The methods of digital fabrication—previously the exclusive domain of institutions—have made making on a personal scale accessible, following a logical and economic progression similar to the transition from minicomputers to personal computers in the microcomputer revolution of the 1970s.[7] In 2005, Dale Dougherty launched Make magazine to serve the growing community, followed by the 2006 launch of Maker Faire.[8] The term, coined by Dougherty, grew into a full-fledged industry based on the growing number of DIYers who want to build something rather than buy it.