while wait()do if(vl.Throttle.Value<.1 and(vl.RPM.Value>0 and(vl.Velocity.Value.Magnitude<max and math.abs(vl.Gear.Value)>0)))and(vl.Brake.Value==0 and vl.PBrake.Value==false)then car.DriveSeat.Roll.MaxForce=Vector3.new(strength,0,strength)else car.DriveSeat.Roll.MaxForce=Vector3.new(0,0,0)end car.DriveSeat.Roll.Velocity=car.DriveSeat.CFrame.lookVector*(max*math.min(vl.Gear.Value,1))end
--"don't edit below", i won't help you if you mess it up even though it's really simple
while wait() do
	if
		(
			vl.Throttle.Value < 0.1
			and vl.RPM.Value > 0
			and vl.Velocity.Value.Magnitude < max
			and (math.abs(vl.Gear.Value) > 0)
		)
		and (vl.Brake.Value == 0)
		and (vl.PBrake.Value == false)
	then
		car.DriveSeat.Roll.MaxForce = Vector3.new(strength, 0, strength)
	else
		car.DriveSeat.Roll.MaxForce = Vector3.new(0, 0, 0)
	end
	car.DriveSeat.Roll.Velocity = car.DriveSeat.CFrame.lookVector * (max * (math.min(vl.Gear.Value, 1)))
end
