On 17 October 2007, designer Justin Cook revealed in an interview with PC Zone that the then-untitled project was in designing stages, with the entire core team from the original Banjo-Kazooie giving it full-time attention.[26] During development, Mayles asserted that getting the in-game editor powerful enough to ensure that players could build "what they liked."[2] For re-designing the characters of Banjo and Kazooie, Mayles and Bryan were tasked with finding a suitable way to update the two characters.