Amanda L Sanchez, Danielle Cornacchio, Bridget Poznanski, Alejandra M Golik, Tommy Chou, Jonathan S Comer
The Effectiveness of School-Based Mental Health Services for Elementary-Aged Children: A Meta-Analysis
Journal of the American Academy of Child and Adolescent Psychiatry
science critically important advancing economics health social wellbeing twentyfirst century scientifically literate workforce one wellsuited meet challenges information economy however scientific thinking skills routinely develop must scaffolded via educational cultural tools paper outline rationale believe video games potential exploited gain science education premise entertain several classes video games viewed type cultural tool capable supporting three key elements scientific literacy content knowledge process skills understanding nature science argue three classes mechanisms video games support scientific thinking first number motivational scaffolds feedback rewards flow states engage students relative traditional cultural learning tools second number cognitive scaffolds simulations embedded reasoning skills compensate limitations individual cognitive system third fully developed scientific thinking requires metacognition video games provide metacognitive scaffolding form constrained learning identity adoption conclude outlining series recommendations integrating games game elements science education provide suggestions evaluating effectiveness