function methods.InternalSendFilteredMessageWithFilterResult(n,t,o)local P=ShallowCopy(t)local b=P.FilterResult local d=n:GetPlayer()local M=""pcall(function()if P.IsFilterResult then if d then M=b:GetChatForUserAsync(d.UserId)else M=b:GetNonChatStringForBroadcastAsync()end else M=b end end)if#M>0 then P.Message=M P.FilterResult=nil n:InternalSendFilteredMessage(P,o)end end function methods.InternalSendSystemMessage(n,t,o)local P,b=pcall(function()n:LazyFire("\101\082\101\099\101\105\118\101\100\083\121\115\116\101\109\077\101\115\115\097\103\101",t,o)n.EventFolder.OnNewSystemMessage:FireClient(n.PlayerObj,t,o)end)if not P and b then print("\069\114\114\111\114 \115\101\110\100\105\110\103 \105\110\116\101\114\110\097\108 \115\121\115\116\101\109 \109\101\115\115\097\103\101\058 "..b)end end function methods.UpdateChannelNameColor(n,t,o)n:LazyFire("\101\067\104\097\110\110\101\108\078\097\109\101\067\111\108\111\114\085\112\100\097\116\101\100",t,o)n.EventFolder.ChannelNameColorUpdated:FireClient(n.PlayerObj,t,o)end
--// This method is to be used with the new filter API. This method takes the
--// TextFilterResult objects and converts them into the appropriate string
--// messages for each player.
function methods:InternalSendFilteredMessageWithFilterResult(inMessageObj, channelName)
	local messageObj = ShallowCopy(inMessageObj)

	local oldFilterResult = messageObj.FilterResult
	local player = self:GetPlayer()

	local msg = ""
	pcall(function()
		if messageObj.IsFilterResult then
			if player then
				msg = oldFilterResult:GetChatForUserAsync(player.UserId)
			else
				msg = oldFilterResult:GetNonChatStringForBroadcastAsync()
			end
		else
			msg = oldFilterResult
		end
	end)

	--// Messages of 0 length are the result of two users not being allowed
	--// to chat, or GetChatForUserAsync() failing. In both of these situations,
	--// messages with length of 0 should not be sent.
	if #msg > 0 then
		messageObj.Message = msg
		messageObj.FilterResult = nil
		self:InternalSendFilteredMessage(messageObj, channelName)
	end
end

function methods:InternalSendSystemMessage(messageObj, channelName)
	local success, err = pcall(function()
		self:LazyFire("eReceivedSystemMessage", messageObj, channelName)
		self.EventFolder.OnNewSystemMessage:FireClient(self.PlayerObj, messageObj, channelName)
	end)
	if not success and err then
		print("Error sending internal system message: " .. err)
	end
end

function methods:UpdateChannelNameColor(channelName, channelNameColor)
	self:LazyFire("eChannelNameColorUpdated", channelName, channelNameColor)
	self.EventFolder.ChannelNameColorUpdated:FireClient(self.PlayerObj, channelName, channelNameColor)
end
