local S=L_79_.new(Vector3.new())S.s=15 S.d=.5;(game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")).InputChanged:connect(function(S)if S.UserInputType==Enum.UserInputType.MouseMovement then L_98_=math.min(math.max(S.Delta.x,-L_100_),L_100_)L_99_=math.min(math.max(S.Delta.y,-L_100_),L_100_)end end)L_4_.Idle:connect(function()L_98_=0 L_99_=0 end)local G=false local E=CFrame.new()local F=CFrame.new()local o=0 local d=.2 local e=17 local w=0 local D=5 local K=.3 local Y,V=0,0 local M=nil local m=nil local n=nil L_3_.Humanoid.Running:connect(function(S)if S>1 then G=true else G=false end end)

local L_103_ = L_79_.new(Vector3.new())
L_103_.s = 15
L_103_.d = 0.5

game:GetService("UserInputService").InputChanged:connect(function(L_208_arg1) --Get the mouse delta for the gun sway
	if L_208_arg1.UserInputType == Enum.UserInputType.MouseMovement then
		L_98_ = math.min(math.max(L_208_arg1.Delta.x, -L_100_), L_100_)
		L_99_ = math.min(math.max(L_208_arg1.Delta.y, -L_100_), L_100_)
	end
end)

L_4_.Idle:connect(function() --Reset the sway to 0 when the mouse is still
	L_98_ = 0
	L_99_ = 0
end)

local L_104_ = false
local L_105_ = CFrame.new()
local L_106_ = CFrame.new()

local L_107_ = 0
local L_108_ = .2
local L_109_	= 17

local L_110_ = 0
local L_111_ = 5
local L_112_ = .3



local L_113_, L_114_ = 0, 0

local L_115_ = nil
local L_116_ = nil
local L_117_ = nil

L_3_.Humanoid.Running:connect(function(L_209_arg1)
	if L_209_arg1 > 1 then
		L_104_ = true
	else
		L_104_ = false
	end
end)
