return function(m,t)local l=(require(game.ReplicatedStorage.Source.Modules.Util)):GetPlayerData(m)return l.Character.Purity.Value<=-100 end

return function(player, dialogueFolder)
	local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPlayerData(player)
	return plrData.Character.Purity.Value <= -100
end
