return function(r,H)local o=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(r)return o.Character.Purity.Value>=-30 end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value >= -30
end
