while true do wait(1.5)local V=Instance.new("\080\097\114\116",workspace.PartStorage)local L=Instance.new("\073\110\116\086\097\108\117\101",V)L.Name="\067\097\115\104"L.Value=12 V.CFrame=script.Parent.Drop.CFrame-Vector3.new(0,5,0)V.FormFactor="\067\117\115\116\111\109"V.Size=Vector3.new(1,5,4)if meshDrop==true then local L=Instance.new("\083\112\101\099\105\097\108\077\101\115\104",V)L.MeshId=meshID L.TextureId=textureID end V.TopSurface="\083\109\111\111\116\104"V.BottomSurface="\083\109\111\111\116\104"game.Debris:AddItem(V,20)end
--------------------

while true do
	wait(1.5) -- How long in between drops
	local part = Instance.new("Part", workspace.PartStorage)
	--part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
	--part.Material=script.Parent.Parent.Parent.MaterialValue.Value
	local cash = Instance.new("IntValue", part)
	cash.Name = "Cash"
	cash.Value = 12 -- How much the drops are worth
	part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0, 5, 0)
	part.FormFactor = "Custom"
	part.Size = Vector3.new(1, 5, 4) -- Size of the drops
	if meshDrop == true then
		local m = Instance.new("SpecialMesh", part)
		m.MeshId = meshID
		m.TextureId = textureID
	end
	part.TopSurface = "Smooth"
	part.BottomSurface = "Smooth"
	game.Debris:AddItem(part, 20) -- How long until the drops expire
end
