re help with world to screen x transfomation matrix in article c vnmv g rjck uucp rob rjck uucp robert j c kyanko writes i need help in creating my x perspective matrix i d like to use this for transforming x y z w in some texture mapping code i got from graphics gems i i have many books which talk about this but none of them in simple plain english if you have graphics gems i i m talking about page i d like to have a perspective matrix that handles different field of views and aspect of course thank s for your help ca cos alpha horizontal sa sin alpha cb cos beta vertical sb sin beta zf far clipping value zn near clipping value matrix ca sa cb sb zf zf zn zn zf zf zn geir atle storhaug geir a storhaug vm ffi no phone office home
