text: [Themes: Science Fiction, science fiction, amnesia, profanity]
  
  > look around
  Node 4: Fore, Port
  Thank goodness the escape pod is still here. The converted Predpriyatie craft is port of here; its door is closed and debris is wedged in front of it. The door is flanked by a dark display screen on one side and the door's control panel on the other. The exercise equipment is to starboard and the science experiments are aft, closer to the new jagged edge of Node 4.
  
  Embedded sideways in a wall is a closed compartment attached to a jagged piece of metal.
  
  The control panel is open, revealing a mass of wires.
  
  You can also see a backup battery here.
  
  > look at panel
  The door is controlled by a button mounted on a panel that is dangling open, revealing the mass of wires.
  
  > connect all the wires
  You re-connect the red wire to the panel.
  
  You re-connect the white wire to the panel.
  
  You re-connect the green wire to the panel.
  
  You re-connect the grey wire to the panel.
  
  You re-connect the blue wire to the panel.
  
  You re-connect the yellow wire to the panel.
  
  You re-connect the orange wire to the panel.
  
  You re-connect the violet wire to the panel.
  
  > disconnect yellow
  You pull the yellow wire loose from the panel.
  
  > examine the battery
  It's not just a battery, it's a space battery. The battery module is slightly larger than a loaf of bread, and has two terminal slots where wires can be inserted.
  
  The black wire is plugged into the battery.
  
  > disconnect green
  You pull the green wire loose from the panel.
  
  > disconnect the black wire
  You disconnect the black wire from the battery's terminal slot.
  
  > connect the black wire
  (first unplugging the red wire)
  You pull the red wire loose from the panel.
  
  You plug the red wire into the battery's terminal slot.
  
  You re-connect the black wire to the panel.
  
  > connect the black wire
  You re-connect the black wire to the panel.
  
  > look at panel
  The door is controlled by a button mounted on a panel that is dangling open, revealing the mass of wires.
  
  > examine the wires
  There are ten wires: Red, black, white, green, grey, blue, yellow, orange, violet, and white-and-red striped. They've got quick disconnects so you can yank them out of the panel easily.
  
  The red wire is plugged into the battery. The green wire and the yellow wire are disconnected from the panel. The rest of the wires are connected to the panel.
  
  > connect striped to the battery
  (first unplugging the white-and-red striped wire)
  You pull the white-and-red striped wire loose from the panel.
  
  You plug the white-and-red striped wire into the battery's terminal slot.
  
  The screen next to the door returns to life, though it's so bright that you might be able to get a tan from it.
  
  > examine the screen
  The screen's in data-dump mode, which means it's showing?wait, this can't be right. The screen claims that Node 4 is following one of the really old docking protocols. The transponder beacons are even active, the ones that once guided visiting vehicles to the antiquated docking port at the other end of Node 4?
  
  ?"Don't you see? The scow's navigation is just a veneer on top of the old software! I turn on the beacon, jettison the node with me on it, and pilot it away from the station. We send an emergency docking command and trip the original failsafes. The shuttle will follow, trying desperately to dock with the node instead of ramming the rest of the station. That way, if it's rigged to explode, it only takes out Node 4."You'd been shouting at Quintin, but it was Suzan you had to convince. The station was observing radio silence, though when you try to remember why you can't. You just can't.
  
  > Full
  You have 5 points out of 8. Here is how you got them:
  
  1 for getting the battery
  1 for rescuing the logbook from the compartment
  1 for opening the escape pod door
  
  > look at the pod
  The door to the escape pod is currently wide open.
  
  > enter the pod
  Not until you get that debris out of the way.
  
  > check your inventory
  You're carrying a logbook and you're wearing a flex spacesuit. Clipped to your suit is a length of chain and a screwdriver.
  
  > pry the debris
  Node 4: Fore, Port
  Thank goodness the escape pod is still here. The converted Predpriyatie craft is port of here; its door is open and debris is wedged in front of it. The door is flanked by an active display screen on one side and the door's control panel on the other. The exercise equipment is to starboard and the science experiments are aft, closer to the new jagged edge of Node 4.
  
  Embedded sideways in a wall is a closed compartment attached to a jagged piece of metal.
  
  The control panel is open, revealing a mass of wires.
  
  You can also see a backup battery here.
  
  (with the prise bar)
  You try to find a good point to jam the prise bar into and shift the debris, but nothing doing. You'll need a lot more lateral force than you can bring to bear with the bar.
  
  > Starboard
  Node 4: Fore, Starboard
  You're in the fore end of Node 4 by the starboard wall. Exercise equipment like the stationary bicycle is stored here, even though no one can use it while many of the Node's science experiments are ongoing. From here the sleeping racks are aft near where Node 4 now ends and the escape pod is to port. The hatch to the station exterior is fore.
  
  The bicycle is open, revealing a small wheel to which its pedals are attached.
  
  > examine pedals
  The pedals stick out from the bicycle.
  
  > examine the wheel
  The small wheel is about the size of your palm. It has holes all along its perimieter. The bike's pedals are attached to either side of the wheel by a small axle, and stick out a long distance compared to the wheel.
  
  > attach the chain to the axle
  You clip the carabiner to one of the holes in the wheel and turn the pedals some to wind the chain on the wheel. You now have a chain that runs from the bike's wheel to your suit, forming a tether.
  
  > Port
  Node 4: Fore, Port
  Thank goodness the escape pod is still here. The converted Predpriyatie craft is port of here; its door is open and debris is wedged in front of it. The door is flanked by an active display screen on one side and the door's control panel on the other. The exercise equipment is to starboard and the science experiments are aft, closer to the new jagged edge of Node 4.
  
  Embedded sideways in a wall is a closed compartment attached to a jagged piece of metal.
  
  The control panel is open, revealing a mass of wires.
  
  You can also see a backup battery here.
  
  One end of the chain runs starboard; one end is clipped to your suit.
  
  > attach the chain to the debris
  You loop the chain around the column of debris and clip the carabiner to secure it.
  
  > Starboard
  (moving along the chain)
  
  Node 4: Fore, Starboard
  You're in the fore end of Node 4 by the starboard wall. Exercise equipment like the stationary bicycle is stored here, even though no one can use it while many of the Node's science experiments are ongoing. From here the sleeping racks are aft near where Node 4 now ends and the escape pod is to port. The hatch to the station exterior is fore.
  
  The bicycle is open, revealing a small wheel to which its pedals are attached.
  
  One end of the chain runs port; one end is looped around the bike's wheel.
  
  > Ride bike
  You push on the bicycle pedals, making them and the small wheel turn. As you do, the chain begins to wind around the axle. You keep turning until the chain pulls taut. Then you turn some more, until the chain slackens and the debris that used to be in front of the escape pod breaks into fragments and starts tumbling all around you. You bat random pieces of it out of the way and it joins the rest of the debris filling the station.
  
  Take that, Archimedes.
  
  > Port
  Node 4: Fore, Port
  Thank goodness the escape pod is still here. The converted Predpriyatie craft is port of here; its door is open. The door is flanked by an active display screen on one side and the door's control panel on the other. The exercise equipment is to starboard and the science experiments are aft, closer to the new jagged edge of Node 4.
  
  Embedded sideways in a wall is a closed compartment attached to a jagged piece of metal.
  
  The control panel is open, revealing a mass of wires.
  
  You can also see a backup battery here.
  
  > look at the pod
  The door to the escape pod is currently wide open.
  
  > enter the pod
  The converted Predpriyatie is boxy, held together by far too many bolts, and is one of the best things you've ever seen. You wish you could hug it. It's dark, though; no power is running to the pod.
  
  There is a large button labeled ESCAPE. You also wish you could hug the nameless engineer who made this so simple to operate. Next to the button is the pod's touch screen.
  
  > Hug pod
  You can only do that to something animate.
  
  > look at the touch screen
  The screen is showing a password prompt and a keyboard. Password locked? The station computers are never password locked.
  
  No, wait, Quintin had had to turn on password protection a few hours ago. He'd set it to the crew's initials, with the names in reverse rank order. It would make your security officer weep hot tears of anger if he knew.
  
  Radio silence. Password protection. Oh, oh no, oh no no no, some idiot must have decided it was time for a shooting war.
  
  And now you remember: the automated cargo supply shuttle that didn't respond to repeated hails. The orbital plot that showed the scow headed for the middle of the station. The realization that someone was worried about the UK holding the high ground and had decided to blow up the station. The desperate gamble that you could divert the supply shuttle away from the rest of the station.
  
  You've got to get out of here soon, before there's no one left in orbit to pick you up.
  
  The screen is showing a password prompt and a keyboard. Quintin set the password to the crew's initials, with the names in reverse rank order.
  
  > read the logbook
  On the cover are the names of everyone in order of rank: Suzan Harrison, Simon Mahil, Quintin Davies, and Patricia Morrison. One of Quintin's notes in the margin describes how to re-connect backup power to the escape pod door and computer by disconnecting only the green and yellow wires and by connecting the two current-carrying wires, the white-and-red wire and the red wire, together. Normally the white-and-red wire and the red wire would run to the power source.
  
  > type the pmqdsmsh
  (on the touch screen)
  The screen clears and diagnostic messages start scrolling up the display. You scan them, watching as the computer learns what you already know about Node 4. It then decides to fully power up the escape pod.