Effect1=game.Lighting.DefaultBloom Effect2=game.Lighting.DefaultColorCorrection LightingFXEnabled=game.ReplicatedStorage.ClientConfig.LightingFXEnabled function Update()Effect1.Enabled=LightingFXEnabled.Value Effect2.Enabled=LightingFXEnabled.Value end;(LightingFXEnabled:GetPropertyChangedSignal("\086\097\108\117\101")):Connect(Update)Update()
-- Controls the lighting effects depending on the player's setting.
--
-- ForbiddenJ

Effect1 = game.Lighting.DefaultBloom
Effect2 = game.Lighting.DefaultColorCorrection
LightingFXEnabled = game.ReplicatedStorage.ClientConfig.LightingFXEnabled

function Update()
	Effect1.Enabled = LightingFXEnabled.Value
	Effect2.Enabled = LightingFXEnabled.Value
end

LightingFXEnabled:GetPropertyChangedSignal("Value"):Connect(Update)

Update()
