Alifa Irna Yasin|Eka Cahya Prima|Hayat Sholihin
Learning Electricity using Arduino-Android based Game to Improve STEM Literacy
Indonesia University of Education|Indonesia University of Education|Indonesia University of Education
stem interdisciplinary approach provided learning atmosphere students use science technology engineering math daily life aim stem educating students stem literate research goal implement stem learning electricity using arduinoandroid game based experiment 8thgrade students stem learning chosen approach research consideration developed android game ywrobot arduino uno experiment lesson plan worksheet analysis research focused effect stem learning implementation lesson plan worksheet 8thgrade students stem literacy electricity topic method used research preexperimental one group pretestposttest design data research obtained stem literacy objective test pretest posttest based allan zollman data analyzed based aspect stem literacy science technology engineering mathematics result shows value students stem literacy pretestposttest 006 012 006 087 science technology engineering mathematics literacy respectively result implies stem learning implementation less optimal improve science mathematics technology engineering literacy reason stem learning implementation implement continuously therefore science technology engineering technology literacy regarding electricity topic emphasized less optimally