local J={model.Headlight_Left,model.Headlight_Right}local p={model.Brakelight_Left;model.Brakelight_Right}local A=model.VehicleSeat local G=model.VehicleSeatBack local W=G.BodyGyro local Q=model.ExhaustPipe.Smoke local H=model.ExhaustPipe.Fire

local headlights = {
	model.Headlight_Left,
	model.Headlight_Right
}
local brakelights = {
	model.Brakelight_Left,
	model.Brakelight_Right
}
local seat = model.VehicleSeat -- Your driver seat
local upVectorPart = model.VehicleSeatBack -- Any part with lookvector up (we use this when you get flipped over)
local gyro = upVectorPart.BodyGyro  -- Point this to any unused bodyGyro.
local smoke = model.ExhaustPipe.Smoke
local fire = model.ExhaustPipe.Fire
