game.Players.PlayerRemoving:connect(function(M)M.CharacterRemoving:connect(function(c)SpawnPoint1:SetAsync(M.UserId,M.Data.SpawnPoint.Value)end)end)

game.Players.PlayerRemoving:connect(function(Plr)
	Plr.CharacterRemoving:connect(function(Char)
	SpawnPoint1:SetAsync(Plr.UserId, Plr.Data.SpawnPoint.Value)
	end)
end)
