local x=game.Players.LocalPlayer local e=x.Character local P=x:GetMouse()local S=(script:WaitForChild("\069\110\103\105\110\101\080\097\114\116")).Value.Parent.Parent local j=S:WaitForChild("\078\101\116\119\111\114\107\105\110\103")local s=S:WaitForChild("\077\111\100\117\108\101\115")local z=require(s:WaitForChild("\067\111\110\102\105\103\095\077\111\100\117\108\101"))local r=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local n=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped local O=(script:WaitForChild("\069\110\103\105\110\101\080\097\114\116")).Value local V=O:WaitForChild("\066\111\100\121\080\111\115\105\116\105\111\110")local J=O:WaitForChild("\066\111\100\121\071\121\114\111")local L=S:WaitForChild("\082\101\113\117\105\114\101\100")local W=false local g=true local Z=false local t=false local N=z.RocketAmmo local a=false local A=false local l=false local Y=false local q=false local u=false local H=true local E=true local M=true local d=O.Position local G=O.CFrame local F local Q=script:WaitForChild("\072\101\108\105\085\073")local v=Q:WaitForChild("\070\114\097\109\101")local X=v:WaitForChild("\070\114\097\109\101")local R=X:WaitForChild("\065\108\116\068\105\115\112")local w=X:WaitForChild("\083\116\097\116\117\115\068\105\115\112")local T=v:WaitForChild("\084\105\116\108\101")local k=X:WaitForChild("\082\111\099\107\101\116\065\109\109\111")k.Text="\065\084\071\115\058 "..N local y=workspace:FindFirstChild("\066\117\108\108\101\116\077\111\100\101\108")or Instance.new("\070\111\108\100\101\114")y.Parent=workspace local f={e;S;y}
--// Variables
local L_1_ = game.Players.LocalPlayer
local L_2_ = L_1_.Character
local L_3_ = L_1_:GetMouse()
local L_4_ = script:WaitForChild("EnginePart").Value.Parent.Parent

local L_5_ = L_4_:WaitForChild("Networking")
local L_6_ = L_4_:WaitForChild("Modules")
local L_7_ = require(L_6_:WaitForChild("Config_Module"))

local L_8_ = game:GetService("UserInputService")
local L_9_ = game:GetService("RunService").RenderStepped

local L_10_ = script:WaitForChild("EnginePart").Value
local L_11_ = L_10_:WaitForChild("BodyPosition")
local L_12_ = L_10_:WaitForChild("BodyGyro")
local L_13_ = L_4_:WaitForChild("Required")

local L_14_ = false
local L_15_ = true
local L_16_ = false
local L_17_ = false

local L_18_ = L_7_.RocketAmmo

local L_19_ = false
local L_20_ = false
local L_21_ = false
local L_22_ = false
local L_23_ = false
local L_24_ = false
local L_25_ = true
local L_26_ = true

local L_27_ = true

local L_28_ = L_10_.Position
local L_29_ = L_10_.CFrame
local L_30_

local L_31_ = script:WaitForChild("HeliUI")
local L_32_ = L_31_:WaitForChild("Frame")
local L_33_ = L_32_:WaitForChild("Frame")
local L_34_ = L_33_:WaitForChild("AltDisp")
local L_35_ = L_33_:WaitForChild("StatusDisp")
local L_36_ = L_32_:WaitForChild("Title")
local L_37_ = L_33_:WaitForChild("RocketAmmo")
L_37_.Text = "ATGs: " .. L_18_

local L_38_ = workspace:FindFirstChild("BulletModel") or Instance.new("Folder")
L_38_.Parent = workspace

local L_39_ = {
	L_2_,
	L_4_,
	L_38_,
}
