text: [Themes: Fantasy, Humor, gnome, cave, cute, intelligent pig, memorable NPC, kid-friendly, cave crawl]
  
  > look at your surroundings
  Table Room (on top of chair)
  This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.
  
  There tall metal box over in corner.
  
  Some person make marks on wall here.
  
  > eat the coin
  Grunk very young when Grunk learn not eat coin. Grunk father get very mad. But Grunk give father back coin next day, so it OK.
  
  > stand
  Grunk get off chair.
  
  This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.
  
  There tall metal box over in corner.
  
  Some person make marks on wall here.
  
  Chair next to table look lonely with no other chair.
  
  > eat chair
  Grunk chew on chair for little bit. Taste like wood.
  
  > go northeast
  All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  Pig come in from southeast.
  
  > give brick to PIG
  Pig back away slow. Look like it maybe want brick, but still not want get close to Grunk.
  
  > drop the brick
  Dropped.
  
  Pig look at brick on ground. Then pig look at Grunk. Then pig look at brick again.
  
  > wait
  OK. Grunk good at waiting.
  
  Pig walk over to brick and sniff at brick.
  
  > Wait
  OK. Grunk good at waiting.
  
  Pig take little bite of brick. Then pig take bigger bite. Only half brick there when pig start, so it all gone pretty quick.
  
  Pig still watching Grunk, but pig looking around for more brick, too. Maybe that half brick not enough for pig.
  
  > get PIG
  Pig see Grunk coming, and it run away to southeast.
  
  > Go east
  Tunnel come to little cave here, but wide stream block way east. Grunk not see much on other side. Not know if tunnel keep going or stop here. Only light that Grunk see come from bright room, far off to west. But Grunk hear lots of water.
  
  There stone bench next to stream.
  
  Seeing over there not easy in dark, but Grunk think there little reddish thing on other side of stream.
  
  > get red with the pole
  Grunk stick pole out across stream and poke red thing with end of it. Red thing stick to end of pole! Grunk pull it back and find out that thing really key, so Grunk take key.
  
  Pole not feel sticky to Grunk, and key not feel sticky too. Wonder why key stick to pole.
  
  > eat the key
  Eating key maybe fun today. But it not so fun tomorrow.
  
  > Go west
  All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  > Go southeast
  There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.
  
  There stone chest at back of room.
  
  Pig here too.
  
  Pig watch Grunk come in. Pig grunt at Grunk. Then it go back to what it doing before.
  
  > Open chest
  (Grunk unlock chest first)
  (with key)
  OK, Grunk open up chest. Chest full of black powder.
  
  Pig peek over at chest too.
  
  > eat the powder
  Ow! That burn Grunk tongue.
  
  > examine the powder
  It very black and powdery. Almost light and fluffy, like smoke.
  
  > smell it
  Ow! That burn Grunk nose.
  
  > take it
  Grunk try scooping up black powder in hand, but it just go between Grunk finger.
  
  Pig yawn.
  
  > hit the powder
  Poof! Powder make big cloud, like smoke! Cloud make Grunk cough. Augh! It burn!
  
  But cloud not stay long. Then Grunk feel better.
  
  > play with the powder
  Poof! Powder make big cloud, like smoke! Cloud make Grunk cough. Augh! It burn!
  
  But cloud not stay long. Then Grunk feel better.
  
  Pig roll it eyes at Grunk.
  
  > play with PIG
  Grunk sneak up behind pig. Say "Boo!"
  
  Pig jump up in air, then spin around and run off other way. Run right into wall! Pig fall over on pig butt. Silly pig.
  
  > throw the powder at PIG
  (Grunk take chest first)
  Nrrnurrgh! Chest too heavy for Grunk.
  
  > Blow powder
  Grunk huff and puff at black powder, but nothing happen.
  
  Pig go west.
  
  > Go west
  This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.
  
  Gnome sit at desk with tool and strange helmet thing.
  
  On top of shelf there ball (that make light).
  
  On top of desk there little box and strange helmet.
  
  Pig here too.
  
  Pig see Grunk coming, and it run away to west.
  
  Gnome tap at side of helmet.
  
  > look at the helmet
  Grunk ask gnome about strange helmet thing.
  
  Gnome say, "I've been working on harnessing the fluid nature of lightning to build a machine that's capable of doing what no purely mechanical device has been able to do."
  
  Then him pause. Maybe hoping Grunk ask what. So Grunk ask what.
  
  Gnome say, "I'm creating a device that is actually able to augment nothing less than thought itself!"
  
  Then him pause again. Grunk not know what gnome hoping Grunk ask now, so Grunk just wait.
  
  After gnome and Grunk both wait for little bit, gnome say. "It's a big ambition. My first model is only able to perform simple arithmetic. But the next one I'm designing should be able to handle logarithms. After it understands basic mathematics, who knows what this 'thinking cap' could be programmed to do?"
  
  [Grunk can try ASK GNOME ABOUT MATH or ASK GNOME ABOUT THINKING or ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  Helmet have lots of wire and metal bit that stick out and colored bits that glow some time and other bits that just look strange.
  
  Gnome poke tool deep inside helmet. End of tool break off inside. Oops.
  
  > wear the cap
  (Grunk take strange helmet first)
  Gnome shake head at Grunk. "I don't see why I should just let you take my things. It's not as though you've done anything in particular to earn them."
  
  Gnome frown. "I wish I could remember which of these contacts has the highest potential." Then him poke at helmet. But nothing happen.
  
  "Bah," gnome say. "I should have just looked it up. If I had anything to look it up in."
  
  > tell Gnome about the brick
  Grunk tell gnome all about brick that Grunk find but that Grunk not have anymore.
  
  "Mmm," gnome say, "The ones my mother used to make never lasted very long either. They're surprisingly addictive." Then him add, "But I'm sure you can get more where the last one came from."
  
  Gnome put tool back in box. Then put box and helmet back inside desk.
  
  [Grunk can try ASK GNOME ABOUT MATH or ASK GNOME ABOUT THINKING or ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  > open the desk
  Gnome bat Grunk hand away. "Cut that out," him say.
  
  Gnome open up desk and take out pipe and little bag. Then gnome fill up pipe with brown powder from bag.
  
  > ask Gnome about the thinking
  Grunk ask gnome about thinking.
  
  Gnome say, "Thinking is my job. And my hobby."
  
  Gnome put bag on desk. Then gnome spit in pipe. Grunk see smoke come out of it.
  
  [Grunk can try ASK GNOME ABOUT MATH or ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  > Punch gnome
  "Ow!" Gnome look hurt. "What was that for?"
  
  Gnome put pipe in mouth and breathe in deep.
  
  > ask Gnome about the math
  Grunk ask gnome what "math" mean.
  
  Gnome say, "It's things like numbers and counting and... well, more complicated things." Gnome wave hand. "But it all starts with the counting."
  
  [Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  > ask Gnome about the pipe
  Grunk ask gnome about smoking stuff in pipe.
  
  Gnome smile. "The pipe was actually my father's, before he passed away." Then him pat little bag. "But the tobacco is my own personal blend, with a little something extra to make it easy to light."
  
  [Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  > ask Gnome about the black powder
  Grunk tell gnome about black powder that Grunk find.
  
  "Ah," gnome say. "That would be dehydrated fire."
  
  [Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT DEHYDRATED FIRE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  > ask Gnome about the black powder
  Grunk tell gnome about black powder that Grunk find.
  
  "Ah," gnome say. "That would be dehydrated fire."
  
  Gnome blow out puff of smoke. It come out like circle.
  
  [Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT DEHYDRATED FIRE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  > ask Gnome about the fire
  What that mean, ASK GNOME ABOUT MAKING FIRE or ASK GNOME ABOUT DEHYDRATED FIRE?
  
  > ask Gnome about making the fire
  Grunk ask gnome how Grunk can make fire.
  
  "There are many different ways to make fire," Gnome say. "You can use flint and steel, if you have them. They say you can rub two pieces of wood together, but I've never had much luck with that." Then gnome say, "Or you could just use alchemy. But whichever you use, be careful not to make a mess with all that soot and ash."
  
  Gnome blow out last little bit of smoke.
  
  [Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT FLINT AND STEEL or ASK GNOME ABOUT DEHYDRATED FIRE or ASK GNOME ABOUT WOOD or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  > Go east
  Grunk ask gnome about "dehydrated fire".
  
  Gnome say, "The water serves to activate and release the other bound qualities that are fundamental to flame."
  
  [Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT FLINT AND STEEL or ASK GNOME ABOUT WOOD or ASK GNOME ABOUT WATER or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
  
  There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.
  
  There open stone chest at back of room.
  
  > spit on the powder
  Ptoo! Hiss. It make little spark! But that not enough for real fire.
  
  > examine the torch
  Grunk bring torch because Grunk not good at seeing in dark.
  
  One end of torch look black and sooty.
  
  > put the torch in the powder
  Grunk stick torch in black powder. Then Grunk take torch back and look at it. But torch not look any different. Powder not even stick to torch.
  
  > Go northwest
  All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  Pig here too.
  
  Pig see Grunk come in. But pig ignore Grunk.
  
  > go to the east
  Tunnel come to little cave here, but wide stream block way east. Grunk not see much on other side. Not know if tunnel keep going or stop here. Only light that Grunk see come from bright room, far off to west. But Grunk hear lots of water.
  
  There stone bench next to stream.
  
  > check what you're carrying
  Grunk have:
  key
  chair
  coin
  tube
  pole
  pants (black and sooty and wet)
  torch (black and sooty)
  
  > put the torch in the water
  Grunk stick torch in water. Then Grunk take torch back and look at it. Torch all wet!
  
  > Smell stream
  Stream smell clean.
  
  > go west
  All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  Pig here too.
  
  Pig not see Grunk come in. Or maybe it just pretend it not see.
  
  > go to the southeast
  Pig watch Grunk go. Then go back to doing pig thing.
  
  There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.
  
  There open stone chest at back of room.
  
  > put the pants in powder
  Grunk stick pants in black powder. Pants start smoking and burning. End up all dry, but it not light on fire, so Grunk take them back.
  
  > put the torch in the powder
  Grunk stick torch in black powder. Torch start smoking and burning. End up all dry, but it not light on fire, so Grunk take it back.
  
  > Tie pants
  Grunk not good with knot. That why Grunk not wear shoe.
  
  > go to the northwest
  All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  Pig here too.
  
  Pig look inside fountain, but pig not find any water.
  
  > Go north
  This room have two big picture that face each other. West wall have picture on it and and east wall have different picture on it. Grunk think both picture really just part of wall, though. South wall have doorway in it that lots of light come from and north wall not have anything in it at all.
  
  Statue of little man stand here, up on big stone block.
  
  > examine the statue
  Statue look like little man with round nose and big ear and moustache. Grunk think funny little man maybe called "gnome". Wear funny suit and pointy shoe and little round hat. One hand point north, at wall. Other hand up in air.
  
  Gnome stand on big stone block. Maybe block for making gnome look tall. It true that statue look more big than real gnome, but Grunk think that just because it statue. Maybe all thing look more big when it like rock.
  
  > turn the statue
  Grunk grab statue by ears! Grrrnnnh! Try hard to turn it, but statue not move.
  
  > examine hand
  (statue hand)
  One hand point north, at wall. Other hand up in air.
  
  > look at the north
  (north wall)
  There no picture on north wall.
  
  > look up
  Grunk just see top of room.
  
  > hit the north wall
  Grunk jump up and then come down again. It always same. Maybe next time, Grunk jump up and not come down. But probably not.
  
  Grunk remember last time Grunk try hitting rock. It hurt Grunk more than it hurt rock.
  
  > look at the west picture
  Picture have big pile of black powder. Powder all on fire. Picture have bucket of water, too. Bucket pouring water onto fire. Grunk guess that water for making fire go out.
  
  > look at the hat
  Hat look like round little bowl with brim. But upside down.
  
  Hmm. Hat look little bit crooked.
  
  > take it
  Hat come right off! Grunk guess it not really part of statue after all.
  
  > look at the east wall
  Picture have long purple pole that go from side to side. All around pole, there different yellow thing that float in air, like honey and banana and thing that Grunk never see before and lots of other thing too. Under that, there picture of pie. Mmm, pie.
  
  > look in it
  Picture just part of wall.
  
  > look in the hat
  Hat empty.
  
  > feel hat
  That feel just like hat.
  
  > wear the hat
  OK, Grunk put on hat.
  
  > Go south
  All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  > put the water in the hat
  (Grunk take hat off first)
  Grunk fill up hat with water.
  
  > wear the hat
  Grunk put on hat full of water. Water all pour out on Grunk head.
  
  > Drink water
  What that mean, water in stream or water in hat?
  
  > Drink stream
  Stream go that way, but Grunk not in stream.
  
  Mmm. Grunk not really thirsty, but water still taste good.
  
  > Go southeast
  Grunk only see one place Grunk can go. That tunnel back west.
  
  > go to the southeast
  There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.
  
  There open stone chest at back of room.
  
  > put the powder in the hat
  Hat already full of water.
  
  > enter the chest
  Grunk not get inside of chest because Grunk too big. And Grunk not get on top of chest because chest still open.
  
  > put the water in the chest
  Grunk pour out water into chest. When water touch powder, it make fire! Now black powder on fire!
  
  > Light pants
  (with black powder)
  Grunk set pants on fire. Mmm. Grunk like fire.
  
  > Inventory
  Grunk have:
  hat
  key
  chair
  coin
  tube
  pole
  pants (on fire)
  torch (black and sooty)
  
  Fire in chest not so big now.
  
  > Light chair
  (with black powder)
  Grunk set chair on fire. Mmm. Grunk like fire.
  
  Fire in chest get so little that it not there at all anymore.
  
  > Light Grunk
  (with chair)
  Ow! Fire hot!
  
  Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Boss say Grunk go find pig, bring it back. Him say, if Grunk not bring back pig, not bring back Grunk either. Grunk like working at pig farm, so now Grunk need find pig.
  
  Grunk think that pig probably go this way. It hard to tell at night time, because moon not bright as sun. There forest to east and north. It even darker there, and Grunk hear lots of strange animal. West of Grunk, there big field with little stone wall. Farm back to south.
  
  > listen
  Forest look dark. Pig probably some place in there, but Grunk not know which way to go. Not want end up lost in forest with no pig.
  
  Grunk get quiet. Listen for noise in dark.
  
  Grunk hear noise! It come from some place in bushes, but Grunk not sure which way it come from.
  
  > listen
  Grunk get quiet. Listen for noise in dark.
  
  When Grunk really quiet, try looking around some more. There, hear noise again! It come from northeast. Must be pig, hiding in bushes.
  
  > Go northeast
  If that where pig go, that where Grunk go. It hard to see where Grunk going to, because there so much dark and leaves and branches here. Then suddenly, there not ground here any more!
  
  Oof! Ow! Umf! Ugh!
  
  Grunk fall down deep hole! Drop torch. Torch go out when Grunk land on it, so now it dark, too.
  
  Grunk at bottom of deep, dark hole. It even smell like deep, dark hole. There some light that come from tunnel to east; that how Grunk see where Grunk at. Look like there maybe stairs at west side of hole that go up to outside, but them all broken now. There big crack in ground near stairs, too.
  
  Grunk see torch (black and sooty) here.
  
  > take all
  torch: OK, got it.
  
  > Go east
  All wall in this room glow! It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  Hey! There pig! It good thing that Grunk fall down same hole as pig.
  
  > Go north
  Pig so busy with important pig thing that pig not even see Grunk go.
  
  This room have two big picture that face each other. West wall have picture on it and and east wall have different picture on it. Grunk think both picture really just part of wall, though. South wall have doorway in it that lots of light come from and north wall not have anything in it at all.
  
  Statue of little man stand here, up on big stone block.
  
  > Damn
  That same thing Boss say to Grunk.
  
  > go south
  All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.
  
  In middle of room, there fountain. But fountain not have any water.
  
  South wall have big curtain hanging on it.
  
  Pig here too.
  
  Pig blink and squint at bright wall.
  
  > Damn
  Pig make rude noise back at Grunk.
  
  [Grunk can try TELL
  [** Programming error: tried to test "has" or "hasnt" of not anything **]
  PIG ABOUT FOUNTAIN or ASK
  [** Programming error: tried to test "has" or "hasnt" of not anything **]
  PIG ABOUT METAL or OINK AT
  [** Programming error: tried to test "has" or "hasnt" of not anything **]
  PIG. And that just what Grunk think of. There probably lots of other thing Grunk can talk about too.]
  
  > take the pole
  It not easy, pick up pole. Feel like pole push Grunk away. But Grunk strong; get pole anyway.
  
  > go west
  It dark. Grunk see lots of shadow. Grunk see doorway to east and west, too. But mostly shadow.
  
  Gkrktkgkx! What that strange noise?
  
  > Shout
  RAAARRRR!
  
  Strange noise stop. Then voice shout, "Ztorf!"
  
  Room light up! Grunk see little bed and trunk and desk and little man in bed. Light come from blue ball that sit on desk. Little man climb out of bed and put on pair of pointy slipper. Him walk over and squint at Grunk. "Huh," him say. "An orc."
  
  Grunk say that Grunk orc. Then little man (Grunk think him called "gnome") pull out little stool from desk and sit down.
  
  "Well, Grunk," him say, "What do you want?"
  
  > Damn
  Gnome frown. "There was no call for that."
  
  Gnome search around inside desk drawer for little bit, until him give up.
  
  [Grunk can try TELL
  [** Programming error: tried to test "has" or "hasnt" of not anything **]
  GNOME ABOUT GRUNK or ASK
  [** Programming error: tried to test "has" or "hasnt" of not anything **]
  GNOME ABOUT GNOME or ASK
  [** Programming error: tried to test "has" or "hasnt" of not anything **]
  GNOME ABOUT THIS PLACE. And probably other thing too.]
  
  > tell Gnome what Grunk think about at the night
  Grunk tell gnome about how Grunk like to go out at night some time just to look at moon and think about if there other Grunk up on moon that like to go out and look at world.
  
  Gnome say, "Lunar orcs. An interesting, if terrifying notion."
  
  Gnome go over to trunk and open it up. Him start searching in there.
  
  [Grunk can try TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
  
  > check what you're carrying
  Grunk have:
  pole
  hat
  coin
  torch (black and sooty)
  pants (Grunk wearing them)
  
  Gnome shake head and close trunk. Then him look under bed.
  
  > go to the west
  This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.
  
  There tall metal box over in corner.
  
  Some person make marks on wall here.
  
  Chair next to table look lonely with no other chair.
  
  Pig here too.
  
  Pig walk east.
  
  > pull the lever
  KA-CHUNK! But thing not happen this time.
  
  > hit the box
  WHAM! Clink! Coin fall out of box into basket.
  
  > get all from the basket
  coin: OK, got it.
  brick: Brick feel more soft than normal brick. Little bit sticky too. OK, got it.