local X=script.Parent.Parent local w=require(X.Parent.Fusion)local G=require(X.Parent.ColorUtils)local F=require(X.Themer)local E=require(X.Util)local j=w.scoped local I=w.Children local c=w.peek local f=require(script.Parent.Frame)local V=require(script.Parent.ProgressBar)local i=require(script.Parent.Text)local C={Frame=f;ProgressBar=V,Text=i}return{story=function(X)local j=w.innerScope(X.scope,w,C)local f=F.Theme:now()local V=j:Value(0)local i=j:Value(Color3.fromRGB(255,0,0))local n=task.spawn(function()while task.wait(1)do V:set(math.random(0,1000)/1000)i:set(G.Rotate(c(i),100))end end)j:innerScope({function()task.cancel(n)end})j:Frame({Parent=X.target;ListEnabled=true;ListHorizontalFlex=Enum.UIFlexAlignment.Fill;ListPadding=j:Computed(function(X)return UDim.new(0,X(f.Spacing["\049\046\053"]))end),[I]={j:Frame({ListEnabled=true;ListHorizontalFlex=Enum.UIFlexAlignment.Fill,ListPadding=j:Computed(function(X)return UDim.new(0,X(f.Spacing["\048\046\053"]))end),[I]={j:Text({Text="\072\111\114\105\122\111\110\116\097\108"});j:ProgressBar({Progress=.75}),j:ProgressBar({Progress=V;Color=i})}}),j:Frame({ListEnabled=true;ListHorizontalFlex=Enum.UIFlexAlignment.Fill;ListPadding=j:Computed(function(X)return UDim.new(0,X(f.Spacing["\048\046\053"]))end);[I]={j:Text({Text="\087\105\116\104 \116\101\120\116"}),j:Frame({ListEnabled=true,ListFillDirection=Enum.FillDirection.Horizontal;ListVerticalAlignment=Enum.VerticalAlignment.Center,ListPadding=j:Computed(function(X)return UDim.new(0,X(f.Spacing["\048\046\053"]))end),[I]={j:Text({Text="\072\080"});j:ProgressBar({Progress=V,Color=E.Colors.Red["\053\048\048"],FlexMode=Enum.UIFlexMode.Fill})}})}}),j:Frame({ListEnabled=true;ListHorizontalFlex=Enum.UIFlexAlignment.Fill;ListPadding=j:Computed(function(X)return UDim.new(0,X(f.Spacing["\048\046\053"]))end);[I]={j:Text({Text="\073\110\118\101\114\116\101\100"});j:ProgressBar({Progress=V,Inverted=true})}}),j:Frame({ListEnabled=true;ListHorizontalFlex=Enum.UIFlexAlignment.Fill;ListPadding=j:Computed(function(X)return UDim.new(0,X(f.Spacing["\048\046\053"]))end),[I]={j:Text({Text="\086\101\114\116\105\099\097\108"}),j:Frame({ListEnabled=true,ListFillDirection=Enum.FillDirection.Horizontal,ListPadding=j:Computed(function(X)return UDim.new(0,X(f.Spacing["\048\046\053"]))end);[I]={j:ProgressBar({Direction=Enum.FillDirection.Vertical;Progress=V,Color=i}),j:ProgressBar({Direction=Enum.FillDirection.Vertical,Progress=V,Inverted=true;Color=i});j:ProgressBar({Direction=Enum.FillDirection.Vertical;Progress=V,Color=i}),j:ProgressBar({Direction=Enum.FillDirection.Vertical,Progress=V;Inverted=true,Color=i}),j:ProgressBar({Direction=Enum.FillDirection.Vertical;Progress=V,Color=i});j:ProgressBar({Direction=Enum.FillDirection.Vertical;Progress=V,Inverted=true;Color=i}),j:ProgressBar({Direction=Enum.FillDirection.Vertical,Progress=V;Color=i}),j:ProgressBar({Direction=Enum.FillDirection.Vertical;Progress=V;Inverted=true;Color=i});j:ProgressBar({Direction=Enum.FillDirection.Vertical,Progress=V,Color=i});j:ProgressBar({Direction=Enum.FillDirection.Vertical;Progress=V;Inverted=true,Color=i})}})}})}})end,fusion=w}
local OnyxUI = script.Parent.Parent

local Fusion = require(OnyxUI.Parent.Fusion)
local ColorUtils = require(OnyxUI.Parent.ColorUtils)
local Themer = require(OnyxUI.Themer)
local Util = require(OnyxUI.Util)

local Scoped = Fusion.scoped
local Children = Fusion.Children
local Peek = Fusion.peek

local Frame = require(script.Parent.Frame)
local ProgressBar = require(script.Parent.ProgressBar)
local Text = require(script.Parent.Text)
local Components = {
	Frame = Frame,
	ProgressBar = ProgressBar,
	Text = Text,
}

return {
	story = function(Props)
		local Scope = Fusion.innerScope(Props.scope, Fusion, Components)
		local Theme = Themer.Theme:now()

		local Progress = Scope:Value(0)
		local Color = Scope:Value(Color3.fromRGB(255, 0, 0))

		local ColorThread = task.spawn(function()
			while task.wait(1) do
				Progress:set(math.random(0, 1000) / 1000)
				Color:set(ColorUtils.Rotate(Peek(Color), 100))
			end
		end)

		Scope:innerScope({
			function()
				task.cancel(ColorThread)
			end,
		})

		Scope:Frame {
			Parent = Props.target,
			ListEnabled = true,
			ListHorizontalFlex = Enum.UIFlexAlignment.Fill,
			ListPadding = Scope:Computed(function(Use)
				return UDim.new(0, Use(Theme.Spacing["1.5"]))
			end),

			[Children] = {
				Scope:Frame {
					ListEnabled = true,
					ListHorizontalFlex = Enum.UIFlexAlignment.Fill,
					ListPadding = Scope:Computed(function(Use)
						return UDim.new(0, Use(Theme.Spacing["0.5"]))
					end),

					[Children] = {
						Scope:Text {
							Text = "Horizontal",
						},
						Scope:ProgressBar {
							Progress = 0.75,
						},
						Scope:ProgressBar {
							Progress = Progress,
							Color = Color,
						},
					},
				},
				Scope:Frame {
					ListEnabled = true,
					ListHorizontalFlex = Enum.UIFlexAlignment.Fill,
					ListPadding = Scope:Computed(function(Use)
						return UDim.new(0, Use(Theme.Spacing["0.5"]))
					end),

					[Children] = {
						Scope:Text {
							Text = "With text",
						},
						Scope:Frame {
							ListEnabled = true,
							ListFillDirection = Enum.FillDirection.Horizontal,
							ListVerticalAlignment = Enum.VerticalAlignment.Center,
							ListPadding = Scope:Computed(function(Use)
								return UDim.new(0, Use(Theme.Spacing["0.5"]))
							end),

							[Children] = {
								Scope:Text {
									Text = "HP",
								},
								Scope:ProgressBar {
									Progress = Progress,
									Color = Util.Colors.Red["500"],
									FlexMode = Enum.UIFlexMode.Fill,
								},
							},
						},
					},
				},
				Scope:Frame {
					ListEnabled = true,
					ListHorizontalFlex = Enum.UIFlexAlignment.Fill,
					ListPadding = Scope:Computed(function(Use)
						return UDim.new(0, Use(Theme.Spacing["0.5"]))
					end),

					[Children] = {
						Scope:Text {
							Text = "Inverted",
						},
						Scope:ProgressBar {
							Progress = Progress,
							Inverted = true,
						},
					},
				},
				Scope:Frame {
					ListEnabled = true,
					ListHorizontalFlex = Enum.UIFlexAlignment.Fill,
					ListPadding = Scope:Computed(function(Use)
						return UDim.new(0, Use(Theme.Spacing["0.5"]))
					end),

					[Children] = {
						Scope:Text {
							Text = "Vertical",
						},
						Scope:Frame {
							ListEnabled = true,
							ListFillDirection = Enum.FillDirection.Horizontal,
							ListPadding = Scope:Computed(function(Use)
								return UDim.new(0, Use(Theme.Spacing["0.5"]))
							end),

							[Children] = {

								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Inverted = true,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Inverted = true,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Inverted = true,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Inverted = true,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Color = Color,
								},
								Scope:ProgressBar {
									Direction = Enum.FillDirection.Vertical,
									Progress = Progress,
									Inverted = true,
									Color = Color,
								},
							},
						},
					},
				},
			},
		}
	end,
	fusion = Fusion,
}
