local F=L_121_.new(Vector3.new())F.s=15 F.d=.5;(game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")).InputChanged:connect(function(F)if F.UserInputType==Enum.UserInputType.MouseMovement then L_140_=math.min(math.max(F.Delta.x,-L_142_),L_142_)L_141_=math.min(math.max(F.Delta.y,-L_142_),L_142_)end end)L_4_.Idle:connect(function()L_140_=0 L_141_=0 end)local O=false local e=CFrame.new()local h=CFrame.new()local Q local m local A local j local f local b local E if not L_24_.TacticalModeEnabled then Q=0 m=CFrame.new()A=.1 j=2 f=0 b=.2 E=17 else Q=0 m=CFrame.new()A=.05 j=2 f=0 b=.09 E=11 end local x=0 local Y=5 local W=.3 local X,k=0,0 local Z=nil local g=nil local o=nil L_3_.Humanoid.Running:connect(function(F)if F>1 then O=true else O=false end end)

local L_145_ = L_121_.new(Vector3.new())
L_145_.s = 15
L_145_.d = 0.5

game:GetService("UserInputService").InputChanged:connect(function(L_272_arg1) --Get the mouse delta for the gun sway
	if L_272_arg1.UserInputType == Enum.UserInputType.MouseMovement then
		L_140_ = math.min(math.max(L_272_arg1.Delta.x, -L_142_), L_142_)
		L_141_ = math.min(math.max(L_272_arg1.Delta.y, -L_142_), L_142_)
	end
end)

L_4_.Idle:connect(function() --Reset the sway to 0 when the mouse is still
	L_140_ = 0
	L_141_ = 0
end)

local L_146_ = false
local L_147_ = CFrame.new()
local L_148_ = CFrame.new()

local L_149_ 
local L_150_
local L_151_
local L_152_

local L_153_
local L_154_
local L_155_

if not L_24_.TacticalModeEnabled then
	L_149_ = 0
	L_150_ = CFrame.new()
	L_151_ = 0.1
	L_152_ = 2
	
	L_153_ = 0
	L_154_ = .2
	L_155_ = 17
else
	L_149_ = 0
	L_150_ = CFrame.new()
	L_151_ = 0.05
	L_152_ = 2
	
	L_153_ = 0
	L_154_ = 0.09
	L_155_ = 11
end

local L_156_ = 0
local L_157_ = 5
local L_158_ = .3

local L_159_, L_160_ = 0, 0

local L_161_ = nil
local L_162_ = nil
local L_163_ = nil

L_3_.Humanoid.Running:connect(function(L_273_arg1)
	if L_273_arg1 > 1 then
		L_146_ = true
	else
		L_146_ = false
	end
end)
