local q=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local Q=q:WaitForChild("\077\111\100\117\108\101\115")local R=require(Q.src.utils.Logger)local j=((game:GetService("\083\116\097\114\116\101\114\080\108\097\121\101\114")):WaitForChild("\083\116\097\114\116\101\114\080\108\097\121\101\114\083\099\114\105\112\116\115")).clientSrc local E=require(Q.Roact)local x=require(Q.RoactRodux)local F=require(j.Components.common.Frame)local J=require(j.Components.common.Notification)local S=require(Q.M)local k=E.createElement local i=E.PureComponent:extend("\078\111\116\105\102\105\099\097\116\105\111\110\115")local g=require(Q.src.Theme)local X=10 local L=.01 function i.init(q)q.steppedConn=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Stepped:connect(function()debug.profilebegin("\110\111\116\105\102\121")if q.rerenderUntilNoNotifications then q:setState({})end debug.profileend()end)end function i.willUnmount(q)q.steppedConn:Disconnect()end function i.render(q)local Q={}local R={}local j=UDim.new(L,0)for q,R in ipairs(q.props.notifications)do local j=os.time()-R.time local E=R.time if j<X then Q["\110\111\116\105\102\105\099\097\116\105\111\110\095"..E]=k(J,{text=R.text or"\078\047\065",thumbnail=R.thumbnail;statusColor=R.status;rectSize=R.rectSize;rectOffset=R.rectOffset,layoutIndex=q})end end q.rerenderUntilNoNotifications=S.count(Q)>0 R.listLayout=k("\085\073\076\105\115\116\076\097\121\111\117\116",{Padding=j,VerticalAlignment=Enum.VerticalAlignment.Bottom,HorizontalAlignment=Enum.HorizontalAlignment.Right})R.padding=k("\085\073\080\097\100\100\105\110\103",{PaddingBottom=j;PaddingLeft=j;PaddingRight=j,PaddingTop=j})return k(F,{AnchorPoint=Vector2.new(1,1);Position=UDim2.new(1,0,1,0),Size=UDim2.new(1,0,1,0);BackgroundTransparency=1},S.extend(R,Q))end local h=(x.connect(function(q)return{notifications=q.messages.notifications}end))(i)return h
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local logger = require(Modules.src.utils.Logger)
local clientSrc = game:GetService('StarterPlayer'):WaitForChild('StarterPlayerScripts').clientSrc

local Roact = require(Modules.Roact)
local RoactRodux = require(Modules.RoactRodux)
local Frame = require(clientSrc.Components.common.Frame)
local Notification = require(clientSrc.Components.common.Notification)
local M = require(Modules.M)
local createElement = Roact.createElement
local Notifications = Roact.PureComponent:extend('Notifications')

local Theme = require(Modules.src.Theme)

local NOTIFICATION_TIME = 10

local PADDING = 0.01

function Notifications:init()
	self.steppedConn = game:GetService('RunService').Stepped:connect(function()
		debug.profilebegin('notify')
		if self.rerenderUntilNoNotifications then
			self:setState({})
		end
		debug.profileend()
	end)
end

function Notifications:willUnmount()
	self.steppedConn:Disconnect()
end

function Notifications:render()
	local notifs = {}
	local children = {}

	local paddingProp = UDim.new(PADDING, 0)

	for idx, notification in ipairs(self.props.notifications) do
		local timeSince = os.time() - notification.time
		local id = notification.time

		if timeSince < NOTIFICATION_TIME then
			notifs['notification_' .. id] = createElement(Notification, {
				text = notification.text or 'N/A',
				thumbnail = notification.thumbnail,
				statusColor = notification.status,
				rectSize = notification.rectSize,
				rectOffset = notification.rectOffset,
				layoutIndex = idx,
			})
		end
	end

	self.rerenderUntilNoNotifications = M.count(notifs) > 0

	children.listLayout = createElement('UIListLayout', {
		Padding = paddingProp,
		VerticalAlignment = Enum.VerticalAlignment.Bottom,
		HorizontalAlignment = Enum.HorizontalAlignment.Right,
	})
	children.padding = createElement('UIPadding', {
		PaddingBottom = paddingProp,
		PaddingLeft = paddingProp,
		PaddingRight = paddingProp,
		PaddingTop = paddingProp,
	})

	return createElement(
		Frame,
		{
			AnchorPoint = Vector2.new(1, 1),
			Position = UDim2.new(1, 0, 1, 0),
			Size = UDim2.new(1, 0, 1, 0),
			BackgroundTransparency = 1,
		},
		M.extend(children, notifs)
	)
end

local NotificationsConnected = RoactRodux.connect(function(state)
	return { notifications = state.messages.notifications }
end)(Notifications)

return NotificationsConnected