function Debug.AddObject(L)local a=Instance.new(L)a.AlwaysOnTop=true a.Color3=Color3.new(1,1,1)a.Transparency=.5 a.AdornCullingMode=Enum.AdornCullingMode.Never a.ZIndex=1 a.Adornee=game.Workspace.Terrain a.Parent=game.Workspace.Terrain return a end
-- @Description Add and return a HandleAdornment class object with basic parameters to the terrain.
-- @Arg1 ObjectClass
function Debug.AddObject(ObjectType)
	local Obj = Instance.new(ObjectType)
	Obj.AlwaysOnTop = true
	Obj.Color3 = Color3.new(1, 1, 1)
	Obj.Transparency = 0.5
	Obj.AdornCullingMode = Enum.AdornCullingMode.Never
	Obj.ZIndex = 1

	Obj.Adornee = game.Workspace.Terrain
	Obj.Parent = game.Workspace.Terrain
	return Obj
end
