local R=false local w=false local e=true local Q=false local D=false local g=false local Z=true local E=false local y=true local c=false local t=false local A=true local H=true local U=true local j=false local W=false local b=false local J=false local q=false local Y=S.SprintTime*60 local x=S.ScopeSteadyTime*60 local F=false local k=false local p=nil local f=nil local K=nil local N=S.Spread.Hipfire local O=S.Recoil.Hipfire local z=0 local X=0 local l=1 local d=1 local B=0 local m=0 local i=0 local C={}local L={}local a={C0=nil,C1=nil}local G={}


local Selected = false

local Idleing = false
local Walking = true
local Running = false

local Aimed = false
local Aiming = false

local Reloading = true
local BreakReload = false

local Knifing = true
local ThrowingGrenade = false

local MB1_Down = false

local CanFire = true

local KnifeReady = true

local CanRun = true
local RunTween = false
local Run_Key_Pressed = false
local ChargingStamina = false

local AimingIn = false
local AimingOut = false

local Stamina = S.SprintTime * 60
local CurrentSteadyTime = S.ScopeSteadyTime * 60

local CameraSteady = false
local TakingBreath = false

local Grip = nil
local Aimed_GripCF = nil

local Gui_Clone = nil

local CurrentSpread = S.Spread.Hipfire
local CurrentRecoil = S.Recoil.Hipfire

local AmmoInClip = 0

local Stance = 0
local StanceSway = 1
local CameraSway = 1

local HeadRot = 0
local ArmTilt = 0

local LastBeat = 0

local Parts = {}

local Connections = {}

local PrevNeckCF = {
	C0 = nil;
	C1 = nil;
}

local Keys = {}
