function Steering()if _MSteer then local i=math.max(1,(mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth)/200)local k=_Tune.Peripherals.MSteerDZone/100 local Q=(mouse.X-mouse.ViewSizeX/2)/i if math.abs(Q)<=k then _GSteerT=0 else _GSteerT=(math.max(math.min(math.abs(Q)-k,1-k),0)/(1-k))^_Tune.MSteerExp*(Q/math.abs(Q))end end if _GSteerC<_GSteerT then if _GSteerC<0 then _GSteerC=math.min(_GSteerT,_GSteerC+_Tune.ReturnSpeed)else _GSteerC=math.min(_GSteerT,_GSteerC+_Tune.SteerSpeed)end else if _GSteerC>0 then _GSteerC=math.max(_GSteerT,_GSteerC-_Tune.ReturnSpeed)else _GSteerC=math.max(_GSteerT,_GSteerC-_Tune.SteerSpeed)end end local i=1-math.min(car.DriveSeat.Velocity.Magnitude/_Tune.SteerDecay,1-_Tune.MinSteer/100)for k,Q in pairs(car.Wheels:GetChildren())do if Q.Name=="\070"then Q.Arm.Steer.CFrame=car.Wheels.F.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerInner)*i),0)elseif Q.Name=="\070\076"then if _GSteerC>=0 then Q.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerOuter)*i),0)else Q.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerInner)*i),0)end elseif Q.Name=="\070\082"then if _GSteerC>=0 then Q.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerInner)*i),0)else Q.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerOuter)*i),0)end end end end
--[[Steering]]

function Steering()
	--Mouse Steer
	if _MSteer then
		local msWidth = math.max(1, mouse.ViewSizeX * _Tune.Peripherals.MSteerWidth / 200)
		local mdZone = _Tune.Peripherals.MSteerDZone / 100
		local mST = ((mouse.X - mouse.ViewSizeX / 2) / msWidth)
		if math.abs(mST) <= mdZone then
			_GSteerT = 0
		else
			_GSteerT = (math.max(math.min((math.abs(mST) - mdZone), (1 - mdZone)), 0) / (1 - mdZone)) ^ _Tune.MSteerExp
				* (mST / math.abs(mST))
		end
	end

	--Interpolate Steering
	if _GSteerC < _GSteerT then
		if _GSteerC < 0 then
			_GSteerC = math.min(_GSteerT, _GSteerC + _Tune.ReturnSpeed)
		else
			_GSteerC = math.min(_GSteerT, _GSteerC + _Tune.SteerSpeed)
		end
	else
		if _GSteerC > 0 then
			_GSteerC = math.max(_GSteerT, _GSteerC - _Tune.ReturnSpeed)
		else
			_GSteerC = math.max(_GSteerT, _GSteerC - _Tune.SteerSpeed)
		end
	end

	--Steer Decay Multiplier
	local sDecay = (1 - math.min(car.DriveSeat.Velocity.Magnitude / _Tune.SteerDecay, 1 - (_Tune.MinSteer / 100)))

	--Apply Steering
	for i, v in pairs(car.Wheels:GetChildren()) do
		if v.Name == "F" then
			v.Arm.Steer.CFrame = car.Wheels.F.Base.CFrame
				* CFrame.Angles(0, -math.rad(_GSteerC * _Tune.SteerInner * sDecay), 0)
		elseif v.Name == "FL" then
			if _GSteerC >= 0 then
				v.Arm.Steer.CFrame = car.Wheels.FL.Base.CFrame
					* CFrame.Angles(0, -math.rad(_GSteerC * _Tune.SteerOuter * sDecay), 0)
			else
				v.Arm.Steer.CFrame = car.Wheels.FL.Base.CFrame
					* CFrame.Angles(0, -math.rad(_GSteerC * _Tune.SteerInner * sDecay), 0)
			end
		elseif v.Name == "FR" then
			if _GSteerC >= 0 then
				v.Arm.Steer.CFrame = car.Wheels.FR.Base.CFrame
					* CFrame.Angles(0, -math.rad(_GSteerC * _Tune.SteerInner * sDecay), 0)
			else
				v.Arm.Steer.CFrame = car.Wheels.FR.Base.CFrame
					* CFrame.Angles(0, -math.rad(_GSteerC * _Tune.SteerOuter * sDecay), 0)
			end
		end
	end
end
