if hit.Parent:findFirstChild("\072\117\109\097\110\111\105\100")~=nil then local D="\076\101\102\116\072\097\110\100"local d="\076\101\102\116\072\097\110\100\050"if hit.Parent:findFirstChild(d)==nil then local c=script.Parent.Parent[d]:clone()c.Parent=hit.Parent local J=c:GetChildren()for d=1,#J,1 do if J[d].className=="\085\110\105\111\110\079\112\101\114\097\116\105\111\110"or J[d].className=="\080\097\114\116"or J[d].className=="\087\101\100\103\101\080\097\114\116"or J[d].className=="\077\101\115\104\080\097\114\116"then local D=Instance.new("\087\101\108\100")D.Part0=c.Middle D.Part1=J[d]local K=CFrame.new(c.Middle.Position)local r=c.Middle.CFrame:inverse()*K local b=J[d].CFrame:inverse()*K D.C0=r D.C1=b D.Parent=c.Middle end local K=Instance.new("\087\101\108\100")K.Part0=hit.Parent[D]K.Part1=c.Middle K.C0=CFrame.new(0,0,0)K.Parent=K.Part0 end local K=c:GetChildren()for D=1,#K,1 do K[D].Anchored=false K[D].CanCollide=false end end end

	if hit.Parent:findFirstChild("Humanoid") ~= nil then
		local target1 = "LeftHand"
		local target2 = "LeftHand2"
		if hit.Parent:findFirstChild(target2) == nil then
			local g = script.Parent.Parent[target2]:clone()
			g.Parent = hit.Parent
			local C = g:GetChildren()
			for i=1, #C do
				if C[i].className == "UnionOperation" or C[i].className =="Part" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
					local W = Instance.new("Weld")
					W.Part0 = g.Middle
					W.Part1 = C[i]
					local CJ = CFrame.new(g.Middle.Position)
					local C0 = g.Middle.CFrame:inverse()*CJ
					local C1 = C[i].CFrame:inverse()*CJ
					W.C0 = C0
					W.C1 = C1
					W.Parent = g.Middle
				end
				local Y = Instance.new("Weld")
				Y.Part0 = hit.Parent[target1]
				Y.Part1 = g.Middle
				Y.C0 = CFrame.new(0, 0, 0)
				Y.Parent = Y.Part0
			end

		local h = g:GetChildren()
		for i = 1, # h do
			h[i].Anchored = false
			h[i].CanCollide = false
		end
	end
	end