local v=require("\114\097\121\108\105\098")local M=v.Color(3,3,128,255)local O,U=800,450 v.SetConfigFlags(v.FLAG_VSYNC_HINT)v.InitWindow(800,450,"\114\097\121\108\105\098 \091\115\104\097\112\101\115\093 \101\120\097\109\112\108\101 - \114\097\121\108\105\098 \108\111\103\111")while not v.WindowShouldClose()do v.BeginDrawing()v.ClearBackground(v.RAYWHITE)v.DrawRectangle(O/2-128,U/2-128,256,256,M)v.DrawRectangle(O/2-112,U/2-112,224,224,v.RAYWHITE)v.DrawText("\114\097\121\108\105\098",O/2-44,U/2+24,50,M)v.DrawText("\076\117\097",O/2-44,U/2+65,50,M)v.DrawText("\116\104\105\115 \105\115 \078\079\084 \097 \116\101\120\116\117\114\101\033",350,370,10,v.GRAY)v.EndDrawing()end v.CloseWindow()
local rl = require("raylib")

local lua_color = rl.Color(3, 3, 128, 255)

local width, height = 800, 450

rl.SetConfigFlags(rl.FLAG_VSYNC_HINT)
rl.InitWindow(800, 450, "raylib [shapes] example - raylib logo")

while not rl.WindowShouldClose() do
  rl.BeginDrawing()

  rl.ClearBackground(rl.RAYWHITE)

  rl.DrawRectangle(width / 2 - 128, height / 2 - 128, 256, 256, lua_color)
  rl.DrawRectangle(width / 2 - 112, height / 2 - 112, 224, 224, rl.RAYWHITE)
  rl.DrawText("raylib", width / 2 - 44, height / 2 + 24, 50, lua_color)
  rl.DrawText("Lua", width / 2 - 44, height / 2 + 65, 50, lua_color)

  rl.DrawText("this is NOT a texture!", 350, 370, 10, rl.GRAY)

  rl.EndDrawing()
end

rl.CloseWindow()
