re fast polygon routine needed in article pdxgate uucp idr rigel cs pdx edu ian d romanick writes what kind of polygons shaded texturemapped hm more comes into play with fast routines than just polygons it would be nice to know exaclty what system vga is a start but what processor and a few of the specifics of the implementation you need to give more info if you want to get any answers p i don t want texture mapped cause if i did i d asked for them just a simple and fast routine to do filled polygons as for the processor it d be for a minimum of a maybe if i can t find a good one for s ideally i want a polyn function that can clip to a user defined viewport and write to an arbitrary location in memory of course the chances of finding something like that are pretty remote so i guess i d need the source with it oh and i guess it would need to be in asm otherwise it d be too slow i ve seen some polygon routines in c and they ve all been waaay too slow its for a d vector graphics program i ve been hunting high and low for a polyn function in asm and i can t find one anywhere that i can use i ve found one or two polyn functions but my asm is pretty bad so i won t even try to rewrite them lucas
