L_118_.OnClientEvent:connect(function(n,U)if n~=L_2_ then local G=n.Character local y=G.AnimBase.AnimBaseW local h=y.C1 if U then L_133_(y,nil,G.Head.CFrame,function(n)return math.sin(math.rad(n))end,.25)elseif not U then L_133_(y,nil,h,function(n)return math.sin(math.rad(n))end,.25)end end end)L_121_.OnClientEvent:connect(function(n,U)if L_42_ and(U~=L_2_ and L_24_.CanCallout)then if(L_3_.HumanoidRootPart.Position-n).magnitude<=10 then L_41_.Visible=true local n=ScreamCalculation()if n then if L_7_:FindFirstChild("\065\072\072")and not L_7_.AHH.IsPlaying then L_122_:FireServer(L_7_.AHH,L_100_[math.random(0,21)])end end;(L_14_:Create(L_41_,TweenInfo.new(.1),{BackgroundTransparency=.4})):Play()delay(.1,function()(L_14_:Create(L_41_,TweenInfo.new(3),{BackgroundTransparency=1})):Play()end)end end end)
--// Event Connections
L_118_.OnClientEvent:connect(function(L_332_arg1, L_333_arg2)
	if L_332_arg1 ~= L_2_ then
		local L_334_ = L_332_arg1.Character
		local L_335_ = L_334_.AnimBase.AnimBaseW
		local L_336_ = L_335_.C1
		if L_333_arg2 then
			L_133_(L_335_, nil, L_334_.Head.CFrame, function(L_337_arg1)
				return math.sin(math.rad(L_337_arg1))
			end, 0.25)
		elseif not L_333_arg2 then
			L_133_(L_335_, nil, L_336_, function(L_338_arg1)
				return math.sin(math.rad(L_338_arg1))
			end, 0.25)
		end
	end
end)

L_121_.OnClientEvent:connect(function(L_339_arg1, L_340_arg2)
	if L_42_ and L_340_arg2 ~= L_2_ and L_24_.CanCallout then
		if (L_3_.HumanoidRootPart.Position - L_339_arg1).magnitude <= 10 then
			L_41_.Visible = true
			local L_341_ = ScreamCalculation()
			if L_341_ then
				if L_7_:FindFirstChild("AHH") and not L_7_.AHH.IsPlaying then
					L_122_:FireServer(L_7_.AHH, L_100_[math.random(0, 21)])
				end
			end
			L_14_:Create(L_41_, TweenInfo.new(0.1), {
				BackgroundTransparency = 0.4,
			}):Play()
			delay(0.1, function()
				L_14_:Create(L_41_, TweenInfo.new(3), {
					BackgroundTransparency = 1,
				}):Play()
			end)
		end
	end
end)
