text: [Themes: Zorkian, Cave crawl, fantasy, old school]
  
  > Go downwards
  An expanse of shingle and boulders sloping haphazardly across an irregularly-shaped floor a hundred feet across, only smoothed out at
  its centre by a stream which pools just to the north. A furrow in the
  rocky walls leads southwest, alongside a scree-fall which lies roughly
  south; while the cave narrows into a canyon to the east.
  
  The cone of the cedar hangs vertiginously over you, its tip perhaps 9
  feet off the floor.
  
  An improvised ladder of sticks, lashed together with vines and
  creepers, rests against the tip of the cedar, leading up into its
  branches.
  
  > go to the south
  Heaped up against the southern cave wall like a sloping rampart, and
  rising 50 feet above the stream, the scree fall is made up not of
  fallen stones but of masonry, broken terracotta tiles, wrecked
  alabaster murals and those marbly bits you can't ever remember the
  name of: as if the veil of a temple has been rent in twain. But what
  the catastrophe can have been, and where the building stood, you
  cannot say.
  
  A black scroll, like a roll of remembrance, is curled around the top
  few feet of scree.
  
  > get the scroll
  Just as you're about to pull out the scroll, a tiny but significant
  shift of stones give you pause. The scree fall is on the very edge of
  an avalanche! You'd need to be a lot more than arm's length away to
  survive that.
  
  > shoot arrow at the scroll
  You loose off an arrow at the black, memorial scroll, but miss.
  
  > check your inventory
  You are carrying:
  a boomerang (providing light)
  a small wickerwork hamper (which is open)
  some provisions - a joint of cured ham, an apple and a hunk of
  cheese
  four arrows
  a clove of garlic
  a drum (which is empty)
  a bow
  the "destruction order"
  Experimental Spell Book #5
  a shard of pottery (providing light)
  your Ambassador's trunk (which is open)
  a hand telescope
  your formal credentials
  a brass lantern (providing light)
  The Guide For Travellers To The Lower Northlands and Surrounding
  Provinces
  four ancient treasures:
  a golden fir-cone
  a platinum egg
  a jewelled scarab
  a jade figurine
  
  > throw the cheese at the scroll
  (first taking the hunk of cheese)
  Futile.
  
  > Go south
  Heaped up against the southern cave wall like a sloping rampart, and
  rising 50 feet above the stream, the scree fall is made up not of
  fallen stones but of masonry, broken terracotta tiles, wrecked
  alabaster murals and those marbly bits you can't ever remember the
  name of: as if the veil of a temple has been rent in twain. But what
  the catastrophe can have been, and where the building stood, you
  cannot say.
  
  A black scroll, like a roll of remembrance, is curled around the top
  few feet of scree.
  
  You can also see a shard of pottery (providing light) here.
  
  > go east
  The scree fall would be a desperate scramble down in any direction but
  north.
  
  > go southwest
  An expanse of shingle and boulders sloping haphazardly across an irregularly-shaped floor a hundred feet across, only smoothed out at
  its centre by a stream which pools just to the north. A furrow in the
  rocky walls leads southwest, alongside a scree-fall which lies roughly
  south; while the cave narrows into a canyon to the east.
  
  The cone of the cedar hangs vertiginously over you, its tip perhaps 9
  feet off the floor.
  
  An improvised ladder of sticks, lashed together with vines and
  creepers, rests against the tip of the cedar, leading up into its
  branches.
  
  You can also see a boomerang (providing light) here.
  
  > look at the scroll with the telescope
  The black, memorial scroll is too close to you to make that
  worthwhile.
  
  > Go west
  The cave wall is impenetrable in that direction.
  
  > Inventory
  You are carrying:
  a boomerang (providing light)
  a shard of pottery (providing light)
  a small wickerwork hamper (which is open)
  some provisions - a joint of cured ham, an apple and a hunk of
  cheese
  four arrows
  a clove of garlic
  a drum (which is empty)
  a bow
  the "destruction order"
  Experimental Spell Book #5
  your Ambassador's trunk (which is open)
  a hand telescope
  your formal credentials
  a brass lantern (providing light)
  The Guide For Travellers To The Lower Northlands and Surrounding
  Provinces
  four ancient treasures:
  a golden fir-cone
  a platinum egg
  a jewelled scarab
  a jade figurine
  
  > put the cheese in the river
  something else.
  
  > put the cheese in the river
  The hunk of cheese washes away with the stream.
  
  > Inventory
  You are carrying:
  a boomerang (providing light)
  a shard of pottery (providing light)
  a small wickerwork hamper (which is open)
  some provisions - a joint of cured ham and an apple
  four arrows
  a drum (which is empty)
  a bow
  the "destruction order"
  Experimental Spell Book #5
  your Ambassador's trunk (which is open)
  a hand telescope
  your formal credentials
  a brass lantern (providing light)
  The Guide For Travellers To The Lower Northlands and Surrounding
  Provinces
  four ancient treasures:
  a golden fir-cone
  a platinum egg
  a jewelled scarab
  a jade figurine
  some provisions - a hunk of cheese and a clove of garlic
  
  > Spells
  The jilnix spell is indelibly etched on your memory. Other than that,
  you have the chiaro spell and piroo spell memorised.
  
  > Inventory
  You are carrying:
  an improvised ladder
  a boomerang (providing light)
  a shard of pottery (providing light)
  a small wickerwork hamper (which is open)
  some provisions - a joint of cured ham and an apple
  four arrows
  a drum (which is empty)
  a bow
  the "destruction order"
  Experimental Spell Book #5
  your Ambassador's trunk (which is open)
  a hand telescope
  your formal credentials
  a brass lantern (providing light)
  The Guide For Travellers To The Lower Northlands and Surrounding
  Provinces
  four ancient treasures:
  a golden fir-cone
  a platinum egg
  a jewelled scarab
  a jade figurine
  some provisions - a hunk of cheese and a clove of garlic
  
  > About yourself
  As good-looking as ever.
  
  > Pray
  Nothing practical results from your prayer.
  
  > Shout
  [To address somebody, please type "name, what you want to say". For
  example: "amilia, hello".]
  
  > consult Guide about sherbet
  A delightful fruit cocktail. A popular superstition holds that a
  gentleman is fated to marry the first lady he drinks sherbet with.
  
  > Go north
  N = next subject                                                  P =
  RETURN = read subject                                          Q = re
  sume game
  
  Instructions: How to play this game
  Briefings: A diplomatic background
  > Hints: During the Procession
  The Customs House
  Amongst the Foundations
  Ledge and Surroundings
  Cedar and Cave Floor
  Hints: Casting Spells
  Hints: General
  
  > go to the north
  N = next subject                                                  P =
  RETURN = read subject                                          Q = re
  sume game
  
  Instructions: How to play this game
  Briefings: A diplomatic background
  Hints: During the Procession
  > The Customs House
  Amongst the Foundations
  Ledge and Surroundings
  Cedar and Cave Floor
  Hints: Casting Spells
  Hints: General
  
  > Go north
  N = next subject                                                  P =
  RETURN = read subject                                          Q = re
  sume game
  
  Instructions: How to play this game
  Briefings: A diplomatic background
  Hints: During the Procession
  The Customs House
  > Amongst the Foundations
  Ledge and Surroundings
  Cedar and Cave Floor
  Hints: Casting Spells
  Hints: General
  
  > Go north
  N = next subject                                                  P =
  RETURN = read subject                                          Q = re
  sume game
  
  Instructions: How to play this game
  Briefings: A diplomatic background
  Hints: During the Procession
  The Customs House
  Amongst the Foundations
  > Ledge and Surroundings
  Cedar and Cave Floor
  Hints: Casting Spells
  Hints: General
  
  > go to the north
  N = next subject                                                  P =
  RETURN = read subject                                          Q = re
  sume game
  
  Instructions: How to play this game
  Briefings: A diplomatic background
  Hints: During the Procession
  The Customs House
  Amongst the Foundations
  Ledge and Surroundings
  > Cedar and Cave Floor
  Hints: Casting Spells
  Hints: General
  Hints
  N = next subject                                                  P =
  RETURN = read subject                                          Q = re
  sume game
  
  Instructions: How to play this game
  Briefings: A diplomatic background
  Hints: During the Procession
  The Customs House
  Amongst the Foundations
  Ledge and Surroundings
  > Cedar and Cave Floor
  Hints: Casting Spells
  Hints: General
  
  > I don'T actually know how to push the enter
  N = next subject                                                  P =
  RETURN = read subject                                          Q = re
  sume game
  
  Instructions: How to play this game
  Briefings: A diplomatic background
  Hints: During the Procession
  The Customs House
  Amongst the Foundations
  Ledge and Surroundings
  > Cedar and Cave Floor
  Hints: Casting Spells
  Hints: General
  Cedar and Cave Floor
  N = next subject                                                  P =
  RETURN = read subject                                        Q = prev
  ious menu
  
  > I can't get back up.
  The treehouse is impenetrable.
  The scree slope is too unstable!
  The arched doorway seems very dangerous.
  What's the drum for?
  Does the water-lily play a part?
  
  > Go north
  (Press H for more, or SPACE to return.)
  
  The means for doing so are further down.
  Cedar and Cave Floor
  N = next subject                                                  P =
  RETURN = read subject                                        Q = prev
  ious menu
  
  > I can't get back up.
  The treehouse is impenetrable.
  The scree slope is too unstable!
  The arched doorway seems very dangerous.
  What's the drum for?
  Does the water-lily play a part?
  
  N = next subject                                                  P =
  RETURN = read subject                                        Q = prev
  ious menu
  
  I can't get back up.
  > The treehouse is impenetrable.
  The scree slope is too unstable!
  The arched doorway seems very dangerous.
  What's the drum for?
  Does the water-lily play a part?
  
  > Go north
  N = next subject                                                  P =
  RETURN = read subject                                        Q = prev
  ious menu
  
  I can't get back up.
  The treehouse is impenetrable.
  > The scree slope is too unstable!
  The arched doorway seems very dangerous.
  What's the drum for?
  Does the water-lily play a part?
  (Press H for more, or SPACE to return.)
  
  away.
  
  > Go east
  You edge southeast along the ledge.
  
  This long parapet thins to nothing further on, appearing to lead
  nowhere after all: the nearest other ledge being 50 feet vertically
  below.
  
  the inverted cedar, giving you a magnificent view of this botanic
  marvel.
  
  There's an iron ring fixed to the wall, the kind used to tie up
  horses, though how anyone could possibly get a horse up here you can't imagine.
  
  Your length of rope is here.
  
  > tie the rope to scroll
  You make a secure little knot. It is now tied to the black, memorial
  scroll.
  
  > tie the rope to yourself
  You tie the rope around you. One end is tied around you, and the other
  to the black, memorial scroll.
  
  > get the scroll
  Just as you're about to pull out the scroll, a tiny but significant
  shift of stones give you pause. The scree fall is on the very edge of
  an avalanche! You'd need to be a lot more than arm's length away to
  survive that.
  
  > go north
  The rope plucks out the scroll as you run north... but you are
  overtaken by a thundering avalanche with the same idea! Your burial is
  almost instant.
  
  > jump
  You jump on the spot, fruitlessly.
  
  > untie the rope
  You untie the rope.
  
  > Inventory
  You are carrying:
  a boomerang (providing light)
  a shard of pottery (providing light)
  a small wickerwork hamper (which is open)
  some provisions - a joint of cured ham and an apple
  four arrows
  a drum (which is empty)
  a bow
  the "destruction order"
  Experimental Spell Book #5
  your Ambassador's trunk (which is open)
  a hand telescope
  your formal credentials
  a brass lantern (providing light)
  The Guide For Travellers To The Lower Northlands and Surrounding
  Provinces
  four ancient treasures:
  a golden fir-cone
  a platinum egg
  a jewelled scarab
  a jade figurine
  some provisions - a hunk of cheese and a clove of garlic
  
  > Go south
  Heaped up against the southern cave wall like a sloping rampart, and
  rising 50 feet above the stream, the scree fall is made up not of
  fallen stones but of masonry, broken terracotta tiles, wrecked
  alabaster murals and those marbly bits you can't ever remember the
  name of: as if the veil of a temple has been rent in twain. But what
  the catastrophe can have been, and where the building stood, you
  cannot say.
  
  A black scroll, like a roll of remembrance, is curled around the top
  few feet of scree.
  
  Your length of rope is here. It is now tied to the black, memorial
  scroll.
  
  > Go south
  The scree fall would be a desperate scramble down in any direction but
  north.
  
  > get the rope
  You can't take the rope; it's tied to the black, memorial scroll.
  
  > Inventory
  You are carrying:
  a boomerang (providing light)
  a shard of pottery (providing light)
  a small wickerwork hamper (which is open)
  some provisions - a joint of cured ham and an apple
  four arrows
  a drum (which is empty)
  a bow
  the "destruction order"
  Experimental Spell Book #5
  your Ambassador's trunk (which is open)
  a hand telescope
  your formal credentials
  a brass lantern (providing light)
  The Guide For Travellers To The Lower Northlands and Surrounding
  Provinces
  four ancient treasures:
  a golden fir-cone
  a platinum egg
  a jewelled scarab
  a jade figurine
  some provisions - a hunk of cheese and a clove of garlic
  
  > tie the rope to boomerang
  The rope's already tied to the black, memorial scroll.
  
  > Go north
  N = next subject                                                  P =
  RETURN = read subject                                        Q = prev
  ious menu
  
  I can't get back up.
  > The treehouse is impenetrable.
  The scree slope is too unstable!
  The arched doorway seems very dangerous.
  What's the drum for?
  Does the water-lily play a part?
  
  > Go north
  N = next subject                                                  P =
  RETURN = read subject                                        Q = prev
  ious menu
  
  I can't get back up.
  The treehouse is impenetrable.
  > The scree slope is too unstable!
  The arched doorway seems very dangerous.
  What's the drum for?
  Does the water-lily play a part?
  
  > go north
  The rope plucks out the scroll as you run north... but you are
  overtaken by a thundering avalanche with the same idea! Your burial is
  almost instant.
  
  > Go south
  Heaped up against the southern cave wall like a sloping rampart, and
  rising 50 feet above the stream, the scree fall is made up not of
  fallen stones but of masonry, broken terracotta tiles, wrecked
  alabaster murals and those marbly bits you can't ever remember the
  name of: as if the veil of a temple has been rent in twain. But what
  the catastrophe can have been, and where the building stood, you
  cannot say.
  
  A black scroll, like a roll of remembrance, is curled around the top
  few feet of scree.
  
  Your length of rope is here.
  
  > pull the rope
  You pull the rope.