local Z=_Tune.FinalDrive*_Tune.FDMult local q=(Z*30)/math.pi local C=(workspace.Gravity*_Tune.InclineComp)/32.2 local A=(wDia*math.pi)/60 local G=CFrame.Angles(math.pi/2,-math.pi/2,0)local k=CFrame.Angles(0,math.pi,0)local u=.70710678118655
--[[Engine]]

local fFD = _Tune.FinalDrive * _Tune.FDMult
local fFDr = fFD * 30 / math.pi
local cGrav = workspace.Gravity * _Tune.InclineComp / 32.2
local wDRatio = wDia * math.pi / 60
local cfWRot = CFrame.Angles(math.pi / 2, -math.pi / 2, 0)
local cfYRot = CFrame.Angles(0, math.pi, 0)
local rtTwo = (2 ^ 0.5) / 2
