local y={}local Z=game.ReplicatedStorage local s=require(game.ReplicatedStorage.Modules.Xeno)local A=require(game.ReplicatedStorage.Modules.CameraShaker)local M=game.TweenService local h=game.Debris local t=require(game.ReplicatedStorage.Modules.Lightning)function y.RunStompFx(y,Z,s,A)if workspace.SpawnH:FindFirstChild(s.Name)==nil then local y=workspace.SpawnH:WaitForChild(s.Name)local Z=game.ReplicatedStorage.KillFX.Souls.Sound:Clone()game.Debris:AddItem(Z,10)Z.Parent=y.HumanoidRootPart Z:Play()for y=1,3,1 do local Z=game.ReplicatedStorage.KillFX.Souls.ColorCorrection:Clone()Z.Parent=game.Lighting game.Debris:AddItem(Z,3);(game.TweenService:Create(Z,TweenInfo.new(.8,Enum.EasingStyle.Quart),{Brightness=0;Contrast=0;Saturation=0;TintColor=Color3.fromRGB(255,255,255)})):Play()end local A=game.ReplicatedStorage.KillFX.Souls.Stomp:Clone()game.Debris:AddItem(A,10)A.Parent=workspace A:Play()task.delay(0,function()local Z=t.Bolt(((CFrame.new(y.HumanoidRootPart.CFrame.p)*CFrame.new(0,250,0))*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))).Position,(y.HumanoidRootPart.CFrame*CFrame.new(math.random(-2,2),math.random(-1,1),math.random(-1,1))).Position,10,.25,false)Z.PulseSpeed=12 Z.PulseLength=5 Z.MinRadius=0 Z.MaxRadius=5 Z.FadeLength=.1 Z.Thickness=3 Z.MinTransparency=.25 Z.MaxTransparency=.3 Z.Color=Color3.fromRGB(255,0,0)end)else local y=game.ReplicatedStorage.KillFX.Souls.arszg:Clone()game.Debris:AddItem(y,18)y.Parent=s.Character.PrimaryPart y:Play()end return nil end return y
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local l__ReplicatedStorage__2 = game.ReplicatedStorage
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local u1 = require(game.ReplicatedStorage.Modules.Lightning)
function v1.RunStompFx(p1, p2, p3, p4)
	if workspace.SpawnH:FindFirstChild(p3.Name) == nil then
		local v7 = workspace.SpawnH:WaitForChild(p3.Name)
		local v8 = game.ReplicatedStorage.KillFX.Souls.Sound:Clone()
		game.Debris:AddItem(v8, 10)
		v8.Parent = v7.HumanoidRootPart
		v8:Play()
		for v9 = 1, 3 do
			local v10 = game.ReplicatedStorage.KillFX.Souls.ColorCorrection:Clone()
			v10.Parent = game.Lighting
			game.Debris:AddItem(v10, 3)
			game.TweenService
				:Create(v10, TweenInfo.new(0.8, Enum.EasingStyle.Quart), {
					Brightness = 0,
					Contrast = 0,
					Saturation = 0,
					TintColor = Color3.fromRGB(255, 255, 255),
				})
				:Play()
		end
		local v11 = game.ReplicatedStorage.KillFX.Souls.Stomp:Clone()
		game.Debris:AddItem(v11, 10)
		v11.Parent = workspace
		v11:Play()
		task.delay(0, function()
			local v12 = u1.Bolt(
				(CFrame.new(v7.HumanoidRootPart.CFrame.p) * CFrame.new(0, 250, 0) * CFrame.new(
					math.random(-1, 1),
					math.random(-1, 1),
					math.random(-1, 1)
				)).Position,
				(v7.HumanoidRootPart.CFrame * CFrame.new(math.random(-2, 2), math.random(-1, 1), math.random(-1, 1))).Position,
				10,
				0.25,
				false
			)
			v12.PulseSpeed = 12
			v12.PulseLength = 5
			v12.MinRadius = 0
			v12.MaxRadius = 5
			v12.FadeLength = 0.1
			v12.Thickness = 3
			v12.MinTransparency = 0.25
			v12.MaxTransparency = 0.3
			v12.Color = Color3.fromRGB(255, 0, 0)
		end)
	else
		local v13 = game.ReplicatedStorage.KillFX.Souls.arszg:Clone()
		game.Debris:AddItem(v13, 18)
		v13.Parent = p3.Character.PrimaryPart
		v13:Play()
	end
	return nil
end
return v1
