function PlayerManager.resetPlayers()actionManager:UnbindGameActions(activePlayers)for y,u in pairs(activePlayers)do leaderboardManager:resetStat(u,"\080\111\105\110\116\115")respawnPlayerInLobby(u)end activePlayers={}end
-- Runs when a round finishes. Reloads all players back into the lobby, removing tools and listeners.
function PlayerManager.resetPlayers()
	actionManager:UnbindGameActions(activePlayers)

	-- REMINDER: Runs for only players actively in the game and doesn't affect those in the lobby.
	for playerKey, whichPlayer in pairs(activePlayers) do
		leaderboardManager:resetStat(whichPlayer, "Points")
		respawnPlayerInLobby(whichPlayer)
	end

	-- Clears the entire table so it can be used for a new game
	activePlayers = {}
end
