text: You and Little Archie travel to Lexington where you rent rooms in a hotel and lie low for the rest of the year, spending your stolen money in bars, restaurants and with sporting ladies. One winter's night in December however Little Archie's notoriety leads to an arrest attempt. You and Archie are sitting in a saloon having a quiet drink when three blue-uniformed soldiers armed with rifles approach your table. "Gentlemen, you are both under arrest," one of the soldiers declares.
  
  You and Archie glance at each other and then Archie springs to his feet, pulling a pistol from his pocket as he does so, and starts firing. The soldiers scatter, one firing back and hitting Archie in the side. You are on your feet, pistol in hand and follow Archie as he dashes across the room, hand clasped to his bleeding side, and the pair of you use the pandemonium of fleeing bar customers to escape out a side door into an alley. Several horses are tied up nearby and untying two you mount up. Archie turns and spurs his horse down the alley towards the main street while in the other direction you can see the alley opens up into a side street. You have a choice of directions.
  > set off by yourself up the alley towards the side street
  You turn your horse away from Little Archie's and spur it down the alley into the side street. The side street is clear of people so you gallop down it towards the edge of town: as you do you hear a volley of gun shots, a horse screaming and then an ominous silence. Riding to a small knoll overlooking the town you look down and your worst fears are realized: your companion is lying dead in the dust of main street surrounded by silent soldiers.
  
  Anxious not to share your leader's fate you ride cross-country for twelve hours straight until you reach the safety of the Shepherd's Family Farm. George and Ol are shocked to hear of Little Archie's death and for all of 1867 you all lay low before a meeting is arranged and the gang re-convenes in the spring of 1868.
  > Another Robbery
  It is a somber group that gathers at the James Farm in the spring of 1868: you, Frank, John, George, Ol and Cole are all saddened by your leader's death. Also present at the gathering is Frank's younger brother Jesse James, a garrulous Civil War veteran who was shot three times in the war including one occasion when he blew half his right index finger off while cleaning a loaded pistol. You are all unanimous that you should continue robbing banks and stealing Yankee money, as the oldest and most experienced of the group John Jarette takes charge.
  
  "Missouri may be dangerous for us now," he says seriously. "We should cross the border into Kentucky, rob a bank in that Yankee state and then ride back here to hide out. I've been doing some investigating the bank in Russellville, Kentucky is wealthy. This should be our next target."
  
  On the chosen day the seven of you ride into town. While the Shepherd brothers guard your horses you, Frank, Jesse, John and Cole all dismount and walk into the bank. There are three tellers inside and as you approach the front counter you all draw your pistols.
  
  "This is a hold up," John barks. "Throw up your hands."
  
  Instantly one of the tellers springs to his feet and starts running towards a side door. You aim your pistol at the fleeing man's head but pause, wondering whether or not you should pull the trigger.
  > shoot the fleeing man
  You fire a shot that grazes the teller's head and though the man stumbles he keeps running, makes it to the door, throws it open and dashes outside yelling "Robbery!" Moving quickly you and Frank ransack the vault, throwing all the money you can find into two haversacks while the others guard the tellers and rifle the counter. Shutting the remaining tellers inside the vault you all race outside. While you and your companions mount up the Shepherd brothers begin firing shots into the air to keep citizens off the street.
  
  You have just pulled yourself onto your horse's back when a young man comes running out of a store across from you with a pistol in his hands. As you and your companions begin spurring your horses down the street he fires a shot at you all, which whizzes overhead to shatter a window in the back behind you.
  
  "Get that bastard with the gun," someone shouts. You have your pistol in your hand and consider firing back.
  > fire back
  Raising your pistol you fire back: your shot hits the man on the side, spins him on the spot and he falls to the ground. Turning your horse you spur after your companions and moments later you are out of town and riding across the countryside. You ride hard until you are back across the border in Missouri and there you pause in a copse of trees to count the money you have stolen: you are all pleased to discover it comes to $12,000, which split seven ways makes your share $1,700, which has been added to your Score.
  
  "We need to all split up now to make it harder for the Law to track us," John declares.
  
  "Jesse and I will go back to our Farm and hide out there," Frank declares.
  
  "I'll go with George and Ol back to their Farm to hide out," John decides.
  
  "My brother John has just got a job at his friend Tom McDaniel's Farm near the town of Scyene down in Texas," Cole says thoughtfully. "I'll go down there for a bit to lie low."
  
  You consider who to hide out with.
  > go with Frank and Jesse to the James Farm
  You join the James brothers at their farm where you live quietly for a few weeks until one morning Frank returns from town with a newspaper and a grim expression.
  
  "Yankee lawmen killed John and Ol," he says tersely. "George is in prison charged with bank robbery."
  
  You and Jesse crowd round to read how your three companions were identified as participants in the Russellville robbery and were tracked to their homes by lawmen. George later receives a three year prison sentence for his part in the robbery. Despite the loss of three of your companions Jesse is eager for the three of you to rob a bank and after a year and a half when you feel it is safe you make a plan to rob the little bank in the town of Gallatin, Missouri.
  
  Riding into town one winter's morning you leave your horses tied up outside and walk inside to find a single teller talking to a customer. The teller looks oddly familiar to you and you can't figure out where you have seen him from until Jesse pulls you and Frank to one side.
  
  "Isn't that Colonel Cox?" Jesse asks quietly. "That Yankee Colonel who killed Bill Anderson during the War? I heard he lived in Gallatin."
  
  The three of you study the teller closely. You now remember Cox well from his picture in the newspapers, he led an ambush that killed several of your friends including your former leader Bloody Bill Anderson. The teller does indeed look exactly like him and Frank agrees quietly. "Let's kill him," he mutters. Approaching the bank counter the three of you draw your pistols from your pockets. The customer backs away and the teller looks up startled.
  > shoot him in the head
  Your bullet hits the teller in the head, blasting a circle of red blood and gore onto the wall behind him. As the teller slumps dead in his chair Frank and Jesse fire more bullets into him. The customer screams "Murder!" and starts running past the three of you towards the door to the bank. "Shoot him," Jesse yells.
  > shoot the customer as well
  Your shot hits the man in the back of the right arm but he keeps on running and makes it through the door and out onto the street. "Quickly boys, get the money," you call out and moving quickly you, Frank and Jesse scoop up all the money you can find from the counter, which comes to several hundred dollars. Unwilling to spend time pillaging the vault you all run outside and begin mounting your horses but the alarm has already been raised a a few citizens are taking pot shots at you with pistols from teh shelter of a gun store.
  
  When a bullet nicks it Jesse's horse rears up in terror, spilling it's rider to the ground before running off. "Get up behind me Jesse," Frank yells and while you fire your pistol at the gun store, trying to cover them, Jesse awkwardly scrambles up behind Frank. The three of you ride out of town on two horses, not stopping for several hours until you reach the safety of the James Farm. There you find you have escaped with less than $700, making your share a paltry $200. There is worse news to follow however.
  
  The next morning Frank returns to the Farm with a paper. "It wasn't Colonel Cox who we killed in Gallatin," he declares. "It was some bank clerk called John Sheets. They know it was us as well, we've all been identified by name. We'd better clear out." Leaving the James Farm the three of you go traveling for a year to wait for the attention to die down before returning to Missouri in the summer of 1871 and arranging a meeting with Cole Younger at the home of your mutual friend Clell Miller. Despite the loss of John, George and Ol you are all determined to continue your robberies.
  > A new Gang
  By the time you, Frank, Jesse and Cole meet in the summer of 1871 you have all been identified as bank robbers and probably killers or would-be killers. Frank, stern and silent sits thoughtfully to one side, fingering a bible lying in his lap. Jesse, grinning and cheerful sits next to him while Cole, balding but as tough as any man you know sits alone in the corner. You sit next to Clell Miller, a light-hearted friend of Jesse's who as a teenager served briefly as a Guerrilla during the War. You all chat over things and despite the deaths of Little Archie, John and Ol and George's retirement from crime following his release from prison the five of you resolve to form a new Gang and continue robbing Northern banks as revenge for their treatment of Southerners since the War ended. Jesse has been looking as possible targets and has chosen a bank in the pro-Union town of Corydon in Iowa, a place in which bank robbers are unheard of.
  
  One summer day the five of you ride into town, dismount, tie up your horses and walk into the bank. It's Sunday and everyone is at church except a lone teller who is quickly captured. You and Frank empty the contents of the vault rapidly into a sack and then locking the teller inside you stroll outside, mount your horses and begin riding off. The robbery has been so easy that when you pass an open-air church service Jesse got resist shouting out to them gleefully "Hey there, we've just robbed the bank!" Frank frowns but the congregation just ignore you and whooping and laughing you all ride out of town.
  
  You all ride back to the James Farm in Missouri where you count the haul and find you have made off with $8,000, making your share $1,600. When the papers report the crime you, Frank, Jesse and Cole are all identified again and the newspapers begin calling you the James-Younger Gang. Jesse is delighted with his newfound fame while Cole prevails upon the rest of you to let his younger brother John Younger join the Gang. John, who has already killed three men including two Texan lawmen, is an angel-faced but deadly young man and Jesse especially seems pleased to have him in the Gang. You plan your next bank robbery to take place in Kentucky.
  > 29 April 1872: Columbia, Kentucky
  As you have done so many times you and your companions ride into a small town early one morning. While Frank, Clell and John hold the horses outside you lead Jesse and Cole into the bank. Inside four customers are sitting at a table talking while one smiling cashier waits behind the counter. The three of you walk up to the counter and draw your pistols.
  
  "Consider yourself under arrest," Cole says cheerfully.
  
  To your amazement the cashier begins shouting "Bank Robbers! Bank Robbers!" at the top of his voice.
  
  "Shut up man or I'll kill you," you yell at him but the cashier keeps shouting warnings at the top of his voice.
  > shoot him
  You shoot the cashier in the chest and he staggers back, blood spreading across his shirt front. Jesse and Cole shoot him as well and the cashier falls dead to the ground. Instantly the four customers spring to their feet and start running for the door. "Stop them," Jesse yells.
  > fire a shot at them to try to stop them running
  You fire a shot that hits one of the men in the hand. He yells in pain but a moment later the four customers have scrambled out the door leaving the three of you alone in the bank with the dead teller on the floor behind the counter. "Quickly, grab the money" you tell the others and moving fast you snatch up all the money you can find on the counter. In less than a minute you are back outside to find Frank, Clell and John firing their pistols into the air as you, Jesse and Cole scramble back onto your horses. A man runs out onto the street and fires a pistol at you, Jesse fires back. Both miss but Jesse's shot prompts the man to take cover and the six of you are able to spur your horses out of town and escape.
  
  Riding hard you do not stop until you are a long way from Columbia. When you pause to count the money you find you have escaped with less than $1,000, which makes your share $200. Frank is especially unhappy.
  
  "We're killing too many bank tellers Jesse," he tells his brother. "This will bring the law down on us."
  
  "Maybe we should lay off banks for a while," Jesse says thoughtfully and grins. "I have a mind to rob a ticket office at the Kansas City Exposition."
  
  After a quick discussion Cole and John both offer to join Jesse but Frank and Clell decide it is better to lay low - Frank is going back to the James Farm while Clell is going back to his own family's farm. You consider what is best to do.
  > join Frank at the James Farm
  You and Frank hide out at the James Farm and the surrounding area for a while, relying on newspapers for your information. You read about how Jesse and his companions succeeded in robbing the Kansas City Exposition. You also get a scare when you learn that Clell has been arrested for the Columbia Bank Robbery but is released after the shaken witnesses failed to correctly identify him. After a year when you feel the heat has warn off you and the gang reunite to plan your next robbery.
  > Another Robbery
  By now you and your companions have become famous across America as the James-Younger Gang and Southern newspapers laud you as Robin Hood type figures continuing the fight for Southern Rights while Northern newspapers focus on the amounts you have stolen and the men you have killed, a number which altogether has reached six slain. Jesse loves all this attention and John and Clell enjoy it too but Frank is quick to point out that you haven't made much money from your recent robberies.
  
  That is why on a lazy summer afternoon you and your fellow Outlaws ride into the little town of St Genevieve. While Frank, Clell and John look after your horses you, Jesse and Cole enter the bank. There is just one cashier inside and following your usual procedure you take him prisoner, empty the vault of money and then lock the cashier inside. As you are riding out of town Jesse again throws caution to the wind and begins firing his pistol into the air and cheering. Clell and John soon join in, much to Frank and Cole's disapproval.
  
  Returning to the Younger Farm this time you count the money and find you have stolen $4,000, making your share $600. All the robberies seem so easy that Jesse decides it is time to increase the stakes. He lays out a plan for you all to rob a train in the state of Iowa, a extremely rare crime that is sure to gain the attention of all America. Though Clell and John readily agree to the plan Frank and Cole are more reluctant and only agree on the condition that more men can be brought in to join the Gang. You all agree to meet in the town of Adair, Iowa in two months.
  > from Banks to Trains...
  In the pre-dawn morning light you and the rest of the James-Younger Gang assemble outside the busy little town of Adair. Cole and John have brought along their brothers Jim and Bob to join in the robbery. Jim is a steady veteran who you fought alongside during the Civil War, though he seems reluctant to be involved in this robbery, Bob is a likable and reliable young man. You and Clell turn up with Charlie Pitts, a quiet but tough man who is another former Guerrilla. Frank and Jesse arrive with an extremely tall and chatty man called Bill Chadwell. Altogether there are ten of you, including the two James brothers and the four Younger brothers.
  
  Though you held up trains during the War you are all new to peacetime train robbery and you study the railroad trying to think of the best way to get the train to stop near your place of concealment. Predictably it is Jesse who has the idea of using a mental bar and a hammer to tear up the track, reasoning that the driver will see the broken line and halt the train alongside where you will be waiting with the horse. You all agree to the plan. "Who will tear up the track?" Cole asks and you all glance among yourselves.
  > volunteer to tear up the track
  Taking the hammer and the bar you pry up several rails and toss them to one side. You and the rest of the Gang then take cover in the trees near the track and wait for the train. When the train comes down the line you are astonished by how fast it is going. The driver sees the damage to the track and slams on the brakes but the train is going too fast: to your astonishment the locomotive shoots off the end of the broken line and crashes down onto it's side with an ear-splitting crash, as does the first passenger carriage. The noise is indescribable.
  
  The train has come to a complete halt with the front two carriages on their side and you and your deafened companions emerge stunned from the trees. While Bill, Charlie, Bob and Jim hold the horses and Jesse leads most of the rest towards the Express Carriage at the rear of the train you and Frank jog to the crashed locomotive and peer inside. The sight sickens you, the driver has been literally crushed to death and the fireman has been badly hurt, bleeding freely from his head.
  
  You are still shaken by the time you return to the woods and are rejoined by Jesse and the others. Mounting up you ride away from the train you have just wrecked and ride nonstop for several hours to get to safety. When you count the money you are disappointed to find the train was not carrying a lot, just $3,000 which is divided between the ten of you to make your share $300. Despite the small profits from this you know this brazen robbery will increase your already great fame and notoriety.
  
  Bill, Clell and Charlie are all a bit unnerved by the attention this crime will bring and decide they will all go and hide out at Charlie's farm in Missouri. Jesse, as usual, is delighted and indifferent to the fact the robbery has led to another death. He intends for himself, Frank, Bob, Cole, Jim and John (all the James and Younger brothers) to ride south into Arkansas to rob a stagecoach, another type of crime the Gang haven't committed before which Jesse hopes will lead to more fame. It is up to you whether or not you want to go into hiding or join in the crime spree.
  > join Bill, Charlie and Clell in hiding out at the Pitts's Farm
  Hiding out at the Pitts Farm you feel confident of avoiding detection because though both you and Clell are well-known outlaws Bill Chadwell and Charlie Pitts have never been connected with any crime and you rely on those two to go into town for all your supplies and newspapers. You read how the James and Younger boys continue to pull robberies in Arkansas and Missouri but there are consequences: the Pinkerton Detective Agency is hired to bring you and your companions to justice. Frank and Jesse kill one Pinkerton Agent near their Farm but a second gunfight claims the lives of two more lawmen and John Younger near the Younger Farm, Jim Younger being the sole survivor.
  
  A letter arrives from Jesse telling you all to meet the rest of the gang in Texas and when you reunite the Gang is a grim bunch. All the remaining Younger Brothers are saddened by John's death with Jim openly blaming Frank and Jesse for getting him mixed up in robberies and swearing he wants nothing more to do with either of them and that he's going to California. Frank and Cole also think it's better that you all lie low for a time at the farm of their friend Bud McDaniels but not Jesse: he sees it as the best way to avenge John is to pull another robbery and the newer members of the gang, Clell, Charlie, Bill and Bob Younger all agree to join him in robbing a stagecoach here in Texas. You need to choose who you join.
  > help Jesse, Clell, Bill, Charlie and Bob rob a stagecoach in Texas
  Riding into the town of Austin you and your companions make inquiries about the local stagecoach routes before heading south and hiding in some trees to waylay a coach on its route. The hold-up goes smoothly, the coach is stopped and the passengers forced to dismount before being stripped of their valuables. Mounting up your ride cross-country before catching a train and rejoining Frank and Cole at the McDaniels Farm. During the ride you count the loot to find you have stolen $3,000, making your share $500.
  
  The success of the robbery has encouraged Frank and Cole to join in fresh robberies and you soon have a new gang member in the form of Bud McDaniels, the cheerful life-long friend of the Younger family. Together you all plan a daring train robbery in Kansas but Bill and Charlie prefer to lay low this time and return to their hiding place at Charlie's farm as they are both enjoying the fact they haven't been identified as outlaws yet and have safety in their anonymity. You need to choose which group you join.
  > join Frank, Jesse, Cole, Bob, Clell and Bud in robbing the Kansas train
  One winter's day you and your companions ride out to the train tracks near the town of Muncie. You start a fire right next to the tracks and hide in the trees: sure enough when the train comes down the line the driver sees the fire and stops the train. While Bob and Cole take the driver hostage you, Frank and Jesse board the Express Carriage and capture the messenger at gunpoint. Quickly emptying the contents of the safe into a sack you leave the train, all of you running back to where Bud and Clell are holding your horses.
  
  You ride a long distance from Muncie before you stop to count the money and when you do you discover you have really hit the jackpot big time: you have stolen $55,000 from the train, making your share a whopping $7,800. Everyone, especially Bud, are very happy but you know it is time to split up again. Frank, Jesse and Clell decide to hide out with friends near St Joseph, Missouri, Bud McDaniels declares he intends to rent a hotel room in Kansas City while Bob and Cole decide they are going down to Texas to stay with their old friend Bud's brother Tom McDaniels. You need to choose who to join.
  > go with Frank, Jesse and Clell to St Joseph
  You go with the James boys and Clell to hide out near St Joseph where you read in newspapers that Bud was identified as one of the Muncie train robbers and shot while trying to escape prison in Kansas City. His death saddens you all and drives you into hiding but in January 1875 you read even more incredible news in the newspapers. Suspecting that you and the others are in the area a small army of Pinkerton Agents surrounded the James Farm and blew it up with some kind of explosive. The explosion killed Frank and Jesse's eight year old brother Archie and tore their elderly mother Zerelda's right arm off.
  
  Frank and especially Jesse are overwhelmed with rage when they learn of the cowardly attack and Jesse's first reaction is to kill every single Pinkerton Detective involved in the raid. After calming a little he decides to settle for killing his neighbor Dan Askew who is wildly known to have allowed the Pinkertons to use his Farm as a base from which to launch the raid. One night the four of you approach the Askew Farm and knock on the door. When the old farmer opens his front door Jesse shoots him in the chest.
  > shoot him as well
  Raising your pistol you shoot the old farmer in the head killing him. Fleeing the scene rapidly you and your companions take to the woods where you live in hiding. Reading newspapers you learn that the Pinkerton Detective Agency are sending one of their Agents, Jack Ladd, to investigate Dan Askew's murder. As Ladd also took part in the attack on the James Family Farm Frank and Jesse see more opportunity for revenge and decide to kill the Pinkerton as well.
  
  Returning to the Askew Property armed with rifles you and your companions sneak through the trees and get yourself into a position from which you can see the farm house. You watch it for several hours until finally a man in a smart suit who you recognize as Ladd from the newspaper photographs emerges from the front door. "Now," Jesse murmurs and all of you raise your rifles. You consider whether or not to fire at the unsuspecting man.
  > shoot the Pinkerton
  Your aim is perfect and Ladd jerks as four bullets slam into his chest, knocking him to the ground. Fleeing the property you decide it is better to get out of Missouri and heading south to join Bob and Cole. Most of the newspapers, which were initially supportive of the James brothers after the attack on their family, are outraged by the two murders and urge people everywhere to shoot any member of the James-Younger Gang on sight.
  
  Going down to the McDaniels Farm you meet up with Bob, Cole and their host Tom McDaniels, brother of the slain Bud. Together with another friend and war veteran called Tom Webb the group are planning to rob a bank in West Virginia, far from your usual raiding areas. Frank likes the idea but uncharacteristically Bob, Clell and Jesse think it is better to lay low for a spell until the attention of the Pinkertons has worn off. You will have to choose who to join.
  > join Frank, Cole and the two Tom's in robbing the bank in West Virginia
  On the morning chosen for the robbery you and your four companions ride into Huntingdon and dismount outside the town bank. While the two Tom's guard the horses you, Frank and Cole walk into the bank, draw your weapons, take the teller hostage, empty all the money in the vault into a sack and lock him inside the vault. Going outside you re-mount your horses and ride out of town. Once more it seems like you have pulled off another straight-forward robbery.
  
  You haven't got far from Huntingdon when suddenly you spot a dozen horsemen riding out of the town straight after you. "Now boys, ride for it," Cole calls out and all of you spur your horses into a gallop. You hear bangs behind you as the posse begin shooting their rifles and pistols at you all, the bullets whistling overhead and between you all. Suddenly Tom McDaniels reins his horse in and turns it about. "Fuck this," he calls out as he pulls his rifle from his saddle scabbard and begins firing back at the posse.
  > join Tom in returning fire
  Like Tom you turn your horse and fire back at the approaching riders. The posse fires a volley of shots at the pair of you and both of you are hit, Tom in the chest and you in the throat. Gasping wetly through the blood you turn your horse to try to ride away but the wound is fatal. You topple from your horse to the ground, Tom is also lying nearby. As your pursuers get closer and closer you stare up at the clear blue sky above you and silently expire.