local a=script.Parent.Parent local z=script.Parent.Parent.Parent.Parent.Car.Value local U=game.Players.LocalPlayer:GetMouse()local c="\122"local Q="\099"local O="\120"local R=false local C=false local h=false local I=z.Body.Lights.Left.TurnSignal.TSL local X=z.Body.Lights.Right.TurnSignal.TSL local P=z.Body.Lights.Left.TurnSignal local Z=z.Body.Lights.Right.TurnSignal local m=.32 local x=z.Body.Lights.Left.TurnSignal local L=z.Body.Lights.Right.TurnSignal local F=BrickColor.New("\066\117\114\108\097\112")local E=BrickColor.New("\068\101\101\112 \111\114\097\110\103\101")U.KeyDown:connect(function(z)local U=string.lower(z)if U==c then if C==false then C=true repeat x.BrickColor=E P.BrickColor=E I.Enabled=true x.Material="\078\101\111\110"P.Material="\078\101\111\110"a.TurnSignal:play()wait(m)x.BrickColor=F P.BrickColor=F a.TurnSignal:play()x.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"P.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"I.Enabled=false wait(m)until C==false or h==true elseif C==true or h==true then C=false a.TurnSignal:stop()I.Enabled=false end elseif U==Q then if h==false then h=true repeat L.BrickColor=E Z.BrickColor=E X.Enabled=true L.Material="\078\101\111\110"Z.Material="\078\101\111\110"a.TurnSignal:play()wait(m)L.BrickColor=F Z.BrickColor=F a.TurnSignal:play()L.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"Z.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"X.Enabled=false wait(m)until h==false or C==true elseif h==true or C==true then h=false a.TurnSignal:stop()X.Enabled=false end elseif U==O then if R==false then R=true repeat L.BrickColor=E Z.BrickColor=E x.BrickColor=E P.BrickColor=E L.Material="\078\101\111\110"Z.Material="\078\101\111\110"x.Material="\078\101\111\110"P.Material="\078\101\111\110"a.TurnSignal:play()X.Enabled=true I.Enabled=true wait(m)L.BrickColor=F Z.BrickColor=F x.BrickColor=F P.BrickColor=F a.TurnSignal:play()L.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"Z.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"x.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"P.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"X.Enabled=false I.Enabled=false wait(m)until R==false elseif R==true then R=false a.TurnSignal:stop()X.Enabled=false I.Enabled=false end end end)

local component = script.Parent.Parent
local car = script.Parent.Parent.Parent.Parent.Car.Value
local mouse = game.Players.LocalPlayer:GetMouse()
local leftsignal = "z"
local rightsignal = "c"
local hazards = "x"
local hazardson = false
local lefton = false
local righton = false
local leftlight = car.Body.Lights.Left.TurnSignal.TSL
local rightlight = car.Body.Lights.Right.TurnSignal.TSL
local leftfront = car.Body.Lights.Left.TurnSignal
local rightfront = car.Body.Lights.Right.TurnSignal
local signalblinktime = 0.32
local neonleft = car.Body.Lights.Left.TurnSignal
local neonright = car.Body.Lights.Right.TurnSignal
local off =  BrickColor.New("Burlap")
local on = BrickColor.New("Deep orange")
mouse.KeyDown:connect(function(lkey)
	local key = string.lower(lkey)
	if key == leftsignal then
		if lefton == false then
			lefton = true
			repeat
				neonleft.BrickColor = on
				leftfront.BrickColor = on
				leftlight.Enabled = true
				neonleft.Material = "Neon"
				leftfront.Material = "Neon"
				component.TurnSignal:play()
				wait(signalblinktime)
				neonleft.BrickColor = off
				leftfront.BrickColor = off
				component.TurnSignal:play()
				neonleft.Material = "SmoothPlastic"
				leftfront.Material = "SmoothPlastic"
				leftlight.Enabled = false
				wait(signalblinktime)
			until
			lefton == false or righton == true
		elseif lefton == true or righton == true then
			lefton = false
			component.TurnSignal:stop()
			leftlight.Enabled = false
		end
	elseif key == rightsignal then
		if righton == false then
			righton = true
			repeat
				neonright.BrickColor = on
				rightfront.BrickColor = on
				rightlight.Enabled = true
				neonright.Material = "Neon"
				rightfront.Material = "Neon"
				component.TurnSignal:play()
				wait(signalblinktime)
				neonright.BrickColor = off
				rightfront.BrickColor = off
				component.TurnSignal:play()
				neonright.Material = "SmoothPlastic"
				rightfront.Material = "SmoothPlastic"
				rightlight.Enabled = false
				wait(signalblinktime)
			until
			righton == false or lefton == true
		elseif righton == true or lefton == true then
			righton = false
			component.TurnSignal:stop()
			rightlight.Enabled = false
		end
	elseif key == hazards then
		if hazardson == false then
			hazardson = true
			repeat
				neonright.BrickColor = on
				rightfront.BrickColor = on
				neonleft.BrickColor = on
				leftfront.BrickColor = on
				neonright.Material = "Neon"
				rightfront.Material = "Neon"
				neonleft.Material = "Neon"
				leftfront.Material = "Neon"
				component.TurnSignal:play()
				rightlight.Enabled = true
				leftlight.Enabled = true
				wait(signalblinktime)
				neonright.BrickColor = off
				rightfront.BrickColor = off
				neonleft.BrickColor = off
				leftfront.BrickColor = off
				component.TurnSignal:play()
				neonright.Material = "SmoothPlastic"
				rightfront.Material = "SmoothPlastic"
				neonleft.Material = "SmoothPlastic"
				leftfront.Material = "SmoothPlastic"
				rightlight.Enabled = false
				leftlight.Enabled = false
				wait(signalblinktime)
			until
			hazardson == false
		elseif hazardson == true then
			hazardson = false
			component.TurnSignal:stop()
			rightlight.Enabled = false
			leftlight.Enabled = false
		end
	end
end)
