ExplosionEvent.OnClientEvent:Connect(function()if ShakeState==true then camShake:Shake(CameraShaker.Presets.Explosion)end end)
-- Explosion shake:

ExplosionEvent.OnClientEvent:Connect(function()
	if ShakeState == true then
		camShake:Shake(CameraShaker.Presets.Explosion)
	end
end)
