game.Players.PlayerAdded:connect(function(j)j.CharacterAdded:connect(function(F)local I=F:FindFirstChild("\072\117\109\097\110\111\105\100")j.Character.Humanoid.BodyDepthScale.Value=j.leaderstats.strength.Value/100+1 j.Character.Humanoid.BodyHeightScale.Value=j.leaderstats.strength.Value/100+1 j.Character.Humanoid.BodyWidthScale.Value=j.leaderstats.strength.Value/100+1 j.Character.Humanoid.HeadScale.Value=j.leaderstats.strength.Value/100+1 j.leaderstats.strength.Changed:connect(function()j.Character.Humanoid.BodyDepthScale.Value=j.leaderstats.strength.Value/100+1 j.Character.Humanoid.BodyHeightScale.Value=j.leaderstats.strength.Value/100+1 j.Character.Humanoid.BodyWidthScale.Value=j.leaderstats.strength.Value/100+1 j.Character.Humanoid.HeadScale.Value=j.leaderstats.strength.Value/100+1 end)end)end)
-- makes you bigger everytime your strength icreases
game.Players.PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(Character)
		local Humanoid = Character:FindFirstChild("Humanoid")
		player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value / 100 + 1
		player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value / 100 + 1
		player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value / 100 + 1
		player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value / 100 + 1
		player.leaderstats.strength.Changed:connect(function()
			player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value / 100 + 1
			player.Character.Humanoid.BodyHeightScale.Value = player.leaderstats.strength.Value / 100 + 1
			player.Character.Humanoid.BodyWidthScale.Value = player.leaderstats.strength.Value / 100 + 1
			player.Character.Humanoid.HeadScale.Value = player.leaderstats.strength.Value / 100 + 1
		end)
	end)
end)
