humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)local a=char:WaitForChild("\072\101\097\100")a.Shape=Enum.PartType.Ball a.Size=Vector3.new(1,1,1);(CS:GetInstanceAddedSignal("\082\097\103\100\111\108\108")):Connect(function(a)if a==char then humanoid:ChangeState(Enum.HumanoidStateType.Physics)hrp:ApplyAngularImpulse(Vector3.new(-90,0,0))end end);(CS:GetInstanceRemovedSignal("\082\097\103\100\111\108\108")):Connect(function(a)if a==char then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)end end)

humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)

local head = char:WaitForChild("Head")
head.Shape = Enum.PartType.Ball
head.Size = Vector3.new(1,1,1)

CS:GetInstanceAddedSignal("Ragdoll"):Connect(function(v)
	if v == char then
		humanoid:ChangeState(Enum.HumanoidStateType.Physics)
		hrp:ApplyAngularImpulse(Vector3.new(-90, 0, 0))
	end
end)

CS:GetInstanceRemovedSignal("Ragdoll"):Connect(function(v)
	if v == char then
		humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
	end
end)
