script.Parent.Activated:Connect(function()if debounce==false then debounce=true RS.Events.SelfDestruct:FireServer()task.wait(Cooldown)debounce=false end end)RS.Events.SelfDestruct.OnClientEvent:Connect(function(i)local k=script.ShakeScript:Clone()k.Parent=i k.Disabled=false game.Debris:AddItem(k,1)for i,k in pairs(effect:GetDescendants())do if k:IsA("\080\097\114\116\105\099\108\101\069\109\105\116\116\101\114")then k:Emit(10)end end RocksModule.Ground(i.HumanoidRootPart.Position+Vector3.new(0,-1,0),40,Vector3.new(5,3.5,5),nil,20,false,5)end)
--Settings--

script.Parent.Activated:Connect(function()
	if debounce == false then
		debounce = true
		RS.Events.SelfDestruct:FireServer()
		task.wait(Cooldown)
		debounce = false
	end
end)

RS.Events.SelfDestruct.OnClientEvent:Connect(function(char)
	local Shakes = script.ShakeScript:Clone()
	Shakes.Parent = char
	Shakes.Disabled = false
	game.Debris:AddItem(Shakes, 1)

	for i, v in pairs(effect:GetDescendants()) do
		if v:IsA("ParticleEmitter") then
			v:Emit(10)
		end
	end

	RocksModule.Ground(
		char.HumanoidRootPart.Position + Vector3.new(0, -1, 0),
		40,
		Vector3.new(5, 3.5, 5),
		nil,
		20,
		false,
		5
	)
end)
