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The Spirit Naga is a Large monstrosity, chaotic evil with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 15 (Natural Armor)- Hit Points: 75 (10d10 + 20) - Speed: 40 ft. - Skills: None- Senses: Darkvision 60 ft.,  Passive Perception 12- Languages: Abyssal, Common- Challenge Rating: 8 (3,900 XP)- Strength: 18 - Dexterity: 17 - Constitution: 14 - Intelligence: 16 - Wisdom: 15 - Charisma: 16 
The Spirit Naga has the following special abilities:
 <p><em><strong>Rejuvenation.</strong></em> If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning. </p><p><em><strong>Spellcasting.</strong></em> The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: </p><p>Cantrips (at will): mage hand, minor illusion, ray of frost </p><p>1st level (4 slots): charm person, detect magic, sleep </p><p>2nd level (3 slots): detect thoughts, hold person </p><p>3rd level (3 slots): lightning bolt, water breathing </p><p>4th level (3 slots): blight, dimension door </p><p>5th level (2 slots): dominate person</p>The Spirit Naga can take the following actions:
 <p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one creature. <em>Hit:</em> 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.</p>