function OrbitalCamera.Update(l,R)local a=tick()local M=a-l.lastUpdate local U=l.UserPanningTheCamera==true local E=workspace.CurrentCamera local O=E.CFrame local x=E.Focus local p=PlayersService.LocalPlayer local C=l:GetHumanoid()local N=E and E.CameraSubject local G=N and N:IsA("\086\101\104\105\099\108\101\083\101\097\116")local y=N and N:IsA("\083\107\097\116\101\098\111\097\114\100\080\108\097\116\102\111\114\109")if l.lastUpdate==nil or M>1 then l.lastCameraTransform=nil end if l.lastUpdate then local R=l:UpdateGamepad()if l:ShouldUseVRRotation()then l.RotateInput=l.RotateInput+l:GetVRRotationInput()else local a=math.min(.1,M)if R~=ZERO_VECTOR2 then U=true l.rotateInput=l.rotateInput+R*a end local E=0 if not(G or y)then E=E+(l.TurningLeft and-120 or 0)E=E+(l.TurningRight and 120 or 0)end if E~=0 then l.rotateInput=l.rotateInput+Vector2.new(math.rad(E*a),0)U=true end end end if U then tweenSpeed=0 l.lastUserPanCamera=tick()end local g=a-l.lastUserPanCamera<TIME_BEFORE_AUTO_ROTATE local B=l:GetSubjectPosition()if B and(p and E)then if l.gamepadDollySpeedMultiplier~=1 then l:SetCameraToSubjectDistance(l.currentSubjectDistance*l.gamepadDollySpeedMultiplier)end local R=VRService.VREnabled x=R and l:GetVRFocus(B,M)or CFrame.new(B)local a=x.p if R and not l:IsInFirstPerson()then local R=l:GetCameraHeight()local M=B-E.CFrame.p local U=M.magnitude if U>l.currentSubjectDistance or l.rotateInput.x~=0 then local x=math.min(U,l.currentSubjectDistance)M=l:CalculateNewLookVector(M.unit*X1_Y0_Z1,Vector2.new(l.rotateInput.x,0))*x local p=a-M local C=E.CFrame.lookVector if l.rotateInput.x~=0 then C=M end local N=Vector3.new(p.x+C.x,p.y,p.z+C.z)l.RotateInput=ZERO_VECTOR2 O=CFrame.new(p,N)+Vector3.new(0,R,0)end else l.curAzimuthRad=l.curAzimuthRad-l.rotateInput.x if l.useAzimuthLimits then l.curAzimuthRad=Util.Clamp(l.minAzimuthAbsoluteRad,l.maxAzimuthAbsoluteRad,l.curAzimuthRad)else l.curAzimuthRad=l.curAzimuthRad~=0 and math.sign(l.curAzimuthRad)*(math.abs(l.curAzimuthRad)%TAU)or 0 end l.curElevationRad=Util.Clamp(l.minElevationRad,l.maxElevationRad,l.curElevationRad+l.rotateInput.y)local R=l.currentSubjectDistance*(CFrame.fromEulerAnglesYXZ(-l.curElevationRad,l.curAzimuthRad,0)*UNIT_Z)local a=B+R O=CFrame.new(a,B)l.rotateInput=ZERO_VECTOR2 end l.lastCameraTransform=O l.lastCameraFocus=x if(G or y)and N:IsA("\066\097\115\101\080\097\114\116")then l.lastSubjectCFrame=N.CFrame else l.lastSubjectCFrame=nil end end l.lastUpdate=a return O,x end return OrbitalCamera
-- [[ Update ]]--
function OrbitalCamera:Update(dt)
	local now = tick()
	local timeDelta = (now - self.lastUpdate)
	local userPanningTheCamera = (self.UserPanningTheCamera == true)
	local camera = workspace.CurrentCamera
	local newCameraCFrame = camera.CFrame
	local newCameraFocus = camera.Focus
	local player = PlayersService.LocalPlayer
	local humanoid = self:GetHumanoid()
	local cameraSubject = camera and camera.CameraSubject
	local isInVehicle = cameraSubject and cameraSubject:IsA("VehicleSeat")
	local isOnASkateboard = cameraSubject and cameraSubject:IsA("SkateboardPlatform")

	if self.lastUpdate == nil or timeDelta > 1 then
		self.lastCameraTransform = nil
	end

	if self.lastUpdate then
		local gamepadRotation = self:UpdateGamepad()

		if self:ShouldUseVRRotation() then
			self.RotateInput = self.RotateInput + self:GetVRRotationInput()
		else
			-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
			local delta = math.min(0.1, timeDelta)

			if gamepadRotation ~= ZERO_VECTOR2 then
				userPanningTheCamera = true
				self.rotateInput = self.rotateInput + (gamepadRotation * delta)
			end

			local angle = 0
			if not (isInVehicle or isOnASkateboard) then
				angle = angle + (self.TurningLeft and -120 or 0)
				angle = angle + (self.TurningRight and 120 or 0)
			end

			if angle ~= 0 then
				self.rotateInput = self.rotateInput + Vector2.new(math.rad(angle * delta), 0)
				userPanningTheCamera = true
			end
		end
	end

	-- Reset tween speed if user is panning
	if userPanningTheCamera then
		tweenSpeed = 0
		self.lastUserPanCamera = tick()
	end

	local userRecentlyPannedCamera = now - self.lastUserPanCamera < TIME_BEFORE_AUTO_ROTATE
	local subjectPosition = self:GetSubjectPosition()

	if subjectPosition and player and camera then
		-- Process any dollying being done by gamepad
		-- TODO: Move this
		if self.gamepadDollySpeedMultiplier ~= 1 then
			self:SetCameraToSubjectDistance(self.currentSubjectDistance * self.gamepadDollySpeedMultiplier)
		end

		local VREnabled = VRService.VREnabled
		newCameraFocus = VREnabled and self:GetVRFocus(subjectPosition, timeDelta) or CFrame.new(subjectPosition)

		local cameraFocusP = newCameraFocus.p
		if VREnabled and not self:IsInFirstPerson() then
			local cameraHeight = self:GetCameraHeight()
			local vecToSubject = (subjectPosition - camera.CFrame.p)
			local distToSubject = vecToSubject.magnitude

			-- Only move the camera if it exceeded a maximum distance to the subject in VR
			if distToSubject > self.currentSubjectDistance or self.rotateInput.x ~= 0 then
				local desiredDist = math.min(distToSubject, self.currentSubjectDistance)

				-- Note that CalculateNewLookVector is overridden from BaseCamera
				vecToSubject = self:CalculateNewLookVector(
					vecToSubject.unit * X1_Y0_Z1,
					Vector2.new(self.rotateInput.x, 0)
				) * desiredDist

				local newPos = cameraFocusP - vecToSubject
				local desiredLookDir = camera.CFrame.lookVector
				if self.rotateInput.x ~= 0 then
					desiredLookDir = vecToSubject
				end
				local lookAt = Vector3.new(newPos.x + desiredLookDir.x, newPos.y, newPos.z + desiredLookDir.z)
				self.RotateInput = ZERO_VECTOR2

				newCameraCFrame = CFrame.new(newPos, lookAt) + Vector3.new(0, cameraHeight, 0)
			end
		else
			-- self.RotateInput is a Vector2 of mouse movement deltas since last update
			self.curAzimuthRad = self.curAzimuthRad - self.rotateInput.x

			if self.useAzimuthLimits then
				self.curAzimuthRad =
					Util.Clamp(self.minAzimuthAbsoluteRad, self.maxAzimuthAbsoluteRad, self.curAzimuthRad)
			else
				self.curAzimuthRad = (self.curAzimuthRad ~= 0)
						and (math.sign(self.curAzimuthRad) * (math.abs(self.curAzimuthRad) % TAU))
					or 0
			end

			self.curElevationRad =
				Util.Clamp(self.minElevationRad, self.maxElevationRad, self.curElevationRad + self.rotateInput.y)

			local cameraPosVector = self.currentSubjectDistance
				* (CFrame.fromEulerAnglesYXZ(-self.curElevationRad, self.curAzimuthRad, 0) * UNIT_Z)
			local camPos = subjectPosition + cameraPosVector

			newCameraCFrame = CFrame.new(camPos, subjectPosition)

			self.rotateInput = ZERO_VECTOR2
		end

		self.lastCameraTransform = newCameraCFrame
		self.lastCameraFocus = newCameraFocus
		if (isInVehicle or isOnASkateboard) and cameraSubject:IsA("BasePart") then
			self.lastSubjectCFrame = cameraSubject.CFrame
		else
			self.lastSubjectCFrame = nil
		end
	end

	self.lastUpdate = now
	return newCameraCFrame, newCameraFocus
end

return OrbitalCamera
