local Z=CFrame.new local x=CFrame.Angles local s=Vector3.new(1,0,1)local F=2*math.pi local i=10*Vector3.new(0,-1,0)

local CF			=CFrame.new 
local ANGLES		=CFrame.Angles 
local x_and_y = Vector3.new(1, 0, 1)
local TAU = 2*math.pi
local DOWN = 10*Vector3.new(0,-1,0)
