Microsoft Entertainment Pack was designed by the company's “Entry Business” team, whose job was to make Windows more appealing to homes and small businesses. Ex-Microsoft product manager Bruce Ryan said the company did this because it "was concerned that the operating system’s high hardware requirements meant that people would only see it as a tool for large enterprises".[5] The project had "almost no budget", and no major video game publishers got involved because they doubted Windows' legitimacy as a gaming platform; therefore Ryan compiled a series of games that Windows employees had been working on in their spare time.[5] According to Microsoft FreeCell developer Jim Horne, the packs were not copy protected so customers could distribute copies to friends, to encourage using Windows for games.