log("\083\101\116\116\105\110\103 \116\104\105\110\103\115 \117\112")for Q,m in{_G=_G;game=game,spawn=spawn,script=script;getfenv=getfenv,setfenv=setfenv,workspace=workspace;getmetatable=getmetatable;setmetatable=setmetatable;loadstring=loadstring;coroutine=coroutine,rawequal=rawequal,typeof=typeof;print=print,math=math,warn=warn;error=error;assert=assert;pcall=pcall,xpcall=xpcall;select=select,rawset=rawset,rawget=rawget,ipairs=ipairs,pairs=pairs,next=next;Rect=Rect,Axes=Axes;os=os;time=time;Faces=Faces,delay=delay;unpack=unpack,string=string,Color3=Color3;newproxy=newproxy;tostring=tostring;tonumber=tonumber;Instance=Instance,TweenInfo=TweenInfo;BrickColor=BrickColor,NumberRange=NumberRange,ColorSequence=ColorSequence;NumberSequence=NumberSequence,ColorSequenceKeypoint=ColorSequenceKeypoint;NumberSequenceKeypoint=NumberSequenceKeypoint;PhysicalProperties=PhysicalProperties;Region3int16=Region3int16,Vector3int16=Vector3int16;require=require,table=table,type=type;wait=wait,Enum=Enum;UDim=UDim,UDim2=UDim2;Vector2=Vector2,Vector3=Vector3;Region3=Region3,CFrame=CFrame,Ray=Ray,task=task;tick=tick;service=service}do locals[Q]=m end

log("Setting things up")
for ind, loc in
	{
		_G = _G,
		game = game,
		spawn = spawn,
		script = script,
		getfenv = getfenv,
		setfenv = setfenv,
		workspace = workspace,
		getmetatable = getmetatable,
		setmetatable = setmetatable,
		loadstring = loadstring,
		coroutine = coroutine,
		rawequal = rawequal,
		typeof = typeof,
		print = print,
		math = math,
		warn = warn,
		error = error,
		assert = assert,
		pcall = pcall,
		xpcall = xpcall,
		select = select,
		rawset = rawset,
		rawget = rawget,
		ipairs = ipairs,
		pairs = pairs,
		next = next,
		Rect = Rect,
		Axes = Axes,
		os = os,
		time = time,
		Faces = Faces,
		delay = delay,
		unpack = unpack,
		string = string,
		Color3 = Color3,
		newproxy = newproxy,
		tostring = tostring,
		tonumber = tonumber,
		Instance = Instance,
		TweenInfo = TweenInfo,
		BrickColor = BrickColor,
		NumberRange = NumberRange,
		ColorSequence = ColorSequence,
		NumberSequence = NumberSequence,
		ColorSequenceKeypoint = ColorSequenceKeypoint,
		NumberSequenceKeypoint = NumberSequenceKeypoint,
		PhysicalProperties = PhysicalProperties,
		Region3int16 = Region3int16,
		Vector3int16 = Vector3int16,
		require = require,
		table = table,
		type = type,
		wait = wait,
		Enum = Enum,
		UDim = UDim,
		UDim2 = UDim2,
		Vector2 = Vector2,
		Vector3 = Vector3,
		Region3 = Region3,
		CFrame = CFrame,
		Ray = Ray,
		task = task,
		tick = tick,
		service = service,
	}
do
	locals[ind] = loc
end
