local R=script:FindFirstAncestor("\077\097\105\110\085\073")local U=game.Players.LocalPlayer local A=(game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):WaitForChild("\066\114\105\099\107\115")local H="\065\099\104\105\101\118\101\109\101\110\116\085\110\108\111\099\107"local P=(A:WaitForChild("\065\099\104\105\101\118\101\109\101\110\116\085\110\108\111\099\107")).OnClientEvent:Connect(function(...)(require((script:WaitForChild("\077\111\100\117\108\101\115")):WaitForChild(H)))(m,...)end)


local v1 = script:FindFirstAncestor("MainUI");
local l__LocalPlayer__2 = game.Players.LocalPlayer;
local l__Bricks__1 = game:GetService("ReplicatedStorage"):WaitForChild("Bricks");
local u2 = "AchievementUnlock";
local v3 = l__Bricks__1:WaitForChild("AchievementUnlock").OnClientEvent:Connect(function(...)
	require(script:WaitForChild("Modules"):WaitForChild(u2))(m, ...);
end);
