local F=myRoot.AlignOrientation local w=Instance.new("\065\116\116\097\099\104\109\101\110\116")w.Parent=workspace.Terrain w.CFrame=myRoot.CFrame local v=Instance.new("\065\116\116\097\099\104\109\101\110\116")v.Parent=workspace.Terrain v.CFrame=myRoot.CFrame F.Attachment1=v local B=m4.HingeConstraint local b=m4.HingeAttach1 local x=myTorso.HingeAttach0 local M=x.Position local j=myHead.HingeConstraint local T=myHuman:LoadAnimation(marine.Reload)T.Priority=Enum.AnimationPriority.Action

local bodyRotate = myRoot.AlignOrientation

local xAxisAttach = Instance.new("Attachment")
xAxisAttach.Parent = workspace.Terrain
xAxisAttach.CFrame = myRoot.CFrame

local yAxisAttach = Instance.new("Attachment")
yAxisAttach.Parent = workspace.Terrain
yAxisAttach.CFrame = myRoot.CFrame

bodyRotate.Attachment1 = yAxisAttach


local m4Hinge = m4.HingeConstraint
local m4HingeAttach = m4.HingeAttach1
local torsoHingeAttach = myTorso.HingeAttach0
local torsoHingAttachOrgPos = torsoHingeAttach.Position
local headHinge = myHead.HingeConstraint

local reloadAnimation = myHuman:LoadAnimation(marine.Reload)
reloadAnimation.Priority = Enum.AnimationPriority.Action
