local function G(G,z)while not G:FindFirstChild(z)do G.ChildAdded:wait()end return G[z]end local z=50 local o=40 local a=51 local C=.38 local E=50 local c=nil local j=nil local i=nil local r=nil local M=script.Parent local b=G(M,"\072\097\110\100\108\101")local f local X local m local A local L local T local l local d=M.TextureId local F=Game:GetService("\068\101\098\114\105\115")local g=Game:GetService("\080\108\097\121\101\114\115")local h local N={}local R=nil local e=false function Blow(G)if e then BlowDamage(G,E)end end function BlowDamage(G,z)local o=G.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local a=g:GetPlayerFromCharacter(G.Parent)if o~=nil and(c~=nil and o~=c)then if not r.Neutral then if a and(a~=r and a.TeamColor==r.TeamColor)then return end end local G=i:FindFirstChild("\082\105\103\104\116 \065\114\109")if G~=nil then local C=G:FindFirstChild("\082\105\103\104\116\071\114\105\112")if C~=nil and(C.Part0==b or C.Part1==b)then if a and not N[a]then TagHumanoid(o,r)print("\083\101\110\100\105\110\103 "..z)o:TakeDamage(z)b.Splat.Volume=1 N[a]=true end end end end end function TagHumanoid(G,z)while G:FindFirstChild("\099\114\101\097\116\111\114")do(G:FindFirstChild("\099\114\101\097\116\111\114")):Destroy()end local o=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")o.Value=z o.Name="\099\114\101\097\116\111\114"o.Parent=G F:AddItem(o,1.5)local a=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")a.Value=d a.Name="\105\099\111\110"a.Parent=o F:AddItem(a,1.5)end function HardAttack()E=z h:play()if A then A.Value=true wait(1.0)A.Value=false end end function NormalAttack()E=o KnifeDown()h:play()if L then L.Value=true wait(1.0)L.Value=false end KnifeUp()end function ThrowAttack()KnifeOut()if T then T.Value=true wait(.3)if not b then return end local G=b:Clone()F:AddItem(G,5)G.Parent=Workspace if i and c then G.Velocity=(c.TargetPoint-G.CFrame.p).unit*100 G.CFrame=CFrame.new(G.CFrame.p,G.CFrame.p+G.Velocity)*CFrame.Angles(0,0,math.rad(-90))local z=Instance.new("\066\111\100\121\070\111\114\099\101",G)z.force=Vector3.new(0,(196.2*G:GetMass())*.98,0)local o=Instance.new("\066\111\100\121\065\110\103\117\108\097\114\086\101\108\111\099\105\116\121",G)o.angularvelocity=G.CFrame:vectorToWorldSpace(Vector3.new(0,-400,0))end b.Transparency=1 wait(.08)if G then local z=G.Touched:connect(function(G)print("\104\105\116 \116\104\114\111\119")BlowDamage(G,a)end)end if G then G.CanCollide=true end wait(.6)if b and T then b.Transparency=0 T.Value=false end end KnifeUp()end function KnifeUp()M.GripForward=Vector3.new(-1,0,0)M.GripRight=Vector3.new(0,1,0)M.GripUp=Vector3.new(0,0,1)end function KnifeDown()M.GripForward=Vector3.new(-1,0,0)M.GripRight=Vector3.new(0,1,0)M.GripUp=Vector3.new(0,0,-1)end function KnifeOut()M.GripForward=Vector3.new(0,0,1)M.GripRight=Vector3.new(0,-1,0)M.GripUp=Vector3.new(-1,0,0)end M.Enabled=true function OnLeftButtonDown()R=time()if l then l.Value=true end end function OnLeftButtonUp()if not M.Enabled then return end N={}if l then l.Value=false end if M.Enabled and(c and c.Health>0)then M.Enabled=false local G=time()if R and(G-R>C and G-R<1.15)then ThrowAttack()else e=true if math.random(1,2)==1 then HardAttack()else NormalAttack()end e=false end M.Enabled=true end end function OnEquipped(z)A=G(M,"\080\108\097\121\083\116\097\098\080\117\110\099\104")L=G(M,"\080\108\097\121\068\111\119\110\083\116\097\098")T=G(M,"\080\108\097\121\084\104\114\111\119")l=G(M,"\080\108\097\121\084\104\114\111\119\067\104\097\114\103\101")h=G(b,"\083\119\111\111\115\104\049")b.Splat.Volume=0 h:play()f=b.Touched:connect(Blow)i=M.Parent j=i:FindFirstChild("\084\111\114\115\111")c=i:FindFirstChild("\072\117\109\097\110\111\105\100")r=g.LocalPlayer if z then X=z.Button1Down:connect(OnLeftButtonDown)m=z.Button1Up:connect(OnLeftButtonUp)end KnifeUp()end function OnUnequipped()if f then f:disconnect()f=nil end if X then X:disconnect()X=nil end if m then m:disconnect()m=nil end c=nil end M.Equipped:connect(OnEquipped)M.Unequipped:connect(OnUnequipped)

local function WaitForChild(parent, childName)
	while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
	return parent[childName]
end


local SLASH_DAMAGE = 50
local DOWNSTAB_DAMAGE = 40
local THROWING_DAMAGE = 51
local HOLD_TO_THROW_TIME = 0.38


local Damage = 50

local MyHumanoid = nil
local MyTorso = nil
local MyCharacter = nil
local MyPlayer = nil

local Tool = script.Parent
local Handle = WaitForChild(Tool, 'Handle')

local BlowConnection
local Button1DownConnection
local Button1UpConnection

local PlayStabPunch
local PlayDownStab
local PlayThrow
local PlayThrowCharge

local IconUrl = Tool.TextureId  -- URL to the weapon knife icon asset

local DebrisService = Game:GetService('Debris')
local PlayersService = Game:GetService('Players')

local SlashSound

local HitPlayers = {}

local LeftButtonDownTime = nil

local Attacking = false

function Blow(hit)
	if Attacking then
		BlowDamage(hit, Damage)
	end
end

function BlowDamage(hit, damage)
	local humanoid = hit.Parent:FindFirstChild('Humanoid')
	local player = PlayersService:GetPlayerFromCharacter(hit.Parent)
	if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then
		if not MyPlayer.Neutral then 		
			-- Ignore teammates hit
			if player and player ~= MyPlayer and player.TeamColor == MyPlayer.TeamColor then
				return
			end
		end
		-- final check, make sure weapon is in-hand
		local rightArm = MyCharacter:FindFirstChild('Right Arm')
		if (rightArm ~= nil) then
			-- Check if the weld exists between the hand and the weapon
			local joint = rightArm:FindFirstChild('RightGrip')
			if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then
				-- Make sure you only hit them once per swing
				if player and not HitPlayers[player] then
					TagHumanoid(humanoid, MyPlayer)
					print("Sending " .. damage)
					humanoid:TakeDamage(damage)
					Handle.Splat.Volume = 1
					HitPlayers[player] = true
				end
			end
		end
	end
end

function TagHumanoid(humanoid, player)
	-- Add more tags here to customize what tags are available.
	while humanoid:FindFirstChild('creator') do
		humanoid:FindFirstChild('creator'):Destroy()
	end 

	local creatorTag = Instance.new('ObjectValue')
	creatorTag.Value = player
	creatorTag.Name = 'creator'
	creatorTag.Parent = humanoid
	DebrisService:AddItem(creatorTag, 1.5)

	local weaponIconTag = Instance.new('StringValue')
	weaponIconTag.Value = IconUrl
	weaponIconTag.Name = 'icon'
	weaponIconTag.Parent = creatorTag
	DebrisService:AddItem(weaponIconTag, 1.5)
end

function HardAttack()
	Damage = SLASH_DAMAGE
	SlashSound:play()
	if PlayStabPunch then
		PlayStabPunch.Value = true
		wait(1.0)
		PlayStabPunch.Value = false
	end
end

function NormalAttack()
	Damage = DOWNSTAB_DAMAGE
	KnifeDown()
	SlashSound:play()
	if PlayDownStab then
		PlayDownStab.Value = true
		wait(1.0)
		PlayDownStab.Value = false
	end
	KnifeUp()
end

function ThrowAttack()
	KnifeOut()
	if PlayThrow then
		PlayThrow.Value = true
		wait(0.3)
		if not Handle then return end
		local throwingHandle = Handle:Clone()
		DebrisService:AddItem(throwingHandle, 5)
		throwingHandle.Parent = Workspace
		if MyCharacter and MyHumanoid then
			throwingHandle.Velocity = (MyHumanoid.TargetPoint - throwingHandle.CFrame.p).unit * 100
			-- set the orientation to the direction it is being thrown in
			throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
			local floatingForce = Instance.new('BodyForce', throwingHandle)
			floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
			local spin = Instance.new('BodyAngularVelocity', throwingHandle)
			spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
		end
		Handle.Transparency = 1
		-- Wait so that the knife has left the thrower's general area
		wait(0.08)
		if throwingHandle then
			local touchedConn = throwingHandle.Touched:connect(function(hit) print("hit throw") BlowDamage(hit, THROWING_DAMAGE) end)
		end
		-- must check if it still exists since we waited
		if throwingHandle then
			throwingHandle.CanCollide = true
		end
		wait(0.6)
		if Handle and PlayThrow then
			Handle.Transparency = 0
			PlayThrow.Value = false
		end
	end
	KnifeUp()
end

function KnifeUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function KnifeDown()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,-1)
end

function KnifeOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end

Tool.Enabled = true

function OnLeftButtonDown()
	LeftButtonDownTime = time()
	if PlayThrowCharge then
		PlayThrowCharge.Value = true
	end
end

function OnLeftButtonUp()
	if not Tool.Enabled then return end
	-- Reset the list of hit players every time we start a new attack
	HitPlayers = {}
	if PlayThrowCharge then
		PlayThrowCharge.Value = false
	end
	if Tool.Enabled and MyHumanoid and MyHumanoid.Health > 0 then
		Tool.Enabled = false
		local currTime = time()
		if LeftButtonDownTime and currTime - LeftButtonDownTime > HOLD_TO_THROW_TIME and
			currTime - LeftButtonDownTime < 1.15 then
			ThrowAttack()
		else
			Attacking = true
			if math.random(1, 2) == 1 then
				HardAttack()
			else
				NormalAttack()
			end
			Attacking = false
		end
		Tool.Enabled = true
	end
end

function OnEquipped(mouse)
	PlayStabPunch = WaitForChild(Tool, 'PlayStabPunch')
	PlayDownStab = WaitForChild(Tool, 'PlayDownStab')
	PlayThrow = WaitForChild(Tool, 'PlayThrow')
	PlayThrowCharge = WaitForChild(Tool, 'PlayThrowCharge')
 	SlashSound = WaitForChild(Handle, 'Swoosh1')
	Handle.Splat.Volume = 0
	SlashSound:play()
	BlowConnection = Handle.Touched:connect(Blow)
	MyCharacter = Tool.Parent
	MyTorso = MyCharacter:FindFirstChild('Torso')
	MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
	MyPlayer = PlayersService.LocalPlayer
	if mouse then
		Button1DownConnection = mouse.Button1Down:connect(OnLeftButtonDown)
		Button1UpConnection = mouse.Button1Up:connect(OnLeftButtonUp)
	end
	KnifeUp()
end

function OnUnequipped()
	-- Unequip logic here
	if BlowConnection then
		BlowConnection:disconnect()
		BlowConnection = nil
	end
	if Button1DownConnection then
		Button1DownConnection:disconnect()
		Button1DownConnection = nil
	end
	if Button1UpConnection then
		Button1UpConnection:disconnect()
		Button1UpConnection = nil
	end
	MyHumanoid = nil
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
