model=script.Parent wait(.5)currentP="\079\102\102"script.Parent.Events.Ally.OnServerEvent:Connect(function(y,s)if script.Parent.Values.Ally.Value==true then script.Parent.Values.Ally.Value=false else script.Parent.Values.Ally.Value=true end end)
----  \/Ally\/
model = script.Parent
wait(0.5)
currentP = "Off"
script.Parent.Events.Ally.OnServerEvent:Connect(function(player, pattern)
	if script.Parent.Values.Ally.Value == true then
		script.Parent.Values.Ally.Value = false
	else
		script.Parent.Values.Ally.Value = true
	end
end)
