r=game:service("\082\117\110\083\101\114\118\105\099\101")local Y=5 local i=10 local U=30 sword=script.Parent.Handle Tool=script.Parent local D=Instance.new("\083\111\117\110\100")D.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"D.Parent=sword D.Volume=.7 local I=Instance.new("\083\111\117\110\100")I.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"I.Parent=sword I.Volume=.6 local k=Instance.new("\083\111\117\110\100")k.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"k.Parent=sword k.Volume=1 local q=true function blow(Y)if Y.Parent==nil or Y.Parent==game.Workspace.CurrentCamera then return end local i=Y.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local U=Tool.Parent local D=game.Players:playerFromCharacter(U)local I=U:findFirstChild("\072\117\109\097\110\111\105\100")if i and(i~=I and I)then if q==true then q=false i:TakeDamage(10)wait()q=true end end end function tagHumanoid(Y,i)local U=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")U.Value=i U.Name="\099\114\101\097\116\111\114"U.Parent=Y end function untagHumanoid(Y)if Y~=nil then local i=Y:findFirstChild("\099\114\101\097\116\111\114")if i~=nil then i.Parent=nil end end end function attack()Y=i D:play()local U=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")U.Name="\116\111\111\108\097\110\105\109"U.Value="\083\108\097\115\104"U.Parent=Tool end function lunge()Y=U I:play()local D=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")D.Name="\116\111\111\108\097\110\105\109"D.Value="\076\117\110\103\101"D.Parent=Tool wait(.25)swordOut()wait(.75)swordUp()Y=i end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end function swordAcross() end Tool.Enabled=true local d=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local Y=Tool.Parent local i=Y.Humanoid if i==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end local U=r.Stepped:wait()if U-d<.2 then lunge()else attack()end d=U Tool.Enabled=true end function onEquipped()k:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
--Got this one on the first try. What a simple edit. x3 ~Bloxmaster998144

r = game:service("RunService")

local damage = 5

local slash_damage = 10
local lunge_damage = 30

sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 0.7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = 0.6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

local DB = true
function blow(hit)
	if hit.Parent == nil or hit.Parent == game.Workspace.CurrentCamera then
		return
	end

	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid")
	if humanoid and humanoid ~= hum and hum then
		if DB == true then
			DB = false
			humanoid:TakeDamage(10)
			wait()
			DB = true
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool
	wait(0.25)
	swordOut()
	wait(0.75)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

function swordAcross()
	-- parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	local t = r.Stepped:wait()

	if t - last_attack < 0.2 then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)
