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The Galleon has six gun load-out points. It has four medium gun point on the lower deck, two on the port side, and two on the starboard side. There are two small gun points, one on the mid-port side, and one on the stern's upper deck.  The Galleon is the only ship with two medium-sized cannons pointing in the same direction. Having two medium carronades can be incredibly strong for a more aggressive play style. If you go against fast ships, such as the Squid or the Goldfish, it can be useful to put a harpoon on a spare small weapon slot to avoid getting circled. The Goldfish is equipped with three gun points. There are two small gun points, one on the port side and one on the starboard side. There is also one medium gun point on the bow of the ship.  The Goldfish is a warship that has found widespread use as a front-line fighter. It’s capable of both menacing charges and devastating broadside sweeps. Despite the low hull armor, the Goldfish is one of the fastest ship in the game. The Junker has five small-weapon hard points, three mounted topside on the deck at port, starboard, and bow. Two more are mounted below deck at port and starboard. The Junker has a decent number of weapons to be used for defense and offense, but despite the firepower, the Junker has a slow top speed and is lacking in hull health. A newly released ship in the game, the Mobula is a more advanced attack ship with 5 front-facing guns, though there are no guns on the side or back. The ship has good vertical movement but is more difficult to repair in the heat of the battle.  The Mobula is best equipped with shattering weapons such as flak cannons and missiles to cripple the engines and guns than use Gatlings or mortars to burst down the enemy. Having 5 guns facing at the front can be use as an advantage, but repairing this ship can be a pain since engines and balloon are found on either side, which leads your engineers to run back and forth just to check and repair. This ship is built for steady and straight-line charges, using its armor-plated balloon to ram against the opponent. Many captains prefer the Pyramidion for its overall durability and ability to concentrate fire. The Spire has 4 gun load-out points. It has one medium gun on the second deck, and three small guns—one on the top deck, one on the middle deck, and one in the mid top deck facing the starboard side.  The Spire is not fast enough for close combat, but Pilots often adopt a ranged tactic since the Spire can be turned quickly and with ease. All guns can be pointed at one direction, targeting the enemy from the distance, then simultaneously fired. The Spire is a devastating ship if in a great captain's hands. The Squid has three small gun load-out points, one on each of the bow, the starboard side, and the stern. Despite the low hull armor (lower than the Goldfish), the Squid possesses high speed and maneuverability.  This ship has become increasingly popular as an assault and raiding vessel, and can be quite menacing when properly equipped. The Squid tends to come in fast, with guns blazing, then depart as weapons continue to rain bullets.

Summary:
Use the Galleon. Use the Goldfish. Use the Junker. Use the Mobula. Use the Pyramidion. Use the Spire. Use the Squid.