spawn(function()wait(1)for b,V in pairs(main.players:GetChildren())do if not main.pd[V]and not settingUpPlayer[V]then playerAdded(V)end end end)return module

spawn(function()
	wait(1)
	for _,player in pairs(main.players:GetChildren()) do
		if not main.pd[player] and not settingUpPlayer[player] then
			playerAdded(player)
		end
	end
end)




return module
