self.WeaponWeight=0 self.ShellEjectionMod=true self.Holster=true self.HolsterPoint="\082\105\103\104\116 \076\101\103"self.HolsterCFrame=CFrame.new(.65,.8,.2)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))self.FlashChance=3 self.ADSEnabled={true;false}self.ExplosiveAmmo=false self.ExplosionRadius=70 self.ExplosionType="\068\101\102\097\117\108\116"self.IsLauncher=true self.EjectionOverride=nil return self


self.WeaponWeight		= 0 -- Weapon weight must be enabled in the Config module

self.ShellEjectionMod	= true

self.Holster			= true
self.HolsterPoint		= "Right Leg"
self.HolsterCFrame 		= CFrame.new(0.65,0.8,0.2) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))

self.FlashChance = 3 -- 0 = no muzzle flash, 10 = Always muzzle flash

self.ADSEnabled 		= { -- Ignore this setting if not using an ADS Mesh
	true, -- Enabled for primary sight
	false} -- Enabled for secondary sight (T)

self.ExplosiveAmmo		= false -- Enables explosive ammo
self.ExplosionRadius	= 70 -- Radius of explosion damage in studs
self.ExplosionType		= "Default" -- Which explosion effect is used from the HITFX Explosion folder
self.IsLauncher			= true -- For RPG style rocket launchers

self.EjectionOverride	= nil -- Don't touch unless you know what you're doing with Vector3s

return self
