self.WeaponWeight=4 self.ShellEjectionMod=true self.Holster=true self.HolsterPoint="\084\111\114\115\111"self.HolsterCFrame=CFrame.new(.8,.5,.9)*CFrame.Angles(math.rad(-90),math.rad(2),math.rad(10))self.FlashChance=5 self.ADSEnabled={true;false}self.ExplosiveAmmo=false self.ExplosionRadius=70 self.ExplosionType="\068\101\102\097\117\108\116"self.IsLauncher=true self.EjectionOverride=nil return self
-- RCM Settings V

self.WeaponWeight = 4 -- Weapon weight must be enabled in the Config module

self.ShellEjectionMod = true

self.Holster = true
self.HolsterPoint = "Torso"
self.HolsterCFrame = CFrame.new(0.8, 0.5, 0.9) * CFrame.Angles(math.rad(-90), math.rad(2), math.rad(10))

self.FlashChance = 5 -- 0 = no muzzle flash, 10 = Always muzzle flash

self.ADSEnabled = { -- Ignore this setting if not using an ADS Mesh
	true, -- Enabled for primary sight
	false,
} -- Enabled for secondary sight (T)

self.ExplosiveAmmo = false -- Enables explosive ammo
self.ExplosionRadius = 70 -- Radius of explosion damage in studs
self.ExplosionType = "Default" -- Which explosion effect is used from the HITFX Explosion folder
self.IsLauncher = true -- For RPG style rocket launchers

self.EjectionOverride = nil -- Don't touch unless you know what you're doing with Vector3s

return self
