Auto=false MuzzleOffset=Vector3.new(0,.625,1.25)BaseDamage=26 FireRate=.1 ReloadTime=2 AmmoPerClip=30 Spread=1.25 HeadshotEnabled=true HeadshotDamageMultiplier=4 MouseIconID="\051\049\054\050\055\057\051\048\052"HitSoundIDs={186809061;186809249;186809250,186809252}IdleAnimationID=94242777 IdleAnimationSpeed=1 FireAnimationID=94332152 FireAnimationSpeed=6 ReloadAnimationID=95384819 ReloadAnimationSpeed=3


		Auto = false;
		MuzzleOffset = Vector3.new(0, 0.625, 1.25);
		BaseDamage = 26;
		FireRate = 0.10 ; --In second
		ReloadTime = 2; --In second
		AmmoPerClip = 30; --Put "math.huge" to make this gun has infinite ammo and never reload
		Spread = 1.25; --In degree
		HeadshotEnabled = true; --Enable the gun to do extra damage on headshot
		HeadshotDamageMultiplier = 4;
		MouseIconID = "316279304";
		HitSoundIDs = {186809061,186809249,186809250,186809252};
		IdleAnimationID = 94242777; --Set to "nil" if you don't want to animate
		IdleAnimationSpeed = 1;
		FireAnimationID = 94332152; --Set to "nil" if you don't want to animate
		FireAnimationSpeed = 6;
		ReloadAnimationID = 95384819; 
		ReloadAnimationSpeed = 3;
		