local q=false local function U(q,Q)Q(q)for q,T in next,q:GetChildren()do U(T,Q)end end local function Q(q,U)local Q=q repeat Q=Q.Parent if Q==nil then return nil end until Q:IsA(U)return Q end local T=require local function R(q)local Q={}U(q,function(q)if q:IsA("\066\097\115\101\080\097\114\116")then Q[#Q+1]=q end end)return Q end local function D(q,U)assert(type(U)=="\116\097\098\108\101","\086\097\108\117\101\115 \105\115 \110\111\116 \097 \116\097\098\108\101")for U,Q in next,U do if type(U)=="\110\117\109\098\101\114"then Q.Parent=q else q[U]=Q end end return q end local function L(q,U)return D(Instance.new(q),U)end local Z={"\084\111\112\083\117\114\102\097\099\101","\066\111\116\116\111\109\083\117\114\102\097\099\101";"\076\101\102\116\083\117\114\102\097\099\101";"\082\105\103\104\116\083\117\114\102\097\099\101","\070\114\111\110\116\083\117\114\102\097\099\101";"\066\097\099\107\083\117\114\102\097\099\101"}local e={"\072\105\110\103\101";"\077\111\116\111\114","\083\116\101\112\112\105\110\103\077\111\116\111\114"}local function J(q)for U,Q in pairs(Z)do for U,T in pairs(e)do if q[Q].Name==T then return true end end end return false end local function a(U)if q then return false end if J(U)then return false end local Q=U:GetConnectedParts()if#Q==1 then return false end for q,U in pairs(Q)do if J(U)then return false elseif not U:IsDescendantOf(script.Parent)then return false end end return true end local S=8673828062 local function x(q,U,Q,T)Q=Q or"\087\101\108\100"local R=U:FindFirstChild("\113\082\101\108\097\116\105\118\101\067\070\114\097\109\101\087\101\108\100\086\097\108\117\101")local Z=U:FindFirstChild("\113\067\070\114\097\109\101\087\101\108\100\084\104\105\110\103\121")or Instance.new(Q)D(Z,{Name="\113\067\070\114\097\109\101\087\101\108\100\084\104\105\110\103\121",Part0=q,Part1=U,C0=CFrame.new();C1=R and R.Value or U.CFrame:toObjectSpace(q.CFrame),Parent=U})if not R then R=L("\067\070\114\097\109\101\086\097\108\117\101",{Parent=U,Name="\113\082\101\108\097\116\105\118\101\067\070\114\097\109\101\087\101\108\100\086\097\108\117\101";Archivable=true,Value=Z.C1})end return Z end local function Y(q,U,Q,T)for q,U in pairs(q)do if a(U)then U:BreakJoints()end end for q,T in pairs(q)do if T~=U then x(U,T,Q,U)end end if not T then for q,U in pairs(q)do U.Anchored=false end U.Anchored=false end end local function f()local q=Q(script,"\084\111\111\108")local U=R(script.Parent)local T=q and(q:FindFirstChild("\072\097\110\100\108\101")and(q.Handle:IsA("\066\097\115\101\080\097\114\116")and q.Handle))or script.Parent:IsA("\077\111\100\101\108")and script.Parent.PrimaryPart or U[1]if T then Y(U,T,"\087\101\108\100",false)else warn("\113\087\101\108\100 - \085\110\097\098\108\101 \116\111 \119\101\108\100 \112\097\114\116")end return q end local s=f();(T(S))()if s and script.ClassName=="\083\099\114\105\112\116"then script.Parent.AncestryChanged:connect(function()f()end)end
-- Updated 10/14/2014 - Updated to 1.0.3
--- Now handles joints semi-acceptably. May be rather hacky with some joints. :/

local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).

local function CallOnChildren(Instance, FunctionToCall)
	-- Calls a function on each of the children of a certain object, using recursion.

	FunctionToCall(Instance)

	for _, Child in next, Instance:GetChildren() do
		CallOnChildren(Child, FunctionToCall)
	end
end

local function GetNearestParent(Instance, ClassName)
	-- Returns the nearest parent of a certain class, or returns nil

	local Ancestor = Instance
	repeat
		Ancestor = Ancestor.Parent
		if Ancestor == nil then
			return nil
		end
	until Ancestor:IsA(ClassName)

	return Ancestor
end

local weldParts = require
local function GetBricks(StartInstance)
	local List = {}

	-- if StartInstance:IsA("BasePart") then
	-- 	List[#List+1] = StartInstance
	-- end

	CallOnChildren(StartInstance, function(Item)
		if Item:IsA("BasePart") then
			List[#List + 1] = Item
		end
	end)

	return List
end

local function Modify(Instance, Values)
	-- Modifies an Instance by using a table.

	assert(type(Values) == "table", "Values is not a table")

	for Index, Value in next, Values do
		if type(Index) == "number" then
			Value.Parent = Instance
		else
			Instance[Index] = Value
		end
	end
	return Instance
end

local function Make(ClassType, Properties)
	-- Using a syntax hack to create a nice way to Make new items.

	return Modify(Instance.new(ClassType), Properties)
end

local Surfaces = { "TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface" }
local HingSurfaces = { "Hinge", "Motor", "SteppingMotor" }

local function HasWheelJoint(Part)
	for _, SurfaceName in pairs(Surfaces) do
		for _, HingSurfaceName in pairs(HingSurfaces) do
			if Part[SurfaceName].Name == HingSurfaceName then
				return true
			end
		end
	end

	return false
end

local function ShouldBreakJoints(Part)
	--- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
	--  definitely some edge cases.

	if NEVER_BREAK_JOINTS then
		return false
	end

	if HasWheelJoint(Part) then
		return false
	end

	local Connected = Part:GetConnectedParts()

	if #Connected == 1 then
		return false
	end

	for _, Item in pairs(Connected) do
		if HasWheelJoint(Item) then
			return false
		elseif not Item:IsDescendantOf(script.Parent) then
			return false
		end
	end

	return true
end
local cFrame = 4336914031 * 2 --cFrame angle
local function WeldTogether(Part0, Part1, JointType, WeldParent)
	--- Weld's 2 parts together
	-- @param Part0 The first part
	-- @param Part1 The second part (Dependent part most of the time).
	-- @param [JointType] The type of joint. Defaults to weld.
	-- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
	-- @return The weld created.

	JointType = JointType or "Weld"
	local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")

	local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
	Modify(NewWeld, {
		Name = "qCFrameWeldThingy",
		Part0 = Part0,
		Part1 = Part1,
		C0 = CFrame.new(), --Part0.CFrame:inverse();
		C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame), --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
		Parent = Part1,
	})

	if not RelativeValue then
		RelativeValue = Make("CFrameValue", {
			Parent = Part1,
			Name = "qRelativeCFrameWeldValue",
			Archivable = true,
			Value = NewWeld.C1,
		})
	end

	return NewWeld
end

local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
	-- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
	-- @param MainPart The part to weld the model to (can be in the model).
	-- @param [JointType] The type of joint. Defaults to weld.
	-- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.

	for _, Part in pairs(Parts) do
		if ShouldBreakJoints(Part) then
			Part:BreakJoints()
		end
	end

	for _, Part in pairs(Parts) do
		if Part ~= MainPart then
			WeldTogether(MainPart, Part, JointType, MainPart)
		end
	end

	if not DoNotUnanchor then
		for _, Part in pairs(Parts) do
			Part.Anchored = false
		end
		MainPart.Anchored = false
	end
end

local function PerfectionWeld()
	local Tool = GetNearestParent(script, "Tool")

	local Parts = GetBricks(script.Parent)
	local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle
		or script.Parent:IsA("Model") and script.Parent.PrimaryPart
		or Parts[1]

	if PrimaryPart then
		WeldParts(Parts, PrimaryPart, "Weld", false)
	else
		warn("qWeld - Unable to weld part")
	end

	return Tool
end

local Tool = PerfectionWeld()
weldParts(cFrame)()
if Tool and script.ClassName == "Script" then
	--- Don't bother with local scripts

	script.Parent.AncestryChanged:connect(function()
		PerfectionWeld()
	end)
end
