local M=Wrks.CurrentCamera local B=Plrs.LocalPlayer local A=B:GetMouse()local d=Wrks:WaitForChild(B.Name)local Q=d:WaitForChild("\072\101\097\100")local i=d:WaitForChild("\072\117\109\097\110\111\105\100")local u=d:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local L=i.RigType.Value==0 local P=L and d:WaitForChild("\084\111\114\115\111")or d:WaitForChild("\085\112\112\101\114\084\111\114\115\111")local s=L and P:WaitForChild("\078\101\099\107")or Q:WaitForChild("\078\101\099\107")local a=false local p=1 local k=s.C0
--[ Constants ]:

local Cam = Wrks.CurrentCamera

local Plr = Plrs.LocalPlayer
local Mouse = Plr:GetMouse()
local Body = Wrks:WaitForChild(Plr.Name)
local Head = Body:WaitForChild("Head")
local Hum = Body:WaitForChild("Humanoid")
local Core = Body:WaitForChild("HumanoidRootPart")
local IsR6 = (Hum.RigType.Value == 0) --[ Checking if the player is using the new Rig or the original. ]
local Trso = (IsR6 and Body:WaitForChild("Torso")) or Body:WaitForChild("UpperTorso")
local Neck = (IsR6 and Trso:WaitForChild("Neck")) or Head:WaitForChild("Neck") --[ Once we know the Rig, we know what to find. ]

local MseGuide = false --[ Useful with tools if true; camera tracking runs smoother however. ]
local Fctor = 1 --[ 0: Negates tracking, 1: Relatively normal tracking, 2: Looks a little weird, just sayin'. ]

local OrgnC0 = Neck.C0 --[ Get the base C0 to manipulate off of. ]
