Knockback=0 Lifesteal=0 FlamingBullet=false DualEnabled=false Piercing=0


		Knockback = 0; --Setting above 0 will enabling the gun to push enemy back. NOTE: If "ExplosiveEnabled" is enabled, this setting is not work
		Lifesteal = 0; --In percent - Setting above 0 will allow user to steal enemy's health by dealing a damage to them.
		FlamingBullet = false; --Enable the bullet to set enemy on fire. Its DPS and Duration can be edited inside "IgniteScript"
		DualEnabled = false; --Enable the user to hold two guns instead one. In order to make this setting work, you must clone its Handle and name it to "Handle2". Enabling this setting will override Idle Animation ID.
		Piercing = 0; --Setting above 0 will enabling the gun to penetrate up to XX victim(s). Cannot penetrate wall. NOTE: It doesn't work with "ExplosiveEnabled"
		