function module.play1(O,X,w)local G=w.Fold or rp.Storage.Animations local m=w.sped or nil local v=X.Animator:LoadAnimation(G[O])v:Play()if m~=nil then v:AdjustSpeed(m)end end
-- palys anim
function module.play1(anim, hum, data)
	local animFold = data.Fold or rp.Storage.Animations
	local speed = data.sped or nil

	local animation = hum.Animator:LoadAnimation(animFold[anim])
	animation:Play()

	if speed ~= nil then
		animation:AdjustSpeed(speed)
	end
end
