local w={}function w.ClampMagnitude(w,G)return w.Magnitude>G and w.Unit*G or w end function w.AngleBetween(w,G)return math.acos(math.clamp(w.Unit:Dot(G.Unit),-1,1))end function w.AngleBetweenSigned(G,l,T)local e=w.AngleBetween(G,l)return e*math.sign(T:Dot(G:Cross(l)))end return w
--[[

	VectorUtil.ClampMagnitude(vector, maxMagnitude)
	VectorUtil.AngleBetween(vector1, vector2)
	VectorUtil.AngleBetweenSigned(vector1, vector2, axisVector)


	EXAMPLES:

		ClampMagnitude:

			Clamps the magnitude of a vector so it is only a certain length.

			ClampMagnitude(Vector3.new(100, 0, 0), 15) == Vector3.new(15, 0, 0)
			ClampMagnitude(Vector3.new(10, 0, 0), 20)  == Vector3.new(10, 0, 0)

		
		AngleBetween:

			Finds the angle (in radians) between two vectors.

			v1 = Vector3.new(10, 0, 0)
			v2 = Vector3.new(0, 10, 0)
			AngleBetween(v1, v2) == math.rad(90)

		
		AngleBetweenSigned:

			Same as AngleBetween, but returns a signed value.

			v1 = Vector3.new(10, 0, 0)
			v2 = Vector3.new(0, 0, -10)
			axis = Vector3.new(0, 1, 0)
			AngleBetweenSigned(v1, v2, axis) == math.rad(90)

--]]

local VectorUtil = {}

function VectorUtil.ClampMagnitude(vector, maxMagnitude)
	return (vector.Magnitude > maxMagnitude and (vector.Unit * maxMagnitude) or vector)
end

function VectorUtil.AngleBetween(vector1, vector2)
	return math.acos(math.clamp(vector1.Unit:Dot(vector2.Unit), -1, 1))
end

function VectorUtil.AngleBetweenSigned(vector1, vector2, axisVector)
	local angle = VectorUtil.AngleBetween(vector1, vector2)
	return angle * math.sign(axisVector:Dot(vector1:Cross(vector2)))
end

return VectorUtil
