Tune.FSusDamping=10 Tune.FSusStiffness=250 Tune.FSusLength=1.67 Tune.FPreComp=.82 Tune.FExtLimit=0 Tune.FCompLimit=0 Tune.FBaseOffset={0,0,0}Tune.FAxleOffset={0,0;0}Tune.FBricksVisible=false Tune.FConstsVisible=false
--
Tune.FSusDamping	= 10 		-- Dampening
Tune.FSusStiffness	= 250 		-- Stiffness

Tune.FSusLength		= 1.67	-- Suspension length (in studs)
Tune.FPreComp		= .82 		-- Vehicle height, relative to your suspension settings
Tune.FExtLimit		= 0 		-- Max Extension Travel (in studs)
Tune.FCompLimit		= 0 		-- Max Compression Travel (in studs)

Tune.FBaseOffset	= {			-- Suspension (steering point) base
	--[[Lateral]]		0		,	-- positive = outward
	--[[Vertical]]		0		,	-- positive = upward
	--[[Forward]]		0		}	-- positive = forward
Tune.FAxleOffset	= {			-- Suspension (axle point) base
	--[[Lateral]]		0		,	-- positive = outward
	--[[Vertical]]		0		,	-- positive = upward
	--[[Forward]]		0		}	-- positive = forward

Tune.FBricksVisible	= false 	-- Makes the front suspension bricks visible (Debug)
Tune.FConstsVisible	= false 	-- Makes the front suspension constraints visible (Debug)
