Yee Leng Eow|Wan Zah bte Wan Ali|Rozi Mahmud|Roselan Baki
Form one students’ engagement with computer games and its effect on their academic achievement in a Malaysian secondary school
Universiti Putra Malaysia|Universiti Putra Malaysia|Universiti Putra Malaysia|Universiti Putra Malaysia
main purpose study address association computer games students academic achievement exceptional growth numbers children playing computer games uneasiness incomplete understanding foundation starting discussion computer games stimulated study conducted survey conducted 236 form one students one malaysian secondary school 758 percent gamers playing computer games seemed stereotypically boys activity 913 percent boys engaged computer games compared 541 percent among girls spent average 847 hours per week playing computer games parents teachers concern computer games something went unwarranted overall result predicting computer games negative associations students academic achievement however indepth analyses combinations classes done step step indicated initial results could overruled students last class need extra attentions conclusion findings study suggest interesting yet ultimately weak associations playing computer games students academic achievement nevertheless caution warranted making generalization looking population whole different components generalizability studys findings limited nature sample even blaming computer games students bad academic performance school unjustified many factors look finding computer games scapegoat