local function e(e,S,c,Y,R,w)local f=GetCollisions(S)local y=(Y:FindFirstChild(S)):Clone()y.PrimaryPart.CanCollide=false y:PivotTo(R)if w then if CheckBoundaries(w,y.PrimaryPart)then return end y.Parent=c end return HandleCollisions(e.Character,y,f,w)end

local function Place(Player, Name, ItemHolder, Prefabs, Cframe, Plot)
	local Collisions = GetCollisions(Name)
	local Item = Prefabs:FindFirstChild(Name):Clone()
	Item.PrimaryPart.CanCollide = false
	Item:PivotTo(Cframe)

	if Plot then
		if CheckBoundaries(Plot, Item.PrimaryPart) then return end

		Item.Parent = ItemHolder
	end

	return HandleCollisions(Player.Character, Item, Collisions, Plot)
end
