while true do wait(0)for n=1,100,1 do script.Parent.CFrame=script.Parent.CFrame*CFrame.new(0,0,-0.3)wait()end end
--- This will cause a brick to go in motion unanchored or not! ---

while true do
	wait(0)
	for i = 1, 100 do
		script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.3)
		wait()
	end
end
