function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local y=Instance.new("\072\117\109\097\110\111\105\100")y.MaxHealth=0 y.Health=0 y.Name=""y.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local y=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()y.Parent=Arms end local m=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for y,m in pairs(m:GetChildren())do if m:IsA("\077\111\116\111\114\054\068")then m:Destroy()end end m.Name="\082\105\103\104\116 \065\114\109"m.FormFactor="\067\117\115\116\111\109"m.Size=Vector3.new(.8,2.5,.8)m.Transparency=.0 local R=Instance.new("\077\111\116\111\114\054\068")R.Part0=m R.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")R.C0=CFrame.new()R.C1=CFrame.new()R.Parent=m m.Parent=Arms local W=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()W.Name="\076\101\102\116 \065\114\109"W.FormFactor="\067\117\115\116\111\109"W.Size=Vector3.new(.8,2.5,.8)W.Transparency=.0 local p=Instance.new("\077\111\116\111\114\054\068")p.Part0=W p.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")p.C0=CFrame.new()p.C1=CFrame.new()p.Parent=W W.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local y function CreateShell()y=time()local m=L_1_.Shell:clone()if m:FindFirstChild("\083\104\101\108\108")then m.Shell:Destroy()end m.CFrame=L_1_.Chamber.CFrame m.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)m.Parent=L_98_ m.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(m,1)delay(.5,function()if L_19_:FindFirstChild("\083\104\101\108\108\067\097\115\105\110\103")then local y=L_19_.ShellCasing:clone()y.Parent=L_2_.PlayerGui y:Play();(game:GetService("\068\101\098\114\105\115")):AddItem(y,y.TimeLength)end end)end
--// Functions
function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_169_ = Instance.new("Humanoid")
	L_169_.MaxHealth = 0
	L_169_.Health = 0
	L_169_.Name = ""
	L_169_.Parent = Arms

	if L_3_:FindFirstChild("Shirt") then
		local L_174_ = L_3_:FindFirstChild("Shirt"):clone()
		L_174_.Parent = Arms
	end

	local L_170_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_175_forvar1, L_176_forvar2 in pairs(L_170_:GetChildren()) do
		if L_176_forvar2:IsA("Motor6D") then
			L_176_forvar2:Destroy()
		end
	end
	L_170_.Name = "Right Arm"
	L_170_.FormFactor = "Custom"
	L_170_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_170_.Transparency = 0.0

	local L_171_ = Instance.new("Motor6D")
	L_171_.Part0 = L_170_
	L_171_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_171_.C0 = CFrame.new()
	L_171_.C1 = CFrame.new()
	L_171_.Parent = L_170_
	L_170_.Parent = Arms

	local L_172_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_172_.Name = "Left Arm"
	L_172_.FormFactor = "Custom"
	L_172_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_172_.Transparency = 0.0

	local L_173_ = Instance.new("Motor6D")
	L_173_.Part0 = L_172_
	L_173_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_173_.C0 = CFrame.new()
	L_173_.C1 = CFrame.new()
	L_173_.Parent = L_172_
	L_172_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_132_

function CreateShell()
	L_132_ = time()
	local L_177_ = L_1_.Shell:clone()
	if L_177_:FindFirstChild("Shell") then
		L_177_.Shell:Destroy()
	end
	L_177_.CFrame = L_1_.Chamber.CFrame
	L_177_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_177_.Parent = L_98_
	L_177_.CanCollide = false
	game:GetService("Debris"):addItem(L_177_, 1)
	delay(0.5, function()
		if L_19_:FindFirstChild("ShellCasing") then
			local L_178_ = L_19_.ShellCasing:clone()
			L_178_.Parent = L_2_.PlayerGui
			L_178_:Play()
			game:GetService("Debris"):AddItem(L_178_, L_178_.TimeLength)
		end
	end)
end
