script.Parent.OnServerEvent:Connect(function(Z)local e=Z.Character local t=e.Humanoid local U=e.HumanoidRootPart local J=t:LoadAnimation(script.anim)J:Play()local f=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121",U)f.MaxForce=Vector3.new(1,1,1)*1000000 f.Parent=U f.Velocity=(Vector3.new(1,1,1)*(Z.Character:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")).CFrame.LookVector)*0 f.Name="\083\109\097\108\108\077\111\118\101\086\101\108"game.Debris:AddItem(f,10)wait(6)script.Parent.Parent.VoidStart:Play()DB.Parent=workspace.Effects DM.Parent=workspace.Effects DB.CFrame=U.CFrame*CFrame.new(0,0,0)U.CFrame=workspace["\068\111\109\097\105\110 \080\111\105\110\116"].CFrame*CFrame.new(0,0,0)DM.CFrame=workspace["\068\111\109\097\105\110 \080\111\105\110\116"].CFrame*CFrame.new(0,0,0)local B=workspace:GetPartBoundsInBox(DB.CFrame,Vector3.new(70,70,70))local D={}for t,U in pairs(B)do if U.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")and U.Parent~=e then if not D[U.Parent.Humanoid]then D[U.Parent.Humanoid]=true local e=U.Parent.HumanoidRootPart e.CFrame=workspace["\068\111\109\097\105\110 \080\111\105\110\116"]["\068\111\109\097\105\110 \080\111\105\110\116\050"].CFrame*CFrame.new(0,0,0)local t=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121",e)t.MaxForce=Vector3.new(1,1,1)*1000000 t.Parent=e t.Velocity=(Vector3.new(1,1,1)*(Z.Character:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")).CFrame.LookVector)*0 t.Name="\083\109\097\108\108\077\111\118\101\086\101\108"game.Debris:AddItem(t,17)end end end wait(4)J:stop()wait(13)local i=workspace:GetPartBoundsInBox(DM.CFrame,Vector3.new(300,300,300))local N={}for Z,t in pairs(i)do if t.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")and t.Parent~=e then if not N[t.Parent.Humanoid]then N[t.Parent.Humanoid]=true local Z=t.Parent.HumanoidRootPart Z.CFrame=DB.CFrame*CFrame.new(0,0,0)end end end U.CFrame=DB.CFrame*CFrame.new(0,0,0)end)
--
script.Parent.OnServerEvent:Connect(function(p)
	local Character = p.Character
	local Humanoid = Character.Humanoid
	local RootPart = Character.HumanoidRootPart
	local anim = Humanoid:LoadAnimation(script["anim"])
	anim:Play()
	local vel = Instance.new("BodyVelocity", RootPart)
	vel.MaxForce = Vector3.new(1, 1, 1) * 1000000
	vel.Parent = RootPart
	vel.Velocity = Vector3.new(1, 1, 1) * p.Character:WaitForChild("HumanoidRootPart").CFrame.LookVector * 0
	vel.Name = "SmallMoveVel"
	game.Debris:AddItem(vel, 10)
	wait(6)
	script.Parent.Parent.VoidStart:Play()
	DB.Parent = workspace.Effects
	DM.Parent = workspace.Effects
	DB.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
	RootPart.CFrame = workspace["Domain Point"].CFrame * CFrame.new(0, 0, 0)
	DM.CFrame = workspace["Domain Point"].CFrame * CFrame.new(0, 0, 0)
	local hitcontent = workspace:GetPartBoundsInBox(DB.CFrame, Vector3.new(70, 70, 70))
	local hitlist = {}
	for _, v in pairs(hitcontent) do
		if v.Parent:FindFirstChild("Humanoid") and v.Parent ~= Character then
			if not hitlist[v.Parent.Humanoid] then
				hitlist[v.Parent.Humanoid] = true
				local RootPart2 = v.Parent.HumanoidRootPart
				RootPart2.CFrame = workspace["Domain Point"]["Domain Point2"].CFrame * CFrame.new(0, 0, 0)
				local velE = Instance.new("BodyVelocity", RootPart2)
				velE.MaxForce = Vector3.new(1, 1, 1) * 1000000
				velE.Parent = RootPart2
				velE.Velocity = Vector3.new(1, 1, 1)
					* p.Character:WaitForChild("HumanoidRootPart").CFrame.LookVector
					* 0
				velE.Name = "SmallMoveVel"
				game.Debris:AddItem(velE, 17)
			end
		end
	end
	wait(4)
	anim:stop()
	wait(13)
	local hitcontent = workspace:GetPartBoundsInBox(DM.CFrame, Vector3.new(300, 300, 300))
	local hitlist = {}
	for _, v in pairs(hitcontent) do
		if v.Parent:FindFirstChild("Humanoid") and v.Parent ~= Character then
			if not hitlist[v.Parent.Humanoid] then
				hitlist[v.Parent.Humanoid] = true
				local RootPart2 = v.Parent.HumanoidRootPart
				RootPart2.CFrame = DB.CFrame * CFrame.new(0, 0, 0)
			end
		end
	end
	RootPart.CFrame = DB.CFrame * CFrame.new(0, 0, 0)
end)
