function Prone()L_87_:FireServer("\080\114\111\110\101");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-3,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=4 L_127_=4 L_126_=.025 L_47_=true L_67_=.01 L_66_=-0.05 L_68_=.05 Proned2=Vector3.new(0,.5,.5)L_102_(L_9_,CFrame.new(0,-2.4201169,-0.0385534465,-0.99999994,-5.86197757e-12,-4.54747351e-13,5.52669195e-12,.998915195,.0465667509,0,.0465667509,-0.998915195),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_10_,CFrame.new(1.00000191,-1,-5.96046448e-08,1.31237243e-11,-0.344507754,.938783348,0,.938783467,.344507784,-1,0,-1.86264515e-09),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_11_,CFrame.new(-0.999996185,-1,-1.1920929e-07,-2.58566502e-11,.314521015,-0.949250221,0,.94925046,.314521164,1,3.7252903e-09,1.86264515e-09),nil,function(R)return math.sin(math.rad(R))end,.25)end function Stand()L_87_:FireServer("\083\116\097\110\100");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,0,0)})):Play()L_47_=false if not L_46_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=16 L_126_=.2 L_127_=17 L_67_=L_23_.camrecoil L_66_=L_23_.gunrecoil L_68_=L_23_.Kickback elseif L_46_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=16 L_127_=10 L_126_=.02 L_67_=L_23_.AimCamRecoil L_66_=L_23_.AimGunRecoil L_68_=L_23_.AimKickback end Proned2=Vector3.new(0,0,0)L_102_(L_9_,CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_10_,CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_11_,CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0),nil,function(R)return math.sin(math.rad(R))end,.25)end function Crouch()L_87_:FireServer("\067\114\111\117\099\104");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-1,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=9 L_127_=9 L_126_=.035 L_47_=true L_67_=.02 L_66_=-0.05 L_68_=.05 Proned2=Vector3.new(0,0,0)L_102_(L_9_,CFrame.new(0,-1.04933882,0,-1,0,-1.88871293e-12,1.88871293e-12,-3.55271368e-15,1,0,1,-3.55271368e-15),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_10_,CFrame.new(1,.0456044674,-0.494239986,6.82121026e-13,-1.22639676e-11,1,-0.058873821,.998265445,-1.09836602e-11,-0.998265445,-0.058873821,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_11_,CFrame.new(-1.00000381,-0.157019258,-0.471293032,-8.7538865e-12,-8.7538865e-12,-1,.721672177,.692235112,1.64406284e-11,.692235112,-0.721672177,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_6_:WaitForChild("\078\101\099\107"),nil,CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0),function(R)return math.sin(math.rad(R))end,.25)end local R=false L_82_.InputBegan:connect(function(p,s)if not s and L_15_==true then if L_15_ then if p.KeyCode==Enum.KeyCode.C then if L_70_==0 and(not L_49_ and L_15_)then L_70_=1 Crouch()L_71_=false L_73_=true L_72_=false elseif L_70_==1 and(not L_49_ and L_15_)then L_70_=2 Prone()L_73_=false L_71_=true L_72_=false R=true end end if p.KeyCode==Enum.KeyCode.X then if L_70_==2 and(not L_49_ and L_15_)then R=false L_70_=1 Crouch()L_71_=false L_73_=true L_72_=false elseif L_70_==1 and(not L_49_ and L_15_)then L_70_=0 Stand()L_71_=false L_73_=false L_72_=true end end end end end)
--// Stances
function Prone()
	L_87_:FireServer("Prone")

	L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), {
		CameraOffset = Vector3.new(0, -3, 0),
	}):Play()
	L_3_:WaitForChild("Humanoid").WalkSpeed = 4

	L_127_ = 4
	L_126_ = 0.025

	L_47_ = true

	L_67_ = 0.01
	L_66_ = -0.05
	L_68_ = 0.05

	Proned2 = Vector3.new(0, 0.5, 0.5)
	L_102_(
		L_9_,
		CFrame.new(
			0,
			-2.4201169,
			-0.0385534465,
			-0.99999994,
			-5.86197757e-012,
			-4.54747351e-013,
			5.52669195e-012,
			0.998915195,
			0.0465667509,
			0,
			0.0465667509,
			-0.998915195
		),
		nil,
		function(L_249_arg1)
			return math.sin(math.rad(L_249_arg1))
		end,
		0.25
	)
	L_102_(
		L_10_,
		CFrame.new(
			1.00000191,
			-1,
			-5.96046448e-008,
			1.31237243e-011,
			-0.344507754,
			0.938783348,
			0,
			0.938783467,
			0.344507784,
			-1,
			0,
			-1.86264515e-009
		),
		nil,
		function(L_250_arg1)
			return math.sin(math.rad(L_250_arg1))
		end,
		0.25
	)
	L_102_(
		L_11_,
		CFrame.new(
			-0.999996185,
			-1,
			-1.1920929e-007,
			-2.58566502e-011,
			0.314521015,
			-0.949250221,
			0,
			0.94925046,
			0.314521164,
			1,
			3.7252903e-009,
			1.86264515e-009
		),
		nil,
		function(L_251_arg1)
			return math.sin(math.rad(L_251_arg1))
		end,
		0.25
	)
end

function Stand()
	L_87_:FireServer("Stand")

	L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), {
		CameraOffset = Vector3.new(0, 0, 0),
	}):Play()

	L_47_ = false

	if not L_46_ then
		L_3_:WaitForChild("Humanoid").WalkSpeed = 16
		L_126_ = 0.2
		L_127_ = 17
		L_67_ = L_23_.camrecoil
		L_66_ = L_23_.gunrecoil
		L_68_ = L_23_.Kickback
	elseif L_46_ then
		L_3_:WaitForChild("Humanoid").WalkSpeed = 16
		L_127_ = 10
		L_126_ = 0.02
		L_67_ = L_23_.AimCamRecoil
		L_66_ = L_23_.AimGunRecoil
		L_68_ = L_23_.AimKickback
	end

	Proned2 = Vector3.new(0, 0, 0)
	L_102_(L_9_, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), nil, function(L_252_arg1)
		return math.sin(math.rad(L_252_arg1))
	end, 0.25)
	L_102_(L_10_, CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), nil, function(L_253_arg1)
		return math.sin(math.rad(L_253_arg1))
	end, 0.25)
	L_102_(L_11_, CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), nil, function(L_254_arg1)
		return math.sin(math.rad(L_254_arg1))
	end, 0.25)
end

function Crouch()
	L_87_:FireServer("Crouch")

	L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), {
		CameraOffset = Vector3.new(0, -1, 0),
	}):Play()
	L_3_:WaitForChild("Humanoid").WalkSpeed = 9

	L_127_ = 9
	L_126_ = 0.035

	L_47_ = true

	L_67_ = 0.02
	L_66_ = -0.05
	L_68_ = 0.05

	Proned2 = Vector3.new(0, 0, 0)
	L_102_(
		L_9_,
		CFrame.new(
			0,
			-1.04933882,
			0,
			-1,
			0,
			-1.88871293e-012,
			1.88871293e-012,
			-3.55271368e-015,
			1,
			0,
			1,
			-3.55271368e-015
		),
		nil,
		function(L_255_arg1)
			return math.sin(math.rad(L_255_arg1))
		end,
		0.25
	)
	L_102_(
		L_10_,
		CFrame.new(
			1,
			0.0456044674,
			-0.494239986,
			6.82121026e-013,
			-1.22639676e-011,
			1,
			-0.058873821,
			0.998265445,
			-1.09836602e-011,
			-0.998265445,
			-0.058873821,
			0
		),
		nil,
		function(L_256_arg1)
			return math.sin(math.rad(L_256_arg1))
		end,
		0.25
	)
	L_102_(
		L_11_,
		CFrame.new(
			-1.00000381,
			-0.157019258,
			-0.471293032,
			-8.7538865e-012,
			-8.7538865e-012,
			-1,
			0.721672177,
			0.692235112,
			1.64406284e-011,
			0.692235112,
			-0.721672177,
			0
		),
		nil,
		function(L_257_arg1)
			return math.sin(math.rad(L_257_arg1))
		end,
		0.25
	)
	L_102_(L_6_:WaitForChild("Neck"), nil, CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), function(L_258_arg1)
		return math.sin(math.rad(L_258_arg1))
	end, 0.25)
end

local L_137_ = false

L_82_.InputBegan:connect(function(L_259_arg1, L_260_arg2)
	if not L_260_arg2 and L_15_ == true then
		if L_15_ then
			if L_259_arg1.KeyCode == Enum.KeyCode.C then
				if L_70_ == 0 and not L_49_ and L_15_ then
					L_70_ = 1
					Crouch()

					L_71_ = false
					L_73_ = true
					L_72_ = false
				elseif L_70_ == 1 and not L_49_ and L_15_ then
					L_70_ = 2
					Prone()

					L_73_ = false
					L_71_ = true
					L_72_ = false
					L_137_ = true
				end
			end

			if L_259_arg1.KeyCode == Enum.KeyCode.X then
				if L_70_ == 2 and not L_49_ and L_15_ then
					L_137_ = false
					L_70_ = 1
					Crouch()

					L_71_ = false
					L_73_ = true
					L_72_ = false
				elseif L_70_ == 1 and not L_49_ and L_15_ then
					L_70_ = 0
					Stand()

					L_71_ = false
					L_73_ = false
					L_72_ = true
				end
			end
		end
	end
end)
