while not Players.LocalPlayer do Players.PlayerAdded:wait()end local y=Players.LocalPlayer local q={}local g=nil local J=false local m=nil local p=nil local I=nil local v=nil local Y={}local a=nil local P=false local C=nil local T=nil local s=nil local o=nil local i=nil local M=nil local A=Vector3.new(0,0,0)local R=true
--
while not Players.LocalPlayer do
	Players.PlayerAdded:wait()
end
local LocalPlayer = Players.LocalPlayer

local Tools = {}
local ToolEquipped = nil

local RevertAutoJumpEnabledToFalse = false

local ThumbstickFrame = nil
local GestureArea = nil
local StartImage = nil
local EndImage = nil
local MiddleImages = {}

local MoveTouchObject = nil
local IsFollowStick = false
local ThumbstickFrame = nil
local OnMoveTouchEnded = nil		-- defined in Create()
local OnTouchMovedCn = nil
local OnTouchEndedCn = nil
local TouchActivateCn = nil
local OnRenderSteppedCn = nil
local currentMoveVector = Vector3.new(0,0,0)
local IsFirstTouch = true
