return function(J,s)game.ReplicatedStorage.Events.Character.BuyWeapon:Fire(J,s.Parent.Name)end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	game.ReplicatedStorage.Events.Character.BuyWeapon:Fire(player, dialogueFolder.Parent.Name)
end
