function PlayerPostGame.onEnter(L,A,g,E,m)local r=A.player.Character if r then r:Destroy()end end
--[[
	Function called upon entering the state
]]
function PlayerPostGame.onEnter(stateMachine, serverPlayer, event, from, to)
	local character = serverPlayer.player.Character
	if character then
		character:Destroy()
	end
end
