local z=Personagem:WaitForChild("\072\117\109\097\110\111\105\100")local T=Personagem:WaitForChild("\072\101\097\100")local P=Personagem:WaitForChild("\084\111\114\115\111")local E=Personagem:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local K=E:WaitForChild("\082\111\111\116\074\111\105\110\116")local o=P:WaitForChild("\078\101\099\107")local f=P:WaitForChild("\082\105\103\104\116 \083\104\111\117\108\100\101\114")local x=P:WaitForChild("\076\101\102\116 \083\104\111\117\108\100\101\114")local c=P:WaitForChild("\082\105\103\104\116 \072\105\112")local N=P:WaitForChild("\076\101\102\116 \072\105\112")local O={}local y=game:GetService("\068\101\098\114\105\115")local L=ACS_Storage:FindFirstChild("\083\101\114\118\101\114")local G=ACS_Storage:FindFirstChild("\067\108\105\101\110\116")local Q={"\073\103\110\111\114\097\098\108\101";"\071\108\097\115\115"}local g={Character;L,Camera,G,Q}Camera.CameraType=Enum.CameraType.Custom Camera.CameraSubject=z

local Humanoid = Personagem:WaitForChild('Humanoid')
local Head = Personagem:WaitForChild('Head')
local Torso = Personagem:WaitForChild('Torso')
local HumanoidRootPart = Personagem:WaitForChild('HumanoidRootPart')
local RootJoint = HumanoidRootPart:WaitForChild('RootJoint')
local Neck = Torso:WaitForChild('Neck')
local Right_Shoulder = Torso:WaitForChild('Right Shoulder')
local Left_Shoulder = Torso:WaitForChild('Left Shoulder')
local Right_Hip = Torso:WaitForChild('Right Hip')
local Left_Hip = Torso:WaitForChild('Left Hip')

local Connections = {}

local Debris = game:GetService("Debris")

local Ignore_Model = ACS_Storage:FindFirstChild("Server")

local BulletModel = ACS_Storage:FindFirstChild("Client")

local IgnoreList = {"Ignorable","Glass"}

local Ray_Ignore = {Character, Ignore_Model, Camera, BulletModel, IgnoreList}


Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = Humanoid
