function BaseCamera.SetCameraMovementMode(i,Y)i.cameraMovementMode=Y end function BaseCamera.GetCameraMovementMode(Y)return Y.cameraMovementMode end function BaseCamera.SetIsMouseLocked(i,Y)i.inMouseLockedMode=Y i:UpdateMouseBehavior()end function BaseCamera.GetIsMouseLocked(Y)return Y.inMouseLockedMode end function _G.UpdateAimed(Y)BaseCamera:SetIsMouseLocked(Y)end function BaseCamera.SetMouseLockOffset(i,Y)i.mouseLockOffset=Y end function BaseCamera.GetMouseLockOffset(Y)return Y.mouseLockOffset end function BaseCamera.InFirstPerson(Y)return Y.inFirstPerson end function BaseCamera.EnterFirstPerson(Y) end function BaseCamera.LeaveFirstPerson(Y) end
-- Movement mode standardized to Enum.ComputerCameraMovementMode values
function BaseCamera:SetCameraMovementMode(cameraMovementMode)
	self.cameraMovementMode = cameraMovementMode
end

function BaseCamera:GetCameraMovementMode()
	return self.cameraMovementMode
end

function BaseCamera:SetIsMouseLocked(mouseLocked)
	self.inMouseLockedMode = mouseLocked
	self:UpdateMouseBehavior()
end

function BaseCamera:GetIsMouseLocked()
	return self.inMouseLockedMode
end

function _G.UpdateAimed(p165)
	BaseCamera:SetIsMouseLocked(p165)
end

function BaseCamera:SetMouseLockOffset(offsetVector)
	self.mouseLockOffset = offsetVector
end

function BaseCamera:GetMouseLockOffset()
	return self.mouseLockOffset
end

function BaseCamera:InFirstPerson()
	return self.inFirstPerson
end

function BaseCamera:EnterFirstPerson()
	-- Overridden in ClassicCamera, the only module which supports FirstPerson
end

function BaseCamera:LeaveFirstPerson()
	-- Overridden in ClassicCamera, the only module which supports FirstPerson
end
