function init(T)local S=T.Button local v=T.ListFrame local function t()local T=S.AbsoluteSize local v=T.y/T.x S.Arrow.Size=UDim2.new(v,0,1,0)S.Option.Size=UDim2.new(1-v,-12,1,0)end t()T._Maid:Mark((S:GetPropertyChangedSignal("\065\098\115\111\108\117\116\101\083\105\122\101")):Connect(t))for S,v in next,v.ScrollFrame:GetChildren()do T._Options[S]=v v.Activated:Connect(function()T:Set(v)end)end T._Maid:Mark(S.Activated:Connect(function()T:Show(not v.Visible)end))T._Maid:Mark(UIS.InputBegan:Connect(function(t)if VALID_PRESS[t.UserInputType]then local a=t.Position local u=Vector2.new(a.x,a.y)if v.Visible and not(isInFrame(v,u)or isInFrame(S,u))then T:Show(false)end end end))end function isInFrame(T,S)local v=T.AbsolutePosition local t=T.AbsoluteSize local a=S-v return a.x>=0 and(a.x<=t.x and(a.y>=0 and a.y<=t.y))end


function init(self)
	local button = self.Button
	local listFrame = self.ListFrame
	
	local function contentSizeUpdate()
		local absSize = button.AbsoluteSize
		local ratio = absSize.y / absSize.x
		
		button.Arrow.Size = UDim2.new(ratio, 0, 1, 0)
		button.Option.Size = UDim2.new(1 - ratio, -12, 1, 0)
	end
	
	contentSizeUpdate()
	self._Maid:Mark(button:GetPropertyChangedSignal("AbsoluteSize"):Connect(contentSizeUpdate))
	
	for i, optionButton in next, listFrame.ScrollFrame:GetChildren() do
		self._Options[i] = optionButton
		optionButton.Activated:Connect(function()
			self:Set(optionButton)
		end)
	end

	self._Maid:Mark(button.Activated:Connect(function()
		self:Show(not listFrame.Visible)
	end))
	
	self._Maid:Mark(UIS.InputBegan:Connect(function(input)
		if (VALID_PRESS[input.UserInputType]) then
			local p = input.Position
			local p2 = Vector2.new(p.x, p.y)
			
			if (listFrame.Visible and not (isInFrame(listFrame, p2) or isInFrame(button, p2))) then
				self:Show(false)
			end
		end
	end))
end

function isInFrame(frame, pos)
	local fPos = frame.AbsolutePosition
	local fSize = frame.AbsoluteSize
	local d = pos - fPos
	return (d.x >= 0 and d.x <= fSize.x and d.y >= 0 and d.y <= fSize.y)
end
