text:
- Young Children (Ages 3 & up)
- Preteens (Ages 9 & Up)
Young Children (Ages 3 & up)
J PARENT COLLECTION
Mommy Laid an Egg! Or, Where Do Babies Come From? by Babette Cole J PARENT 612.6 COL
After their parents give them nonsensical explanations for where babies come from, two children use their own illustrations to convey the real reproductive facts to their parents.
Everybody Has a Bellybutton: Your Life Before You Were Born by Laurence Pringle
J PARENT 612.6 PRI
Everybody has a bellybutton, but what is its purpose? Laurence Pringle provides the answer in this look at life from a single cell to birth.
Amazing You! Getting Smart About Your Private Parts by Gail Saltz J PARENT 612.6 SAL
Clear and age-appropriate information is given about reproduction, birth, and the differences between boys' and girls' bodies.
When You Were Inside Mommy by Joanna Cole J PARENT 612.63 COL
Young children are introduced to the concepts of pregnancy and childbirth.
How Are Babies Made? by Alastair Smith J PARENT 612.63 SMI
Discover how a baby forms inside its mother. Lift the flaps on the pages to see the baby changing as it grows.
What's Inside Your Tummy, Mommy? by Abby Cocovini J PARENT 612.647 COC
This book uses life-size illustrations to show the growth and development of a baby inside the womb from the first month until birth.
My Mom's Having a Baby by Dori Hillestad Butler J PARENT 618.2 BUT
A child learns all about a baby's development, and she traces his growth month by month. This book gently answers all sorts of questions any sibling-to-be may have.
Being Born by Sheila Kitzinger J PARENT 618.2 KIT
Fetal development is explained from the developing baby's point of view. Excellent photos of the developing fetus are included.
What to Expect When Mommy's Having a Baby by Heidi Eisenberg Murkoff
J PARENT 618.24 MUR
Questions about how a baby is created, how it grows, and how it comes out to join the family are answered.
Baby on the Way by Dr. William Sears J PARENT 618.24 SEA
Some of the changes that take place in a family that is expecting a new addition are explained including the conflicting feelings of love and jealousy.
It's NOT the Stork! A Book About Girls, Boys, Babies, Bodies, Families, and Friends by Robie H. Harris J PARENT 649.65 HAR
By the author of It's So Amazing, this book explains the differences between boys and girls as well as where babies really come from.
Preteens (Ages 9 & Up)
J PARENT COLLECTION
It's So Amazing! A Book about Eggs, Sperm, Birth, Babies, and Families by Robie H. Harris
J PARENT 612.6 HAR
Using bird and bee cartoons, Harris presents straightforward explanations of sexual development, love, reproduction, adoption, sexually transmitted diseases, and more.
"Where Did I Come From?" The Facts of Life Without Any Nonsense and With Illustrations by Peter Mayle J PARENT 612.63 MAY
The differences between men and women, as well as intercourse, pregnancy, and childbirth are explained.
What's Going on Down There? Answers to Questions Boys Find Hard to Ask by Karen Gravelle
J PARENT 612.661 GRA
The physical and emotional changes that occur in boys (and, to a lesser extent, girls) during puberty are described including a discussion of sexual activity, homosexuality, AIDS, and other related topics.
Growing Up: It's a Girl Thing: Straight Talk About First Bras, First Periods, and Your Changing Body by Mavis Jukes J PARENT 612.661 JUK
Pre-adolescent girls are given an explanation of the changes that puberty brings to their bodies, including information about menstruation.
It's A Girl Thing: How to Stay Healthy, Safe and in Charge by Mavis Jukes
J PARENT 612.661 JUK
This is a candid discussion about female development and sexuality in a conversational style covering topics ranging from body changes, drug abuse, and sexuality to sexually transmitted diseases.
Let's Talk Puberty for Boys J PARENT DVD 612.661 LET
This DVD is a concise overview of puberty and its effects on a boy's body.
Let's Talk Puberty for Girls J PARENT DVD 612.661 LET
Topics such as the physical and emotional changes of puberty, maturation, and the importance of good hygiene and healthy habits are introduced.
What's Happening to Me? by Susan Meredith J PARENT 612.661 MER
This book provides a discussion of the mental and physical changes that take place during puberty.
Puberty Boy by Geoff Price J PARENT 612.661 PRI
This book offers a concise overview of puberty and its effects on a boy's body.
Changing You! A Guide to Body Changes and Sexuality by Gail Saltz J PARENT 612.661 SAL
This picture book guides curious youngsters through anatomy, body changes for boys and girls, sexual intercourse, reproduction, and emerging sexuality.
The Period Book: Everything You Don't Want to Ask (But Need to Know) by Karen Gravelle
J PARENT 612.662 GRA
This book explains what happens at the onset of menstruation, information about going to the gynecologist, and how to handle various problems.
The Care & Keeping of You: The Body Book for Girls by Valorie Lee Schaefer
J PARENT 613.04242 SCH
This is a preteen girl's guide to basic health and hygiene from braces to bras, pimples to periods, and hair care to healthy eating.
It's Perfectly Normal: A Book About Changing Bodies, Growing Up, Sex and Sexual Health by Robie H. Harris J PARENT 613.907 HAR
Children's questions about their developing bodies are answered in a reassuring and responsible way.
The "What's Happening to My Body?" Book for Boys: A Growing Up Guide for Parents and Sons by Lynda Madaras J PARENT 613.953 MAD
Detailed information for boys is presented on body changes (male and female), sexuality, and hygiene.
The "What's Happening to My Body?" Book for Girls: A Growing Up Guide for Parents and Daughters by Lynda Madaras J PARENT 613.953 MAD
Detailed information for girls is presented on body changes (male and female), sexuality, and hygiene.
The Birds, the Bees, and Me for Girls J PARENT DVD 649.65 BIR
The Birds, the Bees, and Me for Boys J PARENT DVD 649.65 BIR
These videos introduce puberty, sex, and childbirth to kids.
It's Your Rite: Girls' Coming of Age Stories J 305.235 ITS
Beginning with "The Bra" and including "PMS and Other Girl Things," girls ages 11 – 18 share their own coming-of-age stories.
101 Questions About Sex and Sexuality: With Answers for the Curious, Cautious, and Confused by Faith Hickman Brynie J 306.7 BRY
A question-and-answer format is used to present information about the physical, emotional, and social topics surrounding sex and sexuality.
101 Questions About Reproduction: Or How 1+1=3 or 4 or More by Faith Hickman Brynie
J 612.6 BRY
Uses a question-and-answer format to present information about physical, medical, and social issues surrounding human reproduction, including birth control, pregnancy, and childbirth.
The Reproductive System by Kerri O'Donnell J 612.6 ODO
The issues of puberty, how the reproductive system works, pregnancy, and birth control are discussed.
The Reproductive System by Pam Walker J 612.6 WAL
This introduction to the reproductive system includes information about the structures that make up the reproductive system, how they work, and the diseases of the reproductive system and their treatments.
The Female Reproductive System by Sophie Waters J 612.62 WAT
This title includes information on reproduction, pregnancy, and birth control.
On the Spot: Real Girls on Periods, Growing up, and Finding Your Groove by Karle Dickerson
J 612.661 DIC
From PMS to first bras to fluctuating feelings, this sassy yet safe book reaches out to girls in their own words, helping them to understand the changes happening in their bodies.
The Boy's Body Book by Kelli S. Dunham J 612.661 DUN
This book discusses the physical and emotional changes associated with puberty in boys and suggests ways to ease the adjustment to these changes.
The Girl's Body Book by Kelli S. Dunham J 612.661 DUN
This book discusses the physical and emotional transitions that girls undergo during puberty, including growth spurts, sexual development, peer pressure, dating, and new relationships within the family.
Everything You Need to Know About Growth Spurts and Delayed Growth by Lesli J. Favor
J 612.661 FAV
This book outlines routine physical and emotional changes that are typical of any period of adolescence for both male and female children.
Ready, Set, Grow! A "What's Happening to My Body?" Book for Younger Girls by Lynda Madaras J 612.661 MAD
The changes in younger girls' bodies as they grow older are discussed, including understanding what


This access control is used to protect complex contractual arrangements between the manufacturers of DVD videos and the manufacturers/authors of DVD accessing hardware and software. The organization managing this set of contracts and access controls calls itself the DVD Copy Control Association, but calling oneself a copy control association does not define the technology as a copy control or a use control.
Use Control
This is a trick question. A use control involves being able to make a decision in relation to the specific activity. Digital content alone can not make decisions any more than a paperback book is capable of reading itself out loud. Digital content can include meta-data to advise something else on how to handle it, but it cannot itself make decisions or otherwise impact usage.
The decision making rules of a use control technical measure will be encoded in software, and run on some computing hardware. Analyzing a use control involves analyzing all the technological components, the relationships between the various owners of these components (See: Protecting property rights in a digital world), and the relevant laws describing the relationships between these parties.
Q: Can you give real-world examples of a "copy control" that does not make use of an access control?
A: by Russell McOrmond
"Copy control" is a term used by lawyers and marketing people, and is a description of an alleged intent and not a description of technology. Analyzing the impacts of C-32 in real-world scenarios requires analyzing what technologies are being used in a "copy control".
I have been analyzing things called "copy control" for nearly three decades, and have noticed only two techniques being used: media defects and access controls.
media defects
An example is the Macrovision system applied to the outputs of VCR's. The video output deliberately violated video specifications in ways that would theoretically be corrected by a television, but would cause problems for someone trying to record that signal with another VCR. Correcting this defect involved using time-base correction (TBC). TBC is commonly used in video production and editing. When I worked at a computer dealer in the late 1980's we stocked TBC hardware given we sold the Amiga Video Toaster, and the multiple inputs to this device required TBC in order to be synchronized to allow fades between different video.
Other examples from the 1980's included software on floppy disks with tiny laser holes in them. The software would read that part of the disk to detect if the hole was present, otherwise it would consider the floppy to be an unauthorized copy.
In the late 1990's and early 2000's there were various media defects applied to Audio CD's that violated the Red Book audio Compact Disc standard. The defects were intended to be ignored by simple CD players, but would behave differently in CD-ROM drives or some of the common software and operating systems that run on desktop PC's. Many of these defects were dependant on Microsoft Windows, and had no impact on users of competing operating system.
This technique fell out of use as they commonly had both false positives (would treat legitimate scenario as infringement) as well as false negatives (would treat infringing scenario as legitimate). These techniques annoyed paying customers far more than it deterred infringement.
Q: Are there possible constitutional questions about technical measures in Copyright law?
A: by Russell McOrmond
University of Ottawa law professor Jeremy deBeer conducted a detailed analysis in an article titled Constitutional Jurisdiction Over Paracopyright Laws, which was a chapter in an Irwin Law book titled In the Public Interest: The Future of Canadian Copyright Law. Similar arguments were made in the Journal of Information Law and Technology by Professor Emir Aly Crowne-Mohammed and Yonatan Rozenszajn, both from the University of Windsor.
Please see: Federal Bill C-32 tramples areas of provincial jurisdiction
Q: Is Canada obligated to add legal protection for technical measures into Copyright law in order to ratify the 1996 WIPO treaties?
A: by Russell McOrmond
The most politically easy way to implement the treaties would be to use the Bill C-60 language, which is simply a translation of the WIPO treaty language into Canadian Copyright law. We are then left with Canadian law that has the same lack of clarity that exists with the outdated 1996 WIPO treaties.
We have other options that we could pursue that would make for far better law.
The concept of Moral Rights (To claim authorship; to object to certain modifications and other derogatory actions) is part of the Berne convention. While the United States ratified this treaty in 1989, it does not completely recognise moral rights as part of copyright law, but rather as part of other bodies of law such as defamation or unfair competition.
The same concept could be used in Canada where technical measures would be protected under contract, e-commerce and property law, rather than in Copyright law. This would offer considerably more certainty in the law, rather than the confusion that exists around technical measures in Copyright law.
Since these are areas of provincial responsibility, the process would become similar to what happened with the European Union. The Federal government would draft sample language that would then be debated and passed in each province. Once every province and territory passed adequate legislation, Canada as a whole would then ratify the two 1996 WIPO treaties.
Q: Did you previuosly claim I didn't need technical measures to protect my copyright related business?
A: by Russell McOrmond
Many copyright holders point to the rise in the use of new communications technologies like the Internet as being the source of all their problems. Along with these new technologies came various technological measures that were marketed to copyright holders, some which are helpful and some which are very harmful to the interests of copyright holders. Most of the statistics used to indicate losses do not differentiate between losses due to infringement and losses due to unintended consequences from misunderstood and misapplied technological measures.
I make this observation primarily an author and commercial support person for independent software. I am also a Canadian who wants to be given as many opportunities as possible to legally acquire and (when requested) pay for content created by others, noting that far too often the copyrighted works I wish to acquire are not made legally available to me either as a Canadian, or under reasonable terms.
To understand the basic issues and questions behind technical protection measures, please see: Protecting property rights in a digital world.
My advice to fellow copyright holders is to spend the time it takes to learn the basics of technical measures, including key components such as cryptography and steganography. That way you will be able to differentiate between technologies that will help your business, and those that will only harm. You will also learn to better understand which legal constructs these technical measures are protecting, and won't confuse a technical measure protecting contract with one that protects e-commerce or some other law.
See: If lawyers are confusing copyright with other laws, what about the rest of us?
Q: If DMCA style technical measures have already been US law since 1998, have there been problems?
A: by Russell McOrmond
The Electronic Frontier Foundation in the USA published a document: Unintended Consequences: Twelve Years under the DMCA.
There are many differences between US and Canadian law that mean the US experience under the DMCA will not mirror the Canadian experience under Bill C-32.
 - US law was never as tilted in favour of past copyright holders as Canadian law prior to implementing their DMCA. Some people use the word "stronger" to refer to this tilt in the balance. After C-32, Canadian law will be even further tilted in favour of past copyright holders compared to US law.
 - US law includes a flexible Fair Use regime which allows the courts to interpret specific situations to confirm socially beneficial activities that do not unduly harm the interests of copyright holders to be outside of Copyright. This allowed the US courts to confirm the legality of things such as time shifting, something currently illegal in Canada. The USA doesn't need to pass new law every time a new technology comes along, unlike C-32 that contains a lot of minutia.
 - The DMCA does not make any aspect of their Fair Use regime subservient to technical measures, making the DMCA closer to the intent of the 1996 WIPO treaties to tie technical measures to infringing activities than C-32.
Canada would have far more balanced legislation if it adopted US law in its entirety, rather than passing Bill C-32 without considerable amendments.
Q: Did you just say DMCA style technical measures is more fair than C-32 style?
A: by Russell McOrmond
The most obvious feature of Bill C-32 style technical measures, beyond the fact that it incorporates both WIPO use technical measures and US "access control", is that many of the new limited fair dealings rules are very explicitly made subservient to the use of technological measures.
 - 29.22 (1)(c) Reproduction for private purposes
 - 29.23 (1)(b) Reproduction for later listening or viewing
 - 29.24 (1)(c) Backup copies
 - 30.04 (3) and 30.04(4)(a) Educational use of Work available through Internet
Contrast this with the US DMCA which, after defining access control technical measures in Title 17, § 1201, includes the following:
In other words, under the USA DMCA, access control technical measures are subservient to their flexible Fair Use regime. Under C-32 not only is our Fair Dealings regime not flexible and is far weaker than the US regime, many of the few provisions we are offered are subservient to technological measures.
The USA DMCA doesn't protect fairness in the way that the Brazilian proposal does which establishes equivalent penalties for hindering or preventing the users from exercising their fair dealing rights


Kinesis SoftwareKineticFusion
[Show Table of Contents]
8 Working With RVML Documents
[Hide Table of Contents]
8.1.2 RVML Symbols
This sections outlines the different types of displayable RVML symbols. All RVML symbols can have optional metadata associated with them. This metadata can be used for several purposes:
The following RVML metadata elements are current permitted: Shape
A Shape symbol defines an SWF vector shape symbol. These are the most basic components of all SWF graphics. A Shape symbol is represented by the RVML Shape element.
The Shape symbol contains at least one style table for the styles used in rendering the drawing operations. A style table should contain a list of all line styles used in drawing the graphic, and a list of all fill styles used in drawing the graphic. In addition to representing the set of styles supported by the SWF format KineticFusion also allow specification of dashed line styles.
Once the style table is defined, the remainder of the Shape symbol definition defines the drawing operations and style changes for the shape. KineticFusion augments the native SWF drawing primitives with new higher-level drawing operations that are automatically compiled down to the SWF primitives. These full set of drawing operations supported in RVML are:
The style settings for the current drawing operation can be changed at any time by preceding the operation with a SetStyle element that updates the current line style, the main fill, and the secondary fill. These styles are specified using indexes into the corresponding style table. Style indexes begin at 1 so to disable a style the style index can set to zero. ImageShape
Within SWFs, the only way to display an embedded image resource is to define it as a fill style for a Shape symbol, and then draw a rectangle that matches the bounds of the image. To simplify the displaying of images within RVML, a new ImageShape symbol was created that automatically creates a Shape symbol that is sized to the exact dimensions of the specified image resource. This is represented by an RVML ImageShape element. MorphShape
A MorphShape symbol is a 'tweened' symbol that represents the intermediate shape resulting from the interpolation of two inline vector shapes, each with an equal number of vertex points and styles. The actual symbol that is displayed at any time depends on a specified 'ratio' attribute that is used with the display operation. A ratio value of 0 displays the first vector shape; a ratio value 0f 65555 displays the second shape. All intermediate values will display the corresponding 'tweened' shape.
The MorphShape symbol is represented by the RVML MorphShape element. The definition of the MorphShape symbol in RVML specifies inline the styles of the first shape and corresponding styles of the second shape, followed by the vector operations for the first shape followed by the vector operations of the second shape. Style changes are only allowed on the first shape as it is necessary, when performing the interpolation, that style changes occur at the same vertices on both shapes. Button
The Button symbol allows users to statically define an SWF button symbol that provides interaction with the mouse and is represented by the RVML Button element. A Button symbol is defined in terms of Layer elements. Each Layer element defines a single symbol that is displayed in the button, the Z-Order depth at which the symbol resides, and the button states in which the symbol is used.
Button symbols can also have sounds associated with one or more state transitions such Press or Release using the ButtonSound element.
Button behaviours are defined using a ButtonActions element that define the ActionScript event handlers implementing the button interactions. All event handlers must take the form:
on ( )
 // ActionScript event handling code here
Where ButtonEvent is one of: MovieClip
A MovieClip symbol acts as a container for other symbols that can include animations and scripting elements. Additionally, a movie clip can act as a generic button-style object once Button event handlers are assigned to it (typically the graphical state of the button is reflected by separate MovieClip frames with the even handler movie the current frame pointer).
The MovieClip symbol is represented in RVML by the MovieClip element can contains only a single timeline. It is also possible to associated InitClip actions with a MovieClip - these actions are defined in the InitClipActions movie element or inline using the InitActions element. EditField and Text Symbols
There are two symbols for representing text in RVML: the EditField symbol for dynamic and HTML text, and the Text symbol for static text that is pre-positioned. For more information on text handling see the KineticFusion Text Handling Features section.


text:
The LNP_TEST function computes the Lomb Normalized Periodogram of two sample populations X and Y and tests the hypothesis that the populations represent a significant periodic signal against the hypothesis that they represent random noise.
LNP_TEST is based on the routine
fasper described in section 13.8 of Numerical Recipes in C: The Art of Scientific Computing (Second Edition), published by Cambridge University Press, and is used by permission.
Result = LNP_TEST( X, Y [, /DOUBLE] [, HIFAC=scale_factor] [, JMAX=variable] [, OFAC=value] [, WK1=variable] [, WK2=variable] )
The result is a two-element vector containing the maximum peak in the Lomb Normalized Periodogram and its significance. The significance is a value in the interval [0.0, 1.0]; a small value indicates that a significant periodic signal is present.
An n-element integer, single-, or double-precision floating-point vector containing equally or unequally spaced time samples.
An n-element integer, single-, or double-precision floating-point vector containing amplitudes corresponding to Xi.
Set this keyword to force the computation to be done in double-precision arithmetic.
Use this keyword to specify the scale factor of the average Nyquist frequency. The default value is 1.
Use this keyword to specify a named variable that will contain the index of the maximum peak in the Lomb Normalized Periodogram.
Use this keyword to specify the oversampling factor. The default value is 4.
Use this keyword to specify a named variable that will contain a vector of increasing linear frequencies.
Use this keyword to specify a named variable that will contain a vector of values from the Lomb Normalized Periodogram corresponding to the frequencies in WK1.
This example tests the hypothesis that two sample, n-element populations X and Y represent a significant periodic signal against the hypothesis that they represent random noise:
; Define two n-element sample populations: X = [ 1.0, 2.0, 5.0, 7.0, 8.0, 9.0, $ 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, $ 16.0, 17.0, 18.0, 19.0, 20.0, 22.0, $ 23.0, 24.0, 25.0, 26.0, 27.0, 28.0] Y = [ 0.69502, -0.70425, 0.20632, 0.77206, -2.08339, 0.97806, $ 1.77324, 2.34086, 0.91354, 2.04189, 0.53560, -2.05348, $ -0.76308, -0.84501, -0.06507, -0.12260, 1.83075, 1.41403, $ -0.26438, -0.48142, -0.50929, 0.01942, -1.29268, 0.29697] ; Test the hypothesis that X and Y represent a significant periodic ; signal against the hypothesis that they represent random noise: result = LNP_TEST(X, Y, WK1 = wk1, WK2 = wk2, JMAX = jmax) PRINT, result
The small value of the significance represents the possibility of a significant periodic signal. A larger number of samples for X and Y would produce a more conclusive result. WK1 and WK2 are both 48-element vectors containing linear frequencies and corresponding Lomb values, respectively. JMAX is the indexed location of the maximum Lomb value in WK2.
CTI_TEST, FV_TEST, KW_TEST, MD_TEST, R_TEST, RS_TEST, S_TEST, TM_TEST, XSQ_TEST

source: HuggingFaceFW/fineweb-edu


text:
A couple. Two people one thinks should date, or likes that they do/did. Usually combines the two names to make a ship name
, i.e.:John+Karen=Jaren. Usually the boy's name goes first, however it is used. It can combine the last names to such as peazer+payne=payzer. A rare form of a ship name is one name inside another, such as louis+eleanor=elounor(i don't ship it). A ship is the couple. To ship something is to suppourt the ship. Shipping is when you create ships. Ships are most commonly used in fandoms
or with celebrities, but are also used for people you know. Also commonly used for fictional characters.

source: openbmb/Ultra-FineWeb


text:
Seaweed and algae aren't the only determining factor in how humans have developed, but there could be reasons to be believe they played a significant role.
One of the things that makes humans different from any other species on earth is that our brains are large in proportion to our body mass. Some neuro-chemists believe this is due to a diet that has a sufficient sources of essential omega-3 fatty acids like DHA and EPA. These fatty acids play an important role in brain development and brain function, but are only found in fish, shellfish, seaweed and algae. In fact, fish and shellfish get their omega-3 fatty acids from consuming seaweed and algae. Because of this, many people also believe that humans did not evolve on dry grasslands but rather in damp regions, likely where the land meets the sea.
It is also true that the development of the human brain is dependent on several key micronutrients that include iodine, iron, copper, zinc, and selenium. Iodine is known for being essential in early brain development and proper growth, and many pregnant women try to increase their iodine while carrying. It's been said that those living far from coastal regions several hundred years ago would have a hard time getting nutrients like iodine in ample quantities. Luckily for us, brown seaweeds like sugar kelp have plenty of iodine and are a great source of all of these nutrients.


text:
One of the world's most ancient societies has been given a legal buffer zone to guard it from the modern world.
India's Supreme Court has banned all commercial and tourism activity near their habitat in the country's remote Andaman and Nicobar islands in the Indian Ocean.
The ruling bars hotels and resorts from operating within a three-mile buffer zone around the Jarawa reserve, which is home to the Jarawa tribal people. The order means resorts that had opened nearby will have to close.
The Jarawas are among the world's most ancient people, with many still hunting with bows and arrows and rubbing stones together to make fire. Scientists believe they were among the first people to migrate from Africa to Asia around 70,000 years ago.
Jarawas did not have any contact with government authorities until 1996 and did not begin leaving their habitat until a few years ago, when they began moving out of the reserve in small groups for a brief while before returning. Scientists say there are around 320 Jarawa tribespeople living in the southern and middle Andaman islands.
The Indian government has come under increasing criticism from rights activists for failing to protect the Jarawas. Critics say the local government has allowed unscrupulous tour operators to promote "human safaris."
In 2002, the Supreme Court ordered that a road passing through the reserve be closed, but the local government still has not barred the Andaman Trunk Road, enabling tourist buses and vehicles to enter Jarawa habitats deep in the jungle.
India's cabinet recently authorised stiff penalties for those trying to organise tours to Jarawa habitats or photographing the tribespeople.
Last year, activists were outraged when media reports and videos surfaced of local policemen forcing bare-chested Jarawa women to dance for tourists in exchange for food.
Survival International, a London-based international rights group for indigenous people, welcomed the new order, but said the Indian government has "missed" an opportunity by allowing the road to remain open to tourists.


's actually type MuTrie k v = Mu (TrieF k v), using Mu from recursion-schemes). If you don't believe me, here's the isomorphism. This is actually one way we can encode recursive types in a language that doesn't have any, like dhall.
Generating Tries
Anamorphisms, the dual of catamorphisms, will make another fine addition to our collection. They are functions that "generate" or "unfold" a value of a recursive type, layer-by-layer. If we want to write a function of type A -> Trie k v, we can reach first for an anamorphism.
Anamorphisms work by unfolding "layer-by-layer", from the outside-in (top-down). We write one by defining "how to generate the next layer". This description comes in the form of a "coalgebra" (pronounced like "co-algebra", and not like coal energy "coal-gebra"), in terms of the base functor:
myCoalg :: A -> TrieF k v A
If we think of TrieF k v a as "one layer" of a Trie k v, then A -> TrieF k v A describes how to generate a new nested layer of our Trie k v from our initial "seed" (here, of type A). It tells us how to generate the next immediate layer. Remember that a TrieF k v A contains a Maybe v and a Map k A. The A (the values of the map) are then used to seed the new subtries. The As in the map are the "continue expanding with…" values.
We can then use ana to "unfold" our value along the coalgebra:
ana myCoalg :: A -> Trie k v
ana starts from an initial seed A, runs myCoalg on that, and then goes down a layer, running myCoalg on each value in the map to create new layers, etc., forever and ever. In practice, it usually stops when we return a TrieF with an empty map, since there are no more seeds to expand down. However, it's nice to remember we don't have to special-case this behavior: it arises naturally from the structure of maps.
While I don't have a concrete "universal" example (like how we had count and sum for cata), the general idea is that if you want to create a value by repeatedly "expanding leaves", an anamorphism is a perfect fit.
An example here that fits well with the nature of a trie is to produce a "singleton trie": a trie that has only a single value at a single token string key.
-- source:
mkSingletonCoalg :: v -> ([k] -> TrieF k v [k])
mkSingletonCoalg v = singletonCoalg
 singletonCoalg [] = MkTF (Just v) M.empty
 singletonCoalg (k:ks) = MkTF Nothing (M.singleton k ks)
Given a v value, we'll make a coalgebra [k] -> TrieF k v [k]. Our "seed" will be the [k] key (token string) we want to insert, and we'll generate our singleton key by making sub-maps with sub-keys.
Our coalgebra ("layer generating function") goes like this:
 1. If our key-to-insert is empty [], then we're here! We're at the layer where we want to insert the value at, so MkTF (Just v) M.empty. Returning M.empty means that we don't want to expand anymore, since there are no new seeds to expand into subtries.
 2. If our key-to-insert is not empty, then we're not here! We return MkTF Nothing…but we leave a singleton map M.singleton k ks :: Map k [k] leaving a single seed. When we run our coalgebra with ana, ana will go down and expand out that single seed (with our coalgebra) into an entire new sub-trie, with ks as its seed.
So, we have singleton:
-- source:
singleton :: [k] -> v -> Trie k v
singleton k v = ana (mkSingletonCoalg v) k
We run the coalgebra on our initial seed (the key), and ana will run singletonCoalg repeatedly, expanding out all of the seeds we deposit, forever and ever (or at least until there are no more values of the seed type left, which happens if we return an empty map).
ghci> singleton "hi" 7
MkT Nothing $ M.fromList [
 ('h', MkT Nothing $ M.fromList [
 ('i', MkT (Just 7) M.empty )
A pathway to many subtries
Now that we've got the basics, let's look at a more interesting anamorphism, where we leave multiple "seeds" along many different keys in the map, to generate many different subtries from our root. Twice the seeds, double the subtries.
Let's write a function to generate a Trie k v from a Map [k] v: Given a map of keys (as token strings), generate a prefix trie containing every key-value pair in the map.
This might sound complicated, but let's remember the philosophy and approach of writing an anamorphism: "How do I generate one layer"?
Our fromMapCoalg will take a Map [k] v and generate TrieF k v (Map [k] v): one single layer of our new Trie (in particular, the top layer). The values in each of the resultant maps will be later then watered and expanded into their own fully mature subtries.
So, how do we generate the top layer of a prefix trie from a map? Well, remember, to make a TrieF k v (Map [k] v), we need a Maybe v (the value at this layer) and a Map k (Map [k] v) (the map of seeds that will each expand into full subtries).
 - If the map contains [] (the empty string), then there is a value at this layer. We will return Just.
 - In the Map k (Map [k] v), the value at key k is a Map containing all of the key-value pairs in the original map that start with k.
For a concrete example, if we start with M.fromList [("to", 9), ("ton", 3), ("tax", 2)], then we want fromMapCoalg to produce:
 = MkTF Nothing (
 M.fromList [
 ('t', M.fromList [
 ("o", 9)
 , ("on", 3)
 , ("ax", 2)
The value is Nothing because we don't have the empty string (so there is no to-level value), and the map at t contains all of the original key-value pairs that began with t.
Now that we have the concept, we can implement it using Data.Map combinators like M.lookup, M.toList, M.fromListWith, and M.union.
-- source:
 :: Ord k
 => Map [k] v
 -> TrieF k v (Map [k] v)
fromMapCoalg mp = MkTF (M.lookup [] mp)
 (M.fromListWith M.union
 [ (k , M.singleton ks v)
 | (k:ks, v) <- M.toList mp
 :: Ord k
 => Map [k] v
 -> Trie k v
fromMap = ana fromMapCoalg
And just like that, we have a way to turn a Map [k] into a Trie k…all just from describing how to make the top-most layer. ana extrapolates the rest!
Again, we can ask what the point of this is: why couldn't we just write it directly recursively? The answers are the same as before: first, to avoid potential bugs from explicit recursion. Second, to separate concerns: instead of thinking about how to generate an entire trie, we only need to be think about how to generate a single layer. ana reads our mind here, and extrapolates out the entire trie.
Again, let's take some time to reassure ourselves that ana is not a magic function. You might have been able to guess how it's implemented: it runs the coalgebra, and then fmaps re-expansion recursively.
-- source:
ana' :: (a -> TrieF k v a) -> a -> Trie k v
ana' coalg = embed. fmap (ana' coalg). coalg
First, we run the coalg :: a -> TrieF k v a, then we fmap our entire ana coalg :: a -> Trie k v, then we embed :: TrieF k v (Trie k v) -> Trie k v back into our recursive type.
And again, because Trie is a recursive data type, ana is also necessarily one. However, like for cata, we can represent Trie in a way (in terms of TrieF) that allows us to write ana in a non-recursive way:
-- source:
data NuTrie k v = forall a. MkNT (a -> TrieF k v a) a
anaNuTrie :: (a -> TrieF k v a) -> a -> NuTrie k v
anaNuTrie = MkNT
NuTrie k v here is Nu (TrieF k v), from recursion-schemes. NuTrie is also isomorphic to Trie (as seen by this isomorphism), so they are the same type. We can also use it to represent recursive data types in a non-recursive language (like dhall).
I've been looking forward


text:
History: Great Battles Medieval is set against the background of the historic Hundred Years' War, spanning various conflicts between England and France in the 14th and 15th centuries. History: Great Battles Medieval allows players to assume complete control of huge armies with more than 40 different units. From knights on horseback to infantry, French crossbowmen and English longbow archers, all units of the two warring factions are represented in the game, historically correct. Whether in campaign mode, a brief skirmish, or multiplayer mode, History: Great Battles Medieval offers precise, realistic recreations of medieval battles.
To round out this authentic, true-to-detail gaming experience, the game features video clips from the award-winning History programming library.
- Next generation engine with advanced shader effects and lighting.
- Free form quest map that allows players to decide when and where to fight within a historical framework.
- More than 20 different units all accurately researched and carefully modeled in amazing detail.
- Weapons and shields are added to each unit by the player, meaning an almost infinite number of equipment combinations are possible.
- Every equipment change changes the appearance of the models. Never before has this kind of customization been possible on such a scale.
- Specialize your squads with over 100 unique skills.
- Animations and behavior change to match the equipment you have allocated.
- Play as the English under the Black Prince or the French under Joan of Arc.
- Historical events effecting game play.
- Innovative Battle Card system that gives bonuses and penalties in battle.
- The most detailed and realistic medieval combat model ever created.
- Special ambush missions
- Story movies created from hundreds of hours of the TV channel HISTORY™ library combined with in game engine footage.
- Completely new control and battle system designed to work on console and PC.
- Multiplayer over LAN & Internet.
- Unique online ranking system, for single and multiplayer stats!
The game will only be available from the official Slitherine website until its full retail release in February 2010, when it will be launched alongside the X360 and PS3 versions..
Crusaders: Thy Kingdom Come is a real time strategy game set in the middle ages. Play as one of five heroes from each of the five great medieval European nations. Each hero has a different background and skills — allowing numerous pathways to the final battle. The topographical elements and weather affect the units ability to fight and maneuver over historically accurate battlefields of varied terrain — from the Mediterranean pine forests to the barren rock deserts of the Holy Land.
It all happened in the darkest century of the medieval Europe, when a visionary Pope ignited the flames of the first crusade and united the rivaling nations for one single cause: to conquer the Holy Land. Crusaders: Thy Kingdom Come tells the challenging, mission-to-mission story of this great campaign through the eye of a chosen knight, and chronicles his struggles to rise higher among the ranks, gaining power and wealth on the road from Constantinople to Jerusalem.
- Heroes — Crusaders: Thy Kingdom Come offers five notable personalities to choose from, from the five great nations of medieval Europe, each of them with different background, wealth, fighting skills, goals and dreams. The gradual development of the focus character must be familiar from the RPGs: he gains experience, ranks, gets stronger and more effective. Each hero has a different set of skills, which makes every hero different, even the ones from the same nationality if one decides to play the game again from the very beginning. The different skills and starting resources of the five main heroes require various tactics in the battles and offer numerous ways to the final victory.
- Huge armies on huge battlefields — Crusaders: Thy Kingdom Come offers highly varied terrains that evoke the atmosphere of the faraway lands where the crusaders marched towards Jerusalem – from the Mediterranean pine forests to the barren rock deserts of the Holy Land. The topographic elements (hills, valleys, slopes etc) heavily influence the tactics and the outcome of the battles. It is also the first RTS where physics is one of the most important factors in the game (where rocks tumble down on the slopes, crushing into the ranks of the enemy and send enemy soldiers flying and sprawling on the ground and so on.) Weather conditions and visibility change dynamically, which is not solely a visual element, but it also affects the gameplay, specifically the abilities of the different units and the outcome of their actions.
- Management — The Management phase is set between missions. The management screen offers various ways to manage the troops, deal with supporting characters, upgrade heroes, spend the acquired ducats or distribute weaponry among the troops and assemble the army for the next battle. The growing army of the hero gets stronger and deadlier after each battle. Soldiers gain experience (just like in the legendary Panzers) and players buy skills for them as well. After several battles with the same old bands of soldiers players tend to treat their veterans more carefully then in most RTS games, which has a strong impact on the tactics as well.
- Factions — The crusader army in the game is about just as divided as it had been historically. The various power groups of the army are called factions, each with a strong nation in charge and they all offer various submissions for their allies. Players should be careful which the faction they prefer, as they forge ties with one nation they slowly exclude the others; however, a faithful ally will get precious rewards like ducats, special units and skills and finally a new, unique hero.
- Faith and Relics — In Crusaders: Thy Kingdom Come Faith is an idealized concept of the religious background that sparked and legitimized the military campaign. Faith has strong impact on the overall morale. Christian relics have strong relations with the Faith score: the higher a hero's Faith is, the more effective these relics boost their abilities. Each hero starts with a unique Faith score that can grow or decrease during the game, depending on his decisions.
- Historical Authenticity — Crusaders: Thy Kingdom Come wants to be as faithful to the chosen historical era as it is possible in a computer game, which requires some restrictions and necessary modifications. With a colorful cast of supporting characters we present existing historical personalities from the era as antagonists, allies or vassals.


text:
get stuck. A Cochrane Review comparing induction of labour before 40 weeks for a suspected big baby with waiting for spontaneous labour, found that induction decreased the incidence of shoulder dystocia from 6.8% to 4.1%. However, they also found an increased rate of severe perineal tearing in the induction group of 2.6% vs 0.7% in the spontaneous labour group; and an increase in the treatment of jaundice for the baby (11% vs 7%). Both NICE guidelines and WHO guidelines state that induction of labour should not be carried out simply because the baby is suspected of being big. Which is interesting because both guidelines support induction in the case of GD with high BGLs where the only significant risk factor for birth is a suspected big baby.
Women with high BGLs in pregnancy need to consider the risks of possible shoulder dystocia with the risks of induction (see Berger and Melamed 2014 ) and their own individual situation and preferences. Many women with abnormal BGLs can and do have physiological births, however most follow care provider recommendations and have their labour induced. The following are some suggestions for reducing/managing complications associated with birth for women who had high BGLs in pregnancy. Most of these suggestions can be applied to physiological labour or induced labour – although an induced labour is likely to result in a smaller baby.
- Maximise the size of the pelvis – avoid positions that restrict the movement of pelvic bones (eg. don't sit on the back of the pelvis)
- Maximise the ability of the baby to rotate – A mobile mother offers lots of opportunities for baby to move – water immersion is good for this. Resting space between contractions also allows the baby to move when the uterus is relaxed. If syntocinon is regulating contractions, make sure there is a good 'resting space' between the contractions (no more than 4 contractions in 10 mins). If the woman has an epidural her care providers / support people will need to assist her to move her pelvis (eg. pelvic rocking using the drawsheet or towel).
- BG management – if the woman is insulin dependent it may be necessary to check BGLs during labour.
- Avoid interventions that cause wounds eg. c-section or episiotomy. High BGLs can interfere with healing and increase the chance of infections.
- Avoid any interventions that interfere with instinctive behaviour as the woman pushes her baby out. If she has an epidural then avoid directed pushing until the baby's head is on the perineum – and then keep it gentle with spaces in between for re-oxygenation of mother/baby and a chance for baby to rotate and move. Do not pull on the baby's head immediately after it has birthed – this can wedge the shoulders into the pelvis before they have had a chance to rotate. If there is no change with the next contraction (no rotation or descent) – then suspect shoulder dystocia. and manage accordingly.
- After birth do not remove the baby from their mother – this will result in a stress response that will burn up the baby's glycogen (glucose stores). These stores will be needed as the baby re-balances their metabolism. Any resuscitation should be done with mother and baby together.
- Prolonged skin-to-skin with mother will stabilise the baby's heart rate and temperature; reduce stress; and encourage early breastfeeding – all great for maintaining BGLs.
- Ensure the baby feeds early and often. Colostrum provides a nutrient dense package of glucose to help the baby keep their BGLs within a normal range. Even a few drops can increase the baby's BGLs significantly. Woman can express and store colostrum at the end of pregnancy to provide additional colostrum for the first hours after birth.
- The baby may have their BGLs monitored as they adjust to the withdrawal of high maternal BGLs. Any monitoring and/or management can be done with mother and baby together. Separating mother and baby is detrimental for all kinds of reasons, including BGL stabilisation.
- Observe the baby during the first week for jaundice. As discussed above, significant jaundice is fairly common for babies who produced high insulin during pregnancy. The baby may need light therapy to resolve their jaundice.
High BGLs in pregnancy alter the growth and development of the baby, increasing the chance of particular complications occurring. However, the label 'gestational diabetes' is problematic because it is poorly defined and there is a lack of evidence to demonstrate that labelling and treatment improves outcomes. Guidelines do not support induction of labour for GD unless BGLs are high. Inducing women before 40 weeks with high BGLs reduces the chance of a large baby and shoulder dystocia, but increases the chance of other complications. Labour and birth care for women with high BGLs should centre on minimising the chance of shoulder dystocia, and supporting the baby to regulate their own BGLs after birth.


0 votes
1 view
in Java by (10.2k points)
How to convert a value from nanoseconds to seconds?
Here's the code segment:
import java.io.*;
import java.util.concurrent.*;
class Stamper {
public static void main (String[] args) {
long start = System.nanoTime();
//some try with nested loops
long end = System.nanoTime();
long elapsedTime = end - start;
System.out.println("elapsed: " + elapsedTime + "nano seconds\n");
//convert to seconds
TimeUnit seconds = new TimeUnit();
System.out.println("which is " + seconds.toSeconds(elapsedTime) + " seconds");
The error is
Stamper.java:16: enum types may not be instantiated.
What does this mean?
1 Answer
0 votes
by (46.1k points)
Well, you could just divide by 1,000,000,000:
long elapsedTime = end - start;
double seconds = (double)elapsedTime / 1_000_000_000.0;
If you use TimeUnit to convert, you'll get your result as a long, so you'll lose decimal precision but maintain whole number precision.


text:
You're mistaken: men of sense often learn from their enemies. Prudence is the best safeguard. This principle cannot be learned from a friend, but an enemy extorts it immediately. It is from their foes, not their friends, that cities learn the lesson of building high walls and ships of war. And this lesson saves their children, their homes, and their properties.
It appears then that it will be better for us to hear what they have to say first; for one may learn something at times even from one's enemies.


text:
Earning power refers to how well a business can perform financially. Having earning power involves adhering to prescribed accounting habits while making good profit at the same time. Also, earning power can only be recognized if such profits are generated on top of the ability to fulfill all of the company's financial obligations. This includes proper payment of wages and maintenance of its infrastructure and other assets.
By being able to prove its ability to maintain its earning power, a business is able to place itself in a good position with financial institutions. Many times, companies find that even if they have sufficient assets to cover the purchase of additional assets, they can profit much more by loaning the necessary amount from banks. This practice is known as leveraging. For companies to be able to address their leveraging needs and get the best loan deals, they should show themselves to be financially stable and therefore capable of repaying their loans when they are due. One of the best way to show this is to demonstrate earning power.
Showing earning power does not only send a positive signal to banks, but it also serves to encourage investors. Prospective investors are more likely to be encouraged to buy shares from a company which is able to show that it can sustain consistent profits over a long period of time.
Companies and financial institutions may use a variety of methods in order to gauge earning power. The choice of method really depends on the specific information required, such as the company's attitude towards reinvestment, or how much profit it is capable of making within a given period of time.


text:
Ginger and Apple Jam
Recipe type: Jam
- 2kg (4lb 7oz) peeled and cored cooking apples
- 700ml (1¼ pits) water
- 1.5kg (3lb 5oz) sugar
- 300g (10½ oz) finely chopped preserved ginger
- 5ml (1tsp) of powdered ginger
- 3 average size lemons
- Peel and core the apples until you have 2kg of apple flesh.
- Cut the apple into slices and place in a preserving pan.
- Put the cores and peel into a muslin bag and place that in the preserving pan.
- Add the water and simmer gently until the apples and soft and pulpy.
- Remove and discard the bag of peel and cores.
- Use an electric blender or beater to reduce the cooked apple to a puree.
- Add the sugar, ginger and the juice from the lemons to the pan and mix well with the apples.
- Heat and stir well until all the sugar is dissolved.
- Bring to the boil and allow to continue boiling until it reaches setting point.
- Transfer to warmed and sterile jars, then seal well.


text:
If you mean UK miles, that would be 77.25 lengths!
50 lengths of 25 metres = 1250 metres = 0.7767 miles (to 4 dp)
In a 25m pool it is 200 lengths
45 lengths x 25m = 1125m 1125m x 3.3 ft per meter=3712.5 feet 3712.5 feet / 1 mile (5280 feet) =0.703 miles
100 lengths of a 25m pool
There are 1500/25 = 60 lengths of 25cm
3.1 mi =4._PHONE_ kilometers(4._PHONE_ kilometers) / (25 meters) = 199.558656 or 200 lengths.
Approximately 1 609.344 lengths.The English channel is approximately 25 miles wide, and doing the math, you get 1609.344 lengths of a 25m pool
1.4 miles = 2253.08 metres = 90.12 lengths of 25m
4 lengths of a 25M pool, 2 lengths of a 50M pool.
32 lengths of a standard training pool 25m
10 lengths of a 25m pool
2.5km = 2500m 2500m / 25m ('standard' pool length) = 100 lengths
5000 (5k) meters divided by 25 meters =200 lengths
39 lengths of a 50m pool 20 lengths of a 25m pool 43 lengths of a 50yard pool 22 lengths of a 25yard pool
If you mean 5 kilometers, it is 200 lengths.
1 kilometre = 1000 metres. You now have all the information required to work out, for yourself, the answer to this and similar questions.
4 lengths of 25m (not 25km) is 100m So 4x4=16 lengths to make 400m
_PHONE_ lengths of a (standard) 25m pool - that's going to take a long time!
///well, first you figure out how many laps in a 50metre pool then times 2. The answer is 60 laps of the 25 metre pool./// Your actually wrong. 1 lap = 2 lengths. Its 60 lengths or 30 laps Tom :)
It depends on the length of the pool. In a 25m pool, it is 6 lengths.
100 I know this because i used to swim 5k
It depends on how long the pool is, most swimming pools are either 25m or 50m long thus 1km (or 1,000m) will be 40 lengths in a 25m pool and 20 lengths in a 50m pool


text:
Non-invasive lower limb small arterial measures co-segregate strongly with foot complications in people with diabetesPopular
Authors: Lanting S.M., Twigg S.M., Johnson N.A., Baker M.K., Caterson I.D., Chuter V.H.
Publication: Journal of Diabetes and its Complications
Start Page: 589
Aims: It is unclear how well non-invasive lower-limb vascular assessments can identify those at risk of foot complications in people with diabetes. We aimed to investigate the relationship between a history of foot complication (ulceration or amputation) and non-invasive vascular assessments in people with diabetes.
Methods: Bilateral ankle–brachial index (ABI), toe brachial index (TBI) and continuous wave Doppler (CWD) were performed in 127 adults with diabetes (97% type 2; age 66.08 ± 11.4 years; 55% men; diabetes duration 8.8 ± 7.6 years; 28% on insulin therapy; 31% with foot complication history. Correlations were performed between known risk factors for, and documented history of, foot complication. Regression analysis was used to determine the effect of TBI on the likelihood of a prior foot complication.
Results: By logistic regression, the likelihood of foot complication history was highest in those with TBI < 0.6 (OR = 7.74, p = 0.001); then longer diabetes duration (OR = 1.06, p = 0.05). HbA1c did not independently predict history of foot complications (OR = 1.10, p = 0.356).
Conclusions: Likelihood of previous foot complication in this population was ~ 8 times higher when TBI was < 0.6. Such clinical risk profiling was not shown by other non-invasive measures. Prioritizing TBI as a measure of lower-limb vascular disease may be useful to prospectively identify those at risk of diabetic foot complications.


text:
IT Technician Job Description
A IT technician job description can mean anything from overseeing the activities meant to support the network, mainframe or microcomputer computing field. They install and maintain everything related to these environments, including software, hardware and networks. They must be aware of the procedures, practices, methods, regulations, policies and all other laws related to the fields. They can also provide end user assistance and training whenever necessary.
A more detailed IT technician jobs description will look something like this:
Perform installations, maintenance and repair work on any computer related equipment that supports the business from laptops, desktops, communications equipment (digital & IP phones), tablets (ex. iPad's), smart phones (ex. Blackberry's, iPhone's, Android's), printers, local area networks, wide area networks, any piece of computer related peripheral or software an end user would be using. An IT technician has to perform the majority of the mentioned tasks while providing a high level of customer service to the user.
The job responsibilities of an IT technician can be classified as follows.
1. Monitoring and maintaining technology for maximum access, which includes:
a. Connecting and setting up hardware
b. Installing work stations
c. Loading all necessary software
d. Providing network access and connectivity to the staff
e. Monitoring security
f. Installing and maintaining passwords and Foolproof
g. Advising staff about any security breach such as change in password
h. Ensuring that lock out programs are installed
i. Troubleshooting all issues in a timely manner
j. Maintaining IP addresses
k. Maintaining a list of necessary maintenance and repairs
l. Researching both current and potential services and resources
m. Making recommendations about the purchase of resources
n. Identifying and preparing hardware for safe disposal
o. Ensuring hardware is secured and stripped before disposal
2. Ensuring technology is equipped with the latest hardware and software and is accessible,
where the main activities are:
a. Troubleshooting network operating system, software and hardware
b. Being familiar with network operating system, software and hardware
c. Work within a ticketing system and create documentation for new processes
d. Training staff to maximize the potential of existing technology
e. Taking new users through the orientation process
f. Providing individual support and training upon request
g. Providing recommendations about support and information access
h. Maintaining an updated inventory of software, hardware and resources
i. Demonstrated aptitude for continuous learning and innovative thinking
j. Able to work independently and in a team environment
k. Strong written, oral and interpersonal skills with a demonstrated ability to communicate with outside vendors and internal staff.
3. Performing any other IT related duties during working hours and when necessary sometimes after hour on-call work.
Most organizations have a wide array of technologies to support which mostly consist of the following:
- Microsoft Windows XP, Windows 7 operating systems
- Microsoft Office 2003, 2007, 2010
- Microsoft Exchange, Outlook email client
- IBM Lotus Domino & Lotus Notes email client
- Novell Groupwise
IT Technician & Desktop Certifications:
- CompTIA: Computer Technology Industry Association
- A+: Certified Computer Technician
- MCITP: Microsoft Certified IT Professional
- MCTS: Microsoft Certified Technology Specialist
- University degree or college diploma in computer science or one year's equivalent work experience
- Extensive experience of computers and servers or at least MCSE 2000 qualification
- Thorough understanding of PC and network hardware
- Experience in hands-on hardware troubleshooting
- Experience in equipment support
- Working technical knowledge of the latest operating systems, network protocols and standards.
- Ability to read all relevant documents, including OEM guides, procedural documentation and technical manuals and understand them well.
- Ability to use peripheral accessories, components and other related tools.
- Ability to carry relevant research
- Ability to perform tasks and prioritize in high-pressure environments
- Attention to detail
- A good understanding of the organization's objectives
- Good interpersonal and relationship-building skills
- Good customer-service orientation
- Physical Demands: IT technicians spend a lot of time sitting, which may lead to muscle strain. They are also required to lift computer equipment, materials and supplies.
- Environmental Conditions: The IT technicians must be prepared for interruptions as they manage several projects simultaneously. They may work under noisy and busy
environments. They need time, stress and organizational management skills.
- Sensory Demands: Using computers for extended periods may lead to eyestrain and headaches. It may also be challenging to concentrate when working in noisy and busy
- Mental Demands: Since the IT technicians will deal with frustrated clients who require their services immediately, the work environment may be rather stressful.
There are several certifications and hands on training courses that can be found in most educational institutes, training facilities and software companies. These certifications can be obtained to make sure IT Technicians are always up to date with the latest versions of software, hardware and operating systems. Many of these certifications build on each other and some are more suitable for more experienced IT Technicians. Who then can pursue a Systems Administrators position, which administer and support the infrastructure and servers that the desktops and laptops connect too. One can even pursue a Network Administrator position. This individual would be in charge of the network itself, everything from the switch, routers and connectivity for the entire infrastructure. Getting the proper training, experience under your belt and becoming certified can provide a wide array of opportunities, higher paying jobs and an exciting career in the Information Technology sector which is always in demand.


Setup a payment plan
Instructions for setting up a payment plan:
 1. Print and submit the following payment plan form (PDF). The form must be signed in front of a notary. You can submit it by email, fax, mail or in person.
 2. Pay the initial down payment by internet,mail, or money order, in person with your signed payment plan.
 3. Once the Clerk receives your down payment and notarized form, the Clerk will update your case(s) to reflect the payment agreement.
 4. If you would like a copy of your plan or receipts for any payments, you must send a self-addressed stamped envelope to our office with your payments.


text:
A length of wire lying in the magnetic field and in which an EMF is induced is called a coil. The coils used in windings are shown in Figure 1.
Figure 1(a) represents a coil with only one turn in it. Each coil has active and inactive sides. A coil can in general have any number of turns. A single turn/coil has two active sides, or otherwise called as conductors. Similarly, a two turn coil has four conductors and a three turn coil has 6 conductors.
Generally, the total number of conductors per coil:
ZC = 2T
and, the total number of conductors for a given machine:
Z = ZCC
- ZC = total number of conductors per coil
- C = number of coils
- Z = total number of conductors
- T = number of turns per coil
Figure 1(b) represents multi turn coil.
Active side of a coil
It is the part of a coil which lies in the slots under a magnetic pole and EMF is induced in this part only.
In Figure 1(a), coil sides AB and CD are called as active sides. For a double layer winding, one half portion of the coil drawn with solid line corresponds to the coil side lying on the top of a slot, and the dotted line corresponds to the coil side lying in the bottom layer of another slot.
Inactive side of a coil
The inactive side of a coil consists of two portions, namely the front end side and the back end side. In Figure 1(a), the portion of the conductor which joins the two active sides and placed around the core, is called the back end side of the coil.
The portions which are used to connect other coils are called front end side. These ends have two leads called as starting end S and finishing end F of a coil.
In Figure 1(a), AD and BC represents the inactive sides of a coil.
|Title:||Theory of electrical machines and appliances – Government of Tamilnadu|
|Download:||Right here | Video Courses | Membership | Download Updates|


Take the 2-minute tour ×
With a strong password of 10+ characters, mixed case, etc... Is the encryption of a Excel 2007 document secure enough to create reasonably strong defense against a brute force attack?
What encryption method does Excel 2007 employ?
share|improve this question
It's AES128 with symmetric key encryption so you need proper 128bit key, so many password might not work – Andrew Smith Jul 26 '12 at 15:30
When in doubt, TrueCrypt. – Iszi Jul 26 '12 at 16:23
Yeah true, if you encrypt twice it's much less likely that two keys will be cracked, so you could use both at the same time – Andrew Smith Jul 26 '12 at 16:44
2 Answers 2
up vote 5 down vote accepted
According to the Microsoft whitepaper and a few other MSDN blog sources, the following specs are defined:
 - Key derivation is performed using 50,000 iterations[source] of SHA-1 (increased to 100k in SP2).
 - Uses a 16-byte (128-bit) random salt.
 - AES is the block cipher used to encrypt the document.
 - By default, 128-bit key are used. There is a registry tweak to change this to 256-bit.
 - The AES block cipher is implemented in Microsoft's CSP / CryptoAPI.
Older versions of Office use RC4, which is now deprecated and not recommended.
In summary, I'd say yes, with a good password this is going to be difficult to crack.
Modern GPU hash cracking tools can reach around 3.2 billion hashes per second on a powerful graphics card. With the default options, the KDF used will reduce that to roughly 64k hashes per second.
Assuming ten characters (a-z, A-Z, 0-9) you're looking at a key space of 840,000,000,000,000,000 (8.4x10^17) possible passwords, so that's around 210 thousand years before you hit a 50% likelyhood of cracking the password.
If you're storing financial information, take a look at these registry tweaks for Office 2007 SP2 that allow you to alter some security parameters. For a decent increase in security, set the CipherKeyBits value to 256, and the PasswordSpinCount value to 1,000,000 or higher. At that point, I'd personally trust it to be reasonably safe against even determined attackers. If you're super-paranoid, you could always put the files in a TrueCrypt volume too!
share|improve this answer
thanks for that info, I couldn't seem to find that anywhere. With that being said, is it reasonable to assume this encryption method is adequate for storing financial information in a spreadsheet? – zm15 Jul 26 '12 at 15:56
_USER_ If you're storing financial information, take a look at these registry tweaks for Office 2007 SP2 that allow you to increase the KDF iteration count and cipher key bits. Set the CipherKeyBits value to 256, and the PasswordSpinCount value to _PHONE_. At that point, I'd personally trust it to be safe. If you're super-paranoid, you could always stick the files in a TrueCrypt volume too! – Polynomial Jul 26 '12 at 15:59
Great, Thanks Polynominal! if i change these settings in the registry on a PC, and open it on a Mac, will the document still be that strong? Or will it only apply on the windows pc where i changed the registry? – zm15 Jul 26 '12 at 16:27
_USER_ Yes, it'd still be strong. The iteration count is stored as part of the hash. – Polynomial Dec 10 '12 at 15:03
Already left a message in another topic, so just let me quote the answer:
When I lost my Excel password, I did quite a research only to find out that all password recovery programs can't gurantee successful restoration of lost password. If the password was long and complex, it may take years for them to find it. The only way to reliably remove password from Excel 2007 or later version (I had Excel 2010) that I have found was online service called _URL_. It exploited some new algorithm that allows removing password instantaneously (removed my within several seconds). However it does not work for 100% of documents, so check it by yourself - maybe the developers improved it since then. If your document is saved in old Excel 97-2003 format you may try Free Excel password Recovery that someone mentioned already - it may work if lost password is really simple. I hope my post will save you a huge amount of time I wasted looking for some problem resolution.
So as you see, Excel 2007/2010 protection can be cracked instantaneously, and thus can't be considered strong any more.
share|improve this answer
Unfortunately, Password-Find could not remove the protection because your document does not have any explicit vulnerability. And yet, there's still a possibility of getting access to the contents of your file. The password for your document can be found with the help of a supercomputer. Your password protected file will be uploaded to the secure server, and our supercomputer will do its best to recover the password. Do you want to find the password for your file? and then pay. – A.D. Mar 13 at 18:45
Your Answer


text:
Aside from our own tutorials, there is a lot more to read about networking and multiplayer game development. Below is a short list of third party articles and tutorials that might be of interest.
PUN (Photon Unity Networking) Tutorials
- The Marco Polo Tutorial is a beginner-level guide to Photon Unity Networking.
- The Photon Sky Arena Tutorials are a series of video tutorials that show how to implement various multiplayer features in Photon Unity Networking.
- Gamer and part-time developer quill18 provides some comprehensive video tutorials in his quill18creates channel. This includes a FPS tutorial.
- Basic tutorial on how to build a multiplayer from Paladin Studios
- FPS Tutorial "Merry Fragmas" is a tutorial by Unity, using PUN for a shooter.
Photon Server Tutorials
- CJR Gaming (Photon Server): Comprehensive tutorials on Photon Server, Unity and C#, from the basics to advanced. Covers development of a Photon framework for both client and server.
About Making Multiplayer Games
- Gaffer on Games is probably the most extensive collection of networking wisdom out there. Must read.
- 1500 Archers, architecture, implementation and lessons learned creating the multiplayer code for Age of Empires 1 & 2 games. Old but still relevant!
- Gaffer On Games "Networked Physics" is a comprehensive and demonstrative introduction to challenges and solutions for networked physics.
- Why You Shouldn't Be Making an MMO, opens your eyes on the actual complexity of MMO game development.
- The Tech of Planetary Annihilation: ChronoCam gives great insight into an alternative approach to minimizing networked data.
- IT Hare has some interesting articles about network programming and other game development related topics.
Packages and Game Kits
- PlayMaker is the go-to visual scripting plugin for Unity and supports Photon multiplayer scripting.
- UFPS Photon Multiplayer is a FPS game kit with multiplayer, based on Photon.
- PlayFab combined with Photon is everything you could need: User Accounts, Inventory, Storage, Leaderboards and much more!
- Tutorials section on Unity website, currently there are beginner's tutorials only, but more are coming
- Collection of video lessons for beginner and intermediate Unity developers, includes challenges and examples
- Another collection of various Unity tutorials from Unity Cookie
- Big list of tutorials on Unity, including game making, labs and exams from Walker Boys studio
- UnityGems, tutorials on Basics, AI, Shaders and Finite State Machines written by contributors to Unity Answers and Unity Forums
- Introduction to Unity Networking Programming for beginners, covers connection, RPCs, Non-Authoritative/Authoritative Servers)
- Guide to Network Programming using sockets programming with examples in C++
- A comprehensive course on Computer Networks taught in the University of Washington
- Network Basics: TCP, UDP, TCP/IP and OSI Model
- TCP/IP Primer


text:
During the 1st world war what was the purpose of the airplanes used in world war 1 the whole war was one long aerial example of mission creep. Throughout world war 1, for which activity were airplanes most often used - 381298. Airplane warfare in wwi, free study guides and book notes including comprehensive chapter analysis during world war one. A multimedia history of world war one first became the first to make military use of the airplane during the war france produced no less than. Aviation in world war i and at least one late-war kaiserliche marine zeppelin the first aerial bombardment of civilians occurred during world war i. Impact of airplanes in world war 1 essays and research papers during world war i, about all the airplane was good for was when world war one first broke. How were airplanes used in world war 1 and world war 2 what was the first airplane used in world war 1 what was the use of airplanes during world war 1. When were airplanes first used in world war 1 airplanes in world war one were invented in 1914 when and where was the airplane used first during the world war 1.
Role of airplanes in world war ii use during the first world war was later converted to an airplane used by all of the luftwaffe one of the other. Prior to world war i (if there was one) and many of the advances made in aircraft design and technology during world war i were used in world war ii and. Generally speaking, all military aircraft fall into one of the following categories: they were revived by the us navy during world war ii for the same use. Here are 30 kickass and interesting facts about world war 1 war – source 13 new zealand had one of the use of anti-aircraft fire was not during. During world war one, the role of airplanes and how they were used changed greatly at first planes were only used for sport, but people started realize that not only could airplanes be useful but they could even influence an outcome of the war greatly. World war i, also called first world war international world history project - world war one conflict that involved virtually every part of the world during.
A summary of the war in the air in all that changed during the course of world war i succeeded in adapting the device for their own use about one year. From zeppelin airships to propaganda leaflet drops, bernard wilkin explores the significant role of aerial warfare in world war one. Snoopy as the world war i flying ace presented like the one worn by additional cartoons and original artwork published during world war i were also. How were aircraft used in world war 1 what were the uses of aircraft during world war 1 one to fly the plane and the other one has a turret on the back so.
During world war one, propaganda was employed on a global scale unlike previous wars, this was the first total war in which whole nations and not just professional armies were locked in mortal combat. The science of world war i offensive use of an airplane in war in aircraft design and technology during world war i were used in world war. Aviation in world war i during the course of the war, german aircraft losses accounted to 27,637 by and at least one late-war kaiserliche marine zeppelin.
Popularized 1914 - 1918 during the war it referred to strong liquor derived from practices in world war i's bustling aircraft industries m.
The war years by world war i, aviation enthusiasts here and abroad had become convinced that the refinement of airplanes would lead to greatly advanced military capabilities at first, airplanes merely provided a vertical battlefield perspective, replacing the balloons that had been used for this purpose since the american civil war. Unresolved rivalries at the end of the conflict contributed to the start of the second world war twenty-one during world war i and only airplane refugee. The first world war oversaw the development of combat aircraft 12 important aircraft from world war one the art of world war one in 52 paintings. French 75 mm field guns also saw action in the second world war, during which war aircraft the air war of world war to use their deck gun one. Rosie the riveter was the star of a campaign aimed at recruiting female workers for defense industries during world war one of the lesser-known roles women. During world war one, the industrialization of the aircraft industry became entrenched as a vital piece of the modern war machinealthough it was just shy of two decades after the first airplane was flown in the united states in 1903, by the time the first world war broke out, the military already had plans for these new means of warfare.
During world war ii and by 1945 nearly one out of every four married women worked more than 310,000 women worked in the us aircraft. The bristol blenheim was a light bomber used by the royal air force during world war ii that modern aircraft one early bristol-blenheim-aircraft. How ww1 changed aviation forever but the remarkable advances made in aviation during world war one are still at the core of world war one. A review of the development of aircraft engines among the major combatants before and during world war the aircraft engines of world war aircraft imperial. World war i summary big picture analysis the world goes to war world war i this rift within the allied high command almost cost the allies the war during.


text:
Sometimes you'll want to work with more than simply hypothetical future
positions in order to determine whether a collision occurred. This happens
when your objects are zipping along, several units of length at a time, and
might pass through something briefly, but not enough to wind up in it. Consider
the following picture:|
Suppose if your object was as small as the circle in the picture, and it
moved 10 units each frame. Eventually you might realize that the object is
now on the other side of the wall. What you want is to predict, while the
object is in position 1, whether the object will go through the wall if it's
moved 10 units, and if so, where exactly the object will reach the wall.
Instead of obtaining a solution to this particular problem (with the circle
and the wall), I will present some general methods for solving these kinds
of problems. This is where mathematical thinking begins to really help.
Think of the prediction problem as a problem in time. Two objects are moving
relative to one another. Their positions are functions of time. You want
to know exactly when something happens -- for example if they collide. If
you find the time that happens, you can find their positions and anything
else that depends on time.
What you want is to define some sort of relationship between the two objects
that changes as a function of time. Here's what this kind of prediction problem
would involve. We have:
||Positions P1 and P2 of the two objects as functions
of time. (This can be in 1, 2, 3, etc. dimensions)
||The relationship between positions P1 and P2. Since
both P1 and P2 are functions of time,
R(P1(t), P2(t)) can just depend on time.
||Some value that you want the relationship to be.
If you're a bit confused by the generality of these functions, it's okay.
Basically it's like this:
The position functions can be anything you want. If an object is moving in
a straight line, then you have a linear equation. If you have acceleration,
such as gravity, then you might have a quadratic or cubic equation, etc.
Now you want to express the relationship you want in terms of the positions
of the objects, and the value you want it to be. If you want two circles
to collide, then R(P1, P2) would be the distance between
P1 and P2, squared, and n would be the sum of the radii,
squared. Now that you have expressed the collision conditions in terms
of the object positions, and the object positions in terms of t, then you
can express the entire collision scheme (the conditions) in terms of t. What
you get is an equation that corresponds to: R(t) = n
Once you have that, you can usually solve for t, because R(t) is usually
a polynomial. Thus you get the time at which the collision occurs. It doesn't
even have to be collision, it can be some other event. Up until now you do
everything on paper. What you finally put into your program is one, optimized
line: the equation for t. It looks something like:
t =...
Still confused? Let's take a look at some examples.
We have two circles, with centers (x1,y1),
(x2,y2) and radii r1, r2. The radii remain constant,
but the first circle moves (2, 7) in one second, and the other moves (-1,
2) in one second. The question is, will they collide in that second?
From this we have:
P1(t) = (x1 + 2t, y1 + 7t)
P2(t) = (x2 - t, y2 + 2t)
R(t) = [(x1 + 2t) - (x2 - 2t)]2
+ [(y1 + 2t) - (y2 + t)]2 = (x1
- x2 + 3t)2 + (y1 - y2 +
(x1 - x2)2 + (y1 -
y2)2 + 3t(2x1 - 2x2 +
3t) + 5t(2y1 - 2y2 + 5t) =
[32+52]t2 + 2[3(x1 -
x2) + 5(y1 - y2)]t + [(x1 -
x2)2 + (y1 -
This is a quadratic equation in t. We don't even have to solve it for t,
because the original question was whether the two circles will collide.
So we find the minimum of the function R(t). To do that, we take the derivative
of R(t). We get:
R'(t) = 2[32+52]t + 2[3(x1 -
x2) + 5(y1 - y2)]
And we solve for t1 when R'(t1) = 0 :
t1 = -[3(x1 - x2) + 5(y1
- y2)] / [32+52]
It is at this point in time that the distance is least between the two centers
of the circles. You can visualize this: if the circles start out moving towards
each other, for example, over time the distance will decrease and then increase
steadily (Figure 7).
We're almost done. First, we see if the distance between the circle centers
(squared) at the time t gotten above is less than the sum of the radii (squared).
In other words, we check: R(t1) < (r1 + r2)2
If the distance between the centers smaller than the sum of the radii at
that t, this means the circles collide at that t. Finally, we have to check
whether 0 < t < 1. If the question asked, "will the circles ever collide
if they continue moving this way forever?" we would be done. But the question
asked whether the circles would "collide in that second." Checking whether
t is between 0 and 1 is easy. So, if we've gotten this far, then the circles
Actually, if we analyze the method we used to get the answer, we can get
a general solution to the problem of two moving circles. If circle 1 moves
(a1, b1) units per second, and circle 2 moves
(a2, a2) units per second, then the minimum distance
time will be:
(1) t1 = -[(a1 -
a2)(x1 - x2) + (b1 -
b2)(y1 - y2)] / [(a1 -
a2)2 + (b1 - b2)2]
In our example, a1 - a2 = 3 and b1 -
b2 = 5.
In fact, we see that we don't need to know the movements of the circles in
absolute coordinates. We only need to know the movement of the balls
relative to each other. If we take the center of circle 1 to be the
origin, then the equation for t1 can be something like:
(2) t1 = -[ax + by] / [a2 + b2]
Compare this to equation (1).
We have a circle and a line segment going through it. The circle is centered
at (a, b) with radius r. The line segment goes from (x1,
y1) to (x2, y2). Does the line segment intersect
Again, we can consider this a time problem. Let's say the line segment
is really a point traveling through time. We have to get the time where the
point is closest to the center of the circle, and see whether at that time
the distance from the point to the circle (squared) is less than the radius
of the circle (squared).
P1(t) = (a, b)
P2(t) = ( x1 + [x2 - x1]t,
y1 + [y2 - y1]t ) -- where t goes
from 0 to 1
In fact, let's use the work we've already done in Example 1. Let's consider
the point to be a circle with radius 0. In that case we make use of equation
t1 = -[(0 - [x2 - x1])(a -
x1) + (0 - [y2 - y1])(b - y2)]
/ [(0 - [x2 - x1])2 + (0 - [y2 -
[(x2 - x1)(a - x1) + (y2 -
y1)(b - y2)] / [(x2 -
x1)2 + (y2 -
That's it. Solve for t1, and see if it's between 0 and 1. If it
is, plug it into R(t) [which is the distance between P1(t) and
P2(t), squared] and see if it's less than the radius squared.
By the way, if t1 isn't between 0 and 1, that means that an infinite
line would intersect that circle, but not the line segment, which runs from
(x1, y1) to (x2, y2)
Also, if the distances


text:
During a fluorescein eye stain test, a dark orange dye (fluorescein) is placed onto the outer surface of your eye, called the cornea. A blue light is then shone onto the eye. The dye will show any scratches, tears or foreign particles on your eye as a green color under the light.
Based on the staining, your doctor can identify any problems with your cornea or diagnosis certain conditions.
This test is usually ordered if your doctor suspects you have damage on your cornea or foreign objects in your eye. If you wear contact lens, your doctor might do this test to see whether the contacts are damaging your cornea.
You doctor may recommend a fluorescein eye stain test if he or she suspects you have abrasions, or scratches, on your cornea.
The cornea is a clear surface that covers your outer eye. It is made up of cells and proteins. Unlike most of your body's other tissues, the cornea contains no blood vessels. It is protected and nourished by tears.
It has two main functions—to protect the eye from dust, germs, and other harmful irritants; and to permit and direct light as it enters the eye.
The cornea is highly sensitive. If it becomes scratched or damaged, new cells quickly cover the injury to prevent infection from occurring. Deeper scratches will take longer to heal and may cause scars. A fluorescein eye stain test can help detect corneal injuries, small foreign objects or particles in the eye, and abnormal tear production.
The test may also help your doctor determine if your contact lenses are irritatingyour corneas.
According to the Developmental Disabilities Health Alliance, this test has a 93 to 97 percent accuracy rate for detecting corneal problems.
Your ophthalmologist (eye doctor) will use either a small eyedropper or piece of blotting paper to place dye into your eye. He or she will ask you to blink several times to allow the dye to completely cover the surface of the cornea. Blinking spreads the dye throughout your tear film—the wet surface of your eyeball that lubricates and protects the eye. The tear film is made up of water, oil, and mucus.
You may feel a slight stinging sensation when the dye is first applied. After a few moments though, the dye will feel like normal liquid on the eye and will no longer be uncomfortable.
The doctor will then shine a cobalt-blue light onto your eye. The combination of this light and the dye will make any abnormalities or abrasions on the cornea appear green. From this, your ophthalmologist will be able to determine the location of any problems and evaluate the level of damage.
If your eye is healthy and the cornea is undamaged, the dye will remain in the film on the surface of your eye and not cause areas to turn green.
Abnormal results from this test may be caused by corneal abrasions, or scratches on the surface of the eye. These abrasions may be a result of:
- a poke in the eye from a fingernail, make-up brush, or other object
- dust, ash, or dirt that has blown into the eye
- a chemical burn
- rubbing your eyes too roughly
- dirty, old, or poorly-fitting contact lenses
- not protecting the eyes during general anesthesia (if they are not closed, the cornea will dry out)
- the presence of foreign bodies, such as an eyelash
- other injuries or trauma to the eye
In some cases, the damage could be caused by abnormal tear production (or dry eye). This is a condition in which there are insufficient tears to nourish and protect the eye, leading to inflammation of the cornea. Your test may also reveal a blocked tear duct.
This test is risk-free. However, the fluorescein dye may stain for a few days if it touches the skin around your eye.
In general, there is nothing you need to do to prepare for this test. If you wear contact lens, you will be asked to take them out beforehand.
After the test, your doctor will use the results to diagnosis any problems you are having with your eyes. He or she will meet with you to discuss the damage discovered on your cornea and plan any necessary treatment.
Treatment options may include:
- removal of the foreign object from the eye
- using prescription eye drops or ointment
- wearing a temporary eye patch or bandage contact lens
- leaving contact lenses out until the cornea has healed
- taking pain medications
If your injury has only affected the surface of your cornea, it should heal in about two days. If the injury has penetrated the surface of the eye, healing will take longer, depending on the cause, size, and nature of the injury.


You are buying packages of beads to make bracelets. Each package costs $3 plus 7% tax. You have a gift card for $15, and you plan to use only the gift card to pay for the beads. Which function c(p) represents the total cost, where p represents the number of packages of beads you purchase? What is a reasonable domain?
 1. 👍 0
 2. 👎 0
 3. 👁 451
 1. c(p) = 3.00p * 1.07
 since c <= 15,
 3.00p*1.07 <= 15.00
 p <= 5/1.07 = 4.67
 So, a max of 4 packages can be purchased
 1. 👍 0
 2. 👎 0
Respond to this Question
First Name
Your Response
Similar Questions
 1. Physics
 A plane flying horizontally at a speed of 50m/s and at an elevation of 160m drops a package. two seconds later it drops a second package. How far apart will the two packages land on the ground? a)100m b)162m c)177m d)283m i think
 2. 11th grade math algebra 2 trig
 you are buying beads and string to make a necklace. the string coast $1.50 a pack of 10 decorative beads costs $0.50 and a pack of 25 plain beads costs $0.75 you can only spend $7.00 and you need 150 beads you wish the necklace to
 3. Algebra
 You are buying beads and string to make a necklace. The string costs $1.50, a package of 10 decorative beads costs $.50, and a package of 25 plain beads costs $.75. You can spend only $7.00 and you need 150 beads. How many
 4. physics
 two packages at ups start sliding down the 20 degrees ramp. package a has a mass of 4.5kg and a coefficient of friction of 0.2. package b has a mass of 8.5 kg and its coefficient of friction is 0.13. how long does it take package
 1. math
 Natasha had 2356 beads, Lydia had 1176 beads and Munah hadn 1708 beads at first.After they each used an equal number of beads, Natasha had 3 times as many beads left as Lydia. How many beads did each of them use?
 2. math
 An online retailer sells two packages of protein bars. Package A: 10-pack of 2.1 ounce bars Cost A: $15.37 Package B: 12-pack of 1.4 ounce bars Cost B: $15.35 1)Which package has the better per bar? 2)Which package has the better
 3. Algebra
 Bailey has 21 yards of embroidery floss to make friendship bracelets. if each bracelet requires 2 1/3 yards, how many bracelets can she make?
 4. math
 Labrina received a $50 gift card to an online store. she wants to purchase some bracelets that costs $8 each. There will be a $10 overnight shipping fee. how many bracelets can she buy? A 4 bracelets B 5 bracelets******* C 6
 1. math
 For each bracelet Julie makes, she uses 5 green beads, 6 red beads, and 7 white beads. How many bracelets can she make?
 2. 6th grade math
 Cameron is making bead necklaces. Hehas 90 green beads Nd 108 blue beads. what is the greatest number of identical necklace es he can make if he wants to use all the beads
 3. Math
 Red and blue beads are being strung to make a bracelet. How many different bracelets can be formed it each bracelet uses exactly 5 beads?
 4. math
 Express Courier Service has found that the delivery time for packages is normally distributed with mean 14 hours and standard deviation 2 hours. What should be the guaranteed delivery time on all packages in order to be 95% sure
You can view more similar questions or ask a new question.


Gold Coast Wars Part 2: The Ga-Fante War of 1811
0 Posted by - September 7, 2019 - Black History, BLACKS IN THE MILITARY, LATEST POSTS
The Ashanti Empire's wars with other kingdoms during the early 19th century paved the road to the Anglo-Ashanti Wars. The kingdoms the Ashanti often battled were allied with European colonial superpowers of the period. It should be noted that these alliances existed with fingers crossed behind the backs of Europe.
Such as…
Ashanti power was further extended when the Ashanti and British came to an agreement of sorts. The terms stated that the British recognized the Ashanti, known enemies of the Fante were the rulers of Fante but only in territory where there were known British forts.
Even if the agreement was on parchment it wouldn't have mattered since it's a flimsy agreement at best. The British played both sides the fence to protect itself and its interests in the region. By negotiating with the Ashanti, it was Britain's hope that the Empire wouldn't direct it's over 20,000 strong force on it. In the same breath, the Fante knew nothing of the agreement and remained dependent on the British for protection or whatever it was that the Crown's merchants were offering.
Several years later in 1811, the Ashanti teamed up their allies the Ga, based in Accra. Their target the growing alliance of the Fante, Akim, and Akuapem. Early in the conflict, the Ashanti and Ga forces were highly effective in more traditional battles in familiar territory. It was later in the war where the Ashanti juggernaut was knocked off its tracks.
Marching deeper into Akuapem territory, the Ashanti were surrounded by hills and terrain they never fought in. One of the basics of war strategy is to always have the high ground and use the surroundings. On the other side of that same coin, a force never wants to be at a disadvantage in terrain.
The hills of the Akuapem's territory were Ashanti's undoing as their enemies attacked them from prime positions. As a result, the Ashanti were forced to retreat and the forces of the Fante, Akim, and Akuapem won the conflict. This was enough for the Fante but not the Akim and Akuapem. With a win over the Ashanti in the Ga-Fante War, the alliance was feeling powerful and turned their weapons on colonial powers in Ghana. As a result, the alliance took two forts in Apam and Tantamkweri belonging to the Dutch and British.
No comments
Leave a reply


text:
One-Handed Activities (Week 1 Activity)
With this activity you must have one hand behind your back and use only the opposite hand to do the following activities and vise versa. For example you will place your left hand behind your back(lean on hand it if you have to) and with your right hand you will do the activities for the column that says "right hand." If it says "timed event" have someone time you and record the time on this worksheet. Please follow all additional directions in parentheses.
|Right Hand Left Hand|
Eating with a fork (any trouble? answer yes/no)
Name writing (write full name)
Cursive writing write the words "vocabulary" "within" "complete" for each hand
Unbutton a shirt (4 buttons and its timed)
Unbutton blue jean pants (timed event)
Type a complete sentence on a computer saying "Hello, how are? Call me soon!" (timed event)
Use a screwdriver to tighten something (explain any trouble you have)
**Kick a ball **Use right and left feet**(soccer, basketball, football, etc.)
Explain what happened, did it go straight or curve from each foot?
Was it difficult?
Draw the image below with each hand separately (have someone hold down the paper for you)
Cut out the shapes as best you can with only one hand (have someone hold down the paper for you so you may cut)


text:
Integrated Watershed Management
Integrated Watershed Management provides a framework to integrate natural resource management with community livelihoods in a sustainable way. This action area (AA) addresses the issues of degradation of natural resources, soil erosion, landslides, floods, frequent droughts and desertification, low agricultural productivity, poor water quantity and quality and poor access to land and related resources from an integrated watershed management perspective. The AA addresses the new and upcoming challenges and opportunities for the HKH region in the contexts of payment for ecosystem services (PES) and climate change at the watershed level focusing on three eco-regions – humid, sub-humid, and arid and semi-arid areas.
The approaches include:
- development and implementation of regional research programmes/projects in collaboration with local partners and organisations, regional and international universities and research institutes, and other ICIMOD programmes;
- scaling up of good IWM practices by building on past experience and creating new experience from different eco-regions, new methods, technologies and options; and
- dissemination and sharing of knowledge through vibrant networks, workshops, training, exposure visits, resource books, how to do manuals, posters, feature articles, leaflets, CDs, multimedia tools and others.
- To develop, test, and pilot equitable PES methodologies for watershed services in the HKH region
- To develop and test, through assessments and research, suitable watershed management strategies that address adaptation to climate change
- To build capacities of watershed managers to help scale up good watershed management practices
- To support policy development in integrated use of watershed resources.