Giant Octopus.png
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The Giant Octopus is a Large beast, unaligned with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 11 - Hit Points: 52 (8d10 + 8) - Speed: 10 ft., swim 60 ft. - Skills: Perception +4, Stealth +5- Senses: Darkvision 60 ft.,  Passive Perception 14- Languages: --- Challenge Rating: 1 (200 XP)- Strength: 17 - Dexterity: 13 - Constitution: 13 - Intelligence: 4 - Wisdom: 10 - Charisma: 4 
The Giant Octopus has the following special abilities:
 <p><em><strong>Hold Breath.</strong></em> While out of water, the octopus can hold its breath for 1 hour. </p><p><em><strong>Underwater Camouflage.</strong></em> The octopus has advantage on Dexterity (Stealth) checks made while underwater.</p><p><em><strong>Water Breathing.</strong></em> The octopus can breathe only underwater.</p>The Giant Octopus can take the following actions:
 <p><em><strong>Tentacles.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 15 ft., one target. <em>Hit:</em> 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. </p><p><em><strong>Ink Cloud (Recharges after a Short or Long Rest).</strong></em> A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.</p>