which was pre-trained on RGB images. To achieve this con-
version, the 16-bit depth data was unpacked into three sep-
arate 8-bit channels. It should be noted that one of these
channels is zero for the 16-bit depth data, but this structure
is designed to be compatible with a potential 24-bit depth
map input. This reparametrization allowed us to encode
depth information in an RGB-like image format while pre-
serving complete depth range information.
LDM3D- Latent Diffusion Model for 3D