The game was successfully financed by a Kickstarter campaign running from January through March 2016.[3] They set the goal to CAD35,000.[4] On October 2015, a Steam Greenlight campaign was launched,[5] featuring a trailer embedded in the page.[6] In an interview with IGN, the developer, SadSquare Studio, stated that the game is conceptualized to mainly utilize "the uncanny" to create a sense of dread and fear.