return function(m,W)local h=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(m)return h.Character.Purity.Value>-30 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value > -30
end
