r=game:service("\082\117\110\083\101\114\118\105\099\101")local c=script.Parent.Handle local E=script.Parent local w=7 local Q=false local g=nil local F=nil local J=9 local Z=11 local o=Instance.new("\083\111\117\110\100")o.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\119\097\118"o.Parent=c o.Volume=.7 local j=Instance.new("\083\111\117\110\100")j.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"j.Parent=c j.Volume=.6 local p=Instance.new("\083\111\117\110\100")p.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\117\110\115\104\101\097\116\104\046\119\097\118"p.Parent=c p.Volume=1 function blow(Q)local g=Q.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local F=E.Parent local r=game.Players:playerFromCharacter(F)local J=F:findFirstChild("\072\117\109\097\110\111\105\100")if g~=nil and(g~=J and J~=nil)then local E=F:FindFirstChild("\082\105\103\104\116 \065\114\109")or F:FindFirstChild("\082\105\103\104\116\072\097\110\100")if E~=nil then local Q=E:FindFirstChild("\082\105\103\104\116\071\114\105\112")if Q~=nil and(Q.Part0==c or Q.Part1==c)then tagHumanoid(g,r)tempDamage=w if g.Health<50 and g.Health>1 then tempHealth=g.Health tempHealth=math.floor(tempHealth/10)if tempHealth==0 then w=50 else w=math.floor((w*6)/tempHealth)end end g:TakeDamage(w)wait(1)untagHumanoid(g)w=tempDamage end end end end function tagHumanoid(c,E)local w=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")w.Value=E w.Name="\099\114\101\097\116\111\114"w.Parent=c end function untagHumanoid(c)if c~=nil then local E=c:findFirstChild("\099\114\101\097\116\111\114")if E~=nil then E.Parent=nil end end end function attack()w=J o:play()local c=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")c.Name="\116\111\111\108\097\110\105\109"c.Value="\083\108\097\115\104"c.Parent=E end function lunge()w=Z j:play()local c=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")c.Name="\116\111\111\108\097\110\105\109"c.Value="\076\117\110\103\101"c.Parent=E force=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")force.velocity=Vector3.new(0,10,0)force.Parent=E.Parent:FindFirstChild("\084\111\114\115\111")or E.Parent:FindFirstChild("\085\112\112\101\114\084\111\114\115\111")wait(.2)swordOut()wait(.2)force.Parent=nil wait(.4)swordUp()w=J end function swordUp()E.Grip=CFrame.new(0,-2,0,1,0,0,0,1,0,0,0,1)end function swordOut()E.Grip=CFrame.new(0,-2,0,1,0,0,0,0,-1,0,1,0)end function swordAcross() end E.Enabled=true local T=0 function onActivated()if not E.Enabled then return end E.Enabled=false local c=E.Parent local w=c.Humanoid if w==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-T<.2 then lunge()else attack()end T=t E.Enabled=true end function onEquipped()p:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=c.Touched:connect(blow)


r = game:service("RunService")
local sword = script.Parent.Handle
local Tool = script.Parent

local damage = 7
local epicKatana = false
local p = nil
local humanoid = nil

local slash_damage = 9
local lunge_damage = 11

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function blow(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then		
		-- final check, make sure sword is in-hand
		local right_arm = vCharacter:FindFirstChild("Right Arm") or vCharacter:FindFirstChild("RightHand")
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild("RightGrip")
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				tempDamage = damage
				if humanoid.Health < 50 and humanoid.Health > 1 then					
					tempHealth = humanoid.Health
					tempHealth = math.floor(tempHealth/10)					
					if tempHealth == 0 then 
						damage = 50 				
					else
						damage = math.floor((damage * 6)/(tempHealth))
					end				
				end					
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
				damage = tempDamage
			end
		end
	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage
	LungeSound:play()


	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool
	
	force = Instance.new("BodyVelocity")
	force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
	force.Parent = Tool.Parent:FindFirstChild("Torso") or Tool.Parent:FindFirstChild("UpperTorso")
	wait(.2)
	swordOut()
	wait(.2)
	force.Parent = nil
	wait(.4)
	swordUp()
	damage = slash_damage
end

function swordUp()
	Tool.Grip = CFrame.new(0, -2, 0, 1, 0, -0, 0, 1, 0, 0, -0, 1)
end

function swordOut()
	Tool.Grip = CFrame.new(0, -2, 0, 1, 0, 0, 0, 0, -1, -0, 1, 0)
end

function swordAcross()
	-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	t = r.Stepped:wait()

	if (t - last_attack < .2) then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(0.5)

	Tool.Enabled = true
end

function onEquipped()	
	UnsheathSound:play()	
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)

