local function N(N,f)for f,z in next,f:GetChildren()do local j=z:FindFirstChild(N)if j then return j end end end local function f(f)local z=f.Head local j=f:WaitForChild("\072\117\109\097\110\111\105\100")local t=f["\076\101\102\116 \065\114\109"]local R=f["\076\101\102\116 \076\101\103"]local Y=f["\082\105\103\104\116 \076\101\103"]local e=f["\082\105\103\104\116 \065\114\109"]local Z=f.Torso j.PlatformStand=true local x=f:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if x~=nil then x:Destroy()end local p=Instance.new("\065\116\116\097\099\104\109\101\110\116")local G=Instance.new("\065\116\116\097\099\104\109\101\110\116")local I=Instance.new("\065\116\116\097\099\104\109\101\110\116")local r=Instance.new("\065\116\116\097\099\104\109\101\110\116")local S=Instance.new("\065\116\116\097\099\104\109\101\110\116")local T=Instance.new("\065\116\116\097\099\104\109\101\110\116")local O=Instance.new("\065\116\116\097\099\104\109\101\110\116")local M=Instance.new("\065\116\116\097\099\104\109\101\110\116")local P=Instance.new("\065\116\116\097\099\104\109\101\110\116")local m=Instance.new("\065\116\116\097\099\104\109\101\110\116")local c=Instance.new("\065\116\116\097\099\104\109\101\110\116")local K=Instance.new("\065\116\116\097\099\104\109\101\110\116")local function a()G.Name="\072\101\097\100\065"G.Parent=z G.Position=Vector3.new(0,-0.5,0)G.Rotation=Vector3.new(0,0,0)G.Axis=Vector3.new(1,0,0)G.SecondaryAxis=Vector3.new(0,1,0)I.Name="\076\101\102\116\065\114\109\065"I.Parent=t I.Position=Vector3.new(.5,1,0)I.Rotation=Vector3.new(0,0,0)I.Axis=Vector3.new(1,0,0)I.SecondaryAxis=Vector3.new(0,1,0)r.Name="\076\101\102\116\076\101\103\065"r.Parent=R r.Position=Vector3.new(0,1,0)r.Rotation=Vector3.new(0,0,0)r.Axis=Vector3.new(1,0,0)r.SecondaryAxis=Vector3.new(0,1,0)S.Name="\082\105\103\104\116\065\114\109\065"S.Parent=e S.Position=Vector3.new(-0.5,1,0)S.Rotation=Vector3.new(0,0,0)S.Axis=Vector3.new(1,0,0)S.SecondaryAxis=Vector3.new(0,1,0)T.Name="\082\105\103\104\116\076\101\103\065"T.Parent=Y T.Position=Vector3.new(0,1,0)T.Rotation=Vector3.new(0,0,0)T.Axis=Vector3.new(1,0,0)T.SecondaryAxis=Vector3.new(0,1,0)p.Name="\114\111\111\116\065"p.Parent=x p.Position=Vector3.new(0,0,0)p.Rotation=Vector3.new(0,90,0)p.Axis=Vector3.new(0,0,-1)p.SecondaryAxis=Vector3.new(0,1,0)end local function o()O.Name="\084\111\114\115\111\065"O.Parent=Z O.Position=Vector3.new(.5,-1,0)O.Rotation=Vector3.new(0,0,0)O.Axis=Vector3.new(1,0,0)O.SecondaryAxis=Vector3.new(0,1,0)M.Name="\084\111\114\115\111\065\049"M.Parent=Z M.Position=Vector3.new(-0.5,-1,0)M.Rotation=Vector3.new(0,0,0)M.Axis=Vector3.new(1,0,0)M.SecondaryAxis=Vector3.new(0,1,0)P.Name="\084\111\114\115\111\065\050"P.Parent=Z P.Position=Vector3.new(-1,1,0)P.Rotation=Vector3.new(0,0,0)P.Axis=Vector3.new(1,0,0)P.SecondaryAxis=Vector3.new(0,1,0)m.Name="\084\111\114\115\111\065\051"m.Parent=Z m.Position=Vector3.new(1,1,0)m.Rotation=Vector3.new(0,0,0)m.Axis=Vector3.new(1,0,0)m.SecondaryAxis=Vector3.new(0,1,0)c.Name="\084\111\114\115\111\065\052"c.Parent=Z c.Position=Vector3.new(0,1,0)c.Rotation=Vector3.new(0,0,0)c.Axis=Vector3.new(1,0,0)c.SecondaryAxis=Vector3.new(0,1,0)K.Name="\084\111\114\115\111\065\053"K.Parent=Z K.Position=Vector3.new(0,0,0)K.Rotation=Vector3.new(0,90,0)K.Axis=Vector3.new(0,0,-1)K.SecondaryAxis=Vector3.new(0,1,0)end spawn(a)spawn(o)local H=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")H.Parent=t H.Attachment0=I H.Attachment1=P H.Enabled=true H.LimitsEnabled=true H.UpperAngle=90 local X=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")X.Parent=e X.Attachment0=S X.Attachment1=m X.Enabled=true X.LimitsEnabled=false X.UpperAngle=90 local L=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")L.Parent=z L.Attachment0=G L.Attachment1=c L.Enabled=true L.LimitsEnabled=true L.TwistLimitsEnabled=true L.UpperAngle=74 local i=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")i.Parent=Z i.Attachment0=M i.Attachment1=r i.Enabled=true i.LimitsEnabled=true i.UpperAngle=90 local V=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")V.Parent=Z V.Attachment0=O V.Attachment1=T V.Enabled=true V.LimitsEnabled=true V.UpperAngle=90 local n=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")n.Parent=x n.Attachment0=p n.Attachment1=K n.Enabled=true n.LimitsEnabled=true n.UpperAngle=0 z.Velocity=z.CFrame.p*(CFrame.new(0,-41,0)).p for z,j in next,f:GetChildren()do if j:IsA("\065\099\099\111\117\116\114\101\109\101\110\116")then for z,t in next,j:GetChildren()do if t:IsA("\066\097\115\101\080\097\114\116")then t.Parent=f j:remove()local z=t:FindFirstChildOfClass("\065\116\116\097\099\104\109\101\110\116")local R=N(z.Name,f)if R and z then local N=Instance.new("\072\105\110\103\101\067\111\110\115\116\114\097\105\110\116")N.Attachment0=R N.Attachment1=z N.LimitsEnabled=true N.UpperAngle=0 N.LowerAngle=0 N.Parent=f end end end end end end return f
-- RAGDOLL A R6 CHARACTER.

local function getAttachment0(attachmentName, char)
	for _, child in next, char:GetChildren() do
		local attachment = child:FindFirstChild(attachmentName)
		if attachment then
			return attachment
		end
	end
end

local function ragdollPlayer(char)
	local head = char["Head"]
	local hum = char:WaitForChild("Humanoid")
	local leftarm = char["Left Arm"]
	local leftleg = char["Left Leg"]
	local rightleg = char["Right Leg"]
	local rightarm = char["Right Arm"]
	local torso = char.Torso
	hum.PlatformStand = true
	local root = char:FindFirstChild("HumanoidRootPart")
	if root ~= nil then
		root:Destroy()
	end
	local rootA = Instance.new("Attachment")
	local HeadA = Instance.new("Attachment")
	local LeftArmA = Instance.new("Attachment")
	local LeftLegA = Instance.new("Attachment")
	local RightArmA = Instance.new("Attachment")
	local RightLegA = Instance.new("Attachment")
	local TorsoA = Instance.new("Attachment")
	local TorsoA1 = Instance.new("Attachment")
	local TorsoA2 = Instance.new("Attachment")
	local TorsoA3 = Instance.new("Attachment")
	local TorsoA4 = Instance.new("Attachment")
	local TorsoA5 = Instance.new("Attachment")
	local function set1()
		HeadA.Name = "HeadA"
		HeadA.Parent = head
		HeadA.Position = Vector3.new(0, -0.5, 0)
		HeadA.Rotation = Vector3.new(0, 0, 0)
		HeadA.Axis = Vector3.new(1, 0, 0)
		HeadA.SecondaryAxis = Vector3.new(0, 1, 0)
		LeftArmA.Name = "LeftArmA"
		LeftArmA.Parent = leftarm
		LeftArmA.Position = Vector3.new(0.5, 1, 0)
		LeftArmA.Rotation = Vector3.new(0, 0, 0)
		LeftArmA.Axis = Vector3.new(1, 0, 0)
		LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0)
		LeftLegA.Name = "LeftLegA"
		LeftLegA.Parent = leftleg
		LeftLegA.Position = Vector3.new(0, 1, 0)
		LeftLegA.Rotation = Vector3.new(0, 0, 0)
		LeftLegA.Axis = Vector3.new(1, 0, 0)
		LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0)
		RightArmA.Name = "RightArmA"
		RightArmA.Parent = rightarm
		RightArmA.Position = Vector3.new(-0.5, 1, 0)
		RightArmA.Rotation = Vector3.new(0, 0, 0)
		RightArmA.Axis = Vector3.new(1, 0, 0)
		RightArmA.SecondaryAxis = Vector3.new(0, 1, 0)
		RightLegA.Name = "RightLegA"
		RightLegA.Parent = rightleg
		RightLegA.Position = Vector3.new(0, 1, 0)
		RightLegA.Rotation = Vector3.new(0, 0, 0)
		RightLegA.Axis = Vector3.new(1, 0, 0)
		RightLegA.SecondaryAxis = Vector3.new(0, 1, 0)
		rootA.Name = "rootA"
		rootA.Parent = root
		rootA.Position = Vector3.new(0, 0, 0)
		rootA.Rotation = Vector3.new(0, 90, 0)
		rootA.Axis = Vector3.new(0, 0, -1)
		rootA.SecondaryAxis = Vector3.new(0, 1, 0)
	end
	local function set2()
		TorsoA.Name = "TorsoA"
		TorsoA.Parent = torso
		TorsoA.Position = Vector3.new(0.5, -1, 0)
		TorsoA.Rotation = Vector3.new(0, 0, 0)
		TorsoA.Axis = Vector3.new(1, 0, 0)
		TorsoA.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA1.Name = "TorsoA1"
		TorsoA1.Parent = torso
		TorsoA1.Position = Vector3.new(-0.5, -1, 0)
		TorsoA1.Rotation = Vector3.new(0, 0, 0)
		TorsoA1.Axis = Vector3.new(1, 0, 0)
		TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA2.Name = "TorsoA2"
		TorsoA2.Parent = torso
		TorsoA2.Position = Vector3.new(-1, 1, 0)
		TorsoA2.Rotation = Vector3.new(0, 0, 0)
		TorsoA2.Axis = Vector3.new(1, 0, 0)
		TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA3.Name = "TorsoA3"
		TorsoA3.Parent = torso
		TorsoA3.Position = Vector3.new(1, 1, 0)
		TorsoA3.Rotation = Vector3.new(0, 0, 0)
		TorsoA3.Axis = Vector3.new(1, 0, 0)
		TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA4.Name = "TorsoA4"
		TorsoA4.Parent = torso
		TorsoA4.Position = Vector3.new(0, 1, 0)
		TorsoA4.Rotation = Vector3.new(0, 0, 0)
		TorsoA4.Axis = Vector3.new(1, 0, 0)
		TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA5.Name = "TorsoA5"
		TorsoA5.Parent = torso
		TorsoA5.Position = Vector3.new(0, 0, 0)
		TorsoA5.Rotation = Vector3.new(0, 90, 0)
		TorsoA5.Axis = Vector3.new(0, 0, -1)
		TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0)
	end
	spawn(set1)
	spawn(set2)
	--[[
	local HA = Instance.new("HingeConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled=true
	HA.LowerAngle=0
	HA.UpperAngle=0
	--]]
	local LAT = Instance.new("BallSocketConstraint")
	LAT.Parent = leftarm
	LAT.Attachment0 = LeftArmA
	LAT.Attachment1 = TorsoA2
	LAT.Enabled = true
	LAT.LimitsEnabled = true
	LAT.UpperAngle = 90
	local RAT = Instance.new("BallSocketConstraint")
	RAT.Parent = rightarm
	RAT.Attachment0 = RightArmA
	RAT.Attachment1 = TorsoA3
	RAT.Enabled = true
	RAT.LimitsEnabled = false
	RAT.UpperAngle = 90
	local HA = Instance.new("BallSocketConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled = true
	HA.TwistLimitsEnabled = true
	HA.UpperAngle = 74
	local TLL = Instance.new("BallSocketConstraint")
	TLL.Parent = torso
	TLL.Attachment0 = TorsoA1
	TLL.Attachment1 = LeftLegA
	TLL.Enabled = true
	TLL.LimitsEnabled = true
	TLL.UpperAngle = 90
	local TRL = Instance.new("BallSocketConstraint")
	TRL.Parent = torso
	TRL.Attachment0 = TorsoA
	TRL.Attachment1 = RightLegA
	TRL.Enabled = true
	TRL.LimitsEnabled = true
	TRL.UpperAngle = 90
	local RTA = Instance.new("BallSocketConstraint")
	RTA.Parent = root
	RTA.Attachment0 = rootA
	RTA.Attachment1 = TorsoA5
	RTA.Enabled = true
	RTA.LimitsEnabled = true
	RTA.UpperAngle = 0
	head.Velocity = head.CFrame.p * CFrame.new(0, -41, 0).p
	for _, child in next, char:GetChildren() do
		if child:IsA("Accoutrement") then
			for _, part in next, child:GetChildren() do
				if part:IsA("BasePart") then
					part.Parent = char
					child:remove()
					local attachment1 = part:FindFirstChildOfClass("Attachment")
					local attachment0 = getAttachment0(attachment1.Name, char)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = char
					end
				end
			end
		end
	end
end

return ragdollPlayer
