Weiyun Chen, Steve Mason, Austin Hammond-Bennett, Sandy Zalmout
Manipulative skill competency and health-related physical fitness in elementary school students
Journal of sport and health science
serious games ie digital games designed educational purposes foster positive learning attitudes increasingly used educational tools foodbot factory serious game application app helps children learn healthy eating based canadas food guide principles demonstrated increase nutrition knowledge among group paper describes process followed expand foodbot factorys educational content integrate immersive technologies innovative features app revision process guided obesityrelated behavioral intervention trials model included following phases first interdisciplinary team nutrition scientists education experts computer scientists analyzed data original pilot study recently published literature feedback stakeholders define areas improve foodbot factory five original foodbot factory modules evaluated team weekly meetings educational content interactive features elements required updates eg aesthetics accessibility identified second prototypes created refined final version foodbot factory approved nineteen children tested updated foodbot factory found easy use 89 fun 95 new version foodbot factory contains 19 learning objectives including 13 original six new objectives interactive engagement features updated foodbot factory included augmented reality incorporated two learning modules new minigames created including memory game overhaul aesthetics eg new food images accessibility features included support users cognitive vision disabilities