function ProjectileReplication.SendThrowable(Q,x,H)RE_CreateThrowable:FireServer(Q:GetIDName(),x,H)end return ProjectileReplication
-- @Context Client
-- Send a request to the server for a projectile to be created.
-- @param WeaponDefinition weaponDefinition
-- @param Vector3 position
-- @param Vector3 direction
function ProjectileReplication.SendThrowable(weaponDefinition, position, direction)
	RE_CreateThrowable:FireServer(weaponDefinition:GetIDName(), position, direction)
end

return ProjectileReplication
