part.Touched:Connect(function(T)local G=players:GetPlayerFromCharacter(T.Parent)if G and aux then aux=false sound:Play()G.leaderstats.Score.Value+=SCORE wait()part:Destroy()end end)

part.Touched:Connect(function(hit)
	-- buscamos si el que lo toco es un player
	local player = players:GetPlayerFromCharacter(hit.Parent)
	if player and aux then
		aux = false
		-- si lo toco un player le sumaremos uno a nuestro score
		sound:Play()
		player.leaderstats.Score.Value += SCORE
		wait()
		part:Destroy()
	end
end)
