local q function IdleAnim(f)L_23_.IdleAnim(L_3_,q,{L_30_;L_31_,L_32_})end function EquipAnim(f)L_23_.EquipAnim(L_3_,q,{L_30_})end function UnequipAnim(f)L_23_.UnequipAnim(L_3_,q,{L_30_})end function FireModeAnim(f)L_23_.FireModeAnim(L_3_,q,{L_30_;L_32_,L_31_,L_40_})end function ReloadAnim(f)L_23_.ReloadAnim(L_3_,q,{L_30_,L_31_,L_32_;L_43_;L_3_:WaitForChild("\076\101\102\116 \065\114\109");L_40_,L_34_,L_3_:WaitForChild("\082\105\103\104\116 \065\114\109"),L_28_})end function BoltingBackAnim(f)L_23_.BoltingBackAnim(L_3_,q,{L_34_})end function BoltingForwardAnim(f)L_23_.BoltingForwardAnim(L_3_,q,{L_34_})end function BoltingForwardAnim(f)L_23_.BoltingForwardAnim(L_3_,q,{L_34_})end function BoltBackAnim(f)L_23_.BoltBackAnim(L_3_,q,{L_34_,L_32_;L_31_;L_30_;L_44_})end function BoltForwardAnim(f)L_23_.BoltForwardAnim(L_3_,q,{L_34_,L_32_,L_31_;L_30_;L_44_})end function InspectAnim(f)L_23_.InspectAnim(L_3_,q,{L_32_;L_31_})end function nadeReload(f)L_23_.nadeReload(L_3_,q,{L_31_;L_32_})end
--// Animations
local L_140_

function IdleAnim(L_282_arg1)
	L_23_.IdleAnim(L_3_, L_140_, {
		L_30_,
		L_31_,
		L_32_,
	})
end

function EquipAnim(L_283_arg1)
	L_23_.EquipAnim(L_3_, L_140_, {
		L_30_,
	})
end

function UnequipAnim(L_284_arg1)
	L_23_.UnequipAnim(L_3_, L_140_, {
		L_30_,
	})
end

function FireModeAnim(L_285_arg1)
	L_23_.FireModeAnim(L_3_, L_140_, {
		L_30_,
		L_32_,
		L_31_,
		L_40_,
	})
end

function ReloadAnim(L_286_arg1)
	L_23_.ReloadAnim(L_3_, L_140_, {
		L_30_,
		L_31_,
		L_32_,
		L_43_,
		L_3_:WaitForChild("Left Arm"),
		L_40_,
		L_34_,
		L_3_:WaitForChild("Right Arm"),
		L_28_,
	})
end

function BoltingBackAnim(L_287_arg1)
	L_23_.BoltingBackAnim(L_3_, L_140_, {
		L_34_,
	})
end

function BoltingForwardAnim(L_288_arg1)
	L_23_.BoltingForwardAnim(L_3_, L_140_, {
		L_34_,
	})
end

function BoltingForwardAnim(L_289_arg1)
	L_23_.BoltingForwardAnim(L_3_, L_140_, {
		L_34_,
	})
end

function BoltBackAnim(L_290_arg1)
	L_23_.BoltBackAnim(L_3_, L_140_, {
		L_34_,
		L_32_,
		L_31_,
		L_30_,
		L_44_,
	})
end

function BoltForwardAnim(L_291_arg1)
	L_23_.BoltForwardAnim(L_3_, L_140_, {
		L_34_,
		L_32_,
		L_31_,
		L_30_,
		L_44_,
	})
end

function InspectAnim(L_292_arg1)
	L_23_.InspectAnim(L_3_, L_140_, {
		L_32_,
		L_31_,
	})
end

function nadeReload(L_293_arg1)
	L_23_.nadeReload(L_3_, L_140_, {
		L_31_,
		L_32_,
	})
end
