car.DriveSeat.ChildAdded:connect(function(g)if g.Name=="\083\101\097\116\087\101\108\100"and(g:IsA("\087\101\108\100")and game.Players:GetPlayerFromCharacter(g.Part1.Parent)~=nil)then g.C0=(CFrame.new(0,-0.5,0)*CFrame.fromEulerAnglesXYZ(-(math.pi/2),0,0))*CFrame.Angles(math.rad(13),0,0)end end)MakeWeld(misc.Wiper.Hinge,car.DriveSeat,"\077\111\116\111\114",.1)ModelWeld(misc.Wiper.Parts,misc.Wiper.Hinge)MakeWeld(misc.Wiper2.Hinge,car.DriveSeat,"\077\111\116\111\114",.1)ModelWeld(misc.Wiper2.Parts,misc.Wiper2.Hinge);(MakeWeld(car.Misc.Wheel.A,car.DriveSeat,"\077\111\116\111\114",.5)).Name="\087"ModelWeld(car.Misc.Wheel.Parts,car.Misc.Wheel.A);(MakeWeld(car.Misc.Tach.M,car.DriveSeat,"\077\111\116\111\114")).Name="\077"ModelWeld(misc.Tach.Parts,misc.Tach.M);(MakeWeld(car.Misc.Speedo.N,car.DriveSeat,"\077\111\116\111\114")).Name="\078"ModelWeld(misc.Speedo.Parts,misc.Speedo.N)
--Weld stuff here

car.DriveSeat.ChildAdded:connect(function(child)
	if
		child.Name == "SeatWeld"
		and child:IsA("Weld")
		and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil
	then
		child.C0 = CFrame.new(0, -0.5, 0)
			* CFrame.fromEulerAnglesXYZ(-(math.pi / 2), 0, 0)
			* CFrame.Angles(math.rad(13), 0, 0)
	end
end)

MakeWeld(misc.Wiper.Hinge, car.DriveSeat, "Motor", 0.1)
ModelWeld(misc.Wiper.Parts, misc.Wiper.Hinge)
MakeWeld(misc.Wiper2.Hinge, car.DriveSeat, "Motor", 0.1)
ModelWeld(misc.Wiper2.Parts, misc.Wiper2.Hinge)

MakeWeld(car.Misc.Wheel.A, car.DriveSeat, "Motor", 0.5).Name = "W"
ModelWeld(car.Misc.Wheel.Parts, car.Misc.Wheel.A)

MakeWeld(car.Misc.Tach.M, car.DriveSeat, "Motor").Name = "M"
ModelWeld(misc.Tach.Parts, misc.Tach.M)
MakeWeld(car.Misc.Speedo.N, car.DriveSeat, "Motor").Name = "N"
ModelWeld(misc.Speedo.Parts, misc.Speedo.N)
