Benjamin J Paly, David A Klingbeil, Nathan H Clemens, David J Osman
A cost-effectiveness analysis of four approaches to universal screening for reading risk in upper elementary and middle school
Journal of school psychology
preparing medical students takeover startup medical practice important challenge germany today therefore paper presents computeraided serious game emedoffice developed currently use rwth aachen university medical school game part attempt teach medical students organizational conceptual basics medical practice general practitioner problembased learning environment paper introduces methods concepts used develop serious game describes results evaluation games application curricular courses medical school results conducted evaluation gave evidence positive learning effect serious game educational supervisors observed strong collaboration among players inspired competitive gaming aspects addition increase willingness learn exploration new selfinvented ideas observed valuable proposals prospective enhancements elicited statistical analysis results evaluation provided clear indication positive learning effect game usability questionnaire survey revealed good overall score 407 5best 1worst consider webbased collaborative serious games promising means improving medical education insights gained implementation emedoffice promote future development effective serious games integration curricular courses rwth aachen university medical school