local I=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local A=require(I.Packages.Dex.Observables.Timer)local f=require(I.Packages.Dex.Observables.State)return function()local function I()local I=os.clock()while os.clock()==I do end end it("\115\104\111\117\108\100 \115\116\097\114\116 \116\104\101 \116\105\109\101\114 \097\110\100 \117\112\100\097\116\101 \119\105\116\104 \110\101\119 \118\097\108\117\101\115",function()local f=A.new({duration=5});(expect(f:Current())).to.equal(5)f:Play()I();(expect(f:Current()<5)).to.be.equal(true)end)it("\115\104\111\117\108\100 \115\116\111\112 \116\104\101 \116\105\109\101\114 \097\110\100 \110\111\116 \117\112\100\097\116\101 \119\105\116\104 \110\101\119 \118\097\108\117\101\115",function()local f=A.new({duration=5});(expect(f:Current())).to.equal(5)f:Play()I()local T=f:Current();(expect(T<5)).to.be.equal(true)f:Stop()I();(expect(f:Current())).to.equal(5)end)it("\115\104\111\117\108\100 \112\097\117\115\101 \116\104\101 \116\105\109\101\114 \097\110\100 \110\111\116 \117\112\100\097\116\101 \119\105\116\104 \110\101\119 \118\097\108\117\101\115",function()local f=A.new({duration=5});(expect(f:Current())).to.equal(5)f:Play()I()local T=f:Current();(expect(T<5)).to.be.equal(true)f:Pause()T=f:Current()I();(expect(f:Current())).to.equal(T)end)it("\115\104\111\117\108\100 \115\101\116 \116\104\101 \099\117\114\114\101\110\116 \116\105\109\101 \112\111\115\105\116\105\111\110 \111\102 \116\104\101 \116\105\109\101\114",function()local f=A.new({duration=5});(expect(f:Current())).to.equal(5)f:Play()I();(expect(f:Current()<5)).to.be.equal(true)f:SetTimePosition(3)I();(expect(f:Current()<3)).to.equal(true);(expect(f:Current()>2)).to.equal(true)end)it("\115\104\111\117\108\100 \099\114\101\097\116\101 \097 \115\108\105\099\101\100 \065\108\112\104\097 \111\098\115\101\114\118\097\098\108\101 \097\116 \091\052\044 \050\093",function()local f=A.new({duration=5})local T=f:Alpha(4,2);(expect(T)).to.be.ok()f:Play()I();(expect(T:Current())).to.equal(0)end)it("\115\104\111\117\108\100 \099\114\101\097\116\101 \097 \115\108\105\099\101\100 \065\108\112\104\097 \111\098\115\101\114\118\097\098\108\101 \097\116 \091\053\044 \049\093",function()local f=A.new({duration=5})local T=f:Alpha(5,1);(expect(T)).to.be.ok();(expect(T:Current())).to.equal(0)f:Play()I();(expect(T:Current()==0)).to.be.equal(false)end)it("\083\104\111\117\108\100 \115\116\097\114\116 \105\109\109\101\100\105\097\116\101\108\121 \119\104\101\110 \105\115\080\108\097\121\105\110\103 \105\115 \116\114\117\101",function()local f=A.new({duration=5,isPlaying=true})local T=f:Subscribe(function() end)I();(expect(f:Current()==5)).to.equal(false)f:Stop()I();(expect(f:Current())).to.be.equal(5)T()end)it("\083\104\111\117\108\100 \115\116\097\114\116 \114\101\097\099\116\105\118\101\108\121 \119\104\101\110 \105\115\080\108\097\121\105\110\103 \105\115 \111\098\115\101\114\118\097\098\108\101",function()local T=f.new(false)local W=A.new({duration=5,isPlaying=T})local J=W:Subscribe(function() end)I();(expect(W:Current())).to.equal(5)T:Set(true)I();(expect(W:Current()==5)).to.equal(false)T:Set(false)I();(expect(W:Current())).to.be.equal(5)J()end)it("\083\104\111\117\108\100 \115\116\097\114\116 \114\101\097\099\116\105\118\101\108\121 \119\104\101\110 \112\108\097\121\079\110\067\104\097\110\103\101 \105\115 \111\098\115\101\114\118\097\098\108\101",function()local T=f.new(0)local W=A.new({duration=5;playOnChange=T})local J=W:Subscribe(function() end)I();(expect(W:Current())).to.equal(5)T:Set(1)I();(expect(W:Current()==5)).to.equal(false)W:Stop()I();(expect(W:Current())).to.be.equal(5)T:Set(2)I();(expect(W:Current()==5)).to.equal(false)J()end)end
--!strict
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Timer = require(ReplicatedStorage.Packages.Dex.Observables.Timer)
local State = require(ReplicatedStorage.Packages.Dex.Observables.State)

return function()
    local function waitUntilClockChange()
        local start = os.clock()
        -- selene: allow(empty_loop)
        while os.clock() == start do end
    end

    it("should start the timer and update with new values", function()
        local timer = Timer.new({duration = 5})
        expect(timer:Current()).to.equal(5)

        timer:Play()
        waitUntilClockChange()
        expect(timer:Current() < 5).to.be.equal(true)
    end)

    it("should stop the timer and not update with new values", function()
        local timer = Timer.new({duration = 5})
        expect(timer:Current()).to.equal(5)

        timer:Play()
        waitUntilClockChange()
        local valueAfterStart = timer:Current()
        expect(valueAfterStart < 5).to.be.equal(true)

        timer:Stop()
        waitUntilClockChange()
        expect(timer:Current()).to.equal(5)
    end)

    it("should pause the timer and not update with new values", function()
        local timer = Timer.new({duration = 5})
        expect(timer:Current()).to.equal(5)

        timer:Play()
        waitUntilClockChange()
        local valueAfterStart = timer:Current()
        expect(valueAfterStart < 5).to.be.equal(true)

        timer:Pause()
        valueAfterStart = timer:Current()
        waitUntilClockChange()
        expect(timer:Current()).to.equal(valueAfterStart)
    end)

    it("should set the current time position of the timer", function()
        local timer = Timer.new({duration = 5})
        expect(timer:Current()).to.equal(5)

        timer:Play()
        waitUntilClockChange()
        expect(timer:Current() < 5).to.be.equal(true)

        timer:SetTimePosition(3)
        waitUntilClockChange()
        expect(timer:Current() < 3).to.equal(true)
        expect(timer:Current() > 2).to.equal(true)
    end)
    
    it("should create a sliced Alpha observable at [4, 2]", function()
        local timer = Timer.new({duration = 5})
        local alphaObservable = timer:Alpha(4, 2)
        expect(alphaObservable).to.be.ok()
        timer:Play()
        waitUntilClockChange()
        expect(alphaObservable:Current()).to.equal(0)
    end)
    
    it("should create a sliced Alpha observable at [5, 1]", function()
        local timer = Timer.new({duration = 5})
        local alphaObservable = timer:Alpha(5, 1)
        expect(alphaObservable).to.be.ok()
        expect(alphaObservable:Current()).to.equal(0)
        timer:Play()
        waitUntilClockChange()
        expect(alphaObservable:Current() == 0).to.be.equal(false)
    end)

    it("Should start immediately when isPlaying is true", function()
        local timer = Timer.new({duration = 5, isPlaying = true})
        local unsub = timer:Subscribe(function() end)
        waitUntilClockChange()
        expect(timer:Current() == 5 ).to.equal(false)
        timer:Stop()
        waitUntilClockChange()
        expect(timer:Current()).to.be.equal(5)
        unsub()
    end)

    it("Should start reactively when isPlaying is observable", function()
        local isPlaying = State.new(false)
        local timer = Timer.new({duration = 5, isPlaying = isPlaying})
        local unsub = timer:Subscribe(function() end)
        waitUntilClockChange()
        expect(timer:Current()).to.equal(5)
        isPlaying:Set(true)
        waitUntilClockChange()
        expect(timer:Current() == 5 ).to.equal(false)
        isPlaying:Set(false)
        waitUntilClockChange()
        expect(timer:Current()).to.be.equal(5)
        unsub()
    end)

    it("Should start reactively when playOnChange is observable", function()
        local trigger = State.new(0)
        local timer = Timer.new({duration = 5, playOnChange = trigger})
        local unsub = timer:Subscribe(function() end)
        waitUntilClockChange()
        expect(timer:Current()).to.equal(5)
        trigger:Set(1)
        waitUntilClockChange()
        expect(timer:Current() == 5 ).to.equal(false)
        timer:Stop()
        waitUntilClockChange()
        expect(timer:Current()).to.be.equal(5)
        trigger:Set(2)
        waitUntilClockChange()
        expect(timer:Current() == 5 ).to.equal(false)
        unsub()
    end)
end
