Article: Any sort of random method for determining which team goes first is fair game — you can also try rolling for the highest dice roll, guessing a number that a non-biased referee is thinking of, etc. In Kabaddi, teams take turns sending players (called "raiders") across the mid line to the other team's side of the court. The raider tries to tag members of the other team and run back to his side within 30 seconds — each player he touches equals one point for his team if he makes it back safely.   However, the raider must start repeatedly yelling "Kabaddi" before he crosses the mid line and cannot stop repeating this word until he crosses back over to his team's side. If he stops yelling or takes a breath on the opponent's side of the court, even momentarily, he must return to his own side of the court, scoring no points. In this case, one point is awarded to the defending team for a successful play.  Each member of a team must raid in sequence — if a team member raids out of order, the opposing team gets one point. If your team is being raided, you and the other three players in play are "anti-raiders" or "stoppers." Your goal is to keep the raider from tagging you and crossing back over the midline. You can do this either by running away from him until he runs out of breath or physically restraining him by tackling or grabbing him. Note that a raider may not be grabbed or held by his clothes, hair, or any part of his body other than his limbs and torso. The two teams alternate between raiding and defending for two halves of twenty minutes each (with a five minute break between halves.) After halftime, the two teams switch sides of the court. The team with the most points at the end of the game wins! In Kabaddi, players can be temporarily sent "out" of play for a variety of reasons. If this happens, they may not be replaced by players in reserve — substitutions are only made for players who are not out. Below are a list of circumstances in which a player may be sent out.  If the raider tags any defending players and makes it back to his side, the players he tagged are out. If a raider is captured and cannot pass back over the midline before he runs out of breath, he is out. If any player (raiding or defending) steps outside the boundary lines, he is out (unless he was deliberately pulled or shoved, in which case, the offending player is out.) If a team has three unproductive raids in a row, the third raider is out. An unproductive raid occurs when a raider cannot score any points (or loses points) during a raid. However, if a raider can cross the baulk line and return to his side of the court, the raid counts as a successful one even if he doesn't tag anyone. If a defending team member enters the raider's side of the court before his team is officially given the chance to raid, he is out. Whenever your team gets a member of the opponent team out, you have a chance to bring back (or "revive") someone on your team who has previously been ruled out. This is true for both raiding and defending teams. Players are revived in the order they were gotten out — bringing back players out of order results in a point for the other team.
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Flip a coin to decide which team will go first. If your team goes first, send a "raider" across the mid line. If your team doesn't go first, defend! Take turns alternating between raiding and defending. Send players out when they are tagged, captured, or break a rule. "Revive" players by getting an opponent out.