local C=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local J=require(C.Dependencies.GameUtils.Behavior.attachSafeOnDied)local t=script.Parent J(t)
--[[
	Script that stops characters breaking apart when they die. Instead, the character collapses and fades away.
]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local attachSafeOnDied = require(ReplicatedStorage.Dependencies.GameUtils.Behavior.attachSafeOnDied)

local character = script.Parent

attachSafeOnDied(character)
