Here are some thoughts I have about designing a 3D learning
event...please add other thoughts...I am working on a paper
about designing learning events for 3D worlds and welcome input
from others concerning the proper design for these types of
learning events. Prior to Class - Make sure everyone can access
the 3D world prior to the actual event...have a "dry run"
exercise.(technical specs, fire walls and other requirements
need to be addressed for all learners to be engaged during the
event.) - Send plenty of advance notices about when and where to
meet. - Set up a site outside of 3D world for correspondences
and messages (like a wiki). - Make sure learners have an avatar
prior to class. - Encourage learners to explore the 3D world
prior to class so they are somewhat oriented to class. - Make
sure everyone can do basic navigation. Start with an orientation
exercise. - In Second Life (SL), make sure avatars are off of
the Orientation Island. - In SL, provide a SURL to transport
students to place for instructio