local u=game.Players.LocalPlayer local R=(require((u:WaitForChild("\080\108\097\121\101\114\083\099\114\105\112\116\115")):WaitForChild("\080\108\097\121\101\114\077\111\100\117\108\101"))):GetControls()local X=game["\082\117\110 \083\101\114\118\105\099\101"]local S=u:GetMouse()local V={}local Q=require(script.Parent)local A=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local i=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local F=(script:FindFirstAncestor("\077\097\105\110\085\073")).MinigameBackout local v=script.Parent.Parent.Parent local function f(u)for R=#u,1,-1 do local X=math.random(R)u[R]=u[X]u[X]=u[R]end end local function C(u)if Q.stopcam==true then return end Q.hum:UnequipTools()if u=="\080\097\100\108\111\099\107"then(require(script.Padlock))(Q)end local R=nil R=coroutine.create(function()if u=="\069\108\101\118\097\116\111\114\066\114\101\097\107\101\114"then Q.stopcam=true Q.freemouse=true Q.hideplayers=2 local u=CFrame.new(0,0,0)local X=tick()+2 local S=(workspace.ElevatorBreaker.Box:WaitForChild("\069\108\101\118\097\116\111\114\066\114\101\097\107\101\114\067\097\109\101\114\097\067\070\114\097\109\101",true)).WorldCFrame Q.camShaker:ShakeOnce(2,.5,.5,8)local V=Q.cam.CFrame local C=Q.cam.FieldOfView local Z=false task.spawn(function()for u=1,100000,1 do task.wait()local R=A:GetValue((2-math.abs(tick()-X))/2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)if not(tick()<=X)then break end Q.cam.CFrame=V:Lerp(S,R)*Q.csgo Q.cam.FieldOfView=C+(57-C)*R end Q.cam.CFrame=S*Q.csgo for u=1,10000000000000,1 do task.wait()Q.cam.CFrame=S*Q.csgo if Z==true then break end end end)wait(1)Q.char.PrimaryPart.Anchored=true local q=workspace:FindFirstChild("\069\108\101\118\097\116\111\114\066\114\101\097\107\101\114",true)local z=q:FindFirstChild("\065\099\116\105\118\097\116\101\069\118\101\110\116\080\114\111\109\112\116")z.Parent=nil local U=q:Clone()U.Parent=q.Parent z.Parent=U z.Enabled=false local W=U.XBoxUI:FindFirstChild("\083\101\108\101\099\116\111\114",true)U.XBoxUI.Enabled=i.GamepadEnabled q:Destroy();(U:WaitForChild("\068\111\111\114\072\105\110\103\101")).TargetAngle=135 local l=U.Door l.CFrame=l.CFrame+Vector3.new(0,.05,0)local L=U:WaitForChild("\083\117\114\102\097\099\101\071\117\105")local G={}local function k()local u=0 for R,X in pairs(U:GetChildren())do if X.Name=="\066\114\101\097\107\101\114\083\119\105\116\099\104"then local R=X:GetAttribute("\073\068")local S=X:GetAttribute("\069\110\097\098\108\101\100")for X,V in pairs(G)do if V[1]==R and V[2]==S then u=u+1 end end end end return u end local c=nil local Y=nil local function b(u,R)if R==nil then R=not u:GetAttribute("\069\110\097\098\108\101\100")end if u:GetAttribute("\069\110\097\098\108\101\100")~=R then u.Sound:Play()end u:SetAttribute("\069\110\097\098\108\101\100",R)if u:GetAttribute("\069\110\097\098\108\101\100")==true then(u:FindFirstChild("\080\114\105\115\109\097\116\105\099\067\111\110\115\116\114\097\105\110\116",true)).TargetPosition=-0.2 u.Light.Material=Enum.Material.Neon u.Light.Attachment.Spark:E(1)u.Sound.Pitch=1.3 else(u:FindFirstChild("\080\114\105\115\109\097\116\105\099\067\111\110\115\116\114\097\105\110\116",true)).TargetPosition=.2 u.Light.Material=Enum.Material.Glass u.Sound.Pitch=1.2 end u.Sound:Play()end local x=1 local function g()if Z==false then pcall(function()c:Disconnect()Y:Disconnect()end)Z=true F.Visible=false U.XBoxUI.Enabled=false Q.hideplayers=0;(U:WaitForChild("\068\111\111\114\072\105\110\103\101")).TargetAngle=0 local u=Q.basecamcf local X=tick()+.5 Q.camShaker:ShakeOnce(2,.5,.5,8)Q.char.PrimaryPart.Anchored=false local S=Q.cam.CFrame local V=Q.cam.FieldOfView task.spawn(function()for u=1,100000,1 do task.wait()local R=A:GetValue((.5-math.abs(tick()-X))/.5,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)if not(tick()<=X)then warn("\100\097\109\110 \100\097\110\105\101\108\046 \097\114 \097\114 \097\114")break end Q.cam.CFrame=S:Lerp(Q.basecamcf,R)*Q.csgo Q.cam.FieldOfView=V+(Q.fovspring-V)*R end Q.stopcam=false Q.freemouse=false z.Enabled=true end)coroutine.yield(R)end end c=i.InputBegan:Connect(function(u)if u.UserInputType==Enum.UserInputType.MouseButton1 or u.UserInputType==Enum.UserInputType.Touch then local R=Q.cam:ScreenPointToRay(u.Position.X,u.Position.Y)local X,S=workspace:FindPartOnRay(Ray.new(R.Origin,R.Direction*1000),Q.char)print(X)if X.Name=="\066\114\101\097\107\101\114\083\119\105\116\099\104"then b(X)Q.camShaker:ShakeOnce(.5,2,.06,.2)return end elseif u.KeyCode==Enum.KeyCode.DPadUp or u.KeyCode==Enum.KeyCode.DPadDown or u.KeyCode==Enum.KeyCode.DPadLeft or u.KeyCode==Enum.KeyCode.DPadRight then local R=math.floor(x/2)if u.KeyCode==Enum.KeyCode.DPadLeft then if x%2==0 then x=math.clamp(x-1,0,10)else print("\099\097\110\116 \100\111 \106\097\099\107 \076")end end if u.KeyCode==Enum.KeyCode.DPadRight then if x%2~=0 then x=math.clamp(x+1,0,10)else print("\099\097\110\116 \100\111 \106\097\099\107 \076")end end if u.KeyCode==Enum.KeyCode.DPadUp then x=math.clamp(x-2,0,10)end if u.KeyCode==Enum.KeyCode.DPadDown then x=math.clamp(x+2,0,10)end U.XBoxUI.Enabled=true for u,R in pairs(U.XBoxUI:GetChildren())do if R:GetAttribute("\073\068")==x then W.Parent=R end end return elseif u.KeyCode==Enum.KeyCode.ButtonA or u.KeyCode==Enum.KeyCode.ButtonX then for u,R in pairs(U:GetChildren())do if R.Name=="\066\114\101\097\107\101\114\083\119\105\116\099\104"and R:GetAttribute("\073\068")==x then b(R)end end return elseif u.KeyCode==Enum.KeyCode.ButtonB then g()end end)local N=v.MinigameBackout N.Visible=true;(A:Create(N,TweenInfo.new(.4,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,3,true),{ImageColor3=Color3.fromRGB(107,129,179);Size=UDim2.new(.1,60,.1,60)})):Play()Y=N.MouseButton1Down:Connect(g)spawn(function()for u,R in pairs(U:GetChildren())do if R.Name=="\066\114\101\097\107\101\114\083\119\105\116\099\104"and R:IsA("\066\097\115\101\080\097\114\116")then delay(R:GetAttribute("\073\068")/10,function()(A:Create(R,TweenInfo.new(.3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,1,true),{Color=Color3.fromRGB(107,107,148)})):Play()end)end end end)wait(3)for u=1,3,1 do for u=1,10,1 do G[u]={u,math.random(1,5)>=3}end for R=1,100,1 do f(G)L.Frame.Code.Frame.Visible=true for u,R in pairs(G)do L.Frame.Code.Text=string.format("\037\046\050\105",R[1])if R[2]==true then L.Frame.Code.Frame.BackgroundTransparency=0 U.Box.Beep.Pitch=1.5 else L.Frame.Code.Frame.BackgroundTransparency=1 U.Box.Beep.Pitch=1 end U.Box.Beep:Play()task.wait(.66)if Z==true then break end end if Z==true then break end wait(1.33)if R>=5 then spawn(function()for u,R in pairs(U:GetChildren())do if R.Name=="\066\114\101\097\107\101\114\083\119\105\116\099\104"then local u=R:GetAttribute("\073\068")R.Hint.TextLabel.TextTransparency=1 R.Hint.TextLabel.Text=u R.Hint.Enabled=true;(A:Create(R.Hint.TextLabel,TweenInfo.new(3,Enum.EasingStyle.Exponential,Enum.EasingDirection.InOut,0,u/20),{TextTransparency=0})):Play()end end end)end local X=k()L.Frame.Code.Text="\046\046\046"L.Frame.Code.Frame.Visible=false L.Frame.Bar.Filled:TweenSize(UDim2.new(X/10,0,1,0),"\073\110\079\117\116","\076\105\110\101\097\114",3,true)U.Box.Progress:Play();(A:Create(U.Box.Progress,TweenInfo.new(3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out),{PlaybackSpeed=1.01+X/10})):Play()wait(3)if Z==true then break end U.Box.Progress:Stop()if X==10 then if u==3 then N.Visible=false end pcall(function()U.Box.Correct:Play()Q.camShaker:ShakeOnce(1,1,.06,.5)local R=L.Frame.Squares[tostring(u)]R.BackgroundTransparency=0 R.Size=UDim2.new(0,9,0,9)R:TweenSize(UDim2.new(0,5,0,5),"\073\110","\081\117\097\114\116",.5,true)L.Frame.Squares.Text=u.."\047\051"wait(1)U.Box.Progress.PlaybackSpeed=1.01 L.Frame.Bar.Filled:TweenSize(UDim2.new(0,0,1,0),"\073\110\079\117\116","\081\117\097\100",.5,true)if u==3 then for u,R in pairs(U:GetChildren())do if R.Name=="\066\114\101\097\107\101\114\083\119\105\116\099\104"then delay(R:GetAttribute("\073\068")/20,function()b(R,true)end)end end return end for u,R in pairs(U:GetChildren())do if R.Name=="\066\114\101\097\107\101\114\083\119\105\116\099\104"then delay(R:GetAttribute("\073\068")/20,function()if R:GetAttribute("\069\110\097\098\108\101\100")~=false then b(R,false)end end)end end wait(3)end)break end end if Z==true then break end end if Z==true then return end print("\083\069\078\084 \083\073\071\078\065\076");(Q.remotes:WaitForChild("\069\066\070")):FireServer()L.Frame.Code.Visible=false L.Frame.Squares.Visible=false L.Frame.Line.Visible=false L.Frame.Bar.Visible=false L.Frame.TextLabel.Visible=true wait(1)g()end end)coroutine.resume(R)end;(Q.remotes:WaitForChild("\069\110\103\097\103\101\077\105\110\105\103\097\109\101")).OnClientEvent:Connect(function(...)C(...)end)


local l__LocalPlayer__1 = game.Players.LocalPlayer;
local v2 = require(l__LocalPlayer__1:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule")):GetControls();
local v3 = game["Run Service"];
local l__mouse__4 = l__LocalPlayer__1:GetMouse();
local v5 = {};
local u1 = require(script.Parent);
local l__TweenService__2 = game:GetService("TweenService");
local l__UserInputService__3 = game:GetService("UserInputService");
local l__MinigameBackout__4 = script:FindFirstAncestor("MainUI").MinigameBackout;
local l__Parent__5 = script.Parent.Parent.Parent;
local function u6(p1)
	for v6 = #p1, 1, -1 do
		local v7 = math.random(v6);
		p1[v6] = p1[v7];
		p1[v7] = p1[v6];
	end;
end;
local function u7(p2)
	if u1.stopcam == true then
		return;
	end;
	u1.hum:UnequipTools();
	if p2 == "Padlock" then
		require(script.Padlock)(u1);
	end;
	local u8 = nil;
	u8 = coroutine.create(function()
		if p2 == "ElevatorBreaker" then
			u1.stopcam = true;
			u1.freemouse = true;
			u1.hideplayers = 2;
			local v8 = CFrame.new(0, 0, 0);
			local v9 = tick() + 2;
			local l__WorldCFrame__10 = workspace.ElevatorBreaker.Box:WaitForChild("ElevatorBreakerCameraCFrame",true).WorldCFrame
			u1.camShaker:ShakeOnce(2, 0.5, 0.5, 8);
			local l__CFrame__9 = u1.cam.CFrame;
			local l__FieldOfView__10 = u1.cam.FieldOfView;
			local u11 = false;
			task.spawn(function()
				for v11 = 1, 100000 do
					task.wait();
					local v12 = l__TweenService__2:GetValue((2 - math.abs(tick() - v9)) / 2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut);
					if not (tick() <= v9) then
						break;
					end;
					u1.cam.CFrame = l__CFrame__9:Lerp(l__WorldCFrame__10, v12) * u1.csgo;
					u1.cam.FieldOfView = l__FieldOfView__10 + (57 - l__FieldOfView__10) * v12;
				end;
				u1.cam.CFrame = l__WorldCFrame__10 * u1.csgo;
				for v13 = 1, 10000000000000 do
					task.wait();
					u1.cam.CFrame = l__WorldCFrame__10 * u1.csgo;
					if u11 == true then
						break;
					end;
				end;
			end);
			wait(1);
			u1.char.PrimaryPart.Anchored = true;
			local l__ElevatorBreaker__14 = workspace:FindFirstChild("ElevatorBreaker", true);
			local l__ActivateEventPrompt__15 = l__ElevatorBreaker__14:FindFirstChild("ActivateEventPrompt");
			l__ActivateEventPrompt__15.Parent = nil;
			local v16 = l__ElevatorBreaker__14:Clone();
			v16.Parent = l__ElevatorBreaker__14.Parent;
			l__ActivateEventPrompt__15.Parent = v16;
			l__ActivateEventPrompt__15.Enabled = false;
			local l__Selector__17 = v16.XBoxUI:FindFirstChild("Selector", true);
			v16.XBoxUI.Enabled = l__UserInputService__3.GamepadEnabled;
			l__ElevatorBreaker__14:Destroy();
			v16:WaitForChild("DoorHinge").TargetAngle = 135;
			local l__Door__18 = v16.Door;
			l__Door__18.CFrame = l__Door__18.CFrame + Vector3.new(0, 0.05, 0);
			local l__SurfaceGui__19 = v16:WaitForChild("SurfaceGui");
			local u12 = {};
			local function v20()
				local v21 = 0;
				for v22, v23 in pairs(v16:GetChildren()) do
					if v23.Name == "BreakerSwitch" then
						local v24 = v23:GetAttribute("ID");
						local v25 = v23:GetAttribute("Enabled");
						for v26, v27 in pairs(u12) do
							if v27[1] == v24 and v27[2] == v25 then
								v21 = v21 + 1;
							end;
						end;
					end;
				end;
				return v21;
			end;
			local u13 = nil;
			local u14 = nil;
			local function u15(p3, p4)
				if p4 == nil then
					p4 = not p3:GetAttribute("Enabled");
				end;
				if p3:GetAttribute("Enabled") ~= p4 then
					p3.Sound:Play();
				end;
				p3:SetAttribute("Enabled", p4);
				if p3:GetAttribute("Enabled") == true then
					p3:FindFirstChild("PrismaticConstraint", true).TargetPosition = -0.2;
					p3.Light.Material = Enum.Material.Neon;
					p3.Light.Attachment.Spark:E(1);
					p3.Sound.Pitch = 1.3;
				else
					p3:FindFirstChild("PrismaticConstraint", true).TargetPosition = 0.2;
					p3.Light.Material = Enum.Material.Glass;
					p3.Sound.Pitch = 1.2;
				end;
				p3.Sound:Play();
			end;
			local u16 = 1;
			local function u17()
				if u11 == false then
					pcall(function()
						u13:Disconnect();
						u14:Disconnect();
					end);
					u11 = true;
					l__MinigameBackout__4.Visible = false;
					v16.XBoxUI.Enabled = false;
					u1.hideplayers = 0;
					v16:WaitForChild("DoorHinge").TargetAngle = 0;
					local l__basecamcf__28 = u1.basecamcf;
					local v29 = tick() + 0.5;
					u1.camShaker:ShakeOnce(2, 0.5, 0.5, 8);
					u1.char.PrimaryPart.Anchored = false;
					local l__CFrame__18 = u1.cam.CFrame;
					local l__FieldOfView__19 = u1.cam.FieldOfView;
					task.spawn(function()
						for v30 = 1, 100000 do
							task.wait();
							local v31 = l__TweenService__2:GetValue((0.5 - math.abs(tick() - v29)) / 0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut);
							if not (tick() <= v29) then
								warn("damn daniel. ar ar ar");
								break;
							end;
							u1.cam.CFrame = l__CFrame__18:Lerp(u1.basecamcf, v31) * u1.csgo;
							u1.cam.FieldOfView = l__FieldOfView__19 + (u1.fovspring - l__FieldOfView__19) * v31;
						end;
						u1.stopcam = false;
						u1.freemouse = false;
						l__ActivateEventPrompt__15.Enabled = true;
					end);
					coroutine.yield(u8);
				end;
			end;
			u13 = l__UserInputService__3.InputBegan:Connect(function(p5)
				if p5.UserInputType == Enum.UserInputType.MouseButton1 or p5.UserInputType == Enum.UserInputType.Touch then
					local v32 = u1.cam:ScreenPointToRay(p5.Position.X, p5.Position.Y);
					local v33, v34 = workspace:FindPartOnRay(Ray.new(v32.Origin, v32.Direction * 1000), u1.char);
					print(v33);
					if v33.Name == "BreakerSwitch" then
						u15(v33);
						u1.camShaker:ShakeOnce(0.5, 2, 0.06, 0.2);
						return;
					end;
				elseif p5.KeyCode == Enum.KeyCode.DPadUp or p5.KeyCode == Enum.KeyCode.DPadDown or p5.KeyCode == Enum.KeyCode.DPadLeft or p5.KeyCode == Enum.KeyCode.DPadRight then
					local v35 = math.floor(u16 / 2);
					if p5.KeyCode == Enum.KeyCode.DPadLeft then
						if u16 % 2 == 0 then
							u16 = math.clamp(u16 - 1, 0, 10);
						else
							print("cant do jack L");
						end;
					end;
					if p5.KeyCode == Enum.KeyCode.DPadRight then
						if u16 % 2 ~= 0 then
							u16 = math.clamp(u16 + 1, 0, 10);
						else
							print("cant do jack L");
						end;
					end;
					if p5.KeyCode == Enum.KeyCode.DPadUp then
						u16 = math.clamp(u16 - 2, 0, 10);
					end;
					if p5.KeyCode == Enum.KeyCode.DPadDown then
						u16 = math.clamp(u16 + 2, 0, 10);
					end;
					v16.XBoxUI.Enabled = true;
					for v36, v37 in pairs(v16.XBoxUI:GetChildren()) do
						if v37:GetAttribute("ID") == u16 then
							l__Selector__17.Parent = v37;
						end;
					end;
					return;
				elseif p5.KeyCode == Enum.KeyCode.ButtonA or p5.KeyCode == Enum.KeyCode.ButtonX then
					for v38, v39 in pairs(v16:GetChildren()) do
						if v39.Name == "BreakerSwitch" and v39:GetAttribute("ID") == u16 then
							u15(v39);
						end;
					end;
					return;
				elseif p5.KeyCode == Enum.KeyCode.ButtonB then
					u17();
				end;
			end);
			local l__MinigameBackout__40 = l__Parent__5.MinigameBackout;
			l__MinigameBackout__40.Visible = true;
			l__TweenService__2:Create(l__MinigameBackout__40, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 3, true), {
				ImageColor3 = Color3.fromRGB(107, 129, 179), 
				Size = UDim2.new(0.1, 60, 0.1, 60)
			}):Play();
			u14 = l__MinigameBackout__40.MouseButton1Down:Connect(u17);
			spawn(function()
				for v41, v42 in pairs(v16:GetChildren()) do
					if v42.Name == "BreakerSwitch" and v42:IsA("BasePart") then
						delay(v42:GetAttribute("ID") / 10, function()
							l__TweenService__2:Create(v42, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 1, true), {
								Color = Color3.fromRGB(107, 107, 148)
							}):Play();
						end);
					end;
				end;
			end);
			wait(3);
			for v43 = 1, 3 do
				for v44 = 1, 10 do
					u12[v44] = { v44, math.random(1, 5) >= 3 };
				end;
				for v45 = 1, 100 do
					u6(u12);
					l__SurfaceGui__19.Frame.Code.Frame.Visible = true;
					for v46, v47 in pairs(u12) do
						l__SurfaceGui__19.Frame.Code.Text = string.format("%.2i", v47[1]);
						if v47[2] == true then
							l__SurfaceGui__19.Frame.Code.Frame.BackgroundTransparency = 0;
							v16.Box.Beep.Pitch = 1.5;
						else
							l__SurfaceGui__19.Frame.Code.Frame.BackgroundTransparency = 1;
							v16.Box.Beep.Pitch = 1;
						end;
						v16.Box.Beep:Play();
						task.wait(0.66);
						if u11 == true then
							break;
						end;
					end;
					if u11 == true then
						break;
					end;
					wait(1.33);
					if v45 >= 5 then
						spawn(function()
							for v48, v49 in pairs(v16:GetChildren()) do
								if v49.Name == "BreakerSwitch" then
									local v50 = v49:GetAttribute("ID");
									v49.Hint.TextLabel.TextTransparency = 1;
									v49.Hint.TextLabel.Text = v50;
									v49.Hint.Enabled = true;
									l__TweenService__2:Create(v49.Hint.TextLabel, TweenInfo.new(3, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut, 0, v50 / 20), {
										TextTransparency = 0
									}):Play();
								end;
							end;
						end);
					end;
					local v51 = v20();
					l__SurfaceGui__19.Frame.Code.Text = "...";
					l__SurfaceGui__19.Frame.Code.Frame.Visible = false;
					l__SurfaceGui__19.Frame.Bar.Filled:TweenSize(UDim2.new(v51 / 10, 0, 1, 0), "InOut", "Linear", 3, true);
					v16.Box.Progress:Play();
					l__TweenService__2:Create(v16.Box.Progress, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {
						PlaybackSpeed = 1.01 + v51 / 10
					}):Play();
					wait(3);
					if u11 == true then
						break;
					end;
					v16.Box.Progress:Stop();
					if v51 == 10 then
						if v43 == 3 then
							l__MinigameBackout__40.Visible = false;
						end;
						pcall(function()
							v16.Box.Correct:Play();
							u1.camShaker:ShakeOnce(1, 1, 0.06, 0.5);
							local v52 = l__SurfaceGui__19.Frame.Squares[tostring(v43)];
							v52.BackgroundTransparency = 0;
							v52.Size = UDim2.new(0, 9, 0, 9);
							v52:TweenSize(UDim2.new(0, 5, 0, 5), "In", "Quart", 0.5, true);
							l__SurfaceGui__19.Frame.Squares.Text = v43 .. "/3";
							wait(1);
							v16.Box.Progress.PlaybackSpeed = 1.01;
							l__SurfaceGui__19.Frame.Bar.Filled:TweenSize(UDim2.new(0, 0, 1, 0), "InOut", "Quad", 0.5, true);
							if v43 == 3 then
								for v53, v54 in pairs(v16:GetChildren()) do
									if v54.Name == "BreakerSwitch" then
										delay(v54:GetAttribute("ID") / 20, function()
											u15(v54, true);
										end);
									end;
								end;
								return;
							end;
							for v55, v56 in pairs(v16:GetChildren()) do
								if v56.Name == "BreakerSwitch" then
									delay(v56:GetAttribute("ID") / 20, function()
										if v56:GetAttribute("Enabled") ~= false then
											u15(v56, false);
										end;
									end);
								end;
							end;
							wait(3);
						end);
						break;
					end;
				end;
				if u11 == true then
					break;
				end;
			end;
			if u11 == true then
				return;
			end;
			print("SENT SIGNAL");
			u1.remotes:WaitForChild("EBF"):FireServer();
			l__SurfaceGui__19.Frame.Code.Visible = false;
			l__SurfaceGui__19.Frame.Squares.Visible = false;
			l__SurfaceGui__19.Frame.Line.Visible = false;
			l__SurfaceGui__19.Frame.Bar.Visible = false;
			l__SurfaceGui__19.Frame.TextLabel.Visible = true;
			wait(1);
			u17();
		end;
	end);
	coroutine.resume(u8);
end;
u1.remotes:WaitForChild("EngageMinigame").OnClientEvent:Connect(function(...)
	u7(...);
end);
