Frits Vlaanderen, Lapo Mughini-Gras, Chantal Bourgonje, Joke van der Giessen
Attitudes towards zoonotic disease risk vary across sociodemographic, communication and health-related factors: A general population survey on literacy about zoonoses in the Netherlands
One health (Amsterdam, Netherlands)
students becoming less motivated towards current education reason teachers investigating several innovative methodologies learn affect student motivation gamification purpose study analyze effects gamification motivation elementary physical education students total 72 elementary school students two different spanish elementary schools participated 38 boys 34 girls separated gamified group n 35 control group n 37 ten gamification sessions performed using technological app called classdojo gamified proposal based pbl model mda model questionnaire motivation questionnaire physical education cmefep used measure motivation students intervention increase observed variables gamified group intrinsic motivation p 0001 identified regulation p 0001 introjected regulation p 0001 external regulation p 0002 except amotivation p 0120 changes observed control group significant interaction effect time seen intrinsic motivation gamified group versus control group f1 5263 p 0025 2 0070 results show efficacy gamification increase motivation elementary physical education students however decrease amotivation enable subject contribute achieving united nations proposed sustainable development goal 4 improve quality education