A properly timed mushroom/boost may get you out of the blast radius.

If you're in 1st, hit the brakes hard whenever you hear the sound of a blue shell from anywhere.

If you're lucky, you'll slow down enough to let someone pass you in time, at which point you simply need to keep a short distance between yourself and the new 1st placer until they get pwned by the shell.

Try to keep out of their blast radius.

I've had one where it zoomed at me just as I started up a small hill/bump, the shell missed me due to my upward movement and it instead went through the ground.

The funny part is that the shell was still visible going off into the "distance" beneath the ground.

It's very difficult to do, but if you start up a slide-boost when you hear a blue shell coming, you can activate the boost just before the shell hits.

As I stated though, it's quite difficult to do, and I've only ever avoided probably a few dozen shells this way.

I too dabble in the MKDD and have avoided countless red shells.

For blue shells it is the same principle; just a smaller window of opportunity.

When you hear it coming, go into a drift and achieve the blue flames.

Before it comes down on top of you, release the drift and boost forward so that the shell hits the ground behind you or just flies past you off the map.

I've been able to do it many times, it's just a guessing game on when the shell is going to hit you.

Use mini-turbo strat that Evan Pugh says, that is very common.

Use mushroom at correct time.

Use a boost panel like the one in Wario Colosseum and ram into the wall.

Drop out( fall out of the map)

Cannon(enter

when the blue shell is behind you)

I hope this helps.

Question: My friends are intense MKDD gamers and we are very dirty when we play. Because of this we have been able to dodge red shells easily. I want to take it to next level, I want to dodge blue shell. I know this is possible because we have did it I just do not know the solid technique to get it.

How to dodge the blue shell in Mario Kart Double Dash

Try a properly timed mushroom boost or hit the brakes or go into a drift when you hear a blue shell. You can also try a mini turbo strat or drop out.

This is a difficult move, however using a mushroom or boost at the right moment might work, as might hitting the breaks quickly, or getting a slide boost and releasing it at the right moment with a boost, also called the mini-turbo strat, may be a boost panel might work, or dropping out of the map.

A number of different strategies are recommended in order to carry out this difficult move.


Most of it is just practicing the timing of your button presses.

If your timing is near-perfect the ball will go where you want it to.

If you are unsure of your ability to take the shot with proper timing, aiming a bit more inside the posts rather than at the extreme corners could help keep your shot on target, especially if you put curve on the ball.

Also, if you can't get the timing quite right for power, it's better to undershoot the mark rather than overshoot it.

An underpowered shot should at least stay on-target, giving your attempt some hope of finding the net.

An overpowered shot is practically guaranteed to miss.

Aim for upper corners, hold LB to hit a hard shot and practice the length you hold B for in the practice arena (press a button on the directional pad to start a free kick).

I spent an hour one day practicing free kicks in the Practice Arena and even though I have scored a few free kicks in the past, I came to the conclusion it was basically impossible.

I now set-up some sort of pass for every free kick no matter how close to the goal and have had a lot more success - even if it is a lot less sexy.

What I do (and I am successful almost 40% of the times) is that I aim a little away from the post

and I try to bring the ball back in through direction keys after hitting the ball.

Through direction keys you can put curve on the ball after the ball is released. About power, well, it depends on your distance from goal.

If it is too far, then more power is needed.

For more power, hold the kick button longer.

Try a Knuckleball shot.

Basically push the analog stick towards goal and shoot.

For more chance,aim it at the corners.

Question: I'm a fairly long-term fan of the Fifa series, having owned various Fifa titles over the years however if there is one thing that I just  can't  seem to get right, it's free-kicks on goal.  No matter what I seem do, they either go skyward, or are so lacking power that the goalkeeper has so much time to react that he easily saves it.  Any tips would be great!

How should I be performing free kicks in Fifa 2009?

You need to practise your timing so it's near perfect. Aim for upper corners and practise the length you hold B for.

While practice and timing play an important role in getting shots on target, try aiming for the upper corners, holding LB for a hard shot, or aiming a little way from the post and pushing the analog stick towards the goal and shooting.

Users suggest particular moves in order to get the desired result.


If you have never leveled through the Outland content before it is certainly worth your time if you have an interest in the lore.

Also if you get a lot of this content and levels before going to Northrend, then when you get to to Northrend you will reach level 80 faster.

And then when you're 80 you will still have a lot of quests in Northrend to left to do and doing all all of them at maximum level turns into cold hard cash.

That depends on what you really want.

If you want to get to 80 fast and experience the WotLK content, go to Northrend.

If you would like to get the most of the game however, definetly stay in Outland.

Another thing is - are you on a PvP server?

If so, you might consider staying in Outland for a while as people leveling in Northrend (and being level 71+) will definitely want to gank you a bit ;)

And if you are a PvP player you will probably want to be 80 asap, since then you will be able to fight in the Arenas.

If you enjoy PvE more, try the Outland dungeons too, they are nice (i liked them even more than those in Northrend, especially Coilfang Reservoir dungeons).

Personally I would (and did) go to Northrend.

I found the levelling experience to much quicker - more XP from mobs and quests, plus quests are in definite "hubs", making it quicker to pickup and hand-in quests.

On my Paladin I made sure to complete all the quests in both WOTLK starting zones.

This put me to ~73/74 from 68, without too much effort.

It was also a great way to pickup rep, gear, and gold!

Later Outland questing content is filled with "Elite" quests, especially Shadowmoon.

I wouldn't waste much time in outlands, just do some easy quests and then get ready for Northrend

If you want to see the content, staying in Outlands is nice, but questing experience has improved a lot in WOTKL and the gold/XP reward will be higher too.

It’s cheaper to fly in Outlands too (and impossible to do in Northrend unless you are level 77 or have an 80 and 1000gp).

Flying makes questing faster and less prone to be ganked by mobs or players when applicable.

I’d go to northrend.

But that’s because I’ve done all the outland quests at least on two different chars.

Some up to 10 times ! :)

i shorted myself and basically did the leveling from 70-80 via battleground XP (before it got nerfed, Alterac Valley was a cavalcade of XP).

if you're looking to get Raid Ready and see ICC before Cataclysm comes out (and Raiding moves on to the next big thing), I would recommend a) queueing for whichever BG seems to net you the most XP, b) running your daily RDFs, and c) questing in Northrend so you can also get your professions up to snuff.

sure, you'll miss out on the lore and story.

personally, going back and overpowering it is still satisfying and the money from quests is just as good.

Northrend if you're level 69.

You will level a lot faster.

Bigger XP for the trash mobs.

and the quests are more plentiful.

It depends on your objective.

You want to get to 80 in a hurry.

Then start in Northrend.

You'll get larger XP rewards for quests.

If you just want to take your time with the Lore/Legend, Then keep complete Outlands.

Question: I just dinged 69, and I've only quested in three of the Outlands zones. Should I keep questing in Outland, or should I move on to Northrend?

Keep roaming Outlands or move to Northrend?

Stay in Outland if you want to get the most out of the game and are interested in the lore. If you want to get to 80 fast then go to Northrend.

Users suggest staying in Outland for the content and lore, however leveling up is faster in Northrend.

Users suggest staying in Outland for the content and lore.

However leveling up is faster in Northrend.


There are a number of times when a Planetary Fortress is useful, but before we get to that let's look at what a PF is: 150M/150

G 0

Additional Supply 40 AoE damage (20 dps) Stationary

The biggest cost of a Planetary Fortress is the lack of building an Orbital Command.

If OC wasn't so useful, there is little reason not to build the PF.

It has heavy HP and Splash Damage, and doesn't add toward your supply max.

So when does the ability to have an extra Siege Tank worth of damage out weigh the benefit of Orbital Command?

Well there is one situation where you have Command Centers in vulnerable positions that may not have quick reinforcements: Expansions.

Actually if you watch a lot of high level matches, you'll start to notice that a 3rd or 4th expansion often becomes a Planetary Fortress.

Since you're expanding past your natural by the 3rd, you often don't have your army in convenient position.

As a result, Planetary Fortress helps to delay attackers and often repel harassment.

Ever try to kill a PF with just Zerglings?

it ain't pretty.

So next time you're thinking: do I really need a Planetary Fortress?

ask yourself this: Do you really need that 3rd expansion to stay alive?

They are quite usefull and if you watch some highlevel replays they are used quite often.

The best use is at hard to defend expansions where it can delay the enemy until your units arrive which can allow you to take more expansions than the enemy (but it's no replacement for troops).

Some people also place them at choke points where they add a lot of defense due to the high HP and quite good damage, but they are quite expensive, so you should have an expansion advantage before even thinking about using a command center for this instead for another expansion.

There is also the somewhat unorthodox cheese strategy "Planetary fortress rush".

I would not recommend this because..

well, it's just not that good to be honest :)

I've never seen it used against me

and I've never tried it myself.

But it's a fun idea!

To add to tzenes' great points: I've seen high-level plays where they build extra Planetary Fortresses in Yellow Mine expansions to fend off attacks more effectively.

Late game, building Planetary Fortresses near a choke point will help increase your defenses.

I successfully used PT on an expansion site yesterday.

Playing agains a Terran and saw he was going to rush with MMM.

The PT successfully blasted a good bit of his forces and held it's ground until reinforcements arrived.

After that experience I am now a big fan of PT on exposed/vulnerable expansions

Question: I haven't seen a single PF in the game. Does anyone build them?

(When) is a Planetary Fortress useful?

They are quite useful. Some high-level plays build extra Fortresses in Yellow Mine Expansions.

They seem to be useful for players in high level plays, they use them to fend off attacks better and according to another user, they can help near choke points to increase defence in the late game.

They seem to be useful for players in high level plays, they use them to fend off attacks better.

According to another user, in the late game, they can help near choke points to increase defence.


They do a pretty good job of introducing the world and story in ME2, if you have not played ME1.

That being said, I feel that picking up ME1 for $20 is well worth it and will definitely enhance your ME2 experience.

For example.

certain characters will not appear in ME2 if you did not play ME1.

Make sure you get ME1 and ME2 on the same platform too.

You can't transfer saves from different platforms.

ME2 has an independent storyline that can be understood without ME1, though many events will lack context and be somewhat less compelling as a result.

The biggest problem with not importing a ME1 save game is that if you create a character in ME2 directly, the history assumes the least happy endings for all of the major events in ME1.

You won't really have much trouble understanding the game, but it will be a somewhat more depressing game.

On the other hand, if you don't know the story to begin with, you might not realize it.

If you like playing the evil asshat, your experience may be essentially unchanged.

Getting all of the happy endings requires not only that you import a ME1 game, but that you play through ME1 with a nearly capped charm/intimidate rank (a perfect ending at Noveria requires 5 out of 12, the happy ending at Feros requires 10 points out of 12 -- the only scene that requires 12 is the awesome resolution of the Saren plotline, but that has no effect on ME2).

You'll also want to make a point of doing Wrex's character quest before Virmire.

Completing the ME1 mineral scanning quest will give you additional starting resources in ME2.

Completing the "Rich" Accomplishment will give you additional starting funds.

High

Paragon/Renegade scores will also translate into a starting bonus to ME2 Paragon/Renegade scores, making it easier to get good plot endings in ME2.

A high level in ME1 will translate into starting XP in ME2, though if you plan on buying the DLC quests, there is probably enough XP in the game to hit L30 without it (without DLC, you'll end at around 26 with no imported character after doing all side quests, IIRC).

Two things that might help in the decision making process: 1) ME2 will, as Elpezmuerto said, transfer your save file from one game to another, enriching your playthrough in ME2.

Mass Effect is a trilogy, as stated by EA and Bioware.

Essentially, you are short-changing yourself a third of the experience by jumping straight into ME2.

I would strongly recommend you to do so.

I played ME2 without playing the original version

and I didn't understand anything.

Sure, I understood what it was all about

but you won't be able to put certain people and conversations in context.

Also it teaches you how to play the game.

ME2 assumes certain things or doesn't make some things very clear.

For example, I didn't know you could mine planets for minerals until one of the loading hints told me about it!

Plus I didn't fully understand how to order your squad to modify their attack on the battle field.

Sure it's all there when you bring up the wheel but its not very evident what to do.

This lack of clarity is what I hated about ME2.

You have to read the in game user guide (The box didn't even come with a grain of useful information in terms of printed material.

Tech cool down?

Anyone?

So... play ME1 first.

While you do not need to play ME1 to enjoy ME2, you certainly can and will get a lot better understanding of the world and its major players by going through ME1 first.

That

and you can import your character/stats from ME1 to ME2, which is a major plus!

Question: I have never played Mass Effect, but I hear that Mass Effect 2 is great.  Do I need to play the first to understand the second?  Will I be lost?

Do I need to have played Mass Effect to enjoy Mass Effect 2?

Picking up ME1 for $20 is well worth it. It has an independant storyline but events will lack context.

The two games do not have interconnected storylines, however having played one will make for a much better understanding of the other and will enhance the experience for the players.

User suggests that owning ME1 will enhance ME2 for the players

According to these users, the two games do not have interconnected storylines, however having played one will make for a much better understanding of the other.


One of the easier and less involved ways to make some extra money is to keep two copies of your most expensive frog and then breed them.

If you want to make a little extra, keep a habitat with lots of +happiness items and move the frogs into there for a while before you sell.

While they're sitting in there getting happier, you can have another set of 8 in egg form.

Rinse and repeat.

For more frog breeding tips and tricks, click here

Here is a way that I found out.

You need to take the two highest level frogs you have and breed them.

Go to Settings -> General -> Date and Time ->

Set Date and Time.

Go forward two days or more.

Go back into Pocket Frogs and sell all the frogs.

(They should all be matured up.)

Go back to Settings -> General -> Date and Time ->

Set Date and Time and go back in time.

You should make a lot of money and experience over time.

Please note that this might affect some of your other games (such as ones where you gain energy or other things over time) in a way where the game counter becomes longer than it should be.

If you breed high level frogs with low level frogs, you get a lot of XP and if you have a lot of potions, you can sell them for lots of money.

Lower level frogs supposedly hatch in less time for people who can wait.

If you can't wait, I suggest that you download the free pop-up apps to get rare frogs(tribus, glass, chrome, lanterna, etc).

You can also race frogs to find chrome or glass

frogs(I found both)

and if you get 1st place, you can take them and breed for rarer frogs(meaning more money).

To earn extra money, you need to breed any frogs you can.

Then take them to the pond and eat a lot of flies - then the frogs will mature and then make them happy and finally sell them.

And if you're looking for some free stuff, there is The daily gift, located on the menu The frog puzzle game.

Every time you finish the puzzle, the frog that you played with will be at full happiness and you get a free item as a prize.

I have one.

Go to your device settings and change the date to the next day, go to Pocket Frogs, and get the Daily Gift.

it won't always be money, but I did it and got a rare frog.

possible after-effects

This only works a few times on android.

Also, it may cause the game to crash after you've done it quite a few times on apple devices.

Doing a race with a frog that has high speed and stamina will get you money if you come in 1st, 2nd, or 3rd.

Unfortunately, racing costs money, more money the higher level that you are on.

You want to come in 1st or 2nd to get or win back your money.

When you race you can also (when you come in first) win an opponents frog...

MORE MONEY (when you sell it)!

Not sure why Ek89005's post was voted down, but it is a decent trick.

Empty your mailbox, then buy the most expensive frog you can (either through catalog or froggiedex - don't worry about "wasting" the money).

Once the frog is able to be placed, click "place" then use two fingers to tap two separate habitats at the same time.

A frog will appear in each habitat.

BONUS!

That expensive frog you'd just placed will still be in your mailbox.

You can then do the two-finger-tap repeatedly as many times as you'd like - fill all 15 habitats if you want.

Sometimes items will randomly change after a placement.

You'll have a ton of green callaina frogs (mostly anura, but some other various ones), "missing" frogs, and flowers.

If you have time, scroll through and see what goodies are there.

If you want to be quick, just place and sell whatever you want. Remember your mail box will be screwed up.

New gifts will be at the bottom, but deleted if you delete or place something that's listed above it in the mailbox.

So, if you get any gifts you want, place those first before doing anything else in the MB.

So I had the same questions

and I used the breeding method with my two extremely rare frogs.

It is a fabulous way to get money and experience but if you are impatient and change the time to skip ahead to when the eggs hatch, DO NOT RESET THE TIME AND DATE TO THE CURRENT DATE.

If you do this then the game glitches and turns all of the frogs back into eggs.

Granted

it let me use all of my habitats as nurseries, it's just something to note if you chose that method to earn coins.

Question: What are some strategies that can be used to quickly earn money or gain experience in Pocket Frogs? For experience, you can complete awards, however it takes a while when your stamp or potion supply runs low.

How can I quickly earn money / experience in Pocket Frogs?

Keep two copies of your most expensive frog and breed them.

Both breeding the high level frogs with eachother and breeding in general can get you a lot of money when you sell them.

Users suggest keeping two copies of high level frogs and breeding them

Users also suggest breeding any frogs with eachother


You can view your distance from the bedrock layer by pressing F3, which will show your current coordinates on screen.

This isn't quite the same as knowing how far you are from the surface , but it's a good way to get a quick estimate of how deep you are.

Before the F3 feature was added, the best way to estimate your vertical position in the world was to pay attention to what kind of ore you find as you dig .

(This is still very useful knowledge to have, for obvious reasons.)

If you prefer not use F3 to get your exact coordinates and want a purely in-world solution, you should look to one of the other methods of tracking distance which JavadocMD mentioned .

With current game version, hitting F3 will show your coordinates on the screen.

You can then find how deep you are by comparing the bottom coordinates to the surface coordinates.

There's no easy way, as far as I know, you'll have to count.

I would suggest coming up with a system for reference.

For example as you're digging down, you could place a distinctive block (one that wouldn't naturally be there, like cloth) every 10 vertical blocks traveled.

Then it's easier to count later.

Signs would also work, and then you wouldn't have to count 10s every time, just put the depth on the sign.

I'm sure some will object but there are also external mapper tools that can help with this kind of thing.

In particular, I've found MCmap Live to be the simplest to use for this purpose because it has a slider that slices your map at any given level.

If you don't use a mac, try one of these: http://www.minecraftwiki.net/wiki/Programs_and_Editors .

In practice, external mappers are much slower than just marking levels as others have suggested.

However, in cases where I'm confused or lost, it's a tool

I'm not above using.

For instance, I recently found myself coming back from the Nether in a totally random underground location with almost no tools

and I really needed to carefully plan my way up to the surface (to conserve my nearly spent diamond axe)

or I was gonna end up punching through stone for hours.

The best to check your depth is to place torches, signs, wool, or iron, gold, diamond, or redstone blocks every 10 blocks or so.

You can guess how far you are by the kind of blocks you've seen as well, but this is pretty iffy, as i've found iron and coal right before the bedrock.

also, and this is only because you'd be mining, it's a good idea to have water with you or to have a 1*2 tunnel if you are tunnel mining.

I would put torches

/signs every 5-10 blocks, and once you are at an adequate level for your desired ore, begin branch mining.

but if you would rather, f3 is another good idea.

the torch/signs method is a bit iffy because you might be doing it on an too high or low surface

but i find that F3 can sometimes not work all that awesome.

Make a stack of stairs.

Count out as many as you need if you want to reach a specific level (leave the rest on a separate stack) or just keep the full stack if you want to measure.

Build stairs down either until you run out of stairs (then you reached your desired level) or to the bottom (and your level is 64-[remaining stairs].

While this may take longer than just counting, the time spent on placing the stairs will be saved on running up them instead of jumping - two birds with one stone.

Question: Is there a way to see how deep a hole I've dug in Minecraft, besides counting the number of squares I've dug through? I realize at some point there is bedrock so if I can't see how far down I am, can I see how far from the bedrock I am?

Is there a way to see how deep I am?

Try pressing F3, which will show your current coordinates. You could also try using signs as you're digging down.

The easiest way is probably using the F3 feature or an external map program. However most people prefer to place items on their way down at regular intervals and count them.

Using the F3 feature is the easiest way according to players, but an external tool also works.

Paying attention to the type of ore was also a way to tell roughly.

Most people however suggest using items to leave behind while digging and then counting them


As I recall, Diablos is pretty challenging when you first get him if you haven't been doing any grinding or excessive magic-drawing early on.

The key to the fight is the spells that you can draw from him.

He always carries Demi, and will have either Cure, Cura or Curaga depending on his (i.e. your) level.

Draw these and use them to your advantage.

The Demi spell instantly removes 25% of the target's current HP.

This means you want to draw it and cast it as your first couple moves.

The more HP he has, the harder it hits.

In this way, you can drop him to half health in two shots.

From there, beat him down with standard attacks and magic.

As a flying monster, he is weak to Wind.

Make liberal use of the Cure-family spells you can draw from him.

His Gravija spell hits extremely hard, but it works the same as Demi, it just takes a much higher percentage of your health.

If he puts you into position for a Limit Break, you can also do a lot of damage that way.

(Remember, you can hit the Circle button to retry for a Limit Break if you're at low HP).

Finally, don't be afraid to use any healing items you have.

Items are plentiful in FFVIII, and you'll be able to easily resupply later on.

The key for me was having blind (drawn from the Granaldo Boss not long before you are first able to battle Diablo).

If you draw a full stock of it for at least one character, and have it equipped to ST-ATK, between attacking with that character and casting it you should be able to affect him fairly quickly (note that he has a high resistance to blind, but is not fully immune).

Once you successfully hit him with it, it is almost impossible for him to kill you - he will cast Demi and Gravija most of the time, which can only reduce your HP to 1, not kill you.

Only his punch attack can kill you, and he will almost never hit with it once blinded.

You can leave your characters on low health (using their limit breaks with abandon) and just Phoenix Down them if they do happen to be hit by a lucky punch.

As per the other answers here, still start by spamming Demi, as that will do far more than even your limit breaks (if you are attempting this fight early-game) until his health is reduced to a more manageable level.

I seem to recall him having a not-so-fun melee attack as well.

Blinding him was always the first thing I did, though it takes a few attempts to do so.

One of the tactics used by veteran players is to keep Squall and Zell at low health so you can use their limit breaks (I think that's what it's called in FF8

but it's been a while)

every time they get an action.

Start the battle by casting some Demi spells as sjohnston suggests, because that is the fastest way to get his HP down at first, but then try to keep these two characters on low health with the other higher, as a dedicated healer for when those two inevitably faint in battle.

If you draw demi from him, then cast it on him from your own stock rather than his, he will immediately cast curaga on the caster.

Very useful.

I defeated on first try when I received the lamp.

People here stating that blinds help etc..

but I dindt do any of that.

Instead, I just made sure one ally had low HP (Graviga was actually quite helpful to reach that point) and spammed Limit Break.

The other two were focusing on keep the other two of the party healthy.

It requires a little luck because I was lucky enough that he only targeted the Limit break spammer with Demi, and he attacked the healthy ones.

I was surprised how easy this was.

Hope you find your own way too :)

No need to grind for it atleast, there are ways to beat it on low lvl relativly easy.

What I did was blind him early game, and then use the limit break slot from Selphie to keep changing the cast until the end comes out, and use that skill.

The actual easy way to beat him when you get the lamp is to use blind.

It lasts a few rounds and seeing as he does physical attacks more often he will miss 90 % of the time.

When he casts magic attacks heal up use demi keep attacking him rinse and repeat until you beat him.

Don't even attempt magic/physical attacks at low level.

It's not really worth it.

Yeah you can cast Demi against him, but honestly it won't do much or it will miss half the time.

You could cast reflect or Protect but again it easier to Blind him then wail on him with said strategy...

Rely on your GF for big damage and use limit breaks when available as well and this fight becomes one sided with you with the upper hand.

Getting him really early and leveling him up and getting his abilities helps in the long run

Question: I must have fought this guy 15 times when I first got the item from headmaster Cid.  I still haven't beaten him, help!

In FF8, how do you defeat Diablos when you first get him?

Cast some Demi spells to get his HP down at first. Blind him early on in the game.

The main tactic you can try is to blind him early on. You can also try to keep their health low, and use spells that draw from him.

Users suggest keeping them at low health.

It is also important to cast spells that draw from him.

Most users seem to be in agreement that blinding him early on is a good tactic.


have you tried modifying the shortcut to use compatibility modes for previous windows versions?

I don't think its Windows 7 actually.

The scrolling glitch is something that happened back in the XP days as well.

Do you have a Zune?

A lot of people who have experienced the scrolling glitch have had Zunes, and after uninstalling the Zune drivers and software the problem has been fixed.

Another fix that used to work for people was powering off the computer, unplugging all peripherals, then once you get to the desktop/login screen, plug them all back in.

You might try that as well.

I have found a fix for this:

I did not have to uninstall zune to fix it either.

I believe that it is one of the Zune processes that is causing the scrolling problem.

If you don't start zune(and kill all processes)

Age of Empires II will work.

There doesn't seem to be any documented fix(es) anywhere for installing Age of Empires II on Windows 7...

so will stick with Windows XP for that!

That scrolling bug should be fixed by the community-made (non-official) AOE II: The Conquerors patch, UserPatch | https://userpatch.aiscripters.net/ :

This is a feature and bug-fix update for Age of Empires II:

The Conquerors Expansion.

Its primary focus is to correct several long existing issues with the AI system and related game elements.

Among many other fixes and improvements to AOE II: The Conquerors , one if its core features is: Uncontrollable game view scrolling bug has been fixed Note that the UserPatch installer must be run with admin privileges in order for it to be able to install all of its fixes .

Question: Possible Duplicate:  The Age of Empires II Scrolling Bug     I'm trying to install Age of Empires II on Windows 7.   The graphics are so so, but when I enter a tutorial, the map keeps panning continuously, to the upper left of the screen especially.  It doesn't seem to be the mouse, I have lifted it off of the pad, and it still pans automatically...  What can I do to fix this?

Windows 7 & Age of Empires II: works but not quite?

Try modifying the shortcut to use compatibility modes. You can also try powering off and unplugging everything before switching on again.

There are a few things you can try to fix this, try running it in a compatibility mode first. You can also try unplugging all peripherals and then plugging them in again.


Short answer: XBOX 360 controller or XBOX ONE controller .

Why: These are officially supported by many new PC games that are designed for them (that's called the XInput API), so no configuration needed , not even remapping buttons.

(Super easy).

Where not officially supported, it's still recognised as a windows DirectX controller , so any windows game will support it , (as long as it supports joysticks/joypads and is no older than 1995 or so).

You may have to re-map buttons, or even fiddle with config files, though.

(Easy enough).

Where there is no/broken joystick support, you can use a utility that turns control pad commands into key presses and mouse movements like xPadder .

(Do-able).

It's a pretty well-built controller.

3rd party controllers are almost never as accurate, responsive and comfortable as the ones that ship with the major consoles.

Any controller you can buy for PC can do 2 and 3, but not necessarily

1 and 4

(Note: there are a few other controllers that also support XInput , so games recognise them just like the 360 controller).

I have the pc dongle and wireless x360 controller, as well as many other controllers.

The dongle - Microsoft Wireless Gaming Receiver - is very cheap (you can get an off-brand one on eBay for less than $10 delivered).

The one drawback of the 360 controller is the older ones (the vast majority of them) have an average D-pad, which sucks in older emulated games (fast 2D platformers, SNES games, Streetfighter 2, etc).

I recommend (and use) a USB adapter off eBay with an old SNES controller for those (though any genuine Nintendo controller - NES, N64, GC, Wii Classic controller, etc - will have a good D-pad, and the Sony ones are OK too).

If you do not have any controller yet, go for the XBox 360 Controller or any other controller that supports the XInput API .

There are not many of them, including:

Official Xbox 360 Controller Logitech Cordless RumblePad 2 USB Thrustmaster T-Wireless 3 in 1 Rumble Force Thrustmaster Run’N’Drive Wireless Thrustmaster

Run'N'Drive Wired

Rumble Force Thrustmaster Dual Trigger Rumble Force Thrustmaster Dual Analog 3

If you unluckily do have a controller that is none of the above or not supporting XInput, there still is a solution, albeit an impractical one.

There is a small project called X360ce which allows you to use such controllers with the games requiring XInput.

I have been using it successfully to play Dirt 2 with my Saitek Rumble Force.

The quirk is, you have to copy it for every game you want to play, and possibly configure it individually.

But most games work the same, I did the configuration only once for my controller and it works on most games.

Steam now supports the PlayStation 4 controller (DS4) and the Switch Pro Controller.

Any gamepad compatible Steam game can now be played with either of these gamepads in addition to the Xbox 360 and Xbox One gamepads.

While the linked article says you need to opt into the Steam Client Beta, the feature has since been released and is available for all Steam users.

Keep in mind that the Switch Pro Controller doesn't have analog triggers, so some games may be somewhat more difficult to play than others.

Assuming you want to use your console's controller on a PC (which may well not be the case on re-reading your question) there are two issues: Will the PC recognise your controller?

Windows will recognise a wired Xbox 360 controller and pass input to your game.

Wii remotes are Bluetooth devices so as long as you've got a Bluetooth dongle the data will be read.

I don't know about PS 3 as we don't own one *

Will the game recognise the input from the controller?

In theory this should always be a "yes" as the data should be of a standard format, but you never know.

Double check the game you want to play to see what input devices it supports.

In general you'll probably be OK with an Xbox controller - but there may be exceptions.

It appears you can use a PS3 controller with a PC .

Requires a driver to be installed.

(There are probably other drivers out there too.)

Unlike consoles, computers do not come prepackaged with gamepads.

This is leads to the fact that also unlike consoles, there is no "standard" in gamepads designed for the computer.

Since manufacturers won't know what to expect the player to have in terms of interface, it's largely up to the consumer to determine what gamepad works best for them.

This is why, unless they've drastically changed things in modern times, the keys can be remapped as you see fit.

This lets you have greater flexibility in what device you use for game, regardless of what console it was originally on.

At minimum, to play the games that are designed for the current generation of consoles, the most important thing is to have enough buttons.

4 sets of shoulder buttons, 4 face buttons, and a set of start/select should be sufficient.

You may consider investing in a gamepad that has multiple joysticks and directional pads if the games you need will require them.

Once you get past the part of having enough inputs, then the remaining thing to do is get what feels most comfortable for you, or what you will play best with.

The standard controller for "Games for Windows" games is the Xbox 360 controller.

If the game was released for both console and PC--as virtually all the big names are nowadays--it should work painlessly and almost identically as on a console with said controller (behind the scenes the APIs are virtually the same).

Other controllers can work, though you may have to go through a few more hoops, binding keys and such.

Question: As the number of console ports seems to increase, there are more and more games that are meant to be played with a controller like on a console. The keyboard controls are sometimes pretty clumsy.  If I want to play games with a controller on my PC, are there any compatibility problems with different controllers and games? Are there some standard controllers that work with most games?   So, could I just choose any controller and happily play my games or do I have to be more careful in my selection?

Compatibility of controllers for PC games

Go for the XBOX 360 controller or ONE controller. Steam also supports the Playstation 4 controller.

Both the Xbox and the Play Station controller work on PC.

Users agree that the Xbox controller is compatible.

Some also suggest that the ps3 controller also works.


Popular belief among those of us who remember the original NES held that that blowing into an NES cartridge removed dust from the contacts, which allowed a better connection to the system.

In practice, the method was similar to the following: Plug in cartridge, turn on system Curse when system does not work Pull out cartridge, blow Re-seat cartridge, try system again In a few cases, blowing may have actually removed dust, but the truth is that most of the time, what actually fixed the problem was the act of pulling the cartridge out and putting it back in.

As the original NES required you to put the cartridge in and then down, another common trick was to shove a second cartridge in the slot on top of the first one, which prevented the bottom (game) cartridge from slipping.

Finally, Mental Floss has a detail analysis of the effects of blowing in an NES cartridge .

For the most part, it didn't do anything.

When the system didn't work, most people's natural assumption was that the connectors were dirty.

The most logical way to clean something like cartridge connectors was to blow on it.

They also sold cleaning kits, but in my experience they weren't actually that helpful.

The problem wasn't the cartridges, but the connectors in the NES itself.

According to Wikipedia , the problem is due to Nintendo's use of a "zero-insertion force" cartridge connector: When a user inserted the cartridge into the NES, the force of pressing the cartridge down and into place bent the contact pins slightly, as well as pressing the cartridge’s ROM board back into the cartridge itself.

Repeated insertion and removal of cartridges caused the pins to wear out relatively quickly and the ZIF design proved far more prone to interference by dirt and dust than an industry-standard card edge connector.

Exacerbating the problem was Nintendo’s choice of materials; the slot connector that the cartridge was actually inserted into was highly prone to corrosion.

Further, Nintendo used the "10NES" lockout chip, which required constant communication with the cartridge to authenticate it as a legal cartridge.

When it didn't have the communication, the result was "the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. ...

Alternatively, the console would turn on but only show a solid white, gray, or green screen."

Another popular theory is that the moisture from your breath was able to increase the conductivity of the contacts and increased the chances that they would successfully communicate.

Only a few years ago I was playing on a NES and discovered the cartridges would work best when barely inserted, just enough to clear when pressed down (this after I had cleaned the contacts).

This was quite contrary to my strategies as a young kid.

I was applauded for determining the "trick"; it seems my methods are more methodical these days.

So perhaps it was the reinsertion that did it and not blowing, specifically:

inserting it less.

I'd be interested to know how many other NES consoles had this idiosyncrasy.

NES cartridges physically attached to the console - similar to USB drive.

If dust got in the cartridge, it could get between the contacts on the cartridge and contacts on the console, preventing a good electrical connection.

Blowing into the cartridge can shift the dust away from the contacts, making a non-working cartridge functional again.

Not only did word spread around, but a lot of media outlets showed kids blowing on the cartridge to make it work.

Nintendo Power in particular would recommend it, as well as the official Nintendo Cleaning Kit, and it was well-known that dust was problematic.

Like every other answer here though, I have to point out that re-inserting the cartridge was what really did the trick.

I admit that I also blew into the console itself because of this voodoo, because if dust could get into the cartridge, why not the system?

It was about as effective as cartridge-blowing.

My brother and I did this all the time with our old nes.

Beyond blowing out the dust there seemed to be some connection with moisture.

If I blew it out and then breathed on it to make it damp it seemed to work better.

The question about how everyone knew to do it?

I agree with the instinct theory.

My brother and I worked out this system by ourselves.

You look at it, and for some reason the first thing you think of is either to stick your finger in it or to blow in it, LOL.

I did an experiment back in the day with an Atari 2600.

When inserting a game I would randomly choose, by coin flip, one of two things.

Use some rubbing alcohol and a cotton swab to clean the cartridges contacts.

Lick a cotton swab and clean the contacts with that.

Then record the success rate of the game starting on first insert.

I didn't keep the results

but I do remember that by a very large margin the lick and clean beat the rubbing alcohol method.

So I surmised that it was the saliva that did the trick.

When other game systems came out I also assumed it was the moister in the breath that came out when blowing that helped and not any cleaning effects.

Everyone had their own little "rain dance" to get the cartridge to work.

I imagine none of them actually did anything.

Eventually whatever condition prevented the cartridge from working would disappear and post hoc ergo propter hoc the rain dance worked!

Typically, blowing into a NES gaming cartridge will make it work.

If it didn't work before, maybe there was dust inside, so blowing is the best option.

Unlike the top voted answer, I have an NES hooked up right now and sometimes when a game does not work I try unplugging and plugging the game back in over and over again, believing that blowing doesn't help, and the game will not work.

But as soon as I blow once the game works.

Blowing into an NES Cartridge gets rid of collected dust in the inner parts of the cartridge.

Dust can collected and may hinder the process of reading the cartridge, tus delaying gameplay.

Question: Did doing this actually help at all? If so, how?

Why did you have to blow into an NES cartridge to make it work?

The most logical way to clean a cartridge was to blow on it. Dust could get between the contacts.

This seems to be an urban myth from that time that blowing on the connects released any dirt that was on them. However another theory suggests that the moisture also helped the contacts work better. It is also widely accepted that it did not actually do anything.

Users suggest that blowing on it removed any dirt that was on the contacts.

This user suggests it did not do anything

Another user suggests that the moisture helped the connectors connect.


Here are places that exist in both the game and the real world: Black Mountain Bonnie Springs Boulder City Callville Bay Cottonwood Cove Goodsprings Guardian Peak Hoover Dam Ivanpah Dry Lake Lake Las Vegas Lake Mead Nellis AFB Nipton

The Old Mormon Fort Primm Red Rock Canyon National Conservation Area Searchlight Searchlight Airport Sloan Spring Mt. Ranch State Park

The game also contains numerous locations that are parodies of real-world locations.

I'll start with casinos, since you asked about those specifically: The Bison Steve casino is based on Buffalo Bill's Resort and Casino .

Notable similarities include the large outdoor sign featuring a bison/buffalo and the presence of a roller coaster.

The Vikki & Vance casino corresponds to Whiskey Pete's Hotel and Casino.

Vikki and Vance's "death car" and artifacts are on display in the Vikki & Vance's main hall, whereas Whiskey Pete's has an exhibit containing the car and clothing Bonnie and Clyde died in .

The Atomic Wrangler 's exterior sign is topped by a neon cowboy who looks somewhat like the iconic Vegas Vic .

The Wrangler moves one of his arms, much like Vic did before 1991.

The Silver Rush 's sign looks a lot like the sign the Golden Nugget used in the middle of the 20th century .

The Lucky 38 casino bears a resemblance to the Stratosphere tower .

The Gomorrah is based upon the former Dunes Hotel & Casino, now replaced by the Bellagio.

They share faux-Persian décor and theming, and have similar architecture.

The Dunes was also the first hotel on the Strip to offer topless performances.

The remaining in-game casinos ( The Tops and The Ultra-Luxe ) do not seem to be based on real casinos.

And now for other locations: Bitter Springs camp and Bitter Springs Recreational Area are located roughly along the path of the real-world Bitter Springs trail .

Camp Forlorn Hope is located at Forlorn Hope Spring .

Camp Guardian is located at Guardian Peak .

Camp McCarran is set up in the remains of McCarran International Airport .

Freeside is meant to be the remains of Fremont Street .

Helios One is a reimagining of The Solar Project .

The Ivanpah Race Track is based on an abandoned race track south of Primm.

There's not much information about it online, apart from a few mentions in relation to the nearby Ivanpah Solar Power Facility, but it's visible on Google Maps .

Jacobstown comprises the remains of Mount Charleston Lodge .

The Jean Sky Diving shack is presumably located in the town of Jean .

The NCR Correctional Facility seems to be the now-closed Southern Nevada Correctional Center .

Novac 's T-Rex, Dinky the Dinosaur, is a play on the Cabazon Dinosaurs , Dinny the Dinosaur and Mr. Rex.

The Southern Nevada Wind Farm may be a reference to the Searchlight Wind Farm, a wind power plant that was planned at the time of the game's release and has since received government approval .

The Welcome to Fabulous New Vegas sign is a modified version of the remains of the Welcome to Fabulous Las Vegas sign .

In the game, a monorail system connects Camp McCarran with the Strip.

Las Vegas does have a small monorail system, but the portion of the monorail connecting the Strip to McCarran is only in the planning phase.

This list is incomplete.

Anyone can edit it to add or correct stuff.

To look for entries to add, go through the list of F:NV locations at the Fallout wiki .

There should be a note if it's a real world location.

There are so many other ones, but here are a couple... Lake Meade Southern Nevada Windfarm Hidden Valley Black Mountain Old Mormon Fort Bonnie Springs Just to name a few more.

The reppcon rocket museum is based on the Pepcon rocket fuel factory.

however it blew up in 1988

Here is a blog that talks about various locations and their real-world examples.

Many of the articles discuss whether or not the site is in the correct location and what buildings they were based on.

The comparisons of the casinos on the strip are particularly interesting. http://www.falloutnewvegastour.com/

Helios One is actually based off of a solor energy power plant called Solar One Also, Nipton is not in Nevada, it is in Calafornia

(I know all this because i live in Las Vegas)

Sloan exists but it's less a town and more a collection of big mines and a small truck stop but

its right outside of Vegas right where Sloan is in the game.

I also looked and saw that the Ultra-Luxe is probably a mix between the architecture of the Bellagio and the sign of the Luxor.

Question: I found out that the Helios One power plant actually exists (probably without Archimedes).   I also knew Nellis AFB, Hoover Dam and McCarran Airport were real, and some quick Googling showed that Boulder City also exists.  What other real-life buildings exist in the game world? Are the casinos based on real ones?

What parts of Fallout: New Vegas are based on the real world?

There are many places that are in the real world. Some of the real-world places are the following: Black Mountain; Bonnie Springs, Red Rock Canyon and the Bison Steve Casino.

There are loads of locations that are based on real life locations.

Users suggest numerous locations that are based on real life locations.


Sometimes deleting the ClientRegistry blob and having Steam rebuild its cache of games helps.

From the ClientRegistry.blob answer on Steam Support : Windows XP/Vista/7 Completely exit from the Steam client.

Go to C:\Program

Files\Steam (or the Steam directory that was specified during installation).

Locate ClientRegistry.blob and rename this file to ClientRegistryOld.blob Restart Steam to allow the file to be recreated. Test

the issue once more.

Mac OS X Completely exit from the Steam client.

Go to /Users/[Username]/Library/Application Support/Steam Locate ClientRegistry.blob and rename this file to ClientRegistryOld.blob Restart Steam to allow the file to be recreated.

Test

the issue once more.

I've bought 10+ games on steam

and they've all downloaded without problem.

Have you read the FAQ?

There might be something there about it or what to do

Perhaps your firewall is too strict

Perhaps your ISP doesn't allow it

Perhaps your CC is from another country then you're trying to download too

How long have you given them to respond?

1 day 2 days?

1 week?

I've personally found Steam to be fairly efficient, and if something isn't working they do what they can to fix it.

Also why block on your CC?

WHy not just ask them for a refund?

If you block on your CC you are just giving yourself a bad record with steam, if you ask for a refund because x doesn't download IMO

that's a lot better and makes more sense.

Did the download somehow pause itself?

Go to Library -

> Downloads and make sure.

First off, I would relax a bit.

They probably did not respond due to the fact that it was a holiday weekend in the United States.

They will most likely respond today or tomorrow, as I'm sure they have quite a backlog of support requests.

Second, try changing your download region .

Generally when I have a download that is "suspended" its just that the content delivery server is full.

Switching to one nearby that has less traffic generally fixes the problem.

I recently had a similar problem - all games refused to download.

Opting out of the Steam beta (view --> settings --> account --> beta participation) fixed the problem for me.

gaming.stackexchange.com/users/2578/BlueRaja - Danny Pflughoeft

Question: I have just bought Civilization 5 online through Steam as they had a promotional weekend. They were quick enough to take my money but the game does not download and now they won't respond to my mails to the support desk.  Any ideas? Do I simply call my CC provider and block this?  Does anybody who went through a similar experience have a solution?

Games do not download on Steam

Try changing your download region, deleting the ClientRegistry blob or opting out of Steam beta.

It seems that there might be a problem regarding the client.

Troubleshooting is offered that may solve the issue.


So, I ended up stumbling across a borderline exploit that worked remarkably well for this: As soon as you finish talking to Romero, run downhill, away from the gates, to the Mausoleum (where the tunnel to the Nosferatu warrens is), and run behind the Mausoleum.

Chill out there, kill any Zombies that happen to find you, and wait until the clock is down to around 1:20 or so.

At about 1:20, run up to the lower gate and kill the zombies attacking it.

Hold them off and keep them under control until the clock runs out.

The upper gateway will remain safe through all of this and if you can keep the lower gate under control for about a minute, you'll win.

It is possible to do so

but it's very difficult.

Try to target zombies that spawn near the gates, "auspex" should help indicate which ones are a priority.

I found melee weapons worked better for me than guns.

Don't let any of them get close to you however, if they grab you

it takes too long to shrug them off.

Do you particularly want to do this quest?

The alternative "Pimpin for Romero" is a lot easier.

I guess I got lucky because I didn't have any problem with the quest.

I had a rifle and took up a post between the two gates, running back and forth as needed to make the trickier shots.

Of course I had pumped a fair number of skill points into firearms and such that that made it possible for me to get through it without celerity.

Hey all I just finished this up after looking for advice on this myself

and I finished it legit without too many issues although it did take a couple tries.

You'll need level 5 Thaumathurgy.

I had the "Infernal" background which made Thaumaturgy cheaper

but I also had a ton of xp by this point

so it doesn't seem like that wild of a requirement.

So basically the idea is to just focus on the zombies at the gates and switch back and forth frequently, using the zombies between the two gates to refill your blood bar using Blood Theft and Blood Strike.

Blood Boil:

This is going to be your go-to once things start heating up.

It will often not kill all the zombies at the gate but doing damage to them will get them to stop attacking the gate long enough for you to clean up.

I used an axe.

Blood Theft/Strike

: Use this on zombies as you run between points.

There's a long time between activating Blood Theft and getting the return so make sure you fire ahead of you as you're running otherwise

I found myself sometimes not getting the blood return that I was expecting.

Other than that don't worry about killing any zombies other than what's attacking the gates.

Once you kill a pack of zombies at one gate just run for the other even if it looks like something is shambling toward the gate you just cleared; maybe slap a Blood Theft on them and keep running.

It took me a few tries but it ultimately wasn't too hard at all.

The biggest things that tripped me up were trying to play prevent defense instead of just floating between the two gates.

Unofficial Patch 9.6

I just beat it as a Tremere, and it was incredibly difficult.

For most of it, I used a pistol, walking up close to each zombie allowing me to pop them in the head, which is a 1-hit kill no matter your firearms skill.

At about 1:30 left, things started to get crazy and I ended up having to run back and forth between gates casting Boil blood twice (One cast will not kill all of the zombies).

Obviously, I had to chug a few blood packs while I made my way to the other gate to repeat this process.

It can only be finished with either good firearms (e.g. steyr gun or a sniper rifle and guns at 7 at least) or celerity at 5 (maybe 4) and melee/brawl and possibly with thaumaturgy (mainly blood boil) or other mass spell

(but it would be extremely difficult).

Unofficial patch has decreased the difficulty significantly.

Check the 1.2 version or 1.02 and see for yourself.

The fire axe is your friend.

Or any other high damage melee weapon for that matter.

I have never used firearms in this mission, they're slow and you have to hit the zombies in the head

so use a melee weapon you can hit several zombies at once with instead.

What you do is run between the two gates killing only the zombies near the gates, don't bother with the rest.

You kill the zombies at each gate maybe 3 or 4 times then you're done.

I don't even have celerity

Actual bypass for this mission, is run to the left side of the Mausoleum (when looking at the Mausoleum stay left side) and stay at the back left wall behind the little crypts.

I just had to kill 2 zombies and wait the 5 mins in the corner.

Question: Is the quest "You Only Die Once a Night" even possible without Celerity? I'm running back and forth between the two gates, and no matter how fast I blast these Zombies heads off, I'm just wasting too much time going back and forth, and they're making it out of the cemetery around the 2 minute mark every time?  I'm playing as a Tremere, so Celerity is off the table as an option. Running Community Patch 7.3 if that's relevant.

Completing "You Only Die Once a Night" without Celerity?

Melee weapons work better than guns to hit several zombies at once.

While many are facing problems with this mission, the use of melee weapons seems to make this mission a lot easier.

The community implies that there is an increased difficulty if firearms are used or being underpowered. The best choice seems to be melee weapons.


You need to use a Netherrack block, as all other blocks burn up or won't catch on fire.

Nethererrack burns for ever.

Prior to the 1.3 patch, you could make an infinite fire by lighting a block of wood / log on fire so that only one side is burning, and it would stay infinitely burning.

However, that was fixed in 1.3, so now the only way of having a block infinitely lit on fire is to get Netherrack somehow (be it buying it from an in-game shop, mining Coal Ore with a Golden Pickaxe if your server has the Golden Nether mod, or simply going to the Nether if your server supports it) and lighting it.

There used to be a bug that allowed you to do infinite fire, however, it was removed.

Now the only way is to harvest Netherrack from the nether.

Then you can use flint and steel to light it once you have placed the netherrack down.

In SMP you would need a nether world or use the /give command.

You could use a netherrack block.

Just mine it from the nether.

Alternatively, you could use /give

[user] 87 to get yourself a netherrack block.

This would be the only solution other than using a plugin.

Netherrack fires never burn out and if you want to read about them, check the Minecraft Wiki, Netherrack article.

/gamerule

doFireTick false will make all fires burn infinitely without spreading.

You can harvest netherrack and use that, but unless you want a fireplace why get a never ending fire?

Also, light the netherrack with a fire charge/flint and steel.

You need Netherrack, a block that makes fires burn unlimitedly.

Netherrack Netherrack can be found in the Nether, a dimensions that can be accessed by a portal built by 4 by 5 obsidian blocks.

But keep the inner blocks empty.

Then light the obsidian with flint and steel and the portal should be active.

The Nether is full of Netherrack, so it's easy to collect.

Once Netherrack is lit, the fire burns forever.

yes infinite time fire is possible.

things you need: flint and steel (alternatively firecharge)

netherrack that is found in nether.

netherrack looks like this (the block below the fire) the nether rack is found in nether which looks like a hellish place.

look the screenshot below

Question: I was wondering, how can I make a never ending fire in Minecraft? (I want to use it in SMP)

How can I make an infinite fire?

You need to use a netherrack block as it burns forever.

Infinite fire can be made by lighting a Netherrack block.

The community suggests that infinite fire can be made by using a certain type of material.


Yes, there are up to nine tiers of each bonus.

But you have to buy the upgrade from 6 to 9 tiers for each bonus separately for 10 Dozer Dollars each.

The Dozer Dollars you can buy for cash or earn in-game by collecting puzzle pieces.

This was previously true, but has been modified during more recent updates.

It's no longer the correct answer.

I can confirm that the star counts do not increase beyond six and that there is no "reward unlocked" message for a seventh tier collection, leading me to believe that benefits do not increase beyond tier six.

There is no answer that sums it up, so here's my two-cents.

The highest tier that you can achieve is nine.

You can get these by spending ten Dozer Dollars to upgrade one category from six as the highest tier to nine as the highest tier.

You earn Dozer Dollars by either buying them via.

iTunes or earn ingame by collecting puzzle pieces to solve puzzles.

Solving puzzles awards you a set number of Dozer Dollars (I believe it was twelve per puzzle solved) and some experience (I think it was around 5000).

However, it should also be noted that after a while, the game is self-sustaining.

You have more money than you know what to do with, and you start to lose interest in the game.

After you finish the puzzles, the game starts to advertise other games that the company Game Circus created, starting with Horse Frenzy.

After completing the puzzle and collecting your prize (Dozer Dollars and Experience), you can scroll the page to see the next puzzle.

Therefore, there is no endgame, so long as the company keeps pushing out new games.

Additionally, it is possible to have six-digits worth of coins, as well as being up to level 300 (I'm not sure why I continue to play this game :P).

After you get to 20 of each prize another prize appears: "Stuffed puppies".

At some point silver coins are the same size as the red and blue coins.

So my conclusion is the game keeps advancing.

There is 7th tier and way more.

You just need to complete 2 puzzles to get enough 10 dozer dollars to buy more tiers

if you have ten dozer dollars to spend you can buy an upgrade to nine tiers of bonuses.

Example: if you upgrade to nine tiers of bonuses of yoyos, at tiers 7+ there is no regen limit while playing.

I just unlocked what was said to be tier two of six.

So I'd assume 6 tiers per prize type.

Though I am unsure if you need to keep prizes once unlocked or not.

I've collected 6 of each of everyone the prizes.

There is no tier 7.

This means you've topped out.

Time to move on to another app.

I' have reached the level of 288 has got all the stars in all the awards and Mma After that, you ended up on, any game over

You go for 1, then 6, then 9.

I'm trying to get up to 2, but I keep selling them to get something better.

And its 5d.d, 1000xp for the first puzzle, 6d.d, 1500xp for the second, 12d.d, 5000xp for the third, and 15d.d, 1000xp for the fourth.

Question: I've got a couple prize collections at the 3rd or 4th tier (meaning that I have at least 3 or 4 of each prize color) and the next logical goal would be to get to the 6th tier.  When I reached tier one, that single star turned into six stars, indicating that I had more tiers to reach. Does it do the same thing at tier six? What about after that? Is there a prize endgame?

What's the top prize tier in Coin Dozer?

The star counts do not increase beyond 6. There is no endgame as long as the company keeps pushing out new games.

There isn't anything considered top tier, regarding the prizes.

The community suggests that there is no endgame prize and the ranks are finite.


The fastest way to travel upwards is on an upward slope of powered minecart rails.

Update Tell a lie, there's actually a faster way, our good friend TNT .

Use this at your own risk!

Hopping with vertically aligned boats or minecarts.

Pistons elevators are the fastest way to go in 1.7.3 and above.

I believe minecarts would still be the fastest, provided that you have enough space and resources for them.

Stairs would probably be faster than ladders, but again require more space.

Boat elevators and water ladders are now fixed entirely.

They will not work.

Ladders are pretty decent.

Slow-ish, but efficient.

If you had a fast PC, you may be able to fiddle with portals and see if you can get them working such that you enter portal B at the bottom, arrive in the Nether, get back in the portal, and come out in portal A at the top.

For long distances, this is probably pretty fast..

if a little unorthodox.

If you don't consider it cheating, WorldEdit's ascend/descend commands are instantaneous and using Single Player Commands can be bound to any key.

If that's too cheated, there's also an elevator mod (also for SMP if you use bukkit: link ).

If you insist on vanilla minecraft, fredley is probably right

, you'll have to use a powered minecart or TNT

- I guess with enough sand blocks between you and the TNT directly below you, you'll even survive being catapulted up, and maybe use some trapdoor mechanism wired to the TNT detonator to shut just in time

so you stay upstairs... edit as akaGrim

linked to this youTube video , a minecart elevator might be quicker and still "legal".

As of 1.6.6 it appears boat elevators work again. http://notch.tumblr.com/post/6035819427/minecraft-beta-1-6-6

I saw something on youtube about "teleportation".

It isn't really teleportation.

It's more like just really fast travel.

The basic idea is to cram a lot of mobs into a small space then move the player next to them.

The combined "bump" of most of the mobs will add up, propelling the player very quickly over long distances.

I'm not certain that combined bumps can be used for vertical travel, but I would bet they could (maybe bump into stairs or get bumped from below?).

The only problem is that this device, while it works, reduces my framerate to less than one per second, so I can't investigate vertical movement using this method.

It would be interesting if someone could take that guy's idea (I forget his name) and turn it into a vertically-moving "teleportation" machine.

I simply don't have the computer power for it, though.

Question: Since the last few releases have nerfed both water elevators and boat elevators, what is left standing as the fastest upward movement method? Ladders? Stairs? Are nerfed boat elevators still the fastest?

What is the fastest way to move upward?

The fastest way to travel upwards is powered minecart rails or hopping with vertically aligned boats. Minecarts would probably be fastest it you have enough space for them.

The fastest and safest way to move upwards is with minecarts.

The fastest and safest suggested way to move upwards is with minecrafts.


Making a Sim "Younger" Life Fruit

You can reduce a Sim's age by a single day by eating a raw Life Fruit .

However, they can only be planted by a level 7 Gardener and the "Unknown Special Seeds" or "Life Seeds" are only available under certain circumstances:

Sims can receive the seed by searching the town, as a science career reward, by exploring the catacombs in a mausoleum, fishing it out of a body of water, or while using the Time Machine.

Source:

Sims 3 Wikia, Life

Fruit page Ambrosia

The better option is to cook Ambrosia , which resets the Sims age to a predefined value (adults eating it will reset to have 26 days until aging).

It can also bring Ghost Sims back to life.

Ambrosia requires purchasing the recipe (§12000), a level 10 Cooking Skill and then one Life Fruit and one Deathfish as ingredients.

A deathfish can only be caught with level 10 Fishing skill, from the Graveyard between midnight and 5AM and needs angelfish bait.

Note that if you catch enough deathfish you can stock a pond and have a supply of these available all day round.

Young Again potion

This potion requires the Generations pack and is created using a chemistry set, it resets a Sim who is older than a young adult back to day 1 of the young adult.

You will need a high Logic skill for this.

Prevent / slow down further aging Age Freeze Potion

Another potion, so also requires the Generations pack.

This is a lifetime reward that requires 65000 lifetime happiness to obtain.

Drinking it will completely stop your Sim from aging further.

Note that if you eat birthday cake after drinking the potion, your aging will start up again.

Change form

If you have the relevant expansion pack, you could also get the Sim converted to a Vampire or Mummy, as they have longer life spans.

Cheats

If you enable the "god mode" cheat (testingcheatsenabled true) in the cheat console, which is activated by pressing control, shift and c in unison, you can decrease the sim's age, but only in the given stage of life.

By shift clicking the sim, and editing them (you don't even have to change anything) in create a sim, the game will set their life back to the first day of whatever stage they are in.

You can stop (not reverse) the aging process via the general menu.

There is a checkbox for "Enable Aging".

You can adjust the lifespan.

Here's a screenshot:

Look under Options -> Game Options for the option 'No aging'.

Sort of.

There is the Ambrosia, which you can make yourself, although it is a little tricky.

Here is a quote from another helpful player

There is the Ambrosia recipe that you can buy from the book store.

It's a level 10 cooking recipe and when you make it it resets your current life meter.

So if you're 20 days into the Adult stage of life, it sets it back to 0.

Also, if you have a sim ghost eat it, they will be brought back to life.

Of course, to be able to make it requires some items that are not easily come by.

Namely you need a life fruit which can only be grown from a special seed found somewhere on the ground and grown by a high level gardener, and you need a Deathfish, which I believe can only be found in the graveyard pond after midnight and probably only fished by a higher level fisherman.

I hope that helps.

Assuming you have the generations expansion, there are two aspiration rewards:

The Anti Aging Potion and the Young Again Potion.

They are both pretty pricey, but less so than Ambrosia, which is, comparatively, underpowered and overpriced.

Edit:

On closer reflection, these two might actually be available in the base game patched up to full, but I'm not certain on this point.

To reverse your sims age just press ctrl+shift+c then type testingcheatsenabled true then shift click your sim and click edit sim in create a sim

(This doesn't work on vampires, but it does on ghosts) then press the desired age (Note: it may messup the sims clothes but nothing to major happens)

gaming.stackexchange.com/users/31122/Yo yo mc Joe

Question: In Sims 2 you could make Elixir of Life to stop Sims from aging. Is there any way to do this in Sims 3?

How do you prevent Sims from aging?

You can eat a raw Life fruit or cook Ambrosia to reset the Sim's age. You can also take a Young Again Potion or Age Freeze potion. You can also change the ageing process via the general menu under Game Options.

There is a variety of in-game solutions or cheats to prevent Sims from ageing

A fruit or a potion consumption can reverse or prevent ageing


Lava, while potentially more dangerous, might be a better option as it more easily occupies a larger volume.

It will be easier to see several bright blocks rather than just one or two.

You could build a glass box on top of a tower and fill it with lava.

This should be visible from afar and relatively safe.

As of Minecraft 1.4.2, beacons were added, pillars of light that produce a buff when close to it.

For materials: The beacon block itself is made of 5 glass, a Nether Star, and 3 obsidian.

From the wiki: The beam of light is visible from up to 256 blocks away, and is even visible in unloaded chunks.

This provides a useful marker for short to mid-range gameplay.

Here is an image from Jeb:

Light in minecraft is pretty limited.

In fact, a light source don't really produce light, it just brighten the cubes around it.

So, a torch on top of a pillar, seen from far away, will just be a white pixel in the sky, not much different from a star.

The best way to see something from far, so, is not to make is bright, it is to make it large and recognizable, something that will not confound itself with the background.

Making a huge ball of glass filled with lava, for example, is a good way to mark a place.

But so is a sphere of red wool covered in torches and a large cube of glowstone.

The difference is brightness from torches vs. lava is negligible for something like this.

For afar, most details will not be visible, but it will still catch the eye as something very different and not natural.

So, in short, to mark a place, make something big and recognizable, not a small, bright light.

According to the wiki page your could put Jack O Lantern or Glowstone which are safest and the brightest.

Edit

For the other question that you added, no you can't change the lightning effect since the max value is 15 and the list in the wiki link above shows it.

You could hack the minecraft.jar files for better lightning maybe, but only you will have the effect of that change.

Lighting in Minecraft only goes up to 15, and those light-sources only light up to 15 away.

If I wanted to make something very visible and cheap, I'd go with lava as you can get tons of lava blocks out of one bucketful if you let it run down aways, like this:

Make a large flat face into a hill with stepped blocks all around.

Make a hollow glass cross form and fill it with lava.

Then remove your scaffolding.

There will be no mistaking it for stars or landscape.

For mods to give more light, Factorization has the Wrathlamp , light traves 8 blocks out to the side before it starts to dim and it travels 27 blocks down before it starts dimming.

If you have high ceilings you can put them at the top of your room and it can light your entire room.

Question: I'm trying to make a beacon/lighthouse which is visible from a distance at night (on far render). What is the best light source which will provide the brightest light / most visible to the human eye when wandering back home at night?   Lava  Torch  Redstone Torch  Glowstone  Netherrack Fire  Other?   Edit: Alternatively, are there any working mods/plugins that produce better lighting alternatives?

How can I make an extremely bright light?

Certain children that are essential to the quest are not killable.

There is a variety of solutions connected to the use of lava or glass, although no mods could be useful.

An extremely bright light can  be created building a big object using materials such as glass, lava or beacon.

There are not mods available that that can produce a brighter light.


This is not a single block, but if you have too much building material and need inspiration on how to use them up - explore the most inefficient house ever .

The house consists of only 200 blocks, but took 1,280 blocks to construct.

The architect went insane, shortly after completing it.

Ice, it can only be formed in a winter biome, must be moulded and cannot be made if there is a roof above it.

I'm leaning towards, for the time consuming side, Diamond Blocks .

Nine diamonds per block, and combined with their rarity, you could be mining a very, very long time just to build a wall...

Gold blocks might be up there too, but I'm not as sure on that one.

Glowstone

It requires a lot of effort just to build an obsidian portal and get to the nether.

Once there, it's extremely dangerous, you will almost certainly die at least once.

You need to collect a lot of glowstone, which due to its location is difficult to get to, just to make a small number of blocks.

I reckon that starting a fresh game, it would take you longer to build a glowstone house (of say a hundred blocks) than a house from any other block, and you would die more times.

On the labour intensive and time consuming I see two contenders: Obsidian .

Simply on the amount of time it takes to mine and the fact you need a diamond pickaxe to mine it.

You can create obsidian in place using lava and water but that's time consuming as well - mining iron to make buckets, finding the lava source, transporting it to the building site then dousing it with water.

Bricks .

You have to find the clay (which is fairly rare), bake it into brick and then craft the individual bricks into blocks.

Less so after 1.8 when clay was made more common.

I think the winner is obsidian.

Cake!

OK, probably not.

But it's at least as intensive as bookshelves, and the thought of making a house out of (essentially) gingerbread is kind of hilarious.

Bookshelves!

The amount of time spent having to harvest reeds to make paper to make books to make bookshelves means its very exotic/extravagant.

Also: Diamond/gold blocks, 9 diamond/gold to make one block means its very hard to get.

Not to mention the fact that both are super useful.

I'm not a minecraft player, but I'm going to suggest the "obvious" answer: Obsidian

It's rare to find naturally, it only occurs where water is pouring on to lava.

This means naturally occurring instances are usually over a lava pool, so mining them is fun.

You can, however, create your own obsidian by forcing water to pour on to lava, but this will destroy the lava source in the process (and thus, you need 1 lava source to create 1 obsidian block).

It can only be mined with a Diamond pickaxe and takes a whole 15 seconds per block to mine this way.

It can be removed with other tools, taking 50 seconds per block, but you won't get the obsidian to build with that way.

Question: In Minecraft, which blocks are the rarest, most expensive to build a house from? In particular, by the following criteria:   Which are the most labour-intensive and time-consuming per block?  Which are the rarest per-block?  Which block is the most dangerous to acquire and build with?

What is the most extravagant building material in Minecraft?

Ice can only be formed in a winter biome, diamond blocks, glowstone and obisidian are only very labour intensive and time consuming.

It is suggested that Ice, Diamond, Glowstone, Obsidian, Bricks and Bookshelves are the most extravagant and expensive blocks.

Ice, Diamond, Glowstone, Bricks, Obsidian and Bookshelves are the most expensive.


Gladiatorial Games

There are a ton of different options, depending on your sense of fairness and the blood thirstiness of your dwarves, but the basic premise is the same, build a stadium, with a cage connected to a lever in the stadium (or 2+ cages for pitting goblins vs. monsters you've captured).

Make sure the stadium can be made inaccessible.

Pull the lever(s) and let out the creatures.

Some options: Archery gallery

so your Marksdwarves can practice their aim.

Not very sporting .

Leave the Goblin some (or all) of it's equipment when you put it up against a fearsome foe.

Possibly sporting "trap" new Nobles, and make them survive a trial by combat before they're allowed to govern.

This might require a bit more effort (EG a bedroom w/ limitable access in both directions.

Danger Course.

Make a path lined with traps.

If you're feeling particularly generous, this could even lead outside of your fort.

For added variety, make the stadium floodable with Lava, Water or both.

There is absolutely nothing wrong with keeping a Goblin and Kobold Zoo.

It's possible for dwarves to have a preference for goblins ("Urist likes Goblins for their Terrible Features"), and since Goblins (any non- friendly or tame unit, actually) don't need to be fed, they will (un)happily remain in cages indefinitely.

Just make sure to build a cage via the b uild menu, and voila!

Instant goblin petting zoo.

If you do want to kill them, you can use i to make a p it over a cliff with spikes at the bottom and then use P to assign them to it.

Then your dwarves will take them and throw them off the cliff.

This won't work for goblin kidnappers and thieves(which

all kobolds are I think) though as they'll slip away from your dwarves and try to fight/escape.

You'll have to manually release them , and have your military dwarves kill them/flood the room(with magma!).

I always put them in a room where my archers can shoot at them but they can't get out.

Then I give my archers wooden arrows and just let them go at him.

Instant training pit.

I always create a room for caged creatures with hatch-covered holes in the floor leading into 3x3 fighting rooms below.

Each hatch is then marked as a pit using 'i' and creatures can be easily dropped into a room with a dwarf warrior-in-training waiting to try out some killing.

By keeping the cages near the pit designations, my dwarves don't have to move the cages far.

Note that there's nothing stopping you from making the fighting rooms several Z levels lower than the storage to make sure larger creatures have broken legs before the fight.

Question: I've captured goblins with caged traps. I've already stolen all their stuff like explained  here , but now I don't know what to do with them.  Maybe my Dwarfs are happy seeing caged prisoners, but I'm not sure.  If I have to kill them, how do I do it?

Should I keep caged prisoners?

You can keep a Goblin zoo. You can also hold gladiatorial games, a danger course lined with traps or let your dwarves practise their aim.

It is apparent that caging prisoners is allowed, although there are several ways to kill them.

Prisoners could be killed using several methods such as Games or training exercise.


An easy place to find several mammoth tusks is in the Halted Stream Camp.

You get a miscellaneous objective from Ahmren in Whiterun to retrieve his family sword, which may be located in the cave at the camp.

In the same area as the sword, there is a shelf with 5-6 Mammoth Tusks just laying there, ripe for the taking.

It's slightly North-Northwest from Whiterun's main gate.

The symbol on the map looks like two sticks forming an X.

The probably easiest place to find the Mammoth Tusk is right outside Whiterun, at the Khajiit camp next to the stables or in Dawnstar.

Their caravan moves frequently, so you might have to wait for them to reappear, if they happen to be "on the move".

Ri'saad

the merchant who sits in front of his tent has one.

Yes, you can purchase them from some vendors, and find them laying about in other places.

There is a tusk on the shelf behind the innkeeper of the whiterun inn, you can easily steal it to complete the mission in the whiterun marketplace.

There is a mammoth tusk in Phinis Gestor's quarters inside the Hall of Countenance in the College of Winterhold.

Wait until nighttime, when he's sleeping, and sneak in and take it.

Also don't forget to find the Transmutation book in Halted Stream Camp if your going there, its a useful spell to have around for making easy money.

You don't always have to fight giants to kill a mammoth, sometimes you can find one separated from the pack in the wilds, just roam around a bit, or buy a tusk from a merchant, or find one yet again in the wilds.

If you want something tuned a bit more to exploration, there's a few dead mammoths in the swamps to the northwest of the continent, a bit off the beaten path to Riften.

I'm not sure if their spawn location is constant, but on the characters I've run through there

, I've always found at least one with a tusk.

I found my tusk while roaming around in Dragonsreach.

Once you become a friend of the Jarl (basically, killing the dragon is enough)

you can go around taking some of his items.

I did that and voilà, made me not have to go through trying to kill a mammoth.

Like c'mon, freakin' unbeatable giants.

Go to Jorrvaskr (where the Companions are) in Whiterun.

Go in the front door and make a right.

Go up the steps and make another right before the staircase going down.

The railing preventing you from falling down the stairs leading to the lower level is on your left and there is a chest to your right.

Open the chest and there should be a mammoth tusk in there.

If you join the Companions you can take it for free.

In Tigre there's one in the meadary, in the far room upstairs, on a shelf.

I was able to buy one at Birna's Oddments in Winterhold.

I recall it was painfully expensive for a low-level character, but it was worth it to hear Isolde say "It's a fine day with you around".

Question: In Skyrim I have a quest to retrieve a mammoth tusk to help someone set up as a merchant. Of course, mammoths are generally being shepherded by giants. I do want to  kill a giant  at some stage but my character isn't quite ready for that yet. Is there any way to obtain a mammoth tusk without taking on a giant?

Can you obtain a mammoth tusk without fighting a giant?

You can find several at Halted Stream Camp, at the Khajiit camp or in Phinis Gestor's Quarters. You can also purchase them from some vendors like Birna's Oddments.

It seems that someone can indeed find tusks by any other means, rather than fighting. The most common one is exploration.

People are mentioning different locations, where one can find tusks.


The Dark Brotherhood initiates will not work for this quest.

They simply will not activate the pillar.

The best person and the cheapest, is found in Markarth: At the Silver Blood Inn, challenge Cosnach to a fist fight Win 200 septims (100 plus your 100 wager) Travel back to Shrine after asking him to follow you Speak to him, and ask him to do something Highlight cursor on Shrine (must say Activate Pillar of Sacrifice)

He walks over, and...

I won't spoil it.

hope this helps.

It could be one of two things: The follower you're using, or what you're doing when you get there.

I noticed some of the followers wouldn't do what you needed them to do.

One example being one of the Dark Brotherhood initiates.

I've found it works best with one of the mercenaries you can hire from one of the main cities.

I used the one in Solitude.

A nice list put together by the guys at SegmentNext can be found here .

It shows where they are and what their names are.

When you get to the shrine with your follower, you want to talk to them and use the option

"I need you to do something.

" Your cursor will then change, as will the action you're performing.

Simply look at the shrine, and it should say "Activate sacrifical altar" or something along those lines.

An animation should show your follower walking to it, and then being attached to it.

From there, simply kill them by any means, the Sacrificial Dagger works, but is not required.

Press 'E' (or the action button you have) to bring up the companion menu, then select 'I need you to do something'.

Then all you have to do is select the pillar in the shrine (again with whatever action button you have designated).

After that, they will become attached to the shrine, and you can slay them.

You do not need to use the weapons they give you to slay them.

The uesp page for the Boethiah's Calling quest also tells you this, if I was unclear.

My follower didn't react much on the command on touching the pillar , so I let him pick up the goblet on the floor near the pillar as a test.

Afther he picked the goblet up , I again gave him the command to touch the pillar and it worked fine .

He then was pulled to the pillar.

Mjoll the Lioness cannot be sacrificed in this mission either just thought I'd add that!I wound up hiring a mercenary and sacrificed them that worked just fine!

Question: I am at the point where I am to "Lead someone to the shrine and slay them."  I have a companion following me and have lead them to the shrine but nothing is happening.  What am I supposed to do? Does it only work with certain NPCs?

How to sacrifice someone in Boethiah's Calling

The community suggested to look up certain NPCs, since the shrine won't be interactable for specific companions.

It is implied that there are few NPCs can't react with the shrine.


You cannot put fortify enchanting onto your armor in Skyrim.

This is intentional as it prevents a direct feedback loop.

You cannot make a fortify alchemy potion for the same reason.

To clarify, enchanting can boost alchemy, and alchemy can boost enchanting but neither can boost themselves.

Yea, as mentioned you cannot created fortify enchanting gear.

You can however, create fortify Alchemy gear, put it on and then create fortify enchanting potions.

I have my dragonscale light armor at 744, the boots at that point are 327 (same with gauntlets) and my helmet is 354.

In addition my deadric swords are at 506 each from using the alchemy/enchanting trick.

(It helps to be an orc only because of their perk.)

First you enchant a helmet, gauntlets, ring, and necklace with fortify alchemy.

Then make a potion for fortify enchantments.

After you do this enchant/alchemy loop repeatedly (about three times) the bonuses won't go above 29%.

Finally enchant some armor, a ring, a necklace, and gauntlets with fortify smithing.

Go to a blacksmith station (I prefer Windhelm; if you mess up and need an alchemy table there's one behind the merchants in The White Phial)

drink your potion and make your armor.

Once the smithing is complete I double-enchanted said armor, gauntlets, ring, and necklace with fortify light/heavy armor and fortify one/two handed weapons.

(Pick the right one depending on your character build.)

It is time consuming.

If you know of the chest in Dawnstar next to the mine it sometimes drops grand soul gems.

(Look up Skyrim cheats for more info.

I hope this helps!)

You cannot make enchanted gear that would further enhance your ability to enchant for the same reason you cannot make potions to fortify alchemy, as the end result would be instantly having weapons/armor/gear in the millions of percent, and you would lose any value the game had in terms of difficulty.

Yes, this was intentional, to ensure the proper game play experience.

There is no gear you can find within the game that has that ability, and if they did make one (Say through DLC), they would not allow you to disenchant it (Much like certain other items cannot be disenchanted).

Last, there are no ingredients that have an effect that fortifies alchemy, as again, this would result in ridiculous amounts of character skills, making the game way too easy, and could be done easily in the beginning of the game.

Enchant some fortify alchemy gear, then make a fortify restoration potion.

Drink the potion, and re-equip the gear.

Your gear is now slightly more effective.

I.E. 25% turns into 27%.

With this gear still equipped, make another fortify restoration potion.

Drink it, and repeat the cycle until you run out of ingredients.

With this strategy, I made a fortify enchanting potion of 563% bonus.

You can theoretically go on forever.

If you go to far though you will get negative effects so be careful.

Question: I've been itching to make a set of fortify enchanting gear, but I have yet to find an item with fortify enchanting that I can disenchant.  Where can I find one?  If my only option is checking vendors inventory, can I do anything to increase my chances of finding one?

What disenchantable item has fortify enchanting?

You cannot create fortify enchanting gear.

It seems that the game mechanics won't allow a player to create gear with fortify enchanting, in order to control undesirable and unbalanced effects.

The community explains that it is impossible to do such a thing.


You can equip it like anything else in your bag, such as when you've got a new shield (hold - to select, press - to get it out.) and use it like an item.

(Press A to use it after equiping.)

Finally figured it out.

Push and hold "-

" and it will bring up a screen with all of your items in your pouch.

You then use the wii-mote to select the item that you would like to equip by pressing 'A' and you can use it like any other item.

Just to clarify: to equip items, you have to press - (minus)

when you're on the main walking-around screen , not when you're on the inventory screen (which you can separately access by pressing 1 [one]).

It's confusing because there is also a pouch in the middle of the inventory, which you can also interact with using the - (minus) button.

Hold - then mouseover the desired item to equip (shield or bottle; medals are considered equipped if Link is carrying one and bags provide a passive storage bonus).

Note that you don't have to equip a bottle to catch a fairy, you can use the Bug Catching Net instead.

To scoop up water, equip a bottle then press A while standing in the water.

If you are carrying the "Cursed Medal" in your pouch your pouch items are inaccessible.

You must store the cursed medal at the claim check in the bazaar on skyloft.

Question: How do you fill a bottle in Skyward Sword?  I'm trying to scoop up some water, and I can't figure out how to get the bottle equipped.

How do you equip items in Zelda: Skyward Sword?

You can equip it like anything else in your bag. Hold to select, press - to get out.

The community describes the proper way of equiping items.

The required buttons and actions are listed.