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The Nightmare is a Large fiend, neutral evil with the following characteristics:
A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature's unearthly black form moves with supernatural speed, vanishing in a cloud of brimstone as quickly as it appeared.
Dread Steed: Also called a "demon horse" or "hell horse," the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights, liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmare's fiery red eyes betray its malevolent intelligence. A nightmare can be summoned from the Lower Planes, but unless a worthy sacrifice is offered to it as food upon its arrival, the nightmare displays no special loyalty to the creature it serves.
Creating a Nightmare: Nightmares don't appear naturally in the multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus's wings, driving that noble creature to evil as it is transformed by dark magic.

. This creatures statististics are as follows:
- Armor Class: 13 (Natural Armor)- Hit Points: 68 (8d10 + 24) - Speed: 60 ft., fly 90 ft. - Skills: None- Senses: Passive Perception 11- Languages: Common  and Infernal but can't speak- Challenge Rating: 3 (700 XP)- Strength: 18 - Dexterity: 15 - Constitution: 16 - Intelligence: 10 - Wisdom: 13 - Charisma: 15 
The Nightmare has the following special abilities:
 <p><em><strong>Confer Fire Resistance.</strong></em> The nightmare can grant resistance to fire damage to anyone riding it. </p><p><em><strong>Illumination.</strong></em> The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>The Nightmare can take the following actions:
 <p><em><strong>Hooves.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. </p><p><em><strong>Ethereal Stride.</strong></em> The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.</p>