local function l(w,Z)local M=Z or{}for w,Z in pairs(w:GetChildren())do if Z:IsA("\066\097\115\101\080\097\114\116")or Z:IsA("\068\101\099\097\108")then table.insert(M,Z)end l(Z,M)end return M end local function w(l)local w=Instance.new("\083\101\108\101\099\116\105\111\110\066\111\120")w.Adornee=l w.Color=BrickColor.new("\080\108\117\109")w.Parent=l return w end local function Z(l)local w=PointLight:Clone()w.Range=w.Range+2 w.Parent=l end local function M(l,w)repeat local Z=nil for l,M in pairs(l)do M.Transparency=M.Transparency+w Z=M end wait()until Z.Transparency>=1 or not Z end local function I(I,K,G)local j=Instance.new("\067\111\110\102\105\103\117\114\097\116\105\111\110")j.Name=DEBOUNCE_TAG_NAME j.Parent=I K.WalkSpeed=0 local x={}for l,w in pairs(I:GetChildren())do if w:IsA("\066\097\115\101\080\097\114\116")then w.Anchored=true table.insert(x,w)elseif w:IsA("\076\111\099\097\108\083\099\114\105\112\116")or w:IsA("\083\099\114\105\112\116")then w:Destroy()end end local R={}local S=w(G)Z(G)wait(.05)for l,M in pairs(x)do if M~=G then table.insert(R,w(M))Z(M)end end local U=l(I)M(U,.1)wait(.5)K.Health=0 DebrisService:AddItem(I,2)local F=.05 Delay(.2,function()M({S},F)if I then I:Destroy()end end)M(R,F)end local function K(l,w)local Z,M=FindCharacterAncestor(w)if Z and(M and(Z~=Character and(not Z:FindFirstChild(DEBOUNCE_TAG_NAME)and not Z:FindFirstChild("\070\111\114\099\101\070\105\101\108\100"))))then local K=GLib.IsTeammate(GLib.GetPlayerFromPart(Tool),GLib.GetPlayerFromPart(Character))if not K then ApplyTags(M)if l then local w=l:FindFirstChild(HitFadeSound.Name)if w then w.Parent=M.Torso w:Play()end l:Destroy()end I(Z,M,w)end end end local function G()Character=Tool.Parent Humanoid=Character:WaitForChild("\072\117\109\097\110\111\105\100")Player=PlayersService:GetPlayerFromCharacter(Character)end local function j(l)if Tool.Enabled and Humanoid.Health>0 then Tool.Enabled=false for w=1,3,1 do FireSound:Play()local Z=Handle.CFrame local M=Z.p+Z:vectorToWorldSpace(NOZZLE_OFFSET)local I=CFrame.new(M,l)local G=BaseShot:Clone()G.CFrame=I+I.lookVector*(BaseShot.Size.Z/2)local j=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")j.velocity=I.lookVector*SHOT_SPEED j.Parent=G G.Touched:connect(function(l)K(G,l)end)DebrisService:AddItem(G,SHOT_TIME)G.Parent=workspace wait(.15)end wait(.6)ReloadSound:Play()wait(.75)Tool.Enabled=true end end local function x() end

local function GetTransparentsRecursive(instance, partsTable)
	local partsTable = partsTable or {}
	for _, child in pairs(instance:GetChildren()) do
		if child:IsA('BasePart') or child:IsA('Decal') then
			table.insert(partsTable, child)
		end
		GetTransparentsRecursive(child, partsTable)
	end
	return partsTable
end

local function SelectionBoxify(instance)
	local selectionBox = Instance.new('SelectionBox')
	selectionBox.Adornee = instance
	selectionBox.Color = BrickColor.new('Plum')
	selectionBox.Parent = instance
	return selectionBox
end

local function Light(instance)
	local light = PointLight:Clone()
	light.Range = light.Range + 2
	light.Parent = instance
end

local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
	repeat
		local lastObject = nil
		for _, object in pairs(objectsWithTransparency) do
			object.Transparency = object.Transparency + fadeIncrement
			lastObject = object
		end
		wait()
	until lastObject.Transparency >= 1 or not lastObject
end

local function Dematerialize(character, humanoid, firstPart)
	local debounceTag = Instance.new('Configuration')
	debounceTag.Name = DEBOUNCE_TAG_NAME
	debounceTag.Parent = character
	
	humanoid.WalkSpeed = 0

	local parts = {}
	for _, child in pairs(character:GetChildren()) do
		if child:IsA('BasePart') then
			child.Anchored = true
			table.insert(parts, child)
		elseif child:IsA('LocalScript') or child:IsA('Script') then
			child:Destroy()
		end
	end

	local selectionBoxes = {}

	local firstSelectionBox = SelectionBoxify(firstPart)
	Light(firstPart)
	wait(0.05)

	for _, part in pairs(parts) do
		if part ~= firstPart then
			table.insert(selectionBoxes, SelectionBoxify(part))
			Light(part)
		end
	end

	local objectsWithTransparency = GetTransparentsRecursive(character)
	FadeOutObjects(objectsWithTransparency, 0.1)

	wait(0.5)

	humanoid.Health = 0
	DebrisService:AddItem(character, 2)

	local fadeIncrement = 0.05
	Delay(0.2, function()
		FadeOutObjects({firstSelectionBox}, fadeIncrement)
		if character then
			character:Destroy()
		end
	end)
	FadeOutObjects(selectionBoxes, fadeIncrement)
end

local function OnTouched(shot, otherPart)
	local character, humanoid = FindCharacterAncestor(otherPart)
	if character and humanoid and character ~= Character and not character:FindFirstChild(DEBOUNCE_TAG_NAME) and not character:FindFirstChild'ForceField' then
		local isTeammate = GLib.IsTeammate(GLib.GetPlayerFromPart(Tool), GLib.GetPlayerFromPart(Character))
		
		if not isTeammate then
			ApplyTags(humanoid)
			if shot then
				local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
				if hitFadeSound then
					hitFadeSound.Parent = humanoid.Torso
					hitFadeSound:Play()
				end
				shot:Destroy()
			end
			Dematerialize(character, humanoid, otherPart)
		end
	end
end

local function OnEquipped()
	Character = Tool.Parent
	Humanoid = Character:WaitForChild('Humanoid')
	Player = PlayersService:GetPlayerFromCharacter(Character)
end

local function OnActivated(hit)
	if Tool.Enabled and Humanoid.Health > 0 then
		Tool.Enabled = false

		for i = 1, 3 do
			FireSound:Play()
	
			local handleCFrame = Handle.CFrame
			local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
			local shotCFrame = CFrame.new(firingPoint, hit)
	
			local laserShotClone = BaseShot:Clone()
			laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
			local bodyVelocity = Instance.new('BodyVelocity')
			bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
			bodyVelocity.Parent = laserShotClone
			laserShotClone.Touched:connect(function(otherPart)
				OnTouched(laserShotClone, otherPart)
			end)
			DebrisService:AddItem(laserShotClone, SHOT_TIME)
			laserShotClone.Parent = workspace
	
			wait(0.15)
		end
		wait(0.6) -- FireSound length

		ReloadSound:Play()
		wait(0.75) -- ReloadSound length

		Tool.Enabled = true
	end
end

local function OnUnequipped()
	
end
