local H,g,K,d,J,x=game,shared,unpack,warn,error,table.insert local f=H:GetService("\080\108\097\121\101\114\115")local S=H:GetService("\072\116\116\112\083\101\114\118\105\099\101")local V=H:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local r={}local function Y(H,g)local K=Instance.new(H)for H,g in g do K[H]=g end return K end local I=Y("\070\111\108\100\101\114",{Name="\069\118\101\110\116\115",Parent=V})local i=Y("\082\101\109\111\116\101\069\118\101\110\116",{Parent=I})local N=Y("\082\101\109\111\116\101\070\117\110\099\116\105\111\110",{Parent=I})local l=Y("\082\101\109\111\116\101\070\117\110\099\116\105\111\110",{Parent=I,Name="\086\101\114\105\102\121\070\117\110\099\116\105\111\110"})local function B()local H={}function H.InvokeClient(H,...)return N:InvokeClient(...)end function H.FireClient(H,...)i:FireClient(...)end function H.FireAllClients(H,...)i:FireAllClients(...)end function H.FireAllClientsWithException(g,H,...)for g,K in pairs(f:GetPlayers())do if K~=H then i:FireClient(K,...)end end end function H.OnEvent(g,H)i.OnServerEvent:Connect(function(g,K,J,...)if r[g]and(r[g]==K and H[J])then H[J](g,...)else g:Kick("\078\101\116\119\111\114\107 \104\097\110\100\108\101\114 \102\097\105\108\101\100 \116\111 \099\111\110\110\101\099\116 \121\111\117\114 \099\108\105\101\110\116\044 \112\108\101\097\115\101 \114\101\106\111\105\110\046 \091\073\110\118\097\108\105\100 \069\118\101\110\116\093")d("\070\097\105\108\101\100 \116\111 \112\097\115\115 \101\118\101\110\116 \116\104\114\111\117\103\104 \070\076\085\088 \078\101\116\119\111\114\107\072\097\110\100\108\101\114\058 "..J)end end)end function H.OnFunction(g,H)function N.OnServerInvoke(g,K,J,...)if r[g]and(r[g]==K and H[J])then return H[J](g,...)else g:Kick("\078\101\116\119\111\114\107 \104\097\110\100\108\101\114 \102\097\105\108\101\100 \116\111 \099\111\110\110\101\099\116 \121\111\117\114 \099\108\105\101\110\116\044 \112\108\101\097\115\101 \114\101\106\111\105\110\046 \091\073\110\118\097\108\105\100 \070\117\110\099\116\105\111\110\093")d("\070\097\105\108\101\100 \116\111 \112\097\115\115 \102\117\110\099\116\105\111\110 \116\104\114\111\117\103\104 \070\076\085\088 \078\101\116\119\111\114\107\072\097\110\100\108\101\114\058 "..J)end end end return H end local function G(H)if r[H]then r[H]=nil end end function l.OnServerInvoke(H)if r[H]then H:Kick("\078\101\116\119\111\114\107 \104\097\110\100\108\101\114 \102\097\105\108\101\100 \116\111 \099\111\110\110\101\099\116 \121\111\117\114 \099\108\105\101\110\116\044 \112\108\101\097\115\101 \114\101\106\111\105\110\046 \091\068\117\112\108\105\099\097\116\101 \084\111\107\101\110\093")else local g=S:GenerateGUID(false)r[H]=g d("\082\101\116\117\114\110\105\110\103 "..(H.Name.."\'\115 \111\110\101-\116\105\109\101 \097\099\099\101\115\115 \099\111\100\101 \116\111 \114\101\109\111\116\101 \102\117\110\099\116\105\111\110\115 \097\110\100 \101\118\101\110\116\115\046"))return g end end local Q={}for H,g in(V:WaitForChild("\080\097\099\107\097\103\101\115")):GetChildren()do if not g:IsA("\080\097\099\107\097\103\101\076\105\110\107")then if not g:FindFirstChild("\105\110\100\101\120")then J(g.Name.." \100\111\101\115 \110\111\116 \105\110\099\108\117\100\101 \097\110 \105\110\100\101\120 \102\105\108\101\046 \084\104\105\115 \112\097\099\107\097\103\101 \105\115 \109\097\121\098\101 \099\111\114\114\117\112\116\101\100 \111\114 \098\114\111\107\101\110\046")end if Q[g.Name]then J("\065\116\116\101\109\112\116\101\100 \116\111 \108\111\097\100 \116\119\111 \111\114 \109\111\114\101 \112\097\099\107\097\103\101\115 \098\121 \116\104\101 \115\097\109\101 \110\097\109\101 \040"..(g.."\041"))end Q[g.Name]=g.index end end g.import=function(...)local H={}for g,K in{...}do if K=="\110\101\116\119\111\114\107"then x(H,g,B())elseif Q[K]then x(H,g,require(Q[K]))else J("\065\116\116\101\109\112\116\101\100 \116\111 \105\109\112\111\114\116 \097\110 \117\110\107\110\111\119\110 \112\097\099\107\097\103\101 \040"..(K..("\041\044 "..debug.traceback())))end end return K(H)end f.PlayerRemoving:Connect(G);(g.import("\114\101\113\117\105\114\101"))("\070\108\117\120\083\101\114\118\101\114\067\111\114\101")
--!strict
--!native

--[[
	
	┏━━━┓ ┏┓︱︱︱ ┏┓︱┏┓ ┏━┓┏━┓   ┏━━━┓
	┃┏━━┛ ┃┃︱︱︱ ┃┃︱┃┃ ┗┓┗┛┏┛   ┃┏━┓┃
	┃┗━━┓ ┃┃︱︱︱ ┃┃︱┃┃ ︱┗┓┏┛︱   ┗┛┏┛┃
	┃┏━━┛ ┃┃︱┏┓ ┃┃︱┃┃ ︱┏┛┗┓︱   ┏┓┗┓┃
	┃┃︱︱︱ ┃┗━┛┃ ┃┗━┛┃ ┏┛┏┓┗┓   ┃┗━┛┃
	┗┛︱︱︱ ┗━━━┛ ┗━━━┛ ┗━┛┗━┛   ┗━━━
	
	█▀▀ █▀▀ █▀▀█ ▀█ █▀ █▀▀ █▀▀█
	▀▀█ █▀▀ █▄▄▀  █▄█  █▀▀ █▄▄▀
	▀▀▀ ▀▀▀ ▀ ▀▀   ▀   ▀▀▀ ▀ ▀▀
	
	Author(s): AdministratorGnar, ThunderGemios10
	━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
--]]


-- SERVICES

local game, shared, unpack, warn, error, insert = game, shared, unpack, warn, error, table.insert;

local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- VARIABLES
local userRemoteCodes = {}

-- FUNCTIONS
local function newInstance(class, properties)
    local instance = Instance.new(class)
    for property, value in properties do
        instance[property] = value
    end
    return instance
end

-- EVENTS
local remoteEventBin = newInstance("Folder", {Name = "Events", Parent = ReplicatedStorage})
local remoteEvent = newInstance("RemoteEvent", {Parent = remoteEventBin})
local remoteFunction = newInstance("RemoteFunction", {Parent = remoteEventBin})
local verifyFunction = newInstance("RemoteFunction", {Parent = remoteEventBin, Name = "VerifyFunction"})


-- NETWORK
local function net_new_link()
    local link = {}
    function link:InvokeClient(...)
        return remoteFunction:InvokeClient(...)
    end
    function link:FireClient(...)
        remoteEvent:FireClient(...)
    end
    function link:FireAllClients(...)
        remoteEvent:FireAllClients(...)
    end
    function link:FireAllClientsWithException(exception, ...)
        for _, player in pairs(Players:GetPlayers()) do
            if player ~= exception then
                remoteEvent:FireClient(player, ...)
            end
        end
    end

    function link:OnEvent(events)
        remoteEvent.OnServerEvent:Connect(function(player, code, event, ...)
            -- Connect any remote events to the ones passed in the function.
            if userRemoteCodes[player] and userRemoteCodes[player] == code and events[event] then
                events[event](player, ...)
            else
                player:Kick("Network handler failed to connect your client, please rejoin. [Invalid Event]")
                warn("Failed to pass event through FLUX NetworkHandler: "..event)
            end
        end)
    end
    function link:OnFunction(functions)
        function remoteFunction.OnServerInvoke(player, code, event, ...)
            -- Connect any remote functions to the ones passed in the function.
            if userRemoteCodes[player] and userRemoteCodes[player] == code and functions[event] then
                return functions[event](player, ...)
            else
                player:Kick("Network handler failed to connect your client, please rejoin. [Invalid Function]")
                warn("Failed to pass function through FLUX NetworkHandler: "..event)
            end
        end
    end
    return link
end

local function playerRemoving(player)
    if userRemoteCodes[player] then
        userRemoteCodes[player] = nil
    end
end	

-- REMOTE
function verifyFunction.OnServerInvoke(player)
    -- Return the code first.
    if userRemoteCodes[player] then
        -- If they have already generated a code then kick them.
        player:Kick("Network handler failed to connect your client, please rejoin. [Duplicate Token]")
    else
        -- If the server has no code on record then generate one.
        local randomGeneratedCode = HttpService:GenerateGUID(false)
        userRemoteCodes[player] = randomGeneratedCode

        warn("Returning "..player.Name.."'s one-time access code to remote functions and events.")
        return randomGeneratedCode
    end
end

-- PACKAGES
local packages = {}
for _, package in ReplicatedStorage:WaitForChild("Packages"):GetChildren() do
    if not package:IsA("PackageLink") then
        if not package:FindFirstChild("index") then
            error(package.Name.." does not include an index file. This package is maybe corrupted or broken.")
        end
        if packages[package.Name] then
            error("Attempted to load two or more packages by the same name ("..package..")")
        end
        packages[package.Name] = package.index
    end
end

-- IMPORT
shared.import = function(...)
    local imports = {}
    for place, import in {...} do
        if import == "network" then
            insert(imports, place, net_new_link())
        elseif packages[import] then
            insert(imports, place, require(packages[import]))
        else
            error("Attempted to import an unknown package ("..import.."), "..debug.traceback())
        end
    end
    return unpack(imports)
end

-- CONNECTIONS
Players.PlayerRemoving:Connect(playerRemoving)

-- EXEC
shared.import("require")("FluxServerCore")

