local D=script.Parent.Parent.Parent.LightsModel local N=false script.Parent.MouseClick:Connect(function()if N==false then N=true script.Parent.Parent.BrickColor=BrickColor.new("\082\101\097\108\108\121 \114\101\100")for D,N in pairs(D:GetDescendants())do if N:IsA("\066\097\115\101\080\097\114\116")then N.Material="\078\101\111\110"N.BrickColor=BrickColor.new("\067\121\097\110")end end elseif N==true then end end)
--script.Parent.Parent.BrickColor = BrickColor.new("Lime green")
--Lights1.Material = "SmoothPlastic"
--Lights2.Material = "SmoothPlastic"
--Lights3.Material = "SmoothPlastic"
--Lights1.BrickColor = BrickColor.new("Transparent")
--Lights2.BrickColor = BrickColor.new("Transparent")
--Lights3.BrickColor = BrickColor.new("Transparent")

local LightsModel = script.Parent.Parent.Parent.LightsModel
local debounce = false

script.Parent.MouseClick:Connect(function()
	if debounce == false then
		debounce = true
		script.Parent.Parent.BrickColor = BrickColor.new("Really red")
		for i, v in pairs(LightsModel:GetDescendants()) do
			if v:IsA("BasePart") then
				v.Material = "Neon"
				v.BrickColor = BrickColor.new("Cyan")
			end
		end
	elseif debounce == true then
	end
end)
