local function H(W,A)local T=A or{}for W,A in pairs(W:GetChildren())do if A:IsA("\066\097\115\101\080\097\114\116")or A:IsA("\068\101\099\097\108")then table.insert(T,A)end H(A,T)end return T end local function W(H)local W=Instance.new("\083\101\108\101\099\116\105\111\110\066\111\120")W.Adornee=H W.Color=BrickColor.new("\084\101\097\108")W.Parent=H return W end local function A(H)local W=PointLight:Clone()W.Range=W.Range+2 W.Parent=H end local function T(H,W)repeat local A=nil for H,T in pairs(H)do T.Transparency=T.Transparency+W A=T end wait()until A.Transparency>=1 or not A end local function y(y,G,j)local B=Instance.new("\067\111\110\102\105\103\117\114\097\116\105\111\110")B.Name=DEBOUNCE_TAG_NAME B.Parent=y G.WalkSpeed=0 local V={}for H,W in pairs(y:GetChildren())do if W:IsA("\066\097\115\101\080\097\114\116")then W.Anchored=true table.insert(V,W)elseif W:IsA("\076\111\099\097\108\083\099\114\105\112\116")or W:IsA("\083\099\114\105\112\116")then W:Destroy()end end local d={}local p=W(j)A(j)wait(.05)for H,T in pairs(V)do if T~=j then table.insert(d,W(T))A(T)end end local s=H(y)T(s,.1)wait(.5)G.Health=0 DebrisService:AddItem(y,2)local R=0 Delay(.2,function()T({p},R)if y then y:Destroy()end end)T(d,R)end local function G(H,W)local A,T=FindCharacterAncestor(W)if A and(T and(A~=Character and not A:FindFirstChild(DEBOUNCE_TAG_NAME)))then ApplyTags(T)if H then local W=H:FindFirstChild(HitFadeSound.Name)if W then W.Parent=T.Torso W:Play()end H:Destroy()end y(A,T,W)end end local function j()Character=Tool.Parent Humanoid=Character:WaitForChild("\072\117\109\097\110\111\105\100")Player=PlayersService:GetPlayerFromCharacter(Character)end local function B()if Tool.Enabled and Humanoid.Health>0 then Tool.Enabled=false for H=1,3,1 do FireSound:Play()local W=Handle.CFrame local A=W.p+W:vectorToWorldSpace(NOZZLE_OFFSET)local T=CFrame.new(A,Humanoid.TargetPoint)local y=BaseShot:Clone()y.CFrame=T+T.lookVector*(BaseShot.Size.Z/2)local j=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")j.velocity=T.lookVector*SHOT_SPEED j.Parent=y y.Touched:connect(function(H)G(y,H)end)DebrisService:AddItem(y,SHOT_TIME)y.Parent=Tool wait(0)end wait(0)ReloadSound:Play()wait(0)Tool.Enabled=true end end local function V() end
-- Returns all objects under instance with Transparency
local function GetTransparentsRecursive(instance, partsTable)
	local partsTable = partsTable or {}
	for _, child in pairs(instance:GetChildren()) do
		if child:IsA("BasePart") or child:IsA("Decal") then
			table.insert(partsTable, child)
		end
		GetTransparentsRecursive(child, partsTable)
	end
	return partsTable
end

local function SelectionBoxify(instance)
	local selectionBox = Instance.new("SelectionBox")
	selectionBox.Adornee = instance
	selectionBox.Color = BrickColor.new("Teal")
	selectionBox.Parent = instance
	return selectionBox
end

local function Light(instance)
	local light = PointLight:Clone()
	light.Range = light.Range + 2
	light.Parent = instance
end

local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
	repeat
		local lastObject = nil
		for _, object in pairs(objectsWithTransparency) do
			object.Transparency = object.Transparency + fadeIncrement
			lastObject = object
		end
		wait()
	until lastObject.Transparency >= 1 or not lastObject
end

local function Dematerialize(character, humanoid, firstPart)
	local debounceTag = Instance.new("Configuration")
	debounceTag.Name = DEBOUNCE_TAG_NAME
	debounceTag.Parent = character

	humanoid.WalkSpeed = 0

	local parts = {}
	for _, child in pairs(character:GetChildren()) do
		if child:IsA("BasePart") then
			child.Anchored = true
			table.insert(parts, child)
		elseif child:IsA("LocalScript") or child:IsA("Script") then
			child:Destroy()
		end
	end

	local selectionBoxes = {}

	local firstSelectionBox = SelectionBoxify(firstPart)
	Light(firstPart)
	wait(0.05)

	for _, part in pairs(parts) do
		if part ~= firstPart then
			table.insert(selectionBoxes, SelectionBoxify(part))
			Light(part)
		end
	end

	local objectsWithTransparency = GetTransparentsRecursive(character)
	FadeOutObjects(objectsWithTransparency, 0.1)

	wait(0.5)

	humanoid.Health = 0
	DebrisService:AddItem(character, 2)

	local fadeIncrement = 0
	Delay(0.2, function()
		FadeOutObjects({ firstSelectionBox }, fadeIncrement)
		if character then
			character:Destroy()
		end
	end)
	FadeOutObjects(selectionBoxes, fadeIncrement)
end

local function OnTouched(shot, otherPart)
	local character, humanoid = FindCharacterAncestor(otherPart)
	if character and humanoid and character ~= Character and not character:FindFirstChild(DEBOUNCE_TAG_NAME) then
		ApplyTags(humanoid)
		if shot then
			local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
			if hitFadeSound then
				hitFadeSound.Parent = humanoid.Torso
				hitFadeSound:Play()
			end
			shot:Destroy()
		end
		Dematerialize(character, humanoid, otherPart)
	end
end

local function OnEquipped()
	Character = Tool.Parent
	Humanoid = Character:WaitForChild("Humanoid")
	Player = PlayersService:GetPlayerFromCharacter(Character)
end

local function OnActivated()
	if Tool.Enabled and Humanoid.Health > 0 then
		Tool.Enabled = false

		for i = 1, 3 do
			FireSound:Play()

			local handleCFrame = Handle.CFrame
			local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
			local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint)

			local laserShotClone = BaseShot:Clone()
			laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
			local bodyVelocity = Instance.new("BodyVelocity")
			bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
			bodyVelocity.Parent = laserShotClone
			laserShotClone.Touched:connect(function(otherPart)
				OnTouched(laserShotClone, otherPart)
			end)
			DebrisService:AddItem(laserShotClone, SHOT_TIME)
			laserShotClone.Parent = Tool

			wait(0)
		end
		wait(0) -- FireSound length

		ReloadSound:Play()
		wait(0) -- ReloadSound length

		Tool.Enabled = true
	end
end

local function OnUnequipped() end
