for J=1,#lifts2,1 do if lifts2[J].className=="\080\097\114\116"then lifts2[J].BodyPosition.position=Vector3.new(lifts2[J].BodyPosition.position.x,lifts2[J].BodyPosition.position.y-2,lifts2[J].BodyPosition.position.z)end end wait(.1)for J=1,#parts2,1 do parts2[J].CanCollide=false end wait(.1)
-- Ring2 descending
for l = 1, #lifts2 do
	if lifts2[l].className == "Part" then
		lifts2[l].BodyPosition.position = Vector3.new(
			lifts2[l].BodyPosition.position.x,
			(lifts2[l].BodyPosition.position.y - 2),
			lifts2[l].BodyPosition.position.z
		)
	end
end
wait(0.1)
for p = 1, #parts2 do
	parts2[p].CanCollide = false
end
wait(0.1)
