Humanoid.StateChanged:Connect(function(V,s)if s==Enum.HumanoidStateType.Jumping then local V=Humanoid:GetAppliedDescription()if Settings.Scale<=1 then Settings.Scale=1 V.DepthScale=1 V.WidthScale=1 Humanoid:ApplyDescription(V)Humanoid.WalkSpeed=Humanoid.WalkSpeed+4 Humanoid.JumpPower=Humanoid.JumpPower+15 script:Destroy()else Settings.Scale=Settings.Scale-.1 V.DepthScale=Settings.Scale V.WidthScale=Settings.Scale Humanoid:ApplyDescription(V)end end end)

Humanoid.StateChanged:Connect(function(OldState, NewState)
	if NewState == Enum.HumanoidStateType.Jumping then
		local HumanoidDescription = Humanoid:GetAppliedDescription()
		
		if Settings.Scale <= 1 then
			Settings.Scale = 1
			
			HumanoidDescription.DepthScale = 1
			HumanoidDescription.WidthScale = 1
			
			Humanoid:ApplyDescription(HumanoidDescription)
			
			Humanoid.WalkSpeed = Humanoid.WalkSpeed + 4
			Humanoid.JumpPower = Humanoid.JumpPower + 15
			
			script:Destroy()
			
		else
			Settings.Scale = Settings.Scale - 0.1
			
			HumanoidDescription.DepthScale = Settings.Scale
			HumanoidDescription.WidthScale = Settings.Scale
			
			Humanoid:ApplyDescription(HumanoidDescription)
		end
	end
end)
