Title: Hi Everyone,<p>So I&#x27;ve been working on a mobile game engine for Saito (https:&#x2F;&#x2F;apps.saito.network&#x2F;arcade) and am running into testing issues.<p>Right now I&#x27;m having to manually run the applications on whatever cellphones and tablets we can find. Is there a better way to do this? Asking as I figure if anyone has solved this problem with an automatic testing suite or something similar it will be someone who reads HN....<p>Goal is to test mobile browsers to see which ones work and eliminate avoidable failures. Most of the problems we are flagging to date are javascript-implementation issues or things like auto-transaction &quot;features&quot; on foreign-language browsers that strip events from the page and&#x2F;or stop them from running very quickly.<p>Any suggestions? Anyone have a startup that tackles this sort of problem?
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