text: [Themes: fantasy, female protagonist, fantasy]
  
  "The traveler is at the campfire! Go, go!" The news spread like wildfire. Soon, all the children of the village were gathered at the firepit. "Will you tell us a story?" they begged. The traveler wasn't very used to kids, so it took her a while before she realized they wouldn't take no for an answer.
  
  "Alright," she relented. "Imagine... that you're a dragon, flying over the forest on a summer's day. The sun is on your wings, the wind is in your ears, and the world is your playground..."
  
  You're soaring over your domain, the largest forest in the region. The humans call it the Essucia Woods. It's a bright summer's day, but you're not worried about being spotted. You're soaring right over the thick of the wood, where centaurs, elves, lizardfolk, and hundreds of other dangerous creatures live—it's obvious no human would ever dare to enter.
  
  Or, at least, you thought no human would ever dare to go there. You're quite surprised to see a young woman, little more than a girl, standing alone in a clearing. Doesn't she know that's essentially screaming, "Monsters! Come and kill me!" You fly over to get a closer look, and the girl notices you. Instead of running away (which is quite useless, because you could easily catch up to her) she calls out. "Dragon!" This girl is either really brave, really stupid, or a combination of both.
  
  You prefer to keep a low profile on account of the humans. If you were to attempt to plunder their treasures, their armies might seek you out. Though you could probably take them on with ease, humans can get annoyingly lucky. One of them might actually do some damage. So if you were to talk to this girl, she might share what you actually look like to her family and friends, as opposed to the legends that scare people away.
  
  By the way her rucksack is swinging, you can tell it has something heavy in it, quite possibly gold. She's dressed in a fancy cloak and it's evident she hasn't been in the forest for long. It might be worth seeing what this girl is calling out to you for. On the other hand, this might be a trap. It seems a little too obvious. Still, most traps wouldn't hurt a scale of yours, and you'd prefer to see what this girl is up to when she doesn't have the jump on you.
  
  > ignore her
  You fly away. It's unlikely the risk is worth the reward. She's lucky you don't eat her, though personally humans are a bit too bony for your taste. Also, you don't like eating anything that speaks. If she's stupid/brave enough to risk the attention of a dragon, you doubt she'll survive long enough to risk the attention of much else. You quickly forget about her until a few days later, when you check to see if the wards on the wizard's tower have expired in the past decade. That arrogant wizard put up wards to prevent dragons, namely you, from entering. Though the wizard is long gone, the wards still remain.
  
  When you arrive, however, you're quite surprised to find...
  
  > The wizard's tower
  "Oh, it's you," says the girl. "Well, it's too late to take the deal now. I've already found my own place." You curse yourself for not making the connection sooner. You've seen many more humans enter the forest since she did, demanding to know, "Where is she? Who has her?" (Of course, most of them ended up peppered with elven arrows.) You should have connected the searchers with this girl, who is evidently a high rank among her people. "And don't even think about trying to take over this tower. This is my turf." You almost laugh at the idea that this is her turf. She left "her turf" for these woods. This is your turf, not hers. Still, you can wait. You fly off and forget about the girl. After all, she'll expire in a few decades.
  
  A few weeks later...
  
  It's a rainy day, which you particularily enjoy because you get to watch the humans tromp through the Eckbel bog, their boots getting stuck in the mud. You could watch them for hours... but suddenly something catches your attention. The smell of sulfur. You turn and see an imp, a sort of servant devil. You bite its head off, and immediately spit it out in disgust. It dissipates in a wisp of smoke. You're immediately on high alert. There's only one place where that creature could come from.
  
  Within minutes, you're at the tower, looking inside and discovering a portal. The girl is gone. Of course. She opens a portal, and it has to be to the Nine Hells. You fly in to get a closer look and realize the wards are down, permitting you to enter the tower. Unfortunately, that's hardly your main concern. You don't want some devil coming through and deciding to conquer the world. You start looking for the mechanism to close the portal. After a few minutes of frantic searching, you find it. You're about to turn it off when you notice something. They took the girl. They didn't kill her. That must mean she has something they want. And devils are not one for unnecessary actions. They would not risk an appearance on Midsta for nothing.
  
  So, you have a gamble. You could close the portal, leaving the girl trapped but preventing any more devils from crossing through. Or you could enter, and see what they want with the girl. It's bound to be a risky play, for someone could shut the portal behind you, leaving you trapped. Still, if they don't expect you, you might have the upper hand...[Themes: horror, horror, humor]
  
  It is Halloween night and you and your best friend, Mara, decide to check out a haunted corn maze a few towns away from where you live. The corn maze is in the middle of nowhere on a large farm. The maze are is very popular and people enter the maze at no more than five people at a time. You and Mara enter the corn maze in a group of five, however that doesn't last very long. At the first fork in the road you and Mara make a sharp right and the rest go straight. You walk slowly through the maze and start to realize its getting darker. You can hear screams from around the corner. You peer around the corner and notice it's just a dead end. There is a red button at the edge of the dead end. It reads "Press the Red Button if You Dare." Your friend, Mara, goes right up to press it, but you stop her.
  
  "Don't do that!!! We don't know what will happen. It's Sketchy," you say to Mara.
  
  "Aww have some fun. It could help us figure our way out," she says.
  
  You look at the button again.
  
  [Author's Note: This is a game that takes the genre of horror. It takes place on Halloween night in a long and windy cornfield maze. The maze is a popular attraction for the small town during the halloween season, however, this year it has become scarier and more dangerous. You and your best friend Nara enter the maze and come across some terrifying experiences.]
  
  > Do you press the button?
  You finally agree with Mara and you press the big red button. Nothing happens at first and you both just stare at it. Suddenly hundreds of creepy crawly spiders start coming from every direction. You are screaming and covered in these big spiders. You and Mara turn around and start running and screaming, while brushing them off. Mara falls and passes out. You drop down and start screaming her name. You notice she is covered in spider bites that begin to swell up. You pick her up and start yelling for help. You notice that it is getting very dark now. You walk as fast as you can through the maze. You get very tired from holding Mara. You place her down and then see a little goblin like creature walking toward you. You begin to back up and the goblin begins to talk.
  
  "I can help you," he whispers.
  
  "Can you help my friend? She's been bitten by many spiders and passed out," you reply.
  
  "I have this potion for your friend. It will wake her up within seconds."
  
  You look at the mysterious bottle the goblin is holding, nervous about what to do.
  
  > Do you take the potion from the goblin?
  "Yes I'll give her the potion," you say uncomfortably.
  
  "I will give it to you on one condition. Give me your scarf," the goblin replies.
  
  "My scarf? Why do you want that?" you ask quickly.
  
  "Are you going to take the deal or no? You are wasting my time," the goblin shouts.
  
  You hesitate and then nod yes. He hands you a small purple bottle.
  
  You pour the purple potion into Mara's mouth, hoping that it'll wake her up. After a few seconds go by she awakes very calmly, however, her eyes have fully changed color and are now a shade of light violet. She looks dazed and confused. The goblin nods his head and sticks out a tiny wrinkly hand.
  
  > hand him your scarf.
  After he takes the scarf he disappears in thin air. Mara's eyes change colors again and then her hair begins to streak light purple, until her entire head of hair is all a light violet.
  
  "Mara your hair is turning purple...?" you say.
  
  Mara's eye change back to light violet and then her entire body starts turning a shade of violet.
  
  "Mara what's going on? Are you okay?"
  
  "I don't know. I feel weird," she replies.
  
  A pair of wings sprout from her back and begin to flutter.
  
  She begins to fly around.
  
  "Oh my god this is so cool! It's like I'm a fairy or something! Woah!"
  
  Suddenly you stop and think. "Mara fly up! See where the exit is!"
  
  "Okay!"
  
  She flies up and looks over the corn and points to the exit. "Its right over there! We're so close!" Why don't we just fly out of here?"
  
  "Yeah, can you pick me up?"
  
  Mara flies down and picks you up and then begins to fly upward. At the top of the corn you hit a wall. It is invisible and you cannot get through it, but Mara can. You both drop and Mara fall to the ground.
  
  > Do you try flying out again?
  You and Mara stand back up.
  
  "Let's try that one more time," you say quickly.
  
  "Okay! Hold on tightly."
  
  You grab her purple wrist and she begins to fly upward. Again you hit an invisible wall, which is basically a force field holding only you in. You both drop and Mara falls directly on her left wing. She begins screaming and crying. Her body starts to fade back to normal and the wings shrivel up and disappear.
  
  "Mara! Are you okay?" you cry out.
  
  Mara's eyes and hair change back to their original shades of brown.
  
  "Well that didn't last long!" She whined.
  
  "I'm so sorry, I was the one that brought you down."
  
  "It's okay. I wouldn't leave you in here alone."
  
  "What do we do now?"
  
  Suddenly a pirate rounds the corner. He sees you two and hobbles over.
  
  "ARRRRGGG What are yee doing in here? Yee have one hour until midnight maties."
  
  "What do you mean?" you reply.
  
  "If yee don't get out before midnight, yee will turn into monsters in here and be stuck forever. I can help yee escape. But you have to find me treasure box."
  
  > help find the treasure box
  "Okay! What can we do to help find your treasure box?" you say.
  
  "Well here's the map mates."
  
  You look at the map and see that you are very close to where the treasure is buried. You take four steps forward and then turn left. You take another twelve steps. Then you notice the map is missing a piece.
  
  What do you do?
  
  > make a guess and turn right.
  Just then you notice it is a dead end but there is a large X in the ground.
  
  "Pirate! Pirate! It's over here! We need to dig."
  
  The three of you begin to dig and finally reach a big wooden box. You pull the box out of the ground and then unlatch the latches. You open the box and a bright light shines out. It is filled with gold coins and jewels.
  
  "ARRRRRRGGGG it is all mine!" the pirate laughs.
  
  "We've helped you find your treasure, can you direct us out of here now?"
  
  The pirate grabs the treasure box and starts running.
  
  You and Mara start running after him. He runs awfully fast for holding the box filled with gold.
  
  What do you do?
  
  > continue running
  You continue running after the pirate and he gets slower. Finally he stops and drops the box.
  
  "This is where I leave yee mates! Yee are very close to the exit and yee have twenty minutes. Good luck arrrgggg."
  
  He opens the box, jumps inside and him and the box disappear in seconds.
  
  "Oh my god!" you say as you look at your watch, "We better hurry."
  
  Mara replies, " Wait I see something really bright up that way! Let's see what it is."
  
  You both run as fast as you can and then you see a golden cornstalk. It's shimmering. When you get to the stalk you see the exit just up ahead. There is one problem. A sleeping werewolf is in front of the exit.
  
  > try to pass the werewolf
  The two of you run straight up to the werewolf. You quietly start to come up with escape plans to get past the werewolf.
  
  What do you do?
  
  (Let's pretend that's a werewolf)
  
  > climb over the werewolf
  Mara jumps up on the paw of the werewolf and takes a long stride over it's large stomach. She then slides off to the other side of him. Now it's up to you to climb over. You step the exact way Mara did. Then slide over his stomach.
  
  Suddenly he abruptly moves. You hold your breath as you slide closer to his face. Mara reaches out her hand and pulls you down. You hear a deep growl and the two of you run as fast as you can to escape. You pass through the exi
  t just as the clock hits 11:59.
  
  What happens next?
  
  > Have escaped
  You made it through the crazy corn maze. You and Mara go home and never come back.
  
  The End.