text: [Themes: Fantasy, snow storm]
  
  > look around
  This small cavern appears completely natural. The rock is very
  rough, and stalactites hang from the ceiling. To the north there is an exit laced with gleaming blue crystal. To the south, the cavern opens up into a much larger cavern, with a drop-off that leads down farther than you can see. Spanning the vast emptiness of the large cavern is a bridge that appears to be made entirely of ice. A chill comes from that direction.
  You see a pile of ash here.
  
  > Inventory
  You have a flashlight (providing light), a crystal card, a thin rod, a slip of paper, a blue gem, a lead key, a metallic ring (being worn), a board, a modem, and a old scroll. The flashlight seems to contain a battery.
  
  > Go south
  Ice Bridge (1)
  You are on a narrow bridge made entirely of ice. The footing is
  slick but you have managed to keep your balance so far. You are colder than you can ever remember being; the bridge seems to be drawing your life right out of you. To the north the bridge ends in a small cavern. The bridge continues to the south for as far as your flashlight allows you to see.
  
  The ring (being worn) is providing you with a feeling of warmth.
  
  > Go south
  Ice Bridge (2)
  You are on a narrow bridge made entirely of ice. The footing is
  slick but you have managed to keep your balance so far. You are colder than you can ever remember being; the bridge seems to be drawing your life right out of you. The bridge continues both to the north and south for as far as your flashlight allows you to see.
  
  The ring (being worn) is providing you with a feeling of warmth.
  
  > look at the Bridge
  The bridge is made entirely of ice.
  
  The ring (being worn) is providing you with a feeling of warmth.
  
  > go to the south
  Ice Bridge (3)
  You are on a narrow bridge made entirely of ice. The footing is
  slick but you have managed to keep your balance so far. You are colder than you can ever remember being; the bridge seems to be drawing your life right out of you. The bridge continues to the north for as far as your flashlight allows you to see. To the south, the bridge ends in a small cavern. A dim reddish glow emerges from the cavern.
  
  The ring (being worn) is providing you with a feeling of warmth.
  
  > Go south
  This small cavern is uncomfortably warm. A bridge of ice spans a drop-off to the north. There is a large exit to the south, but it is completely filled with a roaring wall of fire. The entire room is lit by a bright reddish glow from the flames.
  
  > get the red gem
  You've already got your hands full.
  
  > examine Fire
  You have a flashlight (providing light), a crystal card, a thin rod, a slip of paper, a blue gem, a lead key, a metallic ring (being worn), a board, a modem, and a old scroll. The flashlight seems to contain a battery.
  
  The roaring wall of fire blocks the exit to the south.
  
  > drop slip
  Dropped.
  
  > look at what you're carrying with you
  You have a flashlight (providing light), a crystal card, a thin rod, a metallic ring (being worn), a board, a modem, a old scroll, and a red gem. The flashlight seems to contain a battery.
  
  > go to the south
  You are entirely engulfed by flames. You can barely see through
  them.
  
  The ring (being worn) is providing you with a feeling of coolness.
  
  > Go south
  You can't go that way.
  
  The ring (being worn) is providing you with a feeling of coolness.
  
  > go east
  This room looks like it belongs in a modern home instead of some underground cavern complex. It is neatly square, about 20 feet wide by 25 feet long, and the walls are paneled with cedar wood. It looks unusual only due to its contents, and that the west wall is a wall of roaring flames. The room is of a comfortable temperature though.
  An altar is on the northern wall, a desk lies against the eastern
  wall, a table sits against the southern wall, and in the middle of the room sits a large crystal obelisk.
  Sitting on the altar is a large black book. Sitting on the wooden table is a black rod. Sitting on the wooden desk is a tarot card and a small bowl.
  A grey old man in dark blue robes is here. The Ice Wizard stops admiring his trophies and turns to face you as you enter. "This used to be the Fire Witch's trophy room," he mumbles. "Now she's a part of it."
  
  The Ice Wizard snaps his fingers, and the thin rod appears in his hands. He fingers it lightly and places it within the folds of his robes.
  
  > look at Ice
  The Ice Wizard is a grey old man with a sinister look about him. A sense of power radiates from him, and he frightens you.
  
  The Ice Wizard snaps his fingers, and the ring appears in his hands.
  He rolls it in his fingers and places it within the folds of his robes.
  
  > examine Witch
  You can barely make out the Fire Witch inside of the obelisk, but it is obvious that she is very beautiful.
  
  The Ice Wizard snaps his fingers, and the crystal card appears in his hands. "Damned Witch," he mumbles. "How did she get that to the mortal?"
  
  > examine the obelisk
  The large obelisk is made out of some type of purple crystal. There seems to be something inside the obelisk, the unmoving form of a beautiful woman in crimson robes.
  
  "Didn't want you leaving me," the Ice Wizard mumbles as he rubs the crystal card and places it within the folds of his robes.
  
  > look at the black book
  The large black book is open to page 569.
  
  "Well," mumbles the Ice Wizard. "It appears you don't have anything else that I would be interested in. Except perhaps your freeze-dried body." And those are the last words you ever hear.
  
  > go east
  This room looks like it belongs in a modern home instead of some underground cavern complex. It is neatly square, about 20 feet wide by 25 feet long, and the walls are paneled with cedar wood. It looks unusual only due to its contents, and that the west wall is a wall of roaring flames. The room is of a comfortable temperature though.
  An altar is on the northern wall, a desk lies against the eastern
  wall, a table sits against the southern wall, and in the middle of the room sits a large crystal obelisk.
  Sitting on the altar is a large black book. Sitting on the wooden table is a black rod. Sitting on the wooden desk is a tarot card and a small bowl.
  A grey old man in dark blue robes is here. The Ice Wizard stops admiring his trophies and turns to face you as you enter. "This used to be the Fire Witch's trophy room," he mumbles. "Now she's a part of it."
  
  The Ice Wizard snaps his fingers, and the thin rod appears in his hands. He fingers it lightly and places it within the folds of his robes.
  
  > look at the card
  Which card do you mean, the crystal card, or the tarot card?
  
  > Crystal
  This card is about the size of a playing card. It is made out of some type of gleaming crystal, and is purple in color.
  
  The Ice Wizard snaps his fingers, and the ring appears in his hands.
  He rolls it in his fingers and places it within the folds of his robes.
  
  > wait for a while
  Time passes...
  
  The Ice Wizard snaps his fingers, and the crystal card appears in his hands. "Damned Witch," he mumbles. "How did she get that to the mortal?"
  
  GlkTADS - A text-only TADS 2.5.3 Interpreter.
  
  Maintained by Stephen Granade <sgranade@phy.duke.edu>
  
  It's a cold weekend in December of 1990, and it's been far too long since you have seen your friend John Baker! But you've finally managed to take some time out of your schedule to drive to Columbus and spend some "quality time" together. Quality time, of course, means that you and he are going to sample every bar that Ohio State University's High Street has to offer.
  
  John was to meet you at a favorite pizza and beer spot to start off the evening, but he hasn't showed up. John's always been rather spontaneous (read that as 'erratic'), so you think he'll show up eventually. But as the night wears on and you tire of downing beers by yourself, you decide to drive to his place and see if he's left a note or something for you there.
  
  You find his front door unlocked and John nowhere to be found. Pretty tired from your earlier drive, and also buzzing a bit from the beer you drank, you quickly doze off in the living room.
  
  It is now morning. A terrible snow storm is raging outside, the worst you've ever seen. You can't believe how much snow has piled up over the night. You still haven't heard from John, and you seem to now be trapped in his apartment.
  
  John's Fire Witch, Version 1.01 (02/04/95)
  
  This is John's Living Room. It is in its usual state of disarray, littered with junk (old copies of alternative newspapers, empty beer cans and bottles, dirty plates and glasses, and so on). What a complete sloth! To the north is the dining area. There is a door leading outside to the south. One set of stairs leads down to the basement, while another set leads upstairs.
  
  > go east
  This room looks like it belongs in a modern home instead of some underground cavern complex. It is neatly square, about 20 feet wide by 25 feet long, and the walls are paneled with cedar wood. It looks unusual only due to its contents, and that the west wall is a wall of roaring flames. The room is of a comfortable temperature though.
  An altar is on the northern wall, a desk lies against the eastern
  wall, a table sits against the southern wall, and in the middle of the room sits a large crystal obelisk.
  Sitting on the altar is a large black book. Sitting on the wooden table is a black rod. Sitting on the wooden desk is a tarot card and a small bowl.
  A grey old man in dark blue robes is here. The Ice Wizard stops admiring his trophies and turns to face you as you enter. "This used to be the Fire Witch's trophy room," he mumbles. "Now she's a part of it."
  
  The Ice Wizard snaps his fingers, and the thin rod appears in his hands. He fingers it lightly and places it within the folds of his robes.
  
  > Crystal
  This card is about the size of a playing card. It is made out of some type of gleaming crystal, and is purple in color.
  
  The Ice Wizard mumbles something about foolish mortals under his breath, making some sort of gesture with his hands.
  
  > look at the obelisk
  The large obelisk is made out of some type of purple crystal. There seems to be something inside the obelisk, the unmoving form of a beautiful woman in crimson robes.
  
  The Ice Wizard mumbles something about foolish mortals under his breath, making some sort of gesture with his hands.
  
  > examine wizard
  The Ice Wizard is a grey old man with a sinister look about him. A sense of power radiates from him, and he frightens you.
  
  The Ice Wizard snaps his fingers, and the ring appears in his hands.
  He rolls it in his fingers and places it within the folds of his robes.
  
  > Go east
  This room looks like it belongs in a modern home instead of some underground cavern complex. It is neatly square, about 20 feet wide by 25 feet long, and the walls are paneled with cedar wood. It looks unusual only due to its contents, and that the west wall is a wall of roaring flames. The room is of a comfortable temperature though.
  An altar is on the northern wall, a desk lies against the eastern
  wall, a table sits against the southern wall, and in the middle of the room sits a large crystal obelisk.
  Sitting on the altar is a large black book. Sitting on the wooden table is a black rod. Sitting on the wooden desk is a tarot card and a small bowl.
  A grey old man in dark blue robes is here. The Ice Wizard stops admiring his trophies and turns to face you as you enter. "This used to be the Fire Witch's trophy room," he mumbles. "Now she's a part of it."
  
  The Ice Wizard mumbles something about foolish mortals under his breath, making some sort of gesture with his hands.
  
  > examine the tarot card
  This particular card is the Grim Reaper. A beautifully realistic picture. Hood, scythe, skeleton, implacable grin: yes, it's the Reaper all right.
  
  The Ice Wizard mumbles something about foolish mortals under his breath, making some sort of gesture with his hands.
  
  > look at the bowl
  In the small bowl you see a smooth stone.
  
  The Ice Wizard mumbles something about foolish mortals under his breath, making some sort of gesture with his hands.
  
  > look at the smooth stone
  It's a smooth, shiny piece of what might be obsidian. Scratched on it is a symbol.
  
  The Ice Wizard snaps his fingers, and the thin rod appears in his hands. He fingers it lightly and places it within the folds of his robes.
  
  > examine the symbol
  The symbol, on close examination, appears to have been carved into the smooth stone, perhaps with a claw. The symbol is like nothing you've ever seen, and yet somehow you know it has meaning.
  
  The Ice Wizard mumbles something about foolish mortals under his breath, making some sort of gesture with his hands.
  
  > examine black rod
  It's a three foot black rod with a rusty star on an end.
  
  The Ice Wizard snaps his fingers, and the ring appears in his hands.
  He rolls it in his fingers and places it within the folds of his robes.
  
  > look at the altar
  On the altar you see a large black book.
  
  The Ice Wizard mumbles something about foolish mortals under his breath, making some sort of gesture with his hands.
  
  > look at the black book
  The large black book is open to page 569.
  
  The Ice Wizard snaps his fingers, and the crystal card appears in his hands. "Damned Witch," he mumbles. "How did she get that to the mortal?"
  
  > read the black book
  Oh ye who go about saying unto each: "Hello sailor":
  Dost thou know the magnitude of thy sin before the gods?
  Yea, verily, thou shalt be ground between two stones.
  Shall the angry gods cast thy body into the whirlpool?
  Surely, thy eye shall be put out with a sharp stick!
  Even unto the ends of the earth shalt thou wander and
  Unto the land of the dead shalt thou be sent at last.
  Surely thou shalt repent of thy cunning.
  
  "Didn't want you leaving me," the Ice Wizard mumbles as he rubs the crystal card and places it within the folds of his robes.
  
  > Yes
  Thanks for playing. Keep Text Adventures Alive!