local t=Slide:WaitForChild("\069\110\116\114\121")local function e(e)if game.Players:GetPlayerFromCharacter(e.Parent)then local o=e.Parent local R=o:WaitForChild("\072\117\109\097\110\111\105\100")local s=o:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if R.Sit==false then R.Sit=true if o.PrimaryPart then o:SetPrimaryPartCFrame(t.CFrame*CFrame.Angles(0,0,math.rad(90))+t.CFrame.lookVector*2)else s.CFrame=CFrame.new(t.CFrame*CFrame.Angles(0,0,math.rad(90))+t.CFrame.lookVector*2)end end end end
-- Parts
local Entry = Slide:WaitForChild("Entry")

local function MovePlayer(Part)
	if game.Players:GetPlayerFromCharacter(Part.Parent) then
		local Character = Part.Parent
		local Humanoid = Character:WaitForChild("Humanoid")
		local RootPart = Character:WaitForChild("HumanoidRootPart")

		if Humanoid.Sit == false then
			-- Make player sit
			Humanoid.Sit = true

			if Character.PrimaryPart then
				-- Move player
				Character:SetPrimaryPartCFrame(
					Entry.CFrame * CFrame.Angles(0, 0, math.rad(90)) + Entry.CFrame.lookVector * 2
				)
			else
				-- Extra precaution
				RootPart.CFrame =
					CFrame.new(Entry.CFrame * CFrame.Angles(0, 0, math.rad(90)) + Entry.CFrame.lookVector * 2)
			end
		end
	end
end
