return function(I,n)local M=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(I)if M.Character.Injuries.BrokenArm.Value==true then return true end return false end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	if plrData.Character.Injuries.BrokenArm.Value == true then
		return true
	end
	return false
end
