The Guitar Hero series has made a significant cultural impact, becoming a "cultural phenomenon".[1][174] The series has helped to rekindle music education in children, influenced changes in both the video game and music industry, has found use in health and treatment of recovering patients, and has become part of the popular culture vernacular. Several journalists, including 1UP.com,[175] Wired,[176] G4TV,[177] the San Jose Mercury News,[178] Inc.,[179] The Guardian,[180] and Advertising Age,[181] considered Guitar Hero to be one of the most influential products of the first decade of the 21st century, attributing it as the spark leading to the growth of the rhythm game market, for boosting music sales for both new and old artists, for introducing more social gaming concepts to the video game market, and, in conjunction with the Wii, for improving interactivity with gaming consoles. In recent years, Guitar Hero has seen a revitalization in the form of a software clone called Clone Hero.[182][183][184]