local v=400 local U=1e+76 local L=5000 local C=false local I=true local G=true local y=true local n={rocket=1;handle=1;effect=1,water=1}
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--| Constants |--
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local BLAST_RADIUS = 400 -- Blast radius of the explosion
local BLAST_DAMAGE = 9999999999999999999999999999999999999999999999999999999999999999999999999999 -- Amount of damage done to humanoids
local BLAST_FORCE = 5000 -- Amount of force applied to parts
local UNANCHOR_PARTS = false -- If set to true, explosions will unanchor anchored parts
local IGNITE_PARTS = true -- If set to true, parts will be set on fire (fire does not do anything)
local SPECIAL_EFFECTS = true -- If set to true, parts hit by a rocket will have a special effect
local BREAK_JOINTS = true -- If set to true, explosions will break joints

local IGNORE_LIST = { rocket = 1, handle = 1, effect = 1, water = 1 } -- Rocket will fly through things named these
