#include "bits/stdc++.h"
#define rep(i,b) for(ll i=0;i<b;i++)
#define ll long long
using namespace std;
/*--Input//////////////////////////////////////////////////*/
inline void IN(void){return;}
template <typename First, typename... Rest>
void IN(First& first, Rest&... rest){cin >> first;IN(rest...);return;}
#define SS(T, ...)      T __VA_ARGS__; IN(__VA_ARGS__);
#define SV(type,c,n) vector<type> c(n);for(auto& i:c)cin >> i;
/*--Output/////////////////////////////////////////////////*/
inline int p(void){cout << endl; return 0;}
template<class Head> int p(Head&& head){cout << head;p();return 0;} template<class Head,class... Tail> int p(Head&& head,Tail&&... tail){cout<<head<<" ";p(forward<Tail>(tail)...);return 0;}
struct ProconInit {
    static constexpr bool AUTOFLUSH = false;
    ProconInit() {
        cin.tie(nullptr);
        ios::sync_with_stdio(false);
        cout << fixed << setprecision(20);
        if(AUTOFLUSH)
            cout << unitbuf;
    }
} PROCON_INIT;

#define YES(n) cout << ((n) ? "YES" : "NO"  ) << endl
#define Yes(n) cout << ((n) ? "Yes" : "No"  ) << endl
#define vl vector<ll>
#define debug(x) cerr<<#x<<" "<<x<<'\n';
#define all(x) (x).begin(),(x).end()
template<class T>bool chmax(T &a, const T &b) { if (a<b) { a=b; return 1; } return 0; }
template<class T>bool chmin(T &a, const T &b) { if (b<a) { a=b; return 1; } return 0; }
bool cmp(pair<ll,ll> a, pair<ll,ll> b) { return a.first+a.second > b.first+b.second; }

vl divisor(ll n){
    vector<ll> ret;
    for(ll i = 1; i * i <= n; i++) {
        if(n % i == 0) {
            ret.push_back(i);
            if(i * i != n) ret.push_back(n / i);
        }
    }
    return ret;
}
signed main() {
SS(ll,n);
SV(ll,a,n);
ll f=a[0];
rep(i,n){
    f=__gcd(f,a[i]);
}
ll sum=0;
set<ll>div_appear;
rep(i,n){
auto div=divisor(a[i]);
sum+=div.size()-1;
rep(j,div.size())if(div[j]!=1)div_appear.insert(div[j]);
}
debug(div_appear.size());
debug(sum);
if(div_appear.size()==sum){
 p("pairwise coprime");
}else if(f==1){
 p("setwise coprime");
}else{
 p("not coprime");
}
}
