local G=false local z=0 local q=false local u=false local t local P=Instance.new("\087\101\108\100",handle)P.Name="\104\101\097\100\111\102\102\115\101\116\104\111\108\100\101\114"P.C0=CFrame.new()local c=true local S={}
--vars
local weldbholestoanchoredparts = false --when you repeatedly weld new stuff to lets say a base it will start bouncing people up
local headrotationx = 0
local adsing = false
local sprinte = false
local savedws
local headoffset = Instance.new("Weld", handle)
headoffset.Name = "headoffsetholder"
headoffset.C0 = CFrame.new()
local movehead = true
local rayignore = {}
