Mary E Sunderland
Taking emotion seriously: meeting students where they are
Science and engineering ethics
tools brought new perspective collaborative learning students sit chair swallow lecture content instead participate creating sharing knowledge however calculus learning augmented reality application limitation promoting human collaboration learning research develops interactive application learning calculus promotes humansystem interaction via augmented reality ar humanhuman interaction chat functions study examines effect interactivities learning experience learning experience affects performance learning research adopted quasiexperimental study design prepost test data analysis evaluate effect interactivities learning experience consequently effect learning experience learning performance subjects exposed developed application learning calculus chapter solid revolution controlled environment study validated research framework partial least squares path modelling tested three hypotheses via preand posttest evaluation results found interactivities affect learning experience positively humanhuman interactivity higher impact humansystem interactivity also found learning performance part learning experience increased pretest posttest