The court did find twenty-two similarities between the two games, but ruled against Atari's claims, citing these elements as scènes à faire for games about shooting at asteroids.[1] The case established that "look and feel" of a game could not easily be protected.[2] Attorney Stephen C. McArthur, writing for Gamasutra, said that during this period, courts opted to take a more lax view to balance innovation in the industry and prevent overzealous copyright protection that could have one company claim copyright on an entire genre of games.[13] At best, copyright holders could challenge clones by threatening cease and desist letters, or on other intellectual property rights such as trademarks.[19]