function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local o=Instance.new("\072\117\109\097\110\111\105\100")o.MaxHealth=0 o.Health=0 o.Name=""o.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local o=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()o.Parent=Arms end local G=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for o,G in pairs(G:GetChildren())do if G:IsA("\077\111\116\111\114\054\068")then G:Destroy()end end G.Name="\082\105\103\104\116 \065\114\109"G.FormFactor="\067\117\115\116\111\109"G.Size=Vector3.new(.8,2.5,.8)G.Transparency=.0 local m=Instance.new("\077\111\116\111\114\054\068")m.Part0=G m.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")m.C0=CFrame.new()m.C1=CFrame.new()m.Parent=G G.Parent=Arms local O=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()O.Name="\076\101\102\116 \065\114\109"O.FormFactor="\067\117\115\116\111\109"O.Size=Vector3.new(.8,2.5,.8)O.Transparency=.0 local W=Instance.new("\077\111\116\111\114\054\068")W.Part0=O W.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")W.C0=CFrame.new()W.C1=CFrame.new()W.Parent=O O.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local o function CreateShell()o=time()local G=L_1_.Shell:clone()if G:FindFirstChild("\083\104\101\108\108")then G.Shell:Destroy()end G.CFrame=L_1_.Chamber.CFrame G.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)G.Parent=L_93_ G.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(G,1)end
--// Functions
function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_161_ = Instance.new("Humanoid")
	L_161_.MaxHealth = 0
	L_161_.Health = 0
	L_161_.Name = ""
	L_161_.Parent = Arms

	if L_3_:FindFirstChild("Shirt") then
		local L_166_ = L_3_:FindFirstChild("Shirt"):clone()
		L_166_.Parent = Arms
	end

	local L_162_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_167_forvar1, L_168_forvar2 in pairs(L_162_:GetChildren()) do
		if L_168_forvar2:IsA("Motor6D") then
			L_168_forvar2:Destroy()
		end
	end
	L_162_.Name = "Right Arm"
	L_162_.FormFactor = "Custom"
	L_162_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_162_.Transparency = 0.0

	local L_163_ = Instance.new("Motor6D")
	L_163_.Part0 = L_162_
	L_163_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_163_.C0 = CFrame.new()
	L_163_.C1 = CFrame.new()
	L_163_.Parent = L_162_
	L_162_.Parent = Arms

	local L_164_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_164_.Name = "Left Arm"
	L_164_.FormFactor = "Custom"
	L_164_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_164_.Transparency = 0.0

	local L_165_ = Instance.new("Motor6D")
	L_165_.Part0 = L_164_
	L_165_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_165_.C0 = CFrame.new()
	L_165_.C1 = CFrame.new()
	L_165_.Parent = L_164_
	L_164_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_124_

function CreateShell()
	L_124_ = time()
	local L_169_ = L_1_.Shell:clone()
	if L_169_:FindFirstChild("Shell") then
		L_169_.Shell:Destroy()
	end
	L_169_.CFrame = L_1_.Chamber.CFrame
	L_169_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_169_.Parent = L_93_
	L_169_.CanCollide = false
	game:GetService("Debris"):addItem(L_169_, 1)
end
