BulletPhysics=Vector3.new(0,45,0)BulletSpeed=2000 ExploPhysics=Vector3.new(0,70,0)ExploSpeed=360

	BulletPhysics = Vector3.new(0,45,0); -- Drop fixation: Lower number = more drop
	BulletSpeed = 2000; -- Bullet Speed
	
	ExploPhysics = Vector3.new(0,70,0); -- Drop for explosive rounds
	ExploSpeed = 360; -- Speed for explosive rounds
	