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Wired: For Better and for Worse. Interesting 2010 article by
Daphne Bavelier, C. Shawn Green, and Matthew Dye in Neuron [DOI
10.1016/j.neuron.2010.08.035] January 19, 2011 Abstract:
"Children encounter technology constantly at home and in school.
Television, DVDs, video games, theInternet, and smart phones all
play a formative role in children’s development. The term
‘‘technology’’ subsumes a large variety of somewhat independent
items, and it is no surprise that current research indicates
causes for both optimism and concern depending upon the content
of the technology, the context in which the technology immerses
the user, and the user’s developmental stage. Furthermore,
because the field is still in its infancy, results can be
surprising: video games designed to be reasonably mindless
result in widespread enhancements of various abilities, acting,
we will argue, as exemplary learning tools. Counterintuitive
outcomes like these, besides being practi