local h=555 local n=true local i=false local o=false local c=true function hit(O)local l=O.Parent:FindFirstChild("\072\101\097\100")if not(l==nil)then if o==false then o=true local L=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")L.P=1250 L.MaxForce=Vector3.new(math.huge,math.huge,math.huge)L.Velocity=l.CFrame.lookVector*-h L.Parent=l if i==true then(O.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")).Sit=true end if n==true then local h=script.Parent.Yeet:Clone()local n=script.Parent.Scream:Clone()local i=math.random(8,12)/10 h.Parent=l h.PlaybackSpeed=1 h:Play();(O.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")).Health=1 n.Parent=l n:Play()n.STOP.Disabled=false end wait(.05)L:Destroy()wait(.2)o=false wait(1)if c==true then(O.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")).Health=1 end end end end script.Parent.Touched:connect(hit)
--02fzx

local FlingAmount = 555 --sky
local sound = true --well i mean its overkill so..
local sit = false --If it makes the player sit.
local e = false --Do not change.
local explode = true --This one just kills you

function hit(Touch)
	local blender = Touch.Parent:FindFirstChild("Head")
	if not (blender == nil) then
		if e == false then
			e = true
			local bv = Instance.new("BodyVelocity")
			bv.P = 1250
			bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
			bv.Velocity = blender.CFrame.lookVector * -FlingAmount
			bv.Parent = blender
			if sit == true then
				Touch.Parent:FindFirstChild("Humanoid").Sit = true
			end
			if sound == true then
				local s = script.Parent.Yeet:Clone()
				local MAAAA = script.Parent.Scream:Clone()
				local random = math.random(8, 12) / 10
				s.Parent = blender
				s.PlaybackSpeed = 1
				s:Play()
				Touch.Parent:FindFirstChild("Humanoid").Health = 1
				MAAAA.Parent = blender
				MAAAA:Play()
				MAAAA.STOP.Disabled = false
			end
			wait(0.05)
			bv:Destroy()
			wait(0.2)

			e = false
			wait(1)
			if explode == true then
				Touch.Parent:FindFirstChild("Humanoid").Health = 1
			end
		end
	end
end

script.Parent.Touched:connect(hit)
