text: [Themes: Surreal]
  
  > Go downwards
  Steel coats the walls of this long and narrow room. A hole in the ceiling leads back up. A doorway leads east. The stench of rotting meat waves through it. Next to the doorway, you can see a cage of reinforced glass, which is connected to the next room by a grille.
  
  In the cage you see a penguin.
  
  > examine the penguin
  A cute little penguin, looking heartbreakingly out of place. He looks at you with big, scared, black eyes.
  
  > open the cage
  You can't. The only entry is the food slot on top.
  
  > put Almanac in the slot
  Every Child's Almanac of Lunar Conspiracy slides into the cage.
  It misses the penguin.
  
  > go east
  This is some sort of makeshift cell. The walls are steel platings, with dents here and there as a fist or a head-ram may make. The stench of rotten flesh is almost unbearable and stems from a huge heap of half-eaten animals and bones in a corner. There is some writing on the wall, just above the grille.
  
  A weak red force field shimmers in the eastern doorway.
  
  An enormous troll sits in the corner of this room! Upon spotting you, she stands up and groans.
  
  > examine troll
  A female Atlantean troll. She's tall and lean, but all there is to her seems to be muscle under a green skin covered with eczema and blains. Her head is small and round, with protruding veins and short, broken horns. She's covered in the remains of a silvery jumpsuit.
  
  The troll slowly moves towards you.
  
  > ask the troll about the penguin
  There is no reply.
  
  She has almost reached you.
  
  > read the writing
  HAVE FUN! -Lucille
  
  As the troll bites off your head (mercifully quick and mumbling "I don't wanna do this Dave"), you think you can hear Lucy laugh somewhere, the sound somewhat muffled as your head sinks down the troll's throat.
  
  > go to the southeast
  Dozens of pigeon holes line the walls, most of them filled with what could only be scrolls. The ceiling of the room is paneled with some kind of crystalline material; the panels flicker erratically, lighting the room in fits and bursts. A corridor leads east.
  
  You can see the room filled with machinery through the crack to the northwest.
  
  One of the scrolls has been left lying here on the floor. It looks badly damaged.
  
  > Go east
  A long corridor leads east and west. To the west is the archive and lobby. To the east is a closed door made of some kind of greenish metal. Archways lead north and south.
  
  You realize that the rumbling you felt earlier hasn't stopped completely. Messing around with that machinery must have destabilized something deep within the complex, because you can still feel a vibration coming up through your feet.
  
  > Go east
  (first opening the metal door)
  At your touch, the door slides halfway open. Then it shudders, jerking back and forth for a few moments before slamming shut again. Whatever it is that powers the door seems to be malfunctioning.
  
  > go to the west
  Dozens of pigeon holes line the walls, most of them filled with what could only be scrolls. The ceiling of the room is paneled with some kind of crystalline material; the panels flicker erratically, lighting the room in fits and bursts. A corridor leads east.
  
  You can see the room filled with machinery through the crack to the northwest.
  
  One of the scrolls has been left lying here on the floor. It looks badly damaged.
  
  The shaking seems to be growing stronger.
  
  > go to the east
  A long corridor leads east and west. To the west is the archive and lobby. To the east is a closed door made of some kind of greenish metal. Archways lead north and south.
  
  The vibration in the floor suddenly gets much stronger. For a moment it feels as though everything is about to come down on your head, but then it subsides again to the same mild trembling it was before.
  
  > go to the north
  The machinery in here seems to be composed primarily of springs, interlocking gears, larger springs, large padded plates set up parallel to the floor, even larger springs, some sort of piston-like things, and even a few absurdly large springs. Conveniently, there seems to be some kind of control panel for it all right next to the entrance (which leads back south to the corridor).
  
  > put the dial on the panel
  The dial clicks neatly into place.
  
  > Go south
  This room seems to exist soley to house an elaborate mechanism which is shaking dramatically. If you had to guess, you would say it looked like some kind of power generator -- although what kind of power it generates, you have no idea. A railing protects you from being injured by whatever it is. Or perhaps it prevents whatever it is from being damaged by you. An archway leads back north to the corridor.
  
  The shaking seems to be growing stronger.
  
  > wait
  Time passes.
  
  The machinery starts shaking violently, as though the strain it's been under has become too great for it to handle. Just as it seems about to tear itself apart, all that energy is somehow shunted back into the ground, nearly knocking you off of your feet. After that, the shuddering seems to die back down to what it was before, and the crystals seem to have changed color.
  
  > examine the crystal
  Which do you mean, the large crystal, or the small crystal?
  
  > examine large
  The large crystal is easily as tall as you are. Its surface is perfectly clear.
  
  > examine small
  While much smaller than the large crystal, it's still rather larger than your head. Its surface is firey orange.
  
  > turn the dial to 4
  The machinery shifts and reconfigures itself in response. You immediately notice a significant dampening of the vibrations that you've been feeling ever since you entered this area. What was once a constant (if minor) trembling of the ground is now naught but a barely-perceptible hum.
  
  > Go south
  This room seems to exist soley to house an elaborate mechanism. If you had to guess, you would say it looked like some kind of power generator -- although what kind of power it generates, you have no idea. A railing protects you from being injured by whatever it is. Or perhaps it prevents whatever it is from being damaged by you. An archway leads back north to the corridor.
  
  > examine large
  The large crystal is easily as tall as you are. Its surface is perfectly clear.
  
  > look at small
  While much smaller than the large crystal, it's still rather larger than your head. Its surface is perfectly clear.
  
  > look up troll in Almanac
  These creatures were breed as watchhound for millennia. They are considered strupid and slow, but are nigh indestructable due to incredible powers of regeneration. Some people even kept them as pets in the old days. Those were considered unwise.
  
  > Go west
  Dozens of pigeon holes line the walls, most of them filled with what could only be scrolls. The ceiling of the room is paneled with some kind of crystalline material; the panels glow softly, providing a gentle illumination.
  
  You can see the room filled with machinery through the crack to the northwest.
  
  One of the scrolls has been left lying here on the floor. It looks badly damaged.
  
  > go east
  (first opening the metal door)
  At your touch, the door slides open automatically.
  
  This room is small and round. It's only feature is a hole in the ground, through which you can see rungs leading downwards, and the metal door through which you came.