local m=false local U=false local b=false local F=false local u=false local L=false local e=false local Q=false local A=false local p=false local f=true local D=true local q=true local s=false local T=false local t=false local g=false local d=false local W=S.SprintTime*60 local k=S.ScopeSteadyTime*60 local h=false local n=false local K=nil local v=nil local Z=nil local R=S.Spread.Hipfire local a=S.Recoil.Hipfire local X=0 local y=0 local G=1 local E=1 local x=0 local r=0 local M={}local H={}local j={C0=nil,C1=nil}local o={}
--------------------------------------------------------------------------------------
--------------------[ VARIABLES ]-----------------------------------------------------
--------------------------------------------------------------------------------------

local Selected = false

local Idleing = false
local Walking = false
local Running = false

local Aimed = false
local Aiming = false

local Reloading = false
local BreakReload = false

local Knifing = false

local MB1_Down = false

local CanFire = true

local KnifeReady = true

local CanRun = true
local RunTween = false
local Run_Key_Pressed = false
local ChargingStamina = false

local AimingIn = false
local AimingOut = false

local Stamina = S.SprintTime * 60
local CurrentSteadyTime = S.ScopeSteadyTime * 60

local CameraSteady = false
local TakingBreath = false

local Grip = nil
local Aimed_GripCF = nil

local Gui_Clone = nil

local CurrentSpread = S.Spread.Hipfire
local CurrentRecoil = S.Recoil.Hipfire

local AmmoInClip = 0

local Stance = 0
local StanceSway = 1
local CameraSway = 1

local HeadRot = 0
local ArmTilt = 0

local Parts = {}

local Connections = {}

local PrevNeckCF = {
	C0 = nil,
	C1 = nil,
}

local Keys = {}
