Once Barwood and Falstein completed the rough outline of the story, Barwood wrote the actual script,[30] and the team began to conceive the puzzles and to design the environments.[2] The Atlantean artifacts and architecture devised by lead artist William Eaken were made to resemble those of the Minoan civilization, while the game in turn implies that the Minoans were inspired by Atlantis.[3][32] Barwood intended for the Atlantean art to have an "alien" feel to it, with the machines seemingly operating on as yet unknown physics rather than on magic.[32] The backgrounds were first pencil sketched, given a layer of basic color and then converted and touched up with 256-colors.[33] Mostly they were mouse-drawn with Deluxe Paint, though roughly ten percent were paintings scanned at the end of the development cycle.[31] As a consequence of regular design changes, the images often had to be revised by the artists.[32] Character animations were fully rotoscoped with video footage of Steve Purcell for Indiana's and Collette Michaud for Sophia's motions.[6] The main art team that consisted of Eaken, James Dollar and Avril Harrison was sometimes consulted by Barwood to help out with the more graphical puzzles in the game, such as a broken robot in Atlantis.[31][32]