function BaseCamera.GetMeasuredDistanceToFocus(N)local K=game.Workspace.CurrentCamera if K then return(K.CoordinateFrame.p-K.Focus.p).magnitude end return nil end function BaseCamera.GetCameraLookVector(N)return game.Workspace.CurrentCamera and game.Workspace.CurrentCamera.CFrame.lookVector or UNIT_Z end

function BaseCamera:GetMeasuredDistanceToFocus()
	local camera = game.Workspace.CurrentCamera
	if camera then
		return (camera.CoordinateFrame.p - camera.Focus.p).magnitude
	end
	return nil
end

function BaseCamera:GetCameraLookVector()
	return game.Workspace.CurrentCamera and game.Workspace.CurrentCamera.CFrame.lookVector or UNIT_Z
end
