local v=400 local o=1e+76 local F=5000 local z=false local f=true local Q=true local K=true local L={rocket=1,handle=1;effect=1;water=1}


local BLAST_RADIUS = 400 -- Blast radius of the explosion
local BLAST_DAMAGE = 9999999999999999999999999999999999999999999999999999999999999999999999999999 -- Amount of damage done to humanoids
local BLAST_FORCE = 5000 -- Amount of force applied to parts
local UNANCHOR_PARTS = false -- If set to true, explosions will unanchor anchored parts
local IGNITE_PARTS = true -- If set to true, parts will be set on fire (fire does not do anything)
local SPECIAL_EFFECTS = true -- If set to true, parts hit by a rocket will have a special effect
local BREAK_JOINTS = true -- If set to true, explosions will break joints

local IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} -- Rocket will fly through things named these