Now everyone from schools, libraries, publishers, and authors is
embracing video games as the link to bring children to reading.
Some books, such as PJ Haarsma’s “The Softwire: Virus on Orbis
1,” have accompanying video games which require knowledge from
the novels to advance. Libraries inspired by new theories, such
as how video games teach players to quickly absorb information
and formulate strategies, now regularly hold competitions for
popular games such as Super Smash Brothers Brawl and Dance Dance
Revolution. Rick Riordan, a popular author, believes that games
and books are alike in that gamers/readers are “looking to be
dropped into an intriguing story and to become a character in
the story.” - Get the latest updates on upcoming courses. - New
features that will enhance the learning experience. - Discounts
and promotional offers. - The Stuff of Science Fiction: New Web
3.0 Technologies That Will Blow Your Mind - 5 Great Ways to
Incorporate Technology into Your Child’s Education - Should
Teachers Use Fa