local t=workspace.FilteringEnabled local i=script.Parent.Car.Value local o=i:WaitForChild("\065\067\054\095\070\069\095\083\111\117\110\100\115")local x=require(i["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local P=0 local Y=0 local U=.13 local l=.4 local Z=0 local r=0 local n=0 local G=0 local A=0 script:WaitForChild("\082\101\118")script.Parent.Values.Gear.Changed:connect(function()Y=1 if script.Parent.Values.RPM.Value>5000 then A=.2 end end)for t,i in pairs(i.DriveSeat:GetChildren())do for t,o in pairs(script:GetChildren())do if i.Name==o.Name then i:Stop()wait()i:Destroy()end end end o:FireServer("\110\101\119\083\111\117\110\100","\082\101\118",i.DriveSeat,script.Rev.SoundId,0,0,true)o:FireServer("\112\108\097\121\083\111\117\110\100","\082\101\118")i.DriveSeat:WaitForChild("\082\101\118")while wait()do Y=math.max(0,Y-.1)local I=script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value<=x.IdleThrottle/100 then n=math.max(.3,n-.2)Z=math.max(0,Z-.05)r=1 else n=math.min(1,n+.1)Z=1 r=0 end A=math.min(1,A+.2)if script.Parent.Values.RPM.Value>x.Redline-x.RevBounce/4 and script.Parent.Values.Throttle.Value>x.IdleThrottle/100 then G=.5 else G=1 end if not script.Parent.IsOn.Value then P=math.max(P-.015,0)else P=1 end local R=P*(((4*n)*A)*G)+(((l*r)*Z)*(1-n))*math.sin(tick()*50)local y=math.max((script.Rev.SetPitch.Value+(script.Rev.SetRev.Value*I)/x.Redline)*P^2+(U*Y)*math.sin(80*tick()),script.Rev.SetPitch.Value)if t then o:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\082\101\118",script.Rev.SoundId,y,R)else i.DriveSeat.Rev.Volume=R i.DriveSeat.Rev.Pitch=y end end

local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local on = 0
local mult=0
local det=.13
local trm=.4
local trmmult=0
local trmon=0
local throt=0
local redline=0
local shift=0

script:WaitForChild("Rev")

script.Parent.Values.Gear.Changed:connect(function()
	mult=1
	if script.Parent.Values.RPM.Value>5000 then
		shift=.2
	end
end)

for i,v in pairs(car.DriveSeat:GetChildren()) do
	for _,a in pairs(script:GetChildren()) do
		if v.Name==a.Name then v:Stop() wait() v:Destroy() end
	end
end

handler:FireServer("newSound","Rev",car.DriveSeat,script.Rev.SoundId,0,0,true)
handler:FireServer("playSound","Rev")
car.DriveSeat:WaitForChild("Rev")

while wait() do
	mult=math.max(0,mult-.1)
	local _RPM = script.Parent.Values.RPM.Value
	
	if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle/100 then
		throt = math.max(.3,throt-.2)
		trmmult = math.max(0,trmmult-.05)
		trmon = 1		
	else
		throt = math.min(1,throt+.1)
		trmmult = 1
		trmon = 0		
	end	
	shift = math.min(1,shift+.2)	
	if script.Parent.Values.RPM.Value > _Tune.Redline-_Tune.RevBounce/4 and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle/100 then
		redline=.5
	else
		redline=1
	end
	if not script.Parent.IsOn.Value then on=math.max(on-.015,0) else on=1 end
	local Volume = (on*(4*throt*shift*redline)+(trm*trmon*trmmult*(1-throt)*math.sin(tick()*50)))
	local Pitch = math.max((((script.Rev.SetPitch.Value + script.Rev.SetRev.Value*_RPM/_Tune.Redline))*on^2)+(det*mult*math.sin(80*tick())),script.Rev.SetPitch.Value)
	if FE then
		handler:FireServer("updateSound","Rev",script.Rev.SoundId,Pitch,Volume)
	else
		car.DriveSeat.Rev.Volume = Volume
		car.DriveSeat.Rev.Pitch = Pitch
	end
end
