while not Players.LocalPlayer do wait()end local u=nil local q=Players.LocalPlayer local h=q:WaitForChild("\080\108\097\121\101\114\071\117\105")local S=UserInputService.TouchEnabled local Y=S and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode local p=S and q.DevTouchMovementMode or q.DevComputerMovementMode local t=S and p==Enum.DevTouchMovementMode.UserChoice or p==Enum.DevComputerMovementMode.UserChoice local e=nil local j=nil local J=UserInputService.ModalEnabled local w=nil local D=false
--[[ Script Variables ]]
--
while not Players.LocalPlayer do
	wait()
end

local lastInputType = nil
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local IsTouchDevice = UserInputService.TouchEnabled
local UserMovementMode = IsTouchDevice and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode
local DevMovementMode = IsTouchDevice and LocalPlayer.DevTouchMovementMode or LocalPlayer.DevComputerMovementMode
local IsUserChoice = (IsTouchDevice and DevMovementMode == Enum.DevTouchMovementMode.UserChoice)
	or (DevMovementMode == Enum.DevComputerMovementMode.UserChoice)
local TouchGui = nil
local TouchControlFrame = nil
local IsModalEnabled = UserInputService.ModalEnabled
local BindableEvent_OnFailStateChanged = nil
local isJumpEnabled = false
