text: > Go downwards
  As you move in that direction, the universe abruptly turns itself inside out.
  
  You are in a gently sloping underground passage which curves upwards to the west, and down into darkness to the south. A dim light filters in through cracked timbers overhead.
  
  You see a white cube here.
  
  The compass rose continues to burn.
  
  The white cube trembles softly.
  
  > Go south
  The flickering light of the compass rose picks out the curve of this grimy corridor as it twists from north to southeast.
  
  The compass rose continues to burn.
  
  You hear a low growl, followed by silence.
  
  > give battery to the adventurer
  The adventurer takes the battery with trembling hands, and fumbles it into the shiny new lantern. As the lamp switches on, he wipes the sweat from his brow and relaxes visibly. Tossing the battered old lantern aside, he starts walking around the chamber examining objects.
  
  The compass rose continues to burn.
  
  The adventurer mutters an incantation over the scrawled lettering.
  
  > get the lantern
  Taken.
  
  The compass rose continues to burn.
  
  > go to the north-west
  The flickering light of the compass rose picks out the curve of this grimy corridor as it twists from north to southeast.
  
  The compass rose continues to burn.
  
  > Go north
  You are in a gently sloping underground passage which curves upwards to the west, and down into darkness to the south. A dim light filters in through cracked timbers overhead.
  
  You see a white cube here.
  
  The compass rose continues to burn.
  
  The white cube trembles softly.
  
  > get the cube
  As you touch the cube, the universe abruptly turns itself inside out.
  
  The six interior walls of this white cubical room are shaking and disintegrating as you watch.
  
  You see a crystal ball here.
  
  The compass rose sputters urgently.
  
  The walls sway with terrifying disregard for physics.
  The sphere spits out several tiny shards with a crystalline -ping-.
  
  > Drop rose
  Dropped.
  
  The compass rose sputters urgently.
  
  Black writhing cracks appear in the walls, with endless night beyond. The crystal sphere explodes into a thousand splinters!
  
  > turn off rose
  I don't know how to turn the flaming compass rose off.
  
  The compass rose sputters urgently.
  
  The room crumbles into nonexistence, and you with it.
  
  Nothing happens. It would seem that you are dead.
  
  > look at rose
  The compass rose is burning with a bluish-red flame.
  
  The compass rose sputters urgently.
  
  Black writhing cracks appear in the walls, with endless night beyond. The crystal sphere explodes into a thousand splinters!
  
  > examine Syllabus
  The Great Underground Empire (Memorial) Institute of Magickal Techknowledgies, Artes and Psiences, School of Remedial Magic Syllabus
  
  On completing this course, the student shall be capable of defining the following terms and their usage in modern enchanting:
  
  Antharia   island province famed for its granola mines, survive field trip
  antimagic  theoretical opposite of magic, inhibits or annihilates spells
  blorple    spell, opens a dimension gate
  Borphee    industrial capital of modern Quendor, list leading spell merchants
  burin      pen-like instrument needed for magical inscriptions, own and use
  Flathead   Dimwit, worst ruler of the GUE, describe in excessive detail gaspar     spell, prepares caster for resurrection
  golmac     spell, causes time travel
  granola    tasty and highly nutritious food source, write poetic praise epic
  grue       lurking menace in dark places, avoid getting eaten by
  GUE        Great Underground Empire, describe history, fall and excavations
  Infocom    aka Implementors, mythical godlike beings, dismiss as fallacy
  lleps      spell, reverses effect of memorised spell
  malyon     spell, brings inanimate objects to life
  nymph      small magical fairy-like creatures often used as secretaries, hire
  Quendor    our homeland, analyse socio-political ramifications of granola tax
  qwerty     spell (mythical), student must logically refute its existence
  raif       minor modern cult of Infocom, of no significance whatsoever rezrov     spell, opens closed or locked objects
  rose       compass rose, oh sweet compass rose, etc, national anthem, sing
  snavig     spell, causes caster to assume another shape at will timeloop   highly dangerous phenomenon, describe how to avoid creating vellum     leather-based scroll substrate, explain advantages over parchment
  work       part-time jobs in magic support, readily available for students
  Zork       common name for Quendor and the GUE, also an epic saga zorkmid    national unit of currency, pay all tuition fees promptly
  
  The burin preens itself, licking traces of ink from its nib.
  
  > read Book
  The opened log book contains a list of previous magic support problems and solutions, signed and dated by the clerk on duty at the time.
  
  24/4   Malyon spell backfired; burin accidentally animated. Oops. Zuzvuz.
  27/4   Adventurer eaten by stray grues. Resurrected with gaspar. Zuzvuz.
  32/4   Trolls ravaging village. Applied two-handed axe; resolved. Felenar.
  6/5    Some trouble communicating with cyclops. See legend 2001. Zuzvuz.
  13/5   Adventurer llepsed gaspar. Summoned Implementors. Zuzvuz.
  17/5   Implementors de-implemented Zuzvuz. Attempted blorple to Old Quendor. Felenar.
  20/5   Felenar and Zuzvuz missing. Sent replacement job application to GUE Tech. Sorkin.
  23/5   GUE Tech gated to Old Quendor. Llepsed golmac might work. Sorkin.
  29/5   Two words: why me? New support clerk arrives tomorrow. Must train
  before (after) breaking Sorkin's time loop. Assuming
  counterspell
  exists, if not... Helistar.
  30/5   GUE Tech Vault jammed. Took time to open it. Krosk lord of blood.
  30/5   Princess imprisoned without rezrov scroll. Delivered.
  Krosk lord of blood.
  30/5   Tourist lost at rainbow chasm. Pushed off cliff blindfold. Krosk lord of blood.
  
  > touch the sphere
  The sphere vibrates in your hands, and an image takes form in your mind:
  
  You are clinging to the edge of a bridge above a vast chasm. A thundering waterfall cascades through a rainbow below, while from behind a bored voice yawns, "So tell me then, how do I get that pot of gold?"
  
  Slowly, the vision fades. You feel vaguely disoriented for a moment.
  
  "If you can pick it up, it's yours," the burin sniggers sagely.
  
  > Go northwest
  This circular room at the base of the tower is surprisingly small for its size. An unlit fireplace to the northwest, and a sturdy oak door to the southeast, (which is standing wide open), are its only points of interest.
  
  An animated burin hovers over your head.
  
  "Make sure you get a good look at everything," cheeps the burin helpfully.
  
  > enter the fireplace
  You poke your head into the fireplace, and discover that climbing back up that way is indeed impossible. As you wriggle back into the room, something crunches underfoot.