local p=game.Players.LocalPlayer game.ReplicatedStorage.Interactions.Client.ShowWelcomeScreen.OnClientEvent:connect(function()if not p.PlayerGui.MainGui.Welcome.Visible then p.PlayerGui.MainGui.Welcome.Show:Fire()end end)


local plr = game.Players.LocalPlayer

game.ReplicatedStorage.Interactions.Client.ShowWelcomeScreen.OnClientEvent:connect(function()

	-- Show the welcome screen (if not visible)
	if not plr.PlayerGui.MainGui.Welcome.Visible then
		plr.PlayerGui.MainGui.Welcome.Show:Fire()
	end

end)
