local function A(A)if A._waypoints[A._currentWaypoint].Action==Enum.PathWaypointAction.Jump then setJumpState(A)end A._humanoid:MoveTo(A._waypoints[A._currentWaypoint].Position)end

local function move(self)
	if self._waypoints[self._currentWaypoint].Action == Enum.PathWaypointAction.Jump then
		setJumpState(self)
	end
	self._humanoid:MoveTo(self._waypoints[self._currentWaypoint].Position)
end
