wait(.2)local N=math.floor local R=math.ceil local s=math.max local v=string.len local g=string.sub local b=string.gsub local K=string.split local c=string.format local P=string.find local x=string.lower local p=table.concat local z=table.insert local r=table.sort local t=Instance.new local D=Color3.fromRGB local E=Color3.new local O=UDim2.new local A=Vector3.new local M=Vector2.new local k=NumberRange.new local G=BrickColor.palette local function B(N,R)local s if type(N)=="\115\116\114\105\110\103"then s=Instance.new(N)else s=N end for N,R in pairs(R)do if type(N)=="\110\117\109\098\101\114"then R.Parent=s else s[N]=R end end return s end local Z=script.Parent.Parent local I=Z:WaitForChild("\080\114\111\112\101\114\116\105\101\115\070\114\097\109\101")local X=Z:WaitForChild("\069\120\112\108\111\114\101\114\080\097\110\101\108")local L=(X:WaitForChild("\071\101\116\080\114\105\110\116")):Invoke()
--[[

Change log:

09/18
	Fixed checkbox mouseover sprite
	Encapsulated checkbox creation into separate method
	Fixed another checkbox issue

09/15
	Invalid input is ignored instead of setting to default of that data type
	Consolidated control methods and simplified them
	All input goes through ToValue method
	Fixed position of BrickColor palette
	Made DropDown appear above row if it would otherwise exceed the page height
	Cleaned up stylesheets

09/14
	Made properties window scroll when mouse wheel scrolled
	Object/Instance and Color3 data types handled properly
	Multiple BrickColor controls interfering with each other fixed
	Added support for Content data type

--]]

wait(0.2)
local math_floor = math.floor
local math_ceil = math.ceil
local math_max = math.max
local string_len = string.len
local string_sub = string.sub
local string_gsub = string.gsub
local string_split = string.split
local string_format = string.format
local string_find = string.find
local string_lower = string.lower
local table_concat = table.concat
local table_insert = table.insert
local table_sort = table.sort
local Instance_new = Instance.new
local Color3_fromRGB = Color3.fromRGB
local Color3_new = Color3.new
local UDim2_new = UDim2.new
local Vector3_new = Vector3.new
local Vector2_new = Vector2.new
local NumberRange_new = NumberRange.new
local BrickColor_palette = BrickColor.palette

local function Create(ty, data)
	local obj
	if type(ty) == "string" then
		obj = Instance.new(ty)
	else
		obj = ty
	end
	for k, v in pairs(data) do
		if type(k) == "number" then
			v.Parent = obj
		else
			obj[k] = v
		end
	end
	return obj
end

local Gui = script.Parent.Parent
local PropertiesFrame = Gui:WaitForChild("PropertiesFrame")
local ExplorerFrame = Gui:WaitForChild("ExplorerPanel")
local print = ExplorerFrame:WaitForChild("GetPrint"):Invoke()
