Title: Hi HN, when learning Golang (and topology), I ported a simple GOL in C (<a href="https:&#x2F;&#x2F;github.com&#x2F;Jeadie&#x2F;GoL" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;Jeadie&#x2F;GoL</a>) into Go. I then added a bunch of features
  - Playing on other fundamental polygons (<a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Fundamental_polygon#Examples_of_Fundamental_Polygons_Generated_by_Parallelograms" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Fundamental_polygon#Examples_o...</a>)
  - Considering all possible update rules (of which, there are many).<p>Looking to get back to this project soon. Would love some feedback + ideas.
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