local A=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local p=A:WaitForChild("\077\111\100\117\108\101\115")local f=p:WaitForChild("\115\114\099")local R=require(f.utils.Logger)local u=require(f.objects.InventoryObjects)local K=u.PET_TYPES local d=require(f:WaitForChild("\080\101\116",30))local i=require(f.utils.Print)local g=require(p.M)local S={}local T={}local J={}local c={}local s=16 function S.initSlots(f,A,p)if not c[A]then c[A]={}for p=0,p,1 do c[A][p]=false end end end function S.findSlot(p,A)local f=g.find(c[A],false)or 1 c[A][f]=true return f end function S.clearSlot(f,A,p)c[A][p]=false return p end function T.checkAbilities(p,A)local f=A:FindFirstChild("\072\117\109\097\110\111\105\100")function getMaxSpeed(A)if A.petObject.ability==K.SPEED then return A.petObject.speed else return s end end local u=g.max(g.map(J[A],getMaxSpeed))R:d("\065\100\100\105\110\103 \115\112\101\101\100 \097\098\105\108\105\116\121 \116\111 \112\108\097\121\101\114",A.Name,u)f.WalkSpeed=u or s end function T.addToCharacter(u,A,p,f)if not p then R:d("\078\111 \067\104\097\114\097\099\116\101\114 \102\111\117\110\100")return end if not J[p]then J[p]={}S:initSlots(p,f)end function getPetObject(A)return A.petObject end local K=g.map(J[p],getPetObject)local i=g.difference(K,A)local c=g.difference(A,K)function deletePet(A)if J[p][A]then R:d("\100\101\108\101\116\105\110\103 \112\101\116"..A.id)S:clearSlot(p,J[p][A].slot)J[p][A]:delete()J[p][A]=nil end end g.each(i,deletePet)function addPet(A)local f=S:findSlot(p)J[p][A]=d:create(A,p,f)J[p][A]:init()end g.each(c,addPet)T:checkAbilities(p)end return T
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local src = Modules:WaitForChild('src')
local logger = require(src.utils.Logger)
local InventoryObjects = require(src.objects.InventoryObjects)
local PET_TYPES = InventoryObjects.PET_TYPES
local Pet = require(src:WaitForChild('Pet', 30))
local Print = require(src.utils.Print)
local M = require(Modules.M)

local SlotManager = {}

local PetManager = {}

local characterPets = {}

local characterSlots = {}

local defaultSpeed = 16

function SlotManager:initSlots(character, playerSlotsCount)
	if not characterSlots[character] then
		characterSlots[character] = {}
		for i = 0, playerSlotsCount do
			characterSlots[character][i] = false
		end
	end
end

function SlotManager:findSlot(character)
	local slot = M.find(characterSlots[character], false) or 1

	characterSlots[character][slot] = true
	return slot
end

function SlotManager:clearSlot(character, slot)
	characterSlots[character][slot] = false
	return slot
end

function PetManager:checkAbilities(character)
	local humanoid = character:FindFirstChild('Humanoid')

	function getMaxSpeed(petDeployed)
		if petDeployed.petObject.ability == PET_TYPES.SPEED then
			return petDeployed.petObject.speed
		else
			return defaultSpeed
		end
	end

	local maxSpeed = M.max(M.map(characterPets[character], getMaxSpeed))
	logger:d('Adding speed ability to player', character.Name, maxSpeed)
	humanoid.WalkSpeed = maxSpeed or defaultSpeed
end

function PetManager:addToCharacter(petObjects, character, playerSlotsCount)
	if not character then
		logger:d('No Character found')
		return
	end

	if not characterPets[character] then
		characterPets[character] = {}
		SlotManager:initSlots(character, playerSlotsCount)
	end

	function getPetObject(pet)
		return pet.petObject
	end
	local characterPetObjects = M.map(characterPets[character], getPetObject)

	local deleteObjects = M.difference(characterPetObjects, petObjects)
	local addObjects = M.difference(petObjects, characterPetObjects)

	function deletePet(petObject)
		if characterPets[character][petObject] then
			logger:d('deleting pet' .. petObject.id)
			SlotManager:clearSlot(character, characterPets[character][petObject].slot)

			characterPets[character][petObject]:delete()
			characterPets[character][petObject] = nil
		end
	end
	M.each(deleteObjects, deletePet)

	function addPet(petObject)
		local slotNr = SlotManager:findSlot(character)
		characterPets[character][petObject] = Pet:create(petObject, character, slotNr)
		characterPets[character][petObject]:init()
	end

	M.each(addObjects, addPet)

	PetManager:checkAbilities(character)
end

return PetManager