Compress_Multi.OnServerEvent:Connect(function(u)local v=u.Character.Humanoid local o=v.Parent.Saude.Variaveis.Doer local t=v.Parent.Saude.Variaveis.MLs local z=v.Parent.Saude.Stances.Caido local y=v.Parent.Saude.Variaveis.PlayerSelecionado if z.Value==false and y.Value~="\078\047\065"then local u=game.Players:FindFirstChild(y.Value)local v=u.Character.Humanoid local t=v.Parent.Saude.Stances.Sangrando local z=v.Parent.Saude.Variaveis.MLs local s=v.Parent.Saude.Variaveis.Dor if o.Value==false then if z.Value>1 then o.Value=true wait(.3)z.Value=z.Value-math.random(50,75)wait(5)o.Value=false end end end end)Bandage_Multi.OnServerEvent:Connect(function(u)local v=u.Character.Humanoid local o=v.Parent.Saude.Variaveis.Doer local t=v.Parent.Saude.Variaveis.MLs local z=v.Parent.Saude.Stances.Caido local y=v.Parent.Saude.Kit.Bandagem local s=v.Parent.Saude.Variaveis.PlayerSelecionado if z.Value==false and s.Value~="\078\047\065"then local u=game.Players:FindFirstChild(s.Value)local v=u.Character.Humanoid local t=v.Parent.Saude.Stances.Sangrando local z=v.Parent.Saude.Variaveis.MLs local n=v.Parent.Saude.Variaveis.Dor local Y=v.Parent.Saude.Stances.Ferido if o.Value==false then if y.Value>=1 and t.Value==true then o.Value=true wait(.3)t.Value=false y.Value=y.Value-1 wait(2)o.Value=false end end end end)Splint_Multi.OnServerEvent:Connect(function(u)local v=u.Character.Humanoid local o=v.Parent.Saude.Variaveis.Doer local t=v.Parent.Saude.Variaveis.MLs local z=v.Parent.Saude.Stances.Caido local y=v.Parent.Saude.Kit.Splint local s=v.Parent.Saude.Variaveis.PlayerSelecionado if z.Value==false and s.Value~="\078\047\065"then local u=game.Players:FindFirstChild(s.Value)local v=u.Character.Humanoid local t=v.Parent.Saude.Stances.Sangrando local z=v.Parent.Saude.Variaveis.MLs local n=v.Parent.Saude.Variaveis.Dor local Y=v.Parent.Saude.Stances.Ferido if o.Value==false then if y.Value>=1 and Y.Value==true then o.Value=true wait(.3)Y.Value=false y.Value=y.Value-1 wait(2)o.Value=false end end end end)Tourniquet_Multi.OnServerEvent:Connect(function(u)local v=u.Character.Humanoid local o=v.Parent.Saude.Variaveis.Doer local t=v.Parent.Saude.Variaveis.MLs local z=v.Parent.Saude.Stances.Caido local y=v.Parent.Saude.Kit.Tourniquet local s=v.Parent.Saude.Variaveis.PlayerSelecionado if z.Value==false and s.Value~="\078\047\065"then local u=game.Players:FindFirstChild(s.Value)local v=u.Character.Humanoid local t=v.Parent.Saude.Stances.Sangrando local z=v.Parent.Saude.Variaveis.MLs local n=v.Parent.Saude.Variaveis.Dor local Y=v.Parent.Saude.Stances.Ferido if v.Parent.Saude.Stances.Tourniquet.Value==false then if o.Value==false then if y.Value>0 and t.Value==true then o.Value=true wait(.3)v.Parent.Saude.Stances.Tourniquet.Value=true y.Value=y.Value-1 wait(2)o.Value=false end end else if o.Value==false then if v.Parent.Saude.Stances.Tourniquet.Value==true then o.Value=true wait(.3)v.Parent.Saude.Stances.Tourniquet.Value=false y.Value=y.Value+1 wait(2)o.Value=false end end end end end)Epinephrine_Multi.OnServerEvent:Connect(function(u)local v=u.Character.Humanoid local o=v.Parent.Saude.Variaveis.Doer local t=v.Parent.Saude.Variaveis.MLs local z=v.Parent.Saude.Stances.Caido local y=v.Parent.Saude.Kit.Epinefrina local s=v.Parent.Saude.Variaveis.PlayerSelecionado if z.Value==false and s.Value~="\078\047\065"then local u=game.Players:FindFirstChild(s.Value)local v=u.Character.Humanoid local t=v.Parent.Saude.Stances.Sangrando local z=v.Parent.Saude.Variaveis.MLs local n=v.Parent.Saude.Variaveis.Dor local Y=v.Parent.Saude.Stances.Ferido local J=v.Parent.Saude.Stances.Caido if o.Value==false then if y.Value>=1 and J.Value==true then o.Value=true wait(.3)if n.Value>0 then n.Value=n.Value+math.random(10,20)end if t.Value==true then z.Value=z.Value+math.random(10,35)end J.Value=false y.Value=y.Value-1 wait(2)o.Value=false end end end end)Morphine_Multi.OnServerEvent:Connect(function(u)local v=u.Character.Humanoid local o=v.Parent.Saude.Variaveis.Doer local t=v.Parent.Saude.Variaveis.MLs local z=v.Parent.Saude.Stances.Caido local y=v.Parent.Saude.Kit.Morfina local s=v.Parent.Saude.Variaveis.PlayerSelecionado if z.Value==false and s.Value~="\078\047\065"then local u=game.Players:FindFirstChild(s.Value)local v=u.Character.Humanoid local t=v.Parent.Saude.Stances.Sangrando local z=v.Parent.Saude.Variaveis.MLs local n=v.Parent.Saude.Variaveis.Dor local Y=v.Parent.Saude.Stances.Ferido local J=v.Parent.Saude.Stances.Caido if o.Value==false then if y.Value>=1 and n.Value>=1 then o.Value=true wait(.3)n.Value=n.Value-math.random(100,150)y.Value=y.Value-1 wait(2)o.Value=false end end end end)BloodBag_Multi.OnServerEvent:Connect(function(u)local v=u.Character.Humanoid local o=v.Parent.Saude.Variaveis.Doer local t=v.Parent.Saude.Variaveis.MLs local z=v.Parent.Saude.Stances.Caido local y=v.Parent.Saude.Kit.SacoDeSangue local s=v.Parent.Saude.Variaveis.PlayerSelecionado if z.Value==false and s.Value~="\078\047\065"then local u=game.Players:FindFirstChild(s.Value)local v=u.Character.Humanoid local t=v.Parent.Saude.Stances.Sangrando local z=v.Parent.Saude.Variaveis.MLs local n=v.Parent.Saude.Variaveis.Dor local Y=v.Parent.Saude.Stances.Ferido local J=v.Parent.Saude.Stances.Caido local K=v.Parent.Saude.Variaveis.Sangue if o.Value==false then if y.Value>=1 and(t.Value==false and K.Value<7000)then o.Value=true wait(.3)K.Value=K.MaxValue y.Value=y.Value-1 wait(2)o.Value=false end end end end)



Compress_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		
		if enabled.Value == false then
	
		if MLs.Value > 1 then 
		enabled.Value = true
		
		wait(.3)		
		
		MLs.Value = MLs.Value - math.random(50,75)
		
		wait(5)
		enabled.Value = false
		end	

		end	
	end
end)

Bandage_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Bandagem

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and Sangrando.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		Sangrando.Value = false	
		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

Splint_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Splint

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and Ferido.Value == true  then 
		enabled.Value = true
		
		wait(.3)		
		
		Ferido.Value = false		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

Tourniquet_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Tourniquet

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.Tourniquet.Value == false then

		if enabled.Value == false then
		if Item.Value > 0 and Sangrando.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.Tourniquet.Value = true		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.Tourniquet.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.Tourniquet.Value = false		

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)

Epinephrine_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Epinefrina

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and PlCaido.Value == true then 
		enabled.Value = true
		
		
		wait(.3)		
		
		if Dor.Value > 0 then
		Dor.Value = Dor.Value + math.random(10,20)
		end
		
		if Sangrando.Value == true then
		MLs.Value = MLs.Value + math.random(10,35)
		end
		
		PlCaido.Value = false		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)


Morphine_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Morfina

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and Dor.Value >= 1 then 
		enabled.Value = true
		
		wait(.3)		
		
		Dor.Value = Dor.Value - math.random(100,150)

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)


BloodBag_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.SacoDeSangue

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local Sang = PlHuman.Parent.Saude.Variaveis.Sangue
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and Sangrando.Value == false and Sang.Value < 7000 then 
		enabled.Value = true
		
		wait(.3)		
		
		Sang.Value = Sang.MaxValue

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

