local N=import("\046\046\047\097\115\115\105\103\110")local c=import("\046\046\047\116\121\112\101\075\101\121")local function y(N,c,y)return(1-y)*N+c*y end local Q={}setmetatable(Q,{__tostring=function()return"\067\111\108\111\114\051"end})local B={}function B.lerp(B,N,c)return Q.new(y(B.r,N.r,c),y(B.g,N.g,c),y(B.b,N.b,c))end local e={}e[c]="\067\111\108\111\114\051"function e.__index(c,N)local y=(getmetatable(c)).internal if y[N]~=nil then return y[N]end if B[N]~=nil then return B[N]end error(string.format("\037\115 \105\115 \110\111\116 \097 \118\097\108\105\100 \109\101\109\098\101\114 \111\102 \067\111\108\111\114\051",tostring(N)),2)end function e.__eq(c,N)return c.r==N.r and(c.g==N.g and c.b==N.b)end function Q.new(...)if select("\035",...)==0 then return Q.new(0,0,0)end local c,y,B=...local x={r=c;g=y,b=B}local f=newproxy(true)N(getmetatable(f),e);(getmetatable(f)).internal=x return f end function Q.fromRGB(N,c,y)return Q.new(N/255,c/255,y/255)end function Q.fromHSV(N,c,y)N=N*360 local B=N/60 local e=c*y local x=e*(1-math.abs(B%2-1))local f=y-e local s,p,R if B>=0 and B<=1 then s,p,R=e,x,0 elseif B>=1 and B<=2 then s,p,R=x,e,0 elseif B>=2 and B<=3 then s,p,R=0,e,x elseif B>=3 and B<=4 then s,p,R=0,x,e elseif B>=4 and B<=5 then s,p,R=x,0,e elseif B>=5 and B<6 then s,p,R=e,0,x else return Q.new(0,0,0)end return Q.new(s+f,p+f,R+f)end function Q.toHSV(N)local c=math.min(N.r,N.g,N.b)local y=math.max(N.r,N.g,N.b)if c==y then return 0,0,c end local Q=y-c local B local e=Q/y local x=y if N.r==y then B=(N.g-N.b)/Q elseif N.g==y then B=2+(N.b-N.r)/Q else B=4+(N.r-N.g)/Q end return(B*60)/360,e,x end return Q
local assign = import("../assign")
local typeKey = import("../typeKey")

local function lerpNumber(a, b, alpha)
	return (1 - alpha) * a + b * alpha
end

local Color3 = {}

setmetatable(Color3, {
	__tostring = function()
		return "Color3"
	end,
})

local prototype = {}

function prototype:lerp(goal, alpha)
	return Color3.new(
		lerpNumber(self.r, goal.r, alpha),
		lerpNumber(self.g, goal.g, alpha),
		lerpNumber(self.b, goal.b, alpha)
	)
end

local metatable = {}
metatable[typeKey] = "Color3"

function metatable:__index(key)
	local internal = getmetatable(self).internal

	if internal[key] ~= nil then
		return internal[key]
	end

	if prototype[key] ~= nil then
		return prototype[key]
	end

	error(string.format("%s is not a valid member of Color3", tostring(key)), 2)
end

function metatable:__eq(other)
	return self.r == other.r and self.g == other.g and self.b == other.b
end

function Color3.new(...)
	if select("#", ...) == 0 then
		return Color3.new(0, 0, 0)
	end

	local r, g, b = ...

	local internalInstance = {
		r = r,
		g = g,
		b = b,
	}

	local instance = newproxy(true)

	assign(getmetatable(instance), metatable)
	getmetatable(instance).internal = internalInstance

	return instance
end

function Color3.fromRGB(r, g, b)
	return Color3.new(r / 255, g / 255, b / 255)
end

function Color3.fromHSV(h, s, v)
	-- Convert h to a 360-degree value (inputs as between 0 and 1)
	h = h * 360

	-- Sector of the HSV color space (there are 6) that the hue falls in
	local sector = h / 60
	local chroma = s * v
	local x = chroma * (1 - math.abs(sector % 2 - 1))
	local m = v - chroma

	local r, g, b

	if sector >= 0 and sector <= 1 then
		r, g, b = chroma, x, 0
	elseif sector >= 1 and sector <= 2 then
		r, g, b = x, chroma, 0
	elseif sector >= 2 and sector <= 3 then
		r, g, b = 0, chroma, x
	elseif sector >= 3 and sector <= 4 then
		r, g, b = 0, x, chroma
	elseif sector >= 4 and sector <= 5 then
		r, g, b = x, 0, chroma
	elseif sector >= 5 and sector < 6 then
		r, g, b = chroma, 0, x
	else
		-- Return a default value of 0, 0, 0. This will happen if h is not between 0 and 1.
		return Color3.new(0, 0, 0)
	end

	return Color3.new(r + m, g + m, b + m)
end

function Color3.toHSV(color)
	local minComponent = math.min(color.r, color.g, color.b)
	local maxComponent = math.max(color.r, color.g, color.b)

	-- Grayscale color.
	-- Hue and saturation are 0; value is equal to the RGB value.
	if minComponent == maxComponent then
		return 0, 0, minComponent
	end

	local delta = maxComponent - minComponent
	local hue
	local saturation = delta / maxComponent
	local value = maxComponent

	if color.r == maxComponent then
		hue = (color.g - color.b) / delta
	elseif color.g == maxComponent then
		hue = 2 + (color.b - color.r) / delta
	else
		hue = 4 + (color.r - color.g) / delta
	end

	return (hue * 60) / 360, saturation, value
end

return Color3
