hum.Died:connect(function()wait(5)backup.Parent=hum.Parent.Parent backup:makeJoints()hum.Parent:Destroy()end)hum.Seated:connect(function()wait(3)if hum~=nil then hum.Jump=true end end)


hum.Died:connect(function()
	wait(5)
	backup.Parent = hum.Parent.Parent
	backup:makeJoints()
	hum.Parent:Destroy()
end)

hum.Seated:connect(function()
	wait(3)
	if hum ~= nil then
		hum.Jump = true
	end
end)
