Bullet.formFactor=0 Bullet.TopSurface=0 Bullet.BottomSurface=0 mesh=Instance.new("\083\112\101\099\105\097\108\077\101\115\104")mesh.Parent=Bullet mesh.MeshType="\066\114\105\099\107"mesh.Name="\077\101\115\104"mesh.Scale=Vector3.new(.15,.15,1)function check()sp.Name=ToolName..("-\040"..(tostring(sp.Ammo.Value).."\041"))end function computeDirection(M)local D=M.magnitude*M.magnitude local e=1/math.sqrt(D)return Vector3.new(M.x*e,M.y*e,M.z*e)end

Bullet.formFactor=0
Bullet.TopSurface=0
Bullet.BottomSurface=0
mesh=Instance.new("SpecialMesh")
mesh.Parent=Bullet
mesh.MeshType="Brick"
mesh.Name="Mesh"
mesh.Scale=Vector3.new(.15,.15,1)

function check()
	sp.Name=ToolName.."-("..tostring(sp.Ammo.Value)..")"
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
