local function A(A,J,X)if not(J==Enum.UserInputState.Begin)then return end toggleInteraction()end local function J(A)if A then toggleInteraction()end end

local function toggleKeyboard(actionName, userInputState, inputObject)
	if not (userInputState == Enum.UserInputState.Begin) then return end
	toggleInteraction()
end
local function toggleMouse(playerWhoClicked)
	if playerWhoClicked then
		toggleInteraction()
	end
end