local i=maid.humanoid:LoadAnimation(maid.instance.Animations.AttackIdleAnimation)i.Looped=true i.Priority=Enum.AnimationPriority.Action maid.attackIdleAnimation=i local F=maid.humanoid:LoadAnimation(maid.instance.Animations.AttackAnimation)F.Looped=false F.Priority=Enum.AnimationPriority.Action maid.attackAnimation=F local r=maid.humanoid:LoadAnimation(maid.instance.Animations.ReloadAnimation)r.Looped=false r.Priority=Enum.AnimationPriority.Action maid.reloadAnimation=r
-- Load and configure the animations
local attackIdleAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.AttackIdleAnimation)
attackIdleAnimation.Looped = true
attackIdleAnimation.Priority = Enum.AnimationPriority.Action
maid.attackIdleAnimation = attackIdleAnimation

local attackAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.AttackAnimation)
attackAnimation.Looped = false
attackAnimation.Priority = Enum.AnimationPriority.Action
maid.attackAnimation = attackAnimation

local reloadAnimation = maid.humanoid:LoadAnimation(maid.instance.Animations.ReloadAnimation)
reloadAnimation.Looped = false
reloadAnimation.Priority = Enum.AnimationPriority.Action
maid.reloadAnimation = reloadAnimation
