return function(Z,N)local Q=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(Z)if Q.Character.Injuries.Burned.Value==true then return true end return false end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Character.Injuries.Burned.Value == true then
		return true
	end
	return false
end
