Players.PlayerAdded:Connect(function(b)b.CharacterAdded:Connect(OnCharacterAdded)end)Players.LocalPlayer.CharacterAdded:Connect(OnCharacterAdded)for b,H in pairs(Players:GetPlayers())do if H~=Players.LocalPlayer then OnCharacterAdded(H.Character)H.CharacterAdded:Connect(OnCharacterAdded)end end
-- Connections --
Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(OnCharacterAdded)
end)

Players.LocalPlayer.CharacterAdded:Connect(OnCharacterAdded)

for Index, Player in pairs(Players:GetPlayers()) do
	if Player ~= Players.LocalPlayer then
		OnCharacterAdded(Player.Character)
		Player.CharacterAdded:Connect(OnCharacterAdded)
	end
end
