function Lobby._onTeleportFailure(n,t,H)Log.Error.Lobby("\084\101\108\101\112\111\114\116 \070\097\105\108\101\100\058 \037\115 \040\037\115\041",n.UserId,H)local B={type="\070\065\073\076\085\082\069",status=t,message=H}self.joinEvent:FireServer(B)end TeleportService.TeleportInitFailed:Connect(Lobby._onTeleportFailure)

function Lobby._onTeleportFailure(player, status, message)
	Log.Error.Lobby("Teleport Failed: %s (%s)", player.UserId, message)

	-- Send error back to the server
	local data = {
		type = "FAILURE",
		status = status,
		message = message,
	}
	self.joinEvent:FireServer(data)
end

TeleportService.TeleportInitFailed:Connect(Lobby._onTeleportFailure)