Compress_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Stances.rodeath local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local X=k.Character.Humanoid local c=X.Parent.Saude.Stances.Sangrando local D=X.Parent.Saude.Stances.bbleeding local H=X.Parent.Saude.Variaveis.MLs local G=X.Parent.Saude.Variaveis.Dor local Z=X.Parent.Saude.Stances.Ferido local w=X.Parent.Saude.Stances.cpr local R=X.Parent.Saude.Stances.rodeath if S.Value==false then if R.Value==true and(c.Value==false or A.Parent.Saude.Stances.Tourniquet.Value==true)then S.Value=true X.Health=X.Health+5 wait(.5)S.Value=false end end end end)Bandage_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.Bandagem local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Variaveis.MLs local G=A.Parent.Saude.Variaveis.Dor local Z=A.Parent.Saude.Stances.Ferido if S.Value==false then if D.Value>=1 and X.Value==true then S.Value=true wait(.3)local k=math.random(1,2)if k==1 then X.Value=false end D.Value=D.Value-1 wait(2)S.Value=false end end end end)scalpel_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.scalpel local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.cutopen local H=A.Parent.Saude.Stances.bbleeding local G=A.Parent.Saude.Variaveis.MLs local Z=A.Parent.Saude.Variaveis.Dor local w=A.Parent.Saude.Stances.Ferido local R=A.Parent.Saude.Stances.o2 local U=A.Parent.Saude.Stances.Caido if S.Value==false and(c.Value==false and(U.Value==true and R.Value==true))then if D.Value>=1 then S.Value=true wait(.3)c.Value=true wait(2)S.Value=false end end end end)suction_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.suction local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.npa local H=A.Parent.Saude.Stances.etube local G=A.Parent.Saude.Variaveis.MLs local Z=A.Parent.Saude.Variaveis.Dor local w=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.cutopen.Value==true and(A.Parent.Saude.Stances.o2.Value==true and A.Parent.Saude.Stances.Caido.Value==true)then if S.Value==false then if D.Value>0 then S.Value=true wait(.1)A.Parent.Saude.Stances.suction.Value=true wait(3.5)A.Parent.Saude.Stances.suction.Value=false wait(.1)S.Value=false end end end end end)clamp_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.clamp local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.npa local H=A.Parent.Saude.Stances.etube local G=A.Parent.Saude.Variaveis.MLs local Z=A.Parent.Saude.Variaveis.Dor local w=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.cutopen.Value==true and(A.Parent.Saude.Stances.o2.Value==true and(A.Parent.Saude.Stances.suction.Value==true and A.Parent.Saude.Stances.Caido.Value==true))then if S.Value==false then if D.Value>0 then S.Value=true wait(.1)A.Parent.Saude.Stances.clamped.Value=true wait(5.5)A.Parent.Saude.Stances.clamped.Value=false wait(.1)S.Value=false end end end end end)catheter_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.catheter local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Stances.balloonbleed local G=A.Parent.Saude.Stances.balloon local Z=A.Parent.Saude.Variaveis.MLs local w=A.Parent.Saude.Variaveis.Dor local R=A.Parent.Saude.Stances.Ferido local U=A.Parent.Saude.Stances.cutopen local T=A.Parent.Saude.Stances.suction if A.Parent.Saude.Stances.catheter.Value==false and(A.Parent.Saude.Stances.o2.Value==true and(U.Value==true and(T.Value==true and A.Parent.Saude.Stances.Caido.Value==true)))then if S.Value==false then if D.Value>0 and(X.Value==true or c.Value==true)then S.Value=true wait(.3)A.Parent.Saude.Stances.catheter.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.balloon.Value==false then S.Value=true wait(.3)A.Parent.Saude.Stances.catheter.Value=false D.Value=D.Value+1 wait(2)S.Value=false end end end end end)balloon_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.catheter local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Stances.balloonbleed local G=A.Parent.Saude.Stances.repaired local Z=A.Parent.Saude.Stances.catheter local w=A.Parent.Saude.Stances.o2 local R=A.Parent.Saude.Variaveis.MLs local U=A.Parent.Saude.Variaveis.Dor local T=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.balloon.Value==false then if S.Value==false then if D.Value>0 and((X.Value==true or c.Value==true)and(w.Value==true and(Z.Value==true and A.Parent.Saude.Stances.Caido.Value==true)))then S.Value=true wait(.3)A.Parent.Saude.Stances.balloon.Value=true X.Value=false c.Value=false wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.balloon.Value==true and G.Value==true then S.Value=true wait(.3)A.Parent.Saude.Stances.balloon.Value=false wait(2)S.Value=false end end end end end)prolene_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.prolene local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Variaveis.MLs local G=A.Parent.Saude.Variaveis.Dor local Z=A.Parent.Saude.Stances.Ferido local w=A.Parent.Saude.Stances.o2 local R=A.Parent.Saude.Stances.balloonbleed local U=A.Parent.Saude.Stances.repaired local T=A.Parent.Saude.Stances.balloon if S.Value==false then if D.Value>0 and(w.Value==true and(T.Value==true and A.Parent.Saude.Stances.Caido.Value==true))then S.Value=true wait(2)X.Value=false c.Value=false R.Value=false U.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end end end)prolene5_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.prolene5 local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Variaveis.MLs local G=A.Parent.Saude.Variaveis.Dor local Z=A.Parent.Saude.Stances.Ferido local w=A.Parent.Saude.Stances.o2 local R=A.Parent.Saude.Stances.balloonbleed local U=A.Parent.Saude.Stances.repaired local T=A.Parent.Saude.Stances.balloon local j=A.Parent.Saude.Stances.clamped local q=A.Parent.Saude.Stances.surg2 if S.Value==false then if D.Value>0 and(w.Value==true and(j.Value==true and A.Parent.Saude.Stances.Caido.Value==true))then S.Value=true wait(2)q.Value=false U.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end end end)nylon_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.nylon local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Variaveis.MLs local G=A.Parent.Saude.Variaveis.Dor local Z=A.Parent.Saude.Stances.Ferido local w=A.Parent.Saude.Stances.o2 local R=A.Parent.Saude.Stances.balloonbleed local U=A.Parent.Saude.Stances.repaired local T=A.Parent.Saude.Stances.balloon local j=A.Parent.Saude.Stances.catheter local q=A.Parent.Saude.Stances.cutopen if S.Value==false then if D.Value>=1 and(w.Value==true and(U.Value==true and(j.Value==false and(q.Value==true and A.Parent.Saude.Stances.Caido.Value==true))))then S.Value=true wait(2)U.Value=false q.Value=false wait(2)D.Value=D.Value-1 S.Value=false end end end end)defib_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.defib local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Variaveis.MLs local G=A.Parent.Saude.Variaveis.Dor local Z=A.Parent.Saude.Stances.Ferido local w=A.Parent.Saude.Stances.Caido local R=A.Parent.Saude.Stances.o2 local U=A.Parent.Saude.Stances.rodeath local T=A.Parent.Saude.Stances.cpr local j=A.Parent.Saude.Stances.life if S.Value==false then if D.Value>=1 and(R.Value==true and U.Value==true)then S.Value=true wait(1)U.Value=false j.Value=true A.Health=A.Health+100 wait(1)S.Value=false end end end end)Splint_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.Splint local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local H=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Stances.Ferido if S.Value==false then if D.Value>=1 and G.Value==true then S.Value=true wait(.3)G.Value=false D.Value=D.Value-1 wait(2)S.Value=false end end end end)Tourniquet_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.Tourniquet local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local H=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.Tourniquet.Value==false then if S.Value==false then if D.Value>0 then S.Value=true wait(.3)A.Parent.Saude.Stances.Tourniquet.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.Tourniquet.Value==true then S.Value=true wait(.3)A.Parent.Saude.Stances.Tourniquet.Value=false D.Value=D.Value+1 wait(2)S.Value=false end end end end end)skit_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.skit local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local H=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.skit.Value==false then if S.Value==false then if D.Value>0 then S.Value=true wait(.3)A.Parent.Saude.Stances.skit.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.skit.Value==true then S.Value=true wait(.3)A.Parent.Saude.Stances.skit.Value=false wait(2)S.Value=false end end end end end)npa_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.npa local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Caido local c=A.Parent.Saude.Stances.o2 local H=A.Parent.Saude.Stances.nrb local G=A.Parent.Saude.Variaveis.MLs local Z=A.Parent.Saude.Variaveis.Dor local w=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.npa.Value==false then if S.Value==false then if D.Value>0 and X.Value==false then S.Value=true wait(.3)A.Parent.Saude.Stances.npa.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.npa.Value==true and H.Value==false then S.Value=true wait(.3)A.Parent.Saude.Stances.npa.Value=false D.Value=D.Value+1 wait(2)S.Value=false end end end end end)etube_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.etube local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Caido local c=A.Parent.Saude.Stances.o2 local H=A.Parent.Saude.Variaveis.MLs local G=A.Parent.Saude.Variaveis.Dor local Z=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.etube.Value==false then if S.Value==false then if D.Value>0 and X.Value==true then S.Value=true wait(.3)A.Parent.Saude.Stances.etube.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.etube.Value==true and c.Value==false then S.Value=true wait(.3)A.Parent.Saude.Stances.etube.Value=false D.Value=D.Value+1 wait(2)S.Value=false end end end end end)nrb_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.nrb local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Caido local c=A.Parent.Saude.Stances.o2 local H=A.Parent.Saude.Variaveis.MLs local G=A.Parent.Saude.Variaveis.Dor local Z=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.nrb.Value==false and A.Parent.Saude.Stances.npa.Value==true then if S.Value==false then if D.Value>0 then S.Value=true wait(.3)A.Parent.Saude.Stances.nrb.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.nrb.Value==true and c.Value==false then S.Value=true wait(.3)A.Parent.Saude.Stances.nrb.Value=false D.Value=D.Value+1 wait(2)S.Value=false end end end end end)o2_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.o2 local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.npa local H=A.Parent.Saude.Stances.nrb local G=A.Parent.Saude.Stances.etube local Z=A.Parent.Saude.Variaveis.MLs local w=A.Parent.Saude.Variaveis.Dor local R=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.o2.Value==false then if S.Value==false then if D.Value>0 and(H.Value==true or G.Value==true)then S.Value=true wait(.3)A.Parent.Saude.Stances.o2.Value=true D.Value=D.Value-1 wait(2)S.Value=false end end else if S.Value==false then if A.Parent.Saude.Stances.o2.Value==true then S.Value=true wait(.3)A.Parent.Saude.Stances.o2.Value=false D.Value=D.Value+1 wait(2)S.Value=false end end end end end)bvm_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.bvm local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Stances.npa local H=A.Parent.Saude.Stances.etube local G=A.Parent.Saude.Variaveis.MLs local Z=A.Parent.Saude.Variaveis.Dor local w=A.Parent.Saude.Stances.Ferido if A.Parent.Saude.Stances.o2.Value==false then if S.Value==false then if D.Value>0 and(c.Value==true or H.Value==true)then S.Value=true wait(.2)A.Parent.Saude.Stances.o2.Value=true wait(4.5)A.Parent.Saude.Stances.o2.Value=false wait(.2)S.Value=false end end end end end)Epinephrine_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.Epinefrina local d=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and H.Value~="\078\047\065"then local k=game.Players:FindFirstChild(H.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local d=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Stances.Ferido local Z=A.Parent.Saude.Stances.Caido local w=A.Parent.Saude.Stances.rodeath local R=A.Parent.Saude.Stances.skit if S.Value==false then if D.Value>=1 and(Z.Value==true and R.Value==true)then S.Value=true wait(.3)if d.Value>0 then d.Value=d.Value+math.random(10,20)end if X.Value==true then c.Value=c.Value+math.random(10,35)end w.Value=false Z.Value=false A.PlatformStand=false A.AutoRotate=true D.Value=D.Value-1 wait(2)S.Value=false end end end end)anesthetic_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.anesthetic local d=A.Parent.Saude.Stances.bbleeding local H=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and H.Value~="\078\047\065"then local k=game.Players:FindFirstChild(H.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local d=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Stances.Ferido local Z=A.Parent.Saude.Stances.Caido local w=A.Parent.Saude.Stances.skit if S.Value==false then if D.Value>=1 and(Z.Value==false and w.Value==true)then S.Value=true wait(.3)Z.Value=true A.PlatformStand=true A.AutoRotate=false D.Value=D.Value-1 wait(2)S.Value=false end end end end)Morphine_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.Morfina local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local H=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Stances.Ferido local Z=A.Parent.Saude.Stances.Caido local w=A.Parent.Saude.Stances.skit if S.Value==false then if D.Value>=1 and(H.Value>=1 and w.Value==true)then S.Value=true wait(.3)H.Value=H.Value-math.random(100,150)D.Value=D.Value-1 wait(2)S.Value=false end end end end)BloodBag_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.SacoDeSangue local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local H=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Variaveis.Sangue local Z=A.Parent.Saude.Stances.Ferido local w=A.Parent.Saude.Stances.Caido local R=A.Parent.Saude.Stances.skit if S.Value==false then if D.Value>=1 and R.Value==true then S.Value=true wait(.3)G.Value=G.Value+2000 D.Value=D.Value-1 wait(2)S.Value=false end end end end)drawblood_Multi.OnServerEvent:Connect(function(k)local A=k.Character.Humanoid local S=A.Parent.Saude.Variaveis.Doer local X=A.Parent.Saude.Variaveis.MLs local c=A.Parent.Saude.Stances.Caido local D=A.Parent.Saude.Kit.SacoDeSangue local d=A.Parent.Saude.Variaveis.PlayerSelecionado if c.Value==false and d.Value~="\078\047\065"then local k=game.Players:FindFirstChild(d.Value)local A=k.Character.Humanoid local X=A.Parent.Saude.Stances.Sangrando local c=A.Parent.Saude.Variaveis.MLs local H=A.Parent.Saude.Variaveis.Dor local G=A.Parent.Saude.Variaveis.Sangue local Z=A.Parent.Saude.Stances.Ferido local w=A.Parent.Saude.Stances.Caido local R=A.Parent.Saude.Stances.skit if S.Value==false then if D.Value<10 and R.Value==true then S.Value=true wait(.3)G.Value=G.Value-2000 D.Value=D.Value+1 wait(2)S.Value=false end end end end)



Compress_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local isdead = Human.Parent.Saude.Stances.rodeath

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local cpr = PlHuman.Parent.Saude.Stances.cpr
		local isdead = PlHuman.Parent.Saude.Stances.rodeath
		
		if enabled.Value == false then
	
		if isdead.Value == true and (Sangrando.Value == false or Human.Parent.Saude.Stances.Tourniquet.Value == true) then 
		enabled.Value = true
				
				
			
		PlHuman.Health = PlHuman.Health + 5
		
		
		
		
		wait(0.5)
	
				enabled.Value = false
				
			
			
			end
			end
		
		
	end
end)

Bandage_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Bandagem

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and Sangrando.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		local number = math.random(1, 2)
				
		if number == 1 then		
			Sangrando.Value = false
		end
				
		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

scalpel_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.scalpel

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local cutopen = PlHuman.Parent.Saude.Stances.cutopen
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local o2 = PlHuman.Parent.Saude.Stances.o2
		local caido = PlHuman.Parent.Saude.Stances.Caido
		
		if enabled.Value == false and cutopen.Value == false and caido.Value == true and o2.Value == true then
	
		if Item.Value >= 1 then 
		enabled.Value = true
		
		wait(.3)		
		
		cutopen.Value = true
			
		
		
		wait(2)
				
		enabled.Value = false
		end	

		end	
	end
end)

suction_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.suction

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local npa = PlHuman.Parent.Saude.Stances.npa
		local etube = PlHuman.Parent.Saude.Stances.etube
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.cutopen.Value == true and PlHuman.Parent.Saude.Stances.o2.Value == true and PlHuman.Parent.Saude.Stances.Caido.Value == true then

		if enabled.Value == false then
			if Item.Value > 0 then 
			--if Item.Value > 0 then 
					
					enabled.Value = true
		
		wait(.1)		
		
		PlHuman.Parent.Saude.Stances.suction.Value = true	
		wait(3.5)	

		PlHuman.Parent.Saude.Stances.suction.Value = false
		
		
		wait(0.1)
		enabled.Value = false
		end
		end	
		end
		end
			
end)

clamp_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.clamp

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local npa = PlHuman.Parent.Saude.Stances.npa
		local etube = PlHuman.Parent.Saude.Stances.etube
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.cutopen.Value == true and PlHuman.Parent.Saude.Stances.o2.Value == true and PlHuman.Parent.Saude.Stances.suction.Value == true and PlHuman.Parent.Saude.Stances.Caido.Value == true then

		if enabled.Value == false then
			if Item.Value > 0 then 
			--if Item.Value > 0 then 
					
					enabled.Value = true
		
		wait(.1)		
		
		PlHuman.Parent.Saude.Stances.clamped.Value = true	
		wait(5.5)	

		PlHuman.Parent.Saude.Stances.clamped.Value = false
		
		
		wait(0.1)
		enabled.Value = false
		end
		end	
		end
		end
			
end)



catheter_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.catheter
	

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local balloonbleed = PlHuman.Parent.Saude.Stances.balloonbleed
		local balloon = PlHuman.Parent.Saude.Stances.balloon
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local cutopen = PlHuman.Parent.Saude.Stances.cutopen
		local suction = PlHuman.Parent.Saude.Stances.suction

	if PlHuman.Parent.Saude.Stances.catheter.Value == false and PlHuman.Parent.Saude.Stances.o2.Value == true and cutopen.Value == true and suction.Value == true and PlHuman.Parent.Saude.Stances.Caido.Value == true then

		if enabled.Value == false then
		if Item.Value > 0 and (Sangrando.Value == true or bbleeding.Value == true) then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.catheter.Value = true	


		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.balloon.Value == false then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.catheter.Value = false		

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)

balloon_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.catheter
	

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local balloonbleed = PlHuman.Parent.Saude.Stances.balloonbleed
		local repaired = PlHuman.Parent.Saude.Stances.repaired
		local catheter = PlHuman.Parent.Saude.Stances.catheter
		local o2l = PlHuman.Parent.Saude.Stances.o2
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.balloon.Value == false then

		if enabled.Value == false then
		if Item.Value > 0 and (Sangrando.Value == true or bbleeding.Value == true) and o2l.Value == true and catheter.Value == true and PlHuman.Parent.Saude.Stances.Caido.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.balloon.Value = true	
		Sangrando.Value = false
		bbleeding.Value = false	

		
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.balloon.Value == true and repaired.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.balloon.Value = false		
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)


prolene_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.prolene
	

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local o2l = PlHuman.Parent.Saude.Stances.o2
		local balloonbleed = PlHuman.Parent.Saude.Stances.balloonbleed
		local repaired = PlHuman.Parent.Saude.Stances.repaired
		local balloon = PlHuman.Parent.Saude.Stances.balloon
		
		
		if enabled.Value == false then
	
		if Item.Value > 0 and o2l.Value == true and balloon.Value == true and PlHuman.Parent.Saude.Stances.Caido.Value == true then 
		enabled.Value = true
		
		wait(2)		
		
			Sangrando.Value = false
			bbleeding.Value = false
			balloonbleed.Value = false
			repaired.Value = true
			Item.Value = Item.Value - 1
			
		
		
		wait(2)
				
				enabled.Value = false
				
		end	

		end	
	end
end)

prolene5_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.prolene5
	

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local o2l = PlHuman.Parent.Saude.Stances.o2
		local balloonbleed = PlHuman.Parent.Saude.Stances.balloonbleed
		local repaired = PlHuman.Parent.Saude.Stances.repaired
		local balloon = PlHuman.Parent.Saude.Stances.balloon
		local clamped = PlHuman.Parent.Saude.Stances.clamped
		local surg2 = PlHuman.Parent.Saude.Stances.surg2
		
		
		if enabled.Value == false then
	
		if Item.Value > 0 and o2l.Value == true and clamped.Value == true and PlHuman.Parent.Saude.Stances.Caido.Value == true then 
				
		enabled.Value = true
		
		wait(2)		
		

			surg2.Value = false
			repaired.Value = true
			Item.Value = Item.Value - 1
			
		
		
		wait(2)
				
				enabled.Value = false
				
		end	

		end	
	end
end)

nylon_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.nylon
	

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local o2l = PlHuman.Parent.Saude.Stances.o2
		local balloonbleed = PlHuman.Parent.Saude.Stances.balloonbleed
		local repaired = PlHuman.Parent.Saude.Stances.repaired
		local balloon = PlHuman.Parent.Saude.Stances.balloon
		local catheter = PlHuman.Parent.Saude.Stances.catheter
		local cutopen = PlHuman.Parent.Saude.Stances.cutopen
		
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and o2l.Value == true and repaired.Value == true and catheter.Value == false and cutopen.Value == true and PlHuman.Parent.Saude.Stances.Caido.Value == true then 
		enabled.Value = true
		
		wait(2)		
		
			
			
			repaired.Value = false
			cutopen.Value = false
		
		
		wait(2)
				Item.Value = Item.Value - 1
				enabled.Value = false
				
		end	

		end	
	end
end)


defib_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.defib
	

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local bbleeding = PlHuman.Parent.Saude.Stances.bbleeding
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local o2p = PlHuman.Parent.Saude.Stances.o2
		local isdead = PlHuman.Parent.Saude.Stances.rodeath
		local cpr = PlHuman.Parent.Saude.Stances.cpr
		local life = PlHuman.Parent.Saude.Stances.life
		
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and o2p.Value == true and isdead.Value == true then 
		enabled.Value = true

		wait(1)		
				
			isdead.Value = false
			
			life.Value = true
			
				
			PlHuman.Health = PlHuman.Health + 100
				
			
		
		wait(1)
		enabled.Value = false
	
		end	
	end	
	end
end)

Splint_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Splint

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and Ferido.Value == true  then 
		enabled.Value = true
		
		wait(.3)		
		
		Ferido.Value = false		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

Tourniquet_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Tourniquet

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.Tourniquet.Value == false then

		if enabled.Value == false then
		if Item.Value > 0 then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.Tourniquet.Value = true		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.Tourniquet.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.Tourniquet.Value = false		

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)

skit_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.skit

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.skit.Value == false then

		if enabled.Value == false then
		if Item.Value > 0 then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.skit.Value = true		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.skit.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.skit.Value = false		
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)

npa_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.npa

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local faido = PlHuman.Parent.Saude.Stances.Caido
		local o2p = PlHuman.Parent.Saude.Stances.o2
		local nrb = PlHuman.Parent.Saude.Stances.nrb
		
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.npa.Value == false then

		if enabled.Value == false then
		if Item.Value > 0 and faido.Value == false then 
		enabled.Value = true
		
		wait(.3)		
		
	
		PlHuman.Parent.Saude.Stances.npa.Value = true	
					

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.npa.Value == true and nrb.Value == false then 
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.npa.Value = false	

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)

etube_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.etube

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local faido = PlHuman.Parent.Saude.Stances.Caido
		local o2p = PlHuman.Parent.Saude.Stances.o2
		
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.etube.Value == false then

		if enabled.Value == false then
		if Item.Value > 0 and faido.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		
		PlHuman.Parent.Saude.Stances.etube.Value = true

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.etube.Value == true and o2p.Value == false then 
		enabled.Value = true
		
		wait(.3)		
		
	
		PlHuman.Parent.Saude.Stances.etube.Value = false
				

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)

nrb_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.nrb

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local faido = PlHuman.Parent.Saude.Stances.Caido
		local o2p = PlHuman.Parent.Saude.Stances.o2
		
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.nrb.Value == false and PlHuman.Parent.Saude.Stances.npa.Value == true then

		if enabled.Value == false then
		if Item.Value > 0 then 
		enabled.Value = true
		
		wait(.3)		
		
		
		PlHuman.Parent.Saude.Stances.nrb.Value = true

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.nrb.Value == true and o2p.Value == false then 
		enabled.Value = true
		
		wait(.3)		
		
	
		PlHuman.Parent.Saude.Stances.nrb.Value = false
				

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)

o2_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.o2

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local npa = PlHuman.Parent.Saude.Stances.npa
		local nrb = PlHuman.Parent.Saude.Stances.nrb
		local etube = PlHuman.Parent.Saude.Stances.etube
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.o2.Value == false then

		if enabled.Value == false then
			if Item.Value > 0 and (nrb.Value == true or etube.Value == true) then 
			--if Item.Value > 0 then 
					
					enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.o2.Value = true		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	else
		if enabled.Value == false then
		if PlHuman.Parent.Saude.Stances.o2.Value == true then
		enabled.Value = true
		
		wait(.3)		
		
		PlHuman.Parent.Saude.Stances.o2.Value = false		

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end
		end	
	end
	end
end)


bvm_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.bvm

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local npa = PlHuman.Parent.Saude.Stances.npa
		local etube = PlHuman.Parent.Saude.Stances.etube
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		

	if PlHuman.Parent.Saude.Stances.o2.Value == false then

		if enabled.Value == false then
			if Item.Value > 0 and (npa.Value == true or etube.Value == true) then 
			--if Item.Value > 0 then 
					
					enabled.Value = true
		
		wait(.2)		
		
		PlHuman.Parent.Saude.Stances.o2.Value = true	
		wait(4.5)	

		PlHuman.Parent.Saude.Stances.o2.Value = false
		
		
		wait(0.2)
		enabled.Value = false
		end
		end	
		end
		end
			
end)



Epinephrine_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Epinefrina
	local bbleeding = Human.Parent.Saude.Stances.bbleeding
	

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local isdead = PlHuman.Parent.Saude.Stances.rodeath
		local skit = PlHuman.Parent.Saude.Stances.skit
		
		if enabled.Value == false then
		--if enabled.Value == false and bbleeding.Value == false then
		if Item.Value >= 1 and PlCaido.Value == true and skit.Value == true then 
		enabled.Value = true
				
	
		
		wait(.3)		
		
		if Dor.Value > 0 then
		Dor.Value = Dor.Value + math.random(10,20)
		end
		
		if Sangrando.Value == true then
		MLs.Value = MLs.Value + math.random(10,35)
		end
				
		isdead.Value = false
		
		PlCaido.Value = false	
				
		PlHuman.PlatformStand = false
		PlHuman.AutoRotate = true		

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

anesthetic_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.anesthetic
	local bbleeding = Human.Parent.Saude.Stances.bbleeding

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local skit = PlHuman.Parent.Saude.Stances.skit
		
		if enabled.Value == false then
		--if enabled.Value == false and bbleeding.Value == false then
		if Item.Value >= 1 and PlCaido.Value == false and skit.Value == true then 
		enabled.Value = true
		
		
		wait(.3)		
		
	
		
		PlCaido.Value = true	
		PlHuman.PlatformStand = true
		PlHuman.AutoRotate = false

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

Morphine_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Morfina

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local skit = PlHuman.Parent.Saude.Stances.skit
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and Dor.Value >= 1 and skit.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		Dor.Value = Dor.Value - math.random(100,150)

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

BloodBag_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.SacoDeSangue

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local blood = PlHuman.Parent.Saude.Variaveis.Sangue
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local skit = PlHuman.Parent.Saude.Stances.skit
		
		if enabled.Value == false then
	
		if Item.Value >= 1 and skit.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		blood.Value = blood.Value + 2000

		Item.Value = Item.Value - 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)

drawblood_Multi.OnServerEvent:Connect(function(player)

	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.SacoDeSangue

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado
	
	if Caido.Value == false and target.Value ~= "N/A" then

		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid
	

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local blood = PlHuman.Parent.Saude.Variaveis.Sangue
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local skit = PlHuman.Parent.Saude.Stances.skit
		
		if enabled.Value == false then
	
		if Item.Value < 10 and skit.Value == true then 
		enabled.Value = true
		
		wait(.3)		
		
		blood.Value = blood.Value - 2000

		Item.Value = Item.Value + 1 
		
		
		wait(2)
		enabled.Value = false
		end	

		end	
	end
end)



