local w=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local I=(game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):WaitForChild("\077\111\100\117\108\101\115")local y=require(I.Raycast)local p=workspace:WaitForChild("\073\103\110\111\114\101\100")local x={}local X=require(I.PseudoDebris)function x.RunStompFx(w,I,y,p)local x=Instance.new("\065\116\116\097\099\104\109\101\110\116",workspace.Terrain)x.WorldPosition=I.Position X:AddItem(x,12.5,false)for w,I in pairs(script.FX:GetDescendants())do if I:IsA("\080\097\114\116\105\099\108\101\069\109\105\116\116\101\114")then local w=I:Clone()w.Parent=x w:Emit(w:GetAttribute("\069\109\105\116\067\111\117\110\116"))end end return nil end return x
-- Decompiled with the Synapse X Luau decompiler.

local l__TweenService__1 = game:GetService("TweenService")
local l__Modules__2 = game:GetService("ReplicatedStorage"):WaitForChild("Modules")
local v3 = require(l__Modules__2.Raycast)
local l__Ignored__4 = workspace:WaitForChild("Ignored")
local v5 = {}
local u1 = require(l__Modules__2.PseudoDebris)
function v5.RunStompFx(p1, p2, p3, p4)
	local v6 = Instance.new("Attachment", workspace.Terrain)
	v6.WorldPosition = p2.Position
	u1:AddItem(v6, 12.5, false)
	for v7, v8 in pairs(script.FX:GetDescendants()) do
		if v8:IsA("ParticleEmitter") then
			local v9 = v8:Clone()
			v9.Parent = v6
			v9:Emit(v9:GetAttribute("EmitCount"))
		end
	end
	return nil
end
return v5
