return function(o,u)local A=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(o)return A.Character.Purity.Value<-25 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value < -25
end
