CustomGameEventManager={}function CustomGameEventManager.RegisterListener(Q,U,e) end function CustomGameEventManager.UnregisterListener(e,U) end function CustomGameEventManager.Send_ServerToAllClients(Q,U,e) end function CustomGameEventManager.Send_ServerToPlayer(R,U,e,Q) end function CustomGameEventManager.Send_ServerToTeam(R,U,e,Q) end
-- selene: allow(incorrect_standard_library_use)
CustomGameEventManager = {}

function CustomGameEventManager:RegisterListener(_event, _callback) end
function CustomGameEventManager:UnregisterListener(_listenerId) end
function CustomGameEventManager:Send_ServerToAllClients(_event, _payload) end
function CustomGameEventManager:Send_ServerToPlayer(_player, _event, _payload) end
function CustomGameEventManager:Send_ServerToTeam(_team, _event, _payload) end
