game.Players.PlayerAdded:connect(function(f)f.CharacterAdded:connect(function(f)wait()local F=game.Players:GetPlayerFromCharacter(f)givePanel(F)end)end)
--Give panel on login/respawn
game.Players.PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(character)
		wait()

		local player = game.Players:GetPlayerFromCharacter(character)

		givePanel(player)
	end)
end)
