text: [Themes: Humor, Action, Romance]
  
  In the act of dying, one feels like making an ominous voice-over.
  The end began a few months ago. My husband, Paul, had been abducted by a mad scientist called Frénesie, who took him to Mercury for secret experiments. After I escaped Voodoo Island with Elvis Presley and convinced him to become Justin Bieber's new manager, I focused my energies on getting Paul back. Surprisingly, this was easier then I thought, what with the Alien Technology from two games ago around. I bribed someone to build a portal to Mercury on the golf course next to our house. As I sat in the golf cart, all suited up, I had little notion this might become...
  
  Golf course (in the golf cart)
  You are on top of one of the innumberable hills of the golf course. You can see the whole golf course around you, which is boring as hell. The only interesting thing is a shimmering and whispering portal, to the east.
  
  [Author's Note: This year, our heroes try to escape a prison on Mercury, which is luckily very earth-like.]
  
  > examine the cart
  A new Alien Tech(tm) powered golf cart stand here. It looks remarkably like the three you crashed. Luckily, Mercury is so close to Earth in temperature and atmosphere that it needs no changes whatsoever.
  
  > About yourself
  You're Alex, lovable sociopath.
  
  > Inventory
  You are carrying:
  Can of Spray Cheese
  
  > Go east
  You drive through the portal - "Whee!" -  Luckily nobody heard that. You emerge on the rim of a gargantuan crater, which houses a nice little building called "Dr. Frenesies secret cloning lab and prison" in big, friendly letters. What do you know, there is even a space tank patrolling below. A person is standing in the manhole. You wave and only realize that it is a sharkman when you see the flash of cannon. The many microwave pizzas lately make it hard, but you jump from the cart in time, before the shot hits the front axle and the whole golf cart tumbles into the crater as a result!
  Thank god it was build by the same guys as the Halo warthog, so it lands right side up and unscathed, apart from the broxen axle.
  Another shot hits the empty plain behind you! Better make for the building to the north.
  
  The sun is huge and brilliant here, casting everything in that harsh and unforgiven light they have in changing rooms. There is unimplemented plain all around you, except for the portal to the west and the building to the north.
  
  > go to the north
  This small building seems to house the ventilation system for the prison below, judging by the ventilators on top and the annoying "woop woop" sound. A metal door leads inside.
  
  An ashtray stands besides the door. On the ashtray is a smoking cigarette and a lottery ticket.
  
  There is a trap here with a Mercury Rat caught in it.
  
  > examine Rat
  Aww, just look at it. It has pear-shaped body, with small, scrawnly leg and feet. Its thick, soft fur is mostly brown with a huge white spot on the tummy. It looks at you cautiously.
  
  > take all from the ashtray
  Taken.
  
  > check your inventory
  You are carrying:
  a winner ticket
  Can of Spray Cheese
  
  > examine the ticket
  (the winner ticket)
  Oh, someone mistook the third tentacle face on this for a sun. It's actually a winning ticket fot the Saturn Trip lottery!
  
  > Pet Rat
  Better free it first. I mean, if you want to. You can just leave it, you know. This is IF. You totally have a choice.
  
  > look at the trap
  A fiendish thing! It just has big red button labelled "DON'T PUSH!" Too bad mercury rats are literate and curious. Always a bad combination. The rat has one of its legs trapped under a metal bar. Occasionally it pulls on it, in vain, then looks at you with pleading, big dark eyes.
  
  > get cigarette
  You better leave it. The owner might come back soon.
  
  > Open bar
  You pry open the par effortlessly. The rat jumps out of the trap clumsily, due in part to his excess tummy and his injured leg. It sits by the side of the Building and eyes you warily.
  
  > Pet Rat
  It scutters away from you. You need to earn its trust somehow.
  
  > check your inventory
  You are carrying:
  a winner ticket
  Can of Spray Cheese
  
  > feed Rat
  What do you want to feed the rat?
  
  > spray Rat
  You spray the rat in the face with the cheese. It makes quite the surprise faced before it licks all the cheese of its face, then sits (oh, it's a man rat) and goes about cleaning the remainder of its whiskers. The rat rubs his tiny hand across his face one last time and looks at you lovingly. Looks like you made a friend.
  You feel like giving it a name.
  
  > Name rat marius
  The rat is now known as marius.(If you don't like it anymore, just name it "nothing)".
  
  > Pet Rat
  You scratch him between the ears, and he sits very still and closes his eyes.
  
  > Name rat nothing
  You revoke your choice of rat-name.
  
  > Name rat marius
  The rat is now known as Marius.(If you don't like it anymore, just name it "nothing)".
  
  > take Rat
  He slips out of your grab. Looks like you have to learn to respect his boundaries.
  
  > Show ticket to Rat
  (the winner ticket to Marius)
  Marius is unimpressed.
  
  > examine the door
  A metal door.
  
  > open the door
  It seems to be locked.
  
  > take the trap
  That's fixed in place.
  
  > take bar
  That seems to be a part of the Trap.
  
  > give the ticket to Rat
  (the winner ticket to Marius)
  Marius doesn't seem interested.
  
  > open the door
  Marius has better things to do.