Porting Final Fantasy XI to the Xbox proved difficult due to compatibility issues greater than was hoped for between Xbox Live and PlayOnline, likely because the latter was designed first.[11] After negotiation, Xbox 360 players were able to play the game through PlayOnline's servers exclusively, despite Microsoft's initial wish that Square Enix would use its own platform.[11] Downloadable content was also not available on the platform since the game played through PlayOnline.[11] It was hoped that content would eventually be offered through the Xbox Live Marketplace.[11] Final Fantasy XII started out as a game designed for the PlayOnline game platform.[12]