for U=1,#Events,1 do if Events[U]then Events[U]:Disconnect()end end for U=1,#Queue,1 do if Queue[U]and Queue[U].Health>0 then UntagHumanoid(Queue[U])TagHumanoid(Queue[U],Creator)Queue[U]:TakeDamage(Properties.LinkDamage*Total)if Queue[U].Health<=0 then for U,C in pairs(GetDescendants(Queue[U].Parent))do pcall(function()C.Transparency=1 end)pcall(function()C.Anchored=true Deletables[#Deletables+1]=C C.Parent=workspace C.CanCollide=false end)end end pcall(function()SparkleQueue[U].Enabled=false SparkleQueue[U].Speed=NumberRange.new(10,20)SparkleQueue[U]:Emit(75)end)pcall(function()Sounds[U]:Play()end)pcall(function()AttachQueue[U].Constellation_Beam.Enabled=false end)wait(.25)end end
--[[for _,v in pairs(TaggedHumanoids) do
	if v and v.Health > 0 then
		UntagHumanoid(v)
		TagHumanoid(v, Creator)
		v:TakeDamage(Properties.LinkDamage * Total) --Let em' have it!!
	end
end]]
for i = 1, #Events, 1 do
	if Events[i] then
		Events[i]:Disconnect()
	end
end

for i = 1, #Queue, 1 do
	if Queue[i] and Queue[i].Health > 0 then
		UntagHumanoid(Queue[i])
		TagHumanoid(Queue[i], Creator)
		Queue[i]:TakeDamage(Properties.LinkDamage * Total) --Let em' have it!!
		if Queue[i].Health <= 0 then -- Make em disappear!
			for _, v in pairs(GetDescendants(Queue[i].Parent)) do
				pcall(function()
					v.Transparency = 1
				end)
				pcall(function()
					v.Anchored = true
					Deletables[#Deletables + 1] = v
					v.Parent = workspace
					v.CanCollide = false
				end)
			end
		end
		pcall(function()
			SparkleQueue[i].Enabled = false
			SparkleQueue[i].Speed = NumberRange.new(10, 20)
			SparkleQueue[i]:Emit(75)
		end)
		pcall(function()
			Sounds[i]:Play()
		end)
		pcall(function()
			AttachQueue[i]["Constellation_Beam"].Enabled = false
		end)
		wait(0.25)
	end
end
