BulletPhysics=Vector3.new(0,45,0)BulletSpeed=2000 ExploPhysics=Vector3.new(0,70,0)ExploSpeed=360
--// Bullet Physics
BulletPhysics = Vector3.new(0, 45, 0) -- Drop fixation: Lower number = more drop
BulletSpeed = 2000 -- Bullet Speed

ExploPhysics = Vector3.new(0, 70, 0) -- Drop for explosive rounds
ExploSpeed = 360 -- Speed for explosive rounds
