Bo Liu, Xinyue Wan, Xiaofang Li, Dian Zhu, Zhao Liu
An Augmented Reality Serious Game for Children's Optical Science Education: Randomized Controlled Trial
JMIR serious games
audience response devices clickers used education future healthcare professionals several years varying success reported improve learning experience promoting engagement knowledge retention 2014 department evaluated use clickers newly introduced multidisciplinary approach teaching large groups third year medical students clinical cases developed around microbiology theme six multidisciplinary teaching sessions covering communityacquired pneumonia tuberculosis infective endocarditis peritonitis bloodstream infection pyelonephritis bacterial meningitis included study three involved use clickers three consenting undergraduate students attended designated classes afterwards answered short online quiz relating session students also answered short questionnaire clickers gauge attitudes use devices 310 students 294 948 agreed participate study interestingly grades online quizzes session clicker used slightly lower looking grades students engaged completely process n 19 statistical difference suggest devices positive negative impact knowledge retention however student attitudes using devices positive overall fiftyfive percent strongly agreed 27 agreed teaching sessions clickers used engaging thirtyfour percent strongly agreed 36 agreed clickers made important concepts memorable 54 felt device enhanced understanding topic covered overall appears clickers help improving student engagement large classroom environments enhance learning experience received positively medical students impact knowledge retention variable