function Lobby.run()_joinEvent=Util.newRemoteEvent("\074\111\105\110\069\118\101\110\116",ReplicatedStorage)_serverListEvent=Util.newRemoteEvent("\083\101\114\118\101\114\076\105\115\116\069\118\101\110\116",ReplicatedStorage)_statusEvent=Util.newRemoteEvent("\083\116\097\116\117\115\069\118\101\110\116",ReplicatedStorage)MessagingService:SubscribeAsync("\076\079\066\066\089",Lobby._dispatchMessage)MessagingService:SubscribeAsync(tostring(game.JobId),Lobby._dispatchMessage)Lobby._registerHandler("\065\078\078\079\085\078\067\069",Lobby._handleServerAnnounce)Lobby._registerHandler("\065\078\078\079\085\078\067\069\058\082\069\077\079\086\065\076",Lobby._handleServerRemoval)Lobby._registerHandler("\065\078\078\079\085\078\067\069\058\082\069\083\080\079\078\083\069",Lobby._handleServerAnnounce)Lobby._registerHandler("\074\079\073\078\058\082\069\083\080\079\078\083\069",Lobby._handleJoinResponse)Lobby._registerHandler("\074\079\073\078\058\069\088\080\073\082\069\068",Lobby._handleJoinExpired)Log.Debug.Lobby("\114\117\110\058 \037\115 \040\037\115\041",game.JobId,game.PlaceId)Lobby._requestServerList()_joinEvent.OnServerEvent:Connect(Lobby._onJoin)Players.PlayerAdded:Connect(Lobby._onPlayerAdded)Players.PlayerRemoving:Connect(Lobby._onPlayerRemoving)TeleportService.TeleportInitFailed:Connect(Lobby._onTeleportFailure);(coroutine.wrap(function()while true do Lobby._detectDeadServers()Lobby._processJoinQueue()wait(1)end end))()end

function Lobby.run()
	_joinEvent = Util.newRemoteEvent("JoinEvent", ReplicatedStorage)
	_serverListEvent = Util.newRemoteEvent("ServerListEvent", ReplicatedStorage)
	_statusEvent = Util.newRemoteEvent("StatusEvent", ReplicatedStorage)

	MessagingService:SubscribeAsync("LOBBY", Lobby._dispatchMessage)
	MessagingService:SubscribeAsync(tostring(game.JobId), Lobby._dispatchMessage)

	Lobby._registerHandler("ANNOUNCE", Lobby._handleServerAnnounce)
	Lobby._registerHandler("ANNOUNCE:REMOVAL", Lobby._handleServerRemoval)
	Lobby._registerHandler("ANNOUNCE:RESPONSE", Lobby._handleServerAnnounce)
	Lobby._registerHandler("JOIN:RESPONSE", Lobby._handleJoinResponse)
	Lobby._registerHandler("JOIN:EXPIRED", Lobby._handleJoinExpired)

	Log.Debug.Lobby("run: %s (%s)", game.JobId, game.PlaceId)

	Lobby._requestServerList()

	_joinEvent.OnServerEvent:Connect(Lobby._onJoin)

	Players.PlayerAdded:Connect(Lobby._onPlayerAdded)
	Players.PlayerRemoving:Connect(Lobby._onPlayerRemoving)

	TeleportService.TeleportInitFailed:Connect(Lobby._onTeleportFailure)

	coroutine.wrap(function()
			while true do
				Lobby._detectDeadServers()
				Lobby._processJoinQueue()
				wait(1)
			end
	end)()
end
