local d={}local R=require(game.ReplicatedStorage.Modules.Lightning)local v=require(game.ReplicatedStorage.Modules.Xeno)local b=require(game.ReplicatedStorage.Modules.CameraShaker)local x=game.TweenService local i=game.Debris local L=game.ReplicatedStorage function d.RunStompFx(d,R,v,b)local x=L.KillFX[d].Stomp:Clone()x.Parent=R.Parent.UpperTorso and R x:Play()game.Debris:AddItem(x,3)local i=L.KillFX[d].Sonny:Clone()i.Parent=workspace.Ignored.Animations i.CFrame=CFrame.new(R.Parent.UpperTorso.CFrame.p)*CFrame.new(0,.5,0)game.Debris:AddItem(i,4)delay(0,function()for d=1,0,-0.05 do i.KO.Image.UIGradient.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.5,d);NumberSequenceKeypoint.new(1,1)})task.wait(.01)end task.wait(1)for d=0,1,.025 do i.KO.Image.UIGradient.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1);NumberSequenceKeypoint.new(.5,d),NumberSequenceKeypoint.new(1,1)})task.wait(.01)end end)return nil end return d
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local l__ReplicatedStorage__1 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone()
	v7.Parent = p2.Parent.UpperTorso and p2
	v7:Play()
	game.Debris:AddItem(v7, 3)
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Sonny:Clone()
	v8.Parent = workspace.Ignored.Animations
	v8.CFrame = CFrame.new(p2.Parent.UpperTorso.CFrame.p) * CFrame.new(0, 0.5, 0)
	game.Debris:AddItem(v8, 4)
	delay(0, function()
		for v9 = 1, 0, -0.05 do
			v8.KO.Image.UIGradient.Transparency = NumberSequence.new({
				NumberSequenceKeypoint.new(0, 1),
				NumberSequenceKeypoint.new(0.5, v9),
				NumberSequenceKeypoint.new(1, 1),
			})
			task.wait(0.01)
		end
		task.wait(1)
		for v10 = 0, 1, 0.025 do
			v8.KO.Image.UIGradient.Transparency = NumberSequence.new({
				NumberSequenceKeypoint.new(0, 1),
				NumberSequenceKeypoint.new(0.5, v10),
				NumberSequenceKeypoint.new(1, 1),
			})
			task.wait(0.01)
		end
	end)
	return nil
end
return v1
