function CollisionGroupsController.addCharacter(s)for s,Z in pairs(s:GetChildren())do if Z:IsA("\066\097\115\101\080\097\114\116")then PhysicsService:SetPartCollisionGroup(Z,Constants.CollisionGroup.Player)end end end

function CollisionGroupsController.addCharacter(character)
	for _, child in pairs(character:GetChildren()) do
		if child:IsA("BasePart") then
			PhysicsService:SetPartCollisionGroup(child, Constants.CollisionGroup.Player)
		end
	end
end
