function CreateArms()local h={}for e=0,1,1 do local A=Instance.new("\077\111\100\101\108")A.Name="\065\114\109\077\111\100\101\108"local q=Instance.new("\080\097\114\116")q.BrickColor=S.FakeArmRealBodyColor and(e==0 and LArm.BrickColor or RArm.BrickColor)or S.FakeArmColor q.Transparency=S.FakeArmTransparency q.Name="\065\114\109"q.CanCollide=false q.Size=VEC3(1,2,1)q.Parent=A local E=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")E.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\114\105\103\104\116\097\114\109\046\109\101\115\104"E.MeshType=Enum.MeshType.FileMesh E.Scale=VEC3(.65,1,.65)E.Parent=q local o=Instance.new("\080\097\114\116")o.BrickColor=BrickColor.new("\083\097\110\100 \103\114\101\101\110")o.Name="\083\108\101\101\118\101\049"o.CanCollide=false o.Size=VEC3(1,2,1)o.Parent=A local J=Instance.new("\066\108\111\099\107\077\101\115\104")J.Offset=VEC3(0,.66,0)J.Scale=VEC3(.656,.35,.656)J.Parent=o local R=Instance.new("\087\101\108\100")R.Part0=q R.Part1=o R.Parent=q local V=Instance.new("\080\097\114\116")V.BrickColor=BrickColor.new("\083\097\110\100 \103\114\101\101\110")V.Name="\083\108\101\101\118\101\050"V.CanCollide=false V.Size=VEC3(1,2,1)V.Parent=A local y=Instance.new("\066\108\111\099\107\077\101\115\104")y.Offset=VEC3(0,.46,0)y.Scale=VEC3(.75,.1,.75)y.Parent=V local r=Instance.new("\087\101\108\100")r.Part0=q r.Part1=V r.Parent=q local u=Instance.new("\080\097\114\116")u.BrickColor=BrickColor.new("\066\108\097\099\107")u.Name="\071\108\111\118\101\049"u.CanCollide=false u.Size=VEC3(1,2,1)u.Parent=A local N=Instance.new("\066\108\111\099\107\077\101\115\104")N.Offset=VEC3(0,-0.4,0)N.Scale=VEC3(.657,.205,.657)N.Parent=u local D=Instance.new("\087\101\108\100")D.Part0=q D.Part1=u D.Parent=q local F=Instance.new("\080\097\114\116")F.BrickColor=BrickColor.new("\066\108\097\099\107")F.Name="\071\108\111\118\101\050"F.CanCollide=false F.Size=VEC3(1,2,1)F.Parent=A local n=Instance.new("\066\108\111\099\107\077\101\115\104")n.Offset=VEC3(0,-0.335,0)n.Scale=VEC3(.69,.105,.69)n.Parent=F local d=Instance.new("\087\101\108\100")d.Part0=q d.Part1=F d.Parent=q local j=Instance.new("\080\097\114\116")j.BrickColor=BrickColor.new("\066\108\097\099\107")j.Name="\071\108\111\118\101\051"j.CanCollide=false j.Size=VEC3(1,2,1)j.Parent=A local T=Instance.new("\066\108\111\099\107\077\101\115\104")T.Offset=VEC3(.2*(e*2-1),-0.8,0)T.Scale=VEC3(.257,.205,.657)T.Parent=j local U=Instance.new("\087\101\108\100")U.Part0=q U.Part1=j U.Parent=q table.insert(h,{Model=A,ArmPart=q})end return h end


function CreateArms()
	local Arms = {}
	for i = 0, 1 do
		local ArmModel = Instance.new("Model")
		ArmModel.Name = "ArmModel"
		
		local Arm = Instance.new("Part")
		Arm.BrickColor = (S.FakeArmRealBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.FakeArmColor)
		Arm.Transparency = S.FakeArmTransparency
		Arm.Name = "Arm"
		Arm.CanCollide = false
		Arm.Size = VEC3(1, 2, 1)
		Arm.Parent = ArmModel
		local ArmMesh = Instance.new("SpecialMesh")
		ArmMesh.MeshId = "rbxasset://fonts//rightarm.mesh"
		ArmMesh.MeshType = Enum.MeshType.FileMesh
		ArmMesh.Scale = VEC3(0.65, 1, 0.65)
		ArmMesh.Parent = Arm
		
		local Sleeve1 = Instance.new("Part")
		Sleeve1.BrickColor = BrickColor.new("Sand green")
		Sleeve1.Name = "Sleeve1"
		Sleeve1.CanCollide = false
		Sleeve1.Size = VEC3(1, 2, 1)
		Sleeve1.Parent = ArmModel
		local Sleeve1Mesh = Instance.new("BlockMesh")
		Sleeve1Mesh.Offset = VEC3(0, 0.66, 0)
		Sleeve1Mesh.Scale = VEC3(0.656, 0.35, 0.656)
		Sleeve1Mesh.Parent = Sleeve1
		local Sleeve1Weld = Instance.new("Weld")
		Sleeve1Weld.Part0 = Arm
		Sleeve1Weld.Part1 = Sleeve1
		Sleeve1Weld.Parent = Arm
		
		local Sleeve2 = Instance.new("Part")
		Sleeve2.BrickColor = BrickColor.new("Sand green")
		Sleeve2.Name = "Sleeve2"
		Sleeve2.CanCollide = false
		Sleeve2.Size = VEC3(1, 2, 1)
		Sleeve2.Parent = ArmModel
		local Sleeve2Mesh = Instance.new("BlockMesh")
		Sleeve2Mesh.Offset = VEC3(0, 0.46, 0)
		Sleeve2Mesh.Scale = VEC3(0.75, 0.1, 0.75)
		Sleeve2Mesh.Parent = Sleeve2
		local Sleeve2Weld = Instance.new("Weld")
		Sleeve2Weld.Part0 = Arm
		Sleeve2Weld.Part1 = Sleeve2
		Sleeve2Weld.Parent = Arm
		
		local Glove1 = Instance.new("Part")
		Glove1.BrickColor = BrickColor.new("Black")
		Glove1.Name = "Glove1"
		Glove1.CanCollide = false
		Glove1.Size = VEC3(1, 2, 1)
		Glove1.Parent = ArmModel
		local Glove1Mesh = Instance.new("BlockMesh")
		Glove1Mesh.Offset = VEC3(0, -0.4, 0)
		Glove1Mesh.Scale = VEC3(0.657, 0.205, 0.657)
		Glove1Mesh.Parent = Glove1
		local Glove1Weld = Instance.new("Weld")
		Glove1Weld.Part0 = Arm
		Glove1Weld.Part1 = Glove1
		Glove1Weld.Parent = Arm
		
		local Glove2 = Instance.new("Part")
		Glove2.BrickColor = BrickColor.new("Black")
		Glove2.Name = "Glove2"
		Glove2.CanCollide = false
		Glove2.Size = VEC3(1, 2, 1)
		Glove2.Parent = ArmModel
		local Glove2Mesh = Instance.new("BlockMesh")
		Glove2Mesh.Offset = VEC3(0, -0.335, 0)
		Glove2Mesh.Scale = VEC3(0.69, 0.105, 0.69)
		Glove2Mesh.Parent = Glove2
		local Glove2Weld = Instance.new("Weld")
		Glove2Weld.Part0 = Arm
		Glove2Weld.Part1 = Glove2
		Glove2Weld.Parent = Arm
		
		local Glove3 = Instance.new("Part")
		Glove3.BrickColor = BrickColor.new("Black")
		Glove3.Name = "Glove3"
		Glove3.CanCollide = false
		Glove3.Size = VEC3(1, 2, 1)
		Glove3.Parent = ArmModel
		local Glove3Mesh = Instance.new("BlockMesh")
		Glove3Mesh.Offset = VEC3(0.2 * ((i * 2) - 1), -0.8, 0)
		Glove3Mesh.Scale = VEC3(0.257, 0.205, 0.657)
		Glove3Mesh.Parent = Glove3
		local Glove3Weld = Instance.new("Weld")
		Glove3Weld.Part0 = Arm
		Glove3Weld.Part1 = Glove3
		Glove3Weld.Parent = Arm
		
		table.insert(Arms, {Model = ArmModel, ArmPart = Arm})
	end
	return Arms
end
