function Grid._onAddGridObject(Z,e,Q,L)local C=Z.objectTypes[Q]local d=Z.contentsManager:add(C,L)if not d then AddGridObjectRejected:FireClient(e,Q,L)end end
-- Only called on the server
function Grid:_onAddGridObject(player, objectTypeName, cellId)
	local objectType = self.objectTypes[objectTypeName]
	local placed = self.contentsManager:add(objectType, cellId)
	if not placed then
		AddGridObjectRejected:FireClient(player, objectTypeName, cellId)
	end
end
