r=game:service("\082\117\110\083\101\114\118\105\099\101")Tool=script.Parent local N=196.66666666667 local u=.9 local v=nil local L=nil local b=nil function recursiveGetLift(v)local L=0 local b=v:GetChildren()for v=1,#b,1 do if b[v].className=="\080\097\114\116"then if b[v].Name=="\072\097\110\100\108\101"then L=L+(b[v]:GetMass()*N)*1 else L=L+(b[v]:GetMass()*N)*u end end L=L+recursiveGetLift(b[v])end return L end function onMassChanged(N,u)print("\077\097\115\115 \099\104\097\110\103\101\100\058"..(N.Name..("    "..u.Name)))if v~=nil then v.force=Vector3.new(0,recursiveGetLift(u),0)end end function UpdateGhostState(N)if N==true then v:Remove()v=nil L:disconnect()b:disconnect()else if v==nil then local N=Tool.Parent if N==nil then return end v=Instance.new("\066\111\100\121\070\111\114\099\101")v.Name="\071\114\097\118\105\116\121\067\111\105\108\069\102\102\101\099\116"v.force=Vector3.new(0,recursiveGetLift(N),0)v.Parent=N.Head ghostChar=N L=N.ChildAdded:connect(function(u)onMassChanged(u,N)end)b=N.ChildRemoved:connect(function(u)onMassChanged(u,N)end)end end end function onEquipped()Tool.Handle.CoilSound:Play()UpdateGhostState(false)end function onUnequipped()UpdateGhostState(true)end script.Parent.Equipped:connect(onEquipped)script.Parent.Unequipped:connect(onUnequipped)


r = game:service("RunService")


Tool = script.Parent

local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
local gravity = .90 -- things float at > 1

local ghostEffect = nil
local massCon1 = nil
local massCon2 = nil

function recursiveGetLift(node)
	local m = 0
	local c = node:GetChildren()
	for i=1,#c do
		if c[i].className == "Part" then
			if c[i].Name == "Handle" then
				m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don't change your jump height
			else
				m = m + (c[i]:GetMass() * equalizingForce * gravity)
			end
		end
		m = m + recursiveGetLift(c[i])
	end
	return m
end


function onMassChanged(child, char)
	print("Mass changed:" .. child.Name .. "    " .. char.Name)
	if (ghostEffect ~= nil) then
		ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0)
	end
end



function UpdateGhostState(isUnequipping)

	if isUnequipping == true then
		ghostEffect:Remove()
		ghostEffect = nil
		massCon1:disconnect()
		massCon2:disconnect()
	else
		if ghostEffect == nil then
			local char = Tool.Parent
			if char == nil then return end
			ghostEffect = Instance.new("BodyForce")
			ghostEffect.Name = "GravityCoilEffect"
			ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0)
			ghostEffect.Parent = char.Head
			ghostChar = char
			massCon1 = char.ChildAdded:connect(function(child)  onMassChanged(child, char) end)
			massCon2 = char.ChildRemoved:connect(function(child)  onMassChanged(child, char) end)
		end
	end
	

end



function onEquipped()
	Tool.Handle.CoilSound:Play()
	UpdateGhostState(false)
end

function onUnequipped()
	UpdateGhostState(true)
end


script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)




