A convex polygon consisting of N vertices is given. The coordinates of each vertex are represented counterclockwise by (X1, Y1), (X2, Y2), ……, (XN, YN). No matter what straight line passes through the point P, find the coordinates of the point P so that the areas of the two convex polygons obtained after cutting are equal.

Constraints

* All inputs are integers

* 3 ≤ N ≤ 50

* 0 ≤ | Xi |, | Yi | ≤ 1000000

* The input polygon is a simple convex polygon.

* The output must satisfy max (| X-cX |, | Y-cY |) ≤ 0.0001 when the output coordinates are (X, Y) and the exact solution is (cX, cY).

Input

The input is given in the following format.

> N
> X1 Y1
> X2 Y2
> ……
> XN YN
>

Output

If there is a point that satisfies the condition of the problem statement, the coordinates of that point

> X Y
>

Output in the format of. If the point does not exist, output "NA" on one line.

Examples

Input

4
100 100
0 100
0 0
100 0


Output

50.00000 50.00000


Input

3
100 100
0 100
0 0


Output

NA
#include <bits/stdc++.h>
//typedef
//-------------------------#include <bits/stdc++.h>
 
const double pi = 3.141592653589793238462643383279;
 
 
using namespace std;
 
template<typename T=int>inline T readT() {
  char c = getchar_unlocked(); bool neg = (c=='-');
  T res = neg?0:c-'0';
  while(isdigit(c=getchar_unlocked())) res = res*10 + c-'0';
  return neg?-res:res;
}
template<typename T=int>inline void writeT(T x, char c='\n'){
  int d[20],i=0; if(x<0)putchar_unlocked('-'),x*=-1;
  do{d[i++]=x%10;}while(x/=10); while(i--)putchar_unlocked('0'+d[i]);
  putchar_unlocked(c);
}
 
//typedef
//------------------------------------------
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef pair<long long, long long> PLL;
typedef pair<int, PII> TIII;
typedef long long LL;
typedef unsigned long long ULL;
typedef vector<LL> VLL;
typedef vector<VLL> VVLL;
 
 
//container util
 
//------------------------------------------
#define ALL(a)  (a).begin(),(a).end()
#define RALL(a) (a).rbegin(), (a).rend()
#define PB push_back
#define MP make_pair
#define SZ(a) int((a).size())
#define SQ(a) ((a)*(a))
#define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i)
#define EXIST(s,e) ((s).find(e)!=(s).end())
#define SORT(c) sort((c).begin(),(c).end())
 
 
//repetition
//------------------------------------------
#define FOR(i,s,n) for(int i=s;i<(int)n;++i)
#define REP(i,n) FOR(i,0,n)
#define MOD 1000000007
 
 
#define rep(i, a, b) for(int i = a; i < (b); ++i)
#define trav(a, x) for(auto& a : x)
#define all(x) x.begin(), x.end()
#define sz(x) (int)(x).size()
 
typedef long long ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
const double EPS = 1E-8;
 
#define chmin(x,y) x=min(x,y)
#define chmax(x,y) x=max(x,y)
 
class UnionFind {
public:
    vector <int> par; 
    vector <int> siz; 

    UnionFind(int sz_): par(sz_), siz(sz_, 1) {
        for (ll i = 0; i < sz_; ++i) par[i] = i;
    }
    void init(int sz_) {
        par.resize(sz_);
        siz.assign(sz_, 1LL);
        for (ll i = 0; i < sz_; ++i) par[i] = i;
    }
 
    int root(int x) { 
        while (par[x] != x) {
            x = par[x] = par[par[x]];
        }
        return x;
    }
 
    bool merge(int x, int y) {
        x = root(x);
        y = root(y);
        if (x == y) return false;
        if (siz[x] < siz[y]) swap(x, y);
        siz[x] += siz[y];
        par[y] = x;
        return true;
    }
 
    bool issame(int x, int y) { 
        return root(x) == root(y);
    }
 
    int size(int x) { 
        return siz[root(x)];
    }
};
 
 
ll modPow(ll x, ll n, ll mod = MOD){
    ll res = 1;
    while(n){
        if(n&1) res = (res * x)%mod;
 
        res %= mod;
        x = x * x %mod;
        n >>= 1;
    }
    return res;
}
 
#define SIEVE_SIZE 5000000+10
bool sieve[SIEVE_SIZE];
void makeSieve(){
    for(int i=0; i<SIEVE_SIZE; ++i) sieve[i] = true;
    sieve[0] = sieve[1] = false;
    for(int i=2; i*i<SIEVE_SIZE; ++i) if(sieve[i]) for(int j=2; i*j<SIEVE_SIZE; ++j) sieve[i*j] = false;
}
 
bool isprime(ll n){
    if(n == 0 || n == 1) return false;
    for(ll i=2; i*i<=n; ++i) if(n%i==0) return false;
    return true;
}
 
const int MAX = 2000010;
long long fac[MAX], finv[MAX], inv[MAX];
 
// テーブルを作る前処理
void COMinit() {
    fac[0] = fac[1] = 1;
    finv[0] = finv[1] = 1;
    inv[1] = 1;
    for (int i = 2; i < MAX; i++){
        fac[i] = fac[i - 1] * i % MOD;
        inv[i] = MOD - inv[MOD%i] * (MOD / i) % MOD;
        finv[i] = finv[i - 1] * inv[i] % MOD;
    }
}
 
// 二項係数計算
long long COM(int n, int k){
    if (n < k) return 0;
    if (n < 0 || k < 0) return 0;
    return fac[n] * (finv[k] * finv[n - k] % MOD) % MOD;
}
 
long long extGCD(long long a, long long b, long long &x, long long &y) {
    if (b == 0) {
        x = 1;
        y = 0;
        return a;
    }
    long long d = extGCD(b, a%b, y, x);
    y -= a/b * x;
    return d;
}
// 負の数にも対応した mod (a = -11 とかでも OK) 
inline long long mod(long long a, long long m) {
    return (a % m + m) % m;
}
 
// 逆元計算 (ここでは a と m が互いに素であることが必要)
long long modinv(long long a, long long m) {
    long long x, y;
    extGCD(a, m, x, y);
    return mod(x, m); // 気持ち的には x % m だが、x が負かもしれないので
}
ll GCD(ll a, ll b){
    
    if(b == 0) return a;
    return GCD(b, a%b);
}

typedef vector<ll> vec;
typedef vector<vec> mat;

mat mul(mat &A, mat &B) {
    mat C(A.size(), vec((int)B[0].size()));
    for(int i=0; i<A.size(); ++i){
        for(int k=0; k<B.size(); ++k){
            for(int j=0; j<B[0].size(); ++j){
                C[i][j] = (C[i][j] + A[i][k] * B[k][j] %MOD) % MOD;
            }
        }
    }
    return C;
}
mat matPow(mat A, ll n) {
    mat B(A.size(), vec((int)A.size()));
 
    for(int i=0; i<A.size(); ++i){
        B[i][i] = 1;
    }
 
    while(n > 0) {
        if(n & 1) B = mul(B, A);
        A = mul(A, A);
        n >>= 1;
    }
    return B;
}

map<ll,ll> prime_factor(ll n) {
  map<ll,ll> res;
  for(ll i=2; i*i <= n; i++) {
      while(n%i == 0) {
          res[i]++;
          n /= i;
      }
  }

  if(n != 1) res[n] = 1;
  return res;
}

#define curr(P, i) P[i]
#define next(P, i) P[(i+1)%P.size()]
using Point = complex<double>;
enum { OUT, ON, IN };
istream &operator>>(istream &is, Point &p)
{
    double a, b;
    is >> a >> b;
    p = Point(a, b);
    return is;
}

ostream &operator<<(ostream &os, Point &p)
{
    os << fixed << setprecision(10) << p.real() << " " << p.imag();
}

const double  PI = acos(-1);
inline bool eq(double a, double b) { return fabs(b - a) < EPS; }

//二つのスカラーが等しいか
#define EQ(a, b) (abs((a) - (b)) < EPS)
//二つのベクトルが等しいか
#define EQV(a, b) (EQ((a), real(), (b).real()) && EQ((a), imag(), (b).imag()))

namespace std
{
bool operator<(const Point &a, const Point &b)
{
    return a.real() != b.real() ? a.real() < b.real() : a.imag() < b.imag();
}
} // namespace std

struct Line
{
    Point a, b;
    Line() {}
    Line(Point a, Point b) : a(a), b(b) {}
    //a, bはそれぞれ座標を指す. これより一つの「line」に対して二個の点を持つことになる
    Line(double A, double B, double C) // Ax + By = C
    {
        if (eq(A, 0))
            a = Point(0, C / B), b = Point(1, C / B);
        else if (eq(B, 0))
            b = Point(C / A, 0), b = Point(C / A, 1);
        else
            a = Point(0, C / B), b = Point(C / A, 0);
    }

    friend ostream &operator<<(ostream &os, Line &p)
    {
        return os << p.a << " to " << p.b;
    }

    friend istream &operator>>(istream &is, Line &a)
    {
        return is >> a.a >> a.b;
    }
};

struct Segment : Line
{
    Segment() {}

    Segment(Point a, Point b) : Line(a, b) {}
};
struct Circle
{
    Point p;
    double r;

    Circle() {}

    Circle(Point p, double r) : p(p), r(r) {}
};

using Points = vector<Point>;
using Polygon = vector<Point>;
using Segments = vector<Segment>;
using Lines = vector<Line>;
using Circles = vector<Circle>;
double dot(const Point a, const Point b)
{
    return real(a) * real(b) + imag(a) * imag(b);
}

double cross(const Point a, const Point b)
{
    return real(a) * imag(b) - imag(a) * real(b);
}
int ccw(const Point &a, Point b, Point c)
{
    b = b - a, c = c - a;
    if (cross(b, c) > EPS)
        return +1; // "COUNTER_CLOCKWISE"
    if (cross(b, c) < -EPS)
        return -1; // "CLOCKWISE"
    if (dot(b, c) < 0)
        return +2; // "ONLINE_BACK"
    if (norm(b) < norm(c))
        return -2; // "ONLINE_FRONT"
    return 0;      // "ON_SEGMENT"
}

bool parallel(const Line &a, const Line &b)
{
    return abs(cross(a.b - a.a, b.b - b.a)) < EPS;
}

bool orthogonal(const Line &a, const Line &b)
{
    return abs(dot(a.a - a.b, b.a - b.b)) < EPS;
}

Point projection(const Line &l, const Point &p)
{
    double t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
    return l.a + (l.a - l.b) * t;
}

Point projection(const Segment &l, const Point &p)
{
    double t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b);
    return l.a + (l.a - l.b) * t;
}

Point reflection(const Line &l, const Point &p)
{
    return p + (projection(l, p) - p) * 2.0;
}

bool Intersect(const Line &l, const Point &p)
{
    return abs(ccw(l.a, l.b, p)) != 1;
}

bool intersect(const Line &l, const Line &m)
{
    return abs(cross(l.b - l.a, m.b - m.a)) > EPS || abs(cross(l.b - l.a, m.b - l.a)) < EPS;
}

bool intersect(const Segment &s, const Point &p)
{
    return ccw(s.a, s.b, p) == 0;
}

bool intersect(const Line &l, const Segment &s)
{
    return cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < EPS;
}

bool intersect(const Segment &s, const Segment &t)
{
    return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0;
}

Point crosspoint(const Line &l, const Line &m)
{
    double A = cross(l.b - l.a, m.b - m.a);
    double B = cross(l.b - l.a, l.b - m.a);
    if (abs(A) < EPS && abs(B) < EPS)
        return m.a;
    return m.a + (m.b - m.a) * B / A;
}

Point crosspoint(const Segment &l, const Segment &m)
{
    double A = cross(l.b - l.a, m.b - m.a);
    double B = cross(l.b - l.a, l.b - m.a);
    if (abs(A) < EPS && abs(B) < EPS)
        return m.a;
    return m.a + (m.b - m.a) * B / A;
}

double distance(const Point &a, const Point &b)
{
    return abs(a - b);
}

double distance(const Line &l, const Point &p)
{
    return abs(p - projection(l, p));
}

double distance(const Line &l, const Line &m)
{
    return intersect(l, m) ? 0 : distance(l, m.a);
}

double distance(const Segment &s, const Point &p)
{
    Point r = projection(s, p);
    if (intersect(s, r))
        return abs(r - p);
    return min(abs(s.a - p), abs(s.b - p));
}

double distance(const Segment &a, const Segment &b)
{
    if (intersect(a, b))
        return 0;
    return min({distance(a, b.a), distance(a, b.b), distance(b, a.a), distance(b, a.b)});
}

double distance(const Line &l, const Segment &s)
{
    if (intersect(l, s))
        return 0;
    return min(distance(l, s.a), distance(l, s.b));
}
double area2(const Polygon &p)
{
    double A = 0;
    for (int i = 0; i < (int)p.size(); ++i)
    {
        A += cross(p[i], p[(i + 1) % p.size()]);
    }
    return A;
}

bool isConvex(const Polygon &p)
{
    for (int i = 0; i < (int)p.size(); ++i)
    {
        if (cross(p[(i - 1 + p.size()) % p.size()] - p[i], p[i] - p[(i + 1) % p.size()]) < -EPS)
            return false;
    }
    return true;
}

int contains(const Polygon &Q, const Point &p)
{
    bool in = false;
    for (int i = 0; i < Q.size(); ++i)
    {
        Point a = Q[i] - p, b = Q[(i + 1) % Q.size()] - p;
        if (a.imag() > b.imag())
            swap(a, b);
        if (a.imag() <= 0 && 0 < b.imag() && cross(a, b) < 0)
            in = !in;
        if (cross(a, b) == 0 && dot(a, b) <= 0)
            return ON;
    }
    return in ? IN : OUT;
}
Polygon convex_hull(Polygon &p)
{
    int n = (int)p.size(), k = 0;
    if (n <= 2)
        return p;
    sort(p.begin(), p.end());
    vector<Point> ch(n * 2);

    for (int i = 0; i < n; ch[k++] = p[i++])
    {
        while (k >= 2 && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) < 0)
            --k;
    }

    for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = p[i--])
    {
        while (k >= t && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) < 0)
            --k;
    }
    ch.resize(k - 1);
    return ch;
}

double convex_diameter(const Polygon &p)
{
    int n = (int)p.size();
    if (n == 2)
        return abs(p[0] - p[1]);

    int is = 0, js = 0;
    for (int i = 1; i < n; ++i)
    {
        if (imag(p[i]) > imag(p[is]))
            is = i;
        if (imag(p[i]) < imag(p[js]))
            js = i;
    }

    double res = abs(p[is] - p[js]);
    int i, maxi, j, maxj;
    i = maxi = is;
    j = maxj = js;
    do
    {
        if (cross(p[(i + 1) % n] - p[i], p[(j + 1) % n] - p[j]) >= 0)
            j = (j + 1) % n;
        else
            i = (i + 1) % n;
        res = max(res, abs(p[i] - p[j]));
    } while (i != is || j != js);
    return res;
}

Polygon convex_cut(const Polygon &p, const Line l)
{
    Polygon ret;
    for (int i = 0; i < p.size(); ++i)
    {
        Point now = p[i], nxt = p[(i + 1) % p.size()];
        if (ccw(l.a, l.b, now) != -1) //交点が線分l上にあるとき
            ret.push_back(now);
        if (ccw(l.a, l.b, now) * ccw(l.a, l.b, nxt) < 0)
        {
            ret.push_back(crosspoint(Line(now, nxt), l));
        }
    }
    return (ret);
}
using ld= long double;
int main() {
    cin.tie(0);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(5);
    
    int n; cin >> n;
    ld xx=0,yy=0;
    Polygon p(n);
    REP(i,n) {
        ld x, y; cin >> x >> y;
        p[i] = Point(x, y);
        xx+=x, yy+=y;
    }
    Point pp(xx/n, yy/n);
    if(n%2 == 0){
        

        if(area2(convex_cut(p, Line(pp, p[0])))*0.5 == area2(convex_cut(p, Line(pp, p[1])))*0.5){
            cout << real(pp) << " " << imag(pp) << endl;
        }else{
            cout << "NA" << endl;
        }
    }else{
        cout << "NA" << endl;
    }
    return 0;
}

