Ke Wang|Panpan Li|Junyi Zhang|Jinping Zhong|Xianfei Luo|Jingxiu Huang|Yunxiang Zheng
Effects of Digital Game-Based Learning on Students’ Cyber Wellness Literacy, Learning Motivations, and Engagement
South China Normal University|South China Normal University|South China Normal University|South China Normal University|South China Normal University|South China Normal University|South China Normal University
internet become essential part daily life excessive internet use may lead number risks internet addiction order protect teenagers risks important guide use internet safe responsible ethical way cyber wellness literacy core issue digital citizenship plays vital role physical mental wellbeing individuals given high priority studies explored integration digital citizenship school education digital gamebased learning dgbl influence digital games teenagers learning outcomes learning motivation engagement field cyber wellness remains unclear therefore challenge provide cyber wellness literacy learning activities empower students keep away internet addiction maintain happy healthy safe digital life study addressed issue internet addiction perspective digital citizenship designed implemented digital gamebased course middle school study explored potential impact dgbl improving students cyber wellness literacy motivation engagement statistical results show dgbl promoted students cyber wellness literacy preventing internet addiction also enhanced motivations emotional engagement