function PlayFireSound()local q=FireSound:Clone()q.Parent=Handle q:Play()Debris:AddItem(q,q.TimeLength)end function PlayReloadSound()local q=Handle.Reload:Clone()q.Parent=Handle q:Play()Debris:AddItem(q,q.TimeLength)end
-- A function to play fire sounds.
function PlayFireSound()
	local NewSound = FireSound:Clone()
	NewSound.Parent = Handle
	NewSound:Play()
	Debris:AddItem(NewSound, NewSound.TimeLength)
end

function PlayReloadSound()
	local NewSound = Handle.Reload:Clone()
	NewSound.Parent = Handle
	NewSound:Play()
	Debris:AddItem(NewSound, NewSound.TimeLength)
end
