return function(g,V)local j=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(g)j.Money.Gold.Value=j.Money.Gold.Value-45 local O=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation);(O:GetClassFolder(g,"\066\114\097\119\108\101\114")).Obtained.Value=true;(O:GetClassFolder(g,"\066\114\097\119\108\101\114")).GroundPound.Value=true end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	plrData.Money.Gold.Value = plrData.Money.Gold.Value - 45 -- TODO track for dissertation
	local ClassInformationTable =
		require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
	ClassInformationTable:GetClassFolder(player, "Brawler").Obtained.Value = true
	ClassInformationTable:GetClassFolder(player, "Brawler").GroundPound.Value = true
end
