script.Parent.Values.Gear.Changed:connect(function()if script.Parent.Values.Gear.Value==-1 then for b,V in pairs(car.Body.Light.Rev:GetChildren())do V.Material=Enum.Material.Neon car.DriveSeat.Reverse:Play()end else for b,V in pairs(car.Body.Light.Rev:GetChildren())do V.Material=Enum.Material.SmoothPlastic car.DriveSeat.Reverse:Stop()end end end)while wait()do if car.DriveSeat.Velocity.magnitude/40+.3<1.3 then car.DriveSeat.Reverse.Pitch=car.DriveSeat.Velocity.magnitude/40+.3 car.DriveSeat.Reverse.Volume=car.DriveSeat.Velocity.magnitude/150 else car.DriveSeat.Reverse.Pitch=1.3 car.DriveSeat.Reverse.Volume=.2 end end

	script.Parent.Values.Gear.Changed:connect(function()
		if script.Parent.Values.Gear.Value == -1 then
			for index, child in pairs(car.Body.Light.Rev:GetChildren()) do
			child.Material = Enum.Material.Neon
			car.DriveSeat.Reverse:Play()
			end
		else
			for index, child in pairs(car.Body.Light.Rev:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
			car.DriveSeat.Reverse:Stop()
			end
		end
	end)
	
	while wait() do
		if (car.DriveSeat.Velocity.magnitude/40)+0.300 < 1.3 then
		car.DriveSeat.Reverse.Pitch = (car.DriveSeat.Velocity.magnitude/40)+0.300
		car.DriveSeat.Reverse.Volume = (car.DriveSeat.Velocity.magnitude/150)	
		else
		car.DriveSeat.Reverse.Pitch = 1.3
		car.DriveSeat.Reverse.Volume = .2
		end
	end
