local e={run=24;walk=16}character.speed=function(C,N)local L=Util.getHumanoid(C)if not L or not N or not e[N.speed]then return end L.WalkSpeed=e[N.speed]end return character
-- We set our speeds on the server, don't let the client choose
local speeds = {
	run = 24,
	walk = 16,
}

character.speed = function(player, payload)
	local humanoid = Util.getHumanoid(player)

	if not humanoid or not payload or not speeds[payload.speed] then
		return
	end

	humanoid.WalkSpeed = speeds[payload.speed]
end

return character
