local F=remoteFunctions.Client.GetPlayerData local y=remoteFunctions.Client.Vehicle.VehicleSpawnRequest local t=remoteFunctions.Client.Vehicle.VehicleRemoveRequest local n=remoteFunctions.Client.Weapon.GetUnlockedWeapons local j=remoteFunctions.Client.Weapon.GetEquipedWeapon local M=remoteFunctions.Client.Weapon.GetWeaponInfo local a=remoteFunctions.Client.Weapon.EquipWeapon local R=remoteFunctions.Client.Weapon.UnEquipWeapon local i=remoteFunctions.Client.Weapon.BuyWeapon local o=remoteFunctions.Client.Bullet.DamageVehicle local f=remoteFunctions.Client.Twitter.RedeemCode

	-- Player
	local RF_getPlayerData = remoteFunctions.Client.GetPlayerData
	-- Player Vehicle
	local RF_vehicleSpawnRequest = remoteFunctions.Client.Vehicle.VehicleSpawnRequest
	local RF_vehicleRemoveRequest = remoteFunctions.Client.Vehicle.VehicleRemoveRequest
	-- Weapon
	local RF_GetUnlockedWeapons = remoteFunctions.Client.Weapon.GetUnlockedWeapons
	local RF_GetEquipedWeapon = remoteFunctions.Client.Weapon.GetEquipedWeapon
	local RF_GetWeaponInfo = remoteFunctions.Client.Weapon.GetWeaponInfo
	local RF_EquipWeapon = remoteFunctions.Client.Weapon.EquipWeapon
	local RF_UnEquipWeapon = remoteFunctions.Client.Weapon.UnEquipWeapon
	local RF_BuyWeapon = remoteFunctions.Client.Weapon.BuyWeapon
	-- Bullet
	local RF_DamageVehicle = remoteFunctions.Client.Bullet.DamageVehicle
	-- Twitter
	local RF_redeemCode = remoteFunctions.Client.Twitter.RedeemCode
	