local D=game:GetService("\080\108\097\121\101\114\115")local Y=game:GetService("\082\117\110\083\101\114\118\105\099\101")local n={Climbing={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\046\109\112\051",Looped=true},Died={SoundId=""},FreeFalling={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\097\108\108\105\110\103\046\109\112\051";Looped=true};GettingUp={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\103\101\116\095\117\112\046\109\112\051"},Jumping={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\046\109\112\051"};Landing={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\095\108\097\110\100\046\109\112\051"};Running={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\046\109\112\051";Looped=true;Pitch=1.85};Splash={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\105\109\112\097\099\116\095\119\097\116\101\114\046\109\112\051"},Swimming={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\115\119\105\109\046\109\112\051";Looped=true;Pitch=1.6}}


local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local SOUND_DATA = {
	Climbing = {
		SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3",
		Looped = true,
	},
	Died = {
		SoundId = "",
	},
	FreeFalling = {
		SoundId = "rbxasset://sounds/action_falling.mp3",
		Looped = true,
	},
	GettingUp = {
		SoundId = "rbxasset://sounds/action_get_up.mp3",
	},
	Jumping = {
		SoundId = "rbxasset://sounds/action_jump.mp3",
	},
	Landing = {
		SoundId = "rbxasset://sounds/action_jump_land.mp3",
	},
	Running = {
		SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3",
		Looped = true,
		Pitch = 1.85,
	},
	Splash = {
		SoundId = "rbxasset://sounds/impact_water.mp3",
	},
	Swimming = {
		SoundId = "rbxasset://sounds/action_swim.mp3",
		Looped = true,
		Pitch = 1.6,
	},
}
