text: [Themes: Science Fiction]
  
  > About yourself
  You are Xonathan Xask, janitor 3rd class on Space Station Ollster III in the year 2578. Your life has been miserable and uneventful so far, but you have a feeling that is about to change.
  
  > go north
  This corridor is incredibly clean, and incredibly white. The future is awesome. The corridor ends to the northeast at a door marked in Chinese, and continues to the southwest. There is a huge window here, looking out on Mercury.
  
  THE EMERGENCY SIREN BLARES!
  
  > examine the window
  Mercury looks small and grey, especially compared to the unbelievably massive sun behind it.
  
  > go northeast
  (first opening Chinese door)
  
  There is a thick, plasteel bulkhead door in the east wall here, complete with  a viewing window. The corridor continues to the north, but the pulsing red light and the annoying WOOP-WOOP make it pretty clear that the emergency is here.
  
  THE EMERGENCY SIREN BLARES!
  
  The emergency door release button is glowing blue.
  
  > look at the window
  The scene is horrifying: The octagonal box containing Loviatar, stands on the steel table, but it's broken. Drs. von Behring, Ross and Finsen lie on the ground, convulsing, screaming and foaming at the mouth. You need to get them to the med bay, quick!
  
  > About yourself
  You're wearing golden, faux-leather t-shirt and skintight black jeans. You've have your highlights redone for this party and sincerely hope Alex will notice this time.
  
  > look
  A small hallway, brightly lit by a row of Alien Tech(tm) powered neon lights. Dark wooden stairs lead upwards, and a doorframe opens east into the Living Room. A small door under the stairs lead into a
  storage closet. (You only call it  "The Potter Room".)  It's perfect.
  
  A piece of string has come undone from the carpet.
  
  > pull the string
  Nothing obvious happens.
  
  > examine the string
  It's a piece of string from your hallway carpet, the ugly one Alex bought that depicts a prancing bear.
  
  > get it
  Taken.
  
  > Inside
  Shelves are nailed to the leaning wall. On them, some useless tools gather dust. A perfect, cozy little room.
  
  A dusty novelty beard lies on one of the shelves.
  
  > examine the beard
  Alex gave it to you as a present, so, he said, your sister could play his beard more convincingly.
  
  > examine the tools
  You don't need to repair anything. Everything is perfect.
  
  > Outside
  A small hallway, brightly lit by a row of Alien Tech(tm) powered neon lights. Dark wooden stairs lead upwards, and a doorframe opens east into the Living Room. A small door under the stairs lead into a
  storage closet. (You only call it  "The Potter Room".)  It's perfect.
  
  > go east
  Before the party people invaded it, this was a spacious, cozy room. Now, you have to wade through thick smoke to escape either westwards
  to the hallway or to the k'itchen and the pool beyond to the south.
  
  Some people sit on the two perfectly comfortable couches, sharing joints and talking about how continuity can often be confusing to new players.
  
  A discarded roll of "fish breath breath mints" lies here.
  
  > examine the mints
  There is but one mint left. Before you waste your time on >eat, it
  will just tell you that you have the feeling you need it for a special occasion.
  
  > eat the mint
  You gulp down the mint.
  
  Oh, that's right! YOU'RE ALLERGIC TO FISH! YOU DIE IN HORRIBLE AGONY!
  
  > go south
  The main feature of this room is the impressive glass door, which
  leads south, to the pool. All benches and counters are weighted down with random food stuff, brought by the party goers. Of course, there are more people here than in the living room.
  
  On the counter next to the sink sits your laptop. Cables connect it to some small speakers, providing music. The choice of music is perfect.
  
  A mp3-player is lying on the counter.
  
  > look at food
  Looks perfect.
  
  > examine the player
  An old mp3, player, which seems to have only one file on it.
  
  The mp3-player is currently switched off.
  
  > examine the laptop
  The laptop is empty.
  
  > Go south
  Your parents were  rather fond of this. It's surrounded by some deck-chairs. The eastern and western garden walls are overgrown with undergrowth, so as to hide the family members going for a seamelss
  tan. This wasn't necessary for the southern wall, wich is quite high, because it borders on a golf course (You find the occasional golf ball in the pool nonetheless.)
  
  Some rocks lie around here. They look perfect.
  
  A small flock of people is lying around in the deck-chairs, most of them still dressed, waving drinks and mumbling to each other in the perfect afternoon glow.
  
  There is a small, perfect swimming pool here.
  
  > examine the rocks
  Some perfect rocks, from deep inside the mountains near here.
  
  > examine the people
  They're perfect people.You can't see Alex or Dana, your two favorite people.
  
  > look at the pool
  The water looks clear, perfect.
  
  > enter the pool
  You have a feeling it will be cold, but as you dip a toe in, you find it's the perfect temperature. Still, you don't feel like swimming. After all, it might be a bit much to expect an implemented swimming pool that has no bearing on the plot, you reason quite rationally.
  
  > examine the wall
  This wall has seperated your house from the golf course for all eternity. It looks ... weirdly ... like a border.
  
  > go north
  The main feature of this room is the impressive glass door, which
  leads south, to the pool. All benches and counters are weighted down with random food stuff, brought by the party goers. Of course, there are more people here than in the living room.
  
  On the counter next to the sink sits your laptop. Cables connect it to some small speakers, providing music. The choice of music is perfect.
  
  > Go north
  Before the party people invaded it, this was a spacious, cozy room. Now, you have to wade through thick smoke to escape either westwards
  to the hallway or to the k'itchen and the pool beyond to the south.
  
  Some people sit on the two perfectly comfortable couches, sharing joints and talking about Texture.
  
  > Go west
  A small hallway, brightly lit by a row of Alien Tech(tm) powered neon lights. Dark wooden stairs lead upwards, and a doorframe opens east into the Living Room. A small door under the stairs lead into a
  storage closet. (You only call it  "The Potter Room".)  It's perfect.
  
  > Go upwards
  You'll go upstairs once the party is over. With Alex. It's gonna be perfect.
  
  > go east
  You finally run into the guy dressed as a green-eyed alien. All three look at you wearily.
  "They got you too, eh? Where you from? Earth, I guess? You have all these weird inside eyes."
  "Who's in there, Dana?"
  "Listen, I'm kinda on the run from the Time Rangers, can you hold on this for me?"
  "Sure, but ... who are you? And what is this? I thought this was my house?"
  The alien looks at you humourlessly, or maybe you're just bad at reading alien faces. "You are as far from your house as you can possibly be, kitten." You look at the small blue container, shaped, it seems, like an oversized tampon. The alien points at it with a three-fingered hand. "That's the last destronium in existence. And I want it back. Name's Zaxnor the Galaxy Destroyer.We'll see each other later."
  And with that, he's gone.
  What a shameless sequel hook, you muse to yourself.
  
  > Inventory
  You are carrying:
  a vial
  some rocks
  a mp3-player
  a roll of mints
  a women's novelty beard
  a string
  
  > look at vial
  A vial, labelled DESTRONIUM - don't move at more than 4x llightspeed. Don't feed to Xragulians, no matter how much they ask for it. Don't ingest if you're alive by Galactic Standard defintion 4. Safe to
  ingest for being by Galactic definitions 1-3. Volatile if thrown."
  Guys usually tell you you're a 7-8, so better no ingest it.
  
  > open the front door
  Something is really wrong here. You're not worried too much, though - no matter what TV shows or moralistic sci-fi stories tell you, living in a perfect place isn't that bad. But that alien clearly was some
  sort of outisider, talking down to you about something. And neither Dana nor Alex are here, and that worries you quite a bit. So, you open the door. You look up and down your street, as you've done ten
  thousand times. Nothing special. Then you notice a letter at your
  feet. Man, who doesn't text in this day and age? You pick it up and close the door.
  
  > read the letter
  It's  from Darna, who was probably mentioned here and there - your
  old friend Darna Elbe, first transgender temperologist.It simply
  reads:
  IT'S A SIMULATION. PLEASE REJECT IT! I LEFT SOMETHING FOR ALEX IN
  THE POTTER ROOM - All my love, Dana.
  
  P.S. Sorry I can't do more, but there wasn't enough time to code my plotline.
  
  > examine the beard
  Alex gave it to you as a present, so, he said, your sister could play his beard more convincingly.
  
  > go east
  Before the party people invaded it, this was a spacious, cozy room. Now, you have to wade through thick smoke to escape either westwards
  to the hallway or to the k'itchen and the pool beyond to the south.
  
  Some people sit on the two perfectly comfortable couches, sharing joints and talking about how hard video syncing is.
  
  > go to the south
  The main feature of this room is the impressive glass door, which
  leads south, to the pool. All benches and counters are weighted down with random food stuff, brought by the party goers. Of course, there are more people here than in the living room.
  
  On the counter next to the sink sits your laptop. Cables connect it to some small speakers, providing music. The choice of music is perfect.
  
  > get the laptop
  That's fixed in place.
  
  > Go south
  Your parents were  rather fond of this. It's surrounded by some deck-chairs. The eastern and western garden walls are overgrown with undergrowth, so as to hide the family members going for a seamelss
  tan. This wasn't necessary for the southern wall, wich is quite high, because it borders on a golf course (You find the occasional golf ball in the pool nonetheless.)
  
  A small flock of people is lying around in the deck-chairs, most of them still dressed, waving drinks and mumbling to each other in the perfect afternoon glow.
  
  There is a small, perfect swimming pool here.
  
  > Go south
  Boink! You run into the wall.
  
  > climb the wall
  You can't quite say why, but you don't feel like you can climb the
  wall yet. Maybe ... maybe there is something you need to do
  beforehand?
  
  > Inventory
  You are carrying:
  a letter
  a vial
  some rocks
  a mp3-player
  a roll of mints
  a women's novelty beard
  a string
  
  > throw rocks at the wall
  Futile.
  
  > go north
  Before the party people invaded it, this was a spacious, cozy room. Now, you have to wade through thick smoke to escape either westwards
  to the hallway or to the k'itchen and the pool beyond to the south.
  
  Some people sit on the two perfectly comfortable couches, sharing joints and talking about how continuity can often be confusing to new players.
  
  > Inside
  Shelves are nailed to the leaning wall. On them, some useless tools gather dust. A perfect, cozy little room.
  
  A brown package has appeared here. It's labelled FOR ALEX.But Alex isn't here. Nor do you know where he might be.
  
  > look at the package
  In the package is a plasma gatling.
  
  > examine it
  Oh, Alex would love this! It's an Alien Tech (tm) high-powered plasma gatling gun. Alex talked to you about this, and you pretended to listen. As it fires about 400 slugs of superheated plasma per
  *second*, it's cooled by sodium fluoride and sodium tetrafluoroborate. What use such a gun is in a world whose problems are mainly a lack of collaboration is anyone's guess, but you couldn't deny Alex' childish glee when talking about weapons. This thing looks dangerous, it would be very easy to SHOOT someone with it. It also has a  single GRENADE for when you need to GRENADE multiple enemies at once.
  
  > shoot yourself
  You don't have as many violent urges as Alex, thank god! A non-violent IF protagonist makes for a nice change.
  
  > go east
  Before the party people invaded it, this was a spacious, cozy room. Now, you have to wade through thick smoke to escape either westwards
  to the hallway or to the k'itchen and the pool beyond to the south.
  
  Some people sit on the two perfectly comfortable couches, sharing joints and talking about the upcoming Citizen Kane prequels.
  
  > shoot the people
  You hesitate for a moment. There are all your friends, and 2 or so acquaintances of Alex. You'd really hate to shoot them! Alex is
  usually the one who does the killing in the house. Well, it can't be helped.
  You level the plasma gatling at them. Luckily, and Alex showed you a long and boring and badly shot YouTube video on this, the gatling
  speds up extremely fast. It takes all put 2 seconds to completely obliterate your living room and everyone in it.
  Gee, you sure hope that letter wasn't a prank.
  
  > shoot the people
  You hesitate for a moment. There are all your friends, and 1 or so acquaintances of Alex. You'd really hate to shoot them! Alex is
  usually the one who does the killing in the house. Well, it can't be helped.
  You level the plasma gatling at them. Luckily, and Alex showed you a long and boring and badly shot YouTube video on this, the gatling
  speds up extremely fast. It takes all put 2 seconds to completely obliterate your garden and everyone in it.
  Oh no, looks like there was one survivor!
  
  > look
  The smoldering ruins of your garden.
  
  A cute little corgi sits here.
  
  There is a small, perfect swimming pool here.
  
  > look at the corgi
  Aw! So cute!
  
  > shoot corgi
  It has to be done! Luckily, the plasma gatling is quite excessive and there is only  a smouldering, toxic green patch left.
  
  > climb the wall
  You finally feel able to climb the wall. You scramble over it and find yourself in ...
  
  A small, dark green, squat creature stands here.
  
  > talk to it
  You can only do that to something animate.
  
  > talk to the creature
  "Hello, Paul." says the Alien in a friendly voice.
  
  "Hello, where am I, who are you, etc., you probably now the drill"
  you say, surprised at your own rudeness.
  But of course. You see, when Alex, the scourge of all of Time, confronted the Queen of Hurts and Maladies at the end of the last er .... adventure, you and he were scattered across time and space. You ended up on Blubbertaria III, our homeworld."
  
  "Wait, if it's your homeworld why does it have a number? Wouldn't it just be Blubbertaria?"
  
  "We destroyed two planets before we didn't make climate change
  deniers world president anymore."
  
  You wince.
  
  "Anyway, my species has evolved so that we live on the happiness of others, so for the last few galactic years you were trapped in a simulation of your perfect day. Unfortunately, we aren't allowed to simulate the dead, so your husband, Alex, and Dana, your good friend, weren't there."
  
  "Sorry, but wait again, you feed off people's happiness by simulating
  a perfect life for them? I ... I want to say that's evil, but I'm actually not sure."
  
  "It is indeed a matter of great philosphical and judicial debate
  among the intelligent species of the galaxy, so nothing that concerns you. Er, no offense."
  
  "None taken. We humans are dum-dums."
  
  "I know. So, now that you broke the simulation, we can no longer feed on you. We've decided to turn you over to the Time Rangers (tm), given that your husband is the greatest criminal in all of known time and space (which is quite a lot)."
  
  "The greatest? That's so good for him, he finally developed some ambition, just like his therapist hoped."
  
  "I also hope you know you could've just destroyed the wall. These simulants felt real pain, especially the puppy. Ah, well, too bad. "Yes, well, goodbye."
  
  "There is a blinding pink flash and you find yourself in -
  
  of marble. A prominent banner hangs here, which reads "THE HISTORY OF ALEX - SCOURGE OF THE GALAXY"
  A blinking, 3D-animated arrow points se.
  Aw, look. His own exhibiton. How cute.
  
  > check what you're carrying
  You are carrying:
  a plasma gatling
  a letter
  a vial
  some rocks
  a mp3-player
  a roll of mints
  a women's novelty beard
  a string
  
  > go to the south-east
  There is a holoimage here of Alex, 4-5 metres (13.12 feet) high, on
  his knees, staring at a puddle in some forsaken valley under strange purple skies. His eyes glow red.
  Oh yeah! He was possessed by the spirit of your evil Uncle Wally.
  Looks like he didn't do all this evil things of his own volition.
  
  > go to the south-east
  This holo image shows Alex, holding some sort of urn aloft triumphantly. The plaque informs you that Alex managed to banish the spirit of Evil Uncle Wally into the the magic Urn of GN-z11.
  Uh-oh.
  
  You can see a wikipedia printout here.
  
  > look at the printout
  Gleipnir - Therefore, they commissioned the dwarves to forge a chain that was impossible to break. To create a chain to achieve the impossible, the dwarves fashioned the chain out of six supposedly impossible things:
  The sound of a cat's footfall
  The beard of a woman
  The roots of a mountain
  The sinews of a bear
  The breath of a fish
  The spittle of a bird
  
  > Go southeast
  This holo shows Alex, atop some abyss, his hand downs as if he'd just thrown something. The plaque informs you that, after not finding you, in anger he cast his wedding ring into the abyss of Wolf 1061c.
  Awww. He bought it, but that thing was kinda pricey. You look down
  at your own for a moment.
  
  > Go southeast
  This holo is full of minute details. It depicts a gargantuan space battle. You can't make out a clear winner, but it looks like one of them is a ragtag bunch of diverse ships, and the other is a bunch of ugly, organic looking ships. The plaque confirms what you suspected, that Alex amassed forces and fought and defeated the Queen of Hurts
  and Maladies, your old enemy, so weird of threatening but ill-defined entity. It also slyly hints at the fact that he continued a reign of terror throughout the galaxy, as this exhibition is continued in
  B-Wing "The war criminal years".
  
  > go southeast
  A mechanical bird flies by, screeches, and loses a drop of oil from
  its beak. Hm. Looks like the future isn't so perfect after all.
  
  The exhibiton ends to the south of here.
  
  A single drop of oil lies here.
  
  There is a statue here, an actual life-sized statue. It shows Alex, sitting cross-legged on a rock, looking thoughtfully. There is a small plaque at the base.
  
  > get it
  You put the drop of oil on your fingertip. Luckily, this game won't go into the logistics of handling other things.
  
  Taken.
  
  > examine the statue
  It's from some very black, cold material. The plaque says that Alex
  had it made from the last Indestructium in existence. In it, he buried his greatest secret.
  
  > look at vial
  A vial, labelled DESTRONIUM - don't move at more than 4x llightspeed. Don't feed to Xragulians, no matter how much they ask for it. Don't ingest if you're alive by Galactic Standard defintion 4. Safe to
  ingest for being by Galactic definitions 1-3. Volatile if thrown."
  Guys usually tell you you're a 7-8, so better no ingest it.
  
  > throw vial at the statue
  You throw the last DESTRONIUM in existence, a thing of unimaginable historic and scientific value, (but also great potential for evil) at the statue!
  
  It sizzles! It hisses!
  
  Nothing happens.
  
  Then cracks appear all over the statue. But it doesn't fall apart. Dang.
  
  > Grenade statue
  You don't feel you need your one and only plasma grenade here. It's only applicable for taking out a number of dangerous individuals at once.
  
  > look at the statue
  It's from some very black, cold material. The plaque says that Alex
  had it made from the last Indestructium in existence. In it, he buried his greatest secret.The statue has cracks all over.
  
  > hit the statue
  Ouch! You hurt your fist. Looks like they didn't name it Indestructium for nothing, and even though it's cracked, your fists aren't enough.
  
  > go to the south
  This is the intersection of two corridors. To the west is a exhibition called "QUEER ART 2100-2433". Unfortunately, it's closed. To the east is an an exhibition called "BEST FANFICTION OF THE 20th CENTURY. Fortunately, it's closed. The corridor to the south is blocked by a sign saying "ESCAPED JENNOSAURUS."
  
  An original 20th century golf cart stands here, obviously on the way
  to some exhibition or other.
  
  > Go south
  A featureless corridor.
  
  > examine the cart
  An original 20th century golf cart.
  
  In the golf cart is a flat box.
  
  > look at box
  It's a small, wooden box labelled  "Return to Niðavellir by Bifröst".
  
  > enter the cart
  You get into the golf cart.
  
  > open the box
  It seems to be locked.
  
  > enter the cart
  But you're already in the golf cart.
  
  > go north
  THE MUSEUM BEYOND TIME - WING A - SPECIAL EXHIBIT HALL 5 (in
  the golf cart)
  The exhibiton ends to the south of here.
  
  There is a statue here, an actual life-sized statue. It shows Alex, sitting cross-legged on a rock, looking thoughtfully.The statue has cracks all over. There is a small plaque at the base.
  
  > eat the cart
  That's plainly inedible.
  
  > look at cart
  An original 20th century golf cart.
  
  > go south
  Junction (in the golf cart)
  This is the intersection of two corridors. To the west is a exhibition called "QUEER ART 2100-2433". Unfortunately, it's closed. To the east is an an exhibition called "BEST FANFICTION OF THE 20th CENTURY. Fortunately, it's closed. The corridor to the south is blocked by a sign saying "ESCAPED JENNOSAURUS."
  
  > go to the south
  Corridor (in the golf cart)
  A featureless corridor.