return function(m,M)local d=require(game.ReplicatedStorage.Source.SystemModules.Money)if d.HasEnough(m,M.Parent)then return true end return false end

return function(player, dialogueFolder)
	local MoneyModule = require(game.ReplicatedStorage.Source.SystemModules.Money)
	if MoneyModule.HasEnough(player,dialogueFolder.Parent) then
		return true
	end
	return false
end
