return function(e,S)local c=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(e)if c.Character.Injuries.BrokenRib.Value==true then return true end return false end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Character.Injuries.BrokenRib.Value == true then
		return true
	end
	return false
end
