local u={[Enum.NormalId.Top]=Vector3.new(0,1,0),[Enum.NormalId.Bottom]=Vector3.new(0,1,0),[Enum.NormalId.Front]=Vector3.new(0,0,1),[Enum.NormalId.Back]=Vector3.new(0,0,1);[Enum.NormalId.Left]=Vector3.new(1,0,0);[Enum.NormalId.Right]=Vector3.new(1,0,0)}

local AxisSizeMultipliers = {
	[Enum.NormalId.Top] = Vector3.new(0, 1, 0);
	[Enum.NormalId.Bottom] = Vector3.new(0, 1, 0);
	[Enum.NormalId.Front] = Vector3.new(0, 0, 1);
	[Enum.NormalId.Back] = Vector3.new(0, 0, 1);
	[Enum.NormalId.Left] = Vector3.new(1, 0, 0);
	[Enum.NormalId.Right] = Vector3.new(1, 0, 0);
};
