The purpose of this interactive program is to make it easier to
learn OpenGL Geometric Primitives. There are ten geometric
primitives in OpenGL, from a point to a polygon, and all are
represented by vertices. This program will give you the
flexibility to add and remove vertices in a certain order, and
shows you how the choice of the primitive determines how the
vertices are to be combined. It can be used in the following
ways: - Learn OpenGL Geometric Primitives through - Interactive
Program - Source Code - Learn some OpenGL functions designed to
work with geometric primitives - Draw primitives manually and
generate their corresponding OpenGL C code For information on
how to compile and run the program, check the Usage section in
the GLUT Window Template article. ||Options to change the shape,
color, and other properties of the geometric primitive.
||Options to generate vertices, increase\decrease generation
rate, delete vertices, show\hide vertices, show\hide vertex
number, increase\decrease vertex size, and