text: > Describe the surroundings
  A massive cedar desk, well-polished and worn, looks elegantly out-of-place among the chaos. Papers, files, and books cover nearly every flat surface in the room.
  
  There is a phonograph on the table near the window.
  
  Triage sits near the door to the south.
  
  > Go south
  The walls and floor are a clinical white tile and marble. However, the dim lights set above this echoing space hiss and pop fitfully, giving the small maze of desks and workspaces within a tarnished, decaying look.
  
  A set of solid gates lie opened and unlocked to the east and west. A small corridor runs northward and from the south, the bright light of day is visible through a set of glass doors.
  
  Behind the most prominent desk sits a nervous young man.
  
  Triage obediently appears.
  
  The young man looks up and the corners of his mouth lift into a smile that is not quite strong enough to reach his eyes.
  
  "Doctor? Are you..."
  
  Cold. Yes, the cold is familiar.
  
  possibility|probability)\
  
  The echo of an echo, the reflection of words from here to the far wall of reality and back.
  
  "...alright? You had us all..."
  
  ## /(actionpositiveaffirmative|destroyingfrictionbreakinggrowth|positiveye s)\
  
  "...do you mean...?"
  
  Assistant -
  
  ## /(livinggrowthfrictionfurtherspreadingoutwardstretchingyestouchingyes)\
  
  "All right then, sir."
  
  And then he is nodding and returning to his seat, somehow both more
  and less nervous.
  
  /(yesdoneyes)\
  
  > examine James
  He's easily no more then twenty, with an unruly mop of black hair that continually gets in his eyes. The badge, set high near his collar, reads "James Houlihan - Assistant - Bethlehem Hospital."
  
  James stares out into space for a long moment.
  
  > point at James
  Triage's emerald searches James, then...
  
  CAT:LIVING.HUMAN
  MALE.UTIL:COMMUN
  ICATION.POSSIBLE
  BY.SPEECH.OR.WRI
  TTEN.WORD.PART:I
  D=JAMES.HOULIHAN
  POSITION.ASSISTA
  NT.AT.BETHLEHEM.
  
  James shudders suddenly, then looks at you sheepishly.
  
  > ask James about the key
  "That's rather outside my bailiwick, sir."
  
  > examine desk
  Which do you mean, the lobby desks or James' desk?
  
  > examine the lobby desks
  Worn and dusty with disuse, a fleet of abandoned desks slowly sinks into decay. James" desk, on its dais, is a tiny island of order.
  
  > examinethe james' desk
  It is covered in neat stacks of forms that James moves in unfathomable patterns: stamping some, filing others, and occasionally dropping one to the floor.
  
  James stares out into space for a long moment.
  
  > ask James about yourself
  "Well, it's certainly been a pleasure working with you, sir."
  
  > ask James about James
  "Why, I'm James, sir. Your assistant. Perhaps you had better sit down. I don't think you've quite recovered."
  
  > ask James about the cold
  "I don't feel as though I'm qualified to answer that question, sir."
  
  James shudders suddenly, then looks at you sheepishly.
  
  > ask James about TRIAGE
  "It was a favored tool of Dr. Brand. He would lock himself in his office and enter data into it for hours."
  
  James stares out into space for a long moment.
  
  > ask James about Brand
  "He ... he took his own life. I fear the pressures of this place had gotten the better of him. He spent every waking moment here, on his patients, this place. We must be vigilant sir. So easy to get lost here."
  
  James stands and stretches his legs for a moment before resuming his seat.
  
  > ask James about the patients
  "That's rather outside my bailiwick, sir."
  
  James bites his lower lip as he stamps out a set of forms.
  
  > ask James about bethlehem
  "It's seen better days, certainly, sir -- but I must say that I was certainly proud when I was offered this position."
  
  > ask James about Yeates
  "I'm afraid I can't help you there."
  
  James carefully fills out a set of forms, then files them.
  
  > ask James about rod
  "That's rather outside my bailiwick, sir."
  
  James taps his fingers nervously.
  
  > ask James about the panopticon
  "Is it acting up again, sir? I'm sorry. We haven't been keeping up regular maintenance, what with the budget constraints."
  
  James sighs.
  
  > ask James about Cleve
  "Already in the grave, I believe sir. I know nothing else about him, I've not looked at any of his files, per your instructions."
  
  James shudders suddenly, then looks at you sheepishly.
  
  > ask James about the cleve's file
  "That's rather outside my bailiwick, sir."
  
  > ask James about the file
  "I don't feel as though I'm qualified to answer that question, sir."
  
  James carefully fills out a set of forms, then files them.
  
  > Go east
  This room is mostly empty space. The farthest wall is lined with gleaming, brass pull-file drawers and seems to go on infinitely in every direction. The entrance to the west opens onto a solid, dusty platform, which allows visitors to stand suspended above the unseen floor.
  
  At the end of the platform lies a pedestal topped with a small, inverted onyx pyramid.
  
  Triage trundles patiently along beside.
  
  > examine the platform
  The platform is surrounded on three sides by a low metal railing, the better to prevent an unfortunate drop into the vacuum below.
  Footprints mark and remark the dust, forming a trail from the lobby to the pedestal and back.
  
  > look at the pedestal
  It is shaped like a pulpit. On its flat surface is small panel containing a dial and small glass display and delicately balanced at its top is an inverted black pyramid.
  
  > point at the pedestal
  A small beam of green light lashes out over the pedestal as Triage's screen lights up:
  
  CAT:NONLIVING.TO
  
  OL.UTIL:ARCHIVE.
  
  INTERFACE.PART:F
  
  ILE.NUMBER.INPUT
  
  VIA.DIAL.OUTPUT.
  
  VIA.PAPERTAPE.DI
  
  SPLAY.PYRAMID=RE
  
  TRIVAL.UNIT.....
  
  > examine the dial
  The dial seems capable of being set to any number between 1 and 9 as well as the letters A through F. It currently rests at 1.
  
  > look at the display
  A small sheet of glass, beneath which runs a paper tape which disappears into the bowels of the mechanism. The glass is cut in such
  a way as to magnify the tape beneath it.
  
  The tape is currently imprinted with:
  "...RETRIEVAL COMPLETE..."
  
  > look at the pyramid
  Matte black and smooth, it is securely anchored to the pedestal at its inverted apex.
  
  > turn the dial to 2
  As the dial is set, the pedestal begins to hum and the sound of
  turning gears can be heard. The tape beneath the panel's glass display suddenly advances from right to left, erasing the display. Then, with
  a *clunk* it advances one further step ... revealing '2' imprinted on its surface.
  
  > turn dial to d.
  The tape advances a step further. It now reads '2D'.
  
  > turn the dial to 1
  The tape advances a step further. It now reads '2D1'.
  
  > turn dial to the a.
  The tape advances a step further. It now reads '2D1A'.
  
  > turn the dial to the f.
  The tape advances a step further. It now reads '2D1AF'.
  
  > turn the dial to 8
  The tape spins forward, blanking the display. Then...
  
  "SEARCHING..."
  
  Another advance. Then...
  
  "FILE 2D1AF8 NOT FOUND..."
  
  The tape advances. It now reads "...RETRIEVAL FAILED..."
  
  > Go west
  The walls and floor are a clinical white tile and marble. However, the dim lights set above this echoing space hiss and pop fitfully, giving the small maze of desks and workspaces within a tarnished, decaying look.
  
  A set of solid gates lie opened and unlocked to the east and west. A small corridor runs northward and from the south, the bright light of day is visible through a set of glass doors.
  
  James sits behind his desk, nervously working.
  
  Triage silently rolls to a stop.
  
  James stands and stretches his legs for a moment before resuming his seat.
  
  > Go west
  The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the east and the narrow tower to the west. Far below, an intricate set of sub-buildings can be seen, enclosed within the complex's outer wall.
  
  Triage obediently appears.
  
  > Go west
  The hum of machinery is ever present here, rumbling down into the sub-sonics. Pale white walls encircle a series of engraved circles on the floor, and at the center - like the pupil of some great eye - sits a round console which reaches all the way up to the ceiling.
  
  The room's single exit lies to the east.
  
  Triage silently rolls to a stop.
  
  > look at the console
  It is complex, divided into several discrete sections. Set on a panel is a diagram - a blueprint. A small slot for the dispensing of paper tape lies beside it. Set above the diagram is a prism-viewer complete with two handles. A set of brass listening-tubes terminate on either side of the viewer.
  
  > look at the diagram
  Intricate in its detail, it depicts a series of twenty-four corridors set about a circular room like the spokes of a wheel. Each corridor opens onto six rooms, three on each side, with one exception: a hall
  at 3 o'clock instead connects to a building labeled "Administration."
  
  At the center of the circular room is a keyhole. Beside it is a two-headed arrow, pointing up and down.
  
  Beneath the blueprint is a series of buttons: six labeled A through F and one with an inverted triangle from which six small lines emerge. None of the buttons is currently depressed.
  
  > examine the circles
  The walls and floor are pale, white and seamless except for the engraved circles. There are six of them - set at various distances
  from the central console.
  
  > look in the viewer
  cheapglulxe quit with exit status: 1
  
  > take the rod
  Taken.
  
  "It may be that I have simply not found that by which this growing mystery may be unlocked. Perhaps by subjecting the Triage to further experiential data, it may find something that I have missed. But I
  have little faith left at this point."
  
  > go west
  The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the east and the narrow tower to the west. Far below, an intricate set of sub-buildings can be seen, enclosed within the complex's outer wall.
  
  Triage silently rolls to a stop.
  
  > go west
  The hum of machinery is ever present here, rumbling down into the sub-sonics. Pale white walls encircle a series of engraved circles on the floor, and at the center - like the pupil of some great eye - sits a round console which reaches all the way up to the ceiling.
  
  The room's single exit lies to the east.
  
  Triage obediently appears.
  
  > look at the console
  It is complex, divided into several discrete sections. Set on a panel is a diagram - a blueprint. A small slot for the dispensing of paper tape lies beside it. Set above the diagram is a prism-viewer complete with two handles. A set of brass listening-tubes terminate on either side of the viewer.
  
  > look at the prism
  cheapglulxe quit with exit status: 1
  
  > open box
  The sandalwood box opens, revealing a tin cylinder labeled January eighth, a tin cylinder labeled January twenty-second and a tin
  cylinder labeled March second.
  
  The sound of a chair creaking.
  
  "I have found a blessing in James. He has been nothing but kind and helpful in my short time here. I find myself wondering if, perhaps, he can be trusted enough to... but how can I punish him with this knowledge?"
  
  A sigh.
  
  "But how can I bear it alone?"
  
  > go south
  The walls and floor are a clinical white tile and marble. However, the dim lights set above this echoing space hiss and pop fitfully, giving the small maze of desks and workspaces within a tarnished, decaying look.
  
  A set of solid gates lie opened and unlocked to the east and west. A small corridor runs northward and from the south, the bright light of day is visible through a set of glass doors.
  
  Behind the most prominent desk sits a nervous young man.
  
  Triage obediently appears.
  
  The young man looks up and the corners of his mouth lift into a smile that is not quite strong enough to reach his eyes.
  
  "Doctor? Are you..."
  
  Cold. Yes, the cold is familiar.
  
  possibility|probability)\
  
  The echo of an echo, the reflection of words from here to the far wall of reality and back.
  
  "...alright? You had us all..."
  
  ## /(actionpositiveaffirmative|destroyingfrictionbreakinggrowth|positiveye s)\
  
  "...do you mean...?"
  
  Assistant -
  
  ## /(livinggrowthfrictionfurtherspreadingoutwardstretchingyestouchingyes)\
  
  "All right then, sir."
  
  And then he is nodding and returning to his seat, somehow both more
  and less nervous.
  
  /(yesdoneyes)\
  
  James stands and stretches his legs for a moment before resuming his seat.
  
  > Go west
  The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the east and the narrow tower to the west. Far below, an intricate set of sub-buildings can be seen, enclosed within the complex's outer wall.
  
  Triage obediently appears.
  
  > put the rod in the keyhole
  The brass rod slip easily into the keyhole. Then, of its own accord,
  it begins to turn - first clockwise, then counter-clockwise.
  
  The floor rumbles for a moment. There is an odd sense of movement.
  
  The light beneath the Administration and its connecting corridor goes out.
  
  A corridor at twelve o'clock lights up as the key stops moving, as
  does its north-east room. The button labeled "A" clicks down and
  begins to glow.
  
  The room seems to have subtly cha...
  
  /(pain)\
  
  A cacophony fills the room - a hideous screeching echo.
  
  /(chaosrandomhurt)\
  
  It continues - emanating from the listening-tubes - a metallic repetitive thrum, the sound of an insect grown to the size of a
  lion...
  
  /(nosensenonsenserandomrandomnosensenonsense)\
  
  ...echo on top of echo on top of echo - resounding through the tubes, the room, the halls. A numbness spreads from arm to hand to finger...
  
  /(stopnostopmake)\
  
  A solid *thunk* makes itself barely heard above the noise and then - silence.
  
  /(stop)\
  
  The button "B" is now depressed and glowing - the one beside it now dark - as is the eastern room of the lighted corridor.
  
  > Point at console
  Triage's emerald searches the console, then...
  
  CAT:NONLIVING.TO
  OL.UTIL:PANOPTIC
  ON.MAIN.CONSOLE.
  CAPABLE.OF.VIEWI
  NG.ANY.CELL.IN.H
  OSPITAL.WITH.BOT
  VISUAL&AUDIO.OUT
  PUT+CODE.STORAGE
  
  From the gurgling sound emanating from it, the listening tube's terminus has momentarily become submerged.
  
  > go north
  The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the north and the narrow tower to the south. Far below, an intricate set of
  sub-buildings can be seen, enclosed within the complex's outer wall.
  
  Triage trundles patiently along beside.
  
  > go north
  Were it not for the complex's enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.
  
  The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.
  
  The western wall is much the same: to the southwest is D, to the west E, to the northwest F.
  
  The door to the south is labeled simply "Panopticon".
  
  Triage silently rolls to a stop.
  
  > go to the northeast
  A room that has been stripped almost completely bare - its only pretense at furniture is a small, hard chair thrown off to one side. Its single exit lies to the southwest.
  
  Triage obediently appears.
  
  > look at the chair
  It is so much junk - brittle and old, it is unlikely it could bear any weight whatsoever.
  
  > sit on the chair
  It's useless -- better to leave it be.
  
  It sounds as if an insect is caught somewhere in the room.
  
  > listen
  There is a faint buzzing whine in the air, seeming to come from the southern wall.
  
  A piercing tone fills the air for a brief moment.
  
  > Go southwest
  Were it not for the complex's enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.
  
  The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.
  
  The western wall is much the same: to the southwest is D, to the west E, to the northwest F.
  
  The door to the south is labeled simply "Panopticon".
  
  Triage trundles patiently along beside.
  
  > Go east
  The door to room 6B seems stuck fast - from behind it can be heard the steady drip of water.
  
  > Go southeast
  A room whose floor seems in danger of collapse - a hole has started forming in its center and the edges slowly slope in towards it. Its single exit lies to the northwest.
  
  Triage silently rolls to a stop.
  
  > examine the hole
  The hole is approximately the size of a clenched fist, and beyond only darkness can be seen. The floor surrounding it seems anything but stable.
  
  > look in the hole
  linger.
  
  > Point at hole
  The emerald eye examines the hole returning with:
  
  CAT:UNKNOWN/UNLI
  STED.UTIL:NOT.AP
  PLICABLE.PART:NO
  NE.ITEM.IS.NOT.R
  ECOGNIZED.BY.CUR
  RENT.SYSTEM.STOR
  E.REQUIRE.ADDITI
  ONAL.INFORMATION
  
  > go northwest
  Were it not for the complex's enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.
  
  The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.
  
  The western wall is much the same: to the southwest is D, to the west E, to the northwest F.
  
  The door to the south is labeled simply "Panopticon".
  
  Triage obediently appears.
  
  > go to the southwest
  An old room that - while crumbling around the edges - is fairly sturdy and secure. Its dusty floor holds nothing more than a cot and a crumbling chair. A set of gas light fixtures hangs off the wall, blocked and in disrepair and a door lies to the northeast.
  
  The walls are covered with writing.
  
  Triage silently rolls to a stop.
  
  > examine cot
  A small, well worn cot, almost worn through from use.
  
  > look at the chair
  It is so much junk - brittle and old, it is unlikely it could bear any weight whatsoever.
  
  > look at the writing
  In the walls" current state, it must not have been too difficult to scratch a message into - but the preciseness of the writing is still impressive. Various phrases are carved in a generally circular pattern about an intricate set of lines and circles at the center, within
  which is inscribed:
  
  The outer writing reads, variously:
  
  MKLTH               GEMATRIA                      2693
  19876                                             MCHN
  KTHR                TEMURAH                       1262
  8765                                 SHALL LEAD THEM
  
  > Point at writing
  A small beam of green light lashes out over the writing as Triage's screen lights up:
  
  CAT:WRITING.UTIL
  :COMMUNICATION.P
  ART:MULTIPLE.PHR
  ASES.POSITIONING
  POSSIBILY.IMPORT
  ANT.SIX.SEPARATE
  PORTIONS?FURTHER
  ANALYSIS.REQ....
  
  It has no sooner finished showing this then, with a series of clanks, the letters begin to spin wildly, randomly. The screen fills with a series of scrolling data, clearing the old as quickly as the new appears...
  
  LOGOS.EN.SOPH...
  (EN=AIN=NOTHING)
  WITHOUT.FORM?...
  SOURCE:HEBREW/KA
  BALLAH-BOUNDLESS
  LIMITLESS-CREATO
  R?GENERATIVE-DEI
  TY?SECOND.GOD=DE
  MIURGE(GNOSTIC?)
  
  TRINITY-NOTARIKO
  N.GEMATRIA.TEMUR
  AH.ALL.KABALLIST
  IC.REFERENCES.MA
  RKINGS.AT.CENTER
  SUPPORT.POSSIBLE
  CODE.OR.CYPHER?.
  
  AND.A.LITTLE.CHL
  D.2693?.GEMATRIA
  /NUMEROLOGY/UNKN
  OWN.SYSTEM.W/NO.
  VOWELS?[B=1,C=2]
  AND.A.LITTLE....
  CHLD/CHILD/MCHN/
  MACHINE?.SHALL..
  
  MACHINE/KABALLAH
  REFERENCE?SEARCH
  ING.?CYPHERIST?.
  ENLIGHTENMENT.AS
  INFORMATION?DATA
  MARKINGS+MLKTH+K
  THR=MALKUTH.KETH
  ER-SEPHIRA/ROTH?
  
  CYPHER:NO.VOWELS
  =20.SYMBOLS=?SIM
  PLE.ROTATION.OR.
  FOLD?B=N=B/C=P=C
  ...ZXWHT...MLKTH
  MLKTH=MALKUTH.!.
  GBWHTF=SN[KTHR].
  [S]=?AS?IS?SO?..
  
  Finally, seeming almost pleased with itself, the machine quiets down, displaying:
  
  CENTER.LETTERING
  CODE/CYPHER(NO.V
  OWELS)="MALKUTH.
  IS.IN.KETHER.AS.
  KETHER.IS.IN.MAL
  KUTH"=KAB/CYPH.=
  [MAN]IS.IN[GOD]A
  S[GOD]IS.IN[MAN]
  
  > point at yourself
  The emerald flickers from head to toe before returning:
  
  CAT:LIVING......
  *CATASTROPHIC.ER
  RROR.A042.CATEGO
  RY.INDEX.OUT.OF.
  RANGE.STACK.OVER
  FLOW*PART:ID=DR.
  THOMAS.XAVIER=CU
  RRENT.OPERATOR..
  
  > look at the lights
  Their flickering fills the room with uneasy shadows.
  
  > take the light
  The lights look as if they will go out any moment as it is. Best to leave them alone.
  
  > Go northeast
  Were it not for the complex's enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.
  
  The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.
  
  The western wall is much the same: to the southwest is D, to the west E, to the northwest F.
  
  The door to the south is labeled simply "Panopticon".
  
  Triage trundles patiently along beside.
  
  > go to the west
  The room beyond the door to the west seems to have collapsed in on itself - the door swings inwards to immediately strike an impenetrable mound of rubble.
  
  > Go northwest
  The lock and handle on the door to 6F seem broken - making it unopenable. The sound of wind faintly blowing can be heard beyond it, though.
  
  > Go south
  The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the north and the narrow tower to the south. Far below, an intricate set of
  sub-buildings can be seen, enclosed within the complex's outer wall.
  
  Triage obediently appears.
  
  > Go south
  The hum of machinery is ever present here, rumbling down into the sub-sonics. Pale white walls encircle a series of engraved circles on the floor, and at the center - like the pupil of some great eye - sits a round console which reaches all the way up to the ceiling.
  
  The room's single exit lies to the north.
  
  Triage silently rolls to a stop.
  
  > Point at console
  Triage's emerald searches the console, then...
  
  CAT:NONLIVING.TO
  OL.UTIL:PANOPTIC
  ON.MAIN.CONSOLE.
  CAPABLE.OF.VIEWI
  NG.ANY.CELL.IN.H
  OSPITAL.WITH.BOT
  VISUAL&AUDIO.OUT
  PUT+CODE.STORAGE
  
  > look at the diagram
  Intricate in its detail, it depicts a series of twenty-four corridors set about a circular room like the spokes of a wheel. Each corridor opens onto six rooms, three on each side, with one exception: a hall
  at 3 o'clock instead connects to a building labeled "Administration."
  
  At the center of the circular room is a keyhole. Beside it is a two-headed arrow, pointing up and down.
  
  Beneath the blueprint is a series of buttons: six labeled A through F and one with an inverted triangle from which six small lines emerge. The button labeled 'B' is depressed and glowing.
  
  A corridor at twelve o'clock is lit and its eastern room are lit up from beneath, as is the upward head of the two-headed arrow.
  
  > go southwest
  Straying from the walkway would most likely result in a rather fatal fall.
  
  > go north
  Were it not for the complex's enclosing walls and ceiling, this hall would certainly be left at the mercy of the elements - no surface stands unbroken or unpitted.
  
  The eastern wall is set with a series of labeled doorways: to the northeast lies A, to the east B, to the southeast C.
  
  The western wall is much the same: to the southwest is D, to the west E, to the northwest F.
  
  The door to the south is labeled simply "Panopticon".
  
  Triage trundles patiently along beside.
  
  > go to the southwest
  An old room that - while crumbling around the edges - is fairly sturdy and secure. Its dusty floor holds nothing more than a cot and a crumbling chair. A set of gas light fixtures hangs off the wall, blocked and in disrepair and a door lies to the northeast.
  
  The walls are covered with writing.
  
  Triage silently rolls to a stop.
  
  > go south
  The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the north and the narrow tower to the south. Far below, an intricate set of
  sub-buildings can be seen, enclosed within the complex's outer wall.
  
  Triage silently rolls to a stop.
  
  > go to the south
  The hum of machinery is ever present here, rumbling down into the sub-sonics. Pale white walls encircle a series of engraved circles on the floor, and at the center - like the pupil of some great eye - sits a round console which reaches all the way up to the ceiling.
  
  The room's single exit lies to the north.
  
  Triage trundles patiently along beside.
  
  > pull the b.
  Nothing obvious happens.
  
  > Point at door
  The emerald eye examines the hallway door returning with:
  
  CAT:UNKNOWN/UNLI
  STED.UTIL:NOT.AP
  PLICABLE.PART:NO
  NE.ITEM.IS.NOT.R
  ECOGNIZED.BY.CUR
  RENT.SYSTEM.STOR
  E.REQUIRE.ADDITI
  ONAL.INFORMATION
  
  > go south
  The slight wind whistles tunelessly against this mesh of steel, which arcs from one massive, opened gate to another. A roof curves far overhead, enclosing both the block-like building to the north and the narrow tower to the south. Far below, an intricate set of
  sub-buildings can be seen, enclosed within the complex's outer wall.
  
  Triage silently rolls to a stop.
  
  > go south
  The hum of machinery is ever present here, rumbling down into the sub-sonics. Pale white walls encircle a series of engraved circles on the floor, and at the center - like the pupil of some great eye - sits a round console which reaches all the way up to the ceiling.
  
  The room's single exit lies to the north.
  
  Triage trundles patiently along beside.
  
  The sound of dripping water echoes through the room.
  
  > Point at diagram
  Triage's beam flickers over the panopticon panel, briefly, then displays:
  
  CAT:NONLIVING.TO
  OL.UTIL:PANOPTIC
  ON.BLUEPRINT.PAR
  T:ACTIVATE.VIA.P
  ROPER.KEY.CHOOSE
  CELL.VIA.BUTTONS
  PRINT.PATIENT.CO
  DE.VIA.TRIANGLE.
  
  The sound of three drips of water falling in quick succession comes floating across the console.
  
  > take the tape
  (the paper tape labeled F6A142)
  You already have that.
  
  > go east
  No exit lies in that direction.
  
  > take the rod
  As the rod slides from its home, the floor rumbles for a moment. There is an odd sense of movement.
  
  All of the lights on the blueprint go out, then the light beneath the Administration and its connecting corridor flickers back to life.
  
  The room seems to have subtly changed.