text: [Themes: mystery / thriller]
  
  You quickly head down the street, and into the alley beside the shop he went into. The alley bends around the back of the shop, and you see there is a back door. Just as you step around the corner, and see the door, it swings open!
  
  The policeman, Manuel de Cordoba, who you are beginning to suspect is either a crooked cop, or not one at all, steps through the door. He sees you, and for a moment you both stand perfectly still.
  
  Then he thrusts his hand towards his holster!
  
  > tackle him before he can draw his gun!
  With instinctive speed, you throw yourself into action, diving for him. The gun comes out of his holster, but you grab it with one hand, as you tackle him to the ground.
  
  For a few desperate moments, the two of you roll across the alley, fighting for your lives, and then...
  
  You hear a muffled 'bang', and he goes limp. The gun went off, and it was luckily not yourself on the receiving end. You kneel beside him, breathing heavily. He is dead. Searching him, you find a wallet, six passports, but no police papers or badge. He also has a thick brown envelope full of local currency, and taped to it, a small numbered key.
  
  You browse the wallet, and to your surprise, you find it does not belong to the dead man. It most likely belonged to you! It has a british driver's license, with your picture on it! It says your name is Michael Longsley!
  
  You feel overcome with excitement for a moment. Michael Longsley! You have a name! It doesn't sound familiar to you, but that must be the amnesia. Now you know who you are! You look briefly at the money, you'll count it later. The passports, that could be interesting. It might tell you something more about the dead policeman.
  
  Flipping open the first passport, your emotions drop away. It is a picture of you, and a different name. You open the next passport to find another picture of you, and another name. They're all you! They're all alternate identities! Which one is the real you? Which name is your name? You angrily throw them to the ground, then slowly pick them back up again. They will probably be useful at some point.
  
  You look at the key, and wonder what it might be for. Then, for no apparent reason, a thought begins to gnaw at you. You remember something about a train station lock-up box. Perhaps the number on the key is the box that it unlocks.
  
  You look at the dropped gun for a while, wondering if you should take it with you or not. It could be useful to have a weapon, in case you run into more enemies, but then again, the gun would link you to the death of a 'policeman', and that might not be a good idea.
  
  > investigate the local Train Station
  You find a bus stop, and look at the town map that shows the bus routes. You find the train station easily enough, and head there. It is an old, small structure, with two lines passing the platforms. You do your best to blend into the crowd, hoping that any other potential enemies had not seen you. It doesn't take you long to find a long wall full of numbered boxes.
  
  > Try opening the box with the number from the key
  You stand in front of the box, hoping your body will obscure the view for anyone watching, and insert the key. It turns easily, and the box opens. Looking inside, you are surprised by what you find.
  
  You see a small ceramic bull, about the size of the palm of your hand, and a plane ticket to London.
  
  You must know something about ancient artefacts, because you are instantly, positively sure that this item is from an archeaological dig, on an island off the south-eastern coast of spain. How you know this, or even why you would know this, is beyond you.
  
  You also know that it is not a very valuable piece. In fact, you can even see that the piece is damaged. There appears to be cracks in the neck of the bull. Most people would not notice the damage, but somehow your eyes are brought to the cracks instantly. Someone tried quite successfully to mend the artefact, but your expert eyes spot the work right away.
  
  Why would this lowly artefact be so important? And why the ticket to London? Was someone supposed to take the bull there? You notice a small letter 'A' on a foot of the statuette. Adonica? You know in your heart that the 'A' was carved there by her. You also suspect that the policeman had taken the key from her. That must be what he had been doing at her shop. Something tells you that he would not have left her alive.
  
  Where to now, you wonder? You have an envelope full of cash. Perhaps you should follow the trail left by the bull and the ticket. Perhaps if you took it to London, following the ticket, you might find more answers. Perhaps there was an antique dealer in London? In fact, the more you think about it, the more you feel you know someone in London who might be interested in the bull, though you can't place a face or a name.
  
  > plan to travel by train to France, then by the Tunnel to London.
  Time passes, and landscapes flash by, as you journey across the countryside on the long journey from southern Spain to London.
  
  Your thoughts turn to the last few days, and the trials you have been through. You have a room to yourself on board the train, and look often at the statuette of the bull, whose head was very carefully reattached, presumably by Adonica. A thought nags in your mind, is there more to the bull then merely a skillful antique dealer repairing a damaged artefact? Your suspicions grow, as you wonder if something might not in fact be hidden inside the statuette.
  
  > carefully detatch the head, and look inside
  Your curiosity gets the better of you, and you 'borrow' some cutlery from the dining car of the train. A few bends of the fork, a little mashing of the bent fork spike with the thick, flat handle of one of the knives, and you have yourself a handy little tool.
  
  Carefully you work along the crack lines on the bull's neck, following the barely visible grooves, unworking the glue and eventually seperating the head.
  
  There is indeed an opening in the neck, and the statuette has been hollowed out. Someone has stuffed tissue paper inside as a packing material. You jerk some of it out, and hear a tinkling sound as small shiny objects scatter onto the cabin floor!
  
  Looking down, and carefully picking them up, you realise they are diamonds! Someone had stuffed diamonds inside the statuette.
  
  Instantly some memories come flashing back to you. A smuggling ring, using almost worthless artefacts to slip diamonds into London. The only thing is, you don't know if you were doing the smuggling, or trying to stop it from taking place. What was your part in this scheme? Who were you? A crook? An undercover investigator?
  
  You stuff the diamonds back into the hollow bull, and plug up the hole in the neck with the tissue paper.
  
  > The Fireman
  The door to your cabin suddenly slides open. Standing in the doorway is a face that you recognise instantly. An American man, an assassin. He goes by the name, 'the Fireman', a pyromaniac who enjoys blowing things up.
  
  He grins at you, "So, the forgetful englishman refuses to keep out of our business, huh? Or perhaps you aren't so forgetful at all? Perhaps you just faked it to get the slip on Cordoba?"
  
  Fear grips your heart. This man is a ruthless, cold blooded killer. You remember him clearly now. How is it you can remember someone else, and not remember yourself? And why would you know a man like this?
  
  "I want the bull. Give it to me," he orders.
  
  > Behind your back, slip the diamonds out of the bull and into your hand, then toss him the bull.
  You feel a strange sense of calm. Somehow, you know you have been in situations like this before, where your life was at stake - but you also know that you handled them with skill and ease. Feigning fear, you hold the headless bull behind your back, and tip the diamonds out into your hand.
  
  "Allright," you say, "I don't want any trouble. I really don't know anything about all this!"
  
  You stuff the tissue back into the bull's neck, then bring your hand around and toss the bull at him. He looks surprised for a moment, that you are actually giving it to him, and lifts his hands up to catch it.
  
  As he looks up, momentarily distracted, you lash out with the knife you obtained from the dining cart, stabbing him through the heart. He cries out once, then slumps to the floor. The empty bull lands on the floor, and rolls about harmlessly.
  
  Recognising the Fireman has brought back some more memories. Now the plan makes much more sense to you. Someone has been smuggling diamonds, hidden inside old, nearly worthless artefacts from the isles off the southern coast of Spain. You have dim glimpses of memories, you visiting those sites, even seeing some people packing diamonds into similar artefacts. Adonica then sealed them up. Both Adonica and yourself were clearly involved in the scheme somehow, but why then was Adonica killed, and why were you such a threat to them?
  
  Had you both tried to blackmail them, betray them, or were you undercover cops trying to expose them? You just didn't know. You would have to wait until London to find the answers.
  
  For now, you hide the body in the cabin's toilet, shutting the door. You quickly wash up the blood on the floor, and prepare to change trains at the next stop, and continue your journey.
  
  > London Arrival
  You walk around the train station for a while. You thought about it long and hard on the long train journey, what you would do when you arrived in London, but now you are here, you still aren't sure what to do.
  
  You could try to feel your way about London, see if you find any familiar places that spark any memories. You could call a few antique dealers, and see if anyone seemed overly interested in old spanish island artefacts. You could even try the local police, see if they can work out who you are, or just to tell them about what has been going on.
  
  > wander around London, trying to find anywhere that sparks memories
  You decide to go for a long walk, take in the sights, and see if anything sparks your memories.
  
  Hours later, you see a parking sign that catches your attention. It doesn't stand out, just one of a million stop signs, but for some reason, this particular one makes you stop, stand and stare. You feel a tingling sensation in the back of your head, and know that somewhere nearby is a place of importance.
  
  Looking every which way, you notice a small antique shop. A stylised bull is painted on a window. It bears a striking resemblance to the small statuette's profile. Gold print on the door reads: "Bruno's Antiques".
  
  > go inside Bruno's Antiques
  You head inside Bruno's Antiques. An old man sits behind the counter, and looks up at you. There is something very, very familiar about this man.
  
  "Ah, you have come back in one piece," he says. "Last I heard, someone had tried to push you off a cliff. I'm glad to see you are okay, Michael."
  
  Michael! He called you by name. Yet... That name somehow doesn't sound right. Perhaps it is your name, or perhaps just another false identity.
  
  "So, do you have the diamonds?" he asks you.
  
  > say "Diamonds? What diamonds?"
  "Diamonds? What diamonds?" you say, playing on his knowledge of your amnesia.
  
  He looks startled for a moment, then say, "Please tell me you brought the bull! You didn't leave it back in Spain, did you?"
  
  > say "I don't know anything about a bull. Adonica told me to come here before she died,"
  "I don't know anything about a bull. Adonica told me to come here before she died," you lie, hoping to find out more about the situation.
  
  "Damn those fools! I told them to take care of... things down there, I never told them to kill her! The bull was supposed to be brought here to me. Now I guess... Perhaps you could go back to Spain and collect it for me? I'll make it worth your while. You and I, we are good friends Michael, good friends. Do this favour for me, and I will pay you a lot of money," he says, and begins pulling wads of cash out of a box, throwing them onto the counter.
  
  > say "Manuel and the Fireman, they both worked for you!"
  "Manuel and the Fireman, they both worked for you!" you accuse him.
  
  "Everyone works for me," he angrily proclaims, "them, you, Adonica, the others! I paid good money, and I expected good service. Then they said you worked for british intelligence. I didn't believe them, but they tried to take care of you. They tried to kill you - without my permission. I swear, Michael, we are good friends, you and I. I trust you Michael, don't you trust me anymore? Here, let me get you some more money to cover your expenses!"
  
  He reaches down behind the counter, for what may be another wad of cash.
  
  > Is he going for a gun? Try to dive for cover!
  He could be going for a gun! You dive for cover behind some shelves, just in time, as a gun goes off and a bullet smashes an artefact apart beside you!
  
  As the gun goes off, the door to the shop suddenly bursts open, and six men rush in, guns blazing. Bruno shakes wildly as he is blown away, then collapses lifelessly to the floor.
  
  You stand up, hands raised in surrendor in case someone is feeling trigger happy, but as you look at them, you recognise one of the men, and suddenly it all comes back to you! The training, the months of undercover work, leading up to your joining the smuggling ring. You are an agent of the British Intelligence services, and one of the men who just came in is your superior officer.
  
  "Well done, Carlton," he says with a grin, while the other men round up Bruno.
  
  Jack Carlton! That's your name! You know who you are!
  
  The day ends back at headquarters, where you show them the diamonds, and tell them tales of your adventures in Spain. You recieve a medal, but of course, you will never be allowed to wear it or show anyone. After all, you are a secret agent, and as far as the government is concerned, you don't really exist.
  
  They send you off on a holiday, with a nice big bonus, and after recovering, you return to London, ready for your next assignment.
  
  Congratulations!