function Die()game.workspace.Scripts.WaveScript.Dead_Zombies.Value=game.workspace.Scripts.WaveScript.Dead_Zombies.Value+1 wait(2.5)script.Parent:remove()end human.Died:connect(Die)
--tool = script.Parent.Pistol

function Die()
	--if tool ~= nil then tool:remove() end
	game.workspace.Scripts.WaveScript.Dead_Zombies.Value = game.workspace.Scripts.WaveScript.Dead_Zombies.Value + 1
	wait(2.5)
	script.Parent:remove()
end

human.Died:connect(Die)
