Title: List of scenes that I am particularly fond of:<p>- Minecrat computer engineering: Culminated with this playable 3d simplified minecraft clone (CPU+GPU) https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=-BP7DhHTU-I<p>- Shader computing scene: More of a subculture of an already marvelous subculture, people are finding weird ways to compute with shader<p>https:&#x2F;&#x2F;blog.pimaker.at&#x2F;texts&#x2F;rvc1&#x2F; Risc V emulator in a shader
https:&#x2F;&#x2F;github.com&#x2F;SCRN-VRC&#x2F;SVM-Face-and-Object-Detection-Shader Object detection in a shader<p>- Cellular automata: people finding awesome patterns, some great project:<p>https:&#x2F;&#x2F;codegolf.stackexchange.com&#x2F;questions&#x2F;11880&#x2F;build-a-working-game-of-tetris-in-conways-game-of-life
https:&#x2F;&#x2F;btm.qva.mybluehost.me&#x2F;building-arbitrary-life-patterns-in-15-gliders&#x2F;<p>- TAS&#x2F;Speedrun:<p>https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=qBK1sq1BQ2Q Insane game exploit which uses only player input in order to inject an elaborate rom hack with network functionality
https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=O9dTmzRAL_4 Another insane one which work by switching game (!!) during the run<p>- &quot;Can it run Doom&quot; Scene:<p>https:&#x2F;&#x2F;twitter.com&#x2F;sylefeb&#x2F;status&#x2F;1258808333265514497 Run a doom map renderer on a FPGA. Not on a classic computer &quot;emulated&quot; by the fpga, the renderer is directly implemented in the fpga
https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=c6hnQ1RKhbo Yes doom can run doom<p>So what are your technical gem?
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