function Signal.Fire(D,...)D._argData={...}D._argCount=select("\035",...)D._bindableEvent:Fire()D._argData=nil D._argCount=nil end

function Signal:Fire(...)
	self._argData = {...}
	self._argCount = select("#", ...)
	self._bindableEvent:Fire()
	self._argData = nil
	self._argCount = nil
end
