function ChangeMe(k)if k.Parent==nil then return end if k.Parent:findFirstChild("\072\117\109\097\110\111\105\100")==nil then return end local J=k.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local g=k.Parent local b=game.Players:GetPlayerFromCharacter(k.Parent)if J~=nil and debounce==false then debounce=true originals=g:getChildren()for k=1,#originals,1 do if originals[k].className=="\067\104\097\114\097\099\116\101\114\077\101\115\104"then originals[k]:remove()end end meshes=script:getChildren()for k=1,#meshes,1 do copy=meshes[k]:clone()copy.Parent=g end end wait(0)debounce=false end script.Parent.Touched:connect(ChangeMe)


function ChangeMe(hit)
	if hit.Parent == nil then return end
	if (hit.Parent:findFirstChild("Humanoid") == nil) then return end
	local human = hit.Parent:findFirstChild("Humanoid") 
	local char = hit.Parent
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	if (human ~= nil) and debounce == false then
		debounce = true
		originals = char:getChildren()
		for w = 1, #originals do
			if originals[w].className == "CharacterMesh" then
				originals[w]:remove()
			end
		end
		meshes = script:getChildren()
		for y = 1, #meshes do
			copy = meshes[y]:clone()
			copy.Parent = char
		end
	end
	wait(0)
	debounce = false
end

script.Parent.Touched:connect(ChangeMe)
