local function l(l,d,Z)local z={}z.Center=l or Vector3.new(0,0,0)z.Rotation=d or Vector3.new(0,0,0)z.Size=Z or Vector3.new(0,0,0)function z.isInRegion(d,l)return isInRegion(z,l)end function z.isInRegionIgnoreY(d,l)return isInRegionIgnoreY(z,l)end return z end

	--Creates Region with specific input
	--Returns <Region>
local function CreateRegion(Center, Rotation, Size)
	local Region = {}
		Region.Center = Center or Vector3.new(0, 0, 0)
		Region.Rotation = Rotation or Vector3.new(0, 0, 0)
		Region.Size = Size or Vector3.new(0, 0, 0)
		function Region:isInRegion(Part)
			return isInRegion(Region, Part)
		end
		function Region:isInRegionIgnoreY(Part)
			return isInRegionIgnoreY(Region, Part)
		end

	return Region
end
