local t=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local P=script.Parent.Pivot1 local W=script.Parent.Pivot2 local Y=P.CFrame local b=W.CFrame;(t:Create(P,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=P.CFrame*CFrame.Angles(math.rad(20),0,0)})):Play();(t:Create(W,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=W.CFrame*CFrame.Angles(math.rad(-10),0,0)})):Play()while task.wait(.65)do(t:Create(P,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=Y*CFrame.Angles(math.rad(-10),0,0)})):Play();(t:Create(W,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=b*CFrame.Angles(math.rad(20),0,0)})):Play()task.wait(.65);(t:Create(P,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=Y*CFrame.Angles(math.rad(20),0,0)})):Play();(t:Create(W,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame=b*CFrame.Angles(math.rad(-10),0,0)})):Play()end

local TS = game:GetService("TweenService")
local P1 = script.Parent.Pivot1
local P2 = script.Parent.Pivot2

local OG_ROT1 = P1.CFrame
local OG_ROT2 = P2.CFrame
TS:Create(P1,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame = P1.CFrame * CFrame.Angles(math.rad(20),0,0)}):Play()
TS:Create(P2,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame = P2.CFrame * CFrame.Angles(math.rad(-10),0,0)}):Play()
while task.wait(.65) do
	TS:Create(P1,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame = OG_ROT1 * CFrame.Angles(math.rad(-10),0,0)}):Play()
	TS:Create(P2,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame = OG_ROT2 * CFrame.Angles(math.rad(20),0,0)}):Play()
	task.wait(.65)
	TS:Create(P1,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame = OG_ROT1 * CFrame.Angles(math.rad(20),0,0)}):Play()
	TS:Create(P2,TweenInfo.new(.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false,0),{CFrame = OG_ROT2 * CFrame.Angles(math.rad(-10),0,0)}):Play()
end
