local f={}local I=require(script.Parent.Parent.Maid)local Y=require(script.Parent.Parent.RotatedRegion3)local Z=require(script.Parent.Enum)local y=Z.enums local V=game:GetService("\080\108\097\121\101\114\115")local m={}local k=0 local C=0 local n={}local w={}local W={}local v={}local d={}local Q={}local K={}local q=0 local r=game:GetService("\082\117\110\083\101\114\118\105\099\101")local T=r.Heartbeat local p={}local e=r:IsClient()and V.LocalPlayer local x={}local M=729000

local ZoneController = {}
local Maid = require(script.Parent.Parent.Maid)
local RotatedRegion3 = require(script.Parent.Parent.RotatedRegion3)
local Enum_ = require(script.Parent.Enum)
local enum = Enum_.enums
local players = game:GetService("Players")
local activeZones = {}
local activeZonesTotalVolume = 0
local charactersTotalVolume = 0
local activeTriggers = {}
local registeredZones = {}
local activeParts = {}
local activePartToZone = {}
local allParts = {}
local allPartToZone = {}
local bodyParts = {}
local activeConnections = 0
local runService = game:GetService("RunService")
local heartbeat = runService.Heartbeat
local heartbeatConnections = {}
local localPlayer = runService:IsClient() and players.LocalPlayer
local playerExitDetections = {}
local WHOLE_BODY_DETECTION_LIMIT = 729000 -- This is roughly the volume where Region3 checks begin to exceed 0.5% in Script Performance


