local T={}local x=require(game.ReplicatedStorage.Modules.Lightning)local h=require(game.ReplicatedStorage.Modules.Xeno)local y=require(game.ReplicatedStorage.Modules.CameraShaker)local Q=game.TweenService local c=game.Debris local v=game.ReplicatedStorage function T.RunStompFx(T,x,h,y)local Q=v.KillFX[T].Stomp:Clone()Q.Parent=x.Parent.UpperTorso and x Q:Play()game.Debris:AddItem(Q,3)local c=v.KillFX[T].Sonny:Clone()c.Parent=workspace.Ignored.Animations c.CFrame=CFrame.new(x.Parent.UpperTorso.CFrame.p)*CFrame.new(0,.5,0)game.Debris:AddItem(c,4)delay(0,function()for T=1,0,-0.05 do c.KO.Image.UIGradient.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1);NumberSequenceKeypoint.new(.5,T),NumberSequenceKeypoint.new(1,1)})task.wait(.01)end task.wait(1)for T=0,1,.025 do c.KO.Image.UIGradient.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1);NumberSequenceKeypoint.new(.5,T),NumberSequenceKeypoint.new(1,1)})task.wait(.01)end end)return nil end return T


local v1 = {};
local v2 = require(game.ReplicatedStorage.Modules.Lightning);
local v3 = require(game.ReplicatedStorage.Modules.Xeno);
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker);
local l__TweenService__5 = game.TweenService;
local l__Debris__6 = game.Debris;
local l__ReplicatedStorage__1 = game.ReplicatedStorage;
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone();
	v7.Parent = p2.Parent.UpperTorso and p2;
	v7:Play();
	game.Debris:AddItem(v7, 3);
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Sonny:Clone();
	v8.Parent = workspace.Ignored.Animations;
	v8.CFrame = CFrame.new(p2.Parent.UpperTorso.CFrame.p) * CFrame.new(0, 0.5, 0);
	game.Debris:AddItem(v8, 4);
	delay(0, function()
		for v9 = 1, 0, -0.05 do
			v8.KO.Image.UIGradient.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.5, v9), NumberSequenceKeypoint.new(1, 1) });
			task.wait(0.01);
		end;
		task.wait(1);
		for v10 = 0, 1, 0.025 do
			v8.KO.Image.UIGradient.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.5, v10), NumberSequenceKeypoint.new(1, 1) });
			task.wait(0.01);
		end;
	end);
	return nil;
end;
return v1;

