local function e(e,C)while not e:FindFirstChild(C)do e.ChildAdded:wait()end return e[C]end local C=50 local N=40 local L=51 local H=.38 local r=50 local g=nil local K=nil local A=nil local S=nil local q=script.Parent local a=e(q,"\072\097\110\100\108\101")local I local d local v local f local z local h local V local s=q.TextureId local E=Game:GetService("\068\101\098\114\105\115")local m=Game:GetService("\080\108\097\121\101\114\115")local W local j={}local o=nil local Q=false function Blow(e)if Q then BlowDamage(e,r)end end function BlowDamage(e,C)local N=e.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local L=m:GetPlayerFromCharacter(e.Parent)if N~=nil and(g~=nil and N~=g)then if not S.Neutral then if L and(L~=S and L.TeamColor==S.TeamColor)then return end end local e=A:FindFirstChild("\082\105\103\104\116 \065\114\109")if e~=nil then local H=e:FindFirstChild("\082\105\103\104\116\071\114\105\112")if H~=nil and(H.Part0==a or H.Part1==a)then if L and not j[L]then TagHumanoid(N,S)print("\083\101\110\100\105\110\103 "..C)N:TakeDamage(C)a.Splat.Volume=1 j[L]=true end end end end end function TagHumanoid(e,C)while e:FindFirstChild("\099\114\101\097\116\111\114")do(e:FindFirstChild("\099\114\101\097\116\111\114")):Destroy()end local N=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")N.Value=C N.Name="\099\114\101\097\116\111\114"N.Parent=e E:AddItem(N,1.5)local L=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")L.Value=s L.Name="\105\099\111\110"L.Parent=N E:AddItem(L,1.5)end function HardAttack()r=C W:play()if f then f.Value=true wait(1.0)f.Value=false end end function NormalAttack()r=N KnifeDown()W:play()if z then z.Value=true wait(1.0)z.Value=false end KnifeUp()end function ThrowAttack()KnifeOut()if h then h.Value=true wait(.3)if not a then return end local e=a:Clone()E:AddItem(e,5)e.Parent=Workspace if A and g then e.Velocity=(g.TargetPoint-e.CFrame.p).unit*100 e.CFrame=CFrame.new(e.CFrame.p,e.CFrame.p+e.Velocity)*CFrame.Angles(0,0,math.rad(-90))local C=Instance.new("\066\111\100\121\070\111\114\099\101",e)C.force=Vector3.new(0,(196.2*e:GetMass())*.98,0)local N=Instance.new("\066\111\100\121\065\110\103\117\108\097\114\086\101\108\111\099\105\116\121",e)N.angularvelocity=e.CFrame:vectorToWorldSpace(Vector3.new(0,-400,0))end a.Transparency=1 wait(.08)if e then local C=e.Touched:connect(function(e)print("\104\105\116 \116\104\114\111\119")BlowDamage(e,L)end)end if e then e.CanCollide=true end wait(.6)if a and h then a.Transparency=0 h.Value=false end end KnifeUp()end function KnifeUp()q.GripForward=Vector3.new(-1,0,0)q.GripRight=Vector3.new(0,1,0)q.GripUp=Vector3.new(0,0,1)end function KnifeDown()q.GripForward=Vector3.new(-1,0,0)q.GripRight=Vector3.new(0,1,0)q.GripUp=Vector3.new(0,0,-1)end function KnifeOut()q.GripForward=Vector3.new(0,0,1)q.GripRight=Vector3.new(0,-1,0)q.GripUp=Vector3.new(-1,0,0)end q.Enabled=true function OnLeftButtonDown()o=time()if V then V.Value=true end end function OnLeftButtonUp()if not q.Enabled then return end j={}if V then V.Value=false end if q.Enabled and(g and g.Health>0)then q.Enabled=false local e=time()if o and(e-o>H and e-o<1.15)then ThrowAttack()else Q=true if math.random(1,2)==1 then HardAttack()else NormalAttack()end Q=false end q.Enabled=true end end function OnEquipped(C)f=e(q,"\080\108\097\121\083\116\097\098\080\117\110\099\104")z=e(q,"\080\108\097\121\068\111\119\110\083\116\097\098")h=e(q,"\080\108\097\121\084\104\114\111\119")V=e(q,"\080\108\097\121\084\104\114\111\119\067\104\097\114\103\101")W=e(a,"\083\119\111\111\115\104\049")a.Splat.Volume=0 W:play()I=a.Touched:connect(Blow)A=q.Parent K=A:FindFirstChild("\084\111\114\115\111")g=A:FindFirstChild("\072\117\109\097\110\111\105\100")S=m.LocalPlayer if C then d=C.Button1Down:connect(OnLeftButtonDown)v=C.Button1Up:connect(OnLeftButtonUp)end KnifeUp()end function OnUnequipped()if I then I:disconnect()I=nil end if d then d:disconnect()d=nil end if v then v:disconnect()v=nil end g=nil end q.Equipped:connect(OnEquipped)q.Unequipped:connect(OnUnequipped)
--------------------- TEMPLATE BLADE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
	while not parent:FindFirstChild(childName) do
		parent.ChildAdded:wait()
	end
	return parent[childName]
end

local SLASH_DAMAGE = 50
local DOWNSTAB_DAMAGE = 40
local THROWING_DAMAGE = 51
local HOLD_TO_THROW_TIME = 0.38

local Damage = 50

local MyHumanoid = nil
local MyTorso = nil
local MyCharacter = nil
local MyPlayer = nil

local Tool = script.Parent
local Handle = WaitForChild(Tool, "Handle")

local BlowConnection
local Button1DownConnection
local Button1UpConnection

local PlayStabPunch
local PlayDownStab
local PlayThrow
local PlayThrowCharge

local IconUrl = Tool.TextureId -- URL to the weapon knife icon asset

local DebrisService = Game:GetService("Debris")
local PlayersService = Game:GetService("Players")

local SlashSound

local HitPlayers = {}

local LeftButtonDownTime = nil

local Attacking = false

function Blow(hit)
	if Attacking then
		BlowDamage(hit, Damage)
	end
end

function BlowDamage(hit, damage)
	local humanoid = hit.Parent:FindFirstChild("Humanoid")
	local player = PlayersService:GetPlayerFromCharacter(hit.Parent)
	if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then
		if not MyPlayer.Neutral then
			-- Ignore teammates hit
			if player and player ~= MyPlayer and player.TeamColor == MyPlayer.TeamColor then
				return
			end
		end
		-- final check, make sure weapon is in-hand
		local rightArm = MyCharacter:FindFirstChild("Right Arm")
		if rightArm ~= nil then
			-- Check if the weld exists between the hand and the weapon
			local joint = rightArm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle) then
				-- Make sure you only hit them once per swing
				if player and not HitPlayers[player] then
					TagHumanoid(humanoid, MyPlayer)
					print("Sending " .. damage)
					humanoid:TakeDamage(damage)
					Handle.Splat.Volume = 1
					HitPlayers[player] = true
				end
			end
		end
	end
end

function TagHumanoid(humanoid, player)
	-- Add more tags here to customize what tags are available.
	while humanoid:FindFirstChild("creator") do
		humanoid:FindFirstChild("creator"):Destroy()
	end

	local creatorTag = Instance.new("ObjectValue")
	creatorTag.Value = player
	creatorTag.Name = "creator"
	creatorTag.Parent = humanoid
	DebrisService:AddItem(creatorTag, 1.5)

	local weaponIconTag = Instance.new("StringValue")
	weaponIconTag.Value = IconUrl
	weaponIconTag.Name = "icon"
	weaponIconTag.Parent = creatorTag
	DebrisService:AddItem(weaponIconTag, 1.5)
end

function HardAttack()
	Damage = SLASH_DAMAGE
	SlashSound:play()
	if PlayStabPunch then
		PlayStabPunch.Value = true
		wait(1.0)
		PlayStabPunch.Value = false
	end
end

function NormalAttack()
	Damage = DOWNSTAB_DAMAGE
	KnifeDown()
	SlashSound:play()
	if PlayDownStab then
		PlayDownStab.Value = true
		wait(1.0)
		PlayDownStab.Value = false
	end
	KnifeUp()
end

function ThrowAttack()
	KnifeOut()
	if PlayThrow then
		PlayThrow.Value = true
		wait(0.3)
		if not Handle then
			return
		end
		local throwingHandle = Handle:Clone()
		DebrisService:AddItem(throwingHandle, 5)
		throwingHandle.Parent = Workspace
		if MyCharacter and MyHumanoid then
			throwingHandle.Velocity = (MyHumanoid.TargetPoint - throwingHandle.CFrame.p).unit * 100
			-- set the orientation to the direction it is being thrown in
			throwingHandle.CFrame = CFrame.new(
				throwingHandle.CFrame.p,
				throwingHandle.CFrame.p + throwingHandle.Velocity
			) * CFrame.Angles(0, 0, math.rad(-90))
			local floatingForce = Instance.new("BodyForce", throwingHandle)
			floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
			local spin = Instance.new("BodyAngularVelocity", throwingHandle)
			spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
		end
		Handle.Transparency = 1
		-- Wait so that the knife has left the thrower's general area
		wait(0.08)
		if throwingHandle then
			local touchedConn = throwingHandle.Touched:connect(function(hit)
				print("hit throw")
				BlowDamage(hit, THROWING_DAMAGE)
			end)
		end
		-- must check if it still exists since we waited
		if throwingHandle then
			throwingHandle.CanCollide = true
		end
		wait(0.6)
		if Handle and PlayThrow then
			Handle.Transparency = 0
			PlayThrow.Value = false
		end
	end
	KnifeUp()
end

function KnifeUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function KnifeDown()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, -1)
end

function KnifeOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

Tool.Enabled = true

function OnLeftButtonDown()
	LeftButtonDownTime = time()
	if PlayThrowCharge then
		PlayThrowCharge.Value = true
	end
end

function OnLeftButtonUp()
	if not Tool.Enabled then
		return
	end
	-- Reset the list of hit players every time we start a new attack
	HitPlayers = {}
	if PlayThrowCharge then
		PlayThrowCharge.Value = false
	end
	if Tool.Enabled and MyHumanoid and MyHumanoid.Health > 0 then
		Tool.Enabled = false
		local currTime = time()
		if
			LeftButtonDownTime
			and currTime - LeftButtonDownTime > HOLD_TO_THROW_TIME
			and currTime - LeftButtonDownTime < 1.15
		then
			ThrowAttack()
		else
			Attacking = true
			if math.random(1, 2) == 1 then
				HardAttack()
			else
				NormalAttack()
			end
			Attacking = false
		end
		Tool.Enabled = true
	end
end

function OnEquipped(mouse)
	PlayStabPunch = WaitForChild(Tool, "PlayStabPunch")
	PlayDownStab = WaitForChild(Tool, "PlayDownStab")
	PlayThrow = WaitForChild(Tool, "PlayThrow")
	PlayThrowCharge = WaitForChild(Tool, "PlayThrowCharge")
	SlashSound = WaitForChild(Handle, "Swoosh1")
	Handle.Splat.Volume = 0
	SlashSound:play()
	BlowConnection = Handle.Touched:connect(Blow)
	MyCharacter = Tool.Parent
	MyTorso = MyCharacter:FindFirstChild("Torso")
	MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
	MyPlayer = PlayersService.LocalPlayer
	if mouse then
		Button1DownConnection = mouse.Button1Down:connect(OnLeftButtonDown)
		Button1UpConnection = mouse.Button1Up:connect(OnLeftButtonUp)
	end
	KnifeUp()
end

function OnUnequipped()
	-- Unequip logic here
	if BlowConnection then
		BlowConnection:disconnect()
		BlowConnection = nil
	end
	if Button1DownConnection then
		Button1DownConnection:disconnect()
		Button1DownConnection = nil
	end
	if Button1UpConnection then
		Button1UpConnection:disconnect()
		Button1UpConnection = nil
	end
	MyHumanoid = nil
end

Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
