local A=Wrks.CurrentCamera local S=Plrs.LocalPlayer local x=S:GetMouse()local v=Wrks:WaitForChild(S.Name)local M=v:WaitForChild("\072\101\097\100")local Q=v:WaitForChild("\072\117\109\097\110\111\105\100")local B=v:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local c=Q.RigType.Value==0 local O=c and v:WaitForChild("\084\111\114\115\111")or v:WaitForChild("\085\112\112\101\114\084\111\114\115\111")local I=c and O:WaitForChild("\078\101\099\107")or M:WaitForChild("\078\101\099\107")local n=false local J=1 local H=I.C0


local Cam = Wrks.CurrentCamera;

local Plr = Plrs.LocalPlayer;
local Mouse = Plr:GetMouse();
local Body = Wrks:WaitForChild(Plr.Name);
local Head = Body:WaitForChild("Head");
local Hum = Body:WaitForChild("Humanoid");
local Core = Body:WaitForChild("HumanoidRootPart");
local IsR6 = (Hum.RigType.Value==0);	--[ Checking if the player is using the new Rig or the original. ]
local Trso = (IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso");
local Neck = (IsR6 and Trso:WaitForChild("Neck")) or Head:WaitForChild("Neck");	--[ Once we know the Rig, we know what to find. ]

local MseGuide = false;	--[ Useful with tools if true; camera tracking runs smoother however. ]
local Fctor = 1;	--[ 0: Negates tracking, 1: Relatively normal tracking, 2: Looks a little weird, just sayin'. ]

local OrgnC0 = Neck.C0;	--[ Get the base C0 to manipulate off of. ]
