equiped=false sp=script.Parent RayLength=200 Spread=.0001 enabled=true reloading=false down=false r=game:service("\082\117\110\083\101\114\118\105\099\101")last=0 last2=0 last3=0 last4=0 last5=0 last6=0 p=Instance.new("\080\097\114\116")p.Parent=game.Lighting p.Name="\066\117\108\108\101\116\084\101\120\116\117\114\101"p.CanCollide=true p.formFactor="\067\117\115\116\111\109"p.Size=Vector3.new(1,.1,1)p.Transparency=1 g=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")g.Parent=p Bullet=Instance.new("\080\097\114\116")Bullet.Name="\066\117\108\108\101\116"Bullet.BrickColor=BrickColor.new("\078\101\119 \089\101\108\108\101\114")Bullet.Anchored=true Bullet.CanCollide=false Bullet.Locked=true Bullet.Size=Vector3.new(1,1,1)
-------------------------------------
equiped = false
sp = script.Parent
RayLength = 200
Spread = 0.0001
enabled = true
reloading = false
down = false
r = game:service("RunService")
last = 0
last2 = 0
last3 = 0
last4 = 0
last5 = 0
last6 = 0

p = Instance.new("Part")
p.Parent = game.Lighting
p.Name = "BulletTexture"
p.CanCollide = true
p.formFactor = "Custom"
p.Size = Vector3.new(1, 0.1, 1)
p.Transparency = 1
g = Instance.new("SpecialMesh")
g.Parent = p

Bullet = Instance.new("Part")
Bullet.Name = "Bullet"
Bullet.BrickColor = BrickColor.new("New Yeller")
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.Locked = true
Bullet.Size = Vector3.new(1, 1, 1)
