t,s=r.Stepped:wait()d=(t+10.0)-s connection=bullet.Touched:connect(blow)while t<d do fly()t=r.Stepped:wait()end bullet:remove()
--[[
function onPlayerBlownUp(part, distance, creator)	
	if part.Name == "Head" then	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then		
			tag.Parent = nil
		end
	end
end
]]
--
t, s = r.Stepped:wait()

d = t + 10.0 - s
connection = bullet.Touched:connect(blow)

while t < d do
	fly()
	t = r.Stepped:wait()
end

bullet:remove()
