return function(H,e)local d=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(H)return d.Character.Purity.Value<=50 end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value <= 50
end
