log("\083\101\116\116\105\110\103 \116\104\105\110\103\115 \117\112")for m,S in pairs({_G=_G;game=game,spawn=spawn,script=script;getfenv=getfenv;setfenv=setfenv,workspace=workspace;getmetatable=getmetatable,setmetatable=setmetatable,loadstring=loadstring;coroutine=coroutine,rawequal=rawequal,typeof=typeof;print=print;math=math;warn=warn,error=error;assert=assert;pcall=pcall;xpcall=xpcall,select=select;rawset=rawset,rawget=rawget,ipairs=ipairs,pairs=pairs,next=next,Rect=Rect;Axes=Axes,os=os,time=time,Faces=Faces,delay=delay,unpack=unpack;string=string,Color3=Color3;newproxy=newproxy;tostring=tostring;tonumber=tonumber;Instance=Instance;TweenInfo=TweenInfo,BrickColor=BrickColor,NumberRange=NumberRange,ColorSequence=ColorSequence,NumberSequence=NumberSequence;ColorSequenceKeypoint=ColorSequenceKeypoint,NumberSequenceKeypoint=NumberSequenceKeypoint,PhysicalProperties=PhysicalProperties,Region3int16=Region3int16,Vector3int16=Vector3int16;require=require;table=table;type=type;wait=wait;Enum=Enum,UDim=UDim,UDim2=UDim2;Vector2=Vector2,Vector3=Vector3,Region3=Region3,CFrame=CFrame;Ray=Ray,task=task,tick=tick;service=service})do locals[m]=S end
--// Setting things up
log("Setting things up")
for ind, loc in pairs({
	_G = _G,
	game = game,
	spawn = spawn,
	script = script,
	getfenv = getfenv,
	setfenv = setfenv,
	workspace = workspace,
	getmetatable = getmetatable,
	setmetatable = setmetatable,
	loadstring = loadstring,
	coroutine = coroutine,
	rawequal = rawequal,
	typeof = typeof,
	print = print,
	math = math,
	warn = warn,
	error = error,
	assert = assert,
	pcall = pcall,
	xpcall = xpcall,
	select = select,
	rawset = rawset,
	rawget = rawget,
	ipairs = ipairs,
	pairs = pairs,
	next = next,
	Rect = Rect,
	Axes = Axes,
	os = os,
	time = time,
	Faces = Faces,
	delay = delay,
	unpack = unpack,
	string = string,
	Color3 = Color3,
	newproxy = newproxy,
	tostring = tostring,
	tonumber = tonumber,
	Instance = Instance,
	TweenInfo = TweenInfo,
	BrickColor = BrickColor,
	NumberRange = NumberRange,
	ColorSequence = ColorSequence,
	NumberSequence = NumberSequence,
	ColorSequenceKeypoint = ColorSequenceKeypoint,
	NumberSequenceKeypoint = NumberSequenceKeypoint,
	PhysicalProperties = PhysicalProperties,
	Region3int16 = Region3int16,
	Vector3int16 = Vector3int16,
	require = require,
	table = table,
	type = type,
	wait = wait,
	Enum = Enum,
	UDim = UDim,
	UDim2 = UDim2,
	Vector2 = Vector2,
	Vector3 = Vector3,
	Region3 = Region3,
	CFrame = CFrame,
	Ray = Ray,
	task = task,
	tick = tick,
	service = service,
}) do
	locals[ind] = loc
end
