local F=Vector3.new(0,0,1)local H=Vector3.new(1,0,1)local T=Vector3.new(0,0,0)local C=Vector2.new(0,0)local b=2*math.pi
-- Local private variables and constants
local UNIT_Z = Vector3.new(0, 0, 1)
local X1_Y0_Z1 = Vector3.new(1, 0, 1) --Note: not a unit vector, used for projecting onto XZ plane
local ZERO_VECTOR3 = Vector3.new(0, 0, 0)
local ZERO_VECTOR2 = Vector2.new(0, 0)
local TAU = 2 * math.pi
