S o   t h a t ' s   a l s o   w h y   t h e   r a n d o m n e s s   i s   s c a r y ,   b e c a u s e   y o u   d o n ' t   k n o w   i f   y o u   g o   t o   a   p a r k ,   i f   y o u   g o   t o   a   s t o r e ,   i f   y o u ' r e   i n   a   b u s i n e s s   t h a t   t h a t   h a p p e n s .   P l e a s e   m a k e   s u r e   y o u r   b r o w s e r   s u p p o r t s   J a v a S c r i p t   a n d   c o o k i e s   a n d   t h a t   y o u   a r e   n o t   b l o c k i n g   t h e m   f r o m   l o a d i n g .   A n d   i t ' s   n o t   o n l y   n o t   a c c e p t a b l e ,   i t   i s   a   t e r r i b l e   t h i n g   t o   h a p p e n .   A n d   w e   w e n t   t o   m i s s i o n s   f o r   f i e l d   t r i p s ,   a n d   w e   h a d   t o   b u i l d   c l a y   m i s s i o n s .   G i f t O u t l i n e   G i f t   A r t i c l e
So that's also why the randomness is scary, because you don't know if you go to a park, if you go to a lake, if you're in a business that that happens. Please make sure you support full carter following missions.
( z0 multi-sentence :snt ( z1 cause :ARG0 ( z2 that ) :ARG0 ( z3 know :ARG0 ( z4 you ) :ARG1 ( z5 or :op ( z6 go :ARG0 z4 :ARG4 ( z7 park ) ) :op ( z8 have-condition :ARG2 ( z9 go :ARG0 z4 :ARG4 ( z10 lake ) ) :ARG2 ( z11 have :ARG0 z4 :ARG1 ( z12 business ) ) ) ) :polarity - ) :ARG1 ( z13 scary :ARG0 ( z14 randomness ) ) :mod ( z15 also ) ) :snt ( z16 ensure :ARG0 ( z17 you ) :ARG1 ( z18 support :ARG0 z17 :ARG1 ( z19 follow :ARG1 ( z20 car :ARG1-of ( z21 full ) ) :ARG2 ( z22 mission ) ) ) :mxde imperative :polite + ) )
(z0 / multi-sentence
    :snt1 (z1 / cause-01
              :ARG0 (z2 / that)
              :ARG0 (z3 / know-01
                        :ARG0 (z4 / you)
                        :ARG1 (z5 / or
                                  :op1 (z6 / go-02
                                           :ARG0 z4
                                           :ARG4 (z7 / park))
                                  :op2 (z8 / have-condition-91
                                           :ARG2 (z9 / go-02
                                                     :ARG0 z4
                                                     :ARG4 (z10 / lake))
                                           :ARG2 (z11 / have-03
                                                      :ARG0 z4
                                                      :ARG1 (z12 / business))))
                        :polarity -)
              :ARG1 (z13 / scary-03
                         :ARG0 (z14 / randomness))
              :mod (z15 / also))
    :snt2 (z16 / ensure-01
               :ARG0 (z17 / you)
               :ARG1 (z18 / support-01
                          :ARG0 z17
                          :ARG1 (z19 / follow-02
                                     :ARG1 (z20 / car
                                                :ARG1-of (z21 / full-09))
                                     :ARG2 (z22 / mission-01)))
               :mode imperative
               :polite +))
So that 's also why the randomness is scary , because you do n't know if you go to a park , if you go to a lake , if you 're in a business that that happens . Please make sure you support full carter following missions .
z1 :mod z15
z1 :ARG0 z2
z13 :ARG0 z14
z1 :ARG1 z13
z3 :polarity 1
z3 :ARG0 z4
z1 :ARG0 z3
z6 :ARG0 z4
z6 :ARG4 z7
z5 :op1 z6
z3 :ARG1 z5
z5 :op2 z8
z8 :ARG2 z9
z9 :ARG0 z4
z9 :ARG4 z10
z8 :ARG2 z11
z11 :ARG0 z4
z11 :ARG1 z12
z0 :snt1 z1
z16 :polite 0
z16 :mode 2
z16 :ARG0 z17
z0 :snt2 z16
z16 :ARG1 z18
z18 :ARG0 z17
z20 :ARG1-of z21
z19 :ARG1 z20
z18 :ARG1 z19
z19 :ARG2 z22