while true do wait(1.5)local O=Instance.new("\080\097\114\116",workspace.PartStorage)local w=Instance.new("\073\110\116\086\097\108\117\101",O)w.Name="\067\097\115\104"w.Value=100 O.CFrame=script.Parent.Drop.CFrame-Vector3.new(0,5,0)O.FormFactor="\067\117\115\116\111\109"O.Size=Vector3.new(.2,.2,.2)if meshDrop==true then local w=Instance.new("\083\112\101\099\105\097\108\077\101\115\104",O)w.MeshId=meshID w.TextureId=textureID end O.TopSurface="\083\109\111\111\116\104"O.BottomSurface="\083\109\111\111\116\104"game.Debris:AddItem(O,20)end



while true do
	wait(1.5) -- How long in between drops
	local part = Instance.new("Part",workspace.PartStorage)
	--part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
	--part.Material=script.Parent.Parent.Parent.MaterialValue.Value
	local cash = Instance.new("IntValue",part)
	cash.Name = "Cash"
	cash.Value = 100 -- How much the drops are worth
	part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,5,0)
	part.FormFactor = "Custom"
	part.Size=Vector3.new(0.2, 0.2, 0.2) -- Size of the drops
	if meshDrop == true then
	local m = Instance.new("SpecialMesh",part)
	m.MeshId = meshID
	m.TextureId = textureID
	end
	part.TopSurface = "Smooth"
	part.BottomSurface = "Smooth"
	game.Debris:AddItem(part,20) -- How long until the drops expire
end
