local H={}H.convertedGUILoaded=false H.GUIControllerLoaded=false H._convertedGUILoadedBindable=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")H._GUIControllerLoadedBindable=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")H._GUIControllerLoadedEvent=H._GUIControllerLoadedBindable.Event H._convertedGUILoadedBindableEvent=H._convertedGUILoadedBindable.Event H.camPos=workspace.CurrentCamera.CFrame.Position return H
local states = {}

states.convertedGUILoaded = false
states.GUIControllerLoaded = false
states._convertedGUILoadedBindable = Instance.new("BindableEvent")
states._GUIControllerLoadedBindable = Instance.new("BindableEvent")
states._GUIControllerLoadedEvent = states._GUIControllerLoadedBindable.Event
states._convertedGUILoadedBindableEvent = states._convertedGUILoadedBindable.Event

states.camPos = workspace.CurrentCamera.CFrame.Position -- this gets set once and updated later by a single Heartbeat 

return states
