r=game:service("\082\117\110\083\101\114\118\105\099\101")local u=10 local m=12 local S=24 sword=script.Parent.Handle Tool=script.Parent local H=Instance.new("\083\111\117\110\100")H.SoundId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\049\049\057\057\056\055\055\055"H.Parent=sword local P=Instance.new("\083\111\117\110\100")P.SoundId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\049\049\057\057\056\055\057\054"P.Parent=sword local n=Instance.new("\083\111\117\110\100")n.SoundId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\049\049\057\057\056\055\055\048"n.Parent=sword function blow(r)local m=r.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local S=Tool.Parent local H=game.Players:playerFromCharacter(S)local P=S:findFirstChild("\072\117\109\097\110\111\105\100")if m~=nil and(m~=P and P~=nil)then local r=S:FindFirstChild("\082\105\103\104\116 \065\114\109")if r~=nil then local S=r:FindFirstChild("\082\105\103\104\116\071\114\105\112")if S~=nil and(S.Part0==sword or S.Part1==sword)then tagHumanoid(m,H)m:TakeDamage(u)wait(1)untagHumanoid(m)end end end end function tagHumanoid(u,r)local m=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")m.Value=r m.Name="\099\114\101\097\116\111\114"m.Parent=u end function untagHumanoid(u)if u~=nil then local r=u:findFirstChild("\099\114\101\097\116\111\114")if r~=nil then r.Parent=nil end end end function attack()u=m H:play()Tool.Parent.Torso["\082\105\103\104\116 \083\104\111\117\108\100\101\114"].MaxVelocity=.7 Tool.Parent.Torso["\082\105\103\104\116 \083\104\111\117\108\100\101\114"].DesiredAngle=3.6 wait(.1)Tool.Parent.Torso["\082\105\103\104\116 \083\104\111\117\108\100\101\114"].MaxVelocity=1 end function lunge()u=S P:play()local r=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")r.Name="\116\111\111\108\097\110\105\109"r.Value="\076\117\110\103\101"r.Parent=Tool local H=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")H.velocity=Vector3.new(0,80,0)H.Parent=Tool.Parent.Torso wait(.25)H.velocity=Tool.Parent.Torso.CFrame.lookVector*160+Vector3.new(0,60,0)wait(.5)H.Parent=nil wait(.5)u=m end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local e=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local u=Tool.Parent local m=u.Humanoid if m==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-e<.2 then lunge()else attack()end e=t Tool.Enabled=true end function onEquipped()n:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
-------- OMG HAX

r = game:service("RunService")

local damage = 10

local slash_damage = 12
local lunge_damage = 24

sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=11998777"
SlashSound.Parent = sword

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "http://www.roblox.com/asset/?id=11998796"
LungeSound.Parent = sword

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "http://www.roblox.com/asset/?id=11998770"
UnsheathSound.Parent = sword

function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid ~= nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if right_arm ~= nil then
			local joint = right_arm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function attack()
	damage = slash_damage
	SlashSound:play()
	Tool.Parent.Torso["Right Shoulder"].MaxVelocity = 0.7
	Tool.Parent.Torso["Right Shoulder"].DesiredAngle = 3.6
	wait(0.1)
	Tool.Parent.Torso["Right Shoulder"].MaxVelocity = 1
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool

	local force = Instance.new("BodyVelocity")
	force.velocity = Vector3.new(0, 80, 0)
	force.Parent = Tool.Parent.Torso
	wait(0.25)
	force.velocity = (Tool.Parent.Torso.CFrame.lookVector * 160) + Vector3.new(0, 60, 0)
	--swordOut()
	wait(0.5)
	force.Parent = nil
	wait(0.5)
	--swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

function swordAcross()
	-- parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	t = r.Stepped:wait()

	if t - last_attack < 0.2 then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)
