local e=nil if not game.ReplicatedStorage:FindFirstChild("\086\101\104\105\099\108\101\083\101\097\116\105\110\103\077\111\100\117\108\101")then e=script:WaitForChild("\086\101\104\105\099\108\101\083\101\097\116\105\110\103\077\111\100\117\108\101")print("\115\101\097\116\105\110\103 \109\111\100\117\108\101 \097\100\100\101\100 \116\111 \112\108\097\121\101\114")if not game.ReplicatedStorage:FindFirstChild("\086\101\104\105\099\108\101\083\101\097\116\105\110\103\077\111\100\117\108\101")then e.Parent=game.ReplicatedStorage print("\115\101\097\116\105\110\103 \109\111\100\117\108\101 \097\100\100\101\100 \116\111 \112\108\097\121\101\114 \083\084\073\076\076")end else if script:FindFirstChild("\086\101\104\105\099\108\101\083\101\097\116\105\110\103\077\111\100\117\108\101")then script.VehicleSeatingModule:Destroy()end e=game.ReplicatedStorage.VehicleSeatingModule end e=require(e)
--Set up seating module
local SeatingModule = nil
if not game.ReplicatedStorage:FindFirstChild("VehicleSeatingModule") then
	SeatingModule = script:WaitForChild("VehicleSeatingModule")
	print("seating module added to player")
	if not game.ReplicatedStorage:FindFirstChild("VehicleSeatingModule") then --Check again incase of race events
		SeatingModule.Parent = game.ReplicatedStorage
		print("seating module added to player STILL")
	end
else
	if script:FindFirstChild("VehicleSeatingModule") then
		script.VehicleSeatingModule:Destroy()
	end
	SeatingModule = game.ReplicatedStorage.VehicleSeatingModule
end
SeatingModule = require(SeatingModule)
