Dave H H Van Kann, Sanne I de Vries, Jasper Schipperijn, Nanne K de Vries, Maria W J Jansen, Stef P J Kremers
Schoolyard Characteristics, Physical Activity, and Sedentary Behavior: Combining GPS and Accelerometry
The Journal of school health
serious games represent acknowledged potential instruction able strongly motivate learners also provide immersive environments advanced users practice knowledge skills also exploiting multimodal interaction combine effectiveness computer processing data storage high levels attractiveness work investigated state art research sgs starting cognitive aspects necessary order root technological development applications sound theoretical foundations paper discusses key aspects sg design exploitation choice componentsofftheshelf fromscratch design tools methodologies development adaptation intelligent tutoring virtual coaches affective learning living worlds game mechanics humancomputer interactionx0d several sgs developed still literature stresses lack significant extensive user tests research necessary investigate greater detail real effectiveness various types sgs paper proposes several research questions range requirements elicitation design deployment use evaluation answered order avoid technology pushing drive technological research according requirements endusers stakeholders x0d believe deepening analysis issues key strengthen foundations sg research identify four major directions definition metrics learning progress evaluation tools methodologies tools designing games various topics various users computing communication architectures technologies enhance overall system performance