function Seated(F)player=game.Players:playerFromCharacter(F.Part1.Parent)if player~=nil then thing2=script.Parent.Turret1211:clone()thing2.Parent=player.Backpack thing2.Vehicle.Value=script.Parent.Parent end end function UNSeated(F)player=game.Players:playerFromCharacter(F.Part1.Parent)if player~=nil then if player.Backpack:findFirstChild("\084\117\114\114\101\116\049\050\049\049")~=nil then(player.Backpack:findFirstChild("\084\117\114\114\101\116\049\050\049\049")).Active=false;(player.Backpack:findFirstChild("\084\117\114\114\101\116\049\050\049\049")):remove()end end end script.Parent.ChildAdded:connect(Seated)script.Parent.ChildRemoved:connect(UNSeated)
--cambrick = script.Parent.Parent.CamBrick

function Seated(theSeated)
	player = game.Players:playerFromCharacter(theSeated.Part1.Parent)
	if player ~= nil then
		thing2 = script.Parent.Turret1211:clone()
		thing2.Parent = player.Backpack
		thing2.Vehicle.Value = script.Parent.Parent
	end
end

function UNSeated(theSeated)
	player = game.Players:playerFromCharacter(theSeated.Part1.Parent)
	if player ~= nil then
		if player.Backpack:findFirstChild("Turret1211") ~= nil then
			player.Backpack:findFirstChild("Turret1211").Active = false
			player.Backpack:findFirstChild("Turret1211"):remove()
		end
	end
end

script.Parent.ChildAdded:connect(Seated)
script.Parent.ChildRemoved:connect(UNSeated)
