local Z=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local H=Z.AvatarEditor local S=require(H.Shared.Util.Signal)local w=require(H.Shared.Util.Maid)local e=require(H.Shared.Settings)local N=H.Themes local j=require(N[e.DEFAULT_THEME])local K=e.DEFAULT_THEME local V={}V.Changed=S.new()function V.GetColor(H,Z)return j[Z]end function V.Set(H,Z)if K==Z then return end local S=N:FindFirstChild(Z)if S then j=nil j=require(S)K=S.Name V.Changed:Fire(Z)else warn(Z,"\110\111\116 \097 \118\097\108\105\100 \116\104\101\109\101")end end function V.Bind(e,Z,H,S)local N=w.new()local function j()Z[H]=e:GetColor(S)end j()N:GiveTask(V.Changed:Connect(j))N:GiveTask(Z.AncestryChanged:Connect(function(Z,H)if not H then N:DoCleaning()j=nil end end))return N end function V.GetAll(Z)local H={}local S=N:GetChildren()table.sort(S,function(Z,H)return Z.Name<H.Name end)for Z,S in ipairs(S)do table.insert(H,S.Name)end return H end return V
--[[



]]

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local AvatarEditor = ReplicatedStorage.AvatarEditor
local Signal = require(AvatarEditor.Shared.Util.Signal)
local Maid = require(AvatarEditor.Shared.Util.Maid)
local Settings = require(AvatarEditor.Shared.Settings)

local themesFolder = AvatarEditor.Themes

local currentTheme = require(themesFolder[Settings.DEFAULT_THEME])
local currentName = Settings.DEFAULT_THEME

local module = {}
module.Changed = Signal.new()

function module:GetColor(style)
	return currentTheme[style]
end

function module:Set(themeName)
	if currentName == themeName then
		return
	end

	local themeModule = themesFolder:FindFirstChild(themeName)
	if themeModule then
		currentTheme = nil
		currentTheme = require(themeModule)
		currentName = themeModule.Name

		module.Changed:Fire(themeName)
	else
		warn(themeName, "not a valid theme")
	end
end

function module:Bind(frame, property, style)
	local connections = Maid.new()
	--maid:GiveTask(connections)
	--local ancestorChangedConnection, themeChangedConnection
	local function update()
		frame[property] = self:GetColor(style)
	end
	update()
	connections:GiveTask(module.Changed:Connect(update))
	connections:GiveTask(frame.AncestryChanged:Connect(function(_, parent)
		if not parent then
			connections:DoCleaning()
			update = nil
		end
	end))
	return connections
end

function module:GetAll()
	local themes = {}
	local themeModules = themesFolder:GetChildren()
	table.sort(themeModules, function(a, b)
		return a.Name < b.Name
	end)
	for i, v in ipairs(themeModules) do
		table.insert(themes, v.Name)
	end
	return themes
end

return module
