text: [Themes: Comedy, Comedy, superhero, humor, humour, castle]
  
  > Look around
  The cell walls are of gray stone and a small barred window leads outside to freedom. A silvery air vent runs right above the window. The light bulb illuminates the cell.
  
  There's an open trapdoor on the floor.
  
  H.R. waves at you.
  
  On the floor are a flux capacitor, some iron bars, and a drinking glass.
  
  > check your inventory
  You are carrying an encyclopedia (in which is a light bulb) and a photograph and wearing your adventuring clothes.
  
  Also, a flux capacitor, some iron bars, and a drinking glass are on the floor.
  
  There's a knock on the door. Not waiting for a response the guard opens the door and shouts: "Your DINNER IS HERE!" He throws a plate in the cell with a silvery package on it and locks the door again.
  
  > Hint
  "Often after you've used some item you can trade it in," H.R. says.
  
  > Wait
  You wait for a while.
  
  "Booooring," H.R. says and yawns.
  
  > examine the dinner
  There's a tin foil on the plate.
  
  > attach the wire to the door
  You tuck the live end of the wire into the keyhole.
  
  "Aww, that's just nasty," H.R. says.
  
  There's a knock on the door. The guard doesn't wait for a response but starts turning the key in the lock and shouts: "Your DINNER IS..."
  
  *kZap*
  
  The electrical wire gives a good shock to the guard and he flies backwards to the opposite wall. You go see if the door opened - and it did! You take off into the corridors.
  
  After wandering around the castle for some while you realize you have no idea where you are. The corridors and staircases create a maze where you just can't know where you're going.
  
  You turn around a corner and bump into the guard who is still a bit dazed. He reacts quickly now and grabs a hold of you. "And STAY THERE!" he shouts when he throws you back in the cell.
  
  A plate with a tin foil bundle on it has been left in the cell.
  
  > Xyzzy
  H.R.'s voice says, "Oh come on! Talk about beating a dead horse!"
  
  > Escape
  Yes, that would be the general idea. You just have to be a bit more specific.
  
  > Escape cell
  That command is too complex; you might want to try to just escape.
  
  > ask HR about the cell
  "What is this place anyhow? Where are we?"
  
  "This is Castle Schweinehund," H.R. tells you. "Story goes that the previous owners built it on an ancient burial ground and used it to perform occultist rituals, opening portals to other worlds and so on. Sounds like old wives' tales to me," it says and runs its hand across its tail.
  
  > ask the hr about the magic
  "Yes, yes, run along now," H.R. says.
  
  > go to the north
  About Escapade!
  > How to play
  Talking with characters
  Settings
  License
  
  About Escapade!
  > How to play
  Talking with characters
  Settings
  License
  
  > Go north
  About Escapade!
  How to play
  > Talking with characters
  Settings
  License
  
  About Escapade!
  How to play
  > Talking with characters
  Settings
  License
  
  > go north
  About Escapade!
  How to play
  Talking with characters
  > Settings
  License
  
  About Escapade!
  How to play
  Talking with characters
  > Settings
  License
  
  > Go north
  About Escapade!
  How to play
  Talking with characters
  Settings
  > License
  
  About Escapade!
  How to play
  Talking with characters
  Settings
  > License
  
  > P.
  About Escapade!
  How to play
  Talking with characters
  Settings
  License
  
  > About Escapade!
  How to play
  Talking with characters
  Settings
  License
  Escapade! was an entry to the One Room Game Competition 2008 where it finished second out of seven games and was later nominated for three XYZZY awards.
  
  If you get stuck, there's a HINT command and a walkthrough included in a separate file. The hints and the walkthrough will cover only the minimum solution, so there will still be some optional puzzles you have to find the solution without help.
  
  The source code is distributed with the game. You can also download it from http://www.nitku.net/if/escapade/. You are free to modify the game or use snippets from the code; see LICENSE for details.
  
  There's a good chance of a post-competition release. If you find bugs or you have other suggestions, please email me.
  I'm also interested in seeing transcripts of playthroughs.
  
  And last but not least, a big thank you to the playtesters: Taleslinger, Mike Tarbert, Christian Moura, George Oliver, Jim Aikin, S. John Ross, and Roger Carbol. Thank you to everyone who later sent transcripts of their plays. This would have been a lesser game without your help.
  
  > About Escapade!
  How to play
  Talking with characters
  Settings
  License
  
  > About Escapade!
  How to play
  Talking with characters
  Settings
  License
  
  > Kiss clothes
  Keep your mind on the game.
  
  > give the clothes to the hrthe .
  (first taking the clothes off)
  "Look, we made a deal and you should keep it. I don't take extortion lightly," H.R. snaps.
  
  > put the clothes in the trapdoor
  The adventuring clothes fall down the trapdoor and land back in front of you.
  
  > touch the clothes
  Mmm. Mom has used the good fabric softener.
  
  "I hear your mom lost some weight so they changed her classification to dwarf planet," H.R. quips.
  
  "Hey! Don't talk like that about my mom!" you yell at it.
  
  > eat the clothes
  Let's leave that to orcs and such.
  
  > Smell the clothes
  They smell like... you.
  
  > Search clothes
  They are a pair of green pocketless pants and a gray wool sweater. Your adventuring clothes - that's what mom said when she bought them. They've turned out being not very well suited for the purpose though. They're very thick and a bit too big.
  
  "Your mom is so ugly they moved Halloween to her birthday," H.R. says.
  
  "That's just so not cool!" you cry.
  
  > examine them
  They are a pair of green pocketless pants and a gray wool sweater. Your adventuring clothes - that's what mom said when she bought them. They've turned out being not very well suited for the purpose though. They're very thick and a bit too big.
  
  > read them
  There are no care labels. Mom knows how to wash them even without.
  
  "Your mom is so poor her picture is on the food stamp," H.R. says.
  
  "Shut up, you... whatever you are," you snap at the thing.
  
  > squeeze them
  They're all dry already.
  
  H.R. digs a paper tissue from its bag and tries to wipe some spit from around its mouth. The tissue sizzles and melts away leaving just a faint trace of smoke.
  
  > throw them
  The adventuring clothes are already here.
  
  > Sing
  You proudly hum Captain McBrawn's theme song and regain a good dose of courage and morale.
  
  > Fuck
  Such language! What would your mother think of you?
  
  "Your mom is so clumsy, when she falls down she misses the ground," H.R. says.
  
  "Why are you being so mean," you cry.
  
  > ask the hr about the mom
  "Yes, yes, run along now," H.R. says.
  
  > Pause
  The game is now paused. Type any command to continue.