Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(function(A)onState(A,sJumping)end)Humanoid.GettingUp:connect(function(A)onState(A,sGettingUp)end)Humanoid.FreeFalling:connect(function(A)onState(A,sFreeFalling)end)Humanoid.FallingDown:connect(function(A)onState(A,sFallingDown)end)


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
