Collapse.OnServerEvent:Connect(function(B)local d=B.Character.Humanoid local Y=d.Parent.Saude.Variaveis.Dor local g=d.Parent.Saude.Variaveis.Sangue local U=d.Parent.Saude.Stances.Caido if g.Value<=3500 or Y.Value>=200 or U.Value==true then U.Value=true d.PlatformStand=true d.AutoRotate=false elseif g.Value>3500 and(Y.Value<200 and U.Value==false)then d.PlatformStand=false U.Value=false d.AutoRotate=true end end)Reset.OnServerEvent:Connect(function(B)local d=B.Character.Humanoid local Y=d.Parent.Saude.Variaveis.PlayerSelecionado Y.Value="\078\047\065"end)
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Collapse.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local Dor = Human.Parent.Saude.Variaveis.Dor
	local Sangue = Human.Parent.Saude.Variaveis.Sangue
	local IsWounded = Human.Parent.Saude.Stances.Caido

	if (Sangue.Value <= 3500) or (Dor.Value >= 200) or (IsWounded.Value == true) then -- Man this Guy's Really wounded,
		IsWounded.Value = true
		Human.PlatformStand = true
		Human.AutoRotate = false
	elseif (Sangue.Value > 3500) and (Dor.Value < 200) and (IsWounded.Value == false) then -- YAY A MEDIC ARRIVED! =D
		Human.PlatformStand = false
		IsWounded.Value = false
		Human.AutoRotate = true
	end
end)

Reset.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	target.Value = "N/A"
end)
