function PlayerManager.ResetPlayers(q)for q,R in ipairs(PlayerManager.ActivePlayers)do print(R.Name)CheckpointEvent:FireClient(R,{{"\114\097\099\101\070\105\110\105\115\104\101\100"}})CheckpointEvent:FireClient(R,{{"\114\101\115\101\116"}})PlayerConverter:SpeederToPlayerServer(R)end PlayerManager.ActivePlayers={}end

function PlayerManager:ResetPlayers()
	for _, player in ipairs(PlayerManager.ActivePlayers) do
		print(player.Name)
		CheckpointEvent:FireClient(player, {{"raceFinished"}})
		CheckpointEvent:FireClient(player, {{"reset"}})
		PlayerConverter:SpeederToPlayerServer(player)
	end
	PlayerManager.ActivePlayers = {}
end
