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servers/disks/JBODs Every object in a Java program uses
computing resources that are finite. Most obviously, all objects
use some memory to store their images on the heap. (This is true
even for objects that declare no instance variables. Each object
image must include some kind of pointer to class data, and can
include other implementation-dependent information as well.) But
objects may also use other finite resources besides memory. For
example, some objects may use resources such as file handles,
graphics contexts, sockets, and so on. When you design an
object, you must make sure it eventually releases any finite
resources it uses so the system won't run out of those
resources. Because Java is a garbage-collected language,
releasing the memory associated with an object is easy. All you
need to do is let go of all references to the object. Because
you don't have to worry about explicitly fre