The game also introduced logical verb shortcuts, which could be performed with the mouse; for example, clicking on a character defaults to the "talk" action, the most obvious action in the situation.[26] SCUMM's visuals were updated for the game—the original EGA version had a 320x200 pixel resolution rendered in 16 colors.[25][27] According to artist Steve Purcell, that became a major limitation for the art team; due to a low number of "ghastly" colors, they often chose bizarre tones for backgrounds.[27] They chose black and white for Guybrush's outfit for the same reason.[23] The VGA version of the game later corrected these issues by implementing 256-color support, which allowed for more advanced background and character art.[26] The VGA (and other platform releases) removed the infamous "stump joke" from the game, which was a joke in the EGA version in which the player would examine a tree stump in the forest.