r=game:service("\082\117\110\083\101\114\118\105\099\101")local h=5 local n=13 local i=17 sword=script.Parent.Handle Tool=script.Parent local o=Instance.new("\083\111\117\110\100")o.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"o.Parent=sword o.Volume=.7 local c=Instance.new("\083\111\117\110\100")c.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"c.Parent=sword c.Volume=.6 local O=Instance.new("\083\111\117\110\100")O.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"O.Parent=sword O.Volume=1 function blow(n)local i=n.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local o=Tool.Parent local c=game.Players:playerFromCharacter(o)local O=o:findFirstChild("\072\117\109\097\110\111\105\100")if i~=nil and(i~=O and O~=nil)then local n=o:FindFirstChild("\082\105\103\104\116 \065\114\109")if n~=nil then local o=n:FindFirstChild("\082\105\103\104\116\071\114\105\112")if o~=nil and(o.Part0==sword or o.Part1==sword)then tagHumanoid(i,c)i:TakeDamage(h)wait(1)untagHumanoid(i)end end end end function tagHumanoid(h,n)local i=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")i.Value=n i.Name="\099\114\101\097\116\111\114"i.Parent=h end function untagHumanoid(h)if h~=nil then local n=h:findFirstChild("\099\114\101\097\116\111\114")if n~=nil then n.Parent=nil end end end function attack()h=n o:play()local i=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")i.Name="\116\111\111\108\097\110\105\109"i.Value="\083\108\097\115\104"i.Parent=Tool end function lunge()h=i c:play()local o=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")o.Name="\116\111\111\108\097\110\105\109"o.Value="\076\117\110\103\101"o.Parent=Tool force=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")force.velocity=Vector3.new(0,10,0)force.Parent=Tool.Parent.Torso wait(.3)swordOut()wait(.3)force.Parent=nil wait(.5)swordUp()h=n end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local l=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local h=Tool.Parent local n=h.Humanoid if n==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-l<.2 then lunge()else attack()end l=t wait(.5)Tool.Enabled=true end function onEquipped()O:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
-------- OMG HAX

r = game:service("RunService")

local damage = 5

local slash_damage = 13
local lunge_damage = 17

sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 0.7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = 0.6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid ~= nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if right_arm ~= nil then
			local joint = right_arm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool

	force = Instance.new("BodyVelocity")
	force.velocity = Vector3.new(0, 10, 0) --Tool.Parent.Torso.CFrame.lookVector * 80
	force.Parent = Tool.Parent.Torso
	wait(0.3)
	swordOut()
	wait(0.3)
	force.Parent = nil
	wait(0.5)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

function swordAcross()
	-- parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	t = r.Stepped:wait()

	if t - last_attack < 0.2 then
		lunge()
	else
		attack()
	end

	last_attack = t

	wait(0.5)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)
