Reviewers' opinion of the game's combat varied. Hancock criticised the lack of strategical depth, stating that he "found a strategy that worked and basically just repeated it ad nauseam",[4] and claiming that the combat was "hardly necessary". Opposingly, Bailey praised the game's "well-executed" combat and "difficult" bosses, stating that they helped break up some of the dungeons.[1] In her review, Rachel Watts complimented the way the game's abilities made the party feel like a cohesive unit.[5]