local R=workspace.FilteringEnabled local l=script.Parent.Car.Value local a=l:WaitForChild("\065\067\054\095\070\069\095\083\111\117\110\100\115")local M=require(l["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local U=0 local E=0 local O=0 local x=0 local p=0 local C=0 local N=0 local G=0 local y=0 script:WaitForChild("\082\101\118")script.Parent.Values.Gear.Changed:connect(function()E=1 if script.Parent.Values.RPM.Value>5000 then y=.2 end end)for R,l in pairs(l.DriveSeat:GetChildren())do for R,a in pairs(script:GetChildren())do if l.Name==a.Name then l:Stop()wait()l:Destroy()end end end a:FireServer("\110\101\119\083\111\117\110\100","\082\101\118",l.DriveSeat,script.Rev.SoundId,0,script.Rev.Volume,true)a:FireServer("\112\108\097\121\083\111\117\110\100","\082\101\118")l.DriveSeat:WaitForChild("\082\101\118")while wait()do E=math.max(0,E-.1)local g=script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value<=M.IdleThrottle/100 then N=math.max(.3,N-.2)p=math.max(0,p-.05)C=1 else N=math.min(1,N+.1)p=1 C=0 end y=math.min(1,y+.2)if script.Parent.Values.RPM.Value>M.Redline-M.RevBounce/4 and script.Parent.Values.Throttle.Value>M.IdleThrottle/100 then G=.5 else G=1 end if not script.Parent.IsOn.Value then U=math.max(U-12,0)else U=2 end local B=((3*N)*y)*G+(((x*C)*p)*(3-N))*math.sin(tick()*50)local j=math.max((script.Rev.SetPitch.Value+(script.Rev.SetRev.Value*g)/M.Redline)*U^2+(O*E)*math.sin(80*tick()),script.Rev.SetPitch.Value)if R then a:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\082\101\118",script.Rev.SoundId,j,B)else l.DriveSeat.Rev.Volume=B l.DriveSeat.Rev.Pitch=j end end
--[[
		___      _______                _     
	   / _ |____/ ___/ /  ___ ____ ___ (_)__ 
	  / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
	 /_/ |_|   \___/_//_/\_,_/___/___/_/___/
 						SecondLogic @ Inspare
]]
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local on = 0
local mult = 0
local det = 0
local trm = 0
local trmmult = 0
local trmon = 0
local throt = 0
local redline = 0
local shift = 0

script:WaitForChild("Rev")

script.Parent.Values.Gear.Changed:connect(function()
	mult = 1
	if script.Parent.Values.RPM.Value > 5000 then
		shift = 0.2
	end
end)

for i, v in pairs(car.DriveSeat:GetChildren()) do
	for _, a in pairs(script:GetChildren()) do
		if v.Name == a.Name then
			v:Stop()
			wait()
			v:Destroy()
		end
	end
end

handler:FireServer("newSound", "Rev", car.DriveSeat, script.Rev.SoundId, 0, script.Rev.Volume, true)
handler:FireServer("playSound", "Rev")
car.DriveSeat:WaitForChild("Rev")

while wait() do
	mult = math.max(0, mult - 0.1)
	local _RPM = script.Parent.Values.RPM.Value

	if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle / 100 then
		throt = math.max(0.3, throt - 0.2)
		trmmult = math.max(0, trmmult - 0.05)
		trmon = 1
	else
		throt = math.min(1, throt + 0.1)
		trmmult = 1
		trmon = 0
	end
	shift = math.min(1, shift + 0.2)
	if
		script.Parent.Values.RPM.Value > _Tune.Redline - _Tune.RevBounce / 4
		and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle / 100
	then
		redline = 0.5
	else
		redline = 1
	end
	if not script.Parent.IsOn.Value then
		on = math.max(on - 12, 0)
	else
		on = 2
	end
	local Volume = (3 * throt * shift * redline) + (trm * trmon * trmmult * (3 - throt) * math.sin(tick() * 50))
	local Pitch = math.max(
		((script.Rev.SetPitch.Value + script.Rev.SetRev.Value * _RPM / _Tune.Redline) * on ^ 2)
			+ (det * mult * math.sin(80 * tick())),
		script.Rev.SetPitch.Value
	)
	if FE then
		handler:FireServer("updateSound", "Rev", script.Rev.SoundId, Pitch, Volume)
	else
		car.DriveSeat.Rev.Volume = Volume
		car.DriveSeat.Rev.Pitch = Pitch
	end
end
