local p=game:GetService("\084\101\120\116\083\101\114\118\105\099\101")local m=require(script.Parent.Parent.Configuration)local O=require(script.Parent.Shadow)local j=m.Roact local q=m.RoactAnimate local f=m.enumerate local Y=j.PureComponent:extend("\077\097\116\101\114\105\097\108\083\110\097\099\107\098\097\114")Y.SnackbarPosition=f("\083\110\097\099\107\098\097\114\080\111\115\105\116\105\111\110",{"\067\101\110\116\101\114";"\076\101\102\116";"\082\105\103\104\116"})Y.defaultProps={Position=Y.SnackbarPosition.Center,Text="\072\101\108\108\111\044 \119\111\114\108\100\033",Visible=false;ActionText="",OnAction=function() end}local S=8 local X=48 local function U(p,m)if m.Position==Y.SnackbarPosition.Center then if m.Visible then p:setState({SnackbarAnchorPoint=q.Value.new(Vector2.new(.5,0));SnackbarPosition=q.Value.new(UDim2.new(.5,0,1,-X-S)),Visible=true})else p:setState({SnackbarAnchorPoint=q.Value.new(Vector2.new(.5,0));SnackbarPosition=q.Value.new(UDim2.fromScale(.5,1)),Visible=false})end elseif m.Position==Y.SnackbarPosition.Left then if m.Visible then p:setState({SnackbarAnchorPoint=q.Value.new(Vector2.new());SnackbarPosition=q.Value.new(UDim2.new(0,7,1,-X-S));Visible=true})else p:setState({SnackbarAnchorPoint=q.Value.new(Vector2.new());SnackbarPosition=q.Value.new(UDim2.new(0,7,1,0)),Visible=false})end elseif m.Position==Y.SnackbarPosition.Right then if m.Visible then p:setState({SnackbarAnchorPoint=q.Value.new(Vector2.new(1,0)),SnackbarPosition=q.Value.new(UDim2.new(1,-7,1,-X-S)),Visible=true})else p:setState({SnackbarAnchorPoint=q.Value.new(Vector2.new(1,0)),SnackbarPosition=q.Value.new(UDim2.new(1,-7,1,0)),Visible=false})end else error("\066\097\100 \080\111\115\105\116\105\111\110 \116\121\112\101\033")end end Y.init=U function Y.willUpdate(O,p,m)if m.Visible then else end local j if m._pressed then j=O.props.PressColor3 or ThemeAccessor.Get(O,O.props.Flat and"\070\108\097\116\066\117\116\116\111\110\080\114\101\115\115\067\111\108\111\114"or"\066\117\116\116\111\110\080\114\101\115\115\067\111\108\111\114",Color3.new(.9,.9,.9))elseif m._mouseOver then j=O.props.HoverColor3 or ThemeAccessor.Get(O,O.props.Flat and"\070\108\097\116\066\117\116\116\111\110\072\111\118\101\114\067\111\108\111\114"or"\066\117\116\116\111\110\072\111\118\101\114\067\111\108\111\114",WHITE_COLOR3)else j=O.props.BackgroundColor3 or ThemeAccessor.Get(O,O.props.Flat and"\070\108\097\116\066\117\116\116\111\110\067\111\108\111\114"or"\066\117\116\116\111\110\067\111\108\111\114",WHITE_COLOR3)end;(q(O.state._bgColor,COLOR_TWEEN_INFO,j)):Start()end function Y.render(p)return j.createElement(q.Frame,{BackgroundTransparency=1},{})end return Y
local TextService = game:GetService("TextService")
local Configuration = require(script.Parent.Parent.Configuration)
local Shadow = require(script.Parent.Shadow)

local Roact = Configuration.Roact
local RoactAnimate = Configuration.RoactAnimate
local enumerate = Configuration.enumerate

local Snackbar = Roact.PureComponent:extend("MaterialSnackbar")
Snackbar.SnackbarPosition = enumerate("SnackbarPosition", {"Center", "Left", "Right"})
Snackbar.defaultProps = {
	Position = Snackbar.SnackbarPosition.Center,
	Text = "Hello, world!",
	Visible = false,

	ActionText = "",
	OnAction = function()
	end,
}

local CORNER_OFFSET = 8
local HEIGHT = 48

local function setStateFromProps(self, props)
	if props.Position == Snackbar.SnackbarPosition.Center then
		if props.Visible then
			self:setState({
				SnackbarAnchorPoint = RoactAnimate.Value.new(Vector2.new(0.5, 0)),
				SnackbarPosition = RoactAnimate.Value.new(UDim2.new(0.5, 0, 1, -HEIGHT - CORNER_OFFSET)),
				Visible = true,
			})
		else
			self:setState({
				SnackbarAnchorPoint = RoactAnimate.Value.new(Vector2.new(0.5, 0)),
				SnackbarPosition = RoactAnimate.Value.new(UDim2.fromScale(0.5, 1)),
				Visible = false,
			})
		end
	elseif props.Position == Snackbar.SnackbarPosition.Left then
		if props.Visible then
			self:setState({
				SnackbarAnchorPoint = RoactAnimate.Value.new(Vector2.new()),
				SnackbarPosition = RoactAnimate.Value.new(UDim2.new(0, 7, 1, -HEIGHT - CORNER_OFFSET)),
				Visible = true,
			})
		else
			self:setState({
				SnackbarAnchorPoint = RoactAnimate.Value.new(Vector2.new()),
				SnackbarPosition = RoactAnimate.Value.new(UDim2.new(0, 7, 1, 0)),
				Visible = false,
			})
		end
	elseif props.Position == Snackbar.SnackbarPosition.Right then
		if props.Visible then
			self:setState({
				SnackbarAnchorPoint = RoactAnimate.Value.new(Vector2.new(1, 0)),
				SnackbarPosition = RoactAnimate.Value.new(UDim2.new(1, -7, 1, -HEIGHT - CORNER_OFFSET)),
				Visible = true,
			})
		else
			self:setState({
				SnackbarAnchorPoint = RoactAnimate.Value.new(Vector2.new(1, 0)),
				SnackbarPosition = RoactAnimate.Value.new(UDim2.new(1, -7, 1, 0)),
				Visible = false,
			})
		end
	else
		error("Bad Position type!")
	end
end

Snackbar.init = setStateFromProps
function Snackbar:willUpdate(nextProps, nextState)
	if nextState.Visible then
		
	else
		
	end

	local goalColor
	if nextState._pressed then
		goalColor = self.props.PressColor3 or ThemeAccessor.Get(self, self.props.Flat and "FlatButtonPressColor" or "ButtonPressColor", Color3.new(0.9, 0.9, 0.9))
	elseif nextState._mouseOver then
		goalColor = self.props.HoverColor3 or ThemeAccessor.Get(self, self.props.Flat and "FlatButtonHoverColor" or "ButtonHoverColor", WHITE_COLOR3)
	else
		goalColor = self.props.BackgroundColor3 or ThemeAccessor.Get(self, self.props.Flat and "FlatButtonColor" or "ButtonColor", WHITE_COLOR3)
	end

	RoactAnimate(self.state._bgColor, COLOR_TWEEN_INFO, goalColor):Start()
end

function Snackbar:render()
	return Roact.createElement(RoactAnimate.Frame, {
		BackgroundTransparency = 1,
	}, {
		
	})
end

return Snackbar