text: [Themes: Fantasy, silly, surreal]
  
  > describe your surroundings
  This is some sort of seedy underground intersection with a train station south. You can also go north to what looks like a camp. You see the down escalator you came by. A building to the west advertises itself as The Ol' Hotel.
  
  A large metallic door is to the east. It has a warning graphic repelling any old riff-raff from entering. There's also a sensor off to the side. Probably reads something-or-other to let you in.
  
  The metallic door slides shut.
  
  > Go east
  You swipe your keycard and go east as the door opens.
  
  It's quiet here, mostly due to the soundproofed walls. It'd make a nice mob combine, but it's a small bunker for nerds who just got sick of the thumping. You suspect the actual entertainment center's in back, and you'd have to learn a secret handshake or something to get there. But you've got a city to save.
  
  A large metallic door is to the west. It's got no sensor on this side, so you can probably just walk back through it.
  
  You can also see some nerds and a lit-up tulip here.
  
  Someone blames the dim-led middle for This Whole Mess.
  
  The metallic door slides shut.
  
  > examine nerds
  They're sitting around nattering about nerd things. They don't look particularly nerdy, but most of their conversation seems to revolve around how smart other people aren't. They're babblier than most but don't seem bribable.
  
  "...butler I rebuilt!"
  
  > examine the tulip
  No fickler flicker or slight lights--its twinkle lets it wink for a long while, with no way to turn it off or on.
  
  A conceders' crescendo follows a claim nerds'd LIKE to help everyday stupid people.
  
  > scan the tulip
  One of them demands to see your slider. They poke around at it, convince you they know more about it than you do, and hand it back
  The nerds give amens that MENSA is the greatest social group ever.
  
  > scan nerds
  You don't bring it close to them, but there's some chuckling about how you probably don't know the specifications behind such a neat tool. Nothing, until they remind each other you just don't seem to know what to ask nerds about. Then, GBBBBBR.
  
  "Since I'm not omniscient..." Ish, note his tone. Sarcastic, arctic ass.
  
  > show the controls to the nerds
  The nerds are unimpressed.
  
  A conceders' crescendo follows a claim nerds'd LIKE to help everyday stupid people.
  
  > ask the nerds about the mensa
  "He's not smart enough for us, is he?"
  
  "Well, if he found his way in, he is!"
  
  "Well, he'll have to find the right thing to ask nerds like us about if he wants us to stop talking about him like he's not here."
  
  "If he doesn't know what to ask nerds about, he deserves Ed's snark!" Whoever he is.
  
  Someone shows how mediums are for dummies. Others agree, eager.
  
  > check your inventory
  Item time! You are carrying:
  some controls
  a keycard
  a termite emitter
  a sheath
  some velcro (being worn)
  a tinfoil info-lit
  a salient saltine
  an idlers' slider
  a dope tan notepad
  
  "Since I'm not omniscient..." Ish, note his tone. Sarcastic, arctic ass.
  
  > ask the nerds about the sheath
  The nerds look at each other, wondering why you would ask about that, really. They are sure you have something important to ask them. Maybe somewhere you can't get to or through. They could figure it out if in your shoes.
  
  Hmm. Apparently, when you ASK NERDS, you need to come correct. All the same, you're a bit annoyed, and you wonder if you can maybe play a mean trick on them to get that tulip, instead.
  
  Someone shows how he cut down a stupider disputer. Others agree, eager.
  
  > ask nerds about the tulip
  "We've got plenty of light here. You can have it, if you know what to ask us about. And if the tulip would help."
  
  "...How I do it, idiot."
  
  "Who?"
  
  > ask the nerds about the controls
  The nerds look at each other, wondering why you would ask about that, really. They are sure you have something important to ask them. Maybe somewhere you can't get to or through. They could figure it out if in your shoes.
  
  Hmm. Apparently, when you ASK NERDS, you need to come correct.
  
  "Since I'm not omniscient..." Ish, note his tone. Sarcastic, arctic ass.
  
  > ask the nerds about the red bull
  The nerds look at each other, wondering why you would ask about that, really. They are sure you have something important to ask them. Maybe somewhere you can't get to or through. They could figure it out if in your shoes.
  
  Hmm. Apparently, when you ASK NERDS, you need to come correct. All the same, you're a bit annoyed, and you wonder if you can maybe play a mean trick on them to get that tulip, instead.
  
  "...How I do it, idiot."
  
  "Who?"
  
  > ask nerds about the dead beat
  The nerds look at each other, wondering why you would ask about that, really. They are sure you have something important to ask them. Maybe somewhere you can't get to or through. They could figure it out if in your shoes.
  
  Hmm. Apparently, when you ASK NERDS, you need to come correct.
  
  Someone shows how he cut down a stupider disputer. Others agree, eager.
  
  > ask the nerds about saltine
  The nerds look at each other, wondering why you would ask about that, really. They are sure you have something important to ask them. Maybe somewhere you can't get to or through. They could figure it out if in your shoes.
  
  Hmm. Apparently, when you ASK NERDS, you need to come correct. All the same, you're a bit annoyed, and you wonder if you can maybe play a mean trick on them to get that tulip, instead.
  
  "Since I'm not omniscient..." Ish, note his tone. Sarcastic, arctic ass.
  
  > ask the nerds about the flowers
  Which do you mean, the heaths, the begonias, the merchandise or the gardenia?
  
  > ask the nerds about the begonias
  The nerds look at each other, wondering why you would ask about that, really. They are sure you have something important to ask them. Maybe somewhere you can't get to or through. They could figure it out if in your shoes.
  
  Hmm. Apparently, when you ASK NERDS, you need to come correct.
  
  "...How I do it, idiot."
  
  "Who?"
  
  > go west
  (first opening the metallic door)
  The door slides open as you step near it.
  
  This is some sort of seedy underground intersection with a train station south. You can also go north to what looks like a camp. You see the down escalator you came by. A building to the west advertises itself as The Ol' Hotel.
  
  A large metallic door is to the east. It has a warning graphic repelling any old riff-raff from entering. There's also a sensor off to the side.
  
  > go to the south
  Er, Train Terrain
  You're in a train station. It's a bit dark, but not as bad as to the east, which is where the noise may be coming from--it's louder here than anywhere else. You suspect the darkness to the east is where your destiny lies.
  
  You could go back north, and there's a fuzzy looking wall to the west, too. You notice pointed art and a faded ad on it, but the small recess near the top seems more useful. A rail is to the east--it seems to be sparking quite a bit, so best not to step on it, yet.
  
  > examine the controls
  This panel features all manner of black and yellow and red doohickeys and there's a small warning message saying REPLACEMENT CONTROLS IN CASE OF SURGE TO TRACKS. They've got instructions, which are surprisingly clear and even leave you wiser about u-boat wires.
  
  > examine the instructions
  They'll be useful once you find a place to put the controls.
  
  > Up
  The velcro strip is just the thing to climb the wall and reach the small recess.
  
  Er, Train Terrain (on the fuzzy looking wall)
  You're in a train station. It's a bit dark, but not as bad as to the east, which is where the noise may be coming from--it's louder here than anywhere else. You suspect the darkness to the east is where your destiny lies.
  
  You could go back north, though you may need to get off the wall first. A rail is to the east--it seems to be sparking quite a bit, so best not to step on it, yet.
  
  > put the controls in the recess
  They fit well. One of the red buttons starts blinking and whirring, and you flip the switch by it and, BAM! You hear a rush of power. The lights in the tunnel to the east seem to flicker and go stronger.