local L=game:GetService("\068\097\116\097\083\116\111\114\101\083\101\114\118\105\099\101")local c=L:GetDataStore("\083\112\097\119\110\080\111\105\110\116")game.Players.PlayerAdded:connect(function(L)local U=Instance.new("\070\111\108\100\101\114")U.Name="\083\116\097\116\115"U.Parent=L local M=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",U)M.Name="\083\112\097\119\110\080\111\105\110\116"M.Value="\079\110\101"M.Value=c:GetAsync(L.UserId)or M.Value c:SetAsync(L.UserId,M.Value)M.Changed:connect(function()c:SetAsync(L.UserId,M.Value)end)end)

local DataStore = game:GetService("DataStoreService")
local SpawnPoint1 = DataStore:GetDataStore("SpawnPoint")

game.Players.PlayerAdded:connect(function(Plr)
	local Data = Instance.new("Folder")
	Data.Name = "Stats"
	Data.Parent = Plr
	--- SpawnPoint
	local SpawnPoint = Instance.new("StringValue", Data)
	SpawnPoint.Name = "SpawnPoint"
	SpawnPoint.Value = "One"
    --- DataStore1
    SpawnPoint.Value = SpawnPoint1:GetAsync(Plr.UserId) or SpawnPoint.Value
    SpawnPoint1:SetAsync(Plr.UserId, SpawnPoint.Value)
    SpawnPoint.Changed:connect(function()
    SpawnPoint1:SetAsync(Plr.UserId, SpawnPoint.Value)
    end)
end)
	