local function l()local l=RaceManager:GetRaceStatus()if l==RaceManager.Status.WaitingForPlayers or l==RaceManager.Status.WaitingForRaceToStart then RemoveActivePlayer:FireServer()else PlayerConverter:SpeederToPlayer()end end
-- ================================================================================
-- LOCAL FUNCTIONS
-- ================================================================================
local function exit()
	local raceStatus = RaceManager:GetRaceStatus()
	if raceStatus == RaceManager.Status.WaitingForPlayers or raceStatus == RaceManager.Status.WaitingForRaceToStart then
		RemoveActivePlayer:FireServer()
	else
		PlayerConverter:SpeederToPlayer()
	end
end -- exit()
