text: > look around
  The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought.
  
  A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana.
  
  On the bookcase is the crystal ball's stand.
  
  A number of spell books have fallen to the floor in an accusatory heap.
  
  On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion).
  
  You can also see Arthur here.
  
  Arthur bats at a shadow on the wall.
  
  > Inventory
  You are carrying:
  some earth
  some ordinary water
  a melted crystal ball
  a pair of opal eyes
  an old wooden spoon
  
  > consult charming about candles
  Looking up witches' candles in Charming, you see:
  
  Witches' candles are indispensable in practical magic. A candle of everwax produces a living flame, a summoning candle is indispensable in summoning, and other candles reproduce various lighting conditions, such as those of the celestial lights. Witches' candles can be purchased from supply shops or homemade.*
  
  *Only a very experienced practitioner should attempt to make
  witches' candles, as a mistake of a single degree can be extremely dangerous.
  
  Arthur stretches luxuriously.
  
  > close the altar door
  You close the altar door.
  
  > look in the circle
  In the conjuring circle are an average white candle and a white tealight.
  
  > Cast igni at tealight
  The candlewick emits faint sparks before blazing to life.
  
  Arthur grooms himself.
  
  > take the tealight
  Taken.
  
  Arthur sniffs at a patch of floor.
  
  > put it on the bench
  You put the white tealight on the workbench.
  
  > look at the bench
  A solid wooden table that has survived generations of magical abuse, albeit with all of the stains and scratches one would expect from such treatment. Taking up much of the space on the table is a large cauldron.
  
  On the workbench is a white tealight (glowing brightly).
  
  > ask Arthur about the lightning
  "Shouldn't you be worrying about this mess instead of quizzing me about irrelevant things?" Arthur demands.
  
  > ask Arthur about the animated lightning
  "All that's left is to cast Tempesta at the object!"
  
  > cast Tempesta at the cauldron
  "Tem--" you begin.
  
  "Stop!" Arthur interrupts, "Do you want the copper cauldron to shock the next person--or familiar--who touches it?"
  
  You reflect on it. Arthur is right.
  
  > cast Tempesta at the puddle
  "Tem--" you begin.
  
  "Stop!" Arthur interrupts, "Do you want the melted crystal ball to shock the next person--or familiar--who touches it?"
  
  You reflect on it. Arthur is right.
  
  > examine the glass
  Clear melted glass.
  
  > put puddle in the cauldron
  You add the melted crystal ball to the cauldron.
  Chamber
  The aether mixes with the melted glass... then the melted glass disappears into the aether. Oh, no... You try to think of another way to get melted glass--you're all out of sand--and come up empty. You'll never be able to fix the crystal ball now...
  
  > Yes
  "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? (the melted crystal ball and the melted glass have been moved into your inventory.)
  
  The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought.
  
  A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana.
  
  On the bookcase is the crystal ball's stand.
  
  A number of spell books have fallen to the floor in an accusatory heap.
  
  On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion).
  
  You can also see Arthur here.
  
  > put the melted glass in the cauldron
  You add the melted glass to the cauldron.
  
  Arthur grooms himself.
  
  > consult the Charming about the animated lightning
  Looking up animated lightning in Charming, you see:
  
  Animated lightning is static conjured in Starlight. It gained widespread fame in 1792 after Dr. Victor Frankenstein used it--along with a considerable amount of blood magic--to animate the creature who would call himself Adam.
  
  Arthur bats at a shadow on the wall.
  
  > shine tealight
  You rub the white tealight.
  
  > examine the tealight
  A tiny white candle--more of a tealight, really.
  
  > Light tealight
  You screw up your face and concentrate on the white tealight, imagining it set aflame. Nothing happens.
  (You can BURN the white tealight WITH a lit candle, or you can CAST Igni AT the white tealight. Using telepathy to set it on fire is right out.)
  
  > take the cauldron
  You grip the cauldron by both sides and strain to lift it, but it's far too heavy. Arthur snickers at your efforts.
  
  > look at what you're carrying with you
  You are carrying:
  a melted crystal ball
  a white tealight (glowing brightly)
  an average white candle (still smoking)
  some earth
  some ordinary water
  a pair of opal eyes
  an old wooden spoon
  
  > Go east
  (first opening the altar door)
  Arthur slinks after you.
  
  A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal.
  
  A slender spiraling silver staircase winds up toward the domed ceiling.
  
  Encompassing the room is a faint chalk circle drawn on the floor.
  
  You can also see Arthur here.
  
  > examine the pedestal
  The Goddess' pedestal looks lonely without her.
  
  Arthur grooms himself.
  
  > look at the circle
  (the conjuring circle)
  The chalk circle is faded, but its power is not. With it, the entire Altar is essentially one big conjuring circle.
  
  > put the tealight in the circle
  (the conjuring circle)
  You put the white tealight into the conjuring circle.
  
  > Go upward
  Arthur slinks after you.
  
  No more than a tiny platform near the altar ceiling, the astrology tower is used for astronomical observations; many spells and potions require a certain alignment of stars or phase of the moon to work correctly.
  
  A slender spiraling silver staircase winds down toward the altar.
  
  In one corner is an astrological clock.
  
  A telescope sits in one corner, facing the night sky.
  
  You can also see Arthur here.
  
  Arthur sniffs at a patch of floor.
  
  > put the candle in the alcove
  (the average white candle in the tiny alcove)
  You put the average white candle into the tiny alcove.
  
  > Go west
  Arthur slinks after you.
  
  The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought.
  
  A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana.
  
  On the bookcase is the crystal ball's stand.
  
  A number of spell books have fallen to the floor in an accusatory heap.
  
  On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion).
  
  You can also see Arthur here.
  
  > go to the east
  Arthur slinks after you.
  
  A tiny circular room, almost a closet, that is used for astrology and meditation. The ceiling and walls are painted dark blue with gold stars mapped into intricate constellations, giving the sensation that you have been swallowed by the night sky. The door back to the Pentacle Chamber stands ajar in the western wall. In the center of the room is a bare wooden pedestal.
  
  A slender spiraling silver staircase winds up toward the domed ceiling.
  
  Encompassing the room is a faint chalk circle drawn on the floor.
  
  You can also see Arthur here.
  
  Arthur bats at a shadow on the wall.
  
  > get the candle
  Taken.
  
  Arthur lazily licks a forepaw.
  
  > put the candle in the circle
  You put the white tealight into the conjuring circle.
  
  > put the candle on the bookcase
  You put the white tealight on the bookcase.
  
  > cast Tempesta on the glass
  Lightning hits the melted glass, but it doesn't seem to change anything.
  
  Arthur bats at a shadow on the wall.
  
  > put the candle on the cauldron
  (first taking the white tealight)
  
  Putting things on the copper cauldron would achieve nothing.
  
  > put the candle in the cauldron
  You add the white tealight to the cauldron.
  Chamber
  The items in the cauldron blend into a foul-smelling sludge... not exactly what you intended.You frantically try to figure out how to get rid of the sludge in the cauldron and how to get your ingredients back, but you're rapidly running out of time...
  
  > Yes
  "What are you doing?!" Arthur yowls. You blink and turn towards him guiltily. What could have possessed you to think that was a good idea? (the white tealight and the melted glass have been moved into your inventory.)
  
  The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought.
  
  A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana.
  
  On the bookcase is the crystal ball's stand.
  
  A number of spell books have fallen to the floor in an accusatory heap.
  
  On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion).
  
  You can also see Arthur here.
  
  > put the glass in circle
  You put the melted glass into the conjuring circle.
  
  > put the glass in the cauldron
  (first taking the melted glass)
  
  You add the melted glass to the cauldron.
  
  > ask Arthur about the animated lightning
  "CAST TEMPESTA AT OBJECT."
  
  > drop tealight
  Dropped.
  
  > Go west
  Arthur slinks after you.
  
  The magic practice room on the top floor of the Library Arcana. Normally it's crammed with students practicing, studying, or listening to a teacher's lecture, but tonight it is just you and your familiar Arthur, facing the disaster you have wrought.
  
  A workbench that bows under the weight of a huge cauldron stands in one corner beneath an unassuming wooden shelf and next to a battered-looking potions cabinet. A bookcase towers over the rest of the room from another corner, and faded chalk circle drawn on the floor marks the room as essentially one big conjuring circle.. Set into the eastern wall is the altar door. Set into the western wall is the door that leads downstairs to the rest of the Library Arcana.
  
  On the bookcase is the crystal ball's stand.
  
  A number of spell books have fallen to the floor in an accusatory heap.
  
  On the shelf are a glowing bottle (labeled with a square label) (in which is a grey potion), a bulbous bottle (labeled with a torn label) (in which is a black powder), and a crystal bottle (labeled with a round label) (in which is a pink potion).
  
  You can also see Arthur here.