4

1801051001001001001001001001009794908054020406080100120140160180200HumanBearMouseCatTigerDogRabbitMonkeyElephantFoxPigDeerHippoCattleSheep(a) Species Distribution5505002302200200400600Picture BookComputer DesignHand DrawnToy(b) Styles DistributionTemplateto create a T-pose mesh and then deform it to match the
reference pose. Furthermore, all the models are rigged and
skinned using a predefined skeleton and skinning weight
matrix, which enables further animation production for char-
acters. In addition, each character contains two separate
eyeballs specifically designed for facial animation. The body
mesh of each character comprises 38,726 vertices and 77,448
faces, while each eyeball consists of 1,025 vertices and 2,046
faces.
4. Parametric Modeling
RaBit- Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset