Some have noted that Metacritic scores for modern video games may not be accurately reflective of a game's state in the future due to post release updates and patches as well as most press reviews of games taking place around its launch. For example, the metascore for MediEvil (2019) was mixed mainly due to performance issues around the time of the games launch. However these issues where later fixed in post-release patches that make the game run smoothly which would have led to a higher metascore in its current state.[42] Another example is online games such as Final Fantasy XIV Online and Warframe which both received mixed to negative metascores at launch but later became much more well received following improvements made after launch.[43]