local g=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local w=g:WaitForChild("\077\111\100\117\108\101\115")local v=require(w.src.utils.Logger)local A=require(w.M)local C=require(w.src.Transporter)local Q=require(w.src.RoomManager)local t=require(w.src.assets)local c=require(w.src.actions.inventory.initializePlayerInventory)local U=require(w.src.thunks.equipPlayer)local B=require(w.src.actions.rooms.playerDied)local S=require(w.src.actions.toClient.clientReset)local T=require(w.src.actions.toClient.clientSendNotification)local R=require(w.src.actions.inventory.addItemsToPlayerInventory)local O=require(w.src.Leaderboards)local W=require(w.src.GameDatastore)local F=require(w.src.GamePasses)local H=require(w.src.objects.InventoryObjects)local function N(g)return function(w)v:i("\067\111\110\110\101\099\116\105\110\103 \112\108\097\121\101\114\058"..g.Name)local N=tostring(g.UserId)spawn(function()O:connectPlayerVisits(g,w)O:connectMostCoins(g)end)Q:initPlayerCollisionGroup(N)g.CharacterAppearanceLoaded:Connect(function(C)v:d("\067\104\097\114\097\099\116\101\114\065\112\112\101\097\114\097\110\099\101\076\111\097\100\101\100\058",C)local function t(w,A)local C=A.id local Q=F:hasGamePass(g,C)if Q then v:d("\065\100\100 \103\097\109\101\080\097\115\115 \116\111 \105\110\118\101\110\116\111\114\121\058"..C)w[C]=H.AllObjects[C]end return w end local c=A.reduce(H.GamePassObjects,t,{})if A.count(c)>0 then w:dispatch(R(tostring(g.UserId),c))end local B=w:getState()local S=B.playerInventories[N]Q:addToCharacter(C,S,N)local T=W:getEquippedPets(g)v:d("\068\097\116\097\083\116\111\114\101\058\080\101\116 \069\113\117\105\112\112\101\100 \115\116\097\116\117\115 \117\112\100\097\116\101\100 \116\111\058 ",T)w:dispatch(U(g,T))end)g.CharacterAdded:Connect(function(A)v:d("\067\104\097\114\097\099\116\101\114\065\100\100\101\100\058",A);(A:WaitForChild("\072\117\109\097\110\111\105\100")).Died:Connect(function()v:i(g.Name.." \104\097\115 \100\105\101\100\033")w:dispatch(B(g))w:dispatch(S(g))w:dispatch(T(g,"\089\111\117 \068\105\101\100",t.faces["\099\097\114\116\111\111\110-\102\097\099\101-\100\105\101\100"]))g:LoadCharacter()end)end)w:dispatch(c(tostring(g.UserId)))local s=Instance.new("\070\111\108\100\101\114",g)s.Name="\108\101\097\100\101\114\115\116\097\116\115"local X=Instance.new("\078\117\109\098\101\114\086\097\108\117\101",s)X.Name="\067\111\105\110\115"local function f(g)v:d("\068\097\116\097\083\116\111\114\101\058 \067\111\105\110 \115\116\111\114\101 \117\112\100\097\116\101\100 \119\105\116\104 \118\097\108\117\101\058",g)X.Value=g end f(W:getCoins(g))W:onCoinsUpdated(g,f)v:d("\076\111\097\100\105\110\103 \099\104\097\114\097\099\116\101\114 \102\111\114 \112\108\097\121\101\114\058"..g.Name)C:placePlayerToHomeSpawn(g)g:LoadCharacter()end end return N
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local logger = require(Modules.src.utils.Logger)
local M = require(Modules.M)
local Transporter = require(Modules.src.Transporter)
local RoomManager = require(Modules.src.RoomManager)
local assets = require(Modules.src.assets)
local initializePlayerInventory = require(Modules.src.actions.inventory.initializePlayerInventory)

local equipPlayer = require(Modules.src.thunks.equipPlayer)
local playerDied = require(Modules.src.actions.rooms.playerDied)
local clientReset = require(Modules.src.actions.toClient.clientReset)
local clientSendNotification = require(Modules.src.actions.toClient.clientSendNotification)

local addItemsToPlayerInventory = require(Modules.src.actions.inventory.addItemsToPlayerInventory)

local Leaderboards = require(Modules.src.Leaderboards)
local GameDatastore = require(Modules.src.GameDatastore)
local GamePasses = require(Modules.src.GamePasses)
local InventoryObjects = require(Modules.src.objects.InventoryObjects)

local function connectPlayer(player)
	return function(store)
		logger:i('Connecting player:' .. player.Name)
		local playerId = tostring(player.UserId)
		spawn(function()
			Leaderboards:connectPlayerVisits(player, store)
			Leaderboards:connectMostCoins(player)
		end)

		RoomManager:initPlayerCollisionGroup(playerId)

		player.CharacterAppearanceLoaded:Connect(function(character)
			logger:d('CharacterAppearanceLoaded:', character)
			local function getGamePass(obj, product)
				local productId = product.id
				local hasGamePass = GamePasses:hasGamePass(player, productId)
				if hasGamePass then
					logger:d('Add gamePass to inventory:' .. productId)
					obj[productId] = InventoryObjects.AllObjects[productId]
				end

				return obj
			end

			local inventoryItems = M.reduce(InventoryObjects.GamePassObjects, getGamePass, {})

			if M.count(inventoryItems) > 0 then
				store:dispatch(addItemsToPlayerInventory(tostring(player.UserId), inventoryItems))
			end

			local state = store:getState()
			local inventory = state.playerInventories[playerId]
			RoomManager:addToCharacter(character, inventory, playerId)

			local petIds = GameDatastore:getEquippedPets(player)

			logger:d('DataStore:Pet Equipped status updated to: ', petIds)
			store:dispatch(equipPlayer(player, petIds))
		end)

		player.CharacterAdded:Connect(function(character)
			logger:d('CharacterAdded:', character)

			character:WaitForChild('Humanoid').Died:Connect(function()
				logger:i(player.Name .. ' has died!')

				store:dispatch(playerDied(player))
				store:dispatch(clientReset(player))
				store:dispatch(
					clientSendNotification(player, 'You Died', assets.faces['cartoon-face-died'])
				)

				player:LoadCharacter()
			end)
		end)

		store:dispatch(initializePlayerInventory(tostring(player.UserId)))

		local l = Instance.new('Folder', player)
		l.Name = 'leaderstats'
		local coinStat = Instance.new('NumberValue', l)

		----------------------------------------
		-- Give money
		----------------------------------------
		coinStat.Name = 'Coins'

		local function updateCoinsInLeaderstats(value)
			logger:d('DataStore: Coin store updated with value:', value)
			coinStat.Value = value
		end

		updateCoinsInLeaderstats(GameDatastore:getCoins(player))
		GameDatastore:onCoinsUpdated(player, updateCoinsInLeaderstats)

		---------------------------------
		---- OHTER
		--------------------------------

		logger:d('Loading character for player:' .. player.Name)
		Transporter:placePlayerToHomeSpawn(player)
		player:LoadCharacter()
	end
end

return connectPlayer