local U=false local I=false local s=false local Q=game.ReplicatedStorage.Events local C=Q.CaptureFlag local n=Q.ReturnFlag

local IntermissionRunning = false
local EnoughPlayers = false
local GameRunning = false
local Events = game.ReplicatedStorage.Events
local CaptureFlag = Events.CaptureFlag
local ReturnFlag = Events.ReturnFlag
