local b={}local W=require(game.ReplicatedStorage.Modules.Lightning)local s=require(game.ReplicatedStorage.Modules.Xeno)local D=require(game.ReplicatedStorage.Modules.CameraShaker)local j=game.TweenService local m=game.Debris local K=game.ReplicatedStorage function b.RunStompFx(b,W,s,D)local j=K.KillFX[b].Ring:Clone()j.Parent=W.Parent.UpperTorso and W j:Play()game.Debris:AddItem(j,2)local m=K.KillFX[b].Part:Clone()m.Parent=workspace.Ignored.Animations m.Position=W.Position task.delay(.35,function()m.Attachment.Particle.Enabled=false end)return nil end return b
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local l__ReplicatedStorage__1 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Ring:Clone()
	v7.Parent = p2.Parent.UpperTorso and p2
	v7:Play()
	game.Debris:AddItem(v7, 2)
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Part:Clone()
	v8.Parent = workspace.Ignored.Animations
	v8.Position = p2.Position
	task.delay(0.35, function()
		v8.Attachment.Particle.Enabled = false
	end)
	return nil
end
return v1
