local E=game:GetService("\067\111\108\108\101\099\116\105\111\110\083\101\114\118\105\099\101")local function p()local p={}local T={}function p.componentRegistered(I,E,p)T[#T+1]=p end function p.beforeSystemStart(I,p)for T,I in ipairs(T)do local g=I.className for E,T in ipairs(E:GetTagged(g))do p:addComponent(T,g)end local Z=E:GetInstanceAddedSignal(g)Z:Connect(function(E)p:addComponent(E,g)end)local B=E:GetInstanceRemovedSignal(g)B:Connect(function(E)p:removeComponent(E,g)end)end end return p end return p
local CollectionService = game:GetService("CollectionService")

local function createCollectionServicePlugin()
    local collectionServicePlugin = {}
    local components = {}

    function collectionServicePlugin:componentRegistered(_, componentClass)
        components[#components + 1] = componentClass
    end

    function collectionServicePlugin:beforeSystemStart(core)
        for _, componentClass in ipairs(components) do
            local name = componentClass.className

            for _, instance in ipairs(CollectionService:GetTagged(name)) do
                core:addComponent(instance, name)
            end

            local instanceAddedSignal = CollectionService:GetInstanceAddedSignal(name)
            instanceAddedSignal:Connect(function(instance)
                core:addComponent(instance, name)
            end)

            local instanceRemovedSignal = CollectionService:GetInstanceRemovedSignal(name)
            instanceRemovedSignal:Connect(function(instance)
                core:removeComponent(instance, name)
            end)
        end
    end

    return collectionServicePlugin
end

return createCollectionServicePlugin
