self.WeaponWeight=4 self.ShellEjectionMod=true self.Holster=true self.HolsterPoint="\084\111\114\115\111"self.HolsterCFrame=CFrame.new(.65,.1,-0.8)*CFrame.Angles(math.rad(-90),math.rad(15),math.rad(75))self.FlashChance=4 self.ADSEnabled={true,true}self.ExplosiveAmmo=false self.ExplosionRadius=70 self.ExplosionType="\068\101\102\097\117\108\116"self.IsLauncher=true self.EjectionOverride=nil return self


self.WeaponWeight		= 4 -- Weapon weight must be enabled in the Config module

self.ShellEjectionMod	= true

self.Holster			= true
self.HolsterPoint		= "Torso"
self.HolsterCFrame		= CFrame.new(0.65,0.1,-0.8) * CFrame.Angles(math.rad(-90),math.rad(15),math.rad(75))

self.FlashChance = 4 -- 0 = no muzzle flash, 10 = Always muzzle flash

self.ADSEnabled 		= { -- Ignore this setting if not using an ADS Mesh
	true, -- Enabled for primary sight
	true} -- Enabled for secondary sight (T)

self.ExplosiveAmmo		= false -- Enables explosive ammo
self.ExplosionRadius	= 70 -- Radius of explosion damage in studs
self.ExplosionType		= "Default" -- Which explosion effect is used from the HITFX Explosion folder
self.IsLauncher			= true -- For RPG style rocket launchers

self.EjectionOverride	= nil -- Don't touch unless you know what you're doing with Vector3s

return self
