for U,L in pairs(Players:GetPlayers())do playerAdded(L)end Players.PlayerAdded:Connect(playerAdded)Players.PlayerRemoving:Connect(playerRemoving)
-- Handle player instances for players that already are in the game before we got to this point
for _, player in pairs(Players:GetPlayers()) do
	playerAdded(player)
end

Players.PlayerAdded:Connect(playerAdded)
Players.PlayerRemoving:Connect(playerRemoving)
