#include <bits/stdc++.h>
using namespace std;
using ll = long long int;
using ull = unsigned long long int;
using ld = long double;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
int dx[] = {1, 0, -1, 0, 1, -1, 1, -1};
int dy[] = {0, 1, 0, -1, 1, 1, -1, -1};
const int INT_INF = (int)(2e9);
const ll LL_INF = (ll)(2e18);
static mt19937 _g(time(nullptr));
inline ll randint(ll a, ll b) {
  ll w = (_g() << 31LL) ^ _g();
  return a + w % (b - a + 1);
}
inline void fast_io() {
  ios_base::sync_with_stdio(false);
  cin.tie(nullptr);
  cout.tie(nullptr);
};
template <typename T, typename S>
inline ostream& operator<<(ostream& os, const pair<T, S> p) {
  cout << "[" << p.first << ";" << p.second << "]";
  return os;
}
template <typename T, typename S>
inline ostream& operator<<(ostream& os, const map<T, S> p) {
  for (auto el : p) cout << "[" << el.first << ";" << el.second << "]";
  return os;
}
template <typename T>
inline ostream& operator<<(ostream& os, const vector<T>& v) {
  for (auto el : v) cout << el << " ";
  return os;
}
template <typename T>
inline vector<T> fetch_vec(int sz) {
  vector<T> ret(sz);
  for (auto& elem : ret) cin >> elem;
  return ret;
}
int N;
vector<int> A;
void input() {
  fast_io();
  cin >> N;
  A = fetch_vec<int>(N);
}
int color(int x) {
  if (x < 400)
    return 1;
  else if (x < 800)
    return 2;
  else if (x < 1200)
    return 3;
  else if (x < 1600)
    return 4;
  else if (x < 2000)
    return 5;
  else if (x < 2400)
    return 6;
  else if (x < 2800)
    return 7;
  else if (x < 3200)
    return 8;
  return 9;
}
int solve() {
  int cnt9 = 0;
  set<int> se;
  for (auto a : A) {
    int c = color(a);
    if (c != 9)
      se.insert(c);
    else
      cnt9++;
  }
  cout << se.size() << " " << se.size() + cnt9 << endl;
  return 0;
}
int main() {
  input();
  solve();
  return 0;
}
