Ice Mephit.png
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The Ice Mephit is a Small elemental, neutral evil with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 11 - Hit Points: 21 (6d6) - Speed: 30 ft., fly 30 ft. - Skills: Perception +2, Stealth +3- Senses: Darkvision 60 ft.,  Passive Perception 12- Languages: Aquan, Auran- Challenge Rating: 1/2 (100 XP)- Strength: 7 - Dexterity: 13 - Constitution: 10 - Intelligence: 9 - Wisdom: 11 - Charisma: 12 
The Ice Mephit has the following special abilities:
 <p><em><strong>Death Burst.</strong></em> When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. </p><p><em><strong>False Appearance.</strong></em> While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. </p><p><em><strong>Innate Spellcasting.</strong></em>(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.</p>The Ice Mephit can take the following actions:
 <p><em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one creature. <em>Hit:</em> 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. </p><p><em><strong>Frost Breath (Recharge 6).</strong></em> The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.</p>