Children’s Sense of Self: Learning and Meaning in the Digital
Age Save to My Collections Dodge, T., Barab, S., Stuckey, B.,
Warren, S., Heiselt, C. & Stein, R. (2008). Children’s Sense of
Self: Learning and Meaning in the Digital Age. Journal of
Interactive Learning Research, 19(2), 225-249. Chesapeake, VA:
AACE. Retrieved from http://www.editlib.org/p/22982. Journal of
Interactive Learning Research Volume 19, Issue 2, April 2008
Association for the Advancement of Computing in Education (AACE)
Chesapeake, VA More Information on JILR This research began with
the premise that video game play, especially as it relates to
participation in persistent virtual worlds, provides fictional
spaces where players engage in cognitive and communicative
practices that can be personally transformative in prosocial
ways. Players' experiences with these worlds are as much defined
by the technical design and construction of these spaces as they
are influenced by the socio-cultural arrangements that develop.
In support of this be