For the development of Wipeout 3, Psygnosis once again hired The Designers Republic to assist in development. Lead artist Nicky Westcott wanted to make the game to look like a "believable future" in order to retain a believable sensibility.[1] Wipeout 3 was also the first game to benefit from the PlayStation's analogue sticks, which were used to offer smoother control of the player's craft.[63]