local function L(L,m)local i=L.NUMBER_PER_MINUTE/60 local M=1/m local N=i/M local T=randomGenerator:NextNumber()return T<N end

local function checkIfShouldDrop(object, delta)

    -- Setup is in number of drops per minute; need to convert minutes to ticks
    local dropsPerSecond = object.NUMBER_PER_MINUTE / 60
    local ticksPerSecond = 1 / delta
    local dropsPerTick = dropsPerSecond / ticksPerSecond

    -- Calculate random chance
    local randomNumber = randomGenerator:NextNumber()
    return randomNumber < dropsPerTick
end
