local function b(b)local W=b.CFrame.upVector local H=math.deg(math.acos(W:Dot(Vector3.new(0,1,0))))return H>=MIN_FLIP_ANGLE end

local function isFlipped(Seat)
	local UpVector = Seat.CFrame.upVector
	local Angle = math.deg(math.acos(UpVector:Dot(Vector3.new(0, 1, 0))))
	return Angle >= MIN_FLIP_ANGLE
end
