return function(g,V)local j=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation);(j:GetClassFolder(g,"\087\097\114\108\111\099\107")).Obtained.Value=true;(j:GetClassFolder(g,"\087\097\114\108\111\099\107")).Firespread.Value=true local O=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(g)O.Money.Gold.Value=O.Money.Gold.Value-70 end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local ClassInformationTable =
		require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
	ClassInformationTable:GetClassFolder(player, "Warlock").Obtained.Value = true
	ClassInformationTable:GetClassFolder(player, "Warlock").Firespread.Value = true
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	plrData.Money.Gold.Value = plrData.Money.Gold.Value - 70 -- TODO Track payment for dissertation
end
