if _G._Electra_Running==true then warn("\069\108\101\099\116\114\097 \105\115 \097\108\114\101\097\100\121 \114\117\110\110\105\110\103 \111\110 \116\104\105\115 \115\101\114\118\101\114\033")script:Destroy()else local c=game.ServerScriptService.MainModule local V=require(script.Parent.Parent.Config.Settings)local l={Time=tick(),Loader=true,Debug=true,Settings=V};(require(c))(l)end
--// You don't need to touch anything under here unless you're changing the module path

if _G["_Electra_Running"] == true then
	warn("Electra is already running on this server!")
	script:Destroy()
else
	
	local module = game.ServerScriptService.MainModule
	local settings = require(script.Parent.Parent.Config.Settings)
	local data = {
		Time = tick(); 
		Loader = true;
		Debug = true;
		Settings = settings;
	}
	require(module)(data)
end