script.Parent.OnServerEvent:Connect(function(T)wait(1)local z=T.Character local C=z.Humanoid local M=z.HumanoidRootPart local s=RS.Effects.Knives3:Clone()script.Attack:Play()script.Parent.Parent.Parent.Handle.Transparency=0 script.Parent.Parent.Parent.Handle.Part.Attachment.FX:Emit(15)s.Parent=FX s.CFrame=M.CFrame*CFrame.new(0,0,-3)local E=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121",s)E.MaxForce=Vector3.new(math.huge,math.huge,math.huge)E.Velocity=T.Character.HumanoidRootPart.CFrame.LookVector*70 s.Touched:Connect(function(z)if z.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")and z.Parent.Name~=T.Name then z.Parent.Humanoid:TakeDamage(Damage)local C=Effects.HitFx.Attachment:Clone()local M=z.Parent.HumanoidRootPart C.Parent=M for T,z in pairs(C:GetDescendants())do if z:IsA("\080\097\114\116\105\099\108\101\069\109\105\116\116\101\114")then z:Emit(z:GetAttribute("\069\109\105\116\067\111\117\110\116"))end end C.Hit:Play()local E=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121",M)E.MaxForce=Vector3.new(1,1,1)*1000000 E.Parent=M E.Velocity=(Vector3.new(1,1,1)*(T.Character:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")).CFrame.LookVector)*0 E.Name="\083\109\097\108\108\077\111\118\101\086\101\108"game.Debris:AddItem(E,.3)s:Destroy()end wait(1)E:Destroy()for T,z in pairs(s.Part.Parent:GetDescendants())do if z:IsA("\080\097\114\116\105\099\108\101\069\109\105\116\116\101\114")then z.Enabled=false end end s.PointLight.Enabled=false end)end)

script.Parent.OnServerEvent:Connect(function(p)
	wait(1)
	local Character = p.Character
	local Humanoid = Character.Humanoid
	local RootPart = Character.HumanoidRootPart
	local Slash1 = RS.Effects.Knives3:Clone()
	script.Attack:Play()
	script.Parent.Parent.Parent.Handle.Transparency = 0
	script.Parent.Parent.Parent.Handle.Part.Attachment.FX:Emit(15)
	Slash1.Parent = FX
	Slash1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
	local BV = Instance.new("BodyVelocity",Slash1)
	BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
	BV.Velocity = p.Character.HumanoidRootPart.CFrame.LookVector * 70
	Slash1.Touched:Connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= p.Name then
			hit.Parent.Humanoid:TakeDamage(Damage)
			local HitEffect = Effects.HitFx.Attachment:Clone()
			local RootPart2 = hit.Parent.HumanoidRootPart
			HitEffect.Parent = RootPart2
			for _,Particles in pairs(HitEffect:GetDescendants()) do
				if Particles:IsA("ParticleEmitter") then
					Particles:Emit(Particles:GetAttribute("EmitCount"))
				end
			end
			HitEffect.Hit:Play()
			local vel = Instance.new("BodyVelocity", RootPart2)
			vel.MaxForce = Vector3.new(1,1,1) * 1000000;
			vel.Parent = RootPart2
			vel.Velocity = Vector3.new(1,1,1) * p.Character:WaitForChild("HumanoidRootPart").CFrame.LookVector * 0
			vel.Name  =  "SmallMoveVel"
			game.Debris:AddItem(vel,.3)
			Slash1:Destroy()
	end
		wait(1)
		BV:Destroy()
	for _,Particles in pairs(Slash1.Part.Parent:GetDescendants()) do
		if Particles:IsA("ParticleEmitter") then
			Particles.Enabled = false
		end
		end
		Slash1.PointLight.Enabled = false
end)
end)
