local Y=import("\046\046\047\097\115\115\105\103\110")local J=import("\046\046\047\116\121\112\101\075\101\121")local function K(Y,J,K)return(1-K)*Y+J*K end local q={}setmetatable(q,{__tostring=function()return"\067\111\108\111\114\051"end})local e={}function e.lerp(e,Y,J)return q.new(K(e.r,Y.r,J),K(e.g,Y.g,J),K(e.b,Y.b,J))end local f={}f[J]="\067\111\108\111\114\051"function f.__index(J,Y)local K=(getmetatable(J)).internal if K[Y]~=nil then return K[Y]end if e[Y]~=nil then return e[Y]end error(string.format("\037\115 \105\115 \110\111\116 \097 \118\097\108\105\100 \109\101\109\098\101\114 \111\102 \067\111\108\111\114\051",tostring(Y)),2)end function f.__eq(J,Y)return J.r==Y.r and(J.g==Y.g and J.b==Y.b)end function q.new(...)if select("\035",...)==0 then return q.new(0,0,0)end local J,K,e=...local P={r=J,g=K,b=e}local G=newproxy(true)Y(getmetatable(G),f);(getmetatable(G)).internal=P return G end function q.fromRGB(Y,J,K)return q.new(Y/255,J/255,K/255)end function q.fromHSV(Y,J,K)Y=Y*360 local e=Y/60 local f=J*K local P=f*(1-math.abs(e%2-1))local G=K-f local l,W,N if e>=0 and e<=1 then l,W,N=f,P,0 elseif e>=1 and e<=2 then l,W,N=P,f,0 elseif e>=2 and e<=3 then l,W,N=0,f,P elseif e>=3 and e<=4 then l,W,N=0,P,f elseif e>=4 and e<=5 then l,W,N=P,0,f elseif e>=5 and e<6 then l,W,N=f,0,P else return q.new(0,0,0)end return q.new(l+G,W+G,N+G)end function q.toHSV(Y)local J=math.min(Y.r,Y.g,Y.b)local K=math.max(Y.r,Y.g,Y.b)if J==K then return 0,0,J end local q=K-J local e local f=q/K local P=K if Y.r==K then e=(Y.g-Y.b)/q elseif Y.g==K then e=2+(Y.b-Y.r)/q else e=4+(Y.r-Y.g)/q end return(e*60)/360,f,P end return q
local assign = import("../assign")
local typeKey = import("../typeKey")

local function lerpNumber(a, b, alpha)
	return (1 - alpha) * a + b * alpha
end

local Color3 = {}

setmetatable(Color3, {
	__tostring = function()
		return "Color3"
	end,
})

local prototype = {}

function prototype:lerp(goal, alpha)
	return Color3.new(
		lerpNumber(self.r, goal.r, alpha),
		lerpNumber(self.g, goal.g, alpha),
		lerpNumber(self.b, goal.b, alpha)
	)
end

local metatable = {}
metatable[typeKey] = "Color3"

function metatable:__index(key)
	local internal = getmetatable(self).internal

	if internal[key] ~= nil then
		return internal[key]
	end

	if prototype[key] ~= nil then
		return prototype[key]
	end

	error(string.format("%s is not a valid member of Color3", tostring(key)), 2)
end

function metatable:__eq(other)
	return self.r == other.r and self.g == other.g and self.b == other.b
end

function Color3.new(...)
	if select("#", ...) == 0 then
		return Color3.new(0, 0, 0)
	end

	local r, g, b = ...

	local internalInstance = {
		r = r,
		g = g,
		b = b,
	}

	local instance = newproxy(true)

	assign(getmetatable(instance), metatable)
	getmetatable(instance).internal = internalInstance

	return instance
end

function Color3.fromRGB(r, g, b)
	return Color3.new(r / 255, g / 255, b / 255)
end

function Color3.fromHSV(h, s, v)
	-- Convert h to a 360-degree value (inputs as between 0 and 1)
	h = h * 360

	-- Sector of the HSV color space (there are 6) that the hue falls in
	local sector = h / 60
	local chroma = s * v
	local x = chroma * (1 - math.abs(sector % 2 - 1))
	local m = v - chroma

	local r, g, b

	if sector >= 0 and sector <= 1 then
		r, g, b = chroma, x, 0
	elseif sector >= 1 and sector <= 2 then
		r, g, b = x, chroma, 0
	elseif sector >= 2 and sector <= 3 then
		r, g, b = 0, chroma, x
	elseif sector >= 3 and sector <= 4 then
		r, g, b = 0, x, chroma
	elseif sector >= 4 and sector <= 5 then
		r, g, b = x, 0, chroma
	elseif sector >= 5 and sector < 6 then
		r, g, b = chroma, 0, x
	else
		-- Return a default value of 0, 0, 0. This will happen if h is not between 0 and 1.
		return Color3.new(0, 0, 0)
	end

	return Color3.new(r + m, g + m, b + m)
end

function Color3.toHSV(color)
	local minComponent = math.min(color.r, color.g, color.b)
	local maxComponent = math.max(color.r, color.g, color.b)

	-- Grayscale color.
	-- Hue and saturation are 0; value is equal to the RGB value.
	if minComponent == maxComponent then
		return 0, 0, minComponent
	end

	local delta = maxComponent - minComponent
	local hue
	local saturation = delta / maxComponent
	local value = maxComponent

	if color.r == maxComponent then
		hue = (color.g - color.b) / delta
	elseif color.g == maxComponent then
		hue = 2 + (color.b - color.r) / delta
	else
		hue = 4 + (color.r - color.g) / delta
	end

	return (hue * 60) / 360, saturation, value
end

return Color3
