local function u(u)if u:IsA("\066\097\115\101\080\097\114\116")or u:IsA("\085\110\105\111\110\079\112\101\114\097\116\105\111\110")then PhysicsService:SetPartCollisionGroup(u,"\080\108\097\121\101\114")end end Players.LocalPlayer.Character.DescendantAdded:Connect(u)
-- set collision group for player's meshes
local function OnDescendantAdded(child)
	if child:IsA("BasePart") or child:IsA("UnionOperation") then
		PhysicsService:SetPartCollisionGroup(child, "Player")
		--print("CollisionGroup: " .. child.Name)
	end
end

Players.LocalPlayer.Character.DescendantAdded:Connect(OnDescendantAdded)
