Dust Mephit.png
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The Dust Mephit is a Small elemental, neutral evil with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 12 - Hit Points: 17 (5d6) - Speed: 30 ft., fly 30 ft. - Skills: Perception +2, Stealth +4- Senses: Darkvision 60 ft.,  Passive Perception 12- Languages: Auran, Terran- Challenge Rating: 1/2 (100 XP)- Strength: 5 - Dexterity: 14 - Constitution: 10 - Intelligence: 9 - Wisdom: 11 - Charisma: 10 
The Dust Mephit has the following special abilities:
 <p><em><strong>Death Burst.</strong></em> When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. </p><p><em><strong>Innate Spellcasting.</strong></em>(1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.</p>The Dust Mephit can take the following actions:
 <p><em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one creature. <em>Hit:</em> 4 (1d4 + 2) slashing damage. </p><p><em><strong>Blinding Breath (Recharge 6).</strong></em> The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>