local r=require((script.Parent:WaitForChild("\071\097\109\101 \076\111\103\105\099")).KeyModule)local function i(i)if i:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")then r.DropTools(player,game.Workspace.Map,i.HumanoidRootPart.Position)print("\084\111\111\108\115 \068\114\111\112\112\101\100")end if player:FindFirstChild("\067\111\110\116\101\115\116\097\110\116")then player.Contestant:Destroy()print("\099\111\110\116\101\115\116\097\110\116 \116\097\103 \100\114\111\112\112\101\100")elseif player:FindFirstChild("\080\105\103\103\121")then player.Piggy:Destroy()print("\112\105\103\103\121 \116\097\103 \100\114\111\112\112\101\100")end end local function j(r)r.Humanoid.Died:Connect(i)end local function t(r)local i=Instance.new("\066\111\111\108\086\097\108\117\101")i.Name="\073\110\077\101\110\117"i.Parent=r r.CharacterAdded:Connect(j)end
-- handles all the events incoming from the client

local keyModule = require(script.Parent:WaitForChild("Game Logic").KeyModule)

local function cleanupCharacter(char)
	-- drop the tools in the spot
	if char:FindFirstChild("HumanoidRootPart") then
		keyModule.DropTools(player, game.Workspace.Map, char.HumanoidRootPart.Position)
		print("Tools Dropped")
	end

	-- remove the tag from their player
	if player:FindFirstChild("Contestant") then
		player.Contestant:Destroy()
		print("contestant tag dropped")
	elseif player:FindFirstChild("Piggy") then
		player.Piggy:Destroy()
		print("piggy tag dropped")
	end
end

local function onCharacterAdded(char)
	-- drop all the tools that the player is holding
	char.Humanoid.Died:Connect(cleanupCharacter)
end

local function onPlayerAdded(player)
	-- add a tag to players when joining the game; this tag is removed when players click on 'play'
	-- prevents AFK players from joining the game
	local inMenu = Instance.new("BoolValue")
	inMenu.Name = "InMenu"
	inMenu.Parent = player

	-- this function fires when the character spawns into the game (i.e. after the die / reset their character
	player.CharacterAdded:Connect(onCharacterAdded)
end
