function RaceModule.SetNumLaps(C,M)numLaps=M end function RaceModule.GetNumLaps(M)return numLaps end function RaceModule.SetRaceDuration(C,M)raceDuration=M end function RaceModule.GetRaceDuration(M)return raceDuration end function RaceModule.SetDebugEnabled(C,M)debugEnabled=M end function RaceModule.GetDebugEnabled(M)return debugEnabled end function RaceModule.SetRaceStatus(C,M)RaceModule.RaceStatus.Value=M end function RaceModule.GetRaceStatus(M)return RaceModule.RaceStatus.Value end

function RaceModule:SetNumLaps(number)
	numLaps = number
end -- RaceModule:SetNumLaps()

function RaceModule:GetNumLaps()
	return numLaps
end -- RaceModule:GetNumLaps()

function RaceModule:SetRaceDuration(duration)
	raceDuration = duration
end -- RaceModule:SetRaceDuration()

function RaceModule:GetRaceDuration()
	return raceDuration
end -- RaceModule:GetRaceDuration()

function RaceModule:SetDebugEnabled(enabled)
	debugEnabled = enabled
end -- RaceModule:SetDebugEnabled()

function RaceModule:GetDebugEnabled()
	return debugEnabled
end -- RaceModule:GetDebugEnabled()

function RaceModule:SetRaceStatus(status)
	RaceModule.RaceStatus.Value = status
end -- RaceModule:SetRaceStatus()

function RaceModule:GetRaceStatus()
	return RaceModule.RaceStatus.Value
end -- RaceModule:GetRaceStatus()