Bullet.formFactor=0 Bullet.TopSurface=0 Bullet.BottomSurface=0 mesh=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")mesh.Parent=Bullet mesh.MeshType="\066\114\105\099\107"mesh.Name="\077\101\115\104"mesh.Scale=Vector3.new(.15,.15,1)function check()sp.Name=ToolName..("-\040"..(tostring(sp.Ammo.Value).."\041"))end function computeDirection(r)local i=r.magnitude*r.magnitude local j=1/math.sqrt(i)return Vector3.new(r.x*j,r.y*j,r.z*j)end
--Bullet.Transparency=.65
Bullet.formFactor = 0
Bullet.TopSurface = 0
Bullet.BottomSurface = 0
mesh = Instance.new("SpecialMesh")
mesh.Parent = Bullet
mesh.MeshType = "Brick"
mesh.Name = "Mesh"
mesh.Scale = Vector3.new(0.15, 0.15, 1)

function check()
	sp.Name = ToolName .. "-(" .. tostring(sp.Ammo.Value) .. ")"
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
