function Input._isMovement(t,L)return L.UserInputType==Enum.UserInputType.MouseMovement end function Input._isDown(t,L)return L.UserInputType==Enum.UserInputType.MouseButton1 or L.UserInputType==Enum.UserInputType.Touch end Input.__index=Input return I

function Input:_isMovement (input)
	return --input.UserInputType == Enum.UserInputType.Touch or
	       input.UserInputType == Enum.UserInputType.MouseMovement;
end
function Input:_isDown (input)
	return input.UserInputType == Enum.UserInputType.MouseButton1 or
	       input.UserInputType == Enum.UserInputType.Touch;
end

Input.__index = Input;
return I;
