Title: "We've reviewed Airborne and determined we cannot post it to the App Store at this time because it encourages a physical activity that could result in a customer damaging their iPhone."<p>I had a great and simple idea for an application a while back. It was actually a pretty cool game, and I'm certain it would have spread like wildfire - but its rather understandable why Apple denied it.<p>The game simply asked a user to keep their phone airborne (i.e. by throwing it / dropping it onto soft surface) and then measured the amount of time it was in the air for. I threw in a looping scream as well as challenges to push further for good measure. There was a high score table too :).<p>I've been trying to work out a way to get something out of this for a while, but unfortunately haven't come up with anything reasonable -- so decided to just publish the source code.<p>Its all available at https://github.com/qix/airborne as GPLv3 (to the extent I'm allowed to by the Apple license.)
The code is pretty shocking, I was just fooling around while learning Objective-C.
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