function wait(w)if w~=nil then local f=0 f=f+(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:wait()while f<w do f=f+(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:wait()end else(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:wait()end end function DamageTag(w,f)DmgTag=script.DamageTag:clone()DmgTag.Damage.Value=f DmgTag.creator.Value=game.Players.LocalPlayer DmgTag.Disabled=false DmgTag.Parent=w end
-----------------
--| Functions |--
-----------------

function wait(TimeToWait)
	if TimeToWait ~= nil then
		local TotalTime = 0
		TotalTime = TotalTime + game:GetService("RunService").Heartbeat:wait()
		while TotalTime < TimeToWait do
			TotalTime = TotalTime + game:GetService("RunService").Heartbeat:wait()
		end
	else
		game:GetService("RunService").Heartbeat:wait()
	end
end

function DamageTag(parent, damage)
	DmgTag = script.DamageTag:clone()
	DmgTag.Damage.Value = damage
	DmgTag.creator.Value = game.Players.LocalPlayer
	DmgTag.Disabled = false
	DmgTag.Parent = parent
end
