humanoid.Running:Connect(function(d)if humanoid.MoveDirection.Magnitude>0 and(d>0 and humanoid:GetState()~=Enum.HumanoidStateType.Climbing)then getSoundProperties()update()currentSound.Playing=true currentSound.Looped=true else currentSound:Stop()end end)print("\087\097\108\107\105\110\103 \115\111\117\110\100\115 \115\117\099\099\101\115\115\102\117\108\108\121 \108\111\097\100\101\100\033")

humanoid.Running:Connect(function(speed)
	if humanoid.MoveDirection.Magnitude > 0 and speed > 0 and humanoid:GetState() ~= Enum.HumanoidStateType.Climbing then
		getSoundProperties()
		update()
		currentSound.Playing = true
		currentSound.Looped = true
	else
		currentSound:Stop()
	end
end)

print("Walking sounds successfully loaded!")
