local Q=CFrame.new local B=CFrame.Angles local Z=Vector3.new(1,0,1)local X=2*math.pi local n=10*Vector3.new(0,-1,0)
--Module to handle the procedural animation the hip and legs
--remnants from iGottics Code
local CF = CFrame.new
local ANGLES = CFrame.Angles
local x_and_y = Vector3.new(1, 0, 1)
local TAU = 2 * math.pi
local DOWN = 10 * Vector3.new(0, -1, 0)
