local function h(o,W)local Q=W or{}for o,W in pairs(o:GetChildren())do if W:IsA("\066\097\115\101\080\097\114\116")or W:IsA("\068\101\099\097\108")then table.insert(Q,W)end h(W,Q)end return Q end local function o(h)local o=Instance.new("\083\101\108\101\099\116\105\111\110\066\111\120")o.Adornee=h o.Color=BrickColor.new("\076\105\109\101 \103\114\101\101\110")o.Parent=h return o end local function W(h)local o=PointLight:Clone()o.Range=o.Range+2 o.Parent=h end local function Q(h,o)repeat local W=nil for h,Q in pairs(h)do Q.Transparency=Q.Transparency+o W=Q end wait()until W.Transparency>=1 or not W end local function M(M,d,r)d.WalkSpeed=0 local L={}for h,o in pairs(M:GetChildren())do if o:IsA("\066\097\115\101\080\097\114\116")then o.Anchored=true table.insert(L,o)elseif o:IsA("\076\111\099\097\108\083\099\114\105\112\116")or o:IsA("\083\099\114\105\112\116")then o:Destroy()end end local e={}local P=o(r)W(r)wait(.05)for h,Q in pairs(L)do if Q~=r then table.insert(e,o(Q))W(Q)end end local k=h(M)Q(k,.1)wait(.5)d.Health=0 DebrisService:AddItem(M,2)local p=.05 delay(.2,function()Q({P},p)if M then M:Destroy()end end)Q(e,p)end local function d(h,o)local W,Q=FindCharacterAncestor(o)if W and(Q and W~=Character)then ApplyTags(Q)if h then local o=h:FindFirstChild(HitFadeSound.Name)if o then o.Parent=Q.Torso o:Play()end h:Destroy()end M(W,Q,o)end end local function r()Character=Tool.Parent Humanoid=Character:WaitForChild("\072\117\109\097\110\111\105\100")Player=PlayersService:GetPlayerFromCharacter(Character)end local function L()if Tool.Enabled and Humanoid.Health>0 then Tool.Enabled=false FireSound:Play()local h=Handle.CFrame local o=h.p+h:vectorToWorldSpace(NOZZLE_OFFSET)local W=CFrame.new(o,Humanoid.TargetPoint)local Q=BaseShot:Clone()Q.CFrame=W+W.lookVector*(BaseShot.Size.Z/2)local M=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")M.velocity=W.lookVector*SHOT_SPEED M.Parent=Q Q.Touched:connect(function(h)d(Q,h)end)DebrisService:AddItem(Q,SHOT_TIME)Q.Parent=Tool wait(0)ReloadSound:Play()wait(0)Tool.Enabled=true end end local function e() end

local function GetTransparentsRecursive(instance, partsTable)
	local partsTable = partsTable or {}
	for _, child in pairs(instance:GetChildren()) do
		if child:IsA('BasePart') or child:IsA('Decal') then
			table.insert(partsTable, child)
		end
		GetTransparentsRecursive(child, partsTable)
	end
	return partsTable
end

local function SelectionBoxify(instance)
	local selectionBox = Instance.new('SelectionBox')
	selectionBox.Adornee = instance
	selectionBox.Color = BrickColor.new('Lime green')
	selectionBox.Parent = instance
	return selectionBox
end

local function Light(instance)
	local light = PointLight:Clone()
	light.Range = light.Range + 2
	light.Parent = instance
end

local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
	repeat
		local lastObject = nil
		for _, object in pairs(objectsWithTransparency) do
			object.Transparency = object.Transparency + fadeIncrement
			lastObject = object
		end
		wait()
	until lastObject.Transparency >= 1 or not lastObject
end

local function Dematerialize(character, humanoid, firstPart)
	humanoid.WalkSpeed = 0

	local parts = {}
	for _, child in pairs(character:GetChildren()) do
		if child:IsA('BasePart') then
			child.Anchored = true
			table.insert(parts, child)
		elseif child:IsA('LocalScript') or child:IsA('Script') then
			child:Destroy()
		end
	end

	local selectionBoxes = {}

	local firstSelectionBox = SelectionBoxify(firstPart)
	Light(firstPart)
	wait(0.05)

	for _, part in pairs(parts) do
		if part ~= firstPart then
			table.insert(selectionBoxes, SelectionBoxify(part))
			Light(part)
		end
	end

	local objectsWithTransparency = GetTransparentsRecursive(character)
	FadeOutObjects(objectsWithTransparency, 0.1)

	wait(0.5)

	humanoid.Health = 0
	DebrisService:AddItem(character, 2)

	local fadeIncrement = 0.05
	delay(0.2, function()
		FadeOutObjects({firstSelectionBox}, fadeIncrement)
		if character then
			character:Destroy()
		end
	end)
	FadeOutObjects(selectionBoxes, fadeIncrement)
end

local function OnTouched(shot, otherPart)
	local character, humanoid = FindCharacterAncestor(otherPart)
	if character and humanoid and character ~= Character then
		ApplyTags(humanoid)
		if shot then
			local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
			if hitFadeSound then
				hitFadeSound.Parent = humanoid.Torso
				hitFadeSound:Play()
			end
			shot:Destroy()
		end
		Dematerialize(character, humanoid, otherPart)
	end
end

local function OnEquipped()
	Character = Tool.Parent
	Humanoid = Character:WaitForChild('Humanoid')
	Player = PlayersService:GetPlayerFromCharacter(Character)
end

local function OnActivated()
	if Tool.Enabled and Humanoid.Health > 0 then
		Tool.Enabled = false

		FireSound:Play()

		local handleCFrame = Handle.CFrame
		local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
		local shotCFrame = CFrame.new(firingPoint, Humanoid.TargetPoint)

		local laserShotClone = BaseShot:Clone()
		laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
		local bodyVelocity = Instance.new('BodyVelocity')
		bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
		bodyVelocity.Parent = laserShotClone
		laserShotClone.Touched:connect(function(otherPart)
			OnTouched(laserShotClone, otherPart)
		end)
		DebrisService:AddItem(laserShotClone, SHOT_TIME)
		laserShotClone.Parent = Tool

		wait(0) -- FireSound length

		ReloadSound:Play()
		wait(0) -- ReloadSound length

		Tool.Enabled = true
	end
end

local function OnUnequipped()
	
end
