for f=1,#lifts1,1 do if lifts1[f].className=="\080\097\114\116"then lifts1[f].BodyPosition.position=Vector3.new(lifts1[f].BodyPosition.position.x,lifts1[f].BodyPosition.position.y+0,lifts1[f].BodyPosition.position.z)end end wait(.1)for f=1,#parts1,1 do parts1[f].CanCollide=true end wait(1)
-- Ring1 ascending
for l = 1, #lifts1 do
	if lifts1[l].className == "Part" then
		lifts1[l].BodyPosition.position = Vector3.new(
			lifts1[l].BodyPosition.position.x,
			(lifts1[l].BodyPosition.position.y + 0),
			lifts1[l].BodyPosition.position.z
		)
	end
end
wait(0.1)
for p = 1, #parts1 do
	parts1[p].CanCollide = true
end

wait(1)
