text: > Describe the surroundings
  This is a room designed for small people. Low benches are arranged
  like pews in two rows, facing toward a small table that serves as an altar. A poster explaining the Ten Commandments hangs on one wall, and doors lead north to the basement stairway, east to the youth room and west to the hallway.
  
  The TV trolley is standing in the middle of the room, looking lonely.
  
  > look up lighthouse
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "The lighthouse symbolizes how the church is a beacon of guidance to the rest of the world. I don't mean my church specifically, I mean all of Christianity. Or at least Methodists."
  
  > go to the east
  A large part of this room is taken up by a rickety ping pong table. Couches line the edges of the room, some of them close enough to the table that they're probably not safe to sit on if someone is actually playing ping pong. On the other hand, you can't see any ping pong bats anywhere, so maybe that's not an issue. In between the couches, doors lead north to the nursery, west to the Sunday School room, and south.
  
  A garish golden trophy catches your eye.
  
  > go south
  You turn the lights off in the youth room.
  
  You flip the light switch, but the only things that light up are your shirt and your socks.
  
  The black walls in here have been painted with Bible verses that glow underneath the UV lights. The couches are glowing, too; unsettlingly green. The door to the north, on the other hand, is barely visible.
  
  Propped up in one corner is a rough wooden cross.
  
  > examine ectoplasm
  The ectoplasm is pale gray, thick and gooey.
  
  > examine the cross
  (the small white cross)
  This is a nice little cross for a table. Nothing fancy.
  
  > examine the wooden cross
  You have to guess that whoever constructed this cross purposefully chose the roughest, most splintery lumber available.
  
  Around the center plank (which is twice as tall as you are), on top of the crossbar, is a "crown of thorns" made from rusty barbed wire.
  
  > examine the notes
  The notebook is thick, and as you flick through the pages, it looks like it's nearly full. Surely Casey didn't make notes about
  everything in the church? How long did he spend on this
  anyway?
  
  There's way too much information here to sit down and read it all at once, but you can look up anything you want to know about.
  
  > look up jonah
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "I volunteered to paint a mural in the basement, and Patrick the youth leader gave me permission, so I painted a mural of the Four Beasts
  (the man and the lion and the ox and the eagle) and it was a GREAT MURAL but once they saw it they went ahead and covered it up with JONAH."
  
  > look up patrick
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "Patrick the youth leader is Grace's youth leader currently. In the distant past there was a different, previous youth leader, but we
  don't talk about her.
  
  "Actually, I'm looking over the other notes I've written and it looks like I've probably said too much about Patrick the youth leader too."
  
  > look up jennie
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "I don't know how much you already know about the ghost in the church so I'll give you the whole story. Jennie Bancroft is the name of the
  ghost that haunts Grace United Methodist. She used to be alive, but then she died, in or around the church, sometime in the distant past.
  I keep meaning to look up when she died but I haven't had time.
  
  "When people see her, she looks like a teenage girl in pigtails. I don't think she shows up covered in blood or anything like that; she's just a sad girl. Obviously a lot of the time she's invisible though.
  
  "Some of the evidence that we have for her existence includes:
  
  - sounds of footsteps and a girl crying when nobody else is in the church
  - cold spots in rooms, rooms that suddenly become cold for no reason
  - stuff goes missing, then shows up again
  - you see someone at the end of the hallway but when you get to the
  end of the hallway there's nobody there
  - basically everybody has seen her out of the corner of their eye at some point
  
  "Debate continues on the subject of how Jennie died. Popular theories state that she jumped off of the church steeple, or she drank poison, or used a space heater to carbon monoxide herself. According to one explanation she died accidentally, because she was using a Ouija
  board, but that theory is idiotic. Jennie Bancroft definitely
  committed suicide, and it was definitely because of a boy she was in love with."
  
  > go to the north
  A large part of this room is taken up by a rickety ping pong table. Couches line the edges of the room, some of them close enough to the table that they're probably not safe to sit on if someone is actually playing ping pong. On the other hand, you can't see any ping pong bats anywhere, so maybe that's not an issue. In between the couches, doors lead north to the nursery, west to the Sunday School room, and south
  to the black light room.
  
  A garish golden trophy catches your eye.
  
  You hold your gooey hand out, away from your body, so as not to get
  any ectoplasm on your clothes.
  
  > go north
  You turn the lights off in the youth room.
  
  Battered toys spill out of the toybox and across the floor, piling up in a corner of the room. Cupboards are mounted high on the walls, out of reach of tiny fingers, and an enormous blue recliner sits
  underneath them. It's already dark outside, and the doors west to the basement stairway and south to the youth room are dark as well.
  
  Your sleeping bag is lying on a tidy patch of floor, ready for when
  you finish your investigation.
  
  Sharon's makeshift bed doesn't look comfortable, but apparently she's fast asleep anyway.
  
  > Go south
  A large part of this room is taken up by a rickety ping pong table. Couches line the edges of the room, some of them close enough to the table that they're probably not safe to sit on if someone is actually playing ping pong. On the other hand, you can't see any ping pong bats anywhere, so maybe that's not an issue. In between the couches, doors lead north to the nursery, west to the Sunday School room, and south
  to the black light room.
  
  A garish golden trophy catches your eye.
  
  > Go west
  You turn the lights off in the youth room.
  
  This is a room designed for small people. Low benches are arranged
  like pews in two rows, facing toward a small table that serves as an altar. A poster explaining the Ten Commandments hangs on one wall, and doors lead north to the basement stairway, east to the youth room and west to the hallway.
  
  The TV trolley is standing in the middle of the room, looking lonely.
  
  > Go north
  You switch the lights on in the next room.
  
  This room is apparently just for show; there are no tables or chairs.
  A wide staircase runs up to the main floor of the church, and doorways lead east to the nursery, south to the Sunday School room and north. Mounted on the wall is a gigantic abstract painting.
  
  > examine the painting
  The piece is very pleasant, if not particularly interesting: the inoffensive greens and pinks could suggest river waters, or branches waving in the wind. Its size is probably its most impressive quality.
  
  Your fingers itch where the ectoplasm is clinging to them.
  
  > Go north
  You turn the lights off in the basement stairway and switch the lights on in the next room.
  
  All of a sudden you feel very claustrophobic. This must be a fairly large room, but most of the space is given over to snaking pipes, anonymous machinery, and the church's giant boiler.
  
  A little ectoplasm drips off your fingers.
  
  > go south
  This room is apparently just for show; there are no tables or chairs.
  A wide staircase runs up to the main floor of the church, and doorways lead east to the nursery, south to the Sunday School room and north to the boiler room. Mounted on the wall is a gigantic abstract painting.
  
  > Up
  This room forms a sort of nook off the fellowship hall to the south. A wide flight of stairs leads down to the basement. There are doors to the north, northeast and southeast; according to the plaques on them, they open onto the pastor's office, the men's restroom and the ladies' restroom respectively.
  
  A vast framed poster is hanging on the wall in between the restroom doors, and in the middle of the room, directly facing the poster, is a wooden bench.
  
  > go to the south-east
  The door swings shut behind you.
  
  A restroom in a church is about the same as any other restroom. You have your stalls, your sinks, your mirrors, your garbage can.
  
  > wash up
  You must name something more substantial.
  
  > Wash
  What do you want to wash?
  
  > Hands
  You scrub your hands until every trace of ectoplasm is gone.
  
  > look in the mirror
  Your own face peers back at you.
  
  > take photo of camera
  (with the Polaroid camera)
  You aim the camera at the ladies' room mirrors and take a photo of the reflection.
  
  > About yourself
  You are Robin Monaghan, high school junior, associate reporter for the West High Warbler. You are not overly fond of churches, and
  you have never claimed to believe in ghosts, but here you are.
  
  > examine photo
  Which do you mean, the photo of the cat looking through the window,
  the photo of the bird cage, the photo of you taking a photo of yourself, the photo of the flickering lights, the photo of darkness,
  or the photo of the ladies' room mirrors?
  
  > look at the can
  The cleaner must have been in recently, because the garbage can is empty.
  
  > look at the photo of the mirrors
  It's a photo of the ladies' room mirrors. The reflection in it shows you holding the camera up to your face.
  
  > examine the photo of the darkness
  The photo is just a black rectangle. There are maybe some lighter smudges of black here and there, but you can't tell what it's supposed to be.
  
  > examine the stalls
  They look like restroom stalls you'd see anywhere else.
  
  > look at the sinks
  The sinks are typical sinks.
  
  > Go outside
  The door swings shut behind you.
  
  This room forms a sort of nook off the fellowship hall to the south. A wide flight of stairs leads down to the basement. There are doors to the north, northeast and southeast; according to the plaques on them, they open onto the pastor's office, the men's restroom and the ladies' restroom respectively.
  
  A vast framed poster is hanging on the wall in between the restroom doors, and in the middle of the room, directly facing the poster, is a wooden bench.
  
  > look at the poster
  The poster is a vast glossy print of a bald eagle gliding through a bright blue sky. In a corner of the sky, a Bible verse is printed:
  "But they that wait upon the LORD shall renew their strength; they shall mount up with wings as eagles. Isaiah 40:31."
  
  > examine the bench
  The bench seems to have been made in a deliberately rustic style, with heavy timber beams. It doesn't look very comfortable.
  
  > get the poster
  It's really too big to carry around with you.
  
  > go to the north
  The door to the pastor's office is locked.
  
  > Go south
  This room is a bit crowded for your tastes: between the many round tables, each surrounded by a complement of folding chairs, there isn't much space to get from one end of the room to the other. The main stairway is north, the kitchen is east, and the narthex is west.
  
  One corner is given over to a glass case containing a model church.
  
  > look up office
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "You used to be able to get into the pastor's office all the time, back
  when Patrick the youth leader had his own sub-office at one end of the room where he had free candy. But that was a security risk apparently, so they locked up the pastor's office and Patrick the youth leader had to move his office to his truck."
  
  > examine model
  It can't be a model of this church; it's the wrong shape. There's an incredible level of detail, though, from the tiles in the roof to the tiny people on the sidewalk. The double doors in front are open, and you can barely make out the shapes of little pews inside.
  
  > look at the pews
  There really are tiny pews in there. How much more furniture is under that roof?
  
  > examine the case
  The case itself is mounted in a pedestal about three feet high. You notice that there are numerous fingerprints caked onto the glass.
  
  In the glass case is a model church.
  
  > examine the fingerprints
  They're mostly children's fingerprints, but some of these were left by adults.
  
  > look up the fingerprints
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "The model church is a model of some other church. I think it used to be inside of that church, but it got torn down, or they went bankrupt,
  and the model ended up in our church. It's kind of a creepy object, though. The guy who made it was clearly way too obsessed with his church."
  
  > take the photo of the fingerprints
  (with the Polaroid camera)
  You snap a picture of the model church. The camera whirrs and vibrates and eventually spits out a print of the photo.
  
  > look at the photo of the church
  It's a photo you took of the model church.
  
  > Go east
  kitchen, only more so. Long countertops line the walls, with cupboards and drawers underneath them. A break in the counters allows you to leave the kitchen via the door to the west, and on the far side of the room a sink is set into the counter.
  
  A sturdy box is sitting on the floor in the corner, with some cans in it.
  
  Somebody forgot to put away an empty jam jar.
  
  > get all
  orange box: Taken.
  empty jam jar: Taken.
  dishes: You restack a few of the dishes, but the cupboards don't look any more organized.
  cutlery: The sheer number and variety of utensils in the drawers paralyzes your ability to choose any individual item.
  dish towels: You can't bring yourself to disturb the perfectly folded dish towels.
  can of tomato soup: Stolen.
  can of pears: Stolen.
  can of "Sugarman's Potted Meat Food Product": Stolen.
  can of cherry pie filling: Stolen.
  can of tuna: Stolen.
  can of chicken soup: Stolen.
  can of peaches: Stolen.
  can opener: Taken.
  
  > look at the jar
  The jar has lost its lid, but it appears to be clean and sterile anyway.
  
  > put the cans in the box
  can of tomato soup: Your conscience gets the better of you, and you return the can of tomato soup to its original location.
  can of pears: Your conscience gets the better of you, and you return the can of pears to its original location.
  can of "Sugarman's Potted Meat Food Product": Your conscience gets the better of you, and you return the can of "Sugarman's Potted Meat Food Product" to its original location.
  can of cherry pie filling: Your conscience gets the better of you, and you return the can of cherry pie filling to its original location.
  can of tuna: Your conscience gets the better of you, and you return
  the can of tuna to its original location.
  can of chicken soup: Your conscience gets the better of you, and you return the can of chicken soup to its original location.
  can of peaches: Your conscience gets the better of you, and you return the can of peaches to its original location.
  
  > Examine box
  An old label on the box says "Navel Oranges", but someone has written "FOOD BANK" over that. Apparently they thought they'd need a good sturdy crate for all the Food Bank donations they'd get.
  
  In the orange box are a can of peaches, a can of chicken soup, a can
  of tuna, a can of cherry pie filling, a can of "Sugarman's Potted Meat Food Product", a can of pears, and a can of tomato soup.
  
  > examine the tuna
  The label says this is twelve ounces of chunk tuna, in water.
  
  > look at the opener
  It looks to be tolerably clean.
  
  > look up kitchen
  The jar has lost its lid, but it appears to be clean and sterile anyway.
  
  (in Casey's notes)
  You flick through the notes and read Casey's scrawly handwriting: "If you've seen Jurassic Park then the kitchen is really scary in
  the dark. If you haven't seen Jurassic Park then you should
  get around to that."
  
  > look up the jurassic park
  (looking up "jurassic park" in Casey's notes)
  You riffle through the notes, but you can't find anything that seems relevant.
  
  > look up the food drive
  (looking up "food drive" in Casey's notes)
  You riffle through the notes, but you can't find anything that seems relevant.
  
  > look up Food Bank
  (in Casey's notes)
  On the subject of canned food Casey writes, "I'm pretty sure the
  people who are supposed to be in charge of donating stuff to the Food Bank are really disorganized, because you always see spare cans of stuff lying around. Or maybe some of the cans were rejected by the
  Food Bank. I don't know how it works."
  
  > open the cupboard
  You peek inside a random cupboard and find a large number of plates piled inside.
  
  > Inventory
  You are carrying:
  a can opener
  an empty jam jar
  an orange box
  a bird cage
  a small white cross
  a stack of photos
  Casey's notes
  a Polaroid camera (being worn)
  
  > get the tuna
  Stolen.
  
  > open the drawers
  You pull open a random drawer for a moment, revealing an assortment of dish towels.