local S={}local a=(game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")).Misc.Eyes:GetChildren()S.module_events=require(script.Parent.Parent.Module_Events)local j=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")function S.stuff(S,a,u)local P=u spawn(function()if S.dead==true then return end if not P then P=math.random(1,500)end P=Random.new(P)S.camShaker:ShakeOnce(4,15,.4,1)S.camShaker:ShakeOnce(2,6,.6,1)S.camShaker:ShakeOnce(18,.5,5,20)S.camShaker:ShakeOnce(3,12,5,20)script.Music:Play();(j:Create(game:GetService("\076\105\103\104\116\105\110\103"),TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.In),{FogEnd=0;FogStart=0;FogColor=Color3.new(0,.1,.1),Ambient=Color3.new(0,.219608,.243137)})):Play()wait(1)S.hideplayers=1;(game:GetService("\076\105\103\104\116\105\110\103")).Ambience_Shade.Enabled=true;(j:Create(game:GetService("\076\105\103\104\116\105\110\103"),TweenInfo.new(5,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out),{FogEnd=60,FogStart=15;FogColor=Color3.new(0,0,0)})):Play()local u=game.Players.LocalPlayer local V=u.Character local C=V.PrimaryPart local p=a.RoomStart.CFrame.LookVector local U=Ray.new(a.RoomStart.Position+Vector3.new(0,1,0),p)local D=u.PlayerGui.MainUI.Jumpscare_Shade D.Visible=true u.Character:SetPrimaryPartCFrame(CFrame.new(a.RoomStart.CFrame.Position+p*10,a.RoomStart.CFrame.Position+p*20))wait(.5)local e=((game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")).Entities:WaitForChild("\083\104\097\100\101")):Clone()e.CFrame=S.cam.CFrame+Vector3.new(0,1000,0)local b=p local Z=tick()+4 task.delay(2,function()local a=nil spawn(function()if a then(((game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):FindFirstChild("\066\114\105\099\107\115")):FindFirstChild("\083\104\097\100\101\082\101\115\117\108\116")):FireServer(a)end if b==p then Z=tick()+math.random(30,70)/10 script.Sound.Pitch=math.random(100,130)/100 e.WhisperWeird.Pitch=math.random(50,70)/100 else Z=tick()+math.random(20,40)/10 script.Sound.Pitch=math.random(50,70)/100 e.WhisperWeird.Pitch=math.random(100,120)/100 end script.Sound.TimePosition=.2 script.Sound:Play()b=-b local j=U:ClosestPoint((u.Character.PrimaryPart.Position+Vector3.new(0,2,0))+b*45)if e.Parent==S.cam then e.BodyPosition.Position=e.Position+Vector3.new(0,100,0)wait(.5)e.CFrame=CFrame.new(j+Vector3.new(0,50,0))else e.CFrame=CFrame.new(j+Vector3.new(0,50,0))end local P=40/(Z-tick())e.BodyVelocity.Velocity=Vector3.new(0,0,0)e.BodyPosition.Position=j wait(.5)e.BodyVelocity.Velocity=b*-P end)end)e.Parent=S.cam for S,a in pairs(e:GetChildren())do if a:IsA("\083\111\117\110\100")then a:Play()end end local O=false local n=nil n=(u:GetAttributeChangedSignal("\067\117\114\114\101\110\116\082\111\111\109")):Connect(function()O=true n:Disconnect()end)while true do task.wait(.016666666666667)local j=(e.Position-C.Position).Magnitude local P=(C.Position-a.RoomEnd.Position).Magnitude local n=(C.Position-a.RoomEnd.Position).Magnitude D.Static.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.Static.Rotation=180*math.random(0,1)if math.random(1,2)==2 then local S="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\053\048\051"else v17="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\054\054\054"end D.Static.Image=v17 D.Static.ImageTransparency=.6+j/80 D.Eyes.Visible=false D.Overlay.Visible=false if O then break end if V.Humanoid.health<.1 then break end if j<30 then if math.random(1,55)==5 then D.Overlay.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.Overlay.Visible=true else D.Overlay.Visible=false end if math.random(1,45)==5 then D.Eyes.Position=UDim2.new(math.random(450,550)/1000,0,math.random(450,550)/1000,0)D.Eyes.Visible=true else D.Eyes.Visible=false end end if j<8 then e.CFrame=e.CFrame+Vector3.new(0,50,0)local a=true spawn(function()if a then(((game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):FindFirstChild("\066\114\105\099\107\115")):FindFirstChild("\083\104\097\100\101\082\101\115\117\108\116")):FireServer(a)end if b==p then Z=tick()+math.random(30,70)/10 script.Sound.Pitch=math.random(100,130)/100 e.WhisperWeird.Pitch=math.random(50,70)/100 else Z=tick()+math.random(20,40)/10 script.Sound.Pitch=math.random(50,70)/100 e.WhisperWeird.Pitch=math.random(100,120)/100 end script.Sound.TimePosition=.2 script.Sound:Play()b=-b local j=U:ClosestPoint((u.Character.PrimaryPart.Position+Vector3.new(0,2,0))+b*45)if e.Parent==S.cam then e.BodyPosition.Position=e.Position+Vector3.new(0,100,0)wait(.5)e.CFrame=CFrame.new(j+Vector3.new(0,50,0))else e.CFrame=CFrame.new(j+Vector3.new(0,50,0))end local P=40/(Z-tick())e.BodyVelocity.Velocity=Vector3.new(0,0,0)e.BodyPosition.Position=j wait(.5)e.BodyVelocity.Velocity=b*-P end)script.SoundHurt:Play()a=1 for S=a,15,1 do task.wait(.05)D.Overlay.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.Overlay.Visible=true D.Static.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.Static.Rotation=180*math.random(0,1)if math.random(1,2)==2 then local S="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\053\048\051"else v20="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\054\054\054"end D.Static.Image=v20 D.Static.ImageTransparency=math.random(1,5)/10 D.Eyes.Visible=true if math.random(1,2)==2 then D.Eyes.Position=UDim2.new(math.random(450,550)/1000,0,math.random(450,550)/1000,0)end end D.Eyes.Visible=false D.Overlay.Visible=false elseif Z<=tick()then local a=false spawn(function()if a then(((game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):FindFirstChild("\066\114\105\099\107\115")):FindFirstChild("\083\104\097\100\101\082\101\115\117\108\116")):FireServer(a)end if b==p then Z=tick()+math.random(30,70)/10 script.Sound.Pitch=math.random(100,130)/100 e.WhisperWeird.Pitch=math.random(50,70)/100 else Z=tick()+math.random(20,40)/10 script.Sound.Pitch=math.random(50,70)/100 e.WhisperWeird.Pitch=math.random(100,120)/100 end script.Sound.TimePosition=.2 script.Sound:Play()b=-b local j=U:ClosestPoint((u.Character.PrimaryPart.Position+Vector3.new(0,2,0))+b*45)if e.Parent==S.cam then e.BodyPosition.Position=e.Position+Vector3.new(0,100,0)wait(.5)e.CFrame=CFrame.new(j+Vector3.new(0,50,0))else e.CFrame=CFrame.new(j+Vector3.new(0,50,0))end local P=40/(Z-tick())e.BodyVelocity.Velocity=Vector3.new(0,0,0)e.BodyPosition.Position=j wait(.5)e.BodyVelocity.Velocity=b*-P end)a=1 for S=a,4,1 do task.wait(.05)D.OverlayTurn.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.OverlayTurn.Visible=true D.Static.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.Static.Rotation=180*math.random(0,1)if math.random(1,2)==2 then local S="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\053\048\051"else v23="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\054\054\054"end D.Static.Image=v23 D.Static.ImageTransparency=.4 if math.random(1,4)==2 then D.Eyes.Position=UDim2.new(math.random(450,550)/1000,0,math.random(450,550)/1000,0)D.Eyes.Visible=true else D.Eyes.Visible=false end end D.Eyes.Visible=false D.Overlay.Visible=false D.OverlayTurn.Visible=false end end S.hideplayers=0 script.Music:Stop()script.Sound.Pitch=math.random(150,170)/100 script.Sound.TimePosition=.2 script.Sound:Play()for S=1,2,1 do task.wait(.05)D.Overlay.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.Overlay.Visible=true D.Static.Position=UDim2.new(math.random(0,1000)/1000,0,math.random(0,1000)/1000,0)D.Static.Rotation=180*math.random(0,1)if math.random(1,2)==2 then local S="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\053\048\051"else v25="\114\098\120\097\115\115\101\116\105\100\058\047\047\056\054\056\049\049\049\051\054\054\054"end D.Static.Image=v25 D.Static.ImageTransparency=math.random(1,5)/10 D.Eyes.Visible=true D.Eyes.Position=UDim2.new(math.random(450,550)/1000,0,math.random(450,550)/1000,0)end D.Eyes.Visible=false D.Overlay.Visible=false D.Visible=false e:Destroy();(j:Create(game:GetService("\076\105\103\104\116\105\110\103"),TweenInfo.new(5,Enum.EasingStyle.Exponential,Enum.EasingDirection.Out),{FogEnd=2000,FogStart=50})):Play();(game:GetService("\076\105\103\104\116\105\110\103")).Ambience_Shade.Enabled=false end)end return S


local v1 = {};
local v2 = game:GetService("ReplicatedStorage").Misc.Eyes:GetChildren();
v1.module_events = require(script.Parent.Parent.Module_Events);
local l__TweenService__1 = game:GetService("TweenService");
function v1.stuff(p1, p2, p3)
	local u2 = p3;
	spawn(function()
		if p1.dead == true then
			return;
		end;
		if not u2 then
			u2 = math.random(1, 500);
		end;
		u2 = Random.new(u2);
		p1.camShaker:ShakeOnce(4, 15, 0.4, 1);
		p1.camShaker:ShakeOnce(2, 6, 0.6, 1);
		p1.camShaker:ShakeOnce(18, 0.5, 5, 20);
		p1.camShaker:ShakeOnce(3, 12, 5, 20);
		script.Music:Play();
		l__TweenService__1:Create(game:GetService("Lighting"), TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {
			FogEnd = 0, 
			FogStart = 0, 
			FogColor = Color3.new(0, 0.1, 0.1), 
			Ambient = Color3.new(0, 0.219608, 0.243137)
		}):Play();
		wait(1);
		p1.hideplayers = 1;
		game:GetService("Lighting").Ambience_Shade.Enabled = true;
		l__TweenService__1:Create(game:GetService("Lighting"), TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {
			FogEnd = 60, 
			FogStart = 15, 
			FogColor = Color3.new(0, 0, 0)
		}):Play();
		local l__LocalPlayer__3 = game.Players.LocalPlayer;
		local l__Character__4 = l__LocalPlayer__3.Character;
		local l__PrimaryPart__5 = l__Character__4.PrimaryPart;
		local l__LookVector__6 = p2.RoomStart.CFrame.LookVector;
		local v7 = Ray.new(p2.RoomStart.Position + Vector3.new(0, 1, 0), l__LookVector__6);
		local l__Jumpscare_Shade__8 = l__LocalPlayer__3.PlayerGui.MainUI.Jumpscare_Shade;
		l__Jumpscare_Shade__8.Visible = true;
		l__LocalPlayer__3.Character:SetPrimaryPartCFrame(CFrame.new(p2.RoomStart.CFrame.Position + l__LookVector__6 * 10, p2.RoomStart.CFrame.Position + l__LookVector__6 * 20));
		wait(0.5);
		local v9 = game:GetService("ReplicatedStorage").Entities:WaitForChild("Shade"):Clone();
		v9.CFrame = p1.cam.CFrame + Vector3.new(0, 1000, 0);
		local u3 = l__LookVector__6;
		local u4 = tick() + 4;
		task.delay(2, function()
			local u5 = nil;
			spawn(function()
				if u5 then
					game:GetService("ReplicatedStorage"):FindFirstChild("Bricks"):FindFirstChild("ShadeResult"):FireServer(u5);
				end;
				if u3 == l__LookVector__6 then
					u4 = tick() + math.random(30, 70) / 10;
					script.Sound.Pitch = math.random(100, 130) / 100;
					v9.WhisperWeird.Pitch = math.random(50, 70) / 100;
				else
					u4 = tick() + math.random(20, 40) / 10;
					script.Sound.Pitch = math.random(50, 70) / 100;
					v9.WhisperWeird.Pitch = math.random(100, 120) / 100;
				end;
				script.Sound.TimePosition = 0.2;
				script.Sound:Play();
				u3 = -u3;
				local v10 = v7:ClosestPoint(l__LocalPlayer__3.Character.PrimaryPart.Position + Vector3.new(0, 2, 0) + u3 * 45);
				if v9.Parent == p1.cam then
					v9.BodyPosition.Position = v9.Position + Vector3.new(0, 100, 0);
					wait(0.5);
					v9.CFrame = CFrame.new(v10 + Vector3.new(0, 50, 0));
				else
					v9.CFrame = CFrame.new(v10 + Vector3.new(0, 50, 0));
				end;
				local v11 = 40 / (u4 - tick());
				v9.BodyVelocity.Velocity = Vector3.new(0, 0, 0);
				v9.BodyPosition.Position = v10;
				wait(0.5);
				v9.BodyVelocity.Velocity = u3 * -v11;
			end);
		end);
		v9.Parent = p1.cam;
		for v12, v13 in pairs(v9:GetChildren()) do
			if v13:IsA("Sound") then
				v13:Play();
			end;
		end;
		local u6 = false;
		local u7 = nil;
		u7 = l__LocalPlayer__3:GetAttributeChangedSignal("CurrentRoom"):Connect(function()
			u6 = true;
			u7:Disconnect();
		end);
		while true do
			task.wait(0.016666666666666666);
			local l__Magnitude__14 = (v9.Position - l__PrimaryPart__5.Position).Magnitude;
			local l__Magnitude__15 = (l__PrimaryPart__5.Position - p2.RoomEnd.Position).Magnitude;
			local l__Magnitude__16 = (l__PrimaryPart__5.Position - p2.RoomEnd.Position).Magnitude;
			l__Jumpscare_Shade__8.Static.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
			l__Jumpscare_Shade__8.Static.Rotation = 180 * math.random(0, 1);
			if math.random(1, 2) == 2 then
				local v17 = "rbxassetid://8681113503";
			else
				v17 = "rbxassetid://8681113666";
			end;
			l__Jumpscare_Shade__8.Static.Image = v17;
			l__Jumpscare_Shade__8.Static.ImageTransparency = 0.6 + l__Magnitude__14 / 80;
			l__Jumpscare_Shade__8.Eyes.Visible = false;
			l__Jumpscare_Shade__8.Overlay.Visible = false;
			if u6 then
				break;
			end;
			if l__Character__4.Humanoid.health < 0.1 then
				break;
			end;
			if l__Magnitude__14 < 30 then
				if math.random(1, 55) == 5 then
					l__Jumpscare_Shade__8.Overlay.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
					l__Jumpscare_Shade__8.Overlay.Visible = true;
				else
					l__Jumpscare_Shade__8.Overlay.Visible = false;
				end;
				if math.random(1, 45) == 5 then
					l__Jumpscare_Shade__8.Eyes.Position = UDim2.new(math.random(450, 550) / 1000, 0, math.random(450, 550) / 1000, 0);
					l__Jumpscare_Shade__8.Eyes.Visible = true;
				else
					l__Jumpscare_Shade__8.Eyes.Visible = false;
				end;
			end;
			if l__Magnitude__14 < 8 then
				v9.CFrame = v9.CFrame + Vector3.new(0, 50, 0);
				local u8 = true;
				spawn(function()
					if u8 then
						game:GetService("ReplicatedStorage"):FindFirstChild("Bricks"):FindFirstChild("ShadeResult"):FireServer(u8);
					end;
					if u3 == l__LookVector__6 then
						u4 = tick() + math.random(30, 70) / 10;
						script.Sound.Pitch = math.random(100, 130) / 100;
						v9.WhisperWeird.Pitch = math.random(50, 70) / 100;
					else
						u4 = tick() + math.random(20, 40) / 10;
						script.Sound.Pitch = math.random(50, 70) / 100;
						v9.WhisperWeird.Pitch = math.random(100, 120) / 100;
					end;
					script.Sound.TimePosition = 0.2;
					script.Sound:Play();
					u3 = -u3;
					local v18 = v7:ClosestPoint(l__LocalPlayer__3.Character.PrimaryPart.Position + Vector3.new(0, 2, 0) + u3 * 45);
					if v9.Parent == p1.cam then
						v9.BodyPosition.Position = v9.Position + Vector3.new(0, 100, 0);
						wait(0.5);
						v9.CFrame = CFrame.new(v18 + Vector3.new(0, 50, 0));
					else
						v9.CFrame = CFrame.new(v18 + Vector3.new(0, 50, 0));
					end;
					local v19 = 40 / (u4 - tick());
					v9.BodyVelocity.Velocity = Vector3.new(0, 0, 0);
					v9.BodyPosition.Position = v18;
					wait(0.5);
					v9.BodyVelocity.Velocity = u3 * -v19;
				end);
				script.SoundHurt:Play();
				u8 = 1;
				for u8 = u8, 15 do
					task.wait(0.05);
					l__Jumpscare_Shade__8.Overlay.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
					l__Jumpscare_Shade__8.Overlay.Visible = true;
					l__Jumpscare_Shade__8.Static.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
					l__Jumpscare_Shade__8.Static.Rotation = 180 * math.random(0, 1);
					if math.random(1, 2) == 2 then
						local v20 = "rbxassetid://8681113503";
					else
						v20 = "rbxassetid://8681113666";
					end;
					l__Jumpscare_Shade__8.Static.Image = v20;
					l__Jumpscare_Shade__8.Static.ImageTransparency = math.random(1, 5) / 10;
					l__Jumpscare_Shade__8.Eyes.Visible = true;
					if math.random(1, 2) == 2 then
						l__Jumpscare_Shade__8.Eyes.Position = UDim2.new(math.random(450, 550) / 1000, 0, math.random(450, 550) / 1000, 0);
					end;
				end;
				l__Jumpscare_Shade__8.Eyes.Visible = false;
				l__Jumpscare_Shade__8.Overlay.Visible = false;
			elseif u4 <= tick() then
				local u9 = false;
				spawn(function()
					if u9 then
						game:GetService("ReplicatedStorage"):FindFirstChild("Bricks"):FindFirstChild("ShadeResult"):FireServer(u9);
					end;
					if u3 == l__LookVector__6 then
						u4 = tick() + math.random(30, 70) / 10;
						script.Sound.Pitch = math.random(100, 130) / 100;
						v9.WhisperWeird.Pitch = math.random(50, 70) / 100;
					else
						u4 = tick() + math.random(20, 40) / 10;
						script.Sound.Pitch = math.random(50, 70) / 100;
						v9.WhisperWeird.Pitch = math.random(100, 120) / 100;
					end;
					script.Sound.TimePosition = 0.2;
					script.Sound:Play();
					u3 = -u3;
					local v21 = v7:ClosestPoint(l__LocalPlayer__3.Character.PrimaryPart.Position + Vector3.new(0, 2, 0) + u3 * 45);
					if v9.Parent == p1.cam then
						v9.BodyPosition.Position = v9.Position + Vector3.new(0, 100, 0);
						wait(0.5);
						v9.CFrame = CFrame.new(v21 + Vector3.new(0, 50, 0));
					else
						v9.CFrame = CFrame.new(v21 + Vector3.new(0, 50, 0));
					end;
					local v22 = 40 / (u4 - tick());
					v9.BodyVelocity.Velocity = Vector3.new(0, 0, 0);
					v9.BodyPosition.Position = v21;
					wait(0.5);
					v9.BodyVelocity.Velocity = u3 * -v22;
				end);
				u9 = 1;
				for u9 = u9, 4 do
					task.wait(0.05);
					l__Jumpscare_Shade__8.OverlayTurn.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
					l__Jumpscare_Shade__8.OverlayTurn.Visible = true;
					l__Jumpscare_Shade__8.Static.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
					l__Jumpscare_Shade__8.Static.Rotation = 180 * math.random(0, 1);
					if math.random(1, 2) == 2 then
						local v23 = "rbxassetid://8681113503";
					else
						v23 = "rbxassetid://8681113666";
					end;
					l__Jumpscare_Shade__8.Static.Image = v23;
					l__Jumpscare_Shade__8.Static.ImageTransparency = 0.4;
					if math.random(1, 4) == 2 then
						l__Jumpscare_Shade__8.Eyes.Position = UDim2.new(math.random(450, 550) / 1000, 0, math.random(450, 550) / 1000, 0);
						l__Jumpscare_Shade__8.Eyes.Visible = true;
					else
						l__Jumpscare_Shade__8.Eyes.Visible = false;
					end;
				end;
				l__Jumpscare_Shade__8.Eyes.Visible = false;
				l__Jumpscare_Shade__8.Overlay.Visible = false;
				l__Jumpscare_Shade__8.OverlayTurn.Visible = false;
			end;		
		end;
		p1.hideplayers = 0;
		script.Music:Stop();
		script.Sound.Pitch = math.random(150, 170) / 100;
		script.Sound.TimePosition = 0.2;
		script.Sound:Play();
		for v24 = 1, 2 do
			task.wait(0.05);
			l__Jumpscare_Shade__8.Overlay.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
			l__Jumpscare_Shade__8.Overlay.Visible = true;
			l__Jumpscare_Shade__8.Static.Position = UDim2.new(math.random(0, 1000) / 1000, 0, math.random(0, 1000) / 1000, 0);
			l__Jumpscare_Shade__8.Static.Rotation = 180 * math.random(0, 1);
			if math.random(1, 2) == 2 then
				local v25 = "rbxassetid://8681113503";
			else
				v25 = "rbxassetid://8681113666";
			end;
			l__Jumpscare_Shade__8.Static.Image = v25;
			l__Jumpscare_Shade__8.Static.ImageTransparency = math.random(1, 5) / 10;
			l__Jumpscare_Shade__8.Eyes.Visible = true;
			l__Jumpscare_Shade__8.Eyes.Position = UDim2.new(math.random(450, 550) / 1000, 0, math.random(450, 550) / 1000, 0);
		end;
		l__Jumpscare_Shade__8.Eyes.Visible = false;
		l__Jumpscare_Shade__8.Overlay.Visible = false;
		l__Jumpscare_Shade__8.Visible = false;
		v9:Destroy();
		l__TweenService__1:Create(game:GetService("Lighting"), TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {
			FogEnd = 2000, 
			FogStart = 50
		}):Play();
		game:GetService("Lighting").Ambience_Shade.Enabled = false;
	end);
end;
return v1;
