There's two more places I can think of.

In order of progression: Painted World of Ariamis

This is the place where I did my farming after Dark Root Garden wasn't cutting it anymore.

First, you will need to: Find the Peculiar Doll in the Undead Asylum on your second visit.

For instructions on how to return to Undead Asylum, check this video.

The doll can be found in the same cell where you started the game.

Reach Anor Londo and locate the big room where the Painted Guards are.

You will find a huge painting on the wall.

Descend to the floor level and touch the painting to be transported into the Painted World of Ariamis.

Progress through the level until you reach a sort of town square, where you will find a slew of Phalanx mobs.

These are the creatures you will be farming.

Across this courtyard, you will find a door that opens up and leads you to the starting bonfire.

You will need an AOE damage spell for this method.

Poison Mist is a good choice for low levels, since Phalanx are weak to poison.

They move slowly, so you can run up to them and cast Poison Mist one or two times while moving in circles around them.

Just wait for a few seconds and they will die.

With the Covetous Silver Serpent Ring equipped, this method will net you around 9000 souls in a few seconds.

Just run back to the bonfire and repeat.

If you are a caster class, you will be able to speed up the farming by using strong AOE spells.

For instance, I play a faith build character.

My Wrath of the Gods spell managed to kill all Phalanx with a single cast, netting me 9000 souls every 20 - 30 seconds.

I spent more time running up to the town square than killing them.

The Homeward miracle will speed up this process considerably.

Now this method requires you to side track from the main story progress.

Another method you can try, which doesn't require you to do any side-quest is farming Dark Anor Londo.

Dark Anor Londo:

After beating the Ornstein and Smough encounter, you will meet Gwyneavere.

If you hurt her she will disappear and Anor Londo will become Dark.

Warning:

Making Gwyneavere disappear means you won't be able to join the Princess' Guard covenant for the rest of your current play-through.

In Dark Anor Londo, only Painted Guards and Silver Knights will remain, the rest will be gone, including the giants and archer right outside Ornstein and Smough's fog wall.

Instead, you will find two NPCs here.

You can kill them for around 6000 souls with the Covetous Silver Serpent ring equipped.

The trick is, they will only respawn if you leave Anor Londo and return.

However, you can use Homeward Miracle to return to the previous bonfire where you rested at.

The NPCs will also reappear.

The painted world I leveled up to level 123 there in my opinion its the best place to grind use the symbol of avarice (rare drop from mimics) and the gold serpent ring and 15 humanity and your soul rate

should skyrocket

I did it for a very short time also.

In my opinion the best place to farm souls at later soul levels is the Tomb of Giants.

Right at the end of the tombs before the Gravelord Nito bossfight, there is an area with infinitely directly respawning baby skeletons.

While they only grant 100 Souls each on new game, they are killed in one hit with a decent weapon, and you will most likely kill several of them with one strike.

And they respawn within seconds, which means you won't have to go back to the bonfire.

Additionally, they drop humanity fairly commonly (especially with the Gold Serpent ring and some humanity), so it is a good place to farm both at the same time.

You can get thousands of souls and quite a bit of humanity very fast there.

Being that glitches are accepted answers , the dupe glitch can be used on any boss soul to use the soul without being consumed.

This can actually be used on any consumable with a confirmation prompt, including Fire Keeper Souls which give you +5 humanity when consumed and a full heal.

Well I farm at Anor Londo before disrupting the princess, after killing Ornstein and Smough.

Rest at the princess bonfire.

Just killing the 2 sentinels and the knight will give you just under 10000 souls (with gold covenant ring and mimic hat) and only takes 1 min.

And if you kill the 2 minor sentinels and the 9 lighting bros, that gives you over 10000 more.

With my claymore at +15, it takes me about 1 1/2 mins.

Question: I'm already aware of:   The sealed area of Darkroot Garden.   This is normally a fantastic area to grind, but I'm currently in theForest Hunter covenant and need to stay in it so I can purchase itemsfrom Shiva of the East.   In the Undead Burg, shooting the dragon causing him to kill theundead soldiers on the bridge.   This is fine for lower levels, but at SL50, 300 souls per go doesn'treally cut it anymore.  Are there any other good areas for soul farming?

What areas offer serious soul farming?

At later soul level, the bext place is the Tomb of Giants? You can also farm at the Painted World or Ariamis and Anor Londo.

Players propose a series of areas to fulfill the task of farming souls.

Listed areas to farm souls, based on player experiences.


Another tip for the future for vanilla players who still use F3: When you die, do not respawn.

Instead quit to the main menu.

Now open up a different world and hit F3.

Now quit that different world, and go back to your main world.

You'll still be dead, but now you'll be able to see your coordinates.

Hit F2 to take a screenshot

and you can then respawn and run to the coordinates that you've screenshotted.

Note that the items you've dropped will not despawn until they're in a loaded chunk for five minutes (cumulatively).

So, if you're a LONG way away, take some time to gear up properly; you don't need to hurry until you're close enough that those chunks are loaded again.

This is a tip for the future.

I've noticed, that you are OK with playing non-vanilla, so I recommend you to install the Rei's Minimap .

It's an awesome map mod, with all kinds of useful utilities, including the automatic death point logging (don't forget to turn it on) - it will put a cross on the place, where you died the last time.

However, these crosses accumulate pretty fast, so try to remember to delete them from the map, if you don't need them anymore.

Otherwise, some day you will run a couple of thousands of blocks just for nothing.

You can use the tool itemfinder .

It lists all dropped items in the world, sorted by age and last chunk update.

(Disclaimer: I'm the developer.)

You should be able to look around your world using an map editing tool such as MCEdit to find your airship and items.

All the answers here either show tips that can't be used if you are beyond the death screen or link to 3rd party apps that are either outdated or not available on all platforms.

This is why I recommend Minutor ( Official Website ).

It's available for Windows/

MacOS/

Debian here .

And also for Arch Linux here .

Others probably work if you compile it from source It shows you a map of your world where you can optionally display entities like dropped items (See View | Entity Overlay | Items or press Ctrl

+ i ).

You'll find your inventory in no time.

Question: In my single player world, I landed my airship (pchan3's mod) to kill a few endermen, instead, I got killed by some mobs and lost a bunch of stuff. My spaceship is still out there (and probably my loot too). Is there a tool/mod with which I can process my world to find the location of the airship (and the dropped items) ?

Find coordinates of fallen items in minecraft

You can use the itemfinder, MCEdit or Minutor.

The commynity seems to heavily propose pro activity by using third party software.

Third party plug ins and tools are advised.


Does it increase my speech skill when I wear fortify speechcraft and haggling clothes and drink fortify haggling potions?

These are skill modifiers.

They provide an increased speech skill while working, but do not raise your speech skill or provide skill experience.

How can I level up my speech skill?

Does selling items and persuade people to tell the truth increase my speech skill?

You can persuade people, but the opportunities to do so are few and far between.

You can also find a speech trainer to convert gold directly into skill levels.

This gets expensive above skill 50.

Instead, the fastest way is to interact with a merchant.

Both buying and selling provide speech experience.

The amount of gold determines this amount.

Selling 5 items for 20 gold

each or 1 item for 100 gold grant the same skill experience.

If you just buy and sell the same item back and forth to a merchant, you'll rack up a bunch of skill experience while only losing a portion of the item's value in the process.

You could also combine this with other skills...

Buy ingredients, craft a potion, sell it.

Buy materials, make a weapon, enchant it, sell it.

The more money that changes hands, the more speech skill you will gain.

I found it very effective to try and steal from guards, then persuade them to overlook it.

They will let you go once.

Every guard will let you go exactly once, the second time around that exact guard will not look the other way, but instead he will arrest you.

This has been patched and is no longer possible.

There is also a glitch that you can use to get speech up to max really fast: Summary for those who can't watch the video:

Go into the Black-Briar Meadery in Riften (after 8:00am, when it opens) and talk to the guy working there.

Ask him about Maven, choose the "(Persuade)" option, repeat.

(You might need to bribe him the first few times to get your Speech high enough to have a Persuade option.)

The fastest way is to barter i.e sell stuff to merchants.

Persuading people also increases your speech skill, but it is easier to increase it by selling items since finding people to "convince" is more time-consuming.

Good luck!

SPOILER, even larger glitch

Fastest way to increase speech is by geting something with fortify alchemy (eg ring), create fortify restoration potion and drink it, then unequip and reequip the ring and create another potion.

Repeat until you have effect like +6544564% alchemy (just masching numbers, but ingame

it looks similar) and create superstrong and super expensive potions.

Sell just one and you have 100 speech (and in the process you got 100 alchemy)

ps don't megaboost enchanting it can crash your game when you want to enchant with +

much% enchanting This exploit is game breaking, you can use it to make bows that oneshot anything (500+ damage), and other unreasonable bonuses.

And then its even easier than playing on easy, so why bother.

But its easy way how to get last few points of alchemy/speech, so I recomend not using it or using it ONLY for those level ups (and then use "normal" falmer helmet trick to make strong equip, but not so ridiculously strong).

Try taking 20 cabbages, sell them and then buy them back.

It costs very little because of the low item cost.

What I did was make a new character (Breton or Nord, since they are the only ones that get +5 to speech) and then I picked all the plants and killed a bunch of animals, combined with the stuff from Helgen Keep.

I got a couple of level ups from selling the stuff to Lucan.

Do this a lot whenever travelling

and then you will make a lot of money and level up speech a lot.

Also level up stamina when doing this, so you have a larger carrying capacity.

Go to riften and go to the black briar shop speak to Ungrien and speak to him about maven black briar then after that persuade him to tell you the truth if about 10 mins you will have 70 speech then go to riverwood and speak to the man in the shop next to the forge and invest in his company then do two 24 hour time passes then go back in the shop and sell loads of items and u will have 10K gold

Question: How can I level up my speech skill? Does selling items and persuading people increase my speech skill? Does it increase my speech skill when I wear fortify speechcraft and haggling clothes and drink fortify haggling potions?

What is the fastest way to level up my speech skill?

Find a speech trainer to convert gold into skill levels. You can also buy and sell the same item back and forth to a merchant and rack up skill experience. Another method is persuading people, which increases your speech skill.

The community is detailing some actions someone can do while interacting with NPCs, in order to level up the skill in question.

It is implied that interacting with NPCs will help leveling up the speech skill.


This is a simple answer, I just saved-signed out and logged back in.

They were in their rooms where they belonged!

It happened also to me.

The Guide and the Nurse decided to go hiking for no apparent reason.

The way I made them go into their houses?

Simply put, I paved them the way in.

First I locked them in a cave, then I made a way of little steps for them to come to my house.

That's all.

For me it worked.

I had trouble assigning rooms to NPCs too.

It turned out to be because the house I was attempting to assign them was too close to some Corruption.

Try getting rid of any Ebonstone or vile/corrupt grass you have nearby.

Also note that NPCs won't share a home with each other.

Thirdly note that the NPCs will "teleport" around if you leave the area for awhile and come back.

This may be what you're looking for if you're having trouble leading them somewhere.

NPCs teleport to their rooms at night when they are outside everyone's view area

Go somewhere where you're not gonna see them, like mining, for a half an hour or so and they'll most likely be back in their rooms.

And also try to designate rooms to the NPCs by going into the inventory and on the right side, beside your equipment etc, click on the little house and click on an NPC icon, and clicking on a room

I find that if you build a staircase of wooden platforms at the side of your house, with wooden platforms between each floor, the NPCs just walk up it to their room.

Some may be a bit slow about it, but it always works.

Sorry if I didn't explain it very well however.

The same thing happened with me.

I had to carefully pave a path for him and block the way behind him so he couldn't go back when he went forward .

I made it so he only had to jump up one block at a time.

It takes a while but it works.

Question: In Terraria, when a new NPC arrives, I see my friends NPC's to go inside like a charm. For me though, I have walked away from them, gone to the underworld away from them, done every little tip people have given me, but the NPC's NEVER spawn inside my house. I have to manually make a staircase for them to walk inside.Can someone help me?

How do you get NPC's to go inside their houses?

Go somewhere you won't see them for a while and when you come back the NPC should be in there. Make sure the house isn't too close to Corruption.

It seems that the NPCs have a weird pathing. Players found ways to force NPCs to do what they are supposed.

The community offers some details on how to make NPCs go into their rooms.


Here are the advantages/disadvantages as shown on UESP :

If Paarthurnax dies: Arngeir retracts the Greybeard's hospitality, and it is no longer possible to ask him for the locations of Word Walls .

Paarthurnax will no longer be around to provide meditation bonuses to certain Shouts .

The Blades will welcome you once again, enabling the completion of Delphine 's recruitment quest.

Esbern will offer to take bones and scales in order to create a potion which grants a powerful permanent bonus to damage versus Dragons (currently, however, the potion is bugged and does nothing).

The Greybeards will not host a peace treaty, making the Civil War questline mandatory to complete in order to proceed with the Main Quest (if Season Unending has not been completed and the Civil War questline has not already been completed).

If Paarthurnax lives: The quest will never disappear from the journal, and the dialogue options concerning the player's decision will remain for all the characters concerned.

(This may be a glitch, as Paarthurnax is labeled essential after the Main Quest is completed).

(Edit:

Tell the Greybeards you wont kill Paarthurnax to remove from journal.

Works sometimes, but not every time.)

Arngeir will still disclose the location of Word Walls.

Paarthurnax will still provide meditation bonuses for Shout words.

Paarthurnax will appear for an extra cutscene after Alduin's defeat, wherein he details his plans to rein in the Dragons and teach them to live under the Way of the Voice.

Delphine's recruitment quest will remain uncompleted.

Esbern will not offer to create the potion.

You need to kill Paarthurnax to get back into blades.

Some sources suggest that it is not possible to kill that dragon after the main quest, but regardless I have managed to kill it straight after the main quest line.

Wiki shows all the pros and cons for killing this dragon

If you have Steam theirs a mod called The Paarthurnax Dilemma by Arthmoor.

That lets you talk the blades out of killing him.

If you've already completed the main quest, you're actually unable to kill Paarthurnax.

He's marked as Essential after you finish the main quest.

If you'd like to remove the quest-log entry, you can try talking to Arngeir and telling him you don't intend to kill Paarthurnax - that should remove it from your journal, though reports are mixed about just how effective that is.

(Some users report that they are still able to kill Paarthurnax after completion of the main quest.)

It seems the results will not be very good at this moment, so just beware.

Here are results for kill Paathurnaax: If he's dead, The blades will greet you with warm welcome in Sky Haven Temple whenever you talk to them.

The greybeards won't be able to talk to you since you killed Paathurnaax.

Arngier will say: "We have nothing to say to each other.

Paathurnaax's muder is beyond my powers of forgiveness."

Because of the treachery to Paathurnaax, the greybeards won't host the peace treaty of the civil war and the dragon menace if you haven't did Season Unending and talked to the Blades instead of the Greybeards.

Since they can't talk to you, they won't be able to let you find out all the locations of the words of power because of the dialogue.

Even if you force it with cheats, it still won't work.

Since Paathurnaax is dead, he won't let you meditate on word of power.

If you let him alive, The blades will still tell you to kill him.

The quest will be stuck in your journal.

You can remove it by talking to the greybeards about what the Blades are up to about the dragon.

Arngier will still tell you about word of power now that you explore by yourself.

Paathurnaax will be at the end to the game talking about the prophecy of the dragosn and Dragonborn.

Esbern won't create the potion.

It's better to not kill him.

The Greybeards care about the voice and and dragonborn and the prophecy.

The Blades all they care about is the dragonborn and alduin and paathurnaax.

Question: So, I have brought 3 followers to the bladesI then was asked to kill Paarthurnax. If I don't kill him, the blades no longer speak to me.  I've finished the main story line.  At this point, do I gain anything from killing Paarthurnax, will I be able to have all my followers hang out at the temple? Is there a way to actually bring the blades back up?

What will I stand to gain from killing Paarthurnax and getting back in good standing with the Blades?

If Paarthurnax dies then the Greybeard's hospitality is retracted and there will no longer be meditation bonuses to certain Shouts. However, the Blades will welcome you in Sky Haven.

It is implied that death of Paarthurnax impacts the narrative of the game.

The community lists what will happen by killing Paarthurnax.


This is a high alchemy calculator:

You can find the most profitable items to alch on here every day.

Dicing and flowering and such are incredibly unreliable.

Killing mature grotworms near Port Sarim will harvest about 1.7 Billion gp if you do it for 1 month.

You make about 3m an hour!

It commonly drops rune items and ores/seeds/armour/potions and the legendary royal dragonhide.

It is the absolutly best way to make cash quick.

You can always cut down trees and sell them in the Grand Exchange.

With just those skills you can do nothing other than woodcutting.

If you want to give us more info then we can help you more.

There are a number of money making methods in the game.

The most obvious example with the information given is woodcutting.

Given these stats, I'm going to assume that you have reasonable stats in everything else, for the sake of simplicity.

If you have completed Throne of Miscelania (and, optionally, but desirably, Royal Trouble), then you can use Kingdom Managing to make money.

The profits on each thing vary depending on current market prices, so check this calculator can be helpful to optimize profits.

There are several ways to earn money in Rune Scape which everyone knows, like cutting yews or killing Green (Wildy), Blue (East Falador) or Black (Same dungeon than blue) Dragons.

But these methods will make you play and click for ever and you will only get a decent amount of money with it.

If you want to know some money making methods that will make you really rich, and with rich I mean earn over 100M per month, I will sum them for you.

I haven't played for over a year now but

last time I played I earned over 150M the last month.

I got a bank of Green h'ween, Santa DClaws and 45M cash.

My three methods: Dual arena Scamming (look on youtube for useful and powerful dual arena scams) Merching (also decent you should do this smart and with some friends, create a clan and make other people suffer from your profits) Dicing!!

With his method I earned most of my money.

I never really liked the game itself

but I did like making money.

I created my own clan with website .

The whole dicing process is explained at the clan website which is still online.

Ít is important not to scam people because even if they win they will always come back to dice again and eventually they will lose because you got 55% chance to win

and they got 45% chance.

I started with 30M which I made with merching (there are plenty of merch guides on the Internet) and with that 30M

I did 500k bets max

, that means a 1M pot because you put 500k in the pot from yourelf.

What you can do still is to buy seeds (cabbage at 3gp, hammerstone at 5gp, Jute at 5gp, and asgarnian at 4gp)

then sell them to Olivia in Draynor Village for more cash (Cabbage 7gp, Hammerstone 18gp, Jute 25gp, asgarnian at 16gp)!

Note that this is a realistic version of the accepted answer which was made by Young Guilo.

Killing mature grotworms near Port Sarim will harvest about 360 Million gp if you do it for 1 month.

You make about 3m an hour!

It commonly drops rune items and ores/seeds/armour/potions and the legendary royal dragonhide.

It is the absolutly best way to make cash quick.

the math - 3.000.000 gp (3m) / hour, playing for an average of 4 hours a day results in 12.000.000 gp (12m) per day, if you do this for one month it'll result in 360.000.000 gp (360m) / month

Question: I have 99 magic, 99 fletching, 91 firemaking and 83 woodcutting, and no money.  How can I make money using the skills I listed above?

Money making in Runescape

You can cut down trees and sell them, kill mature grotworms or Dragons. You can also do woodcutting.

The community tend to believe that it is logical to follow few common paths, regarding the money making methods, while few people found other means to complete such a feat.

Farming money by killing mobs and selling the drops, is recommended.

Taking into consideration the details given in the question, it is proposed to make money via woodcutting.

A specific method, of making money, is described.


In my experience, being in the fleet and going "/1

[my class] LFG [name of flashpoint]" works reasonably well.

Alternately, paying attention to General and responding when someone goes "[flashpoint] group LF[number]M" for much the same reason.

EDIT :

Update 1.3 introduced the Group Finder Queue , and gives out bonus commendations once a day for using it.

Learn it.

Use it.

The more people who use it well, the better it works.

Gather in the flashpoint location and flag yourself in /who or in the Social window (Press "O") as LFG, you can also leave a short note there (E.g., "LFG Hammer" or just "hammer").

You can then search for people with LFG tags.

It's nice tool, but it's a shame not many people use it.

Most people post in general, so I would just do it.

It's effective.

Sometimes you'll also find people waiting outside the start area for the quest, and you can invite them or vice-versa.

It's particularly unambiguous if you or they have the purple LFG icon hovering above you by setting your status in the /who list, as Krazer notes.

I've noticed that most people don't use the LFG flag, unfortunately.. See Andrzej's answer for a description of the new Group Finder tool, which is another option.

With the recent addition of patch 1.3, the Group Finder is by far the easiest/most effective way to get groups together for flashpoints (both heroic and normal), story-mode Operations, and heroic quests on planets.

It's available from level 10 onwards as a tab next to the minimap.

See the linked official guide for full details.

Posting in channels can be an effective way of finding groups (though not as ideal as an automatic queueing system or a commonly used /who system).

Other games that do have these more effective systems still manage groups with this method.

That said, a piece of advice: If you are partied with no one else, but are willing to start a party, post with "LFM" instead of "LFG".

People will be more likely to send you a tell if they too are looking.

Question: So I just got my first empire Flashpoint, a 2 player job. Since it starts from the fleet, I don't really want to just ask in fleet general chat if anyone wants to do the quest with me. Is there a better way to find groups for Flashpoints? Such as a built in system that I am missing?

What is the most common method to find a group for a Flashpoint?

Try the Group Finder Queue which is the easiest way to get groups together.

While most in the community tend to agree, regarding the ways of finding groups, it seems that the solution someone picks, is hit or miss.

It is mentioned that the client supports an in game way to find groups.

Some people tend to believe that using the social mechanics of the game, might help finding a group.


If you can't find sheep for wool (I'm assuming)

you can always kill spiders and craft their string into wool. http://www.minecraftwiki.net/wiki/String

The best solution is to simply go for a walk and look for them.

Bring a sword, food and wheat.

I tend to find sheep in open stretches of a "plains" biome devoid of trees.

I've also had decent success finding them on the side of hills, again, devoid of trees.

They tend to flock in groups of 6 or so.

If you find any sheep simply hold the wheat in your hand and they will follow you around.

Use this to corral them into a pen/holding area for future use or to find them again.

Another option is to load up a program like MCEdit and look around the world for entities (small red blocks), select them, analyze (to ensure you have sheep or not other mobs or dropped items), then copy and paste.

Not quite as easy as it sounds but can sometimes help.

You can encourage passive mobs like Sheep to spawn by creating a large, flat grassy area.

They only spawn on grass blocks, so having a big, open, flat grass field gives you more chances.

Relevant wiki pages: Sheep Grass

I had this problem when I first started playing - couldn't figure out how to make bread so just killed everything nearby and ate it.

Didn't realise they wouldn't respawn.

Ended up just heading into the next chunk, building a large enclosed area and luring that chunk's sheep into it.

Once there it was easy to breed them.

You can always go to another chunk, and just keep running around with wheat until sheep, pigs, cows, chickens, etc start to followe

but if your scared to get lost, put lamps down where your trail is, and we getting animals to follow you, you have to keep turning around and making sue they are still folowing or make sure they see the wool, its better to just walk backwards watching them the entire way.

Question: I am currently playing Minecraft 1.1 and I can't find any sheep! I know that there are sheep in this world because I have seen the same world in videos with sheep. Does anyone have any tips or ideas on what I should do? I simply  can't  find any sheep at all!

What to do when I can't find sheep?

Create a large, grassy area to encourage sheep to spawn. You can also walk around with wheat until sheep start to follow you.

It seems that the community is, more or less, on the same page. Apart from third party software usage, there is indeed a way to either replace the sheeps or find them while exploring.

The user is speaking about a substitute to sheep.

It is instructed that the player should explore.


If you are going the pure mage route, then the general guideline is to invest heavily in Magic.

Stamina is for running and special attacks with weapons.

Since you will be casting spells in light (or no armor), stamina has very little use for you.

Try investing in a horse for those long runs.

Health is something that you can invest in if you feel you die too much.

However, there are significant number of protection spells in Alteration (Skins) and Restoration (Wards) that you should have ample protection with your magic alone.

Also remember that you can permanently stun an opponent with destruction dual cast perk "Impact".

So that leaves dumping the rest of your points in magic, allowing you to cast spells more often.

Remember though, that investing heavily in magic makes it harder to make a "hybrid" character in the later levels, once you've maxed out your destruction tree.

My recommendation would be building your magika to 300-400 ranges then putting the rest in your health.

It is good to have a bigger pool of magika

but it won't do you any good if you cannot live through the fight and not having enough magika regen by your clothing enchants will leave you with an empty magika pool.

EDIT(To rephrase): "There does not seem to be any explicit penalty for spellcasting in heavy armor.

However, armored mages do miss out on the magicka regen and spell cost reduction provided by robes.

At higher levels, the Enchanting skill can be used to place these effects on armor.

In addition, a three-perk commitment to the Restoration tree increases Magicka Regen by 50%.

This perk requires a higher level and perk commitment, but also negates the inferior defense of most robes."

--- Start out with robes then move to light armor with enchanting.

I learnt the hard way that for a pure mage, investing in health is best.

But yet, this is because I'm willing to exploit Enchanting.

My first mage had 500 magicka and 200 health and 100 stamina.

I was getting one-shotted as my enemies leveled up with me.

The game just kept growing harder, and I was forced to sneak about and plan too carefully every tiny encounter in every dungeon.

The bears and saber cats were the worst.

They come up from behind and with no armor to protect me, I'm dead in one bite.

My second mage however, concentrated on collecting soul gems (steal, buy, whatever is necessary) - filling them with souls, and enchanting weapons with "Banish".

I brought my magicka to 150 and put every other point into Health.

Selling all those weapons made a mountain of gold, and once I had all the right perks, I enchanted Robes and jewelry to grant free magicka in every school of magic.

I mostly don the free conjuration/destruction gear, but when I need to cast a particulary expensive alteration/illusion spell, I wear the clothes for those schools.

That, combined with Impact + Argis the bulwark in some decent ebony armor, made my character quite unstoppable.

Any fight with me spawns a couple of dremora (twin souls), and I stun the archers and mages who fight from the background with impact (many times one-shotting them) - I also like the Bound Bow when I sneak for fun, and sneaking is easy because I wear no armor.

I put it all in Magicka until I start feeling squishy, then start putting it in health.

Watch out for the leveling tiers (10,20...)

when the NPCs get harder, but for a pure mage, you only need enough Health to avoid getting 1 shotted, but you can never have to much Magicka.

Of course, Alteration's _Skin spells help you survive with less, so they're worth it in the long run.

Magicka always recovers faster with a Mage character, especially if you invest in Restoration.

I only use Wards against other Magic, especially Dragons, but once you get to Ward Absorb, you can use it to power destruction spells.

So in answer to your question, the ration is as much Health as you need, the rest in Magicka, and Stamina is for fighters.

If you're really worried about it, Redguards make great spellswords, and can sprint indefinitely for a madminute with their racial power.

You can also enhance you stats with the Gaulder Amulets, and Rahgot if you really want Stamina.

(No mage should need more than 200 stamina.)

Enchanting (and sometimes smithing) can substitute for any shortage of stat points.

A suit of legendary armor enchanted with resist magic will make you nearly impervious to damage (with the exception of poison and fall damage).

You can also enchant your gear to give you free casting of any school of magic, removing the need for a large mana pool, provided you're willing to stick to that school or swap equipment accordingly.

A weapon of drain stamine will make sure you never run out of stamina in combat.

Personally, I prefer a large mana pool and some health (~300 health or so is good at later levels) + damage nullifying gear, to avoid the tedium of swapping apparel to cast expensive spells.

I may be speaking for myself, but I honestly wouldn't put much emphasis on Magicka.

Now before you throw the downvote button hear me out.

As someone who invests heavily on enchanting, and alchemy, it is entirely possible to achieve 100% Destruction Magic Magicka reduction.

In short, spells will cost you absolutely nothing.

Stamina would be great for running long distances (along with Healing perk to allow you to restore Stamina), but I would focus on Health a bit more.

I've overhauled the game battle mechanic to make it extremely difficult,

as a result, health is crucial.

But these are just my thoughts.

Question: As a mage, I've put every single choice into magic, but I'm wondering how often I should be leveling up health or stamina.  Is there a good ratio to follow?

Which is best stat to level up when playing mage: health, magika, or stamina?

Invest heavily in magic. Build up to 300-400 ranges and put the rest into health.

The most common belief is that as a mage you should invest in magicka but few other players tend to believe differently.

It is described that investing in magicka gives the best results.

Players believe that investing in health is better.


AEDRA Unlike the Daedra, these don't have an organized each-prince-has-a-quest-and-good-rewardformat.

But they do exist, although we'll have to define them more loosely:

Dibella Kynareth - Weak albeit unique reward.

Unless you like saving trees.

A lot.

Mara AFAICT the following have no proper quests: Akatosh Arkay (aside from a minor fetch quest in Whiterun that nets you a pittance in gold)

Julianos Stendarr

(But since the Vigilants of Stendarr are out and hunting werewolves, it's entirely possible in DLC.

They have a lodge in Dawnstar.)

Talos (well, aside from fighting the Thalmor at every turn)

Zenithar DAEDRA

There are some Daedric quests that might be fine for your paragon of morality to still do.

I'll try to avoid spoilers, but here are the Daedric Quests by prince and evilness:

Probably fine: Azura -

Just some necromancer hunting Clavicus Vile

- Just don't do

everything Clavicus says Malacath - You ultimately help the Orcs Meridia - Pretty much the definition of Lawful Good Nocturnal - Part of the Thieves Guild questline Sheogorath - You "help" Pelagius have some self-confidence Ambiguous: Mehrunes Dagon - If you wait too long instead of following Dagon's command to kill someone, that person will attack you, which still satisfies Dagon.

But it is Dagon.

Mephala - The quest is fine, but the reward is only marginally useful if you're averse to killing friends Vaermina - Good only if you let the staff be destroyed, which means no reward Questionable: Hircine - Werewolf hunting Sanguine - Drinking games, although you do fix all the mayhem you cause Evil: Boethiah - Murder Hermaeus Mora -

But seriously, he's trying to get to the Heart of Lorkhan ?

Also, if you don't like elves this switches to the Good category.

Molag Bal - Torture Namira - Cannibalism Peryite

- You inhale hallucinogens then wipe out a den of his followers

There is 1 daedric quest for every daedric prince with the sole exception of Jyggalag.

So in total there are 16 daedric quests.

Every quest will involve the daedric artifact of that prince in some way.

There are only two quests for the Divines (Technically "Aedra", but they are always referred to as "Divines" in dialog): The Heart of Dibella and The Book of Love (Mara)

The other six (+1) Divines do not have associated quests in the base game.

What about Kynes token (Kyne is Kynareth).

A man named Fjolti who lives in the south near Autumn Watch Tower will send you to kill spirit guardians and you receive a necklace that looks like the Gaulder Amulet.

Well, it depends what you class as aedra, according to the wiki staff of magnus classes as a aedric artifact http://elderscrolls.wikia.com/wiki/Aedric_Artifacts

so doing mages story would count out as helping a aedra.

Also a good reward.

Depending if you have dawnguard auriel is the elvish version of akatosh (Same person according to lore) getting his bow and saving the world would count as helping a aedra.

Also good reward.

Then there is Kyne/Kynareth's Sacred Trials with a honestly crap reward.

Now there is The Heart of Dibella but the reward is again crap.

Hope this helps

the Gildergreen sapling also could count as an Aedric quest because of the the association of the tree in Whiterun with Kynareth.

It is a priestess of Kynareth who gives out the quest.

And, of course, siding with the Stormcloaks helps out that ol' ninth divine, Mr. Talos.

Question: I've completed Meridia's mission, and received dawn breaker (EDIT: oh, I would have never done this if I realized she was a Daedra!) :(  I also completed the Sybil of Dibella mission and became an Agent of Dibella.  I would like to know if there are any more  Aedric  quests in the game, I cannot play the Daedric quests with my current character who is rather straight-up and conscientious...

Are there any quests for the Eight/Nine Divines?

Try Dibella Kynareth, Mara Afaict, Julianos Stendarr, Talos, Heart of Dibella, Sacred Trials or the Gildergreen Sapling.

There is no explicit answer to this question and the provided answers are based on an open oriented interpretation.

While the community provides an answer, this answer is based on a loose definition .


It's pretty much just for the bragging rights, you can't "cash in" your score.

But you can get freebees for using your Xbox.

If you are an Xbox Live Gold member on Xbox Live in certain regions you are eligible for the rewards program, read all the details here: http://rewards.xbox.com/

Although it used to mean nothing but how "eleet" you are, the Xbox Live Rewards system has announced that you will get increasing benefits based on your gamerscore, including discounts and free gifts, with the highest tier unlocking at 25,000 gamerscore.

There's nothing particularly exciting on offer, but signing up is free.

Beyond this, there are a few other things you can do with the Xbox gamerscore/achievement system: Getting all the achievements in a game (typically 1,000 gamerscore in a retail game, and 200 in a XBLA game, usually plus some if there's DLC)

will add that game to your "Completed" list, which tracks all of your completed games.

It's possible to select a game, look at the achievement list, and compare your score on that game to another person's.

This can give you an idea about how far they've played in a game compared to you, or whether or not you both own a particular game.

It will also allow you to join current friends who are playing the game, in a game party for that specific game.

Microsoft publishes an API for interacting with the gamercard system, which people have used to create online playercard generators, which you can use to add your gamerscore and recently played games, among other things, to a forum signature or similar.

Gamerscore doesn't have any function other than bragging rights.

Each account keeps a running total of Gamerscore earned across all games using that account.

While Achievements do not provide benefits for most games, you can link Ubisoft games such as Assassin's Creed: Revelations to your Ubisoft uPlay account to earn rewards for gaining certain achievements.

There are often a few achievements that provide credits that you can spend on new character appearances, missions, abilities, and other nice items.

As Tycho points out , while you think Gamerscore and achievements are for you, they are more likely a very cunning way of tracking your gaming demographics.

Consider the fact that Microsoft makes them a requirement for all games (except Indie).

While many folks (such as myself), love to collect "cheavos" by the stack - they provide a feedback mechanism to hardware and software developers better than any survey.

From such statistics you can determine how many hours into a game a typical player plays, what the historical mix of game genres has been (FPS/RPG/Sports/etc), if more players choose the "good" options or "evil" options, among other things.

Sinister, isn't it? :)

They are of no use.

They're just to show your friends how good you are at gaming.

Question: So, I have been playing Xbox 360 for a while now, and have collected quite a few points towards my Gamerscore. It seems like each player has their own points, and they are cumulative across all games. Is there anything I can actually do with them, or are they just for bragging rights?

What do the Xbox 360 achievement points (or "gamerscore") do?

It is mostly for bragging rights. However, the Xbox Live Rewards now means you will get increasing benefits based on your gamerscore.

The community points out that there is no meaningful usage of earned achievement points.

It is stated that the achievement points are of no use.


Unfortunately, Skyrim does not provide a method for displaying its FPS to the player.

The console command tdt

(ToggleDebugText) was expected to work by many players, as it did in previous Bethesda games.

It doesn't work in Skyrim, though, so third-party software really is your only choice in this case.

I've used FRAPS successfully with Skyrim, the free version is sufficient for just an FPS readout.

In general, if a game or its engine doesn't specifically provide an implementation of an FPS readout (usually via some sort of console command or similar), then additional software is your only choice.

You can use the Elys MemInfo SKSE plugin to display FPS along with several other useful statistics in-game.

This will likely result in more accurate readings and is simpler than using a separate tool.

Requirements:

Skyrim version

1.1.21 or above is required.

Skyrim Script Extender version 1.1 or above.

At least Windows XP SP1.

Installing:

Extract the content of this archive into your Skyrim folder.

( by default the folder is "C:\Program

Files (x86)\Steam\SteamApps\common\skyrim" )

If correctly extracted you should find SKSE_Elys_MemInfo.dll inside your "\DATA\SKSE\Plugins\" Usage: Hit

Scroll Lock in-game, direct gaze toward the top right corner of the screen.

Steam has an in-game FPS counter for any game built into the in-game settings.

From HowToGeek : In Steam (while no games are running), just head to Steam > Settings > In-Game and then pick a position for the FPS display from the “In-game FPS counter” dropdown.

Look at the corner of the screen you chose while playing a game and you'll see the FPS counter.

MSI Afterburner is another one you can use.

It was working then all of the sudden stopped for me.

Could be just something I am using interfering with it.

One thing worth a shot trying; Download, install, open up Right click on the monitor and go to properties Click the monitoring tab Go down to 'Active Hardware Motioning graphs' Check FPS and below that options

were to show Game Booster also has FPS options.

Will try FRAPS this time.

Above may work well for others or not.

Who knows.

Worth a shot as well.

If you are using ENB Series ( link ), just press * on your numpad.

If you have an EVGA video card their tuning utility has the ability to display fps in custom colors/locations.

Question: Really this goes for any game, but for my current needs, how do I measure my Frames per Second in Skyrim?  If possible I would like to avoid installing any additional software.

How do I find my frame rate (in FPS) in Skyrim?

Skyrim does not provide a method. However, you can use a plugin like Elys Meminfo, MSI Afterburner or Game Booster to see your FPS.

While Skyrim does not offer a way to look up FPS in game, there are many ways to do so, mainly by using a third party software or a mod.

It is stated that there is no in game way to look FPS.

The community suggests a plethora of external means to look up in game FPS.


I can tell you now there isn't a clear-cut winner for each role.

But there are definitely monsters that excel more than others in their roles.

Here's a list with some great monsters and why (this is partially taken from the official guide and partially my own experience): Commandos: Chichu: Has very high strength stats and the valuable armor breaker and various "feeder" abilities.

Dragoon:

According to the guide the most cost effective monster (easy to max out and has some great abilities like Feral Speed 2, ATB charge 2, and Armor Breaker).

Red/Golden Chocobo: Both have excellent potential but it would be wise to infuse them with pack mentality.

Tonberry / Don Tonberry

: They are amazing all-around

Commandos but Tonberry is probably a bit better seeing as Don Tonberry continually has poison on him.

Twilight Odin: Probably the most lopsided in stat growth and incredibly expensive to max out.

However, once you do max him out his stats are almost peerless and he is one of the few monsters capable of a full ATB gauge of six elements.

Ravagers: Buccaboo: Great early peaker that is recruitable early game and the cheapest source of Gilfinder 2.

Apotamkin: It's an early peaker with fairly high stats and has access to all elemental spells of the first two tiers and all physical strikes as well.

Although the monster only has a 2% chance of being recruited.

Blue Chocobo: Is the best choice for an ultimate all-around Ravager.

Although you should try to infuse elemental spells that it does not learn naturally and infuse it with useful passives.

Sentinels: Pulse Knight:

As an early game Sentinel it's the best and easy to max out.

It also boasts the +25% HP passive which you can later infuse into another Sentinel.

Bunkerbeast: Is a good choice for a long-term investment.

It learns Challenge early on and boasts a massive HP pool (8000-ish).

The only downside is that he doesn't learn Mediguard but you can infuse that ability.

Silver Chocobo: Offers final stats similar to Bunkerbeast but at a lower cost.

It's also the best chocobo to race with in Serendipity.

Saboteurs: Black Chocobo , Chelicerata , Necrosis , or Dendrobium .The

first three have the improved debuffing passive.

Dendrobium is a cheaper alternative and in all other ways just as viable.

Synergists:

Amanojake

: Notable only for infusion fodder learning all three of the en- spells which have high damage boosting potential.

Gahongas: Earliest monster you will encounter that has both Bravery and Faith although you might be struggling to maintain its development.

Yakshini:

One of the better choices as your main offensive Synergist for a large portion of the game.

It's fairly cheap to develop, relatively durable, and built for offense.

Purple Chocobo:

Best choice for a level 99 Synergist but given the advantages of narrow specialization you may wish to keep other Synergists as well.

Medics:

Caterchipillar:

Only natural bearer of the passive skill Resist Elements +30% and therefore makes for good infusion fodder.

Flanitor: Probably the most accessible source of both Cura and Esunada and learns Improved Cure 2.

Green Chocobo: Best candidate for a level 99 Medic

: just be sure you infuse Esuna and Esunada from a Flanitor.

Chichu is the best commando you can have: the other one I use isn't that great.

You can get Chichu by using Moogle Throw at a small group of flowers near the nomad camp in Archlyte Steppe.

My Proto Behemoth has 1400 str at level 40.

It's pretty much the best COM

I've come across.

Golden chocobo in 'a dying world' is a very good commando.

He is even better if you have 'pack mentality' infusion skill, along with two other chocobos in your paradigm pack.

For a decent early to mid game ravager you can't go wrong with a Gremlin.

Especially if you infuse some more spells!

Narasimha is a very good comander, can get him above 1000STR and has high HP, infuse him with 25% HP and is one of the few monsters that naterally can attain 6 ATB gauages, only downside is that his attacks are generally slower than other Coms despite him being a beast to have in battle probably the only monsters to rival chichu.

Gigantuar from the Archylete steppe is a good synergist.

He's the green cactus in the middle of the map.

Not too hard of a fight but hard to level.

He comes in as a grade 4.

I'm one of those gamers who has to do EVERYTHING in a RPG

so I've had him from the earliest point possible

and I still have yet to level him once

and I'm at Augusta Tower 200 AF.

Question: As the question states, what are the best end-game monsters to use for each role (e.g.  COM ,  RAV ,  SEN , etc.), and where can they be obtained? This should be excluding any pre-order specials or content otherwise inaccessible to the general public...  If there isn't a clear-cut "winner" for a single role, please post the options and what you gain / lose with each one.

What are the best end-game monsters of each role?

Chichu has very high strenght stats, Red/Golden Chocobo have excellent potential, Twilight Odin is lopsided in stat growth and expensive to max out, Buccaboo is a great early peaker, Blue Chocobo is an all-round ranger, Bunkerbeat is a long-term investment and Green Chocobo is a candidate for a 99 Medic.

While it is a complicated matter because of the complex mechanics, it seems that there are few monsters for each role that can be categorized as the best.

The community lists the best end game monsters, regarding each role.


It actually means "Unending Sorrow."

"Krosis" can mean both "sorry" (as Paarthurnax uses it) and "sorrow," apparently.

Otherwise we'd have a Dragon Priest named "Sorry."

It would seem like Paarthurnax's usage is less literal than elsewhere.

The word wall for the last word of Storm Call uses it thus:

Qethsegol vahrukiv sahsunaar

Do daniik vundeheim

ag Nahlaas naal qo do Unslaad krosis

(This) stone commemorates (the) villagers of doomed Vundeheim, burned alive by (the) Lightning of Unending Sorrow.

As for draugr being held against their wishes, there's some lore on a researcher who managed to gain their trust and infiltrate them .

They seem more fiercely territorial than anything.

[Not a complete answer, but too big to be a comment.]

Unslaad Krosis , literally means, "Eternal sorrow", according to UESP , and the lore page on draugr confirms that they do indeed say it.

However, the draugr were in life the servants of dragon priests, and upon their priest's death they would be entombed with him as his eternal servants and guardians; there appears to be nothing unwilling about it, and the lore article even specifically debunks the common Nord misconception that draugr are cursed.

Draugr are, in fact, the undead servants and guardians of their immortal dragon priests.

This leads me to conclude that they are not, in fact, apologizing to the Dovahkiin as they attempt to disembowel him/her, especially alongside another common phrase listed in the aforementioned lore article, Daanik Ah Dov , or "Doomed dragonhunter", which appears to clearly be a threat.

I cannot, however, offer a clarification of the meaning of Unslaad Krosis in the context of the draugr mutterings, other than to offer my personal observation that dragon language appears to be at least somewhat idiomatic, and that oftentimes words seem to have deeper philosophical meanings than what a direct English translation would suggest.

They are just being sarcastic.....

"Really sorry

but im gonna have to kill you now"

Krosis is a dragon priest.

Unslaad means Eternal or Immortal.

They say Immortal Krosis.

This also caught my attention the first few times I heard it.

As I understood it, they were apologizing profusely for attacking, and that confused me.

I kind of thought that it was against their will, like the ghosts at that one place (I can't remember it right off the top of my head) where they say things such as

, "I'm sorry!

This isn't what I want!"

But like the lore explains, the draugr were willing to worship dragons and the such, in life AND in death.

Maybe they say it right before they are about to die for real, as an apology to those they worship.

Like, "sorry, I'm about to be slashed by this guy, so I can't worship you anymore.

-shrug- that's just what I think.

Immortal Sorrow, in Nordic speech and speech native to Nordic legends sorrow was a past tense of sorry.

Draugr are enslaved Nords, who were enslaved by the dragon priests during their lives to commit unspeakable horrors in the names of the world eater Alduin against their will.

As a result it was thought that the gods, aka the Nine Divines, cursed them for their cowardice for not resisting the will of the dragon priests and the dragons.

As far as the doomed dragon hunter thing goes, it is probably a reference to the Blades, as in the draugr in particular that states it was probably a blade in the past enslaved by certain circumstances by the dragon priests for whatever reason.

Krosis was one of the main and most powerful dragon priests, and more often than not the ancient catacombs that you will find throughout Skyrim, and Solstheim (even those that do not have dragon priests in them)

will most likely reference Krosis, as their enslaver.

And even if that be the case I referenced the game to be sure and found that this is what the draugr are actually saying "Un unslaad Krosis".

There is an extra "un".

I listen to the media I recorded multiple times and even slowed it down to make sure.

There is an extra "un", which changes the meaning quite a bit.

It translates literally as Our unending sorrow, which shows us that they are indeed doing this against their will.

Their minds and souls are still intact, but their bodies are what is being controlled.

In Conjuration you learn that the mind and soul are separate entities, and without restoring a portion of the soul you cannot use reanimation spells, and without restoring the mind your reanimated corpses cannot attack, but you control their bodies in actuality, like a puppet master.

Seriously you should read the books in the Arcaneum on conjuration.

it explains it all.

I hope this helps.

I'm not entirely familiar with the topic but after reading all the attempted answers and comments I think it's fairly obvious they mean "

long live Krosis".

After studying a few languages I find that literal translations can lead you astray from the intended meaning.

Question: Draugr sometimes say "Unstaad Krosis" when attacking. I understand that means "many apologies" in dragon tongue (convo with Paarthurnax).   Does this hint that they are doing something against their wishes?

Are the Draugr apologizing to me?

While there are documents to help with the translation, regarding the languages included in Skyrim, the current phrase can have a variety of meanings.

It is implied that there is a different meanig behind the phrase in question.


IMHO, no.

Let me explain: crouching allow you to reduce your exposed surface, making you a smaller target.

It could be useful, but crouching has a downside: it impedes your mobility by reducing your speed.

Since most of the weapons allow somebody to one-shot or two-shot you, good speed and unpredictable movements are your greatest way to survive.

That's why most of the time, crouching is the easiest way to die.

yes it is.

Crouching reduces the amount of surface exposed to a possible enemy hit, while it is pretty much useless to use while walking it is usually used in midair, especially if you're moving in an area where you are an easy target.

It is not a big deal tho, sometime people may miss you because you crouched, but good players know how to shoot

Crouching in an unexpected moment can save your life.

One example is a shotgun infight - a crouch in the right second can negate a otherwise full hit.

Same goes for rail gun fights at medium distance.

And yes, for gauntlet as well.

When you crouch you move silently, I think most players crouch because they forget you can walk silently without crouching (I have it bound to shift).

Either that or they are just doing it because they can.

In some situations, I find it to be very useful :) In some maps, e.g. in Asylum (screenshot) , you can crouch and shoot through the gaps between a wall and the floor :) You'll have to aim quite precisely, but it can be a very effective technique.

Your target will most likely not expect it / won't immediately realize where the shots are fired from, so there's more chance of dealing fatal damage.

At least, that's what it does for me.

(oh noes, blew my cover)

I don't think it's of much use to have both players crouching, but it can be effective (and funny, I admit) to 'sneak up' to a target, jump up and surprise the other player or to deal blows with the gauntlet from your crouching position.

As a bit of a noob player, my first reaction would be to fire straight in front, which is a waste of ammo and by the time I've realized someone's kicking me from down below, I'm already dead.

Woops.

Crouching is good, for example, when sitting with gauntlet close to a teleport exit.

One common technique is to make tens of frags when playing FFA on Asylum by taking Quad Damage and meeting all players coming from teleport with a gauntlet.

For most of them this is an instant kill (150 damage in one hit) and crouching makes you a bit less visible from other parts of the map.

Question: In Quake Live I see users crouching when using gaunt or shotgun. Is there any advantage to crouching? Or are these players doing it for no reason?

Is crouching in Quake Live useful?

Crouching reduces your speed however it does reduce the surface exposed to an enemy hit.

While there is not any standard use for crouch, that might help a player accordingly, it is commonly applied as an action.

It is implied that crouching is not usefull at all or can handicap your gameplay.

Most people find different uses for crouch, while playing.


First of all, avoid using any vehicles, they get hard to steer pretty fast and you might pick coins by accident.

So unless you are sure you can control your vehicle, either avoid picking them up or destroy them intentionally as soon as possible.

In any event, turn off the magnetic vehicle add-ons if you have any.

Use powerups.

Buy the Head Start powerup and when using it stay close to the ground.

In my experience, 80% of the times you'll reach 750m without any coins.

Grab a few Quick Revive powerups as well, use them only if you've reached a significant distance without picking any coins (say, 1250m).

In the event you have a choice between death and picking up coins, die and revive yourself.

I'd avoid using the Final Blast unless it's a last resort, you may end up collecting coins while you tumble away, in any case, don't use it if you have a Quick Revive unless you've used that first.

Picking up tokens is up to you, they don't count against you, and you might get a revive or a Final Blast in the slot machine, but if you use them and get coins or cash them in you'd lose your mission.

I'd say - prefer to use powerups before spinning the wheel for the first time.

The mission isn't that hard, I've completed it successfully several times

(I finished all missions 8 times by now), it's just takes a mixture of skill, luck and clever use of powerups.

What I've found to be very useful on that is to turn off ALL magnetic upgrades (vehicle and, avoid getting any vehicles on the way.

while you're running, look to the right most part of the screen, the coins come in very specific patterns and are often easy to avoid if you remember the patterns.

I have completed all missions 24 times and I am now on my 25th play through.

the first 10 times, that mission was available on a normal basis (they repeated in the same order) since the big update it occurs less often, but still one of the hardest missions!

What I did before there was gadgets, I just stay on the ground and jump before zappers, some things that would help are air barry's, 1500 boost on the ground, final blast, gravity belt is optinal, and Quick revive.

If you are buying Gadgets just to win that mission or buying utility things like final blast then you can just buy the unlock for the mission, it will cost you 15,000.

I have done all the missions 30 times each and have never had enough money to buy quick revives and small blast and soon.

If you look at the right side or your screen and move away as soon as you see the coins, you should get it.

Don't get any vehicles or spin tokens because they are harder to control and you might spin yourself $1000 which you do not need.

I have a very simple answer: Stay on the very top of the screen for as long as you can.

Question: This is the last mission that I have to complete, but I can't seem to come up with a good strategy to complete the mission.  I always seem to inadvertently collect a coin or two along the way to 1750m.  Is there some sort of winning strategy to complete this mission?

What's a good strategy for completing the "Fly 1750m without collecting coins" mission in Jetpack Joyride

Avoid using any vehicles and turn off the magnetic vehicles add-ons if you have any. Avoid using Final Blast unless it's a last resort and stay on the top of the screen for as long as you can.

There are few strategies proposed to complete this feat.

It is instructed to utilize the game mechanics.


ways I do that (legally): Really mistreat someone (like your wife), hopefully they'll start a plot to kill you.

Put yourself in every battle you do, try to lose them ;)

In a more 'cheaty' way, you probably can load the game as one of your counts/dukes and select the plot to kill the liege :) then go back to yourself and wait until they succeed

One of the most reliable ways is to try and assassinate someone with very high intrigue.

They will discover your assassin, and then they are very likely to send an assassin after you.

If they fail, or don't send an assassin, just try again.

Conveniently, after you die the reputation hit from assassinations disappear.

Just keep throwing him in harms way.

Hunts, get into as many fights as possible, piss off the natives, go crusading at every chance.

That should up the odds nicely.

There's gamey ways to do it like Rodolfo stated, but who would do that?

You can also commit suicide.

This option is available in your decision tab, if your character has the "depressed" trait.

I'm uncertain when this was introduced; I don't think it was possible in 1.0.

Another way to get your heir on the throne is for your current character to be forced to give up the throne as a result of surrendering in an excommunication war or a war to dispose of a tyrannical liege.

In the case of the latter here are some ways to get your vassals motivated to stand up against your rule:

revoke their titles imprison

them execute said prisoners

I'm not sure

what the odds are they won't start a war for independence as opposed to a war to depose of their liege, but if your current ruler is a bit of a douche to start with it's another in-character way to get what you're after.

Question: The current ruler of my dynasty is a bit of an idiot. His heir shows much more promise; is there a way to get rid of my current ruler?

I dislike the current head of my dynasty, can I arrange an accident for him?

You can put yourself in every battle, mistreat someone so they plot to kill you or load the game as one of the counts and select plot to kill liege.

It is indeed possible to arrange an accident for a character and the community suggests few ways to do so.

The community provides few options by utilizing game mechanics.


As an infiltrator, you're deadliest at long range with a sniper rifle.

I find it most effective to use the cloak (1) to safely peek out of cover to line up headshots with the extra damage bonus, and (2) to reposition if the enemies get too close.

This tactic works great in multiplayer, where an infiltrator can solo pretty much any wave without a timed objective by kiting enemies around and only taking shots from a safe distance.

Cloaking provides a defensive benefit of being able to revive squad memebers without attracting fire.

Having played a bit further I have found cloak to be a bit more useful.

You can get a perk that allows you to use one power and still remain cloaked.

So you can cloak, get into a good position, take out a few enemies by using a power that has a blast range e.g. grenades, and then retreat.

I haven't found it to actually provide much benefit for headshots as the sniper rifle's time dilation makes this easy enough without cloaking.

Sneaking up behind is generally a bad idea, unless there's only one enemy left.

Using cloak for easier (and more damaging) headshots is the best use I've found so far, but you can refine it a little.

It's very useful for getting into a better position when under heavy fire, and it's great for reaching otherwise impossible angles and eliminating that annoying biotic in the back.

Other than that, just make sure you activate it as often as possible (unless you also maxed incinerate), even if you don't take advantage of being invisible the extra damage is reason enough to use it (though it's not really reason enough to max the skill, sorry =)

I recommend using Cloak Shot.

Deploy cloak and line up with sniper rifle.

The last perk for Tactical Cloak improves sniper damage by 40%.

Also useful is Incinerate, for armored enemies, useful when you have low ammo and just blasting Husks when they get too close.

This is very important.

Get your chosen sniper rifle to lvl5 VERY quickly; I can't stress this enough.

You'll be one-shotting enemies like nothing.

If you're going to buy alternate powers, I recommend Warp Ammo or Energy Drain.

E. Drain comes in handy when you're low on health.

You can drain enemies shields/health and gain it back.

Warp Ammo does really great damage, even better than Disruptor Ammo (I don't know much about it, so try another guide).

Now onto the important part: choosing your sniper rifle.

Everyone has preference: Viper for fire rate, Widow/Mantis for power, etc.

Personally, I recommend the Black Widow.

It has the power of a Widow (okay not entirely; it's weaker than the widow

but it's still able to one-shot almost as good) and it has 3 shots instead of 1 before you reload.

Also, the M-98 Widow and the Javelin.

If you've played the Widow, you've played the Javelin; they're that similar in stats.

If you're the type of player that wants more fire-rate than power, the Viperor Inscisor would be good for you.

They do decent damage and have a good firing rate.

Tactical Cloak is your best friend as it's used to escape fire.

Cloak Shot (DAT damage boost)

sneak-up for melee damage

(I guarantee you'll use this power the most).

The drawback is that, unlike in ME2, the AI is smarter and they still can shoot you if you cloak up close to them.

I find it is best used to retreat while damaged so you can be safe until your shields recharge.

I have found it occasionally useful for the damage boost

but only when the game gets stingy with thermal clips.

So.

basically I think it's useful for being a coward.

Question: I chose the infiltrator class and have maxed out the cloaking ability. Overall the class and their cloak ability still seems disappointing when compared to some of the other class abilities.  So far I have been using cloak to get easy headshots with the sniper rife at medium range or to sneak up behind a small group of enemies and melee them. But both of these strategies mean that I can only take out ~1 enemy before becoming uncloaked.  What is the most effective strategy for cloaking?

How do you use cloak effectively?

Infiltrators are deadliest at long range with a snifler rifle. Cloaking provides a defensive benefit so you can get into a good position and take a few enemies out using a power with a blast range.

A single ability, like the cloak, won't be really effective if won't combined with strategic gameplay and proper gear. The community proposes few ways that cloak can be properly used.


What you're dealing with is basically just the fact that it's a slower payoff than a melee specialization.

Sticking with the cloaking and sniping tactics will payoff.

You'll have to invest a lot into building your rifle up, but eventually most enemies will be one-shot kills unless they have multiple layers of shields.

Of course there is a lot more in the way of hybrid options in ME3 than there was in ME2

so some of it will be up to you and how you play the character.

Cloak + Shotgun

= AMAZING!

Right now my load out is:Mantis VWraith VShuriken V Cloak and Operational Mastery are at 6 and Fitness and Disruptor Ammo are at 5.

Everything else is at 1 until I max the others out.

Focus on getting your ammo powers up and your Tactical Cloak as well.

Also make sure your putting points into fitness for the incressed health and shields.

Only melee if you are flanking and only if it gives you a good postion to take cover after you decloak.

I would recommend trying to unlock the Quarian Infiltrator to gain access to Sabotage .

It's the equivalent of the AI Hacking ability in the previous games and there have been numerous threads popping up recently about how powerful the effect is since you can use it to turn Geth Prime and Geth Pyro enemies to your side temporarily.

You don't even need to deplete the enemy's shields before using it on them.

I believe that the fine gentlemen of the Beastie Boys said it best when they said Listen all of y'all

it's a sabotage

I play my infiltrator as a techy.

Sabotage, cryo ammo, incinerate, specced to stack damage and do combos.

And using the two powers thing with cloak ability.

No need for a sniper just use the tempest 5.

High rate of fire freezes EVERYTHING with cryo ammo and allows for easy triple damage incinerate.

Sabotage also doubles this if it precedes them.

Then maxing out your gear for power speed and damage.

This hits like a truck, but i suggest palling around with EDI for her overload.

Very useful.

I play my Shepherd character as a distance infiltrator which is serving me well on Insanity.

I equip myself with the Widow with extended clip and damage, placing Disruptor ammo on to take out sheilded ememies.

My secondary weapon is the Paladin heavy pistol with Cryo ammo to freeze those unshilded enemies.

I use cloaking with the extended duration to get good sniper points and take out enemies from a far.

I find that Liara and either Janik or Garrus complement the build.

As well as having this build in the multiplayer I also like playing with a shotgun build.

Upgrade the melee bonuses as well as the ability to use a power when cloaked.

Then take a heavy hitting shotgun, of which I prefer the Claymore or Geth, then cloak, cryo then shotgun.

I found this vídeo on youtube.

This guy are playing ME3 in insanity level without sniper... whit all points on melee dmg...

Watch 2:15

Question: In Mass Effect 3 I chose Infiltrator for the ability to snipe and Cloak, but so far I've found that I run out of Sinper Rifle ammo fairly quickly and  Cloak doesn't seem to help that much aside from the damage boost .  How can I play this class effectively and what skills should I focus on? The melee damage boost skill seems useless (except for the increased health) since even with cloak running in and bashing on enemies doesn't seem conducive to living, nor does it pair well with sniping.

How can I play Infiltrator effectively?

You'll have to invest a lot in building your rifle up and getting your ammo powers up. Make sure you put points into fitness.

Seems like there is no strict instructions as to how this class can be effective. It all comes down to taking advantage of mechanics and items.

Players are giving up their opinions regarding the effectiveness of the class.


The family interaction you can have with your spouse are; to get the lovers comfort bonus to get some money from a home shop for a daily meal Beyond that there is no interaction you can have with your spouse.

And no sex out of marriage either, this is a wholesome fun game about slaying dragons.

Yes , with the Hearthfire DLC .

Some of its features: Ability to adopt up to two children, who will move into your house.

Interact and play games to raise your new family.

Allow your child to keep a pet after it follows them home.

Some creature followers can also be kept as a pet.

If you wish to adopt children without moving into a new home, you may add a child's bedroom to an already purchased home in a major city.

Source:

UESP wiki, "

Skyrim - Hearthfire" article

You can't have your own, but you can adopt children from the Orphanage in Riften using this mod .

There is also a video showing how it's done.

Personally didn't try it myself, but looks like it cause the child you adopt to live in your home and act as a follower - roaming around the house, sitting and eating.

Not much, but better than nothing! :)

gaming.stackexchange.com/users/7652/Shadow Wizard is Ear For You

There is also this mod called Clover the orphan that adds a girl named Clover the orphan and you can pick her up at the orphanage just make sure you either have no followers at the time or a mod that allows for more followers otherwise she will not join you.

It is not possible at the current time in Skyrim.

But on September 3, 2012 an expansion pack is being released which allows you to build a house from scratch an actually own land.

It also includes the option of having children.

No, it is not possible to have children in Skyrim.

Aside from marrying and having your spouse cook dinner for you, there is decidedly limited spousal interaction.

If you are using a PC, you can download this mod which will allow you to adopt children from Riften, if you really want a little brat.

No, you can not have children in vanilla Skyrim.

Question: Is it possible to have children in Skyrim?

Can you have children in Skyrim?

It is not possible to have children at the moment. You can adopt Clover the orphan, or children from Riften.

While some people tend to believe that it is not possible to have children in Skyrim, it seems that it is actually possible by using DLC or mods.

The community suggests that it is possible to have children in Skyrim by buying a DLC or use mods.

People being absolut that there is no way of having children in Skyrim.


You can find things that are not on the planets.

Namely, fuel deposits from destroyed fueling stations.

From all the scanning I've done, all the major war assets and quest related stuff were from planets.

The only thing not on planets were the extra fuel, which comes in handy for those large sectors with multiple systems.

Note, if you find a fuel source, you don't have to collect it right away as you can always revisit it later with a low tank to fill up.

You'll have to find (and collect) everything for the system to be marked 100% though.

CVG.com has a complete, visual guide for scanning the galaxy, showing you exactly where everything is.

As has already been said, planets hold War Assets, credits, artifacts and intel that gets you upgrades.

You'll only find wreckage that gives you fuel in space.

There are minor salvageable stuff floating around, I've found several fuel deposits in between planets, although the major artifacts are always located on planets.

What I do is position the Normandy so that my scan will cover the maximum amount of planets and empty space too (if there is only one planet in range of an scan, I position myself as far as possible while still hitting it with it), as to try to minimize number of scans.

Also, the percentage of discovered assets is shown for the solar system, and these fuel deposits are counted towards it,

so you know when you can stop scanning without fear of missing something.

You can find fuel in space, not on a planet.

But you will get the same sound effect when flying near such a spot as you get when you fly near a planet, so you don't have to scan the system blindly.

Just fly around until you hear the sound effect while not being near a planet

and you know one location where you should scan.

The war assets are always on planets, I never found anything but fuel in space.

Okay, you can scan anywhere

that has the scan button popping up on the lower left side of the screen.

You can get war assets and artifacts, which you need to complete side missions and get bonus creds, from planets.

From space you can find wrecks, which give you fuel "important finds" which are like small upgrades

you can equip by going to Liara's lab and interacting with the computer near the VI drone

called Glyph (did I spell

it's name right?).

Question: I've only once had stuff come up when scanning a solar system, and they were both on planets. Can stuff be elsewhere or are planets the only things worth scanning? If so it means that most systems can easily be covered in only a couple of scans.

Where should I scan?

The major war assets are from planets. There are several fuel deposits in between planets.

It seems that there are specific locations that a scaner can be used. The community is pretty aware of those spots.

People are detailing locations that are scanable.


One of the simplest ways to garner more money is to wait until the majority of your adventurers are in town, and then move your highest GP building in front of the field entrance.

This forces adventurers to go through the building to get out and fight monsters.

Just keep in mind that doing so will trap them out in the field, so move it back once all your adventurers are out.

I suspect this might work for the exit offscreen as well, but I'm not completely sure of that one.

Keep in mind that the star requirement is for total income , not net after maintenance.

I don't believe I have ever netted 70K GP after expenses in any single month, even with Draggi mobs.

SPOILER ALERT:

Don't read this section if you'd rather figure it out yourself you don't want a super effective strategy to beat the game.

Here's a couple of strategies for the game.

First, in terms of game layout, I didn't build my town in blocks, but rather in one long road.

The inn, and the houses were at the end of the road, so any time my adventurers needed to heal, or rest, they had to walk past EVERY building I had.

Second, early on use every misc.

item you find to build up your town buildings instead of using it on your adventurers.

This will pay off with income later, which you can use to buy misc items, and use them on the adventurers, but at a later stage in the game.

Especially upgrade your inn, because, although you won't be able to get it up very high

(it maxes out at 900)

it gets the most use in the game.

Third, not every building is the same, and you really don't want every building.

Each building has a "bonus" it gives to an attribute, so rather than pick a building like the cake shop that only gives a +1 to health, build things like the archery range, the circus, and the combat school that give multiple bonuses, and that cost a lot to use.

In general, focusing on a fewer, high powered buildings, rather than one of everything, is definitely the way to go.

By the end game, I had 20 buildings (not counting houses) and was very happy with my income.

Don't worry about the quests that much.

They're good, but there's a lot to be said for not always focusing on them.

Once you've got your income up, buy lots of items each time they become available.

This is useful for the cauldron, but when you give items, it's also a super boost to your popularity.

I'd hand out a wave of items and when I came back to "real time" my popularity would jump 300 points, and I'd get 3 medals.

I was getting 12-13 medals a year near the end.

This gets a little boring doling out the gifts, but it works.

That's about it.

All you have to do is destroy your lower performing shops.

The mistake I was making was keeping one of everything in town.

As soon as I pruned out 10 buildings that had the lowest price, I hit 5 stars the next month with an income of 80k+.

So basically, just make sure your town has only a few buildings with high value.

If you have obtained the last adventurer Lily Raven, max out her Satisfaction and make her a house, her present for making a house is the Castle, use everything to increase its appeal and price, max price is 4,500.

Place it in front of the entrance to the battlefield as an incredibly fast way to boost that income up.

Equip all your characters with the most expensive items!

Remove all shops except the weapon, armour, and accessory shops!

Your chararcter will buy what they are equipped with from the shop.

I got 100k odd per month.

Question: I'm currently trying to earn my 5th Gold Star rating for my town, but the required income is a whopping 70,000. I figure the easiest way to get that number up is to get more adventurers to visit my town, but there must be a better way.  Beyond acquiring more adventurers and driving the appeal/cost of individual buildings up, are there other aspects of the game I should utilize to rapidly increase income?

What are effective strategies to raise my income?

Wait until your adventurers are in town and move your highest GP building to the field entrance. Then you must destroy your lower performing shops.

To raise the income, there are few steps that can be followed, like placing buildings in specific places.

There are few ways to maximise the income, mostly by placing buildings in exact positions.


I addition to James' answer, you may also want to look at those two videos that explain the process: and

To enchant enter this command /enchant add [enchantmant]

[Level] Example: /enchant add fire_aspect 10

That command will enchant the item that you are holding to set mobs on fire

You can enchant an item that is normally not enchantable with a couple of methods.

One way is to use an anvil and an enchanted book in creative mode.

In creative mode, the game ignores the normal rules of what can and cannot be enchanted.

You can also do it using commands with NBT data embedded within it.

The format for the /give command is as follows: /give [player] [item] [quantity] [data value] [NBT tags]

For this, we're interested in the [NBT tags] part.

The format for the enchantment tag is {ench:[{id:x1,lvl:

:x2,lvl:y2},...]} .

So the full command for just giving a player an enchanted item would be as follows: /give [player] [item] [quantity] [data value (normally 0)] {ench:[{id:x1,lvl:y1},{id:x2,lvl:y2},...]} Check out this post on the Minecraft Forums for more details about using NBT data in commands.

For example, if I wanted to give myself (or the player) a stick with Sharpness V and Silk Touch

I, I'd use the following command: /give @p

stick 1 0 {ench:[{id:16,lvl:5},{id:33,lvl:1}]}

You can do this for any item, any enchantment, and any value of level.

Also, a note: using the /enchant command does not work.

The /enchant command respects all normal enchantment rules, regardless of the gamemode of the player.

Even though you can make an Efficiency V stick with an anvil in creative mode, you cannot do it using the /enchant command.

They are generally using editing tools, like MCEdit, to create the worlds and add into them the items that you are mentioning.

Like the Super Hostile maps that you can get

(I believe its Enchanted Caves that has a collection of ever more powerfully enchanted signs that are really very handy weapons in that map :))

I have yet, however, to see a command in SPC that would allow you to put an enchantment on an non-enchantable item.

I am sure someone will correct me if I am wrong on this aspect :))

It was most likely tims the enchanter (a plugin) which makes it possible to enchant anything like the blaze rod and book.

with it you can enchant a sword with all enchantments in-game like protection to level 127 etc.

(127 is the highest level).

With the new Enchanted books in snapshot 12w49a made it possible to enchant anything.

Just go into creative mode, take an enchanted book (Or enchant a book to get it), place it in an anvil together with the item and bam!

Combine it with an enchanted book with an anvil.

Question: I recently came across the map which had an enchanted Blaze Rod and Book. I've searched the forums, and nothing seems to clarify this. How can one enchant an un-enchantable item, e.g. Blaze Rod, Cyan Dye, Paper, etc. Is there a way to do this without mods?

How do I enchant un-enchantable items?

Use an anvil and an enchanted book. If you use the plugin tims the enchanter, you can enchant anything.

Looks like mods or admin commands are in need, in order to enchant items that can't be enchanted by any other means.

While it is not possible by normal means, users are suggesting few things that might work.


Different skills have different AD and AP scaling.

For example master Yi's alpha strike increases in power equal to 100% of your AP.

So building AP would increase that skill.

However, Garen on the other hand has his skills increased by attack damage.

So it depends on what champion you are playing and what how you want to play them.

Just note that Ability Power does not increase the power of every ability so you need to know which ones do and don't.

Master Yi is a champion that I've seen been used AP and AD.

Ehhhh...

Honestly?

Depends on the champion.

More specifically, it depends on if any f their abilities key off of AP, and how strongly.

For example, AP Yi is doable, AP Garen is not.

Because none of Garen's moves have any AP Ratios (To my knowledge).

Do some research on Leaguecraft.com or other sites about your favorite champion's abilities!

:D

You'd be surprised!

Have fun!

Abilities are a tricky thing but you can easily tell from the in-game tooltip.

If you see a +X on the damage amount for a skill show up in green text then it scales off AP.

If you see it show up in orange text then it scales off AD.

Some scale off both, like some of Miss Fortune and Katarina comes to mind.

Auto-attacks (Right-clicking) on champions is only based off AD damage.

However, auto-attacking structures (turrets, inhibitors, and nexus) are based off a combination of AD and AP.

A shortcut to get an idea of how to build or spec for a champion is to look at guides others have made.

auto-attack heavy heroes benefit most by AD items but that does not mean that they wont benefit from AP items too

, it just means that the hero may benefit more from AD items due to the abilities scaling with AD and even those who scale with AP may not have high AP ratios and do not make the hero better than what it would be with AD items for an example an AP yi may have high burst and high healing due to meditate and alpha strike but that still gives him weaknesses such as the long time between the times he can use the abilities and even then if his meditate is interupted he becomes vulnerable to dying.

Where-as if he scaled AD he will be more useful due to his consistent damage, this does not make AP worse or better.

just some heroes are more useful as AD in more situations as they would as AP.

AP does not boost auto-attacks at all , only AD does*.

In most cases anyways, very few champs get a small amount of bonus damage on auto-attacks based on AP.

Mainly due to their passives.

(See Diana, Orianna or Varus for examples)

Depending on the ability, the damage primarily scales with either AP (Green) or AD (Orange).

You can check this on each ability's tooltip.

the (+ ) will be color coded as any of the color's I've listed.

A small number of ability's can actually scale off of more than one source, and it will have two boxes [aka.

(+ )(+_) ]

with each being a seperate color.

There are few other rare cases where they are based on other factors.

One example is on max Mana (Blue, Ryze/Taric).

Other's are based off your max HP (Red, Volibear/Sejuani) and Armor (Yellow, Malph/Taric)

Question: Champions like Garen, Miss Fortune and Master Yi have high physical damage and low magic damage, but with all of those champions, I use their abilities a lot.  This made me wonder, if I get AP items and runes does it increase those even more? Or do the abilities get stronger with AD items and runes?

Will AP items and runes help auto-attack heavy champions?

Different skills have different AD and AP scaling. Abilities are a tricky thing. AP doesn't boost auto-attacks.

In League of Legends skills scale differently on each champion, depending on AP and AD or sometimes on other stats.

The community is giving an explanation how AP and AD scalling on skills work.


It depends on who is fed on the enemy team and how many characters they have in that role.

For tanks: If they have Yi jungle, Tryn top and Kog bot, I should go for Thornmail and Frozenheart.

When the AD carry is killed 5 times in 20 minutes, and their AP mid got free farm and/or kills, you need to focus on MR.

If you're an AD carry and the enemy has a Thornmail, get a Wits End.

It counters it (

or so I have heard, I dont play that much as AD carry).

You need to know what champion you are playing and what role you need to play.

Sometimes the suggested items don't fit the play style you are trying to play.

An example of this is Gragas, I play him as an AP mage, however the suggested items are tanky items like doran's shield.

One way to see what items champions benefit from is looking up guides on how to play heroes on websites such as mobafire or leaguecraft.

However building items to fit the siutation you are in and

what heroes you're against is the most appropriate way of playing.

It all depends which champion you play.

Builds are pretty standard depending on the champions you're playing, but they can vary depending on the lane matchup and the way the game is going.

If the other team has a fed Ryze, for example, you might change your build a bit and go for a magic resist item.

Suggested items that Riot put are intended as guidelines for complete new players to the game.

Item builds however will and should always vary based on the game, team comps, and everything that is happening.

It is not a static thing.

What items to buy after depends on what items you want to build for your champ in that particular game (tank or damage) and what item you can afford at that time to build into the final item.

If you need sustain to stay in lane, then you may have to buy crutch items

so you don't lose your lane too badly (items that aren't in your final build, like dorans blade/ring/shield).

Everything is situational, and based on what champion you have, what role you're filling on your team, your team comp, the other team's comp, and how well you are doing.

Generally you should have an idea of what items you want to go for at the beginning of the game.

For instance, as an AD carry you should build damage items.

From there it depends.

If the other team is really tanky, you'll need a magic pen item like Last Whisper.

If their mages are giving you trouble, grab magic resist and defensive items like Bashee's Veil and Quicksilver Sash.

It all depends on the situation you're in.

The recommended items are good for new players, but they are certainly not set in stone by any means.

As far as useless items, there aren't any truly useless items, some are just a lot more situational than others.

General advice:

They aren't items that improve your stats, but when it doubt get a couple of wards.

Wards win wars.

Even "do work" champs should buy wards.

Buy items that compliment how a character plays.

For Ranged AD that's usually stuff like IE, PD, etc.

Just understand what you generally need in lane.

As a damager dealer, you need more damage but also sustain.

And if it's a ranged character, you probably want some crit and attack speed.

Sustain is doubly important for top laners.

Don't neglect defense.

Ever.

A common mistake for people who are new to 30, or still getting there, is to assume that you just need to keep loading up on offense with damage dealers.

That's not always true.

Next time you are in a game where some character on the enemy team is facerolling, consider building some defensive items to counter act that person.

It can turn a game around; failure to build defense usually just spells game over.

When to buy defense just depends.

If you are winning your lane you generally focus on damage/sustain/wards.

If you are losing you might need to get some defense so you can survive harassment and keep farming/keep them off the tower.

Try to spend your early gold such that it maximizes your ability to keep winning once you return to lane.

That's one reason people get 2 and even 3 Doran's items; they're pretty good for the gold you spend and provide immediate benefits (health, a boost to your damage type, and either mana regen or life steal).

Hextech revolver is a great caster item because it only costs like 1240 gold, gives 40 AP, and spell vamp (and for like 900g more you can turn it into Will of the Ancients; it's a cheap way to get 80 AP, quite a bit of vamp, and an aura that could help teammates).

Given her changes

last patched

, I think Irelia players are going to be more inclined to get some quick life steal (or bank on a Philo, since you'll be activating W more often).

Some items are worthless.

They just overhauled it but barely anyone had cause to buy Hexdrinker before the last patch

(I'm not sure that has changed; I can't comment yet).

Some items tend to only be good for specific characters

- Manamune builds on ranged AD were popular for awhile but it was not optimal (to put it another way - success when using a manamune build almost certainly could have come more readily by doing something smarter).

But there are characters for whom it makes sense (really spammy characters like Urgot and especially Yorick).

It helps to discuss item builds in the context of specific characters, of course.

There comes a time around level 20 (10 for me because I'm a cheeky person) where you just know.

I would recommend not using recommended items, because they aren't always the best option.

Mostly a build depends on AD vs AP, who you are laning against, and what position you are playing.

Question: There are suggested items in the shop menu, but I've seen many streamers buy items other than the suggested ones. I understand that it's on a case-by-case basis, but I've also heard (from watching streams) that some items are worthless.

How do you decide what items to buy/what to build?

It depends on who is fed on the enemy team. You can look up guides on how to play heroes on websites such as mobafire. Buildings are pretty standard but you might need damage items or crutch items depending on if you're an AD.

While the topic is a bit vague and specific information is required in order to guide someone as to what to do, a common rule is to either read online guides or try to undertand the game mechanics.

The community is pointing few basics, regarding how item building works in League of Legends.