A sequel to Kane & Lynch: Dead Men, titled Kane & Lynch 2: Dog Days, was announced in November 2009,[42] and released in August 2010.[43] Critics found that most elements in the game had deliberately been made "ugly" to better fit into the well-told story of the game.[44] In a November 2009 interview with gaming website Gamasutra, Jørgensen revealed that, due to the high costs associated with living in Scandinavia, much of the company's graphic department had been outsourced to Shanghai.[4] The Chinese office had been set up by two Danish representatives from IO Interactive, with one Dane permanently residing in Shanghai to look over the outsourcing progress.[6] In March 2010, 35 of previously 200 employees were let go from the company.[45][46] A further 30 people were laid off in November that year, supposedly due to the cancellation of a project that was in development for Microsoft.[47]