local L=game.Players.LocalPlayer local m=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local i=game:GetService("\067\111\110\116\101\120\116\065\099\116\105\111\110\083\101\114\118\105\099\101")local M=script.Parent:WaitForChild("\066\105\110\100\097\098\108\101\070\117\110\099\116\105\111\110")local N=false local T=false local x=0 local f=0 local H=0 local t=40 local b=.05 game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,false)game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health,false)game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)local Y local r local n L:WaitForChild("\080\108\097\121\101\114\071\117\105")L.CharacterAdded:Wait()

local player = game.Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local bindFuc = script.Parent:WaitForChild("BindableFunction")


local doJump = false
local startGame = false
local left = 0
local right = 0
local moveDir = 0
local moveSpeed = 40
local animSpeed = 0.05

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false)
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)

local humanoid
local animator
local character
player:WaitForChild("PlayerGui")
player.CharacterAdded:Wait()

