local M=game:GetService("\082\117\110\083\101\114\118\105\099\101")local r=game:GetService("\087\111\114\107\115\112\097\099\101")local f=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local l=f:WaitForChild("\083\104\097\114\101\100\077\111\100\117\108\101\115")local Y=require(l.DamageModule)local F=require(l.Utilities)local t=F.Signal local L=F.Table local g=F.Thread local m if M:IsClient()then m=M.RenderStepped else m=M.Heartbeat end local W={}local T={}

local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Modules = ReplicatedStorage:WaitForChild("SharedModules")

local DamageModule = require(Modules.DamageModule)
local Utilities = require(Modules.Utilities)
local Signal = Utilities.Signal
local table = Utilities.Table
local Thread = Utilities.Thread

local TargetEvent
if RunService:IsClient() then
	TargetEvent = RunService.RenderStepped
else
	TargetEvent = RunService.Heartbeat
end

local Projectiles = {}
local RemoveList = {}
