Brief Announcement: Resource Allocation Games with Multiple Resource Classes
Media streaming is among the most popular services provided over the Internet. The lack of a central authority that controls the users, motivates the analysis of Media on Demand (MoD) services using game theoretic concepts. We define and study the corresponding resource allocation game, where users correspond to self interested players who choose a MoD server with the objective of minimizing their individual cost. Each user requires a certain media file which determines the user's class. A server provides both broadcasting and storage needs. Accordingly, the user's cost function encompasses both negative and positive, class dependent, congestion effects.
SAGT