local function l(l,s,L)local Q=L.Humanoid Q.WalkSpeed=0 Q.Died:Connect(function()s:LoadCharacter()l:endCamera()end)end local s={}

local function onCharacterAdded(stateMachine, player, character)
	local humanoid = character.Humanoid

	humanoid.WalkSpeed = 0

	humanoid.Died:Connect(
		function()
			player:LoadCharacter()
			stateMachine:endCamera()
		end
	)
end

local PlayerCamera = {}
