local y=Players.LocalPlayer local c=y.Character or y.CharacterAdded:Wait()local T=c:WaitForChild("\072\117\109\097\110\111\105\100")local F=workspace.CurrentCamera local E=F.FieldOfView local H=T.WalkSpeed
--< Constants >--
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Camera = workspace.CurrentCamera

local DefaultFieldOFView = Camera.FieldOfView
local DefaultWalkingSpeed = Humanoid.WalkSpeed
