local E=script:FindFirstAncestorOfClass("\077\111\100\101\108")local u=script.EffectsToPlay local z=WeaponDefinitionLoader.GetWeaponDefintionByName(E:GetAttribute("\087\101\097\112\111\110\078\097\109\101"))local o=E:GetAttribute("\079\119\110\101\114\073\068")local G=z:GetFuseTime()local r=PlayersService:GetPlayerByUserId(o)wait(G)
-- Constants
local RootModel = script:FindFirstAncestorOfClass("Model")
local EffectsToPlay = script.EffectsToPlay
local WeaponDefinition = WeaponDefinitionLoader.GetWeaponDefintionByName(RootModel:GetAttribute("WeaponName"))
local OwnerID = RootModel:GetAttribute("OwnerID")
local GrenadeFuseTime = WeaponDefinition:GetFuseTime()
local owningPlayer = PlayersService:GetPlayerByUserId(OwnerID)

wait(GrenadeFuseTime)
