local D=script.Parent local V=nil local x=Region3.new(Vector3.new(D.Position.X-D.Size.X/2,D.Position.Y+D.Size.Y/2,D.Position.Z-D.Size.Z/2),Vector3.new(D.Position.X+D.Size.X/2,D.Position.Y+4,D.Position.Z+D.Size.Z/2))local k=game.Workspace:FindPartsInRegion3(x)for D,x in pairs(k)do if x and(x.Parent and x.Parent:IsA("\084\111\111\108"))then V=x.Parent break end end local u=D.Configurations local W={}local function r(D,V)if u:FindFirstChild(D)then W[D]=(u:FindFirstChild(D)).Value else W[D]=V end end r("\083\112\097\119\110\067\111\111\108\100\111\119\110",5)if V then V.Parent=game.ServerStorage while true do local x=V:Clone()local k=x:FindFirstChild("\072\097\110\100\108\101")x.Parent=game.Workspace local u=true local r r=x.AncestryChanged:connect(function()if k then k.Anchored=false end u=false r:disconnect()end)if k then k.CFrame=(D.CFrame+Vector3.new(0,k.Size.Z/2+1,0))*CFrame.Angles(-math.pi/2,0,0)k.Anchored=true end while u do if k then k.CFrame=k.CFrame*CFrame.Angles(0,0,math.pi/60)end wait(10)end wait(W.SpawnCooldown)end end

local spawner = script.Parent
local tool = nil
local region = Region3.new(Vector3.new(spawner.Position.X - spawner.Size.X/2, spawner.Position.Y + spawner.Size.Y/2, spawner.Position.Z - spawner.Size.Z/2),
   Vector3.new(spawner.Position.X + spawner.Size.X/2, spawner.Position.Y + 4, spawner.Position.Z + spawner.Size.Z/2))
local parts = game.Workspace:FindPartsInRegion3(region)
for _, part in pairs(parts) do
	if part and part.Parent and part.Parent:IsA("Tool") then
		tool = part.Parent
		break
	end
end

local configTable = spawner.Configurations
local configs = {}
local function loadConfig(configName, defaultValue)
	if configTable:FindFirstChild(configName) then
		configs[configName] = configTable:FindFirstChild(configName).Value
	else
		configs[configName] = defaultValue
	end
end

loadConfig("SpawnCooldown", 5)

if tool then
	tool.Parent = game.ServerStorage
	
	while true do
		-- put tool on pad
		local toolCopy = tool:Clone()
		local handle = toolCopy:FindFirstChild("Handle")
		toolCopy.Parent = game.Workspace
		local toolOnPad = true
		local parentConnection
		parentConnection = toolCopy.AncestryChanged:connect(function()
			if handle then handle.Anchored = false end
			toolOnPad = false
			parentConnection:disconnect()
		end)
		if handle then
			handle.CFrame = (spawner.CFrame + Vector3.new(0,handle.Size.Z/2 + 1,0)) * CFrame.Angles(-math.pi/2,0,0)
			handle.Anchored = true
		end
		-- wait for tool to be removed
		while toolOnPad do 
			if handle then
				handle.CFrame = handle.CFrame * CFrame.Angles(0,0,math.pi/60)
			end
			wait(10) 
		end
		
		-- wait for cooldown
		wait(configs["SpawnCooldown"])		
	end
	
end


