Nguyen Phu Loc, Nguyen Pham Phi Oanh, Nguyen Phuong Thao, Trang Van De, Le Viet Minh Triet
Activity theory as a framework for teaching mathematics: An experimental study
Heliyon
oral health determinant overall wellbeing quality life individual behaviors oral hygiene dietary habits play central role oral health motivation crucial factor promoting behavior change gamification offers means boost healthrelated knowledge encourage positive health behaviors study aims evaluate impact gamification mechanisms oral health care children adolescents systematic search covered multiple databases pubmedmedline psycinfo cochrane library sciencedirect lilacs gray literature conference proceedings whoqol internet resources considered studies january 2013 december 2022 included except pubmedmedline searched january 2023 total 15 studies selected following prisma preferred reporting items systematic reviews metaanalyses guidelines eligibility criteria peerreviewed fulltext empirical research related gamification oral health care reports impact oral health care outcomes exclusion criteria encompassed duplicate articles unavailable full texts nonoriginal articles nondigital gamerelated nonoral healthrelated protocol studies selected studies scrutinized gamification mechanisms outcomes two main questions raised gamification oral health care impact oral health oral health care gamification enhance health promotion literacy pico patient intervention comparison outcome framework guided scoping review initially 617 records obtained 5 databases gray literature sources applying exclusion criteria 15 records selected sample size selected studies ranged 34 190 children adolescents substantial portion 1115 73 studies discussed oral selfcare apps supported evidencebased oral health clearly defined data apps brushing time 1111 100 daily amount brushing 1011 91 studies 1115 73 mentioned oral health care behavior change techniques included prompt intention formation 1126 42 providing instructions 1126 42 providing information behaviorhealth link 1026 38 providing information consequences 926 35 modeling demonstrating behavior 926 35 providing feedback performance 826 31 providing contingent rewards 826 31 furthermore 80 1215 studies identified game design elements incorporating gamification features oral hygiene applications prevalent gamification features ideological incentives 1012 83 goals 916 56 found userspecific challenge categories respectively gamification oral health care shows potential innovative approach promote positive health behaviors studies reported evidencebased oral health incorporated oral health care behavior change techniques