text: > Go down
  You move down.
  Old Elevator Shaft
  Standing on a small ledge running around the inside of the shaft more destruction can be seen. Glancing up you can see the world above framed in the square of the shaft. Looking down is a blackness that seems to be reaching up and trying to draw you down. The test centre is a long way below you, something like 30 levels down. The old elevator cable is hanging in the centre of the shaft, just within reach.
  
  The shaft leads up into the bright daylight and down into the dark.
  
  > climb the cable
  You grab the cable and make your way down into the dark.
  Control Room
  The control is much as you remember it but more importantly it is light, so the power must still be on down here. In front of you is the main control panel and the glass window through to the test chamber.
  
  You can go through the heavy metal door into the test chamber or back up the elevator cable.
  
  > examine the window
  Looking through the window you can see into the testing chamber. You can see someone strapped into the chair. That someone is you!
  
  > look at the door
  The heavy door to the test chamber is locked.
  
  > unlock door
  Using your id ring, you unlock the door.
  
  > Go north
  The heavy door to the test chamber is already open!
  
  You move north.
  Testing Chamber
  The stillness of the chamber always surprises you, no sound from outside ever penetrates and any noise within is muffled. The only furniture is the test chair in the centre of the room. The other you is strapped into the chair. A glass window is in the wall behind you, through which you can see the control room. The ignition light on the wall is glowing red, the test is running. For a brief moment it sounded as if someone called your name. "John!" You turn round quickly, but no one is anywhere to be seen. Perhaps you are going slowly insane.
  
  You can leave the chamber through the heavy metal door to the south.
  
  > About yourself
  You are John Taylor, a senior technician in the engineering team working in the Research and Development section of the Institute of Transportation. You are wearing a ring, a pair of overalls and a gold chain.
  
  > examine the chair
  The chair always reminds you of one of those execution chairs you have seen in old movies. The other you is strapped into the chair.
  
  > examine you
  It certainly looks like John Taylor, even down to the awful orange overalls. Your other self is carrying a journal.
  
  > get the journal
  You take the journal.
  
  > read the journal
  The journal contains all your notes relating to the experiments. In particular two entries catch your eye:
  
  "Error 6192: Fatal Transmission Fault"
  This means that the subject has not particled properly.
  
  "Error 8151: Critical Storage Media Failure"
  This is when the system suffers serious power loss. To protect the subject being particled the body can be stored externally in a storage crystal, until the system can retry again.
  "Crystal?" you mutter to yourself.
  
  You remember spotting something in your journal about the power system. Opening the journal, after flicking through a few pages you spot a note you made to yourself:
  
  "A relay blew in the testing chamber today and needed changing, but no-one could find it. Eventually we tracked down the plans and to our amazement the power grid for the testing chamber runs through the temple! Behind a panel, hidden in the wall of the Great Meeting Hall is enough power to destroy a small planet."
  
  > punch other yourself
  Who do you think you are, Mike Tyson?
  
  > Go south
  You move south.
  Control Room
  The control is much as you remember it but more importantly it is light, so the power must still be on down here. In front of you is the main control panel and the glass window through to the test chamber.
  
  You can go through the heavy metal door into the test chamber or back up the elevator cable.
  
  > examine the panel
  The control panel is lit but doesn't seem to be working. On one side of the panel is a small lever and on the other side is a small screen displaying:
  
  Target: Alpha City, Europa Continent
  Beam Lock Status: BEAM UNLOCKED
  
  "Error 6192: Fatal Transmission Fault"
  "Error 8151: Critical Storage Media Failure"
  
  > go southwest
  You move southwest.
  Rapid Sidewalk Junction
  At one of the many junctions of the Rapid Transit System, when working you would just need to lean slightly to change direction. Away to the north is the city (your home), but you no longer recognise the outline. Only yesterday the horizon was filled with kilometre high buildings gleaming in the sunlight, now it looks like a set of broken jagged teeth. At the very edge of the walkway is the decaying body and for a moment you wonder if that is what will happen to you.
  
  > go south
  The roadway continues north to the city and northeast to the government quarter.
  
  You move south.
  Rapid Sidewalk
  The Rapid Transit System, which is the size of a six lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.
  
  The roadway extends to the north and south, southwest leads to the Temple of the Great David.
  
  > go southwest
  You move southwest.
  Passage
  As you enter the temple, it takes you eyes a few seconds to adjust to the dark after the bright sunlight. The broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.
  
  The passage extends northeast to the outside world and southwest to an ancient gallery.
  
  > go to the south-west
  You move southwest.
  Ancient Gallery
  The walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted now appear normal but you are sure you can still hear their cries. Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the still form of your other self.
  
  A passage lies away to the south and another to the northeast, at the end of which a light shines faintly.
  
  > go to the west
  You move south.
  Ruined Statue
  Above you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a large jagged hole as centrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.
  
  Passages in the ruined walls of this place lie to the north and west.
  
  You can't go in that direction, but you can move north and west.
  
  You move west.
  Cage
  The centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.
  
  To the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.
  
  > Go west
  You move west.
  Humming Chamber
  Once this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches to a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor; walls and a panel you haven't noticed before; in one place there is what appears to be a large quantity of books and scrolls which someone has attempted to burn but abandoned partway through. A faint humming sound can be heard, emanating from somewhere in the chamber.
  
  A passage extends northwest and another to the east.
  
  > examine the panel
  The panel in the wall is designed to look like part of the temple. The panel is locked.
  
  > Unlock panel
  Using your id ring, you unlock the panel.
  
  > examine the panel
  The panel in the wall is designed to look like part of the temple. The panel is open.