Math for Computer Graphics and Computer Vision From Math Images
Not surprisingly, the mathematics used in computer graphics was
touched upon by the students at Drexel and Swarthmore during the
summer of '09. Some of the Helper Pages, in particular are
needed topics for some of the image pages, and for computer
graphics. As students turned their creative talents on these
topics we decided to open this repository of software devoted to
understanding them. Our hope is that it will develop into a
useful resource for students and faculty in both disciplines.
Please contribute your good material! The following is a list of
mathematical topics used in computer graphics. The original list
was provided by Drexel professor David Breen. - 2D, 3D, 4D real
spaces; affine subspaces; homogeneous coordinates - Vectors and
Matrices - Graphics primitives - 2D primitives developed from
triangles: fans, strips - Convexity and convex sums - 3D models
based on 2D faces - Do we save machine representations for the
CG course? - Prim