Sara Santos|Sol Beatriz Jiménez|Jaime Sampaio|Nuno Leite
Effects of the Skills4Genius sports-based training program in creative behavior
University of Trás-os-Montes and Alto Douro|Universidad Europea de Madrid|University of Trás-os-Montes and Alto Douro|University of Trás-os-Montes and Alto Douro
team sports suggested suitable environment investigate creative behavior studys purpose twofold first intended identify effects skills4genius sportsbases training program thinking motor ingame creative behavior team sports second aimed investigate relationship creative thinking ingame creativity forty children primary school allocated control n 18 age 9204 experimental n 22 age 9507 groups experimental group participated fivemonth training program involving either creative thinking diversification physical literacy nonlinear pedagogy approaches skills4genius variables study included creative thinking b motor performance vertical jump speed agility c ingame individual creative behavior attempts fluency versatility ingame collective behavior positional regularity results suggested skills4genius program fostered creative thinking agility speed performance moreover stretched ingame individual creative behavior mainly improvement attempts versatility players actions lastly nurtured better learning tactical principles whereas children coordinated teammates opponents positioning additionally study presents positive correlation linking creative thinking ingame creative performance findings highlighted creativity facilitated players become thinking gameskilled coaches educators may apply functional environment inspire childrens disposition move outside box trigger creative spark team sports players notwithstanding sports environment ideally suited fostering creative behavior higherorder disposition go differentiate everyday life child