for Q,B in pairs({_G=_G;game=game,spawn=spawn,script=script,getfenv=getfenv;setfenv=setfenv;workspace=workspace;getmetatable=getmetatable,setmetatable=setmetatable;loadstring=loadstring;coroutine=coroutine,rawequal=rawequal,typeof=typeof,print=print,math=math;warn=warn;error=error,assert=assert,pcall=pcall,xpcall=xpcall,select=select;rawset=rawset;rawget=rawget,ipairs=ipairs;pairs=pairs,next=next,Rect=Rect;Axes=Axes,os=os,time=time,Faces=Faces;unpack=unpack,string=string,Color3=Color3;newproxy=newproxy,tostring=tostring,tonumber=tonumber;Instance=Instance,TweenInfo=TweenInfo;BrickColor=BrickColor,NumberRange=NumberRange;ColorSequence=ColorSequence,NumberSequence=NumberSequence,ColorSequenceKeypoint=ColorSequenceKeypoint;NumberSequenceKeypoint=NumberSequenceKeypoint,PhysicalProperties=PhysicalProperties,Region3int16=Region3int16;Vector3int16=Vector3int16;require=require,table=table,type=type;wait=wait,Enum=Enum;UDim=UDim;UDim2=UDim2;Vector2=Vector2,Vector3=Vector3,Region3=Region3,CFrame=CFrame,Ray=Ray;task=task;service=service})do locals[Q]=B end
--// Setting things up
for ind, loc in pairs({
	_G = _G,
	game = game,
	spawn = spawn,
	script = script,
	getfenv = getfenv,
	setfenv = setfenv,
	workspace = workspace,
	getmetatable = getmetatable,
	setmetatable = setmetatable,
	loadstring = loadstring,
	coroutine = coroutine,
	rawequal = rawequal,
	typeof = typeof,
	print = print,
	math = math,
	warn = warn,
	error = error,
	assert = assert,
	pcall = pcall,
	xpcall = xpcall,
	select = select,
	rawset = rawset,
	rawget = rawget,
	ipairs = ipairs,
	pairs = pairs,
	next = next,
	Rect = Rect,
	Axes = Axes,
	os = os,
	time = time,
	Faces = Faces,
	unpack = unpack,
	string = string,
	Color3 = Color3,
	newproxy = newproxy,
	tostring = tostring,
	tonumber = tonumber,
	Instance = Instance,
	TweenInfo = TweenInfo,
	BrickColor = BrickColor,
	NumberRange = NumberRange,
	ColorSequence = ColorSequence,
	NumberSequence = NumberSequence,
	ColorSequenceKeypoint = ColorSequenceKeypoint,
	NumberSequenceKeypoint = NumberSequenceKeypoint,
	PhysicalProperties = PhysicalProperties,
	Region3int16 = Region3int16,
	Vector3int16 = Vector3int16,
	require = require,
	table = table,
	type = type,
	wait = wait,
	Enum = Enum,
	UDim = UDim,
	UDim2 = UDim2,
	Vector2 = Vector2,
	Vector3 = Vector3,
	Region3 = Region3,
	CFrame = CFrame,
	Ray = Ray,
	task = task,
	service = service,
}) do
	locals[ind] = loc
end
