text: [Themes: Zorkian, Fantasy, Cave crawl, Zork]
  
  > look around
  The room is a large cavern full of broken stone. The walls are scorched and there are deep scratches on the floor. A sooty dry smell is very strong here. A paved path winds from a large passage to the west, through the room, and across a huge stone bridge to the south. To the east a small crack is visible. A dark and smokey tunnel leads north.
  A huge red dragon is lying here, blocking the entrance to a tunnel leading north. Smoke curls from his nostrils and out between his teeth.
  The dragon continues to watch you carefully.
  
  > turn off the lamp
  The lamp is now off.
  It is now pitch black.
  The dragon seems to have lost interest in you.
  
  > go to the south
  This is the middle of a ruined but still impressive stone bridge spanning a deep chasm. Water flows far beneath. A paved path leads north into a large open space. To the south, the path leads into a misty tunnel.
  Your sword is glowing with a faint blue glow.
  
  > Go north
  The room is a large cavern full of broken stone. The walls are scorched and there are deep scratches on the floor. A sooty dry smell is very strong here. A paved path winds from a large passage to the west, through the room, and across a huge stone bridge to the south. To the east a small crack is visible. A dark and smokey tunnel leads north.
  A huge red dragon is lying here, blocking the entrance to a tunnel leading north. Smoke curls from his nostrils and out between his teeth.
  Your sword has begun to glow very brightly.
  
  > hit the dragon with the sword
  That captured his interest. He stares at you balefully.
  The dragon continues to watch you carefully.
  
  > Go south
  This is the middle of a ruined but still impressive stone bridge spanning a deep chasm. Water flows far beneath. A paved path leads north into a large open space. To the south, the path leads into a misty tunnel.
  The dragon follows you, out of mingled curiosity and anger.
  
  > go to the south
  The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
  The dragon follows you, out of mingled curiosity and anger.
  
  > hit the dragon
  With your bare hands? I doubt the dragon even noticed.
  The dragon continues to watch you carefully.
  
  > hit the dragon with the sword
  The dragon is surprised and interested (for the moment).
  The dragon continues to watch you carefully.
  
  > go west
  This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
  A mass of ice fills the western half of the room.
  
  As the dragon enters, he sees his reflection on the icy surface of the glacier at its western end. He becomes enraged: There is another dragon here, behind that glass, he thinks! Dragons are smart, but sometimes naive, and this one has never seen ice before. He rears up to his full height to challenge this intruder into his territory. He roars a challenge! The intruder responds! The dragon takes a deep breath, and out of his mouth pours a massive gout of flame. It washes over the ice, which melts rapidly, sending out torrents of water and a huge cloud of steam! You manage to clamber up to a small shelf, but the dragon is terrified! A huge splash goes down his throat! There is a muffled explosion and the dragon, a puzzled expression on his face, dies. He is carried away by the water.
  
  When the flood recedes you climb gingerly down. While no trace of the dragon can be found, the melting of the ice has revealed a passage leading west.
  Your sword is no longer glowing.
  
  > check what you're carrying
  You are carrying:
  A portrait of J. Pierpont Flathead
  A bank brochure
  A black string
  A sword
  A lamp (providing light)
  
  > Go west
  This is a small room, whose walls are formed by an old lava flow. There are exits here to the east and the south.
  On the floor lies a moby ruby.
  
  > go to the south-west
  This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
  Imbedded in the door is a nasty-looking lizard head, with sharp teeth and beady eyes. The eyes move to watch you approach.
  A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
  The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
  The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
  Ooops! You dropped the ruby.
  
  > check what you're carrying
  You are carrying:
  A portrait of J. Pierpont Flathead
  A bank brochure
  A black string
  A sword
  A lamp (providing light)
  
  > turn on the lamp
  The lamp is now on.
  
  This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
  Imbedded in the door is a nasty-looking lizard head, with sharp teeth and beady eyes. The eyes move to watch you approach.
  There is a moby ruby lying here.
  
  > Go south
  The door partly covered in cobwebs is closed.
  
  > go to the northeast
  You're not sure which direction is which. This room is very disorienting.
  
  This is a room which is bare on all sides. There is an exit down in the northwest corner of the room. To the east is a great closed door made of stone. Above the stone, the following words are written: "No man shall pass this door without solving this riddle:
  
  What is tall as a house,
  round as a cup,
  and all the king's horses
  can't draw it up?"
  
  > turn on the lamp
  The lamp is now on.
  
  The path follows the south edge of a deep ravine and heads northeast. A tunnel heads southwest, narrowing to a rather tight crawl. A faint whirring sound can be heard in that direction. On the east is a ruined archway choked with vegetation.
  
  > Go northeast
  This is a dark tunnel with dim light to the northeast. The tunnel is smooth but dusty and filled with twigs and leaves, debris which becomes deeper as the tunnel branches into a wide corridor leading southwest and a narrower one leading southeast.
  
  > enter the gazebo
  This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
  Sitting on the table is:
  A matchbook
  A china teapot
  A place mat
  A newspaper
  A letter opener
  
  > take all
  matchbook: Taken.
  place mat: Your load is too heavy.
  letter opener: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
  A unicorn is peacefully cropping grass at the north end of the garden. There is something hanging around its neck.
  Your sword is glowing with a faint blue glow.
  
  > Go outside
  This is the northern end of a formal garden. Hedges hide the cavern walls, and if you don't look up, the illusion is of a cloudy day outside. The light comes from a large growth of glowing mosses on the roof of the cave. A break in the hedge is almost overgrown to the north. A carefully manicured path leads south. In the center of a rosebed is a small open structure, painted white. It appears to be a gazebo.
  There is a beautiful unicorn here cropping grass.
  The unicorn bounds lightly away.
  Your sword is no longer glowing.
  
  > Go northeast
  You are at the southern edge of a great cavern. To the south across a shallow ford is a dark tunnel which looks like it was once enlarged and smoothed. To the north a narrow path winds among stalagmites. Dim light illuminates the cavern.
  A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
  The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
  The Wizard, in a deep and resonant voice, speaks the word "Filch!" He cackles gleefully.
  Something you are carrying has disappeared!
  
  > Inventory
  You are carrying:
  A matchbook
  A newspaper
  A china teapot
  A portrait of J. Pierpont Flathead
  A bank brochure
  A black string
  A sword
  A lamp (providing light)
  
  > go east
  This is a former broom closet. The exits are to the east and west. There is a pearl necklace here with hundreds of large pearls.
  
  > take the pearl
  Your load is too heavy.
  
  > Inventory
  You are carrying:
  A matchbook
  A newspaper
  A china teapot
  The china teapot contains:
  A quantity of water
  A portrait of J. Pierpont Flathead
  A bank brochure
  A black string
  A sword
  A lamp (providing light)
  
  > go east
  This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
  There is a wooden bucket here, 3 feet in diameter and 3 feet high.
  The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
  The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
  The Wizard, in a deep and resonant voice, speaks the word "Freeze!" He cackles gleefully.
  Your limbs suddenly feel like they have turned to stone. You can't move a muscle.
  
  > turn on the lamp
  The lamp is now on.
  
  This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
  There is a wooden bucket here, 3 feet in diameter and 3 feet high.
  
  > pour the water
  The water spills to the floor and evaporates.
  
  > hit the dragon with the sword
  You've made him rather angry. You had better be very careful now.
  The dragon continues to watch you carefully.
  
  > go west
  This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
  A mass of ice fills the western half of the room.
  
  As the dragon enters, he sees his reflection on the icy surface of the glacier at its western end. He becomes enraged: There is another dragon here, behind that glass, he thinks! Dragons are smart, but sometimes naive, and this one has never seen ice before. He rears up to his full height to challenge this intruder into his territory. He roars a challenge! The intruder responds! The dragon takes a deep breath, and out of his mouth pours a massive gout of flame. It washes over the ice, which melts rapidly, sending out torrents of water and a huge cloud of steam! You manage to clamber up to a small shelf, but the dragon is terrified! A huge splash goes down his throat! There is a muffled explosion and the dragon, a puzzled expression on his face, dies. He is carried away by the water.
  
  When the flood recedes you climb gingerly down. While no trace of the dragon can be found, the melting of the ice has revealed a passage leading west.
  Your sword is no longer glowing.
  A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
  The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
  The Wizard, in a deep and resonant voice, speaks the word "Fear!" He cackles gleefully.
  You look at the Wizard in terror. You scramble away, trying to get as far as possible from him.
  
  The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
  
  > go north
  You're not sure which direction is which. This room is very disorienting.
  
  This is an arched hall of fine marble. The hall stops abruptly to the north at a ford across a stream, where the marble is cracked and broken. Perhaps a flood or collapse of the cave was responsible. To the south the hall opens into a large room. There is rather annoying whirring sound coming from that room.
  There is a square brick here which feels like clay.
  
  > Inventory
  You are carrying:
  A pearl necklace
  A brick
  A portrait of J. Pierpont Flathead
  A bank brochure
  A black string
  A sword
  A lamp (providing light)
  
  > turn off the lamp
  The lamp is now off.
  A unicorn is cropping grass on the other side of the room. A gold key hangs from a ribbon around its neck.
  Your sword has begun to glow very brightly.
  
  > go south
  This is the middle part of a formal garden. Hedges hide the cavern walls and a dim illumination comes from mosses far above. The path is of small crushed white stones. It winds among bushes and flower beds from south to north. To the north a small structure can be seen. To the south are peculiarly shaped bushes. There is a small gap in the hedges to the west.
  The unicorn bounds lightly away.
  Your sword is no longer glowing.
  
  > Go south
  This is the southern end of a formal garden. Hedges hide the cavern walls and mosses provide dim illumination. Fantastically shaped hedges and bushes are arrayed with geometric precision. They have not recently been clipped, but you can discern creatures in the shapes of the bushes: There is a dragon, a unicorn, a great serpent, a huge misshapen dog, and several human figures. On the west side of the garden the path leads through a rose arbor into a tunnel.
  A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
  He mutters something (muffled by his beard) and disappears as suddenly as he came.
  
  > Go north
  You're not sure which direction is which. This room is very disorienting.
  
  This is an arched hall of fine marble. The hall stops abruptly to the north at a ford across a stream, where the marble is cracked and broken. Perhaps a flood or collapse of the cave was responsible. To the south the hall opens into a large room. There is rather annoying whirring sound coming from that room.
  
  > turn on the lamp
  The lamp is now on.
  
  Top of Well, in the wooden bucket
  You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
  The wooden bucket contains:
  A quantity of water
  
  > get out
  (out of the wooden bucket)
  You are on your own feet again.
  
  > go east
  This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
  There is a large oblong table here.
  Sitting on the large oblong table is:
  A cake frosted with green letters
  A cake frosted with red letters
  A cake frosted with orange letters
  A cake frosted with blue letters
  
  > take all
  cake frosted with green letters: Taken.
  cake frosted with red letters: Taken.
  cake frosted with orange letters: Your load is too heavy.
  cake frosted with blue letters: Your load is too heavy.
  
  > drop the red
  Dropped.
  A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
  He mutters something (muffled by his beard) and disappears as suddenly as he came.
  
  > look at what you're carrying with you
  You are carrying:
  A cake frosted with green letters
  A china teapot
  A brick
  A portrait of J. Pierpont Flathead
  A bank brochure
  A black string
  A sword
  A lamp
  
  > eat green
  Suddenly, the room appears to have become very large (although everything you are carrying seems to be its normal size).
  
  This is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. In fact, all objects in this room appear to be abnormally large. To the east is a passageway. There are large gaping chasms to the west and northwest.
  There is a bank brochure here.
  There is a coil of black, braided string here.
  There is a square brick here which feels like clay.
  
  > drop the red in the pool
  Most of the pool evaporates, revealing a (slightly damp but still valuable) package of rare candies. The red cake must be pretty strong stuff, since it remains intact!
  
  > go to the west
  This is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. In fact, all objects in this room appear to be abnormally large. To the east is a passageway. There are large gaping chasms to the west and northwest.
  There is a bank brochure here.
  There is a coil of black, braided string here.
  There is a square brick here which feels like clay.
  
  > Go west
  A great chasm blocks your way.
  
  > eat blue
  The room around you seems to be getting smaller.
  
  This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
  There is a square brick here which feels like clay.
  There is a coil of black, braided string here.
  There is a bank brochure here.
  There is a large oblong table here.
  Sitting on the large oblong table is:
  A cake frosted with orange letters
  
  > turn off the lamp
  It is already off.
  
  > look at what you're carrying with you
  You are carrying:
  A cake frosted with red letters
  A package of candy
  A china teapot
  A portrait of J. Pierpont Flathead
  A sword
  A lamp
  
  > take the string
  Taken.
  A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
  He mutters something (muffled by his beard) and disappears as suddenly as he came.
  
  > Inventory
  You are carrying:
  A black string
  A brick
  A package of candy
  A china teapot
  A portrait of J. Pierpont Flathead
  A sword
  A lamp