Cult Fanatic.png
[binary data, 336,385 bytes]
The Cult Fanatic is a Medium humanoid, any with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 13 (Leather Armor)- Hit Points: 33 (6d8 + 6) - Speed: 30 ft. - Skills: Deception +4, Persuasion +4, Religion +2- Senses: Passive Perception 11- Languages: Any one language (usually Common)- Challenge Rating: 2 (450 XP)- Strength: 11 - Dexterity: 14 - Constitution: 12 - Intelligence: 10 - Wisdom: 13 - Charisma: 14 
The Cult Fanatic has the following special abilities:
 <p><em><strong>Dark Devotion.</strong></em> The fanatic has advantage on saving throws against being charmed or frightened. </p><p><em><strong>Spellcasting.</strong></em> The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: </p><p>Cantrips (at will): light, sacred flame, thaumaturgy </p><p>1st level (4 slots): command, inflict wounds, shield of faith </p><p>2nd level (3 slots): hold person, spiritual weapon</p>The Cult Fanatic can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The fanatic makes two melee attacks. </p><p><em><strong>Dagger.</strong></em> <em>Melee or <em>Ranged Weapon Attack:</em></em> +4 to hit, reach 5 ft. or range 20/60 ft., one creature. <em>Hit:</em> 4 (1d4 + 2) piercing damage.</p>