L_107_.OnClientEvent:connect(function(y,k)if y~=L_2_ then local S=y.Character local x=S.AnimBase.AnimBaseW local T=x.C1 if k then L_119_(x,nil,S.Head.CFrame,function(y)return math.sin(math.rad(y))end,.25)elseif not k then L_119_(x,nil,T,function(y)return math.sin(math.rad(y))end,.25)end end end)
--// Event Connections
L_107_.OnClientEvent:connect(function(L_311_arg1, L_312_arg2)
	if L_311_arg1 ~= L_2_ then
		local L_313_ = L_311_arg1.Character
		local L_314_ = L_313_.AnimBase.AnimBaseW
		local L_315_ = L_314_.C1
		if L_312_arg2 then
			L_119_(L_314_, nil, L_313_.Head.CFrame, function(L_316_arg1)
				return math.sin(math.rad(L_316_arg1))
			end, 0.25)
		elseif not L_312_arg2 then
			L_119_(L_314_, nil, L_315_, function(L_317_arg1)
				return math.sin(math.rad(L_317_arg1))
			end, 0.25)
		end
	end
end)
