function Trove.Construct(L,M,...)local o=nil local F=type(M)if F=="\116\097\098\108\101"then o=M.new(...)elseif F=="\102\117\110\099\116\105\111\110"then o=M(...)end return L:Add(o)end
--[=[
	@param class table | (...any) -> any
	@param ... any
	@return any
	Constructs a new object from either the
	table or function given.

	If a table is given, the table's `new`
	function will be called with the given
	arguments.

	If a function is given, the function will
	be called with the given arguments.
	
	The result from either of the two options
	will be added to the trove.

	This is shorthand for `trove:Add(SomeClass.new(...))`
	and `trove:Add(SomeFunction(...))`.

	```lua
	local Signal = require(somewhere.Signal)

	-- All of these are identical:
	local s = trove:Construct(Signal)
	local s = trove:Construct(Signal.new)
	local s = trove:Construct(function() return Signal.new() end)
	local s = trove:Add(Signal.new())

	-- Even Roblox instances can be created:
	local part = trove:Construct(Instance, "Part")
	```
]=]
function Trove:Construct(class, ...)
	local object = nil
	local t = type(class)
	if t == "table" then
		object = class.new(...)
	elseif t == "function" then
		object = class(...)
	end
	return self:Add(object)
end
