Such pillars include ensuring a minigame was "50-50 chaos and skill" and that a level had to be "different every time".[64] Inspired by game shows, and differentiating from first-person shooter battle royale games, Mediatonic focused on gameplay variety. By presenting the player with several, randomised rounds of game modes, Mediatonic hoped to recreate the experience of being on a game show.[63] To help keep the "spirit of playground games and game shows", Mediatonic created an internal rule that game modes needed to be explained in three words.[63] Over time, the game underwent numerous other changes. The player count was decreased from 100 to 60, because overpopulated games "stopped being readable or fun".[65] In testing, Mediatonic noted that players overestimated the number of players, stating "we didn't need as many players as we thought to create the crowds we wanted the gameplay to include."[66]