if _M.DropsWeapon1==true and DropChance==_M.WeaponChance1 then Enemy.Died:Connect(DropItem)end

if _M.DropsWeapon1 == true and DropChance == (_M.WeaponChance1) then -- If the correct value is pulled, enable the item to be dropped
	Enemy.Died:Connect(DropItem) -- Drop item if dead
end