debounce=false script.Parent.Touched:connect(function(o)debounce=true script.Parent.Parent.Map2:Destroy()game.SoundService.Sound.SoundId=""game.SoundService.Sound.Volume=.03 end)
--Change sound id to the id you want to play

debounce = false

script.Parent.Touched:connect(function(hit)
	debounce = true
	script.Parent.Parent.Map2:Destroy()
	game.SoundService.Sound.SoundId = ""
	game.SoundService.Sound.Volume = 0.03
end)
