Alpha–beta pruning, an optimised algorithm for searching the game tree Backward induction, reasoning backwards from a final situation Cooling and heating (combinatorial game theory), various transformations of games making them more amenable to the theory Connection game, a type of game where players attempt to establish connections Endgame tablebase, a database saying how to play endgames Expectiminimax tree, an adaptation of a minimax game tree to games with an element of chance Extensive-form game, a game tree enriched with payoffs and information available to players Game classification, an article discussing ways of classifying games Game complexity, an article describing ways of measuring the complexity of games Grundy's game, a mathematical game in which heaps of objects are split Multi-agent system, a type of computer system for tackling complex problems Positional game, a type of game where players claim previously-unclaimed positions Solving chess Sylver coinage, a mathematical game of choosing positive integers that are not the sum of non-negative multiples of previously chosen integers Wythoff's game, a mathematical game of taking objects from one or two piles Topological game, a type of mathematical game played in a topological space Zugzwang, being obliged to play when this is disadvantageous