while not Players.LocalPlayer do Players.PlayerAdded:wait()end local T=Players.LocalPlayer local S={}local v=false local t=false local a=nil local u=nil local R=nil local w={}local l=false local d=nil local A=nil local j=nil local m=nil local B=nil local I=nil local G=Vector3.new(0,0,0)
--
while not Players.LocalPlayer do
	Players.PlayerAdded:wait()
end
local LocalPlayer = Players.LocalPlayer

local Tools = {}
local IsAToolEquipped = false

local RevertAutoJumpEnabledToFalse = false

local ThumbstickFrame = nil
local StartImage = nil
local EndImage = nil
local MiddleImages = {}

local IsFollowStick = false
local ThumbstickFrame = nil
local OnMoveTouchEnded = nil		-- defined in Create()
local OnTouchMovedCn = nil
local OnTouchEndedCn = nil
local TouchActivateCn = nil
local OnRenderSteppedCn = nil
local currentMoveVector = Vector3.new(0,0,0)
