game.Players.PlayerRemoving:Connect(removeActivePlayer)AddActivePlayer.OnServerEvent:Connect(addActivePlayer)RemoveActivePlayer.OnServerEvent:Connect(removeActivePlayer)
-- Runs whenever a player leaves the game. If that player was actually in the game, removes them from the table and checks for game over state
game.Players.PlayerRemoving:Connect(removeActivePlayer)

AddActivePlayer.OnServerEvent:Connect(addActivePlayer)
RemoveActivePlayer.OnServerEvent:Connect(removeActivePlayer)
