local R=game:GetService("\082\117\110\083\101\114\118\105\099\101")local w=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")wait()local e=require(w.Source.Controllers.UIController)local Q=require(w.Source.Player.ClientPlayerStatusHandler)local S=require(w.Source.Common.Constants)local D=require(w.Dependencies.GameUtils.Logger)local g=require(w.Source.Common.translateDataModel)D.setCutoff(S.LoggerLevel.Warn)Q.init()if game.PlaceId~=0 and R:IsClient()then g()end

local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

wait()

local UIController = require(ReplicatedStorage.Source.Controllers.UIController)
local ClientPlayerStatusHandler = require(ReplicatedStorage.Source.Player.ClientPlayerStatusHandler)
local Constants = require(ReplicatedStorage.Source.Common.Constants)
local Logger = require(ReplicatedStorage.Dependencies.GameUtils.Logger)
local translateDataModel = require(ReplicatedStorage.Source.Common.translateDataModel)

Logger.setCutoff(Constants.LoggerLevel.Warn)

ClientPlayerStatusHandler.init()

if game.PlaceId ~= 0 and RunService:IsClient() then
	translateDataModel()
end
