local w=Instance.new("\080\097\114\116")w.Material=Enum.Material.Glass w.Transparency=.5 w.Color=Color3.fromRGB(58,160,255)w.CanCollide=false w.CastShadow=false w.Anchored=true w.Size=Vector3.new(.2,.2,2.4)local I=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")I.MeshType=Enum.MeshType.Sphere I.Parent=w
-- Make a base cosmetic bullet object. This will be cloned every time we fire off a ray.
local CosmeticBullet = Instance.new("Part")
CosmeticBullet.Material = Enum.Material.Glass
CosmeticBullet.Transparency = 0.5
CosmeticBullet.Color = Color3.fromRGB(58, 160, 255)
CosmeticBullet.CanCollide = false
CosmeticBullet.CastShadow = false
CosmeticBullet.Anchored = true
CosmeticBullet.Size = Vector3.new(0.2, 0.2, 2.4)

local sphereMesh = Instance.new("SpecialMesh")
sphereMesh.MeshType = Enum.MeshType.Sphere
sphereMesh.Parent = CosmeticBullet
