Miquel Casals|Marta Gangolells|Marcel Macarulla|Núria Forcada|Alba Fuertes|Raymond C. F. Jones
Assessing the effectiveness of gamification in reducing domestic energy consumption: Lessons learned from the EnerGAware project
Universitat Politècnica de Catalunya|Universitat Politècnica de Catalunya|Universitat Politècnica de Catalunya|Universitat Politècnica de Catalunya|University of Plymouth|University of Plymouth
application gamification encourage energy conservation behaviour house occupants emerging field research however empirical evidence effectiveness lacking paper presents lessons learnt eufunded energaware research project innovative serious game game designed purposes purely entertainment developed promote reduced energy consumption carbon emissions changing social housing tenants energy efficiency behaviour game validated sample european social housing using longitudinal twostage experimental design employing prepost control group approaches aspects game work intended nevertheless positive impacts intervention increased social housing tenants awareness engagement certain energy saving behaviour provided average electricity saving 346 average gas saving 748 although savings found statistically significant effect size detected 02 therefore future steps exploit available opportunities replicate pilot increase sample size gain stronger evidence games impact preliminary results support utility gaming investment household energy efficiency field provide useful insights pathways could incorporated development future serious game interventions foster effectiveness