local A=_Tune.FinalDrive*_Tune.FDMult local x=(A*30)/math.pi local X=(workspace.Gravity*_Tune.InclineComp)/32.2 local o=(wDia*math.pi)/60 local F=CFrame.Angles(math.pi/2,-math.pi/2,0)local H=CFrame.Angles(0,math.pi,0)local Y=.70710678118655 local w=_Tune.Horsepower/100 local e=_Tune.PeakRPM/1000 local Q=_Tune.PeakSharpness local y=_Tune.CurveMult function FGC(A)A=A/1000 return(-(A-e)^2*math.min(w/e^2,y^(e/w))+w)*(A-A^Q/(Q*e)^(Q-1))end local K=FGC(_Tune.PeakRPM)function GetCurve(x,X)local o=math.max((FGC(x)*_Tune.Horsepower)/K,0)return o,(((o*(_Tune.EqPoint/x))*_Tune.Ratios[X+2])*A)*hpScaling end local W=false local k={}local E=100 if W then for A,x in pairs(_Tune.Ratios)do local X={}for x=math.floor(_Tune.IdleRPM/E),math.ceil(((script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline)+100)/E),1 do local o={}o.Horsepower,o.Torque=GetCurve(x*E,A-2)hp1,tq1=GetCurve((x+1)*E,A-2)o.HpSlope=(hp1-o.Horsepower)/(E/1000)o.TqSlope=(tq1-o.Torque)/(E/1000)X[x]=o end table.insert(k,X)end end function RPM()if _CGear==0 then _ClutchOn=false end local A=_Tune.IdleRPM if not _IsOn then A=0 _CGear=0 _ClutchOn=false _GThrot=_Tune.IdleThrottle/100 end local X=0 for A,x in pairs(Drive)do if x.RotVelocity.Magnitude>X then X=x.RotVelocity.Magnitude end end if _ClutchOn then local o=math.max(math.min((X*_Tune.Ratios[_CGear+2])*x,(script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline)+100),A)local F=math.min(math.abs(o-_RPM)/_Tune.ClutchTol,.9)_RPM=_RPM*F+o*(1-F)else if _GThrot-_Tune.IdleThrottle/100>0 then if _RPM>(script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline)then _RPM=_RPM-(script.Parent.Values.LaunchMode.Value==true and 0 or script.Parent.Values.LaunchMode.Value==false and _Tune.RevBounce)*2 else _RPM=math.min(_RPM+_Tune.RevAccel*_GThrot,(script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline)+100)end else _RPM=math.max(_RPM-_Tune.RevDecay,A)end end _spLimit=((script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline)+100)/(x*_Tune.Ratios[_CGear+2])if _RPM>(script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline)then if _CGear<#_Tune.Ratios-2 then _RPM=_RPM-(script.Parent.Values.LaunchMode.Value==true and 0 or script.Parent.Values.LaunchMode.Value==false and _Tune.RevBounce)else _RPM=_RPM-(script.Parent.Values.LaunchMode.Value==true and 0 or script.Parent.Values.LaunchMode.Value==false and _Tune.RevBounce)*.5 end end end function Engine()local w=0 for A,x in pairs(Drive)do if x.RotVelocity.Magnitude>w then w=x.RotVelocity.Magnitude end end if _ClutchOn then if W then local A=k[_CGear+2][math.floor(math.min(script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline,math.max(_Tune.IdleRPM,_RPM))/E)]_HP=A.Horsepower+(A.HpSlope*(_RPM-math.floor(_RPM/E)))/1000 _OutTorque=A.Torque+(A.TqSlope*(_RPM-math.floor(_RPM/E)))/1000 else _HP,_OutTorque=GetCurve(_RPM,_CGear)end local A=car.DriveSeat.CFrame.lookVector.y*X if _CGear==-1 then A=-A end _OutTorque=_OutTorque*math.max(1,1+A)else _HP,_OutTorque=0,0 end if _TMode=="\065\117\116\111"and _IsOn then _ClutchOn=true if _CGear==0 then _CGear=1 end if _CGear>=1 then if _CGear==1 and(_GBrake>0 and car.DriveSeat.Velocity.Magnitude<20)then _CGear=-1 else if _Tune.AutoShiftMode=="\082\080\077"then if _RPM>_Tune.PeakRPM+_Tune.AutoUpThresh then _CGear=math.min(_CGear+1,#_Tune.Ratios-2)elseif math.max(math.min((w*_Tune.Ratios[_CGear+1])*x,(script.Parent.Values.LaunchMode.Value==true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value==false and _Tune.Redline)+100),_Tune.IdleRPM)<_Tune.PeakRPM-_Tune.AutoDownThresh then _CGear=math.max(_CGear-1,1)end else if car.DriveSeat.Velocity.Magnitude>math.ceil(((o*(_Tune.PeakRPM+_Tune.AutoUpThresh))/_Tune.Ratios[_CGear+2])/A)or script.Parent.Values.RPM.Value>4000 and script.Parent.Values.PreShift.Value==true then _CGear=math.min(_CGear+1,#_Tune.Ratios-2)elseif car.DriveSeat.Velocity.Magnitude<math.ceil(((o*(_Tune.PeakRPM-_Tune.AutoDownThresh))/_Tune.Ratios[_CGear+1])/A)and script.Parent.Values.PreShift.Value==false then _CGear=math.max(_CGear-1,1)elseif script.Parent.Values.RPM.Value<2000 and script.Parent.Values.PreShift.Value==true then _CGear=math.max(_CGear-1,1)end end end else if _GThrot-_Tune.IdleThrottle/100>0 and car.DriveSeat.Velocity.Magnitude<20 then _CGear=1 end end end local e=0 local Q=0 local y=0 local K=0 for A,x in pairs(car.Wheels:GetChildren())do if x.Name=="\070\076"or x.Name=="\070\082"or x.Name=="\070"then e=e+x.RotVelocity.Magnitude Q=Q+1 elseif x.Name=="\082\076"or x.Name=="\082\082"or x.Name=="\082"then y=y+x.RotVelocity.Magnitude K=K+1 end end e=e/Q y=y/K local G=(e+y)/2 for A,x in pairs(car.Wheels:GetChildren())do local X=(CFrame.new(x.Position-(x.Arm.CFrame*F).lookVector,x.Position)*H).lookVector local o=1 local w=1 if x.Name=="\070\076"or x.Name=="\082\076"then o=-1 end if _Tune.Config=="\065\087\068"then _OutTorque=_OutTorque*Y end if x.Name=="\070\076"or x.Name=="\070\082"then w=math.max(0,math.min(1,1+(((x.RotVelocity.Magnitude-e)/e)/(math.max(_Tune.FDiffSlipThres,1)/100))*((_Tune.FDiffLockThres-50)/50)))if _Tune.Config=="\065\087\068"then w=math.max(0,math.min(1,w*(1+(((e-G)/G)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))end elseif x.Name=="\082\076"or x.Name=="\082\082"then w=math.max(0,math.min(1,1+(((x.RotVelocity.Magnitude-y)/y)/(math.max(_Tune.RDiffSlipThres,1)/100))*((_Tune.RDiffLockThres-50)/50)))if _Tune.Config=="\065\087\068"then w=math.max(0,math.min(1,w*(1+(((y-G)/G)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50))))end end _TCSActive=false _ABSActive=false if _PBrake and(_Tune.Config~="\070\087\068"and((x.Name=="\070\076"or x.Name=="\070\082")and car.DriveSeat.Velocity.Magnitude<20 or(x.Name=="\082\082"or x.Name=="\082\076")and car.DriveSeat.Velocity.Magnitude>=20)or _Tune.Config=="\070\087\068"and(x.Name=="\082\082"or x.Name=="\082\076"))then x["\035\065\086"].maxTorque=Vector3.new(math.abs(X.x),math.abs(X.y),math.abs(X.z))*PBrakeForce x["\035\065\086"].angularvelocity=Vector3.new()else if(_TMode=="\077\097\110\117\097\108"or _TMode=="\083\101\109\105")and _GBrake==0 or _TMode=="\065\117\116\111"and(_CGear>-1 and _GBrake==0 or _CGear==-1 and _GThrot-_Tune.IdleThrottle/100==0)then local A=false for X,o in pairs(Drive)do if o==x then A=true end end if A then local A=1 if not script.Parent.IsOn.Value then A=0 end local F=_GThrot if _TMode=="\065\117\116\111"and _CGear==-1 then F=_GBrake end local H=1 if _TCS then H=1-math.min(math.max(0,math.abs(x.RotVelocity.Magnitude*(x.Size.x/2)-x.Velocity.Magnitude)-_Tune.TCSThreshold)/_Tune.TCSGradient,1)*(1-_Tune.TCSLimit/100)end if H<1 then _TCSActive=true end local Y=1 if _CGear==-1 then Y=-1 end x["\035\065\086"].maxTorque=(((((Vector3.new(math.abs(X.x),math.abs(X.y),math.abs(X.z))*_OutTorque)*(1+(x.RotVelocity.Magnitude/60)^1.15))*F)*H)*w)*A x["\035\065\086"].angularvelocity=((X*o)*_spLimit)*Y else x["\035\065\086"].maxTorque=Vector3.new()x["\035\065\086"].angularvelocity=Vector3.new()end else local A=_GBrake if _TMode=="\065\117\116\111"and _CGear==-1 then A=_GThrot end local o=1 if _ABS and math.abs(x.RotVelocity.Magnitude*(x.Size.x/2)-x.Velocity.Magnitude)-_Tune.ABSThreshold>0 then o=0 end if o<1 then _ABSActive=true end if x.Name=="\070\076"or x.Name=="\070\082"or x.Name=="\070"then x["\035\065\086"].maxTorque=((Vector3.new(math.abs(X.x),math.abs(X.y),math.abs(X.z))*FBrakeForce)*A)*o else x["\035\065\086"].maxTorque=((Vector3.new(math.abs(X.x),math.abs(X.y),math.abs(X.z))*RBrakeForce)*A)*o end x["\035\065\086"].angularvelocity=Vector3.new()end end end end


	local fFD = _Tune.FinalDrive*_Tune.FDMult
	local fFDr = fFD*30/math.pi
	local cGrav = workspace.Gravity*_Tune.InclineComp/32.2
	local wDRatio = wDia*math.pi/60
	local cfWRot = CFrame.Angles(math.pi/2,-math.pi/2,0)
	local cfYRot = CFrame.Angles(0,math.pi,0)
	local rtTwo = (2^.5)/2

	--Horsepower Curve
	local fgc_h=_Tune.Horsepower/100
	local fgc_n=_Tune.PeakRPM/1000
	local fgc_a=_Tune.PeakSharpness
	local fgc_c=_Tune.CurveMult
	
	function FGC(x)
		x=x/1000
		return (((-(x-fgc_n)^2)*math.min(fgc_h/(fgc_n^2),fgc_c^(fgc_n/fgc_h)))+fgc_h)*(x-((x^fgc_a)/((fgc_a*fgc_n)^(fgc_a-1))))
	end
	local PeakFGC = FGC(_Tune.PeakRPM)
	
	--Plot Current Horsepower
	function GetCurve(x,gear)
		local hp=math.max((FGC(x)*_Tune.Horsepower)/PeakFGC,0)
		return hp,hp*(_Tune.EqPoint/x)*_Tune.Ratios[gear+2]*fFD*hpScaling
	end
	
	--Output Cache
	local CacheTorque = false
	local HPCache = {}
	local HPInc = 100
	
	if CacheTorque then
		for gear,ratio in pairs(_Tune.Ratios) do
			local hpPlot = {}
			for rpm = math.floor(_Tune.IdleRPM/HPInc),math.ceil(((script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline)+100)/HPInc) do
				local tqPlot = {}
				tqPlot.Horsepower,tqPlot.Torque = GetCurve(rpm*HPInc,gear-2)
				hp1,tq1 = GetCurve((rpm+1)*HPInc,gear-2)
				tqPlot.HpSlope = (hp1 - tqPlot.Horsepower)/(HPInc/1000)
				tqPlot.TqSlope = (tq1 - tqPlot.Torque)/(HPInc/1000)
				hpPlot[rpm] = tqPlot
			end
			table.insert(HPCache,hpPlot)
		end
	end
	
	--Powertrain
	
	--Update RPM
	function RPM()
		--Neutral Gear
		if _CGear==0 then _ClutchOn = false end
	
		--Car Is Off
		local revMin = _Tune.IdleRPM
		if not _IsOn then 
			revMin = 0 
			_CGear = 0
			_ClutchOn = false
			_GThrot = _Tune.IdleThrottle/100
		end
		
		--Determine RPM
		local maxSpin=0
		for i,v in pairs(Drive) do
			if v.RotVelocity.Magnitude>maxSpin then maxSpin = v.RotVelocity.Magnitude end
		end
		if _ClutchOn then
			local aRPM = math.max(math.min(maxSpin*_Tune.Ratios[_CGear+2]*fFDr,(script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline)+100),revMin)
			local clutchP = math.min(math.abs(aRPM-_RPM)/_Tune.ClutchTol,.9)
			_RPM = _RPM*clutchP  +  aRPM*(1-clutchP)
		else
			if _GThrot-(_Tune.IdleThrottle/100)>0 then
				if _RPM>(script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline) then
					_RPM = _RPM-(script.Parent.Values.LaunchMode.Value == true and 0 or script.Parent.Values.LaunchMode.Value == false and _Tune.RevBounce)*2
				else
					_RPM = math.min(_RPM+_Tune.RevAccel*_GThrot,(script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline)+100)
				end
			else
				_RPM = math.max(_RPM-_Tune.RevDecay,revMin)
			end
		end
		
		--Rev Limiter
		_spLimit = ((script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline)+100)/(fFDr*_Tune.Ratios[_CGear+2])
		if _RPM>(script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline) then 
			if _CGear<#_Tune.Ratios-2 then
				_RPM = _RPM-(script.Parent.Values.LaunchMode.Value == true and 0 or script.Parent.Values.LaunchMode.Value == false and _Tune.RevBounce)
			else
				_RPM = _RPM-(script.Parent.Values.LaunchMode.Value == true and 0 or script.Parent.Values.LaunchMode.Value == false and _Tune.RevBounce)*.5
			end
		end
	end
	
	--Apply Power
	function Engine()
		--Get Torque
		local maxSpin=0
		for i,v in pairs(Drive) do
			if v.RotVelocity.Magnitude>maxSpin then maxSpin = v.RotVelocity.Magnitude end
		end
		if _ClutchOn then
			if CacheTorque then
				local cTq = HPCache[_CGear+2][math.floor(math.min((script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline),math.max(_Tune.IdleRPM,_RPM))/HPInc)]
				_HP = cTq.Horsepower+(cTq.HpSlope*(_RPM-math.floor(_RPM/HPInc))/1000)
				_OutTorque = cTq.Torque+(cTq.TqSlope*(_RPM-math.floor(_RPM/HPInc))/1000)
			else
				_HP,_OutTorque = GetCurve(_RPM,_CGear)
				
			end
			local iComp =(car.DriveSeat.CFrame.lookVector.y)*cGrav
			if _CGear==-1 then iComp=-iComp end
			_OutTorque = _OutTorque*math.max(1,(1+iComp))
		else
			_HP,_OutTorque = 0,0
		end
		
		--Automatic Transmission
		if _TMode == "Auto" and _IsOn then
			_ClutchOn = true
			if _CGear == 0 then _CGear = 1 end
			if _CGear >= 1 then
				if _CGear==1 and _GBrake > 0  and car.DriveSeat.Velocity.Magnitude < 20 then
					_CGear = -1
				else
					if _Tune.AutoShiftMode == "RPM" then
						if _RPM>(_Tune.PeakRPM+_Tune.AutoUpThresh) then
							_CGear=math.min(_CGear+1,#_Tune.Ratios-2) 
						elseif math.max(math.min(maxSpin*_Tune.Ratios[_CGear+1]*fFDr,(script.Parent.Values.LaunchMode.Value == true and script.Parent.Values.LaunchRedline.Value or script.Parent.Values.LaunchMode.Value == false and _Tune.Redline)+100),_Tune.IdleRPM)<(_Tune.PeakRPM-_Tune.AutoDownThresh) then
							_CGear=math.max(_CGear-1,1)
						end
					else
						if car.DriveSeat.Velocity.Magnitude > (math.ceil(wDRatio*(_Tune.PeakRPM+_Tune.AutoUpThresh)/_Tune.Ratios[_CGear+2]/fFD)) or script.Parent.Values.RPM.Value > 4000 and script.Parent.Values.PreShift.Value == true then
							_CGear=math.min(_CGear+1,#_Tune.Ratios-2)
						elseif car.DriveSeat.Velocity.Magnitude < math.ceil(wDRatio*(_Tune.PeakRPM-_Tune.AutoDownThresh)/_Tune.Ratios[_CGear+1]/fFD) and script.Parent.Values.PreShift.Value == false then
							_CGear=math.max(_CGear-1,1)
						elseif script.Parent.Values.RPM.Value < 2000 and script.Parent.Values.PreShift.Value == true then
							_CGear=math.max(_CGear-1,1)
						end
					end
				end
			else
				if _GThrot-(_Tune.IdleThrottle/100) > 0 and car.DriveSeat.Velocity.Magnitude < 20 then
					_CGear = 1
				end
			end
		end 
		
		--Average Rotational Speed Calculation
		local fwspeed=0
		local fwcount=0
		local rwspeed=0
		local rwcount=0
		
		for i,v in pairs(car.Wheels:GetChildren()) do
			if v.Name=="FL" or v.Name=="FR" or v.Name == "F" then
				fwspeed=fwspeed+v.RotVelocity.Magnitude
				fwcount=fwcount+1
			elseif v.Name=="RL" or v.Name=="RR" or v.Name == "R" then
				rwspeed=rwspeed+v.RotVelocity.Magnitude
				rwcount=rwcount+1
			end
		end
		fwspeed=fwspeed/fwcount
		rwspeed=rwspeed/rwcount	
		local cwspeed=(fwspeed+rwspeed)/2
		
		--Update Wheels
		for i,v in pairs(car.Wheels:GetChildren()) do
			--Reference Wheel Orientation
			local Ref=(CFrame.new(v.Position-((v.Arm.CFrame*cfWRot).lookVector),v.Position)*cfYRot).lookVector
			local aRef=1
			local diffMult=1
			if v.Name=="FL" or v.Name=="RL" then aRef=-1 end
			
			--AWD Torque Scaling
			if _Tune.Config == "AWD" then _OutTorque = _OutTorque*rtTwo end
			
			--Differential/Torque-Vectoring
			if v.Name=="FL" or v.Name=="FR" then
				diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-fwspeed)/fwspeed)/(math.max(_Tune.FDiffSlipThres,1)/100))*((_Tune.FDiffLockThres-50)/50))))
				if _Tune.Config == "AWD" then
					diffMult=math.max(0,math.min(1,diffMult*(1+((((fwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50)))))
				end
			elseif v.Name=="RL" or v.Name=="RR" then
				diffMult=math.max(0,math.min(1,1+((((v.RotVelocity.Magnitude-rwspeed)/rwspeed)/(math.max(_Tune.RDiffSlipThres,1)/100))*((_Tune.RDiffLockThres-50)/50))))
				if _Tune.Config == "AWD" then
					diffMult=math.max(0,math.min(1,diffMult*(1+((((rwspeed-cwspeed)/cwspeed)/(math.max(_Tune.CDiffSlipThres,1)/100))*((_Tune.CDiffLockThres-50)/50)))))
				end
			end
			
			_TCSActive = false
			_ABSActive = false
			--Output
			if _PBrake and ((_Tune.Config ~= "FWD" and (((v.Name=="FL" or v.Name=="FR") and car.DriveSeat.Velocity.Magnitude<20) or ((v.Name=="RR" or v.Name=="RL") and car.DriveSeat.Velocity.Magnitude>=20))) or (_Tune.Config == "FWD" and (v.Name=="RR" or v.Name=="RL"))) then
				--PBrake
				v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*PBrakeForce
				v["#AV"].angularvelocity=Vector3.new()
			else
				--Apply Power
				if ((_TMode == "Manual" or _TMode == "Semi") and _GBrake==0) or (_TMode == "Auto" and ((_CGear>-1 and _GBrake==0 ) or (_CGear==-1 and _GThrot-(_Tune.IdleThrottle/100)==0 )))then
					local driven = false
					for _,a in pairs(Drive) do if a==v then driven = true end end
					if driven then
						local on=1
						if not script.Parent.IsOn.Value then on=0 end
						local throt = _GThrot
						if _TMode == "Auto" and _CGear==-1 then throt = _GBrake end
						
						--Apply TCS
						local tqTCS = 1
						if _TCS then
							tqTCS = 1-(math.min(math.max(0,math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.TCSThreshold)/_Tune.TCSGradient,1)*(1-(_Tune.TCSLimit/100)))
						end
						if tqTCS < 1 then
							_TCSActive = true
						end
						
						--Update Forces
						local dir = 1
						if _CGear==-1 then dir = -1 end
						v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*_OutTorque*(1+(v.RotVelocity.Magnitude/60)^1.15)*throt*tqTCS*diffMult*on
						v["#AV"].angularvelocity=Ref*aRef*_spLimit*dir
					else
						v["#AV"].maxTorque=Vector3.new()
						v["#AV"].angularvelocity=Vector3.new()
					end
					
				--Brakes
				else
					local brake = _GBrake
					if _TMode == "Auto" and _CGear==-1 then brake = _GThrot end
					
					--Apply ABS
					local tqABS = 1
					if _ABS and math.abs(v.RotVelocity.Magnitude*(v.Size.x/2) - v.Velocity.Magnitude)-_Tune.ABSThreshold>0 then
						tqABS = 0
					end
					if tqABS < 1 then
						_ABSActive = true
					end
					
					--Update Forces
					if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then
						v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*FBrakeForce*brake*tqABS
					else
						v["#AV"].maxTorque=Vector3.new(math.abs(Ref.x),math.abs(Ref.y),math.abs(Ref.z))*RBrakeForce*brake*tqABS
					end
					v["#AV"].angularvelocity=Vector3.new()
				end
			end
		end
	end


