log("\083\101\116\116\105\110\103 \116\104\105\110\103\115 \117\112")for H,y in pairs({_G=_G,game=game,spawn=spawn;script=script;getfenv=getfenv;setfenv=setfenv,workspace=workspace,getmetatable=getmetatable;setmetatable=setmetatable;loadstring=loadstring;coroutine=coroutine;rawequal=rawequal;typeof=typeof,print=print,math=math;warn=warn;error=error,assert=assert;pcall=pcall,xpcall=xpcall;select=select;rawset=rawset;rawget=rawget,ipairs=ipairs,pairs=pairs;next=next,Rect=Rect;Axes=Axes,os=os;time=time;Faces=Faces;delay=delay;unpack=unpack,string=string,Color3=Color3,newproxy=newproxy;tostring=tostring;tonumber=tonumber;Instance=Instance;TweenInfo=TweenInfo,BrickColor=BrickColor,NumberRange=NumberRange,ColorSequence=ColorSequence,NumberSequence=NumberSequence,ColorSequenceKeypoint=ColorSequenceKeypoint,NumberSequenceKeypoint=NumberSequenceKeypoint;PhysicalProperties=PhysicalProperties,Region3int16=Region3int16;Vector3int16=Vector3int16;require=require,table=table,type=type;wait=wait,Enum=Enum;UDim=UDim,UDim2=UDim2,Vector2=Vector2,Vector3=Vector3;Region3=Region3;CFrame=CFrame;Ray=Ray;task=task,tick=tick;service=service})do locals[H]=y end

log("Setting things up")
for ind,loc in pairs({
	_G = _G;
	game = game;
	spawn = spawn;
	script = script;
	getfenv = getfenv;
	setfenv = setfenv;
	workspace = workspace;
	getmetatable = getmetatable;
	setmetatable = setmetatable;
	loadstring = loadstring;
	coroutine = coroutine;
	rawequal = rawequal;
	typeof = typeof;
	print = print;
	math = math;
	warn = warn;
	error = error;
	assert = assert;
	pcall = pcall;
	xpcall = xpcall;
	select = select;
	rawset = rawset;
	rawget = rawget;
	ipairs = ipairs;
	pairs = pairs;
	next = next;
	Rect = Rect;
	Axes = Axes;
	os = os;
	time = time;
	Faces = Faces;
	delay = delay;
	unpack = unpack;
	string = string;
	Color3 = Color3;
	newproxy = newproxy;
	tostring = tostring;
	tonumber = tonumber;
	Instance = Instance;
	TweenInfo = TweenInfo;
	BrickColor = BrickColor;
	NumberRange = NumberRange;
	ColorSequence = ColorSequence;
	NumberSequence = NumberSequence;
	ColorSequenceKeypoint = ColorSequenceKeypoint;
	NumberSequenceKeypoint = NumberSequenceKeypoint;
	PhysicalProperties = PhysicalProperties;
	Region3int16 = Region3int16;
	Vector3int16 = Vector3int16;
	require = require;
	table = table;
	type = type;
	wait = wait;
	Enum = Enum;
	UDim = UDim;
	UDim2 = UDim2;
	Vector2 = Vector2;
	Vector3 = Vector3;
	Region3 = Region3;
	CFrame = CFrame;
	Ray = Ray;
	task = task;
	tick = tick;
	service = service;
	}) do locals[ind] = loc end
