A visual illustration of mesh morphing versus implicit morphing can be found in Fig. 6

3

0.00.10.20.30.4Pose norm102030Geom. errorD-NetB-MorphC-NetFwd-SkinOursFigure 7. Network Architecture. Each block represents a linear layer with its output dimension speciﬁed in the inset, followed by a
weight normalization layer [53] and an activation layer. We use Softplus [20] activation for the geometry and deformation network, and
ReLU activation for the texture network. z ∈ R256 is the latent feature from the geometry network which is used as an input condition for
the texture network.
I M Avatar- Implicit Morphable Head Avatars from Videos