while wait()do if(vl.Throttle.Value<.1 and(vl.RPM.Value>0 and(vl.Velocity.Value.Magnitude<max and math.abs(vl.Gear.Value)>0)))and(vl.Brake.Value==0 and vl.PBrake.Value==false)then car.DriveSeat.Roll.MaxForce=Vector3.new(strength,0,strength)else car.DriveSeat.Roll.MaxForce=Vector3.new(0,0,0)end car.DriveSeat.Roll.Velocity=car.DriveSeat.CFrame.lookVector*(max*math.min(vl.Gear.Value,1))end

while wait() do
	if (vl.Throttle.Value < 0.1 and vl.RPM.Value > 0 and vl.Velocity.Value.Magnitude < max and (math.abs(vl.Gear.Value) > 0)) and (vl.Brake.Value == 0) and (vl.PBrake.Value == false) then
		car.DriveSeat.Roll.MaxForce = Vector3.new(strength,0,strength)
	else
		car.DriveSeat.Roll.MaxForce = Vector3.new(0,0,0)
	end
	car.DriveSeat.Roll.Velocity = car.DriveSeat.CFrame.lookVector*(max*(math.min(vl.Gear.Value,1)))
end
