text: [Themes: Dungeon crawl, rpg, Dungeon Crawl, spells, magic]
  
  > look at your surroundings
  The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.
  
  The air is full of the tiny brown spores of the rust moss.
  
  An exit leads up (to Drawing Room).
  
  > Search parts
  You have found a scroll labelled NAAR OD ERAE buried between the body parts. It is slightly wet and smelly, but still usable.
  
  > get the scroll
  Which do you mean, the 1) scroll labelled NAAR OD ERAE or the 2) scroll labelled TWAN METIER?
  
  > 1
  (the scroll labelled NAAR OD ERAE)
  You already have that.
  
  > check your inventory
  -weapons:
  a rusted executioner's axe
  a rusted gilded rapier (readied)
  -clothing:
  a rusted war mask
  a tormenting necklace
  the goggles of acuity (being worn)
  the rusted crown of the empire (being worn)
  -scrolls:
  a scroll labelled NAAR OD ERAE
  a scroll labelled TWAN METIER
  -grenades:
  a rusted smoke grenade
  -other:
  a fungicide contraption
  three packages of ment
  
  > read the naar
  It is a scroll of summoning!
  
  You speak the awful spell, and an aswang appears before you!
  
  > examine the aswang
  The undead monster has currently taken the form of an ugly old woman with long, dirty hair and completely white eyes.
  
  The aswang is a levelless undead creature.
  
  > attack aswang
  Rolling 4 + 4 (inherent bonus) - 2 (defender dodging) = 6, you do not overcome the aswang's defence rating of 9.
  
  The aswang attempts to hex you. You roll 8 + 6 (willpower score) + 2 (crown of the empire) = 16 against a target number of 11, succeeding at the willpower check. You resist the hex.
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The aswang attempts to hex you. You roll 6 + 6 (willpower score) + 2 (crown of the empire) = 14 against a target number of 11, succeeding at the willpower check. You resist the hex.
  
  > attack aswang
  The aswang attempts to hex you. You roll 6 + 6 (willpower score) + 2 (crown of the empire) = 14 against a target number of 11, succeeding at the willpower check. You resist the hex.
  
  Rolling 10 + 4 (inherent bonus) + 2 (concentration) + 2 (tension) = 18, you beat the aswang's defence rating of 9.
  
  You deal 3 + 1 (tension) - 2 (rust) = 2 damage, wounding the aswang to 13 health.
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The aswang suddenly transforms into a bloodthirsty dog!
  
  > Attack dog
  Rolling 4 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 1 (tension) = 9, you beat the aswang's defence rating of 8.
  
  You deal 2 + 1 (tension) - 2 (rust) = 1 damage, wounding the aswang to 12 health.
  
  The aswang lunges towards you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 5 + 4 (inherent bonus) - 2 (defender dodging) = 7, the aswang does not overcome your defence rating of 10.
  
  > concentrate
  You concentrate, and are now quite concentrated.
  
  Clouds of rust spores drift into the room.
  
  The aswang lunges towards you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 2 + 4 (inherent bonus) - 2 (defender dodging) + 2 (tension) = 6, the aswang does not overcome your defence rating of 10.
  
  > attack aswang
  Rolling 6 + 4 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 2 (tension) = 14, you beat the aswang's defence rating of 8.
  
  You deal 5 + 2 (concentration) + 1 (tension) - 2 (rust) = 6 damage, wounding the aswang to 6 health.
  
  The aswang suddenly transforms into an owl-like bird with devilish wings!
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The aswang flies up in the air and flees up.
  
  > Up
  This otherwise unremarkable room has been decorated with a fascinating drawing.
  
  The air is full of the tiny brown spores of the rust moss.
  
  An aswang is here, having taken the shape of a huge owl-like bird.
  
  Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down (to Quartering Room).
  
  > attack aswang
  The aswang concentrates, and is now mildly concentrated.
  
  Rolling 1 + 4 (inherent bonus) + 2 (tension) = 7, you do not overcome the aswang's defence rating of 10.
  
  The aswang concentrates, and is now quite concentrated.
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The aswang lunges towards you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 10 + 4 (concentration) - 2 (defender dodging) + 3 (tension) = 15, the aswang beats your defence rating of 10.
  
  The aswang deals 1 + 2 (concentration) + 2 (tension) = 5 damage, wounding you to 25 health.
  
  You lose your concentration!
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The aswang concentrates, and is now mildly concentrated.
  
  > concentrate
  You concentrate, and are now quite concentrated.
  
  The aswang concentrates, and is now quite concentrated.
  
  The aswang lunges towards you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 7 + 4 (concentration) - 2 (defender dodging) + 3 (tension) = 12, the aswang beats your defence rating of 10.
  
  The aswang deals 6 + 2 (concentration) + 2 (tension) = 10 damage, wounding you to 15 health.
  
  You lose your concentration!
  
  > attack aswang
  Rolling 3 + 4 (inherent bonus) - 2 (defender dodging) + 1 (tension) = 6, you do not overcome the aswang's defence rating of 10.
  
  The aswang concentrates, and is now mildly concentrated.
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The aswang concentrates, and is now quite concentrated.
  
  > attack aswang
  Rolling 5 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 3 (tension) = 12, you beat the aswang's defence rating of 10.
  
  You deal 1 + 2 (tension) - 2 (rust) = 1 damage, wounding the aswang to 5 health.
  
  The aswang loses concentration!
  
  The aswang concentrates, and is now mildly concentrated.
  
  > attack aswang
  Rolling 4 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 3 (tension) = 11, you beat the aswang's defence rating of 10.
  
  You deal 3 + 2 (tension) - 2 (rust) = 3 damage, wounding the aswang to 2 health.
  
  The aswang loses concentration!
  
  The aswang concentrates, and is now mildly concentrated.
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The aswang lunges towards you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 10 + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 12, the aswang beats your defence rating of 10.
  
  The aswang deals 6 + 1 (tension) = 7 damage, wounding you to 8 health.
  
  You lose your concentration!
  
  The aswang concentrates, and is now mildly concentrated.
  
  > attack aswang
  Rolling 5 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 11, you beat the aswang's defence rating of 10.
  
  You deal 4 + 1 (tension) - 2 (rust) = 3 damage, killing the aswang.
  
  The aswang dies screeching.