r=game:service("\082\117\110\083\101\114\118\105\099\101")local j=10 local T=20 local b=40 sword=script.Parent.Handle Tool=script.Parent local B=Instance.new("\083\111\117\110\100")B.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"B.Parent=sword B.Volume=.7 local s=Instance.new("\083\111\117\110\100")s.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"s.Parent=sword s.Volume=.6 local Y=Instance.new("\083\111\117\110\100")Y.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"Y.Parent=sword Y.Volume=1 function blow(T)local b=T.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local B=Tool.Parent local s=game.Players:playerFromCharacter(B)local Y=B:findFirstChild("\072\117\109\097\110\111\105\100")if b~=nil and(b~=Y and Y~=nil)then local T=B:FindFirstChild("\082\105\103\104\116 \065\114\109")if T~=nil then local B=T:FindFirstChild("\082\105\103\104\116\071\114\105\112")if B~=nil and(B.Part0==sword or B.Part1==sword)then tagHumanoid(b,s)b:TakeDamage(j)end end end end function tagHumanoid(j,T)local b=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")b.Value=T b.Name="\099\114\101\097\116\111\114"b.Parent=j game.Debris:AddItem(b,1)end function attack()j=T B:play()local b=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")b.Name="\116\111\111\108\097\110\105\109"b.Value="\083\108\097\115\104"b.Parent=Tool end function lunge()j=b s:play()local B=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")B.Name="\116\111\111\108\097\110\105\109"B.Value="\076\117\110\103\101"B.Parent=Tool local Y=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")Y.velocity=Vector3.new(0,80,0)Y.Parent=Tool.Parent.Torso wait(.25)Y.velocity=Tool.Parent.Torso.CFrame.lookVector*120+Vector3.new(0,60,0)swordOut()wait(.5)Y.Parent=nil wait(.5)swordUp()j=T end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local U=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local j=Tool.Parent local T=j.Humanoid if T==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-U<.2 then lunge()else attack()end U=t Tool.Enabled=true end function onEquipped()Y:play()end function reveal()if script:IsDescendantOf(game.Workspace)==false then return end local j=game.Players:GetPlayers()for T=1,#j,1 do local b=j[T].Character if b~=nil then if script.Parent.Parent~=nil and script.Parent.Parent~=b then local j=b:FindFirstChild("\084\111\114\115\111")if j~=nil then if(j.Position-script.Parent.Handle.Position).magnitude<32 then local j=b:GetChildren()for T=1,#j,1 do if j[T].className=="\080\097\114\116"then if j[T]:FindFirstChild("\073\108\108\117\109\105\110\097\083\112\097\114\107\108\101\115")==nil then if j[T].Transparency>0 then local b=script.Parent.Handle.IlluminaSparkles:Clone()game.Debris:AddItem(b,2)b.Parent=j[T]end end end end end end end end end end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)while true do wait(.25)reveal()end


r = game:service("RunService")


local damage = 10


local slash_damage = 20
local lunge_damage = 40

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1






function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)

			end
		end


	end
end



function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
	game.Debris:AddItem(creator_tag, 1)
end



function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool
	
	
	local force = Instance.new("BodyVelocity")
	force.velocity =  Vector3.new(0,80,0) 
	force.Parent = Tool.Parent.Torso
	wait(.25)
	force.velocity =  (Tool.Parent.Torso.CFrame.lookVector * 120)  + Vector3.new(0, 60,0)
	swordOut()
	wait(.5)
	force.Parent = nil
	wait(.5)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
	-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	t = r.Stepped:wait()

	if (t - last_attack < .2) then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end


function onEquipped()
	UnsheathSound:play()
end

function reveal()
	-- tag all nearby invisible players for reveal
	
	-- only check when the weapon is equipped
	if (script:IsDescendantOf(game.Workspace) == false) then return end

	local p = game.Players:GetPlayers()
	for i=1,#p do
		local c = p[i].Character
		if (c ~= nil) then

			if (script.Parent.Parent ~= nil and script.Parent.Parent ~= c) then -- don't check self

				local torso = c:FindFirstChild("Torso")
				if (torso ~= nil) then
					if (torso.Position - script.Parent.Handle.Position).magnitude < 32 then
						local parts = c:GetChildren()
						for j=1,#parts do
							if (parts[j].className == "Part") then
								if (parts[j]:FindFirstChild("IlluminaSparkles") == nil) then
									if (parts[j].Transparency > 0) then
										local s = script.Parent.Handle.IlluminaSparkles:Clone()
										game.Debris:AddItem(s, 2)
										s.Parent = parts[j]
									end
								end
							end
						end
					end
				end
			end
		end
	end
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)

while true do
	wait(.25)
	reveal()
end

