local t=script:FindFirstAncestor("\077\097\105\110\085\073")local K=(require((game.Players.LocalPlayer:WaitForChild("\080\108\097\121\101\114\083\099\114\105\112\116\115")):WaitForChild("\080\108\097\121\101\114\077\111\100\117\108\101"))):GetControls()local s=game["\082\117\110 \083\101\114\118\105\099\101"]local o={}local a=require(script.Parent)local j=0 local q=true local p=((script.Parent.Parent.Parent:WaitForChild("\077\097\105\110\070\114\097\109\101")):WaitForChild("\072\101\097\114\116\098\101\097\116")):WaitForChild("\072\101\097\114\116")local g=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local J=require(((game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):WaitForChild("\067\108\105\101\110\116\077\111\100\117\108\101\115")):WaitForChild("\071\101\116\080\108\097\116\102\111\114\109"))local I=tick()local V=false local e=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local Z=tick()local m=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101");(game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")).Bricks.ClutchHeartbeat.OnClientEvent:Connect(function(t,K)if a.dead==true then return end if not t or type(t)~="\110\117\109\098\101\114"then t=2 end j=0 if q==true then q=false j=2.5 p.Parent.Visible=true a.ce.ToggleInventory:Fire(false);(g:Create(p.Parent,TweenInfo.new(1.5,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out,0,true),{BackgroundColor3=Color3.fromRGB(26,37,66),BackgroundTransparency=.2})):Play()local K="\084\097\112\073\099\111\110"if J()=="\109\111\098\105\108\101"then K="\084\097\112\073\099\111\110\077\111\098\105\108\101"end if J()~="\099\111\110\115\111\108\101"then spawn(function()for t=1,1,1 do for t,s in pairs(p.Parent:GetDescendants())do if s.Name==K then s.Visible=true delay(1,function()s.Left.ImageTransparency=0;(g:Create(s.Left,TweenInfo.new(.5,Enum.EasingStyle.Quart,Enum.EasingDirection.In),{ImageTransparency=1})):Play()end)delay(2,function()s.Right.ImageTransparency=0;(g:Create(s.Right,TweenInfo.new(.5,Enum.EasingStyle.Quart,Enum.EasingDirection.In),{ImageTransparency=1})):Play()end)elseif s.Name=="\072\097\108\102\069\120\097\109\112\108\101\076\101\102\116"then local t=s:Clone()t.Name="\068\097\109\110\068\097\110\105\101\108"t.Parent=s.Parent game.Debris:AddItem(t,2);(g:Create(t,TweenInfo.new(.3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut),{ImageTransparency=0})):Play();(g:Create(t,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut),{Position=UDim2.new(.5,0,.5,0)})):Play()delay(1,function()(g:Create(t,TweenInfo.new(.2,Enum.EasingStyle.Sine,Enum.EasingDirection.Out),{ImageTransparency=1,ImageColor3=Color3.fromRGB(205,227,255),Size=UDim2.new(1.5,0,1.5,0)})):Play()end)elseif s.Name=="\072\097\108\102\069\120\097\109\112\108\101\082\105\103\104\116"then local t=s:Clone()t.Name="\068\097\109\110\068\097\110\105\101\108"t.Parent=s.Parent game.Debris:AddItem(t,3)delay(1,function()(g:Create(t,TweenInfo.new(.3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut),{ImageTransparency=0})):Play();(g:Create(t,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut),{Position=UDim2.new(.5,0,.5,0)})):Play()delay(1,function()(g:Create(t,TweenInfo.new(.2,Enum.EasingStyle.Sine,Enum.EasingDirection.Out),{ImageTransparency=1,ImageColor3=Color3.fromRGB(205,227,255);Size=UDim2.new(1.5,0,1.5,0)})):Play()end)end)elseif(s.Name=="\066\117\116\116\111\110\084\097\112\076\101\102\116"or s.Name=="\066\117\116\116\111\110\084\097\112\082\105\103\104\116")and J()=="\109\111\098\105\108\101"then s.Visible=true;(g:Create(s,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),{BackgroundTransparency=.85})):Play();(g:Create(s.UIStroke,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),{Thickness=5})):Play()end end wait(2)end wait(2)for t,s in pairs(p.Parent:GetDescendants())do if s.Name==K then s.Visible=false end end end)end p.Engage:Play()if t>=4 then t=t-1 wait(1)end end;(coroutine.wrap(function()I=tick()+t if V==false then V=true p.Position=UDim2.new(.5,0,2,0)p.Visible=true p.Parent.TapIconConsole.Visible=e.GamepadEnabled;(g:Create(p,TweenInfo.new(.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Position=UDim2.new(.5,0,.95,0)})):Play()a.camShaker:ShakeOnce(1,2,.6,10)Z=tick()end local s=true local o=0 while true do local q=math.random(1,2)local J=p:WaitForChild("\072\097\108\102\095\076\101\102\116")local I="\108\101\102\116"if q==2 then J=p:WaitForChild("\072\097\108\102\095\082\105\103\104\116")I="\114\105\103\104\116"end local e=J:Clone()e.Name="\076\105\118\101\072\097\108\102"e.Visible=true if q==2 then e.Position=e.Position+UDim2.new(1.5*t,0,0,0)else e.Position=e.Position-UDim2.new(1.5*t,0,0,0)end e.Parent=p;(g:Create(e,TweenInfo.new(.1,Enum.EasingStyle.Linear,Enum.EasingDirection.In),{ImageTransparency=0})):Play();(g:Create(e,TweenInfo.new(t,Enum.EasingStyle.Linear,Enum.EasingDirection.In),{Position=UDim2.new(.5,0,.5,0)})):Play()local Z=tick()+t local b=false local x=s local function Q()if a.dead==true then(g:Create(p,TweenInfo.new(.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Position=UDim2.new(.5,0,1.3,0)})):Play()end if b==false then b=true x=false p.Messup:Play();(game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")).Bricks.ClutchHeartbeat:FireServer(K,false)a.camShaker:ShakeOnce(1,55,0,.8)a.camShaker:ShakeOnce(7,2,1,1)p.ActualHeart.ImageColor3=Color3.fromRGB(165,27,27);(g:Create(p.ActualHeart,TweenInfo.new(2,Enum.EasingStyle.Quad,Enum.EasingDirection.In),{ImageColor3=Color3.fromRGB(255,231,183)})):Play();(g:Create(e,TweenInfo.new(.6,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{ImageTransparency=1,ImageColor3=Color3.fromRGB(165,27,27),Size=UDim2.new(1.5,0,1.5,0)})):Play()e.Name="\074\101\102\102\101\114\121"end end task.delay(t,function()local t=p.Hit:Clone()t.Name="\076\105\118\101\083\111\117\110\100"t.Parent=p t:Play()game.Debris:AddItem(t,3)p.ActualHeart.Size=UDim2.new(1.2,8,1.2,8);(g:Create(p.ActualHeart,TweenInfo.new(1,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out),{Size=UDim2.new(1,0,1,0)})):Play()a.camShaker:ShakeOnce(1,15,.03,.1)game.Debris:AddItem(e,1)task.wait(.199)Q()end)local v=nil local u=nil local U=nil local H=o local function O(t)local s=99999 local o=nil for t,K in pairs(p:GetChildren())do if K.Name=="\076\105\118\101\072\097\108\102"then local t=math.abs(K.AbsolutePosition.X-p.AbsolutePosition.X)if t<s then s=t o=K end end end if o==e then if t==I and math.abs(tick()-Z)<.2 then pcall(function()v:Disconnect()u:Disconnect()U:Disconnect()end)if x==true and H==2 then(game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")).Bricks.ClutchHeartbeat:FireServer(K,true)end if a.dead==true then(g:Create(p,TweenInfo.new(.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Position=UDim2.new(.5,0,1.3,0)})):Play()end;(g:Create(e,TweenInfo.new(.2,Enum.EasingStyle.Sine,Enum.EasingDirection.Out),{ImageTransparency=1;ImageColor3=Color3.fromRGB(126,245,255);Size=UDim2.new(1.5,0,1.5,0)})):Play()b=true else Q()end e.Name="\074\101\102\102\101\114\121"end end task.delay(j,function()print("\099\111\110\110\101\099\116\101\100 \104\101\097\114\116\098\101\097\116 \099\111\110\110\101\099\116\105\111\110\115")v=m.InputBegan:Connect(function(t,K)if V and(t.UserInputType==Enum.UserInputType.MouseButton1 or t.UserInputType==Enum.UserInputType.MouseButton2 or t.KeyCode==Enum.KeyCode.ButtonL1 or t.KeyCode==Enum.KeyCode.ButtonL2 or t.KeyCode==Enum.KeyCode.ButtonR1 or t.KeyCode==Enum.KeyCode.ButtonR2 or t.KeyCode==Enum.KeyCode.Q or t.KeyCode==Enum.KeyCode.E)then local K="\097\109\111\110\103\117\115"if t.UserInputType==Enum.UserInputType.MouseButton1 or t.KeyCode==Enum.KeyCode.ButtonL1 or t.KeyCode==Enum.KeyCode.ButtonL2 or t.KeyCode==Enum.KeyCode.Q then K="\108\101\102\116"elseif t.UserInputType==Enum.UserInputType.MouseButton2 or t.KeyCode==Enum.KeyCode.ButtonR1 or t.KeyCode==Enum.KeyCode.ButtonR2 or t.KeyCode==Enum.KeyCode.E then K="\114\105\103\104\116"end O(K)end end)u=p.Parent.ButtonTapLeft.MouseButton1Down:Connect(function()O("\108\101\102\116")end)U=p.Parent.ButtonTapRight.MouseButton1Down:Connect(function()O("\114\105\103\104\116")end)end)wait(.25+t/20)if true then if not(H<2)then break end elseif not(H>2)then break end H=H+1 end delay(t+2.5,function()if I==I then(g:Create(p,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut),{Position=UDim2.new(.5,0,2,0)})):Play()for t,K in pairs(p.Parent:GetDescendants())do if K.Name=="\066\117\116\116\111\110\084\097\112\076\101\102\116"or K.Name=="\066\117\116\116\111\110\084\097\112\082\105\103\104\116"then delay(1,function()K.Visible=false end);(g:Create(K,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),{BackgroundTransparency=1})):Play();(g:Create(K.UIStroke,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),{Thickness=0})):Play()end end V=false p.Parent.TapIconConsole.Visible=false wait(1)p.Parent.Visible=false a.ce.ToggleInventory:Fire(true)q=true end end)end))()end)


local v1 = script:FindFirstAncestor("MainUI");
local v2 = require(game.Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("PlayerModule")):GetControls();
local v3 = game["Run Service"];
local v4 = {};
local u1 = require(script.Parent);
local u2 = 0;
local u3 = true;
local l__Heart__4 = script.Parent.Parent.Parent:WaitForChild("MainFrame"):WaitForChild("Heartbeat"):WaitForChild("Heart");
local l__TweenService__5 = game:GetService("TweenService");
local u6 = require(game:GetService("ReplicatedStorage"):WaitForChild("ClientModules"):WaitForChild("GetPlatform"));
local u7 = tick();
local u8 = false;
local l__UserInputService__9 = game:GetService("UserInputService");
local u10 = tick();
local l__UserInputService__11 = game:GetService("UserInputService");
game:GetService("ReplicatedStorage").Bricks.ClutchHeartbeat.OnClientEvent:Connect(function(p1, p2)
	if u1.dead == true then
		return;
	end;
	if not p1 or type(p1) ~= "number" then
		p1 = 2;
	end;
	u2 = 0;
	if u3 == true then
		u3 = false;
		u2 = 2.5;
		l__Heart__4.Parent.Visible = true;
		u1.ce.ToggleInventory:Fire(false);
		l__TweenService__5:Create(l__Heart__4.Parent, TweenInfo.new(1.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out, 0, true), {
			BackgroundColor3 = Color3.fromRGB(26, 37, 66), 
			BackgroundTransparency = 0.2
		}):Play();
		local v5 = "TapIcon";
		if u6() == "mobile" then
			v5 = "TapIconMobile";
		end;
		if u6() ~= "console" then
			spawn(function()
				for v6 = 1, 1 do
					for v7, v8 in pairs(l__Heart__4.Parent:GetDescendants()) do
						if v8.Name == v5 then
							v8.Visible = true;
							delay(1, function()
								v8.Left.ImageTransparency = 0;
								l__TweenService__5:Create(v8.Left, TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.In), {
									ImageTransparency = 1
								}):Play();
							end);
							delay(2, function()
								v8.Right.ImageTransparency = 0;
								l__TweenService__5:Create(v8.Right, TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.In), {
									ImageTransparency = 1
								}):Play();
							end);
						elseif v8.Name == "HalfExampleLeft" then
							local v9 = v8:Clone();
							v9.Name = "DamnDaniel";
							v9.Parent = v8.Parent;
							game.Debris:AddItem(v9, 2);
							l__TweenService__5:Create(v9, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {
								ImageTransparency = 0
							}):Play();
							l__TweenService__5:Create(v9, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {
								Position = UDim2.new(0.5, 0, 0.5, 0)
							}):Play();
							delay(1, function()
								l__TweenService__5:Create(v9, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
									ImageTransparency = 1, 
									ImageColor3 = Color3.fromRGB(205, 227, 255), 
									Size = UDim2.new(1.5, 0, 1.5, 0)
								}):Play();
							end);
						elseif v8.Name == "HalfExampleRight" then
							local v10 = v8:Clone();
							v10.Name = "DamnDaniel";
							v10.Parent = v8.Parent;
							game.Debris:AddItem(v10, 3);
							delay(1, function()
								l__TweenService__5:Create(v10, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {
									ImageTransparency = 0
								}):Play();
								l__TweenService__5:Create(v10, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut), {
									Position = UDim2.new(0.5, 0, 0.5, 0)
								}):Play();
								delay(1, function()
									l__TweenService__5:Create(v10, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
										ImageTransparency = 1, 
										ImageColor3 = Color3.fromRGB(205, 227, 255), 
										Size = UDim2.new(1.5, 0, 1.5, 0)
									}):Play();
								end);
							end);
						elseif (v8.Name == "ButtonTapLeft" or v8.Name == "ButtonTapRight") and u6() == "mobile" then
							v8.Visible = true;
							l__TweenService__5:Create(v8, TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
								BackgroundTransparency = 0.85
							}):Play();
							l__TweenService__5:Create(v8.UIStroke, TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
								Thickness = 5
							}):Play();
						end;
					end;
					wait(2);
				end;
				wait(2);
				for v11, v12 in pairs(l__Heart__4.Parent:GetDescendants()) do
					if v12.Name == v5 then
						v12.Visible = false;
					end;
				end;
			end);
		end;
		l__Heart__4.Engage:Play();
		if p1 >= 4 then
			p1 = p1 - 1;
			wait(1);
		end;
	end;
	coroutine.wrap(function()
		u7 = tick() + p1;
		if u8 == false then
			u8 = true;
			l__Heart__4.Position = UDim2.new(0.5, 0, 2, 0);
			l__Heart__4.Visible = true;
			l__Heart__4.Parent.TapIconConsole.Visible = l__UserInputService__9.GamepadEnabled;
			l__TweenService__5:Create(l__Heart__4, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
				Position = UDim2.new(0.5, 0, 0.95, 0)
			}):Play();
			u1.camShaker:ShakeOnce(1, 2, 0.6, 10);
			u10 = tick();
		end;
		local v13 = true;
		local v14 = 1 - 1;
		while true do
			local v15 = math.random(1, 2);
			local v16 = l__Heart__4:WaitForChild("Half_Left");
			local v17 = "left";
			if v15 == 2 then
				v16 = l__Heart__4:WaitForChild("Half_Right");
				v17 = "right";
			end;
			local v18 = v16:Clone();
			v18.Name = "LiveHalf";
			v18.Visible = true;
			if v15 == 2 then
				v18.Position = v18.Position + UDim2.new(1.5 * p1, 0, 0, 0);
			else
				v18.Position = v18.Position - UDim2.new(1.5 * p1, 0, 0, 0);
			end;
			v18.Parent = l__Heart__4;
			l__TweenService__5:Create(v18, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {
				ImageTransparency = 0
			}):Play();
			l__TweenService__5:Create(v18, TweenInfo.new(p1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), {
				Position = UDim2.new(0.5, 0, 0.5, 0)
			}):Play();
			local v19 = tick() + p1;
			local u12 = false;
			local u13 = v13;
			local function u14()
				if u1.dead == true then
					l__TweenService__5:Create(l__Heart__4, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
						Position = UDim2.new(0.5, 0, 1.3, 0)
					}):Play();
				end;
				if u12 == false then
					u12 = true;
					u13 = false;
					l__Heart__4.Messup:Play();
					game:GetService("ReplicatedStorage").Bricks.ClutchHeartbeat:FireServer(p2, false);
					u1.camShaker:ShakeOnce(1, 55, 0, 0.8);
					u1.camShaker:ShakeOnce(7, 2, 1, 1);
					l__Heart__4.ActualHeart.ImageColor3 = Color3.fromRGB(165, 27, 27);
					l__TweenService__5:Create(l__Heart__4.ActualHeart, TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {
						ImageColor3 = Color3.fromRGB(255, 231, 183)
					}):Play();
					l__TweenService__5:Create(v18, TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
						ImageTransparency = 1, 
						ImageColor3 = Color3.fromRGB(165, 27, 27), 
						Size = UDim2.new(1.5, 0, 1.5, 0)
					}):Play();
					v18.Name = "Jeffery";
				end;
			end;
			task.delay(p1, function()
				local v20 = l__Heart__4.Hit:Clone();
				v20.Name = "LiveSound";
				v20.Parent = l__Heart__4;
				v20:Play();
				game.Debris:AddItem(v20, 3);
				l__Heart__4.ActualHeart.Size = UDim2.new(1.2, 8, 1.2, 8);
				l__TweenService__5:Create(l__Heart__4.ActualHeart, TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {
					Size = UDim2.new(1, 0, 1, 0)
				}):Play();
				u1.camShaker:ShakeOnce(1, 15, 0.03, 0.1);
				game.Debris:AddItem(v18, 1);
				task.wait(0.199);
				u14();
			end);
			local u15 = nil;
			local u16 = nil;
			local u17 = nil;
			local u18 = v14;
			local function u19(p3)
				local v21 = 99999;
				local v22 = nil;
				for v23, v24 in pairs(l__Heart__4:GetChildren()) do
					if v24.Name == "LiveHalf" then
						local v25 = math.abs(v24.AbsolutePosition.X - l__Heart__4.AbsolutePosition.X);
						if v25 < v21 then
							v21 = v25;
							v22 = v24;
						end;
					end;
				end;
				if v22 == v18 then
					if p3 == v17 and math.abs(tick() - v19) < 0.2 then
						pcall(function()
							u15:Disconnect();
							u16:Disconnect();
							u17:Disconnect();
						end);
						if u13 == true and u18 == 2 then
							game:GetService("ReplicatedStorage").Bricks.ClutchHeartbeat:FireServer(p2, true);
						end;
						if u1.dead == true then
							l__TweenService__5:Create(l__Heart__4, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
								Position = UDim2.new(0.5, 0, 1.3, 0)
							}):Play();
						end;
						l__TweenService__5:Create(v18, TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {
							ImageTransparency = 1, 
							ImageColor3 = Color3.fromRGB(126, 245, 255), 
							Size = UDim2.new(1.5, 0, 1.5, 0)
						}):Play();
						u12 = true;
					else
						u14();
					end;
					v18.Name = "Jeffery";
				end;
			end;
			task.delay(u2, function()
				print("connected heartbeat connections");
				u15 = l__UserInputService__11.InputBegan:Connect(function(p4, p5)
					if u8 and (p4.UserInputType == Enum.UserInputType.MouseButton1 or p4.UserInputType == Enum.UserInputType.MouseButton2 or p4.KeyCode == Enum.KeyCode.ButtonL1 or p4.KeyCode == Enum.KeyCode.ButtonL2 or p4.KeyCode == Enum.KeyCode.ButtonR1 or p4.KeyCode == Enum.KeyCode.ButtonR2 or p4.KeyCode == Enum.KeyCode.Q or p4.KeyCode == Enum.KeyCode.E) then
						local v26 = "amongus";
						if p4.UserInputType == Enum.UserInputType.MouseButton1 or p4.KeyCode == Enum.KeyCode.ButtonL1 or p4.KeyCode == Enum.KeyCode.ButtonL2 or p4.KeyCode == Enum.KeyCode.Q then
							v26 = "left";
						elseif p4.UserInputType == Enum.UserInputType.MouseButton2 or p4.KeyCode == Enum.KeyCode.ButtonR1 or p4.KeyCode == Enum.KeyCode.ButtonR2 or p4.KeyCode == Enum.KeyCode.E then
							v26 = "right";
						end;
						u19(v26);
					end;
				end);
				u16 = l__Heart__4.Parent.ButtonTapLeft.MouseButton1Down:Connect(function()
					u19("left");
				end);
				u17 = l__Heart__4.Parent.ButtonTapRight.MouseButton1Down:Connect(function()
					u19("right");
				end);
			end);
			wait(0.25 + p1 / 20);
			if 0 <= 1 then
				if not (u18 < 2) then
					break;
				end;
			elseif not (u18 > 2) then
				break;
			end;
			u18 = u18 + 1;		
		end;
		delay(p1 + 2.5, function()
			if u7 == u7 then
				l__TweenService__5:Create(l__Heart__4, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {
					Position = UDim2.new(0.5, 0, 2, 0)
				}):Play();
				for v27, v28 in pairs(l__Heart__4.Parent:GetDescendants()) do
					if v28.Name == "ButtonTapLeft" or v28.Name == "ButtonTapRight" then
						delay(1, function()
							v28.Visible = false;
						end);
						l__TweenService__5:Create(v28, TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
							BackgroundTransparency = 1
						}):Play();
						l__TweenService__5:Create(v28.UIStroke, TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
							Thickness = 0
						}):Play();
					end;
				end;
				u8 = false;
				l__Heart__4.Parent.TapIconConsole.Visible = false;
				wait(1);
				l__Heart__4.Parent.Visible = false;
				u1.ce.ToggleInventory:Fire(true);
				u3 = true;
			end;
		end);
	end)();
end);
