To add a spin to the jump - Although it first seems the wrong
way to do it, when performing a jump-spin kick, you must first
jump, then spin, and then kick. Most beginners, and many
advanced students, try to spin first. This means they barely get
off the floor with the jump. If you start the kick before the
spin, your leg will move away from your center of balance and
throw you off balance. Keep the arms in a tight guard position;
if they move outward, you will be thrown off balance, and, since
you will not see your opponent for a moment when the head is
turned, you need to protect yourself against a counter attack. -
Also, if the spin is done properly, your head will snap around
quickly at the beginning of the jump-spin. When the head
suddenly stops after the spin, it takes a moment for the brain
to settle down and the vision to clear. In all spin or jump spin
attacks, the head spins first. If the head spins slower than the
body, the spin will be attenuated. If the head spins slower than
the body, the attack