local i=function(i,F)local r=i:FindFirstChild(F)while r==nil do i.ChildAdded:wait()r=i:FindFirstChild(F)if r then break end end return r end local F={neckC1=nil;rshoC0=nil,lshoC0=nil,rhipC0=nil,lhipC0=nil}local r=function(r,G)local h=i(G,"\084\111\114\115\111")local A=i(h,"\078\101\099\107")local X=i(h,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local C=i(h,"\076\101\102\116 \083\104\111\117\108\100\101\114")local W=i(h,"\082\105\103\104\116 \072\105\112")local E=i(h,"\076\101\102\116 \072\105\112")local v=script.Parent.Configuration local q=v["\072\101\097\100 \065\110\103\108\101"].Value local l=v["\076\101\103\115 \065\110\103\108\101"].Value local H=v["\065\114\109\115 \065\110\103\108\101"].Value local R=v["\083\105\116\116\105\110\103 \065\110\103\108\101"].Value local D=v["\083\105\116\116\105\110\103 \080\111\115\105\116\105\111\110"].Value r.C0=r.C0*CFrame.new(0,1,0)F.neckC1=A.C1 F.rshoC0=X.C0 F.lshoC0=C.C0 F.rhipC0=W.C0 F.lhipC0=E.C0 A.C1=A.C1*CFrame.fromEulerAnglesXYZ(math.rad(q),0,0)X.C0=X.C0*CFrame.fromEulerAnglesXYZ(0,0,0)C.C0=C.C0*CFrame.fromEulerAnglesXYZ(0,math.rad(H),.3)C.C0=C.C0*CFrame.new(-1,0,-0.5)W.C0=W.C0*CFrame.fromEulerAnglesXYZ(0,0,math.rad(l))E.C0=E.C0*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-l))end local G=function(r,G)local h=i(G,"\084\111\114\115\111")local A=i(h,"\078\101\099\107")local X=i(h,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local C=i(h,"\076\101\102\116 \083\104\111\117\108\100\101\114")local W=i(h,"\082\105\103\104\116 \072\105\112")local E=i(h,"\076\101\102\116 \072\105\112")A.C1=F.neckC1 or CFrame.new()X.C0=F.rshoC0 or CFrame.new()C.C0=F.lshoC0 or CFrame.new()W.C0=F.rhipC0 or CFrame.new()E.C0=F.lhipC0 or CFrame.new()r:Destroy()end script.Parent.ChildAdded:connect(function(i)if i:IsA("\087\101\108\100")then local F=nil if i.Part1~=nil and(i.Part1.Parent~=nil and i.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then F=i.Part1.Parent else return end r(i,F)end end)script.Parent.ChildRemoved:connect(function(i)if i:IsA("\087\101\108\100")then local F=nil if i.Part1~=nil and(i.Part1.Parent~=nil and i.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then F=i.Part1.Parent else return end G(i,F)end end)
--Don't modify this script unless you really know what you're doing.

local WaitFor = function(parent, child_name)
	local found = parent:FindFirstChild(child_name)
	while found == nil do
		parent.ChildAdded:wait()
		found = parent:FindFirstChild(child_name)
		if found then
			break
		end
	end
	return found
end

local last = { neckC1 = nil, rshoC0 = nil, lshoC0 = nil, rhipC0 = nil, lhipC0 = nil }

local ApplyModifications = function(weld, char)
	local torso = WaitFor(char, "Torso")
	local neck = WaitFor(torso, "Neck")
	local rsho = WaitFor(torso, "Right Shoulder")
	local lsho = WaitFor(torso, "Left Shoulder")
	local rhip = WaitFor(torso, "Right Hip")
	local lhip = WaitFor(torso, "Left Hip")

	local config = script.Parent.Configuration
	local head_ang = config["Head Angle"].Value
	local legs_ang = config["Legs Angle"].Value
	local arms_ang = config["Arms Angle"].Value
	local sit_ang = config["Sitting Angle"].Value
	local sit_pos = config["Sitting Position"].Value

	--First adjust sitting position and angle
	--Add 90 to the angle because that's what most people will be expecting.
	--weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(math.rad((sit_ang) + 90), 0, 0)

	--weld.C0 = CFrame.new(sit_pos)
	weld.C0 = weld.C0 * CFrame.new(0, 1, 0)

	last.neckC1 = neck.C1
	last.rshoC0 = rsho.C0
	last.lshoC0 = lsho.C0
	last.rhipC0 = rhip.C0
	last.lhipC0 = lhip.C0

	--Now adjust the neck angle.
	neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(math.rad(head_ang), 0, 0)

	--Now adjust the arms angle.
	rsho.C0 = rsho.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0)
	lsho.C0 = lsho.C0 * CFrame.fromEulerAnglesXYZ(0, math.rad(arms_ang), 0.3)
	lsho.C0 = lsho.C0 * CFrame.new(-1, 0, -0.5)

	--Now the legs
	rhip.C0 = rhip.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(legs_ang))
	lhip.C0 = lhip.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-legs_ang))
end

local RevertModifications = function(weld, char)
	--Any modifications done in ApplyModifications have to be reverted here if they
	--change any welds - otherwise people will wonder why their head is pointing the wrong way.

	local torso = WaitFor(char, "Torso")
	local neck = WaitFor(torso, "Neck")
	local rsho = WaitFor(torso, "Right Shoulder")
	local lsho = WaitFor(torso, "Left Shoulder")
	local rhip = WaitFor(torso, "Right Hip")
	local lhip = WaitFor(torso, "Left Hip")

	--Now adjust the neck angle.
	neck.C1 = last.neckC1 or CFrame.new()

	rsho.C0 = last.rshoC0 or CFrame.new()
	lsho.C0 = last.lshoC0 or CFrame.new()

	rhip.C0 = last.rhipC0 or CFrame.new()
	lhip.C0 = last.lhipC0 or CFrame.new()

	weld:Destroy()
end

script.Parent.ChildAdded:connect(function(c)
	if c:IsA("Weld") then
		local character = nil
		if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then
			character = c.Part1.Parent
		else
			return
		end
		ApplyModifications(c, character)
	end
end)

script.Parent.ChildRemoved:connect(function(c)
	if c:IsA("Weld") then
		local character = nil
		if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then
			character = c.Part1.Parent
		else
			return
		end
		RevertModifications(c, character)
	end
end)
