local o={}local m=game.ReplicatedStorage local U=require(game.ReplicatedStorage.Modules.Lightning)local y=require(game.ReplicatedStorage.Modules.Xeno)local V=game.TweenService local G=game.Debris local R=require(game.ReplicatedStorage.Modules.CameraShaker)function o.RunStompFx(o,m,U,y)local V=game.ReplicatedStorage.KillFX["\080\114\105\109\097\114\121 \066\111\109\098"].Explosion:Clone()V.Position=m.Position V.Parent=workspace.Ignored.Animations V["\049"]:Play()task.delay(.5,function()V.click:Play()V.Star.Enabled=true task.wait(.25)V.Star.Enabled=false V["\050"]:Play()if(y.Character.PrimaryPart.Position-m.Position).Magnitude<25 then local o=Instance.new("\067\111\108\111\114\067\111\114\114\101\099\116\105\111\110\069\102\102\101\099\116",game.Lighting)o.TintColor=Color3.fromRGB(255,144,17);(game.TweenService:Create(o,TweenInfo.new(1),{TintColor=Color3.fromRGB(255,255,255)})):Play()game.Debris:AddItem(o,1)local m=R.new(Enum.RenderPriority.Camera.Value,function(o)workspace.CurrentCamera.CFrame=workspace.CurrentCamera.CFrame*o end)m:Start()m:Shake(R.Presets.Bump)end for o,m in pairs(V.Attachment:GetChildren())do m.Enabled=true end for o,m in pairs(m.Parent:GetDescendants())do if m:IsA("\066\097\115\101\080\097\114\116")then m.Transparency=1 end end task.wait(.4)for o,m in pairs(V.Attachment:GetChildren())do m.Enabled=false end end)return nil end return o
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local l__ReplicatedStorage__2 = game.ReplicatedStorage
local v3 = require(game.ReplicatedStorage.Modules.Lightning)
local v4 = require(game.ReplicatedStorage.Modules.Xeno)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local u1 = require(game.ReplicatedStorage.Modules.CameraShaker)
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = game.ReplicatedStorage.KillFX["Primary Bomb"].Explosion:Clone()
	v7.Position = p2.Position
	v7.Parent = workspace.Ignored.Animations
	v7["1"]:Play()
	task.delay(0.5, function()
		v7.click:Play()
		v7.Star.Enabled = true
		task.wait(0.25)
		v7.Star.Enabled = false
		v7["2"]:Play()
		if (p4.Character.PrimaryPart.Position - p2.Position).Magnitude < 25 then
			local v8 = Instance.new("ColorCorrectionEffect", game.Lighting)
			v8.TintColor = Color3.fromRGB(255, 144, 17)
			game.TweenService
				:Create(v8, TweenInfo.new(1), {
					TintColor = Color3.fromRGB(255, 255, 255),
				})
				:Play()
			game.Debris:AddItem(v8, 1)
			local v9 = u1.new(Enum.RenderPriority.Camera.Value, function(p5)
				workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * p5
			end)
			v9:Start()
			v9:Shake(u1.Presets.Bump)
		end
		for v10, v11 in pairs(v7.Attachment:GetChildren()) do
			v11.Enabled = true
		end
		for v12, v13 in pairs(p2.Parent:GetDescendants()) do
			if v13:IsA("BasePart") then
				v13.Transparency = 1
			end
		end
		task.wait(0.4)
		for v14, v15 in pairs(v7.Attachment:GetChildren()) do
			v15.Enabled = false
		end
	end)
	return nil
end
return v1
