local function G(G,t)while not G:FindFirstChild(t)do G.ChildAdded:wait()end return G[t]end local t=100 local q=100 local U=100 local O=.38 local j=100 local c=nil local L=nil local Y=nil local m=nil local g=script.Parent local X=G(g,"\107\110")local M local e local Q local n local u local F local Z local H=g.TextureId local C=Game:GetService("\068\101\098\114\105\115")local E=Game:GetService("\080\108\097\121\101\114\115")local r local s={}local i=nil local h=false function Blow(G)if h then BlowDamage(G,j)end end function BlowDamage(G,t)local q=G.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local U=E:GetPlayerFromCharacter(G.Parent)if q~=nil and(c~=nil and q~=c)then if not m.Neutral then if U and(U~=m and U.TeamColor==m.TeamColor)then return end end local G=Y:FindFirstChild("\082\105\103\104\116 \065\114\109")if G~=nil then local O=G:FindFirstChild("\082\105\103\104\116\071\114\105\112")if O~=nil and(O.Part0==X or O.Part1==X)then if U and not s[U]then TagHumanoid(q,m)print("\083\101\110\100\105\110\103 "..t)q:TakeDamage(t)X.Hit.Volume=1 s[U]=true end end end end end function TagHumanoid(G,t)while G:FindFirstChild("\099\114\101\097\116\111\114")do(G:FindFirstChild("\099\114\101\097\116\111\114")):Destroy()end local q=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")q.Value=t q.Name="\099\114\101\097\116\111\114"q.Parent=G C:AddItem(q,1.5)local U=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")U.Value=H U.Name="\105\099\111\110"U.Parent=q C:AddItem(U,1.5)end function HardAttack()j=t r:play()if n then n.Value=true wait(1.0)n.Value=false end end function NormalAttack()j=q KnifeDown()r:play()if u then u.Value=true wait(1.0)u.Value=false end KnifeUp()end function ThrowAttack()KnifeOut()if F then F.Value=true wait(.3)if not X then return end local G=X:Clone()C:AddItem(G,5)G.Parent=Workspace if Y and c then G.Velocity=(c.TargetPoint-G.CFrame.p).unit*100 G.CFrame=CFrame.new(G.CFrame.p,G.CFrame.p+G.Velocity)*CFrame.Angles(0,0,math.rad(-90))local t=Instance.new("\066\111\100\121\070\111\114\099\101",G)t.force=Vector3.new(0,(196.2*G:GetMass())*.98,0)local q=Instance.new("\066\111\100\121\065\110\103\117\108\097\114\086\101\108\111\099\105\116\121",G)q.angularvelocity=G.CFrame:vectorToWorldSpace(Vector3.new(0,-400,0))end X.Transparency=1 wait(.08)if G then local t=G.Touched:connect(function(G)print("\104\105\116 \116\104\114\111\119")BlowDamage(G,U)end)end if G then G.CanCollide=true end wait(.6)if X and F then X.Transparency=0 F.Value=false end end KnifeUp()end function KnifeUp()g.GripForward=Vector3.new(-1,0,0)g.GripRight=Vector3.new(0,1,0)g.GripUp=Vector3.new(0,0,1)end function KnifeDown()g.GripForward=Vector3.new(-1,0,0)g.GripRight=Vector3.new(0,1,0)g.GripUp=Vector3.new(0,0,-1)end function KnifeOut()g.GripForward=Vector3.new(0,0,1)g.GripRight=Vector3.new(0,-1,0)g.GripUp=Vector3.new(-1,0,0)end g.Enabled=true function OnLeftButtonDown()i=time()if Z then Z.Value=true end end function OnLeftButtonUp()if not g.Enabled then return end s={}if Z then Z.Value=false end if g.Enabled and(c and c.Health>0)then g.Enabled=false local G=time()if i and(G-i>O and G-i<1.15)then ThrowAttack()else h=true if math.random(1,2)==1 then HardAttack()else NormalAttack()end h=false end g.Enabled=true end end function OnEquipped(t)n=G(g,"\080\108\097\121\083\116\097\098\080\117\110\099\104")u=G(g,"\080\108\097\121\068\111\119\110\083\116\097\098")F=G(g,"\080\108\097\121\084\104\114\111\119")Z=G(g,"\080\108\097\121\084\104\114\111\119\067\104\097\114\103\101")r=G(X,"\069\113\117\105\112")X.Splat.Volume=0 r:play()M=X.Touched:connect(Blow)Y=g.Parent L=Y:FindFirstChild("\084\111\114\115\111")c=Y:FindFirstChild("\072\117\109\097\110\111\105\100")m=E.LocalPlayer if t then e=t.Button1Down:connect(OnLeftButtonDown)Q=t.Button1Up:connect(OnLeftButtonUp)end KnifeUp()end function OnUnequipped()if M then M:disconnect()M=nil end if e then e:disconnect()e=nil end if Q then Q:disconnect()Q=nil end c=nil end g.Equipped:connect(OnEquipped)g.Unequipped:connect(OnUnequipped)
--------------------- TEMPLATE BLADE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
	while not parent:FindFirstChild(childName) do
		parent.ChildAdded:wait()
	end
	return parent[childName]
end

local SLASH_DAMAGE = 100
local DOWNSTAB_DAMAGE = 100
local THROWING_DAMAGE = 100
local HOLD_TO_THROW_TIME = 0.38

local Damage = 100

local MyHumanoid = nil
local MyTorso = nil
local MyCharacter = nil
local MyPlayer = nil

local Tool = script.Parent
local kn = WaitForChild(Tool, "kn")

local BlowConnection
local Button1DownConnection
local Button1UpConnection

local PlayStabPunch
local PlayDownStab
local PlayThrow
local PlayThrowCharge

local IconUrl = Tool.TextureId -- URL to the weapon knife icon asset

local DebrisService = Game:GetService("Debris")
local PlayersService = Game:GetService("Players")

local SlashSound

local HitPlayers = {}

local LeftButtonDownTime = nil

local Attacking = false

function Blow(hit)
	if Attacking then
		BlowDamage(hit, Damage)
	end
end

function BlowDamage(hit, damage)
	local humanoid = hit.Parent:FindFirstChild("Humanoid")
	local player = PlayersService:GetPlayerFromCharacter(hit.Parent)
	if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then
		if not MyPlayer.Neutral then
			-- Ignore teammates hit
			if player and player ~= MyPlayer and player.TeamColor == MyPlayer.TeamColor then
				return
			end
		end
		-- final check, make sure weapon is in-hand
		local rightArm = MyCharacter:FindFirstChild("Right Arm")
		if rightArm ~= nil then
			-- Check if the weld exists between the hand and the weapon
			local joint = rightArm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == kn or joint.Part1 == kn) then
				-- Make sure you only hit them once per swing
				if player and not HitPlayers[player] then
					TagHumanoid(humanoid, MyPlayer)
					print("Sending " .. damage)
					humanoid:TakeDamage(damage)
					kn.Hit.Volume = 1
					HitPlayers[player] = true
				end
			end
		end
	end
end

function TagHumanoid(humanoid, player)
	-- Add more tags here to customize what tags are available.
	while humanoid:FindFirstChild("creator") do
		humanoid:FindFirstChild("creator"):Destroy()
	end

	local creatorTag = Instance.new("ObjectValue")
	creatorTag.Value = player
	creatorTag.Name = "creator"
	creatorTag.Parent = humanoid
	DebrisService:AddItem(creatorTag, 1.5)

	local weaponIconTag = Instance.new("StringValue")
	weaponIconTag.Value = IconUrl
	weaponIconTag.Name = "icon"
	weaponIconTag.Parent = creatorTag
	DebrisService:AddItem(weaponIconTag, 1.5)
end

function HardAttack()
	Damage = SLASH_DAMAGE
	SlashSound:play()
	if PlayStabPunch then
		PlayStabPunch.Value = true
		wait(1.0)
		PlayStabPunch.Value = false
	end
end

function NormalAttack()
	Damage = DOWNSTAB_DAMAGE
	KnifeDown()
	SlashSound:play()
	if PlayDownStab then
		PlayDownStab.Value = true
		wait(1.0)
		PlayDownStab.Value = false
	end
	KnifeUp()
end

function ThrowAttack()
	KnifeOut()
	if PlayThrow then
		PlayThrow.Value = true
		wait(0.3)
		if not kn then
			return
		end
		local throwingkn = kn:Clone()
		DebrisService:AddItem(throwingkn, 5)
		throwingkn.Parent = Workspace
		if MyCharacter and MyHumanoid then
			throwingkn.Velocity = (MyHumanoid.TargetPoint - throwingkn.CFrame.p).unit * 100
			-- set the orientation to the direction it is being thrown in
			throwingkn.CFrame = CFrame.new(throwingkn.CFrame.p, throwingkn.CFrame.p + throwingkn.Velocity)
				* CFrame.Angles(0, 0, math.rad(-90))
			local floatingForce = Instance.new("BodyForce", throwingkn)
			floatingForce.force = Vector3.new(0, 196.2 * throwingkn:GetMass() * 0.98, 0)
			local spin = Instance.new("BodyAngularVelocity", throwingkn)
			spin.angularvelocity = throwingkn.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
		end
		kn.Transparency = 1
		-- Wait so that the knife has left the thrower's general area
		wait(0.08)
		if throwingkn then
			local touchedConn = throwingkn.Touched:connect(function(hit)
				print("hit throw")
				BlowDamage(hit, THROWING_DAMAGE)
			end)
		end
		-- must check if it still exists since we waited
		if throwingkn then
			throwingkn.CanCollide = true
		end
		wait(0.6)
		if kn and PlayThrow then
			kn.Transparency = 0
			PlayThrow.Value = false
		end
	end
	KnifeUp()
end

function KnifeUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function KnifeDown()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, -1)
end

function KnifeOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

Tool.Enabled = true

function OnLeftButtonDown()
	LeftButtonDownTime = time()
	if PlayThrowCharge then
		PlayThrowCharge.Value = true
	end
end

function OnLeftButtonUp()
	if not Tool.Enabled then
		return
	end
	-- Reset the list of hit players every time we start a new attack
	HitPlayers = {}
	if PlayThrowCharge then
		PlayThrowCharge.Value = false
	end
	if Tool.Enabled and MyHumanoid and MyHumanoid.Health > 0 then
		Tool.Enabled = false
		local currTime = time()
		if
			LeftButtonDownTime
			and currTime - LeftButtonDownTime > HOLD_TO_THROW_TIME
			and currTime - LeftButtonDownTime < 1.15
		then
			ThrowAttack()
		else
			Attacking = true
			if math.random(1, 2) == 1 then
				HardAttack()
			else
				NormalAttack()
			end
			Attacking = false
		end
		Tool.Enabled = true
	end
end

function OnEquipped(mouse)
	PlayStabPunch = WaitForChild(Tool, "PlayStabPunch")
	PlayDownStab = WaitForChild(Tool, "PlayDownStab")
	PlayThrow = WaitForChild(Tool, "PlayThrow")
	PlayThrowCharge = WaitForChild(Tool, "PlayThrowCharge")
	SlashSound = WaitForChild(kn, "Equip")
	kn.Splat.Volume = 0
	SlashSound:play()
	BlowConnection = kn.Touched:connect(Blow)
	MyCharacter = Tool.Parent
	MyTorso = MyCharacter:FindFirstChild("Torso")
	MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
	MyPlayer = PlayersService.LocalPlayer
	if mouse then
		Button1DownConnection = mouse.Button1Down:connect(OnLeftButtonDown)
		Button1UpConnection = mouse.Button1Up:connect(OnLeftButtonUp)
	end
	KnifeUp()
end

function OnUnequipped()
	-- Unequip logic here
	if BlowConnection then
		BlowConnection:disconnect()
		BlowConnection = nil
	end
	if Button1DownConnection then
		Button1DownConnection:disconnect()
		Button1DownConnection = nil
	end
	if Button1UpConnection then
		Button1UpConnection:disconnect()
		Button1UpConnection = nil
	end
	MyHumanoid = nil
end

Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
