local function P(P)local l=P.Parent if game.Players:GetPlayerFromCharacter(l)then wait(.8)Brick.Transparency=Brick.Transparency+.8 Brick.CanCollide=false wait(3.2)Brick.Transparency=0 Brick.CanCollide=true end end Brick.Touched:connect(P)

local function PlayerTouched(Part)
	local Parent = Part.Parent
	if game.Players:GetPlayerFromCharacter(Parent) then
		wait(0.8)
		Brick.Transparency=Brick.Transparency+0.8
		Brick.CanCollide=false
		wait(3.2)
		Brick.Transparency=0
		Brick.CanCollide=true
	end
end

Brick.Touched:connect(PlayerTouched)
