local m=10;(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:Connect(function()cam.CFrame=camPart.CFrame*CFrame.Angles(math.rad(((mouse.Y-mouse.ViewSizeY/300)/mouse.ViewSizeY)*-m),math.rad(((mouse.X-mouse.ViewSizeX/300)/mouse.ViewSizeX)*-m),0)end)
--// Move cam
local maxTilt = 10
game:GetService("RunService").RenderStepped:Connect(function()
	cam.CFrame = camPart.CFrame
		* CFrame.Angles(
			math.rad(((mouse.Y - mouse.ViewSizeY / 300) / mouse.ViewSizeY) * -maxTilt),
			math.rad(((mouse.X - mouse.ViewSizeX / 300) / mouse.ViewSizeX) * -maxTilt),
			0
		)
end)
