function DealWithInput(J,q)if UserInputService:GetFocusedTextBox()==nil and not _InControls then if _IsOn and((J.KeyCode==_CTRL.ContlrShiftDown or _MSteer and J.KeyCode==_CTRL.MouseShiftDown or not _MSteer and J.KeyCode==_CTRL.ShiftDown)and((_TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and J.UserInputState==Enum.UserInputState.Begin))then if _CGear==0 and(_TMode=="\065\117\116\111"or not _ClPressing)then _ClutchOn=true end _CGear=math.max(_CGear-1,-1)elseif _IsOn and((J.KeyCode==_CTRL.ContlrShiftUp or _MSteer and J.KeyCode==_CTRL.MouseShiftUp or not _MSteer and J.KeyCode==_CTRL.ShiftUp)and((_TMode=="\083\101\109\105"or _TMode=="\077\097\110\117\097\108"and not _ClutchOn)and J.UserInputState==Enum.UserInputState.Begin))then if _CGear==0 and(_TMode=="\065\117\116\111"or not _ClPressing)then _ClutchOn=true end _CGear=math.min(_CGear+1,#_Tune.Ratios-2)elseif _IsOn and((J.KeyCode==_CTRL.ContlrClutch or _MSteer and J.KeyCode==_CTRL.MouseClutch or not _MSteer and J.KeyCode==_CTRL.Clutch)and _TMode=="\077\097\110\117\097\108")then if J.UserInputState==Enum.UserInputState.Begin then _ClutchOn=false _ClPressing=true elseif J.UserInputState==Enum.UserInputState.End then _ClutchOn=true _ClPressing=false end elseif _IsOn and J.KeyCode==_CTRL.ContlrPBrake or _MSteer and J.KeyCode==_CTRL.MousePBrake or not _MSteer and J.KeyCode==_CTRL.PBrake then if J.UserInputState==Enum.UserInputState.Begin then _PBrake=not _PBrake elseif J.UserInputState==Enum.UserInputState.End then if car.DriveSeat.Velocity.Magnitude>5 then _PBrake=false end end elseif(J.KeyCode==_CTRL.ContlrToggleTMode or J.KeyCode==_CTRL.ToggleTransMode)and J.UserInputState==Enum.UserInputState.Begin then local J=1 for q,Y in pairs(_Tune.TransModes)do if Y==_TMode then J=q break end end J=J+1 if J>#_Tune.TransModes then J=1 end _TMode=_Tune.TransModes[J]elseif _IsOn and(not _MSteer and(J.KeyCode==_CTRL.Throttle or J.KeyCode==_CTRL.Throttle2))or((_CTRL.MouseThrottle==Enum.UserInputType.MouseButton1 or _CTRL.MouseThrottle==Enum.UserInputType.MouseButton2)and J.UserInputType==_CTRL.MouseThrottle or J.KeyCode==_CTRL.MouseThrottle)and _MSteer then if J.UserInputState==Enum.UserInputState.Begin then _ThrotActive=true _GThrot=1 else _ThrotActive=false _GThrot=_Tune.IdleThrottle/100 end elseif not _MSteer and(J.KeyCode==_CTRL.Brake or J.KeyCode==_CTRL.Brake2)or((_CTRL.MouseBrake==Enum.UserInputType.MouseButton1 or _CTRL.MouseBrake==Enum.UserInputType.MouseButton2)and J.UserInputType==_CTRL.MouseBrake or J.KeyCode==_CTRL.MouseBrake)and _MSteer then if J.UserInputState==Enum.UserInputState.Begin then _BrakeActive=true _GBrake=1 else _BrakeActive=false _GBrake=0 end elseif not _MSteer and(J.KeyCode==_CTRL.SteerLeft or J.KeyCode==_CTRL.SteerLeft2)then if J.UserInputState==Enum.UserInputState.Begin then _GSteerT=-1 _SteerL=true else if _SteerR then _GSteerT=1 else _GSteerT=0 end _SteerL=false end elseif not _MSteer and(J.KeyCode==_CTRL.SteerRight or J.KeyCode==_CTRL.SteerRight2)then if J.UserInputState==Enum.UserInputState.Begin then _GSteerT=1 _SteerR=true else if _SteerL then _GSteerT=-1 else _GSteerT=0 end _SteerR=false end elseif J.KeyCode==_CTRL.ToggleMouseDrive then if J.UserInputState==Enum.UserInputState.End then _MSteer=not _MSteer _GThrot=_Tune.IdleThrottle/100 _GBrake=0 _GSteerT=0 _ClutchOn=true end elseif _Tune.TCSEnabled and(_IsOn and J.KeyCode==_CTRL.ToggleTCS)or J.KeyCode==_CTRL.ContlrToggleTCS then if J.UserInputState==Enum.UserInputState.End then _TCS=not _TCS end elseif _Tune.ABSEnabled and(_IsOn and J.KeyCode==_CTRL.ToggleABS)or J.KeyCode==_CTRL.ContlrToggleABS then if J.UserInputState==Enum.UserInputState.End then _ABS=not _ABS end end if J.UserInputType.Name:find("\071\097\109\101\112\097\100")then if J.KeyCode==_CTRL.ContlrSteer then if J.Position.X>=0 then local q=math.min(.99,_Tune.Peripherals.ControlRDZone/100)if math.abs(J.Position.X)>q then _GSteerT=(J.Position.X-q)/(1-q)else _GSteerT=0 end else local q=math.min(.99,_Tune.Peripherals.ControlLDZone/100)if math.abs(J.Position.X)>q then _GSteerT=(J.Position.X+q)/(1-q)else _GSteerT=0 end end elseif _IsOn and J.KeyCode==_CTRL.ContlrThrottle then _GThrot=math.max(_Tune.IdleThrottle/100,J.Position.Z)elseif J.KeyCode==_CTRL.ContlrBrake then _GBrake=J.Position.Z end end else _GThrot=_Tune.IdleThrottle/100 _GSteerT=0 _GBrake=0 if _CGear~=0 then _ClutchOn=true end end end UserInputService.InputBegan:connect(DealWithInput)UserInputService.InputChanged:connect(DealWithInput)UserInputService.InputEnded:connect(DealWithInput)

function DealWithInput(input,IsRobloxFunction)
	if (UserInputService:GetFocusedTextBox()==nil) and not _InControls then --Ignore when UI Focus

		--Shift Down [Manual Transmission]
		if _IsOn and  (input.KeyCode ==_CTRL["ContlrShiftDown"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftDown"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftDown"])) and (_TMode=="Semi" or (_TMode=="Manual" and (not _ClutchOn))) and input.UserInputState == Enum.UserInputState.Begin then
			if _CGear == 0 and (_TMode=="Auto" or not _ClPressing) then _ClutchOn = true end
			_CGear = math.max(_CGear-1,-1)

			--Shift Up [Manual Transmission]
		elseif _IsOn and  (input.KeyCode ==_CTRL["ContlrShiftUp"] or (_MSteer and input.KeyCode==_CTRL["MouseShiftUp"]) or ((not _MSteer) and input.KeyCode==_CTRL["ShiftUp"])) and (_TMode=="Semi" or (_TMode=="Manual" and (not _ClutchOn))) and input.UserInputState == Enum.UserInputState.Begin then
			if _CGear == 0 and (_TMode=="Auto" or not _ClPressing) then _ClutchOn = true end
			_CGear = math.min(_CGear+1,#_Tune.Ratios-2)

			--Toggle Clutch
		elseif _IsOn and  (input.KeyCode ==_CTRL["ContlrClutch"] or (_MSteer and input.KeyCode==_CTRL["MouseClutch"]) or ((not _MSteer) and input.KeyCode==_CTRL["Clutch"])) and _TMode=="Manual" then
			if input.UserInputState == Enum.UserInputState.Begin then
				_ClutchOn = false
				_ClPressing = true
			elseif input.UserInputState == Enum.UserInputState.End then
				_ClutchOn = true
				_ClPressing = false
			end

			--Toggle PBrake
		elseif _IsOn and  input.KeyCode ==_CTRL["ContlrPBrake"] or (_MSteer and input.KeyCode==_CTRL["MousePBrake"]) or ((not _MSteer) and input.KeyCode==_CTRL["PBrake"]) then
			if input.UserInputState == Enum.UserInputState.Begin then
				_PBrake = not _PBrake
			elseif input.UserInputState == Enum.UserInputState.End then
				if car.DriveSeat.Velocity.Magnitude>5 then
					_PBrake = false
				end
			end

			--Toggle Transmission Mode
		elseif (input.KeyCode == _CTRL["ContlrToggleTMode"] or input.KeyCode==_CTRL["ToggleTransMode"]) and input.UserInputState == Enum.UserInputState.Begin then
			local n=1
			for i,v in pairs(_Tune.TransModes) do
				if v==_TMode then n=i break end
			end
			n=n+1
			if n>#_Tune.TransModes then n=1 end
			_TMode = _Tune.TransModes[n]

			--Throttle
		elseif _IsOn and ((not _MSteer) and (input.KeyCode==_CTRL["Throttle"] or input.KeyCode == _CTRL["Throttle2"])) or ((((_CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseThrottle"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseThrottle"]) or input.KeyCode == _CTRL["MouseThrottle"])and _MSteer) then
			if input.UserInputState == Enum.UserInputState.Begin then
				_ThrotActive = true;
				_GThrot = 1
			else
				_ThrotActive = false;
				_GThrot = _Tune.IdleThrottle/100
			end

			--Brake
		elseif ((not _MSteer) and (input.KeyCode==_CTRL["Brake"] or input.KeyCode == _CTRL["Brake2"])) or ((((_CTRL["MouseBrake"]==Enum.UserInputType.MouseButton1 or _CTRL["MouseBrake"]==Enum.UserInputType.MouseButton2) and input.UserInputType == _CTRL["MouseBrake"]) or input.KeyCode == _CTRL["MouseBrake"])and _MSteer) then
			if input.UserInputState == Enum.UserInputState.Begin then
				_BrakeActive = true;
				_GBrake = 1
			else
				_BrakeActive = false;
				_GBrake = 0
			end

			--Steer Left
		elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerLeft"] or input.KeyCode == _CTRL["SteerLeft2"]) then
			if input.UserInputState == Enum.UserInputState.Begin then
				_GSteerT = -1
				_SteerL = true
			else
				if _SteerR then
					_GSteerT = 1
				else
					_GSteerT = 0
				end
				_SteerL = false
			end

			--Steer Right
		elseif (not _MSteer) and (input.KeyCode==_CTRL["SteerRight"] or input.KeyCode == _CTRL["SteerRight2"]) then
			if input.UserInputState == Enum.UserInputState.Begin then
				_GSteerT = 1
				_SteerR = true
			else
				if _SteerL then
					_GSteerT = -1
				else
					_GSteerT = 0
				end
				_SteerR = false
			end

			--Toggle Mouse Controls
		elseif input.KeyCode ==_CTRL["ToggleMouseDrive"] then
			if input.UserInputState == Enum.UserInputState.End then
				_MSteer = not _MSteer
				_GThrot = _Tune.IdleThrottle/100
				_GBrake = 0
				_GSteerT = 0
				_ClutchOn = true
			end

			--Toggle TCS
		elseif  _Tune.TCSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleTCS"] or input.KeyCode == _CTRL["ContlrToggleTCS"] then
			if input.UserInputState == Enum.UserInputState.End then
				_TCS = not _TCS
			end

			--Toggle ABS
		elseif  _Tune. ABSEnabled and _IsOn and input.KeyCode == _CTRL["ToggleABS"] or input.KeyCode == _CTRL["ContlrToggleABS"] then
			if input.UserInputState == Enum.UserInputState.End then
				_ABS = not _ABS
			end
		end

		--Variable Controls
		if input.UserInputType.Name:find("Gamepad") then
			--Gamepad Steering
			if input.KeyCode == _CTRL["ContlrSteer"] then
				if input.Position.X>= 0 then
					local cDZone = math.min(.99,_Tune.Peripherals.ControlRDZone/100)
					if math.abs(input.Position.X)>cDZone then
						_GSteerT = (input.Position.X-cDZone)/(1-cDZone)
					else
						_GSteerT = 0
					end
				else
					local cDZone = math.min(.99,_Tune.Peripherals.ControlLDZone/100)
					if math.abs(input.Position.X)>cDZone then
						_GSteerT = (input.Position.X+cDZone)/(1-cDZone)
					else
						_GSteerT = 0
					end
				end

				--Gamepad Throttle
			elseif _IsOn and input.KeyCode == _CTRL["ContlrThrottle"] then
				_GThrot = math.max(_Tune.IdleThrottle/100,input.Position.Z)

				--Gamepad Brake
			elseif input.KeyCode == _CTRL["ContlrBrake"] then
				_GBrake = input.Position.Z
			end
		end
	else
		_GThrot = _Tune.IdleThrottle/100
		_GSteerT = 0
		_GBrake = 0
		if _CGear~=0 then _ClutchOn = true end
	end
end
UserInputService.InputBegan:connect(DealWithInput)
UserInputService.InputChanged:connect(DealWithInput)
UserInputService.InputEnded:connect(DealWithInput)


