MessagesModule.GetVictoryMessage=function(Q)local I=Q.DisplayName local Z=VictoryMessagesModule.GetRandomMessage(I)return Z end MessagesModule.GetDeathMessage=function(Q)local I=Q.DisplayName local Z=DeathMessagesModule.GetRandomMessage(I)return Z end
-- / Functions / --
MessagesModule.GetVictoryMessage = function(Player)
	local PlayersName = Player.DisplayName

	local VictoryMessage = VictoryMessagesModule.GetRandomMessage(PlayersName)

	return VictoryMessage
end

MessagesModule.GetDeathMessage = function(Player)
	local PlayersName = Player.DisplayName

	local DeathMessage = DeathMessagesModule.GetRandomMessage(PlayersName)

	return DeathMessage
end
