BulletPhysics=Vector3.new(0,55,0)BulletSpeed=2700 BulletSpread=1 ExploPhysics=Vector3.new(0,20,0)ExploSpeed=600 BulletDecay=10000

	BulletPhysics = Vector3.new(0,55,0); -- Drop fixation: Lower number = more drop
	BulletSpeed = 2700; -- Bullet Speed
	BulletSpread = 1; -- How much spread the bullet has
	
	ExploPhysics = Vector3.new(0,20,0); -- Drop for explosive rounds
	ExploSpeed = 600; -- Speed for explosive rounds
	
	BulletDecay = 10000; -- How far the bullet travels before slowing down and being deleted (BUGGY)
	