local function c(c)if c._currentWaypoint==#c._waypoints then return end c._position._count=(c._agent.PrimaryPart.Position-c._position._last).Magnitude<=.07 and c._position._count+1 or 0 c._position._last=c._agent.PrimaryPart.Position if c._position._count>=Settings.COMPARISON_CHECKS then setJumpState(c)end end
--Refer to Settings.COMPARISON_CHECKS
local function comparePosition(self)
	if self._currentWaypoint == #self._waypoints then
		return
	end
	self._position._count = (
		(self._agent.PrimaryPart.Position - self._position._last).Magnitude <= 0.07 and (self._position._count + 1)
	) or 0
	self._position._last = self._agent.PrimaryPart.Position
	if self._position._count >= Settings.COMPARISON_CHECKS then
		setJumpState(self)
	end
end
