function BaseCamera.SetCameraMovementMode(f,v)f.cameraMovementMode=v end function BaseCamera.GetCameraMovementMode(v)return v.cameraMovementMode end function BaseCamera.SetIsMouseLocked(f,v)f.inMouseLockedMode=v f:UpdateMouseBehavior()end function BaseCamera.GetIsMouseLocked(v)return v.inMouseLockedMode end function BaseCamera.SetMouseLockOffset(f,v)f.mouseLockOffset=v end function BaseCamera.GetMouseLockOffset(v)return v.mouseLockOffset end function BaseCamera.InFirstPerson(v)return v.inFirstPerson end function BaseCamera.EnterFirstPerson(v) end function BaseCamera.LeaveFirstPerson(v) end

function BaseCamera:SetCameraMovementMode( cameraMovementMode )
	self.cameraMovementMode = cameraMovementMode
end

function BaseCamera:GetCameraMovementMode()
	return self.cameraMovementMode
end

function BaseCamera:SetIsMouseLocked(mouseLocked)
	self.inMouseLockedMode = mouseLocked
	self:UpdateMouseBehavior()
end

function BaseCamera:GetIsMouseLocked()
	return self.inMouseLockedMode
end

function BaseCamera:SetMouseLockOffset(offsetVector)
	self.mouseLockOffset = offsetVector
end

function BaseCamera:GetMouseLockOffset()
	return self.mouseLockOffset
end

function BaseCamera:InFirstPerson()
	return self.inFirstPerson
end

function BaseCamera:EnterFirstPerson()
	-- Overridden in ClassicCamera, the only module which supports FirstPerson
end

function BaseCamera:LeaveFirstPerson()
	-- Overridden in ClassicCamera, the only module which supports FirstPerson
end
