Platformers remained a vital genre, but they never recaptured the popularity they once held. Part of the recent for platforming's decline through the 2000s was the lack of innovation compared to other genres in video games. Platform games either were aimed specifically at younger players, or the games were made to avoid the platform label.[40] In 1998, platform games had a 15% share of the market, and even higher during their prime, four years later that figure had dropped to 2%.[3] Even the much acclaimed Psychonauts experienced modest sales at first, leading publisher Majesco Entertainment to withdraw from high budget console games,[41] even though its sales in Europe were respectable.[42]