local j=Instance.new("\080\097\114\116")j.Size=Vector3.new(2,2,2)j.Transparency=1 j.Anchored=true j.CanCollide=false j.Parent=Camera local F=EMPTY_CFRAME RunService:BindToRenderStep("\083\099\114\101\101\110\082\097\105\110\085\112\100\097\116\101",Enum.RenderPriority.Camera.Value+1,function()F=Camera.CFrame j.CFrame=F end)
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---  Prefab Basic Objects  -------------------------------------------------
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--Droplet holder
local ScreenBlock = Instance.new("Part")
ScreenBlock.Size = Vector3.new(2, 2, 2)
ScreenBlock.Transparency = 1
ScreenBlock.Anchored = true
ScreenBlock.CanCollide = false
ScreenBlock.Parent = Camera

local ScreenBlockCFrame = EMPTY_CFRAME

RunService:BindToRenderStep("ScreenRainUpdate", Enum.RenderPriority.Camera.Value + 1, function()
	ScreenBlockCFrame = Camera.CFrame
	ScreenBlock.CFrame = ScreenBlockCFrame
end)
