local function w()local w,l=Raycast.new((car.Chassis.CFrame*CFrame.new(0,0,car.Chassis.Size.Z/2-1)).p,car.Chassis.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))*(stats.Height.Value+.2))if w and w.CanCollide then return true end return false end

local function IsGrounded()
	local hit, position = Raycast.new((car.Chassis.CFrame * CFrame.new(0, 0, (car.Chassis.Size.Z / 2) - 1)).p, car.Chassis.CFrame:vectorToWorldSpace(Vector3.new(0, -1, 0)) * (stats.Height.Value + 0.2))
	if hit and hit.CanCollide then
		return(true)
	end
	return(false)
end
