local F={model.Headlight_Left;model.Headlight_Right,model.frontlight_Left_top,model.frontlight_Left_top2;model.frontlight_Right_top,model.frontlight_Right_top2}local y={model.Brakelight_Left,model.Brakelight_Right;model.Brakelight_Left_top;model.Brakelight_Left_top2,model.Brakelight_Right_top;model.Brakelight_Right_top2}local t=model.VehicleSeat local n=model.VehicleSeatBack local j=n.BodyGyro local M=model.ExhaustPipe.Smoke local a=model.ExhaustPipe.Fire

local headlights = {
	model.Headlight_Left,
	model.Headlight_Right,
	model.frontlight_Left_top,
	model.frontlight_Left_top2,
	model.frontlight_Right_top,
	model.frontlight_Right_top2
	
}
local brakelights = {
	model.Brakelight_Left,
	model.Brakelight_Right,
	model.Brakelight_Left_top,
	model.Brakelight_Left_top2,
	model.Brakelight_Right_top,
	model.Brakelight_Right_top2
}
local seat = model.VehicleSeat -- Your driver seat
local upVectorPart = model.VehicleSeatBack -- Any part with lookvector up (we use this when you get flipped over)
local gyro = upVectorPart.BodyGyro  -- Point this to any unused bodyGyro.
local smoke = model.ExhaustPipe.Smoke
local fire = model.ExhaustPipe.Fire
