local D=script.Parent local f=require(game.ReplicatedStorage.Modules.ItemData)local s={}function GetDictionaryLength(D)local f=0 for D,s in next,D do f=f+1 end return f end addAnt=coroutine.wrap(function()while wait(5)do if GetDictionaryLength(s)<3 then local f=game.ServerStorage.Creatures["\083\099\097\118\101\110\103\101\114 \065\110\116"]:Clone()f:SetPrimaryPartCFrame(D.PrimaryPart.CFrame*CFrame.new(0,5,0))f.Parent=D s[f]={carrying=nil;target=nil;destination=f.PrimaryPart.Position;lastOrder=tick();lastScan=tick();anims={}}for D,T in next,game.ReplicatedStorage.NPCAnimations.Ant:GetChildren()do s[f].anims[T.Name]=(f:WaitForChild("\072\117\109")):LoadAnimation(T)end;(f:WaitForChild("\072\101\097\108\116\104")).Changed:connect(function()f.PrimaryPart.Hurt.Pitch=f.PrimaryPart.Hurt.OriginalPitch.Value+math.random(-100,100)/100 f.PrimaryPart.Hurt:Play()end)f.AncestryChanged:connect(function()s[f]=nil end)end wait(55)end end)addAnt()function Seeking(D,f)for D,s in pairs(D)do if s==f then return true end end return false end manageAnts=coroutine.wrap(function()while wait(1)do local T={}for l,B in next,s do spawn(function()if l and(l.PrimaryPart and(l:FindFirstChild("\072\117\109")and(l.Hum.Health>0 and l:IsDescendantOf(workspace))))then s[l].lastScan=tick()if not s[l].carrying then local D,B=nil,math.huge for s,X in next,workspace.Critters:GetChildren()do if not Seeking(T,X)and(X:FindFirstChild("\072\105\116\083\104\101\108\108")and f[X.Name].abductable)then local f,s=l.PrimaryPart,X.PrimaryPart if not s then s=X:FindFirstChildOfClass("\066\097\115\101\080\097\114\116")end local T=(s.Position-f.Position).magnitude if T<B then D=X B=T end end end if l and D then s[l].destination=D.PrimaryPart.Position s[l].target=D table.insert(T,D)s[l].target.AncestryChanged:connect(function()s[l].target=nil end)end else s[l].destination=D.PrimaryPart.Position+Vector3.new(0,3,0)end if s[l].destination then l.Hum:MoveTo(s[l].destination)if not s[l].anims.AntWalk.IsPlaying then s[l].anims.AntWalk:Play()end if B.target and not B.carrying then local D=(l.PrimaryPart.Position-s[l].target.PrimaryPart.Position).magnitude if D<5 then local D=game.ServerStorage.Misc["\065\098\100\117\099\116\101\100 \083\104\101\108\108\121"]:Clone()B.carrying=D D.Shell.Material=B.target.Shell.Material D.Shell.Color=B.target.Shell.Color D.ActualName.Value=B.target.Name B.target:Destroy()D.Parent=l s[l].anims.AntWalk:Stop()s[l].anims.AntHold:Play()l.PrimaryPart.Chatter:Play()l.PrimaryPart.ShellyAbduct:Play()local f=Instance.new("\077\097\110\117\097\108\087\101\108\100")f.Parent=l.PrimaryPart f.Part0=l.PrimaryPart f.Part1=D.PrimaryPart f.C0=CFrame.new(-0.4,.4,-1.6)*CFrame.Angles(0,math.rad(90),0)end elseif B.carrying then local D=(l.PrimaryPart.Position-s[l].destination).magnitude if D<7 then l.Hum:MoveTo(l.PrimaryPart.Position)l.PrimaryPart.Chatter:Play()s[l].anims.AntHold:Stop()s[l].anims.AntWalk:Stop()s[l].carrying:Destroy()s[l].carrying=nil s[l].destination=nil s[l].target=nil end end end end end)end end end)manageAnts()

local hill = script.Parent
local itemData = require(game.ReplicatedStorage.Modules.ItemData)
local activeAnts = {}

function GetDictionaryLength(tab)
	local total = 0
	for _,v in next, tab do
		total = total + 1
	end
	return total
end


addAnt = coroutine.wrap(function()
	while wait(5) do
		if GetDictionaryLength(activeAnts) < 3 then
			local newAnt = game.ServerStorage.Creatures['Scavenger Ant']:Clone()
			newAnt:SetPrimaryPartCFrame(hill.PrimaryPart.CFrame*CFrame.new(0,5,0))
			newAnt.Parent = hill
			
			activeAnts[newAnt] = {
				["carrying"] = nil,
				["target"] = nil,
				["destination"] = newAnt.PrimaryPart.Position,
				["lastOrder"] = tick(),
				["lastScan"] = tick(),
				["anims"] = {},
			}
			
			for _,anim in next,game.ReplicatedStorage.NPCAnimations.Ant:GetChildren() do
				activeAnts[newAnt].anims[anim.Name] = newAnt:WaitForChild("Hum"):LoadAnimation(anim)
			end
			
			newAnt:WaitForChild'Health'.Changed:connect(function()
				newAnt.PrimaryPart.Hurt.Pitch = newAnt.PrimaryPart.Hurt.OriginalPitch.Value+(math.random(-100,100)/100)
				newAnt.PrimaryPart.Hurt:Play()
			end)
		
			newAnt.AncestryChanged:connect(function()
			activeAnts[newAnt] = nil
			end)
		end
		wait(55)
	end
end)

addAnt()

function Seeking(array, target)--Queen ant keeps track of her workers. ;)
	for i,v in pairs(array) do
		if v == target then
			return true
		end
	end
	return false
end

manageAnts = coroutine.wrap(function()
	while wait(1) do
		local seeking = {}
		for ant, antData in next,activeAnts do
			spawn(function()
				if ant and ant.PrimaryPart and ant:FindFirstChild'Hum' and ant.Hum.Health > 0 and ant:IsDescendantOf(workspace) then
					activeAnts[ant].lastScan = tick()
					-- scan for nearest Shelly
					if not activeAnts[ant].carrying then
						local nearestShelly,closestDist = nil,math.huge
						
						for _,creature in next, workspace.Critters:GetChildren() do
							if not Seeking(seeking, creature) and creature:FindFirstChild'HitShell' and itemData[creature.Name].abductable then
								
								local a, c = ant.PrimaryPart, creature.PrimaryPart
								
								if not c then
									c = creature:FindFirstChildOfClass'BasePart'
								end
									
								local dist = (c.Position-a.Position).magnitude
								
								if dist < closestDist then
									nearestShelly = creature
									closestDist = dist
								end
							end
						end
						
						if ant and nearestShelly then
							activeAnts[ant].destination = nearestShelly.PrimaryPart.Position
							activeAnts[ant].target = nearestShelly
							table.insert(seeking, nearestShelly)
							
							activeAnts[ant].target.AncestryChanged:connect(function()
								activeAnts[ant].target = nil
							end)
						end
						
					else	
						activeAnts[ant].destination  = hill.PrimaryPart.Position+Vector3.new(0,3,0)
					end
					
					if activeAnts[ant].destination then
						ant.Hum:MoveTo(activeAnts[ant].destination)
						if not activeAnts[ant].anims.AntWalk.IsPlaying then
							activeAnts[ant].anims.AntWalk:Play()
						end
					
						if antData.target and not antData.carrying then
							local dist = (ant.PrimaryPart.Position-activeAnts[ant].target.PrimaryPart.Position).magnitude
							if dist < 5 then
								-- let's get a new shelly
								local abductedShelly = game.ServerStorage.Misc["Abducted Shelly"]:Clone()
								antData.carrying = abductedShelly
								abductedShelly.Shell.Material = antData.target.Shell.Material
								abductedShelly.Shell.Color = antData.target.Shell.Color
								abductedShelly.ActualName.Value = antData.target.Name
								--game.ReplicatedStorage.Events.NPCAttack:Fire(antData.target,math.huge)
								antData.target:Destroy()
								abductedShelly.Parent = ant
								activeAnts[ant].anims.AntWalk:Stop()
								activeAnts[ant].anims.AntHold:Play()
								ant.PrimaryPart.Chatter:Play()
								ant.PrimaryPart.ShellyAbduct:Play()
								-- weld the shelly to the torso
								local weld = Instance.new("ManualWeld")
								weld.Parent = ant.PrimaryPart
								weld.Part0 = ant.PrimaryPart
								weld.Part1 = abductedShelly.PrimaryPart
								weld.C0 = CFrame.new(-.4,.4,-1.6)*CFrame.Angles(0,math.rad(90),0)
							end
						
						elseif antData.carrying then
							local dist = (ant.PrimaryPart.Position-activeAnts[ant].destination).magnitude
							if dist < 7 then
								ant.Hum:MoveTo(ant.PrimaryPart.Position)
								ant.PrimaryPart.Chatter:Play()
								activeAnts[ant].anims.AntHold:Stop()
								activeAnts[ant].anims.AntWalk:Stop()
								activeAnts[ant].carrying:Destroy()
								activeAnts[ant].carrying = nil
								activeAnts[ant].destination = nil
								activeAnts[ant].target = nil
							end
						end
					end
				end
			end)--Help prevent breaking and faster responding times for ants.
		end--Shouldn't error now though.
	end
end)

manageAnts()
