local Z=script.Parent local H=script.Parent.Pizza local S=Region3.new(Vector3.new(Z.Position.X-Z.Size.X/2,Z.Position.Y+Z.Size.Y/2,Z.Position.Z-Z.Size.Z/2),Vector3.new(Z.Position.X+Z.Size.X/2,Z.Position.Y+4,Z.Position.Z+Z.Size.Z/2))local w=game.Workspace:FindPartsInRegion3(S)for Z,S in pairs(w)do if S and(S.Parent and S.Parent:IsA("\084\111\111\108"))then H=S.Parent break end end local e=Z.Configurations local N={}local function j(Z,H)if e:FindFirstChild(Z)then N[Z]=(e:FindFirstChild(Z)).Value else N[Z]=H end end j("\083\112\097\119\110\067\111\111\108\100\111\119\110",5)if H then H.Parent=game.ServerStorage while true do local S=H:Clone()local w=S:FindFirstChild("\072\097\110\100\108\101")S.Parent=game.Workspace local e=true local j j=S.AncestryChanged:connect(function()if w then w.Anchored=false end e=false j:disconnect()end)if w then w.CFrame=(Z.CFrame+Vector3.new(0,w.Size.Z/2+1,0))*CFrame.Angles(-math.pi/2,0,0)w.Anchored=true end while e do if w then w.CFrame=w.CFrame*CFrame.Angles(0,0,math.pi/60)end wait()end wait(N.SpawnCooldown)end end
-- See if I have a tool
local spawner = script.Parent
local tool = script.Parent.Pizza
local region = Region3.new(
	Vector3.new(
		spawner.Position.X - spawner.Size.X / 2,
		spawner.Position.Y + spawner.Size.Y / 2,
		spawner.Position.Z - spawner.Size.Z / 2
	),
	Vector3.new(
		spawner.Position.X + spawner.Size.X / 2,
		spawner.Position.Y + 4,
		spawner.Position.Z + spawner.Size.Z / 2
	)
)
local parts = game.Workspace:FindPartsInRegion3(region)
for _, part in pairs(parts) do
	if part and part.Parent and part.Parent:IsA("Tool") then
		tool = part.Parent
		break
	end
end

local configTable = spawner.Configurations
local configs = {}
local function loadConfig(configName, defaultValue)
	if configTable:FindFirstChild(configName) then
		configs[configName] = configTable:FindFirstChild(configName).Value
	else
		configs[configName] = defaultValue
	end
end

loadConfig("SpawnCooldown", 5)

if tool then
	tool.Parent = game.ServerStorage

	while true do
		-- put tool on pad
		local toolCopy = tool:Clone()
		local handle = toolCopy:FindFirstChild("Handle")
		toolCopy.Parent = game.Workspace
		local toolOnPad = true
		local parentConnection
		parentConnection = toolCopy.AncestryChanged:connect(function()
			if handle then
				handle.Anchored = false
			end
			toolOnPad = false
			parentConnection:disconnect()
		end)
		if handle then
			handle.CFrame = (spawner.CFrame + Vector3.new(0, handle.Size.Z / 2 + 1, 0))
				* CFrame.Angles(-math.pi / 2, 0, 0)
			handle.Anchored = true
		end
		-- wait for tool to be removed
		while toolOnPad do
			if handle then
				handle.CFrame = handle.CFrame * CFrame.Angles(0, 0, math.pi / 60)
			end
			wait()
		end

		-- wait for cooldown
		wait(configs["SpawnCooldown"])
	end
end
