Computer art is any art in which computers play a role in
production or display of the artwork. Such art can be an image,
sound, animation, video, CD-ROM, DVD-ROM, videogame, web site,
algorithm, performance or gallery installation. Many traditional
disciplines are now integrating digital technologies and, as a
result, the lines between traditional works of art and new media
works created using computers has been blurred. For instance, an
artist may combine traditional painting with algorithm art and
other digital techniques. As a result, defining computer art by
its end product can thus be difficult. Computer art is by its
nature evolutionary since changes in technology and software
directly affect what is possible. Notable artists in this vein
include James Faure Walker, Manfred Mohr, Ronald Davis, Joseph
Nechvatal, Matthias Groebel, George Grie, Olga Kisseleva, John
Lansdown, Perry Welman, and Jean-Pierre Hébert. The precursor of
computer art dates back to 1956-1958, with the generation of
what is probably