text: [Themes: Espionage, Humor]
  
  > Look around
  This lab is exceptionally clean. Dr. Roach must be remarkably fastidious. The water is constantly decontaminated and recycled to protect The Project equipment and your terminal from damage by grit, fluff and dirt. Exits are northeast, southeast and west through the metal door to the corridor.
  There is a tuned crystal and a filter here.
  
  > Pondweed
  Fishtrix V1.19 System 2
  Welcome to Fishtrix
  
  Time 13:16: %
  
  > Shutdown
  You know the rules.
  The goal is "WATER". Starting position - ZCZAP
  You have 41 minute(s) until The Project is activated.
  
  > 25
  You have 40 minute(s) until The Project is activated.
  
  > Shutdown
  You know the rules.
  The goal is "WATER". Starting position - NOPUX
  You have 41 minute(s) until The Project is activated.
  
  > 25
  Congratulations Bertie Bream you've won again.
  We must play shutdown again sometime. Project initialisation reset to original start time.
  
  Returning to GAMES menu.
  Select game -
  Chess, Hack, Prawn, Gilled of Thieves, Fish, Shutdown. QUIT to return to command mode.
  Time 13:16: +
  
  > examine the Time
  The time is 13:19
  
  > stand
  You are on your feet.
  
  > drop accelerator
  Stream accelerator dropped.
  
  > look at the Time
  The time is 13:27
  
  > go southeast
  Even though Dr. Roach is very clean and tidy, the same cannot be said of the rest of the team. They've made this the messiest store room in the university. And it's always left for you to straighten things out. All the equipment and spares needed for The Project are usually stashed here, with a wallchart keeping track of what's in and out of stock. The only exit leads northwest.
  There is a glass box and a protocopier here.
  
  > get box
  Which one, the glass box or the protocopier?
  
  > Go northwest
  This lab is exceptionally clean. Dr. Roach must be remarkably fastidious. The water is constantly decontaminated and recycled to protect The Project equipment and your terminal from damage by grit, fluff and dirt. Exits are northeast, southeast and west through the metal door to the corridor.
  There is a tuned crystal, a filter and a stream accelerator here.
  
  > drop the glass box
  Glass box dropped.
  
  > check what you're carrying
  You are carrying a fishofax, a tatty card, a new card, a travel pass, a lok screw, a brass screw and a bag.
  You are wearing a watch, some dark glasses and some ear-plugs.
  
  > drop lok screw and brass screw
  Lok screw dropped.
  Brass screw dropped.
  
  > go to the north
  You squeeze your way, sardine like, onto the train with the other commuters.
  Tube
  Always busy, the tube trains are packed solid with guppies. Rules have been passed strictly governing the number of fish allowed in each carriage but these are often disregarded, especially by sardines and pilchards.
  You notice a guppy flounder around for a bit and then swim off.
  The last few fish, pilchards by the look of them, squeeze onto the train. "Mind the doors," shouts the guard as they close. The train clatters off into the tunnel.
  
  > Go north
  Some would call this apartment small and pretentious, but with house prices in Hydropolis the way they are, small and pretentious was all Dr. Roach could afford. Anyway, he managed to get a view of Hydropolis - not many places have even that. The room is decorated in a minimalist style but, as Dr. Roach would say if he weren't under your control, "I am a man of minimal needs." The only excesses he has allowed himself are a painting, a trendy black shelf, a switch to control the lights and, most important, a door to get out.
  Oh, no! You've been burgled! I hope Dr. Roach was insured.
  There is a dark warp and a fishton here.
  
  > enter dark warp
  You slip through the dark warp into the whirling dimensions. "It's a strange place Agent 10," says Sir Playfair's voice in the back of your brain. "Those Fins have twisted the dimensions into some kind of labyrinth, but it isn't normal. The back room boys are busy trying to figure it out. All they can tell me is that the Fins have hidden the cylinder in a place where the only way out is up and that if you're left in a room with no exits you'll be stuck there until we can get you out, which may well be too late to save Hydropolis. You'll have to watch your step, Agent 10; we don't want to lose you, old boy. Good luck. Panchax out."
  
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead east, southeast, northwest, up.
  
  > Go east
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, northeast, south, northwest.
  
  > Go northeast
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead east, south, northwest, up.
  
  > Go upward
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead north, northeast, southeast, southwest, west.
  
  > go to the northeast
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead east, southeast, southwest, west, up.
  
  > go southwest
  A lesser being would have no idea what's going on here. Their brains would probably get lightly scrambled if not completely fizzled out. But, for a highly trained inter-dimensional espionage operative, who has spent half his life travelling through the dimensions, exits are easy to spot.
  Exits lead east, southeast, south.
  
  > Up
  "Well done old boy," says Sir Playfair as you slip back into the lounge, "I didn't think you'd make it. That should keep the Fins at bay for a while. Top hole. Panchax out." The dark warp swiftly fades. Lounge
  Some would call this apartment small and pretentious, but with house prices in Hydropolis the way they are, small and pretentious was all Dr. Roach could afford. Anyway, he managed to get a view of Hydropolis - not many places have even that. The room is decorated in a minimalist style but, as Dr. Roach would say if he weren't under your control, "I am a man of minimal needs." The only excesses he has allowed himself are a painting, a trendy black shelf, a switch to control the lights and, most important, a door to get out.
  There is a fishton here.
  
  > look at the bag
  The bag is for wrapping rubbish for disposal.
  
  > Time
  The time is 14:39
  
  > enter the railings
  You slide through the railings with your gills about to burst. Roach has never practiced falling before, it's a good job your training as an inter-dimensional espionage operative has given you the experience to be able to survive under such difficult circumstances. You hit the water below the tower making a dramatic entrance to Opah. Several of the students applaud your efforts.
  Opah
  If things want learning in Hydropolis, then Opah University is where they get learned. The university disco to the north is in the middle of a bop-til-you-drop rag week stunt with schools of tired students swimming in and out to the heavy four-four beat. An expensive restaurant lies to the south. Have you made a reservation? No? Too bad. It's very popular. An impressive archway leads east into the university itself. You can return to Opah tube station by going west.
  A statue of the university founder is in the middle of the quad.
  
  > Go east
  My worm, it's dark in this corridor. A metal door to the east prevents you from swimming directly into your laboratory and the corridor returns west.
  There is a brass screw and a lok screw here.
  A student sidles up to you. "We've got the principal," he whispers, "if you don't donate to rag week we'll let her go." You hastily decide to give them all your loose change, then realise you have none. They refuse to take your credit card and swim off, laughing.
  
  > Go east
  This lab is exceptionally clean. Dr. Roach must be remarkably fastidious. The water is constantly decontaminated and recycled to protect The Project equipment and your terminal from damage by grit, fluff and dirt. Exits are northeast, southeast and west through the metal door to the corridor.
  There is a glass box, a tuned crystal, a filter and a stream accelerator here.
  After allowing time for someone to pass the door closes.
  
  > get tuned crystal then put it in the case
  You have now got the tuned crystal.
  The tuned crystal is now inside the radio case.
  
  > join tuned crystal to the case
  This doesn't feel right to me. I thought we were involved in hi-tech science not surrealist sculpture! Still you're the boss.
  
  > Inventory
  You are carrying a fishofax, a tatty card, a new card, a travel pass, a filter and a photon bridge.
  You are wearing a watch, some dark glasses and some ear-plugs.