return function(V,c)if c then setfenv(1,c)end local t=client.UI.Prepare(script.Parent.Parent)local s=service.PlayerGui local h=t.Frame local p=t.Frame.Message local U=t.Frame.Title local C=V.gIndex local r=V.gTable local q=V.Title local u=V.Message local L=V.Scroll local D=V.Time if not V.Message or not V.Title then t:Destroy()end U.Text=q p.Text=u U.TextTransparency=1 p.TextTransparency=1 U.TextStrokeTransparency=1 p.TextStrokeTransparency=1 h.BackgroundTransparency=1 local I=service.New("\066\108\117\114\069\102\102\101\099\116")I.Enabled=false I.Size=0 I.Parent=workspace.CurrentCamera local d=10 local Y=10 local l=.1 local f=.5 local A=.3 local S=Y/d local N=A/d local T=.1 local B=.1 local m=false local function K()if not m then I.Enabled=true r:Ready()for V=1,d,1 do if I.Size<Y then I.Size=I.Size+S end if p.TextTransparency>l then p.TextTransparency=p.TextTransparency-T U.TextTransparency=U.TextTransparency-T end if p.TextStrokeTransparency>f then p.TextStrokeTransparency=p.TextStrokeTransparency-B U.TextStrokeTransparency=U.TextStrokeTransparency-B end if h.BackgroundTransparency>A then h.BackgroundTransparency=h.BackgroundTransparency-N end wait(.016666666666667)end end end local function g()if not m then for V=1,d,1 do if I.Size>0 then I.Size=I.Size-S end if p.TextTransparency<1 then p.TextTransparency=p.TextTransparency+T U.TextTransparency=U.TextTransparency+T end if p.TextStrokeTransparency<1 then p.TextStrokeTransparency=p.TextStrokeTransparency+B U.TextStrokeTransparency=U.TextStrokeTransparency+B end if h.BackgroundTransparency<1 then h.BackgroundTransparency=h.BackgroundTransparency+N end wait(.016666666666667)end I.Enabled=false I:Destroy();(service.UnWrap(t)):Destroy()m=true end end r.CustomDestroy=function()if not m then m=true pcall(g)end pcall(function()(service.UnWrap(t)):Destroy()end)pcall(function()I:Destroy()end)end K()wait(D or 5)if not m then g()end end
--// All global vars will be wiped/replaced except script

return function(data, env)
	if env then
		setfenv(1, env)
	end

	local gui = client.UI.Prepare(script.Parent.Parent) -- Change it to a TextLabel to avoid chat clearing
	local playergui = service.PlayerGui
	local frame = gui.Frame
	local msg = gui.Frame.Message
	local ttl = gui.Frame.Title

	local gIndex = data.gIndex
	local gTable = data.gTable

	local title = data.Title
	local message = data.Message
	local scroll = data.Scroll
	local tim = data.Time

	if not data.Message or not data.Title then
		gui:Destroy()
	end

	ttl.Text = title
	msg.Text = message
	ttl.TextTransparency = 1
	msg.TextTransparency = 1
	ttl.TextStrokeTransparency = 1
	msg.TextStrokeTransparency = 1
	frame.BackgroundTransparency = 1

	local blur = service.New("BlurEffect")
	blur.Enabled = false
	blur.Size = 0
	blur.Parent = workspace.CurrentCamera

	local fadeSteps = 10
	local blurSize = 10
	local textFade = 0.1
	local strokeFade = 0.5
	local frameFade = 0.3

	local blurStep = blurSize / fadeSteps
	local frameStep = frameFade / fadeSteps
	local textStep = 0.1
	local strokeStep = 0.1
	local gone = false

	local function fadeIn()
		if not gone then
			blur.Enabled = true
			gTable:Ready()
			--gui.Parent = service.PlayerGui
			for i = 1, fadeSteps do
				if blur.Size < blurSize then
					blur.Size = blur.Size + blurStep
				end
				if msg.TextTransparency > textFade then
					msg.TextTransparency = msg.TextTransparency - textStep
					ttl.TextTransparency = ttl.TextTransparency - textStep
				end
				if msg.TextStrokeTransparency > strokeFade then
					msg.TextStrokeTransparency = msg.TextStrokeTransparency - strokeStep
					ttl.TextStrokeTransparency = ttl.TextStrokeTransparency - strokeStep
				end
				if frame.BackgroundTransparency > frameFade then
					frame.BackgroundTransparency = frame.BackgroundTransparency - frameStep
				end
				wait(1 / 60)
			end
		end
	end

	local function fadeOut()
		if not gone then
			for i = 1, fadeSteps do
				if blur.Size > 0 then
					blur.Size = blur.Size - blurStep
				end
				if msg.TextTransparency < 1 then
					msg.TextTransparency = msg.TextTransparency + textStep
					ttl.TextTransparency = ttl.TextTransparency + textStep
				end
				if msg.TextStrokeTransparency < 1 then
					msg.TextStrokeTransparency = msg.TextStrokeTransparency + strokeStep
					ttl.TextStrokeTransparency = ttl.TextStrokeTransparency + strokeStep
				end
				if frame.BackgroundTransparency < 1 then
					frame.BackgroundTransparency = frame.BackgroundTransparency + frameStep
				end
				wait(1 / 60)
			end
			blur.Enabled = false
			blur:Destroy()
			service.UnWrap(gui):Destroy()
			gone = true
		end
	end

	gTable.CustomDestroy = function()
		if not gone then
			gone = true
			pcall(fadeOut)
		end

		pcall(function()
			service.UnWrap(gui):Destroy()
		end)
		pcall(function()
			blur:Destroy()
		end)
	end

	--[[if not scroll then
		msg.Text = message
	else
		Routine(function()
			wait(0.5)
			for i = 1, #message do
				msg.Text = msg.Text .. message:sub(i,i)
				wait(0.05)
			end
		end)
	end--]]
	-- For now?

	fadeIn()
	wait(tim or 5)
	if not gone then
		fadeOut()
	end

	--[[

	frame.Position = UDim2.new(0.5,-175,-1.5,0)

	gui.Parent = playergui

	frame:TweenPosition(UDim2.new(0.5,-175,0.25,0),nil,nil,0.5)

	if not scroll then
		msg.Text = message
		wait(tim or 10)
	else
		wait(0.5)
		for i = 1, #message do
			msg.Text = msg.Text .. message:sub(i,i)
			wait(0.05)
		end
		wait(tim or 5)
	end

	if frame then
		frame:TweenPosition(UDim2.new(0.5,-175,-1.5,0),nil,nil,0.5)
		wait(1)
		gui:Destroy()
	end
	--]]
end
