Sabine Little
‘Is there an app for that?’ Exploring games and apps among heritage language families
University of Sheffield
heritage language families inhabit multiple languages literacies cultures enabling children participate heritage language culture beneficial effects terms identity cognitive development gamesbased technologies opening avenues playful engagement heritage language literacy little known families use technology support heritage languages paper seeks address gap reporting original study relationship heritage language families gamesbased technology heritage language literacy development terms attitude attached values use survey involving 212 heritage language families followed 10 interviews included children explored families attitude towards use games apps heritage language development whilst focusing technologies link childrens selfawareness heritage language speakers significantly study concludes children parents differentiate learners players collaborative family practices may help children overcome barriers way access technology also technology impacts relationship heritage language