text: [Themes: Adventure]
  
  > Look around
  A huge chamber with an exit to the north. It smells faintly of smoke,
  and apart from an odd carving near the far wall, is completely empty.
  Something else about the room feels off, though you can't say what
  exactly.
  
  Eight candles have been placed at odd intervals around the room.
  
  The bones of a long-dead triangle rest against the far wall.
  
  > ring bell
  A sudden gust of wind causes the candles to go out.
  
  The bell makes a pleasant ringing sound.
  
  > go to the north
  You stand in a grand pavilion. The other buildings on this street are
  weathered and broken, but here not a single thing is out of place.
  Outside and to the east is the way out of the Forgotten Quarter.
  Despite the fact that you've seen the pavilion from the outside, there
  is a tunnel leading south.
  
  > Go east
  You stand at the edge of an ancient city - The Forgotten Quarter. Or
  what's left of it, anyway. What wasn't destroyed by London was
  stripped away by looters, making the whole place feel rather empty. To
  the north, the empty ruins connect to an empty street. Far to the
  west, you can see a pavilion that seems more or less untouched. South
  is an archeological dig site.
  
  > Go north
  Most people prefer the wide, well-maintained main street to this dull,
  empty road. Most of the storefronts are vacant, windows boarded up,
  with the exception of one cozy-looking storefront. The lane connects
  with some broad streets in the northeast. South is the entrance to the
  city's archeological district. An antique shop is embedded in a wall
  of shops to the east. A horse statue is on display in the window.
  
  > Go east
  The place has a rather homey atmosphere. Ancient objects of all shapes
  and sizes are for sale along the walls, though most of them just look
  like junk. Outside, the desolate lane awaits. In the east wall of the
  shop is the door to a back room.
  
  Running the shop is a weary antiquarian.
  
  A silver statue of a horse is on display.
  
  > show Amber to the antiquarian
  The weary antiquarian is unimpressed.
  
  > ask the antiquarian about Amber
  "Yeah, that's amber alright. That seems like a pretty rare piece,
  too."
  
  > ask the antiquarian about the rug
  "I like it," the antiquarian says. "Give it here."
  
  > give the rug to the antiquarian
  The antiquarian takes the rug with poorly contained excitement. "A
  genuine fourth city rug? And look at that detail. Where did you even
  find a thing like this? Wait, on second thought, don't tell me. I
  could care less if it's stolen, it's mine now." There is a pause. "Oh
  right, you probably want something in return. Take the horse statue.
  Leave me to my prize."
  
  > ask the antiquarian about the bell
  "That's just a bell. It does seem pretty old, though. Fourth city
  craftsmanship, if I'm not mistaken."
  
  > go west
  Most people prefer the wide, well-maintained main street to this dull,
  empty road. Most of the storefronts are vacant, windows boarded up,
  with the exception of one cozy-looking storefront. The lane connects
  with some broad streets in the northeast. South is the entrance to the
  city's archeological district. An antique shop is embedded in a wall
  of shops to the east.
  
  > Go east
  You are in your small apartment. It's a cool London morning, and your
  windows are ever so slightly fogged up. A door is set into the west
  wall of your home.
  
  In one corner of the room is an old wooden trophy case.
  
  You can also see a sanitized mirror here.
  
  > put Amber in the case
  The trophy case is closed.
  
  > Open case
  You open the trophy case.
  
  > put Amber in the case
  The lump of friendly amber fits perfectly.
  
  > put the horse in the case
  The horse statue fits perfectly.
  
  > Close case
  You close the trophy case.
  
  > read the location
  A messy list that looks like it was written by someone with claws.
  Different parts of the city that the entity you're tracking might live
  in, though it's not clear what they all have in common. The document
  reads:
  The Shuttered Palace (in the west)
  The Forgotten Quarter (in the southwest)
  The Bazaar (in the south)
  
  > Go south
  The industrial bustle of London peaks here, not at the center of town
  but in the Bazaar that effectively owns the city. Something alien is
  here, thrumming at the edge of your consciousness and living inside
  the ground. A more ordinary street is to the north, and an alleyway is
  to the west. East is the door to a land agency.
  
  An out-of-work clay triangle is here, lounging in front of a door to
  the east.
  
  > examine the triangle
  A triangle, but made from sturdy clay. One of the creatures that began
  to appear here and there after the shift, albeit to fill a role
  London's had for centuries. This one looks bored.
  
  > talk to the triangle
  "I WAS NOT MADE FOR DOOR-WATCHING," says the clay triangle. "I WILL
  FOLLOW YOU, IF YOU CAN LEAD ME TO WORK."
  
  > go to the east
  The clay triangle stops you. "MR. PENSTOCK HAS INSTRUCTED ME TO
  PREVENT TRESPASSERS," he says. "AND FOR A LACK OF ADEQUATE WORK, I
  WILL CONTINUE TO DO SO."
  
  > give the pickaxe to the triangle
  "KEEP IT."
  
  > ask triangle about the archaeologist
  The clay triangle looks at you blankly. "WHAT."
  
  > tell the archaeologist about the triangle
  Which do you mean, the triangle's bones or the out-of-work clay
  triangle?
  
  > Clay
  The archaeologist frowns. "I'm afraid I can't help you there."
  
  > follow you
  The out-of-work clay triangle begins to follow you.
  
  > Go north
  A public road. A muddy river connects with the street to the west, and
  Moloch Street is accessible in the north. The street is empty in the
  southwest and alien in the south. Your lodgings are to the east.
  
  The out-of-work clay triangle arrives from the south.
  
  > go southwest
  Most people prefer the wide, well-maintained main street to this dull,
  empty road. Most of the storefronts are vacant, windows boarded up,
  with the exception of one cozy-looking storefront. The lane connects
  with some broad streets in the northeast. South is the entrance to the
  city's archeological district. An antique shop is embedded in a wall
  of shops to the east.
  
  The out-of-work clay triangle arrives from the northeast.
  
  > Go south
  You stand at the edge of an ancient city - The Forgotten Quarter. Or
  what's left of it, anyway. What wasn't destroyed by London was
  stripped away by looters, making the whole place feel rather empty. To
  the north, the empty ruins connect to an empty street. Far to the
  west, you can see a pavilion that seems more or less untouched. South
  is an archeological dig site.
  
  The out-of-work clay triangle arrives from the north.
  
  > Go south
  A magnificent dig site, heading into the stone that encases a lot of
  the ruins. This one is almost abandoned, though. The way out of the
  Forgotten Quarter is to the north. In the distance, looking almost
  translucent in the mist, is a pavilion. The entrance to an ancient
  temple is visible to the south.
  
  A bored archaeologist lies on a crate, worn out.
  
  a moment. The archaeologist takes in the triangle's strong, capable
  angles. The triangle takes in the vast amount of work to be done.
  "IT'S PERFECT," says the triangle. "When can you start?" says the
  archaeologist, already taking out her wallet.
  
  > wait
  Time passes.