Steffen Steinert, Verena Ruf, David Dzsotjan, Nicolas Großmann, Albrecht Schmidt, Jochen Kuhn, Stefan Küchemann
A refined approach for evaluating small datasets via binary classification using machine learning
PloS one
paper conducts indepth study analysis practice application teaching english pronunciation children using ar augmented reality game assistance article analyzes design ar educational games based concept learning behavior input clarifies determines factors influencing students learning behavior input ar gamified teaching environment proposes design principles ar educational games based learning behavior input analyzing characteristics experiential learning ar model arbased english experiential learning activities elementary school established based certain demand analysis ar software used teaching pronunciation elementary school english classrooms designed developed using unity3d 3ds max software experimental method used compare apply software target school students elementary school x selected experimental subjects data analyzed help spss nvivo software questionnaire used measure ease use usefulness satisfaction software questionnaire used measure students acceptance ar software three dimensions ease use usefulness satisfaction software