text: [Themes: Zorkian, Cave crawl, fantasy, Zork]
  
  > go downwards
  You are outside a large gateway, on which is inscribed
  
  Abandon every hope all ye who enter here!
  
  The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
  The way through the gate is barred by evil spirits, who jeer at your attempts to pass.
  
  > look
  This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west.
  
  > Go west
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a skeleton key here.
  Your collection of treasures consists of:
  A painting
  A leather bag of coins
  
  > Inventory
  You are carrying:
  A nasty knife
  A brass lantern (providing light)
  
  > Go north
  This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
  There is a bloody axe here.
  A "lean and hungry" gentleman just wandered through, carrying a large bag. Finding nothing of value, he left disgruntled.
  
  > take
  take take ...
  
  > check your inventory
  i i ...
  
  > Kick
  kick kick ...
  
  > listen
  listen listen ...
  
  > Echo
  The acoustics of the room change subtly.
  
  This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is eerie in its quietness.
  On the ground is a large platinum bar.
  
  > go west
  This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is eerie in its quietness.
  
  > Go west
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a skeleton key here.
  Your collection of treasures consists of:
  A gold coffin
  A sceptre
  A painting
  A leather bag of coins
  
  > take all
  group of tool chests: The chests are so rusty and corroded that they crumble when you touch them.
  wrench: Taken.
  tube: Taken.
  screwdriver: Taken.
  
  > go south
  This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam. Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.
  
  > check what you're carrying
  You are carrying:
  A pile of plastic
  A screwdriver
  A tube
  A wrench
  A matchbook
  A nasty knife
  A brass lantern (providing light)
  
  > Light match
  One of the matches starts to burn.
  
  > Light valve with match
  The pile of plastic catches fire. Unfortunately, you were holding it at the time.
  
  ****  You have died  ****
  
  As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.
  
  You are outside a large gateway, on which is inscribed
  
  Abandon every hope all ye who enter here!
  
  The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
  
  > Light valve
  (Taken)
  You can't turn that on.
  The match has gone out.
  
  > take the plastic
  You already have that!
  
  > check what you're carrying
  You are carrying:
  A pile of plastic
  A screwdriver
  A tube
  A wrench
  A matchbook
  A nasty knife
  A brass lantern (providing light)
  
  > look
  You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream.
  
  > go to the west
  You can't go that way.
  The lamp appears a bit dimmer.
  
  > Up
  You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense.
  The thief gestures mysteriously, and the treasures in the room suddenly vanish.
  
  This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
  There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto.
  There is a silver chalice, intricately engraved, here.
  The butt of his stiletto cracks you on the skull, and you stagger back.
  
  > hit the thief with the knife
  You are still recovering from that last blow, so your attack is ineffective.
  You dodge as the thief comes in low.
  
  > Continue
  The thief is battered into unconsciousness.
  
  > continue
  The unarmed thief cannot defend himself: He dies.
  Almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
  As the thief dies, the power of his magic decreases, and his treasures reappear:
  A stiletto
  A torch
  A sword
  A jewel-encrusted egg, with a golden clockwork canary
  The chalice is now safe to take.
  
  > take all
  stiletto: Taken.
  torch: Your load is too heavy.
  sword: Your load is too heavy.
  jewel-encrusted egg: You're holding too many things already!
  chalice: You're holding too many things already!
  
  > Inventory
  You are carrying:
  A stiletto
  A pile of plastic
  A screwdriver
  A tube
  A wrench
  A matchbook
  A nasty knife
  A brass lantern (providing light)
  
  > examine the egg
  The jewel-encrusted egg contains:
  A golden clockwork canary
  
  > look
  This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
  There is a stiletto here.
  There is a nasty knife here.
  There is a torch here (providing light).
  There is a sword here.
  There is a silver chalice, intricately engraved, here.
  
  > Go east
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a skeleton key here.
  Your collection of treasures consists of:
  A platinum bar
  A gold coffin
  A sceptre
  A painting
  A leather bag of coins
  
  > Inventory
  You are carrying:
  A torch (providing light)
  A pile of plastic
  A screwdriver
  A tube
  A wrench
  A matchbook
  A brass lantern (providing light)
  
  > go west
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a brass lantern (battery-powered) here.
  There is a skeleton key here.
  Your collection of treasures consists of:
  A jewel-encrusted egg
  The jewel-encrusted egg contains:
  A golden clockwork canary
  A platinum bar
  A gold coffin
  A sceptre
  A painting
  A leather bag of coins
  
  > Up
  This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
  There is a stiletto here.
  There is a nasty knife here.
  There is a sword here.
  There is a silver chalice, intricately engraved, here.
  
  > get the sword
  Your load is too heavy.
  
  > get the sword
  Taken.
  Your sword is no longer glowing.
  
  > Inventory
  You are carrying:
  A sword
  A chalice
  A torch (providing light)
  A screwdriver
  A tube
  A wrench
  A matchbook
  
  > check your inventory
  You are carrying:
  A sword
  A torch (providing light)
  A screwdriver
  A tube
  A wrench
  A matchbook
  
  > Up
  This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
  There is a folded pile of plastic here which has a small valve attached.
  There is a stiletto here.
  There is a nasty knife here.
  
  > go east
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a brass lantern (battery-powered) here.
  There is a skeleton key here.
  Your collection of treasures consists of:
  A chalice
  A jewel-encrusted egg
  The jewel-encrusted egg contains:
  A golden clockwork canary
  A platinum bar
  A gold coffin
  A sceptre
  A painting
  A leather bag of coins
  
  > inflate plastic
  What do you want to inflate the plastic with?
  
  > inflate the plastic with the breathe
  The boat must be on the ground to be inflated.
  
  > Inflate boat
  What do you want to inflate the boat with?
  
  > check your inventory
  You are carrying:
  A torch (providing light)
  A screwdriver
  A tube
  A wrench
  A matchbook
  
  > look
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a folded pile of plastic here which has a small valve attached.
  There is a brass lantern (battery-powered) here.
  There is a skeleton key here.
  Your collection of treasures consists of:
  A chalice
  A jewel-encrusted egg
  The jewel-encrusted egg contains:
  A golden clockwork canary
  A platinum bar
  A gold coffin
  A sceptre
  A painting
  A leather bag of coins
  
  > touch the mirror
  There is a rumble from deep within the earth and the room shakes.
  
  > check what you're carrying
  You are carrying:
  A pile of plastic
  A torch (providing light)
  A screwdriver
  A tube
  A wrench
  A matchbook
  
  > touch the mirror
  There is a rumble from deep within the earth and the room shakes.
  
  > go north
  This is a cold and damp corridor where a long east-west passageway turns into a southward path.
  
  > go to the west
  This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.
  
  > Go north
  You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
  
  > Go west
  You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.
  
  > Go north
  You are in a small room which has doors only to the east and south.
  A large vampire bat, hanging from the ceiling, swoops down at you! There is an exquisite jade figurine here.
  Fweep!
  Fweep!
  Fweep!
  
  The bat grabs you by the scruff of your neck and lifts you away....
  
  You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
  
  > Slide
  What do you want to slide?
  
  > check your inventory
  You are carrying:
  A brown sack
  The brown sack contains:
  A lunch
  A clove of garlic
  A glass bottle
  The glass bottle contains:
  A quantity of water
  A pile of plastic
  A torch (providing light)
  A screwdriver
  A tube
  A wrench
  A matchbook
  
  > Inventory
  You are carrying:
  A clove of garlic
  A brown sack
  The brown sack contains:
  A lunch
  A pile of plastic
  A torch (providing light)
  A screwdriver
  A tube
  A wrench
  A matchbook
  
  > look
  You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
  There is a glass bottle here.
  The glass bottle contains:
  A quantity of water
  
  > go to the north
  You are in a small room which has doors only to the east and south.
  In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
  There is an exquisite jade figurine here.
  
  > get the jade
  You're holding too many things already!
  
  > drop all
  clove of garlic: Dropped.
  brown sack: Dropped.
  pile of plastic: Dropped.
  torch: Dropped.
  screwdriver: Dropped.
  tube: Dropped.
  wrench: Dropped.
  matchbook: Dropped.
  
  > Go east
  This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.
  At the end of the chain is a basket.
  
  > examine basket
  The basket is empty.
  
  > Go north
  This is a small non-descript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.