settings.Aliases={["\058\101\120\097\109\112\108\101\097\108\105\097\115 \060\112\108\097\121\101\114\062 \060\102\105\114\101\067\111\108\111\114\062"]="\058\102\102 \060\112\108\097\121\101\114\062 \124 \058\102\108\105\110\103 \060\112\108\097\121\101\114\062 \124 \058\102\105\114\101 \060\112\108\097\121\101\114\062 \060\102\105\114\101\067\111\108\111\114\062"}settings.Banned={}settings.Muted={}settings.Blacklist={}settings.Whitelist={}settings.MusicList={}settings.CapeList={}settings.InsertList={}settings.OnStartup={}settings.OnJoin={}settings.OnSpawn={}settings.SaveAdmins=true settings.LoadAdminsFromDS=true settings.WhitelistEnabled=false settings.Prefix="\059"settings.PlayerPrefix="\033"settings.SpecialPrefix=""settings.SplitKey=" "settings.BatchKey="\124"settings.ConsoleKeyCode="\081\117\111\116\101"
--// Use the below table to define "pre-set" command aliases
--// Command aliases; Format: {[":alias <arg1> <arg2> ..."] = ":command <arg1> <arg2> ..."}
settings.Aliases = {
	[":examplealias <player> <fireColor>"] = ":ff <player> | :fling <player> | :fire <player> <fireColor>", --// Order arguments appear in alias string determines their required order in the command message when ran later
}

settings.Banned = {} -- List of people banned from the game 		  Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
settings.Muted = {} -- List of people muted (cannot send chat messages)				 		  Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
settings.Blacklist = {} -- List of people banned from running commands 	  Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
settings.Whitelist = {} -- People who can join if whitelist enabled	  Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}

settings.MusicList = {} -- List of songs to appear in the :musiclist	  Format: {{Name = "somesong", ID = 1234567}, {Name = "anotherone", ID = 1243562}}
settings.CapeList = {} -- List of capes							  Format: {{Name = "somecape", Material = "Fabric", Color = "Bright yellow", ID = 12345567, Reflectance = 1}; {etc more stuff here}}
settings.InsertList = {} -- List of models to appear in the :insertlist and can be inserted using ':insert <name>'	  Format: {{Name = "somemodel", ID = 1234567}; {Name = "anotherone", ID = 1243562}}

settings.OnStartup = {} -- List of commands ran at server start								Format: {":notif TestNotif"}
settings.OnJoin = {} -- List of commands ran as player on join (ignores adminlevel)		Format: {":cmds"}
settings.OnSpawn = {} -- List off commands ran as player on spawn (ignores adminlevel)	Format: {"!fire Really red",":ff me"}

settings.SaveAdmins = true -- If true anyone you :admin or :headadmin in-game will save
settings.LoadAdminsFromDS = true -- If false, any admins saved in your DataStores will not load
settings.WhitelistEnabled = false -- If true enables the whitelist/server lock; Only lets admins & whitelisted users join

settings.Prefix = ";" -- The : in :kill me
settings.PlayerPrefix = "!" -- The ! in !donate; Mainly used for commands that any player can run; Do not make it the same as settings.Prefix
settings.SpecialPrefix = "" -- Used for things like "all", "me" and "others" (If changed to ! you would do :kill !me)
settings.SplitKey = " " -- The space in :kill me (eg if you change it to / :kill me would be :kill/me)
settings.BatchKey = "|" -- :kill me | :ff bob | :explode scel
settings.ConsoleKeyCode = "Quote" -- Keybind to open the console; Rebindable per player in userpanel; KeyCodes: https://developer.roblox.com/en-us/api-reference/enum/KeyCode
