text: > Go downwards
  You slide down the vent, slowly tumbling over yourself.
  
  Tables and chairs are bolted to the ground.
  
  The burning room is to the west, and the bottom level of the outside is to the south. A vent leads up and a set of stairs leads down.
  
  > go northeast
  Rows upon rows of humans, unmoving on stacked shelves, deeply connected to the Universe, basking in its glory.
  
  The interstitial room is to the southwest.
  
  > Go up
  Tables and chairs are bolted to the ground.
  
  The burning room is to the west, and the bottom level of the outside is to the south. A vent leads up and a set of stairs leads down.
  
  > Go south
  Outside, Bottom
  Dark clouds above are dissipating, the remnants of a terrible storm. The ocean gusts are overwhelming with both their strength and their overabundance of emotion.
  
  A metallic vesicle is secured at the south end of the deck. The consumptive area is to the north, the small unexplored room is sectioned off to the east, and a set of stairs lead up. Your Cellarium rests here.
  
  > go east
  The creatures' desire for connecting to the Universe manifests in this macabre study station of sequestered deck. A foray into understand the bliss they will never see themselves. A sample of part of your body is displayed with the freshly-inked label "Internal Crystal Scraping".
  
  The bottom level of the outside is back to the west.
  
  > examine the sample
  Small flecks of your body that were stuck to the inside of your Cellarium. They must have been studying you more than you realize.
  
  > Go west
  Outside, Bottom
  Dark clouds dissipate above, while the wind pushes and pulls everything.
  
  A metallic vesicle is secured at the south end of the deck. The consumptive area is to the north, the singing room is sectioned off to the east, and a set of stairs lead up. Your Cellarium rests here.
  
  > go upwards
  Outside, Middle
  Dark clouds above are dissipating, the remnants of a terrible storm. The ocean gusts are overwhelming with both their strength and their overabundance of emotion. This small deck is dominated by smaller vessels.
  
  The smaller vessels are to the south, the closed sturdy hatch is to the east, the unyielding hatch is to the west, the secretion room is to the north, and a set of stairs leads up and down.
  
  The Mercy has heard the majesty of the Universe. She is awe-struck - she knows and sings and you can feel her willingness to help. But her mind over-immersed, in levels that her physical body could not contain: it wilts from boundary-exceeding heterostasis. Assister abandons the Cellarium, blustering caring forte for the Mercy. But Assister's efforts are having no effect, and you know: The Mercy needs the real expert. But Medic has locked herself away and not coming out. Intolerable.
  
  > examine Mercy
  A Blind One. Possibly a female? She offers herself as yours to control.
  
  Her light white aura radiates bliss.
  
  The Mercy's fading body. The Assister desperately attempting to revive her. Her mind cracks.
  
  > examine Medic
  You can faintly feel a vague, black outline of Medic.
  
  Assister attempts to revive the Mercy, holding back chords of dismay and helplessness.
  
  > Color medic violet
  You reach out to color the Medic from outside, and nearly succeed, but it is too difficult with her in the sick bay.
  
  Assister touches - forcefully - the Mercy with frantic calls to the closed hatch.
  
  > Go east
  (first opening the captain's hatch)
  The hatch is too large for you to move. It will have to stay closed.
  
  Assister focuses her attention on the hatch, attempting to open it. But she cannot.
  
  > go to the west
  (first opening the unknown room hatch)
  It is much too heavy for you to open.
  
  Assister doubles her efforts to assist the Mercy, but dissolves in uselessness as none of her calls have any effect.
  
  > Go north
  Rigidity. Grey walls and sterile, dead water. This room is bare, save for two human devices.
  
  The middle level of the outside is to the south, a pass-through cabinet leads to the southwest, while a vent leads both up and down.
  
  > go southwest
  You slowly ooze through small cracks in the cabinet into the unyielding hatch.
  
  Anxiety sickens the lymphatic flow of this room.
  
  The middle level of the outside is to the east, and the secretion room is through a cabinet to the northeast.
  
  From the closed hatch to the outside, you sense the Mercy's body faint and fading, as well as Assister pleading for Medic's help. But here, stagnating, Medic swirls onto herself in fright and indifference, humming a barricade against any influence or Song. Engineer throbs frustrated infrared, unable to move her damaged meat-parts.
  
  > Color medic violet
  Medic is too solid to offer you any influential opportunities.
  
  Medic swirls in fright, babbling a self-protecting barricade, "... can't help her, won't help her, they will just get us anyway, it's useless to go out there..." The damaged Engineer is unable to Blind-Sing or Walk, but her aura screams in frustration. She wants to do something, anything, to force Medic into action.
  
  > Color engineer indigo
  You reach out, caressing Engineer's delicate aura, willing it to become indigo. Her aura absorbs this new state willingly, as though they were her own emotions.
  
  Engineer attempts to get up, to force Medic to aid the sickening Mercy, but pain causes her to lose her self-resolve too quickly. You would not make that mistake. Medic swirls in fright, babbling a self-protecting barricade, "... can't help her, won't help her, they will just get us anyway, it's useless to go out there..." The damaged Engineer is unable to Blind-Sing or Walk, but her aura screams in frustration. She wants to do something, anything, to force Medic into action.
  
  > combine engineer
  You're having trouble combining that (Engineer) into a better
  state.
  
  Medic swirls in fright, babbling a self-protecting barricade, "... a trick a trick they just want me to go out there and then they will get me, I can't let them get me..." The damaged Engineer is unable to Blind-Sing or Walk, but her aura screams in frustration. She wants to do something, anything, to force Medic into action.
  
  > Color engineer indigo
  You reach out, caressing Engineer's delicate aura, willing it to become indigo. Her aura absorbs this new state willingly, as though they were her own emotions.
  
  Engineer attempts to get up, to force Medic to aid the sickening Mercy, but pain causes her to lose her self-resolve too quickly. You would not make that mistake. Medic swirls in fright, babbling a self-protecting barricade, "... flare guns are useless are they idiots I can't believe that they..." The damaged Engineer is unable to Blind-Sing or Walk, but her aura screams in frustration. She wants to do something, anything, to force Medic into action.
  
  > Sing
  You fold. The music is faint and the song warms you, but you know you cannot truly Sing without being in your Cellarium at the proper place.
  
  Medic swirls in fright, babbling a self-protecting barricade, "... I know how these kinds of things end, I won't let it happen..." The damaged Engineer is unable to Blind-Sing or Walk, but her aura screams in frustration. She wants to do something, anything, to force Medic into action.
  
  > Color engineer infrared
  You reach out, caressing Engineer's delicate aura, willing it to become infrared. Her aura absorbs this new state willingly, as though they were her own emotions.
  
  Medic swirls in fright, babbling a self-protecting barricade, "... a trick a trick they just want me to go out there and then they will get me, I can't let them get me..." The damaged Engineer is unable to Blind-Sing or Walk, but her aura screams in frustration. She wants to do something, anything, to force Medic into action.
  
  > Color engineer red
  You reach out, caressing Engineer's delicate aura, willing it to become red. Her aura absorbs this new state willingly, as though they were her own emotions.
  
  Engineer tears over herself in fury at Medic's indifference, at her own inability to affect anything. She blames herself, feels a failure. She knows she can't force Medic to help by herself, that she needs assistance. Medic swirls in fright, babbling a self-protecting barricade, "... rescue boats and then leave maybe the life boat but can't be sure..." The damaged Engineer is unable to Blind-Sing or Walk, but her aura screams in frustration. She wants to do something, anything, to force Medic into action.
  
  > Control engineer
  Out of frustration, Engineer -- the Rosa -- gives you control willingly. As your connnection strengthens, you absorb ambient knowledge about their world, about this place. Slowly, you orient yourself to the flesh's dizzying hum of salt channels, sugar surges, and gas exchanges. At first, you try pulling each limb individually as with the Newsong, but quickly find an easier time by simply puppeting the conductive cells in the spine. You move the body. Its neurons scream of pain from the skin and deeper tissues. You ignore it. You stand the Rosa upright. Medic has not yet noticed you.
  
  > talk to Medic
  The Rosa-body is too injured to speak anything but guttural percussions. This is still enough to get the Medic's attention, "Oh god, please don't, I won't... Your bandages, please I will help, just don't hurt me." Medic bursts open the hatch, and you follow to ensure compliance. Medic writhes under the additional dagger-furying curses of Assister. Goaded into helping, Medic touches the Mercy in an intricate breath-sharing dance that restores her body. Rosa's body collapses out of your control, inoperative, just as the Mercy's body gasps into life. Medic glances over, and eye-snares you. Medic tumbles black: forward and back, then expands and contracts. Medic whispers to herself of escape as she flees to the quarterdeck.
  
  "Thank you, Sarah," the Mercy buzzes to the long-absconded Medic. There is a distinct change in her timbre: bemusement and detachment towards her old world. She notices your presence, and pretends to address Assister, again in the same tone, "I'm feeling much better, Wenig, and I think that I will do some paperwork. In the lab!" Assister shocks incredulous, but obligates the Rosa with assistance as the Mercy heads down.