Title: I&#x27;ve posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc).<p>Game is based on JavaScript&#x2F;Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units&#x2F;buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I think making a game like this is quite easy with the browser performance&#x2F;features nowadays. The game server and client side JavaScript are around 5000 lines of code each.<p>If you have any questions about the tech I&#x27;m happy to answer them.
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