local K=1 local k=K*60 local W=1440 local A=game:GetService("\076\105\103\104\116\105\110\103")local d=tick()-(A:getMinutesAfterMidnight()/W)*k local T=d+k local L=W/k if K==0 then K=1 end repeat local K=tick()if K>T then d=T T=d+k end A:setMinutesAfterMidnight((K-d)*L)wait(.066666666666667)until false
-- dayLength defines how long, in minutes, a day in your game is. Feel free to alter it.
local dayLength = 1

local cycleTime = dayLength * 60
local minutesInADay = 24 * 60

local lighting = game:GetService("Lighting")

local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay) * cycleTime
local endTime = startTime + cycleTime

local timeRatio = minutesInADay / cycleTime

if dayLength == 0 then
	dayLength = 1
end

repeat
	local currentTime = tick()

	if currentTime > endTime then
		startTime = endTime
		endTime = startTime + cycleTime
	end

	lighting:setMinutesAfterMidnight((currentTime - startTime) * timeRatio)
	wait(1 / 15)
until false
