local function A(A)local n={}for A,M in pairs(A)do n[A]=M end return n end local n={}local M={eDestroyed=true;eSaidMessage=true,eReceivedMessage=true;eReceivedUnfilteredMessage=true,eMessageDoneFiltering=true,eReceivedSystemMessage=true,eChannelJoined=true;eChannelLeft=true,eMuted=true;eUnmuted=true,eExtraDataUpdated=true,eMainChannelSet=true;eChannelNameColorUpdated=true}local N={Destroyed="\101\068\101\115\116\114\111\121\101\100",SaidMessage="\101\083\097\105\100\077\101\115\115\097\103\101",ReceivedMessage="\101\082\101\099\101\105\118\101\100\077\101\115\115\097\103\101";ReceivedUnfilteredMessage="\101\082\101\099\101\105\118\101\100\085\110\102\105\108\116\101\114\101\100\077\101\115\115\097\103\101",RecievedUnfilteredMessage="\101\082\101\099\101\105\118\101\100\085\110\102\105\108\116\101\114\101\100\077\101\115\115\097\103\101",MessageDoneFiltering="\101\077\101\115\115\097\103\101\068\111\110\101\070\105\108\116\101\114\105\110\103",ReceivedSystemMessage="\101\082\101\099\101\105\118\101\100\083\121\115\116\101\109\077\101\115\115\097\103\101";ChannelJoined="\101\067\104\097\110\110\101\108\074\111\105\110\101\100";ChannelLeft="\101\067\104\097\110\110\101\108\076\101\102\116",Muted="\101\077\117\116\101\100",Unmuted="\101\085\110\109\117\116\101\100",ExtraDataUpdated="\101\069\120\116\114\097\068\097\116\097\085\112\100\097\116\101\100";MainChannelSet="\101\077\097\105\110\067\104\097\110\110\101\108\083\101\116",ChannelNameColorUpdated="\101\067\104\097\110\110\101\108\078\097\109\101\067\111\108\111\114\085\112\100\097\116\101\100"}n.__index=function(A,y)local S=rawget(n,y)if S then return S end if M[y]and not rawget(A,y)then rawset(A,y,Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116"))end local Q=N[y]if Q and not rawget(A,y)then if not rawget(A,Q)then rawset(A,Q,Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116"))end rawset(A,y,(rawget(A,Q)).Event)end return rawget(A,y)end function n.LazyFire(n,A,...)local M=rawget(n,A)if M then M:Fire(...)end end function n.SayMessage(N,A,n,M)if N.ChatService:InternalDoProcessCommands(N.Name,A,n)then return end if not n then return end local y=N.Channels[n:lower()]if not y then return end local S=y:InternalPostMessage(N,A,M)if S then pcall(function()N:LazyFire("\101\083\097\105\100\077\101\115\115\097\103\101",S,n)end)end return S end function n.JoinChannel(n,A)if n.Channels[A:lower()]then warn("\083\112\101\097\107\101\114 \105\115 \097\108\114\101\097\100\121 \105\110 \099\104\097\110\110\101\108 \""..(A.."\""))return end local M=n.ChatService:GetChannel(A)if not M then error("\067\104\097\110\110\101\108 \""..(A.."\" \100\111\101\115 \110\111\116 \101\120\105\115\116\033"))end n.Channels[A:lower()]=M M:InternalAddSpeaker(n)local N,y=pcall(function()n.eChannelJoined:Fire(M.Name,M:GetWelcomeMessageForSpeaker(n))end)if not N and y then print("\069\114\114\111\114 \106\111\105\110\105\110\103 \099\104\097\110\110\101\108\058 "..y)end end function n.LeaveChannel(n,A)if not n.Channels[A:lower()]then warn("\083\112\101\097\107\101\114 \105\115 \110\111\116 \105\110 \099\104\097\110\110\101\108 \""..(A.."\""))return end local M=n.Channels[A:lower()]n.Channels[A:lower()]=nil M:InternalRemoveSpeaker(n)local N,y=pcall(function()n:LazyFire("\101\067\104\097\110\110\101\108\076\101\102\116",M.Name)if n.PlayerObj then n.EventFolder.OnChannelLeft:FireClient(n.PlayerObj,M.Name)end end)if not N and y then print("\069\114\114\111\114 \108\101\097\118\105\110\103 \099\104\097\110\110\101\108\058 "..y)end end function n.IsInChannel(n,A)return n.Channels[A:lower()]~=nil end function n.GetChannelList(A)local n={}for A,M in pairs(A.Channels)do table.insert(n,M.Name)end return n end function n.SendMessage(y,A,n,M,N)local S=y.Channels[n:lower()]if S then S:SendMessageToSpeaker(A,y.Name,M,N)else warn(string.format("\083\112\101\097\107\101\114 \'\037\115\' \105\115 \110\111\116 \105\110 \099\104\097\110\110\101\108 \'\037\115\' \097\110\100 \099\097\110\110\111\116 \114\101\099\101\105\118\101 \097 \109\101\115\115\097\103\101 \105\110 \105\116\046",y.Name,n))end end function n.SendSystemMessage(N,A,n,M)local y=N.Channels[n:lower()]if y then y:SendSystemMessageToSpeaker(A,N.Name,M)else warn(string.format("\083\112\101\097\107\101\114 \'\037\115\' \105\115 \110\111\116 \105\110 \099\104\097\110\110\101\108 \'\037\115\' \097\110\100 \099\097\110\110\111\116 \114\101\099\101\105\118\101 \097 \115\121\115\116\101\109 \109\101\115\115\097\103\101 \105\110 \105\116\046",N.Name,n))end end function n.GetPlayer(A)return A.PlayerObj end function n.GetNameForDisplay(A)if ChatSettings.PlayerDisplayNamesEnabled then local n=A:GetPlayer()if n then return n.DisplayName else return A.Name end else return A.Name end end function n.SetExtraData(M,A,n)M.ExtraData[A]=n M:LazyFire("\101\069\120\116\114\097\068\097\116\097\085\112\100\097\116\101\100",A,n)end function n.GetExtraData(n,A)return n.ExtraData[A]end function n.SetMainChannel(n,A)local M,N=pcall(function()n:LazyFire("\101\077\097\105\110\067\104\097\110\110\101\108\083\101\116",A)if n.PlayerObj then n.EventFolder.OnMainChannelSet:FireClient(n.PlayerObj,A)end end)if not M and N then print("\069\114\114\111\114 \115\101\116\116\105\110\103 \109\097\105\110 \099\104\097\110\110\101\108\058 "..N)end end

local function ShallowCopy(table)
	local copy = {}
	for i, v in pairs(table) do
		copy[i] = v
	end
	return copy
end

local methods = {}

local lazyEventNames =
{
    eDestroyed = true,
	eSaidMessage = true,
	eReceivedMessage = true,
	eReceivedUnfilteredMessage = true,
	eMessageDoneFiltering = true,
	eReceivedSystemMessage = true,
	eChannelJoined = true,
	eChannelLeft = true,
	eMuted = true,
	eUnmuted = true,
	eExtraDataUpdated = true,
	eMainChannelSet = true,
	eChannelNameColorUpdated = true,
}
local lazySignalNames =
{
	Destroyed = "eDestroyed",
	SaidMessage = "eSaidMessage",
	ReceivedMessage = "eReceivedMessage",
	ReceivedUnfilteredMessage = "eReceivedUnfilteredMessage",
    RecievedUnfilteredMessage = "eReceivedUnfilteredMessage", -- legacy mispelling
	MessageDoneFiltering = "eMessageDoneFiltering",
	ReceivedSystemMessage = "eReceivedSystemMessage",
	ChannelJoined = "eChannelJoined",
	ChannelLeft = "eChannelLeft",
	Muted = "eMuted",
	Unmuted = "eUnmuted",
	ExtraDataUpdated = "eExtraDataUpdated",
	MainChannelSet = "eMainChannelSet",
	ChannelNameColorUpdated = "eChannelNameColorUpdated"
}

methods.__index = function (self, k)
	local fromMethods = rawget(methods, k)
	if fromMethods then return fromMethods end

    if lazyEventNames[k] and not rawget(self, k) then
        rawset(self, k, Instance.new("BindableEvent"))
    end
    local lazySignalEventName = lazySignalNames[k]
    if lazySignalEventName and not rawget(self, k) then
        if not rawget(self, lazySignalEventName) then
            rawset(self, lazySignalEventName, Instance.new("BindableEvent"))
        end
        rawset(self, k, rawget(self, lazySignalEventName).Event)
    end
    return rawget(self, k)
end

function methods:LazyFire(eventName, ...)
	local createdEvent = rawget(self, eventName)
	if createdEvent then
		createdEvent:Fire(...)
	end
end

function methods:SayMessage(message, channelName, extraData)
	if self.ChatService:InternalDoProcessCommands(self.Name, message, channelName) then
		return
	end
	if not channelName then
		return
	end

	local channel = self.Channels[channelName:lower()]
	if not channel then
		return
	end

	local messageObj = channel:InternalPostMessage(self, message, extraData)
	if messageObj then
		pcall(function()
			self:LazyFire("eSaidMessage", messageObj, channelName)
		end)
	end

	return messageObj
end

function methods:JoinChannel(channelName)
	if (self.Channels[channelName:lower()]) then
		warn("Speaker is already in channel \"" .. channelName .. "\"")
		return
	end

	local channel = self.ChatService:GetChannel(channelName)
	if (not channel) then
		error("Channel \"" .. channelName .. "\" does not exist!")
	end

	self.Channels[channelName:lower()] = channel
	channel:InternalAddSpeaker(self)
	local success, err = pcall(function()
		self.eChannelJoined:Fire(channel.Name, channel:GetWelcomeMessageForSpeaker(self))
	end)
	if not success and err then
		print("Error joining channel: " ..err)
	end
end

function methods:LeaveChannel(channelName)
	if (not self.Channels[channelName:lower()]) then
		warn("Speaker is not in channel \"" .. channelName .. "\"")
		return
	end

	local channel = self.Channels[channelName:lower()]

	self.Channels[channelName:lower()] = nil
	channel:InternalRemoveSpeaker(self)
	local success, err = pcall(function()
		self:LazyFire("eChannelLeft", channel.Name)
		if self.PlayerObj then
			self.EventFolder.OnChannelLeft:FireClient(self.PlayerObj, channel.Name)
		end
	end)
	if not success and err then
		print("Error leaving channel: " ..err)
	end
end

function methods:IsInChannel(channelName)
	return (self.Channels[channelName:lower()] ~= nil)
end

function methods:GetChannelList()
	local list = {}
	for i, channel in pairs(self.Channels) do
		table.insert(list, channel.Name)
	end
	return list
end

function methods:SendMessage(message, channelName, fromSpeaker, extraData)
	local channel = self.Channels[channelName:lower()]
	if (channel) then
		channel:SendMessageToSpeaker(message, self.Name, fromSpeaker, extraData)

	else
		warn(string.format("Speaker '%s' is not in channel '%s' and cannot receive a message in it.", self.Name, channelName))

	end
end

function methods:SendSystemMessage(message, channelName, extraData)
	local channel = self.Channels[channelName:lower()]
	if (channel) then
		channel:SendSystemMessageToSpeaker(message, self.Name, extraData)

	else
		warn(string.format("Speaker '%s' is not in channel '%s' and cannot receive a system message in it.", self.Name, channelName))

	end
end

function methods:GetPlayer()
	return self.PlayerObj
end

function methods:GetNameForDisplay()
	if ChatSettings.PlayerDisplayNamesEnabled then
		local player = self:GetPlayer()

		if player then
			return player.DisplayName
		else
			return self.Name
		end
	else
		return self.Name
	end
end

function methods:SetExtraData(key, value)
	self.ExtraData[key] = value
	self:LazyFire("eExtraDataUpdated", key, value)
end

function methods:GetExtraData(key)
	return self.ExtraData[key]
end

function methods:SetMainChannel(channelName)
	local success, err = pcall(function()
		self:LazyFire("eMainChannelSet", channelName)
		if self.PlayerObj then
			self.EventFolder.OnMainChannelSet:FireClient(self.PlayerObj, channelName)
		end
	end)
	if not success and err then
		print("Error setting main channel: " ..err)
	end
end
