RE_replicateProjectile.OnServerEvent:Connect(function(o,w)projectiles.CreateBullet(o,w)end)RE_tempSaveProfile.OnServerEvent:Connect(function(o)print("\083\101\114\118\101\114 \114\101\099\101\105\118\101\100 \115\097\118\101 \114\101\113\117\101\115\116")local w=o.UserId database.SaveProfile(w)end)

	RE_replicateProjectile.OnServerEvent:Connect(function(player, bullet) projectiles.CreateBullet(player, bullet)  end)
	RE_tempSaveProfile.OnServerEvent:Connect(function(player)
		print("Server received save request")
		local playerID = player.UserId
		database.SaveProfile(playerID) 
	end)
	
