function WeaponRuntimeData.GetOwningCharacter(X)return X.character end function WeaponRuntimeData.SetMaxAmmo(X)X.currentAmmo=X.weaponDefinition:GetMaxAmmo()end
-- @Return Model
function WeaponRuntimeData:GetOwningCharacter()
	return self.character
end

function WeaponRuntimeData:SetMaxAmmo()
	self.currentAmmo = self.weaponDefinition:GetMaxAmmo()
end
