function ClickToMove.UpdateJump(a)if FFlagUserClickToMoveFollowPathRefactor then else a.isJumping=a.jumpRequested end end
-- Overrides Keyboard:UpdateJump() because jump is handled in OnRenderStepped
function ClickToMove:UpdateJump()
	if FFlagUserClickToMoveFollowPathRefactor then
		-- Nothing to do (handled in OnRenderStepped)
	else
		self.isJumping = self.jumpRequested
	end
end
