function Actions.Punch(i,F)local r=getHit(i)if r then handleHit(r,i)end end
-- Punch action
function Actions.Punch(player, actionLength)
	local hit = getHit(player)

	if hit then
		handleHit(hit, player)
	end
	--end

	--function self._action()
	--	self._destroy()
	--end

	-- Invoke action
	--self._action()
end
