local function x(x,C)while not x:FindFirstChild(C)do x.ChildAdded:wait()end return x[C]end local C=40 local n=70 local k=60 local M=.4 local T=55 local i=nil local t=nil local e=nil local L=nil local V=script.Parent local b=x(V,"\072\097\110\100\108\101")local d local J local I local O local K local g local E local P=V.TextureId local a=game:GetService("\068\101\098\114\105\115")local u=game:GetService("\080\108\097\121\101\114\115")local y local D={}local l=nil local N=false function Blow(x)if N then BlowDamage(x,T)end end function BlowDamage(x,C)local n=x.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")local k=u:GetPlayerFromCharacter(x.Parent)if n~=nil and(i~=nil and n~=i)then if not L.Neutral then if k and(k~=L and k.TeamColor==L.TeamColor)then return end end local x=e:FindFirstChild("\082\105\103\104\116 \065\114\109")if x~=nil then local k=x:FindFirstChild("\082\105\103\104\116\071\114\105\112")if k~=nil and(k.Part0==b or k.Part1==b)then TagHumanoid(n,L)print("\083\101\110\100\105\110\103 "..C)local x=n.Parent:findFirstChild("\083\111\117\110\100")if x==nil then local x=script.Parent.Sound:clone()x.Parent=n.Parent x.Disabled=false else x:remove()local C=script.Parent.Sound:clone()C.Parent=n.Parent C.Disabled=false end wait()n:TakeDamage(n.MaxHealth)if n.Health==math.huge or n.MaxHealth==math.huge then n.Parent:BreakJoints()end end end end end function TagHumanoid(x,C)while x:FindFirstChild("\099\114\101\097\116\111\114")do(x:FindFirstChild("\099\114\101\097\116\111\114")):Destroy()end local n=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")n.Value=C n.Name="\099\114\101\097\116\111\114"n.Parent=x a:AddItem(n,1.5)local k=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")k.Value=P k.Name="\105\099\111\110"k.Parent=n a:AddItem(k,1.5)end function HardAttack()T=C HitSound:play()if O then O.Value=true wait(1.0)O.Value=false end end function NormalAttack()T=n KnifeDown()HitSound:play()if K then K.Value=true wait(1.0)K.Value=false end KnifeUp()end function ThrowAttack()KnifeOut()if g then g.Value=true wait()if not b then return end local x=b:Clone()a:AddItem(x,5)x.Parent=game.Workspace if e and i then x.Velocity=(i.TargetPoint-x.CFrame.p).unit*100 x.CFrame=CFrame.new(x.CFrame.p,x.CFrame.p+x.Velocity)*CFrame.Angles(0,0,math.rad(-90))local C=Instance.new("\066\111\100\121\070\111\114\099\101",x)C.force=Vector3.new(0,(196.2*x:GetMass())*.98,0)local n=Instance.new("\066\111\100\121\065\110\103\117\108\097\114\086\101\108\111\099\105\116\121",x)n.angularvelocity=x.CFrame:vectorToWorldSpace(Vector3.new(0,-400,0))end b.Transparency=1 wait()if x then local C=script.Parent.ThrowHandleHitWeld:Clone()C.Parent=x C.Disabled=false local n=x.Touched:connect(function(x)print("\104\105\116 \116\104\114\111\119")BlowDamage(x,k)end)end if x then x.CanCollide=true end wait(.6)if b and g then b.Transparency=0 g.Value=false end end KnifeUp()end function KnifeUp()V.GripForward=Vector3.new(0,0,-1)V.GripRight=Vector3.new(1,0,0)V.GripUp=Vector3.new(0,1,0)end function KnifeDown()V.GripForward=Vector3.new(0,0,-1)V.GripRight=Vector3.new(1,0,0)V.GripUp=Vector3.new(0,-1,0)end function KnifeOut()V.GripForward=Vector3.new(0,0,-1)V.GripRight=Vector3.new(1,0,0)V.GripUp=Vector3.new(0,1,0)end V.Enabled=true function OnLeftButtonDown()l=time()if E then E.Value=true end end function OnLeftButtonUp()if not V.Enabled then return end D={}if E then E.Value=false end if V.Enabled and(i and i.Health>0)then V.Enabled=false local x=time()if l and(x-l>M and x-l<1.15)then ThrowAttack()else N=true if math.random(1,2)==1 then HardAttack()else NormalAttack()end N=false end V.Enabled=true end end function OnEquipped(C)O=x(V,"\080\108\097\121\083\116\097\098\080\117\110\099\104")K=x(V,"\080\108\097\121\068\111\119\110\083\116\097\098")g=x(V,"\080\108\097\121\084\104\114\111\119")E=x(V,"\080\108\097\121\084\104\114\111\119\067\104\097\114\103\101")y=x(b,"\083\119\111\111\115\104\049")HitSound=x(b,"\084\105\110\103")y:play()d=b.Touched:connect(Blow)e=V.Parent t=e:FindFirstChild("\084\111\114\115\111")i=e:FindFirstChild("\072\117\109\097\110\111\105\100")L=u.LocalPlayer if C then J=C.Button1Down:connect(OnLeftButtonDown)I=C.Button1Up:connect(OnLeftButtonUp)end KnifeUp()end function OnUnequipped()if d then d:disconnect()d=nil end if J then J:disconnect()J=nil end if I then I:disconnect()I=nil end i=nil end V.Equipped:connect(OnEquipped)V.Unequipped:connect(OnUnequipped)

local function WaitForChild(parent, childName)
	while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
	return parent[childName]
end


local SLASH_DAMAGE = 40
local DOWNSTAB_DAMAGE = 70
local THROWING_DAMAGE = 60
local HOLD_TO_THROW_TIME = 0.4


local Damage = 55

local MyHumanoid = nil
local MyTorso = nil
local MyCharacter = nil
local MyPlayer = nil

local Tool = script.Parent
local Handle = WaitForChild(Tool, 'Handle')

local BlowConnection
local Button1DownConnection
local Button1UpConnection

local PlayStabPunch
local PlayDownStab
local PlayThrow
local PlayThrowCharge

local IconUrl = Tool.TextureId  -- URL to the weapon knife icon asset

local DebrisService = game:GetService('Debris')
local PlayersService = game:GetService('Players')

local SlashSound

local HitPlayers = {}

local LeftButtonDownTime = nil

local Attacking = false

function Blow(hit)
	if Attacking then
		BlowDamage(hit, Damage)
	end
end

function BlowDamage(hit, damage)
	local humanoid = hit.Parent:FindFirstChild('Humanoid')
	local player = PlayersService:GetPlayerFromCharacter(hit.Parent)
	if humanoid ~= nil and MyHumanoid ~= nil and humanoid ~= MyHumanoid then
		if not MyPlayer.Neutral then 		
			-- Ignore teammates hit
			if player and player ~= MyPlayer and player.TeamColor == MyPlayer.TeamColor then
				return
			end
		end
		-- final check, make sure weapon is in-hand
		local rightArm = MyCharacter:FindFirstChild('Right Arm')
		if (rightArm ~= nil) then
			-- Check if the weld exists between the hand and the weapon
			local joint = rightArm:FindFirstChild('RightGrip')
			if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then
				-- Make sure you only hit them once per swing
					TagHumanoid(humanoid, MyPlayer)
					print("Sending " .. damage)				
					
					local checksound = humanoid.Parent:findFirstChild("Sound")
					if checksound == nil then
					local givesound = script.Parent.Sound:clone()
					givesound.Parent = humanoid.Parent
					givesound.Disabled = false
					else
					checksound:remove()
					local givesound = script.Parent.Sound:clone()
					givesound.Parent = humanoid.Parent
					givesound.Disabled = false
					end
					wait()
					humanoid:TakeDamage(humanoid.MaxHealth)
					if humanoid.Health == math.huge or humanoid.MaxHealth == math.huge then
						humanoid.Parent:BreakJoints()
					end
				end
		end
	end
end

function TagHumanoid(humanoid, player)
	-- Add more tags here to customize what tags are available.
	while humanoid:FindFirstChild('creator') do
		humanoid:FindFirstChild('creator'):Destroy()
	end 

	local creatorTag = Instance.new('ObjectValue')
	creatorTag.Value = player
	creatorTag.Name = 'creator'
	creatorTag.Parent = humanoid
	DebrisService:AddItem(creatorTag, 1.5)

	local weaponIconTag = Instance.new('StringValue')
	weaponIconTag.Value = IconUrl
	weaponIconTag.Name = 'icon'
	weaponIconTag.Parent = creatorTag
	DebrisService:AddItem(weaponIconTag, 1.5)
end

function HardAttack()
	Damage = SLASH_DAMAGE
	HitSound:play()
	if PlayStabPunch then
		PlayStabPunch.Value = true
		wait(1.0)
		PlayStabPunch.Value = false
	end
end

function NormalAttack()
	Damage = DOWNSTAB_DAMAGE
	KnifeDown()
	HitSound:play()
	if PlayDownStab then
		PlayDownStab.Value = true
		wait(1.0)
		PlayDownStab.Value = false
	end
	KnifeUp()
end

function ThrowAttack()
	KnifeOut()
	if PlayThrow then
		PlayThrow.Value = true
		wait()
		if not Handle then return end
		local throwingHandle = Handle:Clone()
		DebrisService:AddItem(throwingHandle, 5)
		throwingHandle.Parent = game.Workspace
		if MyCharacter and MyHumanoid then
			throwingHandle.Velocity = (MyHumanoid.TargetPoint - throwingHandle.CFrame.p).unit * 100
			-- set the orientation to the direction it is being thrown in
			throwingHandle.CFrame = CFrame.new(throwingHandle.CFrame.p, throwingHandle.CFrame.p + throwingHandle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
			local floatingForce = Instance.new('BodyForce', throwingHandle)
			floatingForce.force = Vector3.new(0, 196.2 * throwingHandle:GetMass() * 0.98, 0)
			local spin = Instance.new('BodyAngularVelocity', throwingHandle)
			spin.angularvelocity = throwingHandle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
		end
		Handle.Transparency = 1
		-- Wait so that the knife has left the thrower's general area
		wait()
		if throwingHandle then
			local Throwevent = script.Parent.ThrowHandleHitWeld:Clone()
			Throwevent.Parent = throwingHandle
			Throwevent.Disabled = false
			local touchedConn = throwingHandle.Touched:connect(function(hit) print("hit throw") BlowDamage(hit, THROWING_DAMAGE) end)
		end
		-- must check if it still exists since we waited
		if throwingHandle then
			throwingHandle.CanCollide = true
		end
		wait(0.6)
		if Handle and PlayThrow then
			Handle.Transparency = 0
			PlayThrow.Value = false
		end
	end
	KnifeUp()
end

function KnifeUp()
	Tool.GripForward = Vector3.new(0,0,-1)
	Tool.GripRight = Vector3.new(1,0,0)
	Tool.GripUp = Vector3.new(0,1,0)
end

function KnifeDown()
	Tool.GripForward = Vector3.new(0,0,-1)
	Tool.GripRight = Vector3.new(1,0,0)
	Tool.GripUp = Vector3.new(0,-1,0)
end

function KnifeOut()
	Tool.GripForward = Vector3.new(0,0,-1)
	Tool.GripRight = Vector3.new(1,0,0)
	Tool.GripUp = Vector3.new(0,1,0)
end

Tool.Enabled = true

function OnLeftButtonDown()
	LeftButtonDownTime = time()
	if PlayThrowCharge then
		PlayThrowCharge.Value = true
	end
end

function OnLeftButtonUp()
	if not Tool.Enabled then return end
	-- Reset the list of hit players every time we start a new attack
	HitPlayers = {}
	if PlayThrowCharge then
		PlayThrowCharge.Value = false
	end
	if Tool.Enabled and MyHumanoid and MyHumanoid.Health > 0 then
		Tool.Enabled = false
		local currTime = time()
		if LeftButtonDownTime and currTime - LeftButtonDownTime > HOLD_TO_THROW_TIME and
			currTime - LeftButtonDownTime < 1.15 then
			ThrowAttack()
		else
			Attacking = true
			if math.random(1, 2) == 1 then
				HardAttack()
			else
				NormalAttack()
			end
			Attacking = false
		end
		Tool.Enabled = true
	end
end

function OnEquipped(mouse)
	PlayStabPunch = WaitForChild(Tool, 'PlayStabPunch')
	PlayDownStab = WaitForChild(Tool, 'PlayDownStab')
	PlayThrow = WaitForChild(Tool, 'PlayThrow')
	PlayThrowCharge = WaitForChild(Tool, 'PlayThrowCharge')
 	SlashSound = WaitForChild(Handle, 'Swoosh1')
	HitSound = WaitForChild(Handle, 'Ting')
	SlashSound:play()
	BlowConnection = Handle.Touched:connect(Blow)
	MyCharacter = Tool.Parent
	MyTorso = MyCharacter:FindFirstChild('Torso')
	MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
	MyPlayer = PlayersService.LocalPlayer
	if mouse then
		Button1DownConnection = mouse.Button1Down:connect(OnLeftButtonDown)
		Button1UpConnection = mouse.Button1Up:connect(OnLeftButtonUp)
	end
	KnifeUp()
end

function OnUnequipped()
	-- Unequip logic here
	if BlowConnection then
		BlowConnection:disconnect()
		BlowConnection = nil
	end
	if Button1DownConnection then
		Button1DownConnection:disconnect()
		Button1DownConnection = nil
	end
	if Button1UpConnection then
		Button1UpConnection:disconnect()
		Button1UpConnection = nil
	end
	MyHumanoid = nil
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
