local L={}local a=require(script.Parent.CameraShakeInstance)function L.Bump()local L=a.new(2.5,4,.1,.75)L.PositionInfluence=Vector3.new(.15,.15,.15)L.RotationInfluence=Vector3.new(1,1,1)return L end function L.BigBump()local L=a.new(2.5,4,.1,.75)L.PositionInfluence=Vector3.new(.8,.8,.8)L.RotationInfluence=Vector3.new(1,1,1)return L end function L.SmallBump()local L=a.new(2.5,4,.1,.75)L.PositionInfluence=Vector3.new(.01,.01,.01)L.RotationInfluence=Vector3.new(.5,.5,.5)return L end function L.Explosion()local L=a.new(5,10,0,1.5)L.PositionInfluence=Vector3.new(.25,.25,.25)L.RotationInfluence=Vector3.new(4,1,1)return L end function L.BumpRemaked()local L=a.new(2,5,0,1)L.PositionInfluence=Vector3.new(.2,.2,.2)L.RotationInfluence=Vector3.new(3,1,1)return L end function L.BigExplosion()local L=a.new(20,40,0,2)L.PositionInfluence=Vector3.new(.55,.55,.55)L.RotationInfluence=Vector3.new(5,2,2)return L end function L.ReallyBigExplosion()local L=a.new(30,50,0,1.5)L.PositionInfluence=Vector3.new(1,1,1)L.RotationInfluence=Vector3.new(5,2,2)return L end function L.SmallExplosion()local L=a.new(5,10,0,1.5)L.PositionInfluence=Vector3.new(.15,.15,.15)L.RotationInfluence=Vector3.new(4,1,1)return L end function L.ExplosionNormal()local L=a.new(5,10,0,1.5)L.PositionInfluence=Vector3.new(3,3,3)L.RotationInfluence=Vector3.new(4,1,1)return L end function L.Earthquake()local L=a.new(.6,3.5,2,10)L.PositionInfluence=Vector3.new(.25,.25,.25)L.RotationInfluence=Vector3.new(1,1,4)return L end function L.BadTrip()local L=a.new(10,.15,5,10)L.PositionInfluence=Vector3.new(0,0,.15)L.RotationInfluence=Vector3.new(2,1,4)return L end function L.HandheldCamera()local L=a.new(1,.25,5,10)L.PositionInfluence=Vector3.new(0,0,0)L.RotationInfluence=Vector3.new(1,.5,.5)return L end function L.Vibration()local L=a.new(.4,20,2,2)L.PositionInfluence=Vector3.new(0,.15,0)L.RotationInfluence=Vector3.new(1.25,0,4)return L end function L.RoughDriving()local L=a.new(1,2,1,1)L.PositionInfluence=Vector3.new(0,0,0)L.RotationInfluence=Vector3.new(1,1,1)return L end local h={}function h.__index(a,h)local u=L[h]if type(u)=="\102\117\110\099\116\105\111\110"then return u()end error("\078\111 \112\114\101\115\101\116 \102\111\117\110\100 \119\105\116\104 \105\110\100\101\120 \""..(h.."\""))end return setmetatable({},h)
-- Decompiled with the Synapse X Luau decompiler.

local v1 = {}
local u1 = require(script.Parent.CameraShakeInstance)
function v1.Bump()
	local v2 = u1.new(2.5, 4, 0.1, 0.75)
	v2.PositionInfluence = Vector3.new(0.15, 0.15, 0.15)
	v2.RotationInfluence = Vector3.new(1, 1, 1)
	return v2
end
function v1.BigBump()
	local v3 = u1.new(2.5, 4, 0.1, 0.75)
	v3.PositionInfluence = Vector3.new(0.8, 0.8, 0.8)
	v3.RotationInfluence = Vector3.new(1, 1, 1)
	return v3
end
function v1.SmallBump()
	local v4 = u1.new(2.5, 4, 0.1, 0.75)
	v4.PositionInfluence = Vector3.new(0.01, 0.01, 0.01)
	v4.RotationInfluence = Vector3.new(0.5, 0.5, 0.5)
	return v4
end
function v1.Explosion()
	local v5 = u1.new(5, 10, 0, 1.5)
	v5.PositionInfluence = Vector3.new(0.25, 0.25, 0.25)
	v5.RotationInfluence = Vector3.new(4, 1, 1)
	return v5
end
function v1.BumpRemaked()
	local v6 = u1.new(2, 5, 0, 1)
	v6.PositionInfluence = Vector3.new(0.2, 0.2, 0.2)
	v6.RotationInfluence = Vector3.new(3, 1, 1)
	return v6
end
function v1.BigExplosion()
	local v7 = u1.new(20, 40, 0, 2)
	v7.PositionInfluence = Vector3.new(0.55, 0.55, 0.55)
	v7.RotationInfluence = Vector3.new(5, 2, 2)
	return v7
end
function v1.ReallyBigExplosion()
	local v8 = u1.new(30, 50, 0, 1.5)
	v8.PositionInfluence = Vector3.new(1, 1, 1)
	v8.RotationInfluence = Vector3.new(5, 2, 2)
	return v8
end
function v1.SmallExplosion()
	local v9 = u1.new(5, 10, 0, 1.5)
	v9.PositionInfluence = Vector3.new(0.15, 0.15, 0.15)
	v9.RotationInfluence = Vector3.new(4, 1, 1)
	return v9
end
function v1.ExplosionNormal()
	local v10 = u1.new(5, 10, 0, 1.5)
	v10.PositionInfluence = Vector3.new(3, 3, 3)
	v10.RotationInfluence = Vector3.new(4, 1, 1)
	return v10
end
function v1.Earthquake()
	local v11 = u1.new(0.6, 3.5, 2, 10)
	v11.PositionInfluence = Vector3.new(0.25, 0.25, 0.25)
	v11.RotationInfluence = Vector3.new(1, 1, 4)
	return v11
end
function v1.BadTrip()
	local v12 = u1.new(10, 0.15, 5, 10)
	v12.PositionInfluence = Vector3.new(0, 0, 0.15)
	v12.RotationInfluence = Vector3.new(2, 1, 4)
	return v12
end
function v1.HandheldCamera()
	local v13 = u1.new(1, 0.25, 5, 10)
	v13.PositionInfluence = Vector3.new(0, 0, 0)
	v13.RotationInfluence = Vector3.new(1, 0.5, 0.5)
	return v13
end
function v1.Vibration()
	local v14 = u1.new(0.4, 20, 2, 2)
	v14.PositionInfluence = Vector3.new(0, 0.15, 0)
	v14.RotationInfluence = Vector3.new(1.25, 0, 4)
	return v14
end
function v1.RoughDriving()
	local v15 = u1.new(1, 2, 1, 1)
	v15.PositionInfluence = Vector3.new(0, 0, 0)
	v15.RotationInfluence = Vector3.new(1, 1, 1)
	return v15
end
local v16 = {}
function v16.__index(p1, p2)
	local v17 = v1[p2]
	if type(v17) == "function" then
		return v17()
	end
	error('No preset found with index "' .. p2 .. '"')
end
return setmetatable({}, v16)
