local function M(M,o)for o,I in next,o:GetChildren()do local l=I:FindFirstChild(M)if l then return l end end end local function o(o)local I=o.Head local l=o:WaitForChild("\072\117\109\097\110\111\105\100")local U=o["\076\101\102\116 \065\114\109"]local Y=o["\076\101\102\116 \076\101\103"]local D=o["\082\105\103\104\116 \076\101\103"]local t=o["\082\105\103\104\116 \065\114\109"]local k=o.Torso l.PlatformStand=true local i=o:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if i~=nil then i:Destroy()end local P=Instance.new("\065\116\116\097\099\104\109\101\110\116")local H=Instance.new("\065\116\116\097\099\104\109\101\110\116")local h=Instance.new("\065\116\116\097\099\104\109\101\110\116")local c=Instance.new("\065\116\116\097\099\104\109\101\110\116")local j=Instance.new("\065\116\116\097\099\104\109\101\110\116")local e=Instance.new("\065\116\116\097\099\104\109\101\110\116")local T=Instance.new("\065\116\116\097\099\104\109\101\110\116")local a=Instance.new("\065\116\116\097\099\104\109\101\110\116")local S=Instance.new("\065\116\116\097\099\104\109\101\110\116")local w=Instance.new("\065\116\116\097\099\104\109\101\110\116")local K=Instance.new("\065\116\116\097\099\104\109\101\110\116")local b=Instance.new("\065\116\116\097\099\104\109\101\110\116")local function r()H.Name="\072\101\097\100\065"H.Parent=I H.Position=Vector3.new(0,-0.5,0)H.Rotation=Vector3.new(0,0,0)H.Axis=Vector3.new(1,0,0)H.SecondaryAxis=Vector3.new(0,1,0)h.Name="\076\101\102\116\065\114\109\065"h.Parent=U h.Position=Vector3.new(.5,1,0)h.Rotation=Vector3.new(0,0,0)h.Axis=Vector3.new(1,0,0)h.SecondaryAxis=Vector3.new(0,1,0)c.Name="\076\101\102\116\076\101\103\065"c.Parent=Y c.Position=Vector3.new(0,1,0)c.Rotation=Vector3.new(0,0,0)c.Axis=Vector3.new(1,0,0)c.SecondaryAxis=Vector3.new(0,1,0)j.Name="\082\105\103\104\116\065\114\109\065"j.Parent=t j.Position=Vector3.new(-0.5,1,0)j.Rotation=Vector3.new(0,0,0)j.Axis=Vector3.new(1,0,0)j.SecondaryAxis=Vector3.new(0,1,0)e.Name="\082\105\103\104\116\076\101\103\065"e.Parent=D e.Position=Vector3.new(0,1,0)e.Rotation=Vector3.new(0,0,0)e.Axis=Vector3.new(1,0,0)e.SecondaryAxis=Vector3.new(0,1,0)P.Name="\114\111\111\116\065"P.Parent=i P.Position=Vector3.new(0,0,0)P.Rotation=Vector3.new(0,90,0)P.Axis=Vector3.new(0,0,-1)P.SecondaryAxis=Vector3.new(0,1,0)end local function C()T.Name="\084\111\114\115\111\065"T.Parent=k T.Position=Vector3.new(.5,-1,0)T.Rotation=Vector3.new(0,0,0)T.Axis=Vector3.new(1,0,0)T.SecondaryAxis=Vector3.new(0,1,0)a.Name="\084\111\114\115\111\065\049"a.Parent=k a.Position=Vector3.new(-0.5,-1,0)a.Rotation=Vector3.new(0,0,0)a.Axis=Vector3.new(1,0,0)a.SecondaryAxis=Vector3.new(0,1,0)S.Name="\084\111\114\115\111\065\050"S.Parent=k S.Position=Vector3.new(-1,1,0)S.Rotation=Vector3.new(0,0,0)S.Axis=Vector3.new(1,0,0)S.SecondaryAxis=Vector3.new(0,1,0)w.Name="\084\111\114\115\111\065\051"w.Parent=k w.Position=Vector3.new(1,1,0)w.Rotation=Vector3.new(0,0,0)w.Axis=Vector3.new(1,0,0)w.SecondaryAxis=Vector3.new(0,1,0)K.Name="\084\111\114\115\111\065\052"K.Parent=k K.Position=Vector3.new(0,1,0)K.Rotation=Vector3.new(0,0,0)K.Axis=Vector3.new(1,0,0)K.SecondaryAxis=Vector3.new(0,1,0)b.Name="\084\111\114\115\111\065\053"b.Parent=k b.Position=Vector3.new(0,0,0)b.Rotation=Vector3.new(0,90,0)b.Axis=Vector3.new(0,0,-1)b.SecondaryAxis=Vector3.new(0,1,0)end spawn(r)spawn(C)local R=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")R.Parent=U R.Attachment0=h R.Attachment1=S R.Enabled=true R.LimitsEnabled=true R.UpperAngle=90 local N=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")N.Parent=t N.Attachment0=j N.Attachment1=w N.Enabled=true N.LimitsEnabled=false N.UpperAngle=90 local V=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")V.Parent=I V.Attachment0=H V.Attachment1=K V.Enabled=true V.LimitsEnabled=true V.TwistLimitsEnabled=true V.UpperAngle=74 local Z=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")Z.Parent=k Z.Attachment0=a Z.Attachment1=c Z.Enabled=true Z.LimitsEnabled=true Z.UpperAngle=90 local Q=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")Q.Parent=k Q.Attachment0=T Q.Attachment1=e Q.Enabled=true Q.LimitsEnabled=true Q.UpperAngle=90 local W=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")W.Parent=i W.Attachment0=P W.Attachment1=b W.Enabled=true W.LimitsEnabled=true W.UpperAngle=0 I.Velocity=I.CFrame.p*(CFrame.new(0,-41,0)).p for I,l in next,o:GetChildren()do if l:IsA("\065\099\099\111\117\116\114\101\109\101\110\116")then for I,U in next,l:GetChildren()do if U:IsA("\066\097\115\101\080\097\114\116")then U.Parent=o l:remove()local I=U:FindFirstChildOfClass("\065\116\116\097\099\104\109\101\110\116")local Y=M(I.Name,o)if Y and I then local M=Instance.new("\072\105\110\103\101\067\111\110\115\116\114\097\105\110\116")M.Attachment0=Y M.Attachment1=I M.LimitsEnabled=true M.UpperAngle=0 M.LowerAngle=0 M.Parent=o end end end end end end return o


local function getAttachment0(attachmentName, char)
	for _,child in next,char:GetChildren() do
		local attachment = child:FindFirstChild(attachmentName)
		if attachment then
			return attachment
		end
	end
end

local function ragdollPlayer(char)
	local head = char["Head"]
	local hum = char:WaitForChild("Humanoid")
	local leftarm = char["Left Arm"]
	local leftleg = char["Left Leg"]
	local rightleg = char["Right Leg"]
	local rightarm = char["Right Arm"]
	local torso = char.Torso
	hum.PlatformStand = true
	local root =char:FindFirstChild("HumanoidRootPart")
	if root ~= nil then
		root:Destroy()
	end
	local rootA =Instance.new("Attachment")
	local HeadA = Instance.new("Attachment")
	local LeftArmA = Instance.new("Attachment")
	local LeftLegA = Instance.new("Attachment")
	local RightArmA = Instance.new("Attachment")
	local RightLegA = Instance.new("Attachment")
	local TorsoA = Instance.new("Attachment")
	local TorsoA1 = Instance.new("Attachment")
	local TorsoA2 = Instance.new("Attachment")
	local TorsoA3 = Instance.new("Attachment")
	local TorsoA4 = Instance.new("Attachment")
	local TorsoA5 = Instance.new("Attachment")
	local function set1()
		HeadA.Name = "HeadA"
		HeadA.Parent = head
		HeadA.Position = Vector3.new(0, -0.5, 0)
		HeadA.Rotation = Vector3.new(0, 0, 0)
		HeadA.Axis = Vector3.new(1, 0, 0)
		HeadA.SecondaryAxis = Vector3.new(0, 1, 0)
		LeftArmA.Name = "LeftArmA"
		LeftArmA.Parent = leftarm
		LeftArmA.Position = Vector3.new(0.5, 1, 0)
		LeftArmA.Rotation = Vector3.new(0, 0, 0)
		LeftArmA.Axis = Vector3.new(1, 0, 0)
		LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0)
		LeftLegA.Name = "LeftLegA"
		LeftLegA.Parent = leftleg
		LeftLegA.Position = Vector3.new(0, 1, 0)
		LeftLegA.Rotation = Vector3.new(0, 0, 0)
		LeftLegA.Axis = Vector3.new(1, 0, 0)
		LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0)
		RightArmA.Name = "RightArmA"
		RightArmA.Parent = rightarm
		RightArmA.Position = Vector3.new(-0.5, 1, 0)
		RightArmA.Rotation = Vector3.new(0, 0, 0)
		RightArmA.Axis = Vector3.new(1, 0, 0)
		RightArmA.SecondaryAxis = Vector3.new(0, 1, 0)
		RightLegA.Name = "RightLegA"
		RightLegA.Parent = rightleg
		RightLegA.Position = Vector3.new(0, 1, 0)
		RightLegA.Rotation = Vector3.new(0, 0, 0)
		RightLegA.Axis = Vector3.new(1, 0, 0)
		RightLegA.SecondaryAxis = Vector3.new(0, 1, 0)
		rootA.Name= "rootA"
		rootA.Parent = root
		rootA.Position = Vector3.new(0, 0, 0)
		rootA.Rotation = Vector3.new(0, 90, 0)
		rootA.Axis = Vector3.new(0, 0, -1)
		rootA.SecondaryAxis = Vector3.new(0, 1, 0)
	end
	local function set2()
		TorsoA.Name = "TorsoA"
		TorsoA.Parent = torso
		TorsoA.Position = Vector3.new(0.5, -1, 0)
		TorsoA.Rotation = Vector3.new(0, 0, 0)
		TorsoA.Axis = Vector3.new(1, 0, 0)
		TorsoA.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA1.Name = "TorsoA1"
		TorsoA1.Parent = torso
		TorsoA1.Position = Vector3.new(-0.5, -1, 0)
		TorsoA1.Rotation = Vector3.new(0, 0, 0)
		TorsoA1.Axis = Vector3.new(1, 0, 0)
		TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA2.Name = "TorsoA2"
		TorsoA2.Parent = torso
		TorsoA2.Position = Vector3.new(-1, 1, 0)
		TorsoA2.Rotation = Vector3.new(0, 0, 0)
		TorsoA2.Axis = Vector3.new(1, 0, 0)
		TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA3.Name = "TorsoA3"
		TorsoA3.Parent = torso
		TorsoA3.Position = Vector3.new(1, 1, 0)
		TorsoA3.Rotation = Vector3.new(0, 0, 0)
		TorsoA3.Axis = Vector3.new(1, 0, 0)
		TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA4.Name = "TorsoA4"
		TorsoA4.Parent = torso
		TorsoA4.Position = Vector3.new(0, 1, 0)
		TorsoA4.Rotation = Vector3.new(0, 0, 0)
		TorsoA4.Axis = Vector3.new(1, 0, 0)
		TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA5.Name = "TorsoA5"
		TorsoA5.Parent = torso
		TorsoA5.Position = Vector3.new(0, 0, 0)
		TorsoA5.Rotation = Vector3.new(0, 90, 0)
		TorsoA5.Axis = Vector3.new(0, 0, -1)
		TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0)
	end
	spawn(set1)
	spawn(set2)
	--[[
	local HA = Instance.new("HingeConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled=true
	HA.LowerAngle=0
	HA.UpperAngle=0
	--]]
	local LAT = Instance.new("BallSocketConstraint")
	LAT.Parent = leftarm
	LAT.Attachment0 = LeftArmA
	LAT.Attachment1 = TorsoA2
	LAT.Enabled = true
	LAT.LimitsEnabled=true
	LAT.UpperAngle=90
	local RAT = Instance.new("BallSocketConstraint")
	RAT.Parent = rightarm
	RAT.Attachment0 = RightArmA
	RAT.Attachment1 = TorsoA3
	RAT.Enabled = true
	RAT.LimitsEnabled=false
	RAT.UpperAngle=90
	local HA = Instance.new("BallSocketConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled = true
	HA.TwistLimitsEnabled = true
	HA.UpperAngle = 74
	local TLL = Instance.new("BallSocketConstraint")
	TLL.Parent = torso
	TLL.Attachment0 = TorsoA1
	TLL.Attachment1 = LeftLegA
	TLL.Enabled = true
	TLL.LimitsEnabled=true
	TLL.UpperAngle=90
	local TRL = Instance.new("BallSocketConstraint")
	TRL.Parent = torso
	TRL.Attachment0 = TorsoA
	TRL.Attachment1 = RightLegA
	TRL.Enabled = true
	TRL.LimitsEnabled=true
	TRL.UpperAngle=90
	local RTA = Instance.new("BallSocketConstraint")
	RTA.Parent = root
	RTA.Attachment0 = rootA
	RTA.Attachment1 = TorsoA5
	RTA.Enabled = true
	RTA.LimitsEnabled=true
	RTA.UpperAngle=0
	head.Velocity = head.CFrame.p * CFrame.new(0, -41, 0).p
		for _,child in next,char:GetChildren() do
		if child:IsA("Accoutrement") then
			for _,part in next,child:GetChildren() do
				if part:IsA("BasePart") then
					part.Parent = char
					child:remove()
					local attachment1 = part:FindFirstChildOfClass("Attachment")
					local attachment0 = getAttachment0(attachment1.Name, char)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = char
					end
				end
			end
		end
	end
end

return ragdollPlayer
