In traditional mediums like text or film and television, what is read or seen is effectively controlled by the creators. Games are a visual medium, wrote Luke Kristjanson, one of the writers and designers on Shadows of Amn, but they are unlike the traditional ones of film and television. For Baldur's Gate, the developers knew what would be seen on the critical path, but not when players would see it, or whether the right amount of significance would be placed upon it.[80]