Humanoid.Died:connect(onSoundDied)Humanoid.Running:connect(onSoundRunning)Humanoid.Jumping:connect(function(R)onState(R,sJumping)end)Humanoid.GettingUp:connect(function(R)onState(R,sGettingUp)end)Humanoid.FreeFalling:connect(function(R)onState(R,sFreeFalling)end)Humanoid.FallingDown:connect(function(R)onState(R,sFallingDown)end)local R=game:service("\082\117\110\083\101\114\118\105\099\101")delay(0,function()while Figure.Parent~=nil do local R,w=wait(.1)move(w)end end)


Humanoid.Died:connect(onSoundDied)
Humanoid.Running:connect(onSoundRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)

local runService = game:service("RunService");

delay(0, function() 
	while Figure.Parent~=nil do
		local _, time = wait(0.1)
		move(time)
	end
end)
