local e=maid.humanoid:LoadAnimation(maid.instance.Animations.AttackIdleAnimation)e.Looped=true e.Priority=Enum.AnimationPriority.Action maid.attackIdleAnimation=e local S=maid.humanoid:LoadAnimation(maid.instance.Animations.AttackAnimation)S.Looped=false S.Priority=Enum.AnimationPriority.Action maid.attackAnimation=S local c=maid.humanoid:LoadAnimation(maid.instance.Animations.ReloadAnimation)c.Looped=false c.Priority=Enum.AnimationPriority.Action maid.reloadAnimation=c

local attackIdleAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.AttackIdleAnimation)
attackIdleAnimation.Looped = true
attackIdleAnimation.Priority = Enum.AnimationPriority.Action
maid.attackIdleAnimation = attackIdleAnimation

local attackAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.AttackAnimation)
attackAnimation.Looped = false
attackAnimation.Priority = Enum.AnimationPriority.Action
maid.attackAnimation = attackAnimation

local reloadAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.ReloadAnimation)
reloadAnimation.Looped = false
reloadAnimation.Priority = Enum.AnimationPriority.Action
maid.reloadAnimation = reloadAnimation