local B={}local v=game.ReplicatedStorage local C=require(game.ReplicatedStorage.Modules.Lightning)local l=require(game.ReplicatedStorage.Modules.Xeno)local T=require(game.ReplicatedStorage.Modules.CameraShaker)local W=game.TweenService local s=game.Debris function B.RunStompFx(B,v,C,l)local T=game.ReplicatedStorage.KillFX.Sleepy.Sound:Clone()T.Parent=v T:Play()local W=game.ReplicatedStorage.KillFX.Sleepy.pillow:Clone()W.Parent=workspace.Ignored.Animations game.Debris:AddItem(W,4);(coroutine.wrap(function()while true do W.CFrame=v.Parent.Head.CFrame*CFrame.new(0,0,-0.5)task.wait()if W.Parent==nil then break end end end))()return nil end return B


local v1 = {};
local l__ReplicatedStorage__2 = game.ReplicatedStorage;
local v3 = require(game.ReplicatedStorage.Modules.Lightning);
local v4 = require(game.ReplicatedStorage.Modules.Xeno);
local v5 = require(game.ReplicatedStorage.Modules.CameraShaker);
local l__TweenService__6 = game.TweenService;
local l__Debris__7 = game.Debris;
function v1.RunStompFx(p1, p2, p3, p4)
	local v8 = game.ReplicatedStorage.KillFX.Sleepy.Sound:Clone();
	v8.Parent = p2;
	v8:Play();
	local v9 = game.ReplicatedStorage.KillFX.Sleepy.pillow:Clone();
	v9.Parent = workspace.Ignored.Animations;
	game.Debris:AddItem(v9, 4);
	coroutine.wrap(function()
		while true do
			v9.CFrame = p2.Parent.Head.CFrame * CFrame.new(0, 0, -0.5);
			task.wait();
			if v9.Parent == nil then
				break;
			end;		
		end;
	end)();
	return nil;
end;
return v1;

