return function(l,i)local x=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(l)return x.Classes.Base.Paladin.JumpStrike1.Value~=true or x.Classes.Base.Paladin.XP.Value<150 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Classes.Base.Paladin.JumpStrike1.Value ~= true or plrData.Classes.Base.Paladin.XP.Value < 150
end
