local function u(u)if signalBindings[u]then signalBindings[u]:Disconnect()end if charactersOnFire[u]then charactersOnFire[u]=nil end end
-- Clean up the event connections when a character model is removed
local function onCharacterRemoving(character)
	if signalBindings[character] then
		signalBindings[character]:Disconnect()
	end
	if charactersOnFire[character] then
		charactersOnFire[character] = nil
	end
end
