Title: I ported Quake 1 to the Apple Watch, building on top of existing ports for iOS and Mac.<p>Some features:
* uses Quake SW renderer + blitting to WatchKit surface (~60 fps, 640x480, larger res can run on lower framerate, tested up until 1024x768) 
* touch + gyro + digital crown controls
* new AVFoundation audio backend (quake to Watchkit audio buffer copy logic), as Watchkit does not support CoreAudio
* high pass audio filter to remove clicking on Watch speaker for some of the low frequency quake .wav samples
* some smaller modifications and code updates to glue Quake 1 c code to Objective C and Watchkit<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=cPC2o262TfQ" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=cPC2o262TfQ</a>
Upvote: