local g={}local E=tick()local X,b local l=tick()local z=20 local O=10 local Y=nil for E,X in next,animations do g[X.Name]=hum:LoadAnimation(X)end hum.ChillmanIdle:Play()


local anims = {}
local lastAttack= tick()

local target,targetType

local lastLock = tick()

local fleshDamage = 20
local structureDamage = 10

local path = nil

for _,animObject in next,animations do
	anims[animObject.Name] = hum:LoadAnimation(animObject)
end

hum.ChillmanIdle:Play()
