The company's arcade division had similar struggles, having slumped by 21% at the end of its fiscal year ending March 1998.[144] Namco Cybertainment filed for Chapter 11 bankruptcy protection in August, being forced to closed several hundreds of its under-performing arcades in North America as its parent underwent reorganization.[145] In its 1998 annual report, Namco reported a 26.3% drop in net sales, which it partly blamed on low consumer spending.[144] A further 55% drop was reported in November 1999 when its home console game output decreased.[146] As a means to diversify itself from its arcade and consumer game markets, Namco entered the mobile phone game market with the Namco Station, a marketplace for i-Mode cellular devices that featured ports of its arcade games like Pac-Man and Galaxian.[4][5][147] The company also majority-acquired Monolith Soft, an action role-playing game developer best known for creating the Xenosaga series.[148] It continued introducing novel concepts for arcades to help attract players, such as the Cyber Lead II, an arcade cabinet that features PlayStation and Dreamcast VMU memory card slots.[149][150]