local X=(npcModel.PrimaryPart.CFrame-npcModel.PrimaryPart.CFrame.Position):Inverse()local G={SuperheroIdle=616111295,Wave=507770239}local F={Waist=npcModel.UpperTorso.Waist,Root=npcModel.LowerTorso.Root,Neck=npcModel.Head.Neck}local c={Root=.2;Waist=.3,Neck=.5,Full=1}
-- Subtracting position from the CFrame leaves you with just the rotational elements of the CFrame
local rotationOffset = (npcModel.PrimaryPart.CFrame - npcModel.PrimaryPart.CFrame.Position):Inverse()
local Animations = {
	SuperheroIdle = 616111295,
	Wave = 507770239,
}
local NPC = {
	Waist = npcModel.UpperTorso.Waist,
	Root = npcModel.LowerTorso.Root,
	Neck = npcModel.Head.Neck,
}
local TwistProportions = {
	Root = 0.2,
	Waist = 0.3,
	Neck = 0.5,
	Full = 1,
}
