function findAllFlagStands(f)local C=f:children()for f=1,#C,1 do if C[f].className=="\077\111\100\101\108"or C[f].className=="\080\097\114\116"then findAllFlagStands(C[f])end if C[f].className=="\070\108\097\103\083\116\097\110\100"then table.insert(stands,C[f])end end end function hookUpListeners()for f=1,#stands,1 do stands[f].FlagCaptured:connect(onCaptureScored)end end function onPlayerEntered(f)if CTF_mode==true then local C=Instance.new("\070\111\108\100\101\114")C.Name="\108\101\097\100\101\114\115\116\097\116\115"local c=Instance.new("\073\110\116\086\097\108\117\101")c.Name="\067\097\112\116\117\114\101\115"c.Value=0 c.Parent=C while true do if f.Character~=nil then break end wait(5)end C.Parent=f else local C=Instance.new("\070\111\108\100\101\114")C.Name="\108\101\097\100\101\114\115\116\097\116\115"local c=false if Settings.LeaderboardSettings.KOs then c=Instance.new("\073\110\116\086\097\108\117\101")c.Name=Settings.LeaderboardSettings.KillsName c.Value=0 end local O=false if Settings.LeaderboardSettings.WOs then O=Instance.new("\073\110\116\086\097\108\117\101")O.Name=Settings.LeaderboardSettings.DeathsName O.Value=0 end local Z=false if Settings.LeaderboardSettings.ShowCurrency then Z=Instance.new("\073\110\116\086\097\108\117\101")Z.Name=Settings.CurrencyName Z.Value=0 end local T=game.ServerStorage.PlayerMoney:FindFirstChild(f.Name)if T~=nil then if Z then local f=Settings.LeaderboardSettings.ShowShortCurrency T.Changed:connect(function()if f then Z.Value=Settings:ConvertShort(T.Value)else Z.Value=Settings:ConvertComma(T.Value)end end)end end if c then c.Parent=C end if O then O.Parent=C end if Z then Z.Parent=C end while true do if f.Character~=nil then break end wait(5)end local X=f.Character.Humanoid X.Died:connect(function()onHumanoidDied(X,f)end)f.Changed:connect(function(C)onPlayerRespawn(C,f)end)C.Parent=f end end function onCaptureScored(f)local C=f:findFirstChild("\108\101\097\100\101\114\115\116\097\116\115")if C==nil then return end local c=C:findFirstChild("\067\097\112\116\117\114\101\115")if c==nil then return end c.Value=c.Value+1 end findAllFlagStands(game.Workspace)hookUpListeners()if#stands>0 then CTF_mode=true end game.Players.ChildAdded:connect(onPlayerEntered)




function findAllFlagStands(root)
	local c = root:children()
	for i=1,#c do
		if (c[i].className == "Model" or c[i].className == "Part") then
			findAllFlagStands(c[i])
		end
		if (c[i].className == "FlagStand") then
			table.insert(stands, c[i])
		end
	end
end

function hookUpListeners()
	for i=1,#stands do
		stands[i].FlagCaptured:connect(onCaptureScored)
	end
end

function onPlayerEntered(newPlayer)

	if CTF_mode == true then

		local stats = Instance.new("Folder")
		stats.Name = "leaderstats"

		local captures = Instance.new("IntValue")
		captures.Name = "Captures"
		captures.Value = 0


		captures.Parent = stats

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		stats.Parent = newPlayer

	else

		local stats = Instance.new("Folder")
		stats.Name = "leaderstats"
		local kills = false
		if Settings.LeaderboardSettings.KOs then
			kills = Instance.new("IntValue")
			kills.Name = Settings.LeaderboardSettings.KillsName
			kills.Value = 0
		end
		local deaths = false
		if Settings.LeaderboardSettings.WOs then
			deaths = Instance.new("IntValue")
			deaths.Name = Settings.LeaderboardSettings.DeathsName
			deaths.Value = 0
		end
		
		local cash = false
		if Settings.LeaderboardSettings.ShowCurrency then
			cash = Instance.new("IntValue")
			cash.Name = Settings.CurrencyName
			cash.Value = 0
		end
		
		local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(newPlayer.Name)
		if PlayerStats ~= nil then
			if cash then
				local Short = Settings.LeaderboardSettings.ShowShortCurrency
				PlayerStats.Changed:connect(function()
					if (Short) then
						cash.Value = Settings:ConvertShort(PlayerStats.Value)
					else
						cash.Value = Settings:ConvertComma(PlayerStats.Value)
					end
				end)
			end
		end
		if kills then
		kills.Parent = stats
		end
		if deaths then
		deaths.Parent = stats
		end
		if cash then
		cash.Parent = stats
		end

		-- VERY UGLY HACK
		-- Will this leak threads?
		-- Is the problem even what I think it is (player arrived before character)?
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		-- start to listen for new humanoid
		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	end

end


function onCaptureScored(player)

		local ls = player:findFirstChild("leaderstats")
		if ls == nil then return end
		local caps = ls:findFirstChild("Captures")
		if caps == nil then return end
		caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)
