script.Parent.Values.Gear.Changed:connect(function()if script.Parent.Values.Gear.Value==-1 then for U,A in pairs(car.Body.Lights.Rev:GetChildren())do A.Material=Enum.Material.Neon car.DriveSeat.Reverse:Play()end else for U,A in pairs(car.Body.Lights.Rev:GetChildren())do A.Material=Enum.Material.SmoothPlastic car.DriveSeat.Reverse:Stop()end end end)while wait()do if car.DriveSeat.Velocity.magnitude/40+.3<1.3 then car.DriveSeat.Reverse.Pitch=car.DriveSeat.Velocity.magnitude/40+.3 car.DriveSeat.Reverse.Volume=car.DriveSeat.Velocity.magnitude/150 else car.DriveSeat.Reverse.Pitch=1.3 car.DriveSeat.Reverse.Volume=.2 end end
---
script.Parent.Values.Gear.Changed:connect(function()
	if script.Parent.Values.Gear.Value == -1 then
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.Neon
			car.DriveSeat.Reverse:Play()
		end
	else
		for index, child in pairs(car.Body.Lights.Rev:GetChildren()) do
			child.Material = Enum.Material.SmoothPlastic
			car.DriveSeat.Reverse:Stop()
		end
	end
end)

while wait() do
	if (car.DriveSeat.Velocity.magnitude / 40) + 0.300 < 1.3 then
		car.DriveSeat.Reverse.Pitch = (car.DriveSeat.Velocity.magnitude / 40) + 0.300
		car.DriveSeat.Reverse.Volume = (car.DriveSeat.Velocity.magnitude / 150)
	else
		car.DriveSeat.Reverse.Pitch = 1.3
		car.DriveSeat.Reverse.Volume = 0.2
	end
end
