Rocket.Touched:Connect(function(N)if not Exploded and(not IGNORE_LIST[string.lower(N.Name)]and(not N:IsDescendantOf(FiredCharacter)or GetReflectedByPlayer()))then Explode((Rocket.CFrame*CFrame.new(0,0,-Rocket.Size.Z/2)).p)end end)ExplodeEvent.OnServerEvent:Connect(function(N,T)local g=(Rocket.Position-T).magnitude if g<50 or g>5000 then Explode(T)end end)

Rocket.Touched:Connect(function(TouchPart)
	if not Exploded and not IGNORE_LIST[string.lower(TouchPart.Name)] and (not TouchPart:IsDescendantOf(FiredCharacter) or GetReflectedByPlayer()) then
		Explode((Rocket.CFrame * CFrame.new(0,0,-Rocket.Size.Z/2)).p)
	end
end)

ExplodeEvent.OnServerEvent:Connect(function(Player,Position)
	local PositionDelta = (Rocket.Position - Position).magnitude
	if PositionDelta < 50 or PositionDelta > 5000 then
		Explode(Position)
	end
end)
