Players.PlayerRemoving:connect(function(t)if pings[t]then pings[t]=nil end end)script.Projectile.Event:connect(Projectile)
-- events

Players.PlayerRemoving:connect(function(player)
	if pings[player] then
		pings[player] = nil
	end
end)

script.Projectile.Event:connect(Projectile)
