Phase Spider.png
[binary data, 45,913 bytes]
The Phase Spider is a Large monstrosity, unaligned with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 13 (Natural Armor)- Hit Points: 32 (5d10 + 5) - Speed: 30 ft., climb 30 ft. - Skills: Stealth +6- Senses: Darkvision 60 ft.,  Passive Perception 10- Languages: --- Challenge Rating: 3 (700 XP)- Strength: 15 - Dexterity: 15 - Constitution: 12 - Intelligence: 6 - Wisdom: 10 - Charisma: 6 
The Phase Spider has the following special abilities:
 <p><em><strong>Ethereal Jaunt.</strong></em> As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa. </p><p><em><strong>Spider Climb.</strong></em> The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. </p><p><em><strong>Web Walker.</strong></em> The spider ignores movement restrictions caused by webbing.</p>The Phase Spider can take the following actions:
 <p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.</p>