Arianna M Gard, Luke W Hyde, Steven G Heeringa, Brady T West, Colter Mitchell
Why weight? Analytic approaches for large-scale population neuroscience data
Developmental cognitive neuroscience
paper present initial study determine subject preferences educational computer games children 150 education professionals participated results first study developed iphone game transmitting knowledge part multiculturalism solidarity tolerance following established learning theories several design principles objectives competences spanish law primary education also report second study determine whether iphone game better learning outcomes traditional game analyzing participation 84 children ranging age 8 10 years old frequency playing consoles computer games also taken account second study worldwide trend previous studies corroborated learning outcomes results show significant differences two groups however 96 children indicated would like play iphone game 90 indicated preferred experience iphone game traditional one results conclude children achieved similar knowledge improvements using autonomous game iphone game custom guided game traditional game could facilitate versatility learning process since learning activity could performed place time without requiring supervision therefore could useful tool learning process help teachers fulfill students training needs