- What does it look like? - What is it supposed to do? - What is
the Design Style of the creature i.e. is he cartoon like or
Photo-real? - What is the body type of the creature? - What is
the surface type or skin type of the creature? - How are we
going to integrate it into our work? i.e. Bluescreen or Digital?
- What are the interactions of the creature going to be like? -
What is the creature’s relationship with the camera going to be
like? - What’s the scope of the creature’s use? - What can the
software do and more importantly what can I do with the
software? - Find out the problem in the early stages of the
process and come up with a solution early on. - Discuss with the
team about what is required of the creature and not about what
could be done. - A digital creature is a set of articulated
surfaces, constructed, animated and renderd by a computer. - Use
the artwork done and the reference material for this. - What is
the conceptual tone of the creature? - Decide the Pose and the
environment your going t