local x=math.pi*2 local k=(1+math.sqrt(5))/2 local i=Vector3.new(1,0,0)local L=Vector3.new(0,1,0)local E=Vector3.new(0,0,1)local s=Vector3.new(-1,0,0)local y=Vector3.new(0,-1,0)local B=Vector3.new(0,0,-1)local b={Vector3.new(1,1,1),Vector3.new(-1,1,1);Vector3.new(-1,1,-1),Vector3.new(1,1,-1),Vector3.new(1,-1,1);Vector3.new(-1,-1,1);Vector3.new(-1,-1,-1),Vector3.new(1,-1,-1)}
-- CONSTANTS

local PI2 = math.pi * 2
local PHI = (1 + math.sqrt(5)) / 2

local RIGHT = Vector3.new(1, 0, 0)
local UP = Vector3.new(0, 1, 0)
local BACK = Vector3.new(0, 0, 1)
local LEFT = Vector3.new(-1, 0, 0)
local DOWN = Vector3.new(0, -1, 0)
local FORWARD = Vector3.new(0, 0, -1)

local CORNERS = {
	Vector3.new(1, 1, 1),
	Vector3.new(-1, 1, 1),
	Vector3.new(-1, 1, -1),
	Vector3.new(1, 1, -1),
	Vector3.new(1, -1, 1),
	Vector3.new(-1, -1, 1),
	Vector3.new(-1, -1, -1),
	Vector3.new(1, -1, -1),
}
