Player.Character.Torso["\082\105\103\104\116 \072\105\112"]:destroy()glue1=Instance.new("\071\108\117\101",Player.Character.Torso)glue1.Part0=Player.Character.Torso glue1.Part1=rightleg glue1.Name="\082\105\103\104\116 \108\101\103"collider1=Instance.new("\080\097\114\116",rightleg)collider1.Position=Vector3.new(0,9999,0)collider1.Size=Vector3.new(1.5,1,1)collider1.Shape="\067\121\108\105\110\100\101\114"local C=Instance.new("\087\101\108\100",collider1)C.Part0=rightleg C.Part1=collider1 C.C0=CFrame.new(0,-0.2,0)*CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)collider1.TopSurface="\083\109\111\111\116\104"collider1.BottomSurface="\083\109\111\111\116\104"collider1.formFactor="\083\121\109\109\101\116\114\105\099"glue1.C0=CFrame.new(.5,-1,0,0,0,1,0,1,0,-1,0,0)glue1.C1=CFrame.new(0,1,0,0,0,1,0,1,0,-1,0,0)collider1.Transparency=1

Player.Character.Torso["Right Hip"]:destroy()
glue1 = Instance.new("Glue", Player.Character.Torso)
glue1.Part0 = Player.Character.Torso
glue1.Part1 = rightleg
glue1.Name = "Right leg"
collider1 = Instance.new("Part", rightleg)
collider1.Position = Vector3.new(0,9999,0)
collider1.Size = Vector3.new(1.5, 1, 1)
collider1.Shape = "Cylinder"
local weld1 = Instance.new("Weld", collider1)
weld1.Part0 = rightleg
weld1.Part1 = collider1
weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
collider1.TopSurface = "Smooth"
collider1.BottomSurface = "Smooth"
collider1.formFactor = "Symmetric"
glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
collider1.Transparency = 1