local A=false local X=script repeat Wait(0)until script and(script.Parent and script.Parent.ClassName=="\077\111\100\101\108")local U=X.Parent if X and(U and U:FindFirstChild("\084\104\117\109\098\110\097\105\108"))then(U:FindFirstChild("\084\104\117\109\098\110\097\105\108")):Destroy()end local r=Game:GetService("\068\101\098\114\105\115")local l for A,X in pairs(U:GetChildren())do if X and(X.ClassName=="\072\117\109\097\110\111\105\100"and X.Health~=0)then l=X end end local b=U:Clone()if A then coroutine.resume(coroutine.create(function()if U and(l and(l:FindFirstChild("\083\116\097\116\117\115")and not(l:FindFirstChild("\083\116\097\116\117\115")):FindFirstChild("\065\118\097\108\105\098\108\101\083\112\097\119\110\115")))then SpawnModel=Instance.new("\077\111\100\101\108")SpawnModel.Parent=l.Status SpawnModel.Name="\065\118\097\108\105\098\108\101\083\112\097\119\110\115"else SpawnModel=(l:FindFirstChild("\083\116\097\116\117\115")):FindFirstChild("\065\118\097\108\105\098\108\101\083\112\097\119\110\115")end function FindSpawn(A)local X=A:GetChildren()for A=1,#X,1 do if X[A].className=="\083\112\097\119\110\076\111\099\097\116\105\111\110"then local U=Instance.new("\086\101\099\116\111\114\051\086\097\108\117\101",SpawnModel)U.Value=X[A].Position U.Name=X[A].Duration end FindSpawn(X[A])end end FindSpawn(Game:GetService("\087\111\114\107\115\112\097\099\101"))local A=SpawnModel:GetChildren()if#A>0 then local X=A[math.random(1,#A)]local l=Instance.new("\070\111\114\099\101\070\105\101\108\100")l.Parent=U l.Name="\083\112\097\119\110\070\111\114\099\101\070\105\101\108\100"r:AddItem(l,X.Name)U:MoveTo(X.Value+Vector3.new(0,3.5,0))else if U:FindFirstChild("\083\112\097\119\110\070\111\114\099\101\070\105\101\108\100")then(U:FindFirstChild("\083\112\097\119\110\070\111\114\099\101\070\105\101\108\100")):Destroy()end U:MoveTo(Vector3.new(0,115,0))end end))end function Respawn()Wait(0)b.Parent=U.Parent b:makeJoints();(b:FindFirstChild("\072\101\097\100")):MakeJoints();(b:FindFirstChild("\084\111\114\115\111")):MakeJoints()U:remove()end if X and(U and l)then l.Died:connect(Respawn)end
--
local PlayerSpawning=false; --[[ Change this to true if you want the NPC to spawn like a player, and change this to false if you want the NPC to spawn at it's current position. ]]--
local AdvancedRespawnScript=script;
repeat Wait(0)until script and script.Parent and script.Parent.ClassName=="Model";
local JeffTheKiller=AdvancedRespawnScript.Parent;
if AdvancedRespawnScript and JeffTheKiller and JeffTheKiller:FindFirstChild("Thumbnail")then
JeffTheKiller:FindFirstChild("Thumbnail"):Destroy();
end;
local GameDerbis=Game:GetService("Debris");
local JeffTheKillerHumanoid;
for _,Child in pairs(JeffTheKiller:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
JeffTheKillerHumanoid=Child;
end;
end;
local Respawndant=JeffTheKiller:Clone();
if PlayerSpawning then --[[ LOOK AT LINE: 2. ]]--
coroutine.resume(coroutine.create(function()
if JeffTheKiller and JeffTheKillerHumanoid and JeffTheKillerHumanoid:FindFirstChild("Status")and not JeffTheKillerHumanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns")then
SpawnModel=Instance.new("Model");
SpawnModel.Parent=JeffTheKillerHumanoid.Status;
SpawnModel.Name="AvalibleSpawns";
else
SpawnModel=JeffTheKillerHumanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns");
end;
function FindSpawn(SearchValue)
local PartsArchivable=SearchValue:GetChildren();
for AreaSearch=1,#PartsArchivable do
if PartsArchivable[AreaSearch].className=="SpawnLocation"then
local PositionValue=Instance.new("Vector3Value",SpawnModel);
PositionValue.Value=PartsArchivable[AreaSearch].Position;
PositionValue.Name=PartsArchivable[AreaSearch].Duration;
end;
FindSpawn(PartsArchivable[AreaSearch]);
end;
end;
FindSpawn(Game:GetService("Workspace"));
local SpawnChilden=SpawnModel:GetChildren();
if#SpawnChilden>0 then
local SpawnItself=SpawnChilden[math.random(1,#SpawnChilden)];
local RespawningForceField=Instance.new("ForceField");
RespawningForceField.Parent=JeffTheKiller;
RespawningForceField.Name="SpawnForceField";
GameDerbis:AddItem(RespawningForceField,SpawnItself.Name);
JeffTheKiller:MoveTo(SpawnItself.Value+Vector3.new(0,3.5,0));
else
if JeffTheKiller:FindFirstChild("SpawnForceField")then
JeffTheKiller:FindFirstChild("SpawnForceField"):Destroy();
end;
JeffTheKiller:MoveTo(Vector3.new(0,115,0));
end;
end));
end;
function Respawn()
Wait(0);
Respawndant.Parent=JeffTheKiller.Parent;
Respawndant:makeJoints();
Respawndant:FindFirstChild("Head"):MakeJoints();
Respawndant:FindFirstChild("Torso"):MakeJoints();
JeffTheKiller:remove();
end;
if AdvancedRespawnScript and JeffTheKiller and JeffTheKillerHumanoid then
JeffTheKillerHumanoid.Died:connect(Respawn);
end;