wait(.2)local C=false coroutine.resume(coroutine.create(function()local J=0 local t=1 while wait(.05)do J=J+1 if J>=10 then J=0 end if not C then t=math.max(0,t-.05)else t=math.min(1,t+.05)end for O,m in pairs(script.Parent.Frame:GetChildren())do m.Frame.ImageLabel.ImageTransparency=t m.Frame.ImageLabel.Position=UDim2.new(-(J%3),0,-math.floor(J/3),0)if C then m.BackgroundTransparency=.5+.5*t m.Frame.ImageLabel.BackgroundTransparency=t end end if C then script.Parent.IN.TextTransparency=t script.Parent.SPARE.TextTransparency=t end if C and t==1 then break end end script.Parent:Destroy()end));(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:connect(function()for C,J in pairs(script.Parent.Frame:GetChildren())do J.Frame.Position=UDim2.new(0,(-250-J.Position.X.Offset)-script.Parent.Frame.Position.X.Offset,0,-136-J.Position.Y.Offset)end end)script.Parent.Frame:TweenPosition(UDim2.new(0,-100,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Linear,10)script.Parent.IN:TweenPosition(UDim2.new(.3,-74,.5,200),Enum.EasingDirection.InOut,Enum.EasingStyle.Linear,10)script.Parent.Frame.B:TweenPosition(UDim2.new(.5,-44,.5,-134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)script.Parent.Frame.C:TweenPosition(UDim2.new(.5,-44,.5,-134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)script.Parent.Frame.D:TweenPosition(UDim2.new(.5,-44,.5,-134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)script.Parent.Frame.E:TweenPosition(UDim2.new(.5,-44,.5,-134),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)wait(.35)script.Parent.Frame.C:TweenPosition(UDim2.new(.5,-44,.5,-44),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)script.Parent.Frame.D:TweenPosition(UDim2.new(.5,-44,.5,46),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)script.Parent.Frame.E:TweenPosition(UDim2.new(.5,-44,.5,46),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)wait(.35)script.Parent.Frame.E:TweenPosition(UDim2.new(.5,-134,.5,46),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.3)wait(1)for C=1,30,1 do for J,t in pairs(script.Parent.Frame:GetChildren())do t.BackgroundTransparency=1-C/60 end script.Parent.IN.TextTransparency=1-C/30 script.Parent.SPARE.TextTransparency=1-C/30 wait(.01)end wait(1.5)C=true
--SecondLogic @ INSPARE
wait(0.2)
local out = false
coroutine.resume(coroutine.create(function()
	local fr = 0
	local trs = 1
	while wait(0.05) do
		fr = fr + 1
		if fr >= 10 then
			fr = 0
		end
		if not out then
			trs = math.max(0, trs - 0.05)
		else
			trs = math.min(1, trs + 0.05)
		end
		for i, v in pairs(script.Parent.Frame:GetChildren()) do
			v.Frame.ImageLabel.ImageTransparency = trs
			v.Frame.ImageLabel.Position = UDim2.new(-(fr % 3), 0, -math.floor(fr / 3), 0)
			if out then
				v.BackgroundTransparency = 0.5 + (0.5 * trs)
				v.Frame.ImageLabel.BackgroundTransparency = trs
			end
		end
		if out then
			script.Parent.IN.TextTransparency = trs
			script.Parent.SPARE.TextTransparency = trs
		end
		if out and trs == 1 then
			break
		end
	end
	script.Parent:Destroy()
end))

game:GetService("RunService").RenderStepped:connect(function()
	for i, v in pairs(script.Parent.Frame:GetChildren()) do
		v.Frame.Position = UDim2.new(
			0,
			-250 - v.Position.X.Offset - script.Parent.Frame.Position.X.Offset,
			0,
			-136 - v.Position.Y.Offset
		)
	end
end)

script.Parent.Frame:TweenPosition(UDim2.new(0, -100, 0, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 10)
script.Parent.IN:TweenPosition(UDim2.new(0.3, -74, 0.5, 200), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 10)

script.Parent.Frame.B:TweenPosition(
	UDim2.new(0.5, -44, 0.5, -134),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
script.Parent.Frame.C:TweenPosition(
	UDim2.new(0.5, -44, 0.5, -134),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
script.Parent.Frame.D:TweenPosition(
	UDim2.new(0.5, -44, 0.5, -134),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
script.Parent.Frame.E:TweenPosition(
	UDim2.new(0.5, -44, 0.5, -134),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
wait(0.35)
script.Parent.Frame.C:TweenPosition(
	UDim2.new(0.5, -44, 0.5, -44),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
script.Parent.Frame.D:TweenPosition(
	UDim2.new(0.5, -44, 0.5, 46),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
script.Parent.Frame.E:TweenPosition(
	UDim2.new(0.5, -44, 0.5, 46),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
wait(0.35)
script.Parent.Frame.E:TweenPosition(
	UDim2.new(0.5, -134, 0.5, 46),
	Enum.EasingDirection.InOut,
	Enum.EasingStyle.Quad,
	0.3
)
wait(1)
for i = 1, 30 do
	for _, v in pairs(script.Parent.Frame:GetChildren()) do
		v.BackgroundTransparency = 1 - (i / 60)
	end
	script.Parent.IN.TextTransparency = 1 - (i / 30)
	script.Parent.SPARE.TextTransparency = 1 - (i / 30)
	wait(0.01)
end
wait(1.5)
out = true
