local z={}z.task=task function z.call(y)while not SceneFramework:GetAttribute(enums.Attribute.FrameworkReady)or not Conductor:GetAttribute(enums.Attribute.FrameworkReady)do z.task.wait()end end return z

local waitForOrchestra = {}

waitForOrchestra.task = task

function waitForOrchestra:call()
	while
		not SceneFramework:GetAttribute(enums.Attribute.FrameworkReady)
		or not Conductor:GetAttribute(enums.Attribute.FrameworkReady)
	do
		waitForOrchestra.task.wait()
	end
end

return waitForOrchestra
