local a={}local n=game.ReplicatedStorage local t=require(game.ReplicatedStorage.Modules.Lightning)local H=require(game.ReplicatedStorage.Modules.Xeno)local O=require(game.ReplicatedStorage.Modules.CameraShaker)local z=game.TweenService local L=game.Debris function a.RunStompFx(a,n,t,H)local O=game.ReplicatedStorage.KillFX.Sleepy.Sound:Clone()O.Parent=n O:Play()local z=game.ReplicatedStorage.KillFX.Sleepy.pillow:Clone()z.Parent=workspace.Ignored.Animations game.Debris:AddItem(z,4);(coroutine.wrap(function()while true do z.CFrame=n.Parent.Head.CFrame*CFrame.new(0,0,-0.5)task.wait()if z.Parent==nil then break end end end))()return nil end return a
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local l__ReplicatedStorage__2 = game.ReplicatedStorage
local v3 = require(game.ReplicatedStorage.Modules.Lightning)
local v4 = require(game.ReplicatedStorage.Modules.Xeno)
local v5 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__6 = game.TweenService
local l__Debris__7 = game.Debris
function v1.RunStompFx(p1, p2, p3, p4)
	local v8 = game.ReplicatedStorage.KillFX.Sleepy.Sound:Clone()
	v8.Parent = p2
	v8:Play()
	local v9 = game.ReplicatedStorage.KillFX.Sleepy.pillow:Clone()
	v9.Parent = workspace.Ignored.Animations
	game.Debris:AddItem(v9, 4)
	coroutine.wrap(function()
		while true do
			v9.CFrame = p2.Parent.Head.CFrame * CFrame.new(0, 0, -0.5)
			task.wait()
			if v9.Parent == nil then
				break
			end
		end
	end)()
	return nil
end
return v1
