function createArms()local G={}for E=0,1,1 do local x=Instance.new("\077\111\100\101\108")x.Name="\097\114\109\077\111\100\101\108"local w=Instance.new("\080\097\114\116")w.BrickColor=S.fakeArmSettings.realBodyColor and(E==0 and LArm.BrickColor or RArm.BrickColor)or S.fakeArmSettings.Color w.Transparency=S.fakeArmSettings.Transparency w.Name="\065\114\109"w.CanCollide=false w.Size=V3(.598,2,.598)w.Parent=x local s=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")s.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\108\101\102\116\097\114\109\046\109\101\115\104"s.MeshType=Enum.MeshType.FileMesh s.Scale=V3(.598,1,.598)s.Parent=w local k=Instance.new("\080\097\114\116")k.BrickColor=BrickColor.new("\066\108\097\099\107")k.Name="\071\108\111\118\101\049"k.CanCollide=false k.Size=V3(.598,2,.598)k.Parent=x local D=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")D.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\108\101\102\116\097\114\109\046\109\101\115\104"D.Offset=V3(0,-0.5,0)D.Scale=V3(.658,.205,.658)D.Parent=k local q=Instance.new("\087\101\108\100")q.Part0=w q.Part1=k q.Parent=w local p=Instance.new("\080\097\114\116")p.BrickColor=BrickColor.new("\066\108\097\099\107")p.Name="\071\108\111\118\101\050"p.CanCollide=false p.Size=V3(.598,2,.598)p.Parent=x local N=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")N.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\108\101\102\116\097\114\109\046\109\101\115\104"N.Offset=V3(0,-0.435,0)N.Scale=V3(.69,.105,.69)N.Parent=p local B=Instance.new("\087\101\108\100")B.Part0=w B.Part1=p B.Parent=w local z=Instance.new("\080\097\114\116")z.BrickColor=BrickColor.new("\066\108\097\099\107")z.Name="\071\108\111\118\101\051"z.CanCollide=false z.Size=V3(.598,2,.598)z.Parent=x local L=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")L.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\108\101\102\116\097\114\109\046\109\101\115\104"L.Offset=V3(.18*(E*2-1),-0.7,0)L.Scale=V3(.299,.305,.657)L.Parent=z local T=Instance.new("\087\101\108\100")T.Part0=w T.Part1=z T.Parent=w local M=Instance.new("\080\097\114\116")M.BrickColor=BrickColor.new("\083\097\110\100 \103\114\101\101\110")M.Name="\083\108\101\101\118\101\049"M.CanCollide=false M.Size=V3(.598,2,.598)M.Parent=x local R=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")R.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\108\101\102\116\097\114\109\046\109\101\115\104"R.Offset=V3(0,.75,0)R.Scale=V3(.656,.3,.656)R.Parent=M local t=Instance.new("\087\101\108\100")t.Part0=w t.Part1=M t.Parent=w local X=Instance.new("\080\097\114\116")X.BrickColor=BrickColor.new("\083\097\110\100 \103\114\101\101\110")X.Name="\083\108\101\101\118\101\050"X.CanCollide=false X.Size=V3(.598,2,.598)X.Parent=x local r=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")r.MeshId="\114\098\120\097\115\115\101\116\058\047\047\102\111\110\116\115\047\047\108\101\102\116\097\114\109\046\109\101\115\104"r.Offset=V3(0,.55,0)r.Scale=V3(.75,.1,.75)r.Parent=X local A=Instance.new("\087\101\108\100")A.Part0=w A.Part1=X A.Parent=w table.insert(G,{Model=x,armPart=w})end return G end


function createArms()
	local Arms = {}
	for i = 0, 1 do
		local armModel = Instance.new("Model")
		armModel.Name = "armModel"
		
		local Arm = Instance.new("Part")
		Arm.BrickColor = (S.fakeArmSettings.realBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.fakeArmSettings.Color)
		Arm.Transparency = S.fakeArmSettings.Transparency
		Arm.Name = "Arm"
		Arm.CanCollide = false
		Arm.Size = V3(0.598, 2, 0.598)
		Arm.Parent = armModel
		local armMesh = Instance.new("SpecialMesh")
		armMesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		armMesh.MeshType = Enum.MeshType.FileMesh
		armMesh.Scale = V3(0.598, 1, 0.598)
		armMesh.Parent = Arm
		
		local Glove1 = Instance.new("Part")
		Glove1.BrickColor = BrickColor.new("Black")
		Glove1.Name = "Glove1"
		Glove1.CanCollide = false
		Glove1.Size = V3(0.598, 2, 0.598)
		Glove1.Parent = armModel
		local glove1Mesh = Instance.new("SpecialMesh")
		glove1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		glove1Mesh.Offset = V3(0, -0.5, 0)
		glove1Mesh.Scale = V3(0.658, 0.205, 0.658)
		glove1Mesh.Parent = Glove1
		local glove1Weld = Instance.new("Weld")
		glove1Weld.Part0 = Arm
		glove1Weld.Part1 = Glove1
		glove1Weld.Parent = Arm
		
		local Glove2 = Instance.new("Part")
		Glove2.BrickColor = BrickColor.new("Black")
		Glove2.Name = "Glove2"
		Glove2.CanCollide = false
		Glove2.Size = V3(0.598, 2, 0.598)
		Glove2.Parent = armModel
		local glove2Mesh = Instance.new("SpecialMesh")
		glove2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		glove2Mesh.Offset = V3(0, -0.435, 0)
		glove2Mesh.Scale = V3(0.69, 0.105, 0.69)
		glove2Mesh.Parent = Glove2
		local glove2Weld = Instance.new("Weld")
		glove2Weld.Part0 = Arm
		glove2Weld.Part1 = Glove2
		glove2Weld.Parent = Arm
		
		local Glove3 = Instance.new("Part")
		Glove3.BrickColor = BrickColor.new("Black")
		Glove3.Name = "Glove3"
		Glove3.CanCollide = false
		Glove3.Size = V3(0.598, 2, 0.598)
		Glove3.Parent = armModel
		local glove3Mesh = Instance.new("SpecialMesh")
		glove3Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		glove3Mesh.Offset = V3(0.18 * ((i * 2) - 1), -0.7, 0)
		glove3Mesh.Scale = V3(0.299, 0.305, 0.657)
		glove3Mesh.Parent = Glove3
		local glove3Weld = Instance.new("Weld")
		glove3Weld.Part0 = Arm
		glove3Weld.Part1 = Glove3
		glove3Weld.Parent = Arm
		
		local Sleeve1 = Instance.new("Part")
		Sleeve1.BrickColor = BrickColor.new("Sand green")
		Sleeve1.Name = "Sleeve1"
		Sleeve1.CanCollide = false
		Sleeve1.Size = V3(0.598, 2, 0.598)
		Sleeve1.Parent = armModel
		local sleeve1Mesh = Instance.new("SpecialMesh")
		sleeve1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		sleeve1Mesh.Offset = V3(0, 0.75, 0)
		sleeve1Mesh.Scale = V3(0.656, 0.3, 0.656)
		sleeve1Mesh.Parent = Sleeve1
		local sleeve1Weld = Instance.new("Weld")
		sleeve1Weld.Part0 = Arm
		sleeve1Weld.Part1 = Sleeve1
		sleeve1Weld.Parent = Arm
		
		local Sleeve2 = Instance.new("Part")
		Sleeve2.BrickColor = BrickColor.new("Sand green")
		Sleeve2.Name = "Sleeve2"
		Sleeve2.CanCollide = false
		Sleeve2.Size = V3(0.598, 2, 0.598)
		Sleeve2.Parent = armModel
		local sleeve2Mesh = Instance.new("SpecialMesh")
		sleeve2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		sleeve2Mesh.Offset = V3(0, 0.55, 0)
		sleeve2Mesh.Scale = V3(0.75, 0.1, 0.75)
		sleeve2Mesh.Parent = Sleeve2
		local sleeve2Weld = Instance.new("Weld")
		sleeve2Weld.Part0 = Arm
		sleeve2Weld.Part1 = Sleeve2
		sleeve2Weld.Parent = Arm
		
		table.insert(Arms, {Model = armModel, armPart = Arm})
	end
	return Arms
end
