Liwen Yao, Chenxia Zhang, Bo Xu, Shanshan Yi, Juan Li, Xiangwu Ding, Honggang Yu
A deep learning-based system for mediastinum station localization in linear EUS (with video)
Endoscopic ultrasound
study investigates effectiveness computerized cognitive test battery embedded within video game assess executive functions ef deaf hearing children evaluated diverse cohort 290 elementary school students aged 5 13 years mean age 886 sd 196 comprising 74 sign language users 14 spanishspeaking deaf participants 23 children mixed communication methods 179 typically hearing individuals statistical analysis focused item discrimination reliability criterion validation gamebased assessments results indicated high reliability effective discrimination ef across games three primary stages external validation conducted using matrices test educational attainment age variables significant positive correlation r 0377 p 0001 observed matrices test scores gamebased achievement scores furthermore linear regression analysis revealed education standardized beta 0339 age standardized beta 0179 significant predictors performance scores study underscores value integrating computerized cognitive assessments within video game environment comprehensive neuropsychological evaluations highlighting potential diverse child populations