re ds where did all the texture rules go eric vitiello tfd coplex com eric vitiello writes to rych festival ed ac uk r hawkes rh i ve noticed that if you only save a model with all your mapping planes rh positioned carefully to a ds file that when you reload it after restarting rh ds they are given a default position and orientation but if you save rh to a prj file their positions orientation are preserved does anyone rh know why this information is not stored in the ds file nothing is this is because the prj project format saves all of your settings right down to the last render file s name rh i d like to be able to read the texture rule information does anyone have rh the format for the prj file sorry don t have anything on that or the cel format well i dived in feet first and reverse engineered the prj file as much as i needed to extracted the mapping icon information which is when it dawned on me that d studio is useless for my needs i need a mapping icon per applied texture i want to use a special purpose graphics computer for rendering the ds models and it requires a texture rule plane to be specified in space i e position orientation of the mapping rule since only one mapping icon is used in ds to apply textures to all objects faces it renders no pun intended ds totally unsuitable for my needs anyone got a contact for alias upfront or any other good modeller for a pc i must be able to specify texture rules one per texture and this must be saved in a file which i can read i haven t found any info on alias in the copy of the faq that i have rych
