During the tutorial you will learn: - What camera mapping is
used for - How to easily project any image onto a 3d object -
How to match the perspective of a photo - How to overcome a
common camera mapping problem - How to use the very useful
‘sticky’ texture function When I posted my Introduction to Smoke
Simulation video, my inbox was flooded with requests for a
tutorial on how I achieved the photo realistic fly-through of
new york city. So by overwhelming popular demand, I’ve finally
decided to reveal my secret: it’s called Camera Mapping. Camera
mapping is a clever technique that allows you to take a still
image and convert it into 3d geometry for use in an animation.
This powerful technique is used extensively by visual effects
studios for feature films, commercials and television shows.
It’s especially useful for faking helicopters flyovers because
it costs just a fraction of the cost of hiring a real
helicopter. In this tutorial I am going to show you how to make
this animation from scratch: Plus! At th