Tune.FSusDamping=120 Tune.FSusStiffness=4500 Tune.FSusLength=2 Tune.FPreComp=.25 Tune.FExtLimit=.8 Tune.FCompLimit=.4 Tune.FBaseOffset={0;0;.09}Tune.FAxleOffset={0;0;0}Tune.FBricksVisible=false Tune.FConstsVisible=false
--[[Front]]
--
Tune.FSusDamping = 120 -- Dampening
Tune.FSusStiffness = 4500 -- Stiffness

Tune.FSusLength = 2 -- Suspension length (in studs)
Tune.FPreComp = 0.25 -- Vehicle height, relative to your suspension settings
Tune.FExtLimit = 0.8 -- Max Extension Travel (in studs)
Tune.FCompLimit = 0.4 -- Max Compression Travel (in studs)

Tune.FBaseOffset = { -- Suspension (steering point) base
	--[[Lateral]]
	0, -- positive = outward
	--[[Vertical]]
	0, -- positive = upward
	--[[Forward]]
	0.09,
} -- positive = forward
Tune.FAxleOffset = { -- Suspension (axle point) base
	--[[Lateral]]
	0, -- positive = outward
	--[[Vertical]]
	0, -- positive = upward
	--[[Forward]]
	0,
} -- positive = forward

Tune.FBricksVisible = false -- Makes the front suspension bricks visible (Debug)
Tune.FConstsVisible = false -- Makes the front suspension constraints visible (Debug)
