function setTurretDirection(K,L)parts.MantletBase.MainGunWeld.C1=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,K,0)parts.TurretRing2.TurretRingWeld.C1=CFrame.new(0,0,.8)*CFrame.fromEulerAnglesXYZ(0,0,L)end
-- Set the tank's welds to face the right direction
function setTurretDirection(elevation, rotation)
	parts.MantletBase.MainGunWeld.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, elevation, 0)
	parts.TurretRing2.TurretRingWeld.C1 = CFrame.new(0, 0, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, rotation)
end
