local function U(A,O)local p=O or{}for A,O in pairs(A:GetChildren())do if O:IsA("\066\097\115\101\080\097\114\116")or O:IsA("\068\101\099\097\108")then table.insert(p,O)end U(O,p)end return p end local function A(U)local A=Instance.new("\083\101\108\101\099\116\105\111\110\066\111\120")A.Adornee=U A.Color=BrickColor.new("\084\111\111\116\104\112\097\115\116\101")A.Parent=U return A end local function O(U)local A=PointLight:Clone()A.Range=A.Range+2 A.Parent=U end local function p(U,A)repeat local O=nil for U,p in pairs(U)do p.Transparency=p.Transparency+A O=p end wait()until O.Transparency>=1 or not O end local function C(C,I,c)I.WalkSpeed=0 local Q={}for U,A in pairs(C:GetChildren())do if A:IsA("\066\097\115\101\080\097\114\116")then A.Anchored=true table.insert(Q,A)elseif A:IsA("\076\111\099\097\108\083\099\114\105\112\116")or A:IsA("\083\099\114\105\112\116")then A:Destroy()end end local H={}local X=A(c)O(c)wait(.05)for U,p in pairs(Q)do if p~=c then table.insert(H,A(p))O(p)end end local u=U(C)p(u,.1)wait(.5)I.Health=0 DebrisService:AddItem(C,2)local N=.05 Delay(.2,function()p({X},N)if C then C:Destroy()end end)p(H,N)end local function I(U,A)local O,p=FindCharacterAncestor(A)if O and(p and O~=Character)then ApplyTags(p)if U then local A=U:FindFirstChild(HitFadeSound.Name)if A then A.Parent=p.Torso A:Play()end U:Destroy()end C(O,p,A)end end local function c()Character=Tool.Parent Humanoid=Character:WaitForChild("\072\117\109\097\110\111\105\100")Player=PlayersService:GetPlayerFromCharacter(Character)end local function Q()if Tool.Enabled and Humanoid.Health>0 then Tool.Enabled=false FireSound:Play()local U=Handle.CFrame local A=U.p+U:vectorToWorldSpace(NOZZLE_OFFSET)for U=1,25,1 do local O=Humanoid.TargetPoint O=CFrame.Angles(((.5-math.random())*2)*(math.random()*.04),((.5-math.random())*2)*(math.random()*.04),((.5-math.random())*2)*(math.random()*.04))*O local p=CFrame.new(A,O)local C=BaseShot:Clone()C.CFrame=p+p.lookVector*(BaseShot.Size.Z/2)local c=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")c.velocity=p.lookVector*SHOT_SPEED c.Parent=C C.Touched:connect(function(U)I(C,U)end)DebrisService:AddItem(C,SHOT_TIME)C.Parent=Tool end Tool.GripPos=Vector3.new(0,.2,-0.5)Tool.GripRight=Vector3.new(.926,.2,-0.377)wait(.1)Tool.GripPos=Vector3.new(0,.2,-0.25)Tool.GripRight=Vector3.new(.926,.15,-0.377)wait(.1)Tool.GripPos=Vector3.new(0,.2,0)Tool.GripRight=Vector3.new(.926,.1,-0.377)wait(.1)Tool.GripPos=Vector3.new(0,.2,.125)Tool.GripRight=Vector3.new(.926,.05,-0.377)wait(.1)Tool.GripPos=Vector3.new(0,.2,.25)Tool.GripRight=Vector3.new(.926,0,-0.377)wait(.25)ReloadSound:Play()wait(1.25)Tool.Enabled=true end end local function H() end

local function GetTransparentsRecursive(instance, partsTable)
	local partsTable = partsTable or {}
	for _, child in pairs(instance:GetChildren()) do
		if child:IsA('BasePart') or child:IsA('Decal') then
			table.insert(partsTable, child)
		end
		GetTransparentsRecursive(child, partsTable)
	end
	return partsTable
end

local function SelectionBoxify(instance)
	local selectionBox = Instance.new('SelectionBox')
	selectionBox.Adornee = instance
	selectionBox.Color = BrickColor.new('Toothpaste')
	selectionBox.Parent = instance
	return selectionBox
end

local function Light(instance)
	local light = PointLight:Clone()
	light.Range = light.Range + 2
	light.Parent = instance
end

local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
	repeat
		local lastObject = nil
		for _, object in pairs(objectsWithTransparency) do
			object.Transparency = object.Transparency + fadeIncrement
			lastObject = object
		end
		wait()
	until lastObject.Transparency >= 1 or not lastObject
end

local function Dematerialize(character, humanoid, firstPart)
	humanoid.WalkSpeed = 0

	local parts = {}
	for _, child in pairs(character:GetChildren()) do
		if child:IsA('BasePart') then
			child.Anchored = true
			table.insert(parts, child)
		elseif child:IsA('LocalScript') or child:IsA('Script') then
			child:Destroy()
		end
	end

	local selectionBoxes = {}

	local firstSelectionBox = SelectionBoxify(firstPart)
	Light(firstPart)
	wait(0.05)

	for _, part in pairs(parts) do
		if part ~= firstPart then
			table.insert(selectionBoxes, SelectionBoxify(part))
			Light(part)
		end
	end

	local objectsWithTransparency = GetTransparentsRecursive(character)
	FadeOutObjects(objectsWithTransparency, 0.1)

	wait(0.5)

	humanoid.Health = 0
	DebrisService:AddItem(character, 2)

	local fadeIncrement = 0.05
	Delay(0.2, function()
		FadeOutObjects({firstSelectionBox}, fadeIncrement)
		if character then
			character:Destroy()
		end
	end)
	FadeOutObjects(selectionBoxes, fadeIncrement)
end

local function OnTouched(shot, otherPart)
	local character, humanoid = FindCharacterAncestor(otherPart)
	if character and humanoid and character ~= Character then
		ApplyTags(humanoid)
		if shot then
			local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
			if hitFadeSound then
				hitFadeSound.Parent = humanoid.Torso
				hitFadeSound:Play()
			end
			shot:Destroy()
		end
		Dematerialize(character, humanoid, otherPart)
	end
end

local function OnEquipped()
	Character = Tool.Parent
	Humanoid = Character:WaitForChild('Humanoid')
	Player = PlayersService:GetPlayerFromCharacter(Character)
end

local function OnActivated()
	if Tool.Enabled and Humanoid.Health > 0 then
		Tool.Enabled = false

		FireSound:Play()

		local handleCFrame = Handle.CFrame
		local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
		for i=1, 25 do
		local target=Humanoid.TargetPoint
		target = CFrame.Angles((0.5 - math.random()) * 2 * (math.random()*.04),
											(0.5 - math.random()) * 2 * (math.random()*.04),
											(0.5 - math.random()) * 2 * (math.random()*.04)) * target
		
		local shotCFrame = CFrame.new(firingPoint, target)


		local laserShotClone = BaseShot:Clone()
		laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
		local bodyVelocity = Instance.new('BodyVelocity')
		bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
		bodyVelocity.Parent = laserShotClone
		laserShotClone.Touched:connect(function(otherPart)
			OnTouched(laserShotClone, otherPart)
		end)
		DebrisService:AddItem(laserShotClone, SHOT_TIME)
		laserShotClone.Parent = Tool
		end
		
		Tool.GripPos=Vector3.new(0,.2,-.5)
		Tool.GripRight=Vector3.new(0.926,.2,-0.377)
		wait(.1)
		Tool.GripPos=Vector3.new(0,.2,-0.25)
		Tool.GripRight=Vector3.new(0.926,.15,-0.377)
		wait(.1)
		Tool.GripPos=Vector3.new(0,0.2,0)
		Tool.GripRight=Vector3.new(0.926,.1,-0.377)
		wait(.1)
		Tool.GripPos=Vector3.new(0,0.2,0.125)
		Tool.GripRight=Vector3.new(0.926,.05,-0.377)
		wait(.1)
		Tool.GripPos=Vector3.new(0,0.2,0.25)
		Tool.GripRight=Vector3.new(0.926,0,-0.377)
		wait(.25)
		
		ReloadSound:Play()
		wait(1.25) -- ReloadSound length

		Tool.Enabled = true
	end
end

local function OnUnequipped()
	
end
