ResetMapModule.Reset=function()GamemodesMapHolder:ClearAllChildren()GameAssetsHolder:ClearAllChildren()game.Workspace.Gravity=196.2 for i,F in pairs(game.Workspace.Terrain:GetChildren())do F:Destroy()end local i=Instance.new("\067\108\111\117\100\115")i.Parent=game.Workspace.Terrain i.Cover=.5 i.Density=.75 i.Color=Color3.fromRGB(255,255,255)Lighting.Ambient=Color3.fromRGB(125,84,63)Lighting.Brightness=3 Lighting.ColorShift_Bottom=Color3.fromRGB(0,0,0)Lighting.ColorShift_Top=Color3.fromRGB(0,0,0)Lighting.EnvironmentDiffuseScale=1 Lighting.EnvironmentSpecularScale=1 Lighting.OutdoorAmbient=Color3.fromRGB(125,125,125)Lighting.ShadowSoftness=.1 Lighting.GeographicLatitude=0 Lighting.ExposureCompensation=0 for i,F in pairs(Lighting:GetChildren())do F:Destroy()end for i,F in pairs(DefaultMapConfiguration:GetChildren())do for i,r in pairs(F:GetChildren())do local G=r:Clone()G.Parent=game:FindFirstDescendant(F.Name)end end end
-- / Functions / --
ResetMapModule.Reset = function()
	-- / Workspace / --
	GamemodesMapHolder:ClearAllChildren()
	GameAssetsHolder:ClearAllChildren()

	game.Workspace.Gravity = 196.2

	for _, TerrainObject in pairs(game.Workspace.Terrain:GetChildren()) do
		TerrainObject:Destroy()
	end

	local Clouds = Instance.new("Clouds")
	Clouds.Parent = game.Workspace.Terrain

	Clouds.Cover = 0.5
	Clouds.Density = 0.75

	Clouds.Color = Color3.fromRGB(255, 255, 255)

	-- / Lighting / --
	Lighting.Ambient = Color3.fromRGB(125, 84, 63)

	Lighting.Brightness = 3

	Lighting.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
	Lighting.ColorShift_Top = Color3.fromRGB(0, 0, 0)

	Lighting.EnvironmentDiffuseScale = 1
	Lighting.EnvironmentSpecularScale = 1

	Lighting.OutdoorAmbient = Color3.fromRGB(125, 125, 125)

	Lighting.ShadowSoftness = 0.1

	Lighting.GeographicLatitude = 0

	Lighting.ExposureCompensation = 0

	for _, LightingObject in pairs(Lighting:GetChildren()) do
		LightingObject:Destroy()
	end

	for _, DefaultMapObjectsHolder in pairs(DefaultMapConfiguration:GetChildren()) do
		for _, DefaultMapObject in pairs(DefaultMapObjectsHolder:GetChildren()) do
			local Object = DefaultMapObject:Clone()
			Object.Parent = game:FindFirstDescendant(DefaultMapObjectsHolder.Name)
		end
	end
end
