|See what's going on with flipcode!| Radiosity In English - The
Basics by (20 May 1999) |Return to The Archives| I've found many
people shy away from radiosity simply because of the mystique
surrounding it. I’ll admit that I was a bit intimidated by the
topic when I decided to tackle it. But the truth be known, it
boils down to some pretty simple techniques, most of which are
very common. As a matter of fact, if you’ve got access to a
rendering architecture that supports z-buffering, you’ve got 90%
of a basic radiosity processor that can produce some excellent
results.| I understand that "Aggravated Nosebleed" (the source
of this Q&A entry) has some basic knowledge of radiosity, but
I’d like to take this opportunity to cover the basics from the
very beginning. Hopefully he/she as well as some other readers
will gain enough of a fundamental understanding to help ease the
learning curve from some of the more notable references (which I
will list later.) In The Beginning The introduction of Radiosity
came in 198