function PlayerManager.DisplayRoundResult(w,W,k)for w,m in ipairs(PlayerManager.ActivePlayers)do DisplayRoundResult:FireClient(m,W,k)end end
-- Display result window for active players
function PlayerManager:DisplayRoundResult(resultString, resultTime)
	for _, player in ipairs(PlayerManager.ActivePlayers) do
		DisplayRoundResult:FireClient(player, resultString, resultTime)
	end
end
