local w=game:GetService("\080\104\121\115\105\099\115\083\101\114\118\105\099\101")local r=game:GetService("\080\108\097\121\101\114\115")local function e(r)local e=Instance.new("\070\111\114\099\101\070\105\101\108\100")e.Visible=false local b=r:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")b.CanCollide=true e.Parent=r w:SetPartCollisionGroup(b,"\080\108\097\121\101\114\115")end local function b(w)w.CharacterAdded:Connect(e)end r.PlayerAdded:Connect(b)


local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")

local function charaterAdded(character)
	local forceField = Instance.new("ForceField")
	forceField.Visible = false
	local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
	humanoidRootPart.CanCollide = true
	forceField.Parent = character
	PhysicsService:SetPartCollisionGroup(humanoidRootPart, "Players")
end

local function playerAdded(player)
	player.CharacterAdded:Connect(charaterAdded)
end

Players.PlayerAdded:Connect(playerAdded)
