local g=workspace.Cutscenes:WaitForChild("\102\097\108\108")local V=true local j=false local O=true local f=require(CutsceneModule)local n=f.new(Camera,Looping,Speed,FreezeControls)n:Load(g,V,j,O)local c=script:FindFirstChild("\080\108\097\121\079\110\080\097\114\116\084\111\117\099\104")local R=script:FindFirstChild("\080\108\097\121\079\110\080\108\097\121\101\114\074\111\105\110")local o=script:FindFirstChild("\080\108\097\121\079\110\067\104\097\114\097\099\116\101\114\065\100\100\101\100")local p=script:FindFirstChild("\080\108\097\121\079\110\067\104\097\114\097\099\116\101\114\068\105\101\100")local Q=script:FindFirstChild("\080\108\097\121\079\110\069\118\101\110\116\070\105\114\101")local C=script:FindFirstChild("\080\108\097\121\079\110\082\101\109\111\116\101\069\118\101\110\116\070\105\114\101")local d=script:FindFirstChild("\080\114\111\116\101\099\116\084\104\101\067\104\097\114\097\099\116\101\114\087\104\105\108\101\080\108\097\121\105\110\103")local E=script:FindFirstChild("\067\104\097\114\097\099\116\101\114\080\114\111\116\101\099\116\111\114")local P=script:FindFirstChild("\077\117\115\105\099")local q=script:FindFirstChild("\083\116\111\112\077\117\115\105\099\087\104\101\110\070\105\110\105\115\104\101\100")local H=script:FindFirstChild("\083\116\111\112\079\110\069\118\101\110\116\070\105\114\101")local h=script:FindFirstChild("\083\116\111\112\079\110\082\101\109\111\116\101\069\118\101\110\116\070\105\114\101")local e=script:FindFirstChild("\080\108\097\121\079\110\099\101")local t=script:FindFirstChild("\067\111\111\108\100\111\119\110")local A=script:FindFirstChild("\079\110\070\105\110\105\115\104\101\100\082\101\109\111\118\101")local B=true local F=(game:GetService("\080\108\097\121\101\114\115")).LocalPlayer local x=script:FindFirstChild("\067\117\116\115\099\101\110\101")
-- Loading
local CutsceneFolder = workspace.Cutscenes:WaitForChild("fall") -- The folder that contains the cutscene data (Cameras...)
local Destroy = true -- Destroy folder after loading? you don't want your player to see your cameras floating around!
local NoYield = false -- Generally you want this to be set to false, because loading takes a little bit of time, and you don't want to interact with the cutscene when it's not loaded
local SafeMode = true -- This is adviced to be turned on, especially if the cutscene folder data is too big to load at one frame. when turned on, it loads a camera every frame, not all at once.

local Cutscene = require(CutsceneModule)

local Demo = Cutscene.new(Camera, Looping, Speed, FreezeControls) -- Create cutscene
Demo:Load(CutsceneFolder, Destroy, NoYield, SafeMode) -- Load cutscene data from folder

local PlayOnPartTouch = script:FindFirstChild("PlayOnPartTouch")
local PlayOnPlayerJoin = script:FindFirstChild("PlayOnPlayerJoin")
local PlayOnCharacterAdded = script:FindFirstChild("PlayOnCharacterAdded")
local PlayOnCharacterDied = script:FindFirstChild("PlayOnCharacterDied")
local PlayOnEventFire = script:FindFirstChild("PlayOnEventFire")
local PlayOnRemoteEventFire = script:FindFirstChild("PlayOnRemoteEventFire")
local ProtectTheCharacterWhilePlaying = script:FindFirstChild("ProtectTheCharacterWhilePlaying")
local CharacterProtector = script:FindFirstChild("CharacterProtector")
local Music = script:FindFirstChild("Music")
local StopMusicWhenFinished = script:FindFirstChild("StopMusicWhenFinished")
local StopOnEventFire = script:FindFirstChild("StopOnEventFire")
local StopOnRemoteEventFire = script:FindFirstChild("StopOnRemoteEventFire")
local PlayOnce = script:FindFirstChild("PlayOnce")
local Debounce = script:FindFirstChild("Cooldown")
local OnFinishedRemove = script:FindFirstChild("OnFinishedRemove")
local bin = true
local Player = game:GetService("Players").LocalPlayer
local CutsceneGui = script:FindFirstChild("Cutscene")
