game.Workspace.Test1.Touched:Connect(function(F)local y=game.Players:GetPlayerFromCharacter(F.Parent)if y then game.ReplicatedStorage.Cutscene:FireClient(y)end end)

game.Workspace.Test1.Touched:Connect(function(hit)
	local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
	if plr then
		game.ReplicatedStorage.Cutscene:FireClient(plr)
	end
end)
