text: > Go down
  This is a very cold, small cave. There are no features except for a trapdoor that is open above you. A passage leads northeast.
  
  > go to the north-east
  on flushing the sewage from the room above. Where it goes, you cannot say. Passages lead northeast, northwest, southwest,  and south. You see a trapdoor closed above you.
  
  > Go northeast
  In this large but low-ceilinged chamber, the stalagmites and stalactites have merged, making a strange, natural temple of pillars. Passages lead north, southeast, and southwest.
  
  > go northwest
  This is a very long tunnel that glows with an eerie reddish light.
  The source of the light is the millions of bioilluminescent mushrooms that grow on every surface. The tunnel stretches northwest to southeast.
  
  > examine the mushrooms
  You've never seen anything like this: bioilluminated mushrooms.
  
  > get the fungus
  You pick one of the glowing mushrooms.
  
  > taste Mushroom
  (the bioilluminescent mushroom)
  You taste nothing unexpected.
  
  > eat Mushroom
  (the bioilluminescent mushroom)
  You've never really liked mushrooms. Especially the ones that glow.
  
  > go to the northwest
  This cave opens into an irregular space, even for an underground cavern. Tight passages lead west, northeast, east, and southeast, but a wide tunnel leads south. Each passage leads into pitch darkness and the air is still and close here.
  
  Standing in the chamber is a dark figure. As you look closer, you see it is a rotting corpse, yet it peers at you with eyes that are definitely alive. . .somewhat.
  
  The horrible zombie seems barely aware of you.
  
  > go to the west
  This is a circular tunnel with no features, however, the walls are slick with moisture. Passages lead west, southwest, and east.
  
  The horrible zombie arrives from the east.
  
  The horrible zombie seems barely aware of you.
  
  > Go west
  This is a narrow tunnel carved into the earth. It is just wide enough for you to traverse through. Passages lead northwest, east, and
  south.
  
  > go northwest
  This is a low-ceilinged cave chamber. Oddly, there are balls strewn about; the kind you'd find in a child's ball pit. A trapdoor is open above you. A tunnel leads into pitch darkness to the southeast.
  
  > Search balls
  You find nothing of interest.
  
  You find nothing of interest.
  
  > go south
  This is a small cavern littered with stalagmites and stalactites (but you've never remembered which is which). Fungi grows inbetween all of these stone formations. These mushrooms all glow with a sickening reddish light. Passages exist north and northeast.
  
  Standing in the chamber is a dark figure. As you look closer, you see it is a rotting corpse, yet it peers at you with eyes that are definitely alive. . .somewhat.
  
  The horrible zombie seems more aware of you and lashes out.
  It rakes your skin with its claws and manages to bite your shoulder. You holler out in pain.
  
  > go to the north-east
  This is a circular tunnel with no features, however, the walls are slick with moisture. Passages lead west, southwest, and east.
  
  > go east
  This cave opens into an irregular space, even for an underground cavern. Tight passages lead west, northeast, east, and southeast, but a wide tunnel leads south. Each passage leads into pitch darkness and the air is still and close here.
  
  > go to the southeast
  This is a very long tunnel that glows with an eerie reddish light.
  The source of the light is the millions of bioilluminescent mushrooms that grow on every surface. The tunnel stretches northwest to southeast.
  
  > examine the podium
  It was probably pilfered from a schoolhouse somewhere.
  
  > look at the benches
  There are six total, arranged lie pews before the wooden podium.
  
  > Inventory
  You are carrying:
  a bioilluminescent mushroom (providing light)
  room key
  a fedora (being worn)
  a library card
  a stained notebook
  a lock pick
  a cigar lighter (providing light)
  a set of ordinary clothes (being worn)
  a trenchcoat (being worn and open)
  a jar of moonshine
  a stuffed pig
  a carnival ticket
  a dossier (open)
  the first incident
  the second incident
  the third incident
  the fourth incident
  the fifth incident
  a holster (being worn)
  a revolver
  
  > enter the pool
  You must be out of your fucking mind.
  
  > examine the car
  It is half-sinking in mud and looks as if it had been dropped from above; a fugitive from one of the carnival's amusements.
  
  > Go west
  This is a circular tunnel with no features, however, the walls are slick with moisture. Passages lead west, southwest, and east.
  
  Standing in the chamber is a dark figure. As you look closer, you see it is a rotting corpse, yet it peers at you with eyes that are definitely alive. . .somewhat.
  
  The horrible zombie seems barely aware of you.
  
  > Go upwards
  You are in the center of the carousel. Gears and cogs grind and spin, keeping the ride in rapid motion. A door leads out to the ride to the east and a ladder leads down into darkness. The smell of grease and smoke fills your nose and the sound of the gears grinding fills your ears.
  
  > Go east
  You are on a once-grand carousel that is spinning rather rapidly. The horses and other animals of the ride are chipping their paint and cracking their wood, making them ugly, frightening things. A maintainance door leads into the center portion of the carousel, but
  as it is spinning rather fast, it would be a challenge to get in
  there.
  
  > Go north
  You are on the north side of a once-grand carousel. You can tell she was, at one time, a glamorous machine that delighted families for many years, but now, the faded paint and chipped wood gives her an almost-sinister air. A path into some trees heads west. You can walk around the carousel to the southeast and southwest. The carousel is spinning somewhat fast. In fact, you're not certain you'd safely make it on there if you tried, unless you jumped, maybe. It spins in silence, the music having stopped long ago.
  
  > Go west
  This is a forked path amid some trees. From here, you can head northwest to the House of Freaks. The carousel is nearby and you can reach the north side of it by heading east or the west side by heading south.
  
  > go northwest
  You are on the carnival's main thoroughfare. Here, it turns. You can head west toward most of the booths and tents or you can head
  southeast where you can see a swan pond and a number of other buildings. In the distance there, you can see the roller-coaster and ferris wheel, among other attractions. To the immediate north is a Parisian theater, where silent films are shown, no doubt. To the southwest is a dunk-a-clown booth.
  
  You smell a pungent smell of burning meat.
  
  > go west
  This is the northern end of the carnival's main thoroughfare where it turns to the east. To the south, the thoroughfare stretches with the road flanking its western side and a line of tents, buildings, and booths lining the east side. To the east, the thoroughfare continues deeper into the carnival grounds. To the southeast is a baseball toss booth and to your north is the funhouse, standing ominous and decaying in the autumn sun.
  
  You see a balloon float off in the distance.
  
  You can't go that way.
  You hear the sound of a child crying; echoing from somewhere nearby.
  
  > Go south
  This is near the northern end of the carnival's main thoroughfare, running north and south. You can cut across to where the thoroughfare turns by heading northeast. The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is a booth with a sign hanging above
  it stating Baseball Toss.
  
  You are on the carnival's main thoroughfare, running north to south. The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is
  a tent with a sign hanging above the entrance stating Fortune
  Teller.
  
  You see a balloon float off in the distance.
  
  This is the carnival's main thoroughfare, running north and south.
  The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is
  a small building with a sign on the door reading Manager's
  Office.
  
  You are on the carnival's main thoroughfare, running north and south. The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is
  a small, wooden building with a sign on the door reading East
  Asian Imports.
  
  > Go south
  You are at the southern end of the carnival's main thoroughfare. The entrance to the park and its accompanying ticket booth is to the west. The security shack sits to the south. To the east is a small building with a sign saying Gift Shop on its door. The thoroughfare
  continues to the north where more booths, buildings, and tents are lined up on the east side with the road to town flanking its west border.
  
  > Go south
  This is a one-room affair of clapboard with a pot-belly stove in one corner. By the opposite wall is a desk with accompanying chair. The exit is to the north.
  
  > open Door
  That's already open.
  
  > enter
  You get onto Boom's chair.
  
  > look at the stove
  It is a small stove to warm the shack.
  
  > close the Door
  You close the security door.
  
  > lock Door
  What do you want to lock the security door with?
  
  > examine the desk
  Definitely function over form. It has a drawer.
  
  > open the drawer
  There is nothing on the metal desk.
  
  You open the drawer, revealing a men's room key.
  
  > take the key
  (the men's room key)
  (putting the lock pick into the trenchcoat to make room)
  You take the men's room key from the drawer.
  
  > open the Door
  You open the security door.
  
  > go to the north
  (first getting off Boom's chair)
  
  You are at the southern end of the carnival's main thoroughfare. The entrance to the park and its accompanying ticket booth is to the west. The security shack sits to the south. To the east is a small building with a sign saying Gift Shop on its door. The thoroughfare
  continues to the north where more booths, buildings, and tents are lined up on the east side with the road to town flanking its west border.
  
  > Go north
  You are on the carnival's main thoroughfare, running north and south. The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is
  a small, wooden building with a sign on the door reading East
  Asian Imports.
  
  Something moves in the corner of your eye, but when you turn to look, nothing is there.
  
  > go north
  This is the carnival's main thoroughfare, running north and south.
  The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is
  a small building with a sign on the door reading Manager's
  Office.
  
  > go to the north
  You are on the carnival's main thoroughfare, running north to south. The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is
  a tent with a sign hanging above the entrance stating Fortune
  Teller.
  
  > go to the north
  This is near the northern end of the carnival's main thoroughfare, running north and south. You can cut across to where the thoroughfare turns by heading northeast. The western border is the road back to town and the eastern border is flanked with buildings, tents, and booths. To your immediate east is a booth with a sign hanging above
  it stating Baseball Toss.
  
  > go to the north
  This is the northern end of the carnival's main thoroughfare where it turns to the east. To the south, the thoroughfare stretches with the road flanking its western side and a line of tents, buildings, and booths lining the east side. To the east, the thoroughfare continues deeper into the carnival grounds. To the southeast is a baseball toss booth and to your north is the funhouse, standing ominous and decaying in the autumn sun.
  
  > go east
  You are on the east-west path of the carnival's main thoroughfare. To your north is the House of Mirrors. You can cut across to the north-south part of the thoroughfare by heading southwest. To the southeast is a dunk-a-clown booth.
  
  You hear the sound of laughter from somewhere, but it is a mirthless, chilling sound.
  
  > go to the east
  This is the carnival's main thoroughfare running east to west. To
  your north is a large building with a detailed sign stating Tunnel
  of Terrors and to your south is a dunk-a-clown booth.
  
  You smell a pungent smell of burning meat.
  
  > Go east
  You are on the carnival's main thoroughfare. Here, it turns. You can head west toward most of the booths and tents or you can head
  southeast where you can see a swan pond and a number of other buildings. In the distance there, you can see the roller-coaster and ferris wheel, among other attractions. To the immediate north is a Parisian theater, where silent films are shown, no doubt. To the southwest is a dunk-a-clown booth.
  
  You hear a scream in the distance; perhaps from one of the rides.
  
  > Go north
  You are in the men's restroom for the carnival. A long pee trough, of all horrible things, sits against one wall and a single toilet sits in the corner. They really spared every expense for these accomodations, you think. A perfectly visible trapdoor leads downward to who-knows-where and the exit back to the park is south.
  
  You can see Nuncio the Strongman here.
  
  > open the trapdoor
  It seems to be locked.
  
  > unlock the trapdoor with the men's key
  You unlock the trapdoor.
  
  > open the trapdoor
  You open the trapdoor.