The Physics Factbook™ Edited by Glenn Elert -- Written by his
students An educational, Fair Use website topic index | author
index | special index The purpose of this analysis is to
determine the evolution of gravity in the Mario video game
series as video game hardware increases. Gravity is force which
is responsible for keeping us on the ground. It is also the
force that prohibits us from jumping 50 feet in the air.
However, in Mario's world, gravity does not quite work that way.
Mario is able to jump 5 times his height and fall with
accelerations that would be deadly to humans. We will find
Mario's acceleration due to gravity by using the formula s = s0
+ v0t + ½ at2 where s is the distance he falls, s0 is his
initial distance, which is 0, v0 is his initial vertical
velocity, which is also 0, a is his acceleration due to gravity,
and t is the time it takes for him to fall. When we solve this
formula for a, we get a = 2s / t2 First, you must find the time
it took Mario to fall from the edge of the ledge to