text: [Themes: Science Fiction, Old-style, male protagonist]
  
  > Look around
  The walls of the tiny cell -- a mere two-by-two meters cubicle -- have all been painted and writings cover most of the surface. Someone, the inmate, has scratched every square centimeter of the concrete, leaving parts of himself among the apocalyptic messages and drawings.
  
  A round hole marks the wall where the cylinder once stood trapped.
  
  > enter the hole
  It's ten centimeters wide.
  
  > go south
  A five-sided room, which the earthquake has just barely scratched. Five exits run from here, each marked with a letter, except for the one which stands blank on the north wall. To the northeast, a capital "A" hangs over a grate, which seems stuck to the walls, unopenable. Southeast, "B" rests over what remains of a tunnel that has caved in, some of the rocks fallen inside the room. Northwest and southwest, respectively, "C" and "D" sign two metal doors.
  
  A distant dripping sound echoes somewhere.
  
  > look at the grate
  Iron bars, the old style. Rust cover its surface. Beyond the grate only darkness and a dripping sound.
  
  > examine the C
  Its massive vibertron structure is inert in this powerless environment.
  
  > Examine B
  You see nothing unexpected in that direction.
  
  You can't see any such thing.
  
  > examine the d door
  This door is different. It is not made from vibertron, but all in solid steel. Its surface is marked by a yellow scar -- a logo of sorts -- depicting a triangle with rays all around it. The words "CAUTION: DANGER ZONE" are the only other detail. A knob rests on the right side of the door.
  
  > go to the northeast
  (first opening the barred gate)
  (first unlocking the barred gate)
  You lack a key that fits the barred gate.
  
  The earth shakes a little, maybe adjusting itself.
  
  > Go northwest
  (first opening northwest door)
  (first unlocking northwest door)
  You lack a key that fits northwest door.
  
  > Go southwest
  (first opening southwest door)
  
  It is now proven that the train derailed over the scientific area of the Settlements. This is yet another lab. The walls are made of the same old white plastic as the rest of the corridors that crowd the place. As opposite to the rest of the environment, this large room seems unscarred. The yellow floor is dotted by tracks in black-striped adhesives, drawing lines around the structure that rests in the center of the chamber. There is not much by the way of furniture, except for a single, foreign machine.
  
  A cube, three meters wide, sleeps in the very center of the room. A strong, tight bundle of wires moves from its bottom towards the eastern wall, where it disappears in a plug. Two bays are open on the machine's top. Something that looks like a laser cannon points at the right bay.
  
  A faint crumbling sound breaks the silence of the place, somewhere.
  
  > examine the machine
  (the cubic device)
  A cube, three meters wide, sleeps in the very center of the room. A strong, tight bundle of wires moves from its bottom towards the eastern wall, where it disappears in a plug. Two bays are open on the machine's top. Something that looks like a laser cannon points at the right bay.
  
  > examine the plug
  You are certain the wires are the power source for the machinery.
  
  > examine the bays
  Which do you mean, the left bay or the right bay?
  
  > examine the left bay
  The left bay is empty.
  
  > examine the right bay
  The right bay is empty.
  
  > look at the cannon
  It looks like a plasma gun or a laser rifle. It is warm, indicating that it is functional. On the back of the gun is a red button, marked "FIRE".
  
  > Go northeast
  A five-sided room, which the earthquake has just barely scratched. Five exits run from here, each marked with a letter, except for the one which stands blank on the north wall. To the northeast, a capital "A" hangs over a grate, which seems stuck to the walls, unopenable. Southeast, "B" rests over what remains of a tunnel that has caved in, some of the rocks fallen inside the room. Northwest and southwest, respectively, "C" and "D" sign two metal doors.
  
  > Go east
  Another lab. This time, the walls have resisted the quake onslaught and just a few cracks depict their skin. A couple of chairs are poised against a big screening window, beyond which you can barely see. A thick layer of dust and smoke has painted it black. You can see the quartz tunnel to the west.
  
  A faint crumbling sound breaks the silence of the place, somewhere.
  
  > look at the window
  Although very dirty, the window can be seen through, due to the strong light on the other side. The room seems empty. Only a parallelepipedon stands in its center, and you can discern nothing else.
  
  > examine the chairs
  Two chairs, rusted and broken. They must have been left here a long time ago.
  
  A small, dusty object sits on one of the chairs.
  
  Another lab. This time, the walls have resisted the quake onslaught and just a few cracks depict their skin. A couple of chairs are poised against a big screening window, beyond which you can barely see. A thick layer of dust and smoke has painted it black. You can see the quartz tunnel to the west.
  
  You can see a disc labeled "Gamma" here.
  
  > take Gamma
  Taken.
  
  > Go east
  Another lab. This time, the walls have resisted the quake onslaught and just a few cracks depict their skin. A couple of chairs are poised against a big screening window, beyond which you can barely see. A thick layer of dust and smoke has painted it black. You can see the quartz tunnel to the west.
  
  > open window
  You can't find a way of opening it. It has been designed to stay in place.
  
  > go south
  Chunks of rock have emerged from the broken floor, piercing through the roof. From there, massive blocks of concrete and steel hang, remnants of the city above.
  
  A tunnel cuts its way into the earth to the north.
  
  > Go south
  Light vibrates and sends shimmering glances all over the place. The floor seems to be made from plain, levigated rock. The walls are of the same plastic material of the near corridor. To the west, a metal door bears the sign "storeroom" while, to the north, stands a more relieving vibertron portal.
  
  A faint crumbling sound breaks the silence of the place, somewhere.
  
  > go east
  Pale walls run east from here in this blank passage. No doors or windows open in the underground, but light fills the corridor, blown in through the roof.
  
  A gap opens where the west wall once stood.
  
  > go to the north
  You go into the gap.
  
  Darkness falls. The faint, sterile light coming from the opening to the south is devoured by the walls of this twisted tunnel, a cut in the earth running diagonal and scattered in every direction. The only exit you found is north, to the laboratory.
  
  > Go west
  Another lab, where light is just a thick, yellow smoke at nose-height. All seems in place: the cabinets, the tables, the displays. Even a terminal, which sits on the northeast corner of the room, seems real enough to push the thought it could actually be functional. But: there's something more.
  
  Something like a talon has cut this room in two. Its three meter long, shiny carapace is dripping with horror and malevolence. In from the west wall, it has crushed everything and splintered stone and metal together with no effort. You cannot fathom what -- or who -- it must belong to.
  
  The nail seems nerveless.
  
  A faint crumbling sound breaks the silence of the place, somewhere.
  
  > throw the case at the nail
  Not even an alien gigantic nail could open that glass case. It is not sharp enough.
  
  > look at the case
  In the glass case is a perfect machine.
  
  > take the nail
  That's fixed in place.
  
  > hit the nail with the bar
  With the risk of waking it up? Never.
  
  > look at what you're carrying with you
  You're carrying a disc labeled "Gamma", a glass case, a wax soap, a black box, a steel bar, a new railway ticket, some Report files and an E-Pad.
  
  > put soap on the case
  Putting things on the glass case would achieve nothing.
  
  The light from the ceiling vibrates randomly, then it calms down.
  
  > I
  
  You're carrying a disc labeled "Gamma", a glass case, a wax soap, a black box, a steel bar, a new railway ticket, some Report files and an E-Pad.
  
  > take the splinter
  You carefully remove the quartz from the Elektron.
  
  > cut the case
  Cutting that up would achieve little.
  
  A faint crumbling sound breaks the silence of the place, somewhere.
  
  > Go north
  You walk past the vibertron door, which silently opens around you.
  
  Chunks of rock have emerged from the broken floor, piercing through the roof. From there, massive blocks of concrete and steel hang, remnants of the city above.
  
  A tunnel cuts its way into the earth to the north.
  
  > Go southwest
  This is yet another lab. The walls are made of the same old white plastic as the rest of the corridors that crowd the place. As opposite to the rest of the environment, this large room seems unscarred. The yellow floor is dotted by tracks in black-striped adhesives, drawing lines around the structure that rests in the center of the chamber. There is not much by the way of furniture, except for a single, foreign machine.
  
  A cube, three meters wide, sleeps in the very center of the room. A strong, tight bundle of wires moves from its bottom towards the eastern wall, where it disappears in a plug. Two bays are open on the machine's top. Something that looks like a laser cannon points at the right bay.
  
  > put the soap in the right bay
  You put the wax soap into the right bay.
  
  > take the soap
  Taken.
  
  The earth shakes a little, maybe adjusting itself.
  
  > put the soap in the left bay
  You put the wax soap into the left bay.
  
  > put the weight in the right bay
  (first taking the metal weight)
  
  You put the metal weight into the right bay.
  
  > examine the weight
  A kilogram. Almost perfect. A replica of the wax soap has been laser-cut onto it.
  
  > Go northeast
  A five-sided room, which the earthquake has just barely scratched. Five exits run from here, each marked with a letter, except for the one which stands blank on the north wall. To the northeast, a capital "A" hangs over a grate, which seems stuck to the walls, unopenable. Southeast, "B" rests over what remains of a tunnel that has caved in, some of the rocks fallen inside the room. Northwest and southwest, respectively, "C" and "D" sign two metal doors.
  
  The earth shakes a little, maybe adjusting itself.
  
  > look at the grate
  Iron bars, the old style. Rust cover its surface. Beyond the grate only darkness and a dripping sound.
  
  > look at the c door
  Its massive vibertron structure is inert in this powerless environment.
  
  > look at a the door
  (southwest door)
  This door is different. It is not made from vibertron, but all in solid steel. Its surface is marked by a yellow scar -- a logo of sorts -- depicting a triangle with rays all around it. The words "CAUTION: DANGER ZONE" are the only other detail. A knob rests on the right side of the door.
  
  > examine the knob
  This door is different. It is not made from vibertron, but all in solid steel. Its surface is marked by a yellow scar -- a logo of sorts -- depicting a triangle with rays all around it. The words "CAUTION: DANGER ZONE" are the only other detail. A knob rests on the right side of the door.
  
  > look at the ne
  You see nothing unexpected in that direction.
  
  The light from the ceiling vibrates randomly, then it calms down.
  
  > look at the splinter
  (first opening the barred gate)
  (first unlocking the barred gate)
  You lack a key that fits the barred gate.
  
  It is vaguely heart shaped. Its crystal resonates to the colors of the surroundings, shifting from pink to blue through all the spectrum.
  
  > put Elektron on the knob
  The surface of southwest door is not good for that.
  
  The earth shakes a little, maybe adjusting itself.
  
  > hit the gate with the bar
  It would probably ruin both the steel bar and the barred gate.
  
  > go north
  The polished look of this area shouldn't betray its soul. A wing of containment rooms, each used for a specific purpose, as stated by the signs appended to each of the doors in the corridor. Many are storerooms for quarantined specimens, chambers armored against radiation, explosions and other unpredictable events. But the rest, lined in rows of hundreds, are just detention cells for human convicts. Among the many, two are open, west of here and further north.
  
  A distant dripping sound echoes somewhere.
  
  > Go west
  A wall, covered in monitors. A table, unfurnished except for some lined square buttons in the middle and a lonely terminal, sitting on a corner. This is a sightseeing tour over the detention center.