Alison Harvey|Stephanie Fisher
“Everyone Can Make Games!”: The post-feminist context of women in digital game production
decade scholarly research welldocumented harassment sexism forms exclusion marginalization digital games culture currently object heightened attention discourse related diversity inclusion paper considers context shift particular focus relationship genderfocused inclusivitybased action form womeningames incubators postfeminist discourse neoliberal context digital games production opposed rife antifeminism similar backlash sentiments articulations postfeminism within digital game industry provide insights tensions inherent introducing action change within conservative culture production particularly women industry time contradictions tensions postfeminist ethos allow actions function logic subverting brief consideration three exemplary postfeminist articulations visible female figures north american digital games community article explores challenges opportunities presented gaps contradictions postfeminism games culture production concludes equal measures caution optimism indicating future directions study activism