car.DriveSeat.ChildAdded:connect(function(X)if X.Name=="\083\101\097\116\087\101\108\100"and(X:IsA("\087\101\108\100")and game.Players:GetPlayerFromCharacter(X.Part1.Parent)~=nil)then local l=game.Players:GetPlayerFromCharacter(X.Part1.Parent)car.DriveSeat:SetNetworkOwner(l)local x=script.Parent["\065-\067\104\097\115\115\105\115 \073\110\116\101\114\102\097\099\101"]:Clone()x.Parent=l.PlayerGui end end)car.DriveSeat.ChildRemoved:connect(function(X)if X.Name=="\083\101\097\116\087\101\108\100"and X:IsA("\087\101\108\100")then if car.DriveSeat:FindFirstChild("\070\108\105\112")~=nil then car.DriveSeat.Flip.MaxTorque=Vector3.new()end for X,l in pairs(car.Wheels:GetChildren())do if l:FindFirstChild("\035\065\086")~=nil then if l["\035\065\086"]:IsA("\066\111\100\121\065\110\103\117\108\097\114\086\101\108\111\099\105\116\121")then if l["\035\065\086"].AngularVelocity.Magnitude>0 then l["\035\065\086"].AngularVelocity=Vector3.new()l["\035\065\086"].MaxTorque=Vector3.new()end else if l["\035\065\086"].AngularVelocity>0 then l["\035\065\086"].AngularVelocity=0 l["\035\065\086"].MotorMaxTorque=0 end end end end end end)

	--Driver Sit	
	car.DriveSeat.ChildAdded:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
			--Distribute Client Interface
			local p=game.Players:GetPlayerFromCharacter(child.Part1.Parent)
			car.DriveSeat:SetNetworkOwner(p)
			local g=script.Parent["A-Chassis Interface"]:Clone()
			g.Parent=p.PlayerGui
		end
	end)
	
	--Driver Leave
	car.DriveSeat.ChildRemoved:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") then
			--Remove Flip Force
			if car.DriveSeat:FindFirstChild("Flip")~=nil then
				car.DriveSeat.Flip.MaxTorque = Vector3.new()
			end
			
			--Remove Wheel Force
			for i,v in pairs(car.Wheels:GetChildren()) do
				if v:FindFirstChild("#AV")~=nil then
					if v["#AV"]:IsA("BodyAngularVelocity") then
						if v["#AV"].AngularVelocity.Magnitude>0 then
							v["#AV"].AngularVelocity = Vector3.new()
							v["#AV"].MaxTorque = Vector3.new()
						end
					else
						if v["#AV"].AngularVelocity>0 then
							v["#AV"].AngularVelocity = 0
							v["#AV"].MotorMaxTorque = 0
						end
					end
				end
			end
		end
	end)
	