return function(o,Z)local h=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(o)if h.Character.Injuries.BrokenLeg.Value==true then return true end return false end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Character.Injuries.BrokenLeg.Value == true then
		return true
	end
	return false
end
