function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local h=Instance.new("\072\117\109\097\110\111\105\100")h.MaxHealth=0 h.Health=0 h.Name=""h.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local h=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()h.Parent=Arms end local o=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for h,o in pairs(o:GetChildren())do if o:IsA("\077\111\116\111\114\054\068")then o:Destroy()end end o.Name="\082\105\103\104\116 \065\114\109"o.FormFactor="\067\117\115\116\111\109"o.Size=Vector3.new(.8,2.5,.8)o.Transparency=.0 local W=Instance.new("\077\111\116\111\114\054\068")W.Part0=o W.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")W.C0=CFrame.new()W.C1=CFrame.new()W.Parent=o o.Parent=Arms local Q=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()Q.Name="\076\101\102\116 \065\114\109"Q.FormFactor="\067\117\115\116\111\109"Q.Size=Vector3.new(.8,2.5,.8)Q.Transparency=.0 local M=Instance.new("\077\111\116\111\114\054\068")M.Part0=Q M.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")M.C0=CFrame.new()M.C1=CFrame.new()M.Parent=Q Q.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local h function CreateShell()h=time()local o=L_1_.Shell:clone()if o:FindFirstChild("\083\104\101\108\108")then o.Shell:Destroy()end o.CFrame=L_1_.Chamber.CFrame o.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)o.Parent=L_93_ o.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(o,1)end

function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_161_ = Instance.new("Humanoid")
	L_161_.MaxHealth = 0
	L_161_.Health = 0
	L_161_.Name = ""
	L_161_.Parent = Arms
		
	if L_3_:FindFirstChild("Shirt") then
		local L_166_ = L_3_:FindFirstChild("Shirt"):clone()
		L_166_.Parent = Arms
	end
	
	local L_162_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_167_forvar1, L_168_forvar2 in pairs(L_162_:GetChildren()) do
		if L_168_forvar2:IsA('Motor6D') then
			L_168_forvar2:Destroy()
		end
	end
	L_162_.Name = "Right Arm"
	L_162_.FormFactor = "Custom"
	L_162_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_162_.Transparency = 0.0
	
	local L_163_ = Instance.new("Motor6D")
	L_163_.Part0 = L_162_
	L_163_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_163_.C0 = CFrame.new()
	L_163_.C1 = CFrame.new()
	L_163_.Parent = L_162_	
	L_162_.Parent = Arms
		
	local L_164_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_164_.Name = "Left Arm"
	L_164_.FormFactor = "Custom"
	L_164_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_164_.Transparency = 0.0	
	
	local L_165_ = Instance.new("Motor6D")
	L_165_.Part0 = L_164_
	L_165_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_165_.C0 = CFrame.new()
	L_165_.C1 = CFrame.new()
	L_165_.Parent = L_164_	
	L_164_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_124_

function CreateShell()
	L_124_ = time()
	local L_169_ = L_1_.Shell:clone()
	if L_169_:FindFirstChild('Shell') then
		L_169_.Shell:Destroy()
	end
	L_169_.CFrame =  L_1_.Chamber.CFrame
	L_169_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_169_.Parent = L_93_
	L_169_.CanCollide = false
	game:GetService("Debris"):addItem(L_169_, 1)
end
