return function(C,e)local s=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation);(s:GetClassFolder(C,"\080\097\108\097\100\105\110")).Obtained.Value=true;(s:GetClassFolder(C,"\080\097\108\097\100\105\110")).JumpStrike1.Value=true end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local ClassInformationTable =
		require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
	ClassInformationTable:GetClassFolder(player, "Paladin").Obtained.Value = true
	ClassInformationTable:GetClassFolder(player, "Paladin").JumpStrike1.Value = true
end
