According to Evans, one of Media Molecule's goals is to reinvent creativity. As a result, they re-imagined Dreams into something as simple as sketching.[18] This led the game to feature an impressionist art-style and implement the PlayStation Move motion-based controller.[25] Many art styles and technical solutions were attempted before arriving at the final style and solution.[26] The team used dreams as the game's setting, as they believed that it allows players to have their own styles, and inspires players to create something "artistic" and "incredible".[24]