return function(t,y)delay(5,function()game.ReplicatedStorage.Events.System.NewCharacterServer:Fire(t)end)end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	delay(5, function()
		game.ReplicatedStorage.Events.System.NewCharacterServer:Fire(player)
	end)
end
