"Content (culture, subject matter, new information, reading, e.g. teacher tells interesting anecdote involving contrast between target and native culture.)"[12] "Affective-humanistic (students' own ideas, opinions, experiences, e.g. students are asked to share personal preferences as to music, places to live, clothes, hair styles, etc.)"[12] "Games [focus on using language to participate in the game, e.g. 20 questions: I, the teacher, am thinking of an object in this room. You, students, have twenty questions to guess the object. Typical questions: is it clothing? (yes) is it for a man or a woman? (woman) is it a skirt? (yes) is it brown? (yes) is it Ellen's skirt? (yes)]"[12] "Problem solving (focus on using language to locate information, use information, etc., e.g. looking at this listing of films in the newspaper, and considering the different tastes and schedule needs in the group, which film would be appropriate for all of us to attend, and when?)"[12]