script.Parent.Values.Gear.Changed:connect(function()if script.Parent.Values.Gear.Value==-1 then for R,d in pairs(car.Body.Lights.Rev:GetChildren())do d.Material=Enum.Material.Neon d.BrickColor=BrickColor.new("\073\110\115\116\105\116\117\116\105\111\110\097\108 \119\104\105\116\101")car.DriveSeat.Reverse:Play()car.DriveSeat.Chime:Play()end else for R,d in pairs(car.Body.Lights.Rev:GetChildren())do d.Material=Enum.Material.SmoothPlastic d.BrickColor=BrickColor.new("\068\097\114\107 \115\116\111\110\101 \103\114\101\121")car.DriveSeat.Reverse:Stop()car.DriveSeat.Chime:Stop()end end end)while wait()do if car.DriveSeat.Velocity.magnitude/40+.3<1.3 then car.DriveSeat.Reverse.Pitch=car.DriveSeat.Velocity.magnitude/40+.3 car.DriveSeat.Reverse.Volume=car.DriveSeat.Velocity.magnitude/500 else car.DriveSeat.Reverse.Pitch=1.3 car.DriveSeat.Reverse.Volume=.05 end end
---
script.Parent.Values.Gear.Changed:connect(function()
	if script.Parent.Values.Gear.Value == -1 then
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.Neon
			child.BrickColor = BrickColor.new("Institutional white")
			car.DriveSeat.Reverse:Play()
			car.DriveSeat.Chime:Play()
		end
	else
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
			child.BrickColor = BrickColor.new("Dark stone grey")
			car.DriveSeat.Reverse:Stop()
			car.DriveSeat.Chime:Stop()
		end
	end
end)

while wait() do
	if (car.DriveSeat.Velocity.magnitude / 40) + 0.300 < 1.3 then
		car.DriveSeat.Reverse.Pitch = (car.DriveSeat.Velocity.magnitude / 40) + 0.300
		car.DriveSeat.Reverse.Volume = (car.DriveSeat.Velocity.magnitude / 500)
	else
		car.DriveSeat.Reverse.Pitch = 1.3
		car.DriveSeat.Reverse.Volume = 0.05
	end
end
