function PlayFireSound()local b=FireSound:Clone()b.Parent=Handle b:Play()Debris:AddItem(b,b.TimeLength)end function PlayReloadSound()local b=Handle.Reload:Clone()b.Parent=Handle b:Play()Debris:AddItem(b,b.TimeLength)end
-- A function to play fire sounds.
function PlayFireSound()
	local NewSound = FireSound:Clone()
	NewSound.Parent = Handle
	NewSound:Play()
	Debris:AddItem(NewSound, NewSound.TimeLength)
end

function PlayReloadSound()
	local ReloadSound = Handle.Reload:Clone()
	ReloadSound.Parent = Handle
	ReloadSound:Play()
	Debris:AddItem(ReloadSound, ReloadSound.TimeLength)
end
