function CollisionGroupsController.init()PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Door)PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Monster)PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Player)PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Elevator)PhysicsService:CollisionGroupSetCollidable(Constants.CollisionGroup.Monster,Constants.CollisionGroup.Door,false)PhysicsService:CollisionGroupSetCollidable(Constants.CollisionGroup.Monster,Constants.CollisionGroup.Player,false)PhysicsService:CollisionGroupSetCollidable(Constants.CollisionGroup.Elevator,"\068\101\102\097\117\108\116",false)end

function CollisionGroupsController.init()
	PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Door)
	PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Monster)
	PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Player)
	PhysicsService:CreateCollisionGroup(Constants.CollisionGroup.Elevator)

	PhysicsService:CollisionGroupSetCollidable(Constants.CollisionGroup.Monster, Constants.CollisionGroup.Door, false)
	PhysicsService:CollisionGroupSetCollidable(Constants.CollisionGroup.Monster, Constants.CollisionGroup.Player, false)
	PhysicsService:CollisionGroupSetCollidable(Constants.CollisionGroup.Elevator, "Default", false)
end
