text: [Themes: magic, spells]
  
  > Go downward
  These are not the fun tunnels that they show you on campus tours. These are the old tunnels. The evil tunnels.
  
  Ancient pipes clank and hiss, and beneath these noises—you wonder if you're imagining—the sound of something skittering behind you.
  
  The ladder here goes up to the main basement level. Tunnels lead east, south, and west.
  
  > go east
  Oh dear. This is one of those places.
  
  The geometry in here is incorrect. All the surfaces are inside-out. The physical laws of some other dimension must be impinging on this space from somewhere outside space.
  
  Dang.
  
  > go to the east
  You try to move in that direction, but in this particular context the idea of "direction" doesn't really apply, which makes it hard to get anywhere.
  
  Then it happens. You hear something huge rousing itself from cosmic sleep. The thing groans, and the entire campus shakes. Ynf-Okh-Omm has awoken. Shortly it will consume G.U.E. Tech—and then the universe.
  
  *** You have failed. ***
  
  If you RESTART, you might be able to fix this, unless you—
  
  > look behind yourself
  (I really think you ought to RESTART.)
  
  If you RESTART, you might be able to fix this, unless you—
  
  > Go south
  Thrumming all around you are hulks of decrepit machinery, sagging under the weight of decades, struggling to supply power to the university above. And twisting through their cables are the insidious tentacles of Ynf-Okh-Omm, worming their way through the ceiling from its chamber above. The Eldest Horror is leeching power from G.U.E.'s electrical system! This is your fault!
  
  The tunnels continue north and south.
  
  > examine the machinery
  Some of these machines date back to the eighties.
  
  > turn off the machinery
  It isn't something you can switch.
  
  Then it happens. You hear something huge rousing itself from cosmic sleep. The thing groans, and the entire campus shakes. Ynf-Okh-Omm has awoken. Shortly it will consume G.U.E. Tech—and then the universe.
  
  *** You have failed. ***
  
  If you RESTART, you might be able to fix this, unless you—
  
  > go south
  The lights have gone out in this chamber, and you can't see your own hand in front of your face, but you can just make out paths to the north, east, and west.
  
  And you can definitely hear something slithering squamously nearby.
  
  > Kulehrif
  You mutter the incantation, and a greenish haze swims in front of your eyes. Your knees buckle, and for a giddy moment you feel as though you may barf.
  
  But when you regain your faculties, you notice your vision has improved, and the room does not seem so dark now:
  
  The lights have gone out in this chamber, but you can clearly see the paths to the north, east, and west.
  
  You can also see an Elder Horror near you. Whether it can see you remains to be seen.
  
  You can use the abbreviation "K" the next time you want to cast this spell. But not if you travel back in time again. That's how time travel works.
  
  > R.
  You utter the incantation, the eldritch puissance of its awful phonemes flowing with hideous sweetness over your tongue. The Elder Horror squeals in shock and inhuman pain, and its entire form undulates bizarrely as a rent in the universe swallows it up. There is a sharp squelching noise as the interstice sucks away some of this world's air before it closes completely.
  
  Apparently the creature had been coiled around a statuette.
  
  Then it happens. You hear something huge rousing itself from cosmic sleep. The thing groans, and the entire campus shakes. Ynf-Okh-Omm has awoken. Shortly it will consume G.U.E. Tech—and then the universe.
  
  *** You have failed. ***
  
  If you RESTART, you might be able to fix this, unless you—
  
  > R.
  You utter the incantation, the eldritch puissance of its awful phonemes flowing with hideous sweetness over your tongue. You hear something squeal in shock and inhuman pain. Then you hear a sharp squelching noise.
  
  Then you hear something clank against the floor. What the heck was that?
  
  > Kulehrif
  You mutter the incantation, and a greenish haze swims in front of your eyes. Your knees buckle, and for a giddy moment you feel as though you may barf.
  
  But when you regain your faculties, you notice your vision has improved, and the room does not seem so dark now:
  
  The lights have gone out in this chamber, but you can clearly see the paths to the north, east, and west.
  
  There is a statuette sitting on the floor here.
  
  You can use the abbreviation "K" the next time you want to cast this spell. But not if you travel back in time again. That's how time travel works.
  
  Then it happens. You hear something huge rousing itself from cosmic sleep. The thing groans, and the entire campus shakes. Ynf-Okh-Omm has awoken. Shortly it will consume G.U.E. Tech—and then the universe.
  
  *** You have failed. ***
  
  If you RESTART, you might be able to fix this, unless you—
  
  > go to the west
  This damp tunnel looks like it used to be a sewer, or a pneumatic railroad. The curved floor makes it difficult to walk without keeping a hand on the damp curved walls.
  
  The way back is east. The tunnel continues south, beyond a waterfall-like curtain of slime.
  
  > Go south
  You reach tentatively at the curtain of slime, and the acrid substance burns your hand. Apparently walking through this stuff wouldn't just be disgusting; it could be deadly.
  
  So how do you get it to stop flowing?
  
  > Jilxube
  You successfully cast the spell, but the slime that you conjure only adds to the curtain of slime that's already flowing down across the passage to the south.
  
  You can use the abbreviation "J" the next time you want to cast this spell. But not if you travel back in time again. That's how time travel works.
  
  > examine waterfall
  The slime falls down in thick, globby rivulets, and the tunnel beyond is difficult to make out.
  
  Then it happens. You hear something huge rousing itself from cosmic sleep. The thing groans, and the entire campus shakes. Ynf-Okh-Omm has awoken. Shortly it will consume G.U.E. Tech—and then the universe.
  
  *** You have failed. ***
  
  If you RESTART, you might be able to fix this, unless you—
  
  > J.
  You cast the spell again, and more repulsive slime flows into this universe from without—but it simply flows to join the slime within
  the
  construction pit. The level of the slime doesn't rise an inch. This is all disturbingly convenient.
  
  > move the poster
  The informative poster is fine right there.
  
  > go to the east
  Normally, this grassy courtyard is a favorite spot for joggers and Ultimate Frisbee players—but what with the rain, and the lightning, there's nobody here right now.
  
  To the west is the Department of Alchemy. East is the Department of Necromancy. North is the Department of Linguistics.
  
  Then it happens. You hear something huge rousing itself from cosmic sleep. The thing groans, and the entire campus shakes. Ynf-Okh-Omm has awoken. Shortly it will consume G.U.E. Tech—and then the universe.
  
  *** You have failed. ***
  
  If you RESTART, you might be able to fix this, unless you—
  
  > go east
  Normally, this grassy courtyard is a favorite spot for joggers and Ultimate Frisbee players—but what with the rain, and the lightning, there's nobody here right now.
  
  To the west is the Department of Alchemy. East is the Department of Necromancy. North is the Department of Linguistics.
  
  > go to the east
  You seem to be in a hallway—but it's too dark to see which way it leads, what it leads to, or what else is in here with you. The only thing you can see is the way outside, to the west.
  
  > Kulehrif
  You mutter the incantation, and a greenish haze swims in front of your eyes. Your knees buckle, and for a giddy moment you feel as though you may barf.
  
  But when you regain your faculties, you notice your vision has improved, and the room does not seem so dark now:
  
  Looks like there are no necromancy students here tonight, which is just as well.
  
  This hallway leads north and west.
  
  And there's a dead cockroach on the floor here! Gross.
  
  You can use the abbreviation "K" the next time you want to cast this spell. But not if you travel back in time again. That's how time travel works.
  
  > go to the north
  Lightning flashes, your hair stands on end, and then a hideous peal of thunder shakes the building.
  
  There are about a dozen workstations here for students to practice their necromantic arts upon, but nobody's here right now.
  
  There is, however, a scrap of paper on the floor.
  
  > read the paper
  The top of the page indicates that these are notes from an intro-level Necromancy class. The student has scribbled and crossed out a long list of incantations. The final attempt, "HTERWERBSET," has been circled triumphantly.
  
  > Go south
  There are no necromancy students here tonight. The place is as quiet as the—well, it's quiet.
  
  This hallway leads north and west.
  
  That dead bug is still here. Upsetting.
  
  > Hterwerbset
  You whisper the incantation, and feel a daemoniac power crystallize in the air, its vertices aligned by the awful syllables as they leave your lips.
  
  The spell's angles align with something invisible and dreadful, and the roach on the floor springs to life. It makes a grateful hissing noise before crawling speedily away.
  
  You can use the abbreviation "H" the next time you want to cast this spell. But not if you travel back in time again. That's how time travel works.
  
  > Go west
  Normally, this grassy courtyard is a favorite spot for joggers and Ultimate Frisbee players—but what with the rain, and the lightning, there's nobody here right now.
  
  To the west is the Department of Alchemy. East is the Department of Necromancy. North is the Department of Linguistics.
  
  Then it happens. You hear something huge rousing itself from cosmic sleep. The thing groans, and the entire campus shakes. Ynf-Okh-Omm has awoken. Shortly it will consume G.U.E. Tech—and then the universe.
  
  *** You have failed. ***
  
  If you RESTART, you might be able to fix this, unless you—
  
  > go to the north
  There's not much here—the Linguistics department was organized with a minimalist philosophy in mind. A likely-looking (and heavy-looking) grimoire rests on a pedestal in an alcove.
  
  The way out is south.
  
  > examine the grimoire
  You reach out to inspect the grimoire. Your hand runs into something. Something squishy and invisible.
  
  You hold still for a second: You think you can hear it breathing.