function CharacterRealism.OnLookReceive(a,M,n,e)local F=M.Character local Y=a.Rotators[F]if Y then Y.Pitch.Goal=n Y.Yaw.Goal=e end end
-- Called when the client receives a new look-angle
-- value from the server. This is also called continuously
-- on the client to update the player's view with no latency.

function CharacterRealism:OnLookReceive(player, pitch, yaw)
	local character = player.Character
	local rotator = self.Rotators[character]

	if rotator then
		rotator.Pitch.Goal = pitch
		rotator.Yaw.Goal = yaw
	end
end
