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The Cultist is a Medium humanoid, any with the following characteristics:
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

. This creatures statististics are as follows:
- Armor Class: 12 (Leather Armor)- Hit Points: 9 (2d8) - Speed: 30 ft. - Skills: Deception +2, Religion +2- Senses: Passive Perception 10- Languages: Any one language (usually Common)- Challenge Rating: 1/8 (25 XP)- Strength: 11 - Dexterity: 12 - Constitution: 10 - Intelligence: 10 - Wisdom: 11 - Charisma: 10 
The Cultist has the following special abilities:
 <p><em><strong>Dark Devotion.</strong></em> The cultist has advantage on saving throws against being charmed or frightened.</p>The Cultist can take the following actions:
 <p><em><strong>Scimitar.</strong></em> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 4 (1d6 + 1) slashing damage.</p>