function PointsService.AddPoints(z,N,f)local j=z:GetPoints(N)j+=f z.PointsPerPlayer[N]=j if f~=0 then z.PointsChanged:Fire(N,j)z.Client.PointsChanged:Fire(N,j)end if j>z.Client.MostPoints:Get()then z.Client.MostPoints:Set(j)end end
-- Add Points:
function PointsService:AddPoints(player, amount)
	local points = self:GetPoints(player)
	points += amount
	self.PointsPerPlayer[player] = points
	if amount ~= 0 then
		self.PointsChanged:Fire(player, points)
		self.Client.PointsChanged:Fire(player, points)
	end
	if points > self.Client.MostPoints:Get() then
		self.Client.MostPoints:Set(points)
	end
end
