text: [Themes: modern, superhero, humor]
  
  You wake up in your cozy single bed, ready for the first day of the school term. Looking around your room, you catch a glimpse of your clock; it reads 8:30. You've slept in! Why didn't your parents wake you up? Quickly getting into your school uniform, you run downstairs with your school bag; you'll have to skip breakfast. Arriving at the dining room, still tired, you see the room is pitch-black. No one is awake. The clock on the wall states that it's 5:15.
  
  Trying to make sense of it all, you sprint back upstairs to make sure you read your clock right. It still says 8:30, but the hands haven't moved. You realize it was stopped. Whoops!
  
  > Back to Bed
  There's no way you're getting up at 5:15. Laughing at yourself, you quickly fall back asleep. It's only a matter of time before your mum comes in to your room.
  
  "Wake up, sleepyhead," she says sweetly. You're 15 years old, but your mum still treats you like you're 5, which you strangely like. "Time for breakfast, darling." Deciding not to tell her that you first woke up earlier than she thinks, you get dressed and walk downstairs. Another good thing about your mum treating you like a young child is that your favorite breakfast is waiting for you when you arrive, along with a 3-liter bottle of water.
  
  "Why so much water?" you ask as you munch down on your food, but you know why. Your mum worries too much about you for your own good, and doesn't want you to get dehydrated. You don't think she knows that 20 liters a day is also bad for your health.
  
  > tell her
  "Hey, you know that too much water is also bad; in 7.8 out of 10 cases the person gets really sick. Unverified statistic," you say, but your mum takes your word for it and replaces your 3 liter bottle with one 500 times smaller. You sigh and don't bother telling her what's on your mind as you finish your meal. You guess you'll just have to not have enough water.
  
  > get ready for school!
  You get your school bag and take it to the door. Luckily, it was already packed from the incident earlier, and you only had to move it about 2 meters. Waving goodbye to your mum and dad (who leaves for work at the same time you leave for school), you look down at the map your mum gave you with the route to school highlighted on it. This is the first time you've ever had to make this journey...
  
  You used to live in the city and lived a happy, fun-filled life with your large, nice group of friends. But during the school holidays, your parents announced that your family was moving to Superville, a relatively large town with a population of about 20,000 about a 3 hour drive from the city. They had been planning the move for months, but didn't tell you until the week before because they wanted you to enjoy your last few months in the city. Your friends came to see you the day you were leaving and said that they would still try to catch up with you, but you doubt you'll see them again. As your blue car drove out of the city, you watched it getting smaller and smaller, wondering if you'll ever see it again.
  
  Regaining yourself after your depressing train of thoughts, you begin your walk to school. There is only one high school in Superville, and it's on the other side of town to your house. The walk takes even longer than it looked on the map, and it takes 25 minutes of walking through suburbia before you finally reach the school. Nervously, you walk through the gates, and look for your homeroom. It takes an extremely long time to find it, and when you walk in, you're five minutes late. Your classmates all stare at you.
  
  "Hello," says the teacher, an old man whose name tag says he is Mr Cook, "welcome to our school. You'll really enjoy yourself here. Class, here is the new kid." The class gives an unenthusiastic "welcome" and you go to sit in one of the two empty desks. Two empty desks that happen to be in a row on their own. There goes your chance at making friends. You're also annoyed about the name Mr Cook called you. The "new kid". You have a name!
  
  The science teacher gives you a better welcome. You walk into the science room, to find that the desks are arranged in the exact same way they are in your homeroom, and sit in the empty desk on the left again.
  
  "Good morning class! Did you have a good holiday?" says Miss Jones, the science teacher, enthusiastically.
  
  "Yes, Miss," the class, which is identical to your homeroom class, groans.
  
  "Anyway, I believe we have a new student in the room, is that right?" she asks, gesturing towards you. "Would you mind telling us a bit about yourself?" You nod, and nervously tell the class your name and age. Oh, and also because you're only in this school because your parents wanted to move away from the city for reasons unknown to you. Being an only child, you were outnumbered 2-1 against the move. Actually, more like 2-0, because as a 16-year-old you have no legal voting rights. This makes the class laugh, even though you weren't trying to be funny.
  
  Even with Miss Jones's enthusiastic attitude, the science lesson is still boring. The 50 minute lesson seemed to drag on for at least two hours before the class was dismissed. Looking at your classmates' faces, you see that you weren't the only one that feels this way. Hoping that every lesson isn't like this, you walk into your English classroom.
  
  Inside the room, you sit down at the empty desk on the left, assuming that every classroom in the school is arranged in the same way. It's already too late to move when you notice that the students in this class are different, and there's a desk you could have sat in. As a "fun activity", you get to write about your holidays for the entire lesson. At the end of the lesson, a few people share their writing. They did cool things like go overseas, whereas your story is just sad.
  
  You used to look forward to break time, but it's just another part of the day now that you have no friends. You sit alone, and watch the fun everyone else is having. Everyone except a group of six girls nearby you recognize from your class that seem to be involved in a major fight. You hear shouting, crying, and eventually five determined girls are stomping off. You have no idea what just happened, but you know it wasn't good.
  
  The sixth girl walks away, crying and muttering to herself. "I can't believe - after all these years - they should have known..." She passes you, and a thought appears in your head. Is this a chance to make a friend?
  
  > talk to Her
  You call the girl over and ask what has happened. She is relatively short, with dark hair and green eyes. Sadly, she looks at you and begins to speak.
  
  "Oh, you're the new kid, aren't you? Anyway, my name's Verity and I've been friends with those girls," she gestures to the five girls determinedly stomping away, "for like, five years. When she came back from her holiday at the beach, Melanie found that her house was vandalized. All six of us know of the secret entrance, but for no reason at all, they all decided to blame me. Now they've said they never want to speak to me again..."
  
  > ask to Be Friends
  Sensing an opportunity but trying to look sad - looking sad isn't hard after what you just heard, anyway - you ask Verity if she wants to be friends with you, explain that you lost all your friends recently as well. She sadly nods and sits down next to you. The way she nodded suggested that she only did so because she didn't think she could make any other friends.
  
  Verity asks you what life in the city was like. You explain that it's a completely different place to Superville, and in your opinion, much more fun. Many more people and options to do each day. There's a beach right near the city center, for example. The closest beach to Superville is over an hour's drive away.
  
  Next, you ask Verity what life in Superville is like, hoping it's more exciting than you think. Unfortunately, all she says is "boring. Nothing that exciting ever happens." You sigh and continue to talk to each other for the rest of the break.
  
  > go to Class
  Your class files in to the maths room for your third lesson of the day. About half of the students are from your homeroom, including all six girls involved in the fight at break; the rest you haven't seen before. Sitting at the empty desk on the left, you get out your textbook as instructed. It has "Grade 2 Science" written on the cover. Wait, what? You bought the wrong textbook. Great. Luckily, being on your own, nobody notices.
  
  The teacher, Mr Adams, marks the roll. When Patrick's name is called, he stands up and faces the class.
  
  "Yo dude!" he booms, which makes everyone except you groan "not this again".
  
  "I've got a really good story," he continues, "do you want to hear it?" Everyone except you screams "NO!", but Patrick acts as if he heard "Of course we do! What a great way to brighten up the day, hearing one of your stories!"
  
  "Anyway, this story is called "The Yo and The Dude"," he says. "Once upon a time, there was a yo and a dude. They made yo dude. The end."
  
  You laugh, but nobody else does. Everyone looks at you like you just said a curse word.
  
  Patrick looks at you. "Thank you for laughing! It's an amazing story, right? Surprised they haven't made a movie out of it yet! It should be translated into 56 languages so people around the globe can read this supsenful tale! You're wondering how it's going to turn out, then all is peace when they make yo dude!"
  
  "I believe the word you're looking for is "suspenseful"," says one of the identical twins in the class, in an assertive voice. "And please don't make us listen to that story ever again. I know the new kid laughed, but that's because it wasn't the fiftieth time he had heard it."
  
  The rest of the double maths lesson is as boring as doing endless maths problems for over an hour. Because that's essentially what a double maths lesson is. Doing endless maths problems for over an hour. The only good thing was that it didn't matter that you took the wrong textbook because Mr Adams made the questions.
  
  > 2nd Break
  You walk out to lunch with your new friend, relieved that the double maths lesson is over. Eating your lunch, you sit and talk to each other. When you've both finished, Verity offers to take you on a tour of the school grounds. The school looks extremely hot and dry. You say to yourself that there has to be something special about Superville. Why would anyone want to live here?
  
  > go to your 5th, and final period!
  Your 5th, and final period is drama. It appears to be the same class as your maths class. You're actually a little bit disappointed when Verity doesn't come to sit in the empty desk next to you. The teacher, Mrs G (she does have a last name, but it's long and complicated), is a medium-height elderly woman. She tells you that as a fun activity in the first lesson, you get to copy down a long worksheet about the elements of drama! Yeah, great fun...
  
  You're more than happy when the bell rings to end the school day. You and Verity walk out of the school together, and you end up following her through the streets as you think she's heading in the general direction of your new house. The worst day of your life is over. You ask Verity if every day is as boring as the past one, and she sadly nods her head. Suddenly, at 32 Courage Street, she says goodbye and walks into the house. You sigh and turn onto Bravery Way. Hopefully you don't get lost on the way home.
  
  > End of Chapter 1
  Congratulations on beating Chapter 1! Well, not really, as it's literally impossible to lose in it. The whole point of Chapter 1 is to provide background information. Oh, and to include one VERY IMPORTANT CHOICE that will alter the story...
  
  > Chapter 2
  You're not quite sure how to get home, so you look around for the map your mum gave you. Where did you put it... in your pocket? No. In your bag? No - actually, yes. You didn't see it below your Grade 2 textbook at first... After studying the map, you see that you are a long way away from the path your mum highlighted. Luckily, the way back onto the path looks easy. Take the next right, then follow Superville Drive onto Green Street...
  
  Superville Drive is one of the roads that join onto the highway, so it contains a little more traffic than the other local roads. You follow it down to a shopping center. The "Superville Markets", as the sign says, contain a newsagent, a post office, a cheap shop, an expensive shop (that obviously isn't called that), and bike hire. As you walk past them, you see a white sign with large red writing stuck on the wall. It reads:
  
  I am looking for people aged 14-20 to replace me. I can't write the details of what you have to do here as they are confidential, but you do need courage and bravery (as previously stated). It will make your life much more exciting. Be prepared for daily training at a time that suits you. I promise that you will enjoy it.
  
  Come see me at 185 Superville Drive.
  
  Only 2 spots available.
  
  The sign interests you. You're not sure if you have enough courage and bravery, but the thought of something fun tempts you. And you think it may be secret for a reason...
  
  You shouldn't go wandering off without asking your parents though. Your mum would already be wondering where you are.
  
  > go to 185 Superville Drive
  Excited, you head off towards 185 Superville Drive, wondering what the job will bring. You know where 185 Superville Drive is; it's on the same road as the Superville Markets. Watching the house numbers as you walk down the road - 163, 165, 167 - a troubling thought enters your mind. Stupidly, you had just been assuming you would be accepted. What if you don't get automatically accepted, and have to have an interview or something? Like 99% of jobs?
  
  181, 183, 185! The house you find yourself in front of is tiny. It looks adorable with its red roof and front door of the same colour; it also looks like it would be extremely difficult to stuff more than two rooms in it. This is the right house, isn't it? Well this is the one you've come to, so you might as well try it. You knock twice on the front door, hoping someone's home. After a significant pause, the door opens.
  
  The door is opened by a relatively old and tall woman with red hair and glasses. "Welcome to 185 Superville Drive," she says seriously, "you may enter." You walk inside the house to find that it is all one room, with no windows on the yellow walls. A giant road map is spread across one of the walls, with stickers and writing at certain points. There is a brown table in the center of the room with three chairs around it; the woman sits in one chair and motions for you to sit in another.
  
  "Thank you for coming," the woman says, "you did read my advertisement and fully understand it, right?" You nod, and the woman picks up one of three multicolored capes on the table and puts it on. "So basically," she says, "by accepting this position, you are taking over from me as the main superhero in Superville."
  
  You look into the woman's eyes, and she looks back seriously. "This is a joke, right?" you ask, needing confirmation.
  
  "Well, not a superhero like you see in movies, like you can't fly or anything," she says, "but still pretty cool. Still don't believe me? Okay, watch this." The woman gets out of her chair, pushes her cape against it, and the chair takes off at an incredibly fast speed. It bounces off the walls, floor and ceiling, and you have to move out of your way to avoid it. The woman then touches your head with her cape, and soon you're thinking that you want to jump onto the table. You do so, but then the woman's cape touches the table and it cracks, leaving you on the floor. You slowly walk away, narrowly missing the flying chair, and turn around to see the table, fixed. The woman catches the chair, touches it with her cape, and it stops trying to escape from her hands. She puts it back on the ground and sits on it.
  
  "As you can see, it's all in the cape," she says, seemingly oblivious to your open mouth. "Now, why I made that advertisement, is because I'm getting too old to be the main superhero. By the way, that's just what I call it because it's a familiar word. Anyway, I need two people to take over from my position. You'll probably have to do it until you're my age, or until..." she trails off. "Do you think you're up for it- oh, wait. The way I see if you're right for the job, is simply starting your daily training. The training process, from what I've heard, usually takes about two weeks, but I can tell if you'll be good in about two days... but you look promising. Do you think you're up for it- oh, one last thing. This is completely confidential. Whatever you do, do not tell anyone that superheroes exist. The only exception is if you think you've found someone good to be your partner. Do you think you're up for it?"
  
  > Yes!
  You're still shocked at what the job turned out to be, but it sounds cool, so why not do it? "I'll do my daily training straight after school," you say, "how long does it usually take?"
  
  "About 30 minutes per day," the woman says, "thanks for accepting! Tomorrow we'll start by going to a Super House - that's a house that looks like a house from the outside, but it actually gives us clues on where to go to... shouldn't say that... find the next Super House! Sometimes there may be a bad superhero, or a "supervillain", to use a familiar term, inside, but that's rare." She gestures to the map on the wall. "The yellow stickers mark potential Super Houses we haven't been to, and the green ones mark ones that we've been to, along with any useful information gained. The grey ones mark duds - that is, we thought it was a Super House, but it wasn't."
  
  You nod, struggling to keep up with the information being given to you at 300 words per second. The woman keeps on talking. "You can refer to me as "Master" from now on," she says. "Until you've completed your training, you'll be my student. Now, for your cape!" She gestures to the two capes remaining on the table. "One size fits all," she adds. You try on the cape, feeling extremely strange. You, a superhero? Superheroes aren't real, or so you thought...
  
  "But I thought not all heroes wear capes!" you joke, running around in your cape like it's the best thing that's happened to you since you moved to Superville (because it is). You then try pushing a chair, trying to do it like your master did. The chair is sent flying!... about two meters.
  
  "Not bad," your master says, "not bad at all. In fact, I'm impressed. Yeah, that was pretty good. That's a good performance. You actually surprised me with that"- you resist an urge to yell "WE GET IT!" -"you amazed me with that performance. Where was I? Oh yes, you did well. Very well. But as mentioned earlier, you need training. Come back tomorrow for your first session. To be safe, I'll keep your cape here."
  
  You're sad to take your cape off; you seemed to feel more heroic wearing it. After thanking your new master, you leave the house and start heading home. Maybe Superville isn't such a boring place...
  
  > End of Chapter 2
  Congratulations on beating Chapter 2 (unlike Chapter 1, you could have actually lost in that one)! Don't be surprised if you beat it by making 2 choices, but it was actually much bigger than that! Anyway, here's another point for beating it. You have 2 total (even though the first one was a freebie).
  
  > Chapter 3
  It takes 20 minutes to walk back home. When you arrive, you still can't believe what happened at 185 Superville Drive. You hope your mum doesn't need to know what happened, but knowing her, she probably will. Bracing yourself for 5,613 questions, all of which you'll have to answer with "it's a secret," you step inside the house.
  
  Your mum is even more annoying than you expected.
  
  "What are you doing arriving home at this hour?" she yells. "You couldn't have been lost, I marked the way home on a map! And if you lost the map... don't make me think about that!"
  
  Terrified, you mumble something about seeing the sign at the Superville Markets, and heading over to 185 Superville Drive to see what it was all about. You also add that you'll be arriving this late every day now, due to your daily training.
  
  Your mum's face turns red with anger. "You aren't going anywhere!" she yells. "You're grounded for a week! Protest and I'll make it a month! Now, I expect you home at 3:30 every day, do you understand?"
  
  "Yes," you mumble, running upstairs before she can ask her 5,613 questions about what you were doing at 185 Superville Drive. You lie down in your bed, hoping that you won't get fired if you don't go to your training tomorrow. Your mum is still angrily shouting at you, but you pretend not to hear her. Soon, the shouting stops, leaving a deathly silence. Grounded. Great! Every source of fun has already been removed from your room; your mum must have been planning to ground you before you got home and prepared for you going to your room. "She's too smart," you think, annoyed.
  
  When your mum calls you downstairs for dinner, you hope she's forgotten all 5,613 of her questions. Your dinner is waiting for you, and it's full of green food you don't like. Luckily, instead of asking 5,613 questions about what happened at 185 Superville Drive, she asks about 56.13 questions about why you would leave her worried like you did. Wait, how can you have .13 of a question?
  
  In the morning, you're still grounded. Surprise. You get another meal full of greens for breakfast. But you do notice that your mum has calmed down a little bit.
  
  > School
  Following the path your mum highlighted on your map, you don't get lost on the way to school. Yay! You walk into school and no one greets you; all you hear is a few students saying "oh, that's the new kid". At least your new job has given you something to look forward to.
  
  "Good morning, supervillains!" Mr Cook says at the beginning of homeroom. Everyone laughs, but you're shocked. He wouldn't know, would he? And you're trying to be a superhero, not a supervillain.
  
  Seeing your shocked face, Mr Cook explains. "I call us supervillains because we live in Superville. Get it? Just a little joke; I didn't expect you to take it seriously."
  
  Oh.
  
  > The First 2 Classes
  Your first class is science. Miss Jones greets you enthusiastically again, and tries to tell everyone to be kind to you. You don't know if anyone except Verity took the advice seriously. Science class is as boring as a boring science class. Because that's what it is.
  
  Your second class is drama. Mrs G tells you to divide into pairs and rehearse a skit together. You and Verity get into a pair together and weirdly, you actually have a bit of fun rehearsing. The skit is a relatively boring one about history, but it's still fun to do something with a friend. Looking around at the other pairs, you see Patrick distanced from his partner, going on about how good "The Yo and the Dude" is. The twin girls are whispering to each other and nodding. At the end of the lesson, each pair presents their skit to the class. The first pair, the annoying twins, has the full attention of the class. But since everyone got the same script, it gets boring after a few pairs have gone. You and Verity are towards the end of the class. You think you perform he skit quite well, but only a few people clap to be polite. Probably because they were more interested in the clock, which says there's five minutes until lunch, than your performance.
  
  Patrick and Max are the last pair. Max tries well to work through the script, but the performance just becomes an advertisement for "The Yo and the Dude".
  
  "You can buy the original edition of "The Yo and the Dude" for 200 bucks!" he says as the two of them run off the stage to the most laughter you've ever heard in Superville. Heading out to lunch, you think that weirdly, that was the most fun lesson you've ever had. In this school, obviously. It was only approximately 97.4371% as fun as the most boring lesson in your old school. Approximately.
  
  When you and Verity are eating your morning tea, you get distracted by a noise coming from the other end of the lunch area.
  
  > It sounds like people chanting...
  Looking for the source of the noise, you identify a small group of students, marching in twos, led by the annoying twins. The twins have determined expressions on their faces; the six students behind them have clear expressions of "I'm only here because I got paid 50 dollars to do this. If I had my own way, I would be out there playing footy like a normal student". The chant, which is slightly musical and which only the twins are participating in, goes like this:
  
  Come on boys, come on girls,
  
  Let's look for secrets in this world!
  
  Oh, come on boys and come on girls,
  
  Let's look for something in this world.
  
  This is a dull and boring world,
  
  So let's go on a worldwide search. (one says "schoolwide", which is quickly corrected)
  
  Come on boys and come on girls,
  
  There must be something in this world.
  
  Come on boys and come on girls,
  
  Yeah let's have a search.
  
  Oh, come on boys and come on girls,
  
  There must be secrets in this world.
  
  We've got all year to make this work, (one says "I still think "day" sounds better than "year")
  
  So let's find them and make it work.
  
  Come on boys and come on girls,
  
  Let's look for secrets in this world.
  
  Come on boys and come on girls,
  
  Yeah let's make this work.
  
  They are drawing quite a crowd now, most of whom are beginning to feel embarrassed for them. The twins go over to an unsuspecting boy, grab him, and change up the tune. The people behind them, who look like their faces are going to become so red they explode, just stay back and watch as the twins shake the boy up and down, and change up the tune.
  
  Do you feel like there's something in this world,
  
  That's missed by both me and you?
  
  Do you feel in this very boring world,
  
  There must be something else,
  
  Or why would we be here?
  
  Come on boys and girls,
  
  There must be something here?
  
  "Heart rate, 138! He seems pretty scared of us, mate!" one of the twins declares. "Is he hiding secrets?"
  
  "No, I'm scared because you've kidnapped me," the boy they're holding says.
  
  "Oh." The twins leave the boy and go back to the original tune.
  
  Oh, come on boys and come on girls,
  
  Let's escape from this dull world.
  
  We've been used to a gloomy world,
  
  So let's find more than what we've heard.
  
  Come on boys and come on girls,
  
  There must be something in this world.
  
  Come on boys and come on girls,
  
  So let's escape and make it work.
  
  A deathly silence follows the end of the "song". You believe you may know the secrets they're looking for. The twins also just completely embarrassed themselves in front of the whole school.
  
  "Was that song deliberately bad?" one kid asks to break the silence.
  
  "Would you even call it a song?" another asks, louder.
  
  This opens the door for everyone to start yelling about how bad the "song" was, what secrets they were looking for, how stupid anyone must be to think such secrets exist, and a whole bunch of other things. The twins sit down, pleased with themselves, and with the rotten fruit a lot of people "gifted" them for their performance. The students that were behind them look like they want to die.
  
  > Um... Okay...
  After the booing has resided, Verity turns to you. "I wonder what secrets they're talking about, anyway?"
  
  > tell Her About Superheroes
  You tell Verity about everything that happened in 185 Superville Drive yesterday afternoon. Why would you even do that? You were specifically told not to tell anyone, and here you are telling Verity on the very next in-game day. How Not to Play a Storygame 101.
  
  Luckily she doesn't believe a word you say.
  
  > End of a Weird Day
  After the eventful morning tea break, the rest of the day drags on. You curse yourself for thinking that today would be the day that things get more exciting. You do hear the twins referring to their team (most of whom don't want to be a part of the team) as "the Search for Secrets." They kidnap a few more people at lunch, get excited about their heart rate, ask them for secrets, then walk off when they don't have any. One girl says "why would I even tell you if they're secrets?"
  
  A fat boy in the Search for Secrets says "she has a point," his first contribution to the team.
  
  You watch the clock moving at 0.2x speed throughout the duration of 5th period, before it's time to go home. You rate that day a 2.5/10 for fun. A new record for your short time at this school!
  
  > The Walk Out
  You walk out of the school gates with Verity, excited to share the 2.5/10 rating. You remark that if this this upward trend continues, you'll be getting 7's and 8's in no time! Better not get your hopes up, though... anyway, being a superhero seems at least an 8 for fun. Your daily training starts today.
  
  "Come on boys, come on girls, let's not get out hopes up yet!" Verity sings, mocking the twins. You laugh and mock the twins, making their voices sound more and more annoying each time. At 32 Courage Street, Verity's house, you say bye to each other and you continue on your way.
  
  > go to 185 Superville Drive
  You walk quickly through the streets to 185 Superville Drive, looking forward to going to the Super House. You knock, wait for your master to let you in, then walk in to find that the house is set up exactly as it was last time. Spotting the capes on the table, you immediately put yours on, wanting to feel good like you did wearing it last time. After getting comfortable, you turn to your master, who is now standing near the map.
  
  "Good job on coming to your training," she says, "and for not skipping a day. Anyway, today we're going to go to a Super House, as I promised." She points to a yellow sticker on the map. "67 Pride Street," she says. "I've gained the location of this one from a Super House right down the road; from what I know, it should be an easy one, perfect for your training. Let's go!"
  
  Excited that your training doesn't start in a boring way, like most training does, you follow your master through the streets. Pride Street has the creek on one side, and houses on the other. You don't walk along the beautiful footpath alongside the creek, but rather through the long grass near the urban neighbourhood. Not wanting to get on your master's bad side, you don't ask the reason for this.
  
  "63, 65, 67!" your master says, approaching the house. It has a cute font yard and just looks like an ordinary one-storey house. "Every Super House looks like this from the outside, so normal people don't know what it is," your master explains, in response to the confused look on your face. "You open the door."
  
  You walk up to the door and turn the handle. It's locked.
  
  "Push with all your might!" your master says. You follow her instructions and push hard against the door. You feel empowered wearing the cape, and the pushing somehow feels easier than one would think. Finally, the door swings open and you feel incredibly proud of yourself. Your master says good job, looking extremely less pleased than you expect her to be. You lead the way into the house, into a small living room, with a man sitting on a couch watching a basketball game on TV.
  
  "You sure this is the right house?" you say, after finding no one else in all of the other rooms.
  
  "Positive," your master says, "because that man is wearing a cape."
  
  "I don't see no cape," you say, looking closely at the man. He doesn't appear to be disturbed by your presence.
  
  "So you do see a cape in that case," your master replies.
  
  "That's not what I said."
  
  "Yes it is. You said "I don't see no cape." That's a double negative."
  
  "Oh."
  
  "Anyway, to see the cape, you have to use your own. Your cape should reveal all capes being worn in a 50cm radius - get closer to him and you'll see it," your master explains. You follow her instructions, and sure enough, you see the cape. It looks similar to yours, but unlike yours, it has writing on it, in black pen: "65-63." Surprisingly, the man doesn't react to you at all.
  
  "It says 65-63..." you say.
  
  "And what do you think that means?" asks your master.
  
  "I don't know, Master," you say shyly, "I think it's the score? In the basketball game?" As you look at the TV, you notice that it's playing the same 5 seconds of the game over and over again.
  
  "No, they del- sorry- probably deliberately did that to throw you off. No, it's the location of a clue," your master responds. "Let's go look at the rooms."
  
  You go down the hallway and although every room is open, you see nothing to do with "65-63".
  
  Upon you telling her this, your master shakes her head. "Try leaning against each door with your cape."
  
  You do what she says, and surprised she knew exactly what to do, find that the first three doors have numbers (33, 41, 49) that only appear when you lean against them with your cape. The other three, however, do not.
  
  "Great!" your master says. "So where would 65 be...?"
  
  "33, 41, 49, 57, 65," you say out loud, entering the fifth room. It's a small bedroom, with a cute single bed and an open cupboard with 4 rows of 4 cupboards. You notice a note stuck on the cupboard: "By 7s, across then down".
  
  "So where would 63 be?" your master says once she sees you looking at the note.
  
  "7, 14, 21..." you say, pointing to each compartment, feeling smart for working out the clue. Once you reach 63, you are pointing at the leftmost compartment in the third row. You don't need your master to tell you to touch the compartment with your cape. When you do so, writing appears in it, just like it did on the doors: "Nice try... go to 14 Upwards Street."
  
  "That's it!" your master says happily. "Good job on working out how to do that. Now, just wait outside while I try to talk to this man, right?" she says. You nod, proud of yourself, and lean against the walls of the house. You notice that you can suddenly hear everything that is being said.
  
  "Good job, mate, you did well at setting that up," your master says, "perfect training for the boy. Thank you for not interfering with us, too."
  
  "No worries," comes a voice which you assume belongs to the man, "I'll be willing to set another one up whenever you want."
  
  "No, it's okay," your master replies, "after we go to Upwards Street, well move on to real Super Houses. Bye!"
  
  So it was all a set-up. Great. Well at least that explains how your master knew what to do.
  
  Back at 185 Superville Drive, your master replaces the yellow sticker at 67 Pride Street with a green one, and instructs you to write "Go to 14 Upwards Street" next to it. You do so, deciding not to tell her you found out it was a set-up.
  
  "Thank you for attending your training today," your master says. "I can see you improving on your skills. Tomorrow we'll go to 14 Upwards Street and see what we can find there. Have a good sleep tonight!"
  
  You take this as your cue to leave and thank your master for being so helpful and putting some fun into your life.
  
  > go Home
  Wow, what an experience! You're slightly let down when all you find when you get home is an apple, even though you were expecting no more. What you also get is a really angry mother.
  
  "What did I say to you yesterday?" she yells. "I said you were grounded! I expected you home by 3:30, and what time do you call this? IT'S 5:00! NO MORE TRAINING FOR YOU, FOREVER! IN FACT, NO MORE ANYTHING FOR YOU! YOU'RE GROUNDED FOR THE REST OF YOUR LIFE!!!"
  
  Even though you deserved what you got, you crouch down, terrified, and cover your ears. If only you had your cape... it could probably block noise too.
  
  Your mum then asks the question you were dreading. What happened in your training. You repeatedly tell her it's top secret, but she stubbornly keeps asking. You end up having to lock yourself in your bedroom, not knowing when you're going to come out. Your mum furiously knocks on your door, but you ignore her.
  
  Wait, did you finish your apple? Nope. Will you? Nope. Too risky.
  
  You then have a bright idea. Why not escape? You open your window, jump out of your window, break 20 bones from the fall, then live the rest of your life as a homeless person, begging for food and water. You don't go to school, because who cares about that. You try going to 185 Superville Drive, but your master tells you an angry woman that looks like you said that she was your mother and that you weren't allowed to go there ever again.
  
  You go on to live a boring life in Superville for the next few weeks, surviving on the streets as one of those poor homeless people you learn about. After those weeks, a massive black cloud engulfs the town, along with a loud, booming voice saying that their plan that they have been plotting for decades has succeeded. It could be something to do with the superhero offer your mum denied you of. Anyway, you're dead in seconds so it doesn't matter. Moral of the story: don't get on the wrong side of your mum.
  
  You beat 2 chapters: 2 points.