local e local function c()return Player and Player.Character end local function D()local e=findPlayerHumanoid(Player)return e and e.RootPart end local function U()if e then return e end e={}table.insert(e,c())return e end

local CurrentIgnoreList

local function GetCharacter()
	return Player and Player.Character
end

local function GetTorso()
	local humanoid = findPlayerHumanoid(Player)
	return humanoid and humanoid.RootPart
end

local function getIgnoreList()
	if CurrentIgnoreList then
		return CurrentIgnoreList
	end
	CurrentIgnoreList = {}
	table.insert(CurrentIgnoreList, GetCharacter())
	return CurrentIgnoreList
end
