text: "We're following Finn," you whisper to Corey. "We can get Stacy back in if we need her to get the flag, but at least we'll know where it is." Corey nods and the pair of you start following Finn.
  
  You're relieved to have Finn in your sights, because as she walks, you're impressed with how quickly and quietly she can move through the woods. You have to struggle to keep her in your field of vision. Corey, however, doesn't seem to have the same problem keeping up with her, and the few times she slips out of view, he's always able to find her again in a moment.
  
  To your relief, she seems to be leading you away from the swampiest parts of the woods. The morning is warming up quickly, and you can see some sunlight coming down through the breaks in the leaves. With a little luck, maybe your feet will actually dry.
  
  Finn stops suddenly, and you're so worried about stopping silently that you crash forwards into Corey, who, thankfully, seems to keep a low center of gravity. You steady yourself, ready to bolt at a moment's notice, but Finn doesn't seem to have heard you. Instead, she's picking her way carefully forwards through some bracken, and then ducks under a branch into a more open area. You follow as quickly as you can while still leaving a reasonable chance of remaining undetected. When you and Corey reach the edge of the clearing, you peer through the leaves. Finn is whispering with Liam.
  
  "This must be where the flag is," you breathe, and Corey nods shortly, already scanning the clearing ahead for any signs of the flag. After a moment, he taps your arm and points towards a flash of artificial green in one of the more accessible bushes. You squint. You wouldn't be completely sure this is the flag under normal circumstances, but given Liam's presence here, it's almost sure to be it.
  
  "One of us will be the distraction," you whisper. "The other will go for the flag."
  
  You pause to think. Who should be the distraction? You're certain you could do a good job at either role, the question is how to play to Corey's strengths.
  
  > be the distraction yourself
  "I'll creep around to the other side," you say. "Once I'm in position, I'll come out of hiding and draw their attention. Then, you sneak up on the flag from behind." Corey nods, and starts moving towards the bush. He's practically already in position, you think. You'd better hurry.
  
  You begin the slow, boring process of moving silently through the woods. You step forwards over a broken log, and carefully move aside a tree branch. Is this far enough? you wonder. You don't think so. You're still too close to where Corey's planning to come out of.
  
  "...do you hear that?" cuts off Liam, looking up in your direction. You scowl. The jig is up. You need to come out now, or you'll be of no use to Corey. Hopefully he can improvise.
  
  You charge out of the bush, catching both Liam and Finn off guard. Then you dash back, drawing Finn away from the flag to try and tag you out. You leap back just in time. Liam, however, is heading back around to keep a closer eye on the flag. Right towards where Corey is hiding. Oh no...
  
  "Finn! There's someone else back here!" yells Liam. Corey ducks out of hiding to avoid Liam, coming out into the open. You dodge another tag attempt by Finn, but only barely. You're unbalanced, and if you were to try and run now, you're frankly not sure if you'd make it.
  
  Corey's cover is blown, but if he acts right now, he might just have a window to grab the flag while Liam is distracted. He's looking to you right now, as if asking for a plan.
  
  > tell Corey to run
  "Run!" you yell, and Corey immediately flees into the woods, seconds before Liam gets out of the bushes and lunges for where he was. Corey is safe. Now the problem is getting yourself out of here.
  
  Finn's repeated attempts at tagging you seem to have served a deliberate purpose of keeping you distracted and unbalanced. You're not in a very good position here. Your shot at the flag is over, and regardless of your chance for success, your next move seems clear: Run the heck away.
  
  You bolt for the trees, but crash through a bush on your way out of the clearing, accidentally staggering into a tree. As you try and get your bearings again, Finn jumps over the bush, and tags you on the back. "You're out," she says. Yeah, you noticed.
  
  Finn winds up leading you to their team's jail. As you walk, the ground gets swampier and swampier. By the time the sounds of Jonathan and Stacy talking come into range, you're clinging to tree roots to avoid stepping in six-inch puddles. "I wish Alexsis would stop choosing this side," grumbles Finn.
  
  "Hey!" Stacy waves upon seeing you. "This is part of your clever plan to get me back in, right?"
  
  "Yeah," you say. "Now I'm going to pretend to be out until once of our teammates shows up."
  
  The prospects for getting in look a little grim, however. Alexsis has picked a good jail—a dry patch on the roots of a big tree, surrounded by mucky puddles on all sides. If you had to get someone out of the jail, you're not sure how you'd approach it.
  
  Jail is boring, but at least there's other people here. You, Stacy, and Jonathan are in the middle of a very animated conversation about whether or not the last star wars movie was totally irredeemable, when Jonathan sneezes, and Corey jumps out of nowhere, slapping you and Stacy on the shoulders. "Run!"
  
  You're so surprised, that you forget not to run right through the mud, and soak your shoes. Fortunately, Jonathan is just as surprised as you are. It takes him several seconds to process what's happening, and by then the three of you have a good enough head start to lose him in the woods. You slow down to a jog, and then stop.
  
  "Great job Corey!" You high-five him. "How did you do it?"
  
  He made a face. "I've been there for at least fifteen minutes waiting for him to look away."
  
  So that explains it. You probably wouldn't have had that kind of patience.
  
  "Thanks," you say. "Stacy and I have to go tag back in. Meet you back here?"
  
  "Sure," nods Corey.
  
  "Race you back!" says Stacy, taking off into the woods.
  
  You charge after her, scowling as you do so. For one thing, Stacy is much faster than you (that's why you picked her), for another, she started the race way before you were ready. You're not surprised when Stacy passes you, already on her way back, long before you reach the brook.
  
  You jump over the brook, landing on your side of the river, and immediately turn around, ready to run back. Something catches your eye, however, and you stop briefly, squinting into the woods. A snapping noise comes from downstream, and you turn just in time to see Alexsis disappearing into your side of the woods.
  
  She's on your side, which means you could tag her, which would be incredibly satisfying. But you already have defenders watching your territory. Tagging Alexsis when she's already kind of far away from you won't be easy, and Corey and Stacy are waiting for you.
  
  > go after Alexsis
  You're going to go after her. The question is, how? She's further away from you than you'd like, and she'd be sure to hear you coming if you just charged after her. On the other hand, if you tried to sneak up on her she might hear you anyways, and she'd have much more time to escape deeper into your territory.
  
  > charge in after her
  You can't risk letting her get away from you. Even if you don't tag her, you'll be able to see where she's going. You tag a deep breath, and charge into the woods.
  
  Even though your territory isn't half as swampy and mucky as the other one, it has its own challenges for movement: The undergrowth is very healthy here, growing thick trees, and large bushes that block your path. You can't run silently. You jump over bushes and duck under tree limbs as quickly as you can, trying to get to Alexsis before she catches on.
  
  Finally, she comes into view through the trees; squinting in your direction, and just turning to run. It's not fast enough however, you jump over a final blueberry bush, tag her as you land, and crash forwards onto the ground due to your unbalanced forwards momentum. "Hi," you say, climbing to your feet, ready to gloat, but stop. Now that you're no longer running, you can hear the sound of someone else. You turn and see Harriet and Jonathan running off into the woods, totally untagged.
  
  "Was falling down part of your plan to tag me?" asks Alexsis. "Or was that just a spur-of-the-moment decision?"
  
  Your mind races. Ideally, you'd like to drop Alexsis at jail, and then get back to Stacy and Corey (assuming they're still there), but if Harriet and Jonathan are here, they could be going straight for the flag. They were certainly heading in that direction.
  
  > drop Alexsis in jail, then go back to Stacy and Corey
  You'd like to get back to the other side as quickly as possible; you're not sure Stacy and Corey can get the flag without your help. Mike and Katherine are good defenders, they can handle Harriet and Jonathan.
  
  "Jail's this way." You jog through the woods. You'd like to hurry.
  
  Alexsis seems to know this, and is moving through the forest as slowly as she can, so you swipe her lucky hat and run to jail with it. That seems to speed things up.
  
  "Have fun," you wave, as you jog off back to the other team's side. Hopefully you're not to late.
  
  You run through the woods back to the stream, and hop over. Then, you head back to the spot you agreed to meet Corey and Stacy. There's a chance they could still be there...
  
  They're not. You suppose it's not surprising. You were gone long enough that they might have assumed you were captured. Well, at least you know where they're going. You head off in the direction of the flag.
  
  But before you can get there, you're stopped by the sounds cheers from the brook. Please be Stacy and Corey, you pray, but it isn't. The first voice you hear is Jonathan's. "GREEN TEAM WINS!"
  
  You sigh, and start heading back to the border. Maybe I can convince Alexsis to do a best out of three.