text: > go down
  You fly out of the chute and land just at the edge of some water...
  
  This is a narrow beach between a small cove to the east and tall cliffs to the west. The shore curves to the southeast and northeast. A metal chute leads up into the cliff.
  
  You feel the final effects of the vilstu potion vanish, leaving you totally exhausted (an unfortunate side effect).
  
  > learn the meef
  Using your best study habits, you learn the meef spell.
  
  > Meef spenseweeds
  The spenseweeds wilt away, revealing a wooden crate labelled with black lettering.
  
  > Open crate
  Opening the wooden crate reveals a grue suit, a can of grue repellent, and a brass lantern.
  
  You won't be able to hold your breath much longer.
  
  > get all from the crate
  grue suit: Your load is too heavy, especially in light of your exhaustion.
  can of grue repellent: Your load is too heavy, especially in light of your exhaustion.
  brass lantern: Your load is too heavy, especially in light of your exhaustion.
  
  Better get some fresh air soon!
  
  You drop in your tracks from exhaustion.
  
  Amazing how difficult it is to sleep while swimming (and vice versa).
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  
  > Pulver lagoon
  The water level seems to drop an inch or two, for a moment.
  
  > read smelly
  The scroll reads "vardik spell: shield a mind from an evil spirit".
  
  > Gnusto vardik
  Your spell book begins to glow softly. Slowly, ornately, the words of the vardik spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.
  
  > Inventory
  You are carrying:
  a spell book (providing light)
  a magic amulet (being worn)
  
  > get all from the crate
  grue suit: You are now wearing the grue suit.
  can of grue repellent: Taken.
  brass lantern: Taken.
  
  Better get some fresh air soon!
  
  > go west
  This is a narrow beach between a small cove to the east and tall cliffs to the west. The shore curves to the southeast and northeast. A metal chute leads up into the cliff.
  There is a spell book here (providing light).
  
  > examine REPELLENT
  "!!! FROBOZZ MAGIC GRUE REPELLENT !!!
  
  Instructions for use: Apply liberally to creature to be protected. Duration of effect is unpredictable. Use only in place of death!
  
  (No warranty expressed or implied)"
  
  > examine the lantern
  It is a battery-powered lantern like those used by adventurers and explorers. It is currently off.
  
  > Go northeast
  You are standing on the western shore of the mighty Flathead Ocean. According to legends you read at the University, the eastern shore of this ocean is a strange land of magical beings and priceless treasures. You could go north along the shore; the edge of a small cove lies to the southwest.
  
  > go north
  A mighty river spills into the ocean here. Looking up the river valley, you see a tall waterfall. Atop a cliff, high above you, is the rampart of a fortress. A cave entrance at the base of the cliff to the west is blocked by writhing green vines.
  
  > learn the meef
  Using your best study habits, you learn the meef spell.
  
  > Meef vines
  You can almost feel a wave of pain from the vines as they shrivel away.
  
  > spray REPELLENT on yourself
  The spray smells like a mixture of old socks and burning rubber. If I were a grue I'd sure stay clear!
  
  > Go west
  This is a low, shadowy cave leading east to west. The rocky walls are scarred with deep claw marks.
  A pack of grues fills the room! The grues, contrary to all conventional wisdom, aren't bothered by your light in the least. They must be mutated grues, no longer fearing light! They stagger about the room, covering their noses and making horrid gurgling noises.
  
  > Go west
  This cavern is of extraordinary size, but nevertheless crowded with powerful-looking machinery. You recognize a breeder for producing millions of the mutated grues you just passed. Other devices seem designed to aid the forces of evil while sapping magic powers of Enchanters everywhere.
  
  At the far end of the cavern are three closed doors: a black marble door leading to the northwest, a shiny silver door heading due west, and a door of bleached white wood to the southwest.
  
  > examine AMULET
  A blue jewel hangs from a long golden chain. The jewel is pulsing with flashes of brilliant light.
  
  > go northwest
  The black marble door is closed.
  
  That horrible smell is much less pungent now.
  
  > read book
  The vardik spell (shield a mind from an evil spirit).
  The malyon spell (bring life to inanimate objects).
  The fweep spell (turn caster into a bat).
  The meef spell (cause plants to wilt).
  The gaspar spell (provide for your own resurrection).
  The gnusto spell (write a magic spell into a spell book).
  The vezza spell (view the future).
  The pulver spell (cause liquids to become dry).
  The izyuk spell (fly like a bird).
  The yomin spell (mind probe).
  The rezrov spell (open even locked or enchanted objects).
  The frotz spell (cause something to give off light).
  
  > learn the vezza
  Using your best study habits, you learn the vezza spell.
  
  > Vezza
  You see a pile of pure-white blocks, engraved with runes of power. Each block has a word written on it. A moment later, the vision fades.
  
  > open the marble door
  As the door opens, hundreds of slime-covered tentacles stream out and drag you across the threshold...
  
  The very walls of this room seem to soak up all light, so it seems as though you're floating in the center of an infinite void.
  Hideous parasites descend upon you and tear the flesh from your bones, gnaw the eyes from your sockets, and feast upon your very brain tissue. Amazingly, you do not die, and your body regenerates itself as you await the next attack...
  
  > Wait
  Your agony is too great to concentrate on such an action.
  Hideous parasites descend upon you and tear the flesh from your bones, gnaw the eyes from your sockets, and feast upon your very brain tissue. Amazingly, you do not die, and your body regenerates itself as you await the next attack...
  
  > open the silver door
  The door blows open, knocking you to the ground. You are pulled through the open doorway by an unseen force...
  
  This room is filled with blinding light that stabs at your eyes. Disembodied forces suck the very thoughts from your mind, savoring each moment and growing stronger. Every second is an agonizing torment, as though thousands of raging fires were exploding in your skull, filling you with a pain greater than you could ever imagine.
  
  That horrible smell is much less pungent now.
  
  > wait for a while
  Your agony is too great to concentrate on such an action.
  Disembodied forces suck the very thoughts from your mind, savoring each moment and growing stronger. Every second is an agonizing torment, as though thousands of raging fires were exploding in your skull, filling you with a pain greater than you could ever imagine.
  
  > learn the vezza
  Using your best study habits, you learn the vezza spell.
  
  That horrible smell is much less pungent now.
  
  > Vezza
  You see a heated debate among the Guildmasters of the land, in the ancient Guild Hall at Borphee. A moment later, the vision fades.
  
  > open wooden door
  The door creaks slowly open. Within, you see someone lying as though asleep. You feel yourself drawn into the room...
  
  An acrid stench fills this small room, which is obviously a control center for the evil experiments in the cavern outside.
  Hanging on the wall is a heavy dagger, its handle encrusted with diamonds.
  Belboz is lying here, motionless but not asleep. He seems to be in some sort of trance.
  
  > Yomin belboz
  You get a horrifying glimpse of a monstrous creature intertwined throughout Belboz's mind. You concentrate, attempting to translate this image into visual terms, and imagine a giant spider with millions of legs, wrapped around and feasting upon the body and spirit of Belboz. The image fades, and you stagger backwards.
  
  > read the vardik
  The spell reads "shield a mind from an evil spirit".
  
  > learn the vardik
  Using your best study habits, you learn the vardik spell.
  
  > learn the vardik
  Using your best study habits, you learn the vardik spell yet another time.
  
  Suddenly, Belboz's eyes flicker and he leaps to his feet. His face is unrecognizable, a twisted mask of hatred. "Meddlesome Enchanter! I should have killed you all before I left! But better late than never..." Lightning bolts flash toward you from his fingers, but rather than dying, you find yourself in the...
  
  This room is filled with blinding light that stabs at your eyes.
  
  > Vardik yourself
  A feeling of warmth and protection fills your mind.
  
  > wake belboz
  Suddenly, Belboz's eyes flicker and he leaps to his feet. His face is unrecognizable, a twisted mask of hatred. "Meddlesome Enchanter! I should have killed you all before I left! But better late than never..." Lightning bolts flash toward you from his fingers, but rather than dying, you find yourself in the...
  
  This room is filled with blinding light that stabs at your eyes. Disembodied forces suck the very thoughts from your mind, savoring each moment and growing stronger. Every second is an agonizing torment, as though thousands of raging fires were exploding in your skull, filling you with a pain greater than you could ever imagine.
  
  > read the book
  You can't see any book here!
  Disembodied forces suck the very thoughts from your mind, savoring each moment and growing stronger. Every second is an agonizing torment, as though thousands of raging fires were exploding in your skull, filling you with a pain greater than you could ever imagine.
  
  > Stab belboz
  (with the diamond-studded knife)
  You stab the knife time and again into Belboz, who writhes in pain, eyes bulging outward. Sickened and dizzy, you stagger back.
  
  A wispy translucent shape rises from the corpse of Belboz. It speaks in a voice so deep that your whole body seems to hear it. "Foolish Charlatan! I am forced to flee that weak, old body -- I shall take your own, instead! Already I have sucked all knowledge, all secrets from that ancient Enchanter. Now begins an epoch of evil transcending even your worst nightmares; a reign of terror that will last a thousand thousand years!" The shape blows toward you on a cold wind.
  
  You feel an overwhelming sense of oppression as the demon seizes control of your mind and body. The monster reaches into the recesses of your mind, adding your hard-earned magic powers to its own. As it settles comfortably into your skull, the demon grants you a vision of the future. You see the enslaved people of the land toiling to erect great idols to Jeearr. Parents offer up their own children upon these altars, as the rivers of the land fill with blood. And YOU embody Jeearr; you are cursed by ten thousand generations of victims; your face adorns the idols. And worst of all, you remain awake and aware, a witness to horror, never sleeping, and never, ever to escape.
  
  Your score is -99 of a possible 400, in 689 moves. This puts you in the class of Menace to Society.
  
  Would you like to restart the game from the beginning, restore a saved game position, or end this session of the game? (Type RESTART, RESTORE, or QUIT):
  
  > Stab belboz
  (with the diamond-studded knife)
  You stab the knife time and again into Belboz, who writhes in pain, eyes bulging outward. Sickened and dizzy, you stagger back.
  
  A wispy translucent shape rises from the corpse of Belboz. It speaks in a voice so deep that your whole body seems to hear it. "Foolish Charlatan! I am forced to flee that weak, old body -- I shall take your own, instead! Already I have sucked all knowledge, all secrets from that ancient Enchanter. Now begins an epoch of evil transcending even your worst nightmares; a reign of terror that will last a thousand thousand years!" The shape blows toward you on a cold wind.
  
  Jeearr surrounds you like a cloud and begins to contract. Suddenly, it strikes your invisible protection and recoils as if burned. "No!" it cries. "Such a guileless Enchanter developing a mind shield?" The cloud is thinner, the voice fainter. "It cannot be! I cannot survive ... without a host." The demon roils in agony, then thins and dissipates. There is a final scream of pain, then silence.
  
  Jeearr is vanquished; the kingdom is saved. But you - you are stranded in a land unknown, and your closest friend, the greatest Enchanter of his age, lies dead by your own hand. Kneeling by his blood-soaked corpse, you beg for another chance...
  
  Your score is 310 of a possible 400, in 690 moves. This puts you in the class of Member of the Circle of Enchanters.
  
  Would you like to restart the game from the beginning, restore a saved game position, or end this session of the game? (Type RESTART, RESTORE, or QUIT):