local N={}local X=require(game.ReplicatedStorage.Modules.Lightning)local Y=require(game.ReplicatedStorage.Modules.Xeno)local Q=require(game.ReplicatedStorage.Modules.CameraShaker)local w=game.TweenService local R=game.Debris local b=game.ReplicatedStorage function N.RunStompFx(N,X,Y,Q)local w=b.KillFX[N].Stomp:Clone()w.Parent=X.Parent.UpperTorso and X w:Play()game.Debris:AddItem(w,4)local R=b.KillFX[N].Effect:Clone()R.Parent=X.Parent.UpperTorso and X R.Effect.Enabled=true R.Position=X.Parent.UpperTorso.Position or X.Position game.Debris:AddItem(R,4)local A=Instance.new("\087\101\108\100\067\111\110\115\116\114\097\105\110\116",R)A.Part0=R A.Part1=X.Parent.UpperTorso and X return nil end return N


local v1 = {};
local v2 = require(game.ReplicatedStorage.Modules.Lightning);
local v3 = require(game.ReplicatedStorage.Modules.Xeno);
local v4 = require(game.ReplicatedStorage.Modules.CameraShaker);
local l__TweenService__5 = game.TweenService;
local l__Debris__6 = game.Debris;
local l__ReplicatedStorage__1 = game.ReplicatedStorage;
function v1.RunStompFx(p1, p2, p3, p4)
	local v7 = l__ReplicatedStorage__1.KillFX[p1].Stomp:Clone();
	v7.Parent = p2.Parent.UpperTorso and p2;
	v7:Play();
	game.Debris:AddItem(v7, 4);
	local v8 = l__ReplicatedStorage__1.KillFX[p1].Effect:Clone();
	v8.Parent = p2.Parent.UpperTorso and p2;
	v8.Effect.Enabled = true;
	v8.Position = p2.Parent.UpperTorso.Position or p2.Position;
	game.Debris:AddItem(v8, 4);
	local v9 = Instance.new("WeldConstraint", v8);
	v9.Part0 = v8;
	v9.Part1 = p2.Parent.UpperTorso and p2;
	return nil;
end;
return v1;

