local P=main.player.Character or main.player.CharacterAdded:Wait()local T=P:WaitForChild("\072\117\109\097\110\111\105\100")local N=main:GetModule("\069\118\101\110\116\115")if main.device~="\067\111\109\112\117\116\101\114"then local P=N:New("\068\111\117\098\108\101\074\117\109\112\101\100",T)P.Event:Connect(function()for P,T in pairs(main.commandSpeeds)do if main.commandsActive[P]then(main:GetModule("\099\102")):EndCommand(P)else(main:GetModule("\099\102")):ActivateClientCommand(P)end end end)end return module
--Double Jump Fly
local character = main.player.Character or main.player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local eventsModule = main:GetModule("Events")
if main.device ~= "Computer" then
	local bindable = eventsModule:New("DoubleJumped", humanoid)
	bindable.Event:Connect(function()
		for speedCommandName, _ in pairs(main.commandSpeeds) do
			if main.commandsActive[speedCommandName] then
				main:GetModule("cf"):EndCommand(speedCommandName)
			else
				main:GetModule("cf"):ActivateClientCommand(speedCommandName)
			end
		end
	end)
end

return module
