function Touch.new()local S=setmetatable({},Touch)S._trove=Trove.new()S.TouchTapInWorld=S._trove:Add(Signal.Wrap(UserInputService.TouchTapInWorld))S.TouchPan=S._trove:Add(Signal.Wrap(UserInputService.TouchPan))S.TouchPinch=S._trove:Add(Signal.Wrap(UserInputService.TouchPinch))return S end

function Touch.new()

	local self = setmetatable({}, Touch)

	self._trove = Trove.new()

	self.TouchTapInWorld = self._trove:Add(Signal.Wrap(UserInputService.TouchTapInWorld))
	self.TouchPan = self._trove:Add(Signal.Wrap(UserInputService.TouchPan))
	self.TouchPinch = self._trove:Add(Signal.Wrap(UserInputService.TouchPinch))

	return self

end

