Remote.PhongDev.OnServerEvent:Connect(function(U)delay(.9,function()local I=Replicated.Access.Sounds.Transform:Clone()I.Parent=U.Character.PrimaryPart I:Play()Debris:AddItem(I,3)end)spawn(function()U.Character.PrimaryPart.Anchored=true wait(4)U.Character.PrimaryPart.Anchored=false end)delay(2.05,function()local I=U.Character:FindFirstChild("\072\117\109\097\110\111\105\100")I.Health+=I.MaxHealth/3 end)delay(4,function()local I=U.Character:FindFirstChild("\072\117\109\097\110\111\105\100")local s=I.WalkSpeed*2.5 I.WalkSpeed+=s wait(Cooldown.Value)I.WalkSpeed-=s end)end)

Remote.PhongDev.OnServerEvent:Connect(function(LocalPlayer)
		--| Sound |--
		delay(0.9, function()
		local Sound = Replicated.Access.Sounds.Transform:Clone()
		Sound.Parent = LocalPlayer.Character.PrimaryPart
		Sound:Play()
		Debris:AddItem(Sound, 3)
		end)
	
		--| Anchor HumanoidRootPart |--
		spawn(function()
		LocalPlayer.Character.PrimaryPart.Anchored = true
		wait(4) -- time when done animation
		LocalPlayer.Character.PrimaryPart.Anchored = false
		end)
		
		--| Health |--
		delay(2.05, function()
		local Humanoid = LocalPlayer.Character:FindFirstChild("Humanoid")
		Humanoid.Health += Humanoid.MaxHealth/3
		end)
	
		--| Speed |--
		delay(4, function()
		local Humanoid = LocalPlayer.Character:FindFirstChild("Humanoid")
		local Speed = Humanoid.WalkSpeed * 2.5
		
		Humanoid.WalkSpeed += Speed
		wait(Cooldown.Value)
		Humanoid.WalkSpeed -= Speed -- default speed
		end)
end)
