grid=game.Workspace.Configuration.GridSize.Value local B=game.Players.LocalPlayer while true do local H=B.Character if H.PrimaryPart then local B=(H:GetPrimaryPartCFrame()).Position local t=math.floor(B.X/grid)..(" \047 "..math.floor(-B.Z/grid))me.Text=t else me.Text=""end wait(1)end

grid = game.Workspace.Configuration.GridSize.Value

local player = game.Players.LocalPlayer

while true do
	-- local char = player.Character or player.CharacterAdded:Wait() -- GetPlayerFromCharacter
	local char = player.Character
	if char.PrimaryPart then -- проверка на загрузку персонажа
		local pos = char:GetPrimaryPartCFrame().Position
		local txt = math.floor(pos.X / grid ) .. " / " .. math.floor( -pos.Z / grid )
		me.Text = txt
	else
		me.Text = "" -- нет координат
	end
	-- ожидаем
	wait(1) 
end
