text: [Themes: intrigue, mystery, fantasy]
  
  > look around
  The Blue Rose Garden is comprised of a single rose bush grown to magnificent proportions. Its offshoots form a prickled boundary, enclosing the garden. At precise intervals, blue roses grow. From a rockery in the centre of the garden, from which all the offshoots
  stem, is the core bush and from it grows a pristine bouquet.
  
  The Destine mansion rises up to the west. A maze of flowers are reflected in the tooth-glass dome of the greenhouse, its sliding door almost completely flush with the unpanelled pane.
  
  Balanced precariously on the greenhouse dome is your attuning set, a whole storey out of reach.
  
  > Inventory
  You are wearing:
  your llama-suit
  
  You are carrying:
  a Winkerchief
  the somnuliser
  
  > examine somnuliser
  The somnuliser works as a small bomb. If thrown, it emits spores of untraceable potentiality, making it praeternaturally likely that
  anyone coming into contact with the spores will fall asleep with the firm belief that their sleepiness is natural and unnotable. It has but one use, but once activated its spores should propagate through halls throughout the entire house, slowed only as it seeps under the doors. It should incapacitate everyone in the wing, but you'll have to be inside first for it to have an effect.
  
  > look at Winkerchief
  The Winkerchief is a branded wipe cloth that perfectly wipes clean any surface. It's good for about a dozen uses before it loses its porousness.
  
  > Sing
  The time for singing will be when the Confessor is undone.
  
  > Xyzzy
  Orloger; Counter Cur taught you everything you didn't want to know about sums.
  
  "In order to calculate the area of a bounded plain, you must find the length of the cross product of the vectors of its 2 adjacent sides,"
  he said.
  
  You didn't see why you couldn't just ask the letter-beast doing the binding, but you humoured the Counter at the time.
  
  "Well," Counter Cur continued, "if B (Bx, By, Bz) and C (Cx, Cy, Cz) are the vectors of its 2 adjacent sides and A (Ax, Ay, Az) is the
  cross product, then you must find A = B x C using this formula:
  
  "Ax = By Cz - Bz Cy
  Ay = Bz Cx - Bx Cz
  Az = Bx Cy - By Cx."
  
  "My memory is good, but there's got to be a better way of memorising this," you said.
  
  "You will notice," Cur continued, "that if you replace x with y, y
  with z and z with x you can get from the first line to the second line and from the second line to the third line."
  
  "So all I need to do is remember the first line, right?" you said.
  
  "Precisely," said Cur, "and you do that by remembering the handy mnemonic 'xyzzy'."
  
  And that's how you cal... wait a minute, you didn't spend seventeen years preparing to break into the Confessor's mansion just to find out the area of the plain.
  
  > Review
  Before moving further, you'll need to rescue your attuning-set from
  the dome.
  
  > throw the bomb at set
  No, if you throw it out here it'll just disperse out harmlessly.
  
  > take the rose
  Do you mean:
  
  > 2
  You'd like to do just that: pluck one of the Confessor's famous roses and feel its petals pulp in your fist. But you will not give him the pleasure of leaving so obvious a trace.
  
  > search the bush
  Emerging from a curse-stone rockery is the central bush of blue rose garden. On the central bush, from which all the offshoots grow, is the most perfect of the impossibly blue roses. The single stem
  terminates in a full vivid bloom: its colour is vibrant even in citylight.
  
  > look at the rockery
  Beneath the central rose bush is a masterfully assembled rockery made up of asymmetrically tessellating curse-stones placed to create a perfect hectahedron
  
  It's unclear how the rose is so well hydrated with the solid rockery sitting on top of its main body of roots.
  
  > take the stone
  You take a curse-stone and instantly the rockery takes on a sinister and unnatural cast. You are momentarily overwhelmed by an insidious metaphysical wrongness before your Lemniscate training takes over and you shrug away the impossibility.
  
  > throw rock at the set
  You slowly exhale, eyeing up the attuning set in the citylight. Your overhand throw was tested often in the various Theocratic games, although that was nearly two decades ago. You hurl the rock through
  the air and it catches the attuning set on one corner of its outstretched rods and it slides down into the garden.
  
  > take all
  Firstly the rock: You take the rock. It's a single seventeen-sided curse-stone. To gaze on a curse-stone in isolation for too long is to invite madness. The afflicted, the geocultists, only meet peace when their stone is perfectly enmeshed with other curse-stones in the form of a perfect solid.
  
  And finally the attuning set: You get the attuning set.
  
  > attune door
  (with your attuning set)
  You move the attuning set in the forbidden sideways figure-of-eight that your wrists naturally settle in when in motion. The lead rods of the set shimmer and you feel an intense feeling of rightness with the sliding door: it is attuned to you, for now.
  
  > open the door
  The door slides effortlessly open and you're greeted by a wave of rich warm air from the greenhouse.
  
  > Go west
  You step into the greenhouse and the warmth envelops you, assaulting you with a panopoly of scents.
  
  The greenhouse of the Destine mansion is a tooth-glass dome. The glass reflects back the light and heat of a microscopic sun that slowly orbits a huge grosvair tree. A variety of plants grow, bloom and die
  on a long plant bed.
  
  On the east of the greenhouse an open sliding door leads back out to the rose garden. A closed blue door leads west into the house.
  
  The hayberry bush is laden with bright red round berries. The banberry shrub is a small sapling. The spindleweed is in thin yellow strands.
  
  > examine sapling
  The plants in the greenhouse grow and die in a rapid cycle, proceeding through all possible stages of their life endlessly due to the lead enriched soil.
  
  The hayberry bush is dead, rotting on the soil. Large white flowers blossom on the banberry shrub. Tiny sprouts of spindleweed are
  growing.
  
  > examine the spindleweed
  The plants in the greenhouse grow and die in a rapid cycle, proceeding through all possible stages of their life endlessly due to the lead enriched soil.
  
  The hayberry bush is bare, its leaves small and its branches stubby. Hard red berries hang like droplets from the banberry shrub. The spindleweed leaves are long and thin.
  
  > examine the berries
  The plants in the greenhouse grow and die in a rapid cycle, proceeding through all possible stages of their life endlessly due to the lead enriched soil.
  
  Small yellow flowers blossom across the hayberry bush. The banberry shrub is covered in dozens of black obloid berries. The spindleweed stalks have grown higher and the leaves broader.
  
  > Go west
  (first opening the blue door)
  
  At last you tip-toe into echo-prone confines of the Destine Mansion, each room carved out of what was once a small mountain. You sacrificed three toes to learn how many secrets would bring the Confessor down. Seven. There are seven deceits you know can be found in these halls
  and you won't leave until you know them.
  
  Confessor Destine's personal kitchen is small: certainly less than
  half an acre of countertops. In the centre, by the refresher, is a heating stove and a cooling slab. An open blue door leads into the greenhouse to the east, whilst a closed leathery red door bars the way west into the rest of the house.
  
  Clashing with the kitchen's decor is an ugly square rug, lying flat by your feet.
  
  > examine the rug
  The rug is a thick slab of carpet with a beguiling pattern of interlocking keys and doors, tessellating in queasy spirals.
  
  > take the rug
  You lift up the rug entirely and a hole appears briefly underneath it before disappearing.
  
  > go to the east
  The greenhouse of the Destine mansion is a tooth-glass dome. The glass reflects back the light and heat of a microscopic sun that slowly orbits a huge grosvair tree. A variety of plants grow, bloom and die
  on a long plant bed.
  
  On the east of the greenhouse an open sliding door leads back out to the rose garden. An open blue door leads west into the house.
  
  Small yellow flowers blossom across the hayberry bush. The banberry shrub is covered in dozens of black obloid berries. The spindleweed stalks have grown higher and the leaves broader.
  
  > go east
  The Blue Rose Garden is comprised of a single rose bush grown to magnificent proportions. Its offshoots form a prickled boundary, enclosing the garden. At precise intervals, blue roses grow. From a rockery in the centre of the garden, from which all the offshoots
  stem, is the core bush and from it grows a pristine bouquet.
  
  The Destine mansion rises up to the west. A maze of flowers are reflected in the tooth-glass dome of the greenhouse, its sliding door almost completely flush with the unpanelled pane.
  
  > drop the stone
  You drop the rock.
  
  > look
  The Blue Rose Garden is comprised of a single rose bush grown to magnificent proportions. Its offshoots form a prickled boundary, enclosing the garden. At precise intervals, blue roses grow. From a rockery in the centre of the garden, from which all the offshoots
  stem, is the core bush and from it grows a pristine bouquet.
  
  The Destine mansion rises up to the west. A maze of flowers are reflected in the tooth-glass dome of the greenhouse, its sliding door almost completely flush with the unpanelled pane.
  
  You can also see a rock here.
  
  > get all
  (the rock)
  Taken.
  
  > put rock in the rockery
  You swivel the curse-stone back into its place in the rockery and a feeling a beatific peace spreads through you. The hectahedron is complete once more.
  
  > go west
  The greenhouse of the Destine mansion is a tooth-glass dome. The glass reflects back the light and heat of a microscopic sun that slowly orbits a huge grosvair tree. A variety of plants grow, bloom and die
  on a long plant bed.
  
  On the east of the greenhouse an open sliding door leads back out to the rose garden. An open blue door leads west into the house.
  
  The hayberry bush is laden with bright red round berries. The banberry shrub is a small sapling. The spindleweed is in thin yellow strands.
  
  > go to the west
  Confessor Destine's personal kitchen is small: certainly less than
  half an acre of countertops. In the centre, by the refresher, is a heating stove and a cooling slab. An open blue door leads into the greenhouse to the east, whilst a closed leathery red door bars the way west into the rest of the house.
  
  > take rug
  You already have that.
  
  > Inventory
  You are wearing:
  your llama-suit
  
  You are carrying:
  a rug
  the attuning set
  a Winkerchief
  the somnuliser
  
  > drop rug
  You drop the rug.
  
  > look
  Confessor Destine's personal kitchen is small: certainly less than
  half an acre of countertops. In the centre, by the refresher, is a heating stove and a cooling slab. An open blue door leads into the greenhouse to the east, whilst a closed leathery red door bars the way west into the rest of the house.
  
  Clashing with the kitchen's decor is an ugly square rug, lying flat by your feet.
  
  > take rug
  You lift up the rug entirely and a hole appears briefly underneath it before disappearing.
  
  > drop rug
  Dropped.
  
  > Attune rug
  (with your attuning set)
  You run the attuning set lightly over the rug but the lead rods barely even shimmer; it doesn't need attuning to you.
  
  > attune the floor
  (with your attuning set)
  You run the attuning set lightly over the floor but the lead rods barely even shimmer; it doesn't need attuning to you.
  
  > examine slab
  One of the counters is a cooling slab that keeps chilled anything left on it, this one has a gourd on it.
  
  > examine the gourd
  The gourd is cooked, with the top end sliced through to make a lid. It's a regular yellow gourd, and has the letters 'XVII' scratched into one side.
  
  > open the gourd
  You open the gourd, revealing some mince.
  
  > examine the mince
  The gourd is full of slimy grey minced meat.
  
  > examine the stove
  The stove is a simple device for producing intense heat. It can be switched on or off.
  
  > look at the refresher
  The refresher is a small transparent box that sits on the counter and hums constantly. It's a common sight in kitchens, used for
  rejuvenating food that has turned bad. When activated, it can
  restore food to whatever state it was in three days prior to use. It's currently closed.
  
  There's a panel at the back for finer calibrations.
  
  > examine the panel
  On the back of the refresher there's a compartment for the lead rod that powers the device, a small dial for changing the time setting and an activation switch to activate the device. Imprinted on the panel
  are the words "CONSULT MANUAL FOR DIAL CONFIGURATIONS".
  
  > go to the west
  (first opening the red door)
  As you go to push the flap of letter-beast skin aside with an
  invisible hand, you feel the stir of your feelers. You can smell a human nearby: it must be the Confessor's guard.
  
  > remove the suit
  Merely wearing the suit would be pointless, anyone would see straight through to the person beneath. No, in order to make use of it, you had to weave it into your own skin. In time, the suit will peel off as
  your skin is shed, but not today.
  
  > examine legs
  You are completely invisible.
  
  > take the gourd
  up.
  
  > check your inventory
  You are wearing:
  your llama-suit
  
  You are carrying:
  the attuning set
  a Winkerchief
  the somnuliser
  
  > put the gourd in Winkerchief
  (first taking the gourd)
  You risk it falling apart in your spindly appendages if you pick it
  up.
  
  > attune gourd
  (with your attuning set)
  You run the attuning set lightly over the gourd but the lead rods barely even shimmer; it doesn't need attuning to you.
  
  > open the stove
  The stove is just a surface for heating.
  
  > Open refresher
  You open the refresher.
  
  > look at the refresher
  The refresher is a small transparent box that sits on the counter and hums constantly. It's a common sight in kitchens, used for
  rejuvenating food that has turned bad. When activated, it can
  restore food to whatever state it was in three days prior to use. It's currently open.
  
  There's a panel at the back for finer calibrations.
  
  > take the mince
  a trace.
  
  > put rug on the gourd
  You'd end up with mince all over the rug if you did that.
  
  > put rug on the refresher
  The rug is much too cumbersome to fit in the refresher.
  
  > look at the dial
  The refresher dial has two settings, contained and uncontained. It is currently set to contained.
  
  > turn the dial
  You turn the dial to uncontained and the whole device starts to hum with purpose.
  
  > examine the gourd
  The gourd is cooked, with the top end sliced through to make a lid, which is open, revealing some kind of mince inside. It's a regular yellow gourd, and has the letters 'XVII' scratched into one side.
  
  > Open refresher
  That's already open.
  
  > Close refresher
  You close the refresher.
  
  > Close gourd
  You close the gourd.
  
  > look at the refresher
  The refresher is a small transparent box that sits on the counter and hums constantly. It's a common sight in kitchens, used for
  rejuvenating food that has turned bad. When activated, it can
  restore food to whatever state it was in three days prior to use. It's currently closed.
  
  There's a panel at the back for finer calibrations.
  
  > examine the panel
  On the back of the refresher there's a compartment for the lead rod that powers the device, a small dial for changing the time setting and an activation switch to activate the device. Imprinted on the panel
  are the words "CONSULT MANUAL FOR DIAL CONFIGURATIONS".
  
  The whole panel is shaking now the machine is set to be uncontained.
  
  > look at the switch
  one side.
  
  > Open refresher
  You open the refresher.
  
  > read the gourd
  The gourd is cooked, with the top end sliced through to make a lid. It's a regular yellow gourd, and has the letters 'XVII' scratched into one side.
  
  > examine the cooling
  One of the counters is a cooling slab that keeps chilled anything left on it, this one has a gourd on it.
  
  > touch the slab
  You can feel the cold as you move your hand near.
  
  > take the gourd
  up. The best you could do is open up its little lid.
  
  > Attune slab
  (with your attuning set)
  You run the attuning set lightly over the cooling slab but the lead rods barely even shimmer; it doesn't need attuning to you.
  
  > attune the refresher
  (with your attuning set)
  You run the attuning set lightly over the refresher but the lead rods barely even shimmer; it doesn't need attuning to you.
  
  > Review
  You need to put the household asleep before you can explore any further. Throwing the somnuliser in the kitchen should do the trick, but you'll have to take steps to avoid being caught by the spores.
  -> There's something strange about the rug you found in the kitchen.
  
  > throw somnuliser
  You throw the somnuliser softly at the ground and it clicks open, silently loosing invisible sleeping spores. Best make haste!
  
  > go east
  You know that the spread of the spores from the somnuliser must be gaining on you quickly: at this rate you doubt you could make it
  across the greenhouse.
  
  The greenhouse of the Destine mansion is a tooth-glass dome. The glass reflects back the light and heat of a microscopic sun that slowly orbits a huge grosvair tree. A variety of plants grow, bloom and die
  on a long plant bed.
  
  On the east of the greenhouse an open sliding door leads back out to the rose garden. An open blue door leads west into the house.
  
  Hard green fruit bodies hang from the hayberry bush. The banberry
  shrub is crinkled and grey with mould. The plant bed is thick with spindleweed.
  
  > Go east
  You've nearly reached the sliding door when you feel a gentle soothing spreading through your limbs. Too late, you think dimly as
  you stifle a yawn.
  
  You gently lower yourself to the ground, involuntarily but as if it were the most natural thing in the world, to be found by Confessor Destine's guards the next morning.
  
  > look at somnuliser
  The somnuliser works as a small bomb. If thrown, it emits spores of untraceable potentiality, making it praeternaturally likely that
  anyone coming into contact with the spores will fall asleep with the firm belief that their sleepiness is natural and unnotable. It has but one use, but once activated its spores should propagate through halls throughout the entire house, slowed only as it seeps under the doors.
  
  > put somnuliser in the refresher
  You put the somnuliser into the refresher.
  
  > take somnuliser
  As you take the somnuliser you spare a passing thought for all the things that have passed through your appendages to be stashed or
  stowed or forgotten about, thousands of medium sized dry goods disappearing into your past.
  
  > check your inventory
  You are wearing:
  your llama-suit
  
  You are carrying:
  the somnuliser
  a rug
  the attuning set
  a Winkerchief
  
  > examine rug
  The rug is a thick slab of carpet with a beguiling pattern of interlocking keys and doors, tessellating in queasy spirals.
  
  > search rug
  The act of looking under a rug requires the rug to be on the ground, for it is only then that the rug reaches its full potential in concealing.
  
  > look under rug
  You pull back the rug and the ground underneath is sucked into its weave, revealing a bone ladder leading down into dark depths below.