mouse.KeyDown:connect(function(D)if D=="\114"then if GMode>=2 then GMode=0 else GMode=GMode+1 end if GMode==2 then Controller=true else Controller=false end if GMode==0 then script.Parent.Mode.Text="\067\111\110\116\114\111\108 \077\111\100\101\058 \075\101\121\098\111\097\114\100"elseif GMode==1 then script.Parent.Mode.Text="\067\111\110\116\114\111\108 \077\111\100\101\058 \077\111\117\115\101"else script.Parent.Mode.Text="\067\111\110\116\114\111\108 \077\111\100\101\058 \067\111\110\116\114\111\108\108\101\114"end end end)game["\082\117\110 \083\101\114\118\105\099\101"].RenderStepped:connect(function()for D,N in pairs(Binded)do N()end end)car.DriveSeat.Start2:Play()car.DriveSeat.Start1:Stop()for D,N in pairs(Sounds.Looped)do N:Play()end coroutine.resume(coroutine.create(function()for D,N in pairs(car.Body.Exhaust:GetChildren())do N.Afterburn.Rate=10 end wait(.3)for D,N in pairs(car.Body.Exhaust:GetChildren())do N.Afterburn.Rate=0 end end))while wait()do for D,N in pairs(LoopRun)do N()end end
--
mouse.KeyDown:connect(function(key)
	if key == "r" then
		if GMode >= 2 then
			GMode = 0
		else
			GMode = GMode + 1
		end
		if GMode == 2 then
			Controller = true
		else
			Controller = false
		end
		if GMode == 0 then
			script.Parent.Mode.Text = "Control Mode: Keyboard"
		elseif GMode == 1 then
			script.Parent.Mode.Text = "Control Mode: Mouse"
		else
			script.Parent.Mode.Text = "Control Mode: Controller"
		end
	end
end)
game["Run Service"].RenderStepped:connect(function()
	for i, v in pairs(Binded) do
		v()
	end
end)

car.DriveSeat.Start2:Play()
car.DriveSeat.Start1:Stop()
for i, v in pairs(Sounds.Looped) do
	v:Play()
end
coroutine.resume(coroutine.create(function()
	for i, v in pairs(car.Body.Exhaust:GetChildren()) do
		v.Afterburn.Rate = 10
	end
	wait(0.3)
	for i, v in pairs(car.Body.Exhaust:GetChildren()) do
		v.Afterburn.Rate = 0
	end
end))
while wait() do
	for i, v in pairs(LoopRun) do
		v()
	end
end
