for O=1,#lifts5,1 do if lifts5[O].className=="\080\097\114\116"then lifts5[O].BodyPosition.position=Vector3.new(lifts5[O].BodyPosition.position.x,lifts5[O].BodyPosition.position.y+8,lifts5[O].BodyPosition.position.z)end end wait(.1)for O=1,#parts5,1 do parts5[O].CanCollide=true end wait(.5)
-- Ring5 ascending
for l = 1, #lifts5 do
	if lifts5[l].className == "Part" then
		lifts5[l].BodyPosition.position = Vector3.new(
			lifts5[l].BodyPosition.position.x,
			(lifts5[l].BodyPosition.position.y + 8),
			lifts5[l].BodyPosition.position.z
		)
	end
end
wait(0.1)
for p = 1, #parts5 do
	parts5[p].CanCollide = true
end
wait(0.5)
