self.RightLowReady=CFrame.new(-0.9,1.25,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.LeftLowReady=CFrame.new(1,1,-0.6)*CFrame.Angles(math.rad(-45),math.rad(15),math.rad(-25))self.RightElbowLowReady=CFrame.new(0,-0.45,-0.25)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0))self.LeftElbowLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.RightWristLowReady=CFrame.new(0,0,.15)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0))self.LeftWristLowReady=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
------//Low Ready Animations
self.RightLowReady = CFrame.new(-0.9, 1.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
self.LeftLowReady = CFrame.new(1, 1, -0.6) * CFrame.Angles(math.rad(-45), math.rad(15), math.rad(-25))

self.RightElbowLowReady = CFrame.new(0, -0.45, -0.25) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0))
self.LeftElbowLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))

self.RightWristLowReady = CFrame.new(0, 0, 0.15) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0))
self.LeftWristLowReady = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
