return function(d,u)local x=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(d)if x.Character.Injuries.Trauma.Value==true then return true end return false end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Character.Injuries.Trauma.Value == true then
		return true
	end
	return false
end
