What you will learn In this course we are going to learn how to
work with RIB Archives, which are basically a group of objects
exported from Maya that can be read back into your scene later
on. This makes your Maya scenes lighter, reduces render times
and disk space usage. We'll begin this project by learning how
to export simple, static objects as a RIB Archive and learn how
to read them in later and render them out. Eventually we will
get into animated characters and learn how to render multiple
rib archives out for each frame and also how to read them in
using the shape's archive controls. We will also learn how to
export shaders and textures and how to compress rib files too.