text: [Themes: Mystery, Religious, Slice of life, mystery, Christianity, teenage protagonist, female protagonist, ghost hunt, religion, church, cat]
  
  > Describe the surroundings
  kitchen, only more so. Long countertops line the walls, with cupboards and drawers underneath them. A break in the counters allows you to leave the kitchen via the door to the west, and on the far side of the room a sink is set into the counter.
  
  > look at what you're carrying with you
  You are carrying:
  a name tag (being worn)
  a can of tuna
  a can opener
  a jam jar
  some ectoplasm
  an orange box
  a bird cage
  a small white cross
  a stack of photos
  Casey's notes
  a Polaroid camera (being worn)
  
  > look up jam
  (in Casey's notes)
  You can't find a note for any specific jar, but Casey did write down something related.
  
  "In like, I think freshman year, Patrick the youth leader had this great idea to try canning preserves, to raise money for some kind of thing. And he gave each of us a job: you get jars, you get strawberries, you get peaches, we'll all come together and can stuff.
  
  "And, because we were freshmen and not yet completely jaded by the
  high school experience, we all brought the stuff we were supposed to. But on the day of the big event it turned out, in a revelation that completely shocked the socks off of Patrick the youth leader, that canning preserves is a pretty complicated process with steps beyond just mashing up fruit and putting it into jars. And if you mess it up then your jam will give people salmonella and they'll die.
  
  "So we just sat around and ate fruit, and now there are a bunch of glass jars hanging around the church for no good reason."
  
  > Go north
  This room can't be as large as it seems. It certainly didn't look so huge from outside. It must be some kind of optical illusion, created
  by the angles of the vaulted ceiling or the long rows of pews.
  
  Near the southern exit is a rolltop desk. Up at the north end of the room is the altar, and the east stairway must lead up to the balcony.
  
  It is dark outside, and the stained glass windows are dull and lifeless.
  
  A few steps up from the pews to the south are the preacher's pulpit, the altar, and the American and Christian flags. Behind them, to the north, is a tiny doorway.
  
  On the altar are two candles.
  
  A large cross hangs high on the wall above the altar.
  
  This is a far cry from the grandeur of the sanctuary. The walls are covered in some kind of dark wood panels, but they're shabby and windowless, and the floor is bare concrete. A huge wooden chest and a closet full of robes take up one wall. You can head back out to the altar to the south, or try the sliding door to the north.
  
  A stack of hymnals is crammed into one corner.
  
  Some more ectoplasm is smeared on the floor.
  
  > Go north
  You could hardly call this a room. It's just a long, musty, narrow space behind a wall. At one end, a flight of stairs runs up to the
  room behind the altar; at the other end a heavy door leads out to the south. In between them, a fuse box is mounted on the wall, its metal door hanging open to reveal a row of switches.
  
  A cheap-looking mirror, a black sphere and some black cloth are lying in a heap on the floor.
  
  > examine the fuse
  Unlike some of the other switches, the "West Basement" switch actually has a legible label. It's also the only switch that's not turned on right now.
  
  > turn on the switch
  You flick the last switch into the ON position.
  
  > go to the south
  (first opening the heavy door)
  
  The hall ends here at a heavy door to the north. A huge mural of David fighting Goliath adorns the west wall, but it's marred by a streak of gray gunk clinging to the wall.
  
  Echoing footsteps draw your attention to a figure walking down the south end of the hallway, but whoever it is goes into the Sunday
  School room before you can see their face.
  
  > go to the south
  A huge rainbow arches across the wall in this part of the hallway. Underneath it, a door leads west, with an identical door opposite on the east wall.
  
  The hallway continues to run north and south. The wall here is taken
  up by a mural of a beached whale and a man lying on the sand.
  
  The hallway runs north, past the plywood lighthouse, all the way up to the door to the tunnel. A doorway to the east leads into the Sunday School room, and on the wall opposite it is the mural of Jesus
  blessing the little children.
  
  > Go east
  This is a room designed for small people. Low benches are arranged
  like pews in two rows, facing toward a small table that serves as an altar. A poster explaining the Ten Commandments hangs on one wall, and doors lead north to the basement stairway, east to the youth room and west to the hallway.
  
  The TV trolley is standing in the middle of the room, looking lonely.
  
  > look up the tv trolley
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "Yeah, we have video games at church. I think the SNES belongs to
  Chad. Does Chad even come to church anymore? Well, he's gotta come
  back someday. To get his SNES."
  
  > look up chad
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "Chad's an all right guy. Or, he used to be. I haven't heard from him in a while."
  
  > go west
  The hallway runs north, past the plywood lighthouse, all the way up to the door to the tunnel. A doorway to the east leads into the Sunday School room, and on the wall opposite it is the mural of Jesus
  blessing the little children.
  
  > go north
  The hallway continues to run north and south. The wall here is taken
  up by a mural of a beached whale and a man lying on the sand.
  
  > examine the whale
  sort of fashion. It doesn't seem at all bothered by having beached itself and vomited up a human.
  
  > Go north
  A huge rainbow arches across the wall in this part of the hallway. Underneath it, a door leads west, with an identical door opposite on the east wall.
  
  > look at the crayons
  Some of the crayons are half-used. Some of them are more like three-quarters used, or even four-fifths used. The rest are broken.
  
  > look up the crayons
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "Before a certain unnamed individual left the church, we used to have art activities in Sunday School all the time. It was awesome. But things change, and people change, and on and on. I think there are
  some crayons left in the storage room."
  
  > Go north
  The hall ends here at a heavy door to the north. A huge mural of David fighting Goliath adorns the west wall, but it's marred by a streak of gray gunk clinging to the wall.
  
  You could hardly call this a room. It's just a long, musty, narrow space behind a wall. At one end, a flight of stairs runs up to the
  room behind the altar; at the other end a heavy door leads out to the south. In between them, a fuse box is mounted on the wall, its metal door hanging open to reveal a row of switches.
  
  A cheap-looking mirror, a black sphere and some black cloth are lying in a heap on the floor.
  
  > Go south
  This is a far cry from the grandeur of the sanctuary. The walls are covered in some kind of dark wood panels, but they're shabby and windowless, and the floor is bare concrete. A huge wooden chest and a closet full of robes take up one wall. You can head back out to the altar to the south, or try the sliding door to the north.
  
  A stack of hymnals is crammed into one corner.
  
  Some more ectoplasm is smeared on the floor.
  
  A few steps up from the pews to the south are the preacher's pulpit, the altar, and the American and Christian flags. Behind them, to the north, is a tiny doorway.
  
  On the altar are two candles.
  
  A large cross hangs high on the wall above the altar.
  
  This room can't be as large as it seems. It certainly didn't look so huge from outside. It must be some kind of optical illusion, created
  by the angles of the vaulted ceiling or the long rows of pews.
  
  Near the southern exit is a rolltop desk. Up at the north end of the room is the altar, and the east stairway must lead up to the balcony.
  
  It is dark outside, and the stained glass windows are dull and lifeless.
  
  > go east
  There isn't really any room in here for anything except the stairs up to the balcony, but that hasn't stopped someone from putting a potted plant in the corner. If you can avoid tripping over the plant, an archway to the west leads back out into the sanctuary.
  
  > look at what you're carrying with you
  You are carrying:
  a shepherd's crook
  a name tag (being worn)
  a can of tuna
  a can opener
  a jam jar
  some ectoplasm
  an orange box
  a bird cage
  a small white cross
  a stack of photos
  Casey's notes
  a Polaroid camera (being worn)
  
  The cat trots up the stairs and purrs at you.
  
  > Drop box
  You place the orange box carefully on the floor.
  
  > Flip box
  You pick up the stuff in the orange box and turn it upside down.
  
  onto the railing of the balcony but—probably wisely—immediately
  jumps
  back down again.
  
  > examine the railing
  A low wall runs along the edge of the balcony, with a thick wooden railing set on top of it. It's hard to tell if the railing is just meant to be decorative, or if it was added as an afterthought to make the wall a bit higher.
  
  The cat bounds downstairs.
  
  > stand on the box
  You step up onto the upside-down orange box.
  
  > reach the cord with the crook
  You catch the loop of cord with the end of the crook and pull. The trapdoor opens and a small ladder slides down, offering access to the steeple above.
  
  > Down
  Standing here, you have a good view of the altar and most of the sanctuary. A low wall with a railing along the top prevents accidents, though it probably also obscures the view for anyone sitting on the balcony pews. A projector is mounted at one end of the pews, pointing down towards the front of the sanctuary. Behind the pews you can see the ladder up to the steeple, and a narrow staircase leads back down
  to the sanctuary.
  
  The orange box is sitting upside down on the floor.
  
  A tangled heap of bars and cables is lying near the edge of the balcony.
  
  You look back to make sure Aiden has followed you.
  
  "Yes. Now I'll tell you the answer to your question. Of course Orchid knows. This was all Orchid's idea. She was very naughty. And I'm not even supposed to be here, so I should probably get going."
  
  He tries to slip past you, but you grab his arm.
  
  Aiden yelps like a dog. "What's your problem?"
  
  "You're not going anywhere. I've got a few more questions."
  
  "Then can you get your hands off me first? You're gonna break my arm."
  
  "Sure." You let go of his arm. "Let's get going." You know exactly where the two of you are going, but you should probably keep that a surprise.
  
  > go east
  From here, you could head up to the steeple and down to the the
  balcony stairwell.