function PlayerPreGameReady.onEnter(U,A,o,K,B)local x=playerReady:Clone()local S=A.player.Name x.Name=S x.Text=S x.Parent=playerStatusBoard end
--[[
	Function called upon entering the state
]]
function PlayerPreGameReady.onEnter(stateMachine, serverPlayer, event, from, to)
	local element = playerReady:Clone()
	local playerName = serverPlayer.player.Name
	element.Name = playerName

	element.Text = playerName

	element.Parent = playerStatusBoard
end
