text: [Themes: Science Fiction, fantasy]
  
  > look at your surroundings
  You see a fountain with benches and potted plants in the middle of the square. There are roads leading in different directions.
  
  East leads to the vineyards. The library is to the north. Northwest
  
  > attack Ardavaan with baton
  leads to the town center. The town bazaar is to the west. The school is to the south, and there's a road to an old temple to the southeast.
  
  You can see many kids playing here.
  
  You can also see Ardavaan, Farahnaaz, Rasha and Librarian Houtan here.
  
  > look at Ardavaan
  Trying to harm Ardavaan with the jeweled baton won't get you anywhere.
  
  He has dark hair, high brow and accented cheekbones, and carries a scar on his chin.
  
  > look at Farahnaaz
  She seems to be in a sort of trance maintained by Ardavaan.
  
  > pick up Rasha
  You pick up Rasha.
  
  > throw Rasha at Farahnaaz
  You lack the nerve when it comes to the crucial moment.
  
  > Kiss ardavaan
  Now that you think of it, he is rather tall and enticingly handsome. But in your current situation you don't feel attracted to him, or anyone else for that matter.
  
  > attack Farahnaaz with the baton
  Trying to harm Farahnaaz with the jeweled baton won't get you anywhere.
  
  Trying to harm Farahnaaz with the jeweled baton won't get you anywhere.
  
  > examine Ardavaan
  He has dark hair, high brow and accented cheekbones, and carries a scar on his chin.
  
  > Kiss farahnaaz
  To express your affection, you blow a kiss to Farahnaaz.
  
  > check what you're carrying
  "A token from a misadventure."
  
  You are carrying:
  Rasha
  a jeweled baton
  a javelin
  a bow
  a mace
  an axe
  a sword
  a quiver (being worn)
  some arrows
  a guard uniform (being worn)
  
  > look
  You see a fountain with benches and potted plants in the middle of the square. There are roads leading in different directions.
  
  East leads to the vineyards. The library is to the north. Northwest leads to the town center. The town bazaar is to the west. The school is to the south, and there's a road to an old temple to the southeast.
  
  You can see many kids playing here.
  
  You can also see Ardavaan, Farahnaaz and Librarian Houtan here.
  
  > go south
  You walk down to the school, and find the gates closed as you expected. The classes will begin after the grape harvest is usually done, which is in a month. You return to the square.
  
  > look at the kids
  Many of the town children are gathered here. Most of them are playing.
  
  > attack ardavaan
  The kids have better things to do.
  
  > go to the southeast
  "That doesn't look like the right way to me," Ardavaan says, looking up from a map he's holding. "Bring us to the Royal Nest, and no cheating." You nod and come back.
  
  > go east
  Rows of vines stretch far and wide to the south, southeast and east - where they nearly reach the eastern cliffside. Occasionally the vines are made to climb circular wooden frames to form leafy pavilions.
  
  The stone pathway leads to the square to the west, the shady park to the north, and eventually the terrace to the northwest. On the ground you see some drops of oil.
  
  You can see Ardavaan and Farahnaaz here.
  
  > Go east
  Near the brink of the cliff the vines grow scarcer but more unruly and are gradually replaced with wild herbs. Before the brink there's a circular landing platform.
  
  Under the cliff you can see a narrow section of the town ending at one of the minor town gates. Beyond the gate, and far below, lies the eastern meadow.
  
  The only exit is to the west.
  
  You can see Ardavaan and Farahnaaz here.
  
  > get the map
  That seems to belong to Ardavaan.
  
  > jump
  You jump on the spot, fruitlessly.
  
  > attack ardavaan
  Ardavaan grabs your wrist and punches you in the face with his other hand. The sound and feeling of the impact is nauseating, but you strike him hard with your free hand which has already drawn a weapon. Ardavaan growls in pain and beckons to Farahnaaz, who lunges towards you. You try to kick her back without harming her seriously, but your legs suddenly get numb and falter. As you fall, Ardavaan pulls Farahnaaz and limps backwards, holding an odd handgun in his other hand. He has a tormented, weary expression as he watches the paralyzation engulfing your body...
  
  > use the mace
  What do you want to use the mace on?
  
  > use the mace on the cliff
  It's not appropriate to use it in this way...
  
  > Go west
  Rows of vines stretch far and wide to the south, southeast and east - where they nearly reach the eastern cliffside. Occasionally the vines are made to climb circular wooden frames to form leafy pavilions.
  
  > examine the mace
  The stone pathway leads to the square to the west, the shady park to the north, and eventually the terrace to the northwest. On the ground you see some drops of oil.
  
  You can see Ardavaan and Farahnaaz here.
  
  Your mace is rougly shaped like a bull's head. You don't remember the mythological reference... It's Farahnaaz's kind of stuff.
  
  > go north
  Some benches lie in the park, one of which is occupied by an old couple who are busy talking to each other. Behind them you can see a kingberry bush.
  
  You see Ardavaan's vehicle.
  
  The terrace and Farahnaaz's room are to the west, and the vineyard is to the south.
  
  You can also see Ardavaan and Farahnaaz here.
  
  Ardavaan walks to his damaged vehicle, observing its state. "Nothing serious, but I cannot fix it without appropriate tools. It was a good idea to head for the Royal Nest after all."
  
  > examine javelin
  The only times you remember putting it to a real use was when you were helping a street sweeper unclog a water canal, and when you were trying to keep an old barn's gates shut against an angry bull.
  
  > get the cat
  You pick up Rasha.
  
  > check your inventory
  You are carrying:
  Rasha
  a jeweled baton
  a javelin
  a bow
  a mace
  an axe
  a sword
  a quiver (being worn)
  some arrows
  a guard uniform (being worn)
  
  > examine the baton
  You can't see any such thing.
  
  This once-popular weapon can interfere with perception and concentration, which is handy for or against illusionists. Its gem is running out of charge though. Wasn't it for the Argbaan's insistance to not to abandon it (she has even ordered a new delivery of gems, a big waste of money in your opinion), no one would bother with this expensive weapon except for the traditional attire.
  
  > go south
  Rows of vines stretch far and wide to the south, southeast and east - where they nearly reach the eastern cliffside. Occasionally the vines are made to climb circular wooden frames to form leafy pavilions.
  
  The stone pathway leads to the square to the west, the shady park to the north, and eventually the terrace to the northwest. On the ground you see some drops of oil.
  
  You can see Ardavaan and Farahnaaz here.
  
  > Go west
  You take the path westward which leads to a square in the town.
  
  You see a fountain with benches and potted plants in the middle of the square. There are roads leading in different directions.
  
  East leads to the vineyards. The library is to the north. Northwest leads to the town center. The town bazaar is to the west. The school is to the south, and there's a road to an old temple to the southeast.
  
  You can see many kids playing here.
  
  You can also see Ardavaan, Farahnaaz and Librarian Houtan here.
  
  > Go west
  The bazaar of Arg Varkana is under high brick domes interconnected with vaulted corridors. All kinds of goods from every town in and around the Varkana region are traded here. It's usually crowded, but today even more so, thanks to the holidays and celebrations.
  
  The exits are to the east, north and west.
  
  There are many people walking or loading and unloading stuff here, but you can eventually reach to the west of bazaar if you try. Rasha is groaning and hissing to the crowd, and the hair on his back stands up.
  
  You can also see Ardavaan and Farahnaaz here.
  
  > go west
  As you make way Ardavaan follows you with Farahnaaz by his side. He tries to shield her from bumping into people and handcarts while controlling her steps. His teeth are clenched... You come to his aid by walking on the other side of Farahnaaz, worrying more for your friend than for him.
  
  Once out of the bazaar, Ardavaan rubs his temples and murmurs he hopes he won't have to do it again. You put Rasha down. He seems happy to be on his feet again.
  
  The old brick bridge overlooks a small market, and links the Royal Nest on northwest to the town bazaar on east.
  
  You can see Ardavaan, Farahnaaz and Rasha here.
  
  > Go east
  Ardavaan stops you, "It was painful enough to cross there once with Farahnaaz, we don't have to do it again." "Well, I guess that's what it takes to rob someone of her will." "It takes... a lot more than you can guess." You shrug.
  
  > examine Rasha
  Rasha is your good old furry friend. He loves following you around.