function ClickToMove.UpdateJump(z)if FFlagUserClickToMoveFollowPathRefactor then else z.isJumping=z.jumpRequested end end

function ClickToMove:UpdateJump()
	if FFlagUserClickToMoveFollowPathRefactor then
		-- Nothing to do (handled in OnRenderStepped)
	else
		self.isJumping = self.jumpRequested
	end
end
