local q=false local f=false local P=false local C=false local m=false local z=true local h=false local p=false local o=false local i=false local S=false local j=false local M=false local J=false local g=false local W=false local k=false local K=false local Q=false local T=false local w=true local y=true local V=false local U local I local t local F local u local s=L_24_.FireMode local r=0 local Z=false local a=true local b=false local E=70 local B=L_2_.PlayerGui:FindFirstChild("\065\105\109\083\070\088")or Instance.new("\083\111\117\110\100")B.Parent=L_2_.PlayerGui
--// States
local L_64_ = false
local L_65_ = false
local L_66_ = false
local L_67_ = false
local L_68_ = false
local L_69_ = true
local L_70_ = false
local L_71_ = false
local L_72_ = false
local L_73_ = false
local L_74_ = false
local L_75_ = false
local L_76_ = false
local L_77_ = false
local L_78_ = false
local L_79_ = false

local L_80_ = false
local L_81_ = false
local L_82_ = false

local L_83_ = false
local L_84_ = true
local L_85_ = true

local L_86_ = false

local L_87_
local L_88_

local L_89_
local L_90_
local L_91_

local L_92_ = L_24_.FireMode

local L_93_ = 0
local L_94_ = false
local L_95_ = true
local L_96_ = false

local L_97_ = 70

local L_98_ = L_2_.PlayerGui:FindFirstChild("AimSFX") or Instance.new("Sound")
L_98_.Parent = L_2_.PlayerGui
