Tutorial 1.2 - Coordinating a Landslide For this tutorial, we
are going to be exploring some basic networking using Permanent
Switches and a Timer. This is a very simple concept, but it's a
step in the right direction to understanding how logic networks
can be used in your future LittleBigPlanet creations. Also, we
will working a bit with the corner editor tool. While this is
not specifically related to the purposes of this Logic Series,
it's a great tool to have at your disposal. Let's get started...
Our aim is to simulate a simple rockslide, which will be
triggered by the player. We will be building with the physics
paused, unless otherwise stated. First, we are going to map out
the area for the mini-puzzle. For this part, we can turn the
small grid on. Get out a material (we chose cardboard for
simplicity - this can always be changed at a later time), and
make a single-layer-thick background to the whole area. Bigger
is better, as it's easier to cut down excess material than it is
too add more material. Th