Hierarchical Decomposition of Depth Map Sequences for Representation of Three Dimensional Dynamic Scenes
In this paper, we propose a new scheme to represent three dimensional (3 D) dynamic scenes using a hierarchical decomposition of depth maps. In the hierarchical decomposition, we split a depth map into four types of images: regular mesh, boundary, feature point and number of layer (NOL) images. A regular mesh image is obtained by down sampling a depth map. A boundary image is generated by gathering pixels of the depth map on the region of edges. For generating feature point images, we select pixels of the depth map on the region of no edges according to their influence on the shape of a 3 D surface, and convert the selected pixels into images. A NOL image includes structural information to manage the other three images. In order to render a frame of 3 D dynamic scenes, we first generate an initial surface utilizing the information of regular mesh, boundary and NOL images. Then, we enhance the initial surface by adding the depth information of feature point images. With the proposed scheme, we can represent consecutive 3 D scenes successfully within the framework of a multi layer structure. Furthermore, we can compress the data of 3 D dynamic scenes represented by a mesh structure by a 2 D video coder.
IEICE Trans. Inf. Syst.