After a hard knock to the head, Catarina Claes regains all of her memories from her previous life as a modern-day high schooler and realizes that she is now the selfish, haughty villainess character from an otome game that she was obsessed with. She immediately takes action in hopes of avoiding the destruction flags that doomed her character in the game: exile in the best case scenario and death in the worst.
If he isn't lonely, he won't fall in love 
with the game's heroine,
إن لم يكن وحيدًا فلن يقع في حب بطلة اللعبة
Denn dann verliebt er sich
nicht in die Protagonistin
Si no se siente solo,
no se enamorará de la protagonista
Si no se siente solo,
no se enamorará de la protagonista
S’il n’est pas seul,
il ne tombera pas amoureux de l’héroïne
Se ora non si sente solo, 
non si innamorerà dell'eroina del gioco,
Dessa forma, ele não se apaixonará
pela heroína do jogo,
В таком случае
 он не влюбится в героиню игры,