Title: What&#x27;s the most important piece of code you&#x27;ve written?<p>My answer is as follows... The most important piece of code I&#x27;ve written was a rudimentary 2d tile engine in QB64 for an RPG I never finished. It&#x27;s memorable and important to me because of what writing it did for my confidence as a developer. At the time, writing a tile engine &quot;from scratch&quot;, in my mind, would make me a &quot;professional&quot;.<p>I had been following a Game Development YouTube series called &quot;Adventures In Game Development&quot;. I wanted to be a game developer! It was my dream! I was a novice developer when I took on that challenge. After a few articles and discussions with some people in various IRC channels, I began.<p>A few hours later, I saw a map appear that I had hardcoded which contained 0&#x27;s, 1&#x27;s. When I saw the square patch of grass with water in the middle (my clever map design), I thought I could accomplish anything. It was one of those moments that changed my life.<p>I&#x27;m not kidding when I say I had wanted to write a tile engine for a year, at least, before I was actually able to do it. I was probably around 14 years old, at the time.<p>I hope you enjoyed reading my answer to this question and I look forward to reading yours!<p><i>EDIT</i><p>I found the link to one of the articles I read when writing the tile engine.<p>http:&#x2F;&#x2F;www.petesqbsite.com&#x2F;sections&#x2F;tutorials&#x2F;tutorials&#x2F;rpg_tut2.txt<p><i>EDIT 2</i><p>Another important piece of code I&#x27;ve written was the prototype for this game.<p>http:&#x2F;&#x2F;hdfgame.com&#x2F;<p>I helped with the commercial version a bit but it was awesome to see my prototype turn into the first commercial game that I helped release. The prototype was simple but it had the basic functionality that Hexapod Defense Force has.
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