local D=marine.Settings local m=myHuman:LoadAnimation(marine.Stab)m.Priority=Enum.AnimationPriority.Action local T=myHuman:LoadAnimation(marine.StabPunch)T.Priority=Enum.AnimationPriority.Action local Q=myHuman:LoadAnimation(marine.ThrowAnimation)Q.Priority=Enum.AnimationPriority.Action Q.Looped=false

local mySettings = marine.Settings

local stabAnimation = myHuman:LoadAnimation(marine.Stab)
stabAnimation.Priority = Enum.AnimationPriority.Action
local stabPunchAnimation = myHuman:LoadAnimation(marine.StabPunch)
stabPunchAnimation.Priority = Enum.AnimationPriority.Action
local throwAnimation = myHuman:LoadAnimation(marine.ThrowAnimation)
throwAnimation.Priority = Enum.AnimationPriority.Action
throwAnimation.Looped = false
