local x L_109_:connect(function()if L_15_ then L_162_,L_163_=L_162_ or 0,L_163_ or 0 if L_165_==nil or L_164_==nil then L_165_=L_45_.C0 L_164_=L_45_.C1 end local x=math.sin((L_156_*L_158_)/2)*L_157_ local e=math.sin(L_156_*L_158_)*L_157_ local P=CFrame.new(x,e,.02)local S=math.sin((L_156_*L_158_)/2)*L_157_ local j=math.sin(L_156_*L_158_)*L_157_ local s=CFrame.new(x,e,.02)*CFrame.Angles(math.cos(L_156_*L_158_)*L_157_,math.cos((L_156_*L_158_)/2)*L_157_,0)local z=math.sin((L_152_*L_155_)/2)*L_154_ local r=math.cos(L_152_*L_155_)*L_154_ local n=CFrame.new(z,r,.02)if L_149_ then L_156_=L_156_+.017 if L_24_.WalkAnimEnabled==true then L_150_=s else L_150_=CFrame.new()end else L_156_=0 L_150_=CFrame.new()end L_148_.t=Vector3.new(L_143_,L_144_,0)local O=L_148_.p local V=(O.X/L_145_)*(L_64_ and L_147_ or L_146_)local J=(O.Y/L_145_)*(L_64_ and L_147_ or L_146_)L_5_.CFrame=L_5_.CFrame:lerp(L_5_.CFrame*L_151_,.2)if L_64_ then L_139_=CFrame.Angles(math.rad(-V),math.rad(V),math.rad(J))*CFrame.fromAxisAngle(Vector3.new(5,0,-1),math.rad(V))L_152_=0 L_153_=CFrame.new()elseif not L_64_ then L_139_=CFrame.Angles(math.rad(-J),math.rad(-V),math.rad(-V))*CFrame.fromAxisAngle(L_44_.Position,math.rad(-J))L_152_=L_152_+.017 L_153_=n end if L_24_.SwayEnabled==true then L_45_.C0=L_45_.C0:lerp(((L_165_*L_139_)*L_150_)*L_153_,.1)else L_45_.C0=L_45_.C0:lerp(L_165_*L_150_,.1)end if L_67_ and(not L_70_ and(L_72_ and(not L_64_ and(not L_66_ and not Shooting))))then L_45_.C1=L_45_.C1:lerp(L_45_.C0*L_24_.SprintPos,.1)elseif not L_67_ and(not L_70_ and(not L_72_ and(not L_64_ and(not L_66_ and(not Shooting and not L_79_)))))then L_45_.C1=L_45_.C1:lerp(CFrame.new()*L_137_,.05)end if L_64_ and not L_67_ then if not L_65_ then L_90_=L_24_.AimCamRecoil L_89_=L_24_.AimGunRecoil L_91_=L_24_.AimKickback elseif L_65_ then if L_93_==1 then L_90_=L_24_.AimCamRecoil/1.5 L_89_=L_24_.AimGunRecoil/1.5 L_91_=L_24_.AimKickback/1.5 end if L_93_==2 then L_90_=L_24_.AimCamRecoil/2 L_89_=L_24_.AimGunRecoil/2 L_91_=L_24_.AimKickback/2 end end if(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude<2 then L_45_.C1=L_45_.C1:lerp(L_45_.C0*L_56_.CFrame:toObjectSpace(L_44_.CFrame),L_24_.AimSpeed);((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=true;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_110_.MouseDeltaSensitivity=L_51_ end elseif not L_64_ and(not L_67_ and(L_15_ and not L_79_))then if(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude<2 then L_45_.C1=L_45_.C1:lerp(CFrame.new()*L_137_,L_24_.UnaimSpeed);((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=false;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_110_.MouseDeltaSensitivity=L_52_ end if not L_65_ then L_90_=L_24_.camrecoil L_89_=L_24_.gunrecoil L_91_=L_24_.Kickback elseif L_65_ then if L_93_==1 then L_90_=L_24_.camrecoil/1.5 L_89_=L_24_.gunrecoil/1.5 L_91_=L_24_.Kickback/1.5 end if L_93_==2 then L_90_=L_24_.camrecoil/2 L_89_=L_24_.gunrecoil/2 L_91_=L_24_.Kickback/2 end end end if Recoiling then if not L_64_ then L_151_=CFrame.fromEulerAnglesXYZ(math.rad(L_90_*math.random(0,L_24_.CamShake)),math.rad(L_90_*math.random(-L_24_.CamShake,L_24_.CamShake)),math.rad(L_90_*math.random(-L_24_.CamShake,L_24_.CamShake)))else L_151_=CFrame.fromEulerAnglesXYZ(math.rad(L_90_*math.random(0,L_24_.AimCamShake)),math.rad(L_90_*math.random(-L_24_.AimCamShake,L_24_.AimCamShake)),math.rad(L_90_*math.random(-L_24_.AimCamShake,L_24_.AimCamShake)))end L_45_.C0=L_45_.C0:lerp((L_45_.C0*CFrame.new(0,0,L_89_))*CFrame.Angles(-math.rad(L_91_),0,0),.3)elseif not Recoiling then L_151_=CFrame.Angles(0,0,0)L_45_.C0=L_45_.C0:lerp(CFrame.new(),.2)end if L_65_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).Jump=false end if L_15_ then L_5_.FieldOfView=L_5_.FieldOfView*(1-L_24_.ZoomSpeed)+L_97_*L_24_.ZoomSpeed if(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude>=2 then L_90_=L_24_.AimCamRecoil L_89_=L_24_.AimGunRecoil L_91_=L_24_.AimKickback;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=true;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_110_.MouseDeltaSensitivity=L_51_ elseif(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude<2 and(not L_64_ and not L_65_)then L_90_=L_24_.camrecoil L_89_=L_24_.gunrecoil L_91_=L_24_.Kickback;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Visible=false;((L_42_:WaitForChild("\083\101\110\115\101")):WaitForChild("\083\101\110\115\105\116\105\118\105\116\121")).Text=L_51_ L_110_.MouseDeltaSensitivity=L_52_ end end if L_15_ and L_24_.CameraGo then L_4_.TargetFilter=game.Workspace local x=((L_3_:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")).CFrame*CFrame.new(0,1.5,0))*CFrame.new((L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).CameraOffset)L_48_.C0=L_8_.CFrame:toObjectSpace(x)L_48_.C1=CFrame.Angles(-math.asin((L_4_.Hit.p-L_4_.Origin.p).unit.y),0,0)L_110_.MouseIconEnabled=false end if L_15_ and(L_3_.Head.Position-L_5_.CoordinateFrame.p).magnitude>=2 then if L_4_.Icon~="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\063\105\100\061"..L_24_.TPSMouseIcon then L_4_.Icon="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\063\105\100\061"..L_24_.TPSMouseIcon end L_110_.MouseIconEnabled=true if L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")and L_3_:FindFirstChild("\076\101\102\116 \065\114\109")then L_3_["\082\105\103\104\116 \065\114\109"].LocalTransparencyModifier=1 L_3_["\076\101\102\116 \065\114\109"].LocalTransparencyModifier=1 end end end end)
--// Renders
local L_167_

L_109_:connect(function()
	if L_15_ then
		L_162_, L_163_ = L_162_ or 0, L_163_ or 0
		if L_165_ == nil or L_164_ == nil then
			L_165_ = L_45_.C0
			L_164_ = L_45_.C1
		end

		local L_275_ = (math.sin(L_156_ * L_158_ / 2) * L_157_)
		local L_276_ = (math.sin(L_156_ * L_158_) * L_157_)
		local L_277_ = CFrame.new(L_275_, L_276_, 0.02)

		local L_278_ = (math.sin(L_156_ * L_158_ / 2) * L_157_)
		local L_279_ = (math.sin(L_156_ * L_158_) * L_157_)
		local L_280_ = CFrame.new(L_275_, L_276_, 0.02)
			* CFrame.Angles((math.cos(L_156_ * L_158_) * L_157_), (math.cos(L_156_ * L_158_ / 2) * L_157_), 0)

		local L_281_ = (math.sin(L_152_ * L_155_ / 2) * L_154_)
		local L_282_ = (math.cos(L_152_ * L_155_) * L_154_)
		local L_283_ = CFrame.new(L_281_, L_282_, 0.02)

		if L_149_ then
			L_156_ = L_156_ + 0.017
			if L_24_.WalkAnimEnabled == true then
				L_150_ = L_280_
			else
				L_150_ = CFrame.new()
			end
		else
			L_156_ = 0
			L_150_ = CFrame.new()
		end

		L_148_.t = Vector3.new(L_143_, L_144_, 0)
		local L_284_ = L_148_.p
		local L_285_ = L_284_.X / L_145_ * (L_64_ and L_147_ or L_146_)
		local L_286_ = L_284_.Y / L_145_ * (L_64_ and L_147_ or L_146_)

		L_5_.CFrame = L_5_.CFrame:lerp(L_5_.CFrame * L_151_, 0.2)

		if L_64_ then
			L_139_ = CFrame.Angles(math.rad(-L_285_), math.rad(L_285_), math.rad(L_286_))
				* CFrame.fromAxisAngle(Vector3.new(5, 0, -1), math.rad(L_285_))
			L_152_ = 0
			L_153_ = CFrame.new()
		elseif not L_64_ then
			L_139_ = CFrame.Angles(math.rad(-L_286_), math.rad(-L_285_), math.rad(-L_285_))
				* CFrame.fromAxisAngle(L_44_.Position, math.rad(-L_286_))
			L_152_ = L_152_ + 0.017
			L_153_ = L_283_
		end

		if L_24_.SwayEnabled == true then
			L_45_.C0 = L_45_.C0:lerp(L_165_ * L_139_ * L_150_ * L_153_, 0.1)
		else
			L_45_.C0 = L_45_.C0:lerp(L_165_ * L_150_, 0.1)
		end

		if L_67_ and not L_70_ and L_72_ and not L_64_ and not L_66_ and not Shooting then
			L_45_.C1 = L_45_.C1:lerp(L_45_.C0 * L_24_.SprintPos, 0.1)
		elseif not L_67_ and not L_70_ and not L_72_ and not L_64_ and not L_66_ and not Shooting and not L_79_ then
			L_45_.C1 = L_45_.C1:lerp(CFrame.new() * L_137_, 0.05)
		end

		if L_64_ and not L_67_ then
			if not L_65_ then
				L_90_ = L_24_.AimCamRecoil
				L_89_ = L_24_.AimGunRecoil
				L_91_ = L_24_.AimKickback
			elseif L_65_ then
				if L_93_ == 1 then
					L_90_ = L_24_.AimCamRecoil / 1.5
					L_89_ = L_24_.AimGunRecoil / 1.5
					L_91_ = L_24_.AimKickback / 1.5
				end

				if L_93_ == 2 then
					L_90_ = L_24_.AimCamRecoil / 2
					L_89_ = L_24_.AimGunRecoil / 2
					L_91_ = L_24_.AimKickback / 2
				end
			end

			if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then
				L_45_.C1 = L_45_.C1:lerp(L_45_.C0 * L_56_.CFrame:toObjectSpace(L_44_.CFrame), L_24_.AimSpeed)

				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = true
				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_
				L_110_.MouseDeltaSensitivity = L_51_
			end
		elseif not L_64_ and not L_67_ and L_15_ and not L_79_ then
			if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 then
				L_45_.C1 = L_45_.C1:lerp(CFrame.new() * L_137_, L_24_.UnaimSpeed)

				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = false
				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_
				L_110_.MouseDeltaSensitivity = L_52_
			end

			if not L_65_ then
				L_90_ = L_24_.camrecoil
				L_89_ = L_24_.gunrecoil
				L_91_ = L_24_.Kickback
			elseif L_65_ then
				if L_93_ == 1 then
					L_90_ = L_24_.camrecoil / 1.5
					L_89_ = L_24_.gunrecoil / 1.5
					L_91_ = L_24_.Kickback / 1.5
				end

				if L_93_ == 2 then
					L_90_ = L_24_.camrecoil / 2
					L_89_ = L_24_.gunrecoil / 2
					L_91_ = L_24_.Kickback / 2
				end
			end
		end

		if Recoiling then
			if not L_64_ then
				L_151_ = CFrame.fromEulerAnglesXYZ(
					math.rad(L_90_ * math.random(0, L_24_.CamShake)),
					math.rad(L_90_ * math.random(-L_24_.CamShake, L_24_.CamShake)),
					math.rad(L_90_ * math.random(-L_24_.CamShake, L_24_.CamShake))
				) --CFrame.Angles(camrecoil,0,0)
			else
				L_151_ = CFrame.fromEulerAnglesXYZ(
					math.rad(L_90_ * math.random(0, L_24_.AimCamShake)),
					math.rad(L_90_ * math.random(-L_24_.AimCamShake, L_24_.AimCamShake)),
					math.rad(L_90_ * math.random(-L_24_.AimCamShake, L_24_.AimCamShake))
				)
			end
			--cam.CoordinateFrame = cam.CoordinateFrame *  CFrame.fromEulerAnglesXYZ(math.rad(camrecoil*math.random(0,3)), math.rad(camrecoil*math.random(-1,1)), math.rad(camrecoil*math.random(-1,1)))
			L_45_.C0 = L_45_.C0:lerp(L_45_.C0 * CFrame.new(0, 0, L_89_) * CFrame.Angles(-math.rad(L_91_), 0, 0), 0.3)
		elseif not Recoiling then
			L_151_ = CFrame.Angles(0, 0, 0)
			L_45_.C0 = L_45_.C0:lerp(CFrame.new(), 0.2)
		end

		if L_65_ then
			L_3_:WaitForChild("Humanoid").Jump = false
		end

		if L_15_ then
			L_5_.FieldOfView = L_5_.FieldOfView * (1 - L_24_.ZoomSpeed) + (L_97_ * L_24_.ZoomSpeed)
			if (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then
				L_90_ = L_24_.AimCamRecoil
				L_89_ = L_24_.AimGunRecoil
				L_91_ = L_24_.AimKickback

				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = true
				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_
				L_110_.MouseDeltaSensitivity = L_51_
			elseif (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude < 2 and not L_64_ and not L_65_ then
				L_90_ = L_24_.camrecoil
				L_89_ = L_24_.gunrecoil
				L_91_ = L_24_.Kickback

				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Visible = false
				L_42_:WaitForChild("Sense"):WaitForChild("Sensitivity").Text = L_51_
				L_110_.MouseDeltaSensitivity = L_52_
			end
		end

		if L_15_ and L_24_.CameraGo then --and (char.Head.Position - cam.CoordinateFrame.p).magnitude < 2 then
			L_4_.TargetFilter = game.Workspace
			local L_287_ = L_3_:WaitForChild("HumanoidRootPart").CFrame
				* CFrame.new(0, 1.5, 0)
				* CFrame.new(L_3_:WaitForChild("Humanoid").CameraOffset)
			L_48_.C0 = L_8_.CFrame:toObjectSpace(L_287_)
			L_48_.C1 = CFrame.Angles(-math.asin((L_4_.Hit.p - L_4_.Origin.p).unit.y), 0, 0)
			L_110_.MouseIconEnabled = false
		end

		if L_15_ and (L_3_.Head.Position - L_5_.CoordinateFrame.p).magnitude >= 2 then
			if L_4_.Icon ~= "http://www.roblox.com/asset?id=" .. L_24_.TPSMouseIcon then
				L_4_.Icon = "http://www.roblox.com/asset?id=" .. L_24_.TPSMouseIcon
			end
			L_110_.MouseIconEnabled = true

			if L_3_:FindFirstChild("Right Arm") and L_3_:FindFirstChild("Left Arm") then
				L_3_["Right Arm"].LocalTransparencyModifier = 1
				L_3_["Left Arm"].LocalTransparencyModifier = 1
			end
		end
	end
end)
