local c=L_93_.new(Vector3.new())c.s=15 c.d=.5;(game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")).InputChanged:connect(function(c)if c.UserInputType==Enum.UserInputType.MouseMovement then L_112_=math.min(math.max(c.Delta.x,-L_114_),L_114_)L_113_=math.min(math.max(c.Delta.y,-L_114_),L_114_)end end)L_4_.Idle:connect(function()L_112_=0 L_113_=0 end)local u=false local p=CFrame.new()local K=CFrame.new()local C=0 local L=CFrame.new()local Y=.1 local X=2 local i=0 local O=.2 local W=17 local t=0 local I=5 local l=.3 local A,H=0,0 local U=nil local r=nil local V=nil L_3_.Humanoid.Running:connect(function(c)if c>1 then u=true else u=false end end)

local L_117_ = L_93_.new(Vector3.new())
L_117_.s = 15
L_117_.d = 0.5

game:GetService("UserInputService").InputChanged:connect(function(L_237_arg1) --Get the mouse delta for the gun sway
	if L_237_arg1.UserInputType == Enum.UserInputType.MouseMovement then
		L_112_ = math.min(math.max(L_237_arg1.Delta.x, -L_114_), L_114_)
		L_113_ = math.min(math.max(L_237_arg1.Delta.y, -L_114_), L_114_)
	end
end)

L_4_.Idle:connect(function() --Reset the sway to 0 when the mouse is still
	L_112_ = 0
	L_113_ = 0
end)

local L_118_ = false
local L_119_ = CFrame.new()
local L_120_ = CFrame.new()

local L_121_ = 0
local L_122_ = CFrame.new()
local L_123_ = 0.1
local L_124_ = 2

local L_125_ = 0
local L_126_ = .2
local L_127_	= 17

local L_128_ = 0
local L_129_ = 5
local L_130_ = .3



local L_131_, L_132_ = 0, 0

local L_133_ = nil
local L_134_ = nil
local L_135_ = nil

L_3_.Humanoid.Running:connect(function(L_238_arg1)
	if L_238_arg1 > 1 then
		L_118_ = true
	else
		L_118_ = false
	end
end)
