function ServerPostGame.onEnter(a,U,q,y)SystemManager.destroySystems()for a,U in pairs(workspace.Tools:GetChildren())do U:Destroy()end wait(8)a:beginNextGame()end

function ServerPostGame.onEnter(stateMachine, event, from, to)
	SystemManager.destroySystems()

	for _, child in pairs(workspace.Tools:GetChildren()) do
		child:Destroy()
	end

	wait(8)
	stateMachine:beginNextGame()
end
