return function(Q,I)local v=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(Q)return v.Character.NPCSpecifics.GaveGriefToArtie.Value==false and v.Character.NPCSpecifics.GaveFoodToArtie.Value==false end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return (plrData.Character.NPCSpecifics.GaveGriefToArtie.Value == false) and (plrData.Character.NPCSpecifics.GaveFoodToArtie.Value == false)
end
