4.2. Qualitative Results

As already described, we produce relightable 3D faces
with reﬂectance assets that are compatible with commercial
rendering engines. Fig. 3 shows examples of reconstruc-
tions from “in-the-wild” images and realistic renderings in
varying environments. Furthermore, we provide a visual
comparison with the reﬂectance reconstruction methods of
AlbedoMM [61] and AvatarMe++ [42] in Fig. 4. As can
be seen, we recover 3D faces of higher consistency with re-
Relightify-Relightable3DFacesfromaSingleImageviaDiffusionModels