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The Bone Devil is a Large fiend, lawful evil with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 19 (Natural Armor)- Hit Points: 142 (15d10 + 60) - Speed: 40 ft., fly 40 ft. - Skills: Deception +7, Insight +6- Senses: Darkvision 120 ft.,  Passive Perception 12- Languages: Infernal, Telepathy 120 ft.- Challenge Rating: 9 (5,000 XP)- Strength: 18 - Dexterity: 16 - Constitution: 18 - Intelligence: 13 - Wisdom: 14 - Charisma: 16 
The Bone Devil has the following special abilities:
 <p><em><strong>Devil's Sight.</strong></em> Magical darkness doesn't impede the devil's darkvision. </p><p><em><strong>Magic Resistance.</strong></em> The devil has advantage on saving throws against spells and other magical effects.</p>The Bone Devil can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The devil makes three attacks: two with its claws and one with its sting. </p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 8 (1d8 + 4) slashing damage. </p><p><em><strong>Sting.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>