Players.PlayerAdded:Connect(function(F)F.CharacterAdded:Connect(OnCharacterAdded)end)Players.LocalPlayer.CharacterAdded:Connect(OnCharacterAdded)for F,y in pairs(Players:GetPlayers())do if y~=Players.LocalPlayer then OnCharacterAdded(y.Character)y.CharacterAdded:Connect(OnCharacterAdded)end end

Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(OnCharacterAdded)
end)

Players.LocalPlayer.CharacterAdded:Connect(OnCharacterAdded)

for Index, Player in pairs(Players:GetPlayers()) do
	if (Player ~= Players.LocalPlayer) then
		OnCharacterAdded(Player.Character)
		Player.CharacterAdded:Connect(OnCharacterAdded)
	end
end
