local r=game:GetService("\080\108\097\121\101\114\115")local N=r.LocalPlayer return{name="\114\101\102\114\101\115\104",description="\082\101\102\114\101\115\104\101\115 \121\111\117\114 \099\104\097\114\097\099\116\101\114 \097\110\100 \116\101\108\101\112\111\114\116\115 \121\111\117 \098\097\099\107",arguments={},callback=function()local r=N.Character local j=r:GetPivot()local E=r:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")if E then E:ChangeState(15)end r:ClearAllChildren()local L=Instance.new("\077\111\100\101\108")L.Parent=workspace N.Character=L task.delay(.1,function()N.Character=r L:Destroy()end)N.CharacterAdded:Wait()N.Character:PivotTo(j)end}
local Players = game:GetService("Players")

local player = Players.LocalPlayer

return {
	name = "refresh",
	description = "Refreshes your character and teleports you back",
	arguments = {},

	callback = function()
		local character = player.Character

		local savedPosition = character:GetPivot()

		local humanoid = character:FindFirstChildOfClass("Humanoid")
		if humanoid then
			humanoid:ChangeState(15)
		end

		character:ClearAllChildren()

		local newCharacter = Instance.new("Model")
		newCharacter.Parent = workspace
		player.Character = newCharacter

		task.delay(0.1, function()
			player.Character = character
			newCharacter:Destroy()
		end)

		player.CharacterAdded:Wait()

		player.Character:PivotTo(savedPosition)
	end,
}
