Stance.OnServerEvent:connect(function(p,M,t,D)local R=p.Character local f=R:WaitForChild("\084\111\114\115\111")local m=R:WaitForChild("\083\097\117\100\101")if R.Humanoid.Health>0 then local p=R:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local f=p:WaitForChild("\082\111\111\116\074\111\105\110\116")local d=R.Torso:WaitForChild("\078\101\099\107")local F=R.Torso:WaitForChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")local I=R.Torso:WaitForChild("\076\101\102\116 \083\104\111\117\108\100\101\114")local S=R.Torso:WaitForChild("\082\105\103\104\116 \072\105\112")local i=R.Torso:WaitForChild("\076\101\102\116 \072\105\112")local C=R["\076\101\102\116 \076\101\103"]local o=R["\082\105\103\104\116 \076\101\103"]local k f.C1=CFrame.new()if M==2 and R then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(0,-2.5,1.35)*CFrame.Angles(math.rad(-90),0,math.rad(0))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(.9,1.1,0)*CFrame.Angles(math.rad(-180),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-0.9,1.1,0)*CFrame.Angles(math.rad(-180),math.rad(-90),math.rad(0))})):Play()elseif M==1 and R then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(0,-1,.25)*CFrame.Angles(math.rad(-10),0,math.rad(0))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-0.35,-0.65)*CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1.25,-0.625)*CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()elseif M==0 and R then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()end if t==1 then if M==0 then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(1,0,0)*CFrame.Angles(math.rad(0),0,math.rad(-30))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()elseif M==1 then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(1,-1,.25)*CFrame.Angles(math.rad(-10),0,math.rad(-30))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-0.35,-0.65)*CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1.25,-0.625)*CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()end elseif t==-1 then if M==0 then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(-1,0,0)*CFrame.Angles(math.rad(0),0,math.rad(30))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()elseif M==1 then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(-1,-1,.25)*CFrame.Angles(math.rad(-10),0,math.rad(30))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-0.35,-0.65)*CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1.25,-0.625)*CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()end elseif t==0 then if M==0 then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()elseif M==1 then(TS:Create(f,TweenInfo.new(.3),{C0=CFrame.new(0,-1,.25)*CFrame.Angles(math.rad(-10),0,math.rad(0))})):Play();(TS:Create(S,TweenInfo.new(.3),{C0=CFrame.new(1,-0.35,-0.65)*CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))})):Play();(TS:Create(i,TweenInfo.new(.3),{C0=CFrame.new(-1,-1.25,-0.625)*CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))})):Play();(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()end end if D and m.Stances.Algemado.Value==false then(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.75,0)*CFrame.Angles(math.rad(110),math.rad(120),math.rad(70))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.75,0)*CFrame.Angles(math.rad(110),math.rad(-120),math.rad(-70))})):Play()elseif m.Stances.Algemado.Value==true then(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(.6,.75,0)*CFrame.Angles(math.rad(240),math.rad(120),math.rad(100))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-0.6,.75,0)*CFrame.Angles(math.rad(240),math.rad(-120),math.rad(-100))})):Play()else(TS:Create(F,TweenInfo.new(.3),{C0=CFrame.new(1,.5,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))})):Play();(TS:Create(I,TweenInfo.new(.3),{C0=CFrame.new(-1,.5,0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))})):Play()end end end)Fome.OnServerEvent:Connect(function(p)local M=p.Character local t=M:WaitForChild("\083\097\117\100\101")t.Stances.Caido.Value=true end)Algemar.OnServerEvent:Connect(function(p,M,t,D)if D==1 then local p=game.Players:FindFirstChild(t)p.Character.Saude.Stances.Rendido.Value=M else local p=game.Players:FindFirstChild(t)p.Character.Saude.Stances.Algemado.Value=M end end)


Stance.OnServerEvent:connect(function(Player, L_97_arg2, Virar, Rendido)

	local char		= Player.Character
	local Torso		= char:WaitForChild("Torso")
	local Saude 	= char:WaitForChild("Saude")

if char.Humanoid.Health > 0 then

	local RootPart 	= char:WaitForChild("HumanoidRootPart")
	local RootJoint = RootPart:WaitForChild("RootJoint")
	local Neck 		= char["Torso"]:WaitForChild("Neck")
	local RS 		= char["Torso"]:WaitForChild("Right Shoulder")
	local LS 		= char["Torso"]:WaitForChild("Left Shoulder")
	local RH 		= char["Torso"]:WaitForChild("Right Hip")
	local LH 		= char["Torso"]:WaitForChild("Left Hip")
	local LeftLeg 	= char["Left Leg"]
	local RightLeg 	= char["Right Leg"]
	local Proned2
		
	RootJoint.C1 	= CFrame.new()
	
	if L_97_arg2 == 2 and char then

		TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(0,-2.5,1.35)* CFrame.Angles(math.rad(-90),0,math.rad(0))} ):Play()
		TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(90),math.rad(0))} ):Play()
		TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(-90),math.rad(0))} ):Play()
		TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(0.9,1.1,0)* CFrame.Angles(math.rad(-180),math.rad(90),math.rad(0))} ):Play()
		TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-0.9,1.1,0)* CFrame.Angles(math.rad(-180),math.rad(-90),math.rad(0))} ):Play()
		--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1.25,0)* CFrame.Angles(math.rad(0),math.rad(0),math.rad(180))} ):Play()

		
	elseif L_97_arg2 == 1 and char then

		TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(0,-1,0.25)* CFrame.Angles(math.rad(-10),0,math.rad(0))} ):Play()
		TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-0.35,-0.65)* CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))} ):Play()
		TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1.25,-0.625)* CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))} ):Play()
		TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
		TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
		--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-80),math.rad(0),math.rad(180))} ):Play()

	elseif L_97_arg2 == 0 and char then	

		TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(0,0,0)* CFrame.Angles(math.rad(-0),0,math.rad(0))} ):Play()
		TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(90),math.rad(0))} ):Play()
		TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(-90),math.rad(0))} ):Play()
		TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
		TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
		--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))} ):Play()
	end
	if Virar == 1 then
		if L_97_arg2 == 0 then
			TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(1,0,0) * CFrame.Angles(math.rad(0),0,math.rad(-30))} ):Play()
			TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-1,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
			TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
			--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))} ):Play()
		elseif L_97_arg2 == 1 then
			TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(1,-1,0.25)* CFrame.Angles(math.rad(-10),0,math.rad(-30))} ):Play()
			TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-0.35,-0.65)* CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1.25,-0.625)* CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))} ):Play()
			TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
			--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-80),math.rad(0),math.rad(180))} ):Play()
		end
	elseif Virar == -1 then
		if L_97_arg2 == 0 then
			TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(-1,0,0) * CFrame.Angles(math.rad(0),0,math.rad(30))} ):Play()
			TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(-90),math.rad(0))} ):Play()
			TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
			--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))} ):Play()
		elseif L_97_arg2 == 1 then
			TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1,0.25)* CFrame.Angles(math.rad(-10),0,math.rad(30))} ):Play()
			TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-0.35,-0.65)* CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1.25,-0.625)* CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))} ):Play()
			TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
			--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-80),math.rad(0),math.rad(180))} ):Play()
		end
	elseif Virar == 0 then
		if L_97_arg2 == 0 then
			TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(0,0,0)* CFrame.Angles(math.rad(-0),0,math.rad(0))} ):Play()
			TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1,0)* CFrame.Angles(math.rad(-0),math.rad(-90),math.rad(0))} ):Play()
			TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
			--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))} ):Play()
		elseif L_97_arg2 == 1 then
			TS:Create(RootJoint, TweenInfo.new(.3), {C0 = CFrame.new(0,-1,0.25)* CFrame.Angles(math.rad(-10),0,math.rad(0))} ):Play()
			TS:Create(RH, TweenInfo.new(.3), {C0 = CFrame.new(1,-0.35,-0.65)* CFrame.Angles(math.rad(-20),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LH, TweenInfo.new(.3), {C0 = CFrame.new(-1,-1.25,-0.625)* CFrame.Angles(math.rad(-60),math.rad(-90),math.rad(0))} ):Play()
			TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
			TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
			--TS:Create(Neck,	TweenInfo.new(.3), {C0 = CFrame.new(0,1,0)* CFrame.Angles(math.rad(-80),math.rad(0),math.rad(180))} ):Play()
			
		end
	end

	if Rendido and Saude.Stances.Algemado.Value == false then
		TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.75,0)* CFrame.Angles(math.rad(110),math.rad(120),math.rad(70))} ):Play()
		TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.75,0)* CFrame.Angles(math.rad(110),math.rad(-120),math.rad(-70))} ):Play()
	elseif Saude.Stances.Algemado.Value == true then
		TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(.6,0.75,0)* CFrame.Angles(math.rad(240),math.rad(120),math.rad(100))} ):Play()
		TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-.6,0.75,0)* CFrame.Angles(math.rad(240),math.rad(-120),math.rad(-100))} ):Play()
	else
		TS:Create(RS, TweenInfo.new(.3), {C0 = CFrame.new(1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))} ):Play()
		TS:Create(LS, TweenInfo.new(.3), {C0 = CFrame.new(-1,0.5,0)* CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))} ):Play()
	end
end

end)

Fome.OnServerEvent:Connect(function(Player)
	local Char = Player.Character
	local Saude = Char:WaitForChild("Saude")
	Saude.Stances.Caido.Value = true
end)


Algemar.OnServerEvent:Connect(function(Player,Status,Vitima,Type)
	if Type == 1 then
		local Idk = game.Players:FindFirstChild(Vitima)
		Idk.Character.Saude.Stances.Rendido.Value = Status
	else
		local Idk = game.Players:FindFirstChild(Vitima)
		Idk.Character.Saude.Stances.Algemado.Value = Status
	end
end)
