Tool=script.Parent Handle=Tool:WaitForChild("\072\097\110\100\108\101")Players=game:GetService("\080\108\097\121\101\114\115")Debris=game:GetService("\068\101\098\114\105\115")RbxUtility=LoadLibrary("\082\098\120\085\116\105\108\105\116\121")Create=RbxUtility.Create BaseUrl="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061"ExplosionScript=script:WaitForChild("\069\120\112\108\111\115\105\111\110\083\099\114\105\112\116")Animations={Light={Animation=Tool:WaitForChild("\076\105\103\104\116"),FadeTime=nil,Weight=nil;Speed=nil;Duration=nil}}Sounds={Fuse=Handle:WaitForChild("\070\117\115\101")}Sparks=Handle:WaitForChild("\083\112\097\114\107\115")BasePart=(Create("\080\097\114\116"))({Shape=Enum.PartType.Block,Material=Enum.Material.Plastic,TopSurface=Enum.SurfaceType.Smooth,BottomSurface=Enum.SurfaceType.Smooth,FormFactor=Enum.FormFactor.Custom,Size=Vector3.new(.2,.2,.2);CanCollide=true,Locked=true;Anchored=false})BaseFirework=Handle:Clone()BaseFirework.Name="\070\105\114\101\119\111\114\107"BaseFirework.Transparency=0 BaseFirework.Locked=true BaseFirework.CanCollide=true Rate=.016666666666667 Gravity=196.2 ReloadTime=10 ToolEquipped=false ServerControl=Tool:FindFirstChild("\083\101\114\118\101\114\067\111\110\116\114\111\108")or(Create("\082\101\109\111\116\101\070\117\110\099\116\105\111\110"))({Name="\083\101\114\118\101\114\067\111\110\116\114\111\108",Parent=Tool})ClientControl=Tool:FindFirstChild("\067\108\105\101\110\116\067\111\110\116\114\111\108")or(Create("\082\101\109\111\116\101\070\117\110\099\116\105\111\110"))({Name="\067\108\105\101\110\116\067\111\110\116\114\111\108";Parent=Tool})Sparks.Enabled=false Handle.Transparency=0 Tool.Enabled=true function FireFirework()Handle.Transparency=1 local d=BaseFirework:Clone()d.CFrame=Handle.CFrame local l=35 local R=d:GetMass()*Gravity local z=Vector3.new(0,1,0)*l local Q=(Create("\066\111\100\121\086\101\108\111\099\105\116\121"))({maxForce=Vector3.new(R,R,R);velocity=z;Parent=d})local e,o,Z=Handle.CFrame:toEulerAnglesXYZ()local B=(Create("\066\111\100\121\071\121\114\111"))({maxTorque=Vector3.new(math.huge,0,math.huge);cframe=CFrame.new(0,o,0);Parent=d})d.Velocity=z Debris:AddItem(d,30.0)d.Parent=game:GetService("\087\111\114\107\115\112\097\099\101")return d end function Activated()if not Tool.Enabled or not ToolEquipped then return end local d=true ToolUnequipped=Tool.Unequipped:connect(function()d=false end)Tool.Enabled=false Sparks.Enabled=true Sounds.Fuse:Play()Spawn(function()InvokeClient("\080\108\097\121\065\110\105\109\097\116\105\111\110",Animations.Light)end)wait(2)if d then Sparks.Enabled=false local l=FireFirework()local R=ExplosionScript:Clone()R.Disabled=false R.Parent=l wait(ReloadTime)if d then Handle.Transparency=0 end end Tool.Enabled=true end function CheckIfAlive()return(Player and(Player.Parent and(Humanoid and(Humanoid.Parent and Humanoid.Health>0))))and true or false end function Equipped()Character=Tool.Parent Player=Players:GetPlayerFromCharacter(Character)Humanoid=Character:FindFirstChild("\072\117\109\097\110\111\105\100")if not CheckIfAlive()then return end for d,l in pairs({ToolUnequipped})do if l then l:disconnect()end end ToolEquipped=true end function Unequipped()Handle.Transparency=0 ToolEquipped=false end function InvokeClient(d,l)local R=nil pcall(function()R=ClientControl:InvokeClient(Player,d,l)end)return R end function OnServerInvoke(d,l,R)if d~=Player or not l or not R then return end end ServerControl.OnServerInvoke=OnServerInvoke Tool.Activated:connect(Activated)Tool.Equipped:connect(Equipped)Tool.Unequipped:connect(Unequipped)


Tool = script.Parent
Handle = Tool:WaitForChild("Handle")

Players = game:GetService("Players")
Debris = game:GetService("Debris")

RbxUtility = LoadLibrary("RbxUtility")
Create = RbxUtility.Create

BaseUrl = "http://www.roblox.com/asset/?id="

ExplosionScript = script:WaitForChild("ExplosionScript")

Animations = {
	Light = {Animation = Tool:WaitForChild("Light"), FadeTime = nil, Weight = nil, Speed = nil, Duration = nil}
}

Sounds = {
	Fuse = Handle:WaitForChild("Fuse"),
}

Sparks = Handle:WaitForChild("Sparks")

BasePart = Create("Part"){
	Shape = Enum.PartType.Block,
	Material = Enum.Material.Plastic,
	TopSurface = Enum.SurfaceType.Smooth,
	BottomSurface = Enum.SurfaceType.Smooth,
	FormFactor = Enum.FormFactor.Custom,
	Size = Vector3.new(0.2, 0.2, 0.2),
	CanCollide = true,
	Locked = true,
	Anchored = false,
}

BaseFirework = Handle:Clone()
BaseFirework.Name = "Firework"
BaseFirework.Transparency = 0
BaseFirework.Locked = true
BaseFirework.CanCollide = true

Rate = (1 / 60)
Gravity = 196.20

ReloadTime = 10

ToolEquipped = false

ServerControl = (Tool:FindFirstChild("ServerControl") or Create("RemoteFunction"){
	Name = "ServerControl",
	Parent = Tool,
})

ClientControl = (Tool:FindFirstChild("ClientControl") or Create("RemoteFunction"){
	Name = "ClientControl",
	Parent = Tool,
})

Sparks.Enabled = false
Handle.Transparency = 0
Tool.Enabled = true

function FireFirework()
	Handle.Transparency = 1
	local Firework = BaseFirework:Clone()
	Firework.CFrame = Handle.CFrame
	local Force = 35
	local Mass = (Firework:GetMass() * Gravity)
	local Velocity = (Vector3.new(0, 1, 0) * Force)
	local BodyVelocity = Create("BodyVelocity"){
		maxForce = Vector3.new(Mass, Mass, Mass),
		velocity = Velocity,
		Parent = Firework,
	}
	local AngleX, AngleY, AngleZ = Handle.CFrame:toEulerAnglesXYZ()
	local BodyGyro = Create("BodyGyro"){
		maxTorque = Vector3.new(math.huge, 0, math.huge),
		cframe = CFrame.new(0, AngleY, 0),
		Parent = Firework,
	}
	Firework.Velocity = Velocity
	Debris:AddItem(Firework, (60 / 2))
	Firework.Parent = game:GetService("Workspace")
	return Firework
end

function Activated()
	if not Tool.Enabled or not ToolEquipped then
		return
	end
	local CurrentlyEquipped = true
	ToolUnequipped = Tool.Unequipped:connect(function()
		CurrentlyEquipped = false
	end)
	Tool.Enabled = false
	Sparks.Enabled = true
	Sounds.Fuse:Play()
	Spawn(function()
		InvokeClient("PlayAnimation", Animations.Light)
	end)
	wait(2)
	if CurrentlyEquipped then
		Sparks.Enabled = false
		local Firework = FireFirework()
		local ExplosionScriptClone = ExplosionScript:Clone()
		ExplosionScriptClone.Disabled = false
		ExplosionScriptClone.Parent = Firework
		wait(ReloadTime)
		if CurrentlyEquipped then
			Handle.Transparency = 0
		end
	end
	Tool.Enabled = true
end

function CheckIfAlive()
	return (((Player and Player.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0) and true) or false)
end

function Equipped()
	Character = Tool.Parent
	Player = Players:GetPlayerFromCharacter(Character)
	Humanoid = Character:FindFirstChild("Humanoid")
	if not CheckIfAlive() then
		return
	end
	for i, v in pairs({ToolUnequipped}) do
		if v then
			v:disconnect()
		end
	end
	ToolEquipped = true
end

function Unequipped()
	Handle.Transparency = 0
	ToolEquipped = false
end

function InvokeClient(Mode, Value)
	local ClientReturn = nil
	pcall(function()
		ClientReturn = ClientControl:InvokeClient(Player, Mode, Value)
	end)
	return ClientReturn
end

function OnServerInvoke(player, Mode, Value)
	if player ~= Player or not Mode or not Value then
		return
	end
end

ServerControl.OnServerInvoke = OnServerInvoke

Tool.Activated:connect(Activated)
Tool.Equipped:connect(Equipped)
Tool.Unequipped:connect(Unequipped)
