return function(G,n)local Q=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)return not(Q:GetClassFolder(G,"\080\097\108\097\100\105\110")).Obtained.Value or not(Q:GetClassFolder(G,"\080\097\108\097\100\105\110")).JumpStrike1.Value end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local ClassInformationTable =
		require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
	return not ClassInformationTable:GetClassFolder(player, "Paladin").Obtained.Value
		or not ClassInformationTable:GetClassFolder(player, "Paladin").JumpStrike1.Value
end
