local g=Personagem:WaitForChild("\072\117\109\097\110\111\105\100")local N=Personagem:WaitForChild("\072\101\097\100")local f=Personagem:WaitForChild("\084\111\114\115\111")local j=Personagem:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local P=j:WaitForChild("\082\111\111\116\074\111\105\110\116")local r=f:WaitForChild("\078\101\099\107")local T=f:WaitForChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")local w=f:WaitForChild("\076\101\102\116 \083\104\111\117\108\100\101\114")local z=f:WaitForChild("\082\105\103\104\116 \072\105\112")local h=f:WaitForChild("\076\101\102\116 \072\105\112")local c={}local v=game:GetService("\068\101\098\114\105\115")local o=ACS_Storage:FindFirstChild("\083\101\114\118\101\114")local n=ACS_Storage:FindFirstChild("\067\108\105\101\110\116")local q={"\073\103\110\111\114\097\098\108\101";"\071\108\097\115\115"}local i={Character,o,Camera,n,q}Camera.CameraType=Enum.CameraType.Custom Camera.CameraSubject=g
--// Char Parts
local Humanoid = Personagem:WaitForChild("Humanoid")
local Head = Personagem:WaitForChild("Head")
local Torso = Personagem:WaitForChild("Torso")
local HumanoidRootPart = Personagem:WaitForChild("HumanoidRootPart")
local RootJoint = HumanoidRootPart:WaitForChild("RootJoint")
local Neck = Torso:WaitForChild("Neck")
local Right_Shoulder = Torso:WaitForChild("Right Shoulder")
local Left_Shoulder = Torso:WaitForChild("Left Shoulder")
local Right_Hip = Torso:WaitForChild("Right Hip")
local Left_Hip = Torso:WaitForChild("Left Hip")

local Connections = {}

local Debris = game:GetService("Debris")

local Ignore_Model = ACS_Storage:FindFirstChild("Server")

local BulletModel = ACS_Storage:FindFirstChild("Client")

local IgnoreList = { "Ignorable", "Glass" }

local Ray_Ignore = { Character, Ignore_Model, Camera, BulletModel, IgnoreList }

Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = Humanoid
