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The Iron Golem is a Large construct, unaligned with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 20 (Natural Armor)- Hit Points: 210 (20d10 + 100) - Speed: 30 ft. - Skills: None- Senses: Darkvision 120 ft.,  Passive Perception 10- Languages: Understands the languages of its creator but can't speak- Challenge Rating: 16 (15,000 XP)- Strength: 24 - Dexterity: 9 - Constitution: 20 - Intelligence: 3 - Wisdom: 11 - Charisma: 1 
The Iron Golem has the following special abilities:
 <p><em><strong>Fire Absorption.</strong></em> Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. </p><p><em><strong>Immutable Form.</strong></em> The golem is immune to any spell or effect that would alter its form. </p><p><em><strong>Magic Resistance.</strong></em> The golem has advantage on saving throws against spells and other magical effects. </p><p><em><strong>Magic Weapons.</strong></em> The golem's weapon attacks are magical.</p>The Iron Golem can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The golem makes two melee attacks. </p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 20 (3d8 + 7) bludgeoning damage. </p><p><em><strong>Sword.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 23 (3d10 + 7) slashing damage. </p><p><em><strong>Poison Breath (Recharge 6).</strong></em> The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.</p>