PlayersService.ChildRemoved:connect(OnPlayersChildRemoved)PlayersService.ChildAdded:connect(OnPlayersChildAdded)for A,r in pairs(PlayersService:GetPlayers())do OnPlayersChildAdded(r)end return PopperCam
-- Connect to all Players so we can ignore their Characters
PlayersService.ChildRemoved:connect(OnPlayersChildRemoved)
PlayersService.ChildAdded:connect(OnPlayersChildAdded)
for _, player in pairs(PlayersService:GetPlayers()) do
	OnPlayersChildAdded(player)
end

return PopperCam
