local X={[Enum.Material.SmoothPlastic]="\083\109\111\111\116\104 \080\108\097\115\116\105\099";[Enum.Material.Plastic]="\080\108\097\115\116\105\099";[Enum.Material.Brick]="\066\114\105\099\107";[Enum.Material.Cobblestone]="\067\111\098\098\108\101\115\116\111\110\101",[Enum.Material.Concrete]="\067\111\110\099\114\101\116\101",[Enum.Material.CorrodedMetal]="\067\111\114\114\111\100\101\100 \077\101\116\097\108",[Enum.Material.DiamondPlate]="\068\105\097\109\111\110\100 \080\108\097\116\101";[Enum.Material.Fabric]="\070\097\098\114\105\099",[Enum.Material.Foil]="\070\111\105\108";[Enum.Material.ForceField]="\070\111\114\099\101\102\105\101\108\100";[Enum.Material.Granite]="\071\114\097\110\105\116\101",[Enum.Material.Grass]="\071\114\097\115\115",[Enum.Material.Ice]="\073\099\101",[Enum.Material.Marble]="\077\097\114\098\108\101";[Enum.Material.Metal]="\077\101\116\097\108",[Enum.Material.Neon]="\078\101\111\110",[Enum.Material.Pebble]="\080\101\098\098\108\101",[Enum.Material.Sand]="\083\097\110\100",[Enum.Material.Slate]="\083\108\097\116\101";[Enum.Material.Wood]="\087\111\111\100",[Enum.Material.WoodPlanks]="\087\111\111\100 \080\108\097\110\107\115";[Enum.Material.Glass]="\071\108\097\115\115"}function ShowUI()if UI then UI.Visible=true UIUpdater=Support.ScheduleRecurringTask(UpdateUI,.1)return end UI=Core.Tool.Interfaces.BTMaterialToolGUI:Clone()UI.Parent=Core.UI UI.Visible=true local N=UI.TransparencyOption.Input.TextBox local K=UI.ReflectanceOption.Input.TextBox local V=Support.Values(X)table.sort(V)MaterialDropdown=(Core.Cheer(UI.MaterialOption.Dropdown)).Start(V,"",function(N)SetProperty("\077\097\116\101\114\105\097\108",Support.FindTableOccurrence(X,N))end)SyncInputToProperty("\084\114\097\110\115\112\097\114\101\110\099\121",N)SyncInputToProperty("\082\101\102\108\101\099\116\097\110\099\101",K)UIUpdater=Support.ScheduleRecurringTask(UpdateUI,.1)end function HideUI()if not UI then return end UI.Visible=false UIUpdater:Stop()end function SyncInputToProperty(X,N)N.FocusLost:Connect(function()SetProperty(X,tonumber(N.Text))end)end function SetProperty(X,N)if N==nil then return end TrackChange()for K,V in pairs(Selection.Parts)do table.insert(HistoryRecord.Before,{Part=V,[X]=V[X]})table.insert(HistoryRecord.After,{Part=V,[X]=N})end RegisterChange()end function UpdateDataInputs(X)for X,N in pairs(X)do if not X:IsFocused()then X.Text=tostring(N)end end end
-- Designate a friendly name to each material
local Materials = {
	[Enum.Material.SmoothPlastic] = "Smooth Plastic",
	[Enum.Material.Plastic] = "Plastic",
	[Enum.Material.Brick] = "Brick",
	[Enum.Material.Cobblestone] = "Cobblestone",
	[Enum.Material.Concrete] = "Concrete",
	[Enum.Material.CorrodedMetal] = "Corroded Metal",
	[Enum.Material.DiamondPlate] = "Diamond Plate",
	[Enum.Material.Fabric] = "Fabric",
	[Enum.Material.Foil] = "Foil",
	[Enum.Material.ForceField] = "Forcefield",
	[Enum.Material.Granite] = "Granite",
	[Enum.Material.Grass] = "Grass",
	[Enum.Material.Ice] = "Ice",
	[Enum.Material.Marble] = "Marble",
	[Enum.Material.Metal] = "Metal",
	[Enum.Material.Neon] = "Neon",
	[Enum.Material.Pebble] = "Pebble",
	[Enum.Material.Sand] = "Sand",
	[Enum.Material.Slate] = "Slate",
	[Enum.Material.Wood] = "Wood",
	[Enum.Material.WoodPlanks] = "Wood Planks",
	[Enum.Material.Glass] = "Glass",
}

function ShowUI()
	-- Creates and reveals the UI

	-- Reveal UI if already created
	if UI then
		-- Reveal the UI
		UI.Visible = true

		-- Update the UI every 0.1 seconds
		UIUpdater = Support.ScheduleRecurringTask(UpdateUI, 0.1)

		-- Skip UI creation
		return
	end

	-- Create the UI
	UI = Core.Tool.Interfaces.BTMaterialToolGUI:Clone()
	UI.Parent = Core.UI
	UI.Visible = true

	-- References to inputs
	local TransparencyInput = UI.TransparencyOption.Input.TextBox
	local ReflectanceInput = UI.ReflectanceOption.Input.TextBox

	-- Sort the material list
	local MaterialList = Support.Values(Materials)
	table.sort(MaterialList)

	-- Create the material selection dropdown
	MaterialDropdown = Core.Cheer(UI.MaterialOption.Dropdown).Start(MaterialList, "", function(Material)
		SetProperty("Material", Support.FindTableOccurrence(Materials, Material))
	end)

	-- Enable the transparency and reflectance inputs
	SyncInputToProperty("Transparency", TransparencyInput)
	SyncInputToProperty("Reflectance", ReflectanceInput)

	-- Update the UI every 0.1 seconds
	UIUpdater = Support.ScheduleRecurringTask(UpdateUI, 0.1)
end

function HideUI()
	-- Hides the tool UI

	-- Make sure there's a UI
	if not UI then
		return
	end

	-- Hide the UI
	UI.Visible = false

	-- Stop updating the UI
	UIUpdater:Stop()
end

function SyncInputToProperty(Property, Input)
	-- Enables `Input` to change the given property

	-- Enable inputs
	Input.FocusLost:Connect(function()
		SetProperty(Property, tonumber(Input.Text))
	end)
end

function SetProperty(Property, Value)
	-- Make sure the given value is valid
	if Value == nil then
		return
	end

	-- Start a history record
	TrackChange()

	-- Go through each part
	for _, Part in pairs(Selection.Parts) do
		-- Store the state of the part before modification
		table.insert(HistoryRecord.Before, { Part = Part, [Property] = Part[Property] })

		-- Create the change request for this part
		table.insert(HistoryRecord.After, { Part = Part, [Property] = Value })
	end

	-- Register the changes
	RegisterChange()
end

function UpdateDataInputs(Data)
	-- Updates the data in the given TextBoxes when the user isn't typing in them

	-- Go through the inputs and data
	for Input, UpdatedValue in pairs(Data) do
		-- Makwe sure the user isn't typing into the input
		if not Input:IsFocused() then
			-- Set the input's value
			Input.Text = tostring(UpdatedValue)
		end
	end
end
