local A=mainUI.Bar local L=A.Information local D=A.Close local T=mainWindow.Dark local h=TweenInfo.new(.2,Enum.EasingStyle.Circular,Enum.EasingDirection.InOut)local R={}R.Size=UDim2.new(0,25,0,25)local E={}E.Size=UDim2.new(0,20,0,20)local S={}S.Size=UDim2.new(0,19,0,19)local U={}U.Size=UDim2.new(0,28,0,28)

local topbar = mainUI.Bar

local infoButton = topbar.Information -- The Blue Button
local closeButton = topbar.Close -- The Red button
local darken =mainWindow.Dark -- The object that fades the previous window

local Bar_Button_TweenInfo = TweenInfo.new(
	0.2,
	Enum.EasingStyle.Circular,
	Enum.EasingDirection.InOut
)

local button_not_focused = {} --                     Button not interacted
button_not_focused.Size = UDim2.new(0, 25, 0, 25) -- or hovered

local button_focused = {} -- Button hovered
button_focused.Size = UDim2.new(0, 20, 0, 20)

local button_pressed = {} -- Button interacted
button_pressed.Size = UDim2.new(0, 19, 0, 19)

local button_released = {} -- Button released
button_released.Size = UDim2.new(0, 28, 0, 28)
