text: > Look around
  You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.
  
  On the workbench are a note, a loose light switch, a journal, a coil of wire, a piezoelectric transducer, a remote control unit, a pink jiffy box, a three-volt LED, a laser power module and a soldering iron surrounded by electronic components.
  
  You can see a macaw and a printed circuit board here.
  
  > Go east
  You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south.
  
  You can see a macaw here.
  
  > Go west
  You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south.
  
  You can see a macaw here.
  
  "Squawk! You'll never escape."
  
  > go west
  You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.
  
  In the slot in the wall is a security card.
  
  You can see a macaw, a white key, some satin sheets, your car key, a tyre lever and a brass key here.
  
  > go east
  You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.
  
  You can see a macaw and a goat here.
  
  "Squawk! Who are you?"
  
  > give the sheets to the goat
  Goats are known to eat almost anything, but this one must be fussier than most, as it rejects the satin sheets.
  
  "Squawk! Hello."
  
  > ask Molly about the caviar
  "Squawk! Monster likes caviar."
  
  > Go west
  You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.
  
  You can see a macaw, a lounge and a coffee table here.
  
  "Squawk! Adventures are cool."
  
  > Go south
  You're on a landing at the top of the stairs. You can leave the landing to the north.
  
  You can see a macaw here.
  
  "Squawk! Molly is smart."
  
  > Go north
  You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.
  
  In the slot in the wall is a security card.
  
  You can see a macaw, a white key, your car key, a tyre lever and a brass key here.
  
  "Squawk! I'm talking to an idiot."
  
  > drop the sheets
  Dropped.
  
  "Squawk! You'll never escape."
  
  > Go west
  You're at the southern end of a long dining hall. It continues to the north or you can leave to the east.
  
  You can see a macaw here.
  
  > Go north
  You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east.
  
  On the dining table is a small crystal dish.
  
  You can see a macaw here.
  
  > take the dish
  It looks quite delicate. You don't trust yourself to carry it around, as you're just as likely to drop it.
  
  > take the caviar
  You pick up the icky, sticky, gloopy caviar in your bare hands. Yuck.
  
  > Go east
  You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west.
  
  You can see a macaw here.
  
  > Go north
  You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.
  
  You can see a macaw and a small ravenous monster that defies description here.
  
  > give the caviar to the monster
  The small ravenous monster that defies description only likes export-quality caviar. This inferior brand killed it, perhaps because it was off.
  
  > go east
  You step over the dead monster that defies description.
  
  You're in a small private bar. The only exit is to the west.
  
  You can see a macaw and a whiskey bottle (empty) here.
  
  > take the bottle
  Taken.
  
  "Squawk! Molly is smart."
  
  > examine bottle
  It once held fine Irish whiskey. It's now just an empty bottle. Pity. A bottle full of whiskey would be much better.
  
  "Squawk! I like 'Parrots of the Caribbean'."
  
  > go to the west
  You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.
  
  You can see a macaw and a dead monster that defies description here.
  
  "Squawk! Scientist mad."
  
  > Go south
  You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west.
  
  You can see a macaw here.
  
  "Squawk! I like 'Parrots of the Caribbean'."
  
  > Go south
  You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.
  
  In the slot in the wall is a security card.
  
  You can see a macaw, some satin sheets, a white key, your car key, a tyre lever and a brass key here.
  
  "Squawk! Your right to sleep past 7 a.m. is revoked."
  
  > go south
  You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north.
  
  You can see a macaw here.
  
  "Squawk! Who's a pretty girl, then?"
  
  > go to the north
  You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.
  
  You can see a macaw here.
  
  "Squawk! Adventures are cool."
  
  > Go east
  You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.
  
  You can see a macaw, a lounge and a coffee table here.
  
  > Go east
  You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.
  
  You can see a macaw and a goat here.
  
  > ask Molly about the bottle
  "Squawk! You've found it."
  
  > ask Molly about the goat
  "Squawk! Must be hungry by now."
  
  > look at what you're carrying with you
  You're carrying:
  a whiskey bottle (empty)
  a journal
  some UV glasses (being worn)
  a torch (providing light)
  a plastic raincoat (being worn)
  
  > Go west
  You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.
  
  You can see a macaw here.
  
  "Squawk! Molly is smart."
  
  > Go north
  You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east.
  
  You can see a macaw here.
  
  "Squawk! Your right to sleep past 7 a.m. is revoked."
  
  > examine the vines
  They grow up the wall and over the door. Large purple fruit hang from the vine.
  
  > look at the fruit
  Exotic-looking purple fruit hang from the vine. You have no idea what they are, but they look very tempting.
  
  "Squawk! Who's a pretty girl, then?"
  
  > take the fruit
  You pick one of the fruits off the vine.
  
  "Squawk! I'm talking to an idiot."
  
  > go south
  You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.
  
  You can see a macaw here.
  
  "Squawk! Your right to sleep past 7 a.m. is revoked."
  
  > Go east
  You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.
  
  You can see a macaw, a lounge and a coffee table here.
  
  > give fruit to the goat
  The goat gobbles down the fruit and falls to the floor in a dead sleep. That's strange. It's a good thing you didn't eat it yourself.
  
  > go to the north
  You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south.
  
  You can see a macaw and a bed (on which are some clean sheets) here.
  
  > examine the window
  It's a large bay window overlooking the rain-soaked estate. It's currently closed.
  
  > open the window
  You open the bay window.
  
  > Go north
  You're standing on a high ledge high above the ground. Due to the dark, dismal night and the acid rain, the best view from here is the bedroom inside the bay window to the south.
  
  You can see a macaw and a silver key here.
  
  > take the silver key
  The key is soaked with acid rain. You can't touch it unless you can wash the acid off.
  
  > go to the south
  You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south.
  
  You can see a macaw and a bed (on which are some clean sheets) here.
  
  "Squawk! You'll never escape."
  
  > examine bed
  It's a double bed. On the bed are some clean sheets.
  
  > look at the sheets
  They're tightly tucked into the bed.
  
  "Squawk! Molly is smart."
  
  > Go south
  You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.
  
  You can see a macaw and a sleeping goat here.
  
  > Go west
  You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.
  
  You can see a macaw here.
  
  > Go south
  You're in a linen closet. There's a louvred door to the north.
  
  You can see a macaw here.
  
  > Go north
  You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south.
  
  You can see a macaw, a bench (on which are some photographic chemicals, some photographic tools and an enlarger (on which are some developed negatives)) and a red lamp here.
  
  > Go west
  You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.
  
  You can see a macaw, a lounge and a coffee table here.
  
  "Squawk! Hello."
  
  > go west
  You're in the upstairs bathroom. It's furnished in glorious pink. There's a vanity unit with a small basin mounted against the west wall and a mirror mounted above it. The exits are to the north and east.
  
  You can see a macaw here.
  
  > fill the bottle
  (with the macaw)
  There's nothing here that you can use to fill the bottle.
  
  > turn on the tap
  If you want to fill a container with water or you want a drink of water, just say so. But don't waste water, as fresh water is a precious resource in these days of acid rain.
  
  > fill the bottle with water
  You fill the bottle with water from the tap.
  
  > Go east
  You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.
  
  You can see a macaw here.
  
  "Squawk! Who are you?"
  
  > Go east
  You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.
  
  You can see a macaw and a sleeping goat here.
  
  "Squawk! Adventures are cool."
  
  > go to the north
  You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south.
  
  You can see a macaw and a bed (on which are some clean sheets) here.
  
  > Go north
  You're standing on a high ledge high above the ground. Due to the dark, dismal night and the acid rain, the best view from here is the bedroom inside the bay window to the south.
  
  You can see a macaw and a silver key here.
  
  > pour water on the silver key
  The water washes away the acid from the silver key.
  
  "Squawk! I'm talking to an idiot."
  
  > Go north
  You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.
  
  In the slot in the wall is a security card.
  
  You can see a macaw, some satin sheets, a white key, your car key, a tyre lever and a brass key here.
  
  > go to the south
  You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.
  
  On the workbench are a note, a loose light switch, a coil of wire, a piezoelectric transducer, a remote control unit, a pink jiffy box, a three-volt LED, a laser power module and a soldering iron surrounded by electronic components.
  
  You can see a macaw and a printed circuit board here.
  
  > unlock the door with the silver key
  You unlock the workshop door.
  
  > open the door
  You open the workshop door.
  
  "Squawk! I'm talking to an idiot."
  
  > Go east
  You're in a tiny room used for the storage of tools. The exit is to the west.
  
  You can see a macaw and some tools here.
  
  > look at the tools
  As you scrounge through the tools, you find a screwdriver. You wonder what other goodies may be tucked away amongst the tools.
  
  > take the screwdriver
  Taken.
  
  "Squawk! Adventures are cool."
  
  > look at the tools
  You scrounge further through the tools and this time you find a car battery. Eureka!
  
  > examine the tools
  You continue scrounging through the tools, but find nothing else of interest.
  
  "Squawk! Who's a pretty girl, then?"
  
  > Go west
  You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.
  
  On the workbench are a note, a loose light switch, a coil of wire, a piezoelectric transducer, a remote control unit, a pink jiffy box, a three-volt LED, a laser power module and a soldering iron surrounded by electronic components.
  
  You can see a macaw, a silver key and a printed circuit board here.
  
  "Squawk! Who are you?"
  
  > make the opener
  With great skill and dexterity, you use the soldering iron and the screwdriver to make an electronic door opener from the parts you scrounged from around the mansion.
  
  > go north
  You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.
  
  You can see a macaw and a dead monster that defies description here.
  
  > Go north
  You're in an entry foyer. The front door is to the north and there are exits on the other three sides.
  
  You can see a macaw here.
  
  > unlock the door with the opener
  Try pressing the button on the door opener.
  
  > open the door
  You open the large oak door.
  
  > Go north
  Molly smells freedom in the air. "Squawk! Bye, bye. Squawk!" She flies off through the acid rain into the dark night sky.
  
  You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road.
  
  You can see a plant pot here.
  
  > Go north
  This is the front path of the mansion. It runs between the entrance to the north and the mansion to the south with a lawn on each side.
  
  > go north
  You're at the front fence of a large mansion. The entry to the property is via a large iron gate to the south. The road is back to the north.
  
  > unlock the car with car key
  (the car with the car key)
  You unlock the car.
  
  > put the battery in the bonnet
  (the new car battery in the bonnet)
  You remove the old car battery and throw it into the bushes at the side of the road. You then insert the new battery and attach the terminals.
  
  > put the car key in the ignition
  You put the car key into the ignition.
  
  > turn it
  Vroom, vroom! The car starts up. The big V8 purrs like a kitten. It's sweet music to your ears. Now let's drive out of here.
  
  > drive
  What do you want to drive?
  
  > Car
  Oh, what a night. A flat battery, acid rain, a deserted mansion full of mysteries and a dead scientist. You'll be glad to get out of here.
  
  You quickly drive away, not noticing that in the back seat...