UIS.InputBegan:Connect(function(Z,Q)if Z.KeyCode~=Enum.KeyCode.R then return end game.ReplicatedStorage.pause:FireServer()end)UIS.InputEnded:Connect(function(Z,Q)if Z.KeyCode~=Enum.KeyCode.R then return end game.ReplicatedStorage.unpause:FireServer()end)
-- when R is held down begin pause when released unpause
UIS.InputBegan:Connect(function(i, g)
	if i.KeyCode ~= Enum.KeyCode.R then
		return
	end

	game.ReplicatedStorage.pause:FireServer()
end)
UIS.InputEnded:Connect(function(i, g)
	if i.KeyCode ~= Enum.KeyCode.R then
		return
	end
	game.ReplicatedStorage.unpause:FireServer()
end)
