local r=game.Players.LocalPlayer script.Parent.MouseButton1Click:Connect(function()if script.Parent.Parent.Parent.TeleportFrame.Visible~=true then game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Active=true game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Visible=true script.Parent.Parent.Parent.EmotesFrame.Visible=false else game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Active=false game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Visible=false end end)
-- Decompiled with the Synapse X Luau decompiler.

local l__LocalPlayer__1 = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
	if script.Parent.Parent.Parent.TeleportFrame.Visible ~= true then
		game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Active = true
		game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Visible = true
		script.Parent.Parent.Parent.EmotesFrame.Visible = false
	else
		game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Active = false
		game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame.TeleportFrame.Visible = false
	end
end)
