local H=_Tune.WeightScaling*10 local i=_Tune.FBrakeForce local X=_Tune.RBrakeForce local u=_Tune.PBrakeForce local E=_Tune.FinalDrive local B=(E*30)/math.pi local Y=car.RearSection.Wheel.Size.X local N=(Y*math.pi)/60 local A=CFrame.Angles(math.pi/2,-math.pi/2,0)local I=CFrame.Angles(0,math.pi,0)local j=.70710678118655 local n=_Tune.Horsepower/100 local g=_Tune.PeakRPM/1000 local M=_Tune.PeakSharpness local y=_Tune.CurveMult
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local hpScaling = _Tune.WeightScaling * 10
local FBrakeForce = _Tune.FBrakeForce
local RBrakeForce = _Tune.RBrakeForce
local PBrakeForce = _Tune.PBrakeForce

local fFD = _Tune.FinalDrive
local fFDr = fFD * 30 / math.pi
local wDia = car.RearSection.Wheel.Size.X
local wDRatio = wDia * math.pi / 60
local cfWRot = CFrame.Angles(math.pi / 2, -math.pi / 2, 0)
local cfYRot = CFrame.Angles(0, math.pi, 0)
local rtTwo = (2 ^ 0.5) / 2

local HP = _Tune.Horsepower / 100
local PeakRPM = _Tune.PeakRPM / 1000
local Sharpness = _Tune.PeakSharpness
local CurveMult = _Tune.CurveMult
