local N=script.Parent.ShockwaveLoc.Shockwave N.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,5);NumberSequenceKeypoint.new(1,20)})local F=script.Parent.BloxSpawnLoc.FlashPS F.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,2),NumberSequenceKeypoint.new(1,25)})
--since the UI clamps particle size, we have to override in code :(
local shockwave = script.Parent.ShockwaveLoc.Shockwave
shockwave.Size = NumberSequence.new({
	NumberSequenceKeypoint.new(0, 5), -- (time, value)
	NumberSequenceKeypoint.new(1, 20),
})

local flashPS = script.Parent.BloxSpawnLoc.FlashPS
flashPS.Size = NumberSequence.new({
	NumberSequenceKeypoint.new(0, 2), -- (time, value)
	NumberSequenceKeypoint.new(1, 25),
})
