function DisplayManager.trackTimer(e)local Q=coroutine.create(function()while e:isRunning()do timeLeft.Value=math.floor(e:getTimeLeft()+1)wait(1)end end)coroutine.resume(Q)end return DisplayManager
-- Gets a timer from RoundManager and then displays it's value for players
function DisplayManager.trackTimer(myTimer)
	local thread = coroutine.create(function()
		while myTimer:isRunning() do
			-- Reminder: Adding +1 makes sure the timer display ends at 1 instead of 0.
			timeLeft.Value = (math.floor(myTimer:getTimeLeft() + 1))
			wait(1)
		end
	end)
	coroutine.resume(thread)
end

return DisplayManager
