WindShake:SetDefaultSettings(WindShakeSettings)WindShake:Init()for k,q in pairs(game.Workspace:GetDescendants())do if q:IsA("\066\097\115\101\080\097\114\116")then if table.find(ShakableObjects,q.Name)then WindShake:AddObjectShake(q,WindShakeSettings)end end end game.Workspace.DescendantAdded:Connect(function(k)if table.find(ShakableObjects,k.Name)then WindShake:AddObjectShake(k,WindShakeSettings)end end)
-- / Wind Shake / --
WindShake:SetDefaultSettings(WindShakeSettings)

WindShake:Init()

for _, ShakeObject in pairs(game.Workspace:GetDescendants()) do
	if ShakeObject:IsA("BasePart") then
		if table.find(ShakableObjects, ShakeObject.Name) then
			WindShake:AddObjectShake(ShakeObject, WindShakeSettings)
		end
	end
end

game.Workspace.DescendantAdded:Connect(function(Object)
	if table.find(ShakableObjects, Object.Name) then
		WindShake:AddObjectShake(Object, WindShakeSettings)
	end
end)
