while true do brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)end
-----------------------------------------
while true do -- Makes a loop
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)
	brick.CFrame = brick.CFrame + Vector3.new(moveX, moveY, moveZ) -- Up we go! :D
	wait(time)

	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
	brick.CFrame = brick.CFrame - Vector3.new(moveX, moveY, moveZ) -- Downzy Wonzy
	wait(time)
end
