module.MinimumWindowSize=UDim2.new(.3,0,.25,0)module.MaximumWindowSize=UDim2.new(.3,0,.25,0)module.DefaultPCWindowPosition=UDim2.new(0,0,1,0)module.DefaultMobileWindowPosition=UDim2.new(.075,0,0,0)module.DefaultPCWindowAnchorPoint=Vector2.new(0,1)module.DefaultMobileWindowAnchorPoint=Vector2.new(0,0)local M=0 module.DefaultWindowSizePhone=UDim2.new(.4,0,.3,M)module.DefaultWindowSizeTablet=UDim2.new(.4,0,.3,M)module.DefaultWindowSizeDesktop=UDim2.new(.3,0,.25,M)
---[[ Window Settings ]]
module.MinimumWindowSize = UDim2.new(0.3, 0, 0.25, 0)
module.MaximumWindowSize = UDim2.new(0.3, 0, 0.25, 0) -- if you change this to be greater than full screen size, weird things start to happen with size/position bounds checking.
module.DefaultPCWindowPosition = UDim2.new(0, 0, 1, 0)
module.DefaultMobileWindowPosition = UDim2.new(0.075, 0, 0, 0)
module.DefaultPCWindowAnchorPoint = Vector2.new(0, 1)
module.DefaultMobileWindowAnchorPoint = Vector2.new(0, 0)
local extraOffset = 0 --(7 * 2) + (5 * 2) -- Extra chatbar vertical offset
module.DefaultWindowSizePhone = UDim2.new(0.4, 0, 0.3, extraOffset)
module.DefaultWindowSizeTablet = UDim2.new(0.4, 0, 0.3, extraOffset)
module.DefaultWindowSizeDesktop = UDim2.new(0.3, 0, 0.25, extraOffset)
