text: [Themes: Surreal, Cave crawl, gender-neutral protagonist, humor]
  
  > look at your surroundings
  This grotto looks like the inside of a gigantic geode; every surface sparkles. A sparkling gem set in the wall catches your eye; perhaps it could be pried out. A passageway leads west.
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door N2W, which is open.
  
  > turn off the mop
  You disengage the mimesis disruptor.
  
  It is now pitch dark in here!
  
  > turn on the mop
  You engage the mimesis disruptor.
  
  This grotto looks like the inside of a gigantic geode; every surface sparkles. A sparkling gem set in the wall catches your eye; perhaps it could be pried out. A passageway leads west.
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door N2W, which is open.
  
  > Go northeast
  You are in Access Corridor N2, which leads north and south from here. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the east and west.
  Access door N2E is here, standing open.
  Access door N2W is here, standing open.
  
  > go to the east
  You are in the foyer of an old mansion. A mat on the floor is labeled "Welcome to our home, wipe your feet". The outside world is to the west, the house is to the east. A buzzing neon sign reads "Flavorplex Qualifying Adventure Copyright 1973 Flavorplex Text Adventure Company".
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door N2E, which is open.
  
  > Go east
  You are in Access Corridor E2, which leads east and west from here. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door E2S is here, standing open.
  Access door E2N is here, standing open.
  
  You are in Access Corridor E3, which leads east and west from here. The corridor goes through a half-twist to the east, joining with one of the other corridors in a way you've never quite understood. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door E3S is here, standing open.
  Access door E3N is here, standing open.
  
  You are in Access Corridor W3, which leads west and east from here. The corridor goes through a half-twist to the west, joining with one of the other corridors in a way you've never quite understood. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door W3S is here, standing open.
  Access door W3N is here, standing open.
  
  > Go west
  You are in Access Corridor E3, which leads east and west from here. The corridor goes through a half-twist to the east, joining with one of the other corridors in a way you've never quite understood. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door E3S is here, standing open.
  Access door E3N is here, standing open.
  
  > Go south
  This bare stone room contains a couple of large rocks, one covered with little fragments of broken clockwork. A passageway leads east.
  
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door E3S, which is open.
  
  > go east
  You are in Access Corridor W3, which leads west and east from here. The corridor goes through a half-twist to the west, joining with one of the other corridors in a way you've never quite understood. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door W3S is here, standing open.
  Access door W3N is here, standing open.
  
  You are in Access Corridor W2, which leads west and east from here. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door W2S is here, standing open.
  Access door W2N is here, standing open.
  
  > Go south
  This room is full of half-finished wickerwork projects. Some of them are quite impressively ambitious, but almost none of them are complete. A doorway leads south.
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door W2S, which is open.
  
  > go to the north-east
  You are in Access Corridor W2, which leads west and east from here. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door W2S is here, standing open.
  Access door W2N is here, standing open.
  
  > Go east
  You are in Access Corridor W1, which leads west and east from here. You can see the break room to the east, and the smell of stale snack foods and burnt coffee is strangely appealing. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the north and south.
  Access door W1S is here, standing open.
  Access door W1N is here, standing open.
  
  You are in the company break room, complete with the employee fridge, where you could store your lunch, if you had a lunch. Access corridors lead north, south, east, and west. Your supply closet is to the northwest, and the receptionist's office is to the northeast. Next to the safety and motivational posters, a pin-up calendar adorns the dingy wall, currently displaying Ms. January.
  
  > go west
  This kitchen has been mostly stripped, but contains a large refrigerator. There used to be a stove, but it was removed because of the fire hazard. The living room is to the north.
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door S1W, which is open.
  
  > Go south
  You are in Access Corridor S2, which leads south and north from here. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the east and west.
  
  > go east
  Access door S2E is here, standing open.
  Access door S2W is here, standing open.
  
  This dim parlor is richly furnished. A small window on the north wall looks out onto a sandy desert. A large grey mirror is on the west wall, and a doorway leads east.
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door S2E, which is open.
  
  > Go south
  Access door S2E is here, standing open.
  Access door S2W is here, standing open.
  
  > Go west
  You are in Access Corridor S3, which leads south and north from here. The corridor goes through a half-twist to the south, joining with one of the other corridors in a way you've never quite understood. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the east and west.
  Access door S3E is here, standing open.
  Access door S3W is here, standing open.
  
  You are in the foyer of a shiny, new mansion. There is no mat on the floor. The outside world is to the east, the house is to the west.
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door S3W, which is open.
  
  > Go northeast
  You are in Access Corridor S3, which leads south and north from here. The corridor goes through a half-twist to the south, joining with one of the other corridors in a way you've never quite understood. The fluorescent lights above you flicker irregularly, dimly illuminating the doors to the east and west.
  Access door S3E is here, standing open.
  Access door S3W is here, standing open.
  
  > Go east
  The attic has been converted into a cozy reading nook. A small wooden table sits in the center of the room, next to a large and comfortable-looking reading chair. A floor lamp stands behind the chair, casting a warm glow over the room. Stairs down are the only exit.
  In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door S3E, which is open.
  
  > Jan3
  Enter saved game to store: Ok.