local G=false local n=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local Q=0 local H=0 local g=0 local x=0 local m=0 local T=0 local V=0 local p=0 local R=0 local X=0 local w=0 function DealWithInput(n,z)if G then if n.KeyCode==Enum.KeyCode.ButtonX then if n.UserInputState==Enum.UserInputState.Begin then T=1 elseif n.UserInputState==Enum.UserInputState.End then T=0 end elseif n.KeyCode==Enum.KeyCode.ButtonY then if n.UserInputState==Enum.UserInputState.Begin then V=1 elseif n.UserInputState==Enum.UserInputState.End then V=0 end elseif n.KeyCode==Enum.KeyCode.ButtonL1 then if n.UserInputState==Enum.UserInputState.Begin then p=1 elseif n.UserInputState==Enum.UserInputState.End then p=0 end elseif n.KeyCode==Enum.KeyCode.ButtonR1 then if n.UserInputState==Enum.UserInputState.Begin then R=1 elseif n.UserInputState==Enum.UserInputState.End then R=0 end elseif n.KeyCode==Enum.KeyCode.DPadLeft then if n.UserInputState==Enum.UserInputState.Begin then w=1 elseif n.UserInputState==Enum.UserInputState.End then w=0 end elseif n.KeyCode==Enum.KeyCode.ButtonR3 then if n.UserInputState==Enum.UserInputState.Begin then X=1 elseif n.UserInputState==Enum.UserInputState.End then X=0 end end if n.UserInputType.Name:find("\071\097\109\101\112\097\100")then if n.KeyCode==Enum.KeyCode.Thumbstick1 then Q=n.Position.X elseif n.KeyCode==Enum.KeyCode.Thumbstick2 then H=n.Position.X g=n.Position.Y elseif n.KeyCode==Enum.KeyCode.ButtonR2 then x=n.Position.Z elseif n.KeyCode==Enum.KeyCode.ButtonL2 then m=n.Position.Z end end end end n.InputBegan:connect(DealWithInput)n.InputChanged:connect(DealWithInput)n.InputEnded:connect(DealWithInput)car.DriveSeat.ChildRemoved:connect(function(G)if G.Name=="\083\101\097\116\087\101\108\100"then for G,n in pairs(Binded)do run:UnbindFromRenderStep(n)end workspace.CurrentCamera.CameraType=Enum.CameraType.Custom workspace.CurrentCamera.FieldOfView=70 player.CameraMaxZoomDistance=200 end end)function Camera()local G=workspace.CurrentCamera local n=false local Q=0 local x=0 local m=0 local T=0 local V=0 local p=0 local function R()if not pcall(function()if p==0 and w==1 then n=not n end p=w if T==1 then if math.abs(H)>.1 then local G=1 if H<0 then G=-1 end if n then Q=(G*math.abs((math.abs(H)-.1)/.9))*-80 else Q=(G*math.abs((math.abs(H)-.1)/.9))*-90 end else Q=0 end if math.abs(g)>.1 then local G=1 if g<0 then G=-1 end if n then m=(G*math.abs((math.abs(g)-.1)/.9))*30 else m=math.min((G*math.abs((math.abs(g)-.1)/.9))*-75,30)end else m=0 end else if Q>V then Q=math.max(V,Q-20)elseif Q<V then Q=math.min(V,Q+20)end m=0 end if n then x=0 else x=-180*X end if n then G.CameraSubject=player.Character.Humanoid G.CameraType=Enum.CameraType.Scriptable G.FieldOfView=80+car.DriveSeat.Velocity.Magnitude/12 player.CameraMaxZoomDistance=5 local n=car.Body.Cam.CFrame if X==1 then n=car.Body.RCam.CFrame end G.CoordinateFrame=(n*CFrame.Angles(0,math.rad(Q+x),0))*CFrame.Angles(math.rad(m),0,0)else G.CameraSubject=car.DriveSeat G.FieldOfView=70 if T==0 then G.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")else G.CameraType="\083\099\114\105\112\116\097\098\108\101"local n=math.min(1,car.DriveSeat.Velocity.Magnitude/500)local H=((car.DriveSeat.Position+Vector3.new(0,8+n*2,0))-(car.DriveSeat.CFrame*CFrame.Angles(math.rad(m),math.rad(Q+x),0)).lookVector*17)+(car.DriveSeat.Velocity.Unit*-7)*n G.CoordinateFrame=CFrame.new(H,car.DriveSeat.Position)end end end)then G.FieldOfView=70 G.CameraSubject=player.Character.Humanoid G.CameraType=Enum.CameraType.Custom player.CameraMaxZoomDistance=400 run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")end end local function z()if GMode~=T then T=GMode run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,R)end end mouse.KeyDown:connect(function(G)if G=="\117"then V=90 elseif G=="\105"then if n then V=180 else V=195 end elseif G=="\111"then V=-90 elseif G=="\118"then run:UnbindFromRenderStep("\067\097\109\085\112\100\097\116\101")n=not n run:BindToRenderStep("\067\097\109\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value,R)end end)mouse.KeyUp:connect(function(G)if G=="\117"and V==90 then V=0 elseif G=="\105"and(V==180 or V==195)then V=0 elseif G=="\111"and V==-90 then V=0 end end)run:BindToRenderStep("\067\077\067\104\097\110\103\101",Enum.RenderPriority.Camera.Value,z)table.insert(Binded,"\067\097\109\085\112\100\097\116\101")table.insert(Binded,"\067\077\067\104\097\110\103\101")end Camera()mouse.KeyDown:connect(function(n)if n=="\098"then if GMode>=1 then GMode=0 else GMode=GMode+1 end if GMode==1 then G=true else G=false end end end)
---Controller
local Controller = false
local UserInputService = game:GetService("UserInputService")
local LStickX = 0
local RStickX = 0
local RStickY = 0
local RTriggerValue = 0
local LTriggerValue = 0

local ButtonX = 0
local ButtonY = 0
local ButtonL1 = 0
local ButtonR1 = 0
local ButtonR3 = 0
local DPadUp = 0
function DealWithInput(input, IsRobloxFunction)
	if Controller then
		if input.KeyCode == Enum.KeyCode.ButtonX then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonX = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonX = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonY then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonY = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonY = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonL1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonL1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonL1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR1 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR1 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR1 = 0
			end
		elseif input.KeyCode == Enum.KeyCode.DPadLeft then
			if input.UserInputState == Enum.UserInputState.Begin then
				DPadUp = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				DPadUp = 0
			end
		elseif input.KeyCode == Enum.KeyCode.ButtonR3 then
			if input.UserInputState == Enum.UserInputState.Begin then
				ButtonR3 = 1
			elseif input.UserInputState == Enum.UserInputState.End then
				ButtonR3 = 0
			end
		end
		if input.UserInputType.Name:find("Gamepad") then --it's one of 4 gamepads
			if input.KeyCode == Enum.KeyCode.Thumbstick1 then
				LStickX = input.Position.X
			elseif input.KeyCode == Enum.KeyCode.Thumbstick2 then
				RStickX = input.Position.X
				RStickY = input.Position.Y
			elseif input.KeyCode == Enum.KeyCode.ButtonR2 then --right shoulder
				RTriggerValue = input.Position.Z
			elseif input.KeyCode == Enum.KeyCode.ButtonL2 then --left shoulder
				LTriggerValue = input.Position.Z
			end
		end
	end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput) --keyboards don't activate with Changed, only Begin and Ended. idk if digital controller buttons do too
UserInputService.InputEnded:connect(DealWithInput)

car.DriveSeat.ChildRemoved:connect(function(child)
	if child.Name == "SeatWeld" then
		for i, v in pairs(Binded) do
			run:UnbindFromRenderStep(v)
		end
		workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
		workspace.CurrentCamera.FieldOfView = 70
		player.CameraMaxZoomDistance = 200
	end
end)

function Camera()
	local cam = workspace.CurrentCamera
	local intcam = false
	local CRot = 0
	local CBack = 0
	local CUp = 0
	local mode = 0
	local look = 0
	local camChange = 0
	local function CamUpdate()
		if
			not pcall(function()
				if camChange == 0 and DPadUp == 1 then
					intcam = not intcam
				end
				camChange = DPadUp
				if mode == 1 then
					if math.abs(RStickX) > 0.1 then
						local sPos = 1
						if RStickX < 0 then
							sPos = -1
						end
						if intcam then
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -80
						else
							CRot = sPos * math.abs(((math.abs(RStickX) - 0.1) / 0.9)) * -90
						end
					else
						CRot = 0
					end
					if math.abs(RStickY) > 0.1 then
						local sPos = 1
						if RStickY < 0 then
							sPos = -1
						end
						if intcam then
							CUp = sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * 30
						else
							CUp = math.min(sPos * math.abs(((math.abs(RStickY) - 0.1) / 0.9)) * -75, 30)
						end
					else
						CUp = 0
					end
				else
					if CRot > look then
						CRot = math.max(look, CRot - 20)
					elseif CRot < look then
						CRot = math.min(look, CRot + 20)
					end
					CUp = 0
				end
				if intcam then
					CBack = 0
				else
					CBack = -180 * ButtonR3
				end
				if intcam then
					cam.CameraSubject = player.Character.Humanoid
					cam.CameraType = Enum.CameraType.Scriptable
					cam.FieldOfView = 80 + car.DriveSeat.Velocity.Magnitude / 12
					player.CameraMaxZoomDistance = 5
					local cf = car.Body.Cam.CFrame
					if ButtonR3 == 1 then
						cf = car.Body.RCam.CFrame
					end
					cam.CoordinateFrame = cf
						* CFrame.Angles(0, math.rad(CRot + CBack), 0)
						* CFrame.Angles(math.rad(CUp), 0, 0)
				else
					cam.CameraSubject = car.DriveSeat
					cam.FieldOfView = 70
					if mode == 0 then
						cam.CameraType = Enum.CameraType.Custom
						player.CameraMaxZoomDistance = 400
						run:UnbindFromRenderStep("CamUpdate")
					else
						cam.CameraType = "Scriptable"
						local pspeed = math.min(1, car.DriveSeat.Velocity.Magnitude / 500)
						local cc = car.DriveSeat.Position
							+ Vector3.new(0, 8 + (pspeed * 2), 0)
							- ((car.DriveSeat.CFrame * CFrame.Angles(math.rad(CUp), math.rad(CRot + CBack), 0)).lookVector * 17)
							+ (car.DriveSeat.Velocity.Unit * -7 * pspeed)
						cam.CoordinateFrame = CFrame.new(cc, car.DriveSeat.Position)
					end
				end
			end)
		then
			cam.FieldOfView = 70
			cam.CameraSubject = player.Character.Humanoid
			cam.CameraType = Enum.CameraType.Custom
			player.CameraMaxZoomDistance = 400
			run:UnbindFromRenderStep("CamUpdate")
		end
	end
	local function ModeChange()
		if GMode ~= mode then
			mode = GMode
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end
	mouse.KeyDown:connect(function(key)
		if key == "u" then
			look = 90
		elseif key == "i" then
			if intcam then
				look = 180
			else
				look = 195
			end
		elseif key == "o" then
			look = -90
		elseif key == "v" then
			run:UnbindFromRenderStep("CamUpdate")
			intcam = not intcam
			run:BindToRenderStep("CamUpdate", Enum.RenderPriority.Camera.Value, CamUpdate)
		end
	end)
	mouse.KeyUp:connect(function(key)
		if key == "u" and look == 90 then
			look = 0
		elseif key == "i" and (look == 180 or look == 195) then
			look = 0
		elseif key == "o" and look == -90 then
			look = 0
		end
	end)
	run:BindToRenderStep("CMChange", Enum.RenderPriority.Camera.Value, ModeChange)
	table.insert(Binded, "CamUpdate")
	table.insert(Binded, "CMChange")
end
Camera()

mouse.KeyDown:connect(function(key)
	if key == "b" then
		if GMode >= 1 then
			GMode = 0
		else
			GMode = GMode + 1
		end
		if GMode == 1 then
			Controller = true
		else
			Controller = false
		end
	end
end)
