local v=1 for v=1,v*1,1 do local N=.1 IN.Belly.Mesh.Scale=IN.Belly.Mesh.Scale+Vector3.new(N,N,N)IN.Belly2.Mesh.Scale=IN.Belly2.Mesh.Scale+Vector3.new(N,N,N)IN.Belly.Mesh.Offset=IN.Belly.Mesh.Offset+Vector3.new(0,0,N/2)IN.Belly2.Mesh.Offset=IN.Belly2.Mesh.Offset+Vector3.new(0,0,N/2)local u=.1 IN.Front1.Mesh.Scale=IN.Front1.Mesh.Scale+Vector3.new(u,u,u)IN.Front11.Mesh.Scale=IN.Front11.Mesh.Scale+Vector3.new(u,u,u)IN.Front2.Mesh.Scale=IN.Front2.Mesh.Scale+Vector3.new(u,u,u)IN.Front21.Mesh.Scale=IN.Front21.Mesh.Scale+Vector3.new(u,u,u)IN.Front1.Mesh.Offset=IN.Front1.Mesh.Offset+Vector3.new(-u/5,0,u/2.5)IN.Front11.Mesh.Offset=IN.Front11.Mesh.Offset+Vector3.new(-u/5,0,u/2.5)IN.Front2.Mesh.Offset=IN.Front2.Mesh.Offset+Vector3.new(u/5,0,u/2.5)IN.Front21.Mesh.Offset=IN.Front21.Mesh.Offset+Vector3.new(u/5,0,u/2.5)local j=.1 IN.Back1.Mesh.Scale=IN.Back1.Mesh.Scale+Vector3.new(j,j,j)IN.Back2.Mesh.Scale=IN.Back2.Mesh.Scale+Vector3.new(j,j,j)IN.Back1.Mesh.Offset=IN.Back1.Mesh.Offset+Vector3.new(-j/5,0,-j/4)IN.Back2.Mesh.Offset=IN.Back2.Mesh.Offset+Vector3.new(j/5,0,-j/4)local a=.004 hit.Parent.Humanoid.WalkSpeed=hit.Parent.Humanoid.WalkSpeed-a end
--[[
--local scale = hit.Parent.Hair.Handle.Belly.Mesh.Scale.Vector3.x
IN.Belly.Mesh.Scale = Vector3.new(0,0,0)
IN.Belly2.Mesh.Scale = Vector3.new(0,0,0)
IN.Front1.Mesh.Scale = Vector3.new(0,0,0)
IN.Back1.Mesh.Scale = Vector3.new(0,0,0)
IN.Front2.Mesh.Scale = Vector3.new(0,0,0)
IN.Back2.Mesh.Scale = Vector3.new(0,0,0)
wait (1)
]]
--

local Inf = 1
for i = 1, (Inf * 1) do
	--From front: Vector3(+,-(Right,Left)(Up,Down)(Forward,Back))
	--Belly rate
	local bel = 0.1
	IN.Belly.Mesh.Scale = IN.Belly.Mesh.Scale + Vector3.new(bel, bel, bel)
	IN.Belly2.Mesh.Scale = IN.Belly2.Mesh.Scale + Vector3.new(bel, bel, bel)
	IN.Belly.Mesh.Offset = IN.Belly.Mesh.Offset + Vector3.new(0, 0, bel / 2)
	IN.Belly2.Mesh.Offset = IN.Belly2.Mesh.Offset + Vector3.new(0, 0, bel / 2)

	--Front rate
	local boo = 0.1
	IN.Front1.Mesh.Scale = IN.Front1.Mesh.Scale + Vector3.new(boo, boo, boo)
	IN.Front11.Mesh.Scale = IN.Front11.Mesh.Scale + Vector3.new(boo, boo, boo)
	IN.Front2.Mesh.Scale = IN.Front2.Mesh.Scale + Vector3.new(boo, boo, boo)
	IN.Front21.Mesh.Scale = IN.Front21.Mesh.Scale + Vector3.new(boo, boo, boo)
	IN.Front1.Mesh.Offset = IN.Front1.Mesh.Offset + Vector3.new(-boo / 5, 0, boo / 2.5)
	IN.Front11.Mesh.Offset = IN.Front11.Mesh.Offset + Vector3.new(-boo / 5, 0, boo / 2.5)
	IN.Front2.Mesh.Offset = IN.Front2.Mesh.Offset + Vector3.new(boo / 5, 0, boo / 2.5)
	IN.Front21.Mesh.Offset = IN.Front21.Mesh.Offset + Vector3.new(boo / 5, 0, boo / 2.5)

	--Back rate
	local back = 0.1
	IN.Back1.Mesh.Scale = IN.Back1.Mesh.Scale + Vector3.new(back, back, back)
	IN.Back2.Mesh.Scale = IN.Back2.Mesh.Scale + Vector3.new(back, back, back)
	IN.Back1.Mesh.Offset = IN.Back1.Mesh.Offset + Vector3.new(-back / 5, 0, -back / 4)
	IN.Back2.Mesh.Offset = IN.Back2.Mesh.Offset + Vector3.new(back / 5, 0, -back / 4)

	--Speed
	local spe = 0.004
	hit.Parent.Humanoid.WalkSpeed = (hit.Parent.Humanoid.WalkSpeed - spe)
end
