local Y=L_20_:WaitForChild("\069\113\117\105\112\112\101\100")local Q=L_20_:WaitForChild("\083\104\111\111\116\069\118\101\110\116")local c=L_20_:WaitForChild("\068\097\109\097\103\101\069\118\101\110\116")local T=L_20_:WaitForChild("\067\114\101\097\116\101\079\119\110\101\114")local M=L_20_:WaitForChild("\083\116\097\110\099\101")local B=L_20_:WaitForChild("\072\105\116\069\118\101\110\116")local e=L_20_:WaitForChild("\075\105\108\108\069\118\101\110\116")local x=L_20_:WaitForChild("\065\105\109\069\118\101\110\116")local p=L_20_:WaitForChild("\069\120\112\108\111\069\118\101\110\116")local C=L_20_:WaitForChild("\065\116\116\097\099\104\069\118\101\110\116")local E=L_20_:WaitForChild("\083\101\114\118\101\114\070\088\069\118\101\110\116")local t=L_20_:WaitForChild("\067\104\097\110\103\101\073\068\069\118\101\110\116")

local L_107_ = L_20_:WaitForChild('Equipped')
local L_108_ = L_20_:WaitForChild('ShootEvent')
local L_109_ = L_20_:WaitForChild('DamageEvent')
local L_110_ = L_20_:WaitForChild('CreateOwner')
local L_111_ = L_20_:WaitForChild('Stance')
local L_112_ = L_20_:WaitForChild('HitEvent')
local L_113_ = L_20_:WaitForChild('KillEvent')
local L_114_ = L_20_:WaitForChild('AimEvent')
local L_115_ = L_20_:WaitForChild('ExploEvent')
local L_116_ = L_20_:WaitForChild('AttachEvent')
local L_117_ = L_20_:WaitForChild('ServerFXEvent')
local L_118_ = L_20_:WaitForChild('ChangeIDEvent')
