WindShake:SetDefaultSettings(WindShakeSettings)WindShake:Init()for d,F in pairs(game.Workspace:GetDescendants())do if F:IsA("\066\097\115\101\080\097\114\116")then if table.find(ShakableObjects,F.Name)then WindShake:AddObjectShake(F,WindShakeSettings)end end end game.Workspace.DescendantAdded:Connect(function(d)if table.find(ShakableObjects,d.Name)then WindShake:AddObjectShake(d,WindShakeSettings)end end)

WindShake:SetDefaultSettings(WindShakeSettings)

WindShake:Init()

for _, ShakeObject in pairs(game.Workspace:GetDescendants()) do
	if ShakeObject:IsA("BasePart") then
		if table.find(ShakableObjects, ShakeObject.Name) then
			WindShake:AddObjectShake(ShakeObject, WindShakeSettings)
		end
	end
end

game.Workspace.DescendantAdded:Connect(function(Object)
	if table.find(ShakableObjects, Object.Name) then
		WindShake:AddObjectShake(Object, WindShakeSettings)
	end
end)
