local o=require((game.ReplicatedStorage:WaitForChild("\070\114\097\109\101\119\111\114\107")):WaitForChild("\076\105\098\114\097\114\121"))while not o.Loaded do(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:Wait()end return function(m,U,...)local y,V=...local G=V or Color3.fromRGB(111,111,111)m.title.Text=y if G=="\068\097\114\107 \077\097\116\116\101\114"then(coroutine.wrap(function()while not m.Parent do o.RenderStepped()end local U=os.clock()while m and m.Parent do m.title.back.BackgroundColor3=(Color3.fromRGB(57,8,70)):Lerp(Color3.fromRGB(0,0,0),math.sin((os.clock()-U)*50)/2+.5)o.RenderStepped()end end))()return end if G=="\082\097\105\110\098\111\119"then(coroutine.wrap(function()while not m.Parent do o.RenderStepped()end o.GUIFX.Rainbow(m.title.back,"\066\097\099\107\103\114\111\117\110\100\067\111\108\111\114\051",3)end))()return end if G=="\071\111\108\100\101\110"then(coroutine.wrap(function()while not m.Parent do o.RenderStepped()end local U=os.clock()while m and m.Parent do m.title.back.BackgroundColor3=(Color3.fromRGB(255,253,184)):Lerp(Color3.fromRGB(255,213,61),math.sin((os.clock()-U)*4)/2+.5)o.RenderStepped()end end))()return end m.title.back.BackgroundColor3=G end
--[[

	LOWGames Studios
	Date: 27 October 2022
	by Elder
	
]]
--

local v1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"))
while not v1.Loaded do
	game:GetService("RunService").Heartbeat:Wait()
end
return function(p1, p2, ...)
	local v2, v3 = ...
	local v4 = v3 or Color3.fromRGB(111, 111, 111)
	p1.title.Text = v2
	if v4 == "Dark Matter" then
		coroutine.wrap(function()
			while not p1.Parent do
				v1.RenderStepped()
			end
			local v5 = os.clock()
			while p1 and p1.Parent do
				p1.title.back.BackgroundColor3 =
					Color3.fromRGB(57, 8, 70):Lerp(Color3.fromRGB(0, 0, 0), math.sin((os.clock() - v5) * 50) / 2 + 0.5)
				v1.RenderStepped()
			end
		end)()
		return
	end
	if v4 == "Rainbow" then
		coroutine.wrap(function()
			while not p1.Parent do
				v1.RenderStepped()
			end
			v1.GUIFX.Rainbow(p1.title.back, "BackgroundColor3", 3)
		end)()
		return
	end
	if v4 == "Golden" then
		coroutine.wrap(function()
			while not p1.Parent do
				v1.RenderStepped()
			end
			local v6 = os.clock()
			while p1 and p1.Parent do
				p1.title.back.BackgroundColor3 =
					Color3.fromRGB(255, 253, 184)
						:Lerp(Color3.fromRGB(255, 213, 61), math.sin((os.clock() - v6) * 4) / 2 + 0.5)
				v1.RenderStepped()
			end
		end)()
		return
	end
	p1.title.back.BackgroundColor3 = v4
end
