RE_Character_Appearance_Loaded.OnClientEvent:Connect(function()while not Local_Player.Character do wait()end if Local_Player.Character then PartUtility.MakeInvisible(Local_Player.Character)for e=1,5,1 do wait(.25)PartUtility.MakeInvisible(Local_Player.Character)end end end)

RE_Character_Appearance_Loaded.OnClientEvent:Connect(function()
	while not Local_Player.Character do wait() end
	
	if Local_Player.Character then
		PartUtility.MakeInvisible(Local_Player.Character)
		-- Yes I know this is terrible, but CharacterAppearanceLoaded is not working
		for i=1,5 do
			wait(0.25)
			PartUtility.MakeInvisible(Local_Player.Character)
		end
	end
end)
