while script.Parent.Mesh.Scale.X<1 do(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Stepped:wait()script.Parent.Mesh.Scale=Vector3.new(script.Parent.Mesh.Scale.X+.05,.1,script.Parent.Mesh.Scale.Z+.05)end wait(math.random(5,20))while script.Parent.Decal.Transparency<1 do(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Stepped:wait()script.Parent.Decal.Transparency=script.Parent.Decal.Transparency+.1 end script.Parent:remove()
--make blood disappear
while script.Parent.Mesh.Scale.X < 1 do
	game:GetService("RunService").Stepped:wait()
	script.Parent.Mesh.Scale = Vector3.new(script.Parent.Mesh.Scale.X + 0.05, 0.1, script.Parent.Mesh.Scale.Z + 0.05)
end
wait(math.random(5, 20))
while script.Parent.Decal.Transparency < 1 do
	game:GetService("RunService").Stepped:wait()
	script.Parent.Decal.Transparency = script.Parent.Decal.Transparency + 0.1
end
script.Parent:remove()
