{"answers": [{"sents": [{"text": "Lots of medics with lots of ubers on high-damage-dealing classes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Demomen, if they are any good, usually work best against a sentry farm \u2014 stickies are perfect for this job, the usual problem is living long enough to deploy and detonate enough of them.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Heavies or pyros can also be effective, if they can get close enough (short range for a heavy, point-blank for a pyro) without being overwhelmed by the knockback before they can do damage.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "The medic should lead the uber combo in (particularly if the partner is a heavy) \u2014 he's faster, so he can absorb the knockback better.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "If at all possible, back the uber team(s) up with as much raw firepower as you can muster \u2014 the aim is to either overwhelm the engies' ability to repair stuff, take out the engies directly, or take out dispensers.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "Soldiers are good for this support role, as they can place well-aimed damage from behind the uber.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Demos can support well, too \u2014 their indirect fire can damage engies and dispensers without having to kill the sentry first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sending a spy in to sap just before or during the uber(s) can be a good idea, too.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/44/Corv1nus", "score": 49}}, {"sents": [{"text": "Unfortunately, twiddling your thumbs behind your own base isn't going to win your team the round.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If there are that many Engies, Spies will probably be ineffective.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Grab yourself some medics and frontline (or take 'em from behind) forces like Heavies, Soldiers, or Demomen, uber, and advance.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Side tip : as you advance, have your progress reinforced by your own engineers setting up on newly-won terrain behind you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will help your new ground to hold out longer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Class updates will always create all-of-a-sudden influlxes of the respective classes, but just remember their strengths and weaknesses, and don't feel too overwhelmed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/27/rlb.usa", "score": 24}}, {"sents": [{"text": "A lot of engineers usually involves a lot of teleports.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a spy, alert your team about your intentions and go to sap the teleports entrances.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These will cause the engineers move the focus out of the sentries and your team should be able to put them down.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "1 uber or 2 could help. ;)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/730/Drake", "score": 18}}, {"sents": [{"text": "As a long-time engineer player, I'd say my sentry has been killed by a soldier or demo more than anything else.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Spies are useful in hectic situations but not when there are multiple alert engineers, and ubers are useful but require careful coordination and are very limited.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I say, go with corner-edging soldiers and sneaky demos.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "A big enough concentration of them can just cause so much damage the engineers can't keep up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, any source of crits (buff banner, krit medic) can be a great help.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It doesn't do extra damage to the sentry but it can definitely do some serious damage to the engineer healing it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/122/Oak", "score": 14}}, {"sents": [{"text": "For pre-update senties, they will always shoot at the closest enemy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Run an uber up front to take all the sentry fire, and let the rest of your team stand behind and focus fire on the sentries without getting shot (By the sentries at least).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Soldiers work well for this, as they can straight-shoot the sentries from a distance.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Direct-hit especially so.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just remember you need at least two soldiers per sentry or the engineer can out-repair the damage.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Watch out for pyros air-blasting you with this method.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Kill them first if you can.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Whenever ubers attack sentries, the medic should run ahead of their buddy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This allows the medic to take the brunt of the knockback and allows both players to get closer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is especially important when there are multiple sentries, because the accumulated knockback can push a demo or heavy back beyond their effective range.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/108/Whatsit", "score": 8}}, {"sents": [{"text": "It's not just the job of spies, medics, and heavy-hitting classes, everyone can pitch in to help take down a sentry!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Scout", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a scout, you can Bonk!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "in and draw the fire of the Sentry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As long as you're the first thing it sees, un-Wrangled sentries will target you and not the rest of your team.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Even if they DO wrangle, you can still act as a distraction to the rest of the team (Spies especially love a wrangled sentry nest).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Might even get in the Engine's face and force him to accidentally shoot himself.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sniper", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Yes, you too can help take out a Sentry nest!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In fact you have the most important job of all - Taking out the Engineer!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Assuming you can get a good line of sight, one shot to his head is all it takes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And when he's dead, there's nothing to stop you from charging a shot and picking off his unguarded sentry either.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Machina can help damage Engies that hide behind their sentry, but for unattended sentries, the Sydney Sleeper charges up VERY fast.", "label": [1], "label_summ": [1], "cluster_id": [[5]]}, {"text": "For a full breakdown, go here.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If all else fails, you can always throw a Jarate grenade to soften the Engie & his pals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Engineer", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You have the pistol, which like a Scout's pistol can take down minis and level 1s at a distance.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But you've also got a Wrangler, which if you can get your sentry into position can tear through another Engie's sentry, assuming he doesn't catch on.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The best way you can help your team though is by building up a teleporter, so that they can get to and take down the other team's Sentry.", "label": [1], "label_summ": [1], "cluster_id": [[6]]}, {"text": "Of coures, this is only if you insist on playing these classes...otherwise switching to a higher damage-output class, a medic, or even a spy might be more useful.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/55285/Zibbobz", "score": 6}}, {"sents": [{"text": "As a soldier, a Direct Hit is great vs any Engineers nest, particularly in large open areas where you can outrange them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The low splash damage of the Direct Hit is negated by the fact that sentries don't move, but most importantly firing 4 Direct Hit rockets without delay will destroy a sentry even if 1 engineer is repairing it (though 2 will likely repair through the damage).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only trick is making sure no one kills you while you are firing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/86844/David says Reinstate Monica", "score": 4}}], "question": {"question": "Now that the Engineer update has come, there will be lots of Engineers building up everywhere. How should this best be handled?", "title": "What is a good strategy to deal with lots of engineers turtling on the other team?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/1", "author": "gaming.stackexchange.com/users/11/Jeffrey"}, "example_id": "9_24", "summaries": [["Demomen usually work best against a sentry farm. Heavies or pyros can also be effective. Medics should be in the frontline to absorb the shock. Build a teleporter to help your team through.", "Demomen are best against a sentry farm. Heavies or pyros can also be effective. The medic should lead the uber combo. If possible, back the uber team(s) up with as much raw firepower as you can muster. Go with corner-edging soldiers and sneaky demos. The Machina can help damage Engies that hide behind their sentry, but for unattended sentries, the Sydney Sleeper charges up very fast. The best way you can help your team is by building up a teleporter, so that they can get to and take down the other team's Sentry. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Demomen are best against a sentry farm.", "Heavies or pyros can also be effective.", "The medic should lead the uber combo.", "If possible, back the uber team(s) up with as much raw firepower as you can muster.", "Go with corner-edging soldiers and sneaky demos.", " The Machina can help damage Engies that hide behind their sentry, but for unattended sentries, the Sydney Sleeper charges up very fast. ", "The best way you can help your team is by building up a teleporter, so that they can get to and take down the other team's Sentry. "]]} {"answers": [{"sents": [{"text": "It voids your warranty if you open up the console.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "I've tried fixing an Xbox 360 myself by doing the X-Clamp replacement but that fix only lasted about 8 months before it red ringed again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Since Microsoft paid 1.5 billion dollars for you to have a 3 year warranty for your Xbox 360, you should just have them fix it for you for free.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "That is, assuming you've had this Xbox 360 less than 3 years.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/60/SAGExSDX", "score": 20}}, {"sents": [{"text": "You may hear of something called the towel trick if you have googled this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Whatever you do, do not try this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your 360 might run for about 10 minutes, and you've just voided any warranty you may have had.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Other than that, I don't know of any solutions that work.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/109/Macha", "score": 10}}, {"sents": [{"text": "I would not advise opening your Xbox 360 to fix the RRoD. Unless a lot has changed in a few years, the fixes I found for RRoD only made the problem worse.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Let alone it voids your warranty.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "I was personally never able to get my RRoD console fixed with solutions found on the internet.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And then I found that once I had opened it, Microsoft would not even touch the console for any amount of money.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This my blog about the experience", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ", it's mostly about the customer support and UPS experience, but you get the picture: STAY AWAY http://www.greyhats.com/gaming/why-my-xbox-360-support-has-sucked-40", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/35/Jon Mabe", "score": 7}}, {"sents": [{"text": "I don't have any experience with the kits you're looking at, but try unplugging your AC adaptor, dusting it out, moving it to a spot with more ventilation, and plugging it back in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Worked for me when I got the RRoD", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "- apparently it's just a generic error indicator for a number of problems.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/55/mire", "score": 6}}, {"sents": [{"text": "As an owner of a video games repair shop, the kits do work only for certain fixes, but they definitely won't last as long as a reflow of the board.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Consider the kits as temporary fixes for some red ring of death related issues.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Any board that has the dreaded red ring of death just means the board is prone to heat and gives it a higher chance of it overheating again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you just apply the kit fix and it overheats again, it just means it would require a reflow of the chip instead.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Keep in mind", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it's the heat that's causing the issue, so its always best to mod the 360 internal fan to keep it cooler.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You will need to know how to solder and have a soldering iron.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here's a very good article on the RROD subject on the differences of a reflow and reball .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I know many people do their own research and find forums regarding this RROD repair topic, but I must honestly say there is a lot of false and misleading information from others that have fixed their own systems or only a handful of them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Most RROD occurrence's is different, which is why you will need to find the error code to find the culprit chip.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/49809/Patoshi \u30d1\u30c8\u30b7", "score": 2}}], "question": {"question": "I've heard of kits that can fix your Xbox 360 if you happen to get the Red Ring of Death . Do any of these work, and do they void your warranty? Are there any other noteworthy tips or tricks?", "title": "Can I fix the Xbox 360 \u201cRed Ring of Death\u201d myself?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/18", "author": "gaming.stackexchange.com/users/46/cowgod"}, "example_id": "9_25", "summaries": [["It voids the warranty if you open up the console. The fixes that are out there only make the problem worse.", " It voids your warranty if you open up the console. Microsoft give a 3 year warranty with Xbox 360, you should just have them fix it for you for free. I would not advise opening your Xbox 360 to fix the RRoD. Unless a lot has changed in a few years, the fixes for RRoD only make the problem worse."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [[" It voids your warranty if you open up the console. Microsoft give a 3 year warranty with Xbox 360, you should just have them fix it for you for free.", "I would not advise opening your Xbox 360 to fix the RRoD. Unless a lot has changed in a few years, the fixes for RRoD only make the problem worse."]]} {"answers": [{"sents": [{"text": "The advantage on buying a horse is that you will be able to call that -kind- of horse back even when it dies.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Thus, if you buy a nice horse such the Kentucky Saddler, American Standardbred or Hungarian Half-bred you won't need to break them again to use them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "By the way, once you buy a horse it won't automatically come to you ..", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "you must open your inventory and use the item you bought representing the horse...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "then, the horse you were using will go away and the 'item' horse will come to you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This item representing the horse has unlimited uses.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/96/alFador", "score": 18}}, {"sents": [{"text": "When you purchase the deed to a horse, and \"Use\" the deed you will have that horse when you whistle for it (and the deed never goes away and you can use it as many times as you like).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So purchasing the deeds to horses are the only way to switch to new horses without losing your old ones.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "I would suggest you purchase the deeds to the Kentucky Saddler, Hungarian Half-Bred and American Standardbred (but make sure you get them at stores where you have the discounted rate - $750 each)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/66/Jon Erickson", "score": 4}}, {"sents": [{"text": "Some horses are better than others, for instance the bright white Hungarian Half-Bred and solid black American Standardbred.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These horses are among the best in the game, but can't be purchased unless you've broken at lest one of the same type in the wild.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After that, a horse is a horse.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For a given breed, the only difference is in the wild they're free, but if you purchase a deed it looks like you can re-use one over and over to respawn a horse of the same type if your current one dies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/97/Matt Blaine", "score": 2}}, {"sents": [{"text": "its better to buy a horse because if you look up cheats you can get 500 dollars and keep on turning it on and you will have enough to buy the best horses", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "hope this helped good luck", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/22824/christian", "score": 2}}, {"sents": [{"text": "Buying a horse is expensive, not to mention wild horses are free.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "But the most beautiful horse in the game is the Kentucky Saddler.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I would recommend you buying the horse because you also have cheats of 500 dollars in the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/41530/The Joker", "score": 1}}, {"sents": [{"text": "Personally, I would catch a horse because buying them is really expensive, also when you catch a horse it gives you a trusty steed bonus ( I don't really know what that means)", "label": [1], "label_summ": [1], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/174157/Alexwattle", "score": 1}}], "question": {"question": "So far I caught my current horse early on in the game and now I can buy them at the merchant. Are there any advantages of buying a horse?", "title": "Buying vs catching a horse in Red Dead Redemption", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/90", "author": "gaming.stackexchange.com/users/89/akira"}, "example_id": "9_26", "summaries": [["Catching a horse is free and gives you a bonus. Buying a horse means you will be able to call that horse back when it dies. ", "One school of thought is that it is better to buy a horse, because if you look up cheats you can get 500 dollars and purchasing the deeds to horses are the only way to switch to new horses without losing your old ones. Anothe advantage of buying a horse is that you will be able to call that -kind- of horse back even when it dies. But buying a horse is expensive, not to mention wild horses are free. So others argue that catching a horse is better, because buying them is really expensive. In addition, when you catch a horse it gives you a trusty steed bonus."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["One school of thought is that it is better to buy a horse, because if you look up cheats you can get 500 dollars and purchasing the deeds to horses are the only way to switch to new horses without losing your old ones. Anothe advantage of buying a horse is that you will be able to call that -kind- of horse back even when it dies.", "But buying a horse is expensive, not to mention wild horses are free. So others argue that catching a horse is better, because buying them is really expensive. In addition, when you catch a horse it gives you a trusty steed bonus."]]} {"answers": [{"sents": [{"text": "Several of the Guitar Hero games have been released for Windows and Mac, including Guitar Hero III, Guitar Hero:", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "World Tour and Guitar Hero: Aerosmith, and USB-based instruments should work natively with them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "None of the Rock Band games have been released for PC, however, and intercompatibility is generally bad.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Try Frets on Fire for a free and open source Guitar Hero-style game which works with all the console instruments.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For full details, drivers, and the like, see the Frets on Fire Wiki page on using Guitar Hero and Rock Band controllers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Many of the Guitar Hero and Rock Band series songs have been converted for use with Frets on Fire, and there is an enormous base of user-created content: see the wiki for details on available song packs.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/73/Ignis Umbrae", "score": 18}}, {"sents": [{"text": "Performous is a nice alternative for Guitar Hero/Rock Band on the PC.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Open source, compatible with GH and RB instruments, most of console games' songs are available as packs on the net, some game features are already implemented better than the console games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3576/lkraav", "score": 8}}, {"sents": [{"text": "Frets On Fire - a free, open-source clone that uses your keyboard.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Xbox controllers may work on the PC - never tried it, but I saw a video and some software a while back that used the Rock Band drum set on PC.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/48/GalacticCowboy", "score": 5}}, {"sents": [{"text": "Guitar Hero III was available on PC.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "However, it was apparently far inferior to the console versions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/109/Macha", "score": 4}}, {"sents": [{"text": "I agree with Ignis Umbrae because Guitar Hero has 3 versions released for PC.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "However, Rock Band for the moment not available for PC.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "But there is good news about this", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ", if you reach the goal, ie.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is a project of the same group of creators and Rock Band, that after his last throw me RB4 for PS4 and XBOXone, launch RB4 PC.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here is the link for more info: RB4 FOR PC", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On the other hand, Frets on Fire (FoF) has strong competition that is similar to this program is called Phase Shift (PS), I personally love this program.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is absolutely equal to the FoF, the exception does not have the vocal instrument and", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "graphics PS is well above", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the FoF.It is also configurable on changing 'Themes' fof like, here I leave the link of the program: PHASE SHIFT (last version v1.7)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And here a variety of 'Themes' you can choose for the PS.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(These topics are updated occasionally depending on your designer, so I suggest that you subscribe to their own channels to be more aware of them): THEMES FOR PHASE SHIFT:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(GH / RB ): GUITAR HERO II- GUITAR HERO III- GUITAR HERO", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "METALLICA- GUITAR HERO 5", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(IN PROGRESS - DEMO)- GUITAR HERO WARRIORS OF ROCK ROCK BAND 2- ROCK BAND GREEN DAY- ROCK BAND THE BEATLES- ROCK BAND 3- ROCK BAND 4 Greetings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/142234/Cold Head Skillet", "score": 2}}, {"sents": [{"text": "Update 10 years later: Now you can play Rock Band, Rock Band 2, Rock Band 3, Green Day Rock Band,The Beatles Rock Band, and LEGO Rock Band using the RPCS3 PS3 emulator.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can also play any Rock Band / Guitar Hero game using the Dolphin emulator (the downside is the graphical and sound quality), and any Guitar Hero game on RPCS3 with the sound desynchronised, but if your computer is strong enough, desynchronisation might be even not noticeable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/243711/Igroorg", "score": 2}}], "question": {"question": "Is there any way to play Guitar Hero or Rock Band on my PC? I also wonder if there's a way to get the instruments working on a PC. Any suggestions?", "title": "Can I play Guitar Hero or Rock Band on my PC?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/112", "author": "gaming.stackexchange.com/users/10/Ivo Flipse"}, "example_id": "9_27", "summaries": [["There are versions released for PC. Many of the songs are definitely available on PC.", "Several of the Guitar Hero games have been released for Windows and Mac, including Guitar Hero III, Guitar Hero, but none of the Rock Band games have been released for PC. However, many of the Guitar Hero and Rock Band series songs have been converted for use with Frets on Fire."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Several of the Guitar Hero games have been released for Windows and Mac, including Guitar Hero III, Guitar Hero:", "S2: None of the Rock Band games have been released for PC.", "Many of the Guitar Hero and Rock Band series songs have been converted for use with Frets on Fire."]]} {"answers": [{"sents": [{"text": "Unfortunatly there is some speculation as to whether there will be a sequel.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The head writer Ragnar T\u00f8rnquist seems to be very involved in getting Funcom's latest offering The Secret World MMO developed and launched.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He has however indicated that an episodic format of Dreamfall Chapters is floating around at Funcom.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I enclose an excerpt of what he said as his blog seems to be down to link to: Nothing major is currently happening on Dreamfall Chapters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The people who will be involved when it does happen \u2013 myself included \u2013 are tied up in other projects, primarily The Secret World.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "TSW will continue to be my (and their) primary focus for a while longer\u2026but that doesn\u2019t mean nothing at all is happening with Chapters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It just means that it\u2019s not (at least not officially) in production \u2013 for now.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/776/Tornal", "score": 5}}, {"sents": [{"text": "Yes, there's at least one hint to the fate of April in The Longest Journey.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "While it's never explicitly stated, but Lady Alvane , (the mysterious old woman who tells the story) appears to be April herself.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "At least if you take into account that she knows the story of April very detailed and that Crow is with her, and as it seems he was for a longer time as he asks \"You don't plan to go on an adventure again, do you?\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(or similar) at the end of The Longest Journey.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1716/Bobby", "score": 3}}, {"sents": [{"text": "Lady Alvane could also be Zoe:", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Remember how she says at the very end of TLJ that it had been a long time since she remembered \"April Ryan\"?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unless she is refering go herself in third person, it could be that it's someone else, talking about april.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember how Crow tells Zoe \"From now on, I'll be your sidekick\" after both of them are mad at april for not wanted to help them out?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In that last scene from TLJ", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "we see him in Lady Alvanes house.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/24002/bubu", "score": 3}}, {"sents": [{"text": "It's a cliffhanger.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "They're planning to do a sequel, so the characters can't all be dead/incapacitated.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "I'm guessing at least Zoe is going to come out of the coma somehow and April might not be completely dead after all.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "According to wikipedia work on the sequel has not (yet?)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "begun, so there's nothing definitive on the fate of the characters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/605/sepp2k", "score": 2}}, {"sents": [{"text": "As of the 21st of October a sequel has been published named 'Dreamfall Chapters', in which it is clear from the first minutes what happened to Zoe and April.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "April died.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Her body burned in a burial ritual reminiscing that of a viking burial ritual, yet more magical.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Zoe has been in a comatose state ever since the incident and you join her side again after 12 months has passed.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/90554/Scribbd", "score": 2}}, {"sents": [{"text": "Technically the following count as out of game hints, but they do clarify the in game occurances at the end of Dreamfall.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I also include this info here because some of the other answers are now out of date.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Dreamfall: Chapters , the sequel to Dreamfall, has been funded via Kickstarter and is in development.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Kickstarter description indicates that while it focuses on wrapping up Zoe's story, it is also a continuation of April's story wherein we learn her destiny.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It also notes that April was \"fatally wounded\" at the end of Dreamfall, which presumably means she will not be dead at the start of Chapters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a further OOC hint, Red Thread tried unsuccessfully to raise enough extra money to start work on The Longest Journey home which concludes April's story.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This also strongly implies April will survive Dreamfall and Chapters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So, Zoe is definitely in a coma, and April is fatally wounded but not dead yet.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "However, both their stories will continue in Dreamfall:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Chapters and possibly The Longest Journey Home.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So things are either not as they seem, or more plausibly, likely to change quickly within Dreamfall: Chapters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8490/Christi", "score": 1}}], "question": {"question": "At the end of Dreamfall, April Ryan (spoilers hidden) appears to have been killed, and Zoe is in a coma. Are there any hints throughout the game that their fate is really different than what it appears to be on the surface?", "title": "At the end of Dreamfall, what is the fate of April Ryan and Zoe Castillo?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/115", "author": "gaming.stackexchange.com/users/11/Jeffrey"}, "example_id": "9_28", "summaries": [["Lady Alvane could be April or Zoe. They are planning a sequel so the characters can't all be dead.", "It's a cliffhanger. Although it has never explicitly stated, there is speculation that Lady Alvane may be April herself. Lady Alvane could also be Zoe. A sequel has been published named 'Dreamfall Chapters', in which it is clear from the first few minutes what has happened to Zoe and April. It seems that Zoe is definitely in a coma, and April is fatally wounded but not dead yet. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Although it has never explicitly stated, there is speculation that Lady Alvane may be April herself. Lady Alvane could also be Zoe.", "It's a cliffhanger. A sequel is planned, so the characters can't all be dead or incapacitated.", "A sequel has been published named 'Dreamfall Chapters', in which it is clear from the first few minutes what has happened to Zoe and April. It seems that Zoe is definitely in a coma, and April is fatally wounded but not dead yet. "]]} {"answers": [{"sents": [{"text": "Aperture Science (which is the firm that developed the Portal gun) is in direct competition with Black Mesa (which is the firm for which Gordon Freeman worked) for military contracts", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "See the section Other facts on this link Aperture Science and Black Mesa were bitter rivals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As seen in the Portal maps \"testchmb_a_15\" and \"escape_02\", Aperture Science employees were briefed on Black Mesa through slideshow presentations, such as one titled \"Dollar$ and Sense: Competing with Black Mesa for DoD and Government-wide Acquisition Contracts\" EDIT : Here's an excellent guide on Half Life: http://members.shaw.ca/halflifestory/ Check out the timeline for an awesome detail of all events in the Half Life saga, and in the bottom a little speculation to its relation to Portal: The date that the events of Portal take place aren't certain.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "We do know that GLaDOS says to Chell: \"Are you trying to escape?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "[chuckle]", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Things have changed since the last time you left the building.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What's going on out will make you wish you were back in here.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I have an infinite capacity for knowledge, and even I'm not sure what is going on outside.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "All I know is I'm the only thing standing between us and them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Well, I was.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unless you have a plan for building some supercomputer parts in a big hurry, this place isn't going to be safe much longer.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This implies that the game takes place during the Portal Storms or afterwards.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This site is not official but it's a great analysis IMO.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14/juan", "score": 51}}, {"sents": [{"text": "In the original Portal, just before the chamber containing GlaDOS, there is a projector with some slides detailing that Black Mesa and Aperture Science are in direct competition.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "In the song at the end of Portal , GlaDOS mentions Black Mesa: \"Maybe you'll find someone else to help you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Maybe Black Mesa...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "that was a joke, ha-ha, fat chance\" In HL2:Ep2, there are references to the Borealis, an Aperture Science research boat that went missing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In Portal 2 (which takes place in an Aperture facility) , they mention a boat-yard where some sort of \"time-travel experiment\" went wrong.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Later, you find an empty ship-port , with life-savers scattered around that say \"Borealis.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This concept art for HL2:Ep3 contains the Borealis.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In Portal 2, Cave Johnson (CEO of Aperture Science) states his hate towards Black Mesa in a recording , claiming they \"stole their technology\" from Aperture Science.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In Portal 2, (just before you are first introduced to the goo)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "there is a room in Aperture Science with a bunch of trophies and awards for \"#2 Applied-Science company of the year,\" implying (along with the projector slides from Portal 1) that the #1 company is Black Mesa.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2578/BlueRaja - Danny Pflughoeft", "score": 21}}, {"sents": [{"text": "This page has a timeline of the rivalry between Black Mesa and Aperture Science", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In HL2 Ep 2, You are told about an aperture ship called Borealis , it is suggested that this ship will appear in episode 3.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So both games take place in the same universe, and Valve seem to be intertwining the two stories.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "There has also been rumour of a portal gun appearing in episode 3", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/92/Neil Aitken", "score": 14}}, {"sents": [{"text": "In Portal 2, when Chell gets out at the end, it shows the outside for a brief moment and it almost looks like this must take place after the Half Life saga and after the Apocalypse.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "There is nothing but the Aperture Science lab, so i think Aperture Science must be the Combine's; if it wasn't, they would have destroyed it, right?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/15798/Jonathan", "score": 5}}, {"sents": [{"text": "At the end of Half-Life ep 2", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the borialis has a cargo contaner thith th aperture logo on it", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I replayed the game and saw it again also near the end they reply to go to th borialis", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/83216/user83216", "score": 3}}, {"sents": [{"text": "I found something extremly cool!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One day i went on the internet and then went on YouTube", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ", i wached a videa about Cell and the fan made theres about her and", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "even though i have played Portal 2 it was the first time i saw the picture of caroline.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The next day i bought Half Life 2 Ep 1 and 2 and saw the video clip of the ship that was apertures ship", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and i was stunned that and looked for news for Ep 3", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "adn", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "then i hade a brainstorm... Search for \"Family Picture half Life 2\" and \"Caroline portal 2\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "See anything alike?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/50645/Alex", "score": 1}}], "question": {"question": "I heard a lot of rumors about Portal series and Half-Life series plots relation but I didn't found any link. Can you describe which relations exists between this two stories?", "title": "What are the connections between Portal series plot and Half-Life series plot?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/122", "author": "gaming.stackexchange.com/users/730/Drake"}, "example_id": "9_29", "summaries": [["Both games take place in the same universe.", "In the original Portal, just before the chamber containing GlaDOS, there is a projector with some slides detailing that Black Mesa and Aperture Science are in direct competition. In Portal 2, when Chell gets out at the end, it shows the outside for a brief moment and it almost looks like this must take place after the Half Life saga and after the Apocalypse. Both games therefore take place in the same universe, and Valve seem to be intertwining the two stories."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["In the original Portal, just before the chamber containing GlaDOS, there is a projector with some slides detailing that Black Mesa and Aperture Science are in direct competition. ", "Both games therefore take place in the same universe, and Valve seem to be intertwining the two stories.", "In Portal 2, when Chell gets out at the end, it shows the outside for a brief moment and it almost looks like this must take place after the Half Life saga and after the Apocalypse."]]} {"answers": [{"sents": [{"text": "There are two mechanisms the Xbox provides for you to do this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It lists the most downloaded games", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It lists the highest rated games", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now you have to take both of these metrics with a grain of salt.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "People will rate games high", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "they have only played once, or download games they hear about a lot.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So keep that in mind.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As for the actual steps to do this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Open your 360 dashboard Scroll up to game marketplace", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once inside scroll right to see highest rated and most downloaded If you're looking for good games", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I might suggest:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Castle Crashers Shadow Complex Trials HD Puzzle Quest 2", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/102/tzenes", "score": 8}}, {"sents": [{"text": "Every game on Xbox Live Arcade has a trial mode.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "I suggest you take advantage of this excellent feature.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't bother looking through what games are most popular or most highly rated.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "The best possible advice I can give you is to download as many games as you can in the genres", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "you're interested in, and play through their trials.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you can't trust your own opinion of the game after having played the trial version, there is little help to be found elsewhere.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1037/Christian", "score": 4}}, {"sents": [{"text": "Metacritic tags Xbox", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Live Arcade games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Try this search .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's not perfect - it misses Braid!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "- but seems to cover most the good ones I know.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The dashboard also supports community-based star rating of games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/80/monorailkitty", "score": 2}}, {"sents": [{"text": "There is a new Destination Arcade coming soon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Looks interesting.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/40/senloe", "score": 1}}, {"sents": [{"text": "Check out Major Nelson's blog , particularly the \"LIVE Activity\" reports that he publishes weekly to find out what XBL Arcade games people are actively playing.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "It changes from week to week, but gems like Trials HD will hang around in the top ten for quite some time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/50/ZoogieZork", "score": 1}}, {"sents": [{"text": "I've been looking through http://www.xblaratings.com lately.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "It has user submitted ratings and reviews for XBLA games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Granted since it requires and account there isn't MUCH info there sometimes, but it's one resource available.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/599/JustinP8", "score": 0}}], "question": {"question": "With so many games on Xbox Live Marketplace (XBLM), how can I identify the better games or more popular games from the market?", "title": "How to find the better games on Xbox Live Marketplace?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/148", "author": "gaming.stackexchange.com/users/71/drye"}, "example_id": "9_30", "summaries": [["Every game has a trial mode. You can look at Mjor Nelson's blog to find the most popular games.", "S2: Don't bother looking through what games are most popular or most highly rated. Every game on Xbox Live Arcade has a trial mode you can use and try out yourself. You could check out Major Nelson's blog , particularly the \"LIVE Activity\" reports that he publishes weekly to find out what XBL Arcade games people are actively playing or take a look at http://www.xblaratings.com."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["S2: Don't bother looking through what games are most popular or most highly rated. Every game on Xbox Live Arcade has a trial mode you can use and try out yourself.", "You could check out Major Nelson's blog , particularly the \"LIVE Activity\" reports that he publishes weekly to find out what XBL Arcade games people are actively playing or take a look at http://www.xblaratings.com."]]} {"answers": [{"sents": [{"text": "http://en.wikipedia.org/wiki/Xbox_360#Retail_configurations Right now, only the \"S, 250BG\" is in production.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The \"Elite\" version came in two sizes \"120 GB and 250 GB\" but were mostly similar otherwise.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Every version offered after 2007 supported HDMI", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Every Xbox 360 ever made will work with Kinect.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hardware-compatibility wise, the systems we all very similar.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Microsoft has stated that the \"S\" series contains almost identical hardware to the \"Elite, 250GB\" because no game is pushing the limits of the hardware yet, even at 1080p.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/91/John Gietzen", "score": 8}}, {"sents": [{"text": "In 2013, there are just two versions of the 360 sold - both are classed as the \"Xbox 360 S\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Both models are identical in appearance, one has 250GB internal storage and the other 4GB.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are also other variants avalible as promontional packs such as a \"Halo: 4\" edition with a different colour scheme and start-up sound, or a \"Gears of War\" one with a special red print.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Both these versions come with 320GB storage.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Both 4GB and 250GB models appear to have the model number of 1439.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I just had a look at the rear of mine and there was no way to distingish if it was a 250GB or 4GB model.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "All consoles sold now have HDMI ports, Wireless inbuilt, and a connection for the Kinect.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I would expect they would stay like this until the next generation \"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Xbox 720\" comes out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6418/tombull89", "score": 6}}, {"sents": [{"text": "Right now there are 3 Editions on the market: 360", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Arcade 360", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Elite 360", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Slim", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now the Slim is replacing the Elite, so that one will be phased out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is also plans for a slim arcade version which will phase out the arcade.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a result neither the Arcade nor the Elite are currently in production.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The major difference between the Elite and the Arcade is the presence of a Hard drive.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "While the Arcade does have a small amount of on board memory, it isn't much.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Additionally, the Elite comes with a Headset and Ethernet cable.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "The new Slim also comes with hard drive, headset, but lacks the Ethernet cable in favor of built in wifi (which must be purchased separately for Arcade and Elite).", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "You can still find the standard Elite with 120GB HD or 250GB HD and 1 or 2 Controllers (all others come with just 1 controller).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is worth noting that the Slim is branded as Elite, even though it is different than the current Elite you can find on the market.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The noticeable difference is the slim being smaller and having a less rounded exterior.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/102/tzenes", "score": 5}}, {"sents": [{"text": "Current Versions: The XBox 360 S", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Most other editions are getting phased out, but the new Kinect-ready edition is the only one that they're planning on keeping around.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's got a 250 gb HD, and built in Wi-Fi.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Other previous editions don't have both of those features.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/126/McKay", "score": 1}}, {"sents": [{"text": "As per the above image, there are only 7 different Xbox 360s out there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note that the real differences between the XBox 360s are only memory size and color schemes.", "label": [1], "label_summ": [1], "cluster_id": [[3]]}, {"text": "Having more memory allows you to buy more games from the marketplace, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What it comes down to is that the only thing separating today's Xbox 360s from the first Xbox 360s are the memory size and color .", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "For me, I never bought the newer XBox's out on the market.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I stuck wit the XBox 360 Core, one of the very first to come out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18916/korrasaur", "score": 1}}, {"sents": [{"text": "The various versions (Arcade, Pro, Elite, 'Slim') are mainly packaging differences (apart from the new Slim hardware).", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "There are actually multiple hardware revisions starting with the original Xenon which was the loudest, most power sucking version.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When the Elite first debuted, it had the newer 'Falcon' hardware which had a smaller cpu and ran on slightly less power and later all Pro/Arcade versions were released with this same hardware.", "label": [1], "label_summ": [0], "cluster_id": [[5]]}, {"text": "Subsequent revisions reduced the gpu size and overall power consumption leading up to the 'Slim'.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The 'Slim' is really the first major revision of the console, I would say (obvious by the new form factor, multiple usb ports, built-in wi-fi, etc), and running the smallest cpu & gpu and lowest power consumption by far.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/40/senloe", "score": 0}}], "question": {"question": "How many versions of Xbox 360 consoles exist, and what are the differences between them?", "title": "What are the differences between XBOX 360 Consoles?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/343", "author": "gaming.stackexchange.com/users/145/Mehper C. Palavuzlar"}, "example_id": "9_34", "summaries": [["The main difference is colour and memory size. Every version after 2007 offered HDMI. The hard drive is the main difference between Elite and Arcade. ", "The major difference between the Elite and the Arcade is the presence of a Hard drive. The Elite comes with a Headset and Ethernet cable. The new Slim also comes with hard drive, headset, but lacks the Ethernet cable in favor of built in wifi (which must be purchased separately for Arcade and Elite). Also, every version offered after 2007 supported HDMI. One noticeable difference is the slim being smaller and having a less rounded exterior. The real differences between the XBox 360s are only memory size and colour schemes. When the Elite first debuted, it had the newer 'Falcon' hardware which had a smaller cpu and ran on slightly less power."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Every version offered after 2007 supported HDMI ", "The major difference between the Elite and the Arcade is the presence of a Hard drive. The Elite comes with a Headset and Ethernet cable. The new Slim also comes with hard drive, headset, but lacks the Ethernet cable in favor of built in wifi (which must be purchased separately for Arcade and Elite). ", "One noticeable difference is the slim being smaller and having a less rounded exterior.", "The real differences between the XBox 360s are only memory size and colour schemes. ", "The various versions (Arcade, Pro, Elite, 'Slim') have mainly only packaging differences (apart from the new Slim hardware). ", "When the Elite first debuted, it had the newer 'Falcon' hardware which had a smaller cpu and ran on slightly less power."]]} {"answers": [{"sents": [{"text": "The primary answer here is speed , but there's more to it than that.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Keep your speed up, making matches, so you'll continue to receive an ever increasing speed bonus.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Your goal here is to get to the x1000 speed bonus where every match creates an explosion (and the gems flash) - but any speed is better than no speed at all.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Make matches from the bottom up, there's more chance of a cascade Be aware of the multiplier gems - a match has to cause a cascade that removes 12 tiles (and more than 10s apart from the previous multiplier gem).", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "So, make those cascades and grab the multiplier gems early.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't plan out your next move too much.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is Blitz, remember?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "60s is not enough time to ponder the inner-workings of cascades.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Do look for more matches ASAP.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That is, as soon as you locate a match and begin to drag it, start to look for the next.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember that you have a Hint button - but that it takes a few seconds to locate, move to it, and click.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Do purchase power-ups.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "With one of the latest updates, you can purchase powerups like multipliers in the field as you start, gem-swappers, and extra time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In my personal experience, the gem-swapping and extra-time are the most valuable to my score.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "If/when you do create a 5-in-a-row match and obtain a HyperCube, you should use it ASAP, on the color that you see the most of.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This should create many cascades, up your speed bonus, and with fewer colors on the map, it should be easier to create your next match.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Remember that 5-in-a-row is the most valuable, so don't waste the opportunity on anything else).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't forget that if you really want to be a bejeweled-blitz-master, you'll need to do the following: Practice practice practice Watch", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "YouTube Videos Read up other guides", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/27/rlb.usa", "score": 12}}, {"sents": [{"text": "I've played on facebook and my high score is ~1.2 million.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Besides speed, the major factor contributing to super high score is the multiplier.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "A 8X multiplier at end game means you'll get 8X more score, which is more feasible physically than playing 8X as fast.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Luck plays a big part too, I could play a perfect game with a couple blazing speeds runs but end up with low score because I didn't get many multipliers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However speed is the one thing you have almost complete control over.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So go for very fast speed and make sure you clear those multiplier when you see them.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2579/Devon", "score": 5}}, {"sents": [{"text": "Speed it is mate.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Try to go faster then the diamonds are destroyed and of course look out for 4 or 5 in a row which you give you bonuses where you can rest your eyes for a few seconds.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/193/Trefex", "score": 2}}, {"sents": [{"text": "I Played on iPhone and my highest score is 698K.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is no tactics but your speed, you need to look all across the screen to get the possible either 3, 4 or 5 of a same kind.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Enjoy playing guys!!!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/24880/Vivek", "score": 2}}, {"sents": [{"text": "I've played Bejeweled Blitz on Facebook and my highest score is ~230k.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've only gotten above 200k a handful of times and notice a definite trend for most games to just not add up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I think I have about 170 games in the 25k bar \u2013", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "this version of the game tracks these stats for you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The strategy that has worked the best for me is working from the bottom up, switching from left to right.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Working bottom up allows for cascades without disrupting your flow, and similarly for left-right letting you plan in advance and then move while blocks are falling elsewhere.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "The cascades are important because you need to destroy 12 tiles at once to drop a multiplier, and those are key to a high score.", "label": [1], "label_summ": [0], "cluster_id": [[5]]}, {"text": "The speed bonus does help, but let it come instead of forcing it, as it doesn't compare to multipliers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Many rounds just won't pan out, and you'll have to be patient to get the exact right factors for a high score (this appears generally true from all my friends' scores too, where their totals in 25k, 50k, 75k, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "categories match my distribution).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're not enjoying each game much, it probably isn't for you (it's not for me), because high scoring games are going to be relatively rare for some time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}], "question": {"question": "I average a score of ~60,000 on Bejeweled Blitz for iPhone, yet I see a lot of my friends posting scores of over 250,000. Are there any tactics for achieving such a high score, or is it really just down to finger speed, and/or luck?", "title": "Are there any tactics for Bejeweled Blitz?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/362", "author": "gaming.stackexchange.com/users/30/Chris"}, "example_id": "9_35", "summaries": [["The primary answer is speed. Working bottom up allows cascades that won't disrupt your speed.", "Keep your speed up, making matches, so you'll continue to receive an ever increasing speed bonus and make sure you clear those multiplier when you see them. Try to go faster then the diamonds are destroyed and of course look out for 4 or 5 in a row which you give you bonuses where you can rest your eyes for a few seconds. Besides speed, the major factor contributing to super high score is the multiplier. Working bottom up allows for cascades without disrupting your flow, and similarly for left-right letting you plan in advance and then move while blocks are falling elsewhere. Remember that you have a Hint button, but that it takes a few seconds to locate, move to it, and click. Gem-swapping and extra-time really valuable. The cascades are also important because you need to destroy 12 tiles at once to drop a multiplier, and those are key to a high score. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Keep your speed up, making matches, so you'll continue to receive an ever increasing speed bonus and make sure you clear those multiplier when you see them. Try to go faster then the diamonds are destroyed and of course look out for 4 or 5 in a row which you give you bonuses where you can rest your eyes for a few seconds.", "Working bottom up allows for cascades without disrupting your flow, and similarly for left-right letting you plan in advance and then move while blocks are falling elsewhere. ", "Remember that you have a Hint button, but that it takes a few seconds to locate, move to it, and click. ", "Gem-swapping and extra-time really valuable. ", "Besides speed, the major factor contributing to super high score is the multiplier.", "The cascades are important because you need to destroy 12 tiles at once to drop a multiplier, and those are key to a high score. "]]} {"answers": [{"sents": [{"text": "This is due to a poor connection between the cartridge's contacts and the pin connectors.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "There are a few fixes for the problem: Use rubbing alcohol with a cotton swab on the cartridge's contacts.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Try turning on the system without pushing the cart down into the NES.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just insert the cart so it connects into the slot, but leave the door open and don't push it downwards.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Lastly, you can replace your pin connector.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It requires opening the system up, but it is a relatively painless process, and you can get replacement 72 pin connectors dirt cheap on ebay.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is a good tutorial for it here: http://www.jandar.net/nes72pin/", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14093/gamin", "score": 9}}, {"sents": [{"text": "The trick I always used was to fully insert the cartridge, then try to power up.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "If you get the blinking, turn the power back off, pull the cartridge out slighty (1/8 inch or less), then try powering up again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Repeat this process until the game works, or until you're frustrated enough to go buy a Rumblepad 2 and download FCEUX .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/408/BenWillkommen", "score": 2}}, {"sents": [{"text": "If you're not able to repair it and don't want to go the emulator route, you can buy new Nintendo-compatible hardware such as the FC Super Loader or this one from ThinkGeek .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The FC in particular takes NES controllers as well as games; a couple of my family members have it and have been happy with it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "It could be that the console itself is dusty.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Try blowing into the cartridge slot, maybe that will help.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Or you could open it up and clean it, but", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "if you do, be careful so you don't damage anything inside it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/154/sippa", "score": 1}}, {"sents": [{"text": "It is likely a bad connection between the cartridge's edge connector and the slot connector inside the console.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Start by using a cotton swab with a bit of rubbing alcohol to wipe off any patina that has accrued on the edge connector of the cartridge.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "If that doesn't help, try doing the same thing with the console's connector (if it's not a top-loading console, you'll need an extra long swab).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Standard pencil erasers are usually great for wiping off patinas from electronic connectors, but they are extremely hard to use on the connectors involved here (they are better for things like computer RAM).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If all else fails, I have had some success by using an emery board (one of the cheap cardboard nail files that come in packs of a dozen) to scrape off the patina from the connector of the console. HTH", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/325/Synetech", "score": 1}}, {"sents": [{"text": "Another option (though it takes some skill) is to disable the NES10 lockout chip, as that is the component that actually causes this problem.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "See https://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Lockout", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(3rd paragraph) and And", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/86456/chiliNUT", "score": 1}}, {"sents": [{"text": "Try to press the reset button multiple times fairly quickly while the light is flashing and see if you can get the light to stay on / a picture on your TV.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}], "answer_details": {"author": "gaming.stackexchange.com/users/346/cruzja", "score": 0}}], "question": {"question": "Every game I try in my Nintendo Entertainment System just flashes the red power LED on and off and never sends a signal to the TV. I've tried inserting several different games. I've tried inserting them in all the way or just barely enough to push down. I've cleaned the cartridges as best as I can (mostly blowing really hard). Can I fix this problem or should I retire the trusty old friend?", "title": "My Nintendo has a blinking light and no video; is it fixable?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/466", "author": "gaming.stackexchange.com/users/46/cowgod"}, "example_id": "9_36", "summaries": [["This is due to the poor connection between the cartridge and the pin connector. Try using rubbing alcohol on the contacts. It could also just be dusty.", "This is due to a poor connection between the cartridge contacts and pin connectors. Fix by using rubbing alcohol with a cotton swab on the cartridge's contacts. Try to fully insert the cartridge, then try to power up. Or it could be that the console itself is dusty. Try blowing into the cartridge slot, maybe that will help. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["This is due to a poor connection between the cartridge contacts and pin connectors. Fix by using rubbing alcohol with a cotton swab on the cartridge's contacts. ", "Try to fully insert the cartridge, then try to power up.", "It could be that the console itself is dusty. Try blowing into the cartridge slot, maybe that will help. ", "Try to press the reset button multiple times fairly quickly while the light is flashing and see if you can get the light to stay on or a picture on your TV."]]} {"answers": [{"sents": [{"text": "Attach FMJ to the weapon you are trying to complete the challenge with.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Then follow an enemy with your fire as they run for cover.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Or otherwise try to get them behind cover once they are hiding.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Often, you can easily spot someone behind a window or a wall when the barrel of their weapon is sticking out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Easiest to shoot through is sheet metal like the most walls on Scrapyard.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/178/Dmitry Selitskiy", "score": 8}}, {"sents": [{"text": "An extremely easy and fast way to get Bullet Penetration kills is to play 3rd person team tactical.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "When you aim down your sights, you look over your right shoulder, so if you are on the left side of a door and you aim down your sights, you can see down the hallway and not be seen by anyone in that hallway.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Let your guns go and fire through the wall for the easiest Bullet Penetration kills.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10563/Nooge-22", "score": 2}}, {"sents": [{"text": "Just what the name implies really.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's counted as a bullet penetration kill when you kill someone who's behind a wall (even shooting through a railing can count), all while using the FMJ attachment.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "It's probably the trickiest challenge to complete with any gun (certainly with sniper rifles).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Tip: When you see someone who's trying to run for cover, you've got a choice whether to for the chase or to shoot.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In this case, shoot them through the wall.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Doing this however will give your position away to your enemy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/172/happy_soil", "score": 1}}, {"sents": [{"text": "You have to shoot and kill people that are behind something, like a thin wall.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Also make sure you have the FMJ attachment active on the weapon you are using, or it won't count as a kill in the challenge.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}], "answer_details": {"author": "gaming.stackexchange.com/users/154/sippa", "score": 1}}, {"sents": [{"text": "An easy way to obtain FMJ kills is by shooting through glass at your enemies.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Some good levels for FMJ kills are Highrise, Terminal, Trailer Park (new map), Scrapyard.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/318/DarkShiva", "score": 1}}, {"sents": [{"text": "Equip FMJ and the heartbeat sensor using Bling.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This won't work for sub machine guns obviously.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Stopping power is important as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Play hardcore game modes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Objective ones are sometimes better.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Basically stalk around the outside of buildings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you see a red blip, line up your shot and start firing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you don't immediately get hit markers then start making small sweeps.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you are playing an objective game then your best bet is to assume they are prone next to the objective.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/745/colithium", "score": 1}}, {"sents": [{"text": "Some kills through fences will count as BP kills.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "I think it depends on whether or not you catch part of the fence (though I could be wrong).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I usually do pretty well racking up BP kills on Scrapyard (there's a good fence in where the B flag is in domination) or Sub Base (in the room with the fenced in generator).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Shooting through fences or glass is nice in that it eliminates some of the guess work.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fences are nice in that you get to shoot through them more than once (even though it doesn't always work).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Another option is to shoot through the mattresses in Skid Row from either end of the long hallway.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In domination this is where the B flag is.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is nice as the enemy is in a fairly predictable location on the other side of a pretty thin obstacle.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've also gotten a fair amount by hiding behind a barricade.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The ideal situation is where you can stand and shoot the enemy directly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you see them you just duck behind the barricade and shoot through it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're still having trouble, try using Bling with a heartbeat sensor as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That helps a fair amount with the ARs in knowing where to shoot in a lot more cases.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/636/Robert Simmons", "score": 0}}, {"sents": [{"text": "As the others have posted you need to kill someone using FMJ whilst shooting through a wall.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The point I was going to make is that the reward is not Unlimited mags but Extended mags.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}], "question": {"question": "What do you have to do to get a bullet penetration kill in MW2? I've been stuck trying to complete the extended mags challenges because I'm not getting the penetration kills required.", "title": "How to get bullet penetration kills in MW2?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/500", "author": "gaming.stackexchange.com/users/43/squillman"}, "example_id": "9_37", "summaries": [["Attach FMJ to the weapon or play 3rd person team tactical. It counts when you get a kill by shooting through something, like a glass wall.", " It's counted as a bullet penetration kill when you kill someone who's behind something, like a wall or glass, while using the FMJ attachment. Some kills through fences will count as BP kills. You need to make sure you have the FMJ attachment active on the weapon you are using, or it won't count as a kill in the challenge. An extremely easy and fast way to get Bullet Penetration kills is to play 3rd person team tactical. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Attach FMJ to the weapon you are trying to complete the challenge with.", "An extremely easy and fast way to get Bullet Penetration kills is to play 3rd person team tactical. ", " It's counted as a bullet penetration kill when you kill someone who's behind something, like a wall or glass, while using the FMJ attachment. Some kills through fences will count as BP kills. ", "You need to make sure you have the FMJ attachment active on the weapon you are using, or it won't count as a kill in the challenge."]]} {"answers": [{"sents": [{"text": "There are a lot of good points brought up on EpicAdvice.com - Tools for lowering latency lowerping and smoothping both seem to get decent reviews, as well as a blog on elitistjerks that talks about some registry hacks, addon issues, and many other tips for reducing disconnects (which may also help with pings).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/191/gnarf", "score": 11}}, {"sents": [{"text": "I personally use Leatrix Latency Fix .", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "It dropped my latency from ~250ms to ~60ms on all European realms I tried (currently on Draenor).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1348/Ondrej Slint\u00e1k", "score": 8}}, {"sents": [{"text": "1) Are you on wireless?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If yes, plug it in and get an instant boost.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "2)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Do you have other things using your connection?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My wife and I both play (different computers) and we're at 200 ping.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "She turns on internet radio, bam we're up to 400 ping.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Run a netstat to check for existing connections.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1413/corsiKa", "score": 6}}, {"sents": [{"text": "Well latency is primarly based on your distance to the WoW server and the network connection you have.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Are you in US playing on EU servers or vice-versa?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Is your Internet connection shared?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Are you uploading / downloading or your neighbours sharing your connection while you play?", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "All this can affect latency.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/193/Trefex", "score": 5}}, {"sents": [{"text": "You can use a SSH tunneling service, such as http://lowerping.com , these can help if you are physically far away from the WoW server.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "They have a free trial to see if it helps in your situation.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Addons are unlikely to affect network latency that much.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/195/Niall", "score": 4}}, {"sents": [{"text": "This thread explains how and why the proxy trick works.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "http://forums.worldofwarcraft.com/thread.html?topicId=6214123217&sid=1", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"This is going to get technical in places; skip the bits you don't understand.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It follows that the non-proxy registry trick (see the answer about leatrix) is going to wreak havoc on non-gaming stuff, like downloads filling your upload capacity.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And I certainly concur about not using wireless", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "- I don't use anything wireless except for my laptops and mobile.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Thus I've never had mouse nor keyboard run out of batteries in the middle of a boss fight.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2535/MaHuJa", "score": 3}}, {"sents": [{"text": "If you're playing over a wireless connection, make sure you have a strong signal to your wireless access point.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Also make sure your computer and access point are both configured to use the most recent wireless specification available (802.11n is newer than 802.11g is newer than 802.11b).", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "If you're playing over Ethernet, make sure your network adapter is configured to use full duplex on the highest possible speed (10/100/1000 Mbps).", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "Close any programs on your computer that might be using a lot of bandwidth.", "label": [1], "label_summ": [1], "cluster_id": [[3]]}, {"text": "Common culprits are streaming music and file-sharing (torrents, FTP, etc.).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/329/Billy Jo", "score": 2}}, {"sents": [{"text": "A change of DNS server is unlikely to make any difference to your latency, all DNS does is tell your computer the address of the WoW servers, it should only need to do this once per server (per session) at login or zone change, so you really won't notice DNS resolution speed differences.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/263/GAThrawn", "score": 0}}, {"sents": [{"text": "Sometimes it helps to turn error correction of Your internet connection off.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "That is, if the high latency is caused by high traffic, rather than long distance to the server.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Look into the settings possibilities of Your router.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, You don't have the guarantee that the provider is going to respect the router's query to turn error correction off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Some providers offer the possibility to do this explicitly, either for free or a small fee.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/103/Dave", "score": 0}}, {"sents": [{"text": "Recently I've went from Brazil to New Zealand and tried playing on same realm...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I was amazed at first, my ping in NZ went up from 200 to 1k, but it was understandable due to distance...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But I was even more stunned when it actually dropped, in less than 1 hour, back to 200.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When I came back to Brazil, the ping took just few minutes to adjust.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now, that proves to me WoW itself already do a lot of ping optimization.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So, I wouldn't bother trying too much other things as you can most likely disrupt its own system than help your ping.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The best thing to do is definitely tweaking your own machine for optimizations.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Things like what people already suggested here, such as the Leatrix (thought it really didn't work in my case, on wifi) and getting a cable if you are on wifi.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2349/cregox", "score": 0}}, {"sents": [{"text": "Also give a try to wtfast.com , i personally use it.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "With wtfast i get ~100ms while without it i'm over 250ms.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}], "question": {"question": "I can often have a latency of over 600ms when raiding and I have heard people in-game say that latency can be reduced by using a custom proxy or DNS server (I don't remember which). Are there any good strategies to reduce latency in WoW, in addition to loading the minimum of addons?", "title": "How can I reduce latency while playing World of Warcraft?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/676", "author": "gaming.stackexchange.com/users/212/Antony"}, "example_id": "9_38", "summaries": [["You can use a SSH tunneling service like Leatrix Latency Fix. Make sure you have a strong wireless connection and close any programs that might be using bandwidth.", "You can use a SSH tunneling service, such as http://lowerping.com , whih can help if you are physically far away from the WoW server. You can also use Leatrix Latency Fix or wtfast.com. If you're playing over a wireless connection, make sure you have a strong signal to your wireless access point as latency is primarly based on your distance to the WoW server and the network connection you have. Check whether your neighbours are sharing your connection while you play. Also make sure your computer and access point are both configured to use the most recent wireless specification available. If you're playing over Ethernet, make sure your network adapter is configured to use full duplex on the highest possible speed and cose any programs on your computer that might be using a lot of bandwidth."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["You can use a SSH tunneling service, such as http://lowerping.com , whih can help if you are physically far away from the WoW server. You can also use Leatrix Latency Fix or wtfast.com.", "If you're playing over a wireless connection, make sure you have a strong signal to your wireless access point as latency is primarly based on your distance to the WoW server and the network connection you have.", "Check whether your neighbours are sharing your connection while you play.", "Also make sure your computer and access point are both configured to use the most recent wireless specification available. If you're playing over Ethernet, make sure your network adapter is configured to use full duplex on the highest possible speed and cose any programs on your computer that might be using a lot of bandwidth.", " Sometimes it helps to turn error correction of Your internet connection off."]]} {"answers": [{"sents": [{"text": "One of the benefits would be that your disc will get less wear and tear.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "You still need to put the disc in, but after verifying it, it shouldn't be read again (though that will depend on the game).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This should minimize the danger of scratching it if the console gets knocked.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There should also be less noise as it doesn't need to keep the optical disk spinning.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You might also get faster loading times - but that would depend on the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "An obvious downside is that you are going to fill your hard drive if you do this for all your games.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/13/ChrisF", "score": 40}}, {"sents": [{"text": "In general, you will get faster loading times reading from the hard drive than the disc.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "However, this is not always the case, especially with some of the older games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One example is Halo 3.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't install Halo 3 to your hard drive.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "It will actually perform worse than if it read off the disc (because the game was already made with caching from disc to hard drive).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The reason for this behavior is because Halo 3 was released before installing games to the hard drive feature existed and therefore they programmed their own caching to the hard drive as a part of the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/26/Bryan Denny", "score": 21}}, {"sents": [{"text": "Looks like installing might allow you to play discs that are too damaged to play directly, which is a huge advantage in the right circumstances.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Can I verify an Xbox 360 game isn't damaged by installing it?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/80/monorailkitty", "score": 8}}, {"sents": [{"text": "Playing on the \"con\" side of things, remember that while playing from the hard drive will reduce the wear and tear on your Xbox Disk, it will increase the wear and tear on your hard drive .", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If you play all your games from the hard drive, this will absolutely reduce the life span of it.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If you have your game saves on your hard drive, then imagine what would happen if your hard drive crashed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Yea, start over on everything not saved in the cloud by Xbox Live.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A way around this is to keep game saves on a memory card, but that's not a lot of room.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So, not necessarily a deal-breaker, but definitely something to keep in mind.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your hard drive will likely die long before your optical disk/drive will.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1705/Ryan Hayes", "score": 6}}, {"sents": [{"text": "Another benefit that hasn't been mentioned yet is that in some games, you may be able to see/hear more things .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is because some games only load mandatory/necessary video and audio from disc while loading all available content from a hard drive, as hard drive reading speeds are considerably faster than disc reading speeds.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm not quite sure how many games do this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, I saw a mention of this recently by Bungie , the awesome company behind the Halo series.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This means that Halo: Reach might employ such a strategy for balancing read/load speeds.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/45/Maxim Zaslavsky", "score": 5}}, {"sents": [{"text": "For a good list of load time improvements look at this post on the Cheap Ass Gamer Forums .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The first post, click the \"show spoilers\" button.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Looking at the post again, it refers to GameInstalls.com where the install size and speed increases are reported by users.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "EDIT:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Looks like the Cheap Ass Gamer post has some better data for a few games than the GameInstalls site.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/599/JustinP8", "score": 2}}, {"sents": [{"text": "Also installing games to your HDD saves your optical disk drives lifespan for about 3 years!", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "And the laser won't burn out as fast!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "For most games, I find the answer is yes.", "label": [1], "label_summ": [0], "cluster_id": [[5]]}, {"text": "Others have already noted the lessened wear and tear on the disc, as well as the slowdown for Halo 3.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I find most games load faster, I don't have to listen to the drive whirring, and level load times are decreased.", "label": [1], "label_summ": [0], "cluster_id": [[6]]}], "answer_details": {"author": "gaming.stackexchange.com/users/451/Phileosophos", "score": 1}}, {"sents": [{"text": "For some games it's pretty much critical --", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Last Remnant was one where the load times were unbearable unless you installed it to the hard drive.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Mostly I use it to cut down on optical drive noise.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1913/Twon", "score": 1}}, {"sents": [{"text": "I say no because I have the 4 GB SSD Xbox 360.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The 4 GB SSD has the fastest read/write speeds: Halo 3 and Halo: Reach used to take 90 minutes, but now it only takes me 30 minutes to finish Halo Reach.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11722/james braselton", "score": 0}}], "question": {"question": "Are there any benefits/downsides to installing an Xbox 360 game to my hard drive before playing it?", "title": "Should I install Xbox 360 games to my hard drive?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/719", "author": "gaming.stackexchange.com/users/97/Matt Blaine"}, "example_id": "9_39", "summaries": [["Your disk will get less wear and tear but it will increase it on your hard drive and reduce its life span.", "In general, you will get faster loading times reading from the hard drive than the disc. One of the benefits would be that your disc will get less wear and tear, but it will increase the wear and tear on your hard drive. An obvious downside is that you are going to fill your hard drive if you do this for all your games. Also you should not install Halo 3 to your hard drive. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["One of the benefits would be that your disc will get less wear and tear, but it will increase the wear and tear on your hard drive.", "An obvious downside is that you are going to fill your hard drive if you do this for all your games.", "In general, you will get faster loading times reading from the hard drive than the disc. ", "Don't install Halo 3 to your hard drive. ", "Installing games to your HDD saves your optical disk drives lifespan for about 3 years!. I find most games load faster, I don't have to listen to the drive whirring, and level load times are decreased.", "installing games to HDD helps to load the games faster"]]} {"answers": [{"sents": [{"text": "Trilobyte has re-released the 7th guest for the iPad and the iPhone at the end of 2010.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The second in the series \"11th hour\" will be released \"summer 2011\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In November 2010 Trilobyte was resurrected, so that means they still have the copyright for the games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6372/Rudi", "score": 18}}, {"sents": [{"text": "In general, if nobody official has said that the game \u2013 or any of the materials associated with it \u2013 is Public Domain, it is not .", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Copyright simply does not work like that; someone will own it as it is an asset of either the developer or the publisher (or, these days, their creditors or people that the creditors sold it on to).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/260/Donal Fellows", "score": 12}}, {"sents": [{"text": "Some quick research learns that since The 7th Guest was published by Virgin Interactive, the rights to the game should still lie with them.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Additionally, Amazon is still selling the game, so it's probably not in PD.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 3}}, {"sents": [{"text": "I believe that works owned by a corporation automatically enter public domain 95 years after release or 120 years after creation, whichever is first.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "It used to be 28 years with a chance for one time 28 year renewal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They changed it in the 70s and added 20 years to it in the late 90s.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only way a game is in the public domain at this point is if the company releases it themselves.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Abandonware, however, is a concept which extends from the lack of enforcement of copyright by game companies which are no longer making money from the software.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Since other answerers have said that it was just re-released, I somehow doubt they'll fail to go after you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It should be noted that abandonware has no legal standing in the US right now.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is currently officially illegal to distribute games commonly considered to be abandonware.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A few years ago, the Library of Congress issued an exception for software only on media which is obsolete, but only as far as cracking DRM to archive the software with no allowance for distribution.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This exception was for a period of two years with the chance for renewal, but was", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "three years ago I believe Note", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ": I am not a lawyer Source: Wikipedia", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2882/indyK1ng", "score": 2}}, {"sents": [{"text": "Trilobyte Games, and specifically founder Rob Landeros, have scrupulously maintained rights to all Trilobyte properties, with the exception of Clandestiny (the subject of a side agreement with Graeme Devine), over the years.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Before the company was reorganized last year, the newly constituted organization headed by original founder Landeros & new partners", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Charlie McHenry & John Fricker retained the intellectual property practice of Northwest legal powerhouse Lane Powell Spears & Lubersky to ensure all intellectual property was properly assigned, ownership was clear, and no obstacles existed to the re-issue of 7th Guest and other properties.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "With that due diligence out complete, the titles entered the queue for re-release.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Any inquiries regarding these matters are properly directed to Trilobyte Games, LLC in Medford, Oregon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "The publisher at the time was Virgin Interactive, they probably own the copyright for 7th guest.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Virgin Interactive doesn't do much these days, but they are owned by the Virgin Group", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/126/McKay", "score": 0}}], "question": {"question": "I know that Trilobyte, the creators of The 7th Guest , went out of business some time ago. Has their work entered the public domain in some way? If not, who owns the copyright for their works?", "title": "Has The 7th Guest entered the public domain?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/984", "author": "gaming.stackexchange.com/users/296/Beska"}, "example_id": "9_41", "summaries": [["Trilobyte re-released the 7th guest for iPad and iPhone. The rights to the game are still with Virgin Interactive. The game would only become public domain if the company released it.", "Trilobyte re-released the 7th guest for the iPad and the iPhone at the end of 2010. Usually if nobody official has said that the game or any of the materials associated with it are Public Domain, they are not. The 7th Guest was published by Virgin Interactive, the rights to the game should still lie with them. Additionally, Amazon is still selling the game, so it's probably not in PD. Works owned by a corporation automatically enter public domain 95 years after release or 120 years after creation, whichever is first. The only way a game is in the public domain at this point is if the company releases it themselves. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Trilobyte re-released the 7th guest for the iPad and the iPhone at the end of 2010. Usually if nobody official has said that the game or any of the materials associated with it are Public Domain, they are not.", "The 7th Guest was published by Virgin Interactive, the rights to the game should still lie with them. Additionally, Amazon is still selling the game, so it's probably not in PD.", "Works owned by a corporation automatically enter public domain 95 years after release or 120 years after creation, whichever is first. The only way a game is in the public domain at this point is if the company releases it themselves. "]]} {"answers": [{"sents": [{"text": "I really think you shouldn't.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I know that sounds kind of weird", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but all of the joy you will every obtain out of that game derives from the fact that its Hard.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That's hard with a capital 'H.' Man hard .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After playing Dwarf Fortress for a year and a half now Hard is a four letter word to me.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now, as much as I don't think you should change the game to make it easier (and there are sites that will help you hack it).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I will provide you with some resources; an instruction manual, so to speak.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Utter Newby Tutorial .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Gives you much of the basic controls and layout for your fortress.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Cpt.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Duck's Video Tutorial .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I literally learned DF by watching these videos and copying them perfectly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It took me close to 10 fortresses to get to the end of his first fortress.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Well worth it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "DF wiki .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Students have textbooks, Priest's have the bible, you have the Dwarf Fortress Wiki.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Commit it to memory.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Perhaps the most important article found here is this one: Fun .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Finally, there is the story of Boatmurdered .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is what is called a legacy fortress, where a different person played each year.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Its incredibly entertaining, even though parts of it read like a \"what not to do.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/102/tzenes", "score": 17}}, {"sents": [{"text": "I found one of the easiest ways to simplify the game without hacking or removing many sources of Fun is to lower the population cap.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "I found that once my fortress grew to 100 dwarves or beyond, I couldn't figure out how to manage all of them and keep them working productive jobs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So instead they all just sat around throwing parties and pestering my productive dwarves.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Until you get enough experience to handle a fortress that size, try lowering the cap to 40 or 50 dwarves.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "To do this in v0.31.08, edit data/init/d_init.txt and change the value of this line: [POPULATION_CAP:200]", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note: your actual population may still go above the cap you set", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ", you just stop getting new immigrant waves after you reach or surpass that cap.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And apparently births don't respect caps.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also I think (but I haven't tested) that you can change this mid-game if you save and quit first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/304/JavadocMD", "score": 16}}, {"sents": [{"text": "You can try editing the game's raw creature sources directly.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Search the game's directory for a file (probably called creature_standard.txt )", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "that contains the following line:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "[CREATURE:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "DWARF] Add the following tags after that line: [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOBLEED][NOEXERT][NO_DIZZINESS][NO_FEVERS][NO_DRINK][NO_EAT][NO_SLEEP][NOFEAR][FIREIMMUNE]", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will make your dwarves immune to most status conditions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now find these lines: [BODY_SIZE:0:0:3000]", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "[BODY_SIZE:1:168:15000]", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "[BODY_SIZE:12:0:60000] Add one or two zeroes to the last numbers of each line.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will make your dwarves gigantic and unlikely to be killed by anything.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Delete the creature_standard.raw (not .txt ) file, run DF and create a new world.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Have fun!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/929/user929", "score": 8}}, {"sents": [{"text": "If building mega structures is your aim, my advice is to start on an Island.", "label": [1], "label_summ": [1], "cluster_id": [[3]]}, {"text": "Press tab to check nearby civilizations, and if only dwarves show then embark somewhere around that area.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You won't get any goblin snatchers/ambushes/sieges ever.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm at 181 dwarves and", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the only thing that ever came was a titan which was easily dispatched by my militia (equipped with training weapons funnily enough).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10969/Eaz", "score": 4}}, {"sents": [{"text": "One thing I like to do, although it at a certain point it may not be \"easier\" (depending on your play style), is lower the population cap VERY low.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "i.e. 10, 15 or 20.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just make sure you build a trade depot, I think a caravan needs to visit & leave once before migrants stop.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The easiest thing (without even needing to change an ini file) is to get Masterwork Dwarf Fortress and turn invaders off in the settings...", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "this may be a little too easy, but I think you can re-enable once you have a nice big fortress with lots of fun prepared for your friendly visitors.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "Also, Masterwork has a lot of other settings you can use to make things easier or harder.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/62287/Manius", "score": 1}}, {"sents": [{"text": "Necromancy!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(for the sake of the 2018 Dwarf Fortress learner) Use a pack that makes it easier to configure the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "See http://dwarffortresswiki.org/Utility:Lazy_Newb_Pack", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I really like", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the PeridexisErrant's Starter Pack Some of the pack features are things like tile sets that make it easier to see what's going on in the game, easily turning on and off game features like auto save, aquifer generation, whether or not invaders will invade, population cap, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It also includes handy 3rd party utilities like Dwarf Therapist (which makes it much easier to see what labors dwarfs have and to change them).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm not one who likes playing with exploits or cheats/hacks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I do like using a few \"quality of life\" enhancements, and the ability to enable or disable or adjust settings when the guide I'm using encourages it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Packs are a great way to get those quality of life features and configuration editors into dwarf fortress.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/35504/jlsecrest", "score": 0}}], "question": {"question": "What configuration options can I change to make Dwarf Fortress easier to play?", "title": "How can I make Dwarf Fortress easier?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/1013", "author": "gaming.stackexchange.com/users/121/C. Ross"}, "example_id": "9_42", "summaries": [["Use the Dwarf Fortress wiki for tips. Try lowering the population cap and start building on an island.", "You can use the Dwarf Fortress Wiki. One of the easiest ways to simplify the game without hacking or removing many sources of Fun is to lower the population cap or you can try editing the game's raw creature sources directly. And if building mega structures is your aim, one piece of advice is to start on an Island."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["You can use the Dwarf Fortress Wiki. ", "One of the easiest ways to simplify the game without hacking or removing many sources of Fun is to lower the population cap.", "You can try editing the game's raw creature sources directly.", "If building mega structures is your aim, one piece of advice is to start on an Island.", "You can get Masterwork Dwarf Fortress and turn invaders off in the settings. You can then re-enable once you have a nice big fortress with lots of fun prepared for your friendly visitors. "]]} {"answers": [{"sents": [{"text": "Turn them into rock blocks (since a lot of blocks will go into a single bin in a storage room and that's much neater).", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Clearing every stone takes a long time, but you can clear certain areas using burrows: Designating a burrow over the areayou want to clear. Select a lowly mason who will be your exclusive stone block maker andassign him to the burrow.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Build a mason's workshop inside the burrow.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Use the profiles screen on the workshop to restrict the dwarvesthat can work there to your chosenmason.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(You'll need to have amanager for this.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Set make rock blocks to repeat!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your lowly mason will dutifully go about their business selecting only stone from the burrow and will automatically take breaks to sleep and eat, so this is a pretty low-maintenance method.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/304/JavadocMD", "score": 15}}, {"sents": [{"text": "another method is using the quantum storage trick/bug/cheat first, create a 1x1 refuse zone", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "( i , move to were you want it, Enter , Enter ) and designate it as g arbage zone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now, you can select the area (any size) to dump in that zone ( d , b , d )", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "All items selected in the area will be hauled into that zone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "now, if you want to reclaim all the items in this zone, you can do it by using d , b , c , Enter , Enter", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "right on that zone", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/29/alexanderpas", "score": 8}}, {"sents": [{"text": "Yet another option is to just hide the stones via d -> b -> h .", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "This only doesn't display the stones anymore, but they're still there!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Best used if you want your fortress to look nice quickly, without generating any jobs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1847/yatima2975", "score": 5}}, {"sents": [{"text": "Designate a stone stockpile ( p , s ).", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Your dwarves will automatically move any available stone to those.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/121/C. Ross", "score": 4}}, {"sents": [{"text": "Usually I use the quantum storage method, with an atom smasher to clean up the mess, but there are some other tricks: To clean out a storage room, build a catapult and have it hurl rocks at the wall.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "That way you're also training your siege operator.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They can be a bit silly about where they get the rocks, but usually they'll take the closest one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Build floors where your rocks are, out of the same kind of rocks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unfortunately this needs a little bit of micromanagement, as dwarves will suspend a job as blocked if the spot has a stone on top of it which is earmarked for a different floor square.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But they'll still do most of them, and you can go back and clean up the suspended jobs later.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're willing to waste some Z-space, build your rooms or tunnels by channeling, then build floors, The rocks will fall to the level below, and you'll have a nice clean area.", "label": [1], "label_summ": [1], "cluster_id": [[4]]}, {"text": "(You've now got a space below with 2 rocks in it, but it's out of the way.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember that if you have stones marked for dumping, they won't be moved by dwarves trying to construct on the site.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2692/Scott", "score": 4}}, {"sents": [{"text": "Similar to the quantum stock pile, I placed a refuse zone over a pond and it seams the items dumped there fall to the bottom.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18447/Apeiron", "score": 2}}], "question": {"question": "How do I collect rocks etc that are laying about in tunnels I've dug in Dwarf Fortress?", "title": "How do I collect rocks in Dwarf Fortress?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/1259", "author": "gaming.stackexchange.com/users/39/antony.trupe"}, "example_id": "9_44", "summaries": [["Turn them into road blocks, build a workshop inside the burrow or designate a stone stockpile. You can also try building your rooms by tunneling.", "You can turn them into rock blocks or build a mason's workshop inside the burrow. Another option is to just hide the stones via d -> b -> h or designate a stone stockpile ( p , s ). You can also use the quantum storage trick/bug/cheat with an atom smasher to clean up the mess. There are also some other tricks: To clean out a storage room, build a catapult and have it hurl rocks at the wall. Similar to the quantum stock pile, you can place a refuse zone over a pond and the items dumped there fall to the bottom."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["You can turn them into rock blocks .", "Build a mason's workshop inside the burrow. ", "Another option is to just hide the stones via d -> b -> h or designate a stone stockpile ( p , s ). ", "You can also use the quantum storage trick/bug/cheat with an atom smasher to clean up the mess. There are also some other tricks: To clean out a storage room, build a catapult and have it hurl rocks at the wall.", " Similar to the quantum stock pile, you can place a refuse zone over a pond and the items dumped there fall to the bottom."]]} {"answers": [{"sents": [{"text": "Note that this has been edited to reflect the changes in Cataclysm / The Shattering, so the stat weighing is not final and a proper raid-balance of stats is not concrete.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Int provides you with spellpower and a larger mana pool, so it is naturally a strong stat.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Haste is also important, as it allows you to cast your spells faster, and to an extent, reduces the GCD (which makes a difference for instant cast spells).", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "You get a good amount of haste passively through talents though (9% through Judgements of the Pure, 3% through Blazing Light, plus flat cast reductions on certain spells).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Crit is always nice to have, and it synnergizes nicely with some talents (Crit Holy Shocks reduce cast time on HL / DL, for example).", "label": [1], "label_summ": [1], "cluster_id": [[3]]}, {"text": "Mastery (at 80 and beyond) gives your heals a bonus shield equal to a % of the heal amount on your target.", "label": [1], "label_summ": [1], "cluster_id": [[4]]}, {"text": "Shield effects have always been quite effective, and this more or less gives you a permanent Valan'yr effect to work with.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I can see this being a very popular mastery, however we'll have to see how well it scales further on.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Spirit is now the go-to stat for mana regen as of The Shattering, and will continue to be so throughout Cataclysm.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There may be a FEW items / enchants out there that provide MP5, but for the most part you're looking for spirit for your regen needs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It still remains to be seen just how much spirit is going to be needed to sustain throughout hardmode fights (especially with the ability to Judge Seal of Insight AND Divine Plea as decent mana regen abilities), but regardless, Spirit is the new regen stat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As for leveling, just worry about Int, Crit, and to a lesser degree, Haste.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Early on and leveling, a lot of healing will be done with Holy Shock and Word of Glory, which are both instant.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Haste wont play a big role until later when you need to utilize your Flash of Light/Holy Light/Divine Light spells a bit more.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/414/TheQ", "score": 5}}, {"sents": [{"text": "Some people have been very busy since 4.0.1 has gone live, and I ran across some information today that I thought was really helpful.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In priority order: Intellect is your all in one stat as it since 4.0.1 gives Spellpower, Spell Critical Hit and Mana.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "You will no longer be able to obtain Spellpower in items (with the exception of your main hand), and you will therefore have to get intellect in PvP as well to obtain the needed Spellpower.", "label": [1], "label_summ": [0], "cluster_id": [[6]]}, {"text": "Haste is a fantastic stat for holy paladins as it allows you to great increase the speed of your heals.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "It will be needed in many encounters where a slow 2,5 second Divine Light can easily result in a dead tank.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Haste is only beneficial to a certain point for holy paladins though, as the latency sets a softcap on the effectiveness of haste.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you have ~50ms you should be aiming to get around 750 haste.", "label": [1], "label_summ": [0], "cluster_id": [[7]]}, {"text": "0ms softcap is at ~1000 haste.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Spirit is the new Mana per 5 second in WoW, and almost all the plate healing gear you will meet will have spirit on it.", "label": [1], "label_summ": [0], "cluster_id": [[5]]}, {"text": "It's a very good stat for holy paladins now, since many of the mana regeneration spell we had in the previous patch have been nerfed such as Divine Plea, Seal of Wisdom (Seal of Insight), and Judgement of Wisdom (Judgement).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Crit is the same as always, and is still one of the least sought after stats.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "You will get plenty of crit from the items you obtain, which means it isn't a stat you should be going for directly like in the above cases.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is mostly because your healing spell already are quite powerful and a critical hit will in most cases lead to overhealing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Mastery is the newly implemented stat which for Holy Paladins creates a shield on the target you're healing for 8 % of the amount healed.", "label": [1], "label_summ": [1], "cluster_id": [[4]]}, {"text": "When you obtain mastery the percentage of absorbed damage increases.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "This is not yet a good enough stat to overthrow any of the others.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The shield is very weak and it is definantly not a stat you should be aiming for though reforging at the moment.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/329/Billy Jo", "score": 5}}, {"sents": [{"text": "Yes Intellect is the biggest, then spell power, then crit, then haste.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "During hard raids, you want a constant stream of heals going out, so sometimes it's better to have haste than spell power....", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Heals per second (HPS) should be around 5k+ at level 80 ICC raids.", "label": [1], "label_summ": [-1], "cluster_id": [[-1]]}, {"text": "MP5 ratings", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Mana per 5 seconds) are going to be superseded soon (if not already).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Healbot is a good addon as it lets you point and click players to heal in a nice little box and shows you who needs heals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3291/angryITguy", "score": 3}}, {"sents": [{"text": "Intellect by far is the best stat.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Haste and Spell Crit are good secondary stats to stack.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/30/Chris", "score": 1}}, {"sents": [{"text": "I have a Holy Paladin and I am lvl 85.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The best way to stack your stats are as followsINT>SPIRIT>", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "HASTE>", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "CRIT>MASTERY Intellect is more that just mana pool now", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "its a do", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it all caster stat so it is number one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Spirit helps you keep a lot more mana for the tight spots and helps refill faster after one of these, this is your second most important stat overall.", "label": [1], "label_summ": [0], "cluster_id": [[5]]}, {"text": "Haste is the third most important stat because it decreases cooldown and increase cast time.", "label": [1], "label_summ": [-1], "cluster_id": [[-1]]}, {"text": "Makes you way better healer if its your #3 stat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Lastly Crit for procs like holy shock, and mastery.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Gems to use are the 20+INT 20+ Spirit purple gem, 40", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "+ Int red gem, and 20+INT 20+ Haste orange gem.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is what most people I play with agree with.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My pally has been healing great since I started stacking the right stats.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/13965/Michael R. Bailey", "score": 1}}, {"sents": [{"text": "I've recently swapped my paladin (lvl 80, 3.7k gs) from ret to holy, and the advice I've been given by guildies is to stack int, and then haste.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've started gemming and enchanting for int and seen a significant improvement.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/212/Antony", "score": 0}}, {"sents": [{"text": "Elitist Jerks says Intellect is by far the best stat.", "label": [1], "label_summ": [-1], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/164/Gy\u00f6rgy Andrasek", "score": 0}}], "question": {"question": "What are the primary stats for a holy paladin in World of Warcraft? Do the stats for leveling differ from those used for end-game?", "title": "What are the primary stats for a holy paladin in World of Warcraft?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/1385", "author": "gaming.stackexchange.com/users/329/Billy Jo"}, "example_id": "9_47", "summaries": [["Intellect is the all in one stat, as well as Haste that lets you cast your spells faster. Crit and Mastery are also good ones to have.", "Intellect is your all in one stat as since 4.0.1 it gives Spellpower, Spell Critical Hit and Mana. Haste is also important, as it allows you to cast your spells faster, and to an extent, reduces the GCD. Haste is a fantastic stat for holy paladins as it allows you to great increase the speed of your heals. Crit is the same as always, and is still one of the least sought after stats, but it is always nice to have, and it synergizes nicely with some talents. Mastery (at 80 and beyond) gives your heals a bonus shield equal to a % of the heal amount on your target. When you obtain mastery the percentage of absorbed damage increases. Spirit helps you keep a lot more mana for the tight spots and helps refill faster after one of these, this is your second most important stat overall. You will no longer be able to obtain Spellpower in items and you will therefore have to get intellect in PvP as well to obtain the needed Spellpower. "]], "mismatch_info": {"rel_sent_not_in_cluster": [true], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [1], "cluster_summaries": [["Intellect is your all in one stat as since 4.0.1 it gives Spellpower, Spell Critical Hit and Mana.", " Int provides you with spellpower and a larger mana pool, so it is naturally a strong stat. Intellect by far is the best stat.", "Haste is also important, as it allows you to cast your spells faster, and to an extent, reduces the GCD. Haste is a fantastic stat for holy paladins as it allows you to great increase the speed of your heals.", "Crit is the same as always, and is still one of the least sought after stats, but it is always nice to have, and it synergizes nicely with some talents.", "Mastery (at 80 and beyond) gives your heals a bonus shield equal to a % of the heal amount on your target. When you obtain mastery the percentage of absorbed damage increases.", "Spirit helps you keep a lot more mana for the tight spots and helps refill faster after one of these, this is your second most important stat overall.", "You will no longer be able to obtain Spellpower in items and you will therefore have to get intellect in PvP as well to obtain the needed Spellpower. ", "If you have ~50ms you should be aiming to get around 750 haste. Heals per second (HPS) should be around 5k+ at level 80 ICC raids."]]} {"answers": [{"sents": [{"text": "The term \"Cheese\" comes from the adjective \"Cheesy\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The not-so-subtle innuendo there is that a victory via so-called \"cheese\" did not come from the players own skill, but was merely because the loser was unprepared for the \"cheesy\" tactics that lead to their loss.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What qualifies as \"cheese\" will undoubtedly vary from player to player, but generally the term refers to exploiting system mechanics in a way unanticipated by your opponent, or otherwise not balanced around.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Many people dislike cheese because it is hard to predict and counter if you are not prepared for it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Several Examples: Thor Rush -- build a factory near your opponent, attack with Thor + repair SCV's around 7 minute mark.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Photon-Cannon Push -- rushing a forge and placing photon cannons around your opponents base.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Banshee / Void Ray rush vs. Zerg -- takes adavantage of the fact that Zerg has little viable anti-air at T1 other than mass queens.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Proxy Rush --", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Building a unit production facility much closer to your opponents base than your own so that you can reinforce your troops faster.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Worker Rush -- in 2v2 (or more), making no units, and instead attacking another player with your workers alone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/336/Raven Dreamer", "score": 111}}, {"sents": [{"text": "I would have to strongly argue against those who say that \"cheese\" is an exploit in the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A cheese strategy is usually an all-in strategy.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Reaper rushes, zergling rushes, roach spam, proxy gate rushes are something lots of people consider cheese strategies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If a cheese strategy is countered, then the game is usually easily won.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Cheese builds in SC2 have very distinct openings and you should learn to scout them and be prepared.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In short, cheese does not work against competent opponents.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only reason they work is because the opponent was not expecting it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, being a competent SC2 player means that you should always know what your opponent is doing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/999/MrPants888", "score": 71}}, {"sents": [{"text": "It's more about taking advantage of a flaw in the system to get a cheap win.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Kicking someone's butt with a reaper-rush, which takes advantage of the fact that the defensive buildings are weak, is cheap.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You're not showing skill, you're just exploiting a weakness in the game.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Edit: Reaper rushing is a dated example now, since they've done a good job of making that unit balanced.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/479/Satanicpuppy", "score": 8}}, {"sents": [{"text": "While the first answer has some good points, most cheesy tactics are not \"exploiting system mechanics.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\" To call it that would imply it needs to be fixed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The simplest definition of cheese is any tactic that is considered to require more luck than skill.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "The example of early proxy rush is a good one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The reason is, you can do proper scouting of the enemy base and the area around your base, but if the enemy got lucky and you just happen to miss his proxy either because your search path just missed his building, or missed him timing-wise (you search a place just moments before his worker gets there).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Same goes for something like Void Ray rush.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's very early in the game and the player will try to build it off in a place where they don't expect you to scout.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you don't see that starport early enough, that first void ray may be enough to end the game for you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 8}}, {"sents": [{"text": "Cheese involves an attacker employing high-risk, high-reward tactics in order to win.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Such tactics are typically difficult to detect by the victim and often leave the attacker extremely vulnerable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Thus, if the victim is able to preemptively detect that their opponent will be using cheese, the victim is typically able to formulate a strong counterattack.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Cheese receives its negative connotation from those who believe that the cost of preemptively detecting cheese is too high.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, in the case of Starcraft 2, this cost is typically very minimal, usually requiring the use of 1-2 workers and chaining scouting commands.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4702/James Jones", "score": 8}}, {"sents": [{"text": "My feeling about Cheese is that is just as legitimate as camping in other types of games, and irritates other players for much of the same reason.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I like Daryl's explanation that it incorporates luck more strongly than the more stable builds many players prefer, but I'd like to extend that it works principally by exploiting to maximum advantage the asymmetries between the opposing forces.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "A particular feature of cheese is that it works well before the opponent is able to get a reasonable sized, balanced and stable army, because it exploits the compromises players have to make in the early part of their builds.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "By mid-game, those weaknesses will be covered by the composition of the opponents army.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For this reason, you see cheese play mostly in non mirror matchups.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are more chances for asymmetric advantages in a TvP, PvZ or ZvT matchup than in TvT, PvP, and ZvZ.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That said, there are still some interesting things that can happen in mirror matchups that would typically count as cheese.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a particular example, I'll compare TvT where the defending player is using a 1/1/1 build.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A cheesy terran player might bank on the opponent making marines out of their barracks until the factory is up in order to defend against early aggression.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unfortunately for the defender, marines aren't very good against reapers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If the cheesing player arranges for a handful of reapers to arrive before any addons are down on a factory or barracks, it will be very hard for the defending player to hold it off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On the other hand, the cheesing player could be very unlucky and the defending player got a tech lab on his barracks immediately.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A very small number of marauders can hold off many reapers because reapers do so little damage to armored units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2798/SingleNegationElimination", "score": 7}}, {"sents": [{"text": "How about this: A simplistic tactic designed to get an quick win that unreasonably demands the opponent to adopt very specific and unbalanced countermeasures to survive.", "label": [1], "label_summ": [1], "cluster_id": [[0, 1]]}, {"text": "Consequently, it is not usually very fun to play against (unless one is expecting it, perhaps)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2839/Dologan", "score": 5}}, {"sents": [{"text": "A little bit of trivia: The Korean term for a cheesy strategy is 'strategic play' (as versus standard play).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2577/Ben", "score": 4}}, {"sents": [{"text": "I would say cheese would be proxy anything, or cannon rush.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "2 gate proxy in their base, 2 rax proxy, cannon rush, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These are all strats that dont take much micro nor macro, and are hard to defend against early game and don't really get scouted either.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/513/AdamB", "score": 3}}], "question": {"question": "I seem to see commentators mention \"cheese\" with regards to Starcraft 2, but I'm not quite sure what they mean. If a particular build/tactic is called a \"cheese\", does that mean it is a considered to be uncounterable? Or does it just mean that it is considered to be a tactic that is \"too easy\" with regard to its effectiveness? Or is there some other more subtle meaning that I am missing?", "title": "What exactly is a \"cheese\" in Starcraft 2?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/1724", "author": "gaming.stackexchange.com/users/455/TM."}, "example_id": "10_0", "summaries": [["Generally the term refers to exploiting system mechanics. It is a simplistic tactic to get a quick win. It involves an attacker using a high-risk, high-reward tactic.", "While the community is split regarding this issue, it seems that there are two schools of thought here. First that this is an exploitation of of the game's inherent flaws or balance problems or second that this is more or less a legitimate strategy that however requires more luck than skill to carry out and is therefore looked down on."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["A play-style that focuses on exploiting inherent balance issues with the game.", "A tactic that uses high risk and high reward strategies that requires more luck than skill in order to work."]]} {"answers": [{"sents": [{"text": "You should be willing to transfer but I don't think it's good to blindly transfer.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "There are many ways to look for a guild and your process has to change based on what you want out of a guild.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here are some methods from least involved to most involved.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "1) trade chat: lots of guild advertise there.", "label": [1], "label_summ": [0], "cluster_id": [[5]]}, {"text": "Pick one and try it.. if you don't like them try another.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "2) PUG:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Jump in random groups.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "If you like some one ask them about their guild.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "You can learn about tons of guilds that way.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "3) apply: Lots of the top raiding guilds have an application process.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These guilds are more serious about the content they play and PUG random people less so you might not meet them while trying to find random groups.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Important things to consider when looking for a guild are times of the day you are free and if that is when your new guild plans on runing guild events like raids and pvp.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Some guilds focus more on results and less on the social side of the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Knowing what you want out of a guild can go a long way to finding a good guild.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/612/STHayden", "score": 6}}, {"sents": [{"text": "It depends on the guild you want to find.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're looking for a serious raider guild, there's pugs, trade chat, recruitment ads on popular forums, etc.", "label": [1], "label_summ": [0], "cluster_id": [[5]]}, {"text": "However, if you value intelligent chat over we kild LK lol , look for people who write complete and grammatically correct sentences, wherever you may find them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, girls: a guild with lots of girls has a much better probability of sane chat and members, simply because they'd leave if they were harassed by their own guildies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/164/Gy\u00f6rgy Andrasek", "score": 2}}, {"sents": [{"text": "I think the best way is to join a lot of groups and find people that you like playing with, then ask them for an invite to their guild.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "If you enjoy playing with someone and they take you under their wing for a guild invite you'll already have a leg up by knowing someone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/890/Hudey", "score": 2}}, {"sents": [{"text": "There's a very good tool on WoW Progress : Go to Recruitment tab and just fill everything to fit your needs.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "I found a suitable guild literally in an hour or something.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Only downside with this tool is that not every guild keep their info up to date all the time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1348/Ondrej Slint\u00e1k", "score": 2}}, {"sents": [{"text": "The easiest way to find a good guild is to get to know people in real life who play WoW and find out what guilds they are in.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "I found my favorite guild since release through people at work.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As far as server transfers, I would only do so if you knew people beforehand who can vouch for the quality of the guild.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Preferably people outside the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Transfers are just too expensive to waste on a guild that might be a poor fit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Mainly however, you have to decide what you really want out of a guild.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you are just looking for people to chat with while leveling, then your best bet might just be to join random guilds until you find a good fit, or run dungeons with random people and find some that you enjoy playing with.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "If you are finding yourself more concerned with things like raiding it gets a little trickier.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You will want to find a fairly organized guild, which pretty much rules out just about every guild that doesn't have some form of application process.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If they advertise in trade and accept you on the spot, don't expect to be running many successful 25-mans in the near future.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One easy first place to check is the server forums for whichever server you are focusing on.", "label": [1], "label_summ": [1], "cluster_id": [[3]]}, {"text": "Find posts from guilds looking for members that have a solid guild site for you to peruse.", "label": [1], "label_summ": [1], "cluster_id": [[3]]}, {"text": "Check out the application process for any red flags such as incapable or unreasonable raiding schedules.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "In the end, a lot of it is just choosing one and seeing how things go.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My best piece of advice after joining a guild is keep an eye on the leadership.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "While the non-officers of the guild will have a big impact on your experience of the guild, the officers will signal the overall direction the guild is heading.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/685/Goronmon", "score": 1}}, {"sents": [{"text": "WoWProgress has always been my first stop for groups, guilds, etc.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "The recruitment tab is probably the best place to begin, but there are lots of places to poke around within WoWProgress.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This article digs into some of the things you can do there: https://www.whatswithtech.com/wowprogress-best-wow-rankings-powerhouse/", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/196938/Steve", "score": 1}}], "question": {"question": "What strategies do you use to find the right guild for you in World of Warcraft? Forums? Trade chat? Should I be willing to realm transfer?", "title": "How should I go about finding a guild in WoW?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/1843", "author": "gaming.stackexchange.com/users/278/tbeseda"}, "example_id": "10_3", "summaries": [["Try joining random guilds until you find the right fit. Don't transfer unless you know people beforehand and can vouch for the quality of the group. Check the server forums and find posts from guilds looking for members with a solid guild site for you to peruse.", "A vairety of suggestions have been put forward for finding a guild, among them are joining random groups, joining already known groups or friends' groups, looking on forums and websites, using WoWProgress and using the trade chat. As for switching servers, it should not be done blindly before getting to know the guild you are doing it for."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users give information on server transfers.", "Users suggest joining random groups", "Users suggest joining already known groups or groups of friends.", "Users suggest looking on forums and websites", "Users suggest using WoWProgress.", "Users suggest using trade chat."]]} {"answers": [{"sents": [{"text": "In the Store page of every Steam Game you can check if one of these symbols is available. or Usually in all recent games (2-3 years), if a controller is enabled, there are high possibility that Microsoft Xbox 360 works and is well supported.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But to be sure I always suggest to take a look to that game specific forum.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "Most of times there are users that already asked for Xbox 360 compatibility.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/730/Drake", "score": 21}}, {"sents": [{"text": "An xbox controller can be used on a PC, but it really depends on the game whether it's supported or not.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Unfortunally, Bioshock 2 does not support it.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "See here :", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won\u2019t be adding this into the game in a patch.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The decision not to support the controller was not made lightly, and to add it now", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "would take a complete re-envisioning of the UI that the team worked so hard to create.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I\u2019m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14/juan", "score": 12}}, {"sents": [{"text": "You can use ANY controller that works on a PC to play ANY game you want.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just get yourself a key mapping program.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Xbox 360 controller, PS3 dualshock, any 3rd party gamepad, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If your computer recognizes input from it, you can use it in games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I do it all the time", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "bc", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm disabled and not physically able to use a mouse and keyboard at the same time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are a couple of decent keymappers out there, but imo the best by FAR is Xpadder:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "http://xpadder.com/ which uses an intuitive GUI to walk you through setting up the controller to mimic any combination of keys", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\\ mouse that you like.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's a shareware prog that costs $10, but it's worth every penny.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It'll let you create complicated macros that include mouse movements, clicks, wait periods, key presses, holding down keys, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "-- and then assign that macro to a single button on the controller.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can even assign different macros depending on how far you tilt the stick on your controller.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For example, you can set it up so that tilting the controller's left stick to less than 50% of its total range will mimic \"move the mouse forwards while holding down Shift and then press the R key,\" but tilting the same stick to more than 50% of its range will be the same as \"click the left mouse button, wait two seconds, then quickly press the Y key three times in a row\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In short, you can make the controller do anything that can BE done with a mouse and keyboard, and it includes support for \"rumble\" and for multiple controllers at the same time (for multiplayer games).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can even have it so that a single button or stick on the controller will mimic up to 10 different key\\mouse actions, so that you're not limited by the number of buttons on the controller, because it's possible to set a button to shift the whole controller over to config #2 where config #2 is an entirely different set of key\\mouse combos for each button.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And no, I'm not affiliated with Xpadder in any way...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "just a gamer who is incredibly thankful this program exists so that I'm able to enjoy PC games that would otherwise be off limits for someone with my limitations.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/19529/chaospearl", "score": 8}}, {"sents": [{"text": "There is no correlation between Steam and the ability to play with an Xbox 360 controller.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is depending on the game you want to play only.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Usually, if a game is available for both PC and XBox 360, it will accept the controller.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "But again, no guarantee.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/69/Gnoupi", "score": 4}}, {"sents": [{"text": "Some games are listed on their product page as supporting controllers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For most modern games, this includes the Xbox 360 controller.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For games that don't, you can use controller mapping software to translate your controller to keyboard/mouse commands.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For example: http://pinnaclegameprofiler.com/", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/108/Whatsit", "score": 4}}, {"sents": [{"text": "On the Steam store it will actually tell you whether or not the game will be compatible", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/873/user873", "score": 3}}, {"sents": [{"text": "For games that support the Xbox 360 controller (which is certainly not all of them -- and Bioshock 2", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I believe does not), you can simply plug a wired Xbox 360 controller in via a USB port.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/875/Xemu", "score": 3}}, {"sents": [{"text": "Depends on the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For example, I have set up Borderlands, Defense Grid and Half-Life 2 (and TF2/L4D) to work with my 360 controller.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It depends on the game and its support for gamepads.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "I used a Wired XBOX 360 Controller and it wouldnt work, but yes some games do support it", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but Bioshock is not one of them", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9941/KalebT44", "score": 2}}], "question": {"question": "I bought BioShock 2 on Steam in the sale a couple of weeks ago, but I'm better at playing FPSs with an Xbox 360 controller than with mouse and keyboard. Is there any way for me to use an Xbox 360 controller to play Steam games?", "title": "How can I use an Xbox 360 controller to play Steam games?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/2178", "author": "gaming.stackexchange.com/users/858/Chris Salij"}, "example_id": "10_7", "summaries": [["On the Steam store it will tell you if the game is compatible. An xbox controller can be used on a PC, but it depends on the game. You'll need to get yourself a key mapping program.", "It seems to depend on the game, checking the game forums may help, and that particular game may not support it. Other alternatives are key mapping programs."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users say that it depends on the game.", "Negative reply to say that that particular game does not support it.", "Running a key mapping program is suggested.", "A user suggest looking at the game forums."]]} {"answers": [{"sents": [{"text": "Have you taken a look at Steam ?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are quite a few games for OS X and they seem to be adding more and more.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They have a nice community forum.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/749/Martin Marconcini", "score": 8}}, {"sents": [{"text": "Steam has started supporting and distributing Mac games a couple of months ago.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "You can use the Advanced Search to filter by OS.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "At the time I am writing there a 138 games and 18 DLC for Mac listed there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On 19 June 2010, Appstorm.net wrote an article about 50 Games for Mac .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Wikipedia has a long list as well.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Pay attention that not all games run on all Mac models.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Check the requirements before buying them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/730/Drake", "score": 8}}, {"sents": [{"text": "GiantBomb's games list, filtered for the Mac platform might be a good place to start.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Since it's a wiki, everything stays pretty nicely updated even if it's an old game that's been ported through Steam or some other intermediate platform.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1070/authenticgeek", "score": 2}}, {"sents": [{"text": "This question was quite a while back", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but there's also the Mac App Store now, which has a game category of it's own.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "To be fair, there are lots more mini-games (think iPhone game turned desktop) than full-size games, but a couple high-profile games like Call of Duty 4 made it in for the launch and surely there will be more soon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1070/authenticgeek", "score": 2}}, {"sents": [{"text": "I'm not sure if there is one \"end all\" site for all known OS X games, but an additional source to consider is Steam Mac section .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There isn't a huge selection yet, and it's mostly Valve's own games, but the list is growing each week.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One nice thing about Steam is that if you buy a game, you can play it on all supported platforms without buying an additional copy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/461/Adeese", "score": 1}}, {"sents": [{"text": "If you are looking for a place to buy older PC games that may or may not run on the Mac I would checkout gog.com .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They seem to some how get publishers to port most of their games to OSX Reasons why I love gog.com: You buy it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You own it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "100% DRM-free.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You get awesome content (soundtracks, wallpapers, manuals, videos, etc)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Extra compatibility (Window XP or later, Max OSX 10.6.8 or later)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now if they could get ATARI to port Roller Coaster tycoon already.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/16682/John Riselvato", "score": 1}}], "question": {"question": "I'm looking for something like http://gamerankings.com/ where I can find comprehensive information about current (and past) games, but for Mac OS X. Not necessarily just a site linking to other reviews, but it shouldn't be a time sink like normal gaming sites, either. http://apple.com/games/ and http://insidemacgames.com/reviews/ come to mind, but the former seems to be either incomplete or outdated, the latter very puzzle- and casual-heavy.", "title": "How can I find out about current Mac OS X games?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/2708", "author": "gaming.stackexchange.com/users/1177/Daniel Beck"}, "example_id": "10_9", "summaries": [["You can try Steam, wikipedia and the Mac App store.", "Steam now supports Mac games, and there is of course the Mac App Store too. However there are some lists out there too, one on Wikipedia and one on GiantBomb's games list."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["There are a variety of ways with which to find games on Mac."]]} {"answers": [{"sents": [{"text": "Global option You can now allow downloads during any gameplay from the downloads settings: Per game option You can now tell Steam to continue downloading updates/games while playing games from your games' properties.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Note that this setting is not available for non-steam games , which will always use the global setting.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/51318/3ventic", "score": 126}}, {"sents": [{"text": "The way I do it is: Pause all of the downloads manually.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Launch", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the game I want to play.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Alt-Tab back to Steam window, resume all downloads manually.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Alt-Tab back to the game and enjoy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It seems that it only stops the download for you on launching a game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I have not found an \"official\" way to do it, but this way works until they give us one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/580/aranasaurus", "score": 119}}, {"sents": [{"text": "Steam used to block all downloads as soon as you launched a game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, there is no need for a workaround anymore, thanks to the new content system: when you download a game, it is possible to launch and play a single player game under Steam and continue downloading others games in the meanwhile.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fixed downloading new update while game is still running Reference: Steam client updates .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In addition, the new content system will allow us to build several new features that we\u2019ve often heard requested.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Upcoming client releases will include things like download scheduling, bandwidth throttling, and prioritizing which games get downloaded first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You\u2019ll also be able to download an update to a game while you\u2019re playing that game ; Steam will apply the update after you exit the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Reference: Steam news .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Some people are talking about downloads being suspended, but I have never experienced this problem.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I suggest choosing another server and trying again if this happens to you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Apparently, a new feature is coming.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3921/Wok", "score": 38}}, {"sents": [{"text": "While playing, hold Ctrl, Alt, and Del to go to pick a menu.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Pick the \"Start Task Manager\" then you can go to window.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Open steam then resume the downloading then click the picture where you were playing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "ENJOY!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11496/DaSniperShot113", "score": 7}}, {"sents": [{"text": "After the game was started, you may also ALT-TAB back into steam, and then right-click and press \"Pause Download\" (even though it says \"Paused\" already), and then right-click and choose \"Resume Download\".", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "I have noticed that some games do not pause your downloads, but most games do.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/19208/gameaddict", "score": 5}}], "question": {"question": "I have many games on Steam and many more I will buy, but I have a problem and I hope you can point me a solution. When I download a game, is it possible to launch and play a single player game under Steam and continue downloading others games in the meanwhile ? Steam stops my download as soon as I launch any game, and I am looking for a way to prevent this.", "title": "How do I continue downloading a game in Steam while playing?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/2857", "author": "gaming.stackexchange.com/users/730/Drake"}, "example_id": "10_11", "summaries": [["In the Global Option, you can allow downloads during gameplay. You can also ALT-TAB back into Steam and click \"Resume Download\".", "The official way is to change the global option in the downloads settings. There is also however a workaround, if you alt-tab out of the game and resume the download from there."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User suggests changing a global option.", "There is also a work-around suggested."]]} {"answers": [{"sents": [{"text": "As for difficulty I think an interested thirteen year old should be able to learn to play.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Oftentimes it seems children are better at learning interfaces than we adults are.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As far as content dwarf fortress contains the following.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fantasy Creatures Cannibalism (Elves) Kidnapping (Goblins) Torture and torment of captives Brutal law enforcement Violence Blood spatter", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Overly descriptive organ damage Vomit caused by stomach damage Protruding organs Failed surgical procedures Permanent mutilation from violence (lost eyes, hands, etc) Violent death of children and infants Madness and emotional torment Corpses which need to be moved Graves, mass and otherwise Ghosts of the fallen haunting the living", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The need to clean up vomit and blood", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The ability to kill unicorns, and mermaids for their valuable body parts", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can still kill good creatures, but their body parts values have been lowered to make the practice less attractive Totems made from the dead Alcohol and alcohol dependence Monsters kidnapping people and turning them into monsters for procreation Dwarf Fortress does not contain: Drug references, aside from alcohol.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Mention of sex, nor sexual topics.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Creature procreate, but the mechanism is not specified.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What tempers the excessive gore of the game is the fact that it is text based.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Very gruesome things happen in game, but are not visualized, only described in prose.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You would have to determine from that how appropriate it is for the child in question.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm fairly sure the ESRB would rate it", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "at least 13+.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's also worth nothing that the community around Dwarf Fortress can be quite gruesome and disturbing, including the official forums.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/121/C. Ross", "score": 31}}, {"sents": [{"text": "Depends on the 7 year old, but some could definitely.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Whether they'd care enough is a different matter, but that's down to personality, not age, for the most part.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I learned Simcity quite well at that age :P", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A 14 year old definitely would be able to play it.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "As for the learning curve, I started playing the game lately, and it's learning curve isn't as hard as it's made out to be, once you have a good tutorial.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After Action Reporter has a good tutorial.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/109/Macha", "score": 7}}, {"sents": [{"text": "While children may be able to play it, they may not be ready for the random behaviors of Dwarf Fortress.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"My friend died in combat leaving behind his possessions!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I clearly need his shoes immediately.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your child will learn that mad elephants frequently destroy civilized cultures, elves will drive you mad, and often migrant workers bring you skills you don't need.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Be prepared to explain to them why this is so.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 4}}, {"sents": [{"text": "The game should be good for anyone around 12 years old, just as long as they understand that the game isn't done yet, and as such common sense will have to be suspended to workaround bugs in the game.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "They should also be okay with failing terribly the first few times, but still be willing to try again - because \"Losing is Fun!\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A willingness to read the wiki is very important, as sometimes common sense must be suspended, or because you lack a minor in geology(can't remember what rock is good for what).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you don't want to use the ASCII styled graphics (all text)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I recommend the Mayday tileset .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On the topic of blood and gore, its not that visually gory (see Left 4 Dead) but you still get limbs lopped off by axes and goblins exploded into walls by hammers and such.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course all the visuals you get are some bones strewn about and some red tiles.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So nothing too bad.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In terms of what version you should use, the most stable one is listed as DF22 on the Mayday page I referred to earlier, the latest Mayday should also be listed higher up on the page.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I hope this is helpful, as I'd love to see more people getting into this amazing game!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1527/Justin B", "score": 3}}, {"sents": [{"text": "A number of reviews on the Internet mention", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it's steep learning curve.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One review mentioned that it's \" Safe for Ages: 13+ \" so I would go with that.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18/Kevin Yap", "score": 1}}], "question": {"question": "What is the age rating and/or recommendation for Dwarf Fortress? Could a 7 year old learn to play? 10 year old? 14 year old? Is it suitable/safe for those ages?", "title": "Age rating/recommendation for Dwarf Fortress", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/3052", "author": "gaming.stackexchange.com/users/39/antony.trupe"}, "example_id": "10_12", "summaries": [["Anyone between 12 and 14 years should be able to play it. A review mentioned \"Safe for Ages: 13+\".", "The minimum age is about 12 years of age."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["It seems users are pretty much in agreement that they should be about 12 at the youngest."]]} {"answers": [{"sents": [{"text": "Since you are already familiar with the PC version, I'll go into the other ones: iPhone version", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It contains the entire campaign, as well as different achievements (also different Easter eggs, such as what happen if you scroll down the achievement listing continuously).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The puzzles are mainly the same as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Doesn't have survival mode.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Doesn't come with most of the bonus games (including the plant garden, the tree of wisdom, as well as the Zombiequarium minigame)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These must be purchased with either in-game coins or with real money using microtransactions", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "All Mini-game packs can be purchased for 50,000 coins each, the I, Zombie game pack for 150,000 coins, the Vasebreaker game pack for 150,000 coins, and the Last Stand game pack for 100,000 coins.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "iPad version Identical to the iPhone version, except it now includes the Survival mode.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "However, now it includes a new way to improve the power of your cobb plants (by putting butter on enemies first).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is making use of the iPad multitouch mode of up to 11 touches at once (think launching multiple walnut in walnut bowling at once).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Still no zen garden.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Read more on the Wiki here:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Game versions of Plants vs. Zombies", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1329/Avaclon", "score": 14}}, {"sents": [{"text": "According to the Wikipedia article on PvZ and the official PvZ site", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it is currently available for: Google Chrome (via Chrome Web Store) Microsoft Windows macOS iOS (iPhone, iPad, iPod Touch) Xbox", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Live Arcade", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Xbox 360", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "(Part of a PopCap compilation disc) PlayStation Network Nintendo DS Nintendo DSiWare Bada", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Android Windows Phone PlayStation Vita", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "BlackBerry Tablet OS Kindle Fire", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "So pretty much everything under the sun at this point.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And as new platforms become available, I expect to see it ported to those too.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As to version differences, from what I've seen the main campaign is mostly identical, the main differences seem to be the extras included with each version.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Plants vs. Zombies Fandom has a page about the differences between platforms and langauges that is worth looking at.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9300/CyberSkull", "score": 14}}, {"sents": [{"text": "The XBLA version that came out in September also features coop mode, as well as: A goofy new way to track and share progress online, where players create their own custom house and cruise down the street to see their friends' cribs!", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The highest resolution of any Plants vs. Zombies adaptation to date at 1920 x 1080 ( source1 , source2 )", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/107/serg", "score": 6}}, {"sents": [{"text": "Plants vs Zombies is available for the following: PlayStation 3 (also works on Vita)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Xbox Live Marketplace PC Android Windows Phone Iphone (and Ipad, Ipod touch)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "DSiWare (Nintendo DSI, 3DS) Nintendo DS", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The game is similar version to version, though appears to run smoothest on PC, PS3, and Xbox 360.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I would generally not recommend Popcap games on Nintendo platforms (usually poor frame rate).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/31718/Pat Baer", "score": 3}}, {"sents": [{"text": "The PS3 version, which is released just few days ago in US(and might also in EU but not in Asia), looks like have identical features as the XBox's version but not yet explored.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The last time I played it is on PC(bought from Steam) for more than a year now, when I play it last night on PS3 I was disappointed with the new dancing zombie; I prefer the old one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Haven't had a chance to look at my pc version though 'coz", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "my laptop is still broken.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ";)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6782/eSPiYa", "score": 2}}, {"sents": [{"text": "Achievements also differ between versions \u2014 the Steam version has different achievements from the iOS version, which again differs from the console versions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The console versions have very few achievements.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here's a list of achievements for the different platforms.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11051/c0debunny", "score": 2}}, {"sents": [{"text": "It has also been announced that there will be a NDS version coming soon with \"bonus features\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3917/l I", "score": 1}}], "question": {"question": "Plants vs. Zombies is available for PC, iPad, and iPhone so far as I know. I'd like to help answer Plants vs. Zombies questions, but my knowledge is based on the PC version. So... What platforms are Plants vs. Zombies available on? Are there any major differences between the versions available on each platform such as: gameplay, campaign, puzzles, survival, achievements, or anything else?", "title": "How does Plants vs. Zombies differ from platform to platform?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/3156", "author": "gaming.stackexchange.com/users/1410/WillfulWizard"}, "example_id": "10_14", "summaries": [["It's available on iPad, iPhone, XBLA, Android, Bkackberry, Google Chrome, Live Arcade, Playstation Network and Nintendo DS.", "The game is available on a variety of different platforms, if not all the available platforms, and the changes between some platforms include Survival mode on the iPad but not on the iPhone, while the XBLA version has a coop mode."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users say the changes between some platforms include Survival mode on the iPad but not on the iPhone, while the XBLA version has a coop mode.", "Users list the platforms on which the game is available."]]} {"answers": [{"sents": [{"text": "I use it a lot for things like Stunning an engineer who is hammering on a turret, usually while we have an uber going to take it out.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Firing it into groups of people during a big firefight and helping my team by stunning one of the players in the fight Smacking heavies who are shooting with it, then running up on them and popping shots into them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Stunning anyone guarding a flag that I want to pick up There are more uses than that", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but, that is my main usage of it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've found it pretty useful in certain circumstances.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/44/Corv1nus", "score": 13}}, {"sents": [{"text": "When fighting alone, the Sandman is a wash at best, because the small window of opportunity you get from the stun is offset by your reduced survival rate due to the health drop.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "The Sandman is much more effective when used as part of a team push, or even only sniper cover, as stunned foes make excellent targets for Rockets, Grenades, or Headshots.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Target also matters --", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If there's an enemy heavy parked on a control point, he makes a much better target (both in terms of ease of hitting and in terms of net effect) than a scout or spy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you primarily play the scout as a harasser, you may also find more use for the sandman, because getting stunned is, if nothing else, quite annoying to the recipient.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/336/Raven Dreamer", "score": 8}}, {"sents": [{"text": "It's somewhat useful on melee-only maps, since the bat counts as melee, but you still get a ranged attack out of it.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3319/Allen Gould", "score": 2}}, {"sents": [{"text": "Recent patches have added the Flying Guillotine, a ranged secondary that deals damage based on distance thrown.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The biggest pro of it is that it will deal critical hits (150 base damage including crits) on stunned players.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've found it extremely useful in taking down Heavies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "First you stun them, then lob a guillotine into them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That's 150 damage instantaneous damage, not to mention the bleed damage the guillotine causes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A couple scatter shots into them, and you're good to go.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Essentially, paring the Sandman with the Guillotine is a devastating combo on unexpecting players.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here's a video of it in action.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "http://wiki.teamfortress.com/wiki/Flying_Guillotine", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18916/korrasaur", "score": 2}}, {"sents": [{"text": "Another useful situation is if there is a single opponent pushing the cart in a payload or payload race map.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/306/Albort", "score": 1}}], "question": {"question": "I recently unlocked the Sandman for the Scout and have been using it but I don't really see the advantages. The -15 health does not seem to make up for the fact that I am just able to stun a player for just a few seconds. Is the Sandman only used to make a quick get-away or is it used effectively in combat?", "title": "What is an effective way to use the Sandman?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/3376", "author": "gaming.stackexchange.com/users/346/cruzja"}, "example_id": "10_16", "summaries": [["You can use it for stunning and engineer or on melee only maps.", "There are a variety of opinions around about this, some say its useful for stunning an engineer for example, others say it can be sometimes handy on melee only maps. Some people also actively avoid it since it does not provide any good advantages."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User uses it for a variety of things.", "User find it quite useful in certain situations, like on melee only maps.", "User does not find it particularly useful."]]} {"answers": [{"sents": [{"text": "Here's a video walkthrough of 3-11 through 3-15: http://www.rovio.com/index.php?page=angry-birds-walkthrough-videos#3_11_15 direct link to just that video", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/12/Jeff Atwood", "score": 46}}, {"sents": [{"text": "Youtube has a bunch of these:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is the \"Official Angry Birds 3 Star Walkthrough Theme 3 Levels 11-15\" A description of what occurs in the video: 1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fire black bird at gap between concrete levels 3 and 4 (one above first die).2.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Black bird explodes on top of second tall wood column.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Second pig is destroyed.3.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fire white bird on slightly higher trajectory, dropping egg between third and fourth (now second and third) pigs, destroying both.4.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fire second white bird on lower trajectory, dropping egg between first (and only) remaining pig and die, destroying both.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Total points in example video: 56460 .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\u2605\u2605\u2605", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/406/ebynum", "score": 45}}, {"sents": [{"text": "Aim the black bird at the row just under the first dice and DON'T explode him.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If you hit it right he will explode and take out 3 of the pigs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then you are left with the two white birds to get the last pig on the end.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1781/Ruthie", "score": 10}}, {"sents": [{"text": "Rovio has walkthroughs on YouTube:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1776/Dave Cowart", "score": 6}}, {"sents": [{"text": "It's not as daunting as it looks, actually.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your exploding bird must land in amongst the concrete directly above the second pig from the left (about halfway up the structure).", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "When it explodes it will take out the first three pigs in one hit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember that you can pre-detonate a bomb bird even after it's landed and gone red to time your ordnance perfectly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This leaves your MOAB birds to clear the smashed and fallen masonry from above the last pig and let the shockwave from the last one kill the porker.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Good luck!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "You can get three with the black one if you aim it at the 2nd level, then the White birds to drop bombs on the last remaining bird/s :-)", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}], "question": {"question": "I can't get past this level in Angry Birds. All I get is one black exploding bird and two white bomber birds: I can use the black bomber to kill the left two pigs, but after that there's such a big pile of concrete on top of the other pigs that nothing I try gets through.", "title": "How can I beat level 3-15 in Angry Birds?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/3748", "author": "gaming.stackexchange.com/users/230/Joel Spolsky"}, "example_id": "10_17", "summaries": [["Aim at the black bird and you can get three with the black one if you aim at the second level. It must land in amongst the concrete.", "Aim the black bird at the second level under the first dice, and it will take out three pigs."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users provide instructions on how to take out multiple pigs with the black bird."]]} {"answers": [{"sents": [{"text": "Contrary to what other sites may tell you when Googling around, yes you can cancel your Xbox Live membership renewal without calling customer support.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's actually really tricky with non-obvious links apparently intended to confound and upset.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After messing around on the Xbox.com website, you may stumble upon the My Account pages (note: US link).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In there is a \"Membership Level\" section which does have an option to disable renewal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It may be a tiny text link that says \"Automatic Renewal: ON\", where the word ON is the link.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You should then end up on a page that doesn't look like it's intended for cancelling your renewal at all, but if you scroll down you should find a \"Next\" button near the bottom.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hit next through like 3 similar pages - all of which are trying to tell you about all the features you are missing out on by cancelling your membership - until you finally get to the part that actually lets you cancel.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'd have a better description and some screenshots for you, but I already cancelled mine (through this process)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so I can't see the exact pages.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/32/Mag Roader", "score": 16}}, {"sents": [{"text": "If you log in to Xbox.com and go to your \"My Account\" page, there is a \"Membership Level\" section.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "It's in there that you can control your billing by enabling or disabling your monthly renewal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1407/Michael Herold", "score": 7}}, {"sents": [{"text": "I've been trying to do this for weeks", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and I set myself a rule that I wouldn't call CS nor cancel my DD.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a UK user", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the \"Automatic Renewal:\" status isn't a link:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Automatic renewal: ON", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's ridiculously simple to turn it on, but turning it off the same way is deliberately impossible.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Edit: http://forums.xbox.com/9/31086471/ShowPost.aspx#31086471", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(FAQ & Guide - How to turn Automatic Renewal OFF Please read )", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "contains the gem", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"Note:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Auto Renewal ON/OFF feature was removed from all markets except USA, Germany, Taiwan and Japan on the 18th of February 2010.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Wonder why..?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2471/lotsoffreetime", "score": 7}}, {"sents": [{"text": "Just found this gem on Reddit , for those living where online automatic renewal cancellation is disabled: First off, thanks to eltacodeldiablo for pointing me in the right direction.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A few days ago there was a deal to get 5 months of Xbox live for $5 which is all well and good except that it turned on automatic renewal for your account which is a pain to turn off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As it turns out, Illinois passed a law that requires internet gaming service providers to have an online method to cancel the service.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So here are the steps to turn off auto renewal for Xbox live: Go to the account page Go to Billing Account Information and change the address to somewhere in Illinois Back on the account page, go to Manage Payment Options Edit the credit card's billing info to be somewhere in Chicago Back on the account page, click Upgrade/Manage Account", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Under your avatar where it says Automatic Renewal: On, the On should be a link, click it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You are going to have to click next quite a few times but eventually it will give you the option to turn auto renewal off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Profit", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It takes a few minutes, but is far less painful than calling support and having them potentially cancel your account instead of turning off auto renewal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Edit:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This may only work in the US, since changing the country linked to an account seems to be difficult (if not impossible).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1777/Keaanu", "score": 5}}, {"sents": [{"text": "Update!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Following the cost increase of monthly renewal, MS sent me a nice email detailing the rise and this snippet (UK account, remember):", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As always, you can cancel your membership before the renewal date by calling 0800 587 1103, although we certainly would not want you to miss out on all the great new features and games coming this November.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Useful, except that that number is the TTY device line for the hearing impaired, modem noise and all.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The voice line is actually 0800 587 1102.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Close, though.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I managed to cancel automatic renewal through this number.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hope", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "this helps someone else.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2471/lotsoffreetime", "score": 4}}, {"sents": [{"text": "The auto renewal link mentioned by Mag is only available in the US and a few other countries.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The UK isn't included so after two unsucessful calls to CS", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I sent them an email through the account section on xbox.com and complained.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I got a response asking for a contact phone number and convenient time for them to call, which they did and cancelled it immediately.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2470/Daz Lewis", "score": 2}}, {"sents": [{"text": "Lots of old info here, so straight from the FAQ : To turn automatic renewal off: Click Sign", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In at the top of [Xbox.com] , or click My Account if you\u2019re already signed in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The automatic renewal setting will be displayed near the top-center of the screen.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Click Change next to Automatic Renewal .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Please edit or comment if this doesn't work in your region.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/21177/Wolf", "score": 2}}], "question": {"question": "Is there a way to discontinue your Xbox Live automatic monthly/annual renewal (and credit card charge) over the Web/Internet?", "title": "How do I cancel Xbox LIVE automatic renewal online?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/4778", "author": "gaming.stackexchange.com/users/1777/Keaanu"}, "example_id": "10_19", "summaries": [["Go to the \"Membership Level\" section on your \"My Account\" page. It is simple to turn but very difficult to turn off again.", "It is nearly impossible to do online by design, however if you navigate to the My Account page, there is a Membership Level selection."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User suggests a solution.", "Another uses says that it is deliberately made impossible."]]} {"answers": [{"sents": [{"text": "The boxed version contains the following: 1 DVD copy of Starcraft II 1 Game manual 1 Pad of notepaper (For yourbuild orders I'm guessing)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "2 World ofWarcraft 10 day guest passes", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "2 Starcraft II 7 hour guest passes", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The digital version obviously only allows you to download, install and play the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1404/ryangavin", "score": 10}}, {"sents": [{"text": "...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In short there are no differences between the digital download version of StarCraft II and the one in the boxed version, with the Blizzard rep saying, \"All the files are exactly the same, but you obviously don't get the box, DVD, or manual.\"", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Also, If you get a boxed copy of the game and add the included key into your Battle.net account, \"the option to download the client online will become available.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\" The game client is region-specific, however.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As the Blizzard rep explains, \"Therefore, in order for a player to log in and begin playing, both the StarCraft II: Wings of Liberty game license and the installed game client must be from the same region.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If the game license and the game client don't match, the player will be unable to login.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "According to this post , the answer is from a Blizzard developer", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14/juan", "score": 5}}, {"sents": [{"text": "Other than the fact that with the boxed version you have a physical disc, manual and a box, there's no game content differences between the boxed and digital download versions of the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18/Kevin Yap", "score": 2}}, {"sents": [{"text": "If you buy the boxed collectors addition, you get some extra swag, including Starcraft 1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You also get a \"Feat of Strength\" if you buy the collectors edition.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1919/rysama", "score": 2}}, {"sents": [{"text": "By the way, the \"game manual\" some are referring to is just a quick-start guide.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It has some artwork and 19 pages of text, consisting of: 4 pages of requirements/installation/etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "9 pages of SC1 story recap (which you'll already know if you played SC1)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "6 pages of EULA", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "All the detailed game information is online at battle.net.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You're not missing anything by not having this manual unless you're dying to read the story recap.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2831/Kyralessa", "score": 1}}], "question": {"question": "What I know so far is that the boxed version should include free guest pass tickets. Is there anything in addition (except for the box, the CD/DVD and probably a printed user guide)?", "title": "What is the difference between the digital download and the boxed version of Starcraft II?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/4833", "author": "gaming.stackexchange.com/users/155/Kariem"}, "example_id": "10_21", "summaries": [["There are no real differences between the digital version and the boxed version. ", "According to a representative, there is not real difference between the two versions, the only difference is that you don't get the box, DVD or manual."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["According to a user quoting a representative, there is not real difference between the two versions,"]]} {"answers": [{"sents": [{"text": "As far as i remember marauders do additional damage against stalkers, so your best option would be a mix of zealots, sentries and stalkers.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Zealots will take damage away from the stalkers unless the enemy focusses his fire (which then would allow the zealots to close in on the marauders).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The sentries reduce the damage from the marauders, giving you an important advantage.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They can also block his retreat or cover yours and cut of parts of his force.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The stalkers can either blink in (warning: dangerous) to quickly get in range as soon as the enemy starts attacking the zealots or - with a little micro - you can blink out as soon as a stalker looses his shields.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Another option, though more long term, would be to switch to air as marauders are ground-only", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and it might be possible that he focussed too much on marauders", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so he has little to no anti-air.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1978/Morfildur", "score": 5}}, {"sents": [{"text": "1-1 a Stalker will lose to Marauder.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The loss is exponential as you add more even numbers of Stalkers/Marauders.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "1-1 a Zealot (w/o charge) will lose to a Marauder with concussive shells and good micro.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, because of the armor types and damage, Zealots can actually counter Marauders if they can get close enough.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The correct approach for dealing with early Marauders (i.e. too early to have charge, or immortals), is to have a well balanced composition of both Zealots and Stalkers (maybe 1 or 2 Sentries).", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "If the Terran player tries to kite your Zealots, the Stalkers will have an easy time firing back as they are much faster than Maruaders, Marines and Zealots.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If he targets the stalkers, and not the Zealots, your Zealots will have enough time to get in and do terrible terrible damage .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In any case, I usually prefer a Void Ray tech to force the Terran into doing a marine heavy build.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I then tech to Templar to counter the bio ball.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "With Templar, feedback can kill ghosts and medivacs, and marines don't really have a defense against storm.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, because you have the stargate, you can easily build phoenixes to lift up tanks if he goes mech.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1919/rysama", "score": 5}}, {"sents": [{"text": "Coming from the view of the Terran player, it will be easy to pick off your Zealots with some simple micro after the concussion shells are upgraded because they slow the units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Stalkers are the thing that annoy me if I'm trying to do this because they have the same range as the Marauders.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If I'm picking off Zealots the Stalkers can target me, if I try to go for the Stalkers the Zealots can get close enough to cut me down.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So I'd say be fast and get a mix of the two in your starting defense.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A photon cannon or two should complement this as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2659/CloudMeta", "score": 3}}, {"sents": [{"text": "The correct strat would be to do a quick transition to Void Rays, Colossus or Immortals, were Marauders are a pain in the early game before you get zealot charge and are better against all of the gateway units.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "They are however weak against immortals and cant attack voidrays.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You just have to watch out if they have more marines in the terrain ball then you may even want to go to with Colossus because they will make quick work of marines and", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "a group of 6 marines will destroy a void ray easy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2084/Latency", "score": 2}}, {"sents": [{"text": "sentries stalkers and immortals when microed right can do a nice counter use the sentries to block off the marauders and use a forcefield to weaken their strikes, then use your stalkers to do damage.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Immortals also have a bonus defense against marauders.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2722/Lurker", "score": 1}}, {"sents": [{"text": "There was a youtube tutorial video about this exact setup.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The protoss demonstrated that skipping the early stalker/zealot, and going straight for colossi is a viable choice.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your goal should be to get the first colossus out as soon as you can, while producing a single Sentry, and blocking your entrance with force field.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This requires you to be very very aware of the enemy troops, because he will try to stimpack his army and run up your ramp, and if he succeds, you are done.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You need to shut them out at the bottom of your ramp, anything above the lowest level will result in your enemy having vision on your buildings on the cliffs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You need to get the sentry out early, so it has mana for more than one field.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "While your first colossus is building, start producing Stalkers/Zealots.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Try to abuse the Colossus' ability to walk down cliffs, and get free shots at his army, Thermal Lance helps greatly with this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1306/K. Norbert", "score": 0}}, {"sents": [{"text": "I would recommend holding your own ramp with zealots, cannons and a sentry while you tech to a robotics facility.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If he is going with a barracks-heavy build, then you will need collossi and/or immortals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Chronoboost zealots until you robo finishes, then chronoboost out an immortal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The first immortal should help immensely in fending off marauder spam.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/999/MrPants888", "score": 0}}], "question": {"question": "In the early game, if the Terran player goes for marauders (with upgrade), what can a Protoss player do to effectively counter this? Zealots seem to be ineffective, and while stalkers are a little better, they still seem to die quickly to them.", "title": "How do I counter early marauders in PvT (Protoss versus Terran)?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/5120", "author": "gaming.stackexchange.com/users/2112/Killian_OC"}, "example_id": "10_23", "summaries": [["The option would be a mix of zealots, sentries and stalkers. ", "A mix of unit types is necessary, namely zealots, sentries and stalkers, and quick transitions between void rays, colossus or immortals."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest a combination of units to carry out this strategy."]]} {"answers": [{"sents": [{"text": "I found what I think is actually the best answer while browsing the Team Liquid forums:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The most efficient way is to select any 3 workers, right click on the gas, then immediately hit C (return cargo).", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Workers that are holding minerals will drop off their minerals, and then proceed to gas.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Meanwhile, workers without minerals will head straight for the gas!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8/Emmett", "score": 65}}, {"sents": [{"text": "It depends on what you mean by \"not lose minerals\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you do it manually, you'll take about 2 seconds, and you can lose zero minerals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you don't do it manually, statistically, you'll have one who is walking to gather (A), one who is walking back with minerals in hand (B), and one who is in the middle of gathering (C).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(As they spend about a third of their time on each task) Option 1: If you're in the middle of the battle and need the absolute most amount of time you just have them all start going to the gas: (A) will not lose any minerals (B) will lose 5 minerals (the minerals in his hands at the time) (C) will \"lose\" (on average) 2.5 minerals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(it isn't really \"lost\" because the next guy will get it, but you've lost the time it took for that worker to start, but not finish mining) Option 2:If you have a brief instant of reprieve, but need to get back on the battlefield, you can save 5 minerals from option 1, by sending (B) back to the base.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The quickest way to do that is by ordering \"return with goods\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is better then sending them all back to the base, because only the one with minerals will run back.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Immediately after issuing the \"return with goods / return cargo\" command, shift right click on the geyser, and that will queue a command to the geyser, which for the other two will be executed instantly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This can be done in one instant, because the return with goods command can be issued by the keyboard hand, while the mouse hand will be moving to issue the command to the geyser.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Option 3", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ":If you have a little bit longer, select only those that are going back to mining, that way you lose no minerals at all, nor even time wasted mining.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It does depend on how urgent you need to get back to the battle, but if the battle is so important that it can't be delayed by a couple seconds, the gas can probably wait.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/126/McKay", "score": 15}}, {"sents": [{"text": "What I usually do is quickly grab the group that is nearest to the gas", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ", shift click the excess workers then shift click my 3 to the Nexus/Command Center/Hatchery then shift click to the gas.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will tell them to drop off any minerals they have (no wasting) and then go mine gas. shift + click = queueing commands.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So you are telling the worker to finish mining -> drop off minerals -> mine gas", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2091/Mark", "score": 12}}, {"sents": [{"text": "Usually, when your gas is depleted, naturally, you would have idle workers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here is what I do: On top of Mark's answer, if you have idle workers then you can press F1 to select an idle worker.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, if you hold CTRL + F1 then it will select ALL idle workers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So assuming you do not have any other idle workers, and when your gas is depleted then you can just press CTRL + F1 and select the 3 idle workers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2562/Doug", "score": 4}}, {"sents": [{"text": "What I do is set the command center's rally point to the refinery and build 3 more.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I don't know if this counts as \"sacrificing materials\", but in my opinion, you can never have enough workers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14/juan", "score": 1}}, {"sents": [{"text": "The easiest manual way to do it would be to just select three workers and get Ctrl+1-9 them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will then bind them to a key.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Quickly click on the nearest base to the workers, this will allow them to drop any minerals that they are carrying.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If your battling and cant watch them, when you see the \"Workers not working\" button appear on the left hand side of your screen press 1-9 depending on what HotKey you selected and then click on your refinery.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This would result in no loss in minerals, via them being dropped.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2708/Vibralux", "score": 1}}, {"sents": [{"text": "I usually just draw a small rectangle close to the command center/hatch/nexus and keep the mouse button down until there are at least workers 3 in it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then i quickly right-click on the cc/hatch/nexus in case they carried anything", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and then i send them to the refinery.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If i got more than 3 (usually i don't, but sometimes i get a fourth worker)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "then after sending all to the refinery i pick the excess workers in the selected units list and send them to work on the minerals again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This takes roughly 1-3 seconds, depending on how many workers you have and how good you are at figuring out where the 3 workers will be easiest to capture.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's easier and faster to rectangle-select more and remove the unnecessary ones than it's to select them one-by-one when they are moving.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1978/Morfildur", "score": 1}}], "question": {"question": "When my Refinery finishes in the heat of battle, I don't have time to manually find 3 workers that aren't holding any minerals. What is the optimal way to transfer 3 workers from minerals to gas without sacrificing any minerals?", "title": "What's the most efficient way to transfer workers that are mining minerals to mine gas instead?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/5230", "author": "gaming.stackexchange.com/users/8/Emmett"}, "example_id": "10_24", "summaries": [["Select and 3 workers; right click on the gas and hit C. You are telling the worker to finish mining, drop off minerals and mine gas.", "It seems the most efficient way is to select 3 workers, right click on the gas, then clock C to return cargo, after which they will mine gas."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users recommend dropping off minerals before mining gas."]]} {"answers": [{"sents": [{"text": "I managed to do it with just Marines, Medics, Marauders and Siege Tanks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I put up two bunkers and four tanks at each ramp for defense, then built up my forces for the assault.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I attacked the base directly to the north.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The initial tactic is to place tanks in siege mode a little bit back from the protoss ramp so they are out of range of photon cannons.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Then run your MMM ball halfway up the ramp", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so the tanks can start shooting down the cannons.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Meanwhile keep the drill hotkeyed so that it can assist in taking down archons, collossi, void rays, and anything that's doing damage.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't let your MMM ball run out of reach of your tanks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you've beaten back their initial defensive line you've got a foothold.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Move your tanks up and keep on pressing in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Focus on taking down the pylons around unit producing buildings and keep your drill handy to zap the occasional pylon or counter-attacking heavy unit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The real key to this strategy is you need to keep reinforcing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Keep your barracks and factory hotkeyed and move the rally point to deliver troops near the front as you move from left to right across the map.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Before you've taken out the entire northern base you should have the achievement.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Good luck!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/304/JavadocMD", "score": 11}}, {"sents": [{"text": "There are alternative strategies listed here : using ghosts on the cliffs and pick off buildings with the drill using floating buildings to allow siege tanks to fire on the high ground on the northern base, continue with infantry support", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/254/gfr", "score": 8}}, {"sents": [{"text": "The key is to, expand, wait, get a huge army and then make sure you get a foothold up the north ramp.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Start by getting at least two tanks and one bunker with 2 marine 1 marauder per ramp.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Prioritize making SCVs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you have your initial defense up start expanding, move your south bunker down, pretty far back, the longer the tanks up on the cliff can fire on the enemy before reaching the bunker the better.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you have your expansion up make an additional factory and two barracks (make some turrets so you don't have to worry about voidrays killing off tanks", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "bevause your marines are out of position).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "From there just start massing units to the north.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Marines, marauders and tanks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When the drill has gotten to the last 1/5th of the door it's time to move out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Position your tanks in siege mode below the ramp.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Move up the ramp and start blasting.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Focus the drill on the colossi as they will eat up your infantry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You need to keep making units and rally them to the ramp.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you lose your foothold on the top of the ramp you will have to mass up units again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you have settled in on the top of the ramp, start leapfrogging your tanks and blast any buildings and units with the drill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you get rolling you will probably be able to take out every protoss building before the drill is even finished.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2872/Odge", "score": 6}}, {"sents": [{"text": "I did it with a few floating barracks for spotting, and the drill to take down the buildings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Keep the floating buildings on high ground, so that they can't be seen from the ground and slowly move in and take everything you see out with the drill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Target any air units first, and then everything that can shoot up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Whenever nothing dangerous is around, take down other buildings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2765/sth", "score": 5}}, {"sents": [{"text": "I got 25 barracks, and floated over the protoss base with 37500 hit points at my leisure and shift-queued the laser to take out all the buildings I could see.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I ended up losing a lot of barracks, but I had such an absurd amount that it didn't matter.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6655/recursive", "score": 5}}, {"sents": [{"text": "I got the achievement with a safe but somewhat boring and slow strategy:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Turtle up with a boatload of siege tanks and missile turrets, and float a command center up to the northwest corner of the map to get vision on the Protoss buildings.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Use the cannon to pick off the buildings (and the defending units), stopping to take out the archons/immortals/colossi that gather outside your base when they appear.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your tanks can handle zealots and stalkers, so don't waste cannon time on those.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Protoss will continually rebuild the structures that you destroy, so you can probably just work your way back and forth in the top-left area of the map until you've blown up enough structures to unlock the achievement.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Try building two command centres, and bring one back to base for repairs when it gets heavily damaged.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When controlling the cannon, remember to use the Shift key to queue up multiple targets.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will give you a few seconds to do other stuff around your base while you wait for the cannon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When scouting structures with your CC, you can use the Hold Position ( H ) command to stop it from moving around when taking hits and losing vision on buildings at the edge of the fog of war.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm sure other methods will get the job done faster, but this strategy was very safe and not very difficult.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/274/Brant", "score": 4}}, {"sents": [{"text": "A key thing to remember with this sort of mission is that you can get the achievement even if you fail the mission .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So feel free to do an all-or-nothing blitz to kill their base, while doing only the minimum to secure your own.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you kill 50 buildings, you can restart it and finish it cleanly, or just restore to a save.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/479/Satanicpuppy", "score": 3}}], "question": {"question": "The title pretty much sums it up. I am replaying some missions in Hard mode to complete achievements, and I am stuck with this one ( \"The Dig\" mission in Hard mode). I watched this video series: . That strategy with Vikings seems nice, but I played this mission without unlocking Vikings first. Has anyone completed this achievement without Vikings and would have a nice strategy?", "title": "How can I complete the \"Yippee-ki-yay...\" achievement from \"The Dig\" mission in Starcraft 2 without Vikings?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/5355", "author": "gaming.stackexchange.com/users/2320/sirdharma"}, "example_id": "10_25", "summaries": [["Place tanks in siege mode, wait, get a huge army and then make sure you have a foothold up the north ramp. ", "There are three main tactics you can use, initially place tanks in siege mode behind the protoss ramp. Then expand, wait and get a huge army, mainly siege tanks and missile turrets."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Three tactics are put forward by users in answer to this question."]]} {"answers": [{"sents": [{"text": "I know you will find another Oran Berry later in the game; I skipped the Miltank thing (it's not important for completing the game) and eventually came across another berry, though I don't remember exactly where.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can get Blue Shards from smashing rocks, then trade with the Juggler in Violet City.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But probably the easiest way is to send a Pokemon to the Refreshing Field area on the Pokewalker.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Once you have 300 steps in one day, use the Dowsing Machine and there is a good chance you will obtain an Oran Berry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you have one Oran Berry, transfer it back to your game, plant it in your Berry Pot, and water it regularly (about every 4 hours).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You should get several more, which you can replant again and again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One more option: on Fridays, the Daily drawing corner has oran berries as a 3rd place prize.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Costs 300 per drawing, can be done as many times as you have the money for it and is an easy way to rack up oran berries for the moomoo farm ahead of time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1298/DisgruntledGoat", "score": 7}}, {"sents": [{"text": "There are four ways to acquire Oran berries: 1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Catch a Pok\u00e9mon which carries Oran berries.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "In HeartGold/SoulSilver, the following Pok\u00e9mon have a 50% chance to carry an Oran Berry when encountered.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Capture them or use a Pok\u00e9mon with the move Thief or Covet (while carrying no item) to take the berry:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Pikachu (Viridian Forest, rare) Furret (Route 1, rare) Linoone (Many routes, while listening to Hoenn Radio)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The following Pok\u00e9mon have a 5% chance to carry the Oran Berry: Sentret (Route 29, Route 1) Zigzagoon", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(In towers, while listening to Hoenn Radio) Bibarel, Pichu, and Raichu also carry the berry, but cannot be caught anywhere in HeartGold/SoulSilver.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "2.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Get the Berry Pots item from the flower shop in Goldenrod City.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The Berry Pots is a key item which allows you to plant berries and grow new ones.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Water them every four hours or more for best yield.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Flower Shop is easy to miss, as Goldenrod is a big city.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Search all the back-streets until you find it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "3.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use the Pok\u00e9walker.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you unlocked the Yellow Forest route during the event, Pikachu caught on this route often carry Oran berries.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Otherwise, they are commonly found as items on the Refreshing Field route.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "No other routes have the Oran berry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "4.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Give blue shards to Juggler in Violet City.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Shards are acquired by using Rock Smash on rocks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Juggler in Violet City will give you one Oran berry for each blue shard.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Pok\u00e9walker routes Night Sky's Edge, Scary Cave and Warm Beach also carry blue shards as rare items.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "5.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Trade from another game.", "label": [1], "label_summ": [-1], "cluster_id": [[-1]]}, {"text": "Oran berries are easily grown in Pok\u00e9mon Diamond/Platinum, and appear on wild Bibarel.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Trading online for any of the Pok\u00e9mon listed above as carrying Oran berries might show up some carrying the berry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Additionally, shards were easier to come by in those games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3454/Joe Dovahkiin", "score": 4}}, {"sents": [{"text": "It's pretty difficult to find specific berries in HeartGold and SoulSilver.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Take as many Oran Berries as you can (if you have none, exchange a Blue Shard to the Juggler in the Violet City Pokemon Centre) and plant them in your Berry Pot.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Keep planting until you have enough (which I believe is 10 berries ).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18/Kevin Yap", "score": 2}}, {"sents": [{"text": "There is an Oran Berry at the Ruins of Alph at the room with the Kabuto Puzzle.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "When you face the plaque at the end of the room, use the escape rope.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That will open the plaque and you can enter the other room which contains four items.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They are: Energy Powder, Heal Powder, Oran Berry, and Pecha Berry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just plant the Oran Berry in a berry pot.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/51324/user51324", "score": 1}}, {"sents": [{"text": "Using pokewalker, Blue shards, Mom buying you stuff etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/66586/user66586", "score": 1}}, {"sents": [{"text": "You receive Oran berries when you receive the berry pots after fighting Sudowoodo.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "You can harvest more by using the berry pots.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One thing to keep in mind for the future is to never use your last berry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Always farm more in the berry pots first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1719/Invader Skoodge", "score": 0}}, {"sents": [{"text": "An easy way to get one if you didn't do it already is going to the ruins of alph, there is a puzzle to be solved in a ruin right above the research center.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If you done the puzzle go to the wall behind it where there is something on the wall.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you stand in front of it and use an escape rope you can get to a secret room.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There you'll find 4 pokeballs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One of them contains an oran berry.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then grow some more and you're done!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/106550/marianne", "score": 0}}], "question": {"question": "How do I get more Oran Berries in Pokemon Heart Gold or Soul Silver to cure the Miltank above Olivine City from its illness? I did not create more Oran berries in my berry pots and have run out of my initial batch. Is there a Pokemon that might be holding it if I catch it?", "title": "How do I get more Oran berries in Pokemon Heart Gold or Soul Silver?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/5500", "author": "gaming.stackexchange.com/users/660/TeeOh"}, "example_id": "10_28", "summaries": [["Go to the flower shop in Goldrenrod city, Violet City, the refreshing field or the ruins of Alph. ", "Therea are multiple ways to get them, including sending a pokemon to the refreshing field area, getting the berry pots item, giving blue shards to Juggler in Violet City, fighting Sudowoodo, going to the ruins of alph or simply cathcing a pokemon with one on it."]], "mismatch_info": {"rel_sent_not_in_cluster": [true], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest multiple ways to get oran berries."]]} {"answers": [{"sents": [{"text": "Learn your units Heir to the Throne is a fantastic campaign, allowing you try out a large range of units and play them on some very interesting maps.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Play on challenging, and play to win quickly.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Save and replay your favorite maps.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Multiplayer gives you practice with units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Get familiar with several factions, with Loyalist, Rebel and Knalgan being most important in the campaigns.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Playing against two or three allied AIs on a small map such as Isar's Cross will give you excellent practice.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Read the MP guides closely: How to play Loyalists , How to play Rebels and How to play Knalgans .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use low-level units effectively Don't just recall your toughest units, but make your level two and three units work in teams with lower-level units.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Letting new units soak up some damage for higher-level units can drastically reduce the mortality among the higher-level units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't get too attached to your new units until they've got 20xp or so.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you are lucky enough to be able to recruit elvish shamans, do so:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "both healing +4 and a slow attack make them a fantastic support unit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They do next to no damage, though, so they are hard work to level up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The ultimate low-level unit is probably the horseman.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They're expensive, they have only charge, so attacking, e.g., an Orcish Warlord is highly likely to be suicide, but on some maps it gives you the ability to have four horsemen sweep halfway across the map and charge such a boss unit to death on the third turn.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I tend to use them with a \"level-up quickly or die\" attitude.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Recall vs. recruit", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I like to build up an inventory of interesting units that might come in handy on this or that map.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But it's not always wise to spend all your gold recalling your favourite units", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ": you can be more aggressive with new units, because you don't mind losing them so much.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A nice thing about recruiting a lot of expensive units (horsemen, some drakes, gryphons), is that recall is cheaper than recruiting, and you can choose those with the most useful attributes (strength means up to six points more damage when attacking!), so it can be worth recruiting even if you are not sure that the unit will see much action.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/7792/Alti", "score": 16}}, {"sents": [{"text": "it depends on the game you are playing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "if you are playing a long campaign, then", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "yeah, leveling up a small number of troops is better(but then when some reach their 'max' try to level up others as well).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "if it is a short campaign, just do with a mass of expendables and focus on protecting your hero and leveling him/her up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "also if you need help on a certain level/campaign, here's (another) helpful link that you can use(some have spoilers but most of them hide it) http://wiki.wesnoth.org/Mainline_Campaigns", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2498/corroded", "score": 11}}, {"sents": [{"text": "When I play, I focus on levelling a small number of troops.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A good tactic to level your lower-leveled characters is to weaken enemies with your stronger units, and then finish them off with your weaker units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18/Kevin Yap", "score": 3}}, {"sents": [{"text": "That depends on many factors.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you only have little money available, you cannot recruit mass troops.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So you might be better off recalling a leveled-up unit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you have a lot of gold you have both options.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These options aren't exclusive.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Try to level up some important units - especially the loyal ones (as you don't have to pay upkeep for them) and recruit many other units as support.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also you may want to level up healers, as they are very important (at least in my games).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4780/Mnementh", "score": 3}}, {"sents": [{"text": "I've had a much better experience with leveling up a small number of troops, so I prefer quality over quantity.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I used those elite troops as point-men (in the front), both because they are deadlier and more durable, and because they get more XP this way.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also sometimes leveling up certain types of units can really make a big difference - e.g. healers, or units that get a lot of movement points.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/122/Oak", "score": 1}}], "question": {"question": "What basic tactics should I use in Battle for Wesnoth campaigns? Should I focus on leveling up a small number of troops, or should I aim for quantity instead of quality? Or something else entirely?", "title": "Wesnoth tactics for beginner", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/5586", "author": "gaming.stackexchange.com/users/2423/retracile"}, "example_id": "10_30", "summaries": [["Use low-level units effectively and play on challenging.", "You should play on challenging and try to win quickly. A good idea is to use low-level units in teams with the tough ones."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest strategies with which to win on Wesnoth."]]} {"answers": [{"sents": [{"text": "When playing on a small map, you should be careful and scout your starting location.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you see a probe coming, try to kill it with two SCVs (micromanagement needed, you will have to round it up).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If it starts building a pylon, send about 5 SCVs to destroy it, since without the pylon all buildings are useless.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You should have at least one or two SCVs gathering minerals at all times and build more while getting rid of the rush.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then build barracks asap and you should be fine.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So the strategy is like this: if you suspect a canon rush, scout your base once a probe comes in, send 2 SCVs to kill it, micromanage the hunt if the probe starts building a pylon, go for the pylon with more SCVs always have at least 2 SCVs gathering minerals and build more Build Barracks ASAP", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1297/PeterK", "score": 17}}, {"sents": [{"text": "pull your SCVs and kill the pylon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it doesn't matter if you lose mineral production for a while because your opponent is wasting a ton of their production on buildings that you're destroying. try to keep building more scvs while you're dealing with them though. as long as you can keep your supply depot and barracks coming out roughly on time you should be fine.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2995/gazarsgo", "score": 5}}, {"sents": [{"text": "If you notice the rush too late, unless they have blocked your ramp preventing your SCVs from leaving, you can also just lift off your buildings and go to your natural expansion and continue as normal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Preferably with early aggression as they will have wasted so much money on", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the cannon rush their base", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "will have little in it to stop you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1500/en1gmatic325", "score": 3}}, {"sents": [{"text": "Didja know terran builings can lift off?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "xDI just allow him to build come cannons and then just fly all my buildings to the next expansion.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Build reapers ASAP while he is building cannons to attack you, and destroy his probes and forge and nexus etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then build some marines to support your reapers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 3}}, {"sents": [{"text": "You've failed to take into account that the Protoss can just cancel their building and start a new one, so you wasted all that mining time (attacking with SCVs) whereas they only wasted 25 minerals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unless you are talking about attacking a building that is already fully built... in which case, is also a bad idea because he will probably be building cannons next to that completed pylon, and will have most likely walled you off (with other incomplete structures) from being able to actually attack it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Attempting to actually kill a probe (with SCVs) that is doing circles around your base is a complete waste of time, takes about 2 minutes to finally kill it, meanwhile he will just bring another one to your base.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That said, at least 1 worker following the probe will at least force him to keep the probe on the move, somewhat limiting choices for placement.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My best defense so far has been good scouting, walling in most games, and dropping 1-2 bunkers as soon as I see the cannons going up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You may also try to put workers in likely build places to physically block the Protoss player from walling off their cannons at your mineral line, but this takes some experience.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/43609/anonymous", "score": 3}}, {"sents": [{"text": "Kill the probe first!", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "A single probe can plop down more pylons/canons faster than your scvs can take them down.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Micro and kill the probe with 2 or 3 scv's.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My strategy against pre-emptively blocking a canon rush is that I build my first supply depot near the edges of my base (not my ramp).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will allow me to see if anyone is build a pylon or a proxy'ed barrack.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Supply depots are bad choices as wall-ins for ramps anyways, since they have such low hp.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3006/LeeMobile", "score": 2}}], "question": {"question": "On a small 1v1 map playing Protoss vs. Terran, if the Protoss player brings the probe to build a pylon and forge in a corner of the Terran base, what should the Terran player do? It seems like the probe is so fast that sending all the SCVs to kill the pylon/probe would slow down mineral gathering.", "title": "How does a Terran player stop a cannon rush from Protoss?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/5799", "author": "gaming.stackexchange.com/users/1711/spong"}, "example_id": "10_31", "summaries": [["Kill the probe first. If you suspect a canon rush, scout your base once a probe comes in and send 2 SCVs to kill it.", "The definitive strategy is to kill the probe first, using two SCVs, then keep at least 2 SCVs gathering minerals and build barracks quickly."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users propose strategies to stop the cannon rush from Protoss"]]} {"answers": [{"sents": [{"text": "For Starcraft II specifically there's actually an in-game option to disable windows key and/or alt-tab.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It's under \"Gameplay\" the 2nd and 3rd last options.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also for SC2 if you set the graphics setting to \"Windowed (Fullscreen)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\" it will let you instant-alt-tab.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It says it may cause a drop in performance", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but I personally haven't noticed it and the ability to alt-tab instantly is worth any small performance drop unless you're on a really low end system.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(I browse the web when searching for matches, and just have \"Play in background\" turned on for the sound so I can hear when one is found).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2452/Davy8", "score": 53}}, {"sents": [{"text": "Microsoft Support Article KB216893", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "How to disable the keyboard Windows key Alternatively, you can use AutoHotkey to disable hotkeys globaly or selectively , based on the program that is currently active.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This should work for any program, and any key (combination) out there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/29/alexanderpas", "score": 29}}, {"sents": [{"text": "This certainly isn't a general answer, but some keyboards (usually the fairly expensive gaming keyboards, like the G15) have a physical switch that will disable the Windows key.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1119/Cooper", "score": 6}}, {"sents": [{"text": "i prefer brute force to disable the window key, by pulling it out of the keyboard.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This may not be a very beautiful method, but its effective.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2788/Rito", "score": 4}}, {"sents": [{"text": "This approach should work for any game: Download AutoHotKey", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Right click on the desktop or on a folder and choose New > AutoHotKey Script Right click the script and choose Edit Script Paste this at the end of the file: #IfWinActive ahk_class NotepadLwin::returnRwin::return#IfWinActive", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will suppress the start key when Notepad is open.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now we need to find the actual window to target.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Launch AutoIt3 Window Spy which is installed with AutoHotKey", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Open your game and look at ahk_class ___ and use that name in the script Now to make the script start automatically with Windows Select the script file and copy it", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Right-click on the start button and select Open > Programs > Startup", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Right-click in the folder and select Paste shortcut", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18702/RandomEngy", "score": 2}}, {"sents": [{"text": "AutoHotKey is an excellent tool, but if all you want to do is disable one key, it's clearly overkill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Let me suggest an open-source application that I created: Disable Windows Keys", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It very straightforward: open the app to disable the Windows keys, close it to restore them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's a native application, and therefore, has a minimal footprint.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/245388/Benoit Blanchon", "score": 2}}], "question": {"question": "Trying to get rid of the 'press windows key in middle of game and it returns back to windows, and then I can't alt-tab back in for 15 seconds' problem. Specifically, I'm playing SC2 on a 32-bit Windows7 computer. I've looked at WinKeyKiller, but it appears not to be doing the job. Is there no simple way to say 'disable the win, alt-tab, etc, keys when some process is running?' Thanks!", "title": "How do I disable the windows key when in-game?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/6238", "author": "gaming.stackexchange.com/users/3142/AlexeyMK"}, "example_id": "10_33", "summaries": [["There is an in-game option to disable the windows key in Starcraft II.", "The windows key can be disabled from the in-game options."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest using the in-game option."]]} {"answers": [{"sents": [{"text": "Okay, I've did some testing, and, it really doesn't matter much how you use it, as using a \"pumping motion\" (leaving a slight delay between each usage) or \"pressing it as fast as you can\" give both a direct boost to maximum speed, the item has a fixed usage time, and you can't double up on the boost.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "HOWEVER, the most important thing, for efficient usage, is to always start your next boost before the speedboost effect of your previous boost has ended.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a result, pressing it as fast as you can after 4 pump usages might give you the last boost closer to the end of the item, giving you a litle bit of extra distance, while still retaining the most control over your kart.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "A final important thing to note is that unlike most other items, you can't pick up another item, while under the effects of the golden shroom.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/29/alexanderpas", "score": 20}}, {"sents": [{"text": "I agree with George Stocker about using it to get through slower shortcuts, and also to knock around other racers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, my personal experience seems to suggest that giving it a bit of time in between presses of the [Z] button seems to help maximize the boost's effect.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of note is one of the reasons why I think it does so: It makes it much easier to drive.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you mash the [Z] button with the Golden Mushroom, the camera rapidly jerks in and out, generally having the effect of the player weaving all over the track.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Even if using the boost more slowly does slightly reduce overall speed (which I personally doubt)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it makes up for it by greatly increasing your ability to stay on the track.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Regardless, it still seems to work better with a delay even on a straight stretch of track.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It seems that when the boost is used, there is a short period of acceleration up to the maximum speed, and that boosting repeatedly incurs this acceleration period each time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, I cannot prove any of this, and it should best be viewed as a personal observation, and taken with a grain of salt.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If anyone can confirm this, please do so.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hope", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "this helps! :]", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3114/GnomeSlice", "score": 11}}, {"sents": [{"text": "Ideally you want to use it to get around a section of track that would normally slow you down; grass, the not-so-deep water, and gravel are just a few examples.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You also want to use it if you're a lighter weight character (toad, et.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "al.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "against heavy-weights (Bowser, Wario).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As far as what is 'better'; it only lasts for a certain period of time whether you hit it once or 100-times, so I'd use it more quickly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/117/George Stocker", "score": 8}}, {"sents": [{"text": "I think it is best to tap quickly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you go into single player mode and cycle the HUD using c - right you'll eventually come upon a speedometer display.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is apparent that a boost is relatively short lived; it is ineffective long before the exhaust color returns to normal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you play around with it in SP you should eventually find a rhythm that maximizes control ease and speed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3754/Erik", "score": 8}}, {"sents": [{"text": "We just did a lab with MK 64 in my physics class, and our data seemed to indicate that giving the boost just under a second and a half before boosting again yielded the best time consistently.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/129524/Fenrir", "score": 3}}, {"sents": [{"text": "The best way to use it is to go really fast.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can't be that picky considering the longer", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "you save it, the less other items you can acquire.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, saving items tends to become frustrating when an attack causes you to lose them, might as well have used it when you had the chance and move to the next item quickly!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2659/CloudMeta", "score": 2}}], "question": {"question": "When you get an golden mushroom (the orange one) in Mario Kart 64, should you repeatedly press the Z button as quickly as possible, or should you delay it a bit in order to maximize the boost you get from the mushroom?", "title": "What's the most efficient usage of the golden mushroom in Mario Kart 64?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7385", "author": "gaming.stackexchange.com/users/188/Senseful"}, "example_id": "10_35", "summaries": [["It doesn't matter how long you leave it. Pressing it as fast as you can might give you the last boost.", "It does not really matter how it is used, however after 4 usages it may give the player some extra distance. If you are able to give the boost just under a second and a half, this yields the best results."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["This user states that it does not really matter how it is used, however after 4 usages it may give the player some extra distance.", "This user has tested the issue and presents the fact that giving the boost just under a second and a half, yields the best results."]]} {"answers": [{"sents": [{"text": "Click where you want your transport to move too, and then while it's moving click on a unit to unload, this works for me.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "I'm not sure if there is an automatic way of doing it or not.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2285/Viper_Sb", "score": 16}}, {"sents": [{"text": "I believe Viper_Sb's answer is correct for EXACTLY what you are asking for, but I believe this is worth mentioning: You can do something similar by ordering the transport to drop all units (D?) and then holding the shift key to queue up a move order.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The transport will move on as soon as it is empty.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "EDIT", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ": See Raven Dreamer's comment on Viper_Sb's answer for more details.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He is faster at composing than I am!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1410/WillfulWizard", "score": 6}}, {"sents": [{"text": "Okay!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can easily replicate this behavior either manually or with waypoints.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Manual Method:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Order the dropship to move somewhere.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When the medivac is above the desired location, click the unit's silhouette to unload them mid-flight.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The move order for the medivac won't be cancelled, but the unit will unload.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Waypoint Method:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Order the dropship to move where you want to unload the unit in question.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Shift-click on the unit's silhouette to queue an unload command.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then shift-click another location to queue a second move order for your medivac.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will result in your medivac moving, dropping the unit(s), and continuing to move all in a single, smooth action (i.e., no loss of speed due to deceleration).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can also queue the \"unload all\" command this way, though that will cause the dropship to stop momentarily.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/336/Raven Dreamer", "score": 5}}, {"sents": [{"text": "I came here for this exact question and as I mess around with the replies I have discovered an improvement on what has been offered.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "By improvement", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I mean less keystrokes and the method is very easy to transfer to multiple drops at once.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The trick is that instead of clicking on the silhouette of each unit you can simply click unload all and target the transport itself!!!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Additionally the waypointing already mentioned above can be used to queue the entire process up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Will multiple transports", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "you just need to target all transports with the unload all action.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here is an example, If we have 3 overlords full of roaches and want to drop them all in the enemies base, we would like to start dropping as soon as we cross into the enemy base and keep moving to drop the subsequent units further into the base.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The keystokes are as follows: Move, Shift + (d, Lclick@overlord1, Lclick@overlord2, Lclick@overlord3, Rclick, Rclick@ground)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Translated", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "this would tell your overlord to move into the edge of the enemy base, you then hold shift to queue your actions, d selects the \"unload all\" command and you have to left click all 3 overlords, followed by a right click to cancel the unload all cursor and", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "finally another right click on the ground where you wish your overlords to move to (further in the base).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I am going to go ladder and see how my opponent likes 3 perfectly executed drops going off all over their bases at once =", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "D.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9409/Jbigg", "score": 3}}, {"sents": [{"text": "It took me 2 years to understand it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Basically, let's say you have 3 overlords.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You load up your units into the overlords.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You press D and hold D and select a place to move.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "While holding D and overlords are moving, you click on an overlord.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "At this time the overload automatically drops everything inside with 1 click.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So the trick is to hold the D button and make them move somewhere.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you click on the overlord it will auto-unload, and you can change the direction of the path that the overlord is taking.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In summary, if you press D, you hold D, and if you click on an overlord it auto-unloads, if you click on the ground it moves there (and it drops everything if you click on the overlord itself).", "label": [1], "label_summ": [1], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/46704/How to drop LIKE A BOSS", "score": 2}}], "question": {"question": "I've seen players drop units from overlords/medivacs while the transport was still moving, but I can't figure out how to do that myself. If I order the transport to unload all and then issue another move command, he stops unloading... what's the trick?", "title": "How do I drop units from overlords/medivacs while the transport is still moving?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7400", "author": "gaming.stackexchange.com/users/1863/Dfowj"}, "example_id": "10_36", "summaries": [["Press D and hold it, and if you click on an overlord it auto-unloads. ", "There are two ways, one you can click on the unit to unload while its moving and two you can press and hold D and click on the ground in order for it to move there. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User suggests clicking on the unit to unload while its moving.", "User suggestions pressing and holding D and clicking on the ground in order for it to move there."]]} {"answers": [{"sents": [{"text": "It has been suggested that the many answers be combined into a single CW answer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is that answer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Feel free to update with any additional information.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Advantages of Gateways: Rally point can be set.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Queuing of units is allowed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This means you have more time to remember to train units, reducing downtime for some novice players.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It also means production of the next unit can begin immediately after the last one has finished.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Units can be canceled.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Units can be created using only hotkeys (no mouse clicks).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Units cannot be attacked until they are spawned and ready to attack (whereas units warping in can be attacked during the warp in period).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Advantages of Warpgates:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Units can be spawned quickly anywhere you have a pylon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Queuing of units is not necessary -- you do not commit resources until moments before the unit is spawned.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Army composition can be decided at the last minute.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Cooldown period is incurred after the unit has been produced, which can be an advantage during a battle.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Cooldown period is shorter for warp gates, allowing you to train more units from warp gates than from gateways in the same amount of time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/816/sjohnston", "score": 20}}, {"sents": [{"text": "Gateways can be rally-pointed.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "With warpgates, you must click the exit location every time you create units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/816/sjohnston", "score": 14}}, {"sents": [{"text": "You can queue them up and forget about them.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Handy if you're a beginner and have lots of resources.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2578/BlueRaja - Danny Pflughoeft", "score": 12}}, {"sents": [{"text": "You used to be able to turn them back into gateways in between warp gate cooldowns to produce ~twice as many units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is no longer possible, as the conversion time back and forth was increased.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only remaining advantage they have is that you can queue multiple units up at a gateway.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/336/Raven Dreamer", "score": 6}}, {"sents": [{"text": "One that hasn't been mentioned is that you don't need pylons to create units at a gateway.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So if you're heading into enemy territory, want constant reinforcement, and don't want to mess with creating a pylon or flying around a warp prism, you can just waypoint your gateways to one of your units and have all your new units follow along as they're created.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Granted, that's a lot of ifs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2831/Kyralessa", "score": 6}}, {"sents": [{"text": "Besides the other answers, one minor advantage a gateway has over a warpgate is the enemy can't kill units being constructed by a gateway.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1912/ILMTitan", "score": 6}}, {"sents": [{"text": "One advantage I can think of is to reinforce small or medium groups of harassing troops on the go.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "Being that you can set the rally point once for all exiting units and queue up production, you could very well set up a small army of say 5 to 10 units with constant reinforcements to harass an isolated expansion with little or no defense.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I don't know though how I would fit this into a mid game scenario, since warp prism or proxy pylons would work far better in reinforcing 'on the go'.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3071/wormintrude", "score": 2}}, {"sents": [{"text": "Advantages of Gateways: Ability to queue units If they are bound to a hotkey, units can be created without mouse clicks Advantages of Warpgates: Ability to create units anywhere a pylon exists.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "If someone backdoors you with a nydus worm, you can warp in units to deal with the threat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you have a forward pylon, you can instantly reinforce the front line.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/908/Equistatic", "score": 2}}, {"sents": [{"text": "I believe there is a 10 second cooldown advantage so you would gain 8 seconds there alone.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Now add the time it takes to walk across the map......", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "huge advantage on warp - micromanagement overhead though...!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "Gateways let you CANCEL units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I can't say how many times I accidentally warped in a ton of sentries instead of stalkers because of a bad keypress, and I couldn't cancel it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Warpgates incur cooldown period after the unit has arrived, not before.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6774/tenfour", "score": 2}}, {"sents": [{"text": "I don't think anyone mentioned it, but the cooldown on warp gates is a few seconds less then gateway build time for each unit.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "This means, if you're optimal on your W usage, you can pump more units with a warpgate then you could for a normal gateway.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6296/eighteyes", "score": 1}}, {"sents": [{"text": "Once in a game I used the warp prism to deploy a smal force on the platform where my opponent had his starting base (without destroying the garbage layed out before the main entrance).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Before he realized that it is not-so-unreachable as he thought my five warp-gates released a nice army to overwhelm his base.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But for mass-production the normal gateways are more usable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3506/OlafW", "score": 0}}], "question": {"question": "In StarCraft2, Protoss can change their gateways into warp gates. However, I'm puzzled that they can be changed back into gateways. Is there any advantage for gateways over warp gates ? What am I missing ?", "title": "Are there advantages for Protoss gateways over warp gates?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7485", "author": "gaming.stackexchange.com/users/3436/Leonel"}, "example_id": "10_38", "summaries": [["Gateways can be rally-pointed and can be queued up and forgotten about. There is also a 10 second cooldown advantage.", "The main advantage is that you can queue units created in them, which are invulnerable at that time. You can also use them to reinforce other units or make rally points. Another advantage is the fact that they have a cool down advantage. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Rally points can be created with them", "The ability to queue units is mentioned.", "The cooldown is also smaller.", "Reinforcement and invulnerability are also important advantages."]]} {"answers": [{"sents": [{"text": "Most of the WiFi AP manufacturers also sell repeaters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Plug one into an outlet halfway between your AP and your XBox, and, voila! See this .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Yes, to answer a comment, config is required to tell it which SSID to repeat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 6}}, {"sents": [{"text": "Have you looked into PowerLine networking?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Assuming your router and XBox are on the same mains circuit in your house, then that should be able to get a wired connection between your rooms without having to mess about laying new wiring.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "It's also generally better bandwidth and latency than a wireless solution (though not quite up with proper wired ethernet kit).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "lots of companies do it these days, a quick Amazon listing for Powerline networking kit has a whole list of them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/263/GAThrawn", "score": 6}}, {"sents": [{"text": "I have the ASUS WL-330GE .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It can do several things, one of it is repeating/amplifying a wireless signal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It works very good for me, although I do not use it as a simple repeater.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I am sharing WLAN with my neighbour and I use the router to make my own WLAN cell, using the WLAN coming from my neighbour.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "All without cabling, all wireless.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Works great.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1669/Martin", "score": 1}}, {"sents": [{"text": "I recommend reading some about DIY methods and antennas.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If You already have the connection, but it's too weak", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I bet this will help: http://www.freeantennas.com/projects/template2/index.html", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just print it out on a thicker paper, cut&fold and stick some tin-foil to it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Costs nothing and works!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3108/naugtur", "score": 1}}, {"sents": [{"text": "Or, if you don't want to spend a lot of money, you can try using an aluminium foil or building your own cantenna .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2615/tunnuz", "score": 1}}], "question": {"question": "I have an XBox in my living room and my wireless router is in another room. I can't lay a line so I use the XBox with WiFi. Problem is I drop my connection semi-frequently (very annoying when watching NetFlix or playing an online game.) I'm not sure what causes the issue but I'm wondering if a WiFi amplifier would help, so my questions: Is a WiFi amplifier a fair bet solution? Do they work? What's a good, affordable one?", "title": "How do I improve my Xbox wifi signal?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7542", "author": "gaming.stackexchange.com/users/1052/Nick Gotch"}, "example_id": "10_39", "summaries": [["Try using a wired connection between rooms.", "You could go the wired connection route and connect them together."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User recommends using a wired connection of the two."]]} {"answers": [{"sents": [{"text": "\"Blue smoke\" sounds like the spell cleansing aura.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Check your mages to see if any of them have it active.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As mentioned in another answer, they likely cast the spell because someone in the party was injured.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, my experience is that only the initial casting of the spell removes injuries, not the persistent \"aura\" effect which heals hit points.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So if you see the aura and are still injured, you need to turn off the aura, wait for the cooldown, then cast it again with your injured party member in range in order for it to remove the injury.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/341/bwarner", "score": 3}}, {"sents": [{"text": "Blue smoke as in you have a spell active?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Can you post a screen shot?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're coughing blood use a injury kit to heal yourself and see if the smoke goes away.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "IIRC", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "when you have certain spells active they aren't listed as under the modifiers as that's only for something that is physically affecting you i.e ice enabled, that should list there, but other spells, say spell might iirc won't.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2285/Viper_Sb", "score": 1}}, {"sents": [{"text": "Coughing blood is a modifier caused by an injury so it should not be related to the blue smoke.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Apply a heal kit to your party member who has the coughing blood modifier and that should cure it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It sounds like a Spirit Healer (mage) who is casting cleansing aura , however be aware that Cleansing Aura will not remove an injury on the Spirit Healer themself While this mode is active, waves of healing and cleansing energy emanate from the caster, restoring health to all nearby allies every few seconds and curing the injuries of allies very close to the caster.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For more information on injuries such as coughing blood, click here", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1770/Elpezmuerto", "score": 1}}, {"sents": [{"text": "Note that if you use a lesser injury kit instead of a normal one it will get rid of other injuries so you might want to use more than one or use a greater injury kit unless he/she only has one injury.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And it might take a while before you have cleanse aura.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18071/fizzybubble ", "score": 1}}, {"sents": [{"text": "it is a bug that happens when a specific sustained talent(I don't remember the name of the sustained talent) remains active after a cut scene occurs at the end of the battle.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Just save , exit game and load, that solved my problem", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/167153/victor", "score": 1}}, {"sents": [{"text": "You have two different problems: The blue smoke: fix using a templar's ability to Cleanse Area to make the smoke disappear (this will also cancel any other sustained mage abilities)", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Coughing blood: use an injury kit.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}], "question": {"question": "I just successfully defended Redcliffe in Dragon Age Origins as a Mage. I noticed that there is some blue smoke surrounding me, but looking at my 'modifiers' the only thing I can see is 'coughing blood'. Is the blue smoke a glitch or is there something which might cause it?", "title": "Blue smoke surrounding me in Dragon Age: Origins", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7729", "author": "gaming.stackexchange.com/users/320/Ritwik Bose"}, "example_id": "10_40", "summaries": [["The Blue smoke is the spall cleansing aura. It is a bug that happens when a sustained talent remains active. For coughing blood, use an injury kit.", "While the issue could be that it is a cleaning aura that can be fixed using the cleanse area ability, you could try using the Cleanse Area abiliy to fix. It could also be a bug you can fix be exiting and rejoining. As for the coughing blood, use an injury kit."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users think it has to do with a spell cleansing aura and suggest using the cleanse area ability", "User thinks it is a bug that can be fixed by exiting and rejoining", "Coughing blood can be fixed by using an injury kit"]]} {"answers": [{"sents": [{"text": "No answer seems to get the full picture, so let's do a summary.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here is what happens to your items after you die: Items can be picked up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you die, all the items in your inventory are dropped on ground.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Items on the ground are destroyed by explosions (creepers and TNT), lava and cactus.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Items float as of the recent Update Aquatic.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Water streams also move items.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Items on the ground get deleted after 5 minutes.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Items are affected by gravity and have no explosion resistance, health, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "which other blocks/objects have.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This means that even after they are dropped, a small explosion can kill all of them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Items placed in a chest are stored infinitely until removed, or until the chest is destroyed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The rules above then apply to the items dropped.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Chests cannot be destroyed by fire, lava, or water, but can be destroyed with explosions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The rules listed above do not apply if the chunk is unloaded.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After you die, if you had any experience on you, you can retrieve a fraction of it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/23/badp", "score": 54}}, {"sents": [{"text": "Your inventory is scattered around your death spot, and will stay there for approximately 5 minutes.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Run for it!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1847/yatima2975", "score": 43}}, {"sents": [{"text": "When you die by Creeper-explosion the items in your inventory are destroyed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you die by any other means they are scattered and can be recovered.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3651/Nicolaya", "score": 11}}, {"sents": [{"text": "To answer your three bullets: Is my inventory lost forever after death?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you die all of your items scatter on the ground.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On respawn you can go and pick them back up", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but they stay on the ground for a limited time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unfortunately, if they disappeared then they are gone forever.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can take advantage of this while raiding a dungeon, just charge in with a sword and upon dying run back to the dungeon, pick up your sword, and try again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Does storing items in chest help them persist after a respawn?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Items in a chest remain in-game forever, or as long as the chest persists.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So anything you have stored in a chest will be there after a respawn.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What happens to the contents of a chest if it is destroyed?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If a chest is destroyed its contents, and the chest block, will spill on the ground and can be picked up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If it's an explosion that destroys the chest, some of the spill will be lost.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Chests are not affected by fire.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1721/Sadly Not", "score": 11}}, {"sents": [{"text": "After you die, the contents of your inventory is lost.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Items placed in the world, such as in chests are safe and you can rest easy knowing they will not despawn unless the chest is destroyed (i.e. by Creeper explosion).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is for this reason among others, that one of the first tasks suggested to every Minecraft player is to build themselves a small home, in which they can rest safely at night, and store any valuables not needed on a current expedition.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3129/LessPop_MoreFizz", "score": 9}}, {"sents": [{"text": "There is a small problem with all of these answers: they are slightly incorrect.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you die, Lava and exploding creepers may destroy some or all of your items immediately.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The rest are scattered on the ground around you, and a five minute timer starts (even while you are on the death screen).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This timer counts down as long as the chunk the item is in remains loaded into memory.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For performance reasons, approximately a 20x20 block of chunks around the player are loaded into memory at one time (about 320x320 blocks, with you in the center).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If your bed/spawn is farther than 160 blocks away, then the timer on those fallen items pauses when you respawn, and it will not begin again until you get within 10 chunks and the area they are in is reloaded into memory.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In single player, this means that the items will almost certainly survive until you return, as long as you do not dally, regardless of how far away they are.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, in multiplayer you are not the only person in the world...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "having someone else in the same general area as your fallen items will cause the timer to continue to count down, even if you are very far away.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But this is only for items that are on your person (and thus fall on to the ground when you die); items in chests remain permanently across saves and deaths.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If the chest is destroyed they all fall on the ground around the chest, and the same 5 minute timer and rules about the chunk being loaded apply.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1936/Myrddin Emrys", "score": 7}}, {"sents": [{"text": "If a chest is destroyed by you mining it, the contents will fall on the ground as if you died.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(scattered on the ground)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Cactus, fire, and lava can destroy those items.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you was blown up by TNT or Creepers", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "your inventory will be perfectly fine, for the explosion hits you and then your items come out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Believe me, I've been through my fair share of explosions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hope this sets things straight.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}, {"sents": [{"text": "Is my inventory lost forever after death?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you have died your items will be scatters around your death spot for 5 mins, but if you die in lava it will all be gone forever.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Does storing items in chest help persist them after a respawn?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Storing stuff in a chest is usually a wise idea, mainly if your going into uncharted areas, like caves.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You stuff will all be safe.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note: Always try to stay near spawn point, so if you die you can run inside fast.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What happens to the contents of a chest if it is destroyed?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If a chest is destroyed all your stuff will be on the ground, in any case its kind of like dying, it will only stay for 5 mins.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If I am correct, chest can only be destroyed by you for TNT, and creepers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}], "question": {"question": "I've died a few times before reaching the point where I can get some action going; after each death I was unable to recover the contents of my inventory. Is my inventory lost forever after death? Does storing items in chest help persist them after a respawn? What happens to the contents of a chest if it is destroyed?", "title": "What persists after a respawn in Minecraft?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7744", "author": "gaming.stackexchange.com/users/23/badp"}, "example_id": "10_41", "summaries": [["The contents of your inventory are lost after you die. They stay around for 5 mins after and are then deleted.", "Items stay on the ground after your death for 5 minutes, however they may be lost instantly according to some people."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["This user suggests that the inventory is lost", "The majority think that the items despawn after 5 minutes."]]} {"answers": [{"sents": [{"text": "I have been correctly been able to run Bioshock on windows 7 platform.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I too had the same problem when I had installed it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "No sound.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Well I tried the following steps in that order and it worked for me: Step 1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just run the Direct X installer that came along with the DVD.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "I know, we all probably have a later version already installed but for some games this step actually does work.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't ask me why.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I don't know. Step 2.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Update to patch 1.1. Step 3.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Use a no-dvd crack.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Since I have a laptop I usually prefer not to use the dvd drive to much unless there is no other option.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Well the game ran with this", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so I didn't make any further changes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Let me know if it works out for you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3696/Mugen", "score": 5}}, {"sents": [{"text": "Try enabling the so-called \"Stereo mixing\": (from http://forums.2kgames.com/forums/showpost.php?s=2ab258ea92a1bfbe6c783657b3633730&p=255517&postcount=1 ) To do this, browse to Start >", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Control Panel > Sound (in classic view).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once done switch to the Recording tab which will show the currently active inputs on your system (e.g. Line in, Microphone).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Right click in the clear space below these devices and select the option for Show disabled devices.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This should show an additional device called Stereo Mixing, right click on this device and select Enable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4182/DrFish", "score": 5}}, {"sents": [{"text": "I got it working by plugging in an extension cable into the front mic port on my case.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My soundcard detected that the mic was present.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After that the sound works.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I have no friggin' idea why this might affect anything.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I would still like someone to post a better solution though.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3629/Mr. Shiny and New \u5b89\u5b87", "score": 2}}, {"sents": [{"text": "Plugging in a microphone into the front port has worked for me as well.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Windows 7 64 bit system.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Had no sound before plugging in the microphone, but now it works with microphone plugged in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Try it!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/33510/phasersup", "score": 1}}, {"sents": [{"text": "I had my HDMI plugged into my TV, and I guess the two audio outputs started competing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You need to right click audio manager, and then go click on audio devices.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once there you should make sure only one is enabled.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This fixed my issue.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/37015/dude", "score": 1}}, {"sents": [{"text": "Adding an alternative that worked for me as the other answers don't quite work that good (for me): Enabling Stereo Mixing makes sound from my other programs and games sound weird (unclear and has echo).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'd rather not plug in a mic just for BioShock.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What worked for me was: in BioShock.exe 's Properties > Compatibility tab, is to set it to 'Windows XP' compatibility mode.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "I also set it to run as an administrator", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but I'm not sure if it helps (I've had it enabled from the start):", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Notes: Like OP, I am also using Windows 7, 64-bit. Setting it to 'Windows Vista' compatibility mode doesn't work for me.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4797/galacticninja", "score": 0}}], "question": {"question": "I just bought a new PC with Windows 7 Home Premium 64-bit. Everything is peachy except Bioshock: it has no sound after the game starts. I've searched on Google but can't find a definitive answer; or else the definitive answer doesn't work. I tried changing the configuration file to use a different sound output system. I tried using compatibility mode. Nothing seems to work. The game worked well for me on Vista. Any suggestions?", "title": "Bioshock has no sound in Windows 7", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7831", "author": "gaming.stackexchange.com/users/3629/Mr. Shiny and New \u5b89\u5b87"}, "example_id": "10_42", "summaries": [["Set the Properties to Windows XP compatibility mode. You can also run the Direct X installer that came with the DVD.", "Among the things you can do are running the game in compatibility mode for Windows XP, running the DirectX installer that came with the game, updating the game or using a crack. Plugging in a microphone also fixed it for someone."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest some things to fix the issue", "Users also suggest plugging in a microphone "]]} {"answers": [{"sents": [{"text": "If nothing else, you can be sure that if you pay attention and wait long enough, the game you so look forward to will be on sale eventually.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I have yet to buy a game on Steam without a significant discount.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've had to wait quite a bit for some of them, but the vast majority will come on sale after a while.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1393/Aeo", "score": 10}}, {"sents": [{"text": "It's common for them to discount GAME X in the run up/at the release of GAME X2.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "So, for example, expect the Fallout 3 pack to get a price drop pretty soon because New Vegas is due in October.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3404/Drew", "score": 8}}, {"sents": [{"text": "Short answer: no.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Slightly longer answer: price cuts Noooooo, sales yes.ie the Summer sale (no way to tell what tho) or discounts on iD games during QuakeCon", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/206/Tyronomo", "score": 7}}, {"sents": [{"text": "Because the discounts and prices are negotiated with the publishers, you'd be better off trying to analyse on the publisher level rather than across Steam as a whole.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Additionally, because people would put off buying a game if they knew it was going to be discounted shortly, Steam will most likely purposefully avoid any such pattern (to ensure maximum revenue).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3383/Stu Pegg", "score": 6}}, {"sents": [{"text": "The summer sale and winter holiday sales are predictable and always offer insane/awesome sales.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Your best bet would to check Steam every week and see is on on sale for that week.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For example I picked up Borderlands and its first three expansions for $22 one random week.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1770/Elpezmuerto", "score": 3}}, {"sents": [{"text": "I haven't seen a pattern on new games but, I have seen that Valve will reduce the price of the previous version of their own games (and some that they distribute) just before a sequel comes out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They also tend to offer discounts/packages on holiday weekends.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is mostly on independent games and retro packages.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Finally, they tend to offer free games when celebrating an event like the release of Portal when the Mac version of Steam was released.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In the later case they like to drop hints that something is coming but like to keep the details a surprise.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1120/Chris Nava", "score": 2}}, {"sents": [{"text": "In addition to what others are saying, I've noticed independent games are often given discounts relatively shortly after their release (like a month or two), while big-publisher titles maintain their price for a longer time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/122/Oak", "score": 2}}, {"sents": [{"text": "When a similar or better game of the same genre is about to launch, it will become very likely that the older game will get a discount.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Modern Warfare 2 got a 33% discount in the week of the launch of Medal of Honor.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3375/Jader Dias", "score": 1}}, {"sents": [{"text": "bad, old, and boring games will get discounts :)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Usually it happened on Thursday, so people could buy them on Friday to play at weekend.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Often presales are cheaper, because people don't know how bad is game, so they buy it to try.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Another time is when most players stop playing multiplayer game, so making 50-70% discounts bring more people(and money) as servers are already working and there is capacity for players.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And one more case: when new game is almost released (e.g. civ5), then previous versions get discount, because almost nobody will buy them after release.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3686/kusoksna", "score": 0}}], "question": {"question": "From observation, can I expect that a game will get a permanent price cut (or a weekend special deal) X weeks after its launch, or after the sales dropped by Y percent or whatever other reason?", "title": "Are Steam price cuts predictable?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/7919", "author": "gaming.stackexchange.com/users/3375/Jader Dias"}, "example_id": "10_44", "summaries": [["No. Summer and winter sales are predictable times. They will often discount the first game just before its sequel comes out.", "Whereas price-cuts per se are probably not predictable, sales are. Furthermore, educated guesses can be made at the publisher level or around the release of successor games."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["This user believes that they cannot be predicted.", "Whereas price cuts cannot be predicted, sales can be.", "Users suggest that these things happen at the publisher level. "]]} {"answers": [{"sents": [{"text": "Since I'm playing a lot on my notebook I'm sometimes forced (by various circumstances) to play on the touchpad.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "While it is definitely possible and not as a pain as it might seem, it is a bit harder than using the mouse.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I found out that with some practice I was able to play against Hard AI quite well (won most of the time) and even the campaign is playable (most missions on Medium though, many Hard achievements are much harder to get when using the touchpad).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The key to success is to use the keyboard as much as possible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Everything should be mapped to a group - units, workers, production buildings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use space to get to the action immediately when something happens.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "With some training, you should be ok.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I wouldn't however attempt to play against people in 1v1 Quickmatch, especially if you are ranked gold or higher.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1297/PeterK", "score": 20}}, {"sents": [{"text": "Obviously, it can be argued on, but I've yet to see someone playing on a touchpad with the same speed and accuracy he has on a mouse.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "And considering the fact that Starcraft II is not the most slug-paced game around, it'll probably leave you a bit frustrated.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You could try getting used to a trackball, though. :)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1720/idan315", "score": 2}}, {"sents": [{"text": "I'm going to say no.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "You can play single player, but once you hit the ladder and multiplayer, the mouse control, speed and accuracy will greatly affect what you can do and how you can compete at certain levels.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Short answer:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your micro will be weak and your macro could technically take a hit as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Advantage: Playing with a touchpad could potentially help with your hotkeys and you will be in a good position when you do get a mouse.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2084/Latency", "score": 1}}, {"sents": [{"text": "I played it for a while using the Apple Magic Trackpad.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It was playable, but I did find that i was at a disadvantage in fast paced games.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Playing against the AI wasn't so bad though.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I think if Blizzard implemented some support for multi-touch gestures, it would make it much easier.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/303/Jasarien", "score": 1}}, {"sents": [{"text": "While it might be enjoyable, I sometimes play without a mouse on my laptop to force myself to use the keyboard more.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's more of a practice exercise, as one of my weaknesses is macro-ing up my army while attacking.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's really ineffective to mouse back to your base to produce units and then back to the attack.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Playing on the touchpad has made me a better keyboard user, which has improved my enjoyment when I actually do use a mouse.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2720/lecrank", "score": 1}}, {"sents": [{"text": "Just switched to a mouse today, as I've been playing on a Macbook for the past couple of weeks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm brand new to StarCraft", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so I'd suck either way, but I do notice that because right clicking with the Macbook requires the command key, it's incredibly difficult to use hotkeys with the trackpad.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I probably won't ever go back, my APM increased by 20 just because I was able to use the hotkeys more efficiently with the mouse.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "I have a mouse, a touchpad and a trackball, and I always use a combination of the trackball (if I need really accurate movement when microing something) and the touchpad (when I'm using the keyboard almost exclusively - when I'm macroing hard).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I just find it easier to play with a trackball than a mouse generally, and using the touchpad allows me to comfortably use all of the hotkeys at once.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/41153/Blue Sam", "score": 1}}, {"sents": [{"text": "Well, I use an MBP without a mouse and I do just fine-", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but I haeve yet to attempt with one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I don't feel frustrated with the trackpad speed or accuracy, but I would love some gesture controls.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}], "question": {"question": "I would like to play with StarCraft 2 on my MacBook Pro but I often (bad habit) use my laptop sitting on the couch where Mouse is not an option. Do you think I could be able to fully enjoy StarCraft just using the MBP touchpad?", "title": "Can I play and fully enjoy Starcraft 2 using a Touchpad and not a Mouse?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/8246", "author": "gaming.stackexchange.com/users/1869/systempuntoout"}, "example_id": "10_45", "summaries": [["The touchpad is a disadvantage in fast-paced games in relation to a mouse.", "While it is a moot point it seems, and it is playable, it is generally agreed upon that you will be at a disadvantage when playing with other people."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users agree that players without a mouse are at a disadvantage compared to people with a mouse."]]} {"answers": [{"sents": [{"text": "Using cobblestone, there is an \"L\" shape in the block looking at it from the top.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "When the \"L\" is in the top left corner and right side up, then you are facing north.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Please refer to this awesome paint diagram.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note: Once seen, can not be unseen.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also works on netherrack.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4393/Resorath", "score": 28}}, {"sents": [{"text": "In addition to what sjohnston said, clouds always move west.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1719/Invader Skoodge", "score": 26}}, {"sents": [{"text": "Above ground, you can use the sun or moon to orient yourself.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "They both rise in the east and set in the west.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, according to an answer here , you can punch the ground, and the pattern of cracks will always be oriented the same way relative to north.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Finally, there are third-party mapper programs that you can use to orient yourself (although I haven't used any and can't vouch for them).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Some players might consider this cheating, or at least unsporting.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/816/sjohnston", "score": 24}}, {"sents": [{"text": "A great trick is to use redstone ore.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you place down the redstone, there is a cross shape on the block.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On two of the 4 arms, there are rectangle shapes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you orient yourself so that one of the rectangles is to the left and one is in the front, you're facing north.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4342/Nick H", "score": 21}}, {"sents": [{"text": "Press F3 to get the debug menu, then look under the x, y, z coordinates and see the letter \"f\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This gives you the direction you're facing (0 south, 1 west, 2 north, 3 east).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you need more help then you can also go to the Minecraft wiki and look up anything you may need.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/35565/Tom", "score": 9}}, {"sents": [{"text": "The current answers are excellent.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You could also try Zan's Minimap Mod , which works in both SSP and SMP.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, since Minecraft 1.6 is releasing this week, and one of the new features is going to be a map, this mod may become obsolete very soon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can also set waypoints with it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "EDIT:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Since the maps of Minecraft 1.6 are virtually useless, I've just installed the new update for this mod, which now displays coloured wool as the appropriate colour, and as a bonus, no longer requires Modloader to install.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'll also include a video of the mod in action.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3114/GnomeSlice", "score": 5}}, {"sents": [{"text": "There is a program called cartographer, and if you build an arrow on the ground and then load your map in cartographer, you can see what direction your arrow is pointing...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But if you know the direction of the sun moon and clouds, you can then orient yourself from there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Consider building landmarks to keep yourself oriented quickly", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2835/Dream Lane", "score": 3}}, {"sents": [{"text": "This is an old question, but now you can easily see the direction you're facing in the F3 stats: Look for the field that says \"Facing\", on the left.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It will be north, south, east, or west.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/161340/Hutch Moore", "score": 3}}, {"sents": [{"text": "If you have a few minecart tracks available, you can use the south-west rule to orient yourself.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are two ways:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Orienting yourself using cross-intersections (and a minecart)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You need one minecart and at least 5 track pieces.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Lay out two cross-intersections (or lay out one, destroy, and lay out the second).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then, put a minecart on it, push the minecart and watch the direction it moves when hitting the cross.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Look at this image from Minecraft wiki to understand what I mean.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Orienting yourself using T-intersections You need 4 track pieces.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The T-intersections also try to follow the south-west rule when they are laid out on the ground.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If they are unpowered (no button or redstone powering the T), the curve will try to point to south-west.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So, if you lay out two T-intersections, you can orient yourself.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Look at this image from Minecraft wiki to understand what I mean.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1552/Denilson S\u00e1 Maia", "score": 1}}, {"sents": [{"text": "You can find East by keeping a sunflower handy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When placed, sunflowers always face east.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/239803/Chuck Cartia", "score": 1}}, {"sents": [{"text": "A map can easily and precisely tell you which direction you're facing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Craft a map, put paper around it until it's the largest size, and you can easily determine your direction at any time in a large area.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/27903/Gigazelle", "score": 0}}], "question": {"question": "In Minecraft, it's useful to know which way is north in order to determine how to manipulate mine cart tracks. Usually, people keep track of which way is north by placing torches on the northern walls of their mine shafts. How can you initially determine which direction you are facing? (Above ground)", "title": "How can I determine which direction I'm facing?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/8693", "author": "gaming.stackexchange.com/users/18/Kevin Yap"}, "example_id": "10_46", "summaries": [["Using cobblestone, there is an \"L\" shape in the block. You can also use the sun or moon to orient yourself.", "Therea are a variety of ways to tell which way you are facing, e.g. there is a marking looking north on cobblestone, or knowing that clouds always move west. Within the game, you can also use the sun and moon to orient yourself or craft a map."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest using markings on stone", "Users suggest using a map or looking at the sun and moon", "Users know that clouds always move west in the game"]]} {"answers": [{"sents": [{"text": "As described in this article on minecraftwiki.net , Ambience (sometimes called cave noises) is a set of sounds that occasionally plays when the player is in close proximity to an unlit cave .", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Despite their name, they are not sounds that one would expect to hear inside of a cave, such as falling pebbles, but rather supernatural noises frequently likened to ghostly train whistles, rice rockets, and demon roars.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Ambient sounds require that a space at least 3\u00d73\u00d73, entirely at light level zero, be positioned ten to twenty blocks away from the player in any direction.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The space does not need to be sealed off - a sound can even play from a space that the player can actually see - nor does the player need to be underground to hear it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The sounds can also come from player-created spaces, even if that space is a box above the clouds.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Contrary to popular insistence, ambience is not an indicator of nearby ore , dungeons , or mobs .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Following them can still lead the player to such things indirectly, since they emanate from unexplored caves.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1777/Keaanu", "score": 43}}, {"sents": [{"text": "I don't think it means anything significant, definitely not that there's a dungeon around.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "I have noticed that I tend to hear it as I descend into darkness or reach the surface during the day,", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so I believe that there are triggers to improve the mood, just not ones that are related to dungeons (yet).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1070/authenticgeek", "score": 7}}, {"sents": [{"text": "I've heard it when entering a dark area when I'm caving before put torches up.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "This has happened regularly enough to make me think it is a trigger for the scary music, but may be just a coincidence.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4132/Soulman", "score": 5}}, {"sents": [{"text": "The train-like noise means that you're near an unlit undiscovered cave system.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One of the noises of which I'm not sure means that you're near a dungeon, but the only problem is that you can't tell whether to dig in front of you, behind you, up, down, left, or right.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 4}}, {"sents": [{"text": "As far as I can tell the music is mostly meaningless.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "I have heard that it signifies morning has come", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but it doesn't always play then.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I think it's more there to just freak you out or get you inspired than it is to serve any mechanical purpose.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1719/Invader Skoodge", "score": 3}}], "question": {"question": "Apparently it means there is a dungeon around but I can never find any? If it does mean dungeons how far away will it trigger?", "title": "What does Minecraft's scary music mean?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/8949", "author": "gaming.stackexchange.com/users/4012/Ronan"}, "example_id": "10_47", "summaries": [["The music could be meaningless or it is a set of sounds that are played when in proximity to an unlit cave.", "While many think it is mostly meaningless, it does appear to happen when the player is close to an unlit or unexplored cave."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users believe it starts when the player is close to a dark area", "Users believe that it is meaningless"]]} {"answers": [{"sents": [{"text": "Review scores don't seem to affect your chances; only the game's stats.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Also possibly the game's combination, but you should never make a game that doesn't have an \"Amazing\" combination (more $!).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm not sure whether or not creativity has a bigger influence on your Grand Prize chances than the other stats.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Also, review scores don't mean anything anyway.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you save your game right before you kill the last bug, and you get a review score of 37, restart the app.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You might get a review score of 36.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Restart again, you might get a review score of 40.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 8}}, {"sents": [{"text": "Make a really really good game!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's got to do with lucky but hire as many hackers as you can, choose a \"Creative\" or \"Amazing!\" combination.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Make sure you use some pretty high stats people to create the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also promoting it while in development helps!", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4257/xiaodai", "score": 5}}, {"sents": [{"text": "I've won that 5 times so far, here is my combination, hope this helps - Dance + Motion - Music + Drum - Adventure + cowboy - Online RPG +", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hunting - Online RPG + Historical Dont know what exactly makes the Grand Prize, but all these games getting review score > 37 and sell more than 40,000,000 copies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "It's very easy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "All you got to do is get a score of 33 or more and then name it gamedevstory.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "I know the first 3 awards are based on scores, but I always thought the grand prize was based on timin.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The next game in the pattern of names is usually the game to be chosen after you tap the screen.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've had games up to 39 and sold number one games back to back over at least 7+ years (3 games per year) and never won the grand prize.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Plus seeing that the game gives you two chances to \"pick\" a name seems to make me thing the grand prize is another mini game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I have an android phone by the way, not iphone or ipod.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10495/Prince Jamal", "score": 2}}, {"sents": [{"text": "I just won for the first time!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I had a combo of shooter (level 5) and robot (level 5) with the lowest score (sound) of 210 and the highest (fun) with 317.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The game's score was 38.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I named it \"Medal of Honor\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9641/John", "score": 1}}, {"sents": [{"text": "I won on my 89th year.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I found out that you have to have a lot of fans.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "I had 38 points and the game was for the console that I made.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The combination I used for my game was action ninja", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and I sold 25 million copies of it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10672/Gogogog", "score": 0}}, {"sents": [{"text": "Hire the best employees and train them a bit.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "There is no known way to guarantee you will win, took me a while to win my first one, but once you win make a sequel for it the next year, almost works every time.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/12184/Nate", "score": 0}}], "question": {"question": "I've played Game Dev Story for iPhone for quite a while now, and winning a GGA Grand Prize seems to be quite difficult. So far, I've only won one, despite high (36+) review scores on many games. The one time I won the Grand Prize, I released 4 Hall of Fame level games that year, and ended up winning Best Design, Best Sound, Runner Up, and Grand Prize. Is this the only way to win the Grand Prize?", "title": "How do you win a Global Game Awards Grand Prize in Game Dev Story?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/9265", "author": "gaming.stackexchange.com/users/558/lilserf"}, "example_id": "10_48", "summaries": [["You need to get a score or 33 or more and name it gamedevstory. Only the game's stats seem to affect your chances.", "While opinions are split as to whether review scores play a role in a game winning awards, with many saying they don't and some saying they do, other things such as having lots of fans, promoting the game or training your employees are also factors in this. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest that review scores don't count towards awards, however one user suggests that it does indeed play a role.", "Creativity plays an important role", "Having a lot of fans and promoting it seems to be a component.", "Hiring and training eployees "]]} {"answers": [{"sents": [{"text": "Here are a couple ideas.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Foremost, after a while you just get a \"feel\" for when a zombie is dead, or when he is still coming after you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You know about how much damage it takes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note that different difficulties will require you to get different feels for this, so you'd need to play on the same one for a while.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Alternatively, you can switch your fire between a couple of zombies.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "A bullet usually stops or at least slows down a zombie, even if he is going to continue rushing at you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This gives you some time to deal with other zombies that may have gotten ahead in the rush due to this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can always come back to the first zombie later on if you discover he's really still alive.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note that you can't rely on their \"animations\" per se because of the ragdoll physics.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If a zombie starts falling, he's dead, but quite often they take a full second or more before they actually begin to fall.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can't rely on a certain pose or position to indicate that a zombie is dead.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1719/Invader Skoodge", "score": 10}}, {"sents": [{"text": "Just for the record, this is supposed to add to the terrifying feel of the game (which I completely agree with)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, if you raise the gamma a bit, then you will be able to see that the zombies start to fade when they die, even if they're still standing.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "That's always worked for me.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/320/Ritwik Bose", "score": 3}}, {"sents": [{"text": "The best way I have found to be sure a lone zombie is dead it to try to walk through them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A living zombie will stop you, but you can walk right through a dead one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If they stop you, just push them back and shoot them again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you fighting a hoard, shoot at multiple layers of zombies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When the front one dies, you will just start hitting the back ones.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1912/ILMTitan", "score": 3}}, {"sents": [{"text": "I might be wrong, but they only \"fade\" in the censored versions of the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is no way to be sure 100%, if a body shot has killed a CI or not.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only way to be sure is landing a head-shot, especially with pistols and the assault rifle.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "It's a whole different story in L4D 2 with the introduction of melee weapons, but I won't get into that.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4182/DrFish", "score": 2}}, {"sents": [{"text": "Set your Left 4 Dead launch options to include -lv That way all killed zombies will fade away immediately.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14082/ordag", "score": 2}}, {"sents": [{"text": "Count bullets.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Seriously, that's what I do.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's not something I actively do anymore, now it's more of a feel but occasionally I still catch myself mentally counting.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As soon as the dead count is reached I just assume the zombie is dead, whether it's standing or not.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Because of this I prefer the AK47 (2 to body always kills), the magnum (one anywhere) and the snipers(one anywhere).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's a little harder with the desert eagle, the trick is to not count each bullet but count each burst.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For me the m16 is just a bullet fest.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Obviously there are some caveats.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If I'm boomed and in a zombie rush", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I often just empty my clip at head", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "level(unless", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've got a sniper).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Anytime", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I see a headshot", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the zombie is dead.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My technique doesn't work well in expert mode.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1317/deft_code", "score": 1}}], "question": {"question": "In Left-4-Dead, zombies don't always fall immediately when killed (especially with a pistol or machine gun), but instead there is a delay. Since I've currently been shooting zombies until they fall, I've been wasting bullets. How do you figure out when to stop shooting and when to move onto the next zombie?", "title": "How can I avoid wasting shots on zombies that are already dead, but haven't fallen in Left-4-Dead?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/9365", "author": "gaming.stackexchange.com/users/1263/Casebash"}, "example_id": "10_49", "summaries": [["The only way to be sure is with a head shot. Try raising the gamma so you can see when zombies start to fade. ", "There are a variety of ways that you can do this, the most practical way being just switching fire between zombies a lot. Counting bullets you have fired or making sure they are dead with a headshot also works. You can also tweak the in game settings by raising gamma and adding -lv to the launch options."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest switching fire constantly", "Users suggest tweaking the game's settings", "Users suggest ways in the game to know when one is killed"]]} {"answers": [{"sents": [{"text": "Although you can play and enjoy it, AC2 is a direct sequel to AC1, so I'd suggest you play the first one to fully grasp the whole story.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The final part of the game is very entertaining and made it worth for me to play thorugh the repetitive parts.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "AC3 will be the final part in the trilogy, completing it like one big game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14/juan", "score": 16}}, {"sents": [{"text": "If you don't want to invest that much time in AC1, I don't think you'd miss too much if you just read the plot summary on Wikipedia and watch the ending on YouTube .", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "AC2 was an improvement over the original in pretty much every aspect (particularly storytelling) and I don't think you'd be lost.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/137/Kip", "score": 15}}, {"sents": [{"text": "I played AC2 without playing AC1, and I didn't feel like I was missing out on anything.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The main part of the game's story after all, is the section in the past, and the AC2 past sections take place in a different time period to those in AC1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The \"modern day\" part does make a few back references, but these are mostly self explanatory.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/109/Macha", "score": 10}}, {"sents": [{"text": "You can never go back.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "AC1 is not a bad game on its own, but if you think you ever want to finish it in the future I implore you not to start the second one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The second one, like others have mentioned, smoothed out the rough parts and made AC2 a much more enjoyable experience.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unfortunately that makes it sound like AC1 is crud.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course it isn't, if it was AC2 never would have made it to market.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you play AC2, if you even watch somebody else play AC2", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "your enjoyment of AC1 will be lessened and you will find playing it to be a slog through the slow parts.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you are the type of person who likes playing a game through, don't do AC2 first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're not, skip AC1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There's also a DS game, which I understand is a prequel to AC1", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but I've never played it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/892/vidicon", "score": 7}}, {"sents": [{"text": "You have no reason to play a game you are not enjoying.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I played through both games and AC2", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "is a much improved sequel in every way.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That's not to say AC is bad, I really enjoyed it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But if you are not enjoying it, don't play it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Read a summary of the AC1 story, see the cinematics on YouTube and play Assassin's Creed 2.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4007/Wilerson", "score": 2}}], "question": {"question": "How much of the storyline carries over to the second version? I'm considering skipping to AC2 since I've heard its quite a bit more varied and generally a better game. AC1 was fun in the beginning but now I get the feeling I'm just repeating the same things.", "title": "Is it worth finishing Assassin's Creed 1 before playing 2?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/9505", "author": "gaming.stackexchange.com/users/4226/Andre Luus"}, "example_id": "11_0", "summaries": [["AC2 is a direct sequel but you wouldn't miss that much if you just skipped to it.", "It is important to play the first game to fully grasp the story. However many people also say that you can catch up on it pretty well from reading about it."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User suggests to play AC1 before AC2", "User suggests to only watch the story parts of the game to catch up"]]} {"answers": [{"sents": [{"text": "The canonical example would have to be EVEmon .", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Not only does it let you monitor your skill queue from outside the game and notify you when training finishes, but it also has an excellent ship and item browser that lets you quickly look up the statistics on anything you're interested in as well as find out whether you have the necessary skills to use it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/274/Brant", "score": 14}}, {"sents": [{"text": "Eve Fitting Tool is useful for planning your future ship builds.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "You can export it to Evemon to automatically generate an optimized learning plan as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "An excellent resource for finding 3rd party tools is the Third Party Tools category on EVElopedia", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 13}}, {"sents": [{"text": "I highly recommend Eve Commander .", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "It's not an application, but rather a webapp that manages all kinds of information for you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Great interface, lots of useful stuff, very responsive developer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's not free, but paid for with in-game money.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The prices are very reasonable, it was easily affordable and worth the money even for me as an Eve newbie.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1268/Cort", "score": 3}}, {"sents": [{"text": "I use these: ( link with URLs http://eve.nako.us/tools/external-tools-for-eve-onine ) EVEMon - EVEMon is a lightweight, easy-to-use standalone Windows application designed to assist you in keeping track of your EVE Online character progression.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "EveHQ EveHQ is an extensible character application for use in conjunction with Eve-Online.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Initially starting out as a character monitor and skill planner, EveHQ adopted a plug-in system where additional modules could be created independently of the main application which would extend the functionality of the program as a whole.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "EFT - EVE Fitting Tool", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Wormhole Thingie - Shows some useful info on wormholes and w-space systems.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "EVE Asset Manager", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "MyPOS Eve-Metrics Market upoader Eve-central Upload Utility 2D Maps , PDF DOTLAN Eve Maps EVEMap is an out of game map of the EVE universe.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5429/Nako", "score": 2}}, {"sents": [{"text": "I am using http://eve.grismar.net/explorer/index.php quite often to find stuff in EVE.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Most of the time I am looking for a new agent for a certain corp.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Most other tools don't let me specify as much conditions to limit what is show to me.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I can i.e. say \"I want a agent for Federation Navy that provides lvl 4 missions, mostly kill missions, resides in 0.5+ systems, and is available with my standings.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6894/Flyhard", "score": 1}}, {"sents": [{"text": "I would recommend taking a look at EVEHQ , it covers most of the information exposed by the API.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1631/Richard Slater", "score": 0}}], "question": {"question": "What tools do you suggest to use on the desktop (Windows) to help me with the game. I know there is an API that exposes a lot of information. I was thinking that it would be nice to have a tool that would show me my expenses and sales on the market to be able to analyze it, maybe export to excel, etc.", "title": "External tools for Eve Online", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/9516", "author": "gaming.stackexchange.com/users/3695/pauloya"}, "example_id": "11_1", "summaries": [["Eve Fitting Tool, Commander and HQ are useful tools.", "Useful tools that help with the game are EVEmon, Eve Fitting Too, Eve Commander and EveHQ"]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["People recommend a variety of tools to help with the game."]]} {"answers": [{"sents": [{"text": "Having everything in one launcher is nice, but the big advantage is that it will try to enable the steam in-game interface.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "This isn't always a good thing - you may want to disable it for some games if it makes them unstable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Launching non-steam games from steam will also display to your friends that you are playing that game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For me, this is a critical feature.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It will not track your play time on that game, however.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Update: You can now in-home stream non-steam games if you add them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Thanks to the other replies for mentioning this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1895/robertpateii", "score": 56}}, {"sents": [{"text": "The advantages (already mentioned) are that you can have all game shortcuts in one place, other people can see you playing that game and you have Steam overlay in-game.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "There are also some disadvantages.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you are downloading or updating a game on Steam launching the non-Steam game stops the download/update; this is the default behavior of Steam.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Useful if you are playing a multiplayer game, but annoying if you are playing a single player game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But the main disadvantage is that not all games are compatible with Steam overlay.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just as example I can cite League Of Legends.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you try to chat during game the chat stoles the focus and you game does not get anymore key inputs; the only workaround in this case is Alt+Tab to desktop and than return to the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/730/Drake", "score": 13}}, {"sents": [{"text": "Non-Steam games added to Steam can be streamed with In-Home Streaming.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9567/Ben Jackson", "score": 8}}, {"sents": [{"text": "This way you can let your ever eager to play friends know what you're busy doing besides games.", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "Sometimes I'm playing Microsoft Visual Studio 2017 , so everyone knows I'm not really up to much else at the moment.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, it's fun to be playing ridiculous non-game stuff.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And games are about fun, so it's a nice feature.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/23901/user1306322", "score": 5}}, {"sents": [{"text": "Having all your game library all in one place has the advantages of having only one launcher which can lead to a cleaner desktop.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It allows you to remember those older or indie games you don't play as often anymore.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1770/Elpezmuerto", "score": 3}}, {"sents": [{"text": "Using Steam allows you to make screenshots and chat via the steam chat system (including voice comms if set up) even if the game itself doesn't allow it.", "label": [1], "label_summ": [0], "cluster_id": [[4]]}, {"text": "I've found the screenshot feature very useful.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/39583/Rob", "score": 3}}, {"sents": [{"text": "These days, it also enables Steam Gamestreaming if you add a non-steam game to your steam library so all your friends can watch in envy as you play Elite: Dangerous.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/105098/Henry van Megen", "score": 2}}], "question": {"question": "Is there a point in adding a non-Steam game to Steam? Are there any advantages besides being able to launch the game from within Steam?", "title": "Is there any point in adding a non-Steam game to Steam?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/9616", "author": "gaming.stackexchange.com/users/330/Nifle"}, "example_id": "11_2", "summaries": [["You can have all the game shortcuts in one place. It also enables gamestreaming if you add a non-steam game to your library.", "There are a variety of pros to this, chief among them being that you have all your games in one place, and this allows you to remember what you have better. It also allows you to stream the games you play, show them to your friends and make screenshots of them."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users say that it is good to keep all games in one place.", "Users also say it has the advantage of allowing to stream the games.", "It allows players to remember their old games.", "Users say they find it nice that they can show their friends what they are playing", "It also allows to make screenshots"]]} {"answers": [{"sents": [{"text": "If you are playing SMP, December 1st, 2010 update removed the /home command, and December 3rd, 2010 update added a /kill command, which will kill you upon issuance.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "In SSP, there is no 'immediate' way to kill yourself without some additional setup, or handy terrain.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1552/Denilson S\u00e1 Maia", "score": 34}}, {"sents": [{"text": "Just stack about 25 blocks underneath you by jumping & placing a block underneath you (at the height of your jump).", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "After your stack is built sufficiently high, simply step off the edge to your death.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This stack can be made of dirt, sand, or any block which you have an excess of at the moment.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you work out how many blocks you have to stack before the fall will kill you, it will only be a sub-second fall before you're dead.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, the stack itself should only take about 10 seconds to build.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Tip:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use shears to cut leaves from trees, and build your stack out of leaf blocks for a self-destroying structure (the leaves will slowly disappear over time)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "in order to prevent your world filling up with random columns of blocks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1777/Keaanu", "score": 18}}, {"sents": [{"text": "Lava will also do the trick if you have some nearby.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/304/JavadocMD", "score": 7}}, {"sents": [{"text": "If your goal is to return to the spawn point, then the /home command might do what you want.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4402/Nathan", "score": 5}}, {"sents": [{"text": "If you are near water just dive in and sink to the bottom...", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "It will take a while and it will be hard to recover any items you drop.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/13/ChrisF", "score": 2}}], "question": {"question": "Is there a way to kill yourself immediately in Minecraft? Without using normal methods like dropping sand or gravel on top of yourself or letting mobs attack you without fighting back, something like the kill command in Quake-like games?", "title": "Is there a way to kill yourself immediately?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/9904", "author": "gaming.stackexchange.com/users/1113/MiffTheFox"}, "example_id": "11_3", "summaries": [["Try the home command or try using lava or diving into water.", "While the /home command has been removed, the /kill command does the same job now. In the game, jumping off 25 blocks can also do it, but lava and water also work the same."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Commands can do this well say users.", "There are also easy ways in the game"]]} {"answers": [{"sents": [{"text": "Vortex fits with everything, really.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fireball and Blades give the most damage.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Snow Storm is also a very good spell to combine with Vortex: the combination makes the spell duration four times longer and is very effective for both targeted and area casting.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The best combinations for me are: Vortex + Snow Storm (Damage + Stun +", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Very Long Duration/ Large Area + Targeted = 4x Area)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Vortex + Blades (Damage + Stun + Long Duration/ Area =", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "4x Targeted)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fireball + Blades (Massive Damage/Targeted)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fireball + Force Push (Large Damage/Targeted + Area) Never combine Snow Storm with Shock, Fireball or Force Push though; these combinations suck.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4592/DennisMock", "score": 8}}, {"sents": [{"text": "Fireball + Shock is what I always used.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "It looks neat and it pretty much destroys anything when fully charged.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use it when you are surrounded by a lot of enemies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Not only does it cause considerable damage, but also stuns them for 4 seconds or so, allowing you the time to safely charge up another finishing blow.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 5}}, {"sents": [{"text": "I think you want spells that both stun and hurt the enemies, so: Fire, Shock, Blades and Storm do damage Vortex, Force Push and Shock (again) seem to stun or push back", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm not sure, but", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "from experience, one from each category works the best, and after that it's just personal preference.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4012/Ronan", "score": 4}}, {"sents": [{"text": "Vortex + Blades got me through a large portion of the game.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Vortex throws the enemies around, while the blades auto-hit for a good amount of damage.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It isn't as impressive when throwing the spells in a particular direction, but it really shines when doing the area attack.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3015/Rapida", "score": 2}}, {"sents": [{"text": "I found Shock + Vortex and Fire + Blades to be the 2 greatest combinations.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Personally, I use one that \"fits me\", which is Vortex + Snow, though I don't know if you would like it, so I won't say it's the \"best\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Either way there is no such thing as the \"best\" combination of spells.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It depends on what you like most.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Damage?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fire + Blade.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Duration?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Vortex + Snow.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Both?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Vortex + Shock.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Try them all and see which one fits you best.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}], "question": {"question": "Is there a significant difference between different combinations of spells in Fable 3? I've found Shock + Vortex to be satisfyingly destructive. But are there better combinations? Do some combinations get bonuses, or is it a matter of taste?", "title": "What combinations of spells are the most effective?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/10206", "author": "gaming.stackexchange.com/users/847/Seamus"}, "example_id": "11_4", "summaries": [["Fireball and Blades or Fireball and Shock give the most damage.", " A combination of the following is the best you can do, fireball, blades, shock, vortext and fire. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["A variety of combinations are suggested. "]]} {"answers": [{"sents": [{"text": "You can get your own place if you follow the main quest.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "For this one you can also buy upgrades.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is an earlier opportunity to rent a motel room (forever).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4103/Mad Scientist", "score": 13}}, {"sents": [{"text": "There are two 'homes'.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you reach Novac, there is a Motel room you can rent, which is safe to store stuff and rest in, and if you complete the quest One for My Baby by accusing the actual perpetrator, you'll receive it permanently at no charge.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Further along the main quest, once you reach The Strip, you'll be given access to the Presidential Suite at the Lucky 38 Hotel and Casino.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This functions more like the house you gained in FO3, in that when you dismiss companions, you can have them wait for you in the Suite, and you can purchase various 'upgrades' to add more style and functionality to the apartment.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are also several mods that add additional crafting resources or other customizations, if you're playing on the PC.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3129/LessPop_MoreFizz", "score": 10}}, {"sents": [{"text": "You also get a room for free at the Wrangler once you have collected every debt and taken care of the previous debt collector (which is the last task of that quest).", "label": [1], "label_summ": [1], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5022/wildpeaks", "score": 3}}, {"sents": [{"text": "You can use Victor's shack in Good Springs: that's the first house you can get.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "You've got a bed to sleep in, a sink which is purified, a oven to store your aids, a couple of ammo boxes to store weapons and ammo, and also a desk to store your miscellaneous stuff.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's also free of charge; there's no need to rent a motel room.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "Get in a house, kill whoever is in there, and just stash your stuff there.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "For example: Kill Victor (you are gonna do it anyway in the storyline, unless you are the kind of guy that does anything you're told and be House's dog) and take his shack.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, there are several abandoned places which would do just fine.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "All you need to do is find Harper's Shack.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "It's just north and east of hidden springs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It has a campfire outside for crafting, a reloading bench, a workbench, lockers, storage boxes and a bed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only downside is it's near a deathclaw cave.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Easily avoidable and/or assaulted", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11079/Jessica", "score": 1}}, {"sents": [{"text": "The Jean Sky Diving shack, down the road from Goodsprings, is also a good storage house with only two Powder Gangers and some Bloatflies out back.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/29256/Brandon", "score": 0}}, {"sents": [{"text": "There is also an unoccupied shack right next to a burial ground near Good Springs.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "The only downside is there are a small portion of Radscorpians.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/38202/Eric", "score": 0}}, {"sents": [{"text": "There is a general store in Nipton, inside there is a harmless powder ganger.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Kill him.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The store contains a bed and a safe you can put your stuff in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/78116/Jeremiah Hill", "score": 0}}], "question": {"question": "I was wondering if you can get your own house in Fallout: New Vegas like you did in Fallout 3?", "title": "Can you get your own house?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/10305", "author": "gaming.stackexchange.com/users/2874/Lukasz"}, "example_id": "11_6", "summaries": [["You need to follow the main quest. You can get a room for free at Wrangler, or use Victor's Shack in Good Springs. There is also Harper's Shack, Jean Sky Diving shack and an unoccupied shack next to a burial ground.", "You can simply follow the main quest. There are however a number of shacks and houses that you can accupy, like a room at the Wrangler, Victor's shack etc. There is also the option of using mods to add housing options of course."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User suggests following the main quest.", "There are a number of houses that can be occupied on the map, say players", "Mods can also add houses for the player."]]} {"answers": [{"sents": [{"text": "Place dirt right underneath the crazy currents and it should sort itself out automatically.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If it doesn't, add a source block to the place all the water flows to.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4012/Ronan", "score": 63}}, {"sents": [{"text": "The problem is that there are missing source blocks (aka spring blocks) from the top level of the lake.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Since water source blocks only replicate if there is a empty block that is adjacent to two source blocks and has a normal block underneath it (no glass, reeds, mob spawners or anything like that.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it can't refill the top layer of a deep lake.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One way to fix it is to make it a shallow lake by placing dirt under it, but this can lead to underwater currents when the block is removed.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The cleanest way to fix it is to re-fill that missing source block with a bucket.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "But you say there is no solid block to pour the bucket out on to?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then place a block above it!.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And dive under it, look up and dump a bucket of water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "No underwater currents created!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course, in my example pictures, it's only 2 blocks deep, so a dirt block on the bottom of the lake would have worked just as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4564/Theo Belaire", "score": 25}}, {"sents": [{"text": "There's a new solution to this that requires Creative mode in multiplayer, and even works underwater.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "First, go into creative mode fill the affected area with ice blocks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can enable Creative in multiplayer by typing /gamemode creative in chat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Next, go back into Survival mode ( /gamemode survival ) and smash them with a pickaxe.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Ta-da!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The smashed ice blocks are now water source.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3454/Joe Dovahkiin", "score": 24}}, {"sents": [{"text": "In version 1.5 (and beyond), this issue of non-source blocks mussing up your lakes can only occur if you lake has missing source blocks (flowing water) all the way to the bottom of the lake.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "this can drown your animals, so there is more reason than ever to repair it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "To fix it, place blocks on the bottom of the lake under any flowing water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will recreate and update all the rest of the water all the way to the surface.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "if this doesn't fix everything, place another layer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Large areas of flowing water (from supercharged creeper blasts or improperly made artificial lakes) may require placing a bucket of water or two on the blocks you have placed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When it is fixed, you may remove all the blocks you have placed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/44004/Fungo", "score": 11}}, {"sents": [{"text": "I've had trouble with this as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "My solution was to wall off my pool into 4-by-4", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(1 deep) cells and fill those with water using the \"endless well\" technique of emptying a water bucket into two opposite corners.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you've filled every cell, you can start breaking down the walls between the cells one block at a time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sometimes the same effect that makes the endless well work will fill the removed block fully.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sometimes it won't.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If it doesn't, empty a bucket directly onto the space.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For pools more than one block deep, completely fill the bottom layer and then build the cell network for the next higher level \"suspended\" over your filled layer and continue the process.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Repeat ad infinitum .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Obviously this takes a lot of time and effort.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course in your case, since you just have one \"little\" problem area (compared to the total area of your pool), try walling off just that area, removing the water, and trying my method above, destroying the outer walls last.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The key is to remember that water in a bucket is a block just like everything else.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/304/JavadocMD", "score": 5}}, {"sents": [{"text": "Warning:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This answer may no longer be applicable to the current version of Minecraft.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm glad I'm not the only one bothered by this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I try to avoid this situation entirely by constructing the pool in such a way as to avoid this --", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Start with a 1 tile deep pool and fill it with water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You won't have any of the crazy water flows if you fill each space with a water source block, and the water will help by self replicating.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you've got your one block deep pond working properly, simply dig down, one layer at a time (yes, underwater mining!)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "until you reach the desired depth.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/336/Raven Dreamer", "score": 5}}, {"sents": [{"text": "I've created a mod that fixes this problem.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's available here .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/24713/Psion Omikron", "score": 5}}, {"sents": [{"text": "Create a rectangular dirt perimeter around \"troubled waters\", with 2 wide, 2 deep cross-section, having 2 cubes above water level and 2 below.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Working from outside corner, strip away upper outside edge, allowing water to advance 1 square towards centre.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The revealed underwater cube (x-section is now \"L\" shaped\")", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "prevents creation of a downwards flow and the one above water level prevents flooding of the central area.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This revealed strip of underwater cubes can now be safely removed and reclaimed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Repeat this 2x2 construction inside previous perimeter, successively shrinking it towards the centre each time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/30623/Gammerz", "score": 2}}, {"sents": [{"text": "Under the block that is \"oddly\" flowing, place a block under it it works for me.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/37184/SuperSpy", "score": 2}}, {"sents": [{"text": "Here is a suggestion: if you have ice blocks, place them where the crazy currents are and break them.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "If you have no ice, then you will need a bucket of water, an infinite water source and some scaffolding.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Like with the ice, place your scaffolding over all the currents, except one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Empty your bucket there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Refill the bucket using your infinite water source.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then break another scaffold and empty your bucket there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Rinse and repeat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/211011/Detmondyou", "score": 1}}], "question": {"question": "It may be my inner OCD, but situations like this annoy me to no end. Sometimes, a patch of water is \"ruined\" for no apparent rational reason and all attempts to restore it to normality are met with failure. My latest attempt was building dirt where the currents were, then removing it. The result is pictured. :/ Is there something I can do about it, or is it just a glitch?", "title": "How can I level water?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/10318", "author": "gaming.stackexchange.com/users/23/badp"}, "example_id": "11_7", "summaries": [["Place dirt underneath the crazy currents and make a shallow lake. ", "What most people will tell you is to place a block under the water that is flowing or using ice blocks. However the cleanest way to do it is to re-fill the missing source block with a bucket."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest using blocks placed under the water.", "Ice blocks are usable too.", "Players suggest re-filling the missing source block with a bucket."]]} {"answers": [{"sents": [{"text": "The fastest way I've found so far is in Mahogany Hall; it requires a very high Persuasive skill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you train the Louche Devil and teach him Philosophy, you'll get 111 Nevercold Brass Slivers per action and increase your Pygmalion quality.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When Pygmalion reaches 17 or 18, you should be safe to take him out to a Society dinner, which gives you 1000 bonus slivers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can then re-train him as often as you like to rack up lots of Echoes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you want to do it with your Dangerous, head to the third coil of the Labyrinth of Tigers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"Avoid becoming an exhibit yourself\" and \"Fight back\" for ~1 Echo per action.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Most of the actions in the third coil earn ~1 Echo per action, but they require a very high Persuasive as well.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4608/Dan Fabulich", "score": 9}}, {"sents": [{"text": "This is a difficult one to answer; given the link between Stories and Qualities, it will be different dependant on what is available to you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a general rule, completing a series of linked Stories will carry greater reward, but this can become inefficient if the Story is difficult for the determining Quality (failed attempts receive no monetary reward).", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "As for a specific tip; I would recommend searching the ruins in the forgotten quarter in the early game.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "The reward for the lowest level option is based solely on luck, and the cost of entry can be reasonably quickly reclaimed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "10 x relics @", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "5p with a 50% success rate = 25p/adv.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3383/Stu Pegg", "score": 5}}, {"sents": [{"text": "It appears that you gain more valuable goods for completing more challenging stories.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "I would suggest focusing on a single statistic to unlock more rewarding stories.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Risky and Chancy challenges seem to increases stats very quickly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When you want more loot per action, seek out easier stories.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Keeping on hand", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Second Chance items earned through social activities (Chess, etc) improves your chances of success in stories and is worth spending a few actions on.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1687/Pure Pandemonium", "score": 1}}, {"sents": [{"text": "I think most storylets are pretty well balanced.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Labyrinth of Tigers and Mahogany Hall can give you about an Echo per success, but you also need stats of 90-100 to play.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So if all you're after is money, concentrate on one stat, because the rewards seem to be tied to that.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, many of the longer-term sequences (e.g. ones with Running Battle) can have big payoffs at the end.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/7537/David Dunham", "score": 1}}, {"sents": [{"text": "Once your stats are at a reasonable height, most grinding yields about an echo per action, but that's at straight bazaar prices where it doesn't matter if you're talking rostygold or glim or rats or whatever -", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but if you go with a grind that yields an improvable currency (foxfire candle stubs, glim, jade fragments, souls, stolen correspondence, lamplighter beeswax, whispered secrets, prisoner's honey, silk scraps, proscribed material, primordial shrieks, greyfields 1882)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "then grinding it high enough to bulk trade up through the chains to completion, and then selling finished products - Way more lucrative.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/56121/user56121", "score": 1}}, {"sents": [{"text": "Once you become a Person of Some Interest then you can do \"Unfinished business\" storylets at the main quality based locations like: Spite, Ladybones, Veilgarden, Watchmaker.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The options that require 5 or 6 actions give random results but on average they give 1.5 Echoes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's also less time consuming if you just need 2 clicks for 5 or 6 actions rather than 12 clicks for 6x 1 action.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I've found that bulk converting upwards is actually action inefficient and unprofitable if you work out the rewards.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's not \"lucrative\" at all.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/84536/Sam Weiss", "score": 1}}, {"sents": [{"text": "Currently at Polythreme you can \"Lurk in the eaves.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\" The challenge level is quite high (broad 120 Shadowy), but: it has no menace on failure success gives 12 Romantic notions which make 1.2 Echoes at current Bazaar rate.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It seems also to be a good challenge for improving shadowy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/90782/user90782", "score": 1}}, {"sents": [{"text": "The devs don't like people talking about Fatelocked content, for good reason, but if you choose to become a Spirifer, you gain access to a storylet that will provide you with roughly 1.74 echoes per action /on", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "average/, if you use the Unfinished Business storylet in Spite to grind the requisite resource.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sometimes you'll get less than that and sometimes you'll get more than that; Unifinished Business storylets are unpredictable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Keep in mind that this post assumes you're at the stat cap.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The higher your stats are, the better your average will be.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you haven't spent the Fate, or chose the other option, you can do the Affair of the Box Carousel; that's slightly less profitable at 1.6 Echoes Per Turn, but, y'know, it doesn't cost real money.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/61706/Snowskeeper", "score": 1}}, {"sents": [{"text": "Gambling in the House of Chimes, in the Heart's Hazard room (need to be an Exceptional Friend and a Person of Some Importance), gives you about 1.5 echoes per action and an occasional epic success giving you 13 echoes and some suspicion.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/12377/Staffz", "score": 0}}, {"sents": [{"text": "The Writer's Desk storylet is accessible from persuasion 10 in Veilgarden pays off very well, although the action cost per \"cycle\" is relatively great.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Anyway, according to some math I did, always publish as competent, write rapidly from 54 persuasion onwards, and frienzedly from 189 on, and the payoff per action is: 0.24 - 0.37, for persuasion 10-17 0.37, for persuasion 17-53 0.37 - 0.44, for persuasion 54-67 0.44, for persuasion 67-188 0.45 - 0.55, for persuasion 189-249 0.55, for persuasion 249+ Of course, long before you get that far, much better sources of income will become available.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14746/Llamageddon", "score": 0}}], "question": {"question": "What's the fastest way (fewest actions) to earn the most valuable commodities?", "title": "What's the fastest way to make Echoes (money) in Echo Bazaar?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/10377", "author": "gaming.stackexchange.com/users/4608/Dan Fabulich"}, "example_id": "11_8", "summaries": [["You gain more valuable goods for completing more challenging stories. Try searching the ruins in the forgotten quarter in the early game.", "You best bet would be to simply play more challenging stories or series of stories. However if you're looking for quick cash, you can search the ruins in the forgotten quarter."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest stories give more money.", "This user suggests ssearching the ruins in the forgotten quarter."]]} {"answers": [{"sents": [{"text": "You should try setting up an obsidian farm!", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It requires at least one bucket, but will go faster the more buckets you have.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Consider the following picture:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Surround a 1x7 trough with some safe blocks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It doesn't matter what it's made of, as long as the blocks won't burn away (so avoid wood, cloth, etc).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is the object outlined in green below.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now you should have a 1x7 depression -- you want to put lava blocks into this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Be careful when emptying your lavabuckets, because if you try to place a lava source block on top of another lava source block you'll empty your bucket, losing the lava.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I didn't have lava accessible, so for the picture I used cloth .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is outlined in Red.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After you've got your seven lava blocks, simply place a water block on the rim of trough, indicated by the light blue outlined wood block in the picture.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The water will flow over each of the seven lava blocks, turning them into obsidian.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is known colloquially as \"obsidian farming\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/336/Raven Dreamer", "score": 22}}, {"sents": [{"text": "There are a bunch of strategies, but since any way to get obsidian requires lava, first and foremost you're going to have to be careful .", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Always carry around a bucket of water with you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember that you can place the water on the ground, wait for it to spread, and then collect the source block back up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use this to turn lava into obsidian before getting to near it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You are much better off turning lava into obsidian and mining it in place than trying to move the lava somewhere else and changing it into obsidian there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember that lava produces light, so while it may protect you from spawning mobs, when it changes to obsidian it won't.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Light", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the area with torches before changing the lava to obsidian.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're feeling really brave, you can always make a portal to the nether and collect lava there to bring back with you, if you run out of lava in the real world.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sometimes the lava is really hard to get to safely.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you don't feel comfortable trying to maneuver your way around, it is perfectly fine to abandon that lava spring in favor of a more accessible one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is always easier to find lava in a cave system than try to mine it out of a pocket surrounded by stone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just make sure you mark lava somehow (signs work well) so that you don't accidentally dig there in the future and get yourself killed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When a lava spring is multiple blocks deep, it can be hard to mine the obsidian because the block may fall into the lava directly below it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Make sure you never mine directly below yourself, and don't go diving after the obsidian hoping to catch it before it falls into the lava.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These can be especially tricky to mine.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Change additional lava to obsidian as it is revealed to minimize risk.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Most importantly, just remember the main mantra: be careful.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1719/Invader Skoodge", "score": 11}}, {"sents": [{"text": "I generally agree with StrixVaria except for one point.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Given how long it takes to mine a block of obsidian and the fact that you need diamonds first, it can be just as quick and easy to move the lava in a bucket where you want the obsidian to be and cast the obsidian there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This way there is practically no threat of falling into the lava or \"losing\" obsidian to deep lava pools.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course if there is no lava near your project, mining the obsidian at the source might be a better option.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/304/JavadocMD", "score": 8}}, {"sents": [{"text": "Guys you're all wrong.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Find a big pool of lava and turn it into obsidian.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Mine one and let it get destroyed, then dump water in the hole where it was.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Face in one direction and hold down your mouse button.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As you mine a block, it is nearly destroyed but the water flows in first, saving the block and making the lava beneath obsidian so you can walk on it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Go 7 blocks then go back to the start and go in a different direction, always in the water flow.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is definitely the easiest way", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 8}}, {"sents": [{"text": "Bring two buckets of water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Dig a one block deep 2x2 pit in the ground and place water in the top left and bottom right squares.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can draw unlimited water from this pool, so fill both buckets again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Keep them both on your bar for safety.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Pour water onto the rock next to the lava pool, turning the top layer into obsidian.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Take care not to be swept into the lava by the water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Take the water back.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Dig a ditch around your new obsidian block, one block thick and one block deep.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Be careful as there may be a second layer of lava below the obsidian or behind an adjacent wall.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Stand in the ditch as close as possible to the obsidian block and mine it with your diamond pick.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Standing here guarantees that you'll pick up the obsidian block.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It won't fall into any lava below, and neither would you (as you would if you mined from above).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Continue this method", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "one layer at a time until you reach the bottom of the lava lake.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember to pour the water onto rock so that it flows onto the lava lake, rather than into the lava, as that will create only one obsidian block and expend your water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Take extreme care.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you open a lava flow by accident, cover it with cobblestone or pour water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Leave your diamond pick in a chest when exploring lava lakes and only bring it with you when mining obsidian.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Always carry two buckets of water in your bar, two cooked pork in your bar, and at least two more cooked pork in your inventory.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Try to place 2x2 water pools a safe distance from where you mine.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't stand diagonally adjacent to lava, or you can catch fire.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3454/Joe Dovahkiin", "score": 6}}, {"sents": [{"text": "Press F4 and mine the portal .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(in Alpha)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3229/Nakilon", "score": 1}}, {"sents": [{"text": "Mining nether portals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Build a nether portal without the corners, go through it, and it will have the corners on the other side.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Mine them, go back through, and repeat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/88613/evandentremont", "score": 0}}], "question": {"question": "In single player Survival mode in Minecraft Alpha, what is the safest way to create an obsidian farm? I've come across naturally occurring in obsidian in Survival MP, but that was easy to mine because there's no damage, so I could safely hack away while I was on fire. I'm kind of paranoid about working with lava in single player though. What will I need to do this? How can I do it without being reduced to a digital pile of ashes and tears?", "title": "What's the safest way to farm obsidian without burning to death?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/10465", "author": "gaming.stackexchange.com/users/160/FAE"}, "example_id": "11_9", "summaries": [["Find a big pool of lava and turn it into obsidian.", "There are a number of ways to do this, all of which require care. You can set up an obsidian farm or turn an entire pool of lava into obsidian."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest care in this operation, however an obsidian farm is the most upvoted reply, and a pool of lava turning into obsidian is also suggested. "]]} {"answers": [{"sents": [{"text": "Some good places are: Eastern Kingdoms (North): Loch Modan: The excavation site Wetlands: Any area that has Mosshide Gnolls Silverpine Forest: Fenris Island's undead gnolls (can't remember their name) Eastern Kingdoms (South): Redridge Mountains: Any area that has Blackrock Orcs.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "(Alliance only)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Stormwind City:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Stockade dungeon...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "of course, all enemies in it are elites.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Kalimdor: Ashenvale Forest:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Naga near Blackfathom Deeps...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and if you're high enough level, Blackfathom Deeps itself...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "of course, all enemies in it are elites.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Barrens: Any area that has Razormanes, particularly the ones outside RFK and RFD.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "NOTE:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "We're at most a month away from The Shattering (the part of Cataclysm that changes the world), so these locations may no longer be there or change their level spread/drop rates after it happens.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 10}}, {"sents": [{"text": "The easiest way to figure out where to farm an item is to have a look at the item's drop rates in Wowhead and find the mobs with the highest drop rate but also a large number of spawn points.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "In this case, I had a look at the Wool Cloth page and found two good areas:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There's a cave in Stonetalon Mountains that may be good, with Windshear Stonecutter , Windshear Vermin and Windshear Overlord all having good drop rates but not many spawn points.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Durnholde Keep in Hillsbrad Foothills seems to be the best choice, with a good drop rate from Syndicate Watchman and Syndicate Rogue and 100s of them available to kill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4584/dlanod", "score": 5}}, {"sents": [{"text": "Recently I needed to get my tailoring skill up on my level 30 undead warrior.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fenris Island worked out pretty well for getting wool cloth.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/664/projecktzero", "score": 1}}, {"sents": [{"text": "Also check thottbot.com .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It has maps with drop info and percentages from mobs that may be of use.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can use ThottBot for lots of stuff like this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3291/angryITguy", "score": 1}}, {"sents": [{"text": "This isn't a direct answer to your question, but the best place to farm wool cloth would be whatever place earns you the highest amount of gold per hour, which you can spend at the auction house to purchase wool cloth.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "This ensures you are making the most of your time .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here's an example to illustrate.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Note that these numbers are entirely made up )", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Say the current going rate of a stack of wool cloth on the auction house is 20g.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can either: Spend 30 minutes killing humanoids in Shadowfang Keep for 1 stack of wool cloth (worth 20g), or Spend 30 minutes killing Lesser Pantaloon Demons in the Emerald Dream for half a stack of Primal Cheese (worth 50g, which can buy 2.5 stacks of wool cloth!)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/274/Brant", "score": 1}}, {"sents": [{"text": "The best place for farming wool is Dawning Woods Catacombs in Ravenhill, Duskwood.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are 2 entrances to the crypts, both underground areas.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You want the one in the West, which is guarded by a giant skele.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Kill giant skele, descend to first level-", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "kill everything and loot.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Go to 2nd level, and only kill what is in the hallway.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Kill left room, kill right room, then go out, and do again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you kill the hovering boss, everything dies in the crypt leaving them unlootable!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/16677/Farmer John", "score": 1}}, {"sents": [{"text": "If you have a level 80 (or even a 60+), the easiest way to farm wool is at Shadowfang Keep.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The real trick to making gold off of the wool is to know how much to put it up for at the AH.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Put too much up and you'll drive prices down due to the fact that the economy only demands so much of it over a certain period of time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But I digress from your original question...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4737/Jagd", "score": 0}}, {"sents": [{"text": "Before", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The Shattering , I would have pointed you to the Deadmines.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now post Cataclysm , I believe Shadowfang Keep is great place to farm for wool.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's quick and easy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Furthermore there is no competing with another players for the same resource when in an instant by yourself.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Notice, I didn't say best .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For the most part, considering a place the 'best' for [whatever], is a matter of opinion.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Good luck and happy hunting!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4989/SgtOJ", "score": 0}}], "question": {"question": "In my server the price for Wool Cloth in the Auction House is very high, considering it's a low level item. What's the best place to farm it?", "title": "Where is the best place to farm for Wool Cloth?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/10522", "author": "gaming.stackexchange.com/users/2715/Farinha"}, "example_id": "11_11", "summaries": [["Shadowfang Keep, Eastern Kingdoms, any area that has Mosshide Gnolls and Blackrock orcs.", "There are a number of locations where this can be done, Shadowfang Keep chief among them, Loch Modan, Mosshide Gnolls and others. There is not really a specific answer to this, the best place would be the place with the best rates. Another option is to use external software like Wowhead to help you. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest locations where this can be done.", "User vaguely says that the amount of gold per hour is what counts.", "A user also suggests using external software that will tell you the rates."]]} {"answers": [{"sents": [{"text": "That error generally means that your computer doesn't provide the 3D graphics support that Minecraft needs to run.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "If you're pretty sure you have the necessary 3D graphics hardware, you may need to update your video card's drivers.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/274/Brant", "score": 5}}, {"sents": [{"text": "You might want to look at the OpenGL support for your graphics card.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is different from DirectX support.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Maybe you'll find some useful information at http://www.intel.com/support/graphics/sb/cs-010479.htm", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/756/Kurley", "score": 5}}, {"sents": [{"text": "https://stackoverflow.com/questions/817216/is-directx-on-java-possible Unless Notch uses JNI, he's not using DirectX.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Considering that a lot of JNI code is not portable, and especially since DirectX doesn't exist on Linux and Mac without a lot of work, I'm fairly confident that your don't have to worry about it being your problem.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You should be looking more towards OpenGL (if Minecraft uses OpenGL) or your Java Runtime Environment.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Type java", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "-version into a command window to show the version info.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They are much more likely to be the culprit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1351/MBraedley", "score": 4}}, {"sents": [{"text": "DirectX != OpenGL.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Support for one on your graphics card and your drivers does not mean support for the other.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Even if your GFX card supports it, doesn't mean your drivers do and Dell are particularly bad at drivers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So if you are running the factory installed ones, or ones from the dell website, that will almost certainly be the issue.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Minecraft uses OpenGL, so dxdiag.exe is of no use here.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your Graphics chip should support OpenGL, so head to the Intel Graphics Driver update page to check you are running the latest drivers for your card.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I have experienced OpenGL errors on a graphics card I knew supported it, and a driver update fixed the issue.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3395/Richard Benson", "score": 2}}, {"sents": [{"text": "I had this problem when running Minecraft in the browser from Firefox.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I fixed it by switching to Internet Explorer (you can also download the executable).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The other common resolution is to make sure your graphics drivers and Java are up to date.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4393/Resorath", "score": 1}}, {"sents": [{"text": "I have the exact same laptop and the exact same specs that you have now, and this is the only thing I use to play Minecraft.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here are some tips:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Minecraft does NOT run on Direct3d/DirectX.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You must have at least OpenGL 2.1 or higher.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Have the latest version of Java.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "(Probably Java 7 Update 67 or Java 8 Update 20 {Java 7 runs better and Java 8 is in beta.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "JAVA 7 RECOMMENDED}, as of October 3, 2014.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use Windows Update and select all graphics card updates and install them.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Your RAM must be more than 1 GB.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(find it at Control Panel / System and Security / System.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Tip No. 4 is the reason why i'm running Minecraft on my Dell Inspiron 1545 (which is almost impossible.).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it's on the graphics driver, not the laptop.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/88288/mad_cal1993", "score": 1}}], "question": {"question": "So when I try to play Minecraft it keeps giving me this error: I'm running Windows 7, 64-bit and I have the latest version of Java installed. My computer is a Dell Inspiron 1545 How can I fix this? @Brant: I'm pretty sure I have 3D support. I just ran dxdiag.exe :", "title": "Why do I get an error when I try to play?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/11002", "author": "gaming.stackexchange.com/users/255/Kredns"}, "example_id": "11_12", "summaries": [["You may need to update your video card's drivers and make sure Java is up to date. Use Windows Update.", "Make sure you have the latest graphics card drivers installed. Also make sure you have the latest version of Java and OpenGL installed."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest having the latest graphics drivers and versions of java or opengl installed."]]} {"answers": [{"sents": [{"text": "Found a really great way: taunt them and then counter.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Most of the time you will get a 1-hit-kill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 4}}, {"sents": [{"text": "I've found that keep pressing your attack and kick buttons alternating them every so often allows you to do combo moves.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "I was able to do this for all five fights.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 3}}, {"sents": [{"text": "How I beat this challenge: equip your throwing stars (or dagger), and hold down the attack button for a few seconds.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Ezio will crouch.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Release the attack button and Ezio will whirl 5 knives at enemies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If there are at least 5 enemies within reach, they should get hit and die and you'll get the completion message.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Done within 1 second!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6547/Luke", "score": 3}}, {"sents": [{"text": "Honestly, this part is extremely frustrating as your best bet for beating them in the alloted time is hoping that the game decides you are going to do a quick finisher combo instead of whacking all the health off an enemy one chunk at a time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I found just mashing punch and countering only when necessary to work the best and was able to complete all the challenges pretty quickly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Most of it is just about luck I found.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/685/Goronmon", "score": 1}}, {"sents": [{"text": "Wait for the Mercenary to come to you, then continue to hit the attack button.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "I used this method, winning lots of money.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hope this work", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "All guards are killed instantly with combo kills (\"kill streaks\") and counter kills.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "To get this achievement, first find 5 enemies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "With the exception of Papal Guards, you may have to lure a group together.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can initiate a fight by tackling someone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After you have the guards, remember every kind of guard will be counter-killed with the Hidden Blade(s), including the Seekers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After counter-killing one, you can use the killstreak to instantly kill the next guard, and the guard after that, until you reach 5 enemies killed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10616/Joe the Person", "score": 0}}, {"sents": [{"text": "I tried equipping my throwing knifes & holding down the punch button (square 4 ps3) but all holding down punch did was throw dust in their face which makes them stop & hold their head for a sec but after a couple times i noticed if i hit 1 right after throwing dust in their face Ezio will do a 1 hit", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "k/o do this 2 all of them & once u get to 4 try to take out the one on the far left first", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "he's the one that'll dodge ur attack everytime.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hope this helps!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/106366/megan", "score": 0}}], "question": {"question": "In Brotherhood the fight missions for Mercenaries have a very short time limit on them. What do you need to do in order to win the fight in less the 10 seconds? I been trying and trying and can't seem to be able to do any significant damage within 10 seconds.", "title": "How do I beat the \"Kill 5 guards within 10 seconds\" mercenary challenge?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/11562", "author": "gaming.stackexchange.com/users/2874/Lukasz"}, "example_id": "11_17", "summaries": [["Keep pressing the attack and kick buttons. All guards are killed instantly with combo kills.", "Your best bet would be combo moves and counters, together with taunting or kicking. Another way could be if you wait for the Mercenary to come to you, then continue to hit the attack button."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Combo moves seem to be the best way to do this.", "Another user suggests hitting the attack button after waiting for the mercenary to attack you."]]} {"answers": [{"sents": [{"text": "It is very hard to tell nowadays, where you can rack up kills on tight maps like NukeTown by using Hardline and getting a mass destruction weapon like the Gunship or the Chopper Gunner.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Speed hacks (he moves much faster than anyone ever can) and health cheats (he just does not die) are more obvious, so I am not going to mention them", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Wall hacking is the most commonly used type of cheat where one can see through walls and track enemies from very far distances.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Some indications are: He has a ridiculously high kill-death-ratio.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Especially when deaths are less than five.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He plays with a sniper rifle the whole time, and can kill from the other end of the map before you see him.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "He is prematurely firing before you actually show yourself around corners.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Shoots through walls/doors where you know", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "it's impossible to detect you there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are some caveats to the last one, though.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He might know you're there because:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is a spy plane in the air and you don't have Ghost.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is an SR71 in the air (Ghost Pro won't protect you here).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He has a motion sensor installed in your proximity", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Ghost Pro won't protect you here, either.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Only Hacker Pro makes you invisible to motion sensors).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He has previously thrown in a nade (flash/nade) and saw it \"connected\" someone", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and he tried his chance by spraying in the possible places (it's obvious a lot of people camp the wooden rooms and the caravan wagon on the map Firing Range)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He has Ninja Pro and heard your footsteps from further away.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He is on a lucky day.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is one test to almost exactly tell if he can see through walls: the step-ahead-step-back technique, in which you need to know the place the player in question is before hand.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As you are coming out of a closed space or round a corner, just run to the corner and before you really show yourself, back up a step.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If he fired before you appeared chances are high he was tracking you through the walls.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As you can see, finding out whether someone is cheating is not an easy task.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He might just be a good player, having a strong intuition or excellent knowledge of the map, and a good timing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I would really not take this as a rule set to say yes or no, but as a checklist of questions you ask yourself before accusing someone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For sake of completeness, check out Toastandjam18's interesting answer below about boosting.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4182/DrFish", "score": 20}}, {"sents": [{"text": "Some clear indicators are: On kill cam he \"jumps\" from target to target always aiming to the exact same part of the body.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "(The majority of the time being the head.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "He automatically shoots in predictive manner or immediately after aiming.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "What must not be confused as cheating:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Randomly shooting at common camping places.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Pros can also headshot)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5492/Fabi\u00e1n Heredia Montiel", "score": 7}}, {"sents": [{"text": "Could you use the theater mode to replay the game from their perspective?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This may make cheating more apparent and would provide you with evidence.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only caveat would be I'm not sure how accurately theater mode reproduces the game given players experiencing various degrees of lag from the server/host.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1169/Daniel Ballinger", "score": 4}}, {"sents": [{"text": "There is also boosting in which the player uses a switch between his modem and PC/xpox/PS that cuts the connection long enough for him to jump places on map but not disconnect from the lobby.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is easily seen on kill cam or in game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note that some people have a bad connection like when i played in iraq", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but you can check that in the menu, if he is full strength then red barred then full strength again, then has", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "a high score chances are he/", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "she is boosting", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11322/Toastandjam18", "score": 3}}, {"sents": [{"text": "If you see someone aiming for a headshot through a wall, or surviving entire clips of ammunition or knifing, it's an indication of cheating.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/21174/ricky watson", "score": 3}}, {"sents": [{"text": "Another common thing I've seen is FALs shot in an extremely fast and predictive manner.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "This means they are cheating by having a special controller that sends the fire button in repetition.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is usually seen very easily in kill cams where even when starting and stopping firing, it is still being shot at a constant rate(rather", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "than like most people who gradually speed up and slow down)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/138/Earlz", "score": 2}}, {"sents": [{"text": "One I have noticed, though it may just be a bug in the game itself, is when you get them in your sights and your gun automatically \"shifts\" away from that player.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I thought I was going nuts, but one day I had put my controller down for a sec to grab the phone, and some geezer ran through my crosshairs and pushed it without me touching the controller.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This theory was proven fact when I followed him, tried to get a bead on him", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and I couldn't.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/21600/Hooligan", "score": 2}}, {"sents": [{"text": "I have played enough Black Ops to know.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These conditions indicate cheating: Your opponent's gun shoots in the opposite direction from where he is aiming When you are unable to shoot until they kill you When they have care packages at the beginning of the game before they even have kills When your bullets are moved to either side of the player", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "When you empty your gun on them right in front of you, and they wait until you are finished and shoot you dead with one shot.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "I have also heard a few dumb players brag about their cheating while playing the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are players who are very very good who do not cheat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/12113/LeRoy Coffie", "score": 1}}], "question": {"question": "I've played games with some friends and they claimed that so-and-so was cheating. I honestly just thought that he was a really good player. What are some indications that someone is actually cheating?", "title": "How do I determine if someone is cheating in Call of Duty: Black Ops?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/12534", "author": "gaming.stackexchange.com/users/2986/Robb"}, "example_id": "11_19", "summaries": [["It is hard to tell. Look for a ridiculously high kill ratio, playing with a sniper rifle the whole time and prematurely firing. Shooting through doors/walls is also a sign.", "While it is quite hard to tell nowadays, there are some indications. First and foremost, they have an expremely high kill-death ratio, or they play with a sniper rifle all the time, shooting before they even see you. They can shoot through walls and doors and their aim is not smooth while the bullets go in different direction from the barrel. The extremely obvious one is also that they refuse to die."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User suggests it is very difficult to tell.", "Most other users however are sure that there are clear indications."]]} {"answers": [{"sents": [{"text": "No one can say what is the best gun for someone else.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It just takes practice with each gun and such.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But there is a way to try out guns without having to spend your precious COD points.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just enter combat training.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Make the difficulty \"recruit\" and setup a game of team deathmatch and 9 enemies against just you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will give you tons of XP and COD points in combat training.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It took me about 2 hours to get to level 25 with this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you unlock the gun and have the COD points, just buy it from combat training.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use it and figure out if you like it, then go back to the real game and buy it if you wish.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I did this after prestiging once", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and I regret it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I would've got to first prestige much faster if I had known what guns would work for me and what wouldn't.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(same goes for perks and equipment and such)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/138/Earlz", "score": 10}}, {"sents": [{"text": "You could play several rounds of the Sharpshooter Wager Match mode and make a note of any weapons you like.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "If you play in low buy in rounds it shouldn't cost you very much at all and if you do well you may come out better off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1169/Daniel Ballinger", "score": 1}}, {"sents": [{"text": "You could always just run around playing with the default guns for a few days, then go into your stats and see what guns kill you the most.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Chances are people are a little more efficient with those guns, or they're just popular, but they're probably popular for a reason.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5145/blesh", "score": 1}}, {"sents": [{"text": "To find what guns suit you, go onto split-screen.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "From there all weapons, camos - anything unlockable - is usable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These, however, don't carry over to the multiplayer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You won't really be able to test them out properly unless you have another person with you, but you'll be able to check out if you want to spend money on the camos and stuff, as well as get a feel for the weapon (e.g recoil).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "Another great way to 'try out' guns is to set a class that has scavenger, what ever tier 2 and 3 perks you like, and pick up guns from people you kill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This way you can try out the guns in real combat, though it might take you a bit longer to do so.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/320/Ritwik Bose", "score": 1}}, {"sents": [{"text": "go to system link match.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "create game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and all the options are there", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 0}}], "question": {"question": "I am just starting out and it's expensive to buy guns just to find out that I dislike them. Where can I test weapons in Call of Duty: Black Ops ?", "title": "Is it possible to \"try out\" guns?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/12635", "author": "gaming.stackexchange.com/users/138/Earlz"}, "example_id": "11_20", "summaries": [["You can enter combat training or play rounds of Sharpshooter Wager Match and make a note of weapons you like.", "Combat training mode is your best bet. You can of course just play a few normal rounds of the game and see what you like or take notes. Another option is split screen mode. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["User suggests combat training mode.", "Users suggest playing rounds of the normal game and taking notes.", "Users suggest using split screen mode."]]} {"answers": [{"sents": [{"text": "I beat him on first blood line by going the way with most enemies (fighting as many as I could), and spending any skill points I got into attack, and then buying the best sword I could before the fight (for me it was the firebrand).", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "On the first blood line, the god king is at a reasonable speed and parrying his attacks is very straightforward, and not subject to any slow controls like the dodge buttons.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you fail once, you can use your shield and dodge for the rest of the combo.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you stop his attack, you should perform a 3 hit combo (left right left) if you dodged, a 4 (left left right right) or 5 hit combo (up down left right up) if you parried.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use your magic in case of trouble or to finish him off (it will take 100 points out of him).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Thanks to parrying you will get multiple stab opportunities that will be draining him pretty quickly too.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once thing to remember about parrying: it is OK to parry the very last swipe of a GK combo, you'll still have a longer time to hit back at him, and sometimes get the stab opportunities.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also, there are only two orientations for parrying: horizontal and vertical, and the direction (left to right or right to left for example) doesn't matter!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So there are only two choices, which makes it much easier once you have a feel for that.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you use parrying the fight is very short (maybe 2 or three minutes) and quite easy (easier than some of the critters on the way to the GK, because they're sooooo slow that parrying them requires much better timing than the GK...).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In the end you might take a hit or two, but shouldn't feel the need to heal yourself.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fire swords are good only if the person doesn't have a shield that blocks fire objects.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8605/Cuiv", "score": 14}}, {"sents": [{"text": "It's possible, yes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just extremely difficult.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You just have to avoid his attacks, but seeing as the controls are slow to respond at times, it makes it much harder.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5521/mordi2k", "score": 3}}, {"sents": [{"text": "At first I played up to about 20 bloodlines and every time the god king defeated me.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However IF you choose to join him instead of picking up your sword, all he says is \"Together we will vanquish the old corrupt more powerful beings than the deathless..\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and then you can choose to fight him again..", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so joining him is pointless.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You know how your enemies become stronger, faster, and harder to defeat?Well the god king is always the same: just hard to kill.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So yes I believe it's possible to defeat him on the first bloodline.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Say you bought the Infinity Blade, The Patriot (shield), Oruku (helmet), Helio Amrmor,(all the best supplies but ones to REALLY save up for) and the Ring of Ice and Fire, and you were on the first bloodline, you can defeat him by merely avoiding his attacks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However it seems the makers of the game don't let you use your shield sometimes while you fight him, or make the controls slower so you get damaged.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 3}}, {"sents": [{"text": "No, you can't beat him in the first bloodline... because that's the intro.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": ":D", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On the second one, yes, you can do it by restarting from a higher bloodline after leveling up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I actually beat him at level 15, using the heal and shield ring (forgot what that was).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Level up to 15 and buy the best equipment possible (excluding armor), then choose to \"Restart from Bloodline 1\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You will still be facing the Level 50 God King, and so you can then beat him in Bloodline 1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9188/STORY MASTA", "score": 3}}, {"sents": [{"text": "It's possible if you lose as a result of an enemy(except God) and restart the bloodline.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Do this again and again until you have a powerful item, and then you will beat him.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(This may take a very long time)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "I beat him on the first blood line.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It just took me about 5 tries.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I closed the game every time he killed me.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the key is to only dodge his blows, use the special when you screw up so he doesn't get a combo on you, and use the heal power a lot.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 2}}, {"sents": [{"text": "It's actually not that hard to beat him on the first bloodline.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But that's probably because while I was playing, I got some weird glitch and suddenly had $10000000.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I bought all the best equipment, mastered it all, (that got me to about level 30) and beat the God King", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and he only took about 200 health from me.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So, it's actually not impossible to beat him on the first bloodline, you just have to be really good, or really lucky and get a glitch :D", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9739/Michael Puso", "score": 2}}, {"sents": [{"text": "Just start early on and keep playing, and then a few bloodlines later say do the bloodline one", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and he will be easy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I did not do this every time, but I beat him seven times.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You could also go down the drain or below the elevator to the God King and have the Infinity Blade, put it in the stone and amazing people are behind the doors and beating them opens the door to the creator of god kings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9880/Noah Rosenzweig ", "score": 2}}, {"sents": [{"text": "You could spend a crap ton of real world money to buy in game gold, get the best stuff, and be really good at it, and maybe then.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "I almost beat him on my fifth bloodline, but couldn't heal in between attacks fast enough.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Got him easily on my sixth, its not really a very hard game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}, {"sents": [{"text": "Yes, you can beat the godking in the first bloodline.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "When infinity blade was released, the godking seemed unbeatable god.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After months went through, the godking now is a piece of cake - the fat pig - the \"easy money\" resource that brings lots of money after you kill it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9528/Vidas", "score": 1}}], "question": {"question": "I've played through two bloodlines so far in Infinity Blade. Both times I made it to the boss, and both times he beat me. I imagine it's possible to beat him after leveling up over the course of many tries, but is it possible to do it on the first bloodline?", "title": "Is it possible to beat Infinity Blade on the first Bloodline?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/12670", "author": "gaming.stackexchange.com/users/493/Apreche"}, "example_id": "11_21", "summaries": [["You should dodge blows and use the heal power a lot. Buy the best sword you can before the fight.", "It is possible to beat him at the first possible occasion, i.e. after the intro. You can try taking as many enemies on at the same time, then spend skill points on attack and getting the best sword out there. Another key thing to do is to dodge his blows and restart the bloodline if you lose. Of course you can always invest money in the game to get better gear too."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users agree that it is possible and suggest strategies to beat him", "One user however says that technically you cannot since there is the intro."]]} {"answers": [{"sents": [{"text": "So here was my thoughts when I approached this problem:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "How do I give myself the biggest advantage when rushing", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "How do I hurt my opponent the most by rushing In respect to the first thought, shorter maps are definitely better (you were on the right track there), so I chose steps of war.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "With respect to the second thought I decided to pick a Terran opponent.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Marines (the starting Terran unit) benefit a lot more from larger groups than their Zealot and Zergling equivalents so in early game, when we won't have large groups, it makes sense to go for a Terran opponent.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Next I tried to pick a very fast strategy: 8 Pool.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I decided on the 8 Pool because I happened to know that you can sustain Zergling production (with a Queen) off of 8 Drones", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(I don't remember the Zealot equivalent", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I think its also 8 though).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I build 6 initial Zerglings to put some initial pressure (and stop him from building up Marines)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and then I go for my Queen/2nd Ovi.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The goal of these first 6 Zerglings needs to be something simple (because I still need to Macro) and needs to stop the Terran from mounting a defense.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So I'm going to specifically kill the Marines.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I'm also a pretty good player", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so I'll even harass the SCVs; however, this is more complicated.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I can't let any of my Zerglings die, because I need to build up critical mass", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and he has enough SCVs to wipe them out,", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so what I do is a little Brinkmanship , try to lure a few away and kill them off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You'll notice my reinforcements are starting to come in, and eventually spawn larva will kick in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As more Zerglings come in, I get progressively more aggressive till, finally, I'm chasing down the few remaining SCVs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After some Magical threshold, the computer GGs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/102/tzenes", "score": 23}}, {"sents": [{"text": "As Terran against Protoss, you can do a fast proxy barracks bunker rush on a small map like Steps Of War.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "To begin the game, mine with your SCVs and build one SCV from you command center.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Set the rally point of your command center to your opponents base so that the new SCV immediately starts going there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Don't build any more SCVs than this one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As soon as you have 100 minerals start building a supply depot and shift-click the building SCV so that he also moves to the opponents base as soon as his supply depot is finished.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Around the time you have 150 minerals the first SCV you sent across the map should reach the opponents base.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Start building barracks there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Against medium AI you don't even have to hide the barracks, he won't attack with his workers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once the second SCV reaches his base, build a second barracks with it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As soon as the first barracks is finished, that SCV should start building a bunker.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Put it somewhere close to the mineral line, don't be shy about it: Then put the rally point of your barracks on that bunker and start producing marines as soon as possible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If your bunker gets attacked repair it with you two SCVs and basically just keep producing marines until the computer gives up:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2765/sth", "score": 15}}, {"sents": [{"text": "The only way you will be able to do this is with a Photon Cannon/Bunker-Reaper/Spine Crawler rush.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The easiest way for me was to use a Spine Crawler rush against a Zerg AI opponent.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Choose a small 2 player map like Jungle Basin or Steppes of War.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Do not choose one of the Novice maps as they block your entrance with destructible rocks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "At the start of the game, begin harvesting minerals but do not build any drones.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Wait until you have 200 minerals and then morph a Spawning Pool (also known as a 6 pool, because you have 6 drones when you being morphing the Spawning Pool).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "While the Spawning Pool is morphing, continue to make drones until you get to 10.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once the Spawning Pool is complete, send 2 drones to the enemy base.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "By the time they get there, you should have 200 minerals saved up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Move them near the hatchery and morph both of them into Spine Crawlers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Get them close enough that they can hit the enemy drones and the Spawning Pool as well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "While the Spine Crawlers are morphing in, build 4 Zerglings and set your Hatchery rally point next to your Spine Crawlers.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will be enough of a force for the AI to call \"gg\" (good game) in less than 5 minutes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/46/cowgod", "score": 6}}, {"sents": [{"text": "The easy way to defeat the medium AI Medium in under 5 minutes or less (average of 3 minutes): choose Protoss race when the game starts, select 1 probe to go to your opponent's base build 2 more additional probes build a Pylon on their base, near their collector zone (let the AI to be Terran or Protoss) build a Forge, then spam the Cannon!", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Do this as quickly as possible until the AI says gg.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can also do this plan against the hard AI, but against the very hard AI, you will need to build outside their sight, or their probe will attack your building.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5550/Xjulius", "score": 4}}, {"sents": [{"text": "Here's a replay on how to do it for Insane A.I.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course this works for any A.I., but getting it for Insane gets you all the rest. http://www.sc2replayed.com/replays/117081-1v1-protoss-xelnaga-caverns", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/14/juan", "score": 2}}], "question": {"question": "I would like to get 'beat medium AI in 5 minutes' achievement. Usually I am playing as terran. Is there special SMALL (TINY) map for that? What is strategy for that? Should I build 1st barrack on opponents base? Should I play some special race against another special? Any thoughts are welcome. Thanks.", "title": "How do I beat medium AI in 5 minutes?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/12727", "author": "gaming.stackexchange.com/users/3467/Budda"}, "example_id": "11_23", "summaries": [["Do a fast proxy barracks bunker rush or a Photon Cannon/Bunker-Reaper/Spine Crawler rush. ", "There are a variety of strategies you can follow, first among them being carrying out a fast proxy barracks bunker rush, or a rush with photon cannon, reaper or crawler. Another effective way is to choose protoss race when the game starts, select a probe to go to the opponent's base and finally spam the cannon."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest strategies to beat this."]]} {"answers": [{"sents": [{"text": "As of 2016, it is possible to trade from the Virtual Console editions of Pok\u00e9mon Red, Blue, Green and Yellow to the new Pok\u00e9mon Sun/Moon (Gen 7) via Pok\u00e9mon Bank.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Unfortunately while Gen 6 (X/Y/", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "OR/AS) is compatible with Pok\u00e9mon Bank, it is not possible to receive Gen 1 Pok\u00e9mon in those games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, if we're talking about the original Gameboy cartridges, it can't be done.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The limits on trading are as follows: Generation 1 (Red/Blue/Green/Yellow) \u2191\u2193", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Both directions Generation 2 (Gold/Silver/Crystal)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "X Trade", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "impossible Generation 3 (Ruby/Sapphire/Emerald/FireRed/LeafGreen)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\u2193 One-way only, allows held items Generation 4 (Diamond/Pearl/Platinum/HeartGold/SoulSilver) \u2193", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One-way only, no items Generation 5 (", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Black/White/Black 2", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "/White 2)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\u2193", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One-way only, no items Generation 6 (X/Y/Omega Ruby/Alpha Sapphire) \u2193?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Unreleased, backwards trading yet to be confirmed, Pok\u00e9mon Bank currently forbids items) Generation 7 (Sun/Moon)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are three main reasons you can't trade between Gen I/II and Gen III: The Pok\u00e9mon data format changed significantly in Gen III, so the two were incompatible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The GBA link cable uses a different voltage to the Gameboy link cable.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Even though a GBA can play old Gameboy games, it uses different circuitry than when playing GBA games, so the games' link cable functionalities are fundamentally incompatible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Even if these weren't an issue, Nintendo never released a product that allowed trade from one to the next.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3454/Joe Dovahkiin", "score": 55}}, {"sents": [{"text": "You cannot trade from the 1st Generation or 2nd Generation into the 3rd Generation and onwards.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/85/Grace Note", "score": 8}}, {"sents": [{"text": "While it may not be possible to transfer from Gens I and II to III, seeing as Gen III has FireRed and LeafGreen, it would be advisable to just play through that and trade upwards (to gens IV and V) from there..", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/25649/Kade", "score": 3}}, {"sents": [{"text": "Yes, you can trade from Generation 1 and 2 cartridges (not just Virtual Console) to more recent generations", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "However, it is not something that is officially supported by Nintendo.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The website Atop the Fourth Wall posted a how-to video showing that it was absolutely possible to go from Generation 1 and 2 cartridge all the way to Generation 6, the latest as of the video's creation.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Since it ends with the Pok\u00e9mon Bank, you can presumably go to any generation after that.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "A tutorial on trading up Pok\u00e9mon off of Generation 1 and 2 cartridges and into the modern generations!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Yes, it IS possible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It does involve using hardware to extract your save file from the cartridge and manipulating it using a save game editor.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Still, the end result is having your original team from a Generation 1 or 2 cartridge transferrable all the way to the Pok\u00e9bank.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/47878/Thunderforge", "score": 2}}, {"sents": [{"text": "This is technically possible now that the Gen 1 Vurtual Console games support migration to Sun and Moon.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It's not easy and is only doable with pricey hardware.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The steps are as follows: Dump your save game from your original Pokemon Red, Blue or Yellow cartridge to your PC using either a Retron 5, Retro Freak, or some other Game Boy cartridge reader.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can build one with an Arduino if you're good at soldering and don't mind destroying a Game Boy for the cartridge slot.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Depending on the hardware you choose this step will be expensive or time consuming.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hack your 3DS so that it can run homebrew.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I won't go into the steps for this because it's against Nintendo's terms of service but on the latest firmware it requires you to buy a game that has an exploitable defect.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This will cost you due to the popularity and rarity of those games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Purchase and download the Virtual Console version of the same Pokemon game that you copied the save from and start a new game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use homebrew software such as SaveDataFiler to replace the Virtual Console game's save file with the one you dumped earlier from your original cartridge.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You now have a working copy of your original game's save file on your 3DS.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use Pokemon Bank to migrate your original team to Pokemon Sun and Moon.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11837/Kalamane", "score": 1}}], "question": {"question": "I know that you can trade Pokemon between games of the same generation (Gold/Silver, Ruby/Sapphire) and even trade between 1st gen and 2nd gen. However, I haven't been able to find a way to trade Pokemon so that I can play with my 1st generation Pokemon in HeartGold, for instance. If it is possible, how many steps would it take and what equipment would I need?", "title": "Is it possible to trade Pokemon from the 1st generation games to the most recent ones?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/12817", "author": "gaming.stackexchange.com/users/4342/Nick H"}, "example_id": "11_24", "summaries": [["You can trade from Generation 1 and 2 cartridges. You can also trade from Virtual console editions of Pok\u00e9mon Red, Blue, Green and Yellow.", "Opinions are split regarding this issue, some say it is possible and some say it is not. At any rate, it seems that it could technically be possible however it is difficult to do."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest it is possible to do this", "Other users however believe it cannot be done or is difficult to do."]]} {"answers": [{"sents": [{"text": "Edit: As of Minecraft 1.5 or so, Slime spawning has changed yet again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Right now, Slimes will only spawn in certain chunks of your map, depending on the map's seed.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "There are tools online such as this one that let you input your seed, and it will output the chunks of your map that will spawn Slimes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Slimes spawn within 16 blocks of bedrock, in any light conditions.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "I think they were removed in the 1.2 Beta, but it is confirmed that they have returned in 1.2_01.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Slimes spawned fairly frequently back in Alpha, but I believe Notch reduced the spawn rates by quite a bit since then.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The 1.3 update increased the slime's spawn rate yet again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18/Kevin Yap", "score": 25}}, {"sents": [{"text": "The fact is that slimes now spawns naturally at night (technically light level < 8) in swamp biomes (\"Swampland\" in debug screen) with y-coordinates ranging from 51 to 69.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "This feature is added in 12w40a development snapshot or 1.4.2 (Pretty Scary Update) release, making them much easier to be found.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Slimes also spawn below y-coordinates of 40 in specific chunks .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Minecraft Wiki has a formula on the slime spawning mechanism and there are numerous tools to find slime-spawning chunks, however since it is subjected to change, it may be far easier and better to find slimes by simply look for swamp biomes on the ground.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/38938/Alvin Wong", "score": 19}}, {"sents": [{"text": "As of the 1.3_01 update, slimes have a higher spawn rate, spawn in ANY light conditions, and on ANY mode.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you put it on peaceful, though, only small slimes will spawn.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/7425/hydra", "score": 10}}, {"sents": [{"text": "Slimes spawn in the bottom 16 blocks of the map, but only in 10% of chunks.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Here is an online tool to determine which chunks are capable of spawning slimes: http://mcslimes.appspot.com/", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8172/Christian Oudard", "score": 6}}, {"sents": [{"text": "If you hear a distinct, repeatedly clicking sound, you're very close.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/7922/Helbreder", "score": 2}}, {"sents": [{"text": "You can find slimes near bedrock, but only in 10% of chunks.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "If you want to find slimes more easily than digging around forever, find a swamp biome--about y level 64 they spawn naturally at night.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/132734/Cheedar", "score": 1}}, {"sents": [{"text": "Go get a bunch of TNT and blow a hole to bedrock.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then, make the hole wider.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Go do something else for a Minecraft day or two, and come back to the cavern.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You'll find many slimes there.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9090/user9090", "score": 0}}, {"sents": [{"text": "dig a hole down to layer 4 and make a 4 high by 1 long room.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then dig three blocks straight ahead.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you have done that then dig 50 blocks on either side, once you have done that dig out about 20-30 blocks deep.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "By the end of all this you should have 4 block high room that is 100 blocks wide and 20-30 blocks long.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then place tons of torches to totally flood the area in light to stop other mobs spawning.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Finally after all this work all you have to do now is return to the surface and wait.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Give it a couple of minecraft days and go back down", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and you should see a fair few slimes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Kill and enjoy all the slime balls you have collected", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/84256/BlackWidow", "score": 0}}], "question": {"question": "In early alpha I remember Minecraft videos showing slimes deep underground. I think you would attack them then they split into several smaller slimes. But I've never found a slime for myself. In what conditions can you find slimes? Are they definitely still in Minecraft?", "title": "How do I find slimes in Minecraft?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/14783", "author": "gaming.stackexchange.com/users/1721/Sadly Not"}, "example_id": "11_28", "summaries": [["Slimes only spawn naturally at night and in certain chunks of your map, within 16 blocks of bedrock.", "While they do spawn in swamps and at night, depending on the map seed, they mainly spawn close to bedrock."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["These users suggest they spawn only in certain chunks.", "Users suggest they spawn close to bedrock."]]} {"answers": [{"sents": [{"text": "Prior to version 1.6, all ground passive mobs (not squid) will spawn at light level 9 or above on grass blocks.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "From version 1.6 onwards they will spawn on grass at any light level.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Squid will spawn at any light level under water.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Groups:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Pigs spawn in groups of 3-4 Sheep spawn in groups of 2-8 Cows spawn in groups of 4-12 Chickens spawn in groups of 1-3 (and a 1/8th chance from a thrown egg)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4012/Ronan", "score": 13}}, {"sents": [{"text": "The Minecraft Wiki shows that there are many variables that affect animal spawnings as of version 1.3.2.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One in ten newly generated chunks will contain mobs (includes any animal, monster, or utility).", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "They can show up in as many as four 'packs' of the same mob.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They will always spawn on the highest point (the blocks that you see if you were flying).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Therefore, if the world generator had to choose between spawning an animal on a ledge or inside a cave, it would choose the ledge.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The block that the animal spawns on must be opaque (not glass, water, lava, etc).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Pigs spawn in groups of either three or four.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sheep spawn in groups of two to eight.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Cows spawn in groups of four, and can spawn up to twelve.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Chickens spawn in groups of as much as three.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When chicken eggs are thrown, there is a 1/8 chance of a baby chicken spawning.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is also a 1/32 chance of four spawning instead of one.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Before version 1.6, they only spawned when the light level was over nine, now they spawn regardless of whatever light level.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The block two blocks above the opaque block must be non-opaque (tree leaf, water, lava, glass).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Animals (excluding squid) do not spawn in ocean biomes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "No animals normally spawn in desert biomes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The spawning of animals is dependent on the world seed .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This means that if I make a world with default settings and the seed 'minecraft' and you do that same, the cows and pigs will spawn in the exact same places.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Very rarely, new animals can spawn in already generated chunks, like monsters.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When this happens, as well as when mobs spawn from a mob spawner, the following rules apply: The light level must be nine or more.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The opaque must be a grass block (not a dirt block).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unlike monsters, animals do not spontaneously despawn, except for wild ocelots and wolves (which can despawn only when they are hostile).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They do not despawn even if the player is far from them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note that squids have different spawning criteria then other mobs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They can spawn at any light level underwater.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They will also spawn in player made pools and sometimes they will spawn in underground water deposits.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It is technically possible for them to spawn in one block of water, but that is not very likely.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 11}}, {"sents": [{"text": "In Addition: Animals, and Monster-Mobs too, ONLY Spawn a few 100 blocks around human Players.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Animals only Spawn on dirt blocks and cobble stone", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6345/WeGi", "score": 5}}, {"sents": [{"text": "The wiki has a good overview, but the key points are as follows: Passive mobs don't despawn when they are far from the player, except for angered wolves and ocelots (which by definition are not passive).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Passive mobs are spawned on chunks that have just been generated.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They spawn above the highest opaque block that has at least 2 transparent blocks above it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Passive mobs also have the chance to spawn on existing chunks, but at a much reduced rate compared to hostile mobs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Passive mobs need a light level of at least 9 and a grass block to spawn in this manner.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Animals other than squids will not spawn in ocean and desert.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Obviously, squids only spawn in water, which generally means ocean.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1351/MBraedley", "score": 3}}, {"sents": [{"text": "I learned that squid can spawn only in water, but it will take about 5-10 days (in the game).", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Squid can spawn in even 1 block of water.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/36120/jessiem", "score": 3}}, {"sents": [{"text": "Animal spawning is always slowly changing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Clarify some points: Animals will not spawn in the spawn chunk (where you spawned)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Animals will not spawn within 16 blocks of a player - Monsters will not spawn within 22 blocks of a player, but once they move closer than 22 blocks to the player they cannot despawn.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Nothing will spawn further than 128 blocks from the player.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Despawning varies depending on the mob.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Monsters despawn instantly if they spawn more than 82 blocks from the player.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is all SPHERICAL - meaning in the caves below you, platforms above you,and in any direction.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As of 1.13 squid only spawn in river & ocean bioms between levels 62 and 46.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(however, I was unable to build a working squid farm in a mushroom island biom in 1.12.2)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Before 1.13 they can spawn in any water, 1 block or larger, between levels 46 and 64.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is a mob cap, a maximum limit that can be in range of the player.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once that cap is reached more mobs will not spawn, friendly, neutral or hostile.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Each has it's own cap not affected by the other.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "HOWEVER, placing animals in pens or naming them takes them out of the cap count, and so does killing them, obviously.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can breed as many food mobs as you want (see Mumbo's chicken farm in season 4 of Hermitcraft) and they will never despawn if penned, named, or otherwise enclosed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hostile mobs can only spawn in light of 7 or less.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once spawned, all hostile mobs can survive in any artificial light of any level (torches, lanterns, etc..)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fun Fact: Hostile mobs can spawn any time day or night on blocks placed at level 256 because technically there is no light above 256 to light the top surface.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So in short the OP was correct that spawning was centered around a player.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Verification of this information can be done in the official wiki or watching Let's Play videos for Skyblock Challenge.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/241659/Dave Sunhammer", "score": 0}}], "question": {"question": "In what way do animals in Minecraft spawn? It looks to me that they spawn more during the night (but where there are torches) and more kind of around you / around some other human player. Am I right, or does it work some other way? Thank you.", "title": "How does animal spawning work?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/15207", "author": "gaming.stackexchange.com/users/6377/pootzko"}, "example_id": "11_30", "summaries": [["All ground passive mobs with spawn on grass at any light level. Squid can spawn in water, in 5-10 days.", "While in the past passive mobs spawned at light level 9 and above, now the spawn on grass whatever the light level. Squids spawn in water and all animals spawn within a few 100 blocks around the player."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users list different criteria for mob spawning."]]} {"answers": [{"sents": [{"text": "Not very cheap, but it's a good tactic:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "combine some pressure plates together with dispensers filled with arrows or snowballs.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "That way, whenever mobs get near the hole, the dispenser will fire at the mob, hopefully pushing it into the hole.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1552/Denilson S\u00e1 Maia", "score": 7}}, {"sents": [{"text": "They still seem to like to swim , so you could make some Water Traps - or any running water, maybe combined with a waterfall, into your pit.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2666/Cyclops", "score": 2}}, {"sents": [{"text": "If you want to lure animals, you need to use their breeding mechanics.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you want to lure sheep, cows, and mooshrooms, use wheat.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you want to lure pigs, use carrots.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you want to lure chickens, use wheat seeds.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, luring wolves and ocelots, first you gotta tame them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Taming wolves is easy, all you have to do you use some skeleton bones.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Taming ocelots is a bit harder, because the ocelot will run away if you move your head or body a lot, it will run away, setting it to F8 mode will help a little bit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then to lure wolves and ocelots, just simply walk once you've tamed them and they will follow you around and stuff like that.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "NPC Villagers Villagers do not have a food item; they will breed of their own accord (and in their own time) depending on the available houses, or at least \"registered doors\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only possible way to lure villagers is to get a few zombies to chase them into holes, while doing this, you may end up getting a few zombies in the trap too.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/46754/ThatHelpfulGuyYouLike", "score": 2}}, {"sents": [{"text": "Snowballs will make mobs act as if they have been hurt but don't cause any damage (they still flash red) Not really luring more herding", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4012/Ronan", "score": 1}}, {"sents": [{"text": "Place three blocks on top of each other, then break the two blocks underneath the top one.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Place a wooden pressure plate underneath the floating block and place 4 wooden doors around the pressure plate, (each facing at a 90degree angle difference).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When a mob triggers the pressure plate, all doors will close and you then proceed to kill it through the windows.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/65737/Magpie", "score": 1}}, {"sents": [{"text": "If you are holding wheat in your hand any animal will follow you, so you could just walk into your hole and they will follow and you can use a ladder to get out.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/28988/knee1", "score": 0}}], "question": {"question": "It seems to me like the last few updates made animals/mobs smarter: they won't fall that easily into holes 2+ blocks deep. Maybe I'm mistaken, maybe not... Anyway, did anyone try to combine normal blocks and stone slabs to create an angle which would produce more \"jumps\" into hole traps? Is there a proven combination of blocks that gives good results? Thank you.", "title": "What is a good way to lure animals / mobs into big holes/traps?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/15210", "author": "gaming.stackexchange.com/users/6377/pootzko"}, "example_id": "11_31", "summaries": [["Try making water traps, combining pressure plates together with dispensers filled with arrows, or put some wheat in your hand so the animals follow.", "You can combine pressure plates with dispensers filled with arrows or snowballs. You could also make water traps if they seem like they like to swim. Another solution could be to place three blocks on top of each other and break two blocks under the top one. A handy solution to lure mops is to hold food in your hand."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest different tactics with which to lure mobs."]]} {"answers": [{"sents": [{"text": "Go into your minecraft folder and open up options.txt .", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Find the line that reads pauseOnLostFocus:true and change true to false .", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Now Minecraft won't pause to the menu screen when you tab away.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can find your minecraft folder in a couple ways: Using the file system:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Navigate to... %", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "appdata%\\.minecraft\\ (on Windows)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "~/Library", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "/Application Support/minecraft/ (on Mac OS X)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "~/.minecraft/ (on Linux) Using Minecraft's menus: Start Minecraft and click Options , Resource Packs , and then Open resource packs folder .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In the file system window that opens, go up one folder and you'll be in your minecraft folder.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/54182/user54182", "score": 75}}, {"sents": [{"text": "You can press F3 + P to let the game not auto-pausing.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Press F3 + P again to re-enable it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/80773/infmagic2047", "score": 53}}, {"sents": [{"text": "For single player, it seems that you've already figured out that bringing up the inventory screen prevents the game from auto-pausing when it loses focus.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I don't believe there is any other way to prevent the auto pausing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You may, however, consider hosting a SMP server and being the only person connected to it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In SMP, the game will not pause when you are alt-tabbed out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can install mods on a SMP server that allow you to create user whitelists to define who you want to connect to your server.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you add only yourself to that list, you don't need to worry about anyone else connecting while you are playing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4775/Dave McClelland", "score": 34}}, {"sents": [{"text": "Since the update that merged the single- and multi-player code bases, you can press T to start typing in chat, which will let you tab out without pausing or hiding the game .", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/24394/Tharwen", "score": 13}}, {"sents": [{"text": "This answer is no longer relevant to current Minecraft versions, because F1 no longer hides menus; also, F1 is now a toggle and the tricks for holding it down are irrelevant.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Since you mention that your concern is that you can't see (as opposed to having the menu up at all), I have a fix for that:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "with the menu up, use F1 to hide it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Pressing F1 removes all HUD elements and leaves only the game view.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, you have to hold down F1 .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are several tricks for this to fool the game into thinking you have F1 down: Press F1 and switch out of Minecraft while holding it down.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(Tested on Mac) Before releasing F1 , press the Alt (Windows (and Linux?)) or \u2318 Command (Mac) keys.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Mac-specific: If you have a system where you have to press fn - F1 , just release F1 before fn .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5962/Kevin Reid", "score": 3}}, {"sents": [{"text": "Whilst all the other solutions look perfectly fine, I thought I'd add the method I use, when I want to not have the game pause, I hit esc, and \"Open up to LAN\".", "label": [1], "label_summ": [0], "cluster_id": [[3]]}, {"text": "The game doesn;t pause then on focus loss.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/61520/TMH", "score": 1}}, {"sents": [{"text": "here's how I did it, I was mining, in a map called Minevolution, I was in full screen mode and then, while holding down left click, I pressed F11 at the same time I let go of the left click button, and it continued to mine, then I just did the whole Alt+Tab thing to get out of it", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and it worked", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/93595/Reo Reyes", "score": 0}}, {"sents": [{"text": "If you just open a LAN connection the game no longer can be paused, even if you're in the game menu.", "label": [1], "label_summ": [1], "cluster_id": [[3]]}, {"text": "A LAN connection only allows people to jump in if they are on the same internet connection, so it is pretty secure.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/100610/user100610", "score": 0}}], "question": {"question": "Is there a way to alt-tab out of Minecraft (i.e. make Minecraft lose focus) without the game auto-pausing and without having to bring a menu (e.g. inventory) up first?", "title": "Can I alt-tab out of Minecraft without the game auto-pausing?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/15664", "author": "gaming.stackexchange.com/users/2616/Brian Beckett"}, "example_id": "11_34", "summaries": [["Try F3+P to remove auto-pause. You can also open a LAN connection.", "There are multiple ways you can do this, chief among them being editing the options.txt in the minecraft folder. There is also a key combination that works (F3 +P), or keeping the chat box open. Opening a LAN connection also works. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users say that opening the minecraft folder and changing an option in a text file works.", "A key combination also works.", "Keeping the chat opened when tabbing out also works.", "Opening a LAN connection also allows this."]]} {"answers": [{"sents": [{"text": "There is no best way to do it, as such.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Both Steam and Wine are ever-changing, and today's best method might break tomorrow", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "*.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "People have reported that Steam works with just standard Wine.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "Install Wine from the Software Center (or click the shopping bag icon).", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Right click the installer executable, go to Properties \u2192 Permissions and check Allow executing file as program , then", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "right click it again and select Open with Wine Windows program loader .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If it turns out that doesn't work for you, you can try using PlayOnLinux .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Marco has detailed the instructions on how to get it working behind the link.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If it still doesn't work, you can give Crossover Games a go.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Though it is number three on this list on purpose.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In general, it seems that Steam will work okay.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You should try to run it using out-of-the-box Wine first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you run into any trouble, feel free to ask a question under the wine tag at Ask Ubuntu .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also see this site for Steam games that work with Wine (and, by extension, PlayOnLinux).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "*", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note: If you get it to work, updates to Wine will most probably never break it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But it may well be the Steam people are fighting off Wine compatibility.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It may also be they are actively trying to make their program run well under Wine (games publishers have been known to do that).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5267/Stefano Palazzo", "score": 42}}, {"sents": [{"text": "In addition to Wine, WineTricks helps really much.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "It installs all the required drivers, libraries and frameworks into Wine.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Steam Games on Linux website contains Wine configuration and things you need to install (including WineTricks for some games) to play different Steam games.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I successfully played Alien Swarm and Half-Life 2 Deathmatch , though they don't seem to need any special configuration.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2267/BlaXpirit", "score": 10}}, {"sents": [{"text": "As of 15 Feb 2013, Steam is officially available on Linux !", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/837/HRJ", "score": 6}}, {"sents": [{"text": "Here's what the Valve Developer Community has to say on the subject.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One \"easy\" method of installing Steam is with Play On Linux .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "First download the latest version of PoL and install it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then run it by typing: \"playonlinux\" in the console and click on \"installer\", select \"jeu\" or \"game\" and next, select steam, next, say yes for all next steps, and here it is, Steam is installed!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Enjoy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "[For Wine, you] have to set up a working Wine installation first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "[Then,] Download the installer, open a terminal and change to the download directory.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Run wine start SteamInstall.msi and follow the instructions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "After that Steam is installed in Wine's \"virtual\" Windows drive, usually ~/.wine/drive_c/Programs/Valve/Steam.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Alternatively, you will need to use msiexec to run the Steam installer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Therefore, run wine msiexec \\a SteamInstall.msi and follow the Steam installer instructions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The login window doesn't have keyboard focus when starting up.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You have to right-click into the login field first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It also notes that if you run Compiz on your computer you will experience severe slowdown problems.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It recommends to disable Compiz before launching Steam.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1109/David Krider", "score": 4}}, {"sents": [{"text": "Steam works very well in plain Wine.", "label": [1], "label_summ": [1], "cluster_id": [[2]]}, {"text": "I actually paid for Crossover games since they provide commercial support and fix reported bugs in supported games extremely fast.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Plus they push fixes back into Wine.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2771/\u0160imon T\u00f3th", "score": 3}}, {"sents": [{"text": "You could try http://transgaming.com/ (Cedega).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I did this in the past", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and it worked fine, but you have to pay for it - :", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\\", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8419/VoltaicShock", "score": 0}}, {"sents": [{"text": "I use CodeWeaver's CrossOver to run games on Ubuntu.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They offer paid support to get games to work. http://www.codeweavers.com", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/72274/buttercup", "score": 0}}], "question": {"question": "Ok, I was kind of surprised that this hadn't been asked here before, but maybe it's too technical for this site. You guys decide. I've heard lots of different stories about setting up Wine on Ubuntu, WineTricks, PlayOnLinux etc., but never a 'This is the best way to do it for Steam and Steam games' thread. So has anyone had any real success getting their Steam games to run on Ubuntu through Wine or something similar? If so, could we get some specific steps?", "title": "How do you get your Steam games to run on Ubuntu through Wine or something similar?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/16751", "author": "gaming.stackexchange.com/users/7157/LoveMeSomeCode"}, "example_id": "11_36", "summaries": [["Steam works with Standard Wine. WineTricks also helps.", "Whereas there are many different ways to do it, and WineTricks may help, Steam will work fine with standard Wine installed from the software center. Steam is also available on Linux too. "]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["There are many different ways to do it.", "WineTricks may also help.", "Users say that plain Wine will work fine, however Steam is available on Linux too."]]} {"answers": [{"sents": [{"text": "Get FRAPS or some other tool to display the frame rate and monitor the effects of your changes.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "There are a quite some things you could try to do: reduce the graphics settings play at a lower resolution", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "use the strategic view (doesn't help as much as one would think) play on smaller maps don't zoom out as much (as Oak already said) win before the modern age", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "install the latest graphics drivers", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If you're talking about the time between turns, you'll be happy to know that the next patch is supposed to significantly reduce that time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You did not write your exact specifications of your computer, Civilization V is a pretty resource-hungry game, you'll need a relatively new and powerful CPU and GPU to play it at decent settings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4103/Mad Scientist", "score": 16}}, {"sents": [{"text": "Quick Combat and Quick moves make a difference in the late game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Evidently, AI moves/fights at the animated on-screen unit speed, even in areas that are fog-covered or have not been revealed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Switching this option reduced my turn wait-time by half.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Worth a shot for anyone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/30934/user30934", "score": 10}}, {"sents": [{"text": "I found there were two video options that made a massive difference to the game's playability for me: Terrain Shadow Quality set to Off in video options completely got rid of the lag for me in the map.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Leader Scene Quality set to Low", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "stopped the diplomacy screens from loading slowly", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I assume that different setups will have different optimizations, but given that you have to restart the game every time for every video change I'd recommend trying them first.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I was able to play at a high resolution with 20-30 fps, which doesn't make the map feel jerky when scrolling around.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "To find these I installed FRAPs to watch the FPS and started by turning everything down to the lowest setting and gradually re-enabling everything.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Nothing had a noticeable lag effect apart from the Terrain Shadow Quality in the map.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/28472/Matt M", "score": 5}}, {"sents": [{"text": "CTRL +", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "G:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I find removing the grid lines improves the game speed dramatically in the late game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "CTRL +", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "R:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Removing resource icons.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10223/Valamas", "score": 4}}, {"sents": [{"text": "I was having some horrible slowdowns on two different machines during later eras.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "For me the solution was to to add both the save directory (My Documents\\My Games\\Sid Meier's Civilization 5) and the game directory (Program Files (x86)\\Sid Meier's Civilization V) to AVG Resident Shield's exclusion list.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The game still has some memory leakage that slows it a little over time", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but i'm no longer getting the 1.5-2 minutes per turn", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "i was getting", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(now the max is like 30 seconds).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10913/binstar", "score": 2}}, {"sents": [{"text": "Civilization V can be a very demanding game when it comes to your computer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "one way you could improve the speed is by closing out of other programs and also turn down some of the graphical settings.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Also the map size and the amount of leaders you are playing with can also effect your preformance.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10987/Huffy", "score": 2}}, {"sents": [{"text": "The strange thing is...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Everybody says that Civ5 is demands many of your computer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But Civ5 does not completely uses your system.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is mostly normal, because many new games like: Battlefield 3 & Farcry 3 demands between 80%&100% of your graphics card.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I monitort my system in Civ5: GPU's between 30/40 % (sli)CPU @ 18%MaxMemory @ 19%", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Max... and no", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "..", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the cpu usage doesnt increase if i press end-turn.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Why does civ5 asks so few from my system?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Ok OT:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Few tips that helped me... 1.Disable", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Barbarians 2.Start", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "a game without City-states and @ to compensate 2 extra civilizations.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/44186/Elmar", "score": 0}}], "question": {"question": "I have pretty decent hardware and I run many games on it. But Civ 5 is unacceptably slow when it reaches an advanced stage where it shows the whole map and there are many units. I tried to monitor the CPU and memory and I couldn't find the bottleneck. I run it in a fast SSD and I didn't monitor my GPU. I noticed a speed improvement when I changed from DX10/11 to DX9. But the performance isn't acceptable yet.", "title": "How do I improve Civilization V's performance?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/17018", "author": "gaming.stackexchange.com/users/3375/Jader Dias"}, "example_id": "11_37", "summaries": [["Get a tool to display the frame rate and reduce the graphics settings. You can also install the latest graphics drivers.", "It is a good idea to get FRAPS to tell you the frame rate so you can monitor the effects of your changes. Reduce graphics settings or play on lower resolutions. Use strategic view, install the latest gpu drivers , lower terrain shadow quality and leader scene quality or removing resource icons."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users suggest multiple solutions to the issue."]]} {"answers": [{"sents": [{"text": "Aggro as a term originated in MMO's, but its usage has spread considerably.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Originally it was coined to describe any creature who would attack you on sight.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "So an \"aggro\" mob was one who would attack without being provoked, as opposed to one who wouldn't attack unless you attacked it first.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "The related usages here are \"aggro range\" or \"aggro radius\" which is the distance at which the mob will attack, and \"aggro chain\" which is whether or not the mob will bring his friends along, even if they are outside of normal aggro range.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As the games evolved \"aggro\" became the state of being attacked.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If you were being attacked, you \"had aggro\", and if you did too much damage to something", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "and it started attacking you instead of someone else you \"stole aggro\".", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you did something stupid you could have \"too much aggro\" which meant too many things were drawn to attack you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In your example, he's saying that the unit AI can be exploited because they don't chain aggro, so you can move into their aggro range, and individually \"pull\" them from their groups and eliminate them one at a time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/479/Satanicpuppy", "score": 39}}, {"sents": [{"text": "It means that you move closer to enemy forces (may be slightly attack 'em) and move back.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If your opponent does not react properly then only couple of units will \"aggro\" and start moving to attack your units.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So you can easily pick them alone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "i.e. as terran you can aggro enemy to go into range of your tanks you can also check wiki .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Starcraft's AI uses distance and type of unit to determine what to attack.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3932/Meta", "score": 7}}, {"sents": [{"text": "\"Aggro\" is a shorted form of aggravate, meaning to annoy someone or something so it will attack you.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/73363/Gerry", "score": 5}}, {"sents": [{"text": "Aggro basically means aggressive.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "If you see or hear it in a game in reference to something", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(ex. Juliet in Lollipop Chainsaw complaining that the zombies are being so aggro", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ") it just means that they're aggressive and will attack you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/37566/Nia Ariel", "score": 3}}, {"sents": [{"text": "It is a shortened form of aggressive.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It describes monsters that will recklessly attack with no regards to their own defence.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This term is in Magic the Gathering, a popular TCG, it is a type of deck with cheap, fast creatures that have high attack but low defence to try kill the opponent as quickly as possible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Aggro creatures are mainly in red.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Mono-Red decks and Red-White decks are commonly used as aggro decks.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/74117/Oreo", "score": 2}}, {"sents": [{"text": "\"Aggro\" is short for aggravate, instead of aggressive.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "In short, aggressive is a state.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "An enemy is aggressive towards all players, but who they attack is determined by their level of aggravation towards the different members of the player group.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Depending on the game, it can be affected by a number of factors such as DPS, abilities, or even healing allies.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here are some sample sentences: \"Don't aggro the boss until you clear the adds.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Aggravate makes more sense than aggressive in this context.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"Those enemies have a very large or small aggro radius.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Aggravation works better than aggressive or aggression, because mobs that trigger based on range are considered \"aggressive\" already.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"X DPS class out", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "aggro'd", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "the tank", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ", that's what caused the wipe.\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It makes more sense that it means \"X DPS caused the enemy more aggravation than the tank, thus causing the enemy to shift its focus.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\"", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/221158/Jaster83", "score": 2}}], "question": {"question": "I have heard \"aggro\" said in commentaries in a few different contexts and I have no idea what it really means. I can figure out what the commentator means, but I don't understand that word.", "title": "What does \"Aggro\" mean?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/17608", "author": "gaming.stackexchange.com/users/6774/tenfour"}, "example_id": "11_41", "summaries": [["It is used to describe any creature that attacks on sight. It is the shortened form of aggravate, meaning aggressive. ", "In gaming, the word aggro, which generally means aggression, is defined by the community in similar ways."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["The community defines aggro either as aggravate or as aggressive."]]} {"answers": [{"sents": [{"text": "You could ask the server admins.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Many times they will zip the map and send it to you if you ask nicely and explain the purpose.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/7803/tgrosinger", "score": 14}}, {"sents": [{"text": "You can use World Downloader .", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Press Esc in-game and press L to start downloading.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It will download everything you see \u2014 about 160 blocks away from you, from bedrock to the sky limit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "To stop the download, press L again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then, just look in your single-player maps.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18780/cooldudsk", "score": 10}}, {"sents": [{"text": "It's theoretically possible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Your client will download part of the map before rendering it, so the data is actually transmitted through network and stored in memory, and is accessible by either packet capturing or client modding.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Either way is straightforward to implement, and I implemented the latter one with MCP before for a certain complex labyrinth map .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, such tools for retrieving server map can be easily used for hacking and unfair gameplay.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So don't expect any legitimately published ones.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Edit : I came across an implementation called WorldDownloader which may be good for your need.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "You can try it out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9437/xfs", "score": 6}}, {"sents": [{"text": "As ursa_arcadius suggested, assuming you do not have direct access to the server itself (op/admin privileges in-game don't count), you could ask the server admin to send you the map file.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "If they don't want to send you the whole map, but are willing to devote the time to it, they could take a copy of the map, use MCedit or a similar tool to export just your redstone circuit, and send you that export (which you could in turn import into your single player map).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "See MCedit and how to use it for more info :)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you do have direct access to the server itself, of course, you could just shut down the server for a few seconds (make sure no one is logged in!) and copy the map data directly from the server into your own MC world folder, and start the server back up.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9423/Doktor J", "score": 3}}, {"sents": [{"text": "There isn't unfortunately, the only way to do this is through accessing the machine locally, or having some sort of remote access to the folder.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "See my previous answer below for instructions on how to do this: You need to first locate the directory that the minecraft_server.jar is stored in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Once you have this, there will be a folder inside here that contains the save data.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The default is world , but it may that there are lots of folders and it is hard to find -", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "if so, you can check the level-name property inside the server-properties file, which will give you the correct folder name to look for.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This also works the other way around, but you will need to rename the folder / level-name property to ensure that the correct world is referenced.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "See also: http://www.minecraftwiki.net/wiki/Server.properties#level-name", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8141/soulBit", "score": 1}}, {"sents": [{"text": "As far as I can tell , this isn't possible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You'll need to get your friend to zip up his save file and send it to you via other means.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3610/fredley", "score": 1}}, {"sents": [{"text": "Depending on what you are using, (AKA: Remote host, Or Hosting on your computer)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If on an FTP Enabled server, then Copy the FTB Link from your Server Panel, And then Paste it into the Directory bar in windows explorer, then Copy the folder named \"World\"(Without quotes)to your desktop,", "label": [1], "label_summ": [-1], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/101977/Mods_o_joy", "score": 0}}], "question": {"question": "Is it possible to somehow get the map from an SMP server as a mere player? I did some large Redstone circuitry, and I would like to copy it into my SSP map. If not, can I extract the loaded chunks from memory?", "title": "Can I copy part of a Minecraft multi-player (SMP) map to a single-player map?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/18190", "author": "gaming.stackexchange.com/users/7360/fjdumont"}, "example_id": "11_43", "summaries": [["Try using World Downloader. You could also ask the server admin to send you the map file or try to access the machine locally.", "In order to duplicate files, the user has to use either an external software or be in direct control of the original files."]], "mismatch_info": {"rel_sent_not_in_cluster": [true], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["To copy any file, it is suggested to use a third party software.", "It is implied that in order to copy files, the user need to have direct access."]]} {"answers": [{"sents": [{"text": "Try to keep your environment and yourself properly hydrated.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "(It's probably easier to keep your room/apartment/house whatever hydrated; drinking enough fluids while playing games like the ones you mentioned can cause other issues ...)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you're not blinking much as it is, dry air and dehydration can make things worse.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Think about getting a humidifier that you can run during long sessions, and do what you can to keep fluids in without constantly having to go to the bathroom.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you wear glasses or contacts and have the choice, wear glasses.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Having contacts in will just make the symptoms you describe worse, because now you have to keep both your eyes and the contacts moist.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8366/Dave DuPlantis", "score": 6}}, {"sents": [{"text": "As silly as it sounds I will sometimes blink one eye at a time for a good long blink", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "and I find I feel a lot better.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/2351/Tyler Szabo", "score": 6}}, {"sents": [{"text": "You could give a try to F.lux .", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "This small software allows your computer to automatically decrease the gamma value of your screen, to match the luminosity of your environment.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And guess what?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's free of charge!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Good point:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "it's now avalaible for Windows, Linux and Mac!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/7098/Lysarion", "score": 5}}, {"sents": [{"text": "I doubt that you stop blinking entirely, but it is common to blink less when using a computer.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You have a few options: Use glasses instead of contacts.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Contacts tend to dry out eyes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Another poster mentioned this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Use wetting eye drops (NOT VISINE).", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Some common brands are Celluvisc and Blink.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The thick and gooey drops will keep your eyes wet for longer sessions, but leave residue around your eyes if you don't wash it off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Humidifier would help if you are in a really dry area.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Though you probably don't want to add too much moisture in an area with a lot of electronics.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's possible that if your eyes are drying out that fast that you have some bacteria around your eyes that either slow the flow or reduce the quality of your tears.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Daily warm compress and increasing fish oil intake can help with this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You might want to see an optometrist if you suspect this.", "label": [1], "label_summ": [0], "cluster_id": [[2]]}, {"text": "Of note, my wife is an optometrist.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I have asked her a lot of questions about dry eye, since I have it, but I'm too lousy a patient to regularly follow her instructions.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Let me know if you have any other questions and I'll see about asking her.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11962/Perishable Dave", "score": 2}}, {"sents": [{"text": "I've never personally used them myself, but have you heard about GUNNAR Optiks glasses?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They claim to help with eye fatigue, and other problems caused by starting at computer screens.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's not exactly a cheap option, they run around $80 and up for a pair.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/4239/Doozer Blake", "score": 1}}, {"sents": [{"text": "Get some eye drops.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "I found some in China town that are menthol (sounds weird but they are awesome) and they work perfect.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1396/Abe Miessler", "score": 0}}, {"sents": [{"text": "From Dave DuPlantis's answer keep yourself hydrated make sure to drink plenty of fluids whilst gaming (I keep a couple of pint glasses of water on the table beside).", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Then, keep a few slices of freshly cut onion beside you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "That's guaranteed to keep your eyes moist and force you to blink regularly.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Remember to cut a new slice of onion a few times during your session.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/263/GAThrawn", "score": 0}}], "question": {"question": "Sometimes when I play games that require a lot of focus (CS, Starcraft 2) after 10-20 minutes of game I notice that my eyes are red, from not blinking enough. If this happens to you too how do you prevent this from happening? I know I have to blink but it's hard to remember to do that every 15 seconds when you fight with 2 armies of Protoss and Zerg. Thanks.", "title": "Dry eye from not blinking enough", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/18220", "author": "gaming.stackexchange.com/users/2002/Alexandru Luchian"}, "example_id": "11_44", "summaries": [["Keep yourself properly hydrated and use glasses instead of contacts. You could also try eye drops.", "While many suggest to stay hydrated and use medical items such as eye drops, others suggest the seek of medical assistance."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Hydration and clean environment is recommended.", "The community proposes usage of glasses or eye drops.", "It is suggested to seek medical assistance."]]} {"answers": [{"sents": [{"text": "Clicking the print screen button on the top-right of your keyboard (its name is usually abbreviated, e.g. Prt Scr ) will save an image of the current display to the clipboard.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "You can later paste that image inside a suitable application (e.g. paint).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course, that means only one screen shot at a time, since hitting the key again will override the clipboard.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Additionally, a lot of games have a special treatment for that key, and they will actually generate an image file themselves in some folder (typically under My Documents or AppData).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you run a game with the Steam overlay on it (whether a real Steam game or just an external game launched through Steam), Steam has a special mechanism for taking screenshots, which saves the images to a special location and allows you to easily upload them online to the Steam cloud.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The default key for taking Steam screenshots is F12 ,", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/122/Oak", "score": 42}}, {"sents": [{"text": "I agree with Oak that Steam is a very viable option for taking screenshots in-game as well as the stock print screen mechanic.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "I would like to pose a third option, though.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You could always check out a utility like Greenshot .", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Which takes the print screen mechanic a step further by automatically saving the the image to the desktop, or other desired location, instead of simply leaving it in clip board ( as seen here ).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's free, safe and open source, and is readily available to download through the homepage I linked above or on Sourceforge.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's a 544 KB download.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unlike an application like CloudApp or Steam's screenshot utility, you will have to upload your image to a host of your choosing.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8202/G.D. Hamell", "score": 29}}, {"sents": [{"text": "Taking screenshots of modern games, especially in fullscreen can indeed be a challenge.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fortunately there\u2019s several ways to get that capture.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Built-in", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In-game Many games have a built-in screenshot key, so check the Controls section of its options to find out what it is or to set it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The default is usually one of the higher-numbered function keys (e.g. F11 or F12 ), but as Oak said, some use the obvious choice of PrtScr .", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Windows", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In addition, for many games, Windows own PrtScr handler will suffice.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If it doesn\u2019t work in fullscreen, often, but not always, switching to windowed mode (if the game supports it) will allow it to work.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Technical Explanation", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When PrtScr doesn\u2019t work for a fullscreen game (or sometimes even a windowed game), it is because the game is using the video-adapter\u2019s hardware overlay", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "[1] [2] [3] (not to be confused with software overlays like those of Steam, Fraps, etc.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is a special buffer ( surface for DirectX games) that software can write to which provides hardware acceleration.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "By nature, it is just a simple (usually near-black) rectangle that the video-adapter fills in with the output image in hardware .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As a result, Windows does not have access to the rendered image, and so its PrtScr handler cannot capture it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is the same for video-players that use hardware acceleration.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Work-arounds Safe", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fortunately, just like you can turn hardware acceleration off for a video-player, you can usually disable a game\u2019s usage of the hardware overlay in the game\u2019s Video section of its options by either disabling an option such as \u201chardware acceleration\u201d or by choosing \u201csoftware renderer\u201d.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Of course this means that the game won't perform as well, so you\u2019ll want to change it back after capturing the image you\u2019re interested in.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Forced For games that don\u2019t let you turn off the hardware overlay usage, you can force it off by simply running another program that makes use of hardware acceleration before running the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Since most (all?) video-adapters only support a single overlay surface, running a program that uses it makes it unavailable to other programs.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "In the past, whenever I wanted to take a screenshot of a video I was watching, I would run Karsten Sperling\u2019s program Alpha (which is a nifty program in its own right) because it would occupy the overlay, so that I can take a screenshot of the video without getting a black rectangle.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(I don\u2019t usually do that anymore for videos because I use VLC which a built-in screenshot key that can take correct snaps of the video even when using the overlay because the screenshot function is built-in to the same program that generates the image, so it has access to the actual image.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One caveat is that some games won\u2019t run at all if they can\u2019t use hardware acceleration.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Hacks", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "One trick that can be used to allow screen-capture in fullscreen games in Windows Vista and", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "up is to turn off desktop composition for the game (figure 1).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Another trick I have read about is to use a registry hack to enable screenshots for software that uses DirectX: Windows Registry Editor Version 5.00[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\DirectDraw]\"EnablePrintScreen\"=dword:00000001[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\DirectDraw]\"EnablePrintScreen\"=dword:00000001", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I haven\u2019t been able to test or confirm this because turning off desktop compositing worked just fine, even for an odd nut like Safecracker in which taking a screenshot had previously resulting in a snap of the desktop cropped to the dimensions of the game.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Third Party", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And of course there\u2019s third-party programs as others have mentioned on this page.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Fraps tends to be popular, and your concern about it impeding performance when your system can barely handle the game as-is is specious.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you turn off the FPS overlays and such, then you should be able to use it to take screenshots without it having any additional impact on performance.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/325/Synetech", "score": 11}}, {"sents": [{"text": "I'd like to throw in a third option as well that I've used for quite some time now and really enjoy is SnagIt", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "it costs some money but is really worth it because once you take a screenshot you can have some image manipulation and add some fun stuff like arrows or notes.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's also great for snagging an entire webpage as an image, or taking just part of your screen.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It allows you to grab a screen over 40 different ways, check it out if you don't mind spending a little bit of money.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Snag", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It Website", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8214/Mark", "score": 3}}, {"sents": [{"text": "You could try Gadwin Printscreen.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It's free.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 1}}], "question": {"question": "I want to take screenshots during gameplay. This is on a PC with Windows 7. I don't want to use Fraps because my PC sucks and can barely run the game. What are my options? I would prefer something like the OS X screen capture with Command + Shift + 3 .", "title": "How do I take screenshots of fullscreen games on a Windows 7 PC?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/19203", "author": "gaming.stackexchange.com/users/3501/Rohan Monga"}, "example_id": "11_47", "summaries": [["Clicking print screen will save an image to the clipboard. Steam has a special mechanism for taking screenshots. You could also use a tool like Greenshot.", "There are several ways to take a screenshot while playing a game, such as the windows default print screen button or any third party software."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["The community suggests that a screenshot can be taken either by using a third party software, or by using a specified by the game button."]]} {"answers": [{"sents": [{"text": "You have a few options: Throw them into a pool of lava Throw them into a cactus block Throw them into fire Explode them (items will be destroyed if they are in the radius of a TNT or creeper explosion)", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Just throw them on the ground and forget about them and they'll despawn after 5 minutes.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "This is generally longer than desirable, however, which is where the other options come in handy.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1719/Invader Skoodge", "score": 56}}, {"sents": [{"text": "You should always keep cobblestone...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's used for a ton of stuff in various forms.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can smelt it into rock, make it into stairs, roads, and, of course, huge fricking floating palaces with skulls that drip lava, etc.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Gravel is useful for mining flint, so keep it, then throw it in a hole and mine it again, and again, and again, until you've converted all of it to flint.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Dirt is pretty annoying, granted.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I tend to keep it because I'll occasionally want to level a lot of terrain in preparation for building something.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's also nice to use in building elevated roads/bridges, because you don't have to use the more valuable cobblestone.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I like to use dirt for \"lighthouses\" (really tall towers with torches on top", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "so you can see where things are) and other disposable structures.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Chests are super cheap to make, so there is no reason not to throw the mined dirt/stone/cobblestone in chests whenever you go back to base to make more picks/shovels.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/479/Satanicpuppy", "score": 33}}, {"sents": [{"text": "There are a few basic ways to ditch this stuff: Throw them into lava (my favorite)", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Set them on fire by other means", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Just drop them somewhere and leave them, they'll despawn after 5 minutes Throw them on some cacti!", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "(Thanks @Raven Dreamer)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Did I miss any?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/558/lilserf", "score": 10}}, {"sents": [{"text": "Alternatively, you can try the TooManyItems mod, which lets you 'delete' materials from your inventory screen.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Look Here for more information about uses, and setup, and a screenshot that should give you a better understanding of it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3114/GnomeSlice", "score": 8}}, {"sents": [{"text": "Most simple and less time consuming.....throw it off a cliff or into a sea nearby.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "The items will disappear when 5 minutes have passed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10764/ProSay", "score": 4}}, {"sents": [{"text": "Or alternatively, you can install the Equivalent Exchange mod and shove it all in an energy condenser.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "Much less wasteful: you get diamonds from it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/28911/XxLOLDUDExX", "score": 4}}, {"sents": [{"text": "If you want to lose many items quite quickly you need a bunch of toolboxes and a bucket filled with lava: install toolbox on ground \"use\" toolbox from as far away as possible", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "fill all 9 nine crafting slots with rubbish you want to get rid of", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "dump the lava and see items disappear collect lava IF(too much rubbish items)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "THEN GOTO 1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(But I prefer storing them...)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/7969/mbx", "score": 3}}, {"sents": [{"text": "Shortcut to drop 4 items at a time: open your inventory screen put an item you want to drop in each of your 4 'craft slots' when you close your inventory screen, you'll drop all 4 items", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6547/Luke", "score": 2}}, {"sents": [{"text": "If you want to do this with a command you could do /gamerule", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "doTileDrops false or /gamerule", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "doTileDrops true to enable and disable the drops.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/116897/DjScripto", "score": 1}}], "question": {"question": "I have been digging a mine and now have a slew of dirt and cobblestone blocks. How do I destroy them permanently and keep them from filling up my inventory?", "title": "How do I permanently destroy blocks in Minecraft?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/19485", "author": "gaming.stackexchange.com/users/190/fbrereto"}, "example_id": "11_48", "summaries": [["Throw them into a pool of lava or fire. You could also just throw them on the ground and they will despawn after 5 minutes. ", "While there are many suggested ways to destroy blocks, using ingame techniques, there are few suggestions for plug ins, that might save time."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["The community provides ways of permanenlty destroy blocks.", "It is recommended to use a plug in"]]} {"answers": [{"sents": [{"text": "Edit:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The answer below is now outdated since a much easier solution exists \u2013 by holding wheat for cows, mooshrooms and sheep, carrots for pigs, and seeds for chicken, animals will follow you.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "After rounding up two of each animal, you essentially have an infinite amount of them, since you can breed them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Sheep also regrow their wool by eating grass, so you don't even need to breed them to have a constant supply of wool.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Here is a modular design to make a series of spawning pads that will spawn animals, and collect them in a central area.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The pads end up being 8x6, except for the ones right next to the collection pit which are 4x6.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The glass area here would be fenced off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "They all drain to this central pit.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Water is placed at the beginning of each trench, and the signs prevent water from moving backwards.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is a secondary intersection that continues off each main channel.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "(The water should be flowing right to the sign", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": ", I might have made the channel too long in my haste.)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "And now that Single Player Commands is working with the current version of Minecraft: an aerial view!", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18/Kevin Yap", "score": 20}}, {"sents": [{"text": "If you place torches in a pen, neutral animals will spawn there more because they'll be spawning at night and day, whereas normally they'd only spawn at day.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "They'll also be spawning more concentrated there at night.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/118/Ullallulloo", "score": 5}}, {"sents": [{"text": "You could just use wheat by holding it in your hand then go up to the animal.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Once you get its attention (by walking in front of it) it will follow you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "But don't get to far ahead", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "or else it will lose interest and stop following you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/15667/Ryan", "score": 4}}, {"sents": [{"text": "In order to make an area that spawns strictly non-aggressive mobs, there is already an answer that covers how to do it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "To summarize, you basically need grass blocks that are well-lit (a light level above 9) in order for non-aggressive mobs to spawn.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Using a system of flowing water between these grass areas you can gather all mobs that fall into the water into a central area.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are many videos that demonstrate how to do this ( example ).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The following height map shows one such arrangement (1 being the lowest height, 5 being 4 blocks above any 1 block) which will result in water flowing from the top-left corner to the bottom-right corner such that no mobs can jump out of the flowing water: 3333333235555552355555523555555235555552355555523555555222222221 Place your water on the upper-left 3 level tile and your grass tiles on the 5 level in the center with a torch in the middle.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Note that you can tightly pack these units to make a giant mob spawner, although mobs must be within a 9x9 grid of chunks centered on you (or another player) in order to spawn.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then stand where all your animals drop, pull out a diamond sword and simply chop.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can also kill them by dropping them from the sky with a sky-spawner .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Lava-based traps might not work as they will likely destroy the wool.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1721/Sadly Not", "score": 3}}, {"sents": [{"text": "If you look into their eyes while you are holding wheat, they will stare back and when you move they will follow.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "I know this works with pigs", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "but I'm not sure if it works with other animals.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/19658/Kye", "score": 3}}, {"sents": [{"text": "You can use wheat to lure any animals you find into pens.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Just hold the wheat in your hands and any passive mobs (excluding squid?) will follow you.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, it may take a few tries for you to successfully get the attention of the animal in question.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/5029/John the Green", "score": 2}}, {"sents": [{"text": "If you want to have all the sheep come to you, use this command: /tp @e[type=Sheep]", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": " You now have lots of sheep.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Ba.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/118106/DubstepLord1313", "score": 2}}, {"sents": [{"text": "Since Minecraft 1.7, you can use a Lead .", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/79446/Hugo Zink", "score": 2}}, {"sents": [{"text": "If by best you mean the most challenging, you can build a longway corridor all the way from wherever a good number of them are to your pen, then proceed on pushing them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I did it before realizing", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I just had to have wheat in my hand.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/13090/Renan", "score": 1}}, {"sents": [{"text": "For PE, just dig a hole that is two blocks deep and one block wide and wait for the sheep (and pigs) to come in and build the tunnel thing to where you want to have sheep.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Usually I just keep them in a spare house until I have a pen.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "On the other versions, just hold wheat and they follow you.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "The best pen on the other versions is a one block deep hole with fencing on the walls of the hole.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Make a one block wide entrance to the gate and since nothing can jump over a fence they can't get out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/33376/cassidy", "score": 0}}], "question": {"question": "I want to farm sheep for their wool. What's the best way to make them spawn or gather them up into one pen?", "title": "Any way to round up animals in Minecraft?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/19546", "author": "gaming.stackexchange.com/users/8347/Ryan Detzel"}, "example_id": "11_49", "summaries": [["Hold wheat for sheep the the animals will follow you. You need well-lit grass blocks.", "While the most common suggested way to round up animals, is to make them follow you by using items, few others suggest that the player can make them spawn."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["The community lists the requirements for making animals to follow you.", "A summary of how animals spawn."]]} {"answers": [{"sents": [{"text": "The easiest way I find is to look directly downwards, right click to exit, and then carefully hop from the boat.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It still moves, but not so much.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Perhaps Mojang may address this in a future update?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It might be worth going to the Get Satisfaction page for Mojang and seeing if it's been raised as an issue already.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If not, raise it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/303/Jasarien", "score": 27}}, {"sents": [{"text": "What I normally do is the same as I do for minecart stations: put a minecart on a rail on the shore, then surround that with half blocks.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "You can then right click on it from the boat, magic-ing you into it and not disturbing the boat.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}, {"text": "It might not be what you are looking for, but it is simple and works well.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8671/OrangeAlmondSoap", "score": 26}}, {"sents": [{"text": "Make a dock out of soul-sand and run your boat into it.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "It won't immediately break against the soul-sand, unlike other materials, and once it is stuck in the soul-sand it will stay put unless you shove it out.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/1327/Zoredache", "score": 9}}, {"sents": [{"text": "Make sure you enter straight, or else you'll spin around unpredictably.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If the boat is completely still, you don't need to do the space+arrow manuever.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Just don't move, click on the boat to get off, and jump.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The currents keep the boat stable and in the spot you leave it for future trips.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It isn't quite as elaborate as docks with doors, but it does involve some tricky currents so your mileage may vary.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Source: Boat Science on MC Forums", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/3015/Rapida", "score": 9}}, {"sents": [{"text": "I use the Soul Sand technique described by Zoredache, but you might want to carry food with you on your boating trips, because the Soul Sand dock sometimes glitches up and deals massive damage to your health, sometimes killing you in one hit (although food is pretty much worthless if that happens).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It seems like damage that would apply to a boat when crashing into other things, applies to you when crashing into Soul Sand.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/11244/NeoRetro10K", "score": 4}}, {"sents": [{"text": "I have found just getting out of the boat while it still has some bare minimum momentum and letting it slide out from under me to have perfect results, in that I don't bump it and have to chase it across the ocean :)", "label": [1], "label_summ": [0], "cluster_id": [[2]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8581/James", "score": 3}}, {"sents": [{"text": "You're not missing anything... happens to all of us.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Row to shore, so the front of the boat is touching land.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Then look down at the boat and right-click, as Jasarien suggests, and back out of the boat, so it is \"pushed\" towards shore.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It should barely move, if at all.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/6547/Luke", "score": 2}}, {"sents": [{"text": "I've found that boats are less likely to go shooting off into the distance if you get out of them where water is only one square deep.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's not always perfect, but that, combined with looking straight down when you exit, usually prevents a boat from flying away and crashing into the shore.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8675/thedaian", "score": 1}}, {"sents": [{"text": "Make a channel one block wide with dirt blocks and drive into it.", "label": [1], "label_summ": [1], "cluster_id": [[1]]}, {"text": "Not too easy, but effective.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/10682/T1R1LL10n", "score": 0}}], "question": {"question": "I mean without it shooting off away from you in some direction. Maybe I'm just missing something, but every time I right click to exit a boat it seems to shoot off out into the water. I'd like to hop out on to the land next to me and have the boat stay put. I know you can build elaborate docks with doors and such. But is there a way to just neatly get out of a boat without all that?", "title": "How do you get out of a boat in Minecraft?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/20267", "author": "gaming.stackexchange.com/users/8612/Matt"}, "example_id": "12_0", "summaries": [["You have several options: row to shore so the front of the boat is touching land, then click on the boat and jump. You can also make a dock out of soul sand or with with dirt blocks and drive into it.", "Make sure to carefully exit the boat while facing downwards and clicking right or making different kinds of blocks and bringing the boat close to the shore. Exiting as the boat is moving slightly may also work."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Right click and looking down while carefully jumping out of the boat is highly suggested. The boat is faced towards the shore.", "Creating blocks and leading the boat into it.", "Exiting the boat while having some light movement."]]} {"answers": [{"sents": [{"text": "One interesting property of the new powered rails are that they act as brakes when no power is applied to them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Because of this, you can make extremely simple stations like this one: \u25ae\u2593\u2501\u2500\u2501\u2550\u2501\u2500\u2194\u2500 rail \u2501 booster rail\u25ae", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "button \u2550 detector rail\u2593 any block", "label": [1], "label_summ": [0], "cluster_id": [[0, 0]]}, {"text": "The minecart rests on the slanted powered rail because it the track acts like a brake.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "When the button is pressed, the track becomes powered and boosts the cart away.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "The sequence of detector, powered, detector track isn't a vital part of the station design, but is instead a 2-way booster.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "When a cart passes over the detector track, the powered rail becomes powered, making a very compact booster.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "This booster also helps push the cart up the unpowered slanted rail on arrival, resetting it for its next use.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "I've been playing around with ways to make a cart magazine that isn't reliant on the cart boosting glitch.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, it's not as simple as constructing something like this... ...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "as additional minecarts will fall into the bottom one, melding together, instead of stacking.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "YouTube user MinecraftAddict developed a hoizontal-cart-magazine-like concept using powered rails like this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When the redstone is activated, each powered rail will send the cart to the next spot, while the final one will by launched to wherever you hook it up to.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "However, simply using a button may power the rails for too long and cause some carts to move two spaces, so you may need to use a monostable circuit.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "When the button is not pressed, the redstone torch on the side of the button's block keeps the output torch off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When the button is pressed, the first redstone torch turns off, turning the output torch off.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "At the same time, the repeaters have a redstone signal propagating through them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When the signal finally reaches the output block, the torch turns off again.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "By adjusting the delay time of the repeaters, you can adjust how long (short) you want the button press to last.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/18/Kevin Yap", "score": 25}}, {"sents": [{"text": "I did not make this, but I do not think a basic station can get simpler than this: \u25ae", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "\u2593\u250f\u2501\u2500\u2500", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "\u2192 \u2502", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "\u2191\u2500 rail \u2501 booster rail\u25ae", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "button \u2550 detector rail\u2593 any block", "label": [1], "label_summ": [0], "cluster_id": [[0, 0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8581/James", "score": 6}}, {"sents": [{"text": "I've been using the following design for a minecart station and have been very happy with it: I don't recall where I saw this design suggested, but it consists of a 1-by-3 trench filled with powered rails and a button on the wall above the middle rail.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When a minecart enters from either direction, it stops on the first downward-sloping powered rail it hits.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "To keep moving in the same direction, you just have to hit the button, which boosts the cart back to full speed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "To reverse direction, you have to get out and push the minecart to the opposite slope.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "It's a very simple design, although it does require a button click at every station in order to go continuously from one end of your minecart system to the other.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/15/gnovice", "score": 5}}, {"sents": [{"text": "\u2192\u2500\u2500\u2500\u2550\u2501\u2500\u2501\u2501\u2500\u2501\u2550\u2500\u2500\u2500\u2192 ..\u25ae\u25ae..", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "\u2190\u2500\u2500\u2500\u2550\u2501\u2500\u2501\u2501\u2500\u2501\u2550\u2500\u2500\u2500\u2190\u2500 rail \u2501 booster rail\u25ae", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Button \u2550 detector rail.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "redstone", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "The detector rail blocks push incoming minecarts in the middle section, where they are blocked in place by the unpowered booster rails.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Pressing the button powers all the boosters, sending and boosting the cart in the other direction.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/8919/Casper", "score": 4}}, {"sents": [{"text": "Another good method for use in a minecart station (particularly if you, for whatever reason do not wish to use the launch from an incline method) is to drop the minecart from above only to land upon the first booster rail track piece.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is executed rather well in the video linked.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9796/Kris", "score": 3}}], "question": {"question": "With the advent of Minecraft beta 1.5 and powered rails , I'd like to find designs of good \"railway stations\" so I don't have to babysit minecarts in getting them set up for launch down a rail line. What's the best way to design a powered rail station?", "title": "How should I design a powered rail station?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/20394", "author": "gaming.stackexchange.com/users/190/fbrereto"}, "example_id": "12_1", "summaries": [["The minecart rests on the slanted powered rail because the track acts like a brake. When the button is pressed, the track becomes powered and boosts the cart away. ", "Here is a similar, straightforward graphic set of buttons that will help you."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["A set of similar instructions and buttons is provided by users."]]} {"answers": [{"sents": [{"text": "Contrary to all the answers on here, it is in fact possible to reset your progress in co-op.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Make sure you are the host (you invited your friend, rather than you were invited by your friend).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Start a co-op game.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Make sure you are in the hub when doing this.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Warning:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This applies to both players.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Make sure the other player is fine with you doing this.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Unfortunately, this doesn't work with ss_map .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You have to be in a session with another player, and this will set both players' progress.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Enable the developer console in the options,", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "then press ~ to open it.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "If you are having trouble, see this question .", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Then, enter the following command in the console: mp_mark_all_maps_incomplete", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "You might see a weird message about DLC, but the command will have no other visible effect.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Now, enter this command: changelevel mp_coop_lobby_2", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "This will reload the lobby, and your progress will be reset at zero.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "You can use this command to change your progress manually:", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "mp_mark_course_complete ", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Whereas the number is the number of the course you want to unlock (have finished), minus 1.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So to unlock course 1, use mp_mark_course_complete 0 , to unlock 2, mp_mark_course_complete 1 , and so on.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This means that mp_mark_course_complete 0 unlocks course 1 fully, and will then open 2.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There is also mp_mark_all_maps_complete if you want to get Professor Portal.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Thanks to fail badp\u2666 for allowing me to waste his time.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/None/", "score": 30}}, {"sents": [{"text": "I am wondering precisely why you would care to fully reset things.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I don't think you can , but it shouldn't hurt the experience at all if you don't reset it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "I will assume that you really just want to play through the intro puzzles with your friend.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If so, here are a few things to note: When at the level selection Hub, you can bring up the Menu and go back to the Calibration area.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is the first area you start at when a new person starts playing, and has some simple puzzles that get you in the swing of cooperation.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "When at the level selection Hub, you can look at the door above each puzzle set.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You will see little Orange/Blue rectangles.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "These indicate how far each player has progressed through the section.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "If you find a door with more of one color than another, you've found a puzzle set that you (or your friend) hasn't completed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As you enter a puzzle area in the Hub, you will see a small monitor on your left that indicates, once again, how far each player has progressed.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "There are small buttons under this monitor to select which level you would like to play.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/32/Mag Roader", "score": 23}}, {"sents": [{"text": "I know this is an old question, but I was just skimming through and had a bit of an addendum to the best answer here (the one involving the mp_mark_all_maps_complete command and all that).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "At first I submitted it as an edit to that answer, but I think it's enough to warrant it's own post here.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So here it is.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Step-by-step how to reset your own progress (without affecting anybody else).", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Launch Portal 2.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Select", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "\"Play Cooperative Mode\" Select \"Standard Coop\"", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "From here, open the Console (default ~ , otherwise check the related questions for more info.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "CONSOLE COMMAND: ss_map lobby_2 CONSOLE COMMAND: mp_mark_all_courses_incomplete", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "Leave the map, and go play with your friends, as if you started from scratch.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "This is especially useful for people looking to experience the transitions and extra few GLaDOS lines.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/24650/Mikel_S", "score": 3}}, {"sents": [{"text": "As the game is saved to the Steam Cloud and no option is provided to reset this, this is impossible.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "The only difference would be the animations in The Hub for loading new zones, in order for the player to see them they have to play with someone that hasn't completed them.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Apart from that, you can just run to the game and selecting the first chamber in each zone...", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You can, however, try to contact the Steam Support and ask them to reset it for you.", "label": [1], "label_summ": [0], "cluster_id": [[1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/998/Tamara Wijsman", "score": 2}}, {"sents": [{"text": "The whole point why I wanted this is to let my second Cooperative Testing Partner in Science\u2122 (who got me Professor Portal, by the way)", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "experience the 5 unlocking sequences; I missed the first three myself.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Listening to GLaDOS is a large part of the Portal 2 experience.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Apparently, however, we can't just do that, so here goes Youtube scavenging. :(", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Surprise surprise, finding decent videos of those sequences is challenging.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "Let's plays drown out GLADoS ruining the whole point of this exercise, while walkthroughs have probably have everything unlocked already (when they don't skip the lobby entirely), so finding good Youtube videos of this is challenging.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "So I'm marking CW to let you help me find those videos. ? ?", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}], "answer_details": {"author": "gaming.stackexchange.com/users/23/badp", "score": 2}}], "question": {"question": "Multiplayer progress in Portal 2 is saved to Steam Cloud: Is progress in the coop campaign in Portal 2 saved? How do you reset your progress to zero and experience the game from scratch with someone who has not played it yet?", "title": "How do you reset saved multiplayer progress in Portal 2?", "forum": "gaming.stackexchange.com", "question_tags": "", "link": "gaming.stackexchange.com/questions/20459", "author": "gaming.stackexchange.com/users/4298/Calvin Fisher"}, "example_id": "12_2", "summaries": [["Start a co-op game in the hub. You have to be in session with another player and this will set both players' progress.", "Following some direct instructions can be of assistance. Furthermore, contacting Steam Support and asking for their help is also an option."]], "mismatch_info": {"rel_sent_not_in_cluster": [false], "cluster_sents_not_matched": [[]], "clusters_orig": [[]]}, "annotator_id": [2], "cluster_summaries": [["Users provide guided instructions based on the games buttons. ", "Contacting Steam Support and asking for help."]]} {"answers": [{"sents": [{"text": "Yes, there is.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "As of 1.4.2, /weather (operators only) can be used to control the weather server-wide.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "/weather", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "clear/weather rain/weather thunder", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "You can also optionally specify the number of seconds, up to a million (that's 11 days and ~14 hours).", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "For example, /weather clear 60 will clear up the weather for 1 minute only.", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "Also, the /toggledownfall command (also ops only)", "label": [1], "label_summ": [1], "cluster_id": [[0]]}, {"text": "stops/starts rain or snow on a vanilla server.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "It was added in a beta 1.9 pre-release.", "label": [1], "label_summ": [0], "cluster_id": [[0]]}], "answer_details": {"author": "gaming.stackexchange.com/users/9752/a cat", "score": 16}}, {"sents": [{"text": "Bukkit has integrated the commands into it.", "label": [0], "label_summ": [0], "cluster_id": [[-1]]}, {"text": "You need OP", "label": [1], "label_summ": [0], "cluster_id": [[0]]}, {"text": "but: /weather sunny