local G={Damage=15;AttackTime=1,CoolDown=1;LastSwing=0;LastHit=0,Part=nil;Owner=nil;OnHit=nil,OnHitHumanoid=nil,OnAttackReady=nil,OnAttack=nil;SwingSound=nil;HitSound=nil;SwingAnimation=nil,ActiveConnections={}}do UTIL.MakeClass(G)function G.New(v,S)local d=UTIL.DeepCopy(G)d.Part=v d.Owner=S table.insert(d.ActiveConnections,d.Part.Touched:connect(function(G)d:SwordTouch(G)end))d.OnHit=InternalEvent.New()d.OnHitHumanoid=InternalEvent.New()d.OnAttackReady=InternalEvent.New()d.OnAttack=InternalEvent.New()return d end function G.SwordTouch(v,G)if tick()-v.LastSwing>v.AttackTime or tick()-v.LastHit<v.AttackTime then return end v.OnHit:Fire(G)local S,d=UTIL.FindCharacterAncestor(G)if S and S~=v.Owner.Character then d:TakeDamage(v.Damage)v.OnHitHumanoid:Fire(d,G)v.LastHit=tick()if v.HitSound then v.HitSound:Play()end end end function G.DoSwing(G)if tick()-G.LastSwing<G.AttackTime+G.CoolDown then return end if G.SwingAnimation then G.SwingAnimation:Play()end if G.SwingSound then G.SwingSound:Play()end G.LastSwing=tick()G.OnAttack:Fire()end function G.Destroy(G)for G,v in pairs(G.ActiveConnections)do v:disconnect()end end end do local v=script.Parent local S=v.Parent local d=game.Players.LocalPlayer local u=UTIL.WaitForValidCharacter(d)local t=(UTIL.Instantiate("\065\110\105\109\097\116\105\111\110"))({AnimationId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\065\115\115\101\116\063\073\068\061\056\057\050\056\057\056\055\057"})local l=v:WaitForChild("\072\105\116")local g=v:WaitForChild("\083\119\105\110\103")local h local W S.Equipped:connect(function(S)W=G.New(v,d)W.Damage=15 W.HitSound=l W.SwingSound=g u=UTIL.WaitForValidCharacter(d)local c=u:FindFirstChild("\072\117\109\097\110\111\105\100")h=c:LoadAnimation(t)W.SwingAnimation=h W.OnHitHumanoid:Connect(function(G,S)local d=u:FindFirstChild("\084\111\114\115\111")local t=G.Parent:FindFirstChild("\084\111\114\115\111")if not t or not d then return end if S.Name=="\082\105\103\104\116 \065\114\109"or S.Name=="\076\101\102\116 \065\114\109"or S.Name=="\082\105\103\104\116 \076\101\103"or S.Name=="\076\101\102\116 \076\101\103"then S:WeldJoints()WeldUtil.WeldBetween(S,v)delay(1,function()S:WeldJoints()end)end end)S.Button1Down:connect(function()W:DoSwing()end)end)S.Unequipped:connect(function()W:Destroy()end)end
--
	
local SwordPart =
{
	Damage = 15,
	AttackTime = 1,
	CoolDown = 1,
	
	LastSwing = 0,
	LastHit = 0,

	Part= nil,
	Owner = nil,--player object that owns this sword
	
	OnHit = nil,
	OnHitHumanoid = nil,
	OnAttackReady = nil,
	OnAttack = nil,
	
	
	SwingSound = nil,
	HitSound = nil,
	SwingAnimation = nil, --animation track!
	
	ActiveConnections = {},
	
}
do
	UTIL.MakeClass(SwordPart)
	function SwordPart.New(npart,nowner)
		local init= UTIL.DeepCopy(SwordPart)
		init.Part= npart
		init.Owner = nowner
		table.insert(init.ActiveConnections,init.Part.Touched:connect(function(hit) init:SwordTouch(hit) end))
		
		init.OnHit = InternalEvent.New()
		init.OnHitHumanoid = InternalEvent.New()
		init.OnAttackReady = InternalEvent.New()
		init.OnAttack = InternalEvent.New()
		
		return init
	end
	
	function SwordPart:SwordTouch(hit)
		if tick()-self.LastSwing >self.AttackTime or tick()-self.LastHit<self.AttackTime then return end
		self.OnHit:Fire(hit)
		local character,humanoid = UTIL.FindCharacterAncestor(hit)
		if character and character ~= self.Owner.Character then
			humanoid:TakeDamage(self.Damage)
			self.OnHitHumanoid:Fire(humanoid,hit)
			self.LastHit = tick()
			if self.HitSound then
				self.HitSound:Play()
			end
		end
		
	end
	
	function SwordPart:DoSwing()
		if tick()-self.LastSwing<self.AttackTime+self.CoolDown then
			return
		end
		
		if self.SwingAnimation then
			self.SwingAnimation:Play()
		end
		if self.SwingSound then
			self.SwingSound:Play()
		end
		self.LastSwing = tick()
		self.OnAttack:Fire()
	end
	
	function SwordPart:Destroy()
		for _,i in pairs(self.ActiveConnections) do
			i:disconnect()
		end
	end
end
do
	local Handle = script.Parent
	local Tool = Handle.Parent
	
	local Player = game.Players.LocalPlayer
	local Character = UTIL.WaitForValidCharacter(Player)
	local SwingAni = UTIL.Instantiate"Animation"
	{AnimationId = "http://www.roblox.com/Asset?ID=89289879"}
	
	local HitSound = Handle:WaitForChild('Hit')
	local SwingSound = Handle:WaitForChild('Swing')
	
	local SwingAniTrack
	
	local Sword
	
	
	Tool.Equipped:connect(function(mouse)
		Sword = SwordPart.New(Handle,Player)
		Sword.Damage = 15
		Sword.HitSound = HitSound
		Sword.SwingSound = SwingSound
		Character = UTIL.WaitForValidCharacter(Player)
		local Humanoid = Character:FindFirstChild('Humanoid')

		SwingAniTrack = Humanoid:LoadAnimation(SwingAni)
		Sword.SwingAnimation = SwingAniTrack
		
		Sword.OnHitHumanoid:Connect(function(humanoid,hit)
			local myTorso = Character:FindFirstChild('Torso')
			local torso = humanoid.Parent:FindFirstChild('Torso')
			if not torso or not myTorso then return end
			
			if hit.Name=='Right Arm' or hit.Name=='Left Arm' or hit.Name=='Right Leg' or hit.Name=='Left Leg' then
				hit:WeldJoints()
				WeldUtil.WeldBetween(hit, Handle)
				delay(1,function() hit:WeldJoints() end )
			end
		end)
		
		mouse.Button1Down:connect(function()
			Sword:DoSwing()
		end)
	end)
	Tool.Unequipped:connect(function()
		Sword:Destroy()
	end)

end
