return function(G,v)local S=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(G)return S.Character.Stats.Lives.Value>0 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Stats.Lives.Value > 0
end
