r=game:service("\082\117\110\083\101\114\118\105\099\101")local w=9 local n=16 sword=script.Parent.Handle Tool=script.Parent local a=Instance.new("\083\111\117\110\100")a.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"a.Parent=sword a.Volume=1 local g=Instance.new("\083\111\117\110\100")g.SoundId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\049\052\055\050\049\050\050\057"g.Parent=sword g.Volume=1 function blow(n)local a=n.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local g=Tool.Parent local Q=game.Players:playerFromCharacter(g)local I=g:findFirstChild("\072\117\109\097\110\111\105\100")if a~=nil and(a~=I and I~=nil)then local n=g:FindFirstChild("\082\105\103\104\116 \065\114\109")if n~=nil then local g=n:FindFirstChild("\082\105\103\104\116\071\114\105\112")if g~=nil and(g.Part0==sword or g.Part1==sword)then tagHumanoid(a,Q)a:TakeDamage(w)wait(1)untagHumanoid(a)end end end end function tagHumanoid(w,n)local a=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")a.Value=n a.Name="\099\114\101\097\116\111\114"a.Parent=w end function untagHumanoid(w)if w~=nil then local n=w:findFirstChild("\099\114\101\097\116\111\114")if n~=nil then n.Parent=nil end end end function attack()w=n a:play()local g=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")g.Name="\116\111\111\108\097\110\105\109"g.Value="\083\108\097\115\104"g.Parent=Tool end function swordUp()Tool.GripForward=Vector3.new(-1,0,0)Tool.GripRight=Vector3.new(0,1,0)Tool.GripUp=Vector3.new(0,0,1)end function swordOut()Tool.GripForward=Vector3.new(0,0,1)Tool.GripRight=Vector3.new(0,-1,0)Tool.GripUp=Vector3.new(-1,0,0)end Tool.Enabled=true function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local w=Tool.Parent local n=w.Humanoid if n==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end attack()wait(1)Tool.Enabled=true end function onEquipped()g:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
-------- OMG HAX

r = game:service("RunService")

local damage = 9

local slash_damage = 16

sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = 1

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "http://www.roblox.com/asset/?id=14721229"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid ~= nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if right_arm ~= nil then
			local joint = right_arm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function swordUp()
	Tool.GripForward = Vector3.new(-1, 0, 0)
	Tool.GripRight = Vector3.new(0, 1, 0)
	Tool.GripUp = Vector3.new(0, 0, 1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0, 0, 1)
	Tool.GripRight = Vector3.new(0, -1, 0)
	Tool.GripUp = Vector3.new(-1, 0, 0)
end

Tool.Enabled = true

function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	attack()

	wait(1)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)
