One of their overarching goals for the studio was to develop a spiritual sequel to the Burnout series, specifically focusing on the "Crash" mode, in which players would drive vehicles at high speeds into masses of other vehicles to do as much damage as possible.[1] Their first game, Dangerous Golf, announced in January 2016 and released in June 2016, served as a stepping stone for the studio towards this goal; similar to the "Crash" mode, the player would hit a golf ball in an enclosed space to do as much damage as possible. The title aided the studio in learning the Unreal Engine, with support from Epic Games' nearby Guildford studio, and incorporate middleware physics engines to make the destruction realistic.[2]