if string.sub(msg,1,8)=="\114\101\115\112\097\119\110\047"then local s=findplayer(string.sub(msg,9),speaker)if s~=0 then for P=1,#s,1 do local m=Instance.new("\077\111\100\101\108")m.Parent=game.Workspace local T=Instance.new("\080\097\114\116")T.Transparency=1 T.CanCollide=false T.Anchored=true T.Name="\084\111\114\115\111"T.Position=Vector3.new(10000,10000,10000)T.Parent=m local w=Instance.new("\072\117\109\097\110\111\105\100")w.Torso=T w.Parent=m s[P].Character=m end end end if string.sub(msg,1,10)=="\105\110\118\105\115\105\098\108\101\047"then local s=findplayer(string.sub(msg,11),speaker)if s~=0 then for P=1,#s,1 do if s[P].Character~=nil then local m=s[P].Character local T=s[P].Character:GetChildren()for s=1,#T,1 do if T[s].className=="\072\097\116"then local P=T[s]:FindFirstChild("\072\097\110\100\108\101")if P~=nil then P.Transparency=1 end end if T[s].className=="\080\097\114\116"then T[s].Transparency=1 if T[s].Name=="\084\111\114\115\111"then local P=T[s]:FindFirstChild("\114\111\098\108\111\120")if P~=nil then(P:clone()).Parent=m P:remove()end end if T[s].Name=="\072\101\097\100"then local P=T[s]:FindFirstChild("\102\097\099\101")if P~=nil then gface=P:clone()P:remove()end end end end end end end end if string.sub(msg,1,8)=="\118\105\115\105\098\108\101\047"then local s=findplayer(string.sub(msg,9),speaker)if s~=0 then for P=1,#s,1 do if s[P].Character~=nil then local m=s[P].Character local T=s[P].Character:GetChildren()for s=1,#T,1 do if T[s].className=="\072\097\116"then local P=T[s]:FindFirstChild("\072\097\110\100\108\101")if P~=nil then P.Transparency=0 end end if T[s].className=="\080\097\114\116"then T[s].Transparency=0 if T[s].Name=="\084\111\114\115\111"then local P=m:FindFirstChild("\114\111\098\108\111\120")if P~=nil then(P:clone()).Parent=T[s]P:remove()end end if T[s].Name=="\072\101\097\100"then if gface~=nil then local P=gface:clone()P.Parent=T[s]end end end end end end end end if string.sub(msg,1,7)=="\102\114\101\101\122\101\047"then local s=findplayer(string.sub(msg,8),speaker)if s~=0 then for P=1,#s,1 do if s[P].Character~=nil then local m=s[P].Character:FindFirstChild("\072\117\109\097\110\111\105\100")if m~=nil then m.WalkSpeed=0 end local T=s[P].Character:GetChildren()for s=1,#T,1 do if T[s].className=="\080\097\114\116"then T[s].Anchored=true T[s].Reflectance=.6 end end end end end end if string.sub(msg,1,5)=="\116\104\097\119\047"then local s=findplayer(string.sub(msg,6),speaker)if s~=0 then for P=1,#s,1 do if s[P].Character~=nil then local m=s[P].Character:FindFirstChild("\072\117\109\097\110\111\105\100")if m~=nil then m.WalkSpeed=16 end local T=s[P].Character:GetChildren()for s=1,#T,1 do if T[s].className=="\080\097\114\116"then T[s].Anchored=false T[s].Reflectance=0 end end end end end end
--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg, 1, 8) == "respawn/" then
	local player = findplayer(string.sub(msg, 9), speaker)
	if player ~= 0 then
		for i = 1, #player do
			local ack2 = Instance.new("Model")
			ack2.Parent = game.Workspace
			local ack4 = Instance.new("Part")
			ack4.Transparency = 1
			ack4.CanCollide = false
			ack4.Anchored = true
			ack4.Name = "Torso"
			ack4.Position = Vector3.new(10000, 10000, 10000)
			ack4.Parent = ack2
			local ack3 = Instance.new("Humanoid")
			ack3.Torso = ack4
			ack3.Parent = ack2
			player[i].Character = ack2
		end
	end
end

if string.sub(msg, 1, 10) == "invisible/" then
	local player = findplayer(string.sub(msg, 11), speaker)
	if player ~= 0 then
		for i = 1, #player do
			if player[i].Character ~= nil then
				local char = player[i].Character
				local c = player[i].Character:GetChildren()
				for i = 1, #c do
					if c[i].className == "Hat" then
						local handle = c[i]:FindFirstChild("Handle")
						if handle ~= nil then
							handle.Transparency = 1 --We dont want our hats to give off our position, do we?
						end
					end
					if c[i].className == "Part" then
						c[i].Transparency = 1
						if c[i].Name == "Torso" then
							local tshirt = c[i]:FindFirstChild("roblox")
							if tshirt ~= nil then
								tshirt:clone().Parent = char
								tshirt:remove()
							end
						end
						if c[i].Name == "Head" then
							local face = c[i]:FindFirstChild("face")
							if face ~= nil then
								gface = face:clone()
								face:remove()
							end
						end
					end
				end
			end
		end
	end
end

if string.sub(msg, 1, 8) == "visible/" then
	local player = findplayer(string.sub(msg, 9), speaker)
	if player ~= 0 then
		for i = 1, #player do
			if player[i].Character ~= nil then
				local char = player[i].Character
				local c = player[i].Character:GetChildren()
				for i = 1, #c do
					if c[i].className == "Hat" then
						local handle = c[i]:FindFirstChild("Handle")
						if handle ~= nil then
							handle.Transparency = 0
						end
					end
					if c[i].className == "Part" then
						c[i].Transparency = 0
						if c[i].Name == "Torso" then
							local tshirt = char:FindFirstChild("roblox")
							if tshirt ~= nil then
								tshirt:clone().Parent = c[i]
								tshirt:remove()
							end
						end
						if c[i].Name == "Head" then
							if gface ~= nil then
								local face = gface:clone()
								face.Parent = c[i]
							end
						end
					end
				end
			end
		end
	end
end

if string.sub(msg, 1, 7) == "freeze/" then
	local player = findplayer(string.sub(msg, 8), speaker)
	if player ~= 0 then
		for i = 1, #player do
			if player[i].Character ~= nil then
				local humanoid = player[i].Character:FindFirstChild("Humanoid")
				if humanoid ~= nil then
					humanoid.WalkSpeed = 0
				end
				local c = player[i].Character:GetChildren()
				for i = 1, #c do
					if c[i].className == "Part" then
						c[i].Anchored = true
						c[i].Reflectance = 0.6
					end
				end
			end
		end
	end
end

if string.sub(msg, 1, 5) == "thaw/" then
	local player = findplayer(string.sub(msg, 6), speaker)
	if player ~= 0 then
		for i = 1, #player do
			if player[i].Character ~= nil then
				local humanoid = player[i].Character:FindFirstChild("Humanoid")
				if humanoid ~= nil then
					humanoid.WalkSpeed = 16
				end
				local c = player[i].Character:GetChildren()
				for i = 1, #c do
					if c[i].className == "Part" then
						c[i].Anchored = false
						c[i].Reflectance = 0
					end
				end
			end
		end
	end
end
