local S=Color3.new(0,1,0)local Q=Color3.new(1,0,0)local X=Color3.new(1,1,1)local y=MinSpread local V=ClipSize local Y=script.Parent local w=WaitForChild(Y,"\072\097\110\100\108\101")local g=nil local r local h=false local f=false local H=script.Parent.Handle.FireSound
-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor = Color3.new(1, 0, 0)
local NeutralReticleColor = Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, "Handle")
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false
local Pitch = script.Parent.Handle.FireSound
