Passage: The game's development was led by Ubisoft Montreal, which took over the development of the Far Cry franchise after the release of Far Cry: Instincts in 2005. Additional development was handled by four other in-house Ubisoft studios, Ubisoft Toronto, Red Storm Entertainment, Ubisoft Shanghai, and Ubisoft Kiev. The Montreal studio worked on the game's campaign, the Toronto studio worked on the Shangri-La segments of the campaign, Red Storm handled the development of the competitive multiplayer, the Shanghai studio worked on the hunting missions, and the Kiev studio developed the game's PC version.  Development of the game began in late 2012, after the shipment of Assassin's Creed III. The game's creative director is Alex Hutchinson, who had previously worked on Maxis's Spore as well as Assassin's Creed III.When brainstorming ideas for the new Far Cry game, the development team originally planned on developing a direct sequel to Far Cry 3. The sequel would be set on the same tropical island, would expand upon the protagonist's story, and would bring back characters, such as Far Cry 3's secondary antagonist, Vaas. However, after four days, the team found that a sequel was not what they wanted to achieve. As a result, they decided to scrap the idea and build a brand new game with a new setting and a new set of characters. The team adapted a "we want it all" approach, in which they hoped to experiment with all kinds of ideas. Some team members hoped that the game would allow players to fly, which led to the game's verticality. The game's director also hoped that players would be able to ride a rampaging elephant, in a place with "exotic mountainsides" and "unique culture". This led to the concept of a mountainous setting and the introduction of elephants in the game. The developers aimed for players to consider Far Cry 4 a standalone experience, and therefore they avoided bringing back any characters from Far Cry 3 except for Willis and Hurk The decision to bring the two back was made because the team thought that...

Question: What did they do after they scrapped their original idea?
build a brand new game