local W=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\115\112\108\097\116\046\119\097\118")local Q=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\103\101\116\095\117\112\046\109\112\051")local i=newSound("")local f=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\097\108\108\105\110\103\046\109\112\051")local F=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\046\109\112\051")local N=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\106\117\109\112\095\108\097\110\100\046\109\112\051")local y=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\105\109\112\097\099\116\095\119\097\116\101\114\046\109\112\051")local p=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\046\109\112\051")p.Looped=true local H=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\115\119\105\109\046\109\112\051")H.Looped=true local e=newSound("\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\046\109\112\051")e.Looped=true local V=script.Parent local L=waitForChild(V,"\072\101\097\100")local l=waitForChild(V,"\072\117\109\097\110\111\105\100")local g="\078\111\110\101"


local sFallingDown = newSound("rbxasset://sounds/splat.wav")
local sGettingUp = newSound("rbxasset://sounds/action_get_up.mp3")
local sDied = newSound("")
local sFreeFalling = newSound("rbxasset://sounds/action_falling.mp3")
local sJumping = newSound("rbxasset://sounds/action_jump.mp3")
local sLanding = newSound("rbxasset://sounds/action_jump_land.mp3")
local sSplash = newSound("rbxasset://sounds/impact_water.mp3")
local sRunning = newSound("rbxasset://sounds/action_footsteps_plastic.mp3")
sRunning.Looped = true
local sSwimming = newSound("rbxasset://sounds/action_swim.mp3")
sSwimming.Looped = true
local sClimbing = newSound("rbxasset://sounds/action_footsteps_plastic.mp3")
sClimbing.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")

local prevState = "None"
