local u=nil;(coroutine.wrap(function()u=require(game.ReplicatedStorage:WaitForChild("\082\101\115\111\117\114\099\101\115"))end))()return function(m,x,...)local d=...local c=u.Shared.UpgradeDifficultyColors[d]m.label.Text=d if c then m.label.TextColor3=c return end u.GFX.Rainbow(m.label,"\084\101\120\116\067\111\108\111\114\051",.5)end
-- Decompiled with the Synapse X Luau decompiler.

local u1 = nil
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Resources"))
end)()
return function(p1, p2, ...)
	local v1 = ...
	local v2 = u1.Shared.UpgradeDifficultyColors[v1]
	p1.label.Text = v1
	if v2 then
		p1.label.TextColor3 = v2
		return
	end
	u1.GFX.Rainbow(p1.label, "TextColor3", 0.5)
end
