local o=false local a=false local x=false local r=false local f=false local Y=false local l=false local u=false local v=false local e=false local P=true local J=true local T=true local p=false local z=false local j=false local h=false local N=false local O=S.SprintTime*60 local b=S.ScopeSteadyTime*60 local W=false local g=false local L=nil local i=nil local K=nil local I=S.Spread.Hipfire local Q=S.Recoil.Hipfire local k=0 local Z=0 local n=1 local H=1 local E=0 local y=0 local M={}local X={}local U={C0=nil,C1=nil}local F={}


local Selected = false

local Idleing = false
local Walking = false
local Running = false

local Aimed = false
local Aiming = false

local Reloading = false
local BreakReload = false

local Knifing = false

local MB1_Down = false

local CanFire = true

local KnifeReady = true

local CanRun = true
local RunTween = false
local Run_Key_Pressed = false
local ChargingStamina = false

local AimingIn = false
local AimingOut = false

local Stamina = S.SprintTime * 60
local CurrentSteadyTime = S.ScopeSteadyTime * 60

local CameraSteady = false
local TakingBreath = false

local Grip = nil
local Aimed_GripCF = nil

local Gui_Clone = nil

local CurrentSpread = S.Spread.Hipfire
local CurrentRecoil = S.Recoil.Hipfire

local AmmoInClip = 0

local Stance = 0
local StanceSway = 1
local CameraSway = 1

local HeadRot = 0
local ArmTilt = 0

local Parts = {}

local Connections = {}

local PrevNeckCF = {
	C0 = nil;
	C1 = nil;
}

local Keys = {}
