return function(y,C)local e=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(y)return e.Classes.Base.Paladin.JumpStrike1.Value~=true or e.Classes.Base.Paladin.XP.Value<150 end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Classes.Base.Paladin.JumpStrike1.Value ~= true or plrData.Classes.Base.Paladin.XP.Value < 150
end
