We provide an example application of ICON for creating
an animatable avatar; see Fig. 1 for an overview. We ﬁrst
apply ICON on the individual frames of a video sequence,

Figure 2. SOTA methods for inferring 3D humans from in-the-wild
images, e.g., PIFu, PIFuHD, PaMIR, and ARCH++, struggle with
challenging poses and out-of-frame cropping (E), resulting in var-
ious artifacts including non-human shapes (A,G), disembodied
parts (B,H), missing body parts (C,D), missing details (E), and
high-frequency noise (F). ICON deals with these challenges and
produces high-quality results, highlighted with a green shadow
Front view (blue) and rotated view (bronze).
ICON