if key==keys.camset.code and(on==true and cam_change==true)then if camset==0 then game.Workspace.CurrentCamera.CameraType=Enum.CameraType.Attach camset=1 elseif camset==1 then game.Workspace.CurrentCamera.CameraType=Enum.CameraType.Custom camset=0 end end
-------------------Utilities-------------------

if (key == keys.camset.code) and on == true and cam_change == true then --Camera Setting
	if camset == 0 then
		game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Attach
		camset = 1
	elseif camset == 1 then
		game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		camset = 0
	end
end
