local A=waitForChild(sp,"\084\111\114\115\111")local O=waitForChild(sp,"\072\101\097\100")local V=waitForChild(A,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local p=waitForChild(A,"\076\101\102\116 \083\104\111\117\108\100\101\114")local c=waitForChild(A,"\082\105\103\104\116 \072\105\112")local Q=waitForChild(A,"\076\101\102\116 \072\105\112")local Z=waitForChild(A,"\078\101\099\107")local x=waitForChild(sp,"\072\117\109\097\110\111\105\100")local M=waitForChild(sp,"\066\111\100\121 \067\111\108\111\114\115")local Y="\083\116\097\110\100\105\110\103"local l=waitForChild(A,"\072\105\116\083\111\117\110\100")local C=x:LoadAnimation(sp.AttackAnim)
-- declarations

local Torso = waitForChild(sp, "Torso")
local Head = waitForChild(sp, "Head")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(sp, "Humanoid")
local BodyColors = waitForChild(sp, "Body Colors")
local pose = "Standing"
local hitsound = waitForChild(Torso, "HitSound")
local Anim = Humanoid:LoadAnimation(sp.AttackAnim)
