Publisher Summary Disposability and continuous redesign dominate device design, especially in the consumer electronics industry. This philosophy means that modern ubiquitous computing products typically have little expandability, limited opportunities for personalization, and shallow user experiences. The continuing progress of Moore’s Law arguably will further contribute to expectations that digital devices need to be disposable. Undeniably, the rising computing power of the average chip has lowered the price of ubiquitous computing devices and distributed information processing technology to millions of people. But it has also led to decision making that favors small, rapid, marginally incremental release cycles at the expense of flexibility and longevity. The race for faster processors for general purpose computers has slowed as more of what people value in experiences is provided by services, and more technologies are built into objects and environments designed to last for decades. Thus, the challenge for designers who work in situations of short-term thinking is to imagine the long term—to create experiences made with information processing that have the longevity and adaptability of traditional materials.