return function(m,D)local j=require(game.ReplicatedStorage.Source.SystemModules.Money)if j.HasEnough(m,D.Parent)then return true end return false end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local MoneyModule = require(game.ReplicatedStorage.Source.SystemModules.Money)
	if MoneyModule.HasEnough(player, dialogueFolder.Parent) then
		return true
	end
	return false
end
