local t=workspace.FilteringEnabled local P=script.Parent.Car.Value local W=P:WaitForChild("\065\067\054\095\070\069\095\083\111\117\110\100\115")local Y=require(P["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local b=0 local i=0 local D=0 script:WaitForChild("\082\101\118")for t,P in pairs(P.Body.CarName.Value.VehicleSeat:GetChildren())do for t,W in pairs(script:GetChildren())do if P.Name==W.Name then P:Stop()wait()P:Destroy()end end end W:FireServer("\110\101\119\083\111\117\110\100","\082\101\118",P.Body.CarName.Value.VehicleSeat,script.Rev.SoundId,0,script.Rev.Volume,true)W:FireServer("\112\108\097\121\083\111\117\110\100","\082\101\118")P.Body.CarName.Value.VehicleSeat:WaitForChild("\082\101\118")while wait()do local e=script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value<=Y.IdleThrottle/100 then i=math.max(.3,i-.2)else i=math.min(1,i+.1)end if script.Parent.Values.RPM.Value>Y.Redline-Y.RevBounce/4 and script.Parent.Values.Throttle.Value>Y.IdleThrottle/100 then D=.5 else D=1 end if not script.Parent.IsOn.Value then b=math.max(b-.015,0)else b=1 end local h=math.max((script.Rev.SetPitch.Value+(script.Rev.SetRev.Value*e)/Y.Redline)*b^2,script.Rev.SetPitch.Value)if t then W:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\082\101\118",script.Rev.SoundId,h,script.Rev.Volume)else P.Body.CarName.Value.VehicleSeat.Rev.Pitch=h end end

local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local on = 0
local throt=0
local redline=0

script:WaitForChild("Rev")


for i,v in pairs(car.Body.CarName.Value.VehicleSeat:GetChildren()) do
	for _,a in pairs(script:GetChildren()) do
		if v.Name==a.Name then v:Stop() wait() v:Destroy() end
	end
end

handler:FireServer("newSound","Rev",car.Body.CarName.Value.VehicleSeat,script.Rev.SoundId,0,script.Rev.Volume,true)
handler:FireServer("playSound","Rev")
car.Body.CarName.Value.VehicleSeat:WaitForChild("Rev")

while wait() do
	local _RPM = script.Parent.Values.RPM.Value
	
	if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle/100 then
		throt = math.max(.3,throt-.2)	
	else
		throt = math.min(1,throt+.1)	
	end	
	if script.Parent.Values.RPM.Value > _Tune.Redline-_Tune.RevBounce/4 and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle/100 then
		redline=.5
	else
		redline=1
	end
	if not script.Parent.IsOn.Value then on=math.max(on-.015,0) else on=1 end
	local Pitch = math.max((((script.Rev.SetPitch.Value + script.Rev.SetRev.Value*_RPM/_Tune.Redline))*on^2),script.Rev.SetPitch.Value)
	if FE then
		handler:FireServer("updateSound","Rev",script.Rev.SoundId,Pitch,script.Rev.Volume)
	else
		car.Body.CarName.Value.VehicleSeat.Rev.Pitch = Pitch
	end
end
