text: > Go downwards
  Before exploring this underworld, you feel you should investigate more attractions topside.
  
  > go east
  The tunnel spins beneath your feet, but you keep your balance and make it through.
  
  This is a featureless portion of the fun house, designed only to be as dark as possible. The sides are covered in thick black curtains. You can make out passages to the south and west.
  
  > Go south
  Something is wrong with this ridiculous room. It is small and cylindrical shaped and the floor is spinning counter-clockwise extremely fast. You're hard pressed to imagine any children or
  elderly people traversing this terrifying fun house. You
  might be able to cross safely; or the floor will spin you
  wherever it chooses. Passages are north and south.
  
  > go south
  The floor of this room is severely slanted. You're not sure how this is supposed to be fun. Passages lead north and south.
  
  > go to the south
  This is a featureless portion of the fun house, designed only to be as dark as possible. The sides are covered in thick black curtains. You can make out passages to the north, west, and south.
  
  > Go south
  Strangely, this entrance is unattended. The building itself is made
  of numerous trailers attached to one another. A facade dresses this
  up to be some sort of wondrous spectacle, but the management has not gone out of its way to hide any of the smoke-and-mirrors that support their flimsy illusion. Still, the entrance, to the north, is so dark as to be menacing in its own way. The carnival's main thoroughfare
  can be reached to the south and southeast.
  
  > Go south
  This is the northern end of the carnival's main thoroughfare where it turns to the east. To the south, the thoroughfare stretches with the road flanking its western side and a line of tents, buildings, and booths lining the east side. To the east, the thoroughfare continues deeper into the carnival grounds. To the southeast is a baseball toss booth and to your north is the funhouse, standing ominous and decaying in the autumn sun.
  
  You hear the distant sound of a carnival barker.
  
  > go to the east
  You are on the east-west path of the carnival's main thoroughfare. To your north is the House of Mirrors. You can cut across to the north-south part of the thoroughfare by heading southwest. To the southeast is a dunk-a-clown booth.
  
  You see a couple of teenaged hooligans loitering around the carnival. They see you and quickly move on.
  
  > go east
  This is the carnival's main thoroughfare running east to west. To
  your north is a large building with a detailed sign stating Tunnel
  of Terrors and to your south is a dunk-a-clown booth.
  
  You can see Wilberforce Wyatt here.
  
  Janice Parker arrives from the north.
  
  > talk to Janice
  You say hello to Janice Parker.
  
  (You could ask her about the incidents.)
  
  > ask about the incidents
  "Have you seen anything untoward in this place? Any people I should ask about the murders and disappearances?" you inquire.
  
  She seems to brighten at your question. "Yes!" she says, "I've been keeping records on the carnival and these murders and disappearances aren't isolated to this season. People have been going missing for years here, it's just that lately, it's gotten worse. If you stopped by the library sometime, I can show you the records." she tells you this but she's already told you all you need to know. You thank her for her time.
  
  Wilberforce Wyatt takes off his cowboy hat, dusts it briefly, then returns it to his head.
  
  > examine janice
  Miss Parker is the town's young librarian and looks the part.
  
  Janice Parker goes west.
  
  Wilberforce Wyatt seems to survey the area.
  
  > examine Wyatt
  This dark, handsome man in his late 40's is the owner and manager of the carnival. You can tell this by the way he carries himself and gives orders to any carnies within earshot. He is impeccably dressed as a stage cowboy and is the wealthiest-appearing man in the carnival.
  
  Wilberforce Wyatt takes off his cowboy hat, dusts it briefly, then returns it to his head.
  
  > talk to Wyatt
  You say hello to Wilberforce Wyatt.
  
  Wilberforce Wyatt quietly watches the few carnival-goers that walk by.
  
  (You could ask him about himself, the incidents or Jonathan Boom.)
  
  > ask about himself
  "You look like some sort of carnival cowboy." you say but you immediately notice that you've offended this man. Still, he
  is dressed to the nines in a shiny, white, expensive-looking
  cowboy outfit.
  
  "No, sir, I am Wilberforce Wyatt, the owner and manager of this fine carnival. Now, if you'll excuse me, sir, I have much better things to do."
  
  > ask about the incidents
  "Anything you can tell me about the recent incidents? The murders and disappearances?" you ask.
  
  "Just some bad luck and misadventure, unfortunately. Nothing for you to worry about." he says with a smile, "Please enjoy your stay in my park."
  
  Something moves in the corner of your eye, but when you turn to look, nothing is there.
  
  Wilberforce Wyatt smooths his mustache.
  
  > ask about Boom
  "Tell me about Jonathan Boom, Mr. Wyatt." you ask.
  
  "He's an asset to the park, sir. He's been at my side for a long time now. I trust him with my life."
  
  You see a couple of teenaged hooligans loitering around the carnival. They see you and quickly move on.
  
  Wilberforce Wyatt goes north.
  
  > go east
  You are on the carnival's main thoroughfare. Here, it turns. You can head west toward most of the booths and tents or you can head
  southeast where you can see a swan pond and a number of other buildings. In the distance there, you can see the roller-coaster and ferris wheel, among other attractions. To the immediate north is a Parisian theater, where silent films are shown, no doubt. To the southwest is a dunk-a-clown booth.
  
  > go north
  (first opening the red door)
  
  Coming in from the bright, autumn sunlight, it takes a moment for your eyes to adjust. You find yourself in a dark lobby, dimly lit by a couple of wall lamps in an attempt at an ersatz Hollywood theater.
  The theater itself is beyond a curtain to the north. An attendant, dressed in a poorly-fitting belhop uniform, sits on a stool, allowing admittance.
  
  You can see Edgar Coombs here.
  
  Edgar Coombs goes north.
  
  > talk to the attendant
  You say hello to George Suggs.
  
  Edgar Coombs arrives from the north.
  
  (You could ask him about himself or the incidents.)
  
  > ask about himself
  "You run the theater?" you ask the belhop-looking carny.
  
  "Yeah. Showin' Felix the Cat. Yes! Again!"
  
  Edgar Coombs goes north.
  
  > ask about the incidents
  "What do you know about the deaths that have happened recently?" you ask.
  
  He looks at you while picking his teeth with his tongue. "You wanna watch the flick or not?" is all he says.
  
  Edgar Coombs arrives from the north.
  
  > talk to Edgar
  You say hello to Edgar Coombs.
  
  Edgar Coombs goes south.
  
  (You could ask him about himself or the incidents.)
  
  > Go south
  You are on the carnival's main thoroughfare. Here, it turns. You can head west toward most of the booths and tents or you can head
  southeast where you can see a swan pond and a number of other buildings. In the distance there, you can see the roller-coaster and ferris wheel, among other attractions. To the immediate north is a Parisian theater, where silent films are shown, no doubt. To the southwest is a dunk-a-clown booth.
  
  You can see Filmore the Clown here.
  
  Filmore the Clown goes southwest.
  
  > go southeast
  This is the northern edge of a natural looking swan pond. It was installed in the center of the park as if the park was built around
  it. True to its name, swans lazily drift about on its surface. The carnival's main thoroughfare is to the northwest. You can walk around the pond to the southeast or southwest. The men's restroom building
  is to the north and the women's is to the east. Between them, to the northeast, is a small path leading to the House of Freaks. To the
  west is the ice house.
  
  version of Blue Danube.
  
  > go northeast
  The front of this building is dressed up to appear as a large circus tent. Two entrances allow visitors to choose which direction to take this tour of freaks; north or northwest. The north side of the swan pond can be reached by heading southwest. A wooded path leads southeast. A carnival barker shouts at any who would hear; hustling them to enter the building and experience the grotesque wonders
  within.
  
  > Go north
  You enter the House of Freaks. . .
  
  The inside of this building is made of a hall with cubicles built on the sides to display the freaks. The place is fetid and rank with an odor as persistent as it is undefinable. You will certainly never forget it. On the east wall, bars prevent you from entering the cubicle of Wong Fu Ji, The Amazing Indian Rubber Man.
  Opposite him, on the west wall, you can see through bars to Rondo Moresby, The Most Horrible Man in America. Signs below the
  bars tell you this information. The house continues to the north and the exit is to the south.
  
  > examine Rondo
  Rondo Moresby is an extremely grotesque individual. He simply sits on a stool to be stared at as an ugly, ugly man.
  
  > talk to Rondo
  You say hello to Rondo Moresby.
  
  (You could ask him about himself or the incidents.)
  
  > ask about himself
  "Well, what's your story?" you ask the unfortunate looking man.
  
  "Just a freak. Like you." he says, "Keep it moving, this ain't a peep show."
  
  "That's almost exactly what it is." you tell him.
  
  "Look, buddy, if the sidewalk were made of cocks, you'd find a way to walk on yer ass. Now keep it moving!"
  
  Yeah?," you say, "Well, if assholes could fly, this carnival would be an airport."
  
  > go north
  You can't reach him, nor should you.
  
  The inside of this building is made of a hall with cubicles built on the sides to display the freaks. The place is fetid and rank with an odor as persistent as it is undefinable. You will certainly never forget it. You are further within the House of Freaks and the hall turns here. You can either go west or south. Cubicles with bars
  exist in the north wall and the east wall. Signs here indicate that the resident of the north cell is Fatima Flores, The Fat
  Lady, and sure enough, she's at least 500 pounds. The east cell
  is evidently Co-Co, The Dog Boy, whom, you can see, is really
  nothing more than a hirsute and deformed congenital idiot.
  
  > Go west
  The inside of this building is made of a hall with cubicles built on the sides to display the freaks. The place is fetid and rank with an odor as persistent as it is undefinable. You will certainly never forget it. You are further within the House of Freaks and the hall turns here. You can head east or south. Bars cover cubicle cells to the north and west. Signs here indicate that the north is occupied by the Two-Headed Dog and the west houses the Horror From
  The Deep.
  
  > examine Horror
  This is a thing in a large stagnant tank of brine. It
  appears to be an octopus with human hands sewn on the ends of the tentacles. It's dead, of course, but the overall effect is ghastly. Plus, doesn't anyone else notice the obvious human hands in the tank?
  
  > Go south
  The inside of this building is made of a hall with cubicles built on the sides to display the freaks. The place is fetid and rank with an odor as persistent as it is undefinable. You will certainly never forget it. The hall continues into the House of Freaks to the north and the exit is to the southeast. There are three barred cubicle
  cells here; one on each of the east, west, and south walls. Signs indicate that the east cell is home to The Astounding Mushroom
  Man, the west cell houses what looks like a real, but stuffed, five-legged calf, and the south is a cell holding the
  What-Is-It.
  
  > look at what-is-it
  In the cell is a small pool of black liquid. In the pool is a large tentacle; about eight feet long and a foot thick. You've never seen anything like it. It is dead, of course, but doesn't have the suction pads on it as an octopus's tentacle would have. The more you consider it, the more disturbing it is to you.
  
  > go southeast
  The front of this building is dressed up to appear as a large circus tent. Two entrances allow visitors to choose which direction to take this tour of freaks; north or northwest. The north side of the swan pond can be reached by heading southwest. A wooded path leads southeast. A carnival barker shouts at any who would hear; hustling them to enter the building and experience the grotesque wonders
  within.
  
  > go southeast
  This is a forked path amid some trees. From here, you can head northwest to the House of Freaks. The carousel is nearby and you can reach the north side of it by heading east or the west side by heading south.
  
  > Go east
  You are on the north side of a once-grand carousel. You can tell she was, at one time, a glamorous machine that delighted families for many years, but now, the faded paint and chipped wood gives her an almost-sinister air. A path into some trees heads west. You can walk around the carousel to the southeast and southwest. The carousel is spinning somewhat fast. In fact, you're not certain you'd safely make it on there if you tried, unless you jumped, maybe. It spins in silence, the music having stopped long ago.
  
  You see a balloon float off in the distance.
  
  > jump
  You safely hop onto the spinning carousel.
  
  You are on a once-grand carousel that is spinning rather rapidly. The horses and other animals of the ride are chipping their paint and cracking their wood, making them ugly, frightening things. A maintainance door leads into the center portion of the carousel, but
  as it is spinning rather fast, it would be a challenge to get in
  there.
  
  > enter door
  You make an attempt at opening the door, but the carousel is spinning
  a bit too rapidly. Maybe next time, you'll have better luck.
  
  > enter door
  door.
  
  You are in the center of the carousel. Gears and cogs grind and spin, keeping the ride in rapid motion. A door leads out to the ride to the east and a ladder leads down into darkness. The smell of grease and smoke fills your nose and the sound of the gears grinding fills your ears.