The game can be played any way you want, but some of the advantages of visiting the College of Winterhold are: Access to spells: spells from all schools of magic can be bought there

Mage-friendly quest rewards

: you'll get quite a few nice mage-centered quest rewards, like the Archmage robes and the Morokei mask Access to trainers: if you feel like paying for training, the high level mage trainers are mostly (all?)

in the College of Winterhold

It is a long way, but you can easily travel there using a wagon.

If you're following the main quest line, once you get to Whiterun you can take a wagon from in front of the stables.

So, I would recommend traveling there shortly after you reach Whiterun. After getting Lydia or after visiting the Throat of the World seem like good times to peel off and do the mage quests.

In fact Angelina is quite right.

I went to the college of winterhold when I was in lvl 3, it was quite advantageous going so soon since I've received 2 or 3 spells when I got there and almost for free.

But you should wait to complete the college of winterhold's quests to guarantie

you get the best rewards as possible.

For example, I received the mage's circlet with only 30 pts of magicka...

So you would do better to wait to receive the best rewards.

I've already completed all the college's quests

so I think I know what I'm saying.

So, yes, if I were you, I would go straight away to the college.

I recommend going there after you visit the grey beards.

That way you have some advance shouts and you should at least have 130 mana points.

This is useful because when you first try to enter the college they will ask you to show them some talent which may require a high mana spell.

My reply would have been similar than the previous ones until I found this article where it tells you about a staff which is better to get after you are a higher level.

If not, you will get just a "minor" version of that staff.

This includes a Mage's Circlet (the one you can see at the end of the linked page) which would be gotten as a quest reward at its max level only if you are at least level 25 !!

So, in my personal opinion, the best is to do what people said above, go soon to the college .

But once then be smart, the npc at the entrance will ask you to cast a random spell, with the option of buying the spellbook on a really cheap price if you don't know the spell yet, which I consider the ideal.

Indeed you can quicksave before meeting the npc and quickload until she asks you for a spell you don't know yet

so you can buy it cheap from her and do just the first quest where you will learn another spell for free (ward, in this case), but after that, go out of the college and level up until you get the min level to get the best possible stuff as reward (as mentioned before

, in this case would be at least level 25 ).

Going soon there also guarantees you a novice robe and helmet.

I also had to ask myself the same thing, if it was worth it to go to the College, since the journey was so freaking long.

However, I realized it isn't so dangerous if you keep to the path, and it actually benefits you.

By the time I reached Winterhold, I had leveled up a few times and earned (looted) valuable items.

Also, if you start from Whiterun and keep to the path, you will eventually come across Windhelm, a city surrounded by farms, (where you can harvest many crops) Snowberries, and a stable, where you can buy a horse if you haven't done so already.

If you decide to join the Stormcloaks, you MUST go to Windhelm in order to join the rebellion.

I noticed that if you start the journey at a good time, (7 AM - 10 AM) and you sleep or wait during the night, you have a better chance of surviving.

When I traveled,I only faced a few Frostbite Spiders, which were easily dispatched because of my fire spells, and a some giants and mammoths,which I easily avoided.

All in all, it's worth it.

Question: I bought Skyrim a few days ago and have only been playing it for a short while. I am playing a high elf mage and one thing has been bothering me.  I am only level 3 and following the main quest but have got a quest to visit the College of Winterhold. as far as I can understand, the College of Winterhold will teach me new spells and it is advised to visit them as early as possible. It seems such a long travel but should I just visit them by now already?

When to visit the College of Winterhold

Do the mage quests after you reach Whiterun and get Lydia.

It seems that the community is recommending when to visit the College of Winterhold, based on some in game key events.

Player recommendations, regarding the question.


Yes there is, it's called Timber!

Treecapitator does this and is highly configurable.

Within vanilla minecraft there are a variety of methods for quickly chopping down trees.

From the original question, it is unclear if the desire is clearcutting, or harvesting massive amounts of wood.

For clearcutting, one can use flint and steel and burn the forest.

Back in the days of beta, this could cause quite a spectacle.

In current (release 1.6.4) days, fires do not get out of control, but most wood on most trees is destroyed.

For massive wood production, best to create a farm.

The single most important feature of a farm, is a top barrier to keep trees from growing too large.

(Especially important for oaks).

Once you have a farm, then Diamond Axes enchanted axes of efficiency Beacons of Haste or Potions of swiftness are all mechanisms by which your harvesting will be vastly sped up.

Thaumcraft Axe of the stream works nicely too.

If you just want to harvest wood though, Forestry will let you set up a pretty much completely automated wood farm pretty easily which you can pipe into a chest with buildcraft pipes or redpower tubes.

There are now AFK designs that cage a wither, and have the wither perform the harvesting.

All that is required is steve to plant the saplings.

So, if you want infinite wood, and have infinite bonemeal there is a path:

Question: I find chopping down trees to be a long and laborious process, especially when dealing with extremely tall trees, where I need to build a tower up to the top to complete the job.  Is there any way to speed up the chopping down of trees?

Is there any way to speed up the chopping down of trees?

Try Timber, Treecapitator, Forestry and use the Diamond Axe or Thaumcraft Axe.

While there are ways to do the action in question, players tend to use plug ins.

The community offers solutions by using plug ins.

A solution without the need of plug ins, is offered.


The best way to currently check your difficulty bracket: Run Dota2 and open watch tab Select

Recent games Press Filter button Write your nickname Select skill level (low, mid or high) This way you can see which of your recent games have been in low, mid or high skill bracket.

Keep in mind that the high bracket still varies in skill greatly, so that might not be a a very accurate indication of your current ladder standing.

Valve has integrated a ranking system now You can see your ranking after 1 match played in those categories (solo/team).

Getting the information: (This no longer works) After you have played 1 match you can open the ingame console and type the following: developer 1 dota_game_account_debug

The console will give you all your profile information including: Teamranking competitive_rank: and solo_competitive_rank:

Furthermore there is information how stable your ranking is: competitive_rank_uncertainty:

Those get lower the more matches you play.

It increases the accuracy of the rank.

Comparing: 5% 110010% 150025% 200050% 225075% 273190% 320095% 390099% 4100

This table is the official from http://blog.dota2.com/2013/12/matchmaking/

How to read: 95% means that you are better/have a better ranking then 95% of all other players.

Basically it tells you that you are in the top 5% of all players.

However, this table is based on normal matchmaking for now.

Valve expects that this table will adjust with more data from ranking match (thx for pointing that out decency)

According to sources , the way to do it is: To check your current "ranking" you must first enable the console (which you should either know how to do or know how to google).

Then then launch game, open console and type these commands developer 1

i think that's the proper way to check your MMR atm.

dont forget to disable developer after you check it, since the developer mode will make u see red text

in-game However, this has been patched out, apparently.

Therefore it's no longer possible. :(

Follow up: Rank = mmr

If you picked veteran, you start at 3000 MMR.

It seems if you picked something else you start lower.

Rank uncertainty =

some kind of K factor used in determining your new MMR's after games.

Dota 2 uses an MMR(Matchmaking Rating) system to match players.

Each player is assigned a number to represent their skill level and players are matched to people with similar MMRs.

While these were previously grouped into brackets for spectating, there are any real brackets in Dota 2.

Normally, your MMR is hidden, but in December 2013, Valve added a ranked mode.

After reaching level 13, you can play Ranked Mode to get a separate, visible MMR after 10 calibration games.

You can then view this MMR on your profile:

Currently, the average MMR is about 2250, with pro players around 5000, but this is likely to change somewhat.

You can't.

Valve is iteratively taking out all of the possible ways people have used in the past to judge a person's skill.

Currently I'm not aware of any ways and if there are any new ways discovered they will presumably be quickly removed, just as those in the past have been.

If and when Valve decides to add a public skill ranking system, you'll know.

It's been removed to stop people being elitist over their "skill" level.

I think the only way to do it now is is through the Dota2 Web Api, you'll need some programming skills to do it.

You can also look at www.

Pubstats.me - this will show you your % of games above the normal bracket, but you'll not be able to see the bracket of individual games.

Question: Supposedly DOTA 2 matchmaking is divided into brackets.  I want to know which difficulty bracket I'm in. How can I find this information?

Where can I check which difficulty bracket I'm in?

Valve has an integrated ranking system. After level 13, you can play Ranked Mode.

While the answer might not be clear, it seems that the players point out the fact that the client offers the option to check your rank.

The community points a client update that adds the option to check ones rank.

Few people seem to be unaware of a way to validate their rank.


Since a recent update , you can select multiple games by holding down control and clicking them.

Or, if they are adjacent in the list, select the first, hold shift and then select the last.

Then right click the selection, which will allow you to install them all at once:

You should be able to just start installing them as normal, and the Steam client will download them automatically afterwards.

Have you checked the Downloads portion of the client?

If your downloads are pausing when you choose to install another game, just hit Resume All.

Log into your account at steampowered.com (While connected to your steam client) navigate to your profile:

Games -> All games.

You can now "One click" install the games you want to install.

Steam will now automatically download and install the selected games.

PS: It will install to default steam install path.

So if you have several SteamLibraries, then you are out of luck.

Example:

Note: m0

ha 's answer is better if you have only a few games, but this one might work out better for you, if you have lots of games or simply have trouble finding each and every one from your library (or you don't want to have to remember which games you want to install every time you have to).

You can create a file .bat

file under Windows in the following format start steam://install/[app_id_of_favorite_game_#1]pausestart steam://install/[app_id_of_favorite_game_#2]pause creating a new line for each game you want to install.

Make sure you place pause between each installation.

(Replace [app_id_of_favorite_game_#] with the app

id of the game).

To get the app_id of the games, go to their store page and you will see the app_id in your address bar ( store.steampowered.com/app/[app_id] ).

You'll still have to click through the installation prompt to select the installation folder and whatnot, and click back to the command line running the script after finishing each prompt to get the next prompt.

The pause is required for you to have time to go through each of the installation prompts, which ask you for installation directory and shortcut preferences.

On Linux you can do the same, but use the Linux equivalent of start ( xdg-open for most distributions it seems) and pause (seems to be read

-p 'Press enter to continue' ).

This is now possible after an update to the Steam client (August 14th, 2014): You can now select multiple games and install them in one go!

The changelog says: Added install option to context menu for multiple selections

I'm re-saving my Steam backups via copying the steamapps\common folders.

As such, I have a lot of Steam backup versions to re-install first.

It seems with this version of Steam (beta - Oct 18 - 2013), you can start installing multiple backups at the same time.

Just click on a 2nd or 3rd install .exe

file and click "continue install."

I know it'll take a long time to install 3 games from the one directory at the same time, but at least I can queue a few up (100 more installs to go).

EDIT:

It only installs the last game you click on.

Question: When you buy multiple games in one purchase from Steam, you have the option to set them all to be installed, and the Steam client automatically queues them all at once.  However, Is there a way to do this manually? For example when you've just re-installed Steam, can you select your 30 favorite games, and click  "Install"  once? Installing each game individually can get really tedious.

Is it possible to queue multiple Steam games for installation in one action?

Since a Steam update, you can now do this and install in one go.

It seems that the client offers the option in need, as people point out.

The community refers to a client update.


There is a bug, Have a living person holding a lit torch, then kill him while he is holding it lit.

The torch will be lit when he drops it and when you drop it, but make sure to kill him in one hit or he will put the torch away and draw weapons.

I've been experimenting with dropping torches (Don't ask), and it seems there is a bug.

The first time I dropped them, 69 were in an unlit stack and two more were lit and not stacked.

Picking them up and dropping them again caused them to consolidate into a stack of 71 unlit torches.

Try gathering more torches and see if some of them end up being lit upon dropping is the only advice I can offer.

If playing on the PC, there's a mod that allows you to drop lit lanterns and place them wherever you want - Wearable Lanterns :

Highlight it in your inventory and then press (X) to drop it, it will automatically be lit.

Mine works like this: collect a load of torches, then when your ready to light some place up drop all your torches except for 6, then equip a torch and drop the last 6 and those 6 torches will be lit as one

, it wont work if you just equip a torch and drop 6 out of however many, because the torch in your hand wont count as one of the 6.

Drop the unlit torches, leave your house for a period of time, and when you return they should be on the floor lit.

I dropped a ton in the Housecarl's bedroom and now it glows like the sun.

Drop individual torches, (lit or unlit does not matter)

Place them where you want them to be, leave the building your house whatever, save the game then load the save, enter the house and they should all be lit.

Even though the topic is 2 years old i found an easier solution that you don't have to enter or leave areas (or kill someone lol).

The drawback on this one is that it you need 6 torches each time.

Drop all your torches but 6.

(should be unlit)

Equip a torch Drop the remaining 6 torches as well.

(Should be lit, and in a pack of 6 torches)

Pick the rest of the unlit torches from the ground.

Profit.

Explanation

For some reason for this to work, when you have an equipped torch, it has to let you choose how many torches to drop in order to drop a lit one.

That is why you need to have at least 6 to trigger it.

Otherwise, (e.g. 5 or less torches in the inventory) you are going to drop each one individually.

If you drop a torch on the ground, leave it for 5 real minutes, then use flames on it, it will put one or two ash spots before going away.

Do this about three times, go outside of wherever you are, go in somewhere, and it will be lit.

Question: I dropped a torch in my house in whiterun and somehow it was lit. It was actually very helpful as it lit up dark areas of the house. Is there a way to make this happen again (on xbox)?I can't seem to make this happen again.

Is there a way to drop a lit torch in my house?

There is a mod that allows you to drop lit lanterns and place them wherever you want. You can also just drop a torch, leave your house and then when you return they should be on the ground and lit.

While it doesn't seem to be a clear way of dropping a lit torch, players have found different ways to do so.

The community is describing different  ways to do what has been asked.


Gossamer End - Canneroc Aron Excavations Office - Motus Mining Outpost Sandstone Villa - Adessa Champion's Manor - House of Valor in Alsurend of Detyre Archsage Quarters - Rathir, accessible through the Main Hall of Scholia Arcana Seawatch Castle - Northern part of the Southern section of the Caeled Coast in Klurikon Orbocant - obtained from beating the game Gravehal Keep - from the Dead Kel DLC Source, including links to information on how to obtain each house: http://amalur.wikia.com/wiki/Player_Home Video guides to lots of KOA:

TR stuff, including how to get each house: http://www.youtube.com/user/achmetha

The list of houses are as follows not inlcuding a potential one in alabastra (since I have just arrived) Canneroc,Adessa,Motus Mining,Rathir,House of Valor,Seawatch, All of the stashes are 100% connected.

You do not get separate stashes thus the 155 item limit carries to each house.

Canneroc is actually the easiest house to fast travel too.

Rathir, Adessa, House of Valor, and Motus mining all offer gold opportunities.

Canneroc regularly receives shipments of a product that can be sold.

Seawatch has the most valuable items form chests, etc,... and is probably the toughest given you have to recruit members to complete it.

edit:

SeaWatch also provides an alch trainer if you complete the necessary task.

I haven't encountered a lot of information about additional houses beyond the first one you get in Canneroc (Gossamer's End) which you can expand at the blacksmith and stay local to all the town services.

Your question seems to be more focused on the stash that the house gives you and it turns out that they're not necessarily connectect.

So far my list of points where you can access your stash from is Canneroc: Must complete "A Tangled Web" quest Adessa, the Walls:

Will trigger when you arrive at the southern Apotyre destination Motus Mining Outpost: Not sure, have only read about this one Rathir:

Rumoured at this point, I haven't good evidence of it

You can also get Seawatch castle in Caeled Coast.

You'll also be given a house in the House of Valor arena area after you have competed the House of Valor quest line.

You can find the Canneroc house south of Arden's Hut, which you discover in the first main quest.

Once you save a man from spiders, he will ask you to look for a missing search party lead by the city mayor, and kill the mayor.

If you kill the mayor, who can be pretty tough, you will have to complete a harder quest to unlock the house.

However, if you spare the mayor, you can immediately meet him at Canneroc to acquire the house.

For the Rathir house, it is actually the Archsage Quarters.

Once you complete the Scholia Arcania (SP) faction quests, you will receive the key to the Archsage Quarters in the main hall downstairs, of the Scholia Arcania (SP).

There, you get your stash, and alchemy, sagecraft and blacksmith tables.

In addition, there are treasures all around the quarters.

You also get these crazy little bloodthirsty pets that you can feed live chickens to.

Question: As per  this answer , the only way to store items in Amalur is via your character's Stash - and the easiest way to access that is from houses you own.  My question is simple: How many houses can I own in KoA? Where are they located? And finally, how do I earn them?

What houses are available in Kingdoms of Amalur?

You can own: Gossamer End  - Canneroc  Aron Excavations Office - Motus Mining Outpost  Sandstone Villa - Adessa  Champion's Manor - House of Valor in Alsurend of Detyre  Archsage Quarters - Rathir, accessible through the Main Hall of Scholia Arcana  Seawatch Castle - Northern part of the Southern section of the Caeled Coast in Klurikon Orbocant. You'll also be given a house in the House of Valor arena after you complete the quest line.

There is a big list of accessible houses that can be used by the player and most of them can be obtained through normal progress.

The community provides a detailed list of obtainable houses.


No, staves can be neither enchanted nor disenchanted.

If you're on PC, you can use the Creation Kit to either create a new staff or customize an existing one (Unique staves are good candidates, as modifying them will not change the ones NPCs will use against you).

With Dragonborn, you can craft staves, but they are the same staves you could find or buy elsewhere - you cannot create custom staves.

At the moment, no mods appear to have been developed that add this functionality.

You can make some conjuration staffs at the Atronach Forge, but there's no in-game ability to do much beyond that.

As others have said, there's no way to disenchant staffs or make staffs with custom enchantments.

No.

I'm sure there are several mods by now that allow this, but in the base game, there is no way to create your own stave.

There are some unenchanted staffs in the qasmoke editor's test cell, but you need to be on pc

In the Dragonborn DLC, By completing the "Reluctant Stewerd" quest for Neloth in Tel Mithryn you gain the key to access his Staff Enchanter.

Which uses Heart Stones in Combination with the spell itself and an Un-Enchanted Staff which comes in various types, e.g. Un-Enchanted Alteration Staff.

All Un-Enchanted Staffs can be purchased from Neloth.

Just to Be clear, you can't enchant staffs without the DLC

Question: I´ve been willing to create a mage character, since there are some good looking staves in the game.  But, there is there any way to disenchant those staves ? If yes, is there any non enchanted staff in the game so i can enchant with my own enchantings ?

Is there any non-enchanted Staff in Skyrim?

There is no way to disenchant staffs. You can use Creation Kit to create a new staff or customize an existing one.

While it is not possible to create staffs that bare any enchant, there is a limited freedom to craft some either by exploiting the game or by progressing through the DLCs.

It seems that it is impossible to craft custom staffs.

It is suggested that there are ways to create few staffs.


Using my phone as a wifi-hotspot had enabled me to access everything I've tried so far, which includes the store, friends, chat, trophies, and online scoreboards in-game.

I've yet to try a multiplayer game through it, but will test it later.

Using: Samsung Galaxy Nexus

PS

Vita Wifi Tesco Mobile contract sim (UK)

While I haven't got a PSVita to test, I have used a multitude of WiFi devices (PSP, computers, iPads) with my Androids WiFi-tethering without any problem.

Since the phone will present itself as a regular WiFi hotspot, the only potential problem source is your provider (that may, or may not, block certain services).

This is not limited by Sony's hardware whatsoever.

When your phone tethers, it acts as a Wi Fi hotspot and you are able to access all internet functionality like any other WiFi access point.

The only limiting factor is the speed; since you're accessing via your phone's 3G connection it's likely going to be slower and more unstable than a normal WiFi connection, but that depends on your connection strength, phone hardware ect.

There is no limitation in the PS Vita hardware.

From what I understand, the Vita does not support ad-hoc tethering , but will connect to proper WiFi hot spots, which it seems some phones support and some do not ( read more here ).

I have a Droid X through Verizon.

I do not pay the monthly fee for tethering, but I do have a few tethering apps from the Market that work great with my laptop.

My Vita cannot connect to any of them.

I would love to find out what the difference between "ad-hoc" and "hot-spot" tethering is and if my phone is capable of the latter.

Tethering to an Android works perfectly on a PS Vita.

I've tried using a Wifi and 3G (expired data plan)

PS Vita and used Google Nexus One, Google Nexus S and Samsung Galaxy Nexus to test.

Running the Internet Connection Test shows that you can connect to the Internet and PlayStation Network successfully.

I have a short guide here: http://www.xtremepsvita.com/2012/05/22/3g-gaming-on-a-wi-fi-only-ps-vita-using-android-iphone/

Question: I have an Android phone able to provide 3G data connection over WiFi Tethering, and I would like to know if the WiFi version of PS Vita is able to use it to play online and access leaderboard features or if instead is limited in some way by Sony firmware/hardware.

PS Vita Wi-fi and tethering

Vita does not support ad-hoc tethering but will connect to wifi hot spots.

PS Vita can connect to most, if not all, smartphones that are able to be set up as a hot spot. This handheld console does not bare any limitations regarding that, by Sony.

It is mentioned that the PS Vita can indeed connect via tethering to a phone.


This page is for building a class and weapons.

http://narida.pytalhost.com/me3/classes/#20KLPLAT9%400%40E%40%40N4a4%400%400 The damage charts have 1st Sniper 2nd Shotgun 3rd Pistol 4th Assault 5th SMG.

(the sniper is only 30 points higher.)

Geth Infiltrator for Sniper

the N7 Destroyer Soldier class for everything else Sniper Javelin X Damage: 3698.33 1545.8

(base value)+25% (386.45) High-Velocity Barrel V+25% (386.45)

Extended Barrel V+2.5% (38.65)

Networked AI 1+2.5% (38.65) Networked AI 2+7.5% (115.93) Networked AI 4+10% (154.58)

Networked AI 6+30% (463.74)

Sniper Rifle Rail Amp III+15% (231.87) Sniper Rifle Amp V* 10% (336.21)

Geth Weapon

Damage Bonus SHOTGUN

Claymore X Damage: 3666.8 1648 (base value)+25% (412) High-Velocity Barrel V+25% (412)

High Caliber Barrel V+5% (82.4) T5-V

Battlesuit 1+5% (82.4)

Battlesuit 3+7.5% (123.6) T5-V

Battlesuit 4+10% (164.8)

Battlesuit 6+30% (494.4)

Shotgun Rail Amp III+15% (247.2)

Shotgun Amp V Pistol Talon X Damage: 1668.68 702.6

(base value)+25% (175.65)

High Caliber Barrel V+40% (281.04)

Heavy Barrel V+5% (35.13) T5-V

Battlesuit 1+5% (35.13)

Battlesuit 3+7.5% (52.7) T5-V

Battlesuit 4+10% (70.26)

Battlesuit 6+30% (210.78) Pistol Rail Amp III+15% (105.39)

Pistol Amp V Assault

Saber X Damage: 1056.23 534.8 (base value)+25%

(133.7) Extended Barrel V+5% (26.74) T5-V

Battlesuit 1+5% (26.74)

Battlesuit 3+7.5% (40.11) T5-V

Battlesuit 4+10% (53.48) T5-V

Battlesuit 6+30% (160.44)

Assault Rifle Rail Amp III+15% (80.22) Assault Rifle Amp V SMG Hurricane X Damage: 253 128.1 (base value)+25% (32.03)

High Caliber Barrel V+5% (6.41) T5-V

Battlesuit 1+5% (6.41)

Battlesuit 3+7.5% (9.61) T5-V

Battlesuit 4+10% (12.81)

Battlesuit 6+30% (38.43)

SMG Rail Amp III+15% (19.22)

SMG Amp V

Sentinels are a great mix between Engineers and Adepts.

Being a Sentinel allows you to offset some of the negatives of being an Engineer, by giving you better shield and more offensive powers.

If you want to be able to strip enemies of their shields from afar and then run in with your almost impenetrable shields to blast unprotected enemies away, then the Sentinel class for you.

I myself am a soldier

but I think Sentinel is the best!

The absolutely highest single damage attack you can do in the game can be achieved with this setup: Infiltrator /w

max cloak A maxed out M-98 Widow with 2 max level damage mods.

Max out Operational Mastery for damage and head shots Take the Warp Ammo squad power and max it out for single target damage/head shots Wear armor that boosts weapon damage

A head shot

I believe this is the highest achievable damage in the game

, this setup will let you 1 shot any normal enemy and take out a big chunk of health/armor on any big enemies.

I find the following set up for a Human Engineer to be working well: Human Engineer Incinerate with area blast upgrade Overload with both chain blast upgrades & shock organics upgrade Drone with shield/attack boost and chain attack upgrade Assault Rifle (M8 Avenger X has been doing fine for me)

Cryo ammo upgrade

You are not dealing high damage to a single target, but instead dealing huge damage distributed amongst enemies at once.

Your crowd control, hitting groups of enemies at once, further boosted by the Cryo ammo allowing you to easily set up frozen targets for Tech Combos with Incinerate, again nuking areas of predamaged opponents.

I can clear, or at least hold off, whole hordes single handed if need be.

Its also a very team play orientated build, as your thinning the herd making it easier for other to to pick off wounded foes, slowing down enemies for Infiltrators to headshot, stripping shields for Vanguards to massacre in Bitoic charge, and the drone is great for holding the attention of larger foes whilst you collectively pond them - seriously - target a drone on a Banshee or Brute and watch them stand and fight it!

I find using a soldier, with Concussive shot maxed Ammo power adapt upgrade Upgraded incendiary Upgraded incendiary can deal massive amounts of area damage, especially if you have 200% cooldown rate from lightweight weapons; even on insanity difficulty.

Question: I remember reading in Mass Effect guides that the infiltrator class was capable of dealing the most damage in a given amount of time (DPS) in  the first game. I think that has probably changed by now, so I'd like to know what's the current state of affairs. Since facing insanity will be no easy feat, I'd like to push odds in my favor.  Which class in ME3 can be optimized to achieve the highest DPS?

Which class is capable of dealing the most damage?

Use a soldier with Concussive shot maxed, Ammo power adapt upgrade or Upgraded incendiary. Sentinel is the best.

While there is not an absolute answer for that matter, it seems that the community proposed few classes, including the build.


Killing Baron Nashor gives you the following: a buff that lasts for 4 minutes that gives: 40 ability power 40 attack damage 3% of your maximum health in health regeneration per 5 sec.

1% of your maximum mana in mana regeneration per 5 sec.

it also gives 300 gold.

Compare that to a tower which only give 150 gold and i'd say getting nashors is worth it.

A baron kill alone doesn't necessarily turn a loss into a victory although it might help a lot.

Because you gain a huge advantage in the next teamfight usually allowing you to ace their team and push.

Or if that's not the case then you can usually push with your team and get 1 or more turrets tipping the game in your favor

Depends on What turret we are talking about.

Worth: T1 (First turret that can be broken)

(Second turret that can be broken) Not worth: T3 (

Turret from base) Turret from Nexus

As @SergeBekenkamp said in his answer:

Killing Baron Nashor gives you the following: a buff that lasts for 4 minutes that gives: 40 ability power 40 attack damage 3% of your maximum health in health regeneration per 5 sec.

1% of your maximum mana in mana regeneration per 5 sec.

it also gives 300 gold.

The best moment to go for baron are: When all lanes are pushed.

After an ACE (if your team is good on health/survivability).

After a push when the opponents are dead or recalling.

All from above GOLD RULE: When you are SURE about they don't know you are going to do Baron.

(Wards are EXCELLENT tool for this.

sometimes the opponent is going jungle red/blue, defending bottom/mid lane and your team go there and do Baron quickly)

I would say 1 of you make sure that all lanes are pushed while other doing baron , and if you're doing baron after winning a team fight that would be a lot easier

One tower generates you 150 gold for each member of your team whereas baron gives you 300 gold to every member of your team plus 900 exp points and a buff that makes you stronger

so i would say it makes up for the tower...

Killing Baron is definately worth taking over loosing a turret, because in the late game...turrets are pretty worthless.

I just view them as a tanky level 20 champion with no items.

So by taking Baron your team would get twice the the gold than the other team just taking a turret AND you would have a buff advantage (which you would use to push them or force a teamfight) 75% of the time getting Baron is a game ender.

In my opinion, it is.

Baron gives 300(iirc) gold if you kill it to each person, pseudo-blue to your team, and 40 ad/ap, and massive hp regen (there may be other stats on it

but I forget it).

The tower gives 150 gold per person and no buff.

300+many buffs is better then 150 and no buffs in most cases, however, if your team can't kill baron fast you're giving them a large chance to push and baron will deal a lot of damage to your team, allowing an ace opportunity

so in that case, protecting the tower is better.

TL;DR:

Baron is better if you can kill it fast, if not, save the tower.

Question: I've noticed that every time me and my team go for baron we lose a turret. Is the boost from baron really worth losing a turret? Doesn't baron just give health and mana regen? Can a baron kill alone bring a sure lose to a victory or is pushing more important?

Is killing Baron worth losing a turret?

Killing Baron is definitely worth losing a turret as they are pretty worthless in the late game. Getting nashors is worth it, compared to a tower which only gives 150 gold.

It is widely accepted as a fact that it is worth to trade a tower for a baron.

It is a belief that baron is more beneficial for the team, than a tower.


It is EVERY player's responsibility to buy wards.

Of course, supports buy the majority of wards, and an AD carry might only buy a couple over the course of an entire game.

Playing as mid, I buy a ward every time I go back, or two if I can afford it.

Place a ward either on the ramp toward the enemy jungler's wraiths, or in the small brush on the opposite side (drake side if you are on the blue team, Baron side if you are on the purple team).

Coordinate with your support, as well.

If your support wards dragon, then place your ward in the top river (wraith ramp if you are on the blue team, in a brush if you are on the purple team).

After laning phase, you should still carry a ward or two whenever you can, up until you are finishing your final build and have no more slots for them.

The AP mid does not need to put wards on top of their priorities.

However a couple wards here and there will help the game dramatically if you have the gold.

You can ward the bushes around your lane to prevent ganks.

You can ward the dragon or baron if someone else hasn't done that already.

And finally, you can ward the wraiths in the enemy jungle.

This ward is key to keeping track of the enemy jungler, aiding in your team's efforts to counter jungle, and also allowing you to possibly take the wraiths for your own farm (depending on your champion and how the game is going).

As a jungler myself

I find myself warding here very often

and I can not stress how helpful it can be.

These three spots should be the most important to ward as an AP mid.

Note that you may not need to ward all of them, sometimes you will not have the money, you may not fear ganks from the enemy jungler, or someone else might have it warded.

The mid has the responsibility for his own survivability.

But I need gold for gear!

Solutions:

Make a deal with your Jungler, so he can ward one side of the riveror even both.

Buy one ward to ward at least top river.

(Bottom usually are wardedat dragon, it helps a little) Play in defense mode.

Stay near your turret, and behind minions.going forward just for a quick harassment.

Keep your scape route up, while pushing your lane.

(Flash, Ghost, etc) One or two wards

every 5~10min will not hurt your gold pool that much.

just focus on last hitting minions.

every ~3 minions you can buy one ward.

Honestly it depends on your champ as play style and how aware of the map you are.

If you like to invade the enemy jungle or keep tabs on him get some aggressive wards

so you can hank him at his red.

If you play a hamp like Leblanc or kennen you don't have to ward for survivablities sake.

If you play a Champ like brand or Malzahar thoug getting ganked by a cc will wreck you.

You have to play to your style, your champ, enemy champ, your jungler and the enemy jungler.

Honestly if you are playing lol you should be hyper aware of all variables to achieve a win.

Ok, so here is a great image of where to ward.

As a mid Cassiopeia or Karthus, I will ward a little south of this image, in the lower bush at the corner on both sides of the map.

This will help give vision of the river and the crossroads.

This also helps see if top or bot are moving mid.

And also help determine when to steal the buffs from the enemy team's jungle.

I also agree that it is every team member's responsibility to purchase wards or items that cast vision.

Teemo and Shaco can use their ablities to give vision on these areas as well.

It becomes even more important if you have a poor bot or top lane comp that is getting beat up pretty bad and will lose the tower soon.

Hopefully this helps.

i would recommend keeping top side of your bush warded try to get your jungle to do it

but if he refuses to you can do it yourself if u have a extra ward in your inventory its never a bad idea to ward dragon too and that is in basic all that you should be doing in terms of warding and map sight control

Just ward bushes to your left and right.

You need wards to prevent ganks from enemy jungler.

Trust me he will try to gank you as soon as you leave the safe ground.

By safe ground I mean if you over push you will be an easy target.

If you have wards you will know when and from where is he coming so you can safely retreat and continue with farming.

Occasionally you can ward Dragon, but you should leave other warding spots to your teammates.

You should just focus on revealing sides of the mid lane.

Normally you would put a ward at the enemy wraiths; this gives you vision of the enemy jungler entering the river possibly your jungle.

Your jungler would normally ward the other exit of the enemy jungle near the enemy blue.

If the enemy appears at either of those locations, you should take care.

However, if they don't appear, tell your top and bottom lanes to be careful and give your jungler a heads up as the enemy jungler could be trying to steal a buff.

If you have all the entrances to the river covered, it is very hard for an enemy jungler to gank and invade.

Plus, it makes for great opportunities to counter gank and gank an invading jungler.

Question: So what is my role in getting the map visible and keeping it as an AP mid? Would I buy wards or would I let others buy them and put them up? what is my responsibility when it comes to map awareness?

What does an AP mid do to help achieve map visibility and maintain it?

Ward the bushes around your lane to prevent ganks. You can ward the dragon or baron if someone hasn't done it already.

It is suggested to place wards in some common places, like the dragon or baron.

A few places are pointed, where a ward can be used.


When players are talking about snowballing a champ; it means that the specific champ scales best with kills and are able to dictate their lane/the rest of the game after a few kills.

I would say it depends on the champ scales with certain Items.

For Example take Singed, after he got boots and catalystyou are only able to stop him with a gank and hard CC.

It works with Udyr

too just get Spirit visage

and you get ultimate tankiness

early ^^ You could continue this with a lot of champs and their specific builds.

snowballing really refers to both, as both of them get stronger as they get stacks/kills.

Snowballing meta or team comp however refers to the champions that can hypercarry: Karthus, Vayne, KogMaw are good examples for these as they just get stronger and stronger as the game goes on.

Snowballing refers to when a champion who already has a good start game, has an even stronger start game.

Getting a skill early and picking up another item, causes them to dominate their game, and then go and gank other lanes.

To properly snowball, you have to get ahead to a point where you can push every single mistake, and then push that even harder.

Some champions are extremely good at snowballing, when other champions are not.

Most of these are champions that are hard to lane with, until they get a certain line.

For instance, mordekiser sucks until he picks up his revolver.

Then hes hard to push out of the lane.

This allows him to snowball by picking up every single cs, and pushing out his lane opponent.

Other champions that you can see snowball, are champions like olaf, who gets higher damage, and more health with items.

Because of his true damage leveling when he levels, he can hit for twice as much damage because the champions health should be 150 higher to take the true damage, but its not.

Leblanc is another grew snowball champion, because of her high burst.

If she has items when everyone still has slightly lower health then they have at 18, she can just snowball and start bursting down people left and right.

To clarify the confusion, there is snowball champions, and snowball items.

Snowball Champions are champions that "snowball" with kills early on.

A great example of this is when you see a jungle Shaco that is running with smite and ignite.

The idea behind this is that he needs to get kills early on to be useful, and if he doesn't get kills

he falls behind

, this is the major draw back to "snowball" champions.

Most often snowball champions fall behind in late game and lose there use.

Snowball Items are items that "snowball" with kills early on, while this is kind of the same idea as snowball champions, and sometimes you will see snowball champions pick up these items.

Snowball items are most commonly refereed to as items that have stacks, these often have very high risk for high reward, where you need kills to benefit, and if you die you lose

a lot examples are like Mejai's Soulstealer, Leviathan, Sword of the Occult, etc.

While there are other times that do stack as well

(Warmogs, Bloodthirster).

These items don't offer nearly as much risk as reward and cost considerably more.

Hope

this helps, Cheers.

Yes a snowballing champ is one who scales very well through the game and is getting feed throughout.

which in turn means they have the items to be super strong.

I always assumed that it meant items like Mejai's Soulstealer was bought and as they game goes on the Champion with items as such would snowball.

Question: When players talk about snowballing champions, do they mean the Champion scales a certain way or that their items they would buy would be super strong?

Does Snowballing ingame relate to the champion or the items?

It means the specific champ scales best with kills. Snowball items are those that have stacks.

Snowballing is explained, regarding the items and the champions.

The community is giving a definition of what snowballing means.


S as a ranking above A originates from Japanese games.

Aside from Metal Gear Solid 4 , it has also been used in other games, such as Gran Turismo series (driving licenses), Devil May Cry (level performance), Final Fantasy VII (chocobo classes), Guilty Gear (character rankings), and countless others.

While the origin is universally acknowledged as Japanese, apparently, no one really knows what it actually stands for.

It's been speculated that it stands for anything from Super to Special , but there's no confirmation that I can find of any sort of "official" meaning.

Giant Bomb's S-rank article states that because C was the lowest passing grade in the Japanese school system, "S" was used to allow for a wider range of grades.

See the following excerpt: Originally created in Japan where anything below grade ‘C’ was considered a failure.

The 'S-Rank' allowed for a wider range of obtainable grades and thus player motivation, meaning that it was soon adopted by western developers who realized that the ‘S-Rank’ was much cooler than the boring ‘A’.

An A rank is commonly obtained by getting a 90% to 95%.

If the player is flawless or achieves perfection in something, it qualifies as an S .

Many people have wondered what the S stands for… Special?

Super?

No one knows for sure.

The Rank Inflation article on TVTropes mentions the S-ranking as well, however, without any speculation on the origin:

But then what about the players who are really looking for a challenge for whom mere golds aren't enough?

The solution — give them platinum medals to aim for.

A-grade not good enough for you?

Go for A+, or S. Sometimes, even these inflated ranks are subject to inflation, with A being about average and the real goal being a more different S rank: SS or even SSS.

Urban Dictionary's S-Rank article (linked article is SFW, but the site itself can have some very NSFW content) also lacks a concrete origin: Something that is so superlative that it cannot be described by any traditional ranking system.

It is A++, 11/10, six stars, and three thumbs up.

In rare cases, something can be so exemplary that it becomes SS or even SSS-rank.

Many people have wondered what the S stands for.

Special?

Super?

Schwarzenegger?

No one knows for sure.

Comes from Japanese video games, like the Devil May Cry series, where A-rank just wasn't good enough.

In addition, all 3 of these sites are editable by anyone on in the Internet, so I'm not sure that any of these can be considered concretely reliable, and the assertion on the Giant Bomb article that it's related to the Japanese grading system has no source and isn't one I can confirm because I am not familiar with the system.

Basically, as the TVTropes article stated, it's just a way for there to be a ranking that is better than the "best", similar to how some games have Platinum medals on top of Gold.

S stands for "shuu" (秀), which is Japanese for "excellent".

I comes from the usual Japanese grading.

Just like how we have A+, A, B, etc.

They have their own system which is the same as ours except that instead of A+ they write "S".

I am attending university in Japan and had to have this explained to me because I didn't know what the "S" grade on my grade report was.

There's not a lot of sourced information about the origins of this term, although there's a fair number of plausible explanations : Originally created in Japan where anything below grade ‘C’ was considered a failure.

The 'S-Rank' allowed for a wider range of obtainable grades and thus player motivation.

The TV Tropes term for this is " Rank Inflation :"

But then what about the players who are really looking for a challenge for whom mere golds aren't enough?

The solution — give them platinum medals to aim for.

A-grade not good enough for you?

Go for A+, or S. Sometimes, even these inflated ranks are subject to inflation, with A being about average and the real goal being a more different S rank: SS or even SSS.

Having a rank above "A" also means that it can be somewhat more secret, some extra or additional goal to shoot for.

Prior to the widespread adoption of achievements, offering a "S rank" was a way to reward your most devoted players.

I was going to come to the rescue with Gran Turismo, whose S License is higher than B or A (or their variants), and which actually says what S stands for right in the game!

And then I looked around for an actual screenshot (well, videos), and discovered that it's not consistent even within this series: Gran Turismo 2: " Special " Gran Turismo 3:

" Super " Oh well.

According to the Japanese Wikipedia article 特別 (Special) または優れた (Superior) の意味で、A級のさらに上位の階級を表す。S級、S席など。

My translation: With the meaning of Special or Superior, it is used to indicate a position above Rank A. Rank S, Position S, etc.

Special, Secret, or Super are the most common meanings.

There's no real reason for it, other than to say something akin to "This is better than good!"

Question: In some (generally Japanese) games, the best rank is S.  For example,  this question  talks about getting an S rank on story battles.   Metal Gear Solid 4  ranks their weapons on an SABCDE scale.   Does S mean something special?  Why is it used?

In some games, the rank above A is S. What does S represent?

The origin is Japanese but no one knows what it stands for. C was the lowest passing grade in the Japanese school system. S-rank allowed for a wider range of grades.

The letter S in ranking, seems to be used commonly by eastern developers and represents a grade such as Special.

The community suggests that the origin of S rank comes from East.


Time for a bit of math.

Let's define the following:

RubyDamage :

The damage-per-attack added by imbuing a ruby EmeraldCritDamage :

The percentage of damage-increase due to a critical hit added by imbuing an emerald AttackSpeed : Your attacks-per-second WeaponDamage : Your current damage-per-attack (including bonuses, like from your primary stat)

CritChance :

Your current percentage (from 0 to 1) per hit of getting a critical-hit. CritDamage : Percentage of damage-increase due to a critical hit Using a ruby will add RubyDamage *

AttackSpeed

* (1 + CritChance*CritDamage

) to your total expected DPS, while using an emerald will add WeaponDamage *

AttackSpeed * (CritChance)(EmeraldCritDamage) to it.

You only want to use a Ruby if the first expression is larger than the second expression; that is, (first expression)

(second expression)RubyDamage*AttackSpeed*(1

+ CritChance*CritDamage

) > WeaponDamage*AttackSpeed*(CritChance)(EmeraldCritDamage)RubyDamage*(1

+ CritChance*CritDamage)/(CritChance*EmeraldCritDamage)

WeaponDamage

Thus you only want to imbue a ruby if the expression RubyDamage*(1

+ CritChance*CritDamage)/(CritChance*EmeraldCritDamage)

is greater than your weapon damage+bonuses.

Note that this damage will increase as your primary stat goes up, so in general the emerald is the better choice for the long-run.

Notice

also this equation does not depend on your attack speed at all .

[Edit]

To make this easier to make sense of, I've created a graph: How to read this graph:

First, find your critical-hit damage% and critical-hit chance% (as shown on your detail tab in-game) .

Find that value on the above chart, and get its approximate value.

Next, take your damage (as shown on your character sheet) and divide by your attacks per second (as shown in the "details" tab) .

If your damage (divided by attack rate) is larger than the graph-number, use an Emerald.

But if the damage is smaller than the graph-number, use a Ruby.

If they are approximately the same, you could use either, but I would recommend an Emerald, since it will scale better as your damage goes up.

The above chart is for Flawless Square gems.

The other gems are largely similar: Chipped

Flawed Normal Flawless Perfect Radiant Square Flawless Square Perfect Square Radiant Square Star Flawless Star Perfect Star Radiant Star

So, in general, if you have low damage and low crit-chance, use a ruby; if you have high damage or high crit-chance, use an emerald (though if you have high crit-chance but low damage, you might want to double-check here ) .

gaming.stackexchange.com/users/2578/BlueRaja - Danny Pflughoeft

If you have a high-attack speed weapon, you want a Ruby in your socket.

If you have a slower attack speed weapon, or if you are going a crit-heavy build, you want an Emerald in your weapon.

I found a pretty good blog post explaining the differences here and in their video:

Update for 1.07

The folks over at Teamliquid did the number crunching already.

Basically, the ruby is better than an emerald only if it adds a significant % of your overall weapon damage.

The more significant it is, the better off

you are with the ruby.

Also it takes into account of how much your crit/crit damage is.

Here is the relevant chart from that link, for a bigger version click on the above link:

Depends if you're stacking crit chance.

If you have a decent chance to crit, of at least 15% (really hard to say since so many things affect your damage, but remember the emerald only does anything if and when you crit) it would probably be worth it, otherwise you won't be critting enough for it to pay off.

I watched the video above, and

even still if your not going crit

I'd throw in a ruby for 2 handers.

He's right in the video about the faster weapons gaining more of a benefit from the ruby, but it doesn't make it worthless for 2 handers.

In my opinion it all comes down to what your crit % is right now.

If you have over 10%, give it a shot it might pay off, but otherwise I'd stick to straight damage and let your damage modifiers do their job.

A Ruby is a flat increase while Emerald is percentage based.

Additionally, Emerald is dependent on gear or skills to boost crit chance to perform better.

As the base weapon damage rises, at some point the %age based calculations should favor emeralds.

You need to post the weapons or atleast their approximate iLevels so the question is answerable imho.

I generally put in a ruby because I haven't gone for a crit build on any of my characters, though at higher levels it might be that Emerald has better results even without a lot of crit bonus.

Look at your Damage.

General rule:

Low Crit%/CritDmg% -> Ruby, otherwise Emerald.

You don't see lvl 60 Players with rubies in their weaponsockets for a reason :)

Question: Currently I have a slow attack speed weapon for my Barb in D3. It has a socket. Should I add a Ruby or Emerald?

Should I socket my weapon with a Ruby or Emerald?

If you have low damage and low crit-chance and a high-attack speed weapon, use a ruby.

It seems that Ruby is socketed in high attack speed weapons while Emerald is used for high critical weapons.

Between Ruby and Emerald, it is commonly suggested to use each one based on the weapon stats.


It's very good to remember that LeBlanc's silence takes a bit of time to set up; she has to hit her Q, wait for the projectile to hit (which isn't very long, but she can't just QW

, there's a pause), and then use a second spell to actually get the silence.

Note that she can use her Q and then wait a couple of seconds to start the combo, but the silence proc is only six seconds, so she must be fast.

Your average LeBlanc character is very predictable, and does things the exact same way every time.

Keep that in mind and try to predict her movement.

Prediction is a huge part of the game, and all the good players can tell when another has made a mistake.

Those two reasons are why she is unlikely to be picked in high elo except as a "counter" to APs who do not have CC.

That being said, some good counters: Fiddlesticks counters LeBlanc all day.

Instant fear beats half-second (one third if you're good) silences.

Morgana does well against LeBlanc, as she can survive the burst, and outfarm LeBlanc to no end.

LeBlanc needs lane control.

LB's range is actually a bit underwhelming, slightly compensated by her W.That being said, Ezreal and Kog Maw (if the meta ever returns to them being AP) do well against LB.

Kassadin > LB (one skill silence) Mordekaiser wins due to tankiness and lane control Point being, LeBlanc actually loses to quite a lot, which is why she isn't picked as the first AP.

She's picked against people

she can go 12-0 with in the laning phase.

LeBlanc can do a ton of damage to a single target but she has no effective AoE clear for minion waves until she gets a ton of AP, that means any champion that can push her to the tower can effectively shut down her farm.

Other champions that work are champions that can Block one or more of her skills LeBlanc needs to get her full combo out to kill someone,

blocking one of her early skills makes her combo not even half as effective.

Silence her Kassadin or later in teamfights

Soraka and Cho'Gath can interrupt her combo easily with silence, potentially trapping her in a bad position after LeBlanc used her W. Shut down her mobility LeBlanc thrives on getting her combo out without the opponent having time to shoot back since she is quite squishy.

After she used her combo she can't do anything for several seconds, so if you manage to stun her before she gets out with her W (if i remember correctly, root/snare works, too, but i might be wrong there)

you can return a lot of damage...

that is if your own champion is tanky enough to survive the initial burst.

Note that LeBlanc silences, so you need to get your stun out very fast.

I don't know there there is necessarily a "champion" that hardcounters LeBlanc.

She was designed as an extremely bursty AP assassin.

Your best bet is to pick a champion that thrives off of MR, such as Galio.

If Galio isn't your taste, I highly recommend you prioritize MR in your item build.

Null-magic mantles into chalice or merc treads along with

a a negatron cloak can nullify a lot of her damage.

Also, because most LeBlanc players expect to be able to pressure you, request for more jungle ganks.

Oftentimes LeBlancs get greedy and push far past their safety points in order to harass/kill.

Galio is perfect, he gains AP from MR with his passive, he has a high damage nuke with his Q spell, a shield where he gains AP and MR and an awesome Ultimate that locks down people, he is the counter to almost every high damage AP mid.

Galio works well because you can just stack MR and she won't be able to burst you.

Sion/Morde also work extremely well for two reasons.

They both have shields that help you survive LB early burst, and

They both can push the lane extremely fast which leads to LB missing a lot of CS since she has trouble last hitting under tower.

MR.

on anyone.you can go annie and build a fast neg cloke.

all burst ap champions fall off if they don't get super fed.

as long as you survive lane you win.

just change your build alittle get more mr and you will out scale any burst AP champ.

but make sure with this build to ward around wraiths so that lb or any burst champ can't get ganks off.

lb has a problem farming. try to pick a champ that can push her to her tower and you can keep her from getting much farm and prevent her from roaming and snowballing.

having mr runes will give you a good advantage on her as well preventing her from just bursting you down in one shot.

When laning against Leblanc it is crucial that you can survive one combo.

After receiving one combo, you have to retreat close to the tower and heal up with potions and go back in.

Leblanc wants to fight you, even if she has like 50 HP, thus do not let her provoke you.

Always dare to get close to her when you are absolutely sure that you will survive the next combo.

When you run out of HP, recall, get new 5 HP pots and refill the flask.

Do not worry about the tower, it is just crucial that you do not die.

Do not worry about the farm so much, for the number one priority is that you do not die.

Go for easy-zoner champs.

Oriana, Cassio, Karthus, all this champs zone their opponents, make them lose a lot of farm and make it harder for them to gain exp and level up.

Care for early ganks and try to oufarm them as much as you can, because at level 6 if they have more farm and kills you are screwed.

Question: So, I usually don't play AP mid but a few times I've been forced into playing AP. I have a lot of trouble with AP champions with high burst. I know you can stack health but it is very difficult in early game stages.   For example I have problems against   Level 6 LeBlanc 1.5k burst    Level 6 Veigar stun gate + spell combo   Should I stack MR runes?

What are strong counter picks to LeBlanc or similar AP nuke mid?

Fiddlestocks, Morgana, Kassadin and Mordekaiser do well against LeBlanc.

The most common tactic against Le Blanc seems to be champions with high survivability against magic damage, like Galio.

The community shares some opinions regarding counter picks against Le Blanc.


Yes Using scoreboards as mentioned by Schism, and the /spawnpoint command.

However you are dividing up your teams, just add a command block that fires when assigning someone to a team that sets the player's spawnpoint.

For example you could have a set of commands like this, triggered by a button or pressure plate: /scoreboard teams join blue @p[r=2]/tp @p[r=2] 0

64/spawnpoint @p[r=2] 0 64 64

You can use WorldGuard , a bukkit plugin (that's a SMP server, you can run that on your own PC and simply connect to it with an unmodded client).

With WorldGuard, you can set region-specific spawn points, as is desribed under Regions/Flags , flag spawn .

This is not trivial to setup the first time, but once done it's precisely what you want.

It is absolutely impossible to achieve this without any mods (with current Minecraft versions).

However, since WorldGuard is a server mod, neither you nor anyone else connecting to that server (if desired), will need a modded client .

Just note that directly after a Minecraft update (such as 1.3 at the moment), bukkit will require some time to update and you have to stick to the currently supported client version number.

I don't believe there is a vanilla way to have true multiple spawn points (though there is a plethora of mods and plugins that will allow this) -- and even if there was a way, I don't know how you'd manage to assign teams first.

However, I think you can get what you want using the new Scoreboard system.

After assigning members to a team ( /scoreboard teams join blue Notch Jeb_ Dinnerbone , done either manually or with a command block )

, you can use a command block to teleport the entire team to a starting location, using /tp @a[team=blue] 400 64 400 .

This can be done with command blocks: By putting tripwires over the whole spawn area, you can trigger a command block whenever a new player joins the server, which you can use to set their spawn point.

You can build in whatever logic you like to set different spawnpoints randomly, or in a series.

Sethbling goes through the process of creating the above structure in this video:

As long as you are okay with having them be VERY close together (though separated by walls), this design can work.(top view)B =

bedX = wallO =

valid spawn location OOXOO

OOXOO XXXBXXX XXXBXXX OOXOO

OOXOO

Once the player sleeps in the bed, when they die, they will spawn in one of the valid locations.

To choose which one, simply fill the others with blocks using pistons.

Since the bed is inaccessible from everywhere but the top, you can make branching paths leading to other beds.

Question: I'm fine using any mods to DO it, and use a program like mcedit. However, the final time that it's played, it can't have any mods installed.   I'd also like to know how to chose which spawn to make the user spawn at.

How do I make multiple spawn points in minecraft vanilla?

You can't do this without any mods. You can use a plugin called WorldGuard.

Minecraft does not include a way to manage multiple spawn points, thus an implementation of mods is required.

It seems that users are proposing the usage of mods.


I've found that fast traveling between blacksmiths as they restock is much more efficient than mining as a method of leveling smithing.

Ore veins are few and far between and as far as I know, the respawn time is when the area resets.

Furthermore, the act of smelting does not by itself give you experience.

For that reason, I found bouncing between War Maiden's in Whiterun, Alvor in Riverwood and Beirand in Solitude, buying their entire stock of usable ore, ingots and leather, turning it into weapons or armor then selling those back to them was the fastest method.

Since you gain experience in smithing proportional to the value of the items you create, there are a few items that can make the process more efficient.

Those are the Forgemaster Fingers and the Notched Pickaxe .

You can use the enchantments on these items to improve the items you create beyond you current skill level.

I also found that for each type of item you can create (Orcish, Elven, etc.)

there is an item with the highest input to value ratio.

If you are going to grind smithing, it is best to grind whatever item this is for your level.

You can refer to the tables on the relevant type.

For instance, for Dwarven smithing , the bow has by far the highest ratio as it requires only two dwarven ingots and an iron ingot.

As ever with Skyrim, UESPWiki is your friend.

Region Location Veins Ores IngotsWhiterun Hold Halted Stream Camp 16 4 Solitude Solitude Blacksmith 5 42Winterhold Fort Fellhammer 10 10

Falkreath Hold Embershard Mine 9 2 2

The Rift Treva's Watch 1 3 18 Hjaalmarch Sorli's House 4 19 Haafingar East Empire Company Warehouse 21 Falkreath Hold Knifepoint Ridge 6 3

The Reach Blind Cliff Cave 6

Eastmarch Gloombound Mine 6

The Pale Iron-Breaker Mine 6 Riften Blacksmith 2 15

The Reach

Left Hand Mine 5

The Reach Nchuand-Zel 4

Hjaalmarch Rockwallow Mine 4

The Pale Forsaken Cave 11 Haafingar Haafingar Stormcloak Camp 10 The Pale Nightgate Inn 10 Hjaalmarch Stonehills 10

The Rift Forelhost 5 5 Haafingar Jala's House 9 Haafingar Solitude Lighthouse 1 8 Eastmarch Lost Knife Hideout 3

The Rift Northwind Mine 3 Solitude Proudspire Manor 8 Solitude Evette San's House 5 Whiterun Hold

Riverwood

5 The Reach Understone Keep 4 1

The one that I've found more easy to farm is going to Halted Stream Camp, northeast of Witherun, there will be few guys to kill, go into the mine, kill everyone and in the table of the chief bandit will be a spell book, use it, it will transform iron ores to gold and etc, if you're low in magicka use the wait tool, and put in one hour every time your magicka is low, hope it helpd :D

I've found that farming ore is too time consuming.

Find a vendor that sells it, buy them out, sell them something (if you have something) that will get your money back, then quick-save, attack them, quick-load and they have money and inventory back in full.

Rinse and repeat as long as you want to.

Works great for grabbing ingredients too.

I use it for buying the following:

black soul gems (as well as the others)

(Falion) ingredients (anyone that is an alchemist) ore/ingots/leather (any blacksmith)

building materials (any general sales vendor)

First off, go to Halted Stream camp.

Mine all of the ore since you're there, but remember to pick up the spell tome on the table, Transmute, and process to turn your iron to silver and silver to gold.

Go around to every blacksmith you can find and buy all their iron ore.

(Also should be jotted that general traders also sell ore.)

Another mine you might try is Iron-Breaker Mine in Dawnstar.

After you've turned all of that iron into gold, smelt it and make gold rings.

(The gold rings sell for more than the Emulates and you don't have to waste precious gems on them.

Also I would suggest having the warrior stone activated as well as having Lover's Comfort.)

Get the dwarven smith feat and raid dwarf fort/mines.

They are usually so loaded with scrap that you can't get enough of it.

If you cant get the feat then focus on raising money and buying smith materials.

Improve your speech feats until you are getting good deals on your stuff.

Enchanting and Smithing were the first skills I got to a hundred on, fairly rapidly.

The better you get the more you can resell your products for and thus buy more crafting materials.

Eventually you start clearing out smiths inventories.

You're going to want to go to Halted Steam Camp just like a bunch of other people said before me (gather ore, get the spell book, bla bla bla...), until this point it was rather self-explanatory, but now you're going to want to use for your best soul gems and enchant a helmet, armor, ring and amulet with fortify alteration.

A good idea would be drinking an enchanters elixir first, And

if you're enchanting Skill is good enough

you can reduce the magica cost of your transmute spell to 0%.

As for ore, there's the aforementioned Halted Steam Camp, Iron Breaker Mine, traveling between blacksmiths and general traders and there's even a Forsworn mine in the Reach that exclusively has gold ore (can't remember what it's called though).

Rinse and repeat with the traders until the mines are replenished and you're golden [literaly].

Its better to buy from blacksmith in all town finding ore is much harder and need more timefunny thing the first and only time i found ore in the world i didnt have a pick axe to farm it with

Question: I want to level up my blacksmithing, but I can't find enough ores to do it. I've farmed all dungeons, that I've farmed so far (I'm level 11) and bought all ores\ingots from NPCs. So are there respawn timers on ore sources, and what are the best places to farm it?

Where can you farm ore in Skyrim?

Fast traveling between blacksmiths is more efficient than mining.

While areas that someone can mine ore is listed by the community, buying from vendors seems the most used method to gather ore.

Users suggest to buy the ore, instead of farming.


Yes, this is entirely possible.

I keep meaning to do it myself, but haven't gotten around to it.

Villagers will breed until there are .35*[number of doors] villagers.

To be defined as a house, the building must have at least one block with no opaque blocks blocking its view of the sky.

In Minecraft 1.8, the Willingness mechanic was introduced in order to make it more difficult to rapidly breed villagers.

A villager will always become willing to breed the first time a new offer is traded, and has a 20% chance of becoming willing from each subsequent trade of that offer.

Alternatively, a villager can become willing by having 3 bread, 12 carrots, 12 potatoes, or 12 beetroots in a single stack in their inventory.

Upon becoming willing, the villager will consume the required food from their inventory.

If a villager has more than the required amount of food (generally from farming) they will throw the excess food to other villagers.

You can also throw food to villagers yourself to get them to the required food level.

Source

Yes, a village can be expanded.

The Village House A building is a village house if it has a wooden door , an "inside" and an "outside" .

The "inside" needs a light level of less than 15 and should not have a direct view of the sky, while the outside needs a light level of 15 and a direct view of the sky.

The "inside" is the side which has more "roof" blocks than the other side of the door, with the "roof" blocks being within a five block range from the door.

A house does not have any requirements other than those three.

An example of the smallest house is something like this:

"The dirt blocks the light from reaching the space below it, and so counts as a roof block.

There is one "inside" space, covered by a roof block, on the right side of the image and zero on the left.

Since one is more than zero, there are more covered spaces on one side of the door than there are on the other, and so the game counts this as a house."

Breeding of Villagers Villagers will try to breed to keep the population above 35% of the total amount of houses.

A villager must become "willing" in order to breed .

If you want to make villagers willing, you can add a farm, or give the villager either 3 bread items, 12 carrots, 12 potatoes or 12 beetroots.

Villagers with too much food will throw their food to other villagers, in order to make them willing too.

You can also make them willing by trading with them.

When trading a new item with them for the first time, they will become willing.

They also have a 1/5 chance to become willing once you trade with them.

If they become willing after you trade with them, green "sparkly" particles will appear above them.

These particles are called happyVillager .

Warning in Regard to Expansion Note that a Zombie Siege can occur if a player is in the village and if the number of houses is above 10 or the number of villagers is above 20.

As of 1.8, villager mechanics are changed, to where you can still build houses the same way as before (a door and a block at least 5 blocks behind it, you can put extra doors in between)

but the villagers will not breed until the are "willing.

" You must trade with a villager until green particles appear, and then do it again for a nearby villager.

So, the answer to your question is yes.

It just takes a lot of resources and time.

Villagers will only breed when they are "willing".

This can be achieved through trading and by ensuring they have lots of food (either 3 bread, 12 carrots, 12 potatoes, or 12 beetroots in one stack in their inventory).

After mating, they will no longer be willing, and must be made willing again.

All this is trumped by the door rule - villagers will mate until the number of adult villagers equals or is more than 35% of the number of doors in the village.

"Villager generators" still work in 1.10.2 though, what I normally do is surround a farm (garden,field) with doors and then place a block above each door on the "inside" of the farm.

I have a village with 12 naturally occurring doors as well as three of my generators and my village population currently includes 12 adults, four children and an iron golem.

The amount of villagers depends on the amount of doors.

You must place the door with an "inside" and "outside".

You will need to place a block next to door to count as a roof.

Then you will be able to breed villagers.

Villagers will breed until the number of adult villagers equals or is more than 35% of the number of doors in the village, oddly enough.

Just exit Minecraft and enter it again, and their jobs will update, giving them a different robe.

There!

Now you have a nice growing village.

You must have an Iron Golem or fences protecting them from zombies.

Question: Villages. Can someone legitimatly expand a village by building more houses for villagers (Testificates) to breed and fill? Would these houses have any conditions to be met beyond a roof and a door?

Can I make the Village bigger?

A village can be expanded.
A village can be expanded.

The community agrees that it is possible to expand villages.


You can destroy lots of stuff: Mall's black and white signs Stores glasses Glass runways/railings Glass roof Glass shelves in some of the stores Wine bottles in the wine store Vases and poteries at the antique store Sport car's windows in the showroom Shoe box stacks (tip: directly shoot the top of the stack) Computers and headphones at the Pear store ATMs if you have a saw Clothing stores and gym can be burned down with a gas can (cf.

mission's assets) Note that trip mines can prove useful in this level: simply plant one in the middle of an area where you want to blast stuff (liquor bottles for instance) and shoot at it.

You can add gas cans to your assets in this mission which can be used to set the gym, clothing stores and a few other places I think on fire.

Another good tactic, and one which will earn you the Steam achievement "Shoot the Glass!", is shooting the upper level windows upstairs.

They are just below the skylight, and are panel glazed.

I also tend to shoot out all the black and white shop signs and mall brand signs.

There is a car in the car show room.

That counts too as well as a wine store where you can destroy glass bottles.

I would like to know how does the gym and clothes stores count towards the total?

Pretty much everything that breaks counts toward your goal, If you place a trip mine in the "Pear Store" that will gain a lot of damage.

Also the wine bottles in the liquor store, and the car in the showroom are all great ways to rack up the damage fast.

Question: In Mallcrashers, your goal is to destroy $50000 worth of property. I know destroying store glasses counts towards the goal. Destroying the glass railings seems to count, too.  What else counts towards it?

What counts towards the goal in Mallcrashers?

Pretty much everything that breaks adds to your goal, like the wine bottles, glass shelves and car windows. You can add gas cans to your assets that can be used to set things on fire.

More or less, anything that can be destroyed can count into achieving Mallcrashers.

The community lists things that can be destroyed.


The easiest way is to get the rocket boots from the desert fortress.

Equip the obsidian crown and the monkey staff.

Then just hold j to stay in the air until your fireballs kill him.

No sweat

To beat him I used the octopus king crown with obsidian, the summoning tribal spear, and the boots of introspection.

Just wait while you spawn minions.

When there's enough minions between you and the monster, or when the monster wakes up, start shooting fireballs (having the red shark fin also helps).

Get your magic upgraded at well using pain au chocolat a couple of time and then go attack him with no weapon equipped.

Put thorns shield everywhere and keep teleporting when you are near him, when you have put enough thorn shield

wake him up with a fire ball and then teleport back

he will go thru all the thorn shield and die.

I used the boots and obsidian crown and enchanted monkey staff to fire loads of fireballs.

Then when he came near me I teleported and jumped around!

Obsidian Walls + Obsidian Crown + Black Demons

+ NO WEAPON (only attacks the obsidian walls anyway).

U will need the black book of magic found in the hole to summon an obsidian wall and shoot from afar

My combo was boots on introspection (potion x) + obsidian wall + staff

Get at least 1556 health, which is what I did, then get pink enchanted gloves, octopus crown with jaspers, rocket boots and black demons spell

If you have a scythe, run up to it, and just before you attack it, drink a berserker potion.

You have a giant spoon of doom, use beserk potion, and black hole

I used Obsidian Octopus King Thingamadoohickey and pink enchanted gloves with boots of introspection.

He doesn't awaken until his health is at about 1,600 so you can hit him with fireballs until he's at about 1,700 (Octopi could wake him)

Make sure you have no ranged weapons either.

Try to get the octopi to build a tower to stand on, then use acid rain over and over

(he stops when you're so far above him).

Octopi will help you out as you acidinate him.

Good luck, and may the Lollipops be with you!

spam obsidian wall when he woke up, take introspection boots, take monkey staff enchanted and when its not a real problem, just reset the wall each time you can.

your magic will to the job, plus he can't hurt you one poor time cause of the wall.

easy.

edit: it works everytimes.

just wait he woke up, set the wall when he is near you.

spam the wall.

the magic attack the nougat.

even with the wall :D

re edit: it seems its just the fireball who goes on the monster..

take octopus crown enchanced (jaspers) who launch fireballs.

Ps: you can spam the fight for free candies!

\o/

I put on the staff, octopus crown with jaspers, knight's armour, pink enchanted gloves and the boots of introspection.

I just kept teleporting around and occasionally used a fireball or black demon.

The actual, simplest way, is to get the boots of introspection --which you can get by defeating yourself when you drink the x potion, and wear the normal octopus crown-- and have the enchanted tribal spear.

Then just spam fire ball.

You should also --if doing this technique-- have the enchanted red gloves and probably octopus crown with jaspers.

This is basically the easiest way to defeat the naught monster and farm candies.

That's what I do.

It was super easy.

HOPE YOU FIND THIS HELPFUL!

use tribal spear and octopus crown with obsidianthen make sure a ton of octopuses are in front of you and then summon fireballs at himI tried that and I did it first

tryI hope it works for you

Question: I'm trying to get past the Giant Nougat monster in the castle but can't seem to get past him. Every time he one shots me. I've tried to teleport constantly while using the monkey wizard staff, and even got behind him but he still managed to kill me. How do I get past him?

How do I beat the giant nougat monster?

Try getting the rocket boots from the desert fortress, the black book of magic and the Obsidian crown. If you have a scythe, run up to it, and just before you attack it, drink a berserker potion.

It seems that in order to beat the nougat monster, specific items are needed, such as rocket boots and obsidian crown.


Although tank doesn't look like the best vehicle, I found it very good to use in mountain level when all attributes are maxed.

By my experience, the best vehicle is the 4x4 Diesel.

It allows to go upwards easily and is difficult to turn down.

Also, you will have enought fuel to think the difficult jumps (or try again some of them) due to is long duration fuel.

I don't have every vehicle unlocked, but I got pretty far with monster truck and super diesel 4x4.

I don't think there is one vehicle that is the best, but a vehicle type.

mountain is very well, mounatainy.

so you want a vehicle with good climbing ability, but not too much power that you just flip over when trying to climb.

I would guess the dune buggy and hovercraft would work very well here as their descriptions say they are the best climbers (but again, I don't have them unlocked)

I unlocked all the vehicles and stages.

According to me, the diesel 4×4 and race car are the best, as you need speed to cross this stage.

You can try the race car or dragster.

My current best is 1850m with the Hovercraft (stability 18/20), so you could probably do more.

I touch pretty much only with the back of the car, advatage is that oyu can vertically upwards, as long as something is touching the ground.

Plus you can't get stuck in a small dip in the terrain.

The Mountain stage works best with vehicles that are good at making short, steep climbs, and are resilient to flipping.

Generally, that means the Tank, and in my experience this stage is no exception.

My best run has by far been with the Tank, at 2114 meters.

Next up is Monster Truck at only 1363 meters.

The treads on the tank also handle the large number of sharp points very well, when other vehicles get stuck with a tire on either side of the point.

Question: Which vehicle is more appropriate for the "Mountain" stage of  Hill Climb Racing ?

Which vehicle is more appropriate for the mountain stage of Hill Climb Racing?

Tank is good in mountain level, while the diesel 4x4 and monster truck give you speed to cross this stage.

There are few vehicles that are proper for the mountain stage, such as the tank and the 4x4 diesel.


Yes, it possible to do so.

Though, it's really not recommended due to the resource costs involved.

To make (or access) the dojo itself, you must first create or join a clan.

Then someone needs to make the Clan Key (the blueprint of this will be added to the player's foundry once they join a clan).

The resources required are the following: 1

Morphic 500 Polymer Bundle 500 Ferrite 1500 Credits 12 Hours to build Afterwards, the basic Clan Dojo, with a basic Clan hall as the starting room, is created.

Now, resource costs for building other rooms (connectors, reactors, research facilities, etc.) are scaled depending on what clan size bracket you fall into (in this case, your supposed clan will fall into the Ghost Clan bracket - 1-10 members in total).

Yet still, they are quite expensive for a small number of players to handle, especially due to the usage of "rare" resources at higher levels (such as Forma).

Unless you have a large stockpile of resources and credits, it's suggested to have at least 4-6 members to build a basic dojo with the important facilities.

But, it's certainly doable with 1-2 people, though not recommended.

I strongly suggest you pay a visit to the Warframe wiki page on Clan Dojos for more information on each room type's costs, as well as for pre-planning the layout.

Remember, you don't want to waste resources destroying and creating more rooms than necessary!

Yes it is definitely possible to do a fully functional and practical Dojo by yourself.

The resources can be gathered quite "quickly", quickly in quotes, because research costs 3 days to do

so you have three days to smartly farm for the next thing to buy.

For a fully functional, Research-aimed Dojo you need 15 Formae, you don't need to get them straight away, mind you, and I'm sure if you don't want to research specific stuff or want it to be not as pretty as to work as a real home for your future clan

you can get less Formae and start away, I'd personally start the build at 2 Formae.

Here is how my Clan looks like, built by one person, farmed by one person and started around 75% of the research also by one person:

You start with a clan hall, with 2 doors, this hall is free and requires no forma.

The first hallway I start with a Reactor, then I started building all the impractical stuff you don't need to visit or even see to have a functioning Dojo, my goal was the Grandest Clan Hall which gives you 6 free doors and AMPLE space for Trading posts and the 4 useful research centers.

Reactor -- Clan Hall -- Great Clan Hall -- Greater Clan Hall -- (T-Connector leading to an Oracle) --

Grand --(Cross

Connector with two reactors) -- Elevator

So basically one long corridor with all the energy needs you have and the Oracle, a thoroughly useless room you need for research.

Up until now you have used 10 Formae.

The elevator is the starting point for the next bit Elevator -- Grandest Clan Hall

Now you have 6 free doors, I put all 4 research centers, Tenno Lab, Energy Lab, Bio Lab and Chem Lab on the sides of the Grandest Hall, the front door leads to the elevator and the back door leads to a cross connector, and then an obstacle course and two free nodes.

Everything behind the back door is up to you entirely.

Now make Grandest Clan Hall your home

and you basically have a massive room with ALL research avaible :D

Very possible.

I've built 65 rooms by myself.

If you enjoy playing the game and, as mentioned above, use your time wisely between builds it isn't that difficult.

Forma will become your biggest nightmare though.

Each room requires 1 and it takes ~ 20 minutes for even a chance of getting the blueprint for one.

This was basically a majority of my time on warframe, farming forma after forma on void runs.

Yes you can.

I did.

I built a full 100 room clan unlike any clan

I`ve see in the whole game.

Also decorated them to full capacity.

Decoration was done by members but rooms were entirely done by me.

100% can be done, we did it to get away from being constantly asked to play in the rails everyday.

So just 4 of us and alot of mat's and forma, you will need a forma for every room.

And we rushed rooms with plat also.

We built one of the biggest dojo's I have seen for in that time.

Put elevator going up to put your reactors in so everything you need is on the same level and have the grandest hall your main.

Like all your research labs and trade and where to spawn etc.

Just makes everything way more easy.

Hope you's get it done.

I would say it is

but def easier with more people.

I'm doing this myself right now and as a fairly new player I've found all resources, no matter how rare, pretty easy to come by.

The only exception to this (and the major roadblock you will encounter) is acquiring formas.

These can be found in the Void, through alert missions or purchased for 20p.

Asssuming you want to do this as cheaply as possible, I recommend finding a warframe that's good for solo play.

Rhino and Loki come readily to mind.

With a good solo warframe you'll be able to solo some of the void missions and with luck collect a few formas.

Hope that helps.

I made my clan by myself before I invited members

so yes it's possible.

But it cost a hell of resources, expansively Formas

As leader of a Clan that was mostly made by me, I have to say it is possible, but everytime I work for my Clan Dojo

I end up getting a lack of very common resources and credits, so it is possible, but not recommended.

Question: Is it possible for an one-or-two-person clan to build a dojo? If so, what are the resources involved?   I'd like to experience the whole Dojo building experience so I don't plan to join an existing Clan with a dojo already.

Can a single player build a clan dojo?

It is possible to do a fully functional and practical Dojo by yourself. We did it to get away from being constantly asked to play in the rails everyday.

While it is a difficult task, that requires heavy time investment, it is possible for a single player to build a functional clan dojo.

The community suggests that it is possible to solo build a clan dojo.


Addressing the Wii part of the question.

As previous answers showed, there are 2 factors in consideration when emulating:

the hardware present at the console and the software present at your PC.

A Wii has the following specs (taken from Wikipedia ): CPU: IBM PowerPC "Broadway" (Single-Core @ 729MHz) Graphics: ATI "Hollywood" (@ 243 MHz) As you can see, in terms of processing power, a modern PC clearly surpasses a Wii.

Hence, it is possible to emulate Wii on a PC.

But this just opens the possibility.

In order for this to become a reality, one needs to write specific software.

Why?

The reasons are too complex to discuss at Arqade but short story the hardware of both console and PC don't talk the same language, and the emulator ends up being a translator program between your PC and the software made for Wii.

The complexity of such program increases as the complexity of the console increases.

As the Wii is comparatively simpler than the XBox or the PS3 systems, there exists some emulators for it.

XBox and PS3, however, are slightly more complex systems.

The XBox in particular is based around a standard PC.

Microsoft however made several modifications to the underlying systems and issued custom hardware.

This, coupled with the difficulty of reverse-engineering all the processes involved and translating them to a PC, makes the existing XBox emulators more of experiments.

The reasoning I use here for the original XBox can be expanded to XBox 360 or the PS3.

As of yet, there is no PS3 or Xbox 360 emulator that can run games.

The things you find online are either a hoax, viruses or scam, so do yourself a favour and don't download any of these programs (especially if they are linked in a youtube video).

There are Xbox 360 and PS3 emulators in development currently: Xbox 360 Emulator Project - GitHub PS3 Emulator Project -

GitHub PS3 and XBox

360 emulation is tough but not impossible.

The two emulators are very much 'work in progress' but soon they will run some games (the Xbox 360 project is further along).

Emulating a PS3 is a difficult task because it's main processor, Cell, resembles a modern GPU more than a regular CPU.

There are several slices of RAM which are only accessible by their respective cores and the main overwatch core, which also communicates between peripherals and the GPU.

This contrasts with normal PC processors where cores access the same memory and (with some considerations) are completely transparent to any executable code.

From there emerges the problem that PS3's code cannot be just translated on the spot automatically, meaning that whole processor has to be simulated .

In addition to this, some games on the PS3 use output from its GPU for other computations, so that part of the console would have to work like a real thing as well , which just deepens the issue.

This could potentially be solved with a GPGPU approach, given that the hardware has sufficient space to store a shader which works just as Cell's core does.

As of now, the emulator is mostly proof-of-concept.

I agree with @5pike`s answer but want to make a small addition.

First, why this happens.

Even today Xbox 360 and PS3 are pretty decent pieces of hardware.

To emulate those one will need insanely powerful PC and people willing to dig into those propietary consoles and write complex emulation software (both consoles have unique gaming-oriented hardware).

But not all is lost, actually.

It`s not

that

just you want to play those games, MS and Sony want you to play them too (and pay for them)!

So the work is in progress and the first actual solution from Sony was already announced: Playstation Now .

It`s

a streaming service that allows to play PS3 (and some other) games on different devices.

That does not include PC yet, but Eventually the service will expand beyond PlayStation platforms and Sony devices, allowing you to stream PlayStation games across a broad range of Internet-connected devices.

So my take on the question is the following: as long as Xbox360 and PS3 remain worthwhile platforms, our best bet for playing their exclusives are services from Sony and MS themselves.

They are not here yet, but coming.

As for independent emulators and such - I just don`t see it happening, not for a long time.

But that`s only my opinion anyways =)

Question: I'm a guy that only plays on PC, but there are some really decent games on Xbox 360 and PS3, that are made exclusively for these platforms.  I was wondering if it's possible to emulate consoles of that generation on a PC? If so, what software would I use? What are the hardware requirements?

Is it possible to emulate an Xbox 360 or PS3?

There are Xbox 360 and PS3 emulators in development currently.  Emulating a PS3 is a difficult task because it's main processor, Cell, resembles a modern GPU more than a regular CPU.

While it is a difficult task, it seems that there are currently emulators capable of playing console games, in development.

A user is implying that there are emulators in development.

While few other people are saying that it is not easy to emulate consoles.


I have found them here for the Beta 1.02: C:\Users\USERNAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings\

There are 2 files of interest: "Custom.binds" and "StartPreset.start"

If you copy the Custom.binds file to MyName.binds (or something) it will appear in the drop-down menu for you to choose from.

I think I found them!

I don't know if they added them since the beta came out, or what.

But It looks like custom bindings are saved in a file here:

\Users\USER\Local\Frontier Developments\Elite Dangerous\Options\Bindings

On the Mac they are stored in : ~/Library/Application Support/Frontier Developments/Elite Dangerous/Options/Bindings Where ~/ is your user folder /Users/<your_user_name>/Library/Application Supp...

Found it a bit silly i couldnt just add comments for clarification but can provide a new answer.

Regardless, just to update / concur:

Elite Dangerous Horizons V2018.12.17.190809 Location: C:\Users\ USERNAME \AppData\Local\Frontier

Developments\Elite

Dangerous\Options\Bindings\

AS stated previously;"There are 2 files of interest: " Custom.binds " and " StartPreset.start ""

But you dont need to do anything with the startpreset file,

when in-game that file will update to whatever you last 'loaded'.

When COPYING to make additional config profiles, as stated in a comment by GERT.

You need to edit the PRESETNAME inside the file as well as the actual file name.

What i noticed was that the baseline Custom.binds file didnt have that option

but i had an extra file called custom.3.0.binds which did have a preset.

So copy that one, edit the file name and preset inside the file, save and reload your game.

I did all this in testing setup for a 3D mouse (3Dconnexion) for very fine controls esp for docking [which i was only able to get working by using ControlMyJoystick as by default this does not work well at all].

Question: I'd like to easily backup my controls in Elite: Dangerous. Does anyone know where the controls are stored, or a way to find out? Thanks!

Where is the file Elite Dangerous stores the controls?

If you copy the  Custom.binds  file to  MyName.binds  (or something) it will appear in the drop-down menu for you to choose from.

Elite Dangerous seem that stores key bindings in files that are located in specific folders..

The community states the location of the files.