text: [Themes: Slice of life, animal protagonist]
  
  > Go downward
  You leap down off the chestnut tree.
  
  The flaming shirt burns heartily.
  
  A figure is here, waving around a beam of light.
  
  > look at the figure
  The figure wields a beam of light.
  
  The flaming shirt burns heartily.
  
  > eat figure
  He's plainly inedible.
  
  The flaming shirt still illuminates the area, but is burning itself out.
  
  A figure is here, waving around a beam of light.
  
  > hit figure
  Violence isn't the answer to this one.
  
  The flaming shirt still illuminates the area, but is burning itself out.
  
  A figure is here, waving around a beam of light.
  
  > Growl
  You growl and hiss, but to no avail.
  
  The flaming shirt consumes itself, its ashes scattering into nothing.
  
  A figure is here, waving around a beam of light.
  
  > Meow
  Shining his light on you, the figure bends over, and strokes you behind the ears.
  
  > Go north
  You wander north a ways before turning back.
  
  The figure scans the area near you with a beam of light.
  
  > go east
  To the east, icicles hang like fangs within a giant maw of snow. A large pair of matching tracks lead out of shadows of the snowy mouth and to the west. A path loops north and south.
  
  The figure follows you from the Canopy Trail.
  
  > Go north
  A tree stump pokes through the otherwise unbroken blanket of soft, powdery snow. A slatted fence traverses the snow to the north, while the cottage entrance lies southward.
  
  You can see a shiny empty shell and a hole (which is empty) here.
  
  The figure follows you from the Snowy Maw.
  
  > go to the south
  You duck through the flap in the front door...
  
  Here the Provider divines food from the cupboard's magic containers, and prepares it on the ledge above you like only a Provider can. It seems that all roads lead to your food bowl: there's an alcove to the west, a small flap northward, a lumpy mountain to the east, and a pile of blankets southward.
  
  You can see a yellow feather here.
  
  The Provider's breath grows faint.
  
  Someone is rattling the front door.
  
  > go north
  You duck through the flap in the front door...
  
  A tree stump pokes through the otherwise unbroken blanket of soft, powdery snow. A slatted fence traverses the snow to the north, while the cottage entrance lies southward.
  
  You can see a shiny empty shell and a hole (which is empty) here.
  
  The figure scans the area near you with a beam of light.
  
  > go to the west
  To the east, icicles hang like fangs within a giant maw of snow. A large pair of matching tracks lead out of shadows of the snowy mouth and to the west. A path loops north and south.
  
  The figure follows you from the Clearing.
  
  > Go east
  Beside an open crack in the floor stands a glinting beast, the centerpiece of this dusty vault. Its glassy eyes and shiny skin reflect the moonlight that streams through an opening to the west. Various cartons and barrels are stacked against the opposite wall.
  
  Above, a wicker basket dangles from the huge door.
  
  You can see a small white box here.
  
  The figure follows you from the Snowy Maw.
  
  > Wait
  Time passes.
  
  As the huge door comes to a close, the mechanical growl abruptly ceases.
  
  The figure scans the area near you with a beam of light.
  
  > get the keys
  You gingerly pick up the jangly ring with your teeth.
  
  The figure scans the area near you with a beam of light.
  
  > Go west
  To the east, icicles hang like fangs within a giant maw of snow. A large pair of matching tracks lead out of shadows of the snowy mouth and to the west. A path loops north and south.
  
  As the huge door opens completely, the mechanical growl abruptly ceases.
  
  The figure follows you from the Beast's Cave.
  
  > give the keys to the figure
  The figure accepts the keys.
  
  > go south
  You duck through the flap in the front door...
  
  Here the Provider divines food from the cupboard's magic containers, and prepares it on the ledge above you like only a Provider can. It seems that all roads lead to your food bowl: there's an alcove to the west, a small flap northward, a lumpy mountain to the east, and a pile of blankets southward.
  
  Your fallen Provider lies oddly still.
  
  As the figure steps through the door, he turns toward your fallen Provider, and hurries to his side. A short while later, a loud and horrible mewing approaches, and the white-furred ones come to take your Provider away. You're sorry to see him go. He was all hisses and growls, but he was a Provider nonetheless.
  
  You eventually devour the mountain of hard food, and take to Rival's old wood. As the weeks pass, you hunt with greater relish; in the shadows, or from an overhanging limb, you watch and you wait with heightened senses. One day, having nearly forgotten him, you spy your Provider rolling into the cottage on a shiny stool. He no longer grunts or glares at you; instead, he sits all day on his shiny stool, gazing sadly into the confusing box.
  
  As winter warms over, the Provider begins to invite you onto his lap for a ride to the aspens, or through the ferns emerging on the forest floor. You hunt the golden-feathered bird and chase new rivals from across the stream. He strokes your fur, even croons to you. During such moments, you do something you haven't done in a long time. You purr.
  
  > Full
  In that game you scored 100 out of a possible 100, in 501 turns, earning you the rank of contentment.
  
  The score was made up as follows:
  
  6 hunting a bird (and nearly being successful)
  2 safely opening the blinds
  8 waking the Provider unawares
  4 eating hard food
  15 driving off your Rival
  5 ascending a garage door
  15 eating soft food
  8 leading your Rival to a merciful end
  8 building a beacon in the road
  10 saving your Provider
  12 finding sundry items
  5 visiting various places
  
  100 total (out of 100)
  
  Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT?