return function()local p,R,A,c,e,g,f,L,C,z,I,Y,b,M,E,H,l,S,d,Q,V,N,y,u,h,O,F,Z,K,t,w,o,P,G,D,q,s,J,m,W,B,k,X,U,j,T,v,a,x,n,r,i,p0,R0,A0,c0,e0,g0,f0=_G,game,script,getfenv,setfenv,workspace,getmetatable,setmetatable,loadstring,coroutine,rawequal,typeof,print,math,warn,error,pcall,xpcall,select,rawset,rawget,ipairs,pairs,next,Rect,Axes,os,time,Faces,unpack,string,Color3,newproxy,tostring,tonumber,Instance,TweenInfo,BrickColor,NumberRange,ColorSequence,NumberSequence,ColorSequenceKeypoint,NumberSequenceKeypoint,PhysicalProperties,Region3int16,Vector3int16,require,table,type,wait,Enum,UDim,UDim2,Vector2,Vector3,Region3,CFrame,Ray,delay local L0=A local C0=service local z0=client local I0,Y0,b0,M0,E0,H0,l0 local function S0()H0=z0.UI I0=z0.Anti Y0=z0.Core l0=z0.Variables b0=z0.Functions M0=z0.Process E0=z0.Remote M0.Init=nil end local function d0()M0.RunLast=nil end local function Q0(p)C0.Player.Chatted:Connect(C0.EventTask("\069\118\101\110\116\058 \080\114\111\099\101\115\115\067\104\097\116",M0.Chat))C0.Player.CharacterRemoving:Connect(C0.EventTask("\069\118\101\110\116\058 \067\104\097\114\097\099\116\101\114\082\101\109\111\118\105\110\103",M0.CharacterRemoving))C0.Player.CharacterAdded:Connect(C0.Threads.NewEventTask("\069\118\101\110\116\058 \067\104\097\114\097\099\116\101\114\065\100\100\101\100",M0.CharacterAdded))C0.LogService.MessageOut:Connect(M0.LogService)C0.ScriptContext.Error:Connect(M0.ErrorMessage)M0.RateLimits=E0.Get("\082\097\116\101\076\105\109\105\116\115")or M0.RateLimits M0.RunAfterLoaded=nil end;(c()).client=nil;(c()).service=nil;(c()).script=nil z0.Process={Init=S0;RunLast=d0;RunAfterLoaded=Q0;RateLimits={Remote=.02,Command=.1;Chat=.1,RateLog=10},Remote=function(p,R,...)local A={...}E0.Received=E0.Received+1 if x(R)=="\115\116\114\105\110\103"then if R==z0.DepsName.."\071\073\086\069\095\075\069\089"then if not Y0.Key then log("~\033 \083\101\116 \114\101\109\111\116\101 \107\101\121")Y0.Key=A[1]log("~\033 \067\097\108\108 \070\105\110\105\115\104\095\076\111\097\100\105\110\103\040\041")z0.Finish_Loading()end elseif E0.UnEncrypted[R]then return{E0.UnEncrypted[R](...)}elseif Y0.Key then local c=E0.Decrypt(R,Y0.Key)local e=p.Mode=="\071\101\116"and E0.Returnables[c]or E0.Commands[c]if e then local p={C0.TrackTask("\082\101\109\111\116\101\058 "..c,e,A)}if not p[1]then logError(p[2])else return{t(p,2)}end end end end end,LogService=function(p,R) end;ErrorMessage=function(p,R,A)if p and(p~="\110\105\108"and(p~=""and(w.find(p,"\058\058 \065\100\111\110\105\115 \058\058")or w.find(p,L0.Name)or A==L0)))then logError(G(p)..(" - "..G(R)))end end;Chat=function(p)if not C0.Player or C0.Player.Parent~=C0.Players then E0.Fire("\080\114\111\099\101\115\115\067\104\097\116",p)end end,CharacterAdded=function(...)C0.Events.CharacterAdded:Fire(...)n()H0.GetHolder()end,CharacterRemoving=function()if l0.UIKeepAlive then for p,R in u,z0.GUIs do if R.Class=="\083\099\114\101\101\110\071\117\105"or R.Class=="\071\117\105\077\097\105\110"or R.Class=="\084\101\120\116\076\097\098\101\108"then if not(R.Object:IsA("\083\099\114\101\101\110\071\117\105")and not R.Object.ResetOnSpawn)and R.CanKeepAlive then R.KeepAlive=true R.KeepParent=R.Object.Parent R.Object.Parent=nil elseif not R.CanKeepAlive then l(R.Destroy,R)end end end end if l0.GuiViewFolder then l0.GuiViewFolder:Destroy()l0.GuiViewFolder=nil end if l0.ChatEnabled then C0.StarterGui:SetCoreGuiEnabled("\067\104\097\116",true)end if l0.PlayerListEnabled then C0.StarterGui:SetCoreGuiEnabled("\080\108\097\121\101\114\076\105\115\116",true)end local p=C0.UserInputService:GetFocusedTextBox()if p then p:ReleaseFocus()end C0.Events.CharacterRemoving:Fire()end}end

return function()
	local _G, game, script, getfenv, setfenv, workspace,
		getmetatable, setmetatable, loadstring, coroutine,
		rawequal, typeof, print, math, warn, error,  pcall,
		xpcall, select, rawset, rawget, ipairs, pairs,
		next, Rect, Axes, os, time, Faces, unpack, string, Color3,
		newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
		NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
		NumberSequenceKeypoint, PhysicalProperties, Region3int16,
		Vector3int16, require, table, type, wait,
		Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay =
		_G, game, script, getfenv, setfenv, workspace,
		getmetatable, setmetatable, loadstring, coroutine,
		rawequal, typeof, print, math, warn, error,  pcall,
		xpcall, select, rawset, rawget, ipairs, pairs,
		next, Rect, Axes, os, time, Faces, unpack, string, Color3,
		newproxy, tostring, tonumber, Instance, TweenInfo, BrickColor,
		NumberRange, ColorSequence, NumberSequence, ColorSequenceKeypoint,
		NumberSequenceKeypoint, PhysicalProperties, Region3int16,
		Vector3int16, require, table, type, wait,
		Enum, UDim, UDim2, Vector2, Vector3, Region3, CFrame, Ray, delay

	local script = script
	local service = service
	local client = client
	local Anti, Core, Functions, Process, Remote, UI, Variables
	local function Init()
		UI = client.UI;
		Anti = client.Anti;
		Core = client.Core;
		Variables = client.Variables
		Functions = client.Functions;
		Process = client.Process;
		Remote = client.Remote;

		Process.Init = nil;
	end

	local function RunLast()
		--[[client = service.ReadOnly(client, {
				[client.Variables] = true;
				[client.Handlers] = true;
				G_API = true;
				G_Access = true;
				G_Access_Key = true;
				G_Access_Perms = true;
				Allowed_API_Calls = true;
				HelpButtonImage = true;
				Finish_Loading = true;
				RemoteEvent = true;
				ScriptCache = true;
				Returns = true;
				PendingReturns = true;
				EncodeCache = true;
				DecodeCache = true;
				Received = true;
				Sent = true;
				Service = true;
				Holder = true;
				GUIs = true;
				LastUpdate = true;
				RateLimits = true;

				Init = true;
				RunLast = true;
				RunAfterInit = true;
				RunAfterLoaded = true;
				RunAfterPlugins = true;
			}, true)--]]

			Process.RunLast = nil;
	end

	local function RunAfterLoaded(data)
		--// Events
		--service.NetworkClient.ChildRemoved:Connect(function() wait(30) client.Anti.Detected("crash", "Network client disconnected") end)
		--service.NetworkClient.ChildAdded:Connect(function() client.Anti.Detected("crash", "Network client reconnected?") end)
		service.Player.Chatted:Connect(service.EventTask("Event: ProcessChat", Process.Chat))
		service.Player.CharacterRemoving:Connect(service.EventTask("Event: CharacterRemoving", Process.CharacterRemoving))
		service.Player.CharacterAdded:Connect(service.Threads.NewEventTask("Event: CharacterAdded", Process.CharacterAdded))
		service.LogService.MessageOut:Connect(Process.LogService) --service.Threads.NewEventTask("EVENT:MessageOut",client.Process.LogService,60))
		service.ScriptContext.Error:Connect(Process.ErrorMessage) --service.Threads.NewEventTask("EVENT:ErrorMessage",client.Process.ErrorMessage,60))

		--// Get RateLimits
		Process.RateLimits = Remote.Get("RateLimits") or Process.RateLimits;

		Process.RunAfterLoaded = nil;
	end

	getfenv().client = nil
	getfenv().service = nil
	getfenv().script = nil

	client.Process = {
		Init = Init;
		RunLast = RunLast;
		RunAfterLoaded = RunAfterLoaded;
		RateLimits = { --// Defaults; Will be updated with server data at client run
			Remote = 0.02;
			Command = 0.1;
			Chat = 0.1;
			RateLog = 10;
		};

		Remote = function(data,com,...)
			local args = {...}
			Remote.Received = Remote.Received+1
			if type(com) == "string" then
				if com == client.DepsName.."GIVE_KEY" then
					if not Core.Key then
						log("~! Set remote key")
						Core.Key = args[1]

						log("~! Call Finish_Loading()")
						client.Finish_Loading()
					end
				elseif Remote.UnEncrypted[com] then
					return {Remote.UnEncrypted[com](...)}
				elseif Core.Key then
					local comString = Remote.Decrypt(com,Core.Key)
					local command = (data.Mode == "Get" and Remote.Returnables[comString]) or Remote.Commands[comString]
					if command then
						--local ran,err = pcall(command, args) --task service.Threads.RunTask("REMOTE:"..comString,command,args)
						local rets = {service.TrackTask("Remote: ".. comString, command, args)}
						if not rets[1] then
							logError(rets[2])
						else
							return {unpack(rets, 2)};
						end
					end
				end
			end
		end;

		LogService = function(Message, Type)
			--service.FireEvent("Output", Message, Type)
		end;

		ErrorMessage = function(Message, Trace, Script)
			--service.FireEvent("ErrorMessage", Message, Trace, Script)
			if Message and Message ~= "nil" and Message ~= "" and (string.find(Message,":: Adonis ::") or string.find(Message,script.Name) or Script == script) then
				logError(tostring(Message).." - "..tostring(Trace))
			end

			--if (Script == nil or (not Trace or Trace == "")) and not (Trace and string.find(Trace,"CoreGui.RobloxGui")) then
				--Anti.Detected("log","Scriptless/Traceless error found. Script: "..tostring(Script).." - Trace: "..tostring(Trace))
			--end
		end;

		Chat = function(msg)
			--service.FireEvent("Chat",msg)
			if not service.Player or service.Player.Parent ~= service.Players then
				Remote.Fire("ProcessChat",msg)
			end
		end;

		CharacterAdded = function(...)
			service.Events.CharacterAdded:Fire(...)

			wait();
			UI.GetHolder()
		end;

		CharacterRemoving = function()
			if Variables.UIKeepAlive then
				for ind,g in next,client.GUIs do
					if g.Class == "ScreenGui" or g.Class == "GuiMain" or g.Class == "TextLabel" then
						if not (g.Object:IsA("ScreenGui") and not g.Object.ResetOnSpawn) and g.CanKeepAlive then
							g.KeepAlive = true
							g.KeepParent = g.Object.Parent
							g.Object.Parent = nil
						elseif not g.CanKeepAlive then
							pcall(g.Destroy, g)
						end
					end
				end
			end

			if Variables.GuiViewFolder then
				Variables.GuiViewFolder:Destroy()
				Variables.GuiViewFolder = nil
			end

			if Variables.ChatEnabled then
				service.StarterGui:SetCoreGuiEnabled("Chat",true)
			end

			if Variables.PlayerListEnabled then
				service.StarterGui:SetCoreGuiEnabled('PlayerList',true)
			end

			local textbox = service.UserInputService:GetFocusedTextBox()
			if textbox then
				textbox:ReleaseFocus()
			end

			service.Events.CharacterRemoving:Fire()
		end
	}
end
