return function(G,h)local F=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(G)return not F.Character.Stats.HasMana.Value or F.Character.Stats.ManaXP.Value<150 end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)

	return not plrData.Character.Stats.HasMana.Value or plrData.Character.Stats.ManaXP.Value < 150
end
