Humanoid.Died:connect(onSoundDied)Humanoid.Running:connect(onSoundRunning)Humanoid.Jumping:connect(function(A)onState(A,sJumping)end)Humanoid.GettingUp:connect(function(A)onState(A,sGettingUp)end)Humanoid.FreeFalling:connect(function(A)onState(A,sFreeFalling)end)Humanoid.FallingDown:connect(function(A)onState(A,sFallingDown)end)local A=game:service("\082\117\110\083\101\114\118\105\099\101")delay(0,function()while Figure.Parent~=nil do local A,O=wait(.1)move(O)end end)
-- connect up

Humanoid.Died:connect(onSoundDied)
Humanoid.Running:connect(onSoundRunning)
Humanoid.Jumping:connect(function(state)
	onState(state, sJumping)
end)
Humanoid.GettingUp:connect(function(state)
	onState(state, sGettingUp)
end)
Humanoid.FreeFalling:connect(function(state)
	onState(state, sFreeFalling)
end)
Humanoid.FallingDown:connect(function(state)
	onState(state, sFallingDown)
end)

local runService = game:service("RunService")

delay(0, function()
	while Figure.Parent ~= nil do
		local _, time = wait(0.1)
		move(time)
	end
end)
