car.DriveSeat.ChildAdded:connect(function(r)if r.Name=="\083\101\097\116\087\101\108\100"and(r:IsA("\087\101\108\100")and game.Players:GetPlayerFromCharacter(r.Part1.Parent)~=nil)then r.C0=CFrame.new(-1,-0.4,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0)end end)
---------------------------
--[[
	--Main anchor point is the DriveSeat <car.DriveSeat>	
	
	Usage:
		MakeWeld(Part1,Part2,WeldType*,MotorVelocity**) *default is "Weld"  **Applies to Motor welds only
		ModelWeld(Model,MainPart)
	Example:
		MakeWeld(car.DriveSeat,misc.PassengerSeat)
		MakeWeld(car.DriveSeat,misc.SteeringWheel,"Motor",.2)
		ModelWeld(car.DriveSeat,misc.Door)
]]
--Weld stuff here

car.DriveSeat.ChildAdded:connect(function(child)
	if
		child.Name == "SeatWeld"
		and child:IsA("Weld")
		and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil
	then
		child.C0 = CFrame.new(-1, -0.4, 0) * CFrame.fromEulerAnglesXYZ(-(math.pi / 2), 0, 0)
	end
end)
