text: [Themes: Fantasy]
  
  > look around
  This is the room where book returns are processed. It's one of the few areas of the library you've been in before, but you vividly remember the Frobozz Magic Reshelving Device. You placed your book on the mahogany input tray, then watched as it was drawn up a conveyor belt and slid over a series of differently-shaped slots until it fell through the right one.
  
  > Vezza
  (first memorizing vezza)
  You see a startling location of transparent walls, twinkling with reflected light.
  
  > Spells
  You have the rezrov spell once, the zifmia spell once, and the yomin spell once and the serage spell once committed to memory.
  
  > cast the SERAGE on Device
  (first memorizing serage)
  You cast the spell, but nothing obvious happens.
  
  > go northeast
  As the purple tome touches the doorway, it seems to hit an invisible barrier and falls from your hand! A recorded voice sounds from the Reshelver: "This book is not checked out to you. Please wait for the return to be processed."
  Library Antechamber
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "This mosaic was enchanted by H. Ondricek and M. T. Winter of the Class of 925.
  "
  
  > Go west
  This is the main area of the library, extending seemingly infinitely to the east and west. The tallest shelves are over twice your height, and some residual light spells bathe everything in a dim yellow glow. It would take a lifetime to read every book.
  
  A book catches your eye: Field Guide to the Creatures of
  Frobozz by S. Meretzky.
  
  Sitting on a wooden podium near one wall is one volume of the Encyclopedia Frobozzica.
  
  > go east
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic shifts again: "Welcome, Wizard McSmartypants!
  "
  
  > go to the northwest
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  You can see a glass aquarium (closed) (in which is a small transparent sphere), a small red sphere, a small blue sphere, and a glass cabinet (empty) here.
  
  > look in the red sphere
  Instead of a reflection, the small red sphere seems to show a different view, as if it were a window to another world...
  
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  You can see a glass aquarium (closed) (in which is a small transparent sphere) and a glass cabinet (empty) here.
  
  ...you step back from the mirror, and take a moment to regain your bearings.
  
  > look in the blue sphere
  Instead of a reflection, the small blue sphere seems to show a different view, as if it were a window to another world...
  
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  You can see a glass aquarium (closed) (in which is a small transparent sphere) and a glass cabinet (empty) here.
  
  ...you step back from the mirror, and take a moment to regain your bearings.
  
  > look ithe wall-sized mirror
  Instead of a reflection, the wall-sized mirror seems to show a different view, as if it were a window to another world...
  
  You are in a splendid chamber, about thirty feet high. The walls look like rivers of orange stone, magically frozen for eternity around you. An awkward canyon leads to the east, and a slightly larger passage opens out to the west.
  
  In the darkness you see an adventurer holding a bright carbide lamp.
  
  ...you step back from the mirror, and take a moment to regain your bearings.
  
  > get blue
  (the small blue sphere)
  Taken.
  
  > Go southeast
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > go north
  This is the area where advanced students can work out variations on old spells or attempt (with close supervision) to create simple enchantments from scratch.
  
  A long workbench lines one of the walls. Judging from the amount of strange machinery around it, the alarm recording wasn't lying about the traps—magic-users have a tendency to make things overly complicated in case of unlikely eventualities. It might not be a good idea to touch anything until the trap can be deactivated.
  
  > look at the trap
  If you had to guess, you'd say it was meant to activate when someone leaned on the workbench.
  
  > Go south
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic shifts again: "The Spell Research Area is to the north.
  "
  
  > go to the north-east
  Dust, cobwebs, and not much else. Markings on the floor show that this room once contained some large boxes or trunks, but right now it is empty.
  
  > Vezza
  (first memorizing vezza)
  You see a dried-up river bed, full of sharp rocks and muddy puddles. A dark cave beckons.
  
  > go to the southwest
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The pattern of the mosaic changes: "Storage areas lie to the northeast and southeast.
  "
  
  > Vezza
  (first memorizing vezza)
  You see a glittering midway filled with garish lights and honky-tonk music, surrounded by a spidery wooden structure.
  
  The tiles in the mosaic create a new message: "To the east is the Basic Spells Collection.
  "
  
  > Vezza
  (first memorizing vezza)
  You see a field surrounded by fortified ramparts. A tattered flag flies atop a tall pole.
  
  The mosaic shifts again: "Returns are processed to the southwest.
  "
  
  > look at Calendar
  According to the front page, this is an official Frobozz Magic Flathead Royal Family Calendar. There appear to be 11 pages left on it.
  
  > get Calendar
  You tear a page off the calendar, and it disintegrates in your hand. The next page reads "Frobuary: John D. Flathead. John D. was the founder of Flathead Industries, which produced new companies to sell to FrobozzCo International."
  
  > go southeast
  (first trying to open the wooden door)
  It seems to be locked.
  
  The mosaic shifts again: "The Main Stacks are to the west.
  "
  
  > 1
  (the wooden door)
  (first memorizing rezrov)
  The door shudders, and there is a clicking sound from the lock, but nothing else happens. Looking closely at it, you see that the key has been left partway in the lock, preventing it from turning.
  
  The pattern of the mosaic changes: "This mosaic was enchanted by H. Ondricek and M. T. Winter of the Class of 925.
  "
  
  > Inventory
  You are carrying:
  two palantiri:
  a the small blue sphere
  a the small red sphere
  De Evocatio
  a greenish parchment
  your spell book
  a quill pen
  a magical compass
  your identification ring (being worn)
  your journal
  
  The tiles in the mosaic create a new message: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > examine the ring
  A thin band of some silvery metal, with a flat copper disk in place of a stone. It's keyed to the enchanted doors on campus. It would also allow you to check out books here if the library were open.
  
  The tiles in the mosaic create a new message: "Storage areas lie to the northeast and southeast.
  "
  
  > look up the zifmia in Frobozzica
  zifmia: magically summon a being
  
  > Go east
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic shifts again: "To the east is the Basic Spells Collection. "
  
  > Go southwest
  This is the room where book returns are processed. It's one of the few areas of the library you've been in before, but you vividly remember the Frobozz Magic Reshelving Device. You placed your book on the mahogany input tray, then watched as it was drawn up a conveyor belt and slid over a series of differently-shaped slots until it fell through the right one.
  
  You can see the Tome of Psychological Incantations here.
  
  > examine the belt
  A hulking contraption of bronze and iron, currently deactivated for the night.
  
  > examine Tome
  A heavy purple tome, titled the "Tome of Psychological Incantations". The first third of the book is a long treatise on the theory behind mind-affecting spells, and you can only understand about one word in every eight. The second gives background information on various incantations. But the third seems the most promising:
  YOMIN: mind probe
  SERAGE: force temporary obedience
  
  > Yomin yourself
  (first taking the Tome of Psychological Incantations, then memorizing yomin)
  You sense a mind concentrating hard on casting the yomin spell. The recursion gives you a headache.
  
  > check your inventory
  You are carrying:
  the Tome of Psychological Incantations
  two palantiri:
  a the small blue sphere
  a the small red sphere
  De Evocatio
  a greenish parchment
  your spell book
  a quill pen
  a magical compass
  your identification ring (being worn)
  your journal
  
  > look at the compass
  It's a large gold compass about the size of a pocketwatch, with a spell on the needle to make it always stay level. Most mages carry compasses because of how easy it is to get disoriented in magic-rich areas.
  
  > go northeast
  As the purple tome touches the doorway, it seems to hit an invisible barrier and falls from your hand! A recorded voice sounds from the Reshelver: "This book is not checked out to you. Please wait for the return to be processed."
  Library Antechamber
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "Returns are processed to the southwest.
  "
  
  > Go southwest
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "The Main Stacks are to the west.
  "
  
  > 2
  GNUSTO: write a magic spell into a spellbook
  FROTZ: cause something to give off light
  BLORB: safely protect a small object as though in a strongbox
  NITFOL: converse with beasts in their own tongue
  REZROV: open even locked or enchanted objects
  LESOCH: cause a gust of wind
  
  The pattern of the mosaic changes: "This mosaic was enchanted by H. Ondricek and M. T. Winter of the Class of 925.
  "
  
  > Blorb key
  (first memorizing blorb)
  A glowing strongbox forms out of the air, carefully enclosing the lock, which disappears from view. It appears solid and secure, but you get the feeling that it would open at your slightest touch.
  
  The tiles in the mosaic create a new message: "Welcome, Wizard McSmartypants!
  "