text: On the other hand, if Alexsis did get out of jail because you weren't here, that would be extremely irritating. Best to stay here for a while and make sure nobody comes along to try and break her out. Corey is still on the loose after all.
  
  You haven't been waiting for very long when voices approach you. You get ready to defend yourself against them, when you realize it's Harriet, and she's coming with Corey.
  
  "Oh, come on!" says Alexsis, as Corey joins her in jail.
  
  "Sorry," he says. "Harriet snuck up on me while I was trying to reach the flag."
  
  You look up. "You know where the flag is?"
  
  "Uh..." Corey glances at Alexsis. "Is it too late to say no?"
  
  "He does," confirms Harriet. "I made a beeline for the flag when you told me Corey was over here, and I found him right about to get it. How'd you find it, anyways?"
  
  "You and Mike seemed to be sticking pretty close to one area," says Corey. "So I just searched around there."
  
  "Clever, but ultimately futile," you say.
  
  "Oh don't worry, we're going to get broken out of jail," says Alexsis.
  
  "I'm going back to guarding," says Harriet, heading back towards the flag.
  
  Guard duty is pretty boring, but Alexsis and Corey aren't bad company. You're just talking about how realistic it would actually be to successfully use a grappling hook in a capture the flag game, when a noise in the bushes grabs your attention.
  
  Too far away to go up and tag, unfortunately. You stand up. "Look, I know you're there."
  
  "I stink at being quiet," admits Jonathan, stumbling out of the foliage.
  
  Jonathan. This could be a problem, as you know him to be a fast runner; he has a realistic chance of outrunning you and tagging the others in before you can react. You're honestly not sure you'd be able to stop him if he made a break for it. It might be a good idea to try and tag him out now, despite his being out of your reach.
  
  Of course, if you missed, you'd have a whole new set of problems to deal with.
  
  > stay close to the prisoners
  Best not to take a chance you don't need to. Even if he does manage to get past you—hey, what was that noise?
  
  A twig snaps in the woods behind you. It could just be a twig. Or it could be a sign that Jonathan isn't really here to get Alexsis and Corey out, he's just here to be a distraction.
  
  You whirl around and lunge towards the noise, just in time to tag Finn out before she touches Corey's hand. "Oh come on Finn!" protests Alexsis. "We were right here!"
  
  "This was your dumb plan," mutters Finn.
  
  You turn around back towards Jonathan. He takes a look to size up the situation, and then he runs off into the woods.
  
  > chase him down
  You've got three members of the opposing team out—this is your chance to get a fourth. You take off after Jonathan into the woods.
  
  Surprisingly, and disturbingly, he seems to be heading straight for the flag. How did he know where it was? Did Finn or Jonathan overhear you talking about the flag's placement while you were guarding the jail? It doesn't matter. What matters is stopping him.
  
  Jonathan is fast. He's barely still in your sight when you arrive at the red bush. You take in the scene; Jonathan grasping the flag from the inside of the bush, and Mike, running into view from the other side of the clearing. You can't catch Jonathan in a race, but maybe you can trap him. When Jonathan jumps out of the bush, you come at him from the right. Reflexively, Jonathan starts to dodge out to the left, and straight into Mike's waiting ambush.
  
  "Alright!" you cheer, high-fiving Mike. "Team work! Let's go meet up at the jail, their whole team is practically here."
  
  When you arrive back at the jail, Harriet is there too, she probably followed the source of the noise. "Oh good," she says when she see Jonathan coming with you.
  
  "We've already tagged four of their team members out," you say. "I think it's time we launch an offensive."
  
  "Any sign of Stacy or Katherine?" asks Mike.
  
  "Oh, they're both out," says Jonathan.
  
  Alexsis swats him with her arm. "You don't tell them that!"
  
  "So Liam has got his hands full guarding both jail and the flag," you surmise. "If all three of us go over, we should be able to overwhelm him pretty easily."
  
  "Wait, all three of us?" asks Mike. "Someone should stay behind to guard the flag."
  
  > have Mike stay behind
  "Fair enough," you say. "Harriet and I should be able to handle Liam." Mike nods, and heads back over to the area with the flag.
  
  "Have fun!" You wave at the prisoners. Alexsis sticks her tongue out at you.
  
  You walk through the woods to the brook, and jump across. "I've got a pretty good idea of where the flag is," you say to Harriet. "Alexsis said it was in one of the clearings, and there aren't too many of them over here."
  
  "What about Stacy and Katherine?" asks Harriet.
  
  You pause. It is true that you're not sure you like the idea of taking on Liam with just two people. That said, you have no idea where Stacy and Katherine are. Looking for them would really slow you down.
  
  > look for Stacy and Katherine
  It would slow you down, but it's necessary if you want to ensure a victory. "We'll go find them first. Then we'll go after the flag." Harriet nods.
  
  Searching the area is much easier now that you know only Liam is left on this side of the river. You and Harriet are able to spread out and yell back and forth to each other, without much fear of being caught off guard.
  
  You check a copse of tight pine trees that you suspect would make a good jail.
  
  You yell out Stacy and Katherine's names, but you suspect it's too windy for your voice to carry very far.
  
  You visit one of the clearings that might hold the flag, but you don't see the flag, and you don't see Stacy or Katherine.
  
  You hear cheers coming from the stream.
  
  Your heart sinks—that's Alexsis's voice, yelling "GREEN TEAM WINS!" Somehow, they must have gotten out of jail, and taken the flag. You jog back towards the stream. Maybe next time, she'll agree just to use rock paper scissors.