function onPlayerRespawned(w)while true do if w.Character~=nil then break end wait(.1)end local j=script.Fall:Clone()j.Disabled=false j.Parent=w.Character end function onPlayerEntered(w)w.Changed:connect(function(j)if j=="\067\104\097\114\097\099\116\101\114"then onPlayerRespawned(w)end end)end c=game.Players:getChildren()for w=1,#c,1 do onPlayerEntered(c[w])end game.Players.PlayerAdded:connect(onPlayerEntered)


function onPlayerRespawned(newPlayer)
	while true do
		if newPlayer.Character ~= nil then break end
		wait(.1)
	end
	local newJob = script.Fall:Clone()
	newJob.Disabled = false
	newJob.Parent = newPlayer.Character
end

function onPlayerEntered(newPlayer)
	newPlayer.Changed:connect(function (property)
		if (property == "Character") then
			onPlayerRespawned(newPlayer)
		end
	end)
end
c = game.Players:getChildren()
for i = 1, #c do
onPlayerEntered(c[i])
end
game.Players.PlayerAdded:connect(onPlayerEntered)
