José Azevedo|Patrícia Padrão|Maria João Gregório|Carla Almeida|Nuno Moutinho|Nanna Lien|Renata Barros
A Web-Based Gamification Program to Improve Nutrition Literacy in Families of 3- to 5-Year-Old Children: The Nutriscience Project
Universidade do Porto|i3S - Instituto de Investigação e Inovação em Saúde, Universidade do Porto|Universidade do Porto|i3S - Instituto de Investigação e Inovação em Saúde, Universidade do Porto|Universidade Nova de Lisboa|Universidade do Porto|Universidade do Porto|Universidade do Porto|University of Oslo|Universidade do Porto|i3S - Instituto de Investigação e Inovação em Saúde, Universidade do Porto
h2abstracth2h3objectiveh3 assess impact webbased gamification program nutrition literacy families explore differences impact socioeconomic status h3designh3 quasiexperimental h3settingh3 thirtyseven kindergartens portugal h3participantsh3 eight hundred seventyseven families h3interventionh3 webbased social network participants interactions educational materials apps nutritional challenges focused fruit vegetables sugar salt h3main outcome measuresh3 parental nutrition literacy selfreported survey 4 dimensions nutrients food portions portuguese food wheel groups food labeling h3analysish3 general linear model repeated measures used analyze effect nutrition literacy score h3resultsh3 families uploaded 1267 items recipes photographs challenges educators uploaded 327 items photographs videos onto interactive platform intervention group n 106 final mean sd score nutrition literacy significantly higher baseline 788 156 vs 727 162 ipi 001 regardless parental education perceived income status significant differences scores control group n 83 observed final 678 161 vs initial 664 156 ipi 364 h3conclusions implicationsh3 gamified digital interactive platform seems useful easily adapted educational tool healthy eating learning process future implementations program benefit longer time intervention assessment eating habits families intervention