The game's visual presentation and board game aesthetic were widely praised.[6][5] Joystiq editor, Anthony John Agnello thought the colouring and motif of Hitman Go was more appealing than the visual design employed in Hitman: Absolution. He highlighted the level selection screen and use of board game boxes in the menus as positives.[3] Writing for Destructoid, Brittany Vincent also expressed approval of the clean menus and user interface icons, and thought that the game levels resembled dollhouses.[2] Eurogamer and IGN writers compared the character design to miniature board game pieces.[6][7] The simplicity of the gameplay mechanics and minimalistic approach were praised by Polygon reviewer Arthur Gies. He believed that Hitman Go brilliantly captured and expressed elements of the series through the use of a sophisticated board game.[5] Joystiq reviewer, Agnello called Hitman Go an impressive debut title for Square Enix Montreal and said that the play style suited touch-based devices.[3] Reviewers complimented the replay value and challenge found in completing the additional bonus objectives.[3][5]