text: Forbidding her to do anything or restricting her is only going to cause her to resent you even more or worse run away completely. You aren't going to let her be a shadow and become some indoctrinated idiot with no mind of her own though.
  
  There's only one solution you can come up with, you're going to have to leave this place and live elsewhere. If the temptation isn't readily available then it the desire for it may eventually go away. Well you hope at least.
  
  But where could you go? Its not like the surrounding areas are exactly all that friendly. The only places you can think of that might be relatively free of strife are the Nalin Empire and the Felkan Kingdom.
  
  The Nalin Empire is closer since you'd only have to travel through part of Quala. It's still run by Matron Warden Brenda, and from what you know she keeps it pretty orderly and safe. It's somewhat amusing to think that you'd be running to a place that is basically the last remnants of the old Empire. Your only real concern with going there is that Brenda's as old as you and you've heard rumors that her second in command Tarna is a very ambitious woman. You might end up heading to a place that will either be going on a war of conquest or even suffering a civil war soon.
  
  The Felkan Kingdom is a much longer trek and you'd have to travel through Quala and Arat, which is daunting prospect given how dangerous both places are. You also don't know much about the Felkan Kingdom save for the propaganda that the Empire told everyone which probably means it isn't that bad of a place. It still exists so you're guessing it's fairly stable.
  
  In any case you'll figure it out later, right now you have to make preparations.
  
  When you tell Tulla the news that you need to leave this place and go to the surface her reaction is a mixture of confusion and joy. Confusion to as why it is so urgent to leave, but joy that she's finally getting to leave. You make up a story of saying you've been noticing Victor's people scouting the topside of the temple ruins lately and how you think its only a matter of time before they try to either start digging or collapse the place on you. This excuse seems to work.
  
  Tulla of course tries to pack some books with her, but you tell her to leave such things, as you need to go quickly and travel light. She complains a bit, but after you raise your voice slightly, she capitulates.
  
  "Okay, I'm ready to go uncle. Do you think it's raining? I hope so, I really miss the rain." Tulla remarks.
  "Well, we'll know soon enough, but I need to do one more thing first. Wait by the entrance, I'll be there shortly."
  
  While Tulla waits, you head into the garden one last time.
  
  "Talia, I'm leaving now and I probably won't be returning this time. I wish there was some other way, but I just can't allow Tulla to become a shadow. I need to take her out of this place. Its for the best anyway, can't allow her to become sheltered."
  
  You move closer to Talia's grave.
  
  "I'll continue to honor your memory even though I won't be here anymore. I promise. I love you you... goodbye." You say and kneel down to touch her grave before leaving.
  
  Immediately after you and Tulla leave the temple, she happily takes in the outside scenery.
  
  "The sky! The trees! Its all as wonderful as I remembered!" she says.
  "Yeah, well keep the joy to a minimum, Delerg's become an even less friendly place than you probably remember too. We need to keep a low profile until we reach our destination."
  "So what is our destination?" Tulla asks.
  > travel to the Felkan Kingdom
  The Felkan Kingdom is further away from the chaos and while it'll be a long trek, you feel it'll be a better place for Tulla to start a new life.
  
  "The Felkan Kingdom? That's a long distance, are you sure you're up for that?" Tulla asks.
  "Of course I am! I'm not so old that I can't make a simple trip! Now let's get going." You snap.
  
  Your journey out of Delerg is fortunately without conflict. Your journey through Quala isn't however, though you're lucky enough to not get harassed by any professional soldier types and its just bandits.
  
  Tulla does well against them, you don't do too bad yourself considering your age, but during the fight it's never been more apparent of how old you actually are.
  
  "You okay uncle?" Tulla asks you after the battle.
  "Yeah... (pant)... just... well like I've said before. I'm just old. Though I can honestly say, I'm proud of you and glad to see that you're more than capable of taking care of yourself. Now let's loot these sons of bitches and hope they actually robbed some people before their pathetic attempt on us. I'm pretty sure we're going to need some money when we get to the Felkan Kingdom."
  
  You continue your journey through Quala and continue to feel your age. You don't have too many more problems in Quala, but Arat is another story.
  
  As bad as Quala is, Arat is still in relative anarchy. You and Tulla are attacked several times and unfortunately it is during one of those attacks that your age catches up to you. In this case your attackers happen to be a small group of svelk.
  
  The svelk are more than a match for Tulla despite her skills, and you as well. Though you manage to at least fight long enough for Tulla to escape. You on the other hand succumb to your wounds and the svelk finish you off with a few bolts to your head.