local E={Id="\083\101\116\074\117\109\112\080\111\119\101\114",Aliases={"\106\117\109\112\112\111\119\101\114";"\106\112"};Description="\085\112\100\097\116\101\115 \116\104\101 \074\117\109\112\080\111\119\101\114 \112\114\111\112\101\114\116\121 \111\110 \112\108\097\121\101\114\115\' \104\117\109\097\110\111\105\100\115\046";Args={{Type="\112\108\097\121\101\114\115",Name="\080\108\097\121\101\114\115",Description="\084\104\101 \112\108\097\121\101\114\115 \116\111 \117\112\100\097\116\101"};{Type="\110\117\109\098\101\114",Name="\074\117\109\112 \112\111\119\101\114"}}}function E.RunServer(E,Y,O)for E,Y in pairs(Y)do local x=Y.Character if x then local E=x:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")if E then E.JumpPower=O end end end return("\083\101\116 \037\100 \112\108\097\121\101\114\040\115\041 \106\117\109\112 \112\111\119\101\114 \116\111 \037\100\046"):format(#Y,O)end return E
local SetJumpPowerCommand = {
	Id = "SetJumpPower",
	Aliases = { "jumppower", "jp" },
	Description = "Updates the JumpPower property on players' humanoids.",
	Args = {
		{
			Type = "players",
			Name = "Players",
			Description = "The players to update"
		},

		{
			Type = "number",
			Name = "Jump power"
		}
	}
}

function SetJumpPowerCommand.RunServer(_, players, jumpPower)
	for _, player in pairs(players) do
		local character = player.Character
		if character then
			local humanoid = character:FindFirstChildOfClass("Humanoid")
			if humanoid then
				humanoid.JumpPower = jumpPower
			end
		end
	end

	return ("Set %d player(s) jump power to %d."):format(#players, jumpPower)
end

return SetJumpPowerCommand