Player.Character.Torso["\076\101\102\116 \083\104\111\117\108\100\101\114"]:destroy()glue111=Instance.new("\071\108\117\101",Player.Character.Torso)glue111.Part0=Player.Character.Torso glue111.Part1=leftarm glue111.Name="\076\101\102\116 \115\104\111\117\108\100\101\114"collider111=Instance.new("\080\097\114\116",leftarm)collider111.Position=Vector3.new(0,9999,0)collider111.Size=Vector3.new(1.5,1,1)collider111.Shape="\067\121\108\105\110\100\101\114"local q=Instance.new("\087\101\108\100",collider111)q.Part0=leftarm q.Part1=collider111 q.C0=CFrame.new(0,-0.2,0)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)collider111.TopSurface="\083\109\111\111\116\104"collider111.BottomSurface="\083\109\111\111\116\104"collider111.formFactor="\083\121\109\109\101\116\114\105\099"glue111.C0=CFrame.new(-1.5,.5,0,0,0,-1,0,1,0,1,0,0)glue111.C1=CFrame.new(0,.5,0,0,0,-1,0,1,0,1,0,0)collider111.Transparency=1
------------
Player.Character.Torso["Left Shoulder"]:destroy()
glue111 = Instance.new("Glue", Player.Character.Torso)
glue111.Part0 = Player.Character.Torso
glue111.Part1 = leftarm
glue111.Name = "Left shoulder"
collider111 = Instance.new("Part", leftarm)
collider111.Position = Vector3.new(0, 9999, 0)
collider111.Size = Vector3.new(1.5, 1, 1)
collider111.Shape = "Cylinder"
local weld111 = Instance.new("Weld", collider111)
weld111.Part0 = leftarm
weld111.Part1 = collider111
weld111.C0 = CFrame.new(0, -0.2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2)
collider111.TopSurface = "Smooth"
collider111.BottomSurface = "Smooth"
collider111.formFactor = "Symmetric"
glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
collider111.Transparency = 1
