Title: A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I&#x27;ve been playing with many of you and implementing the best of everybody&#x27;s suggestions.<p>So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn&#x27;t have done without your input.<p>Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won&#x27;t go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the AI&#x27;s threat-weighing algorithm, Completely redid the tutorial system, Added some real basic (and I mean BASIC) &quot;animations&quot;, Redid the in-game UI (several times), And most importantly, HUNDREDS OF BUG FIXES.<p>For everybody who didn&#x27;t see the original thread, Meatshields is a free, online, turn-based strategy game I made that is heavily inspired by Advance Wars. Those games took a very long time to complete in-person so I wanted to build a similar game online where players had many games going on at the same time and would log on once or twice a day to take their turns.<p>If anybody has any suggestions or bugs they encounter, please feel free to post them here. Otherwise, I hope everybody likes the game, and thanks again for the help!<p><a href="https:&#x2F;&#x2F;meatshields.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;meatshields.com&#x2F;</a>
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