#include <bits/stdc++.h>
int get_hit(std::vector<u_int> *A, std::vector<u_int> *B) {
  u_int hit = 0;
  for (u_int i = 0; i < A->size(); ++i)
    if (A->at(i) == B->at(i)) ++hit;
  return hit;
}
int get_blow(std::vector<u_int> *A, std::vector<u_int> *B) {
  u_int blow = 0;
  for (u_int i = 0; i < A->size(); ++i) {
    for (u_int j = 0; j < B->size(); ++j) {
      if (A->at(i) == B->at(j)) {
        if (i != j) ++blow;
        break;
      }
    }
  }
  return blow;
}
int main() {
  const u_int number = 4;
  std::vector<u_int> A;
  std::vector<u_int> B;
  A.reserve(number);
  B.reserve(number);
  u_int num1, num2, num3, num4;
  bool flag = true;
  while (std::cin >> num1 >> num2 >> num3 >> num4) {
    if (flag) {
      A.clear();
      B.clear();
      A.push_back(num1);
      A.push_back(num2);
      A.push_back(num3);
      A.push_back(num4);
      flag = !flag;
    } else {
      B.push_back(num1);
      B.push_back(num2);
      B.push_back(num3);
      B.push_back(num4);
      std::cout << get_hit(&A, &B) << " " << get_blow(&A, &B) << std::endl;
      flag = !flag;
    }
  }
  return 0;
}
