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The Octopus is a Small beast, unaligned with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 12 - Hit Points: 3 (1d6) - Speed: 5 ft., swim 30 ft. - Skills: Perception +2, Stealth +4- Senses: Darkvision 30 ft.,  Passive Perception 12- Languages: --- Challenge Rating: 0 (10 XP)- Strength: 4 - Dexterity: 15 - Constitution: 11 - Intelligence: 3 - Wisdom: 10 - Charisma: 4 
The Octopus has the following special abilities:
 <p><em><strong>Hold Breath.</strong></em> While out of water, the octopus can hold its breath for 30 minutes. </p><p><em><strong>Underwater Camouflage.</strong></em> The octopus has advantage on Dexterity (Stealth) checks made while underwater. </p><p><em><strong>Water Breathing.</strong></em> The octopus can breathe only underwater.</p>The Octopus can take the following actions:
 <p><em><strong>Tentacles.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. </p><p><em><strong>Ink Cloud (Recharges after a Short or Long Rest).</strong></em> A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.</p>