function Leap()wait(.25)script.Parent.GripForward=Vector3.new(0,0,1)script.Parent.GripPos=Vector3.new(-1,0,0)script.Parent.GripRight=Vector3.new(-1,0,0)script.Parent.GripUp=Vector3.new(0,1,0)wait(.75)script.Parent.GripForward=Vector3.new(-0.291,.485,.825)script.Parent.GripPos=Vector3.new(-1.5,0,0)script.Parent.GripRight=Vector3.new(-0.857,-0.514,0)script.Parent.GripUp=Vector3.new(-0.424,.707,-0.565)end script.Parent.Parent.Humanoid.Jumping:connect(Leap)
--[[function pm(x)

	if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
		local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
		local mess=Instance.new("Message")
		while bob:findFirstChild("Message")~=nil do bob.Message:remove() end
		mess.Parent=bob
		if x==1 then
			mess.Text="I Chord"
		elseif x==2 then
			mess.Text="IV Chord"
		elseif x==3 then
			mess.Text="V Chord"
		elseif x==4 then
			mess.Text="V-VII Transition"
		elseif x==5 then
			mess.Text="I-VII Transition"
		elseif x==6 then
			mess.Text="III Chord"
		end
		wait(1)
		mess.Parent=nil
	end
end]]

function Leap()
	wait(0.25) --Might want to change this
	script.Parent.GripForward = Vector3.new(-0, -0, 1)
	script.Parent.GripPos = Vector3.new(-1, 0, 0)
	script.Parent.GripRight = Vector3.new(-1, 0, 0)
	script.Parent.GripUp = Vector3.new(0, 1, 0)
	wait(0.75) --Might want to change this also...
	script.Parent.GripForward = Vector3.new(-0.291, 0.485, 0.825)
	script.Parent.GripPos = Vector3.new(-1.5, 0, 0)
	script.Parent.GripRight = Vector3.new(-0.857, -0.514, 0)
	script.Parent.GripUp = Vector3.new(-0.424, 0.707, -0.565)
end

script.Parent.Parent.Humanoid.Jumping:connect(Leap)
