text: [Themes: mystery / thriller]
  
  After hours of driving in his car, Alexander Hill arrives at a rest stop on the edge of the town of Farport. The town was built between a harbor and a small mountain. It is a small, insignificant fishing settlement that most of the world would never even acknowledge. But to Alexander, Farport may be the most important place in the world.
  
  Alexander's daughter, Sharron, has been missing for a little over a year. Alex had all but given up hope, until he received a phone call from his missing child.
  
  Now Alex has a chance to find Sharron. Even though her sudden reappearance fills Alex with some unease, he would be a fool not to pursue this chance to save her.
  
  [Author's Note: This game is about the importance of family, inclusion, and our place in the universe.]
  
  > walk into town.
  Alex begins his walk into town. The road is cracked and riddled with pot holes. The ditches are layered with weeds and dead grass. Alex looks to the overcast sky, wishing it wasn't so dark and gloomy. He is unsure of where he should go, or how to get there. For the time being, he simply walks onwards.
  
  A few minutes pass in silence. Even the wind of this costal town is standing still. Alex begins passing houses, buildings, and rows upon rows of empty docks. Only a small handful of tattered boats are tied to deeply rotting cleats.
  
  Finally, Alex spots someone.
  
  > approach the person.
  Alex begins to approach the mysterious person. As he gets closer, he notices that he is carrying a large burlap sack over his shoulder, dragging the bottom on the ground.
  
  "Hey, excuse me!" Shouts Alex, running up to the sack carrier. He turns around to look at Alex, squinting through dirty eyes.
  
  "And what do you want?" The sack carriers voice was as numb as an icy river. He spoke slowly and with intent.
  
  "Well you see, I'm trying to get to the top of the mountain, and I don't really know the way. Could you help me?"
  
  The sack carrier simply stared through Alex, and said nothing. After several uneasy moments, he pointed a long and crooked finger at a nearby building. "Through the cannery. Then the road to the bus station," then he paused, "but I think you'd best go back the way you came."
  
  "Thank you. I can't go back though. I need to reach the peak, by any means necessary."
  
  "Very well. We all must follow the path in front of us..." The sack carrier turned and began to walk away from Alex. "But not all paths lead where expect them to."
  
  "Umm, okay. Thank you. By the way what's in the sack?"
  
  The sack carrier stopped dead in his tracks. "Fish," He replied simply. "You really shouldn't be here. You don't belong with us." And with that he walked away, oversized sack in tow.
  
  "Well," thought Alex, "Should I go through the building? Or should I ignore that person's advice? I hardly know where else to go though."
  
  > ignore him.
  Alex decides to ignore this person. He knows that there will likely be something helpful closer to the center of town, and so he begins to make his way that direction. Unfortunately, the road is blocked off by caution tape and traffic cones. A cardboard sign written in red ink is propped up against a cone:
  
  One of the words is faded and illegible.
  
  > find a safer route.
  Alex turns around to look for another way. He quickly sees a large building that might cut through to where he needs to go. A sign above the door reads, "CANNERY."
  
  > The Cannery
  After entering the cannery, Alex was met with some sort of reception area. There was a time clock full of punch cards behind a large desk, and a few couches hugging the walls. The room was dirty and in rough shape.
  
  There is a bathroom to Alex's left, a large pair of double doors in front of him, which Alex finds to be locked after trying to open them, and a single door to his right.
  
  Alex begins to approach the mysterious person. As he gets closer, he notices that he is carrying a large burlap sack over his shoulder, dragging the bottom on the ground.
  
  "Hey, excuse me!" Shouts Alex, running up to the sack carrier. He turns around to look at Alex, squinting through dirty eyes.
  
  "And what do you want?" The sack carriers voice was as numb as an icy river. He spoke slowly and with intent.
  
  "Well you see, I'm trying to get to the top of the mountain, and I don't really know the way. Could you help me?"
  
  The sack carrier simply stared through Alex, and said nothing. After several uneasy moments, he pointed a long and crooked finger at a nearby building. "Through the cannery. Then the road to the bus station," then he paused, "but I think you'd best go back the way you came."
  
  "Thank you. I can't go back though. I need to reach the peak, by any means necessary."
  
  "Very well. We all must follow the path in front of us..." The sack carrier turned and began to walk away from Alex. "But not all paths lead where expect them to."
  
  "Umm, okay. Thank you. By the way what's in the sack?"
  
  The sack carrier stopped dead in his tracks. "Fish," He replied simply. "You really shouldn't be here. You don't belong with us." And with that he walked away, oversized sack in tow.
  
  "Well," thought Alex, "Should I go through the building? Or should I ignore that person's advice? I hardly know where else to go though."
  
  > The Cannery
  After entering the cannery, Alex was met with some sort of reception area. There was a time clock full of punch cards behind a large desk, and a few couches hugging the walls. The room was dirty and in rough shape.
  
  There is a bathroom to Alex's left, a large pair of double doors in front of him, which Alex finds to be locked after trying to open them, and a single door to his right.