LeftHip.C1=CFrame.new(3,0,0)RightHip.C1=CFrame.new(-3,0,0)print("\067\111\109\112\108\101\116\101\100")while true do LeftHip.C1=CFrame.new(3,0,-5)RightHip.C1=CFrame.new(-3,0,5)for O=1,10,1 do LeftHip.C1=LeftHip.C1*CFrame.new(0,-0.5,.5)RightHip.C1=RightHip.C1*CFrame.new(0,.5,-0.5)wait()end for O=1,10,1 do LeftHip.C1=LeftHip.C1*CFrame.new(0,.5,.5)RightHip.C1=RightHip.C1*CFrame.new(0,-0.5,-0.5)wait()end sp.Parent.Torso["\070\111\111\116\115\116\101\112"..math.random(1,3)]:Play()for O=1,10,1 do LeftHip.C1=LeftHip.C1*CFrame.new(0,.5,-0.5)RightHip.C1=RightHip.C1*CFrame.new(0,-0.5,.5)wait()end for O=1,10,1 do LeftHip.C1=LeftHip.C1*CFrame.new(0,-0.5,-0.5)RightHip.C1=RightHip.C1*CFrame.new(0,.5,.5)wait()end sp.Parent.Torso["\070\111\111\116\115\116\101\112"..math.random(1,3)]:Play()end

LeftHip.C1 = CFrame.new(3,0,0)
RightHip.C1 = CFrame.new(-3,0,0)

print("Completed")

while true do
	LeftHip.C1 = CFrame.new(3,0,0-5)
	RightHip.C1 = CFrame.new(-3,0,0+5)
	for i = 1,10 do
		LeftHip.C1 = LeftHip.C1 * CFrame.new(0,-0.5,0.5)
		RightHip.C1 = RightHip.C1 * CFrame.new(0,0.5,-0.5)
		--sp.Parent.Waist.CFrame = sp.Parent.Waist.CFrame * CFrame.new(0,0.5,0)
		--sp.Parent.Waist.RotVelocity = sp.Parent.Waist.RotVelocity * Vector3.new(1,0,1)
		wait()
	end
	for i = 1,10 do
		LeftHip.C1 = LeftHip.C1 * CFrame.new(0,0.5,0.5)
		RightHip.C1 = RightHip.C1 * CFrame.new(0,-0.5,-0.5)
		--sp.Parent.Waist.CFrame = sp.Parent.Waist.CFrame * CFrame.new(0,-0.5,0)
		--sp.Parent.Waist.RotVelocity = sp.Parent.Waist.RotVelocity * Vector3.new(1,0,1)
		wait()
	end
	sp.Parent.Torso["Footstep"..math.random(1,3)]:Play()
	for i = 1,10 do
		LeftHip.C1 = LeftHip.C1 * CFrame.new(0,0.5,-0.5)
		RightHip.C1 = RightHip.C1 * CFrame.new(0,-0.5,0.5)
		--sp.Parent.Waist.CFrame = sp.Parent.Waist.CFrame * CFrame.new(0,0.5,0)
		--sp.Parent.Waist.RotVelocity = sp.Parent.Waist.RotVelocity * Vector3.new(1,0,1)
		wait()
	end
	for i = 1,10 do
		LeftHip.C1 = LeftHip.C1 * CFrame.new(0,-0.5,-0.5)
		RightHip.C1 = RightHip.C1 * CFrame.new(0,0.5,0.5)
		--sp.Parent.Waist.CFrame = sp.Parent.Waist.CFrame * CFrame.new(0,-0.5,0)
		--sp.Parent.Waist.RotVelocity = sp.Parent.Waist.RotVelocity * Vector3.new(1,0,1)
		wait()
	end
	sp.Parent.Torso["Footstep"..math.random(1,3)]:Play()
end
