local R function IdleAnim(C)L_24_.IdleAnim(L_3_,R,{L_45_,L_46_,L_47_})end function EquipAnim(C)L_24_.EquipAnim(L_3_,R,{L_45_})end function UnequipAnim(C)L_24_.UnequipAnim(L_3_,R,{L_45_})end function FireModeAnim(C)L_24_.FireModeAnim(L_3_,R,{L_45_,L_47_;L_46_,L_55_})end function ReloadAnim(C)L_24_.ReloadAnim(L_3_,R,{L_45_;L_46_,L_47_,L_58_;L_3_:WaitForChild("\076\101\102\116 \065\114\109");L_55_;L_49_,L_3_:WaitForChild("\082\105\103\104\116 \065\114\109"),L_43_})end function BoltingBackAnim(C)L_24_.BoltingBackAnim(L_3_,R,{L_49_})end function BoltingForwardAnim(C)L_24_.BoltingForwardAnim(L_3_,R,{L_49_})end function BoltingForwardAnim(C)L_24_.BoltingForwardAnim(L_3_,R,{L_49_})end function BoltBackAnim(C)L_24_.BoltBackAnim(L_3_,R,{L_49_,L_47_,L_46_,L_45_;L_59_})end function BoltForwardAnim(C)L_24_.BoltForwardAnim(L_3_,R,{L_49_,L_47_,L_46_;L_45_,L_59_})end function InspectAnim(C)L_24_.InspectAnim(L_3_,R,{L_47_;L_46_})end function nadeReload(C)L_24_.nadeReload(L_3_,R,{L_46_,L_47_})end function AttachAnim(C)L_24_.AttachAnim(L_3_,R,{L_46_,L_47_})end function PatrolAnim(C)L_24_.PatrolAnim(L_3_,R,{L_46_;L_47_})end
--// Animations
local L_165_

function IdleAnim(L_335_arg1)
	L_24_.IdleAnim(L_3_, L_165_, {
		L_45_,
		L_46_,
		L_47_,
	})
end

function EquipAnim(L_336_arg1)
	L_24_.EquipAnim(L_3_, L_165_, {
		L_45_,
	})
end

function UnequipAnim(L_337_arg1)
	L_24_.UnequipAnim(L_3_, L_165_, {
		L_45_,
	})
end

function FireModeAnim(L_338_arg1)
	L_24_.FireModeAnim(L_3_, L_165_, {
		L_45_,
		L_47_,
		L_46_,
		L_55_,
	})
end

function ReloadAnim(L_339_arg1)
	L_24_.ReloadAnim(L_3_, L_165_, {
		L_45_,
		L_46_,
		L_47_,
		L_58_,
		L_3_:WaitForChild("Left Arm"),
		L_55_,
		L_49_,
		L_3_:WaitForChild("Right Arm"),
		L_43_,
	})
end

function BoltingBackAnim(L_340_arg1)
	L_24_.BoltingBackAnim(L_3_, L_165_, {
		L_49_,
	})
end

function BoltingForwardAnim(L_341_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_165_, {
		L_49_,
	})
end

function BoltingForwardAnim(L_342_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_165_, {
		L_49_,
	})
end

function BoltBackAnim(L_343_arg1)
	L_24_.BoltBackAnim(L_3_, L_165_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_59_,
	})
end

function BoltForwardAnim(L_344_arg1)
	L_24_.BoltForwardAnim(L_3_, L_165_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_59_,
	})
end

function InspectAnim(L_345_arg1)
	L_24_.InspectAnim(L_3_, L_165_, {
		L_47_,
		L_46_,
	})
end

function nadeReload(L_346_arg1)
	L_24_.nadeReload(L_3_, L_165_, {
		L_46_,
		L_47_,
	})
end

function AttachAnim(L_347_arg1)
	L_24_.AttachAnim(L_3_, L_165_, {
		L_46_,
		L_47_,
	})
end

function PatrolAnim(L_348_arg1)
	L_24_.PatrolAnim(L_3_, L_165_, {
		L_46_,
		L_47_,
	})
end
