local i=script.Parent local E=i:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")local J=i:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116",10)local e=(script:WaitForChild("\079\114\098",10)).Value local m=workspace.CurrentCamera local O={Players=game:FindService("\080\108\097\121\101\114\115")or game:GetService("\080\108\097\121\101\114\115");TweenService=game:FindService("\084\119\101\101\110\083\101\114\118\105\099\101")or game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101"),RunService=game:FindService("\082\117\110\083\101\114\118\105\099\101")or game:GetService("\082\117\110\083\101\114\118\105\099\101");Input=game:FindService("\067\111\110\116\101\120\116\065\099\116\105\111\110\083\101\114\118\105\099\101")or game:GetService("\067\111\110\116\101\120\116\065\099\116\105\111\110\083\101\114\118\105\099\101")}local K=false O.RunService.RenderStepped:Connect(function()if E.MoveDirection.Magnitude>0 then e.Velocity=e.Velocity+E.MoveDirection*2 end end)


local Character = script.Parent

local Humanoid = Character:FindFirstChildOfClass("Humanoid")

local Root = Character:WaitForChild("HumanoidRootPart",10)

local Orb = script:WaitForChild("Orb",10).Value

local Camera = workspace.CurrentCamera

local Services = {
	Players = (game:FindService("Players") or game:GetService("Players")),
	TweenService = (game:FindService("TweenService") or game:GetService("TweenService")),
	RunService = (game:FindService("RunService") or game:GetService("RunService")),
	Input = (game:FindService("ContextActionService") or game:GetService("ContextActionService"))
}



local Moving = false


Services.RunService.RenderStepped:Connect(function()
	if Humanoid.MoveDirection.Magnitude > 0 then
		Orb.Velocity = Orb.Velocity + Humanoid.MoveDirection * 2
	end
end)
