local n={}local M=require(script.Parent.CameraShakeInstance)function n.Bump()local n=M.new(2.5,4,.1,.75)n.PositionInfluence=Vector3.new(.15,.15,.15)n.RotationInfluence=Vector3.new(1,1,1)return n end function n.BigBump()local n=M.new(2.5,4,.1,.75)n.PositionInfluence=Vector3.new(.8,.8,.8)n.RotationInfluence=Vector3.new(1,1,1)return n end function n.SmallBump()local n=M.new(2.5,4,.1,.75)n.PositionInfluence=Vector3.new(.01,.01,.01)n.RotationInfluence=Vector3.new(.5,.5,.5)return n end function n.Explosion()local n=M.new(5,10,0,1.5)n.PositionInfluence=Vector3.new(.25,.25,.25)n.RotationInfluence=Vector3.new(4,1,1)return n end function n.BumpRemaked()local n=M.new(2,5,0,1)n.PositionInfluence=Vector3.new(.2,.2,.2)n.RotationInfluence=Vector3.new(3,1,1)return n end function n.BigExplosion()local n=M.new(20,40,0,2)n.PositionInfluence=Vector3.new(.55,.55,.55)n.RotationInfluence=Vector3.new(5,2,2)return n end function n.ReallyBigExplosion()local n=M.new(30,50,0,1.5)n.PositionInfluence=Vector3.new(1,1,1)n.RotationInfluence=Vector3.new(5,2,2)return n end function n.SmallExplosion()local n=M.new(5,10,0,1.5)n.PositionInfluence=Vector3.new(.15,.15,.15)n.RotationInfluence=Vector3.new(4,1,1)return n end function n.ExplosionNormal()local n=M.new(5,10,0,1.5)n.PositionInfluence=Vector3.new(3,3,3)n.RotationInfluence=Vector3.new(4,1,1)return n end function n.Earthquake()local n=M.new(.6,3.5,2,10)n.PositionInfluence=Vector3.new(.25,.25,.25)n.RotationInfluence=Vector3.new(1,1,4)return n end function n.BadTrip()local n=M.new(10,.15,5,10)n.PositionInfluence=Vector3.new(0,0,.15)n.RotationInfluence=Vector3.new(2,1,4)return n end function n.HandheldCamera()local n=M.new(1,.25,5,10)n.PositionInfluence=Vector3.new(0,0,0)n.RotationInfluence=Vector3.new(1,.5,.5)return n end function n.Vibration()local n=M.new(.4,20,2,2)n.PositionInfluence=Vector3.new(0,.15,0)n.RotationInfluence=Vector3.new(1.25,0,4)return n end function n.RoughDriving()local n=M.new(1,2,1,1)n.PositionInfluence=Vector3.new(0,0,0)n.RotationInfluence=Vector3.new(1,1,1)return n end local h={}function h.__index(M,h)local P=n[h]if type(P)=="\102\117\110\099\116\105\111\110"then return P()end error("\078\111 \112\114\101\115\101\116 \102\111\117\110\100 \119\105\116\104 \105\110\100\101\120 \""..(h.."\""))end return setmetatable({},h)


local v1 = {};
local u1 = require(script.Parent.CameraShakeInstance);
function v1.Bump()
	local v2 = u1.new(2.5, 4, 0.1, 0.75);
	v2.PositionInfluence = Vector3.new(0.15, 0.15, 0.15);
	v2.RotationInfluence = Vector3.new(1, 1, 1);
	return v2;
end;
function v1.BigBump()
	local v3 = u1.new(2.5, 4, 0.1, 0.75);
	v3.PositionInfluence = Vector3.new(0.8, 0.8, 0.8);
	v3.RotationInfluence = Vector3.new(1, 1, 1);
	return v3;
end;
function v1.SmallBump()
	local v4 = u1.new(2.5, 4, 0.1, 0.75);
	v4.PositionInfluence = Vector3.new(0.01, 0.01, 0.01);
	v4.RotationInfluence = Vector3.new(0.5, 0.5, 0.5);
	return v4;
end;
function v1.Explosion()
	local v5 = u1.new(5, 10, 0, 1.5);
	v5.PositionInfluence = Vector3.new(0.25, 0.25, 0.25);
	v5.RotationInfluence = Vector3.new(4, 1, 1);
	return v5;
end;
function v1.BumpRemaked()
	local v6 = u1.new(2, 5, 0, 1);
	v6.PositionInfluence = Vector3.new(0.2, 0.2, 0.2);
	v6.RotationInfluence = Vector3.new(3, 1, 1);
	return v6;
end;
function v1.BigExplosion()
	local v7 = u1.new(20, 40, 0, 2);
	v7.PositionInfluence = Vector3.new(0.55, 0.55, 0.55);
	v7.RotationInfluence = Vector3.new(5, 2, 2);
	return v7;
end;
function v1.ReallyBigExplosion()
	local v8 = u1.new(30, 50, 0, 1.5);
	v8.PositionInfluence = Vector3.new(1, 1, 1);
	v8.RotationInfluence = Vector3.new(5, 2, 2);
	return v8;
end;
function v1.SmallExplosion()
	local v9 = u1.new(5, 10, 0, 1.5);
	v9.PositionInfluence = Vector3.new(0.15, 0.15, 0.15);
	v9.RotationInfluence = Vector3.new(4, 1, 1);
	return v9;
end;
function v1.ExplosionNormal()
	local v10 = u1.new(5, 10, 0, 1.5);
	v10.PositionInfluence = Vector3.new(3, 3, 3);
	v10.RotationInfluence = Vector3.new(4, 1, 1);
	return v10;
end;
function v1.Earthquake()
	local v11 = u1.new(0.6, 3.5, 2, 10);
	v11.PositionInfluence = Vector3.new(0.25, 0.25, 0.25);
	v11.RotationInfluence = Vector3.new(1, 1, 4);
	return v11;
end;
function v1.BadTrip()
	local v12 = u1.new(10, 0.15, 5, 10);
	v12.PositionInfluence = Vector3.new(0, 0, 0.15);
	v12.RotationInfluence = Vector3.new(2, 1, 4);
	return v12;
end;
function v1.HandheldCamera()
	local v13 = u1.new(1, 0.25, 5, 10);
	v13.PositionInfluence = Vector3.new(0, 0, 0);
	v13.RotationInfluence = Vector3.new(1, 0.5, 0.5);
	return v13;
end;
function v1.Vibration()
	local v14 = u1.new(0.4, 20, 2, 2);
	v14.PositionInfluence = Vector3.new(0, 0.15, 0);
	v14.RotationInfluence = Vector3.new(1.25, 0, 4);
	return v14;
end;
function v1.RoughDriving()
	local v15 = u1.new(1, 2, 1, 1);
	v15.PositionInfluence = Vector3.new(0, 0, 0);
	v15.RotationInfluence = Vector3.new(1, 1, 1);
	return v15;
end;
local v16 = {};
function v16.__index(p1, p2)
	local v17 = v1[p2];
	if type(v17) == "function" then
		return v17();
	end;
	error("No preset found with index \"" .. p2 .. "\"");
end;
return setmetatable({}, v16);
