function MakeFakeArms()Arms=Instance.new("\077\111\100\101\108")Arms.Name="\065\114\109\115"Arms.Parent=L_5_ local w=Instance.new("\072\117\109\097\110\111\105\100")w.MaxHealth=0 w.Health=0 w.Name=""w.Parent=Arms if L_3_:FindFirstChild("\083\104\105\114\116")then local w=(L_3_:FindFirstChild("\083\104\105\114\116")):clone()w.Parent=Arms end local l=(L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")):clone()for w,l in pairs(l:GetChildren())do if l:IsA("\077\111\116\111\114\054\068")then l:Destroy()end end l.Name="\082\105\103\104\116 \065\114\109"l.FormFactor="\067\117\115\116\111\109"l.Size=Vector3.new(.8,2.5,.8)l.Transparency=.0 local R=Instance.new("\077\111\116\111\114\054\068")R.Part0=l R.Part1=L_3_:FindFirstChild("\082\105\103\104\116 \065\114\109")R.C0=CFrame.new()R.C1=CFrame.new()R.Parent=l l.Parent=Arms local O=(L_3_:FindFirstChild("\076\101\102\116 \065\114\109")):clone()O.Name="\076\101\102\116 \065\114\109"O.FormFactor="\067\117\115\116\111\109"O.Size=Vector3.new(.8,2.5,.8)O.Transparency=.0 local q=Instance.new("\077\111\116\111\114\054\068")q.Part0=O q.Part1=L_3_:FindFirstChild("\076\101\102\116 \065\114\109")q.C0=CFrame.new()q.C1=CFrame.new()q.Parent=O O.Parent=Arms end function RemoveArmModel()if Arms then Arms:Destroy()Arms=nil end end local w function CreateShell()w=time()local l=L_1_.Shell:clone()if l:FindFirstChild("\083\104\101\108\108")then l.Shell:Destroy()end l.CFrame=L_1_.Chamber.CFrame l.Velocity=L_1_.Chamber.CFrame.lookVector*30+Vector3.new(0,4,0)l.Parent=L_66_ l.CanCollide=false;(game:GetService("\068\101\098\114\105\115")):addItem(l,1)end

function MakeFakeArms()
	Arms = Instance.new("Model")
	Arms.Name = "Arms"
	Arms.Parent = L_5_

	local L_123_ = Instance.new("Humanoid")
	L_123_.MaxHealth = 0
	L_123_.Health = 0
	L_123_.Name = ""
	L_123_.Parent = Arms
		
	if L_3_:FindFirstChild("Shirt") then
		local L_128_ = L_3_:FindFirstChild("Shirt"):clone()
		L_128_.Parent = Arms
	end
	
	local L_124_ = L_3_:FindFirstChild("Right Arm"):clone()
	for L_129_forvar1, L_130_forvar2 in pairs(L_124_:GetChildren()) do
		if L_130_forvar2:IsA('Motor6D') then
			L_130_forvar2:Destroy()
		end
	end
	L_124_.Name = "Right Arm"
	L_124_.FormFactor = "Custom"
	L_124_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_124_.Transparency = 0.0
	
	local L_125_ = Instance.new("Motor6D")
	L_125_.Part0 = L_124_
	L_125_.Part1 = L_3_:FindFirstChild("Right Arm")
	L_125_.C0 = CFrame.new()
	L_125_.C1 = CFrame.new()
	L_125_.Parent = L_124_	
	L_124_.Parent = Arms
		
	local L_126_ = L_3_:FindFirstChild("Left Arm"):clone()
	L_126_.Name = "Left Arm"
	L_126_.FormFactor = "Custom"
	L_126_.Size = Vector3.new(0.8, 2.5, 0.8)
	L_126_.Transparency = 0.0	
	
	local L_127_ = Instance.new("Motor6D")
	L_127_.Part0 = L_126_
	L_127_.Part1 = L_3_:FindFirstChild("Left Arm")
	L_127_.C0 = CFrame.new()
	L_127_.C1 = CFrame.new()
	L_127_.Parent = L_126_	
	L_126_.Parent = Arms
end

function RemoveArmModel()
	if Arms then
		Arms:Destroy()
		Arms = nil
	end
end

local L_93_

function CreateShell()
	L_93_ = time()
	local L_131_ = L_1_.Shell:clone()
	if L_131_:FindFirstChild('Shell') then
		L_131_.Shell:Destroy()
	end
	L_131_.CFrame =  L_1_.Chamber.CFrame
	L_131_.Velocity = L_1_.Chamber.CFrame.lookVector * 30 + Vector3.new(0, 4, 0)
	--shell.RotVelocity = Vector3.new(-10,40,30)
	L_131_.Parent = L_66_
	L_131_.CanCollide = false
	game:GetService("Debris"):addItem(L_131_, 1)
end
