if Logic==1 then if Distance>=1 then if ClimbingLadder==false then TurnRight()end else TurnLeft()end if FireRayAhead()then TurnLeft()if FireRay()then TurnLeft()if FireRay()then TurnLeft()if FireRay()then targpos=torsoPos+Vector3.new(Xdir,0,Zdir)hum.Jump=true end end end else if Xdir==OldX and OldZ==Zdir then Logic=0 end end end
-- 1 - Look Right or Go left
if Logic == 1 then
	if Distance >= 1 then
		if ClimbingLadder == false then -- or target.Position.y < torsoPos.y + 4 then
			TurnRight()
		end -- else go straight or go up
	else
		TurnLeft()
	end

	if FireRayAhead() then -- Check straight first. (And Diagonaly left)
		TurnLeft()
		if FireRay() then -- Check left (And Diagonaly left & back)
			TurnLeft()
			if FireRay() then
				TurnLeft()
				if FireRay() then
					targpos = torsoPos + Vector3.new(Xdir, 0, Zdir)
					hum.Jump = true
				end -- right
			end -- Back
		end -- Left
	else -- If succesful Ahead then... (We only check RightTurns for a get-out-of-jail-Free card)
		if Xdir == OldX and OldZ == Zdir then -- Gracefully exiting Logic 1
			Logic = 0
		end -- check Goal dir?
	end -- Ahead
end -- Logic 1
