#include <bits/stdc++.h>
using namespace std;
template <typename A, typename B>
string to_string(pair<A, B> p);
template <typename A, typename B, typename C>
string to_string(tuple<A, B, C> p);
template <typename A, typename B, typename C, typename D>
string to_string(tuple<A, B, C, D> p);
string to_string(const string& s) { return '"' + s + '"'; }
string to_string(const char* s) { return to_string((string)s); }
string to_string(bool b) { return (b ? "true" : "false"); }
string to_string(vector<bool> v) {
  bool first = true;
  string res = "{";
  for (int i = 0; i < static_cast<int>(v.size()); i++) {
    if (!first) {
      res += ", ";
    }
    first = false;
    res += to_string(v[i]);
  }
  res += "}";
  return res;
}
template <size_t N>
string to_string(bitset<N> v) {
  string res = "";
  for (size_t i = 0; i < N; i++) {
    res += static_cast<char>('0' + v[i]);
  }
  return res;
}
template <typename A>
string to_string(A v) {
  bool first = true;
  string res = "{";
  for (const auto& x : v) {
    if (!first) {
      res += ", ";
    }
    first = false;
    res += to_string(x);
  }
  res += "}";
  return res;
}
template <typename A, typename B>
string to_string(pair<A, B> p) {
  return "(" + to_string(p.first) + ", " + to_string(p.second) + ")";
}
template <typename A, typename B, typename C>
string to_string(tuple<A, B, C> p) {
  return "(" + to_string(get<0>(p)) + ", " + to_string(get<1>(p)) + ", " +
         to_string(get<2>(p)) + ")";
}
template <typename A, typename B, typename C, typename D>
string to_string(tuple<A, B, C, D> p) {
  return "(" + to_string(get<0>(p)) + ", " + to_string(get<1>(p)) + ", " +
         to_string(get<2>(p)) + ", " + to_string(get<3>(p)) + ")";
}
void debug_out() { cerr << endl; }
template <typename Head, typename... Tail>
void debug_out(Head H, Tail... T) {
  cerr << " " << to_string(H);
  debug_out(T...);
}
int main() {
  ios::sync_with_stdio(false);
  cin.tie(0);
  int n;
  cin >> n;
  vector<vector<int>> g(n);
  for (int i = 0; i < n - 1; i++) {
    int x, y;
    cin >> x >> y;
    --x;
    --y;
    g[x].push_back(y);
    g[y].push_back(x);
  }
  string s;
  cin >> s;
  vector<int> depth(n);
  vector<int> height(n);
  vector<int> pv(n);
  function<void(int, int)> Dfs = [&](int v, int pr) {
    height[v] = 0;
    for (int u : g[v]) {
      if (u == pr) {
        continue;
      }
      depth[u] = depth[v] + 1;
      pv[u] = v;
      Dfs(u, v);
      height[v] = max(height[v], height[u] + 1);
    }
  };
  depth[0] = 0;
  Dfs(0, -1);
  long long ans = 1;
  function<void(int, int)> Solve = [&](int v, int up) {
    vector<int> children;
    for (int u : g[v]) {
      if (u == pv[v]) {
        continue;
      }
      children.push_back(u);
    }
    int h1 = 0, h2 = 0;
    for (int u : children) {
      if (height[u] + 1 > h1) {
        h2 = h1;
        h1 = height[u] + 1;
      } else {
        if (height[u] + 1 > h2) {
          h2 = height[u] + 1;
        }
      }
    }
    for (int u : children) {
      if (height[u] + 1 == h1) {
        Solve(u, max(up, h2) + 1);
      } else {
        Solve(u, max(up, h1) + 1);
      }
    }
    42;
    if (up > h1) {
      h2 = h1;
      h1 = up;
    } else {
      if (up > h2) {
        h2 = up;
      }
    }
    ans += h2;
    if (h1 > h2) {
      ans += 1;
    }
    if (h1 - 1 > h2) {
      ans += 1;
    }
    42;
  };
  Solve(0, 0);
  cout << ans << '\n';
  return 0;
}
