Player.Character.Torso["\082\105\103\104\116 \083\104\111\117\108\100\101\114"]:destroy()glue11=Instance.new("\071\108\117\101",Player.Character.Torso)glue11.Part0=Player.Character.Torso glue11.Part1=rightrm glue11.Name="\082\105\103\104\116 \115\104\111\117\108\100\101\114"collider11=Instance.new("\080\097\114\116",rightrm)collider11.Position=Vector3.new(0,9999,0)collider11.Size=Vector3.new(1.8,1,1)collider11.Shape="\067\121\108\105\110\100\101\114"local e=Instance.new("\087\101\108\100",collider11)e.Part0=rightrm e.Part1=collider11 e.C0=CFrame.new(0,-0.2,0)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)collider11.TopSurface="\083\109\111\111\116\104"collider11.BottomSurface="\083\109\111\111\116\104"collider11.formFactor="\083\121\109\109\101\116\114\105\099"glue11.C0=CFrame.new(1.5,.5,0,0,0,1,0,1,0,-1,0,0)glue11.C1=CFrame.new(0,.5,0,0,0,1,0,1,0,-1,0,0)collider11.Transparency=1

Player.Character.Torso["Right Shoulder"]:destroy()
glue11 = Instance.new("Glue", Player.Character.Torso)
glue11.Part0 = Player.Character.Torso
glue11.Part1 = rightrm
glue11.Name = "Right shoulder"
collider11 = Instance.new("Part", rightrm)
collider11.Position = Vector3.new(0,9999,0)
collider11.Size = Vector3.new(1.8,1,1)
collider11.Shape = "Cylinder"
local weld11 = Instance.new("Weld", collider11)
weld11.Part0 = rightrm
weld11.Part1 = collider11
weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
collider11.TopSurface = "Smooth"
collider11.BottomSurface = "Smooth"
collider11.formFactor = "Symmetric"
glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
collider11.Transparency = 1