local s={Damage=20,AttackTime=1;CoolDown=.01;LastSwing=0;LastHit=0;Part=nil;Owner=nil,OnHit=nil;OnHitHumanoid=nil;OnAttackReady=nil;OnAttack=nil;SwingSound=nil;HitSound=nil;SwingAnimation=nil;ActiveConnections={}}do UTIL.MakeClass(s)function s.New(N,g)local b=UTIL.DeepCopy(s)b.Part=N b.Owner=g table.insert(b.ActiveConnections,b.Part.Touched:connect(function(s)b:SwordTouch(s)end))b.OnHit=InternalEvent.New()b.OnHitHumanoid=InternalEvent.New()b.OnAttackReady=InternalEvent.New()b.OnAttack=InternalEvent.New()return b end function s.SwordTouch(N,s)if tick()-N.LastSwing>N.AttackTime or tick()-N.LastHit<N.AttackTime then return end N.OnHit:Fire(s)local g,b=UTIL.FindCharacterAncestor(s)if g and g~=N.Owner.Character then b:TakeDamage(N.Damage)N.OnHitHumanoid:Fire(b,s)N.LastHit=tick()if N.HitSound then N.HitSound:Play()end end end function s.DoSwing(s)if tick()-s.LastSwing<s.AttackTime+s.CoolDown then return end if s.SwingAnimation then s.SwingAnimation:Play()end if s.SwingSound then s.SwingSound:Play()end s.LastSwing=tick()s.OnAttack:Fire()end function s.Destroy(s)for s,N in pairs(s.ActiveConnections)do N:disconnect()end end end do local N=script.Parent local g=N.Parent local b=game.Players.LocalPlayer local I=UTIL.WaitForValidCharacter(b)local D=(UTIL.Instantiate("\065\110\105\109\097\116\105\111\110"))({AnimationId="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\065\115\115\101\116\063\073\068\061\056\057\050\056\057\056\055\057"})local Q=N:WaitForChild("\072\105\116")local n=N:WaitForChild("\083\119\105\110\103")local o local V g.Equipped:connect(function(g)V=s.New(N,b)V.Damage=40 V.HitSound=Q V.SwingSound=n I=UTIL.WaitForValidCharacter(b)local j=I:FindFirstChild("\072\117\109\097\110\111\105\100")o=j:LoadAnimation(D)V.SwingAnimation=o V.OnHitHumanoid:Connect(function(s,g)local b=I:FindFirstChild("\084\111\114\115\111")local D=s.Parent:FindFirstChild("\084\111\114\115\111")if not D or not b then return end if g.Name=="\105\100\107"or g.Name=="\105\100\107"or g.Name=="\105\100\107"or g.Name=="\105\100\107"then g:BreakJoints()WeldUtil.WeldBetween(g,N)Delay(1,function()g:BreakJoints()end)end end)g.Button1Down:connect(function()V:DoSwing()end)end)g.Unequipped:connect(function()V:Destroy()end)end
--[[Sword Part Class]]
--

local SwordPart = {
	Damage = 20,
	AttackTime = 1,
	CoolDown = 0.01,

	LastSwing = 0,
	LastHit = 0,

	Part = nil,
	Owner = nil, --player object that owns this sword

	OnHit = nil,
	OnHitHumanoid = nil,
	OnAttackReady = nil,
	OnAttack = nil,

	SwingSound = nil,
	HitSound = nil,
	SwingAnimation = nil, --animation track!

	ActiveConnections = {},
}
do
	UTIL.MakeClass(SwordPart)
	function SwordPart.New(npart, nowner)
		local init = UTIL.DeepCopy(SwordPart)
		init.Part = npart
		init.Owner = nowner
		table.insert(
			init.ActiveConnections,
			init.Part.Touched:connect(function(hit)
				init:SwordTouch(hit)
			end)
		)

		init.OnHit = InternalEvent.New()
		init.OnHitHumanoid = InternalEvent.New()
		init.OnAttackReady = InternalEvent.New()
		init.OnAttack = InternalEvent.New()

		return init
	end

	function SwordPart:SwordTouch(hit)
		if tick() - self.LastSwing > self.AttackTime or tick() - self.LastHit < self.AttackTime then
			return
		end
		self.OnHit:Fire(hit)
		local character, humanoid = UTIL.FindCharacterAncestor(hit)
		if character and character ~= self.Owner.Character then
			humanoid:TakeDamage(self.Damage)
			self.OnHitHumanoid:Fire(humanoid, hit)
			self.LastHit = tick()
			if self.HitSound then
				self.HitSound:Play()
			end
		end
	end

	function SwordPart:DoSwing()
		if tick() - self.LastSwing < self.AttackTime + self.CoolDown then
			return
		end

		if self.SwingAnimation then
			self.SwingAnimation:Play()
		end
		if self.SwingSound then
			self.SwingSound:Play()
		end
		self.LastSwing = tick()
		self.OnAttack:Fire()
	end

	function SwordPart:Destroy()
		for _, i in pairs(self.ActiveConnections) do
			i:disconnect()
		end
	end
end
do
	local Handle = script.Parent
	local Tool = Handle.Parent

	local Player = game.Players.LocalPlayer
	local Character = UTIL.WaitForValidCharacter(Player)
	local SwingAni = UTIL.Instantiate("Animation")({ AnimationId = "http://www.roblox.com/Asset?ID=89289879" })

	local HitSound = Handle:WaitForChild("Hit")
	local SwingSound = Handle:WaitForChild("Swing")

	local SwingAniTrack

	local Sword

	Tool.Equipped:connect(function(mouse)
		Sword = SwordPart.New(Handle, Player)
		Sword.Damage = 40
		Sword.HitSound = HitSound
		Sword.SwingSound = SwingSound
		Character = UTIL.WaitForValidCharacter(Player)
		local Humanoid = Character:FindFirstChild("Humanoid")

		SwingAniTrack = Humanoid:LoadAnimation(SwingAni)
		Sword.SwingAnimation = SwingAniTrack

		Sword.OnHitHumanoid:Connect(function(humanoid, hit)
			local myTorso = Character:FindFirstChild("Torso")
			local torso = humanoid.Parent:FindFirstChild("Torso")
			if not torso or not myTorso then
				return
			end

			if hit.Name == "idk" or hit.Name == "idk" or hit.Name == "idk" or hit.Name == "idk" then
				hit:BreakJoints()
				WeldUtil.WeldBetween(hit, Handle)
				Delay(1, function()
					hit:BreakJoints()
				end)
			end
		end)

		mouse.Button1Down:connect(function()
			Sword:DoSwing()
		end)
	end)
	Tool.Unequipped:connect(function()
		Sword:Destroy()
	end)
end
