#include <bits/stdc++.h>
using namespace std;
template <class T>
inline void umax(T &a, T b) {
  if (a < b) a = b;
}
template <class T>
inline void umin(T &a, T b) {
  if (a > b) a = b;
}
template <class T>
inline T abs(T a) {
  return a > 0 ? a : -a;
}
template <class T>
inline T gcd(T a, T b) {
  return __gcd(a, b);
}
template <class T>
inline T lcm(T a, T b) {
  return a / gcd(a, b) * b;
}
long long modpow(long long a, long long n, long long temp) {
  long long res = 1, y = a;
  while (n > 0) {
    if (n & 1) res = (res * y) % temp;
    y = (y * y) % temp;
    n /= 2;
  }
  return res % temp;
}
long long p2(long long n) { return (1ll << n); }
long long getbit(long long j, long long i) { return ((i >> (j - 1ll)) & 1ll); }
long long ison(long long mask, long long pos) { return (mask & (1 << pos)); }
long long cbit(long long n) {
  long long k = 0;
  while (n) n &= (n - 1), k++;
  return k;
}
long long nbit(long long n) {
  long long k = 0;
  while (n) n /= 2, k++;
  return k;
}
long long mod = 1e9 + 7;
int sgn(long long x) { return x < 0 ? -1 : !!x; }
const double eps = 1e-7;
const double pi = acos(-1.0);
inline void inc(long long &x, long long y) {
  x += y;
  if (x >= mod) x -= mod;
}
inline void dec(long long &x, long long y) {
  x -= y;
  if (x < 0) x += mod;
}
inline void chmax(long long &x, long long y) {
  if (y > x) x = y;
}
inline void mulm(long long &x, long long y) {
  x *= y;
  if (x >= mod) x -= mod;
}
long long xo(long long i) {
  if ((i & 3) == 0) return i;
  if ((i & 3) == 1) return 1;
  if ((i & 3) == 2) return i + 1;
  return 0;
}
long long val[100005];
int main() {
  long long x, m, n, k, s, t, j;
  ios_base::sync_with_stdio(0);
  cin >> n >> m;
  for (long long i = 1; i <= n; i++) val[i] = -1;
  while (m--) {
    long long x, y, d;
    cin >> x >> y >> d;
    if (val[x] == -1 && val[y] == -1) {
      val[x] = 0;
      val[y] = d;
    } else if (val[y] == -1 && val[x] != -1)
      val[y] = val[x] + d;
    else if (val[y] != -1 && val[x] == -1)
      val[x] = val[y] - d;
    else {
      if (val[y] - val[x] != d) {
        cout << "No\n";
        return 0;
      }
    }
  }
  cout << "Yes";
}
