function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local Z=Instance.new("\072\117\109\097\110\111\105\100")Z.MaxHealth=0 Z.Health=0 Z.Name=""Z.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local Z=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()Z.Parent=Arms end local h=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for Z,h in pairs(h:GetChildren())do if h:IsA("\077\111\116\111\114\054\068")then h:Destroy()end end h.Name="\082\105\103\104\116 \065\114\109"h.FormFactor="\067\117\115\116\111\109"h.Size=Vector3.new(.8,2.5,.8)h.Transparency=.0 local S=Instance.new("\077\111\116\111\114\054\068")S.Part0=h S.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")S.C0=CFrame.new()S.C1=CFrame.new()S.Parent=h h.Parent=Arms local j=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()j.Name="\076\101\102\116 \065\114\109"j.FormFactor="\067\117\115\116\111\109"j.Size=Vector3.new(.8,2.5,.8)j.Transparency=.0 local y=Instance.new("\077\111\116\111\114\054\068")y.Part0=j y.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")y.C0=CFrame.new()y.C1=CFrame.new()y.Parent=j j.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local Z function CreateShell()Z=time()local h=L_1_.Shell:clone()if h:FindFirstChild("\083\104\101\108\108")then h.Shell:Destroy()end h.CFrame=L_1_.Chamber.CFrame h.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)h.Parent=L_76_ h.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(h,1)end

function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_144_ = Instance.new("Humanoid")
	L_144_.MaxHealth = 0
	L_144_.Health = 0
	L_144_.Name = ""
	L_144_.Parent = Arms
		
	if L_3_:FindFirstChild("Shirt") then
		local L_149_ = L_3_:FindFirstChild("Shirt"):clone()
		L_149_.Parent = Arms
	end
	
	local L_145_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_150_forvar1, L_151_forvar2 in pairs(L_145_:GetChildren()) do
		if L_151_forvar2:IsA('Motor6D') then
			L_151_forvar2:Destroy()
		end
	end
	L_145_.Name = "Right Arm"
	L_145_.FormFactor = "Custom"
	L_145_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_145_.Transparency = 0.0
	
	local L_146_ = Instance.new("Motor6D")
	L_146_.Part0 = L_145_
	L_146_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_146_.C0 = CFrame.new()
	L_146_.C1 = CFrame.new()
	L_146_.Parent = L_145_	
	L_145_.Parent = Arms
		
	local L_147_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_147_.Name = "Left Arm"
	L_147_.FormFactor = "Custom"
	L_147_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_147_.Transparency = 0.0	
	
	local L_148_ = Instance.new("Motor6D")
	L_148_.Part0 = L_147_
	L_148_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_148_.C0 = CFrame.new()
	L_148_.C1 = CFrame.new()
	L_148_.Parent = L_147_	
	L_147_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_107_

function CreateShell()
	L_107_ = time()
	local L_152_ = L_1_.Shell:clone()
	if L_152_:FindFirstChild('Shell') then
		L_152_.Shell:Destroy()
	end
	L_152_.CFrame =  L_1_.Chamber.CFrame
	L_152_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_152_.Parent = L_76_
	L_152_.CanCollide = false
	game:GetService("Debris"):addItem(L_152_, 1)
end
