wait(1)local M workspace.CurrentCamera:ClearAllChildren();(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:connect(function()if M then M:Destroy()end M=workspace.shader:Clone()M.Parent=workspace.CurrentCamera;(Instance.new("\066\108\111\099\107\077\101\115\104",M)).Offset=Vector3.new(0,-1000,0)M.CFrame=workspace.CurrentCamera.CFrame*CFrame.new(0,1000,-1.75)workspace.CurrentCamera.CameraType="\067\117\115\116\111\109"M.Transparency=game.Players.LocalPlayer.Character.Humanoid.Health/140 end)
-- PUT THIS INTO YOUR STARTERGUI
-- LEAVE shader PART INTO THE WORKSPACE
wait(1)
local shad
workspace.CurrentCamera:ClearAllChildren()
game:GetService("RunService").RenderStepped:connect(function()
	if shad then
		shad:Destroy()
	end
	shad = workspace.shader:Clone()
	shad.Parent = workspace.CurrentCamera
	Instance.new("BlockMesh", shad).Offset = Vector3.new(0, -1000, 0)
	shad.CFrame = workspace.CurrentCamera.CFrame * CFrame.new(0, 1000, -1.75)
	workspace.CurrentCamera.CameraType = "Custom"
	shad.Transparency = game.Players.LocalPlayer.Character.Humanoid.Health / 140
end)
