text: [Themes: Fantasy]
  
  > Go downwards
  This is John's Living Room. It is in its usual state of disarray, littered with junk (old copies of alternative newspapers, empty beer cans and bottles, dirty plates and glasses, and so on). What a complete sloth! To the north is the dining area. There is a door leading outside to the south. One set of stairs leads down to the basement, while another set leads upstairs.
  
  This is the basement of the apartment. It is unfinished, and there
  is no furniture here. There is a large hole in the west wall, probably large enough for you to fit through, and a set of stairs lead up.
  
  > put the pan in the chute
  This is John's Living Room. It is in its usual state of disarray, littered with junk (old copies of alternative newspapers, empty beer cans and bottles, dirty plates and glasses, and so on). What a complete sloth! To the north is the dining area. There is a door leading outside to the south. One set of stairs leads down to the basement, while another set leads upstairs.
  
  This is the landing at the top of the steps. A laundry chute is in
  the wall here. To the north is John's bedroom, while the bathroom lies to the east. The stairs lead down.
  
  The big pan drops into the laundry chute, but appears to get stuck maybe half-way down. You have a feeling you will never see it again.
  
  > Wave wand
  This is John's Living Room. It is in its usual state of disarray, littered with junk (old copies of alternative newspapers, empty beer cans and bottles, dirty plates and glasses, and so on). What a complete sloth! To the north is the dining area. There is a door leading outside to the south. One set of stairs leads down to the basement, while another set leads upstairs.
  
  This is the basement of the apartment. It is unfinished, and there
  is no furniture here. There is a large hole in the west wall, probably large enough for you to fit through, and a set of stairs lead up.
  
  As you wave the thin rod, blue sparkles appear in the air around it. The rod itself is glowing with a soft blue light.
  
  > go to the north
  This is John's Living Room. It is in its usual state of disarray, littered with junk (old copies of alternative newspapers, empty beer cans and bottles, dirty plates and glasses, and so on). What a complete sloth! To the north is the dining area. There is a door leading outside to the south. One set of stairs leads down to the basement, while another set leads upstairs.
  
  This is the Dining Area, inaptly named here since it is never used
  for that purpose. This room is less cluttered than the living room, but that's not saying much. The kitchen is to the east, while the living room lies to the south.
  
  You can't go that way.
  
  You can't go that way.
  
  > go to the north
  the rest of the apartment. This puzzles you for a moment, until you figure out that John probably eats out all the time. A door leads outside to the north, and the dining area is to the west.
  You see a stove and a refrigerator here.
  
  You are outside the apartment, on a patio enclosed by fencing. The storm wails around you, driving snow into your face. It is bitterly cold. A fence door leads north out into the apartment complex parking lot, but there is so much snow piled against it that you doubt you could open it. The door back into the apartment is to the south.
  
  > Oops fence
  There is way too much snow piled against the door for you to open it.
  
  You know, it really is quite cold out here. Perhaps you should step back in to the apartment and warm up. You already can't feel your fingers and toes.
  
  > Wave wand
  the rest of the apartment. This puzzles you for a moment, until you figure out that John probably eats out all the time. A door leads outside to the north, and the dining area is to the west.
  You see a stove and a refrigerator here.
  
  As you wave the thin rod, blue sparkles appear in the air around it. The rod itself is glowing with a soft blue light.
  
  > examine the stove
  There is a thin layer of dust on the stove; further evidence that this room is not used much. Continued inspection shows that the stove does not even work. You wonder if John is aware of this or if he even cares. There's nothing on the stove.
  
  > open it
  The oven door seems to be stuck. It does open just a little bit, and you catch the pleasant odor of cooked fish, possibly herring.
  
  > look in the bag
  This small leather bag smells faintly of sulphur. You can sense power emanating from it. In the small bag you see a picture, a modem, a book, a slip of paper, a red gem, a big pan, a handwritten letter, a typed letter, a blue gem, a board, a lead key, and some junk.
  
  > Go upwards
  This is John's Living Room. It is in its usual state of disarray, littered with junk (old copies of alternative newspapers, empty beer cans and bottles, dirty plates and glasses, and so on). What a complete sloth! To the north is the dining area. There is a door leading outside to the south. One set of stairs leads down to the basement, while another set leads upstairs.
  
  This is the landing at the top of the steps. A laundry chute is in
  the wall here. To the north is John's bedroom, while the bathroom lies to the east. The stairs lead down.
  
  > put the slip in the chute
  The slip of paper drops into the laundry chute, but appears to get stuck maybe half-way down. You have a feeling you will never see it again.
  
  > look in the chute
  This is a laundry chute. It most likely travels from here down into the basement.
  
  > Inventory
  You have a flashlight (providing light), a crystal card, a small bag, a thin rod, a slip of paper, a blue gem, a lead key, and a red gem. The flashlight seems to contain a battery.
  
  > Wait
  As you are moving through the archway, you hear a sound much like that of breaking glass, and you suddenly become very disoriented. When you regain your senses a moment later, you are not where you thought you would be.
  
  You are in a non-descript 10 x 10 room of tiled stone. It has the appearances of a cell, but has no door. There is an exit to the west.
  
  There is a loud and horrible rushing noise in your ears, and the room appears to be filling up with what you would describe as steam if it were not so very very cold.
  
  Time passes...
  
  Your flesh feels like leather and your eyes like glass as a huge block of ice forms around you. Mysteriously you are not killed outright by this; instead you fall into a deep sleep. Unfortunately, within a few days without food you expire anyway.
  
  > Go west
  You frantically try to push out of the room, but moving through the doorway is like trying to push through thick molasses.
  
  Your flesh feels like leather and your eyes like glass as a huge block of ice forms around you. Mysteriously you are not killed outright by this; instead you fall into a deep sleep. Unfortunately, within a few days without food you expire anyway.
  
  > go to the west
  As you are moving through the archway, you hear a sound very much like that of breaking glass, but it sounds muffled and far away. You continue through the archway into the room beyond.
  
  [Your score just went up by 2 points.]
  Safe Room
  The side corridor ends in a compact little room with walls made of a mixture of stone and steel. A dim light illuminates the area, but you can't tell where it's coming from. A key-lock safe is set into the west wall. The exit is through an archway to the east.
  
  > examine safe
  The safe is set very firmly into the west wall, and has a keyhole in the very center of it. From the looks of it, you can pretty much forget trying to open it if you don't have the key that fits that keyhole.
  
  The safe is closed.
  
  > get the key
  You already have the lead key!
  
  > unlock safe with it
  Unlocked.
  
  > open safe
  Opening the safe reveals a glass bottle.
  
  > examine bottle
  The bottle is about the right size to hold 2 liters of liquid. There is no opening to the bottle; it appears to be sealed air-tight. It does look fairly fragile though. In the glass bottle you see a metallic ring.
  
  > open the bottle
  There is no opening to the glass bottle. To open it you'll have to break it.
  
  > examine the ring
  The metallic ring is quite beautifully crafted, but you can't tell what kind of metal it is made out of. It has an empty inset about right for a medium sized gemstone. It is about your size.
  
  > Break bottle
  With a simple motion, you toss the bottle to the ground. It shatters immediately, freeing the ring. It also seems to have released some sort of noxious green gas which quickly fills the surrounding area. With a burning sensation in your throat and lungs, you expire.
  
  > put the bottle in the pit
  The glass bottle drops to the bottom of the pit and shatters. You hear a hissing sound, like gas rapidly expanding.
  
  > Wave wand
  As you wave the thin rod, blue sparkles appear in the air around it. The rod itself is glowing with a soft blue light.
  
  > examine the ring
  The metallic ring is quite beautifully crafted, but you can't tell what kind of metal it is made out of. It has an empty inset about right for a medium sized gemstone.
  
  > wear it
  Okay, you're no longer wearing the metallic ring.
  
  Okay, you're now wearing the metallic ring.
  
  > examine the ring
  The metallic ring is quite beautifully crafted, but you can't tell what kind of metal it is made out of. There is an inset on it that currently contains a red gem. You notice that it seems to be providing you with a feeling of warmth.
  
  > Go east
  Long Tunnel (2)
  The long tunnel continues to lead north and south. The same tiling
  is present here as in the rest of the tunnel. A side corridor leads off to the west.
  
  Long Tunnel (1)
  This is a long tunnel leading north and south. It has definitely
  been purposefully made, being tiled with crafted stone. It looks like something that would have been created centuries ago. You can see the Red Crystal Grotto to the north, and a side corridor leads off to the east.
  
  This room, tiled with the same stone as the long tunnel, smells a
  bit dank. Moisture must get in here somewhere. The room appears to be a cell block, mainly because there are jail cells with entrances on the northern, eastern, and southern walls. The exit is to the west.
  
  The northern and southern cells are individually filled up by something massive.
  
  > Go north
  The northern cell is completely filled with ice. You can't enter it.
  
  > Northern
  What are you going to do? Breathe on it?
  
  > Yes
  I figured as much.