if configuracao.EnableRagdoll==true then Char.Humanoid.Died:Connect(function()Ragdoll(Char)end)end RS.Heartbeat:connect(function()if Sangrando.Value==true then if PastasStan.Tourniquet.Value==false then Sang.Value=Sang.Value-MLs.Value/120 UltimoSang=Sang.Value MLs.Value=MLs.Value+.025 end end if PastasStan.Tourniquet.Value==true then Dor.Value=Dor.Value+.1 end if human.Health-ultimavida<0 then Sang.Value=Sang.Value+(human.Health-ultimavida)*((configuracao.BloodMult*configuracao.BloodMult)*configuracao.BloodMult)UltimoSang=Sang.Value end if human.Health-ultimavida<0 then Dor.Value=math.ceil(Dor.Value+(human.Health-ultimavida)*-configuracao.PainMult)end if human.Health-ultimavida<0 then MLs.Value=MLs.Value+(ultimavida-human.Health)*configuracao.BloodMult end if script.Parent.Parent.Humanoid.Health<ultimavida-configuracao.BleedDamage then Sangrando.Value=true if script.Parent.Parent.Humanoid.Health<ultimavida-configuracao.InjuredDamage then Ferido.Value=true if script.Parent.Parent.Humanoid.Health<ultimavida-configuracao.KODamage then Caido.Value=true end end end if human.Health>=human.MaxHealth and Sangrando.Value==false then Sang.Value=Sang.Value+.5 Dor.Value=Dor.Value-.025 MLs.Value=MLs.Value-.025 end if Sang.Value<=0 then human.Health=0 end ultimavida=script.Parent.Parent.Humanoid.Health spawn(function(f)if Sang.Value>=3500 and(Dor.Value<200 and(Caido.Value==true and debounce==false))then debounce=true wait(60)Caido.Value=false debounce=false end end)end)
--Char.Humanoid.BreakJointsOnDeath = false

if configuracao.EnableRagdoll == true then
	Char.Humanoid.Died:Connect(function()
		Ragdoll(Char)
	end)
end

RS.Heartbeat:connect(function()
	if Sangrando.Value == true then
		if PastasStan.Tourniquet.Value == false then
			Sang.Value = (Sang.Value - (MLs.Value / 120))
			UltimoSang = Sang.Value
			MLs.Value = MLs.Value + 0.025
		end
	end

	if PastasStan.Tourniquet.Value == true then
		Dor.Value = Dor.Value + 0.1
	end

	if human.Health - ultimavida < 0 then
		Sang.Value = Sang.Value
			+ (human.Health - ultimavida)
				* (configuracao.BloodMult * configuracao.BloodMult * configuracao.BloodMult)
		UltimoSang = Sang.Value
	end

	if human.Health - ultimavida < 0 then
		Dor.Value = math.ceil(Dor.Value + (human.Health - ultimavida) * -configuracao.PainMult)
		--Energia.Value = math.ceil(Energia.Value + (human.Health - ultimavida)*(5))
	end

	if
		human.Health - ultimavida < 0 --[[and (Sangrando.Value == true)]]
	then
		MLs.Value = MLs.Value + ((ultimavida - human.Health) * configuracao.BloodMult)
	end

	if script.Parent.Parent.Humanoid.Health < ultimavida - configuracao.BleedDamage then
		Sangrando.Value = true
		if script.Parent.Parent.Humanoid.Health < ultimavida - configuracao.InjuredDamage then
			Ferido.Value = true
			if script.Parent.Parent.Humanoid.Health < ultimavida - configuracao.KODamage then
				Caido.Value = true
			end
		end
	end

	if human.Health >= human.MaxHealth and Sangrando.Value == false then
		Sang.Value = Sang.Value + 0.5
		Dor.Value = Dor.Value - 0.025
		MLs.Value = MLs.Value - 0.025
	end

	if Sang.Value <= 0 then
		human.Health = 0
	end

	ultimavida = script.Parent.Parent.Humanoid.Health

	spawn(function(timer)
		if Sang.Value >= 3500 and Dor.Value < 200 and Caido.Value == true and debounce == false then
			debounce = true
			wait(60)
			Caido.Value = false
			debounce = false
		end
	end)
end)

-- Quero um pouco de credito,plox :P --
--  FEITO 100% POR SCORPION --
-- Oficial Release 1.5 --
