self.RightSprint=CFrame.new(-0.9,1.25,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.LeftSprint=CFrame.new(1,1,-0.6)*CFrame.Angles(math.rad(-45),math.rad(15),math.rad(-25))self.RightElbowSprint=CFrame.new(0,-0.45,-0.25)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0))self.LeftElbowSprint=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.RightWristSprint=CFrame.new(0,0,.15)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0))self.LeftWristSprint=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))return self
------//Sprinting Animations
self.RightSprint = CFrame.new(-0.9, 1.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
self.LeftSprint = CFrame.new(1, 1, -0.6) * CFrame.Angles(math.rad(-45), math.rad(15), math.rad(-25))

self.RightElbowSprint = CFrame.new(0, -0.45, -0.25) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0))
self.LeftElbowSprint = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

self.RightWristSprint = CFrame.new(0, 0, 0.15) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0))
self.LeftWristSprint = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

return self
