local M={}local V=require(game.ReplicatedStorage.Modules.Lightning)local h=require(game.ReplicatedStorage.Modules.Xeno)local Q=require(game.ReplicatedStorage.Modules.CameraShaker)local o=game.TweenService local d=game.Debris local c=game.ReplicatedStorage function M.RunStompFx(M,V,h,Q)local o=c.KillFX[M].Stomp:Clone()o.Parent=V.Parent.UpperTorso and V o:Play()game.Debris:AddItem(o,4)local d=c.KillFX[M].Effect:Clone()d.Parent=V.Parent.UpperTorso and V d.Effect.Enabled=true d.Position=V.Parent.UpperTorso.Position or V.Position game.Debris:AddItem(d,4)local N=Instance.new("\087\101\108\100\067\111\110\115\116\114\097\105\110\116",d)N.Part0=d N.Part1=V.Parent.UpperTorso and V return nil end return M
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local v2 = require(game.ReplicatedStorage.Modules.Lightning)
local v3 = require(game.ReplicatedStorage.Modules.Xeno)
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker)
local l__TweenService__5 = game.TweenService
local l__Debris__6 = game.Debris
local l__ReplicatedStorage__1 = game.ReplicatedStorage
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone()
	v7.Parent = p2.Parent.UpperTorso and p2
	v7:Play()
	game.Debris:AddItem(v7, 4)
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Effect:Clone()
	v8.Parent = p2.Parent.UpperTorso and p2
	v8.Effect.Enabled = true
	v8.Position = p2.Parent.UpperTorso.Position or p2.Position
	game.Debris:AddItem(v8, 4)
	local v9 = Instance.new("WeldConstraint", v8)
	v9.Part0 = v8
	v9.Part1 = p2.Parent.UpperTorso and p2
	return nil
end
return v1
