text: > Go downwards
  Lower Passageway (Controlling Mercy)
  A long metallic hallway that spans the length of the vessel.
  
  The drifting auras of humans call from the to the northwest and to the northeast. The survey storage is to the east, and the laundry room is to the west. The engine room is to the southwest, and the open boiler room is to the southeast. A set of stairs leads up to the rest of the ship.
  
  In a brief, rebellious solo, she contemplates release, but then rapidly stabilizes into her final bliss, complacent in her unity.
  
  > Go northeast
  Berthing, Starboard (Controlling Mercy)
  Rows upon rows of humans, unmoving on stacked shelves, deeply connected to the Universe, basking in its glory.
  
  The lower passageway is to the southwest.
  
  > go to the north-west
  Berthing, Port (Controlling Mercy)
  Rows upon rows of humans, unmoving on stacked shelves, deeply connected to the Universe, basking in its glory. A single Drifter sings silently with apathy and detachment.
  
  The lower passageway is to the southeast.
  
  The Mercy push-sings to the Drifter. She calls out to him, reaches through the physical and pulls at his severed ties, coloring them into this world. The Mercy sings for your assistance: she needs you to finish connecting him.
  
  > connect drifter
  You sing of unity, cohesion and singlehood. His connections ribbon into a strange modal function, looping unnecessarily back and forth between the physical and the other. Slowly, it resumes its baseline level of dim awareness. He sees the Mercy, and understands his return. The Mercy bubbles satisfied, waiting for his response.
  
  > look at Drifter
  A Blind One, a human. Probably male. His dim grey aura disjointedly statics.
  
  Drifter groggs his mind into vengeful purpose, "You bitch!" he lurches at the Mercy, "That thing'll kill us!" The Mercy lags disbelief as he heavily commands, "I won't let it. I won't let you - !"
  Drifter presses infrared destruction against the Mercy's neck. The Mercy sings for your help.
  
  > color drifter blue
  You reach out, caressing Drifter's delicate aura, willing it to become blue. His aura absorbs this new state willingly, as though they were his own emotions.
  
  Drifter surges with blue memories of the Mercy; his grip falters and he falls back. The Mercy grabs a nearby human object and pushes it against Drifter multiple times in a way that damages, then disconnects his ties and cohesion.
  
  The Mercy quivers disbelieving orange, "We can't... why. I don't..." but she solaces in the Song's knowledge, "He was wrong. He was Blind. We should've never tried." She steadies. Indigo. Assurance.
  She reaches out for you, and begs you to control her once more.
  
  > go southeast
  The Mercy crumples darkness at you leaving her, but consoles herself that you must have a reason.
  
  A long metallic hallway that spans the length of the vessel.
  
  The drifting auras of humans call from the to the northwest and to the northeast. The survey storage is to the east, and the laundry room is to the west. The engine room is to the southwest, and the open boiler room is to the southeast. A set of stairs leads up to the rest of the ship.
  
  > Possess Mercy
  You take control of the Mercy. You both revel in the bliss of perfect harmonic unity.
  
  > go southeast
  Lower Passageway (Controlling Mercy)
  A long metallic hallway that spans the length of the vessel.
  
  The drifting auras of humans call from the to the northwest and to the northeast. The survey storage is to the east, and the laundry room is to the west. The engine room is to the southwest, and the open boiler room is to the southeast. A set of stairs leads up to the rest of the ship.
  
  Mercy straightens herself into resolve, "We'll take the sub. Wenig, the Assister, she'll help." You shudder unease. What if she
  resists as well? Mercy contemplates on your concern.
  
  > Go upwards
  Messdeck (Controlling Mercy)
  Tables and chairs are bolted to the ground.
  
  The galley is to the west, and the loading deck is to the south. A vent leads up and a set of stairs leads down.
  
  "I won't mention you; I'll keep her in the dark. She just wants things back to normal." Mercy finally solidifies white again, and you realize with relief that your plan to be returned is going to be realized.
  
  > go south
  Loading Deck (Controlling Mercy)
  Dark clouds dissipate above, while the wind pushes and pulls everything.
  
  A metallic vesicle is secured at the south end of the deck. The messdeck is to the north, the wet lab is sectioned off to the east, and a set of stairs lead up. Your Cellarium rests here.
  
  > Go upward
  Quarterdeck (Controlling Mercy)
  Dark clouds dissipate above, while the wind pushes and pulls everything. This small deck is dominated by smaller vessels.
  
  The life boats are to the south, the captain's quarters are to the east, the sick bay is to the west, the lavatory is to the north, and a set of stairs leads up and down.
  
  The Mercy fights off orange vibrations as she whispers to you, "Well, I guess I should knock."
  
  > knock
  (the sick bay hatch)
  "Who... Mercy? I'm not opening this - Rosa's hurt bad, and I just... I need to protect her." Violet smoothly wafts from the other side of the door. The Mercy entreats Assister ethereal blue, "Listen, Wenig, we need to return the cube," the Mercy soothes sweetly, "It'll all be better if we just return it. But we need you to do it. You're the expert."
  
  "Why all of a sudden... oh God, you're a monster, aren't you? That's what's wrong with your voice. You're not the real Mercy, just some shape-shifter. You just want to get in here - to get us," Assister plucks in miserable orange. The Mercy trills silent surprise, she looks to you for help, for guidance. How can she convince Assister?
  
  > color Assister blue
  You reach out to color the Assister from outside, and nearly succeed, but it is too difficult from this distance.
  
  Assister continues to argue belligerent, "Where is the real Mercy? Is she... is she dead?" You help the Mercy respond, "I'm real, don't let your fear control you. You're not being logical."
  
  > open the door
  (the sick bay hatch)
  You push the Mercy to open the hatch. Her muscles constrict, her tendons strain, but it is no use: the hatch is closed from inside.
  
  Assister disagrees, "Why do you want this?" You help the Mercy respond, "You were right before, when you said we should return it. That's all I want."
  
  > release Mercy
  You sing of separation, of independence. Mercy regains majority control of her own body.
  
  Freed from your musically perfect direction, faults return to the Mercy's voice as she pleads with Assister, "Please, Wenig, I know scary things are going on, but I really think working together is the way to put things right. Please, I mean, just come out and help me prepare the stupid sub." Assister hesitates, hears the truth, hears the Mercy's true voice, she falters, she wants to believe, but she continues to stall, "I... I'm not sure." The Mercy elates ovoid green at the progress.
  
  > Wait
  Time passes.
  
  The Mercy wheedles Assister, who half-rebuffs in contemplation, "Please, don't rush me on this."
  
  > color assister indigo
  You reach out to color the Assister from outside, and nearly succeed, but it is too difficult from this distance.
  
  The Mercy wheedles Assister, who half-rebuffs in contemplation, "Let me think, just let me think."
  
  > Go north
  The Mercy crumples darkness at you leaving her, but consoles herself that you must have a reason.
  
  Rigidity. Grey walls and sterile, dead water. This room is bare, save for two human devices.
  
  The quarterdeck is to the south, a pass-through cabinet leads to the southwest, while a vent leads both up and down.
  
  > go southwest
  You slowly ooze through small cracks in the cabinet into the sick bay.
  
  Anxiety sickens this room.
  
  The quarterdeck is to the east, and the lavatory is through a cabinet to the northeast.
  
  Assister wrings uncertainty. She wants so desperately to trust the Mercy. Rosa drifts in unconsciousness.
  
  > color assister indigo
  You reach out, caressing Assister's delicate aura, willing it to become indigo. Her aura absorbs this new state willingly, as though they were her own emotions.
  
  Assister settles indigo trusting and relieved. She opens the hatch, embraces the Mercy in a muddled mess of bare aura. The Mercy straightens and strengthens her. Assister echoes herself, "I thought, I thought you were, I thought it was... what happened to your hands?!" But the Mercy reassures her, "Oh don't worry about me. Listen, I can understand why you were scared, and I don't blame you..." her dulcet notes trail off as they both move towards the loading deck.
  
  > go to the east
  Dark clouds dissipate above, while the wind pushes and pulls everything. This small deck is dominated by smaller vessels.
  
  The life boats are to the south, the captain's quarters are to the east, the sick bay is to the west, the lavatory is to the north, and a set of stairs leads up and down.
  
  Now that the Assister has left, you can hear another voice, very faint, coming from the captain's quarters. You just barely hear snatches, and only when you strain to listen.
  
  > listen to the voice
  You can faintly hear the Captain's tumultuous self-fight for control of her own colors, "...didn't deserve entrance..."
  
  > look at Captain
  You can faintly hear the Captain's tumultuous self-fight for control of her own colors, "...a disappointment..."
  
  > color Captain yellow
  Captain is too solid in her turmoil to be colored.
  
  > go upward
  Dark clouds above are dissipating, the remnants of a terrible storm. The ocean gusts are overwhelming with both their strength and their overabundance of emotion.
  
  The pilot house is to the north, and a set of stairs leads down.
  
  > Go north
  Unblinking sonar sensors, a large compass, a glowing marked table, the vessel's controls, and the broken voice-box clutter the room.
  
  A small deck is to the south, and a vent leads down.
  
  > Go east
  (first opening the captain's hatch)
  The hatch is too large for you to move. It will have to stay closed.