local K={}local q={__index=K}function K.new(K)local H={}H.character=K.Character H.humanoid=H.character:WaitForChild("\072\117\109\097\110\111\105\100")H.hrp=H.character:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")H._lockedMoveVector=H.humanoid.MoveDirection H._forcedMoveVector=H.humanoid.MoveDirection H._mode=Enum.HumanoidControlType.Default return setmetatable(H,q)end
--

local humanoidControl = {}
local humanoidControl_mt = { __index = humanoidControl }

function humanoidControl.new(player)
	local self = {}

	self.character = player.Character
	self.humanoid = self.character:WaitForChild("Humanoid")
	self.hrp = self.character:WaitForChild("HumanoidRootPart")

	self._lockedMoveVector = self.humanoid.MoveDirection
	self._forcedMoveVector = self.humanoid.MoveDirection
	self._mode = Enum.HumanoidControlType.Default

	return setmetatable(self, humanoidControl_mt)
end
