wait(1)local S workspace.CurrentCamera:ClearAllChildren();(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:connect(function()if S then S:Destroy()end S=workspace.shader:Clone()S.Parent=workspace.CurrentCamera;(Instance.new("\066\108\111\099\107\077\101\115\104",S)).Offset=Vector3.new(0,-1000,0)S.CFrame=workspace.CurrentCamera.CFrame*CFrame.new(0,1000,-1.75)workspace.CurrentCamera.CameraType="\067\117\115\116\111\109"S.Transparency=game.Players.LocalPlayer.Character.Humanoid.Health/140 end)

wait(1)
local shad
workspace.CurrentCamera:ClearAllChildren()
game:GetService("RunService").RenderStepped:connect(function()
	if shad then shad:Destroy() end
	shad = workspace.shader:Clone()
	shad.Parent = workspace.CurrentCamera
	Instance.new("BlockMesh",shad).Offset = Vector3.new(0,-1000,0)
	shad.CFrame = workspace.CurrentCamera.CFrame * CFrame.new(0,1000,-1.75)
	workspace.CurrentCamera.CameraType = "Custom"
	shad.Transparency = game.Players.LocalPlayer.Character.Humanoid.Health / 140
end)
