return function(Z,N)local Q=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(Z)return Q.Character.NPCSpecifics.GaveGriefToArtie.Value==false and Q.Character.NPCSpecifics.GaveFoodToArtie.Value==false end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return (plrData.Character.NPCSpecifics.GaveGriefToArtie.Value == false)
		and (plrData.Character.NPCSpecifics.GaveFoodToArtie.Value == false)
end
