View Full Version : How do collision engines work? 09-13-2000,
11:17 AM How are you supposed to get the computer to know if
you're running into something or not. Is there a simple answer
to this question?
http://www.opengl.org/discussion_boards/ubb/biggrin.gif Are
there any good books or online resources on this? 09-14-2000,
05:51 AM Basically, you shoot a ray from a one position to
another and look if any polygons are hit. There are many
resources on those intersection methods, one I know is the book
"Real-Time Rendering". 09-14-2000, 02:30 PM Ok, thanks. I saw
that book in Barnes and Noble the other day! I'll have to give
it a look. Thanks alot. 09-15-2000, 06:00 AM Collision detection
is a real 'bang your head against' the wall subject. There seems
to be no easy solution unless you use bounding boxes which arent
very accurate. It really depends what you want to do... An
excellent web site for this is gamasutra.com, do a search for
collision detection, there are two articles by Jeff Lander which
should be r