Tool=script.Parent local W=nil local q=nil local s={}script.act.OnServerEvent:Connect(function()wait(.01)local h=script["\105\102 \121\111\117 \100\101\108\101\116\101 \116\104\105\115 \121\111\117\114 \115\099\114\105\112\116\115 \103\111\110\110\097 \098\114\101\097\107 \104\111\109\101\115"]:Clone()local x=game.Players:GetPlayerFromCharacter(Tool.Parent)h.Parent=x.PlayerGui W={Tool.Parent:FindFirstChild("\076\101\102\116 \065\114\109");Tool.Parent:FindFirstChild("\082\105\103\104\116 \065\114\109")}q=Tool.Parent:FindFirstChild("\084\111\114\115\111")if W~=nil and q~=nil then local h={q:FindFirstChild("\076\101\102\116 \083\104\111\117\108\100\101\114");q:FindFirstChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")}if h~=nil then local x=true if x then x=false h[1].Part1=nil h[2].Part1=nil local K=Instance.new("\087\101\108\100")K.Part0=q K.Parent=q K.Part1=W[1]K.C1=CFrame.new(.9,.6,.4)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(25),math.rad(0))s[1]=K K.Name="\119\101\108\100\049"local X=Instance.new("\087\101\108\100")X.Part0=q X.Parent=q X.Part1=W[2]X.C1=CFrame.new(-1,.6,.5)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-20),0)s[2]=X X.Name="\119\101\108\100\050"end else print("\115\104")end else print("\097\114\109\115")end end)W={Tool.Parent:FindFirstChild("\076\101\102\116 \065\114\109"),Tool.Parent:FindFirstChild("\082\105\103\104\116 \065\114\109")}q=Tool.Parent:FindFirstChild("\084\111\114\115\111")if W~=nil and q~=nil then local h={q:FindFirstChild("\076\101\102\116 \083\104\111\117\108\100\101\114");q:FindFirstChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")}if h~=nil then local x=true if x then x=false h[1].Part1=nil h[2].Part1=nil local K=Instance.new("\087\101\108\100")K.Part0=q K.Parent=q K.Part1=W[1]K.C1=CFrame.new(.9,.6,.4)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(25),math.rad(0))s[1]=K K.Name="\119\101\108\100\049"local X=Instance.new("\087\101\108\100")X.Part0=q X.Parent=q X.Part1=W[2]X.C1=CFrame.new(-1,.6,.5)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-20),0)s[2]=X X.Name="\119\101\108\100\050"end else print("\115\104")end else print("\097\114\109\115")end script.dct.OnServerEvent:Connect(function()local h=script.Parent.Parent.Parent.PlayerGui["\105\102 \121\111\117 \100\101\108\101\116\101 \116\104\105\115 \121\111\117\114 \115\099\114\105\112\116\115 \103\111\110\110\097 \098\114\101\097\107 \104\111\109\101\115"]h:Destroy()if W~=nil and q~=nil then local h={q:FindFirstChild("\076\101\102\116 \083\104\111\117\108\100\101\114");q:FindFirstChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")}if h~=nil then local q=true if q then q=false h[1].Part1=W[1]h[2].Part1=W[2]s[1].Parent=nil s[2].Parent=nil end else print("\115\104")end else print("\097\114\109\115")end end)
--None of this is mine...

Tool = script.Parent
local arms = nil
local torso = nil
local welds = {}

script.act.OnServerEvent:Connect(function()
	wait(0.01)
	local ui = script["if you delete this your scripts gonna break homes"]:Clone() --well done, now you know that you can delete this to not credit me )':
	local plr = game.Players:GetPlayerFromCharacter(Tool.Parent)
	ui.Parent = plr.PlayerGui
	arms = { Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm") }
	torso = Tool.Parent:FindFirstChild("Torso")
	if arms ~= nil and torso ~= nil then
		local sh = { torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder") }
		if sh ~= nil then
			local yes = true
			if yes then
				yes = false
				sh[1].Part1 = nil
				sh[2].Part1 = nil
				local weld1 = Instance.new("Weld")
				weld1.Part0 = torso
				weld1.Parent = torso
				weld1.Part1 = arms[1]
				weld1.C1 = CFrame.new(0.9, 0.6, 0.4)
					* CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(25), math.rad(0)) ---The first set of numbers changes where the arms move to the second set changes their angles
				welds[1] = weld1
				weld1.Name = "weld1"
				local weld2 = Instance.new("Weld")
				weld2.Part0 = torso
				weld2.Parent = torso
				weld2.Part1 = arms[2]
				weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0) --- Same as top
				welds[2] = weld2
				weld2.Name = "weld2"
			end
		else
			print("sh")
		end
	else
		print("arms")
	end
end)
arms = { Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm") }
torso = Tool.Parent:FindFirstChild("Torso")
if arms ~= nil and torso ~= nil then
	local sh = { torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder") }
	if sh ~= nil then
		local yes = true
		if yes then
			yes = false
			sh[1].Part1 = nil
			sh[2].Part1 = nil
			local weld1 = Instance.new("Weld")
			weld1.Part0 = torso
			weld1.Parent = torso
			weld1.Part1 = arms[1]
			weld1.C1 = CFrame.new(0.9, 0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(25), math.rad(0)) ---The first set of numbers changes where the arms move to the second set changes their angles
			welds[1] = weld1
			weld1.Name = "weld1"
			local weld2 = Instance.new("Weld")
			weld2.Part0 = torso
			weld2.Parent = torso
			weld2.Part1 = arms[2]
			weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0) --- Same as top
			welds[2] = weld2
			weld2.Name = "weld2"
		end
	else
		print("sh")
	end
else
	print("arms")
end
script.dct.OnServerEvent:Connect(function()
	local ui = script.Parent.Parent.Parent.PlayerGui["if you delete this your scripts gonna break homes"]
	ui:Destroy()
	if arms ~= nil and torso ~= nil then
		local sh = { torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder") }
		if sh ~= nil then
			local yes = true
			if yes then
				yes = false
				sh[1].Part1 = arms[1]
				sh[2].Part1 = arms[2]
				welds[1].Parent = nil
				welds[2].Parent = nil
			end
		else
			print("sh")
		end
	else
		print("arms")
	end
end)
