local Y={}Y.__index=Y function Y.new(C,O)return setmetatable({_connected=true;_signal=C;_fn=O,_next=false},Y)end function Y.Disconnect(Y)Y._connected=false if Y._signal._handlerListHead==Y then Y._signal._handlerListHead=Y._next else local C=Y._signal._handlerListHead while C and C._next~=Y do C=C._next end if C then C._next=Y._next end end end

local Connection = {}
Connection.__index = Connection

function Connection.new(signal, fn)
	return setmetatable({
		_connected = true,
		_signal = signal,
		_fn = fn,
		_next = false,
	}, Connection)
end

function Connection:Disconnect()
	self._connected = false

	-- Unhook the node, but DON'T clear it. That way any fire calls that are
	-- currently sitting on this node will be able to iterate forwards off of
	-- it, but any subsequent fire calls will not hit it, and it will be GCed
	-- when no more fire calls are sitting on it.
	if self._signal._handlerListHead == self then
		self._signal._handlerListHead = self._next
	else
		local prev = self._signal._handlerListHead
		while prev and prev._next ~= self do
			prev = prev._next
		end
		if prev then
			prev._next = self._next
		end
	end
end
