return function(B,f)local e=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(B)return e.Character.Purity.Value>=50 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value >= 50
end
