text: [Themes: horror, post-apocalyptic]
  
  You are far from home on a trip when the morning news reports mass hysteria and multiple murders. At first you think it's a hoax. Unbelievingly, you listen as the broadcasts confirm that the recently dead are rising and cannibalizing the living!
  
  You control your shock and try to think. Your hotel will not be safe. You are unfamiliar with the area, but you do have some ideas. You consider your options...
  
  Fort Gyver - this old military base isn't too far. You think you'll be safe if you can get inside and grab some weapons. You expect to see many people, and zombies, on your way there.
  
  Marven Mall - this shopping mall isn't too far. It will offer a good mix of equipment and provide reasonable shelter, but you can expect to encounter many looters and zeds on the way.
  
  Stackling Towers - this large, residential tower is very close. It's also practically abandoned now. It should provide good shelter. Food wont be a problem, but other gear may be hard to find.
  
  the Country - You want to escape the area immediately and head for someplace less populated. You'll worry about shelter and equipment as you go. Reaching a rural area may be difficult, but once you're there it should be very safe.
  
  You head to:
  
  > Fort Gyver
  You head into the streets towards the military base. Sirens fill the morning air from all around. The Sun hovers over an elevated freeway, it's light glinting off the chrome and glass of the congested traffic. The streets are full of nuts driving like maniacs. Panicked refuges desperately pack their cars and fill the roadways.
  
  You look to grab a weapon at the first opportunity, and it doesn't take long. A large army truck has crashed into a telephone pole and abandoned. A few guns have been left behind. You tuck two pistols into your waistband, pick up an assault rifle (or an smg, if you prefer), and a few bandoliers of extra magazines.
  
  You adjust you new load and begin to move on when you hear a shot ring out from close by. Instinctively, you crouch at the corner of the truck. Looking around, you see a cop (about a block away) walk into the center of the road, their handgun trained on something laying in the street.
  
  With a rush a figure, arms stretched out, appears behind the officer. Without hesitation you shoulder the butt of your gun and take a shot. Your target's head disappears into a red cloud as you hold the three-round burst on mark. The cop spins, looks, and begins to walk toward you. She's large for a women. Her name tag reads- "Heigs". She's pointing her gun at you. You still have your weapon at the ready. She stops in front of you and says, "Say something."
  
  "Something." you reply.
  
  She lowers the pistol and looks around. A bright red pony tail pokes out from beneath her dark blue hat. "Do you know what's happening?!?" she asks, grabbing your shoulder with her free hand and looking into your eyes.
  
  "Well....", you begin, not quite sure what to say.
  
  "Zombies!" she declares, explaining everything with one word. "Just like the fuckin movies! I didn't believe it till a few minutes ago...." She trails off, lost in a thought.
  
  "We have to get to Fort Gyver," you say, "for too many reasons to explain right now. Let's go."
  
  You blast your way to the base, killing everything in your path.
  
  > continue. . .
  [two weeks later...]
  
  Inside the fort, you and Officer Heigs, along with other survivors, now help a small contingent of soldiers fend off the unrelenting hordes of undead. Supplies are scarce. There have been plenty of arguments, even a shooting, but everyone has remained relatively civil since. A basic plan has been forming- and while most of the details are already agreed on, some are not.
  
  Everyone agrees that leaving will be necessary soon. The food is running out... and the zombies may get in at any time. There are vehicles available to can carry everyone, but they must be reinforced first. The destination is Pandrice Island, a small, sparsely populated island. To reach it, you'll need to get to Bay Point Marina for a boat (or possibly a helicopter). You and Katherine agree that it's a good idea.
  
  The disagreements on the plan are about what to bring, and what supplies should be gathered on the way to the harbor. The different opinions have been championed by some emerging leaders. Support is split equally between them into three groups, with a few folks, Katherine included, still undecided.
  
  The leaders and their positions are listed below.
  
  "Doc" Halloway is a medic. Extra medicine and medical equipment are his priorities.
  "We need to keep everyone alive and in good health."
  
  Ron Culling is a mechanic. Extra fuel and special tools are his priorities.
  "We may have to fuel or fix the transportation at the marina."
  
  Jack Matson is a soldier. Extra ammo and better weapons are his priorities.
  "We need to arm ourselves! It's dangerous out there!"
  
  Who will you support?
  
  > The Medic
  You think Doc Holloway, the medic, has the best plan. Over the next few days you convince Katherine and some of the others that more medical supplies will be needed most. You also spend a lot of time talking to Doc- mostly about the vehicles and supplies; but also about Pandrice Island. Now, the two of you chat over a late meal.....
  
  "We'll move the rest of the supplies to the garage next week, the night before we leave. The last patrol found a lot of useful stuff at that location you suggested. Some of it's still in the van." The van had been heavily modified- the windows reinforced with iron bars and chicken wire, a ram plate on the front, a gunner's hatch cut into the roof, puncture-proof tires... the works. It's the safest vehicle available, but it's also the slowest and least mobile.
  
  "The cars should be as safe as the van by the time we leave." he adds, reading your thoughts. The three cars have also been reinforced, but not as well. They do handle better then the van, though.
  
  The other vehicles are a pick-up truck, and five motorcycles. They haven't been modified, but they are the most mobile. The cycles have spare fuelcans, and the truck has four-wheel drive and a dual fuel tank. The cycles are the best for getting around all the stalled traffic, but they offer no protection from the zombies; or even the weather. The truck is safer then the cycles, but not as safe as the cars.
  
  "Everyone is still arguing over the seating arrangements," he concludes, "...but we'll leave that for tomorrow. For now, let's get some rest." You agree and say goodnight.
  
  You lay down to sleep. The details of the plan, and the promise of real safety on the island, swarm in your mind as you doze off.
  
  You wake to the sound of gunfire. Between the bursts, you hear yelling and cursing; and screaming. Weapon in hand and moving fast, you find the worse case scenario unfolding around you- an unmanageable mob of zombies runs a muck! Katherine and a few remaining survivors desperately fend them off. You join the fray, blasting one zombie after the other, but there is no end to them.
  
  Doc appears near your side, "We have to get out of here!" he yells, motioning in the direction of the garage.
  
  Your small group runs for the garage. Kat slows down to kill some pursuers, but you urge her on. You are almost there when a zombie steps right in your way! You dispatch it without stopping and hurdle the lifeless corpse. Once inside, you jump in a vehicle and start it up. You take. . .
  
  > A cycle
  You rev up the motorcycle. Doc throws the garage doors open, and then violently cracks the skull of the single zombie lingering by the exit. Your companions jump in the other vehicles, waiting for your signal. Doc throws one more bag of gear into the truck before hurling himself on top of it.
  
  "I'm riding with you..." Katherine says as she steps to your bike. "...but don't get any big ideas." she jokes as she gracefully straddles the seat facing backwards securely. You rest your weapon on the handlebars. "let's three-sixty." she concludes with a final quip, her sub-machine gun gripped and slung tight about her broad shoulders and ample chest. You feel her draw a serious posture, and you begin your journey.
  
  Bay Point Marina is still a long way off when you encounter your first serious obstacle- a horde of the undead congest your way through a small town. You nod to the drivers behind you waving agreeingly- you'll split up if needed. You slow down to consider your options.... you can:
  
  You think Doc Holloway, the medic, has the best plan. Over the next few days you convince Katherine and some of the others that more medical supplies will be needed most. You also spend a lot of time talking to Doc- mostly about the vehicles and supplies; but also about Pandrice Island. Now, the two of you chat over a late meal.....
  
  "We'll move the rest of the supplies to the garage next week, the night before we leave. The last patrol found a lot of useful stuff at that location you suggested. Some of it's still in the van." The van had been heavily modified- the windows reinforced with iron bars and chicken wire, a ram plate on the front, a gunner's hatch cut into the roof, puncture-proof tires... the works. It's the safest vehicle available, but it's also the slowest and least mobile.
  
  "The cars should be as safe as the van by the time we leave." he adds, reading your thoughts. The three cars have also been reinforced, but not as well. They do handle better then the van, though.
  
  The other vehicles are a pick-up truck, and five motorcycles. They haven't been modified, but they are the most mobile. The cycles have spare fuelcans, and the truck has four-wheel drive and a dual fuel tank. The cycles are the best for getting around all the stalled traffic, but they offer no protection from the zombies; or even the weather. The truck is safer then the cycles, but not as safe as the cars.
  
  "Everyone is still arguing over the seating arrangements," he concludes, "...but we'll leave that for tomorrow. For now, let's get some rest." You agree and say goodnight.
  
  You lay down to sleep. The details of the plan, and the promise of real safety on the island, swarm in your mind as you doze off.
  
  You wake to the sound of gunfire. Between the bursts, you hear yelling and cursing; and screaming. Weapon in hand and moving fast, you find the worse case scenario unfolding around you- an unmanageable mob of zombies runs a muck! Katherine and a few remaining survivors desperately fend them off. You join the fray, blasting one zombie after the other, but there is no end to them.
  
  Doc appears near your side, "We have to get out of here!" he yells, motioning in the direction of the garage.
  
  Your small group runs for the garage. Kat slows down to kill some pursuers, but you urge her on. You are almost there when a zombie steps right in your way! You dispatch it without stopping and hurdle the lifeless corpse. Once inside, you jump in a vehicle and start it up. You take. . .
  
  > A car
  You climb into a fortified car and start it, checking the fuel gauge. Kat removes the last brace from the garage doors and jumps in the passenger seat. Your remaining companions wait for your signal in the other vehicles. You open the doors and pull forward, ramming the lone zombie lingering outside as you drive in to the night.
  
  The car handles better then you expected, and you make your way quickly around the stalled traffic and abandoned quarantine checkpoints. Katherine casually blasts any zombies who try to cling on the barred windows when you must drive slowly. The car proves itself to be suprisingly nimble even when you are forced off the pavement.
  
  Bay Point Marina is still a long way off when you encounter your first serious obstacle- a large horde of the undead congest your way through a small town. You nod to the drivers behind you and they waving agreeingly- you'll split up if needed. You slow down to consider your options.... you can:
  
  You think Doc Holloway, the medic, has the best plan. Over the next few days you convince Katherine and some of the others that more medical supplies will be needed most. You also spend a lot of time talking to Doc- mostly about the vehicles and supplies; but also about Pandrice Island. Now, the two of you chat over a late meal.....
  
  "We'll move the rest of the supplies to the garage next week, the night before we leave. The last patrol found a lot of useful stuff at that location you suggested. Some of it's still in the van." The van had been heavily modified- the windows reinforced with iron bars and chicken wire, a ram plate on the front, a gunner's hatch cut into the roof, puncture-proof tires... the works. It's the safest vehicle available, but it's also the slowest and least mobile.
  
  "The cars should be as safe as the van by the time we leave." he adds, reading your thoughts. The three cars have also been reinforced, but not as well. They do handle better then the van, though.
  
  The other vehicles are a pick-up truck, and five motorcycles. They haven't been modified, but they are the most mobile. The cycles have spare fuelcans, and the truck has four-wheel drive and a dual fuel tank. The cycles are the best for getting around all the stalled traffic, but they offer no protection from the zombies; or even the weather. The truck is safer then the cycles, but not as safe as the cars.
  
  "Everyone is still arguing over the seating arrangements," he concludes, "...but we'll leave that for tomorrow. For now, let's get some rest." You agree and say goodnight.
  
  You lay down to sleep. The details of the plan, and the promise of real safety on the island, swarm in your mind as you doze off.
  
  You wake to the sound of gunfire. Between the bursts, you hear yelling and cursing; and screaming. Weapon in hand and moving fast, you find the worse case scenario unfolding around you- an unmanageable mob of zombies runs a muck! Katherine and a few remaining survivors desperately fend them off. You join the fray, blasting one zombie after the other, but there is no end to them.
  
  Doc appears near your side, "We have to get out of here!" he yells, motioning in the direction of the garage.
  
  Your small group runs for the garage. Kat slows down to kill some pursuers, but you urge her on. You are almost there when a zombie steps right in your way! You dispatch it without stopping and hurdle the lifeless corpse. Once inside, you jump in a vehicle and start it up. You take. . .
  
  > The truck
  Katherine throws open the garage. She blasts the few shamblers standing near the door and jumps into the truck, reloading the shotgun. Your companions in the other vehicles are ready as you pull forward in to the night.
  
  You pick your way carefully through the stalled traffic. You pass deserted quarantine checkpoints, moving fast enough to shake any zombies when possible, and trusting Kat's deadly accuracy when not. You are confident of the truck's capabilities, and use the four-wheel drive to good effect.
  
  Bay Point Marina is still a long way off when you encounter your first serious obstacle- a horde of the undead congest your way through a small town. You nod to the drivers behind you waving agreeingly- you'll split up if needed. You slow down momentarily to consider your options before gunning it.... you:
  
  [two weeks later...]
  
  Inside the fort, you and Officer Heigs, along with other survivors, now help a small contingent of soldiers fend off the unrelenting hordes of undead. Supplies are scarce. There have been plenty of arguments, even a shooting, but everyone has remained relatively civil since. A basic plan has been forming- and while most of the details are already agreed on, some are not.
  
  Everyone agrees that leaving will be necessary soon. The food is running out... and the zombies may get in at any time. There are vehicles available to can carry everyone, but they must be reinforced first. The destination is Pandrice Island, a small, sparsely populated island. To reach it, you'll need to get to Bay Point Marina for a boat (or possibly a helicopter). You and Katherine agree that it's a good idea.
  
  The disagreements on the plan are about what to bring, and what supplies should be gathered on the way to the harbor. The different opinions have been championed by some emerging leaders. Support is split equally between them into three groups, with a few folks, Katherine included, still undecided.
  
  The leaders and their positions are listed below.
  
  "Doc" Halloway is a medic. Extra medicine and medical equipment are his priorities.
  "We need to keep everyone alive and in good health."
  
  Ron Culling is a mechanic. Extra fuel and special tools are his priorities.
  "We may have to fuel or fix the transportation at the marina."
  
  Jack Matson is a soldier. Extra ammo and better weapons are his priorities.
  "We need to arm ourselves! It's dangerous out there!"
  
  Who will you support?
  
  > The Mechanic
  It's obvious that reliable transportation, both to and from the marina are the most crucial components of the plan. You spend the next few days convincing Katherine and Doc that the mechanic Ron Culling has the right idea, and you quickly build a strong majority. Jack Matson is furious over the final decision, and you see little of him after the vote.
  
  You and Ron spend much of your time together in the garage preparing the vehicles, and you get to know him well. You also get familiar with the vehicles. You take a break from welding and look at them now.
  
  "The cars should be as safe as the van by the time we leave." Ron says, reading your thoughts. The three cars have been reinforced, but not as well as the van. They do handle better, though. The van has been heavily modified- there are iron bars and chicken wire on the windows, a ram plate on the front, a gunner's hatch cut into the roof, puncture-proof tires... the works. It's the safest vehicle available, but it's also the slowest and least mobile.
  
  The other vehicles are a pick-up truck (an F-350), and five motorcycles (all KLR650s). They haven't been modified, but they are the most mobile. The cycles have spare fuelcans, and the truck has four-wheel drive and a dual fuel tank. The cycles are the best for getting around all the stalled traffic, but they offer no protection from the zombies; or the weather. The truck is safer then the cycles, but not as much as the cars.
  
  You return to welding, working for as long as able before needing rest.
  
  You lay down and fall asleep.
  
  From a deep dream, you are jolted awake. Katherine is eagerly shaking you and whispering, "We have to get out of here- NOW." She looks around. Behind her, you see Ron and several others, armed and ready. "Matson has gone crazy! He's already shot Crane and his wife and God knows who else!" You knew he was nutty, but you never suspected this. "We need to leave. They're coming now!" she ends.
  
  Your small band runs for the garage. Kat slows down to watch your back, but you urge her on. You are almost there when one of Matson's guards steps right in your way! You blast him in the chest and hurdle his body, leaving the head intact; Jack can deal with him later. Once inside, you jump in a vehicle and start it up. You take. . .
  
  [two weeks later...]
  
  Inside the fort, you and Officer Heigs, along with other survivors, now help a small contingent of soldiers fend off the unrelenting hordes of undead. Supplies are scarce. There have been plenty of arguments, even a shooting, but everyone has remained relatively civil since. A basic plan has been forming- and while most of the details are already agreed on, some are not.
  
  Everyone agrees that leaving will be necessary soon. The food is running out... and the zombies may get in at any time. There are vehicles available to can carry everyone, but they must be reinforced first. The destination is Pandrice Island, a small, sparsely populated island. To reach it, you'll need to get to Bay Point Marina for a boat (or possibly a helicopter). You and Katherine agree that it's a good idea.
  
  The disagreements on the plan are about what to bring, and what supplies should be gathered on the way to the harbor. The different opinions have been championed by some emerging leaders. Support is split equally between them into three groups, with a few folks, Katherine included, still undecided.
  
  The leaders and their positions are listed below.
  
  "Doc" Halloway is a medic. Extra medicine and medical equipment are his priorities.
  "We need to keep everyone alive and in good health."
  
  Ron Culling is a mechanic. Extra fuel and special tools are his priorities.
  "We may have to fuel or fix the transportation at the marina."
  
  Jack Matson is a soldier. Extra ammo and better weapons are his priorities.
  "We need to arm ourselves! It's dangerous out there!"
  
  Who will you support?
  
  > The Soldier
  Weapons and ammunition are the key to survival, in your opinion. You think Jack Matson has some good ideas; they are better then the others, at least. You think your plan is better, of course, and some agree with you, but as much as you argue your case, most of the survivors side with Matson. You think the work, and decision making, would be going faster with a better leader- namely, you. And Jack knows this.
  
  Determined to shake his support, you decide to bring up the plan details concerning the vehicles at the next meal. You have a clipboard from the garage next to your plate.
  
  "I see you're driving the van, Matson." you begin dryly. The van is heavily modified- there are iron bars and chicken wire on the windows, a ram plate on the front, a gunner's hatch cut into the roof, puncture-proof tires... the works. It's the safest vehicle available, but it's also the slowest and least mobile.
  
  "The cars should be as safe as the van by the time we leave. Everyone will be safe." he says, defensively. The three cars have been reinforced also, but not as well. They do handle better then the van, though.
  
  The other vehicles are a pick-up truck, and five motorcycles. They haven't been modified, but they are the most mobile. The cycles have spare fuelcans, and the truck has four-wheel drive and a dual fuel tank. The cycles are the best for getting around all the stalled traffic, but they offer no protection from zombies; or the elements. The truck is safer then the cycles, at least for the driver, but not as much as the cars.
  
  You continue to point out that Jack and his closest supporters have most of the best seats. The debate goes on for longer than you think should be necessary. You think most of the other survivors are just scared of Jack, so you give up, leaving to get some rest.
  
  You quickly fall asleep.
  
  From a deep dream, you jump awake, weapon in hand. Katherine is gently shaking you awake and whispering, "We have to get out of here- NOW." She looks around. Behind her you see some of your new friends, armed and ready. "Matson has gone crazy. Ron says he's planning to kill you!" You figured as much. And to be honest, you had considered the same. "We need to leave. They're coming now!" she says.
  
  Your small group runs for the garage. Kat slows down to watch your back, but you urge her on. You are almost there when one of Matson's guards steps right in your way! You blast him in the chest and hurdle his body, leaving the head intact; Jack can deal with him later. Once inside, you jump in a vehicle and start it up. You take. . .
  
  You are far from home on a trip when the morning news reports mass hysteria and multiple murders. At first you think it's a hoax. Unbelievingly, you listen as the broadcasts confirm that the recently dead are rising and cannibalizing the living!
  
  You control your shock and try to think. Your hotel will not be safe. You are unfamiliar with the area, but you do have some ideas. You consider your options...
  
  Fort Gyver - this old military base isn't too far. You think you'll be safe if you can get inside and grab some weapons. You expect to see many people, and zombies, on your way there.
  
  Marven Mall - this shopping mall isn't too far. It will offer a good mix of equipment and provide reasonable shelter, but you can expect to encounter many looters and zeds on the way.
  
  Stackling Towers - this large, residential tower is very close. It's also practically abandoned now. It should provide good shelter. Food wont be a problem, but other gear may be hard to find.
  
  the Country - You want to escape the area immediately and head for someplace less populated. You'll worry about shelter and equipment as you go. Reaching a rural area may be difficult, but once you're there it should be very safe.
  
  You head to:
  
  > Stackling Towers
  You can see the high rise building a few blocks away. Several cars are parked in front of it. Just as you step onto the side walk, someone demand, "Freeze. Say something!"
  
  "Something." you reply, slowly raising your hands. "What's this about?" you ask, turning slowly to see a female police officer with a pistol leveled at you head. She's big. Her name tag says "Heigs".
  
  She lowers the pistol and takes a quick look around and a bright red pony tail pokes out from beneath her blue hat. She grabs your shoulder with her free hand and looking into your eyes. "Well...." she begins awkwardly. Then her eyes go wide and her grip tightens. "Zombies!!!" she declares, explaining everything with a word. "Just like the movies! I couldn't believe it till a minute ago...." she trails off lost in a thought. Behind her, you see a police car- the passenger window is tinted opaque, with a tiny hole spreading a spider crack through the broken safety glass.
  
  "We need to take shelter immediately." she says, eyeing the tower. Then you look at one another, nodding, and begin up the street.
  
  As you get closer you can see several people frantically loading the parked cars while a few others look about wearily. One man on the sidewalk seems to be pleading with another intent on tying too much to his car roof. Their words grow louder.
  
  "Jack, come on, look at the highway" says the man on the side walk, pointing at an elevated freeway clogged with stalled traffic. "Is this madness effecting you too now?!? You're taking a huge risk. We need you here, everyone else's already gone!"
  
  The man loading the station wagon stops only long enough to say, "We're leaving, Brian."
  
  They both turn as you approach. The man on the side walk (who's name is Brian, apparently) looks at the policewomen with you and points around the corner saying, "Now look here, officer, that was clear case of self defense. There are plenty of witnesses to that. I don't know if you realize what's happening here, but..."
  
  Officer Heigs raises her hands and cuts him off, saying, "Look, I'm only concerned with finding some place safe, and that's this building right here. Assuming there aren't a bunch of maniacs inside."
  
  "We'd like all the help we can get!" Brian declares happily. "It's empty inside. Everyone's gone. Sam is already barricading the doors down in the garage."
  
  You see a few strangers cautiously come down the street. A women by the doors walks out equally cautiously, to greet them.
  
  Over the next few days, you and the other survivors shore up the lower floors, and begin the methodical process of clearing and looting the many floors of Stackling Towers.
  
  > Stackling Towers
  Now, you and your fellow survivors defend the tower against an ever growing crowd of undead. There have been plenty of arguments, but everyone has remained civil, and a basic plan has been forming- and while most of the details are already agreed on, some are not.
  
  Everyone agrees that leaving will be necessary soon. It's only a matter of time before the food runs out... or the zombies get in. The vehicles in the garage can carry everyone, but they must be reinforced first. (and that work has already begun.) The destination is Pandrice Island, a small, sparsely populated island. To reach it, you'll need to get to Bay Point Marina for a boat (or possibly a helicopter). You and Katherine agree that it's a good idea.
  
  The disagreements on the plan are about what kind of supplies should be gathered on the way to the harbor. The different opinions have been championed by the emerging leaders. Support is split equally between them into three groups, with a few folks, Katherine included, still undecided.
  
  The leaders and their positions are listed below.
  
  "Doc" Halloway is a paramedic. Extra medicine and medical equipment are his priorities.
  "We need to keep everyone alive and in good health."
  
  Ron Culling is a auto mechanic. Extra fuel and special tools are his priorities.
  "We may have to fix or fuel the transportation at the marina."
  
  Brian Crane is a college professor. Extra food and general equipment are his priorities.
  "We will need a good supply of the basic necessities."
  
  Who will you support?
  
  > The Medic
  You think Doc Holloway, the medic, has the best plan. Over the next few days you convince Katherine and some of the others that more medical supplies will be needed most. You also spend a lot of time talking to Doc- mostly about the vehicles and supplies; but also about Pandrice Island. Now, the two of you chat over a late meal.....
  
  "We'll move the rest of the supplies to the garage next week, the night before we leave. The last patrol found a lot of useful stuff at that location you suggested. Some of it's still in the van." The van had been heavily modified- the windows reinforced with iron bars and chicken wire, a ram plate on the front, a gunner's hatch cut into the roof, puncture-proof tires... the works. It's the safest vehicle available, but it's also the slowest and least mobile.
  
  "The cars should be as safe as the van by the time we leave." he adds, reading your thoughts. The three cars have also been reinforced, but not as well. They do handle better then the van, though.
  
  The other vehicles are a pick-up truck, and five motorcycles. They haven't been modified, but they are the most mobile. The cycles have spare fuelcans, and the truck has four-wheel drive and a dual fuel tank. The cycles are the best for getting around all the stalled traffic, but they offer no protection from the zombies; or even the weather. The truck is safer then the cycles, but not as safe as the cars.
  
  "Everyone is still arguing over the seating arrangements," he concludes, "...but we'll leave that for tomorrow. For now, let's get some rest." You agree and say goodnight.
  
  You lay down to sleep. The details of the plan, and the promise of real safety on the island, swarm in your mind as you doze off.
  
  You wake to the sound of gunfire. Between the bursts, you hear yelling and cursing; and screaming. Weapon in hand and moving fast, you find the worse case scenario unfolding around you- an unmanageable mob of zombies runs a muck! Katherine and a few remaining survivors desperately fend them off. You join the fray, blasting one zombie after the other, but there is no end to them.
  
  Doc appears near your side, "We have to get out of here!" he yells, motioning in the direction of the garage.
  
  Your small group runs for the garage. Kat slows down to kill some pursuers, but you urge her on. You are almost there when a zombie steps right in your way! You dispatch it without stopping and hurdle the lifeless corpse. Once inside, you jump in a vehicle and start it up. You take. . .
  
  Now, you and your fellow survivors defend the tower against an ever growing crowd of undead. There have been plenty of arguments, but everyone has remained civil, and a basic plan has been forming- and while most of the details are already agreed on, some are not.
  
  Everyone agrees that leaving will be necessary soon. It's only a matter of time before the food runs out... or the zombies get in. The vehicles in the garage can carry everyone, but they must be reinforced first. (and that work has already begun.) The destination is Pandrice Island, a small, sparsely populated island. To reach it, you'll need to get to Bay Point Marina for a boat (or possibly a helicopter). You and Katherine agree that it's a good idea.
  
  The disagreements on the plan are about what kind of supplies should be gathered on the way to the harbor. The different opinions have been championed by the emerging leaders. Support is split equally between them into three groups, with a few folks, Katherine included, still undecided.
  
  The leaders and their positions are listed below.
  
  "Doc" Halloway is a paramedic.