script.Parent.Changed:connect(function(L)SingleDriverMode=script.Parent.SingleMode.Value if SingleDriverMode==true then if script.Parent.Occupant~=nil then if script.Parent.Occupant.Parent.Name~=AllowedDriver then script.Parent.Occupant.Jump=true script.Parent.Occupant.Health=0 script.Parent.Fail:Play()else end end else for L,C in pairs(Blacklist)do if script.Parent.Occupant~=nil then if script.Parent.Occupant.Parent.Name==Blacklist[L]then if script.Parent.Occupant.Parent.Name~=AllowedDriver then script.Parent.Occupant.Jump=true script.Parent.Occupant.Health=0 script.Parent.Fail:Play()end else end end end end end)


script.Parent.Changed:connect(function(child)
SingleDriverMode = script.Parent.SingleMode.Value
 if SingleDriverMode == true then
     if script.Parent.Occupant ~= nil then
         if script.Parent.Occupant.Parent.Name ~= AllowedDriver then
         script.Parent.Occupant.Jump = true
         script.Parent.Occupant.Health = 0
         script.Parent.Fail:Play()
     else end
 end
 else
  for i,v in pairs(Blacklist) do
   if script.Parent.Occupant ~= nil then
          if script.Parent.Occupant.Parent.Name == Blacklist[i] then
           if script.Parent.Occupant.Parent.Name ~= AllowedDriver then
     script.Parent.Occupant.Jump = true
           script.Parent.Occupant.Health = 0
           script.Parent.Fail:Play()
     end
      else end
   end
  end
 end
end)
