local function F(F)local H=F.CFrame.upVector local T=math.deg(math.acos(H:Dot(Vector3.new(0,1,0))))return T>=MIN_FLIP_ANGLE end
--Tell if a seat is flipped
local function isFlipped(Seat)
	local UpVector = Seat.CFrame.upVector
	local Angle = math.deg(math.acos(UpVector:Dot(Vector3.new(0, 1, 0))))
	return Angle >= MIN_FLIP_ANGLE
end
