Shaynna N Herrera, Cansu Sarac, Shreya A Vaidya, Sophia Shuster, Romi Lyallpuri, Matthew F Dobbs, Jane Gorman, Antigone Phili, Alessia Mcgowan, Storm Portner, Maxwell Mikelic, Rachel Jespersen, Joseph S Deluca, Kayla Y Lim, Lawrence H Yang, Katarzyna Wyka, Yulia Landa, Cheryl M Corcoran
A feasibility and pilot trial of the Brief Educational Guide for Individuals in Need (BEGIN): Psychoeducation for individuals at risk for psychosis
Psychological services
comparing effect serious game problembased learning nursing students knowledge clinical decisionmaking skill regarding application transfusion medicine pediatric nursing quasiexperimental study 76 undergraduate nursing students enrolled convenience sampling method allocated one three groups serious game problembased learning control block randomization method data collected using valid reliable 3part researchermade tool completed two weeks intervention statistical analysis performed using paired ttest analysis covariance bonferroni post hoc test significance level 005 considered intervention mean scores knowledge clinical decisionmaking skill increased significantly intervention groups p 005 mean posttest scores knowledge clinical decisionmaking skill serious game group clinical decisionmaking skill problembased learning group significantly higher control group p 005 however significant difference observed regarding mean posttest scores knowledge clinical decisionmaking skill intervention groups p 005 serious game problembased learning proven effective improving nursing students knowledge clinical decisionmaking skill regarding application transfusion medicine pediatric nursing since learning occurs beyond classrooms new generation students spend time virtual places utilizing technologybased teaching methods like serious games benefit educators students providing continuous education saving time expenses etc