if hit.Parent:findFirstChild("\072\117\109\097\110\111\105\100")~=nil then local E="\076\101\102\116\076\111\119\101\114\076\101\103"local l="\076\101\102\116\076\111\119\101\114\076\101\103\050"if hit.Parent:findFirstChild(l)==nil then local i=script.Parent.Parent[l]:clone()i.Parent=hit.Parent local h=i:GetChildren()for l=1,#h,1 do if h[l].className=="\085\110\105\111\110\079\112\101\114\097\116\105\111\110"or h[l].className=="\080\097\114\116"or h[l].className=="\087\101\100\103\101\080\097\114\116"or h[l].className=="\077\101\115\104\080\097\114\116"then local E=Instance.new("\087\101\108\100")E.Part0=i.Middle E.Part1=h[l]local q=CFrame.new(i.Middle.Position)local z=i.Middle.CFrame:inverse()*q local y=h[l].CFrame:inverse()*q E.C0=z E.C1=y E.Parent=i.Middle end local q=Instance.new("\087\101\108\100")q.Part0=hit.Parent[E]q.Part1=i.Middle q.C0=CFrame.new(0,0,0)q.Parent=q.Part0 end local q=i:GetChildren()for E=1,#q,1 do q[E].Anchored=false q[E].CanCollide=false end end end

	if hit.Parent:findFirstChild("Humanoid") ~= nil then
		local target1 = "LeftLowerLeg"
		local target2 = "LeftLowerLeg2"
		if hit.Parent:findFirstChild(target2) == nil then
			local g = script.Parent.Parent[target2]:clone()
			g.Parent = hit.Parent
			local C = g:GetChildren()
			for i=1, #C do
				if C[i].className == "UnionOperation" or C[i].className =="Part" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
					local W = Instance.new("Weld")
					W.Part0 = g.Middle
					W.Part1 = C[i]
					local CJ = CFrame.new(g.Middle.Position)
					local C0 = g.Middle.CFrame:inverse()*CJ
					local C1 = C[i].CFrame:inverse()*CJ
					W.C0 = C0
					W.C1 = C1
					W.Parent = g.Middle
				end
				local Y = Instance.new("Weld")
				Y.Part0 = hit.Parent[target1]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
			end

		local h = g:GetChildren()
		for i = 1, # h do
			h[i].Anchored = false
			h[i].CanCollide = false
		end
	end
	end