Francesco Bocci|Ambra Ferrari|Marcello Sarini
Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach
Assocomaplast|Assocomaplast|University of Milano-Bicocca
video games increasingly used form therapy various mental health conditions research shown video games used treat conditions depression anxiety ptsd addiction one main benefits video games therapy provide sense engagement immersion traditional therapy methods may lack additionally video games teach valuable skills problem solving decision making coping strategies video games also simulate reallife scenarios allowing individuals practice improve social skills safe controlled environment furthermore video games provide feedback track progress objectively quantifiably paper proposes approach video game therapy vgt approach game experience put center therapy tailored way connecting individual patients personality therapys goals suggested type video game myers briggs type indicator mbtivgts core assumption playing video games could facilitate patients reaching conditions traditional methodologies therapeutic approaches could work best vgt elaborated according adlerian therapy vision consequently different phases adlerian therapy vgt match despite use video games psychotherapy might adverse effects specific cases vgt currently used three associations positive results promoting emotional experimentation literacy social feeling sense identity activating cognitive processes future developments include expanding use vgt validate results statistical point view