return function(B,d)local Y=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)return(Y:GetClassFolder(B,"\080\097\108\097\100\105\110")).JumpStrike1.Value==true end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local ClassInformationTable =
		require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
	return ClassInformationTable:GetClassFolder(player, "Paladin").JumpStrike1.Value == true
end
