while not Players.LocalPlayer do task.wait()end local S=nil local e=Players.LocalPlayer local z=e:WaitForChild("\080\108\097\121\101\114\071\117\105")local l=UserInputService.TouchEnabled local E=l and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode local s=l and e.DevTouchMovementMode or e.DevComputerMovementMode local B=l and s==Enum.DevTouchMovementMode.UserChoice or s==Enum.DevComputerMovementMode.UserChoice local f=nil local m=nil local y=UserInputService.ModalEnabled local H=nil local g=false
--
while not Players.LocalPlayer do
	task.wait()
end

local lastInputType = nil
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
local IsTouchDevice = UserInputService.TouchEnabled
local UserMovementMode = IsTouchDevice and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode
local DevMovementMode = IsTouchDevice and LocalPlayer.DevTouchMovementMode or LocalPlayer.DevComputerMovementMode
local IsUserChoice = (IsTouchDevice and DevMovementMode == Enum.DevTouchMovementMode.UserChoice) or (DevMovementMode == Enum.DevComputerMovementMode.UserChoice)
local TouchGui = nil
local TouchControlFrame = nil
local IsModalEnabled = UserInputService.ModalEnabled
local BindableEvent_OnFailStateChanged = nil
local isJumpEnabled = false
