if Spin<=0 then Spin=0 end if Spin>10 then cam=game.Workspace.CurrentCamera local y=cam.CoordinateFrame-cam.CoordinateFrame.p local s=(cam.CoordinateFrame.p-cam.Focus.p).magnitude local N=(CFrame.new(cam.Focus.p)*y)*CFrame.fromEulerAnglesXYZ(.001,0,0)cam.CoordinateFrame=N*CFrame.new(0,0,s)script.Ding.Pitch=.6+.3*(Spin/40)script.Ding:Play()end if Spin>45 then Spin=45 end
--Spin Limit
if Spin <= 0 then
	Spin = 0
end
if Spin > 10 then
	cam = game.Workspace.CurrentCamera
	local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
	local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
	local ncf = CFrame.new(cam.Focus.p) * cam_rot * CFrame.fromEulerAnglesXYZ(0.001, 0, 0)
	cam.CoordinateFrame = ncf * CFrame.new(0, 0, cam_scroll)
	script.Ding.Pitch = 0.6 + (0.3 * (Spin / 40))
	script.Ding:Play()
end
if Spin > 45 then
	Spin = 45
end
