local t=_Tune.FinalDrive*_Tune.FDMult local D=(t*30)/math.pi local G=(workspace.Gravity*_Tune.InclineComp)/32.2 local x=(wDia*math.pi)/60 local V=CFrame.Angles(math.pi/2,-math.pi/2,0)local i=CFrame.Angles(0,math.pi,0)


local fFD = _Tune.FinalDrive*_Tune.FDMult
local fFDr = fFD*30/math.pi
local cGrav = workspace.Gravity*_Tune.InclineComp/32.2
local wDRatio = wDia*math.pi/60
local cfWRot = CFrame.Angles(math.pi/2,-math.pi/2,0)
local cfYRot = CFrame.Angles(0,math.pi,0)
