Title: After years of solo development I&#x27;m presenting: Angeldust, an <i>omni-compatible</i> action RPG and building game!<p>Website: <a href="http:&#x2F;&#x2F;angeldu.st" rel="nofollow">http:&#x2F;&#x2F;angeldu.st</a><p>My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust&#x27;s game server is pervasively multithreaded, implementing John Carmack&#x27;s dream of processing an immutable world state each tick.<p>Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G&#x2F;EDGE networks.<p>The client is programmed in C++ with bits of C, Objective-C, Java and PHP. It runs really well on very low-end and obsolete hardware, all the way up to modern systems with fast GPUs.<p>Angeldust works perfectly on Windows XP+, even without hardware OpenGL; Mac OS X 10.6+, even on the first 2006 32-bit Intel GMA945 MacBook1,1; Linux 64-bit glibc 2.17+; Android v2.2.3+, supporting Bluetooth game controllers; and iOS 6+, though iTunes App Store forces iOS 8+ (any way around this?).<p>I live stream weekly on YouTube and Twitch, even right now! Come ask me your development questions! I often see developers playing together with their kids.<p>YouTube channel: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;AngeldustLive" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;AngeldustLive</a><p>One more thing: the Angeldust website ( <a href="https:&#x2F;&#x2F;angeldu.st" rel="nofollow">https:&#x2F;&#x2F;angeldu.st</a> ) uses plain HTML and CSS to offer interactive, game-related actions. It&#x27;s fully functional even without JavaScript enabled.
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