local S=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local w=game:GetService("\082\117\110\083\101\114\118\105\099\101")local J=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local Z=game.Players.LocalPlayer local u=Z:GetMouse()local a=workspace.CurrentCamera local l=Z.Character or Z.CharacterAdded:Wait()local x=l:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local K=l:WaitForChild("\072\117\109\097\110\111\105\100")local v local H local O local r local g local f local Y local y local n={}local Q=nil local e=false local A=true local U=firstperson_arm_transparency local j=false local L=Vector3.new(0,0,0)local G=CFrame.new(0,0,0)local T=CFrame.Angles(0,0,0)local o=CFrame.new(0,0,0)local d=Instance.new("\067\070\114\097\109\101\086\097\108\117\101")
--//////// DO NOT EDIT BELOW UNLESS YOU KNOW WHAT YOU'RE DOING \\\\\\\\\\\\\\\\\\\\\\\\\

local uis = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local tweenservice = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
local character = player.Character or player.CharacterAdded:Wait()
local rootpart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local torso
local roothip
local lowertorso
local oldc0
local leftshoulder
local rightshoulder
local larm
local rarm
local armparts = {}
local rigtype = nil

local isrunning = false
local armsvisible = true -- whether the arms are visible in first person
local armtransparency = firstperson_arm_transparency
local isfirstperson = false
local sway = Vector3.new(0, 0, 0)
local walksway = CFrame.new(0, 0, 0)
local strafesway = CFrame.Angles(0, 0, 0)
local jumpsway = CFrame.new(0, 0, 0)
local jumpswaygoal = Instance.new("CFrameValue")
