Mouse.KeyUp:connect(function(D)D=string.lower(D)if string.byte(D)==48 then if Debounce==true then Debounce=false C.Humanoid.WalkSpeed=16 for D=1,10,1 do game.Workspace.CurrentCamera.FieldOfView=90-D*2 wait()end end end end)

Mouse.KeyUp:connect(function(key)
	key = string.lower(key)
	if string.byte(key) == 48 then
		if Debounce == true then
			Debounce = false
			C.Humanoid.WalkSpeed = 16
			for i=1,10 do
				game.Workspace.CurrentCamera.FieldOfView = (90 - (i * 2))
				wait()
			end;
		end;
	end;
end);
