local X=Instance.new("\080\097\114\116",bike.FrontSection)X.Anchored=true X.CanCollide=false if _Tune.AxlesVisible or _Tune.Debug then X.Transparency=.75 else X.Transparency=1 end X.Name="\065\120\108\101"X.Position=fWheel.Position X.Orientation=fWheel.Orientation X.Size=Vector3.new(_Tune.AxleSize,_Tune.AxleSize,_Tune.AxleSize)X.CustomPhysicalProperties=PhysicalProperties.new(_Tune.AxleDensity,0,0,100,100)local N=Instance.new("\066\111\100\121\071\121\114\111",X)N.Name="\083\116\097\098\105\108\105\122\101\114"N.MaxTorque=Vector3.new(1,0,1)N.P=0 N.D=_Tune.FGyroDamp
--Front
local axle2 = Instance.new("Part", bike.FrontSection)
axle2.Anchored = true
axle2.CanCollide = false
if _Tune.AxlesVisible or _Tune.Debug then
	axle2.Transparency = 0.75
else
	axle2.Transparency = 1
end
axle2.Name = "Axle"
axle2.Position = fWheel.Position
axle2.Orientation = fWheel.Orientation
axle2.Size = Vector3.new(_Tune.AxleSize, _Tune.AxleSize, _Tune.AxleSize)
axle2.CustomPhysicalProperties = PhysicalProperties.new(_Tune.AxleDensity, 0, 0, 100, 100)

local fgyro = Instance.new("BodyGyro", axle2)
fgyro.Name = "Stabilizer"
fgyro.MaxTorque = Vector3.new(1, 0, 1)
fgyro.P = 0
fgyro.D = _Tune.FGyroDamp
