Find the intersection of two sets $A = \\{a_0, a_1, ..., a_{n-1}\\}$ and $B = \\{b_0, b_1, ..., b_{m-1}\\}$.

Constraints

* $1 \leq n, m \leq 200,000$
* $0 \leq a_0 < a_1 < ... < a_{n-1} \leq 10^9$
* $0 \leq b_0 < b_1 < ... < b_{m-1} \leq 10^9$

Input

The input is given in the following format.


$n$
$a_0 \; a_1 \; ... \; a_{n-1}$
$m$
$b_0 \; b_1 \; ... \; b_{m-1}$


Elements of $A$ and $B$ are given in ascending order respectively. There are no duplicate elements in each set.

Output

Print elements in the intersection in ascending order. Print an element in a line.

Example

Input

4
1 2 5 8
5
2 3 5 9 11


Output

2
5
#include "bits/stdc++.h"

using namespace std;

//------------------------------- Libraries --------------------------------//

//------------------------------- Type Names -------------------------------//

using i64 = int_fast64_t;

using seika = string;
//akari : 1D, yukari : 2D, maki : 3D vector
template <class kizuna>
using akari = vector<kizuna>;
template <class yuzuki>
using yukari = akari<akari<yuzuki>>;
template <class tsurumaki>
using maki = akari<yukari<tsurumaki>>;
//akane : ascending order, aoi : decending order
template <class kotonoha>
using akane = priority_queue<kotonoha, akari<kotonoha>, greater<kotonoha>>;
template <class kotonoha>
using aoi = priority_queue<kotonoha>;

//------------------------------- Dubug Functions ---------------------------//
inline void print()
{
    cout << endl;
}
template <typename First, typename... Rest>
void print(const First &first, const Rest &... rest)
{
    cout << first << ' ';
    print(rest...);
}
//------------------------------- Solver ------------------------------------//

void solve()
{
    int n;
    cin >> n;
    akari<int> as(n);
    for (int &a : as)
        cin >> a;
    cin >> n;
    akari<int> bs(n), ans;
    for (int &b : bs)
        cin >> b;
    set_intersection(as.begin(), as.end(), bs.begin(), bs.end(), inserter(ans, ans.end()));
    for (int a : ans)
    {
        cout << a << '\n';
    }
}

int main()
{
    solve();
    return 0;
}

