The Cutting Room Floor was started by Robert Flory in 2002 as part of a blog.[1] It mainly focused on Nintendo Entertainment System games[2] and was occasionally updated.[1] In the late 2000s, Alex Workman, better known as Xkeeper, reworked the site into a wiki, which launched on 2 February 2010.[2] The site has since specialised (Kotaku described them as "routinely responsible" for it[3]) in what gaming media (including Edge) have likened to video game archaeology:[1][4][5][6][7] its members analyse video game code and content using various tools (such as debuggers and hex editors[1]) and if something interesting is found, an "uncover" starts.[4] According to Xkeeper, the site's members co-operatively analyse their findings to work out how to use content.[4] The site's goal is to catalogue "as many deleted elements as possible from all sorts of games".[8]