return function(C,e)local s=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)return(s:GetClassFolder(C,"\080\097\108\097\100\105\110")).XP.Value>=10 end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local ClassInformationTable =
		require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
	return ClassInformationTable:GetClassFolder(player, "Paladin").XP.Value >= 10
end
