local R=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")local u=game:GetService("\082\117\110\083\101\114\118\105\099\101")local l=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local f=game.Players.LocalPlayer local m=f:GetMouse()local e=workspace.CurrentCamera local c=f.Character or f.CharacterAdded:Wait()local a=c:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local p=c:WaitForChild("\072\117\109\097\110\111\105\100")local J local v local o local g local q local i local F local W local x={}local r=nil local Z=false local y=true local O=firstperson_arm_transparency local w=false local T=Vector3.new(0,0,0)local z=CFrame.new(0,0,0)local s=CFrame.Angles(0,0,0)local U=CFrame.new(0,0,0)local N=Instance.new("\067\070\114\097\109\101\086\097\108\117\101")




local uis = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local tweenservice = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
local character = player.Character or player.CharacterAdded:Wait()
local rootpart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local torso
local roothip
local lowertorso
local oldc0
local leftshoulder
local rightshoulder
local larm
local rarm
local armparts = {}
local rigtype = nil

local isrunning = false
local armsvisible = true -- whether the arms are visible in first person
local armtransparency = firstperson_arm_transparency
local isfirstperson = false
local sway = Vector3.new(0,0,0)
local walksway = CFrame.new(0,0,0)
local strafesway = CFrame.Angles(0,0,0)
local jumpsway = CFrame.new(0,0,0)
local jumpswaygoal = Instance.new("CFrameValue")
