text: [Themes: Surreal]
  
  > look around
  Shelves surround you, filled with books of the greatest importance (you assume). Your feet sink into the thick carpet. A table and chair await you in the middle of the room. The fine wooden door leads west.
  
  On the reading table is a mission book.
  
  You can see Mr Green and a library chair here.
  
  Mr Green taps his foot.
  
  > Wait
  Time passes.
  
  A ghostly figure floats up through the floor, and coalesces into Mr Red.
  
  > wake
  You drift away...
  
  Your bedroom is fairly barren. You have a bed and a window. The floor is bare of carpet. You have put up a poster to hide some dents on one wall. A door leads north.
  
  You feel a presence in the room.
  
  > take all but the bedroom
  suitcase: Taken.
  newspaper picture: Taken.
  storeroom photograph: Taken.
  screwdriver: Taken.
  notepad: Taken.
  
  > give the blueprint to Blue
  (first taking the gadget blueprint)
  Mr Blue examines the blueprint and his eyes light up.
  
  Mr Blue opens the dark wooden door.
  
  Mr Blue goes north.
  
  > go to the north
  Whatever work is being done here, it looks important. Complex instruments are poised, books are open, and the tables that clutter the room have not one square-inch of space unused. You COULD begin to understand it all, but it would take time.
  
  You can see Mr Blue here.
  
  Mr Blue waves to get your attention, then points to the door with his left hand, making a twisting motion with his right.
  
  > close the door
  You close the dark wooden door.
  
  Mr Blue waves to get your attention, then points to you, then himself, then the instruments, then you again.
  
  > Wait
  Time passes.
  
  Mr Blue waves to get your attention, then points to the door with his left hand, making a twisting motion with his right.
  
  > give the key to Blue
  (first taking the apartment key)
  Mr Blue eagerly accepts it.
  
  Mr Blue works with the instruments, somehow creating a device matching the blueprint design. He hands it to you proudly.
  
  > examine the gadget
  A cube of metal. You know from the blueprint that there are complex mechanisms contained inside.
  
  > examine the chest
  It's made of some sort of metal. There is a square depression set into the top.
  
  Mr Blue takes a long breath, and exhales slowly.
  
  > put the gadget on the chest
  Putting things on the chest would achieve nothing.
  
  Mr Blue sneezes.
  
  > put the gadget in the chest
  The chest is closed.
  
  > look at what you're carrying with you
  You are carrying:
  a strange gadget
  a mirror
  a notepad
  a screwdriver
  a storeroom photograph
  a newspaper picture
  a suitcase (open)
  a torn note
  a work folder (open but empty)
  a business card
  a crowbar
  a wallet
  a blanket
  a leaflet
  a hammer
  a box of doughnuts
  
  Mr Blue takes a long breath, and exhales slowly.
  
  > take all
  chest: Taken.
  Mr Blue: I don't suppose Mr Blue would care for that.
  torn note: Taken.
  work folder: Taken.
  business card: Taken.
  crowbar: Taken.
  wallet: Taken.
  blanket: Taken.
  leaflet: Taken.
  hammer: Taken.
  box of doughnuts: Taken.
  
  > Go south
  You open the dark wooden door.
  
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a framed picture attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  Mr Blue arrives from the north.
  
  > put all in the case
  bedroom photograph: You put the bedroom photograph into the suitcase.
  
  box of doughnuts: You put the box of doughnuts into the suitcase.
  
  hammer: You put the hammer into the suitcase.
  
  leaflet: You put the leaflet into the suitcase.
  
  blanket: You put the blanket into the suitcase.
  
  wallet: You put the wallet into the suitcase.
  
  crowbar: You put the crowbar into the suitcase.
  
  business card: You put the business card into the suitcase.
  
  work folder: You put the work folder into the suitcase.
  
  torn note: You put the torn note into the suitcase.
  
  chest: You put the chest into the suitcase.
  
  strange gadget: You put the strange gadget into the suitcase.
  
  mirror: You put the mirror into the suitcase.
  
  notepad: You put the notepad into the suitcase.
  
  screwdriver: You put the screwdriver into the suitcase.
  
  newspaper picture: You put the newspaper picture into the suitcase.
  
  > put gadget in the depression
  The chest clicks. You withdraw the gadget.
  
  > Open chest
  You open the chest, revealing a cloak blueprint and a discomforter.
  
  > take all from the chest
  cloak blueprint: Taken.
  discomforter: Taken.
  
  > look at the blueprint
  The blueprint describes the creation of a "cloak", a stealth device. You can't understand all the details.
  
  > look at the discomforter
  A slick black disc, with a small switch on one side. A label identifies it as a "discomforter".
  
  > put all in the bag
  discomforter: You put the discomforter into the workbag.
  
  cloak blueprint: You put the cloak blueprint into the workbag.
  
  strange gadget: You put the strange gadget into the workbag.
  
  > wait
  Time passes.
  
  A ghostly figure floats up through the floor, and coalesces into Mr Green.
  
  > wake
  You drift away...
  
  You are surrounded by crates, beyond which are walls. There doesn't appear to be any way out. A hammock hangs between two hooks hammered into crate struts.
  
  You can see a chest (empty) here.
  
  > take all
  suitcase: Taken.
  storeroom photograph: You take the photograph out of the frame. notepad: Taken.
  
  > take the mirror
  You open the drawer, revealing a mirror.
  
  Taken.
  
  > wait
  Time passes.
  
  Mr Blue arrives from the west.
  
  > go east
  You open the fine wooden door.
  
  Shelves surround you, filled with books of the greatest importance (you assume). Your feet sink into the thick carpet. A table and chair await you in the middle of the room. The fine wooden door leads west.
  
  On the reading table is a mission book.
  
  You can see a stone tablet, a feather and a library chair here.
  
  Mr Blue arrives from the west.
  
  > Tablet
  feather: Taken.
  stone tablet: Taken.
  
  > give the blueprint to Blue
  (first taking the cloak blueprint)
  Mr Blue examines the blueprint and his eyes light up.
  
  Mr Blue coughs.
  
  Mr Blue goes west.
  
  > Go west
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a frame attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  You can see Mr Blue here.
  
  Mr Blue opens the dark wooden door.
  
  Mr Blue goes north.
  
  > go north
  Whatever work is being done here, it looks important. Complex instruments are poised, books are open, and the tables that clutter the room have not one square-inch of space unused. You COULD begin to understand it all, but it would take time.
  
  You can see Mr Blue here.
  
  Mr Blue starts to do something with the instruments.After a few moments, he stops, looking thoughtful.
  
  > Wait
  Time passes.
  
  Mr Blue waves to get your attention, then mimes wrapping something around himself, shivering.
  
  > give the blanket to Blue
  (first taking the blanket)
  Mr Blue eagerly accepts it.
  
  Mr Blue waves to get your attention, then points to you, then himself, then the instruments, then you again.
  
  > wait awhile
  Time passes.
  
  Mr Blue waves to get your attention, then holds a hand up in front of himself, stares at his palm fixedly, and adjusts his mask and collar.
  
  > give the mirror to Blue
  Mr Blue eagerly accepts it.
  
  Mr Blue hums a tune.
  
  Mr Blue waves to get your attention, then points to you, then himself, then the instruments, then you again.
  
  > wait
  Time passes.
  
  Mr Blue waves to get your attention, mimes dropping something, then makes as if to strain his ears.
  
  > give the feather to Blue
  Mr Blue eagerly accepts it.
  
  Mr Blue works with the instruments, somehow creating a garment matching the blueprint design. He hands it to you proudly.
  
  > examine the cloak
  A grey, thin cloak, very soft.
  
  > wear the cloak
  You notice that your body seems to have vanished. You're invisible!
  
  Funny, Mr Blue seems to know where you are, even if he can't see you.
  
  > remove the cloak
  You reappear.
  
  > put all in the case
  grey cloak: You put the grey cloak into the suitcase.
  
  stone tablet: You put the stone tablet into the suitcase.
  
  notepad: You put the notepad into the suitcase.
  
  storeroom photograph: You put the storeroom photograph into the suitcase.
  
  Mr Blue hums a tune.
  
  > Go south
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a frame attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  Mr Blue arrives from the north.
  
  > wake
  You drift away...
  
  You are standing in front of the Chimera Corporation building. A narrow path leads around the building, to the east and to the west. A car is parked here.
  
  > wear it
  You're invisible!
  
  > take the box
  Taken.
  
  A dog barks somewhere.
  
  > Go inside
  You climb inside.
  
  The occupant of this office is asleep over her desk. Possibly as a result of this, there is a pile of untidy paperwork on the floor. A door leads west.
  
  > Go west
  The corridor is fairly bright and cheerful. It runs north and south. Doors surround you, but only one is open.
  
  This section contains accounting offices.
  
  A couple of women hurry by, talking quietly.
  
  > Go north
  A flight of stairs leads upwards. The corner turns from south to west.
  
  This section contains accounting offices.
  
  An man hurries past, clutching a file of notes.
  
  > turn on the discomforter
  You flip the switch.
  
  You feel a little ill.
  
  The tired guard shifts uncomfortably.
  
  The guard suddenly looks very ill. He pulls open the booth and bolts east.
  
  > enter the booth
  The booth has a chair, and a window. There are presumably airholes somewhere. A small switch is placed under the window.
  
  You can see a box of doughnuts here.
  
  You feel a little ill.
  
  > turn off the discomforter
  You flip the switch.
  
  > go west
  After checking that there isn't anyone to spot the motion, you walk through the door.
  
  The corridor ends here. But more interestingly, there is a security door (marked with a 2) to the north, with a keypad next to it.
  
  > examine keypad
  The buttons hold the digits from 0-9.
  
  > type 28635 on the keypad
  The door slides open.
  
  > Go north
  The rooms is surprisingly bare and shabby. A set of shelves supports a line of strange looking cubes.
  
  > examine the shelves
  Bare plastic. On the shelves there is some cubes.
  
  > examine the cubes
  The cubes are uniform, and have continuously shifting patterns on their surfaces. They are made of some sort of grey metal.
  
  > take cubes
  You take the fifth cube.
  
  > examine cube
  (Cube 5)
  This is what you need to deliver. But how do you deliver it?
  Shifting patterns cover its surface.
  
  > take the cubes
  You don't need the other cubes. And taking them would make the theft more obvious.
  
  > go to the south
  The door slides shut.
  
  The corridor ends here. But more interestingly, there is a security door (marked with a 2) to the north, with a keypad next to it.
  
  > Close window
  You close the office window.
  
  > look at the window
  The window is open, but you can't see inside. It is closed.
  
  > open the window
  You open the office window.
  
  > go to the south
  You make your way around the path...
  
  You are standing in front of the Chimera Corporation building. A narrow path leads around the building, to the east and to the west. A car is parked here.
  
  You hear a car honking in the distance.
  
  > put all in the bag
  Cube 5: You put Cube 5 into the workbag.
  
  box of doughnuts: You put the box of doughnuts into the workbag.
  
  discomforter: You put the discomforter into the workbag.
  
  grey cloak: You put the grey cloak into the workbag.
  
  > check your inventory
  You are carrying:
  a workbag (open)
  a grey cloak
  a discomforter
  a box of doughnuts
  Cube 5
  a strange gadget
  a bedroom photograph
  a hammer
  a leaflet
  a wallet
  a crowbar
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a stone tablet
  a storeroom photograph
  
  > check your inventory
  You are carrying:
  a workbag (open)
  a grey cloak
  a discomforter
  a box of doughnuts
  Cube 5
  a strange gadget
  a bedroom photograph
  a hammer
  a leaflet
  a wallet
  a crowbar
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a stone tablet
  a storeroom photograph