text: [Themes: Surreal]
  
  > Go downward
  A flight of stairs leads upwards. The corner turns from south to west.
  
  This section contains accounting offices.
  
  A few people walk past.
  
  > Go west
  This corridor runs from the east to the west, where it is blocked by a revolving door. Next to the door stands a booth, with a guard sitting inside.
  
  This section contains accounting offices.
  
  A few people walk past.
  
  > Go east
  A flight of stairs leads upwards. The corner turns from south to west.
  
  This section contains accounting offices.
  
  For a moment, the corridor fills. You barely escape detection.
  
  > Go south
  The corridor turns a corner from north to west. A cleaner is scrubbing a stain off the floor.
  
  This section contains technical support offices.
  
  A clump of people hurries past.
  
  > go to the south
  You can't go that way.
  
  An man hurries past, clutching a file of notes.
  
  > Go west
  Unfortunately, you can't see a way to get past the cleaner without revealing yourself.
  
  A clump of people hurries past.
  
  > examine the cleaner
  He is dressed in the usual type of cleaner's uniform. He wears a peaceful expression.
  
  A couple of women hurry by, talking quietly.
  
  > examine the stain
  It looks as though someone was violently ill here.
  
  An man hurries past, clutching a file of notes.
  
  > Inventory
  You are carrying:
  a hammer
  a box of doughnuts
  a workbag (open)
  an old nest
  a badge
  a leaflet
  a chest (closed and locked)
  a blanket
  a wallet
  a crowbar
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a bedroom photograph
  a storeroom photograph
  a gadget blueprint
  a knife
  
  A woman hurries past, clutching a file of notes.
  
  > drop the doughnuts
  Someone will probably spot an item appearing from nowhere.
  
  A clump of people hurries past.
  
  > put the doughnuts in stain
  That can't contain things.
  
  A woman hurries past, clutching a file of notes.
  
  > take the stain
  That's hardly portable.
  
  A couple of women come out of one room, and into another.
  
  > examine the uniform
  He is dressed in the usual type of cleaner's uniform. He wears a peaceful expression.
  
  A few people walk past.
  
  > search it
  You find nothing of interest.
  
  A couple of women come out of one room, and into another.
  
  > search cleaner
  You don't think cleaner would allow that.
  
  A woman hurries past, clutching a file of notes.
  
  > Kiss cleaner
  Keep your mind on the game.
  
  A clump of people hurries past.
  
  > Go north
  The corridor is fairly bright and cheerful. It runs north and south. Doors surround you, but only one is open.
  
  This section contains accounting offices.
  
  For a moment, the corridor fills. You barely escape detection.
  
  > go east
  The occupant of this office is asleep over her desk. Possibly as a result of this, there is a pile of untidy paperwork on the floor. A door leads west.
  
  > Leave
  You are standing east of the Chimera building. A path leads south to the front of the building, and north to the back. A chain-link fence blocks your way to the east.
  
  You notice an open window.
  
  > Go south
  You make your way around the path...
  
  You are standing in front of the Chimera Corporation building. A narrow path leads around the building, to the east and to the west. A car is parked here.
  
  > enter the car
  You get onto the seats.
  
  A dog barks somewhere.
  
  > Box in workbag
  hammer: Done.
  box of doughnuts: Done.
  
  > put the bedroom in the frame
  You put the photograph into the frame.
  
  > check your inventory
  You are carrying:
  a workbag (open)
  a box of doughnuts
  a hammer
  an old nest
  a badge
  a leaflet
  a chest (closed and locked)
  a blanket
  a wallet
  a crowbar
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a storeroom photograph
  a gadget blueprint
  a newspaper picture
  
  > read the leaflet
  A leaflet for a taxi firm. "DIAL 05231453257 for rapid, reliable travel!"
  
  > dial 05231453257
  You raise the phone, but something is wrong. A strange feeling is coming over you. You abruptly slam the phone down, and you recover.
  
  A strange echoing noise sounds in your ears. After a moment you hear something else; A shuffling far away.
  
  > dial 05231453257
  You raise the phone, but something is wrong. A strange feeling is coming over you. You abruptly slam the phone down, and you recover.
  
  > go south
  The street is deserted. Your apartment building is to the north. A tree casts a shadow over you. A cardboard cutout leans against a wall, an abandoned piece of marketing.
  
  You notice some graffiti adorning a wall, sprayed in red.
  
  The cutout eyes you.
  
  > go north
  The cutout sneers at you.
  
  A set of mailboxes wait on one wall. The floor hasn't been cleaned for some time. A couple of entrance doors lead south. Stairs lead upwards.
  
  > examine the floor
  The floor is covered in blue plastic.
  
  > examine the plastic
  A simple plastic folder. In the work folder there is nothing.
  
  > Go south
  The lizard makes a tiny waving motion.
  
  The corridor stops here. A fire exit adorns the south wall.
  
  > Go south
  You open the fire exit.
  
  You start to step through, but a sudden terror seizes you. You step back sharply, and the door swings closed.
  
  You can hear hurried footsteps from somewhere, and a voice, faintly calling.
  
  > Go south
  You open the fire exit.
  
  You start to step through, but a sudden terror seizes you. You step back sharply, and the door swings closed.
  
  > listen
  You can hear voices from somewhere.
  
  > listen
  You can hear voices from somewhere.
  
  "Perhaps you should be considering self-improvement?" asks the lizard.
  
  > ask the lizard about lizard
  You open your mouth, then stop. Why are you trying to talk to an inanimate object? Because that is what it is. An inanimate  object. Completely. Totally. No life here. Nothing out of the ordinary or suspicious. Certainly not. Nope.
  
  The lizard's tongue flickers.
  
  > take the lizard
  That's hardly portable.
  
  "You don't know who's moving the pieces. But consider: They must be powerful. They must be worth befriending." The lizard makes a clicking noise.
  
  > Go east
  The lizard makes a tiny waving motion.
  
  This could also be described as a study, but that doesn't quite fit the uses to which you put it. Nevertheless, you have a desk, and a phone. Doors lead south, west and east.
  
  > Go south
  Your bedroom is fairly barren. You have a bed and a window. The floor is bare of carpet. You have put up a poster to hide some dents on one wall. A door leads north.
  
  You feel a presence in the room.
  
  > look under the bed
  You find nothing of interest.
  
  "I'm sorry if I'm hard to understand" apologises the poster.
  
  > Examine poster
  It depicts a rock singer of bygone years.
  
  "You need to stay active." says the poster.
  
  > Sing
  You sing a song you heard on the radio once, unusual in that you remember all its lyrics perfectly.
  
  "Are you okay?" asks the poster.
  
  > lie on the bed
  You get onto the bed.
  
  "The plan is a good plan." says the poster.
  
  > put the mirror in the frame
  You put the mirror into the frame.
  
  > wake
  You drift away...
  
  You are in darkness.
  
  > get in the bed
  You get onto the bed.
  
  "Have you tried making a wish?" asks the poster.
  
  > go east
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a frame attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  On the wooden desk is a notepad.
  
  You can see a suitcase (closed) and a bedroom photograph here.
  
  > open the drawer
  You open the drawer, revealing a mirror.
  
  > Continue
  The lamp is dark.
  
  Mr Green arrives from the west.
  
  > turn the knob right
  The lamp is barely shining.
  
  Mr Green flicks dust from his clothes.
  
  > go west
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a frame attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  On the wooden desk is a notepad.
  
  You can see a suitcase (closed) and a bedroom photograph here.
  
  Mr Green arrives from the east.
  
  > examine Green
  He wears a green mask, a green suit, and a green hat.
  
  Mr Green adjusts his mask.
  
  > look at the hat
  He wears a green mask, a green suit, and a green hat.
  
  > Go west
  The stench of offal hangs in the air.The walls drip with fresh blood. An ugly table supports plates and a massive assortment of cutlery. This is not an environment that encourages rational thought. Empty doorframes lead north, east, south and west.
  
  Mr Green arrives from the east.
  
  > drop the mirror
  Dropped.
  
  > go south
  You stand in a patch of dim light streaming from the north. All else is darkness. Odd sensations creep over you. Light can be seen to the north.
  
  A soft strain of music drifts from the darkness.
  
  Mr Green arrives from the north.
  
  > Go north
  The stench of offal hangs in the air.The walls drip with fresh blood. An ugly table supports plates and a massive assortment of cutlery. This is not an environment that encourages rational thought. Empty doorframes lead north, east, south and west.
  
  You can see a mirror here.
  
  Mr Green arrives from the south.
  
  > take the mirror
  Taken.
  
  Mr Green taps his foot.
  
  > touch green
  Keep your hands to yourself!
  
  > Go east
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a frame attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  On the wooden desk is a notepad.
  
  You can see a suitcase (closed) and a bedroom photograph here.
  
  Mr Green arrives from the west.
  
  > TAKE SUITCASE, BEDROOM, NOTEPAD
  suitcase: Taken.
  bedroom photograph: Taken.
  notepad: Taken.
  
  > examine the notepad
  The top page has been torn away. The second reads "He wears a green mask, a green suit, and a green hat.", whatever that means.
  
  > go to the north
  You stand upon a small stone patio, surrounded by plants. Ripe fruit dip from vines, tempting you with their colours. An ornamental fountain gurgles to your left. Daylight peeks through the heavy layer of greenery above. A dense perfume almost overwhelms you. You can go deeper, to the north. The kitchen is to the south. Stone walls bar all other directions.
  
  Mr Green arrives from the south.
  
  > take the fruit
  The fruit seems to lose some of its strength as you pull it free, and you eat it quickly.
  
  > look at the fountain
  The ornamentation depicts a pantheon of gods and goddesses, peering outwards. You can see the gleam of coins beneath the water.
  
  > Drink water
  The water tastes like nothing at all.
  
  Mr Green taps his foot.
  
  > check what you're carrying
  You are carrying:
  a notepad
  a bedroom photograph
  a suitcase (closed)
  a mirror
  a knife
  
  > cut the water
  Cutting that up would achieve little.
  
  > examine the blanket
  Pale blue. It looks a little thin.
  
  > examine the folder
  A simple plastic folder. In the work folder there is nothing.
  
  > examine the chest
  It's made of some sort of metal. There is a square depression set into the top.
  
  Mr Green flicks dust from his clothes.
  
  > look at the card
  A small, laminated section of cardboard. Oddly enough, the only detail upon it is a phone number: 02312345673.
  
  > Inventory
  You are carrying:
  a notepad
  a bedroom photograph
  a suitcase (open)
  a newspaper picture
  a gadget blueprint
  a storeroom photograph
  a screwdriver
  a torn note
  a work folder (open but empty)
  a business card
  a crowbar
  a wallet
  a blanket
  a chest (closed and locked)
  a leaflet
  a badge
  an old nest
  a hammer
  a box of doughnuts
  a mirror
  a knife