controlling=true while controlling do(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:wait()if script.Parent.CanControl.Value==true and script.Parent.Power.Value>=Settings.MaxPower then local w=Parts:WaitForChild("\069\110\103\105\110\101")local n=mouse.Hit local a=n.p local g=mouse.Hit.p local Q=(g-mouse.Origin.p).unit move(g,w)else end end
--	if vehicle ~= nil and debounce == false and planedebounce == false then
--	if fly == false and taxi == false then return end
--	debounce = true

controlling = true
while controlling do
	game:GetService("RunService").RenderStepped:wait()
	if script.Parent.CanControl.Value == true and script.Parent.Power.Value >= Settings.MaxPower then
		local engine = Parts:WaitForChild("Engine")
		local position = mouse.Hit
		local target = position.p
		local mousePoint = mouse.Hit.p
		-- Vector from tank to mouse point aasfbsdfsdfbdbsdfsd
		local targetVector = (mousePoint - mouse.Origin.p).unit
		move(mousePoint, engine)
	else
	end
end
