local o=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local D=o.Session local Z=o.Timer script.Parent.Status.Text=D.Value function UpdateStatus()wait()script.Parent.Session.Text=D.Value end script.Parent.Timer.Text=Z.Value function UpdateTimer()wait()script.Parent.Timer.Text=Z.Value end


local Replicated = game:GetService("ReplicatedStorage")
local Session = Replicated.Session
local Timer = Replicated.Timer


script.Parent.Status.Text = Session.Value  -- Remove this if you remove UpdateStatus()

function UpdateStatus() -- Remove this if you only want a timer!
	
	wait() -- Do not change wait()
	
	script.Parent.Session.Text = Session.Value
	
end

script.Parent.Timer.Text = Timer.Value -- Remove this if you remove UpdateTimer()

function UpdateTimer() -- Remove this if you only want to display session names!
	
	wait() -- Do not change wait()
	
	script.Parent.Timer.Text = Timer.Value
	
end
