Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FallingDown:connect(onFallingDown)Humanoid.PlatformStanding:connect(onPlatformStanding)
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.PlatformStanding:connect(onPlatformStanding)
