Resampling causes aliasing, both blurring low-frequency components and adding high-frequency noise, causing jaggies, while rounding off computations to fit in finite precision introduces quantization, causing banding; if fixed by dither, this instead becomes noise. In both cases, these at best degrade the signal's S/N ratio, and may cause artifacts. Quantization can be reduced by using high precision while editing (notably floating point numbers), only reducing back to fixed precision at the end.