(game:GetService("\080\108\097\121\101\114\115")).PlayerAdded:Connect(function(t)local f=t.Character:WaitForChild("\072\117\109\097\110\111\105\100")local h=f.WalkSpeed while true do wait(1)h=h+ACCELERATION if h>MAX_WALK_SPEED then h=MAX_WALK_SPEED end f.WalkSpeed=h end end)print("\072\101\108\108\111 \119\111\114\108\100\033")

game:GetService("Players").PlayerAdded:Connect(function(player)
	-- Get the player's humanoid
	local humanoid = player.Character:WaitForChild("Humanoid")

	-- Define a variable to store the current walk speed
	local currentSpeed = humanoid.WalkSpeed

	-- Increase the player's walk speed every second
	while true do
		wait(1)
		currentSpeed = currentSpeed + ACCELERATION
		if currentSpeed > MAX_WALK_SPEED then
			currentSpeed = MAX_WALK_SPEED
		end
		humanoid.WalkSpeed = currentSpeed
	end
end)
print("Hello world!")
