function Hitbox.Destroy(u)u.HitboxPendingRemoval=true if u.HitboxObject then CollectionService:RemoveTag(u.HitboxObject,u.Tag)end u:HitStop()u.OnHit:Destroy()u.OnUpdate:Destroy()u.HitboxRaycastPoints=nil u.HitboxObject=nil end
--- Queues the hitbox to be destroyed in the next frame
function Hitbox:Destroy()
	self.HitboxPendingRemoval = true

	if self.HitboxObject then
		CollectionService:RemoveTag(self.HitboxObject, self.Tag)
	end

	self:HitStop()
	self.OnHit:Destroy()
	self.OnUpdate:Destroy()
	self.HitboxRaycastPoints = nil
	self.HitboxObject = nil
end
