text: [Themes: Slice of Life, Surreal, surreal, slice of life]
  
  > go downwards
  You are in a bright foyer. A stairway leads up and there are exits to the southwest (the living room) and south (the dining room). An ornate glass door leads out to the east.
  
  The day has just begun but the table is already done with it. It drearily slumps in the corner.
  
  On the accent table is a dustless space.
  
  > look at the table
  On the accent table is a dustless space.
  
  > look at the space
  You know that's where Grandma usually puts her keys when she's home, but now the spot is empty. She might have them with her, but if she's lost her keys all sorts of things could happen...
  
  > look at the glass door
  The door sighs at your arrival and wonders if you will ever smell that green grass again.
  
  > go to the south
  A claustrophobic formal dining room, made smaller by its lack of windows. There are exits to the north (the foyer), west (the living room), and southwest (the kitchen). A door leads out to the south.
  
  In the darkness looms a strange form. Perhaps it's the table?
  
  You can see a covered plate of food here.
  
  > look at the form
  Before your eyes the dark wood table lightens, the boards swell, and space grows between them.
  
  A wide airy hall, filled with tables and benches made from wide pine boards. Grandma waits by your side, it looks like she wants to talk to you.
  
  You can see tables and benches here.
  
  It's been a long and fun week at camp, but now it's time
  to go home.
  
  > examine Grandma
  An old, frail woman who always seems to bubble with an excitement that's far younger than she is.
  
  > ask Grandma about the camp
  "I love camp!" you exclaim.
  
  "I'm so happy you had fun! It's just too bad you wont be able to come back next year."
  
  > ask Grandma about the next year
  "Of course I'll come back here."
  
  "Oh, I'm sorry dear...  your camp is closing down at the end of
  this summer."
  
  > ask Grandma about the closing
  "... It's closing?"
  
  "I know this must be a difficulty for you, but we'll find a
  another camp for you to go to."
  
  > ask Grandma about the time
  "I want to go to camp forever."
  
  "We can definitely find another camp for you to go to next
  year."
  
  > ask Grandma about the difficulty
  "It's closing."
  
  "That's right dear."
  
  It's closing. It's closing. It's closing.
  Everything softens. You feel fuzzy.
  
  A claustrophobic formal dining room, made smaller by its lack of windows. There are exits to the north (the foyer), west (the living room), and southwest (the kitchen). A door leads out to the south. A familiar scuffed table stands, dignified, at the center of the room.
  
  You can see a covered plate of food here.
  
  Did you even bring your glasses here?
  
  > look at the food
  It appears to be a bagel.
  
  Where could Grandma's keys be?
  
  > examine table
  Though scratched, the table retains its impressive presence.
  
  You can't see very well without your glasses... 
  
  > take the plate
  Taken.
  
  Where could those glasses be?
  
  > Go south
  (first opening the heavy wooden door)
  The sable, paneled wood door is steadfast, adamant to follow protocol.
  
  It seems to be locked.
  
  > go southwest
  Heaps of clutter cover both the counters and the floor and aged appliances are scattered upon every surface, though none appear very well used. A window to the west surveys the patio. There are exits to the north (the living room), northeast (the dining room) west (the sunroom). A plain door leads out to the east.
  
  You can see an oven here.
  
  > open the oven
  The oven refuses to open, adamant that you have more important things to be doing.
  
  > look at the clutter
  Papers, dishes, and medicaion containers are scattered about the kitchen. You'd really love to organize it for her, but you'll need her permission first.
  
  You're pretty worried about those glasses.
  
  "What if there's something important in that clutter, and she
  can't find it when she needs it?" you wonder.
  
  > Kitchen
  Through the window, you see Grandma swaying in her chair, most likely singing as she waits on the Patio. You should hurry.
  
  > go west
  The most lived-in space in the house, the sunroom seems to have an
  aura of comfort about it. The north and west walls are completely made of dirty glass, allowing tinted sunlight to fill the room. There is an exit to the east (the kitchen) and a windowed door leads out to the south.
  
  A glorious sun-beached rug naps in the center of the room.
  
  You need to keep in mind that Grandma might not want the clutter cleaned...
  
  > look at the rug
  The pattern appears to move and swirl, growing brighter as it spirals.
  
  The north and west walls are comprised of crystal clear glass,
  allowing sunlight to flood the room. A windowed door leads out to the south.
  
  You can see Grandma, a tv, and your sister here.
  
  You are sitting on the rug watching tv when you begin to smell something terrible. You're pretty sure that the source is your sister. You remember a joke from tv, maybe if you tell it
  Grandma will laugh?
  
  > Examine tv
  Grandma hasn't noticed the violent cartoon on the screen.
  
  The tv is currently switched on.
  
  You want to clean the mess, but that might ruin whatever system
  she has.
  
  > examine sister
  She is several years younger than you, but looks older.
  
  > Smell
  You take a deep breath and are struck by the smell of old people.
  
  > ask Grandma about joke
  "Did somebody just [     ] in here!?" you joke.
  
  Grandma casts a glare at you.
  
  > ask Grandma about the glare
  "It was a joke! From tv!" you stammer.
  
  "We don't joke about that in this house," says Grandma.
  
  How will Grandma ever find the things she needs in that mess?
  
  > ask Grandma about that
  "Why?" you ask.
  
  "It's something that we should all be taking with
  seriousness," Grandma replies.
  
  You abruptly snap back out of your thoughts.
  
  The most lived-in space in the house, the sunroom seems to have an
  aura of comfort about it. The north and west walls are completely made of dirty glass, allowing tinted sunlight to fill the room. There is an exit to the east (the kitchen) and a windowed door leads out to the south.
  
  > examine the rug
  You could get lost in the pattern that decorates the sleeping beast's back.
  
  Did you even bring your glasses here?
  
  > examine the pattern
  You could get lost in the pattern that decorates the sleeping beast's back.
  
  > go south
  (first opening the front door)
  "You know there's a story behind that pear tree. Go out and ask her about it, what are you waiting for?"
  
  It seems to be locked.
  
  > North
  You can see happy plastic furniture dotting the Patio. A particularly joyful chair is occupied by Grandma. She look up and waves at you.
  
  What if Grandma gets locked out without her keys?
  
  > examine the west window
  Outside, a narrow patch of grass seperates the house from a row of trees. There is a stone birdbath plus an assortment of bird feeders.
  
  You're concerned about those keys...
  
  > Go east
  Heaps of clutter cover both the counters and the floor and aged appliances are scattered upon every surface, though none appear very well used. A window to the west surveys the patio. There are exits to the north (the living room), northeast (the dining room) west (the sunroom). A plain door leads out to the east.
  
  You can see an oven here.
  
  You need to keep in mind that Grandma might not want the clutter cleaned...
  
  > go to the north
  A solemn room intended for family gatherings. A window on the
  southwest wall overlooks the patio. There are exits to the northeast (the foyer), east (the dining room) and south (the kitchen).
  
  You can see a piano (on which is a pile of sheet music) here.
  
  You can't see very well without your glasses... 
  
  > look at the piano
  The piano is ancient and cluttered, but the sound is immaculate. Over the years she's taught you several songs that are older than she is. You suddenly realize that you can't recall how to play any of them.
  You resolve to ask Grandma about them the next time you see her.
  
  On the piano is a pile of sheet music.
  
  > look at the music
  Yellowed pages with indecipherable notes scrawled upon them.
  
  remember them again?
  
  > look at the window
  You see Grandma's back as she lounges in a chair on the Patio, waiting for you. You shouldn't delay her much longer.
  
  > Play music
  You can't play that!
  
  How will Grandma ever find the things she needs in that mess?
  
  > take the music
  That's fixed in place.
  
  > go to the northeast
  You are in a bright foyer. A stairway leads up and there are exits to the southwest (the living room) and south (the dining room). An ornate glass door leads out to the east.
  
  The day has just begun but the table is already done with it. It drearily slumps in the corner.
  
  On the accent table is a dustless space.
  
  > Go upward
  You are in a dimly lit hall, with an odd pale rectangle on the wall. A stairway leads down to the Foyer. There are exits to the north (her bedroom), west (the bathroom), and southeast (the guest room).
  
  > Go north
  You are in a messy, darkened bedroom. A dull light source seethes in the corner.
  
  You can see Grandma's bed and a technicolor here.
  
  > examine the source
  The lone incandescent huffs as you notice that the lamp is lacking the correct number of bulbs. If you don't restore them, Grandma will
  likely continue living in the gloom until she stumbles over something. You don't think she even has any extra lightbulbs, but you should keep an eye out anyways.
  
  You're pretty worried about those glasses.
  
  > examine the bed
  You remember how much she boasted when she got this proud mattress. "Both sides of the bed can feel different! It's controlled by a number!"
  
  If you forget those songs, you might forget important memories
  too.
  
  > touch the bed
  You feel nothing unexpected.
  
  You can't see very well without your glasses... 
  
  Does Grandma have her keys?
  
  > examine the technicolor
  For something that is used daily, it has a surprisingly thick layer of dust coating the screen.
  
  The technicolor is currently switched off.
  
  > turn on the technicolor
  You switch the technicolor on.
  
  > look at it
  about a missing person.
  
  The technicolor is currently switched on.
  
  > examine it
  about a missing person.
  
  The technicolor is currently switched on.
  
  "Does Grandma even have extra lightbulbs?" you wonder.
  
  > turn off the tv
  You switch the technicolor off.
  
  > go south
  You are in a dimly lit hall, with an odd pale rectangle on the wall. A stairway leads down to the Foyer. There are exits to the north (her bedroom), west (the bathroom), and southeast (the guest room).
  
  > go west
  A dingy tiled bathroom with a sink and a commode. Next to the sink
  sits a cup filled with jittery toothbrushes. On top of the commode is
  a fidgeting powder box. There is an exit to the east (the hall).
  
  Something about the tiles catches your gaze.
  
  "Does Grandma even have extra lightbulbs?" you wonder.
  
  "What if there's something important in that clutter, and she
  can't find it when she needs it?" you wonder.
  
  > look at the box
  A hexagonal metal container with three lion's legs supporting it, possibly an antique. It shifts uncomfortably beneath your gaze.
  
  You feel bad for the remaining bulb. It must be so lonely without
  a friend...
  
  hurt.
  
  > open the box
  You open the powder box.
  
  Where could Grandma's keys be?
  
  You can't forget to ask Grandma about those songs...
  
  You want to clean the mess, but that might ruin whatever system
  she has.
  
  > look in the box
  Inspecting the box, you see that some powder still remains caked at
  the bottom.
  
  If you forget those songs, you might forget important memories
  too.
  
  > Search box
  Inspecting the box, you see that some powder still remains caked at
  the bottom.
  
  Where could Grandma's keys be?
  
  > look at the powder
  Inspecting the box, you see that some powder still remains caked at
  the bottom. It shifts uncomfortably beneath your gaze.
  
  Does Grandma have her keys?
  
  > move the powder
  Nothing obvious happens.
  
  It's not the songs that are imortant, it's the memories they
  hold.
  
  > examine the toothbrush
  The toothbrushes buzz with excitement.
  
  > examine sink
  The counter has a white film over it and the basin is yellowed.
  
  > examine the commode
  It is old and worn-out.
  
  > look at the tiles
  You see the scuffed dark yellow bathroom tiles transform into tall dry grass.
  
  Trimmed grass comes to a halt where the field rises to the south.
  
  You can see Grandma here.
  
  It's your birthday. You've spent the day playing with your dog, Griffin, who has had some sort of illness. After a short break
  you've returned to the field, but now it's dark and you're having a hard time finding him. Grandma might know where he is, maybe
  you should talk to her?
  
  > ask Grandma about finding him
  "Grandma, have you seen where Griffin went?"
  
  "No, but you know how he is, sometimes he just lays down in the
  field. Maybe you should try looking for him?"
  
  > ask Grandma about looking
  "Should I look anywhere else?"
  
  "No dear, he won't have gone very far. Go south into the hay, and try to CALL for him as you look."
  
  "Ask Grandma about those songs, ask Grandma about those songs,"
  you remind yourself.
  
  > go to the south
  You are in a field of wildflowers, all alike. Tall dry grass
  suffocates you to the east and west.
  
  You can see a dense patch of grass here.
  
  > call
  Griffin?
  
  How will Grandma ever find the things she needs in that mess?
  
  > look at the grass
  (the dense patch of grass)
  You eagerly push aside the hay only to find nothing within.
  
  You want to clean the mess, but that might ruin whatever system
  she has.
  
  > Go west
  You are in a field of wildflowers, all alike. Tall dry grass
  suffocates you to the east and west.
  
  You can see some soft earth and a pile of stones here.
  
  > call
  "Here, Griffin!"
  
  You want to clean the mess, but that might ruin whatever system
  she has.
  
  > look at the stones
  You peer behind the stones but only see more hay.
  
  > examine the earth
  You inspect the dirt for prints, but the ground is undisturbed.
  
  Grandma fights her way through the grass with a tenacity like you've never known.
  "There you are!" she says. "I just realized...I think I know where Giffin is, sweetie.
  I think he's left us."
  
  "But he wouldn't run away."
  
  "That's...not what I meant."
  
  The grass closes in. You feel it on every side of your body. Your
  lungs breathe no air, only grass. You are drowning.
  
  A dingy tiled bathroom with a sink and a commode. Next to the sink
  sits a cup filled with jittery toothbrushes. On top of the commode is
  a fidgeting powder box. There is an exit to the east (the hall).
  
  > Smell powder
  You smell nothing unexpected.
  
  If you forget those songs, you might forget important memories
  too.
  
  > Inventory
  You are carrying:
  a covered plate of food
  a note
  a surprisingly empty spot
  a sweater (being worn)
  
  > examine the spot
  You could have sworn that you left your glasses here last night, but now you aren't so sure. Did you even bring them to her house?
  
  Where could those glasses be?
  
  You've got to remember to look for some lightbulbs.
  
  > Go east
  You are in a dimly lit hall, with an odd pale rectangle on the wall. A stairway leads down to the Foyer. There are exits to the north (her bedroom), west (the bathroom), and southeast (the guest room).
  
  You want to clean the mess, but that might ruin whatever system
  she has.
  
  > Go southeast
  A decently sized bedroom on the second floor of Grandma's house. The room is sparesly decorated, and you feel a dull carpet underfoot. A door leads out to the northwest.
  
  You can see a full size bed and a side table here.
  
  > put the spot on the table
  You put the surprisingly empty spot on the side table.
  
  > Go northwest
  You are in a dimly lit hall, with an odd pale rectangle on the wall. A stairway leads down to the Foyer. There are exits to the north (her bedroom), west (the bathroom), and southeast (the guest room).
  
  "Ask Grandma about those songs, ask Grandma about those songs,"
  you remind yourself.