local g=false local q=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local N=0 local t=0 local P=0 local O=0 local Z=0 local z=0 local w=0 local W=0 local Q=0 local T=0 local S=0 function DealWithInput(q,d)if g then if q.KeyCode==Enum.KeyCode.ButtonX then if q.UserInputState==Enum.UserInputState.Begin then z=1 elseif q.UserInputState==Enum.UserInputState.End then z=0 end elseif q.KeyCode==Enum.KeyCode.ButtonY then if q.UserInputState==Enum.UserInputState.Begin then w=1 elseif q.UserInputState==Enum.UserInputState.End then w=0 end elseif q.KeyCode==Enum.KeyCode.ButtonL1 then if q.UserInputState==Enum.UserInputState.Begin then W=1 elseif q.UserInputState==Enum.UserInputState.End then W=0 end elseif q.KeyCode==Enum.KeyCode.ButtonR1 then if q.UserInputState==Enum.UserInputState.Begin then Q=1 elseif q.UserInputState==Enum.UserInputState.End then Q=0 end elseif q.KeyCode==Enum.KeyCode.DPadLeft then if q.UserInputState==Enum.UserInputState.Begin then S=1 elseif q.UserInputState==Enum.UserInputState.End then S=0 end elseif q.KeyCode==Enum.KeyCode.ButtonR3 then if q.UserInputState==Enum.UserInputState.Begin then T=1 elseif q.UserInputState==Enum.UserInputState.End then T=0 end end if q.UserInputType.Name:find("\071\097\109\101\112\097\100")then if q.KeyCode==Enum.KeyCode.Thumbstick1 then N=q.Position.X elseif q.KeyCode==Enum.KeyCode.Thumbstick2 then t=q.Position.X P=q.Position.Y elseif q.KeyCode==Enum.KeyCode.ButtonR2 then O=q.Position.Z elseif q.KeyCode==Enum.KeyCode.ButtonL2 then Z=q.Position.Z end end end end q.InputBegan:connect(DealWithInput)q.InputChanged:connect(DealWithInput)q.InputEnded:connect(DealWithInput)car.DriveSeat.ChildRemoved:connect(function(g)if g.Name=="\083\101\097\116\087\101\108\100"then for g,q in pairs(Binded)do run:UnbindFromRenderStep(q)end workspace.CurrentCamera.CameraType=Enum.CameraType.Custom workspace.CurrentCamera.FieldOfView=70 player.CameraMaxZoomDistance=200 end end)function Camera()local g=workspace.CurrentCamera local q=false local N=0 local O=0 local Z=0 local z=0 local w=0 local W=0 local function Q()if not pcall(function()if W==0 and S==1 then q=not q end W=S if z==1 then if math.abs(t)>.1 then local g=1 if t<0 then g=-1 end if q then N=(g*math.abs((math.abs(t)-.1)/.9))*-80 else N=(g*math.abs((math.abs(t)-.1)/.9))*-90 end else N=0 end if math.abs(P)>.1 then local g=1 if P<0 then g=-1 end if q then Z=(g*math.abs((math.abs(P)-.1)/.9))*30 else Z=math.min((g*math.abs((math.abs(P)-.1)/.9))*-75,30)end else Z=0 end else if N>w then N=math.max(w,N-20)elseif N<w then N=math.min(w,N+20)end Z=0 end if q then O=0 else O=-180*T end if q then g.CameraSubject=player.Character.Humanoid g.CameraType=Enum.CameraType.Scriptable g.FieldOfView=80+car.DriveSeat.Velocity.Magnitude/12 player.CameraMaxZoomDistance=5 local q=car.Body.Cam.CFrame if T==1 then q=car.Body.RCam.CFrame end g.CoordinateFrame=(q*CFrame.Angles(0,math.rad(N+O),0))*CFrame.Angles(math.rad(Z),0,0)else g.CameraSubject=car.DriveSeat g.FieldOfView=70 if z==0 then g.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")else g.CameraType="\083\099\114\105\112\116\097\098\108\101"local q=math.min(1,car.DriveSeat.Velocity.Magnitude/500)local t=((car.DriveSeat.Position+Vector3.new(0,8+q*2,0))-(car.DriveSeat.CFrame*CFrame.Angles(math.rad(Z),math.rad(N+O),0)).lookVector*17)+(car.DriveSeat.Velocity.Unit*-7)*q g.CoordinateFrame=CFrame.new(t,car.DriveSeat.Position)end end end)then g.FieldOfView=70 g.CameraSubject=player.Character.Humanoid g.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")end end local function d()if GMode~=z then z=GMode run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,Q)end end mouse.KeyDown:connect(function(g)if g=="\053"then w=50 elseif g=="\054"then if q then w=-160 else w=-180 end elseif g=="\055"then w=-50 elseif g=="\118"then run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")q=not q run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,Q)end end)mouse.KeyUp:connect(function(g)if g=="\053"and w==50 then w=0 elseif g=="\054"and(w==-160 or w==-180)then w=0 elseif g=="\055"and w==-50 then w=0 end end)run:BindToRenderStep("\067\077\067\104\097\110\103\101",Enum.RenderPriority.Camera.Value,d)table.insert(Binded,"\067\097\109\085\112\100\097\116\101")table.insert(Binded,"\067\077\067\104\097\110\103\101")end Camera()mouse.KeyDown:connect(function(q)if q=="\098"then if GMode>=1 then GMode=0 else GMode=GMode+1 end if GMode==1 then g=true else g=false end end end)
---Controller
local Controller = false
local UserInputService = game:GetService("UserInputService")
local LStickX = 0
local RStickX = 0
local RStickY = 0
local RTriggerValue = 0
local LTriggerValue = 0

local ButtonX = 0
local ButtonY = 0
local ButtonL1 = 0
local ButtonR1 = 0
local ButtonR3 = 0
local DPadUp = 0
function DealWithInput(input, IsRobloxFunction)
	if Controller then
		if input.KeyCode == Enum.KeyCode.ButtonX then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonX = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonX = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonY then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonY = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonY = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonL1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonL1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonL1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.DPadLeft then
			if input.UserInputState == Enum.UserInputState.Begin then
				DPadUp = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				DPadUp = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR3 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR3 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR3 = 0
			end
		end
		if input.UserInputType.Name:find("Gamepad") then --it's one of 4 gamepads
			if input.KeyCode == Enum.KeyCode.Thumbstick1 then
				LStickX = input.Position.X
			elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
				RStickX = input.Position.X
				RStickY = input.Position.Y
			elseif input.KeyCode == Enum.KeyCode.ButtonR2 then --right shoulder
				RTriggerValue = input.Position.Z
			elseif input.KeyCode == Enum.KeyCode.ButtonL2 then --left shoulder
				LTriggerValue = input.Position.Z
			end
		end
	end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput) --keyboards don't activate with Changed, only Begin and Ended. idk if digital controller buttons do too
UserInputService.InputEnded:connect(DealWithInput)

car.DriveSeat.ChildRemoved:connect(function(child)
	if child.Name == "SeatWeld" then
		for i, v in pairs(Binded) do
			run:UnbindFromRenderStep(v)
		end
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.FieldOfView = 70
		player.CameraMaxZoomDistance = 200
	end
end)

function Camera()
	local cam = workspace.CurrentCamera
	local intcam = false
	local CRot = 0
	local CBack = 0
	local CUp = 0
	local mode = 0
	local look = 0
	local camChange = 0
	local function CamUpdate()
		if
			not pcall(function()
				if camChange == 0 and DPadUp == 1 then
					intcam = not intcam
				end
				camChange = DPadUp
				if mode == 1 then
					if math.abs(RStickX) > 0.1 then
						local sPos = 1
						if RStickX < 0 then
							sPos = -1
						end
						if intcam then
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -80
						else
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -90
						end
					else
						CRot = 0
					end
					if math.abs(RStickY) > 0.1 then
						local sPos = 1
						if RStickY < 0 then
							sPos = -1
						end
						if intcam then
							CUp = sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * 30
						else
							CUp = math.min(sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * -75, 30)
						end
					else
						CUp = 0
					end
				else
					if CRot > look then
						CRot = math.max(look, CRot - 20)
					elseif CRot < look then
						CRot = math.min(look, CRot + 20)
					end
					CUp = 0
				end
				if intcam then
					CBack = 0
				else
					CBack = -180 * ButtonR3
				end
				if intcam then
					cam.CameraSubject = player.Character.Humanoid
					cam.CameraType = Enum.CameraType.Scriptable
					cam.FieldOfView = 80 + car.DriveSeat.Velocity.Magnitude / 12
					player.CameraMaxZoomDistance = 5
					local cf = car.Body.Cam.CFrame
					if ButtonR3 == 1 then
						cf = car.Body.RCam.CFrame
					end
					cam.CoordinateFrame = cf
						* CFrame.Angles(0, math.rad(CRot + CBack), 0)
						* CFrame.Angles(math.rad(CUp), 0, 0)
				else
					cam.CameraSubject = car.DriveSeat
					cam.FieldOfView = 70
					if mode == 0 then
						cam.CameraType = Enum.CameraType.Custom
						player.CameraMaxZoomDistance = 400
						run:UnbindFromRenderStep("CamUpdate")
					else
						cam.CameraType = "Scriptable"
						local pspeed = math.min(1, car.DriveSeat.Velocity.Magnitude / 500)
						local cc = car.DriveSeat.Position
							+ Vector3.new(0, 8 + (pspeed * 2), 0)
							- ((car.DriveSeat.CFrame * CFrame.Angles(math.rad(CUp), math.rad(CRot + CBack), 0)).lookVector * 17)
							+ (car.DriveSeat.Velocity.Unit * -7 * pspeed)
						cam.CoordinateFrame = CFrame.new(cc, car.DriveSeat.Position)
					end
				end
			end)
		then
			cam.FieldOfView = 70
			cam.CameraSubject = player.Character.Humanoid
			cam.CameraType = Enum.CameraType.Custom
			player.CameraMaxZoomDistance = 400
			run:UnbindFromRenderStep("CamUpdate")
		end
	end
	local function ModeChange()
		if GMode ~= mode then
			mode = GMode
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end
	mouse.KeyDown:connect(function(key)
		if key == "5" then
			look = 50
		elseif key == "6" then
			if intcam then
				look = -160
			else
				look = -180
			end
		elseif key == "7" then
			look = -50
		elseif key == "v" then
			run:UnbindFromRenderStep("CamUpdate")
			intcam = not intcam
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end)
	mouse.KeyUp:connect(function(key)
		if key == "5" and look == 50 then
			look = 0
		elseif key == "6" and (look == -160 or look == -180) then
			look = 0
		elseif key == "7" and look == -50 then
			look = 0
		end
	end)
	run:BindToRenderStep("CMChange", Enum.RenderPriority.Camera.Value, ModeChange)
	table.insert(Binded, "CamUpdate")
	table.insert(Binded, "CMChange")
end
Camera()

mouse.KeyDown:connect(function(key)
	if key == "b" then
		if GMode >= 1 then
			GMode = 0
		else
			GMode = GMode + 1
		end
		if GMode == 1 then
			Controller = true
		else
			Controller = false
		end
	end
end)
