health.Changed:connect(function()root.Hurt.Pitch=root.Hurt.OriginalPitch.Value+math.random(-100,100)/100 root.Hurt:Play()end)


health.Changed:connect(function()
root.Hurt.Pitch = root.Hurt.OriginalPitch.Value+(math.random(-100,100)/100)
root.Hurt:Play()
end)

