while not Players.LocalPlayer do wait()end local P=Players.LocalPlayer local l=P:WaitForChild("\080\108\097\121\101\114\071\117\105")local L=UserInputService.TouchEnabled local y=L and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode local d=L and P.DevTouchMovementMode or P.DevComputerMovementMode local c=L and d==Enum.DevTouchMovementMode.UserChoice or d==Enum.DevComputerMovementMode.UserChoice local X=nil local H=nil local k=nil local Y=UserInputService.ModalEnabled local J=nil local U=false
--
while not Players.LocalPlayer do
	wait()
end
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild('PlayerGui')
local IsTouchDevice = UserInputService.TouchEnabled
local UserMovementMode = IsTouchDevice and GameSettings.TouchMovementMode or GameSettings.ComputerMovementMode
local DevMovementMode = IsTouchDevice and LocalPlayer.DevTouchMovementMode or LocalPlayer.DevComputerMovementMode
local IsUserChoice = (IsTouchDevice and DevMovementMode == Enum.DevTouchMovementMode.UserChoice) or
	DevMovementMode == Enum.DevComputerMovementMode.UserChoice
local TouchGui = nil
local TouchControlFrame = nil
local TouchJumpModule = nil
local IsModalEnabled = UserInputService.ModalEnabled
local BindableEvent_OnFailStateChanged = nil
local isJumpEnabled = false

