local F=4 local T=F*60 local r=1440 local u=game:GetService("\076\105\103\104\116\105\110\103")local V=tick()-(u:getMinutesAfterMidnight()/r)*T local J=V+T local n=r/T if F==0 then F=1 end repeat local F=tick()if F>J then V=J J=V+T end u:setMinutesAfterMidnight((F-V)*n)wait(.066666666666667)until false
-- dayLength defines how long, in minutes, a day in your game is. Feel free to alter it.
local dayLength = 4

local cycleTime = dayLength * 60
local minutesInADay = 24 * 60

local lighting = game:GetService("Lighting")

local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay) * cycleTime
local endTime = startTime + cycleTime

local timeRatio = minutesInADay / cycleTime

if dayLength == 0 then
	dayLength = 1
end

repeat
	local currentTime = tick()

	if currentTime > endTime then
		startTime = endTime
		endTime = startTime + cycleTime
	end

	lighting:setMinutesAfterMidnight((currentTime - startTime) * timeRatio)
	wait(1 / 15)
until false
