Remote.PhongDev.OnServerEvent:Connect(function(E)delay(.9,function()local R=Replicated.Access.Sounds.Transform:Clone()R.Parent=E.Character.PrimaryPart R:Play()Debris:AddItem(R,3)end)spawn(function()E.Character.PrimaryPart.Anchored=true wait(4)E.Character.PrimaryPart.Anchored=false end)delay(2.05,function()local R=E.Character:FindFirstChild("\072\117\109\097\110\111\105\100")R.Health+=R.MaxHealth/3 end)delay(4,function()local R=E.Character:FindFirstChild("\072\117\109\097\110\111\105\100")local S=R.WalkSpeed*2.5 R.WalkSpeed+=S wait(Cooldown.Value)R.WalkSpeed-=S end)end)
--| Main |--
Remote.PhongDev.OnServerEvent:Connect(function(LocalPlayer)
	--| Sound |--
	delay(0.9, function()
		local Sound = Replicated.Access.Sounds.Transform:Clone()
		Sound.Parent = LocalPlayer.Character.PrimaryPart
		Sound:Play()
		Debris:AddItem(Sound, 3)
	end)

	--| Anchor HumanoidRootPart |--
	spawn(function()
		LocalPlayer.Character.PrimaryPart.Anchored = true
		wait(4) -- time when done animation
		LocalPlayer.Character.PrimaryPart.Anchored = false
	end)

	--| Health |--
	delay(2.05, function()
		local Humanoid = LocalPlayer.Character:FindFirstChild("Humanoid")
		Humanoid.Health += Humanoid.MaxHealth / 3
	end)

	--| Speed |--
	delay(4, function()
		local Humanoid = LocalPlayer.Character:FindFirstChild("Humanoid")
		local Speed = Humanoid.WalkSpeed * 2.5

		Humanoid.WalkSpeed += Speed
		wait(Cooldown.Value)
		Humanoid.WalkSpeed -= Speed -- default speed
	end)
end)
