local e=game.Players.LocalPlayer local C=game.ReplicatedStorage.RemoteEvents local D=false while wait()do if(e.Character:WaitForChild("\072\117\109\097\110\111\105\100")).MoveDirection.Magnitude>0 then if D==false then D=true C.plrWalk:FireServer(true)end elseif D==true then D=false C.plrWalk:FireServer(false)end end
-- Decompiled with the Synapse X Luau decompiler.

local l__LocalPlayer__1 = game.Players.LocalPlayer
local l__RemoteEvents__2 = game.ReplicatedStorage.RemoteEvents
local v3 = false
while wait() do
	if l__LocalPlayer__1.Character:WaitForChild("Humanoid").MoveDirection.Magnitude > 0 then
		if v3 == false then
			v3 = true
			l__RemoteEvents__2.plrWalk:FireServer(true)
		end
	elseif v3 == true then
		v3 = false
		l__RemoteEvents__2.plrWalk:FireServer(false)
	end
end
