#include <bits/stdc++.h>
using namespace std;
string inputString() {
  string a;
  cin >> a;
  return a;
};
long long inputValue() {
  long long a;
  cin >> a;
  return a;
};
vector<long long> inputVector(long long a) {
  vector<long long> rv;
  for (long long i = (0); i < (a); i++) {
    long long input;
    cin >> input;
    rv.push_back(input);
  }
  return rv;
}
vector<string> inputVectorString(long long a) {
  vector<string> rv;
  for (long long i = (0); i < (a); i++) {
    string input;
    cin >> input;
    rv.push_back(input);
  }
  return rv;
}
vector<vector<long long>> inputVector2D(long long a, long long b) {
  vector<vector<long long>> rv;
  for (long long i = (0); i < (a); i++) {
    rv.push_back(vector<long long>());
    for (long long j = (0); j < (b); j++) {
      long long input;
      cin >> input;
      rv.at(i).push_back(input);
    }
  }
  return rv;
}
void debug1(long long line, const char* name, vector<long long>& v) {
  cout << line << ":" << name << ":vector<LL>(" << v.size() << ") ";
  for (long long i = (0); i < ((long long)v.size()); i++) {
    cout << v.at(i) << " ";
  }
  cout << endl;
}
void debug1(long long line, const char* name, long long i) {
  cout << line << ":" << name << ":LL " << i << endl;
  ;
}
void debug1(long long line, const char* name, vector<string>& v) {
  cout << line << ":" << name << ":vector<string>(" << v.size() << ") ";
  for (long long i = (0); i < ((long long)v.size()); i++) {
    cout << v.at(i) << " ";
  }
  cout << endl;
}
void debug1(long long line, const char* name, vector<vector<long long>>& v) {
  cout << line << ":" << name << ":vector<vector<LL>>(" << v.size() << ") ";
  for (long long i = (0); i < ((long long)v.size()); i++) {
    for (long long j = (0); j < ((long long)v.at(i).size()); j++) {
      cout << v.at(i).at(j) << " ";
    }
    cout << ", ";
  }
  cout << endl;
}
int main(int argc, const char* argv[]) {
  long long a = inputValue();
  string s = inputString();
  if (a >= 3200) {
    cout << s << endl;
  } else {
    cout << a << endl;
  }
  return 0;
}
