function Touch.new()local v=setmetatable({},Touch)v._trove=Trove.new()v.TouchTapInWorld=v._trove:Add(Signal.Wrap(UserInputService.TouchTapInWorld))v.TouchPan=v._trove:Add(Signal.Wrap(UserInputService.TouchPan))v.TouchPinch=v._trove:Add(Signal.Wrap(UserInputService.TouchPinch))return v end
--[=[
	Constructs a new Touch input capturer.
]=]
function Touch.new()
	local self = setmetatable({}, Touch)

	self._trove = Trove.new()

	self.TouchTapInWorld = self._trove:Add(Signal.Wrap(UserInputService.TouchTapInWorld))
	self.TouchPan = self._trove:Add(Signal.Wrap(UserInputService.TouchPan))
	self.TouchPinch = self._trove:Add(Signal.Wrap(UserInputService.TouchPinch))

	return self
end
