function SetupLighting_()local O=Instance.new("\067\111\108\111\114\067\111\114\114\101\099\116\105\111\110\069\102\102\101\099\116")local X=Instance.new("\083\117\110\082\097\121\115\069\102\102\101\099\116")local w=Instance.new("\066\108\117\114\069\102\102\101\099\116")local G=Instance.new("\083\107\121")local m=Instance.new("\065\116\109\111\115\112\104\101\114\101")local v=Instance.new("\067\108\111\117\100\115")for O,X in pairs(Lighting:GetChildren())do if X:IsA("\080\111\115\116\069\102\102\101\099\116")then X:Destroy()elseif X:IsA("\083\107\121")or X:IsA("\065\116\109\111\115\112\104\101\114\101")then X:Destroy()end end Lighting.Brightness=1 Lighting.EnvironmentDiffuseScale=.2 Lighting.EnvironmentSpecularScale=.82 X.Parent=Lighting m.Parent=Lighting G.Parent=Lighting w.Size=3.921 w.Parent=Lighting O.Parent=Lighting O.Saturation=.092 v.Parent=TerrainService v.Cover=.4 end
--//# Lighting Setup

function SetupLighting_()
	local ColorCorrection = Instance.new("ColorCorrectionEffect")
	local SunRays = Instance.new("SunRaysEffect")
	local Blur = Instance.new("BlurEffect")

	local Sky = Instance.new("Sky")
	local Atmosphere = Instance.new("Atmosphere")
	local Clouds = Instance.new("Clouds")

	--// Remove all post effects.
	for index, item in pairs(Lighting:GetChildren()) do
		if item:IsA("PostEffect") then
			item:Destroy()
		elseif item:IsA("Sky") or item:IsA("Atmosphere") then
			item:Destroy()
		end
	end

	--//# Set
	Lighting.Brightness = 1
	Lighting.EnvironmentDiffuseScale = 0.2
	Lighting.EnvironmentSpecularScale = 0.82
	SunRays.Parent = Lighting
	Atmosphere.Parent = Lighting
	Sky.Parent = Lighting
	Blur.Size = 3.921
	Blur.Parent = Lighting
	ColorCorrection.Parent = Lighting
	ColorCorrection.Saturation = 0.092

	Clouds.Parent = TerrainService
	Clouds.Cover = 0.4
end
