Regarding vertex processors I have a small question regarding
the way in which information is sent to the GPU. For eg: I do
the following: a) set MVP matrices, draw an object(i.e send
everything to the shader A) b) Change MVP matrices, draw another
object(i.e send everything to the shader B) Finally, Do a
SwapBuffers() Now, lets say in (a), the object has 10 vertices
and in (b) there are 10 vertices. And also, lets say there are
10 vertex processors. How exactly is the decision of sending
vertices to different vertex processors taken? What are
generally the ideas beind telling a vertex processor to execute
a vertex shader? Can anyone please provide some links as to
where i can read more about it? Let's not do that. It is
hardware specific detail and not something you need to know.
Originally Posted by myk45 PS. it is a safe bet that no relevant
hardware even has any such specialization - making your question
rather meaningless (ie. what do you mean by "vertex processors"
and on what specific hardware). OpenGL