Tool=script.Parent Handle=Tool:WaitForChild("\072\097\110\100\108\101")Players=game:GetService("\080\108\097\121\101\114\115")RunService=game:GetService("\082\117\110\083\101\114\118\105\099\101")Animations={}ServerControl=Tool:WaitForChild("\083\101\114\118\101\114\067\111\110\116\114\111\108")ClientControl=Tool:WaitForChild("\067\108\105\101\110\116\067\111\110\116\114\111\108")ToolEquipped=false function SetAnimation(c,r)if not ToolEquipped or not CheckIfAlive()then return end if c=="\080\108\097\121\065\110\105\109\097\116\105\111\110"and(r and(ToolEquipped and Humanoid))then for c,p in pairs(Animations)do if p.Animation==r.Animation then p.AnimationTrack:Stop()table.remove(Animations,c)end end local c=Humanoid:LoadAnimation(r.Animation)table.insert(Animations,{Animation=r.Animation;AnimationTrack=c})c:Play(r.FadeTime,r.Weight,r.Speed)elseif c=="\083\116\111\112\065\110\105\109\097\116\105\111\110"and r then for c,p in pairs(Animations)do if p.Animation==r.Animation then p.AnimationTrack:Stop()table.remove(Animations,c)end end end end function CheckIfAlive()return(Character and(Character.Parent and(Humanoid and(Humanoid.Parent and(Humanoid.Health>0 and(Player and Player.Parent))))))and true or false end function Equipped(c)Character=Tool.Parent Player=Players:GetPlayerFromCharacter(Character)Humanoid=Character:FindFirstChild("\072\117\109\097\110\111\105\100")ToolEquipped=true if not CheckIfAlive()then return end PlayerMouse=Player:GetMouse()c.KeyDown:connect(function(c)InvokeServer("\075\101\121\080\114\101\115\115",{Key=c,Down=true})end)c.KeyUp:connect(function(c)InvokeServer("\075\101\121\080\114\101\115\115",{Key=c,Down=false})end)end function Unequipped()ToolEquipped=false for c,r in pairs(Animations)do if r and r.AnimationTrack then r.AnimationTrack:Stop()end end Animations={}end function InvokeServer(c,r)local p pcall(function()p=ServerControl:InvokeServer(c,r)end)return p end function OnClientInvoke(c,r)if c=="\080\108\097\121\065\110\105\109\097\116\105\111\110"and(r and(ToolEquipped and Humanoid))then SetAnimation("\080\108\097\121\065\110\105\109\097\116\105\111\110",r)elseif c=="\083\116\111\112\065\110\105\109\097\116\105\111\110"and r then SetAnimation("\083\116\111\112\065\110\105\109\097\116\105\111\110",r)elseif c=="\080\108\097\121\083\111\117\110\100"and r then r:Play()elseif c=="\083\116\111\112\083\111\117\110\100"and r then r:Stop()elseif c=="\077\111\117\115\101\068\097\116\097"then return{Position=PlayerMouse.Hit.p;Target=PlayerMouse.Target}end end ClientControl.OnClientInvoke=OnClientInvoke Tool.Equipped:connect(Equipped)Tool.Unequipped:connect(Unequipped)


Tool = script.Parent
Handle = Tool:WaitForChild("Handle")

Players = game:GetService("Players")
RunService = game:GetService("RunService")

Animations = {}

ServerControl = Tool:WaitForChild("ServerControl")
ClientControl = Tool:WaitForChild("ClientControl")

ToolEquipped = false

function SetAnimation(mode, value)
	if not ToolEquipped or not CheckIfAlive() then
		return
	end
	if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
		for i, v in pairs(Animations) do
			if v.Animation == value.Animation then
				v.AnimationTrack:Stop()
				table.remove(Animations, i)
			end
		end
		local AnimationTrack = Humanoid:LoadAnimation(value.Animation)
		table.insert(Animations, {Animation = value.Animation, AnimationTrack = AnimationTrack})
		AnimationTrack:Play(value.FadeTime, value.Weight, value.Speed)
	elseif mode == "StopAnimation" and value then
		for i, v in pairs(Animations) do
			if v.Animation == value.Animation then
				v.AnimationTrack:Stop()
				table.remove(Animations, i)
			end
		end
	end
end

function CheckIfAlive()
	return (((Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Player and Player.Parent) and true) or false)
end

function Equipped(Mouse)
	Character = Tool.Parent
	Player = Players:GetPlayerFromCharacter(Character)
	Humanoid = Character:FindFirstChild("Humanoid")
	ToolEquipped = true
	if not CheckIfAlive() then
		return
	end
	PlayerMouse = Player:GetMouse()
	Mouse.KeyDown:connect(function(Key)
		InvokeServer("KeyPress", {Key = Key, Down = true})
	end)
	Mouse.KeyUp:connect(function(Key)
		InvokeServer("KeyPress", {Key = Key, Down = false})
	end)
end

function Unequipped()
	ToolEquipped = false
	for i, v in pairs(Animations) do
		if v and v.AnimationTrack then
			v.AnimationTrack:Stop()
		end
	end
	Animations = {}
end

function InvokeServer(mode, value)
	local ServerReturn
	pcall(function()
		ServerReturn = ServerControl:InvokeServer(mode, value)
	end)
	return ServerReturn
end

function OnClientInvoke(mode, value)
	if mode == "PlayAnimation" and value and ToolEquipped and Humanoid then
		SetAnimation("PlayAnimation", value)
	elseif mode == "StopAnimation" and value then
		SetAnimation("StopAnimation", value)
	elseif mode == "PlaySound" and value then
		value:Play()
	elseif mode == "StopSound" and value then
		value:Stop()
	elseif mode == "MouseData" then
		return {Position = PlayerMouse.Hit.p, Target = PlayerMouse.Target}
	end
end

ClientControl.OnClientInvoke = OnClientInvoke
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
