UseCommonVisualEffects=true AutoReload=true PrimaryHandle="\072\097\110\100\108\101"SecondaryHandle="\072\097\110\100\108\101\050"CustomGripEnabled=false CustomGripName="\072\097\110\100\108\101"CustomGripPart0={"\067\104\097\114\097\099\116\101\114","\082\105\103\104\116 \065\114\109"}CustomGripPart1={"\084\111\111\108";"\072\097\110\100\108\101"}AlignC0AndC1FromDefaultGrip=true CustomGripCFrame=false CustomGripC0=CFrame.new(0,0,0)CustomGripC1=CFrame.new(0,0,0)
--	====================
--	BASIC
--	A basic settings for the gun
--	====================

UseCommonVisualEffects = true --Enable to use default visual effect folder named "Common". Otherwise, use visual effect with specific tool name (ReplicatedStorage -> Miscs -> GunVisualEffects)
AutoReload = true --Reload automatically when you run out of mag; disabling it will make you reload manually

PrimaryHandle = "Handle"
SecondaryHandle = "Handle2" --Check "DualWeldEnabled" for detail

CustomGripEnabled = false --NOTE: Must disable "RequiresHandle" first
CustomGripName = "Handle"
CustomGripPart0 = { "Character", "Right Arm" } --Base
CustomGripPart1 = { "Tool", "Handle" } --Target
AlignC0AndC1FromDefaultGrip = true
CustomGripCFrame = false
CustomGripC0 = CFrame.new(0, 0, 0)
CustomGripC1 = CFrame.new(0, 0, 0)

--CustomGripPart[0/1] = {Ancestor, InstanceName}
--Supported ancestors: Tool, Character
--NOTE: Don't set "CustomGripName" to "RightGrip"
