local m function IdleAnim(E)L_21_.IdleAnim(L_3_,m,{L_26_;L_27_,L_28_})end function EquipAnim(E)L_21_.EquipAnim(L_3_,m,{L_26_})end function UnequipAnim(E)L_21_.UnequipAnim(L_3_,m,{L_26_})end function FireModeAnim(E)L_21_.FireModeAnim(L_3_,m,{L_26_;L_28_;L_27_,L_36_})end function ReloadAnim(E)L_21_.ReloadAnim(L_3_,m,{L_26_;L_27_,L_28_,L_38_,L_3_:WaitForChild("\076\101\102\116 \065\114\109"),L_36_,L_30_;L_3_:WaitForChild("\082\105\103\104\116 \065\114\109"),L_24_})end function BoltingBackAnim(E)L_21_.BoltingBackAnim(L_3_,m,{L_30_})end function BoltingForwardAnim(E)L_21_.BoltingForwardAnim(L_3_,m,{L_30_})end function BoltingForwardAnim(E)L_21_.BoltingForwardAnim(L_3_,m,{L_30_})end function BoltBackAnim(E)L_21_.BoltBackAnim(L_3_,m,{L_30_,L_28_;L_27_,L_26_,L_39_})end function BoltForwardAnim(E)L_21_.BoltForwardAnim(L_3_,m,{L_30_,L_28_;L_27_;L_26_,L_39_})end
--// Animations
local L_119_

function IdleAnim(L_238_arg1)
	L_21_.IdleAnim(L_3_, L_119_, {
		L_26_,
		L_27_,
		L_28_,
	})
end

function EquipAnim(L_239_arg1)
	L_21_.EquipAnim(L_3_, L_119_, {
		L_26_,
	})
end

function UnequipAnim(L_240_arg1)
	L_21_.UnequipAnim(L_3_, L_119_, {
		L_26_,
	})
end

function FireModeAnim(L_241_arg1)
	L_21_.FireModeAnim(L_3_, L_119_, {
		L_26_,
		L_28_,
		L_27_,
		L_36_,
	})
end

function ReloadAnim(L_242_arg1)
	L_21_.ReloadAnim(L_3_, L_119_, {
		L_26_,
		L_27_,
		L_28_,
		L_38_,
		L_3_:WaitForChild("Left Arm"),
		L_36_,
		L_30_,
		L_3_:WaitForChild("Right Arm"),
		L_24_,
	})
end

function BoltingBackAnim(L_243_arg1)
	L_21_.BoltingBackAnim(L_3_, L_119_, {
		L_30_,
	})
end

function BoltingForwardAnim(L_244_arg1)
	L_21_.BoltingForwardAnim(L_3_, L_119_, {
		L_30_,
	})
end

function BoltingForwardAnim(L_245_arg1)
	L_21_.BoltingForwardAnim(L_3_, L_119_, {
		L_30_,
	})
end

function BoltBackAnim(L_246_arg1)
	L_21_.BoltBackAnim(L_3_, L_119_, {
		L_30_,
		L_28_,
		L_27_,
		L_26_,
		L_39_,
	})
end

function BoltForwardAnim(L_247_arg1)
	L_21_.BoltForwardAnim(L_3_, L_119_, {
		L_30_,
		L_28_,
		L_27_,
		L_26_,
		L_39_,
	})
end
