CAS:BindAction("\078\086\071",handleAction,false,gameRules.ToggleNVG)function BindActions()CAS:BindAction("\082\117\110",handleAction,false,gameRules.Sprint)CAS:BindAction("\083\116\097\110\100",handleAction,false,gameRules.StandUp)CAS:BindAction("\067\114\111\117\099\104",handleAction,false,gameRules.Crouch)CAS:BindAction("\084\111\103\103\108\101\087\097\108\107",handleAction,false,gameRules.SlowWalk)CAS:BindAction("\076\101\097\110\076\101\102\116",handleAction,false,gameRules.LeanLeft)CAS:BindAction("\076\101\097\110\082\105\103\104\116",handleAction,false,gameRules.LeanRight)end function UnBindActions()CAS:UnbindAction("\082\117\110")CAS:UnbindAction("\083\116\097\110\100")CAS:UnbindAction("\067\114\111\117\099\104")CAS:UnbindAction("\084\111\103\103\108\101\087\097\108\107")CAS:UnbindAction("\076\101\097\110\076\101\102\116")CAS:UnbindAction("\076\101\097\110\082\105\103\104\116")end BindActions()
----------//KeyBinds\\----------
CAS:BindAction("NVG", handleAction, false, gameRules.ToggleNVG)

function BindActions()
	CAS:BindAction("Run", handleAction, false, gameRules.Sprint)

	CAS:BindAction("Stand", handleAction, false, gameRules.StandUp)
	CAS:BindAction("Crouch", handleAction, false, gameRules.Crouch)

	CAS:BindAction("ToggleWalk", handleAction, false, gameRules.SlowWalk)
	CAS:BindAction("LeanLeft", handleAction, false, gameRules.LeanLeft)
	CAS:BindAction("LeanRight", handleAction, false, gameRules.LeanRight)
end

function UnBindActions()
	CAS:UnbindAction("Run")

	CAS:UnbindAction("Stand")
	CAS:UnbindAction("Crouch")

	CAS:UnbindAction("ToggleWalk")
	CAS:UnbindAction("LeanLeft")
	CAS:UnbindAction("LeanRight")
end
BindActions()
