spawn(function()wait(1)for e,C in pairs(main.players:GetChildren())do if not main.pd[C]and not settingUpPlayer[C]then playerAdded(C)end end end)return module
--Setup fast joiners
spawn(function()
	wait(1)
	for _, player in pairs(main.players:GetChildren()) do
		if not main.pd[player] and not settingUpPlayer[player] then
			playerAdded(player)
		end
	end
end)

return module
