function findAllFlagStands(b)local H=b:children()for b=1,#H,1 do if H[b].className=="\077\111\100\101\108"or H[b].className=="\080\097\114\116"then findAllFlagStands(H[b])end if H[b].className=="\070\108\097\103\083\116\097\110\100"then table.insert(stands,H[b])end end end function hookUpListeners()for b=1,#stands,1 do stands[b].FlagCaptured:connect(onCaptureScored)end end function onPlayerEntered(b)if CTF_mode==true then local H=Instance.new("\073\110\116\086\097\108\117\101")H.Name="\108\101\097\100\101\114\115\116\097\116\115"local J=Instance.new("\073\110\116\086\097\108\117\101")J.Name="\067\097\112\116\117\114\101\115"J.Value=0 J.Parent=H while true do if b.Character~=nil then break end wait(5)end H.Parent=b else local H=Instance.new("\073\110\116\086\097\108\117\101")H.Name="\108\101\097\100\101\114\115\116\097\116\115"local J=Instance.new("\073\110\116\086\097\108\117\101")J.Name="\087\105\112\101\111\117\116\115"J.Value=0 J.Parent=H while true do if b.Character~=nil then break end wait(5)end local Y=b.Character.Humanoid Y.Died:connect(function()onHumanoidDied(Y,b)end)b.Changed:connect(function(H)onPlayerRespawn(H,b)end)H.Parent=b end end function onCaptureScored(b)local H=b:findFirstChild("\108\101\097\100\101\114\115\116\097\116\115")if H==nil then return end local J=H:findFirstChild("\067\097\112\116\117\114\101\115")if J==nil then return end J.Value=J.Value+1 end findAllFlagStands(game.Workspace)hookUpListeners()if#stands>0 then CTF_mode=true end game.Players.ChildAdded:connect(onPlayerEntered)
-----------------------------------------------

function findAllFlagStands(root)
	local c = root:children()
	for i = 1, #c do
		if c[i].className == "Model" or c[i].className == "Part" then
			findAllFlagStands(c[i])
		end
		if c[i].className == "FlagStand" then
			table.insert(stands, c[i])
		end
	end
end

function hookUpListeners()
	for i = 1, #stands do
		stands[i].FlagCaptured:connect(onCaptureScored)
	end
end

function onPlayerEntered(newPlayer)
	if CTF_mode == true then
		local stats = Instance.new("IntValue")
		stats.Name = "leaderstats"

		local captures = Instance.new("IntValue")
		captures.Name = "Captures"
		captures.Value = 0

		captures.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then
				break
			end
			wait(5)
		end

		stats.Parent = newPlayer
	else
		local stats = Instance.new("IntValue")
		stats.Name = "leaderstats"

		local deaths = Instance.new("IntValue")
		deaths.Name = "Wipeouts"
		deaths.Value = 0

		deaths.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then
				break
			end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function()
			onHumanoidDied(humanoid, newPlayer)
		end)

		-- start to listen for new humanoid
		newPlayer.Changed:connect(function(property)
			onPlayerRespawn(property, newPlayer)
		end)

		stats.Parent = newPlayer
	end
end

function onCaptureScored(player)
	local ls = player:findFirstChild("leaderstats")
	if ls == nil then
		return
	end
	local caps = ls:findFirstChild("Captures")
	if caps == nil then
		return
	end
	caps.Value = caps.Value + 1
end

findAllFlagStands(game.Workspace)
hookUpListeners()
if #stands > 0 then
	CTF_mode = true
end
game.Players.ChildAdded:connect(onPlayerEntered)
