function Shake.StopSustain(U)local o=U.TimeFunction()U.Sustain=false U.SustainTime=(o-U._startTime)-U.FadeInTime end

function Shake:StopSustain()
	local now = self.TimeFunction()
	self.Sustain = false
	self.SustainTime = (now - self._startTime) - self.FadeInTime
end

