test_class.file: runelite-client/src/test/java/net/runelite/client/plugins/itemstats/ItemStatChangesTest.java
test_class.identifier: ItemStatChangesTest
test_case.body: @Test
  	public void testInit()
  	{
  		new ItemStatChanges();
  	}
test_case.class_method_signature: ItemStatChangesTest.testInit()
test_case.full_signature: @Test public void testInit()
test_case.identifier: testInit
test_case.modifiers: @Test public
test_case.parameters: ()
test_case.return: void
test_case.signature: void testInit()
focal_class.declarator: effects = new HashMap<>()
focal_class.modifier: private final
focal_class.original_string: private final Map<Integer, Effect> effects = new HashMap<>();
focal_class.type: Map<Integer, Effect>
focal_class.var_name: effects
focal_class.file: runelite-client/src/main/java/net/runelite/client/plugins/itemstats/ItemStatChanges.java
focal_class.identifier: ItemStatChanges
focal_class.class_method_signature: ItemStatChanges.ItemStatChanges()
focal_class.full_signature:   ItemStatChanges()
focal_class.identifier: ItemStatChanges
focal_class.parameters: ()
focal_class.signature:  ItemStatChanges()
focal_class.class_method_signature: ItemStatChanges.init()
focal_class.full_signature: private void init()
focal_class.identifier: init
focal_class.modifiers: private
focal_class.parameters: ()
focal_class.return: void
focal_class.signature: void init()
focal_class.class_method_signature: ItemStatChanges.add(Effect effect, int... items)
focal_class.full_signature: private void add(Effect effect, int... items)
focal_class.identifier: add
focal_class.modifiers: private
focal_class.parameters: (Effect effect, int... items)
focal_class.return: void
focal_class.signature: void add(Effect effect, int... items)
focal_class.class_method_signature: ItemStatChanges.get(int id)
focal_class.full_signature: public Effect get(int id)
focal_class.identifier: get
focal_class.modifiers: public
focal_class.parameters: (int id)
focal_class.return: Effect
focal_class.signature: Effect get(int id)
focal_method.body: private void init()
  	{
  		add(food(-5), POISON_KARAMBWAN);
  		add(food(1), POTATO, ONION, CABBAGE, POT_OF_CREAM, CHOPPED_ONION, ANCHOVIES);
  		add(food(2), TOMATO, CHOPPED_TOMATO, BANANA, SLICED_BANANA, ORANGE, ORANGE_SLICES, ORANGE_CHUNKS,
  			PINEAPPLE_RING, PINEAPPLE_CHUNKS, SPICY_SAUCE, CHEESE, SPINACH_ROLL, LEMON, LEMON_CHUNKS, LEMON_SLICES,
  			LIME, LIME_CHUNKS, LIME_SLICES, DWELLBERRIES);
  		add(food(3), SHRIMPS, COOKED_MEAT, COOKED_CHICKEN, ROE, CHOCOLATE_BAR);
  		add(food(4), SARDINE, CAKE, _23_CAKE, SLICE_OF_CAKE, CHOCOLATEY_MILK, BAKED_POTATO, EDIBLE_SEAWEED, MOONLIGHT_MEAD);
  		add(food(5), BREAD, HERRING, CHOCOLATE_CAKE, _23_CHOCOLATE_CAKE, CHOCOLATE_SLICE, COOKED_RABBIT, CHILLI_CON_CARNE,
  			FRIED_MUSHROOMS, FRIED_ONIONS, REDBERRY_PIE, HALF_A_REDBERRY_PIE, CAVIAR, PYSK_FISH_0);
  		add(food(6), CHOCICE, MACKEREL, MEAT_PIE, HALF_A_MEAT_PIE, GUANIC_BAT_0, ROAST_BIRD_MEAT,
  			SQUARE_SANDWICH, ROLL, BAGUETTE, TRIANGLE_SANDWICH, GIANT_CARP);
  		add(food(7), TROUT, COD, PLAIN_PIZZA, _12_PLAIN_PIZZA, APPLE_PIE, HALF_AN_APPLE_PIE, ROAST_RABBIT,
  			PREMADE_CH_CRUNCH, CHOCCHIP_CRUNCHIES, PREMADE_SY_CRUNCH, SPICY_CRUNCHIES);
  		add(food(8), PIKE, ROAST_BEAST_MEAT, MEAT_PIZZA, _12_MEAT_PIZZA, PREMADE_WM_CRUN, WORM_CRUNCHIES, PREMADE_TD_CRUNCH,
  			TOAD_CRUNCHIES, EGG_AND_TOMATO, PRAEL_BAT_1, PEACH, SUPHI_FISH_1);
  		add(food(9), PREMADE_P_PUNCH, PINEAPPLE_PUNCH, PREMADE_FR_BLAST, FRUIT_BLAST, SALMON, ANCHOVY_PIZZA,
  			_12_ANCHOVY_PIZZA);
  		add(food(10), TUNA, COOKED_CRAB_MEAT, CHOPPED_TUNA, COOKED_CHOMPY, FIELD_RATION);
  		add(food(11), RAINBOW_FISH, STEW, PINEAPPLE_PIZZA, _12_PINEAPPLE_PIZZA, COOKED_FISHCAKE,
  			PREMADE_VEG_BATTA, VEGETABLE_BATTA, PREMADE_WM_BATTA, WORM_BATTA, PREMADE_TD_BATTA, TOAD_BATTA, PREMADE_CT_BATTA,
  			CHEESETOM_BATTA, PREMADE_FRT_BATTA, FRUIT_BATTA, MUSHROOM__ONION, GIRAL_BAT_2, LAVA_EEL, LECKISH_FISH_2);
  		add(food(12), LOBSTER, PREMADE_WORM_HOLE, WORM_HOLE, PREMADE_VEG_BALL, VEG_BALL);
  		add(food(13), BASS, TUNA_AND_CORN);
  		add(food(14), POTATO_WITH_BUTTER, CHILLI_POTATO, SWORDFISH, PHLUXIA_BAT_3, PUMPKIN, EASTER_EGG, BRAWK_FISH_3);
  		add(food(15), PREMADE_TTL, TANGLED_TOADS_LEGS, PREMADE_CHOC_BOMB, CHOCOLATE_BOMB, COOKED_JUBBLY);
  		add(food(16), MONKFISH, POTATO_WITH_CHEESE, EGG_POTATO);
  		add(food(17), MYCIL_FISH_4, KRYKET_BAT_4);
  		add(food(18), COOKED_KARAMBWAN, BLIGHTED_KARAMBWAN);
  		add(food(19), CURRY, UGTHANKI_KEBAB, UGTHANKI_KEBAB_1885);
  		add(food(20), MUSHROOM_POTATO, SHARK, ROQED_FISH_5, MURNG_BAT_5, STUFFED_SNAKE);
  		add(food(21), SEA_TURTLE);
  		add(food(22), MANTA_RAY, BLIGHTED_MANTA_RAY, DARK_CRAB, TUNA_POTATO);
  		add(food(23), KYREN_FISH_6, PSYKK_BAT_6);
  		add(new Anglerfish(), ANGLERFISH, BLIGHTED_ANGLERFISH);
  		add(food(maxHP -> (int) Math.ceil(maxHP * .06)), STRAWBERRY);
  		add(food(maxHP -> (int) Math.ceil(maxHP * .05)), WATERMELON_SLICE);
  		add(food(perc(.1, 1)), COOKED_SWEETCORN, SWEETCORN_7088 /* Bowl of cooked sweetcorn */);
  		add(combo(food(1), boost(DEFENCE, perc(.02, 1))), CABBAGE_1967 /* Draynor Manor */);
  		add(combo(2, food(8), heal(RUN_ENERGY, 5)), PAPAYA_FRUIT);
  		add(range(food(5), food(7)), THIN_SNAIL_MEAT);
  		add(range(food(7), food(9)), FAT_SNAIL_MEAT);
  		add(range(food(7), food(10)), SPIDER_ON_STICK_6297, SPIDER_ON_SHAFT_6299);
  
  		// Dorgeshuun Cuisine
  		add(food(2), BAT_SHISH, COATED_FROGS_LEGS, FILLETS, FINGERS, FROGBURGER, FROGSPAWN_GUMBO, GREEN_GLOOP_SOUP,
  			GRUBS__LA_MODE, MUSHROOMS, ROAST_FROG);
  		add(food(3), LOACH);
  		add(range(food(3), food(6)), FROG_SPAWN);
  		add(range(food(6), food(10)), COOKED_SLIMY_EEL);
  		add(range(food(8), food(12)), CAVE_EEL);
  		add(food(10), EEL_SUSHI);
  
  		// Alcoholic Beverages
  		add(combo(food(11), dec(ATTACK, 2)), JUG_OF_WINE);
  		add(combo(food(14), dec(ATTACK, 3)), BOTTLE_OF_WINE);
  		add(combo(2, food(5), boost(STRENGTH, 6), heal(ATTACK, -4)), PREMADE_WIZ_BLZD, WIZARD_BLIZZARD);
  		add(combo(2, food(5), boost(STRENGTH, 4), heal(ATTACK, -3)), PREMADE_SGG, SHORT_GREEN_GUY);
  		add(combo(2, food(5), boost(STRENGTH, 7), heal(ATTACK, -4)), PREMADE_DR_DRAGON, DRUNK_DRAGON);
  		add(combo(2, food(5), boost(STRENGTH, 7), heal(ATTACK, -4)), PREMADE_CHOC_SDY, CHOC_SATURDAY);
  
  		// Sq'irk Juice
  		add(heal(RUN_ENERGY, 5), WINTER_SQIRKJUICE);
  		add(combo(heal(RUN_ENERGY, 10), boost(THIEVING, 1)), SPRING_SQIRKJUICE);
  		add(combo(heal(RUN_ENERGY, 15), boost(THIEVING, 2)), AUTUMN_SQIRKJUICE);
  		add(combo(heal(RUN_ENERGY, 20), boost(THIEVING, 3)), SUMMER_SQIRKJUICE);
  
  		// Combat potions
  		add(boost(ATTACK, perc(.10, 3)), ATTACK_POTION1, ATTACK_POTION2, ATTACK_POTION3, ATTACK_POTION4);
  		add(boost(STRENGTH, perc(.10, 3)), STRENGTH_POTION1, STRENGTH_POTION2, STRENGTH_POTION3, STRENGTH_POTION4);
  		add(boost(DEFENCE, perc(.10, 3)), DEFENCE_POTION1, DEFENCE_POTION2, DEFENCE_POTION3, DEFENCE_POTION4);
  		add(boost(MAGIC, 4), MAGIC_POTION1, MAGIC_POTION2, MAGIC_POTION3, MAGIC_POTION4);
  		add(boost(RANGED, perc(.10, 4)), RANGING_POTION1, RANGING_POTION2, RANGING_POTION3, RANGING_POTION4);
  		add(combo(2, boost(ATTACK, perc(.10, 3)), boost(STRENGTH, perc(.10, 3))), COMBAT_POTION1, COMBAT_POTION2, COMBAT_POTION3, COMBAT_POTION4);
  		add(boost(ATTACK, perc(.15, 5)), SUPER_ATTACK1, SUPER_ATTACK2, SUPER_ATTACK3, SUPER_ATTACK4);
  		add(boost(STRENGTH, perc(.15, 5)), SUPER_STRENGTH1, SUPER_STRENGTH2, SUPER_STRENGTH3, SUPER_STRENGTH4);
  		add(boost(DEFENCE, perc(.15, 5)), SUPER_DEFENCE1, SUPER_DEFENCE2, SUPER_DEFENCE3, SUPER_DEFENCE4);
  		add(boost(MAGIC, 3), MAGIC_ESSENCE1, MAGIC_ESSENCE2, MAGIC_ESSENCE3, MAGIC_ESSENCE4);
  		add(combo(3, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5))), SUPER_COMBAT_POTION1, SUPER_COMBAT_POTION2, SUPER_COMBAT_POTION3, SUPER_COMBAT_POTION4);
  		add(combo(3, boost(ATTACK, perc(.20, 2)), boost(STRENGTH, perc(.12, 2)), heal(PRAYER, perc(.10, 0)), heal(DEFENCE, perc(.10, -2)), new BoostedStatBoost(HITPOINTS, false, perc(-.12, 0))), ZAMORAK_BREW1, ZAMORAK_BREW2, ZAMORAK_BREW3, ZAMORAK_BREW4);
  		add(new SaradominBrew(0.15, 0.2, 0.1, 2, 2), SARADOMIN_BREW1, SARADOMIN_BREW2, SARADOMIN_BREW3, SARADOMIN_BREW4);
  		add(boost(RANGED, perc(.15, 5)), SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4);
  		add(boost(MAGIC, perc(.15, 5)), SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4);
  		add(combo(2, boost(RANGED, perc(0.1, 4)), boost(DEFENCE, perc(0.15, 5))), BASTION_POTION1, BASTION_POTION2, BASTION_POTION3, BASTION_POTION4);
  		add(combo(2, boost(MAGIC, 4), boost(DEFENCE, perc(0.15, 5))), BATTLEMAGE_POTION1, BATTLEMAGE_POTION2, BATTLEMAGE_POTION3, BATTLEMAGE_POTION4);
  		add(combo(boost(MAGIC, 4), heal(HITPOINTS, -10)), DIVINE_MAGIC_POTION1, DIVINE_MAGIC_POTION2, DIVINE_MAGIC_POTION3, DIVINE_MAGIC_POTION4);
  		add(combo(boost(RANGED, perc(.10, 4)), heal(HITPOINTS, -10)), DIVINE_RANGING_POTION1, DIVINE_RANGING_POTION2, DIVINE_RANGING_POTION3, DIVINE_RANGING_POTION4);
  		add(combo(boost(ATTACK, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_ATTACK_POTION1, DIVINE_SUPER_ATTACK_POTION2, DIVINE_SUPER_ATTACK_POTION3, DIVINE_SUPER_ATTACK_POTION4);
  		add(combo(boost(STRENGTH, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_STRENGTH_POTION1, DIVINE_SUPER_STRENGTH_POTION2, DIVINE_SUPER_STRENGTH_POTION3, DIVINE_SUPER_STRENGTH_POTION4);
  		add(combo(boost(DEFENCE, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_DEFENCE_POTION1, DIVINE_SUPER_DEFENCE_POTION2, DIVINE_SUPER_DEFENCE_POTION3, DIVINE_SUPER_DEFENCE_POTION4);
  		add(combo(3, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), heal(HITPOINTS, -10)), DIVINE_SUPER_COMBAT_POTION1, DIVINE_SUPER_COMBAT_POTION2, DIVINE_SUPER_COMBAT_POTION3, DIVINE_SUPER_COMBAT_POTION4);
  		add(combo(2, boost(RANGED, perc(0.1, 4)), boost(DEFENCE, perc(0.15, 5)), heal(HITPOINTS, -10)), DIVINE_BASTION_POTION1, DIVINE_BASTION_POTION2, DIVINE_BASTION_POTION3, DIVINE_BASTION_POTION4);
  		add(combo(2, boost(MAGIC, 4), boost(DEFENCE, perc(0.15, 5)), heal(HITPOINTS, -10)), DIVINE_BATTLEMAGE_POTION1, DIVINE_BATTLEMAGE_POTION2, DIVINE_BATTLEMAGE_POTION3, DIVINE_BATTLEMAGE_POTION4);
  
  		// Regular overload (NMZ)
  		add(combo(5, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), boost(RANGED, perc(.15, 5)), boost(MAGIC, perc(.15, 5)), heal(HITPOINTS, -50)), OVERLOAD_1, OVERLOAD_2, OVERLOAD_3, OVERLOAD_4);
  
  		// Bandages (Castle Wars)
  		add(new CastleWarsBandage(), BANDAGES);
  
  		// Recovery potions
  		add(combo(5, heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10))), RESTORE_POTION1, RESTORE_POTION2, RESTORE_POTION3, RESTORE_POTION4);
  		add(heal(RUN_ENERGY, 10), ENERGY_POTION1, ENERGY_POTION2, ENERGY_POTION3, ENERGY_POTION4);
  		add(new PrayerPotion(7), PRAYER_POTION1, PRAYER_POTION2, PRAYER_POTION3, PRAYER_POTION4);
  		add(heal(RUN_ENERGY, 20), SUPER_ENERGY1, SUPER_ENERGY2, SUPER_ENERGY3, SUPER_ENERGY4);
  		add(new SuperRestore(.25, 8), SUPER_RESTORE1, SUPER_RESTORE2, SUPER_RESTORE3, SUPER_RESTORE4,
  			BLIGHTED_SUPER_RESTORE1, BLIGHTED_SUPER_RESTORE2, BLIGHTED_SUPER_RESTORE3, BLIGHTED_SUPER_RESTORE4);
  		add(new SuperRestore(.30, 4), SANFEW_SERUM1, SANFEW_SERUM2, SANFEW_SERUM3, SANFEW_SERUM4);
  		add(heal(RUN_ENERGY, 20), STAMINA_POTION1, STAMINA_POTION2, STAMINA_POTION3, STAMINA_POTION4);
  
  		// Raids potions (+)
  		add(combo(5, boost(ATTACK, perc(.16, 6)), boost(STRENGTH, perc(.16, 6)), boost(DEFENCE, perc(.16, 6)), boost(RANGED, perc(.16, 6)), boost(MAGIC, perc(.16, 6)), heal(HITPOINTS, -50)), OVERLOAD_1_20993, OVERLOAD_2_20994, OVERLOAD_3_20995, OVERLOAD_4_20996);
  		add(combo(3, boost(ATTACK, perc(.16, 6)), boost(STRENGTH, perc(.16, 6)), boost(DEFENCE, perc(.16, 6))), ELDER_1_20921, ELDER_2_20922, ELDER_3_20923, ELDER_4_20924);
  		add(combo(2, boost(RANGED, perc(.16, 6)), boost(DEFENCE, perc(.16, 6))), TWISTED_1_20933, TWISTED_2_20934, TWISTED_3_20935, TWISTED_4_20936);
  		add(combo(2, boost(MAGIC, perc(.16, 6)), boost(DEFENCE, perc(.16, 6))), KODAI_1_20945, KODAI_2_20946, KODAI_3_20947, KODAI_4_20948);
  		add(new SuperRestore(.30, 11), REVITALISATION_1_20957, REVITALISATION_2_20958, REVITALISATION_3_20959, REVITALISATION_4_20960);
  		add(new SaradominBrew(0.15, 0.2, 0.1, 5, 4), XERICS_AID_1_20981, XERICS_AID_2_20982, XERICS_AID_3_20983, XERICS_AID_4_20984);
  
  		// Raids potions
  		add(combo(5, boost(ATTACK, perc(.13, 5)), boost(STRENGTH, perc(.13, 5)), boost(DEFENCE, perc(.13, 5)), boost(RANGED, perc(.13, 5)), boost(MAGIC, perc(.13, 5)), heal(HITPOINTS, -50)), OVERLOAD_1_20989, OVERLOAD_2_20990, OVERLOAD_3_20991, OVERLOAD_4_20992);
  		add(combo(3, boost(ATTACK, perc(.13, 5)), boost(STRENGTH, perc(.13, 5)), boost(DEFENCE, perc(.13, 5))), ELDER_POTION_1, ELDER_POTION_2, ELDER_POTION_3, ELDER_POTION_4);
  		add(combo(2, boost(RANGED, perc(.13, 5)), boost(DEFENCE, perc(.13, 5))), TWISTED_POTION_1, TWISTED_POTION_2, TWISTED_POTION_3, TWISTED_POTION_4);
  		add(combo(2, boost(MAGIC, perc(.13, 5)), boost(DEFENCE, perc(.13, 5))), KODAI_POTION_1, KODAI_POTION_2, KODAI_POTION_3, KODAI_POTION_4);
  
  		// Raids potions (-)
  		add(combo(5, boost(ATTACK, perc(.10, 4)), boost(STRENGTH, perc(.10, 4)), boost(DEFENCE, perc(.10, 4)), boost(RANGED, perc(.10, 4)), boost(MAGIC, perc(.10, 4)), heal(HITPOINTS, -50)), OVERLOAD_1_20985, OVERLOAD_2_20986, OVERLOAD_3_20987, OVERLOAD_4_20988);
  		add(combo(3, boost(ATTACK, perc(.10, 4)), boost(STRENGTH, perc(.10, 4)), boost(DEFENCE, perc(.10, 4))), ELDER_1, ELDER_2, ELDER_3, ELDER_4);
  		add(combo(3, boost(RANGED, perc(.10, 4)), boost(DEFENCE, perc(.10, 4))), TWISTED_1, TWISTED_2, TWISTED_3, TWISTED_4);
  		add(combo(3, boost(MAGIC, perc(.10, 4)), boost(DEFENCE, perc(.10, 4))), KODAI_1, KODAI_2, KODAI_3, KODAI_4);
  
  		// Skill potions
  		add(boost(AGILITY, 3), AGILITY_POTION1, AGILITY_POTION2, AGILITY_POTION3, AGILITY_POTION4);
  		add(boost(FISHING, 3), FISHING_POTION1, FISHING_POTION2, FISHING_POTION3, FISHING_POTION4);
  		add(boost(HUNTER, 3), HUNTER_POTION1, HUNTER_POTION2, HUNTER_POTION3, HUNTER_POTION4);
  		add(combo(2, boost(HITPOINTS, 5), heal(RUN_ENERGY, 5)), GUTHIX_REST1, GUTHIX_REST2, GUTHIX_REST3, GUTHIX_REST4);
  
  		// Misc/run energy
  		add(combo(food(3), range(heal(RUN_ENERGY, 5), heal(RUN_ENERGY, 10))), WHITE_TREE_FRUIT);
  		add(heal(RUN_ENERGY, 30), STRANGE_FRUIT);
  		add(heal(RUN_ENERGY, 50), MINT_CAKE);
  		add(combo(food(12), heal(RUN_ENERGY, 50)), GOUT_TUBER);
  
  		// Pies
  		add(combo(2, heal(HITPOINTS, 6), boost(FARMING, 3)), GARDEN_PIE, HALF_A_GARDEN_PIE);
  		add(combo(2, heal(HITPOINTS, 6), boost(FISHING, 3)), FISH_PIE, HALF_A_FISH_PIE);
  		add(combo(2, heal(HITPOINTS, 7), boost(HERBLORE, 4)), BOTANICAL_PIE, HALF_A_BOTANICAL_PIE);
  		add(combo(2, heal(HITPOINTS, 8), boost(CRAFTING, 4)), MUSHROOM_PIE, HALF_A_MUSHROOM_PIE);
  		add(combo(2, heal(HITPOINTS, 8), boost(FISHING, 5)), ADMIRAL_PIE, HALF_AN_ADMIRAL_PIE);
  		add(combo(2, heal(HITPOINTS, 11), boost(SLAYER, 5), boost(RANGED, 4)), WILD_PIE, HALF_A_WILD_PIE);
  		add(combo(2, heal(HITPOINTS, 11), boost(AGILITY, 5), heal(RUN_ENERGY, 10)), SUMMER_PIE, HALF_A_SUMMER_PIE);
  		add(combo(2, heal(HITPOINTS, 10), boost(FLETCHING, 4)), DRAGONFRUIT_PIE, HALF_A_DRAGONFRUIT_PIE);
  
  		// Other
  		add(combo(range(food(1), food(3)), heal(RUN_ENERGY, 10)), PURPLE_SWEETS_10476);
  		add(new SpicyStew(), SPICY_STEW);
  		add(boost(MAGIC, perc(.10, 1)), IMBUED_HEART);
  		add(combo(boost(ATTACK, 2), boost(STRENGTH, 1), heal(DEFENCE, -1)), JANGERBERRIES);
  
  		// Gauntlet items
  		add(heal(HITPOINTS, 20), PADDLEFISH);
  		add(new GauntletPotion(), EGNIOL_POTION_1, EGNIOL_POTION_2, EGNIOL_POTION_3, EGNIOL_POTION_4);
  
  		log.debug("{} items; {} behaviours loaded", effects.size(), new HashSet<>(effects.values()).size());
  	}
focal_method.class_method_signature: ItemStatChanges.init()
focal_method.full_signature: private void init()
focal_method.identifier: init
focal_method.invocations: add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add food add add food ceil add food ceil add food perc add combo food boost perc add combo food heal add range food food add range food food add range food food add food add food add range food food add range food food add range food food add food add combo food dec add combo food dec add combo food boost heal add combo food boost heal add combo food boost heal add combo food boost heal add heal add combo heal boost add combo heal boost add combo heal boost add boost perc add boost perc add boost perc add boost add boost perc add combo boost perc boost perc add boost perc add boost perc add boost perc add boost add combo boost perc boost perc boost perc add combo boost perc boost perc heal perc heal perc perc add add boost perc add boost perc add combo boost perc boost perc add combo boost boost perc add combo boost heal add combo boost perc heal add combo boost perc heal add combo boost perc heal add combo boost perc heal add combo boost perc boost perc boost perc heal add combo boost perc boost perc heal add combo boost boost perc heal add combo boost perc boost perc boost perc boost perc boost perc heal add add combo heal perc heal perc heal perc heal perc heal perc add heal add add heal add add add heal add combo boost perc boost perc boost perc boost perc boost perc heal add combo boost perc boost perc boost perc add combo boost perc boost perc add combo boost perc boost perc add add add combo boost perc boost perc boost perc boost perc boost perc heal add combo boost perc boost perc boost perc add combo boost perc boost perc add combo boost perc boost perc add combo boost perc boost perc boost perc boost perc boost perc heal add combo boost perc boost perc boost perc add combo boost perc boost perc add combo boost perc boost perc add boost add boost add boost add combo boost heal add combo food range heal heal add heal add heal add combo food heal add combo heal boost add combo heal boost add combo heal boost add combo heal boost add combo heal boost add combo heal boost boost add combo heal boost heal add combo heal boost add combo range food food heal add add boost perc add combo boost boost heal add heal add debug size size values
focal_method.modifiers: private
focal_method.parameters: ()
focal_method.return: void
focal_method.signature: void init()