return function(G,l)local E=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(G)return E.Classes.Base.Scholar.Lumos.Value==true and(E.Classes.Base.Scholar.XP.Value>=100 and E.Classes.Base.Scholar.Ignis.Value~=true)end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Classes.Base.Scholar.Lumos.Value == true
		and plrData.Classes.Base.Scholar.XP.Value >= 100
		and plrData.Classes.Base.Scholar.Ignis.Value ~= true
end
