local q=script.Parent.Parent.Configurations.BlastRadius.Value local O=script.Parent.Parent.Configurations.Damage.Value local V=script.Parent.Parent.Configurations.BlastForce.Value local d={rocket=1;handle=1,effect=1;water=1}
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--| Constants |--
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local BLAST_RADIUS = script.Parent.Parent.Configurations.BlastRadius.Value -- Blast radius of the explosion
local BLAST_DAMAGE = script.Parent.Parent.Configurations.Damage.Value -- Amount of damage done to players
local BLAST_FORCE = script.Parent.Parent.Configurations.BlastForce.Value -- Amount of force applied to parts

local IGNORE_LIST = { rocket = 1, handle = 1, effect = 1, water = 1 } -- Rocket will fly through things named these
