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The Guardian Naga is a Large monstrosity, lawful good with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 18 (Natural Armor)- Hit Points: 127 (15d10 + 45) - Speed: 40 ft. - Skills: None- Senses: Darkvision 60 ft.,  Passive Perception 14- Languages: Celestial, Common- Challenge Rating: 10 (5,900 XP)- Strength: 19 - Dexterity: 18 - Constitution: 16 - Intelligence: 16 - Wisdom: 19 - Charisma: 18 
The Guardian Naga has the following special abilities:
 <p><em><strong>Rejuvenation.</strong></em> If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning. </p><p><em><strong>Spellcasting.</strong></em> The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: </p><p>Cantrips (at will): mending, sacred flame, thaumaturgy </p><p>1st level (4 slots): command, cure wounds, shield of faith </p><p>2nd level (3 slots): calm emotions, hold person </p><p>3rd level (3 slots): bestow curse, clairvoyance </p><p>4th level (3 slots): banishment, freedom of movement </p><p>5th level (2 slots): flame strike, geas </p><p>6th level (1 slot): true seeing</p>The Guardian Naga can take the following actions:
 <p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one creature. <em>Hit:</em> 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. </p><p><em><strong>Spit Poison.</strong></em> <em>Ranged Weapon Attack:</em> +8 to hit, range 15/30 ft., one creature. <em>Hit:</em> The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.</p>