Compress_Multi.OnServerEvent:Connect(function(W)local q=W.Character.Humanoid local s=q.Parent.Saude.Variaveis.Doer local h=q.Parent.Saude.Variaveis.MLs local x=q.Parent.Saude.Stances.Caido local K=q.Parent.Saude.Variaveis.PlayerSelecionado if x.Value==false and K.Value~="\078\047\065"then local W=game.Players:FindFirstChild(K.Value)local q=W.Character.Humanoid local h=q.Parent.Saude.Stances.Sangrando local x=q.Parent.Saude.Variaveis.MLs local X=q.Parent.Saude.Variaveis.Dor if s.Value==false then if x.Value>1 then s.Value=true wait(.3)x.Value=x.Value-math.random(50,75)wait(5)s.Value=false end end end end)Bandage_Multi.OnServerEvent:Connect(function(W)local q=W.Character.Humanoid local s=q.Parent.Saude.Variaveis.Doer local h=q.Parent.Saude.Variaveis.MLs local x=q.Parent.Saude.Stances.Caido local K=q.Parent.Saude.Kit.Bandagem local X=q.Parent.Saude.Variaveis.PlayerSelecionado if x.Value==false and X.Value~="\078\047\065"then local W=game.Players:FindFirstChild(X.Value)local q=W.Character.Humanoid local h=q.Parent.Saude.Stances.Sangrando local x=q.Parent.Saude.Variaveis.MLs local R=q.Parent.Saude.Variaveis.Dor local p=q.Parent.Saude.Stances.Ferido if s.Value==false then if K.Value>=1 and h.Value==true then s.Value=true wait(.3)h.Value=false K.Value=K.Value-1 wait(2)s.Value=false end end end end)Splint_Multi.OnServerEvent:Connect(function(W)local q=W.Character.Humanoid local s=q.Parent.Saude.Variaveis.Doer local h=q.Parent.Saude.Variaveis.MLs local x=q.Parent.Saude.Stances.Caido local K=q.Parent.Saude.Kit.Splint local X=q.Parent.Saude.Variaveis.PlayerSelecionado if x.Value==false and X.Value~="\078\047\065"then local W=game.Players:FindFirstChild(X.Value)local q=W.Character.Humanoid local h=q.Parent.Saude.Stances.Sangrando local x=q.Parent.Saude.Variaveis.MLs local R=q.Parent.Saude.Variaveis.Dor local p=q.Parent.Saude.Stances.Ferido if s.Value==false then if K.Value>=1 and p.Value==true then s.Value=true wait(.3)p.Value=false K.Value=K.Value-1 wait(2)s.Value=false end end end end)Tourniquet_Multi.OnServerEvent:Connect(function(W)local q=W.Character.Humanoid local s=q.Parent.Saude.Variaveis.Doer local h=q.Parent.Saude.Variaveis.MLs local x=q.Parent.Saude.Stances.Caido local K=q.Parent.Saude.Kit.Tourniquet local X=q.Parent.Saude.Variaveis.PlayerSelecionado if x.Value==false and X.Value~="\078\047\065"then local W=game.Players:FindFirstChild(X.Value)local q=W.Character.Humanoid local h=q.Parent.Saude.Stances.Sangrando local x=q.Parent.Saude.Variaveis.MLs local R=q.Parent.Saude.Variaveis.Dor local p=q.Parent.Saude.Stances.Ferido if q.Parent.Saude.Stances.Tourniquet.Value==false then if s.Value==false then if K.Value>0 and h.Value==true then s.Value=true wait(.3)q.Parent.Saude.Stances.Tourniquet.Value=true K.Value=K.Value-1 wait(2)s.Value=false end end else if s.Value==false then if q.Parent.Saude.Stances.Tourniquet.Value==true then s.Value=true wait(.3)q.Parent.Saude.Stances.Tourniquet.Value=false K.Value=K.Value+1 wait(2)s.Value=false end end end end end)Epinephrine_Multi.OnServerEvent:Connect(function(W)local q=W.Character.Humanoid local s=q.Parent.Saude.Variaveis.Doer local h=q.Parent.Saude.Variaveis.MLs local x=q.Parent.Saude.Stances.Caido local K=q.Parent.Saude.Kit.Epinefrina local X=q.Parent.Saude.Variaveis.PlayerSelecionado if x.Value==false and X.Value~="\078\047\065"then local W=game.Players:FindFirstChild(X.Value)local q=W.Character.Humanoid local h=q.Parent.Saude.Stances.Sangrando local x=q.Parent.Saude.Variaveis.MLs local R=q.Parent.Saude.Variaveis.Dor local p=q.Parent.Saude.Stances.Ferido local e=q.Parent.Saude.Stances.Caido if s.Value==false then if K.Value>=1 and e.Value==true then s.Value=true wait(.3)if R.Value>0 then R.Value=R.Value+math.random(10,20)end if h.Value==true then x.Value=x.Value+math.random(10,35)end e.Value=false K.Value=K.Value-1 wait(2)s.Value=false end end end end)Morphine_Multi.OnServerEvent:Connect(function(W)local q=W.Character.Humanoid local s=q.Parent.Saude.Variaveis.Doer local h=q.Parent.Saude.Variaveis.MLs local x=q.Parent.Saude.Stances.Caido local K=q.Parent.Saude.Kit.Morfina local X=q.Parent.Saude.Variaveis.PlayerSelecionado if x.Value==false and X.Value~="\078\047\065"then local W=game.Players:FindFirstChild(X.Value)local q=W.Character.Humanoid local h=q.Parent.Saude.Stances.Sangrando local x=q.Parent.Saude.Variaveis.MLs local R=q.Parent.Saude.Variaveis.Dor local p=q.Parent.Saude.Stances.Ferido local e=q.Parent.Saude.Stances.Caido if s.Value==false then if K.Value>=1 and R.Value>=1 then s.Value=true wait(.3)R.Value=R.Value-math.random(100,150)K.Value=K.Value-1 wait(2)s.Value=false end end end end)BloodBag_Multi.OnServerEvent:Connect(function(W)local q=W.Character.Humanoid local s=q.Parent.Saude.Variaveis.Doer local h=q.Parent.Saude.Variaveis.MLs local x=q.Parent.Saude.Stances.Caido local K=q.Parent.Saude.Kit.SacoDeSangue local X=q.Parent.Saude.Variaveis.PlayerSelecionado if x.Value==false and X.Value~="\078\047\065"then local W=game.Players:FindFirstChild(X.Value)local q=W.Character.Humanoid local h=q.Parent.Saude.Stances.Sangrando local x=q.Parent.Saude.Variaveis.MLs local R=q.Parent.Saude.Variaveis.Dor local p=q.Parent.Saude.Stances.Ferido local e=q.Parent.Saude.Stances.Caido local v=q.Parent.Saude.Variaveis.Sangue if s.Value==false then if K.Value>=1 and(h.Value==false and v.Value<7000)then s.Value=true wait(.3)v.Value=v.MaxValue K.Value=K.Value-1 wait(2)s.Value=false end end end end)
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Compress_Multi.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	if Caido.Value == false and target.Value ~= "N/A" then
		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor

		if enabled.Value == false then
			if MLs.Value > 1 then
				enabled.Value = true

				wait(0.3)

				MLs.Value = MLs.Value - math.random(50, 75)

				wait(5)
				enabled.Value = false
			end
		end
	end
end)

Bandage_Multi.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Bandagem

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	if Caido.Value == false and target.Value ~= "N/A" then
		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido

		if enabled.Value == false then
			if Item.Value >= 1 and Sangrando.Value == true then
				enabled.Value = true

				wait(0.3)

				Sangrando.Value = false
				Item.Value = Item.Value - 1

				wait(2)
				enabled.Value = false
			end
		end
	end
end)

Splint_Multi.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Splint

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	if Caido.Value == false and target.Value ~= "N/A" then
		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido

		if enabled.Value == false then
			if Item.Value >= 1 and Ferido.Value == true then
				enabled.Value = true

				wait(0.3)

				Ferido.Value = false

				Item.Value = Item.Value - 1

				wait(2)
				enabled.Value = false
			end
		end
	end
end)

Tourniquet_Multi.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Tourniquet

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	if Caido.Value == false and target.Value ~= "N/A" then
		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido

		if PlHuman.Parent.Saude.Stances.Tourniquet.Value == false then
			if enabled.Value == false then
				if Item.Value > 0 and Sangrando.Value == true then
					enabled.Value = true

					wait(0.3)

					PlHuman.Parent.Saude.Stances.Tourniquet.Value = true

					Item.Value = Item.Value - 1

					wait(2)
					enabled.Value = false
				end
			end
		else
			if enabled.Value == false then
				if PlHuman.Parent.Saude.Stances.Tourniquet.Value == true then
					enabled.Value = true

					wait(0.3)

					PlHuman.Parent.Saude.Stances.Tourniquet.Value = false

					Item.Value = Item.Value + 1

					wait(2)
					enabled.Value = false
				end
			end
		end
	end
end)

Epinephrine_Multi.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Epinefrina

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	if Caido.Value == false and target.Value ~= "N/A" then
		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido

		if enabled.Value == false then
			if Item.Value >= 1 and PlCaido.Value == true then
				enabled.Value = true

				wait(0.3)

				if Dor.Value > 0 then
					Dor.Value = Dor.Value + math.random(10, 20)
				end

				if Sangrando.Value == true then
					MLs.Value = MLs.Value + math.random(10, 35)
				end

				PlCaido.Value = false

				Item.Value = Item.Value - 1

				wait(2)
				enabled.Value = false
			end
		end
	end
end)

Morphine_Multi.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.Morfina

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	if Caido.Value == false and target.Value ~= "N/A" then
		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido

		if enabled.Value == false then
			if Item.Value >= 1 and Dor.Value >= 1 then
				enabled.Value = true

				wait(0.3)

				Dor.Value = Dor.Value - math.random(100, 150)

				Item.Value = Item.Value - 1

				wait(2)
				enabled.Value = false
			end
		end
	end
end)

BloodBag_Multi.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Item = Human.Parent.Saude.Kit.SacoDeSangue

	local target = Human.Parent.Saude.Variaveis.PlayerSelecionado

	if Caido.Value == false and target.Value ~= "N/A" then
		local player2 = game.Players:FindFirstChild(target.Value)
		local PlHuman = player2.Character.Humanoid

		local Sangrando = PlHuman.Parent.Saude.Stances.Sangrando
		local MLs = PlHuman.Parent.Saude.Variaveis.MLs
		local Dor = PlHuman.Parent.Saude.Variaveis.Dor
		local Ferido = PlHuman.Parent.Saude.Stances.Ferido
		local PlCaido = PlHuman.Parent.Saude.Stances.Caido
		local Sang = PlHuman.Parent.Saude.Variaveis.Sangue

		if enabled.Value == false then
			if Item.Value >= 1 and Sangrando.Value == false and Sang.Value < 7000 then
				enabled.Value = true

				wait(0.3)

				Sang.Value = Sang.MaxValue

				Item.Value = Item.Value - 1

				wait(2)
				enabled.Value = false
			end
		end
	end
end)
