local T="\072\101\097\100"local z=false local C={workspace}

local PartToLookAt = "Head" -- What should the npc look at. If player doesn't has the specific part it'll looks for RootPart instead.

local LookBackOnNil = false -- Should the npc look at back straight when player is out of range.

local SearchLoc = {workspace} -- Will get player from these locations

