event.OnClientEvent:Connect(function(Z)if Z==player then return end local q=Z.Character or Z.CharacterAdded:Wait()JumpEffect(q)end)
--//Connections
event.OnClientEvent:Connect(function(jumpingPlr)
	if jumpingPlr == player then
		return
	end --Don't player the effect again for our own player

	local jumpingChar = jumpingPlr.Character or jumpingPlr.CharacterAdded:Wait()
	JumpEffect(jumpingChar)
end)
