UseCommonVisualEffects=true AutoReload=true PrimaryHandle="\072\097\110\100\108\101"SecondaryHandle="\072\097\110\100\108\101\050"CustomGripEnabled=false CustomGripName="\072\097\110\100\108\101"CustomGripPart0={"\067\104\097\114\097\099\116\101\114";"\076\101\102\116 \065\114\109"}CustomGripPart1={"\084\111\111\108","\072\097\110\100\108\101"}AlignC0AndC1FromDefaultGrip=true CustomGripCFrame=false CustomGripC0=CFrame.new(0,0,0)CustomGripC1=CFrame.new(0,0,0)

	
		UseCommonVisualEffects = true; --Enable to use default visual effect folder named "Common". Otherwise, use visual effect with specific tool name (ReplicatedStorage -> Miscs -> GunVisualEffects)
		AutoReload = true; --Reload automatically when you run out of mag; disabling it will make you reload manually
	
		PrimaryHandle = "Handle";
		SecondaryHandle = "Handle2"; --Check "DualWeldEnabled" for detail
	
		CustomGripEnabled = false; --NOTE: Must disable "RequiresHandle" first
		CustomGripName = "Handle";
		CustomGripPart0 = {"Character", "Left Arm"}; --Base
		CustomGripPart1 = {"Tool", "Handle"}; --Target
		AlignC0AndC1FromDefaultGrip = true;
		CustomGripCFrame = false;
		CustomGripC0 = CFrame.new(0, 0, 0);
		CustomGripC1 = CFrame.new(0, 0, 0);	
		
		--CustomGripPart[0/1] = {Ancestor, InstanceName}
		--Supported ancestors: Tool, Character
		--NOTE: Don't set "CustomGripName" to "RightGrip"
	