These strange college students with their funny jargon and nerdy
ways did more to start the computer revolution than any silicon
engineering team. naturally curious, these MIT students had
devoted their lives to intellectual tinkering. they believed in
a co-operative society and imagined themselves living in a
utopian world in which people shared information – sometimes
without regard to property rights. Stephen L. Kent – the first
quarter (talking about the creators of the first video game,
Spacewar). what Stephen Kent talks about here is the start of
not only the arcade game revolution, but also the attitude which
was later to form the basis of the morals of the internet. a
world where the right to speak, the right to own is paramount,
over any international boundaries, over and above any laws. if
it could be obtained through the internet, whether sound, image
or text, it has been exchanged. as such, this had led to use by
groups finding themselves outside of the law, in the case of
pornography and music, o