if Configuration.AmbushSoundsEnabled==false then Folder.Entities.Ambush:Destroy()end if Configuration.EyesSoundsEnabled==false then Folder.Entities.Eyes:Destroy()end if Configuration.FigureSoundsEnabled==false then Folder.Entities.Figure:Destroy()end if Configuration.GlitchSoundsEnabled==false then Folder.Entities.Glitch:Destroy()end if Configuration.HaltSoundsEnabled==false then Folder.Entities.Halt:Destroy()end if Configuration.HideSoundsEnabled==false then Folder.Entities.Hide:Destroy()end if Configuration.RushSoundsEnabled==false then Folder.Entities.Rush:Destroy()end if Configuration.SeekSoundsEnabled==false then Folder.Entities.Seek:Destroy()end if Configuration.TimothySoundsEnabled==false then Folder.Entities.Timothy:Destroy()end if Configuration.JackSoundsEnabled==false then Folder.Entities.Jack:Destroy()end


if Configuration.AmbushSoundsEnabled == false then
	Folder.Entities.Ambush:Destroy()
end
if Configuration.EyesSoundsEnabled == false then
	Folder.Entities.Eyes:Destroy()
end
if Configuration.FigureSoundsEnabled == false then
	Folder.Entities.Figure:Destroy()
end
if Configuration.GlitchSoundsEnabled == false then
	Folder.Entities.Glitch:Destroy()
end
if Configuration.HaltSoundsEnabled == false then
	Folder.Entities.Halt:Destroy()
end
if Configuration.HideSoundsEnabled == false then
	Folder.Entities.Hide:Destroy()
end
if Configuration.RushSoundsEnabled == false then
	Folder.Entities.Rush:Destroy()
end
if Configuration.SeekSoundsEnabled == false then
	Folder.Entities.Seek:Destroy()
end
if Configuration.TimothySoundsEnabled == false then
	Folder.Entities.Timothy:Destroy()
end

if Configuration.JackSoundsEnabled == false then
	Folder.Entities.Jack:Destroy()
end
