How can interactive technology and game-based learning help
engage students to learn? The next great teaching frontier is
light years away from chalk and erasers. Outside the classroom,
students are fascinated and engaged in interactive technology
and game-based activities. If these tools are being used for
entertainment, why not take advantage of their educational
value? By applying the appeal of video games – the characters,
interactivity, strategy – into classroom instruction, educators
can redefine learning. Moreover, interest in technology at a
young age may increase the likelihood that students will be
interested in technology when they choose their careers.
Recognizing the educational potential of interactive gaming, the
NEA Foundation, in partnership with Microsoft – US Partners in
Learning, is launching the C2i: Gaming Challenge on ED’s Open
Innovation Portal. They want to know your best idea for how
interactive technology and game-based learning can improve
teaching and learning. Now that you’re int