Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee,[1] thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s.[2] The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to".[3] Conversations with non-playable characters unfold in a series of selectable questions and answers.[4]