text: [Themes: Pirates, Romance, Historical, female protagonist, island, pirate]
  
  > Go downward
  Flickering torchlight lights the bottom of a spiral staircase. A
  draft blows from the east; a passage leads south.
  
  > Go east
  A strong wet breeze blows from a low doorway to the east. A circle
  of light leads west. The passageway continues south.
  
  > Go south
  You are at the far end of a dank passageway heading north. A wooden door leads east.
  
  > open the door
  Opened.
  
  > Go east
  This tiny cell is airless and shivering cold, entirely empty of anything but darkness. A wooden door leads west.
  
  > Go south
  You are at the far end of a dank passageway heading north. A wooden door leads east.
  
  A strong wet breeze blows from a low doorway to the east. A circle
  of light leads west. The passageway continues south.
  
  Flickering torchlight lights the bottom of a spiral staircase. A
  draft blows from the east; a passage leads south.
  
  Two exits lead from this cavernous room, north and south. The walls drip with wet, forming a huge pool on the floor.
  A crocodile lies half in the pool, gazing at you, with baleful eyes, jaws wide open. Dagger-sharp teeth glint in the torchlight.
  
  > give the pork to croc
  The crocodile snaps its jaws shut as the slab of pork disappears into its maw.
  
  > enter the mouth
  It would be safer to stay distant and throw things at the crocodile.
  
  > kill the croc
  Harm a sleeping animal! Mama would have been shocked.
  
  > Go south
  You edge past the reptile.
  
  You sense, rather than see, the rusty skeletons of old cages and torture devices that line the walls of this cavernous room. One flaming torch, high on a wall, casts mad licks of light into the darkness. Passages lead north and west. Set deep in the rocky floor is a closed trapdoor.
  A pair of manacles hangs from iron chains attached high on the wall.
  
  > open the trapdoor
  The door creaks open to reveal a black well, water hushing deep within.
  
  > Go west
  iron door.
  
  > unlock the door with the pin
  You are unable to unlock the door.
  
  > knock on the door
  Silence answers back.
  
  > Go north
  You'll have to open the iron door first.
  
  > Go east
  You sense, rather than see, the rusty skeletons of old cages and torture devices that line the walls of this cavernous room. One flaming torch, high on a wall, casts mad licks of light into the darkness. Passages lead north and west. Set deep in the rocky floor is an open trapdoor.
  A pair of manacles hangs from iron chains attached high on the wall.
  
  > take the manacles
  That is a waste of time.
  
  > look at the manacles
  A pair of manacles hangs from iron chains attached high on the wall.
  
  > open the trap door
  It is already open.
  
  > enter the trap
  You start to climb down the well, but lose your footing on the slimy rock. The fall to the bottom of the well is endless; you've lost consciousness by the time the water overtakes you.
  
  > Go north
  Two exits lead from this cavernous room, north and south. The walls drip with wet, forming a huge pool on the floor.
  The crocodile lies half in the pool, sleeping.
  
  > Go north
  Flickering torchlight lights the bottom of a spiral staircase. A
  draft blows from the east; a passage leads south.
  
  > Go east
  A strong wet breeze blows from a low doorway to the east. A circle
  of light leads west. The passageway continues south.
  
  > go east
  Once a cell, now, with the door missing, made into a guard's
  bunkroom, this room is distinctly uncomfortable. Gasps of air are forced through a crack in the seaward wall of the room. The way out is west of you.
  A powder horn hangs on a long strap from the wall.
  A canvas cot is shoved against a wall. Sitting on the cot is a large key.
  
  > look at the key
  Completely common looking large key.
  
  > get all
  powder horn: Taken.
  large key: Taken.
  
  > look at the horn
  Almost triangular, with a little spout on top, the powder horn is similar to the one your father used to carry when hunting. It is filled with a mixture of gunpowder and shot.
  
  > look at the bed
  It is an uncomfortable canvas cot, old and torn.
  
  > look in the crack
  The Helena Louise floats, silent and serene, some distance out in the lagoon.
  
  > Go west
  A strong wet breeze blows from a low doorway to the east. A circle
  of light leads west. The passageway continues south.
  
  > Go west
  A strong wet breeze blows from a low doorway to the east. A circle
  of light leads west. The passageway continues south.
  
  You can't go that way.
  
  Flickering torchlight lights the bottom of a spiral staircase. A
  draft blows from the east; a passage leads south.
  
  Two exits lead from this cavernous room, north and south. The walls drip with wet, forming a huge pool on the floor.
  The crocodile lies half in the pool, sleeping.
  
  You edge past the reptile.
  
  You sense, rather than see, the rusty skeletons of old cages and torture devices that line the walls of this cavernous room. One flaming torch, high on a wall, casts mad licks of light into the darkness. Passages lead north and west. Set deep in the rocky floor is an open trapdoor.
  A pair of manacles hangs from iron chains attached high on the wall.
  
  iron door.
  
  > unlock door
  [with the large key]
  Unlocked.
  
  > open the door
  Opened.
  
  > Go north
  Hewn from dense rock, the cell is a stagnant burrow. Except for the tiniest glow of light from the torch two rooms away, it is pitch black. As you enter, a tall bony man moves out of the darkness. "Papa," you cry, rushing into his arms.
  "Why, hullo, my dear." He hugs you tightly. "Nick certainly took his time about fetching you."
  
  > ask Papa about Nick
  "My dear," he says rather impatiently, "There are people waiting for our help -- I haven't time to answer your questions just now."
  You briefly explain the current situation to your father.
  "I knew Falcon would do his best to rescue me, once you were safe,"
  he responds. "Now to rescue Lucy -- Nicholas will have told you about her. You get him while I get Lucy, and the four of us will meet down at the beach. Just show me the way out of this maze, and we'll get started."
  
  > show the garter to Papa
  He smiles dreamily at a memory.
  
  > give the garter to Papa
  You'll have to remove the garter first.
  
  > go south
  iron door.
  Papa enters just a few steps behind you.
  
  > go east
  You sense, rather than see, the rusty skeletons of old cages and torture devices that line the walls of this cavernous room. One flaming torch, high on a wall, casts mad licks of light into the darkness. Passages lead north and west. Set deep in the rocky floor is an open trapdoor.
  A pair of manacles hangs from iron chains attached high on the wall. Papa follows you.
  
  > Go north
  Two exits lead from this cavernous room, north and south. The walls drip with wet, forming a huge pool on the floor.
  The crocodile lies half in the pool, sleeping.
  Papa mutters something to himself. You hear an occasional "Zounds!" Your father stops, smiling at the crocodile, "Hello, chum, how are you?" He bends over the creature, and scratches its bumpy snout, muttering, "Never seen you sleep like this before." It stirs to life as your father walks over to you by the north entrance. The reptile, waking, lunges after him, choking on its chain.
  
  > Go north
  Flickering torchlight lights the bottom of a spiral staircase. A
  draft blows from the east; a passage leads south.
  Papa follows you.
  
  > go upward
  Cool salt air, blowing past a torch on a spiral staircase below you, ruffles your hair and circles south into the library.
  Papa enters just a few steps behind you.
  
  > Go south
  You move beyond the portrait into the library.
  
  Everything in this private office is larger than life. A huge
  portrait, slightly awry from the wall, decorates the north side, and black drapes mask the east wall. Bookshelves tower over a cherry desk, and a massive wooden globe squats in a corner. Music wafts distantly from the ballroom across the hall to the south.
  An expensive hat is hanging on a knob.
  Papa mutters something to himself. You hear an occasional "Zounds!"
  "A window!" your father exclaims. "I shall creep out to the kitchen. Get the Falcon." He climbs out the window.
  
  > Go south
  The carpeted hallway turns from west to north here, extending into
  the east wing. A long table blocks the way south.
  There is a commotion from the west. A woman screams and a man yells, "Stop, Pirate!" You run to the foyer in time to see two dragoons dragging out the battered frame of Captain Jamison.
  An officer quiets the guests, "This is the buccaneer who has been pirating our ships. He had the audacity to come here tonight intending to assassinate our dear governor. Do not worry, ladies, he was arrogant enough to come alone." The officer marches after his men. The dancers return to their banal conversations.
  
  A grandiose staircase splits and twists up to the next floor here, framing the entrance south to the ballroom. Long hallways lead east and west; cool night air drifts in through the front door, north of you. The butler stands near the entrance to the ballroom.
  
  > kick butler
  "Hey! Cut that out!"
  
  > Go south
  The sea of spectators parts to admit you, murmuring approval.
  
  Lafond's party is well attended: you can hardly move for the crush. However, the room is oddly silent, no talk interrupting the musical efforts of the musicians to the west. Despite the heat, no one ventures south to the veranda, nor through the opening east. The foyer is north of you.
  
  > Go north
  A grandiose staircase splits and twists up to the next floor here, framing the entrance south to the ballroom. Long hallways lead east and west; cool night air drifts in through the front door, north of you. The butler stands near the entrance to the ballroom.
  The butler walks up to you. "M. Lafond requests your presence in his room immediately, Miss." He points up the stairs, bows, and leaves.
  
  > Inventory
  You have a large key, a powder horn, a cotton frock, your reticule (hanging from your wrist), a leather bottle, a shirt and breeches. It seems that your reticule contains a bit of mirror, a missive, a jewelled brooch, smelling salts and a banknote. You are wearing a beautiful ball gown, a garter, your kid slippers and a linen chemise.
  
  > Go south
  A grandiose staircase splits and twists up to the next floor here, framing the entrance south to the ballroom. Long hallways lead east and west; cool night air drifts in through the front door, north of you.
  
  > Go east
  The carpeted hallway turns from west to north here, extending into
  the east wing. A long table blocks the way south.
  
  > go to the north
  Everything in this private office is larger than life. A huge
  portrait, slightly awry from the wall, decorates the north side, and black drapes mask the east wall. Bookshelves tower over a cherry desk, and a massive wooden globe squats in a corner. Music wafts distantly from the ballroom across the hall to the south.
  An expensive hat is hanging on a knob.
  
  > go to the north
  You move beyond the portrait into the flickering torchlight.
  
  Cool salt air, blowing past a torch on a spiral staircase below you, ruffles your hair and circles south into the library.
  
  > go to the south
  Two exits lead from this cavernous room, north and south. The walls drip with wet, forming a huge pool on the floor.
  The crocodile lies half in the pool, gazing at you, with baleful
  eyes, jaws wide open. Dagger-sharp teeth glint in the torchlight.
  
  > Go east
  Once a cell, now, with the door missing, made into a guard's
  bunkroom, this room is distinctly uncomfortable. Gasps of air are forced through a crack in the seaward wall of the room. The way out is west of you.
  A canvas cot is shoved against a wall.
  
  > Go south
  The crocodile roars at you. You retreat to the north entrance and the monster stills, waiting, chops open, almost smiling.
  
  > Go upwards
  Cool salt air, blowing past a torch on a spiral staircase below you, ruffles your hair and circles south into the library.
  
  > Go south
  You move beyond the portrait into the library.
  
  Everything in this private office is larger than life. A huge
  portrait, slightly awry from the wall, decorates the north side, and black drapes mask the east wall. Bookshelves tower over a cherry desk, and a massive wooden globe squats in a corner. Music wafts distantly from the ballroom across the hall to the south.
  An expensive hat is hanging on a knob.