local G=function(G)local z=math.random(5,10)/10 local q=tweenSize(G,5,Enum.EasingDirection.Out,Vector3.new(G.Size.X+z,.1,G.Size.Z+z))spawn(function()q.Completed:Wait()q:Destroy()end)end
--Expanding Blood Parts Function
local expandBlood = function(part)
	local randomIncrement = math.random(5, 10) / 10

	local tween = tweenSize(
		part,
		5,
		Enum.EasingDirection.Out,
		Vector3.new(part.Size.X + randomIncrement, 0.1, part.Size.Z + randomIncrement)
	)

	spawn(function()
		tween.Completed:Wait()
		tween:Destroy()
	end)
end
