wait(10)while true do for S,e in pairs(game.Players:GetChildren())do if e.UserId>0 then DonateStore=DataStore2(DataParam,e)local S=DonateStore:Get(0)if S then local z=0 local l,E=pcall(function()z=dataStore:GetAsync(e.UserId)or 0 end)if l then if z>S then S=z DonateStore:Set(S)end end pcall(function()dataStore:UpdateAsync(e.UserId,function(S)S=DonateStore:Get(0)return tonumber(S)end)end)end end end local S=false local e=100 local z=1 local l=1e+31 local E=dataStore:GetSortedAsync(S,e,z,l)local s=E:GetCurrentPage()local B={}for S,e in ipairs(s)do local z=e.key local l=e.value local E="\091\070\097\105\108\101\100 \084\111 \076\111\097\100\093"local s,f=pcall(function()E=game.Players:GetNameFromUserIdAsync(z)end)if not s then warn("\069\114\114\111\114 \103\101\116\116\105\110\103 \110\097\109\101 \102\111\114 "..(z..("\046 \069\114\114\111\114\058 "..f)))end local m=game.Players:GetUserThumbnailAsync(z,Enum.ThumbnailType.HeadShot,Enum.ThumbnailSize.Size150x150)table.insert(B,{E;l,m})end ui.Parent=script sf:ClearAllChildren()ui.Parent=sf for S,e in pairs(B)do local z=e[1]local l=e[2]local E=e[3]local s=Color3.new(1,1,1)if S==1 then s=Color3.new(1,1,0)elseif S==2 then s=Color3.new(.9,.9,.9)elseif S==3 then s=Color3.fromRGB(166,112,0)end local B=sample:Clone()B.Name=z B.LayoutOrder=S B.Image.Image=E B.Image.Place.Text=S B.Image.Place.TextColor3=s B.PName.Text=z B.Value.Text=l B.Value.TextColor3=s B.PName.TextColor3=s B.Parent=sf end wait()sf.CanvasSize=UDim2.new(0,0,0,ui.AbsoluteContentSize.Y)wait(100)end

wait(10)

while true do
	-- загрузка данных по игрокам
	for i,plr in pairs(game.Players:GetChildren()) do--Loop through players
		if plr.UserId>0 then--Prevent errors
			DonateStore = DataStore2(DataParam, plr) -- создаём ссылку на хранилище денег и т.д. и т.п.
			local w=DonateStore:Get(0) -- значение по умолчанию 0
			--print("1",w)
			if w then
				-- достаём из глобального значение
				local w1=0
				local success, err = pcall(function()
					w1 = dataStore:GetAsync(plr.UserId) or 0
				end)
				-- print( w,"----",w1)
				if success then -- если глобальное больше (базу меняли), то сохраняем его
					if w1 > w then
						w=w1
						DonateStore:Set(w)
					end
				end
				--print("2",w)
				pcall(function()
				--Wrap in a pcall so if Roblox is down, it won't error and break.
					dataStore:UpdateAsync(plr.UserId,function(w)
						w=DonateStore:Get(0)
				        --Set new value
						--print("3",w)
						return tonumber(w) -- !!!!!!!!! возвращаемое значение!!!
					end)
				end)
			end
		end
	end	
	-- получение данных
	local smallestFirst = false--false = 2 before 1, true = 1 before 2
    local numberToShow = 100--Any number between 1-100, how many will be shown
    local minValue = 1 --Any numbers lower than this will be excluded
    local maxValue = 10e30--(10^30), any numbers higher than this will be excluded
    local pages = dataStore:GetSortedAsync(smallestFirst, numberToShow, minValue, maxValue)
    --Get data
    local top = pages:GetCurrentPage()--Get the first page


	-- получение изображений игроков
	local data = {}--Store new data
	for a,b in ipairs(top) do--Loop through data
		local userid = b.key--User id
		local points = b.value--Points
		local username = "[Failed To Load]"--If it fails, we let them know
		local s,e = pcall(function()
			username = game.Players:GetNameFromUserIdAsync(userid)--Get username
		end)
		if not s then--Something went wrong
			warn("Error getting name for "..userid..". Error: "..e)
		end
		local image = game.Players:GetUserThumbnailAsync(userid, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size150x150)
		--Make a image of them
		table.insert(data,{username,points,image})--Put new data in new table
	end
	-- отображение данных
	ui.Parent = script
	sf:ClearAllChildren()--Remove old frames
	ui.Parent = sf
	for number,d in pairs(data) do--Loop through our new data
		local name = d[1]
		local val = d[2]
		local image = d[3]
		local color = Color3.new(1,1,1)--Default color
		if number == 1 then
			color = Color3.new(1,1,0)--1st place color
		elseif number == 2 then
			color = Color3.new(0.9,0.9,0.9)--2nd place color
		elseif number == 3 then
			color = Color3.fromRGB(166, 112, 0)--3rd place color
		end
		local new = sample:Clone()--Make a clone of the sample frame
		new.Name = name--Set name for better recognition and debugging
        new.LayoutOrder = number--UIListLayout uses this to sort in the correct order
		new.Image.Image = image--Set the image
		new.Image.Place.Text = number--Set the place
		new.Image.Place.TextColor3 = color--Set the place color (Gold = 1st)
		new.PName.Text = name--Set the username
		new.Value.Text = val--Set the amount of points
		new.Value.TextColor3 = color--Set the place color (Gold = 1st)
		new.PName.TextColor3 = color--Set the place color (Gold = 1st)
		new.Parent = sf--Parent to scrolling frame
	end
	wait()
	sf.CanvasSize = UDim2.new(0,0,0,ui.AbsoluteContentSize.Y)
	--Give enough room for the frames to sit in
	wait(100) -- 120 - раз в 2 минуты
end
