local b=getgc(true)for b,w in b do if type(w)=="\116\097\098\108\101"and rawget(w,"\065\109\109\111\080\101\114\077\097\103")then rawset(w,"\065\117\116\111",true)rawset(w,"\065\109\109\111\080\101\114\077\097\103",math.huge)rawset(w,"\069\120\112\108\111\115\105\118\101\069\110\097\098\108\101\100",true)rawset(w,"\070\105\114\101\082\097\116\101",-math.huge)rawset(w,"\066\117\108\108\101\116\083\104\101\108\108\069\110\097\098\108\101\100",true)rawset(w,"\068\105\115\097\112\112\101\097\114\084\105\109\101",math.huge)rawset(w,"\083\104\101\108\108\083\099\097\108\101",Vector3.new(math.huge,math.huge,math.huge))rawset(w,"\083\104\101\108\108\083\105\122\101",Vector3.new(math.huge,math.huge,math.huge))rawset(w,"\068\101\108\097\121\066\101\102\111\114\101\070\105\114\105\110\103",0)rawset(w,"\077\105\110\105\103\117\110\069\110\097\098\108\101\100",true)rawset(w,"\068\101\108\097\121\065\102\116\101\114\070\105\114\105\110\103",0)rawset(w,"\066\117\108\108\101\116\083\112\101\101\100",math.huge)end end
-- This works on almost all bootlegs.

local GC = getgc(true);

for _,Table in GC do
    if type(Table) == 'table' and rawget(Table, "AmmoPerMag") then
        rawset(Table, "Auto", true);
        rawset(Table, "AmmoPerMag", math.huge);

        rawset(Table, "ExplosiveEnabled", true);
        rawset(Table, "FireRate", -math.huge);

        rawset(Table, "BulletShellEnabled", true);
        rawset(Table, "DisappearTime", math.huge);

        rawset(Table, "ShellScale", Vector3.new(math.huge, math.huge, math.huge));
        rawset(Table, "ShellSize", Vector3.new(math.huge, math.huge, math.huge));

        rawset(Table, "DelayBeforeFiring", 0);
        rawset(Table, "MinigunEnabled", true);

        rawset(Table, "DelayAfterFiring", 0);
        rawset(Table, "BulletSpeed", math.huge);
    end;
end;
