local N=TweenInfo.new(Fade,Enum.EasingStyle.Sine,Enum.EasingDirection.In)local y=TweenInfo.new(Fade/1.05,Enum.EasingStyle.Quint,Enum.EasingDirection.In)local o={Transparency=1}local z=0

local fadeInfo = TweenInfo.new(Fade, Enum.EasingStyle.Sine, Enum.EasingDirection.In)
local strechInfo = TweenInfo.new(Fade / 1.05, Enum.EasingStyle.Quint, Enum.EasingDirection.In)
local fadeGoal = {Transparency = 1}

local accumulatedChance = 0
