local function n(n,P)while not n:FindFirstChild(P)do n.ChildAdded:wait()end return n[P]end local P=script.Parent local x={}local r local N local function l(n)if x[n]then x[n]:Play()end end local function e(n)if x[n]then x[n]:Stop()end end function OnEquipped(e)N=P.Parent r=n(N,"\072\117\109\097\110\111\105\100")if r then x.EquipAnim=r:LoadAnimation(n(P,"\069\113\117\105\112\065\110\105\109\053"))x.IdleAnim=r:LoadAnimation(n(P,"\073\100\108\101\065\110\105\109\051"))x.OverheadAnim=r:LoadAnimation(n(P,"\079\118\101\114\104\101\097\100\065\110\105\109\050"))x.SlashAnim=r:LoadAnimation(n(P,"\083\108\097\115\104\065\110\105\109\050"))x.ThrustAnim=r:LoadAnimation(n(P,"\084\104\114\117\115\116\065\110\105\109\050"))x.UnequipAnim=r:LoadAnimation(n(P,"\085\110\101\113\117\105\112\065\110\105\109\050"))end l("\069\113\117\105\112\065\110\105\109")l("\073\100\108\101\065\110\105\109")end function OnUnequipped()for n,P in pairs(x)do e(n)end end P.Equipped:connect(OnEquipped)P.Unequipped:connect(OnUnequipped);(n(P,"\080\108\097\121\083\108\097\115\104")).Changed:connect(function(n)l("\083\108\097\115\104\065\110\105\109")end);(n(P,"\080\108\097\121\084\104\114\117\115\116")).Changed:connect(function(n)l("\084\104\114\117\115\116\065\110\105\109")end);(n(P,"\080\108\097\121\079\118\101\114\104\101\097\100")).Changed:connect(function(n)l("\079\118\101\114\104\101\097\100\065\110\105\109")end)

local function WaitForChild(parent, childName)
	while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
	return parent[childName]
end

local Tool = script.Parent

local Animations = {}
local MyHumanoid
local MyCharacter


local function PlayAnimation(animationName)
	if Animations[animationName] then
		Animations[animationName]:Play()
	end
end

local function StopAnimation(animationName)
	if Animations[animationName] then
		Animations[animationName]:Stop()
	end
end


function OnEquipped(mouse)
	MyCharacter = Tool.Parent
	MyHumanoid = WaitForChild(MyCharacter, 'Humanoid')
	if MyHumanoid then
		Animations['EquipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim5'))
		Animations['IdleAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleAnim3'))
		Animations['OverheadAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'OverheadAnim2'))
		Animations['SlashAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'SlashAnim2'))
		Animations['ThrustAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'ThrustAnim2'))
		Animations['UnequipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'UnequipAnim2'))
	end
	PlayAnimation('EquipAnim')
	PlayAnimation('IdleAnim')
end

function OnUnequipped()
	for animName, _ in pairs(Animations) do
		StopAnimation(animName)
	end
end

Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

WaitForChild(Tool, 'PlaySlash').Changed:connect(
	function (value)
		--if value then
			PlayAnimation('SlashAnim')
		--else
		--	StopAnimation('SlashAnim')
		--end
	end)

WaitForChild(Tool, 'PlayThrust').Changed:connect(
	function (value)
		--if value then
			PlayAnimation('ThrustAnim')
		--else
		--	StopAnimation('ThrustAnim')
		--end
	end)

WaitForChild(Tool, 'PlayOverhead').Changed:connect(
	function (value)
		--if value then
			PlayAnimation('OverheadAnim')
		--else
		--	StopAnimation('OverheadAnim')
		--end
	end)
