local p=function(p,g)local F=p:FindFirstChild(g)while F==nil do p.ChildAdded:wait()F=p:FindFirstChild(g)if F then break end end return F end local g={neckC1=nil;rshoC0=nil;lshoC0=nil;rhipC0=nil;lhipC0=nil}local F=function(F,s)local r=p(s,"\084\111\114\115\111")local u=p(r,"\078\101\099\107")local n=p(r,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local m=p(r,"\076\101\102\116 \083\104\111\117\108\100\101\114")local R=p(r,"\082\105\103\104\116 \072\105\112")local i=p(r,"\076\101\102\116 \072\105\112")local h=script.Parent.Configuration local U=h["\072\101\097\100 \065\110\103\108\101"].Value local v=h["\076\101\103\115 \065\110\103\108\101"].Value local T=h["\065\114\109\115 \065\110\103\108\101"].Value local d=h["\083\105\116\116\105\110\103 \065\110\103\108\101"].Value local z=h["\083\105\116\116\105\110\103 \080\111\115\105\116\105\111\110"].Value F.C0=F.C0*CFrame.new(0,1,0)g.neckC1=u.C1 g.rshoC0=n.C0 g.lshoC0=m.C0 g.rhipC0=R.C0 g.lhipC0=i.C0 u.C1=u.C1*CFrame.fromEulerAnglesXYZ(math.rad(U),0,0)n.C0=n.C0*CFrame.fromEulerAnglesXYZ(0,math.rad(T),0)m.C0=m.C0*CFrame.fromEulerAnglesXYZ(0,math.rad(-T),0)R.C0=R.C0*CFrame.fromEulerAnglesXYZ(0,0,math.rad(v))i.C0=i.C0*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-v))end local s=function(F,s)local r=p(s,"\084\111\114\115\111")local u=p(r,"\078\101\099\107")local n=p(r,"\082\105\103\104\116 \083\104\111\117\108\100\101\114")local m=p(r,"\076\101\102\116 \083\104\111\117\108\100\101\114")local R=p(r,"\082\105\103\104\116 \072\105\112")local i=p(r,"\076\101\102\116 \072\105\112")u.C1=g.neckC1 or CFrame.new()n.C0=g.rshoC0 or CFrame.new()m.C0=g.lshoC0 or CFrame.new()R.C0=g.rhipC0 or CFrame.new()i.C0=g.lhipC0 or CFrame.new()F:Destroy()end script.Parent.ChildAdded:connect(function(p)if p:IsA("\087\101\108\100")then local g=nil if p.Part1~=nil and(p.Part1.Parent~=nil and p.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then g=p.Part1.Parent else return end F(p,g)end end)script.Parent.ChildRemoved:connect(function(p)if p:IsA("\087\101\108\100")then local g=nil if p.Part1~=nil and(p.Part1.Parent~=nil and p.Part1.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")~=nil)then g=p.Part1.Parent else return end s(p,g)end end)


local WaitFor = (function(parent, child_name)
	local found = parent:FindFirstChild(child_name)
	while found == nil do
		parent.ChildAdded:wait()
		found = parent:FindFirstChild(child_name)
		if found then break end
	end
	return found
end)

local last = { neckC1 = nil, rshoC0 = nil, lshoC0 = nil, rhipC0 = nil, lhipC0 = nil }

local ApplyModifications = (function(weld, char)
	local torso = WaitFor(char, "Torso")
	local neck = WaitFor(torso, "Neck")
	local rsho = WaitFor(torso, "Right Shoulder")
	local lsho = WaitFor(torso, "Left Shoulder")
	local rhip = WaitFor(torso, "Right Hip")
	local lhip = WaitFor(torso, "Left Hip")

	local config = script.Parent.Configuration
	local head_ang = config["Head Angle"].Value
	local legs_ang = config["Legs Angle"].Value
	local arms_ang = config["Arms Angle"].Value
	local sit_ang  = config["Sitting Angle"].Value
	local sit_pos  = config["Sitting Position"].Value

	--First adjust sitting position and angle
	--Add 90 to the angle because that's what most people will be expecting.
	--weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(math.rad((sit_ang) + 90), 0, 0)
	
	--weld.C0 = CFrame.new(sit_pos)
	weld.C0 = weld.C0 * CFrame.new(0, 1, 0)

	last.neckC1 = neck.C1
	last.rshoC0 = rsho.C0
	last.lshoC0 = lsho.C0
	last.rhipC0 = rhip.C0
	last.lhipC0 = lhip.C0

	--Now adjust the neck angle.
	neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(math.rad(head_ang), 0, 0)
	

	--Now adjust the arms angle.
	rsho.C0 = rsho.C0 * CFrame.fromEulerAnglesXYZ(0, math.rad(arms_ang), 0)
	lsho.C0 = lsho.C0 * CFrame.fromEulerAnglesXYZ(0, math.rad(-arms_ang), 0)
	

	--Now the legs
	rhip.C0 = rhip.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(legs_ang))
	lhip.C0 = lhip.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-legs_ang))
end)

local RevertModifications = (function(weld, char)
	--Any modifications done in ApplyModifications have to be reverted here if they
	--change any welds - otherwise people will wonder why their head is pointing the wrong way.

	local torso = WaitFor(char, "Torso")
	local neck = WaitFor(torso, "Neck")
	local rsho = WaitFor(torso, "Right Shoulder")
	local lsho = WaitFor(torso, "Left Shoulder")
	local rhip = WaitFor(torso, "Right Hip")
	local lhip = WaitFor(torso, "Left Hip")


	--Now adjust the neck angle.
	neck.C1 = last.neckC1 or CFrame.new()

	rsho.C0 = last.rshoC0 or CFrame.new()
	lsho.C0 = last.lshoC0 or CFrame.new()

	rhip.C0 = last.rhipC0 or CFrame.new()
	lhip.C0 = last.lhipC0 or CFrame.new()

	weld:Destroy()
end)

script.Parent.ChildAdded:connect(function(c)
	if c:IsA("Weld") then
		local character = nil
		if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then
			character = c.Part1.Parent
		else return end
		ApplyModifications(c, character)
	end
end)

script.Parent.ChildRemoved:connect(function(c)
	if c:IsA("Weld") then
		local character = nil
		if c.Part1 ~= nil and c.Part1.Parent ~= nil and c.Part1.Parent:FindFirstChild("Humanoid") ~= nil then
			character = c.Part1.Parent
		else return end
		RevertModifications(c, character)
	end
end)
