local B={}local H=require(game.ReplicatedStorage.Modules.Lightning)local t=require(game.ReplicatedStorage.Modules.Xeno)local E=require(game.ReplicatedStorage.Modules.CameraShaker)local g=game.TweenService local W=game.Debris local d=game.ReplicatedStorage function B.RunStompFx(B,H,t,E)local g=d.KillFX[B].Ring:Clone()g.Parent=H.Parent.UpperTorso and H g:Play()game.Debris:AddItem(g,2)local W=d.KillFX[B].Part:Clone()W.Parent=workspace.Ignored.Animations W.Position=H.Position task.delay(.35,function()W.Attachment.Particle.Enabled=false end)return nil end return B


local v1 = {};
local v2 = require(game.ReplicatedStorage.Modules.Lightning);
local v3 = require(game.ReplicatedStorage.Modules.Xeno);
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker);
local l__TweenService__5 = game.TweenService;
local l__Debris__6 = game.Debris;
local l__ReplicatedStorage__1 = game.ReplicatedStorage;
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Ring:Clone();
	v7.Parent = p2.Parent.UpperTorso and p2;
	v7:Play();
	game.Debris:AddItem(v7, 2);
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Part:Clone();
	v8.Parent = workspace.Ignored.Animations;
	v8.Position = p2.Position;
	task.delay(0.35, function()
		v8.Attachment.Particle.Enabled = false;
	end);
	return nil;
end;
return v1;

