function PlayerManager.DisplayRoundResult(c,Y,Q)for c,T in ipairs(PlayerManager.ActivePlayers)do DisplayRoundResult:FireClient(T,Y,Q)end end

function PlayerManager:DisplayRoundResult(resultString, resultTime)
	for _, player in ipairs(PlayerManager.ActivePlayers) do
		DisplayRoundResult:FireClient(player, resultString, resultTime)
	end
end