text: [Themes: Surreal]
  
  > Look around
  The library is a dimly-lit backwards L curving around the end of the building. Shelves filled with books take up much of the room; the rest is inhabited by stacks of books. A metal sentinel guards the west exit; on the other side of the exit is a light switch. There is a clock above the sentinel.
  Bubbles is wandering around, sniffing at things.
  
  > search the shelves
  Don't worry about the wooden shelves.
  
  Bubbles comes over, sniffs at your legs, then wanders off again.
  
  > Kiss sentinel
  Bleah.
  
  > turn on the switch
  You turn on the switch, but nothing happens.
  
  Bubbles curls up in a small ball, resting.
  
  > take the books
  You wouldn't know where to begin.
  
  Bubbles comes over, sniffs at your legs, then wanders off again.
  
  > read books
  You pull one off a shelf at random and open it. You read of a dilemma, arguments pro and con, and then of the final decision. As you replace the book, you realize that the entire episode seems oddly familiar.
  
  > Go west
  foyer. There is a doorway to the east; the walkway continues to the north.
  
  Bubbles comes trotting after you.
  
  > go north
  The walkway curves to the west; you follow it.
  
  The walkway is just wide enough to accomodate two people turned sideways. Below you spreads the hallway. There is a gaping doorway to the north.
  
  Bubbles comes trotting after you.
  
  > go to the north
  You have an excellent view of the audience hall from the balcony. Benches, which would look somber from the floor below, look forlorn from here. Metal bolts in the floor indicate where benches once stood.
  
  Bubbles comes trotting after you.
  
  > examine the bolts
  The metal bolts stud the balcony, making for treacherous footing.
  Their spacing and uniformity mark the outlines of the benches they once held.
  
  Bubbles wanders away.
  
  > Exits
  You can go south.
  
  > Go south
  The walkway is just wide enough to accomodate two people turned sideways. Below you spreads the hallway. There is a gaping doorway to the north.
  
  > Go west
  The walkway bends to the south; you follow it.
  
  The walkway runs along the west wall of the hallway. To the
  southeast, a sweeping staircase meets the hallway from below. A closed door is to the west. Above the door is a clock.
  
  > examine the clock
  A white-faced clock with numbers and black hands, hands which stand frozen at 11:30.
  
  Bubbles comes running toward you, barking loudly. Upon seeing you, however, Bubbles calms down and trots nonchalantly up to you.
  
  > open the door
  Opened.
  
  > examine the door
  The open door leads west.
  
  > go to the west
  The tiny closet is dank and has a strange smell. It is unfinished;
  in many places unadorned sheetrock and insulation show. The only light in the room comes from the open door to the east. Above you hang a bare bulb and a pull cord.
  
  Bubbles comes trotting after you.
  
  > pull the cord
  You give the cord a firm tug and are rewarded with a click from the lightbulb. Nothing else happens.
  
  Bubbles curls up in a small ball, resting.
  
  > examine the lightbulb
  The bare bulb hangs above you.
  
  Bubbles wanders away.
  
  > examine the insulation
  Pink and fluffy, it pokes from spots in the closet.
  
  > take the insulation
  You rip off a tuft of the insulation.
  
  > Inventory
  You have a rucksack, a thin coat, a pair of gloves (being worn), and a tuft of insulation. The rucksack seems to contain a fool.
  
  Bubbles comes running toward you, barking loudly. Upon seeing you, however, Bubbles calms down and trots nonchalantly up to you.
  
  > pull the stitching
  You give the stitching a good tug and feel it give slightly.
  
  > put the insulation in the stitching
  You can't put anything into the white stitching.
  
  Bubbles takes a running fit, tearing around as fast as possible on short legs.
  
  > pull the stitching
  The stitching gives further, causing the coat to gape.
  
  > put the insulation in the coat
  Done.
  
  > look at the coat
  The coat is thin, more of a windbreaker than a coat. Its white stitching is torn, leaving it open like a huge sack. Stuffed inside the coat you see a tuft of insulation.
  
  > Wear coat
  As you wear the coat you feel the insulation inside crackling. The coat is somewhat warm.
  
  > examine sheetrock
  It has been haphazardly applied to the studs behind it.
  
  > move it
  You can't move the sheetrock.
  
  Bubbles curls up in a small ball, resting.
  
  > get the insulation
  You rip off a tuft of the insulation.
  
  Bubbles takes a running fit, tearing around as fast as possible on short legs.
  
  > put insulation in the coat
  Not while you're wearing the coat.
  
  > put the insulation in the coat
  Done.
  
  > examine the coat
  The coat is thin, more of a windbreaker than a coat. Its white stitching is torn, leaving it open like a huge sack. Stuffed inside the coat you see two tufts of insulation.
  
  > Wear coat
  As you wear the coat you feel the insulation inside crackling. The coat is somewhat warm.
  
  > remove the coat
  Okay, you're no longer wearing the thin coat.
  
  Bubbles takes a running fit, tearing around as fast as possible on short legs.
  
  > go to the east
  The walkway runs along the west wall of the hallway. To the
  southeast, a sweeping staircase meets the hallway from below. An open door is to the west. Above the door is a clock.
  
  Bubbles comes trotting after you.
  
  > go south
  The walkway ends to the south in a blank wall. A doorway to the
  west and the remainder of the walkway to the north allow egress.
  
  Bubbles comes trotting after you.
  
  > go to the west
  Rows of filing cabinets divide the room into sections. Metal rises from floor to ceiling. Drawer after drawer stare at you, none of them labelled. The exit to the east is barely visible due to the metal sentinel partially blocking it. The clock above the exit, however, is plainly visible from anywhere in the room, a feat which is nothing short of miraculous.
  
  Bubbles comes trotting after you.
  
  > examine the clock
  A white-faced clock with numbers and black hands, hands which stand frozen at 11:07.
  
  > Exits
  You can go east.
  
  > look at the sentinel
  A dark metal statue, reminiscent of a prop from Fritz Lang's Metropolis. A stern, angular head sits atop a sexless body seven feet tall. Its arms are straight at its sides.
  
  > look at the cabinets
  The sheer number of filing cabinets boggles the mind.
  
  > open the cabinet
  You try several cabinet drawers. All are locked.
  
  Bubbles wanders away.
  
  > Go east
  The walkway ends to the south in a blank wall. A doorway to the
  west and the remainder of the walkway to the north allow egress.
  
  > go north
  The walkway runs along the west wall of the hallway. To the
  southeast, a sweeping staircase meets the hallway from below. An open door is to the west. Above the door is a clock.
  
  Bubbles comes running toward you, barking loudly. Upon seeing you, however, Bubbles calms down and trots nonchalantly up to you.
  
  > go south
  Like the foyer, the hallway is marble. Its two-story height
  combined with its thinness inspires unease. A walkway runs above you, clinging to the east and west walls. Below the east walkway is a doorway.
  
  Bubbles comes trotting after you.
  
  > Go south
  The two-story height of the foyer is channelled into a narrower
  hallway to the north. On the north wall to the west of the hallway's beginning is an open doorway. The building's entrance to the south is reflected in the marble floor.
  Tracked across the marble floor are muddy footprints.
  
  Bubbles comes trotting after you.
  
  > Wear coat
  As you wear the coat you feel the insulation inside crackling. The coat is somewhat warm.
  
  Bubbles takes a running fit, tearing around as fast as possible on short legs.
  
  > Go south
  Bubbles begins barking at you fiercely, dancing in front of you and impeding your progress. You nearly have to jump over Bubbles to get past, at which point it lies on the floor, staring mournfully at you as you leave.
  
  You can see little through the glare of sun on snow. The building
  to the north is just visible, but everything else is a wash of bright white.
  
  The coat offers limited protection from the wind.
  
  > Go north
  The two-story height of the foyer is channelled into a narrower
  hallway to the north. On the north wall to the west of the hallway's beginning is an open doorway. The building's entrance to the south is reflected in the marble floor.
  Tracked across the marble floor are muddy footprints.
  Bubbles is lying on the ground, waiting for you.
  
  Bubbles sees you and jumps up, barking loudly at your return.
  
  > Go upwards
  You can go up to the northeast or to the northwest.
  
  Bubbles wanders away.
  
  > Go northwest
  The walkway runs along the west wall of the hallway. To the
  southeast, a sweeping staircase meets the hallway from below. An open door is to the west. Above the door is a clock.
  
  > Go west
  The tiny closet is dank and has a strange smell. It is unfinished;
  in many places unadorned sheetrock and insulation show. The only light in the room comes from the open door to the east. Above you hang a bare bulb and a pull cord.
  
  > take the insulation
  You rip off a tuft of the insulation.
  
  > remove the coat
  Okay, you're no longer wearing the thin coat.
  
  Bubbles comes running toward you, barking loudly. Upon seeing you, however, Bubbles calms down and trots nonchalantly up to you.
  
  > put the tuft in the coat
  Done.
  
  Bubbles takes a running fit, tearing around as fast as possible on short legs.
  
  > take the insulation
  Which insulation do you mean, the tuft of insulation, or the mass of insulation?
  
  > look in the coat
  In the thin coat you see three tufts of insulation.
  
  > Wear coat
  As you wear the coat you feel the insulation inside crackling. The coat is very warm.
  
  > Go south
  Bubbles begins barking at your rucksack, leaping off the ground in an effort to grab hold of it before you leave. Your momentum, however, carries you out the door before Bubbles is successful.
  
  You can see little through the glare of sun on snow. The building
  to the north is just visible, but everything else is a wash of bright white.
  
  The wind beats futilely against your now-warm coat.
  
  > Go north
  The two-story height of the foyer is channelled into a narrower
  hallway to the north. On the north wall to the west of the hallway's beginning is an open doorway. The building's entrance to the south is reflected in the marble floor.
  Tracked across the marble floor are muddy footprints.
  Bubbles is lying on the ground, waiting for you.
  
  Bubbles sees you and jumps up, barking loudly at your return.
  
  > check your inventory
  You have a rucksack, a thin coat (being worn), a pair of gloves (being worn), and a tuft of insulation. The rucksack seems to contain a fool.
  
  > North
  Bubbles looks at you quizically, head cocked to one side.
  
  > take the dog
  Bubbles gives you a sidelong look. As your hands close around the dog, it swirls like smoke, solidifying just out of your reach.
  
  Bubbles wanders away.
  
  > drop the rucksack
  Dropped.
  
  > get the rucksack
  Taken.
  
  > Go north
  Like the foyer, the hallway is marble. Its two-story height
  combined with its thinness inspires unease. A walkway runs above you, clinging to the east and west walls. Below the east walkway is a doorway.
  
  Bubbles comes running toward you, barking loudly. Upon seeing you, however, Bubbles calms down and trots nonchalantly up to you.
  
  > give the sack to Bubbles
  You place the rucksack on the ground next to Bubbles. The dog proceeds to wriggle under the rucksack, then stand.
  
  Bubbles comes over, sniffs at your legs, then wanders off again.
  
  > examine the rucksack
  It is made of heavy denim and looks well-used. The rucksack is open and seems to contain a fool.
  
  > examine Bubbles
  Bubbles resembles a corgi. In fact, it looks like the corgi you begged your father for when you were eight. It walks around on short legs, very much a young puppy. It is wearing the rucksack.
  
  > Go south
  Bubbles lies down on the floor, waiting for you to return. It places its paws protectively over the rucksack it is guarding.
  
  You can see little through the glare of sun on snow. The building
  to the north is just visible, but everything else is a wash of bright white.
  
  The wind beats futilely against your coat.
  
  > Go north
  The two-story height of the foyer is channelled into a narrower
  hallway to the north. On the north wall to the west of the hallway's beginning is an open doorway. The building's entrance to the south is reflected in the marble floor.
  Tracked across the marble floor are muddy footprints.
  Bubbles is lying on the ground, waiting for you.
  
  Bubbles sees you and jumps up, barking loudly at your return.
  
  > put the tuft in the rucksack
  Done.
  
  > put Bubbles in the sack
  You can't put Bubbles anywhere.
  
  Bubbles wanders away.
  
  > Wait
  Time passes...
  
  > take rucksack
  Taken.
  
  Bubbles wanders away.
  
  > go to the south
  The two-story height of the foyer is channelled into a narrower
  hallway to the north. On the north wall to the west of the hallway's beginning is an open doorway. The building's entrance to the south is reflected in the marble floor.
  Tracked across the marble floor are muddy footprints.
  
  > follow Bubbles
  But Bubbles is right here!
  
  Bubbles takes a running fit, tearing around as fast as possible on short legs.
  
  > get them
  muddy footprints: Don't worry about the muddy footprints.
  
  > Go northwest
  Shadows crowd the room, strengthened by the unlit ceiling light
  which is canted at a strange angle. A scarred mahogany desk is crammed into one corner of the room, facing the doorway and the clock above it. The room is small enough that the light switch beside the door is within arms reach of the desk.
  
  Bubbles comes trotting after you.
  
  > look at the shadows
  They fill the room. Opaque...no shadows should be so thick.
  
  Bubbles comes over, sniffs at your legs, then wanders off again.
  
  > examine the light
  It is tilted at an angle, as if someone once tried to pull it down. It vibrates in time to some unheard syncopated beat.
  
  > pull light
  It's too far away.
  
  > look at the clock
  A white-faced clock with numbers and black hands, hands which stand frozen at 2:59.
  
  Bubbles comes over, sniffs at your legs, then wanders off again.
  
  > pull light
  Despite its precarious-looking hold on the ceiling, you are unable to tear it down.
  
  > check your inventory
  You have a thin coat (being worn) and a pair of gloves (being worn).
  
  > examine ceiling
  It is tilted at an angle, as if someone once tried to pull it down. It vibrates in time to some unheard syncopated beat.
  
  Bubbles wanders away.
  
  > feel them
  gouges: Even in the gloves your fingers fit neatly in the gouges.
  
  Bubbles comes running toward you, barking loudly. Upon seeing you, however, Bubbles calms down and trots nonchalantly up to you.
  
  > look under the desk
  There's nothing under the mahogany desk.
  
  Bubbles comes over, sniffs at your legs, then wanders off again.
  
  > Search sack
  In the rucksack you see a fool and a tuft of insulation.
  
  > look at what you're carrying with you
  You have a thin coat (being worn), a pair of gloves (being worn), and a rucksack. The rucksack seems to contain a fool and a tuft of insulation.