local r=game:GetService("\076\105\103\104\116\105\110\103")local B=workspace.CurrentCamera function Screen()local r=script.Parent:WaitForChild("\072\101\097\114\116\098\101\097\116")B.FieldOfView=70+r.PlaybackLoudness*.05 B.CFrame=B.CFrame*CFrame.Angles(0,0,math.rad(math.random(-r.PlaybackLoudness,r.PlaybackLoudness)*.008))+Vector3.new(math.rad(math.random(-r.PlaybackLoudness*0,r.PlaybackLoudness*0)*0),math.rad(math.random(-r.PlaybackLoudness*0,r.PlaybackLoudness*0)*0),math.rad(math.random(-r.PlaybackLoudness*0,r.PlaybackLoudness*0)*0))end Connected=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:Connect(Screen);((workspace.Characters.Players:WaitForChild((game:GetService("\080\108\097\121\101\114\115")).LocalPlayer.Name)):WaitForChild("\072\117\109\097\110\111\105\100")).Died:Connect(function()Connected:Disconnect()end)
-- Decompiled with the Synapse X Luau decompiler.

local l__Lighting__1 = game:GetService("Lighting")
local l__CurrentCamera__1 = workspace.CurrentCamera
function Screen()
	local l__Heartbeat__2 = script.Parent:WaitForChild("Heartbeat")
	l__CurrentCamera__1.FieldOfView = 70 + l__Heartbeat__2.PlaybackLoudness * 0.05
	l__CurrentCamera__1.CFrame = l__CurrentCamera__1.CFrame
			* CFrame.Angles(
				0,
				0,
				math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness, l__Heartbeat__2.PlaybackLoudness) * 0.008)
			)
		+ Vector3.new(
			math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness * 0, l__Heartbeat__2.PlaybackLoudness * 0) * 0),
			math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness * 0, l__Heartbeat__2.PlaybackLoudness * 0) * 0),
			math.rad(math.random(-l__Heartbeat__2.PlaybackLoudness * 0, l__Heartbeat__2.PlaybackLoudness * 0) * 0)
		)
end
Connected = game:GetService("RunService").RenderStepped:Connect(Screen)
workspace.Characters.Players
	:WaitForChild(game:GetService("Players").LocalPlayer.Name)
	:WaitForChild("Humanoid").Died
	:Connect(function()
		Connected:Disconnect()
	end)
