function ControlModule.Disable(Y)if Y.activeController then Y.activeController:Enable(false)if Y.moveFunction then Y.moveFunction(Players.LocalPlayer,Vector3.new(0,0,0),Y.cameraRelative)end end end
-- For those who prefer distinct functions
function ControlModule:Disable()
	if self.activeController then
		self.activeController:Enable(false)

		if self.moveFunction then
			self.moveFunction(Players.LocalPlayer, Vector3.new(0, 0, 0), self.cameraRelative)
		end
	end
end
