local S={}S.rightVertices={Vector3.new(.5,.5,.5);Vector3.new(.5,.5,-0.5);Vector3.new(.5,-0.5,.5);Vector3.new(.5,-0.5,-0.5)}S.rightIndices={3,4;2,2;1;3}S.leftVertices={Vector3.new(-0.5,.5,-0.5);Vector3.new(-0.5,.5,.5),Vector3.new(-0.5,-0.5,-0.5);Vector3.new(-0.5,-0.5,.5)}S.leftIndices={3;4,2,2,1,3}S.topVertices={Vector3.new(-0.5,.5,-0.5);Vector3.new(.5,.5,-0.5),Vector3.new(-0.5,.5,.5);Vector3.new(.5,.5,.5)}S.topIndices={3,4;2,2,1;3}S.bottomVertices={Vector3.new(-0.5,-0.5,-0.5);Vector3.new(.5,-0.5,-0.5);Vector3.new(-0.5,-0.5,.5),Vector3.new(.5,-0.5,.5)}S.bottomIndices={2;4;3;3;1,2}S.frontVertices={Vector3.new(-0.5,.5,.5);Vector3.new(.5,.5,.5);Vector3.new(-0.5,-0.5,.5);Vector3.new(.5,-0.5,.5)}S.frontIndices={3;4,2;2;1,3}S.backVertices={Vector3.new(-0.5,.5,-0.5);Vector3.new(.5,.5,-0.5),Vector3.new(-0.5,-0.5,-0.5),Vector3.new(.5,-0.5,-0.5)}S.backIndices={2;4,3;3;1,2}return S
local BlockMeshData = {}

BlockMeshData.rightVertices = {
	Vector3.new(.5, .5, .5),
	Vector3.new(.5, .5, -.5),
	Vector3.new(.5, -.5, .5),
	Vector3.new(.5, -.5, -.5)
}
BlockMeshData.rightIndices = {3, 4, 2, 2, 1, 3}

BlockMeshData.leftVertices = {
	Vector3.new(-.5, .5, -.5),
	Vector3.new(-.5, .5, .5),
	Vector3.new(-.5, -.5, -.5),
	Vector3.new(-.5, -.5, .5)
}
BlockMeshData.leftIndices = {3, 4, 2, 2, 1, 3}

BlockMeshData.topVertices = {
	Vector3.new(-.5, .5, -.5),
	Vector3.new(.5, .5, -.5),
	Vector3.new(-.5, .5, .5),
	Vector3.new(.5, .5, .5)
}
BlockMeshData.topIndices = {3, 4, 2, 2, 1, 3}

BlockMeshData.bottomVertices = {
	Vector3.new(-.5, -.5, -.5),
	Vector3.new(.5, -.5, -.5),
	Vector3.new(-.5, -.5, .5),
	Vector3.new(.5, -.5, .5)
}
BlockMeshData.bottomIndices = {2, 4, 3, 3, 1, 2}

BlockMeshData.frontVertices = {
	Vector3.new(-.5, .5, .5),
	Vector3.new(.5, .5, .5),
	Vector3.new(-.5, -.5, .5),
	Vector3.new(.5, -.5, .5),
}
BlockMeshData.frontIndices = {3, 4, 2, 2, 1, 3}

BlockMeshData.backVertices = {
	Vector3.new(-.5, .5, -.5),
	Vector3.new(.5, .5, -.5),
	Vector3.new(-.5, -.5, -.5),
	Vector3.new(.5, -.5, -.5),
}
BlockMeshData.backIndices = {2, 4, 3, 3, 1, 2}

return BlockMeshData