Ray Carsillo (Electronic Gaming Monthly) criticized the game's departure from Hitman Go's strict board game motif and described Lara Croft Go's art style as a "cheap ... knockoff" of the series. He found the puzzles "decent" but the game altogether not particularly challenging and not worthy of recommendation outside of series fans.[13] Matt Peckham (Wired) was additionally confused by the game's collectibles, which he felt were too hidden and not compelling to collect.[21] Though Jaz Rignall (USgamer) deemed the game short in length, he also called it balanced and "a perfect iOS game". Rignall added that the game appeared to have been influenced by Monument Valley.[17]