text: > Go down
  You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream. There is a folded pile of plastic here which has a small valve attached.
  
  > take the pile
  Your load is too heavy.
  
  > go to the west
  You are in a long room on the south shore of a large lake, far too deep and wide for crossing.
  There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
  
  > go to the southwest
  A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage.
  
  > go to the south
  You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.
  
  > examine the mirror
  There is an ugly person staring back at you.
  
  > go west
  This is a winding passage. It seems that there are only exits on the east and north.
  
  > go to the east
  This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
  Your sword is glowing with a faint blue glow.
  
  > Nevermind
  SAVEOk.
  
  > go west
  This is a winding passage. It seems that there are only exits on the east and north.
  Your sword is no longer glowing.
  
  > Down
  You are outside a large gateway, on which is inscribed
  
  Abandon every hope all ye who enter here!
  
  The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
  The way through the gate is barred by evil spirits, who jeer at your attempts to pass.
  Your sword has begun to glow very brightly.
  
  > examine the spirits
  You seem unable to interact with these spirits.
  
  > examine the gate
  The gate is protected by an invisible force. It makes your teeth ache to touch it.
  
  > Attack gate
  What do you want to attack the gate with?
  
  > hit the spirits with the sword
  How can you attack a spirit with material objects?
  
  > Up
  This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
  Your sword is glowing with a faint blue glow.
  
  > Go north
  You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.
  Your sword is no longer glowing.
  
  > take the mirror
  The mirror is many times your size. Give up.
  
  > look
  This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
  
  > N
  
  This is a high north-south passage, which forks to the northeast.
  
  > N
  
  A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage.
  
  A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage.
  
  > go southeast
  You have entered a low cave with passages leading northwest and east. There are old engravings on the walls here.
  
  > examine the engravings
  The engravings were incised in the living rock of the cave wall by an unknown hand. They depict, in symbolic form, the beliefs of the ancient Zorkers. Skillfully interwoven with the bas reliefs are excerpts illustrating the major religious tenets of that time. Unfortunately, a later age seems to have considered them blasphemous and just as skillfully excised them.
  
  > go east
  You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
  
  > go west
  This is part of a maze of twisty little passages, all alike.
  
  > Go south
  You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
  
  > Go south
  You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
  
  > Go east
  This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
  Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.
  
  > take the painting
  Your load is too heavy.
  
  > check your inventory
  You are carrying:
  A matchbook
  A rope
  A nasty knife
  A sword
  A brass lantern (providing light)
  A glass bottle
  The glass bottle contains:
  A quantity of water
  A brown sack
  The brown sack contains:
  A lunch
  A clove of garlic
  
  > drop the knife
  Dropped.
  
  > look
  This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
  There is a nasty knife here.
  
  > Go north
  This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
  Loosely attached to a wall is a small piece of paper.
  
  > examine the wall
  Which wall do you mean, the granite wall or the surrounding wall?
  
  > examine paper
  Congratulations!
  
  You are the privileged owner of ZORK I: The Great Underground Empire, a self-contained and self-maintaining universe. If used and maintained in accordance with normal operating practices for small universes, ZORK will provide many months of trouble-free operation.
  
  > drop all
  painting: Dropped.
  matchbook: Dropped.
  rope: Dropped.
  sword: Dropped.
  brass lantern: Dropped.
  glass bottle: Dropped.
  brown sack: Dropped.
  
  > drop all
  painting: Dropped.
  
  > Up
  Going up empty-handed is a bad idea.
  
  > open the door
  Which door do you mean, the wooden door or the trap door?
  
  > Down
  The door reluctantly opens to reveal a rickety staircase descending into darkness.
  
  The trap door crashes shut, and you hear someone barring it.
  
  You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
  
  > go to the west
  You try to ascend the ramp, but it is impossible, and you slide back down.
  
  > Go south
  You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
  
  > go to the east
  This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
  There is a nasty knife here.
  
  > go north
  This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
  Loosely attached to a wall is a small piece of paper.
  A painting by a neglected genius is here.
  There is a brown sack here.
  The brown sack contains:
  A lunch
  A clove of garlic
  There is a glass bottle here.
  The glass bottle contains:
  A quantity of water
  There is a sword here.
  There is a rope here.
  There is a matchbook whose cover says "Visit Beautiful FCD#3" here.
  
  > get all
  painting: Taken.
  brown sack: Taken.
  glass bottle: Taken.
  sword: Taken.
  rope: Taken.
  matchbook: Taken.
  ZORK owner's manual: Your load is too heavy.
  
  > drop the matchbook
  Dropped.
  
  > drop all
  rope: Dropped.
  sword: Dropped.
  glass bottle: Dropped.
  brown sack: Dropped.
  painting: Dropped.
  brass lantern: Dropped.
  
  > Drop
  What do you want to drop?
  
  > drop all
  ZORK owner's manual: Dropped.
  
  > get all
  ZORK owner's manual: Taken.
  brass lantern: Taken.
  painting: Taken.
  brown sack: Taken.
  glass bottle: Taken.
  sword: Taken.
  rope: Your load is too heavy.
  matchbook: Taken.
  
  > look
  This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
  There is a ZORK owner's manual here.
  
  > Go north
  This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
  There is a bloody axe here.
  
  You can't go that way.
  
  You can't go that way.
  
  > Go east
  This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
  
  > Go north
  This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam.
  
  > Go north
  You have moved into a dark place.
  It is pitch black. You are likely to be eaten by a grue.
  
  > turn on the lantern
  The brass lantern is now on.
  
  This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
  There is a group of tool chests here.
  There is an object which looks like a tube of toothpaste here.
  There is a screwdriver here.
  
  > look
  This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
  There is a group of tool chests here.
  There is an object which looks like a tube of toothpaste here.
  There is a screwdriver here.
  
  > drop all
  rope: Dropped.
  matchbook: Dropped.
  sword: Dropped.
  glass bottle: Dropped.
  brown sack: Dropped.
  painting: Dropped.
  brass lantern: Dropped.
  
  > examine tube
  ---> Frobozz Magic Gunk Company <---
  All-Purpose Gunk
  
  > open the tool chests
  The chests are so rusty and corroded that they crumble when you touch them.
  
  > look
  This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
  There is a brass lantern (battery-powered) here.
  A painting by a neglected genius is here.
  There is a brown sack here.
  The brown sack contains:
  A lunch
  A clove of garlic
  There is a glass bottle here.
  The glass bottle contains:
  A quantity of water
  There is a sword here.
  There is a matchbook whose cover says "Visit Beautiful FCD#3" here. There is a rope here.
  There is a screwdriver here.
  
  > Inventory
  You are carrying:
  A tube
  A seedy-looking individual with a large bag just wandered through the room. On the way through, he quietly abstracted some valuables from the room and from your possession, mumbling something about "Doing unto others before..."
  
  > get all
  brass lantern: Taken.
  brown sack: Taken.
  glass bottle: Taken.
  sword: Taken.
  matchbook: Taken.
  rope: Taken.
  screwdriver: Taken.
  
  > look
  This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
  
  > press the blue button
  There is a rumbling sound and a stream of water appears to burst from the east wall of the room (apparently, a leak has occurred in a pipe). The water level here is now up to your ankles.
  
  > press the yellow button
  Click.
  The water level here is now up to your shin.
  
  > press the red button
  The lights within the room come on.
  The water level here is now up to your knees.
  
  > look
  This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
  The water level here is now up to your knees.
  
  > Go south
  This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam.
  
  > check your inventory
  You are carrying:
  A screwdriver
  A rope
  A matchbook
  A sword
  A glass bottle
  The glass bottle contains:
  A quantity of water
  A brown sack
  The brown sack contains:
  A lunch
  A clove of garlic
  A brass lantern (providing light)
  A tube
  
  > Turn valve
  (with the screwdriver)
  You can't turn that!
  
  > check your inventory
  You are carrying:
  A screwdriver
  A rope
  A matchbook
  A sword
  A glass bottle
  The glass bottle contains:
  A quantity of water
  A brown sack
  The brown sack contains:
  A lunch
  A clove of garlic
  A brass lantern (providing light)
  A tube
  
  > go north
  You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
  The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.
  There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble.
  The lamp appears a bit dimmer.
  
  > Go west
  You are standing on a path beside a gently flowing stream. The path follows the stream, which flows from west to east.
  
  > Go west
  The stream emerges from a spot too small for you to enter.
  
  > take the engravings
  What a concept!
  
  > take the railing
  A valiant attempt.
  
  > Light match
  One of the matches starts to burn.
  
  > Light tube
  You can't turn that on.
  The match has gone out.
  
  > apply Gunk
  What do you want to apply the gunk to?
  
  > Open tube
  Opening the tube reveals a viscous material.
  
  > eat the lunch
  Thank you very much. It really hit the spot.
  
  > eat the garlic
  What the heck! You won't make friends this way, but nobody around here is too friendly anyhow. Gulp!
  
  > check what you're carrying
  You are carrying:
  A screwdriver
  A rope
  A matchbook
  A sword
  A glass bottle
  The glass bottle contains:
  A quantity of water
  A brown sack
  A brass lantern (providing light)
  A tube
  The tube contains:
  A viscous material
  
  > Drink water
  You'll have to open the glass bottle first.
  
  > open bottle
  Opened.
  
  > Drink water
  Thank you very much. I was rather thirsty (from all this talking, probably).
  
  > tie the rope to the railing
  The rope drops over the side and comes within ten feet of the floor.
  
  > Down
  This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal.
  A piece of rope descends from the railing above, ending some five feet above your head.
  There is a wrench here.
  Sitting on the pedestal is a flaming torch, made of ivory.
  
  > take the wrench
  Taken.
  
  > examine the torch
  The torch is burning.