local z="\084\111\114\115\111"local T=true local f={workspace}

local PartToLookAt = "Torso" -- What should the npc look at. If player doesn't has the specific part it'll looks for RootPart instead.

local LookBackOnNil = true -- Should the npc look at back straight when player is out of range.

local SearchLoc = {workspace} -- Will get player from these locations

