mouse.KeyUp:connect(function(z)if z=="\102"then if Rumbler==false then veh.Lightbar.middle.WailR.Volume=0 veh.Lightbar.middle.YelpR.Volume=0 veh.Lightbar.middle.PriorityR.Volume=0 veh.Lightbar.middle.Wail.Volume=1 veh.Lightbar.middle.Yelp.Volume=1 veh.Lightbar.middle.Priority.Volume=1 elseif Rumbler==true then veh.Lightbar.middle.WailR.Volume=1 veh.Lightbar.middle.YelpR.Volume=1 veh.Lightbar.middle.PriorityR.Volume=1 veh.Lightbar.middle.Wail.Volume=0 veh.Lightbar.middle.Yelp.Volume=0 veh.Lightbar.middle.Priority.Volume=0 end veh.Lightbar.middle.Airhorn:Stop()end end)mouse.KeyDown:connect(function(z)if z=="\106"then veh.Lightbar.middle.Beep:Play()veh.Lightbar.RemoteEvent:FireServer(true)end end)mouse.KeyDown:connect(function(z)if z=="\093"then Rumbler=true veh.Lightbar.middle.WailR.Volume=1 veh.Lightbar.middle.YelpR.Volume=1 veh.Lightbar.middle.PriorityR.Volume=1 veh.Lightbar.middle.Wail.Volume=0 veh.Lightbar.middle.Yelp.Volume=0 veh.Lightbar.middle.Priority.Volume=0 end end)mouse.KeyDown:connect(function(z)if z=="\091"then Rumbler=false veh.Lightbar.middle.WailR.Volume=0 veh.Lightbar.middle.YelpR.Volume=0 veh.Lightbar.middle.PriorityR.Volume=0 veh.Lightbar.middle.Wail.Volume=1 veh.Lightbar.middle.Yelp.Volume=1 veh.Lightbar.middle.Priority.Volume=1 end end)

mouse.KeyUp:connect(function(key)
	if key=="f" then 
		if Rumbler == false then
		veh.Lightbar.middle.WailR.Volume = 0
		veh.Lightbar.middle.YelpR.Volume = 0
		veh.Lightbar.middle.PriorityR.Volume = 0
		veh.Lightbar.middle.Wail.Volume = 1
		veh.Lightbar.middle.Yelp.Volume = 1
		veh.Lightbar.middle.Priority.Volume = 1
		elseif Rumbler == true then
		veh.Lightbar.middle.WailR.Volume = 1
		veh.Lightbar.middle.YelpR.Volume = 1
		veh.Lightbar.middle.PriorityR.Volume = 1
		veh.Lightbar.middle.Wail.Volume = 0
		veh.Lightbar.middle.Yelp.Volume = 0
		veh.Lightbar.middle.Priority.Volume = 0
		end
		veh.Lightbar.middle.Airhorn:Stop()
		end
end)

mouse.KeyDown:connect(function(key)
	if key=="j" then 
		veh.Lightbar.middle.Beep:Play()
veh.Lightbar.RemoteEvent:FireServer(true)
	end
end)

mouse.KeyDown:connect(function(key)
	if key=="]" then 
		Rumbler=true
		veh.Lightbar.middle.WailR.Volume = 1
		veh.Lightbar.middle.YelpR.Volume = 1
		veh.Lightbar.middle.PriorityR.Volume = 1
		veh.Lightbar.middle.Wail.Volume = 0
		veh.Lightbar.middle.Yelp.Volume = 0
		veh.Lightbar.middle.Priority.Volume = 0
		end
end)

mouse.KeyDown:connect(function(key)
	if key=="[" then 
		Rumbler=false
		veh.Lightbar.middle.WailR.Volume = 0
		veh.Lightbar.middle.YelpR.Volume = 0
		veh.Lightbar.middle.PriorityR.Volume = 0
		veh.Lightbar.middle.Wail.Volume = 1
		veh.Lightbar.middle.Yelp.Volume = 1
		veh.Lightbar.middle.Priority.Volume = 1
		end
end)
