game.Workspace.backdoorleft.p1.CFrame=(game.Workspace.backdoorleft.p1.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p2.CFrame=(game.Workspace.backdoorleft.p2.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p3.CFrame=(game.Workspace.backdoorleft.p3.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p4.CFrame=(game.Workspace.backdoorleft.p4.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p5.CFrame=(game.Workspace.backdoorleft.p5.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p6.CFrame=(game.Workspace.backdoorleft.p6.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p7.CFrame=(game.Workspace.backdoorleft.p7.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p8.CFrame=(game.Workspace.backdoorleft.p8.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p9.CFrame=(game.Workspace.backdoorleft.p9.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p10.CFrame=(game.Workspace.backdoorleft.p10.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p11.CFrame=(game.Workspace.backdoorleft.p11.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p12.CFrame=(game.Workspace.backdoorleft.p12.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p13.CFrame=(game.Workspace.backdoorleft.p13.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p14.CFrame=(game.Workspace.backdoorleft.p14.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p15.CFrame=(game.Workspace.backdoorleft.p15.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p16.CFrame=(game.Workspace.backdoorleft.p16.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p17.CFrame=(game.Workspace.backdoorleft.p17.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p18.CFrame=(game.Workspace.backdoorleft.p18.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p19.CFrame=(game.Workspace.backdoorleft.p19.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p20.CFrame=(game.Workspace.backdoorleft.p20.CFrame*CFrame.new(.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)


game.Workspace.backdoorleft.p1.CFrame = game.Workspace.backdoorleft.p1.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p2.CFrame = game.Workspace.backdoorleft.p2.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p3.CFrame = game.Workspace.backdoorleft.p3.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p4.CFrame = game.Workspace.backdoorleft.p4.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p5.CFrame = game.Workspace.backdoorleft.p5.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p6.CFrame = game.Workspace.backdoorleft.p6.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p7.CFrame = game.Workspace.backdoorleft.p7.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p8.CFrame = game.Workspace.backdoorleft.p8.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p9.CFrame = game.Workspace.backdoorleft.p9.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p10.CFrame = game.Workspace.backdoorleft.p10.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p11.CFrame = game.Workspace.backdoorleft.p11.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p12.CFrame = game.Workspace.backdoorleft.p12.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p13.CFrame = game.Workspace.backdoorleft.p13.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p14.CFrame = game.Workspace.backdoorleft.p14.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p15.CFrame = game.Workspace.backdoorleft.p15.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p16.CFrame = game.Workspace.backdoorleft.p16.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p17.CFrame = game.Workspace.backdoorleft.p17.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p18.CFrame = game.Workspace.backdoorleft.p18.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p19.CFrame = game.Workspace.backdoorleft.p19.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p20.CFrame = game.Workspace.backdoorleft.p20.CFrame * CFrame.new(0.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
