local i=require(tool.Configurations)currentAmmo=i.clipSize local D=i.attackCooldown local m=i.range local I=i.bulletSpeed local e=i.bulletDrop local b=i.headDamage local C=i.torsoDamage local z=i.otherDamage local t=i.reloadTime local j=i.clipSize local M=i.extraAmmo local x=i.hitParticles local R=i.infiniteAmmo local H=i.consolidateAmmo currentAmmo=j if R then ammoLeft=j else ammoLeft=M end

local configs = require(tool.Configurations)
currentAmmo = configs.clipSize
local attackCooldown = configs.attackCooldown
local range = configs.range
local bulletSpeed = configs.bulletSpeed
local bulletDrop = configs.bulletDrop
local headDamage = configs.headDamage
local torsoDamage = configs.torsoDamage
local otherDamage = configs.otherDamage
local reloadTime = configs.reloadTime
local clipSize = configs.clipSize
local extraAmmo = configs.extraAmmo
local hitParticles = configs.hitParticles
local infiniteAmmo = configs.infiniteAmmo
local consolidateAmmo = configs.consolidateAmmo

currentAmmo = clipSize

if infiniteAmmo then
	ammoLeft = clipSize
else
	ammoLeft = extraAmmo
end
