local k=game.Players.LocalPlayer local u=k.PlayerGui local B=k.Character local R=B:WaitForChild("\072\117\109\097\110\111\105\100")local H=B:WaitForChild("\073\110\102\101\099\116\101\100")while true do wait()script.Parent.HP.SoundId=(u:WaitForChild("\077\117\115\105\099")).Music.Value if R.Health<=30 and B.Human.Value==true then u.Hurt.Enabled=true workspace.CurrentCamera.FieldOfView=60 workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView+1 wait(.3)workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView-1 end if R.Health<=45 and B.Human.Value==true then u.Hurt.Enabled=true workspace.CurrentCamera.FieldOfView=60 workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView+1 wait(.5)workspace.CurrentCamera.FieldOfView=workspace.CurrentCamera.FieldOfView-1 end if R.Health>=45 and B.Human.Value==true then u.Hurt.Enabled=false workspace.CurrentCamera.FieldOfView=70 end end


local l__LocalPlayer__1 = game.Players.LocalPlayer;
local l__PlayerGui__2 = l__LocalPlayer__1.PlayerGui;
local l__Character__3 = l__LocalPlayer__1.Character;
local l__Humanoid__4 = l__Character__3:WaitForChild("Humanoid");
local l__Infected__5 = l__Character__3:WaitForChild("Infected");
while true do
	wait();
	script.Parent.HP.SoundId = l__PlayerGui__2:WaitForChild("Music").Music.Value;
	if l__Humanoid__4.Health <= 30 and l__Character__3.Human.Value == true then
		l__PlayerGui__2.Hurt.Enabled = true;
		workspace.CurrentCamera.FieldOfView = 60;
		workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView + 1;
		wait(0.3);
		workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView - 1;
	end;
	if l__Humanoid__4.Health <= 45 and l__Character__3.Human.Value == true then
		l__PlayerGui__2.Hurt.Enabled = true;
		workspace.CurrentCamera.FieldOfView = 60;
		workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView + 1;
		wait(0.5);
		workspace.CurrentCamera.FieldOfView = workspace.CurrentCamera.FieldOfView - 1;
	end;
	if l__Humanoid__4.Health >= 45 and l__Character__3.Human.Value == true then
		l__PlayerGui__2.Hurt.Enabled = false;
		workspace.CurrentCamera.FieldOfView = 70;
	end;
end;
