Rikuya Hosokawa, Toshiki Katsura
Effect of socioeconomic status on behavioral problems from preschool to early elementary school - A Japanese longitudinal study
PloS one
study explores applications virtual scenario learning addressing global issue school bullying digital educational tools previous research suggests virtual roleplaying experiences reduce bullying incidents however experiencing victim role evoke negative emotions bystander role may fully convey severity bullying study aims investigate effects multirole experiencebased virtual scenario learning model learners integrating advantages roles study employed quasiexperimental research method involved grouping 56 fourthgrade elementary school students taipei city taiwan experimental group control group experimental group utilized multirole experiencebased virtual scenario learning model control group utilized singlerole experiencebased model study compared differences academic achievement empathy problemsolving tendencies two groups findings indicate experimental group significantly excelled control group academic achievement empathy problemsolving tendencies multirole experiencebased virtual scenario learning model effectively nurtures students empathy considerably enhances learners awareness campus bullying