text: [Themes: Horror]
  
  > look around
  LAB (upon a metal tray)
  This is where the doctor plots his evil schemes! From your place on the metal tray, you can see that the room is filled with experimental equipment. Directly opposite of you is an old wooden door with a frosted glass window. It smells strongly of alcohol in here.
  
  Also here are some glass shards.
  
  Your headless body stands here. Gerchis is here, lifeless on the floor.
  
  > examine Gerchis
  Moronic hulk with four arms and one hideously bulging eye.
  
  > take the eye
  Take what?
  
  > take all
  You go scrambling for glass shards. Too small. Useless, no good. You just cut up your hands.
  
  > get the head
  Your body picks up your head. Certainly one of the stranger sensations in life.
  
  > go east
  Feeling your way around, you shamble east.
  
  A gradual slope here indicates the floor is rising to the north and descending further west. Other than a trail of blood from your severed head, the area is completely white. A door stands in the western wall. Your headless body stands here, carrying your head.
  
  > put the head on the body
  Unfortunately, you used the last of the formula in the syringe to kill Gerchis. Without Formula X, it's impossible to get your head back on.
  
  Oof! You bump into a wall.
  
  You hurry north.
  
  The only way in and out of the doctor's secret lair. The way out, back into the freezing weather, is to the north, while while a hallway leading farther in slopes gradually downward to the south. The area has the sterile look of an unused hospital room, except for your blood pooling all over the floor. Your metal snow shovel is here. Your headless body stands here, carrying your head.
  
  You pick up your metal snow shovel.
  
  You hurry south.
  
  A gradual slope here indicates the floor is rising to the north and descending further west. Other than a trail of blood from your severed head, the area is completely white. A door stands in the western wall. Your headless body stands here, carrying your head.
  
  Oof! You bump into a wall.
  
  You hurry west.
  
  This is where the doctor plots his evil schemes. The room is filled with experimental equipment. On the far end of the room is a sort of metal tray. Equipment fills one other corner. It smells strongly of alcohol in here. Also here are some glass shards. Gerchis is here, lifeless upon the floor. Your headless body stands here, carrying your head.
  
  Feeling your way around, you shamble east.
  
  A gradual slope here indicates the floor is rising to the north and descending further west. Other than a trail of blood from your severed head, the area is completely white. A door stands in the western wall. Your headless body stands here, carrying your head.
  
  > examine equipment
  You see no such thing.
  
  You'd have to look at your body to see what you're holding.
  
  You are carrying your head.
  
  You hurry west.
  
  This is where the doctor plots his evil schemes. The room is filled with experimental equipment. On the far end of the room is a sort of metal tray. Equipment fills one other corner. It smells strongly of alcohol in here. Also here are some glass shards. Gerchis is here, lifeless upon the floor. Your headless body stands here, carrying your head.
  
  [get formula x]
  Take what?
  
  You can't pick him up.
  
  Moronic hulk with four arms and one hideously bulging eye.
  
  You can't take the tray!
  
  > get the equipment
  You can't take the equipment!
  
  You can't go in that direction, but you can move east.
  
  Feeling your way around, you shamble east.
  
  A gradual slope here indicates the floor is rising to the north and descending further west. Other than a trail of blood from your severed head, the area is completely white. A door stands in the western wall. Your headless body stands here, carrying your head.
  
  You hurry north.
  
  The only way in and out of the doctor's secret lair. The way out, back into the freezing weather, is to the north, while while a hallway leading farther in slopes gradually downward to the south. The area has the sterile look of an unused hospital room, except for your blood pooling all over the floor. Your headless body stands here, carrying your head.
  
  You stagger out of the doctor's complex of horror into the cold of Escanaba, but your body is beyond being saved by any refrigeration.
  You wander in search of the highway for almost an hour, but to no avail.
  
  Some days later, a pair of elderly deer hunters stumble upon your corpse in the woods. Tales of its discovery will haunt their lodges for years to come, but they will not stop the doctor from recreating Formula X...
  Better luck next time.
  
  Would you like to RESTART, UNDO a turn, or QUIT? Restart
  
  *     *     *     *
  
  ... but he has the element of surprise and a bonesaw, and you do not.
  
  I'm afraid you are dead!
  You scored 0 out of the maximum 0!
  That is 100% of the game!
  
  The only way in and out of the doctor's secret lair. The only way out, back into the freezing weather, is to the north, while a hallway leading farther in slopes gradually downward to the south. The area has the sterile look of an unused hospital room, except for your headless body lying on the floor here. Your metal snow shovel lies next to you. Gerchis looms over you with a bonesaw and a blank expression.
  
  The doctor's ugly servant finishes separating your head from your body and tucks it under one of his lower arms.
  
  Gerchis moves south.
  HALLWAY JUNCTION
  A gradual slope here indicates the floor is rising to the north and descending further west. Other than a trail of blood from your severed head, the area is completely white. A door stands in the western wall.
  
  Gerchis opens the door and enters.
  LAB
  This is where the doctor plots his evil schemes! The room is filled with experimental equipment. On one far wall is a raised metal tray of some sort. Equipment fills one other corner, but in another lies a syringe of glowing serum! It smells strongly of alcohol in here.
  
  Gerchis shuts and locks the door behind him. He places your head on a tray along the far wall.
  
  "Da doctor will be wit' ya soon as 'e returns from away, which should be any minit now," says Gerchis. "Tings are about to get pretty... heady... for you!" With a gadawful chortling, the doctor's servant disposes of the bonesaw and goes to work at some equipment at your far right.
  
  It is all you can do to even keep your eyes open ("look").
  
  *        *        *        *
  For credits, type about and press enter. For hints, type hints and press enter.
  *        *        *        *
  
  > get the syringe
  [get formula x]
  Your body takes the glowing syringe in hand...
  
  > get the head
  Your body picks up your head. Certainly one of the stranger sensations in life.
  
  > go east
  If your body turned its back on Gerchis, you'd be mincemeat.
  Gerchis seems to come unstuck all of a sudden and wrestles with your body. Despite your body's struggle, his four arms overpower you, and he stabs you with the needle in your own hand. Your body collapses to the floor like a rag doll.
  
  With a wipe at his brow, Gerchis turns to you. "You're a troublesome one, wa..." he croaks. "When da doctor returns, I'll make certain 'e takes special care of you..."
  Better luck next time.
  
  Would you like to RESTART, UNDO a turn, or QUIT? Restart
  
  *     *     *     *
  
  ... but he has the element of surprise and a bonesaw, and you do not.
  
  I'm afraid you are dead!
  You scored 0 out of the maximum 0!
  That is 100% of the game!
  
  The only way in and out of the doctor's secret lair. The only way out, back into the freezing weather, is to the north, while a hallway leading farther in slopes gradually downward to the south. The area has the sterile look of an unused hospital room, except for your headless body lying on the floor here. Your metal snow shovel lies next to you. Gerchis looms over you with a bonesaw and a blank expression.
  
  The doctor's ugly servant finishes separating your head from your body and tucks it under one of his lower arms.
  
  Gerchis moves south.
  HALLWAY JUNCTION
  A gradual slope here indicates the floor is rising to the north and descending further west. Other than a trail of blood from your severed head, the area is completely white. A door stands in the western wall.
  
  Gerchis opens the door and enters.
  LAB
  This is where the doctor plots his evil schemes! The room is filled with experimental equipment. On one far wall is a raised metal tray of some sort. Equipment fills one other corner, but in another lies a syringe of glowing serum! It smells strongly of alcohol in here.
  
  Gerchis shuts and locks the door behind him. He places your head on a tray along the far wall.
  
  "Da doctor will be wit' ya soon as 'e returns from away, which should be any minit now," says Gerchis. "Tings are about to get pretty... heady... for you!" With a gadawful chortling, the doctor's servant disposes of the bonesaw and goes to work at some equipment at your far right.
  
  It is all you can do to even keep your eyes open ("look").
  
  *        *        *        *
  For credits, type about and press enter. For hints, type hints and press enter.
  *        *        *        *
  
  > get shovel
  You fumble around until your hands close about the shaft of your metal snow shovel. It has a cold heft in your hands, like the certainty of death.
  
  > hit Gerchis with the shovel
  [kill gerchis with shovel]
  Crack! You pank Gerchis's skull with the shovel and he falls to the floor, strings cut, a dead puppet.
  
  > get the Formula X
  Your body takes the glowing syringe in hand...
  
  > put the head on body
  You sit your head back upon your neck and seal it back together with a small injection of Formula X. A searing pain follows that jolts the whole of you-- you drop the syringe and it shatters on the floor. You shiver in a painful wholeness for a moment, but pull yourself together.
  
  You will be okay.
  
  > examine Gerchis
  Moronic hulk with four arms and one hideously bulging eye.
  
  > Go east
  You move east.
  HALLWAY JUNCTION
  A gradual slope here indicates the floor is rising to the north and descending further west. Other than a trail of blood from your severed head, the area is completely white. A door stands in the western wall.
  
  > go north
  You move north.
  ENTRYWAY
  The only way in and out of the doctor's secret lair. The way out, back into the freezing weather, is to the north, while while a hallway leading farther in slopes gradually downward to the south. The area has the sterile look of an unused hospital room, except for your blood pooling all over the floor.
  
  > Go north
  You rush out of the door into the cold of Escanaba in a frantic search for the highway. You manage to hail a car and get to the police station with your story. At your prompting, they storm the doctor's lab and arrest him for his heinous operations.
  
  You may have saved the day, but still no-one will ever completely believe the horrifying extent of the time you spent as a teenage headless experiment!
  Congratulations!