function Actions.Punch(g,V)local S=getHit(g)if S then handleHit(S,g)end end

function Actions.Punch(player, actionLength)
	local hit = getHit(player)
	
	if hit then
		handleHit(hit, player)	
	end
	--end
	
	--function self._action()
	--	self._destroy()
	--end
		
	-- Invoke action
	--self._action()
end

