Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,not Down.Value)if Down.Value==true then Humanoid:ChangeState(Enum.HumanoidStateType.Physics,Down.Value)elseif Down.Value==false then Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp,true)end

Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, not Down.Value)
if Down.Value == true then
	Humanoid:ChangeState(Enum.HumanoidStateType.Physics, Down.Value)
elseif Down.Value == false then
	Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp, true)
end