local g={}g.__index=g function g.new(L)local m=setmetatable({},g)m.CONTROL_ACTION_PRIORITY=L m.enabled=false m.vehicleSeat=nil m.throttle=0 m.steer=0 m.acceleration=0 m.decceleration=0 m.turningRight=0 m.turningLeft=0 m.vehicleMoveVector=ZERO_VECTOR3 m.autoPilot={}m.autoPilot.MaxSpeed=0 m.autoPilot.MaxSteeringAngle=0 return m end function g.BindContextActions(g)if useTriggersForThrottle then ContextActionService:BindActionAtPriority("\116\104\114\111\116\116\108\101\065\099\099\101\108",function(L,m,q)g:OnThrottleAccel(L,m,q)return Enum.ContextActionResult.Pass end,false,g.CONTROL_ACTION_PRIORITY,Enum.KeyCode.ButtonR2)ContextActionService:BindActionAtPriority("\116\104\114\111\116\116\108\101\068\101\099\099\101\108",function(L,m,q)g:OnThrottleDeccel(L,m,q)return Enum.ContextActionResult.Pass end,false,g.CONTROL_ACTION_PRIORITY,Enum.KeyCode.ButtonL2)end ContextActionService:BindActionAtPriority("\097\114\114\111\119\083\116\101\101\114\082\105\103\104\116",function(L,m,q)g:OnSteerRight(L,m,q)return Enum.ContextActionResult.Pass end,false,g.CONTROL_ACTION_PRIORITY,Enum.KeyCode.Right)ContextActionService:BindActionAtPriority("\097\114\114\111\119\083\116\101\101\114\076\101\102\116",function(L,m,q)g:OnSteerLeft(L,m,q)return Enum.ContextActionResult.Pass end,false,g.CONTROL_ACTION_PRIORITY,Enum.KeyCode.Left)end function g.Enable(m,g,L)if g==m.enabled and L==m.vehicleSeat then return end m.enabled=g m.vehicleMoveVector=ZERO_VECTOR3 if g then if L then m.vehicleSeat=L m:SetupAutoPilot()m:BindContextActions()end else if useTriggersForThrottle then ContextActionService:UnbindAction("\116\104\114\111\116\116\108\101\065\099\099\101\108")ContextActionService:UnbindAction("\116\104\114\111\116\116\108\101\068\101\099\099\101\108")end ContextActionService:UnbindAction("\097\114\114\111\119\083\116\101\101\114\082\105\103\104\116")ContextActionService:UnbindAction("\097\114\114\111\119\083\116\101\101\114\076\101\102\116")m.vehicleSeat=nil end end function g.OnThrottleAccel(q,g,L,m)if L==Enum.UserInputState.End or L==Enum.UserInputState.Cancel then q.acceleration=0 else q.acceleration=-1 end q.throttle=q.acceleration+q.decceleration end function g.OnThrottleDeccel(q,g,L,m)if L==Enum.UserInputState.End or L==Enum.UserInputState.Cancel then q.decceleration=0 else q.decceleration=1 end q.throttle=q.acceleration+q.decceleration end function g.OnSteerRight(q,g,L,m)if L==Enum.UserInputState.End or L==Enum.UserInputState.Cancel then q.turningRight=0 else q.turningRight=1 end q.steer=q.turningRight+q.turningLeft end function g.OnSteerLeft(q,g,L,m)if L==Enum.UserInputState.End or L==Enum.UserInputState.Cancel then q.turningLeft=0 else q.turningLeft=-1 end q.steer=q.turningRight+q.turningLeft end

local VehicleController = {}
VehicleController.__index = VehicleController

function VehicleController.new(CONTROL_ACTION_PRIORITY)
	local self = setmetatable({}, VehicleController)

	self.CONTROL_ACTION_PRIORITY = CONTROL_ACTION_PRIORITY

	self.enabled = false
	self.vehicleSeat = nil
	self.throttle = 0
	self.steer = 0

	self.acceleration = 0
	self.decceleration = 0
	self.turningRight = 0
	self.turningLeft = 0

	self.vehicleMoveVector = ZERO_VECTOR3

	self.autoPilot = {}
	self.autoPilot.MaxSpeed = 0
	self.autoPilot.MaxSteeringAngle = 0

	return self
end

function VehicleController:BindContextActions()
	if useTriggersForThrottle then
		ContextActionService:BindActionAtPriority("throttleAccel", (function(actionName, inputState, inputObject)
			self:OnThrottleAccel(actionName, inputState, inputObject)
			return Enum.ContextActionResult.Pass
		end), false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.ButtonR2)
		ContextActionService:BindActionAtPriority("throttleDeccel", (function(actionName, inputState, inputObject)
			self:OnThrottleDeccel(actionName, inputState, inputObject)
			return Enum.ContextActionResult.Pass
		end), false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.ButtonL2)
	end
	ContextActionService:BindActionAtPriority("arrowSteerRight", (function(actionName, inputState, inputObject)
		self:OnSteerRight(actionName, inputState, inputObject)
		return Enum.ContextActionResult.Pass
	end), false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.Right)
	ContextActionService:BindActionAtPriority("arrowSteerLeft", (function(actionName, inputState, inputObject)
		self:OnSteerLeft(actionName, inputState, inputObject)
		return Enum.ContextActionResult.Pass
	end), false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.Left)
end

function VehicleController:Enable(enable, vehicleSeat)
	if enable == self.enabled and vehicleSeat == self.vehicleSeat then
		return
	end

	self.enabled = enable
	self.vehicleMoveVector = ZERO_VECTOR3

	if enable then
		if vehicleSeat then
			self.vehicleSeat = vehicleSeat

			self:SetupAutoPilot()
			self:BindContextActions()
		end
	else
		if useTriggersForThrottle then
			ContextActionService:UnbindAction("throttleAccel")
			ContextActionService:UnbindAction("throttleDeccel")
		end
		ContextActionService:UnbindAction("arrowSteerRight")
		ContextActionService:UnbindAction("arrowSteerLeft")
		self.vehicleSeat = nil
	end
end

function VehicleController:OnThrottleAccel(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.acceleration = 0
	else
		self.acceleration = -1
	end
	self.throttle = self.acceleration + self.decceleration
end

function VehicleController:OnThrottleDeccel(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.decceleration = 0
	else
		self.decceleration = 1
	end
	self.throttle = self.acceleration + self.decceleration
end

function VehicleController:OnSteerRight(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.turningRight = 0
	else
		self.turningRight = 1
	end
	self.steer = self.turningRight + self.turningLeft
end

function VehicleController:OnSteerLeft(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.turningLeft = 0
	else
		self.turningLeft = -1
	end
	self.steer = self.turningRight + self.turningLeft
end
