local R={[0]=script.DefaultR15;[1]=script.Dogu15;[2]=script.Dogu15LegacyDeform;[3]=script.Dogu15Deform,[4]=script.ACSDogu}
-- Rigs
local Rigs = {
	[0] = script.DefaultR15, -- The normal blocky R15 rig. This is just here so converting with IgnoreBodyParts off can work.
	[1] = script.Dogu15, -- The original, non-deforming Dogu15 rig.
	[2] = script.Dogu15LegacyDeform, -- The second version of the Dogu15 rig, now with mesh deformation!
	[3] = script.Dogu15Deform, -- The third (and current) version of Dogu15. No more annoying gaps, and a twisty torso!
	[4] = script.ACSDogu, -- The third (and current) version of Dogu15. No more annoying gaps, and a twisty torso!
}
