local C=game.Players.LocalPlayer local l=C.Character or C.CharacterAdded:Wait()local x=l:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local p=workspace.Tower.Tower.Tower.Interactions.InteractionLeverPart local j=game:GetService("\085\115\101\114\073\110\112\117\116\083\101\114\118\105\099\101")j.InputBegan:Connect(function(C)if C.KeyCode==Enum.KeyCode.E then if(p.Position-x.Position).magnitude<5 then workspace.Tower.Tower.Tower.Light.LightLever.LeverEvent:FireServer()end end end)


local l_Player_1 = game.Players.LocalPlayer;
local l_Character_2 = l_Player_1.Character or l_Player_1.CharacterAdded:Wait()
local l_Root_3 = l_Character_2:WaitForChild("HumanoidRootPart");

local l_iPart_4 = workspace.Tower.Tower.Tower.Interactions.InteractionLeverPart;

local l_UIS_5 = game:GetService("UserInputService");

l_UIS_5.InputBegan:Connect(function(p1)
	if p1.KeyCode == Enum.KeyCode.E then
		if (l_iPart_4.Position - l_Root_3.Position).magnitude < 5 then
			workspace.Tower.Tower.Tower.Light.LightLever.LeverEvent:FireServer();
		end;
	end;
end);
