function CollisionGroupsController.addCharacter(s)for s,U in pairs(s:GetChildren())do if U:IsA("\066\097\115\101\080\097\114\116")then PhysicsService:SetPartCollisionGroup(U,Constants.CollisionGroup.Player)end end end
--[[
	Adds specified character to character collision group
]]
function CollisionGroupsController.addCharacter(character)
	for _, child in pairs(character:GetChildren()) do
		if child:IsA("BasePart") then
			PhysicsService:SetPartCollisionGroup(child, Constants.CollisionGroup.Player)
		end
	end
end
