Title: I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;Mknsri&#x2F;HockeySlam">https:&#x2F;&#x2F;github.com&#x2F;Mknsri&#x2F;HockeySlam</a><p>Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows.<p>I detailed the creation of the game in it&#x27;s own post, but now that time has passed I am releasing the source code and assets under the MIT license. You can still find the making of here: <a href="https:&#x2F;&#x2F;hockeyslam.com&#x2F;makingof" rel="nofollow noreferrer">https:&#x2F;&#x2F;hockeyslam.com&#x2F;makingof</a><p>I&#x27;m happy to answer any questions you might have.
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