function ProjectileReplication.SendThrowable(H,o,M)RE_CreateThrowable:FireServer(H:GetIDName(),o,M)end return ProjectileReplication

function ProjectileReplication.SendThrowable(weaponDefinition, position, direction)
	
	RE_CreateThrowable:FireServer(weaponDefinition:GetIDName(), position, direction)
	
end

return ProjectileReplication
