local w=false local f=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local Q=0 local I=0 local n=0 local s=0 local O=0 local B=0 local v=0 local e=0 local F=0 local D=0 local g=0 function DealWithInput(f,P)if w then if f.KeyCode==Enum.KeyCode.ButtonX then if f.UserInputState==Enum.UserInputState.Begin then B=1 elseif f.UserInputState==Enum.UserInputState.End then B=0 end elseif f.KeyCode==Enum.KeyCode.ButtonY then if f.UserInputState==Enum.UserInputState.Begin then v=1 elseif f.UserInputState==Enum.UserInputState.End then v=0 end elseif f.KeyCode==Enum.KeyCode.ButtonL1 then if f.UserInputState==Enum.UserInputState.Begin then e=1 elseif f.UserInputState==Enum.UserInputState.End then e=0 end elseif f.KeyCode==Enum.KeyCode.ButtonR1 then if f.UserInputState==Enum.UserInputState.Begin then F=1 elseif f.UserInputState==Enum.UserInputState.End then F=0 end elseif f.KeyCode==Enum.KeyCode.DPadLeft then if f.UserInputState==Enum.UserInputState.Begin then g=1 elseif f.UserInputState==Enum.UserInputState.End then g=0 end elseif f.KeyCode==Enum.KeyCode.ButtonR3 then if f.UserInputState==Enum.UserInputState.Begin then D=1 elseif f.UserInputState==Enum.UserInputState.End then D=0 end end if f.UserInputType.Name:find("\071\097\109\101\112\097\100")then if f.KeyCode==Enum.KeyCode.Thumbstick1 then Q=f.Position.X elseif f.KeyCode==Enum.KeyCode.Thumbstick2 then I=f.Position.X n=f.Position.Y elseif f.KeyCode==Enum.KeyCode.ButtonR2 then s=f.Position.Z elseif f.KeyCode==Enum.KeyCode.ButtonL2 then O=f.Position.Z end end end end f.InputBegan:connect(DealWithInput)f.InputChanged:connect(DealWithInput)f.InputEnded:connect(DealWithInput)car.DriveSeat.ChildRemoved:connect(function(w)if w.Name=="\083\101\097\116\087\101\108\100"then for w,f in pairs(Binded)do run:UnbindFromRenderStep(f)end workspace.CurrentCamera.CameraType=Enum.CameraType.Custom workspace.CurrentCamera.FieldOfView=70 player.CameraMaxZoomDistance=200 end end)function Camera()local w=workspace.CurrentCamera local f=false local Q=0 local s=0 local O=0 local B=0 local v=0 local e=0 local function F()if not pcall(function()if e==0 and g==1 then f=not f end e=g if B==1 then if math.abs(I)>.1 then local w=1 if I<0 then w=-1 end if f then Q=(w*math.abs((math.abs(I)-.1)/.9))*-80 else Q=(w*math.abs((math.abs(I)-.1)/.9))*-90 end else Q=0 end if math.abs(n)>.1 then local w=1 if n<0 then w=-1 end if f then O=(w*math.abs((math.abs(n)-.1)/.9))*30 else O=math.min((w*math.abs((math.abs(n)-.1)/.9))*-75,30)end else O=0 end else if Q>v then Q=math.max(v,Q-20)elseif Q<v then Q=math.min(v,Q+20)end O=0 end if f then s=0 else s=-180*D end if f then w.CameraSubject=player.Character.Humanoid w.CameraType=Enum.CameraType.Scriptable w.FieldOfView=80+car.DriveSeat.Velocity.Magnitude/12 player.CameraMaxZoomDistance=5 local f=car.Body.Cam.CFrame if D==1 then f=car.Body.RCam.CFrame end w.CoordinateFrame=(f*CFrame.Angles(0,math.rad(Q+s),0))*CFrame.Angles(math.rad(O),0,0)else w.CameraSubject=car.DriveSeat w.FieldOfView=70 if B==0 then w.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")else w.CameraType="\083\099\114\105\112\116\097\098\108\101"local f=math.min(1,car.DriveSeat.Velocity.Magnitude/500)local I=((car.DriveSeat.Position+Vector3.new(0,8+f*2,0))-(car.DriveSeat.CFrame*CFrame.Angles(math.rad(O),math.rad(Q+s),0)).lookVector*17)+(car.DriveSeat.Velocity.Unit*-7)*f w.CoordinateFrame=CFrame.new(I,car.DriveSeat.Position)end end end)then w.FieldOfView=70 w.CameraSubject=player.Character.Humanoid w.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")end end local function P()if GMode~=B then B=GMode run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,F)end end mouse.KeyDown:connect(function(w)if w=="\091"then v=50 elseif w=="\093"then if f then v=160 else v=180 end elseif w=="\092"then v=-50 elseif w=="\118"then run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")f=not f run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,F)end end)mouse.KeyUp:connect(function(w)if w=="\091"and v==50 then v=0 elseif w=="\093"and(v==160 or v==180)then v=0 elseif w=="\092"and v==-50 then v=0 end end)run:BindToRenderStep("\067\077\067\104\097\110\103\101",Enum.RenderPriority.Camera.Value,P)table.insert(Binded,"\067\097\109\085\112\100\097\116\101")table.insert(Binded,"\067\077\067\104\097\110\103\101")end Camera()mouse.KeyDown:connect(function(f)if f=="\098"then if GMode>=1 then GMode=0 else GMode=GMode+1 end if GMode==1 then w=true else w=false end end end)
---Controller
local Controller = false
local UserInputService = game:GetService("UserInputService")
local LStickX = 0
local RStickX = 0
local RStickY = 0
local RTriggerValue = 0
local LTriggerValue = 0

local ButtonX = 0
local ButtonY = 0
local ButtonL1 = 0
local ButtonR1 = 0
local ButtonR3 = 0
local DPadUp = 0
function DealWithInput(input, IsRobloxFunction)
	if Controller then
		if input.KeyCode == Enum.KeyCode.ButtonX then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonX = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonX = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonY then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonY = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonY = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonL1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonL1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonL1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.DPadLeft then
			if input.UserInputState == Enum.UserInputState.Begin then
				DPadUp = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				DPadUp = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR3 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR3 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR3 = 0
			end
		end
		if input.UserInputType.Name:find("Gamepad") then --it's one of 4 gamepads
			if input.KeyCode == Enum.KeyCode.Thumbstick1 then
				LStickX = input.Position.X
			elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
				RStickX = input.Position.X
				RStickY = input.Position.Y
			elseif input.KeyCode == Enum.KeyCode.ButtonR2 then --right shoulder
				RTriggerValue = input.Position.Z
			elseif input.KeyCode == Enum.KeyCode.ButtonL2 then --left shoulder
				LTriggerValue = input.Position.Z
			end
		end
	end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput) --keyboards don't activate with Changed, only Begin and Ended. idk if digital controller buttons do too
UserInputService.InputEnded:connect(DealWithInput)

car.DriveSeat.ChildRemoved:connect(function(child)
	if child.Name == "SeatWeld" then
		for i, v in pairs(Binded) do
			run:UnbindFromRenderStep(v)
		end
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.FieldOfView = 70
		player.CameraMaxZoomDistance = 200
	end
end)

function Camera()
	local cam = workspace.CurrentCamera
	local intcam = false
	local CRot = 0
	local CBack = 0
	local CUp = 0
	local mode = 0
	local look = 0
	local camChange = 0
	local function CamUpdate()
		if
			not pcall(function()
				if camChange == 0 and DPadUp == 1 then
					intcam = not intcam
				end
				camChange = DPadUp
				if mode == 1 then
					if math.abs(RStickX) > 0.1 then
						local sPos = 1
						if RStickX < 0 then
							sPos = -1
						end
						if intcam then
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -80
						else
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -90
						end
					else
						CRot = 0
					end
					if math.abs(RStickY) > 0.1 then
						local sPos = 1
						if RStickY < 0 then
							sPos = -1
						end
						if intcam then
							CUp = sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * 30
						else
							CUp = math.min(sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * -75, 30)
						end
					else
						CUp = 0
					end
				else
					if CRot > look then
						CRot = math.max(look, CRot - 20)
					elseif CRot < look then
						CRot = math.min(look, CRot + 20)
					end
					CUp = 0
				end
				if intcam then
					CBack = 0
				else
					CBack = -180 * ButtonR3
				end
				if intcam then
					cam.CameraSubject = player.Character.Humanoid
					cam.CameraType = Enum.CameraType.Scriptable
					cam.FieldOfView = 80 + car.DriveSeat.Velocity.Magnitude / 12
					player.CameraMaxZoomDistance = 5
					local cf = car.Body.Cam.CFrame
					if ButtonR3 == 1 then
						cf = car.Body.RCam.CFrame
					end
					cam.CoordinateFrame = cf
						* CFrame.Angles(0, math.rad(CRot + CBack), 0)
						* CFrame.Angles(math.rad(CUp), 0, 0)
				else
					cam.CameraSubject = car.DriveSeat
					cam.FieldOfView = 70
					if mode == 0 then
						cam.CameraType = Enum.CameraType.Custom
						player.CameraMaxZoomDistance = 400
						run:UnbindFromRenderStep("CamUpdate")
					else
						cam.CameraType = "Scriptable"
						local pspeed = math.min(1, car.DriveSeat.Velocity.Magnitude / 500)
						local cc = car.DriveSeat.Position
							+ Vector3.new(0, 8 + (pspeed * 2), 0)
							- ((car.DriveSeat.CFrame * CFrame.Angles(math.rad(CUp), math.rad(CRot + CBack), 0)).lookVector * 17)
							+ (car.DriveSeat.Velocity.Unit * -7 * pspeed)
						cam.CoordinateFrame = CFrame.new(cc, car.DriveSeat.Position)
					end
				end
			end)
		then
			cam.FieldOfView = 70
			cam.CameraSubject = player.Character.Humanoid
			cam.CameraType = Enum.CameraType.Custom
			player.CameraMaxZoomDistance = 400
			run:UnbindFromRenderStep("CamUpdate")
		end
	end
	local function ModeChange()
		if GMode ~= mode then
			mode = GMode
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end
	mouse.KeyDown:connect(function(key)
		if key == "[" then
			look = 50
		elseif key == "]" then
			if intcam then
				look = 160
			else
				look = 180
			end
		elseif key == "\\" then
			look = -50
		elseif key == "v" then
			run:UnbindFromRenderStep("CamUpdate")
			intcam = not intcam
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end)
	mouse.KeyUp:connect(function(key)
		if key == "[" and look == 50 then
			look = 0
		elseif key == "]" and (look == 160 or look == 180) then
			look = 0
		elseif key == "\\" and look == -50 then
			look = 0
		end
	end)
	run:BindToRenderStep("CMChange", Enum.RenderPriority.Camera.Value, ModeChange)
	table.insert(Binded, "CamUpdate")
	table.insert(Binded, "CMChange")
end
Camera()

mouse.KeyDown:connect(function(key)
	if key == "b" then
		if GMode >= 1 then
			GMode = 0
		else
			GMode = GMode + 1
		end
		if GMode == 1 then
			Controller = true
		else
			Controller = false
		end
	end
end)
