r=game:service("\082\117\110\083\101\114\118\105\099\101")local O=20 local w=18 local V=36 sword=script.Parent.Handle Tool=script.Parent local W=Instance.new("\083\111\117\110\100")W.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"W.Parent=sword W.Volume=.7 local q=Instance.new("\083\111\117\110\100")q.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"q.Parent=sword q.Volume=.6 local D=Instance.new("\083\111\117\110\100")D.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"D.Parent=sword D.Volume=1 function DarkKill(O,w,V)if O:FindFirstChild("\070\111\114\099\101\070\105\101\108\100")~=nil then return end local W=O:GetChildren()local q={}tagHumanoid(w,V)w.Health=0 for O=1,#W,1 do if W[O].className=="\080\097\114\116"then q[O]=W[O].BrickColor W[O].BrickColor=BrickColor.new(26)W[O].CanCollide=true W[O].Anchored=true end end wait(.25)for O=1,#W,1 do if W[O].className=="\080\097\114\116"then local w=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")w.velocity=(Vector3.new(math.random()-.5,0,math.random()-.5)).unit*80 w.maxForce=Vector3.new(100000.0,100000.0,100000.0)w.Parent=W[O]end end for O=1,#W,1 do if W[O].className=="\080\097\114\116"then W[O].Anchored=false end end end function blow(w)local V=w.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local W=Tool.Parent local q=game.Players:playerFromCharacter(W)local D=W:findFirstChild("\072\117\109\097\110\111\105\100")if V~=nil and(V~=D and D~=nil)then local w=W:FindFirstChild("\082\105\103\104\116 \065\114\109")if w~=nil then local W=w:FindFirstChild("\082\105\103\104\116\071\114\105\112")if W~=nil and(W.Part0==sword or W.Part1==sword)then D.Health=D.Health+O*.4 if V.Health>O then tagHumanoid(V,q)V:TakeDamage(O)else DarkKill(V.Parent,V,q)end end end end end function tagHumanoid(O,w)local V=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")V.Value=w V.Name="\099\114\101\097\116\111\114"V.Parent=O game.Debris:AddItem(V,1)end function attack()O=w W:play()local V=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")V.Name="\116\111\111\108\097\110\105\109"V.Value="\083\108\097\115\104"V.Parent=Tool end function lunge()O=V q:play()local W=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")W.Name="\116\111\111\108\097\110\105\109"W.Value="\076\117\110\103\101"W.Parent=Tool local D=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")D.velocity=Vector3.new(0,10,0)D.Parent=Tool.Parent.Torso wait(.25)swordOut()wait(.25)D.Parent=nil wait(.5)swordUp()O=w end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local c=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local O=Tool.Parent local w=O.Humanoid if w==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-c<.2 then lunge()else attack()end c=t Tool.Enabled=true end function onEquipped()D:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
-------- OMG HAX

r = game:service("RunService")

local damage = 20

local slash_damage = 18
local lunge_damage = 36

sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 0.7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = 0.6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function DarkKill(character, humanoid, attacker)
	if character:FindFirstChild("ForceField") ~= nil then
		return
	end

	local childs = character:GetChildren()

	local colors = {}

	tagHumanoid(humanoid, attacker)
	humanoid.Health = 0

	for i = 1, #childs do
		if childs[i].className == "Part" then
			colors[i] = childs[i].BrickColor
			childs[i].BrickColor = BrickColor.new(26)
			childs[i].CanCollide = true
			childs[i].Anchored = true
		end
	end

	wait(0.25)

	for i = 1, #childs do
		if childs[i].className == "Part" then
			local b = Instance.new("BodyVelocity")
			b.velocity = Vector3.new(math.random() - 0.5, 0, math.random() - 0.5).unit * 80
			b.maxForce = Vector3.new(1e5, 1e5, 1e5)
			b.Parent = childs[i]
		end
	end

	for i = 1, #childs do
		if childs[i].className == "Part" then
			childs[i].Anchored = false
		end
	end
end

function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid ~= nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if right_arm ~= nil then
			local joint = right_arm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then
				hum.Health = hum.Health + (damage * 0.4)
				if humanoid.Health > damage then
					tagHumanoid(humanoid, vPlayer)
					humanoid:TakeDamage(damage)
				else
					DarkKill(humanoid.Parent, humanoid, vPlayer)
				end
			end
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
	game.Debris:AddItem(creator_tag, 1)
end

function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool

	local force = Instance.new("BodyVelocity")
	force.velocity = Vector3.new(0, 10, 0) --Tool.Parent.Torso.CFrame.lookVector * 80
	force.Parent = Tool.Parent.Torso
	wait(0.25)
	swordOut()
	wait(0.25)
	force.Parent = nil
	wait(0.5)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

function swordAcross()
	-- parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	t = r.Stepped:wait()

	if t - last_attack < 0.2 then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)
