local f=ReplicatedStorage.ModuleScripts local I=require(f.GameSettings)local Y=ServerScriptService.PlayerManagement local Z=Y.ModuleScripts local y=require(Z.ParticleController)local V=ServerScriptService.Data local m=require(V.Modules.DataStore)local k=require(V.Modules.UpgradeManager)

local ModuleScripts = ReplicatedStorage.ModuleScripts
local GameSettings = require(ModuleScripts.GameSettings)
local PlayerManagement = ServerScriptService.PlayerManagement
local PlayerManagementModules = PlayerManagement.ModuleScripts
local ParticleController = require(PlayerManagementModules.ParticleController)
local Data = ServerScriptService.Data
local DataStore = require(Data.Modules.DataStore)
local UpgradeManager = require(Data.Modules.UpgradeManager)
