local r=2 local H=0 local o=.02 for o=1,r,1 do overlay.Position=UDim2.new((-2+2*(o/r))+H/2,0,(-2+2*(o/r))+H/2,-22)overlay.Size=UDim2.new((4.5-3.5*(o/r))+H,0,(4.65-3.5*(o/r))+H,30)wait(.01)end r=30 if humanoid then if humanoid:FindFirstChild("\099\114\101\097\116\111\114")then if(humanoid:FindFirstChild("\099\114\101\097\116\111\114")).Value then if(humanoid:FindFirstChild("\099\114\101\097\116\111\114")).Value.Character then if(humanoid:FindFirstChild("\099\114\101\097\116\111\114")).Value.Character:FindFirstChild("\084\111\114\115\111")then Indicator:new({})end end end end end wait(.1)
-- Animate In, fast
local i_total = 2
local wiggle_total = 0
local wiggle_i = 0.02
for i = 1, i_total do
	overlay.Position =
		UDim2.new((-2 + (2 * (i / i_total)) + wiggle_total / 2), 0, (-2 + (2 * (i / i_total)) + wiggle_total / 2), -22)
	overlay.Size =
		UDim2.new((4.5 - (3.5 * (i / i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i / i_total)) + wiggle_total), 30)
	wait(0.01)
end
i_total = 30

if humanoid then
	if humanoid:FindFirstChild("creator") then
		if humanoid:FindFirstChild("creator").Value then
			if humanoid:FindFirstChild("creator").Value.Character then
				if humanoid:FindFirstChild("creator").Value.Character:FindFirstChild("Torso") then
					Indicator:new({})
				end
			end
		end
	end
end
wait(0.1)
