local l=L_20_:WaitForChild("\069\113\117\105\112\112\101\100")local V=L_20_:WaitForChild("\083\104\111\111\116\069\118\101\110\116")local C=L_20_:WaitForChild("\068\097\109\097\103\101\069\118\101\110\116")local x=L_20_:WaitForChild("\067\114\101\097\116\101\079\119\110\101\114")local G=L_20_:WaitForChild("\083\116\097\110\099\101")local Y=L_20_:WaitForChild("\072\105\116\069\118\101\110\116")local r=L_20_:WaitForChild("\075\105\108\108\069\118\101\110\116")local N=L_20_:WaitForChild("\065\105\109\069\118\101\110\116")local i=L_20_:WaitForChild("\069\120\112\108\111\069\118\101\110\116")

local L_100_ = L_20_:WaitForChild('Equipped')
local L_101_ = L_20_:WaitForChild('ShootEvent')
local L_102_ = L_20_:WaitForChild('DamageEvent')
local L_103_ = L_20_:WaitForChild('CreateOwner')
local L_104_ = L_20_:WaitForChild('Stance')
local L_105_ = L_20_:WaitForChild('HitEvent')
local L_106_ = L_20_:WaitForChild('KillEvent')
local L_107_ = L_20_:WaitForChild('AimEvent')
local L_108_ = L_20_:WaitForChild('ExploEvent')
