function OnDeath()for Q,z in pairs(game.Players:GetPlayers())do local Y=script.DNGui:Clone()Y.Parent=z.PlayerGui Y.TextLabel.Text=script.Parent.Name.." \119\097\115 \107\105\108\108\101\100\046"Y.Script.Disabled=false end end script.Parent.Humanoid.Died:Connect(OnDeath)
--- Drag this into "StarterCharacterScripts"

function OnDeath()
	for _, p in pairs(game.Players:GetPlayers()) do
		local Gui = script.DNGui:Clone()
		Gui.Parent = p.PlayerGui
		Gui.TextLabel.Text = script.Parent.Name .. " was killed."
		Gui.Script.Disabled = false
	end
end
script.Parent.Humanoid.Died:Connect(OnDeath)
