Tiffany Easton, Roslyn N Boyd, Paul A Scuffham, Martin J Downes
Health care resource use in preschool children with cerebral palsy
Developmental medicine and child neurology
exergaming potentially useful promote physical activity children however longterm effectiveness unclear mobilekids monster manor mkmm mobile exergame developed help young advisors game wirelessly transmits physical activity data accelerometer mobile device players steps redeemed ingame rewards example new characters first evaluate whether increased physical activity previously observed 1week intervention sustained 2week intervention 1week followup second compare impact schools within different socioeconomic environments thirtyseven elementary school students participated 4week randomized controlled study 1week baseline 2week intervention game group receiving mkmm 1week followup participants wore tractivity accelerometer throughout linear mixed models applied assess sustainability second 42childrenbased dataset agesexadjusted linear regression models used compare effect across socioeconomic environments first week intervention game group compared control group showed greater increase physical activity 1758 stepsday 95 confidence interval ci 1333385 31 active minutesday 95 ci 459 relative baseline 13986 stepsday 231 active minutesday however sustained second intervention week followup school within lower socioeconomic status environment showed lower baseline activity 1week intervention resulted greater increase relative baseline 3633 stepsday 95 ci 12815985 mkmm could useful shortterm physical activity promotion tool however effectiveness may decrease novelty diminishes