Have a careful look at this Triangle image because it holds the
key to mastering Sub-D modeling. Triangle is the smallest
element in a 3d model and by knowing how to solve Triangles you
will make a big leap forward as a 3d modeler. In fact, once
you're through with this thread you'll be modeling like Bay
Raitt! (No kidding!) But first we must understand poles and
before you read on make sure to forget what you have learned
about Poles! Here is another way of looking at it. This is a
copy of this thread from Someartist and others (Someartist gave
permission to resume here his thread). Similar thread to
merge:http://blenderartists.org/forum/showthread.php?t=93651 (to
be edited from here on) I feel like I'm Hijacking this
thread[[Image:]] Someartist, you're explaination is gold! I was
also looking at the workings of edge loops and pole at more
atomic level and I like to explain what I found about using the
"spin edge" or "spin quad" command. I don't know if Spin Edge is
available for all packages. I know for a f