local Z={}Z.__index=Z function Z.new(w)local z=setmetatable({},Z)z.CONTROL_ACTION_PRIORITY=w z.enabled=false z.vehicleSeat=nil z.throttle=0 z.steer=0 z.acceleration=0 z.decceleration=0 z.turningRight=0 z.turningLeft=0 z.vehicleMoveVector=ZERO_VECTOR3 z.autoPilot={}z.autoPilot.MaxSpeed=0 z.autoPilot.MaxSteeringAngle=0 return z end function Z.BindContextActions(Z)if useTriggersForThrottle then ContextActionService:BindActionAtPriority("\116\104\114\111\116\116\108\101\065\099\099\101\108",function(w,z,A)Z:OnThrottleAccel(w,z,A)return Enum.ContextActionResult.Pass end,false,Z.CONTROL_ACTION_PRIORITY,Enum.KeyCode.ButtonR2)ContextActionService:BindActionAtPriority("\116\104\114\111\116\116\108\101\068\101\099\099\101\108",function(w,z,A)Z:OnThrottleDeccel(w,z,A)return Enum.ContextActionResult.Pass end,false,Z.CONTROL_ACTION_PRIORITY,Enum.KeyCode.ButtonL2)end ContextActionService:BindActionAtPriority("\097\114\114\111\119\083\116\101\101\114\082\105\103\104\116",function(w,z,A)Z:OnSteerRight(w,z,A)return Enum.ContextActionResult.Pass end,false,Z.CONTROL_ACTION_PRIORITY,Enum.KeyCode.Right)ContextActionService:BindActionAtPriority("\097\114\114\111\119\083\116\101\101\114\076\101\102\116",function(w,z,A)Z:OnSteerLeft(w,z,A)return Enum.ContextActionResult.Pass end,false,Z.CONTROL_ACTION_PRIORITY,Enum.KeyCode.Left)end function Z.Enable(z,Z,w)if Z==z.enabled and w==z.vehicleSeat then return end z.enabled=Z z.vehicleMoveVector=ZERO_VECTOR3 if Z then if w then z.vehicleSeat=w z:SetupAutoPilot()z:BindContextActions()end else if useTriggersForThrottle then ContextActionService:UnbindAction("\116\104\114\111\116\116\108\101\065\099\099\101\108")ContextActionService:UnbindAction("\116\104\114\111\116\116\108\101\068\101\099\099\101\108")end ContextActionService:UnbindAction("\097\114\114\111\119\083\116\101\101\114\082\105\103\104\116")ContextActionService:UnbindAction("\097\114\114\111\119\083\116\101\101\114\076\101\102\116")z.vehicleSeat=nil end end function Z.OnThrottleAccel(A,Z,w,z)if w==Enum.UserInputState.End or w==Enum.UserInputState.Cancel then A.acceleration=0 else A.acceleration=-1 end A.throttle=A.acceleration+A.decceleration end function Z.OnThrottleDeccel(A,Z,w,z)if w==Enum.UserInputState.End or w==Enum.UserInputState.Cancel then A.decceleration=0 else A.decceleration=1 end A.throttle=A.acceleration+A.decceleration end function Z.OnSteerRight(A,Z,w,z)if w==Enum.UserInputState.End or w==Enum.UserInputState.Cancel then A.turningRight=0 else A.turningRight=1 end A.steer=A.turningRight+A.turningLeft end function Z.OnSteerLeft(A,Z,w,z)if w==Enum.UserInputState.End or w==Enum.UserInputState.Cancel then A.turningLeft=0 else A.turningLeft=-1 end A.steer=A.turningRight+A.turningLeft end
-- Note that VehicleController does not derive from BaseCharacterController, it is a special case
local VehicleController = {}
VehicleController.__index = VehicleController

function VehicleController.new(CONTROL_ACTION_PRIORITY)
	local self = setmetatable({}, VehicleController)

	self.CONTROL_ACTION_PRIORITY = CONTROL_ACTION_PRIORITY

	self.enabled = false
	self.vehicleSeat = nil
	self.throttle = 0
	self.steer = 0

	self.acceleration = 0
	self.decceleration = 0
	self.turningRight = 0
	self.turningLeft = 0

	self.vehicleMoveVector = ZERO_VECTOR3

	self.autoPilot = {}
	self.autoPilot.MaxSpeed = 0
	self.autoPilot.MaxSteeringAngle = 0

	return self
end

function VehicleController:BindContextActions()
	if useTriggersForThrottle then
		ContextActionService:BindActionAtPriority("throttleAccel", function(actionName, inputState, inputObject)
			self:OnThrottleAccel(actionName, inputState, inputObject)
			return Enum.ContextActionResult.Pass
		end, false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.ButtonR2)
		ContextActionService:BindActionAtPriority("throttleDeccel", function(actionName, inputState, inputObject)
			self:OnThrottleDeccel(actionName, inputState, inputObject)
			return Enum.ContextActionResult.Pass
		end, false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.ButtonL2)
	end
	ContextActionService:BindActionAtPriority("arrowSteerRight", function(actionName, inputState, inputObject)
		self:OnSteerRight(actionName, inputState, inputObject)
		return Enum.ContextActionResult.Pass
	end, false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.Right)
	ContextActionService:BindActionAtPriority("arrowSteerLeft", function(actionName, inputState, inputObject)
		self:OnSteerLeft(actionName, inputState, inputObject)
		return Enum.ContextActionResult.Pass
	end, false, self.CONTROL_ACTION_PRIORITY, Enum.KeyCode.Left)
end

function VehicleController:Enable(enable, vehicleSeat)
	if enable == self.enabled and vehicleSeat == self.vehicleSeat then
		return
	end

	self.enabled = enable
	self.vehicleMoveVector = ZERO_VECTOR3

	if enable then
		if vehicleSeat then
			self.vehicleSeat = vehicleSeat

			self:SetupAutoPilot()
			self:BindContextActions()
		end
	else
		if useTriggersForThrottle then
			ContextActionService:UnbindAction("throttleAccel")
			ContextActionService:UnbindAction("throttleDeccel")
		end
		ContextActionService:UnbindAction("arrowSteerRight")
		ContextActionService:UnbindAction("arrowSteerLeft")
		self.vehicleSeat = nil
	end
end

function VehicleController:OnThrottleAccel(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.acceleration = 0
	else
		self.acceleration = -1
	end
	self.throttle = self.acceleration + self.decceleration
end

function VehicleController:OnThrottleDeccel(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.decceleration = 0
	else
		self.decceleration = 1
	end
	self.throttle = self.acceleration + self.decceleration
end

function VehicleController:OnSteerRight(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.turningRight = 0
	else
		self.turningRight = 1
	end
	self.steer = self.turningRight + self.turningLeft
end

function VehicleController:OnSteerLeft(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End or inputState == Enum.UserInputState.Cancel then
		self.turningLeft = 0
	else
		self.turningLeft = -1
	end
	self.steer = self.turningRight + self.turningLeft
end
