text: [Themes: Satire, Fantasy]
  
  > Go downwards
  Screwing up your courage, you shinny down the rope.
  
  You're standing at the bottom of a pit, cut into the rock. The
  walls are solid bedrock, and quite sheer; you won't be able to climb up them. Luckily, a rope dangles down from above. Cutting this pit must have been a monumental task; obviously, this is no natural cavern.
  Only the ancient Ulians could have made such a hole - and only with magical help. Narrow, low passages runs southeast and northeast. A baby dragon lies at your feet, curled up and snoozing peacefully. I'd let sleeping dragons lie if I were you.
  
  You see a single brick here.
  
  > look at Dragon
  The baby dragon is quite beautiful, with scales of different shades of green laid out in a diamond pattern. It appears to be sleeping. Probably just as well - even as a baby, a dragon's not a beast to mess with.
  
  > go to the southeast
  You're standing in a strange, spherical room. The walls seem to
  glow with pale, bright shades of purple and blue - your lamp is not needed here. The curving floor and walls feel like slick metal underfoot, and you're having some difficulty maintaining your balance. Round tunnels, made from the same strange purple-blue metal, run north, south, east, and west. [22]  A more normal-looking passage, hewn from gray rock, runs northwest. In the center of the floor is a small, round chute. It vanishes into darkness a few feet below the floor.
  
  > examine the chute
  The chute runs straight down. Its walls are the same slick metal as the tunnels and the chamber. You can't see more than a few feet down it. It's only a few inches in diameter; you can't fit through it.
  
  > Note 22
  [22]: This is part of the infamous Wowsa Willy's Wizard Way, a not-maze. We at ADVENTIONS have taken to heart the public's dislike of adventure game mazes. THIS IS NOT ONE! If you're having trouble finding your way around, you're not doing it right. The same goes for the Bleak World - been there yet?
  
  > Go northwest
  You're standing at the bottom of a pit, cut into the rock. The
  walls are solid bedrock, and quite sheer; you won't be able to climb up them. Luckily, a rope dangles down from above. Cutting this pit must have been a monumental task; obviously, this is no natural cavern.
  Only the ancient Ulians could have made such a hole - and only with magical help. Narrow, low passages runs southeast and northeast. A baby dragon lies at your feet, curled up and snoozing peacefully. I'd let sleeping dragons lie if I were you.
  
  > go to the northeast
  You're standing in a filthy cave hewn from the bedrock. The walls
  are covered with claw marks, and there's a foul, damp odor to the air. A narrow passage leads southwest, and a muddy slide runs up to the north. Dung litters the floor; you really have to watch where you're stepping. You recognize the offal - dragon dung!
  
  You see a dragon's egg here.
  
  > get the egg
  Taken.
  
  You're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat.
  
  > Go up
  You're standing in a circular room at the edge of a deep pit. A
  ledge runs around the room, above the pit. Being here makes your stomach churn; the pit's quite deep, and your fear of heights is as strong as ever. [7]  An iron hook is embedded in one of the walls.
  The only exit from the room is a passage back through the rock to the west. A long rope is tied to it, and the other end dangles down into the pit. Below, in the pit, is a baby dragon, curled up and fast asleep. Little puffs of smoke rise from its nostrils as the dragon exhales.
  
  > Go north
  You are standing in a chamber cut from dark obsidian. Somehow, you feel at peace here. Obviously, this is some kind of temple to one of the gods of ancient Ul. Patterned mosaics cover the floor, and the black walls are streaked with swirls of white marble.
  
  A simple, featureless altar made from dark gray granite is built
  into the northern wall. Above the altar, some writing has been carved into the black stones. Identical passages run south, east, and west.
  
  You see a cookbook here.
  
  There's an old monk here, seated on the altar. He looks like he
  hasn't slept or eaten in days, and appears to be very distressed. He glances up as you enter. "Welcome, Valley Warrior."
  
  You're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat.
  
  > show the egg to the monk
  The monk stares at the egg hopefully, but then his face falls. "I only have an oven, and a broken one at that," he murmurs. "And an uncooked egg is the pitiful dregs."
  
  > Go south
  You're standing in a carved square chamber with an arched roof.
  Stairs climb up to the northwest, and bright sunlight filters down, bathing the room in a pale yellow glow.
  
  To the west is a great iron door, covered in sinister carvings.
  It's closed. Passages run north and southwest as well.
  
  You're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat.
  
  > Go north
  You are standing in a square chamber carved from the rock. The
  eastern wall of the chamber is made from what appears to be transparent glass - and through it, you can see water and what must be the muddy bottom of Lake Draounheer! Somehow, you've gotten around to the western side of the lake. Perhaps if you strain your eyes, you might make out the King's Lake View room on the other side - but no; the lake is too wide, and the waters too muddy. Identical passages run northeast, northwest, west, and south. To the north is a thick steel door, which is closed. A sign hangs just above the glass wall.
  
  You're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition.