Ammo=15 StoredAmmo=15 MagCount=8 ExplosiveAmmo=3 BaseDamage=script.Parent.Damage.Value LimbDamage=35 ArmorDamage=35 HeadDamage=60

	Ammo = 15;
	StoredAmmo = 15;
	MagCount = 8; --  If you want infinate ammo, set to math.huge EX. MagCount = math.huge;
	ExplosiveAmmo = 3;
	
	--// Damage Setting
	BaseDamage = script.Parent.Damage.Value; -- Torso Damage
	LimbDamage = 35; -- Arms and Legs
	ArmorDamage = 35; -- How much damage is dealt against armor (Name the armor "Armor")
	HeadDamage = 60; -- If you set this to 100, there's a chance the player won't die because of the heal script	
	