J.C. Huizenga|Wilfried Admiraal|G.T.M. ten Dam|Joke Voogt
Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes
Amsterdam University of Applied Sciences|Leiden University|University of Amsterdam|University of Amsterdam
studies gamebased learning show positive effects insights relationship students game activities outcomes activities lacking study game nocredit gameover ncgo students game activities explored related learning outcomes performance game secondary school students used tablets access virtual information debts perform tasks urban environment data gathered 181 students completed questionnaires concerning game activities team immersion game character assigned learning outcomes extent students empathized game characters appeared negatively related interest knowledge subject addition perceived content authenticity negatively related students spending money wisely searching internet team positively related students selfreported spending money wisely visiting organizations one scheduled game activities showed positive relationship team game performance implications teaching games future research suggested