local I=false local n=false local M=false local w=false local P=false local l=false local W=false local F=false local T=false local C=false local U=false local g=true local o=true local u=true local B=false local A=false local R=false local J=false local r=false local N=S.SprintTime*60 local p=S.ScopeSteadyTime*60 local i=false local Y=false local D=nil local X=nil local d=nil local O=S.Spread.Hipfire local c=S.Recoil.Hipfire local z=0 local Q=0 local K=1 local h=1 local G=0 local E=0 local v=0 local V={}local a={}local j={C0=nil;C1=nil}local x={}


local Selected = false

local Idleing = false
local Walking = false
local Running = false

local Aimed = false
local Aiming = false

local Reloading = false
local BreakReload = false

local Knifing = false
local ThrowingGrenade = false

local MB1_Down = false

local CanFire = true

local KnifeReady = true

local CanRun = true
local RunTween = false
local Run_Key_Pressed = false
local ChargingStamina = false

local AimingIn = false
local AimingOut = false

local Stamina = S.SprintTime * 60
local CurrentSteadyTime = S.ScopeSteadyTime * 60

local CameraSteady = false
local TakingBreath = false

local Grip = nil
local Aimed_GripCF = nil

local Gui_Clone = nil

local CurrentSpread = S.Spread.Hipfire
local CurrentRecoil = S.Recoil.Hipfire

local AmmoInClip = 0

local Stance = 0
local StanceSway = 1
local CameraSway = 1

local HeadRot = 0
local ArmTilt = 0

local LastBeat = 0

local Parts = {}

local Connections = {}

local PrevNeckCF = {
	C0 = nil;
	C1 = nil;
}

local Keys = {}
