local q=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local Q=q:WaitForChild("\077\111\100\117\108\101\115")local R=require(Q.src.utils.Logger)local j=((game:GetService("\083\116\097\114\116\101\114\080\108\097\121\101\114")):WaitForChild("\083\116\097\114\116\101\114\080\108\097\121\101\114\083\099\114\105\112\116\115")).clientSrc local E=require(j.Components.common.TextLabel)local x=require(Q.Roact)local F=x.createElement local J=require(Q.src.Time)local S=require(j.Components.common.Frame)local k=require(j.Components.Timer)local i=x.PureComponent:extend("\080\108\097\121\101\114\115\080\108\097\121\105\110\103\084\097\098\108\101\082\111\119")i.defaultProps={MaxHeight=300}function i.render(q)local Q=q.props local R=Q.startTime local j=Q.endTime local x=Q.item local i=x.coins or""local g=x.finishTime local X local L local h=g==nil and(R~=nil and j==nil)if h then L=F(k,{key=R;increment=true;initialTime=R;LayoutOrder=2,Size=UDim2.new(.2,0,0,40);TextSize=26,BackgroundTransparency=1,TextColor3=Q.TextColor3})elseif R~=nil and g~=nil then local q=g-R X=J.FormatTime(q)elseif g==nil then X="\068\078\070"end if R==nil then X="\083\116\097\114\116\105\110\103"end if x.isKilled then X="\075\105\108\108\101\100"end local v=F(E,{LayoutOrder=2;Size=UDim2.new(.2,0,0,40);Text=X,TextSize=26,BackgroundTransparency=1;TextColor3=Q.TextColor3})local b=Q.item.name return F(S,{LayoutOrder=g and g or 1999999999},{Name=F(E,{LayoutOrder=1;Size=UDim2.new(.6,0,0,40),Text=b;TextSize=26,BackgroundTransparency=1,TextColor3=Q.TextColor3}),Time=L or v;Coins=F(E,{LayoutOrder=3,Size=UDim2.new(.2,0,0,40),Text=i;TextSize=26;BackgroundTransparency=1;TextColor3=Q.TextColor3})})end return i
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local logger = require(Modules.src.utils.Logger)
local clientSrc = game:GetService('StarterPlayer'):WaitForChild('StarterPlayerScripts').clientSrc

local TextLabel = require(clientSrc.Components.common.TextLabel)
local Roact = require(Modules.Roact)
local createElement = Roact.createElement
local Time = require(Modules.src.Time)
local Frame = require(clientSrc.Components.common.Frame)
local Timer = require(clientSrc.Components.Timer)

--- Table row component
local PlayersPlayingTableRow = Roact.PureComponent:extend'PlayersPlayingTableRow'
PlayersPlayingTableRow.defaultProps = { MaxHeight = 300 }

function PlayersPlayingTableRow:render()
	local props = self.props
	local startTime = props.startTime
	local endTime = props.endTime
	local item = props.item
	local coins = item.coins or ''

	local finishTime = item.finishTime

	local timeText
	local timer

	local showTimer = finishTime == nil and startTime ~= nil and endTime == nil

	if showTimer then
		timer = createElement(Timer, {
			key = startTime,
			increment = true,
			initialTime = startTime,
			LayoutOrder = 2,
			Size = UDim2.new(0.2, 0, 0, 40),
			TextSize = 26,
			BackgroundTransparency = 1,
			TextColor3 = props.TextColor3,
		})
	elseif startTime ~= nil and finishTime ~= nil then
		local time = (finishTime - startTime)
		timeText = Time.FormatTime(time)
	elseif finishTime == nil then
		timeText = 'DNF'
	end

	if startTime == nil then
		timeText = 'Starting'
	end

	if item.isKilled then
		timeText = 'Killed'
	end

	local timeElement = createElement(TextLabel, {
		LayoutOrder = 2,
		Size = UDim2.new(0.2, 0, 0, 40),
		Text = timeText,
		TextSize = 26,
		BackgroundTransparency = 1,
		TextColor3 = props.TextColor3,
	})

	local playerName = props.item.name

	return createElement(
		Frame,
		{ LayoutOrder = finishTime and finishTime or 1999999999 },
		{
			Name = createElement(TextLabel, {
				LayoutOrder = 1,
				Size = UDim2.new(0.6, 0, 0, 40),
				Text = playerName,
				TextSize = 26,
				BackgroundTransparency = 1,
				TextColor3 = props.TextColor3,
			}),
			Time = timer or timeElement,
			Coins = createElement(TextLabel, {
				LayoutOrder = 3,
				Size = UDim2.new(0.2, 0, 0, 40),
				Text = coins,
				TextSize = 26,
				BackgroundTransparency = 1,
				TextColor3 = props.TextColor3,
			}),
		}
	)
end

return PlayersPlayingTableRow