game.Players.PlayerAdded:Connect(function(O)O.CharacterAdded:Connect(function(D)local g=D:WaitForChild("\072\117\109\097\110\111\105\100")g.Died:connect(function()if O.SpaceBomb.Value==2 then O.SpaceBomb.Value=1 end end)end)end)game.Players.PlayerRemoving:Connect(function(O)if O.SpaceBomb.Value==2 then O.SpaceBomb.Value=1 end end)

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		local Humanoid = character:WaitForChild("Humanoid")
		Humanoid.Died:connect(function()
			if player.SpaceBomb.Value == 2 then
				player.SpaceBomb.Value = 1
			end
		end)
	end)
end)
game.Players.PlayerRemoving:Connect(function(player)
	if player.SpaceBomb.Value == 2 then
		player.SpaceBomb.Value = 1
	end
end)