local o=workspace.FilteringEnabled local G=script.Parent.Car.Value local m=G:WaitForChild("\065\067\054\095\070\069\095\083\111\117\110\100\115")local O=require(G["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local W=0 local J=0 local V=.13 local r=.4 local k=0 local S=0 local C=0 local h=0 local g=0 local K=.3 script:WaitForChild("\082\101\118")script.Parent.Values.Gear.Changed:connect(function()J=1 if script.Parent.Values.RPM.Value>5000 then g=.2 end end)for o,G in pairs(G.DriveSeat:GetChildren())do for o,m in pairs(script:GetChildren())do if G.Name==m.Name then G:Stop()wait()G:Destroy()end end end m:FireServer("\110\101\119\083\111\117\110\100","\082\101\118",G.DriveSeat,script.Rev.SoundId,0,script.Rev.Volume,true)m:FireServer("\112\108\097\121\083\111\117\110\100","\082\101\118")G.DriveSeat:WaitForChild("\082\101\118")while wait()do J=math.max(0,J-.1)local c=script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value<=O.IdleThrottle/100 then C=math.max(.3,C-.2)k=math.max(0,k-.05)S=1 else C=math.min(1,C+.1)k=1 S=0 end g=math.min(1,g+.2)if script.Parent.Values.RPM.Value>O.Redline-O.RevBounce/4 and script.Parent.Values.Throttle.Value>O.IdleThrottle/100 then h=.5 else h=1 end if not script.Parent.IsOn.Value then W=math.max(W-.015,0)else W=1 end local j=((2*C)*g)*h+(((r*S)*k)*(1-C))*math.sin(tick()*50)local A=math.max((script.Rev.SetPitch.Value+(script.Rev.SetRev.Value*c)/O.Redline)*W^2+(V*J)*math.sin(80*tick()),script.Rev.SetPitch.Value)if o then m:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\082\101\118",script.Rev.SoundId,A,j*K)else G.DriveSeat.Rev.Volume=j*K G.DriveSeat.Rev.Pitch=A end end
--[[
		___      _______                _     
	   / _ |____/ ___/ /  ___ ____ ___ (_)__ 
	  / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
	 /_/ |_|   \___/_//_/\_,_/___/___/_/___/
 						SecondLogic @ Inspare
]]
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local on = 0
local mult = 0
local det = 0.13
local trm = 0.4
local trmmult = 0
local trmon = 0
local throt = 0
local redline = 0
local shift = 0
local volmult = 0.3

script:WaitForChild("Rev")

script.Parent.Values.Gear.Changed:connect(function()
	mult = 1
	if script.Parent.Values.RPM.Value > 5000 then
		shift = 0.2
	end
end)

for i, v in pairs(car.DriveSeat:GetChildren()) do
	for _, a in pairs(script:GetChildren()) do
		if v.Name == a.Name then
			v:Stop()
			wait()
			v:Destroy()
		end
	end
end

handler:FireServer("newSound", "Rev", car.DriveSeat, script.Rev.SoundId, 0, script.Rev.Volume, true)
handler:FireServer("playSound", "Rev")
car.DriveSeat:WaitForChild("Rev")

while wait() do
	mult = math.max(0, mult - 0.1)
	local _RPM = script.Parent.Values.RPM.Value

	if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle / 100 then
		throt = math.max(0.3, throt - 0.2)
		trmmult = math.max(0, trmmult - 0.05)
		trmon = 1
	else
		throt = math.min(1, throt + 0.1)
		trmmult = 1
		trmon = 0
	end
	shift = math.min(1, shift + 0.2)
	if
		script.Parent.Values.RPM.Value > _Tune.Redline - _Tune.RevBounce / 4
		and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle / 100
	then
		redline = 0.5
	else
		redline = 1
	end
	if not script.Parent.IsOn.Value then
		on = math.max(on - 0.015, 0)
	else
		on = 1
	end
	local Volume = (2 * throt * shift * redline) + (trm * trmon * trmmult * (1 - throt) * math.sin(tick() * 50))
	local Pitch = math.max(
		((script.Rev.SetPitch.Value + script.Rev.SetRev.Value * _RPM / _Tune.Redline) * on ^ 2)
			+ (det * mult * math.sin(80 * tick())),
		script.Rev.SetPitch.Value
	)
	if FE then
		handler:FireServer("updateSound", "Rev", script.Rev.SoundId, Pitch, Volume * volmult)
	else
		car.DriveSeat.Rev.Volume = Volume * volmult
		car.DriveSeat.Rev.Pitch = Pitch
	end
end
