Ali Hussain Motagamwala, James A Dumesic
Microkinetic Modeling: A Tool for Rational Catalyst Design
Chemical reviews
promoting healthy eating children key preventing chronic diseases vegetable consumption notably lower recommended population among interventions tested gamification shown promise promoting familiarization increasing knowledge potentially increasing vegetable intake pilot study aimed first translate digital game veggies4myheart french assess influence young childrens preferences willingness taste vegetables combined repeated tasting education also aimed investigate acceptability applicability game 2 classrooms 5 consecutive weekly sessions children 2 elementary classes played digital game consisting 5 mini games different vegetables lettuce carrot red cabbage cucumber tomato pairs 1015 minutes addition discussed one vegetables tasted 5 vegetables session pretest posttest food preferences willingness taste vegetables compared teachers participated semistructured interview total 45 children aged 5 6 years tested french version digital game childrens declared food preferences already high carrot cucumber tomato scores higher 4 maximum 5 scores change significantly intervention except red cabbage pretest mean 252 sd 149 posttest mean 329 sd 167 p006 composite score pretest mean 376 sd 106 posttest mean 405 sd 103 p001 intervention 18 44 30 73 16 39 29 71 26 63 children 41 willing taste lettuce carrot red cabbage cucumber tomato respectively intervention significant statistical differences observed 23 51 36 80 24 53 33 73 29 64 children 45 willing taste lettuce carrot red cabbage cucumber tomato respectively teachers supported tool combined repeated tasting education highlighted facilitators barriers anticipated improve implementation schools study translated existing digital game applicable acceptable children teachers larger study warranted confirm effectiveness interventions using digital game promote vegetable preference willingness taste intake