Ilaria Montagni|Inass Mabchour|Christophe Tzourio
Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
University of Bordeaux|Bordeaux Population Health|Inserm|Université des Antilles|Inserm|University of Bordeaux|Bordeaux Population Health
background vaccine hesitancy growing threat population health effective interventions needed reduce frequency digital gamification promising new approach tackle public health issue objective purpose scoping review assess amount quality outcomes studies evaluating gamified digital tools created increase vaccine knowledge uptake methods searched peerreviewed articles published july 2009 august 2019 pubmed google scholar journal medical internet research psycinfo psycarticles psychology behavioral sciences collection socindex studies coded author year publication country journal research design sample size characteristics type vaccine theory used game content game modality gamification elements data analysis type outcomes mean quality score outcomes synthesized textual narrative synthesis method results total 7 articles met inclusion criteria critically reviewed game modalities gamification elements diverse role play reward system present studies articles included mixture randomized controlled trials quasiexperimental studies studies comprising quantitative qualitative measures majority studies theorydriven identified gamified digital tools highly appreciated usability effective increasing awareness vaccine benefits motivation vaccine uptake conclusions despite relative paucity studies topic scoping review suggests digital gamification strong potential increasing vaccination knowledge eventually vaccination coverage