function PlayFireSound()local m=FireSound:Clone()m.Parent=Handle m:Play()Debris:AddItem(m,m.TimeLength)end function PlayReloadSound()local m=Handle.Reload:Clone()m.Parent=Handle m:Play()Debris:AddItem(m,m.TimeLength)end

function PlayFireSound()
	local NewSound = FireSound:Clone()
	NewSound.Parent = Handle
	NewSound:Play()
	Debris:AddItem(NewSound, NewSound.TimeLength)
end

function PlayReloadSound()
	local ReloadSound = Handle.Reload:Clone()
	ReloadSound.Parent = Handle
	ReloadSound:Play()
	Debris:AddItem(ReloadSound, ReloadSound.TimeLength)
end
