r=game:service("\082\117\110\083\101\114\118\105\099\101")local f=10 local V=20 local X=40 sword=script.Parent.Handle Tool=script.Parent local n=Instance.new("\083\111\117\110\100")n.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"n.Parent=sword n.Volume=.7 local K=Instance.new("\083\111\117\110\100")K.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"K.Parent=sword K.Volume=.6 local A=Instance.new("\083\111\117\110\100")A.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"A.Parent=sword A.Volume=1 function blow(V)local X=V.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local n=Tool.Parent local K=game.Players:playerFromCharacter(n)local A=n:findFirstChild("\072\117\109\097\110\111\105\100")if X~=nil and(X~=A and A~=nil)then local V=n:FindFirstChild("\082\105\103\104\116 \065\114\109")if V~=nil then local n=V:FindFirstChild("\082\105\103\104\116\071\114\105\112")if n~=nil and(n.Part0==sword or n.Part1==sword)then tagHumanoid(X,K)X:TakeDamage(f)end end end end function tagHumanoid(f,V)local X=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")X.Value=V X.Name="\099\114\101\097\116\111\114"X.Parent=f game.Debris:AddItem(X,1)end function attack()f=V n:play()local X=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")X.Name="\116\111\111\108\097\110\105\109"X.Value="\083\108\097\115\104"X.Parent=Tool end function lunge()f=X K:play()local n=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")n.Name="\116\111\111\108\097\110\105\109"n.Value="\076\117\110\103\101"n.Parent=Tool local A=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")A.velocity=Vector3.new(0,80,0)A.Parent=Tool.Parent.Torso wait(.25)A.velocity=Tool.Parent.Torso.CFrame.lookVector*120+Vector3.new(0,60,0)swordOut()wait(.5)A.Parent=nil wait(.5)swordUp()f=V end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local i=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local f=Tool.Parent local V=f.Humanoid if V==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-i<.2 then lunge()else attack()end i=t Tool.Enabled=true end function onEquipped()A:play()end function reveal()if script:IsDescendantOf(game.Workspace)==false then return end local f=game.Players:GetPlayers()for V=1,#f,1 do local X=f[V].Character if X~=nil then if script.Parent.Parent~=nil and script.Parent.Parent~=X then local f=X:FindFirstChild("\084\111\114\115\111")if f~=nil then if(f.Position-script.Parent.Handle.Position).magnitude<32 then local f=X:GetChildren()for V=1,#f,1 do if f[V].className=="\080\097\114\116"then if f[V]:FindFirstChild("\073\108\108\117\109\105\110\097\083\112\097\114\107\108\101\115")==nil then if f[V].Transparency>0 then local X=script.Parent.Handle.IlluminaSparkles:Clone()game.Debris:AddItem(X,2)X.Parent=f[V]end end end end end end end end end end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)while true do wait(.25)reveal()end
-------- OMG HAX

r = game:service("RunService")

local damage = 10

local slash_damage = 20
local lunge_damage = 40

sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 0.7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = 0.6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid ~= nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if right_arm ~= nil then
			local joint = right_arm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
			end
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
	game.Debris:AddItem(creator_tag, 1)
end

function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool

	local force = Instance.new("BodyVelocity")
	force.velocity = Vector3.new(0, 80, 0)
	force.Parent = Tool.Parent.Torso
	wait(0.25)
	force.velocity = (Tool.Parent.Torso.CFrame.lookVector * 120) + Vector3.new(0, 60, 0)
	swordOut()
	wait(0.5)
	force.Parent = nil
	wait(0.5)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

function swordAcross()
	-- parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	t = r.Stepped:wait()

	if t - last_attack < 0.2 then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

function reveal()
	-- tag all nearby invisible players for reveal

	-- only check when the weapon is equipped
	if script:IsDescendantOf(game.Workspace) == false then
		return
	end

	local p = game.Players:GetPlayers()
	for i = 1, #p do
		local c = p[i].Character
		if c ~= nil then
			if script.Parent.Parent ~= nil and script.Parent.Parent ~= c then -- don't check self
				local torso = c:FindFirstChild("Torso")
				if torso ~= nil then
					if (torso.Position - script.Parent.Handle.Position).magnitude < 32 then
						local parts = c:GetChildren()
						for j = 1, #parts do
							if parts[j].className == "Part" then
								if parts[j]:FindFirstChild("IlluminaSparkles") == nil then
									if parts[j].Transparency > 0 then
										local s = script.Parent.Handle.IlluminaSparkles:Clone()
										game.Debris:AddItem(s, 2)
										s.Parent = parts[j]
									end
								end
							end
						end
					end
				end
			end
		end
	end
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)

while true do
	wait(0.25)
	reveal()
end
