Ya-Shu Kang, Yao-Jen Chang
Using a motion-controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene
Journal of applied research in intellectual disabilities : JARID
construct collective intelligence assumes groups better capacity individuals deal complex poorly defined problems digital domain allows us analyze premise circumstances different physical environment gather elevated number participants generate large quantity data study adopted emotional perspective analyze interactions among 794 adolescents dealing sexting case online interaction platform designed generate group answers resulting certain degree achieved consensus results show emotional responses evolve time several phases interaction onset emotional dimension predicts individual responses evolve particularly final consensus phase responses gradually become emotionally complex participants tend identify victim test case increasingly rejecting aggressors