Di Zou|Ruofei Zhang|Haoran Xie|Fu Lee Wang
Digital game-based learning of information literacy: Effects of gameplay modes on university students’ learning performance, motivation, self-efficacy and flow experiences
Education University of Hong Kong|Lingnan University
information literacy il important university students research developed digital roleplaying game enhance students learning il investigated effects gameplay modes learning performance motivation selfefficacy flow experiences total 90 students participated study played game collaborative competitive solo modes il knowledge measured posttest completed game associated exercises motivation selfefficacy flow experiences evaluated questionnaire survey results indicated statistically significant effects gameplay modes students learning performance motivation selfefficacy flow experiences solo mode inferior two four aspects collaborative mode significantly outperformed competitive mode terms enhancing learning performance flow experience competitive mode significantly better terms promoting selfefficacy two modes similarly effective dimension motivation based results suggest students play games collaborative competitive modes conditions permit also advise teachers provide students rich opportunities discussion collaboration interaction believe appropriate competitive atmosphere important