local c=function(c,T)local m=c:FindFirstChild(T)while m==nil do c.ChildAdded:wait()m=c:FindFirstChild(T)if m then break end end return m end local T={neckC1=nil,rshoC0=nil;lshoC0=nil,rhipC0=nil;lhipC0=nil}local m=function(m,B)local u=c(B,"\084\111\114\115\111")local G=c(u,"\078\101\099\107")local Y=c(u,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local l=c(u,"\076\101\102\116 \083\104\111\117\108\100\101\114")local q=c(u,"\082\105\103\104\116 \072\105\112")local y=c(u,"\076\101\102\116 \072\105\112")local C=script.Parent.Configuration local Z=C["\072\101\097\100 \065\110\103\108\101"].Value local s=C["\076\101\103\115 \065\110\103\108\101"].Value local b=C["\065\114\109\115 \065\110\103\108\101"].Value local g=C["\083\105\116\116\105\110\103 \065\110\103\108\101"].Value local n=C["\083\105\116\116\105\110\103 \080\111\115\105\116\105\111\110"].Value m.C0=m.C0*CFrame.new(0,1,0)T.neckC1=G.C1 T.rshoC0=Y.C0 T.lshoC0=l.C0 T.rhipC0=q.C0 T.lhipC0=y.C0 G.C1=G.C1*CFrame.fromEulerAnglesXYZ(math.rad(Z),0,0)Y.C0=Y.C0*CFrame.fromEulerAnglesXYZ(0,math.rad(b),0)l.C0=l.C0*CFrame.fromEulerAnglesXYZ(0,math.rad(-b),0)q.C0=q.C0*CFrame.fromEulerAnglesXYZ(0,0,math.rad(s))y.C0=y.C0*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-s))end local B=function(m,B)local u=c(B,"\084\111\114\115\111")local G=c(u,"\078\101\099\107")local Y=c(u,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local l=c(u,"\076\101\102\116 \083\104\111\117\108\100\101\114")local q=c(u,"\082\105\103\104\116 \072\105\112")local y=c(u,"\076\101\102\116 \072\105\112")G.C1=T.neckC1 or CFrame.new()Y.C0=T.rshoC0 or CFrame.new()l.C0=T.lshoC0 or CFrame.new()q.C0=T.rhipC0 or CFrame.new()y.C0=T.lhipC0 or CFrame.new()m:Destroy()end script.Parent.ChildAdded:connect(function(c)if c:IsA("\087\101\108\100")then local T=nil if c.Part1~=nil and(c.Part1.Parent~=nil and c.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then T=c.Part1.Parent else return end m(c,T)end end)script.Parent.ChildRemoved:connect(function(c)if c:IsA("\087\101\108\100")then local T=nil if c.Part1~=nil and(c.Part1.Parent~=nil and c.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then T=c.Part1.Parent else return end B(c,T)end end)
--Don't modify this script unless you really know what you're doing.

local WaitFor = function(parent, child_name)
	local found = parent:FindFirstChild(child_name)
	while found == nil do
		parent.ChildAdded:wait()
		found = parent:FindFirstChild(child_name)
		if found then
			break
		end
	end
	return found
end

local last = { neckC1 = nil, rshoC0 = nil, lshoC0 = nil, rhipC0 = nil, lhipC0 = nil }

local ApplyModifications = function(weld, char)
	local torso = WaitFor(char, "Torso")
	local neck = WaitFor(torso, "Neck")
	local rsho = WaitFor(torso, "Right Shoulder")
	local lsho = WaitFor(torso, "Left Shoulder")
	local rhip = WaitFor(torso, "Right Hip")
	local lhip = WaitFor(torso, "Left Hip")

	local config = script.Parent.Configuration
	local head_ang = config["Head Angle"].Value
	local legs_ang = config["Legs Angle"].Value
	local arms_ang = config["Arms Angle"].Value
	local sit_ang = config["Sitting Angle"].Value
	local sit_pos = config["Sitting Position"].Value

	--First adjust sitting position and angle
	--Add 90 to the angle because that's what most people will be expecting.
	--weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(math.rad((sit_ang) + 90), 0, 0)

	--weld.C0 = CFrame.new(sit_pos)
	weld.C0 = weld.C0 * CFrame.new(0, 1, 0)

	last.neckC1 = neck.C1
	last.rshoC0 = rsho.C0
	last.lshoC0 = lsho.C0
	last.rhipC0 = rhip.C0
	last.lhipC0 = lhip.C0

	--Now adjust the neck angle.
	neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(math.rad(head_ang), 0, 0)

	--Now adjust the arms angle.
	rsho.C0 = rsho.C0 * CFrame.fromEulerAnglesXYZ(0, math.rad(arms_ang), 0)
	lsho.C0 = lsho.C0 * CFrame.fromEulerAnglesXYZ(0, math.rad(-arms_ang), 0)

	--Now the legs
	rhip.C0 = rhip.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(legs_ang))
	lhip.C0 = lhip.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-legs_ang))
end

local RevertModifications = function(weld, char)
	--Any modifications done in ApplyModifications have to be reverted here if they
	--change any welds - otherwise people will wonder why their head is pointing the wrong way.

	local torso = WaitFor(char, "Torso")
	local neck = WaitFor(torso, "Neck")
	local rsho = WaitFor(torso, "Right Shoulder")
	local lsho = WaitFor(torso, "Left Shoulder")
	local rhip = WaitFor(torso, "Right Hip")
	local lhip = WaitFor(torso, "Left Hip")

	--Now adjust the neck angle.
	neck.C1 = last.neckC1 or CFrame.new()

	rsho.C0 = last.rshoC0 or CFrame.new()
	lsho.C0 = last.lshoC0 or CFrame.new()

	rhip.C0 = last.rhipC0 or CFrame.new()
	lhip.C0 = last.lhipC0 or CFrame.new()

	weld:Destroy()
end

script.Parent.ChildAdded:connect(function(c)
	if c:IsA("Weld") then
		local character = nil
		if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then
			character = c.Part1.Parent
		else
			return
		end
		ApplyModifications(c, character)
	end
end)

script.Parent.ChildRemoved:connect(function(c)
	if c:IsA("Weld") then
		local character = nil
		if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then
			character = c.Part1.Parent
		else
			return
		end
		RevertModifications(c, character)
	end
end)
