local l=game.Players.LocalPlayer local Q=(l.Character or l.CharacterAdded:Wait()):WaitForChild("\072\117\109\097\110\111\105\100",10)local x=true local V=Q:LoadAnimation(script:FindFirstChild("\069\109\111\116\101"))script.Parent.MouseButton1Click:connect(function()if x==true then Q.JumpPower=50 Q.WalkSpeed=16 x=false V:Play()wait(1.5+V.Length)Q.JumpPower=50 Q.WalkSpeed=16 x=true end end);(Q:GetPropertyChangedSignal("\077\111\118\101\068\105\114\101\099\116\105\111\110")):Connect(function()if Q.MoveDirection.Magnitude>0 then wait(.1)V:Stop()x=true end end)


local l__LocalPlayer__1 = game.Players.LocalPlayer;
local l__Humanoid__2 = (l__LocalPlayer__1.Character or l__LocalPlayer__1.CharacterAdded:Wait()):WaitForChild("Humanoid", 10);
local u1 = true;
local u2 = l__Humanoid__2:LoadAnimation(script:FindFirstChild("Emote"));
script.Parent.MouseButton1Click:connect(function()
	if u1 == true then
		l__Humanoid__2.JumpPower = 50;
		l__Humanoid__2.WalkSpeed = 16;
		u1 = false;
		u2:Play();
		wait(1.5 + u2.Length);
		l__Humanoid__2.JumpPower = 50;
		l__Humanoid__2.WalkSpeed = 16;
		u1 = true;
	end;
end);
l__Humanoid__2:GetPropertyChangedSignal("MoveDirection"):Connect(function()
	if l__Humanoid__2.MoveDirection.Magnitude > 0 then
		wait(0.1);
		u2:Stop();
		u1 = true;
	end;
end);
