text: [Themes: Fantasy, female protagonist, dragon]
  
  > look at your surroundings
  This doesn't feel normal. Everything is dark down here, and no one is around. Strange sounds echo down unseen halls.
  
  > Inventory
  You are carrying:
  a sun orb
  a limp bratwurst
  a plastic beam
  five food tokens
  a winding key
  a safety whistle (being worn)
  a flier
  
  > examine the floor
  The walls, floors and unseen halls are not something you can see or feel clearly. It's just dark and confusing here.
  
  > look at the beam
  This is a long shaft made of plastic. It says "HYDRAULICS" on it in large letters.
  
  > Blow whistle
  The whistle pierces through the darkness like a knife.
  
  You hear barking in the distance. After a minute or two, Toby arrives and wags his tail at you, then turns and starts walking slowly. You follow Toby until you arrive back at the Welcome Booth.
  
  Grooverland is surrounded by a plastic castle wall pierced by two tall gates to the east, one red and one white. A rather frightening
  crowd of people in realistic monster costumes flows in and out of them and you can hear screams from inside.
  
  David's plush chimera is on the ground. He must have left it here, but why?
  
  In between the two gates is a Welcome Booth with a kindly-looking gate guard standing inside.
  
  Toby waits patiently here for the next time you'll need him.
  
  As you walk into the street, a group of figures covered in red robes passes by you. One bumps heavily into you. The figure turns and snarls, then walks away, disappearing into the crowd. The unsettling thing is, it almost looked like it had a snout!
  
  In fact, it looks like a lot more of the crowd in Grooverland is wearing costumes now. Very realistic ones.
  
  > look at the guard
  This elderly man has a gleaming bald head and a sharp, witty grin. He sits in his booth and wears a paisley vest and a badge saying "Ask me anything--Wade."
  
  > ask the wade about Serpent Slide
  "The Serpent Slide is fun," he says, "even for an old man like me. Has a bumpy ending, though. I wouldn't go in unless you know a way out!"
  
  > ask the wade about the ticket
  "I think you have to give that to the snack attendant," says the gate guard.
  
  > ask the wade about Bar
  He says, "Oh, I love the snack bar. I heard they made a huge cake for you, there."
  
  > Inventory
  You are carrying:
  a sun orb
  a limp bratwurst
  a plastic beam
  five food tokens
  a winding key
  a safety whistle (being worn)
  a flier
  
  > ask the wade about winding the key
  He looks closely. "That looks like something you'd use to wind up an old device. Like a clock, or a music player, or a monkey."
  
  > ask wade about the bratwurst
  (the limp bratwurst)
  "I'm not really interested in the animals' food," says the gate guard.
  
  > go to the east
  You are standing in the main thoroughfare for Grooverland. Park-goers wearing monstrous costumes and carrying authentic-looking weapons (including swords and pitchforks) pass all around you, getting uncomfortably close at times.
  
  A sign to the north says "Sugar Plum Snack Bar".
  
  A sign to the south is labeled "Painful Purchases Gift Shop". Underneath the name is a tagline: "All Magic Has a Price".
  
  east to the Prowling Promenade.
  
  > Go east
  The costumed crowd is more or less divided here, with goblins and elves headed west to the Melancholy Mall and ogres and ghouls
  headed east to Mechanical Marvels.
  
  A sign to the north proclaims "Cragne Meatpacking Presents:
  Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY KNOWS."
  
  A sign to the south says "The Queen's Menagerie". You've heard
  this is where more dangerous animals are displayed.
  
  There are three food sellers here: a sausage seller, a ceviche chef, and a jelly man, each with their own menu and cart. But something about the food they're selling seems weird.
  
  > Go east
  The air here is split with sounds of screams and clanks from the nearby attractions. Some of the robed crowd scurries to the
  west, while others trot east to the Spooky Sideshow.
  
  Serpent Slide at the top in bright red paint.
  
  words Midnight Laserfight inscribed on it in silver.
  
  Dad is standing around, relaxing and occasionally looking at his map.
  
  > Go south
  You're stopped on the way in. "Oh, there's our birthday girl!" says an attendant, beaming at you. "We have a special treat for you. You're just a little too young to compete in the laserfights, but you get to operate the controls of our Midnight Laserfight set!"
  
  She walks you over to a control panel off-stage. She says, "It's a little complicated, but basically, you control the set with this. The players are in exploration phase right now. Turn the knob or pull the lever to help them find new rooms, use the crane to take and drop weapons and armor for the players, then push the duel button to start the actual fight."
  
  She looks closer at the control panel. "Dang it, Brad! I told him not to mess with the panel. It looks like the lever is missing again. He likes to hide it around the park. I'm going to go tell my manager. Have fun here, though!" she says, and she walks away.
  
  You are on a soundstage filled with plastic mannequins in dance positions. A plastic chandelier hangs from above. The back of the stage is painted with a grand staircase.
  
  It takes you a while to figure it out, but it looks like there are two teams: the vicomtes, wielding some red laserpistols and are wearing some red motley, and the countesses, wielding some white laserpistols and are wearing some white motley.
  
  Over everything are cranes you can use to TAKE things from or GIVE things to the people below. The wall has a knob labelled "DIRECTION" that can be turned clockwise (cw) or counterclockwise (cc) and a button labelled "DUEL" that can be pushed. There is a hole that looks like it could fit a lever if you had one. It's labelled "HYDRAULICS".
  
  A monitor describes the rooms adjacent to this one: Grand Staircase (available by PUSHing the hydraulics lever), Well (available by TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing the DUEL button).
  
  You can leave to the north.
  
  > put the beam in the hole
  You slide the hydraulics lever into the hole. It fits perfectly! Now everything should work just fine.
  
  > look at the red
  Which do you mean, the 1) red motley or the 2) red laserpistols?
  
  > Motley
  This outfit is filled with bells, and makes people act silly.
  
  You can TAKE and GIVE them (the cranes will move them automatically).
  
  > examine the vicomtes
  This group of people are so wild and diverse they are impossible to describe. Your sister Alice might say they have a look that "inspires passion", but that's just Alice. They are carrying some red laserpistols and wearing some red motley.
  
  > examine the countesses
  These masked and dangerous women wear outrageous gowns. They are carrying some white laserpistols and wearing some white motley.
  
  > look at the chandelier
  It looks pretty fancy for something fake.
  
  > look
  You are on a soundstage filled with plastic mannequins in dance positions. A plastic chandelier hangs from above. The back of the stage is painted with a grand staircase.
  
  It takes you a while to figure it out, but it looks like there are two teams: the vicomtes, wielding some red laserpistols and are wearing some red motley, and the countesses, wielding some white laserpistols and are wearing some white motley.
  
  Over everything are cranes you can use to TAKE things from or GIVE things to the people below. The wall has a lever labelled "HYDRAULICS" that can be pushed or pulled, a knob labelled "DIRECTION" that can be turned clockwise (cw) or counterclockwise (cc), and a button labelled "DUEL" that can be pushed.
  
  A monitor describes the rooms adjacent to this one: Grand Staircase (available by PUSHing the hydraulics lever), Well (available by TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing the DUEL button).
  
  You can leave to the north.
  
  > examine the cranes
  These let you manipulate the weapons and other laserfight equipment.
  
  > take the cutlasses
  A crane comes down and takes all of the laser cutlasses.
  
  > turn the knob cc
  The knob spins and the whole room rotates counterclockwise, revealing a new room!
  
  Black crepe streamers hang from the ceiling and walls, and black shag carpeting covers the floor. Scarlet radiance slants through scarlet cellophane. An ebony box painted as a grandfather clock is set at one quarter to twelve.
  
  You can see some inflatable kielbasas here.
  
  A monitor describes the rooms adjacent to this one: Cloak Room (available by PUSHing the hydraulics lever), Banquet Hall (available by PULLing the hydraulics lever), Grand Staircase (available by TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing the DUEL button).
  
  The lever, knob, and button are still next to you. You can leave to the north.
  
  The Vicomtes and Countesses pour out of various openings onto the new set.
  
  > Examine box
  Eh. Could be better. It doesn't look much like a clock.
  
  > look at the kielbases
  These are completely ineffective as weapons, but fun nevertheless.
  
  You can TAKE and GIVE them (the cranes will move them automatically).
  
  > give the kielbases
  You'll have to pick who gets these. You can GIVE the inflatable kielbasas TO the Vicomtes or the Countesses.
  
  > give the kielbases to Countesses
  (first taking the inflatable kielbasas)
  A crane comes down and takes all of the inflatable kielbasas.
  
  The cranes come down, dropping the inflatable kielbasas. The countesses leap around excitedly and grab them, ready to fight, dropping their white laserpistols, which you grab.
  
  > unlock the clock with the key
  This isn't that kind of key. This is used for winding.
  
  > Wind clock
  You'd never be able to reach that, and it's made of paper.
  
  > look at the wings
  These pink canvas wings allow the players to get a lot more height.
  
  You can TAKE and GIVE them (the cranes will move them automatically).
  
  > give wings to Vicomtes
  (first taking the pig wings)
  A crane comes down and takes all of the pig wings.
  
  The cranes come down, dropping the pig wings. The vicomtes leap around excitedly and put on the new outfits after removing their red motley, which you grab.