function Suspension()for o,D in pairs(car.Wheels:GetChildren())do local Z local r Z=-((D["\035\083\065"].CFrame*CFrame.new(D["\035\083\065"].SForce.Location)):toObjectSpace(D["\035\083\066"].CFrame*CFrame.new(D["\035\083\066"].SForce.Location))).y if D.Name=="\070\076"or D.Name=="\070\082"or D.Name=="\070"then local o=(_Tune.FSusStiffness*_Tune.FPreCompress+math.max(math.min(_Tune.FSusLength-Z,_Tune.FExtensionLim),-_Tune.FCompressLim)*_Tune.FSusStiffness)*(_Tune.LegacyScaling/_Tune.WeightScaling)D["\035\083\065"].SForce.Force=Vector3.new(math.cos(math.rad(_Tune.FSusAngle))*o,math.sin(math.rad(_Tune.FSusAngle))*o,0)D["\035\083\066"].SForce.Force=Vector3.new(-math.cos(math.rad(_Tune.FSusAngle))*o,-math.sin(math.rad(_Tune.FSusAngle))*o,0)else local o=(_Tune.RSusStiffness*_Tune.RPreCompress+math.max(math.min(_Tune.RSusLength-Z,_Tune.RExtensionLim),-_Tune.RCompressLim)*_Tune.RSusStiffness)*(_Tune.LegacyScaling/_Tune.WeightScaling)D["\035\083\065"].SForce.Force=Vector3.new(math.cos(math.rad(_Tune.RSusAngle))*o,math.sin(math.rad(_Tune.RSusAngle))*o,0)D["\035\083\066"].SForce.Force=Vector3.new(-math.cos(math.rad(_Tune.RSusAngle))*o,-math.sin(math.rad(_Tune.RSusAngle))*o,0)end end end


	function Suspension()
		for i,v in pairs(car.Wheels:GetChildren()) do
			local Dist
			local RefP
			Dist = -((v["#SA"].CFrame*CFrame.new(v["#SA"].SForce.Location)):toObjectSpace((v["#SB"].CFrame*CFrame.new(v["#SB"].SForce.Location)))).y
			
			if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then
				local force = (_Tune.FSusStiffness*_Tune.FPreCompress + math.max(math.min((_Tune.FSusLength-Dist),_Tune.FExtensionLim),-_Tune.FCompressLim)*_Tune.FSusStiffness)*(_Tune.LegacyScaling/_Tune.WeightScaling)
				v["#SA"].SForce.Force = Vector3.new(math.cos(math.rad(_Tune.FSusAngle))*force,math.sin(math.rad(_Tune.FSusAngle))*force,0)
				v["#SB"].SForce.Force = Vector3.new(-math.cos(math.rad(_Tune.FSusAngle))*force,-math.sin(math.rad(_Tune.FSusAngle))*force,0)
			else
				local force = (_Tune.RSusStiffness*_Tune.RPreCompress + math.max(math.min((_Tune.RSusLength-Dist),_Tune.RExtensionLim),-_Tune.RCompressLim)*_Tune.RSusStiffness)*(_Tune.LegacyScaling/_Tune.WeightScaling)
				v["#SA"].SForce.Force = Vector3.new(math.cos(math.rad(_Tune.RSusAngle))*force,math.sin(math.rad(_Tune.RSusAngle))*force,0)
				v["#SB"].SForce.Force = Vector3.new(-math.cos(math.rad(_Tune.RSusAngle))*force,-math.sin(math.rad(_Tune.RSusAngle))*force,0)
			end
		end
	end
