text: > Look around
  Rubble and debris fill the back half of the bathroom. At least one pipe burst in the collapse, and water sprays steadily across the room to bounce off a stall door and pool on the ugly cream-and-black tiles.
  
  Ashley is here, holding hands with you.
  
  Keiko is sitting on the bathroom floor. Her hair and clothing are soaked from the spraying water, and her right leg is visibly broken.
  
  You can also see a yardstick here.
  
  > Go east
  You are holding Ashley's hand, so she follows you.
  
  The failing fluorescent lights illuminate a kid-height drinking fountain in the south wall. The boys' bathroom is to the east and the girls' bathroom is to the west, both marked with Happy Hygiene signs reminding everyone about handwashing.
  
  Ashley is here, holding hands with you.
  
  Jude is here, carrying a small rubber wedge and Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  There's a wet spot growing on the carpet near the door to the girls' room.
  
  > go to the north
  You are holding Ashley's hand, so she follows you.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  Ashley is here, holding hands with you.
  
  The fire alarms flash and shrill monotonously.
  
  > Go north
  You are holding Ashley's hand, so she follows you.
  
  Ms. Wagner's Room
  This classroom is reasonably undamaged, apart from a fallen ceiling tile. The decorations are straight out of the 70's, all giant cardboard apples and smiling cartoon children, occupying not only the walls but the front of Ms. Wagner's desk. The air smells of markers and chalk dust.
  
  Ashley is here, holding hands with you.
  
  You can also see a closet door, a pair of safety scissors, and an enormous blackboard here.
  
  > follow Ashley
  You ask, "Jude, would you please hold hands with Ashley?"
  
  Jude looks at Mr. Bunny, looks at the floor, and then hugs him even tighter.
  
  Ashley protests, "I'm out of hands!"
  
  > follow you
  You ask, "Jude, would you please hold hands with me?"
  
  Jude looks at Mr. Bunny, looks at the floor, and then hugs him even tighter.
  
  yourself protests, "I'm out of hands!"
  
  > ask Jude,  to inventory
  You ask, "Jude, what are you carrying?"
  
  Jude goes through her pockets. "I've got small rubber wedge and Mr. Bunny," she reports.
  You say, "Okay, thanks for checking."
  
  > drop the wedge
  You say, "Jude, please put down the wedge."
  
  Jude puts the small rubber wedge on the floor.
  
  > follow you
  You ask, "Jude, would you please hold hands with me?"
  
  Jude takes your hand.
  
  > Go north
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  The locker-lined hallway stretches from east to west. Pictures of famous Americans gaze starchily down from above the dull brown
  lockers, almost successfully concealing the old water damage on the walls. You can smell something burning.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  Fire alarm lights strobe across a painfully cheerful mural on the east wall, positioned exactly opposite the west-facing hallway. The classrooms and the gymnasium are off to the west, the science and computer labs are north, and the cafeteria is off to the south, but
  you can see from here that no part of the building went unravaged. At least it looks like most of the kids made it out.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  There's a bulletin board lying face-down on the floor.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  This was the approved route to shelter, before the bombs hit and the ceiling collapsed. Now, shards of plastic and glass jut from the rubble, and more than one corpse lies buried beneath the weight of stone. Heavy debris lies half-propped upon long pieces of rebar, creating a hazardous barrier that blocks the way north. The way south remains open.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  To the west, more debris blocks off the door to Avery Thomas's classroom.
  
  Tyrone stands with his arms folded across his pint-sized chest.
  
  The fire alarms flash and shrill monotonously.
  
  > Shout
  You say, "Jude, I need you to shout now, a really big shout. Ready?"
  
  Jude gives a big, wordless whoop.
  
  > Shout
  You call, "Hello! Can anyone hear me?"
  
  Samir shouts, "Go away!"
  
  > shout at Samir
  Whom do you want Jude to shout that to?
  
  > Shout
  You say, "Ashley, I need you to shout now, a really big shout.
  Ready?"
  
  Ashley gives a big, wordless whoop.
  
  > Hello
  You shout, "Samir, I need you to shout now, a really big shout.
  Ready?"
  
  From somewhere behind the door, Samir hollers, "I'm not listening! I can't hear you!"
  
  > look at the door
  You say, "Jude, tell me about the door."
  
  Jude says, "Um... I don't know what you mean... it's just a door."
  
  > Shout
  You shout, "This is Mr. Ginsberg! Is someone there?"
  
  Samir yells from somewhere behind the door, "Go away! I'm not afraid of you!"
  
  > Shout
  You say, "Ashley, I need you to shout to Samir for me, because Samir
  is scared and you're his friend. Can you do that for me?"
  
  Ashley says, "Uh... okay, I can do that." She blushes and then takes
  a deep breath.
  
  Ashley shouts at the door, "Samir, it's Ashley, stop being scared!"
  
  Samir screams, "Ash, is that you? Watch out for the ghost!"
  
  > Shout
  You say, "Jude, I need you to shout to Samir for me, because Samir is scared and you're his friend. Can you do that for me?"
  
  Jude says, "But we're not friends."
  
  You take a breath and say, "After this, we're all friends, okay, Jude? Just shout to him for me."
  
  Jude shouts at the door, "Samir, it's Jude, stop being scared!"
  
  Samir yells, "Jude, is that you? Watch out for the ghost!"
  
  > Shout
  You say, "Tyrone, I need you to shout to Samir for me, because Samir
  is scared and you're his friend. Can you do that for me?"
  
  Tyrone says, "You do look kind of gross right now."
  
  You say, "Ha. Just help me out, okay?"
  
  Tyrone shouts at the door, "Samir, it's Tyrone, stop being scared!"
  
  Samir hollers, "Tyrone, is that you? Watch out for the ghost!"
  
  > Shout
  You nod to Tyrone and tell him, "Go ahead and shout to him again."
  
  Tyrone shouts at the door, "Don't be a moron, it's just Mr. Ginsberg! He's trying to get us out of here!"
  
  After a moment, Samir calls, "Oh. I thought...." His tone is distinctly sheepish.
  
  Tyrone shouts, "Well, you don't think so good, so stop thinking and listen to the man!"
  
  You say, "I think that'll do. Thank you, Tyrone."
  
  > look
  You call, "Samir, what can you see?"
  
  Samir hollers, "The wall's sort of caving in on one side, around where the door is, and there's all wood and metal sticking out. I can see one of the cabinets kind of hanging off the wall. Apart from that, there's an old blackboard at the front, and the teacher desk, and the counter that runs all the way around the back, and all of Mr. Thomas's rocks on the shelves. Also, there's a whole bunch of volcano mobiles hanging from the ceiling vent."
  
  > SAMIR, ,EXAMINE DESK
  You shout, "Samir, tell me about the desk."
  
  Samir yells, "It's just Mr. Thomas's desk. He keeps it really clean, there isn't even a calendar."
  
  > SAMIR, ,EXAMINE VENT
  You call, "Samir, tell me about the vent."
  
  Samir hollers, "It's a really big vent! There's sort of a grill thing covering it. Like a car grill, not a cooking grill."
  
  > open the vent
  You shout, "Samir, can you open the vent?"
  
  Samir yells, "I can't reach the vent, it's too far up!"
  
  > stand on the desk
  Samir won't understand those instructions. You need to rethink your strategy.
  
  (Reminder: If you just saw a "What do you want Samir to ?" message, please reenter your second command now.)
  
  > get on the desk
  You call, "Samir, can you get up on the desk?"
  
  Samir hollers, "Okay, I'm up on the desk now!"
  
  > open the vent
  You shout, "Samir, can you open the vent?"
  
  Samir yells, "I tried, but I can't reach it from here!"
  
  You call, "All right, is there anything you can climb on that's closer to the vent?"
  
  Samir hollers, "Maybe the counter?"
  
  > SAMIR, ,EXAMINE COUNTER
  You call, "Samir, tell me about the counter."
  
  Samir yells, "It's big and wide. We sit back there sometimes when we're taking tests, so people can't see each other's papers."
  
  > get on the counter
  You shout, "Samir, can you get on top of the counter?"
  
  Samir hollers, "Okay, I climbed up on the counter!"
  
  > open the vent
  You call, "Samir, can you open the vent?"
  
  Samir yells, "I got the vent open, but all the volcanoes just fell on me!"
  
  You shout back, "Don't worry about it, they're not important right now."
  
  > ask Samir,  to go upwards
  You shout, "Samir, I want you to go up into the ventilation duct."
  
  Sounding tinny and far away, Samir hollers, "Okay, I'm going now!"
  
  > Shout
  Sounding tinny and far away, Samir yells, "I'm here, I can hear you!"
  
  > ask Samir,  to look around
  You call, "Samir, what do you see?"
  
  Sounding tinny and far away, Samir hollers, "It's really narrow up here, and it's dark, and dusty. I don't like it. There's the vent to the Geo Lab under me, and then there's a tunnel in front of me and a tunnel to the left."
  
  You translate that mentally as west and south. You shout back,
  "Okay."
  
  > ask Samir,  to go west
  You shout, "Samir, please go down the duct in front."
  
  Sounding tinny and far away, Samir yells, "Okay, I'm going now!"
  
  > ask Samir,  to look around
  You call, "Samir, what are you seeing?"
  
  There is no response. Samir must be too far away to hear you.
  
  > go north
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  Fire alarm lights strobe across a painfully cheerful mural on the east wall, positioned exactly opposite the west-facing hallway. The classrooms and the gymnasium are off to the west, the science and computer labs are north, and the cafeteria is off to the south, but
  you can see from here that no part of the building went unravaged. At least it looks like most of the kids made it out.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  There's a bulletin board lying face-down on the floor.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  The locker-lined hallway stretches from east to west. Pictures of famous Americans gaze starchily down from above the dull brown
  lockers, almost successfully concealing the old water damage on the walls. You can smell something burning.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  Ms. Wagner's Room
  This classroom is reasonably undamaged, apart from a fallen ceiling tile. The decorations are straight out of the 70's, all giant cardboard apples and smiling cartoon children, occupying not only the walls but the front of Ms. Wagner's desk. The air smells of markers and chalk dust.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  You can also see a closet door, a pair of safety scissors, and an enormous blackboard here.
  
  > look at the ceiling
  Looks like one of the tiles was jarred loose from above.
  
  Ashley asks, "Mr. Ginsberg, can I draw on the chalkboard?"
  
  You say, "Go ahead. Just don't erase my note."
  
  Ashley wanders over to the blackboard, picks up a piece of chalk, and scratches away at the board for a while.
  
  Satisfied with her drawing, Ashley puts the chalk back in the tray.
  
  > Shout
  You shout, "Samir, can you hear me?"
  
  Sounding tinny and far away, Samir hollers, "I'm here, I can hear
  you!"
  
  > ask Samir,  to look around
  You shout, "Samir, tell me what you're seeing?"
  
  From somewhere above the ceiling tiles, Samir yells, "It's even darker in here and it smells and I really don't like it. There aren't any turns or anything - I can only go forward, where it's getting darker, or back toward the light."
  
  > open the tile
  Samir won't understand those instructions. You need to rethink your strategy.
  
  (Reminder: If you just saw a "What do you want Samir to ?" message, please reenter your second command now.)
  
  > examine the tile
  Looks like one of the tiles was jarred loose from above.
  
  > ask Samir,  to go west
  You call, "Samir, I need you to go down the duct where it gets
  darker."
  
  From somewhere above the ceiling tiles, Samir hollers, "Okay, I'm
  going now!"
  
  Ashley picks up a piece of chalk and adds a few more details to one of the drawings on the board.
  
  Satisfied with the result, Ashley puts the chalk back in the tray.
  
  > examine board
  The blackboard currently contains a list of countries in Western Europe, with extra notes about Luxembourg (capital - Luxembourg, largest city - Luxembourg, official languages - French, German, and Luxembourgish).
  
  Off to the side, the blackboard contains your note:
  
  IF YOU FIND THIS: DO NOT ERASE!
  Leave the school ASAP.
  I have located Jude, Keiko, George, Samir, Tyrone, and Ashley
  and we are leaving as soon as we can.
  
  ~Mr. Ginsberg
  
  Additionally, the blackboard contains a chalk drawing of a somewhat cross-eyed tabby cat with a dead mouse in its mouth.
  
  > go north
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  The wall buckled a bit here, but didn't collapse entirely - unlike to the west, where outright wreckage is visible by the gym entrance. Colorful leaf rubbings and magazine mosaics hang drunkenly off their moorings.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  The fire alarms flash and shrill monotonously.
  
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  This was your classroom. A gaping hole in the wall provides
  unexpected access to Mrs. McCaskill's room. Tissue paper trees line the intact east wall, striving to brighten the desolation.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  You left a long table shoved up against the west wall. Now, that
  table supports half the rubble from the collapsed wall and partially blocks your access to the gaping hole.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  > ask Samir,  to look around
  You shout, "Samir, what do you see?"
  
  From somewhere above the ceiling tiles, Samir yells, "I can hardly see anything, and the air smells really awful, like something burning in the oven. There aren't any turns again - it just goes forward and back."
  
  > look at the ceiling
  It's very strange seeing the wreckage of the ceiling and walls. The school used to be divided into boxes, each hall and room discrete, but now those boxes have crunched like eggshell.
  
  > ask Samir,  to go to the west
  You call, "Samir, please go forward down the duct."
  
  You hear Samir start to answer, but he starts coughing almost immediately, and you can't make out what he says.
  
  > Shout
  You shout, "Samir, are you there?"
  
  Nobody answers.
  
  > go west
  You say, "I'm going to need both of my hands for this," and drop
  Ashley and Jude's hand.
  
  Despite your trembling hands, you scramble successfully over the table and through the gap.
  
  Mrs. McCaskill's Room
  Half the ceiling has fallen, crushing the west side of the room
  beneath debris and blocking the door entirely. The water sprinklers spew frantically, turning papers and decorations to mush, but whatever's burning isn't actually in this room.
  
  A gaping hole in the east wall allows you back into your classroom, if you scramble over the rubble-strewn table in the way. The north wall is in similarly poor state, but the choking smoke on that side ensures it's not a viable exit.
  
  A crumpled poster projects from the rubble, mostly sheltered from the sprinklers by a fallen corkboard.
  
  Water flows down the legs of the cheap wooden teacher's desk to the growing puddle on the floor.
  
  > Shout
  You shout, "Samir, can you hear me?"
  
  Jude doesn't answer you.
  
  You shout, "Samir, are you all right?"
  
  From somewhere in the ceiling tiles, you can hear Samir coughing.
  There is a muted bang, maybe the sound of him hitting something - you can't be sure.
  
  > ask Samir,  to go to the east
  You shout, "Samir, go back the way you came. This isn't a safe way to go, I'm sorry."
  
  From somewhere above the ceiling tiles, you hear a metallic banging that recedes to the east.
  
  > Go east
  Despite your weakened muscles, you scramble successfully over the
  table and through the gap.
  
  This was your classroom. A gaping hole in the wall provides
  unexpected access to Mrs. McCaskill's room. Tissue paper trees line the intact east wall, striving to brighten the desolation.
  
  You left a long table shoved up against the west wall. Now, that
  table supports half the rubble from the collapsed wall and partially blocks your access to the gaping hole.
  
  Ashley fiddles unhappily with the damaged hem of her skirt.
  
  Jude is here, clinging to Mr. Bunny.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  > ask Tyrone,  to go east
  Running the layout of the school through your head, you don't think Tyrone can go east from where he is.
  
  You could ask him to go south along the hall or west into Avery's classroom.
  
  > ask Tyrone,  to go east
  You shout, "I have to be away for a moment, but I'll be right back."
  
  Samir hollers, "Okay...."
  
  The wall buckled a bit here, but didn't collapse entirely - unlike to the west, where outright wreckage is visible by the gym entrance. Colorful leaf rubbings and magazine mosaics hang drunkenly off their moorings.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  The fire alarms flash and shrill monotonously.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  The fire alarms flash and shrill monotonously.
  
  Ms. Wagner's Room
  This classroom is reasonably undamaged, apart from a fallen ceiling tile. The decorations are straight out of the 70's, all giant cardboard apples and smiling cartoon children, occupying not only the walls but the front of Ms. Wagner's desk. The air smells of markers and chalk dust.
  
  You can see a closet door, a pair of safety scissors, and an enormous blackboard here.
  
  Running the layout of the school through your head, you don't think Tyrone can go east from where he is.
  
  You could ask him to go south along the hall or west into Avery's classroom.
  
  > ask Samir,  to go east
  You shout, "Samir, are you all right?"
  
  Samir yells, "Yeah, I think so...." His voice sounds a little weak,
  but it might just be the ceiling in the way.
  
  You call, "Samir, I want you to go down the duct toward the Geo Lab."
  
  There is no response. Samir must be too far away to hear you.
  
  > ask Samir,  to go south
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  The fire alarms flash and shrill monotonously.
  
  The locker-lined hallway stretches from east to west. Pictures of famous Americans gaze starchily down from above the dull brown
  lockers, almost successfully concealing the old water damage on the walls. You can smell something burning.
  
  The fire alarms flash and shrill monotonously.
  
  Fire alarm lights strobe across a painfully cheerful mural on the east wall, positioned exactly opposite the west-facing hallway. The classrooms and the gymnasium are off to the west, the science and computer labs are north, and the cafeteria is off to the south, but
  you can see from here that no part of the building went unravaged. At least it looks like most of the kids made it out.
  
  The fire alarms flash and shrill monotonously.
  
  There's a bulletin board lying face-down on the floor.
  
  This was the approved route to shelter, before the bombs hit and the ceiling collapsed. Now, shards of plastic and glass jut from the rubble, and more than one corpse lies buried beneath the weight of stone. Heavy debris lies half-propped upon long pieces of rebar, creating a hazardous barrier that blocks the way north. The way south remains open.
  
  To the west, more debris blocks off the door to Avery Thomas's classroom.
  
  Tyrone stands with his arms folded across his pint-sized chest.
  
  The fire alarms flash and shrill monotonously.
  
  Based on what Samir's told you so far, you don't think Samir can go south from where he is.
  
  You could ask him to go east down the duct toward the Geo Lab or west forward down the duct.
  
  > Shout
  You shout, "Samir, are you up there?"
  
  Nobody answers.
  
  > ask Samir,  to look around
  You shout, "Samir, tell me what you see?"
  
  Sounding tinny and far away, Samir yells, "It's really narrow up here, and it's dark, and dusty. There's the vent to the Geo Lab under me, and then there's a tunnel in front of me and a tunnel to the left."
  
  You translate that mentally as west and south. You shout back, "Got it, thanks."
  
  > ask Samir,  to go south
  You call, "Samir, I need you to go along the left duct."
  
  Sounding tinny and far away, Samir hollers, "Okay, I'm going now!"
  
  > Shout
  You shout, "Samir, are you up there?"
  
  > go west
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  The locker-lined hallway stretches from east to west. Pictures of famous Americans gaze starchily down from above the dull brown
  lockers, almost successfully concealing the old water damage on the walls. You can smell something burning.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  > Shout
  You shout, "Samir, are you there?"
  
  Sounding tinny and far away, Samir yells, "I'm here, I can hear you!"
  
  > ask Samir,  to look around
  You shout, "Samir, what are you seeing?"
  
  From somewhere above the ceiling tiles, Samir hollers, "The tunnel turns here - " You hear a metallic banging, and then Samir resumes, "There's no way to keep going the way I was going. There's light back the way I came, from the Geo Lab, and then the tunnel turns off to the left."
  
  You translate that mentally as north and east. You shout back, "Don't worry, I'll get you out real soon."
  
  > ask Samir,  to go to the east
  You call, "Samir, please go down the duct to the left."
  
  From somewhere above the ceiling tiles, Samir yells, "Okay, I'm going now!"
  
  > Go east
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  Fire alarm lights strobe across a painfully cheerful mural on the east wall, positioned exactly opposite the west-facing hallway. The classrooms and the gymnasium are off to the west, the science and computer labs are north, and the cafeteria is off to the south, but
  you can see from here that no part of the building went unravaged. At least it looks like most of the kids made it out.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The fire alarms flash and shrill monotonously.
  
  There's a bulletin board lying face-down on the floor.
  
  > ask Samir,  to look around
  You shout, "What do you see, Samir?"
  
  From somewhere above the ceiling tiles, Samir hollers, "The tunnel bends off to the right, and it gets really dark past the bend. I can see a little bit from the light coming in from the left, but only a little bit."
  
  You translate that mentally as a bend from west to south. You shout back, "I'll stay with you until you're out."
  
  > ask Samir,  to go south
  You call, "Samir, I want you to go down the duct to the right."
  
  From somewhere above the ceiling tiles, Samir yells, "Okay, I'm going now!"
  
  > Go south
  You are holding Jude's hand, so she follows you.
  You are holding Ashley's hand, so she follows you.
  
  This part of the hall has been plastered with signs in unsubtle red, white, and blue, occasionally accented with yellow smiley-face stickers. The overhead lights are flickering weakly here, and the power probably won't last long. The hall continues south toward the school kitchen and north toward the classrooms.
  
  Ashley is here, holding hands with you.
  
  Jude is here, holding hands with you and clinging to Mr. Bunny.
  
  The cafeteria doors are to the east, but they're closed and locked, since lunch ended hours ago.
  
  The fire alarms flash and shrill monotonously.
  
  > ask Samir,  to look around
  You shout, "Samir, tell me what you can see around you?"
  
  From somewhere above the ceiling tiles, Samir hollers, "It's another zigzag - the tunnel goes off to the left or back the way I came. It looks like there's light again to the left. The tunnel's bigger up to the left, and there isn't anywhere else  I can go."
  
  You translate that mentally as a bend from north to east. You shout back, "Okay, just a minute."
  
  > ask Samir,  to go east
  You call, "Samir, I need you to go up the tunnel with more light."
  
  From somewhere above the ceiling tiles, Samir yells, "Okay, I'm going now!"