local function T(T,S)for S,v in next,S:GetChildren()do local t=v:FindFirstChild(T)if t then return t end end end local function S(S)local v=S.Head local t=S:WaitForChild("\072\117\109\097\110\111\105\100")local a=S["\076\101\102\116 \065\114\109"]local u=S["\076\101\102\116 \076\101\103"]local R=S["\082\105\103\104\116 \076\101\103"]local w=S["\082\105\103\104\116 \065\114\109"]local l=S.Torso t.PlatformStand=true local d=S:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if d~=nil then d:Destroy()end local A=Instance.new("\065\116\116\097\099\104\109\101\110\116")local j=Instance.new("\065\116\116\097\099\104\109\101\110\116")local m=Instance.new("\065\116\116\097\099\104\109\101\110\116")local B=Instance.new("\065\116\116\097\099\104\109\101\110\116")local I=Instance.new("\065\116\116\097\099\104\109\101\110\116")local G=Instance.new("\065\116\116\097\099\104\109\101\110\116")local C=Instance.new("\065\116\116\097\099\104\109\101\110\116")local x=Instance.new("\065\116\116\097\099\104\109\101\110\116")local H=Instance.new("\065\116\116\097\099\104\109\101\110\116")local Q=Instance.new("\065\116\116\097\099\104\109\101\110\116")local z=Instance.new("\065\116\116\097\099\104\109\101\110\116")local J=Instance.new("\065\116\116\097\099\104\109\101\110\116")local Z=script.ImpactSound:Clone()Z.Parent=v Z.Disabled=false local K=script.ImpactSound:Clone()K.Parent=a K.Disabled=false local s=script.ImpactSound:Clone()s.Parent=w s.Disabled=false local function E()j.Name="\072\101\097\100\065"j.Parent=v j.Position=Vector3.new(0,-0.5,0)j.Rotation=Vector3.new(0,0,0)j.Axis=Vector3.new(1,0,0)j.SecondaryAxis=Vector3.new(0,1,0)m.Name="\076\101\102\116\065\114\109\065"m.Parent=a m.Position=Vector3.new(.5,1,0)m.Rotation=Vector3.new(0,0,0)m.Axis=Vector3.new(1,0,0)m.SecondaryAxis=Vector3.new(0,1,0)B.Name="\076\101\102\116\076\101\103\065"B.Parent=u B.Position=Vector3.new(0,1,0)B.Rotation=Vector3.new(0,0,0)B.Axis=Vector3.new(1,0,0)B.SecondaryAxis=Vector3.new(0,1,0)I.Name="\082\105\103\104\116\065\114\109\065"I.Parent=w I.Position=Vector3.new(-0.5,1,0)I.Rotation=Vector3.new(0,0,0)I.Axis=Vector3.new(1,0,0)I.SecondaryAxis=Vector3.new(0,1,0)G.Name="\082\105\103\104\116\076\101\103\065"G.Parent=R G.Position=Vector3.new(0,1,0)G.Rotation=Vector3.new(0,0,0)G.Axis=Vector3.new(1,0,0)G.SecondaryAxis=Vector3.new(0,1,0)A.Name="\114\111\111\116\065"A.Parent=d A.Position=Vector3.new(0,0,0)A.Rotation=Vector3.new(0,90,0)A.Axis=Vector3.new(0,0,-1)A.SecondaryAxis=Vector3.new(0,1,0)end local function f()C.Name="\084\111\114\115\111\065"C.Parent=l C.Position=Vector3.new(.5,-1,0)C.Rotation=Vector3.new(0,0,0)C.Axis=Vector3.new(1,0,0)C.SecondaryAxis=Vector3.new(0,1,0)x.Name="\084\111\114\115\111\065\049"x.Parent=l x.Position=Vector3.new(-0.5,-1,0)x.Rotation=Vector3.new(0,0,0)x.Axis=Vector3.new(1,0,0)x.SecondaryAxis=Vector3.new(0,1,0)H.Name="\084\111\114\115\111\065\050"H.Parent=l H.Position=Vector3.new(-1,1,0)H.Rotation=Vector3.new(0,0,0)H.Axis=Vector3.new(1,0,0)H.SecondaryAxis=Vector3.new(0,1,0)Q.Name="\084\111\114\115\111\065\051"Q.Parent=l Q.Position=Vector3.new(1,1,0)Q.Rotation=Vector3.new(0,0,0)Q.Axis=Vector3.new(1,0,0)Q.SecondaryAxis=Vector3.new(0,1,0)z.Name="\084\111\114\115\111\065\052"z.Parent=l z.Position=Vector3.new(0,1,0)z.Rotation=Vector3.new(0,0,0)z.Axis=Vector3.new(1,0,0)z.SecondaryAxis=Vector3.new(0,1,0)J.Name="\084\111\114\115\111\065\053"J.Parent=l J.Position=Vector3.new(0,0,0)J.Rotation=Vector3.new(0,90,0)J.Axis=Vector3.new(0,0,-1)J.SecondaryAxis=Vector3.new(0,1,0)end spawn(E)spawn(f)local M=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")M.Parent=a M.Attachment0=m M.Attachment1=H M.Enabled=true M.LimitsEnabled=true M.UpperAngle=90 local D=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")D.Parent=w D.Attachment0=I D.Attachment1=Q D.Enabled=true D.LimitsEnabled=false D.UpperAngle=90 local F=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")F.Parent=v F.Attachment0=j F.Attachment1=z F.Enabled=true F.LimitsEnabled=true F.TwistLimitsEnabled=true F.UpperAngle=74 local i=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")i.Parent=l i.Attachment0=x i.Attachment1=B i.Enabled=true i.LimitsEnabled=true i.UpperAngle=90 local L=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")L.Parent=l L.Attachment0=C L.Attachment1=G L.Enabled=true L.LimitsEnabled=true L.UpperAngle=90 local k=Instance.new("\066\097\108\108\083\111\099\107\101\116\067\111\110\115\116\114\097\105\110\116")k.Parent=d k.Attachment0=A k.Attachment1=J k.Enabled=true k.LimitsEnabled=true k.UpperAngle=0 v.Velocity=v.CFrame.p*(CFrame.new(0,-1,-0.1)).p for v,t in next,S:GetChildren()do if t:IsA("\065\099\099\111\117\116\114\101\109\101\110\116")then for v,a in next,t:GetChildren()do if a:IsA("\066\097\115\101\080\097\114\116")then a.Parent=S t:remove()local v=a:FindFirstChildOfClass("\065\116\116\097\099\104\109\101\110\116")local u=T(v.Name,S)if u and v then local T=Instance.new("\072\105\110\103\101\067\111\110\115\116\114\097\105\110\116")T.Attachment0=u T.Attachment1=v T.LimitsEnabled=true T.UpperAngle=0 T.LowerAngle=0 T.Parent=S end end end end end end return S


local function getAttachment0(attachmentName, char)
	for _,child in next,char:GetChildren() do
		local attachment = child:FindFirstChild(attachmentName)
		if attachment then
			return attachment
		end
	end
end

local function ragdollPlayer(char)
	local head = char["Head"]
	local hum = char:WaitForChild("Humanoid")
	local leftarm = char["Left Arm"]
	local leftleg = char["Left Leg"]
	local rightleg = char["Right Leg"]
	local rightarm = char["Right Arm"]
	local torso = char.Torso
	hum.PlatformStand = true
	local root =char:FindFirstChild("HumanoidRootPart")
	if root ~= nil then
		root:Destroy()
	end
	local rootA =Instance.new("Attachment")
	local HeadA = Instance.new("Attachment")
	local LeftArmA = Instance.new("Attachment")
	local LeftLegA = Instance.new("Attachment")
	local RightArmA = Instance.new("Attachment")
	local RightLegA = Instance.new("Attachment")
	local TorsoA = Instance.new("Attachment")
	local TorsoA1 = Instance.new("Attachment")
	local TorsoA2 = Instance.new("Attachment")
	local TorsoA3 = Instance.new("Attachment")
	local TorsoA4 = Instance.new("Attachment")
	local TorsoA5 = Instance.new("Attachment")
	
	local impactH = script.ImpactSound:Clone()
	impactH.Parent = head
	impactH.Disabled = false
	local impactLA = script.ImpactSound:Clone()
	impactLA.Parent = leftarm
	impactLA.Disabled = false
	local impactRA = script.ImpactSound:Clone()
	impactRA.Parent = rightarm
	impactRA.Disabled = false
	
	local function set1()
		HeadA.Name = "HeadA"
		HeadA.Parent = head
		HeadA.Position = Vector3.new(0, -0.5, 0)
		HeadA.Rotation = Vector3.new(0, 0, 0)
		HeadA.Axis = Vector3.new(1, 0, 0)
		HeadA.SecondaryAxis = Vector3.new(0, 1, 0)
		LeftArmA.Name = "LeftArmA"
		LeftArmA.Parent = leftarm
		LeftArmA.Position = Vector3.new(0.5, 1, 0)
		LeftArmA.Rotation = Vector3.new(0, 0, 0)
		LeftArmA.Axis = Vector3.new(1, 0, 0)
		LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0)
		LeftLegA.Name = "LeftLegA"
		LeftLegA.Parent = leftleg
		LeftLegA.Position = Vector3.new(0, 1, 0)
		LeftLegA.Rotation = Vector3.new(0, 0, 0)
		LeftLegA.Axis = Vector3.new(1, 0, 0)
		LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0)
		RightArmA.Name = "RightArmA"
		RightArmA.Parent = rightarm
		RightArmA.Position = Vector3.new(-0.5, 1, 0)
		RightArmA.Rotation = Vector3.new(0, 0, 0)
		RightArmA.Axis = Vector3.new(1, 0, 0)
		RightArmA.SecondaryAxis = Vector3.new(0, 1, 0)
		RightLegA.Name = "RightLegA"
		RightLegA.Parent = rightleg
		RightLegA.Position = Vector3.new(0, 1, 0)
		RightLegA.Rotation = Vector3.new(0, 0, 0)
		RightLegA.Axis = Vector3.new(1, 0, 0)
		RightLegA.SecondaryAxis = Vector3.new(0, 1, 0)
		rootA.Name= "rootA"
		rootA.Parent = root
		rootA.Position = Vector3.new(0, 0, 0)
		rootA.Rotation = Vector3.new(0, 90, 0)
		rootA.Axis = Vector3.new(0, 0, -1)
		rootA.SecondaryAxis = Vector3.new(0, 1, 0)
	end
	local function set2()
		TorsoA.Name = "TorsoA"
		TorsoA.Parent = torso
		TorsoA.Position = Vector3.new(0.5, -1, 0)
		TorsoA.Rotation = Vector3.new(0, 0, 0)
		TorsoA.Axis = Vector3.new(1, 0, 0)
		TorsoA.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA1.Name = "TorsoA1"
		TorsoA1.Parent = torso
		TorsoA1.Position = Vector3.new(-0.5, -1, 0)
		TorsoA1.Rotation = Vector3.new(0, 0, 0)
		TorsoA1.Axis = Vector3.new(1, 0, 0)
		TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA2.Name = "TorsoA2"
		TorsoA2.Parent = torso
		TorsoA2.Position = Vector3.new(-1, 1, 0)
		TorsoA2.Rotation = Vector3.new(0, 0, 0)
		TorsoA2.Axis = Vector3.new(1, 0, 0)
		TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA3.Name = "TorsoA3"
		TorsoA3.Parent = torso
		TorsoA3.Position = Vector3.new(1, 1, 0)
		TorsoA3.Rotation = Vector3.new(0, 0, 0)
		TorsoA3.Axis = Vector3.new(1, 0, 0)
		TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA4.Name = "TorsoA4"
		TorsoA4.Parent = torso
		TorsoA4.Position = Vector3.new(0, 1, 0)
		TorsoA4.Rotation = Vector3.new(0, 0, 0)
		TorsoA4.Axis = Vector3.new(1, 0, 0)
		TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0)
		TorsoA5.Name = "TorsoA5"
		TorsoA5.Parent = torso
		TorsoA5.Position = Vector3.new(0, 0, 0)
		TorsoA5.Rotation = Vector3.new(0, 90, 0)
		TorsoA5.Axis = Vector3.new(0, 0, -1)
		TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0)
	end
	spawn(set1)
	spawn(set2)
	--[[
	local HA = Instance.new("HingeConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled=true
	HA.LowerAngle=0
	HA.UpperAngle=0
	--]]
	local LAT = Instance.new("BallSocketConstraint")
	LAT.Parent = leftarm
	LAT.Attachment0 = LeftArmA
	LAT.Attachment1 = TorsoA2
	LAT.Enabled = true
	LAT.LimitsEnabled=true
	LAT.UpperAngle=90
	local RAT = Instance.new("BallSocketConstraint")
	RAT.Parent = rightarm
	RAT.Attachment0 = RightArmA
	RAT.Attachment1 = TorsoA3
	RAT.Enabled = true
	RAT.LimitsEnabled=false
	RAT.UpperAngle=90
	local HA = Instance.new("BallSocketConstraint")
	HA.Parent = head
	HA.Attachment0 = HeadA
	HA.Attachment1 = TorsoA4
	HA.Enabled = true
	HA.LimitsEnabled = true
	HA.TwistLimitsEnabled = true
	HA.UpperAngle = 74
	local TLL = Instance.new("BallSocketConstraint")
	TLL.Parent = torso
	TLL.Attachment0 = TorsoA1
	TLL.Attachment1 = LeftLegA
	TLL.Enabled = true
	TLL.LimitsEnabled=true
	TLL.UpperAngle=90
	local TRL = Instance.new("BallSocketConstraint")
	TRL.Parent = torso
	TRL.Attachment0 = TorsoA
	TRL.Attachment1 = RightLegA
	TRL.Enabled = true
	TRL.LimitsEnabled=true
	TRL.UpperAngle=90
	local RTA = Instance.new("BallSocketConstraint")
	RTA.Parent = root
	RTA.Attachment0 = rootA
	RTA.Attachment1 = TorsoA5
	RTA.Enabled = true
	RTA.LimitsEnabled=true
	RTA.UpperAngle=0
	head.Velocity = head.CFrame.p * CFrame.new(0, -1, -0.1).p
		for _,child in next,char:GetChildren() do
		if child:IsA("Accoutrement") then
			for _,part in next,child:GetChildren() do
				if part:IsA("BasePart") then
					part.Parent = char
					child:remove()
					local attachment1 = part:FindFirstChildOfClass("Attachment")
					local attachment0 = getAttachment0(attachment1.Name, char)
					if attachment0 and attachment1 then
						local constraint = Instance.new("HingeConstraint")
						constraint.Attachment0 = attachment0
						constraint.Attachment1 = attachment1
						constraint.LimitsEnabled = true
						constraint.UpperAngle = 0
						constraint.LowerAngle = 0
						constraint.Parent = char
					end
				end
			end
		end
	end
end

return ragdollPlayer
