#include <bits/stdc++.h>
using namespace std;
template <typename T>
T BigMod(T b, T p, T m) {
  if (p == 0) return 1;
  if (p % 2 == 0) {
    T s = BigMod(b, p / 2, m);
    return ((s % m) * (s % m)) % m;
  }
  return ((b % m) * (BigMod(b, p - 1, m) % m)) % m;
}
template <typename T>
T ModInv(T b, T m) {
  return BigMod(b, m - 2, m);
}
template <typename T>
T POW(T B, T P) {
  if (P == 0) return 1;
  if (P & 1)
    return B * POW(B, P - 1);
  else
    return (POW(B, P / 2) * POW(B, P / 2));
}
template <typename T>
T Dis(T x1, T y1, T x2, T y2) {
  return sqrt((x1 - x2 * x1 - x2) + (y1 - y2 * y1 - y2));
}
template <typename T>
T Angle(T x1, T y1, T x2, T y2) {
  return atan(double(y1 - y2) / double(x1 - x2));
}
template <typename T>
T DIFF(T a, T b) {
  T d = a - b;
  if (d < 0)
    return -d;
  else
    return d;
}
template <typename T>
T ABS(T a) {
  if (a < 0)
    return -a;
  else
    return a;
}
template <typename T>
T gcd(T a, T b) {
  if (a < 0) return gcd(-a, b);
  if (b < 0) return gcd(a, -b);
  return (b == 0) ? a : gcd(b, a % b);
}
template <typename T>
T lcm(T a, T b) {
  if (a < 0) return lcm(-a, b);
  if (b < 0) return lcm(a, -b);
  return a * (b / gcd(a, b));
}
template <typename T>
T euclide(T a, T b, T &x, T &y) {
  if (a < 0) {
    T d = euclide(-a, b, x, y);
    x = -x;
    return d;
  }
  if (b < 0) {
    T d = euclide(a, -b, x, y);
    y = -y;
    return d;
  }
  if (b == 0) {
    x = 1;
    y = 0;
    return a;
  } else {
    T d = euclide(b, a % b, x, y);
    T t = x;
    x = y;
    y = t - (a / b) * y;
    return d;
  }
}
template <typename T>
long long isLeft(T a, T b, T c) {
  return (a.x - b.x) * (b.y - c.y) - (b.x - c.x) * (a.y - b.y);
}
int Set(int N, int pos) { return N = N | (1 << pos); }
int Reset(int N, int pos) { return N = N & ~(1 << pos); }
bool Check(int N, int pos) { return (bool)(N & (1 << pos)); }
template <class T, class X>
inline T togglebit(T a, X i) {
  T t = 1;
  return (a ^ (t << i));
}
double DEG(double x) { return (180.0 * x) / (acos(-1)); }
double RAD(double x) { return (x * (double)acos(-1)) / (180.0); }
long long a[200008];
int main() {
  long long i, j, k, m, r, l, c, mx, ny, nz, sum, e, t, val, res, sz, n, x, y,
      st, ed;
  scanf("%lld", &t);
  while (t--) {
    scanf("%lld", &n);
    for (i = 1; i <= n; i++) scanf("%lld", &a[i]);
    sum = 0;
    for (i = 1; i <= n; i++) {
      if (a[i] < 0) {
        mx = -1000000002;
        while (a[i] < 0) mx = max(mx, a[i]), i++;
        i--;
        sum += mx;
      } else {
        mx = 0;
        while (a[i] > 0) mx = max(mx, a[i]), i++;
        i--;
        sum += mx;
      }
    }
    printf("%lld", sum), printf("\n");
  }
  return 0;
}
