depositpr1.Triggered:Connect(function()driLL1.Transparency=0 drilling1.Playing=true drillingeffect1.Enabled=true driLL1.CanCollide=true wait(timetodrill)driLL1.CanCollide=false drilling1.Playing=false drillingeffect1.Enabled=false driLL1.Transparency=1 explosionvault1.Enabled=true explosionvaultsfx1.Playing=true wait(1)explosionvault1.Enabled=false depositpr1.Parent.Parent.Transparency=1 depositpr1.Parent.Parent.CanCollide=false depositpr1.Enabled=false wait(resetcooldown)depositpr1.Parent.Parent.Transparency=0 depositpr1.Parent.Parent.CanCollide=true depositpr1.Enabled=true end)

depositpr1.Triggered:Connect(function()
	driLL1.Transparency = 0
	drilling1.Playing = true
	drillingeffect1.Enabled = true
	driLL1.CanCollide = true
	wait(timetodrill)
	driLL1.CanCollide = false
	drilling1.Playing = false
	drillingeffect1.Enabled = false
	driLL1.Transparency = 1
	explosionvault1.Enabled = true
	explosionvaultsfx1.Playing = true
	wait(1)
	explosionvault1.Enabled = false
	depositpr1.Parent.Parent.Transparency = 1
	depositpr1.Parent.Parent.CanCollide = false
	depositpr1.Enabled = false
	wait(resetcooldown)
	depositpr1.Parent.Parent.Transparency = 0
	depositpr1.Parent.Parent.CanCollide = true
	depositpr1.Enabled = true
end)
