self.RightLowReady=CFrame.new(-1,1.1,-0.5)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))self.LeftLowReady=CFrame.new(1,1,-0.9)*CFrame.Angles(math.rad(-30),math.rad(35),math.rad(-25))self.RightElbowLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.LeftElbowLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.RightWristLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.LeftWristLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
------//Low Ready Animations
self.RightLowReady = CFrame.new(-1, 1.1, -0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
self.LeftLowReady = CFrame.new(1, 1, -0.9) * CFrame.Angles(math.rad(-30), math.rad(35), math.rad(-25))

self.RightElbowLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
self.LeftElbowLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

self.RightWristLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
self.LeftWristLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
