equiped=false sp=script.Parent RayLength=200 Spread=.0001 enabled=true reloading=false down=false r=game:service("\082\117\110\083\101\114\118\105\099\101")last=0 last2=0 last3=0 last4=0 last5=0 last6=0 p=Instance.new("\080\097\114\116")p.Parent=game.Lighting p.Name="\066\117\108\108\101\116\084\101\120\116\117\114\101"p.CanCollide=true p.formFactor="\067\117\115\116\111\109"p.Size=Vector3.new(1,.1,1)p.Transparency=1 g=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")g.Parent=p Bullet=Instance.new("\080\097\114\116")Bullet.Name="\066\117\108\108\101\116"Bullet.BrickColor=BrickColor.new("\078\101\119 \089\101\108\108\101\114")Bullet.Anchored=true Bullet.CanCollide=false Bullet.Locked=true Bullet.Size=Vector3.new(1,1,1)

equiped=false
sp=script.Parent
RayLength=200
Spread=.0001
enabled=true
reloading=false
down=false
r=game:service("RunService")
last=0
last2=0
last3=0
last4=0
last5=0
last6=0

p = Instance.new("Part")
p.Parent = game.Lighting
p.Name = "BulletTexture"
p.CanCollide = true
p.formFactor = "Custom"
p.Size = Vector3.new(1,0.1,1)
p.Transparency = 1
g = Instance.new("SpecialMesh")
g.Parent = p

Bullet=Instance.new("Part")
Bullet.Name="Bullet"
Bullet.BrickColor=BrickColor.new("New Yeller")
Bullet.Anchored=true
Bullet.CanCollide=false
Bullet.Locked=true
Bullet.Size=Vector3.new(1,1,1)