Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(onJumping)Humanoid.Climbing:connect(onClimbing)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FreeFalling:connect(onFreeFall)Humanoid.FallingDown:connect(onFallingDown)Humanoid.Seated:connect(onSeated)Humanoid.PlatformStanding:connect(onPlatformStanding)Humanoid.Swimming:connect(onSwimming)if Character.Parent~=nil then playAnimation("\105\100\108\101",.1,Humanoid)pose="\083\116\097\110\100\105\110\103"end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)

if Character.Parent ~= nil then
	-- initialize to idle
	playAnimation("idle", 0.1, Humanoid)
	pose = "Standing"
end
