local y=nil;(coroutine.wrap(function()y=require(game.ReplicatedStorage:WaitForChild("\082\101\115\111\117\114\099\101\115"))end))()return function(C,e)e=e or 1 local E=y.GFX.CacheProperty(C,"\084\101\120\116\067\111\108\111\114\051")if E==Color3.new(1,1,1)then C.TextColor3=Color3.new(E.r/2,E.g/2,E.b/2)else C.TextColor3=Color3.new(E.r*2,E.g*2,E.b*2)end return y.Functions.Tween(C,{e;5;1},{TextColor3=E})end
-- Decompiled with the Synapse X Luau decompiler.

local u1 = nil
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Resources"))
end)()
return function(p1, p2)
	p2 = p2 or 1
	local v1 = u1.GFX.CacheProperty(p1, "TextColor3")
	if v1 == Color3.new(1, 1, 1) then
		p1.TextColor3 = Color3.new(v1.r / 2, v1.g / 2, v1.b / 2)
	else
		p1.TextColor3 = Color3.new(v1.r * 2, v1.g * 2, v1.b * 2)
	end
	return u1.Functions.Tween(p1, { p2, 5, 1 }, {
		TextColor3 = v1,
	})
end
