Nipaporn Butsing, Wantana Maneesriwongul, Poolsuk Janepanish Visudtibhan, Sirirat Leelacharas, Kamonrat Kittipimpanon
COVID-19 Vaccine Acceptance and Hesitancy among Nurses in Thailand: Implications, Challenges, and Future Prospects for Attitudes and Vaccine Literacy
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video games particularly social games growing popularity number users increasing interest potential innovative teaching tools gamification new concept intending use elements video games nongame applications education area high potential application concept since seeks promote peoples motivation engagement research progress try find apply social gamification education testing validating results application fulfil objectives paper presents guidelines main features social gamification framework applied existent k6 social learning environment