Humanoid.StateChanged:Connect(function(P,N)if N==Enum.HumanoidStateType.Jumping then local P=Humanoid:GetAppliedDescription()if Settings.Scale<=1 then Settings.Scale=1 P.DepthScale=1 P.WidthScale=1 Humanoid:ApplyDescription(P)Humanoid.WalkSpeed=Humanoid.WalkSpeed+4 Humanoid.JumpPower=Humanoid.JumpPower+15 script:Destroy()else Settings.Scale=Settings.Scale-.1 P.DepthScale=Settings.Scale P.WidthScale=Settings.Scale Humanoid:ApplyDescription(P)end end end)
--//Controller//--
Humanoid.StateChanged:Connect(function(OldState, NewState)
	if NewState == Enum.HumanoidStateType.Jumping then
		local HumanoidDescription = Humanoid:GetAppliedDescription()

		if Settings.Scale <= 1 then
			Settings.Scale = 1

			HumanoidDescription.DepthScale = 1
			HumanoidDescription.WidthScale = 1

			Humanoid:ApplyDescription(HumanoidDescription)

			Humanoid.WalkSpeed = Humanoid.WalkSpeed + 4
			Humanoid.JumpPower = Humanoid.JumpPower + 15

			script:Destroy()
		else
			Settings.Scale = Settings.Scale - 0.1

			HumanoidDescription.DepthScale = Settings.Scale
			HumanoidDescription.WidthScale = Settings.Scale

			Humanoid:ApplyDescription(HumanoidDescription)
		end
	end
end)
