First to refresh everyone's memory, here's a quick description
of a mod file form wikipedia. This is the original module
format. Uses inverse-frequency note numbers. 4 voices, with up
to 32 in later variations of the format. Pattern data is not
packed. Instruments are simple volume levels; samples and
instruments correspond one-to-one. 15 instruments in the
original Soundtracker, 31 in later trackers. This format was
originally created to be easily playable with the Amiga
hardware, since it was equipped with a four-channel DAC. The CPU
has to do very little work to play these modules on an Amiga.
Many games utilize this format - often with small player
programs included. In the early 1990s, usage of this format with
games was widespread across platforms, with games on PC and
Nintendo systems utilizing it, as well. So picking the
highlights above a mod file basically 4 streams of notes, each
note representing 1 of the 15 instruments. My question is how
can these files be converted into sound in modern day comp