Remote.PhongDev.OnServerEvent:Connect(function(q)delay(2.05,function()for x,L in pairs(workspace:GetDescendants())do if L:IsA("\077\111\100\101\108")and(L:FindFirstChild("\072\117\109\097\110\111\105\100")and(L~=q.Character and(L.PrimaryPart and((q.Character.PrimaryPart.Position-L.PrimaryPart.Position).Magnitude<=Distance and L.Humanoid.Health>.1))))then L.Humanoid:TakeDamage(Damage)local q=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121",L.PrimaryPart)q.MaxForce=Vector3.new(90000,900000,900000)q.Velocity=L.PrimaryPart.CFrame.LookVector*math.random(-50,75)+L.PrimaryPart.CFrame.XVector*math.random(-50,75)Debris:AddItem(q,.4)end end end)end)

Remote.PhongDev.OnServerEvent:Connect(function(LocalPlayer)
	delay(2.05, function()
	for i,v in pairs(workspace:GetDescendants()) do
		if v:IsA("Model") and v:FindFirstChild("Humanoid") and v ~= LocalPlayer.Character and v.PrimaryPart and (LocalPlayer.Character.PrimaryPart.Position - v.PrimaryPart.Position).Magnitude <= Distance and v.Humanoid.Health > 0.1 then
				v.Humanoid:TakeDamage(Damage)
				
				local VeloCity = Instance.new("BodyVelocity",v.PrimaryPart) -- KnockBack
				VeloCity.MaxForce = Vector3.new(90000,900000,900000)
				VeloCity.Velocity = v.PrimaryPart.CFrame.LookVector * math.random(-50,75) + v.PrimaryPart.CFrame.XVector * math.random(-50,75)
				Debris:AddItem(VeloCity,0.40)
			end
		end	
	end)
end)
