local H=Vector3.new(1,0,0)local W=Vector3.new(0,1,0)local A=Vector3.new(0,0,1)local T=Vector3.new(1,0,1)local y=Vector3.new(0,0,0)local G=Vector2.new(0,0)local j=2*math.pi local B=.25 local V=math.rad(220)local d=math.rad(0)local p=math.rad(250)local s=2.0 local R=Vector3.new(0,-3,0)
-- Local private variables and constants
local UNIT_X = Vector3.new(1, 0, 0)
local UNIT_Y = Vector3.new(0, 1, 0)
local UNIT_Z = Vector3.new(0, 0, 1)
local X1_Y0_Z1 = Vector3.new(1, 0, 1) --Note: not a unit vector, used for projecting onto XZ plane
local ZERO_VECTOR3 = Vector3.new(0, 0, 0)
local ZERO_VECTOR2 = Vector2.new(0, 0)
local TAU = 2 * math.pi

local VR_PITCH_FRACTION = 0.25
local tweenAcceleration = math.rad(220) --Radians/Second^2
local tweenSpeed = math.rad(0) --Radians/Second
local tweenMaxSpeed = math.rad(250) --Radians/Second
local TIME_BEFORE_AUTO_ROTATE = 2.0 --Seconds, used when auto-aligning camera with vehicles
local PORTRAIT_OFFSET = Vector3.new(0, -3, 0)
