local k local J local g=nil function GetTorso(k)local J=game.Workspace:GetChildren()local b=nil local I=nil local D=nil local f=nil local R=SearchDistance for U=1,#J,1 do D=J[U]if D:IsA("\077\111\100\101\108")and D~=zombie then f=getHumanoid(D)b=D:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")if b~=nil and(f~=nil and(f.Health>0 and f.Name~="\090\111\109\098\105\101"))then if(b.Position-k).magnitude<R then g=D.Name I=b R=(b.Position-k).magnitude end end end end return I end function GetPlayersBodyParts(k)local J=k if J then local k=J.Parent for k,J in pairs(k:GetChildren())do if J:IsA("\080\097\114\116")then return J.Name end end else return"\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116"end end


local path
local waypoint

local chaseName = nil

function GetTorso(part)
	local chars = game.Workspace:GetChildren()
	local chaseRoot = nil
	local chaseTorso = nil
	local chasePlr = nil
	local chaseHuman = nil
	local mag = SearchDistance
	for i = 1, #chars do
		chasePlr = chars[i]
		if chasePlr:IsA'Model' and chasePlr ~= zombie then
			chaseHuman = getHumanoid(chasePlr)
			chaseRoot = chasePlr:FindFirstChild'HumanoidRootPart'
			if chaseRoot ~= nil and chaseHuman ~= nil and chaseHuman.Health > 0 and chaseHuman.Name ~= "Zombie" then
				if (chaseRoot.Position - part).magnitude < mag then
					chaseName = chasePlr.Name
					chaseTorso = chaseRoot
					mag = (chaseRoot.Position - part).magnitude
				end
			end
		end
	end
	return chaseTorso
end

function GetPlayersBodyParts(t)
	local torso = t
	if torso then
		local figure = torso.Parent
		for _, v in pairs(figure:GetChildren())do
			if v:IsA'Part' then
				return v.Name
			end
		end
	else
		return "HumanoidRootPart"
	end
end
