local x=FunctionsMulti.Compress local k=FunctionsMulti.Bandage local i=FunctionsMulti.Splint local L=FunctionsMulti.Epinephrine local E=FunctionsMulti.anesthetic local s=FunctionsMulti.Morphine local y=FunctionsMulti.BloodBag local B=FunctionsMulti.Tourniquet local b=FunctionsMulti.prolene local I=FunctionsMulti.o2 local T=FunctionsMulti.defib local v=FunctionsMulti.npa local J=FunctionsMulti.catheter local o=FunctionsMulti.etube local h=FunctionsMulti.nylon local P=FunctionsMulti.balloon local w=FunctionsMulti.skit local c=FunctionsMulti.bvm local S=FunctionsMulti.nrb local l=FunctionsMulti.scalpel local N=FunctionsMulti.suction local U=FunctionsMulti.clamp local d=FunctionsMulti.prolene5 local p=FunctionsMulti.drawblood local z=Functions.Algemar local t=Functions.Fome local a=Evt.MedSys.Stance local A=Functions.Collapse local g=Functions.rodeath local j=Functions.Reset local Y=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")Bandage.OnServerEvent:Connect(function(x)local k=x.Character.Humanoid local i=k.Parent.Saude.Variaveis.Doer local L=k.Parent.Saude.Stances.Sangrando local E=k.Parent.Saude.Variaveis.MLs local s=k.Parent.Saude.Stances.Caido local y=k.Parent.Saude.Stances.Ferido local B=k.Parent.Saude.Stances.bbleeding local b=k.Parent.Saude.Kit.Bandagem if i.Value==false and s.Value==false then if b.Value>=1 and L.Value==true then i.Value=true wait(.3)local x=math.random(1,2)if x==1 then L.Value=false end b.Value=b.Value-1 wait(2)i.Value=false end end end)
--local prolene = Functions.prolene
--local Compress = Functions.Compress
--local defib = Functions.defib
--local o2 = Functions.o2

local Compress_Multi = FunctionsMulti.Compress
local Bandage_Multi = FunctionsMulti.Bandage
local Splint_Multi = FunctionsMulti.Splint
local Epinephrine_Multi = FunctionsMulti.Epinephrine
local anesthetic_Multi = FunctionsMulti.anesthetic
local Morphine_Multi = FunctionsMulti.Morphine
local BloodBag_Multi = FunctionsMulti.BloodBag
local Tourniquet_Multi = FunctionsMulti.Tourniquet
local prolene_Multi = FunctionsMulti.prolene
local o2_Multi = FunctionsMulti.o2
local defib_Multi = FunctionsMulti.defib
local npa_Multi = FunctionsMulti.npa
local catheter_Multi = FunctionsMulti.catheter
local etube_Multi = FunctionsMulti.etube
local nylon_Multi = FunctionsMulti.nylon
local balloon_Multi = FunctionsMulti.balloon
local skit_Multi = FunctionsMulti.skit
local bvm_Multi = FunctionsMulti.bvm
local nrb_Multi = FunctionsMulti.nrb
local scalpel_Multi = FunctionsMulti.scalpel
local suction_Multi = FunctionsMulti.suction
local clamp_Multi = FunctionsMulti.clamp
local prolene5_Multi = FunctionsMulti.prolene5
local drawblood_Multi = FunctionsMulti.drawblood

local Algemar = Functions.Algemar
local Fome = Functions.Fome
local Stance = Evt.MedSys.Stance
local Collapse = Functions.Collapse
local rodeath = Functions.rodeath
local Reset = Functions.Reset
local TS = game:GetService("TweenService")

Bandage.OnServerEvent:Connect(function(player)
	local Human = player.Character.Humanoid
	local enabled = Human.Parent.Saude.Variaveis.Doer
	local Sangrando = Human.Parent.Saude.Stances.Sangrando
	local MLs = Human.Parent.Saude.Variaveis.MLs
	local Caido = Human.Parent.Saude.Stances.Caido
	local Ferido = Human.Parent.Saude.Stances.Ferido
	local bbleeding = Human.Parent.Saude.Stances.bbleeding

	local Bandagens = Human.Parent.Saude.Kit.Bandagem

	if enabled.Value == false and Caido.Value == false then
		if Bandagens.Value >= 1 and Sangrando.Value == true then
			enabled.Value = true

			wait(0.3)

			local number = math.random(1, 2)

			if number == 1 then
				Sangrando.Value = false
			end

			Bandagens.Value = Bandagens.Value - 1

			wait(2)
			enabled.Value = false
		end
	end
end)
