if _M.DropsWeapon2==true and DropChance==_M.WeaponChance2 then Enemy.Died:Connect(DropItem)end

if _M.DropsWeapon2 == true and DropChance == (_M.WeaponChance2) then -- If the correct value is pulled, enable the item to be dropped
	Enemy.Died:Connect(DropItem) -- Drop item if dead
end