ambiguity, and, thus, they either struggle to recover geo-
metric details or require huge computational costs. Sync-
Dreamer [33] requires dense views for 3D reconstruction,
but still suffers from low-quality geometry and blurring tex-
tures. MVDream [51] still resorts to a time-consuming
optimization using SDS loss for 3D reconstruction, and
its multi-view distillation scheme requires 1.5 hours.
In
contrast, our method can reconstruct high-quality textured
meshes in just 2 minutes.
Wonder3D