In 2011, Coker composed the accompanying music to the game's prototype after studio director Thomas Mahler had stumbled upon his work. Speaking about the game's musical approach, Coker was given free rein by the studio to experiment with the music and scored the game mostly based on the visuals.[6] He worked with the idea of using instruments that would represent the area. For example, using wood-based percussion instruments for the Ginso Tree area.