L_111_.OnClientEvent:connect(function(o,T,u,z,W,S,C)if o and not L_15_ then MakeFakeArms()L_42_=L_2_.PlayerGui.MainGui L_26_=L_42_:WaitForChild("\079\116\104\101\114\115")L_27_=L_26_:WaitForChild("\075\105\108\108")L_28_=(L_42_:WaitForChild("\071\097\109\101\071\117\105")):WaitForChild("\065\109\109\111\070\114\097\109\101")L_29_=L_28_:WaitForChild("\065\109\109\111")L_30_=L_28_:WaitForChild("\065\109\109\111\066\097\099\107\103\114\111\117\110\100")L_31_=L_28_:WaitForChild("\077\097\103\067\111\117\110\116")L_32_=L_28_:WaitForChild("\077\097\103\067\111\117\110\116\066\097\099\107\103\114\111\117\110\100")L_33_=L_28_:WaitForChild("\068\105\115\116\068\105\115\112")L_34_=L_28_:WaitForChild("\084\105\116\108\101")L_35_=L_28_:WaitForChild("\077\111\100\101\049")L_36_=L_28_:WaitForChild("\077\111\100\101\050")L_37_=L_28_:WaitForChild("\077\111\100\101\051")L_38_=L_28_:WaitForChild("\077\111\100\101\052")L_39_=L_28_:WaitForChild("\077\111\100\101\053")L_40_=L_28_:WaitForChild("\083\116\097\110\099\101\115")L_41_=L_42_:WaitForChild("\083\104\097\100\105\110\103")L_41_.Visible=false L_34_.Text=L_1_.Name UpdateAmmo()L_43_=T L_44_=u L_45_=z L_46_=W L_47_=S L_48_=C L_49_=L_62_.Bolt L_87_=L_48_.C1 L_88_=L_48_.C0 if L_1_:FindFirstChild("\065\105\109\080\097\114\116\050")then L_57_=L_1_:WaitForChild("\065\105\109\080\097\114\116\050")end if L_1_:FindFirstChild("\070\105\114\101\080\097\114\116\050")then L_60_=L_1_.FirePart2 end if L_24_.FirstPersonOnly then L_2_.CameraMode=Enum.CameraMode.LockFirstPerson end L_5_.FieldOfView=70 L_15_=true elseif L_15_ then if L_3_ and(L_3_.Humanoid and(L_3_.Humanoid.Health>0 and L_9_))then Stand()Unlean()end L_93_=0 L_80_=false L_81_=false L_82_=false L_64_=false L_67_=false L_66_=false Shooting=false L_97_=70 RemoveArmModel()L_42_:Destroy()for o,T in pairs(IgnoreList)do if T~=L_3_ and(T~=L_5_ and T~=L_104_)then table.remove(IgnoreList,o)end end if L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")and L_3_:FindFirstChild("\076\101\102\116 \065\114\109")then L_3_["\082\105\103\104\116 \065\114\109"].LocalTransparencyModifier=0 L_3_["\076\101\102\116 \065\114\109"].LocalTransparencyModifier=0 end L_78_=false L_69_=true L_2_.CameraMode=Enum.CameraMode.Classic L_110_.MouseIconEnabled=true L_5_.FieldOfView=70 L_15_=false L_110_.MouseDeltaSensitivity=L_52_ L_4_.Icon="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\063\105\100\061\048"L_15_=false L_4_.TargetFilter=nil end end)
--// Connections
L_111_.OnClientEvent:connect(
	function(L_194_arg1, L_195_arg2, L_196_arg3, L_197_arg4, L_198_arg5, L_199_arg6, L_200_arg7)
		if L_194_arg1 and not L_15_ then
			MakeFakeArms()

			L_42_ = L_2_.PlayerGui.MainGui
			L_26_ = L_42_:WaitForChild("Others")
			L_27_ = L_26_:WaitForChild("Kill")
			L_28_ = L_42_:WaitForChild("GameGui"):WaitForChild("AmmoFrame")
			L_29_ = L_28_:WaitForChild("Ammo")
			L_30_ = L_28_:WaitForChild("AmmoBackground")
			L_31_ = L_28_:WaitForChild("MagCount")
			L_32_ = L_28_:WaitForChild("MagCountBackground")
			L_33_ = L_28_:WaitForChild("DistDisp")
			L_34_ = L_28_:WaitForChild("Title")
			L_35_ = L_28_:WaitForChild("Mode1")
			L_36_ = L_28_:WaitForChild("Mode2")
			L_37_ = L_28_:WaitForChild("Mode3")
			L_38_ = L_28_:WaitForChild("Mode4")
			L_39_ = L_28_:WaitForChild("Mode5")
			L_40_ = L_28_:WaitForChild("Stances")
			L_41_ = L_42_:WaitForChild("Shading")
			L_41_.Visible = false

			L_34_.Text = L_1_.Name
			UpdateAmmo()

			L_43_ = L_195_arg2
			L_44_ = L_196_arg3
			L_45_ = L_197_arg4
			L_46_ = L_198_arg5
			L_47_ = L_199_arg6
			L_48_ = L_200_arg7
			L_49_ = L_62_.Bolt

			L_87_ = L_48_.C1
			L_88_ = L_48_.C0

			if L_1_:FindFirstChild("AimPart2") then
				L_57_ = L_1_:WaitForChild("AimPart2")
			end

			if L_1_:FindFirstChild("FirePart2") then
				L_60_ = L_1_.FirePart2
			end

			if L_24_.FirstPersonOnly then
				L_2_.CameraMode = Enum.CameraMode.LockFirstPerson
			end
			--uis.MouseIconEnabled = false
			L_5_.FieldOfView = 70
			L_15_ = true
		elseif L_15_ then
			if L_3_ and L_3_.Humanoid and L_3_.Humanoid.Health > 0 and L_9_ then
				Stand()
				Unlean()
			end

			L_93_ = 0
			L_80_ = false
			L_81_ = false
			L_82_ = false
			L_64_ = false
			L_67_ = false
			L_66_ = false
			Shooting = false

			L_97_ = 70

			RemoveArmModel()

			L_42_:Destroy()

			for L_201_forvar1, L_202_forvar2 in pairs(IgnoreList) do
				if L_202_forvar2 ~= L_3_ and L_202_forvar2 ~= L_5_ and L_202_forvar2 ~= L_104_ then
					table.remove(IgnoreList, L_201_forvar1)
				end
			end

			if L_3_:FindFirstChild("Right Arm") and L_3_:FindFirstChild("Left Arm") then
				L_3_["Right Arm"].LocalTransparencyModifier = 0
				L_3_["Left Arm"].LocalTransparencyModifier = 0
			end

			L_78_ = false
			L_69_ = true

			L_2_.CameraMode = Enum.CameraMode.Classic
			L_110_.MouseIconEnabled = true
			L_5_.FieldOfView = 70
			L_15_ = false
			L_110_.MouseDeltaSensitivity = L_52_
			L_4_.Icon = "http://www.roblox.com/asset?id=0"
			L_15_ = false
			L_4_.TargetFilter = nil
		end
	end
)
