local L={model.Headlight_Left,model.Headlight_Right;model.frontlight_Left_top;model.frontlight_Left_top2,model.frontlight_Right_top;model.frontlight_Right_top2}local A={model.Brakelight_Left,model.Brakelight_Right;model.Brakelight_Left_top,model.Brakelight_Left_top2,model.Brakelight_Right_top;model.Brakelight_Right_top2}local g=model.VehicleSeat local E=model.VehicleSeatBack local m=E.BodyGyro local r=model.ExhaustPipe.Smoke local j=model.ExhaustPipe.Fire
-- REQUIRED PARTS -----------------------------------------------
-- Include all of these, or things will break!
local headlights = {
	model.Headlight_Left,
	model.Headlight_Right,
	model.frontlight_Left_top,
	model.frontlight_Left_top2,
	model.frontlight_Right_top,
	model.frontlight_Right_top2,
}
local brakelights = {
	model.Brakelight_Left,
	model.Brakelight_Right,
	model.Brakelight_Left_top,
	model.Brakelight_Left_top2,
	model.Brakelight_Right_top,
	model.Brakelight_Right_top2,
}
local seat = model.VehicleSeat -- Your driver seat
local upVectorPart = model.VehicleSeatBack -- Any part with lookvector up (we use this when you get flipped over)
local gyro = upVectorPart.BodyGyro -- Point this to any unused bodyGyro.
local smoke = model.ExhaustPipe.Smoke
local fire = model.ExhaustPipe.Fire
