local w=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local r=game:GetService("\083\101\114\118\101\114\083\099\114\105\112\116\083\101\114\118\105\099\101")local X=require(r.Server.BlinkServer)local K=require(r.Server.ZapServer)local D=require(w.Shared.ByteNetPackets)for w,r in w.Client.Benches:GetChildren()do X[r.Name].on(function() end)K[r.Name].setCallback(function() end)D[r.Name].listen(function() end)end w.RemoteEvent.OnServerEvent:Connect(function() end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")

local BlinkServer = require(ServerScriptService.Server.BlinkServer)
local ZapServer = require(ServerScriptService.Server.ZapServer)
local ByteNetPackets = require(ReplicatedStorage.Shared.ByteNetPackets)

for _, child in ReplicatedStorage.Client.Benches:GetChildren() do
	BlinkServer[child.Name].on(function() end)
	ZapServer[child.Name].setCallback(function() end)
	ByteNetPackets[child.Name].listen(function() end)
end

ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function() end)
