We convene these threads of work to show that we can now
create agents that proxy human behavior for interactive systems,
and interact with them via natural language. In doing so, this
work re-opens the door to examining foundational HCI questions
around cognitive models such as GOMS and KLM [21, 22], around
prototyping tools [79], and around ubiquitous computing applica-
tions [25, 30, 100].
Generative Agents- Interactive Simulacra of Human Behavior