Marko Urh|Goran Vukovi?|Eva Jereb|Rok Pintar
The Model for Introduction of Gamification into E-learning in Higher Education
University of Maribor|University of Maribor|University of Maribor|University of Maribor
following paper presents model introduction gamification field elearning higher education concepts differences techniques methods gamemechanics game dynamics explained proper integration gamification field elearning higher education positive impact learning process achieved higher satisfaction motivation greater engagement students importance clearly defined objectives rules techniques mechanisms gamification affect dynamics students shown paper presents comprehensive view gamification concept higher education advantages disadvantages introducing gamification elearning described paper combines characteristics gamification elearning shows possibilities use practical