text: [Themes: ancient Greece, mathematics, math]
  
  > Look around
  You stand at the entrance to a huge roller coaster, which sprawls above and around you in every direction - even into the river below.
  A new notice hangs nearby. You could climb up to the boarding platform above you. The operator's office is to the east, and you can exit the roller coaster area to the north.
  
  > look at notice
  The new notice reads, "Descartes is recuperating at home. Shortly after returning from his mysterious disappearance, he stepped in front of a carriage and was run over." Underneath it someone has written, "You shouldn't put Descartes before the horse!"
  
  > go east
  There are currently seven books on the bookcase:
  Foundations for a General Theory of Functions of a Complex
  Variable
  Liber Abaci
  Introduction to the Analysis of the Infinite
  Diophantus's Arithmetica
  Ars Magna
  The Compendious Book on Calculation by Completion and
  Balancing
  Elements
  
  > put la in shelf
  You put La Géométrie on the bookcase. As it slides into
  place you hear a faint click. Then you hear the same voice
  as before - the one that sounds like Professor Glasser.
  
  The voice says, "An appendix to Descartes's Discourse on
  Method, itself one of the most important works in the history of philosophy, La Géométrie features the representation of
  algebraic equations as geometric curves. This synthesis of algebra and geometry has become known as analytic geometry; it soon
  led to the development of calculus by Newton and Leibniz. The Cartesian coordinate plane, used in the representation of equations as curves, is named after Descartes."
  
  [Your understanding of Mathematics Texts has increased. You
  estimate that your score on tomorrow's final has just gone up by one point.]
  
  > check your inventory
  You are carrying:
  a small crank
  some correspondence
  Descartes's saying
  Disquisitiones Arithmeticae
  some limit shoes (being worn)
  a set (no longer empty)
  a square root
  a printout
  a toy mountain range
  the trig homework
  your math book
  
  > put the Disquisitiones in the shelf
  You put Disquisitiones Arithmeticae on the bookcase. As it
  slides into place you hear a faint click. Then you hear the
  same voice as before - the one that sounds like Professor Glasser.
  
  The voice says, "Gauss's Disquisitiones Arithmeticae,
  published when he was 24, synthesized much of what was known at the time in the field of number theory while also featuring many of Gauss's own discoveries. Its most famous result is probably the first proof of the quadratic reciprocity theorem."
  
  [Your understanding of Mathematics Texts has increased. You
  estimate that your score on tomorrow's final has just gone up by one point.]
  
  > show saying to the ghost
  The gray lady looks carefully at Descartes's saying. Then she says, "I'm not sure you'll have any more use for that." She takes Descartes's saying from you and places it in the gray storage bin.
  "If you ever want it back, though, feel free to just take it," she adds. "I might be wrong."
  
  > show correspondence to the ghost
  The gray lady looks carefully at the correspondence. Then she says, "I'm not sure you'll have any more use for that." She takes the correspondence from you and places it in the gray storage bin. "If you ever want it back, though, feel free to just take it," she adds. "I might be wrong."
  
  > show the range to the ghost
  (first taking the toy mountain range)
  The gray lady looks carefully at the toy mountain range. Then she says, "I think you may still find some use for that. You never know, though," she adds. "I might be wrong."
  
  > Go west
  You make your way west. As you do, you feel an electrical impulse course through you. You find yourself in...
  
  Not all of the experiments are gone; near the west door is a platform, raised slightly off the floor. A control panel is attached to the wall near the platform.
  
  There is also a large fan set into the east wall.
  
  > Switch fan
  You switch on the wall fan. A strong breeze begins to blow through the lab.
  
  The breeze ruffles the printout.
  
  > examine the printout
  The note is a printout of an email. It reads, "To my graduate students: Greetings from Hawaii! I'm having a great time at the conference. It's too bad none of you could come.
  
  "Unfortunately, I have some bad news. Most of my funding has run out. While I have enough to support myself, I do not have enough left to support any of you anymore. Thus, all of your current projects are hereby cancelled. If you want to finish your degrees you'll need to find another adviser."
  
  Underneath someone has written an unprintable commentary on the contents of the email.
  
  The breeze ruffles the trig homework.
  
  > Switch fan
  You switch off the wall fan, and the breeze dies down.
  
  > examine the panel
  The control panel is labeled "Transformation Matrix Prototype." It features numbers in a 3 by 3 matrix. Each number in the top row has a slider above it that controls the setting of that number. The numbers in the second and third rows, though, seem to be fixed. A button is next to the 3 by 3 matrix.
  
  The matrix currently looks like this:
  0  -1   0
  1   0   0
  0   0   1
  
  > put crank on the platform
  You put the small crank on the platform.
  
  > press the button
  You push the button, and a shimmering light envelops the platform.
  The small crank transforms, so that it is now rotated 90 degrees counterclockwise.
  
  > examine the crank
  This crank is made of lead. It has threads that are oriented clockwise.
  
  > examine the second slider
  The second slider can be turned to -1, 0, or 1 to set the value of the second entry in the top row. The second slider is currently set to -1.
  
  > set second to 1
  You set the second slider to 1. Now the matrix looks like this:
  0   1   0
  1   0   0
  0   0   1
  
  > examine the first slider
  The first slider can be turned to -1, 0, or 1 to set the value of the first entry in the top row. The first slider is currently set to 0.
  
  > look at the third slider
  The third slider can be turned to -1, 0, or 1 to set the value of the third entry in the top row. The third slider is currently set to 0.
  
  > examine crank
  This crank is made of lead. It has threads that are oriented counterclockwise.
  
  > go east
  As you move east, you feel an electrical impulse course through you. The space around you seems to fold in on itself.
  
  Gray Matter, Level Four
  
  > Go upwards
  You make your way up.
  
  Gray Matter, Level Two
  Off to the side sits a gray storage bin. In the storage bin you see some correspondence, Descartes's saying, an old coin, a comic strip, a pile of money, a brochure, a piece of paper, a wad of plastic, an x-finder, Archimedes's staff, a square piece of metal, and a
  scribbled scroll.
  
  A gray, translucent ghost flits around the storage bin.
  
  > put crank in the mailbox
  You screw the small crank into the hole in the mailbox.
  
  > open the mailbox
  You turn the crank. The mailbox opens, revealing a brown paper package.
  
  > look at it
  Judging by its size and shape, it probably contains a book. It is not, you note, tied up with string.
  
  > open the package
  You open the package, wadding up the paper in the process. Inside is a copy of The Art of Computer Programming, by Donald Knuth,
  which you take.
  
  > examine Art
  Programming "The Bible of Computer Science." This is just Volume
  I, though. Flipping through it, the first section seems to be mostly mathematics.
  
  > read it
  Programming "The Bible of Computer Science." This is just Volume
  I, though. Flipping through it, the first section seems to be mostly mathematics.
  
  material to read through.
  
  > Go east
  There are currently nine books on the bookcase:
  Disquisitiones Arithmeticae
  La Géométrie
  Foundations for a General Theory of Functions of a Complex
  Variable
  Liber Abaci
  Introduction to the Analysis of the Infinite
  Diophantus's Arithmetica
  Ars Magna
  The Compendious Book on Calculation by Completion and
  Balancing
  Elements
  
  > put Art on the shelf
  You put The Art of Computer Programming on the bookcase. As
  it slides into place you hear a faint click. Then you hear
  the same voice as before - the one that sounds like Professor Glasser.
  
  The voice says, "Computer science was originally a branch of mathematics, and there is still much overlap between the two disciplines. Donald Knuth's Art of Computer Programming has
  been called 'The Bible of Computer Science,' and it contains some sophisticated mathematics, particularly those parts of mathematics needed for the analysis of algorithms."
  
  [Your understanding of Mathematics Texts has increased. You
  estimate that your score on tomorrow's final has just gone up by one point.]
  
  > check your inventory
  You are carrying:
  a wad of brown paper
  a toy mountain range
  some limit shoes (being worn)
  a set (no longer empty)
  a square root
  a printout
  the trig homework
  your math book
  
  > Go west
  There is a small mailbox here, with a crank attached to it.
  
  > Go west
  As you move west, you feel an electrical impulse course through you. The space around you seems to fold in on itself.
  
  Gray Matter, Level Two
  Off to the side sits a gray storage bin. In the storage bin you see some correspondence, Descartes's saying, an old coin, a comic strip, a pile of money, a brochure, a piece of paper, a wad of plastic, an x-finder, Archimedes's staff, a square piece of metal, and a
  scribbled scroll.
  
  A gray, translucent ghost flits around the storage bin.
  
  > show the wad of the paper to the ghost
  The gray lady looks carefully at the wad of brown paper. Then she says, "I'm not sure you'll have any more use for that." She takes the wad of brown paper from you and places it in the gray storage bin.
  "If you ever want it back, though, feel free to just take it," she adds. "I might be wrong."
  
  > Go west
  You make your way west. As you do, you feel an electrical impulse course through you. You find yourself in...
  
  A gaming machine is here.
  
  > Go east
  As you move east, you feel an electrical impulse course through you. The space around you seems to fold in on itself.
  
  Gray Matter, Level Two
  Off to the side sits a gray storage bin. In the storage bin you see a wad of brown paper, some correspondence, Descartes's saying, an old coin, a comic strip, a pile of money, a brochure, a piece of paper, a wad of plastic, an x-finder, Archimedes's staff, a square
  piece of metal, and a scribbled scroll.
  
  A gray, translucent ghost flits around the storage bin.
  
  > go to the north
  At the west end of the chapel stands a statue of Isaac Newton.
  
  A beam of light shines through a window and forms a circle on the floor.
  
  You can also see a sphere here.
  
  > look in it
  This beautiful translucent sphere seems to sparkle as you look into it.
  
  > put the sphere in the circle
  (first taking the sphere)
  You place the sphere into the circle of light. The beam of light passes through the surface of the sphere, refracting into a beautiful rainbow that shines across the statue of Newton.
  
  Once again, the statue grins at you, steps down off its plinth, and takes your hand.
  
  The chapel slowly fades from view, and you find yourself on...
  
  You stand on the broad shoulder of a giant. From this location you have a sweeping view of the surrounding landscape - a valley below with a lake in its center, surrounded by a forest.
  
  Sir Isaac Newton is here, gazing out over the landscape.
  
  > give the range to Newton
  "Thank you," Newton says, as he takes the toy mountain range from you. He stretches out his arm, and the toy mountain range flies out of his hand, speeding away from the two of you. You blink, and the when you look again you can see the snow-capped mountain range once more off in the distance.
  
  "I have one more thing for you," Newton says. "You may find this useful." Newton hands you a copy of his Principia
  Mathematica.
  
  > jump
  You jump off the giant's shoulder and hurtle toward the ground. It's a long fall. You're falling, and falling, and falling...
  a long fall. You're falling, and falling, and falling...And you hit the ground back in the chapel of Trinity College.
  
  You stand in the magnificent chapel of Trinity College. You make a mental note to visit this place sometime when you're truly awake. The exit is to the south.
  
  At the west end of the chapel stands a statue of Isaac Newton.
  
  A beam of light shines through a window and forms a circle on the floor.
  
  You can also see a sphere here.
  
  > go east
  As you move east, you feel an electrical impulse course through you. The space around you seems to fold in on itself.
  
  Gray Matter, Level Three
  
  > go upward
  You make your way up.
  
  Gray Matter, Level Two
  Off to the side sits a gray storage bin. In the storage bin you see a wad of brown paper, some correspondence, Descartes's saying, an old coin, a comic strip, a pile of money, a brochure, a piece of paper, a wad of plastic, an x-finder, Archimedes's staff, a square
  piece of metal, and a scribbled scroll.
  
  A gray, translucent ghost flits around the storage bin.
  
  > show the sphere to the ghost
  The gray lady looks carefully at the sphere. Then she says, "I'm not sure you'll have any more use for that." She takes the sphere from you and places it in the gray storage bin. "If you ever want it back, though, feel free to just take it," she adds. "I might be wrong."
  
  > Inventory
  You are carrying:
  Principia Mathematica
  some limit shoes (being worn)
  a set (no longer empty)
  a square root
  a printout
  the trig homework
  your math book
  
  > go east
  You make your way east. As you do, you feel an electrical impulse course through you. You find yourself in...
  
  There is a small mailbox here, with a crank attached to it.
  
  > go east
  There are currently ten books on the bookcase:
  The Art of Computer Programming
  Disquisitiones Arithmeticae
  La Géométrie
  Foundations for a General Theory of Functions of a Complex
  Variable
  Liber Abaci
  Introduction to the Analysis of the Infinite
  Diophantus's Arithmetica
  Ars Magna
  The Compendious Book on Calculation by Completion and
  Balancing
  Elements
  
  > put Principia in the shelf
  You put Principia Mathematica on the bookcase. As it slides
  into place you hear a faint click. Then you hear the same
  voice as before - the one that sounds like Professor Glasser.
  
  The voice says, "Newton's Principia Mathematica is one of the
  most important books on science ever written. Its specific contributions include Newton's three laws of motion, his law of universal gravitation, and a derivation of Kepler's laws of planetary motion. Perhaps even more important, though, is Newton's stunning demonstration of the power of mathematics in describing natural phenomena. While the arguments presented in the Principia
  tend to be geometric, Newton did use many of the ideas of calculus (which he also invented) in order to derive his results."
  
  [Your understanding of Mathematics Texts has increased. You
  estimate that your score on tomorrow's final has just gone up by one point.]
  
  > Go west
  As you move west, you feel an electrical impulse course through you. The space around you seems to fold in on itself.
  
  Gray Matter, Level Two
  Off to the side sits a gray storage bin. In the storage bin you see a sphere, a wad of brown paper, some correspondence, Descartes's saying, an old coin, a comic strip, a pile of money, a brochure, a piece of paper, a wad of plastic, an x-finder, Archimedes's staff, a
  square piece of metal, and a scribbled scroll.
  
  A gray, translucent ghost flits around the storage bin.