Though a success, both commercially and critically, Baldur's Gate was the first role-playing game designed by BioWare, and they applied what they learned in the process to Baldur's Gate II.[72] They also felt they did not have enough time to reach their design goals with the first game, due to developing both the content of the game and the Infinity Engine at the same time.[11] In Baldur's Gate II, it was determined that the designers should be allowed "adequate time" so that the game might "reach its full potential".[11] Throughout its development, BioWare focused "on ensuring that Baldur's Gate II is significantly better than Baldur's Gate in every way possible, and to make it appeal not only to fans of the original game but also to make it accessible to new fans who never played the original game".[72]