local function m(m)if m:IsA("\066\097\115\101\080\097\114\116")or m:IsA("\085\110\105\111\110\079\112\101\114\097\116\105\111\110")then PhysicsService:SetPartCollisionGroup(m,"\080\108\097\121\101\114")end end Players.LocalPlayer.Character.DescendantAdded:Connect(m)

local function OnDescendantAdded(child)
	if( child:IsA("BasePart") or child:IsA("UnionOperation")) then
		PhysicsService:SetPartCollisionGroup(child, "Player")
		--print("CollisionGroup: " .. child.Name)
	end
end

Players.LocalPlayer.Character.DescendantAdded:Connect(OnDescendantAdded)



