text: [Themes: Surreal, based on songs]
  
  yet)
  
  Space Suit -- Episode 38 of the Apollo 18 Tribute Album by Andrew
  Schultz
  
  6/12N)
  
  boggle-box you've been transported into. You can go one move in any of
  the usual 2-d directions, even the crazy ones, before hitting a wall.
  
  A protective spacesuit hangs on a pedestal. Well, you'd guess it's
  protective, since it doesn't look very fashionable.
  
  [Type ABOUT to find out more about this game, or CREDITS to find out
  more about people who helped make it, or make it better.]
  
  [Author's Note: A game with no talking and a canonical puzzle.]
  
  > About you
  yet)
  
  Jeans and a t-shirt.
  
  > go northeast
  yet)
  
  You leave the center for more a wide-open area with less to see, do
  and take. But hey, you can always come back.
  
  There are glowing walls to the east and north here, and you sense an
  odd energy from them.
  
  > look at the walls
  yet)
  
  You can't see any such thing.
  
  > look at the wall
  yet)
  
  Which do you mean, the west wall, the east wall, the south wall, the
  north wall or the wall?
  
  > look at the north wall
  yet)
  
  You don't see anything special.
  It's too far away to see at the moment.
  
  > check your inventory
  yet)
  
  You are carrying nothing.
  
  > Go east
  yet)
  
  Your skin begins tingling as you approach the wall. Radiaton? Heat?
  You're not sure. Even though it appears malleable, you don't trust
  yourself to make it through as is.
  
  > touch east wall
  yet)
  
  You feel nothing unexpected.
  
  > Go south
  yet)
  
  You're in the center of the east edge of the little boggle-box. You
  can see a mural on the east wall.
  
  > examine the mural
  yet)
  
  There's a picture of various Pythagorean triangles, size determined by
  notches-3/4/5, 5/12/13, and so forth.
  
  There's a picture of a top spinning around. It seems to be about to
  fall--it's at a close angle to the ground.
  
  > go south
  yet)
  
  There are glowing walls to the south and east here, and you sense an
  odd energy from them.
  
  > go to the west
  yet)
  
  You're in the center of the south edge of the little boggle-box. You
  can see a mural on the south wall.
  
  > examine the mural
  yet)
  
  It's a list of riddles that make sense once you know the answer, but
  you're glad there wasn't a gnome that made you bet your life on them.
  
  your attention more, anyway--but what's it doing here?
  
  > Examine hunter
  yet)
  
  Seems like an anachronism...or maybe a hint?
  
  > Go west
  yet)
  
  There are glowing walls to the south and west here, and you sense an
  odd energy from them.
  
  > Go north
  yet)
  
  You're in the center of the west edge of the little boggle-box. You
  can see a mural on the west wall.
  
  > look at the mural
  yet)
  
  There's a picture of a big long maze. You begin puzzling your way
  through it, starting at the bit marked "end" and trying to block out
  various dead ends.
  
  Below the maze, there's a picture of a kite trailing its owner at a
  forty-five degree angle--must be windy.
  
  > Go north
  yet)
  
  There are glowing walls to the west and north here, and you sense an
  odd energy from them.
  
  > go to the east
  yet)
  
  You're in the center of the north edge of the little boggle-box. You
  can see a mural on the north wall.
  
  > examine the mural
  yet)
  
  You see a stick figure holding an opaque umbrella at an angle. Also,
  there appears to be an impromptu treatise on tic-tac-toe strategy, but
  you have nobody to play it with. Rats.
  
  > go to the south
  yet)
  
  boggle-box you've been transported into. You can go one move in any of
  the usual 2-d directions, even the crazy ones, before hitting a wall.
  
  A protective spacesuit hangs on a pedestal. Well, you'd guess it's
  protective, since it doesn't look very fashionable.
  
  > look at the spacesuit
  yet)
  
  Largely white, with an opaque helmet and handy pockets for fitting
  scraps of paper in. It's got some weird dark LCD output on the chest
  with a lever off to the side.
  
  > look at the lcf
  yet)
  
  You can't see any such thing.
  
  > look at the lcd
  yet)
  
  It's dark. You imagine there's a way to switch it on.
  
  > pull the lever
  yet)
  
  You should be wearing the spacesuit before doing that.
  
  > take Suit
  yet)
  
  Hmm. As you pick it up, a brochure falls off the pedestal and onto the
  floor, and a small lead ball also falls from a sleeve onto the ground.
  
  You also see the spacesuit was covering a couple of drawings.
  
  > examine the brochure
  yet)
  
  In case the brochure has small print, you take it first.
  
  Hmm. There's no actual writing. At the top, you see shows five lines
  in an S through a 3-by-3 square of dots...and a big red X through all
  that. Below, there're four lines next to an intact 3-by-3 square.
  There are a few more pages on the inside, too.
  
  > open the brochure
  yet)
  
  There're diagrams about spacesuit operation--likely, the one you're
  holding--and how it protects from radiation and heat and so forth. The
  wavy lines and fire are universal enough. No letters are needed. But
  you don't see any dangers here, so maybe there's more useful later.
  
  > look at the ball
  yet)
  
  It seems unremarkable. You wonder what it's for, and what to do with
  it.
  
  > take all
  yet)
  
  This is more a puzzle than a treasure hunt. Besides, there aren't that
  many items IN the game.
  
  > take the ball
  yet)
  
  Taken.
  
  > take the brochure
  yet)
  
  You already have that.
  
  > pull the lever
  yet)
  
  You should be wearing the spacesuit before doing that.
  
  > wear Suit
  The suit fits comfortably.
  
  > pull the lever
  You might want to read the brochure...the center may not be the best
  place to start recording your movements.
  
  > read the brochure
  There's a close-up of a lever on the side of the spacesuit. Two-way
  arrows indicate that it detects bends, or changes in direction. You
  see a few more pages.
  
  > read the brochure
  You see a square of nine faces -- the middle frowny and red, the
  others smiley and green. The northwest -- assuming north is up -- has
  little sunshiney rays around it. Maybe the last bit will be more
  informative.
  
  Hmph. Just a finger pointing at you, a brain with lines coming from it
  (it appears to have just jumped from a box,) and pictures of medals
  and ribbons. But there's a loose page behind.
  
  > examine the loose page
  You rip the page from the brochure.
  
  with a line through it--some poor stupid looking face is crossed out.
  There's also someone wearing a spacesuit next to a crossed-out stick
  figure that is not.
  
  There's a big exclamation mark in the upper right-hand corner--a
  pretty universal meaning. The slots on the left side are labeled A, B
  and C, from top to bottom (okay, they're unreadable glyphs. But you
  have to call them SOMEthing.) On the right, there's D, which you
  decide is a tab.
  
  B and D are parallel with the middle row, while A is close to the top
  row, and C is close to the bottom row.
  
  Would you like to see a physical representation?
  
  > Y.
  . . .
  A -
  B -  . . . - D
  C -
  . . .
  
  > go northeast
  your spacesuit. Perhaps some places are better than others.
  
  There are glowing walls to the east and north here, but they don't
  seem menacing.
  
  > Go east
  Hm. It's like some weird foamy turnstile.
  
  anything. But exploring may turn up some clues.
  
  You're outside the usual boundaries of the box. You can go back
  through the walls to the southwest and south, or you can dither around
  to the northwest.
  
  > Go west
  out.
  
  Hmm. Switch the lever here? Technically, there's no rush.
  
  There are glowing walls to the east and north here, but they don't
  seem menacing.
  
  > Go east
  You're used to this turnstile action by now.
  
  You're outside the usual boundaries of the box. You can go back
  through the walls to the southwest and south, or you can dither around
  to the northwest.
  
  > go to the northwest
  You're outside the usual boundaries of the box. You can go back
  through the walls to the southwest and south, or you can dither around
  to the southeast.
  
  > Go southwest
  Nothing weird happens the second time on your way back, either.
  
  You're in the center of the north edge of the little boggle-box. You
  can see a mural on the north wall.
  
  > go to the east
  Here, you can only go south, southeast and southwest.
  
  > go southeast
  You're outside the usual boundaries of the box. You can go back
  through the walls to the southwest and south, or you can dither around
  to the northwest.
  
  > go to the southwest
  You're in the center of the east edge of the little boggle-box. You
  can see a mural on the east wall.
  
  > Go east
  There's no secret door behind the mural. You've found how to get
  outside the box, anyway.
  
  > go west
  boggle-box you've been transported into. You can go one move in any of
  the usual 2-d directions, even the crazy ones, before hitting a wall.
  
  The pedestal you took the spacesuit from is here, too. It's prominent
  enough that you couldn't trip over it if you tried.
  
  > examine the pedestal
  It's cylindrical, with an odd diagonal line down the side--you'd think
  it'd be straight up and down, but it's perpendicular to a ramp that
  seems to circle the outside.
  
  the ramp, and you can see a couple drawings, too.
  
  > look at the drawings
  You see two pictures: one, a grid of nine dots, and another, a black
  eight-pointed star with a big red X through its center. The star looks
  as below:
  
  *     *
  |\   /|
  | \ / |
  
  \ | / \ | /
  \|/   \|/
  *     *
  /|\   /|\
  / | \ / | \
  
  | / \ |
  |/   \|
  *     *
  
  > look at the ramp
  You can't actually touch inside it--it's covered all the way down. But
  it cuts a spiral through the cylindrical pedestal that winds around
  almost three times before the hole at the bottom. The line cutting
  through the pedestal starts just to one side of the entry and to the
  other side of the exit.
  
  > put the ball in the hole
  outside of the pedestal. After a half-minute, the ball rolls slowly
  out the bottom. You could pick it up and try again, if you want.
  
  > take ball
  Taken.
  
  > put the ball in the hole
  It's fun to watch the ball roll down, but you doubt you're doing
  anything.
  
  > Continue
  You remember rolling a penny down a similar spiral at some toy store.
  
  > Keep going
  Whee! Somehow, it never quite gets boring.
  
  > continue
  Okay, I lied. You start wondering what the ramp is there for, or what
  it's demonstrating.
  
  > Keep going
  You roll the ball down the ramp yet again.
  
  > Twist ramp
  Nothing obvious happens.
  
  > go to the east
  You're in the center of the east edge of the little boggle-box. You
  can see a mural on the east wall.
  
  > go southeast
  You're outside the usual boundaries of the box. You can go back
  through the walls to the northwest and west, or you can dither around
  to the southwest.
  
  > pull the lever
  You hear a hum, then a loud BEEP, from your spacesuit. You look down
  and notice the LCD output has begun to glow.
  
  > examine the lcd
  The LCD output reads:
  
  - - - 0 / 4 -+
  - - -        |
  - - - 0 / 9
  
  > Go northwest
  You're in the center of the east edge of the little boggle-box. You
  can see a mural on the east wall.
  
  You hear a beep. A turn-arrow pulses on part of your LCD, then
  vanishes. You assume this means you can change directions three more
  times.
  
  > Go northwest
  You're in the center of the north edge of the little boggle-box. You
  can see a mural on the north wall.
  
  > go to the north-west
  You're outside the usual boundaries of the box. You can go back
  through the walls to the southeast and south, or you can dither around
  to the southwest.
  
  > Switch lever
  You hear a grinding and whooshing as you start. You back off.
  
  > go to the south
  There are glowing walls to the west and north here, but they don't
  seem menacing--they're even pulling your spacesuit towards them,
  slightly.
  
  You hear two beeps. A turn-arrow pulses on part of your LCD, then
  vanishes. You assume this means you can change directions two more
  times.
  
  > Go south
  You're in the center of the west edge of the little boggle-box. You
  can see a mural on the west wall.
  
  > Go south
  There are glowing walls to the south and west here, but they don't
  seem menacing.
  
  > go to the south
  You're outside the usual boundaries of the box. You can go back
  through the walls to the northeast and north, or you can dither around
  to the northwest.
  
  > go northeast
  You're in the center of the south edge of the little boggle-box. You
  can see a mural on the south wall.
  
  You hear three beeps. A turn-arrow pulses on part of your LCD, then
  vanishes. You assume this means you can change directions once more.
  
  > go west
  There are glowing walls to the east and north here, but they don't
  seem menacing.
  
  You hear four beeps. A turn-arrow pulses on part of your LCD, then
  vanishes. You assume this means you can change directions zero more
  times. Crunch time.
  
  > Go west
  You're in the center of the north edge of the little boggle-box. You
  can see a mural on the north wall.
  
  > Go west
  There are glowing walls to the west and north here, but they don't
  seem menacing--they're even pulling your spacesuit towards them,
  slightly.
  
  > examine the lcd
  The LCD output reads:
  
  * + + 4 / 4 -+
  + - +        |
  + + - 7 / 9
  
  > Go southeast
  boggle-box you've been transported into. You can go one move in any of
  the usual 2-d directions, even the crazy ones, before hitting a wall.
  
  The pedestal you took the spacesuit from is here, too. It's prominent
  enough that you couldn't trip over it if you tried.
  
  You can see a small lead ball here.
  
  A loud horn begins honking. You have made one too many turns with your
  spacesuit activated!
  
  > wear Suit
  (first taking the protective spacesuit)
  Hmm. As you pick it up, a brochure falls off the pedestal and onto the
  floor, and a small lead ball also falls from a sleeve onto the ground.
  
  You also see the spacesuit was covering a couple of drawings.
  
  The suit fits comfortably. You didn't need instructions to put the
  spacesuit on, but...maybe for what do to while you're in it?
  
  > read the brochure
  In case the brochure has small print, you take it first.
  
  Hmm. There's no actual writing. At the top, you see shows five lines
  in an S through a 3-by-3 square of dots...and a big red X through all
  that. Below, there're four lines next to an intact 3-by-3 square.
  There are a few more pages on the inside, too.
  
  > Keep going
  There're diagrams about spacesuit operation--likely, the one you're
  holding--and how it protects from radiation and heat and so forth. The
  wavy lines and fire are universal enough. No letters are needed. But
  you don't see any dangers here, so maybe there's more useful later.
  
  > Keep going
  There's a close-up of a lever on the side of the spacesuit. Two-way
  arrows indicate that it detects bends, or changes in direction. You
  see a few more pages.
  
  > Continue
  You see a square of nine faces -- the middle frowny and red, the
  others smiley and green. The northeast -- assuming north is up -- has
  little sunshiney rays around it. Maybe the last bit will be more
  informative.
  
  > Keep going
  Hmph. Just a finger pointing at you, a brain with lines coming from it
  (it appears to have just jumped from a box,) and pictures of medals
  and ribbons. But there's a loose page behind.
  
  > get the page
  It pulls out easily. It's got the three-by-three square of dots, but
  it also has four slots cut into the sides--three on one side, one on
  the other.
  
  > read the page
  with a line through it--some poor stupid looking face is crossed out.
  There's also someone wearing a spacesuit next to a crossed-out stick
  figure that is not.
  
  There's a big exclamation mark in the upper right-hand corner--a
  pretty universal meaning. The slots on the left side are labeled A, B
  and C, from top to bottom (okay, they're unreadable glyphs. But you
  have to call them SOMEthing.) On the right, there's D, which you
  decide is a tab.
  
  B and D are parallel with the middle row, while A is close to the top
  row, and C is close to the bottom row.
  
  Would you like to see a physical representation?
  
  > Y.
  . . .
  A -
  B -  . . . - D
  C -
  . . .
  
  > examine tab
  It's the only slot on the right of the paper. You can probably fold
  any of the others into it.
  
  > fold the B into the d.
  As you twist the leaflet, you see crumbling--walls on the east and
  west appear to fall. You feel the room you're standing on wrenched
  into something you can't quite understand. You're knocked out for a
  minute but wake up where you were.
  
  > Go east
  your spacesuit. Perhaps some places are better than others.
  
  You're in the center of the east edge of the little boggle-box. Jagged
  rubble on the floor indicates there may have been a wall to the east.
  
  > go east
  anything. But exploring may turn up some clues.
  
  You're in the center of the west edge of the little boggle-box. Jagged
  rubble on the floor indicates there may have been a wall to the west.
  
  > go to the north
  Hmm. Switch the lever here? Technically, there's no rush.
  
  You thought you remembered this was a corner, but you can't see any
  walls to the east or west for a while. You think you see someone in
  the distance, though.
  
  > go west
  You thought you remembered this was a corner, but you can't see any
  walls to the east or west for a while. You think you see someone in
  the distance, though.
  
  > Wave
  You wave, feeling foolish.
  
  > go north
  Hm. It's like some weird foamy turnstile.
  
  You're outside the usual boundaries of the box. You can go back
  through the walls to the southeast and south. You're not actually sure
  if being here is the best plan.
  
  > fold a into the d.
  (slot a into tab d)
  You see the passage back to the inner area shake. This worries you.
  Perhaps the leaflet is more powerful than you thought.
  
  > Go south
  out.
  
  You thought you remembered this was a corner, but you can't see any
  walls to the east or west for a while. You think you see someone in
  the distance, though.
  
  > Examine page
  It's wrapped around itself now, the tabs gone--melded into the paper
  somehow. Oddly, the dots that were on opposite sides are now close to
  each other.
  
  > Go southwest
  boggle-box you've been transported into. You can go one move in any of
  the usual 2-d directions, even the crazy ones, before hitting a wall.
  
  The pedestal you took the spacesuit from is here, too. It's prominent
  enough that you couldn't trip over it if you tried.
  
  You can see a small lead ball here.
  
  > look at the drawings
  You see two pictures: one, a grid of nine dots, and another, a black
  eight-pointed star with a big red X through its center. The star looks
  as below:
  
  *     *
  |\   /|
  | \ / |
  
  \ | / \ | /
  \|/   \|/
  *     *
  /|\   /|\
  / | \ / | \
  
  | / \ |
  |/   \|
  *     *
  
  > fold a into d.
  (slot a into tab d)
  As you twist the leaflet, you see crumbling--walls on the east and
  west appear to fall. You feel the room you're standing on wrenched
  into something you can't quite understand. You're knocked out for a
  minute but wake up where you were.
  
  > Go west
  You're in the center of the west edge of the little boggle-box. Jagged
  rubble on the floor indicates there may have been a wall to the west.
  
  > Go west
  There should be an east wall joining the south wall, but the only one
  you see is a bit to the west.
  
  > Go west
  You're in the center of the south edge of the little boggle-box. You
  can see a mural on the south wall.
  
  > go west
  walls here.
  
  > go east
  You're in the center of the south edge of the little boggle-box. You
  can see a mural on the south wall.
  
  You hear a beep. A turn-arrow pulses on part of your LCD, then
  vanishes. You assume this means you can change directions three more
  times.
  
  > go east
  You're in the center of the east edge of the little boggle-box. Jagged
  rubble on the floor indicates there may have been a wall to the east.
  
  > Go east
  There should be a west wall joining the north wall, but the only one
  you see is a bit to the east.
  
  > Go east
  walls here.
  
  You hear a loud siren. Confetti drops from the ceiling. Three people
  in robes walk out, beaming silently.
  
  You are handed a gold medal! You have done about the best you could
  do. A monk waves his hand, and the topology of the room is
  re-scrambled. You are escorted into a small nook with all manner of
  logic puzzles. They look interesting, but you hope you're let out
  before you solve them all.
  
  I hope you enjoyed this puzzle, and I hope converting it to a text
  adventure was as fun for you as it was for me.