text: hat became of them? Did they plan any major role during or after it? It's apparent that the technique to create an eternal like you or Marik's tank babies was lost too.
  
  Well it doesn't matter much now anyway, you can assume they're all certainly dead now, along with crazy ol' Marik. Still, you wonder about his factory, as it was located in Arat.
  
  In fact there have been a lot of events going on in Arat lately according to your spies.
  
  The major thing being that there have been sightings of the Xi Hive in Arat, not many and certainly no major attacks, but the insectoid creatures have been attacking anyone they see as usual. It won't be long before they become a major threat in this area. Right now it isn't your problem at all, but you imagine they will be eventually.
  
  From what you've heard the Xi have been really putting the Redcap Kingdom on the defensive, but the gnomes are still holding out and not even losing any ground. You certainly can admire that, and you'd even try to send an emissary to go speak with them if only to get a better feel of the Xi threat, but you've also heard the gnomes have also ordered a kill on sight to well...anyone.
  
  Your best shot at learning more about the Xi would probably be Eldolith, but she's also been her usual antagonistic self, especially ever since you officially annexed Regnik into the Empire. Pointing to you and the Xi as a threat she managed to unify the other city-states of Zo, Valizza and Atnil into something called the Arat Confederacy. In reality it's a new nation with four cities rather than a true alliance where everyone is supposedly still autonomous.
  
  The only other city-state that doesn't belong to Eldy's little alliance is Telis, which as usual, nobody seems to know anything about. Still, it seems like it's probably in the most danger of the Xi considering its proximity to where Xi territory is starting to expand. You never really gave it much thought until now, but according to the maps and if your memory isn't completely off, Telis isn't too far away from where Marik's factory was located. Now you're starting to wonder if its "mysterious" nature isn't due to that factor.
  
  In a perfect world Arat would be your next and only priority, but there have been concerns about the Delerg islands as well. There has nearly been no reports about the Island League's activities for years, it's almost as if they all just disappeared, but more concerning is the fact that strange humanoid creatures have been sighted off the coasts of Quala at night. While Quala is still mostly home to your orc population and the place is still the poorest of your territories, you still don't want a potential invasion to occur. It might be time to start exploring and possibly conquering the islands at last.
  
  Seeing as the orcs will have the most familiarity with this potential coastal threat, you decide to go speak with Trog about it. You might as well anyway if only to see who his potential successor is going to be seeing as you know Trog is supposed to be dying.
  
  When you arrive to meet with him, you see just how true that is. The old orc is lying prone on fur skin bedding with two younger female orcs attending to him. It's very strange to see orcs behave in this manner. Orcs don't tend to have a long life span to begin with due to all their fighting, but to see one being actually cared for rather than taken to the wilderness and left to die (at best) is unusual. Then again Trog was a very respected leader. He's obviously weak, but when he notices you he tries to sit up and waves away his attendants.
  
  "Ah...the Eternal... dreams told Trog that we would see each other one last time before the end. Now that you're here Trog now know death coming soon for me. Sad that Trog could not die as a warrior, but still a good life with many children to carry on name." Trog says.
  "And who would be that successor Trog?" you ask.
  "Trog believe that Sprog take over next. Already killed several of his siblings, others too scared to oppose. Was a great contest, only well enough to see some of it, but very good. Very bloody."
  "Sorry I missed it."
  "Trog warn you though, Sprog not quite as accepting of our current situation as Trog. Believes orcs should be independent. Might be right, might be wrong, not care. Trog too tired to care anymore."
  "Am I going to have to kill him?"
  "Do not know. Perhaps, perhaps not. Do as you wish. You always have. As Trog has said, too tired to care anymore."
  "So I take it that I probably should ask this Sprog about the reports of the humanoid interlopers off Quala's coast?"
  "Hrm. That. Trog can still help a little... Yes, there have been sightings, but nothing human about them. Fellow orcs tell me they look more like fish than anything else. Appear on land sometimes, but never for very long. Not sure if they are able or if they are just scouting. Orcs ready for a fight as always if they do decide to invade. Kobolds too. Was not sure about the little scalies living here at first, but enjoy their antics. Respect our strength too..."
  
  Trog begins to drift off to sleep, but you aren't done with him yet.
  
  "While I hate to interrupt your journey to the afterlife, you have any last visions for me?"
  "Hrm...yes...Trog did actually. War is coming."
  "That's a given Trog, war is always coming."
  "True, but this one will be against an enemy that you've never faced the likes of before. They will be relentless, they will not stop and even as strong as the Empire is, I fear that it will not be enough. Worse is the fact that you are approaching your own twilight years as this terrible threat comes. You will no longer be able to just march in like the great warrior you once were..."
  "Trog, I might be getting old, but I'm not ready for the damn grave yet."
  "True, but you acknowledge that you ARE getting old. Still...perhaps that is a good sign. Knowing your limitations. Trog knew his..."
  
  At this point Trog falls unconscious and despite your prodding and nudging him, he isn't waking from it. From his breathing patterns, you know he'll be dead soon.
  
  "Damn it Trog, you could've at least told me who this relentless enemy was going to be. Guess that was your last little joke on me. Good one Trog." You remark and exit Trog's tent. You tell the group standing outside that he'll be soon passing on, if anyone wants to see the final moments. Several female orcs go in, but the male orcs just give a solemn look downward save for the very large one standing nearby with an equally huge battle axe. When he approaches you, your entourage of guards stands ready to defend you, but judging by his appearance he'd give them a good fight all by himself.
  
  "So is the old man dead?" the orc asks gruffly.
  "Well if he isn't yet, he soon will be...I'm guessing you're Sprog."
  "Right. Guess you da Emp. Huh. Thought you'd be bigger. Old man say you powerful though. Guess cause of magic abilities like old man. Feh."
  "I take it, you don't like magic?"
  "Magic give unfair advantage even more than shooty weapons. Orcs have no more magic types now. Least none Sprog know of. No chance to rebel now."
  "You're telling me you'd rebel?"
  "Yes, I'd lead a rebellion if we had magic to even up odds. Told old man that he should challenge you long time ago, but said you were too powerful for him. Scared to die like proper warrior, now he die like old man that he is and we still have to serve the Empire."
  "Who says? You could still rebel. You're standing right here in front of me surrounded by your fellow orcs, I've only got five men with me. I'd say right now is the best chance you got of killing me and making your people free again."
  
  Sprog grips his axe a bit and gives you a suspicious look pondering if you're being serious or not. You are of course, but even though Sprog eventually senses that, he's not taking you up on that offer.
  
  "Bah, want to be free, but still stand no chance of killing you. At best might get lucky and wound you before you set Sprog on fire or somethin'. Dying in battle one thing, but Sprog not suicidal. Most orcs too comfortable now with livin' under the Empire anyway. Half would probably attack me, the idjits."
  "Always did appreciate you orcs and your honesty. Now that I know I don't need to kill you anytime soon, what can you tell me about these sightings off the coasts of Quala?"
  
  Sprog tells you much of the same things you've already heard. Fishmen sighted skulking around the coasts and then disappearing. He says he's already got patrols marching up and down the coasts, but no sign of them again.
  
  For all you know these fish people are this relentless force that's going to be coming at you, of course it also could be the Xi Hive which is the only other force you could think of, at worst it could be both. Could even be the usksha or someone you haven't even met yet.
  
  In any case, you still need to do something about this potential aquatic threat. This has really been a long time coming. Whatever the hell is living out on those islands, be they human or otherwise is going to feel the full might of the Empire.
  
  Thanks to having all the extra resources in Rask now your task of getting a proper fleet up and running isn't a drain on the Empire and gets done a lot quicker. Training sailors takes a little longer, but fortunately your people aren't completely ignorant of seafaring ways.
  
  Within months you have a sizable armada that should do the job. The only thing you're unsure of is whether or not you should go along on this conquest.
  
  Maybe because you're older and beginning to realize you aren't as fast or as strong as you once were, or maybe because you have uneasiness about being on the open water and possibly even an slight fear of it (A fear you weren't even aware of), or maybe it's a combination of the two, you don't know.
  
  What was it that Trog said before he died? Knowing your limitations?
  
  > lead from the front
  There might be a day where you're going to have to command all your armies from bed as a sick old man, but today is not that day. As long as you can wield a weapon and move reasonably well, nobody is stopping you from fighting. As far as being on open water, well this is the perfect chance to get over that possible phobia.
  
  Since your own intelligence reports on Delerg have always been hazy at best, you gather your information from less reputable places, namely some of the prisons. Nalin sailors as a rule stayed away from Delerg waters due to the Island League, Still there were always the occasional forays into it for illegal smuggling purposes and you specifically have these types give you any and all information as well as a chance to earn their freedom by enlisting in the navy.
  
  While getting the information on island details isn't too much of a problem due to the threat of violence, you don't get a lot of takers to enlist even with the promise of freedom (or implied threats of conscription); at first you believe it's just a criminal attitude of not wishing to be part of the government, but one fellow by the name of Len tells you it's a little more than that. Len is about your age, probably a little older and is the embodiment of an "old sea dog" with his untidy white hair and beard.
  
  Len says he stopped smuggling years ago when he started to feel uneasy sailing in the waters, let alone dealing with some of the people who had become enamored with a weird religion.
  
  "Religion? What kind of religion?" you ask.
  "Not exactly sure, but I'm pretty sure it involved the worship of some water god. I remember finding it strange since it wasn't like any of the inhabitants of Delerg were particularly religious before. When one of my friends came into the docks one night babbling a mad tale about how he barely escaped from an ambush of screaming cultists that was around the time I decided to stop making smuggling runs and go into something less dangerous like burglary, obviously I wasn't as good at that since I got caught." Len replies.
  "So where is this friend of yours and what did he see?"
  "Not in a jail cell if that's what you're wondering. Last I heard he was committed into an asylum. I think he may have very well killed himself. He never did quite get over it and had a hard time talking about the details, but I do remember him saying that the cultists weren't quite human looking and fully intent on sacrificing him, like they did with the others who weren't so lucky to escape I guess."
  "What, like the recent fishmen descriptions?"
  "Perhaps not quite that far, but he did say they had unnatural eyes and their skin was slimy looking. The reason why you're not getting many enlistees is probably either due to these stories or from personal experience and I imagine the personal experience is rare given that my own friend went completely mad from his own experience. To be quite honest, I'm sort of surprised the Empire never knew any of this before."
  "Wasn't an issue before. A few rumors and tales from mad sailors and criminals isn't going to catch serious attention. In fact before people starting seeing fishmen on the coasts I didn't even know about any of this. Delerg was considered low priority, though that may have been a mistake, then again we're probably in a better position to handle this now. So what is your answer on enlistment?"
  
  Len pauses for a moment.
  
  "Well, I've been a criminal nearly all my life and never had much use for following orders. But as much as I like living, I like freedom a lot more. So if enlistment means possibly getting killed by a bunch of fish monsters but the chance of getting out of those hellholes you call prisons, then I'll take the risk. Besides, I'd say my odds are a lot better now seeing as I'll be travelling with the Empire's navy. I figure I can't get any safer than that."
  "Sure you can, you're going to be aboard my own personal ship."
  "I am?"
  "You were a captain weren't you? According to your record you're probably one of the more experienced ones in the damn Empire. Criminal or otherwise. You're going to be navigator of my personal ship, because I sure as hell don't know anything about steering a ship. Plus you have better knowledge of the area, so you're coming with me directly."
  
  Len isn't sure how to respond except with a hesitant thank you. He probably thought he was going to be able to sneak away at some point, but that will be next to impossible now with him being aboard your ship.
  
  When the time comes, you board your personal ship, which is decked out in the best gear available. Actually it's much slower than the rest of the ships due to its size, but then its meant to fight and take punishment, not outmaneuver a possible enemy. Honestly, you aren't even sure what you'll encounter. If the Island League is indeed completely gone, then you may face no opposition at all as far as other ships are concerned. Maybe you'll have strange fishmen scaling your ships in an attempt to kill you. Whatever you face, you'll be ready.
  
  Since the occupation of the islands is the main priority, you're taking a strong force of orcs with you. Sprog himself has volunteered to come, possibly to prove to the rest of his people of how much of a warrior he is. Crowley sent a letter asking if you needed his assistance or the assistance of any of the Eyes as things are much calmer in Rask nowadays, but you tell him the Eyes are needed at home as they always are.
  
  Within a few days you're in Delerg waters, but you've come across no islands yet. Len remarks about how strange this is since according to his memory you should've come across a couple by now. Even the information you received from others with knowledge of the area would dictate that you would've encountered some sort of landmass by now.
  
  When you sail further out to sea, you still don't find any major landmass. There are small patches of land, but nothing that would support a town or other settlement. At best you might be able to build a small guard tower on them and that would be only if the land was relatively flat and solid, which it doesn't appear to be.
  
  "This is damn odd, that small patch of land right there where the Island League's biggest island was! It even had their largest settlement, Barnacle! It's like the waters just swallowed everything up!" Len remarks.
  "I'm getting a vague impression I know what happened to this place. All of Delerg in fact. There's nothing here worth conquering now, we might as well..."
  
  Before you can complete your sentence there is a sudden rumble in the water.
  
  "EVERYONE BRACE THEMSELVES!" you shout and then you see several of your ships fly up off of the waters when a large sea monster spectacularly arises from below. Your own ship is rocked severely with water crashing everywhere. For a moment you think night has fallen, but it's just the sea creature blotting out the sun.
  
  The creature is bigger than anything you've ever faced. Even "Snowtop" would be the size of a gnome compared to this thing. Doesn't help that the creature has two heads and several tentacles already crushing some of your ships that weren't destroyed when it ascended in the first place.
  
  "FIRE EVERYTHING AND DON'T STOP UNTIL THAT THING IS DEAD!" you shout and the cannons roar desperately trying to harm the creature. Fortunately the ships that you have left don't seem to be losing their courage and presumably their captains have the same idea of attacking since you can see cannon fire coming from them. Though given their proximity to the creature, they wouldn't be able to retreat in time for it to crush them anyway.
  
  The beast isn't as invulnerable as it would seem as the cannon fire does its work and delivers wounds but the main problem is, it's just too damn big. You cast frost bolts at its tentacles that are attempting to wrap around the ship, you then order your troops to shatter them while they're still frozen. This works well enough that it keeps your ship afloat, but there's more than just the sea monster to worry about and you fully expected something like this to happen even before you met the leviathan.
  
  Several of the fishmen begin scaling your ship. While your ship is well defended and has the skilled manpower it needs to repel the attack, you get the impression that some of the aquatic attackers are probably trying to put holes in it from underneath.
  
  "Sprog take some of your people, get in the water and kill everything!" you shout. Sprog doesn't argue, he just nods at your command. Assuming if the both of you manage to get out of this alive, you at least know you've got his complete loyalty now. Nothing like fighting side by side against impossible odds to gain respect.
  
  Stripping off what little armor he was wearing in the first place, Sprog goes into full bezerker orc battle frenzy while ordering some of his best to follow him down into the water. You know orcs are tough, but you hope they'll be able to fight these fishmen in their own environment. It is a severe disadvantage after all.
  
  Meanwhile the beast is continuing to destroy the rest of your fleet. You can see people in the water desperately attempting to cling to floating wreckage, only to be pulled underneath the waves by the fishmen who are picking them off. Your own ship has slowly changed direction thanks to Len taking command of the steering wheel.
  
  "We can't fight this monster! We have to retreat!" he shouts pulling the wheel of the ship as hard as he can.
  
  He's probably right and who knows, if you tried right now, you might actually manage to get away while the beast is still primarily occupied. That certainly would be the most sensible thing to do; of course something about this whole experience is making you feel well...good. Your heart is pumping, you're full of energy and you're determined to show this undersea abomination that you're not ready to lie down and accept the fact that you're getting older.
  
  "NO! I can't let this beast beat me! I never lose!" you shout and knock Len off of the wheel who looks at you like you're insane and scurries off to find a hiding spot.
  
  With battle and bloodshed all around you, with the sounds of cannons and swords filling your eardrums, you make your way to the crow's nest to gain the highest vantage point you can. From there you get your best look at the sea monster. The large holes in its body where cannons have blown off chunks of it convince you that it can be defeated. It's just going to take a little magic that's all... or rather a lot of it.
  
  You begin to focus...
  
  > create an ice storm
  Frost has been doing a good job at freezing the beast's tentacles, so you decide to try to freeze the entire thing.
  
  You concentrate and as you do you begin to feel little the air grow colder and colder. The wind begins to pick up and soon ice pellets begin to rain down on the area.
  
  You directly unleash a blast of frost right at one of the creature's heads and while ice does indeed start to form around it and movement begins to get sluggish. It isn't quite enough to stop it completely from moving.
  
  Instead the creature bashes its own head against a nearby ship in an attempt to break the ice shell now around its frozen head, destroying it and cracking the ice in the process. The beast's other head completely submerges under water, followed by the rest of its body.
  
  In the meantime the fishmen that are scaling your ship are having a bit of difficulty with the cold which is slowing them down, unfortunately it isn't the best thing for your own crew either, but they're doing better than the fish at least.
  
  You help your crew by continuing to cast ice bolts from the crow's nest, but this is soon cut short when a large tentacle whips out of the water and heads directly towards your position. You attempt to freeze the tentacle and you succeed, but you fail to stop its momentum. The frozen tentacle smashes into the crow's nest and the mast, destroying both along with part of the tentacle shattering in several pieces in the process.
  
  As for you, you're hit with such a great force that all the wind is knocked out of you and you go flying into the ocean and hit the water quite hard. You barely manage to swim back up to the water's surface and you're still feeling quite woozy and having trouble breathing normally. You're fairly certain you've got cracked or broken ribs.
  
  Floating in the middle of the ocean with pieces of your once great fleet drifting nearby, you struggle to swin to some nearby debris before you pass out. You don't get far however, when all of a sudden you feel several claws grabbing your legs, this is soon followed by the feeling of teeth sinking into your legs. You attempt to kick away, but you can't shake them.
  
  A fish person rises up from the water to grab your upper body in an attempt to drag you under for good. The smell of saltwater fills your nostril along with the foul smell of sea life in general. Already struggling to catch your breath, you soon succumb to watery death by the hands of the fish people.