while true do if Target.Value then if Target.Value.Parent then Missile.CFrame=CFrame.new(Missile.Position,Target.Value.Torso.Position)BV.velocity=Missile.CFrame.lookVector*1500 else break end else break end wait()end

while true do
	if Target.Value then
		if Target.Value.Parent then
			Missile.CFrame = CFrame.new(Missile.Position,Target.Value.Torso.Position)
			BV.velocity = Missile.CFrame.lookVector * 1500
		else
			break
		end
	else
		break
	end
	wait()
end
