return function(S,Q)local X=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(S)return true end
--edit the function below to return true when you want this response/prompt to be valid
--player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data
return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return true
end
