return{DEBUG_LEVEL=1,DEBUG_IN_GAME=false,FIND_TIMEOUT=3,LONG_LOAD_TIMEOUT=5;LONG_INIT_TIMEOUT=8;PATH_SEPERATOR="\047";STATIC_DIRECTORY_NAME="\115\116\097\116\105\099",SCRIPTS_AS_STATIC_DIRECTORY=true;PCALL_NON_PRIORITY_MODULES=false}
-- Config file for Eden framework (https://github.com/Stratiz/Eden)
return {
    DEBUG_LEVEL = 1,
    -- 1 = Errors & Warnings only, 2 = Phase info, 3 = Module timings

    DEBUG_IN_GAME = false,
    -- If true, will print debug messages to the in-game console. Warnings and errors will always be printed to the in-game console.

    FIND_TIMEOUT = 3,
    -- How long to wait for a module to be found

    LONG_LOAD_TIMEOUT = 5,
    -- How long to wait for a module to load

    LONG_INIT_TIMEOUT = 8,
    -- How long to wait for a module to initialize

    PATH_SEPERATOR = "/",
    -- The seperator used in paths ("Shared/Dir/Example")

    STATIC_DIRECTORY_NAME = "static",
    -- The name used to indicate a static directory ("Shared/static/Example")

    SCRIPTS_AS_STATIC_DIRECTORY = true,
    -- If true, will treat scripts & module scripts as static directories

    PCALL_NON_PRIORITY_MODULES = false
    -- If true, all modules that error during :Init without an explicit priority will not break the init chain.

}