function SpringObject.Impulse(R,a)R._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(a))R.Changed:Fire()end
--[=[
	Impulses the spring, increasing velocity by the amount given. This is useful to make something shake,
	like a Mac password box failing.

	@param velocity T -- The velocity to impulse with
	@return ()
]=]
function SpringObject:Impulse(velocity)
	self._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(velocity))
	self.Changed:Fire()
end
