function EjectionForce.CalculateForce()return Vector3.new(math.random(95,135)/10,math.random(45,55)/10,-math.random(75,85)/10)end
-- Force direction
function EjectionForce.CalculateForce()
	return Vector3.new(
		math.random(95, 135) / 10, -- Side to side
		math.random(45, 55) / 10, -- Up
		-math.random(75, 85) / 10 -- Front
	)
end
