_placeOverrides[_places.lobby]={stages=_roleStages.Lobby;default_game_mode="\068\069\065\084\072\077\065\084\067\072",override=true}_placeOverrides[_places.queue_default]={stages=_roleStages.Queue;default_game_mode="\068\069\070\065\085\076\084"}_placeOverrides[_places.queue_deathmatch]={stages=_roleStages.Queue,default_game_mode="\068\069\065\084\072\077\065\084\067\072"}_placeOverrides[_places.queue_teamDeathmatch]={stages=_roleStages.Queue;default_game_mode="\084\069\065\077\095\068\069\065\084\072\077\065\084\067\072"}_placeOverrides[_places.queue_freePlay]={stages=_roleStages.Queue,disable_queue=true}_placeOverrides[_places.gameplay_development]={stages=_roleStages.Gameplay}
---- Place specific settings ----
_placeOverrides[_places.lobby] = {
	stages = _roleStages.Lobby,
	default_game_mode = "DEATHMATCH",
	-- HACK:  Skip the PlayerMatchInfo waiting for configuration override.
	override = true,
}

_placeOverrides[_places.queue_default] = {
	stages = _roleStages.Queue,
	default_game_mode = "DEFAULT",
}

_placeOverrides[_places.queue_deathmatch] = {
	stages = _roleStages.Queue,
	default_game_mode = "DEATHMATCH",
}

_placeOverrides[_places.queue_teamDeathmatch] = {
	stages = _roleStages.Queue,
	default_game_mode = "TEAM_DEATHMATCH",
}

_placeOverrides[_places.queue_freePlay] = {
	stages = _roleStages.Queue,
	disable_queue = true,
}

_placeOverrides[_places.gameplay_development] = {
	stages = _roleStages.Gameplay,
}
