local z=(v2.char:WaitForChild("\085\112\112\101\114\084\111\114\115\111")):WaitForChild("\087\097\105\115\116")local p=(v2.char:WaitForChild("\072\101\097\100")):WaitForChild("\078\101\099\107")local u=(v2.char:WaitForChild("\076\111\119\101\114\084\111\114\115\111")):WaitForChild("\082\111\111\116")local P=(v2.char:WaitForChild("\082\105\103\104\116\085\112\112\101\114\065\114\109")):WaitForChild("\082\105\103\104\116\083\104\111\117\108\100\101\114")local U=(v2.char:WaitForChild("\076\101\102\116\085\112\112\101\114\065\114\109")):WaitForChild("\076\101\102\116\083\104\111\117\108\100\101\114")local d=v2.char:WaitForChild("\082\105\103\104\116\085\112\112\101\114\065\114\109")local T=v2.char:WaitForChild("\076\101\102\116\085\112\112\101\114\065\114\109")local D=(v2.char:WaitForChild("\085\112\112\101\114\084\111\114\115\111")):WaitForChild("\087\097\105\115\116")local B=(v2.char:WaitForChild("\072\101\097\100")):WaitForChild("\078\101\099\107")local k=(v2.char:WaitForChild("\076\111\119\101\114\084\111\114\115\111")):WaitForChild("\082\111\111\116")local I=(v2.char:WaitForChild("\082\105\103\104\116\085\112\112\101\114\065\114\109")):WaitForChild("\082\105\103\104\116\083\104\111\117\108\100\101\114")local H=(v2.char:WaitForChild("\076\101\102\116\085\112\112\101\114\065\114\109")):WaitForChild("\076\101\102\116\083\104\111\117\108\100\101\114")local L=Vector3.new(0,0,1)local m=v2.char:WaitForChild("\065\110\105\109\097\116\105\111\110\115")local S=Vector3.new(0,0,0)local Q=tick()local l=tick()local y=tick()local t=OverlapParams.new()local w={Crouch=(v1.MainFrame:WaitForChild("\077\111\098\105\108\101\066\117\116\116\111\110\115")):WaitForChild("\067\114\111\117\099\104\066\117\116\116\111\110")}t.CollisionGroup="\080\108\097\121\101\114"l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Seated,false)l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)local E={Walk={}}for z,p in pairs(m:GetChildren())do E[p.Name]=(v2.hum:WaitForChild("\065\110\105\109\097\116\111\114")):LoadAnimation(p)end

local l__Waist__14 = v2.char:WaitForChild("UpperTorso"):WaitForChild("Waist");
local l__Neck__15 = v2.char:WaitForChild("Head"):WaitForChild("Neck");
local l__Root__16 = v2.char:WaitForChild("LowerTorso"):WaitForChild("Root");
local l__RightShoulder__17 = v2.char:WaitForChild("RightUpperArm"):WaitForChild("RightShoulder");
local l__LeftShoulder__18 = v2.char:WaitForChild("LeftUpperArm"):WaitForChild("LeftShoulder");
local l__RightUpperArm__19 = v2.char:WaitForChild("RightUpperArm");
local l__LeftUpperArm__20 = v2.char:WaitForChild("LeftUpperArm");
local l__Waist__21 = v2.char:WaitForChild("UpperTorso"):WaitForChild("Waist");
local l__Neck__22 = v2.char:WaitForChild("Head"):WaitForChild("Neck");
local l__Root__23 = v2.char:WaitForChild("LowerTorso"):WaitForChild("Root");
local l__RightShoulder__24 = v2.char:WaitForChild("RightUpperArm"):WaitForChild("RightShoulder");
local l__LeftShoulder__25 = v2.char:WaitForChild("LeftUpperArm"):WaitForChild("LeftShoulder");
local v26 = Vector3.new(0, 0, 1);
local l__Animations__27 = v2.char:WaitForChild("Animations");
local v28 = Vector3.new(0, 0, 0);
local v29 = tick();
local v30 = tick();
local v31 = tick();
local v32 = OverlapParams.new();
local v33 = {
	Crouch = v1.MainFrame:WaitForChild("MobileButtons"):WaitForChild("CrouchButton")
};
v32.CollisionGroup = "Player";
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Seated, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Jumping, false);
l__Humanoid__9:SetStateEnabled(Enum.HumanoidStateType.Climbing, false);
local v34 = {
	Walk = {}
};
for v35, v36 in pairs(l__Animations__27:GetChildren()) do
	v34[v36.Name] = v2.hum:WaitForChild("Animator"):LoadAnimation(v36);
end;