Remote.PhongDev.OnServerEvent:Connect(function(J)delay(2.05,function()for Y,U in pairs(workspace:GetDescendants())do if U:IsA("\077\111\100\101\108")and(U:FindFirstChild("\072\117\109\097\110\111\105\100")and(U~=J.Character and(U.PrimaryPart and((J.Character.PrimaryPart.Position-U.PrimaryPart.Position).Magnitude<=Distance and U.Humanoid.Health>.1))))then U.Humanoid:TakeDamage(Damage)local J=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121",U.PrimaryPart)J.MaxForce=Vector3.new(90000,900000,900000)J.Velocity=U.PrimaryPart.CFrame.LookVector*math.random(-50,75)+U.PrimaryPart.CFrame.XVector*math.random(-50,75)Debris:AddItem(J,.4)end end end)end)
--| Main (copy script(below) by ytb Sakura_ChanYT) |--
Remote.PhongDev.OnServerEvent:Connect(function(LocalPlayer)
	delay(2.05, function()
		for i, v in pairs(workspace:GetDescendants()) do
			if
				v:IsA("Model")
				and v:FindFirstChild("Humanoid")
				and v ~= LocalPlayer.Character
				and v.PrimaryPart
				and (LocalPlayer.Character.PrimaryPart.Position - v.PrimaryPart.Position).Magnitude <= Distance
				and v.Humanoid.Health > 0.1
			then
				v.Humanoid:TakeDamage(Damage)

				local VeloCity = Instance.new("BodyVelocity", v.PrimaryPart) -- KnockBack
				VeloCity.MaxForce = Vector3.new(90000, 900000, 900000)
				VeloCity.Velocity = v.PrimaryPart.CFrame.LookVector * math.random(-50, 75)
					+ v.PrimaryPart.CFrame.XVector * math.random(-50, 75)
				Debris:AddItem(VeloCity, 0.40)
			end
		end
	end)
end)
