return function(D,n)n.Parent.OrbThrow.Use:Fire(D.Character)end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	dialogueFolder.Parent.OrbThrow.Use:Fire(player.Character)
end
