local z={}local R=require(game.ReplicatedStorage.Modules.Lightning)local m=require(game.ReplicatedStorage.Modules.Xeno)local C=require(game.ReplicatedStorage.Modules.CameraShaker)local q=game.TweenService local N=game.Debris local J=game.ReplicatedStorage function z.RunStompFx(z,R,m,C)local q=J.KillFX[z].Second:Clone()q.Parent=R.Parent.UpperTorso and R q:Play()game.Debris:AddItem(q,5)local N=J.KillFX[z].Stomp:Clone()N.Parent=m.Character.UpperTorso and R N:Play()game.Debris:AddItem(N,5);(J.KillFX[z].Yes:Clone()).Parent=R.Parent.Head return nil end return z


local v1 = {};
local v2 = require(game.ReplicatedStorage.Modules.Lightning);
local v3 = require(game.ReplicatedStorage.Modules.Xeno);
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker);
local l__TweenService__5 = game.TweenService;
local l__Debris__6 = game.Debris;
local l__ReplicatedStorage__1 = game.ReplicatedStorage;
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Second:Clone();
	v7.Parent = p2.Parent.UpperTorso and p2;
	v7:Play();
	game.Debris:AddItem(v7, 5);
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone();
	v8.Parent = p3.Character.UpperTorso and p2;
	v8:Play();
	game.Debris:AddItem(v8, 5);
	l__ReplicatedStorage__1.KillFX[p1].Yes:Clone().Parent = p2.Parent.Head;
	return nil;
end;
return v1;

