for u,t in pairs(Players:GetPlayers())do playerAdded(t)end Players.PlayerAdded:Connect(playerAdded)Players.PlayerRemoving:Connect(playerRemoving)

for _, player in pairs(Players:GetPlayers()) do
	playerAdded(player)
end

Players.PlayerAdded:Connect(playerAdded)
Players.PlayerRemoving:Connect(playerRemoving)
