local a=require(tool.Configurations)currentAmmo=a.clipSize local Q=a.attackCooldown local d=a.range local B=a.bulletSpeed local c=a.bulletDrop local i=a.headDamage local G=a.torsoDamage local y=a.otherDamage local r=a.reloadTime local W=a.clipSize local z=a.extraAmmo local h=a.hitParticles local L=a.infiniteAmmo local J=a.consolidateAmmo currentAmmo=W if L then ammoLeft=W else ammoLeft=z end
-- Configurable variables
local configs = require(tool.Configurations)
currentAmmo = configs.clipSize
local attackCooldown = configs.attackCooldown
local range = configs.range
local bulletSpeed = configs.bulletSpeed
local bulletDrop = configs.bulletDrop
local headDamage = configs.headDamage
local torsoDamage = configs.torsoDamage
local otherDamage = configs.otherDamage
local reloadTime = configs.reloadTime
local clipSize = configs.clipSize
local extraAmmo = configs.extraAmmo
local hitParticles = configs.hitParticles
local infiniteAmmo = configs.infiniteAmmo
local consolidateAmmo = configs.consolidateAmmo

currentAmmo = clipSize

if infiniteAmmo then
	ammoLeft = clipSize
else
	ammoLeft = extraAmmo
end
