repeat wait()until Game:GetService("\080\108\097\121\101\114\115")local R=Game.Players.LocalPlayer repeat wait()until R local C=false local w=false local A=R:GetMouse()TING=false function onKeyDown(A)if string.byte(A)==32 and(C==true and(not TING and(w==false or script.Creative.Value==true)))then TING=true w=true R.Character.Torso.Velocity=Vector3.new(0,85,0)R.Character.Humanoid.WalkSpeed=36 script.Jump1:Play()wait(1.1)TING=false end end
--The "Creative" option makes it so you can jump infinitly (True if yes, False if no)

repeat
	wait()
until Game:GetService("Players")
local Player = Game.Players.LocalPlayer

repeat
	wait()
until Player

local FirstJump = false
local MidJump = false
local Mouse = Player:GetMouse()
TING = false
function onKeyDown(key)
	if
		string.byte(key) == 32
		and FirstJump == true
		and not TING
		and (MidJump == false or script.Creative.Value == true)
	then
		TING = true
		MidJump = true
		Player.Character.Torso.Velocity = Vector3.new(0, 85, 0) --How high Player jumps
		Player.Character.Humanoid.WalkSpeed = 36 -- This change the walkspeed
		script.Jump1:Play()
		wait(1.1) --Double Jump cooldown (Not normal jump)
		TING = false
	end
end
