text: > go down
  The beach is wide and sandy. It follows the curve of the bay to the east and eventually bends south and disappears behind the cliffs. To the west it ends at a jumble of fallen rock.
  
  You see an inner tube and a paddle here.
  
  > take all
  inner tube: Taken.
  paddle: Taken.
  
  > go southwest
  You set out for the crescent-shaped beach. With the breeze to your back it doesn't take long to clear the breakwater. You stand up and drag the inner tube ashore.
  
  The beach is a narrow crescent strewn with broken shells and hemmed in on both ends by a jumble of fallen rock. There are a couple of large boulders surrounded by thick brush standing against the face of the cliff. Above them is a wide ledge surrounded by a safety railing.
  The steps that once led from the ledge to the beach have collapsed into a twisted pile of corroded metal.
  
  An air hose hangs from the iron railing above you. Its free end sways within easy reach.
  
  You can just make out the entrance to a shallow cave behind the brush to the southwest.
  
  You see a sample case and an inner tube here.
  
  > tie the hose to the case
  You feed the free end of the air hose through the handle of the sample case and tie a knot. You lower the case until it's full weight is held by the hose. The rusty iron railing above you creaks and wobbles ominously, but for the moment at least seems to be holding. The case sways gently in the breeze.
  
  > go north
  You soon realize you're in for a bit of a hike. The path passes to the east of a large greenhouse, then bends northeast toward the cliffs overlooking the ocean. The ground turns rocky and starts sloping downward. Before long you're winding down stairs cut into the face of the cliff.
  
  The steps end at wide ledge overlooking the ocean. The stairway that once continued on down the cliff face to the narrow crescent-shaped beach some fifty feet below you has collapsed into a twisted pile of corroded metal. The beach itself is littered with broken shells and hemmed in on both ends by a jumble of fallen rock. A rusty iron railing surrounds the overlook and protects you from falling.
  
  The way back starts with a long climb back up the steps.
  
  An air hose is tied to the iron railing next to you. Its free end hangs over the edge of the cliff. It has a sample case tied to it.
  
  > take hose
  You try to keep the sample case from banging into the face of the cliff as you haul the hose up. You can imagine it popping open and scattering samples and brochures all over the beach. But it holds together, and with a bit of effort you manage to drag it over the rail and set it on the ground. You untie both ends of the air hose and toss it aside.
  
  > take the case
  You grab the handle and pick up the sample case. It's surprisingly heavy.
  
  > check what you're carrying
  You are carrying a package, a business card, a forked stick, a screwdriver, a gold lighter, a screw, a blown fuse, a shiny penny, two peanuts, a sales brochure, an acorn, a bicycle lock, a small silver key, and a sample case. You're wearing some leather work gloves.
  
  > read the plaque
  NO Soliciting!
  
  My, what a cheery little omen.
  
  > knock on the door
  As best as you can tell you're all set for your debut as a vinyl siding salesman. You just hope you can figure out some really clever way to SAVE yourself from almost certain torture and death once you get inside. (Knock again to continue.)
  
  > continue
  You set the sample case on the steps next to you, take the business card and sales brochure in hand, square your shoulders, take a deep breath, and rap your knuckles firmly on the door. The thudding of your heart sounds louder than the footsteps thudding down the hall. The door swings open. Dark eyes glare at you.
  
  "Good afternoon sir! My name is Splatz, Dwayne R. Splatz. But please call me Dwayne, everybody else does. Ha ha." You hand the butler your card. His scowl darkens.
  
  "I'm here today representing Plasti-Side Inc.'s complete line of vinyl siding products." You make a show of looking around. "You have a pretty nice place here, and I'm sure you'd like to keep it that way. And believe me, there's nothing like vinyl siding for keeping a home looking great!"
  
  The butler's scowl becomes thunderous. You see his thick fingers clutch into mallet-sized fists. You suppress a sudden overwhelming urge to see Paris one more time before you die, starting right now with a really quick trip down the steps. You hand the butler your sales brochure.
  
  "As you can see by these photographs, our products can make a dramatic difference in the appearance of almost any structure. And unlike our competitors who make their siding from old LP records, we use only the finest virgin vinyl in their manufacture. In fact I happen to have several nice samples here with me. Let me just show you..."
  
  You bend over to reach for your sample case. You don't even see the massive fist hurtling toward your head.
  
  The blackness slowly diminishes...
  
  The first thing you become aware of is something cold and hard pressing against your face. It takes you a moment to figure out it's the floor. You open your eyes, and discover that you've been dumped in the corner of a large stone chamber.
  
  You struggle to your feet.
  
  The chamber is large an oppressive. Tall stone columns support heavy overhead beams. Flickering torches make shadows on the wall. It feels like you're deep underground, but you could just as easily be in a windowless tower.
  
  It's not hard to figure out the chamber's purpose. In fact you're rather surprised not to see manacled skeletons hanging from the walls and an iron maiden in the corner. There is a torture rack however, or at least the modern high-tech equivalent of one. It's sitting against the far wall. The only visible exit is the open doorway next to it.
  
  The butler is standing next to the torture rack with his back to you. It looks like he's busy preparing it for use.
  
  WARNING! You have recently performed an action (entering the mansion unprepared) that will prevent you from winning the game. To correct this you may type UNDO (multiple times if necessary) or RESTORE to a previously saved game.
  
  (If you would prefer not to be alerted when the game becomes unwinnable in the future, or to SAVE a game that's in an unwinnable state, type ALERTS OFF.)
  
  > go to the north
  The garage interior is divided into five open parking bays and a service bay equipped with a hydraulic lift and an air compressor. A classic Jaguar E-Type convertible sits on the lift. The lift is currently up.
  
  A battered old canoe hangs on the wall in bay four.
  
  A bicycle is parked next to you in the garage.
  
  A large red tool cabinet sits under the canoe.
  
  Bay two contains some sharp hedge clippers, a leaf rake, and a peanut sack (which contains some hedge clippings).
  
  > take the clippers
  (first standing in bay two)
  Taken.