local l=Vector3.new(0,0,0)local d="\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\073\110\112\117\116\047\084\111\117\099\104\067\111\110\116\114\111\108\115\083\104\101\101\116\086\050\046\112\110\103"local Z="\068\121\110\097\109\105\099\084\104\117\109\098\115\116\105\099\107\065\099\116\105\111\110"local z=Enum.ContextActionPriority.High.Value local w={.11;.3,.4;.5,.6,.7;.75}local J=#w local n=true local c=.35 local f=.3 local Q=.5 local q=TweenInfo.new(.15,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)local X=game:GetService("\080\108\097\121\101\114\115")local R=game:GetService("\071\117\105\083\101\114\118\105\099\101")local L=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local t=game:GetService("\067\111\110\116\101\120\116\065\099\116\105\111\110\083\101\114\118\105\099\101")local D=game:GetService("\082\117\110\083\101\114\118\105\099\101")local N=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local y=X.LocalPlayer if not y then(X:GetPropertyChangedSignal("\076\111\099\097\108\080\108\097\121\101\114")):Wait()y=X.LocalPlayer end
--
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local TOUCH_CONTROLS_SHEET = "rbxasset://textures/ui/Input/TouchControlsSheetV2.png"

local DYNAMIC_THUMBSTICK_ACTION_NAME = "DynamicThumbstickAction"
local DYNAMIC_THUMBSTICK_ACTION_PRIORITY = Enum.ContextActionPriority.High.Value

local MIDDLE_TRANSPARENCIES = {
	1 - 0.89,
	1 - 0.70,
	1 - 0.60,
	1 - 0.50,
	1 - 0.40,
	1 - 0.30,
	1 - 0.25
}
local NUM_MIDDLE_IMAGES = #MIDDLE_TRANSPARENCIES

local FADE_IN_OUT_BACKGROUND = true
local FADE_IN_OUT_MAX_ALPHA = 0.35

local FADE_IN_OUT_HALF_DURATION_DEFAULT = 0.3
local FADE_IN_OUT_BALANCE_DEFAULT = 0.5
local ThumbstickFadeTweenInfo = TweenInfo.new(0.15, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)

local Players = game:GetService("Players")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")

local LocalPlayer = Players.LocalPlayer
if not LocalPlayer then
	Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
	LocalPlayer = Players.LocalPlayer
end
