to construct exaggerated shapes programmatically [11,25,50,
55]. Their results lack diversity and are far from satisfactory.
To address this, 3DCaricShop [44] proposes a large-scale
3D exaggerated faces dataset. SimpModeling [38] constructs
a large man-made animalmorphic head dataset. Although
using 3DCaricShop and SimpModeling could facilitate the
generation of unreal character heads, it still remains a prob-
lem to synthesize full-body cartoon characters due to the
lack of corresponding body data. In our work, we tackle this
problem by introducing a large 3D biped cartoon character
dataset, 3DBiCar.
Parametric Shape Modeling. Parametric models of shapes
are widely used in 3D digitizations. Blanz et al. [5] pioneer
parametric modeling using PCA and release a 3D statisti-
cal morphable face model (3DMM). Their parameterization
models textured faces and provides a set of controls for intu-
itively manipulating shapes, expressions, and textures. Since
RaBit- Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset