local G=require(game.ReplicatedStorage.WaterLib)local z={}function z.moveWater(z,q,u,t)return G.MoveWater(z,q,u,t)end function z.setWaterState(z,q)return G.SetWaterState(z,q)end return z
-- This script provides one aspect of support for older maps that use EventScript
-- by providing a module in a location where those older maps expect it.
--
-- ForbiddenJ

local WaterLib = require(game.ReplicatedStorage.WaterLib)

local mod = {}

function mod.moveWater(water, move, dur, isLocalSpace)
	return WaterLib.MoveWater(water, move, dur, isLocalSpace)
end
function mod.setWaterState(water, state)
	return WaterLib.SetWaterState(water, state)
end

return mod
