function ChangeMe(D)if D.Parent==nil then return end if D.Parent:findFirstChild("\072\117\109\097\110\111\105\100")==nil then return end local n=D.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local X=D.Parent local b=game.Players:GetPlayerFromCharacter(D.Parent)if n~=nil and debounce==false then debounce=true originals=X:getChildren()for D=1,#originals,1 do if originals[D].className=="\067\104\097\114\097\099\116\101\114\077\101\115\104"then originals[D]:remove()end end meshes=script:getChildren()for D=1,#meshes,1 do copy=meshes[D]:clone()copy.Parent=X end end wait(0)debounce=true end script.Parent.Touched:connect(ChangeMe)
-- DONT TOUCH ANYTHING

function ChangeMe(hit)
	if hit.Parent == nil then
		return
	end
	if hit.Parent:findFirstChild("Humanoid") == nil then
		return
	end
	local human = hit.Parent:findFirstChild("Humanoid")
	local char = hit.Parent
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	if (human ~= nil) and debounce == false then
		debounce = true
		originals = char:getChildren()
		for w = 1, #originals do
			if originals[w].className == "CharacterMesh" then
				originals[w]:remove()
			end
		end
		meshes = script:getChildren()
		for y = 1, #meshes do
			copy = meshes[y]:clone()
			copy.Parent = char
		end
	end
	wait(0)
	debounce = true
end

script.Parent.Touched:connect(ChangeMe)
