for U,N in pairs({_G=_G;game=game,spawn=spawn;script=script,getfenv=getfenv;setfenv=setfenv;workspace=workspace;getmetatable=getmetatable,setmetatable=setmetatable,loadstring=loadstring,coroutine=coroutine;rawequal=rawequal,typeof=typeof,print=print;math=math,warn=warn;error=error,assert=assert,pcall=pcall;xpcall=xpcall;select=select,rawset=rawset;rawget=rawget,ipairs=ipairs,pairs=pairs;next=next;Rect=Rect,Axes=Axes;os=os;time=time,Faces=Faces;unpack=unpack,string=string,Color3=Color3,newproxy=newproxy;tostring=tostring;tonumber=tonumber,Instance=Instance,TweenInfo=TweenInfo;BrickColor=BrickColor,NumberRange=NumberRange;ColorSequence=ColorSequence;NumberSequence=NumberSequence,ColorSequenceKeypoint=ColorSequenceKeypoint;NumberSequenceKeypoint=NumberSequenceKeypoint;PhysicalProperties=PhysicalProperties;Region3int16=Region3int16,Vector3int16=Vector3int16;require=require,table=table,type=type,wait=wait,Enum=Enum,UDim=UDim;UDim2=UDim2;Vector2=Vector2,Vector3=Vector3,Region3=Region3;CFrame=CFrame;Ray=Ray,task=task,service=service})do locals[U]=N end

for ind,loc in pairs({
	_G = _G;
	game = game;
	spawn = spawn;
	script = script;
	getfenv = getfenv;
	setfenv = setfenv;
	workspace = workspace;
	getmetatable = getmetatable;
	setmetatable = setmetatable;
	loadstring = loadstring;
	coroutine = coroutine;
	rawequal = rawequal;
	typeof = typeof;
	print = print;
	math = math;
	warn = warn;
	error = error;
	assert = assert;
	pcall = pcall;
	xpcall = xpcall;
	select = select;
	rawset = rawset;
	rawget = rawget;
	ipairs = ipairs;
	pairs = pairs;
	next = next;
	Rect = Rect;
	Axes = Axes;
	os = os;
	time = time;
	Faces = Faces;
	unpack = unpack;
	string = string;
	Color3 = Color3;
	newproxy = newproxy;
	tostring = tostring;
	tonumber = tonumber;
	Instance = Instance;
	TweenInfo = TweenInfo;
	BrickColor = BrickColor;
	NumberRange = NumberRange;
	ColorSequence = ColorSequence;
	NumberSequence = NumberSequence;
	ColorSequenceKeypoint = ColorSequenceKeypoint;
	NumberSequenceKeypoint = NumberSequenceKeypoint;
	PhysicalProperties = PhysicalProperties;
	Region3int16 = Region3int16;
	Vector3int16 = Vector3int16;
	require = require;
	table = table;
	type = type;
	wait = wait;
	Enum = Enum;
	UDim = UDim;
	UDim2 = UDim2;
	Vector2 = Vector2;
	Vector3 = Vector3;
	Region3 = Region3;
	CFrame = CFrame;
	Ray = Ray;
	task = task;
	service = service
	}) do locals[ind] = loc end
