local t=script:FindFirstAncestorOfClass("\077\111\100\101\108")local J=script.EffectsToPlay local a=WeaponDefinitionLoader.GetWeaponDefintionByName(t:GetAttribute("\087\101\097\112\111\110\078\097\109\101"))local f=t:GetAttribute("\079\119\110\101\114\073\068")local u=a:GetFuseTime()local R=PlayersService:GetPlayerByUserId(f)

local RootModel = script:FindFirstAncestorOfClass("Model")
local EffectsToPlay = script.EffectsToPlay
local WeaponDefinition = WeaponDefinitionLoader.GetWeaponDefintionByName(RootModel:GetAttribute("WeaponName"))
local OwnerID = RootModel:GetAttribute("OwnerID")
local GrenadeFuseTime = WeaponDefinition:GetFuseTime()
local owningPlayer = PlayersService:GetPlayerByUserId(OwnerID)
