(dofile_once("\109\111\100\115\047\110\111\105\116\097-\115\116\114\101\097\107-\101\120\112\108\111\114\101\114\047\102\105\108\101\115\047\114\101\119\114\105\116\101\047\101\110\116\114\121\046\108\117\097")).rewrite()local L=ModTextFileGetContent("\100\097\116\097\047\116\114\097\110\115\108\097\116\105\111\110\115\047\099\111\109\109\111\110\046\099\115\118")local P=ModTextFileGetContent("\109\111\100\115\047\110\111\105\116\097-\115\116\114\101\097\107-\101\120\112\108\111\114\101\114\047\102\105\108\101\115\047\116\114\097\110\115\108\097\116\105\111\110\115\047\099\111\109\109\111\110\046\099\115\118")ModTextFileSetContent("\100\097\116\097\047\116\114\097\110\115\108\097\116\105\111\110\115\047\099\111\109\109\111\110\046\099\115\118",L..P)function OnModPreInit()print("\077\111\100 - \079\110\077\111\100\080\114\101\073\110\105\116\040\041")end function OnModInit()print("\077\111\100 - \079\110\077\111\100\073\110\105\116\040\041")end function OnModPostInit()print("\077\111\100 - \079\110\077\111\100\080\111\115\116\073\110\105\116\040\041")end function OnPlayerSpawned(L) end function OnWorldInitialized() end function OnWorldPreUpdate() end function OnWorldPostUpdate() end function OnMagicNumbersAndWorldSeedInitialized() end
dofile_once("mods/noita-streak-explorer/files/rewrite/entry.lua").rewrite()

local content = ModTextFileGetContent("data/translations/common.csv")
local noita_streak_explorer_content = ModTextFileGetContent("mods/noita-streak-explorer/files/translations/common.csv")
ModTextFileSetContent("data/translations/common.csv", content .. noita_streak_explorer_content)

function OnModPreInit()
  print("Mod - OnModPreInit()")
end

function OnModInit()
  print("Mod - OnModInit()")
end

function OnModPostInit()
  print("Mod - OnModPostInit()")
end

function OnPlayerSpawned(_player_entity) end

function OnWorldInitialized()
  -- GamePrint("OnWorldInitialized() " .. tostring(GameGetFrameNum()))
end

function OnWorldPreUpdate()
  -- GamePrint("Pre-update hook " .. tostring(GameGetFrameNum()))
end

function OnWorldPostUpdate()
  -- GamePrint("Post-update hook " .. tostring(GameGetFrameNum()))
end

function OnMagicNumbersAndWorldSeedInitialized() end
