script.Parent.Values.Gear.Changed:connect(function()if script.Parent.Values.Gear.Value==-1 then for A,L in pairs(car.Body.Lights.Rev:GetChildren())do L.Material=Enum.Material.Neon car.DriveSeat.Reverse:Play()end else for A,L in pairs(car.Body.Lights.Rev:GetChildren())do L.Material=Enum.Material.SmoothPlastic car.DriveSeat.Reverse:Stop()end end end)

	script.Parent.Values.Gear.Changed:connect(function()
		if script.Parent.Values.Gear.Value == -1 then
			for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.Neon
			car.DriveSeat.Reverse:Play()
			end
		else
			for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
			car.DriveSeat.Reverse:Stop()
			end
		end
	end)
	
