local s=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")function Tween(Z,e,W,...)local X=TweenInfo.new(W,...)local P=s:Create(Z,X,e)P:Play()P.Completed:wait()end function UnDigify(s)if s<1 or s>61 then return""elseif s==1 then return"\049"elseif s==2 then return"\033"elseif s==3 then return"\050"elseif s==4 then return"\064"elseif s==5 then return"\051"elseif s==6 then return"\052"elseif s==7 then return"\036"elseif s==8 then return"\053"elseif s==9 then return"\037"elseif s==10 then return"\054"elseif s==11 then return"\094"elseif s==12 then return"\055"elseif s==13 then return"\056"elseif s==14 then return"\042"elseif s==15 then return"\057"elseif s==16 then return"\040"elseif s==17 then return"\048"elseif s==18 then return"\113"elseif s==19 then return"\081"elseif s==20 then return"\119"elseif s==21 then return"\087"elseif s==22 then return"\101"elseif s==23 then return"\069"elseif s==24 then return"\114"elseif s==25 then return"\116"elseif s==26 then return"\084"elseif s==27 then return"\121"elseif s==28 then return"\089"elseif s==29 then return"\117"elseif s==30 then return"\105"elseif s==31 then return"\073"elseif s==32 then return"\111"elseif s==33 then return"\079"elseif s==34 then return"\112"elseif s==35 then return"\080"elseif s==36 then return"\097"elseif s==37 then return"\115"elseif s==38 then return"\083"elseif s==39 then return"\100"elseif s==40 then return"\068"elseif s==41 then return"\102"elseif s==42 then return"\103"elseif s==43 then return"\071"elseif s==44 then return"\104"elseif s==45 then return"\072"elseif s==46 then return"\106"elseif s==47 then return"\074"elseif s==48 then return"\107"elseif s==49 then return"\108"elseif s==50 then return"\076"elseif s==51 then return"\122"elseif s==52 then return"\090"elseif s==53 then return"\120"elseif s==54 then return"\099"elseif s==55 then return"\067"elseif s==56 then return"\118"elseif s==57 then return"\086"elseif s==58 then return"\098"elseif s==59 then return"\066"elseif s==60 then return"\110"elseif s==61 then return"\109"else return"\063"end end function IsBlack(s)if s%12==2 or s%12==4 or s%12==7 or s%12==9 or s%12==11 then return true end end function Startup()blocker.Transparency=.9 blocker.CanCollide=true local s=Important.Display local Z={}Z.Color=Color3.fromRGB(230,230,230)Tween(s,Z,1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)Z={}Z.Color=Color3.fromRGB(103,130,147)Tween(s,Z,.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)Z={}Z.Transparency=0 for s,e in pairs(SynthesiaKeys)do coroutine.resume(coroutine.create(Tween),e,Z,.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)end Z={}return end function Shutdown()blocker.Transparency=1 blocker.CanCollide=false local s=Important.Display local Z={}Z.Transparency=1 for s,e in pairs(SynthesiaKeys)do coroutine.resume(coroutine.create(Tween),e,Z,.4,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)end Z={}Z.Color=Color3.fromRGB(88,88,88)Tween(s,Z,.4,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)Z={}return end function SynthesiaSend(s)local Z={}local e local W if IsBlack(s)then e=Piano.Case.BlackModel:Clone()else e=Piano.Case.WhiteModel:Clone()end e.Transparency=0 W=Piano.Keys.Keys:FindFirstChild(s)e.Position=W.Position e.Orientation=W.Orientation e.Parent=Piano.Keys Z.Position=e.Position+Vector3.new(0,4.9,0)Tween(e,Z,.7,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)Z={}e:Destroy()return end function HighlightPianoKey(s,Z)if not Settings.KeyAesthetics then return end local e=math.ceil(s/12)local W=(s-1)%12+1 local X=Important.KeyboardKeys coroutine.resume(coroutine.create(SynthesiaSend),s)local P=UnDigify(s)if not string.match(P,"\037\097")and not string.match(P,"\037\100")then if P=="\033"then P="\049"elseif P=="\064"then P="\050"elseif P=="\036"then P="\052"elseif P=="\037"then P="\053"elseif P=="\094"then P="\054"elseif P=="\042"then P="\056"elseif P=="\040"then P="\057"end elseif string.match(P,"\037\097")then P=string.upper(P)end if X:FindFirstChild(P)then P=X:FindFirstChild(P)local Z={}if IsBlack(s)then Z.Color=Color3.fromRGB(170,243,136)Tween(P,Z,.15,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)Z={}else Z.Color=Color3.fromRGB(131,238,243)Tween(P,Z,.15,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)Z={}end Z.Color=Color3.fromRGB(237,234,234)Tween(P,Z,.15,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false)Z={}end return end
----------------------------------
------------FUNCTIONS-------------
----------------------------------

local TweenService = game:GetService("TweenService")
function Tween(obj, Goal, Time, ...)
	local TwInfo = TweenInfo.new(Time, ...)
	local twn = TweenService:Create(obj, TwInfo, Goal)
	twn:Play()
	twn.Completed:wait()
end

function UnDigify(digit)
	if digit < 1 or digit > 61 then
		return ""
	elseif digit == 1 then
		return "1"
	elseif digit == 2 then
		return "!"
	elseif digit == 3 then
		return "2"
	elseif digit == 4 then
		return "@"
	elseif digit == 5 then
		return "3"
	elseif digit == 6 then
		return "4"
	elseif digit == 7 then
		return "$"
	elseif digit == 8 then
		return "5"
	elseif digit == 9 then
		return "%"
	elseif digit == 10 then
		return "6"
	elseif digit == 11 then
		return "^"
	elseif digit == 12 then
		return "7"
	elseif digit == 13 then
		return "8"
	elseif digit == 14 then
		return "*"
	elseif digit == 15 then
		return "9"
	elseif digit == 16 then
		return "("
	elseif digit == 17 then
		return "0"
	elseif digit == 18 then
		return "q"
	elseif digit == 19 then
		return "Q"
	elseif digit == 20 then
		return "w"
	elseif digit == 21 then
		return "W"
	elseif digit == 22 then
		return "e"
	elseif digit == 23 then
		return "E"
	elseif digit == 24 then
		return "r"
	elseif digit == 25 then
		return "t"
	elseif digit == 26 then
		return "T"
	elseif digit == 27 then
		return "y"
	elseif digit == 28 then
		return "Y"
	elseif digit == 29 then
		return "u"
	elseif digit == 30 then
		return "i"
	elseif digit == 31 then
		return "I"
	elseif digit == 32 then
		return "o"
	elseif digit == 33 then
		return "O"
	elseif digit == 34 then
		return "p"
	elseif digit == 35 then
		return "P"
	elseif digit == 36 then
		return "a"
	elseif digit == 37 then
		return "s"
	elseif digit == 38 then
		return "S"
	elseif digit == 39 then
		return "d"
	elseif digit == 40 then
		return "D"
	elseif digit == 41 then
		return "f"
	elseif digit == 42 then
		return "g"
	elseif digit == 43 then
		return "G"
	elseif digit == 44 then
		return "h"
	elseif digit == 45 then
		return "H"
	elseif digit == 46 then
		return "j"
	elseif digit == 47 then
		return "J"
	elseif digit == 48 then
		return "k"
	elseif digit == 49 then
		return "l"
	elseif digit == 50 then
		return "L"
	elseif digit == 51 then
		return "z"
	elseif digit == 52 then
		return "Z"
	elseif digit == 53 then
		return "x"
	elseif digit == 54 then
		return "c"
	elseif digit == 55 then
		return "C"
	elseif digit == 56 then
		return "v"
	elseif digit == 57 then
		return "V"
	elseif digit == 58 then
		return "b"
	elseif digit == 59 then
		return "B"
	elseif digit == 60 then
		return "n"
	elseif digit == 61 then
		return "m"
	else
		return "?"
	end
end
function IsBlack(note)
	if note % 12 == 2 or note % 12 == 4 or note % 12 == 7 or note % 12 == 9 or note % 12 == 11 then
		return true
	end
end

function Startup()
	blocker.Transparency = 0.9
	blocker.CanCollide = true
	local Display = Important.Display
	local Properties = {}
	Properties.Color = Color3.fromRGB(230, 230, 230)
	Tween(Display, Properties, 1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
	Properties = {}
	Properties.Color = Color3.fromRGB(103, 130, 147)
	Tween(Display, Properties, 0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
	Properties = {}
	Properties.Transparency = 0
	for i, v in pairs(SynthesiaKeys) do
		coroutine.resume(
			coroutine.create(Tween),
			v,
			Properties,
			0.5,
			Enum.EasingStyle.Linear,
			Enum.EasingDirection.Out,
			0,
			false
		)
	end
	Properties = {}
	return
end

function Shutdown()
	blocker.Transparency = 1
	blocker.CanCollide = false
	local Display = Important.Display
	local Properties = {}
	Properties.Transparency = 1
	for i, v in pairs(SynthesiaKeys) do
		coroutine.resume(
			coroutine.create(Tween),
			v,
			Properties,
			0.4,
			Enum.EasingStyle.Linear,
			Enum.EasingDirection.Out,
			0,
			false
		)
	end
	Properties = {}
	Properties.Color = Color3.fromRGB(88, 88, 88)
	Tween(Display, Properties, 0.4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
	Properties = {}
	return
end

function SynthesiaSend(note1)
	local Properties = {}
	local Sending
	local Key
	if IsBlack(note1) then
		Sending = Piano.Case.BlackModel:Clone()
	else
		Sending = Piano.Case.WhiteModel:Clone()
	end
	Sending.Transparency = 0
	Key = Piano.Keys.Keys:FindFirstChild(note1)
	Sending.Position = Key.Position
	Sending.Orientation = Key.Orientation
	Sending.Parent = Piano.Keys
	Properties.Position = Sending.Position + Vector3.new(0, 4.9, 0)
	Tween(Sending, Properties, 0.7, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
	Properties = {}
	Sending:Destroy()
	return
end

function HighlightPianoKey(note1, transpose)
	if not Settings.KeyAesthetics then
		return
	end
	local octave = math.ceil(note1 / 12)
	local note2 = (note1 - 1) % 12 + 1
	local KeyboardKeys = Important.KeyboardKeys

	coroutine.resume(coroutine.create(SynthesiaSend), note1)

	local key = UnDigify(note1)
	if not string.match(key, "%a") and not string.match(key, "%d") then
		if key == "!" then
			key = "1"
		elseif key == "@" then
			key = "2"
		elseif key == "$" then
			key = "4"
		elseif key == "%" then
			key = "5"
		elseif key == "^" then
			key = "6"
		elseif key == "*" then
			key = "8"
		elseif key == "(" then
			key = "9"
		end
	elseif string.match(key, "%a") then
		key = string.upper(key)
	end
	if KeyboardKeys:FindFirstChild(key) then
		key = KeyboardKeys:FindFirstChild(key)
		local Properties = {}
		if IsBlack(note1) then
			Properties.Color = Color3.fromRGB(170, 243, 136)
			Tween(key, Properties, 0.15, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
			Properties = {}
		else
			Properties.Color = Color3.fromRGB(131, 238, 243)
			Tween(key, Properties, 0.15, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
			Properties = {}
		end
		Properties.Color = Color3.fromRGB(237, 234, 234) --goes back to white
		Tween(key, Properties, 0.15, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false)
		Properties = {}
	end
	return
end
