text: > Go downward
  It's not that filthy, as alleys go; there are some newspapers scattered about, stirred by breezes from the exit to the southeast, but that's about it.
  
  The stairs of a fire escape weave their way up the side of the building.
  
  > go southeast
  This building looks pretty much like any other office building -- a fact of some credit to the Priory, given how most of your foes have been lately. The main entrance is to the north; an alleyway sneaks around the building to the northwest.
  
  > Go north
  (first opening the front door)
  It seems to be locked.
  
  > unlock the door with the lockpicks
  You fiddle with your lockpicks and manage to defeat the lock on the front door.
  
  > Go north
  (first opening the front door)
  Entrance
  From the front, this looks like it could be the office of any medium-sized company. The receptionist's desk forms a north "wall" of sorts here, making the main entrance less of a foyer and more of a hallway that turns sharply to the east.
  
  > examine the desk
  This is an undistinguished but perfectly servicable reception desk, made of the finest imitation lumber. The phones Past it, to the north, is the place the receptionist sits. You could probably climb over it to get past it.
  
  > climb the desk
  You clamber over the receptionist's desk to enter the employee area.
  
  A flimsy partition makes it a little harder to see the back office to the north. A desk forms a wall of sorts to the south, but the main entrance is still quite visible past it. The building's staircase lies to the west.
  
  > Go west
  A small spiral staircase leads up from here to the upper story. The main offices lie to the east.
  
  > ascend
  This narrow hall gives you decent cover from anyone else on the floor. It opens into a cubicle farm to the east and leads down to the main offices. Past the cubicle farm, a good distance to the east, you can make out a corridor that turns north.
  
  You hear footsteps from the far corridor.
  
  > listen
  You hear nothing unexpected.
  
  You hear footsteps from the far corridor.
  
  > go east
  You duck into a cubicle to hide from the patrol.
  
  This looks disappointingly like an ordinary corporate workspace. Cubicles line the walls, and a well-defined hallway made out of cubicle walls leads north and east. An actual hallway leads to the west a short distance, leading to a stairway.
  
  You hear footsteps from the far corridor.
  
  > Go north
  You duck out from your hiding space and into another cubicle to stay hidden from the patrol.
  
  The cubicle farm continues through this area. describing a squarish path around this room. A proper wall is to your west, but you can move north, east, or south freely.
  
  You hear footsteps from the far corridor.
  
  > Go north
  You duck out from your hiding space and into another cubicle to stay hidden from the patrol.
  
  The cubicle farm continues through this area. describing a squarish path around this room. You're in the northwest corner now, and so can move east or south. The fire exit is to the west.
  
  You can hear the guard walking in the northeast of the cubicle farm. You shrink further into a cubicle to hide.
  
  > Sing
  This isn't a karaoke bar.
  
  The guard arrives from the east.
  
  The guard walks by you, oblivious.
  
  > examine guard
  He is an unsmiling, large man in a grey suit.
  
  The guard goes south.
  
  You can hear the guard walking in the west of the cubicle farm. You shrink further into a cubicle to hide.
  
  > go east
  You leave the cover of the cube, but the cubicle farm doesn't give you enough cover to move undetected. The guard sees you from the west of the cubicle farm.
  
  You hear a shout from the west of the cubicle farm, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.
  
  As you fight to keep your eyes open, you hope that's just a sleeping drug...
  
  > Wait
  Time passes.
  
  You can hear the guard walking in the west of the cubicle farm. You shrink further into a cubicle to hide.
  
  > Wait
  Time passes.
  
  You can hear the guard walking in the southwest of the cubicle farm. You shrink further into a cubicle to hide.
  
  > wait a while
  Time passes.
  
  You can hear the guard walking in the southeast of the cubicle farm. You shrink further into a cubicle to hide.
  
  > Go east
  You leave the cover of the cube, but the cubicle farm doesn't give you enough cover to move undetected. The guard sees you from the southeast of the cubicle farm.
  
  You hear a shout from the southeast of the cubicle farm, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.
  
  As you fight to keep your eyes open, you hope that's just a sleeping drug...
  
  > wait
  Time passes.
  
  You can hear the guard walking out of the cubicle farm towards the eastern corridor.
  
  > go east
  You duck out from your hiding space and into another cubicle to stay hidden from the patrol.
  
  The cubicle farm continues through this area. describing a squarish path around this room. You're in the northeast corner now; the room continues to the west and south, and a corridor leads off to the east.
  
  You can hear the guard walking in the south corner of the corridor.
  
  > Go south
  You duck out from your hiding space and into another cubicle to stay hidden from the patrol.
  
  The cubicle farm continues through this area. describing a squarish path around this room. A proper wall is to your east, but you can move north, west, or south freely.
  
  You can hear the guard walking in the middle of the corridor.
  
  > Go east
  You duck out from your hiding space.
  
  This short hall connects the cubicle farm to the west to the hallway to the east.
  
  You can hear the guard walking in the middle of the corridor.
  
  > Go east
  You're walking down a narrow corridor that leads west to the main cubicle farm and south to various supporting rooms.
  
  You can hear the guard walking in the middle of the corridor.
  
  > go south
  You're walking down a north-south corridor with a door marked "maintenance" to the west.
  
  A guard patrols the upper floor, and is nearby.
  
  The guard goes north.
  
  There's nowhere to hide in this corridor. The guard sees you easily.
  
  You hear a shout from the north corner of the corridor, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.
  
  As you fight to keep your eyes open, you hope that's just a sleeping drug...
  
  > Go west
  This short hall connects the cubicle farm to the west to the hallway to the east.
  
  There's nowhere to hide in this corridor. The guard sees you easily.
  
  You hear a shout from the north corner of the corridor, and turn to see the guard pulling something out of his vest. You try to dive out of the way, but too late; you feel a sting in your shoulder and start feeling very sleepy.
  
  As you fight to keep your eyes open, you hope that's just a sleeping drug...