text: > describe your surroundings
  More clutter than any person in their right mind would know what to
  do with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).
  Lucille herself is standing behind the counter.
  
  > look at the clutter
  Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).
  
  > shoot Lucille with the roy's gun
  You pull the trigger and shoot Lucille. She falls to the ground, twitches a couple of times, then lies there, getting cold.
  
  > get all
  Only if you want to be spotted carting a dead body around town. Not recommended.
  
  > get all from shelves
  box of shotgun shells: Taken.
  empty taffy box: You can't take that.
  pick-axe: You're carrying too much to take that.
  
  Suddenly a half-dozen of the Sheriff's roughest, toughest, and hungriest-for-justice deputies show up. They level their guns at the murderer (meaning you, of course), and bring you down in a blaze of trigger-pulling.
  
  > apologize
  Enter (R)ESTART, R(E)STORE, (U)NDO, or (Q)UIT:
  
  > go to the east
  Enter saved game to load:
  
  > Inventory
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), a handwritten note, a scrap of cloth, and some sticky taffy.
  
  > examine Lucille
  Lucille is actually not the Lucille in "Lucille's General Store"--Lucille is Lucille's daughter. She's in her mid-fifties, skinny as a post, and exceptionally stern-looking.
  
  > ask Lucille about the taffy box
  "You lnow what it is? It's that damned John Stratford came in here and bought up all my damned taffy. Rich old bastard. Now I got that irritating little kid what's-his-name in here crying for candy. Damned if I don't claw my own eyes out one of these days."
  
  > give the roy's gun to Lucille
  Lucille politely refuses.
  
  > ask Lucille about Stratford
  "He's a pompous bastard. So rich and all, living in that mansion back in the trees, him and that whatever-her-name-is."
  
  > Go east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  > Go north
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  > Go west
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here.
  
  > examine the brush
  Very dense. If there's anything behind the trees, you'd have a heck of a time trying to fight your way through the brush to find it.
  
  > look at weeds
  They look kind of a mess. Someone really ought to get busy doing some weed-picking.
  
  > pick weeds
  You pluck one of the weeds from the ground.
  
  > examine weed
  Green. Weedish. Six leaves.
  
  > examine bobby
  The other half of the menacing team that is Little Jimmy and Bobby. In another eighty years or so, they'd diagnose this kid as having hyperactivity/attention-deficit disorder. But at the moment, you just find him annoying.
  
  > put the taffy in the gun
  Roy's gun is closed.
  
  > open the roy's gun
  You crack it open. There are six bullets left.
  
  > give the taffy to Bobby
  Bobby refuses.
  
  > open your gun
  You crack it open. It's empty.
  
  > ask Jimmy about Stratford
  Little Jimmy bawls: "Taffy! Taffy! Gimme back my taffy!"
  
  > pluck the weed
  You pluck a leaf from the weed. It flutters away.
  
  > examine the weed
  Green. Weedish. There are five leaves left that you haven't plucked. (Looks kinda like a five-leaf clover.)
  
  > go east
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  > go south
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  > go east
  Grady's Saloon, Billiards, and Hotel
  Sunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.
  Grady is behind the bar.
  
  > give the weed to Grady
  "No thanks. If I wanted a weed, I'd go pick my own. Now a four-leaf clover: there's a valuable plant."
  
  > pluck the leaf
  You pluck another leaf from the weed. It flutters away.
  
  Grady watches you, wondering the hell you're doing.
  
  Old Dan arrives from the west.
  
  Grady looks up from behind the bar as Old Dan wanders in. "Out!" he says, pointing toward the door.
  
  > give the weed to Grady
  "No thanks. If I wanted a weed, I'd go pick my own. Now a four-leaf clover: there's a valuable plant."
  
  Old Dan heads off to the west.
  
  > pluck the leaf
  You pluck another leaf from the weed. It flutters away.
  
  > give weed to Grady
  "A four-leaf clover? For me? I ...well, I don't know what to say. Maybe this'll turn my luck around. Maybe I misjudged you." And with that, Grady takes the weed from you.
  
  Old Dan arrives from the west.
  
  Grady looks up from behind the bar as Old Dan wanders in. "Out!" he says, pointing toward the door.
  
  > ask Grady for the shed key
  "You want to get into that old shed? Nothing but junk in there," Grady says. But then he shrugs and digs out the key anyway, putting it down on the counter.
  
  Grady leafs through the hotel ledger.
  
  Old Dan heads off to the west.
  
  > ask Grady about the horseshoe
  "Hasn't done me much good. Need a new lucky charm."
  
  > go to the west
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  > Go east
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...
  
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  
  > get the key
  You find a foothold on the stack of barrels and clamber over.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  Old Dan arrives from the south.
  
  Grady's Saloon, Billiards, and Hotel
  Sunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.
  Grady is behind the bar.
  Sitting on the bar is the key to Grady's shed.
  
  You don't see that.
  
  > examine the key
  Which key do you mean, the skeleton key or the shed key?
  
  > Shed
  It's the key to Grady's shed. In fact, it's got "Grady's Shed" scrawled on it.
  
  > go to the east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...
  
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  
  > Unlock shed
  (with the shed key)
  Unlocked.
  
  > open it
  (Assuming you mean Grady's storage shed.)
  Opened.
  
  > enter it
  (Assuming you mean Grady's storage shed.)
  
  It's dark in here. The only light bleeds in through the window and
  the open door. Looks like this is where Grady keeps most of his junk. Resting on the ground against one wall is a ten-foot wooden ladder.
  
  > get the ladder
  You're carrying too much to take that.
  
  > look at the junk
  Most of the metal stuff is rusted. Most of the wooden stuff is termite-gnawed. None of it is of much use to you.
  
  > Inventory
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying two keys (a skeleton key and the shed key), two pistols (your six-shooter and Roy's gun), a handwritten note, a scrap of cloth, and some sticky taffy.
  
  > put the gun in the holster
  Which gun do you mean, your six-shooter or Roy's gun?
  
  > Mine
  You put your six-shooter in the holster.
  
  > put the roy's gun in the holster
  Your six-shooter is already tucked in your holster.
  
  > drop the note
  Dropped.
  
  > check your inventory
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying two keys (a skeleton key and the shed key), Roy's gun, a scrap of cloth, and some sticky taffy. Tucked in your holster is your six-shooter.
  
  > climb the ladder
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  
  You find a foothold on the stack of barrels and clamber over, dragging the ladder after you.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  Smells musty, just like every other stable you've ever been in.
  There's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.
  The gate to the stall to the north is open.
  An old black mare is here.
  
  Try leaning the ladder against something for starters.
  
  > lean the ladder against the loft
  You lean the ladder against the loft, just where the hayloft begins.
  
  > climb ladder
  About ten or so feet off the stable floor. Too far to jump--better
  to make wise use of the ladder which is still leaning against the wall. Sunlight shines in through a small square window.
  
  > look at the window
  Through the window you can see the branches of a massive oak tree.
  
  > climb it
  (Assuming you mean the window.)
  
  In the manner of a crow or vulture or some other sort of top-branch-perching bird. The loft window is behind you, technically to the southeast, while the ground is perilously far below.
  
  > Go upwards
  You're in a tree. Think about it.
  
  > climb the tree
  In the manner of a crow or vulture or some other sort of top-branch-perching bird. The loft window is behind you, technically to the southeast, while the ground is perilously far below.