text: [Themes: modern, humor]
  
  After escaping the prison cell, you find yourself in a strange castle, the type of which you have only read about in musty books talking about days of yore.
  
  There are doors to your left and right, and a long hallway which you may go down. Each door looks like all the others; however, you suspect there is danger about as strange sounds emanate from a great many of the doors.
  
  You decide that you must act quickly in deciding where to go, but are uncertain as to which direction is best. The 2 most promising locations are a room whose door is marked "the triangle room", and the door at the end of the hallway, which may lead to another area.
  
  > go to the end of the hallway
  You go to the end of the hallway, and find a spiral staircase. You descend the staircase and come upon a door that looks like it certainly is magically enchanted, as it glows red. The atmosphere of the room is that of a wizard's den, with regular patterns on the floor and strange devices scattered about.
  
  Although you are a bit wary, you decide to try the door. At first there is no sign of movement as the door appears stuck. You try pushing the door a little harder, but much to your dismay a very loud alarm sounds. In your hurried panic, you find a nearby door and hurl yourself inside of it.
  
  > continue on...
  As you find yourself into the random room that you had flung yourself into, you notice a problem. Apparently, this is one of the many mysterious and dangerous rooms present in castles of yore.
  
  There is a dragon standing directly above a massive tower. He bellows to you "Who dares invade the room of the blue dragon?! I am to guard the tower of destruction and kill anyone who threatens me!"
  
  You inform the dragon that you are merely trying to leave the castle, upon which he bellows "Do not try to trick me pesky human, for I have no patience for games. If you wish to leave this castle, you will have to prove to me that your intentions are true. Find me the scroll of incompetence, and I will help you in your journey."
  
  At this point the dragon falls asleep.
  
  You look around the room, and find two interesting things. It seems that the dragon has a key around its neck, however, you have no idea what the key might open. There additionally is another door which may lead you in the right direction towards leaving the castle. Optionally, you could wander around aimlessly looking for what the dragon has asked for.
  
  > wander aimlessly looking for the scroll
  Being in awe of the dragon's large size and threatening posture, you decide it is best to look for the scroll that he requested. The first thing you do is go back to the hall you were at when you first escaped your cell, and you notice a room labeled "scroll factory". Obviously this sounds like a promising place to search, so you go inside.
  
  Once inside, you find a vast array of machinery used to create scrolls. Looking around the room, you find various scrolls, but no scroll of incompetence. Looking at the scroll factory machinery, you think that it may be possible to create one yourself. Or, you could just get one of the scrolls already around and try to pass it off as the scroll of incompetence.
  
  > pick a random scroll
  You decide that it would probably be good enough to just pick up some random scroll and try to pass it off as the real thing. You end up selecting a scroll labeled "Scroll of Calculus", and decide it is the best match.
  
  You go back to the dragon that had previously fallen asleep, and present the scroll to him. Miraculously, he accepts it as the real thing. He says to you "well done puny human, as your reward, I will spare your life. Also, since I am feeling generous, I will give you this key to the door of indemnity."
  
  You graciously take they key, after which, the dragon promptly falls back asleep.
  
  You decide at this point that the best means of escape is to find out what this "door of indemnity" is that the key unlocks. Taking a look around at your surroundings once more, you again see the door you had previously noticed, along with a hallway you had not noticed before that may be worth investigating.
  
  > try the door now that you have the key
  Now that you have the key, you decide it is a good time to go through the door you had noticed previously. Going through the door, you end up in a room with all sorts of strange organisms and specimens. One table that catches your eye has several rocks and fossils on it, the origin of which is unknown. You suppose it is possible they were dropped by a dragon or other large creature, but you can not be sure.
  
  There appear to only be two exits to this room. One is a door labeled "indemnity". The other is a short hallway.
  
  > The Door labeled Indemnity
  You enter the door labeled indemnity, after unlocking it with the set of keys you obtained. You go inside, and notice a rather plain looking room with a bed in it.
  
  Before you have a chance to think about this, a voice sounds out seemingly from nowhere which states "Welcome to the room of indemnity, where all your past blunders can be corrected. Please lay down on the little bed."
  
  Clearly, something unnatural is going on here, but you have no idea what it might be. You take a quick look around the room and notice only the bed and a glowing blue light, emanating from some strange device. You think this light may control the voice.
  
  You can only think of two things to do at this point. One option that is pretty simple is just to lie down on the bed like the voice suggests. However, you are slightly skeptical that any creature that could create this world and sound out to you would be acting in your best interests. After all, when you arrived, you were not exactly welcomed warmly. You decide one other option you have is to attempt to destroy the source of the white light with your rusty spoon, as this may eliminate the cause of all this madness you have experienced.
  
  What would you like to do?
  
  > Attempt to destroy the source of the light.
  As you draw near to the light source, you are mystified at what exactly the source of it is. Nevertheless you are determined to stop whatever horrible black magic has created this world you are in, and start giving the source of the light a good thrashing with your spoon.
  
  The light starts to fade, and just as you are about to destroy the evil device a voice calls out "please stop at once, you risk electrocution!" Not understanding what this "electrocution" might be, you take this voice to mean that you are almost complete in your task.
  
  Soon however, you feel a burning sensation and grip tightly on your spoon. You find you have no control over your muscles at this point! Eventually, you collapse in a heap on the ground and lose all hope of ever making it out of this place.