How Do You Introduce Computing in an Engaging Way? Meet Them
Where They Are (Case Study 3) Engage students not already drawn
to computing by creating academic and social environments where
these students feel like they belong. Students respond
positively to solving real-life problems that draw on their
existing knowledge and interests and that involve collaboration
in hands-on projects. The Girl Scouts’ “Technobile” is a mobile
technology classroom with 12 workstations. It showcases
technology and technology careers in ways that appeal to girls,
while breaking down the access barriers to IT.