function GetProfileRemoteFunction.OnServerInvoke(V,L,B)local U=filterText(B,L.UserId,V.UserId)return{success=U==B}end
-- Returns whether the playerSelected's status is appropriate for the playerFiring
function GetProfileRemoteFunction.OnServerInvoke(playerFiring, playerSelected, statusText)
	local filteredStatus = filterText(statusText, playerSelected.UserId, playerFiring.UserId)
	return { success = filteredStatus == statusText }
end
