text: > Go downwards
  As quickly as you are able, you scramble down the rough stone walls. Ten feet from the bottom, you slip, landing with a clatter amidst the dusty bones.
  
  The sky is a dim circle of light far above you. The stone walls press in on you from all sides, and the air is clammy and frigid. A faint odor of decay drifts up from the floor; the smell of a trapped animal decomposing under the back porch.
  
  You are standing knee deep in a rattling jumble of children's bones.
  
  You cower down in the bottom of the well as the thing, whatever it is, moves closer. A shadow falls across the mouth of the well, and then the circle of light above you is blotted out by a shape so utterly, blasphemously hideous that even its mere silhouette is enough to blast you into unconsciousness. The last things you see are its squirming tentacles groping down the sides of the well for you...
  
  > take the gold locket
  (slipping the newspaper into the pocket of your trenchcoat to get a hand free)
  Taken.
  
  > open it
  That's already open.
  
  > drop the paper
  (the tattered drawing)
  Dropped.
  
  > go to the south
  Beyond the south wall of the old slaughterhouse, there is nothing but a tangled thicket so dense as to be impenetrable in every direction except to the north, where you can slip back into the ruined slaughterhouse through a hole in the wall.
  
  Rising from the midst of the underbrush is a squat circle of stone: the top of an ancient well. A circle of rotting plywood covers the opening.
  
  > move plywood
  You dig your fingers under the edge of the plywood and, straining as hard as you can, manage to slide the heavy cover off the top of the well and onto the grass.
  
  The cold wind cuts through your clothes, chilling you to the bone.
  
  > take the bear
  You pick up the teddy bear. It is old and threadbare, its fur worn through to the stuffing in some places. Stitched onto its behind is the name "Jeffrey".
  
  > look at the bear
  It is old and threadbare, its fur worn through to the stuffing in some places. Stitched onto its behind is the name "Jeffrey".
  
  > Go upwards
  You painstakingly climb out of the old well.
  
  Beyond the south wall of the old slaughterhouse, there is nothing but a tangled thicket so dense as to be impenetrable in every direction except to the north, where you can slip back into the ruined slaughterhouse through a hole in the wall.
  
  Rising from the midst of the underbrush is a squat circle of stone: the top of an ancient well.
  
  A rotting circle of plywood leans against the side of the well.
  
  > Go north
  The roof has collapsed, leaving the interior open to the sky; the floor is nothing but bare, beaten dirt. Gaps in the bricks lead east and south. Although nothing stands now but the tottering, crumbling stonework (and that only barely), you fancy you can still detect a faint miasma of death -- a palpable, chilling reminder of the bloody work which once went on within these walls.
  
  Faint tracks mark the dirt here; large, rounded footprints tracking back and forth across the ground.
  
  You can also see a tattered drawing, a silver locket (in which is a boy's picture) and a gold locket (in which is a woman's picture) here.
  
  > Go east
  You are about to step back through the eastern wall when a noise makes you stop. In the woods outside, to the east -- something is there. Something breathing. Something huge.
  
  A branch cracks sharply; and another. It's coming this way.
  
  > Go south
  Beyond the south wall of the old slaughterhouse, there is nothing but a tangled thicket so dense as to be impenetrable in every direction except to the north, where you can slip back into the ruined slaughterhouse through a hole in the wall.
  
  Rising from the midst of the underbrush is a squat circle of stone: the top of an ancient well.
  
  A rotting circle of plywood leans against the side of the well.
  
  The sound of tearing undergrowth grows louder. Whatever it is, it's practically bulldozing its way through the forest.
  
  > wait
  Time passes.
  
  The ground trembles slightly with the thing's thunderous footsteps as it tromps up the path. It's right outside the slaughterhouse!
  
  The cold wind cuts through your clothes, chilling you to the bone.
  
  > wait
  Time passes.
  
  You hear it pause inside the building, its hide slithering loudly against the brick walls as it moves about. There is a horrible, wet snorting sound, as if it were trying to pick up a scent, then an unspeakable, inhuman grunt of anger.
  
  > wait for a while
  Time passes.
  
  You never even see it coming. A massive, bloated shape suddenly looms up behind the hole in the northern wall, and half a dozen fat, fleshy tentacles snake out with awful, twitching speed and wrap themselves around your body. Your head cracks against a brick as it drags your body through the opening, knocking you mercifully unconscious before the thing starts on you.
  
  > wear the silver
  Which do you mean, the silver locket or the letter opener?
  
  > Locket
  (first taking the silver locket)
  (slipping the newspaper into the pocket of your trenchcoat to get a hand free)
  You put on the silver locket.
  
  > drop the paper
  (the tattered drawing)
  Dropped.
  
  > go to the south
  Beyond the south wall of the old slaughterhouse, there is nothing but a tangled thicket so dense as to be impenetrable in every direction except to the north, where you can slip back into the ruined slaughterhouse through a hole in the wall.
  
  Rising from the midst of the underbrush is a squat circle of stone: the top of an ancient well. A circle of rotting plywood covers the opening.
  
  > move the plywood
  You dig your fingers under the edge of the plywood and, straining as hard as you can, manage to slide the heavy cover off the top of the well and onto the grass.
  
  > wait awhile
  Time passes.
  
  The sound of tearing undergrowth grows louder. Whatever it is, it's practically bulldozing its way through the forest.
  
  > wait
  Time passes.
  
  The ground trembles slightly with the thing's thunderous footsteps as it tromps up the path. It's right outside the slaughterhouse!
  
  > Wait
  Time passes.
  
  You never even see it coming. The east wall bursts inward in an eruption of bricks and mortar dust; squirming, ropy tentacles snake out from the obscuring cloud and wrap themselves around your your body... within moments you are unconscious, mercifully spared the sight of what happens to your body in the next few bloody minutes.
  
  > hide under the bones
  You burrow down into the bones, piling more bones on top of you for cover while trying to make as little noise as possible. In the midst of your digging, you notice a child's teddy bear among the bones.
  
  > take bear
  (slipping the newspaper into the pocket of your trenchcoat to get a hand free)
  You pick up the teddy bear. It is old and threadbare, its fur worn through to the stuffing in some places. Stitched onto its behind is the name "Jeffrey".
  
  > Ascend
  The bones fall away, clattering loudly as you stand up.
  
  > Go upwards
  You painstakingly climb out of the old well.
  
  Beyond the south wall of the old slaughterhouse, there is nothing but a tangled thicket so dense as to be impenetrable in every direction except to the north, where you can slip back into the ruined slaughterhouse through a hole in the wall.
  
  Rising from the midst of the underbrush is a squat circle of stone: the top of an ancient well.
  
  A rotting circle of plywood leans against the side of the well.
  
  A gust of wind blows your hair into your face.
  
  > Go west
  The only exits are through the ragged holes to the east and south.
  
  The sound of tearing undergrowth grows louder. Whatever it is, it's practically bulldozing its way through the forest.