return function(y,q)local g=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(y)return g.Character.Purity.Value>=0 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value >= 0
end
