local P=(parts.Parent.Gun.Muzzle.CFrame*(CFrame.new(math.random(-2,2)/3,100,math.random(-2,2)/3)).p-parts.Parent.Gun.Muzzle.Position).unit*script.Parent.Stats.GunVelocity.Value local N=parts.Parent.Gun.Muzzle.Position
--Offset For Each New Ray For The Bullet's Trajectory
local offset = (
	parts.Parent.Gun.Muzzle.CFrame * CFrame.new(math.random(-2, 2) / 3, 100, math.random(-2, 2) / 3).p
	- parts.Parent.Gun.Muzzle.Position
).unit * script.Parent.Stats.GunVelocity.Value
local point1 = parts.Parent.Gun.Muzzle.Position
