local j=16 local f=j*60 local a=1440 local m=game:GetService("\076\105\103\104\116\105\110\103")local X=tick()-(m:getMinutesAfterMidnight()/a)*f local x=X+f local U=a/f if j==0 then j=1 end repeat local j=tick()if j>x then X=x x=X+f end m:setMinutesAfterMidnight((j-X)*U)wait(.066666666666667)until false
-- dayLength defines how long, in minutes, a day in your game is. Feel free to alter it.
local dayLength = 16

local cycleTime = dayLength * 60
local minutesInADay = 24 * 60

local lighting = game:GetService("Lighting")

local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay) * cycleTime
local endTime = startTime + cycleTime

local timeRatio = minutesInADay / cycleTime

if dayLength == 0 then
	dayLength = 1
end

repeat
	local currentTime = tick()

	if currentTime > endTime then
		startTime = endTime
		endTime = startTime + cycleTime
	end

	lighting:setMinutesAfterMidnight((currentTime - startTime) * timeRatio)
	wait(1 / 15)
until false
