while true do wait(3)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)end

while true do --Makes a loop
wait(3) --The ammount of time before the bone zone goes up again!
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
end -- Ends loop
