return function(t,a)local R=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(t)return R.Character.Purity.Value<=50 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value <= 50
end
