while not Players.LocalPlayer do task.wait()end local e=nil local Q=Players.LocalPlayer local L=Q:WaitForChild("\080\108\097\121\101\114\071\117\105")local Z=UserInputService.TouchEnabled local C=Z and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode local d=Z and Q.DevTouchMovementMode or Q.DevComputerMovementMode local r=Z and d==Enum.DevTouchMovementMode.UserChoice or d==Enum.DevComputerMovementMode.UserChoice local q=nil local I=nil local o=UserInputService.ModalEnabled local J=nil local g=false
--[[ Script Variables ]]
--
while not Players.LocalPlayer do
	task.wait()
end

local lastInputType = nil
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local IsTouchDevice = UserInputService.TouchEnabled
local UserMovementMode = IsTouchDevice and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode
local DevMovementMode = IsTouchDevice and LocalPlayer.DevTouchMovementMode or LocalPlayer.DevComputerMovementMode
local IsUserChoice = (IsTouchDevice and DevMovementMode == Enum.DevTouchMovementMode.UserChoice)
	or (DevMovementMode == Enum.DevComputerMovementMode.UserChoice)
local TouchGui = nil
local TouchControlFrame = nil
local IsModalEnabled = UserInputService.ModalEnabled
local BindableEvent_OnFailStateChanged = nil
local isJumpEnabled = false
