local s function IdleAnim(u)L_24_.IdleAnim(L_3_,s,{L_45_;L_46_;L_47_})end function EquipAnim(u)L_24_.EquipAnim(L_3_,s,{L_45_})end function UnequipAnim(u)L_24_.UnequipAnim(L_3_,s,{L_45_})end function FireModeAnim(u)L_24_.FireModeAnim(L_3_,s,{L_45_;L_47_,L_46_,L_57_})end function ReloadAnim(u)L_24_.ReloadAnim(L_3_,s,{L_45_;L_46_;L_47_,L_60_,L_3_:WaitForChild("\076\101\102\116 \065\114\109"),L_57_,L_49_;L_3_:WaitForChild("\082\105\103\104\116 \065\114\109");L_43_})end function BoltingBackAnim(u)L_24_.BoltingBackAnim(L_3_,s,{L_49_})end function BoltingForwardAnim(u)L_24_.BoltingForwardAnim(L_3_,s,{L_49_})end function BoltingForwardAnim(u)L_24_.BoltingForwardAnim(L_3_,s,{L_49_})end function BoltBackAnim(u)L_24_.BoltBackAnim(L_3_,s,{L_49_,L_47_,L_46_,L_45_,L_61_})end function BoltForwardAnim(u)L_24_.BoltForwardAnim(L_3_,s,{L_49_,L_47_;L_46_,L_45_;L_61_})end function InspectAnim(u)L_24_.InspectAnim(L_3_,s,{L_47_;L_46_})end function nadeReload(u)L_24_.nadeReload(L_3_,s,{L_46_;L_47_})end function AttachAnim(u)L_24_.AttachAnim(L_3_,s,{L_46_;L_47_})end function PatrolAnim(u)L_24_.PatrolAnim(L_3_,s,{L_46_,L_47_})end

local L_167_

function IdleAnim(L_337_arg1)
	L_24_.IdleAnim(L_3_, L_167_, {
		L_45_,
		L_46_,
		L_47_
	});
end;

function EquipAnim(L_338_arg1)
	L_24_.EquipAnim(L_3_, L_167_, {
		L_45_
	});
end;

function UnequipAnim(L_339_arg1)
	L_24_.UnequipAnim(L_3_, L_167_, {
		L_45_
	});
end;

function FireModeAnim(L_340_arg1)
	L_24_.FireModeAnim(L_3_, L_167_, {
		L_45_,
		L_47_,
		L_46_,
		L_57_
	});
end

function ReloadAnim(L_341_arg1)
	L_24_.ReloadAnim(L_3_, L_167_, {
		L_45_,
		L_46_,
		L_47_,
		L_60_,
		L_3_:WaitForChild('Left Arm'),
		L_57_,
		L_49_,
		L_3_:WaitForChild('Right Arm'),
		L_43_
	});
end;

function BoltingBackAnim(L_342_arg1)
	L_24_.BoltingBackAnim(L_3_, L_167_, {
		L_49_
	});
end

function BoltingForwardAnim(L_343_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_167_, {
		L_49_
	});
end

function BoltingForwardAnim(L_344_arg1)
	L_24_.BoltingForwardAnim(L_3_, L_167_, {
		L_49_
	});
end

function BoltBackAnim(L_345_arg1)
	L_24_.BoltBackAnim(L_3_, L_167_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_61_
	});
end

function BoltForwardAnim(L_346_arg1)
	L_24_.BoltForwardAnim(L_3_, L_167_, {
		L_49_,
		L_47_,
		L_46_,
		L_45_,
		L_61_
	});
end

function InspectAnim(L_347_arg1)
	L_24_.InspectAnim(L_3_, L_167_, {
		L_47_,
		L_46_
	});
end

function nadeReload(L_348_arg1)
	L_24_.nadeReload(L_3_, L_167_, {
		L_46_,
		L_47_
	});
end

function AttachAnim(L_349_arg1)
	L_24_.AttachAnim(L_3_, L_167_, {
		L_46_,
		L_47_
	});
end

function PatrolAnim(L_350_arg1)
	L_24_.PatrolAnim(L_3_, L_167_, {
		L_46_,
		L_47_
	});
end
