local function g(g)if signalBindings[g]then signalBindings[g]:Disconnect()end if charactersOnFire[g]then charactersOnFire[g]=nil end end

local function onCharacterRemoving(character)
	if signalBindings[character] then
		signalBindings[character]:Disconnect()
	end
	if charactersOnFire[character] then
		charactersOnFire[character] = nil
	end
end
