text: [Themes: Science Fiction]
  
  > look at your surroundings
  This is a small stage, facing the stalls below down a ramp to the south, with the royal boxes on the wall above, reserved it seems for the Doe family. You could take your bow, lit by the spotlight-glow through the window, or slip offstage through the door just beside it. Just left of the door is a small device.
  
  At the bottom of the ramp, a robot appears through the hatch.
  
  > examine the door
  It is locked, it seems. By the side, at shoulder height, is a black glass palm-scanner. Three feet below is a circular recess and to the left is a small device.
  
  The robot - whose name appears to be Kathleen - rumbles up the ramp.
  
  > examine the robot
  This Hansome is Kathleen. It is shaped like a square coffee-table resting on one side. The two legs - or rather, arms - at the top each boast a shining disc, like eyes; though only one is a camera lens and the other is a stubby protrusion like a hockey puck. The two bottom prongs are run with caterpillar tracks. Slung between them is brown hexagonal tube.
  
  The robot inserts its hockey puck into the circular recess and opens the door long enough for it to power through. Then the door slams shut.
  
  > Go south
  This is a thin room then, between the wall of square drawers like a tiling and another side of sheer metal, east and west respectively.
  The floor is split-level; from where you stand a ramp leads up and northward, and light from a window there tumbles back down.
  
  The drawers stop about five feet from ground-level; below are four compartments.
  
  There is a smooth hatch set into the south wall.
  
  > Open Victoria
  You quickly slide it open and shut -- same story as the other compartment.
  
  > wait
  Time passes...
  
  The hatch slides open long enough to spit out an orange robot.
  
  > get on robot
  There's no surface to clamber on.
  
  The robot - whose name appears to be Victoria - rumbles up the ramp.
  
  > get on robot
  There's no surface to clamber on.
  
  At the top of the ramp, the robot does something to make the door open, and slips through. Then the door slams shut.
  
  > go to the east
  You enter Rosalind's compartment.
  
  A metal box, seven foot by four foot by five, arranged such that you could lie down spread-eagled but stoop when you stand. The west wall is missing.
  
  > go north
  This is a small stage, facing the stalls below down a ramp to the south, with the royal boxes on the wall above, reserved it seems for the Doe family. You could take your bow, lit by the spotlight-glow through the window, or slip offstage through the door just beside it. Just left of the door is a small device.
  
  Through the hatch appears first a trolley, then a robot shepherd. In a deft volley of whirrs and flicks, it opens the Charlotte compartment with its extending arm and shoves the trolley inside, moving forward itself. The trolley bounces off the one already inside the compartment and comes to a rest in the room, behind the robot. The compartment door swings shut.
  
  > Go south
  This is a thin room then, between the wall of square drawers like a tiling and another side of sheer metal, east and west respectively.
  The floor is split-level; from where you stand a ramp leads up and northward, and light from a window there tumbles back down.
  
  The drawers stop about five feet from ground-level; below are four compartments.
  
  There is a smooth hatch set into the south wall. In the middle of the floor is a low flat trolley.
  
  The robot - whose name appears to be Charlotte - rumbles up the ramp.
  
  > get on the trolley
  You clamber on.
  
  The robot inserts its hockey puck into the circular recess and opens the door long enough for it to power through. Then the door slams shut.
  
  > wait
  Time passes...
  
  > examine the compartments
  The names read: Kathleen, Victoria, Charlotte and Rosalind.
  
  The hatch open long enough to spit out Kathleen, again.
  
  > Wait
  Time passes...
  
  Kathleen positions its hexagonal tube by the trolley base with a muffled clang. It then powers away up the ramp, taking you with it.
  
  Top of ramp, on the trolley
  This is a small stage, facing the stalls below down a ramp to the south, with the royal boxes on the wall above, reserved it seems for the Doe family. Above you is a circular recess which is attached to a door. Just left of the door is a small device.
  
  > Sing
  What do you want to sing to?
  
  > examine Kathleen
  This Hansome is Kathleen. It is shaped like a square coffee-table resting on one side. The two legs - or rather, arms - at the top each boast a shining disc, like eyes; though only one is a camera lens and the other is a stubby protrusion like a hockey puck. The two bottom prongs are run with caterpillar tracks. Slung between them is brown hexagonal tube.
  
  The robot extends its hockey puck to an absurd length, reaching over the trolley in front, to clip into the recess by the door. The entrance slides open, and it passes through, taking you with it.
  
  Once in the corridor outside, you leap from the trolley before it, and the robot, power away.
  
  The corridor curves southeast to southwest, smooth metal walls low
  and merging over your head. Portholes splatter the north side like bullet-holes. A neon striplight runs the length of the corridor, lighting round the bends on either hand, but right now your eyes are elsewhere - drawn to the window of the room you have just left.
  
  > look at the window
  Here it is light, and there it is dark, and the glass acts as a mirror over which your haggard face looms. Only it is not your face. It is the face of Dr. Kurner. A moment of staring is not enough, and you stare some more. His nose is your nose, his eyes, wet and squinting, are your eyes, they move as you look over them. You feel the tightness of his skin around your mouth and cheekbones. And worse: his face is framed, like an advert for a circus clown, by an arcing title in large letters:
  
  Dead! Ridiculous! You're not dead! You're standing upright. Indeed, you're breathing! Aren't you? There - you blow a long breath onto the glass, and a pool of condensation smokes it over. Alive. You're alive. And the sooner you can get back to your machine and get yourself back into your own skin, the better.
  
  The robot pushes the trolley through the hatch in the southwest wall and disappears.
  
  > look at the portholes
  Through the portholes swim a variety of underwater fish, lit in the half-glow leaking from this dome.
  
  The condensation on the window evaporates away.
  
  > go west
  The robot's hatch is closed.
  
  The condensation on the window evaporates away.
  
  > go to the east
  The airlock is closed. And it doesn't look in good repair, either.
  
  Through the door appears Victoria.
  
  > go north
  You can't go that way.
  
  The robot opens the hatch and rumbles through.
  
  > look at the airlock
  The airlock is circular, and damaged, with loose wiring hanging from the frame. Set in the centre is the access mechanism, above is a small square spyhole. The sight beyond it is not good - you can make out twisted metal, bent panels and wiring dripping from the ceiling like thick seaweed. It appears not to have been breached, though, as there is no water. Something moves about within: something large and orange.
  
  > examine the mechanism
  The mechanism is a large button marked ACCESS MECHANISM. Its functions are probably impaired by the sparking wiring hanging from the doorframe.
  
  > examine the wiring
  Two wires, crudely torn. They spark occasionally - and are quite possibly live!
  
  > connect the wiring
  Of course! If you electrocute yourself - if you die - then your consciousness will flip back to your original body! It's bound to, after all! And then your problem is solved! ... Though you'll still have to help Dr. Kurner, somehow, wherever he is. Excellent idea.
  
  You steel your courage, raise your hand... and have a moment of doubt. Are you sure you want to do this?
  
  > Yes
  You close your eyes, and close your hand around the two ends of the wires. There is a terrible sparking as electricity leaps between them, flowing blue lightning between your fingers, along your skin, down your palm!
  
  However, due to Dr. Kurner's plastic prosthetic wrist replacement, it doesn't get much further than that. Your hand comes away, a little blackened.
  
  The airlock door slides open.
  
  The robot opens the hatch and rumbles through.
  
  > Yes
  It's good that you're feeling so positive.
  
  > look at the hand
  Your hand is the colour of your wife's baked potatoes.
  
  > go east
  You slip through the airlock, into a mangle of metal.
  
  This was the eastern quadrant of the dome, but something has fallen away and it is now a mangle of sheets of metal, intersecting skew-like. About halfway along, the roof is so low to the floor as to admit a mere few centimeters of space between. Wiring hangs from the neon light, but only the first segment is still lit. Where the corridor is most crumpled, one of the panels underfoot is loose, rippling out from the floor. A large orange robot is whirring back and forth here. It is Rosalind.
  
  You hear the rumbling sound of another robot in the corridor.
  
  > look at the panel
  One of the panels of flooring at the southern end of this area has stuck up from the floor, like the bone protruding from a broken leg; like a wafer in an ice-cream.
  
  From the corridor outside you hear the swish-snap of the robot hatch.
  
  Rosalind edges forward once more, away from the airlock.
  
  > look under the panel
  There's nothing under the panel.
  
  The robot moves on down the corridor, until it hits the fallen roof.
  
  > examine Rosalind
  She has not survived the impact, either. Poor thing - you wonder how long she has been trapped here, whirring forward along the corridor until she can go no further, then back until caught in the pinched walls by the airlock.
  
  Rosalind whirrs slowly across the corridor.
  
  > get the panel
  The panel is heavy, and one end is stuck in a pinch of metal, but this acts neatly as a hinge. You prop it with a clang against the wall.
  
  Beyond is a dark hole in the flooring. Who knows how far a drop it might be, how long one might tumble before finally crunching to certain death on the floor?
  
  The robot reaches the airlock, but cannot quite fit through the gap.
  
  > enter the hole
  You cross yourself once. This is it - a long jump - air whipped from your mouth - certain death on a solid flooring, who knows how far down. You can see nothing in there, it is black. Will they ever find this body? Who can say? You close your eyes and leap into the dark.
  
  And land, an instant later, in a waist-deep hole.
  
  You are waist-high in a hole in the floor, in the middle of a
  corridor of mangled metal walls.
  
  You hear Rosalind's trudging footsteps.