local G=false local w=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local E=0 local a=0 local A=0 local L=0 local H=0 local T=0 local m=0 local v=0 local W=0 local q=0 local l=0 function DealWithInput(w,Q)if G then if w.KeyCode==Enum.KeyCode.ButtonX then if w.UserInputState==Enum.UserInputState.Begin then T=1 elseif w.UserInputState==Enum.UserInputState.End then T=0 end elseif w.KeyCode==Enum.KeyCode.ButtonY then if w.UserInputState==Enum.UserInputState.Begin then m=1 elseif w.UserInputState==Enum.UserInputState.End then m=0 end elseif w.KeyCode==Enum.KeyCode.ButtonL1 then if w.UserInputState==Enum.UserInputState.Begin then v=1 elseif w.UserInputState==Enum.UserInputState.End then v=0 end elseif w.KeyCode==Enum.KeyCode.ButtonR1 then if w.UserInputState==Enum.UserInputState.Begin then W=1 elseif w.UserInputState==Enum.UserInputState.End then W=0 end elseif w.KeyCode==Enum.KeyCode.DPadLeft then if w.UserInputState==Enum.UserInputState.Begin then l=1 elseif w.UserInputState==Enum.UserInputState.End then l=0 end elseif w.KeyCode==Enum.KeyCode.ButtonR3 then if w.UserInputState==Enum.UserInputState.Begin then q=1 elseif w.UserInputState==Enum.UserInputState.End then q=0 end end if w.UserInputType.Name:find("\071\097\109\101\112\097\100")then if w.KeyCode==Enum.KeyCode.Thumbstick1 then E=w.Position.X elseif w.KeyCode==Enum.KeyCode.Thumbstick2 then a=w.Position.X A=w.Position.Y elseif w.KeyCode==Enum.KeyCode.ButtonR2 then L=w.Position.Z elseif w.KeyCode==Enum.KeyCode.ButtonL2 then H=w.Position.Z end end end end w.InputBegan:connect(DealWithInput)w.InputChanged:connect(DealWithInput)w.InputEnded:connect(DealWithInput)car.DriveSeat.ChildRemoved:connect(function(G)if G.Name=="\083\101\097\116\087\101\108\100"then for G,w in pairs(Binded)do run:UnbindFromRenderStep(w)end workspace.CurrentCamera.CameraType=Enum.CameraType.Custom workspace.CurrentCamera.FieldOfView=70 player.CameraMaxZoomDistance=400 getC(car.Misc.Anims,0)getC(player.Character,0)end end)function Camera()local G=workspace.CurrentCamera local w=false local E=0 local L=0 local H=0 local T=0 local m=0 local v=0 local function W()if not pcall(function()if v==0 and l==1 then w=not w end v=l if T==1 then if math.abs(a)>.1 then local G=1 if a<0 then G=-1 end if w then E=(G*math.abs((math.abs(a)-.1)/.9))*-80 else E=(G*math.abs((math.abs(a)-.1)/.9))*-90 end else E=0 end if math.abs(A)>.1 then local G=1 if A<0 then G=-1 end if w then H=(G*math.abs((math.abs(A)-.1)/.9))*30 else H=math.min((G*math.abs((math.abs(A)-.1)/.9))*-75,30)end else H=0 end else if E>m then E=math.max(m,E-20)elseif E<m then E=math.min(m,E+20)end H=0 end if w then L=0 else L=-180*q end if w then getC(car.Misc.Anims,1)getC(player.Character,1)G.CameraSubject=player.Character.Humanoid G.CameraType=Enum.CameraType.Scriptable G.FieldOfView=80 player.CameraMaxZoomDistance=0 local w=car.Body.Cam.CFrame if q==1 then w=car.Body.RCam.CFrame end if apexlook then m=car.Body.bal.Orientation.Z/3 end G.CoordinateFrame=(w*CFrame.Angles(0,math.rad(E+L),0))*CFrame.Angles(math.rad(H),0,math.rad(-car.Body.bal.Orientation.Z))else getC(car.Misc.Anims,0)getC(player.Character,0)G.CameraSubject=car.DriveSeat G.FieldOfView=70 if T==0 then G.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")else G.CameraType="\083\099\114\105\112\116\097\098\108\101"local w=math.min(1,car.DriveSeat.Velocity.Magnitude/500)local a=((car.DriveSeat.Position+Vector3.new(0,8+w*2,0))-(car.DriveSeat.CFrame*CFrame.Angles(math.rad(H),math.rad(E+L),0)).lookVector*17)+(car.DriveSeat.Velocity.Unit*-7)*w G.CoordinateFrame=CFrame.new(a,car.DriveSeat.Position)end end end)then G.FieldOfView=70 G.CameraSubject=player.Character.Humanoid G.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")end end local function Q()if GMode~=T then T=GMode run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,W)end end mouse.KeyDown:connect(function(G)if G=="\102"then run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")w=not w run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,W)end end)run:BindToRenderStep("\067\077\067\104\097\110\103\101",Enum.RenderPriority.Camera.Value,Q)table.insert(Binded,"\067\097\109\085\112\100\097\116\101")table.insert(Binded,"\067\077\067\104\097\110\103\101")end Camera()mouse.KeyDown:connect(function(w)if w=="\098"then if GMode>=1 then GMode=0 else GMode=GMode+1 end if GMode==1 then G=true else G=false end end end)
---Controller
local Controller = false
local UserInputService = game:GetService("UserInputService")
local LStickX = 0
local RStickX = 0
local RStickY = 0
local RTriggerValue = 0
local LTriggerValue = 0

local ButtonX = 0
local ButtonY = 0
local ButtonL1 = 0
local ButtonR1 = 0
local ButtonR3 = 0
local DPadUp = 0
function DealWithInput(input, IsRobloxFunction)
	if Controller then
		if input.KeyCode == Enum.KeyCode.ButtonX then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonX = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonX = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonY then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonY = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonY = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonL1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonL1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonL1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.DPadLeft then
			if input.UserInputState == Enum.UserInputState.Begin then
				DPadUp = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				DPadUp = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR3 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR3 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR3 = 0
			end
		end
		if input.UserInputType.Name:find("Gamepad") then --it's one of 4 gamepads
			if input.KeyCode == Enum.KeyCode.Thumbstick1 then
				LStickX = input.Position.X
			elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
				RStickX = input.Position.X
				RStickY = input.Position.Y
			elseif input.KeyCode == Enum.KeyCode.ButtonR2 then --right shoulder
				RTriggerValue = input.Position.Z
			elseif input.KeyCode == Enum.KeyCode.ButtonL2 then --left shoulder
				LTriggerValue = input.Position.Z
			end
		end
	end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput) --keyboards don't activate with Changed, only Begin and Ended. idk if digital controller buttons do too
UserInputService.InputEnded:connect(DealWithInput)

car.DriveSeat.ChildRemoved:connect(function(child)
	if child.Name == "SeatWeld" then
		for i, v in pairs(Binded) do
			run:UnbindFromRenderStep(v)
		end
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.FieldOfView = 70
		player.CameraMaxZoomDistance = 400
		getC(car.Misc.Anims, 0)
		getC(player.Character, 0)
	end
end)

function Camera()
	local cam = workspace.CurrentCamera
	local intcam = false
	local CRot = 0
	local CBack = 0
	local CUp = 0
	local mode = 0
	local look = 0
	local camChange = 0
	local function CamUpdate()
		if
			not pcall(function()
				if camChange == 0 and DPadUp == 1 then
					intcam = not intcam
				end
				camChange = DPadUp
				if mode == 1 then
					if math.abs(RStickX) > 0.1 then
						local sPos = 1
						if RStickX < 0 then
							sPos = -1
						end
						if intcam then
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -80
						else
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -90
						end
					else
						CRot = 0
					end
					if math.abs(RStickY) > 0.1 then
						local sPos = 1
						if RStickY < 0 then
							sPos = -1
						end
						if intcam then
							CUp = sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * 30
						else
							CUp = math.min(sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * -75, 30)
						end
					else
						CUp = 0
					end
				else
					if CRot > look then
						CRot = math.max(look, CRot - 20)
					elseif CRot < look then
						CRot = math.min(look, CRot + 20)
					end
					CUp = 0
				end
				if intcam then
					CBack = 0
				else
					CBack = -180 * ButtonR3
				end
				if intcam then
					getC(car.Misc.Anims, 1)
					getC(player.Character, 1)
					cam.CameraSubject = player.Character.Humanoid
					cam.CameraType = Enum.CameraType.Scriptable
					cam.FieldOfView = 80
					player.CameraMaxZoomDistance = 0
					local cf = car.Body.Cam.CFrame
					if ButtonR3 == 1 then
						cf = car.Body.RCam.CFrame
					end
					if apexlook then
						look = car.Body.bal.Orientation.Z / 3
					end
					cam.CoordinateFrame = cf
						* CFrame.Angles(0, math.rad(CRot + CBack), 0)
						* CFrame.Angles(math.rad(CUp), 0, math.rad(-car.Body.bal.Orientation.Z))
				else
					getC(car.Misc.Anims, 0)
					getC(player.Character, 0)
					cam.CameraSubject = car.DriveSeat
					cam.FieldOfView = 70
					if mode == 0 then
						cam.CameraType = Enum.CameraType.Custom
						player.CameraMaxZoomDistance = 400
						run:UnbindFromRenderStep("CamUpdate")
					else
						cam.CameraType = "Scriptable"
						local pspeed = math.min(1, car.DriveSeat.Velocity.Magnitude / 500)
						local cc = car.DriveSeat.Position
							+ Vector3.new(0, 8 + (pspeed * 2), 0)
							- ((car.DriveSeat.CFrame * CFrame.Angles(math.rad(CUp), math.rad(CRot + CBack), 0)).lookVector * 17)
							+ (car.DriveSeat.Velocity.Unit * -7 * pspeed)
						cam.CoordinateFrame = CFrame.new(cc, car.DriveSeat.Position)
					end
				end
			end)
		then
			cam.FieldOfView = 70
			cam.CameraSubject = player.Character.Humanoid
			cam.CameraType = Enum.CameraType.Custom
			player.CameraMaxZoomDistance = 400
			run:UnbindFromRenderStep("CamUpdate")
		end
	end
	local function ModeChange()
		if GMode ~= mode then
			mode = GMode
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end
	mouse.KeyDown:connect(function(key)
		if key == "f" then
			run:UnbindFromRenderStep("CamUpdate")
			intcam = not intcam
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end)
	run:BindToRenderStep("CMChange", Enum.RenderPriority.Camera.Value, ModeChange)
	table.insert(Binded, "CamUpdate")
	table.insert(Binded, "CMChange")
end
Camera()

mouse.KeyDown:connect(function(key)
	if key == "b" then
		if GMode >= 1 then
			GMode = 0
		else
			GMode = GMode + 1
		end
		if GMode == 1 then
			Controller = true
		else
			Controller = false
		end
	end
end)
