Naughty Dog is known for its unique way of handling game development, as the studio does not have a producer in either of their teams.[31] The work culture at Naughty Dog is very different from many other studios; there is less middle-management; the studio's lead effects artist, Keith Guerrette, said: "It comes with a lot of pros and cons but I think it definitely is one of our biggest strengths. Looking around at the rest of the industry, and this is something that we do talk about quite a bit, the companies that are doing really innovative, cool things are all the ones that don't have the management, like the business side, directly injected into the company. Sony's put us in this fantastic situation where we don't have any producers; we don't have any interactions with Sony corporate at all on the development."[31] Naughty Dog has also complete freedom in basically every aspect of game design, and that also means that Sony Computer Entertainment, the parent company, does not prevent the studio from any implementation of game elements.[32]