text: [Themes: horror, zombie]
  
  You and your friend, Malcolm, are standing outside your school, chatting.
  
  "So, do you think our team will beat that one from the prep school?"
  
  "Duh! We'll crush them!"
  
  Suddenly, a scream of terror rang out. You and Malcolm quickly looked over at the school buses and saw a big, clumsy mob shambling through.
  
  "What the..."
  
  "Zombies!"
  
  Malcolm figured it out quickly. You decide to:
  
  [Author's Note: You play the role of a high school student at the beginning of the zombie outbreak. There are several questions: How did it start? What's the best weapon? Is anywhere safe? Where is your family? And the most important question of all: Will you survive?]
  
  > Run
  Where to?
  
  > The Cafeteria
  You and Malcolm run like maniacs to the cafeteria, where the lunch ladies were already stacking tables like a barricade. You help them and they let you stay in their makeshift fortress. You begin to make a mental note of everyone there. Not counting you and Malcolm, there are four lunch ladies and three students. The students' names are Kenneth, Garret, and Christine. The nine of you hole up in the cafeteria and you live off the food and water of next week's lunch menu. After a week, your group grows restless. Well...half of it.
  
  The student half wants to leave the cafeteria and explore the rest of the school. They provide very good points:
  
  "It's been a week since the zombies arrived, so maybe they've left. And even though we've go food and water, we don't have any weapons! Even if the zombies left the school, there's more out there. If one comes in, we'll be helpless."
  
  But even though the student half wants to leave, the lunch lady half doesn't.
  
  "We should stay here because it's safe. We have everything we need and if we don't venture out and keep our defenses strong, we won't even need weapons!"
  
  The disagreement eventually comes to a vote. The lunch ladies vote to stay in the cafeteria. The students and Malcolm vote to venture out. You are the deciding vote. Which one will it be?
  
  > Venture Out
  For the first time in a week, you and your group see something other than the boring cafeteria tiling.
  
  The temporary group leader, a lunch lady named Carol, assigns tasks to every member. The lunch ladies are in charge of the zombie census. Garret is looking for other survivors. That leaves you and Christine to finding weapons.
  
  Where should you check?
  
  > The Janitor Closet
  You find TWO weapons.
  
  > The Security Office
  You find TWO weapons.
  
  > The Gymnasium
  You go the gymnasium expecting to find weapons. Instead, you find a makeshift barricade. There are survivors in the gym.
  
  You call out to them, and they answer. After they take down the barricade, you discover that their group is made up of two school coaches and one student named Alexa. You decide to take them back to your settlement in the cafeteria. But before you leave, you ask them, "By the way, can you spare any weapons? Our group has none."
  
  They give you a hockey stick no one was using.
  
  > To the Cafeteria!
  When you arrive, you find that Garret and the lunch ladies are already there. Garret didn't find any survivors and the lunch ladies didn't see any zombies.
  
  Then the group leader, Carol, says that you might actually survive the siege.
  
  > Here You Go Again!
  Just a little while goes by when you hear undead moans coming from the hallway. The zombies have returned. Carol decides that the group is going to stand its ground and fight. But you have decided to escape with your friends.
  
  As Carol gets everyone ready, you pull Malcolm and Alexa close. The three of you have become good friends during the siege and you think you might be becoming very good friends with Alexa...
  
  Malcolm interrupts your moment and says that there are two ways out of the cafeteria: the door that goes to the other end of the school and the emergency exit that goes outside and into town.
  
  The school door would be the fastest escape. And since you haven't explored it yet, there may be hidden advantages over there. But then again, it could just lead you to more zombies.
  
  The emergency exit wouldn't be the fastest escape, but it could be the safest. The only flaw is that it leads to town. And where there are people, there are bound to be zombies.
  
  > go Out the School Door
  You decide that going to a major population center would be suicide, so you and your friends flee to the other side of the school.
  
  As you rush down the hallways, you hear a rumbling sound coming from an old room. You originally decide to ignore it, but Alexa convinces you to investigate. Heck, you love that girl!
  
  When you enter the room, you find a machine of some sort. But Malcolm gets excited and says that you could use it to escape. He says that he could mess around with it so it would make a lot of noise. That would distract the zombies and let you flee to a safe place!
  
  But then Malcolm says that if he does something wrong, the machine could blow up and kill all of you. But Malcolm and Alexa say that it's a risk to take since there are so many zombies.
  
  But then...there's the option of destroying the machine and making weapons out of it.
  
  > tinker With the Machine
  After a minute of playing with tubes and wires, Malcolm gets the machine to make a low humming noise. It's barely noticeable to you, but it's enough to send to zombies stumbling toward your location. After a few minutes of panicked running, you make it out of the school and into town.
  
  What now?
  
  > explore the Town
  Where will you go?
  
  > East (the houses)
  As you reach the edge of the houses, you see three homes that are in your range.
  
  The first is a one-story house. It is painted orange for some reason and it backs up onto a vegetable garden, where you can gather food. The windows are shattered and the patio is bathed in blood, so you guess the inhabitants aren't around anymore.
  
  The second is a two-story house. It's painted light green, except for the porch and the balcony, which are painted white. The house is surrounded by other houses, so there will be a lot of places to hide if you run into trouble. The car is parked and the windows are still intact, so there's a chance that people are inside.
  
  The third is a motel. It's covered in neon signs, so you can't really tell what color the building is. The motel also has a pool, where you can get water. There are noises coming from inside, but you can't tell if they're zombie or human.
  
  Which house will you check out?
  
  > The Orange House
  Where should you go?
  
  > go Into the Office
  The previous occupant, who probably worked for the military or something, had set up a small office room in the corner of his house. On the desk was a portable radio, which was getting ready to transmit a message. You pull your friends close and listen.
  
  Attention all units, this is an important message. We would like everyone to get out of the city and go to the next town over. The town will be made into a safe zone for survivors, and you are ordered to defend it. If you see any survivors, bring them with you. The city will be bombed in three days and there will be no second chances.
  
  After the message finally ends, you pull Malcolm close, and Alexa closer. After an eternity, Alexa says, "We need to get out of the city. Head toward the safe zone."
  
  You say, "Yeah, we need to leave as soon as possible."
  
  > Preparations
  You spend the next two hours going totally Oregon Trail.
  
  First, your group wanders around, looking for a working car to get you to the next town. You eventually find a Jeep. Your group also finds a well and gathers water. Lastly, you and Alexa rush into a convenience store on the corner and get food.
  
  Now you're ready.
  
  > Out On the Road
  For two days, everything goes smoothly. There's plenty of food, everyone is happy, and the zombies are nowhere in sight.
  
  But that was two days ago.
  
  Now the food has run out, no one is happy, and the undead are likely very close. And to top it all off, you're out of gas. Guess you'll have to go the rest of the trip on foot!
  
  But, of course, if you have any gasoline with you......
  
  > Walkin' the Trail
  At first, you clown around on the road. You play games, have races, and move very few miles each day.
  
  But before you know it, two days are gone and there is only one day until the bombing. Sadly, one day of jogging isn't enough to save you.
  
  You all die during the bombing without ever seeing another survivor.