text: [Themes: mystery / thriller]
  
  Somewhere, seemingly far away, you hear a swishing noise. It gradually gets closer, and you feel a slight shift in position. Your eyes open slowly to bright lights that hurt your eyes. You blink a few times to become adjusted to the sudden change in brightness and observe your surroundings. You are in a small white bed that is now propped up at an angle. To either side of you are clear panels retreating like hinges from above. Looking around, you notice that there aren't actually any lights near you at all. Rather, you are in a small, white room that seems to be lit from within. You attempt to recall exactly how you got here, but to your surprise and confusion, you can't remember. In fact, you can't remember anything. Your name, your past, your memories-all wiped like a clean slate. You start to panic, but decide that that would not be wise at the moment.
  
  You begin to move your muscles, twitching and stretching each one to ensure that they are working. You find, to your relief, that those, at least, are still fully functional. While taking inventory of your physical and mental state, you become aware of something in your left hand.
  
  Tucked in your grasp is a crumpled piece of paper with writing on it. You unravel it to see what it says.
  
  "Find the truth, for the truth will set you free."
  
  [Author's Note: You wake up in a strange place, with no memory of how you got there. You are dazed and confused, with no one to call for help. You must find a way out-but somehow, you have to recover your memories. Good Luck. You're going to need it.]
  
  > Discovery
  Cryptic much? You think to yourself. What that could possibly mean, you have no clue. Looking down at yourself, you see that you are clothed in a simple white shirt, lightweight white pants, and a pair of flat white shoes. Not very creative, but given that the only color you've seen so far is white, it does not come as much of a surprise.
  
  You get up and pace around the room, noting that the only exit is a white door. The room is furnished only with the strange bed you were lying in and a small bedside table with nothing on it. You now that you need to find answers, and doing so requires leaving the room. You approach the door, preparing to open it, when you realize there is no doorknob. Curiously, you knock twice on the door, hoping to catch to attention of someone outside.
  
  Suddenly, the door disappears and is replaced with the image of a white hallway just outside that branches to the left and right of you. You reach out to touch the image, but it isn't an image at all. The hallway is real, but the door must have been some sort of hologram. Stepping into the hallway, you try to decide-right or left?
  
  > go Right
  You turn to follow the hallway to your right, but only get a short ways before you hit a dead end. There are no doors here, just an empty hallway at its end.
  
  Who puts a dead end in a hallway? You think. This seems like a serious design flaw, but you don't mull over it for long. You decide to turn around and head down the hallway in the other direction.
  
  > go Left
  You walk cautiously down the brightly lit hallway, staying close to the wall. You follow the hallway around a corner when suddenly, you hear a voice coming from behind you. No, above you. No, all around you. The voice seems to emanate from everywhere, speaking in low, melodic, feminine tones:
  
  "Resident detected. Please state your name and passcode."
  
  Resident? Passcode? "I...I don't know," you squeak out, you voice rusty from disuse.
  
  "Please place your hand on the nearest surface."
  
  You place your palm against the wall, and a square foot section of the wall shimmers and the image of a scanner takes its place. A blue glow lights up your hand, then vanishes, leaving the wall looking exactly as it did before.
  
  "Scan override initiated. Identity: Doctor Serenity Spring. Priority Level One. How may I help you?"
  
  You pause, pondering this new information. "Who are you?" you ask.
  
  "I am BIOS, a Biological Informative Organism Simulator. I am here to assist you."
  
  "Great," you say. "Can you assist me with something? Who am I, exactly?"
  
  There is somewhat of an unnatural pause before BIOS responds.
  
  "Inquire Within."
  
  What? You get somewhat frustrated-you would've liked to have figured out more about yourself. You wonder what to do next-explore the facility you are in or attempt to escape. What do you do?
  
  > Explore
  You decide to explore the facility you are in, rather than immediately attempt to escape. You ask BIOS for a map of the facility. She complies, and a holographic layout of the building appears in front of you. You ask BIOS to display your position on the map, at which point the map expands and becomes a 3-dimensional figure, with your position highlighted by a blinking red dot. You see that many paths that run through the building lead to a place at the center. Your curiosity takes over and you decide to head there-whatever is there must be pretty important. You have BIOS lay out the most expedient route to the center and begin to follow it.
  
  > follow the Map
  You follow where the map is taking you, walking carefully through hallways and slowly getting closer to your goal. You soon come across a curious sight-a wall. Quite ordinary, except the wall is in the middle of the hallway you are standing in, with barely a body's width of space to either side. It is most definitely out of place, but you have a bad feeling about approaching it. You step forward cautiously, and the wall suddenly makes a whirring sound and begins to spin. It starts spinning around at a moderately fast pace and moving towards you. You begin to panic. You have two options: attempt to time a jump at the wall so that you are rotated around to the other side, or run back out of the hallway. What do you do?
  
  > charge the wall
  You decide that your best option is to time a jump at the wall. You count down in your head, then run towards it, flattening your back against it when one of the sides swings around. You are rotated around to the other side of the wall and fall roughly to the floor. The wall slowly stops rotating and comes to a stop behind you. You get up and brush yourself off, noting that while BIOS can be helpful, she conveniently says nothing about things like disappearing doors or impending doom. You glance back at the wall of death, and notice something in the wall-it's a key. The key is small and golden-colored and is sitting embedded in the wall behind a panel of glass. You approach the wall carefully, wary of it this time, but it does not move. You place your hand against the glass and the panel draws up, giving you access to the key. You take it out of its small chamber and pocket it.
  
  > Moving On
  After taking the key, you keep moving down the hallway, following the route on the map. You pass several doors as you go, but none of them open when you approach them. You think about using the key, but none of these doors have keyholes anyway. After a while, you come to a door that is different. Its frame is sticking out much farther than the others by a foot or so. You approach it, walking under the frame to reach it. This door opens, and you walk in the room beyond it without thinking. You look around and realize that you are in a room full of nothing but mirrors on the walls, floor, and ceiling. You glance at the door and see that it is a mirror too. Looking around, you don't see a way out, just many reflections. They are jumbled and confusing, staring out at you from every side. Suddenly, you hear laughter. You turn to the source of the sound and see one of your reflections laughing at you. The reflection begins to talk to you.
  
  "Look at you, trapped in a room. With no one but BIOS and yourself. It's quite ironic, actually."
  
  "What?" you reply.
  
  The reflection laughs again. "Oh, but this is interesting, isn't it? Maybe we should have a little chat, horrible person to horrible person."
  
  You begin to grow angry at the reflection. "Why are you lying to me? How am I a horrible person?!? I can't even remember who I am!" All of your reflections around the room start to laugh at you, getting louder and louder. Your talking reflection begins to laugh with them. Suddenly, you lash out and hit the mirror holding the talking reflection, and it shatters. Behind it, there is a black door with a single keyhole. You insert the key in the hole and it turns, unlocking the door with a loud thunk. All of the reflections halt their laughter and disappear, the room becoming dark apart from a single mirror. As you begin to cross the threshold of the door, your talking reflection appears in the lone mirror, no longer looking cheerful.
  
  "Oh, Doctor," she said sadly. "If only you knew what you'd done."
  
  > exit Room
  You leave the mirror room, slightly disturbed by the mirror images and what they had to say. You continue going along the path shown on the map. You travel for quite a while before reaching a door with an office-style placard on it that reads "WITHIN."
  
  Hmmm, you think to yourself. BIOS was surprisingly literal with that one. You approach the door, which appears to be made of wood and actually has a doorknob. You cautiously turn the knob and enter into the hallway beyond, which leads to another door of the white variety you've been seeing this entire time. You consult the map, which puts you just about right on top of the center of the building. You figure that you've arrived at your destination and decide to open the door, which is labeled "Lab."
  
  > The Lab
  You walk into the lab, and the door closes behind you and disappears. The room is full of all sorts of scientific paraphernalia, with a large computer screen and keyboard in the middle. You go up to the computer and sit down in front of it. Out of curiosity, you boot it up. Once the monitor turns on, a message flashes saying, "IDENTIFICATION REQUIRED."
  
  You look around the workstation where the computer is sitting and spot what looks like a scanner pad, similar to those that appeared on the walls when you first interacted with BIOS. You place your hand on the scanner and BIOS says "Recognize Doctor Serenity Spring, Priority Level One." The monitor comes to life, but the desktop is empty apart from one file. The file is labeled TRUTH.exe. You open the file and information begins to pop up on screen. Documents, images, video footage, all being displayed on screen. They look familiar to you. You read through most of the documents before a particular page catches your eye. The document begins to detail the things that have happened in the facility you are in. It begins to trigger memories, and your remember quick flashes of things-being here in this lab, sparks flying, people screaming. You continue reading and discover what really led to the events of your reawakening.
  
  You, Doctor Serenity Spring, were a top-level scientist working in this facility, which you and your coworkers jokingly referred to as "The Labyrinth," or "The Lab" for short. You were one of the researchers who created The Labyrinth, a building made of synthetic materials that can be manipulated at the molecular level to reshape and re-form itself-the purpose? To conduct psychological experiments performed on prisoners. These experiments are performed with the help of BIOS, an artificial intelligence system created to manipulate the facility to your needs based on a set of prewritten programs. You all tested prisoners like lab rats, and they were just as disposable. The scientists would even rewrite or erase their memories on occasion, just to mess with their heads. However, one day, the prisoners revolted, attempting to damage The Lab and kill the scientists in charge. The Lab was in chaos, with the prisoners winning the fight for control. So, in order to protect yourself and The Labyrinth, you released a deadly neurotoxin throughout the facility. You reprogrammed BIOS to help set yourself in stasis to avoid dying, erased all of your computers in case of a worst-case scenario, and went to sleep.
  
  BIOS was damaged in the revolt, however, and did not wake you until many years after the revolt. You learn that everyone, prisoners and scientists alike, died that day. Everyone except for you. You figure that The Labyrinth is too dangerous for the outside world to breach, and too complex to escape. You are overwhelmed with this deluge of information. You don't think you can live with yourself and the memories of the things you have done.
  
  So you go over to the computer, find the part of the file that details BIOS, and see that what you need is right there in the instructions. You pick up a few items you will need to complete the task ahead of you. You find the commands for a teleport, and use it to get to your room. Once there, you remove a pen and paper from your pockets, write down a simple message, and tear it off the paper. You ask BIOS to incinerate the paper, then you lay down in the bed you awoke in.
  
  You can't live with the memories of the things you have done, the atrocities you have committed. So you tell BIOS to initiate a memory-erasing procedure and a stasis cycle. You watch as the clear panels rise up from the sides of the bed and enclose you. You can hear BIOS counting down the seconds til the procedure begins.
  
  "Ten...Nine...Eight...Seven...Six...Five...Four...Three...Two...One..."
  
  You take one last look around you, and as you close your eyes you think of what you wrote on the scrap of paper now crumpled in your hand.
  
  "Find the truth, for the truth will set you free."