text: [Themes: Comedy, male protagonist, castle, silly, parody]
  
  > Look around
  The cell walls are of gray stone and a small barred window leads outside to freedom. A silvery air vent runs right above the window and there's a hole in the floor under it in the corner, apparently to be used as a toilet. A light bulb hangs from the ceiling illuminating the cell. A simple rug is on the floor.
  
  H.R. stands there next to a large burlap sack.
  
  > unscrew the hinges with the screwdriver
  You take the Skindude(tm) multitool and loosen the screws on the hinges.
  
  After a good push the door falls open without its hinges. You run through it and turn left in the corridor - and end up in the arms of the guard. "HOW THE... DID THE DOOR JUST FALL DOWN?" he shouts.
  
  The guard grabs you and takes you to what's probably a break room. There are a dozen Screaming Communists sitting there, watching you suspiciously and shouting a word or two at times.
  
  "Congratulations on your escape," H.R. mocks you when they return you to the cell. The door seems to be fixed now.
  
  You wave the screwdriver victoriously. "They didn't take this away! I'll just unscrew the hinges again!"
  
  "Oh, by the way, they bolted the hinges while you were away. Sorry, what were you saying?"
  
  > examine the rug
  The rug has bright stripes in all the colors of a neon rainbow.
  
  > take the rug
  (first dropping the Skindude(tm) multitool and the glue remover to make room)
  You roll the rug and lift it to your arms.
  
  Glancing down on the floor where the rug used to be you notice a trapdoor in the floor!
  
  "What a shocking revelation," H.R. says.
  
  > Show rug to hr
  You remember the low-hanging lamp mere milliseconds before it hits you on the forehead. (ktonk)
  
  "Would you trade this with me?" you ask.
  
  "Hmm... It is a nice rug, in a way, but I've seen much nicer ones in my days. It doesn't even fly," H.R. sneers. "But since you're my best customer in this cell at the moment, I'll get you something nice for it. Let's see... a Jack Mills novel... no... a trophy... hmm..."
  
  The creature pulls from its sack a large cube-like thingamabob, hands it to you and puts the rug away.
  
  > look at the cube
  The cube-like thingamabob has a window on one side where you can see some tubes in Y shape inside. Red labels are pasted all over the device, the one on top saying "FLUX CAPACITOR". The two dials are labeled "POWER" and "SPEED" and there's a pin with a picture of a lightning bolt next to it. It is very heavy.
  
  > examine cube
  The flux capacitor has a window on one side where you can see some tubes in Y shape inside. Red labels are pasted all over the device, the one on top saying "FLUX CAPACITOR". The two dials are labeled "POWER" and "SPEED" and there's a pin with a picture of a lightning bolt next to it. It is very heavy.
  
  > take all
  glue remover: (first dropping the flux capacitor to make room)
  Taken.
  Skindude(tm) multitool: Taken.
  toilet hole: Taken. Wait, what?
  
  (bulky items, i.e. the flux capacitor, were ignored)
  
  > show the flux capacitor to the hr
  (first taking the flux capacitor)
  You decide to hold on to it for a bit longer. It might still come useful.
  
  > check your inventory
  You are carrying a flux capacitor and a photograph and wearing your adventuring clothes.
  
  Also, some glue remover, a Skindude(tm) multitool, and a toilet hole are on the floor.
  
  > show the multitool to the hr
  "I don't want this. It's rusted through," you complain. "It was free," H.R. snaps. "Oh well, I guess I could find something else... " It rummages through its sack. "Let's see... a cake... no... a brass lamp... hmm... Here, you can have this."
  
  It hands you a dusty old book.
  
  (first dropping the flux capacitor to make room)
  
  > take the hole
  Taken.
  
  > put the hole on the door
  (ktonk)
  
  You slap the hole against the door. It sticks there and through it you can see the corridor on the other side.
  
  "That seems... unlikely," you say"I've seen stranger things around here," H.R. shrugs.
  
  > enter the hole
  It's way too small to fit through.
  
  > reach through the hole
  You put your hand through the hole in the door. Yes, the key is in the lock and at your reach!
  
  > turn the key
  You reach through the toilet hole and reach for the keyhole on the other side. You are delighted to find the key in the lock!
  
  The key turns easily and you open the door very very carefully. You sneak into the corridor and close the door again.
  
  > unlock the door with the key
  The guard stands behind the door with his arms crossed.
  
  "Do you REALLY THINK I wouldn't NOTICE A HAND REACHING THROUGH THE DOOR?" he roars.
  
  "Well I kinda assumed so," you say.
  
  He squints his eyes and takes a step forward. You open the door again, step inside and close the door.
  
  The guard grabs the hole and pulls it off. "NO MORE TRICKS!" he yells.
  
  > examine the hole
  It's a smelly little hole. Incredibly enough it seems to be a portable model.
  
  The toilet hole is currently attached to the door.
  
  > get the hole
  You peel the hole off the door.
  
  > put hole on the door
  You slap the hole against the door. It sticks there and through it you can see the corridor on the other side.
  
  > turn the key
  You reach through the toilet hole and reach for the keyhole on the other side. You are delighted to find the key in the lock!
  
  The key turns easily and you open the door very very carefully. You sneak into the corridor and close the door again.
  
  The guard stands behind the door with his arms crossed.
  
  "Do you REALLY THINK I wouldn't NOTICE A HAND REACHING THROUGH THE DOOR?" he roars.
  
  "Well I kinda assumed so," you say.
  
  He squints his eyes and takes a step forward. You open the door again, step inside and close the door.
  
  The guard grabs the hole and pulls it off. "NO MORE TRICKS!" he yells.
  
  > check what you're carrying
  You are carrying a dusty old book and a photograph and wearing your adventuring clothes.
  
  Also, a flux capacitor and some glue remover are on the floor.
  
  > look at the book
  It says "ENCYCLOP?DIA ESCAP?DIA: The Definite Guide to Getting Out of All Kinds of Trouble" in large block letters on the cover.
  
  > read the book
  Instead of finding pages full of useful information you find that all the pages apart from one have been glued together and the book has been carved hollow to create a secret compartment inside. In the compartment there's a drinking glass and a small bottle of brown liquid.
  
  > look at the liquid
  What do you want to examine: the glue remover, the puddle of saliva, or the whiskey bottle?
  
  > Bottle
  According to the label the bottle contains Meisterj?ger, a strong liquor.
  
  > use glue remover on book
  "Use" is too vague; you need to be more specific.
  
  > remove the label
  What do you want to remove: the whiskey bottle, the flux capacitor, or the sticker?
  
  > spit on the hinges
  (ktonk)
  
  "Nope," the creature says.
  
  > take acid with the glass
  That command is too complex; you might want to try to just take the puddle of saliva.
  
  > take the puddle
  You scoop some of the spit from the floor into the glass.
  
  > pour the spit on the hinges
  (the acidic spit on the hinges)
  You move across the room, now remembering that devilish lamp and going around it! Take that, lamp!
  
  (first taking the acidic spit)
  You pour a few drops of the spit on the hinges. The spit sizzles away in trails of smoke, leaving brown spots where it landed.
  
  > pour the spit on the bars
  (ktonk)
  
  (first trying to take the puddle of saliva)
  You scoop some of the spit from the floor into the glass.
  
  > pour the spit on the bars
  (the acidic spit on the iron bars)
  (first taking the acidic spit)
  Carefully applying the creature's spit on both ends of the bars, one after another they corrode off and fall on the cell floor. You climb out through the window. It's hard to see in the dark, but the ground doesn't seem to be that far away so you just jump.
  
  "Freedom! Freedom! Free--" you rejoice just before landing in a moat. Your are in the water by the neck and your feet are stuck in the mud. "Uh... Hello? Someone? ..."
  
  > read the book
  There's only one readable passage.
  
  A flashlight is an essential tool in any dark or low-light environment. It is a device that consists of a lamp inside a parable-shaped casing surrounded by a reflective surface to focus the light to a single direction.
  
  Flashlights can been used as communication devices, typically by flashing the light in pre-agreed sequences. There are documented cases[citation needed] of using a flashlight or a searchlight as a signalling device by attaching a template in front of the light source to create shapes in the surface the light is pointed at.
  
  > look at the book
  It's an ENCYCLOP?DIA ESCAP?DIA shaped box with barely any of the articles left to read. There's a whiskey bottle inside.
  
  > point the lamp at the window
  (the barred window)
  (first taking the light bulb)
  "Stupid bulb, you're gonna get it," you mutter and yank the bulb from its socket. The wire snaps and you're left with a bulb attached to nothing but its socket.
  
  Miraculously enough the bulb is still lit even when it's not connected to anything. "Hmm," H.R. muses.
  
  You point the light bulb at the barred window.
  
  > take bottle
  Taken.
  
  > look at the label
  What do you want to examine: the flux capacitor, the sticker, or the whiskey bottle?
  
  > take the sticker
  It's glued fast. It doesn't come off with bare hands.
  
  > examine the trapdoor
  It's a wooden trapdoor set in the floor. It looks like there's some sort of sticker on it.