text: [Themes: Satire, Fantasy]
  
  > open the bottle
  Using the corkscrew, you open the wine bottle. With a pop, the cork comes out.
  
  > put cork in hole
  You stick the cork in the small hole. It fits perfectly - in fact, quite tightly. I doubt you could get the cork out again.
  
  > Row
  Just type the direction you want to go, as if you were walking.
  
  > go west
  You paddle the boat out onto Lake Draounheer. The current is quite strong, and you're having trouble working against it. You soon find yourself swept southward, through a rocky channel, and before you can react, you're -
  
  You're riding in a small boat, hurtling down a narrow north-south channel cut through Dawg Rock. Whitewater churns around you, and the boat rocks back and forth. To both sides, the thick granite walls lean overhead. There's no place to land, and no way to slow down - you're totally at the mercy of the churning water. From the south, a distant rumbling grows louder -
  
  You see a rowboat here.
  
  > go to the north
  You can't row the boat in that direction; perhaps you'd better get out before going that way.
  
  > get the boat
  Your load is too heavy.
  
  > drop all
  bronze ring: (Taking off the bronze ring first)
  Dropped.
  sword: Dropped.
  oar: Dropped.
  pair of erasers: Dropped.
  wine bottle: Dropped.
  soft pretzel: Dropped.
  small leather pouch: Dropped.
  spade: Dropped.
  trowel: Dropped.
  handful of radberries: Dropped.
  yellow coin: Dropped.
  corkscrew: Dropped.
  jade figurine: Dropped.
  
  > get the boat
  Taken.
  
  > Go northeast
  You're standing on the eastern shore of Lake Draounheer. Across the sparkling blue waters, you can see the snow-covered caps of the Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, on this side of the lake, you could truly find peace. Gentle waves lap at the shore, and reeds bend gracefully in the brisk fall breezes. To the east, a path leads back into the forest. North of here, the land slopes up sharply, and the path continues. You could also go southwest, along the shore of the lake - further along, the grassy lakeshore turns into a sandy beach.
  
  The six thugs that make up the Valley Patrol are here, leaning on
  their pikes. They appear to be loafing on the job.
  
  "Well, we'd better be moving along," the Valley Patrol leader says.
  He yawns and stretches. "Only twenty more minutes on this break, fellas."
  
  > drop the boat
  Dropped.
  
  softest patch of grass for his nap.
  
  > Go southwest
  The lakeshore here becomes a stretch of white sand, glaring in the
  fall sunshine. Further south, the land becomes rocky and too difficult to travel; a bit further on, the tip of the awesome Dawg Rock is visible. [9]  You can hear the thunderous crash of water to the south as the lake empties through the Rock. The lake stretches before you to the west. The only way to go appears to be back along the shore to the northeast.
  
  You see a bronze ring, a sword, an oar, a pair of erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade, a trowel, a handful of radberries, a yellow coin, a corkscrew, and a jade figurine here.
  
  > get all
  bronze ring: Taken.
  sword: Taken.
  oar: Taken.
  pair of erasers: Taken.
  wine bottle: Taken.
  soft pretzel: Taken.
  small leather pouch: Taken.
  spade: Taken.
  trowel: Taken.
  handful of radberries: Taken.
  yellow coin: Taken.
  corkscrew: You've already got your hands full.
  jade figurine: You've already got your hands full.
  
  > examine bottle
  It's Valley Bordeaux 569 - a very good year. It's been opened.
  
  > Go northeast
  You're standing on the eastern shore of Lake Draounheer. Across the sparkling blue waters, you can see the snow-covered caps of the Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, on this side of the lake, you could truly find peace. Gentle waves lap at the shore, and reeds bend gracefully in the brisk fall breezes. To the east, a path leads back into the forest. North of here, the land slopes up sharply, and the path continues. You could also go southwest, along the shore of the lake - further along, the grassy lakeshore turns into a sandy beach.
  
  You see a rowboat here.
  
  The six thugs that make up the Valley Patrol are here, leaning on
  their pikes. They appear to be loafing on the job.
  
  A few members of the Valley Patrol lie down on the ground and start snoring.
  
  > Go west
  rowboat. The waters are clear, but you can't see the bottom of the lake - it's quite deep. You're forced to paddle against a gentle southerly current, but it's not hard to keep the boat stationary.
  South of here, the lake water is channeled through a narrow fissure in Dawg Rock, and becomes a rushing whitewater river. To the east and west are sandy beaches, and north of here is a swampy shore.
  
  You see a rowboat here.
  
  > Go west
  You're on the western shore of Lake Draounheer - the Unnkulian side! His Majesticalness, the Valley King, forbids his subjects to travel here - and with good reason! Dread Unnkulian Warriors patrol the land, and sinister beasts rend unwary travellers limb from limb. Surely, the fair Lady Amanda would not have come here. If I were you, I wouldn't stay here very long; the Unnkulian Patrols are sure to find you eventually. A trail runs up into the Beegas'hell Mountains to the southwest, and there's a dark cave opening to the north. The lake is back to the east.
  
  You see a gilded cage and a rowboat here.
  
  The gilded cage seems to contain a chittering churrel.
  
  > examine the cage
  The cage is fairly small, and made of wrought iron and gold. It's probably quite valuable. There's a chittering churrel within the cage.
  
  > examine the churrel
  The churrel is a cross between a squirrel and a chipmunk. Churrels are playful creatures, often seen as pets for the Lord of Unnkul. They're cheap to maintain, eating vegetable matter like vines, mosses, and leaves. This one is quite cute. It stares up at you with big, brown eyes, making soft, purring noises and rubbing its front paws together.
  
  > Go north
  You're on the north shore of Lake Draounheer, at the southern edge
  of the infamous Damsogee Swamp. This is unexplored territory now; you've left the safety of the Forest of Radeekal for dangerous and uncharted wilderness. Perhaps a wiser man would turn back now - but you are a Valley Warrior, and know no fear. Mist swirls at the water's edge, and reeds bend in the cold, damp breeze. Two paths lead into the swamp, one due north, the other northwest. The path is surprisingly well-traveled; small footprints lead north.
  
  You see a rowboat here.
  
  > examine the footprints
  One set of footprints, heading due north, catches your eye - a lady's shoe! Could the fair Amanda have come this way?
  
  > look at the reeds
  It looks like an ordinary reeds to me.
  
  > go to the north
  You can't row the boat in that direction; perhaps you'd better get out before going that way.
  
  > Go north
  You're standing just south of a rickety wooden bridge that crosses a particularly swampy bit of land. The bridge is the only way to continue north; the land around is much too dangerous for you to wander. Beyond the bridge, to the north, you can see what looks like a low hill. The only other path leads south, back toward Lake Draounheer.
  
  A short, green stoll is blocking the bridge. His eyes light up as
  you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." [12]
  
  > Note 12
  [12]: The stoll bridge is a rather obvious lift from the original Adventure - Colossal Cave, from which all other adventures were spawned.
  
  > examine the stoll
  Stolls are kleptomaniac cousins of trolls and drolls, smaller but more agile and quick. They can't get through the day without at least three or four acts of petty larceny. Pickpocketing is their favorite activity. This particular individual is, like most stolls, bright green, thin, and short. He's eyeing your possessions with a speculative gaze.
  
  > examine the bridge
  The bridge is made of wood, and looks quite rickety. Still, it's probably the only safe way to cross this section of the swamp; the land is so sodden and sandy that you could be sucked under if you strayed from the path.
  
  > ask the stoll about the stoll
  The stoll shrugs. "I'm a stoll, not an encyclopedia."
  
  > Inventory
  You have a bronze ring (being worn), a sword, an oar, a pair of erasers, a wine bottle, a soft pretzel, a small leather pouch, a spade, a trowel, a handful of radberries, a yellow coin, and a gilded cage.
  
  The gilded cage seems to contain a chittering churrel.
  
  > Clap erasers
  <COUGH!> A huge cloud of chalk dust fills the air.
  
  > Go north
  The stoll bumps against you as you pass by. For a moment, you think you feel light fingers brushing the leather pouch you carry - but then, the feeling fades, and the stoll vanishes under the bridge with a cackling laugh.
  
  You are standing at the end of a path through the Damsogee Swamp.
  For miles in almost all directions, the treacherous bogs and mires stretch. Sinister squishing sounds echo across the sodden moors, and sometimes, faintly, you can hear the howl of the wind - or is it a wolf? To the east is a low hill, flattened on its top; it's one of the old burial mounds of the early Ulian tribesmen. You could climb the hill to the east, or follow the path back to the south; all other directions are much too dangerous. Fog hangs over every stunted shrub here, and the air smells of death and decay.
  
  > examine the pouch
  In the small leather pouch you see a bronze coin.
  
  > go to the south
  You're on the north shore of Lake Draounheer, at the southern edge
  of the infamous Damsogee Swamp. This is unexplored territory now; you've left the safety of the Forest of Radeekal for dangerous and uncharted wilderness. Perhaps a wiser man would turn back now - but you are a Valley Warrior, and know no fear. Mist swirls at the water's edge, and reeds bend in the cold, damp breeze. Two paths lead into the swamp, one due north, the other northwest. The path is surprisingly well-traveled; small footprints lead north.
  
  You see a rowboat here.
  
  > Go northwest
  the Damsogee Swamp. Dying plants sprout from waterlogged soil, and low-lying fog hugs the ground like a burial shroud. Even the bright afternoon sun is having trouble burning off the thick mist. It's quite depressing here. The trail continues northwest and southeast. The ground looks fairly solid to the west; you could probably find a path that way as well.
  
  > examine the plants
  They're slowly dying.
  
  > examine the fog
  Like most mist and fog, it's damp and cold. [13]
  
  > Note 13
  [13]: It's not only damp and cold, but you really didn't need to examine it.
  
  > Go northwest
  You're at the end of the trail through the Damsogee Swamp. Though
  the swamp stretches northward many more miles, this is as far as you'll go without falling into a deadly bog. The trail ends in a relatively dry clearing. A small stone building stands to the east, its door open. A few words are etched in stone next to the entrance. The trail runs back to the southeast.
  
  > look at hut
  The stone buidling has seen better days. It's crumbling and ancient, little more than a ruin now. Some words are etched next to the entrance.
  
  > read words
  "Wowsa Willy's Wizardry Warehouse - The Wizard is OUT."
  
  > go east
  You're standing inside the stone building. The walls are dripping
  with condensation and the thatch roof has rotted through in most places. The only exit is back to the west. Clearly, whatever purpose this place once served, it's long since been abandoned. There's no furniture and nothing of interest except a low stone shelf against the back wall.
  
  A thin wand is sitting on the stone shelf.
  
  > examine the shelf
  Carved on the underside is the phrase "Willy luvs Amanda." On the stone shelf you see a thin wand.
  
  > look at the wand
  The wand is a thin piece of wood, quite light and flexible. You can barely make out tiny letters down the side that read 'Wowsa Willy's Wishing Wand - Works When Waved.'
  
  > get the wand
  You pick the wand up. A thundering voice booms "You'd better pay for that, Warrior. I won't warn you again. Put your payment on the shelf, please."
  
  > put the yellow Coin on shelf
  A thundering voice chuckles. "You must be joking!"
  
  > get yellow
  You've already got your hands full.
  
  > put the bronze coin on the shelf
  The valmid vanishes in a puff of smoke! A thundering voice rumbles, "Thanks for shopping at Willy's!"
  
  > put yellow Cthe pouchn pouch
  Done.