for Z,Q in pairs(game.Players:GetPlayers())do local A=VF_Handler:RenderHumanoid(Q.Character or Q.CharacterAdded:Wait())end game.Players.PlayerAdded:Connect(function(Z)local Q=VF_Handler:RenderHumanoid(Z.Character or Z.CharacterAdded:Wait())end)
-- Render players (Will run at max FPS)

-- initial players
for i, plr in pairs(game.Players:GetPlayers()) do
	local plr_Handler = VF_Handler:RenderHumanoid(plr.Character or plr.CharacterAdded:Wait())
end

-- joining players
game.Players.PlayerAdded:Connect(function(plr)
	local plr_Handler = VF_Handler:RenderHumanoid(plr.Character or plr.CharacterAdded:Wait())
end)
