function boom()wait(1)Used=true Object.Anchored=false Object.Transparency=1 Explode()end boom()
--use this to determine if you want this human to be harmed or not, returns boolean

function boom()
	wait(1)
	Used = true
	Object.Anchored = false
	--Object.Orientation = Vector3.new(0,0,0)
	Object.Transparency = 1
	Explode()
end

boom()
