Debris=game:GetService("\068\101\098\114\105\115")ProjectileNames={"\087\097\116\101\114";"\065\114\114\111\119";"\080\114\111\106\101\099\116\105\108\101","\069\102\102\101\099\116";"\082\097\105\108","\076\097\115\101\114";"\082\097\121";"\066\117\108\108\101\116";"\080\097\114\116\105\099\108\101\080\097\114\116"}Functions={CreateConfiguration=function(P,l)for P,L in pairs(P:GetChildren())do if string.find(L.ClassName,"\086\097\108\117\101")then l[L.Name]=L:Clone()elseif L:IsA("\070\111\108\100\101\114")or L:IsA("\067\111\110\102\105\103\117\114\097\116\105\111\110")then l[L.Name]=Functions.CreateConfiguration(L,l)end end return l end;FindCharacterAncestor=function(P)if P and P~=game:GetService("\087\111\114\107\115\112\097\099\101")then local l=P:FindFirstChild("\072\117\109\097\110\111\105\100")if l then return P,l else return Functions.FindCharacterAncestor(P.Parent)end end return nil end;CheckTableForString=function(P,l)for P,L in pairs(P)do if string.lower(L)==string.lower(l)then return true end end return false end,CheckIntangible=function(P)if P and P.Parent then if Functions.CheckTableForString(ProjectileNames,P.Name)then return true end local l=P.Parent local L=l.Parent local y=L:FindFirstChild("\072\117\109\097\110\111\105\100")if y and(y.Health>0 and l:IsA("\072\097\116"))then return true end end return false end;CastRay=function(P,l,L,y,d)local c,X,H=(game:GetService("\087\111\114\107\115\112\097\099\101")):FindPartOnRayWithIgnoreList(Ray.new(P,l*L),y)if c and Functions.CheckIntangible(c)then if d then task.wait()end c,X,H=Functions.CastRay(X+l*.01,l,L-(P-X).magnitude,y,d)end return c,X,H end;IsTeamMate=function(P,l)return P and(l and(not P.Neutral and(not l.Neutral and P.TeamColor==l.TeamColor)))end;TagHumanoid=function(P,l)local L=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")L.Name="\099\114\101\097\116\111\114"L.Value=l Debris:AddItem(L,2)L.Parent=P end;UntagHumanoid=function(P)for P,l in pairs(P:GetChildren())do if l:IsA("\079\098\106\101\099\116\086\097\108\117\101")and l.Name=="\099\114\101\097\116\111\114"then l:Destroy()end end end,CheckTableForString=function(P,l)for P,L in pairs(P)do if string.lower(L)==string.lower(l)then return true end end return false end;Clamp=function(P,l,L)return math.max(math.min(L,P),l)end,GetPercentage=function(P,l,L)return((L-P)/(l-P))*100 end,Round=function(P,l)local L,y=math.modf(P)return y>=l and math.ceil(P)or y<l and math.floor(P)end}return Functions


Debris = game:GetService("Debris")

ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Laser", "Ray", "Bullet", "ParticlePart"}

Functions = {
	
	CreateConfiguration = (function(Configurations, Table)
		for i, v in pairs(Configurations:GetChildren()) do
			if string.find(v.ClassName, "Value") then
				Table[v.Name] = v:Clone()
			elseif v:IsA("Folder") or v:IsA("Configuration") then
				Table[v.Name] = Functions.CreateConfiguration(v, Table)
			end
		end
		return Table
	end),
	
	FindCharacterAncestor = (function(Object)
		if Object and Object ~= game:GetService("Workspace") then
			local Humanoid = Object:FindFirstChild("Humanoid")
			if Humanoid then
				return Object, Humanoid
			else
				return Functions.FindCharacterAncestor(Object.Parent)
			end
		end
		return nil
	end),

	CheckTableForString = (function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end),
	
	CheckIntangible = (function(Hit)
		if Hit and Hit.Parent then
			if Functions.CheckTableForString(ProjectileNames, Hit.Name) then
				return true
			end
			local ObjectParent = Hit.Parent
			local Character = ObjectParent.Parent
			local Humanoid = Character:FindFirstChild("Humanoid")
			if Humanoid and Humanoid.Health > 0 and ObjectParent:IsA("Hat") then
				return true
			end
		end
		return false
	end),
	
	CastRay = (function(StartPos, Vec, Length, Ignore, DelayIfHit)
		local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
		if RayHit and Functions.CheckIntangible(RayHit) then
			if DelayIfHit then
				task.wait()
			end
			RayHit, RayPos, RayNormal = Functions.CastRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
		end
		return RayHit, RayPos, RayNormal
	end),
	
	IsTeamMate = (function(Player1, Player2)
		return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
	end),
	
	TagHumanoid = (function(humanoid, player)
		local Creator_Tag = Instance.new("ObjectValue")
		Creator_Tag.Name = "creator"
		Creator_Tag.Value = player
		Debris:AddItem(Creator_Tag, 2)
		Creator_Tag.Parent = humanoid
	end),
	
	UntagHumanoid = (function(humanoid)
		for i, v in pairs(humanoid:GetChildren()) do
			if v:IsA("ObjectValue") and v.Name == "creator" then
				v:Destroy()
			end
		end
	end),
	
	CheckTableForString = (function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end),
	
	Clamp = (function(Number, Min, Max)
		return math.max(math.min(Max, Number), Min)
	end),
	
	GetPercentage = (function(Start, End, Number)
		return (((Number - Start) / (End - Start)) * 100)
	end),
	
	Round = (function(Number, RoundDecimal)
		local WholeNumber, Decimal = math.modf(Number)
		return ((Decimal >= RoundDecimal and math.ceil(Number)) or (Decimal < RoundDecimal and math.floor(Number)))
	end),
	
}

return Functions
