r=game:service("\082\117\110\083\101\114\118\105\099\101")local j=5 local L=4 local u=12 sword=script.Parent.Handle Tool=script.Parent local a=Instance.new("\083\111\117\110\100")a.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"a.Parent=sword a.Volume=.7 local P=Instance.new("\083\111\117\110\100")P.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"P.Parent=sword P.Volume=.6 local b=Instance.new("\083\111\117\110\100")b.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"b.Parent=sword b.Volume=1 function blow(L)local u=L.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local a=Tool.Parent local P=game.Players:playerFromCharacter(a)local b=a:findFirstChild("\072\117\109\097\110\111\105\100")if u~=nil and(u~=b and b~=nil)then local L=a:FindFirstChild("\082\105\103\104\116 \065\114\109")if L~=nil then local a=L:FindFirstChild("\082\105\103\104\116\071\114\105\112")if a~=nil and(a.Part0==sword or a.Part1==sword)then tagHumanoid(u,P)u:TakeDamage(j)wait(1)untagHumanoid(u)end end end end function tagHumanoid(j,L)local u=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")u.Value=L u.Name="\099\114\101\097\116\111\114"u.Parent=j end function untagHumanoid(j)if j~=nil then local L=j:findFirstChild("\099\114\101\097\116\111\114")if L~=nil then L.Parent=nil end end end function attack()j=L a:play()local u=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")u.Name="\116\111\111\108\097\110\105\109"u.Value="\083\108\097\115\104"u.Parent=Tool end function lunge()j=u P:play()local a=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")a.Name="\116\111\111\108\097\110\105\109"a.Value="\076\117\110\103\101"a.Parent=Tool force=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")force.velocity=Vector3.new(0,10,0)force.Parent=Tool.Parent.Torso wait(.1)swordOut()wait(.1)force.Parent=nil wait(.2)swordUp()j=L end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local Q=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local j=Tool.Parent local L=j.Humanoid if L==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-Q<.2 then lunge()else attack()end Q=t Tool.Enabled=true end function onEquipped()b:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)


r = game:service("RunService")


local damage = 5


local slash_damage = 4
local lunge_damage = 12

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end


	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool
	
	
	force = Instance.new("BodyVelocity")
	force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
	force.Parent = Tool.Parent.Torso
	wait(.1)
	swordOut()
	wait(.1)
	force.Parent = nil
	wait(.2)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
	-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	t = r.Stepped:wait()

	if (t - last_attack < .2) then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end


function onEquipped()
	UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


