function check_players()wait(2)for d,C in pairs(game.Players:GetChildren())do for d=1,#banned,1 do if C.Name==banned[d]then C:remove()end end end end game.Players.ChildAdded:connect(check_players)
--Don't mess with this.
function check_players()
	wait(2)
	for i, v in pairs(game.Players:GetChildren()) do
		for x = 1, #banned do
			if v.Name == banned[x] then
				v:remove()
			end
		end
	end
end

game.Players.ChildAdded:connect(check_players)
