The Art of Computer Game Design A book from 1982 that examines
the art, science and philosophy of game creation at a time when
the industry was new. It is particularly interesting when it
examines classic arcade games familiar to all. From the
introduction: Games are a fundamental part of human existence.
The parlance of games has insinuated itself into our language to
refer to activities that are not truly games. We play along with
activities we find distasteful. We play ball with those who
require our cooperation. We play games when we are insincere. A
willing participant is game for the enterprise. This broad
penetration of gaming concepts into the entire spectrum of human
experience presents us with two potential barriers to
understanding games … … Let us begin this endeavor by stepping
back for a moment and taking our bearings. Let us take a brief
tour of the universe of games, glancing briefly at each of the
major regions. In the course of this tour I hope to refresh the
reader’s memory of games and mak