while not Players.LocalPlayer do Players.PlayerAdded:wait()end local z=Players.LocalPlayer local c={}local I=false local u=false local F=nil local P=nil local S=nil local R={}local q=false local U=nil local b=nil local C=nil local Y=nil local K=nil local o=nil local N=Vector3.new(0,0,0)
--[[ Script Variables ]]
--
while not Players.LocalPlayer do
	Players.PlayerAdded:wait()
end
local LocalPlayer = Players.LocalPlayer

local Tools = {}
local IsAToolEquipped = false

local RevertAutoJumpEnabledToFalse = false

local ThumbstickFrame = nil
local StartImage = nil
local EndImage = nil
local MiddleImages = {}

local IsFollowStick = false
local ThumbstickFrame = nil
local OnMoveTouchEnded = nil -- defined in Create()
local OnTouchMovedCn = nil
local OnTouchEndedCn = nil
local TouchActivateCn = nil
local OnRenderSteppedCn = nil
local currentMoveVector = Vector3.new(0, 0, 0)
