function BaseCamera.SetCameraMovementMode(o,W)o.cameraMovementMode=W end function BaseCamera.GetCameraMovementMode(W)return W.cameraMovementMode end function BaseCamera.SetIsMouseLocked(o,W)o.inMouseLockedMode=W end function BaseCamera.GetIsMouseLocked(W)return W.inMouseLockedMode end function BaseCamera.SetMouseLockOffset(o,W)o.mouseLockOffset=W end function BaseCamera.GetMouseLockOffset(W)return W.mouseLockOffset end function BaseCamera.InFirstPerson(W)return W.inFirstPerson end function BaseCamera.EnterFirstPerson(W) end function BaseCamera.LeaveFirstPerson(W) end

function BaseCamera:SetCameraMovementMode( cameraMovementMode )
	self.cameraMovementMode = cameraMovementMode
end

function BaseCamera:GetCameraMovementMode()
	return self.cameraMovementMode
end

function BaseCamera:SetIsMouseLocked(mouseLocked)
	self.inMouseLockedMode = mouseLocked
end

function BaseCamera:GetIsMouseLocked()
	return self.inMouseLockedMode
end

function BaseCamera:SetMouseLockOffset(offsetVector)
	self.mouseLockOffset = offsetVector
end

function BaseCamera:GetMouseLockOffset()
	return self.mouseLockOffset
end

function BaseCamera:InFirstPerson()
	return self.inFirstPerson
end

function BaseCamera:EnterFirstPerson()
	-- Overridden in ClassicCamera, the only module which supports FirstPerson
end

function BaseCamera:LeaveFirstPerson()
	-- Overridden in ClassicCamera, the only module which supports FirstPerson
end
