local O=_Tune.FinalDrive*_Tune.FDMult local m=(O*30)/math.pi local e=(workspace.Gravity*_Tune.InclineComp)/32.2 local M=(wDia*math.pi)/60 local T=CFrame.Angles(math.pi/2,-math.pi/2,0)local a=CFrame.Angles(0,math.pi,0)
--[[Engine]]

local fFD = _Tune.FinalDrive * _Tune.FDMult
local fFDr = fFD * 30 / math.pi
local cGrav = workspace.Gravity * _Tune.InclineComp / 32.2
local wDRatio = wDia * math.pi / 60
local cfWRot = CFrame.Angles(math.pi / 2, -math.pi / 2, 0)
local cfYRot = CFrame.Angles(0, math.pi, 0)
