local A={}local d=require(script.Parent.Parent.Maid)local n=require(script.Parent.Parent.RotatedRegion3)local C=require(script.Parent.Enum)local a=C.enums local V=game:GetService("\080\108\097\121\101\114\115")local K={}local N=0 local r=0 local R={}local w={}local e={}local E={}local B={}local o={}local v={}local u=0 local Y=game:GetService("\082\117\110\083\101\114\118\105\099\101")local k=Y.Heartbeat local X={}local G=Y:IsClient()and V.LocalPlayer local z={}local L=729000
-- LOCAL
local ZoneController = {}
local Maid = require(script.Parent.Parent.Maid)
local RotatedRegion3 = require(script.Parent.Parent.RotatedRegion3)
local Enum_ = require(script.Parent.Enum)
local enum = Enum_.enums
local players = game:GetService("Players")
local activeZones = {}
local activeZonesTotalVolume = 0
local charactersTotalVolume = 0
local activeTriggers = {}
local registeredZones = {}
local activeParts = {}
local activePartToZone = {}
local allParts = {}
local allPartToZone = {}
local bodyParts = {}
local activeConnections = 0
local runService = game:GetService("RunService")
local heartbeat = runService.Heartbeat
local heartbeatConnections = {}
local localPlayer = runService:IsClient() and players.LocalPlayer
local playerExitDetections = {}
local WHOLE_BODY_DETECTION_LIMIT = 729000 -- This is roughly the volume where Region3 checks begin to exceed 0.5% in Script Performance
