local Z=ms:SubscribeAsync(banTopic,function(Z)local H=Z.Data[1]local S=Z.Data[2]for Z,w in pairs(game.Players:GetPlayers())do if w.UserId==H then w:Kick(S)end end end)
--Ban players across different servers
local banConnection = ms:SubscribeAsync(banTopic, function(message)
	local targetId = message.Data[1]
	local banMessage = message.Data[2]

	for i, plr in pairs(game.Players:GetPlayers()) do
		if plr.UserId == targetId then
			plr:Kick(banMessage)
		end
	end
end)
