return function(T,s)local b=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(T)if b.Character.Injuries.DryBlood.Value==true then return true end return false end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Character.Injuries.DryBlood.Value == true then
		return true
	end
	return false
end
