script.Parent.Activated:Connect(function()print("\116\101\115\116")script.Parent.Handle.JetpackThrust.MaxForce=Vector3.new(0,math.huge,0)script.Parent.ParticlesPartLeft.ParticleEmitter.Enabled=true script.Parent.ParticlesPartRight.ParticleEmitter.Enabled=true end)script.Parent.Deactivated:Connect(function()print("\116\101\115\116 \101\110\100")script.Parent.Handle.JetpackThrust.MaxForce=Vector3.new(0,0,0)script.Parent.ParticlesPartLeft.ParticleEmitter.Enabled=false script.Parent.ParticlesPartRight.ParticleEmitter.Enabled=false end)
--local player = game.Players.LocalPlayer
--local character = player.Character
--local humanoid = character.Humanoid

script.Parent.Activated:Connect(function()
	print("test")
	script.Parent.Handle.JetpackThrust.MaxForce = Vector3.new(0, math.huge, 0)
	script.Parent.ParticlesPartLeft.ParticleEmitter.Enabled = true
	script.Parent.ParticlesPartRight.ParticleEmitter.Enabled = true
end)

script.Parent.Deactivated:Connect(function()
	print("test end")
	script.Parent.Handle.JetpackThrust.MaxForce = Vector3.new(0, 0, 0)
	script.Parent.ParticlesPartLeft.ParticleEmitter.Enabled = false
	script.Parent.ParticlesPartRight.ParticleEmitter.Enabled = false
end)
