for Y,k in pairs(game.Players:GetPlayers())do local z=VF_Handler:RenderHumanoid(k.Character or k.CharacterAdded:Wait())end game.Players.PlayerAdded:Connect(function(Y)local k=VF_Handler:RenderHumanoid(Y.Character or Y.CharacterAdded:Wait())end)


	-- initial players
	for i,plr in pairs(game.Players:GetPlayers()) do
		local plr_Handler = VF_Handler:RenderHumanoid(plr.Character or plr.CharacterAdded:Wait())
	end
	
	-- joining players
	game.Players.PlayerAdded:Connect(function(plr)
		local plr_Handler = VF_Handler:RenderHumanoid(plr.Character or plr.CharacterAdded:Wait())
	end)
