function Raycast.FindPartOnRay(Z,e,Q,I)return WORKSPACE:FindPartOnRay(Z,e,Q,I)end function Raycast.FindPartOnRayWithIgnoreList(Z,e,Q,I)return WORKSPACE:FindPartOnRayWithIgnoreList(Z,e,Q,I)end function Raycast.FindPartOnRayWithWhiteList(Z,e,Q,I)return WORKSPACE:FindPartOnRayWithWhitelist(Z,e,Q,I)end


function Raycast.FindPartOnRay(ray, ignore, terrainCellsAreCubes, ignoreWater)
	return WORKSPACE:FindPartOnRay(ray, ignore, terrainCellsAreCubes, ignoreWater)
end

function Raycast.FindPartOnRayWithIgnoreList(ray, ignoreList, terrainCellsAreCubes, ignoreWater)
	return WORKSPACE:FindPartOnRayWithIgnoreList(ray, ignoreList, terrainCellsAreCubes, ignoreWater)
end

function Raycast.FindPartOnRayWithWhiteList(ray, whiteList, terrainCellsAreCubes, ignoreWater)
	return WORKSPACE:FindPartOnRayWithWhitelist(ray, whiteList, terrainCellsAreCubes, ignoreWater)
end
