local P=maid.humanoid:LoadAnimation(maid.instance.Animations.AttackAnimation)P.Looped=false P.Priority=Enum.AnimationPriority.Action maid.attackAnimation=P local N=maid.humanoid:LoadAnimation(maid.instance.Animations.DeathAnimation)N.Looped=false N.Priority=Enum.AnimationPriority.Action maid.deathAnimation=N
-- Load and configure the animations
local attackAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.AttackAnimation)
attackAnimation.Looped = false
attackAnimation.Priority = Enum.AnimationPriority.Action
maid.attackAnimation = attackAnimation

local deathAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.DeathAnimation)
deathAnimation.Looped = false
deathAnimation.Priority = Enum.AnimationPriority.Action
maid.deathAnimation = deathAnimation
