function clamp(Z,e,t)return math.max(Z,math.min(e,t))end function ClampVector2(Z,e,t)return Vector2.new(clamp(Z.x,e.x,t.x),clamp(Z.y,e.y,t.y))end
-- MATH --
function clamp(low, high, input)
	return math.max(low, math.min(high, input))
end

function ClampVector2(low, high, input)
	return Vector2.new(clamp(low.x, high.x, input.x), clamp(low.y, high.y, input.y))
end
