Anuj Kumar|Pooja Reddy|Anuj Tewari|Rajat Agrawal|Matthew Kam
Improving literacy in developing countries using speech recognition-supported games on mobile devices
Carnegie Mellon University|American Institutes for Research|University of California, Berkeley|Carnegie Mellon University|Carnegie Mellon University
learning read second language challenging highly rewarding lowincome children developing countries task significantly challenging lack access highquality schooling potentially improve economic prospects time synthesis research findings suggests practicing recalling vocalizing words expressing intended meaning could improve word reading skills including reading second language silent recognition given words mean unfortunately many language learning software support instructional approach owing technical challenges incorporating speech recognition support check learner vocalizing correct word paper present results usability test two subsequent experiments explore use two speech recognitionenabled mobile games help rural children india read words understanding working speech recognition prototype discuss two major contributions work first give empirical evidence shows extent productive training ie vocalizing words superior receptive vocabulary training discuss use scaffolding hints unpack factors learners linguistic knowledge may impact reading second discuss results suggest future research hci