local i=Players.LocalPlayer local M=script.Parent local Y=M:WaitForChild("\072\117\109\097\110\111\105\100")local U=M.HumanoidRootPart local X=M.Torso local C=U.RootJoint local I=X["\076\101\102\116 \072\105\112"]local a=X["\082\105\103\104\116 \072\105\112"]local function n(i,M,Y)return i+(M-i)*Y end local B=nil local L=nil local K=0 local N=0 local E=C.C0 local e=I.C0 local g=a.C0 RunService.RenderStepped:Connect(function()B=U.Velocity*Vector3.new(1,0,1)if B.Magnitude>2 then L=B.Unit K=U.CFrame.RightVector:Dot(L)N=U.CFrame.LookVector:Dot(L)else K=0 N=0 end C.C0=C.C0:Lerp(E*CFrame.Angles(math.rad(N*10),math.rad(-K*10),0),.2)I.C0=I.C0:Lerp(e*CFrame.Angles(math.rad(K*10),0,0),.2)a.C0=a.C0:Lerp(g*CFrame.Angles(math.rad(-K*10),0,0),.2)end)
--|| VARIABLES ||--
local Player = Players.LocalPlayer
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")

local HumanoidRootPart = Character.HumanoidRootPart
local Torso = Character.Torso

local RootJoint = HumanoidRootPart.RootJoint
local LeftHipJoint = Torso["Left Hip"]
local RightHipJoint = Torso["Right Hip"]

local function Lerp(a, b, c)
	return a + (b - a) * c
end

local Force = nil
local Direction = nil
local Value1 = 0
local Value2 = 0

local RootJointC0 = RootJoint.C0
local LeftHipJointC0 = LeftHipJoint.C0
local RightHipJointC0 = RightHipJoint.C0

RunService.RenderStepped:Connect(function()
	--> To get the force, we multiply the velocity by 1,0,1, we don't want the Y value so we set y to 0
	Force = HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)
	if Force.Magnitude > 2 then
		--> This represents the direction
		Direction = Force.Unit
		Value1 = HumanoidRootPart.CFrame.RightVector:Dot(Direction)
		Value2 = HumanoidRootPart.CFrame.LookVector:Dot(Direction)
	else
		Value1 = 0
		Value2 = 0
	end

	--> the values being multiplied are how much you want to rotate by

	RootJoint.C0 = RootJoint.C0:Lerp(RootJointC0 * CFrame.Angles(math.rad(Value2 * 10), math.rad(-Value1 * 10), 0), 0.2)
	LeftHipJoint.C0 = LeftHipJoint.C0:Lerp(LeftHipJointC0 * CFrame.Angles(math.rad(Value1 * 10), 0, 0), 0.2)
	RightHipJoint.C0 = RightHipJoint.C0:Lerp(RightHipJointC0 * CFrame.Angles(math.rad(-Value1 * 10), 0, 0), 0.2)
end)
