function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local N=Instance.new("\072\117\109\097\110\111\105\100")N.MaxHealth=0 N.Health=0 N.Name=""N.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local N=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()N.Parent=Arms end local p=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for N,p in pairs(p:GetChildren())do if p:IsA("\077\111\116\111\114\054\068")then p:Destroy()end end p.Name="\082\105\103\104\116 \065\114\109"p.FormFactor="\067\117\115\116\111\109"p.Size=Vector3.new(.8,2.5,.8)p.Transparency=.0 local f=Instance.new("\077\111\116\111\114\054\068")f.Part0=p f.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")f.C0=CFrame.new()f.C1=CFrame.new()f.Parent=p p.Parent=Arms local z=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()z.Name="\076\101\102\116 \065\114\109"z.FormFactor="\067\117\115\116\111\109"z.Size=Vector3.new(.8,2.5,.8)z.Transparency=.0 local D=Instance.new("\077\111\116\111\114\054\068")D.Part0=z D.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")D.C0=CFrame.new()D.C1=CFrame.new()D.Parent=z z.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local N function CreateShell()N=time()local p=L_1_.Shell:clone()if p:FindFirstChild("\083\104\101\108\108")then p.Shell:Destroy()end p.CFrame=L_1_.Chamber.CFrame p.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)p.Parent=L_66_ p.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(p,1)end
--// Functions
function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_123_ = Instance.new("Humanoid")
	L_123_.MaxHealth = 0
	L_123_.Health = 0
	L_123_.Name = ""
	L_123_.Parent = Arms

	if L_3_:FindFirstChild("Shirt") then
		local L_128_ = L_3_:FindFirstChild("Shirt"):clone()
		L_128_.Parent = Arms
	end

	local L_124_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_129_forvar1, L_130_forvar2 in pairs(L_124_:GetChildren()) do
		if L_130_forvar2:IsA("Motor6D") then
			L_130_forvar2:Destroy()
		end
	end
	L_124_.Name = "Right Arm"
	L_124_.FormFactor = "Custom"
	L_124_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_124_.Transparency = 0.0

	local L_125_ = Instance.new("Motor6D")
	L_125_.Part0 = L_124_
	L_125_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_125_.C0 = CFrame.new()
	L_125_.C1 = CFrame.new()
	L_125_.Parent = L_124_
	L_124_.Parent = Arms

	local L_126_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_126_.Name = "Left Arm"
	L_126_.FormFactor = "Custom"
	L_126_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_126_.Transparency = 0.0

	local L_127_ = Instance.new("Motor6D")
	L_127_.Part0 = L_126_
	L_127_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_127_.C0 = CFrame.new()
	L_127_.C1 = CFrame.new()
	L_127_.Parent = L_126_
	L_126_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_93_

function CreateShell()
	L_93_ = time()
	local L_131_ = L_1_.Shell:clone()
	if L_131_:FindFirstChild("Shell") then
		L_131_.Shell:Destroy()
	end
	L_131_.CFrame = L_1_.Chamber.CFrame
	L_131_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_131_.Parent = L_66_
	L_131_.CanCollide = false
	game:GetService("Debris"):addItem(L_131_, 1)
end
