local K=script.Parent.Values.Throttle.Value>0 and(math.ceil(script.Parent.Values.RPM.Value)>_Tune.Redline-_Tune.RevBounce and script.Parent.Values.Gear.Value<#_Tune.Ratios-2)if K then if FE then handler:FireServer("\066\097\099\107\102\105\114\101\050")wait(.1)else car.Body.Exhaust.Backfire1.Backfire2:play()car.Body.Exhaust.Backfire2.Backfire2:play()car.Body.Exhaust.Backfire3.Backfire2:play()car.Body.Exhaust.Backfire4.Backfire2:play()car.Body.Exhaust.Backfire1.Fire.Enabled=true car.Body.Exhaust.Backfire2.Fire.Enabled=true car.Body.Exhaust.Backfire3.Fire.Enabled=true car.Body.Exhaust.Backfire4.Fire.Enabled=true car.Body.Exhaust.BFLight1.SpotLight.Enabled=true car.Body.Exhaust.BFLight2.SpotLight.Enabled=true car.Body.Exhaust.BFLight3.SpotLight.Enabled=true car.Body.Exhaust.BFLight4.SpotLight.Enabled=true wait(.03)car.Body.Exhaust.Backfire1.Fire.Enabled=false car.Body.Exhaust.Backfire2.Fire.Enabled=false car.Body.Exhaust.Backfire3.Fire.Enabled=false car.Body.Exhaust.Backfire4.Fire.Enabled=false car.Body.Exhaust.BFLight1.SpotLight.Enabled=false car.Body.Exhaust.BFLight2.SpotLight.Enabled=false car.Body.Exhaust.BFLight3.SpotLight.Enabled=false car.Body.Exhaust.BFLight4.SpotLight.Enabled=false wait(.07)end end
--	local throtOff = script.Parent.Values.RPM.Value > 7500 and randomability <=1 and script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle/100
local redline = script.Parent.Values.Throttle.Value > 0
	and math.ceil(script.Parent.Values.RPM.Value) > _Tune.Redline - _Tune.RevBounce
	and script.Parent.Values.Gear.Value < #_Tune.Ratios - 2

if redline then
	if FE then
		handler:FireServer("Backfire2")
		wait(0.1)
	else
		car.Body.Exhaust.Backfire1.Backfire2:play()
		car.Body.Exhaust.Backfire2.Backfire2:play()
		car.Body.Exhaust.Backfire3.Backfire2:play()
		car.Body.Exhaust.Backfire4.Backfire2:play()
		car.Body.Exhaust.Backfire1.Fire.Enabled = true
		car.Body.Exhaust.Backfire2.Fire.Enabled = true
		car.Body.Exhaust.Backfire3.Fire.Enabled = true
		car.Body.Exhaust.Backfire4.Fire.Enabled = true
		car.Body.Exhaust.BFLight1.SpotLight.Enabled = true
		car.Body.Exhaust.BFLight2.SpotLight.Enabled = true
		car.Body.Exhaust.BFLight3.SpotLight.Enabled = true
		car.Body.Exhaust.BFLight4.SpotLight.Enabled = true
		wait(0.03)
		car.Body.Exhaust.Backfire1.Fire.Enabled = false
		car.Body.Exhaust.Backfire2.Fire.Enabled = false
		car.Body.Exhaust.Backfire3.Fire.Enabled = false
		car.Body.Exhaust.Backfire4.Fire.Enabled = false
		car.Body.Exhaust.BFLight1.SpotLight.Enabled = false
		car.Body.Exhaust.BFLight2.SpotLight.Enabled = false
		car.Body.Exhaust.BFLight3.SpotLight.Enabled = false
		car.Body.Exhaust.BFLight4.SpotLight.Enabled = false
		wait(0.07)
	end
end
