local N={Name="\077\101\115\104 \084\111\111\108",Color=BrickColor.new("\066\114\105\103\104\116 \118\105\111\108\101\116"),CurrentType=nil,OnTypeChanged=Signal.new()}N.ManualText="\060\102\111\110\116 \102\097\099\101\061\"\071\111\116\104\097\109\066\108\097\099\107\" \115\105\122\101\061\"\049\054\"\062\077\101\115\104 \084\111\111\108  \240\159\155\160\060\047\102\111\110\116\062\n\076\101\116\115 \121\111\117 \097\100\100 \109\101\115\104\101\115 \116\111 \112\097\114\116\115\046\060\102\111\110\116 \115\105\122\101\061\"\054\"\062\060\098\114 \047\062\060\047\102\111\110\116\062\n\n\060\098\062\084\073\080\058\060\047\098\062 \089\111\117 \099\097\110 \112\097\115\116\101 \116\104\101 \108\105\110\107 \116\111 \097\110\121\116\104\105\110\103 \119\105\116\104 \097 \109\101\115\104 \040\101\046\103\046 \097 \104\097\116\044 \103\101\097\114\044 \101\116\099\041 \097\110\100 \105\116 \119\105\108\108 \097\117\116\111\109\097\116\105\099\097\108\108\121 \102\105\110\100 \116\104\101 \114\105\103\104\116 \109\101\115\104 \097\110\100 \116\101\120\116\117\114\101 \073\068\115\046\060\102\111\110\116 \115\105\122\101\061\"\054\"\062\060\098\114 \047\062\060\047\102\111\110\116\062\n\n\060\098\062\078\079\084\069\058\060\047\098\062 \073\102 \072\116\116\112\083\101\114\118\105\099\101 \105\115 \110\111\116 \101\110\097\098\108\101\100\044 \121\111\117 \109\117\115\116 \116\121\112\101 \116\104\101 \109\101\115\104 \111\114 \105\109\097\103\101 \097\115\115\101\116 \073\068 \100\105\114\101\099\116\108\121\046"

local MeshTool = {
	Name = 'Mesh Tool';
	Color = BrickColor.new 'Bright violet';

	-- State
	CurrentType = nil;

	-- Signals
	OnTypeChanged = Signal.new();
}

MeshTool.ManualText = [[<font face="GothamBlack" size="16">Mesh Tool  🛠</font>
Lets you add meshes to parts.<font size="6"><br /></font>

<b>TIP:</b> You can paste the link to anything with a mesh (e.g. a hat, gear, etc) and it will automatically find the right mesh and texture IDs.<font size="6"><br /></font>

<b>NOTE:</b> If HttpService is not enabled, you must type the mesh or image asset ID directly.]]
