text: > Look around
  You've reached the wide, octagonal chamber that is at the centre of the hideout. The walls and the ceiling are covered with menacing black bats, painted on the background of a gloomy cave, with stalactites and stalagmites scattered everywhere. To the west you may return to the crypt; to the north, east and south three dark passages lead to the other rooms of the hideout.
  
  Praseidimio is at your side, ready to give his contribution to the triumph of evil over good.
  
  At the centre of the room is a coffin on fire, in which the corpse of your lover Sabrina is burning.
  
  A big white cross painted on the floor blocks the passage that goes to east.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > examine the cross
  Simply frightening.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > examine the mask
  This is the leather mask that you liked to wear while you tortured your prisoners. Painted on it there is a horrible skull, which makes it even more frightful.
  
  "Think well to what wish to make" says Praseidimio. "As you know, we demons are very powerful and we don't like to be disturbed for trifles."
  
  > take the mask
  You already have that.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > remove the cloak
  You take off the black cloak.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > put the cloak on the cross
  The power of the cross is too great to overcome it simply covering it with the cloak.
  
  "Think well to what wish to make" says Praseidimio. "As you know, we demons are very powerful and we don't like to be disturbed for trifles."
  
  > wear the cloak
  You wear the cloak and you feel stronger.
  
  Praseidimio sniggers thinking of the next soul that he'll send to burn to hell.
  
  > Kneel
  You kneel on the stool, in front of the painting of Lilith.
  
  > Pray
  Kneeling in front of her picture, you pray for the return of Lilith. You need her more than ever, at this moment of great difficulty. At the beginning you can't find the words, then you remember the invocations repeated for centuries, waiting for the return of the only woman that is really important for you. Often, many hours would pass before you got up, without anything happening.
  
  Rather unusually, this time, as you've just started to repeat your supplications the picture of the vampire comes to life and starts speaking, emanating a diabolical halo of red light: "Martin Voigt, how much time has passed since the last time we met? Your death grieved me and I'm glad to have you in my sight again."
  
  You smile, but Lilith frowns at you and says: "I know you're happy to see me again, but this is no time for love. If you think I'm the one who performed the magic that brought you to life, you're right. If you think I did it to allow you to accomplish your goal of revenge, you're wrong. I've a more ambitious and lethal project for you."
  
  "Unfortunately you still seem to be very weak" she continues. "I doubt you can go further in such a feeble state. Maybe I have to give you another bit of help to let you recover your energy and leave your hideout. But, first, I have to verify that you still know the basis of our history. If you give the correct answer to my question, I shall instill in you the power to overcome one of the obstacles set in your way... How many rays has the red sun of Valmar that lights up the dark nights of us vampires?"
  
  > 8
  "You're right, my dear!" says Lilith. "I congratulate you on your memory, it seems that your powers haven't weakened that much in these years of oblivion. However, to help you overcome the obstacles that bar your way to freedom, I'll offer you my curse."
  
  The charming vampire points her finger at you and instills in you a new, wicked energy.
  
  "Now you may fearlessly face the symbols and the spells that your enemies set in your way" she explains. "When you come out, forget your foolish plan of revenge and come to me at the Yoshiwara Club. I'm gathering the largest army of vampires in history, to prepare for the battle that will lead us to subdue humankind. Soon we'll turn the most frightening fantasies into reality and take what should have long been ours: the world!"
  
  "Don't worry now about the road to the Yoshiwara Club, at the right moment the Love will drive you there" ends Lilith, before vanishing in a final blinding flash of red light.
  
  > go to the west
  You'll have to get off the kneeling stool first.
  
  > stand
  You get off the kneeling stool.
  
  You are in a small painted black room that appears to be a temple. You can see a kneeling stool in front of a large painting with a golden frame, hung on the back wall. The subject of the picture is Lilith, the gorgeous and cruel vampire who, more than a thousand years ago, threw you in this bloody abyss of darkness, letting you drink her blood after having pierced your jugular with her long, sharp canines so many times.
  
  Much time has passed since then, but you never forgot the encounter that changed your life (and your death) forever. Hence you created this place of prayer to keep in contact with her, certain that one day Lilith will answer to your invocations and return to you. To the west a passage leads to the spiders room.
  
  > go to the south
  Praseidimio follows you.
  
  You've reached the wide, octagonal chamber that is at the centre of the hideout. The walls and the ceiling are covered with menacing black bats, painted on the background of a gloomy cave, with stalactites and stalagmites scattered everywhere. To the west you may return to the crypt; to the north, east and south three dark passages lead to the other rooms of the hideout.
  
  Praseidimio is at your side, ready to give his contribution to the triumph of evil over good.
  
  At the centre of the room is a coffin on fire, in which the corpse of your lover Sabrina is burning.
  
  A big white cross has been painted on the floor of the passage that goes to east.
  
  > Go east
  Protected by the curse received from Lilith, you easily overcome the white cross painted on the floor and proceed to east, followed by Praseidimio.
  
  Beyond the cross drawn on the floor to impede your passage, there is a narrow corridor that goes from west to east. It connects the bats room with the stone steps that should lead out of your hideout, towards the dark maze of caves that hides its entry. On the floor, the ceiling and the walls, you can see many other magic symbols. They have been drawn to avoid your escape, but their effect on you is nullified by Lilith's curse.
  
  Praseidimio is at your side, ready to give his contribution to the triumph of evil over good.
  
  The impossibility of seeing your image reflected in a mirror is one of the things that you hate most about your vampire condition. So the gigantic mirror that is in your way towards your freedom, to the east, is a horrible view to you. Your persecutors thought of everything to keep you imprisoned in your own hideout. The mirror is too large to be covered, bypassed or climbed upon, so you have to find a way to destroy it, if you want to leave the hideout.
  
  > Break mirror
  The axe hits the mirror without scratching it. Clearly it's unbreakable.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > Burn mirror
  I doubt it's useful to set fire to the mirror.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > examine the mirror
  The mirror is too frightening for you to examine it carefully. However, it's too large to be covered, bypassed or climbed upon, so you have to find a way to destroy it, if you want to leave the hideout.
  
  "Think well to what wish to make" says Praseidimio. "As you know, we demons are very powerful and we don't like to be disturbed for trifles."
  
  > go east
  The mirror blocks your way.
  
  Do you want to ask Praseidimio to help you to break the mirror? (y/n)
  
  > Y.
  Praseidimio stares at the mirror uncertain. Being near him you see that his image too isn't reflected but he doesn't seem to care about it. Probably a small gesture would be enough for him to break the mirror, as it was for you when you were at the top of your strength.
  
  At last, acknowledging that it's a problem too difficult to solve for a vampire in such a bad condition, the demon agrees to grant your wish. He points one of his shapeless excrescences to the mirror and breaks it, scattering its small fragments on the floor.
  
  "You've been satisfied" says Praseidimio, before disappearing in a cloud of red smoke. "Now go on with your revenge. And may the red sun of Valmar shine on your dark nights of vampire!"
  
  > go to the east
  Through a twisty maze of tunnels, you've reached the cave that leads out of mountain bowels, to the east. Just another effort and you'll be free to go to Lilith at the Yoshiwara Club and accomplish your revenge. However, to the west you can return to the dark gallery that takes to your hideout.
  
  A big black wolf stands between you and the exit.
  
  > examine the wolf
  Having come in to have a shelter for the night, the animal must be very hungry. Its fangs are longer and pointier than yours: leaving the cave without being eaten won't be easy. The wolf seems to have "smelt" your supernatural origin and this could have enraged it even more. Trying to bypass it seems to be impossible, and you're still too weak to attack it. Maybe, if you find the way to appease it, you can pass.
  
  The wolf growls at you.
  
  > Bite wolf
  You aren't strong enough to face the wolf.
  
  The wolf growls at you.
  
  > Inventory
  You are carrying:
  a torch
  a violin bow
  a violin
  a bottle of liquor
  
  You are wearing:
  a medallion
  a black cloak
  a black leather mask
  your suit
  an iron key
  your boots
  
  You also have:
  a curse
  a magic formula
  
  The wolf howls and looks at you with hateful eyes.
  
  > burn wolf
  The wolf is too fast for you to burn it with the torch. Besides, he doesn't seem to be scared by the fire.
  
  The wolf howls and looks at you with hateful eyes.
  
  > play the violin
  You play some very sweet music that calms the wolf and makes it fall asleep.
  
  > Bite wolf
  It would be a coward's deed to attack a sleeping wolf.
  
  > go east
  Outside the cave, every sense of yours is assaulted by the garlic flowers planted all around the entrance. A new attempt to block your escape from the mountain bowels, to keep you from making the world your kingdom of terror again.
  
  Luckily the mask you are wearing has such a strong smell of blood that it attenuates the stench of garlic, allowing you to stay outside the cave, near the flowers. However, to continue your escape you must find the way to destroy the field which surrounds you.
  
  The smell of the garlic field is terrible.
  
  > Light garlic
  With your rudimentary torch, you set fire to the garlic field. The sight of the flowers burning is wonderful and soon the stink that prevented you from leaving the cave fades away, covered by the acrid smell of the fire and by the scent of your victory which gets closer.
  
  Delimited by the scree slope of the mountain, the fire quickly dies after destroying the field. The road to the freedom seems to be clear, but in such a bad condition you can't go far. You're still too weak to turn into a bat and fly away. Moreover, outside your hideout you won't have any protection, because you no longer know anyone that could help you.
  
  While you think how to recover your energy, you see a girl arriving from the botton of the slope. She has blonde hair, wears a violet dress and she seems to come towards you, probably drawn by the smoke of the fire. She quickly reaches the charred field, then she notices your presence and stops, uncertain.
  
  > play the violin
  You play a very sweet music that the girl seems to like.
  
  > look at the girl
  The girl is rather pretty: she has big blue eyes, long blonde hair and a gorgeous little body that inspires a sense of protection... or defeat that you are going to satisfy.
  
  The girl seems to be scared by your horrible appearance.
  
  > Bite girl
  The girl is too far for you to bite her before she runs away.
  
  > remove the mask
  The girl smiles when you remove the mask and show her your face. Maybe she was waiting for that to cross the charred field and reach you near the cave entrance. "Sir, it's so strange meeting you here in the dead of night" she exclaims, visibly excited. "I'd like to ask you what you are doing here, all alone, and if it was you who set the field on fire, but maybe first all of all you should tell me your name."
  
  Do you want to reveal your identity to the girl? (y/n)
  
  > Y.
  You show your medallion to the girl, who opens her eyes wide and represses an exclamation of surprise. "You are Martin Voigt" then she says, full of thrill. "The ancient lord and master of all these lands and the people who live on them. I've heard a lot of times talking about you, but I thought you had died many years ago. Instead, you are alive. It's a honour for me to make your acquaintance, all my clan has always been faithful to you, serving you until your disappearance. Surely there will be a big party at the camp, when they know that you are back. Meanwhile I'll be at your service to satisfy every your need" the girl says, getting closer.
  
  > Smell girl
  The smell of burnt emanated from the field is delicious.
  
  > Bite girl
  The girl is doomed. Maybe, if she had known who you really are, an evil vampire who only wants to drink blood and destroy everything, she wouldn't have offered you her help with so much generosity. But now it's too late to change her mind. The girl is so helpful that she lets you hug her without moving. Maybe she thinks that you want to thank her. Only when she feels your lips touching her neck, she sees what your real intention is. She tries to wiggle out from your hug, but your grip is too strong and there's nobody that can hear her screams of terror.
  
  Biting her is a great pleasure. When her blood finally flows down into your throat, you feel on top of the world. You drink with savage greed. When you stop, the girl is exhausted and collapses on the ground. Instead, you've recovered all your energy: after laughing to the moon, you finally can turn into a bat and fly towards the Yoshiwara Club, where Lilith is waiting for you to bring humankind to its apocalypse.
  
  You'll live many other adventures, Martin Voigt, on this land and on others that you'll visit soon. Meanwhile, you have accomplished your first mission, leaving your hideout, despite the obstacles set on your way, and recovering the energy you need to take your bloody revenge.
  
  *** You have won ***
  
  In that game you scored 55 out of a possible 55, in 357 turns, achieving the rank of Prince of darkness!
  
  > Swim
  You're already swimming in a sea of troubles.
  
  Praseidimio sniggers thinking of the next soul that he'll send to burn to hell.
  
  > Dig
  What do you want to dig?
  
  > Floor
  You have already dug your grave a long time ago... and now you are in it up to your ears.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > Darn
  Watch your language or I'll call Van Helsing!
  
  "Think well to what wish to make" says Praseidimio. "As you know, we demons are very powerful and we don't like to be disturbed for trifles."
  
  > enter the coffin
  Who do you think you are, Giordano Bruno?
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > Lick spikes
  You lick the blood encrusted spikes finding them delicious.
  
  Praseidimio sniggers thinking of the next soul that he'll send to burn to hell.
  
  > take the door
  Who do you think you are, Hulk?
  
  "Think well to what wish to make" says Praseidimio. "As you know, we demons are very powerful and we don't like to be disturbed for trifles."
  
  > ask demon about the halloween
  "A great party" Praseidimio says. "The dead come out of the graves and we demons have really fun!"
  
  > ask demon about the zork
  "A great game!" Praseidimio exclaims.
  
  > ask demon about the hell
  "That's the place where we all are going to" Praseidimio says. "But for an evil vampire like you there may be an even worse destination."
  
  > ask demon about the heaven
  "Tell me about the wish you would like me to grant" Praseidimio says. "So I'll decide whether to fulfil it or not."
  
  > ask demon about the peace
  "Is something edible?" Praseidimio said, perplexed.
  
  > ask demon about the lucifer
  "A very good colleague" Praseidimio says. "But I'm the best!"
  
  > ask demon about the dracula
  "A great novel, ruined by a terrible ending" Praseidimio said. "But I'm sure that you'll be luckier."
  
  > ask demon about the sex
  "Sex is the best way to be damned" Praseidimio says. "It's a pity we demons can't have it."
  
  > Bite demon
  You have no reason to attack Praseidimio. Besides, it wouldn't be wise to challenge his arcane powers.
  
  "Think well to what wish to make" says Praseidimio. "As you know, we demons are very powerful and we don't like to be disturbed for trifles."
  
  > ask demon about Yoshiwara Club
  "A nightmare place!" Praseidimio exclaims.
  
  > go to the south
  Praseidimio follows you.
  
  You've reached the wide, octagonal chamber that is at the centre of the hideout. The walls and the ceiling are covered with menacing black bats, painted on the background of a gloomy cave, with stalactites and stalagmites scattered everywhere. To the west you may return to the crypt; to the north, east and south three dark passages lead to the other rooms of the hideout.
  
  Praseidimio is at your side, ready to give his contribution to the triumph of evil over good.
  
  At the centre of the room is a coffin on fire, in which the corpse of your lover Sabrina is burning.
  
  A big white cross has been painted on the floor of the passage that goes to east.
  
  > close the door
  You close the door.
  
  "Think well to what wish to make" says Praseidimio. "As you know, we demons are very powerful and we don't like to be disturbed for trifles."
  
  > pull the lever
  You hear a click when you pull the lever.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > take the medallion
  You pull the small chain and take the medallion back that you inserted in the slot near the lever.
  
  > tie the stripes to the bone
  You tie the stripes to the bone and roll them around one of its extremities, making a sort of rudimentary torch. Now, to light it up, you have to find some fuel and, obviously, a fire.
  
  > pour the liquor on the torch
  You pour some liquor on the torch. Now, to light it up, you just need some fire.
  
  > Light torch
  You put the torch, drenched with alcohol, on the flaming coffin: it lights up and starts to burn slowly.
  
  Praseidimio sniggers thinking of the next soul that he'll send to burn to hell.
  
  > Inventory
  You are carrying:
  a torch
  an axe
  a violin bow
  a violin
  a bottle of liquor
  
  You are wearing:
  a medallion
  a black cloak
  a black leather mask
  your suit
  an iron key
  your boots
  
  You also have:
  a curse
  a magic formula
  
  > look at the curse
  This curse should give you the energy you need to overcome the symbols of Good.
  
  Praseidimio fluctuates around you, eager to give his contribution to the triumph of evil over good.
  
  > go east
  Through a twisty maze of tunnels, you've reached the cave that leads out of mountain bowels, to the east. Just another effort and you'll be free to go to Lilith at the Yoshiwara Club and accomplish your revenge. However, to the west you can return to the dark gallery that takes to your hideout.
  
  A big black wolf stands between you and the exit.
  
  The wolf howls and looks at you with hateful eyes.
  
  > talk to the wolf
  If you want to talk to someone, you have to write: >ask [or tell] someone about something.
  
  > ask the wolf about the wolf
  Who do you think you are, Saint Francis of Assisi?
  
  > play the violin
  You play some very sweet music that calms the wolf and makes it fall asleep.
  
  > go east
  Outside the cave, every sense of yours is assaulted by the garlic flowers planted all around the entrance. A new attempt to block your escape from the mountain bowels, to keep you from making the world your kingdom of terror again.
  
  Luckily the mask you are wearing has such a strong smell of blood that it attenuates the stench of garlic, allowing you to stay outside the cave, near the flowers. However, to continue your escape you must find the way to destroy the field which surrounds you.
  
  The smell of the garlic field is terrible.
  
  > burn the garlic
  With your rudimentary torch, you set fire to the garlic field. The sight of the flowers burning is wonderful and soon the stink that prevented you from leaving the cave fades away, covered by the acrid smell of the fire and by the scent of your victory which gets closer.
  
  Delimited by the scree slope of the mountain, the fire quickly dies after destroying the field. The road to the freedom seems to be clear, but in such a bad condition you can't go far. You're still too weak to turn into a bat and fly away. Moreover, outside your hideout you won't have any protection, because you no longer know anyone that could help you.
  
  While you think how to recover your energy, you see a girl arriving from the botton of the slope. She has blonde hair, wears a violet dress and she seems to come towards you, probably drawn by the smoke of the fire. She quickly reaches the charred field, then she notices your presence and stops, uncertain.
  
  > remove the mask
  The girl smiles when you remove the mask and show her your face. Maybe she was waiting for that to cross the charred field and reach you near the cave entrance. "Sir, it's so strange meeting you here in the dead of night" she exclaims, visibly excited. "I'd like to ask you what you are doing here, all alone, and if it was you who set the field on fire, but maybe first all of all you should tell me your name."
  
  Do you want to reveal your identity to the girl? (y/n)
  
  > Go north
  The girl looks away, embarrassed, and says: "I'm sorry, sir. I didn't want to be indiscreet. I've heard that one time here there was the hideout of Martin Voigt, the legendary lord and master of all these lands and the people who live on them. For a moment, I thought it might be you. Before returning to my camp, I'll still stay here a while: I'd be glad if you changed your mind and showed me a proof of your identity.