function ControlModule.Disable(e)if e.activeController then e.activeController:Enable(false)if e.moveFunction then e.moveFunction(Players.LocalPlayer,Vector3.new(0,0,0),true)end end end
-- For those who prefer distinct functions
function ControlModule:Disable()
	if self.activeController then
		self.activeController:Enable(false)

		if self.moveFunction then
			self.moveFunction(Players.LocalPlayer, Vector3.new(0, 0, 0), true)
		end
	end
end
