local z=game:GetService("\082\117\110\083\101\114\118\105\099\101")local T=game:GetService("\087\111\114\107\115\112\097\099\101")local f=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local X=f:WaitForChild("\077\111\100\117\108\101\115")local Y=require(X.DamageModule)local s=require(X.Utilities)local x=s.Signal local E=s.Table local S=s.Thread local I if z:IsClient()then I=z.RenderStepped else I=z.Heartbeat end local D={}local n={}

local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Modules = ReplicatedStorage:WaitForChild("Modules")

local DamageModule = require(Modules.DamageModule)
local Utilities = require(Modules.Utilities)
local Signal = Utilities.Signal
local table = Utilities.Table
local Thread = Utilities.Thread

local TargetEvent
if RunService:IsClient() then
	TargetEvent = RunService.RenderStepped
else
	TargetEvent = RunService.Heartbeat
end

local Projectiles = {}
local RemoveList = {}
