Sarina K. Mueller|Delphine Soriano|Andrei Boscor|Naomi Saville|Abriti Arjyal|Sushil Baral|Maureen Fordham|G. J. Hearn|Rachya Kayastha|Patty Kostkova
MANTRA: a serious game improving knowledge of maternal and neonatal health and geohazards in Nepal
Systemic Risk Centre|University College London|Systemic Risk Centre|University College London|Systemic Risk Centre|University College London|University College London|Systemic Risk Centre|University College London|Systemic Risk Centre|University College London|Systemic Risk Centre|University College London|University College London|Systemic Risk Centre
abstract background mobile technology increasingly important delivering public health interventions remote populations research study developed piloted assessed serious game mobile devices teaches geohazard maternal neonatal health messages unique mhealth intervention aimed lowliteracy audiences low resource settings part maternal neonatal technologies rural areas mantra project increasing maternal child health resilience disasters using mobile technology nepal specifically assess impact serious game improve knowledge gain target audience methods cocreation mantra team local stakeholders nepal identified core needs developed appropriate pictograms mechanics tailored pilot game local cultural context picture matching immediate audio visual feedback game teaches 28 learning objectives three modules maternal health neonatal health geohazards assess game 35 participants recruited kathmandu villages kavre district sessions consisted pretest assessment playing game posttest assessment focus group elicit qualitative feedback results knowledge assessment quantified knowledge gain overall group averaged normalized 68 point improvement p 0000022 change geohazard module 95 points p 0001 followed maternal health 74 points p 0007 neonatal health 43 points p 083 four learning objectives statistically significant change p amplt 005 feedback demonstrated high engagement motivation usability game conclusions mantra study unique mhealth intervention serious game teach core health hazards messages lowliteracy audiences rural nepal pilot intervention demonstrated statistically significant knowledge improvement among participants key messages pilot mantra mobile serious game intervention novel idea bring public health knowledge difficult reach vulnerable populations including often ignored illiterate audiences pilot mantra mobile serious game intervention demonstrated statistically significant knowledge improvement geohazard maternal neonatal health learning objectives among participants