function BaseCamera.CalculateNewLookCFrame(h,D)local M=D or h:GetCameraLookVector()local U=math.asin(M.y)local u=math.clamp(h.rotateInput.y,-MAX_Y+U,-MIN_Y+U)local R=Vector2.new(h.rotateInput.x,u)local i=CFrame.new(ZERO_VECTOR3,M)local B=(CFrame.Angles(0,-R.x,0)*i)*CFrame.Angles(-R.y,0,0)return B end function BaseCamera.CalculateNewLookVector(h,D)local M=h:CalculateNewLookCFrame(D)return M.lookVector end function BaseCamera.CalculateNewLookVectorVR(D)local h=D:GetSubjectPosition()local M=h-game.Workspace.CurrentCamera.CFrame.p local U=(M*X1_Y0_Z1).unit local u=Vector2.new(D.rotateInput.x,0)local R=CFrame.new(ZERO_VECTOR3,U)local i=((CFrame.Angles(0,-u.x,0)*R)*CFrame.Angles(-u.y,0,0)).lookVector return(i*X1_Y0_Z1).unit end function BaseCamera.GetHumanoid(D)local h=player and player.Character if h then local M=D.humanoidCache[player]if M and M.Parent==h then return M else D.humanoidCache[player]=nil local M=h:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")if M then D.humanoidCache[player]=M end return M end end return nil end function BaseCamera.GetHumanoidPartToFollow(M,D,h)if h==Enum.HumanoidStateType.Dead then local h=D.Parent if h then return h:FindFirstChild("\072\101\097\100")or D.Torso else return D.Torso end else return D.Torso end end function BaseCamera.UpdateGamepad(D)local h=D.gamepadPanningCamera if h and(D.hasGameLoaded or not VRService.VREnabled)then h=Util.GamepadLinearToCurve(h)local M=tick()if h.X~=0 or h.Y~=0 then D.userPanningTheCamera=true elseif h==ZERO_VECTOR2 then if FFlagUserFixGamepadCameraTracking then D.userPanningTheCamera=false D.gamepadPanningCamera=false end D.lastThumbstickRotate=nil if D.lastThumbstickPos==ZERO_VECTOR2 then D.currentSpeed=0 end end local U=0 if D.lastThumbstickRotate then if VRService.VREnabled then D.currentSpeed=D.vrMaxSpeed else local U=(M-D.lastThumbstickRotate)*10 D.currentSpeed=D.currentSpeed+D.maxSpeed*((U*U)/D.numOfSeconds)if D.currentSpeed>D.maxSpeed then D.currentSpeed=D.maxSpeed end if D.lastVelocity then local U=(h-D.lastThumbstickPos)/(M-D.lastThumbstickRotate)local u=(U-D.lastVelocity).magnitude if u>12 then D.currentSpeed=D.currentSpeed*(20/u)if D.currentSpeed>D.maxSpeed then D.currentSpeed=D.maxSpeed end end end end U=UserGameSettings.GamepadCameraSensitivity*D.currentSpeed D.lastVelocity=(h-D.lastThumbstickPos)/(M-D.lastThumbstickRotate)end D.lastThumbstickPos=h D.lastThumbstickRotate=M return Vector2.new(h.X*U,((h.Y*U)*D.ySensitivity)*UserGameSettings:GetCameraYInvertValue())end return ZERO_VECTOR2 end

function BaseCamera:CalculateNewLookCFrame(suppliedLookVector)
	local currLookVector = suppliedLookVector or self:GetCameraLookVector()
	local currPitchAngle = math.asin(currLookVector.y)
	local yTheta = math.clamp(self.rotateInput.y, -MAX_Y + currPitchAngle, -MIN_Y + currPitchAngle)
	local constrainedRotateInput = Vector2.new(self.rotateInput.x, yTheta)
	local startCFrame = CFrame.new(ZERO_VECTOR3, currLookVector)
	local newLookCFrame = CFrame.Angles(0, -constrainedRotateInput.x, 0) * startCFrame * CFrame.Angles(-constrainedRotateInput.y,0,0)
	return newLookCFrame
end
function BaseCamera:CalculateNewLookVector(suppliedLookVector)
	local newLookCFrame = self:CalculateNewLookCFrame(suppliedLookVector)
	return newLookCFrame.lookVector
end

function BaseCamera:CalculateNewLookVectorVR()
	local subjectPosition = self:GetSubjectPosition()
	local vecToSubject = (subjectPosition - game.Workspace.CurrentCamera.CFrame.p)
	local currLookVector = (vecToSubject * X1_Y0_Z1).unit
	local vrRotateInput = Vector2.new(self.rotateInput.x, 0)
	local startCFrame = CFrame.new(ZERO_VECTOR3, currLookVector)
	local yawRotatedVector = (CFrame.Angles(0, -vrRotateInput.x, 0) * startCFrame * CFrame.Angles(-vrRotateInput.y,0,0)).lookVector
	return (yawRotatedVector * X1_Y0_Z1).unit
end

function BaseCamera:GetHumanoid()
	local character = player and player.Character
	if character then
		local resultHumanoid = self.humanoidCache[player]
		if resultHumanoid and resultHumanoid.Parent == character then
			return resultHumanoid
		else
			self.humanoidCache[player] = nil -- Bust Old Cache
			local humanoid = character:FindFirstChildOfClass("Humanoid")
			if humanoid then
				self.humanoidCache[player] = humanoid
			end
			return humanoid
		end
	end
	return nil
end

function BaseCamera:GetHumanoidPartToFollow(humanoid, humanoidStateType)
	if humanoidStateType == Enum.HumanoidStateType.Dead then
		local character = humanoid.Parent
		if character then
			return character:FindFirstChild("Head") or humanoid.Torso
		else
			return humanoid.Torso
		end
	else
		return humanoid.Torso
	end
end

function BaseCamera:UpdateGamepad()
	local gamepadPan = self.gamepadPanningCamera
	if gamepadPan and (self.hasGameLoaded or not VRService.VREnabled) then
		gamepadPan = Util.GamepadLinearToCurve(gamepadPan)
		local currentTime = tick()
		if gamepadPan.X ~= 0 or gamepadPan.Y ~= 0 then
			self.userPanningTheCamera = true
		elseif gamepadPan == ZERO_VECTOR2 then
			if FFlagUserFixGamepadCameraTracking then
				self.userPanningTheCamera = false
				self.gamepadPanningCamera = false
			end
			self.lastThumbstickRotate = nil
			if self.lastThumbstickPos == ZERO_VECTOR2 then
				self.currentSpeed = 0
			end
		end

		local finalConstant = 0

		if self.lastThumbstickRotate then
			if VRService.VREnabled then
				self.currentSpeed = self.vrMaxSpeed
			else
				local elapsedTime = (currentTime - self.lastThumbstickRotate) * 10
				self.currentSpeed = self.currentSpeed + (self.maxSpeed * ((elapsedTime*elapsedTime)/self.numOfSeconds))

				if self.currentSpeed > self.maxSpeed then self.currentSpeed = self.maxSpeed end

				if self.lastVelocity then
					local velocity = (gamepadPan - self.lastThumbstickPos)/(currentTime - self.lastThumbstickRotate)
					local velocityDeltaMag = (velocity - self.lastVelocity).magnitude

					if velocityDeltaMag > 12 then
						self.currentSpeed = self.currentSpeed * (20/velocityDeltaMag)
						if self.currentSpeed > self.maxSpeed then self.currentSpeed = self.maxSpeed end
					end
				end
			end

			finalConstant = UserGameSettings.GamepadCameraSensitivity * self.currentSpeed
			self.lastVelocity = (gamepadPan - self.lastThumbstickPos)/(currentTime - self.lastThumbstickRotate)
		end

		self.lastThumbstickPos = gamepadPan
		self.lastThumbstickRotate = currentTime

		return Vector2.new( gamepadPan.X * finalConstant, gamepadPan.Y * finalConstant * self.ySensitivity * UserGameSettings:GetCameraYInvertValue())
	end

	return ZERO_VECTOR2
end
