text: > Look around
  The cell walls are of gray stone and a small barred window leads outside to freedom. A silvery air vent runs right above the window. The light bulb you carry illuminates the cell.
  
  There's an open trapdoor on the floor.
  
  H.R. waves at you.
  
  On the floor are some iron bars and a flux capacitor.
  
  > examine bars
  The bars used to be in the window before you corroded them off. They seem to have replaced the bars in the window but left the old ones behind.
  
  > get the bars
  Taken.
  
  Dark clouds gather in the sky and block the moonlight.
  
  > Show bars to hr
  The creature shrugs. "Meh. Those kind of things don't sell."
  
  > put the bulb in the book
  You put the light bulb into the encyclopedia.
  
  > put the book on the window
  (the barred window)
  You put the encyclopedia on the barred window.
  
  > open the book
  That's already open.
  
  > Close book
  You close the encyclopedia.
  
  > open the book
  You open the encyclopedia, revealing a light bulb.
  
  > examine pages
  A flashlight is an essential tool in any dark or low-light environment. It is a device that consists of a lamp inside a parable-shaped casing surrounded by a reflective surface to focus the light to a single direction.
  
  Flashlights can been used as communication devices, typically by flashing the light in pre-agreed sequences. There are documented cases[citation needed] of using a flashlight or a searchlight as a signalling device by attaching a template in front of the light source to create shapes in the surface the light is pointed at.
  
  > examine the photograph
  It's a postcard sized signed photograph of Captain McBrawn. You carry it with you everywhere you go and it's beginning to show the wear and tear.
  
  H.R. digs a paper tissue from its bag and tries to wipe some spit from around its mouth. The tissue sizzles and melts away leaving just a faint trace of smoke.
  
  > Tear photograph
  Never! Even the very thought makes you weep gently.
  
  "Oh boo hoo", H.R. says and in exaggerated motions pretends to rub its eyes with fists.
  
  > put the photograph on the lamp
  You put the photograph into the encyclopedia.
  
  (first taking the photograph)
  Putting things on the light bulb would probably not get you any closer to escaping.
  
  > look at the flux
  The flux capacitor has a window on one side where you can see some tubes in Y shape inside. Red labels are pasted all over the device, the one on top saying "FLUX CAPACITOR". The two dials are labeled "POWER" and "SPEED" and there's a pin with a picture of a lightning bolt next to it. It is very heavy.
  
  > examine the speed
  The speed dial points at zero. Curiously there's a large red line at about 88 miles per hour mark.
  
  > open the trapdoor
  It is tightly locked.
  
  > look
  There's no such thing here now.
  
  The cell walls are of gray stone and a small barred window leads outside to freedom. A silvery air vent runs right above the window. The light bulb illuminates the cell.
  
  There's an open trapdoor on the floor.
  
  H.R. leans against its sack.
  
  On the barred window is an encyclopedia (in which is a light bulb).
  
  On the floor is a flux capacitor.
  
  > put the capacitor in the trapdoor
  (first taking the flux capacitor)
  (first dropping the iron bars, the whiskey bottle, and the drinking glass to make room)
  The flux capacitor falls down the trapdoor and lands back in front of you.
  
  > examine the power
  The power dial goes from zero to 1.21 gigawatts. It's currently pointing at zero.
  
  > ask the hr about sack
  "What's in the bag?" you ask.
  
  "That's where I keep my ware," H.R. responds. "You'll find out what's there when you trade something."
  
  > check your inventory
  You are carrying a photograph and wearing your adventuring clothes.
  
  Also, a flux capacitor, a drinking glass, a whiskey bottle, and some iron bars are on the floor.
  
  > Show bars to hr
  (first taking the iron bars)
  "I think I have one of those already," H.R. says.
  
  > look at the glass
  (the drinking glass)
  The drinking glass is empty.
  
  > attach the wire to the capacitor
  Sparks fly to the air when you touch the socket on the flux capacitor with the exposed wire. There's a loud click from inside the machinery and the tubes behind the front window light up and start blinking like christmas lights.
  
  The needle on the power dial turns to point at 1.21 gigawatts.
  
  H.R. burps and covers its mouth with its hand. "Sorry. Had Mexicans for lunch."
  
  > put capacitor in the trapdoor
  (first taking the flux capacitor)
  (first dropping the iron bars to make room)
  The flux capacitor falls down the trapdoor and lands back in front of you.
  
  > throw the capacitor out the window
  That command is too complex; you might want to try to just throw the flux capacitor.
  
  > throw the capacitor
  The flux capacitor is already here.
  
  > ask the hr about the flux
  "What the shuck is this?"
  
  "It's a... well, you find out yourself," H.R. replies.
  
  > drop capacitor out the window
  That command is too complex; you might want to try to just drop the flux capacitor.
  
  > put the capacitor in the window
  (the barred window)
  (first taking the flux capacitor)
  That is not something you could put stuff into.
  
  "Hey, watch those stranded prepositions," H.R. points out.
  
  > look at the window
  (the barred window)
  The window is nothing but a hole in the wall with thick slab of transparent plexiglas installed to it. Through it you see a beautiful moonlit night sky.
  
  > look at the plexiglas
  The Screaming Communists have replaced the iron bars with thick transparent plexiglas while you were away. At least it'll keep the cold away better than before.
  
  > Scream
  The rectangle on the cell door slides open and a pair of beady eyes appear behind it. "WHAT is all this RACKET?" a loud voice behind the door says.
  
  > Kiss guard
  Keep your mind on the game.
  
  > show the book to guard
  (first taking the encyclopedia)
  The guard doesn't seem interested.
  
  The guard grunts and closes the eyehole.
  
  > drink the whiskey
  It's too strong for your tastes.
  
  > show the whiskey to guard
  (first taking the whiskey bottle)
  "Would you be interested in a... little drink?" you say and dangle the bottle in front of the eyehole. "Uh, is that MEISTERJ?GER? I most certainly SHOULD NOT... Maybe a little bit, JUST TO KEEP ME WARM ... JUST SLIP it through the HOLE, will you?" "It won't fit through," you remark. "I must open the door... But KEEP IT QUIET, WILL YOU?"
  
  There's a click from the keyhole and the door opens slightly. You slip the bottle to the guard who snatches it from your hand and slams the door shut. In his excitement he doesn't remember to lock the door! You wait for a moment and open it very carefully.
  
  The guard is enjoying his prize and doesn't notice you slipping through the door. You navigate through the castle corridors until you stop behind a door where you hear conversation behind it.
  
  "DID YOU HEAR that FEDOR has found a BOTTLE OF MEISTERJ?GER?" a voice yells.
  
  "Meisterj?ger? AND HE'S NOT SHARING?" another voice shouts. Several other voices murmur in unison. It gets harder to hear, but it seems they all decide to pay a visit to Fedor and his bottle. By the time you've deduced this, the door opens and twenty Screaming Communists march out.
  
  "FEDOR, you OLD DRUNK we've come to DRINK FOR YOUR HEALTH and we've BROUGHT YOU A PRESENT," they shout as they shove you to his lap.
  
  The sounds of the Screaming Communists gradually die out when the bottle is finally empty and you're back in the cell with H.R.
  
  "Welcome back," it says.
  
  > check your inventory
  You are carrying an encyclopedia (in which is a light bulb) and a photograph and wearing your adventuring clothes.
  
  Also, a flux capacitor, some iron bars, and a drinking glass are on the floor.
  
  > examine the glass
  (the drinking glass)
  The drinking glass is empty.
  
  There's a knock on the door. Not waiting for a response the guard opens the door and shouts: "Your DINNER IS HERE!" He throws a plate in the cell with a silvery package on it and locks the door again.
  
  > look at the package
  It's a small bundle of tin foil. Judging by the pungent smell there might be some food inside.
  
  > open the package
  You open the tin foil, revealing fried fish.
  
  > look at the fish
  They have fried the fish whole but it still looks quite raw. It is reddish in color; it might be a red herring.
  "I'm quite sure it is not," H.R. doubts.
  
  > show the fish to the hr
  "Do you want this?" you ask.
  
  "Oh no I couldn't... YES I CAN," H.R. shrieks and grabs the foil from your hands. Pieces of fish and drops of saliva fly around as the creature devours your meal. The gruesome show ends in H.R. silently burping and throwing the now empty foil over its shoulder. "Wow, that really hit the spot. Yeah, maybe you'd like something in return?"
  
  It puts its hand in the sack and majestically pulls out tiny nail scissors and hands them to you.
  
  > eat the fish
  You can't bring yourself to eating it.
  
  "What, you can't eat the sweet, sweet fish? You're one mysterious dude," the creature says.
  
  > get the foil
  You already have that.
  
  > get the scissors
  You already have those.
  
  > Inventory
  You are carrying some nail scissors, a tin foil, an encyclopedia (in which is a light bulb), and a photograph and wearing your adventuring clothes.
  
  Also, a flux capacitor, some iron bars, and a drinking glass are on the floor.
  
  H.R. digs a paper tissue from its bag and tries to wipe some spit from around its mouth. The tissue sizzles and melts away leaving just a faint trace of smoke.
  
  > examine the foil
  It's a crumpled sheet of tin foil.
  
  > cut the foil
  That's already open.
  
  Cutting that wouldn't solve anything.
  
  > tear the foil
  That's not something you can tear.
  
  H.R. scratches its head.
  
  > Cut photograph
  After hesitating for a while you carefully cut out Captain McBrawn's image from the photograph. It takes a good while with the nearly useless dull scissors.
  
  You look at the McBrawn's silhouette, which is perfectly cut out but the photograph and the autograph is ruined. The sacrifice makes a silent tear roll on your cheek.
  
  "I knew a girl like you once," H.R. remarks. "She was five and she liked ponies. I bet you like ponies too, don't you."
  
  > Yes
  H.R. gives you a thumbs-up and a grin.
  
  > ask hr about the ponies
  H.R. seems to have been distracted and missed your question.
  
  > examine the photograph
  It's a silhouette of Captain McBrawn cut from a photograph.
  
  > put the silhouette on the window
  (the barred window)
  You put the photograph on the barred window.
  
  > point the lamp at the window
  (the barred window)
  (first taking the light bulb)
  You point the light bulb at the barred window.
  
  > Point lamp at silhouette
  You point the light bulb at the photograph.
  
  > wait
  You wait for a while.
  
  > wait
  That's already on.
  
  You wait for a while.
  
  H.R. digs a paper tissue from its bag and tries to wipe some spit from around its mouth. The tissue sizzles and melts away leaving just a faint trace of smoke.
  
  > attach silhouette
  What do you want to attach the photograph to?
  
  > attach the silhouette to the window
  (the barred window)
  You can't attach them together.
  
  > attach the silhouette to the bulb
  Putting things on the light bulb would probably not get you any closer to escaping.
  
  You can't attach them together.
  
  > put the foil in the lamp
  That is not something you could put stuff into.
  
  H.R. yawns.
  
  > check what you're carrying
  You are carrying a light bulb, some nail scissors, a tin foil, and an encyclopedia and wearing your adventuring clothes.
  
  Also, a flux capacitor, some iron bars, and a drinking glass are on the floor.
  
  > put the bulb in the book
  You put the light bulb into the encyclopedia.
  
  > look at the glass
  (the drinking glass)
  The drinking glass is empty.
  
  > put the foil on the glass
  (the drinking glass)
  Putting things on the drinking glass would probably not get you any closer to escaping.
  
  > put the foil in the glass
  (the drinking glass)
  You put the tin foil into the glass and straighten it against the glass walls.
  
  H.R. burps and covers its mouth with its hand. "Sorry. Had Mexicans for lunch."
  
  > attach the silhouette to the glass
  (the drinking glass)
  You can't attach them together.
  
  > put the lamp in the glass
  (the drinking glass)
  (the tin foil)
  (first taking the light bulb)
  You put the light bulb inside the glass and the tin foil concentrates and reflects the light into a bright beam of light.
  
  > put the silhouette on the glass
  (the makeshift flashlight)
  (first taking the photograph)
  You put Captain McBrawn's silhouette on top of the drinking glass.
  
  The beam of light emitting from the drinking glass casts a shadow on the wall shaped like the Captain.
  
  "Nananananananana CAP-TAAIN!" H.R. sings.
  
  > point the flashlight at the window
  (the barred window)
  Captain McBrawn's silhouette reflects clearly to the clouds above. You hold the glass in your hand for several minutes, then support it in the window sill and leave it there.
  
  "What happens now?" H.R. asks.
  
  "We wait. Captain McBrawn will be here any minute now." H.R. shrugs and stays silent.
  
  You wait, and wait, and wait. You pace the room from one end to the other again and again. Finally the light bulb flickers ominously and finally burns out completely.
  
  A dreadful darkness falls into the cell but it doesn't last long when the moon comes back from behind the clouds and lights the room with an eerie glow. You give a defeated sigh. H.R. gives you a melancholic look.
  
  A bit later you hear muffled sounds from the corridor. They seem to get louder and louder and you can make out screams and thuds and thumps. You glance hopefully at H.R. who grins and gives you a thumbs-up.
  
  *khaZAM!*
  
  The door practically EXPLODES inwards when the guard's unconscious body flies through it and bright light flows in the cell. You recognize the shadow of the man standing in the door frame.
  
  Yes. It is Captain McBrawn.
  
  "Fear NOT! For I, Captain McBrawn, am here!" He comes in and stands tall in front of you, hands by his waist and holding his sculpture-like chin high. "Let us leave this dreadful place!"
  
  You lower your head. "I have to confess... You told me to go find the President. I didn't get there. The Screaming Communists captured me right away and I failed the mission." The Captain laughs warmly. "Do not worry! I foiled their evil plot with little trouble and came looking for you. The searchlight was very clever of you."
  
  "Well, I had some help..." you say and point at H.R. - but it's gone. You're almost sure you see the tip of its tail disappearing in the ventilation duct. The Captain isn't paying much attention. "Let's go home," he says.
  
  You step over the knocked-out guard and leave.
  
  > show the foil to the hr
  "What do you suppose I would do with an empty sheet of tin foil?" H.R. asks.
  
  > Inventory
  You are carrying some nail scissors and an encyclopedia and wearing your adventuring clothes.
  
  Also, a flux capacitor, some iron bars, and a makeshift searchlight are on the floor.
  
  > examine bars
  The bars used to be in the window before you corroded them off. They seem to have replaced the bars in the window but left the old ones behind.
  
  > get the bars
  Taken.
  
  H.R. digs a paper tissue from its bag and tries to wipe some spit from around its mouth. The tissue sizzles and melts away leaving just a faint trace of smoke.
  
  > look
  The cell walls are of gray stone and a small barred window leads outside to freedom. A silvery air vent runs right above the window. The light bulb illuminates the cell.
  
  There's an open trapdoor on the floor.
  
  H.R. stands there next to a large burlap sack.
  
  > hit the door with the bars
  On the floor are a dinner plate, a flux capacitor, and a makeshift searchlight.
  
  There's no such thing here now.
  
  > look at the dinner plate
  The dinner plate is empty.
  
  > show the plate to the gr
  The aluminum air duct runs from one wall to another. It's quite large but not set very high, just few centimeters above your head. There's a small grate in the bottom of it.
  
  Please be more specific - what do you want to show?
  
  > show the plate to hr
  (the dinner plate to H.R.)
  (first taking the dinner plate)
  You decide to hold on to it for a bit longer. It might still come useful.
  
  > examine the grate
  The aluminum air duct runs from one wall to another. It's quite large but not set very high, just few centimeters above your head. There's a small grate in the bottom of it.
  
  > open grate
  You open the grate on the air duct.
  
  > throw the dinner plate at the window
  (the barred window)
  That wouldn't solve anything.
  
  > enter the duct
  You try to squeeze through the opening, but it's just a bit too small for you to fit through.
  
  > remove clothing
  You strip naked.
  
  "That's so very much unnecessary," H.R. remarks dryly.
  
  > enter the duct
  Even without clothes the opening is just slightly too small to fit through.
  
  > look at saliva
  A sizzling greenish puddle of saliva is forming by the feet of the creature.
  
  > look at the plate
  (the dinner plate)
  The dinner plate is empty.
  
  > look at the clothes
  They are a pair of green pocketless pants and a gray wool sweater. Your adventuring clothes - that's what mom said when she bought them. They've turned out being not very well suited for the purpose though. They're very thick and a bit too big.
  
  "I hear your mom lost some weight so they changed her classification to dwarf planet," H.R. quips.
  
  "Hey! Don't talk like that about my mom!" you yell at it.
  
  > check your inventory
  You are carrying a dinner plate, some iron bars, some nail scissors, and an encyclopedia and wearing nothing.
  
  Also, your adventuring clothes, a flux capacitor, and a makeshift searchlight are on the floor.
  
  > attach the wire to the door
  You tuck the live end of the wire into the keyhole.
  
  "Aww, that's just nasty," H.R. says.
  
  > Scream
  The rectangle on the cell door slides open and a pair of beady eyes appear behind it. "WHAT is all this RACKET?" a loud voice behind the door says. After a short pause the voice goes: "Why you... ARE YOU STILL NAKED?"
  
  > ask the guard about the door
  "Could you please open the door?" you ask.
  
  "HA! HA! HA HA HA! HA! HA HA!" is all he replies.
  
  > examine the keyhole
  There's a tiny keyhole in the cell door. Too bad you don't have the key.
  
  > attach the wire to plate
  (the dinner plate)
  You can't attach them together.
  
  > attach the wire to the door plate
  That command is too complex; you might want to try to just attach electrical wire to the door.
  
  > attach the wire to the door
  You make sure the wire is securely inside the keyhole.
  
  The guard grunts and closes the eyehole.
  
  > lie on the floor
  What do you want to knock?
  
  There's no such thing here now.
  
  > Scream
  "WHAT?" the guard yells.
  
  > put on the clothes
  (first taking the adventuring clothes)
  You put on the adventuring clothes.
  
  > show the plate to the guard
  (the dinner plate to the guard)
  (first taking the dinner plate)
  The guard doesn't seem interested.
  
  > give the plate to the guard
  (the dinner plate to the guard)
  The guard doesn't seem interested.
  
  The guard grunts and closes the eyehole.
  
  > put the foil on the eyehole
  (first taking the tin foil)
  Putting things on the metal plate would probably not get you any closer to escaping.
  
  > put the bar in the keyhole
  (first taking the iron bars)
  Those are not something you could put stuff into.
  
  > Inventory
  You are carrying some iron bars, a tin foil (in which is a light bulb), and a dinner plate and wearing your adventuring clothes.
  
  Also, an encyclopedia, some nail scissors, a flux capacitor, and a drinking glass (in which is a photograph) are on the floor.
  
  > put the scissors in the keyhole
  (first taking the nail scissors)
  Those are not something you could put stuff into.
  
  > look in the keyhole
  Through the keyhole you see a small part of the corridor behind the door. Sweet freedom!
  
  > wear the foil
  You contemplate on making a foil hat to prevent unwanted telepathy, but decide you don't have the time.
  
  "The elevator doesn't go all the way up, does it?" H.R. wonders.
  
  > wear plate
  (the dinner plate)
  That is not clothing!
  
  > attach the wire to the door
  You make sure the wire is securely inside the keyhole.
  
  > examine the lamp
  The light bulb is lit.
  
  > look at the eyehole
  There's a metal plate embedded in the door on the eye level, about three centimeters high and thirty centimeters wide.
  
  H.R. taps the floor with its foot.
  
  > put the bulb in the glass
  (the drinking glass)
  (first taking the light bulb)
  There is no more room in the drinking glass.
  
  > Point bulb at glass
  (the drinking glass)
  You point the light bulb at the drinking glass.
  
  > Point bulb at guard
  You point the light bulb at the guard.
  
  > hit the guard
  You would possibly hurt yourself more than the guard.
  
  > take photo
  Taken.
  
  The guard grunts and closes the eyehole.
  
  > put the bulb in glass
  (the drinking glass)
  The lamp fits nicely inside the drinking glass. The glass bends and reflects the light, creating beautiful patterns of light and shadow on the cell walls. The top of the glass throws a weak beam of light on the ceiling.
  
  H.R. burps and covers its mouth with its hand. "Sorry. Had Mexicans for lunch."
  
  > ask the hr about the mexicans
  "I've never been to Mexico."
  
  "Huhwhat?" H.R. exclaims.
  
  > show the glass to the guard
  (the drinking glass to the guard)
  (first taking the drinking glass)
  The guard doesn't seem interested.
  
  > put the bulb in the glass
  (the drinking glass)
  The light bulb is already in the drinking glass.
  
  > ask hr about the grue
  "I have nothing to say now," you say to the guard before talking to H.R. "WHATEVER," the guard yells and slides the eyehole shut.
  
  "Yes, yes, run along now," H.R. says.
  
  > put the foil in the glass
  (the drinking glass)
  There is no more room in the drinking glass.
  
  > put the foil in the glass
  (the drinking glass)
  You put the tin foil into the glass and straighten it against the glass walls.
  
  > put the bulb in glass
  (the drinking glass)
  (the tin foil)
  You put the light bulb inside the glass and the tin foil concentrates and reflects the light into a bright beam of light.
  
  > shine the light at the guard
  (the light bulb at the guard)
  (first taking the light bulb)
  You point the light bulb at the guard.
  
  > point the flashlight at the guard
  The rectangle on the cell door slides open and a pair of beady eyes appear behind it. "WHAT is all this RACKET?" a loud voice behind the door says.
  
  You point the makeshift flashlight at the guard.
  
  > point the glass at the guard
  (the makeshift flashlight at the guard)
  You point the makeshift flashlight at the guard.
  
  > point the flashlight at eyes
  You point the makeshift flashlight at the guard.
  
  > ask the guard for the food
  "SPEAK UP!" the guard shouts.
  
  > tell the guard about the monster
  "No, I mean it! Look at it, there the monster is!"
  
  The guard squints. "NOPE. CAN'T see ANYTHING," he shouts.
  
  > ask the guard about the toilet
  "WHAT?" the guard shouts.
  
  > ask the guard about the guard
  "So... you're a guard, huh? How's that working for you?"
  
  The eyes behind the door squint. "Are you COMING ON TO ME?"
  
  > Yes
  "OK THEN," the guard roars.
  
  > ask the guard about yourself
  "Don't you know who I am!?" you demand.
  "NO," the guard replies.
  
  "Well... uh... I'm Scotty," you say.
  
  > ask the guard about Captain
  (the photograph)
  "You should better let me go peacefully before it's too late! This here is Captain McBrawn and he'll be coming to rescue me and then you will be in big trouble!"
  
  "OOH, I'M TREMBLING," the guard shouts.
  
  > ask the guard about escape
  "I'm going to break out and save the President!"
  
  "HA! I SPIT at your PRESIDENT!" the guard yells.
  
  > Spit at guard
  That command is too complex; you might want to try to just spit.
  
  > Spit
  That's a nasty habit.
  
  > ask the guard about the spit
  What do you want to ask the guard about: the puddle of saliva, or the acidic spit?
  
  > ask the guard about the window
  (the barred window)
  You're about to ask, but you're not sure how to word the question.
  
  > ask the guard about the exercise
  Nothing particular about that topic comes to mind.
  
  > ask the guard about the book
  What do you want to ask the guard about: the encyclopedia, or the Jack Mills novel?
  
  > ask the hr about Jack Mills
  "I guess that was all," you say to the guard before talking to H.R. "ALL RIGHT THEN," the guard yells and slides the eyehole shut.
  
  "Oh, you have other books too?" you ask.
  
  "Yeah, but you wouldn't like this one. It doesn't have any pictures," H.R. says.
  
  > show encyclopedia to the hr
  One page comes off the encyclopedia and flutters on the floor.
  
  "Can I have something else instead?" you carefully ask. "Not enough pictures, eh? Well, I'll trade it in but I can't give you anything as nice this time. Let's see... an orange garden hose... no... an electric mixer... hmm... This'll do."
  
  It gives you a can of motor oil.
  
  > examine the oil
  The can contains motor oil, meant to reduce friction of moving parts.
  
  > put the oil on yourself
  That would surely ruin your clothes. Mom would never get the oil out.
  
  "Your mom is so ugly they moved Halloween to her birthday," H.R. says.
  
  "That's just so not cool!" you cry.
  
  > remove the clothes
  You strip naked.
  
  "Oh for crying out loud!" H.R. yells. "That's really not something I would have wanted to see."
  
  > put the oil on yourself
  You pour the oil on you and douse yourself with it. Every inch of yourself. Every drop of the oil gets used. The result is one slick and slippery Scotty.
  
  "My eyes! Is there no mercy for my poor retinas?" H.R. cries.
  
  > enter the vent
  The motor oil covers your body like sweat on a hot summer night. You slither inside the air duct and pull yourself deeper and deeper inside. Darkness and cold aluminum encloses you from all sides as you twist and turn through the tunnels. Finally there's some light looming from ahead and you slide faster toward it.
  
  Just before you reach the end of the duct a dark shape blocks the light and you're back in near darkness. You force yourself to a halt and stare the figure in the eyes.
  
  "Hey, it's H.R.! What are you doing here?" you ask but the creature doesn't reply. It opens its mouth, and the second, and the third. And it hisses.
  
  You back away in record speed and drop down the grate back to the cell.
  
  "I see you met my -cousin Herbert-," H.R. assumes. "Now please put some clothes on!"
  
  > About yourself
  You are Scotty, Captain McBrawn's short and a bit round sidekick. You have followed him on his adventures and helped him mostly by staying out of his way, but now you have a mission of your own.
  
  You are carrying a makeshift flashlight, a photograph, some nail scissors, some iron bars, and a dinner plate and wearing nothing.
  
  Also, your adventuring clothes and a flux capacitor are on the floor.
  
  > wear the clothes
  (first taking the adventuring clothes)
  You put your clothes on.
  
  "I and my eyes thank you, good sir," H.R. says.
  
  > look at the grate
  The aluminum air duct runs from one wall to another. It's quite large but not set very high, just few centimeters above your head. There's a small opened grate in the bottom of it.
  
  > ask the hr about the cousin
  "Wait, you knew there was a monster in the air ducts?" you cry. "Sure. It's cousin Herbert, hired by the -Screaming Communists- to keep the vents safe," H.R. says.
  
  "Then why didn't you say anything before I went in there!?"
  H.R. shrugs. "I thought Herbie might have been hungry."
  
  > ask the hr about Herbert
  "Wait, you knew there was a monster in the air ducts?" you cry. "Sure. It's cousin Herbert, hired by the Screaming Communists to keep the vents safe," H.R. says.
  
  "Then why didn't you say anything before I went in there!?"
  H.R. shrugs. "I thought Herbie might have been hungry."
  
  > ask the hr about Screaming
  (the Screaming Communists)
  "What do you think of the Screaming Communists?" you ask H.R..
  
  "They're a bit loud for my tastes. And they're not the ideal business partners, either. They tend to rather shoot you and take your stuff instead of trading."
  
  > take the grate
  That is not something you would carry around.
  
  H.R. yawns.
  
  > check what you're carrying
  You are carrying a photograph and wearing your adventuring clothes.
  
  Also, a dinner plate, some iron bars, some nail scissors, a makeshift flashlight, and a flux capacitor are on the floor.
  
  > examine the photograph
  It's a silhouette of Captain McBrawn cut from a photograph.
  
  > show the scissors to the hr
  "Thanks, but I don't need this anymore."
  
  "What am I, a library?" the creature snaps. "Very well, I'll trade it in. Let's see... a battering ram... no... some deck chairs from the Titanic... hmm... Oh, I don't know what this is so maybe you can have it then."
  
  H.R. throws you a small vial.
  
  > examine the vial
  The glass vial is very small and delicate. There's some purple liquid inside it and the words "DRINK ME" written on it with beautiful cursive.
  
  H.R. scratches its head.
  
  > Drink vial
  You take a sip from the vial. It has a very faint taste, something flowery, but you can't quite put your finger on it. Then suddenly the vial starts to get larger and larger; your clothes seem to grow bigger and the walls and the ceiling seem to move further apart from each other.
  
  You climb out from under your clothes that are now too huge to wear. The cell and everything in it seems to have grown at least tenfold. H.R. is a towering monster far away.
  
  "Or could it be that you have just shrunk a lot smaller?" the creature booms.
  
  Very soon you find out that the effect doesn't last very long: you stretch back to your original size.
  
  > examine the vial
  The glass vial is very small and delicate. There's some purple liquid inside it and the words "DRINK ME" written on it with beautiful cursive.
  
  > Scream
  The rectangle on the cell door slides open and a pair of beady eyes appear behind it. "WHAT is all this RACKET?" a loud voice behind the door says. After a short pause the voice goes: "Why you... ARE YOU STILL NAKED?"
  
  > show the clothes to guard
  (first taking the adventuring clothes)
  The guard doesn't seem interested.
  
  > give the vial to the guard
  (first taking the potion vial)
  The guard doesn't seem interested.
  
  > show the vial to the guard
  The guard doesn't seem interested.
  
  The guard grunts and closes the eyehole.
  
  > ask the guard about Screaming
  (the Screaming Communists)
  "What does it actually mean being a Screaming Communist?"
  
  "You get to SCREAM! And THREATEN PEOPLE! By SCREAMING! AND I LIKE IT!" he replies.
  
  > shout at the guard
  "WHAT?" the guard yells.
  
  > attach the wire to the door
  You make sure the wire is securely inside the keyhole.
  
  > Drink vial
  You take a sip from the vial and the world starts to grow smaller and smaller. Very soon you are so small you can't see the guard's eyes anymore - and apparently he can't see you either.
  
  "NOW WHERE did you GO!?" the guard yells. "OH BUGGER, I'm going to GET FLOGGED if I let him ESCAPE!"
  
  He opens the door and peeks inside. "HEY! WHERE DID YOU GO!" You take advantage of the situation and start running through the door.
  
  You run and run and run for what feels like eternity. Then the potion's effect starts to wear out and you grow quickly to your normal size. You managed to cover almost two meters from the door. Running with legs the size of a toothpick doesn't get one very far. You stand there, naked, grinning to the guard who leaps at you and throws you back inside.
  
  > press the space
  "YOU STAY HERE and I'll take THIS WITH ME so NO TRICKS ANYMORE!" the guard shouts and takes the potion vial before slamming the door shut.