if script.Parent.Parent.Parent.IsOn.Value then script.Parent.Parent:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,1,true)end script.Parent.MouseButton1Click:connect(function()if car.Body.Lights.L.L.L.Enabled==false and car.Body.Lights.H.L.L.Enabled==false then script.Parent.BackgroundColor3=Color3.new(0,1.0,0)script.Parent.TextStrokeColor3=Color3.new(0,1.0,0)car.Body.Lights.L.L.L.Enabled=true car.Body.Lights.R.L.L.Enabled=true car.Body.Lights.H.L.L.Enabled=false car.Body.Lights.PLATE.L.GUI.Enabled=true for m,U in pairs(car.Body.Lights.L:GetChildren())do U.Material=Enum.Material.Neon end for m,U in pairs(car.Body.Lights.R:GetChildren())do U.Material=Enum.Material.Neon end for m,U in pairs(car.Body.Lights.H:GetChildren())do U.Material=Enum.Material.SmoothPlastic end elseif car.Body.Lights.L.L.L.Enabled==true and car.Body.Lights.H.L.L.Enabled==false then script.Parent.BackgroundColor3=Color3.new(0,0,1.0)script.Parent.TextStrokeColor3=Color3.new(0,0,1.0)car.Body.Lights.L.L.L.Enabled=true car.Body.Lights.R.L.L.Enabled=true car.Body.Lights.H.L.L.Enabled=true car.Body.Lights.PLATE.L.GUI.Enabled=true for m,U in pairs(car.Body.Lights.L:GetChildren())do U.Material=Enum.Material.Neon end for m,U in pairs(car.Body.Lights.R:GetChildren())do U.Material=Enum.Material.Neon end for m,U in pairs(car.Body.Lights.H:GetChildren())do U.Material=Enum.Material.Neon end elseif car.Body.Lights.L.L.L.Enabled==true and car.Body.Lights.H.L.L.Enabled==true then script.Parent.BackgroundColor3=Color3.new(0,0,0)script.Parent.TextStrokeColor3=Color3.new(0,0,0)car.Body.Lights.L.L.L.Enabled=false car.Body.Lights.R.L.L.Enabled=false car.Body.Lights.H.L.L.Enabled=false car.Body.Lights.PLATE.L.GUI.Enabled=false for m,U in pairs(car.Body.Lights.L:GetChildren())do U.Material=Enum.Material.SmoothPlastic end for m,U in pairs(car.Body.Lights.R:GetChildren())do U.Material=Enum.Material.SmoothPlastic end for m,U in pairs(car.Body.Lights.H:GetChildren())do U.Material=Enum.Material.SmoothPlastic end end end)script.Parent.Parent.Parent.Values.Brake.Changed:connect(function()if script.Parent.Parent.Parent.Values.Brake.Value~=1 then for m,U in pairs(car.Body.Lights.B:GetChildren())do U.Material=Enum.Material.SmoothPlastic end car.Body.Lights.B.L.L.Enabled=false car.Body.a1.Enabled=false car.Body.a2.Enabled=false car.Body.a3.Enabled=false car.Body.a4.Enabled=false car.Body.a5.Enabled=false car.Body.a6.Enabled=false car.Body.a7.Enabled=false car.Body.a8.Enabled=false car.Body.a9.Enabled=false car.Body.a10.Enabled=false car.Body.a11.Enabled=false car.Body.a12.Enabled=false car.Body.a13.Enabled=false car.Body.a14.Enabled=false car.Body.a15.Enabled=false car.Body.a16.Enabled=false car.Body.a17.Enabled=false car.Body.a18.Enabled=false car.Body.a19.Enabled=false car.Body.a20.Enabled=false car.Body.a21.Enabled=false car.Body.a22.Enabled=false car.Body.a23.Enabled=false car.Body.a24.Enabled=false car.Body.a25.Enabled=false car.Body.a26.Enabled=false car.Body.a27.Enabled=false car.Body.a28.Enabled=false car.Body.a29.Enabled=false car.Body.a30.Enabled=false car.Body.a31.Enabled=false car.Body.a32.Enabled=false else for m,U in pairs(car.Body.Lights.B:GetChildren())do U.Material=Enum.Material.Neon end car.Body.Lights.B.L.L.Enabled=true car.Body.a1.Enabled=true car.Body.a2.Enabled=true car.Body.a3.Enabled=true car.Body.a4.Enabled=true car.Body.a5.Enabled=true car.Body.a6.Enabled=true car.Body.a7.Enabled=true car.Body.a8.Enabled=true car.Body.a9.Enabled=true car.Body.a10.Enabled=true car.Body.a11.Enabled=true car.Body.a12.Enabled=true car.Body.a13.Enabled=true car.Body.a14.Enabled=true car.Body.a15.Enabled=true car.Body.a16.Enabled=true car.Body.a17.Enabled=true car.Body.a18.Enabled=true car.Body.a19.Enabled=true car.Body.a20.Enabled=true car.Body.a21.Enabled=true car.Body.a22.Enabled=true car.Body.a23.Enabled=true car.Body.a24.Enabled=true car.Body.a25.Enabled=true car.Body.a26.Enabled=true car.Body.a27.Enabled=true car.Body.a28.Enabled=true car.Body.a29.Enabled=true car.Body.a30.Enabled=true car.Body.a31.Enabled=true car.Body.a32.Enabled=true end end)script.Parent.Parent.Parent.Values.Gear.Changed:connect(function()if script.Parent.Parent.Parent.Values.Gear.Value==-1 then for m,U in pairs(car.Body.Lights.Rev:GetChildren())do U.Material=Enum.Material.Neon car.DriveSeat.Reverse:Play()end else for m,U in pairs(car.Body.Lights.Rev:GetChildren())do U.Material=Enum.Material.SmoothPlastic car.DriveSeat.Reverse:Stop()end end end)while wait()do if car.DriveSeat.Velocity.magnitude/40+.3<1.3 then car.DriveSeat.Reverse.Pitch=car.DriveSeat.Velocity.magnitude/40+.3 car.DriveSeat.Reverse.Volume=car.DriveSeat.Velocity.magnitude/150 else car.DriveSeat.Reverse.Pitch=1.3 car.DriveSeat.Reverse.Volume=.2 end end
---
if script.Parent.Parent.Parent.IsOn.Value then
	script.Parent.Parent:TweenPosition(
		UDim2.new(0, 0, 0, 0),
		Enum.EasingDirection.InOut,
		Enum.EasingStyle.Quad,
		1,
		true
	)
end
script.Parent.MouseButton1Click:connect(function()
	if car.Body.Lights.L.L.L.Enabled == false and car.Body.Lights.H.L.L.Enabled == false then
		script.Parent.BackgroundColor3 = Color3.new(0, 255 / 255, 0)
		script.Parent.TextStrokeColor3 = Color3.new(0, 255 / 255, 0)
		car.Body.Lights.L.L.L.Enabled = true
		car.Body.Lights.R.L.L.Enabled = true
		car.Body.Lights.H.L.L.Enabled = false
		car.Body.Lights.PLATE.L.GUI.Enabled = true
		for index, child in pairs(car.Body.Lights.L:GetChildren()) do
			child.Material = Enum.Material.Neon
		end
		for index, child in pairs(car.Body.Lights.R:GetChildren()) do
			child.Material = Enum.Material.Neon
		end
		for index, child in pairs(car.Body.Lights.H:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
		end
	elseif car.Body.Lights.L.L.L.Enabled == true and car.Body.Lights.H.L.L.Enabled == false then
		script.Parent.BackgroundColor3 = Color3.new(0, 0, 255 / 255)
		script.Parent.TextStrokeColor3 = Color3.new(0, 0, 255 / 255)
		car.Body.Lights.L.L.L.Enabled = true
		car.Body.Lights.R.L.L.Enabled = true
		car.Body.Lights.H.L.L.Enabled = true
		car.Body.Lights.PLATE.L.GUI.Enabled = true
		for index, child in pairs(car.Body.Lights.L:GetChildren()) do
			child.Material = Enum.Material.Neon
		end
		for index, child in pairs(car.Body.Lights.R:GetChildren()) do
			child.Material = Enum.Material.Neon
		end
		for index, child in pairs(car.Body.Lights.H:GetChildren()) do
			child.Material = Enum.Material.Neon
		end
	elseif car.Body.Lights.L.L.L.Enabled == true and car.Body.Lights.H.L.L.Enabled == true then
		script.Parent.BackgroundColor3 = Color3.new(0, 0, 0)
		script.Parent.TextStrokeColor3 = Color3.new(0, 0, 0)
		car.Body.Lights.L.L.L.Enabled = false
		car.Body.Lights.R.L.L.Enabled = false
		car.Body.Lights.H.L.L.Enabled = false
		car.Body.Lights.PLATE.L.GUI.Enabled = false
		for index, child in pairs(car.Body.Lights.L:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
		end
		for index, child in pairs(car.Body.Lights.R:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
		end
		for index, child in pairs(car.Body.Lights.H:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
		end
	end
end)

script.Parent.Parent.Parent.Values.Brake.Changed:connect(function()
	if script.Parent.Parent.Parent.Values.Brake.Value ~= 1 then
		for index, child in pairs(car.Body.Lights.B:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
		end
		car.Body.Lights.B.L.L.Enabled = false
		car.Body.a1.Enabled = false
		car.Body.a2.Enabled = false
		car.Body.a3.Enabled = false
		car.Body.a4.Enabled = false
		car.Body.a5.Enabled = false
		car.Body.a6.Enabled = false
		car.Body.a7.Enabled = false
		car.Body.a8.Enabled = false
		car.Body.a9.Enabled = false
		car.Body.a10.Enabled = false
		car.Body.a11.Enabled = false
		car.Body.a12.Enabled = false
		car.Body.a13.Enabled = false
		car.Body.a14.Enabled = false
		car.Body.a15.Enabled = false
		car.Body.a16.Enabled = false
		car.Body.a17.Enabled = false
		car.Body.a18.Enabled = false
		car.Body.a19.Enabled = false
		car.Body.a20.Enabled = false
		car.Body.a21.Enabled = false
		car.Body.a22.Enabled = false
		car.Body.a23.Enabled = false
		car.Body.a24.Enabled = false
		car.Body.a25.Enabled = false
		car.Body.a26.Enabled = false
		car.Body.a27.Enabled = false
		car.Body.a28.Enabled = false
		car.Body.a29.Enabled = false
		car.Body.a30.Enabled = false
		car.Body.a31.Enabled = false
		car.Body.a32.Enabled = false
	else
		for index, child in pairs(car.Body.Lights.B:GetChildren()) do
			child.Material = Enum.Material.Neon
		end
		car.Body.Lights.B.L.L.Enabled = true
		car.Body.a1.Enabled = true
		car.Body.a2.Enabled = true
		car.Body.a3.Enabled = true
		car.Body.a4.Enabled = true
		car.Body.a5.Enabled = true
		car.Body.a6.Enabled = true
		car.Body.a7.Enabled = true
		car.Body.a8.Enabled = true
		car.Body.a9.Enabled = true
		car.Body.a10.Enabled = true
		car.Body.a11.Enabled = true
		car.Body.a12.Enabled = true
		car.Body.a13.Enabled = true
		car.Body.a14.Enabled = true
		car.Body.a15.Enabled = true
		car.Body.a16.Enabled = true
		car.Body.a17.Enabled = true
		car.Body.a18.Enabled = true
		car.Body.a19.Enabled = true
		car.Body.a20.Enabled = true
		car.Body.a21.Enabled = true
		car.Body.a22.Enabled = true
		car.Body.a23.Enabled = true
		car.Body.a24.Enabled = true
		car.Body.a25.Enabled = true
		car.Body.a26.Enabled = true
		car.Body.a27.Enabled = true
		car.Body.a28.Enabled = true
		car.Body.a29.Enabled = true
		car.Body.a30.Enabled = true
		car.Body.a31.Enabled = true
		car.Body.a32.Enabled = true
	end
end)

script.Parent.Parent.Parent.Values.Gear.Changed:connect(function()
	if script.Parent.Parent.Parent.Values.Gear.Value == -1 then
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.Neon
			car.DriveSeat.Reverse:Play()
		end
	else
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
			car.DriveSeat.Reverse:Stop()
		end
	end
end)

while wait() do
	if (car.DriveSeat.Velocity.magnitude / 40) + 0.300 < 1.3 then
		car.DriveSeat.Reverse.Pitch = (car.DriveSeat.Velocity.magnitude / 40) + 0.300
		car.DriveSeat.Reverse.Volume = (car.DriveSeat.Velocity.magnitude / 150)
	else
		car.DriveSeat.Reverse.Pitch = 1.3
		car.DriveSeat.Reverse.Volume = 0.2
	end
end
