event.OnClientEvent:Connect(function(p)if p==player then return end local n=p.Character or p.CharacterAdded:Wait()JumpEffect(n)end)

event.OnClientEvent:Connect(function(jumpingPlr)
	if jumpingPlr == player then return end --Don't player the effect again for our own player
	
	local jumpingChar = jumpingPlr.Character or jumpingPlr.CharacterAdded:Wait()
	JumpEffect(jumpingChar)
end)
