BloodScreen:Play()BloodScreenLowHP:Play()Humanoid.HealthChanged:Connect(function(P)SE_GUI.Efeitos.Health.ImageTransparency=(P-Humanoid.MaxHealth/2)/(Humanoid.MaxHealth/2)SE_GUI.Efeitos.LowHealth.ImageTransparency=P/(Humanoid.MaxHealth/2)end)
----------//Health HUD\\----------
BloodScreen:Play()
BloodScreenLowHP:Play()
Humanoid.HealthChanged:Connect(function(Health)
	SE_GUI.Efeitos.Health.ImageTransparency = ((Health - (Humanoid.MaxHealth / 2)) / (Humanoid.MaxHealth / 2))
	SE_GUI.Efeitos.LowHealth.ImageTransparency = (Health / (Humanoid.MaxHealth / 2))
end)
