Cyan moved from their garage to a new office and hired additional programmers, designers, and artists.[22] The game was to ship in late 1996, but the release was pushed back a year.[23] Development costs were between $5 and $10 million, many times Myst's budget.[24] After the release of Riven, Robyn Miller left the company to pursue other projects, while Rand stayed behind to work on a Myst franchise.[25]