local W=script.Parent.Car.Value local T=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat local X=W.Body.Drag.Wind local Q=W.Body.Drag.Body X:Play()Q:Play()local function t()X.Volume=Vol*(W.DriveSeat.Velocity.Magnitude/500)Q.Volume=Vol*(W.DriveSeat.Velocity.Magnitude/500)W.Body.DownforceF.T.Force=Vector3.new(0,(W.DriveSeat.Velocity.Magnitude/-300)*F,0)W.Body.DownforceR.T.Force=Vector3.new(0,(W.DriveSeat.Velocity.Magnitude/-300)*R,0)W.Body.Drag.T.Force=Vector3.new(0,0,W.DriveSeat.Velocity.magnitude^2*(Drag/30))end T:Connect(t)


local car = script.Parent.Car.Value
local hb = game:GetService('RunService').Heartbeat
local sound = car.Body.Drag.Wind
local sound2 = car.Body.Drag.Body
sound:Play()
sound2:Play()

local function update()
	sound.Volume=Vol*(car.DriveSeat.Velocity.Magnitude/500)
	sound2.Volume=Vol*(car.DriveSeat.Velocity.Magnitude/500)
	car.Body.DownforceF.T.Force = Vector3.new(0,(car.DriveSeat.Velocity.Magnitude/-300)*F,0)
	car.Body.DownforceR.T.Force = Vector3.new(0,(car.DriveSeat.Velocity.Magnitude/-300)*R,0)
	car.Body.Drag.T.Force = Vector3.new(0,0,(car.DriveSeat.Velocity.magnitude^2*(Drag/30)))
end

hb:Connect(update)
