local q=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local w=script.Parent.Pivot1 local M=script.Parent.Pivot2 local Q=w.CFrame local z=M.CFrame;(q:Create(w,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=w.CFrame*CFrame.Angles(math.rad(20),0,0)})):Play();(q:Create(M,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=M.CFrame*CFrame.Angles(math.rad(-10),0,0)})):Play()while task.wait(.65)do(q:Create(w,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=Q*CFrame.Angles(math.rad(-10),0,0)})):Play();(q:Create(M,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=z*CFrame.Angles(math.rad(20),0,0)})):Play()task.wait(.65);(q:Create(w,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=Q*CFrame.Angles(math.rad(20),0,0)})):Play();(q:Create(M,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=z*CFrame.Angles(math.rad(-10),0,0)})):Play()end
-- d3m l4z0rzzz!!!!
local TS = game:GetService("TweenService")
local P1 = script.Parent.Pivot1
local P2 = script.Parent.Pivot2

local OG_ROT1 = P1.CFrame
local OG_ROT2 = P2.CFrame
TS:Create(
	P1,
	TweenInfo.new(0.4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0),
	{ CFrame = P1.CFrame * CFrame.Angles(math.rad(20), 0, 0) }
):Play()
TS:Create(
	P2,
	TweenInfo.new(0.4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0),
	{ CFrame = P2.CFrame * CFrame.Angles(math.rad(-10), 0, 0) }
):Play()
while task.wait(0.65) do
	TS:Create(
		P1,
		TweenInfo.new(0.4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0),
		{ CFrame = OG_ROT1 * CFrame.Angles(math.rad(-10), 0, 0) }
	):Play()
	TS:Create(
		P2,
		TweenInfo.new(0.4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0),
		{ CFrame = OG_ROT2 * CFrame.Angles(math.rad(20), 0, 0) }
	):Play()
	task.wait(0.65)
	TS:Create(
		P1,
		TweenInfo.new(0.4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0),
		{ CFrame = OG_ROT1 * CFrame.Angles(math.rad(20), 0, 0) }
	):Play()
	TS:Create(
		P2,
		TweenInfo.new(0.4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0),
		{ CFrame = OG_ROT2 * CFrame.Angles(math.rad(-10), 0, 0) }
	):Play()
end
