repeat wait()until Players.LocalPlayer local m=require(ReplicatedStorage.Dependencies.GameUtils.Logger)local U=require(ReplicatedStorage.Source.Controllers.CameraController)local b=require(ReplicatedStorage.Source.Controllers.UIController)local F=require(ReplicatedStorage.Source.Managers.ClientVehicleManager)local u=require(ReplicatedStorage.Source.Player.ClientPlayerStatusHandler)local L=require(ReplicatedStorage.Source.Preloader)local e=require(ReplicatedStorage.Source.UserInput)local Q=require(ReplicatedStorage.Source.Common.translateDataModel)
-- Wait for the LocalPlayer
repeat
	wait()
until Players.LocalPlayer

local Logger = require(ReplicatedStorage.Dependencies.GameUtils.Logger)
local CameraController = require(ReplicatedStorage.Source.Controllers.CameraController)
local UIController = require(ReplicatedStorage.Source.Controllers.UIController)
local ClientVehicleManager = require(ReplicatedStorage.Source.Managers.ClientVehicleManager)
local ClientPlayerStatusHandler = require(ReplicatedStorage.Source.Player.ClientPlayerStatusHandler)
local Preloader = require(ReplicatedStorage.Source.Preloader)
local UserInput = require(ReplicatedStorage.Source.UserInput)
local translateDataModel = require(ReplicatedStorage.Source.Common.translateDataModel)
