function methods.GetMessageHeight(Z,A,W,X)X=X or W.AbsoluteSize.X local p=Z:GetStringTextBounds(A.Text,A.Font,A.TextSize,Vector2.new(X,1000))return p.Y end function methods.GetNumberOfSpaces(Z,A,W,X)local p=Z:GetStringTextBounds(A,W,X)local u=Z:GetStringTextBounds(" ",W,X)return math.ceil(p.X/u.X)end function methods.CreateBaseMessage(p,A,W,X,Z)local u=p:GetFromObjectPool("\070\114\097\109\101")u.Selectable=false u.Size=UDim2.new(1,0,0,18)u.Visible=true u.BackgroundTransparency=1 local L=8 local x=p:GetFromObjectPool("\084\101\120\116\076\097\098\101\108")x.Selectable=false x.Size=UDim2.new(1,-(L+6),1,0)x.Position=UDim2.new(0,L,0,0)x.BackgroundTransparency=1 x.Font=W x.TextSize=X x.TextXAlignment=Enum.TextXAlignment.Left x.TextYAlignment=Enum.TextYAlignment.Top x.TextTransparency=0 x.TextStrokeTransparency=.75 x.TextColor3=Z x.TextWrapped=true if shouldClipInGameChat then x.ClipsDescendants=true end x.Text=A x.Visible=true x.Parent=u return u,x end function methods.AddNameButtonToBaseMessage(p,A,W,X,Z)local u=p:GetStringTextBounds(X,A.Font,A.TextSize)local L=p:GetFromObjectPool("\084\101\120\116\066\117\116\116\111\110")L.Selectable=false L.Size=UDim2.new(0,u.X,0,u.Y)L.Position=UDim2.new(0,0,0,0)L.BackgroundTransparency=1 L.Font=A.Font L.TextSize=A.TextSize L.TextXAlignment=A.TextXAlignment L.TextYAlignment=A.TextYAlignment L.TextTransparency=A.TextTransparency L.TextStrokeTransparency=A.TextStrokeTransparency L.TextColor3=W L.Text=X L.Visible=true L.Parent=A local x=L.MouseButton1Click:connect(function()p:NameButtonClicked(L,Z)end)local R=nil R=L.Changed:connect(function(A)if A=="\080\097\114\101\110\116"then x:Disconnect()R:Disconnect()end end)return L end function methods.AddChannelButtonToBaseMessage(p,A,W,X,Z)local u=p:GetStringTextBounds(X,A.Font,A.TextSize)local L=p:GetFromObjectPool("\084\101\120\116\066\117\116\116\111\110")L.Selectable=false L.Size=UDim2.new(0,u.X,0,u.Y)L.Position=UDim2.new(0,0,0,0)L.BackgroundTransparency=1 L.Font=A.Font L.TextSize=A.TextSize L.TextXAlignment=A.TextXAlignment L.TextYAlignment=A.TextYAlignment L.TextTransparency=A.TextTransparency L.TextStrokeTransparency=A.TextStrokeTransparency L.TextColor3=W L.Text=X L.Visible=true L.Parent=A local x=L.MouseButton1Click:connect(function()p:ChannelButtonClicked(L,Z)end)local R=nil R=L.Changed:connect(function(A)if A=="\080\097\114\101\110\116"then x:Disconnect()R:Disconnect()end end)return L end function methods.AddTagLabelToBaseMessage(Z,A,W,X)local p=Z:GetStringTextBounds(X,A.Font,A.TextSize)local u=Z:GetFromObjectPool("\084\101\120\116\076\097\098\101\108")u.Selectable=false u.Size=UDim2.new(0,p.X,0,p.Y)u.Position=UDim2.new(0,0,0,0)u.BackgroundTransparency=1 u.Font=A.Font u.TextSize=A.TextSize u.TextXAlignment=A.TextXAlignment u.TextYAlignment=A.TextYAlignment u.TextTransparency=A.TextTransparency u.TextStrokeTransparency=A.TextStrokeTransparency u.TextColor3=W u.Text=X u.Visible=true u.Parent=A return u end function GetWhisperChannelPrefix()if ChatConstants.WhisperChannelPrefix then return ChatConstants.WhisperChannelPrefix end return"\084\111 "end function methods.NameButtonClicked(X,A,W)if not X.ChatWindow then return end if ChatSettings.ClickOnPlayerNameToWhisper then local A=Players:FindFirstChild(W)if A and A~=LocalPlayer then local A=GetWhisperChannelPrefix()..W if X.ChatWindow:GetChannel(A)then X.ChatBar:ResetCustomState()local Z=X.ChatWindow:GetTargetMessageChannel()if Z~=A then X.ChatWindow:SwitchCurrentChannel(A)end local p="\047\119 "..W X.ChatBar:SetText(p)X.ChatBar:CaptureFocus()elseif not X.ChatBar:IsInCustomState()then local A="\047\119 "..W X.ChatBar:SetText(A)X.ChatBar:CaptureFocus()end end end end function methods.ChannelButtonClicked(X,A,W)if not X.ChatWindow then return end if ChatSettings.ClickOnChannelNameToSetMainChannel then if X.ChatWindow:GetChannel(W)then X.ChatBar:ResetCustomState()local A=X.ChatWindow:GetTargetMessageChannel()if A~=W then X.ChatWindow:SwitchCurrentChannel(W)end X.ChatBar:ResetText()X.ChatBar:CaptureFocus()end end end function methods.RegisterChatWindow(W,A)W.ChatWindow=A W.ChatBar=A:GetChatBar()end function methods.GetFromObjectPool(W,A)if W.ObjectPool==nil then return Instance.new(A)end return W.ObjectPool:GetInstance(A)end function methods.RegisterObjectPool(W,A)W.ObjectPool=A end


function methods:GetMessageHeight(BaseMessage, BaseFrame, xSize)
	xSize = xSize or BaseFrame.AbsoluteSize.X
	local textBoundsSize = self:GetStringTextBounds(BaseMessage.Text, BaseMessage.Font, BaseMessage.TextSize, Vector2.new(xSize, 1000))
	return textBoundsSize.Y
end

function methods:GetNumberOfSpaces(str, font, textSize)
	local strSize = self:GetStringTextBounds(str, font, textSize)
	local singleSpaceSize = self:GetStringTextBounds(" ", font, textSize)
	return math.ceil(strSize.X / singleSpaceSize.X)
end

function methods:CreateBaseMessage(message, font, textSize, chatColor)
	local BaseFrame = self:GetFromObjectPool("Frame")
	BaseFrame.Selectable = false
	BaseFrame.Size = UDim2.new(1, 0, 0, 18)
	BaseFrame.Visible = true
	BaseFrame.BackgroundTransparency = 1

	local messageBorder = 8

	local BaseMessage = self:GetFromObjectPool("TextLabel")
	BaseMessage.Selectable = false
	BaseMessage.Size = UDim2.new(1, -(messageBorder + 6), 1, 0)
	BaseMessage.Position = UDim2.new(0, messageBorder, 0, 0)
	BaseMessage.BackgroundTransparency = 1
	BaseMessage.Font = font
	BaseMessage.TextSize = textSize
	BaseMessage.TextXAlignment = Enum.TextXAlignment.Left
	BaseMessage.TextYAlignment = Enum.TextYAlignment.Top
	BaseMessage.TextTransparency = 0
	BaseMessage.TextStrokeTransparency = 0.75
	BaseMessage.TextColor3 = chatColor
	BaseMessage.TextWrapped = true
	if shouldClipInGameChat then
		BaseMessage.ClipsDescendants = true
	end
	BaseMessage.Text = message
	BaseMessage.Visible = true
	BaseMessage.Parent = BaseFrame

	return BaseFrame, BaseMessage
end

function methods:AddNameButtonToBaseMessage(BaseMessage, nameColor, formatName, playerName)
	local speakerNameSize = self:GetStringTextBounds(formatName, BaseMessage.Font, BaseMessage.TextSize)
	local NameButton = self:GetFromObjectPool("TextButton")
	NameButton.Selectable = false
	NameButton.Size = UDim2.new(0, speakerNameSize.X, 0, speakerNameSize.Y)
	NameButton.Position = UDim2.new(0, 0, 0, 0)
	NameButton.BackgroundTransparency = 1
	NameButton.Font = BaseMessage.Font
	NameButton.TextSize = BaseMessage.TextSize
	NameButton.TextXAlignment = BaseMessage.TextXAlignment
	NameButton.TextYAlignment = BaseMessage.TextYAlignment
	NameButton.TextTransparency = BaseMessage.TextTransparency
	NameButton.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
	NameButton.TextColor3 = nameColor
	NameButton.Text = formatName
	NameButton.Visible = true
	NameButton.Parent = BaseMessage

	local clickedConn = NameButton.MouseButton1Click:connect(function()
		self:NameButtonClicked(NameButton, playerName)
	end)

	local changedConn = nil
	changedConn = NameButton.Changed:connect(function(prop)
		if prop == "Parent" then
			clickedConn:Disconnect()
			changedConn:Disconnect()
		end
	end)

	return NameButton
end

function methods:AddChannelButtonToBaseMessage(BaseMessage, channelColor, formatChannelName, channelName)
	local channelNameSize = self:GetStringTextBounds(formatChannelName, BaseMessage.Font, BaseMessage.TextSize)
	local ChannelButton = self:GetFromObjectPool("TextButton")
	ChannelButton.Selectable = false
	ChannelButton.Size = UDim2.new(0, channelNameSize.X, 0, channelNameSize.Y)
	ChannelButton.Position = UDim2.new(0, 0, 0, 0)
	ChannelButton.BackgroundTransparency = 1
	ChannelButton.Font = BaseMessage.Font
	ChannelButton.TextSize = BaseMessage.TextSize
	ChannelButton.TextXAlignment = BaseMessage.TextXAlignment
	ChannelButton.TextYAlignment = BaseMessage.TextYAlignment
	ChannelButton.TextTransparency = BaseMessage.TextTransparency
	ChannelButton.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
	ChannelButton.TextColor3 = channelColor
	ChannelButton.Text = formatChannelName
	ChannelButton.Visible = true
	ChannelButton.Parent = BaseMessage

	local clickedConn = ChannelButton.MouseButton1Click:connect(function()
		self:ChannelButtonClicked(ChannelButton, channelName)
	end)

	local changedConn = nil
 	changedConn = ChannelButton.Changed:connect(function(prop)
		if prop == "Parent" then
			clickedConn:Disconnect()
			changedConn:Disconnect()
		end
	end)

	return ChannelButton
end

function methods:AddTagLabelToBaseMessage(BaseMessage, tagColor, formatTagText)
	local tagNameSize = self:GetStringTextBounds(formatTagText, BaseMessage.Font, BaseMessage.TextSize)
	local TagLabel = self:GetFromObjectPool("TextLabel")
	TagLabel.Selectable = false
	TagLabel.Size = UDim2.new(0, tagNameSize.X, 0, tagNameSize.Y)
	TagLabel.Position = UDim2.new(0, 0, 0, 0)
	TagLabel.BackgroundTransparency = 1
	TagLabel.Font = BaseMessage.Font
	TagLabel.TextSize = BaseMessage.TextSize
	TagLabel.TextXAlignment = BaseMessage.TextXAlignment
	TagLabel.TextYAlignment = BaseMessage.TextYAlignment
	TagLabel.TextTransparency = BaseMessage.TextTransparency
	TagLabel.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
	TagLabel.TextColor3 = tagColor
	TagLabel.Text = formatTagText
	TagLabel.Visible = true
	TagLabel.Parent = BaseMessage

	return TagLabel
end

function GetWhisperChannelPrefix()
	if ChatConstants.WhisperChannelPrefix then
		return ChatConstants.WhisperChannelPrefix
	end
	return "To "
end

function methods:NameButtonClicked(nameButton, playerName)
	if not self.ChatWindow then
		return
	end

	if ChatSettings.ClickOnPlayerNameToWhisper then
		local player = Players:FindFirstChild(playerName)
		if player and player ~= LocalPlayer then
			local whisperChannel = GetWhisperChannelPrefix() ..playerName
			if self.ChatWindow:GetChannel(whisperChannel) then
				self.ChatBar:ResetCustomState()
				local targetChannelName = self.ChatWindow:GetTargetMessageChannel()
				if targetChannelName ~= whisperChannel then
					self.ChatWindow:SwitchCurrentChannel(whisperChannel)
				end

				local whisperMessage = "/w " ..playerName
				self.ChatBar:SetText(whisperMessage)

				self.ChatBar:CaptureFocus()
			elseif not self.ChatBar:IsInCustomState() then
				local whisperMessage = "/w " ..playerName
				self.ChatBar:SetText(whisperMessage)

				self.ChatBar:CaptureFocus()
			end
		end
	end
end

function methods:ChannelButtonClicked(channelButton, channelName)
	if not self.ChatWindow then
		return
	end

	if ChatSettings.ClickOnChannelNameToSetMainChannel then
		if self.ChatWindow:GetChannel(channelName) then
			self.ChatBar:ResetCustomState()
			local targetChannelName = self.ChatWindow:GetTargetMessageChannel()
			if targetChannelName ~= channelName then
				self.ChatWindow:SwitchCurrentChannel(channelName)
			end
			self.ChatBar:ResetText()
			self.ChatBar:CaptureFocus()
		end
	end
end

function methods:RegisterChatWindow(chatWindow)
	self.ChatWindow = chatWindow
	self.ChatBar = chatWindow:GetChatBar()
end

function methods:GetFromObjectPool(className)
	if self.ObjectPool == nil then
		return Instance.new(className)
	end
	return self.ObjectPool:GetInstance(className)
end

function methods:RegisterObjectPool(objectPool)
	self.ObjectPool = objectPool
end
