while true do local g=Shadow:GetAttribute("\083\112\114\105\110\116\105\110\103")if g==false then Debounce=false SprintAnim:Stop()elseif g==true then if not Debounce then Debounce=true SprintAnim:Play()end end task.wait()end
-- // WHILE LOOP

while true do
	local Sprinting = Shadow:GetAttribute("Sprinting")
	if Sprinting == false then
		Debounce = false
		SprintAnim:Stop()
	elseif Sprinting == true then
		if not Debounce then
			Debounce = true
			SprintAnim:Play()
		end
	end
	task.wait()
end
