All games in the Wipeout franchise were developed by Studio Liverpool.[lower-alpha 1] The conceptualisation of Wipeout revolved around Psygnosis designer Nick Burcombe's idea of creating a racing game using the same types of anti-gravity vehicles from his experience with Powerdrome, a title first released on the Atari ST in 1988.[59] The game's futuristic vehicle designs were based on Matrix Marauders, a 1994 Amiga 3D grid-based strategy game whose concept was developed by fellow Psygnosis employee Jim Bowers.[60] The name "Wipeout" was decided upon during a pub conversation, and was inspired by the instrumental song Wipe Out by The Surfaris.[3][59]