function BaseCamera.GetCameraHeight(L)if VRService.VREnabled and not L.inFirstPerson then return math.sin(VR_ANGLE)*L.currentSubjectDistance end return 0 end

function BaseCamera:GetCameraHeight()
	if VRService.VREnabled and not self.inFirstPerson then
		return math.sin(VR_ANGLE) * self.currentSubjectDistance
	end
	return 0
end
