Alisha R Farris, Sarah Misyak, Kiyah J Duffey, Georgianna R Mann, George C Davis, Kathy Hosig, Naama Atzaba-Poria, Mary M McFerren, Elena L Serrano
A comparison of fruits, vegetables, sugar-sweetened beverages, and desserts in the packed lunches of elementary school children
Childhood obesity (Print)
since learning high educational quality requires advanced intervention study seeks answer many puzzles gamebased training improve knowledge cognitive function surgical technology students cabg surgery sequence well tools equipment used stage surgery sequence preparation study carried quasiexperimental singlegroup pretestposttest designing puzzle game including various stages surgery preparation patient surgical sutures necessary equipment perform stage 18 people thirdyear surgical technology students met inclusion criteria entered study convenience sampling method based sample size determined using similar study participated test knowledge cognitive function validity reliability measured intervention 14 days intervention using puzzle game data analyzed using descriptive wilcoxon statistical tests withdrawal 2 people 15 person 9380 per cent students female average age students 2187 071 years 50 8 people 22 years old also average score endofsemester exam heart surgery technology course 1519 230 lowest score 1125 highest score 1863 score 4380 7 people range 15011770 average grade point average 1731 110 lowest grade point average 15 highest grade point average 1936 grade point average 75 11 people students 1618 average scores knowledge575 165 vs 268 079 cognitive performance631 257 vs 200 109 students postintervention phase significantly higher preintervention phase p 00001 results present study showed use puzzle games cabg surgery training led significant improvement knowledge cognitive performance surgical technology students regarding stages cabg surgery sequence well tools equipment used stage surgery sequence preparation