local A={}A.__index=A A.__type="\067\104\101\099\107\098\111\120\076\097\098\101\108"function A.__tostring(v)return A.__type end local function v(A)local v=A.Button.Checkmark A._Maid:GiveTask(A.Button.Activated:Connect(function()A:SetValue(not v.Visible)end))end function A.new(Y)local i=setmetatable({},A)i._Maid=(require(script.Parent.Maid)).new()i._ChangedBind=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")i.Frame=Y i.Button=Y.CheckContainer.CheckButton i.Changed=i._ChangedBind.Event v(i)i:SetValue(false)return i end function A.GetValue(A)return A.Button.Checkmark.Visible end function A.SetValue(v,A)A=not(not A)local Y=v.Frame.CheckContainer Y.CheckButton.Checkmark.Visible=A v._ChangedBind:Fire(A)end function A.Destroy(A)A._Maid:DoCleaning()A.Changed=nil end return A
--[[
Classes.CheckboxLabel

This class creates a single checkbox label

Constructors:
	new(frame [instance])
		>
	Create(text)
		> Creates a CheckboxLabel from the text provided.

Properties:
	Frame [instance]
		> The container frame for the CheckboxLabel. Can be used for positioning and resizing.
	Button [instance]
 		> The button used to track when the user clicks on the checkbox button or not

Methods:
	:GetValue() [boolean]
		> Returns whether the checkbox is selected or not.
	:SetValue(bool [boolean]) [void]
		> Sets if the checkbox is selected or not.
	:Destroy() [void]
		> Destroys the RadioButtonLabel and all the events, etc that were running it.

Events:
	.Changed:Connect(function(bool [boolean])
		> Fired when the user clicks the checkbox.
--]]


-- CONSTANTS

-- local GuiLib = script.Parent.Parent
-- local Lazy = require(GuiLib:WaitForChild("LazyLoader"))
-- local Defaults = GuiLib:WaitForChild("Defaults")

-- local CHECKBOX_LABEL = Defaults:WaitForChild("CheckboxLabel")

-- Class

local CheckboxLabelClass = {}
CheckboxLabelClass.__index = CheckboxLabelClass
CheckboxLabelClass.__type = "CheckboxLabel"

function CheckboxLabelClass:__tostring()
	return CheckboxLabelClass.__type
end


-- Private Methods

local function init(self)
	-- local label = self.Frame.Label
	-- local container = self.Frame.CheckContainer
	local checkmark = self.Button.Checkmark
	
	--local function contentSizeUpdate()
	--	local absSize = self.Frame.AbsoluteSize
	--	local ratio = absSize.y / absSize.x
	--	container.Size = UDim2.new(ratio, 0, 1, 0)
	--	label.Size = UDim2.new(1 - ratio, -10, 1, 0)
	--	label.Position = UDim2.new(ratio, 10, 0, 0)
	--end
	
	--contentSizeUpdate()
	--self._Maid:Mark(self.Frame:GetPropertyChangedSignal("AbsoluteSize"):Connect(contentSizeUpdate))
	
	self._Maid:GiveTask(self.Button.Activated:Connect(function()
		self:SetValue(not checkmark.Visible)
	end))
end

-- Public Constructors

function CheckboxLabelClass.new(frame)
	local self = setmetatable({}, CheckboxLabelClass)
	
	self._Maid = require(script.Parent.Maid).new()
	self._ChangedBind = Instance.new("BindableEvent")
	
	self.Frame = frame
	self.Button = frame.CheckContainer.CheckButton
	self.Changed = self._ChangedBind.Event
	
	init(self)
	self:SetValue(false)
	
	return self
end

-- function CheckboxLabelClass.Create(text)
-- 	local cbLabel = CHECKBOX_LABEL:Clone()
-- 	cbLabel.Label.Text = text
-- 	return CheckboxLabelClass.new(cbLabel)
-- end

-- Public Methods

function CheckboxLabelClass:GetValue()
	return self.Button.Checkmark.Visible
end

function CheckboxLabelClass:SetValue(bool)
	bool = not not bool
	
	local container = self.Frame.CheckContainer
	-- local colorA = container.BackgroundColor3
	-- local colorB = container.BorderColor3
	-- local colorC = container.Outline.BackgroundColor3
	
	-- local outlineColor = bool and colorB or colorC
	-- if (bool and container.CheckButton.BackgroundTransparency == 1) then
	-- 	outlineColor = colorC
	-- end
	
	-- for _, child in next, container.Outline:GetChildren() do
	-- 	child.BackgroundColor3 = outlineColor
	-- end
	
	-- container.CheckButton.BackgroundColor3 = bool and colorB or colorA
	container.CheckButton.Checkmark.Visible = bool
	
	self._ChangedBind:Fire(bool)
end

function CheckboxLabelClass:Destroy()
	self._Maid:DoCleaning()
	-- self.Frame:Destroy()
	self.Changed = nil
end

--

return CheckboxLabelClass