text: > Look around
  Second Floor Corridor, West End
  You're standing at the western end of a long hall that runs the length of the Grand Poseidon's second floor. Doors to the north and south lead to luxury suites. The hallway continues to the east. This is also the 2nd floor elevator stop, and you can push the pearl button to summon an elevator.
  
  > Go north
  The room is dark, the air thick with the smell of incense and burning spices. Half a dozen men and women are gathered around a table in the center of the room, holding hands, their eyes closed. The door back to the hall is to your south.
  
  Madame Ping Ping sits at the far side of the table, hands clasped with the other seance-goers, eyes closed in concentration. Directly across from her is an inviting-looking tasseled chair.
  
  > sit on the chair
  The Atlantic Suite (in the tasseled chair)
  The room is dark, the air thick with the smell of incense and burning spices. Half a dozen men and women are gathered around a table in the center of the room, holding hands, their eyes closed. The door back to the hall is to your south.
  
  Madame Ping Ping sits at the far side of the table, hands clasped with the other seance-goers, eyes closed in concentration. Directly across from her is an inviting-looking tasseled chair.
  
  You ease yourself into the comfortable tasseled chair and join hands with the seance-goers to either side of you. Across from you, Madame Ping Ping clears her throat, and the seance resumes.
  
  "Knock! Knock!" the assembled seance-goers repeat.
  
  > wait
  Time passes.
  
  "Spirit", Madame Ping Ping says, "we beseech you to show your presence!"
  
  > wear the glasses
  You slip them on. It's downright criminal to block the world's view of your kisser, but you've got to find where those ghosts are hiding!
  
  "Knock once on the table, spirit!"
  
  > Wait
  Time passes.
  
  "Come on, don't be shy!" says the woman in the overcoat.
  
  > examine madame
  A plump woman about your mother's age, dressed in a shimmering Chinese dress and a silken cape. Her black wig looks like it came from a Cleopatra fancy-dress costume. It looks like she's possessed by a ghost.
  
  "Knock, spirit! Knock on the table!"
  
  > examine the people
  A plump woman about your mother's age, dressed in a shimmering Chinese dress and a silken cape. Her black wig looks like it came from a Cleopatra fancy-dress costume. It looks like she's possessed by a ghost.
  
  "Spirit", Madame Ping Ping says, "we beseech you to show your presence!"
  
  > examine the seance
  Six guests, three men and three women, are seated around the table, hand in hand, their heads respectfully bowed as Madame Ping Ping conducts the seance.
  
  "Knock once on the table, spirit!"
  
  > Inventory
  You are carrying:
  a pair of spook-spotting cheaters (being worn)
  an art theory textbook
  a stinky stocking
  your best set of glad rags (being worn)
  
  "Knock! Knock!" the assembled seance-goers repeat.
  
  > press the button
  "Hiya, Miss Greene! Where to now?"
  
  1) "First floor, please."
  2) "Third floor, please."
  3) "Seeya, Kipper."
  
  > 3
  ["Seeya, Kipper."]
  
  "Seeya, Miss Greene!"
  
  Second Floor Corridor, West End
  You're standing at the western end of a long hall that runs the length of the Grand Poseidon's second floor. Doors to the north and south lead to luxury suites. The hallway continues to the east. This is also the 2nd floor elevator stop, and you can push the pearl button to summon an elevator.
  
  > Go north
  The room is dark, the air thick with the smell of incense and burning spices. Half a dozen men and women are gathered around a table in the center of the room, holding hands, their eyes closed. The door back to the hall is to your south.
  
  Madame Ping Ping sits at the far side of the table, hands clasped with the other seance-goers, eyes closed in concentration. Directly across from her is an inviting-looking tasseled chair.
  
  > 1
  ["First floor, please."]
  
  "Sure thing!"
  
  The sumptuous entrance lobby of the Grand Poseidon Hotel. Aquamarine lights play over the leather couches and rich mahogany paneling, making the whole room look like it's underwater. Outside to the west, you can see the hustle and bustle of a Saturday night in downtown Seattle.
  
  In the center of the room is an enormous fish tank. To the north is the Neptune Lounge, to the south, past the front desk, is the hotel office, and a hallway leads east. A crystal column houses the elevator.
  
  > Examine tank
  A huge cylindrical tank stretching from the floor to the ceiling. There's got to be about a million gallons of water in there.
  
  > Go south
  The concierge appears, suggests perhaps madam would prefer an area of the hotel that's not restricted to employees only, and whisks away again. Looks like the hotel offices are off-limits to guests.
  
  > Go east
  An east-west hall lined with pillars. Gilt-edged paintings decorate the walls.
  
  The hotel lobby lies to the west, and the scent of lightly chlorinated salt water drifts in from the east.
  
  > examine the scene
  The painting glows with life - bright sands, blue skies, warm sun, bathers frolicking in the surf. In the foreground is lush beach grass and, off to one side, a whitewashed changing shed. The door of the shed looks so real, you just have to run your fingers over it - and you feel rough wood. It is real! Looks like there's a way
  east from here, cleverly concealed as part of the painting.
  
  > Go east
  You pull open the cleverly concealed whitewashed door. Beyond is a dark, cramped boiler room. About ninety percent of the space inside is taken up by an immense, medieval-looking boiler, and about half of what's left is full of awkwardly-placed pipes and a large, rusty valve wheel. That leaves a whopping five percent of the room available for you to occupy, which isn't ideal for a girl with a six-percent-sized figure. You suck in your extra percentage point and just manage to scoot past the pipes. It's repulsively hot and cramped in here, and the sound of rushing water is deafening. The only way out is back west, to the natatorium.
  
  > look at the boiler
  It's about the size of a luxury car and probably weighs twice as much. It looks like it probably started life boiling witches to death in the thirteenth century. Every so often it clunks and shudders ominously. It's connected to a mess of pipes.
  
  > examine the pipes
  They go in all directions, but the largest lead west. Probably those are the pipes that supply the natatorium pools with water. The thickest of the pipes is equipped with a rusty valve wheel.
  
  > examine the wheel
  It's old and rusty, but you could probably TURN it if you put your back into it.
  
  > turn it
  The wheel squeaks as you turn it. The rush of water lessens.
  
  > Continue
  It's getting harder to turn. The water sounds like a trickle now.
  
  > Continue
  With a grunt, you turn the wheel as tight as it can go, shutting off the hot water entirely. The only way to turn it now is back in the other direction.
  
  > go to the west
  A huge room lined with pearly tiles. A stepped series of circular baths are laid out like tidepools, but one large saltwater pool dominates the room. The eastern wall is painted with a bright, sunny beach scene in which is concealed a doorway leading east.
  
  The ladies' changing room is to the south, while gents have to head north.
  
  > look at the pool
  A frozen sheet of ice.
  
  > enter the pool
  Sorry, sheba, but you left your ice pick at home.
  
  > go south
  It's steamy and musty, with slick floors. Lockers line the walls.
  
  > examine the lockers
  Rows of metal lockers. They smell damp, moldy, and unappealing.
  
  > search the lockers
  You swore off searching years ago. That sort of prying is for
  the fuzz and your old lady. You'll stick with examining things, thank you very much.
  
  > go north
  You give the joint the old once-over first, just to make sure nobody's watching, and then in you go.
  
  It's steamy and musty, with slick floors. Lockers line the walls.
  
  One of the lockers is blackened and slightly twisted, as if it's been through a fire.
  
  > examine the lockers
  Rows of metal lockers. They smell damp, moldy, and unappealing. None of them have numbers.
  
  > examine the locker
  It's charcoal-black and twisted slightly out of shape. The number is missing, but you can see bare patches which look like a pair of sevens.
  
  > open it
  The locker is tightly sealed. Whatever's beyond it is still too strong.
  
  > Go east
  A dark, dripping boiler room. There's a large boiler here, connected to the water supply and the pools to the west by a spaghetti of metal pipes. A rusty valve wheel juts from the side of the largest pipe. The only exit is west, back to the natatorium.
  
  > Turn wheel
  You've barely touched the wheel when it begins spinning on its own, as the pent-up pressure from the boiler forces the valve fully open and water rushes loudly through the pipe.
  
  > examine the pool
  A boiling, bubbling cauldron of hot, salty water.
  
  > go west
  An east-west hall lined with pillars. Gilt-edged paintings decorate the walls.
  
  The hotel lobby lies to the west, and the scent of lightly chlorinated salt water drifts in from the east.
  
  > examine the paintings
  Subjects include sea serpents, sultry sirens, and ships being dragged to the inky depths.
  
  > go to the west
  The sumptuous entrance lobby of the Grand Poseidon Hotel. Aquamarine lights play over the leather couches and rich mahogany paneling, making the whole room look like it's underwater. Outside to the west, you can see the hustle and bustle of a Saturday night in downtown Seattle.
  
  In the center of the room is an enormous fish tank. To the north is the Neptune Lounge, to the south, past the front desk, is the hotel office, and a hallway leads east. A crystal column houses the elevator.
  
  > Go north
  A real fancy place for swells to come and take in a show - crystal chandeliers, napkins folded in the shape of fish, the whole kit and kaboodle. One wall is mostly taken up by a bar that serves "juice," another features a stage that serves up "talented" performers, and the third is dominated by an enormous mural. The hotel lobby is to the south, the dressing room is to the north, and double doors lead east to the kitchen.
  
  A discarded party blower lies on the floor.
  
  A dejected daiquiri sits abandoned on one of the tables.
  
  > examine the blower
  It's one of those uncurling party favors you can BLOW to make a "whee!" noise.
  
  > examine the mural
  The mural depicts Nereid, Queen of the Saltwater Nymphs, leading her foam-drenched followers in an upriver charge against the brutal waterfall bulwarks of her freshwater archrival, Naiad. It's signed, in big looping letters,  C. Fourment.