local t=workspace.FilteringEnabled local U=script.Parent.Car.Value local D=U:WaitForChild("\065\067\054\095\070\069\095\083\111\117\110\100\115")local j=require(U["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local u=0 local L=0 local T=0 script:WaitForChild("\082\101\118")for t,U in pairs(U.DriveSeat:GetChildren())do for t,D in pairs(script:GetChildren())do if U.Name==D.Name then U:Stop()wait()U:Destroy()end end end D:FireServer("\110\101\119\083\111\117\110\100","\082\101\118",U.DriveSeat,script.Rev.SoundId,0,script.Rev.Volume,true)D:FireServer("\112\108\097\121\083\111\117\110\100","\082\101\118")U.DriveSeat:WaitForChild("\082\101\118")while wait()do local t=script.Parent.Values.RPM.Value if script.Parent.Values.Throttle.Value<=j.IdleThrottle/100 then L=math.max(.3,L-.2)else L=math.min(1,L+.1)end if script.Parent.Values.RPM.Value>j.Redline-j.RevBounce/4 and script.Parent.Values.Throttle.Value>j.IdleThrottle/100 then T=.5 else T=1 end if not script.Parent.IsOn.Value then u=math.max(u-.015,0)else u=1 end local U=math.max((script.Rev.SetPitch.Value+(script.Rev.SetRev.Value*t)/j.Redline)*u^2,script.Rev.SetPitch.Value)D:FireServer("\117\112\100\097\116\101\083\111\117\110\100","\082\101\118",script.Rev.SoundId,U,script.Rev.Volume)end
--[[
		___      _______                _     
	   / _ |____/ ___/ /  ___ ____ ___ (_)__ 
	  / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
	 /_/ |_|   \___/_//_/\_,_/___/___/_/___/
 						SecondLogic @ Inspare
]]
local FE = workspace.FilteringEnabled
local car = script.Parent.Car.Value
local handler = car:WaitForChild("AC6_FE_Sounds")
local _Tune = require(car["A-Chassis Tune"])
local on = 0
local throt = 0
local redline = 0

script:WaitForChild("Rev")

for i, v in pairs(car.DriveSeat:GetChildren()) do
	for _, a in pairs(script:GetChildren()) do
		if v.Name == a.Name then
			v:Stop()
			wait()
			v:Destroy()
		end
	end
end

handler:FireServer("newSound", "Rev", car.DriveSeat, script.Rev.SoundId, 0, script.Rev.Volume, true)
handler:FireServer("playSound", "Rev")
car.DriveSeat:WaitForChild("Rev")

while wait() do
	local _RPM = script.Parent.Values.RPM.Value

	if script.Parent.Values.Throttle.Value <= _Tune.IdleThrottle / 100 then
		throt = math.max(0.3, throt - 0.2)
	else
		throt = math.min(1, throt + 0.1)
	end
	if
		script.Parent.Values.RPM.Value > _Tune.Redline - _Tune.RevBounce / 4
		and script.Parent.Values.Throttle.Value > _Tune.IdleThrottle / 100
	then
		redline = 0.5
	else
		redline = 1
	end
	if not script.Parent.IsOn.Value then
		on = math.max(on - 0.015, 0)
	else
		on = 1
	end
	local Pitch = math.max(
		((script.Rev.SetPitch.Value + script.Rev.SetRev.Value * _RPM / _Tune.Redline) * on ^ 2),
		script.Rev.SetPitch.Value
	)
	handler:FireServer("updateSound", "Rev", script.Rev.SoundId, Pitch, script.Rev.Volume)
end
