Hussein Haruna|Xiao Hu|Samuel Kai Wah Chu|Robin R. Mellecker|Goodluck Gabriel|Patrick Siril Ndekao
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
University of Hong Kong|University of Hong Kong|University of Hong Kong|University of Hong Kong|Institute of Finance Management
effective innovative pedagogy sexual health education required meet demands technology savvy digital natives study investigates extent gamebased learning gbl gamification could improve sexual health education adolescent students conducted randomized control trial gbl gamification experimental conditions made comparison traditional teaching control condition order establish differences three teaching conditions sexual health education topics delivered masked fashion 40min week five weeks mixedmethod research approach uses assess analyze results 120 students secondary school dar es salaam tanzania students divided groups 40 three teaching methods gbl gamification control group traditional teaching method average posttest scores gbl mean 7994 sd 11169 gamification mean 7923 sd 9186 significantly higher control group mean 5193 sd 18705 f 2 117 5475 p 0001 overall statistically significant differences p 005 found constructs motivation attitude knowledge engagement make study suggests two innovative teaching approaches used improve sexual health education adolescent students methods potentially contribute socially particularly improving sexual health behaviour adolescents knowledge regions plagued years sexual health problems including hivaids