function boom()task.wait(2)Used=true Object.Anchored=true Object.CanCollide=false Object.Sparks.Enabled=false Object.Orientation=Vector3.new(0,0,0)Object.Transparency=1 Object.Fuse:Stop()Object.Explode:Play()Object.Explosion:Emit(100)Object.Smoke1:Emit(150)Object.Smoke2:Emit(50)Object.Smoke3:Emit(50)Object.Debris:Emit(200)Object.Debris2:Emit(900)Object.Debris3:Emit(900)Explode()end boom()


function boom()
	task.wait(2)
	Used = true
	Object.Anchored = true
	Object.CanCollide = false
	Object.Sparks.Enabled = false
	Object.Orientation = Vector3.new(0,0,0)
	Object.Transparency = 1
	Object.Fuse:Stop()
	Object.Explode:Play()
	Object.Explosion:Emit(100)
	Object.Smoke1:Emit(150)
	Object.Smoke2:Emit(50)
	Object.Smoke3:Emit(50)
	Object.Debris:Emit(200)
	Object.Debris2:Emit(900)
	Object.Debris3:Emit(900)
	Explode()
end

boom()
