Lindsey Turner, Meghan Eliason, Anna Sandoval, Frank J Chaloupka
Increasing Prevalence of US Elementary School Gardens, but Disparities Reduce Opportunities for Disadvantaged Students
The Journal of school health
serious games enhance learner engagement knowledge yet medical education games target older adults healthcare addressing gap developed geripop geriatrics population health focusing agefriendly health system afhs framework geriatric 4ms geripop healthcare game aimed educating health profession learners afhs framework geripop employs plandostudyact cycles rapid improvement apply afhs principles explore evidencebased geriatric practices within game environment garnering points insight trust outcomes faculty medical students surveyed feedback alpha version geripop players manage patient panels across three age groups 6574 7584 85 years older engaging plandostudyact pdsa cycles applying geriatric 4ms matters medications mentation mobility refining strategies based resource utilization health outcomes realtime feedback alpha testing game received mixed perceptions graphics faculty endorsing game training integration curriculum students prioritize academic commitments suggestions include enhancing graphics refining dialogue professional tone geripop demonstrates potential gamifying older adult population health quality improvement around afhs feedback prototype game revealed different attitudes faculty students thus emphasizing importance game development iterative process accounts educator learnercentric needs future consideration whether game informs users clinical practices changes healthcare outcomes older adults