local L=remoteFunctions.Client.GetPlayerData local A=remoteFunctions.Client.Vehicle.VehicleSpawnRequest local g=remoteFunctions.Client.Vehicle.VehicleRemoveRequest local E=remoteFunctions.Client.Weapon.GetUnlockedWeapons local m=remoteFunctions.Client.Weapon.GetEquipedWeapon local r=remoteFunctions.Client.Weapon.GetWeaponInfo local j=remoteFunctions.Client.Weapon.EquipWeapon local i=remoteFunctions.Client.Weapon.UnEquipWeapon local n=remoteFunctions.Client.Weapon.BuyWeapon local O=remoteFunctions.Client.Bullet.DamageVehicle local c=remoteFunctions.Client.Twitter.RedeemCode
--Client -> Server
-- Player
local RF_getPlayerData = remoteFunctions.Client.GetPlayerData
-- Player Vehicle
local RF_vehicleSpawnRequest = remoteFunctions.Client.Vehicle.VehicleSpawnRequest
local RF_vehicleRemoveRequest = remoteFunctions.Client.Vehicle.VehicleRemoveRequest
-- Weapon
local RF_GetUnlockedWeapons = remoteFunctions.Client.Weapon.GetUnlockedWeapons
local RF_GetEquipedWeapon = remoteFunctions.Client.Weapon.GetEquipedWeapon
local RF_GetWeaponInfo = remoteFunctions.Client.Weapon.GetWeaponInfo
local RF_EquipWeapon = remoteFunctions.Client.Weapon.EquipWeapon
local RF_UnEquipWeapon = remoteFunctions.Client.Weapon.UnEquipWeapon
local RF_BuyWeapon = remoteFunctions.Client.Weapon.BuyWeapon
-- Bullet
local RF_DamageVehicle = remoteFunctions.Client.Bullet.DamageVehicle
-- Twitter
local RF_redeemCode = remoteFunctions.Client.Twitter.RedeemCode
