local G={}broadcastAttention.OnServerEvent:Connect(function(f,v)if f then broadcastAttention:FireAllClients(f,v)G[f]=v end end)getAttentionOnJoin.OnServerEvent:Connect(function(f)if f then getAttentionOnJoin:FireClient(f,G)end end)

local targets = {}

broadcastAttention.OnServerEvent:Connect(function (player, target)
	if player then
		broadcastAttention:FireAllClients(player, target)
		targets[player] = target
	end
end)

getAttentionOnJoin.OnServerEvent:Connect(function (player)
	if player then
		getAttentionOnJoin:FireClient(player, targets)
	end
end)
