local X=require(game.ReplicatedStorage.WaterLib)local l={}function l.moveWater(l,x,I,Q)return X.MoveWater(l,x,I,Q)end function l.setWaterState(l,x)return X.SetWaterState(l,x)end return l


local WaterLib = require(game.ReplicatedStorage.WaterLib)

local mod = {}

function mod.moveWater(water, move, dur, isLocalSpace)
	return WaterLib.MoveWater(water, move, dur, isLocalSpace)
end
function mod.setWaterState(water, state)
	return WaterLib.SetWaterState(water, state)
end

return mod
