local p=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local d=require(p.ProceduralMapGenerator.ColorsetObject)local L={water=Color3.fromRGB(37,149,247),sand=Color3.fromRGB(219,218,143),grass=Color3.fromRGB(92,156,78);grass_dark=Color3.fromRGB(75,128,62);rock=Color3.fromRGB(120,98,98);rock_dark=Color3.fromRGB(79,65,65);snow=Color3.new(1,1,1)}local J={[.35]="\115\097\110\100",[.55]="\103\114\097\115\115",[.6]="\103\114\097\115\115\095\100\097\114\107";[.7]="\114\111\099\107";[.9]="\114\111\099\107\095\100\097\114\107";[1]="\115\110\111\119"}return d.new(L,J)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ColorsetClass = require(ReplicatedStorage.ProceduralMapGenerator.ColorsetObject)

local colors = {
	water = Color3.fromRGB(37, 149, 247)
   ,sand = Color3.fromRGB(219, 218, 143)
   ,grass = Color3.fromRGB(92, 156, 78)
   ,grass_dark = Color3.fromRGB(75, 128, 62)
   ,rock = Color3.fromRGB(120, 98, 98)
   ,rock_dark = Color3.fromRGB(79, 65, 65)
   ,snow = Color3.new(1,1,1)
}

local height_destribution = {
	[0.35] = "sand"
   ,[0.55] = "grass"
   ,[0.6]  = "grass_dark"
   ,[0.7]  = "rock"
   ,[0.9]  = "rock_dark"
   ,[1]    = "snow"
}

return ColorsetClass.new(colors, height_destribution)