text: > look at first
  The first screen is rather boring. It shows a chamber that looks suspiciously like the barracks you just came from - right down to the strange stationary bicycle. The huge metal locker is visible also, standing open.
  
  > look at the boots
  The boots are made from polished black leather, with steel tips. They're quite sturdy. [23]
  
  > Note 23
  [23]: Obviously, the boots aren't made by either Acme or Akmi.
  
  > get the boots
  *** Your score has just gone up. ***
  
  Taken.
  
  > Ride bike
  You pedal the bike furiously. The same flash of light and stomach-turning movement occurs again. When you open your eyes again, you find yourself elsewhere -
  
  The scientist is standing here, frowning. "Don't do that again," he mutters. "The time machine is very delicate." He fiddles with something in his pocket. "There. Now it's keyed to my DNA."
  
  > get the box
  The box is far too heavy for you to lift.
  
  > Go south
  "I've already looked in there, Hobson," the scientist mutters.
  
  This tiny chamber is obviously the supply closet for the scientist's lab. There's not much of interest except a wooden shelf along the southern wall. The only exit is back to the north.
  
  A tiny bottle of pills, a mauve cube, and a Geiger counter are
  sitting on the wooden shelf.
  
  > look at the pills
  The bottle contains quite a few blue pills. A label on the outside reads "Iodine - For Radiation Sickness."
  
  > examine cube
  The cube is about an inch on a side, and made out of a crumbly material. Tiny raised letters along one side read "Akmi Galaktikorp Soopur-Nootrishunal Dee-hi-dray-tid Phood."
  
  > look at the counter
  The Geiger counter is a rather cumbersome and bulky device, a heavy black box with a readout on top. You know what it is because the Valley King has one, though his isn't made by Acme - tiny letters on the side of this one read "Acme Soopur Pro-tek-tore Gygur Kowntur."
  
  > examine the readout
  There are three bands of color on the Geiger counter readout - green, yellow, and red. The red band is labelled with a little skull-and-crossbones. The tacky bit is that the skull appears to be wearing Acme cheez specs - what a shameless product plug! [24] Currently, the needle is well into the red band.
  
  > Note 24
  [24]: The cheez specs can be found in Unnkulian Unventure II.
  
  > get all from the shelf
  tiny bottle of pills: Taken.
  mauve cube: Taken.
  Geiger counter: Your load is too heavy.
  
  > put the cube in the hole
  You stick the mauve cube in the control panel. Sparks fly and lights flicker. Then, without warning, the panel makes a loud noise (PTOOEY!) and the mauve cube sails across the room. I guess it wasn't very appetizing -
  
  > look at readout
  There are three bands of color on the Geiger counter readout - green, yellow, and red. The red band is labelled with a little skull-and-crossbones. The tacky bit is that the skull appears to be wearing Acme cheez specs - what a shameless product plug! [24] Currently, the needle is in the middle of the green band.
  
  > examine the shaft
  The walls of the shaft look like hard, polished glass. The warm light from below reflects off the surfaces as if they were mirrors. Certainly, the shaft is too slippery for you to climb down, though I suppose you could enter the shaft if you were feeling suicidal.
  
  > Go southeast
  You're moving around a catwalk just east of the metal shaft. If anything, the heat's more intense here, and the light is quite brilliant. The catwalk curves around to the southwest and northwest. Below, through grates in the floor, you can see what are probably heating or ventilation ducts. This stretch of the catwalk is fairly uninteresting.
  
  For just a moment, you feel queasy, but the feeling soon passes.
  
  > eat the pill
  You swallow one of the little blue pills. There's plenty left for all your friends - and they're dam tastee!
  
  > go to the southwest
  bottomless shaft. The light and heat is really getting to you now; you're continually mopping your face. The catwalk continues around the deep hole to the northeast and northwest.
  
  There's a large rusted patch in the curving southern wall, but this section of catwalk is otherwise uninteresting.
  
  > examine the patch
  The patch of wall has almost rusted through. The Unnkulians are really letting this place deteriorate.
  
  > Break patch
  I don't think pounding on the patch of wall will do the trick. Why don't you try kicking it?
  
  > Kick patch
  You smash your boot into the very center of the rusty patch of wall. The patch crumbles, revealing a mass of pink insulation.
  
  > examine the insulation
  The insulation is pink fiberglass, a bulky bundle that's essentially weightless. It's quite soft, almost like a giant pillow or mattress. It's stuffed haphazardly inside the wall.
  
  > get it
  I'd pull it out of the wall first.
  
  > pull the insulation
  You yank on the fiberglass insulation, pulling what seems like mountains of the stuff from the wall. Eventually, you clean it all out, revealing a narrow crawl space leading to the southwest.
  
  > Go south
  The crawl space terminates at a metal grate, suspended above what appears to be a meeting-chamber. You can't really see through the grate too well; the holes are too close together. From the chamber below, you hear gruff, demonic voices arguing, and see monstrous shapes moving around. You could squeeze back through the crawl space to the north, or possibly get through the grate.
  
  You see a catcher's mitt here.
  
  One of the demonic voices from the chamber beyond the grate mutters something you can't quite hear.
  
  > examine the mitt
  The mitt is yellow and spongy. Tiny letters along the lining read "Acme Dam Tastee Cheez Mhit - Owers oph Thro-eng Phun!"
  
  "The human scientist's reactor is too vulnerable," one of the voices growls. "We must post guards. If the power were to fail - " The voice pauses. "I trust not this man from the future. His tongue is silver, but his eyes tell me he lies."
  
  > get the mitt
  Your load is too heavy.
  
  "Fear not," another demonic voice murmurs. "Only the old wizard's accursed water can douse the core - and only if the setting is below three."
  
  > wear the mitt
  You don't have the catcher's mitt.
  
  One of the demonic voices from the chamber beyond the grate mutters something you can't quite hear.
  
  > examine the grate
  The grate's closed, but you can see a dimly-lit rectangular meeting-room below. If you want to see the contents of the chamber, you'll have to open the grate.
  
  "And what of the Lady Amanda?" one of the voices asks. You hold
  your breath and wait silently. She is somewhere close by, and these demons know where!
  
  > wait for a while
  Time passes...
  
  "She is well-protected," another demon growls. "And she watches
  over Unnkul's Hope, in the Inner Nursery."
  
  Amanda - watching over the evil children of the dread demons? Your heart aches for the fair maiden - forced into servitude by these evil beasts! The sword at your side seems to scream for their blood, and a red haze swims in front of your eyes.
  
  > wait awhile
  Time passes...
  
  One of the demonic voices from the chamber beyond the grate mutters something you can't quite hear.
  
  > Go northeast
  bottomless shaft. The light and heat is really getting to you now; you're continually mopping your face. The catwalk continues around the deep hole to the northeast and northwest.
  
  south, revealing a narrow crawl space running to the southwest.
  
  You see a mass of insulation here.
  
  > Go northwest
  You're now west of the deep shaft; the catwalk curves around to the southeast and northeast. Heat washes over your face; you feel like you could get a sunburn from the shaft's intense light.
  
  > examine insulation
  The insulation is pink fiberglass, a bulky bundle that's essentially weightless. It's quite soft, almost like a giant pillow or mattress.
  
  > Wave wand
  "Doofus!" a voice booms. "What does a Wizard know of petty technology such as this? Bother me not with such foolishness!"
  
  > Go northeast
  a deep metal shaft. From deep in the bowels of the earth, an intense white light shines up the shaft, nearly blinding you. The humming noise you heard downstairs is louder here, and heat washes over you from below.
  
  Underneath you, through the catwalk, you can see the control room.
  A narrow metal stair leads down to the chamber, and the catwalk curves around the shaft to the southwest and southeast.