return function(r,H)local o=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(r)o.Classes.Base.Smasher.SpokeToJex.Value=true end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	plrData.Classes.Base.Smasher.SpokeToJex.Value = true
end
