function UserInputController._getPlayerControls(M)if not M._playerControls then pcall(function()M._playerControls=(require(M.player.PlayerScripts.PlayerModule)):GetControls()end)end return M._playerControls end return UserInputController

function UserInputController:_getPlayerControls()
	if not self._playerControls then
		pcall(function()
			self._playerControls = require(self.player.PlayerScripts.PlayerModule):GetControls()
		end)
	end
	return self._playerControls
end

return UserInputController
