local function L(L)local A=LAVA_DPS*L for L in pairs(charactersOnFire)do local g=L:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")if g then g:TakeDamage(A)end end end
-- Game update loop
local function onHeartbeat(delta)
	local damage = LAVA_DPS * delta

	-- Go through all of the characters on fire and make them take damage
	for character in pairs(charactersOnFire) do
		local humanoid = character:FindFirstChildOfClass("Humanoid")
		if humanoid then
			humanoid:TakeDamage(damage)
		end
	end
end
