return function(s,u)local X=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(s)return X.Character.Purity.Value>=-30 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value >= -30
end
