function Brio.Destroy(V)if not V._values then return end V._values=nil if V._diedEvent then V._diedEvent:Fire()V._diedEvent:Destroy()V._diedEvent=nil end end

function Brio:Destroy()
	if not self._values then
		return
	end

	self._values = nil

	if self._diedEvent then
		self._diedEvent:Fire()
		self._diedEvent:Destroy()
		self._diedEvent = nil
	end
end
