text: [Themes: Zorkian, Zork]
  
  > Log task
  The burin scribbles something into the logbook.
  
  > read Book
  The opened log book contains a list of previous magic support problems and solutions, signed and dated by the clerk on duty at the time.
  
  24/4   Malyon spell backfired; burin accidentally animated. Oops. Zuzvuz.
  27/4   Adventurer eaten by stray grues. Resurrected with gaspar. Zuzvuz.
  32/4   Trolls ravaging village. Applied two-handed axe; resolved. Felenar.
  6/5    Some trouble communicating with cyclops. See legend 2001. Zuzvuz.
  13/5   Adventurer llepsed gaspar. Summoned Implementors. Zuzvuz.
  17/5   Implementors de-implemented Zuzvuz. Attempted blorple to Old Quendor. Felenar.
  20/5   Felenar and Zuzvuz missing. Sent replacement job application to GUE Tech. Sorkin.
  23/5   GUE Tech gated to Old Quendor. Llepsed golmac might work. Sorkin.
  29/5   Two words: why me? New support clerk arrives tomorrow. Must train
  before (after) breaking Sorkin's time loop. Assuming
  counterspell
  exists, if not... Helistar.
  30/5   GUE Tech Vault jammed. Took time to open it. Krosk lord of blood.
  
  > touch the cube
  As you touch the cube, the universe abruptly turns itself inside out.
  
  The six interior walls of this perfectly cubical room are perfectly white and featureless. A single silver compass rose, balancing a delicate crystal sphere on its bloom, floats like a pedestal above the floor.
  
  An animated burin hovers over your head.
  
  The burin traces an intricate Double Fanucci figure in midair.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are plunging over a cliff, and suddenly halt in midair. Letters written in fire beneath you spell out, "No more messages."
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  > go north
  As you move in that direction, the universe abruptly turns itself inside out.
  
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin flies in small circles around your head.
  
  "This reminds me of Old Quendor," muses the burin to itself. "Or was it Kroz? Anyways, thems were the days, they had real adventurers back then, yessiree."
  
  > Go northwest
  You are standing beneath a menacing black stone tower. The only entrance at ground level seems to be a sturdy oak door which is shut and bolted fast. However, rough stone steps wind up around the outside and vanish somewhere near the top. The road leads back across a barren plain to the southeast.
  
  An animated burin is perched on your head.
  
  > Up
  (climbing the steps)
  Atop the Tower
  You are crouched on a minnaret at the top of a menacing stone tower. Rough stone steps lead down around the outside and vanish somewhere near the ground. A dark chimney opening to the northwest seems the only way in - but once inside, you could not climb back out.
  
  An animated burin hovers over your head.
  
  "Come on! Let's go exploring!" chirps the burin excitedly.
  
  > Yes
  Very well. You scramble into the chimney, sliding down and landing heavily...
  
  This circular room at the base of the tower is surprisingly small for its size. An unlit fireplace to the northwest, and a sturdy oak door to the southeast, (which is shut and bolted), are its only points of interest.
  
  A captive princess paces around the room impatiently.
  
  A white cotton blindfold, apparently flung off by the princess after she arrived here, lies crumpled in a corner.
  
  An animated burin flies in small circles around your head.
  
  The princess jumps as you stumble clumsily out of the fireplace. "With an entrance like that, you've got to be Frobozz Magic Support," she laughs. "Hope you brought that rezrov scroll. We don't have any time to waste."
  
  > get the blindfold
  Taken.
  
  "Hurry up!" says the princess. "The Dark Lord will be coming soon."
  
  > examine princess
  The princess has the kind of fragile, ethereal beauty normally associated with diamonds, scimitars, and hellhound puppies.
  
  You hear the distant sound of marching boots.
  
  > get the scroll
  Taken.
  
  "Solved it yet?" chirps the burin cheerfully.
  
  The sounds outside grow louder and closer. The princess shudders, and looks for a weapon.
  
  > give it to the princess
  The princess takes the scroll, reads it, and flashes you a beaming smile. "That's just what I wanted," she says, and begins reading it aloud.
  
  The door explodes outwards in a blast of luminous energy. Waving a hasty goodbye, the princess runs outside and vanishes down the road to the southeast.
  
  > leave
  You are standing beneath a menacing black stone tower. The only entrance at ground level seems to be a sturdy oak door which is standing wide open. However, rough stone steps wind up around the outside and vanish somewhere near the top. The road leads back across a barren plain to the southeast.
  
  An animated burin is perched on your head.
  
  > go southeast
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin flies in small circles around your head.
  
  The burin preens itself, licking traces of ink from its nib.
  
  > Go east
  You have stumbled into the middle of a pitched battle, with enchanters, trolls, elves and the occasional cyclops swapping sword blows and warrior's incantations. The battle appears to be going badly for a princess, whose forces are having difficulty getting their spells to work against an onslaught of highly trained, black-armoured knights.
  
  Deciding that discretion is the better part of valour, you beat a tactical withdrawal to the west.
  
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin hovers over your head.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are plunging over a cliff, and suddenly halt in midair. Letters written in fire beneath you spell out, "No more messages."
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are standing on a barren, windswept plain. A knight in black armour clatters past toward a foreboding stone tower, and from the distance, a beautiful maiden's voice calls out. "Help me! My rezrov scroll is gone and I must flee before the Dark Lord comes!"
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  > read Log
  As you move in that direction, the universe abruptly turns itself inside out.
  
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin hovers over your head.
  
  "Come on! Let's go exploring!" chirps the burin excitedly.
  
  The opened log book contains a list of previous magic support problems and solutions, signed and dated by the clerk on duty at the time.
  
  24/4   Malyon spell backfired; burin accidentally animated. Oops. Zuzvuz.
  27/4   Adventurer eaten by stray grues. Resurrected with gaspar. Zuzvuz.
  32/4   Trolls ravaging village. Applied two-handed axe; resolved. Felenar.
  6/5    Some trouble communicating with cyclops. See legend 2001. Zuzvuz.
  13/5   Adventurer llepsed gaspar. Summoned Implementors. Zuzvuz.
  17/5   Implementors de-implemented Zuzvuz. Attempted blorple to Old Quendor. Felenar.
  20/5   Felenar and Zuzvuz missing. Sent replacement job application to GUE Tech. Sorkin.
  23/5   GUE Tech gated to Old Quendor. Llepsed golmac might work. Sorkin.
  29/5   Two words: why me? New support clerk arrives tomorrow. Must train
  before (after) breaking Sorkin's time loop. Assuming
  counterspell
  exists, if not... Helistar.
  30/5   GUE Tech Vault jammed. Took time to open it. Krosk lord of blood.
  
  > go east
  You have stumbled into the camp of some invading army. Tents, battering rams and hand weapons are stacked neatly all around, awaiting the coming attack. Nobody appears to have noticed you yet, but you have the distinct feeling that novice magic support clerks are not highly regarded around here. The plain opens to the west.
  
  You see a black cube here.
  
  An animated burin is perched on your head.
  
  The burin gives a screech of agony and dives back into the log book, which snaps closed after it.
  
  > get rezrov
  The finer points of spellcasting are, at present, beyond your grasp.
  
  > put the cube in Envelope
  Done.
  
  > close Envelope
  Closed.
  
  > open Book
  Opened. The burin flutters out again.
  
  > Go west
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin is perched on your head.
  
  > go to the northwest
  You are standing beneath a menacing black stone tower. The only entrance at ground level seems to be a sturdy oak door which is shut and bolted fast. However, rough stone steps wind up around the outside and vanish somewhere near the top. The road leads back across a barren plain to the southeast.
  
  An animated burin hovers over your head.
  
  > go up
  (climbing the steps)
  Atop the Tower
  You are crouched on a minnaret at the top of a menacing stone tower. Rough stone steps lead down around the outside and vanish somewhere near the ground. A dark chimney opening to the northwest seems the only way in - but once inside, you could not climb back out.
  
  An animated burin flies in small circles around your head.
  
  "You aren't lost, are you?" quips the burin worriedly.
  
  > Yes
  Very well. You scramble into the chimney, sliding down and landing heavily...
  
  This circular room at the base of the tower is surprisingly small for its size. An unlit fireplace to the northwest, and a sturdy oak door to the southeast, (which is shut and bolted), are its only points of interest.
  
  A captive princess paces around the room impatiently.
  
  A white cotton blindfold, apparently flung off by the princess after she arrived here, lies crumpled in a corner.
  
  An animated burin is perched on your head.
  
  The princess jumps as you stumble clumsily out of the fireplace. "With an entrance like that, you've got to be Frobozz Magic Support," she laughs. "Hope you brought that rezrov scroll. We don't have any time to waste."
  
  > give the scroll to the princess
  The princess takes the scroll, reads it, and flashes you a beaming smile. "That's just what I wanted," she says, and begins reading it aloud.
  
  The door explodes outwards in a blast of luminous energy. Waving a hasty goodbye, the princess runs outside and vanishes down the road to the southeast.
  
  > go south
  It appears the southeast door is the only way out.
  
  > leave
  You are standing beneath a menacing black stone tower. The only entrance at ground level seems to be a sturdy oak door which is standing wide open. However, rough stone steps wind up around the outside and vanish somewhere near the top. The road leads back across a barren plain to the southeast.
  
  An animated burin flies in small circles around your head.
  
  > go to the southeast
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin hovers over your head.
  
  "Isn't this fun?" giggles the burin. "By the Quill, 'twill make a tall tale to tell thy tykes."
  
  > go east
  You have stumbled into the middle of a pitched battle, with enchanters, trolls, elves and the occasional cyclops swapping sword blows and warrior's incantations. The battle appears to be going well for a princess, whose forces are using the latest Frobozz Magic Defence Research Company spells to turn an onslaught of black-armoured knights into small amphibians.
  
  Deciding that discretion is the better part of valour, you beat a tactical withdrawal to the west.
  
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin is perched on your head.
  
  > Go northwest
  You are standing beneath a menacing black stone tower. The only entrance at ground level seems to be a sturdy oak door which is standing wide open. However, rough stone steps wind up around the outside and vanish somewhere near the top. The road leads back across a barren plain to the southeast.
  
  An animated burin hovers over your head.
  
  > Log task
  The burin scribbles something into the logbook.
  
  The burin practises its penthingship.
  
  > read logbook
  The opened log book contains a list of previous magic support problems and solutions, signed and dated by the clerk on duty at the time.
  
  24/4   Malyon spell backfired; burin accidentally animated. Oops. Zuzvuz.
  27/4   Adventurer eaten by stray grues. Resurrected with gaspar. Zuzvuz.
  32/4   Trolls ravaging village. Applied two-handed axe; resolved. Felenar.
  6/5    Some trouble communicating with cyclops. See legend 2001. Zuzvuz.
  13/5   Adventurer llepsed gaspar. Summoned Implementors. Zuzvuz.
  17/5   Implementors de-implemented Zuzvuz. Attempted blorple to Old Quendor. Felenar.
  20/5   Felenar and Zuzvuz missing. Sent replacement job application to GUE Tech. Sorkin.
  23/5   GUE Tech gated to Old Quendor. Llepsed golmac might work. Sorkin.
  29/5   Two words: why me? New support clerk arrives tomorrow. Must train
  before (after) breaking Sorkin's time loop. Assuming
  counterspell
  exists, if not... Helistar.
  30/5   GUE Tech Vault jammed. Took time to open it. Krosk lord of blood.
  30/5   Princess imprisoned without rezrov scroll. Delivered.
  Krosk lord of blood.
  
  > Go southeast
  The road bends here, running northwest to a distant tower and south to the mountains. Across a barren plain to the east, a wide rutted cart track bears the scars of recent heavy troop movements.
  
  You see a white cube here.
  
  An animated burin hovers over your head.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are standing on the peak of a mountain reaching high above the rim of the world. Dazzling light fills your eyes, and a hollow voice booms down:
  "Don't try to match wits with us, Zuzvuz. We'll consider your request for reimplementation in the next beta release, not a single compile before."
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  "Isn't this fun?" giggles the burin. "By the Quill, 'twill make a tall tale to tell thy tykes."
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are clinging to the edge of a bridge above a vast chasm. A thundering waterfall cascades through a rainbow below, while from behind a bored voice yawns, "So tell me then, how do I get that pot of gold?"
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  > Go north
  The forest seems to change subtly as you enter it.
  
  You are deep in the forest, surrounded by towering trees and sticky clinging vines. A trail winds through the trees at this point, but then seems to fade into the undergrowth without a trace. Your sense of direction feels strangely altered.
  
  An animated burin is perched on your head.
  
  > go south
  The forest seems to change subtly as you move to the south.
  
  You are deep in the forest, surrounded by towering trees and sticky clinging vines. A trail winds through the trees at this point, but then seems to fade into the undergrowth without a trace. Your sense of direction feels strangely altered.
  
  An animated burin hovers over your head.
  
  The burin flies a slow loop around your shoulder.
  
  > go to the south
  Chasm, on the bridge
  You are standing on a wooden bridge, which stretches halfway across a vast chasm to the south. Beyond the bridge, a rainbow arcs across the chasm through clouds of mist from a spectacular waterfall.
  
  A bored tourist stares greedily across the chasm.
  
  The tourist wanders off to the north.
  
  An animated burin is perched on your head.
  
  > Go north
  You are standing at the end of a path running north into dense forest. A small sign casts a shadow beside the path, while just to the south, a wooden bridge leads across a massive chasm.
  
  You see a white cube here.
  
  A bored tourist wanders around looking lost.
  
  An animated burin hovers over your head.
  
  "This reminds me of Old Quendor," muses the burin to itself. "Or was it Kroz? Anyways, thems were the days, they had real adventurers back then, yessiree."
  
  > give the blindfold to the tourist
  The tourist takes the blindfold.
  
  > wear the blindfold
  The tourist gives you a strange look, but puts the blindfold on.
  
  > go south
  Chasm, on the bridge
  You are standing on a wooden bridge, which stretches halfway across a vast chasm to the south. Beyond the bridge, a rainbow arcs across the chasm through clouds of mist from a spectacular waterfall.
  
  An animated burin is perched on your head.
  
  > go to the north
  You are standing at the end of a path running north into dense forest. A small sign casts a shadow beside the path, while just to the south, a wooden bridge leads across a massive chasm.
  
  You see a white cube here.
  
  A blindfolded tourist wanders around looking lost.
  
  An animated burin hovers over your head.
  
  "If you can pick it up, it's yours," the burin sniggers sagely.
  
  > remove the blindfold
  The tourist takes the blindfold off.
  
  > ask Tourist,  to go south
  The tourist heads off to the south.
  
  > Go south
  Chasm, on the bridge
  You are standing on a wooden bridge, which stretches halfway across a vast chasm to the south. Beyond the bridge, a rainbow arcs across the chasm through clouds of mist from a spectacular waterfall.
  
  A bored tourist stares greedily across the chasm.
  
  An animated burin hovers over your head.
  
  > ask Tourist,  to go southeast
  The tourist takes a step off the bridge to the southeast, guided across the rainbow by your voice. Reaching the other side, he tears the blindfold off and grabs the pot of gold. You see him stop dancing around for a few moments to throw something in your direction, then he runs off into the mist. Half a minute later you hear a distant squeal followed by a splash, then silence.
  
  "Make sure you get a good look at everything," cheeps the burin helpfully.
  
  > look
  Chasm, on the bridge
  You are standing on a wooden bridge, which stretches halfway across a vast chasm to the south. Beyond the bridge, a rainbow arcs across the chasm through clouds of mist from a spectacular waterfall.
  
  An animated burin hovers over your head.
  
  A gold zorkmid coin lands at your feet, head side up.
  
  > get coin
  Taken.
  
  The burin preens itself, licking traces of ink from its nib.
  
  > Log task
  The burin scribbles something into the logbook.
  
  > Go north
  You are standing at the end of a path running north into dense forest. A small sign casts a shadow beside the path, while just to the south, a wooden bridge leads across a massive chasm.
  
  You see a white cube here.
  
  An animated burin flies in small circles around your head.
  
  > get the cube
  As you touch the cube, the universe abruptly turns itself inside out.
  
  The six interior walls of this perfectly cubical room are perfectly white and featureless. A single silver compass rose, balancing a delicate crystal sphere on its bloom, floats like a pedestal above the floor.
  
  An animated burin flies in small circles around your head.
  
  "Isn't this fun?" giggles the burin. "By the Quill, 'twill make a tall tale to tell thy tykes."
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are at the bottom of an immense smouldering crater gashed out of bare rock. Stars flicker slowly in a midnight sky, and through the eerie silence a single voice wails over and over again, "Yek wen eht ton! Yek dlo eht esu!"
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are standing on a barren, windswept plain. A knight in black armour clatters past toward a foreboding stone tower, and from the distance, a beautiful maiden's voice calls out. "Help me! My rezrov scroll is gone and I must flee before the Dark Lord comes!"
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  The burin flutters around your head.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are swimming in the depths of an unfathomable ocean. A dark shape with sleek fins and hundreds of shiny white teeth looms toward you and thinks, "Eat eat hungry eat, er, this is most embarrassing, but my snavig spell appears to have jammed on. Could you possibly help?"
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are in pitch darkness. From all around you can hear horrible lurking droolings, and a single sudden metallic clatter. A nervous voice says, "Hello? Can you bring a new battery? I don't know for sure, but I think these might be gr - "
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.