function ClickToMove.UpdateMovement(C,m)if m==Enum.UserInputState.Cancel then C.keyboardMoveVector=ZERO_VECTOR3 elseif C.wasdEnabled then C.keyboardMoveVector=Vector3.new(C.leftValue+C.rightValue,0,C.forwardValue+C.backwardValue)end end

function ClickToMove:UpdateMovement(inputState)
	if inputState == Enum.UserInputState.Cancel then
		self.keyboardMoveVector = ZERO_VECTOR3
	elseif self.wasdEnabled then
		self.keyboardMoveVector = Vector3.new(self.leftValue + self.rightValue, 0, self.forwardValue + self.backwardValue)
	end
end
