print("\083\116\097\114\108\105\103\104\116 \102\105\110\105\115\104\101\114 \097\099\116\105\118\097\116\101\100\033")local A=script.Parent local L=game:FindService("\068\101\098\114\105\115")or game:GetService("\068\101\098\114\105\115")local D=A:FindFirstChild("\084\111\114\115\111")or A:FindFirstChild("\085\112\112\101\114\084\111\114\115\111")if D then pcall(function()local A=script.Sparkle_Large_Blue A.Parent=D A:Emit(75)end)pcall(function()local A=script.ExplodeSound A.Parent=D A:Play()end)end for A,D in pairs(A:GetDescendants())do pcall(function()D.Transparency=1 end)pcall(function()D.Anchored=true D.CanCollide=false D.Parent=workspace L:AddItem(D,3)end)end


print("Starlight finisher activated!")

local Character = script.Parent

local Debris = (game:FindService("Debris") or game:GetService("Debris"))

local Torso = (Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso"))

if Torso then
	pcall(function()
		local Sparkle = script["Sparkle_Large_Blue"]
		Sparkle.Parent = Torso
		Sparkle:Emit(75)
	end)
	pcall(function()
		local ExplodeSound = script["ExplodeSound"]
		ExplodeSound.Parent = Torso
		ExplodeSound:Play()
	end)
end

for _,v in pairs(Character:GetDescendants()) do
	pcall(function()
		v.Transparency = 1
	end)
	
	pcall(function()
		v.Anchored = true
		v.CanCollide = false
		v.Parent = workspace
		
		Debris:AddItem(v, 3)
	end)
	
end
