Debris=game:GetService("\068\101\098\114\105\115")ProjectileNames={"\087\097\116\101\114";"\065\114\114\111\119","\080\114\111\106\101\099\116\105\108\101";"\069\102\102\101\099\116","\082\097\105\108";"\076\097\115\101\114";"\082\097\121","\066\117\108\108\101\116","\080\097\114\116\105\099\108\101\080\097\114\116"}Functions={CreateConfiguration=function(m,D)for m,j in pairs(m:GetChildren())do if string.find(j.ClassName,"\086\097\108\117\101")then D[j.Name]=j:Clone()elseif j:IsA("\070\111\108\100\101\114")or j:IsA("\067\111\110\102\105\103\117\114\097\116\105\111\110")then D[j.Name]=Functions.CreateConfiguration(j,D)end end return D end;FindCharacterAncestor=function(m)if m and m~=game:GetService("\087\111\114\107\115\112\097\099\101")then local D=m:FindFirstChild("\072\117\109\097\110\111\105\100")if D then return m,D else return Functions.FindCharacterAncestor(m.Parent)end end return nil end;CheckTableForString=function(m,D)for m,j in pairs(m)do if string.lower(j)==string.lower(D)then return true end end return false end,CheckIntangible=function(m)if m and m.Parent then if Functions.CheckTableForString(ProjectileNames,m.Name)then return true end local D=m.Parent local j=D.Parent local G=j:FindFirstChild("\072\117\109\097\110\111\105\100")if G and(G.Health>0 and D:IsA("\072\097\116"))then return true end end return false end;CastRay=function(m,D,j,G,b)local p,e,I=(game:GetService("\087\111\114\107\115\112\097\099\101")):FindPartOnRayWithIgnoreList(Ray.new(m,D*j),G)if p and Functions.CheckIntangible(p)then if b then wait()end p,e,I=Functions.CastRay(e+D*.01,D,j-(m-e).magnitude,G,b)end return p,e,I end,IsTeamMate=function(m,D)return m and(D and(not m.Neutral and(not D.Neutral and m.TeamColor==D.TeamColor)))end,TagHumanoid=function(m,D)local j=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")j.Name="\099\114\101\097\116\111\114"j.Value=D Debris:AddItem(j,2)j.Parent=m end;UntagHumanoid=function(m)for m,D in pairs(m:GetChildren())do if D:IsA("\079\098\106\101\099\116\086\097\108\117\101")and D.Name=="\099\114\101\097\116\111\114"then D:Destroy()end end end,CheckTableForString=function(m,D)for m,j in pairs(m)do if string.lower(j)==string.lower(D)then return true end end return false end;Clamp=function(m,D,j)return math.max(math.min(j,m),D)end;GetPercentage=function(m,D,j)return((j-m)/(D-m))*100 end,Round=function(m,D)local j,G=math.modf(m)return G>=D and math.ceil(m)or G<D and math.floor(m)end}return Functions
--Made by Luckymaxer

Debris = game:GetService("Debris")

ProjectileNames = { "Water", "Arrow", "Projectile", "Effect", "Rail", "Laser", "Ray", "Bullet", "ParticlePart" }

Functions = {

	CreateConfiguration = function(Configurations, Table)
		for i, v in pairs(Configurations:GetChildren()) do
			if string.find(v.ClassName, "Value") then
				Table[v.Name] = v:Clone()
			elseif v:IsA("Folder") or v:IsA("Configuration") then
				Table[v.Name] = Functions.CreateConfiguration(v, Table)
			end
		end
		return Table
	end,

	FindCharacterAncestor = function(Object)
		if Object and Object ~= game:GetService("Workspace") then
			local Humanoid = Object:FindFirstChild("Humanoid")
			if Humanoid then
				return Object, Humanoid
			else
				return Functions.FindCharacterAncestor(Object.Parent)
			end
		end
		return nil
	end,

	CheckTableForString = function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end,

	CheckIntangible = function(Hit)
		if Hit and Hit.Parent then
			if Functions.CheckTableForString(ProjectileNames, Hit.Name) then
				return true
			end
			local ObjectParent = Hit.Parent
			local Character = ObjectParent.Parent
			local Humanoid = Character:FindFirstChild("Humanoid")
			if Humanoid and Humanoid.Health > 0 and ObjectParent:IsA("Hat") then
				return true
			end
		end
		return false
	end,

	CastRay = function(StartPos, Vec, Length, Ignore, DelayIfHit)
		local RayHit, RayPos, RayNormal = game:GetService("Workspace")
			:FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
		if RayHit and Functions.CheckIntangible(RayHit) then
			if DelayIfHit then
				wait()
			end
			RayHit, RayPos, RayNormal = Functions.CastRay(
				(RayPos + (Vec * 0.01)),
				Vec,
				(Length - (StartPos - RayPos).magnitude),
				Ignore,
				DelayIfHit
			)
		end
		return RayHit, RayPos, RayNormal
	end,

	IsTeamMate = function(Player1, Player2)
		return (
			Player1
			and Player2
			and not Player1.Neutral
			and not Player2.Neutral
			and Player1.TeamColor == Player2.TeamColor
		)
	end,

	TagHumanoid = function(humanoid, player)
		local Creator_Tag = Instance.new("ObjectValue")
		Creator_Tag.Name = "creator"
		Creator_Tag.Value = player
		Debris:AddItem(Creator_Tag, 2)
		Creator_Tag.Parent = humanoid
	end,

	UntagHumanoid = function(humanoid)
		for i, v in pairs(humanoid:GetChildren()) do
			if v:IsA("ObjectValue") and v.Name == "creator" then
				v:Destroy()
			end
		end
	end,

	CheckTableForString = function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end,

	Clamp = function(Number, Min, Max)
		return math.max(math.min(Max, Number), Min)
	end,

	GetPercentage = function(Start, End, Number)
		return (((Number - Start) / (End - Start)) * 100)
	end,

	Round = function(Number, RoundDecimal)
		local WholeNumber, Decimal = math.modf(Number)
		return ((Decimal >= RoundDecimal and math.ceil(Number)) or (Decimal < RoundDecimal and math.floor(Number)))
	end,
}

return Functions
