function ShoulderCamera.setCurrentRecoilIntensity(G,Q,Y)G.currentRecoil=Vector2.new(Q,Y)end function ShoulderCamera.addRecoil(Y,Q)Y.currentRecoil=Y.currentRecoil+Q end
-- Recoil related functions

function ShoulderCamera:setCurrentRecoilIntensity(x, y)
	self.currentRecoil = Vector2.new(x, y)
end

function ShoulderCamera:addRecoil(recoilAmount)
	self.currentRecoil = self.currentRecoil + recoilAmount
end
