function OrbitalCamera.Update(u,l)local k=tick()local T=k-u.lastUpdate local N=u.UserPanningTheCamera==true local q=workspace.CurrentCamera local S=q.CFrame local e=q.Focus local h=PlayersService.LocalPlayer local w=u:GetHumanoid()local V=q and q.CameraSubject local E=V and V:IsA("\086\101\104\105\099\108\101\083\101\097\116")local H=V and V:IsA("\083\107\097\116\101\098\111\097\114\100\080\108\097\116\102\111\114\109")if u.lastUpdate==nil or T>1 then u.lastCameraTransform=nil end if u.lastUpdate then local l=u:UpdateGamepad()if u:ShouldUseVRRotation()then u.RotateInput=u.RotateInput+u:GetVRRotationInput()else local k=math.min(.1,T)if l~=ZERO_VECTOR2 then N=true u.rotateInput=u.rotateInput+l*k end local q=0 if not(E or H)then q=q+(u.TurningLeft and-120 or 0)q=q+(u.TurningRight and 120 or 0)end if q~=0 then u.rotateInput=u.rotateInput+Vector2.new(math.rad(q*k),0)N=true end end end if N then tweenSpeed=0 u.lastUserPanCamera=tick()end local Y=k-u.lastUserPanCamera<TIME_BEFORE_AUTO_ROTATE local B=u:GetSubjectPosition()if B and(h and q)then if u.gamepadDollySpeedMultiplier~=1 then u:SetCameraToSubjectDistance(u.currentSubjectDistance*u.gamepadDollySpeedMultiplier)end local l=VRService.VREnabled e=l and u:GetVRFocus(B,T)or CFrame.new(B)local k=e.p if l and not u:IsInFirstPerson()then local l=u:GetCameraHeight()local T=B-q.CFrame.p local N=T.magnitude if N>u.currentSubjectDistance or u.rotateInput.x~=0 then local e=math.min(N,u.currentSubjectDistance)T=u:CalculateNewLookVector(T.unit*X1_Y0_Z1,Vector2.new(u.rotateInput.x,0))*e local h=k-T local w=q.CFrame.lookVector if u.rotateInput.x~=0 then w=T end local V=Vector3.new(h.x+w.x,h.y,h.z+w.z)u.RotateInput=ZERO_VECTOR2 S=CFrame.new(h,V)+Vector3.new(0,l,0)end else u.curAzimuthRad=u.curAzimuthRad-u.rotateInput.x if u.useAzimuthLimits then u.curAzimuthRad=Util.Clamp(u.minAzimuthAbsoluteRad,u.maxAzimuthAbsoluteRad,u.curAzimuthRad)else u.curAzimuthRad=u.curAzimuthRad~=0 and math.sign(u.curAzimuthRad)*(math.abs(u.curAzimuthRad)%TAU)or 0 end u.curElevationRad=Util.Clamp(u.minElevationRad,u.maxElevationRad,u.curElevationRad+u.rotateInput.y)local l=u.currentSubjectDistance*(CFrame.fromEulerAnglesYXZ(-u.curElevationRad,u.curAzimuthRad,0)*UNIT_Z)local k=B+l S=CFrame.new(k,B)u.rotateInput=ZERO_VECTOR2 end u.lastCameraTransform=S u.lastCameraFocus=e if(E or H)and V:IsA("\066\097\115\101\080\097\114\116")then u.lastSubjectCFrame=V.CFrame else u.lastSubjectCFrame=nil end end u.lastUpdate=k return S,e end return OrbitalCamera

function OrbitalCamera:Update(dt)
	local now = tick()
	local timeDelta = (now - self.lastUpdate)
	local userPanningTheCamera = (self.UserPanningTheCamera == true)
	local camera = 	workspace.CurrentCamera
	local newCameraCFrame = camera.CFrame
	local newCameraFocus = camera.Focus
	local player = PlayersService.LocalPlayer
	local humanoid = self:GetHumanoid()
	local cameraSubject = camera and camera.CameraSubject
	local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
	local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')

	if self.lastUpdate == nil or timeDelta > 1 then
		self.lastCameraTransform = nil
	end

	if self.lastUpdate then
		local gamepadRotation = self:UpdateGamepad()

		if self:ShouldUseVRRotation() then
			self.RotateInput = self.RotateInput + self:GetVRRotationInput()
		else
			-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
			local delta = math.min(0.1, timeDelta)

			if gamepadRotation ~= ZERO_VECTOR2 then
				userPanningTheCamera = true
				self.rotateInput = self.rotateInput + (gamepadRotation * delta)
			end

			local angle = 0
			if not (isInVehicle or isOnASkateboard) then
				angle = angle + (self.TurningLeft and -120 or 0)
				angle = angle + (self.TurningRight and 120 or 0)
			end

			if angle ~= 0 then
				self.rotateInput = self.rotateInput +  Vector2.new(math.rad(angle * delta), 0)
				userPanningTheCamera = true
			end
		end
	end

	-- Reset tween speed if user is panning
	if userPanningTheCamera then
		tweenSpeed = 0
		self.lastUserPanCamera = tick()
	end

	local userRecentlyPannedCamera = now - self.lastUserPanCamera < TIME_BEFORE_AUTO_ROTATE
	local subjectPosition = self:GetSubjectPosition()

	if subjectPosition and player and camera then

		-- Process any dollying being done by gamepad
		-- TODO: Move this
		if self.gamepadDollySpeedMultiplier ~= 1 then
			self:SetCameraToSubjectDistance(self.currentSubjectDistance * self.gamepadDollySpeedMultiplier)
		end

		local VREnabled = VRService.VREnabled
		newCameraFocus = VREnabled and self:GetVRFocus(subjectPosition, timeDelta) or CFrame.new(subjectPosition)

		local cameraFocusP = newCameraFocus.p
		if VREnabled and not self:IsInFirstPerson() then
			local cameraHeight = self:GetCameraHeight()
			local vecToSubject = (subjectPosition - camera.CFrame.p)
			local distToSubject = vecToSubject.magnitude

			-- Only move the camera if it exceeded a maximum distance to the subject in VR
			if distToSubject > self.currentSubjectDistance or self.rotateInput.x ~= 0 then
				local desiredDist = math.min(distToSubject, self.currentSubjectDistance)

				-- Note that CalculateNewLookVector is overridden from BaseCamera
				vecToSubject = self:CalculateNewLookVector(vecToSubject.unit * X1_Y0_Z1, Vector2.new(self.rotateInput.x, 0)) * desiredDist

				local newPos = cameraFocusP - vecToSubject
				local desiredLookDir = camera.CFrame.lookVector
				if self.rotateInput.x ~= 0 then
					desiredLookDir = vecToSubject
				end
				local lookAt = Vector3.new(newPos.x + desiredLookDir.x, newPos.y, newPos.z + desiredLookDir.z)
				self.RotateInput = ZERO_VECTOR2

				newCameraCFrame = CFrame.new(newPos, lookAt) + Vector3.new(0, cameraHeight, 0)
			end
		else
			-- self.RotateInput is a Vector2 of mouse movement deltas since last update
			self.curAzimuthRad = self.curAzimuthRad - self.rotateInput.x

			if self.useAzimuthLimits then
				self.curAzimuthRad = Util.Clamp(self.minAzimuthAbsoluteRad, self.maxAzimuthAbsoluteRad, self.curAzimuthRad)
			else
				self.curAzimuthRad = (self.curAzimuthRad ~= 0) and (math.sign(self.curAzimuthRad) * (math.abs(self.curAzimuthRad) % TAU)) or 0
			end

			self.curElevationRad = Util.Clamp(self.minElevationRad, self.maxElevationRad, self.curElevationRad + self.rotateInput.y)

			local cameraPosVector = self.currentSubjectDistance * ( CFrame.fromEulerAnglesYXZ( -self.curElevationRad, self.curAzimuthRad, 0 ) * UNIT_Z )
			local camPos = subjectPosition + cameraPosVector

			newCameraCFrame = CFrame.new(camPos, subjectPosition)

			self.rotateInput = ZERO_VECTOR2
		end

		self.lastCameraTransform = newCameraCFrame
		self.lastCameraFocus = newCameraFocus
		if (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
			self.lastSubjectCFrame = cameraSubject.CFrame
		else
			self.lastSubjectCFrame = nil
		end
	end

	self.lastUpdate = now
	return newCameraCFrame, newCameraFocus
end

return OrbitalCamera
