local M={}local C=require(game.ReplicatedStorage.Modules.Lightning)local F=require(game.ReplicatedStorage.Modules.Xeno)local Q=require(game.ReplicatedStorage.Modules.CameraShaker)local t=game.TweenService local b=game.Debris local v=game.ReplicatedStorage function M.RunStompFx(M,C,F,Q)local t=v.KillFX[M].Stomp:Clone()t.Parent=C.Parent.UpperTorso and C t:Play()game.Debris:AddItem(t,2)return nil end return M


local v1 = {};
local v2 = require(game.ReplicatedStorage.Modules.Lightning);
local v3 = require(game.ReplicatedStorage.Modules.Xeno);
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker);
local l__TweenService__5 = game.TweenService;
local l__Debris__6 = game.Debris;
local l__ReplicatedStorage__1 = game.ReplicatedStorage;
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone();
	v7.Parent = p2.Parent.UpperTorso and p2;
	v7:Play();
	game.Debris:AddItem(v7, 2);
	return nil;
end;
return v1;
