local T=math.pi*2 local E=(1+math.sqrt(5))/2 local i=Vector3.new(1,0,0)local C=Vector3.new(0,1,0)local W=Vector3.new(0,0,1)local r=Vector3.new(-1,0,0)local w=Vector3.new(0,-1,0)local J=Vector3.new(0,0,-1)local K={Vector3.new(1,1,1),Vector3.new(-1,1,1),Vector3.new(-1,1,-1);Vector3.new(1,1,-1);Vector3.new(1,-1,1),Vector3.new(-1,-1,1);Vector3.new(-1,-1,-1),Vector3.new(1,-1,-1)}


local PI2 = math.pi*2
local PHI = (1 + math.sqrt(5)) / 2

local RIGHT 	= Vector3.new(1, 0, 0)
local UP 		= Vector3.new(0, 1, 0)
local BACK 		= Vector3.new(0, 0, 1)
local LEFT 		= Vector3.new(-1, 0, 0)
local DOWN 		= Vector3.new(0, -1, 0)
local FORWARD 	= Vector3.new(0, 0, -1)

local CORNERS = {
	Vector3.new(1, 1, 1);
	Vector3.new(-1, 1, 1);
	Vector3.new(-1, 1, -1);
	Vector3.new(1, 1, -1);
	Vector3.new(1, -1, 1);
	Vector3.new(-1, -1, 1);
	Vector3.new(-1, -1, -1);
	Vector3.new(1, -1, -1);
}
