Unlike previous games, Myst attempted to keep players immersed in the world by removing all information not associated with the fictional world itself—no explanatory text, inventory, or score counters.[63] Myst has also been cited as the reason for the decline of the adventure game genre; eager to capitalize on Myst's success, publishers churned out mediocre Myst clones, which flooded the market.[64] By Exile's release, games like Myst were considered to be an "antiquated" form of gaming by some critics.[65]