local w=Instance.new("\069\120\112\108\111\115\105\111\110")w.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))w.BlastPressure=100000000 w.BlastRadius=10000000000 w.Visible=false w.Parent=workspace local i=Instance.new("\069\120\112\108\111\115\105\111\110")i.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))i.BlastPressure=100000000 i.BlastRadius=10000000000 i.Visible=false i.Parent=workspace local Y=Instance.new("\069\120\112\108\111\115\105\111\110")Y.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))Y.BlastPressure=100000000 Y.BlastRadius=10000000000 Y.Visible=false Y.Parent=workspace local W=Instance.new("\069\120\112\108\111\115\105\111\110")W.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))W.BlastPressure=100000000 W.BlastRadius=10000000000 W.Visible=false W.Parent=workspace local o=Instance.new("\069\120\112\108\111\115\105\111\110")o.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))o.BlastPressure=100000000 o.BlastRadius=10000000000 o.Visible=false o.Parent=workspace local v=Instance.new("\069\120\112\108\111\115\105\111\110")v.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))v.BlastPressure=100000000 v.BlastRadius=10000000000 v.Visible=false v.Parent=workspace local k=Instance.new("\069\120\112\108\111\115\105\111\110")k.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))k.BlastPressure=100000000 k.BlastRadius=10000000000 k.Visible=false k.Parent=workspace local C=Instance.new("\069\120\112\108\111\115\105\111\110")C.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))C.BlastPressure=100000000 C.BlastRadius=10000000000 C.Visible=false C.Parent=workspace local I=Instance.new("\069\120\112\108\111\115\105\111\110")I.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))I.BlastPressure=100000000 I.BlastRadius=10000000000 I.Visible=false I.Parent=workspace local c=Instance.new("\069\120\112\108\111\115\105\111\110")c.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))c.BlastPressure=100000000 c.BlastRadius=10000000000 c.Visible=false c.Parent=workspace local u=Instance.new("\069\120\112\108\111\115\105\111\110")u.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))u.BlastPressure=100000000 u.BlastRadius=10000000000 u.Visible=false u.Parent=workspace local T=Instance.new("\069\120\112\108\111\115\105\111\110")T.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))T.BlastPressure=100000000 T.BlastRadius=10000000000 T.Visible=false T.Parent=workspace local f=Instance.new("\069\120\112\108\111\115\105\111\110")f.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))f.BlastPressure=100000000 f.BlastRadius=10000000000 f.Visible=false f.Parent=workspace local Q=Instance.new("\069\120\112\108\111\115\105\111\110")Q.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))Q.BlastPressure=100000000 Q.BlastRadius=10000000000 Q.Visible=false Q.Parent=workspace local V=Instance.new("\069\120\112\108\111\115\105\111\110")V.Position=Vector3.new(script.Parent.Position.X+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Y+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD),script.Parent.Position.Z+math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))V.BlastPressure=100000000 V.BlastRadius=10000000000 V.Visible=false V.Parent=workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace

local exp = Instance.new("Explosion")
exp.Position = Vector3.new(
	script.Parent.Position.X+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Y+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD)),
	script.Parent.Position.Z+(math.random(-EXPLOSION_SPREAD,EXPLOSION_SPREAD))
)
exp.BlastPressure = 100000000
exp.BlastRadius = 10000000000
exp.Visible = false
exp.Parent = workspace