local T={}local z=game:GetService("\080\108\097\121\101\114\115")local b=game:GetService("\082\117\110\083\101\114\118\105\099\101")while not z.LocalPlayer do z.PlayerAdded:wait()end local W=z.LocalPlayer local J=W.Character local K=nil local I=false local L=Vector3.new(0,0,0)local A=true local i=true local d=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")d.Name="\067\108\105\099\107\084\111\077\111\118\101\070\097\105\108\083\116\097\116\101\067\104\097\110\103\101\100"
--[[ Local Variables ]]
--
local MasterControl = {}

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

while not Players.LocalPlayer do
	Players.PlayerAdded:wait()
end
local LocalPlayer = Players.LocalPlayer
local LocalCharacter = LocalPlayer.Character
local CachedHumanoid = nil

local isJumping = false
local moveValue = Vector3.new(0, 0, 0)

local isJumpEnabled = true
local areControlsEnabled = true

local clickToMoveFailStateChanged = Instance.new("BindableEvent")
clickToMoveFailStateChanged.Name = "ClickToMoveFailStateChanged"
