while not Players.LocalPlayer do wait()end local z=Players.LocalPlayer local j=z:WaitForChild("\080\108\097\121\101\114\071\117\105")local I=UserInputService.TouchEnabled local Z=I and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode local O=I and z.DevTouchMovementMode or z.DevComputerMovementMode local U=I and O==Enum.DevTouchMovementMode.UserChoice or O==Enum.DevComputerMovementMode.UserChoice local Y=nil local n=nil local H=nil local K=UserInputService.ModalEnabled local q=nil local b=false
--[[ Script Variables ]]
--
while not Players.LocalPlayer do
	wait()
end
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local IsTouchDevice = UserInputService.TouchEnabled
local UserMovementMode = IsTouchDevice and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode
local DevMovementMode = IsTouchDevice and LocalPlayer.DevTouchMovementMode or LocalPlayer.DevComputerMovementMode
local IsUserChoice = (IsTouchDevice and DevMovementMode == Enum.DevTouchMovementMode.UserChoice)
	or DevMovementMode == Enum.DevComputerMovementMode.UserChoice
local TouchGui = nil
local TouchControlFrame = nil
local TouchJumpModule = nil
local IsModalEnabled = UserInputService.ModalEnabled
local BindableEvent_OnFailStateChanged = nil
local isJumpEnabled = false
