#include <bits/stdc++.h>
using namespace std;
using LL = long long int;
using LD = long double;
using pii = pair<int, int>;
using pll = pair<LL, LL>;
using pdd = pair<double, double>;
using vi = vector<int>;
using vvi = vector<vi>;
using vvvi = vector<vvi>;
using vl = vector<LL>;
using vvl = vector<vl>;
using vvvl = vector<vvl>;
using vd = vector<double>;
using vvd = vector<vd>;
using vs = vector<string>;
using vb = vector<bool>;
using vvb = vector<vb>;
const int INF = (1 << 30) - 1;
const LL INF64 = ((LL)1 << 62) - 1;
const double PI = 3.1415926535897932384626433832795;
const int dy[] = {0, 1, 0, -1};
const int dx[] = {1, 0, -1, 0};
int gcd(int x, int y) { return y ? gcd(y, x % y) : x; }
LL gcd(LL x, LL y) { return y ? gcd(y, x % y) : x; }
int main() {
  ios::sync_with_stdio(false);
  cin.tie(0);
  int rectangle = 0, diamondShape = 0;
  int a, b, c;
  char c1, c2;
  while (cin >> a >> c1 >> b >> c2 >> c) {
    if (a == b) {
      diamondShape++;
    } else if (a * a + b * b == c * c) {
      rectangle++;
    }
  }
  cout << diamondShape << endl;
  cout << rectangle << endl;
  return 0;
}
