function OrbitalCamera.Update(P,n)local x=tick()local r=x-P.lastUpdate local N=P.UserPanningTheCamera==true local l=workspace.CurrentCamera local e=l.CFrame local z=l.Focus local h=PlayersService.LocalPlayer local t=l and l.CameraSubject local p=t and t:IsA("\086\101\104\105\099\108\101\083\101\097\116")local T=t and t:IsA("\083\107\097\116\101\098\111\097\114\100\080\108\097\116\102\111\114\109")if P.lastUpdate==nil or r>1 then P.lastCameraTransform=nil end if P.lastUpdate then local n=P:UpdateGamepad()if P:ShouldUseVRRotation()then P.RotateInput=P.RotateInput+P:GetVRRotationInput()else local x=math.min(.1,r)if n~=ZERO_VECTOR2 then N=true P.rotateInput=P.rotateInput+n*x end local l=0 if not(p or T)then l=l+(P.TurningLeft and-120 or 0)l=l+(P.TurningRight and 120 or 0)end if l~=0 then P.rotateInput=P.rotateInput+Vector2.new(math.rad(l*x),0)N=true end end end if N then P.lastUserPanCamera=tick()end local X=P:GetSubjectPosition()if X and(h and l)then if P.gamepadDollySpeedMultiplier~=1 then P:SetCameraToSubjectDistance(P.currentSubjectDistance*P.gamepadDollySpeedMultiplier)end local n=VRService.VREnabled z=n and P:GetVRFocus(X,r)or CFrame.new(X)local x=z.p if n and not P:IsInFirstPerson()then local n=P:GetCameraHeight()local r=X-l.CFrame.p local N=r.magnitude if N>P.currentSubjectDistance or P.rotateInput.x~=0 then local z=math.min(N,P.currentSubjectDistance)r=P:CalculateNewLookVector(r.unit*X1_Y0_Z1,Vector2.new(P.rotateInput.x,0))*z local h=x-r local t=l.CFrame.lookVector if P.rotateInput.x~=0 then t=r end local p=Vector3.new(h.x+t.x,h.y,h.z+t.z)P.RotateInput=ZERO_VECTOR2 e=CFrame.new(h,p)+Vector3.new(0,n,0)end else P.curAzimuthRad=P.curAzimuthRad-P.rotateInput.x if P.useAzimuthLimits then P.curAzimuthRad=Util.Clamp(P.minAzimuthAbsoluteRad,P.maxAzimuthAbsoluteRad,P.curAzimuthRad)else P.curAzimuthRad=P.curAzimuthRad~=0 and math.sign(P.curAzimuthRad)*(math.abs(P.curAzimuthRad)%TAU)or 0 end P.curElevationRad=Util.Clamp(P.minElevationRad,P.maxElevationRad,P.curElevationRad+P.rotateInput.y)local n=P.currentSubjectDistance*(CFrame.fromEulerAnglesYXZ(-P.curElevationRad,P.curAzimuthRad,0)*UNIT_Z)local x=X+n e=CFrame.new(x,X)P.rotateInput=ZERO_VECTOR2 end P.lastCameraTransform=e P.lastCameraFocus=z if(p or T)and t:IsA("\066\097\115\101\080\097\114\116")then P.lastSubjectCFrame=t.CFrame else P.lastSubjectCFrame=nil end end P.lastUpdate=x return e,z end return OrbitalCamera

function OrbitalCamera:Update(dt)
	local now = tick()
	local timeDelta = (now - self.lastUpdate)
	local userPanningTheCamera = (self.UserPanningTheCamera == true)
	local camera = 	workspace.CurrentCamera
	local newCameraCFrame = camera.CFrame
	local newCameraFocus = camera.Focus
	local player = PlayersService.LocalPlayer
	local cameraSubject = camera and camera.CameraSubject
	local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
	local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')

	if self.lastUpdate == nil or timeDelta > 1 then
		self.lastCameraTransform = nil
	end

	if self.lastUpdate then
		local gamepadRotation = self:UpdateGamepad()

		if self:ShouldUseVRRotation() then
			self.RotateInput = self.RotateInput + self:GetVRRotationInput()
		else
			-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
			local delta = math.min(0.1, timeDelta)

			if gamepadRotation ~= ZERO_VECTOR2 then
				userPanningTheCamera = true
				self.rotateInput = self.rotateInput + (gamepadRotation * delta)
			end

			local angle = 0
			if not (isInVehicle or isOnASkateboard) then
				angle = angle + (self.TurningLeft and -120 or 0)
				angle = angle + (self.TurningRight and 120 or 0)
			end

			if angle ~= 0 then
				self.rotateInput = self.rotateInput +  Vector2.new(math.rad(angle * delta), 0)
				userPanningTheCamera = true
			end
		end
	end

	-- Reset tween speed if user is panning
	if userPanningTheCamera then
		self.lastUserPanCamera = tick()
	end

	local subjectPosition = self:GetSubjectPosition()

	if subjectPosition and player and camera then

		-- Process any dollying being done by gamepad
		-- TODO: Move this
		if self.gamepadDollySpeedMultiplier ~= 1 then
			self:SetCameraToSubjectDistance(self.currentSubjectDistance * self.gamepadDollySpeedMultiplier)
		end

		local VREnabled = VRService.VREnabled
		newCameraFocus = VREnabled and self:GetVRFocus(subjectPosition, timeDelta) or CFrame.new(subjectPosition)

		local cameraFocusP = newCameraFocus.p
		if VREnabled and not self:IsInFirstPerson() then
			local cameraHeight = self:GetCameraHeight()
			local vecToSubject = (subjectPosition - camera.CFrame.p)
			local distToSubject = vecToSubject.magnitude

			-- Only move the camera if it exceeded a maximum distance to the subject in VR
			if distToSubject > self.currentSubjectDistance or self.rotateInput.x ~= 0 then
				local desiredDist = math.min(distToSubject, self.currentSubjectDistance)

				-- Note that CalculateNewLookVector is overridden from BaseCamera
				vecToSubject = self:CalculateNewLookVector(vecToSubject.unit * X1_Y0_Z1, Vector2.new(self.rotateInput.x, 0)) * desiredDist

				local newPos = cameraFocusP - vecToSubject
				local desiredLookDir = camera.CFrame.lookVector
				if self.rotateInput.x ~= 0 then
					desiredLookDir = vecToSubject
				end
				local lookAt = Vector3.new(newPos.x + desiredLookDir.x, newPos.y, newPos.z + desiredLookDir.z)
				self.RotateInput = ZERO_VECTOR2

				newCameraCFrame = CFrame.new(newPos, lookAt) + Vector3.new(0, cameraHeight, 0)
			end
		else
			-- self.RotateInput is a Vector2 of mouse movement deltas since last update
			self.curAzimuthRad = self.curAzimuthRad - self.rotateInput.x

			if self.useAzimuthLimits then
				self.curAzimuthRad = Util.Clamp(self.minAzimuthAbsoluteRad, self.maxAzimuthAbsoluteRad, self.curAzimuthRad)
			else
				self.curAzimuthRad = (self.curAzimuthRad ~= 0) and (math.sign(self.curAzimuthRad) * (math.abs(self.curAzimuthRad) % TAU)) or 0
			end

			self.curElevationRad = Util.Clamp(self.minElevationRad, self.maxElevationRad, self.curElevationRad + self.rotateInput.y)

			local cameraPosVector = self.currentSubjectDistance * ( CFrame.fromEulerAnglesYXZ( -self.curElevationRad, self.curAzimuthRad, 0 ) * UNIT_Z )
			local camPos = subjectPosition + cameraPosVector

			newCameraCFrame = CFrame.new(camPos, subjectPosition)

			self.rotateInput = ZERO_VECTOR2
		end

		self.lastCameraTransform = newCameraCFrame
		self.lastCameraFocus = newCameraFocus
		if (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
			self.lastSubjectCFrame = cameraSubject.CFrame
		else
			self.lastSubjectCFrame = nil
		end
	end

	self.lastUpdate = now
	return newCameraCFrame, newCameraFocus
end

return OrbitalCamera
