local u=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local q=game.Players.LocalPlayer local h=q:GetMouse()local S=true Player=game.Players.LocalPlayer u.InputBegan:Connect(function(u)if u.KeyCode==Enum.KeyCode.Z and(S==true and(Tool.Equip.Value==true and Tool.Active.Value=="\078\111\110\101"))then S=false Tool.Active.Value="\076\105\103\104\116\066\097\114\114\097\103\101"Track1=Player.Character.Humanoid:LoadAnimation(script.Anim01)Track1:Play()wait(.3)script.Fire:FireServer(q)local u=Player.Character.Humanoid for q=1,30,1 do wait()u.CameraOffset=Vector3.new(math.random(.1,.1),math.random(.1,.1),math.random(.1,.1))end u.CameraOffset=Vector3.new(0,0,0)Tool.Active.Value="\078\111\110\101"wait(2)S=true end end)
--- Skill
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local Mouse = plr:GetMouse()
local Debounce = true
Player = game.Players.LocalPlayer

UIS.InputBegan:Connect(function(Input)
	if
		Input.KeyCode == Enum.KeyCode.Z
		and Debounce == true
		and Tool.Equip.Value == true
		and Tool.Active.Value == "None"
	then
		Debounce = false
		Tool.Active.Value = "LightBarrage"
		Track1 = Player.Character.Humanoid:LoadAnimation(script.Anim01)
		Track1:Play()
		wait(0.3)
		script.Fire:FireServer(plr)
		local hum = Player.Character.Humanoid
		for i = 1, 30 do
			wait()
			hum.CameraOffset = Vector3.new(math.random(0.1, 0.1), math.random(0.1, 0.1), math.random(0.1, 0.1))
		end
		hum.CameraOffset = Vector3.new(0, 0, 0)
		Tool.Active.Value = "None"
		wait(2)
		Debounce = true
	end
end)
