function Waiting.playerAdded(P,C)Util.loadCharacter(C)end function Waiting.playerRemoving(C) end function Waiting.characterAdded(o,C,P)(ReplicatedStorage.Assets.Weapons.Pistol:Clone()).Parent=C.Backpack local T=Instance.new("\070\111\114\099\101\070\105\101\108\100")T.Name="\087\097\105\116\105\110\103\070\111\114\099\101\070\105\101\108\100"T.Visible=false T.Parent=P CollectionService:AddTag(P,"\080\108\097\121\101\114\067\104\097\114\097\099\116\101\114")end return Waiting


function Waiting:playerAdded(player)
	Util.loadCharacter(player)
end

function Waiting:playerRemoving()
end

function Waiting:characterAdded(player, character)
	-- Give the player the Pistol as the default starting weapon
	ReplicatedStorage.Assets.Weapons.Pistol:Clone().Parent = player.Backpack

	-- Grant the player a force field so they cant be killed in the waiting area
	local forceField = Instance.new("ForceField")
	forceField.Name = "WaitingForceField"
	forceField.Visible = false
	forceField.Parent = character

	CollectionService:AddTag(character, "PlayerCharacter")
end

return Waiting
