local function Y(Y)local Q=10 local J=1 local p=Y-MAX_FALL_DISTANCE local H=Q+p*J return H end

local function calculateFallDamage(fallDistance)
	local baseDamage = 10
	local damageScale = 1
	local extraFallDistance = fallDistance - MAX_FALL_DISTANCE
	local damage = baseDamage + (extraFallDistance * damageScale)
	return damage
end
