local M=script:FindFirstAncestorOfClass("\077\111\100\101\108")local Z=script.EffectsToPlay local U=WeaponDefinitionLoader.GetWeaponDefintionByName(M:GetAttribute("\087\101\097\112\111\110\078\097\109\101"))local v=M:GetAttribute("\079\119\110\101\114\073\068")local u=U:GetFuseTime()local y=PlayersService:GetPlayerByUserId(v)wait(u)

local RootModel = script:FindFirstAncestorOfClass("Model")
local EffectsToPlay = script.EffectsToPlay
local WeaponDefinition = WeaponDefinitionLoader.GetWeaponDefintionByName(RootModel:GetAttribute("WeaponName"))
local OwnerID = RootModel:GetAttribute("OwnerID")
local GrenadeFuseTime = WeaponDefinition:GetFuseTime()
local owningPlayer = PlayersService:GetPlayerByUserId(OwnerID)

wait(GrenadeFuseTime)
