function Steering()if _MSteer then local N=math.max(1,(mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth)/200)local u=_Tune.Peripherals.MSteerDZone/100 local v=(mouse.X-mouse.ViewSizeX/2)/N if math.abs(v)<=u then _GSteerT=0 else _GSteerT=(math.max(math.min(math.abs(v)-u,1-u),0)/(1-u))^_Tune.MSteerExp*(v/math.abs(v))end end if _GSteerC<_GSteerT then if _GSteerC<0 then _GSteerC=math.min(_GSteerT,_GSteerC+_Tune.ReturnSpeed)else _GSteerC=math.min(_GSteerT,_GSteerC+_Tune.SteerSpeed)end else if _GSteerC>0 then _GSteerC=math.max(_GSteerT,_GSteerC-_Tune.ReturnSpeed)else _GSteerC=math.max(_GSteerT,_GSteerC-_Tune.SteerSpeed)end end local N=1-math.min(car.DriveSeat.Velocity.Magnitude/_Tune.SteerDecay,1-_Tune.MinSteer/100)for u,v in pairs(car.Wheels:GetChildren())do if v.Name=="\070"then v.Arm.Steer.CFrame=car.Wheels.F.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerInner)*N),0)elseif v.Name=="\070\076"then if _GSteerC>=0 then v.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerOuter)*N),0)else v.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerInner)*N),0)end elseif v.Name=="\070\082"then if _GSteerC>=0 then v.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerInner)*N),0)else v.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad((_GSteerC*_Tune.SteerOuter)*N),0)end end end end


function Steering()
	--Mouse Steer
	if _MSteer then
		local msWidth = math.max(1,mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth/200)
		local mdZone = _Tune.Peripherals.MSteerDZone/100
		local mST = ((mouse.X-mouse.ViewSizeX/2)/msWidth)
		if math.abs(mST)<=mdZone then
			_GSteerT = 0
		else
			_GSteerT = (math.max(math.min((math.abs(mST)-mdZone),(1-mdZone)),0)/(1-mdZone))^_Tune.MSteerExp * (mST / math.abs(mST))
		end
	end

	--Interpolate Steering
	if _GSteerC < _GSteerT then
		if _GSteerC<0 then
			_GSteerC = math.min(_GSteerT,_GSteerC+_Tune.ReturnSpeed)
		else
			_GSteerC = math.min(_GSteerT,_GSteerC+_Tune.SteerSpeed)
		end
	else
		if _GSteerC>0 then
			_GSteerC = math.max(_GSteerT,_GSteerC-_Tune.ReturnSpeed)
		else
			_GSteerC = math.max(_GSteerT,_GSteerC-_Tune.SteerSpeed)
		end
	end

	--Steer Decay Multiplier
	local sDecay = (1-math.min(car.DriveSeat.Velocity.Magnitude/_Tune.SteerDecay,1-(_Tune.MinSteer/100)))

	--Apply Steering
	for i,v in pairs(car.Wheels:GetChildren()) do
		if v.Name=="F" then
			v.Arm.Steer.CFrame=car.Wheels.F.Base.CFrame*CFrame.Angles(0,-math.rad(_GSteerC*_Tune.SteerInner*sDecay),0)
		elseif v.Name=="FL" then
			if _GSteerC>= 0 then
				v.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad(_GSteerC*_Tune.SteerOuter*sDecay),0)
			else
				v.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad(_GSteerC*_Tune.SteerInner*sDecay),0)
			end
		elseif v.Name=="FR" then
			if _GSteerC>= 0 then
				v.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad(_GSteerC*_Tune.SteerInner*sDecay),0)
			else
				v.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad(_GSteerC*_Tune.SteerOuter*sDecay),0)
			end
		end
	end
end


