while true do brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame+Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)brick.CFrame=brick.CFrame-Vector3.new(moveX,moveY,moveZ)wait(time)end

while true do -- Makes a loop
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)
brick.CFrame = brick.CFrame + Vector3.new (moveX, moveY, moveZ) -- Up we go! :D
wait (time)

brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
brick.CFrame = brick.CFrame - Vector3.new (moveX, moveY, moveZ) -- Downzy Wonzy
wait (time)
end
