#include <bits/stdc++.h>

#define LL long long
#define VI vector<int>
#define VVI vector<vector<int>>
#define VVVI vector<vector<vector<int>>>
#define VL vector<LL>
#define VVL vector<vector<LL>>
#define VVVL vector<vector<vector<LL>>>
#define VB vector<bool>
#define FOR(i,a,b) for(int i= (a); i<((int)b); ++i)
#define RFOR(i,a) for(int i=(a); i >= 0; --i)
#define FOE(i,a) for(auto i : a)
#define ALL(c) (c).begin(), (c).end()
#define RALL(c) (c).rbegin(), (c).rend()
#define DUMP(x)  cerr << #x << " = " << (x) << endl;
#define SUM(x) std::accumulate(ALL(x), 0LL)
#define MIN(v) *std::min_element(v.begin(), v.end())
#define MAX(v) *std::max_element(v.begin(), v.end())
#define EXIST(v,x) (std::find(v.begin(), v.end(), x) != v.end())
#define BIT(n) (1LL<<(n))
#define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end());
#define EPS 1e-14

template<class T> T ceil(T a, T b) { return (a + b - 1) / b; }
template<class T> void print(T x) { std::cout << x << std::endl; }
bool inside(int y, int x, int H, int W) {return 0 <= y and y < H and 0 <= x and x < W; }

const std::string YES = "YES", Yes = "Yes", NO = "NO", No = "No";
const std::vector<int> dy = { 0, 1, 0, -1 }, dx = { 1, 0, -1, 0 };    // 4近傍（右, 下, 左, 上）


using namespace std;


int main() {
    cin.tie(0);
    ios::sync_with_stdio(false);

    while (true) {
        int N;
        cin >> N;
        if (N == 0) { break; }
        char S, T, B;
        cin >> S >> T >> B;
        int sy = (S - 'A') / 3;
        int sx = (S - 'A') % 3;
        int ty = (T - 'A') / 3;
        int tx = (T - 'A') % 3;
        int by = (B - 'A') / 3;
        int bx = (B - 'A') % 3;

        vector<vector<vector<double>>> dp(N + 1, vector<vector<double>>(3, vector<double>(3, 0)));
        dp[0][sy][sx] = 1;

        FOR(n, 0, N) {
            FOR(y, 0, 3) {
                FOR(x, 0, 3) {

                    FOR(i, 0, 4) {
                        int ny = y + dy[i];
                        int nx = x + dx[i];

                        if (inside(ny, nx, 3, 3) and not(ny == by and nx == bx)) {
                            dp[n + 1][ny][nx] += dp[n][y][x] * 0.25;
                        } else {
                            dp[n + 1][y][x] += dp[n][y][x] * 0.25;
                        }
                    }
                }
            }
        }
        print(dp[N][ty][tx]);
    }
    return 0;
}
