local p=game.Players.LocalPlayer local W=p.Character local S=p:GetMouse()local a=(script:WaitForChild("\069\110\103\105\110\101\080\097\114\116")).Value.Parent.Parent local w=a:WaitForChild("\078\101\116\119\111\114\107\105\110\103")local U=a:WaitForChild("\077\111\100\117\108\101\115")local X=require(U:WaitForChild("\067\111\110\102\105\103\095\077\111\100\117\108\101"))local O=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local I=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped local y=(script:WaitForChild("\069\110\103\105\110\101\080\097\114\116")).Value local e=y:WaitForChild("\066\111\100\121\080\111\115\105\116\105\111\110")local l=y:WaitForChild("\066\111\100\121\071\121\114\111")local D=a:WaitForChild("\082\101\113\117\105\114\101\100")local r=false local N=true local Q=false local J=false local C=X.RocketAmmo local v=false local j=false local Z=false local i=false local L=false local F=false local R=true local T=true local Y=true local m=y.Position local u=y.CFrame local s local H=script:WaitForChild("\072\101\108\105\085\073")local G=H:WaitForChild("\070\114\097\109\101")local K=G:WaitForChild("\070\114\097\109\101")local h=K:WaitForChild("\065\108\116\068\105\115\112")local t=K:WaitForChild("\083\116\097\116\117\115\068\105\115\112")local c=G:WaitForChild("\084\105\116\108\101")local q=K:WaitForChild("\082\111\099\107\101\116\065\109\109\111")q.Text="\065\084\071\115\058 "..C local M=workspace:FindFirstChild("\066\117\108\108\101\116\077\111\100\101\108")or Instance.new("\070\111\108\100\101\114")M.Parent=workspace local g={W,a;M}

local L_1_ = game.Players.LocalPlayer
local L_2_ = L_1_.Character
local L_3_ = L_1_:GetMouse()
local L_4_ = script:WaitForChild('EnginePart').Value.Parent.Parent

local L_5_ = L_4_:WaitForChild('Networking')
local L_6_ = L_4_:WaitForChild('Modules')
local L_7_ = require(L_6_:WaitForChild('Config_Module'))

local L_8_ = game:GetService("UserInputService")
local L_9_ = game:GetService("RunService").RenderStepped

local L_10_ = script:WaitForChild('EnginePart').Value
local L_11_ = L_10_:WaitForChild('BodyPosition')
local L_12_ = L_10_:WaitForChild('BodyGyro')
local L_13_ = L_4_:WaitForChild('Required')

local L_14_ = false
local L_15_ = true
local L_16_ = false
local L_17_ = false

local L_18_ = L_7_.RocketAmmo

local L_19_ = false
local L_20_ = false
local L_21_ = false
local L_22_ = false
local L_23_ = false
local L_24_ = false
local L_25_ = true
local L_26_ = true

local L_27_ = true

local L_28_ = L_10_.Position
local L_29_ = L_10_.CFrame
local L_30_

local L_31_ = script:WaitForChild('HeliUI')
local L_32_ = L_31_:WaitForChild('Frame')
local L_33_ = L_32_:WaitForChild('Frame')
local L_34_ = L_33_:WaitForChild('AltDisp')
local L_35_ = L_33_:WaitForChild('StatusDisp')
local L_36_ = L_32_:WaitForChild('Title')
local L_37_ = L_33_:WaitForChild('RocketAmmo')
L_37_.Text = 'ATGs: ' .. L_18_

local L_38_ = workspace:FindFirstChild('BulletModel') or Instance.new('Folder')
L_38_.Parent = workspace

local L_39_ = {
	L_2_,
	L_4_,
	L_38_
}
