r=game:service("\082\117\110\083\101\114\118\105\099\101")local a=5 local U=12 sword=script.Parent.Handle Tool=script.Parent local q=Instance.new("\083\111\117\110\100")q.SoundId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\065\115\115\101\116\047\063\073\068\061\049\049\057\052\057\049\050\056"q.Parent=sword q.Volume=.7 function blow(U)local q=U.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local y=Tool.Parent local i=(game:GetService("\080\108\097\121\101\114\115")):playerFromCharacter(y)local T=y:findFirstChild("\072\117\109\097\110\111\105\100")if q~=nil and(q~=T and T~=nil)then local U=y:FindFirstChild("\082\105\103\104\116 \065\114\109")if U~=nil then local y=U:FindFirstChild("\082\105\103\104\116\071\114\105\112")if y~=nil and(y.Part0==sword or y.Part1==sword)then tagHumanoid(q,i)q:TakeDamage(a)wait(1)untagHumanoid(q)end end end end function tagHumanoid(a,U)local q=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")q.Value=U q.Name="\099\114\101\097\116\111\114"q.Parent=a end function untagHumanoid(a)if a~=nil then local U=a:findFirstChild("\099\114\101\097\116\111\114")if U~=nil then U.Parent=nil end end end function attack()a=U q:play()local y=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")y.Name="\116\111\111\108\097\110\105\109"y.Value="\083\108\097\115\104"y.Parent=Tool end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end Tool.Enabled=true function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local a=Tool.Parent local U=a.Humanoid if U==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end attack()wait(.5)Tool.Enabled=true end function onEquipped()q:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)


r = game:service("RunService")


local damage = 5


local slash_damage = 12


sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/Asset/?ID=11949128"
SlashSound.Parent = sword
SlashSound.Volume = .7


function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game:GetService("Players"):playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end


	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end


function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end



Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	

	attack()

	wait(.5)

	Tool.Enabled = true
end


function onEquipped()
	SlashSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


