View Full Version : Tutorial: Understanding the Scenegraph 13th
Nov 2008, 10:42 AM Understanding the Scenegraph There are a lot
of files in a package, and sometimes it's a bit hard to figure
out how they're all related. How does a mesh know where to go to
find its texture? How does a recolour know which mesh it belongs
to? If a mesh goes in a GMDC and a texture goes in a TXTR, then
why do we need all these other resources at all? Many of the
resources in a new object are part of what is called a
"Scenegraph", which is like a family tree of resources showing
which files are connected to which other files. This tutorial
explains how the files are related, and how you can use that
information to fix broken packages. The tutorial has been
'wikified', and can be read in full on the wiki here:
Tutorials:Understanding the Scenegraph If you have questions
about the material in that tutorial, you are very welcome to
post them here. Tutorials:Understanding the Scenegraph 13th Nov
2008, 11:14 AM Excellent, I have been s