text: [Themes: Fantasy]
  
  > look around
  bronze cherubim, each at least the height of three men. Their mighty wings are swept forward, covering their respectfully downturned faces. The powerful arms of each statue are extended forward: the first grips the axle of a bronze wheel suspended between his clenched fists; the second holds a brass censer; the third cups a copper sphere in his upturned palms. The three seem to be bowing deferentially toward an ornate archway leading southward. Another archway leads back to the west. A ceremonial chest sits in the southeastern corner.
  The brass censer seems to contain a block of incense.
  
  > look at the wheel
  The first of the great cherubs holds this solid bronze wheel's axle in his clenched fists.
  
  > Turn wheel
  The great bronze wheel refuses to turn.
  
  > Go south
  The walls of this chamber are black, as if coated with thick soot.
  A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais at the center of the room. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the northern edge of the dais, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the greater bruin etched high on the chamber's northern wall.
  
  > look at the sceptre
  It is a ceremonial sceptre, carved from some dark hardwood and topped with a stylized, reptilian claw fashioned from solid silver.
  
  > Tilt mirror
  You try with all your strength to change the mirror's position. It refuses to move.
  
  > look at the floor
  It lies beneath you.
  
  > look at the mirror
  The mirror is an amazing piece of metalwork. It is oval in shape and nearly the height of a grown man. It appears to have been hammered from a large ingot of solid copper. Its surface has been carefully polished to a high sheen. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, it is angled toward the greater bruin etched high on the chamber's northern wall.
  
  > Go north
  The brass censer seems to contain a block of incense.
  
  > look at the sphere
  The sphere is made from polished copper. Its surface is etched with mystical symbols. You recognize them as constellations that can be seen in the night sky. A small bronze arrow, an indicator of some sort, points toward one of the constellations on the sphere's surface. It points to the greater bruin.
  
  > Turn sphere
  You grasp the copper ball's smooth surface and attempt to roll it, but the sphere refuses to move.
  
  > Tilt mirror
  You try with all your strength to change the mirror's position. It refuses to move.
  
  > examine the dais
  The dais is a large, round platform of carved stone upon which the copper mirror sits.
  
  > Go north
  bronze cherubim, each at least the height of three men. Their mighty wings are swept forward, covering their respectfully downturned faces. The powerful arms of each statue are extended forward: the first grips the axle of a bronze wheel suspended between his clenched fists; the second holds a brass censer; the third cups a copper sphere in his upturned palms. The three seem to be bowing deferentially toward an ornate archway leading southward. Another archway leads back to the west. A ceremonial chest sits in the southeastern corner.
  The brass censer seems to contain a block of incense.
  
  > go to the west
  This small chamber is floored with clean, soft sand. An open
  archway leads westward. To the east a grand, ornately decorated arch leads into a chamber beyond.
  
  > put the scepter in the hole
  You slide the sceptre into the cavity, the claw at its tip seems to catch on something far inside.
  
  > get the scepter
  You draw the sceptre out of the hole, dragging something along with it. The object clatters to the floor. It is a brass tinderbox!
  
  > examine the tinderbox
  It is an open-topped box made of tarnished brass, little enough to fit easily in one hand. A small, soot-stained cup is situated at its bottom, beneath a chip of stone mounted on the box's upper edge. Dangling from a delicate brass chain is a small square of metal. The box's base encloses a tiny drawer which is closed.
  
  > go to the north
  Great Hall, Northern End
  This is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. River water flows swiftly through the channel and splashes noisily past the stationary wheel. A great iron chain hangs down from the ceiling and is wound tightly around the wheel's great axle.
  
  > get the sword
  Taken.
  
  > get rod
  You grasp the rod's hooked end and try to pull it free, but it is frozen in place by the taut chain.
  
  > Go south
  Great Hall, Southern End
  This is the southern end of the great hall which continues into darkness northward. The rumbling hiss of the underground river echoes faintly off the blank stone walls. A giant, rough-hewn block of stone rests against the southern wall.
  
  > Climb block
  You scramble up the block's rough surface and haul yourself onto its broad top.
  
  Great Hall, On Top of Stone
  You are atop the great stone resting against the hall's southern
  wall. A great iron chain extends down from somewhere above and is fastened to a huge iron hasp fixed in the center of the stone's top. From this height, the pale light shining from your amulet barely illuminates the hall's floor far below you. A narrow passageway, previously hidden from view, has been carved into the southern wall.
  It was clearly an afterthought to the great hall's excavation. It was probably added decades, if not centuries later. The passage leads southward.
  
  > go south
  You are in a burial chamber of some kind. A holy man of antiquity
  has had himself laid to rest near the great oracle's hiding place in the heart of the mountain. The chamber is littered with the crumbling remains of the finery he was adorned with at burial. The air, moistened by the flowing river, has destroyed the once opulent treasure over the centuries. A stone sarcophagus, decorated with intricate carvings, rests along the eastern wall. A narrow passageway leads out northward.
  
  > put the stone in the notch
  The smooth, blue stone slips easily into the notch. You hear a muffled clacking sound somewhere within the sarcophagus.
  
  > Open sarcophagus
  The stone lid raises easily, revealing the disintigrated remains of the sarcophagus' occupant. The desiccated corpse is draped with yellowed linen sheets that crumble like burned paper. Resting in the general region of the neck is a heavy gold torque.
  
  > examine the corpse
  The ancient corpse has lain so long in death that it is literally turning to dust. The gaunt skin, stretched over crumbling bones, is flaking into powder as are all of the body's other tissues.
  
  > get the torque
  Taken. You lift the shimmering torque away from the crumbling body.
  
  > examine the torque
  The torque is a semicircle of solid, beaten gold which is worn about the neck. It shimmers and glistens lustrously.
  
  > go north
  Great Hall, On Top of Stone
  You are atop the great stone resting against the hall's southern
  wall. A great iron chain extends down from somewhere above and is fastened to a huge iron hasp fixed in the center of the stone's top. From this height, the pale light shining from your amulet barely illuminates the hall's floor far below you. A narrow passageway, previously hidden from view, has been carved into the southern wall.
  It was clearly an afterthought to the great hall's excavation. It was probably added decades, if not centuries later. The passage leads southward.
  
  > Go north
  Great Hall, Northern End
  This is the northernmost end of a great hall which extends into darkness southward. The underground river rushes past at the hall's northern edge. The water's turbulent churning fills this place with near-deafening noise. An ancient, wooden waterwheel stands alongside the river in a narrow channel carved into the stone floor. A great iron chain hangs down from the ceiling and attatches to the waterwheel's axle.
  
  > open the drawer
  Opening the tiny drawer reveals a wad of floss.
  
  > look at the river
  The underground river runs through the northern end of the great hall, crashing and rumbling its way over numerous submerged boulders. The din from the mighty river drowns out almost all other sound.
  
  > close the drawer
  Closed.
  
  > enter the river
  You leap into the raging river's churning waters and are swept away by the powerful current. Just downstream from the great hall, a small grotto has formed where the river has eroded away the solid stone. You make a futile attempt to swim toward the grotto, but the current is far too swift. Your battle to keep your head above the churning surface ends suddenly when you strike your skull sharply against a submerged rock, and all becomes black...
  
  You awaken suddenly, your head hammering with pain. You have no idea where you are, but you are no longer buffetted by the icy river and your clothing is dry. You have no clear recollection of how you arrived in this place, but you seem to remember a sudden flash of daylight... an arm reaching down, plucking you out of the water, dragging you back into darkness... a grim, bearded face looking down upon you - unmoving... tunnels, passages, twisting, turning, climbing...
  
  This space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.
  
  An open archway exits eastward.
  Sitting on the stone altar is a rusted sword.
  
  > Inventory
  You have a golden amulet (being worn), a ceremonial sceptre, a brass tinderbox, and a gold torque (being worn).
  
  > get the chain
  Which chain do you mean, the tiny, brass chain, or the heavy iron chain?
  
  > put the iron chain in the large hole
  The great chain has been threaded through the large hole and completely occludes it.
  
  > put the rod in the hole
  Which hole do you mean, the large hole, or the small hole?
  
  > Small
  The metal rod has already been inserted into the small hole, occluding it completely.
  
  > put the sword under the gate
  You plunge the sword down into the flowing water, its point catches against the channel's stone bottom. You tuck the sword's hilt under the gate's lower edge. The arrangement holds, keeping the gate fully open.
  
  > go south
  Great Hall, Southern End
  This is the southern end of the great hall which continues into darkness northward. The rumbling hiss of the underground river echoes faintly off the blank stone walls. A huge block of granite is suspended near the ceiling directly above an open doorway which leads southward. Immediately in front of the doorway, a rectangular patch of the stone floor is dark with moisture.
  
  > get the floss
  As you tear a pinch of the floss away, the tiny drawer snaps firmly shut.
  
  > put the floss in the cup
  Done.
  
  > examine the stone
  The gray stone is mounted to the box's upper edge. It has been chipped into a rectangular shape, and appears to be flint.
  
  > examine the metal
  It is made from what appears to be steel, judging from the rust that covers it. Its edges have been scraped and nicked.
  
  > hit flint with metal
  You strike the stone firmly with the square of metal, a shower of sparks flashes down upon the cup. The wad of floss within the cup begins to smoulder and emit a thin wisp of smoke, then a tiny finger of orange flame leaps up from the burning floss.
  
  > Light incense
  You'll have to open the brass censer first.
  
  > open censer
  The censer's lid swings open.
  
  A tiny, orange lick of flame flickers up from within the tinderbox.
  
  > Light incense
  The incense begins to glow with heat, and a bit of delicious-smelling smoke slithers up from it. The sweet smoke begins to roll lazily out of the censer's fenestrations and wafts up toward the ceiling. You hear a distant click coming from somewhere behind the wheel-bearing cherub.
  
  A tiny, orange lick of flame flickers up from within the tinderbox.
  
  > Turn wheel
  You turn the great wheel, it spins easily. As it spins, you notice a scraping sound coming from beyond the southern archway. After a few rotations, the wheel comes to a sudden halt. You hear a muffled clack coming from somewhere behind the sphere-bearing cherub.
  
  Having entirely consumed the wad of floss, the tiny flame leaping up from the tinderbox winks out suddenly, and sends up a fine wisp of smoke.
  
  > Turn sphere
  The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the hydra.
  
  > Go south
  The walls of this chamber are black, as if coated with thick soot.
  A faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais near the center of the room. The dais seems to have slid further back into the chamber, revealing a large, open well where the massive stone structure had been. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the well's northern edge, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the hydra etched on the northern wall, just above eye level.
  
  > examine well
  It is a large, round hole cut in the chamber's floor. A border of mystic runes ring its edge. Its yawning, black depths open before you.
  
  > examine the amulet
  It is the golden amulet the council of elders gave you as you set out on your journey. It is quite finely made, probably well beyond the skills of the smithies of your land, it must have come from some far-off place.
  
  > look in well
  The well is far deeper than the light from your amulet will penetrate, and you see only blackness.
  
  > About yourself
  You are tall for your seventeen years, despite your meager existence on the farm. The tattered clothes of a peasant adorn your lanky frame. About your neck hangs a brilliantly crafted golden amulet.
  
  > drop amulet in well
  The amulet falls into the depths of the well, illuminating its stone sides as it plummets downward. Eventually, the amulet's glow dwindles to a tiny pinpoint and finally, it winks out entirely. You find yourself in total darkness.
  
  The blackness seems to close in upon you, choking the breath from your lungs. Your heart hammers wildly in your chest. The fear of dying, cold and alone deep in the bowels of the earth, suddenly grips you and holds you in its icy claws.
  
  An intensely bright beam of brilliant, white light suddenly blasts upward from within the well, and reflects off the mirror's polished surface. The reflected beam of light illuminates the diagram of the hydra etched on the northern wall, just above eye level. The beam rests there for a moment then disappears, leaving you again in total darkness.
  
  > wait
  Time passes...
  
  > go north
  bronze cherubim, each at least the height of three men. Their mighty wings are swept forward, covering their respectfully downturned faces. The powerful arms of each statue are extended forward: the first grips the axle of a bronze wheel suspended between his clenched fists; the second holds a brass censer from which pungent, sweet-smelling smoke escapes, filling the chamber with an aromatic, bluish haze; the third cups a copper sphere in his upturned palms. The three seem to be bowing deferentially toward an ornate archway leading southward. Another archway leads back to the west. A ceremonial chest sits in the southeastern corner.
  The brass censer seems to contain a burning block of incense.
  
  > Turn wheel
  You turn the great wheel, it spins easily. As it spins, you notice a scraping sound coming from beyond the southern archway. After a few rotations, the wheel comes to a sudden halt. You hear a muffled clack coming from somewhere behind the sphere-bearing cherub.
  
  > examine the sphere
  The sphere is made from polished copper. Its surface is etched with mystical symbols. You recognize them as constellations that can be seen in the night sky. A small bronze arrow, an indicator of some sort, points toward one of the constellations on the sphere's surface. It points to the hydra.
  
  > Go south
  The walls of this chamber are black, as if coated with thick soot.
  A faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais at the center of the room. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the northern edge of the dais, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the hydra etched on the northern wall, just above eye level.
  
  > Turn sphere
  The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the hunter.
  
  > Turn sphere
  The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the seven sisters.
  
  > Turn sphere
  The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the lesser bruin.
  
  > Turn sphere
  The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the hero's belt.
  
  > Turn sphere
  The sphere rolls smoothly in the cherub's cupped hands. As it turns, a metallic creaking echoes from the chamber southward. The sphere clicks suddenly to a solid stop. The arrow now points toward a different constellation: the greater bruin.
  
  > Go south
  The walls of this chamber are black, as if coated with thick soot.
  A faint haze of scented smoke billows in through the archway, filling the chamber with a sweet odor. A polished, copper mirror, easily as tall as yourself, stands atop a massive stone dais near the center of the room. The dais seems to have slid further back into the chamber, revealing a large, open well where the massive stone structure had been. Stylized diagrams of what appear to be constellations have been carved into the chamber's floor and walls. They form a line extending from the center of the well's northern edge, across the floor, and up to the top of the chamber's northern wall. The mirror is mounted at its middle so that its reflective surface can tilt forward or back. Presently, the mirror is angled toward the greater bruin etched high on the chamber's northern wall.
  
  > put the torque in well
  (Taking off the gold torque first)
  The gold torque falls into the well and disappears. You wait for some time to hear it hit bottom, but no sound returns.
  
  > put the sceptre in well
  The ceremonial sceptre falls into the well and disappears. You wait for some time to hear it hit bottom, but no sound returns.
  
  > look at the screw
  The large, iron screw is badly rusted, as is the rest of the trapdoor. Its head bears a shallow slot.
  
  > enter river
  As you leave, the unsupported flow-control gate slips shut, cutting off the flow of water past the waterwheel. Once the water ceases flowing, the great wheel creaks and shudders to a halt. The iron chain wrapped around the wheel's axle is drawn back up into the ceiling and the wheel begins to turn in reverse, splashing water onto the floor and walls. Again you hear the grinding sound coming from the southern end of the hall. The distant grinding terminates with a resonating thump and the great chain falls slack. The loops of chain wound around the axle tumble noisily onto the floor.
  
  You leap into the raging river's churning waters and are swept away by the powerful current. Just downstream from the great hall, a small grotto has formed where the river has eroded away the solid stone. You make a futile attempt to swim toward the grotto, but the current is far too swift. Your battle to keep your head above the churning surface ends suddenly when you strike your skull sharply against a submerged rock, and all becomes black...
  
  You awaken suddenly, your head hammering with pain. You have no idea where you are, but you are no longer buffetted by the icy river and your clothing is dry. You have no clear recollection of how you arrived in this place, but you seem to remember a sudden flash of daylight... an arm reaching down, plucking you out of the water, dragging you back into darkness... a grim, bearded face looking down upon you - unmoving... tunnels, passages, twisting, turning, climbing...
  
  This space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.
  
  An open archway exits eastward.
  Sitting on the stone altar is a rusted sword.
  
  > go east
  This is the landing of a narrow flight of stairs climbing sharply upward toward the north. The steps are uneven and rough-hewn, as are the walls, evidence of the great antiquity of this place. An open archway leads westward.
  
  > go to the north
  On The Stairs, Rubble
  The stairs climb for a short distance, terminating abruptly where a jumble of boulders has collapsed into the narrow stairway, sealing it off completely.
  
  > look at the boulders
  The boulders are the same mottled granite that forms the entire mountain. As you look more closely, you notice that rather than having fallen randomly into the stairway, the stones have been carefully laid in place.
  
  > move the boulders
  You push at the boulders with all your strength. Eventually, you succeed in dislodging one of them perhaps a fingerwidth. The entire pile creaks and grinds as if it were barely stable under its own tremendous weight.
  
  > move the boulders
  You grasp one of the great stones and begin to wriggle it from its place.
  
  With a sound like a clap of thunder, the wall of stones topples down, crushing you to death instantly.
  
  > throw the sword at the boulders
  You miss.
  
  > get the sword
  Taken.
  
  > Go west
  As you pass through the archway, a sudden rush of cold wind brushes past from behind you. You feel the stone beneath your feet tremble as a deafening roar blasts from the stairway as if the entire mountain were collapsing upon itself. In an instant you realize what is happening, The wall of boulders...
  
  You are barely able to leap clear as an avalanche of stone pours down the stairway. The thunderous noise subsides after a moment and a thick cloud of choking dust rolls out through the archway.
  
  This space was hollowed out of the solid stone of the mountain, chisel-marks from the ancient laborers can still be seen on its rough hewn walls. The room is slightly oval shaped with a squat, stone altar set on the floor at its southernmost end. A metal chime, heavily corroded after centuries of neglect, hangs from a stand mounted at one of its ends. A rivulet of clear water splashes into the room through a doorway that enters from the north. The stream flows placidly down the room's length and disappears through an iron grate set in the floor just in front of the altar.
  
  An open archway exits eastward.
  
  > go east
  This small space was once the landing of a narrow flight of stairs.
  A recent rockslide has entirely covered the stairs in stony rubble. Amazingly, the stairway is still passable, though it appears difficult going.
  
  > Up
  On The Stairs, Rubble
  The stairs are littered with great boulders, but a passable opening
  has been created by the violence of the rockfall. The narrow stairway continues upward and downward.
  
  > Up
  preparation room for supplicants who came seeking audience with the oracle - a place to wash, and don ceremonial robes before attempting to summon her. The worm-eaten remains of a small wooden table litter the floor along the northern wall. An ancient washbasin is mounted in the north-eastern corner.
  
  The narrow stairway leads downward.
  
  > look at the table
  The low table has crumbled in the cold, damp of this place. Flakes of black lacquer and bits of polished shell scattered among the fragments of rotten wood demonstrate that it was once beautifully decorated.
  
  > look at the basin
  The basin is bolted to the chamber's wall at about waist height. It is fashioned from copper or some similar metal. Its once bright surface is badly tarnished. Some dried silt has collected at its bottom.
  
  > look at the silt
  It is a small amount of dried sand.
  
  > get the silt
  You sift your fingers through the dry sand, dislodging a small metal object hidden beneath its surface. A shining, smooth edge is visible, it appears to be a coin of some kind.
  
  > go north
  You swim northward.
  
  Flooded Chamber, Surface of Water
  You are directly beneath the waterfall that feeds the lake.
  Freezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.
  
  > go to the north
  You swim northward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's northern wall. The stone wall continues into darkness toward the east and west. The open lake lies southward.
  
  > Go east
  You swim eastward.
  
  Flooded Chamber, Surface of Water
  You are in the northeastern corner of the chamber. Small waves lap against the dark stone walls.
  
  The water is incredibly cold, you can feel your arms and legs growing numb.
  
  > Go south
  You swim southward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's eastern wall. The damp stone continues
  into darkness toward the north and south. The frigid water seems to be flowing gently past you, southward.
  
  > go to the south
  You swim southward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's eastern wall. The damp stone continues
  into darkness toward the north and south. Oddly there seems to be a faint undertow here. The dark water seems to be tugging you softly down, beneath its black surface.
  
  > Go south
  You swim southward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's eastern wall. The damp stone continues
  into darkness toward the north and south. The icy water seems to be flowing gently northward.
  
  > go to the south
  You swim southward.
  
  Flooded Chamber, Surface of Water
  You are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.
  
  > go to the west
  You swim westward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.
  
  > go south
  You haul yourself out of the frigid water into the alcove. You shiver violently in the cold, damp air, rubbing your numb hands over your aching, near-frozen limbs. Gradually you notice that the amulet is glowing brighter than it did before. It seems to be growing warmer as well. Soon the amulet has filled the entire alcove with a pleasant warmth, and sensation creeps slowly back into your body. The heat then dwindles, and the amulet's glow returns to its previous glimmer.
  
  This is a small, dry alcove beside the great, dark pool of water.
  The light from your amulet is reflected off of the black surface of the water in small flickers as tiny waves lap against the chamber's walls.
  
  > go to the north
  You jump back into the icy water with an echoing splash.
  
  Flooded Chamber, Surface of Water
  You are treading water in a large chamber that has been almost completely flooded by a waterfall that crashes down from somewhere high above you in the darkness.
  
  You are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.
  
  > Go west
  You swim westward.
  
  Flooded Chamber, Surface of Water
  You are in the southwestern corner of the chamber. Small waves lap against the damp stone walls.
  
  > go west
  You have already reached the western wall.
  
  > Go north
  You swim northward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.
  
  The water is incredibly cold, you can feel your arms and legs growing numb.
  
  > go north
  You swim northward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.
  
  > Go north
  You swim northward.
  
  Flooded Chamber, Surface of Water
  You are in the northwestern corner of the chamber. Small waves lap against the gray stone walls.
  
  > go east
  You swim eastward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's northern wall. The stone wall continues into darkness toward the east and west. The open lake lies southward.
  
  > go to the south
  You swim southward.
  
  Flooded Chamber, Surface of Water
  You are directly beneath the waterfall that feeds the lake.
  Freezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.
  
  > Go east
  You swim eastward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's eastern wall. The damp stone continues
  into darkness toward the north and south. The frigid water seems to be flowing gently past you, southward.
  
  > go west
  You swim westward.
  
  Flooded Chamber, Surface of Water
  You are directly beneath the waterfall that feeds the lake.
  Freezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.
  
  > go to the west
  You swim westward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's western wall. The damp, gray stone continues into darkness to the north and south.
  
  Your entire body is leaden and numb from the cold.
  
  > Go east
  You swim eastward.
  
  Flooded Chamber, Surface of Water
  You are directly beneath the waterfall that feeds the lake.
  Freezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.
  
  > go south
  You swim southward.
  
  Flooded Chamber, Surface of Water
  You are on the open lake. Dark water surrounds you on all sides.
  
  > go south
  You swim southward.
  
  Flooded Chamber, Surface of Water
  You are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.
  
  > go south
  You haul yourself out of the frigid water into the alcove. You stand, shivering violently for some time. Again the amulet glows with pleasant heat and you are eventually warmed.
  
  This is a small, dry alcove beside the great, dark pool of water.
  The light from your amulet is reflected off of the black surface of the water in small flickers as tiny waves lap against the chamber's walls.
  
  > go to the north
  You jump back into the icy water with an echoing splash.
  
  Flooded Chamber, Surface of Water
  You are treading water in a large chamber that has been almost completely flooded by a waterfall that crashes down from somewhere high above you in the darkness.
  
  You are near the chamber's southern wall. A small recess has been carved out of the damp stone, just above the water line. The recess appears to form a dry refuge from the icy water. It lies directly southward.