local U=false local function H()if U then StopFreecam()else StartFreecam()end U=not U end Camera.CFrame=CFrame.new(Vector3.new(0,150,0),Vector3.new(0,0,0))StartFreecam()Camera.CFrame=CFrame.new(Vector3.new(0,150,0),Vector3.new(0,0,0))Players.LocalPlayer.CharacterAdded:Connect(function()Camera.CFrame=CFrame.new(Vector3.new(0,150,0),Vector3.new(0,0,0))StartFreecam()end)Camera.CFrame=CFrame.new(Vector3.new(0,150,0),Vector3.new(0,0,0))StartFreecam()



local enabled = false

local function ToggleFreecam()
	if enabled then
		StopFreecam()
	else
		StartFreecam()
	end
	enabled = not enabled
end



Camera.CFrame = CFrame.new(Vector3.new(0,150,0), Vector3.new(0,0,0))
StartFreecam()
Camera.CFrame = CFrame.new(Vector3.new(0,150,0), Vector3.new(0,0,0))
Players.LocalPlayer.CharacterAdded:Connect(function()
	Camera.CFrame = CFrame.new(Vector3.new(0,150,0), Vector3.new(0,0,0))
	StartFreecam()
end)
Camera.CFrame = CFrame.new(Vector3.new(0,150,0), Vector3.new(0,0,0))
StartFreecam()

	--[[Network:BindEvents({
		SetCameraPos = function(Pos)
			ToggleFreecam()
			
			ToggleFreecam()
		end,
	})]]



