Development of the game started in August 2003 and lasted until early 2005. Throughout production, the Liverpudlian studio created new user interfaces and other algorithms that helped speed up the development process in time for the PlayStation Portable's launch.[39] The game was notable for showcasing the PlayStation Portable's graphical capabilities, and marked the first time a Wipeout game featured downloadable content—an aspect which had the potential to draw in more revenue for Studio Liverpool.[39]