local n={Rate=8;Size=.1,Tint=Color3.fromRGB(226,244,255),Fade=1.5}local U=game:GetService("\087\111\114\107\115\112\097\099\101")local G=game:GetService("\080\108\097\121\101\114\115")local y=game:GetService("\082\117\110\083\101\114\118\105\099\101")local h=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local d=Vector3.new(0,1,0)local q=Vector3.new(1,1,1)local X=CFrame.new()
-- Constants
local Settings = {
	--	Rate: How many droplets spawn per second
	Rate = 8,

	--	Size: How large the droplets roughly are (in studs)
	Size = 0.1,

	--	Tint: What color the droplets are tinted (leave as nil for a default realistic light blue)
	Tint = Color3.fromRGB(226, 244, 255),

	--	Fade: How long it takes for a droplet to fade
	Fade = 1.5,
}

local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")

local UpVec = Vector3.new(0, 1, 0)
local DROPLET_SIZE = Vector3.new(1, 1, 1)
local EMPTY_CFRAME = CFrame.new()
