Constance Steinkuehler
Massively Multiplayer Online Gaming as a Constellation of Literacy Practices
University of Wisconsin–Madison
claim video games replacing literacy activities bandied american mainstream press based unspecified definitions games literacy also surprising lack research children actually play video games article author examines practices comprise game play context one genre video games particular massively multiplayer online games mmogs based data culled twoyear online cognitive ethnography mmog lineage ii author argues forms video game play entailed mmogs replacing literacy activities rather literacy activities order make argument author surveys literacy practices mmogamers routinely participate within games virtual world eg social interaction ingame letters beyond eg online game forums creation fan sites fan fiction argument place attempts historicize popular contempt toward electronic pop culture media video games suggest potentially productive accurate framing literacy practices todays generation adolescents young adults