local G=Color3.new(.9,.95,1)local R=.05 local d=2.6 local q=50 local E=Enum.Material.Glass local A=35 local c=0 local o=0
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--[[SETTINGS]]
--
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local Color = Color3.new(0.9, 0.95, 1) -- Color of the rain.
local DropWidth = 0.05 -- The width of the long shape used for the rain part
local DropLength = 2.6 -- The length of the long shape used for the rain part.
local EffectRadius = 50 -- Distance around the camera that rain spawns in.
local Material = Enum.Material.Glass -- Material of the part that makes the
local Rate = 35 -- Snow particles spawned per second

local X_SPEED = 0 -- The speed on the world X axis. Use this to create a windy effect.
local Z_SPEED = 0 -- Same as above, but for world Z.
