return function(m,U)local b=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(m)return b.Classes.Super.PureKnight.ManaBlade.Value==true and b.Classes.Super.PureKnight.SwordSpinAttack.Value~=true end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Classes.Super.PureKnight.ManaBlade.Value == true
		and plrData.Classes.Super.PureKnight.SwordSpinAttack.Value ~= true
end
