local J=ms:SubscribeAsync(kickTopic,function(J)local v=J.Data[1]local L=J.Data[2]for J,Y in pairs(game.Players:GetPlayers())do if Y.UserId==v then Y:Kick(L)end end end)
--Kick players across different servers
local kickConnection = ms:SubscribeAsync(kickTopic, function(message)
	local targetId = message.Data[1]
	local kickReason = message.Data[2]
	for i, plr in pairs(game.Players:GetPlayers()) do
		if plr.UserId == targetId then
			plr:Kick(kickReason)
		end
	end
end)
