return function(w,f)local Q=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(w)Q.Money.Gold.Value=Q.Money.Gold.Value-40 Q.Classes.Base.Misc.MercenaryCarry.Value=true end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	plrData.Money.Gold.Value = plrData.Money.Gold.Value - 40 -- TODO track sale for dissertation
	plrData.Classes.Base.Misc.MercenaryCarry.Value = true
end
