car.DriveSeat.ChildAdded:connect(function(r)if r.Name=="\083\101\097\116\087\101\108\100"and(r:IsA("\087\101\108\100")and game.Players:GetPlayerFromCharacter(r.Part1.Parent)~=nil)then local f=game.Players:GetPlayerFromCharacter(r.Part1.Parent)car.DriveSeat:SetNetworkOwner(f)local a=script.Parent["\065-\067\104\097\115\115\105\115 \073\110\116\101\114\102\097\099\101"]:Clone()a.Parent=f.PlayerGui end end)car.DriveSeat.ChildRemoved:connect(function(r)if r.Name=="\083\101\097\116\087\101\108\100"and r:IsA("\087\101\108\100")then if car.DriveSeat:FindFirstChild("\070\108\105\112")~=nil then car.DriveSeat.Flip.MaxTorque=Vector3.new()end for r,f in pairs(car.Wheels:GetChildren())do if f:FindFirstChild("\035\065\086")~=nil then if f["\035\065\086"].AngularVelocity.Magnitude>0 then f["\035\065\086"].AngularVelocity=Vector3.new()f["\035\065\086"].MaxTorque=Vector3.new()end end end end end)

	--Driver Sit	
	car.DriveSeat.ChildAdded:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
			--Distribute Client Interface
			local p=game.Players:GetPlayerFromCharacter(child.Part1.Parent)
			car.DriveSeat:SetNetworkOwner(p)
			local g=script.Parent["A-Chassis Interface"]:Clone()
			g.Parent=p.PlayerGui
		end
	end)
	
	--Driver Leave
	car.DriveSeat.ChildRemoved:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") then
			--Remove Flip Force
			if car.DriveSeat:FindFirstChild("Flip")~=nil then
				car.DriveSeat.Flip.MaxTorque = Vector3.new()
			end
			
			--Remove Wheel Force
			for i,v in pairs(car.Wheels:GetChildren()) do
				if v:FindFirstChild("#AV")~=nil then
					if v["#AV"].AngularVelocity.Magnitude>0 then
						v["#AV"].AngularVelocity = Vector3.new()
						v["#AV"].MaxTorque = Vector3.new()
					end
				end
			end
		end
	end)
	