local L=Vector3.new(1,0,0)local w=Vector3.new(0,1,0)local s=Vector3.new(0,0,1)local F=Vector3.new(1,0,1)local m=Vector3.new(0,0,0)local H=Vector2.new(0,0)local g=2*math.pi local u=.25 local t=math.rad(220)local S=math.rad(0)local N=math.rad(250)local y=2.0 local f=Vector3.new(0,-3,0)local C,z=pcall(function()return(UserSettings()):IsUserFeatureEnabled("\085\115\101\114\080\108\097\121\101\114\083\099\114\105\112\116\115\066\105\110\100\065\116\080\114\105\111\114\105\116\121")end)local c=C and z

local UNIT_X = Vector3.new(1,0,0)
local UNIT_Y = Vector3.new(0,1,0)
local UNIT_Z = Vector3.new(0,0,1)
local X1_Y0_Z1 = Vector3.new(1,0,1)	--Note: not a unit vector, used for projecting onto XZ plane
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local ZERO_VECTOR2 = Vector2.new(0,0)
local TAU = 2 * math.pi

local VR_PITCH_FRACTION = 0.25
local tweenAcceleration = math.rad(220)		--Radians/Second^2
local tweenSpeed = math.rad(0)				--Radians/Second
local tweenMaxSpeed = math.rad(250)			--Radians/Second
local TIME_BEFORE_AUTO_ROTATE = 2.0 		--Seconds, used when auto-aligning camera with vehicles
local PORTRAIT_OFFSET = Vector3.new(0,-3,0)

local bindAtPriorityFlagExists, bindAtPriorityFlagEnabled = pcall(function()
	return UserSettings():IsUserFeatureEnabled("UserPlayerScriptsBindAtPriority")
end)
local FFlagPlayerScriptsBindAtPriority = bindAtPriorityFlagExists and bindAtPriorityFlagEnabled
