local B={[0]=script.DefaultR15,[1]=script.Dogu15,[2]=script.Dogu15LegacyDeform,[3]=script.Dogu15Deform;[4]=script.ACSDogu}

local Rigs = {
	[0] = script.DefaultR15; -- The normal blocky R15 rig. This is just here so converting with IgnoreBodyParts off can work.
	[1] = script.Dogu15; -- The original, non-deforming Dogu15 rig.
	[2] = script.Dogu15LegacyDeform; -- The second version of the Dogu15 rig, now with mesh deformation!
	[3] = script.Dogu15Deform; -- The third (and current) version of Dogu15. No more annoying gaps, and a twisty torso!
	[4] = script.ACSDogu; -- The third (and current) version of Dogu15. No more annoying gaps, and a twisty torso!
}
