local v=BrickColor.new("\066\114\105\103\104\116 \111\114\097\110\103\101")local o=BrickColor.new("\080\101\097\114\108")script.Parent.MouseButton1Click:connect(function()if script.Parent.Text=="\076\111\099\107"then wait()car.DriveSeat.Lock:play()wait(.1)car.DriveSeat.Unlock:play()car.Body.Lights.Left.RLTS.Material=Enum.Material.Neon car.Body.Lights.Right.RRTS.Material=Enum.Material.Neon car.Body.Lights.Left.LTS.Transparency=0 car.Body.Lights.Right.RTS.Transparency=0 wait(.2)car.Body.Lights.Left.RLTS.Material=Enum.Material.SmoothPlastic car.Body.Lights.Right.RRTS.Material=Enum.Material.SmoothPlastic car.Body.Lights.Left.LTS.Transparency=1 car.Body.Lights.Right.RTS.Transparency=1 car.DriveSeat.Disabled=true script.Parent.Text="\085\110\108\111\099\107"else wait(.05)car.DriveSeat.Lock:play()car.Body.Lights.Left.RLTS.Material=Enum.Material.Neon car.Body.Lights.Right.RRTS.Material=Enum.Material.Neon car.Body.Lights.Left.LTS.Transparency=0 car.Body.Lights.Right.RTS.Transparency=0 wait(.2)car.Body.Lights.Left.RLTS.Material=Enum.Material.SmoothPlastic car.Body.Lights.Right.RRTS.Material=Enum.Material.SmoothPlastic car.Body.Lights.Left.LTS.Transparency=1 car.Body.Lights.Right.RTS.Transparency=1 wait(.2)car.Body.Lights.Left.RLTS.Material=Enum.Material.Neon car.Body.Lights.Right.RRTS.Material=Enum.Material.Neon car.Body.Lights.Left.LTS.Transparency=0 car.Body.Lights.Right.RTS.Transparency=0 wait(.2)car.Body.Lights.Left.RLTS.Material=Enum.Material.SmoothPlastic car.Body.Lights.Right.RRTS.Material=Enum.Material.SmoothPlastic car.Body.Lights.Left.LTS.Transparency=1 car.Body.Lights.Right.RTS.Transparency=1 car.DriveSeat.Disabled=false script.Parent.Text="\076\111\099\107"wait(.1)car.Body.Lights.Light.BrickColor=BrickColor.new("\073\110\115\116\105\116\117\116\105\111\110\097\108 \119\104\105\116\101")car.Body.Lights.Light.Material=Enum.Material.Neon wait(5)car.Body.Lights.Light.BrickColor=BrickColor.new("\077\101\100\105\117\109 \115\116\111\110\101 \103\114\101\121")car.Body.Lights.Light.Material=Enum.Material.SmoothPlastic end end)

local orange=BrickColor.new("Bright orange")
local gray = BrickColor.new("Pearl")
script.Parent.MouseButton1Click:connect(function()
	if script.Parent.Text == "Lock" then
		wait()
		car.DriveSeat.Lock:play()
		wait(0.1)
		car.DriveSeat.Unlock:play()
			car.Body.Lights.Left.RLTS.Material=Enum.Material.Neon	
			car.Body.Lights.Right.RRTS.Material=Enum.Material.Neon	
			car.Body.Lights.Left.LTS.Transparency=0	
			car.Body.Lights.Right.RTS.Transparency=0
			wait(0.2)
			car.Body.Lights.Left.RLTS.Material=Enum.Material.SmoothPlastic	
			car.Body.Lights.Right.RRTS.Material=Enum.Material.SmoothPlastic	
			car.Body.Lights.Left.LTS.Transparency=1
			car.Body.Lights.Right.RTS.Transparency=1
			car.DriveSeat.Disabled=true
			script.Parent.Text = "Unlock"
	else
		wait(0.05)
		car.DriveSeat.Lock:play()
			car.Body.Lights.Left.RLTS.Material=Enum.Material.Neon	
			car.Body.Lights.Right.RRTS.Material=Enum.Material.Neon	
			car.Body.Lights.Left.LTS.Transparency=0	
			car.Body.Lights.Right.RTS.Transparency=0
			wait(0.2)
			car.Body.Lights.Left.RLTS.Material=Enum.Material.SmoothPlastic	
			car.Body.Lights.Right.RRTS.Material=Enum.Material.SmoothPlastic	
			car.Body.Lights.Left.LTS.Transparency=1
			car.Body.Lights.Right.RTS.Transparency=1
			wait(.2)
			car.Body.Lights.Left.RLTS.Material=Enum.Material.Neon	
			car.Body.Lights.Right.RRTS.Material=Enum.Material.Neon
			car.Body.Lights.Left.LTS.Transparency=0	
			car.Body.Lights.Right.RTS.Transparency=0
			wait(0.2)
			car.Body.Lights.Left.RLTS.Material=Enum.Material.SmoothPlastic	
			car.Body.Lights.Right.RRTS.Material=Enum.Material.SmoothPlastic	
			car.Body.Lights.Left.LTS.Transparency=1
			car.Body.Lights.Right.RTS.Transparency=1
			car.DriveSeat.Disabled=false
			script.Parent.Text = "Lock"
			wait(0.1)
			car.Body.Lights.Light.BrickColor=BrickColor.new("Institutional white")	
			car.Body.Lights.Light.Material=Enum.Material.Neon	
			wait(5)
			car.Body.Lights.Light.BrickColor=BrickColor.new("Medium stone grey")	
			car.Body.Lights.Light.Material=Enum.Material.SmoothPlastic
		end
	end)
