However, they thought that this style of game did not align with the series' values and would not be well received by its audience.[11] Instead, they felt that translating Hitman into a board game was more appropriate as it gave players time to think and plan before executing moves. This fell in line with the idea of Hitman being a "thinking man’s game".[1] Designers tested a feature that would let players lie in wait for targets, similar to the mainline Hitman games.