game.Players.PlayerAdded:Connect(function(o)o.CharacterAdded:Connect(function(S)local T=S:WaitForChild("\072\117\109\097\110\111\105\100")T.Died:connect(function()if o.BigBomb.Value==2 then o.BigBomb.Value=1 end end)end)end)game.Players.PlayerRemoving:Connect(function(o)if o.BigBomb.Value==2 then o.BigBomb.Value=1 end end)

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local Humanoid = character:WaitForChild("Humanoid")
		Humanoid.Died:connect(function()
			if player.BigBomb.Value == 2 then
				player.BigBomb.Value = 1
			end
		end)
	end)
end)
game.Players.PlayerRemoving:Connect(function(player)
	if player.BigBomb.Value == 2 then
		player.BigBomb.Value = 1
	end
end)