From the beginning, the studio's goal was to be able to develop multiple projects simultaneously, and the decision led the company to expand very quickly.[1] Soon after the development of The Sith Lords began, the team expanded to 20 employees. As of July 2004, it had expanded to 27, with 18 from Black Isle, and others from Blizzard Entertainment, Electronic Arts, Taldren, Totally Games, Treyarch, and Troika.[14]