Eamon Tewell|Katelyn Angell
Far from a Trivial Pursuit: Assessing the Effectiveness of Games in Information Literacy Instruction
Long Island University
abstractx0d x0d objective determine whether playing libraryrelated online games information literacy instruction sessions improves student performance questionnaires pertaining selected research practices identifying citation types keyword synonym developmentx0d x0d methods 86 students seven introductory english composition classes large urban university northeastern united states served participants class visited library library instruction twice given semester experimental group students received information literacy instruction incorporated two online games control group received lesson plan exception lecture place playing games sixitem pre posttest questionnaire developed administered outset conclusion twosession classes 172 individual tests coded graded analyzed using spssx0d x0d results paired sample ttest comparing control experimental groups determined statistically significant difference scores pretests posttests experimental group control groupx0d x0d conclusion students played online games improved significantly pretest posttest students received lecture lieu playing online games suggesting participating games related instruction received resulted improved ability select appropriate keywords ascertain citation formats findings contribute evidence online games concerning two frequently challenging research practices successfully applied library instruction sessions improve student comprehension skills