local K=false local D=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local O=0 local r=0 local l=0 local V=0 local M=0 local y=0 local g=0 local e=0 local A=0 local b=0 local k=0 function DealWithInput(D,C)if K then if D.KeyCode==Enum.KeyCode.ButtonX then if D.UserInputState==Enum.UserInputState.Begin then y=1 elseif D.UserInputState==Enum.UserInputState.End then y=0 end elseif D.KeyCode==Enum.KeyCode.ButtonY then if D.UserInputState==Enum.UserInputState.Begin then g=1 elseif D.UserInputState==Enum.UserInputState.End then g=0 end elseif D.KeyCode==Enum.KeyCode.ButtonL1 then if D.UserInputState==Enum.UserInputState.Begin then e=1 elseif D.UserInputState==Enum.UserInputState.End then e=0 end elseif D.KeyCode==Enum.KeyCode.ButtonR1 then if D.UserInputState==Enum.UserInputState.Begin then A=1 elseif D.UserInputState==Enum.UserInputState.End then A=0 end elseif D.KeyCode==Enum.KeyCode.DPadLeft then if D.UserInputState==Enum.UserInputState.Begin then k=1 elseif D.UserInputState==Enum.UserInputState.End then k=0 end elseif D.KeyCode==Enum.KeyCode.ButtonR3 then if D.UserInputState==Enum.UserInputState.Begin then b=1 elseif D.UserInputState==Enum.UserInputState.End then b=0 end end if D.UserInputType.Name:find("\071\097\109\101\112\097\100")then if D.KeyCode==Enum.KeyCode.Thumbstick1 then O=D.Position.X elseif D.KeyCode==Enum.KeyCode.Thumbstick2 then r=D.Position.X l=D.Position.Y elseif D.KeyCode==Enum.KeyCode.ButtonR2 then V=D.Position.Z elseif D.KeyCode==Enum.KeyCode.ButtonL2 then M=D.Position.Z end end end end D.InputBegan:connect(DealWithInput)D.InputChanged:connect(DealWithInput)D.InputEnded:connect(DealWithInput)car.DriveSeat.ChildRemoved:connect(function(K)if K.Name=="\083\101\097\116\087\101\108\100"then for K,D in pairs(Binded)do run:UnbindFromRenderStep(D)end workspace.CurrentCamera.CameraType=Enum.CameraType.Custom workspace.CurrentCamera.FieldOfView=70 player.CameraMaxZoomDistance=200 end end)function Camera()local K=workspace.CurrentCamera local D=false local O=0 local V=0 local M=0 local y=0 local g=0 local e=0 local function A()if not pcall(function()if e==0 and k==1 then D=not D end e=k if y==1 then if math.abs(r)>.1 then local K=1 if r<0 then K=-1 end if D then O=(K*math.abs((math.abs(r)-.1)/.9))*-80 else O=(K*math.abs((math.abs(r)-.1)/.9))*-90 end else O=0 end if math.abs(l)>.1 then local K=1 if l<0 then K=-1 end if D then M=(K*math.abs((math.abs(l)-.1)/.9))*30 else M=math.min((K*math.abs((math.abs(l)-.1)/.9))*-75,30)end else M=0 end else if O>g then O=math.max(g,O-20)elseif O<g then O=math.min(g,O+20)end M=0 end if D then V=0 else V=-180*b end if D then K.CameraSubject=player.Character.Humanoid K.CameraType=Enum.CameraType.Scriptable K.FieldOfView=70+car.DriveSeat.Velocity.Magnitude/40 player.CameraMaxZoomDistance=5 local D=car.Body.Cam.CFrame if b==1 then D=car.Body.RCam.CFrame end K.CoordinateFrame=(D*CFrame.Angles(0,math.rad(O+V),0))*CFrame.Angles(math.rad(M),0,0)else K.CameraSubject=car.DriveSeat K.FieldOfView=70 if y==0 then K.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")else K.CameraType="\083\099\114\105\112\116\097\098\108\101"local D=math.min(1,car.DriveSeat.Velocity.Magnitude/500)local r=((car.DriveSeat.Position+Vector3.new(0,8+D*2,0))-(car.DriveSeat.CFrame*CFrame.Angles(math.rad(M),math.rad(O+V),0)).lookVector*17)+(car.DriveSeat.Velocity.Unit*-7)*D K.CoordinateFrame=CFrame.new(r,car.DriveSeat.Position)end end end)then K.FieldOfView=70 K.CameraSubject=player.Character.Humanoid K.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")end end local function C()if GMode~=y then y=GMode run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,A)end end mouse.KeyDown:connect(function(K)if K=="\118"then run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")D=not D run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,A)end end)mouse.KeyUp:connect(function(K)if K=="\122"and g==50 then g=0 elseif K=="\120"and(g==-160 or g==-180)then g=0 elseif K=="\099"and g==-50 then g=0 end end)run:BindToRenderStep("\067\077\067\104\097\110\103\101",Enum.RenderPriority.Camera.Value,C)table.insert(Binded,"\067\097\109\085\112\100\097\116\101")table.insert(Binded,"\067\077\067\104\097\110\103\101")end Camera()mouse.KeyDown:connect(function(D)if D=="\098"then if GMode>=1 then GMode=0 else GMode=GMode+1 end if GMode==1 then K=true else K=false end end end)
---Controller
local Controller = false
local UserInputService = game:GetService("UserInputService")
local LStickX = 0
local RStickX = 0
local RStickY = 0
local RTriggerValue = 0
local LTriggerValue = 0

local ButtonX = 0
local ButtonY = 0
local ButtonL1 = 0
local ButtonR1 = 0
local ButtonR3 = 0
local DPadUp = 0
function DealWithInput(input, IsRobloxFunction)
	if Controller then
		if input.KeyCode == Enum.KeyCode.ButtonX then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonX = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonX = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonY then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonY = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonY = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonL1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonL1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonL1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.DPadLeft then
			if input.UserInputState == Enum.UserInputState.Begin then
				DPadUp = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				DPadUp = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR3 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR3 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR3 = 0
			end
		end
		if input.UserInputType.Name:find("Gamepad") then --it's one of 4 gamepads
			if input.KeyCode == Enum.KeyCode.Thumbstick1 then
				LStickX = input.Position.X
			elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
				RStickX = input.Position.X
				RStickY = input.Position.Y
			elseif input.KeyCode == Enum.KeyCode.ButtonR2 then --right shoulder
				RTriggerValue = input.Position.Z
			elseif input.KeyCode == Enum.KeyCode.ButtonL2 then --left shoulder
				LTriggerValue = input.Position.Z
			end
		end
	end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput) --keyboards don't activate with Changed, only Begin and Ended. idk if digital controller buttons do too
UserInputService.InputEnded:connect(DealWithInput)

car.DriveSeat.ChildRemoved:connect(function(child)
	if child.Name == "SeatWeld" then
		for i, v in pairs(Binded) do
			run:UnbindFromRenderStep(v)
		end
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.FieldOfView = 70
		player.CameraMaxZoomDistance = 200
	end
end)

function Camera()
	local cam = workspace.CurrentCamera
	local intcam = false
	local CRot = 0
	local CBack = 0
	local CUp = 0
	local mode = 0
	local look = 0
	local camChange = 0
	local function CamUpdate()
		if
			not pcall(function()
				if camChange == 0 and DPadUp == 1 then
					intcam = not intcam
				end
				camChange = DPadUp
				if mode == 1 then
					if math.abs(RStickX) > 0.1 then
						local sPos = 1
						if RStickX < 0 then
							sPos = -1
						end
						if intcam then
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -80
						else
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -90
						end
					else
						CRot = 0
					end
					if math.abs(RStickY) > 0.1 then
						local sPos = 1
						if RStickY < 0 then
							sPos = -1
						end
						if intcam then
							CUp = sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * 30
						else
							CUp = math.min(sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * -75, 30)
						end
					else
						CUp = 0
					end
				else
					if CRot > look then
						CRot = math.max(look, CRot - 20)
					elseif CRot < look then
						CRot = math.min(look, CRot + 20)
					end
					CUp = 0
				end
				if intcam then
					CBack = 0
				else
					CBack = -180 * ButtonR3
				end
				if intcam then
					cam.CameraSubject = player.Character.Humanoid
					cam.CameraType = Enum.CameraType.Scriptable
					cam.FieldOfView = 70 + car.DriveSeat.Velocity.Magnitude / 40
					player.CameraMaxZoomDistance = 5
					local cf = car.Body.Cam.CFrame
					if ButtonR3 == 1 then
						cf = car.Body.RCam.CFrame
					end
					cam.CoordinateFrame = cf
						* CFrame.Angles(0, math.rad(CRot + CBack), 0)
						* CFrame.Angles(math.rad(CUp), 0, 0)
				else
					cam.CameraSubject = car.DriveSeat
					cam.FieldOfView = 70
					if mode == 0 then
						cam.CameraType = Enum.CameraType.Custom
						player.CameraMaxZoomDistance = 400
						run:UnbindFromRenderStep("CamUpdate")
					else
						cam.CameraType = "Scriptable"
						local pspeed = math.min(1, car.DriveSeat.Velocity.Magnitude / 500)
						local cc = car.DriveSeat.Position
							+ Vector3.new(0, 8 + (pspeed * 2), 0)
							- ((car.DriveSeat.CFrame * CFrame.Angles(math.rad(CUp), math.rad(CRot + CBack), 0)).lookVector * 17)
							+ (car.DriveSeat.Velocity.Unit * -7 * pspeed)
						cam.CoordinateFrame = CFrame.new(cc, car.DriveSeat.Position)
					end
				end
			end)
		then
			cam.FieldOfView = 70
			cam.CameraSubject = player.Character.Humanoid
			cam.CameraType = Enum.CameraType.Custom
			player.CameraMaxZoomDistance = 400
			run:UnbindFromRenderStep("CamUpdate")
		end
	end
	local function ModeChange()
		if GMode ~= mode then
			mode = GMode
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end
	mouse.KeyDown:connect(function(key)
		if key == "v" then
			run:UnbindFromRenderStep("CamUpdate")
			intcam = not intcam
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end)
	mouse.KeyUp:connect(function(key)
		if key == "z" and look == 50 then
			look = 0
		elseif key == "x" and (look == -160 or look == -180) then
			look = 0
		elseif key == "c" and look == -50 then
			look = 0
		end
	end)
	run:BindToRenderStep("CMChange", Enum.RenderPriority.Camera.Value, ModeChange)
	table.insert(Binded, "CamUpdate")
	table.insert(Binded, "CMChange")
end
Camera()

mouse.KeyDown:connect(function(key)
	if key == "b" then
		if GMode >= 1 then
			GMode = 0
		else
			GMode = GMode + 1
		end
		if GMode == 1 then
			Controller = true
		else
			Controller = false
		end
	end
end)
