Players.PlayerRemoving:Connect(function(d)local M,b=pcall(function()Statuses:SetAsync(d.UserId,d:GetAttribute("\115\116\097\116\117\115"))end)if M then else print(d,b)end end)

Players.PlayerRemoving:Connect(function(player)
	local statusSuccess, statusError = pcall(function()
		Statuses:SetAsync(player.UserId, player:GetAttribute("status"))
	end)
	if statusSuccess then
		--	print("Status successfully updated!")
	else
		print(player, statusError)
	end
end)
