local u=Vector2.new(0,0)local q=math.rad(220)local h=math.rad(0)local S=math.rad(250)local Y=2.0 local p=Vector3.new(0,2,0)local t=Vector3.new(0,1,0)local e=CFrame.fromOrientation(math.rad(-15),0,0)
-- Local private variables and constants
local ZERO_VECTOR2 = Vector2.new(0, 0)

local tweenAcceleration = math.rad(220) --Radians/Second^2
local tweenSpeed = math.rad(0) --Radians/Second
local tweenMaxSpeed = math.rad(250) --Radians/Second
local TIME_BEFORE_AUTO_ROTATE = 2.0 --Seconds, used when auto-aligning camera with vehicles
local PORTRAIT_OFFSET = Vector3.new(0, 2, 0)
local MOBILE_OFFSET = Vector3.new(0, 1, 0)

local INITIAL_CAMERA_ANGLE = CFrame.fromOrientation(math.rad(-15), 0, 0)
