Summarize this article in one sentence.
Start with the color that won the squidge-off. The colors take turns in alphabetical order of the English language.  Use the squidger to propel the winks toward the pot when it is your turn.  If you get the wink inside the pot, that is called a potted wink. If the wink stops on all or part of another wink, the top wink is the squopping wink and the lower wink is the squopped wink. Winks that are not potted or squopped are called free winks. When it is your turn in the clockwise rotation, see how close you can flip one of your color’s Tiddlywinks toward the pot. Be careful. If you send it off the mat, you lose your turn. If you get your color in the pot, you get another shot. If a person’s shot causes a wink of the same color to go off the mat, the next shot with that color is forfeited. Potting out means you empty out the pot to see how many winks are inside of it. You “pot out” if all of your winks are in the pot.  If all six winks of a single color are potted, that color is “potted out.” The person controlling that color then wins the game. If you pot out, you also get an extra point and your opponents score one less point. If all of the colors are not potted when the time runs out, add up the score for each color. Every potted wink is three points. Every uncovered wink is one point. Squopped and unplayed winks don’t count. So, for example, if blue has 3 potted winks and 2 free, the score is 11. If yellow has 4 winks in a pot and 1 free, the total is 13. The top scorer gets 4 points, the second scorer gets 2 and the third gets 1 point. Tiddlywinks is not just blind luck when it’s played well. Some people will squop another person’s Tiddlywinks in order to stop another person who has potted colors.  For example, if a player has five of his color in the pot but the sixth is squopped, he  or she can’t do anything until his or her partner frees it up. There are many possible game plans, but a standard strategy is to try to build an area of friendly winks close to the pot, and to squop as many enemy winks as possible. Trying to put winks in the pot too early may end in disaster as your remaining playable winks become captured. Hold the squidger with a firm but relaxed grip. Hold it high up so your fingers don’t get in the way of the flick. Place the edge of the squidger on the middle of the wink, about 45 degrees to it. You cannot play a squopped wink. This means that a wink is covered even a tiny bit by another wink.  You can, however, play the top wink of any pile if it is yours and follow through to any wink directly under it.  If someone pots out, the time limit no longer matters. The game continues until all winks of a partnership are in the pot. All squops must be squidged. Covering winks are moved to 2mm away from all other winks. Play continues in the regular order. First color to pot out wins. To play a squopped wink, you first play the upper surface of the unsquopped wink. Winks vertically below the wink you first touch can be hit by the squidger. The shot has to be short and continuous from start to finish. You could play a pile shot in which you send the enemy wink far away. This is called a boondock.

Summary:
Begin play. Pot out. Be strategic. Handle squopped winks right.