local N=game.Players.LocalPlayer local p=N.Character local f=p:WaitForChild("\072\117\109\097\110\111\105\100")local z=N.PlayerGui local D=p:WaitForChild("\073\110\102\101\099\116\101\100")while true do wait()if f.Health<=30 and p.Human.Value==true then script.HP.Volume=.6 script.HP.PlaybackSpeed=1.1 elseif f.Health<=45 and p.Human.Value==true then script.HP.Volume=.6 script.HP.PlaybackSpeed=1 elseif f.Health>=45 and p.Human.Value==true then script.HP.Volume=0 script.HP.PlaybackSpeed=1 elseif p.Human.Value==false then script.HP.Volume=0 workspace.CurrentCamera.FieldOfView=70 z.Hurt:Destroy()script.HP.PlaybackSpeed=1 script:Destroy()end end
-- Decompiled with the Synapse X Luau decompiler.

local l__LocalPlayer__1 = game.Players.LocalPlayer
local l__Character__2 = l__LocalPlayer__1.Character
local l__Humanoid__3 = l__Character__2:WaitForChild("Humanoid")
local l__PlayerGui__4 = l__LocalPlayer__1.PlayerGui
local l__Infected__5 = l__Character__2:WaitForChild("Infected")
while true do
	wait()
	if l__Humanoid__3.Health <= 30 and l__Character__2.Human.Value == true then
		script.HP.Volume = 0.6
		script.HP.PlaybackSpeed = 1.1
	elseif l__Humanoid__3.Health <= 45 and l__Character__2.Human.Value == true then
		script.HP.Volume = 0.6
		script.HP.PlaybackSpeed = 1
	elseif l__Humanoid__3.Health >= 45 and l__Character__2.Human.Value == true then
		script.HP.Volume = 0
		script.HP.PlaybackSpeed = 1
	elseif l__Character__2.Human.Value == false then
		script.HP.Volume = 0
		workspace.CurrentCamera.FieldOfView = 70
		l__PlayerGui__4.Hurt:Destroy()
		script.HP.PlaybackSpeed = 1
		script:Destroy()
	end
end
