Mailing Rivera, Paola Fontana, Wilson Cortes, Cristian Merino, José Luis Vega
Exploring perceptions of extreme environments and extremophiles in Chilean schoolchildren: an ethnographic study
Frontiers in public health
cognitive assessment using tangible objects measure fine motor handeye coordination skills along cognitive domains administering tests often expensive laborintensive error prone owing manual recording potential subjectivity automating administration scoring processes address difficulties reducing time cost ecube new visionbased computerized cognitive assessment tool integrates computational measures play complexity item generators enable automated adaptive testing ecube games use set cubes system tracks movements locations cubes manipulated player primary objectives study validate play complexity measures form basis developing adaptive assessment system evaluate preliminary utility usability ecube system automated cognitive assessment tool study used 6 ecube games namely assembly shapematching sequencememory spatialmemory pathtracking maze targeting different cognitive domains total 2 versions games fixed version predetermined sets items adaptive version using autonomous item generators prepared comparative evaluation enrolled participants n80 aged 1860 years divided 2 groups 48 3880 participants fixed group 52 4280 adaptive group administered 6 ecube games 3 subtests wechsler adult intelligence scale fourth edition waisiv block design digit span matrix reasoning system usability scale sus statistical analyses 95 significance level applied play complexity values correlated performance indicators ie correctness completion time adaptive ecube games correlated waisiv subtests r049 95 ci 021070 p001 assembly block design r034 95 ci 003059 p03 shapematching matrix reasoning r051 95 ci 024072 p001 spatialmemory digit span r045 95 ci 016067 p003 pathtracking block design r045 95 ci 016067 p003 pathtracking matrix reasoning fixed version showed weaker correlations waisiv subtests ecube system showed low false detection rate 65990 01 determined usable average sus score 8601 sd 875 correlations play complexity values performance indicators supported validity play complexity measures correlations adaptive ecube games waisiv subtests demonstrated potential utility ecube games cognitive assessment validation study needed confirm low false detection rate high sus scores indicated ecube technically reliable usable