text: > Look around
  Cracked remnants of walls and a stretch of weed-grown cobblestones tell of an old temple or abbey ... perhaps even a village. Whatever it was, it now lies in ROCKY RUIN. Poking through the remnants, you notice a shadowy archway leading IN to one small structure that remains intact.
  
  GUNWAR is nearby, adjusting his peg-leg.
  
  You can also see a TELEPHONE POLE here.
  
  > Go east
  This is the edge of a great cliff, looking over a vast CHASM to the south. The mists are so heavy within that you can barely detect a raging river far, far below.
  
  A tiny TREE clings tenaciously to the edge of the cliff.
  
  GUNWAR the PEG-LEG DWARF follows along, puffing on his pipe.
  
  GUNWAR spins a yarn about some dungeons east of the HOARFROST CITADEL, near what wayfarers call the PASS OF DEATH.
  
  > Go east
  A high WATERFALL cascades down from a mountain ridge above, foaming and roaring into a broad POOL of clean water. The result is a brilliant PRISMATIC SPRAY. The setting is very peaceful.
  
  Swimming in the crystalline POOL is a MAGIC FISH, swimming a lazy figure-eight.
  
  GUNWAR accompanies you.
  
  > Go west
  This is the edge of a great cliff, looking over a vast CHASM to the south. The mists are so heavy within that you can barely detect a raging river far, far below.
  
  A tiny TREE clings tenaciously to the edge of the cliff.
  
  GUN totters along beside you.
  
  > examine the tree
  The leaves are all gone, but a single small FRUIT hangs from the farthest tip of the farthest branch, out over the CHASM.
  
  > examine FRUIT
  The FRUIT is small and red.
  
  "Ar," says Gunwar. "Looks like a Spineywood Herringfruit. And a ripe one at that!"
  
  > Go east
  A high WATERFALL cascades down from a mountain ridge above, foaming and roaring into a broad POOL of clean water. The result is a brilliant PRISMATIC SPRAY. The setting is very peaceful.
  
  Swimming in the crystalline POOL is a MAGIC FISH, chasing glittering insects that hover near the water's surface.
  
  GUNWAR follows you.
  
  > regard the insects
  'Tis hardly worthy of thy mighty gaze.
  
  > Toask01
  Ok.
  
  > look
  A high WATERFALL cascades down from a mountain ridge above, foaming and roaring into a broad POOL of clean water. The result is a brilliant PRISMATIC SPRAY. The setting is very peaceful.
  
  GUNWAR stands close at hand, brushing a crumb from his armor.
  
  Swimming in the crystalline POOL is a MAGIC FISH. It appears to be reading a tiny book.
  
  > check your inventory
  You bear the following (both on your person and stashed in your trusty THESKIAN DUFFEL BAG): a SUIT OF IMPERVIUM PLATE-MAIL ARMOR (being worn), some SPICES, a SUIT OF KLENGON MAIL (currently un-used), a DELICATELY-OILED CLOTH, a SLAB OF SNOW-SERPENT MEAT, a TWO-HANDED SWORD (held at the ready), an EAR OF CORN, a SUIT OF CHAINMAIL ARMOR (currently un-used), a SUIT OF BURLAP ARMOR (currently un-used) and a FLASHLIGHT.
  
  > look at SERPENT
  The SLAB OF SNOW-SERPENT MEAT shines in its raw ichor. Your tribe has long known that the flesh of this beast, once properly ripened and then consumed rapidly, has magic healing properties that allow Warriors to defeat foes much more powerful than they. Useful, for a Warrior-born such as you! This slab has now ripened; the ichor swirls with prismatic power and the stench is comforting.
  
  > go west
  This is the edge of a great cliff, looking over a vast CHASM to the south. The mists are so heavy within that you can barely detect a raging river far, far below.
  
  A tiny TREE clings tenaciously to the edge of the cliff.
  
  GUNWAR trails along.
  
  Some tiny FROSTMICE spot you, and scurry into their hiding places.
  
  > get the tree
  It clings quite tenaciously. Besides, you have no use for it.
  
  > go inside
  What a strange place! The walls are made of stone braced with a dull blue metal, and there are piles of humming MACHINERY here, all centered on a GLOWING PEDESTAL.
  
  Sitting on the pedestal is the AMULET of SCIENCE.
  
  GUN stays loyally at your side.
  
  > Smite PEDESTAL
  This computeth not. Seek guidance with the HELP command.
  
  > Parley with GUN
  GUNWAR spins an unlikely yarn about his days as a cavalryman.
  
  > regard the walls
  You feel suffocated just considering it ... you long for the outdoors, where a Warrior-born can run free and naked on the wild soil, unfettered by walls and ceilings, with his THESKIAN DUFFEL BAG fluttering in the fresh breezes.
  
  > regard the METAL
  The haft is made of a reddish iron with an alien-leather grip. The blade is almost utterly black and heavier than anything should be at that size. It hums, faintly, with a distant demonic hell-song. You have heard that many DEMONS dwell in the place where this metal is found.
  
  > eat the meat
  Striveth for wisdom in thine commands, barbarian. Refer to your game manual for assistance.
  
  > Go east
  This is the edge of a great cliff, looking over a vast CHASM to the south. The mists are so heavy within that you can barely detect a raging river far, far below.
  
  A tiny TREE clings tenaciously to the edge of the cliff.
  
  GUNWAR limps along at your side.
  
  > go to the east
  A high WATERFALL cascades down from a mountain ridge above, foaming and roaring into a broad POOL of clean water. The result is a brilliant PRISMATIC SPRAY. The setting is very peaceful.
  
  Swimming in the crystalline POOL is a MAGIC FISH, swimming a lazy figure-eight.
  
  GUNWAR the PEG-LEG DWARF trails along.
  
  > check your inventory
  You bear the following (both on your person and stashed in your trusty THESKIAN DUFFEL BAG): a SUIT OF IMPERVIUM PLATE-MAIL ARMOR (being worn), some SPICES, a SUIT OF KLENGON MAIL (currently un-used), a DELICATELY-OILED CLOTH, a SLAB OF SNOW-SERPENT MEAT, a TWO-HANDED SWORD (held at the ready), an EAR OF CORN, a SUIT OF CHAINMAIL ARMOR (currently un-used), a SUIT OF BURLAP ARMOR (currently un-used) and a FLASHLIGHT.
  
  The warm breeze takes on a slight chill, as the evening wears on.
  
  > use the spices on the pool
  You've heard tales of how HURON, the GOD OF BEING A VERY MIGHTY GOD, once used some SPICES with a POOL to defeat a thousand enemy kings! Now that you think of it, though, the tale seemed to gloss right past the critical details.
  
  > Swim
  Thou art a barbarian, 'tis true, but even thou canst masterest wise use of the ACTION COMMANDS. Your game manual, or the HELP command, might give aid and succor.
  
  > Regard the pool
  If you were the sort to bathe, this is the sort of pool you'd enjoy bathing in.
  
  > bathe
  You speak madness, barbarian! Seek guidance with the HELP command.
  
  > use SPICES
  Nothing useful happens, and the SPICES seem to mock you with condescending silence. You come to hate the SPICES, and vow vengeance upon them, just as soon as you are finished with the SLAVER KING.
  
  > regard SPICES
  It is a tiny container of SPICES that smelleth like a HOBLING bakery making PUMPKIN PIES.
  
  > Prowess
  You wield the TWO-HANDED SWORD. Adjusting for your abilities and progress, you do from 13 to 23 points of damage with each successful blow. Your odds of striking true are 90% (burdened somewhat by your load). Your armor is the SUIT OF IMPERVIUM PLATE-MAIL ARMOR, which increases your Hit Points by 245%. You are versed in the useful lore of SULDUKU BREATHING. You are uninjured, with your full complement of 307 Hit Points. A mighty Warrior, indeed!
  
  > Go west
  This is the edge of a great cliff, looking over a vast CHASM to the south. The mists are so heavy within that you can barely detect a raging river far, far below.
  
  A tiny TREE clings tenaciously to the edge of the cliff.
  
  GUNWAR totters along beside you.
  
  > go west
  Cracked remnants of walls and a stretch of weed-grown cobblestones tell of an old temple or abbey ... perhaps even a village. Whatever it was, it now lies in ROCKY RUIN. Poking through the remnants, you notice a shadowy archway leading IN to one small structure that remains intact.
  
  You can see a TELEPHONE POLE here.
  
  GUN sticks close, keeping an eye out for danger.
  
  > seize POLE
  You lack the strength of arm to heft such a mighty thing!
  
  You while away some time with GUNWAR, talking of battles and campaigns, and of the thrill of surviving when all about you is death.
  
  > use SWORD with POLE
  Thou art only accustomed to ASSAILING things with a TWO-HANDED SWORD, preferably in a frothing, bloody rage filled with lusty war-oaths, suggestive hip-thrusts and savage leering.
  
  > use CORN with POLE
  You try a number of things, including glaring at the TELEPHONE POLE while flexing your left thigh muscle at the EAR OF CORN. I'd be stretching the truth if I said the results are useful.
  
  > go to the north
  Forest surrounds this hill on all sides, but there are no trees at the top - only grass and a few sad flowers, bending toward the setting sun. You see farmland to the north, and the CASTLE of the SLAVER KING looming high above. To the west is the harbor TOWN, but there's no good path from here.
  
  An ELDERLY WOMAN stands at the crest of the hill, her dry white hair fluttering delicately in the evening breeze. She REGARDS you with eyes like fire, and you can feel unbidden thoughts crawling inside your head.
  
  GUNWAR follows you.
  
  > regard woman
  The ROYAL PSI-WITCH is a tiny, elderly woman with white hair and extraordinary eyes which cause you to feel dizzy. She seems to be looking right through you.
  
  > Parley with woman
  "Greetings, upland barbarian," she says. She lets her words trail off, as if she's waiting for you to do something ...
  
  > Assail woman
  The ROYAL PSI-WITCH arches an eyebrow as you try, and your brain feels like it's being invaded by a thousand SARTHIAN FROST ANTS.
  
  "Bah," says the elderly PSI-WITCH, "thou art not ready at all. Begone, barbarian." You feel your mind invaded by scientific waves of THOUGHT ENERGY, and you feel your feet wandering, your eyes closing, your thoughts dissolving ...
  
  ... It is some time later when your senses clear.
  
  This is a peaceful forest of tall pines, with a well-worn road leading west, toward the SEASHORE, and east.
  
  There is a SOLID GOLD STATUE here, gently shaded by the PINE TREES along the side of the road. The entire area is draped in gauzy, oversized WEBS of sticky translucence.
  
  > seize the statue
  It is said that not even HURON, the GOD OF BEING A VERY MIGHTY GOD, could lift a SOLID GOLD STATUE. Of course, as you recall, the SOLID GOLD STATUE that HURON tried to lift was "taller than ten tall mountains and draped with a coat made of seven roaring seas," but adjusting for scale, you face a similar dilemma.
  
  > Regard the statue
  It is a very alluring statue of a comely ELF wench, slight but womany. Ah, but not just ANY comely ELF wench! This is the girl who robbed you of your prize when first you met the VOLTAIC WRAITH in that crystalline tower in the FROSTED UPLANDS!
  
  > regard TREES
  The TREES are much like any TREES, and they smelleth nice.
  
  > use TREES
  I've seen this tragedy before. The alluring proximity of some TREES can drive many a hero to gibbering madness.
  
  > go to the east
  The SLAVER KING maintains this plank-paved highway for the good of his fat merchants, using slave labor. It is built on the backs of your people, and of any others his slave-catchers can beat into submission. Legend has it that a part of this road runs all the way distant to the UNKNOWN HIGHWAY! From here, however, it runs east to an ABANDONED QUARRY, and west into the pine-woods north of the CASTLE.
  
  GUN is here, looking very happy to be adventuring again.
  
  > go east
  This vast pit stands in the shadow of the snow-capped mountains to the east. It was here that the great stones were quarried to build the CASTLE of the SLAVER KING, and the walls of the nearby harbor town. The site is long-abandoned, or so it's told ... But you hear a riotous and happy din DOWN in the GRAVEL PIT.
  
  GUNWAR follows just a few steps behind you.