Suh-Ruu Ou, Sangok Yoo, Arthur J Reynolds
Educational growth trajectories in adulthood: Findings from an inner-city cohort
Developmental psychology
ubiquitous presence technology classrooms inspired shift traditional classroom lectures integrated digital learning environments interactive learning environments present opportunity evolve teaching process incorporation game elements shown capture user attention motivate towards goals promote competition effective teamwork communication gamification gamebased learning systems aim bring benefits learning teaching process paper presents systematic literature review gamebased learning systems frameworks integrate game design elements various implementations gamification higher education systematic search databases conducted select articles related gamification education review objective identify gamified learning systems used categorize usefulness higher education findings literature review allow higher education universities employ explore efficient gamified learning teaching systems improve student engagement motivation performance