local d=game:GetService("\084\101\115\116\083\101\114\118\105\099\101")local S=require(d.Source.DevPackages.JestGlobals)local E=S.it local P=S.expect local V=S.describe V("\116\101\115\116",function()E("\115\104\111\117\108\100 \112\097\115\115",function()(P(true)).toBe(true)end)end)
--!strict

-- local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TestService = game:GetService("TestService")

local JestGlobals = require(TestService.Source.DevPackages.JestGlobals)
-- local Freeze = require(DevPackages.Freeze)
-- local Logger = require(ReplicatedStorage.Source.Packages.StateQ.Modules.Logger)
-- local StateQ = require(ReplicatedStorage.Source.Packages.StateQ)

-- Shortening things is generally bad practice, but this greatly improves readability of tests
-- local Dict = Freeze.Dictionary
local it = JestGlobals.it
local expect = JestGlobals.expect
local describe = JestGlobals.describe
-- local beforeEach = JestGlobals.beforeEach

-- States
-- local X_STATE = "X_STATE"
-- local Y_STATE = "Y_STATE"
-- local FINISH_STATE = nil

-- Events
-- local TO_X_EVENT = "TO_X_EVENT"
-- local TO_Y_EVENT = "TO_Y_EVENT"
-- local FINISH_EVENT = "FINISH_EVENT"

-- Signals
-- local BEFORE_EVENT_SIGNAL = "beforeEvent"
-- local LEAVING_STATE_SIGNAL = "leavingState"
-- local STATE_ENTERED_SIGNAL = "stateEntered"
-- local AFTER_EVENT_SIGNAL = "afterEvent"
-- local FINISHED_SIGNAL = "finished"
-- local ORDERED_SIGNALS = {
-- 	BEFORE_EVENT_SIGNAL,
-- 	LEAVING_STATE_SIGNAL,
-- 	STATE_ENTERED_SIGNAL,
-- 	AFTER_EVENT_SIGNAL,
-- 	FINISHED_SIGNAL,
-- }

-- Transition handlers
-- local function to(state: string)
-- 	return function()
-- 		return state
-- 	end
-- end

-- local TO_X_HANDLER = to(X_STATE)
-- local TO_Y_HANDLER = to(Y_STATE)
-- local FINISH_HANDLER = to(FINISH_STATE)

describe("test", function()
	it("should pass", function()
		expect(true).toBe(true)
	end)
end)
