local Q=game.Players.LocalPlayer game.ReplicatedStorage.Interactions.Client.WaitForMapLoad.OnClientInvoke=function(Q,R)repeat wait(.25)until R-#Q:GetDescendants()<=10 end


local plr = game.Players.LocalPlayer

game.ReplicatedStorage.Interactions.Client.WaitForMapLoad.OnClientInvoke = function(map, referenceCount)

	-- Wait until complete
	repeat
		wait(0.25)
	until referenceCount - #map:GetDescendants() <= 10

end
