text: The last officer has already made their way through the cave. If you followed into the cave now, Raoul and his gang of midgets wouldn't be expecting it. You begin to stalk back up to the entrance. Thin lines of smoke still waft through the tunnels; the damp smell of rock accompanies it. That thud was probably an explosive to destroy the boulder you rolled over the hole.
  
  With flashlight off, it's all eyesight in the dark. Turning it on would expose you too quickly. It'd be so nice if you had night vision contacts to see right now. You take a few steps forward, turning to the left where you think the cave turns, all on guesswork. Several feet later, a shoe stamps down on one of the casualties, luckily making no noise. A shimmer catches your attention.
  
  You can see it, Raoul's mustache. It's faint, but still, the perfect glossiness seems to catch and reflect what little ambient light there is. He shifts a little, and it's gone.
  
  Your gun is still trained on where it was.
  
  > hold your cool
  No, you won't be firing at shadows in the dark. Your patience is rewarded, as you see multiple small shadows, ever so slightly darker than the background, peering out into the daylight. It's only been two minutes, and so far, no backup has arrived.
  
  For a while, everyone thought that there were other enemies still alive in the cave, and in the ceasefire, nobody was willing to turn on their flashlights. Having reassured themselves a bit, Flap turns on their flashlight, sweeping it across the cave. There's no time for thought. You could shoot where you last saw Raoul, or shoot Flap, but your better senses tell you that both options lead to you becoming a bullet sponge. If anything, escape is your best bet.
  
  The entrance is so close! You run to duck behind it, creating noise that instantly attracts lights. You're spotted trying to escape just as you round the corner. The entrance is merely 25 feet away, but you'll have to trust yourself on a blind run, or turn and try shooting everyone that comes through.
  
  > Sprint for the exit
  If the situation was any less dire, you'd be wondering if you watched too many action movies. The issue with AimFire is pretty severe, but you're not exactly cut out for this brand of suicide. Even if you managed to take out a few, you're sure you'd be decorated with more bullets than a shooting range within a minute. The crack of guns firing off behind you is more than enough motivation to sprint.
  
  And miraculously, none of them hits you. Rounding the corner of the cave's mouth, you lay flat against the side. Only seconds separate you from a band of armed and onry midgets. With few options, you make footholds out of the protruding, jagged cliff, hoping you can pull yourself to a ledge with some plants for cover.
  
  Gun drones were surely dispatched for the cave after the carnage wrecked upon the police. They'll probably arrive within the minute. From the ledge above the cave, you can see Raoul and the midgets exiting on vehicles. As soon as the last few motor away, you clamber down and run to your own vehicle.
  
  A small black shape catches your eye as it darts between the canopy of ferns, then a few more. It scopes on you, pausing. This is it. The drone lowers down, but it stays. You get the feeling it's standing sentry. You should be fine as long as you don't do anything too rash.
  
  An entire hour passes. The drone is still there, your legs wobbling. You've been standing obnoxiously still the entire time. You've probably got a mean sunburn. On the bright side, you're still alive. That's when the metallic whir of a hover bike fades in, behind it, a few others.
  
  "Don't move," one of the riders instructs.
  
  "Wasn't planning on it."
  
  They take you into custody with light-lock bracers, bringing you back to a police station for questioning. Well, it only helps to comply, so you share everything you know to an intimidatingly large dude. They keep you for a few days to sort things out, which alone tells you that the issue with AimFire must've been handled. You're thanked and released. The news later confirms all this.
  
  You spend a lot of time at the bar, telling people about your encounter with Raoul. You lose track of some details and try to fill in the blanks after a while.
  
  A few years pass, and you're known as "the guy who tells that one story". It's a great story though, so why let it go to waste? Relationships are still a hassle, so you stay out of them. The joy of working on a mostly-automated farm starts to wane on you, so you trade it all in to join the Nipthm military. It turns out that with some training, you're a bit of a crackshot.
  
  There's a few more years on the wall, and you're still a lone wolf. If anything, being in the military is almost as boring as farming. Everything is still automated, and you don't get any live action. One day, you're called in to handle a psychopath in the city, who's armed to the teeth with weapons you wouldn't even be able to afford. The regular police aren't cut out for it, so they send you in.
  
  Ten minutes into the city, and you think you know where he is (despite the camouflage, and the stealth jacket that throw off all the sensors). This is why you joined the military. You can feel a surge of adrenaline as you peer into the large steakhouse he's surely in. This is that feeling you've been seeking.
  
  You see a distortion of light from above, and it decloaks. He grins at you, and it's a split-second race to shoot each other. Your gun rings out first, the cloaked figure falling to the floor. The force of the shot splays open the jacket he was wearing. Metal cylinders shine back at you from a bandolier strung across his chest. All the little lights on them turn red as he stops breathing, then-