Proximity.Triggered:Connect(function()if debounce==false then debounce=true gui.Visible=true wait(4)gui.Visible=false wait(10)debounce=false end end)

Proximity.Triggered:Connect(function()
	if debounce == false then
		debounce = true
		gui.Visible = true
		wait(4)
		gui.Visible = false
		wait(10)
		debounce = false
	end
end)
