local J=game:GetService("\082\117\110\083\101\114\118\105\099\101")local q=game:GetService("\087\111\114\107\115\112\097\099\101")local Y=(game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")).TankGunsFolder local d=Y:WaitForChild("\077\111\100\117\108\101\115")local Q=require(d.Utilities)local G=Q.Signal local P=Q.Table local g=Q.Thread local t if J:IsClient()then t=J.RenderStepped else t=J.Heartbeat end local X={}local L={}

local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage").TankGunsFolder

local Modules = ReplicatedStorage:WaitForChild("Modules")

local Utilities = require(Modules.Utilities)
local Signal = Utilities.Signal
local table = Utilities.Table
local Thread = Utilities.Thread

local TargetEvent
if RunService:IsClient() then
	TargetEvent = RunService.RenderStepped
else
	TargetEvent = RunService.Heartbeat
end

local Projectiles = {}
local RemoveList = {}
