Deep Gnome (Svirfneblin).png
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The Deep Gnome (Svirfneblin) is a Small humanoid, neutral good with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 15 (Chain Shirt)- Hit Points: 16 (3d6 + 6) - Speed: 20 ft. - Skills: Investigation +3, Perception +2, Stealth +4- Senses: Darkvision 120 ft.,  Passive Perception 12- Languages: Gnomish, Terran, Undercommon- Challenge Rating: 1/2 (100 XP)- Strength: 15 - Dexterity: 14 - Constitution: 14 - Intelligence: 12 - Wisdom: 10 - Charisma: 9 
The Deep Gnome (Svirfneblin) has the following special abilities:
 <p><em><strong>Stone Camouflage.</strong></em> The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.</p><p><em><strong>Gnome Cunning.</strong></em> The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.</p><p><em><strong>Innate Spellcasting.</strong></em> The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:</p><p>At will: nondetection (self only)</p><p>1/day each: blindness/deafness, blur, disguise self</p>The Deep Gnome (Svirfneblin) can take the following actions:
 <p><em><strong>War Pick.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</p><p><em><strong>Poisoned Dart.</strong></em> <em>Ranged Weapon Attack:</em> +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>