re stereo sound problem on mac games steve bollinger buzz apple com writes enter game developers the sound driver and current sound manager are inconveniently lame for making games the sound driver is pretty ok since it s fast sound manager used by the book is useless disposing of sound channels as soon as sound has completed is out of the question for games with smooth animation it s too slow the sound driver is so much snappier than sound manager unfortunately system supports it poorly making programs crash occasionally the more of the story is to developers don t cheat really i am absolutely positively not allowed to do what i am about to do but i m going say it anyway stop cheating on sound really soon you will be sorry as even those without external speakers will be disappointed with your sound on future hardware the grace period is about to end the sound manager is understandable now and works pretty well and will work even better soon so use it well i want my code to work on old systems too i don t know about sys but at least on there are bugs in the sound manager that causes channels to hang with no error message this happends when i keep a channel open for long periods necessary for performance and play many sounds stopping sounds halfway callbacks seems not to be reliable then only way i can safely tell if a sound has stopped playing is to inspect private variables in the channel qhead i think it was and the only way i have found to tell if a channel is hung is to inspect an undocumented flag and modify it am i happy with this nope i consider writing to soundbase simply to get rid of the bugs any better suggestions silent games is not among the acceptab e solutions ingemar ragnemalm dept of electrical engineering uunet mcvax enea rainier ingemar university of linkoping sweden ingemar isy liu se
