text: You wake up in a hospital. You can still feel a rush of electricity through your body as you look at the heart monitor thingy beeping next to you.
  
  You're alive, but you're also late.
  
  But you don't care about being late anymore because now you have a pretty neat excuse.
  
  You extend your arm towards the nurse button or whatever it's called and suddenly it sparks off. The smell of burnt circuits hits your nose and you wonder what just happened.
  
  Anyways. You leave the hospital after a couple of days and you had no more incidents with any electrical things.
  
  Until you got home and fried your remote control.
  
  You didn't want to get up, so you watched the news because that's the channel that the TV was on when the controller almost electrocuted you.
  
  For some reason, they're still covering your story. Man struck by lightning in so-and-so street. You realize that there's a gas pipe right where you were standing and that you could've died. But you didn't.
  
  Somehow you believe that you were chosen by fate to be saved. And you feel a rush of electricity flowing through your veins.
  
  Your fingertips throw some sparkles and you're thrown off by the sudden thing.
  
  > become a supervillain
  You can do anything you want with electric superpowers. It turns out that you can generate your own energy, but you can also absorb it.
  
  Your first major crime is to steal the whole city's energy unless they pay you a very juicy ransom.
  
  And they do.
  
  You repeat this in a couple of cities, becoming insanely rich. Disgustingly rich.
  
  The police can't stop you because your lightning bolts are faster than their bullets and electricity is always accompanied by a magnetic field, which you can control to divert any shot they actually make.
  
  The heckin' army can't take you on. You learned how to control electronics at a distance and choppers, cars and even frickin' tanks obey your commands.
  
  The world is yours to rule.
  
  Everyone fears you and you have a sweet lair in almost every place of the world that you can afford. And you can afford anywhere.
  
  One day, as you are robbing a bank in Amsterdam just for fun, the wall crumbles down and you find a silhouette in the dust that rised from the debris.
  
  It's a superhero!
  
  It's Rubberman!
  
  And that sounds super-lame, but he's immune to your powers.
  
  What are you gonna do?
  
  > He may be immune to electricity, but is he immune to BULLETS?!
  You don't have time to deal with this rubbish Rubberman. You are an important super-villain.
  
  You actually want to run for world president, if that's a thing. It would ruin your campaign to have a nemesis.
  
  You use your patented speed-of-light-dash (because you can use your electric powers to partially become energy and move at incredible high speeds, but you can't really watch where you're going or turn, so you can only travel in straight line and up to a distance you've previously calculated because otherwise you could run into a wall and get a nasty bruise) to rush towards Rubberman and punch him in the gut with all of your strength (using electricity, you can put your muscles in a sort of overdrive state, granting yourself superhuman punches, kicks and jumps). Rubberman is launched back and hits the wall of a nearby building, but he bounces from it and, with the momentum, reaches you.
  
  A flying kick!
  
  You evade it by sidestepping to the right and Rubberman lands behind you. You turn around as fast as you can, but the fist of your enemy is now so close to your face that you have no time to react and you feel the punch throwing you off.
  
  You can't really use the speed of light as often as you'd like. You'd be overpowered if you did. You once tested your limits and charged yourself with a heck-load of energy, almost exploding. You know that you can only carry about 1 gigawatt of energy and it takes you roughly four hours to generate that much power.
  
  You can produce around ten volts per second naturally. If you focus, you can up that number to thirty.
  
  But there's no time to waste as you jump and and dodge a punch. You engage in a fist-fight against Rubberman. You are constantly pumping your muscles with enough electricity to electrocute a large man, but your opponent is immune to the charges and the punches. His rubber suit nullifies the energy and also cancels most of the force that your fists carry. Every hit you land kinda bounces back. Your super suit is made by a very resistant fabric that has a few strings of silver, gold and copper to better conduct your powers. Your face is uncovered by the yellow super jumper you wear; your metal gloves and boots help out when you need to land an attack.
  
  Rubberman's suit is basically a bubbly black thing that covers up his entire body. You can't see his face because of his rubber mask. His rubber fist seem to have something hard inside them, because they hurt like a lot. It's probably wood or plastic, though, he wouldn't risk having metal in his suit.
  
  He really thought this through.
  
  You land two, three and four punches on Rubberman's face, but he keeps bouncing back into action and you finally get fed up and shoot a lightning bolt to him. Which has no effect.
  
  "You reign of terror is over," says Rubberman, "I am your defeat".
  
  You can't believe this.
  
  You have to stop him. Conventional fighting won't be enough so you have to do something else...
  
  You try to think of some way to end this.
  
  You take the fight outside and you look at the terrified people in the bank: there's civilians, bankers, police officers; they can't do anything, but they have got guns. Guns have never been a problem for you, but you know that Rubberman has no powers against bullets (or at least he doesn't seem to have any powers at all). The Rubberman seems to be nothing but a rich man with a fancy funny suit. This reminds you of something related to bats, but never mind that. It's time to turn Rubberman into Swiss Cheese Man.
  
  > go shooter
  You punch Rubberman in the jaw and get a head start on distance towards the policemen inside the bank you were robbing. You think that your opponent's name kinda sounds like Robber Man and you find it hilarious, but you don't laugh. There'll be time for jokes once you defeat your nemesis.
  
  You get to an officer and politely ask him to give you his gun by shooting him with a lightning bolt and getting the gun anyway. You actually didn't ask, you just took it because that's what you do as a super-villain.
  
  You turn to face Rubberman and point the gun towards him. You pull the trigger a couple of times and your enemy sidesteps as fast as he can, getting hit only in his left arm. You don't see any blood.
  
  Could it be possible that Rubberman has an armored suit that can stop bullets? There's only one way to find out and that's by shooting him as much as you can.
  
  You know that most armored vests can only take about six shots before becoming unsafe, and if you were to shoot him at point-blank range, you're pretty sure that there'd be some heavy damage; a contact shot would definitely be ideal.
  
  You go after Rubberman, who is now at a safe distance from your bullets, and you shoot twice. You hit his shoulder blade and miss the second shot by inches. You're a good shot, but you're not good enough.
  
  Rubberman jumps with his rubber abilities and you miss his silhouette in the sun's light; he reappears and kicks the gun out of your hand.
  
  You fist hurts, but you're quick enough to sweep his feet with your leg and he falls to the ground. You run to your gun and he throws a Rubberang™ to hit the gun away from you. You charge up with electricity and absorb some energy from the light poles that are near. With the new rush of electric powers you have, you use your magnetic field creation to prevent the gun from going too far. You run to your weapon and Rubberman uses his Rubber-Rope™ to tangle your feet and make you fall. You try to break free by electrifying it, but it doesn't conduct.
  
  You realize that you'll need your own weapons in the future, if you can get out of this one. You're very close to the gun, but you're low on energy. If you use your magnetic field to get it, you'll be weakened and exposed and you'll only have as many shots.
  
  > get the gun
  You concentrate to pull the gun towards you and manage to grab it. Rubberman starts pulling you to him and you shoot the Rubber-Rope™ to break free.
  
  You stand back on your feet and point the gun at Rubberman. You know that you can't miss this shot. And by that, you mean that you mustn't miss this shot. You look at the places you've already hit and you realize that the bullets are pretty much just squashed against his suit. He really is armored.
  
  You walk closer and closer and he doesn't move. Something's off.
  
  You stop.
  
  You point and you shoot.
  
  You hit him right in the chest, but he barely flinches. He shakes off the bullet with a hand and cracks his knuckles. He's pissed now and there's nothing you can do with your puny bullets.
  
  You still need to empty the gun so you shoot again and again as The Rubberman also closes on you. He's unfazed by the gunshots and you're growing desperate. You throw away the gun and know that it's time to start charging your energy. You try to make some voltage but The Rubberman makes a Rubber Leap™ and gets to you in the blink of an eye. You've lost.
  
  You take the hit and the next one after that. You're hit over and over again and you finally fall to the ground. You can't get up, you're too beat up to do that.
  
  Rubberman puts his Rubber-cuffs™ on you and takes you in to the station. You met your match and couldn't cut it.
  
  Seems like you'll be spending the rest of your days in a specially built rubber prison with rubber everything.