local b=script.Parent.Parent local Q=script.Parent.Parent.Parent.Parent.Car.Value local O=game.Players.LocalPlayer:GetMouse()local o="\122"local w="\099"local K="\120"local I=false local J=false local a=false local f=Q.Body.Lights.Left.TurnSignal.TSL local r=Q.Body.Lights.Right.TurnSignal.TSL local F=Q.Body.Lights.Left.TurnSignal2 local N=Q.Body.Lights.Right.TurnSignal2 local n=.32 local i=Q.Body.Lights.Left.TurnSignal local g=Q.Body.Lights.Right.TurnSignal local Y=BrickColor.New("\077\105\100 \103\114\097\121")local H=BrickColor.New("\068\101\101\112 \111\114\097\110\103\101")O.KeyDown:connect(function(Q)local O=string.lower(Q)if O==o then if J==false then J=true repeat i.BrickColor=H F.BrickColor=H f.Enabled=true i.Material="\078\101\111\110"F.Material="\078\101\111\110"b.TurnSignal:play()wait(n)i.BrickColor=Y F.BrickColor=Y b.TurnSignal:play()i.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"F.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"f.Enabled=false wait(n)until J==false or a==true elseif J==true or a==true then J=false b.TurnSignal:stop()f.Enabled=false end elseif O==w then if a==false then a=true repeat g.BrickColor=H N.BrickColor=H r.Enabled=true g.Material="\078\101\111\110"N.Material="\078\101\111\110"b.TurnSignal:play()wait(n)g.BrickColor=Y N.BrickColor=Y b.TurnSignal:play()g.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"N.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"r.Enabled=false wait(n)until a==false or J==true elseif a==true or J==true then a=false b.TurnSignal:stop()r.Enabled=false end elseif O==K then if I==false then I=true repeat g.BrickColor=H N.BrickColor=H i.BrickColor=H F.BrickColor=H g.Material="\078\101\111\110"N.Material="\078\101\111\110"i.Material="\078\101\111\110"F.Material="\078\101\111\110"b.TurnSignal:play()r.Enabled=true f.Enabled=true wait(n)g.BrickColor=Y N.BrickColor=Y i.BrickColor=Y F.BrickColor=Y b.TurnSignal:play()g.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"N.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"i.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"F.Material="\083\109\111\111\116\104\080\108\097\115\116\105\099"r.Enabled=false f.Enabled=false wait(n)until I==false elseif I==true then I=false b.TurnSignal:stop()r.Enabled=false f.Enabled=false end end end)
--Made by Repressed_Memories
-- Edited by Truenus
local component = script.Parent.Parent
local car = script.Parent.Parent.Parent.Parent.Car.Value
local mouse = game.Players.LocalPlayer:GetMouse()
local leftsignal = "z"
local rightsignal = "c"
local hazards = "x"
local hazardson = false
local lefton = false
local righton = false
local leftlight = car.Body.Lights.Left.TurnSignal.TSL
local rightlight = car.Body.Lights.Right.TurnSignal.TSL
local leftfront = car.Body.Lights.Left.TurnSignal2
local rightfront = car.Body.Lights.Right.TurnSignal2
local signalblinktime = 0.32
local neonleft = car.Body.Lights.Left.TurnSignal
local neonright = car.Body.Lights.Right.TurnSignal
local off = BrickColor.New("Mid gray")
local on = BrickColor.New("Deep orange")
mouse.KeyDown:connect(function(lkey)
	local key = string.lower(lkey)
	if key == leftsignal then
		if lefton == false then
			lefton = true
			repeat
				neonleft.BrickColor = on
				leftfront.BrickColor = on
				leftlight.Enabled = true
				neonleft.Material = "Neon"
				leftfront.Material = "Neon"
				component.TurnSignal:play()
				wait(signalblinktime)
				neonleft.BrickColor = off
				leftfront.BrickColor = off
				component.TurnSignal:play()
				neonleft.Material = "SmoothPlastic"
				leftfront.Material = "SmoothPlastic"
				leftlight.Enabled = false
				wait(signalblinktime)
			until lefton == false or righton == true
		elseif lefton == true or righton == true then
			lefton = false
			component.TurnSignal:stop()
			leftlight.Enabled = false
		end
	elseif key == rightsignal then
		if righton == false then
			righton = true
			repeat
				neonright.BrickColor = on
				rightfront.BrickColor = on
				rightlight.Enabled = true
				neonright.Material = "Neon"
				rightfront.Material = "Neon"
				component.TurnSignal:play()
				wait(signalblinktime)
				neonright.BrickColor = off
				rightfront.BrickColor = off
				component.TurnSignal:play()
				neonright.Material = "SmoothPlastic"
				rightfront.Material = "SmoothPlastic"
				rightlight.Enabled = false
				wait(signalblinktime)
			until righton == false or lefton == true
		elseif righton == true or lefton == true then
			righton = false
			component.TurnSignal:stop()
			rightlight.Enabled = false
		end
	elseif key == hazards then
		if hazardson == false then
			hazardson = true
			repeat
				neonright.BrickColor = on
				rightfront.BrickColor = on
				neonleft.BrickColor = on
				leftfront.BrickColor = on
				neonright.Material = "Neon"
				rightfront.Material = "Neon"
				neonleft.Material = "Neon"
				leftfront.Material = "Neon"
				component.TurnSignal:play()
				rightlight.Enabled = true
				leftlight.Enabled = true
				wait(signalblinktime)
				neonright.BrickColor = off
				rightfront.BrickColor = off
				neonleft.BrickColor = off
				leftfront.BrickColor = off
				component.TurnSignal:play()
				neonright.Material = "SmoothPlastic"
				rightfront.Material = "SmoothPlastic"
				neonleft.Material = "SmoothPlastic"
				leftfront.Material = "SmoothPlastic"
				rightlight.Enabled = false
				leftlight.Enabled = false
				wait(signalblinktime)
			until hazardson == false
		elseif hazardson == true then
			hazardson = false
			component.TurnSignal:stop()
			rightlight.Enabled = false
			leftlight.Enabled = false
		end
	end
end)
