function LoadData(p)if PlayersItems:GetAsync(p.UserId)~=nil then for E,u in ipairs(PlayersItems:GetAsync(p.UserId))do local z=game.ServerStorage[u]local a=z:Clone()a.Parent=p.Backpack end end end
--A data-loading function.
function LoadData(Player)
	if PlayersItems:GetAsync(Player.UserId) ~= nil then
		for i, ToolName in ipairs(PlayersItems:GetAsync(Player.UserId)) do
			local Tool = game.ServerStorage[ToolName]
			local PlayerTool = Tool:Clone()
			PlayerTool.Parent = Player.Backpack
		end
	end
end
