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The Manticore is a Large monstrosity, lawful evil with the following characteristics:
A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature's back, and its long tail ends in a cluster of deadly spikes that can impale prey at impressive range.
Evil Predators: Manticores are fierce killers that hunt far and wide for prey. They work together to take down particularly large or dangerous creatures, sharing the meal once a kill is made. A manticore begins its attack with a volley of tail spikes, then lands and uses its claws and bite. When outdoors and outnumbered, it uses its wings to stay aloft, attacking from a distance until its spikes are depleted.

A manticore isn't particularly bright, but it possesses a malevolent nature and the ability to converse. In the course of attacking, it denigrates its foes and offers to kill them swiftly if they beg for their lives. If a manticore sees an advantage to be gained by sparing a creature's life, it does so, asking for a tribute or sacrifice equal to its loss of food.
Monstrous Relationships: Manticores serve wicked masters that treat them well and provide regular prey. A manticore might provide aerial support for an orc horde or a hobgoblin army. Another could serve as a hunting companion for a hill giant chief, or guard the entrance to a lamia's lair.

The manticores' greatest territorial rivals include chimeras, griffons, perytons, and wyverns. Manticores hunting as a pack often have the advantage of greater numbers. In addition to these creatures, manticores fear dragons and avoid them.

. This creatures statististics are as follows:
- Armor Class: 14 (Natural Armor)- Hit Points: 68 (8d10 + 24) - Speed: 30 ft., fly 50 ft. - Skills: None- Senses: Darkvision 60 ft.,  Passive Perception 11- Languages: Common- Challenge Rating: 3 (700 XP)- Strength: 17 - Dexterity: 16 - Constitution: 17 - Intelligence: 7 - Wisdom: 12 - Charisma: 8 
The Manticore has the following special abilities:
 <p><em><strong>Tail Spike Regrowth.</strong></em> The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.</p>The Manticore can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes. </p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8 + 3) piercing damage. </p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6 + 3) slashing damage. </p><p><em><strong>Tail Spike.</strong></em> <em>Ranged Weapon Attack:</em> +5 to hit, range 100/200 ft., one target. <em>Hit:</em> 7 (1d8 + 3) piercing damage.</p>