local E=false local R=false local S=false local l=game.ReplicatedStorage.Events local g=l.CaptureFlag local j=l.ReturnFlag
-- Local Variables
local IntermissionRunning = false
local EnoughPlayers = false
local GameRunning = false
local Events = game.ReplicatedStorage.Events
local CaptureFlag = Events.CaptureFlag
local ReturnFlag = Events.ReturnFlag
