#include <bits/stdc++.h>
using namespace std ;

#define pb(n) push_back(n)
#define fi first
#define se second
#define np string::npos
#define X real()
#define Y imag()
#define value(x,y,w,h) (x >= 0 && x < w && y >= 0 && y < h)
#define all(r) (r).begin(),(r).end()
#define gsort(st,en) sort((st),(en),greater<int>())
#define vmax(ary) *max_element(all(ary))
#define vmin(ary) *min_element(all(ary))
#define debug(x) cout<<#x<<": "<<x<<endl
#define fcout(n) cout<<fixed<<setprecision((n))
#define scout(n) cout<<setw(n)

#define rep(i,n) for(int i = 0; i < (int)(n);++i)
#define REP(i,a,b) for(int i = (a);i < (int)(b);++i)
#define repi(it,array) for(auto it = array.begin(),end = array.end(); it != end;++it)
#define repa(n,array) for(auto &n :(array))

typedef long long ll ;
typedef deque<int> di ;
typedef deque<ll> dl ;
typedef map<string,int> dict;
typedef complex<double> comd;
typedef pair<int,int> pii;

constexpr int imax = ((1<<30)-1)*2+1 ;
constexpr int inf = 100000000;
constexpr double PI = acos(-1.0) ;
double eps = 1e-10 ;
const int dy[] = {-1,0,1,0};
const int dx[] = {0,-1,0,1};

  const double EPS = 1e-8;
  const double INF = 1e12;
  typedef complex<double> P;//????´???°????????¢?????????????????¨?§£???
  namespace std {
    bool operator < (const P& a, const P& b) {//x????????????
      return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
    }
    bool sorty(const P& a, const P& b) {//y????????????
      return imag(a) != imag(b) ? imag(a) < imag(b) : real(a) < real(b);
    }
  }
  double cross(const P& a, const P& b) {//??????
    return imag(conj(a)*b);
  }
  double dot(const P& a, const P& b) {//??????
    return real(conj(a)*b);
  }

  struct L : public vector<P> {//??´???
    L(){};
    L(const P &a, const P &b) {
      push_back(a); push_back(b);
    }
  };

  typedef vector<P> G;

  struct C {//???
    P p; double r;
    C(){};
    C(const P &p, double r) : p(p), r(r) { }
  };
  int ccw(P a, P b, P c) {//3????????????????????§????????§??????????????????
    b -= a; c -= a;
    if (cross(b, c) > 0)   return +1;       // counter clockwise
    if (cross(b, c) < 0)   return -1;       // clockwise
    if (dot(b, c) < 0)     return +2;       // c--a--b on line
    if (norm(b) < norm(c)) return -2;       // a--b--c on line
    return 0;
  }
  // L:line,S:segment,P:point
  bool intersectLL(const L &l, const L &m) {
    return abs(cross(l[1]-l[0], m[1]-m[0])) > EPS || // non-parallel
      abs(cross(l[1]-l[0], m[0]-l[0])) < EPS;   // same line
  }
  bool intersectLS(const L &l, const L &s) {
    return cross(l[1]-l[0], s[0]-l[0])*       // s[0] is left of l
      cross(l[1]-l[0], s[1]-l[0]) < EPS; // s[1] is right of l
  }
  bool intersectLP(const L &l, const P &p) {
    return abs(cross(l[1]-p, l[0]-p)) < EPS;
  }
  bool intersectSS(const L &s, const L &t) {
    return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 &&
      ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0;
  }
  bool intersectSP(const L &s, const P &p) {
    return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality
  }
  // L & P intersection
  P projection(const L &l, const P &p) {
    double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);
    return l[0] + t*(l[0]-l[1]);
  }
  // L????????????P???????°????
  P reflection(const L &l, const P &p) {
    return p + 2.0 * (projection(l, p) - p);
  }
  double distanceLP(const L &l, const P &p) {
    return abs(p - projection(l, p));
  }
  double distanceLL(const L &l, const L &m) {
    return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);
  }
  double distanceLS(const L &l, const L &s) {
    if (intersectLS(l, s)) return 0;
    return min(distanceLP(l, s[0]), distanceLP(l, s[1]));
  }
  double distanceSP(const L &s, const P &p) {
    const P r = projection(s, p);
    if (intersectSP(s, r)) return abs(r - p);
    return min(abs(s[0] - p), abs(s[1] - p));
  }
  double distanceSS(const L &s, const L &t) {
    if (intersectSS(s, t)) return 0;
    return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])), min(distanceSP(t, s[0]), distanceSP(t, s[1])));
  }
  double distancePP(const P &p,const P &q){
    return abs(p - q) ;
  }
  P crosspoint(const L &l, const L &m) {
    double A = cross(l[1] - l[0], m[1] - m[0]);
    double B = cross(l[1] - l[0], l[1] - m[0]);
    if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line
    if (abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!!
    return m[0] + B / A * (m[1] - m[0]);
  }
  P verticalvector(const P &a,const P &b){//2???????????????????????????????????????
    if(a.real() == b.real()){
      return {1.0,0};
    }
    if(a.imag() == b.imag()){
      return {0,1.0};
    }
    P p = a - b;
    P res = {-p.imag(),p.real()};
    return res / abs(p);
  }
int n;
P ps[100];
int main(){
  cin.tie(0);
  ios::sync_with_stdio(false);
  char c;
  while(1){
    cin >> n;
    if(n == 0){
      break;
    }
    double x,y;
    rep(i,n){
      cin >> x >> c >> y ;
      ps[i] = {x,y};
    }
    int ans = 1,resa=0,resb = 0;
    rep(i,n){
      REP(j,i+1,n){
        if(norm(ps[i]-ps[j]) > 4.0 + EPS){
          continue ;
        }
        else{
          P m = (ps[i]+ps[j])/2.0;
          P vv = verticalvector(ps[i],ps[j]);
          double u = sqrt( 1 - norm(ps[i] - ps[j]) / 2.0);
          P a = m + u * vv,b = m - u * vv;
          resa = 2;
          resb = 2;
          rep(k,n){
            if(k == i || k == j) continue;
            if(norm(ps[k]-a) <= 1.0 + EPS){
              ++resa;
            }
            if(norm(ps[k]-b) <= 1.0 + EPS){
              ++resb;
            }
          }
        }
        ans = max(ans,max(resa,resb));
      }
    }
    std::cout << ans << std::endl;
  }

  return 0;
}