if hit.Parent:findFirstChild("\072\117\109\097\110\111\105\100")~=nil then local n="\085\112\112\101\114\084\111\114\115\111"local T="\085\112\112\101\114\084\111\114\115\111\050"if hit.Parent:findFirstChild(T)==nil then local Y=script.Parent.Parent[T]:clone()Y.Parent=hit.Parent local F=Y:GetChildren()for T=1,#F,1 do if F[T].className=="\085\110\105\111\110\079\112\101\114\097\116\105\111\110"or F[T].className=="\080\097\114\116"or F[T].className=="\087\101\100\103\101\080\097\114\116"or F[T].className=="\077\101\115\104\080\097\114\116"then local n=Instance.new("\087\101\108\100")n.Part0=Y.Middle n.Part1=F[T]local v=CFrame.new(Y.Middle.Position)local G=Y.Middle.CFrame:inverse()*v local g=F[T].CFrame:inverse()*v n.C0=G n.C1=g n.Parent=Y.Middle end local v=Instance.new("\087\101\108\100")v.Part0=hit.Parent[n]v.Part1=Y.Middle v.C0=CFrame.new(0,-0.5,0)v.Parent=v.Part0 end local v=Y:GetChildren()for n=1,#v,1 do v[n].Anchored=false v[n].CanCollide=false end end end

	if hit.Parent:findFirstChild("Humanoid") ~= nil then
		local target1 = "UpperTorso"
		local target2 = "UpperTorso2"
		if hit.Parent:findFirstChild(target2) == nil then
			local g = script.Parent.Parent[target2]:clone()
			g.Parent = hit.Parent
			local C = g:GetChildren()
			for i=1, #C do
				if C[i].className == "UnionOperation" or C[i].className =="Part" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
					local W = Instance.new("Weld")
					W.Part0 = g.Middle
					W.Part1 = C[i]
					local CJ = CFrame.new(g.Middle.Position)
					local C0 = g.Middle.CFrame:inverse()*CJ
					local C1 = C[i].CFrame:inverse()*CJ
					W.C0 = C0
					W.C1 = C1
					W.Parent = g.Middle
				end
				local Y = Instance.new("Weld")
				Y.Part0 = hit.Parent[target1]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, -0.5, 0)
				Y.Parent = Y.Part0
			end

		local h = g:GetChildren()
		for i = 1, # h do
			h[i].Anchored = false
			h[i].CanCollide = false
		end
	end
	end