local function k(k,f)while not k:FindFirstChild(f)do k.ChildAdded:wait()end return k[f]end local f=20 local v=35 local w=40 local b=.38 local N=20 local c=nil local y=nil local h=nil local G=nil local T=script.Parent local O=k(T,"\072\097\110\100\108\101")local F local q local R local Y local g local V local Z local m=T.TextureId local E=Game:GetService("\068\101\098\114\105\115")local t=Game:GetService("\080\108\097\121\101\114\115")local e local p={}local i=nil local J=false function Blow(k)if J then BlowDamage(k,N)end end function BlowDamage(k,f)local v=k.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local w=t:GetPlayerFromCharacter(k.Parent)if v~=nil and(c~=nil and v~=c)then if not G.Neutral then if w and(w~=G and w.TeamColor==G.TeamColor)then return end end local k=h:FindFirstChild("\082\105\103\104\116 \065\114\109")if k~=nil then local b=k:FindFirstChild("\082\105\103\104\116\071\114\105\112")if b~=nil and(b.Part0==O or b.Part1==O)then if w and not p[w]then TagHumanoid(v,G)print("\083\101\110\100\105\110\103 "..f)v:TakeDamage(f)O.Splat.Volume=1 p[w]=true end end end end end function TagHumanoid(k,f)while k:FindFirstChild("\099\114\101\097\116\111\114")do(k:FindFirstChild("\099\114\101\097\116\111\114")):Destroy()end local v=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")v.Value=f v.Name="\099\114\101\097\116\111\114"v.Parent=k E:AddItem(v,1.5)local w=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")w.Value=m w.Name="\105\099\111\110"w.Parent=v E:AddItem(w,1.5)end function HardAttack()N=f e:play()if Y then Y.Value=true wait(1.0)Y.Value=false end end function NormalAttack()N=v KnifeDown()e:play()if g then g.Value=true wait(1.0)g.Value=false end KnifeUp()end function ThrowAttack()KnifeOut()if V then V.Value=true wait(.3)if not O then return end local k=O:Clone()E:AddItem(k,5)k.Parent=Workspace if h and c then k.Velocity=(c.TargetPoint-k.CFrame.p).unit*100 k.CFrame=CFrame.new(k.CFrame.p,k.CFrame.p+k.Velocity)*CFrame.Angles(0,0,math.rad(-90))local f=Instance.new("\066\111\100\121\070\111\114\099\101",k)f.force=Vector3.new(0,(196.2*k:GetMass())*.98,0)local v=Instance.new("\066\111\100\121\065\110\103\117\108\097\114\086\101\108\111\099\105\116\121",k)v.angularvelocity=k.CFrame:vectorToWorldSpace(Vector3.new(0,-400,0))end O.Transparency=1 wait(.08)if k then local f=k.Touched:connect(function(k)print("\104\105\116 \116\104\114\111\119")BlowDamage(k,w)end)end if k then k.CanCollide=true end wait(.6)if O and V then O.Transparency=0 V.Value=false end end KnifeUp()end function KnifeUp()T.GripForward=Vector3.new(-1,0,0)T.GripRight=Vector3.new(0,1,0)T.GripUp=Vector3.new(0,0,1)end function KnifeDown()T.GripForward=Vector3.new(-1,0,0)T.GripRight=Vector3.new(0,1,0)T.GripUp=Vector3.new(0,0,-1)end function KnifeOut()T.GripForward=Vector3.new(0,0,1)T.GripRight=Vector3.new(0,-1,0)T.GripUp=Vector3.new(-1,0,0)end T.Enabled=true function OnLeftButtonDown()i=time()if Z then Z.Value=true end end function OnLeftButtonUp()if not T.Enabled then return end p={}if Z then Z.Value=false end if T.Enabled and(c and c.Health>0)then T.Enabled=false local k=time()if i and(k-i>b and k-i<1.15)then ThrowAttack()else J=true if math.random(1,2)==1 then HardAttack()else NormalAttack()end J=false end T.Enabled=true end end function OnEquipped(f)Y=k(T,"\080\108\097\121\083\116\097\098\080\117\110\099\104")g=k(T,"\080\108\097\121\068\111\119\110\083\116\097\098")V=k(T,"\080\108\097\121\084\104\114\111\119")Z=k(T,"\080\108\097\121\084\104\114\111\119\067\104\097\114\103\101")e=k(O,"\083\119\111\111\115\104\049")O.Splat.Volume=0 e:play()F=O.Touched:connect(Blow)h=T.Parent y=h:FindFirstChild("\084\111\114\115\111")c=h:FindFirstChild("\072\117\109\097\110\111\105\100")G=t.LocalPlayer if f then q=f.Button1Down:connect(OnLeftButtonDown)R=f.Button1Up:connect(OnLeftButtonUp)end KnifeUp()end function OnUnequipped()if F then F:disconnect()F=nil end if q then q:disconnect()q=nil end if R then R:disconnect()R=nil end c=nil end T.Equipped:connect(OnEquipped)T.Unequipped:connect(OnUnequipped)

local function WaitForChild(parent, childName)
	while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
	return parent[childName]
end


local SLASH_DAMAGE = 20
local DOWNSTAB_DAMAGE = 35
local THROWING_DAMAGE = 40
local HOLD_TO_THROW_TIME = 0.38


local Damage = 20

local MyHumanoid = nil
local MyTorso = nil
local MyCharacter = nil
local MyPlayer = nil

local Tool = script.Parent
local Handle = WaitForChild(Tool, 'Handle')

local BlowConnection
local Button1DownConnection
local Button1UpConnection

local PlayStabPunch
local PlayDownStab
local PlayThrow
local PlayThrowCharge

local IconUrl = Tool.TextureId  -- URL to the weapon knife icon asset

local DebrisService = Game:GetService('Debris')
local PlayersService = Game:GetService('Players')

local SlashSound

local HitPlayers = {}

local LeftButtonDownTime = nil

local Attacking = false

function Blow(hit)
	if Attacking then
		BlowDamage(hit, Damage)
	end
end

function BlowDamage(hit, damage)
	local humanoid = hit.Parent:FindFirstChild('Humanoid')
	local player = PlayersService:GetPlayerFromCharacter(hit.Parent)
	if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then
		if not MyPlayer.Neutral then 		
			-- Ignore teammates hit
			if player and player ~= MyPlayer and player.TeamColor == MyPlayer.TeamColor then
				return
			end
		end
		-- final check, make sure weapon is in-hand
		local rightArm = MyCharacter:FindFirstChild('Right Arm')
		if (rightArm ~= nil) then
			-- Check if the weld exists between the hand and the weapon
			local joint = rightArm:FindFirstChild('RightGrip')
			if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then
				-- Make sure you only hit them once per swing
				if player and not HitPlayers[player] then
					TagHumanoid(humanoid, MyPlayer)
					print("Sending " .. damage)
					humanoid:TakeDamage(damage)
					Handle.Splat.Volume = 1
					HitPlayers[player] = true
				end
			end
		end
	end
end

function TagHumanoid(humanoid, player)
	-- Add more tags here to customize what tags are available.
	while humanoid:FindFirstChild('creator') do
		humanoid:FindFirstChild('creator'):Destroy()
	end 

	local creatorTag = Instance.new('ObjectValue')
	creatorTag.Value = player
	creatorTag.Name = 'creator'
	creatorTag.Parent = humanoid
	DebrisService:AddItem(creatorTag, 1.5)

	local weaponIconTag = Instance.new('StringValue')
	weaponIconTag.Value = IconUrl
	weaponIconTag.Name = 'icon'
	weaponIconTag.Parent = creatorTag
	DebrisService:AddItem(weaponIconTag, 1.5)
end

function HardAttack()
	Damage = SLASH_DAMAGE
	SlashSound:play()
	if PlayStabPunch then
		PlayStabPunch.Value = true
		wait(1.0)
		PlayStabPunch.Value = false
	end
end

function NormalAttack()
	Damage = DOWNSTAB_DAMAGE
	KnifeDown()
	SlashSound:play()
	if PlayDownStab then
		PlayDownStab.Value = true
		wait(1.0)
		PlayDownStab.Value = false
	end
	KnifeUp()
end

function ThrowAttack()
	KnifeOut()
	if PlayThrow then
		PlayThrow.Value = true
		wait(0.3)
		if not Handle then return end
		local throwingHandle = Handle:Clone()
		DebrisService:AddItem(throwingHandle, 5)
		throwingHandle.Parent = Workspace
		if MyCharacter and MyHumanoid then
			throwingHandle.Velocity = (MyHumanoid.TargetPoint - throwingHandle.CFrame.p).unit * 100
			-- set the orientation to the direction it is being thrown in
			throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
			local floatingForce = Instance.new('BodyForce', throwingHandle)
			floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
			local spin = Instance.new('BodyAngularVelocity', throwingHandle)
			spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
		end
		Handle.Transparency = 1
		-- Wait so that the knife has left the thrower's general area
		wait(0.08)
		if throwingHandle then
			local touchedConn = throwingHandle.Touched:connect(function(hit) print("hit throw") BlowDamage(hit, THROWING_DAMAGE) end)
		end
		-- must check if it still exists since we waited
		if throwingHandle then
			throwingHandle.CanCollide = true
		end
		wait(0.6)
		if Handle and PlayThrow then
			Handle.Transparency = 0
			PlayThrow.Value = false
		end
	end
	KnifeUp()
end

function KnifeUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function KnifeDown()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,-1)
end

function KnifeOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end

Tool.Enabled = true

function OnLeftButtonDown()
	LeftButtonDownTime = time()
	if PlayThrowCharge then
		PlayThrowCharge.Value = true
	end
end

function OnLeftButtonUp()
	if not Tool.Enabled then return end
	-- Reset the list of hit players every time we start a new attack
	HitPlayers = {}
	if PlayThrowCharge then
		PlayThrowCharge.Value = false
	end
	if Tool.Enabled and MyHumanoid and MyHumanoid.Health > 0 then
		Tool.Enabled = false
		local currTime = time()
		if LeftButtonDownTime and currTime - LeftButtonDownTime > HOLD_TO_THROW_TIME and
			currTime - LeftButtonDownTime < 1.15 then
			ThrowAttack()
		else
			Attacking = true
			if math.random(1, 2) == 1 then
				HardAttack()
			else
				NormalAttack()
			end
			Attacking = false
		end
		Tool.Enabled = true
	end
end

function OnEquipped(mouse)
	PlayStabPunch = WaitForChild(Tool, 'PlayStabPunch')
	PlayDownStab = WaitForChild(Tool, 'PlayDownStab')
	PlayThrow = WaitForChild(Tool, 'PlayThrow')
	PlayThrowCharge = WaitForChild(Tool, 'PlayThrowCharge')
 	SlashSound = WaitForChild(Handle, 'Swoosh1')
	Handle.Splat.Volume = 0
	SlashSound:play()
	BlowConnection = Handle.Touched:connect(Blow)
	MyCharacter = Tool.Parent
	MyTorso = MyCharacter:FindFirstChild('Torso')
	MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
	MyPlayer = PlayersService.LocalPlayer
	if mouse then
		Button1DownConnection = mouse.Button1Down:connect(OnLeftButtonDown)
		Button1UpConnection = mouse.Button1Up:connect(OnLeftButtonUp)
	end
	KnifeUp()
end

function OnUnequipped()
	-- Unequip logic here
	if BlowConnection then
		BlowConnection:disconnect()
		BlowConnection = nil
	end
	if Button1DownConnection then
		Button1DownConnection:disconnect()
		Button1DownConnection = nil
	end
	if Button1UpConnection then
		Button1UpConnection:disconnect()
		Button1UpConnection = nil
	end
	MyHumanoid = nil
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
