Maria Achterbosch, Susanne J van de Hei, Boudewijn J H Dierick, Janwillem W H Kocks, Maarten van den Berge, Huib A M Kerstjens, Sandra Been-Buck, Titia Klemmeier, Liset van Dijk, Job F M van Boven
Usability and feasibility of the Test of Adherence to Inhalers (TAI) Toolkit in daily clinical practice: The BANANA study
NPJ primary care respiratory medicine
current global challenges 21st century promote steam science technology engineering arts mathematics education digitalization means humans central actors construction sustainable society favors sense worth global wellbeing scenario new educational technology tools immersive learning affordances possibilities offer unprecedented potential design smart dynamic learning systems contexts enhance learning processes across varied audiences educational settings however current steam education practice lacks attention equipping citizens necessary skills use digital technologies ethical critical creative way gap calls attention design processes principles practices attentive ethical considerations valuesbased approaches hand formulation steam educational approach framed four fundamental pillars creativity inclusion citizenship emerging technologies also put attention inclusion disadvantaged underrepresented social groups steam education design following apparent need explore ethical inclusive design steam education inspired 4e cognition framework ethical enactivism embodied ecosomaesthetics experience design propose theoretical framework grounded systems thinking design smart dynamic steam learning systems settings framework aimed steam educational psychologists educational technologists learning designers educational practitioners wish address global challenges 21st century education means creative innovative inclusive education design