local E=Vector3.new(.794,.69,.949)local F=Vector3.new(.794,.69,.849)local S=Vector3.new(.794,.69,.749)local Y=Vector3.new(.794,.69,.649)local X=Vector3.new(.794,.69,.549)while true do if not AnimDebounce then AnimDebounce=true for r=1,math.random(1,5),1 do Mouth.Size=E Mouth1_2.Size=E wait(.05)Mouth.Size=F Mouth1_2.Size=F wait(.05)Mouth.Size=S Mouth1_2.Size=S wait(.05)Mouth.Size=Y Mouth1_2.Size=Y wait(.05)Mouth.Size=X Mouth1_2.Size=X wait(.5)Mouth.Size=X Mouth1_2.Size=X wait(.05)Mouth.Size=Y Mouth1_2.Size=Y wait(.05)Mouth.Size=S Mouth1_2.Size=S wait(.05)Mouth.Size=F Mouth1_2.Size=F wait(.05)Mouth.Size=E Mouth1_2.Size=E wait(math.random(.05,1))end wait(math.random(8,16))AnimDebounce=false end end

local SizeState1 = Vector3.new(0.794, 0.69, 0.949)
local SizeState2 = Vector3.new(0.794, 0.69, 0.849)
local SizeState3 = Vector3.new(0.794, 0.69, 0.749)
local SizeState4 = Vector3.new(0.794, 0.69, 0.649)
local SizeState5 = Vector3.new(0.794, 0.69, 0.549)

while true do
if not AnimDebounce then
AnimDebounce = true
for i = 1,math.random(1,5) do
Mouth.Size = SizeState1
Mouth1_2.Size = SizeState1
wait(0.05)
Mouth.Size = SizeState2
Mouth1_2.Size = SizeState2
wait(0.05)
Mouth.Size = SizeState3
Mouth1_2.Size = SizeState3
wait(0.05)
Mouth.Size = SizeState4
Mouth1_2.Size = SizeState4
wait(0.05)
Mouth.Size = SizeState5
Mouth1_2.Size = SizeState5
wait(0.5)
Mouth.Size = SizeState5
Mouth1_2.Size = SizeState5
wait(0.05)
Mouth.Size = SizeState4
Mouth1_2.Size = SizeState4
wait(0.05)
Mouth.Size = SizeState3
Mouth1_2.Size = SizeState3
wait(0.05)
Mouth.Size = SizeState2
Mouth1_2.Size = SizeState2
wait(0.05)
Mouth.Size = SizeState1
Mouth1_2.Size = SizeState1
wait(math.random(0.05,1))
end
wait(math.random(8,16))
AnimDebounce = false
end
end
