for u,q in pairs(game.workspace.PLights:GetChildren())do spawn(function()while true do wait(math.random())q.Body.Head.Lens.Transparency=.2 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=5 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.2)wait(.05)q.Body.Head.Lens.Transparency=.3 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=4 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.3)wait(.05)q.Body.Head.Lens.Transparency=.4 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=3 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.4)wait(.05)q.Body.Head.Lens.Transparency=.5 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=3 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.5)wait(.05)q.Body.Head.Lens.Transparency=.6 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=2 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.6)wait(.05)q.Body.Head.Lens.Transparency=.7 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=2 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.7)wait(.05)q.Body.Head.Lens.Transparency=.8 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=1 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.8)wait(.05)q.Body.Head.Lens.Transparency=.9 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=1 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(.9)wait(.05)q.Body.Head.Lens.Transparency=1 q.Body.Head.Lens.SurfaceLgt.PointLight.Brightness=0 q.Body.Head.Lens.Beam.Transparency=NumberSequence.new(1)end end)end
---RandFade SCRIPT, DO NOT EDIT!---

for i, v in pairs(game.workspace.PLights:GetChildren()) do
	spawn(function()
		while true do
			wait(math.random())
			v.Body.Head.Lens.Transparency = 0.2
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 5
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.2))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 0.3
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 4
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.3))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 0.4
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 3
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.4))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 0.5
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 3
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.5))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 0.6
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 2
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.6))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 0.7
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 2
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.7))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 0.8
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 1
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.8))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 0.9
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 1
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(0.9))
			wait(0.05)
			v.Body.Head.Lens.Transparency = 1
			v.Body.Head.Lens.SurfaceLgt.PointLight.Brightness = 0
			v.Body.Head.Lens.Beam.Transparency = (NumberSequence.new(1))
		end
	end)
end
