r=game:service("\082\117\110\083\101\114\118\105\099\101")debris=game:GetService("\068\101\098\114\105\115")local o=5 local M=10 local U=17 sword=script.Parent.Handle Tool=script.Parent local k=Instance.new("\083\111\117\110\100")k.SoundId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\050\049\052\051\051\054\057\054"k.Parent=sword k.Volume=.7 local v=Instance.new("\083\111\117\110\100")v.SoundId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\050\049\052\051\051\055\049\049"v.Parent=sword v.Volume=.7 local q={k;v}local m=Instance.new("\083\111\117\110\100")m.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"m.Parent=sword m.Volume=1 function blow(M)if Tool.Enabled then return end local U=M.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local k=Tool.Parent local v=game.Players:playerFromCharacter(k)local q=k:findFirstChild("\072\117\109\097\110\111\105\100")if U~=nil and(U~=q and q~=nil)then local M=k:FindFirstChild("\082\105\103\104\116 \065\114\109")if M~=nil then local k=M:FindFirstChild("\082\105\103\104\116\071\114\105\112")if k~=nil and(k.Part0==sword or k.Part1==sword)then tagHumanoid(U,v)U:TakeDamage(o)wait(1)untagHumanoid(U)end end else if U==nil and q~=nil then if M:getMass()<34 then M:BreakJoints()local o=(M.Position-k.Torso.Position).unit local U=Instance.new("\066\111\100\121\070\111\114\099\101")U.force=o*10000 U.Parent=M debris:AddItem(U,.5)end end end end function tagHumanoid(o,M)local U=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")U.Value=M U.Name="\099\114\101\097\116\111\114"U.Parent=o end function untagHumanoid(o)if o~=nil then local M=o:findFirstChild("\099\114\101\097\116\111\114")if M~=nil then M.Parent=nil end end end function attack()o=M local U=q[math.random(1,#q)]U.Pitch=.9+math.random()*.2 U.Volume=.7+math.random()*.3 U:Play()local k=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")k.Name="\116\111\111\108\097\110\105\109"k.Value="\083\108\097\115\104"k.Parent=Tool end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local A=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local o=Tool.Parent local M=o.Humanoid if M==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end attack()wait(.5)Tool.Enabled=true end function onEquipped()m:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
-------- OMG HAX

r = game:service("RunService")
debris = game:GetService("Debris")

local damage = 5

local slash_damage = 10
local lunge_damage = 17

sword = script.Parent.Handle
Tool = script.Parent

local SmashSound = Instance.new("Sound")
SmashSound.SoundId = "http://www.roblox.com/asset/?id=21433696"
SmashSound.Parent = sword
SmashSound.Volume = 0.7

local SmashSound2 = Instance.new("Sound")
SmashSound2.SoundId = "http://www.roblox.com/asset/?id=21433711"
SmashSound2.Parent = sword
SmashSound2.Volume = 0.7

local sounds = { SmashSound, SmashSound2 }

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function blow(hit)
	if Tool.Enabled then
		return
	end -- only damages on a swing

	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid ~= nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if right_arm ~= nil then
			local joint = right_arm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end
	else
		if humanoid == nil and hum ~= nil then
			-- break some joints
			if hit:getMass() < 34 then
				hit:BreakJoints()
				local dir = (hit.Position - vCharacter.Torso.Position).unit
				local bf = Instance.new("BodyForce")
				bf.force = dir * 10000
				bf.Parent = hit
				debris:AddItem(bf, 0.5)
			end
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function attack()
	damage = slash_damage

	local s = sounds[math.random(1, #sounds)]
	s.Pitch = 0.9 + (math.random() * 0.2)
	s.Volume = 0.7 + (math.random() * 0.3)
	s:Play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function swordUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

function swordAcross()
	-- parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	attack()

	wait(0.5)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)
