The company released Supersonic Acrobatic Rocket-Powered Battle-Cars and Monster Madness: Grave Danger in 2008, and continued on other projects including contract work for several big-budget titles.[3] The company then worked on Battle-Cars' successor, Rocket League, which became a commercial success for the company, grossing over US$70 million as of April 2016. The success of Rocket League caused the company to adjust its business models, whereby the company would focus on developing their own original games instead of accepting more contract work.[4]