local function F()wait(2)Used=true Object.Anchored=false Object.Transparency=1 Object.CanCollide=true Object.Sparks.Enabled=false Object.Orientation=Vector3.new(0,0,0)Object.Fuse:Stop()Object.Explode:Play()Object.Dist:Play()Object.Explosion:Emit(100)Object.Smoke1:Emit(70)Object.Smoke2:Emit(70)Object.Sparks5:Emit(150)Object.Sparks2:Emit(1950)Object.Sparks3:Emit(1950)Object.Sparks4:Emit(1950)Explode()end F()
--use this to determine if you want this human to be harmed or not, returns boolean

local function boom()
	wait(2)
	Used = true
	Object.Anchored = false
	Object.Transparency = 1
	Object.CanCollide = true
	Object.Sparks.Enabled = false
	Object.Orientation = Vector3.new(0, 0, 0)
	Object.Fuse:Stop()
	Object.Explode:Play()
	Object.Dist:Play()
	Object.Explosion:Emit(100)
	Object.Smoke1:Emit(70)
	Object.Smoke2:Emit(70)
	Object.Sparks5:Emit(150)
	Object.Sparks2:Emit(1950)
	Object.Sparks3:Emit(1950)
	Object.Sparks4:Emit(1950)
	Explode()
end

boom()
