local X=script.Parent.Parent local w=require(X.Parent.Fusion)local G=w.Children local F=w.scoped local E=w.peek local j=require(X.Components.Frame)local I=require(X.Components.NumberSpinner)local c={Frame=j;NumberSpinner=I}return{story=function(X)local F=w.innerScope(X.scope,w,c)local j=F:Value(0)local I=F:Value(0)local f=F:Value(0)local V=task.spawn(function()while task.wait(1)do j:set(math.random(1,1000000))end end)local i=task.spawn(function()while task.wait(1)do I:set(math.random(1,10000)/100)end end)local C=task.spawn(function()while task.wait(1)do f:set(E(f)+1)end end)F:innerScope({function()task.cancel(V)task.cancel(i)task.cancel(C)end})F:Frame({Parent=X.target,Size=UDim2.fromOffset(300,0);AutomaticSize=Enum.AutomaticSize.Y;ListEnabled=true;[G]={F:NumberSpinner({Value=f});F:NumberSpinner({Value=j,Commas=true}),F:NumberSpinner({Value=I,Decimals=2;Commas=true;Prefix="\036",Font=Enum.Font.FredokaOne})}})end,fusion=w}
local OnyxUI = script.Parent.Parent

local Fusion = require(OnyxUI.Parent.Fusion)

local Children = Fusion.Children
local Scoped = Fusion.scoped
local Peek = Fusion.peek

local Frame = require(OnyxUI.Components.Frame)
local NumberSpinner = require(OnyxUI.Components.NumberSpinner)
local Components = {
	Frame = Frame,
	NumberSpinner = NumberSpinner,
}

return {
	story = function(Props)
		local Scope = Fusion.innerScope(Props.scope, Fusion, Components)

		local RandomNumber = Scope:Value(0)
		local RandomDecimalNumber = Scope:Value(0)
		local CountNumber = Scope:Value(0)

		local RandomizerThread = task.spawn(function()
			while task.wait(1) do
				RandomNumber:set(math.random(1, 1000000))
			end
		end)
		local RandomizerDecimalThread = task.spawn(function()
			while task.wait(1) do
				RandomDecimalNumber:set(math.random(1, 10000) / 100)
			end
		end)
		local CountThread = task.spawn(function()
			while task.wait(1) do
				CountNumber:set(Peek(CountNumber) + 1)
			end
		end)

		Scope:innerScope({
			function()
				task.cancel(RandomizerThread)
				task.cancel(RandomizerDecimalThread)
				task.cancel(CountThread)
			end,
		})

		Scope:Frame {
			Parent = Props.target,
			Size = UDim2.fromOffset(300, 0),
			AutomaticSize = Enum.AutomaticSize.Y,
			ListEnabled = true,

			[Children] = {
				Scope:NumberSpinner {
					Value = CountNumber,
				},
				Scope:NumberSpinner {
					Value = RandomNumber,
					Commas = true,
				},
				Scope:NumberSpinner {
					Value = RandomDecimalNumber,
					Decimals = 2,
					Commas = true,
					Prefix = "$",
					Font = Enum.Font.FredokaOne,
				},
			},
		}
	end,
	fusion = Fusion,
}
