text:
Central Ohio home sales hit a record high, last month, despite fewer people buying.
Dramatic Inquiry – Introduction
Dramatic inquiry demonstrates how techniques such as role playing, movement, and active listening are used in the classroom to explore complex ideas and problems.
- Dynamic, hands-on, interactive
- Â Hybrid of pretend play, theatrical form, and inquiry-based approaches
- Can be used to teach literature, science, language arts, or social studies
- Â Teacher has to create safe space
- Students slip into the minds of the characters
- Role play goes into just character at time. Dramatic inquiry explores many characters, and how they interact, how themes emerge from the interactions. Students may switch roles.
- Learning authentically, connecting the text to real life
Teacher: Andrea McCallister, 9th grade


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Have you given a warm handshake, an icy glance, or been in a heated argument? Temperature is often associated with human behaviors—in fact, it's a phenomenon that persists across languages.
The concept is so embedded in our minds that physical temperature can affect our judgment and behavior, a growing body of research shows. One 2008 study found that subjects holding warm coffee were more likely to judge a target as warm and friendly than subjects holding iced coffee.
It all sounds innocuous until you consider that terms like "cold-blooded" and "hot-headed" refer to two very different descriptions of a similar crime: The slaying of another human.
Researchers in Switzerland and Germany set out to test if ambient temperature in a room could affect the way people judged crimes. "Words associated with coldness typically indicate that the person acted with forethought," they explain in a new paper. "Words associated with heat typically indicate that the person acted spontaneously and impulsively."
People in a cold room were twice as likely to describe a crime as murder than those in midand high-temperature rooms.
Those familiar with criminal sentencing (or Law & Order) know that the perceived intent behind a homicide has a large effect on the sentence. Pre-meditated killings tend be judged as murders and result in harsher sentences. Impulsive killings tend to result in lighter sentences.
The study, which was published this week in PLoS One, presented 133 subjects with photographs and descriptions of various crimes. They were randomly assigned to low-, mid-, or high-temperature conditions, with all conditions within an established building-code temperature comfort zone.
Participants were asked to answer "What kind of crime did this person commit?" in an open-response format. They also rated how likely the crime was impulsive and how likely it was premeditated. Two independent raters read the responses and determined prison sentences based on the language of the crime descriptions and "their lay understanding of German law." They also counted how many times the subjects described the crime as murder.
Those in the low-temperature condition were significantly more likely than subjects in the high-temperature condition to describe the crimes as premeditated and less likely to see the crimes as impulsive. They were more likely to refer to crimes as murders, and their descriptions of crimes tended to result in harsher penalties than subjects in high-temperature conditions.
Subjects in the mid-temperature condition did not significantly differ from high-temperature subjects in three out of four measurements, indicating that low temperature has a stronger effect on judgment than high temperature.
In fact, people in a cold room were twice as likely to describe a crime as murder than those in midand high-temperature rooms.
The researchers also measured other variables that might affect the results, including age, sex, outdoor temperature, and clothing—none of the factors correlated with the results.
It's a chilling discovery, and researchers indicate the effect could extend to perceptions of witnesses on the stand or judges' choices in the courtroom. If the results of this study are confirmed, perhaps 12 Angry Men would have been a shorter movie if someone had simply turned the thermostat up.

source: openbmb/Ultra-FineWeb


text:
by William Wasden Jr.
Introduction by Cle–alls (Dr. John Medicine Horse Kelly)
The potlatch is the traditional way that North America's northwest Aboriginal people have always celebrated important events. Potlatches are the gatherings at which communities install chiefs, adopt new family members, make peace and more. These lavish affairs include feasting, speeches, gift–giving, songs and dances. But, between 1884 and 1951, the Canadian government outlawed our potlatches. Since then, slowly, very slowly, we have begun anew to openly conduct these crucial celebrations and all that goes with them.
Non–Aboriginal authorities also attempted to nullify our ability to identify ourselves in our own words. Now, many of us are reviving our traditional names, both individuals and entire nations. As a Haida, my Taas Laanaagaas clan (Sandy Beach People) gave me the name of my grandfather, the Rev. Minister Peter Kelly: Cle–alls (Fireweed, or the Orator). That name is an immense honour. But it is an equally immense responsibility. I use Cle–alls daily now and prefer it to my English name. A growing number of people in our region do the same.
Years ago, the great Professor Franz Boas (1858–1942) and his eminent disciples laboured long and hard to document our languages and cultures. I, for one, appreciate their efforts. However, even those well–meaning people made mistakes. For example, Professor Boas called one First Nation the Kwaguił. But, the proper name that covers all those people is Kwakwaka'wakw.
Also, see how I have spelled Kwagu'ł? The "ł" symbol refers to a special sound that is like a breathy 't' and 'l' combined into one. But, it does not occur in English, so Professor Boas chose to write the ł as "tl". It is as close as an English–only keyboard can get.
The ł sound suggests an important truth: Northwest coastal Aboriginal languages, dances, songs, stories, sounds, words and meanings belong solely to our peoples. We treat them as heirlooms, as other North Americans regard gold, silver, or diamonds. Northwest cultures are unique to the Kwakwaka'wakw nation and its neighbors, the Salish, Tlingit, Tsimshian, Nisga'a and my own people, the Haida.
That is one reason why not only we but the entire world must do everything possible to keep these languages, songs, dances and stories alive. If they die, our people and our children – and the human race – will lose something that no one can ever recover. Our languages, celebrations and traditions define who we are, and they keep our heritages alive.
They are our lifeblood.
How'a and How'a sta,
Cle–alls (Dr. John Medicine Horse Kelly)
* * *

source: HuggingFaceFW/fineweb-edu


- Investigating Matter Cluster
Science in a Nutshell Investigating Matter Cluster
Grades 3 - 6
Part #: _PHONE_
Create multiple science stations for your whole class to explore properties of matter and the differences between physical and chemical changes. Delta Education Nutshell Clusters are thematic class units comprised of activities and materials from 4-6 individual Nutshell titles packaged together in one convenient storage tote. Clusters include a comprehensive teacher guide to help you create and manage multiple science stations for your whole class! Perfect for learning centers, homeschools, afterschool programs, and more. Additional teacher guides and consumable student journals for individual Nutshell titles sold separately. Developed for grades 2 to 6.
Includes activities from the following Science in a Nutshell individual titles: Liquids, Gases, Solids, and Physical and Chemical Changes.
 - Materials for 32+ activities with 1-3 students
 - Consumable materials for 6 uses
 - 1 Spiral-bound teacher guide


text:
Thrust Chamber Assembly
When the fuel reaches the
thrust chamber, it is directed through 102 coolant channels in the
combustion chamber wall, providing regenerative cooling to the combustion
chamber walls, and then to the injector of the engine. The oxidizer
is routed directly to the injector. The platelet injector assembly
consists of a stack of plates, each with an etched pattern that
provides proper distribution and propellant injection velocity vector.
The stack is diffusion-bonded and welded to the body of the injector.
The fuel and oxidizer orifices are positioned so that the propellants
will impinge and atomize, causing the fuel and oxidizer to ignite
because of hypergolic reaction.
The contoured nozzle extension is bolted to the aft flange of
the combustion chamber. The nozzle extension is made of a columbium
alloy and is radiantly cooled.
The nominal flow rate of oxidizer and fuel to each engine is
11.93 pounds per second and 7.23 pounds per second, respectively,
producing 6,000 pounds of thrust at a vacuum specific impulse
of 313 seconds.


text:
As pets get older, they tend to need a bit more care. In particular, many dogs and cats start to require medications to help with some of the more common issues that come with aging. Many of our clientele are those that own pets that need some medications during the day, often when they're at work or otherwise busy.
Dogs are often a bit easier to trick into medications. Cats, on the other hand, often benefit from a bit of creativity. If you need help figuring out how to give your cat medicine, consider the following strategies:
- Hide in Food - The simplest technique to try is to hide the pill in food. If your cat is treat motivated, then wrapping it in a food they love is often enough. But for cats that are not treat motivated, you may need to be a bit more creative. One way is to put a pill, wrapped in some type of stickier cat treat, in with their dry cat food. The hope is that they'll eat it thinking it is a treat as part of their meal, and take the pill.
- Pet Then Open Mouth - The way to give pills is to hold your cat's mouth open on the sides, place the pill in the center of the tongue, and rub your cat's neck until it swallows. Though this remains the most effective way, try prefacing it with some petting and love first so that your cat is relaxed and finds the process more soothing. Also, make sure you have a treat available to give some extra love.
- Crushing (When Safe) - Crushing pills isn't usually recommended, as some pills are not meant to be crushed and others taste very bitter. But if the pill is safe to be crushed and these other methods do not work, you can crush a pill and mix it with a very strong tasting, usually wet cat food. This can help hide some of the bitter taste.
There are also liquid cat medicines and medications that are absorbed through the skin, so ask your vet if there are alternatives you can try if giving a pill is particularly difficult.


text:
Twice in the last week I've gotten questions about finding good alternative ways to use common reaction/emotion words. He smiled. She gulped. He frowned. She cringed. (Actually, that's a story right there, isn't it? He sounds like a stalker to me) Anyway…
These words get used a lot because they're good words. Smiling to show happiness, frowning to show displeasure, gulping to show fear. But if your characters are reacting to a lot of a particular emotion, you start to run out of words.
How do you keep the emotional reactions fresh without resorting to the same words and phrases over and over?
1. Don't worry about it during a first draft
I use a lot of placeholder words when I write. Smiled, frowned, and gulped are all words that encapsulate the reaction I want without bogging me down as I'm writing. They require no brainpower, leaving me open to focus on the scene itself.
Use as many placeholder words as you want while drafting. They're like writing shorthand and are easy to find and edit later.
(More on placeholder worlds here)
2. Do a reaction revision pass
After the draft is done, try searching for all those common words you know you use a lot. (I like to do them one at a time, because it's easier for me to remember what phrases I used.) For example, search for all instances of smiled, then decide if smiled is the perfect word for that situation, or if you can show that emotion or reaction in a better way.
Possible options include:
Can this emotion be expressed through a synonym?
Swap smiled for grinned, or trembled for shuddered.
Can this emotion be expressed through internalization?
A quick What a jerk might convey the same idea as a frown.
Can this emotion be expressed through dialog?
"You're hysterical!" can replace a smile or laugh.
Can this emotion be expressed through movement?
Her lip twitched and her eyes sparkled might work better than a smile.
Can this emotion be expressed through bodily functions?
Tears wet her cheeks like diamonds could work instead of she cried.
Can this emotion be expressed through involuntary reactions?
She jerked away, eyes tight, might show more than she cringed.
Can this emotion be expressed through other senses than usual?
Fear is often shown by how the stomach or throat reacts, but what about sounds or smells? Ears might ring, or things might sound distant and muffled. Scents might trigger memories that evoke the emotion you want to show.
Can this emotional be expressed through subtext?
Sometimes what we don't say is more telling. "Why of course you can stay," she said, ripping her napkin into small pieces.
(More on describing emotions here)
4. Don't feel you have to change everything
Some of these words are like said. They're invisible and readers absorb and move on. If you try to eliminate them completely from your manuscript there's a good chance it'll sound overwritten and feel like you're trying too hard. If one quick word works, don't worry about it. Don't mess up your pacing just because you've used she frowned a lot.
(More on pacing and reactions here)
Look for spots where you can layer in more than just simple reactions. Those moments where delving a little deeper in that reaction will also show an aspect of the character or allow for description or world building. Someone who's nervous might play with things around them, or notice more than they normally would, or think crazy thoughts.
A scene that is designed to bring out a particular emotion is a great place to elaborate the details of a reaction. If you're building on a character's fear, you might start out with simpler physical reactions (like a gulp or racing heart) and then move closer into more visceral emotional responses.
Keep the importance of the emotion in mind. The more critical to the scene, the more you can flesh it out. For example:
The floor above creaked. She tensed.If the next line in this scene is "She relaxed—just the cat" readers might find the overreaction a bit melodramatic. But if there is someone in the house, and this moment has been building for six chapters, then a larger reaction is both justified and appropriate (and probably expected).
The floor above creaked. Her hand flew to her throat, fingers trembling though the rest of her coiled tight. What was that? Was someone in the house?
5. Take the character into consideration
People react differently to things, and you and use that to maintain variety in your descriptions. Maybe someone is very physical and notices how their body reacts, while another is more cerebral and thinks through their emotions. Someone might hide what they feel while another announces it. Use the emotions to reflect the personalities of your characters.
Don't be afraid to mix it up.
Just for fun, let's hear your mini-stories using two word sentences like I did in the opening paragraph. (He smiled. She gulped. He frowned. She cringed.) Best story gets a 1000-word critique from me. I'll pick a winner on Tuesday, February 12.


Augmentation is a process of artificial data generation, which produces a greater volume of data, and thus increasing the likelihood of obtaining higher predictive accuracy of a predictive model.
Usually, a higher volume of data is likely to yield better predictive and more accurate models from training as the algorithm is able to see a greater variety of examples. However, it is not always possible to collect a large amount of data, hence augmentation is required to generate sufficient data to train an accurate predictive model. This is particularly relevant for datasets with images. There are many methods of generating new training examples with images. These include:
 - mirroring the image
 - adding noise to the image
 - distorting the image
Augmentation creates augmented data. Augmented data is based on systematic modification of existing data (with images often through simple linear algebra operations on the whole image) as opposed to synthetic data.
Artificial intelligence
Article information
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text:
The treasures are protected from 99% of the sun's harmful UV rays.
Named for several prominent conservationists, the Marsh-Billings-Rockefeller Mansion and National Historical Park came under the auspices of the United States National Park Service in 1987. Today the Park Service continues to manage and preserve the mansion along with its surrounding 550-acre mountain forest. The mansion abounds in precious irreplaceable furnishings, draperies, artwork, paneling, and floors that needed protection from the damaging rays of the sun.
Seeing how other national landmark sites have met similar challenges, the National Park Service turned to LLumar Window Film for help. LLumar N-1065 SR CDF, a solar control window film, reduces the sun's most damaging rays and is virtually invisible from either side of the glass. The Park Service had the film professionally installed on over 2,700 square feet (250 square meters) of complex multi-paneled windows.
Today, the treasures residing in the Marsh-Billings-Rockefeller Mansion are protected from 99% of the sun's harmful UV rays. This protection was achieved without affecting the mansion's original, elegant window façade. Visitors to the mansion are unaware that its windows are filmed, but the Park Service knows its valuable exhibits are protected from damage by the sun for generations to come.


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Thursday, November 6, 2008
Rerajahan: Sacred Drawing
Religious symbols, icons, or signs can be found in surprisingly numerous numbers in Bali. Surprisingly? Since they are perfectly interwoven in everyday Balinese life, one hardly realizes their existence. Some religious symbol can easily be recognized, for example Rerajahan. Rerajahan is the most obvious and easily recognized Balinese religious symbol.
Rerajahan is a drawing of sacred characters or images on a piece of cloth, metal plate, pottery, leaf, fruit, wood, weapon, basket or skin. The drawing of the rerajahan can be categorized into 11 groups:
1. Drawing of holy characters (vijaksara) or short incantation
2. Drawing of sun, star or moon combines with holy characters
3. Drawing of flower, especially lotus flower with holy characters on its petals
4. Drawing of animals such as tiger, crocodile, lion, snake or dragon
5. Drawing of human or part of human body
6. Drawing of distorted human body such as human with animal head, animal with human head, or human without head
7. Drawing of gods and goddesses, with their weapons and vehicles.
8. Drawing of distorted gods or goddesses or in their angry personifications.
9. Drawing of gods' weapons combines with holy characters.
10. Drawing of demons, spirit or strange creatures; sometimes equipped with their weapons.
11. Drawing of sacred buildings
Rerajahan serves various purposes range from inviting the gods to descend to mortal world to harming or killing the enemy. Basically, the functions of rerajahan can be categorized as follow
1. to get protection and magical power from the god that is drawn in the rerajahan for example the power to prevent rain
2. to purify the body and soul
3. to enhance the spiritual power of someone or something
4. to get a unique talent or power, for example ability to run fast or can not be seen
5. to get sympathy or admiration from other
6. to drive away pestilence, or bad luck
7. to protect the house compound, rice field, village or children
8. to prevent or negate physical or magical attack from the enemy
9. to harm or kill the enemy
In order to fulfill these various functions the rerajahan have to be invested with a power. A powerful rerajahan is made on an auspicious day with specific offerings and of course a qualified rerajahan maker. After the drawing process is finished the rerajahan is invested with magical power by its maker by using Pasupati mantra (pasupati incantation).
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For the last few years, there's been discussion within the agriculture community about a shortage of food animal veterinarians and finding solutions to help generate interest in the profession. Since then enrollments in many veterinary schools are up, but an American Association of Bovine Practioners' committee report says there actually is not a shortage of food animal veterinarians, but rather an issue of rural economies being able to sustain large animal practices.
Since the first reports on the shortage of food animal veterinarians, the economy has taken a downturn, including serious financial losses in the dairy segment, shrinking herd sizes and agriculture in general continuing to consolidate, explains Christine Navarre, Louisiana State University Extension veterinarian and AABP president. And some graduates are finding it difficult to find jobs.
"With the changing economy, the job market in general is tough," she explains. "This report served as a reality check, and found that there are pockets of under served rural areas but not necessarily a shortage of veterinarians to fill those needs."
The problem is that those under served rural areas are not able to sustain a veterinary practice. She explains it's similar to rural issues with human healthcare, and requires some examination of alternative solutions to serving those communities rather than flooding the food-animal veterinary field with qualified graduates and limited job openings.
To address the issue of providing veterinary care in under served rural areas, the AABP has set up three new subcommittees that will:
- Identify alternative and sustainable business models in rural areas.
- Develop tools to help veterinarians hone business skills.
- Look at the role of veterinary technicians to fill this gap.


Difference between revisions of "RidgeRun Old 2011Q2 SDK Development and Integration Guide"
From RidgeRun Developer Connection
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(Porting cmake based applications)
m (Porting qt based applications)
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It should be noted that no packages are to be downloaded in this case, therefor the FETCHER_NO_DOWNLOAD is set to "yes", and the usual PKG_URL and other variables don't require to be set.
As a warning, the qt automated subsystem, as with cmake, makes the assumption that the script is compliant with qt standard variables such as QT_SRC_DIR and uses them accordingly. If for some reason the script subverts conventions such as this, the automated class system may not work at all. For details on which variables are used during compilation, check the API reference guide.
Revision as of 12:44, 20 April 2011
Section under construction:
This article is currently under construction, and refers to a software product that hasn't been released yet. It is highly advised not to make use of it.
Linux Application Development
This section targets software developers with a little background on Linux software development, presenting some basic concepts about Linux applications that may be unfamiliar to developers with experience in real time operating systems (RTOS).
Linux application development is more like standard PC application development and less like RTOS focused development. The main differences is the clear separation between the applications and the operating system and also that applications are stored on a file system.
This section doesn't replace a good book on Linux/Unix software development, but introduces the minimal concepts that will be useful when porting applications.
Kernel and User Space
Linux is a multi-tasking operating system with protection between executing processes.Therefore applications run in their own address-space which is provided by the kernel using the hardware memory management unit (MMU).
Since applications are separate from the kernel, they live on some file system, therefore Linux needs a least one file system holding the initial applications: the root file system.
The File System
Linux file system is based on Unix file system concepts, and therefore it is composed of a tree of files that are located on some physical storage. The physical storage should provide the root of the tree (the root file system) and other devices can be "mounted" at directories in the file system tree.
Following the Unix mindset, most of the computer universe is represented like a file: files are data containers for more than binary executable files or raw data stored on memory devices, files are also used to represent device drivers, interprocess pipes, or system status.
Unix file system layout is also important, as there are standard locations for configuration files, shared libraries, binaries, shared data, etc.
Pseudo file systems
Linux has several pseudo file systems that when mounted don't reflect actual stored files on some memory device, but file handlers that can provide information about the system, a process, a driver, etc. This pseudo file systems generate the file entries and contents dynamically, based on the system status.
The two more common pseudo-file systems are procfs, and sysfs. More information on these can be found on the next section.
Linux File System Layout
Understanding the Linux file system layout is important for the porting process. The following table explains what's the purpose of the most common locations and should provide a guideline on where to store the contents of your application.
Intended for executable binaries required for the basic system.
Intended for executable binaries required for the basic system that should be available only to the super (root) user.
Shared libraries for the basic system.
Text configuration files of the basic system.
Temporary files: on most embedded systems this directory contents are lost between power cycles.
Intended to store data from system programs: web server pages, log files, mail server data, etc.
This is the typical mount point of Linux's pseudo file system procfs, which creates a set of files that contain different aspects of the running system, processes, drivers, etc.
This is the typical mount point of Linux's pseudo file system sysfs, which provides information on, and control of, devices drivers and kernel objects.
Intended for applications that don't form part of the standard system provided by the vendor. These are usually third-party applications. Most of the applications at this location don't conform to the bin/lib separation of the Unix file systems.
Intended for executable binaries that are not required for the basic system.
Intended for executable binaries that are not required for the basic system that should be available only to the super user.
Shared libraries not required for the basic system.
Embedded Linux File System
The standard Linux file system is designed for use by more than one person at a time. This is rarely the case on an embedded device, so the difference between /bin, /sbin, /usr/bin, /usr/sbin, /opt may seem less useful than for standard desktop computing purposes.
However one of the important uses of this separation is that it simplifies the final layout of the file systems used by the embedded target. RidgeRun applies the following rules to decide where to locate the applications:
 - /bin, /sbin: minimal binaries to boot the system
 - /usr/bin, /usr/sbin: standard Linux applications that are not required to boot the system
 - /opt: customer applications
This layout allows for different mount points to be used for the /usr and /opt directories which in turn allows:
 - Creating smaller minimal root file system to speed up booting (depends on the file system technology used), or using a read only file system.
 - Simplifying software upgrades
 - Security analysis is simplified if suspect activities are limited to a small part of the file system.
Embedded target file system
RidgeRun SDK creates the target file system on the Linux host machine, and processes it to create the proper target file system image to be downloaded (if required) to the embedded system. The file system of the target system is found under the base (referred to as $DEVDIR) of your SDK: $(DEVDIR)/fs/fs.
This directory only exists after the SDK has been built for the first time, and files can be copied to this location to include them in the target file system image.
Since the file system of the target should have a minimal footprint, the SDK only puts the strictly necessary parts of the applications into this directory, leaving out some run-time unnecessary parts of many programs like include files, manual and info pages, unused localizations, etc. However some of these files (like the includes) may be required during the compilation process for other programs. For this propose the SDK provides the directory $DEVDIR/fs/fsdev, which is the typical installation point of most applications (including all the unnecessary run-time files), and later the application scripts copy the minimal parts from $(DEVDIR)/fs/fsdev to $(DEVDIR)/fs/fs. More information on this procedure will be explained later on this document.
SDK build system
Building software for embedded systems is a complex task as it typically involves cross-compiling. Cross compiling presents new challenges to already established procedures for building software. The RidgeRun SDK uses a build system that simplifies the complexities of cross compiling.
The SDK build system was designed by embedded Linux programmers for embedded Linux programmers, therefore it not only simplifies the process of building embedded Linux applications, but the process of integrating, using or developing open source tools or packages with the SDK.
Introduction to RidgeRun SDK build system
Embedded Linux software development differs in various ways from the two environments it mixes: "embedded" and "Linux".
Embedded Linux differs from most embedded environments using an RTOS in that Linux uses a file system outside the kernel, and advanced software tools like dynamic loaded libraries, multiple applications, dynamic modules, powerful networking tools and high modularity are supported.
An often overlook but crucial difference between Linux and other RTOS systems has to do with the dynamics of building and integrating open source software. Open source software is build by different communities around the world, and a typical embedded Linux system will include pieces from hundreds of developers and several different open source projects. This factor impacts various processes: system integration, application building, bug reporting, etc.RidgeRun support services minimizes this complexity by providing a single point to get access to embedded Linux support experts, but also by accounting this factor on the design of the build system.
Embedded Linux also differs from standard Linux distributions in its requirements for custom tailored kernel, drivers, and file system. Embedded limitations on footprint, power consumption and processing power create a big gap between embedded and desktop Linux systems.
All the previously mentioned details need to be taken into account by the development procedures for building and packaging the software for embedded Linux. We found three different approaches from SDK providers to build the system (with RidgeRun using the last option):
Binary software distributions: some embedded Linux providers ship the file system applications pre-compiled for the target hardware. This approach provides the advantage that the overhead and work to recompile the basic system is avoided, however also presents several disadvantages:
 - Minimal footprint is not achieved as the system is often compiled with broader-audience by including generic features.
 - The packages may have been compiled with or without features required by the customer, therefore requiring the re-compilation of certain packages.
 - Incompatibility of binary code with other software provided by third parties (For example if the object files uses different ABIs).
 - In some cases getting the proper code that matches the binary files may be challenging for debugging or tracing proposes.
 - The binary-oriented design usually lacks proper support to simplify building code from source.
Source software distributions by emulation: some embedded Linux providers use a source building based system that is compiled by running a virtual machine emulating the target hardware and using the compiler natively on the emulated target. This


Take the 2-minute tour ×
This question led to a new package:
This is a major edit. In my previous attempt I overgeneralized, which obfuscated my real question.
I'd like to write a new package which I want to use for my PhD thesis: a nomenclature management package. Why a new one? I've been looking into it, and a package with the features I need doesn't seem to exist yet. In particular, nomencl is too limited for my purpose. I'd like to be able to:
 - associate a certain formal concept with:
 - a name + plural form (e.g. delta + deltas)
 - a description (e.g. a module which can transform one product into another)
 - a list of variable names, used to represent instances of it (e.g. x, y, z)
 - a macro prefix, used to typeset those variables/constants in the document (e.g. \d)
 - arbitrarily assign available variable names to occurrences of \d1, \d2, etc.
 - report an error if there are more macros used than names available
 - report an error if any variable name is associated with more than one concept
 - generate a table/list with all relevant info, sorted by occurrence in the document
 - generate sentence fragments such as for all deltas $x, y$ and products $p$ from macros such as \forallvars{\d1,\d2,\p1}
Maybe some other stuff I didn't think of yet.
My question is: what should I start off with if I want to create this package with a minimum of hassle?
The text below contains some research on the many possible options I could consider.
An index, a glossary, a nomenclature and a bibliography all feel like the same thing to me, from a technical point of view. Data is gathered from the entire document, written to a file (possibly), formatted/transformed in some way, then made available for output in various forms. So possibly any package that does this sort of thing could serve as a starting-point for me.
Many different techniques already exist:
Quite some existing packages manage glossaries or nomenclatures. They are usually built on top of bibtex or makeindex/xindy, but not always. And then there are also tons and tons of packages built around those that tweak little options or add new features.
So... there are just too many options to consider. I can't see the forest for the trees.
share|improve this question
This is waaaay to wide of a question imho. A bibliography most definitely is something entirely different than the others. So one question might be about the difference between the other three. As for preferable packages, tex.stackexchange.com/q/25701 should cover the bibliography part, and I think we already have questions about the other concepts as well, but I don't follow those since I don't use them. You'll find them by searching. So I would strongly encourage you to narrow this question down a lot (and ask more separate questions if necessary). – doncherry Oct 19 '12 at 4:35
Hm. My question is basically: "What would be the best package/system to build my own nomenclature package on top of?" The extra information was just to show that I did some research before asking. Asking for a general comparison was meant to help make the answer useful to more people. +++++ Thanks for the link! It's generally informative, but not for my specific use-case. – mhelvens Oct 19 '12 at 10:28
I does look like you did some thorough research first, thanks for that! :) As for your question, I'd recommend then actually putting more of an emphasis on the fact that you want to put a package on top of one of these packages -- which is vastly different from what most users would be looking for in such a package, I suppose. So yeah, I'd say minimize the "general" part and put it at the end (because that'd be kind of duplicate-y) and focus your question on the fact that you want to develop a package. Technically, that might be too localized, but we generally like&support new packages. – doncherry Oct 19 '12 at 15:00
Ok, thanks for your advice! I have now rewritten my question. I hope this is more appropriate. +++++ Incidentally, I now suspect the package glossaries is the best starting point for me. It seems extremely flexible and well-maintained. I'm working on that now, but I'd still like to hear more opinions. If I eventually succeed by myself, I'll post my own answer. – mhelvens Oct 19 '12 at 21:15
Have you read Nicola Talbot's article about creating a glossary without the help of makeindex/xindy? – cgnieder Oct 19 '12 at 21:35
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up vote 4 down vote accepted
The first useful version of this package is now on CTAN, called concepts. It was written 'from scratch', without another package as the base.
However, I've decided to build the next version on top of glossaries, as it already implements much of the functionality, has many useful features and is actively maintained and well documented.
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Praise to the Lord, The Almighty
"Praise to the Lord, the Almighty" was written by Joachim Neander in 1680. Neander was a German preacher who came from a family of musicians, and is one of the finest hymn writers in the German speaking church since the Reformation. Neander died at the young age of 30 from tuberculosis.
One interesting page in history is Neander's roots, and the later use of his name. He often taught in a valley near the Düssel river, and over 100 years after his death the valley was named after him. It was in that valley that bones were later found, from which we get the name "Neanderthal." One wonders what Neander would have thought of this development!
The hymn is a free paraphrase of Psalm 103:1-6 and is a joyful, triumphant expression of praise to God for his sovereign care over his creation and for his people. It calls God's people and all creation to praise God for his mercy towards us.
Links: Cyberhymnal
Hymn Sheet | Lyrics Sheet | Chord Chart
Praise to the Lord, The Almighty
All ye who hear, now to His temple draw near;
Praise Him in glad adoration.
Praise to the Lord
Who o'er all things so wondrously reigneth,
Shelters thee under His wings, yea, so gently sustaineth!
Hast thou not seen how thy desires e'er have been
Granted in what He ordaineth?
Praise to the Lord
Who doth prosper thy work and defend thee;
Surely His goodness and mercy here daily attend thee.
Ponder anew what the Almighty can do
If with His love He befriend thee.
All that hath life and breath,
Come now with praises before Him.
Let the Amen sound from His people again,
Gladly forever adore Him.
Text: Joachim Neander, 1680. Based on Psalm 103
Translated by Catherine Winkworth, 1863
Tune: LOBE DEN HERREN, Stralsund Gesangbuch, 1665


6.14.4 Handling Invalid Dates
The MySqlDateTime data type supports the same date values that are supported by the MySQL server. The default behavior of Connector/Net is to return a.NET DateTime object for valid date values, and return an error for invalid dates. This default can be modified to cause Connector/Net to return MySqlDateTime objects for invalid dates.
To instruct Connector/Net to return a MySqlDateTime object for invalid dates, add the following line to your connection string:
Allow Zero Datetime=True
Please note that the use of the MySqlDateTime class can still be problematic. The following are some known issues:


text: Limits of sensitivity and spectral resolution currently restrict the application of nuclear magnetic resonance (NMR) spectroscopy in plant metabolism. This study shows that these limits can be substantially expanded through the application of heteronuclear singleand multiple-quantum two-dimensional (2D) spectroscopic methods using pulsed field gradients both in vivo and in extracts. The course of metabolism in approximately 0.2 g of maize (Zea mays L.) root tips labeled with [1-13C]glucose was followed with 1 min time resolution using heteronuclear multiple quantum coherence (HMQC) 13C-1H spectroscopy in vivo. The timing of alanine, lactate, and ethanol synthesis was followed during the transition from normal to hypoxic conditions. In extracts of labeled maize root tips, 13C-1H heteronuclear single quantum coherence and heteronuclear multiple quantum coherence (HMBC) spectra acquired in 2-3 h allowed the detection and assignment of resonance that are not seen in one-dimensional (1D) 13C NMR spectra of the same samples taken in 12 h. In root tips labeled with 15NH4+, 15N-(1)H HMQC spectra in vivo showed labeling in the amide of glutamine. In extracts, 15N labeling in amines and amides was detected using 15N-1H HMBC spectra that is not seen in 1D 15N spectra of the same sample.


text:
Text by Gloria Ganang & photo by Tee Thye Lim
The kids from the ISS International School have selected the BSBCC as one of their destinations for their Borneo trip. Thanks to APE Malaysia, we managed to team up and get these kids to learn about the importance of enrichment for sun bears in captivity. A total of 29 13-14 year old kids involved and they were accompanied by their 4 teachers.
It all started with an introduction talk about sun bears and the BSBCC.
Then the students were brought to the platform and the bear house to do a pre enrichment observation on the bears. In other words is they get to see how the bears behave without any enrichment given.
Then, the fun part! ENRICHMENT MAKING!!
Everybody managed to complete their enrichment in 20 minutes (thats fast!). They did a very good job in creating them using the provided materials (cardboard, egg trays, various kinds of herbs & spices, beans, ginger leaves, hessian sack etc).
The bears could smell their "toys" from afar as the kids were bringing them closer. They were curious and couldn't wait to check out whats coming ahead. Everything was quickly ripped apart, however the bears continued to check out every remain pieces until the end of the day. Not forgetting the macaques that shares the forest enclosure, they got entertained by the enrichment as well.
It was another interesting day for the bears at the BSBCC as these enrichment were different from the daily enrichment provided by the BSBCC staff. Thanks to the ISS kids, you all definitely made a difference.
Not forgetting your kind donations to the centre, we really appreciate them!


text:
Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company
Edited By: John L. Rudolph
Impact Factor: 1.775
ISI Journal Citation Reports © Ranking: 2011: 17/206 (Education & Educational Research)
Online ISSN: 1098-237X
Recently Published Issues
Top Downloaded Articles
Call for Papers
The Intersection of the Learning Sciences and Science Learning in Everyday Life
Science Education is seeking papers for a special themed section as part of an international initiative to build research community at the intersection of the Learning Sciences and Science Learning in Everyday Life. Submission Deadline: Rolling, beginning January 2011.
Beliefs and Willingness to Act About Global Warming: Where to Focus Science Pedagogy?
Keith Skamp, Eddie Boyes, Martin Stanisstreet
Volume 97, Issue 2
Science educators have a key role in empowering students to take action to reduce global warming. This involves assisting students to understand its causes as well as taking pedagogical decisions that have optimal probabilities of leading to students being motivated to take actions based on empirically based science beliefs. To this end New South Wales' (Australia) (n = 500) and English (n = 785) secondary students' (Grades 7 - 10) beliefs about the effectiveness of various specific actions in reducing global warming, and their self-reported willingness to take those actions, were determined and compared, using a specially designed questionnaire. READ MORE...


text:
Department of History
Meredith McKittrick's first book explores the gendered and generational dynamics of the creation of a large and youthful Christian community in northern Namibia in the late 19th and 20th centuries. During research for that book, she came to realize the extent to which control over the region's water resources underlay religious practice, political authority, and community identities. This led to her current book project, which examines how local communities, colonial governments, and post-colonial states have claimed and utilized river resources in Namibia, Botswana, and Angola. She teaches a variety of African history courses, including resistance and rebellion, gender and generation, environmental history, and comparative US-South African history; she's also taught global history and agricultural history. In 2010, she won the Georgetown College Dean's Award for Teaching Excellence. She is from Texas, worked as a journalist, and has raised chickens and heritage turkeys. She lives in rural Maryland with her spouse and three children.


Last posting: 2020-11-27
The Gun Facts project maintains a database of U.S. mass public shootings (MPSs). This database uses the original criminology definition of MPS: four or more people are killed in a single location, not including attackers.
The Gun Facts MPS database has two elements that were first found in this database (though other researchers have replicated our efforts). This includes:
 1. Determining if any of the weapons used conformed to the 1994 Federal Assault Weapons Ban criteria.
 2. If the event was a "cattle pen scenario", which is a unique Gun facts observation about what makes MPSs more deadly.
We have also incorporated data from The Violence Project database (e.g. if events were planned).
Open (and optionally download) the database


hesitation meaning in hindi
Pronunciation of hesitation
hesitation in Images
hesitation Antonyms
hesitation Definitions and meaning in English
 1. indecision in speech or action
 2. a certain degree of unwillingness
 3. the act of pausing uncertainly
 4. waiting; uncertainty
hesitation Sentences in English
 1. हिचकिचाहट
 She agreed without the slightest hesitation.
 2. हिचक
 There was a hesitation in his speech.
Tags: hesitation meaning in hindi, hesitation ka matalab hindi me, hindi meaning of hesitation, hesitation meaning dictionary. hesitation in hindi. Translation and meaning of hesitation in English hindi dictionary. Provided by KitkatWords.com: a free online English hindi picture dictionary.


of each speaker is printed during the dragging operation. The panning box uses a special algorithm to try to allow audio to be focused through one speaker or branched between the nearest speakers when more than 2 speakers are used.
Several convenience functions are provided for automatically setting the panning to several common standards. They are listed in the Audio menu. These functions only affect audio tracks with recording enabled.
Audio->Map 1:1 - This maps every track to its own channel and wraps around when all the channels are allocated. It's most useful for making 2 tracks with 2 channels map to stereo and for making 6 tracks with 6 channels map to a 6 channel soundcard.
Audio->Map 5.1:2 - This maps 6 tracks to 2 channels. The project should have 2 channels when using this function. Go to Settings->format to set the output channels to 2. This is most useful for downmixing 5.1 audio to stereo.
Although Cinelerra lets you map any audio track to any speaker, there are standard mappings you should use to ensure the media can be played back elsewhere. Also, most audio encoders require the audio tracks to be mapped to standard speaker numbers or they won't work.
In the channel position widget See SETTING PROJECT ATTRIBUTES, the channels are numbered to correspond to the output tracks they are rendered to. For stereo, the source of channel 1 needs to be the left track and the source of channel 2 needs to be the right track.
For 5.1 surround sound, the sources of the 6 channels need to be in the order of center, front left, front right, back left, back right, low frequency effects. If the right tracks aren't mapped to the right speakers, most audio encoders won't encode the right information if they encode anything at all. The low frequency effects track specifically can't store high frequencies in most cases.
Tracks in Cinelerra either contain audio or video. There is no special designation for tracks other than the type of media they contain. When you create a new project, it contains a certain mumber of default tracks. You can still add or delete tracks from a number of menus. The Tracks menu contains a number of options for dealing with multiple tracks simultaneously. Each track itself has a popup menu which affects one track.
Bring up the popup menu by moving over a track and right clicking. The popup menu affects the track whether it's armed or not.
Move up and move down moves the one track up or down in the stack. Delete track deletes the track.
Operations in the Tracks menu affect only tracks which are armed.
Move tracks up and Move tracks down shift all the armed tracks up or down the stack.
Delete tracks deletes the armed tracks.
Delete last track deletes the last track, whether it's armed or not. Holding down the d key quickly deletes all the tracks.
Concatenate tracks is more complicated. It takes every playable track and concatenates it to the end of the first armed tracks. If there are two armed tracks followed by two playable tracks, the concatenate operation puts the two playable tracks after the two armed tracks. If there are three playable tracks instead, two tracks are put after the armed tracks and a third track is put on the end of the first armed track. The destination track wraps around until all the playable tracks are concatenated.
Finally, you'll want to create new tracks. The Audio and Video menus each contain an option to add a track of their specific type. In the case of audio, the new track is put on the bottom of the timeline and the output channel of the audio track is incremented by one. In the case of video, the new track is put on the top of the timeline. This way, video has a natural compositing order. New video tracks are overlayed on top of old tracks.
This is the fastest way to construct a program out of movie files. The idea consists of viewing a movie file in one window and viewing the program in another window. Sections of the movie file are defined in one window and transferred to the end of the program in the other window.
The way to begin a two screen editing session is to load some resources. In file->load load some movies with the insertion mode create new resources. You want the timeline to stay unchanged while new resources are brought in. Go to the Resource Window and select the media folder. The newly loaded resources should appear. Drag a resource from the media side of the window over the Viewer window.
There should be enough armed tracks on the timeline to put the sections of source material that you want. If there aren't, create new tracks or arm more tracks.
In the viewer window seek to the starting point of a clip you want to use. Use either the slider or the transport controls. Use the preview region to narrow down the search. Set the starting point with the in_point_button.png in point button.
Seek to the ending point of the clip you want to use. Set the ending point with the out_point_button.png out point button. The two points should now appear on the timebar and define a clip.
There are several things you can do with the clip now.
Two screen editing can be done purely by keybard shortcuts. When you move the pointer over any button a tooltip should appear, showing what key is bound to that button. In the Viewer window, the number pad keys control the transport and the [ ] v keys perform in/out points and splicing.
The answer is yes, you can you create a bunch of clips and drag them on the timeline. You can also drag edits around the timeline.
Load some files using file->load. Set the insertion mode to Create new resources. This loads the files into the Resource Window. Create some audio and video tracks on the timeline using the video and audio menus.
Open the Media folder in the resource window. Drag a media file from the resource window to the timeline. If the media has video, drag it onto a video track. If the media is pure audio, drag it onto an audio track.
Cinelerra fills out the audio and video tracks below the dragging cursor with data from the file. This affects what tracks you should create initially and which track to drag the media onto. If the media has one video track and two audio tracks, you'll need one video track and two audio tracks on the timeline and the media should be dragged over the first video track. If the media has audio only you'll need one audio track on the timeline for every audio track in the media and the media should be dragged over the first audio track.
When dragging, the media snaps to the start of track if the track is empty. If there are edits on the track, the media snaps to the nearest edit boundary.
You can also drag multiple files from the resource window. Either draw a box around the files, use SHIFT, or use CTRL when selecting files. When you drop the files in the timeline, they are concatenated. The behavior of SHIFT and CTRL changes depending on if the resources are in text or icons.
To display the resources as text or icons, right click inside the media list. Select either display icons or display text to change the list format.
When displaying text in the resource window SHIFT-clicking on media files extends the number of highlighted selections. CTRL-clicking on media files in text mode selects additional files one at a time.
When displaying icons in the resource window SHIFT-clicking or CTRL-clicking selects media files one at a time.
In addition to dragging media files, if you create clips and open the clip folder you can drag clips on the timeline.
In the timeline there is further dragging functionality. To enable the dragging functionality of the timeline, select the arrow toggle arrow.png. Move over an edit and drag it. If more than one track is armed, Cinelerra will drag any edits which start on the same position as the edit the cursur is currently over. During a dragging operation the edit snaps to the nearest boundary.
Dragging edits around the timeline allows you to sort music playlists, sort movie scenes, and give better NAB demos but not much else.
This is the traditional method of editing in audio editors. In the case of Cinelerra, you either need to start a second copy of Cinelerra and copy from one copy to the other, copy from different tracks in the same copy, or load a media file into the Viewer and copy from there.
Load some files onto the timeline. To perform cut and paste editing select the ibeam.png i-beam toggle. Select a region of the timeline and select the cut.png cut button to cut it. Move the insertion point to another point in the timeline and select the paste.png paste button. Assuming no in/out points are defined on the timeline this performs a cut and paste operation.
If in/out points are defined, the insertion point and highlighted region are overridden by the in/out points for clipboard operations. Thus, with in/out points you can perform cut and paste in drag and drop mode as well as cut and paste mode.
When editing audio, it is customary to cut from one part of a waveform into the same part of another waveform. The start and stop points of the cut are identical in each waveform and might be offset slightly, while the wave data is different. It would be very hard to highlight one waveform to cut it and highlight the second waveform to paste it without changing the relative start and stop positions.
One option for simplifying this is to open a second copy of Cinelerra, cutting and pasting to transport media between the two copies. This way two highlighed regions can exist simultanously.
Another option is to set in/out points for the source region of the source waveform and set labels for the destination region of the destination waveform. Perform a cut, clear the in/out points, select


Fuzz in Taiwan about French Fries with green patches at McDonald's
Don't eat lots of green or bitter tasting potatoes or potato products and you'll be perfectly fine! (Courtesy: NDSU)
Taiwan's health authorities will conduct stringent checks of potato suppliers after reports that French fries served at fast food restaurants were found with green patches.
Food and Drug Administration (FDA) official Cheng Wei-chih (鄭維智) said that potatoes can turn green due to exposure to enough light. However, consuming a large amount of green potato can cause nausea, vomiting, and diarrhea as it often contains a toxic chemical called solanine. No regulations regarding the maximum level of solanine are imposed yet, Cheng added.
To ease public concerns about food safety, fast food restaurants in Taipei and Tainan were checked for their potato wedges and no safety concerns were found, Cheng said. Moreover, Cheng urged that green potatoes shall not be sold from the upstream suppliers.
According to Cheng, food vendors which were found to either sell or use potatoes containing solanine can be fined around NT$30,000 (US$993.5) to NT$3 million based on the Act Governing Food Safety and Sanitation.
The scoop of green-tinted potatoes was first posted online by a user of PTT, the largest terminal-based bulletin board system (BBS) in Taiwan. He wrote that his tongue felt weird when he was eating potato wedges at McDonald's and he found there was a green tint in the food.
McDonald's later responded that the company has adopted strict control measures requiring suppliers and workers to remove green potatoes. However, both McDonald's and KFC argued that the green color found in potatoes exposed to enough sunlight is chlorophyll and not poisonous.
Earlier, another case was reported as a consumer in Tainan complained he was served with potato wedges that had turned green at the Japanese fast-food chain Mos Burger.
PotatoPro's Take
This is what the North Dakota State University says on the safety of green potatoes:
Are green potatoes safe to eat?
Although chlorophyll is a natural plant pigment that is tasteless and harmless, the green of potato tubers should signal us to be aware of another substance that is forming inside tubers. This substance is known as solanine, and it forms when any part of a potato plant is exposed to light.
Solanine is a toxic substance that is produced naturally in potatoes and other plants to aid in resistance of insects and animals. Solanine is present in all parts of the potato plant, including the sprouts, roots, leaves, flowers and fruits.
Solanine has a bitter taste and can cause stomach symptoms such as vomiting and diarrhea if you eat enough of it. If ingested in large amounts, it can cause illness or even death in extreme cases. Because of the bitter taste, most people do not eat enough to get sick. In addition, consumers always should avoid consuming sprouts.
Small tuber sprouts contain the highest levels of solanine to protect new growth and provide solanine to the growing plant. If tubers have sprouts, remove the sprouts prior to cooking and consumption.
McDonald's and KFC Statement
The statement by McDonald's and KFC that the green color found in potatoes exposed to enough sunlight is chlorophyll and not poisonous is rather disappointing.
Although the statement is true, it is misleading: the green colour is a clear indicator the potato has been exposed to light, an important indicator for the potential presence of increased levels of solanine.
Fastfood chains should make sure their french fries do not contain excessive amounts of green potato. Furthermore, would staff in the restaurant not be able to see the green colour if it is extreme?
The Bottom line:
 - Avoid eating eating lots of green potatoes
 - Do not eat potatoes or potato products that taste bitter or cause a burning sensation in your mouth
and you'll be perfectly fine!


FOR... ENDFOR Command
Collapse the table of content
Expand the table of content
FOR... ENDFOR Command
Executes a set of commands a specified number of times.
FOR VarName = nInitialValue TO nFinalValue [STEP nIncrement]
Specifies the name of the variable to act as the counter. The counter keeps track of the number of times the Visual FoxPro commands execute inside the FOR ... ENDFOR loop. The variable does not need to exist before executing FOR ... ENDFOR.
nInitialValueTO nFinalValue
Specifies the initial and final values of the counter. Both nInitialValue and nFinalValue can be array elements.
[STEP nIncrement]
Specifies the amount to increment or decrement the counter value. If nIncrement is negative, the counter value is decremented. If you omit the STEP clause, VarName increments by 1.
Specifies the Visual FoxPro commands to execute. Commands can include any number of commands.
Transfers control from within the FOR ... ENDFOR loop to the command immediately following ENDFOR. You can place EXIT anywhere between FOR and ENDFOR. For more information, see EXIT Command.
Returns control to the FOR clause without executing the statements between the LOOP and ENDFOR keywords. The counter value increments or decrements as if ENDFOR was reached. For more information, see LOOP Command.
Specifies the end of the FOR... ENDFOR loop.
Specifies the location to continue program execution after the counter value exceeds nFinalValue.
The Visual FoxPro commands that appear in the FOR loop execute until ENDFOR or NEXT is reached. The value in the counter VarName then increments or decrements by the value of nIncrement. The value of the counter is then compared with nFinalValue. If the counter is less than or equal to nFinalValue, the commands following the FOR clause execute again. If the counter is greater than nFinalValue, the FOR ... ENDFOR loop exits, and program execution continues with the first command following ENDFOR or NEXT.
The values of nInitialValue, nFinalValue, and nIncrement are read only initially. However, changing the value of the counter VarName inside the loop affects the number of times the loop is executed. Changing the value of nFinalValue in a FOR loop has no effect.
Example 1
In the following example, the FOR... ENDFOR loop displays the numbers 1 through 10 using the? command:
FOR gnCount = 1 TO 10
 ? gnCount
For more information, see? |?? Command.
Example 2
The following example opens Customer table in the Visual FoxPro sample TestData database, located in the Microsoft Visual FoxPro directory..\Samples\Data. The FOR... ENDFOR loop specifies an initial value of 1, an increment value of 2, and a final value of 10. The GOTO command moves the record pointer to the record number specified by the variable gnCount and the DISPLAY command displays the name of the company from the Company field in the table. The FOR... ENDFOR loop displays all odd-numbered records from the first 10 records.
USE Customer
FOR gnCount = 1 TO 10 STEP 2
 GOTO gnCount
 DISPLAY Company
For more information, see GO | GOTO Command and DISPLAY Command.
Community Additions
© 2015 Microsoft


Closing the world's first commercial nuclear power station
 - 15 December 2010
 - From the section Business
Berkeley nuclear power station
Image caption Berkeley, seen here in 1963, has now been stripped of its equipment
The Magnox reactor buildings at the world's first commercial nuclear power station stand square, almost defiantly, against the brisk breeze from the River Severn.
Built in the late 1950s, the power station produced enough electricity during its heyday to supply a city the size of Bristol.
These days, devoid of life and stripped of its external pipework, the seven-storey buildings are little more than hollow shells.
"When they were operational they were full, jam packed with gear," says site director Sean Sargent as he surveys one of the large, dark rooms in Reactor 2, the beam from his powerful torch bouncing off the cold concrete floor and walls.
Locked up and sealed
Image caption Mr Sargent says 99% of the radioactive waste was sent to Sellafield 20 years ago
Inside the windowless structures, vast concrete chambers, stripped of monitoring and control equipment, surround a central cylinder that houses the old nuclear reactors.
But electricity production at the Berkeley site ceased in the late 1980s, marking the end of just over three decades of supplying the National Grid.
Since then, the reactors have taken on new lives.
These days, following two decades of dismantling and decommissioning, their function is to store the reactor's casing and core.
On Thursday, the buildings will be locked up and sealed for 64 years of nuclear waste storage - allowing the radiation in the reactors to degrade to levels low enough to make it both safe and economic to remove the waste that is still left within them before knocking them down.
"We'll be locking the doors and that'll be it," says Mr Sargent.
Nowhere to put it
Image caption Intermediate-level nuclear waste will be recovered from underground vaults and moved to a new site
In nuclear jargon, sealing the buildings is referred to as "entering Safestore"; the second stage in a lengthy process of nuclear power plant decommissioning.
Berkeley is the first of 10 Magnox nuclear power stations in the UK to reach this stage of decommissioning, though they will all follow suit over the years ahead.
Sara Johnston from the Nuclear Decommissioning Authority (NDA) believes this is "demonstrating the progress made in decommissioning".
"This is a hugely significant achievement, not just for the site but for the UK nuclear industry as a whole," she says.
Sceptics, however, believe it highlights how slow the process of dealing with nuclear waste is, and point out that there is more than one reason why the reactor buildings at Berkeley will remain intact for three-quarters of a century after electricity production here came to an end.
One reason is that it is cheaper and just as efficient to leave the contaminated material where it is, rather than build a new storage facility on site.
The other reason is that the UK still has not constructed a geological disposal facility where it can put its radioactive waste.
Nuclear waste
Image caption Berkeley nuclear power station ceased producing electricity in 1989
At this point in time, it has not even been decided where the UK's underground nuclear waste repository will be constructed, though somewhere near Sellafield in Cumbria - where the vast bulk of the UK's high-level nuclear waste is currently stored - is generally deemed the most likely location.
This was where the foundations were laid for the construction of Berkeley and the UK's commercial nuclear power industry, when during the late 1950s Calder Hall at Sellafield branched out from nuclear for military purposes to also deliver power to the National Grid.
This is also where spent fuel rods from Berkeley were sent for reprocessing during _PHONE_, so all the active waste - some 99% of all the radioactivity that was here - has long since left the site in Gloucestershire.
But Berkeley has nevertheless been left with about 1,000 tonnes of intermediate-level radioactive waste from its research laboratories, and in the form of sludge from the treatment of the cooling water.
This waste is currently stored below ground in eight-metre deep vaults, each of them six metres wide and 14 metres long.
Like all the contaminated waste in the UK, Berkeley's intermediate-level waste will eventually end up in the planned underground repository, though in the meantime it will be stored on site.
A new storage facility will be created above ground, adjacent to the two reactor-buildings-cum-waste-stores.
"We talk of a three box solution," says Mr Sargent.
Problem for newbuild?
Regulators and local people alike seem satisfied that the storage solutions at Berkeley are safe for now.
But having radioactive waste temporarily stored at old Magnox nuclear power station sites, at a time when plans for the next generation of new nuclear power plants in the UK is being hammered out, could prove problematic for the industry.
Opponents to nuclear power will see it as visible proof that the mess from the past has not been sorted out, thus undermining assurances by the newbuild industry that its radioactive waste will be properly dealt with in the future.
More on this story
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text:
In this motionbuilder tutorial I will take you through the processes involved in preparing and exporting your character into motionbuilder and then importing your lovingly crafted animation back on to your character. Because of the many different possible combination of plug-ins and software versions I will try to make this tutorial as generic as I can while still covering all the essentials. The only downside to this may mean you have to search online or test different plug-in settings to get the desired results with your particular combination of software and plug-in.
So excuses and apologies out of the way, let us begin
The main topics covered in this tutorial are:
- Building a Skeleton for MotionBuilder
- Importing a Character into MotionBuilder
- Exporting animation from MotionBuilder
- Importing an FBX File
Table of Contents
Building a Skeleton for MotionBuilder
- Create a skeleton. The first thing you will need to do is create a continuous FK skeleton hierarchy for you character if you haven't already done so. It is possible to have a complex skeleton with auxiliary joints to help with skinning and deformations, but the main joints of your character will need to be in a continuous parent child hierarchy.
- Align rotational axis. I'm not going to go over the principals of building a skeleton for your character, there are lots of good tutorials online about how to do this. The one thing I would recommend is that you have one of the joints rotational axis aligned down the joint. This will make your animation curves much easier to read and edit in an fcurve editor as you won't be dealing with compound rotations. It will also create smaller files when exporting to a game engine for instance, as you won't have unnecessary data on joints like the knees and elbows that only rotate in one axis. The cleaner you build your skeleton the easier it will be to work with and fault find should you run in to problems.
- Joint Naming. MotionBuilder does require a specific naming convention if you want to use the "drag and drop" Characterization on your character. However, it is possible to use your own naming convention for joints if you want or need to, it will just require a little more work to Characterize your character once you have it in MotionBuilder. Also once you have characterized one character with your own unique naming convention it is possible to extract that naming template and use the Character it creates to drag and drop on to any other character with the same joint names.
- Required Joints. For the Characterization process to work inside MotionBuilder your skeleton must contain at least the "Base" set of joints listed below.
- Remaining Joints. Beside the required "Base" joints listed above the Character Rig also supports:
- Auxiliary Joints – For single toes, shoulders, neck and single fingers
- Spine Joints – Up to 9 spine joints are supported
- Roll Bones – Currently only one roll bone per limb is supported.
- Left and Right Hands – For Fingers
- Left and Right Foot – For toes
- Left and Right In-Hand – For the joints in the hands
- Left and Right In-Foot – For the joints in the feet
- Neck – Currently supports up to 9 neck joints
- Skin the character. Before you skin your character delete the history from the mesh or collapse the stack as this information will not be exported to MotionBuilder. You can skin your character using rigid or smooth skinning as both are supported by the exporter. If you have any extra rigid geometry for things like eyes, teeth or finger nails these can simply be parented the appropriate joints for export.
- Align the Character. For the characterization process to be successful in MotionBuilder your character must be aligned in a T-Pose facing down positive Z. MotionBuilder relies on the character begin positioned in this way to set-up things like the full body IK and the offsets when mapping animation between different characters.The character's arms, legs, fingers and toes should be positioned so the mesh, not necessarily the bones, appears perfectly straight. (Sometime straightening the bones can cause the characters limbs to appear bent in an unnatural manner). Once the character is in the T-Pose you can rotate it to face down positive Z.
- Group character elements under a single node. It can be useful to group all the separate elements of your character under one node. I group any separate mesh elements under one node and all the skeleton nodes under another. The skeleton group node can then be used as the "Reference" in the Character Definitions Tab when characterizing your character. I also group the skeleton group under a "Scale" node so I can easily change the scale of the character in MotionBuilder if necessary. I then group the "Scale" node and mesh nodes under one last group so all the elements of the character sit neatly under one group. This makes it much easier to identify and select everything that belongs to the character in a scene.
- Save a clean file. Once I have finished the character set-up I save a "clean" version of the file to use for importing animation back from MotionBuilder. This means anything that cannot be exported to MotionBuilder is preserved in the scene and I only have to import animation on to the character which is much faster than importing an entire scene.
- Export as fbx. Because the plug-ins vary quite a bit between the different version of MotionBuilder and Maya/Max it is worth going on line and finding out exactly what objects the version of the exporter you are using supports. You should also find an explanation about what each of the different options in the exporter actually does. The early ones were pretty simple and only asked if you wanted to export animation and geometry. The more recent plug-ins now support more items and will require a little more investigation. As a basic guide the more recent plug-ins should support:
- Smooth and Rigid skinning
- Polygons and Nurbs surfaces without history
- Any UV sets and Multiple Shaders on geometry
- Simple shaders.
- Basic constraints
- Blend shapes ( Include the target shapes when exporting and only have one shape per channel).
- Test the Pipeline. Once you have your character in MotionBuilder create some key frames on it and import the resulting file back on to your character to make sure everything is working as expected. It's better to find any problems at this stage before you start creating lots of animation and then find you have to start changing the rig and remapping animations.
- Blend Shapes. If you are exporting Blend shapes to MotionBuilder for facial animation the target shapes must be in scene when exporting. These will not be visible when you open your scene in MotionBuilder, but they are required for the export process. Also the blend shapes can only contain one target per channel. In-line or progressive are not supported.
- Constraints. The more recent versions of the fbx exporter does support basic constraints. IK, Point, Rotation and Parent constraints can all be exported in to MotionBuilder. More complex constraints like Expression are not supported by the exporter, but they will still work if you only import the animation from a completed MotionBuilder file on to your character. Importing the animation on to your character apply the animation to the main joints while maintaining any expression constraints in your scene.
- File>Import your character in to MotionBuilder. If you are using MotionBuilder 2009 or above you will need to use File>FBX Plug-in Import… or File>FBX Plug-in Merge… to import your character. Pre MotionBuilder 2009 use the File>Import or File>Merge options. File>Import only allows you to specify which animations are imported, while File>Merge allows much more control over exactly what is merged in to the scene.
- Re-size joint display size. The display size of the joints may require adjusting once you have imported your character in to MotionBuilder. In the Asset Browser>>Properties>>Skeleton Node Settings>>Size change the value until the bones appear the right size. This only affects the display size of the joints and will not affect the actual joint size or scale.
- Scale the character. It may be necessary to re-scale your character due to different unit scales or to match the size of a performer when re-targeting data. If you created the "Scale" node before exporting your character you can use this or you can create a null, parent the skeleton to it and apply a scale to the null object.
- Align the character. If you haven't already aligned your character as described above, do so now.
- Characterize the character. Now you have your character in MotionBuilder it can be characterized using this handy tutorial.
- Plot the animation to the Skeleton. In the Character Controls window click Edit>Plot Character… and click Skeleton from the pop-up window.
- Plot any animated or constrained objects. Select all the objects you have animated or that have constraints attached to them and plot the animation to them. In the Key Controls window set the channels you want to plot from the Keying Mode drop down. Click Animation and from the drop down menu select Plot Selected (Selected Proerties)… to plot the animation to the objects you selected on the channels you chose.
- Re-Scale the character. If you changed the scale of your character after it was imported, you will need to return it back to it's original size be resetting the value on the Scale node.
- Save the scene. Using File>>Save As… save the completed scene as a.fbx file ready to be imported on to your character. It can be useful to keep a separate "MoBuImport" folder containing your completed files ready for importing
- Import the file. MotionBuilder files can be imported on to your "Clean" character file or in to an empty scene, using the importer to re-create all the objects from the fbx file.
- Plug-in Settings. Depending on which version of 3D software


text:
Interface is a pilot study for People living with HIV/AIDS (PLWHA) with stable chronic disease, designed by the Department of Infectious Diseases at the Fondazione Policlinico Gemelli. Gemelli has partnered with Innovation Sprint to use Healthentia as the Clinical platform to offer clinical assistance through an efficient operating model to "follow" the patient, capture the evolution of his/her disease, provide assistance and care, interact also to establish proximity and relief through a remote collaborative model.
At the same time, a standardized approach to translate the huge amount of data collected on the day-to-day experience, integrated with historical health data, into useful insight and medical practices based on experience and lessons learned has been built up. People living with HIV/AIDS (PLWHA) represent a typology of patients for whom telemedicine could, particularly in pandemic times, represent an extremely useful tool of support and clinical management, quickly identifying potential sources for spreading of SarS-CoV2 diffusion and transmission among potentially high risk population such as PLWHA
"It will be a sort of 'virtual clinic', which will allow us to demedicalize the life of the chronic patient with HIV as much as possible, maintaining close contact even when face-to-face visits are impossible, with an 'on demand' web meetings in case of the appearance of physical symptoms or psychological problems, which in this phase of the pandemic can have a significant impact on the quality of life of people with HIV"
Study Design & Methods
People living with HIV today are people who have a life expectancy very similar to that of the general population, due to the extraordinary effect that antiretroviral therapies have produced on survival and on the reduction of HIV-related morbidity. Nowadays PLWHA patients face a chronic condition with all the consequences that this situation entails (symptoms, side effects of the drugs, management of adherence and quality of life, periodic supply of drugs, blood samples to check the tolerability of the drugs, any new clinical events that may occur, need advice from other specialists, etc.). With the persisting of pandemic restrictions, it is essential to find ways of managing these patients remotely to allow continuity of care that will inevitably not reflect what happened in pre-epidemic periods


Beranger surname meaning, origin - french surname Beranger
The meaning of the surname Beranger is: From the given name BÉRENGER.
The surname Beranger is present in the lists: Surnames, French surnames, Surnames start with letter B.
Number for the surname Beranger
The Number of the surname three (3) denotes people who are capable and cheerful, easily perceive everything new, and thanks to this, achieve success in various fields. People with the surname Beranger prefer to adapt to their environment, but only where profit is expected.
Stones of the number 3 for the surname Beranger: amethyst, jet, sapphire, turquoise, chrysolite, hematite (Bloodstone), spinel (Lal), tourmaline-sherl, tiger's eye.
Planet of the number 3: Jupiter.
Zodiac Sign of the number 3: Sagittarius.
Good years for the surname: 1902, 1911, 1920, 1929, 1938, 1947, 1956, 1965, 1974, 1983, 1992, 2001, 2010, 2019, 2028.
More: number of the surname Beranger
Meaning of letters in the surname Beranger
E - freedom is the driving force for the letter E. As part of a person's surname Numerology, it introduces romantic and expressive energies to the mix.
A - the A represents confidence, independence, and proactivity. As part of a surname, it influences people with both leadership and motivation.
N - imagination and free thinking are introduced through the N. People with N in their surname have a unique and purposeful approach to life.
Compatible with the surname Beranger french surnames
Allard French surnames, Bellerose French surnames, Blaise French surnames, Brisbois French surnames, Charbonneau French surnames, Charles French surnames, Chastain French surnames, Colbert French surnames, Courtois French surnames, Droit French surnames, Duchamp French surnames, Dufort French surnames, Fontaine French surnames, Girard French surnames, Jean French surnames, Lachapelle French surnames, Langlais French surnames, Larue French surnames, Leclercq French surnames, Lefebvre French surnames...
Also check the compatibility of other surnames with the surname Beranger.
Famous people with the surname Beranger
 1. La Houssaye-Béranger
 La Houssaye-Béranger is a commune in the Seine-Maritime department in the Normandy region in northern France. A forestry and farming village situated in...
 2. Pierre-Jean de Béranger
 3. George Beranger
 George Beranger (27 March 1893 – 8 March 1973), also known as André Beranger, was an Australian silent film actor and director in Hollywood. Beranger was...
 4. Christine Goitschel
 Christine Béranger-Goitschel (born 9 June 1944) is a former French alpine skier. She is the elder sister of fellow champion skier Marielle Goitschel and...
 5. Clara Beranger
 Clara Beranger (née Strouse; January 14, 1886 – September 10, 1956) was an American screenwriter of the silent film era and a member of the original faculty...
 6. Estadio Alfredo Beranger
 Estadio Alfredo Beranger is a football stadium in Turdera, Buenos Aires, Argentina. It is the home ground of Club Atlético Temperley, who drew an average...
 7. Béranger-Aymard Bossé
 Berenger Aymard Bosse or Aymard Bosse Beranger (born 13 March 1985) is a Central African sprinter who specializes in the 100 metres. He competed at the...
 8. Bérenger de Landore
 Compostellani [1][permanent dead link], Spanish. [2]: "In 1312 the master general, Béranger de Landore, organized the missions of Asia into a special congregation...
 9. Castel Béranger
 The Castel Béranger is a residential building with thirty-six apartments located at 14 rue de la Fontaine in the 16th arrondissement of Paris. It was designed...
 10. Grégory Béranger
 Grégory José Henri Béranger (born 30 August 1981) is a French former footballer who played mainly as a left back. He spent the vast majority of his professional...


Wednesday, November 30, 2011
The Other Side
I am often asked what I see when I communicate with spirits on the other side. Most of the time during a session the spirits appear as shapes. I will see groups of them standing together as if waiting for a turn to speak.
I will not see their faces but I can tell whether they are male or female from their shape and their energy. Eventually one of them will step out of the group to be the spokesperson for the rest if they are all related. The one that steps out will be more defined. I will often be able to describe their face and clothes. Other times I know who they are because of the way they project their energy to me.
When a soul first crosses over they go to an isolated room that is like a classroom. During this stay in the classroom they are not allowed visitors. Their family members and other ancestors wait for them to be released from the classroom. Depending on how quickly the make the adjustment determines how soon they can join their soul family.
The classroom is designed to help the soul transition from having body to not having one. This can be difficult for many, especially those who passed away unexpectedly. There are usually one or more angels or guides that assist while the soul is in school.
There is a dimension between here and the other side which a soul must cross through before getting to the classroom. In this dimension are lost souls, earthbound spirits and other entities that are attracted to this world. When a soul has left behind unfinished business or do not want to let go of their earth life, they sometimes can get stuck in this dimension.
It is not a good place for a soul to be. I have encountered many whom needed help getting out of there. Once the soul makes it through this dimension and into the classroom chances for success are almost guaranteed. The normal duration of stay in the classroom can be as short as 3 days or as long as 3 months.
Monday, June 6, 2011
Starseed Souls
 Starseeds originate from other star systems and choose to incarnate in human form with the purpose of raising the vibrational frequency of earth and humanity. A starseed will experience an awakening at sometime in their human life.
 The typical starseed may have lived up to 50 lifetimes on earth. They usually retain some of their extra-terrestial qualities such as telepathy, channeling, and healing abilities. They work in healing fields and are of great service to assisting in the spiritual evolution of the human race.
 Starseeds that are considered old souls, have had hundreds of lifetimes as far back as the beginning of life on the planet. These souls are considered the guardians. They hold the wisdom and spiritual truths of the ancient ones.
 New starseeds have had very few incarnations, some it is their first. Their energy fields are different in that they are more sensitive and have a hard time adapting to life on earth. These souls are very creative and the traditional type schools do not work for them. Their role is to participate in the process of ascension.
 All starseeds have the same ultimate goal or purpose. That is to assist humanity and to protect the Earth. They will have special gifts to share in areas of healing and spiritual growth and education. Starseeds have a hard time fitting in. They don't belong to any group, culture, or religion.
 Qualities that all starseeds possess is the ability to speed through spiritual evolution and growth and to recognize where they have come from. They are highly artistic and spiritually awake. They will have many dreams or memories of being on other planets, in space or UFO encounters. They are usually gifted psychics, mediums and channels. Most of them remain humble and quiet in their efforts to do their work without opposition.
Friday, March 11, 2011
Affirmations to live by
Heal the wounds of the heart without acting them out on others.
Forgiveness is my salvation.
I freely accept my life lessons.
I trust the Universe to keep me safe.
I live in honesty with myself.
I am the fruit of my thoughts.
I determine the outcome of my life experiences.
I allow love to guide me.
Feel free to add to the list.
Saturday, March 5, 2011
Life purpose
The question I get asked the most is, what is my life purpose? To simplify a complex subject, your life purpose is what you are doing right now in the moment. You are here to learn lessons that nurture spiritual awakening and can help guide others in the same way. With each experience there is a lesson to learn. The quicker you recognize, learn and heal the lesson, the quicker you move on to the next one.
Your life purpose is not defined by the type of work you do. It is the emotional connection you develop with your soul. It is the passion that moves you. You may have more than one life purpose. It changes as you heal the patterns of the past. Once one segment of healing, or purpose is complete, a new one take its place. There may be an underlying theme such as compassion, love, understanding that is carried throughout every segment which is the core lesson or purpose and is played out in different scenarios.
Monday, February 21, 2011
Guidelines for Happiness
Happiness is something you can choose in advance. When you wake up you can choose to be happy or invite misery. Whether or not you like something does not depend on how nice it is, rather on how you see it. You can choose to spend your day dwelling on life's difficulties or you can give thanks to all you have in life.
Everyday is a gift and as long as you can see it, focus on the new day and all the happy moments in the now. Treat life as a bank account. You want to deposit happiness so later on in age you can make a withdrawal.
Guidelines for happiness:
1. Forgive
2. Open your mind
3. Live simple
4. Give More
5. Expect less
6. Love great
7. Follow your heart
8. Believe
Monday, January 31, 2011
Find Peace
Peace is not elusive. It is right here in the now. As you read this, you are in the present moment and this process of reading focuses your mind on the written words. This brings you to a state of peace and opens a doorway into the consciousness.
You create your drama in life. It is not an external thing that attacks you. It is created by the way you react or respond to a situation. If you respond in a peaceful loving way, the outcome will be calmer. If you walk around angry at the world, and everyone you interact with, even though you don't speak any harsh words, the energy is exchanged and that person walks away feeling as if they were attacked. They were energetically.
Be consciously aware of what you project onto others. It can come back at you threefold. The more you pay attention to it, you will begin to notice how the drama is self created. Sometimes drama is created in a subconscious way to draw attention. Some people like to play victim and gain sympathy. Eventually, if you cry wolf too often no one hears it. Stay centered in the present moment and you will be able to function peacefully.
You are What You Eat
You may have heard this before but what does it really mean? It is the frequency in the foods that you eat that nourish the mind and help the body to thrive. If you eat foods that are highly processed and overcooked, they become void of the necessary nutrients and energy to nourish the body and mind.
Preservatives, artificial flavors, artificial colors, artificial sweeteners, and sugar is added to just about everything. These turn into a chemical cocktail in your digestive system creating toxins and free radicals. These float around in your blood and accumulate somewhere in the tissues. When enough of the toxins build up, you get sick or start to experience aches and pains, arthritis and other problems. The mind can no longer focus, there is a short attention span, and it becomes harder to get anything done.
Detoxing the body with herbal remedies and fresh whole foods will change the way you feel in a dramatic way. Learn to read labels and don't buy anything that has a long list of ingredients with words you can't pronounce in it. It is not food. If you don't know what an ingredient is, most likely it is not something you want to eat.
To accelerate your spiritual healing it is beneficial to keep your mind and body free of toxins and full of the good wholesome nutrients. These provide the cells with the energy necessary to regenerate. When the cells are not polluted, the mind can think clearly and you can awaken to many different levels of consciousness.
True Healing
As channeled:
It is not enough that we bring you the power which will lift you up and give peace of mind, strength of body. You on your part


Research Overview
The CCM research mission is to investigate human diseases, using animal models. Areas of emphasis include viral and bacterial disease, molecular virology, biochemistry, pharmacology, cancer, immunology, pathology, molecular genomics, and physiology. CCM research seeks to yield novel prevention, intervention, and therapeutic strategies for disease, with common benefit to both humans and animals.


text: This study blends the simplicity and empirical success of univariate GARCH processes with an easy to estimate and interpret dynamic correlation estimator. A two step estimator and a simple test are employed to verify the null of constant correlation against an alternative of dynamic conditional correlation. The real strength of the DCC estimation process is its flexibility of univariate GARCH but not the complexity of conventional multivariate GARCH, therefore large correlation matrices can be estimated. One of the primary motivations for this study is that the correlations between assets are not constant through time. The focus of the study is hence to explore the empirical applicability of the multivariate DCC-GARCH model when estimating large conditional covariance matrices. Among the adopted models, DCC-GARCH(1,1)- t can be considered as the best model in measuring VaR, and DCC-GARCH(1,1) can be considered as the second best, while SMA is in the last. The results have suggested that a more complete model which carries more time series characteristics may outperform the others in the sample.