local I=(parts.Parent.Gun.Muzzle.CFrame*(CFrame.new(math.random(-2,2)/3,100,math.random(-2,2)/3)).p-parts.Parent.Gun.Muzzle.Position).unit*script.Parent.Stats.GunVelocity.Value local R=parts.Parent.Gun.Muzzle.Position

local offset			= (parts.Parent.Gun.Muzzle.CFrame*CFrame.new(math.random(-2,2)/3,100,math.random(-2,2)/3).p
							- parts.Parent.Gun.Muzzle.Position).unit
							*script.Parent.Stats.GunVelocity.Value
local point1			= parts.Parent.Gun.Muzzle.Position