Make models with 3D objects, edit polygonal meshes, create
surfaces and models with 2D shapes and splines, and more.
Introduces you to the modo interface and workflow, teaching you
how to create models, textures, lighting, animation, and
finished renderings. Introduces particles (used to simulate
effects like snow, sparks, fog, or fire) and dynamics (which
allow you to define how objects interact with their
environment). Shows how to lend 3D objects color, transparency,
and life with materials, textures, and lights. Introduces the
CINEMA environment and illustrates the importance of the object
hierarchy. Teaches digital artists how to create realistic
assets such as 3D characters, immersive game environments, and
product designs in Mudbox. Introduces the basics of creating
Maya materials, the skins on 3D objects that lend them color,
transparency, and texture. Introduces the features of the V-Ray
2.0 rendering engine and demonstrates how to extend the range of
3ds Max with its state-of-the-art tools. Introduc