The hobbits Frodo and Sam are carrying the One Ring to Mordor. In order not to be spotted by orcs, they decided to go through the mountains.

The mountain relief can be represented as a polyline with n points (x_i, y_i), numbered from 1 to n (x_i < x_{i + 1} for 1 ≤ i ≤ n - 1). Hobbits start their journey at the point (x_1, y_1) and should reach the point (x_n, y_n) to complete their mission.

The problem is that there is a tower with the Eye of Sauron, which watches them. The tower is located at the point (x_n, y_n) and has the height H, so the Eye is located at the point (x_n, y_n + H). In order to complete the mission successfully, the hobbits have to wear cloaks all the time when the Sauron Eye can see them, i. e. when there is a direct line from the Eye to the hobbits which is not intersected by the relief.

The hobbits are low, so their height can be considered negligibly small, but still positive, so when a direct line from the Sauron Eye to the hobbits only touches the relief, the Eye can see them.

<image> The Sauron Eye can't see hobbits when they are in the left position, but can see them when they are in the right position.

The hobbits do not like to wear cloaks, so they wear them only when they can be spotted by the Eye. Your task is to calculate the total distance the hobbits have to walk while wearing cloaks.

Input

The first line of the input contains two integers n and H (2 ≤ n ≤ 2 ⋅ 10^5; 1 ≤ H ≤ 10^4) — the number of vertices in polyline and the tower height.

The next n lines contain two integers x_i, y_i each (0 ≤ x_i ≤ 4 ⋅ 10^5; 0 ≤ y_i ≤ 10^4) — the coordinates of the polyline vertices. It is guaranteed that x_i < x_{i + 1} for 1 ≤ i ≤ n - 1.

Output

Print one real number — the total distance the hobbits have to walk while wearing cloaks. Your answer will be considered correct if its absolute or relative error does not exceed 10^{-6} — formally, if your answer is a, and the jury's answer is b, your answer will be accepted if (|a - b|)/(max(1, b)) ≤ 10^{-6}.

Examples

Input


6 10
10 40
20 10
25 30
30 15
50 15
65 30


Output


70.4034587602


Input


9 5
0 0
5 10
15 10
20 0
25 11
30 0
35 10
50 10
60 5


Output


27.2787986124


Input


2 10000
0 10000
400000 0


Output


400124.9804748512
#include <bits/stdc++.h>
using namespace std;
//#pragma GCC optimize("Ofast")
//#pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native")
 
#define ms(s, n) memset(s, n, sizeof(s))
#define FOR(i, a, b) for (int i = (a); i < (b); ++i)
#define FORd(i, a, b) for (int i = (a) - 1; i >= (b); --i)
#define FORall(it, a) for (__typeof((a).begin()) it = (a).begin(); it != (a).end(); it++)
#define sz(a) int((a).size())
#define present(t, x) (t.find(x) != t.end())
#define all(a) (a).begin(), (a).end()
#define uni(a) (a).erase(unique(all(a)), (a).end())
#define pb push_back
#define pf push_front
#define mp make_pair
#define fi first
#define se second
#define prec(n) fixed<<setprecision(n)
#define bit(n, i) (((n) >> (i)) & 1)
#define bitcount(n) __builtin_popcountll(n)
typedef long long ll;
typedef unsigned long long ull;
typedef long double ld;
typedef pair<int, int> pi;
typedef vector<int> vi;
typedef vector<pi> vii;
const int MOD = (int) 1e9 + 7;
const int FFTMOD = 119 << 23 | 1;
const int INF = (int) 1e9 + 23111992;
const ll LINF = (ll) 1e18 + 23111992;
const ld PI = acos((ld) -1);
const ld EPS = 1e-9;
inline ll gcd(ll a, ll b) {ll r; while (b) {r = a % b; a = b; b = r;} return a;}
inline ll lcm(ll a, ll b) {return a / gcd(a, b) * b;}
inline ll fpow(ll n, ll k, int p = MOD) {ll r = 1; for (; k; k >>= 1) {if (k & 1) r = r * n % p; n = n * n % p;} return r;}
template<class T> inline int chkmin(T& a, const T& val) {return val < a ? a = val, 1 : 0;}
template<class T> inline int chkmax(T& a, const T& val) {return a < val ? a = val, 1 : 0;}
inline ull isqrt(ull k) {ull r = sqrt(k) + 1; while (r * r > k) r--; return r;}
inline ll icbrt(ll k) {ll r = cbrt(k) + 1; while (r * r * r > k) r--; return r;}
inline void addmod(int& a, int val, int p = MOD) {if ((a = (a + val)) >= p) a -= p;}
inline void submod(int& a, int val, int p = MOD) {if ((a = (a - val)) < 0) a += p;}
inline int mult(int a, int b, int p = MOD) {return (ll) a * b % p;}
inline int inv(int a, int p = MOD) {return fpow(a, p - 2, p);}
inline int sign(ld x) {return x < -EPS ? -1 : x > +EPS;}
inline int sign(ld x, ld y) {return sign(x - y);}
mt19937 mt(chrono::high_resolution_clock::now().time_since_epoch().count());
inline int mrand() {return abs((int) mt());}
inline int mrand(int k) {return abs((int) mt()) % k;}
#define db(x) cerr << "[" << #x << ": " << (x) << "] ";
#define endln cerr << "\n";

#define double long double
#define EPS 1e-9
struct point_t {
    double x, y;
    point_t() : x(0), y(0) {}
    point_t(double x, double y) : x(x), y(y) {}
    point_t(const point_t& p) : x(p.x), y(p.y) {}
    //int operator < (const point_t& rhs) const {return make_pair(y, x) < make_pair(rhs.y, rhs.x);}
    int operator == (const point_t& rhs) const {return make_pair(y, x) == make_pair(rhs.y, rhs.x);}
    point_t operator + (const point_t& p) const {return point_t(x + p.x, y + p.y);}
    point_t operator - (const point_t& p) const {return point_t(x - p.x, y - p.y);}
    point_t operator * (double c) const {return point_t(x * c, y * c);}
    point_t operator / (double c) const {return point_t(x / c, y / c);}
};
double cross(point_t p, point_t q) {return p.x * q.y - p.y * q.x;}
double area(point_t a, point_t b, point_t c) {return fabs(cross(a, b) + cross(b, c) + cross(c, a)) / 2;}
double area2(point_t a, point_t b, point_t c) {return cross(a, b) + cross(b, c) + cross(c, a);}
double dot(point_t p, point_t q) {return p.x * q.x + p.y * q.y;}
double dist(point_t p, point_t q) {return sqrt(dot(p - q, p - q));}
double dist2(point_t p, point_t q) {return dot(p - q, p - q);}
point_t RotateCCW90(point_t p) {return point_t(-p.y, p.x);}
point_t RotateCW90(point_t p) {return point_t(p.y, -p.x);}
point_t RotateCCW(point_t p, double t) {return point_t(p.x * cos(t) - p.y * sin(t), p.x * sin(t) + p.y * cos(t));}
ostream& operator << (ostream& os, const point_t& p) {
    os << "(" << p.x << "," << p.y << ")";
    return os;
}

//Project c on Line(a, b)
point_t ProjectPointLine(point_t a, point_t b, point_t c) {
    return a + (b - a) * dot(c - a, b - a) / dot(b - a, b - a);
}
point_t ProjectPointSegment(point_t a, point_t b, point_t c) {
    double r = dot(b - a, b - a);
    if (fabs(r) < EPS) return a;
    r = dot(c - a, b - a) / r;
    if (r < 0) return a;
    if (r > 1) return b;
    return a + (b - a) * r;
}
double DistancePointSegment(point_t a, point_t b, point_t c) {
    return dist(c, ProjectPointSegment(a, b, c));
}
//Compute distance between point_t (x, y, z) and plane ax + by + cz = d
double DistancePointPlane(double x, double y, double z, double a, double b, double c, double d) {
    return fabs(a * x + b * y + c * z - d) / sqrt(a * a + b * b + c * c);
}
//Determine if lines from a to b and c to d are parallel or collinear
int LinesParallel(point_t a, point_t b, point_t c, point_t d) {
    return fabs(cross(b - a, c - d)) < EPS;
}
int LinesCollinear(point_t a, point_t b, point_t c, point_t d) {
    return LinesParallel(a, b, c, d) && fabs(cross(a - b, a - c)) < EPS && fabs(cross(c - d, c - a)) < EPS;
}
//Determine if line segment from a to b intersects with line segment from c to d
int SegmentsIntersect(point_t a, point_t b, point_t c, point_t d) {
    if (LinesCollinear(a, b, c, d)) {
        if (dist2(a, c) < EPS || dist2(a, d) < EPS || dist2(b, c) < EPS || dist2(b, d) < EPS) return 1;
        if (dot(c - a, c - b) > 0 && dot(d - a, d - b) > 0 && dot(c - b, d - b) > 0) return 0;
        return 1;
    }
    if (cross(d - a, b - a) * cross(c - a, b - a) > 0) return 0;
    if (cross(a - c, d - c) * cross(b - c, d - c) > 0) return 0;
    return 1;
}
//Compute intersection of line passing through a and b
//with line passing through c and d, assuming that unique
//intersection exists; for segment intersection, check if
//segments intersect first
point_t ComputeLineIntersection(point_t a, point_t b, point_t c, point_t d) {
    b = b - a; d = c - d; c = c - a;
    return a + b * cross(c, d) / cross(b, d);
}
//Compute center of circle given three points
point_t ComputeCircleCenter(point_t a, point_t b, point_t c) {
    b = (a + b) / 2;
    c = (a + c) / 2;
    return ComputeLineIntersection(b, b + RotateCW90(a - b), c, c + RotateCW90(a - c));
}
//Determine if point is in a possibly non-convex polygon
//returns 1 for strictly interior points, 0 for
//strictly exterior points, and 0 or 1 for the remaining points.
int PointInPolygonSlow(const vector<point_t>& p, point_t q) {
    int c = 0;
    for (int i = 0; i < p.size(); i++) {
        int j = (i + 1) % p.size();
        if ((p[i].y <= q.y && q.y < p[j].y || p[j].y <= q.y && q.y < p[i].y) && q.x < p[i].x + (p[j].x - p[i].x) * (q.y - p[i].y) / (p[j].y - p[i].y)) c = !c;
    }
    return c;
}
//Strictly inside convex Polygon
#define Det(a, b, c) ((b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x))
int PointInPolygon(vector<point_t>& p, point_t q) {
    int a = 1, b = p.size() - 1, c;
    if (Det(p[0], p[a], p[b]) > 0) swap(a, b);
    //Allow on edge --> if (Det... > 0 || Det ... < 0)
    if (Det(p[0], p[a], q) >= 0 || Det(p[0], p[b], q) <= 0) return 0;
    while(abs(a - b) > 1) {
        c = (a + b) / 2;
        if (Det(p[0], p[c], q) > 0) b = c; else a = c;
    }
    //Alow on edge --> return Det... <= 0
    return Det(p[a], p[b], q) < 0;
}
//Determine if point is on the boundary of a polygon
int PointOnPolygon(const vector<point_t>& p, point_t q) {
    for (int i = 0; i < p.size(); i++) if (dist2(ProjectPointSegment(p[i], p[(i + 1) % p.size()], q), q) < EPS) return 1;
    return 0;
}
//Compute intersection of line through points a and b with circle centered at c with radius r > 0
vector<point_t> CircleLineIntersection(point_t a, point_t b, point_t c, double r) {
    vector<point_t> res;
    b = b - a; a = a - c;
    double A = dot(b, b);
    double B = dot(a, b);
    double C = dot(a, a) - r * r;
    double D = B * B - A * C;
    if (D < -EPS) return res;
    res.push_back(c + a + b * (-B + sqrt(D + EPS)) / A);
    if (D > EPS) res.push_back(c + a + b * (-B - sqrt(D)) / A);
    return res;
}
//Compute intersection of circle centered at a with radius r with circle centered at b with radius R
vector<point_t> CircleCircleIntersection(point_t a, point_t b, double r, double R) {
    vector<point_t> res;
    double d = sqrt(dist2(a, b));
    if (d > r + R || d + min(r, R) < max(r, R)) return res;
    double x = (d * d - R * R + r * r) / (2 * d);
    double y = sqrt(r * r - x * x);
    point_t v = (b - a) / d;
    res.push_back(a + v * x + RotateCCW90(v) * y);
    if (y > 0) res.push_back(a + v * x - RotateCCW90(v) * y);
    return res;
}
//This code computes the area or centroid of a (possibly nonconvex)
//polygon, assuming that the coordinates are listed in a clockwise or
//counterclockwise fashion.  Note that the centroid is often known as
//the "center of gravity" or "center of mass".
double ComputeSignedArea(const vector<point_t>& p) {
    double area = 0;
    for(int i = 0; i < p.size(); i++) {
        int j = (i + 1) % p.size();
        area += p[i].x * p[j].y - p[j].x * p[i].y;
    }
    return area / 2.0;
}
double ComputeArea(const vector<point_t>& p) {
    return fabs(ComputeSignedArea(p));
}
point_t ComputeCentroid(const vector<point_t>& p) {
    point_t c(0, 0);
    double scale = 6.0 * ComputeSignedArea(p);
    for (int i = 0; i < p.size(); i++) {
        int j = (i + 1) % p.size();
        c = c + (p[i] + p[j]) * (p[i].x * p[j].y - p[j].x * p[i].y);
    }
    return c / scale;
}
//Tests whether or not a given polygon (in CW or CCW order) is simple
int IsSimple(const vector<point_t>& p) {
    for (int i = 0; i < p.size(); i++) {
        for (int k = i + 1; k < p.size(); k++) {
            int j = (i + 1) % p.size();
            int l = (k + 1) % p.size();
            if (i == l || j == k) continue;
            if (SegmentsIntersect(p[i], p[j], p[k], p[l])) return 0;
        }
    }
    return 1;
}
double Angle(point_t a) {
    double PI = acos((double) - 1);
    if (a.x == 0) {
        if (a.y > 0) return PI / 2;
        return 3 * PI / 2;
    }
    if (a.y == 0) {
        if (a.x > 0) return 0;
        return PI;
    }
    double res = atan(a.y / a.x);
    if (a.x < 0) return res + PI;
    if (a.y < 0) return res + 2 * PI;
    return res;
}

point_t cen;

int operator < (point_t a, point_t b) {
    a = a - cen, b = b - cen;
    return mp((double) 0, (double) 0) < mp(cross(a, b), b.x - a.x);
}

void chemthan() {
    int n, h; cin >> n >> h;
    vector<point_t> pts(n);
    FOR(i, 0, n) {
        int x, y; cin >> x >> y;
        pts[i] = point_t(x, y);
    }
    set<point_t> st;
    cen = pts[n - 1] + point_t(0, h);
    st.insert(pts[n - 1]);
    double res = 0;
    FORd(i, n - 1, 0) {
        st.insert(pts[i]);
        while (sz(st) && 2 < sz(st)) {
            st.erase(*st.rbegin());
        }
        auto q = st.begin();
        if (*q == pts[i]) {
            auto q2 = ComputeLineIntersection(cen, *q, pts[i], pts[i + 1]);
            q++;
            auto q3 = ComputeLineIntersection(cen, *q, pts[i], pts[i + 1]);
            if (LinesParallel(cen, *q, pts[i], pts[i + 1])) {
                res += dist(pts[i], pts[i + 1]);
            }
            else {
                res += min(dist(q2, q3), dist(pts[i], pts[i + 1]));
            }
        }
    }
    cout << prec(9) << res << "\n";
}

int32_t main(int32_t argc, char* argv[]) {
    ios_base::sync_with_stdio(0), cin.tie(0);
    if (argc > 1) {
        assert(freopen(argv[1], "r", stdin));
    }
    if (argc > 2) {
        assert(freopen(argv[2], "wb", stdout));
    }
    chemthan();
    cerr << "\nTime elapsed: " << 1000 * clock() / CLOCKS_PER_SEC << "ms\n";
    return 0;
}
