local f=import("\046\046\047\097\115\115\105\103\110")local S=import("\046\046\047\116\121\112\101\075\101\121")local function z(f,S,z)return(1-z)*f+S*z end local F={}setmetatable(F,{__tostring=function()return"\067\111\108\111\114\051"end})local Q={}function Q.lerp(Q,f,S)return F.new(z(Q.r,f.r,S),z(Q.g,f.g,S),z(Q.b,f.b,S))end local e={}e[S]="\067\111\108\111\114\051"function e.__index(S,f)local z=(getmetatable(S)).internal if z[f]~=nil then return z[f]end if Q[f]~=nil then return Q[f]end error(string.format("\037\115 \105\115 \110\111\116 \097 \118\097\108\105\100 \109\101\109\098\101\114 \111\102 \067\111\108\111\114\051",tostring(f)),2)end function e.__eq(S,f)return S.r==f.r and(S.g==f.g and S.b==f.b)end function F.new(...)if select("\035",...)==0 then return F.new(0,0,0)end local S,z,Q=...local i={r=S;g=z,b=Q}local h=newproxy(true)f(getmetatable(h),e);(getmetatable(h)).internal=i return h end function F.fromRGB(f,S,z)return F.new(f/255,S/255,z/255)end function F.fromHSV(f,S,z)f=f*360 local Q=f/60 local e=S*z local i=e*(1-math.abs(Q%2-1))local h=z-e local Y,u,l if Q>=0 and Q<=1 then Y,u,l=e,i,0 elseif Q>=1 and Q<=2 then Y,u,l=i,e,0 elseif Q>=2 and Q<=3 then Y,u,l=0,e,i elseif Q>=3 and Q<=4 then Y,u,l=0,i,e elseif Q>=4 and Q<=5 then Y,u,l=i,0,e elseif Q>=5 and Q<6 then Y,u,l=e,0,i else return F.new(0,0,0)end return F.new(Y+h,u+h,l+h)end function F.toHSV(f)local S=math.min(f.r,f.g,f.b)local z=math.max(f.r,f.g,f.b)if S==z then return 0,0,S end local F=z-S local Q local e=F/z local i=z if f.r==z then Q=(f.g-f.b)/F elseif f.g==z then Q=2+(f.b-f.r)/F else Q=4+(f.r-f.g)/F end return(Q*60)/360,e,i end return F
local assign = import("../assign")
local typeKey = import("../typeKey")

local function lerpNumber(a, b, alpha)
	return (1 - alpha) * a + b * alpha
end

local Color3 = {}

setmetatable(Color3, {
	__tostring = function()
		return "Color3"
	end,
})

local prototype = {}

function prototype:lerp(goal, alpha)
	return Color3.new(
		lerpNumber(self.r, goal.r, alpha),
		lerpNumber(self.g, goal.g, alpha),
		lerpNumber(self.b, goal.b, alpha)
	)
end

local metatable = {}
metatable[typeKey] = "Color3"

function metatable:__index(key)
	local internal = getmetatable(self).internal

	if internal[key] ~= nil then
		return internal[key]
	end

	if prototype[key] ~= nil then
		return prototype[key]
	end

	error(string.format("%s is not a valid member of Color3", tostring(key)), 2)
end

function metatable:__eq(other)
	return self.r == other.r and self.g == other.g and self.b == other.b
end

function Color3.new(...)
	if select("#", ...) == 0 then
		return Color3.new(0, 0, 0)
	end

	local r, g, b = ...

	local internalInstance = {
		r = r,
		g = g,
		b = b,
	}

	local instance = newproxy(true)

	assign(getmetatable(instance), metatable)
	getmetatable(instance).internal = internalInstance

	return instance
end

function Color3.fromRGB(r, g, b)
	return Color3.new(r / 255, g / 255, b / 255)
end

function Color3.fromHSV(h, s, v)
	-- Convert h to a 360-degree value (inputs as between 0 and 1)
	h = h * 360

	-- Sector of the HSV color space (there are 6) that the hue falls in
	local sector = h / 60
	local chroma = s * v
	local x = chroma * (1 - math.abs(sector % 2 - 1))
	local m = v - chroma

	local r, g, b

	if sector >= 0 and sector <= 1 then
		r, g, b = chroma, x, 0
	elseif sector >= 1 and sector <= 2 then
		r, g, b = x, chroma, 0
	elseif sector >= 2 and sector <= 3 then
		r, g, b = 0, chroma, x
	elseif sector >= 3 and sector <= 4 then
		r, g, b = 0, x, chroma
	elseif sector >= 4 and sector <= 5 then
		r, g, b = x, 0, chroma
	elseif sector >= 5 and sector < 6 then
		r, g, b = chroma, 0, x
	else
		-- Return a default value of 0, 0, 0. This will happen if h is not between 0 and 1.
		return Color3.new(0, 0, 0)
	end

	return Color3.new(r + m, g + m, b + m)
end

function Color3.toHSV(color)
	local minComponent = math.min(color.r, color.g, color.b)
	local maxComponent = math.max(color.r, color.g, color.b)

	-- Grayscale color.
	-- Hue and saturation are 0; value is equal to the RGB value.
	if minComponent == maxComponent then
		return 0, 0, minComponent
	end

	local delta = maxComponent - minComponent
	local hue
	local saturation = delta / maxComponent
	local value = maxComponent

	if color.r == maxComponent then
		hue = (color.g - color.b) / delta
	elseif color.g == maxComponent then
		hue = 2 + (color.b - color.r) / delta
	else
		hue = 4 + (color.r - color.g) / delta
	end

	return (hue * 60) / 360, saturation, value
end

return Color3
