Nikoletta-Zampeta Legaki|Nannan Xi|Juho Hamari|Kostas Karpouzis|Vassilios Assimakopoulos
The effect of challenge-based gamification on learning: An experiment in the context of statistics education
National Technical University of Athens|Tampere University|Tampere University|Tampere University|National Technical University of Athens|National Technical University of Athens
gamification increasingly employed learning environments way increase student motivation consequent learning outcomes however research effectiveness gamification context education growing blind spots regarding types gamification may suitable different educational contexts study investigates effects challengebased gamification learning area statistics education developed gamification approach called horses courses composed main game design patterns related challengebased gamification points levels challenges leaderboard conducted 2 read yes vs x 2 gamification yes vs betweensubject experiment present quantitative analysis performance 365 students two different academic majors electrical computer engineering n279 business administration n86 results experiments show challengebased gamification positive impact student learning compared traditional teaching methods compared treatment treatment involving reading exercises effect larger females students school electrical computer engineering