local W=Vector3.new(1,0,0)local w=Vector3.new(0,1,0)local g=Vector3.new(0,0,1)local l=Vector3.new(1,0,1)local N=Vector3.new(0,0,0)local y=Vector2.new(0,0)local c=2*math.pi local B=.25 local e=math.rad(220)local a=math.rad(0)local Q=math.rad(250)local X=2.0 local L=Vector3.new(0,-3,0)

local UNIT_X = Vector3.new(1,0,0)
local UNIT_Y = Vector3.new(0,1,0)
local UNIT_Z = Vector3.new(0,0,1)
local X1_Y0_Z1 = Vector3.new(1,0,1)	--Note: not a unit vector, used for projecting onto XZ plane
local ZERO_VECTOR3 = Vector3.new(0,0,0)
local ZERO_VECTOR2 = Vector2.new(0,0)
local TAU = 2 * math.pi

local VR_PITCH_FRACTION = 0.25
local tweenAcceleration = math.rad(220)		--Radians/Second^2
local tweenSpeed = math.rad(0)				--Radians/Second
local tweenMaxSpeed = math.rad(250)			--Radians/Second
local TIME_BEFORE_AUTO_ROTATE = 2.0 		--Seconds, used when auto-aligning camera with vehicles
local PORTRAIT_OFFSET = Vector3.new(0,-3,0)
