Debris=game:GetService("\068\101\098\114\105\115")ProjectileNames={"\087\097\116\101\114";"\065\114\114\111\119","\080\114\111\106\101\099\116\105\108\101";"\069\102\102\101\099\116";"\082\097\105\108";"\076\097\115\101\114","\082\097\121";"\066\117\108\108\101\116";"\080\097\114\116\105\099\108\101\080\097\114\116"}Functions={CreateConfiguration=function(z,j)for z,I in pairs(z:GetChildren())do if string.find(I.ClassName,"\086\097\108\117\101")then j[I.Name]=I:Clone()elseif I:IsA("\070\111\108\100\101\114")or I:IsA("\067\111\110\102\105\103\117\114\097\116\105\111\110")then j[I.Name]=Functions.CreateConfiguration(I,j)end end return j end;FindCharacterAncestor=function(z)if z and z~=game:GetService("\087\111\114\107\115\112\097\099\101")then local j=z:FindFirstChild("\072\117\109\097\110\111\105\100")if j then return z,j else return Functions.FindCharacterAncestor(z.Parent)end end return nil end;CheckTableForString=function(z,j)for z,I in pairs(z)do if string.lower(I)==string.lower(j)then return true end end return false end;CheckIntangible=function(z)if z and z.Parent then if Functions.CheckTableForString(ProjectileNames,z.Name)then return true end local j=z.Parent local I=j.Parent local Z=I:FindFirstChild("\072\117\109\097\110\111\105\100")if Z and(Z.Health>0 and j:IsA("\072\097\116"))then return true end end return false end;CastRay=function(z,j,I,Z,O)local U,Y,n=(game:GetService("\087\111\114\107\115\112\097\099\101")):FindPartOnRayWithIgnoreList(Ray.new(z,j*I),Z)if U and Functions.CheckIntangible(U)then if O then task.wait()end U,Y,n=Functions.CastRay(Y+j*.01,j,I-(z-Y).magnitude,Z,O)end return U,Y,n end,IsTeamMate=function(z,j)return z and(j and(not z.Neutral and(not j.Neutral and z.TeamColor==j.TeamColor)))end;TagHumanoid=function(z,j)local I=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")I.Name="\099\114\101\097\116\111\114"I.Value=j Debris:AddItem(I,2)I.Parent=z end;UntagHumanoid=function(z)for z,j in pairs(z:GetChildren())do if j:IsA("\079\098\106\101\099\116\086\097\108\117\101")and j.Name=="\099\114\101\097\116\111\114"then j:Destroy()end end end;CheckTableForString=function(z,j)for z,I in pairs(z)do if string.lower(I)==string.lower(j)then return true end end return false end;Clamp=function(z,j,I)return math.max(math.min(I,z),j)end,GetPercentage=function(z,j,I)return((I-z)/(j-z))*100 end,Round=function(z,j)local I,Z=math.modf(z)return Z>=j and math.ceil(z)or Z<j and math.floor(z)end}return Functions
--Made by Luckymaxer

Debris = game:GetService("Debris")

ProjectileNames = { "Water", "Arrow", "Projectile", "Effect", "Rail", "Laser", "Ray", "Bullet", "ParticlePart" }

Functions = {

	CreateConfiguration = function(Configurations, Table)
		for i, v in pairs(Configurations:GetChildren()) do
			if string.find(v.ClassName, "Value") then
				Table[v.Name] = v:Clone()
			elseif v:IsA("Folder") or v:IsA("Configuration") then
				Table[v.Name] = Functions.CreateConfiguration(v, Table)
			end
		end
		return Table
	end,

	FindCharacterAncestor = function(Object)
		if Object and Object ~= game:GetService("Workspace") then
			local Humanoid = Object:FindFirstChild("Humanoid")
			if Humanoid then
				return Object, Humanoid
			else
				return Functions.FindCharacterAncestor(Object.Parent)
			end
		end
		return nil
	end,

	CheckTableForString = function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end,

	CheckIntangible = function(Hit)
		if Hit and Hit.Parent then
			if Functions.CheckTableForString(ProjectileNames, Hit.Name) then
				return true
			end
			local ObjectParent = Hit.Parent
			local Character = ObjectParent.Parent
			local Humanoid = Character:FindFirstChild("Humanoid")
			if Humanoid and Humanoid.Health > 0 and ObjectParent:IsA("Hat") then
				return true
			end
		end
		return false
	end,

	CastRay = function(StartPos, Vec, Length, Ignore, DelayIfHit)
		local RayHit, RayPos, RayNormal = game:GetService("Workspace")
			:FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
		if RayHit and Functions.CheckIntangible(RayHit) then
			if DelayIfHit then
				task.wait()
			end
			RayHit, RayPos, RayNormal = Functions.CastRay(
				(RayPos + (Vec * 0.01)),
				Vec,
				(Length - (StartPos - RayPos).magnitude),
				Ignore,
				DelayIfHit
			)
		end
		return RayHit, RayPos, RayNormal
	end,

	IsTeamMate = function(Player1, Player2)
		return (
			Player1
			and Player2
			and not Player1.Neutral
			and not Player2.Neutral
			and Player1.TeamColor == Player2.TeamColor
		)
	end,

	TagHumanoid = function(humanoid, player)
		local Creator_Tag = Instance.new("ObjectValue")
		Creator_Tag.Name = "creator"
		Creator_Tag.Value = player
		Debris:AddItem(Creator_Tag, 2)
		Creator_Tag.Parent = humanoid
	end,

	UntagHumanoid = function(humanoid)
		for i, v in pairs(humanoid:GetChildren()) do
			if v:IsA("ObjectValue") and v.Name == "creator" then
				v:Destroy()
			end
		end
	end,

	CheckTableForString = function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end,

	Clamp = function(Number, Min, Max)
		return math.max(math.min(Max, Number), Min)
	end,

	GetPercentage = function(Start, End, Number)
		return (((Number - Start) / (End - Start)) * 100)
	end,

	Round = function(Number, RoundDecimal)
		local WholeNumber, Decimal = math.modf(Number)
		return ((Decimal >= RoundDecimal and math.ceil(Number)) or (Decimal < RoundDecimal and math.floor(Number)))
	end,
}

return Functions
