You learn to control what you can control. You dont want to do anything rash. Neither, however, plays the point. Its about being very smart to keep the good stuff and be additive. Now they may have no choice.
trade happens. The bombs would get a cool hook to grab people's attention, though nothing in the westbrooke area would really add much to it.
( z0 multi-sentence :snt ( z1 trade ) :snt ( z2 have-concession :ARG1 ( z3 get :ARG0 ( z4 bomb ) :ARG1 ( z5 hook :purpose ( z6 grab :ARG0 z4 :ARG1 ( z7 attend :ARG0 ( z8 person ) ) ) :ARG1-of ( z9 cool ) ) ) :ARG2 ( z10 add :ARG0 ( z11 nothing :location ( z12 area :mod ( z13 city :name ( z14 name :op "West" ) ) ) ) :ARG1 ( z15 much ) :ARG1-of ( z16 real ) :ARG2 ( z17 it ) ) ) )
(z0 / multi-sentence
    :snt1 (z1 / trade-01)
    :snt2 (z2 / have-concession-91
              :ARG1 (z3 / get-01
                        :ARG0 (z4 / bomb)
                        :ARG1 (z5 / hook
                                  :purpose (z6 / grab-01
                                               :ARG0 z4
                                               :ARG1 (z7 / attend-02
                                                         :ARG0 (z8 / person)))
                                  :ARG1-of (z9 / cool-04)))
              :ARG2 (z10 / add-02
                         :ARG0 (z11 / nothing
                                    :location (z12 / area
                                                   :mod (z13 / city
                                                             :name (z14 / name
                                                                        :op1 "West"))))
                         :ARG1 (z15 / much)
                         :ARG1-of (z16 / real-04)
                         :ARG2 (z17 / it))))
trade happens . The bombs would get a cool hook to grab people 's attention , though nothing in the westbrooke area would really add much to it .
z0 :snt1 z1
z3 :ARG0 z4
z5 :ARG1-of z9
z3 :ARG1 z5
z5 :purpose z6
z6 :ARG0 z4
z7 :ARG0 z8
z6 :ARG1 z7
z2 :ARG1 z3
z0 :snt2 z2
z13 :name z14
z14 :op1 0
z12 :mod z13
z11 :location z12
z10 :ARG1-of z16
z10 :ARG0 z11
z2 :ARG2 z10
z10 :ARG1 z15
z10 :ARG2 z17