Build Your Own Glasses-Free 3D Display Monday, 8 August 9:00 am
- 10:30 am | West Building, Rooms 109/110 Driven by the recent
resurgence of 3D cinema, depth cameras and stereoscopic displays
are becoming commonplace in the consumer market. Introduced last
October, Microsoft Kinect has already fostered gesture-based
interaction for applications well beyond the intended Xbox 360
platform. Similarly, consumer electronics manufacturers have
begun selling stereoscopic displays and inexpensive stereoscopic
cameras. Most commercial 3D displays continue to require
cumbersome eyewear, but inexpensive, glasses-free 3D displays
are imminent with the release of the Nintendo 3DS. At SIGGRAPH
2010, the Build Your Own 3D Display course demonstrated how to
construct both LCD shutter glasses and glasses-free lenticular
screens, providing Matlab-based code for batch encoding of 3D
imagery. This follow-up course focuses more narrowly on glasses-
free displays, describing in greater detail the practical
aspects of real-time, Ope