text: [Themes: Fantasy, Surreal, fantasy]
  
  > Go downwards
  A small opening in the Stone leads northwest.
  
  On the Work-Bench is a Book of evil Magic.
  
  You can also see a Perpetuum Mobile, a bloated Pig, the Baron's corpse, a dented Box (which is closed), a copper key, a silver key & a golden key here.
  
  > put the keys in Vent
  copper key: Taken.
  silver key: Taken.
  golden key: Taken.
  golden key: You place the golden key into the Vent and quickly take your hand away. An unseen Zephyr swiftly draws the key into the reaches of the Furnace.
  silver key: You place the silver key into the Vent and quickly take your hand away. An unseen Zephyr swiftly draws the key into the reaches of the Furnace.
  copper key: You place the copper key into the Vent and quickly take your hand away. An unseen Zephyr swiftly draws the key into the reaches of the Furnace.
  
  > open Box
  You open the dented Box, revealing a handful of spice.
  
  A molten stream of Metal pours briefly out of the furnace into the collecting Pan.
  
  > get the spice
  Taken.
  
  A molten stream of Metal pours briefly out of the furnace into the collecting Pan, slightly altering the tint of the existing Contents.
  
  > wait for a while
  You idle away a few moments.
  
  The metal in the collecting Pan bubbles briefly.
  
  > examine Axe
  A sturdy & well-fashioned Axe. Its rim is crusted with blood.
  
  A puff of foul-smelling Smoke emerges from the Furnace.
  
  > dip Axe in metal
  You manage to fit the tip of the Axe into the hellish Furnace & touch it to the pool of Metal. A vibration runs through the Axe as it laps at the liquid Alloy, drawing the metal up to cover the blood-crusted Rim. A few drops fall onto the floor as you remove the Axe from the Furnace.
  
  You hear a Grunt & turn to see that the butchered Pig again lives!
  
  > draw the sword
  You draw your blade.
  
  The metal in the collecting Pan bubbles briefly.
  
  > dip Sword in metal
  You place your sword into the hellish Furnace & touch the tip to the pool of Metal. A vibration runs through your Sword as it laps at the liquid Alloy, drawing the metal up the Blade like water into a Root. A few drops fall onto the floor as you remove your sated Blade from the pool.
  
  > look at Blade
  Where your blade was red it is now a rosy Gold. The Blood-Stains have absorbed a foreign Metal, which coats the Edge lightly.
  
  A blast of hot Air emerges from the Furnace, as though some Daemon inside were working a Bellows.
  
  > look at Axe
  A sturdy & well-fashioned Axe. Where blood once was clings a Shine of rose Gold.
  
  > look at Pig
  The Pig is fat & healthy. You see on it no trace of the Axe-Work which once caused it not to be.
  
  > look at corpse
  His eyes are wide & unseeing. He wears an expression of resignation & a velvet robe. Strangely, you can no longer find the wounds with which you separated Soul from Body. Yet he does not move; the Spark of life is gone.
  
  > Inventory
  You are carrying:
  a sacred blade
  a fine Axe
  a holy symbol (glowing with a sacred light & being worn)
  a suit of Chain-Mail (being worn)
  a leather sheath (being worn)
  a wooden Scroll-Case (being worn & closed)
  
  > Sheathe blade
  You sheathe your blade.
  
  The Pig gives the Mobile a brief Sniff, then moves onto other Pig matters, uninterested.
  
  > drop Axe
  Dropped.
  
  The metal in the collecting Pan bubbles briefly.
  
  > get mobile
  You strain to lift the heavy Perpetuum.
  
  > go northwest
  You struggle to bring the Perpetuum through the small opening.
  
  Hardly a room, this, a mere niche in the rock of the castle's Foundation. A small Shelf of rock stands before you, and the secret door through which you entered is to the southeast.
  
  On the Shelf is an Hour-Glass.
  
  A trickle of sand falls through the Hour-Glass.
  You struggle to bring the Perpetuum through the small opening.
  You struggle to bring the Perpetuum through the small opening.
  
  > drop machine
  You gently set the Perpetuum on the floor.
  
  A trickle of sand falls through the Hour-Glass.
  
  > examine Sand in the top
  A contained Cone of fine Sand, blue in Colour. Perhaps one hundred measures.
  
  A trickle of sand falls through the Hour-Glass.
  
  > touch the hourglass
  You feel nothing unexpected.
  
  A trickle of sand falls through the Hour-Glass.
  
  > open the top lever
  You pull the Lever, sliding the Flap open.
  
  A trickle of sand falls through the Hour-Glass.
  
  > open the bottom lever
  You pull the Lever. The Flap opens & Sand begins to pour out onto the Shelf.
  
  A trickle of sand falls through the Hour-Glass.
  
  > get bottom Sand
  To do that, you would have to break the Hour-Glass.
  
  A trickle of sand falls through the Hour-Glass.
  
  > get the hourglass
  With great effort you lift the diabolically heavy Hour-Glass, sending Sand spilling onto the stone Shelf. You cannot carry it for long!
  
  The Hour-Glass bleeds Sand, which sifts onto the floor.
  
  > Turn hourglass
  As you tip the heavy Hour-Glass over in your hands, there is a fatal moment at which the sand slides from one Side to the other, and at which you lose your tenuous Grip. As if in a dream you see the glass fall slowly to the Floor, re-bounding upwards briefly even as the Frame cracks and the Glass parts in ten thousand directions, spilli
  
  > get Book
  Your hands are full.
  
  The Pig rubs up against you.
  
  > Go upward
  
  > Go east
  The orderly appointment of the Books on their several Shelves is marred in one place by a Gap.
  
  You can also see a wooden Lance here.
  
  > put Book in Gap
  You slide the book of foul Spells into the Gap. It fits perfectly, & the Library is whole. Relieved are you to be free of the burden of that terrible, numbing Presence.
  
  Life is slow to return to the Hand that held the evil Tome.
  
  > Turn wheel
  Every muscle in your body strains, and you feel the grinding of faraway Pulleys as the Portcullis slowly lifts open. At last the heavy Machinery catches, and you relax.
  
  > Go east
  The sweet Sunlight & soft Earth did never feel so refreshing upon your face & under your feet. The rough hewed stones of the keep seem from the outside to shimmer in the heat. You set down the road, beginning the long journey back to the monastery.
  
  Upon your safe arrival in Dol Nesta, the Bishop himself visits Stesan to oversee the trial and punishment of the corrupt Priest. Astoundingly, he reports that where once stood par Tiller's Keep, there is naught now but a fallow Field, as smooth and empty as a blank Scroll. It is a Mystery which may never see Light, and you think oft upon it. But there are more Adventures here and now than among the forgotten Dead.
  
  > drop Axe
  Dropped.
  
  The Pig shuffles to the northwest.
  
  > go northwest
  Hardly a room, this, a mere niche in the rock of the castle's Foundation. A small Shelf of rock stands before you, and the secret door through which you entered is to the southeast.
  
  Here a fat Pig wallows.
  
  On the Shelf is an Hour-Glass.
  
  A trickle of sand falls through the Hour-Glass.
  
  > go northwest
  You struggle to bring the Perpetuum through the small opening.
  
  Hardly a room, this, a mere niche in the rock of the castle's Foundation. A small Shelf of rock stands before you, and the secret door through which you entered is to the southeast.
  
  Here a fat Pig wallows.
  
  On the Shelf is an Hour-Glass.
  
  A trickle of sand falls through the Hour-Glass.
  
  > drop mobile
  You gently set the Perpetuum on the floor.
  
  A trickle of sand falls through the Hour-Glass.
  
  > Go southeast
  A small opening in the Stone leads northwest.
  
  On the Work-Bench is a Book of evil Magic.
  
  You can also see a fine Axe, the Baron's corpse & a dented Box (which is empty) here.
  
  > go northwest
  Here a fat Pig wallows.
  
  On the Shelf is an Hour-Glass.
  
  You can also see a Perpetuum Mobile here.
  
  A trickle of sand falls through the Hour-Glass.
  
  > get the hourglass
  To hold that you must have both hands free.
  
  A trickle of sand falls through the Hour-Glass.
  
  The Pig sniffs at the ground.
  
  > Drop box
  Dropped.
  
  A trickle of sand falls through the Hour-Glass.
  
  > get the hourglass
  With great effort you lift the diabolically heavy Hour-Glass. You cannot carry it for long!
  
  A trickle of sand falls through the Hour-Glass.
  
  The Pig rolls & twists on the Ground.
  
  > put the hourglass in Box
  That is too large to fit into the Box.
  
  A trickle of sand falls through the Hour-Glass.
  
  The Pig rubs up against you.
  
  You can barely hold on to the Hour-Glass!
  
  > put down the hourglass
  Relieved, you set down the Hour-Glass.
  
  A trickle of sand falls through the Hour-Glass.
  
  The Pig brushes its nose against the cool bell of the Hour-Glass.
  
  > examine the hourglass
  A large & heavy Hour-Glass, containing fine Sand of a bluish Shade. Metal sliding Flaps on the upper & lower Surfaces, controlled by Levers, are used for replenishing the sand. Both flaps lie closed.
  
  A trickle of sand falls through the Hour-Glass.
  
  The Pig shuffles to the southeast.
  
  > examine the machine
  This Device you have seen before, in the Library at Dol Nesta. An ingenious Perpetuum Mobile, built of Pipes, Gears, & Screws of Archimides. Whereby the Force exhibited by Water as it pours into a wide Funnel drives the Drawing of that water upward, to fall again through a Spout into the Funnel--on & on, ad infinitum. The Design is that of a certain Portuguese & the workmanship is such that the Machine continues its toil even in the absence of Water to propel it.
  
  Tho the Perpetuum is empty, still turn its Gears & Screws.
  
  A trickle of sand falls through the Hour-Glass.
  
  > pull lower lever
  You pull the Lever. The Flap opens & Sand begins to pour out onto the floor.
  
  A trickle of sand falls through the Hour-Glass.
  
  > get top Sand
  You cannot fit your Hand into the Hour-Glass.
  
  A trickle of sand falls through the Hour-Glass.
  
  > examine the hourglass
  A large & heavy Hour-Glass, containing fine Sand of a bluish Shade. Metal sliding Flaps on the upper & lower Surfaces, controlled by Levers, are used for replenishing the sand. Both flaps lie open.
  
  A trickle of sand falls through the Hour-Glass.
  
  > roll the hourglass
  Nothing obvious happens.
  
  A trickle of sand falls through the Hour-Glass.
  
  > get the hourglass
  With great effort you lift the diabolically heavy Hour-Glass, sending Sand spilling onto the stone Floor. You cannot carry it for long!
  
  The Hour-Glass bleeds Sand, which sifts onto the floor.
  
  > put hourglass in Mobile
  Straining, you place the Hour-Glass atop the funnel of the Perpetuum.
  
  Sand enters the Funnel of the Perpetuum & re-emerges at the Spout, refilling the Hour-Glass. You feel immediately a great sense of relief, as though suddenly awakening from some terrifying Dream.