According to designer Gregg Mayles, the first idea was to create a remake of the first Banjo-Kazooie for the Xbox 360,[21][22] and the team's second choice was to involve "more traditional platforming," however they felt that the latter was a "stale" approach[23] and deemed the former too similar to previous titles to have an impact.[24] Ed Bryan revealed that the next idea the team wanted to conceive was a game "where you could build stuff."