return function(l,G)local M=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(l)return M.Classes.Base.Scholar.Lumos.Value==true and(M.Classes.Base.Scholar.XP.Value>=100 and M.Classes.Base.Scholar.Ignis.Value~=true)end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Classes.Base.Scholar.Lumos.Value == true and plrData.Classes.Base.Scholar.XP.Value >= 100 and plrData.Classes.Base.Scholar.Ignis.Value ~= true
end
