text: [Themes: nonhuman protagonist, intrigue, library, mystery, treasure hunt, garden, fantasy]
  
  To name a secret is to destroy it and Confessor Destine is a man made of secrets. It has taken seventeen careful years but soon he will be undone.
  
  You stand calf-deep in mud beneath a leathery cliff that bisects the otherwise endless Mambling Plain. You have with you all the tools you'll need to infiltrate the Destine mansion and discover what lies the Confessor has concealed. Somewhere along this cliff is the possibility of an intersection into another plain.
  
  [Author's Note: A story about secrets in the Age of Lead. You've spent seventeen years preparing for an infiltration. Stealing the Confessor's secrets is only the beginning: it will all be for nothing if you leave a trace.]
  
  > check what you're carrying
  You are wearing:
  your llama-suit (muddy)
  
  You are carrying:
  the somnuliser
  the attuning set
  a Winkerchief
  
  > look at the llama suit
  From feet to appendages to head, your form is completely covered by a thin-weave suit made wholly from the wool of the pellucid llama. It renders you undetectable to all the senses that matter, including your own.
  
  You wove it yourself under the tutelage of the master weaver, White Widow. For her knowledge and silence she only asked for the
  whereabouts of her seven wayward sons. As you wove the invisible thread, she slowly and solemnly sapped each one, all the while instructing you on how to avoid dropping unseeable lines.
  
  Your lower legs are splattered with mud from the trek through the Mambling Plains.
  
  > look at Winkerchief
  The Winkerchief is a branded wipe cloth that perfectly wipes clean any surface. It's good for about a dozen uses before it loses its porousness.
  
  > examine somnuliser
  The somnuliser works as a small bomb. If thrown, it emits spores of untraceable potentiality, making it praeternaturally likely that
  anyone coming into contact with the spores will fall asleep with the firm belief that their sleepiness is natural and unnotable. It has but one use, but once activated its spores should propagate through halls throughout the entire house, slowed only as it seeps under the doors. It should incapacitate everyone in the wing, but you'll have to be inside first for it to have an effect.
  
  > look at the attuning set
  the possibilities inherent in things in favour of the holder.
  
  A gust of wind blows across the cliff, flapping a loose sheet of skin.
  
  > look
  You stand calf-deep in mud beneath a leathery cliff that bisects the otherwise endless Mambling Plain. Somewhere along this cliff is the possibility of an intersection into another plain.
  
  > examine mud
  The mud stretches from the cliff to the horizon, it constantly shifts and cracks like a great foul sea where nothing wholesome grows. It's even caked up the legs of your llama-suit.
  
  > go north
  The way back across the mambling plains is long and filthy, the way forward is through an intersection in this cliff.
  
  > look at the cliff
  A cliff of blue weather-beaten leather rises up in front of you. A
  long thick sheet of it has half-peeled off near where you stand.
  
  > look at the sheet
  you are.
  
  > Peel skin
  The cliff feels warm to touch as you pull down the flaking sheet of skin. You have to stretch as the tear of skin is taller than you. The whole sheet lands with a soft squelch in the mud at the base of the cliff.
  
  The distant lights of Mump Simus sparkle briefly.
  
  > check what you're carrying
  You are wearing:
  your llama-suit (muddy)
  
  You are carrying:
  the somnuliser
  the attuning set
  a Winkerchief
  
  > get the skin
  The skin is firmly embedded in the treacherous mud.
  
  The great cliff before you creaks.
  
  > look
  You stand calf-deep in mud beneath a leathery cliff that bisects the otherwise endless Mambling Plain. Somewhere along this cliff is the possibility of an intersection into another plain.
  
  A wide sheet of skin lies in the mud at the base of the cliff.
  
  The mud squelches beneath you.
  
  > pull the skin
  The skin is firmly embedded in the treacherous mud.
  
  > climb the cliff
  The great bisecting cliff is too vast to climb unaided, fortunately
  the intersection should be close to muddy floor of the plain.
  
  > look at the set
  the possibilities inherent in things in favour of the holder.
  
  > Attune
  What do you want to attune?
  
  > attune the skin
  (with your attuning set)
  You run the attuning set lightly over the sheet but the lead rods barely even shimmer; it doesn't need attuning to you.
  
  > attune cliff
  (with your attuning set)
  You run the attuning set along the cliff. This was the place the Tacit One said the intersection would be. Just when you begin to suspect
  that the urn-dweller had set you up for failure, you spot a slim gap
  in the leather cliff: the intersection.
  
  > enter the intersection
  To step Mambling mud into Confessor Destine's carpets would be your very undoing. For your undertaking to be successful, you must leave absolutely no trace.
  
  The distant lights of Mump Simus sparkle briefly.
  
  > wipe suit
  (with the Winkerchief)
  It'd be futile to try to clean the mud off whilst standing in even
  more mud.
  
  > stand on the skin
  You get onto the sheet.
  
  Leathery Cliff (on the sheet)
  You stand on a piece of skin beneath a leathery cliff that bisects the otherwise endless Mambling Plain. The intersection gapes before you.
  
  > wipe suit
  (with the Winkerchief)
  You wipe down the llama-suit, the grime soaking into the Winkerchief.
  
  The mud squelches beneath you.
  
  > Inventory
  You are wearing:
  your llama-suit
  
  You are carrying:
  the somnuliser
  the attuning set
  a Winkerchief
  
  > enter the intersection
  Glancing back one last time at the endless expanse of mud behind you, you step through the intersection...
  
  > Continue
  You arrive outside and slightly above the Destine mansion, 90 degrees from the last plain. With a dull thud you land on the greenhouse dome, your things spilling from the folds of the llama-suit...
  
  > Continue
  your things spilling from the folds of the llama-suit...With a
  smearing squeak you slide down the dome and land in the Blue Rose Garden.
  
  The Seven Deceits of Confessor Destine by Joey Jones and Melvin Rangasamy
  
  The Blue Rose Garden of the Destine clan is one of the Five Transcendent Gardens and is comprised of a single rose bush grown to magnificent proportions. Its offshoots form a prickled boundary, enclosing the garden. At precise intervals, blue roses grow with uniform fecundity. From a rockery in the centre of the garden, from which all the offshoots stem, is the core bush and from it grows a pristine bouquet.
  
  The Destine mansion rises up to the west. A maze of flowers are reflected in the tooth-glass dome of the greenhouse, its sliding door almost completely flush with the unpanelled pane.
  
  Balanced precariously on the greenhouse dome is your attuning set, a whole storey out of reach.
  
  The somnuliser lies unscathed on the ground beside you.
  
  > Inventory
  You are wearing:
  your llama-suit
  
  > take all
  (the somnuliser)
  You get the somnuliser.
  
  > Up
  The greenhouse dome is smooth and impossible to climb by any conventional means, and most unconventional means.
  
  > look at the roses
  The flowers in the rose garden are all roses and every one of them is blue. The flowers at the outer reaches are a pale celeste, whilst
  those closest to the central bush are a rich cobalt.
  
  Splayed across some of the flowers is your Winkerchief.
  
  > take Winkerchief
  Taken.
  
  > look
  The Blue Rose Garden is comprised of a single rose bush grown to magnificent proportions. Its offshoots form a prickled boundary, enclosing the garden. At precise intervals, blue roses grow. From a rockery in the centre of the garden, from which all the offshoots
  stem, is the core bush and from it grows a pristine bouquet.
  
  The twisting thorns span out in the moon-shadow of the Destine mansion which rises up to the west. A maze of flowers are reflected in the tooth-glass dome of the greenhouse, its sliding door almost completely flush with the unpanelled pane.
  
  Balanced precariously on the greenhouse dome is your attuning set, a whole storey out of reach.
  
  > examine the bush
  Emerging from a curse-stone rockery is the central bush of blue rose garden. On the central bush, from which all the offshoots grow, is the most perfect of the impossibly blue roses. The single stem
  terminates in a full vivid bloom: its colour is vibrant even in citylight.
  
  > enter the greenhouse
  (first opening the sliding door)
  On a regular night it would be bound to be jammed shut, but there's a possibility it could open in your favour.
  
  > Climb rose
  Do you mean:
  
  > climb the rose bush
  The llama-suit probably wouldn't protect you from the thorns, it's
  only made of wool after all.
  
  > look at the thorns
  The boundary of the garden is formed by a fence of twisting thorns.
  
  > Inventory
  You are wearing:
  your llama-suit
  
  You are carrying:
  a Winkerchief
  the somnuliser
  
  > Smell blue rose
  The biggest of the bouquets has an almost overpowering lavender scent.
  
  > Smell rose bush
  The smell of lavender is strongest from the central rose bush.
  
  > examine the central rose bush
  Emerging from a curse-stone rockery is the central bush of blue rose garden. On the central bush, from which all the offshoots grow, is the most perfect of the impossibly blue roses. The single stem
  terminates in a full vivid bloom: its colour is vibrant even in citylight.