achieved superhuman performance in recent years in games such
as AlphaStar for Starcraft [98] and OpenAI Five for Dota 2 [10].
However, their success has largely taken place in adversarial games
with readily definable rewards that a learning algorithm can op-
timize for. They have not yet addressed the challenge of creating
believable agents in an open world [39, 73, 90].
Generative Agents- Interactive Simulacra of Human Behavior