The protagonist is placed in what remains of the literature club classroom with Monika seated across from him. Monika reveals that she is a self-aware video game character who has the ability to manipulate the game's code. Distraught at the fact she is not a romance option but merely a supporting bystander, she used her ability to amplify the negative traits of her clubmates in a bid to make them unlikable and prevent their confessions of love to the protagonist, only for it to make them more determined.