core.spawn(function()while myHuman.Health>0 do if target and not engineRunning then takeOff()end if not dodgingObstacles.Value and not criticalAction then if target and combat.getMunition(munition)then combatFlight()elseif engineRunning then flyHome()end end wait(.1)end end)
--Flight priority--
core.spawn(function()
	while myHuman.Health > 0 do
		if target and not engineRunning then
			takeOff()
		end

		if not dodgingObstacles.Value and not criticalAction then
			if target and combat.getMunition(munition) then
				combatFlight()
			elseif engineRunning then
				flyHome()
			end
		end

		wait(0.1)
	end
end)
