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The Storm Giant is a Huge giant, chaotic good with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 16 (Scale Mail)- Hit Points: 230 (20d12 + 100) - Speed: 50 ft., swim 50 ft. - Skills: Arcana +8, Athletics +14, History +8, Perception +9- Senses: Passive Perception 19- Languages: Common, Giant- Challenge Rating: 13 (10,000 XP)- Strength: 29 - Dexterity: 14 - Constitution: 20 - Intelligence: 16 - Wisdom: 18 - Charisma: 18 
The Storm Giant has the following special abilities:
 <p><em><strong>Amphibious.</strong></em> The giant can breathe air and water. </p><p><em><strong>Innate Spellcasting.</strong></em> The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: </p><p>At will: detect magic, feather fall, levitate, light </p><p>3/day each: control weather, water breathing</p>The Storm Giant can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The giant makes two greatsword attacks. </p><p><em><strong>Greatsword.</strong></em> <em>Melee Weapon Attack:</em> +14 to hit, reach 10 ft., one target. <em>Hit:</em> 30 (6d6 + 9) slashing damage. </p><p><em><strong>Rock.</strong></em> <em>Ranged Weapon Attack:</em> +14 to hit, range 60/240 ft., one target. <em>Hit:</em> 35 (4d12 + 9) bludgeoning damage. </p><p><em><strong>Lightning Strike (Recharge 5–6).</strong></em> The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.</p>