local function p(p,J)for J,v in next,J:GetChildren()do local A=v:FindFirstChild(p)if A then return A end end end local J=1.3 local function v(v)local A=v.Head local d=v:WaitForChild("\072\117\109\097\110\111\105\100")local g=v["\076\101\102\116 \065\114\109"]local X=v["\076\101\102\116 \076\101\103"]local M=v["\082\105\103\104\116 \076\101\103"]local t=v["\082\105\103\104\116 \065\114\109"]local D=v.Torso d.PlatformStand=true local V=v:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if V~=nil then V:Destroy()end local O=Instance.new("\065\116\116\097\099\104\109\101\110\116")local c=Instance.new("\065\116\116\097\099\104\109\101\110\116")local P=Instance.new("\065\116\116\097\099\104\109\101\110\116")local Q=Instance.new("\065\116\116\097\099\104\109\101\110\116")local i=Instance.new("\065\116\116\097\099\104\109\101\110\116")local z=Instance.new("\065\116\116\097\099\104\109\101\110\116")local o=Instance.new("\065\116\116\097\099\104\109\101\110\116")local N=Instance.new("\065\116\116\097\099\104\109\101\110\116")local K=Instance.new("\065\116\116\097\099\104\109\101\110\116")local y=Instance.new("\065\116\116\097\099\104\109\101\110\116")local u=Instance.new("\065\116\116\097\099\104\109\101\110\116")local e=Instance.new("\065\116\116\097\099\104\109\101\110\116")local function a()c.Name="\072\101\097\100\065"c.Parent=A c.Position=Vector3.new(0,-0.5*J,0)c.Rotation=Vector3.new(0,0,0)c.Axis=Vector3.new(1*J,0,0)c.SecondaryAxis=Vector3.new(0,1*J,0)P.Name="\076\101\102\116\065\114\109\065"P.Parent=g P.Position=Vector3.new(.5*J,1*J,0)P.Rotation=Vector3.new(0,0,0)P.Axis=Vector3.new(1*J,0,0)P.SecondaryAxis=Vector3.new(0,1*J,0)Q.Name="\076\101\102\116\076\101\103\065"Q.Parent=X Q.Position=Vector3.new(0,1*J,0)Q.Rotation=Vector3.new(0,0,0)Q.Axis=Vector3.new(1*J,0,0)Q.SecondaryAxis=Vector3.new(0,1*J,0)i.Name="\082\105\103\104\116\065\114\109\065"i.Parent=t i.Position=Vector3.new(-0.5*J,1*J,0)i.Rotation=Vector3.new(0,0,0)i.Axis=Vector3.new(1*J,0,0)i.SecondaryAxis=Vector3.new(0,1*J,0)z.Name="\082\105\103\104\116\076\101\103\065"z.Parent=M z.Position=Vector3.new(0,1*J,0)z.Rotation=Vector3.new(0,0,0)z.Axis=Vector3.new(1*J,0,0)z.SecondaryAxis=Vector3.new(0,1*J,0)O.Name="\114\111\111\116\065"O.Parent=V O.Position=Vector3.new(0,0,0)O.Rotation=Vector3.new(0,90*J,0)O.Axis=Vector3.new(0,0,-1*J)O.SecondaryAxis=Vector3.new(0,1*J,0)end local function m()o.Name="\084\111\114\115\111\065"o.Parent=D o.Position=Vector3.new(.5*J,-1*J,0)o.Rotation=Vector3.new(0,0,0)o.Axis=Vector3.new(1*J,0,0)o.SecondaryAxis=Vector3.new(0,1*J,0)N.Name="\084\111\114\115\111\065\049"N.Parent=D N.Position=Vector3.new(-0.5*J,-1*J,0)N.Rotation=Vector3.new(0,0,0)N.Axis=Vector3.new(1*J,0,0)N.SecondaryAxis=Vector3.new(0,1*J,0)K.Name="\084\111\114\115\111\065\050"K.Parent=D K.Position=Vector3.new(-1*J,1*J,0)K.Rotation=Vector3.new(0,0,0)K.Axis=Vector3.new(1*J,0,0)K.SecondaryAxis=Vector3.new(0,1*J,0)y.Name="\084\111\114\115\111\065\051"y.Parent=D y.Position=Vector3.new(1*J,1*J,0)y.Rotation=Vector3.new(0,0,0)y.Axis=Vector3.new(1*J,0,0)y.SecondaryAxis=Vector3.new(0,1*J,0)u.Name="\084\111\114\115\111\065\052"u.Parent=D u.Position=Vector3.new(0,1*J,0)u.Rotation=Vector3.new(0,0,0)u.Axis=Vector3.new(1*J,0,0)u.SecondaryAxis=Vector3.new(0,1*J,0)e.Name="\084\111\114\115\111\065\053"e.Parent=D e.Position=Vector3.new(0,0,0)e.Rotation=Vector3.new(0,90*J,0)e.Axis=Vector3.new(0,0,-1*J)e.SecondaryAxis=Vector3.new(0,1*J,0)end spawn(a)spawn(m)local x=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")x.Parent=g x.Attachment0=P x.Attachment1=K x.Enabled=true x.LimitsEnabled=true x.UpperAngle=90 local b=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")b.Parent=t b.Attachment0=i b.Attachment1=y b.Enabled=true b.LimitsEnabled=false b.UpperAngle=90 local h=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")h.Parent=A h.Attachment0=c h.Attachment1=u h.Enabled=true h.LimitsEnabled=true h.TwistLimitsEnabled=true h.UpperAngle=74 local q=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")q.Parent=D q.Attachment0=N q.Attachment1=Q q.Enabled=true q.LimitsEnabled=true q.UpperAngle=90 local f=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")f.Parent=D f.Attachment0=o f.Attachment1=z f.Enabled=true f.LimitsEnabled=true f.UpperAngle=90 local L=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")L.Parent=V L.Attachment0=O L.Attachment1=e L.Enabled=true L.LimitsEnabled=true L.UpperAngle=0 A.Velocity=A.CFrame.p*(CFrame.new(0,-41*J,0)).p for J,A in next,v:GetChildren()do if A:IsA("\065\099\099\111\117\116\114\101\109\101\110\116")then for J,d in next,A:GetChildren()do if d:IsA("\066\097\115\101\080\097\114\116")then d.Parent=v A:remove()local J=d:FindFirstChildOfClass("\065\116\116\097\099\104\109\101\110\116")local g=p(J.Name,v)if g and J then local p=Instance.new("\072\105\110\103\101\067\111\110\115\116\114\097\105\110\116")p.Attachment0=g p.Attachment1=J p.LimitsEnabled=true p.UpperAngle=0 p.LowerAngle=0 p.Parent=v end end end end end end return v


local function getAttachment0(attachmentName, char)
	for _,child in next,char:GetChildren() do
		local attachment = child:FindFirstChild(attachmentName)
		if attachment then
			return attachment
		end
	end
end

local SIZE = 1.3

local function ragdollPlayer(char)
	local head = char["Head"]
	local hum = char:WaitForChild("Humanoid")
	local leftarm = char["Left Arm"]
	local leftleg = char["Left Leg"]
	local rightleg = char["Right Leg"]
	local rightarm = char["Right Arm"]
	local torso = char.Torso
	hum.PlatformStand = true
	local root =char:FindFirstChild("HumanoidRootPart")
	if root ~= nil then
		root:Destroy()
	end
	local rootA =Instance.new("Attachment")
	local HeadA = Instance.new("Attachment")
	local LeftArmA = Instance.new("Attachment")
	local LeftLegA = Instance.new("Attachment")
	local RightArmA = Instance.new("Attachment")
	local RightLegA = Instance.new("Attachment")
	local TorsoA = Instance.new("Attachment")
	local TorsoA1 = Instance.new("Attachment")
	local TorsoA2 = Instance.new("Attachment")
	local TorsoA3 = Instance.new("Attachment")
	local TorsoA4 = Instance.new("Attachment")
	local TorsoA5 = Instance.new("Attachment")
	local function set1()
		HeadA.Name = "HeadA"
		HeadA.Parent = head
		HeadA.Position = Vector3.new(0, -0.5*SIZE, 0)
		HeadA.Rotation = Vector3.new(0, 0, 0)
		HeadA.Axis = Vector3.new(1*SIZE, 0, 0)
		HeadA.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		LeftArmA.Name = "LeftArmA"
		LeftArmA.Parent = leftarm
		LeftArmA.Position = Vector3.new(0.5*SIZE, 1*SIZE, 0)
		LeftArmA.Rotation = Vector3.new(0, 0, 0)
		LeftArmA.Axis = Vector3.new(1*SIZE, 0, 0)
		LeftArmA.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		LeftLegA.Name = "LeftLegA"
		LeftLegA.Parent = leftleg
		LeftLegA.Position = Vector3.new(0, 1*SIZE, 0)
		LeftLegA.Rotation = Vector3.new(0, 0, 0)
		LeftLegA.Axis = Vector3.new(1*SIZE, 0, 0)
		LeftLegA.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		RightArmA.Name = "RightArmA"
		RightArmA.Parent = rightarm
		RightArmA.Position = Vector3.new(-0.5*SIZE, 1*SIZE, 0)
		RightArmA.Rotation = Vector3.new(0, 0, 0)
		RightArmA.Axis = Vector3.new(1*SIZE, 0, 0)
		RightArmA.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		RightLegA.Name = "RightLegA"
		RightLegA.Parent = rightleg
		RightLegA.Position = Vector3.new(0, 1*SIZE, 0)
		RightLegA.Rotation = Vector3.new(0, 0, 0)
		RightLegA.Axis = Vector3.new(1*SIZE, 0, 0)
		RightLegA.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		rootA.Name= "rootA"
		rootA.Parent = root
		rootA.Position = Vector3.new(0, 0, 0)
		rootA.Rotation = Vector3.new(0, 90*SIZE, 0)
		rootA.Axis = Vector3.new(0, 0, -1*SIZE)
		rootA.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
	end
	local function set2()
		TorsoA.Name = "TorsoA"
		TorsoA.Parent = torso
		TorsoA.Position = Vector3.new(0.5*SIZE, -1*SIZE, 0)
		TorsoA.Rotation = Vector3.new(0, 0, 0)
		TorsoA.Axis = Vector3.new(1*SIZE, 0, 0)
		TorsoA.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		TorsoA1.Name = "TorsoA1"
		TorsoA1.Parent = torso
		TorsoA1.Position = Vector3.new(-0.5*SIZE, -1*SIZE, 0)
		TorsoA1.Rotation = Vector3.new(0, 0, 0)
		TorsoA1.Axis = Vector3.new(1*SIZE, 0, 0)
		TorsoA1.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		TorsoA2.Name = "TorsoA2"
		TorsoA2.Parent = torso
		TorsoA2.Position = Vector3.new(-1*SIZE, 1*SIZE, 0)
		TorsoA2.Rotation = Vector3.new(0, 0, 0)
		TorsoA2.Axis = Vector3.new(1*SIZE, 0, 0)
		TorsoA2.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		TorsoA3.Name = "TorsoA3"
		TorsoA3.Parent = torso
		TorsoA3.Position = Vector3.new(1*SIZE, 1*SIZE, 0)
		TorsoA3.Rotation = Vector3.new(0, 0, 0)
		TorsoA3.Axis = Vector3.new(1*SIZE, 0, 0)
		TorsoA3.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		TorsoA4.Name = "TorsoA4"
		TorsoA4.Parent = torso
		TorsoA4.Position = Vector3.new(0, 1*SIZE, 0)
		TorsoA4.Rotation = Vector3.new(0, 0, 0)
		TorsoA4.Axis = Vector3.new(1*SIZE, 0, 0)
		TorsoA4.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
		TorsoA5.Name = "TorsoA5"
		TorsoA5.Parent = torso
		TorsoA5.Position = Vector3.new(0, 0, 0)
		TorsoA5.Rotation = Vector3.new(0, 90*SIZE, 0)
		TorsoA5.Axis = Vector3.new(0, 0, -1*SIZE)
		TorsoA5.SecondaryAxis = Vector3.new(0, 1*SIZE, 0)
	end
	spawn(set1)
	spawn(set2)
	--[[
	local HA = Instance.new("HingeConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled=true
	HA.LowerAngle=0
	HA.UpperAngle=0
	--]]
	local LAT = Instance.new("BallSocketConstraint")
	LAT.Parent = leftarm
	LAT.Attachment0 = LeftArmA
	LAT.Attachment1 = TorsoA2
	LAT.Enabled = true
	LAT.LimitsEnabled=true
	LAT.UpperAngle=90
	local RAT = Instance.new("BallSocketConstraint")
	RAT.Parent = rightarm
	RAT.Attachment0 = RightArmA
	RAT.Attachment1 = TorsoA3
	RAT.Enabled = true
	RAT.LimitsEnabled=false
	RAT.UpperAngle=90
	local HA = Instance.new("BallSocketConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled = true
	HA.TwistLimitsEnabled = true
	HA.UpperAngle = 74
	local TLL = Instance.new("BallSocketConstraint")
	TLL.Parent = torso
	TLL.Attachment0 = TorsoA1
	TLL.Attachment1 = LeftLegA
	TLL.Enabled = true
	TLL.LimitsEnabled=true
	TLL.UpperAngle=90
	local TRL = Instance.new("BallSocketConstraint")
	TRL.Parent = torso
	TRL.Attachment0 = TorsoA
	TRL.Attachment1 = RightLegA
	TRL.Enabled = true
	TRL.LimitsEnabled=true
	TRL.UpperAngle=90
	local RTA = Instance.new("BallSocketConstraint")
	RTA.Parent = root
	RTA.Attachment0 = rootA
	RTA.Attachment1 = TorsoA5
	RTA.Enabled = true
	RTA.LimitsEnabled=true
	RTA.UpperAngle=0
	head.Velocity = head.CFrame.p * CFrame.new(0, -41*SIZE, 0).p
		for _,child in next,char:GetChildren() do
		if child:IsA("Accoutrement") then
			for _,part in next,child:GetChildren() do
				if part:IsA("BasePart") then
					part.Parent = char
					child:remove()
					local attachment1 = part:FindFirstChildOfClass("Attachment")
					local attachment0 = getAttachment0(attachment1.Name, char)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = char
					end
				end
			end
		end
	end
end

return ragdollPlayer
