text: Year 40
  
  "I don't understand why the hell we haven't just gone marching into the Arat province and taken it from the Eternal Dominion. We have superior weaponry, and they aren't even that organized. I don't care how skilled they are in combat, they can't stop a bullet." A soldier complains.
  "So, do you think we'll really be going to war again?" his buddy asks.
  "Is there any fucking doubt? The Empire might be dead, but that Eternal Dominion or whatever it's called took its place and from what I can gather the ones running that are complete monsters. No small feat considering how the Empire was run...uh no offense sarge."
  
  You shake your head as a sign that you could care less how they discuss the Empire, as you're busy keeping on the look out for potential enemies and you tell them to stop talking and do likewise. Felkan soldiers tend to be a little more chatty than you're used to, they also tend to be a little over confident in battle at times due to their reliance on firearms. Their melee skills aren't bad, but they aren't anywhere near those of a say an Empire soldier, let alone an Eternal. You learned how to handle a musket pretty quickly, but much like the same reason you avoided using bows and such, ranged combat just isn't quite your thing. Still, you appreciate their destructive power and having an advantage so you have no problems carrying around a couple of flintlock pistols on your person.
  
  Another thing that's different is a government that isn't actually interested in conquest despite its people often expressing such desires. You've never met the king or any of the royals, but from what you've heard the king is more of a scholar rather than a warrior ruler. Some consider this a weakness, but you aren't convinced that it is. The king apparently believes conquest would just drain the coffers of what is currently a healthy economy (despite a recent war) and it's better to put that money to other uses. The Felkans in general are always looking for new ways to advance the quality of life for all through scientific advancement. You don't remember that sort of thing in the Empire where the status quo was law. While magic was reserved for the elite and still not common in the Empire, it's practically non-existent in the Felkan Kingdom, which might explain their tendency towards scientific endeavors. Well that, and the fact that a good number of gnomes live among them who probably produce most of the great inventions in the kingdom.
  
  Still, you often hear a lot of criticism about the king; sometimes it makes you wonder if there shouldn't be cause for concern. If this were the Empire you would've been expected to harshly discipline all of those soldiers that insulted the Emperor. Here, there is a lot more freedom in what you can say.
  
  Yes, there are so many differences from the Empire and you often feel out of place. Hell you feel strange enough only being a sergeant again. Five years and they still haven't felt that you warrant a promotion to a higher rank, you don't know why they still don't trust you as much as they trust Warrick considering he actually fought against them directly. Of course he actually saved the lives of some important Felkan royals, so that's probably the reason.
  
  They don't keep you stationed on the frontlines of the Arat border like they do with Warrick either, for the past several years you've been stationed at a fort at the other end of the kingdom, though the fort is so small it's more like an outpost. Fort Green is located near a small village called Blossomdale and that's basically what you've been defending. It's a rather dull assignment and only broken up by the occasional skirmishes with gnolls, bandits or other denizens living in the untouched forests and the hills. You've tried to make the best of things. You keep your mind mostly focused on your job like you always do.
  
  One good thing is that the soldiers that serve under you don't seem to mind your Eternal origins, but you do get the impression they're a little afraid of you. Your superior officer Captain Eckers seems okay with you as well. He's the only one stationed here that's older than you and probably sees you as someone he has a little more in common with, not to mention you bring a little more discipline to the fort and encourage more drilling and combat training.
  
  Eventually your shift is over and as usual, nothing happened today. Your replacements take over your post and you make your way back to the fort. The rest of the soldiers head to Blossumdale presumably for a little R&R as they often do.
  
  When you get back to the fort, somebody tells you that Captain Eckers wants to see you, so you proceed to his office.
  
  "Have a seat sergeant. So was today any different than yesterday? Any hostiles to be dispatched or anything?"
  "No sir, things were quiet as usual." You answer.
  "I figured as much. It's been like this for the past eight months. You know it's always been slow around here, but lately...(sigh) I don't know. I suppose we should be glad this place isn't under attack constantly, but the boredom of nothing to do is frustrating."
  "I know the feeling sir."
  "Heh, I'll bet. Bred for war and all that...you once had a command at a fort at one time did you not?"
  "Yes sir I did, in Rask."
  "Yeah, I've heard about that area. I'll bet you never ran out of fighting up there."
  "Well sir, we sort of did since I did my best to try to exterminate the most dangerous threats. For a while things got slow then we had a series of uprisings became a problem and I had to be in involved in putting those down so I wasn't quite as bored anymore."
  "Uprisings. Now that would be an interesting event, though I don't think I'm quite that bored yet. Still, I wonder if one wouldn't do some good. Get those royals off their asses and actually do something for a change."
  "I'm sure they do what they can...the land is prosperous after all." You say unsure of how to react and still wondering why you were called in here.
  
  "Yeah, yeah, I know, but really what good is that going to do when the Eternal Dominion comes beating down our door? I served on the front lines of the war with the Empire from beginning to end, and I saw shit that even I wasn't prepared to see. Even with our technological advantage, sometimes I don't know how we managed to hold the Empire off...I guess you guys really had a lot of internal problems."
  "Yes, yes we did sir. A lot."
  "Right, and that's the only reason why we held out. If the Empire had been a united front like it used to be... well me and you probably wouldn't be having this conversation."
  "Captain, if I may interject for a moment. I have heard citizens and soldiers on more than one occasion suggest that the Felkan Kingdom should become more aggressive. I'm puzzled to as why if things are going well. after all the Empire engaged in continual conquest and I think we know how that turned out."
  "You have a point about the Empire, but you also should remember the Empire lasted several centuries before collapsing. I don't presume to know exactly all the problems you had, but I can tell you what the problems we have are and why the people are getting sick of it."
  "And what are those sir?"
  "Fucking gnomes."
  "Gnomes? Don't they provide all the wonderful inventions for this Kingdom?"
  "Yeah, and they also have been using us as protection for decades and the royals are in their fucking pockets. We aren't really ruled by the royals, the damned gnomish inventors and businessmen rule us. They don't want us expanding too much, because then we just might be harder to control. They also don't want us to become too strong militarily because we just might turn it against them. I mean hell, I think you've seen how our soldiers aren't exactly the best fighters and rely on firearms. I shudder to think if we ever had to actually fight without them. It didn't always used to be that way, at least not back in my day. That's why you're a damn breath of fresh air. You're actually a REAL warrior."
  
  You just sit and listen as the captain begins getting even angrier during his rant.
  
  "You know why I'm stationed here in the ass end of nowhere? Because I spoke my mind on what I thought about gnomes and suggested we needed to stop being pussies and actually start taking more land. I mean take this place for example. If we had just a couple more platoons, and the orders, we could march into those hills nearby and wipe out all those damned gnolls for good. But what do we do instead? Wait around for the fuckers to attack us then sit here with our thumbs up our asses until they rebuild and do it all over again. We're better than that! Or at least we used to be!" at this point Captain Eckers slams his fist on his desk. He's silent with his head looking down for a moment and then looks up to address you.
  
  "...forgive me sergeant, I get a little emotional about this stuff sometimes. I really shouldn't. Thank you for your report and listening. I just need someone to speak my mind to sometimes...anyway dismissed."
  
  You get up and leave, thinking about what has transpired.
  
  It basically sounds like the captain doesn't believe in his government anymore. You know what that's like, but you just aren't sure if it's as bad as he's claiming or he's just a bitter old man that's mad because times changed and he pissed off the wrong people in charge of his career. However as you're reminded he isn't the only person you've heard speaking out, he just happens to be the only one that's gone into more detail than you're used to.
  
  You also wonder if he told you all this stuff for a reason, is he hinting for you to do something? And what could you do? You're a lower rank than him and not exactly high on the hierarchy. You're also pretty much an outsider. Stirring up trouble isn't exactly something you should be doing, and you pledged yourself to serve the kingdom and its king, not overthrow it. If you were going to be doing that, you might as well have joined the Eternal Dominion.
  
  You aren't sure of what to make of all this gnome business though, if that is even true. You've never paid too much attention to them being in a lot of the positions of power. Part of you though does make you wonder about who you're really serving and if it is really the gnomes like the captain claims, then your whole oath to the kingdom is pretty much a joke. Then again if they really are controlling everything, does it really make a difference? Things seem to still be running well and you personally just don't have any real proof that there is some conspiracy even though it wouldn't surprise you too much if there was one going on.
  
  One thing you know though, if others are feeling like the captain does, this isn't going to go away. This is going to get worse; in fact it may already be too late to stop something from occurring. You could very well find yourself serving in another collapsing government again.
  
  > leave it alone
  Captain Eckers is probably just venting, you doubt if he's actually going to do anything. Besides the captain is about the only one you can slightly relate to around here and he's always been all right with you so you decide it wouldn't be a good idea to report him.
  
  You return to your duties as usual without giving it anymore thought. In the passing months, the captain never spouts off anything else to you so you figure you were right in your assumption that he was just venting. Nothing to major worry about except the increasing boredom of not having much to do at the fort. You haven't seen a gnoll in months now and you don't really like it. They've never disappeared for this long of a stretch and it makes you suspect they could be up to something because you refuse to believe that they've just decided to leave you alone.
  
  The next time you see the captain, you tell him that you'd like to take a platoon up into the hills to scout out the area, and while he says he'd like to send you, he has his orders.
  
  "But you said yourself, that we could do a lot more good if we just went into the hills and wiped out all the gnolls." You point out.
  "I know what I said that day, and perhaps I shouldn't have spoken out like that to a subordinate. (sigh) Look, despite my feelings on this situation I know I've damaged my career enough as it is. If I go disobeying orders, I'm just going to get myself in deeper. Besides if the gnolls have been as quiet as they have been perhaps we did kill them all, or at least scared them so much that they won't attack ever again."
  
  You of course aren't convinced, but there is little you can do. If the captain is content on sitting on his hands you're going to have to do some hand sitting yourself. It's very frustrating.
  
  Year 41
  
  "They're breaking down the doors!" a soldier yells.
  "Hold 'em dammit! Don't let these hyena bastards step one foot into this fort!" Captain Eckers commands.
  
  The captain can order everyone all he wants, but the fact is those gnolls ARE breaking down that door. They have an overwhelming superiority of numbers on their side and even of reinforcements did arrive right now, you're still sure that it wouldn't be enough to save you in time.
  
  As you grimly prepare yourself for the onslaught that's about to bust through the doors, you think about how bad of a choice you made seeking to find your place here in this kingdom of cowards and fools. If you'd stayed with the Empire instead of leaving it, you wouldn't be in this situation now. Even if you failed to keep it from collapsing, you would've at least died honorably in its service.
  
  But this? There will be no honor in this death. You're going to die, because your superiors and their superiors were either too timid or idiotic to do what was necessary and you're an even bigger idiot for following along into oblivion.
  
  No more time for regret now though, the gnolls are breaking through. Already the first soldiers still trying to keep the doors shut are screaming their death cries from the axes cleaving into their flesh and spilling their innards onto the floor. Captain Eckers displays a pitiful showing as a gnoll with a halberd severs his head from his body before he can even attack once.
  
  As for you, you make the gnolls earn every inch they step into the fort. The first two that step to you have their heads blown to gooey pieces with your flintlocks, and then you resort to tried and true methods of slaughter.
  
  You hack down several of their number before suffering any major wounds. Even then, you continue to fight with the determination of ten men. The bodies of gnolls pile up, the blood is everywhere and you've just suffered an injury that should've rightfully killed you, but you continue to fight. All the anger you feel at this situation is being directed utterly towards the gnolls until it finally burns itself out and your body pushes itself past its limitations of physical exertion.
  
  An axe cleaves into your skull, followed by another into your arm, severing it just enough to hang from a bit of tendon. You fall to your knees, then to the floor and that's when you feel another axe to your back destroying your spine. A finally kick by a hefty boot to the face and the gibbering laughing howls of the gnolls is the last thing you hear.