script.Parent.Values.Gear.Changed:connect(function()if script.Parent.Values.Gear.Value==-1 then for m,U in pairs(car.Body.Lights.Rev:GetChildren())do U.Material=Enum.Material.Neon car.DriveSeat.Reverse:Play()end else for m,U in pairs(car.Body.Lights.Rev:GetChildren())do U.Material=Enum.Material.SmoothPlastic car.DriveSeat.Reverse:Stop()end end end)
---
script.Parent.Values.Gear.Changed:connect(function()
	if script.Parent.Values.Gear.Value == -1 then
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.Neon
			car.DriveSeat.Reverse:Play()
		end
	else
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
			car.DriveSeat.Reverse:Stop()
		end
	end
end)
