local B={}B.__index=B function B.new()local a=setmetatable({},B)a.enabled=false a.moveVector=ZERO_VECTOR3 a.isJumping=false return a end function B.GetMoveVector(B)return B.moveVector end function B.GetIsJumping(B)return B.isJumping end
--
local BaseCharacterController = {}
BaseCharacterController.__index = BaseCharacterController

function BaseCharacterController.new()
	local self = setmetatable({}, BaseCharacterController)
	self.enabled = false
	self.moveVector = ZERO_VECTOR3
	self.isJumping = false
	return self
end

function BaseCharacterController:GetMoveVector()
	return self.moveVector
end

function BaseCharacterController:GetIsJumping()
	return self.isJumping
end
