text: [Themes: Zorkian, Cave crawl, treasure hunt, memorable NPC, fantasy]
  
  > Go downward
  You won't be able to get back up to the tunnel you are going through when it gets to the next room.
  
  This is part of a maze of twisty little passages, all alike.
  On the ground is a pile of leaves.
  
  > take the key
  Taken.
  Someone carrying a large bag is casually leaning against one of the walls here. He does not speak, but it is clear from his aspect that the bag will be taken only over his dead body.
  
  > hit the thief with the knife
  A good slash, but it misses the thief by a mile.
  The stiletto flashes faster than you can follow, and blood wells from your leg.
  
  > Continue
  The thief's weapon is knocked to the floor, leaving him unarmed.
  The robber, somewhat surprised at this turn of events, nimbly retrieves his stiletto.
  
  > Continue
  A good slash, but it misses the thief by a mile.
  The thief rams the haft of his blade into your stomach, leaving you out of breath.
  
  > Continue
  You are still recovering from that last blow, so your attack is ineffective.
  You dodge as the thief comes in low.
  
  > continue
  A good stroke, but it's too slow; the thief dodges.
  You parry a lightning thrust, and the thief salutes you with a grim nod.
  
  > Continue
  The thief takes a fatal blow and slumps to the floor dead.
  Almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
  
  > look
  This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife.
  The deceased adventurer's useless lantern is here.
  There is a stiletto here.
  
  > take the stiletto
  Your load is too heavy, especially in light of your condition.
  
  > check your inventory
  You are carrying:
  A skeleton key
  A leather bag of coins
  A brown sack
  The brown sack contains:
  A matchbook
  A brass bell
  A torch (providing light)
  A tube
  A wrench
  A nasty knife
  
  > Diagnose
  You have a light wound, which will be cured after 26 moves.
  You can be killed by a serious wound.
  
  > Diagno
  You have a light wound, which will be cured after 25 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 24 moves.
  You can be killed by a serious wound.
  
  > continue
  You have a light wound, which will be cured after 23 moves.
  You can be killed by a serious wound.
  
  > Keep going
  You have a light wound, which will be cured after 22 moves.
  You can be killed by a serious wound.
  
  > continue
  You have a light wound, which will be cured after 21 moves.
  You can be killed by a serious wound.
  
  > Keep going
  You have a light wound, which will be cured after 20 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 19 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 18 moves.
  You can be killed by a serious wound.
  
  > continue
  You have a light wound, which will be cured after 17 moves.
  You can be killed by a serious wound.
  
  > continue
  You have a light wound, which will be cured after 16 moves.
  You can be killed by a serious wound.
  
  > Keep going
  You have a light wound, which will be cured after 15 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 14 moves.
  You can be killed by a serious wound.
  
  > continue
  You have a light wound, which will be cured after 13 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 12 moves.
  You can be killed by a serious wound.
  
  > Keep going
  You have a light wound, which will be cured after 11 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 10 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 9 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 8 moves.
  You can be killed by a serious wound.
  
  > continue
  You have a light wound, which will be cured after 7 moves.
  You can be killed by a serious wound.
  
  > continue
  You have a light wound, which will be cured after 6 moves.
  You can be killed by a serious wound.
  
  > Keep going
  You have a light wound, which will be cured after 5 moves.
  You can be killed by a serious wound.
  
  > Keep going
  You have a light wound, which will be cured after 4 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 3 moves.
  You can be killed by a serious wound.
  
  > Keep going
  You have a light wound, which will be cured after 2 moves.
  You can be killed by a serious wound.
  
  > Continue
  You have a light wound, which will be cured after 1 moves.
  You can be killed by a serious wound.
  
  > Continue
  You are in perfect health.
  You can survive one serious wound.
  
  > look
  This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife.
  The deceased adventurer's useless lantern is here.
  There is a stiletto here.
  
  > Inventory
  You are carrying:
  A skeleton key
  A brown sack
  The brown sack contains:
  A matchbook
  A brass bell
  A torch (providing light)
  A tube
  A wrench
  A nasty knife
  
  > go west
  The door is nailed shut.