function ChangeMe(e)if e.Parent==nil then return end if e.Parent:findFirstChild("\072\117\109\097\110\111\105\100")==nil then return end local c=e.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local D=e.Parent local U=game.Players:GetPlayerFromCharacter(e.Parent)if c~=nil and debounce==false then debounce=true originals=D:getChildren()for e=1,#originals,1 do if originals[e].className=="\067\104\097\114\097\099\116\101\114\077\101\115\104"then originals[e]:remove()end end meshes=script:getChildren()for e=1,#meshes,1 do copy=meshes[e]:clone()copy.Parent=D end end wait(0)debounce=true end script.Parent.Touched:connect(ChangeMe)


function ChangeMe(hit)
	if hit.Parent == nil then return end
	if (hit.Parent:findFirstChild("Humanoid") == nil) then return end
	local human = hit.Parent:findFirstChild("Humanoid") 
	local char = hit.Parent
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	if (human ~= nil) and debounce == false then
		debounce = true
		originals = char:getChildren()
		for w = 1, #originals do
			if originals[w].className == "CharacterMesh" then
				originals[w]:remove()
			end
		end
		meshes = script:getChildren()
		for y = 1, #meshes do
			copy = meshes[y]:clone()
			copy.Parent = char
		end
	end
	wait(0)
	debounce = true
end

script.Parent.Touched:connect(ChangeMe)
