The new pedestrian zone in Moscow city center consists of n squares connected with each other by n - 1 footpaths. We define a simple path as a sequence of squares such that no square appears in this sequence twice and any two adjacent squares in this sequence are directly connected with a footpath. The size of a simple path is the number of squares in it. The footpaths are designed in a such a way that there is exactly one simple path between any pair of different squares.

During preparations for Moscow City Day the city council decided to renew ground tiles on all n squares. There are k tile types of different colors, numbered from 1 to k. For each square exactly one tile type must be selected and then used to cover this square surface. To make walking through the city center more fascinating, it was decided to select tiles types for each square in such a way that any possible simple path of size exactly k contains squares with all k possible tile colors.

You need to find out whether it is possible to place the tiles this way or not.

Input

The first line contains two integers n, k (2 ≤ k ≤ n ≤ 200 000) — the number of squares in the new pedestrian zone, the number of different tile colors.

Each of the following n - 1 lines contains two integers v_i and u_i (1 ≤ v_i, u_i ≤ n) — numbers of the squares connected by the corresponding road.

It's guaranteed, that it's possible to go from any square to any other square, moreover there is exactly one such simple path.

Output

Print "Yes" if it is possible to assign tile colors this way and "No" otherwise.

In case your answer is "Yes", print n integers from 1 to k each, the color of the tile for every square.

Examples

Input


7 4
1 3
2 3
3 4
4 5
5 6
5 7


Output


Yes
1 1 2 3 4 1 1


Input


7 3
1 3
2 3
3 4
4 5
5 6
5 7


Output


No

Note

The following pictures illustrate the pedestrian zone in first and second examples. The second picture also shows one possible distribution of colors among the squares for k = 4.

<image>
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using vi = vector<int>;
using vvi = vector<vi>;
using vll = vector<ll>;
using vvll = vector<vll>;
using vb = vector<bool>;
using vd = vector<double>;
using vs = vector<string>;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using pdd = pair<double, double>;
using vpii = vector<pii>;
using vvpii = vector<vpii>;
using vpll = vector<pll>;
using vvpll = vector<vpll>;
using vpdd = vector<pdd>;
using vvpdd = vector<vpdd>;
template <typename T>
void ckmin(T& a, const T& b) {
  a = min(a, b);
}
template <typename T>
void ckmax(T& a, const T& b) {
  a = max(a, b);
}
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
namespace __input {
template <class T1, class T2>
void re(pair<T1, T2>& p);
template <class T>
void re(vector<T>& a);
template <class T, size_t SZ>
void re(array<T, SZ>& a);
template <class T>
void re(T& x) {
  cin >> x;
}
void re(double& x) {
  string t;
  re(t);
  x = stod(t);
}
template <class Arg, class... Args>
void re(Arg& first, Args&... rest) {
  re(first);
  re(rest...);
}
template <class T1, class T2>
void re(pair<T1, T2>& p) {
  re(p.first, p.second);
}
template <class T>
void re(vector<T>& a) {
  for (int i = 0; i < (int((a).size())); i++) re(a[i]);
}
template <class T, size_t SZ>
void re(array<T, SZ>& a) {
  for (int i = 0; i < (SZ); i++) re(a[i]);
}
}  // namespace __input
using namespace __input;
namespace __output {
template <class T1, class T2>
void pr(const pair<T1, T2>& x);
template <class T, size_t SZ>
void pr(const array<T, SZ>& x);
template <class T>
void pr(const vector<T>& x);
template <class T>
void pr(const set<T>& x);
template <class T1, class T2>
void pr(const map<T1, T2>& x);
template <class T>
void pr(const T& x) {
  cout << x;
}
template <class Arg, class... Args>
void pr(const Arg& first, const Args&... rest) {
  pr(first);
  pr(rest...);
}
template <class T1, class T2>
void pr(const pair<T1, T2>& x) {
  pr("{", x.first, ", ", x.second, "}");
}
template <class T, bool pretty = true>
void prContain(const T& x) {
  if (pretty) pr("{");
  bool fst = 1;
  for (const auto& a : x) pr(!fst ? pretty ? ", " : " " : "", a), fst = 0;
  if (pretty) pr("}");
}
template <class T>
void pc(const T& x) {
  prContain<T, false>(x);
  pr("\n");
}
template <class T, size_t SZ>
void pr(const array<T, SZ>& x) {
  prContain(x);
}
template <class T>
void pr(const vector<T>& x) {
  prContain(x);
}
template <class T>
void pr(const set<T>& x) {
  prContain(x);
}
template <class T1, class T2>
void pr(const map<T1, T2>& x) {
  prContain(x);
}
void ps() { pr("\n"); }
template <class Arg>
void ps(const Arg& first) {
  pr(first);
  ps();
}
template <class Arg, class... Args>
void ps(const Arg& first, const Args&... rest) {
  pr(first, " ");
  ps(rest...);
}
}  // namespace __output
using namespace __output;
namespace __algorithm {
template <typename T>
void dedup(vector<T>& v) {
  sort((v).begin(), (v).end());
  v.erase(unique((v).begin(), (v).end()), v.end());
}
template <typename T>
typename vector<T>::iterator find(vector<T>& v, const T& x) {
  auto it = lower_bound((v).begin(), (v).end(), x);
  return it != v.end() && *it == x ? it : v.end();
}
template <typename T>
size_t index(vector<T>& v, const T& x) {
  auto it = find(v, x);
  assert(it != v.end() && *it == x);
  return it - v.begin();
}
template <typename C, typename T, typename OP>
vector<T> prefixes(const C& v, T id, OP op) {
  vector<T> r(int((v).size()) + 1, id);
  for (int i = 0; i < (int((v).size())); i++) r[i + 1] = op(r[i], v[i]);
  return r;
}
template <typename C, typename T, typename OP>
vector<T> suffixes(const C& v, T id, OP op) {
  vector<T> r(int((v).size()) + 1, id);
  for (int i = (int((v).size())) - 1; i >= 0; i--) r[i] = op(v[i], r[i + 1]);
  return r;
}
}  // namespace __algorithm
using namespace __algorithm;
struct monostate {
  friend istream& operator>>(istream& is,
                             const __attribute__((unused)) monostate& ms) {
    return is;
  }
  friend ostream& operator<<(ostream& os,
                             const __attribute__((unused)) monostate& ms) {
    return os;
  }
} ms;
template <typename W = monostate>
struct wedge {
  int u, v, i;
  W w;
  wedge<W>(int _u = -1, int _v = -1, int _i = -1) : u(_u), v(_v), i(_i) {}
  int operator[](int loc) const { return u ^ v ^ loc; }
  friend void re(wedge& e) {
    re(e.u, e.v, e.w);
    --e.u, --e.v;
  }
  friend void pr(const wedge& e) { pr(e.u, "<-", e.w, "->", e.v); }
};
namespace __io {
void setIn(string second) { freopen(second.c_str(), "r", stdin); }
void setOut(string second) { freopen(second.c_str(), "w", stdout); }
void setIO(string second = "") {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  cout.precision(15);
  if (int((second).size())) {
    setIn(second + ".in"), setOut(second + ".out");
  }
}
}  // namespace __io
using namespace __io;
int main() {
  setIO();
  int N, K;
  re(N, K);
  vvi adj(N);
  for (int i = 0; i < (N - 1); i++) {
    int u, v;
    re(u, v);
    --u, --v;
    adj[u].push_back(v);
    adj[v].push_back(u);
  }
  auto bfs = [&](int r) {
    vi dist(N, -1);
    dist[r] = 0;
    for (queue<int> q({r}); !q.empty(); q.pop()) {
      int l = q.front();
      for (auto& n : adj[l])
        if (dist[n] == -1) {
          dist[n] = dist[l] + 1;
          q.push(n);
        }
    }
    return dist;
  };
  vi d0 = bfs(0);
  if (K == 2) {
    ps("Yes");
    for (int i = 0; i < (N); i++) ps(d0[i] & 1 + 1);
    return 0;
  }
  int x = max_element((d0).begin(), (d0).end()) - d0.begin();
  vi dx = bfs(x);
  int y = max_element((dx).begin(), (dx).end()) - dx.begin();
  vi dy = bfs(y);
  int cy = dx[y] % K;
  vi col(N, -1);
  for (int i = 0; i < (N); i++) {
    if (dx[i] >= K - 1) col[i] = dx[i] % K;
    if (dy[i] >= K - 1) {
      int py = (cy - dy[i] + K) % K;
      if (col[i] != -1 && py != col[i]) {
        cout << "No\n";
        return 0;
      }
      col[i] = py;
    }
    if (col[i] == -1) col[i] = dx[i] % K;
  }
  ps("Yes");
  for (auto& e : col) ++e;
  pc(col);
  return 0;
}
