Secure in the belief that Kickstarter was a viable funding option, the team decided to use it to fund the development of a game they wanted to make for a very long time: a spiritual successor to Baldur's Gate. The Kickstarter campaign for Pillars of Eternity was launched in September 2012 under the working name "Project Eternity", with Obsidian requesting $1.1 million.[53] The studio approached Kickstarter with the mindset that if their campaign was successful the game could eventually be turned into a franchise, while if they were unsuccessful, they would attempt to refine their ideas and try again with another campaign.[54]