local C=game:GetService("\082\117\110\083\101\114\118\105\099\101")local p={}local function d(p)p.IsRunning=true p.Events.Started:Fire()local d=tick()while p.IsRunning do local x=C.Heartbeat:wait()if p.Mode=="\085\112"then p.TimePosition=math.min(p.TimePosition+x*p.Speed,p.MaxTime)elseif p.Mode=="\068\111\119\110"then p.TimePosition=math.max(p.TimePosition-x*p.Speed,p.MinTime)else warn("\091\084\105\109\101\114\093 \084\105\109\101\114 \'"..(p.Name..("\' \119\097\115 \115\101\116 \116\111 \097\110 \105\110\118\097\108\105\100 \109\111\100\101 \058 \'"..(p.Mode.."\'"))))p.IsRunning=false end if tick()-d>=p.TickInterval then p.Events.Tick:Fire()d=tick()end if p.TimePosition==p.MaxTime or p.TimePosition==p.MinTime then p.IsRunning=false end end p.Events.Stopped:Fire()end function p.new(C,d,x,I,X)local g={Name=C or"\084\105\109\101\114";MinTime=0;MaxTime=x or math.huge;TickInterval=I or 1;Speed=X or 1,TimePosition=x or 0;Mode=d or"\068\111\119\110",IsRunning=false;Events={Started=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116");Stopped=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116"),Tick=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")}}g.Started=g.Events.Started.Event g.Stopped=g.Events.Stopped.Event g.Tick=g.Events.Tick.Event if g.Mode~="\068\111\119\110"and g.Mode~="\085\112"then g.Mode="\068\111\119\110"end setmetatable(g,{__index=p})return g end function p.GetTimestamp(p,C)local d=p.TimePosition if C=="\072\077\083"then local C=string.format("\037\048\050\046\102",math.floor(d/3600))local p=string.format("\037\048\050\046\102",math.floor(d/60-C*60))local x=string.format("\037\048\050\046\102",math.floor((d-C*3600)-p*60))return C..("\058"..(p..("\058"..x)))elseif C=="\077\083"then local C=string.format("\037\048\050\046\102",math.floor(d/60))local p=string.format("\037\048\050\046\102",math.floor(d-C*60))return C..("\058"..p)elseif C=="\083"then local C=string.format("\037\048\050\046\102",math.floor(d))return C elseif C=="\077"then local C=string.format("\037\048\050\046\102",math.floor(d/60))return C elseif C=="\072"then local C=string.format("\037\048\050\046\102",math.floor(d/3600))return C end end function p.Start(C)C:Reset();(coroutine.wrap(d))(C)end function p.Stop(C)if C.IsRunning then C.IsRunning=false C.Stopped:wait()end end function p.Resume(C)(coroutine.wrap(d))(C)end function p.Reset(C)C:Stop()if C.Mode=="\085\112"then C.TimePosition=C.MinTime elseif C.Mode=="\068\111\119\110"then C.TimePosition=C.MaxTime else warn("\091\084\105\109\101\114\093 \084\105\109\101\114 \'"..(C.Name..("\' \119\097\115 \115\101\116 \116\111 \097\110 \105\110\118\097\108\105\100 \109\111\100\101 \058 \'"..(C.Mode.."\'"))))end end return p
--[[
	Timer Class
	
	Acts as a simple timer, with basic count up/count down capabilities, with events.
	
	Programmed by @Reshiram110
	
	Last updated : 10-17-2018 @ 2:17 AM EST
--]]

---------------------
-- Roblox Services --
---------------------
local RunService=game:GetService("RunService")

-------------
-- DEFINES --
-------------
local Timer={}

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- @Name : RunTimer
-- @Description : Runs the timer until the time position reaches Max_Time or Min_Time, or until Timer.Running is false.
--                Whether or not it increments/decrements the TimePosition is determined by Timer.Mode.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
local function RunTimer(Timer)
	Timer.IsRunning=true
	Timer.Events.Started:Fire()
	
	local LastStartTick=tick()
	
	while Timer.IsRunning do
		local Delta=RunService.Heartbeat:wait()
		
		if Timer.Mode=="Up" then
			Timer.TimePosition=math.min(Timer.TimePosition+(Delta*Timer.Speed),Timer.MaxTime)
		elseif Timer.Mode=="Down" then
			Timer.TimePosition=math.max(Timer.TimePosition-(Delta*Timer.Speed),Timer.MinTime)
		else --Invalid mode.
			warn("[Timer] Timer '"..Timer.Name.."' was set to an invalid mode : '"..Timer.Mode.."'")
			Timer.IsRunning=false
		end
		
		if tick()-LastStartTick>=Timer.TickInterval then --Fire the tick signal, the tick interval is up
			Timer.Events.Tick:Fire()
			LastStartTick=tick()
		end
		
		if Timer.TimePosition==Timer.MaxTime or Timer.TimePosition==Timer.MinTime then Timer.IsRunning=false end
	end
	Timer.Events.Stopped:Fire()
end

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- @Name : New
-- @Description : Creates a new instance of the timer class and returns it.
-- @Params : string "Name" - The name of the timer.
--           string "Timer_Mode" - The mode of the timer.
--           Number "Max_Time" - The maximum time value of the timer.
--           Number "Tick_Interval" - The interval (in seconds) to update the timer.
--           Number "Speed" - The speed at which the timer runs.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Timer.new(Name,Timer_Mode,Max_Time,Tick_Interval,Speed)
	local NewTimer={
		Name=Name or "Timer",
		MinTime=0,
		MaxTime=Max_Time or math.huge,
		TickInterval=Tick_Interval or 1,
		Speed=Speed or 1,
		
		TimePosition=Max_Time or 0,
		Mode=Timer_Mode or "Down",
		IsRunning=false,
		
		Events={
			Started=Instance.new('BindableEvent'),
			Stopped=Instance.new('BindableEvent'),
			Tick=Instance.new('BindableEvent'),
		},
	}
	NewTimer.Started=NewTimer.Events.Started.Event
	NewTimer.Stopped=NewTimer.Events.Stopped.Event
	NewTimer.Tick=NewTimer.Events.Tick.Event
	if (NewTimer.Mode~="Down" and NewTimer.Mode~="Up") then NewTimer.Mode="Down" end
	
	setmetatable(NewTimer,{__index=Timer})
	
	return NewTimer
end

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- @Name : GetTimestamp
-- @Description : Returns the current timestamp of the timer in the specified format.
-- @Params : string "Format" - The format to return the timestamp in. Acceptable formats are as follows:
--                             HMS - Hours, minutes and seconds | HH:MM:SS
--                             MS - Minutes and seconds only | MM:SS
--                             S - Seconds only | SS
--                             M - Minutes only | MM
--                             H - Hours only | HH
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Timer:GetTimestamp(Format)
	local Seconds=self.TimePosition
	
	if Format=="HMS" then
		local H=string.format("%02.f",math.floor(Seconds/3600))
		local M=string.format("%02.f",math.floor(Seconds/60-(H*60)))
		local S=string.format("%02.f",math.floor(Seconds-H*3600-M*60))
		return H..":"..M..":"..S
	elseif Format=="MS" then
		local M=string.format("%02.f",math.floor(Seconds/60))
		local S=string.format("%02.f",math.floor(Seconds-M*60))
		return M..":"..S
	elseif Format=="S" then
		local S=string.format("%02.f",math.floor(Seconds))
		return S
	elseif Format=="M" then
		local M=string.format("%02.f",math.floor(Seconds/60))
		return M
	elseif Format=="H" then
		local H=string.format("%02.f",math.floor(Seconds/3600))
		return H
	end
end

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- @Name : Start
-- @Description : Starts the timer.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Timer:Start()
	self:Reset()
	coroutine.wrap(RunTimer)(self)
end

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- @Name : Stop
-- @Description : Stops the timer.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Timer:Stop()
	if self.IsRunning then
		self.IsRunning=false
		self.Stopped:wait()
	end
end

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- @Name : Resume
-- @Description : Resumes the timer.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Timer:Resume()
	coroutine.wrap(RunTimer)(self)
end

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- @Name : Reset
-- @Description : Resets the timer.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
function Timer:Reset()
	self:Stop()
	if self.Mode=="Up" then
		self.TimePosition=self.MinTime
	elseif self.Mode=="Down" then
		self.TimePosition=self.MaxTime
	else --Invalid mode
		warn("[Timer] Timer '"..self.Name.."' was set to an invalid mode : '"..self.Mode.."'")
	end
end

return Timer