local y=false local c=false local T=false local F=false local E=false local H=false local l=false local n=false local Z=false local j=false local M=false local k=true local a=true local W=true local d=false local h=false local A=false local G=false local L=false local R=S.SprintTime*60 local b=S.ScopeSteadyTime*60 local q=false local e=false local w=nil local V=nil local Q=nil local Y=S.Spread.Hipfire local C=S.Recoil.Hipfire local m=0 local N=0 local g=1 local u=1 local z=0 local J=0 local p=0 local U={}local v={}local o={C0=nil;C1=nil}local i={}
--------------------------------------------------------------------------------------
--------------------[ VARIABLES ]-----------------------------------------------------
--------------------------------------------------------------------------------------

local Selected = false

local Idleing = false
local Walking = false
local Running = false

local Aimed = false
local Aiming = false

local Reloading = false
local BreakReload = false

local Knifing = false
local ThrowingGrenade = false

local MB1_Down = false

local CanFire = true

local KnifeReady = true

local CanRun = true
local RunTween = false
local Run_Key_Pressed = false
local ChargingStamina = false

local AimingIn = false
local AimingOut = false

local Stamina = S.SprintTime * 60
local CurrentSteadyTime = S.ScopeSteadyTime * 60

local CameraSteady = false
local TakingBreath = false

local Grip = nil
local Aimed_GripCF = nil

local Gui_Clone = nil

local CurrentSpread = S.Spread.Hipfire
local CurrentRecoil = S.Recoil.Hipfire

local AmmoInClip = 0

local Stance = 0
local StanceSway = 1
local CameraSway = 1

local HeadRot = 0
local ArmTilt = 0

local LastBeat = 0

local Parts = {}

local Connections = {}

local PrevNeckCF = {
	C0 = nil,
	C1 = nil,
}

local Keys = {}
