local g=script.Parent local j=require(game.ReplicatedStorage.Modules.EntityData)local D={}function GetTableLength(g)local j=0 for g,D in next,g do j=j+1 end return j end addAnt=coroutine.wrap(function()while wait(5)do if GetTableLength(D)<3 then local j=game.ServerStorage.Creatures["\083\099\097\118\101\110\103\101\114 \065\110\116"]:Clone()j:SetPrimaryPartCFrame(g.PrimaryPart.CFrame*CFrame.new(0,5,0))j.Parent=g D[j]={carrying=nil,target=nil;destination=j.PrimaryPart.Position,lastOrder=tick();lastScan=tick();anims={}}for g,v in next,game.ReplicatedStorage.NPCAnimations.Ant:GetChildren()do D[j].anims[v.Name]=(j:WaitForChild("\072\117\109")):LoadAnimation(v)end;(j:WaitForChild("\072\101\097\108\116\104")).Changed:connect(function()j.PrimaryPart.Hurt.Pitch=j.PrimaryPart.Hurt.OriginalPitch.Value+math.random(-100,100)/100 j.PrimaryPart.Hurt:Play()end)j.AncestryChanged:connect(function()D[j]=nil end)end wait(55)end end)addAnt()function Seeking(g,j)for g,D in pairs(g)do if D==j then return true end end return false end manageAnts=coroutine.wrap(function()while wait(1)do local v={}for F,G in next,D do spawn(function()if F and(F.PrimaryPart and(F:FindFirstChild("\072\117\109")and(F.Hum.Health>0 and F:IsDescendantOf(workspace))))then D[F].lastScan=tick()if not D[F].carrying then local g,G=nil,math.huge for D,P in next,workspace.Critters:GetChildren()do if not Seeking(v,P)and(P:FindFirstChild("\072\105\116\083\104\101\108\108")and j.All[P.Name].abductable)then local j,D=F.PrimaryPart,P.PrimaryPart if not D then D=P:FindFirstChildOfClass("\066\097\115\101\080\097\114\116")end local v=(D.Position-j.Position).magnitude if v<G then g=P G=v end end end if F and g then D[F].destination=g.PrimaryPart.Position D[F].target=g table.insert(v,g)D[F].target.AncestryChanged:connect(function()D[F].target=nil end)end else D[F].destination=g.PrimaryPart.Position+Vector3.new(0,3,0)end if D[F].destination then F.Hum:MoveTo(D[F].destination)if not D[F].anims.AntWalk.IsPlaying then D[F].anims.AntWalk:Play()end if G.target and not G.carrying then local g=(F.PrimaryPart.Position-D[F].target.PrimaryPart.Position).magnitude if g<5 then local g=game.ServerStorage.Misc["\065\098\100\117\099\116\101\100 \083\104\101\108\108\121"]:Clone()G.carrying=g g.Shell.Material=G.target.Shell.Material g.Shell.Color=G.target.Shell.Color g.ActualName.Value=G.target.Name G.target:Destroy()g.Parent=F D[F].anims.AntWalk:Stop()D[F].anims.AntHold:Play()F.PrimaryPart.Chatter:Play()F.PrimaryPart.ShellyAbduct:Play()local j=Instance.new("\077\097\110\117\097\108\087\101\108\100")j.Parent=F.PrimaryPart j.Part0=F.PrimaryPart j.Part1=g.PrimaryPart j.C0=CFrame.new(-0.4,.4,-1.6)*CFrame.Angles(0,math.rad(90),0)end elseif G.carrying then local g=(F.PrimaryPart.Position-D[F].destination).magnitude if g<7 then F.Hum:MoveTo(F.PrimaryPart.Position)F.PrimaryPart.Chatter:Play()D[F].anims.AntHold:Stop()D[F].anims.AntWalk:Stop()D[F].carrying:Destroy()D[F].carrying=nil D[F].destination=nil D[F].target=nil end end end end end)end end end)manageAnts()

local hill = script.Parent
local EntityData = require(game.ReplicatedStorage.Modules.EntityData)
local activeAnts = {}

function GetTableLength(tab)
	local total = 0
	for _,v in next, tab do
		total = total + 1
	end
	return total
end


addAnt = coroutine.wrap(function()
	while wait(5) do
		if GetTableLength(activeAnts) < 3 then
			local newAnt = game.ServerStorage.Creatures['Scavenger Ant']:Clone()
			newAnt:SetPrimaryPartCFrame(hill.PrimaryPart.CFrame*CFrame.new(0,5,0))
			newAnt.Parent = hill
			
			activeAnts[newAnt] = {
				["carrying"] = nil,
				["target"] = nil,
				["destination"] = newAnt.PrimaryPart.Position,
				["lastOrder"] = tick(),
				["lastScan"] = tick(),
				["anims"] = {},
			}
			
			for _,anim in next,game.ReplicatedStorage.NPCAnimations.Ant:GetChildren() do
				activeAnts[newAnt].anims[anim.Name] = newAnt:WaitForChild("Hum"):LoadAnimation(anim)
			end
			
			newAnt:WaitForChild'Health'.Changed:connect(function()
				newAnt.PrimaryPart.Hurt.Pitch = newAnt.PrimaryPart.Hurt.OriginalPitch.Value+(math.random(-100,100)/100)
				newAnt.PrimaryPart.Hurt:Play()
			end)
		
			newAnt.AncestryChanged:connect(function()
			activeAnts[newAnt] = nil
			end)
		end
		wait(55)
	end
end)

addAnt()

function Seeking(array, target)--Queen ant keeps track of her workers. ;)
	for i,v in pairs(array) do
		if v == target then
			return true
		end
	end
	return false
end

manageAnts = coroutine.wrap(function()
	while wait(1) do
		local seeking = {}
		for ant, antData in next,activeAnts do
			spawn(function()
				if ant and ant.PrimaryPart and ant:FindFirstChild'Hum' and ant.Hum.Health > 0 and ant:IsDescendantOf(workspace) then
					activeAnts[ant].lastScan = tick()
					-- scan for nearest Shelly
					if not activeAnts[ant].carrying then
						local nearestShelly,closestDist = nil,math.huge
						
						for _,creature in next, workspace.Critters:GetChildren() do
							if not Seeking(seeking, creature) and creature:FindFirstChild'HitShell' and EntityData.All[creature.Name].abductable then
								
								local a, c = ant.PrimaryPart, creature.PrimaryPart
								
								if not c then
									c = creature:FindFirstChildOfClass'BasePart'
								end
									
								local dist = (c.Position-a.Position).magnitude
								
								if dist < closestDist then
									nearestShelly = creature
									closestDist = dist
								end
							end
						end
						
						if ant and nearestShelly then
							activeAnts[ant].destination = nearestShelly.PrimaryPart.Position
							activeAnts[ant].target = nearestShelly
							table.insert(seeking, nearestShelly)
							
							activeAnts[ant].target.AncestryChanged:connect(function()
								activeAnts[ant].target = nil
							end)
						end
						
					else	
						activeAnts[ant].destination  = hill.PrimaryPart.Position+Vector3.new(0,3,0)
					end
					
					if activeAnts[ant].destination then
						ant.Hum:MoveTo(activeAnts[ant].destination)
						if not activeAnts[ant].anims.AntWalk.IsPlaying then
							activeAnts[ant].anims.AntWalk:Play()
						end
					
						if antData.target and not antData.carrying then
							local dist = (ant.PrimaryPart.Position-activeAnts[ant].target.PrimaryPart.Position).magnitude
							if dist < 5 then
								-- let's get a new shelly
								local abductedShelly = game.ServerStorage.Misc["Abducted Shelly"]:Clone()
								antData.carrying = abductedShelly
								abductedShelly.Shell.Material = antData.target.Shell.Material
								abductedShelly.Shell.Color = antData.target.Shell.Color
								abductedShelly.ActualName.Value = antData.target.Name
								--game.ReplicatedStorage.Relay.NPCAttack:Fire(antData.target,math.huge)
								antData.target:Destroy()
								abductedShelly.Parent = ant
								activeAnts[ant].anims.AntWalk:Stop()
								activeAnts[ant].anims.AntHold:Play()
								ant.PrimaryPart.Chatter:Play()
								ant.PrimaryPart.ShellyAbduct:Play()
								-- weld the shelly to the torso
								local weld = Instance.new("ManualWeld")
								weld.Parent = ant.PrimaryPart
								weld.Part0 = ant.PrimaryPart
								weld.Part1 = abductedShelly.PrimaryPart
								weld.C0 = CFrame.new(-.4,.4,-1.6)*CFrame.Angles(0,math.rad(90),0)
							end
						
						elseif antData.carrying then
							local dist = (ant.PrimaryPart.Position-activeAnts[ant].destination).magnitude
							if dist < 7 then
								ant.Hum:MoveTo(ant.PrimaryPart.Position)
								ant.PrimaryPart.Chatter:Play()
								activeAnts[ant].anims.AntHold:Stop()
								activeAnts[ant].anims.AntWalk:Stop()
								activeAnts[ant].carrying:Destroy()
								activeAnts[ant].carrying = nil
								activeAnts[ant].destination = nil
								activeAnts[ant].target = nil
							end
						end
					end
				end
			end)--Help prevent breaking and faster responding times for ants.
		end--Shouldn't error now though.
	end
end)

manageAnts()
