local function x(x,t,Z,o,b,V)local y=GetCollisions(t)local j=(o:FindFirstChild(t)):Clone()j.PrimaryPart.CanCollide=false j:PivotTo(b)if V then if CheckBoundaries(V,j.PrimaryPart)then return end j.Parent=Z end return HandleCollisions(x.Character,j,y,V)end
--Main function for server placement----------
local function Place(Player, Name, ItemHolder, Prefabs, Cframe, Plot)
	local Collisions = GetCollisions(Name)
	local Item = Prefabs:FindFirstChild(Name):Clone()
	Item.PrimaryPart.CanCollide = false
	Item:PivotTo(Cframe)

	if Plot then
		if CheckBoundaries(Plot, Item.PrimaryPart) then
			return
		end

		Item.Parent = ItemHolder
	end

	return HandleCollisions(Player.Character, Item, Collisions, Plot)
end
