local V=rp.Storage.Sounds local y={}function y.Play(V)local y=V.sfx local A=V.tim local j=V.part local a=y:Clone()a.Parent=j a:Play()if A then game.Debris:AddItem(a,A)end return a end

local soundFold = rp.Storage.Sounds

local module = {}

function module.Play( Data)
	local sfx = Data.sfx
	local tim = Data.tim 
	local part = Data.part
	
	local sound = sfx:Clone()
	sound.Parent = part
	sound:Play()
	if tim then
		game.Debris:AddItem(sound, tim)
	end
	
	return sound
end
