return function(a,G)local h=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(a)return h.Character.Purity.Value<=-10 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value <= -10
end
