local A=false local O=false local V=true local p=false local c=false local Q=false local Z=true local x=false local M=true local Y=false local l=false local C=true local X=true local L=true local v=false local G=false local z=false local j=false local q=false local I=S.SprintTime*60 local r=S.ScopeSteadyTime*60 local f=false local W=false local U=nil local t=nil local T=nil local s=S.Spread.Hipfire local n=S.Recoil.Hipfire local i=0 local F=0 local H=1 local E=1 local k=0 local o=0 local B=0 local N={}local a={}local w={C0=nil;C1=nil}local y={}
--------------------------------------------------------------------------------------
--------------------[ VARIABLES ]-----------------------------------------------------
--------------------------------------------------------------------------------------

local Selected = false

local Idleing = false
local Walking = true
local Running = false

local Aimed = false
local Aiming = false

local Reloading = true
local BreakReload = false

local Knifing = true
local ThrowingGrenade = false

local MB1_Down = false

local CanFire = true

local KnifeReady = true

local CanRun = true
local RunTween = false
local Run_Key_Pressed = false
local ChargingStamina = false

local AimingIn = false
local AimingOut = false

local Stamina = S.SprintTime * 60
local CurrentSteadyTime = S.ScopeSteadyTime * 60

local CameraSteady = false
local TakingBreath = false

local Grip = nil
local Aimed_GripCF = nil

local Gui_Clone = nil

local CurrentSpread = S.Spread.Hipfire
local CurrentRecoil = S.Recoil.Hipfire

local AmmoInClip = 0

local Stance = 0
local StanceSway = 1
local CameraSway = 1

local HeadRot = 0
local ArmTilt = 0

local LastBeat = 0

local Parts = {}

local Connections = {}

local PrevNeckCF = {
	C0 = nil,
	C1 = nil,
}

local Keys = {}
