Debris=game:GetService("\068\101\098\114\105\115")ProjectileNames={"\087\097\116\101\114","\065\114\114\111\119";"\080\114\111\106\101\099\116\105\108\101","\069\102\102\101\099\116","\082\097\105\108";"\076\097\115\101\114","\082\097\121","\066\117\108\108\101\116","\080\097\114\116\105\099\108\101\080\097\114\116"}Functions={CreateConfiguration=function(m,M)for m,d in pairs(m:GetChildren())do if string.find(d.ClassName,"\086\097\108\117\101")then M[d.Name]=d:Clone()elseif d:IsA("\070\111\108\100\101\114")or d:IsA("\067\111\110\102\105\103\117\114\097\116\105\111\110")then M[d.Name]=Functions.CreateConfiguration(d,M)end end return M end;FindCharacterAncestor=function(m)if m and m~=game:GetService("\087\111\114\107\115\112\097\099\101")then local M=m:FindFirstChild("\072\117\109\097\110\111\105\100")if M then return m,M else return Functions.FindCharacterAncestor(m.Parent)end end return nil end;CheckTableForString=function(m,M)for m,d in pairs(m)do if string.lower(d)==string.lower(M)then return true end end return false end,CheckIntangible=function(m)if m and m.Parent then if Functions.CheckTableForString(ProjectileNames,m.Name)then return true end local M=m.Parent local d=M.Parent local X=d:FindFirstChild("\072\117\109\097\110\111\105\100")if X and(X.Health>0 and M:IsA("\072\097\116"))then return true end end return false end,CastRay=function(m,M,d,X,V)local F,a,r=(game:GetService("\087\111\114\107\115\112\097\099\101")):FindPartOnRayWithIgnoreList(Ray.new(m,M*d),X)if F and Functions.CheckIntangible(F)then if V then wait()end F,a,r=Functions.CastRay(a+M*.01,M,d-(m-a).magnitude,X,V)end return F,a,r end,IsTeamMate=function(m,M)return m and(M and(not m.Neutral and(not M.Neutral and m.TeamColor==M.TeamColor)))end,TagHumanoid=function(m,M)local d=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")d.Name="\099\114\101\097\116\111\114"d.Value=M Debris:AddItem(d,2)d.Parent=m end;UntagHumanoid=function(m)for m,M in pairs(m:GetChildren())do if M:IsA("\079\098\106\101\099\116\086\097\108\117\101")and M.Name=="\099\114\101\097\116\111\114"then M:Destroy()end end end,CheckTableForString=function(m,M)for m,d in pairs(m)do if string.lower(d)==string.lower(M)then return true end end return false end,Clamp=function(m,M,d)return math.max(math.min(d,m),M)end,GetPercentage=function(m,M,d)return((d-m)/(M-m))*100 end;Round=function(m,M)local d,X=math.modf(m)return X>=M and math.ceil(m)or X<M and math.floor(m)end}return Functions


Debris = game:GetService("Debris")

ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Laser", "Ray", "Bullet", "ParticlePart"}

Functions = {
	
	CreateConfiguration = (function(Configurations, Table)
		for i, v in pairs(Configurations:GetChildren()) do
			if string.find(v.ClassName, "Value") then
				Table[v.Name] = v:Clone()
			elseif v:IsA("Folder") or v:IsA("Configuration") then
				Table[v.Name] = Functions.CreateConfiguration(v, Table)
			end
		end
		return Table
	end),
	
	FindCharacterAncestor = (function(Object)
		if Object and Object ~= game:GetService("Workspace") then
			local Humanoid = Object:FindFirstChild("Humanoid")
			if Humanoid then
				return Object, Humanoid
			else
				return Functions.FindCharacterAncestor(Object.Parent)
			end
		end
		return nil
	end),

	CheckTableForString = (function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end),
	
	CheckIntangible = (function(Hit)
		if Hit and Hit.Parent then
			if Functions.CheckTableForString(ProjectileNames, Hit.Name) then
				return true
			end
			local ObjectParent = Hit.Parent
			local Character = ObjectParent.Parent
			local Humanoid = Character:FindFirstChild("Humanoid")
			if Humanoid and Humanoid.Health > 0 and ObjectParent:IsA("Hat") then
				return true
			end
		end
		return false
	end),
	
	CastRay = (function(StartPos, Vec, Length, Ignore, DelayIfHit)
		local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
		if RayHit and Functions.CheckIntangible(RayHit) then
			if DelayIfHit then
				wait()
			end
			RayHit, RayPos, RayNormal = Functions.CastRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
		end
		return RayHit, RayPos, RayNormal
	end),
	
	IsTeamMate = (function(Player1, Player2)
		return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
	end),
	
	TagHumanoid = (function(humanoid, player)
		local Creator_Tag = Instance.new("ObjectValue")
		Creator_Tag.Name = "creator"
		Creator_Tag.Value = player
		Debris:AddItem(Creator_Tag, 2)
		Creator_Tag.Parent = humanoid
	end),
	
	UntagHumanoid = (function(humanoid)
		for i, v in pairs(humanoid:GetChildren()) do
			if v:IsA("ObjectValue") and v.Name == "creator" then
				v:Destroy()
			end
		end
	end),
	
	CheckTableForString = (function(Table, String)
		for i, v in pairs(Table) do
			if string.lower(v) == string.lower(String) then
				return true
			end
		end
		return false
	end),
	
	Clamp = (function(Number, Min, Max)
		return math.max(math.min(Max, Number), Min)
	end),
	
	GetPercentage = (function(Start, End, Number)
		return (((Number - Start) / (End - Start)) * 100)
	end),
	
	Round = (function(Number, RoundDecimal)
		local WholeNumber, Decimal = math.modf(Number)
		return ((Decimal >= RoundDecimal and math.ceil(Number)) or (Decimal < RoundDecimal and math.floor(Number)))
	end),
	
}

return Functions
