FireSound:Play()Flames.Enabled=true wait(AccelerationTime)for W=1,10,1 do Force.Velocity=LookVector*(BulletVelocity-BulletVelocity/10)wait(.1)end Force:Destroy()local W=Instance.new("\069\120\112\108\111\115\105\111\110")W.Position=FlareBullet.Position W.Parent=game.Workspace wait(DropTime)FlareBullet:Destroy()

FireSound:Play()
Flames.Enabled = true
wait(AccelerationTime)
for count = 1,10 do
	Force.Velocity = LookVector * (BulletVelocity - BulletVelocity/10)
	wait(.1)
end
Force:Destroy()
local Explosion = Instance.new("Explosion")
Explosion.Position = FlareBullet.Position
Explosion.Parent = game.Workspace
wait(DropTime)
FlareBullet:Destroy()
