function UserInputController.getPlayerControlsEnabled(B)local f=B:_getPlayerControls()local e=f and f:GetActiveController()if e then return e.enabled end end

function UserInputController:getPlayerControlsEnabled()
	local playerControls = self:_getPlayerControls()
	local activeController = playerControls and playerControls:GetActiveController()
	if activeController then
		return activeController.enabled
	end
end
