Kathy Sanford|Lisa Starr|Liz Merkel|Sarah Bonsor Kurki
Serious games: video games for good?
University of Victoria|Woosong University|University of Victoria
video games become ubiquitous part todays culture internationally educators parents need turn attention video games understood used informal formal settings serious games developed genre video games marketed educating youth range world issues face value seems worthwhile enterprise however genre viewed youth immersed video game culture paper explores learned inviting group youth play analyze current serious games key findings include adolescents comments serious games compare mainstream entertainmentbased games world issues represented games implications research suggest serious game designers need pay attention perceptions experiences gamers video games going developed instructional tools youth children