local e=Vector3.new(.794,.69,.949)local Q=Vector3.new(.794,.69,.849)local L=Vector3.new(.794,.69,.749)local Z=Vector3.new(.794,.69,.649)local C=Vector3.new(.794,.69,.549)while true do if not AnimDebounce then AnimDebounce=true for d=1,math.random(1,5),1 do Mouth.Size=e Mouth1_2.Size=e wait(.05)Mouth.Size=Q Mouth1_2.Size=Q wait(.05)Mouth.Size=L Mouth1_2.Size=L wait(.05)Mouth.Size=Z Mouth1_2.Size=Z wait(.05)Mouth.Size=C Mouth1_2.Size=C wait(.5)Mouth.Size=C Mouth1_2.Size=C wait(.05)Mouth.Size=Z Mouth1_2.Size=Z wait(.05)Mouth.Size=L Mouth1_2.Size=L wait(.05)Mouth.Size=Q Mouth1_2.Size=Q wait(.05)Mouth.Size=e Mouth1_2.Size=e wait(math.random(.05,1))end wait(math.random(8,16))AnimDebounce=false end end
-- Mouth Animtion
local SizeState1 = Vector3.new(0.794, 0.69, 0.949)
local SizeState2 = Vector3.new(0.794, 0.69, 0.849)
local SizeState3 = Vector3.new(0.794, 0.69, 0.749)
local SizeState4 = Vector3.new(0.794, 0.69, 0.649)
local SizeState5 = Vector3.new(0.794, 0.69, 0.549)

while true do
	if not AnimDebounce then
		AnimDebounce = true
		for i = 1, math.random(1, 5) do
			Mouth.Size = SizeState1
			Mouth1_2.Size = SizeState1
			wait(0.05)
			Mouth.Size = SizeState2
			Mouth1_2.Size = SizeState2
			wait(0.05)
			Mouth.Size = SizeState3
			Mouth1_2.Size = SizeState3
			wait(0.05)
			Mouth.Size = SizeState4
			Mouth1_2.Size = SizeState4
			wait(0.05)
			Mouth.Size = SizeState5
			Mouth1_2.Size = SizeState5
			wait(0.5)
			Mouth.Size = SizeState5
			Mouth1_2.Size = SizeState5
			wait(0.05)
			Mouth.Size = SizeState4
			Mouth1_2.Size = SizeState4
			wait(0.05)
			Mouth.Size = SizeState3
			Mouth1_2.Size = SizeState3
			wait(0.05)
			Mouth.Size = SizeState2
			Mouth1_2.Size = SizeState2
			wait(0.05)
			Mouth.Size = SizeState1
			Mouth1_2.Size = SizeState1
			wait(math.random(0.05, 1))
		end
		wait(math.random(8, 16))
		AnimDebounce = false
	end
end
