Event.OnServerEvent:Connect(function(a,n)local t=a.Inventory if n==1 then a.Inventory.Asphalt.Quantity.Value+=1 elseif n==2 then a.Inventory.Camo.Quantity.Value+=1 elseif n==3 then a.Inventory.Lime.Quantity.Value+=1 elseif n==4 then a.Inventory.Maple.Quantity.Value+=1 elseif n==5 then a.Inventory.Candy.Quantity.Value+=1 elseif n==6 then a.Inventory.Cardboard.Quantity.Value+=1 elseif n==7 then a.Inventory.WhiteOut.Quantity.Value+=1 elseif n==8 then a.Inventory.Scales.Quantity.Value+=1 elseif n==9 then a.Inventory.Matrix.Quantity.Value+=1 elseif n==10 then a.Inventory.Printstream.Quantity.Value+=1 end end)
---- Script: -----

Event.OnServerEvent:Connect(function(player, Skin)
	local PlayerInventory = player.Inventory

	--Skin 1 de la caja
	if Skin == 1 then
		player.Inventory.Asphalt.Quantity.Value += 1
	elseif Skin == 2 then
		player.Inventory.Camo.Quantity.Value += 1
	elseif Skin == 3 then
		player.Inventory.Lime.Quantity.Value += 1
	elseif Skin == 4 then
		player.Inventory.Maple.Quantity.Value += 1
	elseif Skin == 5 then
		player.Inventory.Candy.Quantity.Value += 1
	elseif Skin == 6 then
		player.Inventory.Cardboard.Quantity.Value += 1
	elseif Skin == 7 then
		player.Inventory.WhiteOut.Quantity.Value += 1
	elseif Skin == 8 then
		player.Inventory.Scales.Quantity.Value += 1
	elseif Skin == 9 then
		player.Inventory.Matrix.Quantity.Value += 1
	elseif Skin == 10 then
		player.Inventory.Printstream.Quantity.Value += 1
	end
end)
