local M=_G.SD[player.UserId].Data.tempData.equippedSlot if not M then return end local O=_G.SD[player.UserId].Data.equipment.toolbar[M]
-- determine their tool
local hasEquipped = _G.SD[player.UserId].Data.tempData.equippedSlot
if not hasEquipped then
	return
end

local equippedTool = _G.SD[player.UserId].Data.equipment.toolbar[hasEquipped]
