spawn(function()while wait(cooldown)do if check_movement()then footstepsSound.SoundId=get_material()footstepsSound.Parent=nil footstepsSound.Parent=rootPart end end end)

spawn(function()
	while wait(cooldown) do
		
		if check_movement() then
			
			footstepsSound.SoundId = get_material()
			
			footstepsSound.Parent = nil
			footstepsSound.Parent = rootPart
		end
	end
end)
