local g=main.player.Character or main.player.CharacterAdded:Wait()local V=g:WaitForChild("\072\117\109\097\110\111\105\100")main.humanoidRigType=V.RigType wait(1)for g,V in pairs(main.commandSpeeds)do if main.commandsActive[g]then main.commandsActive[g]=nil;(main:GetModule("\099\102")):ActivateClientCommand(g)end end
-- << SETUP >>
local character = main.player.Character or main.player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
main.humanoidRigType = humanoid.RigType
wait(1)
for speedCommandName, _ in pairs(main.commandSpeeds) do
	if main.commandsActive[speedCommandName] then
		main.commandsActive[speedCommandName] = nil
		main:GetModule("cf"):ActivateClientCommand(speedCommandName)
	end
end
