local D=false local V=script repeat Wait(0)until script and(script.Parent and script.Parent.ClassName=="\077\111\100\101\108")local x=V.Parent if V and(x and x:FindFirstChild("\084\104\117\109\098\110\097\105\108"))then(x:FindFirstChild("\084\104\117\109\098\110\097\105\108")):Destroy()end local k=Game:GetService("\068\101\098\114\105\115")local u for D,V in pairs(x:GetChildren())do if V and(V.ClassName=="\072\117\109\097\110\111\105\100"and V.Health~=0)then u=V end end local W=x:Clone()if D then coroutine.resume(coroutine.create(function()if x and(u and(u:FindFirstChild("\083\116\097\116\117\115")and not(u:FindFirstChild("\083\116\097\116\117\115")):FindFirstChild("\065\118\097\108\105\098\108\101\083\112\097\119\110\115")))then SpawnModel=Instance.new("\077\111\100\101\108")SpawnModel.Parent=u.Status SpawnModel.Name="\065\118\097\108\105\098\108\101\083\112\097\119\110\115"else SpawnModel=(u:FindFirstChild("\083\116\097\116\117\115")):FindFirstChild("\065\118\097\108\105\098\108\101\083\112\097\119\110\115")end function FindSpawn(D)local V=D:GetChildren()for D=1,#V,1 do if V[D].className=="\083\112\097\119\110\076\111\099\097\116\105\111\110"then local x=Instance.new("\086\101\099\116\111\114\051\086\097\108\117\101",SpawnModel)x.Value=V[D].Position x.Name=V[D].Duration end FindSpawn(V[D])end end FindSpawn(Game:GetService("\087\111\114\107\115\112\097\099\101"))local D=SpawnModel:GetChildren()if#D>0 then local V=D[math.random(1,#D)]local u=Instance.new("\070\111\114\099\101\070\105\101\108\100")u.Parent=x u.Name="\083\112\097\119\110\070\111\114\099\101\070\105\101\108\100"k:AddItem(u,V.Name)x:MoveTo(V.Value+Vector3.new(0,3.5,0))else if x:FindFirstChild("\083\112\097\119\110\070\111\114\099\101\070\105\101\108\100")then(x:FindFirstChild("\083\112\097\119\110\070\111\114\099\101\070\105\101\108\100")):Destroy()end x:MoveTo(Vector3.new(0,115,0))end end))end function Respawn()Wait(16)W.Parent=x.Parent W:makeJoints();(W:FindFirstChild("\072\101\097\100")):MakeJoints();(W:FindFirstChild("\084\111\114\115\111")):MakeJoints()x:remove()end if V and(x and u)then u.Died:connect(Respawn)end
--
local PlayerSpawning=false; --[[ Change this to true if you want the NPC to spawn like a player, and change this to false if you want the NPC to spawn at it's current position. ]]--
local AdvancedRespawnScript=script;
repeat Wait(0)until script and script.Parent and script.Parent.ClassName=="Model";
local JaneTheKiller=AdvancedRespawnScript.Parent;
if AdvancedRespawnScript and JaneTheKiller and JaneTheKiller:FindFirstChild("Thumbnail")then
JaneTheKiller:FindFirstChild("Thumbnail"):Destroy();
end;
local GameDerbis=Game:GetService("Debris");
local JaneTheKillerHumanoid;
for _,Child in pairs(JaneTheKiller:GetChildren())do
if Child and Child.ClassName=="Humanoid"and Child.Health~=0 then
JaneTheKillerHumanoid=Child;
end;
end;
local Respawndant=JaneTheKiller:Clone();
if PlayerSpawning then --[[ LOOK AT LINE: 2. ]]--
coroutine.resume(coroutine.create(function()
if JaneTheKiller and JaneTheKillerHumanoid and JaneTheKillerHumanoid:FindFirstChild("Status")and not JaneTheKillerHumanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns")then
SpawnModel=Instance.new("Model");
SpawnModel.Parent=JaneTheKillerHumanoid.Status;
SpawnModel.Name="AvalibleSpawns";
else
SpawnModel=JaneTheKillerHumanoid:FindFirstChild("Status"):FindFirstChild("AvalibleSpawns");
end;
function FindSpawn(SearchValue)
local PartsArchivable=SearchValue:GetChildren();
for AreaSearch=1,#PartsArchivable do
if PartsArchivable[AreaSearch].className=="SpawnLocation"then
local PositionValue=Instance.new("Vector3Value",SpawnModel);
PositionValue.Value=PartsArchivable[AreaSearch].Position;
PositionValue.Name=PartsArchivable[AreaSearch].Duration;
end;
FindSpawn(PartsArchivable[AreaSearch]);
end;
end;
FindSpawn(Game:GetService("Workspace"));
local SpawnChilden=SpawnModel:GetChildren();
if#SpawnChilden>0 then
local SpawnItself=SpawnChilden[math.random(1,#SpawnChilden)];
local RespawningForceField=Instance.new("ForceField");
RespawningForceField.Parent=JaneTheKiller;
RespawningForceField.Name="SpawnForceField";
GameDerbis:AddItem(RespawningForceField,SpawnItself.Name);
JaneTheKiller:MoveTo(SpawnItself.Value+Vector3.new(0,3.5,0));
else
if JaneTheKiller:FindFirstChild("SpawnForceField")then
JaneTheKiller:FindFirstChild("SpawnForceField"):Destroy();
end;
JaneTheKiller:MoveTo(Vector3.new(0,115,0));
end;
end));
end;
function Respawn()
Wait(16);
Respawndant.Parent=JaneTheKiller.Parent;
Respawndant:makeJoints();
Respawndant:FindFirstChild("Head"):MakeJoints();
Respawndant:FindFirstChild("Torso"):MakeJoints();
JaneTheKiller:remove();
end;
if AdvancedRespawnScript and JaneTheKiller and JaneTheKillerHumanoid then
JaneTheKillerHumanoid.Died:connect(Respawn);
end;