Tongtong Gai, Dehu Yu, Sen Zeng, Jerry Chun-Wei Lin
A multi-strategy fusion identification model for failure mode of reinforced concrete column
ISA transactions
gamification use game design elements game mechanics nongame contexts idea used successfully many web based businesses increase user engagement researchers suggest could also used web based education tool increase student motivation engagement attempt verify theories designed built gamification plugin wellknown elearning platform made experiment using plugin university course collecting quantitative qualitative data process findings suggest common beliefs benefits obtained using games education challenged students completed gamified experience got better scores practical assignments overall score findings also suggest students performed poorly written assignments participated less class activities although initial motivation higher