These include most of the classic 8-bit systems (such as the Commodore 64, Nintendo Entertainment System, Sega Master System, PC Engine/TurboGrafx-16 and original Game Boy). The more sophisticated games on such systems generally divide the layer into horizontal strips, each with a different position and rate of scrolling. Typically, strips higher on the screen will represent things farther away from the virtual camera or one strip will be held stationary to display status information.