return function(I,J)local z=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(I)return z.Character.Purity.Value<=-50 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value <=- 50
end
