local k=.01 local f=false for k,v in pairs((game:GetService("\087\111\114\107\115\112\097\099\101")):GetDescendants())do if v:IsA("\080\097\114\116")then if v.Color==Color3.fromRGB(0,255,0)then v.Touched:Connect(function(k)pcall(function()local v=(game:GetService("\080\108\097\121\101\114\115")):GetPlayerFromCharacter(k.Parent)local w=v.Character.Humanoid if w then if not f then f=true;(v.Character:WaitForChild("\072\117\109\097\110\111\105\100")).Health=0 f=false end else end end)end)end end end


local waits = .01
local debounce = false

for _, x in pairs(game:GetService("Workspace"):GetDescendants()) do
	if x:IsA("Part") then
		if x.Color == Color3.fromRGB(0,255,0) then
			x.Touched:Connect(function(player)
				pcall(function()
					local plr = game:GetService("Players"):GetPlayerFromCharacter(player.Parent)
					local human = plr.Character.Humanoid
					if human then
						if not debounce then  -- Check that debounce variable is not true
							debounce = true  -- Set variable to true
							plr.Character:WaitForChild("Humanoid").Health = 0
							debounce = false  -- Reset variable to false
						end
					else

					end
				end)
			end)
		end
	end
end
