local O={splatters_per_health_inc=1;damage_inc=3,remove_time=20,min_splatter_time=0;max_splatter_time=.05,min_transparency=.2;max_transparency=0,min_size_x=3,max_size_x=8,min_size_z=3,max_size_z=8;tran_tw_time_min=.1,tran_tw_time_max=.5,size_tw_time_min=.1;size_tw_time_max=.6}


local settings = {
	splatters_per_health_inc = 1,     ---- The amount of blood splatters made when you lose (damage_inc) of health
	damage_inc = 3,                   ---- The increment of damage that must be done at a time to trigger blood splatters
	remove_time = 20,                 ---- The time (in seconds) until a blood splatter is removed after it is created
	min_splatter_time = 0,            ---- The delay time (minimum) until another blood splatter is made
	max_splatter_time = 0.05,         ---- The delay time (maximum) until another blood splatter is made
	min_transparency = 0.2,           ---- The (minimum) transparency of a blood splatter
	max_transparency = 0,             ---- The (maximum) transparency of a blood splatter
	min_size_x = 3,                 ---- The (minimum) size of a blood splatter on the X axis
	max_size_x = 8,                   ---- The (maximum) size of a blood splatter on the X axis
	min_size_z = 3,                 ---- The (minimum) size of a blood splatter on the Z axis
	max_size_z = 8,                   ---- The (maximum) size of a blood splatter on the Z axis
	tran_tw_time_min = 0.1,           ---- The (minimum) time to tween the size of a blood splatter
	tran_tw_time_max = 0.5,           ---- The (maximum) time to tween the size of a blood splatter
	size_tw_time_min = 0.1,           ---- The (minimum) time to tween the transparency of a blood splatter
	size_tw_time_max = 0.6            ---- The (maximum) time to tween the transparency of a blood splatter
}
