get_material=function()local Z=footstepsModule:GetTableFromMaterial(humanoid.FloorMaterial)local w=footstepsModule:GetRandomSound(Z)if check_repetition(w)==false then return w else w=get_material()return w end end
-- Get sound id
get_material = function()
	local soundTable = footstepsModule:GetTableFromMaterial(humanoid.FloorMaterial)
	local randomSound = footstepsModule:GetRandomSound(soundTable)

	if check_repetition(randomSound) == false then
		return randomSound
	else
		randomSound = get_material()

		return randomSound
	end
end
