local q=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local Q=q:WaitForChild("\077\111\100\117\108\101\115")local R=require(Q.src.utils.Logger)local j=((game:GetService("\083\116\097\114\116\101\114\080\108\097\121\101\114")):WaitForChild("\083\116\097\114\116\101\114\080\108\097\121\101\114\083\099\114\105\112\116\115")).clientSrc local E=require(Q.Knit.Util.Maid)local x=require(Q.src.TouchItem)local F=require(Q.M)local J=require(Q.Roact)local S=require(Q.RoactRodux)local k=require(j.getApiFromComponent)local i=require(j.Components.common.SurfaceBillboard)local g=require(j.Components.RoomClockScreen)local X=require(j.Components.RoomLockScreen)local L=require(j.Components.common.DynamicTable)local h=require(j.Components.PlayersPlayingTableRow)local v=require(j.Components.NameValueTableRow)local b=require(j.Components.common.TextLabel)local w=J.createElement local f=J.PureComponent:extend("\082\111\111\109")local D=game.Workspace:WaitForChild("\080\108\097\099\101")local Y=D:findFirstChild("\082\111\111\109\115")function f.init(q)q.maid=E.new()q.api=k(q)local Q=q.props.roomId R:d("\073\110\105\116 \114\111\111\109\058 "..Q)end function f.willUnmount(q)q.maid:Destroy()end local T=Color3.fromRGB(9,255,0)local W=Color3.fromRGB(255,255,255)function f.didMount(q)q.running=true spawn(function()local Q=q.props.modelName local j=q.props.roomId local E=q.props.config if not Y then R:w("\082\111\111\109\115 \070\111\108\100\101\114 \100\111\101\115 \110\111\116 \101\120\105\115\116\115\033")return end local F=Y:WaitForChild(Q)if not F then R:w("\082\111\111\109 \111\098\106\101\099\116 \102\111\114 "..(Q.." \100\111\101\115 \110\111\116 \101\120\105\115\116\115\033"))return end q.playingPlaceholder=F.placeholders:WaitForChild("\080\108\097\121\105\110\103\080\108\097\099\101\104\111\108\100\101\114",math.huge)q.waitingPlaceholder=F.placeholders:WaitForChild("\087\097\105\116\105\110\103\080\108\097\099\101\104\111\108\100\101\114",math.huge)if E.noTimer then R:d("\078\111 \084\105\109\101\114\080\108\097\099\101\104\111\108\100\101\114 \110\101\101\100\101\100 \102\111\114 "..Q)else q.timerPlaceholder=F.placeholders:WaitForChild("\084\105\109\101\114\080\108\097\099\101\104\111\108\100\101\114",math.huge)local Q=F.placeholders:WaitForChild("\086\111\116\105\110\103\080\108\097\099\101\104\111\108\100\101\114\115",math.huge)local E=Q:GetChildren()q.votingPlaceholders={}q.votingTouchPart={}for Q,E in ipairs(E)do local F=E.BoothName.Value local J=E:WaitForChild("\086\111\116\101\084\111\117\099\104")q.votingPlaceholders[F]=E:WaitForChild("\083\099\114\101\101\110\080\108\097\099\101\104\111\108\100\101\114")q.votingTouchPart[F]=J q.maid[F]=x.create(J,function()R:w("\069\110\116\101\114\101\100 \118\111\116\105\110\103 "..F)q.api:roomVote(j,F)q:setState(function()return{selectedBooth=F}end)end)end end q:setState(function(q)return{roomLoaded=true}end)if E.noTimer then R:d("\078\111 \076\111\099\107\080\108\097\099\101\104\111\108\100\101\114 \110\101\101\100\101\100 \102\111\114 "..Q)else q.lockPlaceholder=F.placeholders:WaitForChild("\076\111\099\107\080\108\097\099\101\104\111\108\100\101\114",math.huge)end q:setState(function(q)return{roomLoaded=q.roomLoaded;lockLoaded=true}end)end)end function f.render(q)local Q={}local j=q.props.roomId local E=q.props.startTime local x=q.props.mostPlayed local S=q.props.config local k=q.props.playerVotes local f=q.state.selectedBooth if not q.waitingPlaceholder and(not q.playingPlaceholder and not q.timerPlaceholder)then R:d("\078\111\116 \114\101\110\100\101\114\105\110\103 \114\111\111\109")return end local D=F.countBy(k,function(q)return q end)if q.votingPlaceholders then for R,j in pairs(q.votingPlaceholders)do q.votingTouchPart[R].Color=R==f and T or W Q["\118\111\116\105\110\103\095"..R]=w(i,{item=j,title=R;[J.Children]=w(b,{Text=D[R]and D[R]or 0,Position=UDim2.new(0,0,0,0),Size=UDim2.new(1,0,1,0);TextSize=36;TextXAlignment=Enum.TextXAlignment.Center,TextYAlignment=Enum.TextYAlignment.Center,LayoutOrder=2;TextColor3=Color3.fromRGB(255,255,255)})})end else R:d("\078\111 \118\111\116\105\110\103\080\108\097\099\101\104\111\108\100\101\114\115")end if q.waitingPlaceholder then Q.waitingPlaceholder=w(i,{item=q.waitingPlaceholder;title="\077\111\115\116 \071\097\109\101\115 \070\105\110\105\115\104\101\100",[J.Children]=w(L,{items=x,rowComponent=v;rowProps={TextColor3=Color3.fromRGB(255,255,255)}})})else R:d("\078\111 \119\097\105\116\105\110\103\080\108\097\099\101\104\111\108\100\101\114")end if q.playingPlaceholder then local R=w(i,{item=q.playingPlaceholder,title=S.noTimer and"\073\110\115\105\100\101 \111\102 \109\097\122\101"or"\087\097\105\116\105\110\103";[J.Children]=w(L,{items=q.props.playersWaiting,rowComponent=v,rowProps={startTime=q.props.startTime;nameField="\110\097\109\101";noValueField=true;TextColor3=Color3.fromRGB(255,255,255)}})})local j=w(i,{item=q.playingPlaceholder,title="\080\076\065\089\069\082\083";[J.Children]=w(L,{items=q.props.playersPlaying;rowComponent=h,rowProps={startTime=q.props.startTime,endTime=q.props.endTime;TextColor3=Color3.fromRGB(255,255,255)}})})if E then Q.playing=j else Q.waiting=R end else R:d("\078\111 \112\108\097\121\105\110\103\080\108\097\099\101\104\111\108\100\101\114")end if q.timerPlaceholder then Q.timer=w(i,{item=q.timerPlaceholder;noTextListWithHeader=true;[J.Children]=w(g,{TextColor3=Color3.fromRGB(255,255,255);BackgroundTransparency=1,roomId=j})})else R:d("\078\111 \116\105\109\101\114\080\108\097\099\101\104\111\108\100\101\114")end if q.lockPlaceholder then Q.lock=w(i,{item=q.lockPlaceholder:WaitForChild("\068\105\115\112\108\097\121"),noTextListWithHeader=true;[J.Children]=w(X,{lockPlaceholder=q.lockPlaceholder;roomId=j})})end return w("\070\111\108\100\101\114",nil,Q)end f=(S.connect(function(q,Q)local R=Q.roomId local j=q.rooms[R]return{mostPlayed=q.leaderboards[R],roomId=R,startTime=j.startTime;modelName=j.modelName,playersWaiting=j.playersWaiting;playersPlaying=j.playersPlaying,playerVotes=j.playerVotes,countDownTime=j.countDownTime;config=j.config}end))(f)return f
--[[
	Creates Rooms with correct bindings with different parts
]]
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local logger = require(Modules.src.utils.Logger)
local clientSrc = game:GetService('StarterPlayer'):WaitForChild('StarterPlayerScripts').clientSrc
local Maid = require(Modules.Knit.Util.Maid)

local TouchItem = require(Modules.src.TouchItem)
local M = require(Modules.M)
local Roact = require(Modules.Roact)
local RoactRodux = require(Modules.RoactRodux)

local getApiFromComponent = require(clientSrc.getApiFromComponent)
local SurfaceBillboard = require(clientSrc.Components.common.SurfaceBillboard)
local RoomClockScreen = require(clientSrc.Components.RoomClockScreen)
local RoomLockScreen = require(clientSrc.Components.RoomLockScreen)
local DynamicTable = require(clientSrc.Components.common.DynamicTable)
local PlayersPlayingTableRow = require(clientSrc.Components.PlayersPlayingTableRow)
local NameValueTableRow = require(clientSrc.Components.NameValueTableRow)
local TextLabel = require(clientSrc.Components.common.TextLabel)

local createElement = Roact.createElement

local Room = Roact.PureComponent:extend('Room')

local Place = game.Workspace:WaitForChild('Place')
local RoomsFolder = Place:findFirstChild('Rooms')

function Room:init()
	self.maid = Maid.new()
	self.api = getApiFromComponent(self)
	local roomId = self.props.roomId
	logger:d('Init room: ' .. roomId)
end

function Room:willUnmount()
	self.maid:Destroy()
end

local activeColor = Color3.fromRGB(9, 255, 0)
local notActiveColor = Color3.fromRGB(255, 255, 255)

function Room:didMount()
	self.running = true

	-- We don't want to block the main thread, so we spawn a new one!
	-- We are using StreamingEnabled, so all rooms are not loaded all the time
	spawn(function()
		local modelName = self.props.modelName
		local roomId = self.props.roomId
		local config = self.props.config

		if not RoomsFolder then
			logger:w('Rooms Folder does not exists!')
			return
		end

		local roomObj = RoomsFolder:WaitForChild(modelName)
		if not roomObj then
			logger:w('Room object for ' .. modelName .. ' does not exists!')
			return
		end

		self.playingPlaceholder = roomObj.placeholders:WaitForChild('PlayingPlaceholder', math.huge)
		self.waitingPlaceholder = roomObj.placeholders:WaitForChild('WaitingPlaceholder', math.huge)

		if config.noTimer then
			logger:d('No TimerPlaceholder needed for ' .. modelName) -- Fires when a player enters the zone -- Fires when a player exits the zone
		else
			self.timerPlaceholder = roomObj.placeholders:WaitForChild('TimerPlaceholder', math.huge)

			local votingPlaceholders =
				roomObj.placeholders:WaitForChild('VotingPlaceholders', math.huge)
			local votingBooths = votingPlaceholders:GetChildren()

			self.votingPlaceholders = {}
			self.votingTouchPart = {}

			for _, votingBooth in ipairs(votingBooths) do
				local boothName = votingBooth.BoothName.Value
				local touchPart = votingBooth:WaitForChild('VoteTouch')

				self.votingPlaceholders[boothName] = votingBooth:WaitForChild('ScreenPlaceholder')
				self.votingTouchPart[boothName] = touchPart

				self.maid[boothName] = TouchItem.create(touchPart, function()
					logger:w('Entered voting ' .. boothName)

					self.api:roomVote(roomId, boothName)

					self:setState(function()
						return { selectedBooth = boothName }
					end)
				end)
			end
		end

		self:setState(function(state)
			return { roomLoaded = true }
		end)

		if config.noTimer then
			logger:d('No LockPlaceholder needed for ' .. modelName)
		else
			self.lockPlaceholder = roomObj.placeholders:WaitForChild('LockPlaceholder', math.huge)
		end

		self:setState(function(state)
			return {
				roomLoaded = state.roomLoaded,
				lockLoaded = true,
			}
		end)
	end)
end

function Room:render()
	local children = {}
	local roomId = self.props.roomId
	local startTime = self.props.startTime
	local mostPlayed = self.props.mostPlayed
	local config = self.props.config
	local playerVotes = self.props.playerVotes
	local selectedBooth = self.state.selectedBooth

	if not self.waitingPlaceholder and not self.playingPlaceholder and not self.timerPlaceholder then
		logger:d('Not rendering room')
		return
	end

	local votes = M.countBy(playerVotes, function(vote)
		return vote
	end)

	if self.votingPlaceholders then
		for boothName, votingPlaceholder in pairs(self.votingPlaceholders) do
			self.votingTouchPart[boothName].Color =
				boothName == selectedBooth and activeColor or notActiveColor

			children['voting_' .. boothName] = createElement(SurfaceBillboard, {
				item = votingPlaceholder,
				title = boothName,
				[Roact.Children] = createElement(TextLabel, {
					Text = votes[boothName] and votes[boothName] or 0,
					Position = UDim2.new(0, 0, 0, 0),
					Size = UDim2.new(1, 0, 1, 0),
					TextSize = 36,
					TextXAlignment = Enum.TextXAlignment.Center,
					TextYAlignment = Enum.TextYAlignment.Center,
					LayoutOrder = 2,
					TextColor3 = Color3.fromRGB(255, 255, 255),
				}),
			})
		end
	else
		logger:d('No votingPlaceholders')
	end

	if self.waitingPlaceholder then
		children['waitingPlaceholder'] = createElement(SurfaceBillboard, {
			item = self.waitingPlaceholder,
			title = 'Most Games Finished',
			[Roact.Children] = createElement(DynamicTable, {
				items = mostPlayed,
				rowComponent = NameValueTableRow,
				rowProps = { TextColor3 = Color3.fromRGB(255, 255, 255) },
			}),
		})
	else
		logger:d('No waitingPlaceholder')
	end

	if self.playingPlaceholder then
		local waitingTable = createElement(SurfaceBillboard, {
			item = self.playingPlaceholder,
			title = config.noTimer and 'Inside of maze' or 'Waiting',
			[Roact.Children] = createElement(DynamicTable, {
				items = self.props.playersWaiting,
				rowComponent = NameValueTableRow,
				rowProps = {
					startTime = self.props.startTime,
					nameField = 'name',
					noValueField = true,
					TextColor3 = Color3.fromRGB(255, 255, 255),
				},
			}),
		})

		local playingTable = createElement(SurfaceBillboard, {
			item = self.playingPlaceholder,
			title = 'PLAYERS',
			[Roact.Children] = createElement(DynamicTable, {
				items = self.props.playersPlaying,
				rowComponent = PlayersPlayingTableRow,
				rowProps = {
					startTime = self.props.startTime,
					endTime = self.props.endTime,
					TextColor3 = Color3.fromRGB(255, 255, 255),
				},
			}),
		})

		if startTime then
			children['playing'] = playingTable
		else
			children['waiting'] = waitingTable
		end
	else
		logger:d('No playingPlaceholder')
	end

	if self.timerPlaceholder then
		children['timer'] = createElement(SurfaceBillboard, {
			item = self.timerPlaceholder,
			noTextListWithHeader = true,
			[Roact.Children] = createElement(RoomClockScreen, {
				TextColor3 = Color3.fromRGB(255, 255, 255),
				BackgroundTransparency = 1,
				roomId = roomId,
			}),
		})
	else
		logger:d('No timerPlaceholder')
	end

	if self.lockPlaceholder then
		children['lock'] = createElement(SurfaceBillboard, {
			item = self.lockPlaceholder:WaitForChild('Display'),
			noTextListWithHeader = true,
			[Roact.Children] = createElement(RoomLockScreen, {
				lockPlaceholder = self.lockPlaceholder,
				roomId = roomId,
			}),
		})
	end

	return createElement('Folder', nil, children)
end

Room = RoactRodux.connect(function(state, props)
	local roomId = props.roomId
	local room = state.rooms[roomId]
	return {
		mostPlayed = state.leaderboards[roomId],
		roomId = roomId,
		startTime = room.startTime,
		modelName = room.modelName,
		playersWaiting = room.playersWaiting,
		playersPlaying = room.playersPlaying,
		playerVotes = room.playerVotes,
		countDownTime = room.countDownTime,
		config = room.config,
	}
end)(Room)

return Room