local H=game.IsA local J=game.ClearAllChildren local V=game.IsAncestorOf local i=game.WaitForChild local P=game.FindFirstChildOfClass local F=game.GetPropertyChangedSignal local q=game.GetChildren local o=game.GetDescendants local L=game.Clone local U=game.Destroy local E,f,I=(function()local H=game.Changed local J=H.Connect local V=J(H,function() end)local i=V.Disconnect i(V)return H.Wait,J,i end)()

local IsA = game.IsA
local ClearAllChildren = game.ClearAllChildren
local IsAncestorOf = game.IsAncestorOf
local WaitForChild = game.WaitForChild
local FindFirstChildOfClass = game.FindFirstChildOfClass
local GetPropertyChangedSignal = game.GetPropertyChangedSignal
local GetChildren = game.GetChildren
local GetDescendants = game.GetDescendants
local Clone = game.Clone
local Destroy = game.Destroy
local Wait, Connect, Disconnect = (function()
	local A = game.Changed
	local B = A.Connect
	local C = B(A, function()end)
	local D = C.Disconnect
	D(C)
	return A.Wait, B, D
end)()
