local r=Vector3.new(0,0,0)local f=true local a=.75 local m=.5 local g={LIMBS=2,MOVEMENT=3;CORNERS=4,CIRCLE1=5;CIRCLE2=6;LIMBMOVE=7,SMART_CIRCLE=8,CHAR_OUTLINE=9}local j={Head=true,["\076\101\102\116 \065\114\109"]=true,["\082\105\103\104\116 \065\114\109"]=true,["\076\101\102\116 \076\101\103"]=true;["\082\105\103\104\116 \076\101\103"]=true;LeftLowerArm=true,RightLowerArm=true;LeftUpperLeg=true;RightUpperLeg=true}local n={Vector3.new(1,1,-1),Vector3.new(1,-1,-1),Vector3.new(-1,-1,-1);Vector3.new(-1,1,-1)}local Y=10 local d=3 local P=24 local z=(2.0*math.pi)/P local S=24
--
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local USE_STACKING_TRANSPARENCY = true	-- Multiple items between the subject and camera get transparency values that add up to TARGET_TRANSPARENCY
local TARGET_TRANSPARENCY = 0.75 -- Classic Invisicam's Value, also used by new invisicam for parts hit by head and torso rays
local TARGET_TRANSPARENCY_PERIPHERAL = 0.5 -- Used by new SMART_CIRCLE mode for items not hit by head and torso rays

local MODE = {
	--CUSTOM = 1, 		-- Retired, unused
	LIMBS = 2, 			-- Track limbs
	MOVEMENT = 3, 		-- Track movement
	CORNERS = 4, 		-- Char model corners
	CIRCLE1 = 5, 		-- Circle of casts around character
	CIRCLE2 = 6, 		-- Circle of casts around character, camera relative
	LIMBMOVE = 7, 		-- LIMBS mode + MOVEMENT mode
	SMART_CIRCLE = 8, 	-- More sample points on and around character
	CHAR_OUTLINE = 9,	-- Dynamic outline around the character
}

local LIMB_TRACKING_SET = {
	-- Body parts common to R15 and R6
	['Head'] = true,

	-- Body parts unique to R6
	['Left Arm'] = true,
	['Right Arm'] = true,
	['Left Leg'] = true,
	['Right Leg'] = true,

	-- Body parts unique to R15
	['LeftLowerArm'] = true,
	['RightLowerArm'] = true,
	['LeftUpperLeg'] = true,
	['RightUpperLeg'] = true
}

local CORNER_FACTORS = {
	Vector3.new(1,1,-1),
	Vector3.new(1,-1,-1),
	Vector3.new(-1,-1,-1),
	Vector3.new(-1,1,-1)
}

local CIRCLE_CASTS = 10
local MOVE_CASTS = 3
local SMART_CIRCLE_CASTS = 24
local SMART_CIRCLE_INCREMENT = 2.0 * math.pi / SMART_CIRCLE_CASTS
local CHAR_OUTLINE_CASTS = 24
