local L=Instance.new("\080\097\114\116",bike.Body)L.Anchored=true L.CanCollide=false if _Tune.BalVisible or _Tune.Debug then L.Transparency=.75 else L.Transparency=1 end L.Name="\098\097\108"L.Position=(fWheel.CFrame.p+rWheel.CFrame.p)/2 L.Orientation=fWheel.Orientation L.CFrame=L.CFrame-Vector3.new((rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2,(rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2,(rWheel.Size.Y-(rWheel.Size.Y-fWheel.Size.Y))/2)*L.CFrame.upVector L.Size=Vector3.new(.05,.05,.05)
--Balance Brick
local bal = Instance.new("Part", bike.Body)
bal.Anchored = true
bal.CanCollide = false
if _Tune.BalVisible or _Tune.Debug then
	bal.Transparency = 0.75
else
	bal.Transparency = 1
end
bal.Name = "bal"
bal.Position = (fWheel.CFrame.p + rWheel.CFrame.p) / 2
bal.Orientation = fWheel.Orientation
bal.CFrame = bal.CFrame
	- (
		Vector3.new(
			(rWheel.Size.Y - (rWheel.Size.Y - fWheel.Size.Y)) / 2,
			(rWheel.Size.Y - (rWheel.Size.Y - fWheel.Size.Y)) / 2,
			(rWheel.Size.Y - (rWheel.Size.Y - fWheel.Size.Y)) / 2
		) * bal.CFrame.upVector
	)
bal.Size = Vector3.new(0.05, 0.05, 0.05)
