text: > look at your surroundings
  The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.
  
  To the west lies the south end of the hall.
  
  A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.
  
  A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a blue disk through the thick glass.
  
  > jump on the box
  You leap boldly onto the foam rubber, bouncing and spinning high in the air, finally coming to rest on the tall glass table.
  
  > examine the blue disk
  A standard 5.25 inch computer disk, labelled `Curses.'
  
  > look in the box
  The cardboard box is out of reach.
  
  > examine Computer
  An old home made computer with a green screen and a rickety disk drive, circuit boards and such sticking out at all angles.
  
  The personal computer is currently switched off.
  
  > put chip in Computer
  Congratulations. Your computer is now a state of the art interactive fiction machine of your dreams. At least that's what the advertisement said.
  
  > turn on the Computer
  The computer beeps and hums a little. Presently a green screen saver begins its merry dance.
  
  > look at the Computer
  An old home made computer with a green screen and a rickety disk drive, circuit boards and such sticking out at all angles.
  
  The personal computer is currently switched on.
  
  > take the blue disk
  (putting the flyer into the green jacket to make room)
  Taken.
  
  > put the blue disk in the Computer
  This computer has been known in the past to cause electric shock. It is recommended you turn it off before mucking about with it, even if you are a teddy bear.
  
  > turn off the Computer
  The computer goes dark and quiet.
  
  > put the blue disk in the Computer
  The blue disk fits nicely in the disk drive.
  
  > turn on the Computer
  It's become a matter of pride now not to give up. That tourist map of Paris must be up here somewhere in all this clutter, even if it has been five years since your last trip. And it's your own fault. It looks as if your great-grandfather was the last person to tidy up these lofts...
  
  The attics, full of low beams and awkward angles, begin here in a relatively tidy area which extends north, south and east. The wooden floorboards seem fairly sound, just as well considering how heavy all these teachests are. But the old wiring went years ago, and there's no electric light.
  
  A hinged trapdoor in the floor stands open, and light streams in from below.
  
  > About yourself
  Anyway, you play awhile and finish Curses, achieving the rank of Master Druid. You may now wear the official Druid's hat.
  
  Naturally, being a tidy sort of bear, you turn off the computer and remove the disk after you finish your game.
  
  > put the black disk in the Computer
  The black disk fits nicely in the disk drive.
  
  > turn on the Computer
  Welcome to Dungeon. This version created 13-MAR-82. You are in an open field west of a big white house with a boarded front door.
  There is a small mailbox here.
  
  > open the mailbox
  Anyway, you play awhile and finish Dungeon, even scoring the last lousy point. This is particularly impressive, as your owner has read the source code and still never managed this.
  
  Naturally, being a tidy sort of bear, you turn off the computer and remove the disk after you finish your game.
  
  > look under the Computer
  You are carrying:
  a last lousy point stamp
  a night cap
  a promotional leaflet
  a MessageMate (tm) dictaphone
  a brass key
  a reply card
  your green jacket (being worn)
  a flyer
  a yoyo (providing light)
  a yellow ball
  a baguette
  a ukelele
  your night shirt (being worn)
  
  You find nothing of interest.
  
  > examine hat
  A snappy night cap of blue and white stripes, which could, in a darker place, be mistaken for a druid's hat.
  
  > Lick stamp
  That's not a room teddy bears are normally found in.
  
  Teddy bears, being soft toys, find such feats difficult.
  
  > go to the south-west
  The bathroom has recently been tiled in glaring white. A doorway to the northeast leads to the rest of the house.
  
  Along the west wall is a large tub, which your owner apparently enjoys swimming in.
  
  To the south is the bathroom sink, the next subject of renovation, with a new copper pipe installed.
  
  A storage drawer has been carelessly left lying about, revealing a deep hole beneath the sink unit.
  
  > put the stamp in the tub
  But then you might get your fur wet.
  
  > wear the hat
  What a snug fit! Just the thing for those cold winter nights.
  
  > Go northwest
  The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.
  
  From here you can go south to the kitchen, southeast to the hall, or east to the study.
  
  Holly the calico cat is here, fast asleep on the floor.
  
  `Have you always wanted to plunder great underground empires?'
  
  > show the stamp to the cat
  Holly appears not to notice, or perhaps care.
  
  `Do you dream of saving bridges from iminent disaster during major storms rather than playing volleyball?'
  
  > throw the stamp at cat
  Holly appears not to notice, or perhaps care.
  
  `Have you ever wondered just how many designers of text adventures are obsessed with their cats?'
  
  > throw the ball at Holly
  (first taking the yellow ball)
  (putting the reply card into the green jacket to make room)
  Holly awakes with a start, eyes and ears alert, and bats the ball away.
  
  A less than thrilling crescendo of over the top home shopping show muzak can be heard.
  
  > show the stamp to cat
  (first taking the last lousy point stamp)
  Holly licks the stamp cautiously then shies away with distaste.
  
  `Well want, wish and wonder no more!'
  
  > put the stamp on the card
  The stamp sticks nicely to the reply card.
  
  Holly preens herself a little.
  
  > look at the flyer
  Everyone who is young, or just young at heart, will have a fine day out at the Teddy Bear Picnic. Bring along your teddy bear and partake in all the fun! Frolic in the woods, join the scavenger hunt, and you never know, a special guest may just turn up!
  
  (A picture of a famous teddy bear of print, stage and screen appears on the flyer here)
  
  For more information about the Teddy Bear Picnic just dial 72 on your phone. Calls will be charged at... (The rest seems quite unimportant apart from the date- tommorow!)
  
  Holly scrabbles at the wall with her paws.
  
  `That's right, with this amazing device, the z-chip, any computer can be a z-machine!'
  
  > Go north
  The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.
  
  From here you can go south to the kitchen, southeast to the hall, or east to the study.
  
  You can also see a yellow ball here.
  
  Holly the calico cat is here, prowling menacingly.
  
  Holly sneaks up on you.
  
  `Just dial 95 on your phone, that's right, dial 95 on your phone, and give the operator our password...'
  
  > enter the cat
  Holly bats you away with a strong paw.
  
  `xyzzyplughellosailor'
  
  > Go east
  The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.
  
  To the west lies the south end of the hall.
  
  A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.
  
  A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a black disk and a blue disk through the thick glass.
  
  You can also see an ergonomic chair here.
  
  > look in the box
  Scraping right at the bottom of the box, you find a green disk.
  
  > take disk
  Which do you mean, the black disk, the blue disk or the green disk?
  
  > look at the green disk
  A standard 5.25 inch computer disk, labelled `Adventureland.'
  
  > jump on the box
  You leap boldly onto the foam rubber, bouncing and spinning high in the air, finally coming to rest on the tall glass table.
  
  > put the green disk in the Computer
  The green disk fits nicely in the disk drive.
  
  > switch on the Computer
  A voice BOOOOMS out:
  
  Welcome to Adventure number: 1 "ADVENTURELAND"
  In this Adventure you're to find *TREASURES* and store them away.
  To see how well you're doing say: "SCORE"
  Remember you can always say "HELP"
  
  I'm in a forest.
  
  Obvious exits: North, South, East, West, Up.
  
  I can also see: Trees
  
  What shall I do now?
  
  > Inventory
  You are carrying:
  *ROYAL HONEY*
  a night cap (being worn)
  a promotional leaflet
  a MessageMate (tm) dictaphone
  a brass key
  your green jacket (being worn)
  a reply card
  a flyer
  a yoyo (providing light)
  a baguette
  a ukelele
  your night shirt (being worn)
  
  > examine Honey
  Wait a moment...
  
  You couldn't have taken the honey out of Adventureland, because to win you must have left it in the large hollow damp stump.
  
  The Royal Honey disappears, sorry.
  
  Now don't be like that. Honey is bad for your teeth, anyway.
  
  > Inventory
  You are carrying:
  a night cap (being worn)
  a promotional leaflet
  a MessageMate (tm) dictaphone
  a brass key
  your green jacket (being worn)
  a reply card
  a flyer
  a yoyo (providing light)
  a baguette
  a ukelele
  your night shirt (being worn)
  
  Oh stop sulking. It was just an example game, after all.
  
  > check your inventory
  You are carrying:
  a night cap (being worn)
  a promotional leaflet
  a MessageMate (tm) dictaphone
  a brass key
  your green jacket (being worn)
  a reply card
  a flyer
  a yoyo (providing light)
  a baguette
  a ukelele
  your night shirt (being worn)
  
  Oh alright. Have another look in the kitchen- you might find some honey there.
  
  > Go west
  You'll have to get off the tall glass table first.
  
  > go to the north-west
  The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.
  
  From here you can go south to the kitchen, southeast to the hall, or east to the study.
  
  You can also see a yellow ball here.
  
  Holly the calico cat is here, prowling menacingly.
  
  Holly scrabbles at the wall with her paws.
  
  `Well want, wish and wonder no more!'
  
  > go south
  The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.
  
  A door to the south leads outside, and one to the north leads to the living room.
  
  Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a honey jar and a telephone, if you step back and crane your neck a little.
  
  An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.
  
  A picnic basket has been left here.
  
  You can also see an answering machine here.
  
  > take the jar
  The honey jar is out of reach.
  
  > go north
  The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.
  
  From here you can go south to the kitchen, southeast to the hall, or east to the study.
  
  You can also see a yellow ball here.
  
  Holly the calico cat is here, prowling menacingly.
  
  Holly paws the comfortable sofa.
  
  `Your computer can become the interactive fiction machine of your dreams, and this week only you can have this miracle z-chip FREE!'
  
  > go to the east
  The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.
  
  To the west lies the south end of the hall.
  
  A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.
  
  A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a green disk, a black disk and a blue disk through the thick glass.
  
  You can also see an ergonomic chair here.
  
  > go to the north
  You'll have to get off the high bench first.
  
  > Go north
  The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.
  
  From here you can go south to the kitchen, southeast to the hall, or east to the study.
  
  You can also see a yellow ball here.
  
  Holly the calico cat is here, fast asleep on the floor.
  
  `xyzzyplughellosailor'
  
  > go to the east
  The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.
  
  To the west lies the south end of the hall.
  
  A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.
  
  A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a green disk, a black disk and a blue disk through the thick glass.
  
  > go north
  The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.
  
  From here you can go south to the kitchen, southeast to the hall, or east to the study.
  
  You can also see a yellow ball here.
  
  Holly the calico cat is here, fast asleep on the floor.
  
  `Just dial 95 on your phone, that's right, dial 95 on your phone, and give the operator our password...'
  
  > go southwest
  You can't go that way.
  
  `xyzzyplughellosailor'
  
  > enter the bed
  You are on the big bed already.
  
  > Sleep
  Taking off your jacket, you settle down in the warm fabric and fall asleep. In time, morning comes. The day of your owner's big plan to take you along to the Teddy Bear Picnic! David finds the specially chosen baguette and the reply card eventually, and off you go. What a wonderful day. All the other teddy bears are there, playing games and making mischief. Everyone admires your beautiful brown fur, and smart clothes. And the mysterious jar of honey is enjoyed by all.
  
  *** You have won ***
  
  In that game you scored 33 out of a possible 33, in 6063 turns, giving you the rank of lifelong companion.
  
  > Full
  In that game you scored 33 out of a possible 33, in 6063 turns, giving you the rank of lifelong companion.
  
  The score was made up as follows:
  
  4 for gastronomical gymnastics
  2 for constructive campanology
  3 for advanced aviation
  1 for matching millinery
  3 for silicon surgery
  1 for amateur archeology
  2 for feline philately
  2 for furry fashion
  2 for paper pile perusal
  3 for moving machinery
  3 for drawer derailment
  1 last lousy point
  
  33 total (out of 33)