In 2020, CheckPoint <a id="a1">found</a> four major vulnerabilities in the popular Valve games networking library. All vulnerabilities were acknowledged and received CVE’s. There were <a id="a2">four</a> major vulnerabilities in total.
En 2020, CheckPoint <a id="a1">descubrió</a> cuatro vulnerabilidades importantes en la conocida biblioteca de redes de juegos Valve. Todas las vulnerabilidades fueron reconocidas y clasificadas como CVE. Había <a id="a2">cuatro vulnerabilidades</a> importantes en total.