local y=PastasStan.Ferido local m=PastasStan.Caido local R=PastasStan.PK local W=require(game.ReplicatedStorage.ACS_Engine.Modulos.Ragdoll)local p=require(game.ReplicatedStorage.ACS_Engine.ServerConfigs.Config)local g=false value=PastaVar.Arms scavarms=game.ReplicatedStorage.ACS_Engine.Arms.SCAV:GetChildren()value.Value=scavarms[math.random(#scavarms)]
--local Energia = PastaVar.Energia
local Ferido = PastasStan.Ferido
local Caido = PastasStan.Caido
local PK = PastasStan.PK

local Ragdoll = require(game.ReplicatedStorage.ACS_Engine.Modulos.Ragdoll)
local configuracao = require(game.ReplicatedStorage.ACS_Engine.ServerConfigs.Config)

local debounce = false
value = PastaVar.Arms
scavarms = game.ReplicatedStorage.ACS_Engine.Arms.SCAV:GetChildren()
value.Value = scavarms[math.random(#scavarms)]
