Data passing through equipment can be delayed by at most 32 microseconds (μs), compared to a frame rate of 125 μs; many competing protocols buffer the data during such transits for at least one frame or packet before sending it on. Extra padding is allowed for the multiplexed data to move within the overall framing, as the data is clocked at a different rate than the frame rate. The protocol is made more complex by the decision to permit this padding at most levels of the multiplexing structure, but it improves all-around performance.