UIS.InputBegan:Connect(function(Y,Q)if not Q and Y.KeyCode==Enum.KeyCode.F then toggleMouseVisibilityAndMovement()end end)

UIS.InputBegan:Connect(function(input, gameProcessed)
	if not gameProcessed and input.KeyCode == Enum.KeyCode.F then
		toggleMouseVisibilityAndMovement()
	end
end)
