Brett D Buist, Ben E Kramer, Kemi E Wright, Peter K Edwards, Alyssa M Petrofes, Bonnie J Furzer
"It's a Very Good Second Option": Older Adults' Experience of Telehealth
Journal of physical activity & health
although mental health problems increase markedly adolescent years therapists often find difficult engage adolescents majority disturbed adolescents receive professional mental health care fewer still fully engage therapeutic process offer et al 1991 us surgeon general 1999 personal investigator pi 3d computer game specifically designed help adolescents overcome mental health problems depression help engage easily professional mental health care services pi implementation new computer mediated model therapists adolescents engage model theoretical foundations play therapy therapeutic storytelling applies current research educational use computer gaming interactive narrative systems foundations previously demonstrated benefits computer games interactive narrative systems education include increased motivation increased selfesteem improved problem solving discussion skills improved storytelling skills bruckman 1997 bers 2001 robertson 2001 robertson oberlander 2002 bers et al 2003 squire 2003 pi aims take advantage benefits mental health care setting pi incorporates goaloriented strengths based model psychotherapy called solution focused therapy sft engaging adolescents clientcentred way aims build stronger therapeutic relationships therapists adolescents pi first game integrate established psychotherapy approach engaging online 3d game results trials pi four adolescents referred clinics issues including anxiety behaviour problems attempted suicide social skills difficulties presented