text: [Themes: Fantasy, Zorkian, Zork, magic]
  
  > Look around
  Would you like to restart the game from the beginning, restore a saved game position, or end this session of the game? (Type RESTART, RESTORE, or QUIT):
  
  > look at what you're carrying with you
  You are carrying:
  a zorkmid coin
  an indigo vial
  an issue of Popular Enchanting
  an orange vial
  a magic amulet (being worn)
  a calendar (providing light)
  an ochre vial
  a spell book (providing light)
  
  > examine ochre
  It's empty.
  
  > wake gnome
  The gnome stirs a bit and opens one eye, which wanders around until it notices you. He jumps to his feet. "One zorkmid, please," he yells with a smile.
  
  > give the coin to the gnome
  The gnome pockets the coin and opens the gate. Before you can take a step the gnome falls asleep again.
  
  > look at what you're carrying with you
  You are carrying:
  an indigo vial
  an orange vial
  a magic amulet (being worn)
  a spell book (providing light)
  
  > Go east
  A store lies to the south from this section of the east-west road. There is a sign over the entrance.
  
  > read the sign
  "ZEKE'S APPLIANCE STORE
  
  Frobozz Magic Appliances"
  
  > go south
  This is an appliance store, apparently abandoned. The entrance lies to the north.
  There is a floor waxer here.
  
  > Go east
  The underground road ends here. A hovel, carved into the rock, lies to the east. To the north, wide marble stairs lead upward.
  
  > Go east
  This is a small underground hovel. On the far wall is a small fireplace, long unused.
  
  > look in the fireplace
  It's empty.
  
  > enter the fireplace
  You hit your head against the fireplace as you attempt this feat.
  
  > go to the north
  This is a large entrance hall, paved with polished stone. Large doorways lead north and south.
  Standing in the center of the hall is a life-sized statue. An inscription at the base is in a familiar language.
  
  > read the inscription
  "I, Duncanthrax, King of Quendor and all its subjugated outlands, invite you to sample the delights of my Glass Labyrinth."
  
  > go north
  Through a breathtaking archway of glass to the east is an area glistening with reflected light. Another exit leads south.
  
  > Go east
  You are inside a huge cubical maze, shimmering with light from an unseen source above. It is impossible to tell if the walls and ceilings around you are glass surfaces or openings. Since you are standing on something, the floor must be solid, but it is virtually invisible and you feel as though you were walking on air.
  
  > go north
  You are inside a huge cubical maze, shimmering with light from an unseen source above. It is impossible to tell if the walls and ceilings around you are glass surfaces or openings.
  Unfortunately, this section of the glass maze has no floor.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  
  > check what you're carrying
  You are carrying:
  a floor waxer
  a zorkmid coin
  an indigo vial
  an orange vial
  a magic amulet (being worn)
  a spell book (providing light)
  
  > Wax floor
  Better put it down, first.
  
  > Wax floor
  The waxer whirrs about the room for a minute, polishing the floor.
  
  > go north
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. It is impossible to tell if the walls and ceilings around you are glass surfaces or openings.
  
  > go to the north
  BONK! You fly right into an almost invisible wall of glass -- a stunning blow!
  
  The izyuk spell wears off. Unfortunately, this room of the maze has no floor.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  
  > Examine book
  This is the spell book given to you by Belboz after your original book was lost during your battle with Krill. There are several spells written in the book, with marginal notes about their effects and how to cast them.
  
  > Spells
  The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have no spells memorized.
  
  > read the book
  The meef spell (cause plants to wilt).
  The gaspar spell (provide for your own resurrection).
  The gnusto spell (write a magic spell into a spell book).
  The vezza spell (view the future).
  The pulver spell (cause liquids to become dry).
  The izyuk spell (fly like a bird).
  The yomin spell (mind probe).
  The rezrov spell (open even locked or enchanted objects).
  The frotz spell (cause something to give off light).
  
  > go east
  BONK! You walk right into an almost invisible wall of glass -- a stunning blow!
  
  > Go east
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. It is impossible to tell if the walls and ceilings around you are glass surfaces or openings.
  
  You settle gently to the ground.
  
  > go west
  A fat old gnome with a long white beard is sleeping soundly just outside the toll booth. His loud snores echo around the caverns.
  
  > Go northeast
  You are on a muddy bank of a fast-moving river, full of sharp rocks and foaming rapids, flowing to the southwest. The ground is soft and eroded, and continually threatens to dump you into the turbulent waters. A field lies to the southwest, and a trail leads southeast along the bank.
  
  > Inventory
  You are carrying:
  a pile of bat guano
  a floor waxer
  a zorkmid coin
  an indigo vial
  an orange vial
  a magic amulet (being worn)
  a spell book (providing light)
  
  > check your inventory
  You are carrying:
  an amber vial
  a pile of bat guano
  a zorkmid coin
  an indigo vial
  an orange vial
  a magic amulet (being worn)
  a spell book (providing light)
  
  > Go east
  This is a battlement with a view of a river to the north and an ocean to the east. Openings northwest, west, and southwest lead to other parts of the fort.
  A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow barrel points toward the ocean, as though daring enemy ships to approach.
  
  > put the guano in the cannon
  When you drop the guano into the barrel, dozens of scrolls pour out and literally run off in every direction! A single ordinary scroll is left sitting at the bottom of the barrel.
  
  > Go west
  There is an aqua vial here.
  There is a flagpole here.
  A flag displaying the brown and gold of ancient Quendor is lying here.
  
  > read aqua
  (taking the aqua vial first)
  
  "FOOBLE POTION
  (increase muscular coordination)"
  
  You are beginning to tire.
  
  > Sleep
  Ah, sleep! It's been a long day and rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully.
  
  You sleep uneventfully, awake refreshed, and rise to your feet.
  
  > get aqua vial
  You already have it.
  
  > look
  You are at the center of a level field inside the fort. Entrances to rooms around the perimeter lie in several directions.
  There is a flagpole here.
  A flag displaying the brown and gold of ancient Quendor is lying here.
  
  > check what you're carrying
  You are carrying:
  an aqua vial
  an ordinary scroll
  an amber vial
  a zorkmid coin
  an indigo vial
  an orange vial
  a magic amulet (being worn)
  a spell book (providing light)
  
  > learn the fweep
  Using your best study habits, you learn the fweep spell.
  
  > drop all
  aqua vial: Dropped.
  ordinary scroll: Dropped.
  amber vial: Dropped.
  zorkmid coin: Dropped.
  indigo vial: Dropped.
  orange vial: Dropped.
  magic amulet: Dropped.
  spell book: Dropped.
  
  > Fweep
  With keen disappointment, you note that nothing has changed. Then, you slowly realize that you are black, have two wing-like appendages, and are flying a few feet above the ground. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east.
  
  > go to the north
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north and to the west.
  
  > go to the east
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north and to the east.
  
  > Go south
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the east and to the west.
  
  > go to the south
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you and to the south.
  
  > Go west
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, to the north, to the south and to the west.
  
  > go east
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south and to the east.
  
  > Go north
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the north, to the east and to the west.