text: all amphibian).
  The rezrov spell (open even locked or enchanted objects).
  The blorb spell (safely protect a small object as though in a strong box).
  The nitfol spell (converse with the beasts in their own tongue).
  The frotz spell (cause something to give off light).
  The gnusto spell (write a magic spell into a spell book).
  
  > look at the pencil
  The pencil is very old and covered with finely inlaid runes. The point is very nearly gone and the attached eraser is barely usable.
  
  > erase the line from the b to the r.
  The line between the two spots is erased, leaving the eraser barely usable.
  Suddenly, the black passage to the north closes off!
  You are beginning to tire.
  
  > Sleep
  Ah, sleep! It's been a long day, indeed. The rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind ... Time passes as you snore blissfully.
  
  After a while, your sleep is disturbed by a strange dream. You are wandering in a darkened place, for you have no light or other possessions. You feel that you are being watched! You are surrounded by faces, their eyes following you. They drift in and out, staring at you with proud indifference. One face, brightly lit (unlike the rest), draws you closer and closer. As you touch it, you wake.
  
  > Go east
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  Passages go to the west, southwest, and northeast and they are very strange indeed, perfectly round and black as pitch.
  
  > draw the line from F to the p.
  A thin line now connects the two spots on the map, but the pencil point is very nearly gone.
  Suddenly, the wall to the southwest opens to form a perfectly round and black passage!
  
  > wait
  Time passes...
  You are very thirsty now. You'd better have a drink soon.
  
  > go to the southeast
  You sense that near this place an evil presence lurks. It seems close by and is moving.
  
  > look
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  Passages go to the northwest and southwest and they are very strange indeed, perfectly round and black as pitch.
  
  > read powerful
  The scroll reads "guncho spell: banish the victim to another plane of existence". The spell seems very long and extremely complicated.
  
  > learn the cleesh
  Using your best study habits, you learn the cleesh spell.
  
  > Cleesh presence
  Turning the lurking evil presence into a newt is a remarkable idea. Your stomach is starting to grumble.
  
  > Zifmia evil presence
  As you cast the zifmia spell, you are overpowered with such a sense of malice that you cannot continue. All in all, a good thing probably.
  
  > learn the guncho
  You haven't written that spell into your book yet. Until you do, you can't memorize the spell.
  
  > Guncho presence
  As you cast the spell, the powerful scroll vanishes!
  The room fills with a horrible noise, darkens to pitch blackness, and then lightens. The weight of fear lifts.
  
  Your head is filled with a heavy sensation, as though an enormous weight were being borne by it. Your mind is again probed, this time very deeply, testing and learning. The feeling passes after a long moment.
  
  Belboz appears before you, hard and stern. "While you have quested for Krill's lair, the Circle has not been idle. We have tried to shield your presence from him, but your use of such a powerful spell might endanger us all! As we have sensed it, so surely must Krill! Be careful, brave Enchanter!" His image fades.
  You are becoming quite hungry.
  
  > draw the line from the b to the r.
  A thin line now connects the two spots on the map, but the pencil point is gone.
  Suddenly, the wall to the north opens to form a perfectly round and black passage!
  
  > Inventory
  You are carrying:
  A purple scroll
  A map
  A badly worn pencil
  A partially eaten loaf of bread
  A jug (providing light)
  The jug contains:
  A very small quantity of water
  A spell book
  
  > examine the scroll
  The scroll reads "filfre spell: create gratuitous fireworks".
  
  > Filfre
  As you cast the spell, the purple scroll vanishes!
  In a blinding burst of pyrotechnics, the air lights up with fireworks and dazzling explosions of multicolored fire! In sizzling sparks and roiling smoke is written:
  
  Dave Lebling
  and
  Marc Blank
  
  After a while, the smoke dissipates and the lights dim. You remain slightly dazzled for a while, but fortunately, this wears off.
  
  > go south
  This is a meadow near the sea. There is a smell of salt in the air. Only heather and thistles grow here. To the north is a gate leading into the castle. A narrow path to the southeast leads to the shore of the Sea.
  The darkening sky is lit by a waning moon.
  
  > go to the southeast
  This is a rocky beach along a grey and lifeless sea. There is dead seaweed covering many rocks, and listless waves barely stir the flotsam and jetsam here. There are many shells, but all are broken. A narrow path to the northwest leads into a meadow.
  The darkening sky is lit by a waning moon.
  Crawling slowly along the beach is an enormous turtle, his enamelled shell shining with all the colors of the rainbow.
  Your mouth is getting rather dry.
  
  > learn the nitfol
  Using your best study habits, you learn the nitfol spell.
  The darkened sky is now full of bright stars. It is night.
  Today seemed shorter than yesterday, somehow.
  
  > Hello
  "How do you like my shell? A wizard did that to me about 75 years ago."
  
  > ascend
  The room is filled with noise: crashing and smashing, gurgling of water, grinding of gears, and horrible screeching of metal. Huge devices of obscure purpose provide these effects. The most notable is a huge hammer that smashes continually against the stone floor: it makes any crossing of the room a dangerous enterprise. The whole construction brings to mind the words "Infernal Machine." Far off to the southeast is another room. You can barely make out something on the floor of that room. It might be a scroll, but from here you can't tell for sure.
  
  > Drink water
  The delicious spring water tasted great, but the jug is now empty. "Crash!" A huge hammer smashes against the stone floor.
  
  > learn exex
  Using your best study habits, you learn the exex spell.
  
  > go to the south-east
  You zip across the room easily, but you must have touched something dangerous along the way, because the machinery speeds up, going faster and faster.
  Control Room
  This is the control room for all the machinery nearby. The controls are all magical, of course. The walls are covered by blinking lights and shifting displays, interspersed with arcane dials and glowing buttons. It's all very mysterious looking. The exit, to the northwest, leads into a room with machinery which would surely crush you if you were to attempt to enter it.
  A scroll of old, brittle parchment is here.
  
  > read the scroll
  The scroll reads "kulcad spell: dispel a magic spell". The spell seems very long and extremely complicated.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > Gnusto kulcad
  You must have a legible spell scroll in your hands before the gnusto spell will work on it.
  
  > get the scroll
  Taken.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > Gnusto kulcad
  Your spell book begins to glow softly. In a spectacular effort of magic, the powers of the gnusto spell attempt to copy the kulcad spell into your book, but the spell is too long, too complicated, and too powerful. The glow fades, but fortunately the brittle scroll remains intact.
  
  A knife seems to split your head apart. A deep, black presence seems to enter and probe, deep and sure. After what seems like an eternity, it passes, leaving you with a throbbing headache.
  
  > look at the controls
  The lights and displays hold no meaning for you. A random number generator may be controlling the whole thing, for all you know. "Crash!" A huge hammer smashes against the stone floor outside.
  
  > go to the northwest
  You rush across the engine room, your speed enabling you to avoid the gigantic hammers and gears; at this speed they appear to move with great deliberation. Unfortunately, you set off a trap, and many sharp spears fly at you from all directions! They seem to move pretty fast. Too fast, in fact. You can't dodge them, and you are severely skewered.
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The stars shine down on you from a clear, dark sky.
  There is a loaf of bread here.
  There is a jug here (providing light).
  
  > learn exex
  Using your best study habits, you learn the exex spell.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > exex yourself
  Nothing seems to happen. Perhaps the spell needs time before it can be cast again.
  
  > About you
  You are not a pretty sight.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > wait
  Time passes...
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > go to the northwest
  You rush across the engine room, your speed enabling you to avoid the gigantic hammers and gears; at this speed they appear to move with great deliberation. Unfortunately, you set off a trap, and many sharp spears fly at you from all directions! They seem to move pretty fast. Too fast, in fact. You can't dodge them, and you are severely skewered.
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The stars shine down on you from a clear, dark sky.
  There is a loaf of bread here.
  There is a jug here (providing light).
  You are beginning to tire.
  
  > look
  The room is filled with noise: crashing and smashing, gurgling of water, grinding of gears, and horrible screeching of metal. Huge devices of obscure purpose provide these effects. The most notable is a huge hammer that smashes continually against the stone floor: it makes any crossing of the room a dangerous enterprise. The whole construction brings to mind the words "Infernal Machine." Far off to the southeast is another room. You can barely make out something on the floor of that room. It might be a scroll, but from here you can't tell for sure.
  
  > About you
  You are not a pretty sight.
  "Crash!" A huge hammer smashes against the stone floor.
  
  > Go southeast
  You zip across the room easily, but you must have touched something dangerous along the way, because the machinery speeds up, going faster and faster.
  Control Room
  This is the control room for all the machinery nearby. The controls are all magical, of course. The walls are covered by blinking lights and shifting displays, interspersed with arcane dials and glowing buttons. It's all very mysterious looking. The exit, to the northwest, leads into a room with machinery which would surely crush you if you were to attempt to enter it.
  A scroll of old, brittle parchment is here.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > Filfre
  As you cast the spell, the purple scroll vanishes!
  In a blinding burst of pyrotechnics, the air lights up with fireworks and dazzling explosions of multicolored fire! In sizzling sparks and roiling smoke is written:
  
  Dave Lebling
  and
  Marc Blank
  
  After a while, the smoke dissipates and the lights dim. You remain slightly dazzled for a while, but fortunately, this wears off.
  "Crash!" A huge hammer smashes against the stone floor.
  
  > go southeast
  You start across the room, but less than halfway across, the huge hammer crashes down, right on top of you!
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The darkening sky is lit by a waning moon.
  There is a loaf of bread here.
  There is a jug here (providing light).
  The jug contains:
  A very small quantity of water
  
  > wait
  Time passes...
  Your mouth is getting rather dry.
  
  > Wait
  Time passes...
  The darkened sky is now full of bright stars. It is night.
  Today seemed shorter than yesterday, somehow.
  
  > wait
  Time passes...
  "Crash!" A huge hammer smashes against the stone floor.
  
  > go to the south-east
  You start across the room, but less than halfway across, the huge hammer crashes down, right on top of you!
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The stars shine down on you from a clear, dark sky.
  There is a loaf of bread here.
  There is a jug here (providing light).
  The jug contains:
  A very small quantity of water
  
  > Go southeast
  You make it across the room, but just barely; just as you duck through the door, a huge hammer crashes down behind, missing by an inch. Something you stepped on along the way clicked as well, and with a horrible screeching noise, the machinery speeds up, crashing faster and faster until it's twice as fast as before.
  
  This is the control room for all the machinery nearby. The controls are all magical, of course. The walls are covered by blinking lights and shifting displays, interspersed with arcane dials and glowing buttons. It's all very mysterious looking. The exit, to the northwest, leads into a room with machinery which would surely crush you if you were to attempt to enter it.
  A scroll of old, brittle parchment is here.
  "Crash!" A huge hammer smashes against the stone floor outside.
  You are becoming quite thirsty.
  
  > go northwest
  You run across the room, trying to dodge the crashing machinery, and you are succeeding for a while until you set off a trap. A volley of sharp spears, powered by cunning machinery, comes at you from all directions. You are skewered! The huge hammer crashes down for the coup de grace.
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The stars shine down on you from a clear, dark sky.
  There is a loaf of bread here.
  There is a jug here (providing light).
  The jug contains:
  A very small quantity of water
  
  > exex yourself
  You feel energetic and zippy.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > Go northwest
  You rush across the engine room, your speed enabling you to avoid the gigantic hammers and gears; at this speed they appear to move with great deliberation. Unfortunately, you set off a trap, and many sharp spears fly at you from all directions! They seem to move pretty fast. Too fast, in fact. You can't dodge them, and you are severely skewered.
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The stars shine down on you from a clear, dark sky.
  There is a loaf of bread here.
  There is a jug here (providing light).
  The jug contains:
  A very small quantity of water
  
  > examine the machinery
  The machinery is extremely noisy and complicated. Other than that, you can't imagine of what use it is to anybody.
  
  > look at the floor
  You see nothing special about the floor.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > look at the controls
  The lights and displays hold no meaning for you. A random number generator may be controlling the whole thing, for all you know. "Crash!" A huge hammer smashes against the stone floor outside.
  
  > look at the dials
  The lights and displays hold no meaning for you. A random number generator may be controlling the whole thing, for all you know. "Crash!" A huge hammer smashes against the stone floor outside.
  You are very thirsty now. You'd better have a drink soon.
  
  > look
  This is the control room for all the machinery nearby. The controls are all magical, of course. The walls are covered by blinking lights and shifting displays, interspersed with arcane dials and glowing buttons. It's all very mysterious looking. The exit, to the northwest, leads into a room with machinery which would surely crush you if you were to attempt to enter it.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > read brittle
  The scroll reads "kulcad spell: dispel a magic spell". The spell seems very long and extremely complicated.
  "Crash!" A huge hammer smashes against the stone floor outside.
  
  > Kulcad hammer
  As you cast the spell, the brittle scroll vanishes!
  It appears that the hammer was real, since nothing happens.
  
  A knife seems to split your head apart. A deep, black presence seems to enter and probe, deep and sure. After what seems like an eternity, it passes, leaving you with a throbbing headache.
  
  > Kulcad controls
  As you cast the spell, the brittle scroll vanishes!
  It appears that the glowing button was real, since nothing happens.
  
  A knife seems to split your head apart. A deep, black presence seems to enter and probe, deep and sure. After what seems like an eternity, it passes, leaving you with a throbbing headache.
  
  > learn the blorb
  Using your best study habits, you learn the blorb spell.
  
  > blorb yourself
  You experience the most peculiar sensation of being simultaneously shrunken and sucked into what might best be likened to a black hole. The effect is not without its exhilarating aspect; as a way of life, however, it leaves much to be desired.
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Belboz tilts his head, as if sensing something amiss. He examines your possessions and is taken aback: "You have acquired a scroll of great power. Using spells of this kind requires surpassing wisdom." With a wave of his hand, the scroll disappears.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The stars shine down on you from a clear, dark sky.
  There is a loaf of bread here.
  There is a jug here (providing light).
  The jug contains:
  A very small quantity of water
  
  > Rezrov hammer
  Although you complete the spell, nothing seems to have happened. "Crash!" A huge hammer smashes against the stone floor outside.
  
  > go north
  This small room must have been a closet of some sort. To the north is a passage leading out into a courtyard. Another exit is to the south.
  In the exact center of the room is a large, jewelled box. It is wrapped in tight coils of thin rope. You try to follow the strands with your eye, but become hopelessly lost in the jumble of thousands of loops and knots.
  
  > Examine box
  It is closed and wrapped in tight coils of thin rope.
  
  > take the box
  Your load is too heavy.
  Your mouth is getting rather dry.
  
  > Filfre
  As you cast the spell, the purple scroll vanishes!
  In a blinding burst of pyrotechnics, the air lights up with fireworks and dazzling explosions of multicolored fire! In sizzling sparks and roiling smoke is written:
  
  Dave Lebling
  and
  Marc Blank
  
  After a while, the smoke dissipates and the lights dim. You remain slightly dazzled for a while, but fortunately, this wears off.
  
  > take the box
  Your load is too heavy.
  
  > drop all
  map: Dropped.
  badly worn pencil: Dropped.
  loaf of bread: Dropped.
  jug: Dropped.
  spell book: Dropped.
  
  > look
  This small room must have been a closet of some sort. To the north is a passage leading out into a courtyard. Another exit is to the south.
  In one corner of the room is a badly worn pencil, inscribed with runes. There is a map here.
  
  > go to the south
  You are becoming quite thirsty.
  
  > fill the jug
  The stars shine down on you from a clear, dark sky.
  
  The stars shine down on you from a clear, dark sky.
  
  The stars shine down on you from a clear, dark sky.
  
  You can't go that way.
  
  > fill the jug
  The stars shine down on you from a clear, dark sky.
  
  The stars shine down on you from a clear, dark sky.
  
  The stars shine down on you from a clear, dark sky.
  
  The jug is now full of water.
  
  > Drink water
  The delicious spring water tasted great.
  
  > check your inventory
  You are carrying:
  A spell book
  A jug (providing light)
  The jug contains:
  A quantity of water
  A partially eaten loaf of bread
  A jewelled box
  "Crash!" A huge hammer smashes against the stone floor.
  
  > Go southeast
  You start across the room, but less than halfway across, the huge hammer crashes down, right on top of you!
  
  ****  You have died  ****
  
  You awaken among the members of the Circle. Belboz the Necromancer looks tired, and scattered about are the remains of the components of a spell of great healing power. The other members of the Circle are pleased to see you revived, but worried by the setback. "I think Krill is too powerful," says one. "This inexperienced wizard will never defeat one so puissant as he." Quiet discussion ensues, with well-concealed acrimony beneath the surface.
  Debate ensues, with Belboz returning frequently to the contents of the ancient manuscript. His wishes prevail, and it is agreed to send you back....
  
  The stars shine down on you from a clear, dark sky.
  There is a loaf of bread here.
  There is a jug here (providing light).
  The jug contains:
  A quantity of water
  
  > wait for a while
  Time passes...
  You are feeling tired.
  
  > go to the south-east
  You make it across the room, but just barely; just as you duck through the door, a huge hammer crashes down behind, missing by an inch. Something you stepped on along the way clicked as well, and with a horrible screeching noise, the machinery speeds up, crashing faster and faster until it's twice as fast as before.
  
  This is the control room for all the machinery nearby. The controls are all magical, of course. The walls are covered by blinking lights and shifting displays, interspersed with arcane dials and glowing buttons. It's all very mysterious looking. The exit, to the northwest, leads into a room with machinery which would surely crush you if you were to attempt to enter it.
  A scrol