local L=script.Parent local O=L.Parent local l=L.hooks local z=require(O.React)local c=require(l.useParams)local B=require(L.useReact)local E=require(l.useReturn)local T=z.createElement local y=z.Fragment local v=z.useEffect local F=z.useState local function k(L,O)local l=table.clone(L)for L,O in O do l[L]=O end return l end local function w(L,O)local l=table.clone(L)for L in O do l[L]=nil end return l end local function P(L)return L end local function Z() end local function Y()local L=c()local O=E()local l,z=F({})v(function()O(l)end,{l})local B={}for L,O in L do table.insert(B,T(Z,{text=O;onPress=function(L)if L then z(function(L)k(L,{[O]=true})end)else z(function()w(l,{[O]=true})end)end end}))end return T(y,B)end local function X(L)local O=P(L)local l=B({Buttons=Y},{O})if l.completed then for L in l.value do print(L,"\119\097\115 \112\114\101\115\115\101\100\046")end end end return X
local Package = script.Parent
local Packages = Package.Parent
local Hooks = Package.hooks

local React = require(Packages.React)
local useParams = require(Hooks.useParams)
local useReact = require(Package.useReact)
local useReturn = require(Hooks.useReturn)

local e = React.createElement
local Fragment = React.Fragment
local useEffect = React.useEffect
local useState = React.useState

local function merge(left, right)
	local result = table.clone(left)

	for key, value in right do
		result[key] = value
	end

	return result
end

local function filter(left, right)
	local result = table.clone(left)

	for key in right do
		result[key] = nil
	end

	return result
end

local function getComponentsINeedButtonsFor(world)
	return world
end

local function ComponentButton() end

local function RenderButtons()
	local componentsWithButtons = useParams()
	local updateReturn = useReturn()
	local buttonsPressed, updateState = useState({})

	useEffect(function()
		updateReturn(buttonsPressed)
	end, { buttonsPressed })

	local buttons = {}
	for _, component in componentsWithButtons do
		table.insert(
			buttons,
			e(ComponentButton, {
				text = component,

				onPress = function(pressed)
					if pressed then
						updateState(function(state)
							merge(state, { [component] = true })
						end)
					else
						updateState(function()
							filter(buttonsPressed, { [component] = true })
						end)
					end
				end,
			})
		)
	end

	return e(Fragment, buttons)
end

local function mySystem(world)
	local componentsWithButtons = getComponentsINeedButtonsFor(world)

	local pressed = useReact({
		Buttons = RenderButtons,
	}, { componentsWithButtons })

	if pressed.completed then
		for component in pressed.value do
			print(component, "was pressed.")
		end
	end
end

return mySystem
