local H=Player:WaitForChild("\080\108\097\121\101\114\071\117\105")local i=H:WaitForChild("\077\097\105\110\085\073")local X=i.PetsFrame local u=X.Inventory.Frame local E=u local B=E.UIGridLayout local Y=X.Resize.ShrinkOn local N=function()if Y.Value==true then return Vector2.new(.02,.03),Vector2.new(.23,.28),4 else return Vector2.new(.03,.04),Vector2.new(.32,.37),3 end end
--// GUI Variables
local PlayerGUI = Player:WaitForChild("PlayerGui")
local MainUI = PlayerGUI:WaitForChild("MainUI")
local PetUI = MainUI.PetsFrame
local PetsFrame = PetUI.Inventory.Frame
local ScrollingFrame = PetsFrame
local UIGridLayout = ScrollingFrame.UIGridLayout
local shrinkOn = PetUI.Resize.ShrinkOn

local getSizes = function()
	if shrinkOn.Value == true then
		return Vector2.new(0.02, 0.03), Vector2.new(0.23, 0.28), 4
	else
		return Vector2.new(0.03, 0.04), Vector2.new(0.32, 0.37), 3
	end
end
