RE_replicateProjectile.OnServerEvent:Connect(function(c,A)projectiles.CreateBullet(c,A)end)RE_tempSaveProfile.OnServerEvent:Connect(function(c)print("\083\101\114\118\101\114 \114\101\099\101\105\118\101\100 \115\097\118\101 \114\101\113\117\101\115\116")local A=c.UserId database.SaveProfile(A)end)
-- Remote Events Client -> Server
RE_replicateProjectile.OnServerEvent:Connect(function(player, bullet)
	projectiles.CreateBullet(player, bullet)
end)
RE_tempSaveProfile.OnServerEvent:Connect(function(player)
	print("Server received save request")
	local playerID = player.UserId
	database.SaveProfile(playerID)
end)
