local n=Instance.new("\080\097\114\116",bike.Body)n.Anchored=true n.CanCollide=false if _Tune.BalVisible or _Tune.Debug then n.Transparency=.75 else n.Transparency=1 end n.Name="\098\097\108"n.Position=(fWheel.CFrame.p+rWheel.CFrame.p)/2 n.Orientation=fWheel.Orientation n.CFrame=n.CFrame-Vector3.new((rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2,(rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2,(rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2)*n.CFrame.upVector n.Size=Vector3.new(.05,.05,.05)

local bal = Instance.new("Part",bike.Body)
bal.Anchored = true
bal.CanCollide = false
if _Tune.BalVisible or _Tune.Debug then bal.Transparency = .75 else bal.Transparency = 1 end
bal.Name = "bal"
bal.Position = (fWheel.CFrame.p+rWheel.CFrame.p)/2
bal.Orientation = fWheel.Orientation
bal.CFrame = bal.CFrame - (Vector3.new((rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2,(rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2,(rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2)*bal.CFrame.upVector)
bal.Size = Vector3.new(.05,.05,.05)
