return function(t,N)local M=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(t)M.Money.Gold.Value=M.Money.Gold.Value-100 local p=require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation);(p:GetClassFolder(t,"\077\097\103\101")).Fireball.Value=true end
--edit the below function to execute code when this response is chosen OR this prompt is shown
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	plrData.Money.Gold.Value = plrData.Money.Gold.Value - 100 -- TODO track for dissertation
	local ClassInformationTable =
		require(game.ReplicatedStorage.Source.Modules.CharacterScripts.Classes.ClassInformation)
	ClassInformationTable:GetClassFolder(player, "Mage").Fireball.Value = true
end
