How were Commodore 64 games developed? Members - Reputation:
1050 Posted 06 November 2012 - 04:19 PM As for images, again,
resource constraints it wasn't exactly viable to save an image
file and stick it somewhere, the filesystem itself would take a
little too much space. They tended to be hardcoded graphics.
Members - Reputation: 175 Posted 06 November 2012 - 07:28 PM
Today some game are still developed for it (selfsell: Look at my
journal, I'm building a game in several steps here) It's way
easier today with all the cross assemblers and information on
your fingertips. (selfsell2: I also recommend C64Studio, a
Visual Studio like IDE, that attaches to WinVICE to allow
debugging) Nice Cthulhu reference in your sig :-) But isn't the
unholy one using pure DirectX call instead of SDL?
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Reputation: 141 Posted 07 November 2012 - 05:21