configuration.MenuFieldOfView.Changed:Connect(function()customMenuFieldOfView=defaultMenuFieldOfView*configuration.MenuFieldOfView.Value menuFieldOfViewChange=ts:Create(currentCamera,ti2,{FieldOfView=customMenuFieldOfView})menuFieldOfViewChange:Play()end)configuration.MenuBlurIntensity.Changed:Connect(function()customMenuBlurIntesity=defaultMenuBlurIntensity*configuration.MenuBlurIntensity.Value blurOpen=ts:Create(game.Lighting.Blur,ti2,{Size=customMenuBlurIntesity})blurOpen:Play()end)configuration.MenuMusic.Changed:Connect(function()Sounds.MenuMusic.Playing=configuration.MenuMusic.Value end)configuration.MenuMusicVolume.Changed:Connect(function()customMenuMusicVolume=defaultMenuMusicVolume*configuration.MenuMusicVolume.Value menuMusicOn=ts:Create(Sounds.MenuMusic,ti,{Volume=customMenuMusicVolume})menuMusicOn:Play()end)configuration.GameMusicVolume.Changed:Connect(function()customGameMusicVolume=defaultGameMusicVolume*customGameMusicVolume gameMusicOn=ts:Create(Sounds.GameMusic,ti,{Volume=customGameMusicVolume})gameMusicOn:Play()end)


configuration.MenuFieldOfView.Changed:Connect(function()
	customMenuFieldOfView = defaultMenuFieldOfView * configuration.MenuFieldOfView.Value
	menuFieldOfViewChange = ts:Create(currentCamera, ti2, {FieldOfView = customMenuFieldOfView})
	menuFieldOfViewChange:Play()
end)

configuration.MenuBlurIntensity.Changed:Connect(function()
	customMenuBlurIntesity = defaultMenuBlurIntensity * configuration.MenuBlurIntensity.Value
	blurOpen = ts:Create(game.Lighting.Blur, ti2, {Size = customMenuBlurIntesity})
	blurOpen:Play()
end)

configuration.MenuMusic.Changed:Connect(function()
	Sounds.MenuMusic.Playing = configuration.MenuMusic.Value
end)

configuration.MenuMusicVolume.Changed:Connect(function()
	customMenuMusicVolume = defaultMenuMusicVolume * configuration.MenuMusicVolume.Value
	menuMusicOn = ts:Create(Sounds.MenuMusic, ti, {Volume = customMenuMusicVolume})
	menuMusicOn:Play()
end)

configuration.GameMusicVolume.Changed:Connect(function()
	customGameMusicVolume = defaultGameMusicVolume * customGameMusicVolume
	gameMusicOn = ts:Create(Sounds.GameMusic, ti, {Volume = customGameMusicVolume})
	gameMusicOn:Play()
end)
