local A function IdleAnim(W)L_24_.IdleAnim(L_3_,A,{L_45_;L_46_;L_47_})end function EquipAnim(W)L_24_.EquipAnim(L_3_,A,{L_45_})end function UnequipAnim(W)L_24_.UnequipAnim(L_3_,A,{L_45_})end function FireModeAnim(W)L_24_.FireModeAnim(L_3_,A,{L_45_;L_47_;L_46_,L_58_})end function ReloadAnim(W)L_24_.ReloadAnim(L_3_,A,{L_45_;L_46_,L_47_;L_61_,L_3_:WaitForChild("\076\101\102\116 \065\114\109"),L_58_;L_49_,L_3_:WaitForChild("\082\105\103\104\116 \065\114\109"),L_43_})end function BoltingBackAnim(W)L_24_.BoltingBackAnim(L_3_,A,{L_49_})end function BoltingForwardAnim(W)L_24_.BoltingForwardAnim(L_3_,A,{L_49_})end function BoltingForwardAnim(W)L_24_.BoltingForwardAnim(L_3_,A,{L_49_})end function BoltBackAnim(W)L_24_.BoltBackAnim(L_3_,A,{L_49_;L_47_;L_46_;L_45_,L_62_})end function BoltForwardAnim(W)L_24_.BoltForwardAnim(L_3_,A,{L_49_,L_47_,L_46_;L_45_,L_62_})end function InspectAnim(W)L_24_.InspectAnim(L_3_,A,{L_47_,L_46_})end function nadeReload(W)L_24_.nadeReload(L_3_,A,{L_46_;L_47_})end function AttachAnim(W)L_24_.AttachAnim(L_3_,A,{L_46_,L_47_})end function PatrolAnim(W)L_24_.PatrolAnim(L_3_,A,{L_46_;L_47_})end

local L_168_

function IdleAnim(L_341_arg1)
	L_24_.IdleAnim(L_3_, L_168_, {
		L_45_,
		L_46_,
		L_47_
	});
end;

function EquipAnim(L_342_arg1)
	L_24_.EquipAnim(L_3_, L_168_, {
		L_45_
	});
end;

function UnequipAnim(L_343_arg1)
	L_24_.UnequipAnim(L_3_, L_168_, {
		L_45_
	});
end;

function FireModeAnim(L_344_arg1)
	L_24_.FireModeAnim(L_3_, L_168_, {
		L_45_,
		L_47_,
		L_46_,
		L_58_
	});
end

function ReloadAnim(L_345_arg1)
	L_24_.ReloadAnim(L_3_, L_168_, {
		L_45_,
		L_46_,
		L_47_,
		L_61_,
		L_3_:WaitForChild('Left Arm'),
		L_58_,
		L_49_,
		L_3_:WaitForChild('Right Arm'),
		L_43_
	});
end;

function BoltingBackAnim(L_346_arg1)
	L_24_.BoltingBackAnim(L_3_, L_168_, {
		L_49_
	});
end

function BoltingForwardAnim(L_347_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_168_, {
		L_49_
	});
end

function BoltingForwardAnim(L_348_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_168_, {
		L_49_
	});
end

function BoltBackAnim(L_349_arg1)
	L_24_.BoltBackAnim(L_3_, L_168_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_62_
	});
end

function BoltForwardAnim(L_350_arg1)
	L_24_.BoltForwardAnim(L_3_, L_168_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_62_
	});
end

function InspectAnim(L_351_arg1)
	L_24_.InspectAnim(L_3_, L_168_, {
		L_47_,
		L_46_
	});
end

function nadeReload(L_352_arg1)
	L_24_.nadeReload(L_3_, L_168_, {
		L_46_,
		L_47_
	});
end

function AttachAnim(L_353_arg1)
	L_24_.AttachAnim(L_3_, L_168_, {
		L_46_,
		L_47_
	});
end

function PatrolAnim(L_354_arg1)
	L_24_.PatrolAnim(L_3_, L_168_, {
		L_46_,
		L_47_
	});
end
