local J=false local M=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local o=0 local G=0 local A=0 local R=0 local w=0 local d=0 local K=0 local I=0 local h=0 local B=0 local Q=0 function DealWithInput(M,m)if J then if M.KeyCode==Enum.KeyCode.ButtonX then if M.UserInputState==Enum.UserInputState.Begin then d=1 elseif M.UserInputState==Enum.UserInputState.End then d=0 end elseif M.KeyCode==Enum.KeyCode.ButtonY then if M.UserInputState==Enum.UserInputState.Begin then K=1 elseif M.UserInputState==Enum.UserInputState.End then K=0 end elseif M.KeyCode==Enum.KeyCode.ButtonL1 then if M.UserInputState==Enum.UserInputState.Begin then I=1 elseif M.UserInputState==Enum.UserInputState.End then I=0 end elseif M.KeyCode==Enum.KeyCode.ButtonR1 then if M.UserInputState==Enum.UserInputState.Begin then h=1 elseif M.UserInputState==Enum.UserInputState.End then h=0 end elseif M.KeyCode==Enum.KeyCode.DPadLeft then if M.UserInputState==Enum.UserInputState.Begin then Q=1 elseif M.UserInputState==Enum.UserInputState.End then Q=0 end elseif M.KeyCode==Enum.KeyCode.ButtonR3 then if M.UserInputState==Enum.UserInputState.Begin then B=1 elseif M.UserInputState==Enum.UserInputState.End then B=0 end end if M.UserInputType.Name:find("\071\097\109\101\112\097\100")then if M.KeyCode==Enum.KeyCode.Thumbstick1 then o=M.Position.X elseif M.KeyCode==Enum.KeyCode.Thumbstick2 then G=M.Position.X A=M.Position.Y elseif M.KeyCode==Enum.KeyCode.ButtonR2 then R=M.Position.Z elseif M.KeyCode==Enum.KeyCode.ButtonL2 then w=M.Position.Z end end end end M.InputBegan:connect(DealWithInput)M.InputChanged:connect(DealWithInput)M.InputEnded:connect(DealWithInput)car.DriveSeat.ChildRemoved:connect(function(J)if J.Name=="\083\101\097\116\087\101\108\100"then for J,M in pairs(Binded)do run:UnbindFromRenderStep(M)end workspace.CurrentCamera.CameraType=Enum.CameraType.Custom workspace.CurrentCamera.FieldOfView=70 player.CameraMaxZoomDistance=200 end end)function Camera()local J=workspace.CurrentCamera local M=false local o=0 local R=0 local w=0 local d=0 local K=0 local I=0 local function h()if not pcall(function()if I==0 and Q==1 then M=not M end I=Q if d==1 then if math.abs(G)>.1 then local J=1 if G<0 then J=-1 end if M then o=(J*math.abs((math.abs(G)-.1)/.9))*-80 else o=(J*math.abs((math.abs(G)-.1)/.9))*-90 end else o=0 end if math.abs(A)>.1 then local J=1 if A<0 then J=-1 end if M then w=(J*math.abs((math.abs(A)-.1)/.9))*30 else w=math.min((J*math.abs((math.abs(A)-.1)/.9))*-75,30)end else w=0 end else if o>K then o=math.max(K,o-20)elseif o<K then o=math.min(K,o+20)end w=0 end if M then R=0 else R=-180*B end if M then J.CameraSubject=player.Character.Humanoid J.CameraType=Enum.CameraType.Scriptable J.FieldOfView=80+car.DriveSeat.Velocity.Magnitude/12 player.CameraMaxZoomDistance=5 local M=car.Body.Cam.CFrame if B==1 then M=car.Body.RCam.CFrame end J.CoordinateFrame=(M*CFrame.Angles(0,math.rad(o+R),0))*CFrame.Angles(math.rad(w),0,0)else J.CameraSubject=car.DriveSeat J.FieldOfView=70 if d==0 then J.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")else J.CameraType="\083\099\114\105\112\116\097\098\108\101"local M=math.min(1,car.DriveSeat.Velocity.Magnitude/500)local G=((car.DriveSeat.Position+Vector3.new(0,8+M*2,0))-(car.DriveSeat.CFrame*CFrame.Angles(math.rad(w),math.rad(o+R),0)).lookVector*17)+(car.DriveSeat.Velocity.Unit*-7)*M J.CoordinateFrame=CFrame.new(G,car.DriveSeat.Position)end end end)then J.FieldOfView=70 J.CameraSubject=player.Character.Humanoid J.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")end end local function m()if GMode~=d then d=GMode run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,h)end end mouse.KeyDown:connect(function(J)if J=="\122"then K=50 elseif J=="\120"then if M then K=-160 else K=-180 end elseif J=="\099"then K=-50 elseif J=="\118"then run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")M=not M run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,h)end end)mouse.KeyUp:connect(function(J)if J=="\122"and K==50 then K=0 elseif J=="\120"and(K==-160 or K==-180)then K=0 elseif J=="\099"and K==-50 then K=0 end end)run:BindToRenderStep("\067\077\067\104\097\110\103\101",Enum.RenderPriority.Camera.Value,m)table.insert(Binded,"\067\097\109\085\112\100\097\116\101")table.insert(Binded,"\067\077\067\104\097\110\103\101")end Camera()mouse.KeyDown:connect(function(M)if M=="\098"then if GMode>=1 then GMode=0 else GMode=GMode+1 end if GMode==1 then J=true else J=false end end end)
---Controller
local Controller = false
local UserInputService = game:GetService("UserInputService")
local LStickX = 0
local RStickX = 0
local RStickY = 0
local RTriggerValue = 0
local LTriggerValue = 0

local ButtonX = 0
local ButtonY = 0
local ButtonL1 = 0
local ButtonR1 = 0
local ButtonR3 = 0
local DPadUp = 0
function DealWithInput(input, IsRobloxFunction)
	if Controller then
		if input.KeyCode == Enum.KeyCode.ButtonX then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonX = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonX = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonY then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonY = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonY = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonL1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonL1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonL1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.DPadLeft then
			if input.UserInputState == Enum.UserInputState.Begin then
				DPadUp = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				DPadUp = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR3 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR3 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR3 = 0
			end
		end
		if input.UserInputType.Name:find("Gamepad") then --it's one of 4 gamepads
			if input.KeyCode == Enum.KeyCode.Thumbstick1 then
				LStickX = input.Position.X
			elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
				RStickX = input.Position.X
				RStickY = input.Position.Y
			elseif input.KeyCode == Enum.KeyCode.ButtonR2 then --right shoulder
				RTriggerValue = input.Position.Z
			elseif input.KeyCode == Enum.KeyCode.ButtonL2 then --left shoulder
				LTriggerValue = input.Position.Z
			end
		end
	end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput) --keyboards don't activate with Changed, only Begin and Ended. idk if digital controller buttons do too
UserInputService.InputEnded:connect(DealWithInput)

car.DriveSeat.ChildRemoved:connect(function(child)
	if child.Name == "SeatWeld" then
		for i, v in pairs(Binded) do
			run:UnbindFromRenderStep(v)
		end
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.FieldOfView = 70
		player.CameraMaxZoomDistance = 200
	end
end)

function Camera()
	local cam = workspace.CurrentCamera
	local intcam = false
	local CRot = 0
	local CBack = 0
	local CUp = 0
	local mode = 0
	local look = 0
	local camChange = 0
	local function CamUpdate()
		if
			not pcall(function()
				if camChange == 0 and DPadUp == 1 then
					intcam = not intcam
				end
				camChange = DPadUp
				if mode == 1 then
					if math.abs(RStickX) > 0.1 then
						local sPos = 1
						if RStickX < 0 then
							sPos = -1
						end
						if intcam then
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -80
						else
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -90
						end
					else
						CRot = 0
					end
					if math.abs(RStickY) > 0.1 then
						local sPos = 1
						if RStickY < 0 then
							sPos = -1
						end
						if intcam then
							CUp = sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * 30
						else
							CUp = math.min(sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * -75, 30)
						end
					else
						CUp = 0
					end
				else
					if CRot > look then
						CRot = math.max(look, CRot - 20)
					elseif CRot < look then
						CRot = math.min(look, CRot + 20)
					end
					CUp = 0
				end
				if intcam then
					CBack = 0
				else
					CBack = -180 * ButtonR3
				end
				if intcam then
					cam.CameraSubject = player.Character.Humanoid
					cam.CameraType = Enum.CameraType.Scriptable
					cam.FieldOfView = 80 + car.DriveSeat.Velocity.Magnitude / 12
					player.CameraMaxZoomDistance = 5
					local cf = car.Body.Cam.CFrame
					if ButtonR3 == 1 then
						cf = car.Body.RCam.CFrame
					end
					cam.CoordinateFrame = cf
						* CFrame.Angles(0, math.rad(CRot + CBack), 0)
						* CFrame.Angles(math.rad(CUp), 0, 0)
				else
					cam.CameraSubject = car.DriveSeat
					cam.FieldOfView = 70
					if mode == 0 then
						cam.CameraType = Enum.CameraType.Custom
						player.CameraMaxZoomDistance = 400
						run:UnbindFromRenderStep("CamUpdate")
					else
						cam.CameraType = "Scriptable"
						local pspeed = math.min(1, car.DriveSeat.Velocity.Magnitude / 500)
						local cc = car.DriveSeat.Position
							+ Vector3.new(0, 8 + (pspeed * 2), 0)
							- ((car.DriveSeat.CFrame * CFrame.Angles(math.rad(CUp), math.rad(CRot + CBack), 0)).lookVector * 17)
							+ (car.DriveSeat.Velocity.Unit * -7 * pspeed)
						cam.CoordinateFrame = CFrame.new(cc, car.DriveSeat.Position)
					end
				end
			end)
		then
			cam.FieldOfView = 70
			cam.CameraSubject = player.Character.Humanoid
			cam.CameraType = Enum.CameraType.Custom
			player.CameraMaxZoomDistance = 400
			run:UnbindFromRenderStep("CamUpdate")
		end
	end
	local function ModeChange()
		if GMode ~= mode then
			mode = GMode
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end
	mouse.KeyDown:connect(function(key)
		if key == "z" then
			look = 50
		elseif key == "x" then
			if intcam then
				look = -160
			else
				look = -180
			end
		elseif key == "c" then
			look = -50
		elseif key == "v" then
			run:UnbindFromRenderStep("CamUpdate")
			intcam = not intcam
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end)
	mouse.KeyUp:connect(function(key)
		if key == "z" and look == 50 then
			look = 0
		elseif key == "x" and (look == -160 or look == -180) then
			look = 0
		elseif key == "c" and look == -50 then
			look = 0
		end
	end)
	run:BindToRenderStep("CMChange", Enum.RenderPriority.Camera.Value, ModeChange)
	table.insert(Binded, "CamUpdate")
	table.insert(Binded, "CMChange")
end
Camera()

mouse.KeyDown:connect(function(key)
	if key == "b" then
		if GMode >= 1 then
			GMode = 0
		else
			GMode = GMode + 1
		end
		if GMode == 1 then
			Controller = true
		else
			Controller = false
		end
	end
end)
