local M=game.Players.LocalPlayer local B=M.Character local S=B:WaitForChild("\072\117\109\097\110\111\105\100")local q=M.PlayerGui local Q=B:WaitForChild("\073\110\102\101\099\116\101\100")while true do wait()if S.Health<=30 and B.Human.Value==true then script.HP.Volume=.6 script.HP.PlaybackSpeed=1.1 elseif S.Health<=45 and B.Human.Value==true then script.HP.Volume=.6 script.HP.PlaybackSpeed=1 elseif S.Health>=45 and B.Human.Value==true then script.HP.Volume=0 script.HP.PlaybackSpeed=1 elseif B.Human.Value==false then script.HP.Volume=0 workspace.CurrentCamera.FieldOfView=70 q.Hurt:Destroy()script.HP.PlaybackSpeed=1 script:Destroy()end end


local l__LocalPlayer__1 = game.Players.LocalPlayer;
local l__Character__2 = l__LocalPlayer__1.Character;
local l__Humanoid__3 = l__Character__2:WaitForChild("Humanoid");
local l__PlayerGui__4 = l__LocalPlayer__1.PlayerGui;
local l__Infected__5 = l__Character__2:WaitForChild("Infected");
while true do
	wait();
	if l__Humanoid__3.Health <= 30 and l__Character__2.Human.Value == true then
		script.HP.Volume = 0.6;
		script.HP.PlaybackSpeed = 1.1;
	elseif l__Humanoid__3.Health <= 45 and l__Character__2.Human.Value == true then
		script.HP.Volume = 0.6;
		script.HP.PlaybackSpeed = 1;
	elseif l__Humanoid__3.Health >= 45 and l__Character__2.Human.Value == true then
		script.HP.Volume = 0;
		script.HP.PlaybackSpeed = 1;
	elseif l__Character__2.Human.Value == false then
		script.HP.Volume = 0;
		workspace.CurrentCamera.FieldOfView = 70;
		l__PlayerGui__4.Hurt:Destroy();
		script.HP.PlaybackSpeed = 1;
		script:Destroy();
	end;
end;
