game.Workspace.Test1.Touched:Connect(function(b)local H=game.Players:GetPlayerFromCharacter(b.Parent)if H then game.ReplicatedStorage.Cutscene:FireClient(H)end end)
-- Do not touch unless you know what you're doing.
game.Workspace.Test1.Touched:Connect(function(hit)
	local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
	if plr then
		game.ReplicatedStorage.Cutscene:FireClient(plr)
	end
end)
