local v=script.Parent local S=nil local f=Region3.new(Vector3.new(v.Position.X-v.Size.X/2,v.Position.Y+v.Size.Y/2,v.Position.Z-v.Size.Z/2),Vector3.new(v.Position.X+v.Size.X/2,v.Position.Y+4,v.Position.Z+v.Size.Z/2))local H=game.Workspace:FindPartsInRegion3(f)for v,f in pairs(H)do if f and(f.Parent and f.Parent:IsA("\084\111\111\108"))then S=f.Parent break end end local u=v.Configurations local q={}local function p(v,S)if u:FindFirstChild(v)then q[v]=(u:FindFirstChild(v)).Value else q[v]=S end end p("\083\112\097\119\110\067\111\111\108\100\111\119\110",3)if S then S.Parent=game.ServerStorage while true do local f=S:Clone()local H=f:FindFirstChild("\072\097\110\100\108\101")f.Parent=game.Workspace local u=true local p p=f.AncestryChanged:connect(function()if H then H.Anchored=false end u=false p:disconnect()end)if H then H.CFrame=(v.CFrame+Vector3.new(0,H.Size.Z/2+1,0))*CFrame.Angles(-math.pi/2,0,0)H.Anchored=true end while u do if H then H.CFrame=H.CFrame*CFrame.Angles(0,0,math.pi/60)end wait()end wait(q.SpawnCooldown)end end

local spawner = script.Parent
local tool = nil
local region = Region3.new(Vector3.new(spawner.Position.X - spawner.Size.X/2, spawner.Position.Y + spawner.Size.Y/2, spawner.Position.Z - spawner.Size.Z/2),
   Vector3.new(spawner.Position.X + spawner.Size.X/2, spawner.Position.Y + 4, spawner.Position.Z + spawner.Size.Z/2))
local parts = game.Workspace:FindPartsInRegion3(region)
for _, part in pairs(parts) do
	if part and part.Parent and part.Parent:IsA("Tool") then
		tool = part.Parent
		break
	end
end

local configTable = spawner.Configurations
local configs = {}
local function loadConfig(configName, defaultValue)
	if configTable:FindFirstChild(configName) then
		configs[configName] = configTable:FindFirstChild(configName).Value
	else
		configs[configName] = defaultValue
	end
end

loadConfig("SpawnCooldown", 3)

if tool then
	tool.Parent = game.ServerStorage
	
	while true do
		-- put tool on pad
		local toolCopy = tool:Clone()
		local handle = toolCopy:FindFirstChild("Handle")
		toolCopy.Parent = game.Workspace
		local toolOnPad = true
		local parentConnection
		parentConnection = toolCopy.AncestryChanged:connect(function()
			if handle then handle.Anchored = false end
			toolOnPad = false
			parentConnection:disconnect()
		end)
		if handle then
			handle.CFrame = (spawner.CFrame + Vector3.new(0,handle.Size.Z/2 + 1,0)) * CFrame.Angles(-math.pi/2,0,0)
			handle.Anchored = true
		end
		-- wait for tool to be removed
		while toolOnPad do 
			if handle then
				handle.CFrame = handle.CFrame * CFrame.Angles(0,0,math.pi/60)
			end
			wait() 
		end
		
		-- wait for cooldown
		wait(configs["SpawnCooldown"])		
	end
	
end


