function Signal.Destroy(s)if s._bindableEvent then s._bindableEvent:Destroy()s._bindableEvent=nil end s._argData=nil s._argCount=nil end return Signal
--- Disconnects all connected events to the signal. Voids the signal as unusable.
-- @treturn nil
function Signal:Destroy()
	if self._bindableEvent then
		self._bindableEvent:Destroy()
		self._bindableEvent = nil
	end

	self._argData = nil
	self._argCount = nil
end

return Signal
