LightWave: Using the Zbrush for UV Maps LightWave and Zbrush are
some of the most important tools in a 3D artist’s arsenal, and
do an amazing job at trimming down the number of technical
decisions that one has to make during the creation process.
Immediately after modeling the object, you can start painting
textures and creating UV maps. You will need: Zbrush and
LightWave. Note: If you are a Mac user, please note that Zbrush
works with LightWave 9.0 on the Mac. It will not work with or
support earlier versions on the Mac platform. Step 1: Create a
UV Map Assuming that you have a 3D object model loaded into the
modeler, you will click the Texture menu in the Tool palette and
click the GUVTiles button. This will apply advanced Group UV to
your model. Once done, you will notice that an automatic UV map
has been created. Step 2: Subdivide Your Object You will now
proceed to subdivide your object. You will navigate to the Tool
menu, and then select the Display Properties. Once more
properties are available, you w