local I=require(script.Zone)local j={}j.SpawnHB=function(I)local j=I.part local b=I.cf or j.CFrame local o=I.Shape or"\083\113\117\097\114\101"local u=I.size or Vector3.new(5,5,5)local K=I.tim local t=script.Storage[o]:Clone()t.Parent=workspace.World.Hitbox t.CFrame=b t.Size=u if K then game.Debris:AddItem(t,K)end return t end
--// Modules
local Zone = require(script.Zone) --require(SSS.Modules['Zone'])

local module = {}

module.SpawnHB = function(data)
	local part = data.part
	local cf = data.cf or part.CFrame
	local Shape = data.Shape or "Square"
	local size = data.size or Vector3.new(5, 5, 5)
	local tim = data.tim

	local HB = script.Storage[Shape]:Clone()
	HB.Parent = workspace.World.Hitbox
	HB.CFrame = cf
	HB.Size = size

	if tim then
		game.Debris:AddItem(HB, tim)
	end

	return HB
end
