text: > look around
  A tall, crimson-capped mushroom stands at a curve in the grass-lined path, providing the surrounding greenery with a bit of shade. On top of it, two chubby caterpillars are taking a nap, apparently sated after an afternoon fungi feast. Next to the lofty shroom, its shorter, squatter twin sits tipped over. Chomp-marks on the base indicate exactly how it was felled.
  
  The path continues up a steep incline to the east. It also curves back to the gnome statue, to the north.
  
  > wake the caterpillars
  You doubt that the caterpillars have any helpful advice to offer so you decide to let them continue sleeping.
  
  > East
  You climb the hill to the east...
  
  The palace-- at long last! Though your parents had described it to you, you still were not prepared for this. The famed Gazing Ball Palace sits atop a tall marble tower, countless stories high. The opalescent sphere shimmers in the sunlight, beckoning you forward.
  
  At the base of the marble tower, you see a great arched door, in front of which stands a somber-looking chipmunk. She's armored in shining silver and holds a spear at her side. The chipmunk stares at you warily as you approach.
  
  "State your business, citizen."
  
  > tell the chipmunk about the jewel
  You tell the chipmunk how you came upon the missing jewel. Her interest is piqued only slightly.
  
  "Where is this jewel?" she asks. You sigh deeply.
  
  > tell the chipmunk about the goblin
  "A goblin has stolen a jewel belonging to the Fairy Prince!" you tell the guard. She eyes you for a moment.
  
  "I cannot leave my post," she says, finally. "If what you say is true, you should do what you can to retrieve it."
  
  > ask chipmunk for the spear
  You doubt the chipmunk guard will respond well to being ordered around.
  
  > examine chipmunk
  A striped brown chipmunk stands guard at the palace door. She wears a vest of silver armor and a somber expression. At her side, you see a long, sharp spear.
  
  > ask the chipmunk about the goblin
  "Troublesome creatures... and smelly."
  
  > examine the sphere
  The famed Gazing Ball Palace sits atop a tall marble tower, countless stories high. The opalescent sphere shimmers in the sunlight, beckoning you forward.
  
  > North
  This wide clearing is dominated by a giant gnome statue. A goblin is perched on its shoulder, clinging to the jewel that inspired this whole journey.
  
  The dirt path picks up here, stretching south. To the west, beyond the fallen cattail, you see the opening leading back to the beach.
  
  Holding the gem under one arm, the goblin leans over and pretends to pick the gnome's nose.
  
  > look at the goblin
  The hideous goblin is bald, with sagging gray skin and sharp black nails and teeth. It is currently having a great deal of fun taunting you with the jewel.
  
  The ugly monster pantomimes crying. Then he points at you and laughs.
  
  > Inventory
  You are carrying:
  a pouch
  a thorn
  a sling (being worn and empty)
  
  The rotten fiend finds a small pebble and chucks it at you. It bounces harmlessly into the cattails.
  
  > remove the sling
  You'd prefer to keep it on.
  
  The hideous creature chuckles maliciously.
  
  > throw the thorn at the goblin
  You toss the makeshift sword at the goblin but your aim is off. The thorn goes flying into the cattails.
  
  Great. Just great.
  
  > West
  You carefully step over the fallen cattail...
  
  You are on a sandy little beach surrounded by cattails. To the west, your pollen trail hangs suspended over the water, defining the path of the invisible bridge. A gap in the cattails allows passage to the east.
  
  > East
  You ascend the sandy hill to the east, passing between the cattails.
  
  This wide clearing is dominated by a giant gnome statue. A goblin is perched on its shoulder, clinging to the jewel that inspired this whole journey.
  
  The dirt path picks up here, stretching south. To the west, beyond the fallen cattail, you see the opening leading back to the beach.
  
  > get the cattail
  The cattail is entirely too heavy for that.
  
  > South
  A tall, crimson-capped mushroom stands at a curve in the grass-lined path, providing the surrounding greenery with a bit of shade. On top of it, two chubby caterpillars are taking a nap, apparently sated after an afternoon fungi feast. Next to the lofty shroom, its shorter, squatter twin sits tipped over. Chomp-marks on the base indicate exactly how it was felled.
  
  The path continues up a steep incline to the east. It also curves back to the gnome statue, to the north.
  
  > get the squat mushroom
  You tilt the mushroom back onto its base. It's a little wobbly but can stand without falling over. You wrap your arms around the fungus in an attempt to lift it, but find that it is too unwieldy.
  
  > look
  A tall, crimson-capped mushroom stands at a curve in the grass-lined path, providing the surrounding greenery with a bit of shade. On top of it, two chubby caterpillars are taking a nap, apparently sated after an afternoon fungi feast. Next to the lofty shroom, sits its shorter, squatter twin.
  
  The path continues up a steep incline to the east. It also curves back to the gnome statue, to the north.
  
  > stand on the squat mushroom
  You climb onto the squat mushroom. Its cap is springy beneath your feet.
  
  > jump
  You jump on the mushroom. Its springy cap propels you high in the air.
  
  > get off the mushroom
  Which do you mean, the tall mushroom or the squat mushroom?
  
  > Short
  You get off the squat mushroom.
  
  A tall, crimson-capped mushroom stands at a curve in the grass-lined path, providing the surrounding greenery with a bit of shade. On top of it, two chubby caterpillars are taking a nap, apparently sated after an afternoon fungi feast. Next to the lofty shroom, sits its shorter, squatter twin.
  
  The path continues up a steep incline to the east. It also curves back to the gnome statue, to the north.
  
  > jump
  You've had enough of this contemptible monster. You jump on the mushroom's springy cap and are launched high in the air. When you are even with the creature, you strike out with your small green fist. That's all it takes. The cowardly goblin shrieks with frightened rage. He drops the jewel and makes off into the cattails, which rustle violently in his wake.
  
  You climb down from the mushroom and retrieve the jewel, inspecting it carefully for any scratches. Its sparkling facets are no worse for the wear. Your spirits soar again. You feel as though nothing can stand in your way now.
  
  You head south, ready to finally present the Fairy Prince with his lost treasure.
  
  > look
  A tall, crimson-capped mushroom stands at a curve in the grass-lined path, providing the surrounding greenery with a bit of shade. On top of it, two chubby caterpillars are taking a nap, apparently sated after an afternoon fungi feast.
  
  The path continues up a steep incline to the east. It also curves back to the gnome statue, to the north.
  
  > Inventory
  You are carrying:
  a pouch
  a sling (being worn)
  a jewel
  
  > South
  You are immediately enveloped by the tall fescue. Fearful of losing your way in this green jungle, you quickly return to the path.
  
  > East
  You climb the hill to the east...
  
  Though your parents had described it to you, you still were not prepared for this. The famed Gazing Ball Palace sits atop a tall marble tower, countless stories high. The opalescent sphere shimmers in the sunlight, beckoning you forward.
  
  At the base of the marble tower, you see a great arched door, in front of which stands a somber-looking chipmunk. She's armored in shining silver and holds a spear at her side.
  
  The path wends its way back to the west.
  
  > tell the chipmunk about the jewel
  You take the jewel in your arms one more time, enjoying the reassuring weight of it. Finally, you present it to the chipmunk guard.
  
  "I believe this belongs to the Fairy Prince." The chipmunk leans forward and inspects the egg-shaped gem, taking notice of the inscription. She puffs her cheeks thoughtfully.
  
  "I see." Suddenly she is all action. She opens the door and steps aside, allowing you entry into the palace. It takes a moment for your eyes to adjust to the dim lighting of the surprisingly modest anteroom. The chipmunk makes no haste in leading you to a narrow set of stairs. You return the jewel to the sling and begin your ascent. Up, up, up you go. You climb so many steps, it seems like you're heading for the clouds. Just when you feel like you cannot go on, you arrive at a small landing with a simple wooden door. The chipmunk, who has been following quietly behind you the whole time, reaches over and twists the knob.
  
  "Here we are then..." She ushers you forward.
  
  > look
  You find yourself in the throne room of the palace. The giant translucent dome casts rainbows across every surface. The throne sits empty. The Fairy Prince has instead opted to sit on a bench near the glass, where he can look out over the garden. He smiles up at you as you approach.
  
  "Ah, I've been waiting for you!"
  
  > look at Prince
  The Fairy Prince sits on a bench near the dome wall, his pale green wings folded behind him. He smiles at you.
  
  > tell Prince about the jewel
  The prince listens with great interest as you tell him about your adventure.
  
  > give the jewel to Prince
  (first taking the jewel)
  Without much ado, you hand over the jewel.
  
  "Thanks!" he says brightly. He startles you by tossing it into the air where it transforms into small white pebble, which he then catches in his hand and shoves in his pocket. He offers an impish laugh... and suddenly things come together.
  
  "It was you!"
  
  "I have to admit it was."
  
  "But why?" The Prince pauses for a moment.
  
  "I have been trying to keep things safe and green here for a long while... but it's been getting harder and harder. There is a darkness pressing in." He motions out the window to a spot far on the horizon. You can see it. It is far away but it is there... It fills you with dread.
  
  "The people have become complacent. Things have been going well for so long that they are becoming more and more careless. I need help to keep them safe from the outside. That's why I set up this test." It all makes sense now. But you're not exactly sure what he is asking of you. Finally, he spells it out:
  
  "I need the help of good folks like you, who are brave and kind hearted, to help me guard the people against the coming darkness. But it's entirely up to you. There's not much time to waste though. Are you up for it?
  
  > Yes
  You think long and hard. Earlier today, you would've run as fast as you could in the opposite direction. But you feel like an entirely different pixy. You provide him with your answer.
  
  > No
  That was a rhetorical question.
  
  > give the jewel
  (to Fairy Prince)
  (first taking the jewel)
  Without much ado, you hand over the jewel.
  
  "Thanks!" he says brightly. He startles you by tossing it into the air where it transforms into small white pebble, which he then catches in his hand and shoves in his pocket. He offers an impish laugh... and suddenly things come together.
  
  "It was you!"
  
  "I have to admit it was."
  
  "But why?" The Prince pauses for a moment.
  
  "I have been trying to keep things safe and green here for a long while... but it's been getting harder and harder. There is a darkness pressing in." He motions out the window to a spot far on the horizon. You can see it. It is far away but it is there... It fills you with dread.
  
  "The people have become complacent. Things have been going well for so long that they are becoming more and more careless. I need help to keep them safe from the outside. That's why I set up this test." It all makes sense now. But you're not exactly sure what he is asking of you. Finally, he spells it out:
  
  "I need the help of good folks like you, who are brave and kind hearted, to help me guard the people against the coming darkness. But it's entirely up to you. There's not much time to waste though. Are you up for it?
  
  > No
  You think long and hard. Earlier today, you would've run as fast as you could in the opposite direction. But you feel like an entirely different pixy. You provide him with your answer.
  
  Please give one of the answers above.
  
  Today is the day you've been waiting for! Today is the day when the Revolution arrives to sweep over this entire town, converting it to a worker's paradise! Your heart beats with trepidation and excitement and you can almost taste victory!
  But victory's not here yet. You still have a lot of work to do. After all, it's like Marx said: It's one thing to interpret the world but the point is to change it. And today, change will come!
  Now if only you could find your Revolutionary To-Do List...
  
  In future generations, this building may well be a museum, for this is where the People's Committee for the Revolution made their glorious plans to liberate all who are oppressed! The red light that illuminates the room might cause eye strain and make it hard to work, but it is truly inspiring.
  You can exit the headquarters to the west (how appropriate!) and a staircase leads downwards to the lab.
  
  A giant workers' flag hangs on the back wall, filling your heart with Revolutionary Pride.
  
  Underneath the flag sits the committee's desk, upon which all Revolutionary Managerial Work is accomplished.