5 Reasons to “Gamify” Your Class 0 comment(s) so far... November
23, 2012 By: Lisa Nielsen Imagine if students were as motivated
to do their schoolwork as they are to beat Halo 4.
“Gamification” is a fancy word to describe how to achieve
exactly that - bringing game-like engagement to non-game
settings - and it’s beginning to pervade all aspects of life,
including education. For example, Sam Webster, a 4th grade
teacher, gamified her class using a teacher-created project
called SuperFunner. “I’ve seen kids who aren’t normally excited
become really excited about school all of a sudden,” Webster
said about the system. Here are 5 reasons to consider gamifying
your class. - Engagement - If you’ve ever played or watched
someone play a good video game, you’ll know that nothing engages
people like games do. Even kids who are normally unfocused,
unmotivated, or undisciplined become highly focused, motivated,
and disciplined when playing games. Gamification can help bring
those attitudes to class. - Intrinsic motivati