local n={}local D=require(game.ReplicatedStorage.Modules.Lightning)local i=require(game.ReplicatedStorage.Modules.Xeno)local E=require(game.ReplicatedStorage.Modules.CameraShaker)local L=game.TweenService local W=game.Debris local X=game.ReplicatedStorage function n.RunStompFx(n,D,i,E)local L=X.KillFX[n].Stomp:Clone()L.Parent=D.Parent.UpperTorso and D L:Play()game.Debris:AddItem(L,2)local W=X.KillFX[n].Effect:Clone()W.Parent=workspace.Ignored.Animations W.Main.Effect:Play()W.Main.CFrame=CFrame.new(D.Position.X,D.Position.Y-1,D.Position.Z)game.Debris:AddItem(W,4);((game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")):Create(W.Main,TweenInfo.new(4),{CFrame=CFrame.new(D.Position.X,D.Position.Y-1,D.Position.Z)*CFrame.fromEulerAnglesXYZ(0,1800,0)})):Play()return nil end return n
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local l__ReplicatedStorage__1 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone()
	v7.Parent = p2.Parent.UpperTorso and p2
	v7:Play()
	game.Debris:AddItem(v7, 2)
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Effect:Clone()
	v8.Parent = workspace.Ignored.Animations
	v8.Main.Effect:Play()
	v8.Main.CFrame = CFrame.new(p2.Position.X, p2.Position.Y - 1, p2.Position.Z)
	game.Debris:AddItem(v8, 4)
	game:GetService("TweenService")
		:Create(v8.Main, TweenInfo.new(4), {
			CFrame = CFrame.new(p2.Position.X, p2.Position.Y - 1, p2.Position.Z)
				* CFrame.fromEulerAnglesXYZ(0, 1800, 0),
		})
		:Play()
	return nil
end
return v1
