return function(Q,Y)local G=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(Q)if G.Money.Gold.Value>1 then return true end return false end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Money.Gold.Value > 1 then
		return true
	end
	return false
end
