text: [Themes: Espionage, Humor, Magnetic Scrolls]
  
  > describe your surroundings
  Inside, the castle is exactly what you expected - tacky and featureless with ant eggs near the top and gravel at the bottom. To anyone else, the colours sprayed randomly on the wall would just be colours sprayed randomly on the wall. To a daring inter-dimensional espionage operative like yourself, however, they are obviously used to focus communications across the dimensions. The only exit is out, back to the goldfish bowl. Your attention is drawn to a glass box resting in the middle of the room here, this looks like Panchax's work.
  A smooth warp, a jagged warp and a small warp are also clearly the boss's work.
  
  > look at the smooth warp
  The smooth warp looks the trendiest of all the warps. It must lead somewhere pretty cool.
  
  > Examine box
  The glass box shows all the hallmarks of a rush assembly. There are loads of electrical components in it and yards and yards of wiring. You can only hope the back-room boys didn't economise on waterproofing.
  It is closed.
  
  > Ram box
  
  > Y.
  "Well done, Agent 10," said Sir Playfair Panchax, head of Mission HQ. "We knew you'd stop the Seven Deadly Fins. Good show! It's a shame they got away again. But now I suggest you take a vacation. You've earned it, old boy." You agreed with him, the last few months had been a real chore. Being an inter-dimensional espionage operative isn't a bad life apart from the pain of warping and the inconvenience of host-parasite relationships, but you need a spot of R and R every now and then, just to stay sane. So you went for the big one - warping into a goldfish for a whole month! The peace. The tranquility. And you're still on the payroll.
  
  FISH! - Version 1.10 - Copyright (C) 1988, 1990 Magnetic Scrolls Ltd.
  
  Someone's coming. Good, it must be time for food. SPLATTO. A hand as big as a bus drops something hard right on your head. Understandably dazed, you flip over and, through a swirl of ant eggs, spot what hit you: a tacky plastic castle. It looks like a rush job. Sir Playfair must be in trouble. And you thought you were on vacation...
  
  Swimming upside down is good fun, but difficult, even for someone as highly trained as yourself. It looks like the pondweed is dangling from the gravel above your head. And the ant eggs, wow! Upside down they look, so, so much like, well, like exactly the same as if you were the right way up actually. Anyway, there's no need to get carried away. Sir Playfair has a message for you in the castle if you're not mistaken and he hates agents who are late.
  
  > turn over
  The ant eggs have stopped swirling around and are now floating on the surface. Gravel fills the bottom of the bowl and some tasty looking pondweed you've been wanting to nibble for days is lying on it. You get a nasty feeling in your swim bladder about the castle, probably because Sir Playfair has so rudely interrupted your vacation.
  
  > enter the castle
  Inside, the castle is exactly what you expected - tacky and featureless with ant eggs near the top and gravel at the bottom. To anyone else, the colours sprayed randomly on the wall would just be colours sprayed randomly on the wall. To a daring inter-dimensional espionage operative like yourself, however, they are obviously used to focus communications across the dimensions. The only exit is out, back to the goldfish bowl.
  
  "Phffft! Phffft! Testing... Hello? Can you hear me? Agent 10?" You groan as Sir Playfair Panchax's voice rattles round your brain. "I'm sorry about this old chap," he continues, "I wouldn't disrupt your vacation unless it was necessary." He coughs. "It's bad news, I'm afraid; the Seven Deadly Fins again. Sabotage this time - on a planet full of fish! Beats me why they should pick on fish, but fish it is. They've stolen something important, a focus wheel I think, and dismantled it. We've got a fix on most places they've visited recently; you'll have to scout around and find the wheel. Your inter-dimensional warps will be ready in a few milliseconds. The back-room boys have some tricks up their sleeves if you get into trouble." The castle jolts and three warps and a glass box appear as Sir Playfair signs off. "Good luck and keep your eyes peeled. Panchax out."
  
  > look at the warps
  The small warp is just big enough to swim through.
  The jagged warp looks important. It's jagged as well, but definitely important.
  The smooth warp looks the trendiest of all the warps. It must lead somewhere pretty cool.
  
  > enter smooth warp
  Inter-dimensional travel hurts. A lot. Especially when you haven't done it for a while. You buck and roll through the journey, feeling very nauseous, then, with a small popping noise, take over a body with the aid of a customised host-parasite interface. Your host has arms and legs. Looks like trouble!
  
  It's stopped raining here at the moment, but the clouds overhead show that it could start again any minute. If they decide to burst, the tree stump in the centre of the clearing would probably fill up with water. Paths go south, southeast and east. In all other directions the undergrowth is too tangled to make any progress. Micky Blowtorch, your ex-colleague, now a crazed warp junkie, is lounging around the stump, looking suitably bemused.
  
  > look at the mw
  
  > look at the mickey
  
  > examine micky
  Micky Blowtorch was once Sir Playfair's best operative. Now a sad warp-junkie, he lives alone and has no contact with Mission HQ.
  
  > About yourself
  You are a tall human being with arms and legs. Somewhat surprisingly, you don't have any fishy traits at all. Look, you weren't really expecting to spend the whole game as a fish were you? Fish don't get to do anything exciting, so we cheated.
  
  > talk to Micky
  
  > ask Micky about the warp
  "Let me at 'em," cries Micky enthusiastically. "There's nothing like a good warp to make the day worthwhile!"
  
  > ask Micky about the fins
  Micky Blowtorch says, "A bunch of nutters. I mean, a real collection of fruitcakes. You might think I'm a few chips short of a butty, but these guys are the real thing. You look decent - my advice is never, ever tangle with them; they're more trouble than you can imagine."
  
  > ask Micky about the focus wheel
  Micky Blowtorch says, "I talk to the trees. That's why they put me away."
  
  > ask Micky about Micky
  Micky Blowtorch says, "There are more important things in life to consider. Did you know there are two simple rules for happiness? One, inherit a great deal of money. Two, don't spend it all at once."
  
  > ask Micky about yourself
  Micky Blowtorch says, "You think I'm mad, don't you? That's what they said at Mission HQ but they're wrong."
  
  > ask Micky about the mission hq
  Micky Blowtorch says, "I'm not going back you know. I don't care what you say, I'm just not going back."
  BANG! Something explodes in the distance. But, as they say, 'out of sight, out of mind', so it's probably better not to worry about it.
  
  > ask Micky about the explosion
  Micky Blowtorch says, "Well. It's sort of a loud banging noise, I think."
  
  > tell Micky to explode
  Micky Blowtorch says, "What would anyone want to go there for? That sounds really odd."
  
  > ask Micky about the FISH
  Micky Blowtorch says, "You think I'm mad, don't you? That's what they said at Mission HQ but they're wrong."
  Micky trudges off towards the wet forest.
  
  > knock on stump
  Thud!