local i=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local M=game:GetService("\082\117\110\083\101\114\118\105\099\101")local D=game:GetService("\080\108\097\121\101\114\115")local p=i:WaitForChild("\099\111\109\109\111\110")local x=i:WaitForChild("\108\105\098")local K=p:WaitForChild("\111\098\106\101\099\116")local o=require(p:WaitForChild("\083\101\108\101\099\116\111\114\115"))local j=require(p:WaitForChild("\065\115\115\101\116\115"))local w=require(p:WaitForChild("\065\115\115\101\116\067\097\116\097\103\111\114\105\101\115"))local R=require(p:WaitForChild("\069\113\117\105\112\109\101\110\116\082\101\110\100\101\114\101\114\115"))local U=require(x:WaitForChild("\080\105\122\122\097\065\108\112\097\099\097"))local e=require(K:WaitForChild("\069\113\117\105\112\109\101\110\116\082\101\099\111\110\099\105\108\101\114"))local d=U.GameModule:extend("\069\113\117\105\112\109\101\110\116\082\101\110\100\101\114\101\114")function d.makeRenderer(p,i,M,D)local x=p.renderers local K=j.byId[M]local o=i.Character if K then if K.overrideRenderer then local i=R[K.overrideRenderer].new(M,o,client)x[D]=i else local i=w.byId[K.type]if i then if o then local p=i.defaultRenderer.new(M,o)x[D]=p end end end end end function d.onStore(p,i)p.equipmentReconciler=e.new(p.core,i)local x=p.equipmentReconciler local K=p.renderers x.equippedAsset:connect(function(i,M,D)p:makeRenderer(i,M,D)end)x.unequippingAsset:connect(function(i,M,D)if K[D]then K[D]:destroy()end K[D]=nil end)for i,M in pairs(D:GetPlayers())do local D=x.equipmentBehaviors[M]or{}for i,D in pairs(D)do p:makeRenderer(M,i,D)end end M.RenderStepped:connect(function()for i,M in pairs(K)do if M.update then M:update(p.core)end end end)end function d.init(i)i.renderers={}local M=i.core:getModule("\083\116\111\114\101\067\111\110\116\097\105\110\101\114");(M:getStore()):andThen(function(M)i:onStore(M)end)end return d
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")

local common = ReplicatedStorage:WaitForChild("common")
local lib = ReplicatedStorage:WaitForChild("lib")
local object = common:WaitForChild("object")

local Selectors = require(common:WaitForChild("Selectors"))
local Assets = require(common:WaitForChild("Assets"))
local AssetCatagories = require(common:WaitForChild("AssetCatagories"))
local EquipmentRenderers = require(common:WaitForChild("EquipmentRenderers"))
local PizzaAlpaca = require(lib:WaitForChild("PizzaAlpaca"))

local EquipmentReconciler = require(object:WaitForChild("EquipmentReconciler"))

local EquipmentRenderer = PizzaAlpaca.GameModule:extend("EquipmentRenderer")

function EquipmentRenderer:makeRenderer(player,assetId,equipmentBehavior)
    local renderers = self.renderers

    -- create renderer for asset
    local asset = Assets.byId[assetId]
    local rig = player.Character
    if asset then
        if asset.overrideRenderer then
            local newRenderer = EquipmentRenderers[asset.overrideRenderer].new(assetId,rig,client)
            renderers[equipmentBehavior] = newRenderer
        else
            local catagory = AssetCatagories.byId[asset.type]
            if catagory then
                if rig then
                    local newRenderer = catagory.defaultRenderer.new(assetId,rig)
                    renderers[equipmentBehavior] = newRenderer
                end
            end
        end
    end
end

function EquipmentRenderer:onStore(store)
    self.equipmentReconciler = EquipmentReconciler.new(self.core,store)

    local equipmentReconciler = self.equipmentReconciler
    local renderers = self.renderers

    equipmentReconciler.equippedAsset:connect(function(player, assetId, equipmentBehavior)
        self:makeRenderer(player,assetId,equipmentBehavior)
    end)

    equipmentReconciler.unequippingAsset:connect(function(player, assetId, equipmentBehavior)
        -- destroy renderer for asset
        if renderers[equipmentBehavior] then
            renderers[equipmentBehavior]:destroy()
        end
        renderers[equipmentBehavior] = nil
    end)

    for _,player in pairs(Players:GetPlayers()) do
        local playerEquipment = equipmentReconciler.equipmentBehaviors[player] or {}
        for assetid,behavior in pairs(playerEquipment) do
            self:makeRenderer(player,assetid,behavior)
        end
    end

    RunService.RenderStepped:connect(function()
        for _,renderer in pairs(renderers) do
            if renderer.update then
                renderer:update(self.core)
            end
        end
    end)
end

function EquipmentRenderer:init()
    self.renderers = {}

    local StoreContainer = self.core:getModule("StoreContainer")
    StoreContainer:getStore():andThen(function(store)
        self:onStore(store)
    end)
end

return EquipmentRenderer