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The Winter Wolf is a Large monstrosity, neutral evil with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 13 (Natural Armor)- Hit Points: 75 (10d10 + 20) - Speed: 50 ft. - Skills: Perception +5, Stealth +3- Senses: Passive Perception 15- Languages: Common, Giant, Winter Wolf- Challenge Rating: 3 (700 XP)- Strength: 18 - Dexterity: 13 - Constitution: 14 - Intelligence: 7 - Wisdom: 12 - Charisma: 8 
The Winter Wolf has the following special abilities:
 <p><em><strong>Keen Hearing and Smell.</strong></em> The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. </p><p><em><strong>Pack Tactics.</strong></em> The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. </p><p><em><strong>Snow Camouflage.</strong></em> The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.</p>The Winter Wolf can take the following actions:
 <p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. </p><p><em><strong>Cold Breath (Recharge 5–6).</strong></em> The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.</p>