local function f()local f=RaceManager:GetRaceStatus()if f==RaceManager.Status.WaitingForPlayers or f==RaceManager.Status.WaitingForRaceToStart then RemoveActivePlayer:FireServer()else PlayerConverter:SpeederToPlayer()end end

local function exit()
	local raceStatus = RaceManager:GetRaceStatus()
	if raceStatus == RaceManager.Status.WaitingForPlayers or 
		raceStatus == RaceManager.Status.WaitingForRaceToStart then
		RemoveActivePlayer:FireServer()
	else
		PlayerConverter:SpeederToPlayer()
	end
end -- exit()