local a=game:GetService("\082\117\110\083\101\114\118\105\099\101")local w=require(script.Shared:WaitForChild("\085\116\105\108"))if a:IsServer()==false then error("\091\067\109\100\114\093 \067\108\105\101\110\116 \115\099\114\105\112\116\115 \099\097\110\110\111\116 \114\101\113\117\105\114\101 \116\104\101 \115\101\114\118\101\114 \108\105\098\114\097\114\121\046 \080\108\101\097\115\101 \114\101\113\117\105\114\101 \116\104\101 \099\108\105\101\110\116 \108\105\098\114\097\114\121 \102\114\111\109 \116\104\101 \099\108\105\101\110\116 \116\111 \117\115\101 \067\109\100\114 \105\110 \121\111\117\114 \111\119\110 \099\111\100\101\046")end local B do B=setmetatable({ReplicatedRoot=nil,RemoteFunction=nil,RemoteEvent=nil;Util=w;DefaultCommandsFolder=script.BuiltInCommands},{__index=function(a,w)local B=a.Registry[w]if B and type(B)=="\102\117\110\099\116\105\111\110"then return function(w,...)return B(a.Registry,...)end end end})B.Registry=(require(script.Shared.Registry))(B)B.Dispatcher=(require(script.Shared.Dispatcher))(B);(require(script.Initialize))(B)end B.RemoteFunction.OnServerInvoke=function(a,w,b)if#w>10000 then return"\073\110\112\117\116 \116\111\111 \108\111\110\103"end return B.Dispatcher:EvaluateAndRun(w,a,b)end return B
local RunService = game:GetService("RunService")
local Util = require(script.Shared:WaitForChild("Util"))

if RunService:IsServer() == false then
	error(
		"[Cmdr] Client scripts cannot require the server library. Please require the client library from the client to use Cmdr in your own code."
	)
end

--[=[
	@class Cmdr
	@server

	The Cmdr server singleton and entry point.
]=]

--[=[
	@within Cmdr
	@prop Registry Registry
	@readonly
	Refers to the current command Registry.
]=]

--[=[
	@within Cmdr
	@prop Dispatcher Dispatcher
	@readonly
	Refers to the current command Dispatcher.
]=]

--[=[
	@within Cmdr
	@prop Util Util
	@readonly
	Refers to a table containing many useful utility functions.
]=]

local Cmdr
do
	Cmdr = setmetatable({
		ReplicatedRoot = nil,
		RemoteFunction = nil,
		RemoteEvent = nil,
		Util = Util,
		DefaultCommandsFolder = script.BuiltInCommands,
	}, {
		__index = function(self, k)
			local r = self.Registry[k]
			if r and type(r) == "function" then
				return function(_, ...)
					return r(self.Registry, ...)
				end
			end
		end,
	})

	Cmdr.Registry = require(script.Shared.Registry)(Cmdr)
	Cmdr.Dispatcher = require(script.Shared.Dispatcher)(Cmdr)

	require(script.Initialize)(Cmdr)
end

-- Handle command invocations from the clients.
Cmdr.RemoteFunction.OnServerInvoke = function(player, text, options)
	if #text > 10000 then
		return "Input too long"
	end

	return Cmdr.Dispatcher:EvaluateAndRun(text, player, options)
end

return Cmdr
