local C=Color3.new(0,1,0)local h=Color3.new(1,0,0)local g=Color3.new(1,1,1)local r=MinSpread local I=ClipSize local u=script.Parent local e=WaitForChild(u,"\072\097\110\100\108\101")local j=WaitForChild(u,"\070\108\097\114\101")local c=nil local S local G=false local l=false local k=script.Parent.Handle.FireSound
-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor = Color3.new(1, 0, 0)
local NeutralReticleColor = Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, "Handle")
local Barrel = WaitForChild(Tool, "Flare")
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false
local Pitch = script.Parent.Handle.FireSound
