text: [Themes: kids, dog, child protagonist, kid-friendly, siblings, cute, family, twins, witch]
  
  > Go downwards
  You're in a tangly area in the park. There's lots of tall grass waving in the breeze like water, and there are weeds growing around the flowerbeds and dangling from trees. A metal ladder attached to one tree leads up into a treehouse.
  
  Paths also go north, south and west from here.
  
  > Go north
  This is a really exciting place in the park. It's like a room on another planet where the walls are made out of jungle.
  
  Paths lead north, south and west. To the east is a stone wall about as high as your chest, but on the other side it's a longer drop to the grass below.
  
  Jack is running around here on all fours. He's crazy!
  
  > look behind the bed
  You peek around the back of the giant garden bed and discover Vince hiding there, dressed as an army soldier in green. He's on his hands and knees and staying perfectly still. His bottom is poking in your direction, which is funny. He doesn't realise you can see him.
  
  > examine vince
  Vince is dressed as an army soldier. His uniform is all green and patchy. He's Chinese and he has black hair. One time at show and tell, he told a story about his parents coming to Australia from China when he was a baby.
  
  > Tag vince
  You tap Vince on the back and say, "Tip!"
  
  [Author's Note: YOU JUST SCORED A POINT! ]
  
  Vince crawls out from his hiding place and smiles. "Was it hard to find me?" he asks.
  
  "I guess so," you say, "I had to go up in the treehouse to spot you."
  
  "Good!" he says. "I'm practising to be a spy."
  
  > go north
  You can't go that way. It looks like you can go south (to the place above the wall), east (to the west side of the Moreton Bay Fig) or west (to the roundabout).
  
  > go east
  In this dusty corner of the park is the hugest of all the trees. Dad said it's called a Moreton Bay Fig. It has roots like crazy ropes and bark like an elephant's skin. You feel you could jump on your own head hundreds of times and still not reach the top of the tree.
  
  You are on the west side of the tree and can go around to its east side. Paths also go south and west. A huge spiderweb blocks the entrance to the gazebo to the north.
  
  > go east
  You head east, circling wide around the outside of the fig tree roots.
  
  It is very dark here in the shade of the towering fig tree.
  
  Paths lead around the tree to the west.
  
  > Go west
  You head west, circling wide around the outside of the fig tree roots.
  
  In this dusty corner of the park is the hugest of all the trees. Dad said it's called a Moreton Bay Fig. It has roots like crazy ropes and bark like an elephant's skin. You feel you could jump on your own head hundreds of times and still not reach the top of the tree.
  
  You are on the west side of the tree and can go around to its east side. Paths also go south and west. A huge spiderweb blocks the entrance to the gazebo to the north.
  
  > Go west
  There's a giant garden bed here with all the prettiest flowers in the park. They're laid out in coloured stripes like in a rainbow.
  
  Neat paths go south, east and west.
  
  Vince is here.
  
  Vince sneaks away to the south.
  
  > Go south
  This is a really exciting place in the park. It's like a room on another planet where the walls are made out of jungle.
  
  Paths lead north, south and west. To the east is a stone wall about as high as your chest, but on the other side it's a longer drop to the grass below.
  
  Vince is here.
  
  Jack is running around here on all fours. He's crazy!
  
  Vince sneaks away to the south.
  
  > go south
  You're in a tangly area in the park. There's lots of tall grass waving in the breeze like water, and there are weeds growing around the flowerbeds and dangling from trees. A metal ladder attached to one tree leads up into a treehouse.
  
  Paths also go north, south and west from here.
  
  Vince is here.
  
  Vince sneaks away to the south.
  
  > go west
  The pathway becomes narrow here and splits in three directions. It makes you think of a triangle. The flowerbeds here are yellow and really pretty.
  
  You can go north, south or east.
  
  The lady is here with her dog.
  
  > examine lady
  The lady is tall and slim with red hair and very white skin. You wonder what it would be like to have red hair.
  
  > talk to the lady
  "Hi," you say to the lady, hoping to play with the dog.
  
  "Oh, look at you!" says the lady. "What a wonderful costume. You look beautiful." You feel very pleased, but also shy. The little dog starts sniffing at your feet.
  
  "This is Stevie," says the lady. "You can pat her if you want."
  
  > Pat stevie
  "Is Stevie a boy's name?" you say, bending down to pat the dog.
  
  "Some people think it is if they haven't heard it before," says the lady, "but actually it's short for Stephanie."
  
  "Oh," you say. The dog is warm and fuzzy and friendly.
  
  "Okay," says the lady, "Stevie and I are going to continue on our walk now."
  
  "Bye Stevie," you say. You just decided that you and Demi have to get a dog! You'll talk to mum and dad about it.
  
  The lady and Stevie walk away to the east.
  
  > Go south
  You're in a round, paved clearing surrounded by a tall hedge. It's a little cooler here for some reason.
  
  Paths lead north and east.
  
  The huge stone koala stands before you.
  
  > examine the koala
  What a fatty! Mum and dad took you to see koalas at Taronga zoo one time, and they were cute, but they were mostly asleep... Hm, this koala is so big, someone could use it as a hiding place. Maybe you should look behind it?
  
  > look behind the koala
  You start to tiptoe around the statue...
  
  Eek! Something black just zipped out of your sight!
  
  You jump back into the open to find tall Pia right in front of you, dressed in her black cat costume. You both scream with excitement, but before you can grab her, she springs away to the east.
  
  > go to the east
  You're at the south edge of the park. It's super hot today and the sun is pouring down on the grass and the flowerbeds.
  
  From here, paths lead north, east and west through the park, and to the south is the picnic area where mum and dad will set up lunch later.
  
  You see some unhappy trees here.
  
  Pia is here. She keeps her eyes on you as you approach.
  
  Hundreds of leaves are scattered all over the ground.
  
  Pia bounds away all cat-like to the north.
  
  > go to the north
  You're in a tangly area in the park. There's lots of tall grass waving in the breeze like water, and there are weeds growing around the flowerbeds and dangling from trees. A metal ladder attached to one tree leads up into a treehouse.
  
  Paths also go north, south and west from here.
  
  Pia is here, standing in the shade.
  
  > Count leaves
  You don't need to do any counting at the moment. You have people to tip.
  
  > Chase pia west
  You rush after Pia, jumping back and spreading your arms whenever she tries to get around you. By doing this a few times, you manage to get her to run west, and you follow her.
  
  The pathway becomes narrow here and splits in three directions. It makes you think of a triangle. The flowerbeds here are yellow and really pretty.
  
  You can go north, south or east.
  
  Pia skids to a halt.
  
  > Chase pia north
  You have to chase Pia in a few circles before you're able to get her to run north. You follow close behind her -
  
  You're in a nice big grassy area. West of here is the entrance to the hedge maze.
  
  Paths also lead north, south and east from here.
  
  Pia skids to a halt.
  
  The raven sits on a hedge here, watching you.
  
  > go to the north
  You're in a nice grassy clearing with paths leading out of it south and east.
  
  You see the roundabout.
  
  > go north
  You can't go that way. It looks like you can go south (to the hedge maze) or east (to the giant garden bed).
  
  > chase the jack south
  You run towards Jack - luckily for you, he decides to run to the south, just like you wanted! You chase after him.
  
  You're in a tangly area in the park. There's lots of tall grass waving in the breeze like water, and there are weeds growing around the flowerbeds and dangling from trees. A metal ladder attached to one tree leads up into a treehouse.
  
  Paths also go north, south and west from here.
  
  Jack skids to a halt.
  
  > chase the jack south
  You rush after Jack, jumping back and spreading your arms whenever he tries to get around you. By doing this a few times, you manage to get him to run south, and you follow him.
  
  You're at the south edge of the park. It's super hot today and the sun is pouring down on the grass and the flowerbeds.
  
  From here, paths lead north, east and west through the park, and to the south is the picnic area where mum and dad will set up lunch later.
  
  You see some unhappy trees here.
  
  Jack skids to a halt.
  
  Hundreds of leaves are scattered all over the ground.
  
  > chase jack east
  You run towards Jack - luckily for you, he decides to run to the east, just like you wanted! You chase after him.
  
  This corner of the park is called the "Tree Garden". Lots and lots of big trees have been planted in a neat line which winds around the edge of the lawn here. They look like furry people waiting in a queue. Someone has mown the grass and everything is really tidy.
  
  One path winds north towards a shady area under lots of trees, and another one goes west.
  
  Jack skids to a halt.
  
  > chase the jack north
  You have to chase Jack in a few circles before you're able to get him to run north. You follow close behind him -
  
  You're in a part of the park that gets less sun because the trees make a web of dark overhead.
  
  Paths go north and south to less shady places.
  
  There's a big puddle of mud here.
  
  Jack skids to a halt.
  
  The big girl is here, leaning against a tree and counting aloud.
  
  The big girl counts, "Ninety-four -"
  
  > chase the jack north
  You have to chase Jack in a few circles before you're able to get him to run north. You follow close behind him -
  
  You're in a field which is cool and damp. To the west is a stone wall, at the top of which is a higher level of the park. It's too high to climb over, plus the wall is covered in sticky green stuff that has grown in the shade. Near the wall is a great big yellow rock, much bigger than yourself.
  
  Pathways go north and south from here.
  
  Jack skids to a halt.
  
  > chase jack south
  You have to chase Jack in a few circles before you're able to get him to run south. You follow close behind him -
  
  You're in a part of the park that gets less sun because the trees make a web of dark overhead.
  
  Paths go north and south to less shady places.
  
  There's a big puddle of mud here.
  
  Jack skids to a halt.
  
  The big girl is here, leaning on a tree and counting aloud.
  
  "Ninety-six," says the big girl.
  
  > chase Jack into the puddle
  It's easy to run around the puddle of mud, but you don't think Jack would be silly enough to run right into it. Also, you're afraid you might fall in the puddle yourself.
  
  > chase jack south
  You have to chase Jack in a few circles before you're able to get him to run south. You follow close behind him -
  
  This corner of the park is called the "Tree Garden". Lots and lots of big trees have been planted in a neat line which winds around the edge of the lawn here. They look like furry people waiting in a queue. Someone has mown the grass and everything is really tidy.
  
  One path winds north towards a shady area under lots of trees, and another one goes west.
  
  Jack skids to a halt.
  
  > Go west
  You're at the south edge of the park. It's super hot today and the sun is pouring down on the grass and the flowerbeds.
  
  From here, paths lead north, east and west through the park, and to the south is the picnic area where mum and dad will set up lunch later.
  
  You see some unhappy trees here.
  
  Hundreds of leaves are scattered all over the ground.
  
  > get the leaves
  (the bunch of leaves)
  You collect a big bunch of the leaves from the ground. It takes both your hands to hold them. You realise you won't be able to tip anyone while you're carrying the leaves, but if you use them up and need more of them later, you know you'll be able to come back here to get some more.
  
  > go east
  This corner of the park is called the "Tree Garden". Lots and lots of big trees have been planted in a neat line which winds around the edge of the lawn here. They look like furry people waiting in a queue. Someone has mown the grass and everything is really tidy.
  
  One path winds north towards a shady area under lots of trees, and another one goes west.
  
  Jack is running around here on all fours. He's crazy!
  
  > Go north
  You're in a part of the park that gets less sun because the trees make a web of dark overhead.
  
  Paths go north and south to less shady places.
  
  There's a big puddle of mud here.
  
  The big girl is here, leaning against a tree and counting aloud.
  
  The big girl says, "One hundred and one."
  
  > put the leaves on the mud
  (the bunch of leaves on the big puddle of mud)
  
  > drop the leaves
  (the bunch of leaves)
  Okay. You drop the leaves and they gently blow away.
  
  > Inventory
  You are carrying:
  a bunch of leaves
  a pink dress (being worn)
  a pair of fairy wings (being worn)
  a pair of red and white sneakers (being worn)
  your fairy wand
  
  > Examine leaves
  (the bunch of leaves)
  The crinkly leaves are bunched up in your cupped hands.
  
  > go south
  This corner of the park is called the "Tree Garden". Lots and lots of big trees have been planted in a neat line which winds around the edge of the lawn here. They look like furry people waiting in a queue. Someone has mown the grass and everything is really tidy.
  
  One path winds north towards a shady area under lots of trees, and another one goes west.
  
  Jack is running around here on all fours. He's crazy!
  
  > throw the leaves at Jack
  (the bunch of leaves at Jack)
  You wait for Jack to start showing off again just out of your reach, then suddenly chuck the whole pile of leaves in his face.
  
  "BLUCH!... What?!" he shouts, falling on his backside in surprise. Sitting on the ground and covered in leaves, he starts to laugh, and to spit out bits of leaf.
  
  > Tip jack
  Seizing your chance, you tap Jack's head and say, "Tip!"
  
  [Author's Note: YOU JUST SCORED A POINT! ]
  
  "I'll get you back later," Jack says. Both of you start laughing as he peels more leaves off himself.
  
  > Go south
  You can't go that way. It looks like you can go north (to the place in the shade by the mud) or west (to the edge of the park).
  
  Jack gets up, brushes himself off and goes west.
  
  > go west
  You're at the south edge of the park. It's super hot today and the sun is pouring down on the grass and the flowerbeds.
  
  From here, paths lead north, east and west through the park, and to the south is the picnic area where mum and dad will set up lunch later.
  
  You see some unhappy trees here.
  
  Jack is here.
  
  Hundreds of leaves are scattered all over the ground.
  
  Jack heads south.
  
  > go west
  You're in a round, paved clearing surrounded by a tall hedge. It's a little cooler here for some reason.
  
  Paths lead north and east.
  
  The huge stone koala stands before you.
  
  > go north
  The pathway becomes narrow here and splits in three directions. It makes you think of a triangle. The flowerbeds here are yellow and really pretty.
  
  You can go north, south or east.
  
  The lady and Stevie arrive from the east.
  
  > go to the north
  You're in a nice big grassy area. West of here is the entrance to the hedge maze.
  
  Paths also lead north, south and east from here.
  
  Pia is here, standing in the shade.
  
  The raven sits on a hedge here, watching you.
  
  > Chase pia north
  You run towards Pia - luckily for you, she decides to run to the north, just like you wanted! You chase after her.
  
  You're in a nice grassy clearing with paths leading out of it south and east.
  
  You see the roundabout.
  
  Pia skids to a halt.
  
  > Chase pia east
  You rush after Pia, jumping back and spreading your arms whenever she tries to get around you. By doing this a few times, you manage to get her to run east, and you follow her.
  
  There's a giant garden bed here with all the prettiest flowers in the park. They're laid out in coloured stripes like in a rainbow.
  
  Neat paths go south, east and west.
  
  Pia skids to a halt.
  
  > Chase pia east
  You have to chase Pia in a few circles before you're able to get her to run east. You follow close behind her -
  
  In this dusty corner of the park is the hugest of all the trees. Dad said it's called a Moreton Bay Fig. It has roots like crazy ropes and bark like an elephant's skin. You feel you could jump on your own head hundreds of times and still not reach the top of the tree.
  
  You are on the west side of the tree and can go around to its east side. Paths also go south and west. A huge spiderweb blocks the entrance to the gazebo to the north.
  
  Pia skids to a halt.
  
  > Chase pia south
  You have to chase Pia in a few circles before you're able to get her to run south. You follow close behind her -
  
  You're in a field which is cool and damp. To the west is a stone wall, at the top of which is a higher level of the park. It's too high to climb over, plus the wall is covered in sticky green stuff that has grown in the shade. Near the wall is a great big yellow rock, much bigger than yourself.
  
  Pathways go north and south from here.
  
  Pia skids to a halt.
  
  > Chase pia south
  You rush after Pia, jumping back and spreading your arms whenever she tries to get around you. By doing this a few times, you manage to get her to run south, and you follow her.
  
  You're in a part of the park that gets less sun because the trees make a web of dark overhead.
  
  Paths go north and south to less shady places.
  
  There's a big puddle of mud here.
  
  Pia skids to a halt.
  
  The big girl is here, leaning on a tree and counting aloud.
  
  "One hundred and thirteen," says the big girl.
  
  > look at Pia
  Pia is dressed as a cat. All her clothes are black, she's wearing a black mask over her eyes and her curly red hair is held back by a cat-ears headband. She's the tallest girl in your class and sometimes gives you piggybacks. She is great at sports and running and jumping over things. She is very quiet, but also very kind.
  
  > jump over the mud
  The puddle is too big to jump across. If you fell in, it would be horrible.
  
  > Chase pia north
  You run towards Pia - luckily for you, she decides to run to the north, just like you wanted! You chase after her.
  
  You're in a field which is cool and damp. To the west is a stone wall, at the top of which is a higher level of the park. It's too high to climb over, plus the wall is covered in sticky green stuff that has grown in the shade. Near the wall is a great big yellow rock, much bigger than yourself.
  
  Pathways go north and south from here.
  
  Pia skids to a halt.
  
  > Chase pia north
  You have to chase Pia in a few circles before you're able to get her to run north. You follow close behind her -
  
  In this dusty corner of the park is the hugest of all the trees. Dad said it's called a Moreton Bay Fig. It has roots like crazy ropes and bark like an elephant's skin. You feel you could jump on your own head hundreds of times and still not reach the top of the tree.
  
  You are on the west side of the tree and can go around to its east side. Paths also go south and west. A huge spiderweb blocks the entrance to the gazebo to the north.
  
  Pia skids to a halt.
  
  > go to the south
  You're in a field which is cool and damp. To the west is a stone wall, at the top of which is a higher level of the park. It's too high to climb over, plus the wall is covered in sticky green stuff that has grown in the shade. Near the wall is a great big yellow rock, much bigger than yourself.
  
  Pathways go north and south from here.
  
  > Go south
  You're in a part of the park that gets less sun because the trees make a web of dark overhead.
  
  Paths go north and south to less shady places.
  
  There's a big puddle of mud here.
  
  The big girl is here, leaning on a tree and counting aloud.
  
  "One hundred and seventeen," counts the big girl.
  
  > Go south
  This corner of the park is called the "Tree Garden". Lots and lots of big trees have been planted in a neat line which winds around the edge of the lawn here. They look like furry people waiting in a queue. Someone has mown the grass and everything is really tidy.
  
  One path winds north towards a shady area under lots of trees, and another one goes west.
  
  > go to the north
  You're in a part of the park that gets less sun because the trees make a web of dark overhead.
  
  Paths go north and south to less shady places.
  
  There's a big puddle of mud here.
  
  The big girl is here, leaning on a tree and counting aloud.
  
  "One hundred and twenty-two," counts the big girl.
  
  > go north
  You're in a field which is cool and damp. To the west is a stone wall, at the top of which is a higher level of the park. It's too high to climb over, plus the wall is covered in sticky green stuff that has grown in the shade. Near the wall is a great big yellow rock, much bigger than yourself.
  
  Pathways go north and south from here.
  
  > Go north
  In this dusty corner of the park is the hugest of all the trees. Dad said it's called a Moreton Bay Fig. It has roots like crazy ropes and bark like an elephant's skin. You feel you could jump on your own head hundreds of times and still not reach the top of the tree.
  
  You are on the west side of the tree and can go around to its east side. Paths also go south and west. A huge spiderweb blocks the entrance to the gazebo to the north.
  
  Pia is here, standing in the shade.
  
  > throw the leaves at the web
  (the bunch of leaves at the spiderweb)
  If you threw your wand and it got stuck in the web, you would have to go near the web and the spider. Ugh! You're not going to risk doing that.
  
  > Chase pia east
  You run at Pia and try to chase her east, but you can tell she doesn't want to go in that direction - probably because of all the big tree roots that are in the way.
  
  There's a giant garden bed here with all the prettiest flowers in the park. They're laid out in coloured stripes like in a rainbow.
  
  Neat paths go south, east and west.
  
  Pia skids to a halt.
  
  > talk to Pia
  "Meow!" you say in a high voice.
  
  Pia giggles.
  
  > go south
  You're in a tangly area in the park. There's lots of tall grass waving in the breeze like water, and there are weeds growing around the flowerbeds and dangling from trees. A metal ladder attached to one tree leads up into a treehouse.
  
  Paths also go north, south and west from here.
  
  The lady and Stevie arrive from the west.
  
  > Search leaves
  (the bunch of leaves)
  The leaves aren't piled high enough to hide anybody.
  
  > go west
  You're in a round, paved clearing surrounded by a tall hedge. It's a little cooler here for some reason.
  
  Paths lead north and east.
  
  The huge stone koala stands before you.
  
  > examine koala
  What a fatty! Mum and dad took you to see koalas at Taronga zoo one time, and they were cute, but they were mostly asleep.
  
  > look at the hedge
  The hedge is like a wall that is made out of plants instead of bricks. The tiny leaves and branches grow so close together that you can't see through them.
  
  > Search hedge
  The hedges are like walls. Nobody could get inside them.
  
  > climb the koala
  The koala is too big and steep to climb.
  
  > Go north
  The pathway becomes narrow here and splits in three directions. It makes you think of a triangle. The flowerbeds here are yellow and really pretty.
  
  You can go north, south or east.
  
  > examine the flowerbeds
  You know daffodils are yellow, but these flowers aren't daffodils. You don't know what they are.
  
  > Go north
  You're in a nice big grassy area. West of here is the entrance to the hedge maze.
  
  Paths also lead north, south and east from here.
  
  The raven sits on a hedge here, watching you.
  
  > Chase raven
  You're too afraid of the raven to go near him.
  
  > go to the north
  You're in a nice grassy clearing with paths leading out of it south and east.
  
  You see the roundabout.
  
  > Ride roundabout
  Before you can get on the roundabout, you'll have to drop your leaves. Do you want to do this? (Y/N)
  
  > Y.
  Okay. You drop the leaves and they gently blow away.
  
  You get up on the roundabout.
  
  > Spin
  (the roundabout)
  You give the roundabout a big push to the left and set it spinning.
  
  The roundabout is spinning quickly. Whee!
  
  > jump
  You jump off the moving roundabout.
  
  The roundabout is spinning.
  
  > Go east
  There's a giant garden bed here with all the prettiest flowers in the park. They're laid out in coloured stripes like in a rainbow.
  
  Neat paths go south, east and west.
  
  Pia is here, standing in the shade.
  
  > Chase pia west
  You have to chase Pia in a few circles before you're able to get her to run west. You follow close behind her -
  
  You're in a nice grassy clearing with paths leading out of it south and east.
  
  Pia skids to a halt.
  
  The roundabout comes to a halt.
  
  > jump on roundabout
  You jump up onto the roundabout.
  
  > look at Pia
  Pia is dressed as a cat. All her clothes are black, she's wearing a black mask over her eyes and her curly red hair is held back by a cat-ears headband.
  
  > Spin roundabout right
  The roundabout is already spinning the other way. By pushing right, you slow it down.
  
  The roundabout comes to a halt.
  
  > Chase pia south
  You rush after Pia, jumping back and spreading your arms whenever she tries to get around you. By doing this a few times, you manage to get her to run south, and you follow her.
  
  You're in a nice big grassy area. West of here is the entrance to the hedge maze.
  
  Paths also lead north, south and east from here.
  
  Pia skids to a halt.
  
  The raven sits on a hedge here, watching you.
  
  > Chase pia east
  You have to chase Pia in a few circles before you're able to get her to run east. You follow close behind her -
  
  This is a really exciting place in the park. It's like a room on another planet where the walls are made out of jungle.
  
  Paths lead north, south and west. To the east is a stone wall about as high as your chest, but on the other side it's a longer drop to the grass below.
  
  Pia skids to a halt.
  
  Wow, is Pia really gonna do what it looks like she's about to do? -
  
  She takes three huge cat leaps towards the wall, then vaults over it and through the air!.. and disappears from sight.
  
  She must have landed on the grass below the other side of the wall, but you didn't think you could jump that far without getting hurt. You feel nervous and excited, and wonder whether you could do the same trick? It looked so cool.
  
  > jump over the wall
  (the wall)
  You have butterflies in your tummy at the idea of leaping. Are you sure you want to jump over the wall? (Y/N)
  
  > Y.
  With a gasp, you gather your courage and run at the wall, throwing yourself over the top of it with your hands.
  
  You're in the air, flying towards the grass!
  
  OOF!... with an enormous thud, you crash into a green world. For a second it feels like you have no breath, but quickly you find that you are feeling fine and sitting on your bottom in the tall grass in the shade below the wall. You push your wings back into place (they must have worked) and climb to your feet.
  
  That was awesome!
  
  Someone even more surprised by your jump than you is Pia, who is struggling to her feet beside you. You caught up to her!
  
  > Tip pia
  "Tip!" you shout as you touch Pia's arm.
  
  "I didn't think you'd catch up to me after my jump," says Pia.
  
  "I flew," you say.
  
  > 2
  Your name is Demi Leitner, it's the January summer school holidays and today has been a great day.
  
  You turned six this morning! And so did your twin sister, Harriet. As soon as you woke up, you ran to get mum and asked her to measure your height on the wall. You were very excited to find that you were taller again. When your friends started arriving for the birthday party, you put your witch's hat on to make yourself taller than all of them, even Pia.
  
  One of the games you played at home this morning was pass the parcel, and you had a bit of an argument with Harriet over who was holding the parcel when the music stopped for the last time. You're certain it was you, and then dad said you could share it, but then you gave the parcel to Harriet anyway because you like to see her happy. You're better at most games than her, so sometimes you let her win.
  
  You ate so many lollies this morning, you were starting to feel funny, but by the time everyone got to the park for lunch, you felt good again. And now it's time to play hide and seek tip. It's going to be great!
  
  You agree to be in, and count with your eyes shut against a tree while your friends run off and hide in the park.
  
  "... Forty-eight..." you shout at the top of your lungs.
  
  "... Forty-nine..." you shout at the top of your lungs.
  
  "... Fifty! Ready or not, the witch is coming for you!"
  
  You really want to win this game. It's time to catch your friends.
  The Edge of the Park
  This is the south edge of the park. The sky is blue and bright today, and the air is warm. Pretty flowers shake in the breeze around the base of some super-tall trees. A few of the trees look unwell, and the curly leaves on the unwell ones are ready to fall off.
  
  Paths lead north, east and west, and to the south is the picnic area.
  
  > examine the trees
  (the unwell trees)
  You don't know what kind of trees these unwell-looking trees are, but they're not gum trees. Their dying leaves are all curly and crunchy, and will probably come down next time there's a strong wind.
  
  > Go east
  You've come into the Tree Garden. It's super neat here. The big trees go around the edge of the lawn in perfect lines. There's a smell in the air like someone just mowed the lawn.
  
  A path goes north into a mysterious-looking shaded area, and another goes back west to the edge of the park.
  
  > listen
  You listen carefully... you don't hear anything suspicious.
  
  > examine the trees
  There are tall trees and short trees, smooth trees and rough trees, pointy trees and curly trees. Some of them look interesting, while others... well, the others look boring. The trees come in four colours: black, brown, grey and green. A perfectly square wall of bushes grows between every pair of trees. It's like a hotel for trees, with each tree in its own room.
  
  You try to find a place to stand where you can see behind all the trees at once, but it's impossible. Hmm... it looks like the only way to find out if any of your friends are hiding behind any of these trees will be to search each tree.
  
  > go north
  This is a shady and damp area in the park. Far overhead, the tree branches knot together like fingers, chopping up the sunlight. It feels a bit spooky.
  
  You can leave this shady place by going north or south.
  
  There's a big puddle of mud here.
  
  Leaning against a very tall gum tree with her face buried in her arms (because she is counting and not peeking) is a big girl wearing red overalls. She looks kind of tough.
  
  The girl turns away from the tree suddenly and fixes her eye on you, her hands on her hips. She looks you up and down.
  
  "I'm Rose, and I don't like witches sneaking up on me," she says. "You better not try anything smart with me. This is my park."
  
  She keeps watching you suspiciously.
  
  > look at what you're carrying with you
  You are carrying:
  a witch's hat (being worn)
  some black robes (being worn)
  a pair of black slippers (being worn)
  your witch's wand
  
  > look at the wand
  The wand looks like black wood (but is plastic, really) and the tip is a little more pointy than the handle.
  
  > Zap rose
  You point your wand at Rose and yell out "Zap!"
  
  "Don't you do that to me!" says Rose. "I already told you not to be smart."
  
  You don't like this bossy boots. You have an idea.
  
  "I could jinx you with my magic," you say. "Do you know what that means? You would have bad luck all week. Every time you try walking somewhere, you'll trip over. I mean it!"
  
  You raise your wand towards Rose. She starts to look afraid. It's working!..
  
  Suddenly she frowns. "Liar," she says, "You can't do that."
  
  Rats!
  
  > Zap rose
  You point your wand at Rose and yell out "Zap!"
  
  "I told you to stop annoying me!" shouts Rose. "That's it!"
  
  She rushes over to you and gives you a great big shove - right into the mud!
  
  > go north
  You're in a cool, shaded field. It's nice to be out of the heat for a moment. To the west is a high stone wall covered in slippery moss. Near the base of the wall is a huge yellow rock. It looks like a small mountain.
  
  There is more shade to the south and another path goes north.
  
  > examine the wall
  It looks like the grey wall of a castle - if that castle was covered in moss. The wall is wide and very tall.
  
  > examine yellow rock
  The rock seems to be made out of hard sand. You've seen this kind of rock before at the beach. You like the feel of it. It's also large enough that someone could hide behind it.
  
  > climb the wall
  The wall's really high and the slippery moss on it would make it an impossible climb, even if your robes were easier to manage.
  
  > Go north
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west.
  
  To the north is the pointy-roofed little building called the gazebo, but nobody is in there today because the way in is blocked by a big spider web. Sitting in the middle of the web is the orb weaver spider who made it. Wow, that web is amazing!
  
  Standing in the shade of the tree is a brave knight... well, maybe not a brave one. It's Sam. His grey armour doesn't fit him too well, so he looks a bit funny.
  
  "The witch is here!" you shout, pointing your wand at Sam.
  
  Sam gives a little scream. Yes, he should be afraid of you!
  
  > Chase sam north
  You can't chase anyone into the gazebo with that big spiderweb in the way.
  
  --- WHOOSH!
  
  A  strong gust of wind suddenly sweeps across the park. Your hat tries to jump off your head. You grab on to the brim with one hand and wave your wand to cast a spell with the other.
  
  "Wind, stop! I order you!" you yell. The crazy wind keeps blowing.
  
  "You're not listening!" you shout, as loose leaves from the trees go shooting away.
  
  Then, as quickly as it began, the wind drops away. "That's better," you say.
  
  > Chase sam east
  You run towards Sam and he flees east, jumping and scrambling over the huge roots of the tree.
  
  You move to follow Sam but find that in your witch's robes, it's too hard to either climb or jump over the big roots. Giving up on this idea, you run away from the tree until you are beyond the reach of the roots, then circle around to its other side. Unfortunately, this is a much slower way of getting around the tree than Sam's way.
  
  Very little sunlight reaches this side of the tree. Amongst its giant, twisting roots, you feel like you're in a world of stone.
  
  The only way to go from here is west, to the other side of the tree.
  
  Sam the knight is here. He looks tense, and ready to run away from you.
  
  > Zap sam
  You point your wand at Sam and yell out "Zap!"
  
  "My armour protects me from your spells," Sam says proudly.
  
  > Go west
  You head west, slowly circling around the outside of the fig tree roots.
  
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west. The big spiderweb blocks the entrance to the gazebo to the north.
  
  > get the spider
  You don't want to carry the spider around with you while you're playing. Maybe you could just move it?
  
  > move spider
  Using your wand, you carefully cut through the threads holding the spiderweb in place on one side. The web falls sideways and the spider runs along one of the remaining threads and disappears under the roof of the gazebo. You scrape away what's left of the web on the grass.
  
  "Sorry Mister Spider," you say, "but you were in my way today."
  
  Now you can go into the gazebo to the north.
  
  > Go north
  You are in the gazebo, a building like a small tower with a white fence instead of a balcony around the outside of it. If you painted the fence black, it would be a very good place for a witch to live.
  
  There is only one way out of the gazebo, and that is through a gap in the fence to the south.
  
  There is a picnic table here.
  
  > examine table
  The table is a bit dirty. It sits over on one side of the gazebo. It's not big enough for anyone to hide under or behind.
  
  > go south
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west, and you can enter the gazebo to the north.
  
  > go to the east
  You head east, slowly circling around the outside of the fig tree roots.
  
  Very little sunlight reaches this side of the tree. Amongst its giant, twisting roots, you feel like you're in a world of stone.
  
  The only way to go from here is west, to the other side of the tree.
  
  Sam the knight is here. He looks tense, and ready to run away from you.
  
  > Chase sam west
  You charge at Sam again, and again he escapes you by starting to leap and climb over the fig tree roots. He's heading west around the fig tree.
  
  Knowing you can't get over the big tree roots in your robe, you run away from the tree until you are clear of the roots, then circle around to the tree's other side. It takes awhile.
  
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west, and you can enter the gazebo to the north.
  
  Sam the knight is here. He looks tense, and ready to run away from you.
  
  > Chase sam north
  You race at Sam as fast as you can. When he tries to escape around the fig tree, you jump in front of him with your arms spread out. Then... yes! He decides to go north into the gazebo! You rush after him -
  
  You are in the gazebo, a building like a small tower with a white fence instead of a balcony around the outside of it.
  
  There is only one way out of the gazebo, and that is through a gap in the fence to the south.
  
  Sam skids to a halt.
  
  There is a picnic table here.
  
  You see Sam looking around for an escape route, but there isn't one - you're standing between him and the only way out of the gazebo. You've got him trapped!
  
  "Help!" he screams, "The witch is coming to get me!"
  
  > Tip sam
  Sam wiggles from side to side, but there's no way for him to avoid you here. You grab his shoulder and say, "Tip!"
  
  [Author's Note: YOU JUST SCORED A POINT! ]
  
  "Ohhhhhh," Sam groans.
  
  > Go south
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west, and you can enter the gazebo to the north.
  
  Sam arrives from the north.
  
  > go west
  You're beside a giant garden bed. The flowers have been planted to create a rainbow pattern, and it's beautiful.
  
  Paths goes south, east and west.
  
  > look at the flowers
  (the flowers)
  In the garden bed rainbow, first come the red flowers, then the orange flowers, the yellow flowers, the green flowers, the blue flowers, and finally the purple flowers. The garden bed rises quite high from the ground, which makes you think someone could be hiding behind it.
  
  > look behind the bed
  You lean down and poke your head around the back of the garden bed. You can see a black shape there. What is that?
  
  Suddenly the shape comes to life and flies out into the open, giving you a big fright. "AAAH!" you shriek.
  
  Now you can see that the shape is Pia, who's dressed as a black cat. She springs away to the east on her long legs.
  
  > go east
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west, and you can enter the gazebo to the north.
  
  Pia is here. She keeps her eyes on you as you approach.
  
  Pia suddenly springs away all cat-like to the west.
  
  > go west
  You're beside a giant garden bed. The flowers have been planted to create a rainbow pattern, and it's beautiful.
  
  Paths goes south, east and west.
  
  Pia is here. Her cat-eyes follow your movements.
  
  > Zap pia
  You point your wand at Pia and yell out "Zap!"
  
  Pia springs out of the way of your magic. You snap your fingers. She's too fast.
  
  > Chase pia east
  You rush after Pia, jumping back and spreading your arms whenever she tries to get around you. By doing this a few times, you manage to get her to run east, and you follow her.
  
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west, and you can enter the gazebo to the north.
  
  Pia skids to a halt.
  
  > Chase pia north
  Pia sees the path you've cleared to the gazebo and jumps inside. You follow behind her -
  
  You are in the gazebo, a building like a small tower with a white fence instead of a balcony around the outside of it.
  
  There is only one way out of the gazebo, and that is through a gap in the fence to the south.
  
  Pia skids to a halt.
  
  There is a picnic table here.
  
  Pia's eyes dart around the gazebo. Her lips make an "O", like she's having a thinkies. You can tell she knows you've cornered her.
  
  > Tip pia
  As you move towards Pia she takes a fast step in one direction, causing you to wobble, then quickly tries to step around you in the other direction. She is so tricky that her escape plan almost works, but there isn't enough room in the gazebo for her to get past you, and she ends up crashing right into your arms.
  
  "Tip!" you say, and you both laugh.
  
  > Go south
  You stand before the biggest tree in the park, the Moreton Bay Fig. It seems to come from a world of giants. Close to the trunk, the roots alone are often taller than you are! They coil around each other like giant stone snakes. The tree blocks out the sky, and the top is so far away you can't see it.
  
  This is the west side of the tree. You can make your way east around to the other side. There are also paths to the south and west, and you can enter the gazebo to the north.
  
  Pia arrives from the north.
  
  > Go west
  You're in a big grassy clearing at the northwest corner of the park.
  
  A path leads south towards the hedge maze, and another one goes east towards a colourful garden bed.
  
  You have found Marion, who's dressed as a pirate. She's standing beside the roundabout, looking very proud of herself with one hand on her waist, the other holding her sword. When she sees you coming, she pushes her pirate hat firmly onto her head and raises her sword towards you.
  
  "Ahoy!" she cries. "Ye be on my ship, landlubber!"
  
  "I'm no landlubber," you tell her. "You shall call me Witch Demi." You stand up to look as tall and scary as you can.
  
  Marion leans on her sword and looks you up and down. She seems to decide you are tough enough. "All right Witch Demi," she says, "I'm Red Marion, and I challenge you to a duel."
  
  A duel! You know all about those from Harry Potter.
  
  "I'll duel you," you say, "and when I win, I'm gonna tip you."
  
  "And if I win," says Marion, "you have to give up tipping people and tell everyone I won this game."
  
  What a cheeky pirate... but you're not worried, because you're totally going to win.
  
  "Okay Red Marion," you say. "You made a big mistake deciding to mess with me." You lift up your wand and hold it tightly. "I'm gonna zap you."
  
  "Uh uh," she says. "I'm gonna zap you."
  
  "Let's duel!" you say.
  
  > Y.
  [Author's Note: In the duel, you should use these special commands: ]
  
  ZAP - Type this to try to zap Marion with your wand. If you hit her, you win!
  DODGE - Type this to try to run or jump out of the way of one of Marion's attacks.
  BLOCK - Type this to try to block one of Marion's attacks with your wand.
  
  If you want to let Marion make the next move, you can try to WAIT.
  
  If you want to see these special commands again, type SPECIAL.
  
  You can also use regular commands during this duel if you think they will help - and they might!
  "Go!" shouts Marion. She dances a little to one side, then sprints across the grass in the other direction. It looks like she's headed for the roundabout.
  
  > Zap marion
  "Expelliamus!" you say, throwing a zap at Marion. Marion jumps in the air and does a little dance to twist out of the way. Wow!
  
  "Missed me," she shouts. "No funny magic words," she yells over her shoulder. "You have to say 'zap' or it doesn't count."
  
  "Okay," you shout back.
  
  Marion just made it to the far side of the roundabout. There, she kneels down so that the bars of the roundabout are giving her some cover. She grabs onto them with one hand, then leans out around the side of the roundabout to throw a shot at you with her sword - "Zap!"
  
  > Block
  "Peoo!" you say, swiping Marion's shot aside with your wand. Carefully but confidently, you begin to move towards the roundabout yourself. Marion pokes her head out from behind the bars to check what you're up to.
  
  > Spin roundabout
  You're too far away from the roundabout to spin it.
  
  > Zap marion
  "Zap!" you yell, throwing another shot at Marion with a big snap of your wand. Marion ducks back behind the roundabout bars to get out of the way.
  
  Now's your chance. You run forward as quickly as you can to close the distance between yourself and the roundabout.
  
  You made it! Now that you're right beside the roundabout, Marion isn't hidden from you any more. She's still kneeling down and hanging off the bar on the opposite side of the roundabout with one hand, and she looks surprised to see you're so close. "Zap!" she yells, chucking another shot at you over the roundabout, though she didn't aim very well.
  
  > Dodge
  You step out of the way of Marion's zap - Oops, you bumped the roundabout! Marion shoots at you again immediately while you're confused - "Zap!"
  
  Rats, she got you!
  
  "Ha!" says Marion. "Nobody can defeat Red Marion in a duel! You lose, Witch Demi."
  
  Uh oh. You told Marion she would be the winner of this game of tip if she beat you in the duel, and that's just what she's done...
  
   Please choose one of the following options:
  
  1 Undo your last move so you can keep the bad thing from happening!
  2 Restore a saved game
  3 Start a brand new game
  4 Quit playing for now
  
  > 1
  [Your last move has been undone.]
  "Zap!" you yell, throwing another shot at Marion with a big snap of your wand. Marion ducks back behind the roundabout bars to get out of the way.
  
  Now's your chance. You run forward as quickly as you can to close the distance between yourself and the roundabout.
  
  You made it! Now that you're right beside the roundabout, Marion isn't hidden from you any more. She's still kneeling down and hanging off the bar on the opposite side of the roundabout with one hand, and she looks surprised to see you're so close. "Zap!" she yells, chucking another shot at you over the roundabout, though she didn't aim very well.
  
  > Block
  You swat Marion's zap away with your wand. Oops, you bumped the roundabout! Marion shoots at you again immediately while you're confused - "Zap!"
  
  Rats, she got you!
  
  "Ha!" says Marion. "Nobody can defeat Red Marion in a duel! You lose, Witch Demi."
  
  Uh oh. You told Marion she would be the winner of this game of tip if she beat you in the duel, and that's just what she's done...
  
   Please choose one of the following options:
  
  1 Undo your last move so you can keep the bad thing from happening!
  2 Restore a saved game
  3 Start a brand new game
  4 Quit playing for now
  
  > turn roundabout
  You give the roundabout a quick push.
  
  "Ahh!" cries Marion, losing her grip on the roundabout bar and falling backward onto the grass. This is your big chance!
  
  The roundabout is spinning quickly.
  
  > Zap marion
  "Zap!" you shout, pointing your wand straight at Marion's vest.
  
  "Argh!" she cries, "ya got me!" Then she rolls around on the ground making loud dying noises.
  
  You help Marion onto her feet, pat her on the back and say, "Tip".
  
  [Author's Note: YOU JUST SCORED A POINT! ]
  
  "Good work, Witch Demi," says Marion, shaking your hand. "You're no landlubber after all." She gives you a salute with her sword.
  
  "Thanks," you say, taking a little bow.
  
  The roundabout is spinning.
  
  > go south
  You hear a bird cry out as you enter this big, open grassy area. To the west is the entrance to the hedge maze. It's a great place to hide, so you're sure that at least one of your friends will be in there. You will have to explore the maze to find out if you're right.
  
  Paths also lead north, south and east from here.
  
  Sitting on the hedge beside the entrance to the maze is a big black bird, a raven. He must have called out when he saw you coming.
  
  "Yes, here I am," you say. You feel sure this bird would be the kind to help a witch like yourself.
  
  Marion arrives from the north.
  
  > go to the west
  You have entered the hedge maze. Tall green walls of square hedge bend around each other, forming tricky patterns. It's spooky and mysterious, even on a sunny day. But it's exciting, too.
  
  There are yellow arrows painted on the ground wherever you walk here. If you ever get lost, you can follow the arrows to the exit.
  
  [Author's Note: You won't need to make a map of the maze - In fact, it cannot be mapped! Just pay attention to what your ears and eyes tell you. ]
  
  [Author's Note: Also, compass directions don't work in here. Use LEFT and RIGHT instead. You can type EXIT to leave the maze at any time. ]
  
  Now, how would you like to control your movements while in the maze? Please choose one of the following setups by pressing 1 or 2:
  
  1 - Type LEFT to go left, RIGHT to go right and L to look.
  2 - Type L to go left, R to go right and LOOK to look.
  
  > 2
  <<  You chose set up number 2. Remember that typing L will be short for GO LEFT, not "look". Type the whole word LOOK if you want to see your location description again while in the maze.
  
  You can check or change the controls later by typing CONTROLS. >>
  
  > look
  You stand in a narrow passage made by two hedges. It's dark and scary here. At the end of the passage you can turn left or right.
  
  You just heard someone giggling! It sounded like it came from the right.
  
  > R.
  You go right and run around more twisting hedges...
  
  The hedges are quite close together here. It's almost like having a grass roof over your head. The end of the path splits so that you can turn either left or right.
  
  It's quiet here. Maybe if you just listen, you'll hear that person sneaking around?
  
  > listen
  There! You heard someone giggling. It came from the left.