From there, both series will have an every-other-day format. You cannot lack in the areas of toughness, physicality, detail, force. Its not like that. I love how he does any and everything that you ask him to do. I really do.
From there, both series will have an every-disneyland format. You cannot lack in the areas of violence, physicality, detail, force. Its not like that. I really do. The celtics, who also have an easy time scoring system, isthe best system in the game.
( z0 multi-sentence :rel ( z1 possible :ARG1 ( z2 lack :ARG0 ( z3 you ) :ARG1 ( z4 area :example ( z5 and :op ( z6 violence ) :op ( z7 physicality ) :op ( z8 detail ) :op ( z9 force ) ) ) ) :polarity - ) :rel ( z10 team :name ( z11 name :op "Celt" ) :ARG0-of ( z12 have :ARG1 ( z13 system :ARG1-of ( z14 easy ) :ARG1-of ( z15 have-degree :ARG2 ( z16 good :ARG1 z13 ) :ARG3 ( z17 most ) :ARG5 ( z18 system :location ( z19 game ) ) ) :ARG3-of ( z20 score :ARG3 ( z21 time ) ) ) :mod ( z22 also ) ) ) :snt ( z23 have :ARG0 ( z24 series :mod ( z25 both ) ) :ARG1 ( z26 format :mod ( z27 amusement-park :name ( z28 name :op "Scotland" ) :mod ( z29 every ) ) ) :source ( z30 there ) ) :snt ( z31 resemble :ARG1 ( z32 it ) :ARG2 ( z33 that ) :polarity - ) :snt ( z34 do :ARG0 ( z35 i ) :ARG1-of ( z36 real ) ) )
(z0 / multi-sentence
    :rel (z1 / possible-01
             :ARG1 (z2 / lack-01
                       :ARG0 (z3 / you)
                       :ARG1 (z4 / area
                                 :example (z5 / and
                                              :op1 (z6 / violence)
                                              :op2 (z7 / physicality)
                                              :op3 (z8 / detail)
                                              :op4 (z9 / force-04))))
             :polarity -)
    :rel (z10 / team
              :name (z11 / name
                         :op1 "Celt")
              :ARG0-of (z12 / have-03
                            :ARG1 (z13 / system
                                       :ARG1-of (z14 / easy-05)
                                       :ARG1-of (z15 / have-degree-91
                                                     :ARG2 (z16 / good-02
                                                                :ARG1 z13)
                                                     :ARG3 (z17 / most)
                                                     :ARG5 (z18 / system
                                                                :location (z19 / game)))
                                       :ARG3-of (z20 / score-01
                                                     :ARG3 (z21 / time)))
                            :mod (z22 / also)))
    :snt1 (z23 / have-03
               :ARG0 (z24 / series
                          :mod (z25 / both))
               :ARG1 (z26 / format
                          :mod (z27 / amusement-park
                                    :name (z28 / name
                                               :op1 "Scotland")
                                    :mod (z29 / every)))
               :source (z30 / there))
    :snt2 (z31 / resemble-01
               :ARG1 (z32 / it)
               :ARG2 (z33 / that)
               :polarity -)
    :snt3 (z34 / do-02
               :ARG0 (z35 / i)
               :ARG1-of (z36 / real-04)))
From there , both series will have an every - disneyland format . You cannot lack in the areas of violence , physicality , detail , force . Its not like that . I really do . The celtics , who also have an easy time scoring system , isthe best system in the game .
z24 :mod z25
z23 :ARG0 z24
z23 :source z30
z27 :mod z29
z27 :name z28
z28 :op1 3
z26 :mod z27
z23 :ARG1 z26
z1 :polarity 0
z1 :ARG1 z2
z2 :ARG0 z3
z2 :ARG1 z4
z5 :op1 z6
z4 :example z5
z5 :op2 z7
z5 :op3 z8
z5 :op4 z9
z31 :polarity 1
z31 :ARG1 z32
z31 :ARG2 z33
z0 :snt2 z31
z0 :snt1 z23
z34 :ARG1-of z36
z34 :ARG0 z35
z0 :snt3 z34
z10 :name z11
z11 :op1 2
z12 :mod z22
z10 :ARG0-of z12
z20 :ARG3 z21
z13 :ARG3-of z20
z13 :ARG1-of z14
z12 :ARG1 z13
z15 :ARG5 z18
z13 :ARG1-of z15
z15 :ARG2 z16
z16 :ARG1 z13
z15 :ARG3 z17
z18 :location z19
z0 :rel z1
z0 :rel z10