text: [Themes: elementary school, school]
  
  > look around
  This was your classroom. A gaping hole in the wall provides
  unexpected access to Mrs. McCaskill's room. Tissue paper trees line the intact east wall, striving to brighten the desolation.
  
  You left a long table shoved up against the west wall. Now, that
  table supports half the rubble from the collapsed wall and partially blocks your access to the gaping hole.
  
  Tyrone is here, holding hands with you.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  > go south
  You are holding Tyrone's hand, so he follows you.
  
  The wall buckled a bit here, but didn't collapse entirely - unlike to the west, where outright wreckage is visible by the gym entrance. Colorful leaf rubbings and magazine mosaics hang drunkenly off their moorings.
  
  Tyrone is here, holding hands with you.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  The fire alarms flash and shrill monotonously.
  
  > Go east
  You are holding Tyrone's hand, so he follows you.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  Tyrone is here, holding hands with you.
  
  The fire alarms flash and shrill monotonously.
  
  > Go east
  You are holding Tyrone's hand, so he follows you.
  
  The locker-lined hallway stretches from east to west. Pictures of famous Americans gaze starchily down from above the dull brown
  lockers, almost successfully concealing the old water damage on the walls. You can smell something burning.
  
  Tyrone is here, holding hands with you.
  
  The fire alarms flash and shrill monotonously.
  
  > go east
  You are holding Tyrone's hand, so he follows you.
  
  Fire alarm lights strobe across a painfully cheerful mural on the east wall, positioned exactly opposite the west-facing hallway. The classrooms and the gymnasium are off to the west, the science and computer labs are north, and the cafeteria is off to the south, but
  you can see from here that no part of the building went unravaged. At least it looks like most of the kids made it out.
  
  Tyrone is here, holding hands with you.
  
  The fire alarms flash and shrill monotonously.
  
  There's a bulletin board lying face-down on the floor.
  
  > go north
  You are holding Tyrone's hand, so he follows you.
  
  This was the approved route to shelter, before the bombs hit and the ceiling collapsed. Now, shards of plastic and glass jut from the rubble, and more than one corpse lies buried beneath the weight of stone. Heavy debris lies half-propped upon long pieces of rebar, creating a hazardous barrier that blocks the way north. The way south remains open.
  
  Tyrone is here, holding hands with you.
  
  To the west, more debris blocks off the door to Avery Thomas's classroom.
  
  The fire alarms flash and shrill monotonously.
  
  > Shout
  You shout, "This is Mr. Ginsberg! If you can hear me, yell back!"
  
  Samir shouts, "Go away!"
  
  > ask Samir,  to look around
  You call, "What's around you right now, Samir?"
  
  From somewhere behind the door, Samir screams, "I'm not listening! I can't hear you!"
  
  > open the door
  It's too dangerous. You'll have to get him out another way.
  
  > ask Tyrone about Samir
  You ask, "Tyrone, what do you think of Samir?"
  
  Tyrone answers, "He's got some friends that he only thinks are his friends. It'll get him in trouble someday."
  
  > Shout
  You say, "Tyrone, I need you to shout now, a really big shout.
  Ready?"
  
  Tyrone gives a big, wordless whoop.
  
  > ask Samir about the door
  (the lab door)
  You shout, "Samir, tell me about the door."
  
  Samir hollers from somewhere behind the door, "Leave me alone!"
  
  > ask Samir about Samir
  You call, "Samir, how are you doing?"
  
  Samir says, "Kind of tired, and my head hurts a bit."
  
  > ask Samir about the rock collection
  You shout, "Samir, tell me about the collection."
  
  From somewhere behind the door, Samir screams, "Leave me alone!"
  
  > ask Samir,  to inventory
  You call, "Samir, do you have anything useful?"
  
  Samir hollers from somewhere behind the door, "I'm not listening! I can't hear you!"
  
  > move the rubble
  The pile of debris blocking the door is unstable and heavy, definitely too dangerous for Tyrone to shift it.
  
  You say, "Tyrone, you need to shove that debris."
  
  Tyrone heaves at the pile of debris before giving up, disappointed.
  "I can't, it won't move!"
  
  > shout at Samir
  (to Tyrone)
  
  > examine the door
  The kids call Avery's room the Geo Lab because of his rock collection. Past the debris, the door looks intact, but you can't see much through the window.
  
  > Exits
  From here, you can try going south along the hall or west into Avery's classroom.
  
  > ask Tyrone,  to go west
  You say, "Tyrone, I need you to go into Avery's classroom."
  
  Tyrone says, "No, I can't!"
  
  > drop Hand
  (of Tyrone)
  You let go of Tyrone's hand.
  
  > go south
  You call, "I need to do something, but I'll come back soon."
  
  Samir yells, "Go away, leave me alone!"
  
  Fire alarm lights strobe across a painfully cheerful mural on the east wall, positioned exactly opposite the west-facing hallway. The classrooms and the gymnasium are off to the west, the science and computer labs are north, and the cafeteria is off to the south, but
  you can see from here that no part of the building went unravaged. At least it looks like most of the kids made it out.
  
  The fire alarms flash and shrill monotonously.
  
  There's a bulletin board lying face-down on the floor.
  
  The locker-lined hallway stretches from east to west. Pictures of famous Americans gaze starchily down from above the dull brown
  lockers, almost successfully concealing the old water damage on the walls. You can smell something burning.
  
  The fire alarms flash and shrill monotonously.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  The fire alarms flash and shrill monotonously.
  
  The failing fluorescent lights illuminate a kid-height drinking fountain in the south wall. The boys' bathroom is to the east and the girls' bathroom is to the west, both marked with Happy Hygiene signs reminding everyone about handwashing.
  
  Jude is here, carrying a small rubber wedge and Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  There's a wet spot growing on the carpet near the door to the girls' room.
  
  > go west
  Rubble and debris fill the back half of the bathroom. At least one pipe burst in the collapse, and water sprays steadily across the room to bounce off a stall door and pool on the ugly cream-and-black tiles.
  
  Ashley fiddles unhappily with the damaged hem of her skirt.
  
  Keiko is sitting on the bathroom floor. Her hair and clothing are soaked from the spraying water, and her right leg is visibly broken.
  
  You can also see a yardstick here.
  
  > get Ashley
  You take Ashley's hand. "Stay with me," you say.
  
  > follow Ashley
  Jude won't understand those instructions. You need to rethink your strategy.
  
  (Reminder: If you just saw a "What do you want Jude to ?"
  message, please reenter your second command now.)