UIS.InputBegan:connect(function(t,Z)if t.UserInputType==Enum.UserInputType.Keyboard then if script.Parent.GuiActive.Value==true and focusedOnText==false then local Z=t.KeyCode if Z==Enum.KeyCode.Q then moveLeft()elseif Z==Enum.KeyCode.E then moveRight()end end end end)
--// initialize Q/E control //--
UIS.InputBegan:connect(function(input, gameProcessed)
	if input.UserInputType == Enum.UserInputType.Keyboard then
		if script.Parent.GuiActive.Value == true and focusedOnText == false then
			local keyPressed = input.KeyCode
			if keyPressed == Enum.KeyCode.Q then
				moveLeft()
			elseif keyPressed == Enum.KeyCode.E then
				moveRight()
			end
		end
	end
end)
