Event.OnServerEvent:Connect(function(B,v)local C=B.Inventory if v==1 then B.Inventory.Asphalt.Quantity.Value+=1 elseif v==2 then B.Inventory.Camo.Quantity.Value+=1 elseif v==3 then B.Inventory.Lime.Quantity.Value+=1 elseif v==4 then B.Inventory.Maple.Quantity.Value+=1 elseif v==5 then B.Inventory.Candy.Quantity.Value+=1 elseif v==6 then B.Inventory.Cardboard.Quantity.Value+=1 elseif v==7 then B.Inventory.WhiteOut.Quantity.Value+=1 elseif v==8 then B.Inventory.Scales.Quantity.Value+=1 elseif v==9 then B.Inventory.Matrix.Quantity.Value+=1 elseif v==10 then B.Inventory.Printstream.Quantity.Value+=1 end end)


Event.OnServerEvent:Connect(function(player, Skin)
	
	local PlayerInventory = player.Inventory
	
	--Skin 1 de la caja
	if Skin == 1 then
		player.Inventory.Asphalt.Quantity.Value += 1
	elseif Skin == 2 then
		player.Inventory.Camo.Quantity.Value += 1
	elseif Skin == 3 then
		player.Inventory.Lime.Quantity.Value += 1
	elseif Skin == 4 then
		player.Inventory.Maple.Quantity.Value += 1
	elseif Skin == 5 then
		player.Inventory.Candy.Quantity.Value += 1
	elseif Skin == 6 then
		player.Inventory.Cardboard.Quantity.Value += 1
	elseif Skin == 7 then
		player.Inventory.WhiteOut.Quantity.Value += 1
	elseif Skin == 8  then
		player.Inventory.Scales.Quantity.Value += 1
	elseif Skin == 9 then
		player.Inventory.Matrix.Quantity.Value += 1
	elseif Skin == 10 then
		player.Inventory.Printstream.Quantity.Value += 1
	end
end)
