local G=function(G)local v=math.random(5,10)/10 local S=tweenPartSize(G,5,Enum.EasingDirection.Out,Vector3.new(G.Size.X+v,.1,G.Size.Z+v))spawn(function()S.Completed:Wait()S:Destroy()end)end

local expandBlood = function(part)
    
    local randomIncrement = math.random(5, 10) / 10
    
    local tween = tweenPartSize(part, 5, Enum.EasingDirection.Out, Vector3.new(part.Size.X + randomIncrement, 0.1, part.Size.Z + randomIncrement))
    
    spawn(function()
        tween.Completed:Wait()
        tween:Destroy()
    end)
end
