#include <bits/stdc++.h>
using namespace std;
const int inf = 0x3f3f3f3f;
const double eps = 1e-6;
template <typename A, typename B>
ostream& operator<<(ostream& os, const pair<A, B>& p) {
  return os << p.first << ',' << p.second;
}
template <typename T>
struct point {
  T x, y;
  point(T xx = 0, T yy = 0) : x(xx), y(yy) {}
  T len2() const { return x * x + y * y; }
  double len() const { return sqrt(double(len2())); }
  bool operator==(const point<T>& p) const { return x == p.x && y == p.y; }
};
template <typename T>
point<T> operator+(const point<T>& a, const point<T>& b) {
  return point<T>(a.x + b.x, a.y + b.y);
}
template <typename T>
point<T> operator-(const point<T>& a, const point<T>& b) {
  return point<T>(a.x - b.x, a.y - b.y);
}
template <typename T>
T scal(const point<T>& a, const point<T>& b) {
  return a.x * b.x + a.y * b.y;
}
template <typename T>
T vect(const point<T>& a, const point<T>& b) {
  return a.x * b.y - a.y * b.x;
}
template <typename T>
ostream& operator<<(ostream& os, const point<T>& p) {
  return os << '(' << p.x << ',' << p.y << ')';
}
int main() {
  int n;
  cin >> n;
  int q = n % 3;
  int z = n / 3;
  if (q > 1) z++;
  printf("%d %d\n", z / 12, z % 12);
  return 0;
}
