(topic: Logic) - Convinced that his failure to defeat
Motherboard is simply a result of bad luck, Hacker collects the
Ten Lucky Charms of Cyberspace. The caper works. Hacker's luck
changes, and good things begin happening to him. When
Motherboard realizes what Hacker has done - she sends the kids
and Digit to Hacker's hideout in the Northern Frontier to help
the Lucky Charms escape. The kids use logic, Venn Diagrams and
the understanding of the words "and", "or" and "not" to free the
Charms. The Big Idea: When you have to choose from a confusing
mix of possibilities, you can use logic - a set of tools for
thinking clearly - to sort out your choices so you can get
exactly what you want. Visit the Website:
http://pbskids.org/cyberchase Episode #112 / Length: 28 minutes