local l=555 local c=true local g=false local A=false local n=true function hit(Y)local i=Y.Parent:FindFirstChild("\072\101\097\100")if not(i==nil)then if A==false then A=true local s=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")s.P=1250 s.MaxForce=Vector3.new(math.huge,math.huge,math.huge)s.Velocity=i.CFrame.lookVector*-l s.Parent=i if g==true then(Y.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")).Sit=true end if c==true then local l=script.Parent.Yeet:Clone()local c=script.Parent.Scream:Clone()local g=math.random(8,12)/10 l.Parent=i l.PlaybackSpeed=1 l:Play();(Y.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")).Health=1 c.Parent=i c:Play()c.STOP.Disabled=false end wait(.05)s:Destroy()wait(.2)A=false wait(1)if n==true then(Y.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")).Health=1 end end end end script.Parent.Touched:connect(hit)


local FlingAmount = 555 	--sky
local sound = true			--well i mean its overkill so..
local sit = false			--If it makes the player sit.
local e = false				--Do not change.
local explode = true		--This one just kills you



function hit(Touch) 
	local blender = Touch.Parent:FindFirstChild("Head") 
	if not (blender == nil) then
		if e == false then
		e = true
		local bv = Instance.new("BodyVelocity")
		bv.P = 1250
		bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
		bv.Velocity = blender.CFrame.lookVector*-FlingAmount
		bv.Parent = blender
		if sit == true then
		Touch.Parent:FindFirstChild("Humanoid").Sit = true
		end
		if sound == true then
				local s = script.Parent.Yeet:Clone()
				local MAAAA = script.Parent.Scream:Clone()
			local random = math.random(8,12)/10
			s.Parent = blender
			s.PlaybackSpeed = 1
				s:Play()
				Touch.Parent:FindFirstChild("Humanoid").Health = 1
				MAAAA.Parent = blender
				MAAAA:Play()
				MAAAA.STOP.Disabled = false
		end
		wait(.05)
		bv:Destroy()
		wait(.2)
	
	e = false
		wait(1)
		if explode == true then
			Touch.Parent:FindFirstChild("Humanoid").Health = 1 
		end



		end
	end 
end

script.Parent.Touched:connect(hit)
