Pritika Reddy|Kaylash Chaudhary|Bibhya Sharma|Darren Chand
Contextualized game-based intervention for digital literacy for the Pacific Islands
Fiji National University|University of the South Pacific|University of the South Pacific|University of the South Pacific
digital age advocating improving digital literacy global challenge scales developed measure individuals digital literacy competencies however intervention programs research paper articulates design details validity reliability effectiveness new online modulated digital literacy intervention program dlip development dlip digital literacy stipulated research universal framework consists six different literacies media information technology computer visual communication literacy online module designed six literacies concept gamebased learning used engage users secure high user satisfaction test reliability intervention kuder richardson 20 kr20 test performed developed intervention deemed reliable kr20 value 086 construct validity measured using spearmans correlation test since values constructs 03 dlip valid effectiveness dlip evaluated calculating effect size cohens test used results show intervention moderately effective although dlip developed pacific islands global applicability