text: [Themes: Superhero]
  
  > Look around
  Icy monoliths, ridged with frozen rivulets, rise up around you. Your suit's insulation feels distressingly meager in the freezing, stinging wind, and the light glistens white as the snow reflects the distant sun. For all you know, you're at the pole of this little world, so compass directions don't mean much, but you invent some just to keep your bearings. The faraway blue-green smudge is north, the faraway tan smudge south. Your views east and west are blocked by huge, rugged breccia hills.
  
  A deep crater is here, which is what happens when an immovable object like this glacier meets an irresistible force like a plummeting superhero.
  
  Beside the crater, a long metal tube reaches into the sky. The bottom of the tube has been entirely dislodged from its base, no doubt wrecked by your recent impact.
  
  That impact also appears to have exposed some sort of access panel.
  
  > examine the crater
  The hole is probably twenty feet deep. If you were Wile E. Coyote, it would be shaped like an outline of your body, but instead it's more generally crater-like, though a deep crater rather than a wide one.
  
  > look at the pink hole
  Like a punctured eggshell, the sky is missing a piece, letting pink light shine through.
  
  > Go north
  You begin trudging northwards for a few minutes, but the landscape changes little. This planet may be much smaller than Earth, but it'll still take you ages to get anywhere on foot. So you head back to where you stared from, thinking that there's got to be an easier way.
  
  > Leap north
  You take a running start, get up to top speed, and then vault upwards. The ground drops away beneath you -- gravity is definitely less than 1G on this planetoid, though your mind boggles to think how dense the core must be in order to even come close. Your thoughts return to the present as the border of the arctic area approaches -- the demarcation between it and the adjoining areas is distinct and sharp. Incredibly, you've traveled almost 45 degrees across the sphere already, and your trajectory will take you another 45, to the side of the sphere, before you land. Always assuming, of course, that the borders are permeable.
  
  As the border passes beneath you, a momentary nausea sweeps over you, gone as soon as you enter the next area.
  
  You've reached the arc of your parabola, and have begun to descend. An ocean sloshes below you, uncluttered by islands or land masses. As the water approaches, you suddenly realize that some of the things you're carrying will be ruined if they get wet. Frantically running your hands along your costume searching for a pouch, your finger slides over a line that splits into an opening. Thinking quickly, you stuff the items inside, and run your finger along the line to close it again. Just in time, too, because you hit the water with a massive SPLOOSH!
  
  Once your head is submerged, a plastic sheath emerges from the sides of your cowl, covering your nose and mouth. You take a hesitant breath, and realize that the suit must be filtering oxygen from the water. Mom and Dad sure planned ahead when they made this thing! Unfortunately, they apparently weren't able to make it very lightweight, and you quickly sink to the ocean floor.
  
  You're standing on silty ground, deep underwater. The light is dim, but you can still see well enough, thanks to bioluminescence from plants that make their home here. Judging from the time you spent sinking, your rough estimate is that you're about two thousand feet below the surface. Happily, the suit seems equipped to handle such extreme pressures, and although you feel like you're moving in slow motion, you're experiencing no discomfort.
  
  A large circular door, apparently a hatch, is set in the ground here.
  
  Just alongside the hatch is a large, mirrored half-bubble, like a glassy eye in the sand.
  
  You also notice a beige touchplate embedded in rock about ten yards away from the hatch.
  
  > look at the hatch
  The hatch is of a rather generous diameter, and appears to be made of the same polymer as the floor of your former cell. In its center is a turquoise touchplate. The hatch is closed.
  
  > Go inside
  The walls are close and smooth in this utterly nondescript, cylindrical room, currently filled with water. The only noteworthy feature is that a couple of touchplates adorn one wall, one crimson and one turquoise.
  
  > look at what you're carrying with you
  You are carrying:
  a cabin key
  a headset
  a legal pad
  a notepad
  some loose papers
  an earthsuit (being worn)
  
  > Wear headset
  You put on the headset.
  
  > Enter
  You're now standing beneath the mirrored bubble. The air in this room feels rather stale, and the only light comes from the plants outside the bubble. That bubble gives an excellent view of the ocean floor, and you surmise that this room must have been built for observation of that area. The waterlock is west of here.
  
  > examine the plants
  You see the ocean floor, dimly illuminated by bioluminescent plants.
  
  > examine bubble
  The bubble must act as a sort of one-way glass, though it's clearly made from something much tougher than glass.
  
  > Go west
  The walls are close and smooth in this utterly nondescript, cylindrical room. The only noteworthy feature is that a couple of touchplates adorn one wall, one crimson and one turquoise. There's also an exit to, oh let's call it the east.
  
  > move it
  You push some of the sand more toward the center of the dome, but more flows in through the gap.
  
  > examine the platforms
  If you had to guess, you'd say these platforms serve as furniture for whoever built this dome.
  
  > look at the pedestal
  This is just a small, cylindrical pedestal, about four feet high. Atop its angled surface is a crimson touchplate.