RE_Character_Appearance_Loaded.OnClientEvent:Connect(function()while not Local_Player.Character do wait()end if Local_Player.Character then PartUtility.MakeInvisible(Local_Player.Character)for k=1,5,1 do wait(.25)PartUtility.MakeInvisible(Local_Player.Character)end end end)
-- There's a bug with CharacterAppearanceLoaded. This still seems to be an issue as my testing went.
-- https://devforum.roblox.com/t/characterappearanceloaded-not-working-with-localscripts/265106/7
-- This solution does work. And this really only happens when the character is detected to be spawned by the server.
RE_Character_Appearance_Loaded.OnClientEvent:Connect(function()
	while not Local_Player.Character do
		wait()
	end

	if Local_Player.Character then
		PartUtility.MakeInvisible(Local_Player.Character)
		-- Yes I know this is terrible, but CharacterAppearanceLoaded is not working
		for i = 1, 5 do
			wait(0.25)
			PartUtility.MakeInvisible(Local_Player.Character)
		end
	end
end)
