function scriptChildModified(G)print(animTable)local t=animNames[G.Name]if t~=nil then configureAnimationSet(G.Name,t)end end script.ChildAdded:connect(scriptChildModified)script.ChildRemoved:connect(scriptChildModified)
-- Setup animation objects
function scriptChildModified(child)
	print(animTable)
	local fileList = animNames[child.Name]
	if fileList ~= nil then
		configureAnimationSet(child.Name, fileList)
	end
end

script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)
