Some computer graphics on newer video games are not anti-aliased on video game consoles (Xbox 360 and PlayStation 3), because their hardware can not run graphics smoothly (30 frames per second) if they are anti-aliased. On eighth-generation video game consoles, such as the PlayStation 4 and Xbox One, anti-aliasing and frame rate has been heavily improved. Jaggies in bitmaps, such as sprites and surface materials, are most often dealt with by separate texture filtering routines, which are far easier to perform than anti-aliasing filtering.