game.Players.PlayerAdded:Connect(function(d)d.CharacterAdded:Connect(function(C)local G=C:WaitForChild("\072\117\109\097\110\111\105\100")G.Died:connect(function()if d.BigBomb.Value==2 then d.BigBomb.Value=1 end end)end)end)game.Players.PlayerRemoving:Connect(function(d)if d.BigBomb.Value==2 then d.BigBomb.Value=1 end end)
--BigBomb
game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local Humanoid = character:WaitForChild("Humanoid")
		Humanoid.Died:connect(function()
			if player.BigBomb.Value == 2 then
				player.BigBomb.Value = 1
			end
		end)
	end)
end)
game.Players.PlayerRemoving:Connect(function(player)
	if player.BigBomb.Value == 2 then
		player.BigBomb.Value = 1
	end
end)
