local e="\114\098\120\097\115\115\101\116\105\100\058\047\047"local Q={440821546,440821646,440821766;440822311;440823132,440823493,440823602,440823734,440823940,440824067;440824314,440824941;440825077,440825340,440825848;440826132}local L=227819766 local Z=script.Parent.Flag.Mesh Z.TextureId=e..L local C=1 repeat for Q,L in next,Q do wait()Z.MeshId=e..L end C=C+1 if C>=#Q then C=1 else end until nil
--thank to Sinahi for making the beautiful flag!
--https://www.roblox.com/Wavin-Flag-item?id=440874100

local rbx = "rbxassetid://"
local flagids = {
	440821546,
	440821646,
	440821766,
	440822311,
	440823132,
	440823493,
	440823602,
	440823734,
	440823940,
	440824067,
	440824314,
	440824941,
	440825077,
	440825340,
	440825848,
	440826132,
} --this is all the mesh ids in one table, in order
local texture = 227819766 --asset id here
local flagmesh = script.Parent.Flag.Mesh
flagmesh.TextureId = rbx .. texture

local n = 1
repeat
	for i, v in next, flagids do
		wait()
		flagmesh.MeshId = rbx .. v
	end
	n = n + 1
	if n >= #flagids then
		n = 1
	else
	end
until nil
