text: [Themes: Espionage, Humor, fish protagonist]
  
  > Go downward
  You can't go that way.
  Only north, northeast, east, southeast, south, west, northwest.
  
  > Go south
  The tracks, leading off into the dark tunnel, lie beyond the northern edge of the platform. Trains arrive quite frequently, once every three minutes on average, a fact not unnoticed by the section of the Hydropolis Underground Omnibus Company responsible for advertising. You can go up to ground level via the access funnel to Paddlington.
  An underground train is here but looks likely to leave at any moment. "All aboard," shouts the guard. Some dolphins rush in where angelfish fear to tread. The doors close and the train accelerates out of the station.
  
  > go up
  You show your pass to the guard and go through.
  Paddlington Station
  This station is busy. Commuters are flooding down the access funnel to the platform, almost overwhelming the guard checking their tickets. The ticket clerk, sitting behind a counter, looks quite scared by the mad rush too. You can get back to the street westward, but you'd be swimming against the tide of commuters.
  
  > Go north
  Some would call this apartment small and pretentious, but with house prices in Hydropolis the way they are, small and pretentious was all Dr. Roach could afford. Anyway, he managed to get a view of Hydropolis - not many places have even that. The room is decorated in a minimalist style but, as Dr. Roach would say if he weren't under your control, "I am a man of minimal needs." The only excesses he has allowed himself are a painting, a trendy black shelf, a switch to control the lights and, most important, a door to get out.
  There is a dark warp here.
  
  > enter the dark warp
  You slip through the dark warp into the whirling dimensions. "It's a strange place Agent 10," says Sir Playfair's voice in the back of your brain. "Those Fins have twisted the dimensions into some kind of labyrinth, but it isn't normal. The back room boys are busy trying to figure it out. All they can tell me is that the Fins have hidden the cylinder in a place where the only way out is up and that if you're left in a room with no exits you'll be stuck there until we can get you out, which may well be too late to save Hydropolis. You'll have to watch your step, Agent 10; we don't want to lose you, old boy. Good luck. Panchax out."
  
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead northeast, southeast, southwest, northwest, up.
  
  > go northeast
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, east, southeast, southwest, northwest.
  
  > go north
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead northeast, southeast, southwest, west, up.
  
  > Go west
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, northeast, southeast, south, northwest.
  
  > go to the southeast
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, northeast, east, northwest, up.
  
  > Up
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead southeast, south, southwest, west.
  
  > Go west
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, southeast, northwest, up.
  
  > go to the north-west
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead southeast, west.
  
  > Go west
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, southeast, south, southwest, northwest, up.
  
  > Up
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead northeast, east, west.
  
  > Go east
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, southeast, south, west, up.
  
  > Up
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead northeast, east, southwest, northwest.
  
  > drop the pass
  Travel pass dropped.
  
  > go to the east
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, southeast, south, southwest, northwest, up.
  
  > Go south
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, east, west, northwest.
  
  > go north
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead northeast, up.
  
  > Go northeast
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, east.
  
  > go east
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead northeast, southeast, south, up.
  
  > Go upwards
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, east, southwest, west, northwest.
  
  > go southwest
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, east, south, northwest, up.
  
  > go to the east
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead northeast, southeast, northwest.
  
  > Go northeast
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, east, southeast, northwest, up.
  
  > Go northwest
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead east, southeast, west.
  
  > Go west
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, east, southeast, south, southwest, northwest, up.
  
  > Go south
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a travel pass here.
  Exits lead north, west, northwest.
  
  > go northwest
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  There is a cylinder and a travel pass here.
  Exits lead up.
  
  > Cylinder
  You have now got the travel pass.
  You are carrying too much already to get the cylinder.
  
  > drop the film
  Film dropped.
  
  > Go upward
  "Well done old boy," says Sir Playfair as you slip back into the lounge, "I didn't think you'd make it. That should keep the Fins at bay for a while. Top hole. Panchax out." The dark warp swiftly fades. Lounge
  Some would call this apartment small and pretentious, but with house prices in Hydropolis the way they are, small and pretentious was all Dr. Roach could afford. Anyway, he managed to get a view of Hydropolis - not many places have even that. The room is decorated in a minimalist style but, as Dr. Roach would say if he weren't under your control, "I am a man of minimal needs." The only excesses he has allowed himself are a painting, a trendy black shelf, a switch to control the lights and, most important, a door to get out.
  
  > look at what you're carrying with you
  You are carrying a fishofax, a tatty card, a new card, a travel pass, a screwdriver, a hyperdriver, a crystal, a sachet and a cylinder.
  You are wearing a watch, some dark glasses and some ear-plugs.
  
  > sniff the cylinder
  The cylinder smells like a cylinder.
  
  > Go south
  You smash your nose against the door.
  The train speeds through the tunnel then clatters into Barbellican. The doors slide open and the commuters swim in and out.
  
  > go south
  You dart across Dace Road while nobody's looking.
  Pub
  The Hook, Line and Sinker is a good old-fashioned boozer, with a clean bar and filthy customers. One of them, a sorry drunk leaning unsteadily against the bar, seems familiar to your host. Steve, the cool catfish from the second hand shop, is serving behind the bar. Or is it his twin brother? He sells masks, filled with gas from behind the bar, for the customers to sniff. Hence, the masks are known to the locals as "snifters" and the state of drunkeness as being "sniffed to the gills" or "completely finless". Exits lead north and east.
  There is a stool here.
  As you arrive Ernest Chub and Simon Tench greet you cheerfully.
  
  > give the cylinder to Salmon
  "Thank you," slurs the drunk as he takes the cylinder . The drunk plays with your thoughtful present. He unfortunately finds how to empty the cylinder. The gas escapes, all in one go. What a waste.
  
  > buy the mask with the fisa
  "That will be 5 clams, sir. I'll charge it to your Fisa account at once. Enjoy your sniff." says Steve as he hands you a mask.
  You are carrying too much and the fishofax annoyingly falls to the ground.
  
  > wear the mask
  You put on the snifter. As you inhale, someone kicks you in the gills. At least, that's what it feels like. Actually, you keel over backwards and swim upside down out of the pub, but you can't remember that. The drunk thought it was funny though. You do remember going round and round the tube network before you could get off at Paddlington. Coming up the access funnel was difficult, but, now that you're back in your apartment, the snifter has thankfully worn off, leaving you with a sore head. Lounge
  Some would call this apartment small and pretentious, but with house prices in Hydropolis the way they are, small and pretentious was all Dr. Roach could afford. Anyway, he managed to get a view of Hydropolis - not many places have even that. The room is decorated in a minimalist style but, as Dr. Roach would say if he weren't under your control, "I am a man of minimal needs." The only excesses he has allowed himself are a painting, a trendy black shelf, a switch to control the lights and, most important, a door to get out.
  There is a travel pass and a tatty card here.
  
  > check your inventory
  You are carrying a tatty card, a new card, a travel pass, a screwdriver, a hyperdriver, a crystal, a snifter, a sachet and a cylinder.
  You are wearing a watch, some dark glasses and some ear-plugs.
  
  > drop the mask
  Just as the snifter is about to leave your hand Steve takes it away. "I'll look after this," he says shortly.