local v={}v.__index=v function v.new(R,E)return setmetatable({_connected=true,_signal=R;_fn=E;_next=false},v)end function v.Disconnect(v)v._connected=false if v._signal._handlerListHead==v then v._signal._handlerListHead=v._next else local R=v._signal._handlerListHead while R and R._next~=v do R=R._next end if R then R._next=v._next end end end v.Destroy=v.Disconnect
-- Connection class
local Connection = {}
Connection.__index = Connection

function Connection.new(signal, fn)
	return setmetatable({
		_connected = true,
		_signal = signal,
		_fn = fn,
		_next = false,
	}, Connection)
end

function Connection:Disconnect()
	self._connected = false

	-- Unhook the node, but DON'T clear it. That way any fire calls that are
	-- currently sitting on this node will be able to iterate forwards off of
	-- it, but any subsequent fire calls will not hit it, and it will be GCed
	-- when no more fire calls are sitting on it.
	if self._signal._handlerListHead == self then
		self._signal._handlerListHead = self._next
	else
		local prev = self._signal._handlerListHead
		while prev and prev._next ~= self do
			prev = prev._next
		end
		if prev then
			prev._next = self._next
		end
	end
end

Connection.Destroy = Connection.Disconnect
