local G local function l()return Player and Player.Character end local function E()local G=findPlayerHumanoid(Player)return G and G.Torso end local function Y()if G then return G end G={}table.insert(G,l())return G end
--------------------------CHARACTER CONTROL-------------------------------
local CurrentIgnoreList

local function GetCharacter()
	return Player and Player.Character
end

local function GetTorso()
	local humanoid = findPlayerHumanoid(Player)
	return humanoid and humanoid.Torso
end

local function getIgnoreList()
	if CurrentIgnoreList then
		return CurrentIgnoreList
	end
	CurrentIgnoreList = {}
	table.insert(CurrentIgnoreList, GetCharacter())
	return CurrentIgnoreList
end
