|Line 15:||Line 15:| == Downloads == == Downloads == [[Rulers
being used in an example animation]] Revision as of 00:15, 29
October 2007 Probably you've played some (older) video game and
there is something odd about the character. When they walk
forwards they seem to slide across the ground. This is called
foot sliding. If you still don't understand, then you can look
at celtst inside CEL to see it happening clearly. Why does it
happen? Essentially the walk cycle of the character is not in
synchronisation with the speed at which it is moving forwards.
It can either be animated too fast or too slow for the speed at
which it is moving. When you walk there is a point in your
walking where one stationary point remains on the ground. If the
speed at which it is animated doesn't match its forward movement
speed then this point in the foot of your character will move
and it will look like it's doing the Michael Jackson moonwalk.
Normally the game predefines a forward movement speed (like
0.2m/s) and you animate to