game.ReplicatedStorage.Events.SafeZones.SafeZoneEnter.OnServerEvent:Connect(function(x,t,Z) end)
--[[game.ReplicatedStorage.Events.SafeZones.Respawn.OnServerEvent:Connect(function(plr)
	--print(plr.Name,"Received")
	plr:LoadCharacter()
end)]]

game.ReplicatedStorage.Events.SafeZones.SafeZoneEnter.OnServerEvent:Connect(function(plr, bool, isSafe)
	--[[if isSafe == nil then
		isSafe = bool
	end
	plr.PlayerData.SafeZone.inSafeZone.Value = bool
	plr.PlayerData.SafeZone.isSafe.Value = isSafe]]
end)
