local M=Instance.new("\080\097\114\116",bike.FrontSection)M.Anchored=true M.CanCollide=false if _Tune.AxlesVisible or _Tune.Debug then M.Transparency=.75 else M.Transparency=1 end M.Name="\065\120\108\101"M.Position=fWheel.Position M.Orientation=fWheel.Orientation M.Size=Vector3.new(_Tune.AxleSize,_Tune.AxleSize,_Tune.AxleSize)M.CustomPhysicalProperties=PhysicalProperties.new(_Tune.AxleDensity,0,0,100,100)local N=Instance.new("\066\111\100\121\071\121\114\111",M)N.Name="\083\116\097\098\105\108\105\122\101\114"N.MaxTorque=Vector3.new(1,0,1)N.P=0 N.D=_Tune.FGyroDamp

local axle2 = Instance.new("Part", bike.FrontSection)
axle2.Anchored = true
axle2.CanCollide = false
if _Tune.AxlesVisible or _Tune.Debug then axle2.Transparency = .75 else axle2.Transparency = 1 end
axle2.Name = "Axle"
axle2.Position = fWheel.Position
axle2.Orientation = fWheel.Orientation
axle2.Size = Vector3.new(_Tune.AxleSize,_Tune.AxleSize,_Tune.AxleSize)
axle2.CustomPhysicalProperties = PhysicalProperties.new(_Tune.AxleDensity,0,0,100,100)

local fgyro = Instance.new("BodyGyro",axle2)
fgyro.Name="Stabilizer"
fgyro.MaxTorque = Vector3.new(1,0,1)
fgyro.P=0
fgyro.D=_Tune.FGyroDamp
