local m=myRoot.AlignOrientation local M=Instance.new("\065\116\116\097\099\104\109\101\110\116")M.Parent=workspace.Terrain M.CFrame=myRoot.CFrame local C=Instance.new("\065\116\116\097\099\104\109\101\110\116")C.Parent=workspace.Terrain C.CFrame=myRoot.CFrame m.Attachment1=C local r=m4.HingeConstraint local e=m4.HingeAttach1 local c=myTorso.HingeAttach0 local l=c.Position local w=myHead.HingeConstraint local D=myHuman:LoadAnimation(marine.Reload)D.Priority=Enum.AnimationPriority.Action
--Align Orientations
local bodyRotate = myRoot.AlignOrientation

local xAxisAttach = Instance.new("Attachment")
xAxisAttach.Parent = workspace.Terrain
xAxisAttach.CFrame = myRoot.CFrame

local yAxisAttach = Instance.new("Attachment")
yAxisAttach.Parent = workspace.Terrain
yAxisAttach.CFrame = myRoot.CFrame

bodyRotate.Attachment1 = yAxisAttach

local m4Hinge = m4.HingeConstraint
local m4HingeAttach = m4.HingeAttach1
local torsoHingeAttach = myTorso.HingeAttach0
local torsoHingAttachOrgPos = torsoHingeAttach.Position
local headHinge = myHead.HingeConstraint

local reloadAnimation = myHuman:LoadAnimation(marine.Reload)
reloadAnimation.Priority = Enum.AnimationPriority.Action
