return{ROCKET_RELOAD_TIME=3,ROCKET_RELOAD_WAIT_TO_SHOW_TIME=1;ROCKET_RELOAD_VISIBLE_TIME=.45,ROCKET_LAUNCH_SPEED=60,IGNORE_LIST={rocket=true;effect=true;water=true,handle=true,reflector=true};BLAST_RADIUS=7;FORCE_GRANULARITY=2,BLAST_PRESSURE=750000;ROCKET_DECAY_TIME=30;MAX_DAMAGE=80,MIN_DAMAGE=42}


return {
	--Reload time of the rocket.
	ROCKET_RELOAD_TIME = 3,
	
	--Times for showing rocket.
	ROCKET_RELOAD_WAIT_TO_SHOW_TIME = 1,
	ROCKET_RELOAD_VISIBLE_TIME = 0.45,
	
	--Speed of the rocket.
	ROCKET_LAUNCH_SPEED = 60,
	
	--List of the instances to ignore by name. Case does not matter.
	IGNORE_LIST = {
		rocket = true,
		effect = true,
		water = true,
		handle = true,
		reflector = true,
	},
	
	--Blast radius of the rocket.
	BLAST_RADIUS = 7,
	
	--Force of rocket launcher blast.
	FORCE_GRANULARITY = 2,
	BLAST_PRESSURE = 750000,
	
	--Time before the rocket disappears after launching.
	ROCKET_DECAY_TIME = 30,
	
	--Maximum and minimum damage of the rocket on characters.
	MAX_DAMAGE = 80,
	MIN_DAMAGE = 42,
}
