r=game:service("\082\117\110\083\101\114\118\105\099\101")Tool=script.Parent local W=196.66666666667 local y=.75 local d=nil local b=nil local S=nil local M=nil function recursiveGetLift(d)local r=0 for d,b in pairs(d:GetChildren())do if b:IsA("\066\097\115\101\080\097\114\116")then r=r+(b:GetMass()*W)*y end r=r+recursiveGetLift(b)end return r end function onMassChanged(W,y)print("\077\097\115\115 \099\104\097\110\103\101\100\058"..(W.Name..("    "..y.Name)))if d~=nil then d.force=Vector3.new(0,recursiveGetLift(y),0)end end function UpdateGhostState(W)if W==true then d:Remove()d=nil b:disconnect()S:disconnect()else if d==nil then local W=Tool.Parent if W==nil then return end d=Instance.new("\066\111\100\121\070\111\114\099\101")d.Name="\071\114\097\118\105\116\121\067\111\105\108\069\102\102\101\099\116"d.force=Vector3.new(0,recursiveGetLift(W),0)d.Parent=W.Head ghostChar=W b=W.ChildAdded:connect(function(y)onMassChanged(y,W)end)S=W.ChildRemoved:connect(function(y)onMassChanged(y,W)end)end end end function onEquipped()Tool.Handle.CoilSound:Play()UpdateGhostState(false)end function onUnequipped()UpdateGhostState(true)end script.Parent.Equipped:connect(onEquipped)script.Parent.Unequipped:connect(onUnequipped)


r = game:service("RunService")


Tool = script.Parent

local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
local gravity = .75 -- things float at > 1

local ghostEffect = nil
local massCon1 = nil
local massCon2 = nil


local head = nil
function recursiveGetLift(root)
	local force = 0
	
	for _, obj in pairs(root:GetChildren()) do
		if obj:IsA("BasePart") then
			force = force + obj:GetMass() * equalizingForce * gravity
		end
		force = force + recursiveGetLift(obj)
	end
	
	return force
end


function onMassChanged(child, char)
	print("Mass changed:" .. child.Name .. "    " .. char.Name)
	if (ghostEffect ~= nil) then
		ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0)
	end
end



function UpdateGhostState(isUnequipping)

	if isUnequipping == true then
		ghostEffect:Remove()
		ghostEffect = nil
		massCon1:disconnect()
		massCon2:disconnect()
	else
		if ghostEffect == nil then
			local char = Tool.Parent
			if char == nil then return end
			ghostEffect = Instance.new("BodyForce")
			ghostEffect.Name = "GravityCoilEffect"
			ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0)
			ghostEffect.Parent = char.Head
			ghostChar = char
			massCon1 = char.ChildAdded:connect(function(child)  onMassChanged(child, char) end)
			massCon2 = char.ChildRemoved:connect(function(child)  onMassChanged(child, char) end)
		end
	end
	

end



function onEquipped()
	Tool.Handle.CoilSound:Play()
	UpdateGhostState(false)
end

function onUnequipped()
	UpdateGhostState(true)
end


script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)




