function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local G=Instance.new("\072\117\109\097\110\111\105\100")G.MaxHealth=0 G.Health=0 G.Name=""G.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local G=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()G.Parent=Arms end local N=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for G,N in pairs(N:GetChildren())do if N:IsA("\077\111\116\111\114\054\068")then N:Destroy()end end N.Name="\082\105\103\104\116 \065\114\109"N.FormFactor="\067\117\115\116\111\109"N.Size=Vector3.new(.8,2.5,.8)N.Transparency=.0 local t=Instance.new("\077\111\116\111\114\054\068")t.Part0=N t.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")t.C0=CFrame.new()t.C1=CFrame.new()t.Parent=N N.Parent=Arms local c=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()c.Name="\076\101\102\116 \065\114\109"c.FormFactor="\067\117\115\116\111\109"c.Size=Vector3.new(.8,2.5,.8)c.Transparency=.0 local j=Instance.new("\077\111\116\111\114\054\068")j.Part0=c j.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")j.C0=CFrame.new()j.C1=CFrame.new()j.Parent=c c.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local G function CreateShell()G=time()local N=L_1_.Shell:clone()if N:FindFirstChild("\083\104\101\108\108")then N.Shell:Destroy()end N.CFrame=L_1_.Chamber.CFrame N.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)N.RotVelocity=Vector3.new(-10,40,30)N.Parent=L_101_ N.CanCollide=true;(game:GetService("\068\101\098\114\105\115")):addItem(N,1)delay(.5,function()if L_19_:FindFirstChild("\083\104\101\108\108\067\097\115\105\110\103")then local G=L_19_.ShellCasing:clone()G.Parent=L_2_.PlayerGui G:Play();(game:GetService("\068\101\098\114\105\115")):AddItem(G,G.TimeLength)end end)end
--// Functions
function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_172_ = Instance.new("Humanoid")
	L_172_.MaxHealth = 0
	L_172_.Health = 0
	L_172_.Name = ""
	L_172_.Parent = Arms

	if L_3_:FindFirstChild("Shirt") then
		local L_177_ = L_3_:FindFirstChild("Shirt"):clone()
		L_177_.Parent = Arms
	end

	local L_173_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_178_forvar1, L_179_forvar2 in pairs(L_173_:GetChildren()) do
		if L_179_forvar2:IsA("Motor6D") then
			L_179_forvar2:Destroy()
		end
	end
	L_173_.Name = "Right Arm"
	L_173_.FormFactor = "Custom"
	L_173_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_173_.Transparency = 0.0

	local L_174_ = Instance.new("Motor6D")
	L_174_.Part0 = L_173_
	L_174_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_174_.C0 = CFrame.new()
	L_174_.C1 = CFrame.new()
	L_174_.Parent = L_173_
	L_173_.Parent = Arms

	local L_175_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_175_.Name = "Left Arm"
	L_175_.FormFactor = "Custom"
	L_175_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_175_.Transparency = 0.0

	local L_176_ = Instance.new("Motor6D")
	L_176_.Part0 = L_175_
	L_176_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_176_.C0 = CFrame.new()
	L_176_.C1 = CFrame.new()
	L_176_.Parent = L_175_
	L_175_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_135_

function CreateShell()
	L_135_ = time()
	local L_180_ = L_1_.Shell:clone()
	if L_180_:FindFirstChild("Shell") then
		L_180_.Shell:Destroy()
	end
	L_180_.CFrame = L_1_.Chamber.CFrame
	L_180_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	L_180_.RotVelocity = Vector3.new(-10, 40, 30)
	L_180_.Parent = L_101_
	L_180_.CanCollide = true
	game:GetService("Debris"):addItem(L_180_, 1)
	delay(0.5, function()
		if L_19_:FindFirstChild("ShellCasing") then
			local L_181_ = L_19_.ShellCasing:clone()
			L_181_.Parent = L_2_.PlayerGui
			L_181_:Play()
			game:GetService("Debris"):AddItem(L_181_, L_181_.TimeLength)
		end
	end)
end
