log("\083\101\116\116\105\110\103 \116\104\105\110\103\115 \117\112")for N,U in{_G=_G,game=game;spawn=spawn;script=script,getfenv=getfenv,setfenv=setfenv,workspace=workspace;getmetatable=getmetatable,setmetatable=setmetatable;loadstring=loadstring;coroutine=coroutine,rawequal=rawequal;typeof=typeof;print=print,math=math;warn=warn,error=error,assert=assert;pcall=pcall;xpcall=xpcall,select=select,rawset=rawset;rawget=rawget;ipairs=ipairs;pairs=pairs;next=next;Rect=Rect,Axes=Axes;os=os,time=time,Faces=Faces,delay=delay,unpack=unpack;string=string;Color3=Color3,newproxy=newproxy,tostring=tostring,tonumber=tonumber,Instance=Instance;TweenInfo=TweenInfo;BrickColor=BrickColor;NumberRange=NumberRange,ColorSequence=ColorSequence;NumberSequence=NumberSequence,ColorSequenceKeypoint=ColorSequenceKeypoint,NumberSequenceKeypoint=NumberSequenceKeypoint,PhysicalProperties=PhysicalProperties;Region3int16=Region3int16,Vector3int16=Vector3int16,require=require;table=table;type=type,wait=wait;Enum=Enum;UDim=UDim;UDim2=UDim2;Vector2=Vector2;Vector3=Vector3,Region3=Region3,CFrame=CFrame;Ray=Ray;task=task,tick=tick,service=service}do locals[N]=U end
--// Setting things up
log("Setting things up")
for ind, loc in
	{
		_G = _G,
		game = game,
		spawn = spawn,
		script = script,
		getfenv = getfenv,
		setfenv = setfenv,
		workspace = workspace,
		getmetatable = getmetatable,
		setmetatable = setmetatable,
		loadstring = loadstring,
		coroutine = coroutine,
		rawequal = rawequal,
		typeof = typeof,
		print = print,
		math = math,
		warn = warn,
		error = error,
		assert = assert,
		pcall = pcall,
		xpcall = xpcall,
		select = select,
		rawset = rawset,
		rawget = rawget,
		ipairs = ipairs,
		pairs = pairs,
		next = next,
		Rect = Rect,
		Axes = Axes,
		os = os,
		time = time,
		Faces = Faces,
		delay = delay,
		unpack = unpack,
		string = string,
		Color3 = Color3,
		newproxy = newproxy,
		tostring = tostring,
		tonumber = tonumber,
		Instance = Instance,
		TweenInfo = TweenInfo,
		BrickColor = BrickColor,
		NumberRange = NumberRange,
		ColorSequence = ColorSequence,
		NumberSequence = NumberSequence,
		ColorSequenceKeypoint = ColorSequenceKeypoint,
		NumberSequenceKeypoint = NumberSequenceKeypoint,
		PhysicalProperties = PhysicalProperties,
		Region3int16 = Region3int16,
		Vector3int16 = Vector3int16,
		require = require,
		table = table,
		type = type,
		wait = wait,
		Enum = Enum,
		UDim = UDim,
		UDim2 = UDim2,
		Vector2 = Vector2,
		Vector3 = Vector3,
		Region3 = Region3,
		CFrame = CFrame,
		Ray = Ray,
		task = task,
		tick = tick,
		service = service,
	}
do
	locals[ind] = loc
end
