local f,V,X,n,K,A,r,i,q,z,x,k,P,j,u,E,F,c,G,e,b,H,g,N,y,J,h,Z,U,C,a,o,l,Q,p,t,Y,O,w,m,S,M,I,s,L,R,v,D,d,T,W,B,fL,VL,XL,nL,KL,AL,rL,iL,qL,zL,xL=_G,game,script,getfenv,setfenv,workspace,getmetatable,setmetatable,loadstring,coroutine,rawequal,typeof,print,math,warn,error,pcall,xpcall,select,rawset,rawget,ipairs,pairs,next,Rect,Axes,os,time,Faces,unpack,string,Color3,newproxy,tostring,tonumber,Instance,TweenInfo,BrickColor,NumberRange,ColorSequence,NumberSequence,ColorSequenceKeypoint,NumberSequenceKeypoint,PhysicalProperties,Region3int16,Vector3int16,require,table,type,task.wait,Enum,UDim,UDim2,Vector2,Vector3,Region3,CFrame,Ray,task.delay,task.defer,task,tick,function(f,V)return f or error(V or"\097\115\115\101\114\116\105\111\110 \102\097\105\108\101\100\033",2)end local kL={"\087\111\114\107\115\112\097\099\101";"\080\108\097\121\101\114\115","\076\105\103\104\116\105\110\103","\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101";"\082\101\112\108\105\099\097\116\101\100\070\105\114\115\116","\083\099\114\105\112\116\067\111\110\116\101\120\116";"\074\111\105\110\116\115\083\101\114\118\105\099\101";"\076\111\103\083\101\114\118\105\099\101";"\084\101\097\109\115","\083\111\117\110\100\083\101\114\118\105\099\101","\083\116\097\114\116\101\114\071\117\105";"\083\116\097\114\116\101\114\080\097\099\107","\083\116\097\114\116\101\114\080\108\097\121\101\114\115","\084\101\115\116\083\101\114\118\105\099\101","\078\101\116\119\111\114\107\067\108\105\101\110\116"}
--// Loccalllsssss
local _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, time, Faces, unpack, string, Color3, newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor, NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint, NumberSequenceKeypoint, PhysicalProperties, Region3int16, Vector3int16, require, table, type, wait, Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay, spawn, task, tick, assert =
	_G,
	game,
	script,
	getfenv,
	setfenv,
	workspace,
	getmetatable,
	setmetatable,
	loadstring,
	coroutine,
	rawequal,
	typeof,
	print,
	math,
	warn,
	error,
	pcall,
	xpcall,
	select,
	rawset,
	rawget,
	ipairs,
	pairs,
	next,
	Rect,
	Axes,
	os,
	time,
	Faces,
	unpack,
	string,
	Color3,
	newproxy,
	tostring,
	tonumber,
	Instance,
	TweenInfo,
	BrickColor,
	NumberRange,
	ColorSequence,
	NumberSequence,
	ColorSequenceKeypoint,
	NumberSequenceKeypoint,
	PhysicalProperties,
	Region3int16,
	Vector3int16,
	require,
	table,
	type,
	task.wait,
	Enum,
	UDim,
	UDim2,
	Vector2,
	Vector3,
	Region3,
	CFrame,
	Ray,
	task.delay,
	task.defer,
	task,
	tick,
	function(cond, errMsg)
		return cond or error(errMsg or "assertion failed!", 2)
	end

local ServicesWeUse = {
	"Workspace",
	"Players",
	"Lighting",
	"ReplicatedStorage",
	"ReplicatedFirst",
	"ScriptContext",
	"JointsService",
	"LogService",
	"Teams",
	"SoundService",
	"StarterGui",
	"StarterPack",
	"StarterPlayers",
	"TestService",
	"NetworkClient",
}
