for g,o in pairs(game.workspace.PLights:GetChildren())do spawn(function()while true do wait(math.random())o.Body.Head.Lens.Transparency=.2 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=5 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.2)wait(.05)o.Body.Head.Lens.Transparency=.3 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=4 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.3)wait(.05)o.Body.Head.Lens.Transparency=.4 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=3 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.4)wait(.05)o.Body.Head.Lens.Transparency=.5 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=3 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.5)wait(.05)o.Body.Head.Lens.Transparency=.6 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=2 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.6)wait(.05)o.Body.Head.Lens.Transparency=.7 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=2 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.7)wait(.05)o.Body.Head.Lens.Transparency=.8 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=1 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.8)wait(.05)o.Body.Head.Lens.Transparency=.9 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=1 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.9)wait(.05)o.Body.Head.Lens.Transparency=1 o.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=0 o.Body.Head.Lens.Beam.Transparency=NumberSequence.new(1)end end)end






for i,v in pairs(game.workspace.PLights:GetChildren()) do

	spawn(function()
		while true do
			wait(math.random())
v.Body.Head.Lens.Transparency = 0.2
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 5
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.2))
wait(.05)
v.Body.Head.Lens.Transparency = 0.3
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 4
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.3))
wait(.05)
v.Body.Head.Lens.Transparency = 0.4
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 3
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.4))
wait(.05)
v.Body.Head.Lens.Transparency = 0.5
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 3
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.5))
wait(.05)
v.Body.Head.Lens.Transparency = 0.6
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 2
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.6))
wait(.05)
v.Body.Head.Lens.Transparency = 0.7
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 2
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.7))
wait(.05)
v.Body.Head.Lens.Transparency = 0.8
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 1
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.8))
wait(.05)
v.Body.Head.Lens.Transparency = 0.9
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 1
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.9))
wait(.05)
v.Body.Head.Lens.Transparency = 1
v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 0
v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(1))
			
			

		end
	end)
end
