local l=script.Parent l.Equipped:connect(function() end)local s=false l.Activated:connect(function()if s then return end s=true l.GripForward=Vector3.new(0,-0.759,-0.651)l.GripPos=Vector3.new(1.5,-0.65,-0.15)l.GripRight=Vector3.new(1,0,0)l.GripUp=Vector3.new(0,.651,-0.759)l.Handle.DrinkSound:Play()wait(2.5)l.Parent.Humanoid.Health=l.Parent.Humanoid.Health+100 restPos()s=false end)l.Unequipped:connect(function()restPos()l.Handle.DrinkSound:Stop()s=false end)function restPos()l.GripForward=Vector3.new(-0.976,0,-0.217)l.GripPos=Vector3.new(.03,0,0)l.GripRight=Vector3.new(.217,0,-0.976)l.GripUp=Vector3.new(0,1,0)end


local l__Parent__1 = script.Parent;
l__Parent__1.Equipped:connect(function()

end);
local u1 = false;
l__Parent__1.Activated:connect(function()
	if u1 then
		return;
	end;
	u1 = true;
	l__Parent__1.GripForward = Vector3.new(0, -0.759, -0.651);
	l__Parent__1.GripPos = Vector3.new(1.5, -0.65, -0.15);
	l__Parent__1.GripRight = Vector3.new(1, 0, 0);
	l__Parent__1.GripUp = Vector3.new(0, 0.651, -0.759);
	l__Parent__1.Handle.DrinkSound:Play();
	wait(2.5);
	l__Parent__1.Parent.Humanoid.Health = l__Parent__1.Parent.Humanoid.Health + 100;
	restPos();
	u1 = false;
end);
l__Parent__1.Unequipped:connect(function()
	restPos();
	l__Parent__1.Handle.DrinkSound:Stop();
	u1 = false;
end);
function restPos()
	l__Parent__1.GripForward = Vector3.new(-0.976, 0, -0.217);
	l__Parent__1.GripPos = Vector3.new(0.03, 0, 0);
	l__Parent__1.GripRight = Vector3.new(0.217, 0, -0.976);
	l__Parent__1.GripUp = Vector3.new(0, 1, 0);
end;
