text: > Look around
  You stand in the ruins of a round room which is open to the sky. There are several narrow windows, and the floor is of rough, grey flagstones. Everywhere seems to be deserted. There is a narrow passageway in the eastern wall, leading into darkness. The passage roof looks a little unsafe.
  
  You can go north (back outside) or east (into the dark passage).
  
  You can see a scroll of parchment here.
  
  > check your inventory
  You are carrying:
  a brass lamp
  some banana skins
  a booklet
  an ancient, enchanted sword
  a large iron key
  a brown hessian sack containing:
  a small silver bell
  a small screwdriver
  a mouldy old boot
  a parachute
  a box of matches
  a large cardboard box
  a small candle stub (unlit)
  a pewter mug
  a reed flute
  
  > look at the bones
  You see occasional groups of white bones in shadowy crevices, and crunch fragments under your boots. You wonder whether these bones are just those of animals which once foolishly wandered into these tunnels.
  You notice a bottle amongst the bones...
  
  > take bottle
  (putting the large iron key into the brown hessian sack to make room) Taken.
  
  The bicycle lamp finally flickers and goes out.
  
  It is now pitch dark in here!
  
  > go north
  The Dragon suddenly attacks you...
  (apparently, dragons can see quite well in the dark!)
  You have just been lightly fried by the Dragon, but you magically return back to life for another go...
  (You still have a bit of a headache, though...)
  
  You did something slightly fatal...
  
  You can see a way out to the south...
  
  > take the candle and the matches
  small candle stub (unlit): (putting the ancient, enchanted sword into the brown hessian sack to make room)
  Taken.
  box of matches: (putting the booklet into the brown hessian sack to make room)
  Taken.
  
  > Light candle
  OK... you light the candle using the matches...
  
  This place, deep in the mountain heart, seems dreamlike and somehow magical. Distorted formations of twisted rock rise from the cave floor, while gossamer traceries of stone seems to float in the air to create delicate screens and alcoves. Everywhere hang pale stalactites. The floor of the chamber is covered in red dust and pieces of broken white bone.
  
  The great creature itself is lying coiled in the corner, its slate-coloured flanks slowly heaving and falling as it breathes. Its immense wings are tightly folded on its back and look as if they have been carved from polished copper. One of the beast's horny claws is resting on a pile of ivory-coloured bones. The air is sickly-sweet and dank.
  The beast seems to be emerging from a deep, long sleep.
  
  Tunnels lead north and west.
  
  You can see an old delivery bicycle, a huge (no longer enchanted) dragon and a pile of bones here.
  
  > Ride bike
  It won't budge...
  
  > Go north
  The emptiness of a natural cathedral of living rock rises high into darkness above you, far beyond the reach of your candlelight. The sound of your footsteps echoes strangely. There are many stalactites and stalagmites, some of which have joined to form delicate pillars, others just hang like creamy icicles in the still, crisp air. Frozen rivers of snow-white rock spill down from the ceiling beside a dark fissure that spits the southern wall. Occasionally you see fireflies dancing and darting between the columns of pale stone. You are aware of the immense mass of the ancient mountains above.
  
  Openings lead north and south.
  
  > examine runes
  Here and there on smoother areas of the tunnel walls you see rather ugly designs, both scratched into the rock and drawn crudely with what looks like charcoal and red ochre. The designs seem to make little sense to you, though some look like they may be some sort of lettering.
  
  > ring bell
  OK... You ring the bell...
  
  > Go south
  The Troll is chasing after you!
  
  A gravelled country road leads north. A white-painted wooden signpost points west, where you can make out the sea. You can just glimpse the glint of more water through the trees, far to the south.
  
  You can go north (along the road), south (into the trees) or west (towards the sea).
  
  You can see a huge Troll with a club and a signpost here.
  
  > kill Troll
  What with?
  You try, but the angry Troll attacks you...
  His huge club just misses you...
  
  > take the Sword
  The ancient sword seems to come to life in your hand as you pick it up. The metal looks brighter, and the brass of the handle looks almost golden now. The sword seems to fit and balance in your hand as if it was made for you, and seems almost weightless in your grasp. It may be your imagination, but the whole blade seems to have a gentle blue glow, and you suddenly notice some strange runic lettering engraved on the blade in a language unfamiliar to you...
  (putting the banana skins into the brown hessian sack to make room) Taken.
  
  > kill Troll
  Your enchanted sword luckily strikes the Troll and slays it...Your enchanted sword strikes the Troll and slays it...
  
  > examine troll
  Your enchanted sword luckily strikes the Troll and slays it...You see a huge dead troll.
  
  > search troll
  Your enchanted sword luckily strikes the Troll and slays it...You find nothing of interest.
  
  > put Sword in the sack
  Your enchanted sword luckily strikes the Troll and slays it...You put the ancient, enchanted sword into the brown hessian sack.
  
  > Go west
  The Troll attacks you...
  His huge club just misses you...
  
  A stretch of uneven waste ground stands closeby to a castle. There are old dunes covered in spiky patches of marram and couch grass. You can make out the old castle and its buildings away to the north. The blue-grey of the sea curves around in a wide arc to a beach towards the south.
  
  You can go north (towards the castle), south (to the beach) or east (towards the trees).
  
  > take the Sword
  The Troll attacks you...
  As his club comes crashing down, you notice a hunting horn at his belt...
  
  Technically, you are now dead, but you have magically returned back to life for another attempt...
  (You still have a slight ringing in your ears, though...)
  
  You did something slightly fatal...
  
  You can see a way out to the south...
  
  > Inventory
  You are carrying:
  a box of matches
  a small burning candle stub (providing light)
  a green glass bottle
  a brass lamp
  some banana skins
  a brown hessian sack containing:
  a booklet
  an ancient, enchanted sword
  a large iron key
  a small silver bell
  a small screwdriver
  a mouldy old boot
  a parachute
  a large cardboard box
  a pewter mug
  a reed flute
  
  > Go north
  A stretch of uneven waste ground stands closeby to a castle. There are old dunes covered in spiky patches of marram and couch grass. You can make out the old castle and its buildings away to the north. The blue-grey of the sea curves around in a wide arc to a beach towards the south.
  
  You can go north (towards the castle), south (to the beach) or east (towards the trees).
  
  > go north
  The floor under your boots is made of smooth stone slabs, and you breathe air that is cold and chill. Your footsteps echo though the empty building. A spiral stone staircase leads upwards a short way, but ends abruptly where the steps have recently collapsed.
  
  You can only go south (back outside).
  
  > go up
  The stairs have collapsed part-way. There is no way up.
  
  > throw bottle
  The bottle smashes into a thousand fragments on the ground, which melt sway to nothing before your eyes.
  You see a small scroll of parchment on the ground...
  
  > read it
  You see an old parchment scroll. It has writing on it. It says... 'Search the Mountain Inn with care,
  To find an answer lying there'...
  
  > take skins
  You already have those.