text: You; "I've always thought of myself as one of the fortunate ones. Always had friends, top of my class, y'know.
  
  Until 3 weeks ago. I started getting these headaches.
  
  All
  
  The
  
  Time...
  
  I was scared, so I went to the doctors.
  
  They told me it was a tumor.
  
  And I had to have it taken out.
  
  Fast.
  
  So here I am. At the hospital, in this bed, in this room. They say I should be asleep soon. I don't feel sleepy.
  
  What if the anesthetic isn't working!?
  
  Oh wait...............................
  
  > Synopsis mode. (Was there something you wanted to know? Click here!) *Spoiler Alert!*
  Synopsis;-
  
  You are a sufferer of a terminal illness that gives you a tumor.
  
  When the tumor is taken out, you fall into a coma.
  
  The coma separates your soul from your body, and without your soul, your body will die.
  
  You have until midnight to find your way back to your body, traveling through the Viking afterlife; 'Valhalla'
  
  The girl you meet is named Valkerie.
  
  For those who don't know, a valkerie is pretty much an angel.
  
  They are Viking goddesses who choose those who die in battle and are brave enough to enter Viking heaven.
  
  Valkerie is one of these goddesses.
  
  By speaking with Valkerie and playing truth mode, you discover that Valkerie was not always a goddess, before, she was a little girl named Valerie.
  
  Through a strange turn of events, you and Val create a never-ending loop whereby you find Valerie because of Valkerie,
  
  and Valkerie finds you because of you meeting her as a child.
  
  Valerie also has a terminal illness inherited from her mother; cancer.
  
  When you visit her, she believes you to be her guardian angel, and you make her feel safe enough to have her operation to remove a tumor, thus prolonging her life.
  
  You also make Valkerie admit her love for a boy named Arthur, who she eventually marries.
  
  However, her life takes a turn for the worse when she is robbed by a man with a gun, who kills her, as you are forced to watch, helpless, proving that sometimes, you cannot change your destiny.
  
  After she is killed, the Valkeries recruit Valerie, who changes her name to Valkerie.
  
  Val guides you to a castle in ErenForth, where two brothers rule side by side.They present you with a riddle, the choice of two doors.
  
  By choosing the correct door, you are taken home.
  
  When you recover, you see Valkerie one last time, but what you do not know is Valkerie is on her way to Arthur.
  
  Finally she finds her way home.
  
  Alternatively, you can make it to ErenForth without Val, however she comes to walk you back if you choose the correct door, as it was her job to guide you, but as you say;
  
  "It was one of those things you have to do alone"
  
  You can also find a young girl called Harpy, who is, wouldn't you know it, a harpy.She guides you to a cave where you must face a dragon who terrorises the city.
  
  Depending on your choices, you may be given a riddle by the sphinx. Anyone familiar with Greek mythology will be fairly comfortable with this riddle.
  
  Then, you face the dragon. By choosing the right options, you defeat the dragon and obtain the key to the door.
  
  As you go to unlock the door, the sphinx returns, and attempts to avenge the dragon by killing you.
  
  Luckily for you, Val and Harpy both come to the rescue, in their true forms.
  
  Harpy is not very happy about that, as she doesn't like to be associated with harpies.
  
  The two of them then walk you back to life.
  
  You can also choose to let Valkerie enter the door rather than you. This allows you to either stay in ErenForth and rule by the brothers side,
  
  or you can follow Valkerie back to life.
  
  What's a Valkerie?
  
  In Norse mythology, a valkyrie (from Old Norse valkyrja "chooser of the slain") is one of a host of female figures who decide which soldiers die in battle and which live. Selecting among half of those who die in battle (the other half go to the goddess Freyja's afterlife field Fólkvangr), the valkyries bring their chosen to the afterlife hall of the slain, Valhalla, ruled over by the god Odin. There, the deceased warriors become einherjar. When the einherjar are not preparing for the events of Ragnarök, the valkyries bear them mead. Valkyries also appear as lovers of heroes and other mortals, where they are sometimes described as the daughters of royalty, sometimes accompanied by ravens, and sometimes connected to swans or horses.
  
  What's a Harpy?
  
  In Greek mythology, a harpy [Greek: á¼...ρπυια, harpyia, pronounced [hárpuja]; Latin: harpeia] was one of the winged spirits best known for constantly stealing all food from Phineus. The literal meaning of the word seems to be "that which snatches" as it comes from the Greek word harpazein(á¼Âρπάζειν), which means "to snatch".
  
  What's Valhalla?
  
  In Norse mythology, Valhalla (from Old Norse ValhÇ«ll "hall of the slain"[1]) is a majestic, enormous hall located in Asgard, ruled over by the godOdin. Chosen by Odin, half of those who die in combat travel to Valhalla upon death, led by valkyries, while the other half go to the goddessFreyja's field Fólkvangr. In Valhalla, the dead join the masses of those who have died in combat known as Einherjar, as well as various legendaryGermanic heroes and kings, as they prepare to aid Odin during the events of Ragnarök. Before the hall stands the golden tree Glasir, and the hall's ceiling is thatched with golden shields. Various creatures live around Valhalla, such as the stag Eikþyrnir and the goat Heiðrún, both described as standing atop Valhalla and consuming the foliage of the tree Læraðr.
  
  I thought Val couldn't get back?
  
  If you choose to speak to Val, she will eventually tell you that people like you, whose souls are lost are 'chores' to her, she has to lead them back. As she was not born a valkyrie, merely made into one, she is released into the real world after Odin sees that she had led you back.
  
  Any other questions? Type them in the comments, and I'll get round to answering them here![Themes: sci-fi, dystopia, cyberpunk, thriller, science fiction, anti-hero]
  
  The city is a flurry of neon lights and smog; thick, dark smog that chokes the surroundings and gives out lung cancer like there's no tomorrow. People crowd the streets, Zoomers fly overhead, and the sky is a never ending starless black, the result of the booming industry. That hard rain rains down, causing people to seek shelter. It doesn't bother you. Through all this you walk, head down low.
  
  You've got a job. The target is at the Technoir club. "Ye can't miss it, lad," your contractor, a burly Irishman with a thick accent replied, "you'll see the sign from a thousand miles away." While that might've been an exaggeration, when you're three streets away you see the sign.
  
  He's right. You can't miss it. Those big neon green words.
  
  You're at the front of the club. Time to find a way in.
  
  > enter the club through the front
  You enter the club through the front door.
  
  High octane music plays. Crowds of people bustle about; drinking, dancing, smoking, as well as doing rather questionable things. Shouldering your way through the crowd, you look around for your target, not seeing him through your first quick scan.
  
  A scantily clad young woman approaches you. She's heavily implanted you note, seeing the various faint lines throughout her unnaturally pale skin. Her hair is dyed neon blue, though going off the ridiculous amount of 'plants she has, it might just be a wig.
  
  "Looking for a good time big guy?" She asks, placing a cold hand on your chest.
  
  > push past her
  You shoulder past her, knocking her out of the way. She flips you off, yelling. "Fuck you! You fucking homo fleshbag!" Brushing it off, you continue on, the stripper scoffing and shaking her head before leaving as well. A few people stare at the fiasco, before turning away.
  
  Your contractor said your target should be in the VIP lounge, upstairs. The only entrance other than the guarded and locked stairwell is through the backstage area, which is locked as well but not guarded.
  
  So, what now hotshot?
  
  > blatantly head into the backstage area.
  The backstage area of the club is barren, the only sounds being the booming bass from the music playing on the dance floor. There's not a soul in sight, and save for a few lamps here and there there's no objects either. It's unnerving, well it would be if you weren't packing heat and prepared to deal with anything that may disturb the quiet.
  
  You reach the end of the hall, where you find a dark purple door with a golden plate reading 'VIP'. Showtime.
  
  > VIP Lounge
  You enter the VIP lounge, awed by the sight before you. It's a clean place, with a very postmodern look: all black glass, sharp lines and right turns, not a single round thing in sight. There's a bar set up with bottles of alcohol with price tags most people can't afford even if they saved up for months, stylish red couches for the people to lounge about on, and waiters bustling about delivering food and drinks. Now to find your target.
  
  > look for your target
  You begin to walk around, scanning the room for your target. Your contractor gave you a picture of him, a plump middle-aged man with graying ginger hair in a buzzcut. Keeping the picture in your memory, you continue scanning the room...
  
  There he is. He's lounging around on one of the couches, two beautiful women who look like they don't want to be there on either side of him. He begins to feel one up, though she notices and slaps the lech, before both women walk away. Time to make your move.
  
  > walk up to him and shoot him.
  You walk up to the man. He looks at you, a sad and hurt expression on his face (no doubt due to the fact that his female companions left). "Yeah?" He asks. Wordlessly, you pull out your blaster, pulling back the slide and pointing it at him. His eyes widen, and you fire.
  
  You hear screams as you put away your blaster, not caring as you walk on.
  
  > Busted
  Outside you hear sirens. You curse under your breath. Of course, the Enforcers are here; you've done a shit job trying to remain incognito and now the law is here. Releasing a sigh, you just stand in place as they kick in the door, the kevlar-clad men and women rushing over to you and aiming their weapons at you.
  
  You raise a brow. "Well what are you waiting for?"
  
  Without hesitation, one fires a concussive round, sending you to the floor. The last thing you feel before passing out is the cold clank of electronic cuffs on you.
  
  > calculate your score!
  You achieved a bad ending! However it happened, you messed up your job and ended up leaving the club either in cuffs or with your target still alive.
  
  Be sure to leave a comment with the ending you received!