text: [Themes: Humor, hell]
  
  > Go down
  You see the Assassin lean over to Paul, and his hands moves over your husband's coffee for a moment. He says "Excuse me, can I borrow that in-flight manual for a moment?"
  
  "Sure" comes the voice of Paul, which sends a tingle down your spine, er , exoskeleton? Just as romantic.
  
  You hear a distinct *plink*. Then the assassin pulls back with the magazine.
  
  > Go west
  You can see that Paul still has that "Cheerleader of Dementia" shirt you got him. Stretches a bit now, though. Well, he always was a stress eater.
  
  Paul holds a coffee mug the size of a roundabout in his hands. Black, no sugar.
  
  > enter the coffee
  You dive headfirst into the coffee! Maybe you will be reborn as something more useful.
  
  Hope burns hotter than the coffee, hope that Paul will see you. He always drinks too fast and then get these cute hiccups.
  
  And as a white light surrounds you, you can see his gargantuan face above you, twisted into a grimace of disgust. "Ugh, a fly has drowned itself in my coffee." You see the assassin look over, gnashing his teeth. "That so?"
  
  It is pitch dark, and you can't see a thing.
  
  > East
  You'll have to get out of the toilet bag first.
  
  > open the bag
  You're most definitely not the fly anymore. As you look down at the paws with which you opened the bag just now, you realize you are the rat you and Paul rescued on Mercury in the last game.
  
  Leg Area (in the toilet bag)
  You can see Paul's feet here. He's wearing Chucks and has still not learned not to wear white socks.
  
  > Go outside
  You get out of the toilet bag.
  
  You can see Paul's feet here. He's wearing Chucks and has still not learned not to wear white socks.
  
  Paul's toilet bag sits here. It looks very heavy when you're this small.
  
  > look in the bag
  The toilet bag is empty.
  
  > Go east
  Leg Area (East)
  You can see the assassins feet here. He wears black loafers with matching socks.
  
  The fearsome snake stares at you.
  
  > Bite snake
  The mercurian rat is not really a fighter. The constant diet of cheese, bacon and treats you got at Paul and -er- your home have done the rest. A pretty long thought, considering the snake just bit you and poisoned you to death.
  
  > go to the west
  You can see Paul's feet here. He's wearing Chucks and has still not learned not to wear white socks.
  
  Paul's toilet bag sits here. It looks very heavy when you're this small.
  
  > take the bag
  Damn! Forgot to make it fixed in place. I wonder what else I forgot to make untakable.
  
  Taken.
  
  > Go east
  Leg Area (East)
  You can see the assassins feet here. He wears black loafers with matching socks.
  
  The fearsome snake stares at you.
  
  > put snake in the bag
  (first taking the snake)
  
  Hey, that isn't supposed to work!
  
  There!
  
  Now you only need to find a way to warn Paul not to open his bag before the landing. You really need to find a way to communicate. That's what your therapist always said, too.
  
  Then Paul's foot comes down and flattens the toilet bag accidentally. Ouch, poor snake. But before you can wonder, there is white light and ...
  
  Row 54 (on the seat)
  This is a standard row of seats. Somebody (presumably your mother) is yapping on about something.
  
  Two rows up from you, you can see Paul and the Assassin, seated side by side.
  
  > About you
  Hm, looks like you're now an 11-year old girl in a polkadot dress. You're not sure this is how reincarnation is supposed to work.
  
  Staring intently at them, you can see the assassin pull something that looks vaguely like a full-polymer Glock 7, caliber .308,  using octagonal polygonal rifling rather than the hexagonal shaped bores used for models in other chamberings. It has a 8 round magazine and is fitted with a full-plastic third party silencer, possibly made by Fischer-Dieskau.
  
  > go to the east
  (first getting off the seat)
  You struggle against your seatbelt for a moment. "Ssshh" says your mum. "Don't make a fuss, dear."
  
  You'll have to get off the seat first.
  
  The assassin motions for Paul to get up, and he does so, sweat on his brow.
  
  > open the seatbelt
  You finally manage to unstrap the seat belt!
  
  They disappear towards the rear of the plane.
  
  > go east
  (first getting off the seat)
  
  You are in a long aisle of plane seats with people in them, all alike. You could go fore and find a blocked cockpit door with no way through, so spare us both the trouble and go aft.
  
  > Aft
  You stand here next to Paul's seat. You can still smell his perfurme, but the memory doesn't work so well, because smell memory is really linked to brain chemistry, though your thoughts are in this girl's head, so it's a-okay, but you know, it lacks the punch.
  The seats are empty.
  
  > look under the seat
  Oh! There's Paul's toilet bag. Seems to contain some fluid. You take it with you, he'll probably need his tissues when he sees you again, that big cuddly crybaby. (You miss him a lot).
  
  > Aft
  Ugh! There's a door leading to the toilets, and a door leading to the cargo, into the fuselage. There are a lot of cupboards here for the board crew. One of them helpfully reads "Keys".
  
  > open the keys
  You slide open the compartment, there is a terrible screeching of metal and you are buried under a heap of keys. Oh dear!
  
  You open the Key cupboard.
  
  > take keys
  (a huge pile of keys)
  That would take time you don't have.
  
  > count the keys
  (a huge pile of keys)
  There are 69.105 of them! Oh no, how are you gonna sort through them in time? Before the assassin kills Paul, back in the cargo? You try to bite back some tears bravely.
  
  Suddenly, a man appears from the cabin. He has glasses, a moustache and a friendly face.
  
  "Mister can you help me? I need to find the key to the cargo and quick, my husb- er daddy is in there."
  
  "Oh, that's easy. He squats down and seems to sort through the keys in no time, before handing you the unique one. With a wink, he disappears back into the cabin.
  
  > unlock door with Key
  Which do you mean, the Cargo door or the toilet door?
  
  > Cargo
  (the unique key)
  You unlock the Cargo door.
  
  > go west
  (first opening the toilet door)
  It is locked.
  
  > open cargo door
  You slide the cargo door open far enough for you to slip through. At the other end of the bay, the assassin has just stepped back from the bay door, which is opening slowly. His gun aims in Paul's general direction, who stand stockstill, while the wind from the bay door tousles his hair. "Well, this is it" says the assassin, "no hard feelings, eh?"
  
  You open the Cargo door.
  
  > open the toilet door
  It is locked.
  
  > unlock the toilet door with Key
  (the unique key)
  That doesn't seem to fit the lock.
  
  > enter the cargo
  Here, towards the rear of the plane, the engines roar deafeningly, aided by the open cargo bay, through which the wind howls loudly. There are boxes strapped to the wall and ground, but not much else of interest here.
  
  Well, maybe apart from the golf cart, which is kind of prominent.
  
  Paul and the assassin stand here, facing each other near the cargo bay to the north.
  
  "So" says Paul, (who has some experience with stalling killers), "are you a fan of Harry Potter?"
  
  > examine cart
  It seems to be the same make and model you used to drive into Paul's pool. Aw, fond memories. You wonder where Paul is taking it and why. It isn't even locked or anything, key in the ignition.
  At least, one of the back wheels is wedged.
  
  "Are you trying to play for time? Nobody's gonna save you."
  
  > take the wedge
  You pull with all your might, but it won't budge. Being an 11-year old girl sure has its downsides.
  
  "No, it's just that I'm up to the sixth book, and if you knew it you could tell me"