A convex polygon consisting of N vertices is given. The coordinates of each vertex are represented counterclockwise by (X1, Y1), (X2, Y2), ……, (XN, YN). No matter what straight line passes through the point P, find the coordinates of the point P so that the areas of the two convex polygons obtained after cutting are equal.

Constraints

* All inputs are integers

* 3 ≤ N ≤ 50

* 0 ≤ | Xi |, | Yi | ≤ 1000000

* The input polygon is a simple convex polygon.

* The output must satisfy max (| X-cX |, | Y-cY |) ≤ 0.0001 when the output coordinates are (X, Y) and the exact solution is (cX, cY).

Input

The input is given in the following format.

> N
> X1 Y1
> X2 Y2
> ……
> XN YN
>

Output

If there is a point that satisfies the condition of the problem statement, the coordinates of that point

> X Y
>

Output in the format of. If the point does not exist, output "NA" on one line.

Examples

Input

4
100 100
0 100
0 0
100 0


Output

50.00000 50.00000


Input

3
100 100
0 100
0 0


Output

NA
#include<bits/stdc++.h>
using namespace std;
#define ALL(x) x.begin(),x.end()
#define rep(i,n) for(int i=0;i<(n);i++)
#define debug(v) cout<<#v<<":";for(auto x:v){cout<<x<<' ';}cout<<endl;
#define mod 1000000007
using ll=long long;
const int INF=1000000000;
const ll LINF=1001002003004005006ll;
int dx[]={1,0,-1,0},dy[]={0,1,0,-1};
// ll gcd(ll a,ll b){return b?gcd(b,a%b):a;}
template<class T>bool chmax(T &a,const T &b){if(a<b){a=b;return true;}return false;}
template<class T>bool chmin(T &a,const T &b){if(b<a){a=b;return true;}return false;}
 
struct IOSetup{
    IOSetup(){
        cin.tie(0);
        ios::sync_with_stdio(0);
        cout<<fixed<<setprecision(12);
    }
} iosetup;
 
template<typename T1,typename T2>
ostream &operator<<(ostream &os,const pair<T1,T2>&p){
    os<<p.first<<" "<<p.second;
    return os;
}
 
template<typename T>
ostream &operator<<(ostream &os,const vector<T>&v){
    for(int i=0;i<(int)v.size();i++) os<<v[i]<<(i+1==(int)v.size()?"":" ");
    return os;
}

template<typename T1,typename T2>
istream &operator>>(istream &is,pair<T1,T2>&p){
    is>>p.first>>p.second;
    return is;
}

template<typename T>
istream &operator>>(istream &is,vector<T>&v){
    for(T &x:v)is>>x;
    return is;
}


//////////////////////////////////////////////////////
using Real=double;
using Point=complex<Real>;
const Real EPS=1e-10;
const Real pi=acosl(-1);
//入出力補助
istream &operator>>(istream &is,Point &p){
    Real a,b;
    is>>a>>b;
    p=Point(a,b);
    return is;
}
ostream &operator<<(ostream &os,Point &p){
    return os<<fixed<<setprecision(12)<<p.real()<<' '<<p.imag();
}
 
inline bool eq(Real a,Real b){
    return fabs(a-b)<EPS;
}
Point operator*(const Point &p,const Real &d){
    return Point(real(p)*d,imag(p)*d);
}
struct Line{
    Point p1,p2;
    Line()=default;
    Line(Point p1,Point p2):p1(p1),p2(p2){}
 
    //Ax + By = C
    Line(Real A,Real B,Real C){
       if(eq(A,0))     p1=Point(0,C/B),p2=Point(1,C/B);
       else if(eq(B,0))p1=Point(C/A,0),p2=Point(C/A,1);
       else            p1=Point(0,C/B),p2=Point(C/A,0);
    }
};
struct Segment:Line{
   Segment()=default;
   Segment(Point p1,Point p2):Line(p1,p2){}
};
struct Circle{
    Point center;
    Real r;
    Circle()=default;
    Circle(Point center,Real r):center(center),r(r){}
};
/////////////////////////////////////////////////////////
 
 
// 点 p を反時計回りに theta 回転
Point rotate(Real theta,const Point &p) {
    return Point(cos(theta)*p.real()-sin(theta)*p.imag(),sin(theta)*p.real()+cos(theta)*p.imag());
}
 
Real radian_to_degree(Real r){
    return r*180.0/pi;
}
 
Real degree_to_radian(Real d){
    return d*pi/180.0;
}
 
//三角形の面積，サラスの公式
Real area_triangle(Point a,Point b,Point c){
    Point x=b-a,y=c-a;
    return fabs(x.real()*y.imag()-x.imag()*y.real())/2;
}
 
//v
//外積
Real cross(Point a,Point b){
    return real(a)*imag(b)-imag(a)*real(b);
}
//v
//内積
Real dot(Point a,Point b) {
    return real(a)*real(b)+imag(a)*imag(b);
}
 
//v
//平行判定，外積0かをみる
bool parallel(Line a,Line b){
    return eq(cross(a.p1-a.p2,b.p1-b.p2),0.0);
}
//v
//垂直判定，内積0かをみる
bool orthogonal(Line a,Line b){
    return eq(dot(a.p1-a.p2,b.p1-b.p2),0.0);
}
 
//v
//正射影，pからlに下した垂線の足を求める
Point projection(Line l,Point p){
    //ベクトルl上のどの位置に垂線の足が来るか求める
    Real k=dot(l.p1-l.p2,p-l.p1)/norm(l.p1-l.p2);
    return l.p1+(l.p1-l.p2)*k;
}
Point projection(Segment l,Point p){
    Real k=dot(l.p1-l.p2,p-l.p1)/norm(l.p1-l.p2);
    return l.p1+(l.p1-l.p2)*k;
}
 
//v
//反射，直線lに関し点pと線対称な点を返す
Point reflection(Line l,Point p){
    Point h=projection(l,p);
    return (p+(h-p)+(h-p));
}
Point reflection(Segment l,Point p){
    Point h=projection(l,p);
    return (p+(h-p)+(h-p));
}
 
//二点間の距離
Real dis(Point a,Point b){
    return abs(a-b);
} 
//点と直線の距離
Real dis(Line l,Point p){
    return abs(p-projection(l,p));
}
 
//v
//COUNTER CLOCKWISE，返す値は↓を参照
//https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/all/CGL_1_C
int ccw(Point a,Point b,Point c){
    b-=a;c-=a;
    if(cross(b,c)>EPS)       return  1;//COUNTER CLOCKWISE
    else if(cross(b,c)<-EPS) return -1;//CLOCKWISE
    else if(dot(b,c)<0)      return  2;//c--a--b ONLINE BACK
    else if(norm(b)<norm(c)) return -2;//a--b--c ONLINE FRONT
    else                     return  0;//a--c--b ON SEGMENT
}
 
//v
//3点が作る三角形の外心
//面積0の三角形を渡すと分母に面積があるので壊れるかも
Point circumcenter(Point A,Point B,Point C){
    Real S=area_triangle(A,B,C);
    Real a=dis(B,C),b=dis(A,C),c=dis(A,B);
    return A*(a*a*(b*b+c*c-a*a)/(16*S*S))+B*(b*b*(c*c+a*a-b*b)/(16*S*S))+C*(c*c*(a*a+b*b-c*c)/(16*S*S));
}
 
//交差判定
//直線状に乗るか
bool intersect(Line l,Point p){
    return abs(ccw(l.p1,l.p2,p))!=1;
}
//直線の交差判定，外積
bool intersect(Line l1,Line l2){
    return abs(cross(l1.p2-l1.p1,l2.p2-l2.p1))>EPS or
        abs(cross(l1.p2-l1.p1,l2.p2-l1.p1))<EPS;
}
//線分に点が乗るかの判定，ccw
bool intersect(Segment s,Point p){
    return ccw(s.p1,s.p2,p)==0;
}
//直線と線分の交差判定
bool intersect(Line l,Segment s){
    return cross(l.p2-l.p1,s.p1-l.p1)*cross(l.p2-l.p1,s.p2-l.p1)<EPS;
}
//円と直線の交差判定
bool intersect(Circle c,Line l){
    return dis(l,c.center)<=c.r+EPS;
}
//円上かどうか，内部かどうかではない
bool intersect(Circle c,Point p){
    return abs(abs(p-c.center)-c.r)<EPS;
}
//v
//線分と線分の交差判定
bool intersect(Segment s,Segment t){
    return ccw(s.p1,s.p2,t.p1)*ccw(s.p1,s.p2,t.p2) <=0 and
        ccw(t.p1,t.p2,s.p1)*ccw(t.p1,t.p2,s.p2)<=0;
}
//線分と円の交差判定，交点の個数を返す
int intersect(Circle c,Segment l){
    Point h=projection(l,c.center);
    //直線まるっと円の外側
    if(norm(h-c.center)-c.r*c.r>EPS)    return 0;
    Real d1=abs(c.center-l.p1),d2=abs(c.center-l.p2);
    //線分が円内
    if(d1<c.r+EPS and d2<c.r+EPS) return 0;
    if((d1<c.r-EPS and d2>c.r+EPS) or (d2<c.r-EPS and d1>c.r+EPS)) return 1;
    //円の外部にまるまるはみ出ていないか
    if(dot(l.p1-h,l.p2-h)<0) return 2;
    return 0;
}
//円と円の位置関係，共通接線の個数を返す
int intersect(Circle c1,Circle c2){
    if(c1.r<c2.r) swap(c1,c2);
    Real d=abs(c1.center-c2.center);
    //2円が離れている
    if(c1.r+c2.r<d)     return 4;
    //2円が外接する
    if(eq(c1.r+c2.r,d)) return 3;
    //2円が交わる
    if(c1.r-c2.r<d)     return 2;
    //円が内接する
    if(eq(c1.r-c2.r,d)) return 1;
    //内包
                        return 0;
}
 
//交点
//線分の交点はintersectをチェックしてokなら直線の交点をやる
//intersectをチェックすること
//v
Point crosspoint(Line l,Line m){
    Real A=cross(m.p2-m.p1,m.p1-l.p1);
    Real B=cross(m.p2-m.p1,l.p2-l.p1);
    if(eq(A,0) and eq(B,0)) return l.p1;
    if(eq(B,0))             throw "NAI";
    return l.p1+A/B*(l.p2-l.p1);    
}
Point crosspoint(Segment l,Segment m){
    return crosspoint(Line(l),Line(m));
}
vector<Point> crosspoint(Circle c,Line l){
    vector<Point> ret;
    Point h=projection(l,c.center);
    Real d=sqrt(c.r*c.r-norm(h-c.center));
    Point e=(l.p2-l.p1)*(1/abs(l.p2-l.p1));
    if(c.r*c.r+EPS<norm(h-c.center)) return ret;
    if(eq(dis(l,c.center),c.r)){
        ret.push_back(h);
        return ret;
    }
    ret.push_back(h+e*d);ret.push_back(h-e*d);
    return ret;
}
//要verify，
vector<Point> crosspoint(Circle c,Segment s){
    Line l=Line(s.p1,s.p2);
    int ko=intersect(c,s);
    if(ko==2) return crosspoint(c,l);
    vector<Point> ret;
    if(ko==0) return ret;
    ret=crosspoint(c,l);
    if(ret.size()==1) return ret;
    vector<Point> rret;
    //交点で挟める方を返す
    if(dot(s.p1-ret[0],s.p2-ret[0])<0)  rret.push_back(ret[0]);
    else                                rret.push_back(ret[1]);
    return rret;
}
//v
vector<Point> crosspoint(Circle c1,Circle c2){
    vector<Point> ret;
    int isec=intersect(c1,c2);
    if(isec==0 or isec==4) return ret;
    Real d=abs(c1.center-c2.center);
    Real a=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d));
    Real t=atan2(c2.center.imag()-c1.center.imag(),c2.center.real()-c1.center.real());
    ret.push_back(c1.center+Point(cos(t+a)*c1.r,sin(t+a)*c1.r));
    ret.push_back(c1.center+Point(cos(t-a)*c1.r,sin(t-a)*c1.r));
    return ret;
}
 
//v
//点pから引いた円cの接線の接点を返す
vector<Point> tangent(Circle c,Point p){
    return crosspoint(c,Circle(p,sqrt(norm(c.center-p)-c.r*c.r)));
}
//v
//二円の共通接線，Lineの2点は接点を表す
vector<Line> tangent(Circle c1,Circle c2){
    vector<Line> ret;
    if(c1.r<c2.r) swap(c1,c2);
    Real g=norm(c1.center-c2.center);
    //中心が一致するならない
    if(eq(g,0)) return ret;
    Point u=(c2.center-c1.center)/sqrt(g);
    Point v=rotate(pi*0.5,u);
    for(int s:{-1,1}){
        Real h=(c1.r+s*c2.r)/sqrt(g);
        if(eq(1-h*h,0)){
            ret.push_back(Line(c1.center+u*c1.r,c1.center+(u+v)*c1.r));
        }
        else if(1-h*h>0){
            Point uu=u*h,vv=v*sqrt(1-h*h);
            ret.push_back(Line(c1.center+(uu+vv)*c1.r,c2.center-(uu+vv)*c2.r*s));
            ret.push_back(Line(c1.center+(uu-vv)*c1.r,c2.center-(uu-vv)*c2.r*s));
        }
    }
    return ret;
}
 
//v
//最小包含円を返す　計算量は期待値O(n)
Circle MinimumBoundingCircle(vector<Point> v){
    int n=v.size();
  
    //ランダムシャッフル．いぢわるされたくないもんだ
    mt19937 mt(time(0));
    shuffle(v.begin(),v.end(),mt);
    Circle ret(0,0);
    //2点で円を作る
    auto make_circle2=[&](Point a,Point b){
        return Circle((a+b)*0.5,dis(a,b)/2);
    };
    //3点で円を作る
    auto make_circle3=[&](Point A,Point B,Point C){
        Point cent=circumcenter(A,B,C);
        return Circle(cent,dis(cent,A));
    };
    auto isIn=[&](Point a){
        return dis(ret.center,a)<ret.r+EPS;
    };
 
    ret=make_circle2(v[0],v[1]);
    for(int i=2;i<n;i++){
        //v[i]が円に入っていないなら
        if(!isIn(v[i])){
            //円内にないなら点v[i]は必ず円周上に来る
            ret=make_circle2(v[0],v[i]);
            for(int j=1;j<i;j++){
                if(!isIn(v[j])){
                    //この時iとjが円周上を考える
                    ret=make_circle2(v[i],v[j]);
                    //最後の1点の決定
                    for(int k=0;k<j;k++){
                        if(!isIn(v[k])){
                            ret=make_circle3(v[i],v[j],v[k]);
                        }
                    }
                }
            }
        }
    }
    return ret;
}
 
// v
// 最近点対
Real closest_pair(vector<Point> ps){
    sort(ALL(ps),[&](Point a,Point b){
        return real(a)<real(b);
    });
 
    function<Real(int,int)> rec=[&](int l,int r){
        if(r-l<=1) return 1e18;
        int m=(l+r)/2;
        Real x=real(ps[m]);
        Real ret=min(rec(l,m),rec(m,r));
        inplace_merge(begin(ps)+l,begin(ps)+m,begin(ps)+r,[&](Point a,Point b){
            return imag(a)<imag(b);
        });
        // 分割を跨いで最小距離があるか調べる
        vector<Point> b;
        for(int i=l;i<r;i++){
            if(abs(real(ps[i])-x)>=ret) continue;
            for(int j=(int)b.size()-1;j>=0;j--){
                if(abs(imag(ps[i]-b[j]))>=ret) break;
                ret=min(ret,abs(ps[i]-b[j]));
            }
            b.push_back(ps[i]);
        }
        return ret;
    };
    return rec(0,(int)ps.size());
}


signed main(){
    int n;cin>>n;
    vector<Point> v(n);
    cin>>v;
    if(n%2){
        cout<<"NA"<<endl;
        return 0;
    }
    Point res=Point(0,0);
    rep(i,n)res+=v[i];
    res/=(0.0+n);
    rep(i,n/2){
        Point x=(v[i]+v[i+n/2])/2.0;
        if(!eq(real(x),real(res)) or !eq(imag(x),imag(res))){
            cout<<"NA"<<endl;
            return 0;
        }
    }
    cout<<res<<endl;
    return 0;
}

