Nana Sartania, Sharon Sneddon, James G Boyle, Emily McQuarrie, Harry P de Koning
Increasing Collaborative Discussion in Case-Based Learning Improves Student Engagement and Knowledge Acquisition
Medical science educator
medical education changing fast pace students attend medical school high degree technological literacy desire diverse educational experience result growing number medical schools incorporating technologyenhanced active learning multimedia education tools curriculum gamified training platforms include educational games mobile medical apps virtual patient scenarios provide systematic review meant gamification era specific educational games mobile apps virtual simulations may used preclinical clinical training discovered classified available data presented terms recognized platforms medical educations possible benefits virtual patient simulations shown enhance learning results general gamification could improve learning engagement cooperation allowing realworld application may also help promoting riskfree healthcare decisionmaking remote learning learning analytics quick feedback account preclinical training included 5 electronic games 4 mobile apps clinical training included 5 electronic games 10 mobile applications 12 virtual patient simulation tools additionally nine gamified virtual environment training products commercially accessible many studies shown utilizing gamified media medical education may confer advantages collection hyperlinked resources may utilized medical students practitioners instructors levels