function GunUp()Holstered=false Tool.Enabled=true torso=Tool.Parent:FindFirstChild("\084\111\114\115\111")if torso~=nil then torso.weld1.C1=CFrame.new(-0.1,1.25,.6)*CFrame.fromEulerAnglesXYZ(math.rad(290),math.rad(10),math.rad(-90))torso.weld2.C1=CFrame.new(-1,-0.2,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-15),0)end end function GunDown()Holstered=true Tool.Enabled=false torso=Tool.Parent:FindFirstChild("\084\111\114\115\111")if torso~=nil then torso.weld1.C1=CFrame.new(-0.1,1.25,.6)*CFrame.fromEulerAnglesXYZ(math.rad(290),math.rad(-10),math.rad(-90))torso.weld2.C1=CFrame.new(-1,-0.2,.35)*CFrame.fromEulerAnglesXYZ(math.rad(-70),math.rad(-15),0)end end

function GunUp()
Holstered = false
Tool.Enabled = true
torso = Tool.Parent:FindFirstChild("Torso")
if torso ~= nil then
torso.weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
torso.weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
end
end

function GunDown()
Holstered = true
Tool.Enabled = false -- You don't want to be shooting if your not aiming
torso = Tool.Parent:FindFirstChild("Torso")
if torso ~= nil then
torso.weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(-10), math.rad(-90))
torso.weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-15), 0)
end
end