#include <bits/stdc++.h>
using namespace std;
template <typename T>
void DEBUG(T e) {
  if (true == false) return;
  std::cout << e << " ";
}
template <typename T>
void DEBUG(const std::vector<T>& v) {
  if (true == false) return;
  for (const auto& e : v) {
    std::cout << e << " ";
  }
  std::cout << std::endl;
}
template <typename T>
void DEBUG(const std::vector<std::vector<T> >& vv) {
  if (true == false) return;
  for (const auto& v : vv) {
    DEBUG(v);
  }
}
template <class T, class... Ts>
void DEBUG(T d, Ts... e) {
  if (true == false) return;
  DEBUG(d);
  DEBUG(e...);
}
template <class T>
void corner(bool flg, T hoge) {
  if (flg) {
    cout << hoge << endl;
    abort();
  }
}
template <typename T1, typename T2>
inline bool chmax(T1& a, T2 b) {
  return a < b && (a = b, true);
}
template <typename T1, typename T2>
inline bool chmin(T1& a, T2 b) {
  return a > b && (a = b, true);
}
void solve(void) {
  long long N;
  cin >> N;
  map<long long, long long> mp;
  for (long long i = 0; i < N; i++) {
    long long X;
    cin >> X;
    mp[X]++;
  }
  long long Q;
  cin >> Q;
  for (long long i = 0; i < Q; i++) {
    long long X, Y;
    cin >> X >> Y;
    long long C = mp[X];
    mp[X] = 0;
    mp[Y] += C;
    long long res = 0;
    for (auto&& x : mp) {
      res += x.second * x.first;
    }
    cout << res << endl;
  }
  return;
}
int32_t main(int32_t argc, const char* argv[]) {
  std::ios::sync_with_stdio(false);
  std::cin.tie(0);
  std::cout << std::fixed;
  std::cout << std::setprecision(11);
  solve();
  return 0;
}
