local F={Damage=50,AttackTime=.5;CoolDown=0;LastSwing=0,LastHit=0,Part=nil;Owner=nil,OnHit=nil;OnHitHumanoid=nil,OnAttackReady=nil;OnAttack=nil;SwingSound=nil;HitSound=nil;SwingAnimation=nil;ActiveConnections={}}do UTIL.MakeClass(F)function F.New(H,T)local C=UTIL.DeepCopy(F)C.Part=H C.Owner=T table.insert(C.ActiveConnections,C.Part.Touched:connect(function(F)C:SwordTouch(F)end))C.OnHit=InternalEvent.New()C.OnHitHumanoid=InternalEvent.New()C.OnAttackReady=InternalEvent.New()C.OnAttack=InternalEvent.New()return C end function F.SwordTouch(H,F)if tick()-H.LastSwing>H.AttackTime or tick()-H.LastHit<H.AttackTime then return end H.OnHit:Fire(F)local T,C=UTIL.FindCharacterAncestor(F)if T and T~=H.Owner.Character then remoteEvent:FireServer(C,H.Damage)H.OnHitHumanoid:Fire(C,F)H.LastHit=tick()if H.HitSound then H.HitSound:Play()end end end function F.DoSwing(F)if tick()-F.LastSwing<F.AttackTime+F.CoolDown then return end if F.SwingAnimation then F.SwingAnimation:Play()end if F.SwingSound then F.SwingSound:Play()end F.LastSwing=tick()F.OnAttack:Fire()end function F.Destroy(F)for F,H in pairs(F.ActiveConnections)do H:disconnect()end end end do local H=script.Parent local T=H.Parent local C=game.Players.LocalPlayer local b=UTIL.WaitForValidCharacter(C)local A=(UTIL.Instantiate("\065\110\105\109\097\116\105\111\110"))({AnimationId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\065\115\115\101\116\063\073\068\061\056\057\050\056\057\056\055\057"})local E=H:WaitForChild("\072\105\116")local o=H:WaitForChild("\083\119\105\110\103")local P local i T.Equipped:connect(function(T)i=F.New(H,C)i.Damage=40 i.HitSound=E i.SwingSound=o b=UTIL.WaitForValidCharacter(C)local L=b:FindFirstChild("\072\117\109\097\110\111\105\100")P=L:LoadAnimation(A)i.SwingAnimation=P T.Button1Down:connect(function()i:DoSwing()end)end)T.Unequipped:connect(function()i:Destroy()end)end
--[[Sword Part Class]]
--

local SwordPart = {
	Damage = 50,
	AttackTime = 0.5,
	CoolDown = 0,

	LastSwing = 0,
	LastHit = 0,

	Part = nil,
	Owner = nil, --player object that owns this sword

	OnHit = nil,
	OnHitHumanoid = nil,
	OnAttackReady = nil,
	OnAttack = nil,

	SwingSound = nil,
	HitSound = nil,
	SwingAnimation = nil, --animation track!

	ActiveConnections = {},
}
do
	UTIL.MakeClass(SwordPart)
	function SwordPart.New(npart, nowner)
		local init = UTIL.DeepCopy(SwordPart)
		init.Part = npart
		init.Owner = nowner
		table.insert(
			init.ActiveConnections,
			init.Part.Touched:connect(function(hit)
				init:SwordTouch(hit)
			end)
		)

		init.OnHit = InternalEvent.New()
		init.OnHitHumanoid = InternalEvent.New()
		init.OnAttackReady = InternalEvent.New()
		init.OnAttack = InternalEvent.New()

		return init
	end

	function SwordPart:SwordTouch(hit)
		if tick() - self.LastSwing > self.AttackTime or tick() - self.LastHit < self.AttackTime then
			return
		end
		self.OnHit:Fire(hit)
		local character, humanoid = UTIL.FindCharacterAncestor(hit)
		if character and character ~= self.Owner.Character then
			--humanoid:TakeDamage(self.Damage)
			remoteEvent:FireServer(humanoid, self.Damage)
			self.OnHitHumanoid:Fire(humanoid, hit)
			self.LastHit = tick()
			if self.HitSound then
				self.HitSound:Play()
			end
		end
	end

	function SwordPart:DoSwing()
		if tick() - self.LastSwing < self.AttackTime + self.CoolDown then
			return
		end

		if self.SwingAnimation then
			self.SwingAnimation:Play()
		end
		if self.SwingSound then
			self.SwingSound:Play()
		end
		self.LastSwing = tick()
		self.OnAttack:Fire()
	end

	function SwordPart:Destroy()
		for _, i in pairs(self.ActiveConnections) do
			i:disconnect()
		end
	end
end
do
	local Handle = script.Parent
	local Tool = Handle.Parent

	local Player = game.Players.LocalPlayer
	local Character = UTIL.WaitForValidCharacter(Player)
	local SwingAni = UTIL.Instantiate("Animation")({ AnimationId = "http://www.roblox.com/Asset?ID=89289879" })

	local HitSound = Handle:WaitForChild("Hit")
	local SwingSound = Handle:WaitForChild("Swing")

	local SwingAniTrack

	local Sword

	Tool.Equipped:connect(function(mouse)
		Sword = SwordPart.New(Handle, Player)
		Sword.Damage = 40
		Sword.HitSound = HitSound
		Sword.SwingSound = SwingSound
		Character = UTIL.WaitForValidCharacter(Player)
		local Humanoid = Character:FindFirstChild("Humanoid")

		SwingAniTrack = Humanoid:LoadAnimation(SwingAni)
		Sword.SwingAnimation = SwingAniTrack

		mouse.Button1Down:connect(function()
			Sword:DoSwing()
		end)
	end)
	Tool.Unequipped:connect(function()
		Sword:Destroy()
	end)
end
