text: [Themes: Fantasy, pseudo-old-school, combat, fantasy, science fantasy, treasure hunt, rpg, prostitution, suggestive content, cyborg, Comedy, humor, parody, satire]
  
  > look around
  What a strange place! The walls are made of stone braced with a dull blue metal, and there are piles of humming MACHINERY here, all centered on a GLOWING PEDESTAL.
  
  GUNWAR the PEG-LEG DWARF stands close by, picking his nose with a pointy extremity of his AXE.
  
  Sitting on the pedestal is the AMULET of SCIENCE.
  
  > Go south
  Cracked remnants of walls and a stretch of weed-grown cobblestones tell of an old temple or abbey ... perhaps even a village. Whatever it was, it now lies in ROCKY RUIN. Poking through the remnants, you notice a shadowy archway leading IN to one small structure that remains intact.
  
  You can see a TELEPHONE POLE here.
  
  GUNWAR sticks close, keeping an eye out for danger.
  
  > Go east
  This is the edge of a great cliff, looking over a vast CHASM to the south. The mists are so heavy within that you can barely detect a raging river far, far below.
  
  A tiny TREE clings tenaciously to the edge of the cliff.
  
  GUNWAR follows you.
  
  > Go north
  The remains of FALLEN TREES are here, overgrown with ferns and surrounding a half-buried shack of once-fine metal, draped with canvas and pocked with rust. You are wise in the ways of these: they are the "space-ships" that brought men from dark places in the sky, ere they fell.
  
  You notice a hatchway hanging open; you could ENTER if you so desired. This remnant of a ROCKET seems abandoned.
  
  The BLUE END OF THE CABLE is here, sparking quietly with excess electrophasic power.
  
  Hm ... The ROBODROID is here no longer. He must be happy to move again, after being so long imprisoned by his own rust.
  
  GUNWAR totters along beside you.
  
  > go inside
  Much of the shack has been stripped for pieces, no doubt to be sold in God City, far to the west. Only scraps remain.
  
  GUNWAR the PEG-LEG DWARF sticks close, keeping an eye out for danger.
  
  > leave
  The remains of FALLEN TREES are here, overgrown with ferns and surrounding a half-buried shack of once-fine metal, draped with canvas and pocked with rust. You are wise in the ways of these: they are the "space-ships" that brought men from dark places in the sky, ere they fell.
  
  You notice a hatchway hanging open; you could ENTER if you so desired. This remnant of a ROCKET seems abandoned.
  
  The BLUE END OF THE CABLE is here, sparking quietly with excess electrophasic power.
  
  GUNWAR accompanies you.
  
  > go west
  Forest surrounds this hill on all sides, but there are no trees at the top - only grass and a few sad flowers, bending toward the setting sun. You see farmland to the north, and the CASTLE of the SLAVER KING looming high above. To the west is the harbor TOWN, but there's no good path from here.
  
  An ELDERLY WOMAN stands at the crest of the hill, her dry white hair fluttering delicately in the evening breeze. She REGARDS you with eyes like fire, and you can feel unbidden thoughts crawling inside your head.
  
  GUNWAR follows along.
  
  > go south
  Cracked remnants of walls and a stretch of weed-grown cobblestones tell of an old temple or abbey ... perhaps even a village. Whatever it was, it now lies in ROCKY RUIN. Poking through the remnants, you notice a shadowy archway leading IN to one small structure that remains intact.
  
  You can see a TELEPHONE POLE here.
  
  GUNWAR trails along.
  
  > Go inside
  What a strange place! The walls are made of stone braced with a dull blue metal, and there are piles of humming MACHINERY here, all centered on a GLOWING PEDESTAL.
  
  Sitting on the pedestal is the AMULET of SCIENCE.
  
  GUNWAR stays loyally at your side.
  
  > Inventory
  You bear the following (both on your person and stashed in your trusty THESKIAN DUFFEL BAG): some SPICES, a SUIT OF KLENGON MAIL (being worn), a DELICATELY-OILED CLOTH, a SLAB OF SNOW-SERPENT MEAT, a TWO-HANDED SWORD (held at the ready), an EAR OF CORN, a SUIT OF CHAINMAIL ARMOR (currently un-used), a SUIT OF BURLAP ARMOR (currently un-used) and a FLASHLIGHT.
  
  > examine PEDESTAL
  The MACHINERY gloweth, and culminateth in the GLOWING PEDESTAL. Indeed, 'tis all of one strange piece.
  
  > go outside
  Cracked remnants of walls and a stretch of weed-grown cobblestones tell of an old temple or abbey ... perhaps even a village. Whatever it was, it now lies in ROCKY RUIN. Poking through the remnants, you notice a shadowy archway leading IN to one small structure that remains intact.
  
  You can see a TELEPHONE POLE here.
  
  GUNWAR follows just a few steps behind you.
  
  > Go north
  Forest surrounds this hill on all sides, but there are no trees at the top - only grass and a few sad flowers, bending toward the setting sun. You see farmland to the north, and the CASTLE of the SLAVER KING looming high above. To the west is the harbor TOWN, but there's no good path from here.
  
  An ELDERLY WOMAN stands at the crest of the hill, her dry white hair fluttering delicately in the evening breeze. She REGARDS you with eyes like fire, and you can feel unbidden thoughts crawling inside your head.
  
  GUN follows along, puffing on his pipe.
  
  > wait
  You pause in manly contemplation.
  
  "Bah," says the elderly PSI-WITCH, "thou art not ready at all. Begone, barbarian." You feel your mind invaded by scientific waves of THOUGHT ENERGY, and you feel your feet wandering, your eyes closing, your thoughts dissolving ...
  
  ... It is some time later when your senses clear.
  
  This pathway is steep, and you're currently at a point where great rocks blocks your view of the SLAVER KING'S realm. The rise is too steep to the east, but you can continue the trail to the south if you want to climb all the way to the PEAK OF MOUNT GELIDUS.
  
  > Go south
  The view from the summit of MOUNT GELIDUS is enough to move even you, to give you a moment's peace from your savage thirst for vengeance. But only a moment. As you look down through the mists to the farms and forests stretching out to the SEA, the sight of the CASTLE of the SLAVER KING, framed in the distant sunset, reminds you of your purpose.
  
  The entrance to a forbidding CAVE is here, leading IN to the depths of the mountain.
  
  > enter
  The CAVE is damp, very dark, and smells strongly of the dead demons of the earth. There are other smells, too, for other wanderers have camped here not long ago. At the far end of the CAVE a swift and INKY SLUICE of water rushes into the unseen belly of the mountain.
  
  > enter SLUICE
  Trusting to fate, you enter the swift current of the INKY SLUICE. The current is so powerful that you're carried away immediately into TOTAL DARKNESS, and then submerged!
  
  The swift waters of the SLUICE arrive here after a long drop through a natural chute of stone. They broaden and deepen for a time before vanishing into darkness yet again, and you can stand on dry stone in a cavern filled with CRAWLING WHITE MOSS.
  
  You can see a SUIT OF IMPERVIUM PLATE-MAIL ARMOR here.
  
  Without the power of SULDUKU BREATHING, you never would have survived that journey!
  
  > examine MOSS
  The slow, inching movement of the luminescent MOSS has never bothered you overmuch, but the collective sound of thousands of patches, each crawling softly, is very unpleasant.
  
  > look at the impervium
  You have heard of such armor only in legends. Your barbarian mind cannot begin to fathom how such a suit is made.
  
  > use the impervium
  You remove the SUIT OF KLENGON MAIL, and replace it with the SUIT OF IMPERVIUM PLATE-MAIL ARMOR. Now you are well-suited for bloody mayhem!