local z=game:GetService("\087\111\114\107\115\112\097\099\101")local A=(script:FindFirstAncestor("\067\109\100\114\065\100\100\105\116\105\111\110\115")).Packages local Y=script:FindFirstAncestor("\085\073")local m=Y.Components local W=require(A.Roact)local a=require(A.Flipper)local H=require(A.RoactFlipper)local X=require(A.Util)local F=require(Y.CmdrContext)local h=require(m.RoundedRectangle)local P=require(script.Parent.ContentTypes)local O=require(script.Parent.WindowNavbar)local r=z.CurrentCamera local n=W.PureComponent:extend("\087\105\110\100\111\119")function n.init(z)z.Motor=a.SingleMotor.new(0)z.Size,z.SetSize=W.createBinding(z.props.InitialSize)z.Position,z.SetPosition=W.createBinding((r.ViewportSize-z.props.InitialSize)/2)end function n.didMount(z)z.Motor:setGoal(a.Spring.new(1,{frequency=5,dampingRatio=1}))end function n.close(z)if not z.IsClosing then z.IsClosing=true z.Motor:setGoal(a.Spring.new(0,{frequency=5,dampingRatio=.85}))z.Motor:onComplete(z.props.Destroy)end end function n.willUnmount(z)if z.Listener then z.Listener:Disconnect()end end function n.render(z)return W.createElement(F.Consumer,{render=function(A)local Y=(H.getBinding(z.Motor)):map(function(z)return 1-z end)return W.createElement(h,{Radius=8;Color=Color3.new(0,0,0),Transparency=Y:map(function(z)return X.Math.lerp(.5,1,z)end);Size=z.Size:map(function(z)return UDim2.new(0,z.X,0,z.Y)end);Position=z.Position:map(function(z)return UDim2.new(0,z.X,0,z.Y)end),Active=true},{Navbar=W.createElement(O,{Title=z.props.Title,Icon=z.props.Icon,Transparency=Y;Move=function(A)z.SetPosition(z.Position:getValue()+A)end;Close=function()z:close()end}),Content=W.createElement("\070\114\097\109\101",{Size=UDim2.new(1,0,1,-34),Position=UDim2.new(0,0,1,0),AnchorPoint=Vector2.new(0,1),ClipsDescendants=true,BackgroundTransparency=1},{Element=W.createElement(P[z.props.Type],{Transparency=Y;Stream=A.CmdrAdditions.Streams:GetStream(z.props.Stream)})})})end})end return n
local Workspace = game:GetService("Workspace")

local Packages = script:FindFirstAncestor("CmdrAdditions").Packages
local UI = script:FindFirstAncestor("UI")
local Components = UI.Components

local Roact = require(Packages.Roact)
local Flipper = require(Packages.Flipper)
local RoactFlipper = require(Packages.RoactFlipper)
local Util = require(Packages.Util)

local CmdrContext = require(UI.CmdrContext)

local RoundedRectangle = require(Components.RoundedRectangle)

local ContentTypes = require(script.Parent.ContentTypes)
local WindowNavbar = require(script.Parent.WindowNavbar)

local Camera = Workspace.CurrentCamera

local Window = Roact.PureComponent:extend("Window")

function Window:init()
	self.Motor = Flipper.SingleMotor.new(0)

	self.Size, self.SetSize = Roact.createBinding(self.props.InitialSize)
	self.Position, self.SetPosition = Roact.createBinding((Camera.ViewportSize - self.props.InitialSize) / 2)
end

function Window:didMount()
	self.Motor:setGoal(
		Flipper.Spring.new(1, {
			frequency = 5,
			dampingRatio = 1
		})
	)
end

function Window:close()
	if not self.IsClosing then
		self.IsClosing = true

		self.Motor:setGoal(
			Flipper.Spring.new(0, {
				frequency = 5,
				dampingRatio = 0.85
			})
		)

		self.Motor:onComplete(self.props.Destroy)
	end
end

function Window:willUnmount()
	if self.Listener then
		self.Listener:Disconnect()
	end
end

function Window:render()
	return Roact.createElement(CmdrContext.Consumer, {
		render = function(cmdr)
			local transparency = RoactFlipper.getBinding(self.Motor):map(function(value)
				return 1 - value
			end)
		
			return Roact.createElement(RoundedRectangle, {
				Radius = 8,
				Color = Color3.new(0, 0, 0),
				Transparency = transparency:map(function(value)
					return Util.Math.lerp(0.5, 1, value)
				end),
		
				Size = self.Size:map(function(value)
					return UDim2.new(0, value.X, 0, value.Y)
				end),
				Position = self.Position:map(function(value)
					return UDim2.new(0, value.X, 0, value.Y)
				end),
		
				Active = true
			}, {
				Navbar = Roact.createElement(WindowNavbar, {
					Title = self.props.Title,
					Icon = self.props.Icon,
					Transparency = transparency,
		
					Move = function(offset)
						self.SetPosition(self.Position:getValue() + offset)
					end,
		
					Close = function()
						self:close()
					end
				}),
		
				Content = Roact.createElement("Frame", {
					Size = UDim2.new(1, 0, 1, -34),
					Position = UDim2.new(0, 0, 1, 0),
					AnchorPoint = Vector2.new(0, 1),
		
					ClipsDescendants = true,
					BackgroundTransparency = 1
				}, {
					Element = Roact.createElement(ContentTypes[self.props.Type], {
						Transparency = transparency,
						Stream = cmdr.CmdrAdditions.Streams:GetStream(self.props.Stream)
					})
				})
			})
		end
	})
end

return Window