function PlayFireSound()local t=FireSound:Clone()t.Parent=Handle t:Play()Debris:AddItem(t,t.TimeLength)end function PlayReloadSound()local t=Handle.Reload:Clone()t.Parent=Handle t:Play()Debris:AddItem(t,t.TimeLength)end

function PlayFireSound()
	local NewSound = FireSound:Clone()
	NewSound.Parent = Handle
	NewSound:Play()
	Debris:AddItem(NewSound, NewSound.TimeLength)
end

function PlayReloadSound()
	local NewSound = Handle.Reload:Clone()
	NewSound.Parent = Handle
	NewSound:Play()
	Debris:AddItem(NewSound, NewSound.TimeLength)
end
