return function(F,u)local A=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(F)A.Money.Gold.Value=A.Money.Gold.Value-100 A.Classes.Base.Smasher.Obtained.Value=true A.Classes.Base.Smasher.HammerShatterAbility.Value=true end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	plrData.Money.Gold.Value = plrData.Money.Gold.Value - 100
	plrData.Classes.Base.Smasher.Obtained.Value = true
	plrData.Classes.Base.Smasher.HammerShatterAbility.Value = true
end
