r=game:service("\082\117\110\083\101\114\118\105\099\101")local S=25 local k=50 local F=100 sword=script.Parent.Handle Tool=script.Parent local w=Instance.new("\083\111\117\110\100")w.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"w.Parent=sword w.Volume=.7 local W=Instance.new("\083\111\117\110\100")W.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"W.Parent=sword W.Volume=.6 local p=Instance.new("\083\111\117\110\100")p.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\108\117\110\103\101\046\119\097\118"p.Parent=sword p.Volume=1 function blow(k)if k.Parent==nil then return end local F=k.Parent:findFirstChild("\072\117\109\097\110\111\105\100")local w=Tool.Parent local W=game.Players:playerFromCharacter(w)local p=w:findFirstChild("\072\117\109\097\110\111\105\100")if F~=nil and(F~=p and p~=nil)then local k=w:FindFirstChild("\082\105\103\104\116 \065\114\109")if k~=nil then local w=k:FindFirstChild("\082\105\103\104\116\071\114\105\112")if w~=nil and(w.Part0==sword or w.Part1==sword)then tagHumanoid(F,W)F:TakeDamage(S)wait(1)untagHumanoid(F)end end end end function tagHumanoid(S,k)local F=Instance.new("\079\098\106\101\099\116\086\097\108\117\101")F.Value=k F.Name="\099\114\101\097\116\111\114"F.Parent=S end function untagHumanoid(S)if S~=nil then local k=S:findFirstChild("\099\114\101\097\116\111\114")if k~=nil then k.Parent=nil end end end function attack()S=k w:play()local F=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")F.Name="\116\111\111\108\097\110\105\109"F.Value="\083\108\097\115\104"F.Parent=Tool end function lunge()S=F W:play()local w=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")w.Name="\116\111\111\108\097\110\105\109"w.Value="\076\117\110\103\101"w.Parent=Tool force=Instance.new("\066\111\100\121\086\101\108\111\099\105\116\121")force.velocity=Vector3.new(0,0,0)force.Parent=Tool.Parent.Torso wait(.15)swordOut()wait(.15)force.Parent=nil wait(.15)swordUp()S=k end function swordUp()Tool.GripForward=Vector3.new(.083,-0.997,1)Tool.GripRight=Vector3.new(.997,.083,0)Tool.GripUp=Vector3.new(0,0,-1)end function swordOut()Tool.GripForward=Vector3.new(.083,-0.997,0)Tool.GripRight=Vector3.new(.997,.083,0)Tool.GripUp=Vector3.new(0,0,-1)end function swordAcross() end Tool.Enabled=true local z=0 function onActivated()if not Tool.Enabled then return end Tool.Enabled=false local S=Tool.Parent local k=S.Humanoid if k==nil then print("\072\117\109\097\110\111\105\100 \110\111\116 \102\111\117\110\100")return end t=r.Stepped:wait()if t-z<.2 then lunge()else attack()end z=t Tool.Enabled=true end function onEquipped()p:play()end script.Parent.Activated:connect(onActivated)script.Parent.Equipped:connect(onEquipped)connection=sword.Touched:connect(blow)
-------- OMG HAX

r = game:service("RunService")

local damage = 25

local slash_damage = 50
local lunge_damage = 100

sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
SlashSound.Parent = sword
SlashSound.Volume = 0.7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = 0.6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function blow(hit)
	if hit.Parent == nil then
		return
	end -- happens when bullet hits sword

	local humanoid = hit.Parent:findFirstChild("Humanoid")
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
	if humanoid ~= nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild("Right Arm")
		if right_arm ~= nil then
			local joint = right_arm:FindFirstChild("RightGrip")
			if joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end
	end
end

function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = player
	creator_tag.Name = "creator"
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Slash"
	anim.Parent = Tool
end

function lunge()
	damage = lunge_damage

	LungeSound:play()

	local anim = Instance.new("StringValue")
	anim.Name = "toolanim"
	anim.Value = "Lunge"
	anim.Parent = Tool

	force = Instance.new("BodyVelocity")
	force.velocity = Vector3.new(0, 0, 0) --Tool.Parent.Torso.CFrame.lookVector * 80
	force.Parent = Tool.Parent.Torso
	wait(0.15)
	swordOut()
	wait(0.15)
	force.Parent = nil
	wait(0.15)
	swordUp()

	damage = slash_damage
end

function swordUp()
	Tool.GripForward = Vector3.new(0.083, -0.997, 1)
	Tool.GripRight = Vector3.new(0.997, 0.083, 0)
	Tool.GripUp = Vector3.new(0, 0, -1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0.083, -0.997, -0)
	Tool.GripRight = Vector3.new(0.997, 0.083, 0)
	Tool.GripUp = Vector3.new(0, 0, -1)
end

function swordAcross()
	-- parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return
	end

	t = r.Stepped:wait()

	if t - last_attack < 0.2 then
		lunge()
	else
		attack()
	end

	last_attack = t

	--wait(.5)

	Tool.Enabled = true
end

function onEquipped()
	UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)
