"Then Chi Chi settled in and we got a little bit cold, so we just werent able to add on." "If you dont do it, this game will eat you alive. I dont have an issue, Gomber said. KEEPING THE FAITH "You have to embrace, in this game, the struggles and the challenges in it," Tingler said. 25-16 at home, but we will play 10 units on the Pirates.
Then Calgary Chi settled in and we got a little bit cold, so we just werent able to add on. "If you dont do it, this game will eat you alive. I dont have an issue, Gomber said. KEEDING THE FAST "You have to adopt, in this game, the reproles and the 301°.
( z0 multi-sentence :ARG1 ( z1 obligate :ARG1 ( z2 you ) :ARG2 ( z3 adopt :ARG0 z2 :ARG1 ( z4 and :op ( z5 reprocess ) :op ( z6 angle-quantity :quant 301 :unit ( z7 degree ) ) ) :ARG3 ( z8 game :mod ( z9 this ) ) ) ) :snt ( z10 and :ARG0-of ( z11 cause :ARG1 ( z12 possible :ARG1 ( z13 add :ARG0 ( z14 we ) ) :mod ( z15 just ) ) ) :op ( z16 settle-down :ARG0 ( z17 city :name ( z18 name :op "Calgary" :op "Chi" ) ) :time ( z19 then ) ) :op ( z20 get :ARG1 z14 :ARG2 ( z21 cold :ARG1 z14 :degree ( z22 bit :mod ( z23 little ) ) ) ) ) :snt ( z24 have-condition :ARG1 ( z25 eat :ARG0 ( z26 game :mod z9 ) :ARG1 ( z27 you ) :manner ( z28 live :ARG0 z27 ) ) :ARG2 ( z29 do :ARG0 z27 :ARG1 ( z30 it ) :polarity - ) ) :snt ( z31 issue :ARG1 ( z32 i ) :polarity - ) :snt ( z33 say :ARG0 ( z34 person :name ( z35 name :op "Gomber" ) ) ) :snt ( z36 speed :manner ( z37 fast ) ) )
(z0 / multi-sentence
    :ARG1 (z1 / obligate-01
              :ARG1 (z2 / you)
              :ARG2 (z3 / adopt-01
                        :ARG0 z2
                        :ARG1 (z4 / and
                                  :op1 (z5 / reprocess-01)
                                  :op2 (z6 / angle-quantity
                                           :quant 301
                                           :unit (z7 / degree)))
                        :ARG3 (z8 / game
                                  :mod (z9 / this))))
    :snt1 (z10 / and
               :ARG0-of (z11 / cause-01
                             :ARG1 (z12 / possible-01
                                        :ARG1 (z13 / add-02
                                                   :ARG0 (z14 / we))
                                        :mod (z15 / just)))
               :op1 (z16 / settle-down-05
                         :ARG0 (z17 / city
                                    :name (z18 / name
                                               :op1 "Calgary"
                                               :op2 "Chi"))
                         :time (z19 / then))
               :op2 (z20 / get-03
                         :ARG1 z14
                         :ARG2 (z21 / cold-01
                                    :ARG1 z14
                                    :degree (z22 / bit
                                                 :mod (z23 / little)))))
    :snt2 (z24 / have-condition-91
               :ARG1 (z25 / eat-01
                          :ARG0 (z26 / game
                                     :mod z9)
                          :ARG1 (z27 / you)
                          :manner (z28 / live-01
                                       :ARG0 z27))
               :ARG2 (z29 / do-02
                          :ARG0 z27
                          :ARG1 (z30 / it)
                          :polarity -))
    :snt3 (z31 / issue-02
               :ARG1 (z32 / i)
               :polarity -)
    :snt4 (z33 / say-01
               :ARG0 (z34 / person
                          :name (z35 / name
                                     :op1 "Gomber")))
    :snt5 (z36 / speed-01
               :manner (z37 / fast-02)))
Then Calgary Chi settled in and we got a little bit cold , so we just werent able to add on . " If you dont do it , this game will eat you alive . I dont have an issue , Gomber said . KEEDING THE FAST " You have to adopt , in this game , the reproles and the 301 ° .
z17 :name z18
z18 :op1 3
z18 :op2 4
z16 :ARG0 z17
z16 :time z19
z10 :op1 z16
z20 :ARG1 z14
z10 :op2 z20
z22 :mod z23
z21 :degree z22
z20 :ARG2 z21
z21 :ARG1 z14
z10 :ARG0-of z11
z12 :mod z15
z11 :ARG1 z12
z12 :ARG1 z13
z13 :ARG0 z14
z29 :polarity 0
z24 :ARG2 z29
z29 :ARG1 z30
z26 :mod z9
z25 :ARG0 z26
z24 :ARG1 z25
z25 :ARG1 z27
z29 :ARG0 z27
z28 :ARG0 z27
z25 :manner z28
z0 :snt2 z24
z0 :snt1 z10
z31 :polarity 1
z31 :ARG1 z32
z0 :snt3 z31
z34 :name z35
z35 :op1 5
z33 :ARG0 z34
z0 :snt4 z33
z0 :snt5 z36
z36 :manner z37
z1 :ARG1 z2
z0 :ARG1 z1
z1 :ARG2 z3
z3 :ARG0 z2
z3 :ARG3 z8
z8 :mod z9
z4 :op1 z5
z3 :ARG1 z4
z6 :quant 2
z4 :op2 z6
z6 :unit z7