Tool.GripForward=Vector3.new(0,-1,0)Tool.GripPos=Vector3.new(0,.4,.5)wait(.08)Tool.GripForward=Vector3.new(0,-1,1.5)Tool.GripPos=Vector3.new(0,.4,0)Tool.GripRight=Vector3.new(1,.3,0)wait(.08)Tool.GripForward=Vector3.new(0,-1,3)Tool.GripPos=Vector3.new(0,.4,-0.4)Tool.GripRight=Vector3.new(1,.7,0)wait(.08)Tool.GripForward=Vector3.new(0,-1,6)Tool.GripPos=Vector3.new(0,.4,-1)wait(.15)Tool.GripForward=Vector3.new(0,-1,3)Tool.GripPos=Vector3.new(0,.4,-0.4)Tool.GripRight=Vector3.new(1,.4,0)wait(.15)Tool.GripForward=Vector3.new(0,-1,2)Tool.GripPos=Vector3.new(0,.4,-0.3)wait(.15)Tool.GripForward=Vector3.new(0,-1,1)Tool.GripPos=Vector3.new(0,.4,-0.3)wait(.15)Tool.GripForward=Vector3.new(0,-1,.6)Tool.GripPos=Vector3.new(0,.6,-0.3)Tool.GripRight=Vector3.new(1,.2,0)wait(.15)Tool.GripForward=Vector3.new(0,-1,.3)Tool.GripPos=Vector3.new(0,.8,0)wait(.2)Tool.GripForward=Vector3.new(0,-1,0)Tool.GripPos=Vector3.new(0,.4,.5)Tool.GripRight=Vector3.new(1,0,0)


	Tool.GripForward = Vector3.new(0,-1,0)
	Tool.GripPos = Vector3.new(0,0.4,0.5)
wait(0.08)
	Tool.GripForward = Vector3.new(0,-1,1.5)
	Tool.GripPos = Vector3.new(0,0.4,0)
	Tool.GripRight = Vector3.new(1,0.3,0)
wait(0.08)
	Tool.GripForward = Vector3.new(0,-1,3)
	Tool.GripPos = Vector3.new(0,0.4,-0.4)
	Tool.GripRight = Vector3.new(1,0.7,0)
wait(0.08)
	Tool.GripForward = Vector3.new(0,-1,6)
	Tool.GripPos = Vector3.new(0,0.4,-1)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,3)
	Tool.GripPos = Vector3.new(0,0.4,-0.4)
	Tool.GripRight = Vector3.new(1,0.4,0)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,2)
	Tool.GripPos = Vector3.new(0,0.4,-0.3)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,1)
	Tool.GripPos = Vector3.new(0,0.4,-0.3)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,.6)
	Tool.GripPos = Vector3.new(0,0.6,-0.3)
Tool.GripRight = Vector3.new(1,0.2,0)
wait(0.15)
	Tool.GripForward = Vector3.new(0,-1,.3)
	Tool.GripPos = Vector3.new(0,0.8,-0)
wait(0.20)
	Tool.GripForward = Vector3.new(0,-1,0)
	Tool.GripPos = Vector3.new(0,0.4,0.5)
	Tool.GripRight = Vector3.new(1,0,0)