text: > get the plastic
  Looking at it almost makes you throw up.
  
  Taken.
  
  > examine it
  Looking at it almost makes you throw up.
  
  > wash it
  How are you supposed to do that?
  
  > open the bag
  As long as you haven't got a very good reason to do so... no way!
  
  > look in the bag
  In the plastic bag is a green severed hand.
  
  > go west
  You are in a hexagonal room. There are three doors here to the north (computer room), west (recreation center) and east (laboratory). There is an escalator to the south.
  
  A star-shaped symbol is drawn above the escalator.
  
  You can also see an escalator button here.
  
  > go to the west
  North of you is an important looking door that probably leads to an important room. A terminal is beside it. The exit is to the east.
  
  > examine the hand
  Yuck.
  
  > put the bag on the terminal
  You hear a bleep while the green hand is being scanned.
  
  The display says "Good day, great Prime Commander. Please let a second high ranking officer insert his blue keycard in the card slot. Our excuses for the inconvenience, but this safety regulation is required in case you go insane and do something like go to planet earth, beam yourself down there and blow up this ship".
  
  > examine terminal
  The display says "Good day, great Prime Commander. Please let a second high ranking officer insert his blue keycard in the card slot. Our excuses for the inconvenience, but this safety regulation is required in case you go insane and do something like go to planet earth, beam yourself down there and blow up this ship".
  
  > check what you're carrying
  You are carrying:
  a plastic bag
  a green severed hand
  a pen
  a diary
  salt
  a red keycard
  a yellow keycard
  a wallet (open but empty)
  a pair of rubber boots
  an used piece of tape
  a ketchup bottle
  pepper
  a nuclear-powered flashlight (providing light)
  fifty-one dirty dishes
  a treasure chest (closed)
  a crowbar
  a wet mop
  a detergent
  a stapler
  a cork
  a remote control
  a pan
  a screwdriver
  
  > go east
  Wait! You forgot your blue keycard. You go back to the terminal and after pressing some random buttons and punching it a few times you manage to reset it and get your keycard back.
  
  Another junction. There is a red door to the north (Office), a yellow door to the east (Maze) and a blue door to the west (3F Passage). To the south is the escalator door.
  
  There is a button next to the escalator door.
  
  > Go west
  This has to be room where the aliens come to relax. Calm elevator music comes from an invisible speaker. The exit is to the east.
  
  There is a blue sofa in front of a television here. Next to it is a small table.
  
  A small window gives a glance at the stars.
  
  You can also see an air duct (empty) here.
  
  > enter the vent
  You crawl through the air duct.
  
  This has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.
  
  There is a yellow door to the southwest.
  
  It smells like laxative here.
  
  There is a gooey puddle on the floor next to the sink.
  
  You can also see an air vent here.
  
  > go west
  Thanks to the flashlight, you see that this room is pretty boring and empty. You have no idea where they use it for. The exit is to the east.
  
  > Go northeast
  This has to be the kitchen. It seems they had to cut the budget, the only kitchen equipment here is a cabinet with a microwave on it. And there is a sink with a garden hose for washing the dishes.
  
  There is a yellow door to the southwest.
  
  It smells like laxative here.
  
  There is a gooey puddle on the floor next to the sink.
  
  You can also see an air vent here.
  
  Behind you, the door closes automatically.
  
  > open Agotron
  You open the Agotron.
  
  > Inventory
  You are carrying:
  a blue keycard
  a plastic bag
  a green severed hand
  a pen
  a diary
  salt
  a red keycard
  a yellow keycard
  a wallet (open but empty)
  a pair of rubber boots
  an used piece of tape
  a ketchup bottle
  pepper
  a nuclear-powered flashlight (providing light)
  fifty-one dirty dishes
  a treasure chest (closed)
  a crowbar
  a wet mop
  a detergent
  a stapler
  a cork
  a remote control
  a pan
  a screwdriver
  
  > change the channel to 4
  You change the channel to number 4.
  
  Still the same boring arrow, pointing at the air duct.
  
  > Go east
  Wow, this place is full of bleeping machines, bubbling potions and warnings for explosive compunds. Upon closer inspection you see that most of the stuff here is fake and just used to give the lab a proper atmosphere. The only interesting things are on a table in the center of the room. There is a passage to the north and an exit to the west.
  
  On the table are a pipette, a broken empty flask, a yellow potion, a blue potion, an Agotron (empty) and an electromagnet.
  
  You can also see a washbasin here.
  
  > examine the pipette
  You use this to suck up a small amount of a liquid. There is nothing in it.
  
  > use the pipette on the blue potion
  You suck up some of the blue potion.
  
  > use the pipette on the yellow potion
  You suck up some of the yellow potion.
  
  > look at the pipette
  You use this to suck up a small amount of a liquid. There is some green substance in it
  
  > Empty pipette
  What do you want to empty the pipette in?
  
  > use the pipette on the washbasin
  You empty the pipette in the washbasin. In this spaceship you probably don't have to worry much about polluting the enviroment.
  
  > Inventory
  You are carrying:
  a blue keycard
  a plastic bag
  a green severed hand
  a pen
  a diary
  salt
  a red keycard
  a yellow keycard
  a wallet (open but empty)
  a pair of rubber boots
  an used piece of tape
  a ketchup bottle
  pepper
  a nuclear-powered flashlight (providing light)
  fifty-one dirty dishes
  a treasure chest (closed)
  a crowbar
  a wet mop
  a detergent
  a stapler
  a cork
  a remote control
  a pan
  a screwdriver
  
  > go north
  You have no idea what this room was used for, and you really don't care. You're standing in front of a huge window. The exit is south.
  
  Behind the window you can see a dead or at least unconsious human body hanging from a metal wire planted in the top of its head. Wait a second... That is your body!
  
  There is some kind of basket here.
  
  Under the window there are three buttons: a yellow button (with a smiley face on it), a red button (with a skull on it) and a green button (with a dollar sign on it).
  
  > examine the body
  Except from the dumb brainless look on your face, you look pretty handsome. Now you only have to find a way to transfer your brain back.
  
  > get the yellow and blue potion
  yellow keycard: You already have that.
  blue potion: You try to lift the flask, but it is molten to the table.
  
  > get Agotron
  That's fixed in place.