local o local m local U local y=0 if canWander then spawn(function()while y==0 do y=1 local o,m=hroot.Position.x+math.random(-WanderX,WanderX),hroot.Position.z+math.random(-WanderZ,WanderZ)human:MoveTo(Vector3.new(o,0,m))wait(math.random(4,6))y=0 end end)end while wait()do local V=GetTorso(hroot.Position)if V~=nil and((V.Parent:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")).Health>0 and V.Parent:FindFirstChildOfClass("\072\117\109\097\110\111\105\100"))then y=1 local function G(o)local m=3 if m>#o then m=3 end if o[m]==nil and m<#o then repeat m=m+1 wait()until o[m]~=nil return Vector3.new(1,0,0)+o[m]else m=3 return o[m]end end o=pfs:FindPathAsync(hroot.Position,V.Position)m=o:GetWaypoints()U=m local R local w=Vector3.FromNormalId(Enum.NormalId.Front)local d=hroot.CFrame*CFrame.new(w)w=d.p.unit local n=Ray.new(hroot.Position,w)local r,f=game.Workspace:FindPartOnRay(n,hroot)if o and m or G(m)and(V.Parent:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")).Health>0 then if G(m)~=nil and(G(m)).Action==Enum.PathWaypointAction.Walk then human:MoveTo((G(m)).Position)human.Jump=false end if R then R:Disconnect()end else for o=3,#U,1 do human:MoveTo(U[o].Position)end end elseif V==nil and canWander then y=0 o=nil m=nil wait()end end
-- no touchy
local path
local waypoint
local oldpoints
local isWandering = 0

if canWander then
	spawn(function()
		while isWandering == 0 do
			isWandering = 1
			local desgx, desgz =
				hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ)
			human:MoveTo(Vector3.new(desgx, 0, desgz))
			wait(math.random(4, 6))
			isWandering = 0
		end
	end)
end

while wait() do
	local enemytorso = GetTorso(hroot.Position)
	if
		enemytorso ~= nil
		and enemytorso.Parent:FindFirstChildOfClass("Humanoid").Health > 0
		and enemytorso.Parent:FindFirstChildOfClass("Humanoid")
	then -- if player detected
		isWandering = 1
		local function checkw(t)
			local ci = 3
			if ci > #t then
				ci = 3
			end
			if t[ci] == nil and ci < #t then
				repeat
					ci = ci + 1
					wait()
				until t[ci] ~= nil
				return Vector3.new(1, 0, 0) + t[ci]
			else
				ci = 3
				return t[ci]
			end
		end

		path = pfs:FindPathAsync(hroot.Position, enemytorso.Position)
		waypoint = path:GetWaypoints()
		oldpoints = waypoint
		local connection

		local direct = Vector3.FromNormalId(Enum.NormalId.Front)
		local ncf = hroot.CFrame * CFrame.new(direct)
		direct = ncf.p.unit
		local rootr = Ray.new(hroot.Position, direct)
		local phit, ppos = game.Workspace:FindPartOnRay(rootr, hroot)
		if path and waypoint or checkw(waypoint) and enemytorso.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
			if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Walk then
				human:MoveTo(checkw(waypoint).Position)
				human.Jump = false
			end

			-- CANNOT LET BALDI JUMPS --
			--[[if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Jump then
				human.Jump = true
				connection = human.Changed:connect(function()
					human.Jump = true
				end)
				human:MoveTo( checkw(waypoint).Position )
			else
				human.Jump = false
			end]]

			--[[hroot.Touched:connect(function(p)
				local bodypartnames = GetPlayersBodyParts(enemytorso)
				if p:IsA'Part' and not p.Name == bodypartnames and phit and phit.Name ~= bodypartnames and phit:IsA'Part' and rootr:Distance(phit.Position) < 5 then
					connection = human.Changed:connect(function()
						human.Jump = true
					end)
				else
					human.Jump = false
				end
			end)]]

			if connection then
				connection:Disconnect()
			end
		else
			for i = 3, #oldpoints do
				human:MoveTo(oldpoints[i].Position)
			end
		end
	elseif enemytorso == nil and canWander then -- if player not detected
		isWandering = 0
		path = nil
		waypoint = nil
		wait()
	end
end
