Namco's financial losses worsened in the 2000s.[151] The Japanese newspaper Nihon Keizai Shinbun reported that the company experienced a loss of ¥2.1 billion in October 2000; Namco had hinted at this during an event with industry analysists, blaming its struggles on the deprived Japanese economy and dwindling arcade game market.[152][151] The company closed its Wonder Eggs park on December 31, 2000,[153] which by that point saw an attendance number of six million visitors,[154] in addition to shuttering many of its video arcades that returned substandard profits.[6] Namco began its 2001 fiscal year with a ¥6.5 billion net loss and a drop in revenue by 95%, which severely impacted the company's release schedule and corporate structure.[155] The company's earnings forecasts were lowered to accommodate its losses, its development strategy was reorganized to focus largely on established franchises,[155] and 250 of its employees were laid off in what it described as "early retirement".[156] Namco underwent restructuring to increase its income, which included the shuffling of its management and the announcement of production of games for Nintendo's GameCube and Microsoft's Xbox.[156][157]