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The Air Elemental is a Large elemental, neutral with the following characteristics:

. This creatures statististics are as follows:
- Armor Class: 15 - Hit Points: 90 (12d10 + 24) - Speed: 0 ft., fly 90 ft. (hover) - Skills: None- Senses: Darkvision 60 ft.,  Passive Perception 10- Languages: Auran- Challenge Rating: 5 (1,800 XP)- Strength: 14 - Dexterity: 20 - Constitution: 14 - Intelligence: 6 - Wisdom: 10 - Charisma: 6 
The Air Elemental has the following special abilities:
 <p><em><strong>Air Form.</strong></em> The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.</p>The Air Elemental can take the following actions:
 <p><em><strong>Multiattack.</strong></em> The elemental makes two slam attacks. </p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d8 + 5) bludgeoning damage. </p><p><em><strong>Whirlwind (Recharge 4–6).</strong></em> Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. </p><p>If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.</p>