Called when the game has determined that game logic needs to be
processed. This might include the management of the game state,
the processing of user input, or the updating of simulation
data. Override this method with game-specific logic. Assembly:
Microsoft.Xna.Framework.Game (in
microsoft.xna.framework.game.dll) When updating the game state,
you can examine SignedInGamer.GameDefaults to determine a
player's preferences for settings such as game difficulty and
controller sensitivity. Update and Draw are called at different
rates depending on whether IsFixedTimeStep is true or false. If
IsFixedTimeStep is false, Update and Draw will be called
sequentially as often as possible. If IsFixedTimeStep is true,
Update will be called at the interval specified in
TargetElapsedTime, while Draw will continue to be called as
often as possible. For more information on fixed-step and
variable-step game loops, see Application Model Overview. How
To: Make a Game Use a Variable Time Step How To: Make a Game
Time Out How To: