function deathCheck(M)if M<=0 and dead==false then dead=true char.HumanoidRootPart.Anchored=true deathAnim:Play()wait(2.5)hum.BreakJointsOnDeath=true wait(.5)char.HumanoidRootPart.Anchored=false script:Destroy()end end hum.HealthChanged:Connect(deathCheck)
--local HighLight = char:WaitForChild("PLayerHighLight")
function deathCheck(health)
	if health <= 0 and dead == false then
		dead = true
		char.HumanoidRootPart.Anchored = true
		deathAnim:Play()
		wait(2.5)
		hum.BreakJointsOnDeath = true
		wait(0.5)
		char.HumanoidRootPart.Anchored = false

		script:Destroy()
	end
end

hum.HealthChanged:Connect(deathCheck)
