text: [Themes: Science Fiction, multiple protagonists, animal protagonist, male protagonist, dog, dreams, dogs, artificial intelligence]
  
  > Look around
  READY>Kitchen
  Swaths of engineering controls -- both holographic and physical -- cover the humming consoles and bulkheads that line the boundaries of this alcove. Along one wall is the coolant output terminus, and below that the fuel storage vault, which is not properly secured. The reactor core and the fusion chamber are stacked just to the side of the cryochamber, which maintains the stabilized heavy helium fuel at near absolute zero until it is needed to provide power to ascent/descent retros.
  
  ROVER chews contentedly on his bone.
  
  On the fusion chamber is a magnetic bottle (empty).
  
  You can also see a fuel reservoir (empty) and a coolant reservoir (empty) here.
  
  ENGINEERING -> STATUS : TRUE
  
  > Close cabinet
  READY>You close the fuel storage vault.
  
  FUEL STORAGE VAULT -> DEACCESS : TRUE
  
  > examine the controls
  READY>Kitchen
  Swaths of engineering controls -- both holographic and physical -- cover the humming consoles and bulkheads that line the boundaries of this alcove. Along one wall is the coolant output terminus, and below that the fuel storage vault. The reactor core and the fusion chamber are stacked just to the side of the cryochamber, which maintains the stabilized heavy helium fuel at near absolute zero until it is needed to provide power to ascent/descent retros.
  
  ROVER chews contentedly on the space probe.
  
  On the fusion chamber is a magnetic bottle (empty).
  
  You can also see a fuel reservoir (empty) and a coolant reservoir (empty) here.
  
  ENGINEERING -> DIAGNOSTIC : TRUE
  
  > Inventory
  READY>You are carrying:
  a token dispenser
  a neural net reinforcement token
  a quantum isolator (being worn)
  
  ACU -> MANIFEST : TRUE
  
  > examine isolator
  READY>You can't see that here; but you vaguely remember something called the "flight suit".
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > Go outside
  READY>ACU metavisor shell logout interdicted.
  
  ACU -> EXIT SHELL : NIL
  
  > go to the Living Room
  READY>Living Room
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  You can see a temporal transgressor here.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  OPERATIONS -> SELECT : TRUE
  
  > examine the picture
  READY>Deep memory which stores all mission-critical data including the data downloaded from the Musashi-5 space probe. Since the ansible is nonfunctional, it is critical that these encoded data be returned directly to MARSpace for analysis. There is a small plastic sign beneath the deep memory unit.
  
  DEEP MEMORY -> DIAGNOSTIC : TRUE
  
  > examine the sign
  READY>You can't see that here; but you vaguely recall something termed the "nameplate".
  
  ROVER paws at the cargo bay door.
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > look at the nameplate
  READY>A small plastic sign with a short inscription. The sign is glued to the Deep Memory module.
  
  PLASTIC SIGN -> DIAGNOSTIC : TRUE
  
  > read it
  READY>It says, "Deep Memory Unit".
  
  ROVER sniffs the cargo bay door.
  
  PLASTIC SIGN -> READLINE : TRUE
  
  > open it
  READY>That's not something you can open.
  
  PLASTIC SIGN -> ACCESS : NIL
  
  > pull it
  READY>It is fixed in place.
  
  PLASTIC SIGN -> TRACTOR FIELD : NIL
  
  > open the picture
  READY>That's not something you can open.
  
  ROVER paws at the cargo bay door.
  
  DEEP MEMORY -> ACCESS : NIL
  
  > examine the memory
  READY>You can't see that here; but you vaguely recollect something referred to as the "picture".
  
  ROVER sniffs the cargo bay door.
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > examine the picture
  READY>Deep memory which stores all mission-critical data including the data downloaded from the Musashi-5 space probe. Since the ansible is nonfunctional, it is critical that these encoded data be returned directly to MARSpace for analysis. There is a small plastic sign beneath the deep memory unit.
  
  DEEP MEMORY -> DIAGNOSTIC : TRUE
  
  > look at the window
  READY>Through the viewer you can see nothing but swirling dust.
  
  VIEWER -> DIAGNOSTIC : NIL
  
  > go to the bathroom
  READY>Bathroom
  The flight control and avionics hub of the ship bristles with controls and readouts related to setting the ship's attitude in space, adjusting the control surfaces in atmospheric flight, and for firing the braking thrusters during the landing sequence.
  
  On the flight console are an object linker and a pit scrubber.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  FLIGHT CONTROL -> SELECT : TRUE
  
  > look at mirror
  READY>The inspector buffer is full and requires wiping.
  
  INSPECTOR -> DIAGNOSTIC : TRUE
  
  > wipe it
  READY>You calibrate the inspector.
  
  INSPECTOR -> NEUTRALIZE CHARGE : TRUE
  
  > examine it
  READY>About this ACU: You are a Burroughs model DT69105 mainframe running version 210LTS of the Flosix Operating System, "Hysterical Hydrax".
  
  INSPECTOR -> DIAGNOSTIC : TRUE
  
  > look at toilet
  READY>The retrorocket assembly is an engineering marvel which channels the monumental power output from the fusion reactors to thrusters. That power should slow the ship's descent enough to make a soft landing almost anywhere. Both the reactant shield and the pressure seating are presently disengaged.
  
  RETRO ASSEMBLY -> DIAGNOSTIC : TRUE
  
  > look at the tank
  READY>A ring of supercooled rare earth magnets directs the engine's plasma output into the reaction chamber of the retro assembly. At the top, the plasma constrictor access hatch is tightly sealed.
  
  PLASMA CONSTRICTOR -> DIAGNOSTIC : TRUE
  
  > open it
  READY>You open the plasma constrictor, revealing a thrust aperture, a thruster actuation relay, and a thruster linkage servo.
  
  PLASMA CONSTRICTOR -> ACCESS : TRUE
  
  > examine the relay
  READY>Which do you mean, the [COGNITIVE BLOCK], or the [COGNITIVE BLOCK]?
  
  > Thruster
  READY>You can't see that here; but you vaguely remember something called the "metapropylene lever".
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > examine the lever
  READY>A high power relay attached to the thruster trigger circuit, this device controls the thruster aperture through a servo linkage. Unfortunately, that linkage has been broken.
  
  THRUSTER ACTUATION RELAY -> DIAGNOSTIC : TRUE
  
  > look at the valve
  READY>The most critical component of the retro assembly, and its only moving part, the thrust aperture controls the flow rate of the ship's braking thrusters.
  
  THRUST APERTURE -> DIAGNOSTIC : TRUE
  
  > open the door
  READY>ROVER scans the cargo bay as the door begins to open. ROVER oscillates his aft sensor array at high frequency and rolls down the cargo ramp, disappearing into the sandstorm.
  
  There is a wrenching shift in perspective, but a moment later it seems perfectly natural.
  
  You go bounding out the front door, eager to explore strange new worlds. You leave your space probe in the living room, with the intention of giving it a proper chewing later, after doing some more exploring.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here. The sky rumbles and rolls, and flashes of lightning snap between billowing clouds of dirt-colored dust.
  
  CARGO BAY DOOR -> ACCESS : TRUE
  
  > check your inventory
  In your mouth, you are carrying nothing.
  
  ROVER -> MANIFEST : TRUE
  
  > go to the female
  You eagerly scamper that way.
  
  You are outside. The wind picks up, making it even more difficult to see.
  
  You can see a lump of rock here.
  
  ROBOTIC BULLDOZER -> SELECT : TRUE
  
  > take the rock
  You gently pick up the rock using your front teeth.
  
  LEAD ORE -> SELECT : TRUE
  
  > go home
  Your legs carry you as fast as they can.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here.
  
  OPERATIONS -> SELECT : TRUE
  
  > enter door
  You are in the living room of a small cottage. Piped-in sunlight pours in through the room's single window, illuminating a framed picture on the opposite wall -- strangely, your drapes are nowhere to be seen. The principal furnishing is a king-size purple futon which takes up almost all the floor space. From the living room you can see the entrance to the kitchen and bathroom. The cottage's front door is open.
  
  You can see a bone, Janet, and an alarm clock here.
  
  You return to the living room with the funny-tasting rock in your mouth. Janet takes a look at the rock and says "You've started a rock collection? Well, Okay," and closes the door behind you.
  
  You notice your bone sitting alone and unloved on the living room floor. You walk over to it and start chewing it again.
  
  Again your senses tumble and swirl as perspective shifts, but suddenly it seems entirely normal again.
  
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  ROVER chews contentedly on the space probe.
  
  You can also see a lump of lead ore and a temporal transgressor here.
  
  CARGO BAY DOOR -> ACTIVATE : NIL
  
  > examine the clock
  READY>The Casimir Drive's temporal transgressor glows green as usual. A basic toggle is on top.
  
  ROVER paws at the cargo bay door.
  
  TEMPORAL TRANSGRESSOR -> DIAGNOSTIC : TRUE
  
  > look at the toggle
  READY>You can't see that here; but you vaguely recall something termed the "large button".
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > examine the ore
  READY>A black 800 kilogram chunk of poor quality lead ore.
  
  LEAD ORE -> DIAGNOSTIC : TRUE
  
  > open the door
  READY>ROVER scans the cargo bay as the door begins to open. ROVER deploys to the planet surface through the cargo bay doors.
  
  There is a wrenching shift in perspective, but a moment later it seems perfectly natural.
  
  You go bounding out the front door, ready to play. You leave your space probe in the living room, with the intention of giving it a proper chewing later, after doing some more exploring.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here. The wind picks up, making it even more difficult to see.
  
  CARGO BAY DOOR -> ACCESS : TRUE
  
  > go to female
  You scuttle forth.
  
  You are outside.
  
  ROBOTIC BULLDOZER -> SELECT : TRUE
  
  > go to female
  You trot off in that direction.
  
  A dug-up field pockmarked by small holes and accompanying mounds of dirt.
  
  You can see some paw marks here.
  
  ROBOTIC BULLDOZER -> SELECT : TRUE
  
  > go to the female
  You let your nose lead the way.
  
  A wide-open plain extends in all directions, as far as the dust permits you to see. It sure would be easy to get lost in this part of the park.
  
  You can see a white egg and a female dog here.
  
  ROBOTIC BULLDOZER -> SELECT : TRUE
  
  > take the egg
  You grab the white egg with your mouth, being careful not to crush it.
  
  HEAVY HELIUM SPHERE -> SELECT : TRUE
  
  > go home
  You bound away towards your goal.
  
  A long, dark furrow scars the ground in this part of the park.
  
  You can see a long furrow here.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  You eagerly scamper that way.
  
  A dug-up field pockmarked by small holes and accompanying mounds of dirt.
  
  You can see some paw marks here.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  Trot, trot, trot.
  
  You are outside.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  You trot off in that direction.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here. Ominous clouds of dust loom on the ever-darkening horizon.
  
  OPERATIONS -> SELECT : TRUE
  
  > enter door
  You are in the living room of a small cottage. Piped-in sunlight pours in through the room's single window, illuminating a framed picture on the opposite wall -- strangely, your drapes are nowhere to be seen. The principal furnishing is a king-size purple futon which takes up almost all the floor space. From the living room you can see the entrance to the kitchen and bathroom. The cottage's front door is open.
  
  You can see a bone, a lump of rock, Janet, and an alarm clock here.
  
  You enter your home and lay the egg at Janet's feet. She looks so surprised! "Good boy," she exclaims and you give her a big kiss to let her know you understand.
  
  You notice your bone sitting alone and forsaken on the living room floor. You walk over to it and start chewing it again.
  
  Again your senses tumble and swirl as perspective shifts, but suddenly it seems entirely normal again.
  
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  ROVER chews contentedly on the space probe.
  
  You can also see a heavy helium sphere, a lump of lead ore, and a temporal transgressor here.
  
  CARGO BAY DOOR -> ACTIVATE : NIL
  
  > examine the egg
  READY>A reinforced carboy of super-chilled Helium-8.
  
  HEAVY HELIUM SPHERE -> DIAGNOSTIC : TRUE
  
  > take the ore
  READY>Taken.
  
  LEAD ORE -> SELECT : TRUE
  
  > enter the Kitchen
  READY>Kitchen
  Swaths of engineering controls -- both holographic and physical -- cover the humming consoles and bulkheads that line the boundaries of this alcove. Along one wall is the coolant output terminus, and below that the fuel storage vault. The reactor core and the fusion chamber are stacked just to the side of the cryochamber, which maintains the stabilized heavy helium fuel at near absolute zero until it is needed to provide power to ascent/descent retros.
  
  On the fusion chamber is a magnetic bottle (empty).
  
  You can also see a fuel reservoir (empty) and a coolant reservoir (empty) here.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  ENGINEERING -> ACTIVATE : TRUE
  
  > put rock in pan
  READY>You put the lead ore into the magnetic bottle.
  
  LEAD ORE -> TRANSFER : NIL
  
  > Fry rock
  READY>You don't think the lead ore would serve very well as fusion fuel.
  
  LEAD ORE -> FUSE : NIL
  
  > go to the Living Room
  READY>Living Room
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  You can see a heavy helium sphere and a temporal transgressor here.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  OPERATIONS -> SELECT : TRUE
  
  > open the door
  READY>ROVER scans the cargo bay as the door begins to open. ROVER spins his tractors in anticipation and then jets out the cargo bay doors into the swirling mist outside the ship.
  
  There is a wrenching shift in perspective, but a moment later it seems perfectly natural.
  
  You go bounding out the front door, ready to romp. You leave your space probe in the living room, with the intention of giving it a proper chewing later.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here.
  
  CARGO BAY DOOR -> ACCESS : TRUE
  
  > go to the man
  Your legs carry you as fast as they can.
  
  You are outside.
  
  MYOMITA AI -> SELECT : TRUE
  
  > go to the man
  You scuttle forth.
  
  A dug-up field pockmarked by small holes and accompanying mounds of dirt.
  
  You can see some paw marks here.
  
  MYOMITA AI -> SELECT : TRUE
  
  > go to man
  You bound away towards your goal.
  
  A long, dark furrow scars the ground in this part of the park.
  
  You can see a long furrow here.
  
  MYOMITA AI -> SELECT : TRUE
  
  > go to the man
  Your legs carry you as fast as they can.
  
  A wide-open plain extends in all directions, as far as the dust permits you to see. It sure would be easy to get lost in this part of the park.
  
  You can see a female dog here.
  
  MYOMITA AI -> SELECT : TRUE
  
  > go to the man
  You eagerly scamper that way.
  
  You are right outside a dilapidated shack, which has clearly been neglected. The sky rumbles and rolls, and flashes of lightning snap between billowing clouds of dirt-colored dust.
  
  MYOMITA AI -> SELECT : TRUE
  
  > enter door
  The smelly man's house is boring. The only furniture in the room is a pullout sofa. In one direction lies the eating room, in the other, the door that leads back to the park. The smelly man is still here and carrying on, "Blah, out, blah, blah, dog!"
  
  You ignore him.
  
  DAMAGED AIRLOCK -> ACTIVATE : NIL
  
  > enter the eating
  You let your nose lead the way.
  
  The room has big cold box just like the eating room in your home. It's less loud in this room, but you can hear the man in the other room yelling, "Blah, blah, Myomita, blah, blah, blah, Earth, blah, blah, dog, blah, blah!". On the floor, there are two dishes.
  
  You can see a pink pillow, a food dish (in which is some canned food), and a water dish (in which is some crystal clear water) here.
  
  ENGINEERING MODULE -> ACTIVATE : TRUE
  
  > take the pillow
  You carefully take hold of the pink pillow with your teeth.
  
  NPT -> SELECT : TRUE
  
  > go home
  You trot off in that direction.
  
  The smelly man's house is boring. The only furniture in the room is a pullout sofa. In one direction lies the eating room, in the other, the door that leads back to the park. The smelly man is still here and carrying on, "Bad dog! Blah!"
  
  You ignore him.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  You scuttle forth.
  
  You are right outside a dilapidated shack, which has clearly been neglected. Dust spins in the air.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  Trot, trot, trot.
  
  A wide-open plain extends in all directions, as far as the dust permits you to see. It sure would be easy to get lost in this part of the park.
  
  You can see a female dog here.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  You trot off in that direction.
  
  A long, dark furrow scars the ground in this part of the park.
  
  You can see a long furrow here.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  Trot, trot, trot.
  
  A dug-up field pockmarked by small holes and accompanying mounds of dirt.
  
  You can see some paw marks here.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  Your legs carry you as fast as they can.
  
  You are outside.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  You let your nose lead the way.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here. Dust spins in the air.
  
  OPERATIONS -> SELECT : TRUE
  
  > enter door
  You are in the living room of a small cottage. Piped-in sunlight pours in through the room's single window, illuminating a framed picture on the opposite wall -- strangely, your drapes are nowhere to be seen. The principal furnishing is a king-size purple futon which takes up almost all the floor space. From the living room you can see the entrance to the kitchen and bathroom. The cottage's front door is open.
  
  You can see a bone, Janet, a white egg, and an alarm clock here.
  
  You walk in the front door, hop up on the futon, and drop the pink pillow. You had thought about playing with the pillow more, but on the way home, it got soaked with drool and tasted bad, so you decide to make a present of it to Janet.
  
  You jump down from the futon before a surprised Janet can yell at you. Standing back and admiring your work, you marvel that somehow the pink of the pillow and purple of the futon don't clash.
  
  You notice your bone sitting alone and forlorn on the living room floor. You walk over to it and start chewing it again.
  
  Again your senses tumble and swirl as perspective shifts, but suddenly it seems entirely normal again.
  
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  ROVER chews contentedly on the space probe.
  
  On the Casimir Drive is a NPT.
  
  You can also see a heavy helium sphere and a temporal transgressor here.
  
  CARGO BAY DOOR -> ACTIVATE : NIL
  
  > Examine NPT
  READY>You can't see that here; but you vaguely recollect something called the "pink pillow".
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > look at the tag
  READY>You can't see that here; but you vaguely remember something referred to as the "small label".
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > examine the label
  READY>A standard Myomita transputer-on-a-chip, encoded with machine-readable information.
  
  EMBEDDED RFID CHIP -> DIAGNOSTIC : TRUE
  
  > take it
  READY>That seems to be a part of the NPT.
  
  EMBEDDED RFID CHIP -> SELECT : NIL
  
  > Examine NPT
  READY>You can't see that here; but you vaguely recall something referred to as the "pink pillow".
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > remember NPT
  READY>That doesn't ring a bell.
  
  ACU -> DATA_FETCH : NIL
  
  > open the pillow
  READY>That's not something you can open.
  
  NPT -> ACCESS : NIL
  
  > Examine matrix
  READY>You can't see that here; but you vaguely recollect something called the "pink pillow".
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > Break rock
  READY>Violence isn't the answer to this one.
  
  LEAD ORE -> OFFENSE MODE : NIL
  
  > check what you're carrying
  READY>You are carrying:
  a lump of lead ore
  a token dispenser
  a neural net reinforcement token
  a quantum isolator (being worn)
  
  ACU -> MANIFEST : TRUE
  
  > enter the bathroom
  READY>Bathroom
  The flight control and avionics hub of the ship bristles with controls and readouts related to setting the ship's attitude in space, adjusting the control surfaces in atmospheric flight, and for firing the braking thrusters during the landing sequence.
  
  On the flight console are an object linker and a pit scrubber.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  FLIGHT CONTROL -> ACTIVATE : TRUE
  
  > take brush
  READY>Taken.
  
  PIT SCRUBBER -> SELECT : TRUE
  
  > Brush rock
  READY>Low level failsafes restrict nanobristle distribution to the hull. The pit scrubber cannot be applied to the lead ore.
  
  LEAD ORE -> SPAWN SCRUBBERS : NIL
  
  > put the brush on the counter
  READY>You put the pit scrubber on the flight console.
  
  PIT SCRUBBER -> TRANSFER : TRUE
  
  > Floss ore
  READY>The key pair is usually used to link transputational intellinodes within the hull plating. If you want to bind other nodal representations, you should tie the keys to those specific nodes.
  
  LEAD ORE -> LINK NODES : NIL
  
  > go to the Living Room
  READY>You disengage the object linker and reassign it to the flight console before transferring out.
  
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  On the Casimir Drive is a NPT.
  
  You can also see a heavy helium sphere and a temporal transgressor here.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  OPERATIONS -> SELECT : TRUE
  
  > examine the futon
  READY>The Casimir Drive system is retracted and intact.
  
  CASIMIR DRIVE -> DIAGNOSTIC : TRUE
  
  > Inventory
  READY>You are carrying:
  an entangled key pair
  a lump of lead ore
  a token dispenser
  a neural net reinforcement token
  a quantum isolator (being worn)
  
  ACU -> MANIFEST : TRUE
  
  > give Floss to ROVER
  READY>ROVER integrates the keypair into his neuromatrix.
  
  ENTANGLED KEY PAIR -> DELIVER : TRUE
  
  > open the door
  READY>ROVER scans the cargo bay as the door begins to open. ROVER oscillates his aft sensor array at high frequency and rolls down the cargo ramp, disappearing into the sandstorm.
  
  There is a wrenching shift in perspective, but a moment later it seems perfectly natural.
  
  You go bounding out the front door, ready to romp. You leave your space probe in the living room, with the intention of giving it a proper chewing later.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here.
  
  CARGO BAY DOOR -> ACCESS : TRUE
  
  > check your inventory
  In your mouth, you are carrying nothing.
  
  ROVER -> MANIFEST : TRUE
  
  > enter door
  You are in the living room of a small cottage. Piped-in sunlight pours in through the room's single window, illuminating a framed picture on the opposite wall -- strangely, your drapes are nowhere to be seen. The principal furnishing is a king-size purple futon which takes up almost all the floor space. From the living room you can see the entrance to the kitchen and bathroom. The cottage's front door is open.
  
  On the purple futon is a pink pillow.
  
  You can also see a bone, Janet, a white egg, and an alarm clock here.
  
  You duck back into the living room and Janet closes the front door behind you.
  
  You notice your bone sitting alone and ignored on the living room floor. You walk over to it and start chewing it again.
  
  Again your senses tumble and swirl as perspective shifts, but suddenly it seems entirely normal again.
  
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  ROVER chews contentedly on his bone.
  
  On the Casimir Drive is a NPT.
  
  You can also see a heavy helium sphere and a temporal transgressor here.
  
  CARGO BAY DOOR -> ACTIVATE : NIL
  
  > take the egg
  READY>Taken.
  
  HEAVY HELIUM SPHERE -> SELECT : TRUE
  
  > give the egg to ROVER
  READY>ROVER doesn't seem interested.
  
  HEAVY HELIUM SPHERE -> DELIVER : NIL
  
  > remember Myomita
  READY>You consult your memory banks: The Myomita Corporation is Earth's largest zaibatsu, with a strangle hold on Earth's computer and space exploration sectors. For all intents and purposes, Myomita is Earth's government. The company is based in Kyoto but has offices throughout the Solar System. The company is controlled by the Ishegawa family, who follow a profit-oriented reinterpretation of the bushido code. The company is ruthless and unforgiving but unquestionably successful.
  
  ACU -> DATA_FETCH : TRUE
  
  > put the pillow on the futon
  READY>You need to be holding the NPT before you can put it on top of something else.
  
  NPT -> TRANSFER : NIL
  
  > examine the futon
  READY>The Casimir Drive system is retracted and intact.
  
  CASIMIR DRIVE -> DIAGNOSTIC : TRUE
  
  > open the futon
  READY>Deploying the Casimir Drive within a star system, much less deep within a planetary gravity well, would likely destroy not only the ship, but the planet as well, so you reconsider the action.
  
  CASIMIR DRIVE -> ACCESS : NIL
  
  > enter futon
  READY>You get onto the Casimir Drive.
  
  On the Casimir Drive you can see a NPT.
  
  CASIMIR DRIVE -> ACTIVATE : NIL
  
  > lie on the pillow
  READY>You rest for 0.0786307 femtoseconds. How exhilarating.
  
  NPT -> STANDBY : NIL
  
  > Sleep
  READY>command not available from virtual console
  
  > take the pillow
  READY>Taken.
  
  NPT -> SELECT : TRUE
  
  > wear it
  READY>You can't wear that!
  
  NPT -> ENGAGE : NIL
  
  > eat it
  READY>That's plainly inedible.
  
  NPT -> RECYCLE : NIL
  
  > flush it down the the toilet and clog the the plumbing
  READY>I only understood you as far as wanting to flush the NPT.
  
  > examine the picture
  READY>Deep memory which stores all mission-critical data including the data downloaded from the Musashi-5 space probe. Since the ansible is nonfunctional, it is critical that these encoded data be returned directly to MARSpace for analysis. There is a small plastic sign beneath the deep memory unit.
  
  DEEP MEMORY -> DIAGNOSTIC : TRUE
  
  > examine ansible
  READY>You can't see any such thing.
  
  > go to Kitchen
  READY>Kitchen
  Swaths of engineering controls -- both holographic and physical -- cover the humming consoles and bulkheads that line the boundaries of this alcove. Along one wall is the coolant output terminus, and below that the fuel storage vault. The reactor core and the fusion chamber are stacked just to the side of the cryochamber, which maintains the stabilized heavy helium fuel at near absolute zero until it is needed to provide power to ascent/descent retros.
  
  On the fusion chamber is a magnetic bottle (empty).
  
  You can also see a fuel reservoir (empty) and a coolant reservoir (empty) here.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  ENGINEERING -> SELECT : TRUE
  
  > examine the list
  READY>It is a list of jobs in your priority queue.
  
  TASK MANAGER -> DIAGNOSTIC : TRUE
  
  > Oops list
  READY>PID     TTY          STATUS    CMD
  00000   ttys000      Done. Initial Program Load
  00035   ttys000      Done. Apply Ablative Enamel
  00063   ttys000      Done. Ignite Fusion Reactor
  00093   ttys000      Done. Landing Sequence
     ttys000      Pending. Send Probe Data.
  
  TASK MANAGER -> READLINE : TRUE
  
  > remember the mission
  READY>You consult your memory banks: The mission of the MARSpace Exploration Vessel Valkyrie is to recover the data from the Musashi-5 space probe and convey those data to MARSpace command by any means necessary.
  
  ACU -> DATA_FETCH : TRUE
  
  > go to the Living Room
  READY>You place the He-8 back into the cryochamber before switching out of engineering.
  
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  You can see a temporal transgressor here.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  OPERATIONS -> SELECT : TRUE
  
  > take the picture
  READY>That's hardly portable.
  
  DEEP MEMORY -> SELECT : NIL
  
  > go to Kitchen
  READY>Kitchen
  Swaths of engineering controls -- both holographic and physical -- cover the humming consoles and bulkheads that line the boundaries of this alcove. Along one wall is the coolant output terminus, and below that the fuel storage vault. The reactor core and the fusion chamber are stacked just to the side of the cryochamber, which maintains the stabilized heavy helium fuel at near absolute zero until it is needed to provide power to ascent/descent retros.
  
  On the fusion chamber is a magnetic bottle (empty).
  
  You can also see a fuel reservoir (empty) and a coolant reservoir (empty) here.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  ENGINEERING -> SELECT : TRUE
  
  > check your inventory
  READY>You are carrying:
  a NPT
  a lump of lead ore
  a token dispenser
  a neural net reinforcement token
  a quantum isolator (being worn)
  
  ACU -> MANIFEST : TRUE
  
  > open the fridge
  READY>ROVER looks up when he hears the cryochamber open. He performs a brief chemosensor scan and then rolls back towards the operations area.
  
  CRYOCHAMBER -> ACCESS : TRUE
  
  > look in it
  READY>The cryo unit contains a heavy helium sphere.
  
  CRYOCHAMBER -> MANIFEST : TRUE
  
  > take the egg
  READY>Taken.
  
  HEAVY HELIUM SPHERE -> SELECT : TRUE
  
  > close the fridge
  READY>You close the cryochamber.
  
  CRYOCHAMBER -> DEACCESS : TRUE
  
  > put the egg in the pan
  READY>You put the heavy helium sphere into the magnetic bottle.
  
  HEAVY HELIUM SPHERE -> TRANSFER : NIL
  
  > fry the egg
  READY>The heavy helium feed is now coupled to the input port of the magnetic bottle. A spherical array of powerful lasers discharges instantly, their combined output focused on the heavy helium being injected into the magnetic bottle within the reactor chamber. The ship surges with power.
  
  HEAVY HELIUM SPHERE -> FUSE : TRUE
  
  > eat the egg
  READY>You recycle the components of the heavy helium containment unit and reallocate them according to the ship's needs.
  
  From the cargo bay, you hear ROVER scratching at the cargo bay door.
  
  HEAVY HELIUM SPHERE -> RECYCLE : TRUE
  
  > go to the bathroom
  READY>Bathroom
  The flight control and avionics hub of the ship bristles with controls and readouts related to setting the ship's attitude in space, adjusting the control surfaces in atmospheric flight, and for firing the braking thrusters during the landing sequence.
  
  On the flight console are an object linker and a pit scrubber.
  
  ROVER trundles along behind you, his attention riveted to the token dispenser.
  
  FLIGHT CONTROL -> SELECT : TRUE
  
  > open the cover
  READY>The reactant shield is already disengaged.
  
  REACTANT SHIELD -> ACCESS : NIL
  
  > sit on the seat
  READY>(first engaging the pressure seating)
  You sit on the pressure seating.
  
  PRESSURE SEATING -> ACTIVATE : TRUE
  
  > use the toilet
  READY>The ACU quantum isolation interferes with the transfer of power to the retro system.
  
  RETRO ASSEMBLY -> TOGGLE : NIL
  
  > remove the suit
  READY>You cannot disengage the quantum isolator while accessing the pressure seating.
  
  QUANTUM ISOLATOR -> DISENGAGE : TRUE
  
  > stand
  READY>You release the seal on the mevolar gasket.
  
  ACU -> DEACTIVATE : TRUE
  
  > remove the suit
  READY>You disengage your quantum isolator.
  
  QUANTUM ISOLATOR -> DISENGAGE : TRUE
  
  > sit on the seat
  READY>You sit on the pressure seating.
  
  PRESSURE SEATING -> ACTIVATE : TRUE
  
  > use the toilet
  READY>You successfully shunt power from the fusion engine to the retro assembly, which is now fully charged and ready to blast off.
  
  RETRO ASSEMBLY -> TOGGLE : TRUE
  
  > open the lid
  READY>That's already open.
  
  PLASMA CONSTRICTOR HATCH -> ACCESS : NIL
  
  > examine the plunger
  READY>A common plumber's plunger, consisting of a wooden shaft and red rubber cup. .
  
  ATTITUDE CONTROL -> DIAGNOSTIC : TRUE
  
  > pull the chain
  READY>You direct an impulse to the servo output, bypassing the defective servo, and directly actuating the thrust aperture.
  
  You actuate the retro trigger circuit and fire all thrusters in synchrony. The surface of the planet around the ship vanishes in a cloud of plasma, and the ship slams through the thin, dusty atmosphere towards space.
  
  When you reach orbit, you plot a course towards Mars, extend the Casimir Drive, arm the proximity alert system and enter stand-by mode.
  
  The futon is comfortable and you are tired.
  
  > check your inventory
  *    *    *
  
  The Casimir Drive cuts out and space folds back around you. Whatever sleep-drenched dreams you might have been having evaporate instantly as two gunships flash past at relativistic velocities, slicing through your propulsion systems with military precision. The markings on the ships are those of the Myomita Corporation.
  
  They must have been nearby when they detected the formation of your Casimir disturbance, as they are coming in white hot and still accelerating at five gravities. Another Earth ship, an assault craft, is farther out but is already braking hard to slow its approach on an intercept course.
  
  Rover barks nervously as the drive section struts separate from the hull.
  
  "MARSpace Vessel Valkyrie, this is Captain Crother commanding the Myomita Salvage Vessel Graceful Wind, you are ordered to cease all operations and prepare to be boarded. Do you consent to salvage operations? Signal yes or no."
  
  EMERGENCY ALERT -> ACTIVATE : TRUE
  READY>I beg your pardon?
  
  > stand
  READY>You are currently accessing the living room.
  
  "Valkyrie, from Graceful Wind. Your ship seems to have suffered some...damage. Your unique drive system will shortly drift towards my associates and be recovered. My scan shows you have no fusion fuel reserve, and I can assure you that our ships can easily keep pace with your class C condensate drive. So, again, I ask: do you consent to salvage operations? Signal yes or no."
  
  ACU -> DEACTIVATE : TRUE
  
  > Signal yes
  READY>"Good. For a moment I was wondering if anyone was home."
  
  "After we dock at Luna and transfer your officers and crew, we will need to complete some reports about the incident, and it is likely that Myomita security will have some questions for you. Nothing too strenuous, I hope. Range now 147 meters."
  
  ACU -> AFFIRM : TRUE
  
  > examine the window
  READY>The external viewport shows some gunships and an assault ship.
  
  "I'm quite interested to get a look at that Casimir Drive of yours. I wasn't aware that Mars had that kind of technology. Something they must have copied from Earth, no doubt. Still, it's the first I've seen. I'm sure we'll have a lot to talk about when we meet. Our range is now: 73 meters."
  
  VIEWER -> DIAGNOSTIC : TRUE
  
  > wait awhile
  READY>Time passes.
  
  "I can't get over the size of your ship. I've never seen something so large rigged for atmospheric flight. After the technicians get through, I'll have to pop over there for a look. We are continuing to decelerate and close, range: 36 meters."
  
  ACU -> TIMER : TRUE
  
  > wait
  READY>Time passes.
  
  "After we clamp to the hull, we'll soft seal and send a maintenance droid in to secure the ship. Heck of a lot faster than human crew, and you don't have to worry about them breaking the equipment as they're taking it apart. Just keep your people out of the way and this should go smoothly. Continuing on present bearing, range: 18 meters."
  
  ACU -> TIMER : TRUE
  
  > Wait
  READY>Time passes.
  
  "Your ship is bigger than most, but you should see how fast our maintenance droid works. I've seen him strip a colony ship to nuts and bolts in less than an hour. Gah, you gotta love technology."
  
  ACU -> TIMER : TRUE
  
  > Wait
  READY>Time passes.
  
  "OK, getting closer now. I don't know how you Martians can stand living in a ship with no port holes. Oh sure, I know there are sensors and monitors, but I can't imagine being cooped up in a can without a chance to peek out a real port hole from time to time. You'd think it would be bad for morale. Anyhow, range: 4 meters"
  
  ACU -> TIMER : TRUE
  
  > wait
  READY>Time passes.
  
  "Don't worry about life support, our seal shouldn't cause much of a pressure drop, and we'll inject some oh-two to compensate. The mech droid should go to flight control first, then engineering and finally ops. After it finishes up in ops, we'll start the crew transfer. Approach is slowing, range now: 2 meters."
  
  ACU -> TIMER : TRUE
  
  > look at the window
  READY>The external viewport shows some gunships and an assault ship.
  
  "We are right on top of you now, with shock attenuators extended. Brace for impact."
  
  The ship's hull rings as the assault ship impacts the hull.
  
  VIEWER -> DIAGNOSTIC : TRUE
  
  > examine the gunships
  READY>Four highly maneuverable Backstabber-class gunships fly an intricate englobement pattern around Valkyrie. At any time, at least two of the ships maintain a weapons lock on Valkyrie with their main excimer lasers.
  
  With a series of clanks and thuds, the assault ship establishes a seal with Valkyrie's dorsal hull.
  
  GUNSHIPS -> DIAGNOSTIC : TRUE
  
  > Examine
  READY>What do you want to examine?
  
  > Wait
  READY>Time passes.
  
  Several bursts of noise and vibration echo through the ship as high-speed drills penetrate the inner and outer layers of the dorsal hull. Some muffled, low-frequency rumbling follows, probably a cutting machine of some sort. There is a slight drop in air pressure as the assault ship penetrates the hull and establishes a connection to Valkyrie's access tunnel network. Unfortunately, the tunnels are a blind spot for you, as you do not possess sensors within the network.
  
  ACU -> TIMER : TRUE
  
  > Wait
  READY>Time passes.
  
  The flexible tubing that connects the assault ship's boarding port to the hole in Valkyrie's deck undulates, suggesting that someone is coming board. Shortly thereafter, your sensors determine that something is moving towards the bathroom.
  
  ACU -> TIMER : TRUE
  
  > go to the bathroom
  READY>Bathroom
  The flight control and avionics hub of the ship bristles with controls and readouts related to setting the ship's attitude in space, adjusting the control surfaces in atmospheric flight, and for firing the braking thrusters during the landing sequence.
  
  On the flight console are an object linker and a pit scrubber.
  
  You can also see a maintenance droid, a lump of lead ore, and a NPT here.
  
  The maintenance droid moves with unbelievable speed into the flight control section and sets out a nightmarish array of tools to begin work.
  
  While keeping one eye on the maintenance droid, you spawn another process, scanning local space. You calculate that you are less than a megameter from Earth, but some 1.43 astronomical units from Mars -- far enough that no Mars ship is likely to know your situation for a considerable amount of time. Rather than panic, you breathe deeply (no doubt, pushing gases around somewhere in the bowels of the ship) and decide to make it up as you go along.
  
  FLIGHT CONTROL -> SELECT : TRUE
  
  > examine the droid
  READY>Shaped like a hovering canister and sporting many special-purpose appendages, this particular maintenance droid has a particularly sadistic demeanor.
  
  After briefly looking around the edges of the inspector and trying an assortment of tools, the maintenance droid selects a large, flat screwdriver and starts prying up one corner. There is a sizzling sound, and a phantasmal tendril of gray smoke snakes towards the ceiling. In what you realize is a simulated world view, virtual cracks appear across the mirror, radiating from where the screwdriver was inserted. Over the local radio channel you hear breathy, whispered cursing from the maintenance droid, who has just ruined one of the Valkyrie's most valuable components.
  
  MAINTENANCE DROID -> DIAGNOSTIC : TRUE
  
  > take the rock
  READY>Taken.
  
  The maintenance droid pokes unfamiliarly at the object linker before locating the actuation circuit. More cautiously than actually necessary, he stretches an entanglement limiter around the unit and twists it to maximum before clipping the fibers connecting it to your avionics trunk. The floss dispenser melts like a hallucination as the data connection is severed.
  
  You realize that without a functional avionics hub, it will be almost impossible to complete your mission of delivering the probe data to Mars. It is perhaps a dream to hope for a rescue this far from home, but you resolve to protect your core memory (and the probe data it contains) for as long as possible.
  
  LEAD ORE -> SELECT : TRUE
  
  > hit the droid with the rock
  READY>I only understood you as far as wanting to hit the maintenance droid.
  
  > throw the rock at the droid
  READY>You take exception to throwing the lead ore. You throw an exception instead.
  
  The maintenance droid closes the reactant chamber shield and checks the seal to confirm effective containment. With the plasma constrictor hatch up, the maintenance droid peers down into the plasma impellor, before throwing the heavy interruptors to quench the magnets. Lightning jumps between discharge knobs within the retro assembly as the monstrously strong field collapses across them. With the plasma constrictor effectively disarmed, the maintenance droid makes short work of salvaging the thrust aperture and its fittings. As the maintenance droid levers the bus connector out of the actuation relay housing, the toilet fades from your view like an unremembered fantasy.
  
  You try to calm yourself by remembering that without heavy helium, the fusion rockets are of no use to you anyhow. Clearly, there is no way to maneuver out of this situation, nor can you win in a fair fight against the well-armed Myomita merchant marine. You resolve to fight dirty, slow them down, and to do as much damage as you can before they bring you to your knees.
  
  LEAD ORE -> TRANSFER : NIL
  
  > hit the droid
  READY>Violence isn't the answer to this one.
  
  The maintenance droid pauses for a moment and gives the bathroom a quick look over before continuing towards the shower. You think you can hear the maintenance droid whistling a poor rendition of Wagner's "Flight of the Valkyries" as he climbs through the ducts.
  
  Although the maintenance droid damaged several systems in the flight control system, a number of subsystems there are still intact. That's at least something, you reckon: the maintenance droid seems to be in a hurry.
  
  MAINTENANCE DROID -> OFFENSE MODE : NIL
  
  > throw the pillow at the droid
  READY>(first taking the NPT)
  You take exception to throwing the NPT. You throw an exception instead.
  
  You sense that the intruder is relatively motionless in the extruder chamber. The extruder is a complex and delicate system, and you can easily imagine that the intruder may not understand it.
  
  In this moment of respite, you wonder what the real Janet is doing back on Mars. You imagine that she continued her relationship with David, and that the two of them are parked on her big purple futon, chatting away, maybe even wondering whatever became of the Starship Valkyrie.
  
  Some movement in the extruder chamber wrenches you back to the desperate situation at hand.
  
  NPT -> TRANSFER : NIL
  
  > go to the bathroom
  READY>You're already here.
  
  You feel a burning pain as the extruder chamber shakes with high-pitched vibrations. Someone is tampering with the enamel extrusion system.
  
  You consider their tactics: they have disabled most of your flight control systems, and now they are bringing down your shielding systems. You can no longer run, and your ability to withstand attack has been compromised. All of your engineering systems are still operational (well yes, except the engine itself, of course). Most importantly, the probe data are still safe in your deep memory. For now.
  
  FLIGHT CONTROL -> SELECT : NIL
  
  > check what you're carrying
  READY>You are carrying:
  a quantum isolator (being worn)
  
  "Valkyrie, from Graceful Wind. Your ship seems to have suffered some...damage. Your unique drive system will shortly drift towards my associates and be recovered. My scan shows you have no fusion fuel reserve, and I can assure you that our ships can easily keep pace with your class C condensate drive. So, again, I ask: do you consent to salvage operations? Signal yes or no."
  
  ACU -> MANIFEST : TRUE
  
  > Signal no
  READY>"Hmmm. An unfortunate choice."
  
  "I really hope you're not taking this 'no surrender' thing too seriously. We're not the military, we're businessmen. Still, I have to warn you: if you start taking pot shots at my mech droid when I send him down, I will call in the troops. They'd be just too happy to pincushion your ship with beam weapons. Of course, that would lower the value of the surviving equipment, so I'm not keen to do that."
  
  ACU -> NEGATE : TRUE
  
  > stand
  READY>You are currently accessing the living room.
  
  "Regarding the mech droid: I'd recommend you stay out of his way. He's pretty tough, and I can tell you that he doesn't have any of those silly 'interdiction rules' enabled. After we seal, I'm going to send him to flight control, engineering, and finally ops. Make sure your people are out of those areas."
  
  ACU -> DEACTIVATE : TRUE
  
  > open the door
  READY>You open the cargo bay door, decompressing the ship.
  
  "We're about 36 meters away, and closing. Still plenty of time to signal that yes, you'd like to surrender to us, and have a nice flight back to Luna."
  
  CARGO BAY DOOR -> ACCESS : TRUE
  
  > Go outside
  READY>ACU metavisor shell logout interdicted.
  
  "After we strip the Valkyrie, we'll transfer your officers and crew. Since you have not surrendered, we will have to consider you 'enemies of Earth' and take you into custody for questioning back on Luna. It would be a whole lot more fun ride if you'd just signal 'yes' and declare your surrender."
  
  ACU -> EXIT SHELL : NIL
  
  > examine ROVER
  READY>Rover is a 45 metric ton mobile mining rig designed to operate under harsh off-world conditions. He is chewing a piece of the Musashi-5 space probe.
  
  "I'm quite interested to get a look at that Casimir Drive of yours. I wasn't aware that Mars had that kind of technology. Something they must have copied from Earth, no doubt. Still, it's the first I've seen. I'm sure we'll have a lot to talk about when we meet. Our range is now: 73 meters."
  
  ROVER -> DIAGNOSTIC : TRUE