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The Stone Golem is a Large construct, unaligned with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 17 (Natural Armor)- Hit Points: 178 (17d10 + 85) - Speed: 30 ft. - Skills: None- Senses: Darkvision 120 ft.,  Passive Perception 10- Languages: Understands the languages of its creator but can't speak- Challenge Rating: 10 (5,900 XP)- Strength: 22 - Dexterity: 9 - Constitution: 20 - Intelligence: 3 - Wisdom: 11 - Charisma: 1 
The Stone Golem has the following special abilities:
 <p><em><strong>Immutable Form.</strong></em> The golem is immune to any spell or effect that would alter its form. </p><p><em><strong>Magic Resistance.</strong></em> The golem has advantage on saving throws against spells and other magical effects. </p><p><em><strong>Magic Weapons.</strong></em> The golem's weapon attacks are magical.</p>The Stone Golem can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The golem makes two slam attacks. </p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 19 (3d8 + 6) bludgeoning damage. </p><p><em><strong>Slow (Recharge 5–6).</strong></em> The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>