local function Q(Q)local T=Q.Position local S=Q.Size local w,t,j=Q.CFrame:toEulerAnglesXYZ()local A=Vector3.new(w,t,j)return CreateRegion(T,A,S)end
-- <Region> CreateRegionFromPart(<BasePart> Part)
--Creates Region from BasePart
--Returns <Region>
local function CreateRegionFromPart(Part)
	local Center = Part.Position
	local Size = Part.Size

	local X, Y, Z = Part.CFrame:toEulerAnglesXYZ()
	local Rotation = Vector3.new(X, Y, Z)

	return CreateRegion(Center, Rotation, Size)
end
