local S=nil;(coroutine.wrap(function()S=require((game.ReplicatedStorage:WaitForChild("\070\114\097\109\101\119\111\114\107")):WaitForChild("\076\105\098\114\097\114\121"))end))()return function(G)local E=Instance.new("\080\097\114\116")E.Anchored=true E.CanCollide=false E.Transparency=1 E.Material=Enum.Material.SmoothPlastic E.CastShadow=false E.Size=Vector3.new()E.CFrame=typeof(G)=="\086\101\099\116\111\114\051"and CFrame.new(G)or G E.Name="\104\111\115\116"local F=Instance.new("\065\116\116\097\099\104\109\101\110\116")F.Parent=E E.Parent=S.Debris return E,F end
--

local u1 = nil;
coroutine.wrap(function()
	u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"));
end)();
return function(p1)
	local v1 = Instance.new("Part");
	v1.Anchored = true;
	v1.CanCollide = false;
	v1.Transparency = 1;
	v1.Material = Enum.Material.SmoothPlastic;
	v1.CastShadow = false;
	v1.Size = Vector3.new();
	v1.CFrame = typeof(p1) == "Vector3" and CFrame.new(p1) or p1;
	v1.Name = "host";
	local v2 = Instance.new("Attachment");
	v2.Parent = v1;
	v1.Parent = u1.Debris;
	return v1, v2;
end;
