wait(1)local c=require(script.Parent.FormatNumber)local e=game.Players.LocalPlayer script.Parent.Logo.Silver.Text=c.FormatLong(e.Data.Silver.Value)script.Parent.Logo.Shadow.Text=c.FormatLong(e.Data.Silver.Value)e.Data.Silver.Changed:Connect(function()script.Parent.Logo.Silver.Text=c.FormatLong(e.Data.Silver.Value)script.Parent.Logo.Shadow.Text=c.FormatLong(e.Data.Silver.Value)script.Parent.Sound:Play()end)


wait(1);
local v1 = require(script.Parent.FormatNumber);
local l__LocalPlayer__2 = game.Players.LocalPlayer;
script.Parent.Logo.Silver.Text = v1.FormatLong(l__LocalPlayer__2.Data.Silver.Value);
script.Parent.Logo.Shadow.Text = v1.FormatLong(l__LocalPlayer__2.Data.Silver.Value);
l__LocalPlayer__2.Data.Silver.Changed:Connect(function()
	script.Parent.Logo.Silver.Text = v1.FormatLong(l__LocalPlayer__2.Data.Silver.Value);
	script.Parent.Logo.Shadow.Text = v1.FormatLong(l__LocalPlayer__2.Data.Silver.Value);
	script.Parent.Sound:Play();
end);
