script.Parent.Equipped:Connect(function(h)script.Parent.Hand.Equip:Play()if script.Parent.Configuration.HasAbility.Value==true then script.Parent.AbilityServer.Disabled=false script.Parent.Ability.Disabled=false player=game.Players:GetPlayerFromCharacter(script.Parent.Parent)Mobile=script.Parent.MobileGui:Clone()Mobile.Parent=player.PlayerGui end end)script.Parent.Unequipped:Connect(function(h)script.Parent.Hand.Equip:Stop()if script.Parent.Configuration.HasAbility.Value==true then script.Parent.AbilityServer.Disabled=true script.Parent.Ability.Disabled=true Mobile:Destroy()end end)
--script.Parent.ScreenGui.Parent = game.ServerStorage

script.Parent.Equipped:Connect(function(Hit)
	script.Parent.Hand.Equip:Play()

	if script.Parent.Configuration.HasAbility.Value == true then
		script.Parent.AbilityServer.Disabled = false
		script.Parent.Ability.Disabled = false
		player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
		Mobile = script.Parent.MobileGui:Clone()

		Mobile.Parent = player.PlayerGui
	end
end)

script.Parent.Unequipped:Connect(function(Hit2)
	script.Parent.Hand.Equip:Stop()

	if script.Parent.Configuration.HasAbility.Value == true then
		script.Parent.AbilityServer.Disabled = true
		script.Parent.Ability.Disabled = true
		Mobile:Destroy()
	end
end)
