The groups were guided through 5 phases with storyboarding material (paper, mark-
ers, post-its, printed illustrations of stakeholders and robots, etc.; see Figure 1) and a se-
ries of templates that posed questions to the group about design-pattern-related aspects
of the use cases in a human-centered manner, based on the Socio-Cognitive Engineering
method [27]. The templates focused on user story, functions of the AI system(s), effects
of the system and how such effects could be measured. The complete templates can be
found at [28]. The structure of the activities was as follows:

(a) Use case pitches: the use cases mentioned above were based on work submitted by
participants. The authors of the use case explained the use case in a three-minute
pitch.
DevelopingTeamDesignPatternsfor HybridIntelligenceSystems