Object-oriented editing means the ability to edit and/or process
individual objects, such as a MIDI or audio clip — whether they
last the entire length of a song or only a few milliseconds.
This is a different way of thinking than linear-style track
editing, where you (for example) insert a plug-in into a virtual
mixer that processes a track, or apply an automation curve to
control a parameter for the duration of a track. The word
'object' is essentially interchangeable with 'clip', but for
clarity when working with Sonar, we'll define an object as a
'sub-set' of a clip with its own characteristics. Amongst other
advantages, object-oriented editing can simplify the automation
process compared to drawing track envelopes, and make it easier
to do 'microsurgery'-type editing. At first glance it might seem
that this adds another level of tedium to the editing process,
as working with little pieces of audio seems more involved than
working with tracks. But that's not always the case; for some
applications, object-