What to study in prep for writing a physics engine? Posted 16
June 2011 - 02:01 PM I suspect that there have been new
developments since the article was put together, which brings us
to the reason for this post: Do you guys have any
additions/changes to the list he gives? For example, changing
the order in which a topic is studied, a new and better book for
a particular topic in the list, new topics to add to the study
list (with accompanying book recommendations if you can), etc. I
like the fact that he discusses each set of books and the
pros/cons. If you guys could provide similar notes with your
recommendations, as well as when I should study that topic
(right after reading the Calculus book? After reading everything
else in that list?) and what I will be able to do in my physics
engine after I study it (like his "milestones"), it would really
help :) Thanks Posted 16 June 2011 - 03:43 PM - Hecker doesn't
handle friction iirc, the Coulomb friction model is popular. -
Stacking objects is a nasty problem, I