local P={}P.__index=P local T=Vector3.new(0,0,0)function P.new()local N=setmetatable({},P)N.enabled=false N.moveVector=T N.moveVectorIsCameraRelative=true N.isJumping=false return N end function P.OnRenderStepped(P,T) end function P.GetMoveVector(P)return P.moveVector end function P.IsMoveVectorCameraRelative(P)return P.moveVectorIsCameraRelative end function P.GetIsJumping(P)return P.isJumping end function P.Enable(P,T)error("\066\097\115\101\067\104\097\114\097\099\116\101\114\067\111\110\116\114\111\108\108\101\114\058\069\110\097\098\108\101 \109\117\115\116 \098\101 \111\118\101\114\114\105\100\100\101\110 \105\110 \100\101\114\105\118\101\100 \099\108\097\115\115\101\115 \097\110\100 \115\104\111\117\108\100 \110\111\116 \098\101 \099\097\108\108\101\100\046")return false end return P
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
v1.__index = v1
local u1 = Vector3.new(0, 0, 0)
function v1.new()
	local v2 = setmetatable({}, v1)
	v2.enabled = false
	v2.moveVector = u1
	v2.moveVectorIsCameraRelative = true
	v2.isJumping = false
	return v2
end
function v1.OnRenderStepped(p1, p2) end
function v1.GetMoveVector(p3)
	return p3.moveVector
end
function v1.IsMoveVectorCameraRelative(p4)
	return p4.moveVectorIsCameraRelative
end
function v1.GetIsJumping(p5)
	return p5.isJumping
end
function v1.Enable(p6, p7)
	error("BaseCharacterController:Enable must be overridden in derived classes and should not be called.")
	return false
end
return v1
