game.Players.PlayerAdded:connect(function(p)repeat local R=storage.LoadData(p.UserId)wait(.5)if not R then end until R==true end)

game.Players.PlayerAdded:connect(function(plr)
	repeat
		local userData = storage.LoadData(plr.UserId)
		wait(0.5)
		if not userData then  end
	until userData == true
end)
