function WeaponRuntimeData.GetOwningCharacter(B)return B.character end function WeaponRuntimeData.SetMaxAmmo(B)B.currentAmmo=B.weaponDefinition:GetMaxAmmo()end

function WeaponRuntimeData:GetOwningCharacter()
	return self.character
end

function WeaponRuntimeData:SetMaxAmmo()
	self.currentAmmo = self.weaponDefinition:GetMaxAmmo()
end
