text: [Themes: Travel, Nature, Humor, alaska, sea]
  
  That isn't one of the options.
  
  Would you like to RESTORE a saved position, RESTART the
  story, UNDO the last move, or QUIT?
  
  If this was the proper version of this game you could replay a particular scenario using RESTART . This game was number
  7142, so you could play it again with RESTART 7142. Unfortunately it won't work in this special TADS-3.0-compatible version.
  
  > About yourself
  You have dreamed of coming to Alaska your entire life, and you're finally here.
  
  > check your inventory
  You are carrying:
  a backpack (closed)
  a pair of sunglasses (being worn)
  
  > open the backpack
  You open the backpack, revealing a warm beer.
  
  You hear a low rumble, like thunder, that tells you the glacier's calved off another ice berg somewhere nearby.
  
  > examine the glasses
  The light off the water and the ice does get pretty bright sometimes. You're glad you brought these... who'd have thought they'd come in handy in rainy southeastern Alaska?
  
  > examine the case
  In the glass case is a fishing rod.
  
  > examine the beer
  An Alaskan Amber, made not far from here, in Juneau.
  
  Little bits of glacier ice scratch against the ship's hull.
  
  > look at the menu
  You can get half-day and full-day sight-seeing tours, and half-day and full-day fishing trips.
  
  > examine captain
  The Captain is wearing a baseball cap and carrying a small silver key.
  
  > ask Captain about the key
  (To communicate in this story, TALK TO the captain.)
  
  > talk to Captain
  "You know," says the captain, "I never get sick of coming up here.
  It's just so beautiful."
  
  Somewhere close, the glacier makes a sound like a shotgun going off.
  
  > get the ice
  That's hardly portable.
  
  > examine the cushions
  They look well-worn, sort of scuffed and dingy on the edges, shiny in the center where many a person before you has sat.
  
  > open the cushions
  You open the storage compartment, revealing a net and a warm Coke.
  
  Little bits of glacier ice scratch against the ship's hull.
  
  > get the bits
  Perhaps you could get some ice if you were on the back deck of the boat.
  
  > examine the finder
  "Why do you have the fish finder on when we're not going fishing?" you ask.
  
  "Well, it does help you find fish, but it's also useful for
  knowing how deep the water is beneath the boat. We wouldn't want to get into water that was too shallow."
  
  You can't get your mind off of that fishing pole you saw in the main cabin.
  
  Somewhere out of sight, you hear a giant splash.
  
  > Open case
  "Hey, don't break my case, I've got a key..." scolds the captain. He smiles and says, "...and I'll give it to ya, if you'd be so kind as to get me something cold to drink."
  
  Huh. You thought you were paying him to do stuff.
  But then, he's the one making sure the boat stays safe, and that's important, so the least you can probably do is find him something to drink.
  
  > Aft
  (first opening the cabin door)
  
  The whole back half of the boat is open, allowing you to view the surroundings without intervening windows — if you can stand the cold.
  
  All around the boat bob chunks of glacier ice.
  
  You can also see a cooler (closed) here.
  
  You hear a bird cry off in the distance, but can't seem to locate it.
  
  > open the cooler
  You open the cooler.
  
  > look in it
  The cooler is empty.
  
  > put the ice in the cooler
  Little bits of glacier ice scratch against the ship's hull.
  
  You hear an odd barking, almost roaring sound, far off.
  ...could there be sea lions around here? Gosh, there probably could be.
  
  > put the beer in the cooler
  You place the beer inside the cooler.
  
  > take ice
  You are having a hard time fishing out the ice with your bare hands.
  
  > take the net
  Taken.
  
  > give Coke to Captain
  "It needs chilling," the Captain remarks, disgruntled.
  
  Little bits of glacier ice scratch against the ship's hull.
  
  > Aft
  The whole back half of the boat is open, allowing you to view the surroundings without intervening windows — if you can stand the cold.
  
  All around the boat bob chunks of glacier ice.
  
  You can also see a cooler (in which is a warm beer) here.
  
  > get the ice with the net
  You scoop up the ice with the net.
  
  > put the ice and Coke in the cooler
  piece of glacier ice: You dump the ice from the net into the ice
  chest.
  warm Coke: You place the Coke inside the cooler.
  
  You keep thinking about that lovely fishing rod in the glass cabinet, and how fun it would be to play with.
  
  You make out a faint scratching sound, like ice rubbing against the boat.
  
  > put the beer in the cooler
  You place the beer inside the cooler.
  
  > get the fore
  You must name something more substantial.
  
  The glacier is quiet for a moment, and you realize it's been making so much noise you're surprised by the silence.
  
  > give Coke to Captain
  "Ah, that's great! Thank you," he says. How he can drink an iced soda on a day like today boggles your mind... but then again, you've heard some crazy statistic that Alaskans eat the most ice cream, per capita, of any US state.
  
  You're not sure you believe that, though.
  
  I guess I promised you the key to that case, didn't I? Here ya go."
  He tosses you the silver key.
  
  You hear the water lap gently against the boat.
  
  > Unlock case with key
  You unlock the glass case.
  
  > take the rod
  You open the glass case, giddy with the idea of using the fishing rod.
  
  Little bits of glacier ice scratch against the ship's hull.
  
  You seize the rod triumphantly (you really should get out more) and head onto the deck of the boat to engage in a bit of light casting.
  The boat wasn't set up to go fishing today — you chartered the boat just to come see the glacier — so there's no bait on board. Still, it's fun to practice your casting...
  
  > Cast rod
  And almost as soon as you feel the explosion on your line, there is a sudden slackening: whatever you "caught," it has severed the line.
  
  > Marry chloe
  You can hear the captain panicking about something in the cabin. It sounds like his words might be interlaced with swears.
  
  > examine finder
  Useful for knowing how deep the water is, so you don't end up on a
  reef like Captain Hazelwood.
  
  Damn, the captain is kind really not handling this emergency well. You're probably going to have to take matters into your own hands.
  
  You see something leap out of the water... did it have a
  horn??
  
  "Um, did you feel something?"
  
  > talk to Captain
  The captain doesn't seem to be making much sense, but his swears are creative.
  
  You and the captain both search the water frantically.
  
  > examine the water
  The water is an oddly milky grey, a consequence of all the sediment stirred up by the glacier. The wind makes the water ripple, with occasional tiny whitecaps.
  
  "That... nah, can't be. I've never seen one of them this far
  south..." says the captain.
  
  > continue
  The water is an oddly milky grey, a consequence of all the sediment stirred up by the glacier. The wind makes the water ripple, with occasional tiny whitecaps.
  
  You feel something big jostle against the boat!
  
  "Okay, that's it. I'm charging you double," says the captain.
  
  > look at the water
  The water is an oddly milky grey, a consequence of all the sediment stirred up by the glacier. The wind makes the water ripple, with occasional tiny whitecaps.
  
  "Make that triple."
  
  > Turn wheel
  It is fixed in place.
  
  The captain says, "Holy shit. What was that?"
  
  > use the radio
  You get on the radio and send out a May Day. And an SOS. And a panicked scream.
  
  It takes nearly an hour for help to arrive, and of course by the time the search and rescue folks show up, all the excitement is over.
  "Wait, why did you call for us? There's nothing wrong with you..." scolds the lead rescuer.
  
  "Well," the captain begins, "there was this scary sea creature
  bumping against the boat —"
  
  "I swear it was a narwhal!" you interject. The captain throws you a quick sideways glance as if to say, "Yes, it sure as hell did look
  like a narwhal, but we're not going to tell him that."
  
  Suffice it to say, you're the laughing stock of the local village, but that's okay: you're alive, you had an incredible Alaskan adventure.