humanoid.Running:Connect(function(C)if humanoid.MoveDirection.Magnitude>0 and(C>0 and humanoid:GetState()~=Enum.HumanoidStateType.Climbing)then getSoundProperties()update()currentSound.Playing=true currentSound.Looped=true else currentSound:Stop()end end)

humanoid.Running:Connect(function(speed)
	if humanoid.MoveDirection.Magnitude > 0 and speed > 0 and humanoid:GetState() ~= Enum.HumanoidStateType.Climbing then
		getSoundProperties()
		update()
		currentSound.Playing = true
		currentSound.Looped = true
	else
		currentSound:Stop()
	end
end)

