wait(.1)local M=game.Players.LocalPlayer local v=script.Parent.HUB local s=v.Stand local k=false local N=game.Workspace.CurrentCamera local b=script.Parent.nxtcam.Value local g=script.Parent.CarSeat.Value local R=game.Players.LocalPlayer:GetMouse()local X=false local C=script.Parent.W local F=g.Parent.Body.KW.swag local u=g.Parent.Wheels.F local Z=g.Parent.Wheels.R local I=g.Velocity.magnitude local p=Z.RotVelocity.magnitude local U=u.RotVelocity.magnitude local S=math.abs(((p-I)/190)/(I/25))+.1 local V=0 local K=false local t=false

 
wait(0.1)
local player = game.Players.LocalPlayer
local HUB = script.Parent.HUB
local standButton = HUB.Stand
local lightOn = false
local Camera = game.Workspace.CurrentCamera
local cam = script.Parent.nxtcam.Value
local carSeat = script.Parent.CarSeat.Value
local mouse = game.Players.LocalPlayer:GetMouse()
local windows = false
local W = script.Parent.W
local ks = carSeat.Parent.Body.KW.swag
local wheel1 = carSeat.Parent.Wheels.F
local wheel2 = carSeat.Parent.Wheels.R
local speed = carSeat.Velocity.magnitude
local speedw = wheel2.RotVelocity.magnitude
local speedw2 = wheel1.RotVelocity.magnitude
local diff = math.abs(((speedw-speed)/190)/(speed/25))+.1
local Burnout = 0
local left = false
local right = false
