Ji-Hoon Kim|Darla M. Castelli
Effects of Gamification on Behavioral Change in Education: A Meta-Analysis
The University of Texas at Austin|The University of Texas at Austin
background gamified reward systems providing digital badges earned specific accomplishments related student engagement educational settings purpose study conduct metaanalytic review quantify effects gamified interventions student behavioral change methods metaanalysis performed using following databases academic search complete communication amp mass media complete education source eric library information science amp technology abstracts psycinfo inclusion review required peerreviewed conducted 2010 2019 b experimental controlled design c gamification elements educational setting results using randomeffects model statistically significant cohens es 048 95 ci 033 062 gamification effect evidenced moderate positive grand effects sizes es gamification effects higher adults higher education es 095 k12 students es 092 brief interventions delivered days less 1 week significantly effective es 157 interventions lasting 20 weeks es 030 interventions incorporating gamification elements across years es 020 adversely associated behavioral change conclusions findings suggest shortterm longerterm gamified interventions might promising way initiate changes learners behaviors improve learning outcome