Johan Creutzfeldt|Leif Hedman|Li Felländer?Tsai
Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study
Karolinska Institutet|Karolinska Institutet|Karolinska Institutet
multiplayer virtual world mvw technology creates opportunities practice medical procedures team interactions using serious game software study aims explore medical students retention knowledge skills well proficiency gain pretraining using mvw avatars cardiopulmonary resuscitation cpr team trainingthree groups preclinical medical students n 30 assessed trained using high fidelity fullscale medical simulator two groups pretrained 6 18 months assessment reference control group consisting matched peers mvw pretraining groups consisted 8 12 10 subjects respectively session started ended assessment scenarios 3 training scenarios scenarios videorecorded analysis cpr performancethe 6 months group displayed greater cprrelated knowledge control group 93 11 compared 65 28 p 005 18 months group scored 73 23at start pretrained groups adhered better guidelines control group mean violations 02 05 15 10 45 10 6 months 18 months control group respectively likewise 6 months group chest compression cycles delivered incorrect frequencies whereas 54 44 control group p 005 44 49 18 months group incorrectly paced differences disappeared trainingthis study supports beneficial effects mvwcpr team training avatars method pretraining repetitive training cprskills among medical students