text: [Themes: Abuses, based on songs]
  
  > look around
  Another dead-end room protruding from the Origin...the passage northwest ends shortly.
  
  You can see a panel of lights here.
  
  > examine the panel
  It's got a big reset button off to the side. You would assume that would turn all the lights in the 3x5 grid below off.
  
  You admire your handiwork--you lit all the tiles! But maybe you should be moving on.
  
  > go southeast
  Another passage southwardsish, another dead-end room.
  
  You can see a giant sheet of paper here.
  
  > look at the paper
  /|     /
  / |    /
  /  |   /
  /45 |  /
  A----E-D
  
  _
  AE=1 BE=1 AB=BC=CD=AD=\/2
  
  tan CAD = ?
  
  There's also hard-to-read mumbo-jumbo about half-angle sines, tan 2x = 1 and cosine 4x = 1. Or, yeah, you can just throw stuff in the boggle-box until something works. One way's got to, eventually.
  
  > go south
  You're still a way from turning around yet.
  
  > Go west
  You feel a pull to the northwest, then to the southeast--you can't really go west. And you probably don't need to, any more.
  
  > Inventory
  You are carrying:
  a Square Root of Two
  a Big Fat Zero
  
  > go to the south-west
  You look over your shoulder for your friend the ghost, but he's nowhere around. You can go back northeast.
  
  You can see a holographic chess diagram here.
  
  > examine the chess
  It's got a chain of white pawns, then a chain of black pawns.
  
  . . . .
  . b . .
  bw. . .
  .w. . .
  w. . . .
  . .B. .
  . . . .
  . .W. .
  
  Text at the top says A5 WINS. But you knew that. You already solved a tougher puzzle.
  
  > put sqrt in the a.
  (nook a)
  Weird. A magnetic field's repelling it. Try another nook?
  
  > put the sqrt in the b.
  The Square Root of Two fits in with a magnetic snap.
  
  > put the minus in the C
  The standard-issue minus sign fits in with a magnetic snap.
  
  > put 1 in the d.
  (nook d)
  The Plain Old One fits in with a magnetic snap.
  
  > look at the compass
  It is currently pointing easteastnorth. (NOTE: you can abbreviate this and other longer directions to EEN/ENE/NEN and I will know which way you want to go.)
  
  > Een
  Room 22.5
  "So the first three puzzles have been arithmetic, chess, and some true-false stuff. Let's make this about something a little more worldly, sort of--money. I'm pretty sure you like money. Not too much--or you wouldn't even have made it up here.
  
  "So here's a cryptarithm to sort of help you remember, uhh, that stuff--each letter is a different number from zero to nine.
  And the numerals on the left end can't start with zero.
  
  "Oh, it'll also be in the other room you could've reached. The one WWN of the origin." He vanishes again.
  
  You can see a guessboard here.
  
  > examine the board
  Well, it's two words adding to a third, apparently.
  
  +more
  =========
  money
  
  > examine foldout
  It's a minus sign at the moment. It seems a bit broken. You're not sure what you can fold it into. There's some tiny etched writing on it.
  
  > read the writing
  You have to squint a bit to read it: "Just think of me F or FOLD if you want. I might mind if I were telepathic, but I'm not even animate."
  
  > Wws
  Room 202.5
  Fortunately, there's nothing tricky to going in a sixteenth-diagonal direction beyond the boggle-box bit. You see a hologram here, and you assume there's nothing tricky about going back east-east-north. Or north-north-east.
  
  > examine hologram
  It looks like more angles and numbers. A note written below says FOR YOUR EDIFICATION ONLY. THE TANGENTS ARE TOO COMPLEX. The upshot seems to be that you can figure the sin of 18 and 54, if you're crazy like that.
  It's an isosceles triangle ABC (AB=AC) with BC=BD=DA, D on AB. For a visual representation, get a Glulx-compatible blorb reader. Like Gargoyle.
  The hologram flickers briefly and appears to have changed.
  
  > put 1 in the b.
  The Plain Old One fits in with a magnetic snap.
  
  > put the sqrt in the d.
  (nook d)
  The Square Root of Two fits in with a magnetic snap.
  
  > WWN
  Room 157.5
  You shouldn't have much to do here other than go back easteastsouth. You solved the cryptarithm.
  
  > get the minus
  (the standard-issue minus sign)
  It resists only slightly as you pull it away from the nook it was in.
  
  > put the foldout on the minus
  Which do you mean, the standard-issue minus sign or the foldout?
  
  > examine the fold
  It's a minus sign at the moment. It seems a bit broken. You're not sure what you can fold it into. There's some tiny etched writing on it.
  
  > read the writing
  You have to squint a bit to read it: "Just think of me F or FOLD if you want. I might mind if I were telepathic, but I'm not even animate."
  
  > put foldout in the C
  The foldout fits in with a magnetic snap.
  
  > put minus in C
  (the standard-issue minus sign in nook c)
  You take the foldout from nook c first.
  
  The standard-issue minus sign fits in with a magnetic snap.
  
  > put the fold in the minus
  (the foldout)
  You can't put something inside itself.
  
  > put the fold in the C
  You take the standard-issue minus sign from nook c first.
  
  The foldout fits in with a magnetic snap.
  
  > Inventory
  You are carrying:
  a foldout (currently a minus)
  a standard-issue minus sign
  a Big Fat Zero
  
  > get the minus
  Which do you mean, the foldout or the standard-issue minus sign?
  
  > gethe standard-issue minus the sign
  You already have that.
  
  > put 1 in the C
  Weird. A magnetic field's repelling it. Try another nook?
  
  > put 0 in the d.
  (nook d)
  The Big Fat Zero fits in with a magnetic snap.
  
  > Nne
  You don't feel you can really go far from the blackboard at the moment. Some weird sort of gravity.
  
  > go to the west
  "Don't worry. This isn't a puzzle. It's a bit of showing off, really. In fact, all of the rooms to the south that'll open up? They're showing off, too. Hope you don't mind. I...uh...well, they'd be trickier if I'd gotten around to learning assembly language. No, no, that's not your fault--I put it off for years!"
  
  A pair of 5x5 squares is here.
  
  > look at squares
  Someone's drawn up a bunch of numbers:
  
  23401 13024
  40123 24130
  12340 30241
  34012 41302
  
  5A + B + 1 = 5x5 magic square.
  
  Hm. Some wise guy showing off. And you still stuck on that three by three deal back east.
  
  > put 1 in the b.
  The Plain Old One fits in with a magnetic snap.
  
  > Ees
  Room 337.5
  
  > Sse
  You can only go back easteastsouth--or you can just type BACK.
  
  > put foldout in the C
  The foldout fits in with a magnetic snap.
  
  > put the minus in the a.
  (the foldout in nook a)
  (first taking the foldout)
  
  The foldout fits in with a magnetic snap.
  
  > look at the box
  It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words "Box of Tangents" are engraved over the four nooks, which currently show -1_sqrt(2).
  
  On the left side there's a compass currently flipping wildly around, and a small line of text below says MOVE OPERATOR OR REMOVE NUMBER.
  
  > Nnw
  Room 112.5
  Hm. Another checkerboard. But it's a bit smaller. You hear your friend again. "Well...that 8x8 board was kind of tricky. So I gave you a 6x6-er instead. It's sort of more complex and less complex at the same time."
  
  You can see a 6x6 board here.
  
  > look at the board
  "Here's one that shouldn't be too hard. I think. Six queens, six by six square. It's impossible for four-by-four and a bit too easy for five-by-five. Above that, you need a computer. Just say the square you want to remove a piece from or place it on. Remember, queens move vertically, horizontally and diagonally."
  
  +-+-+-+-+-+-+
  1| | | | | | |1
  +-+-+-+-+-+-+
  2| | | | | | |2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3| | | | | | |3
  +-+-+-+-+-+-+
  4| | | | | | |4
  +-+-+-+-+-+-+
  5| | | | | | |5
  +-+-+-+-+-+-+
  6| | | | | | |6
  +-+-+-+-+-+-+
  a b c d e f
  
  > C1
  You decide to place a queen on c1.
  
  +-+-+-+-+-+-+
  1|x|x|Q|x|x|x|1
  +-+-+-+-+-+-+
  2| |x|x|x| | |2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3|x| |x| |x| |3
  +-+-+-+-+-+-+
  4| | |x| | |x|4
  +-+-+-+-+-+-+
  5| | |x| | | |5
  +-+-+-+-+-+-+
  6| | |x| | | |6
  +-+-+-+-+-+-+
  a b c d e f
  
  > C1
  You clear a queen from c1.
  
  +-+-+-+-+-+-+
  1| | | | | | |1
  +-+-+-+-+-+-+
  2| | | | | | |2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3| | | | | | |3
  +-+-+-+-+-+-+
  4| | | | | | |4
  +-+-+-+-+-+-+
  5| | | | | | |5
  +-+-+-+-+-+-+
  6| | | | | | |6
  +-+-+-+-+-+-+
  a b c d e f
  
  > B1
  You decide to place a queen on b1.
  
  +-+-+-+-+-+-+
  1|x|Q|x|x|x|x|1
  +-+-+-+-+-+-+
  2|x|x|x| | | |2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3| |x| |x| | |3
  +-+-+-+-+-+-+
  4| |x| | |x| |4
  +-+-+-+-+-+-+
  5| |x| | | |x|5
  +-+-+-+-+-+-+
  6| |x| | | | |6
  +-+-+-+-+-+-+
  a b c d e f
  
  > D2
  You decide to place a queen on d2.
  
  +-+-+-+-+-+-+
  1|x|Q|x|x|x|x|1
  +-+-+-+-+-+-+
  2|x|x|x|Q|x|x|2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3| |x|x|x|x| |3
  +-+-+-+-+-+-+
  4| |x| |x|x|x|4
  +-+-+-+-+-+-+
  5|x|x| |x| |x|5
  +-+-+-+-+-+-+
  6| |x| |x| | |6
  +-+-+-+-+-+-+
  a b c d e f
  
  > F3
  You decide to place a queen on f3.
  
  +-+-+-+-+-+-+
  1|x|Q|x|x|x|x|1
  +-+-+-+-+-+-+
  2|x|x|x|Q|x|x|2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3|x|x|x|x|x|Q|3
  +-+-+-+-+-+-+
  4| |x| |x|x|x|4
  +-+-+-+-+-+-+
  5|x|x| |x| |x|5
  +-+-+-+-+-+-+
  6| |x|x|x| |x|6
  +-+-+-+-+-+-+
  a b c d e f
  
  > A4
  You decide to place a queen on a4.
  
  +-+-+-+-+-+-+
  1|x|Q|x|x|x|x|1
  +-+-+-+-+-+-+
  2|x|x|x|Q|x|x|2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3|x|x|x|x|x|Q|3
  +-+-+-+-+-+-+
  4|Q|x|x|x|x|x|4
  +-+-+-+-+-+-+
  5|x|x| |x| |x|5
  +-+-+-+-+-+-+
  6|x|x|x|x| |x|6
  +-+-+-+-+-+-+
  a b c d e f
  
  > C5
  You decide to place a queen on c5.
  
  +-+-+-+-+-+-+
  1|x|Q|x|x|x|x|1
  +-+-+-+-+-+-+
  2|x|x|x|Q|x|x|2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3|x|x|x|x|x|Q|3
  +-+-+-+-+-+-+
  4|Q|x|x|x|x|x|4
  +-+-+-+-+-+-+
  5|x|x|Q|x|x|x|5
  +-+-+-+-+-+-+
  6|x|x|x|x| |x|6
  +-+-+-+-+-+-+
  a b c d e f
  
  > E6
  You decide to place a queen on e6.
  
  +-+-+-+-+-+-+
  1|x|Q|x|x|x|x|1
  +-+-+-+-+-+-+
  2|x|x|x|Q|x|x|2 Q=queen *=illegal square
  +-+-+-+-+-+-+
  3|x|x|x|x|x|Q|3
  +-+-+-+-+-+-+
  4|Q|x|x|x|x|x|4
  +-+-+-+-+-+-+
  5|x|x|Q|x|x|x|5
  +-+-+-+-+-+-+
  6|x|x|x|x|Q|x|6
  +-+-+-+-+-+-+
  a b c d e f
  
  You hear a "poof" from back at the origin. You see smoke coming from the boggle-box. It's probably for effect, but who knows...
  
  > Sse
  You run to check the boggle box, but it looks unharmed. The foldout appears to be slightly off-key, though. It wobbles into the shape of a spiffy, perpendicular X before tumbling out of the boggle-box.
  
  > press the space
  Wait--it's a plus, because when it fell, it landed on one of the legs. You pick it up gingerly, half worried it might combust or gain a few thousand degrees Fahrenheit. You fiddle with it to make sure you can switch it back to a minus sign if you need to.
  
  You're in some sort of weird outdoor classroom. It's got a huge chalkboard to the north. There are paths in all the other standard cardinal directions, but it seems a lot just won't let you. You don't entirely understand the logic of this place, yet.
  
  That boggle box is here. Where will you need to make it take you next?
  
  > get the minus
  (the standard-issue minus sign)
  It resists only slightly as you pull it away from the nook it was in.
  
  > examine the foldout
  It's a minus sign at the moment. You can also fold it into a plus sign. Just type MINUS or PLUS.
  
  > Plus
  You fold up a plus sign.
  
  > Nne
  Room 67.5
  You walk into what appears to be a city block. It has a limousine by a nightclub, with a hotel a bit away. Six women are here--they're yacking about you're not sure what. You find them less attractive, and their babble less interesting, than you would have an hour ago.
  
  "Ohmigod!" yells one. "You must be the limo driver! You totally have to take us back to the hotel! But you like can't schlep us all in at once. We like have standards though. Are you like listening?"
  
  > No
  She babbles on. "We can't let you in the limo with just one of us because we've had a driver put the moves on us and we can't let you just drive it around empty because that would like be wasting money and I like almost forgot something really important. We're like BFFs but some of us are really upset with each other right now so we like need to cool down until we're all like safe."
  
  After some interrogation, you determine their names, and also that Danni hates Cindy hates Buffy hates Abbie hates Fanny hates Ellie, and vice versa.
  
  "Well there you have it," whispers the ghost. "A bunch of ladies you might have tried to put the moves on, or been jealous if a friend did..."
  
  > get in the limo
  She's too drunk to follow complex orders--or appreciate you spelling out trivial ones. Just call the name of whomever you wish to enter or exit the limo.
  
  > Abbie
  Abbie steps in while cracking some gum.
  
  HOTEL: nobody.
  LIMO: Abbie.
  CLUB (with you): Fanny, Ellie, Danni, Cindy and Buffy.
  
  > Cindy
  Cindy steps in without losing track of her cell phone conversation.
  
  HOTEL: nobody.
  LIMO: Cindy and Abbie.
  CLUB (with you): Fanny, Ellie, Danni and Buffy.
  
  > Ellie
  Ellie steps in with a curt Whatever.
  
  HOTEL: nobody.
  LIMO: Ellie, Cindy and Abbie.
  CLUB (with you): Fanny, Danni and Buffy.
  
  > get in LIMO
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that weren't there and will probably vanish when you step outside, you arrive at the hotel.
  
  HOTEL (with you): nobody.
  LIMO: Ellie, Cindy and Abbie.
  CLUB: Fanny, Danni and Buffy.
  
  > Ellie
  Ellie steps out with an exasperated sigh.
  HOTEL (with you): Ellie.
  LIMO: Cindy and Abbie.
  CLUB: Fanny, Danni and Buffy.
  
  > Cindy
  Cindy steps out without losing track of her cell phone conversation. HOTEL (with you): Cindy and Ellie.
  LIMO: Abbie.
  CLUB: Fanny, Danni and Buffy.
  
  > Abbie
  Abbie steps out with an exasperated sigh.
  HOTEL (with you): Abbie, Cindy and Ellie.
  LIMO: nobody.
  CLUB: Fanny, Danni and Buffy.
  
  > drive
  (the limousine)
  "Oh my god, you are so totally not taking off like that!" exclaims Ellie.
  
  > Cindy
  Cindy steps in while twirling her hair.
  
  HOTEL (with you): Abbie and Ellie.
  LIMO: Cindy.
  CLUB: Fanny, Danni and Buffy.
  
  > Ellie
  Ellie steps in with an exasperated sigh.
  
  HOTEL (with you): Abbie.
  LIMO: Ellie and Cindy.
  CLUB: Fanny, Danni and Buffy.
  
  > get in LIMO
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.
  
  HOTEL: Abbie.
  LIMO: Ellie and Cindy.
  CLUB (with you): Fanny, Danni and Buffy.
  
  > Ellie
  Ellie steps out with a curt Whatever.
  HOTEL: Abbie.
  LIMO: Cindy.
  CLUB (with you): Ellie, Fanny, Danni and Buffy.
  
  > Cindy
  Cindy steps out complaining how only creeps ever try to help her through narrow doors in her high heels.
  HOTEL: Abbie.
  LIMO: nobody.
  CLUB (with you): Cindy, Ellie, Fanny, Danni and Buffy.
  
  > Fanny
  Fanny steps in with an exasperated sigh.
  
  HOTEL: Abbie.
  LIMO: Fanny.
  CLUB (with you): Cindy, Ellie, Danni and Buffy.
  
  > Danni
  Danni steps in with a curt Whatever.
  
  HOTEL: Abbie.
  LIMO: Danni and Fanny.
  CLUB (with you): Cindy, Ellie and Buffy.
  
  > Buffy
  Buffy steps in complaining how only creeps ever try to help her through narrow doors in her high heels.
  
  HOTEL: Abbie.
  LIMO: Buffy, Danni and Fanny.
  CLUB (with you): Cindy and Ellie.
  
  > get in
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.
  
  HOTEL (with you): Abbie.
  LIMO: Buffy, Danni and Fanny.
  CLUB: Cindy and Ellie.
  
  > Danni
  Danni steps out without losing track of her cell phone conversation. HOTEL (with you): Danni and Abbie.
  LIMO: Buffy and Fanny.
  CLUB: Cindy and Ellie.
  
  > get in
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.
  
  HOTEL: Danni and Abbie.
  LIMO: Buffy and Fanny.
  CLUB (with you): Cindy and Ellie.
  
  > Cindy
  Cindy steps in with a curt Whatever.
  
  HOTEL: Danni and Abbie.
  LIMO: Cindy, Buffy and Fanny.
  CLUB (with you): Ellie.
  
  > get in
  Buffy is getting bored of riding in the limousine.
  
  > Buffy
  Buffy steps out with an exasperated sigh.
  HOTEL: Danni and Abbie.
  LIMO: Cindy and Fanny.
  CLUB (with you): Buffy and Ellie.
  
  > Ellie
  Ellie steps in complaining how only creeps ever try to help her through narrow doors in her high heels.
  
  HOTEL: Danni and Abbie.
  LIMO: Ellie, Cindy and Fanny.
  CLUB (with you): Buffy.
  
  > Fanny
  Fanny steps out with an exasperated sigh.
  HOTEL: Danni and Abbie.
  LIMO: Ellie and Cindy.
  CLUB (with you): Fanny and Buffy.
  
  > get in
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.
  
  HOTEL (with you): Danni and Abbie.
  LIMO: Ellie and Cindy.
  CLUB: Fanny and Buffy.
  
  > Ellie
  Ellie steps out while twirling her hair.
  HOTEL (with you): Ellie, Danni and Abbie.
  LIMO: Cindy.
  CLUB: Fanny and Buffy.
  
  > Abbie
  Abbie steps in with a curt Whatever.
  
  HOTEL (with you): Ellie and Danni.
  LIMO: Abbie and Cindy.
  CLUB: Fanny and Buffy.
  
  > Cindy
  Cindy steps out with an exasperated sigh.
  HOTEL (with you): Cindy, Ellie and Danni.
  LIMO: Abbie.
  CLUB: Fanny and Buffy.
  
  > Danni
  Danni steps in while cracking some gum.
  
  HOTEL (with you): Cindy and Ellie.
  LIMO: Danni and Abbie.
  CLUB: Fanny and Buffy.
  
  > get in
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.
  
  HOTEL: Cindy and Ellie.
  LIMO: Danni and Abbie.
  CLUB (with you): Fanny and Buffy.
  
  > Fanny
  Fanny steps in with an exasperated sigh.
  
  HOTEL: Cindy and Ellie.
  LIMO: Fanny, Danni and Abbie.
  CLUB (with you): Buffy.
  
  > Fanny
  Fanny steps out with a curt Whatever.
  HOTEL: Cindy and Ellie.
  LIMO: Danni and Abbie.
  CLUB (with you): Fanny and Buffy.
  
  > Buffy
  Buffy steps in with an exasperated sigh.
  
  HOTEL: Cindy and Ellie.
  LIMO: Buffy, Danni and Abbie.
  CLUB (with you): Fanny.
  
  > Abbie
  Abbie steps out without losing track of her cell phone conversation. HOTEL: Cindy and Ellie.
  LIMO: Buffy and Danni.
  CLUB (with you): Abbie and Fanny.
  
  > Fanny
  Fanny steps in while twirling her hair.
  
  HOTEL: Cindy and Ellie.
  LIMO: Fanny, Buffy and Danni.
  CLUB (with you): Abbie.
  
  > get in
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.
  
  HOTEL (with you): Cindy and Ellie.
  LIMO: Fanny, Buffy and Danni.
  CLUB: Abbie.
  
  > Fanny
  Fanny steps out while cracking some gum.
  HOTEL (with you): Fanny, Cindy and Ellie.
  LIMO: Buffy and Danni.
  CLUB: Abbie.
  
  > Buffy
  Buffy steps out with an exasperated sigh.
  HOTEL (with you): Buffy, Fanny, Cindy and Ellie.
  LIMO: Danni.
  CLUB: Abbie.
  
  > Danni
  Danni steps out while cracking some gum.
  HOTEL (with you): Danni, Buffy, Fanny, Cindy and Ellie.
  LIMO: nobody.
  CLUB: Abbie.
  
  > Cindy
  Cindy steps in complaining how only creeps ever try to help her through narrow doors in her high heels.
  
  HOTEL (with you): Danni, Buffy, Fanny and Ellie.
  LIMO: Cindy.
  CLUB: Abbie.
  
  > Ellie
  Ellie steps in with a curt Whatever.
  
  HOTEL (with you): Danni, Buffy and Fanny.
  LIMO: Ellie and Cindy.
  CLUB: Abbie.
  
  > get in
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the club.
  
  HOTEL: Danni, Buffy and Fanny.
  LIMO: Ellie and Cindy.
  CLUB (with you): Abbie.
  
  You think you hear the ghost trying to give you help, but he's drowned out by the girls' yacking. Which isn't going to stop any time soon. Bummer.
  
  > Abbie
  Abbie steps in with an exasperated sigh.
  
  HOTEL: Danni, Buffy and Fanny.
  LIMO: Abbie, Ellie and Cindy.
  CLUB (with you): nobody.
  
  > get in
  You drive off. Traffic appears out of nowhere. After a tense minute of driving through neon jungles that will once again vanish when you step outside, you arrive at the hotel.
  
  You blink, then double check--yup, everyone's back at the hotel!
  
  They actually give you a decent tip, but as you leave, you hear them saying "Oh my god. Who did he think he was? Referring to us by name? I mean, we told him our names to introduce ourselves but he totally abused it." As they walk away you hear them discuss whether being brainy enough to solve a puzzle like this made you that dorky looking, or whether being dorky looking forced you to be brainy. You almost get interested, yourself.
  
  You hear a click-foom from the southsouthwest, with trailing falling-firework sounds. You suspect your handy foldout has changed again.
  
  > Ssw
  You're in some sort of weird outdoor classroom. It's got a huge chalkboard to the north. There are paths in all the other standard cardinal directions, but it seems a lot just won't let you. You don't entirely understand the logic of this place, yet.
  
  That boggle box is here. Where will you need to make it take you next?
  
  > look at the foldout
  It's a plus which you can switch into a minus. In fact, you can fold it into two other forms--a minus or a division sign. Just type DIVISION, MINUS OR PLUS.
  
  > Examine box
  It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words "Box of Tangents" are engraved over the four nooks, which currently show _1+sqrt(2).
  
  On the left side there's a compass currently pointing northnortheast, and a small line of text below says NUMBERS AND OPERATORS PROPERLY POSITIONED.
  
  > Division
  You fold the foldout into the division sign.
  
  > Examine box
  It's about three feet wide by a foot tall, with four small cubical nooks labeled a/b/c/d. The words "Box of Tangents" are engraved over the four nooks, which currently show __/_.
  
  On the left side there's a compass currently flipping wildly around, and a small line of text below says PLEASE ADD NUMBER AFTER OPERATOR.
  
  > put 1 in the b.
  The Plain Old One fits in with a magnetic snap.
  
  > go north
  You won't be able to follow the ghost that way. Well, not for another forty plus years. You hope.
  
  > go south
  Well, it's not really behind you, but more like behind where you were.
  
  You have solved 6 of 6 quirky puzzles. Congratulations! You made it! The weirdness fades and you step out into an alley to continue your jog. The usual pseudo-Narnian time constraints and all mean you weren't really gone, even if some of the puzzles took a while.
  
  You're out of the whole mess, and you find yourself thinking of the problems and variations on them. At first you didn't want to think THAT guy--dumb enough to bash his head theatrically--could know something you'd have fun learning. Maybe if you could it, you could get a little further ahead in the world...or (and you don't know WHERE this thought came from) maybe it might be fun to learn on its own.
  
  * * YOU TURNED AROUND * *
  
  Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
  
  > HELP