local q=workspace.FilteringEnabled local w=script.Parent.Car.Value local M=w:WaitForChild("\065\067\054\095\070\069\095\083\111\117\110\100\115")local Q=require(w["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local z=0 local b=0 local g=0 script:WaitForChild("\082\101\118")for q,w in pairs(w.Body.CarName.Value.VehicleSeat:GetChildren())do for q,M in pairs(script:GetChildren())do if w.Name==M.Name then w:Stop()wait()w:Destroy()end end end M:FireServer("\110\101\119\083\111\117\110\100","\082\101\118",w.Body.CarName.Value.VehicleSeat,script.Rev.SoundId,0,script.Rev.Volume,true)M:FireServer("\112\108\097\121\083\111\117\110\100","\082\101\118")w.Body.CarName.Value.VehicleSeat:WaitForChild("\082\101\118")while wait()do local J=script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value<=Q.IdleThrottle/100 then b=math.max(.3,b-.2)else b=math.min(1,b+.1)end if script.Parent.Values.RPM.Value>Q.Redline-Q.RevBounce/4 and script.Parent.Values.Throttle.Value>Q.IdleThrottle/100 then g=.5 else g=1 end if not script.Parent.IsOn.Value then z=math.max(z-.015,0)else z=1 end local V=math.max((script.Rev.SetPitch.Value+(script.Rev.SetRev.Value*J)/Q.Redline)*z^2,script.Rev.SetPitch.Value)if q then M:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\082\101\118",script.Rev.SoundId,V,script.Rev.Volume)else w.Body.CarName.Value.VehicleSeat.Rev.Pitch=V end end
--[[
		___      _______                _     
	   / _ |____/ ___/ /  ___ ____ ___ (_)__ 
	  / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
	 /_/ |_|   \___/_//_/\_,_/___/___/_/___/
 						SecondLogic @ Inspare
]]
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local on = 0
local throt = 0
local redline = 0

script:WaitForChild("Rev")

for i, v in pairs(car.Body.CarName.Value.VehicleSeat:GetChildren()) do
	for _, a in pairs(script:GetChildren()) do
		if v.Name == a.Name then
			v:Stop()
			wait()
			v:Destroy()
		end
	end
end

handler:FireServer(
	"newSound",
	"Rev",
	car.Body.CarName.Value.VehicleSeat,
	script.Rev.SoundId,
	0,
	script.Rev.Volume,
	true
)
handler:FireServer("playSound", "Rev")
car.Body.CarName.Value.VehicleSeat:WaitForChild("Rev")

while wait() do
	local _RPM = script.Parent.Values.RPM.Value

	if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle / 100 then
		throt = math.max(0.3, throt - 0.2)
	else
		throt = math.min(1, throt + 0.1)
	end
	if
		script.Parent.Values.RPM.Value > _Tune.Redline - _Tune.RevBounce / 4
		and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle / 100
	then
		redline = 0.5
	else
		redline = 1
	end
	if not script.Parent.IsOn.Value then
		on = math.max(on - 0.015, 0)
	else
		on = 1
	end
	local Pitch = math.max(
		((script.Rev.SetPitch.Value + script.Rev.SetRev.Value * _RPM / _Tune.Redline) * on ^ 2),
		script.Rev.SetPitch.Value
	)
	if FE then
		handler:FireServer("updateSound", "Rev", script.Rev.SoundId, Pitch, script.Rev.Volume)
	else
		car.Body.CarName.Value.VehicleSeat.Rev.Pitch = Pitch
	end
end
