text: > go downwards
  Threediopolis, Sector 355
  
  > Examine
  ED DUNN'S NEEDS
  
  LOOKING IN MIDDLE OF JOURNEY IS USELESS.
  --friends: pal@346, pal (English name)@335, near pal (Scottish-Canadian)@455, pal@355, pal@535, near pal@444, pal (German)@544, far frieeend@356, pal@434
  --extra near: Visit total party-cave@355, Wet grass@344, Chat w/web srvr@344, Visit online univ. HQ@445, Stop Something@355, Retro gm comp@445, A powerful hinty spying telescope@436, Fix holes in my clothes@434, Soak Up Vitamin D@544
  --near: Latin Mass@435, New&used Clothes@334, Sheep's milk@435, TV Info show@444, A conventional convent@554, Deploy package@345, Handmade clothes with love in every stitch-1@444, Smokeless tobacco@534, Root Beer &/or Cream Soda@424, New Linux system--boo Windows 27@525, Get a free hint@514
  --kinda near: pay property tax@236, cowboy hat & boots@335, sandy beaches@445, ART not porn@445, garden startup materials@326, handmade clothes with love in every stitch-2@335, cheapish leathery clothes@436, Matchmaker for singles@454, visit that vacant lot I loved as a kid@335
  --kinda far: Return to Ed Dunn for evaluation and reward@365, Smell/taste test@426, book Scandinavian vacation@345, Invisible Institute docs@556, brand new stuff-in-general@545, new bride/groom stuff@145, anti-athletic club@514
  --far: unworn clothes boutique@344, improperly vowelled hot dog hut@447
  --extra far: 2nd-hand clothing boutique@325
  
  [You can put this in the header with t, though it is not recommended with Parchment, or you can toggle this warning with tt. You can also track just friends with f, or you can see one line with o.]
  
  > Talk
  NOTE: there is currently a problem with web-based interpreters, and older Mac interpreters may not support the status line list.
  The screen dimensions are 70 x 24. Dimensions of at least 105x25 are recommended to be able to see all entries at once but not necessary. You can resize later. Do you still wish to toggle the list inventory to the status bar?
  
  > Yes
  Ok, the list is in the status bar, now. Note: if you resize to <25 height or <105 width, it is at your own risk.
  
  > check your inventory
  You are carrying:
  a mysterious package
  a pocket teleporter device
  a list of needs (can be examined with just X)
  
  > examine package
  You see nothing special about the mysterious package. But you sure SENSE something special under that newfangled top-open-secret material that can hold things several times its size if necessary. Quantum physics is crazy.
  
  > Sense
  You pick up the pace of your wandering, there, planning a few blocks ahead.
  
  Threediopolis, Sector 345
  You've been wandering for too long. You get tired, and you figure it's probably best to start over with a clean look on things. You push the button on your teleporter device, and back you go to the center, scrapping your remaining plans.
  
  Threediopolis, Sector 444
  
  > Sense
  Threediopolis, Sector 434
  
  Threediopolis, Sector 435
  
  Threediopolis, Sector 445
  You are redirected around a political rally where people chant "We need Wu!" then "Wu needs us!"
  
  But what you noticed doesn't seem practical, so you put it out of your mind as you continue pacing. Places you can't enter won't help you help Ed Dunn.
  
  Threediopolis, Sector 435
  
  Threediopolis, Sector 436
  
  > drop the package
  You'd be flaking out at your job, doing that. No way!
  
  > eat the package
  Are you hungry for a meal, or a job that'll buy several of them? Get back to wandering.
  
  > P.
  Teleporting technology, apparently only for the very richest people, kicks you back to the center of the city. Your employer must really be loaded.
  
  Threediopolis, Sector 444
  
  > F.
  Pals: 346/335/455*/355/535/444*/544/356***/434.
  
  Note: while friends are left, you can focus on them in the status bar with ff.
  
  > Ff
  Friends are now in header. Each asterisk means longer distance.
  
  > Edd
  Threediopolis, Sector 445
  
  Threediopolis, Sector 345
  
  Threediopolis, Sector 245
  
  > P.
  Teleporting technology, apparently only for the very richest people, kicks you back to the center of the city.
  
  Threediopolis, Sector 444
  You flash back to Ed Dunn's voice booming through your head: "It's not just where you go but how you get there!" Maybe you can try hitting some of the nearer locations.
  
  [NOTE: you can toggle hints like this by typing r.]
  
  > Dee
  Threediopolis, Sector 344
  
  Threediopolis, Sector 345
  
  Threediopolis, Sector 346
  Man! Someone's front door! With the secret detail Ed Dunn showed you that's obvious once you know it!
  
  > examine the door
  It looks familiar, slightly different from all the identical ones.
  
  > open it
  That front door is someone's home. You should really knock instead.
  
  > knock
  (Note: in the future you can type K for knock.)
  
  You are surprised to see a man answer the door, but you're not sure why. "Ed Dunn, eh? My wife will be glad to drop by. Her name's Dee, too. Well, the abbreviation. We both laughed too hard at it when we first met."
  
  Well, Ed won't be alone now. Or, rather, he'll have some of his best pals to talk to.
  (Note: from now on you can type IN once you see a place to enter or, if there's a door to knock on, K. On which to knock.)
  
  Threediopolis, Sector 444
  
  > Sed
  That's a pretty crazy diagonal direction. You'd crash into something, even with a jetpack. Did you mean to run these directions in order?
  
  > Yes
  [NOTE: you can always bypass this command check with J (for jump through diagonals.)]
  
  Threediopolis, Sector 434
  
  Threediopolis, Sector 435
  
  Threediopolis, Sector 335
  You stumble by a bunch of techies discussing AWK and GREP and discussing how it's all more fun and interesting than silly puzzle boxes with no purpose. Not that the guy who just passed would be good at either.
  
  > go inside
  Nothing to enter. It's all so unfamiliar.
  
  > P.
  Teleporting technology, apparently only for the very richest people, kicks you back to the center of the city.
  
  Threediopolis, Sector 444
  
  > Y.
  [NOTE: you can still bypass this command check with J (for jump through diagonals.)]
  
  Threediopolis, Sector 344
  
  Threediopolis, Sector 345
  
  Threediopolis, Sector 335
  Man! Someone's front door! With the secret detail Ed Dunn showed you that's obvious once you know it!
  
  > K.
  "An Ed Dunn party, eh? His are worth the walk. But boy, I tell you, the guy who sold me this place cheated me. Said I'd be near Ed's. I don't get it."
  
  Hoowah, that's another friend found!
  
  Threediopolis, Sector 444
  
  > Y.
  [NOTE: you can still bypass this command check with J (for jump through diagonals.)]
  
  Threediopolis, Sector 454
  
  Threediopolis, Sector 455
  
  Threediopolis, Sector 355
  Man! Someone's front door! With the secret detail Ed Dunn showed you that's obvious once you know it!
  
  > K.
  Ned compliments you on not getting lost getting here--there are other tempting and even dangerous places in the nearby area. He suspects and hopes that that's why he didn't get the last invite. Well, he hopes it was more temptation than danger.
  
  You've found some pretty swank areas of Threediopolis you'd have missed otherwise. It looks like there are more.
  
  Threediopolis, Sector 444
  
  > Clubf it lets you go a diagonal direction
  Being a messenger, you don't have much more to do than go in the six basic directions (transport tubes make going up and down easy.) Or enter places. Maybe knock. Nothing fancy. Type C to see everything.
  
  > Y.
  [NOTE: you can still bypass this command check with J (for jump through diagonals.)]
  
  Threediopolis, Sector 445
  
  Threediopolis, Sector 345
  
  Threediopolis, Sector 335
  
  > P.
  Teleporting technology, apparently only for the very richest people, kicks you back to the center of the city.
  
  Threediopolis, Sector 444
  
  > Y.
  [NOTE: you can still bypass this command check with J (for jump through diagonals.)]
  
  Threediopolis, Sector 445
  
  Threediopolis, Sector 455
  
  Threediopolis, Sector 355
  You can see an extremely ominous door here.
  
  > J.
  Jump mode is on, e.g. NWU or NW diagonals are no longer questioned.
  
  > K.
  You reach into the mysterious package and pull out a stink-bomb, then knock and run away. Since you didn't light it INSIDE the clinic, there's nothing they can do to you. There's legal precedent--plus if they prosecuted you, they'd have to reveal the address in court, which would mean more annoying protestors. You're glad your benefactor has a conscience!
  
  Threediopolis, Sector 444
  You think back to the times Internet route planners gave you wrong or slow directions and feel slightly superior.
  
  > End
  Threediopolis, Sector 445
  
  Threediopolis, Sector 455
  
  Threediopolis, Sector 355
  
  > go inside
  Nothing to enter. It's all so unfamiliar.
  
  > Den
  Threediopolis, Sector 344
  
  Threediopolis, Sector 345
  
  Threediopolis, Sector 355
  You can see a door shaped like a champagne bottle here.
  
  > examine the champagne
  It's a bit tacky, but it gets the point across. You will learn something about partying if you go through it.
  
  > Go inside
  Note: you can type i instead of enter/in in the future. It trumps the default command for I, taking inventory, which has limited use in this game.
  
  You realize that Ed Dunn has done you a favor by allowing you to view this. You take extra careful notes on how the party is, what's being served, what a party should be, and the general atmosphere and how people are acting. Alas, you can't partake of some amenities while on the job, but you can't complain.
  
  Threediopolis, Sector 444