creation_sourcecode: {{
    "language": "Solidity",
    "sources": {
      "@openzeppelin/contracts/utils/math/Math.sol": {
        "content": "// SPDX-License-Identifier: MIT\n// OpenZeppelin Contracts (last updated v4.8.0) (utils/math/Math.sol)\n\npragma solidity ^0.8.0;\n\n/**\n * @dev Standard math utilities missing in the Solidity language.\n */\nlibrary Math {\n    enum Rounding {\n        Down, // Toward negative infinity\n        Up, // Toward infinity\n        Zero // Toward zero\n    }\n\n    /**\n     * @dev Returns the largest of two numbers.\n     */\n    function max(uint256 a, uint256 b) internal pure returns (uint256) {\n        return a > b ? a : b;\n    }\n\n    /**\n     * @dev Returns the smallest of two numbers.\n     */\n    function min(uint256 a, uint256 b) internal pure returns (uint256) {\n        return a < b ? a : b;\n    }\n\n    /**\n     * @dev Returns the average of two numbers. The result is rounded towards\n     * zero.\n     */\n    function average(uint256 a, uint256 b) internal pure returns (uint256) {\n        // (a + b) / 2 can overflow.\n        return (a & b) + (a ^ b) / 2;\n    }\n\n    /**\n     * @dev Returns the ceiling of the division of two numbers.\n     *\n     * This differs from standard division with `/` in that it rounds up instead\n     * of rounding down.\n     */\n    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {\n        // (a + b - 1) / b can overflow on addition, so we distribute.\n        return a == 0 ? 0 : (a - 1) / b + 1;\n    }\n\n    /**\n     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0\n     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)\n     * with further edits by Uniswap Labs also under MIT license.\n     */\n    function mulDiv(\n        uint256 x,\n        uint256 y,\n        uint256 denominator\n    ) internal pure returns (uint256 result) {\n        unchecked {\n            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use\n            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256\n            // variables such that product = prod1 * 2^256 + prod0.\n            uint256 prod0; // Least significant 256 bits of the product\n            uint256 prod1; // Most significant 256 bits of the product\n            assembly {\n                let mm := mulmod(x, y, not(0))\n                prod0 := mul(x, y)\n                prod1 := sub(sub(mm, prod0), lt(mm, prod0))\n            }\n\n            // Handle non-overflow cases, 256 by 256 division.\n            if (prod1 == 0) {\n                return prod0 / denominator;\n            }\n\n            // Make sure the result is less than 2^256. Also prevents denominator == 0.\n            require(denominator > prod1);\n\n            ///////////////////////////////////////////////\n            // 512 by 256 division.\n            ///////////////////////////////////////////////\n\n            // Make division exact by subtracting the remainder from [prod1 prod0].\n            uint256 remainder;\n            assembly {\n                // Compute remainder using mulmod.\n                remainder := mulmod(x, y, denominator)\n\n                // Subtract 256 bit number from 512 bit number.\n                prod1 := sub(prod1, gt(remainder, prod0))\n                prod0 := sub(prod0, remainder)\n            }\n\n            // Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.\n            // See https://cs.stackexchange.com/q/138556/92363.\n\n            // Does not overflow because the denominator cannot be zero at this stage in the function.\n            uint256 twos = denominator & (~denominator + 1);\n            assembly {\n                // Divide denominator by twos.\n                denominator := div(denominator, twos)\n\n                // Divide [prod1 prod0] by twos.\n                prod0 := div(prod0, twos)\n\n                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.\n                twos := add(div(sub(0, twos), twos), 1)\n            }\n\n            // Shift in bits from prod1 into prod0.\n            prod0 |= prod1 * twos;\n\n            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such\n            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for\n            // four bits. That is, denominator * inv = 1 mod 2^4.\n            uint256 inverse = (3 * denominator) ^ 2;\n\n            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works\n            // in modular arithmetic, doubling the correct bits in each step.\n            inverse *= 2 - denominator * inverse; // inverse mod 2^8\n            inverse *= 2 - denominator * inverse; // inverse mod 2^16\n            inverse *= 2 - denominator * inverse; // inverse mod 2^32\n            inverse *= 2 - denominator * inverse; // inverse mod 2^64\n            inverse *= 2 - denominator * inverse; // inverse mod 2^128\n            inverse *= 2 - denominator * inverse; // inverse mod 2^256\n\n            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.\n            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is\n            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1\n            // is no longer required.\n            result = prod0 * inverse;\n            return result;\n        }\n    }\n\n    /**\n     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.\n     */\n    function mulDiv(\n        uint256 x,\n        uint256 y,\n        uint256 denominator,\n        Rounding rounding\n    ) internal pure returns (uint256) {\n        uint256 result = mulDiv(x, y, denominator);\n        if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {\n            result += 1;\n        }\n        return result;\n    }\n\n    /**\n     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.\n     *\n     * Inspired by Henry S. Warren, Jr.'s \"Hacker's Delight\" (Chapter 11).\n     */\n    function sqrt(uint256 a) internal pure returns (uint256) {\n        if (a == 0) {\n            return 0;\n        }\n\n        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.\n        //\n        // We know that the \"msb\" (most significant bit) of our target number `a` is a power of 2 such that we have\n        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.\n        //\n        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`\n        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`\n        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`\n        //\n        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.\n        uint256 result = 1 << (log2(a) >> 1);\n\n        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,\n        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at\n        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision\n        // into the expected uint128 result.\n        unchecked {\n            result = (result + a / result) >> 1;\n            result = (result + a / result) >> 1;\n            result = (result + a / result) >> 1;\n            result = (result + a / result) >> 1;\n            result = (result + a / result) >> 1;\n            result = (result + a / result) >> 1;\n            result = (result + a / result) >> 1;\n            return min(result, a / result);\n        }\n    }\n\n    /**\n     * @notice Calculates sqrt(a), following the selected rounding direction.\n     */\n    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {\n        unchecked {\n            uint256 result = sqrt(a);\n            return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);\n        }\n    }\n\n    /**\n     * @dev Return the log in base 2, rounded down, of a positive value.\n     * Returns 0 if given 0.\n     */\n    function log2(uint256 value) internal pure returns (uint256) {\n        uint256 result = 0;\n        unchecked {\n            if (value >> 128 > 0) {\n                value >>= 128;\n                result += 128;\n            }\n            if (value >> 64 > 0) {\n                value >>= 64;\n                result += 64;\n            }\n            if (value >> 32 > 0) {\n                value >>= 32;\n                result += 32;\n            }\n            if (value >> 16 > 0) {\n                value >>= 16;\n                result += 16;\n            }\n            if (value >> 8 > 0) {\n                value >>= 8;\n                result += 8;\n            }\n            if (value >> 4 > 0) {\n                value >>= 4;\n                result += 4;\n            }\n            if (value >> 2 > 0) {\n                value >>= 2;\n                result += 2;\n            }\n            if (value >> 1 > 0) {\n                result += 1;\n            }\n        }\n        return result;\n    }\n\n    /**\n     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.\n     * Returns 0 if given 0.\n     */\n    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {\n        unchecked {\n            uint256 result = log2(value);\n            return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);\n        }\n    }\n\n    /**\n     * @dev Return the log in base 10, rounded down, of a positive value.\n     * Returns 0 if given 0.\n     */\n    function log10(uint256 value) internal pure returns (uint256) {\n        uint256 result = 0;\n        unchecked {\n            if (value >= 10**64) {\n                value /= 10**64;\n                result += 64;\n            }\n            if (value >= 10**32) {\n                value /= 10**32;\n                result += 32;\n            }\n            if (value >= 10**16) {\n                value /= 10**16;\n                result += 16;\n            }\n            if (value >= 10**8) {\n                value /= 10**8;\n                result += 8;\n            }\n            if (value >= 10**4) {\n                value /= 10**4;\n                result += 4;\n            }\n            if (value >= 10**2) {\n                value /= 10**2;\n                result += 2;\n            }\n            if (value >= 10**1) {\n                result += 1;\n            }\n        }\n        return result;\n    }\n\n    /**\n     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.\n     * Returns 0 if given 0.\n     */\n    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {\n        unchecked {\n            uint256 result = log10(value);\n            return result + (rounding == Rounding.Up && 10**result < value ? 1 : 0);\n        }\n    }\n\n    /**\n     * @dev Return the log in base 256, rounded down, of a positive value.\n     * Returns 0 if given 0.\n     *\n     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.\n     */\n    function log256(uint256 value) internal pure returns (uint256) {\n        uint256 result = 0;\n        unchecked {\n            if (value >> 128 > 0) {\n                value >>= 128;\n                result += 16;\n            }\n            if (value >> 64 > 0) {\n                value >>= 64;\n                result += 8;\n            }\n            if (value >> 32 > 0) {\n                value >>= 32;\n                result += 4;\n            }\n            if (value >> 16 > 0) {\n                value >>= 16;\n                result += 2;\n            }\n            if (value >> 8 > 0) {\n                result += 1;\n            }\n        }\n        return result;\n    }\n\n    /**\n     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.\n     * Returns 0 if given 0.\n     */\n    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {\n        unchecked {\n            uint256 result = log256(value);\n            return result + (rounding == Rounding.Up && 1 << (result * 8) < value ? 1 : 0);\n        }\n    }\n}\n"
      },
      "@openzeppelin/contracts/utils/Strings.sol": {
        "content": "// SPDX-License-Identifier: MIT\n// OpenZeppelin Contracts (last updated v4.8.0) (utils/Strings.sol)\n\npragma solidity ^0.8.0;\n\nimport \"./math/Math.sol\";\n\n/**\n * @dev String operations.\n */\nlibrary Strings {\n    bytes16 private constant _SYMBOLS = \"0123456789abcdef\";\n    uint8 private constant _ADDRESS_LENGTH = 20;\n\n    /**\n     * @dev Converts a `uint256` to its ASCII `string` decimal representation.\n     */\n    function toString(uint256 value) internal pure returns (string memory) {\n        unchecked {\n            uint256 length = Math.log10(value) + 1;\n            string memory buffer = new string(length);\n            uint256 ptr;\n            /// @solidity memory-safe-assembly\n            assembly {\n                ptr := add(buffer, add(32, length))\n            }\n            while (true) {\n                ptr--;\n                /// @solidity memory-safe-assembly\n                assembly {\n                    mstore8(ptr, byte(mod(value, 10), _SYMBOLS))\n                }\n                value /= 10;\n                if (value == 0) break;\n            }\n            return buffer;\n        }\n    }\n\n    /**\n     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation.\n     */\n    function toHexString(uint256 value) internal pure returns (string memory) {\n        unchecked {\n            return toHexString(value, Math.log256(value) + 1);\n        }\n    }\n\n    /**\n     * @dev Converts a `uint256` to its ASCII `string` hexadecimal representation with fixed length.\n     */\n    function toHexString(uint256 value, uint256 length) internal pure returns (string memory) {\n        bytes memory buffer = new bytes(2 * length + 2);\n        buffer[0] = \"0\";\n        buffer[1] = \"x\";\n        for (uint256 i = 2 * length + 1; i > 1; --i) {\n            buffer[i] = _SYMBOLS[value & 0xf];\n            value >>= 4;\n        }\n        require(value == 0, \"Strings: hex length insufficient\");\n        return string(buffer);\n    }\n\n    /**\n     * @dev Converts an `address` with fixed length of 20 bytes to its not checksummed ASCII `string` hexadecimal representation.\n     */\n    function toHexString(address addr) internal pure returns (string memory) {\n        return toHexString(uint256(uint160(addr)), _ADDRESS_LENGTH);\n    }\n}\n"
      },
      "contracts/ENSResolver.sol": {
        "content": "// SPDX-License-Identifier: GPL-3.0\n\npragma solidity 0.8.21;\n\nimport \"@openzeppelin/contracts/utils/Strings.sol\";\n\ninterface PublicResolver {\n    function name(bytes32 node) external view returns (string memory);\n}\n\ninterface ReverseRegistry {\n    function node(address addr) external view returns (bytes32);\n}\n\n/// @title On-Chain ENS Resolution\n/// @author Miragenesi\n/// @notice Use this contract to resolve the ENS name of an address\ncontract ENSResolver {\n    ReverseRegistry _reverseRegistry;\n    PublicResolver _publicResolver;\n    bytes32 constant DEFAULT_NAME = keccak256(\"reverse.ens.eth\");\n    bytes32 constant EMPTY_NAME = keccak256(\"\");\n\n    constructor(address reverseRegistry, address publicResolver) {\n        _reverseRegistry = ReverseRegistry(reverseRegistry);\n        _publicResolver = PublicResolver(publicResolver);\n    }\n\n    /**\n     * Returns whatever is resolved for this address.\n     * It might be the ENS name, empty or some default\n     * result.\n     * @param addr the requested address\n     * @return ENS or 0x string of the requested address\n     * @return always false;\n     */\n    function resolve(address addr) public view returns (string memory, bool) {\n        return _resolve(addr, false);\n    }\n\n    /**\n     * Returns the ENS of the given address, or the hex-string\n     * version of the address if no ENS is associated to it.\n     * @param addr the requested address\n     * @return ENS or 0x string of the requested address\n     * @return whether the string represents the ENS or the 0x-address\n     */\n    function resolveWithFallback(\n        address addr\n    ) public view returns (string memory, bool) {\n        return _resolve(addr, true);\n    }\n\n    function _resolve(\n        address addr,\n        bool fall\n    ) internal view returns (string memory name, bool didFallback) {\n        if (\n            address(_reverseRegistry) != address(0) &&\n            address(_publicResolver) != address(0)\n        ) {\n            try _reverseRegistry.node(addr) returns (bytes32 node) {\n                try _publicResolver.name(node) returns (string memory name_) {\n                    name = name_;\n                } catch (bytes memory) {}\n            } catch (bytes memory) {}\n        }\n\n        if (fall) {\n            bytes32 khash = keccak256(abi.encodePacked(name));\n            if (khash == DEFAULT_NAME || khash == EMPTY_NAME) {\n                name = Strings.toHexString(addr);\n                didFallback = true;\n            }\n        }\n    }\n}\n"
      }
    },
    "settings": {
      "optimizer": {
        "enabled": true,
        "runs": 200
      },
      "evmVersion": "paris",
      "outputSelection": {
        "*": {
          "*": [
            "evm.bytecode",
            "evm.deployedBytecode",
            "devdoc",
            "userdoc",
            "metadata",
            "abi"
          ]
        }
      },
      "libraries": {}
    }
  }}