Visualization of talking human head Department of Computer
Science and Czech Technical University Prague / Czech Republic
This paper describes the system for visualization of human face
and its animation. The system uses the representation of real
facial muscles on a model of a face. The animation is based on
the deformations of muscles. These deformations are described in
the medical literature. We used the advantage of defining
objects in VRML (Virtual Reality Modelling Language). The
application has been written in C++ language with support of
OpenGL library and platform independence has been achieved by
use of QtLib library. Keywords: visualization, face, facial
animation, speech, VRML, OpenGL. Modern multimedia computer
systems are able to present rich and realistic information to
the users. Advanced technology of graphic hardware enables
common use of the 3-dimensional graphics. There are
possibilities to create systems that use virtual humans and
animate them in real time. Virtual human can be represen