local Z=require(script.Parent.CameraShakeInstance)local N={Bump=function()local N=Z.new(2.5,4,.1,.75)N.PositionInfluence=Vector3.new(.15,.15,.15)N.RotationInfluence=Vector3.new(1,1,1)return N end;Explosion=function()local N=Z.new(5,10,0,1.5)N.PositionInfluence=Vector3.new(.25,.25,.25)N.RotationInfluence=Vector3.new(4,1,1)return N end,Earthquake=function()local N=Z.new(.6,3.5,2,10)N.PositionInfluence=Vector3.new(.25,.25,.25)N.RotationInfluence=Vector3.new(1,1,4)return N end,BadTrip=function()local N=Z.new(10,.15,5,10)N.PositionInfluence=Vector3.new(0,0,.15)N.RotationInfluence=Vector3.new(2,1,4)return N end;HandheldCamera=function()local N=Z.new(1,.25,5,10)N.PositionInfluence=Vector3.new(0,0,0)N.RotationInfluence=Vector3.new(1,.5,.5)return N end,Vibration=function()local N=Z.new(.4,20,2,2)N.PositionInfluence=Vector3.new(0,.15,0)N.RotationInfluence=Vector3.new(1.25,0,4)return N end,RoughDriving=function()local N=Z.new(1,2,1,1)N.PositionInfluence=Vector3.new(0,0,0)N.RotationInfluence=Vector3.new(1,1,1)return N end}return setmetatable({},{__index=function(Z,Q)local B=N[Q]if type(B)=="\102\117\110\099\116\105\111\110"then return B()end error("\078\111 \112\114\101\115\101\116 \102\111\117\110\100 \119\105\116\104 \105\110\100\101\120 \""..(Q.."\""))end})
--[[
	
	CameraShakePresets.Bump
	CameraShakePresets.Explosion
	CameraShakePresets.Earthquake
	CameraShakePresets.BadTrip
	CameraShakePresets.HandheldCamera
	CameraShakePresets.Vibration
	CameraShakePresets.RoughDriving
	
--]]

local CameraShakeInstance = require(script.Parent.CameraShakeInstance)

local CameraShakePresets = {

	-- A high-magnitude, short, yet smooth shake.
	-- Should happen once.
	Bump = function()
		local c = CameraShakeInstance.new(2.5, 4, 0.1, 0.75)
		c.PositionInfluence = Vector3.new(0.15, 0.15, 0.15)
		c.RotationInfluence = Vector3.new(1, 1, 1)
		return c
	end,

	-- An intense and rough shake.
	-- Should happen once.
	Explosion = function()
		local c = CameraShakeInstance.new(5, 10, 0, 1.5)
		c.PositionInfluence = Vector3.new(0.25, 0.25, 0.25)
		c.RotationInfluence = Vector3.new(4, 1, 1)
		return c
	end,

	-- A continuous, rough shake
	-- Sustained.
	Earthquake = function()
		local c = CameraShakeInstance.new(0.6, 3.5, 2, 10)
		c.PositionInfluence = Vector3.new(0.25, 0.25, 0.25)
		c.RotationInfluence = Vector3.new(1, 1, 4)
		return c
	end,

	-- A bizarre shake with a very high magnitude and low roughness.
	-- Sustained.
	BadTrip = function()
		local c = CameraShakeInstance.new(10, 0.15, 5, 10)
		c.PositionInfluence = Vector3.new(0, 0, 0.15)
		c.RotationInfluence = Vector3.new(2, 1, 4)
		return c
	end,

	-- A subtle, slow shake.
	-- Sustained.
	HandheldCamera = function()
		local c = CameraShakeInstance.new(1, 0.25, 5, 10)
		c.PositionInfluence = Vector3.new(0, 0, 0)
		c.RotationInfluence = Vector3.new(1, 0.5, 0.5)
		return c
	end,

	-- A very rough, yet low magnitude shake.
	-- Sustained.
	Vibration = function()
		local c = CameraShakeInstance.new(0.4, 20, 2, 2)
		c.PositionInfluence = Vector3.new(0, 0.15, 0)
		c.RotationInfluence = Vector3.new(1.25, 0, 4)
		return c
	end,

	-- A slightly rough, medium magnitude shake.
	-- Sustained.
	RoughDriving = function()
		local c = CameraShakeInstance.new(1, 2, 1, 1)
		c.PositionInfluence = Vector3.new(0, 0, 0)
		c.RotationInfluence = Vector3.new(1, 1, 1)
		return c
	end,
}

return setmetatable({}, {
	__index = function(t, i)
		local f = CameraShakePresets[i]
		if type(f) == "function" then
			return f()
		end
		error('No preset found with index "' .. i .. '"')
	end,
})
