local X=Players.LocalPlayer local l=2 local x=5 return function(X)local I=X.Effects local Q={}for X,x in pairs(X:GetChildren())do if x:IsA("\066\097\115\101\080\097\114\116")and x.Transparency~=1 then table.insert(Q,x)local X=math.floor(((x.Size.X+x.Size.Y)+x.Size.Z)*l)local I=script.BaseEmitter:Clone()I.Rate=X I.Parent=x local U=script.FlameEmitter:Clone()U.Rate=X*2 U.Parent=x end end for X=1,100,1 do for X,l in pairs(Q)do l.RotVelocity=Vector3.new(math.random(-x,x),math.random(-x,x),math.random(-x,x))end wait(.1)end end


local PLAYER	= Players.LocalPlayer

local ELECTROCUTE_AMOUNT	= 2
local VELOCITY_AMOUNT		= 5

return function(character)
	local effects	= character.Effects
	local parts		= {}
	
	for _, v in pairs(character:GetChildren()) do
		if v:IsA("BasePart") and v.Transparency ~= 1 then
			table.insert(parts, v)
			local rate	= math.floor((v.Size.X + v.Size.Y + v.Size.Z) * ELECTROCUTE_AMOUNT)
			
			local emitter1	= script.BaseEmitter:Clone()
				emitter1.Rate	= rate
				emitter1.Parent	= v
				
			local emitter2	= script.FlameEmitter:Clone()
				emitter2.Rate	= rate * 2
				emitter2.Parent	= v
		end
	end
	
	for i = 1, 100 do
		for _, v in pairs(parts) do
			v.RotVelocity	= Vector3.new(math.random(-VELOCITY_AMOUNT, VELOCITY_AMOUNT), math.random(-VELOCITY_AMOUNT, VELOCITY_AMOUNT), math.random(-VELOCITY_AMOUNT, VELOCITY_AMOUNT))
		end
		wait(0.1)
	end
end
