local a={}local function R(R,y,k)if R and y then local y,z=FindCharacterAncestor(R.Parent)if y then local a=CreatorTag.Value if a and not a.Neutral then local R=PlayersService:GetPlayerFromCharacter(y)if R and(R~=a and R.TeamColor==Rocket.BrickColor)then return end end end if z and z.Health>0 then if not IsInTable(a,z)then print("\084\097\103\103\101\100")table.insert(a,z)ApplyTags(z)z:TakeDamage(BLAST_DAMAGE)end else if R.Name~="\072\097\110\100\108\101"then R:BreakJoints()local a=Instance.new("\066\111\100\121\070\111\114\099\101",R)a.Force=((R.Position-k).unit*BLAST_FORCE)*R:GetMass()DebrisService:AddItem(a,.1)end end end end local function y(a)if Rocket and a then if IGNORE_LIST[string.lower(a.Name)]then return end local y=CreatorTag.Value if y then if y.Character and y.Character:IsAncestorOf(a)then return end if not y.Neutral then local R=FindCharacterAncestor(a.Parent)local k=PlayersService:GetPlayerFromCharacter(R)if k and(k~=y and k.TeamColor==Rocket.BrickColor)then return end end end if a==workspace.Terrain then local a=Rocket.Position+Rocket.CFrame.lookVector*(Rocket.Size.Z/2)local R=workspace.Terrain:WorldToCellPreferSolid(a)local y=workspace.Terrain:GetCell(R.X,R.Y,R.Z)if y==Enum.CellMaterial.Water or y==Enum.CellMaterial.Empty then return end end local k=Instance.new("\069\120\112\108\111\115\105\111\110")k.BlastPressure=0 k.BlastRadius=BLAST_RADIUS k.ExplosionType=Enum.ExplosionType.NoCraters k.Position=Rocket.Position k.Parent=workspace k.Hit:Connect(function(a,y)R(a,y,k.Position)end)script.Parent=k CreatorTag.Parent=script Rocket:Destroy()end end
-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts
local TaggedHumanoids = {}
local function OnExplosionHit(hitPart, hitDistance, blastCenter)
	if hitPart and hitDistance then
		local character, humanoid = FindCharacterAncestor(hitPart.Parent)

		if character then
			local myPlayer = CreatorTag.Value
			if myPlayer and not myPlayer.Neutral then -- Ignore friendlies caught in the blast
				local player = PlayersService:GetPlayerFromCharacter(character)
				if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
					return
				end
			end
		end

		if humanoid and humanoid.Health > 0 then -- Humanoids are tagged and damaged
			if not IsInTable(TaggedHumanoids, humanoid) then
				print("Tagged")
				table.insert(TaggedHumanoids, humanoid)
				ApplyTags(humanoid)
				humanoid:TakeDamage(BLAST_DAMAGE)
			end
		else -- Loose parts and dead parts are blasted
			if hitPart.Name ~= "Handle" then
				hitPart:BreakJoints()
				local blastForce = Instance.new("BodyForce", hitPart) --NOTE: We will multiply by mass so bigger parts get blasted more
				blastForce.Force = (hitPart.Position - blastCenter).unit * BLAST_FORCE * hitPart:GetMass()
				DebrisService:AddItem(blastForce, 0.1)
			end
		end
	end
end

local function OnTouched(otherPart)
	if Rocket and otherPart then
		-- Fly through anything in the ignore list
		if IGNORE_LIST[string.lower(otherPart.Name)] then
			return
		end

		local myPlayer = CreatorTag.Value
		if myPlayer then
			-- Fly through the creator
			if myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then
				return
			end

			-- Fly through friendlies
			if not myPlayer.Neutral then
				local character = FindCharacterAncestor(otherPart.Parent)
				local player = PlayersService:GetPlayerFromCharacter(character)
				if player and player ~= myPlayer and player.TeamColor == Rocket.BrickColor then
					return
				end
			end
		end

		-- Fly through terrain water
		if otherPart == workspace.Terrain then
			--NOTE: If the rocket is large, then the simplifications made here will cause it to fly through terrain in some cases
			local frontOfRocket = Rocket.Position + (Rocket.CFrame.lookVector * (Rocket.Size.Z / 2))
			local cellLocation = workspace.Terrain:WorldToCellPreferSolid(frontOfRocket)
			local cellMaterial = workspace.Terrain:GetCell(cellLocation.X, cellLocation.Y, cellLocation.Z)
			if cellMaterial == Enum.CellMaterial.Water or cellMaterial == Enum.CellMaterial.Empty then
				return
			end
		end

		-- Create the explosion
		local explosion = Instance.new("Explosion")
		explosion.BlastPressure = 0 -- Completely safe explosion
		explosion.BlastRadius = BLAST_RADIUS
		explosion.ExplosionType = Enum.ExplosionType.NoCraters
		explosion.Position = Rocket.Position
		explosion.Parent = workspace

		-- Connect custom logic for the explosion
		explosion.Hit:Connect(function(hitPart, hitDistance)
			OnExplosionHit(hitPart, hitDistance, explosion.Position)
		end)

		-- Move this script and the creator tag (so our custom logic can execute), then destroy the rocket
		script.Parent = explosion
		CreatorTag.Parent = script
		Rocket:Destroy()
	end
end
