local v=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local U=game:GetService("\067\111\108\108\101\099\116\105\111\110\083\101\114\118\105\099\101")local L=require(v.Source.Common.Constants)local C=v.Remotes local I=C.CreateWindowMarker local G=C.DestroyMarker local y={}
--[[
	Component that handles the ship's windows. This object is attached to rooms, and will affect the room's state should the window become breached.
]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")

local Constants = require(ReplicatedStorage.Source.Common.Constants)

local remotesFolder = ReplicatedStorage.Remotes
local CreateWindowMarker = remotesFolder.CreateWindowMarker
local DestroyMarker = remotesFolder.DestroyMarker

local Window = {}
