function EmoteManager.setup(u,U,N)u:updateEmotes(U,N)if not u.playerOwnedEmotes[U.UserId]then u:getOwnedEmotesAsync(U,function(M)u.playerOwnedEmotes[U.UserId]=M u:updateEmotes(U,N)u.updatedPlayerEmotes:Fire(U.UserId)end)end end

function EmoteManager:setup(player, humanoidDescription)
	-- Send default emotes to the player
	self:updateEmotes(player, humanoidDescription)

	if not self.playerOwnedEmotes[player.UserId] then
		self:getOwnedEmotesAsync(player, function(ownedEmotes)
			-- Send paid emotes that the player owns to the player
			self.playerOwnedEmotes[player.UserId] = ownedEmotes
			self:updateEmotes(player, humanoidDescription)
			self.updatedPlayerEmotes:Fire(player.UserId)
		end)
	end
end
