local A={}local d=require(script.Parent.CameraShakeInstance)function A.Bump()local A=d.new(2.5,4,.1,.75)A.PositionInfluence=Vector3.new(.15,.15,.15)A.RotationInfluence=Vector3.new(1,1,1)return A end function A.Explosion()local A=d.new(2.5,5,0,3.5)A.PositionInfluence=Vector3.new(.25,.25,.25)A.RotationInfluence=Vector3.new(4,2,2)return A end function A.BoomDead()local A=d.new(2.5,7,0,5)A.PositionInfluence=Vector3.new(.25,.25,.25)A.RotationInfluence=Vector3.new(4,2,2)return A end function A.Earthquake()local A=d.new(.6,3.5,2,10)A.PositionInfluence=Vector3.new(.25,.25,.25)A.RotationInfluence=Vector3.new(1,1,4)return A end function A.BadTrip()local A=d.new(10,.15,5,10)A.PositionInfluence=Vector3.new(0,0,.15)A.RotationInfluence=Vector3.new(2,1,4)return A end function A.HandheldCamera()local A=d.new(1,.25,5,10)A.PositionInfluence=Vector3.new(0,0,0)A.RotationInfluence=Vector3.new(1,.5,.5)return A end function A.Vibration()local A=d.new(.4,20,2,2)A.PositionInfluence=Vector3.new(0,.15,0)A.RotationInfluence=Vector3.new(1.25,0,4)return A end function A.RoughDriving()local A=d.new(1,2,1,1)A.PositionInfluence=Vector3.new(0,0,0)A.RotationInfluence=Vector3.new(1,1,1)return A end local n={}function n.__index(d,n)local C=A[n]if type(C)=="\102\117\110\099\116\105\111\110"then return C()end error("\078\111 \112\114\101\115\101\116 \102\111\117\110\100 \119\105\116\104 \105\110\100\101\120 \""..(n.."\""))end return setmetatable({},n)
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local u1 = require(script.Parent.CameraShakeInstance)
function v1.Bump()
	local v2 = u1.new(2.5, 4, 0.1, 0.75)
	v2.PositionInfluence = Vector3.new(0.15, 0.15, 0.15)
	v2.RotationInfluence = Vector3.new(1, 1, 1)
	return v2
end
function v1.Explosion()
	local v3 = u1.new(2.5, 5, 0, 3.5)
	v3.PositionInfluence = Vector3.new(0.25, 0.25, 0.25)
	v3.RotationInfluence = Vector3.new(4, 2, 2)
	return v3
end
function v1.BoomDead()
	local v4 = u1.new(2.5, 7, 0, 5)
	v4.PositionInfluence = Vector3.new(0.25, 0.25, 0.25)
	v4.RotationInfluence = Vector3.new(4, 2, 2)
	return v4
end
function v1.Earthquake()
	local v5 = u1.new(0.6, 3.5, 2, 10)
	v5.PositionInfluence = Vector3.new(0.25, 0.25, 0.25)
	v5.RotationInfluence = Vector3.new(1, 1, 4)
	return v5
end
function v1.BadTrip()
	local v6 = u1.new(10, 0.15, 5, 10)
	v6.PositionInfluence = Vector3.new(0, 0, 0.15)
	v6.RotationInfluence = Vector3.new(2, 1, 4)
	return v6
end
function v1.HandheldCamera()
	local v7 = u1.new(1, 0.25, 5, 10)
	v7.PositionInfluence = Vector3.new(0, 0, 0)
	v7.RotationInfluence = Vector3.new(1, 0.5, 0.5)
	return v7
end
function v1.Vibration()
	local v8 = u1.new(0.4, 20, 2, 2)
	v8.PositionInfluence = Vector3.new(0, 0.15, 0)
	v8.RotationInfluence = Vector3.new(1.25, 0, 4)
	return v8
end
function v1.RoughDriving()
	local v9 = u1.new(1, 2, 1, 1)
	v9.PositionInfluence = Vector3.new(0, 0, 0)
	v9.RotationInfluence = Vector3.new(1, 1, 1)
	return v9
end
local v10 = {}
function v10.__index(p1, p2)
	local v11 = v1[p2]
	if type(v11) == "function" then
		return v11()
	end
	error('No preset found with index "' .. p2 .. '"')
end
return setmetatable({}, v10)
