if key==keys.camset.code and(on==true and cam_change==true)then if camset==0 then game.Workspace.CurrentCamera.CameraType=Enum.CameraType.Attach camset=1 elseif camset==1 then game.Workspace.CurrentCamera.CameraType=Enum.CameraType.Custom camset=0 end end


		if(key == keys.camset.code) and on == true and cam_change == true  then--Camera Setting
				if(camset == 0) then
				game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Attach
				camset = 1
				elseif(camset == 1) then
				game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
				camset = 0 
				end
			end
