In Maya 2011: Modeling a Character, join author Ryan Kittleson
for a thorough demonstration on how to create a professional,
realistic 3D character from scratch in Maya 2011. The course
illustrates how key concepts and tools such as Soft Select and
polygon extrusions apply to character modeling, and provides a
simple step-by-step approach to building character anatomy,
including the torso, limbs, hands, face, and hair. Also included
are tutorials on modeling clothing and shoes, and refining
character features to reach the final product. Exercise files
accompany the course. Recommended prerequisites: Maya 2011
Essential Training Smoothing out rough, polygonal surfaces with
Smooth Preview Fashioning limbs and features from an existing
model Manipulating polygons to create detail Using the Sculpt
Geometry tool to make organic changes