text: [Themes: Zorkian, Fantasy, magic, fantasy, Zork]
  
  > Go downward
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the north, to the south and to the west.
  
  After a moment of futilely flapping your arms, you realize that the fweep spell has worn off. You fall several feet to the ground.
  
  > go to the south
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces above you, below you, to the south, to the east and to the west.
  
  > go to the west
  Inside the Glass Maze (you are flying)
  You are inside a huge cubical maze, shimmering with light from an unseen source above. Thanks to your sonar-like bat senses, you can tell that there are surfaces below you, to the south and to the west.
  
  > go to the west
  Outside Glass Arch (you are flying)
  There is a spell book here (providing light).
  There is an amulet here. The amulet's jewel is glowing.
  An orange vial, labelled in tiny letters, is lying here.
  There is an indigo vial here.
  There is a zorkmid coin here.
  There is an amber vial here.
  There is an ordinary scroll here.
  There is an aqua vial here.
  
  > get all
  magic amulet: You are now wearing the magic amulet.
  orange vial: Taken.
  indigo vial: Taken.
  zorkmid coin: Taken.
  amber vial: Taken.
  ordinary scroll: Taken.
  aqua vial: Taken.
  
  > Go south
  Standing in the center of the hall is a life-sized statue. An inscription at the base is in a familiar language.
  
  > Go south
  You are beginning to tire.
  
  > Go east
  The fireplace contains:
  a parchment scroll
  
  > Gnusto swanzo
  Your spell book begins to glow softly. Slowly, ornately, the words of the swanzo spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.
  
  > Malyon statue
  The statue transforms into a living figure, probably a King if the royal attire is any clue. The King seems angry, and quickly settles his wrathful gaze on you. He bellows "Guards! Throw this trespasser into the glass maze! Guards! ... GUARDS!!!" When the guards fail to respond, the King becomes livid, his voice rises to an incoherent squeak, and flecks of foam spit from the corners of his mouth. Finally, eyes bulging with rage, he storms out of the room.
  
  > Malyon dragon
  The dragon is suddenly imbued with life and begins to move. It shakes itself loose from the wall, which crumbles down upon the dragon, revealing a southward passage! The dragon howls with pain and anger. Spotting you, the dragon rears back its head, smoke billowing from its nostrils. Then, just as it seems that you will be barbecued, the dragon reverts to stone!
  
  Your muscles feel limp for a moment.
  
  > Inventory
  You are carrying:
  an amber vial
  an indigo vial
  an orange vial
  a magic amulet (being worn)
  a spell book (providing light)
  
  > Frotz orange vial
  There is an almost blinding flash of light as the orange vial begins to glow! It slowly fades to a less painful level, but the orange vial is now quite usable as a light source.
  
  > give the spell book to twin
  Your older self accepts the spell book gratefully.
  
  A few lumps of coal spill from the coal chute.
  
  Your disheveled "twin" is having difficulty breathing, but gasps, "The combination is 425."
  
  > go to the east
  On the eastern wall is a heavy door with a dial set into it. There is a sign on the door. Another exit leads west, and a wall-mounted lamp provides illumination. The floor is deeply covered with lumps of coal.
  
  Someone in the coal bin room dives into the lower chute.
  
  > set the dial to 425
  The dial is now set to 425. You hear a click from inside the door.
  
  > Go east
  The heavy door is closed.
  
  > open the door
  The door opens easily.
  
  > go east
  You are at the bottom of an air shaft which looks climbable. A heavy door leads west.
  Lying in one corner is a coil of rope.
  
  > Go west
  You are at the western end of the coal mine. A metal chute leads downward.
  
  A troglodyte trundles in and dumps a load of coal into the chute.
  
  You feel the vilstu potion beginning to wear off, and the air here seems pretty unbreathable.
  
  > put the rope in the chute
  You'll have to drop the beam before doing that.
  
  The troglodyte trundles off into the coal mine.
  
  > read the scroll
  (taking the shimmering scroll first)
  The scroll reads "golmac spell: travel temporally".
  
  > read smelly
  (taking the smelly scroll first)
  The scroll reads "vardik spell: shield a mind from an evil spirit".
  
  You feel the final effects of the vilstu potion vanish. Unfortunately, coal gas is a poor substitute for oxygen.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  > give the spell book to the twin
  Your older self accepts the spell book gratefully.
  
  Your disheveled "twin" is having difficulty breathing, but gasps, "The combination is 202."
  
  > go to the east
  On the eastern wall is a heavy door with a dial set into it. There is a sign on the door. Another exit leads west, and a wall-mounted lamp provides illumination. The floor is deeply covered with lumps of coal.
  
  Someone in the coal bin room dives into the lower chute.
  
  > tie the rope to the wood
  The rope is tied securely to the center of the beam.
  
  A troglodyte trundles in and dumps a load of coal into the chute.
  
  > put the rope in the chute
  Taken.
  
  A troglodyte trundles in and dumps a load of coal into the chute.
  
  The rope hangs from the beam, into the chute.
  
  The troglodyte trundles off into the coal mine.
  
  You feel the vilstu potion beginning to wear off, and the air here seems pretty unbreathable.
  
  > get smelly
  Taken.
  
  As you cast the spell, the shimmering scroll vanishes!
  
  You are surrounded by a puff of smoke, and feel disoriented for a moment. When the smoke clears, nothing seems to have changed, except that the kerosene lamp is now closed.
  
  Opening the kerosene lamp reveals a smelly scroll.
  
  The vilstu potion has almost completely worn off now, and I doubt you could survive here without it.
  
  Taken.