local function O(D,g)local Y=g or{}for D,g in pairs(D:GetChildren())do if g:IsA("\066\097\115\101\080\097\114\116")or g:IsA("\068\101\099\097\108")then table.insert(Y,g)end O(g,Y)end return Y end local function D(O)local D=Instance.new("\083\101\108\101\099\116\105\111\110\066\111\120")D.Adornee=O D.Color=BrickColor.new("\084\111\111\116\104\112\097\115\116\101")D.Parent=O return D end local function g(O)local D=PointLight:Clone()D.Range=D.Range+2 D.Parent=O end local function Y(O,D)repeat local g=nil for O,Y in pairs(O)do Y.Transparency=Y.Transparency+D g=Y end wait()until g.Transparency>=1 or not g end local function B(B,f,x)local o=Instance.new("\067\111\110\102\105\103\117\114\097\116\105\111\110")o.Name=DEBOUNCE_TAG_NAME o.Parent=B f.WalkSpeed=0 local S={}for O,D in pairs(B:GetChildren())do if D:IsA("\066\097\115\101\080\097\114\116")then D.Anchored=true table.insert(S,D)elseif D:IsA("\076\111\099\097\108\083\099\114\105\112\116")or D:IsA("\083\099\114\105\112\116")then D:Destroy()end end local w={}local J=D(x)g(x)wait(.05)for O,Y in pairs(S)do if Y~=x then table.insert(w,D(Y))g(Y)end end local y=O(B)Y(y,.1)wait(.5)f.Health=0 DebrisService:AddItem(B,2)local i=.05 Delay(.2,function()Y({J},i)if B then B:Destroy()end end)Y(w,i)end local function f(O,D)local g,Y=FindCharacterAncestor(D)if g and(Y and(g~=Character and(not g:FindFirstChild(DEBOUNCE_TAG_NAME)and not g:FindFirstChild("\070\111\114\099\101\070\105\101\108\100"))))then local f=GLib.IsTeammate(GLib.GetPlayerFromPart(Tool),GLib.GetPlayerFromPart(Character))if not f then ApplyTags(Y)if O then local D=O:FindFirstChild(HitFadeSound.Name)if D then D.Parent=Y.Torso D:Play()end O:Destroy()end B(g,Y,D)end end end local function x()Character=Tool.Parent Humanoid=Character:WaitForChild("\072\117\109\097\110\111\105\100")Player=PlayersService:GetPlayerFromCharacter(Character)end local function o(O)if Tool.Enabled and Humanoid.Health>0 then Tool.Enabled=false for D=1,3,1 do FireSound:Play()local g=Handle.CFrame local Y=g.p+g:vectorToWorldSpace(NOZZLE_OFFSET)local B=CFrame.new(Y,O)local x=BaseShot:Clone()x.CFrame=B+B.lookVector*(BaseShot.Size.Z/2)local o=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")o.velocity=B.lookVector*SHOT_SPEED o.Parent=x x.Touched:connect(function(O)f(x,O)end)DebrisService:AddItem(x,SHOT_TIME)x.Parent=workspace wait(.15)end wait(.6)ReloadSound:Play()wait(.75)Tool.Enabled=true end end local function S() end

local function GetTransparentsRecursive(instance, partsTable)
	local partsTable = partsTable or {}
	for _, child in pairs(instance:GetChildren()) do
		if child:IsA('BasePart') or child:IsA('Decal') then
			table.insert(partsTable, child)
		end
		GetTransparentsRecursive(child, partsTable)
	end
	return partsTable
end

local function SelectionBoxify(instance)
	local selectionBox = Instance.new('SelectionBox')
	selectionBox.Adornee = instance
	selectionBox.Color = BrickColor.new('Toothpaste')
	selectionBox.Parent = instance
	return selectionBox
end

local function Light(instance)
	local light = PointLight:Clone()
	light.Range = light.Range + 2
	light.Parent = instance
end

local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
	repeat
		local lastObject = nil
		for _, object in pairs(objectsWithTransparency) do
			object.Transparency = object.Transparency + fadeIncrement
			lastObject = object
		end
		wait()
	until lastObject.Transparency >= 1 or not lastObject
end

local function Dematerialize(character, humanoid, firstPart)
	local debounceTag = Instance.new('Configuration')
	debounceTag.Name = DEBOUNCE_TAG_NAME
	debounceTag.Parent = character
	
	humanoid.WalkSpeed = 0

	local parts = {}
	for _, child in pairs(character:GetChildren()) do
		if child:IsA('BasePart') then
			child.Anchored = true
			table.insert(parts, child)
		elseif child:IsA('LocalScript') or child:IsA('Script') then
			child:Destroy()
		end
	end

	local selectionBoxes = {}

	local firstSelectionBox = SelectionBoxify(firstPart)
	Light(firstPart)
	wait(0.05)

	for _, part in pairs(parts) do
		if part ~= firstPart then
			table.insert(selectionBoxes, SelectionBoxify(part))
			Light(part)
		end
	end

	local objectsWithTransparency = GetTransparentsRecursive(character)
	FadeOutObjects(objectsWithTransparency, 0.1)

	wait(0.5)

	humanoid.Health = 0
	DebrisService:AddItem(character, 2)

	local fadeIncrement = 0.05
	Delay(0.2, function()
		FadeOutObjects({firstSelectionBox}, fadeIncrement)
		if character then
			character:Destroy()
		end
	end)
	FadeOutObjects(selectionBoxes, fadeIncrement)
end

local function OnTouched(shot, otherPart)
	local character, humanoid = FindCharacterAncestor(otherPart)
	if character and humanoid and character ~= Character and not character:FindFirstChild(DEBOUNCE_TAG_NAME) and not character:FindFirstChild'ForceField' then
		local isTeammate = GLib.IsTeammate(GLib.GetPlayerFromPart(Tool), GLib.GetPlayerFromPart(Character))
		
		if not isTeammate then
			ApplyTags(humanoid)
			if shot then
				local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
				if hitFadeSound then
					hitFadeSound.Parent = humanoid.Torso
					hitFadeSound:Play()
				end
				shot:Destroy()
			end
			Dematerialize(character, humanoid, otherPart)
		end
	end
end

local function OnEquipped()
	Character = Tool.Parent
	Humanoid = Character:WaitForChild('Humanoid')
	Player = PlayersService:GetPlayerFromCharacter(Character)
end

local function OnActivated(hit)
	if Tool.Enabled and Humanoid.Health > 0 then
		Tool.Enabled = false

		for i = 1, 3 do
			FireSound:Play()
	
			local handleCFrame = Handle.CFrame
			local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
			local shotCFrame = CFrame.new(firingPoint, hit)
	
			local laserShotClone = BaseShot:Clone()
			laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
			local bodyVelocity = Instance.new('BodyVelocity')
			bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
			bodyVelocity.Parent = laserShotClone
			laserShotClone.Touched:connect(function(otherPart)
				OnTouched(laserShotClone, otherPart)
			end)
			DebrisService:AddItem(laserShotClone, SHOT_TIME)
			laserShotClone.Parent = workspace
	
			wait(0.15)
		end
		wait(0.6) -- FireSound length

		ReloadSound:Play()
		wait(0.75) -- ReloadSound length

		Tool.Enabled = true
	end
end

local function OnUnequipped()
	
end
