return function(U,o)local N=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(U)if N.Character.Injuries.Trauma.Value==true then return true end return false end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Character.Injuries.Trauma.Value == true then
		return true
	end
	return false
end
