Title: From what I read about the concurrency primitives in Rust, they seem to be more inspired by the actor model in languages such as Erlang (and Scala?) than Golangs &quot;hardwired&quot; channels.<p>Is this notion correct?<p>At the same time it seems it has the counterparts of go-routines (lightweight tasks) and I have seen channels mentioned.<p>All in all, I would welcome a little elaboration on what are the differences between the concurrency primitives in the two languages.
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