L_90_.OnClientEvent:connect(function(S,z)if S~=L_2_ then local J=S.Character local U=J.AnimBase.AnimBaseW local K=U.C1 if z then L_102_(U,nil,J.Head.CFrame,function(S)return math.sin(math.rad(S))end,.25)elseif not z then L_102_(U,nil,K,function(S)return math.sin(math.rad(S))end,.25)end end end)
--// Event Connections
L_90_.OnClientEvent:connect(function(L_275_arg1, L_276_arg2)
	if L_275_arg1 ~= L_2_ then
		local L_277_ = L_275_arg1.Character
		local L_278_ = L_277_.AnimBase.AnimBaseW
		local L_279_ = L_278_.C1
		if L_276_arg2 then
			L_102_(L_278_, nil, L_277_.Head.CFrame, function(L_280_arg1)
				return math.sin(math.rad(L_280_arg1))
			end, 0.25)
		elseif not L_276_arg2 then
			L_102_(L_278_, nil, L_279_, function(L_281_arg1)
				return math.sin(math.rad(L_281_arg1))
			end, 0.25)
		end
	end
end)
