Tool=script.Parent local c=nil local X=nil local o={}function Equip(K)wait(.01)c={Tool.Parent:FindFirstChild("\076\101\102\116 \065\114\109"),Tool.Parent:FindFirstChild("\082\105\103\104\116 \065\114\109")}X=Tool.Parent:FindFirstChild("\084\111\114\115\111")if c~=nil and X~=nil then local K={X:FindFirstChild("\076\101\102\116 \083\104\111\117\108\100\101\114");X:FindFirstChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")}if K~=nil then local V=true if V then V=false K[1].Part1=nil K[2].Part1=nil local R=Instance.new("\087\101\108\100")R.Part0=X R.Parent=X R.Part1=c[1]R.C1=CFrame.new(.9,.6,.4)*CFrame.fromEulerAnglesXYZ(math.rad(270),math.rad(25),math.rad(0))o[1]=R R.Name="\119\101\108\100\049"local g=Instance.new("\087\101\108\100")g.Part0=X g.Parent=X g.Part1=c[2]g.C1=CFrame.new(-1,.6,.5)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-20),0)o[2]=g g.Name="\119\101\108\100\050"end else print("\115\104")end else print("\097\114\109\115")end end function Unequip(K)if c~=nil and X~=nil then local K={X:FindFirstChild("\076\101\102\116 \083\104\111\117\108\100\101\114");X:FindFirstChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")}if K~=nil then local X=true if X then X=false K[1].Part1=c[1]K[2].Part1=c[2]o[1].Parent=nil o[2].Parent=nil end else print("\115\104")end else print("\097\114\109\115")end end Tool.Equipped:connect(Equip)Tool.Unequipped:connect(Unequip)
--None of this is mine...

Tool = script.Parent
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
	wait(0.01)
	arms = { Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm") }
	torso = Tool.Parent:FindFirstChild("Torso")
	if arms ~= nil and torso ~= nil then
		local sh = { torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder") }
		if sh ~= nil then
			local yes = true
			if yes then
				yes = false
				sh[1].Part1 = nil
				sh[2].Part1 = nil
				local weld1 = Instance.new("Weld")
				weld1.Part0 = torso
				weld1.Parent = torso
				weld1.Part1 = arms[1]
				weld1.C1 = CFrame.new(0.9, 0.6, 0.4)
					* CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(25), math.rad(0)) ---The first set of numbers changes where the arms move to the second set changes their angles
				welds[1] = weld1
				weld1.Name = "weld1"
				local weld2 = Instance.new("Weld")
				weld2.Part0 = torso
				weld2.Parent = torso
				weld2.Part1 = arms[2]
				weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0) --- Same as top
				welds[2] = weld2
				weld2.Name = "weld2"
			end
		else
			print("sh")
		end
	else
		print("arms")
	end
end

function Unequip(mouse)
	if arms ~= nil and torso ~= nil then
		local sh = { torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder") }
		if sh ~= nil then
			local yes = true
			if yes then
				yes = false
				sh[1].Part1 = arms[1]
				sh[2].Part1 = arms[2]
				welds[1].Parent = nil
				welds[2].Parent = nil
			end
		else
			print("sh")
		end
	else
		print("arms")
	end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
