function Flip()if(car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y>.1 or FlipDB then FlipWait=tick()else if tick()-FlipWait>=3 then FlipDB=true local u=car.DriveSeat.Flip u.maxTorque=Vector3.new(10000,0,10000)u.P=3000 u.D=500 wait(1)u.maxTorque=Vector3.new(0,0,0)u.P=0 u.D=0 FlipDB=false end end end


function Flip()
	--Detect Orientation
	if (car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y > .1 or FlipDB then
		FlipWait=tick()

		--Apply Flip
	else
		if tick()-FlipWait>=3 then
			FlipDB=true
			local gyro = car.DriveSeat.Flip
			gyro.maxTorque = Vector3.new(10000,0,10000)
			gyro.P=3000
			gyro.D=500
			wait(1)
			gyro.maxTorque = Vector3.new(0,0,0)
			gyro.P=0
			gyro.D=0
			FlipDB=false
		end
	end
end

