You are given an undirected graph of N nodes and M edges, E_1, E_2, ... E_M.

A connected graph is a cactus if each of it's edges belogs to at most one simple cycle. A graph is a desert if each of it's connected components is a cactus. 

Find the number of pairs (L, R), (1 ≤ L ≤ R ≤ M) such that, if we delete all the edges except for E_L, E_{L+1}, ... E_R, the graph is a desert. 

Input

The first line contains two integers N and M (2 ≤ N ≤ 2.5 × 10^5, 1 ≤ M ≤ 5 × 10^5). Each of the next M lines contains two integers. The i-th line describes the i-th edge. It contains integers U_i and V_i, the nodes connected by the i-th edge (E_i=(U_i, V_i)). It is guaranteed that 1 ≤ U_i, V_i ≤ N and U_i ≠ V_i. 

Output

The output contains one integer number – the answer.

Examples

Input


5 6
1 2
2 3
3 4
4 5
5 1
2 4


Output


20

Input


2 3
1 2
1 2
1 2


Output


5

Note

In the second example: Graphs for pairs (1, 1), (2, 2) and (3, 3) are deserts because they don't have any cycles. Graphs for pairs (1, 2) and (2, 3) have one cycle of length 2 so they are deserts.
5 10
1 2
1 3
1 4
1 5
2 3
2 4
2 5
3 4
3 5
4 5
 4 5
1 2
2 3
2 4
3 4
4 1
 5 4
1 2
2 3
3 4
4 5
 3 6
1 2
2 3
3 1
1 2
2 3
3 1
 10 15
1 2
1 5
1 6
2 3
2 7
3 4
3 8
4 5
4 9
5 10
6 8
6 9
7 9
7 10
8 10
 8 11
1 2
2 3
2 4
3 4
4 1
5 6
6 8
6 7
7 8
7 5
8 5
 5 1
1 2
 5 8
1 2
2 3
3 1
2 5
3 4
4 5
5 3
1 4

38
 14
 10
 15
 99
 48
 1
 30

#include <bits/stdc++.h>
template <typename _Tp>
void read(_Tp& x) {
  char ch(getchar());
  bool f(false);
  while (!isdigit(ch)) f |= ch == 45, ch = getchar();
  x = ch & 15, ch = getchar();
  while (isdigit(ch)) x = x * 10 + (ch & 15), ch = getchar();
  if (f) x = -x;
}
template <typename _Tp, typename... Args>
void read(_Tp& t, Args&... args) {
  read(t);
  read(args...);
}
const int inf = 1e9 + 10;
const int N = 250100;
int n, m;
inline void down(int& x, int y) {
  if (x > y) x = y;
}
struct node {
  static node* null;
  node *pa, *c[2];
  int rev, cyc;
  int add;
  int va;
  int min_a;
  inline bool eql(int A) const { return va == A; }
  inline node(int A = 0) {
    static int first = 1;
    if (first) {
      first = 0;
      null = new node;
      null->pa = null->c[0] = null->c[1] = null;
    }
    pa = c[0] = c[1] = null;
    rev = cyc = 0;
    min_a = va = A;
  }
  inline int get(int p = 1) const { return pa->c[p] == this; }
  inline int is_twist() const { return cyc && !c[0]->cyc && !c[1]->cyc; }
  inline int is_root() const { return !(get() || get(0)) || pa->is_twist(); }
  inline node* set(int dir, node* son) { return c[dir] = son, son->pa = this; }
  inline node* update() {
    cyc = c[0]->cyc || c[1]->cyc;
    min_a = va;
    min_a += c[0]->min_a + c[1]->min_a;
    return this;
  }
  inline node* update_twist() {
    min_a = std::min(c[0]->min_a, c[1]->min_a);
    return this;
  }
  inline node* reverse() {
    std::swap(c[0], c[1]), rev ^= 1;
    return this;
  }
  inline node* pushdown() {
    if (rev) {
      c[0]->reverse(), c[1]->reverse();
      rev = 0;
    }
    return this;
  }
  inline node* pushdown_twist() { return this; }
  inline node* rotate() {
    node *y = pa, *z = y->pa;
    int b = get();
    if (z->c[y->get()] == y) z->c[y->get()] = this;
    y->set(b, c[!b]);
    this->set(!b, y);
    pa = z;
    y->update();
    update();
    return this;
  }
  inline node* splay() {
    static node* stack[N];
    int top = 0;
    stack[top = 1] = this;
    for (node* x = this; !x->is_root();) stack[++top] = x = x->pa;
    for (; top; --top) stack[top]->pushdown();
    for (; !is_root(); rotate())
      if (!pa->is_root()) (get() ^ pa->get() ? this : pa)->rotate();
    return this->update();
  }
  inline node* splay_to(node* to) {
    static node* stack[N];
    int top = 0;
    stack[top = 1] = this;
    for (node* x = this; x != to;) stack[++top] = x = x->pa;
    for (; top; --top) stack[top]->pushdown();
    for (; this->pa != to; rotate())
      if (pa->pa != to) (get() ^ pa->get() ? this : pa)->rotate();
    return this->update();
  }
};
node* node::null;
std::map<node*, int> map;
inline int id(node* a) {
  static int tot = 0;
  return map.count(a) ? map[a] : map[a] = tot++;
}
inline void retwist(node* x) {
  x->pa->pa->splay();
  x->pa->pa->splay();
  if (x->pa->pa->c[1] == x->pa) x->pa->pa->rotate();
  x->pa->pushdown_twist();
  if (x->pa->c[0] == x) {
    x->reverse();
    x->pa->c[1]->reverse();
    x->pa->reverse();
  }
  x->pushdown();
  node* id1 = x->pa->pa;
  node* T = id1->c[0];
  node* id2 = T->c[0];
  node* id3 = T->c[1];
  node* id6 = id3->c[0];
  node* id7 = id3->c[1];
  id1->c[1] = node::null;
  if (id1->pa->c[1] == id1) {
    id1->pa->c[1] = id3;
  }
  id3->pa = id1->pa;
  id3->set(0, T);
  id3->c[1] = node::null;
  T->set(0, id1);
  T->set(1, id7);
  id1->set(0, id2);
  id1->set(1, id6);
  id1->update();
  T->update_twist();
  id3->update();
  x->splay();
}
inline void access(node* o) {
  o->splay();
  if (o->pa->is_twist()) retwist(o);
  o->c[1] = node::null, o->update();
  for (node* t = o->pa; t != node::null; t->c[1] = o, o->rotate(), t = o->pa) {
    if (t->splay()->pa->is_twist()) retwist(t);
  }
}
inline void makeroot(node* x) { access(x), x->reverse(); }
inline bool link(node* a, node* b, int A) {
  if (a == b) return false;
  makeroot(a);
  access(b);
  if (a->pa == node::null) {
    node* edge = new node(A);
    edge->set(1, a)->update();
    edge->pa = b;
    return true;
  } else if (b->cyc == false) {
    node* edge = new node(A);
    node* twist = new node;
    twist->cyc = 1;
    a->splay_to(b);
    twist->set(0, a->c[1]);
    twist->set(1, edge)->update_twist();
    a->set(1, twist)->update();
    b->update();
    return true;
  } else {
    return false;
  }
}
inline bool cut(node* a, node* b, int A) {
  if (a == b) return false;
  makeroot(a);
  access(b);
  if (a->pa == node::null) return false;
  a->splay_to(b);
  if (a->c[1]->is_twist()) {
    a->c[1]->pushdown_twist();
    node *le = a->c[1]->c[0], *ri = a->c[1]->c[1];
    if (le->c[0] == node::null && le->c[1] == node::null && le->eql(A)) {
      delete le, delete a->c[1];
      a->set(1, ri->reverse())->update(), b->update();
      return true;
    }
    if (ri->c[0] == node::null && ri->c[1] == node::null && ri->eql(A)) {
      delete ri, delete a->c[1];
      a->set(1, le)->update(), b->update();
      return true;
    }
    return false;
  } else {
    if (a->c[1]->c[0] == node::null && a->c[1]->c[1] == node::null &&
        a->c[1]->eql(A)) {
      delete a->c[1];
      a->pa = b->c[0] = node::null, b->update();
      a->c[1] = node::null, a->update();
      return true;
    } else {
      return false;
    }
  }
}
node a[N];
inline node* gr(node* x) { return x->pa == node::null ? x : gr(x->pa); }
const int M = 500005;
int U[M], V[M];
int main() {
  int n, m;
  read(n, m);
  for (int i = 1; i <= m; ++i) read(U[i], V[i]);
  int l = 1;
  long long ans = 0;
  for (int r = 1; r <= m; ++r) {
    while (!link(a + U[r], a + V[r], 0)) cut(a + U[l], a + V[l], 0), ++l;
    ans += r - l + 1;
  }
  printf("%lld\n", ans);
  return 0;
}
