local function d(d,F,a,D,b,p)if not a then return end for d,f in pairs(serverWorkerModule.getAllOtherPlayers(d))do playSoundEffectEvent:FireClient(f,F,a,D,b,p)end end
--

local function validateAndSendSoundRequest(requestingPly, parent, soundObj, vol, pit, timePos)
	if not soundObj then return end
	for _, v in pairs(serverWorkerModule.getAllOtherPlayers(requestingPly)) do
		playSoundEffectEvent:FireClient(v, parent, soundObj, vol, pit, timePos)
	end
end
