local O={}local X=tick()local w,G local m=tick()local v=20 local k=10 local C=nil for X,w in next,animations do O[w.Name]=hum:LoadAnimation(w)end hum.ChillmanIdle:Play()
--health.Changed:connect(function()
--root.Velocity = Vector3.new(0,5000,0)
--end)

local anims = {}
local lastAttack = tick()

local target, targetType

local lastLock = tick()

local fleshDamage = 20
local structureDamage = 10

local path = nil

for _, animObject in next, animations do
	anims[animObject.Name] = hum:LoadAnimation(animObject)
end

hum.ChillmanIdle:Play()
