Title: Given Unity&#x27;s recent announcement what&#x27;s your favorite engine&#x2F;framework to work in&#x2F;with and why? It can be one you made, niche, or super popular.<p>My favorite is Panda3D [0] because I can use it from Python and C++ and that it lets you code your game how you want while being batteries included at the same time. It was used for some of Disney&#x27;s MMOs and themepark rides too so it&#x27;s production ready. Overall it&#x27;s a lot of fun to work in and I&#x27;m also always discovering cool new features like the very good async support it has.
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