#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ull = unsigned long long;
using pi = pair<int, int>;
using pl = pair<ll, ll>;
using ti = tuple<int, int, int>;
using tl = tuple<ll, ll, ll>;
template <typename T>
using vec = vector<T>;
template <typename T>
using mat = vector<vec<T>>;
template <typename T>
using cub = vector<mat<T>>;
template <typename T>
using val = valarray<T>;
template <typename T>
using pq = priority_queue<T>;
template <typename T>
using rpq = priority_queue<T, vec<T>, greater<T>>;
template <typename T>
struct Edge {
  int to;
  T cost;
  Edge(int to, T cost) : to(to), cost(cost) {}
};
using UWGraph = vector<vector<int>>;
template <typename T>
using WGraph = vector<vector<Edge<T>>>;
enum DIRECT { UnDirected = 0, Directed = 1 };
void EdgeAdd(UWGraph &Graph, int a, int b, DIRECT isDirected) {
  --a, --b;
  switch (isDirected) {
    case UnDirected:
      Graph[b].emplace_back(a);
    case Directed:
      Graph[a].emplace_back(b);
      break;
  }
}
template <typename T>
void EdgeAdd(WGraph<T> &Graph, int a, int b, T c, DIRECT isDirected) {
  --a, --b;
  switch (isDirected) {
    case UnDirected:
      Graph[b].emplace_back(Edge<T>(a, c));
    case Directed:
      Graph[a].emplace_back(Edge<T>(b, c));
      break;
  }
}
template <typename T1, typename T2>
ostream &operator<<(ostream &os, const pair<T1, T2> &p) {
  os << p.first << " " << p.second;
  return os;
}
template <typename T1, typename T2>
istream &operator>>(istream &is, pair<T1, T2> &p) {
  is >> p.first >> p.second;
  return is;
}
template <typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
  for (int i = 0; i < (int)v.size(); ++i) {
    os << v[i] << " ";
  }
  return os;
}
template <typename T>
istream &operator>>(istream &is, vector<T> &v) {
  for (T &in : v) is >> in;
  return is;
}
template <typename T>
ostream &operator<<(ostream &os, const valarray<T> &v) {
  for (int i = 0; i < (int)v.size(); ++i) {
    os << v[i] << " ";
  }
  return os;
}
template <typename T>
istream &operator>>(istream &is, valarray<T> &v) {
  for (T &in : v) is >> in;
  return is;
}
template <typename T>
bool chmax(T &a, T b) {
  if (a < b) {
    a = b;
    return true;
  } else {
    return false;
  }
};
template <typename T>
bool chmin(T &a, T b) {
  if (a > b) {
    a = b;
    return true;
  } else {
    return false;
  }
};
template <int mod>
struct ModInt {
  int x;
  ModInt() : x(0) {}
  ModInt(int64_t y) : x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {}
  ModInt &operator+=(const ModInt &p) {
    if ((x += p.x) >= mod) x -= mod;
    return *this;
  }
  ModInt &operator-=(const ModInt &p) {
    if ((x += mod - p.x) >= mod) x -= mod;
    return *this;
  }
  ModInt &operator*=(const ModInt &p) {
    x = (int)(1LL * x * p.x % mod);
    return *this;
  }
  ModInt &operator/=(const ModInt &p) {
    *this *= p.inverse();
    return *this;
  }
  ModInt operator-() const { return ModInt(-x); }
  ModInt operator+(const ModInt &p) const { return ModInt(*this) += p; }
  ModInt operator-(const ModInt &p) const { return ModInt(*this) -= p; }
  ModInt operator*(const ModInt &p) const { return ModInt(*this) *= p; }
  ModInt operator/(const ModInt &p) const { return ModInt(*this) /= p; }
  bool operator==(const ModInt &p) const { return x == p.x; }
  bool operator!=(const ModInt &p) const { return x != p.x; }
  ModInt inverse() const {
    int a = x, b = mod, u = 1, v = 0, t;
    while (b > 0) {
      t = a / b;
      swap(a -= t * b, b);
      swap(u -= t * v, v);
    }
    return ModInt(u);
  }
  ModInt pow(int64_t n) const {
    ModInt ret(1), mul(x);
    while (n > 0) {
      if (n & 1) ret *= mul;
      mul *= mul;
      n >>= 1;
    }
    return ret;
  }
  friend ostream &operator<<(ostream &os, const ModInt &p) { return os << p.x; }
  friend istream &operator>>(istream &is, ModInt &a) {
    int64_t t;
    is >> t;
    a = ModInt<mod>(t);
    return (is);
  }
  static int get_mod() { return mod; }
};
template <typename T>
T gcd(T a, T b) {
  if (a < b) {
    a ^= b;
    b ^= a;
    a ^= b;
  }
  return b ? gcd(b, a % b) : a;
}
template <typename T>
T lcm(T a, T b) {
  return a / gcd(a, b) * b;
}
void MAIN(void);
int main(void) {
  cin.tie(0);
  ios::sync_with_stdio(0);
  cout << fixed << setprecision(10);
  ;
  MAIN();
}
template <typename Monoid, typename OperatorMonoid = Monoid>
struct LazySegmentTree {
  using F = function<Monoid(Monoid, Monoid)>;
  using G = function<Monoid(Monoid, OperatorMonoid)>;
  using H = function<OperatorMonoid(OperatorMonoid, OperatorMonoid)>;
  int sz, height;
  vector<Monoid> data;
  vector<OperatorMonoid> lazy;
  const F f;
  const G g;
  const H h;
  const Monoid M1;
  const OperatorMonoid OM0;
  LazySegmentTree(int n, const F f, const G g, const H h, const Monoid &M1,
                  const OperatorMonoid OM0)
      : f(f), g(g), h(h), M1(M1), OM0(OM0) {
    sz = 1;
    height = 0;
    while (sz < n) sz <<= 1, height++;
    data.assign(2 * sz, M1);
    lazy.assign(2 * sz, OM0);
  }
  void set(int k, const Monoid &x) { data[k + sz] = x; }
  void build() {
    for (int k = sz - 1; k > 0; k--) {
      data[k] = f(data[2 * k + 0], data[2 * k + 1]);
    }
  }
  inline void propagate(int k) {
    if (lazy[k] != OM0) {
      lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]);
      lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]);
      data[k] = reflect(k);
      lazy[k] = OM0;
    }
  }
  inline Monoid reflect(int k) {
    return lazy[k] == OM0 ? data[k] : g(data[k], lazy[k]);
  }
  inline void recalc(int k) {
    while (k >>= 1) data[k] = f(reflect(2 * k + 0), reflect(2 * k + 1));
  }
  inline void thrust(int k) {
    for (int i = height; i > 0; i--) propagate(k >> i);
  }
  void update(int a, int b, const OperatorMonoid &x) {
    thrust(a += sz);
    thrust(b += sz - 1);
    for (int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if (l & 1) lazy[l] = h(lazy[l], x), ++l;
      if (r & 1) --r, lazy[r] = h(lazy[r], x);
    }
    recalc(a);
    recalc(b);
  }
  Monoid query(int a, int b) {
    thrust(a += sz);
    thrust(b += sz - 1);
    Monoid L = M1, R = M1;
    for (int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if (l & 1) L = f(L, reflect(l++));
      if (r & 1) R = f(reflect(--r), R);
    }
    return f(L, R);
  }
  Monoid operator[](const int &k) { return query(k, k + 1); }
  template <typename C>
  int find_subtree(int a, const C &check, Monoid &M, bool type) {
    while (a < sz) {
      propagate(a);
      Monoid nxt =
          type ? f(reflect(2 * a + type), M) : f(M, reflect(2 * a + type));
      if (check(nxt))
        a = 2 * a + type;
      else
        M = nxt, a = 2 * a + 1 - type;
    }
    return a - sz;
  }
  template <typename C>
  int find_first(int a, const C &check) {
    Monoid L = M1;
    if (a <= 0) {
      if (check(f(L, reflect(1)))) return find_subtree(1, check, L, false);
      return -1;
    }
    thrust(a + sz);
    int b = sz;
    for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if (a & 1) {
        Monoid nxt = f(L, reflect(a));
        if (check(nxt)) return find_subtree(a, check, L, false);
        L = nxt;
        ++a;
      }
    }
    return -1;
  }
  template <typename C>
  int find_last(int b, const C &check) {
    Monoid R = M1;
    if (b >= sz) {
      if (check(f(reflect(1), R))) return find_subtree(1, check, R, true);
      return -1;
    }
    thrust(b + sz - 1);
    int a = sz;
    for (b += sz; a < b; a >>= 1, b >>= 1) {
      if (b & 1) {
        Monoid nxt = f(reflect(--b), R);
        if (check(nxt)) return find_subtree(b, check, R, true);
        R = nxt;
      }
    }
    return -1;
  }
};
constexpr int MOD = 1e9 + 7;
using mint = ModInt<MOD>;
locale LOCATE = locale::classic();
void MAIN(void) {
  int N;
  cin >> N;
  cout << ceil((double)N / 2);
}
