text: [Themes: Espionage, Science Fiction, gadgets, spies, strong NPCs, flashbacks, technology, spy, espionage]
  
  > Describe the surroundings
  This narrow room is lined with steel lockers. There is a plain table at the south end, and the doorway to the north exits to the corridor. All the lockers are closed.
  
  > look under the table
  Nothing but white tile.
  
  > go north
  As you leave the room, a buzzer begins to sound.
  
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  The harsh buzz continues. Within moments you also hear footsteps hurrying towards you.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  "You didn't set off the alarm going in, and you weren't found inside, so you must have suppressed the scan-web coming out as well. Yes?" He does not wait for a reply.
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > connect the scrambler to the toggle
  You connect the toggle switch to the scan scrambler. The toggle switch turns orange to confirm the match.
  
  The scrambler's status dot goes green, and an almost inaudible whine begins within it.
  
  > Examine
  What do you want to examine?
  
  > go south
  The room to the south is filled with lockers; there is a table at the far end.
  
  You can barely see a band of scan-web over the doorway, just inside the room.
  
  A buzzer begins sounding up and down the halls. Moments later, you hear guards running in your direction.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  "We went back, you must know, and looked at every stray spark in the scan-data. We know how you used the scrambler. On and off, briefly enough to never upset our systems. And it did not get you caught."
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > turn off the toggle
  You flip the orange switch off. The scrambler's status dot flickers black.
  
  > turn on the toggle
  You flip the orange switch on. The scrambler's status dot flickers black.
  
  > drop all
  wrapped package: Dropped.
  toolcase: Dropped.
  
  > connect the pushbutton to the scrambler
  You connect the pushbutton to the scan scrambler. The pushbutton turns orange to confirm the match.
  
  > look at the green dial
  The green dial is set to 1.
  
  > look at the blue dial
  The blue dial is set to 1.
  
  > examine the timer
  The timer is a small black box with two dials on one side, and a plus link on the other. The status dot is blue. Both the green and blue dials are set to 1; the timer's indicator is blank.
  
  > Wait
  Time passes.
  
  The timer's green dial flashes once, and the indicator flashes to 1. The status dot goes blue, but as the timer isn't linked to anything, that's all.
  
  > press the pushbutton
  The scrambler's status dot flashes briefly yellow.
  
  The timer's blue dial flashes once, and the indicator flashes to 1. The status dot goes green, but as the timer isn't linked to anything, that's all.
  
  > Go south
  As you step into the room, a buzzer begins to sound.
  
  This narrow room is lined with steel lockers. There is a plain table at the south end, and the doorway to the north exits to the corridor. All the lockers are closed.
  
  On the table is a pen.
  
  The timer's green dial flashes once, and the indicator flashes to 1. The status dot goes blue, but as the timer isn't linked to anything, that's all.
  
  The harsh buzz continues. Within moments you also hear footsteps hurrying towards you.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  He looks irritable. "No, no scan-web alarms. Not then, not at all."
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > connect the timer to the scrambler
  You connect the timer to the scan scrambler. The timer turns orange to confirm the match.
  
  > turn green to 5
  You set the green dial to 5.
  
  > press the green dial
  The green dial lights as you press it. The timer's indicator flashes to 5.
  
  > Go south
  As you step into the room, a buzzer begins to sound.
  
  This narrow room is lined with steel lockers. There is a plain table at the south end, and the doorway to the north exits to the corridor. All the lockers are closed.
  
  On the table is a pen.
  
  The timer changes to 4.
  
  The harsh buzz continues. Within moments you also hear footsteps hurrying towards you.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  He looks irritable. "No, no scan-web alarms. Not then, not at all."
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > set the green dial to 1
  You set the green dial to 1.
  
  > set the blue dial to 5
  You set the blue dial to 5.
  
  > press the blue dial
  The blue dial lights as you press it. The timer's indicator flashes to 5. The scrambler's status dot goes green, and an almost inaudible whine begins within it.
  
  > press the green dial
  The green dial is now lit as well.
  
  The timer changes to 4.
  
  A buzzer begins sounding up and down the halls. Moments later, you hear guards running in your direction.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  "We went back, you must know, and looked at every stray spark in the scan-data. We know how you used the scrambler. On and off, briefly enough to never upset our systems. And it did not get you caught."
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > connect the voice module to the scrambler
  You connect the voice module to the scan scrambler. The voice module turns orange to confirm the match, and the voice transmitter turns orange as well.
  
  > examine the lamp
  It's a small yellow tube with a lens at one end. There's a minus link on one edge of the tube.
  
  > look
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > drop all
  toolcase: Dropped.
  wrapped package: Dropped.
  
  > get the voice module
  You take the scan scrambler (and the voice module connected to it.)
  
  > drop the voice module
  You drop the scan scrambler (and the voice module connected to it.)
  
  > look
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  Your toolcase is lying open nearby. Inside are a timer, a pushbutton, a toggle switch, a radio module, a blast tab, a minilamp, an acid pack, a voice transmitter and a key transmitter.
  
  You can also see a scan scrambler (connected to a voice module) and a wrapped package here.
  
  > say the tango
  The scrambler's status dot goes green, and an almost inaudible whine begins within it.
  
  > Wait
  Time passes.
  
  > wait for a while
  Time passes.
  
  A buzzer begins sounding up and down the halls. Moments later, you hear guards running in your direction.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  "We went back, you must know, and looked at every stray spark in the scan-data. We know how you used the scrambler. On and off, briefly enough to never upset our systems. And it did not get you caught."
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > connect the voice module to the scrambler
  You connect the voice module to the scan scrambler. The voice module turns orange to confirm the match, and the voice transmitter turns orange as well.
  
  > get the scrambler
  You take the scan scrambler (and the voice module connected to it.)
  
  > drop the scrambler
  You drop the scan scrambler (and the voice module connected to it.)
  
  > drop all
  toolcase: Dropped.
  wrapped package: Dropped.
  
  > go south
  As you step into the room, a buzzer begins to sound.
  
  This narrow room is lined with steel lockers. There is a plain table at the south end, and the doorway to the north exits to the corridor. All the lockers are closed.
  
  On the table is a pen.
  
  The harsh buzz continues. Within moments you also hear footsteps hurrying towards you.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  He looks irritable. "No, no scan-web alarms. Not then, not at all."
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
  
  > press pushbutton
  The scrambler's status dot flashes briefly yellow.
  
  > turn off the toggle
  You flip the black switch off. The link dot flashes blue in confirmation, but as the switch isn't linked to anything, that's all.
  
  > connect the toggle to the scrambler
  You connect the toggle switch to the scan scrambler. The toggle switch turns orange to confirm the match.
  
  > turn on toggle
  You flip the orange switch on. The scrambler's status dot goes green, and an almost inaudible whine begins within it.
  
  > Go south
  This narrow room is lined with steel lockers. There is a plain table at the south end, and the doorway to the north exits to the corridor. All the lockers are closed.
  
  On the table is a pen.
  
  A moment after you step into the room, the scrambler emits a sharp squeal. Then a sharper crackling noise -- and then a thread of smoke, as its quiet vibration ceases.
  
  > look at the scrambler
  It's a small orange pyramid, traced with conductor matrix. It can detect and scramble scan-web on any frequency... or so the theory is drawn. Now, you suspect, it's an expensive paperweight. You must have brought it into a countermeasure induction field. There's a minus link on one edge, which is connected to a toggle switch.
  
  > examine the lockers
  The locker doors vary in size, from palm-length cubbies to a closet apparently large enough to walk into. All the doors are closed. Each locker has a four-digit number on it.
  
  > examine number
  You look at a random locker. The number 9877 is visible on it.
  
  > examine number
  You look at a random locker. The number 9262 is visible on it.
  
  > eat the pen
  That's plainly inedible.
  
  > look
  It's an ordinary-looking pen. The nib looks a bit sharp, though.
  
  This narrow room is lined with steel lockers. There is a plain table at the south end, and the doorway to the north exits to the corridor. All the lockers are closed.
  
  > go to the south-west
  The corridor runs north and south, like every other hallway in this place. A short hallway branches off to the northeast. To the west is a blank metal door, with attendant black plate beside it.
  
  -- glaring light...
  
  [Hit any key.]
  Interrogation Chamber (imprisoned in the chair)
  You blink away memory. The dim room comes again into focus, and the man behind the desk.
  
  "No, you've forgotten the pen again. You had it with you, as we discovered shortly thereafter."
  
  ...glaring light --
  
  [Hit any key.]
  Security Annex
  This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.