function onPlayerRespawned(o)while true do if o.Character~=nil then break end wait(.1)end local T=script.Fall:Clone()T.Disabled=false T.Parent=o.Character end function onPlayerEntered(o)o.Changed:connect(function(T)if T=="\067\104\097\114\097\099\116\101\114"then onPlayerRespawned(o)end end)end c=game.Players:getChildren()for o=1,#c,1 do onPlayerEntered(c[o])end game.Players.PlayerAdded:connect(onPlayerEntered)
-- script makes the fall script active for ALL players! dont mess with this if your unexperienced.

function onPlayerRespawned(newPlayer)
	while true do
		if newPlayer.Character ~= nil then
			break
		end
		wait(0.1)
	end
	local newJob = script.Fall:Clone()
	newJob.Disabled = false
	newJob.Parent = newPlayer.Character
end

function onPlayerEntered(newPlayer)
	newPlayer.Changed:connect(function(property)
		if property == "Character" then
			onPlayerRespawned(newPlayer)
		end
	end)
end
c = game.Players:getChildren()
for i = 1, #c do
	onPlayerEntered(c[i])
end
game.Players.PlayerAdded:connect(onPlayerEntered)
