Jacqueline V Aredo, Jack B Ding, Cara H Lai, Richard Trimble, Rebecca A Bromley-Dulfano, Rita A Popat, Lisa Shieh
Implementation and evaluation of an elective quality improvement curriculum for preclinical students: a prospective controlled study
BMC medical education
one main objectives physical education elementary schools encourage motivation subject enhances academic performance practice physical exercise didactic research evaluate effectiveness educational methods know applicable useful sense exergames digital motor games aim stimulate players motor skills gamification refers use gamebased elements nongame contexts motivate actions research evaluates gamified exergaming intervention designed improve childrens academic performance focusing understanding applicability usefulness natural experiment set schools according mixed methods design qualitative data herein reported collected natural experiment nonrandomized controlled design qualitative research design used field notes openquestions questionnaire individual semistructured interviews focus group interviews eight teachers 417 students took part content analysis chosen methodological orientation facilitators realism didactic design adaptability different educational contexts main barriers required materials facilities teachers students attitudes positive although future use inconclusive findings may imply study one provide positive evidence educational gamification mechanicsdynamicsaesthetics gamification model dance exergame may applicable useful didactics physical education participants suggestions need considered improve teaching interventions