function methods.InternalSendFilteredMessageWithFilterResult(u,t,H)local I=ShallowCopy(t)local w=I.FilterResult local i=u:GetPlayer()local G=""pcall(function()if I.IsFilterResult then if i then G=w:GetChatForUserAsync(i.UserId)else G=w:GetNonChatStringForBroadcastAsync()end else G=w end end)if#G>0 then I.Message=G I.FilterResult=nil u:InternalSendFilteredMessage(I,H)end end function methods.InternalSendSystemMessage(u,t,H)local I,w=pcall(function()u:LazyFire("\101\082\101\099\101\105\118\101\100\083\121\115\116\101\109\077\101\115\115\097\103\101",t,H)if u.PlayerObj then u.EventFolder.OnNewSystemMessage:FireClient(u.PlayerObj,t,H)end end)if not I and w then print("\069\114\114\111\114 \115\101\110\100\105\110\103 \105\110\116\101\114\110\097\108 \115\121\115\116\101\109 \109\101\115\115\097\103\101\058 "..w)end end function methods.UpdateChannelNameColor(u,t,H)u:LazyFire("\101\067\104\097\110\110\101\108\078\097\109\101\067\111\108\111\114\085\112\100\097\116\101\100",t,H)if u.PlayerObj then u.EventFolder.ChannelNameColorUpdated:FireClient(u.PlayerObj,t,H)end end

function methods:InternalSendFilteredMessageWithFilterResult(inMessageObj, channelName)
	local messageObj = ShallowCopy(inMessageObj)

	local oldFilterResult = messageObj.FilterResult
	local player = self:GetPlayer()

	local msg = ""
	pcall(function()
		if (messageObj.IsFilterResult) then
			if (player) then
				msg = oldFilterResult:GetChatForUserAsync(player.UserId)
			else
				msg = oldFilterResult:GetNonChatStringForBroadcastAsync()
			end
		else
			msg = oldFilterResult
		end
	end)

	--// Messages of 0 length are the result of two users not being allowed
	--// to chat, or GetChatForUserAsync() failing. In both of these situations,
	--// messages with length of 0 should not be sent.
	if (#msg > 0) then
		messageObj.Message = msg
		messageObj.FilterResult = nil
		self:InternalSendFilteredMessage(messageObj, channelName)
	end
end

function methods:InternalSendSystemMessage(messageObj, channelName)
	local success, err = pcall(function()
		self:LazyFire("eReceivedSystemMessage", messageObj, channelName)
		if self.PlayerObj then
			self.EventFolder.OnNewSystemMessage:FireClient(self.PlayerObj, messageObj, channelName)
		end
	end)
	if not success and err then
		print("Error sending internal system message: " ..err)
	end
end

function methods:UpdateChannelNameColor(channelName, channelNameColor)
	self:LazyFire("eChannelNameColorUpdated", channelName, channelNameColor)
	if self.PlayerObj then
		self.EventFolder.ChannelNameColorUpdated:FireClient(self.PlayerObj, channelName, channelNameColor)
	end
end
