while not Players.LocalPlayer do wait()end local a=nil local y=Players.LocalPlayer local e=y:WaitForChild("\080\108\097\121\101\114\071\117\105")local g=UserInputService.TouchEnabled local s=g and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode local O=g and y.DevTouchMovementMode or y.DevComputerMovementMode local x=g and O==Enum.DevTouchMovementMode.UserChoice or O==Enum.DevComputerMovementMode.UserChoice local C=nil local J=nil local Z=UserInputService.ModalEnabled local v=nil local E=false
--
while not Players.LocalPlayer do
	wait()
end

local lastInputType = nil
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
local IsTouchDevice = UserInputService.TouchEnabled
local UserMovementMode = IsTouchDevice and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode
local DevMovementMode = IsTouchDevice and LocalPlayer.DevTouchMovementMode or LocalPlayer.DevComputerMovementMode
local IsUserChoice = (IsTouchDevice and DevMovementMode == Enum.DevTouchMovementMode.UserChoice) or (DevMovementMode == Enum.DevComputerMovementMode.UserChoice)
local TouchGui = nil
local TouchControlFrame = nil
local IsModalEnabled = UserInputService.ModalEnabled
local BindableEvent_OnFailStateChanged = nil
local isJumpEnabled = false
