return function(v,S)local f=S(nil,{script=script})setfenv(1,f)local H,u,q,p,c,r,e,R,l,Y,Z,P,W,J,n,m,X,a,O,z,N,d,D,K,V,y,E,i,U,T,j,A,B,t,L,h,G,x,C,F,b,M,w,k,Q,I,o,s,g,v2,S2,f2,H2,u2,q2,p2,c2,r2,e2=_G,game,script,getfenv,setfenv,workspace,getmetatable,setmetatable,loadstring,coroutine,rawequal,typeof,print,math,warn,error,pcall,xpcall,select,rawset,rawget,ipairs,pairs,next,Rect,Axes,os,time,Faces,unpack,string,Color3,newproxy,tostring,tonumber,Instance,TweenInfo,BrickColor,NumberRange,ColorSequence,NumberSequence,ColorSequenceKeypoint,NumberSequenceKeypoint,PhysicalProperties,Region3int16,Vector3int16,require,table,type,wait,Enum,UDim,UDim2,Vector2,Vector3,Region3,CFrame,Ray,delay local R2=q local l2=v.Service local Y2=v.Client local Z2,P2,W2,J2,n2,m2,X2 local function a2()m2=Y2.UI Z2=Y2.Anti P2=Y2.Core X2=Y2.Variables W2=Y2.Functions J2=Y2.Process n2=Y2.Remote J2.Init=nil end local function O2()J2.RunLast=nil end local function z2(v)l2.Player.Chatted:Connect(l2.EventTask("\069\118\101\110\116\058 \080\114\111\099\101\115\115\067\104\097\116",J2.Chat))l2.Player.CharacterRemoving:Connect(l2.EventTask("\069\118\101\110\116\058 \067\104\097\114\097\099\116\101\114\082\101\109\111\118\105\110\103",J2.CharacterRemoving))l2.Player.CharacterAdded:Connect(l2.Threads.NewEventTask("\069\118\101\110\116\058 \067\104\097\114\097\099\116\101\114\065\100\100\101\100",J2.CharacterAdded))l2.LogService.MessageOut:Connect(J2.LogService)l2.ScriptContext.Error:Connect(J2.ErrorMessage)J2.RateLimits=n2.Get("\082\097\116\101\076\105\109\105\116\115")or J2.RateLimits J2.RunAfterLoaded=nil end;(p()).client=nil;(p()).service=nil;(p()).script=nil Y2.Process={Init=a2,RunLast=O2,RunAfterLoaded=z2,RateLimits={Remote=.02;Command=.1,Chat=.1;RateLog=10},Remote=function(v,S,...)local f={...}n2.Received+=1 if g(S)=="\115\116\114\105\110\103"then if S==Y2.DepsName.."\071\073\086\069\095\075\069\089"then if not P2.Key then log("~\033 \083\101\116 \114\101\109\111\116\101 \107\101\121")P2.Key=f[1]log("~\033 \067\097\108\108 \070\105\110\105\115\104\095\076\111\097\100\105\110\103\040\041")Y2.Finish_Loading()end elseif P2.Key then local H=n2.Decrypt(S,P2.Key)local u=v.Mode=="\071\101\116"and n2.Returnables[H]or n2.Commands[H]if u then local v={l2.TrackTask("\082\101\109\111\116\101\058 "..H,u,f)}if not v[1]then logError(v[2])else return{T(v,2)}end end end end end,LogService=function(v,S) end;ErrorMessage=function(v,S,f)if v and(v~="\110\105\108"and(v~=""and(j.find(v,"\058\058 \065\100\111\110\105\115 \058\058")or j.find(v,R2.Name)or f==R2)))then logError(t(v)..(" - "..t(S)))end end,Chat=function(v)if not l2.Player or l2.Player.Parent~=l2.Players then n2.Fire("\080\114\111\099\101\115\115\067\104\097\116",v)end end,CharacterAdded=function(...)l2.Events.CharacterAdded:Fire(...)task.wait()m2.GetHolder()end;CharacterRemoving=function()if X2.UIKeepAlive then for v,S in Y2.GUIs do if S.Class=="\083\099\114\101\101\110\071\117\105"or S.Class=="\071\117\105\077\097\105\110"or S.Class=="\084\101\120\116\076\097\098\101\108"then if not(S.Object:IsA("\083\099\114\101\101\110\071\117\105")and not S.Object.ResetOnSpawn)and S.CanKeepAlive then S.KeepAlive=true S.KeepParent=S.Object.Parent S.Object.Parent=nil elseif not S.CanKeepAlive then X(S.Destroy,S)end end end end if X2.GuiViewFolder then X2.GuiViewFolder:Destroy()X2.GuiViewFolder=nil end if X2.ChatEnabled then l2.StarterGui:SetCoreGuiEnabled(S2.CoreGuiType.Chat,true)end if X2.PlayerListEnabled then l2.StarterGui:SetCoreGuiEnabled(S2.CoreGuiType.PlayerList,true)end local v=l2.UserInputService:GetFocusedTextBox()if v then v:ReleaseFocus()end l2.Events.CharacterRemoving:Fire()end}end

return function(Vargs, GetEnv)
	local env = GetEnv(nil, {script = script})
	setfenv(1, env)

	local _G, game, script, getfenv, setfenv, workspace,
		getmetatable, setmetatable, loadstring, coroutine,
		rawequal, typeof, print, math, warn, error,  pcall,
		xpcall, select, rawset, rawget, ipairs, pairs,
		next, Rect, Axes, os, time, Faces, unpack, string, Color3,
		newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
		NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
		NumberSequenceKeypoint, PhysicalProperties, Region3int16,
		Vector3int16, require, table, type, wait,
		Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay =
		_G, game, script, getfenv, setfenv, workspace,
		getmetatable, setmetatable, loadstring, coroutine,
		rawequal, typeof, print, math, warn, error,  pcall,
		xpcall, select, rawset, rawget, ipairs, pairs,
		next, Rect, Axes, os, time, Faces, unpack, string, Color3,
		newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
		NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
		NumberSequenceKeypoint, PhysicalProperties, Region3int16,
		Vector3int16, require, table, type, wait,
		Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay

	local script = script
	local service = Vargs.Service
	local client = Vargs.Client
	local Anti, Core, Functions, Process, Remote, UI, Variables
	local function Init()
		UI = client.UI;
		Anti = client.Anti;
		Core = client.Core;
		Variables = client.Variables
		Functions = client.Functions;
		Process = client.Process;
		Remote = client.Remote;

		Process.Init = nil;
	end

	local function RunLast()
		--[[client = service.ReadOnly(client, {
				[client.Variables] = true;
				[client.Handlers] = true;
				G_API = true;
				G_Access = true;
				G_Access_Key = true;
				G_Access_Perms = true;
				Allowed_API_Calls = true;
				HelpButtonImage = true;
				Finish_Loading = true;
				RemoteEvent = true;
				ScriptCache = true;
				Returns = true;
				PendingReturns = true;
				EncodeCache = true;
				DecodeCache = true;
				Received = true;
				Sent = true;
				Service = true;
				Holder = true;
				GUIs = true;
				LastUpdate = true;
				RateLimits = true;

				Init = true;
				RunLast = true;
				RunAfterInit = true;
				RunAfterLoaded = true;
				RunAfterPlugins = true;
			}, true)--]]

			Process.RunLast = nil;
	end

	local function RunAfterLoaded(data)
		--// Events
		--service.NetworkClient.ChildRemoved:Connect(function() wait(30) client.Anti.Detected("crash", "Network client disconnected") end)
		--service.NetworkClient.ChildAdded:Connect(function() client.Anti.Detected("crash", "Network client reconnected?") end)
		service.Player.Chatted:Connect(service.EventTask("Event: ProcessChat", Process.Chat))
		service.Player.CharacterRemoving:Connect(service.EventTask("Event: CharacterRemoving", Process.CharacterRemoving))
		service.Player.CharacterAdded:Connect(service.Threads.NewEventTask("Event: CharacterAdded", Process.CharacterAdded))
		service.LogService.MessageOut:Connect(Process.LogService) --service.Threads.NewEventTask("EVENT:MessageOut",client.Process.LogService,60))
		service.ScriptContext.Error:Connect(Process.ErrorMessage) --service.Threads.NewEventTask("EVENT:ErrorMessage",client.Process.ErrorMessage,60))

		--// Get RateLimits
		Process.RateLimits = Remote.Get("RateLimits") or Process.RateLimits;

		Process.RunAfterLoaded = nil;
	end

	getfenv().client = nil
	getfenv().service = nil
	getfenv().script = nil

	client.Process = {
		Init = Init;
		RunLast = RunLast;
		RunAfterLoaded = RunAfterLoaded;
		RateLimits = { --// Defaults; Will be updated with server data at client run
			Remote = 0.02;
			Command = 0.1;
			Chat = 0.1;
			RateLog = 10;
		};

		Remote = function(data, com, ...)
			local args = {...}
			Remote.Received += 1
			if type(com) == "string" then
				if com == client.DepsName.."GIVE_KEY" then
					if not Core.Key then
						log("~! Set remote key")
						Core.Key = args[1]

						log("~! Call Finish_Loading()")
						client.Finish_Loading()
					end
				elseif Core.Key then
					local comString = Remote.Decrypt(com,Core.Key)
					local command = (data.Mode == "Get" and Remote.Returnables[comString]) or Remote.Commands[comString]
					if command then
						--local ran,err = pcall(command, args) --task service.Threads.RunTask("REMOTE:"..comString,command,args)
						local rets = {service.TrackTask("Remote: ".. comString, command, args)}
						if not rets[1] then
							logError(rets[2])
						else
							return {unpack(rets, 2)};
						end
					end
				end
			end
		end;

		LogService = function(Message, Type)
			--service.FireEvent("Output", Message, Type)
		end;

		ErrorMessage = function(Message, Trace, Script)
			--service.FireEvent("ErrorMessage", Message, Trace, Script)
			if Message and Message ~= "nil" and Message ~= "" and (string.find(Message,":: Adonis ::") or string.find(Message,script.Name) or Script == script) then
				logError(tostring(Message).." - "..tostring(Trace))
			end

			--if (Script == nil or (not Trace or Trace == "")) and not (Trace and string.find(Trace,"CoreGui.RobloxGui")) then
				--Anti.Detected("log","Scriptless/Traceless error found. Script: "..tostring(Script).." - Trace: "..tostring(Trace))
			--end
		end;

		Chat = function(msg)
			--service.FireEvent("Chat",msg)
			if not service.Player or service.Player.Parent ~= service.Players then
				Remote.Fire("ProcessChat",msg)
			end
		end;

		CharacterAdded = function(...)
			service.Events.CharacterAdded:Fire(...)

			task.wait()
			UI.GetHolder()
		end;

		CharacterRemoving = function()
			if Variables.UIKeepAlive then
				for ind,g in client.GUIs do
					if g.Class == "ScreenGui" or g.Class == "GuiMain" or g.Class == "TextLabel" then
						if not (g.Object:IsA("ScreenGui") and not g.Object.ResetOnSpawn) and g.CanKeepAlive then
							g.KeepAlive = true
							g.KeepParent = g.Object.Parent
							g.Object.Parent = nil
						elseif not g.CanKeepAlive then
							pcall(g.Destroy, g)
						end
					end
				end
			end

			if Variables.GuiViewFolder then
				Variables.GuiViewFolder:Destroy()
				Variables.GuiViewFolder = nil
			end

			if Variables.ChatEnabled then
				service.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
			end

			if Variables.PlayerListEnabled then
				service.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true)
			end

			local textbox = service.UserInputService:GetFocusedTextBox()
			if textbox then
				textbox:ReleaseFocus()
			end

			service.Events.CharacterRemoving:Fire()
		end
	}
end
