function BodyOrientation.disable()if not enabled then return end playerAddedConnection:Disconnect()playerRemovingConnection:Disconnect()for d,l in ipairs(Players:GetChildren())do onPlayerRemoving(l)end enabled=false end return BodyOrientation

function BodyOrientation.disable()
	if not enabled then
		return
	end

	playerAddedConnection:Disconnect()
	playerRemovingConnection:Disconnect()
	for _, player in ipairs(Players:GetChildren()) do
		onPlayerRemoving(player)
	end

	enabled = false
end

return BodyOrientation
