function Signal.Destroy(T)if T._bindableEvent then T._bindableEvent:Destroy()T._bindableEvent=nil end T._argData=nil T._argCount=nil end return Signal

function Signal:Destroy()
	if self._bindableEvent then
		self._bindableEvent:Destroy()
		self._bindableEvent = nil
	end

	self._argData = nil
	self._argCount = nil
end

return Signal
