Rust Monster.png
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The Rust Monster is a Medium monstrosity, unaligned with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 14 (Natural Armor)- Hit Points: 27 (5d8 + 5) - Speed: 40 ft. - Skills: None- Senses: Darkvision 60 ft.,  Passive Perception 11- Languages: --- Challenge Rating: 1/2 (100 XP)- Strength: 13 - Dexterity: 12 - Constitution: 13 - Intelligence: 2 - Wisdom: 13 - Charisma: 6 
The Rust Monster has the following special abilities:
 <p><em><strong>Iron Scent.</strong></em> The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.</p><p><em><strong>Rust Metal.</strong></em> Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.</p>The Rust Monster can take the following actions:
 <p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d8 + 1) piercing damage.</p><p><em><strong>Antennae.</strong></em> The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.</p><p>If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.</p>