function Mouse.GetRay(W,m)local h=m or UserInputService:GetMouseLocation()local o=workspace.CurrentCamera:ViewportPointToRay(h.X,h.Y)return o end

function Mouse:GetRay(overridePos)
	local mousePos = overridePos or UserInputService:GetMouseLocation()
	local viewportMouseRay = workspace.CurrentCamera:ViewportPointToRay(mousePos.X, mousePos.Y)
	return viewportMouseRay
end

