The title was widely credited as one of the first games to appeal not just to hardcore gamers but to casual players and demographics that generally did not play games, such as women.[1] Myst's lack of conventional game elements—violence, dying, and failure—appealed to nongamers and those contemplating buying a computer.[66] The Millers' decision to develop Myst for the nascent CD-ROM format helped boost interest and adoption of disc drives.[67]