text: [Themes: Superhero]
  
  > Look around
  Fairhaven Public School, Room 13
  You are in a school classroom. There is a large whiteboard on the east wall, and the door opens to the west. The teacher, Miss Knight, stands beside the whiteboard, staring at her suddenly silent class.
  
  The class is sitting unnaturally still, as if frozen.
  
  > give the green to Knight
  Miss Knight takes the green Magic Marker with a sudden flash of recognition. "Thank you!" she exclaims. "I was wondering where that had got to." As she turns back to the whiteboard and begins writing on it, you almost think you see a green light fill the room for a moment. The class calms down noticably.
  
  "Oh, before I forget," she adds, "I was told to give you this." She hands you a report card. Taken.
  
  The watch beeps and displays: "NICE GOING".
  
  > examine the CARD
  Which card do you mean, the cash card, or the report card?
  
  > Report
  J. Random Hero
  Achievement Report
  
  Video Nasty         x 1
  
  Total monsters slain   = 3
  
  > wear the glasses
  As you put the glasses over your eyes, you feel a faint tingling sensation down your spine. Everything somehow looks sharper than before.
  
  > go to the southwest
  You can only go out to the west.
  
  > go west
  You are in a drab and rundown schoolyard, with pavement to the southwest. Featureless concrete walls block the way north, but a classroom opens to the east. A sign on the door reads "Room 13: S. Knight".
  
  > go to the west
  You are on the pavement outside the Nytemare Video Plaza, one of a chain of stores which has moved into Fairhaven recently. The window is full of movie posters, and a door leads in to the northwest. Beech Avenue runs off to the south, and Elm Street to the east of here.
  
  Dark clouds roll across the sky.
  
  > go to the west
  You are inside the Fairhaven library, which seems to be a refuge from another time. An electric chandelier hangs from Victorian rafters, lighting a wooden counter on which sits a computer terminal and card scanner. A stack of bookshelves is lost in deep shadow, while the main doorway opens east out to the street. The librarian sits behind his counter, reading.
  
  The librarian looks up expectantly as you approach, as if waiting for something.
  
  > give the CARD to librarian
  Which card do you mean, the cash card, or the report card?
  
  > Report
  The librarian takes the card and examines it closely. "That's very impressive," he sighs, "but I'm afraid it's not quite good enough.
  Come back when you've got some more experience." He hands the card back regretfully.
  
  > go to the east
  You are outside the Fairhaven Library, a worn-down old brick building with a faded billboard outside. A door leads in to the west. Beech Avenue continues north and south of here, and you can see Post Office Park to the east.
  
  A cold wind blows briefly.
  
  > go to the south
  Post Office Tower, Floor 8
  The Fairhaven Savings & Investment Bank has a much more sober and reserved atmosphere than the rest of the Post Office Tower. Expensively-dressed Assistant Branch Managers stride around making important decisions, and ignoring you. A cash-card machine on one wall offers instant withdrawals, and the sleek, ultra-modern lift opens to the north.
  
  There is a Serious Fraud here.
  
  The Serious Fraud murmurs that the Mayor is taking bribes.
  
  > Attack fraud
  (with the shining yellow sword)
  You swing the shining yellow sword at the Serious Fraud. The creature ducks, and your blow goes wide.
  
  The Serious Fraud sues you for libel, slander, and wilful misguided heroism.
  
  > Attack fraud
  (with the shining yellow sword)
  You swing the shining yellow sword at the Serious Fraud. The creature ducks, and your blow goes wide.
  
  The Serious Fraud hands you a High Court summons, dated yesterday.
  
  > Attack fraud
  (with the shining yellow sword)
  You swing the shining yellow sword at the Serious Fraud. The creature ducks, and your blow goes wide.
  
  The Serious Fraud indignantly writes an angry letter to the Mayor.
  
  Overcome by the force of the creature's logic, you stumble from the room.
  
  The watch beeps and displays: "DONT QUIT".
  
  You are in the Post Office Tower's sleek, ultra-modern lift car.
  Beside the doors to the south (currently open) is a sleek, futuristic keypad and display.
  
  > go south
  Post Office Tower, Floor 8
  The Fairhaven Savings & Investment Bank has a much more sober and reserved atmosphere than the rest of the Post Office Tower. Expensively-dressed Assistant Branch Managers stride around making important decisions, and ignoring you. A cash-card machine on one wall offers instant withdrawals, and the sleek, ultra-modern lift opens to the north.
  
  There is a Serious Fraud here.
  
  The Serious Fraud solemnly stuffs a quantity of banknotes into its briefcase.
  
  > Attack fraud
  (with the shining yellow sword)
  You swing the shining yellow sword at the Serious Fraud. The sword's blade strikes the creature in a shower of yellow sparks!
  
  The Serious Fraud takes a cautious step backwards.
  
  > Attack fraud
  (with the shining yellow sword)
  You swing the shining yellow sword at the Serious Fraud. The sword's blade strikes the creature in a shower of yellow sparks!
  
  The Serious Fraud anxiously checks its suit for rips.
  
  > Attack fraud
  (with the shining yellow sword)
  You swing the shining yellow sword at the Serious Fraud.
  
  A cold wind suddenly whips through the room, unravelling the creature's clothing stitch by stitch. As the serious business suit falls into a heap on the floor, the air inside it begins to glow with an ominous red tinge. It moulds itself into a looming, shapeless black shadow which fills the entire room. Two blazing red eyes stare down at you.
  
  "You think you can defeat ME?" screams the Serious Fraud's voice, somewhat hysterically. "You don't know NOTHING, Hero, do ya? I'm not going down alone. I got friends in high places, I got connections. You're dead, man! You're dead! You're..."
  
  There is a sudden explosion from the lift shaft, and then silence. The shadow dissipates in a soft glow of yellow light which reluctantly fades.
  
  The watch beeps and displays: "ONE DOWN".
  
  > examine the report card
  J. Random Hero
  Achievement Report
  
  Video Nasty         x 1
  Fraud, Serious      x 1
  
  Total monsters slain   = 4
  
  > go south
  As you step out of the lift car, there is an explosion from inside and the doors slam shut! You narrowly avoid being crushed!
  
  Post Office Tower, Observation Deck
  You are standing on the roof of the fifteen-storey Post Office Tower, with a breathtaking view of the entire town of Fairhaven. A guardrail on the edge is all that stands between you and the Post Office Park far below. High-altitude winds buffet you as you peer over. The lift doors (closed) to the north are the only way down.
  
  Dark thunderclouds swirl menacingly overhead, and rain splatters loudly on the roof.
  
  > Go north
  The lift doors are closed.
  
  The storm seems to be growing more intense every second. Lightning arcs skywards all around you.
  
  > Wait
  Time passes...
  
  Huge gusts of wind and rain are making it difficult to walk upright. The roof seems to be sloping downwards toward the guardrail.
  
  > examine the guardrail
  It looks like an ordinary guardrail to me.
  
  A sudden bolt of lightning smashes into the guardrail, burning a jagged hole in it. Hurricane winds hurl you off balance, pushing you closer to the edge. Hail and sleet beat down on your back.
  
  > jump
  Uh... is that a good idea? But before you can change your mind, a freak gust of wind catches you and sends you tumbling over the side of the roof...
  
  You're falling in mid-air, high above the sleepy little town of Fairhaven. The air is clear, the view is stunning, and you feel light, boyant and suprisingly peaceful, given that you're about to be splattered on the pavement in a few seconds.
  
  The suddenness of your descent takes your breath away.
  
  > Yell
  Your throat is a bit sore now.
  
  Your cape begins to billow out in the slipstream.
  
  > Wait
  Time passes...
  
  You seem to be falling less swiftly now.
  
  > wait for a while
  Time passes...
  
  You drift gently down towards the Post Office Park.
  
  > wait a while
  Time passes...
  
  Your cape puffs out like a parachute as you touch down in the middle of the Post Office Park. As soon as your feet are on the ground, it folds away again. Hmm, wonder what else this Cape of Many Things does?
  
  You are walking in Post Office Park, a quaint old grassy field extending to the road in all directions. In the distance you can see the ruins of your house, a garage, some stores, the library and school, and of course the very new and modern Post Office Tower to the north. Before you, in the centre of the park, is a clear bubbling fountain.
  
  > look at Cape
  It's a cape made of some thin transparent material that feels strangely light yet tougher than steel. It sparkles with an iridescent yellow glow, and hugs your body like a glove, but your hands feel free and unencumbered. The cape seems to attract any objects you're holding, so they remain within easy reach at all times.
  
  People scurry indoors for shelter.
  
  > go west
  You are outside the Fairhaven Library, a worn-down old brick building with a faded billboard outside. A door leads in to the west. Beech Avenue continues north and south of here, and you can see Post Office Park to the east.