runService.Stepped:Connect(function()if toggle then SetPos()end end)game.Players.PlayerAdded:Connect(function(G)G.CharacterAdded:Connect(function(G)wait(.1)G:SetPrimaryPartCFrame(CFrame.new(0,100,0)*CFrame.Angles(0,0,0))end)end)
-- Draw world
runService.Stepped:Connect(function()
	if toggle then
		SetPos()
	end
end)

game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		wait(0.1)

		char:SetPrimaryPartCFrame(CFrame.new(0, 100, 0) * CFrame.Angles(0, 0, 0))
	end)
end)
