Auto=true MuzzleOffset=Vector3.new(0,.6,-4.25)BaseDamage=8 FireRate=.05 ReloadTime=2 AmmoPerClip=30 Spread=.25 HeadshotEnabled=true HeadshotDamageMultiplier=1.5 MouseIconID="\054\056\051\048\056\055\052\055"HitSoundIDs={186809061;186809249,186809250,186809252}IdleAnimationID=94331086 IdleAnimationSpeed=1 FireAnimationID=nil FireAnimationSpeed=6 ReloadAnimationID=nil ReloadAnimationSpeed=1


		Auto = true;
		MuzzleOffset = Vector3.new(0, 0.60, -4.25);
		BaseDamage = 8;
		FireRate = 0.05; --In second
		ReloadTime = 2; --In second
		AmmoPerClip = 30; --Put "math.huge" to make this gun has infinite ammo and never reload
		Spread = 0.25; --In degree
		HeadshotEnabled = true; --Enable the gun to do extra damage on headshot
		HeadshotDamageMultiplier = 1.5;
		MouseIconID = "68308747";
		HitSoundIDs = {186809061,186809249,186809250,186809252};
		IdleAnimationID = 94331086; --Set to "nil" if you don't want to animate
		IdleAnimationSpeed = 1;
		FireAnimationID = nil; --Set to "nil" if you don't want to animate
		FireAnimationSpeed = 6;
		ReloadAnimationID = nil; --Set to "nil" if you don't want to animate
		ReloadAnimationSpeed = 1;
		