local a=game:GetService("\080\108\097\121\101\114\115")local R=game:GetService("\082\117\110\083\101\114\118\105\099\101")local y={Climbing={SoundId="";Looped=true},Died={SoundId=""},FreeFalling={SoundId="";Looped=true},GettingUp={SoundId=""},Jumping={SoundId=""};Landing={SoundId=""};Running={SoundId="",Looped=true;Pitch=1.85};Splash={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\105\109\112\097\099\116\095\119\097\116\101\114\046\109\112\051"},Swimming={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\115\119\105\109\046\109\112\051";Looped=true;Pitch=1.6}}local function k(...)local a=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")local R={...}local function y(...)for a=1,#R,1 do R[a]:Disconnect()end return a:Fire(...)end for a=1,#R,1 do R[a]=R[a]:Connect(y)end return a.Event:Wait()end
-- Roblox character sound script

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local SOUND_DATA = {
	Climbing = {
		SoundId = "",
		Looped = true,
	},
	Died = {
		SoundId = "",
	},
	FreeFalling = {
		SoundId = "",
		Looped = true,
	},
	GettingUp = {
		SoundId = "",
	},
	Jumping = {
		SoundId = "",
	},
	Landing = {
		SoundId = "",
	},
	Running = {
		SoundId = "",
		Looped = true,
		Pitch = 1.85,
	},
	Splash = {
		SoundId = "rbxasset://sounds/impact_water.mp3",
	},
	Swimming = {
		SoundId = "rbxasset://sounds/action_swim.mp3",
		Looped = true,
		Pitch = 1.6,
	},
}

-- wait for the first of the passed signals to fire
local function waitForFirst(...)
	local shunt = Instance.new("BindableEvent")
	local slots = { ... }

	local function fire(...)
		for i = 1, #slots do
			slots[i]:Disconnect()
		end

		return shunt:Fire(...)
	end

	for i = 1, #slots do
		slots[i] = slots[i]:Connect(fire)
	end

	return shunt.Event:Wait()
end
