Title: It&#x27;s been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license.<p>A feature reel showing its capabilities can be found here:
<a href="https:&#x2F;&#x2F;ktstephano.github.io&#x2F;rendering&#x2F;stratusgfx&#x2F;feature_reel" rel="nofollow">https:&#x2F;&#x2F;ktstephano.github.io&#x2F;rendering&#x2F;stratusgfx&#x2F;feature_re...</a><p>A technical breakdown of a single frame can be found here:
<a href="https:&#x2F;&#x2F;ktstephano.github.io&#x2F;rendering&#x2F;stratusgfx&#x2F;frame_analysis" rel="nofollow">https:&#x2F;&#x2F;ktstephano.github.io&#x2F;rendering&#x2F;stratusgfx&#x2F;frame_anal...</a><p>It&#x27;s still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code.<p>Two main use cases I could see for it:<p>1) People using it for educational purposes.<p>2) People integrating it into other more general purpose engines that they&#x27;re working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others.<p>So I think it will remain very niche but I&#x27;m hoping it will still be helpful for people in the future.
Upvote: