local G=script.Parent.Parent local a=script.Parent.Parent.Parent.Parent.Car.Value local t=game.Players.LocalPlayer:GetMouse()local d="\122"local T="\099"local p="\120"local o=false local l=false local D=false local S=a.Body.Lights.Left.TurnSignal.TSL local x=a.Body.Lights.Right.TurnSignal.TSL local q=a.Body.Lights.Left.TurnSignal2 local Z=a.Body.Lights.Right.TurnSignal2 local R=.32 local b=a.Body.Lights.Left.TurnSignal local h=a.Body.Lights.Right.TurnSignal local N=BrickColor.New("\077\105\100 \103\114\097\121")local c=BrickColor.New("\068\101\101\112 \111\114\097\110\103\101")t.KeyDown:connect(function(a)local t=string.lower(a)if t==d then if l==false then l=true repeat b.BrickColor=c S.Enabled=true b.Material="\078\101\111\110"q.Material="\078\101\111\110"G.TurnSignal:play()wait(R)b.BrickColor=N G.TurnSignal:play()b.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"q.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"S.Enabled=false wait(R)until l==false or D==true elseif l==true or D==true then l=false G.TurnSignal:stop()S.Enabled=false end elseif t==T then if D==false then D=true repeat h.BrickColor=c x.Enabled=true h.Material="\078\101\111\110"Z.Material="\078\101\111\110"G.TurnSignal:play()wait(R)h.BrickColor=N G.TurnSignal:play()h.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"Z.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"x.Enabled=false wait(R)until D==false or l==true elseif D==true or l==true then D=false G.TurnSignal:stop()x.Enabled=false end elseif t==p then if o==false then o=true repeat h.BrickColor=c b.BrickColor=c h.Material="\078\101\111\110"Z.Material="\078\101\111\110"b.Material="\078\101\111\110"q.Material="\078\101\111\110"G.TurnSignal:play()x.Enabled=true S.Enabled=true wait(R)h.BrickColor=N b.BrickColor=N G.TurnSignal:play()h.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"Z.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"b.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"q.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"x.Enabled=false S.Enabled=false wait(R)until o==false elseif o==true then o=false G.TurnSignal:stop()x.Enabled=false S.Enabled=false end end end)

local component = script.Parent.Parent
local car = script.Parent.Parent.Parent.Parent.Car.Value
local mouse = game.Players.LocalPlayer:GetMouse()
local leftsignal = "z"
local rightsignal = "c"
local hazards = "x"
local hazardson = false
local lefton = false
local righton = false
local leftlight = car.Body.Lights.Left.TurnSignal.TSL
local rightlight = car.Body.Lights.Right.TurnSignal.TSL
local leftfront = car.Body.Lights.Left.TurnSignal2
local rightfront = car.Body.Lights.Right.TurnSignal2
local signalblinktime = 0.32
local neonleft = car.Body.Lights.Left.TurnSignal
local neonright = car.Body.Lights.Right.TurnSignal
local off =  BrickColor.New("Mid gray")
local on = BrickColor.New("Deep orange")
mouse.KeyDown:connect(function(lkey)
	local key = string.lower(lkey)
	if key == leftsignal then
		if lefton == false then
			lefton = true
			repeat
				neonleft.BrickColor = on
				leftlight.Enabled = true
				neonleft.Material = "Neon"
				leftfront.Material = "Neon"
				component.TurnSignal:play()
				wait(signalblinktime)
				neonleft.BrickColor = off
				component.TurnSignal:play()
				neonleft.Material = "SmoothPlastic"
				leftfront.Material = "SmoothPlastic"
				leftlight.Enabled = false
				wait(signalblinktime)
			until
			lefton == false or righton == true
		elseif lefton == true or righton == true then
			lefton = false
			component.TurnSignal:stop()
			leftlight.Enabled = false
		end
	elseif key == rightsignal then
		if righton == false then
			righton = true
			repeat
				neonright.BrickColor = on
				rightlight.Enabled = true
				neonright.Material = "Neon"
				rightfront.Material = "Neon"
				component.TurnSignal:play()
				wait(signalblinktime)
				neonright.BrickColor = off
				component.TurnSignal:play()
				neonright.Material = "SmoothPlastic"
				rightfront.Material = "SmoothPlastic"
				rightlight.Enabled = false
				wait(signalblinktime)
			until
			righton == false or lefton == true
		elseif righton == true or lefton == true then
			righton = false
			component.TurnSignal:stop()
			rightlight.Enabled = false
		end
	elseif key == hazards then
		if hazardson == false then
			hazardson = true
			repeat
				neonright.BrickColor = on
				neonleft.BrickColor = on
				neonright.Material = "Neon"
				rightfront.Material = "Neon"
				neonleft.Material = "Neon"
				leftfront.Material = "Neon"
				component.TurnSignal:play()
				rightlight.Enabled = true
				leftlight.Enabled = true
				wait(signalblinktime)
				neonright.BrickColor = off
				neonleft.BrickColor = off
				component.TurnSignal:play()
				neonright.Material = "SmoothPlastic"
				rightfront.Material = "SmoothPlastic"
				neonleft.Material = "SmoothPlastic"
				leftfront.Material = "SmoothPlastic"
				rightlight.Enabled = false
				leftlight.Enabled = false
				wait(signalblinktime)
			until
			hazardson == false
		elseif hazardson == true then
			hazardson = false
			component.TurnSignal:stop()
			rightlight.Enabled = false
			leftlight.Enabled = false
		end
	end
end)
