local s=(require(((game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")):WaitForChild("\083\099\114\105\112\116\115")):WaitForChild("\067\111\110\115\111\108\101"))).sourced("\086\101\099\116\111\114\068\105\114\101\099\116\105\111\110")s.log("\073\110\105\116\105\097\108\105\122\105\110\103 \099\111\110\115\116\097\110\116\115\046\046\046")local U={Vertical=1,Horizontal=2}s.log("\068\111\110\101\046")return U
--- A type for determining the orientation of a vector Input.
-- The directions are Vertical, and Horizontal. These are used with an Input
-- and a ControlScheme to create a vector Input from two axis Inputs.
--
-- @author LastTalon
-- @version 0.1.1, 2020-10-01
-- @since 0.1
--
-- @module VectorDirection
--
-- @see ControlScheme
-- @see Input

local Console = require(game:GetService("ReplicatedStorage"):WaitForChild("Scripts"):WaitForChild("Console")).sourced("VectorDirection")

-- Constants --
Console.log("Initializing constants...")

--- The VectorDirection enum.
--
-- @field Vertical the vertical direction
-- @field Horizontal the horizontal direction
local Direction = {
	["Vertical"] = 1,
	["Horizontal"] = 2
}

-- End --
Console.log("Done.")

return Direction
