Title: So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin&#x27;s Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See <a href="https:&#x2F;&#x2F;github.com&#x2F;TeamHypersomnia&#x2F;Hypersomnia#tech-highlights">https:&#x2F;&#x2F;github.com&#x2F;TeamHypersomnia&#x2F;Hypersomnia#tech-highligh...</a> for details.<p>By the way the game is pretty darn good. 10 people connected yesterday to test a new map:
<a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=CHLPzZqANlM">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=CHLPzZqANlM</a><p>It took me well over 10 years to code it all by hand, but the journey was truly worth it.
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