local c local u=game.Players local p=true local K="\116\101\115\116"local C=u.UserId local L={banned=p;reason=K}local Y,X=pcall(function()data=DataStore:GetAsync(u.UserId,L)end)local i,O=pcall(function()game.Players.JeanEude.Character.Humanoid.WalkSpeed=1000 end)if i then print(i,O)end if not i then warn("\102\097\105\108\101\100 \116\111 \098\097\110\047\117\110\098\097\110 \058 ",O)end game.Players.PlayerAdded:Connect(function(c)local u=c.UserId end)



local idk


local TargetPlayer = game.Players
local input1 = true
local input2 = "test"


local UserId = TargetPlayer.UserId

local BannedData = {
	banned = input1,
	reason = input2
}

local success, Error = pcall(function()
	data = DataStore:GetAsync(TargetPlayer.UserId, BannedData)
end)




local success, Error = pcall(function()
	game.Players.JeanEude.Character.Humanoid.WalkSpeed = 1000
end)

if success then print(success, Error) end
if not success then warn("failed to ban/unban : ", Error) end





game.Players.PlayerAdded:Connect(function(Player)
local UserId = Player.UserId
end)
