function CameraStateDead.getTargetCFrame(g)local j,D,v=g.CFrame:toEulerAnglesYXZ()return((CFrame.new(g.CFrame.p)*CFrame.fromEulerAnglesYXZ(0,D,0))*CFrame.new(0,15,10))*CFrame.Angles(math.rad(-20),0,0)end

function CameraStateDead.getTargetCFrame(targetPart)
	local _, yaw, _ = targetPart.CFrame:toEulerAnglesYXZ()

	return CFrame.new(targetPart.CFrame.p) * CFrame.fromEulerAnglesYXZ(0, yaw, 0) * CFrame.new(0, 15, 10) * -- Offset
		CFrame.Angles(math.rad(-20), 0, 0) -- Rotation
end
