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The Barbed Devil is a Medium fiend, lawful evil with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 15 (Natural Armor)- Hit Points: 110 (13d8 + 52) - Speed: 30 ft. - Skills: Deception +5, Insight +5, Perception +8- Senses: Darkvision 120 ft.,  Passive Perception 18- Languages: Infernal, Telepathy 120 ft.- Challenge Rating: 5 (1,800 XP)- Strength: 16 - Dexterity: 17 - Constitution: 18 - Intelligence: 12 - Wisdom: 14 - Charisma: 14 
The Barbed Devil has the following special abilities:
 <p><em><strong>Barbed Hide.</strong></em> At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. </p><p><em><strong>Devil's Sight.</strong></em> Magical darkness doesn't impede the devil's darkvision. </p><p><em><strong>Magic Resistance.</strong></em> The devil has advantage on saving throws against spells and other magical effects.</p>The Barbed Devil can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice. </p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6 + 3) piercing damage. </p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6 + 3) piercing damage. </p><p><em><strong>Hurl Flame.</strong></em> Ranged Spell Attack: +5 to hit, range 150 ft., one target. <em>Hit:</em> 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.</p>