game.StarterPlayer.CharacterWalkSpeed=gameRules.NormalWalkSpeed local function Y(Y,F)if Y.UserId~=F then Y:kick("\069\120\112\108\111\105\116 \080\114\111\116\111\099\111\108")warn(Y.Name.." - \080\111\116\101\110\116\105\097\108 \069\120\112\108\111\105\116\101\114\033 \067\097\115\101 \048-\065\058 \067\108\105\101\110\116 \084\114\105\101\100 \084\111 \065\099\099\101\115\115 \083\101\114\118\101\114 \067\111\100\101")table.insert(_G.TempBannedPlayers,Y)end return ACS_0 end Evt.AcessId.OnServerInvoke=Y
-----------------------------------------------------------------

game.StarterPlayer.CharacterWalkSpeed = gameRules.NormalWalkSpeed

local function AccessID(SKP_0, SKP_1)
	if SKP_0.UserId ~= SKP_1 then
		SKP_0:kick("Exploit Protocol")
		warn(SKP_0.Name .. " - Potential Exploiter! Case 0-A: Client Tried To Access Server Code")
		table.insert(_G.TempBannedPlayers, SKP_0)
	end
	return ACS_0
end

Evt.AcessId.OnServerInvoke = AccessID
