r=game:service("\082\117\110\083\101\114\118\105\099\101")Tool=script.Parent local q=196.66666666667 local B=.9 local j=nil local S=nil local D=nil function recursiveGetLift(j)local S=0 local D=j:GetChildren()for j=1,#D,1 do if D[j].className=="\080\097\114\116"then if D[j].Name=="\072\097\110\100\108\101"then S=S+(D[j]:GetMass()*q)*1 else S=S+(D[j]:GetMass()*q)*B end end S=S+recursiveGetLift(D[j])end return S end function onMassChanged(q,B)print("\077\097\115\115 \099\104\097\110\103\101\100\058"..(q.Name..("    "..B.Name)))if j~=nil then j.force=Vector3.new(0,recursiveGetLift(B),0)end end function UpdateGhostState(q)if q==true then j:Remove()j=nil S:disconnect()D:disconnect()else if j==nil then local q=Tool.Parent if q==nil then return end j=Instance.new("\066\111\100\121\070\111\114\099\101")j.Name="\071\114\097\118\105\116\121\067\111\105\108\069\102\102\101\099\116"j.force=Vector3.new(0,recursiveGetLift(q),0)j.Parent=q.Head ghostChar=q S=q.ChildAdded:connect(function(B)onMassChanged(B,q)end)D=q.ChildRemoved:connect(function(B)onMassChanged(B,q)end)end end end function onEquipped()Tool.Handle.CoilSound:Play()UpdateGhostState(false)end function onUnequipped()UpdateGhostState(true)end script.Parent.Equipped:connect(onEquipped)script.Parent.Unequipped:connect(onUnequipped)
-------- OMG HAX

r = game:service("RunService")

Tool = script.Parent

local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
local gravity = 0.90 -- things float at > 1

local ghostEffect = nil
local massCon1 = nil
local massCon2 = nil

function recursiveGetLift(node)
	local m = 0
	local c = node:GetChildren()
	for i = 1, #c do
		if c[i].className == "Part" then
			if c[i].Name == "Handle" then
				m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don't change your jump height
			else
				m = m + (c[i]:GetMass() * equalizingForce * gravity)
			end
		end
		m = m + recursiveGetLift(c[i])
	end
	return m
end

function onMassChanged(child, char)
	print("Mass changed:" .. child.Name .. "    " .. char.Name)
	if ghostEffect ~= nil then
		ghostEffect.force = Vector3.new(0, recursiveGetLift(char), 0)
	end
end

function UpdateGhostState(isUnequipping)
	if isUnequipping == true then
		ghostEffect:Remove()
		ghostEffect = nil
		massCon1:disconnect()
		massCon2:disconnect()
	else
		if ghostEffect == nil then
			local char = Tool.Parent
			if char == nil then
				return
			end
			ghostEffect = Instance.new("BodyForce")
			ghostEffect.Name = "GravityCoilEffect"
			ghostEffect.force = Vector3.new(0, recursiveGetLift(char), 0)
			ghostEffect.Parent = char.Head
			ghostChar = char
			massCon1 = char.ChildAdded:connect(function(child)
				onMassChanged(child, char)
			end)
			massCon2 = char.ChildRemoved:connect(function(child)
				onMassChanged(child, char)
			end)
		end
	end
end

function onEquipped()
	Tool.Handle.CoilSound:Play()
	UpdateGhostState(false)
end

function onUnequipped()
	UpdateGhostState(true)
end

script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)
