function methods.GetMessageHeight(q,Q,x,H)H=H or x.AbsoluteSize.X local E=q:GetStringTextBounds(Q.Text,Q.Font,Q.TextSize,Vector2.new(H,1000))if E.Y~=math.floor(E.Y)then return E.Y+1 end return E.Y end function methods.GetNumberOfSpaces(q,Q,x,H)local E=q:GetStringTextBounds(Q,x,H)local K=q:GetStringTextBounds(" ",x,H)return math.ceil(E.X/K.X)end function methods.CreateBaseMessage(E,Q,x,H,q)local K=E:GetFromObjectPool("\070\114\097\109\101")K.Selectable=false K.Size=UDim2.new(1,0,0,18)K.Visible=true K.BackgroundTransparency=1 local k=8 local O=E:GetFromObjectPool("\084\101\120\116\076\097\098\101\108")O.Selectable=false O.Size=UDim2.new(1,-(k+6),1,0)O.Position=UDim2.new(0,k,0,0)O.BackgroundTransparency=1 O.Font=x O.TextSize=H O.TextXAlignment=Enum.TextXAlignment.Left O.TextYAlignment=Enum.TextYAlignment.Top O.TextTransparency=0 O.TextStrokeTransparency=.75 O.TextColor3=q O.TextWrapped=true O.ClipsDescendants=true O.Text=Q O.Visible=true O.Parent=K return K,O end function methods.AddNameButtonToBaseMessage(E,Q,x,H,q)local K=E:GetStringTextBounds(H,Q.Font,Q.TextSize)local k=E:GetFromObjectPool("\084\101\120\116\066\117\116\116\111\110")k.Selectable=false k.Size=UDim2.new(0,K.X,0,K.Y)k.Position=UDim2.new(0,0,0,0)k.BackgroundTransparency=1 k.Font=Q.Font k.TextSize=Q.TextSize k.TextXAlignment=Q.TextXAlignment k.TextYAlignment=Q.TextYAlignment k.TextTransparency=Q.TextTransparency k.TextStrokeTransparency=Q.TextStrokeTransparency k.TextColor3=x k.Text=H k.Visible=true k.Parent=Q local O=k.MouseButton1Click:connect(function()E:NameButtonClicked(k,q)end)local l=nil l=k.Changed:connect(function(Q)if Q=="\080\097\114\101\110\116"then O:Disconnect()l:Disconnect()end end)return k end function methods.AddChannelButtonToBaseMessage(E,Q,x,H,q)local K=E:GetStringTextBounds(H,Q.Font,Q.TextSize)local k=E:GetFromObjectPool("\084\101\120\116\066\117\116\116\111\110")k.Selectable=false k.Size=UDim2.new(0,K.X,0,K.Y)k.Position=UDim2.new(0,0,0,0)k.BackgroundTransparency=1 k.Font=Q.Font k.TextSize=Q.TextSize k.TextXAlignment=Q.TextXAlignment k.TextYAlignment=Q.TextYAlignment k.TextTransparency=Q.TextTransparency k.TextStrokeTransparency=Q.TextStrokeTransparency k.TextColor3=x k.Text=H k.Visible=true k.Parent=Q local O=k.MouseButton1Click:connect(function()E:ChannelButtonClicked(k,q)end)local l=nil l=k.Changed:connect(function(Q)if Q=="\080\097\114\101\110\116"then O:Disconnect()l:Disconnect()end end)return k end function methods.AddTagLabelToBaseMessage(q,Q,x,H)local E=q:GetStringTextBounds(H,Q.Font,Q.TextSize)local K=q:GetFromObjectPool("\084\101\120\116\076\097\098\101\108")K.Selectable=false K.Size=UDim2.new(0,E.X,0,E.Y)K.Position=UDim2.new(0,0,0,0)K.BackgroundTransparency=1 K.Font=Q.Font K.TextSize=Q.TextSize K.TextXAlignment=Q.TextXAlignment K.TextYAlignment=Q.TextYAlignment K.TextTransparency=Q.TextTransparency K.TextStrokeTransparency=Q.TextStrokeTransparency K.TextColor3=x K.Text=H K.Visible=true K.Parent=Q return K end function GetWhisperChannelPrefix()if ChatConstants.WhisperChannelPrefix then return ChatConstants.WhisperChannelPrefix end return"\084\111 "end function methods.NameButtonClicked(H,Q,x)if not H.ChatWindow then return end if ChatSettings.ClickOnPlayerNameToWhisper then local Q=Players:FindFirstChild(x)if Q and Q~=LocalPlayer then local Q=GetWhisperChannelPrefix()..x if H.ChatWindow:GetChannel(Q)then H.ChatBar:ResetCustomState()local q=H.ChatWindow:GetTargetMessageChannel()if q~=Q then H.ChatWindow:SwitchCurrentChannel(Q)end local E="\047\119 "..x H.ChatBar:SetText(E)H.ChatBar:CaptureFocus()elseif not H.ChatBar:IsInCustomState()then local Q="\047\119 "..x H.ChatBar:SetText(Q)H.ChatBar:CaptureFocus()end end end end function methods.ChannelButtonClicked(H,Q,x)if not H.ChatWindow then return end if ChatSettings.ClickOnChannelNameToSetMainChannel then if H.ChatWindow:GetChannel(x)then H.ChatBar:ResetCustomState()local Q=H.ChatWindow:GetTargetMessageChannel()if Q~=x then H.ChatWindow:SwitchCurrentChannel(x)end H.ChatBar:ResetText()H.ChatBar:CaptureFocus()end end end function methods.RegisterChatWindow(x,Q)x.ChatWindow=Q x.ChatBar=Q:GetChatBar()end function methods.GetFromObjectPool(x,Q)if x.ObjectPool==nil then return Instance.new(Q)end return x.ObjectPool:GetInstance(Q)end function methods.RegisterObjectPool(x,Q)x.ObjectPool=Q end
--// Above was taken directly from Util.GetStringTextBounds() in the old chat corescripts.

function methods:GetMessageHeight(BaseMessage, BaseFrame, xSize)
	xSize = xSize or BaseFrame.AbsoluteSize.X
	local textBoundsSize =
		self:GetStringTextBounds(BaseMessage.Text, BaseMessage.Font, BaseMessage.TextSize, Vector2.new(xSize, 1000))
	if textBoundsSize.Y ~= math.floor(textBoundsSize.Y) then
		-- HACK Alert. TODO: Remove this when we switch UDim2 to use float Offsets
		-- This is nessary due to rounding issues on mobile devices when translating between screen pixels and native pixels
		return textBoundsSize.Y + 1
	end
	return textBoundsSize.Y
end

function methods:GetNumberOfSpaces(str, font, textSize)
	local strSize = self:GetStringTextBounds(str, font, textSize)
	local singleSpaceSize = self:GetStringTextBounds(" ", font, textSize)
	return math.ceil(strSize.X / singleSpaceSize.X)
end

function methods:CreateBaseMessage(message, font, textSize, chatColor)
	local BaseFrame = self:GetFromObjectPool("Frame")
	BaseFrame.Selectable = false
	BaseFrame.Size = UDim2.new(1, 0, 0, 18)
	BaseFrame.Visible = true
	BaseFrame.BackgroundTransparency = 1

	local messageBorder = 8

	local BaseMessage = self:GetFromObjectPool("TextLabel")
	BaseMessage.Selectable = false
	BaseMessage.Size = UDim2.new(1, -(messageBorder + 6), 1, 0)
	BaseMessage.Position = UDim2.new(0, messageBorder, 0, 0)
	BaseMessage.BackgroundTransparency = 1
	BaseMessage.Font = font
	BaseMessage.TextSize = textSize
	BaseMessage.TextXAlignment = Enum.TextXAlignment.Left
	BaseMessage.TextYAlignment = Enum.TextYAlignment.Top
	BaseMessage.TextTransparency = 0
	BaseMessage.TextStrokeTransparency = 0.75
	BaseMessage.TextColor3 = chatColor
	BaseMessage.TextWrapped = true
	BaseMessage.ClipsDescendants = true
	BaseMessage.Text = message
	BaseMessage.Visible = true
	BaseMessage.Parent = BaseFrame

	return BaseFrame, BaseMessage
end

function methods:AddNameButtonToBaseMessage(BaseMessage, nameColor, formatName, playerName)
	local speakerNameSize = self:GetStringTextBounds(formatName, BaseMessage.Font, BaseMessage.TextSize)
	local NameButton = self:GetFromObjectPool("TextButton")
	NameButton.Selectable = false
	NameButton.Size = UDim2.new(0, speakerNameSize.X, 0, speakerNameSize.Y)
	NameButton.Position = UDim2.new(0, 0, 0, 0)
	NameButton.BackgroundTransparency = 1
	NameButton.Font = BaseMessage.Font
	NameButton.TextSize = BaseMessage.TextSize
	NameButton.TextXAlignment = BaseMessage.TextXAlignment
	NameButton.TextYAlignment = BaseMessage.TextYAlignment
	NameButton.TextTransparency = BaseMessage.TextTransparency
	NameButton.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
	NameButton.TextColor3 = nameColor
	NameButton.Text = formatName
	NameButton.Visible = true
	NameButton.Parent = BaseMessage

	local clickedConn = NameButton.MouseButton1Click:connect(function()
		self:NameButtonClicked(NameButton, playerName)
	end)

	local changedConn = nil
	changedConn = NameButton.Changed:connect(function(prop)
		if prop == "Parent" then
			clickedConn:Disconnect()
			changedConn:Disconnect()
		end
	end)

	return NameButton
end

function methods:AddChannelButtonToBaseMessage(BaseMessage, channelColor, formatChannelName, channelName)
	local channelNameSize = self:GetStringTextBounds(formatChannelName, BaseMessage.Font, BaseMessage.TextSize)
	local ChannelButton = self:GetFromObjectPool("TextButton")
	ChannelButton.Selectable = false
	ChannelButton.Size = UDim2.new(0, channelNameSize.X, 0, channelNameSize.Y)
	ChannelButton.Position = UDim2.new(0, 0, 0, 0)
	ChannelButton.BackgroundTransparency = 1
	ChannelButton.Font = BaseMessage.Font
	ChannelButton.TextSize = BaseMessage.TextSize
	ChannelButton.TextXAlignment = BaseMessage.TextXAlignment
	ChannelButton.TextYAlignment = BaseMessage.TextYAlignment
	ChannelButton.TextTransparency = BaseMessage.TextTransparency
	ChannelButton.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
	ChannelButton.TextColor3 = channelColor
	ChannelButton.Text = formatChannelName
	ChannelButton.Visible = true
	ChannelButton.Parent = BaseMessage

	local clickedConn = ChannelButton.MouseButton1Click:connect(function()
		self:ChannelButtonClicked(ChannelButton, channelName)
	end)

	local changedConn = nil
	changedConn = ChannelButton.Changed:connect(function(prop)
		if prop == "Parent" then
			clickedConn:Disconnect()
			changedConn:Disconnect()
		end
	end)

	return ChannelButton
end

function methods:AddTagLabelToBaseMessage(BaseMessage, tagColor, formatTagText)
	local tagNameSize = self:GetStringTextBounds(formatTagText, BaseMessage.Font, BaseMessage.TextSize)
	local TagLabel = self:GetFromObjectPool("TextLabel")
	TagLabel.Selectable = false
	TagLabel.Size = UDim2.new(0, tagNameSize.X, 0, tagNameSize.Y)
	TagLabel.Position = UDim2.new(0, 0, 0, 0)
	TagLabel.BackgroundTransparency = 1
	TagLabel.Font = BaseMessage.Font
	TagLabel.TextSize = BaseMessage.TextSize
	TagLabel.TextXAlignment = BaseMessage.TextXAlignment
	TagLabel.TextYAlignment = BaseMessage.TextYAlignment
	TagLabel.TextTransparency = BaseMessage.TextTransparency
	TagLabel.TextStrokeTransparency = BaseMessage.TextStrokeTransparency
	TagLabel.TextColor3 = tagColor
	TagLabel.Text = formatTagText
	TagLabel.Visible = true
	TagLabel.Parent = BaseMessage

	return TagLabel
end

function GetWhisperChannelPrefix()
	if ChatConstants.WhisperChannelPrefix then
		return ChatConstants.WhisperChannelPrefix
	end
	return "To "
end

function methods:NameButtonClicked(nameButton, playerName)
	if not self.ChatWindow then
		return
	end

	if ChatSettings.ClickOnPlayerNameToWhisper then
		local player = Players:FindFirstChild(playerName)
		if player and player ~= LocalPlayer then
			local whisperChannel = GetWhisperChannelPrefix() .. playerName
			if self.ChatWindow:GetChannel(whisperChannel) then
				self.ChatBar:ResetCustomState()
				local targetChannelName = self.ChatWindow:GetTargetMessageChannel()
				if targetChannelName ~= whisperChannel then
					self.ChatWindow:SwitchCurrentChannel(whisperChannel)
				end

				local whisperMessage = "/w " .. playerName
				self.ChatBar:SetText(whisperMessage)

				self.ChatBar:CaptureFocus()
			elseif not self.ChatBar:IsInCustomState() then
				local whisperMessage = "/w " .. playerName
				self.ChatBar:SetText(whisperMessage)

				self.ChatBar:CaptureFocus()
			end
		end
	end
end

function methods:ChannelButtonClicked(channelButton, channelName)
	if not self.ChatWindow then
		return
	end

	if ChatSettings.ClickOnChannelNameToSetMainChannel then
		if self.ChatWindow:GetChannel(channelName) then
			self.ChatBar:ResetCustomState()
			local targetChannelName = self.ChatWindow:GetTargetMessageChannel()
			if targetChannelName ~= channelName then
				self.ChatWindow:SwitchCurrentChannel(channelName)
			end
			self.ChatBar:ResetText()
			self.ChatBar:CaptureFocus()
		end
	end
end

function methods:RegisterChatWindow(chatWindow)
	self.ChatWindow = chatWindow
	self.ChatBar = chatWindow:GetChatBar()
end

function methods:GetFromObjectPool(className)
	if self.ObjectPool == nil then
		return Instance.new(className)
	end
	return self.ObjectPool:GetInstance(className)
end

function methods:RegisterObjectPool(objectPool)
	self.ObjectPool = objectPool
end
