text: > examine sharl
  You silently urge Sharl to regain consciousness.
  
  On the monitor you can see Sharl slumped over his instruments, unmoving. His pressure suit is wedged into a hole in the wall in front of him.
  
  A pressure suit falls heavily from the ceiling, landing right next to your chair.
  
  > wear the suit
  (first taking the pressure suit)
  You lean over the side of your chair and drag the pressure suit into your lap.
  
  It's easily as heavy as it looks, with its recirculating air filters, automated thermal regulators, waste handling units, and integrated speakers. If there's a lightweight version of all this paraphernalia, it must be more expensive than the heavy stuff.
  
  You put on the pressure suit despite your misgivings about its comfort.
  
  A satisfied voice says "Air pressure on the bridge has stabilized at zero point three atmospheres."
  
  The monitor shows Pilot Sharl turning slowly toward the camera. He's all right! Except... Except that he shouldn't be all right. With a sizable fragment of rock jutting out of a gaping wound in his skull, he shouldn't be all right at all.
  
  On the monitor you can see Sharl stagger unnaturally towards the door to the cargo bay. His eyes stare vacantly, his mouth hangs slack, and he holds his arms stiffly in front of him.
  
  > look at Sharl
  He couldn't possibly have survived an injury like that, but he's still walking around.
  
  On the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.
  
  > wait
  Time passes.
  
  On the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.
  
  > wait a while
  Time passes.
  
  On the monitor you can see the two pirates suddenly faced by a ravening Sharl who charges them with a bellowing call for "Braaaains!". They both somehow remember to fire their weapons, and blast several holes straight through their attacker. Sharl continues his advance undaunted.
  
  An insistent voice says "Alert! The freezer room cooling systems are no longer functional. This is a critical repair item which supersedes all non-critical priorities."
  
  > Wait
  Time passes.
  
  On the monitor you can see the burly pirate bending down to check the vitals of his fallen comrade. As he does so, the dirt-covered pirate abruptly reaches up to enfold him in a deadly embrace.
  
  > Wait
  Time passes.
  
  On the monitor you can see the dirt-covered pirate munching on the burly pirate's ample forehead. The beefy buccaneer ceases his struggles.
  
  > wait
  Time passes.
  
  On the monitor you can see two pirates clambering to their feet amid the stacks of supplies. Both bear similarly bloody head wounds, and move in the same ungainly manner. To all appearances save animation, both are recently deceased.
  
  > wait awhile
  Time passes.
  
  On the monitor you can see the burly pirate and the dirt-covered pirate taking turns bouncing off the door to the docking bay, endlessly repeating the "Brains!" refrain.
  
  > Wait
  Time passes.
  
  > turn the heat
  The Ship Thermostat may be set to any number between 0 and 100.
  
  The monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.
  
  > set the heat to 100
  You set the Ship Thermostat to 100 degrees.
  
  The monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.
  
  > wait awhile
  Time passes.
  
  The monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.
  
  > examine Thermostat
  Which do you mean, the Ship Thermostat or the Chiller Thermostat?
  
  > examine Chiller
  (the cooling system)
  The cooling system of the freezer room includes a visible chiller, but is largely composed of pipes and pumps hidden within the bulkheads.
  
  On the monitor you can see the pirate captain discovering the right combination of positioning, leverage, and brute force to load the orevore onto his hoversled.
  
  The monitor shows the pirate captain spraying the orevore with some sort of compressed gas, presumably to cool it down.
  
  > look at Chiller Thermostat
  The Chiller Thermostat is set at 0 degrees, but a current freezer room temperature of 100 degrees is indicated.
  
  On the monitor you can see the orevore being pushed out of the freezer room on a hoversled.
  
  > set Chiller Thermostat to 100
  You set the Chiller Thermostat to 100 degrees.
  
  A satisfied voice says "Air pressure on the bridge has stabilized at zero point three atmospheres."
  
  The monitor shows Pilot Sharl turning slowly toward the camera. He's all right! Except... Except that he shouldn't be all right. With a sizable fragment of rock jutting out of a gaping wound in his skull, he shouldn't be all right at all.
  
  On the monitor you can see Sharl stagger unnaturally towards the door to the cargo bay. His eyes stare vacantly, his mouth hangs slack, and he holds his arms stiffly in front of him.
  
  > set Ship Thermostat to 100
  You set the Ship Thermostat to 100 degrees.
  
  On the monitor you can see the door to the cargo bay opening automatically as Sharl lurches through. His pressure suit plugs a hole in the hull.
  
  The ship's powerful engines quickly heat the crew areas.
  
  > wear the suit
  (first taking the pressure suit)
  You lean over the side of your chair and drag the pressure suit into your lap.
  
  It's easily as heavy as it looks, with its recirculating air filters, automated thermal regulators, waste handling units, and integrated speakers. If there's a lightweight version of all this paraphernalia, it must be more expensive than the heavy stuff.
  
  You put on the pressure suit despite your misgivings about its comfort.
  
  On the monitor you can see the abandoned bridge. Sharl's instruments continue their flickering in his absence. His pressure suit plugs a hole in the hull.
  
  You can hear something just outside your door.
  
  > examine Orevore
  The orevore is so remarkable an animal as to strain credulity. It's a 100-pound gelatinous lump with a convoluted surface, very much resembling a grotesquely oversized cerebrum. It eats almost anything, including solid rock, and it excretes chemically-pure nodules of any element it ingests with an atomic number greater than 77. For this reason it is the most prized possession of every mining colony that can manage to acquire one. The orevore goes dormant at temperatures below 23 degrees, which is why the freezer room is so important.
  
  On the monitor you can see the orevore eating through the wall between the freezer room and the engine room. This doesn't bode well for the highly important equipment located in the latter. The orevore is probably uninterested in the alternate uses and functions of its food.
  
  You can hear something just outside your door.