function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local k=Instance.new("\072\117\109\097\110\111\105\100")k.MaxHealth=0 k.Health=0 k.Name=""k.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local k=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()k.Parent=Arms end local t=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for k,t in pairs(t:GetChildren())do if t:IsA("\077\111\116\111\114\054\068")then t:Destroy()end end t.Name="\082\105\103\104\116 \065\114\109"t.FormFactor="\067\117\115\116\111\109"t.Size=Vector3.new(.8,2.5,.8)t.Transparency=.0 local i=Instance.new("\077\111\116\111\114\054\068")i.Part0=t i.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")i.C0=CFrame.new()i.C1=CFrame.new()i.Parent=t t.Parent=Arms local r=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()r.Name="\076\101\102\116 \065\114\109"r.FormFactor="\067\117\115\116\111\109"r.Size=Vector3.new(.8,2.5,.8)r.Transparency=.0 local y=Instance.new("\077\111\116\111\114\054\068")y.Part0=r y.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")y.C0=CFrame.new()y.C1=CFrame.new()y.Parent=r r.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local k function CreateShell()k=time()local t=L_1_.Shell:clone()if t:FindFirstChild("\083\104\101\108\108")then t.Shell:Destroy()end t.CFrame=L_1_.Chamber.CFrame t.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)t.Parent=L_76_ t.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(t,1)end
--// Functions
function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_144_ = Instance.new("Humanoid")
	L_144_.MaxHealth = 0
	L_144_.Health = 0
	L_144_.Name = ""
	L_144_.Parent = Arms

	if L_3_:FindFirstChild("Shirt") then
		local L_149_ = L_3_:FindFirstChild("Shirt"):clone()
		L_149_.Parent = Arms
	end

	local L_145_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_150_forvar1, L_151_forvar2 in pairs(L_145_:GetChildren()) do
		if L_151_forvar2:IsA("Motor6D") then
			L_151_forvar2:Destroy()
		end
	end
	L_145_.Name = "Right Arm"
	L_145_.FormFactor = "Custom"
	L_145_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_145_.Transparency = 0.0

	local L_146_ = Instance.new("Motor6D")
	L_146_.Part0 = L_145_
	L_146_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_146_.C0 = CFrame.new()
	L_146_.C1 = CFrame.new()
	L_146_.Parent = L_145_
	L_145_.Parent = Arms

	local L_147_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_147_.Name = "Left Arm"
	L_147_.FormFactor = "Custom"
	L_147_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_147_.Transparency = 0.0

	local L_148_ = Instance.new("Motor6D")
	L_148_.Part0 = L_147_
	L_148_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_148_.C0 = CFrame.new()
	L_148_.C1 = CFrame.new()
	L_148_.Parent = L_147_
	L_147_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_107_

function CreateShell()
	L_107_ = time()
	local L_152_ = L_1_.Shell:clone()
	if L_152_:FindFirstChild("Shell") then
		L_152_.Shell:Destroy()
	end
	L_152_.CFrame = L_1_.Chamber.CFrame
	L_152_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_152_.Parent = L_76_
	L_152_.CanCollide = false
	game:GetService("Debris"):addItem(L_152_, 1)
end
