for w=1,#lifts4,1 do if lifts4[w].className=="\080\097\114\116"then lifts4[w].BodyPosition.position=Vector3.new(lifts4[w].BodyPosition.position.x,lifts4[w].BodyPosition.position.y+6,lifts4[w].BodyPosition.position.z)end end wait(.1)for w=1,#parts4,1 do parts4[w].CanCollide=true end wait(.5)
-- Ring4 ascending
for l = 1, #lifts4 do
	if lifts4[l].className == "Part" then
		lifts4[l].BodyPosition.position = Vector3.new(
			lifts4[l].BodyPosition.position.x,
			(lifts4[l].BodyPosition.position.y + 6),
			lifts4[l].BodyPosition.position.z
		)
	end
end
wait(0.1)
for p = 1, #parts4 do
	parts4[p].CanCollide = true
end
wait(0.5)
