local F=60 local c=F*60 local b=1440 local D=game:GetService("\076\105\103\104\116\105\110\103")local W=tick()-(D:getMinutesAfterMidnight()/b)*c local e=W+c local V=b/c if F==0 then F=1 end repeat local F=tick()if F>e then W=e e=W+c end D:setMinutesAfterMidnight((F-W)*V)wait(.066666666666667)until false
-- dayLength defines how long, in minutes, a day in your game is. Feel free to alter it.
local dayLength = 60

local cycleTime = dayLength * 60
local minutesInADay = 24 * 60

local lighting = game:GetService("Lighting")

local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay) * cycleTime
local endTime = startTime + cycleTime

local timeRatio = minutesInADay / cycleTime

if dayLength == 0 then
	dayLength = 1
end

repeat
	local currentTime = tick()

	if currentTime > endTime then
		startTime = endTime
		endTime = startTime + cycleTime
	end

	lighting:setMinutesAfterMidnight((currentTime - startTime) * timeRatio)
	wait(1 / 15)
until false
