function Brio.Destroy(g)if not g._values then return end g._values=nil if g._diedEvent then g._diedEvent:Fire()g._diedEvent:Destroy()g._diedEvent=nil end end
--[=[
	Kills the Brio.

	:::info
	You can call this multiple times and it will not error if the brio is dead.
	:::

	```lua
	local brio = Brio.new("hi")
	print(brio:GetValue()) --> "hi"
	brio:Kill()

	print(brio:GetValue()) --> ERROR: Brio is dead
	```
]=]
function Brio:Destroy()
	if not self._values then
		return
	end

	self._values = nil

	if self._diedEvent then
		self._diedEvent:Fire()
		self._diedEvent:Destroy()
		self._diedEvent = nil
	end
end
