Dialogue Design for a Robot Based Face Mirroring Game to Engage Autistic Children with Emotional Expressions
We present design strategies for Human Robot Interaction for school aged autistic children with limited receptive language. Applying these strategies to the DE ENIGMA project (large EU project addressing emotion recognition in autistic children) supported development of a new activity for in facial expression imitation whereby the robot imitates the child's face to encourage the child to notice facial expressions in a play based game. A usability case study with 15 typically developing children aged 4 6 at an English language school in the Netherlands was performed to observe the feasibility of the setup and make design revisions before exposing the robot to autistic children.
ICSR