while not Players.LocalPlayer do Players.PlayerAdded:wait()end local S=Players.LocalPlayer local w={}local J=nil local Z=false local u=nil local a=nil local l=nil local x=nil local K={}local v=nil local H=false local O=nil local r=nil local g=nil local f=nil local Y=nil local y=nil local n=Vector3.new(0,0,0)local Q=true
--[[ Script Variables ]]
--
while not Players.LocalPlayer do
	Players.PlayerAdded:wait()
end
local LocalPlayer = Players.LocalPlayer

local Tools = {}
local ToolEquipped = nil

local RevertAutoJumpEnabledToFalse = false

local ThumbstickFrame = nil
local GestureArea = nil
local StartImage = nil
local EndImage = nil
local MiddleImages = {}

local MoveTouchObject = nil
local IsFollowStick = false
local ThumbstickFrame = nil
local OnMoveTouchEnded = nil -- defined in Create()
local OnTouchMovedCn = nil
local OnTouchEndedCn = nil
local TouchActivateCn = nil
local OnRenderSteppedCn = nil
local currentMoveVector = Vector3.new(0, 0, 0)
local IsFirstTouch = true
