Humanoid.StateChanged:Connect(function(N,f)if f==Enum.HumanoidStateType.Seated then Humanoid:TakeDamage(Humanoid.Health)end end)
-- When character sits, make it go oof!
Humanoid.StateChanged:Connect(function(_, state)
	if state == Enum.HumanoidStateType.Seated then
		Humanoid:TakeDamage(Humanoid.Health)
	end
end)
