local v=game.Players.LocalPlayer local f=(v.Character or v.CharacterAdded:Wait()):WaitForChild("\072\117\109\097\110\111\105\100",10)local N=true local D=f:LoadAnimation(script:FindFirstChild("\069\109\111\116\101"))script.Parent.MouseButton1Click:connect(function()if N==true then f.JumpPower=50 f.WalkSpeed=16 N=false D:Play()wait(1.5+D.Length)f.JumpPower=50 f.WalkSpeed=16 N=true end end);(f:GetPropertyChangedSignal("\077\111\118\101\068\105\114\101\099\116\105\111\110")):Connect(function()if f.MoveDirection.Magnitude>0 then wait(.1)D:Stop()N=true end end)
-- Decompiled with the Synapse X Luau decompiler.

local l__LocalPlayer__1 = game.Players.LocalPlayer
local l__Humanoid__2 = (l__LocalPlayer__1.Character or l__LocalPlayer__1.CharacterAdded:Wait()):WaitForChild(
	"Humanoid",
	10
)
local u1 = true
local u2 = l__Humanoid__2:LoadAnimation(script:FindFirstChild("Emote"))
script.Parent.MouseButton1Click:connect(function()
	if u1 == true then
		l__Humanoid__2.JumpPower = 50
		l__Humanoid__2.WalkSpeed = 16
		u1 = false
		u2:Play()
		wait(1.5 + u2.Length)
		l__Humanoid__2.JumpPower = 50
		l__Humanoid__2.WalkSpeed = 16
		u1 = true
	end
end)
l__Humanoid__2:GetPropertyChangedSignal("MoveDirection"):Connect(function()
	if l__Humanoid__2.MoveDirection.Magnitude > 0 then
		wait(0.1)
		u2:Stop()
		u1 = true
	end
end)
