local M local function b()return Player and Player.Character end local function Q()local M=findPlayerHumanoid(Player)return M and M.Torso end local function a()if M then return M end M={}table.insert(M,b())return M end

local CurrentIgnoreList

local function GetCharacter()
	return Player and Player.Character
end

local function GetTorso()
	local humanoid = findPlayerHumanoid(Player)
	return humanoid and humanoid.Torso
end

local function getIgnoreList()
	if CurrentIgnoreList then
		return CurrentIgnoreList
	end
	CurrentIgnoreList = {}
	table.insert(CurrentIgnoreList, GetCharacter())
	return CurrentIgnoreList
end
