MessagesModule.GetVictoryMessage=function(L)local t=L.DisplayName local q=VictoryMessagesModule.GetRandomMessage(t)return q end MessagesModule.GetDeathMessage=function(L)local t=L.DisplayName local q=DeathMessagesModule.GetRandomMessage(t)return q end

MessagesModule.GetVictoryMessage = function(Player)
	local PlayersName = Player.DisplayName
	
	local VictoryMessage = VictoryMessagesModule.GetRandomMessage(PlayersName)
	
	return VictoryMessage
end

MessagesModule.GetDeathMessage = function(Player)
	local PlayersName = Player.DisplayName

	local DeathMessage = DeathMessagesModule.GetRandomMessage(PlayersName)

	return DeathMessage
end
