local b={Name="\080\097\105\110\116 \084\111\111\108";Color=BrickColor.new("\082\101\097\108\108\121 \114\101\100");BrickColor=nil}function b.Equip(b)b.Maid=Maid.new()ShowUI()b:BindShortcutKeys()b:EnableClickPainting()end function b.Unequip(b)HideUI()b.Maid=b.Maid:Destroy()end function ShowUI()if b.UI then b.UI.Visible=true UIUpdater=Support.ScheduleRecurringTask(UpdateUI,.1)return end b.UI=Core.Tool.Interfaces.BTPaintToolGUI:Clone()b.UI.Parent=Core.UI b.UI.Visible=true PaletteButtons={}for b,r in pairs(b.UI.Palette:GetChildren())do for b,r in pairs(r:GetChildren())do if r.ClassName=="\084\101\120\116\066\117\116\116\111\110"then r.MouseButton1Click:Connect(function()SetColor((BrickColor.new(r.Name)).Color)end)PaletteButtons[r.Name]=r end end end b.UI.Controls.LastColorButton.MouseButton1Click:Connect(PaintParts)b.UI.Controls.ColorPickerButton.MouseButton1Click:Connect(function()(Core.Cheer(Core.Tool.Interfaces.BTHSVColorPicker,Core.UI)).Start(Support.IdentifyCommonProperty(Selection.Parts,"\067\111\108\111\114")or Color3.new(1,1,1),SetColor,Core.Targeting.CancelSelecting,PreviewColor)end)UIUpdater=Support.ScheduleRecurringTask(UpdateUI,.1)end function HideUI()if not b.UI then return end b.UI.Visible=false UIUpdater:Stop()end function UpdateUI()if not b.UI then return end for b,r in pairs(PaletteButtons)do r.Text=""end for b,r in pairs(Selection.Parts)do if PaletteButtons[r.BrickColor.Name]and r.Color==r.BrickColor.Color then PaletteButtons[r.BrickColor.Name].Text="\043"end end local r=Support.IdentifyCommonProperty(Selection.Parts,"\067\111\108\111\114")b.UI.Controls.ColorPickerButton.ImageColor3=r or b.BrickColor or Color3.new(1,0,0)end function SetColor(r)b.BrickColor=r local y=BrickColor.new(r)local X=("\040\037\100\044 \037\100\044 \037\100\041"):format(r.r*255,r.g*255,r.b*255)local l=y.Color==r and y.Name or X local n=b.UI.Controls.LastColorButton.ColorName local T=n.ColorSquare n.Visible=true n.Text=l T.BackgroundColor3=r T.Position=UDim2.new(1,-n.TextBounds.X-18,.2,1)PaintParts()end function PaintParts()if not b.BrickColor or#Selection.Parts==0 then return end local r=PaintHistoryRecord.new()r.TargetColor=b.BrickColor r:Apply(true)Core.History.Add(r)end function PreviewColor(b)if not b and InitialState then for b,r in pairs(InitialState)do b.Color=r.Color if b.ClassName=="\085\110\105\111\110\079\112\101\114\097\116\105\111\110"then b.UsePartColor=r.UsePartColor end end InitialState=nil return elseif not b then return elseif not InitialState then InitialState={}for b,r in pairs(Selection.Parts)do InitialState[r]={Color=r.Color,UsePartColor=r.ClassName=="\085\110\105\111\110\079\112\101\114\097\116\105\111\110"and r.UsePartColor or nil}end end for r,y in pairs(Selection.Parts)do y.Color=b if y.ClassName=="\085\110\105\111\110\079\112\101\114\097\116\105\111\110"then y.UsePartColor=true end end end function b.BindShortcutKeys(b)b.Maid.Hotkeys=Support.AddUserInputListener("\066\101\103\097\110","\075\101\121\098\111\097\114\100",false,function(b)if b.KeyCode.Name=="\082\101\116\117\114\110"or b.KeyCode.Name=="\075\101\121\112\097\100\069\110\116\101\114"then return PaintParts()end if b.KeyCode.Name=="\082"and not Selection.Multiselecting then if Core.Mouse.Target then SetColor(Core.Mouse.Target.Color)end end end)end function b.EnableClickPainting(b)b.Maid.ClickPainting=Selection.FocusChanged:Connect(function(b)local r,y=Core.Targeting:UpdateTarget()if Selection.IsSelected(y)then PaintParts()end end)end

local PaintTool = {

	Name = 'Paint Tool';
	Color = BrickColor.new 'Really red';

	-- Default options
	BrickColor = nil;

};

function PaintTool:Equip()
	-- Enables the tool's equipped functionality

	-- Set up maid for cleanup
	self.Maid = Maid.new()

	-- Start up our interface
	ShowUI();
	self:BindShortcutKeys()
	self:EnableClickPainting()

end;

function PaintTool:Unequip()
	-- Disables the tool's equipped functionality

	-- Hide UI
	HideUI()

	-- Clean up resources
	self.Maid = self.Maid:Destroy()

end;

function ShowUI()
	-- Creates and reveals the UI

	-- Reveal UI if already created
	if PaintTool.UI then

		-- Reveal the UI
		PaintTool.UI.Visible = true;

		-- Update the UI every 0.1 seconds
		UIUpdater = Support.ScheduleRecurringTask(UpdateUI, 0.1);

		-- Skip UI creation
		return;

	end;

	-- Create the UI
	PaintTool.UI = Core.Tool.Interfaces.BTPaintToolGUI:Clone();
	PaintTool.UI.Parent = Core.UI;
	PaintTool.UI.Visible = true;

	-- Track palette buttons
	PaletteButtons = {};

	-- Enable the palette
	for _, Column in pairs(PaintTool.UI.Palette:GetChildren()) do
		for _, Button in pairs(Column:GetChildren()) do
			if Button.ClassName == 'TextButton' then

				-- Recolor the selection when the button is clicked
				Button.MouseButton1Click:Connect(function ()
					SetColor(BrickColor.new(Button.Name).Color);
				end);

				-- Register the button
				PaletteButtons[Button.Name] = Button;

			end;
		end;
	end;

	-- Paint selection when current color indicator is clicked
	PaintTool.UI.Controls.LastColorButton.MouseButton1Click:Connect(PaintParts);

	-- Enable color picker button
	PaintTool.UI.Controls.ColorPickerButton.MouseButton1Click:Connect(function ()
		Core.Cheer(Core.Tool.Interfaces.BTHSVColorPicker, Core.UI).Start(
			Support.IdentifyCommonProperty(Selection.Parts, 'Color') or Color3.new(1, 1, 1),
			SetColor,
			Core.Targeting.CancelSelecting,
			PreviewColor
		);
	end);

	-- Update the UI every 0.1 seconds
	UIUpdater = Support.ScheduleRecurringTask(UpdateUI, 0.1);

end;

function HideUI()
	-- Hides the tool UI

	-- Make sure there's a UI
	if not PaintTool.UI then
		return;
	end;

	-- Hide the UI
	PaintTool.UI.Visible = false;

	-- Stop updating the UI
	UIUpdater:Stop();

end;

function UpdateUI()
	-- Updates information on the UI

	-- Make sure the UI's on
	if not PaintTool.UI then
		return;
	end;

	-----------------------------------------
	-- Update the color information indicator
	-----------------------------------------

	-- Clear old color indicators
	for Color, Button in pairs(PaletteButtons) do
		Button.Text = '';
	end;

	-- Indicate the variety of colors in the selection
	for _, Part in pairs(Selection.Parts) do
		if PaletteButtons[Part.BrickColor.Name] and Part.Color == Part.BrickColor.Color then
			PaletteButtons[Part.BrickColor.Name].Text = '+';
		end;
	end;

	-- Update the color picker button's background
	local CommonColor = Support.IdentifyCommonProperty(Selection.Parts, 'Color');
	PaintTool.UI.Controls.ColorPickerButton.ImageColor3 = CommonColor or PaintTool.BrickColor or Color3.new(1, 0, 0);

end;

function SetColor(Color)
	-- Changes the color option to `Color`

	-- Set the color option
	PaintTool.BrickColor = Color;

	-- Use BrickColor name if color matches one
	local EquivalentBrickColor = BrickColor.new(Color);
	local RGBText = ('(%d, %d, %d)'):format(Color.r * 255, Color.g * 255, Color.b * 255);
	local ColorText = (EquivalentBrickColor.Color == Color) and EquivalentBrickColor.Name or RGBText;

	-- Shortcuts to color indicators
	local ColorLabel = PaintTool.UI.Controls.LastColorButton.ColorName;
	local ColorSquare = ColorLabel.ColorSquare;

	-- Update the indicators
	ColorLabel.Visible = true;
	ColorLabel.Text = ColorText;
	ColorSquare.BackgroundColor3 = Color;
	ColorSquare.Position = UDim2.new(1, -ColorLabel.TextBounds.X - 18, 0.2, 1);

	-- Paint currently selected parts
	PaintParts();

end;

function PaintParts()
	-- Recolors the selection with the selected color

	-- Make sure painting is possible
	if (not PaintTool.BrickColor) or (#Selection.Parts == 0) then
		return
	end

	-- Create history record
	local Record = PaintHistoryRecord.new()
	Record.TargetColor = PaintTool.BrickColor

	-- Perform action
	Record:Apply(true)

	-- Register history record
	Core.History.Add(Record)

end

function PreviewColor(Color)
	-- Previews the given color on the selection

	-- Reset colors to initial state if previewing is over
	if not Color and InitialState then
		for Part, State in pairs(InitialState) do

			-- Reset part color
			Part.Color = State.Color;

			-- Update union coloring options
			if Part.ClassName == 'UnionOperation' then
				Part.UsePartColor = State.UsePartColor;
			end;
		end;

		-- Clear initial state
		InitialState = nil;

		-- Skip rest of function
		return;

	-- Ensure valid color is given
	elseif not Color then
		return;

	-- Save initial state if first time previewing
	elseif not InitialState then
		InitialState = {};
		for _, Part in pairs(Selection.Parts) do
			InitialState[Part] = { Color = Part.Color, UsePartColor = (Part.ClassName == 'UnionOperation') and Part.UsePartColor or nil };
		end;
	end;

	-- Apply preview color
	for _, Part in pairs(Selection.Parts) do
		Part.Color = Color;

		-- Enable union coloring
		if Part.ClassName == 'UnionOperation' then
			Part.UsePartColor = true;
		end;
	end;

end;

function PaintTool:BindShortcutKeys()
	-- Enables useful shortcut keys for this tool

	-- Track user input while this tool is equipped
	self.Maid.Hotkeys = Support.AddUserInputListener('Began', 'Keyboard', false, function (Input)

		-- Paint selection if Enter is pressed
		if (Input.KeyCode.Name == 'Return') or (Input.KeyCode.Name == 'KeypadEnter') then
			return PaintParts()
		end

		-- Check if the R key was pressed, and it wasn't the selection clearing hotkey
		if (Input.KeyCode.Name == 'R') and (not Selection.Multiselecting) then

			-- Set the current color to that of the current mouse target (if any)
			if Core.Mouse.Target then
				SetColor(Core.Mouse.Target.Color);
			end;

		end;

	end)

end;

function PaintTool:EnableClickPainting()
	-- Allows the player to paint parts by clicking on them

	-- Watch out for clicks on selected parts
	self.Maid.ClickPainting = Selection.FocusChanged:Connect(function (Focus)
		local Target, ScopeTarget = Core.Targeting:UpdateTarget()
		if Selection.IsSelected(ScopeTarget) then

			-- Paint the selected parts
			PaintParts();

		end;
	end);

end;
