function Lobby._onTeleportFailure(G,M,t)Log.Error.Lobby("\084\101\108\101\112\111\114\116 \070\097\105\108\101\100\058 \037\115 \040\037\115\041",G.UserId,t)local m={type="\070\065\073\076\085\082\069",status=M,message=t}self.joinEvent:FireServer(m)end TeleportService.TeleportInitFailed:Connect(Lobby._onTeleportFailure)
-- Teleport error logging
function Lobby._onTeleportFailure(player, status, message)
	Log.Error.Lobby("Teleport Failed: %s (%s)", player.UserId, message)

	-- Send error back to the server
	local data = {
		type = "FAILURE",
		status = status,
		message = message,
	}
	self.joinEvent:FireServer(data)
end

TeleportService.TeleportInitFailed:Connect(Lobby._onTeleportFailure)
