local B=(npcModel.PrimaryPart.CFrame-npcModel.PrimaryPart.CFrame.Position):Inverse()local r={SuperheroIdle=616111295,Wave=507770239}local z={Waist=npcModel.UpperTorso.Waist,Root=npcModel.LowerTorso.Root,Neck=npcModel.Head.Neck}local n={Root=.2,Waist=.3,Neck=.5,Full=1}

local rotationOffset = (npcModel.PrimaryPart.CFrame - npcModel.PrimaryPart.CFrame.Position):Inverse()
local Animations = {
	SuperheroIdle = 616111295,
	Wave = 507770239,
}
local NPC = {
	Waist = npcModel.UpperTorso.Waist,
	Root = npcModel.LowerTorso.Root,
	Neck = npcModel.Head.Neck,
}
local TwistProportions = {
	Root = .2,
	Waist = .3,
	Neck = .5,
	Full = 1,
}

