Physically based modeling has become an important new approach
to computer animation and computer graphics modeling. This
course was of particular interest to those who wish to implement
physically based modeling techniques and/or to read and
critically appraise technical papers in the area. Bolstered by
extensive course notes, the student with good basic
implementation skills should be able to implement the techniques
presented, not by rote, but confidently and with understanding.
Course presentations favored visual, spatial explanations
(including numerous examples on video) over formal symbol
manipulation wherever feasible. A working familiarity with
mainstream computer graphics modeling and animation. In addition
to the usual graphics math skills, such as matrix-vector
manipulations, attendees should have had a basic calculus
course. Modeling the dynamics of particle systems and rigid
bodies, basic numerical methods for differential equations,
simulation of deformable surfaces, collision detection, modeli