Nibris promised that Sadness would provide "extremely innovative game play,"[2] fully utilizing the motion sensing capabilities of both the Wii Remote and the Nunchuk. For example, it was suggested that players would use the Wii Remote to wield a torch and wave it to scare off rats; swinging the controller like a lasso in order to throw a rope over a wall;[2] or picking up items by reaching out with the Wii Remote and grabbing them.[1] Sadness was also planned to have open-ended interactivity between the player and the game's objects, being able to use any available item as a weapon.