if ToolMode=="\084\111\111\108"then if Tool.Parent and Tool.Parent:IsA("\066\097\099\107\112\097\099\107")then Player=Tool.Parent.Parent elseif Tool.Parent and Tool.Parent:IsA("\077\111\100\101\108")then Player=Players:GetPlayerFromCharacter(Tool.Parent)else Player=nil end Tool.AncestryChanged:Connect(function(P,T)if P~=Tool then return end if T and T:IsA("\066\097\099\107\112\097\099\107")then Player=T.Parent elseif T and T:IsA("\077\111\100\101\108")then Player=Players:GetPlayerFromCharacter(T)else Player=nil end end)end
-- Keep current player updated in tool mode
if ToolMode == "Tool" then
	-- Set current player if in backpack
	if Tool.Parent and Tool.Parent:IsA("Backpack") then
		Player = Tool.Parent.Parent

	-- Set current player if in character
	elseif Tool.Parent and Tool.Parent:IsA("Model") then
		Player = Players:GetPlayerFromCharacter(Tool.Parent)

	-- Clear `Player` if not in possession of a player
	else
		Player = nil
	end

	-- Stay updated with latest player operating the tool
	Tool.AncestryChanged:Connect(function(Child, Parent)
		-- Ensure tool's parent changed
		if Child ~= Tool then
			return
		end

		-- Set `Player` to player of the backpack the tool is in
		if Parent and Parent:IsA("Backpack") then
			Player = Parent.Parent

		-- Set `Player` to player of the character holding the tool
		elseif Parent and Parent:IsA("Model") then
			Player = Players:GetPlayerFromCharacter(Parent)

		-- Clear `Player` if tool is not parented to a player
		else
			Player = nil
		end
	end)
end
