game.Workspace.backdoorleft.p1.CFrame=(game.Workspace.backdoorleft.p1.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p2.CFrame=(game.Workspace.backdoorleft.p2.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p3.CFrame=(game.Workspace.backdoorleft.p3.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p4.CFrame=(game.Workspace.backdoorleft.p4.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p5.CFrame=(game.Workspace.backdoorleft.p5.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p6.CFrame=(game.Workspace.backdoorleft.p6.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p7.CFrame=(game.Workspace.backdoorleft.p7.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p8.CFrame=(game.Workspace.backdoorleft.p8.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p9.CFrame=(game.Workspace.backdoorleft.p9.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p10.CFrame=(game.Workspace.backdoorleft.p10.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p11.CFrame=(game.Workspace.backdoorleft.p11.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p12.CFrame=(game.Workspace.backdoorleft.p12.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p13.CFrame=(game.Workspace.backdoorleft.p13.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p14.CFrame=(game.Workspace.backdoorleft.p14.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p15.CFrame=(game.Workspace.backdoorleft.p15.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p16.CFrame=(game.Workspace.backdoorleft.p16.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p17.CFrame=(game.Workspace.backdoorleft.p17.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p18.CFrame=(game.Workspace.backdoorleft.p18.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p19.CFrame=(game.Workspace.backdoorleft.p19.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)game.Workspace.backdoorleft.p20.CFrame=(game.Workspace.backdoorleft.p20.CFrame*CFrame.new(-0.5,0,0))*CFrame.fromEulerAnglesXYZ(0,0,0)
---------END RIGHT DOOR

game.Workspace.backdoorleft.p1.CFrame = game.Workspace.backdoorleft.p1.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p2.CFrame = game.Workspace.backdoorleft.p2.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p3.CFrame = game.Workspace.backdoorleft.p3.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p4.CFrame = game.Workspace.backdoorleft.p4.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p5.CFrame = game.Workspace.backdoorleft.p5.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p6.CFrame = game.Workspace.backdoorleft.p6.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p7.CFrame = game.Workspace.backdoorleft.p7.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p8.CFrame = game.Workspace.backdoorleft.p8.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p9.CFrame = game.Workspace.backdoorleft.p9.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p10.CFrame = game.Workspace.backdoorleft.p10.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p11.CFrame = game.Workspace.backdoorleft.p11.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p12.CFrame = game.Workspace.backdoorleft.p12.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p13.CFrame = game.Workspace.backdoorleft.p13.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p14.CFrame = game.Workspace.backdoorleft.p14.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p15.CFrame = game.Workspace.backdoorleft.p15.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p16.CFrame = game.Workspace.backdoorleft.p16.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p17.CFrame = game.Workspace.backdoorleft.p17.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p18.CFrame = game.Workspace.backdoorleft.p18.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p19.CFrame = game.Workspace.backdoorleft.p19.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.backdoorleft.p20.CFrame = game.Workspace.backdoorleft.p20.CFrame
	* CFrame.new(-0.5, 0, 0)
	* CFrame.fromEulerAnglesXYZ(0, 0, 0)
