local U=20 local A=4 local o=90.0 local K=22.5 local B=22.5
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local BASE_HEIGHT = 20 --10			-- The main height factor for the terrain.
local CHUNK_SCALE = 4 --3				-- The grid scale for terrain generation. Should be kept relatively low if used in real-time.
local RENDER_DISTANCE = 360 / 4 --120		-- The length/width of chunks in voxels that should be around the player at all times
local X_SCALE = 90 / 4 --90			-- How much we should strech the X scale of the generation noise
local Z_SCALE = 90 / 4 -- How much we should strech the Z scale of the generation noise
