One fine day Sasha went to the park for a walk. In the park, he saw that his favorite bench is occupied, and he had to sit down on the neighboring one. He sat down and began to listen to the silence. Suddenly, he got a question: what if in different parts of the park, the silence sounds in different ways? So it was. Let's divide the park into 1 × 1 meter squares and call them cells, and numerate rows from 1 to n from up to down, and columns from 1 to m from left to right. And now, every cell can be described with a pair of two integers (x, y), where x — the number of the row, and y — the number of the column. Sasha knows that the level of silence in the cell (i, j) equals to f_{i,j}, and all f_{i,j} form a permutation of numbers from 1 to n ⋅ m. Sasha decided to count, how many are there pleasant segments of silence?

Let's take some segment [l … r]. Denote S as the set of cells (i, j) that l ≤ f_{i,j} ≤ r. Then, the segment of silence [l … r] is pleasant if there is only one simple path between every pair of cells from S (path can't contain cells, which are not in S). In other words, set S should look like a tree on a plain. Sasha has done this task pretty quickly, and called the algorithm — "algorithm of silence's sounds".

Time passed, and the only thing left from the algorithm is a legend. To prove the truthfulness of this story, you have to help Sasha and to find the number of different pleasant segments of silence. Two segments [l_1 … r_1], [l_2 … r_2] are different, if l_1 ≠ l_2 or r_1 ≠ r_2 or both at the same time.

Input

The first line contains two integers n and m (1 ≤ n, m ≤ 1000, 1 ≤ n ⋅ m ≤ 2 ⋅ 10^5) — the size of the park.

Each from next n lines contains m integers f_{i,j} (1 ≤ f_{i,j} ≤ n ⋅ m) — the level of silence in the cell with number (i, j).

It is guaranteed, that all f_{i,j} are different.

Output

Print one integer — the number of pleasant segments of silence.

Examples

Input

1 5
1 2 3 4 5


Output

15

Input

2 3
1 2 3
4 5 6


Output

15

Input

4 4
4 3 2 16
1 13 14 15
5 7 8 12
6 11 9 10


Output

50

Note

In the first example, all segments of silence are pleasant.

In the second example, pleasant segments of silence are the following:

<image>
#include <bits/stdc++.h>
using namespace std;
template <class T>
inline void rd(T &x) {
  char ch;
  x = 0;
  bool fl = false;
  while (!isdigit(ch = getchar())) (ch == '-') && (fl = true);
  for (x = (ch ^ '0'); isdigit(ch = getchar()); x = x * 10 + (ch ^ '0'))
    ;
  (fl == true) && (x = -x);
}
template <class T>
inline void output(T x) {
  if (x / 10) output(x / 10);
  putchar(x % 10 + '0');
}
template <class T>
inline void ot(T x) {
  if (x < 0) putchar('-'), x = -x;
  output(x);
  putchar(' ');
}
template <class T>
inline void prt(T a[], int st, int nd) {
  for (register int i = st; i <= nd; ++i) ot(a[i]);
  putchar('\n');
}
namespace Modulo {
const int mod = 998244353;
int ad(int x, int y) { return (x + y) >= mod ? x + y - mod : x + y; }
void inc(int &x, int y) { x = ad(x, y); }
int mul(int x, int y) { return (long long)x * y % mod; }
void inc2(int &x, int y) { x = mul(x, y); }
int qm(int x, int y = mod - 2) {
  int ret = 1;
  while (y) {
    if (y & 1) ret = mul(x, ret);
    x = mul(x, x);
    y >>= 1;
  }
  return ret;
}
}  // namespace Modulo
namespace Miracle {
const int N = 2e5 + 5;
const int inf = 0x3f3f3f3f;
const int mv[4][2] = {{+1, 0}, {-1, 0}, {0, -1}, {0, +1}};
int a[2002][2002];
int n;
int ha, li;
pair<int, int> pos[N];
struct node {
  int ch[2];
  int fa;
  int rev;
} t[N];
int L, R;
bool nrt(int x) { return (t[t[x].fa].ch[0] == x || t[t[x].fa].ch[1] == x); }
void rotate(int x) {
  int y = t[x].fa, d = t[y].ch[1] == x;
  t[t[y].ch[d] = t[x].ch[!d]].fa = y;
  if (nrt(y))
    t[t[x].fa = t[y].fa].ch[t[t[y].fa].ch[1] == y] = x;
  else
    t[x].fa = t[y].fa;
  t[t[x].ch[!d] = y].fa = x;
}
int sta[N];
void rev(int x) {
  t[x].rev ^= 1;
  swap(t[x].ch[0], t[x].ch[1]);
}
void pd(int x) {
  if (t[x].rev) {
    rev(t[x].ch[0]);
    rev(t[x].ch[1]);
    t[x].rev = 0;
  }
}
void splay(int x) {
  int y = x, z = 0;
  sta[++z] = y;
  while (nrt(y)) y = t[y].fa, sta[++z] = y;
  while (z) pd(sta[z--]);
  while (nrt(x)) {
    y = t[x].fa, z = t[y].fa;
    if (nrt(y)) {
      rotate((t[y].ch[0] == x) == (t[z].ch[0] == y) ? y : x);
    }
    rotate(x);
  }
}
void access(int x) {
  for (register int y = 0; x; y = x, x = t[x].fa) {
    splay(x);
    t[x].ch[1] = y;
  }
}
void makert(int x) {
  access(x);
  splay(x);
  rev(x);
}
int findrt(int x) {
  access(x);
  splay(x);
  while (t[x].ch[0]) x = t[x].ch[0];
  splay(x);
  return x;
}
bool link(int x, int y) {
  makert(x);
  if (findrt(y) != x) {
    t[x].fa = y;
    return true;
  } else
    return false;
}
void cut(int x, int y) {
  makert(x);
  access(y);
  splay(y);
  if (t[y].ch[0] == x && !t[x].ch[0] && !t[x].ch[1]) {
    t[x].fa = 0;
    t[y].ch[0] = 0;
  }
}
void dele(int x) {
  int nx = pos[x].first, ny = pos[x].second;
  for (register int i = 0; i < 4; ++i) {
    int tx = nx + mv[i][0], ty = ny + mv[i][1];
    if (a[tx][ty]) {
      int p = a[tx][ty];
      if (p >= L && p <= R) {
        cut(x, p);
      }
    }
  }
}
int got[10];
bool che(int x) {
  bool fl = true;
  int nx = pos[x].first, ny = pos[x].second;
  int ct = 0;
  for (register int i = 0; i < 4; ++i) {
    int tx = nx + mv[i][0], ty = ny + mv[i][1];
    if (a[tx][ty]) {
      int p = a[tx][ty];
      if (p >= L && p <= R) {
        bool lp = link(x, p);
        if (lp == false) {
          fl = false;
          break;
        }
        got[++ct] = p;
      }
    }
  }
  if (!fl) {
    for (register int i = 1; i <= ct; ++i) cut(x, got[i]);
  }
  return fl;
}
struct po {
  int mi, cnt;
  po() { mi = inf, cnt = 1; }
  po friend operator+(po a, po b) {
    po c;
    c.mi = min(a.mi, b.mi);
    c.cnt = 0;
    if (a.mi == c.mi) c.cnt += a.cnt;
    if (b.mi == c.mi) c.cnt += b.cnt;
    return c;
  }
};
namespace seg {
struct tr {
  po v;
  int add;
} t[4 * N];
void pushup(int x) { t[x].v = t[(x << 1)].v + t[(x << 1 | 1)].v; }
void tag(int x, int c) {
  t[x].add += c;
  t[x].v.mi += c;
}
void pushdown(int x) {
  if (t[x].add) {
    tag((x << 1), t[x].add);
    tag((x << 1 | 1), t[x].add);
    t[x].add = 0;
  }
}
void build(int x, int l, int r) {
  if (l == r) {
    t[x].add = 0;
    t[x].v.mi = 0;
    t[x].v.cnt = 1;
    return;
  }
  build((x << 1), l, ((l + r) >> 1));
  build((x << 1 | 1), ((l + r) >> 1) + 1, r);
  pushup(x);
}
void upda(int x, int l, int r, int L, int R, int c) {
  if (L <= l && r <= R) {
    tag(x, c);
    return;
  }
  pushdown(x);
  if (L <= ((l + r) >> 1)) upda((x << 1), l, ((l + r) >> 1), L, R, c);
  if (((l + r) >> 1) < R) upda((x << 1 | 1), ((l + r) >> 1) + 1, r, L, R, c);
  pushup(x);
}
po query(int x, int l, int r, int L, int R) {
  if (L <= l && r <= R) {
    return t[x].v;
  }
  po ret;
  if (L <= ((l + r) >> 1)) ret = ret + query((x << 1), l, ((l + r) >> 1), L, R);
  if (((l + r) >> 1) < R)
    ret = ret + query((x << 1 | 1), ((l + r) >> 1) + 1, r, L, R);
  return ret;
}
}  // namespace seg
int main() {
  rd(ha);
  rd(li);
  n = ha * li;
  for (register int i = 1; i <= ha; ++i) {
    for (register int j = 1; j <= li; ++j) {
      rd(a[i][j]);
      pos[a[i][j]] = make_pair(i, j);
    }
  }
  seg::build(1, 1, n);
  L = 1;
  long long ans = 0;
  for (R = 1; R <= n; ++R) {
    while (!che(R)) {
      dele(L);
      ++L;
    }
    seg::upda(1, 1, n, L, R, 1);
    int x = R;
    int nx = pos[x].first, ny = pos[x].second;
    for (register int i = 0; i < 4; ++i) {
      int tx = nx + mv[i][0], ty = ny + mv[i][1];
      if (a[tx][ty]) {
        int p = a[tx][ty];
        if (p >= L && p <= R) {
          seg::upda(1, 1, n, L, p, -1);
        }
      }
    }
    po now = seg::query(1, 1, n, L, R);
    if (now.mi == 1) {
      ans += now.cnt;
    }
  }
  ot(ans);
  return 0;
}
}  // namespace Miracle
signed main() {
  Miracle::main();
  return 0;
}
