local b=script.Parent local P=script.Parent.Pizza local v=Region3.new(Vector3.new(b.Position.X-b.Size.X/2,b.Position.Y+b.Size.Y/2,b.Position.Z-b.Size.Z/2),Vector3.new(b.Position.X+b.Size.X/2,b.Position.Y+4,b.Position.Z+b.Size.Z/2))local r=game.Workspace:FindPartsInRegion3(v)for b,v in pairs(r)do if v and(v.Parent and v.Parent:IsA("\084\111\111\108"))then P=v.Parent break end end local x=b.Configurations local d={}local function Z(b,P)if x:FindFirstChild(b)then d[b]=(x:FindFirstChild(b)).Value else d[b]=P end end Z("\083\112\097\119\110\067\111\111\108\100\111\119\110",5)if P then P.Parent=game.ServerStorage while true do local v=P:Clone()local r=v:FindFirstChild("\072\097\110\100\108\101")v.Parent=game.Workspace local x=true local Z Z=v.AncestryChanged:connect(function()if r then r.Anchored=false end x=false Z:disconnect()end)if r then r.CFrame=(b.CFrame+Vector3.new(0,r.Size.Z/2+1,0))*CFrame.Angles(-math.pi/2,0,0)r.Anchored=true end while x do if r then r.CFrame=r.CFrame*CFrame.Angles(0,0,math.pi/60)end wait()end wait(d.SpawnCooldown)end end

local spawner = script.Parent
local tool = script.Parent.Pizza
local region = Region3.new(Vector3.new(spawner.Position.X - spawner.Size.X/2, spawner.Position.Y + spawner.Size.Y/2, spawner.Position.Z - spawner.Size.Z/2),
   Vector3.new(spawner.Position.X + spawner.Size.X/2, spawner.Position.Y + 4, spawner.Position.Z + spawner.Size.Z/2))
local parts = game.Workspace:FindPartsInRegion3(region)
for _, part in pairs(parts) do
	if part and part.Parent and part.Parent:IsA("Tool") then
		tool = part.Parent
		break
	end
end

local configTable = spawner.Configurations
local configs = {}
local function loadConfig(configName, defaultValue)
	if configTable:FindFirstChild(configName) then
		configs[configName] = configTable:FindFirstChild(configName).Value
	else
		configs[configName] = defaultValue
	end
end

loadConfig("SpawnCooldown", 5)

if tool then
	tool.Parent = game.ServerStorage
	
	while true do
		-- put tool on pad
		local toolCopy = tool:Clone()
		local handle = toolCopy:FindFirstChild("Handle")
		toolCopy.Parent = game.Workspace
		local toolOnPad = true
		local parentConnection
		parentConnection = toolCopy.AncestryChanged:connect(function()
			if handle then handle.Anchored = false end
			toolOnPad = false
			parentConnection:disconnect()
		end)
		if handle then
			handle.CFrame = (spawner.CFrame + Vector3.new(0,handle.Size.Z/2 + 1,0)) * CFrame.Angles(-math.pi/2,0,0)
			handle.Anchored = true
		end
		-- wait for tool to be removed
		while toolOnPad do 
			if handle then
				handle.CFrame = handle.CFrame * CFrame.Angles(0,0,math.pi/60)
			end
			wait() 
		end
		
		-- wait for cooldown
		wait(configs["SpawnCooldown"])		
	end
	
end


