function LoadData(D)if PlayersItems:GetAsync(D.UserId)~=nil then for Y,n in ipairs(PlayersItems:GetAsync(D.UserId))do local g=game.ServerStorage[n]local u=g:Clone()u.Parent=D.Backpack end end end

function LoadData(Player)
	if PlayersItems:GetAsync(Player.UserId) ~= nil then
		for i,ToolName in ipairs(PlayersItems:GetAsync(Player.UserId)) do
			local Tool = game.ServerStorage[ToolName]
			local PlayerTool = Tool:Clone()
			PlayerTool.Parent = Player.Backpack
		end
	end
end
