text: You push open the second door along the corridor and find that this room must have been home to two people at some time as two single, metal bedframes are on either side of the room. The mattress on the right hand bedframe is bare and looks very uncomfortable. The bed on the left hand side though, looks to be made with fresh linens and looks positively inviting.
  
  You look around the rest of the room and see a small table with two simple wooden chairs either side of it and you put your candle down on the table. Between the two beds is a nightstand which has a large bowl with a jug stood inside it and when you walk over to it, the jug is full of piping hot water.
  
  There is something about the water which seems very inviting and you pour it out into the bowl and submerge your face in it. The water feels like it's refreshing you, like it's washing away your worries and your problems.
  
  You pull your face out of the water and look down at the made bed. It looks very inviting and you really are feeling tired, you should have been asleep for hours by now.
  
  What do you do?
  
  > leave the room and go into the third door on the right.
  You follow the corridor until the last door on the left which you find to be half open when you reach it. You cautiously push the door all the way open and you're satisfied that no-one is hiding behind it. This room is starkly furnished with a metal framed single bed standing on one side and a wardrobe on the other side. There is a bare mattress on the bed frame but otherwise the room is absent of any soft furnishings.
  
  You bend down and see nothing underneath the bed and so you go to check inside the wardrobe. You walk over to it and turn the handle to open it, but nothing happens. You try it again and rattle it, trying to free it up, but it doesn't give at all.
  
  You hear a sigh and your mentor whispers "Stand aside.". You do and you hear her familiar chanting spellcasting before something clicks inside the wardrobe. You try the handle again and this time it opens.
  
  When you open the wardrobe door, you find nothing, it is completely empty and you find yourself wondering why it was locked like it was if it didn't have anything in it.
  
  "Maybe it was just stuck?" you whisper to your mentor, shrugging.
  
  "Maybe." she replies doubtfully, but you can't find anything here to so you decide to return to the corridor and press on.
  
  Where do you go now?
  
  > continue along the corridor.
  You walk to the end of the corridor and turn the corner to the right and finally the area is lit by something other than your candle as moonlight drifts in through a small window on the left at the end of the corridor. You walk forwards until you're in front of the window and look out onto the grounds at the back of the great manor house. The grounds at the back look as though they're no longer being kept up well and the woods behind them look dark and ominous and it gives you the creeps a little as you look at it.
  
  "This place has been shrouded in evil for some time." whispers your mentor from next to you. "We would be best not to linger for any longer than we need to."
  
  "I wasn't planning to." you reply, but then flinch a little as you realise she would class that as being cheeky to her.
  
  You turn away from the window and assess your new surroundings; in front of you is a door and to the right is another corridor with a further two doors to the right.
  
  Where do you go?
  
  > go into the first door.
  You approach the first door, turn the handle and slowly open it. The room inside is devoid of furniture and instead it has a circular dais in the middle of the room with a large, golden, grand chair in the middle and a lever on one arm of the chair. You look up and see that above the dais is a circle of equal size hanging down from the ceiling. You walk around the side of the dais and see that behind it, with copper pipes connecting the two is what looks like a large engine with gears and pistons galore.
  
  You walk around the engine but you can't see any controls anywhere or any hint as to what it is powering, other than the pipes linking to the dais. You conclude that the only way you're going to see what the contraption does, is to pull the lever on the chair in the middle of dais.
  
  "What do you think?" you ask your mentor, desperate for some guidance on what you should do here.
  
  "I'm afraid I can't fathom what the machine is doing." she whispers, sounding almost embarrassed at her lack of knowledge. "Perhaps it's better if we don't meddle with such things." she suggests.
  
  What do you do?
  
  > sit on the chair and pull the lever against your mentor's advice.
  You step up onto the dais and look around the room but nothing happened when you stepped up there. You walk around the chair, examining it, trying to understand what would happen when you pull the level, but the workings must be all inside the chair or underneath the platform, the chair just looks like a very grand chair, almost like a throne.
  
  You sit down on the throne, the velvet-cushioned seat feeling very comfortable and almost relaxing. You place your arms onto the arms of the throne and they rest there in just the right position and your right hand falls naturally onto the lever. You close your eyes and think of Amelia as you pull the lever.
  
  You hear the engine behind you start to whirr, the pistons pumping slowly and first and then gaining speed. You open your eyes and find a curtain of light surrounding the circle you're sat in the middle of and the throne starts to vibrate beneath you.
  
  The shaking becomes more violent and the light is cascading in waves down around you now and then the light becomes too bright for you to keep your eyes open for and you close them tightly together. There is one final huge jolt and you get flung forwards, out of the throne and you land, unexpectedly, on sand.
  
  You land on your hands and knees in the sand and you squint at the bright sunlight whilst your eyes adjust to it. You can hear voices all around you, yelling in a language you don't recognise.
  
  You manage to get to your feet and you see that you're in a vast open area and what look like huge machines with bird-like wings on them in the distance. What is closer to you is far more concerning though.
  
  There is a group of oriental looking men, such as you have only seen in paintings before, wearing suits and holding what look like rifles but they're black and very oddly shaped and don't seem to require reloading as you realise that the ballistics from them are firing in your direction.
  
  You yelp in surprise and horror and then you hear what sounds like a muffled Irish voice yelling something incomprehensible right behind you. You turn around and there is a man with a horse's head holding another of the strange shaped rifles and they are pointing it right at you.
  
  You take a step back and hold your hands in front of you, shaking your head. "No, no don't!" you have enough time to say before you hear the deafening noise of the weapon at the same time as you get knocked backwards and you fall back into the sand.
  
  Your stomach feels like you were just punched hard in it and you're finding you can't catch your breath. You look down and your brown apprentice robes are turning a deep red across your stomach and your chest, the pool of scarlet spreading fast.
  
  You touch your hand to your stomach and hold it back out in front of you and your hand is wet and covered in blood.
  
  You wheeze start to cough as it feels as though your lungs are full of liquid and you realise that's probably exactly what has happened. You look up and see the horse-headed man shooting his weapon at the oriental men, each of them falling as you have until there aren't any left and you watch him walk away before closing your eyes and thinking of your sister with your last moments of life.