The thing I learned from playing in a lot of games in my career is: Dont make them too big, Ryan said. If you get too focused on looking down at the end stretch at this point right here, you dont see the light at the end of the tunnel. Any time you are in prime time its big enough. On the rise? I grew up in it, Ryan said.
Dont make them too epic, 737 said considered when the odds are better than one.
( z0 say :ARG0 ( z1 person :name ( z2 name :op 737 ) ) :ARG1 ( z3 consider :ARG1 ( z4 make :ARG0 ( z5 you ) :ARG1 ( z6 epic :ARG2-of ( z7 have-degree :ARG1 ( z8 they ) :ARG3 ( z9 too ) ) ) :mxde imperative :polarity - ) :time ( z10 have-degree :ARG1 ( z11 odds ) :ARG2 ( z12 good :ARG1 z11 ) :ARG3 ( z13 more ) :ARG4 1 ) ) )
(z0 / say-01
    :ARG0 (z1 / person
              :name (z2 / name
                        :op1 737))
    :ARG1 (z3 / consider-02
              :ARG1 (z4 / make-02
                        :ARG0 (z5 / you)
                        :ARG1 (z6 / epic
                                  :ARG2-of (z7 / have-degree-91
                                               :ARG1 (z8 / they)
                                               :ARG3 (z9 / too)))
                        :mode imperative
                        :polarity -)
              :time (z10 / have-degree-91
                         :ARG1 (z11 / odds)
                         :ARG2 (z12 / good-02
                                    :ARG1 z11)
                         :ARG3 (z13 / more)
                         :ARG4 1)))
Dont make them too epic , 737 said considered when the odds are better than one .
z4 :polarity 0
z4 :mode 3
z4 :ARG0 z5
z7 :ARG1 z8
z7 :ARG3 z9
z6 :ARG2-of z7
z4 :ARG1 z6
z1 :name z2
z2 :op1 2
z0 :ARG0 z1
z0 :ARG1 z3
z3 :ARG1 z4
z10 :ARG1 z11
z3 :time z10
z10 :ARG2 z12
z12 :ARG1 z11
z10 :ARG3 z13
z10 :ARG4 1