local A=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local v=game:GetService("\083\101\114\118\101\114\083\099\114\105\112\116\083\101\114\118\105\099\101")local Y=A:WaitForChild("\099\111\109\109\111\110")local i=A:WaitForChild("\108\105\098")local C=script:WaitForChild("\109\105\100\100\108\101\119\097\114\101")local R=require(i:WaitForChild("\082\111\100\117\120"))local M=require(i:WaitForChild("\083\105\103\110\097\108"))local k=require(i:WaitForChild("\080\105\122\122\097\065\108\112\097\099\097"))local H=require(Y:WaitForChild("\068\105\099\116\105\111\110\097\114\121"))local c=require(i:WaitForChild("\080\114\111\109\105\115\101"))local p=require(Y:WaitForChild("\099\111\109\109\111\110\082\101\100\117\099\101\114"))local f=require(C:WaitForChild("\110\101\116\119\111\114\107\077\105\100\100\108\101\119\097\114\101"))local P=require(C:WaitForChild("\100\097\116\097\083\097\118\101\077\105\100\100\108\101\119\097\114\101"))local E=k.GameModule:extend("\083\116\111\114\101\067\111\110\116\097\105\110\101\114")function E.create(A)A.storeCreated=M.new()end function E.getStore(A)return c.async(function(v,Y)if not A.store then A.storeCreated:wait()end v(A.store)end)end function E.createStore(v,A)local function Y(A,Y,i)local C=H.join(A,{replicated=true})if A.replicateBroadcast then return v.api:storeAction(v.api.AllPlayers,C)end if A.replicateTo~=nil then local Y=A.replicateTo if Y==nil then return end return v.api:storeAction(Y,C)end return end v.store=R.Store.new(p,A,{R.thunkMiddleware,f(Y),P})v.storeCreated:fire()v.logger:log("\083\101\114\118\101\114 \115\116\111\114\101 \105\110\105\116\105\097\108\105\122\101\100\046")end function E.preInit(A)A.logger=(A.core:getModule("\076\111\103\103\101\114")):createLogger(A)end function E.init(A)((A.core:getModule("\083\101\114\118\101\114\065\112\105")):getApi()):andThen(function(v)A.api=v A:createStore()end)end function E.postInit(A) end return E
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")

local common = ReplicatedStorage:WaitForChild("common")
local lib = ReplicatedStorage:WaitForChild("lib")
local middleware = script:WaitForChild("middleware")

local Rodux = require(lib:WaitForChild("Rodux"))
local Signal = require(lib:WaitForChild("Signal"))

local PizzaAlpaca = require(lib:WaitForChild("PizzaAlpaca"))
local Dictionary = require(common:WaitForChild("Dictionary"))
local Promise = require(lib:WaitForChild("Promise"))

local reducer = require(common:WaitForChild("commonReducer"))
local networkMiddleware = require(middleware:WaitForChild("networkMiddleware"))
local dataSaveMiddleware = require(middleware:WaitForChild("dataSaveMiddleware"))

local StoreContainer = PizzaAlpaca.GameModule:extend("StoreContainer")

function StoreContainer:create()
    self.storeCreated = Signal.new()
end

function StoreContainer:getStore()
    return Promise.async(function(resolve, reject)
        if not self.store then self.storeCreated:wait() end
        resolve(self.store)
    end)
end

function StoreContainer:createStore(initialState)

    local function replicate(action,beforeState,afterState)
        -- Create a version of each action that's explicitly flagged as
        -- replicated so that clients can handle them explicitly.
        local replicatedAction = Dictionary.join(action, {
            replicated = true,
        })

        -- This is an action that everyone should see!
        if action.replicateBroadcast then
            return self.api:storeAction(self.api.AllPlayers, replicatedAction)
        end

        -- This is an action that we want a specific player to see.
        if action.replicateTo ~= nil then
            local player = action.replicateTo

            if player == nil then
                return
            end

            return self.api:storeAction(player, replicatedAction)
        end

        return
    end

    self.store = Rodux.Store.new(reducer,initialState, {
        Rodux.thunkMiddleware,
        networkMiddleware(replicate),
        dataSaveMiddleware,
    })
    self.storeCreated:fire()
    self.logger:log("Server store initialized.")
end

function StoreContainer:preInit()
    self.logger = self.core:getModule("Logger"):createLogger(self)
end

function StoreContainer:init()
    self.core:getModule("ServerApi"):getApi():andThen(function(api)
        self.api = api
        self:createStore()
    end)
end

function StoreContainer:postInit()
end

return StoreContainer