Bong Gu Lee, Jun Il Yang, Euna Kim, Sun Woo Geum, Ju-Hyeong Park, Min-Kyeong Yeo
Investigation of bacterial and fungal communities in indoor and outdoor air of elementary school classrooms by 16S rRNA gene and ITS region sequencing
Indoor air
volume literature serious gaming dental education increased however none previous studies developed serious game closing gap preclinical clinical training virtual dental clinic vdc serious game created help develop clinical reasoning skills dental students study aimed evaluate vdc educational tool effectiveness clinical skill knowledge gain among clerkship dental students following three stages vdc design testing addressed 2016 2020 development validation application vdc developed using unity game engine validation stage content validity reviewed five visiting staff construct validity face validity examined 9 postgraduateyear dentists 14 clerkship dental students concurrent validity predictive validity examined 34 fifthyear dental students clerkship september 2018 may 2019 associations vdc experiences clerkship performance score national qualification test explored application stage vdc set selflearning tool family dentistry department august 2019 quantitative qualitative analyses conducted using 92 clerkship students feedback vdc showed good validity high potential education practice students used vdc received significantly higher scores qualification test p 0029 vdc experiences significantly predicted higher performance score periodontics p 0037 endodontics p 0040 outbreak covid19 pandemic significantly higher proportion students confirmed value vdc assistant tool learning clinical reasoning p 0019 vdc educational tool effectiveness clinical reasoning skills knowledge gain among clerkship dental students validated confirmed study