for G=1,#lifts3,1 do if lifts3[G].className=="\080\097\114\116"then lifts3[G].BodyPosition.position=Vector3.new(lifts3[G].BodyPosition.position.x,lifts3[G].BodyPosition.position.y-4,lifts3[G].BodyPosition.position.z)end end wait(.1)for G=1,#parts3,1 do parts3[G].CanCollide=false end wait(.1)
-- Ring3 descending
for l = 1, #lifts3 do
	if lifts3[l].className == "Part" then
		lifts3[l].BodyPosition.position = Vector3.new(
			lifts3[l].BodyPosition.position.x,
			(lifts3[l].BodyPosition.position.y - 4),
			lifts3[l].BodyPosition.position.z
		)
	end
end
wait(0.1)
for p = 1, #parts3 do
	parts3[p].CanCollide = false
end
wait(0.1)
