function Component.Destroy(h)h[KEY_TROVE]:Destroy()end return Component
--[=[
	@tag Component Class
	@function HeartbeatUpdate
	@param dt number
	@within Component

	If this method is present on a component, then it will be
	automatically connected to `RunService.Heartbeat`.

	:::note Method
	This is a method, not a function. This is a limitation
	of the documentation tool which should be fixed soon.
	:::
	
	```lua
	local MyComponent = Component.new({Tag = "MyComponent"})
	
	function MyComponent:HeartbeatUpdate(dt)
	end
	```
]=]
--[=[
	@tag Component Class
	@function SteppedUpdate
	@param dt number
	@within Component

	If this method is present on a component, then it will be
	automatically connected to `RunService.Stepped`.

	:::note Method
	This is a method, not a function. This is a limitation
	of the documentation tool which should be fixed soon.
	:::
	
	```lua
	local MyComponent = Component.new({Tag = "MyComponent"})
	
	function MyComponent:SteppedUpdate(dt)
	end
	```
]=]
--[=[
	@tag Component Class
	@function RenderSteppedUpdate
	@param dt number
	@within Component
	@client

	If this method is present on a component, then it will be
	automatically connected to `RunService.RenderStepped`. If
	the `[Component].RenderPriority` field is found, then the
	component will instead use `RunService:BindToRenderStep()`
	to bind the function.

	:::note Method
	This is a method, not a function. This is a limitation
	of the documentation tool which should be fixed soon.
	:::
	
	```lua
	-- Example that uses `RunService.RenderStepped` automatically:

	local MyComponent = Component.new({Tag = "MyComponent"})
	
	function MyComponent:RenderSteppedUpdate(dt)
	end
	```
	```lua
	-- Example that uses `RunService:BindToRenderStep` automatically:
	
	local MyComponent = Component.new({Tag = "MyComponent"})

	-- Defining a RenderPriority will force the component to use BindToRenderStep instead
	MyComponent.RenderPriority = Enum.RenderPriority.Camera.Value
	
	function MyComponent:RenderSteppedUpdate(dt)
	end
	```
]=]

function Component:Destroy()
	self[KEY_TROVE]:Destroy()
end

return Component
