local l=marine.Settings local u=myHuman:LoadAnimation(marine.Stab)u.Priority=Enum.AnimationPriority.Action local V=myHuman:LoadAnimation(marine.StabPunch)V.Priority=Enum.AnimationPriority.Action local p=myHuman:LoadAnimation(marine.ThrowAnimation)p.Priority=Enum.AnimationPriority.Action p.Looped=false
--Settings--
local mySettings = marine.Settings

local stabAnimation = myHuman:LoadAnimation(marine.Stab)
stabAnimation.Priority = Enum.AnimationPriority.Action
local stabPunchAnimation = myHuman:LoadAnimation(marine.StabPunch)
stabPunchAnimation.Priority = Enum.AnimationPriority.Action
local throwAnimation = myHuman:LoadAnimation(marine.ThrowAnimation)
throwAnimation.Priority = Enum.AnimationPriority.Action
throwAnimation.Looped = false
