local function q(q)local O=q.Parent if game.Players:GetPlayerFromCharacter(O)then wait(1)O.Humanoid.Health=0 end end Brick.Touched:connect(q)
--Code--
local function PlayerTouched(Part)
	local Parent = Part.Parent
	if game.Players:GetPlayerFromCharacter(Parent) then
		wait(1)
		Parent.Humanoid.Health = 0
	end
end

Brick.Touched:connect(PlayerTouched)
