local function E(E)if E._waypoints[E._currentWaypoint].Action==Enum.PathWaypointAction.Jump then setJumpState(E)end E._humanoid:MoveTo(E._waypoints[E._currentWaypoint].Position)end
--Primary move function
local function move(self)
	if self._waypoints[self._currentWaypoint].Action == Enum.PathWaypointAction.Jump then
		setJumpState(self)
	end
	self._humanoid:MoveTo(self._waypoints[self._currentWaypoint].Position)
end
