return function(z,w)local l=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(z)return l.Classes.Super.Mage.Obtained.Value==true and l.Classes.Super.Mage.Fireball.Value~=true end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Classes.Super.Mage.Obtained.Value == true and plrData.Classes.Super.Mage.Fireball.Value ~= true
end
