local S=rp.Storage.Sounds local Q={}function Q.Play(S)local Q=S.sfx local X=S.tim local y=S.part local V=Q:Clone()V.Parent=y V:Play()if X then game.Debris:AddItem(V,X)end return V end
-- Folder
local soundFold = rp.Storage.Sounds

local module = {}

function module.Play(Data)
	local sfx = Data.sfx
	local tim = Data.tim
	local part = Data.part

	local sound = sfx:Clone()
	sound.Parent = part
	sound:Play()
	if tim then
		game.Debris:AddItem(sound, tim)
	end

	return sound
end
