return function(l,u)local V=require(game.ReplicatedStorage.Source.Modules.References);(V.Util:GetPlayerData(l)).Character.Appearance.Face.Value=(game.ReplicatedStorage.Assets.SystemPrefabs.Faces:GetChildren())[math.random(1,#game.ReplicatedStorage.Assets.SystemPrefabs.Faces:GetChildren())].Name game.ReplicatedStorage.Events.System.UpdateFace:Fire(l)end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local References = require(game.ReplicatedStorage.Source.Modules.References)

	References.Util:GetPlayerData(player).Character.Appearance.Face.Value =
		game.ReplicatedStorage.Assets.SystemPrefabs.Faces:GetChildren()[math.random(
			1,
			#game.ReplicatedStorage.Assets.SystemPrefabs.Faces:GetChildren()
		)].Name

	game.ReplicatedStorage.Events.System.UpdateFace:Fire(player)
end
