Enemy.Died:connect(onDied)Enemy.Running:connect(onRunning)Enemy.Jumping:connect(onJumping)Enemy.Climbing:connect(onClimbing)Enemy.GettingUp:connect(onGettingUp)Enemy.FreeFalling:connect(onFreeFall)Enemy.FallingDown:connect(onFallingDown)Enemy.Seated:connect(onSeated)Enemy.PlatformStanding:connect(onPlatformStanding)Enemy.Swimming:connect(onSwimming)

Enemy.Died:connect(onDied)
Enemy.Running:connect(onRunning)
Enemy.Jumping:connect(onJumping)
Enemy.Climbing:connect(onClimbing)
Enemy.GettingUp:connect(onGettingUp)
Enemy.FreeFalling:connect(onFreeFall)
Enemy.FallingDown:connect(onFallingDown)
Enemy.Seated:connect(onSeated)
Enemy.PlatformStanding:connect(onPlatformStanding)
Enemy.Swimming:connect(onSwimming)
