Tool.GripForward=Vector3.new(0,-1,0)Tool.GripPos=Vector3.new(0,.4,.5)wait(.08)Tool.GripForward=Vector3.new(0,-1,1.5)Tool.GripPos=Vector3.new(0,.4,0)Tool.GripRight=Vector3.new(1,.3,0)wait(.08)Tool.GripForward=Vector3.new(0,-1,3)Tool.GripPos=Vector3.new(0,.4,-0.4)Tool.GripRight=Vector3.new(1,.7,0)wait(.08)Tool.GripForward=Vector3.new(0,-1,6)Tool.GripPos=Vector3.new(0,.4,-1)wait(.15)Tool.GripForward=Vector3.new(0,-1,3)Tool.GripPos=Vector3.new(0,.4,-0.4)Tool.GripRight=Vector3.new(1,.4,0)wait(.15)Tool.GripForward=Vector3.new(0,-1,2)Tool.GripPos=Vector3.new(0,.4,-0.3)wait(.15)Tool.GripForward=Vector3.new(0,-1,1)Tool.GripPos=Vector3.new(0,.4,-0.3)wait(.15)Tool.GripForward=Vector3.new(0,-1,.6)Tool.GripPos=Vector3.new(0,.6,-0.3)Tool.GripRight=Vector3.new(1,.2,0)wait(.15)Tool.GripForward=Vector3.new(0,-1,.3)Tool.GripPos=Vector3.new(0,.8,0)wait(.2)Tool.GripForward=Vector3.new(0,-1,0)Tool.GripPos=Vector3.new(0,.4,.5)Tool.GripRight=Vector3.new(1,0,0)
--	force = Instance.new("BodyThrust")
--	force.force = Tool.Parent.Torso.CFrame.lookVector * 400
--	force.Parent = Tool.Parent.Torso

Tool.GripForward = Vector3.new(0, -1, 0)
Tool.GripPos = Vector3.new(0, 0.4, 0.5)
wait(0.08)
Tool.GripForward = Vector3.new(0, -1, 1.5)
Tool.GripPos = Vector3.new(0, 0.4, 0)
Tool.GripRight = Vector3.new(1, 0.3, 0)
wait(0.08)
Tool.GripForward = Vector3.new(0, -1, 3)
Tool.GripPos = Vector3.new(0, 0.4, -0.4)
Tool.GripRight = Vector3.new(1, 0.7, 0)
wait(0.08)
Tool.GripForward = Vector3.new(0, -1, 6)
Tool.GripPos = Vector3.new(0, 0.4, -1)
wait(0.15)
Tool.GripForward = Vector3.new(0, -1, 3)
Tool.GripPos = Vector3.new(0, 0.4, -0.4)
Tool.GripRight = Vector3.new(1, 0.4, 0)
wait(0.15)
Tool.GripForward = Vector3.new(0, -1, 2)
Tool.GripPos = Vector3.new(0, 0.4, -0.3)
wait(0.15)
Tool.GripForward = Vector3.new(0, -1, 1)
Tool.GripPos = Vector3.new(0, 0.4, -0.3)
wait(0.15)
Tool.GripForward = Vector3.new(0, -1, 0.6)
Tool.GripPos = Vector3.new(0, 0.6, -0.3)
Tool.GripRight = Vector3.new(1, 0.2, 0)
wait(0.15)
Tool.GripForward = Vector3.new(0, -1, 0.3)
Tool.GripPos = Vector3.new(0, 0.8, -0)
wait(0.20)
Tool.GripForward = Vector3.new(0, -1, 0)
Tool.GripPos = Vector3.new(0, 0.4, 0.5)
Tool.GripRight = Vector3.new(1, 0, 0)
