local J={}local M=require(game.ReplicatedStorage.Modules.Lightning)local o=require(game.ReplicatedStorage.Modules.Xeno)local G=require(game.ReplicatedStorage.Modules.CameraShaker)local A=game.TweenService local R=game.Debris local w=game.ReplicatedStorage function J.RunStompFx(J,M,o,G)local A=w.KillFX[J].Stomp:Clone()A.Parent=M.Parent.UpperTorso and M A:Play()game.Debris:AddItem(A,2)return nil end return J
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local l__ReplicatedStorage__1 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone()
	v7.Parent = p2.Parent.UpperTorso and p2
	v7:Play()
	game.Debris:AddItem(v7, 2)
	return nil
end
return v1
