return function(g,e)local V=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(g)return V.Classes.Base.Smasher.Obtained.Value==true and V.Classes.Base.Smasher.HeavyWeaponTraining.Value==false end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Classes.Base.Smasher.Obtained.Value == true
		and plrData.Classes.Base.Smasher.HeavyWeaponTraining.Value == false
end
