Dan W Joyce, Angie A Kehagia, Derek K Tracy, Jessica Proctor, Sukhwinder S Shergill
Realising stratified psychiatry using multidimensional signatures and trajectories
Journal of translational medicine
introduction globally people spending time internet gaming since outbreak coronavirus disease 2019 covid19 consequently concerns developing behavioral addiction adolescents raised risk could greater adolescents south korea majority adolescents access internet smartphone fact statistics indicate korean youths spending significantly time internet gaming covid19 pandemic previous studies patterns time spent internet internet gaming show inconsistent results aim study investigate latent profiles internet internet game usage among adolescents south korea method data national survey elementary middle school students across south korea used sample consists 3149 respondents 2984 responses analyzed removing missing responses latent profile analysis performed investigate number latent profiles internet internet game usage time validate profiles differences problematic gaming behavior sex neuroticism examined results seven profiles found casual user moderate user smartphone user internet user pc internet gamer heavy user excessive user validation profiles indicated differences problematic gaming behavior sex neuroticism among selected profiles conclusion study presented different profiles internet internet game usage among adolescents south korea profiles higher game usage time scored higher problematic game use compared profiles males likely profiles high gaming time females likely internet smartphone user profiles results indicate internet internet gaming usage patterns could classified type device used content internet