local G=L_20_:WaitForChild("\069\113\117\105\112\112\101\100")local w=L_20_:WaitForChild("\083\104\111\111\116\069\118\101\110\116")local E=L_20_:WaitForChild("\068\097\109\097\103\101\069\118\101\110\116")local a=L_20_:WaitForChild("\067\114\101\097\116\101\079\119\110\101\114")local A=L_20_:WaitForChild("\083\116\097\110\099\101")local L=L_20_:WaitForChild("\072\105\116\069\118\101\110\116")local H=L_20_:WaitForChild("\075\105\108\108\069\118\101\110\116")local T=L_20_:WaitForChild("\065\105\109\069\118\101\110\116")local m=L_20_:WaitForChild("\069\120\112\108\111\069\118\101\110\116")
--// Events
local L_100_ = L_20_:WaitForChild("Equipped")
local L_101_ = L_20_:WaitForChild("ShootEvent")
local L_102_ = L_20_:WaitForChild("DamageEvent")
local L_103_ = L_20_:WaitForChild("CreateOwner")
local L_104_ = L_20_:WaitForChild("Stance")
local L_105_ = L_20_:WaitForChild("HitEvent")
local L_106_ = L_20_:WaitForChild("KillEvent")
local L_107_ = L_20_:WaitForChild("AimEvent")
local L_108_ = L_20_:WaitForChild("ExploEvent")
