text: [Themes: Zorkian, Fantasy, Zork, spells]
  
  > look at your surroundings
  Roller Coaster, in the car
  
  The car zooms out into daylight, and glides to a stop at the boarding platform.
  
  > examine AMULET
  A blue jewel hangs from a long golden chain. The jewel is glowing brightly.
  
  > Swing amulet
  Whoosh!
  
  > read the spells
  Which spells do you mean, the meef spell, the gaspar spell, the gnusto spell, the vezza spell, the pulver spell, the izyuk spell, the yomin spell, the rezrov spell, or the frotz spell?
  
  > read the book
  The meef spell (cause plants to wilt).
  The gaspar spell (provide for your own resurrection).
  The gnusto spell (write a magic spell into a spell book).
  The vezza spell (view the future).
  The pulver spell (cause liquids to become dry).
  The izyuk spell (fly like a bird).
  The yomin spell (mind probe).
  The rezrov spell (open even locked or enchanted objects).
  The frotz spell (cause something to give off light).
  
  > learn the yomin
  Using your best study habits, you learn the yomin spell.
  
  > Yomin hawker
  The hawker is thinking about finding a good stogie, whatever that is.
  
  > go north
  The hawker yells after you, "Hey buddy, come back with that ball!"
  
  Entrances lead north, west and south, and the rest of the midway lies to the east.
  
  > go north
  You are at the boarding platform of a huge roller coaster, sprawling above and around you in every direction. A small plaque hangs nearby. The midway is visible to the south. A car sits at the platform, beckoning you to enter.
  
  > Wait
  Time passes...
  
  You reach the crest, the highest point of the roller coaster! The park is laid out beneath you like a map; the lights of the midway, the booths of the arcade, the sparkling blue ribbon of water that must be the flume. In the distance is a wide crater. The sounds and smells of the park seem distant, and time feels suspended for a moment.
  
  > jump
  This was not a safe place to try jumping. You should have looked before you leaped.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  
  > learn the izyuk
  Using your best study habits, you learn the izyuk spell.
  
  You reach the crest, the highest point of the roller coaster! The park is laid out beneath you like a map; the lights of the midway, the booths of the arcade, the sparkling blue ribbon of water that must be the flume. In the distance is a wide crater. The sounds and smells of the park seem distant, and time feels suspended for a moment.
  
  > Izyuk yourself
  You fly out of the car, and immediately splat into one of the structural cross-beams of the roller coaster.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  With a scream of splintering wood, part of the drawbridge collapses and spills you into the moat. You are immediately set upon by alligators and piranhas.
  
   (Type RESTART, RESTORE, or QUIT):
  
  > Go northeast
  You are at the northeastern rim of a gigantic crater, the result of some ancient explosion. A wide underground highway, which ends at the crater's edge, leads northeast.
  
  > go to the northeast
  The road curves here, heading east and southwest.
  
  > Go east
  This is a wide road winding away to the east and west, perhaps a relic of the Great Underground Empire you read about in history class. A passage leads up to the north.
  
  > go east
  You have reached a toll gate which spans the highway.
  A fat old gnome with a long white beard is sleeping soundly just outside the toll booth. His loud snores echo around the caverns.
  
  > go to the east
  A sturdy toll gate blocks the highway.
  
  > Rezrov gate
  The gate flies open, waking the gnome, who leaps up and slams it closed again. "Hey! This is a toll gate! Nobody gets through here without paying the one zorkmid toll. Not nobody, not no how."
  
  > Yomin gnome
  You don't have the yomin spell committed to memory!
  
  "Well?" asks the gnome, tapping impatiently. "You've interrupted my nap. Are you going to pay the toll, or not?"
  
  > learn the yomin
  Using your best study habits, you learn the yomin spell.
  
  "Well?" asks the gnome, tapping impatiently. "You've interrupted my nap. Are you going to pay the toll, or not?"
  
  > Yomin gnome
  The thoughts of the gnome seem evenly divided between getting money from you and getting back to sleep.
  
  "Well?" asks the gnome, tapping impatiently. "You've interrupted my nap. Are you going to pay the toll, or not?"
  
  > Ascend
  You are amongst the ruins of an ancient castle. A winding stairway leads up to a crumbling turret, and a dark passage leads downward. A path heads through the rubble to the west.
  
  > go west
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  The bridge continues to creak.
  
  > Go northeast
  You are on a muddy bank of a fast-moving river, full of sharp rocks and foaming rapids, flowing to the southwest. The ground is soft and eroded, and continually threatens to dump you into the turbulent waters. A field lies to the southwest, and a trail leads southeast along the bank.
  
  > go to the south-east
  You are at the entrance to Fort Griffspotter, which lies to the east. A trail leads along the river bank to the northwest.
  
  > Go east
  You are at the center of a level field inside the fort. Entrances to rooms around the perimeter lie in several directions.
  A tattered flag, apparently that of ancient Quendor, still flies atop a mighty flagpole in the center of the field.
  
  > get the flag
  The flag is way above you at the top of the flagpole!
  
  > get the flag
  The flag is still way above you at the top of the flagpole!
  
  > Go upward
  If you want to climb the flagpole, just say so.
  
  You settle gently to the ground.
  
  > climb the flagpole
  That sort of thing went out of fashion years ago.
  
  > Shake flagpole
  You can't take it; thus, you can't shake it!
  
  > Lower flag
  The flag is lowered to the ground.
  
  > examine the flag
  As you fiddle with the flag, an aqua vial drops from a hidden pocket and falls to the ground.
  
  > get vial
  You're holding too many things already.
  
  > wear the flag
  Who do you think you are, Abbie Hoffman?
  
  > check your inventory
  You are carrying:
  a flag of Quendor
  a rubber ball
  an indigo vial
  an issue of Popular Enchanting
  an orange vial
  a magic amulet (being worn)
  a calendar (providing light)
  an ochre vial
  a spell book (providing light)
  
  > examine the aqua
  It's closed.
  
  > read the aqua vial
  "FOOBLE POTION
  (increase muscular coordination)"
  
  > examine the flag
  The tattered flag displays the brown and gold of ancient Quendor.
  
  > drop the flag
  Dropped.
  
  > read indigo
  "FLAXO POTION
  (exquisite torture)"
  
  > read orange
  "VILSTU POTION
  (obviate need for breathing)"
  
  > go to the north
  This was a barracks for the battalion stationed in this fort. You could leave to the south, or to the southeast.
  
  > Go southeast
  This is a battlement with a view of a river to the north and an ocean to the east. Openings northwest, west, and southwest lead to other parts of the fort.
  A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow barrel points toward the ocean, as though daring enemy ships to approach.
  
  > look in cannon
  Lying at the bottom of the barrel is a pile of identical scrolls!
  
  > go southwest
  Once the armory for the fort, this room has been picked clean by vandals and soldiers of fortune. Exit north or northeast.
  
  > Go north
  You are at the center of a level field inside the fort. Entrances to rooms around the perimeter lie in several directions.
  There is an ochre vial here.
  A flag displaying the brown and gold of ancient Quendor is lying here. There is a flagpole here.
  
  > Go west
  You are at the entrance to Fort Griffspotter, which lies to the east. A trail leads along the river bank to the northwest.
  
  You are beginning to tire.
  
  > go northwest
  You are on a muddy bank of a fast-moving river, full of sharp rocks and foaming rapids, flowing to the southwest. The ground is soft and eroded, and continually threatens to dump you into the turbulent waters. A field lies to the southwest, and a trail leads southeast along the bank.
  
  > Go northeast
  You'd never survive the rapids.
  
  > Go northeast
  You fly across the river's surface. Suddenly, a downdraft plunges you into the swirling rapids!
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  
  > Pulver river
  The river dries up, leaving only a few puddles between the rocks! It's now safe to climb down into the river bed.
  
  > Go northeast
  You are on the bed of an evaporated river. Fish splash helplessly in tiny puddles. The bed leads northwest and southeast. A climb up the southwest bank is possible. To the northeast is a dark cave, hollowed out by years of rushing water.
  
  > Go northwest
  The river bed to the northwest is a pool covered with algae and other scum. The bed to the southeast is slightly drier. The banks are too tall and steep to climb here.
  
  A trickle of water begins flowing down the center of the river bed.
  
  > Go southeast
  The river bed ends here at a steep cliff, where the river once plunged over a waterfall. Below the falls, in the distance, is a large sea, covered with haze. The bed continues northwest, but the banks here are unclimbable. Atop the southwestern bank stands a proud fortress.
  
  A wall of water comes rushing down the river bed! You are smashed into jelly against the rocks.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  
  > Go northeast
  This is a hollow area under the northeast bank of the river. The floor rises away from the mouth of the cave, which is at its southwest end. A dark hole leads downward at the far end of the cave.
  Lying in the corner, in a pile of bat guano, is a scroll.
  There is an amber vial here.
  
  > get the scroll
  You're holding too many things already.
  
  > read the scroll
  The scroll reads "fweep spell: turn caster into a bat".
  
  There is a roar of water from outside the cave. The lower part of the cave, near the mouth, fills with a pool of swirling water!
  
  > Gnusto fweep
  You must have a legible spell scroll in your hands before the gnusto spell will work on it.
  
  You are feeling tired.
  
  > check your inventory
  You are carrying:
  an aqua vial
  a rubber ball
  an indigo vial
  an issue of Popular Enchanting
  an orange vial
  a magic amulet (being worn)
  a calendar (providing light)
  a spell book (providing light)
  
  > read the issue
  This month's cover story is about Belboz! Other stories relate the explosion of spell scroll manufacturers, and the coming shakedown in the magic potion industry. The address label on the cover reads:
  
  "Z5 ACCAR256 4-964
  Hall of the Guild of Enchanters
  Village of Accardi-By-The-Sea
  Land of Frobozz"
  
  > Sleep
  Ah, sleep! It's been a long day and rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully.
  
  You dream of dancing penguins in formal dress. One has a particularly nice tuxedo and a cane with a gold top. You awaken and stand.
  
  > Gnusto fweep
  Your spell book begins to glow softly. Slowly, ornately, the words of the fweep spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.
  
  > read vial
  Which vial do you mean, the amber vial, the aqua vial, the indigo vial, or the orange vial?
  
  > read the amber
  "BLORT POTION
  (ability to see in dark places)"
  
  > Pulver water
  The water recedes for a moment, then swirls back.
  
  > look
  This is a hollow area under the northeast bank of the river. The floor rises away from the mouth of the cave, which is at its southwest end. The mouth is filled with a pool of swirling water. A dark hole leads downward at the far end of the cave.
  There is an issue of Popular Enchanting here.
  
  > go to the southwest
  Entering that swirling, turbulent pool looks very dangerous.