function Shake.Start(M)M._startTime=M.TimeFunction()M._running=true M._trove:Add(function()M._running=false end)end
--[=[
	Start the shake effect.

	:::note
	This **must** be called before calling `Update`. As such, it should also be
	called once before or after calling `OnSignal` or `BindToRenderStep` methods.
	:::
]=]
function Shake:Start()
	self._startTime = self.TimeFunction()
	self._running = true
	self._trove:Add(function()
		self._running = false
	end)
end
