function CharacterRealism.OnLookReceive(d,A,U,l)local Y=A.Character local K=d.Rotators[Y]if K then K.Pitch.Goal=U K.Yaw.Goal=l end end


function CharacterRealism:OnLookReceive(player, pitch, yaw)
	local character = player.Character
	local rotator = self.Rotators[character]
	
	if rotator then
		rotator.Pitch.Goal = pitch
		rotator.Yaw.Goal = yaw
	end
end
