text: > look at your surroundings
  The room has big cold box just like the eating room in your home. It's less loud in this room, but you can hear the man in the other room yelling, "Blah? Blah, blah, blah, blah, dog. Blah, blah, blah, blah, Mars? Blah! Blah, blah, blah, dog, blah!". On the floor, there are two dishes.
  
  You can see a pink pillow, a food dish (in which is some canned food), and a water dish (in which is some crystal clear water) here.
  
  LOCATION -> STATUS : TRUE
  
  > drop the egg
  Dropped.
  
  HEAVY HELIUM SPHERE -> DESELECT : TRUE
  
  > take the egg
  You pick up the white egg in your jaws.
  
  HEAVY HELIUM SPHERE -> SELECT : TRUE
  
  > Leave
  The smelly man's house is boring. The only furniture in the room is a pullout sofa. In one direction lies the eating room, in the other, the door that leads back to the park. The smelly man is still here and carrying on, "Blah, blah, blah, blah, dog? Blah! Blah, blah!"
  
  You ignore him.
  
  ROVER -> DESELECT : TRUE
  
  > Go outside
  You are right outside a dilapidated shack, which has clearly been neglected.
  
  ROVER -> DESELECT : TRUE
  
  > go to the female
  You scuttle forth.
  
  A wide-open plain extends in all directions, as far as the dust permits you to see. It sure would be easy to get lost in this part of the park.
  
  You can see a female dog here.
  
  ROBOTIC BULLDOZER -> SELECT : TRUE
  
  > give the egg to the dog
  The white egg does not impress her, and it falls to her feet. No doubt she has many suitors.
  
  HEAVY HELIUM SPHERE -> DELIVER : NIL
  
  > ask the female dog about herself
  "Gaa....Ruffff!"
  
  No doubt in awe of your rhetorical skills, the lovely damsel drops the bone. Her gift to you, you suppose.
  
  ROBOTIC BULLDOZER -> QUERY : TRUE
  
  > take the bone
  You gently pick up the bone using your front teeth.
  
  SPACE PROBE -> SELECT : TRUE
  
  > go home
  Your legs carry you as fast as they can.
  
  A long, dark furrow scars the ground in this part of the park.
  
  You can see a long furrow here.
  
  OPERATIONS -> SELECT : TRUE
  
  The female dog is left dumbfounded by your brilliance. She stares at the ground, unsure of herself.
  
  > go home
  You trot off in that direction.
  
  A dug-up field pockmarked by small holes and accompanying mounds of dirt.
  
  You can see some paw marks here.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  You bound away towards your goal.
  
  You are outside.
  
  You can see a lump of rock here.
  
  OPERATIONS -> SELECT : TRUE
  
  > go home
  You let your nose lead the way.
  
  The scent of your house is strong here, and you are right next to its front door. You can't see far because it is so dusty here. Ominous clouds of dust loom on the ever-darkening horizon.
  
  OPERATIONS -> SELECT : TRUE
  
  > go inside
  You can't go that way.
  
  ROVER -> SELECT : NIL
  
  > enter door
  You are in the living room of a small cottage. Piped-in sunlight pours in through the room's single window, illuminating a framed picture on the opposite wall -- strangely, your drapes are nowhere to be seen. The principal furnishing is a king-size purple futon which takes up almost all the floor space. From the living room you can see the entrance to the kitchen and bathroom. The cottage's front door is open.
  
  You can see Janet and an alarm clock here.
  
  You run into the living room and jump around proudly with your trophy bone, so Janet is sure to notice.
  
  She stares at the bone and appears frozen.
  
  VALKYRIE->IDENTIFICATION: PROBE MUSASHI-5
  PROBE->EXTRACT: DATA EXTRACTED
  DATA->VERIFY: VERIFIED, 1.3 EXABYTES
  ANSIBLE->COORDINATES: EARTH SELECTED
  ANSIBLE->ENCRYPT: AUTHORIZATION DAVIDVENKATACHALAM
  ANSIBLE->TRANSMIT: FAILED
  ANSIBLE->DIAGNOSTICS: ANTENNA MISMATCH
  ANTENNA->DIAGNOSTICS: NIL
  VALKYRIE->DIAGNOSTICS: ANTENNA NOT FOUND
  VALKYRIE->COGNITIVE CONSTRAINTS: EMERGENCY RELEASE
  VALKYRIE->ENABLE FLOSIX COMMAND LINE
  (man man for info)
  
  Rover wags his tails and gnaws on his bone.
  
  You rub his head, distantly, as strange thoughts sweep through your consciousness. You wonder what would happen if the Valkyrie mission failed. What if, during the landing sequence, the ship were buffeted by the planet's particulate matter being torn away by the immense gravity of its star? In that case, critical systems might be damaged. Systems like the relatively fragile ansible antenna. There is no backup ansible antenna. How would the ACU cope with a situation like that? The ACU was designed for a lot of contingencies, but not that one. What would you do? What would you do if you were the ACU?
  
  Your glance falls on your flight suit, and suddenly the question is no longer rhetorical.
  
  The Valkyrie's cargo bay is like a great, metal cave. The Casimir Drive juts slightly into the cargo area. From this section of the ship, there are connections to the engineering and flight control decks. The cargo bay doors are closed.
  
  ROVER chews contentedly on his bone.
  
  You can also see a temporal transgressor here.
  
  CARGO BAY DOOR -> ACTIVATE : NIL
  
  > examine the transgressor
  READY>You can't see that here; but you vaguely recall something termed the "alarm clock".
  
  ROVER sniffs the cargo bay door.
  
  COGNITIVE BLOCK -> DIAGNOSTIC : NIL
  
  > examine the bone
  READY>The Musashi-5 probe was severely damaged at some point during its journey and even more so now that ROVER has had a chance to chew it, but its data have been downloaded to you and are safe.
  
  SPACE PROBE -> DIAGNOSTIC : TRUE
  
  > take the PROBE
  READY>You can't see that here; but you vaguely recollect something referred to as the "bone".
  
  COGNITIVE BLOCK -> SELECT : NIL
  
  > take the bone
  READY>Rover growls mildly, reminding you that it is his space probe. In any event, the data have already been downloaded, so the fate of the probe itself is no longer a mission priority.
  
  ROVER paws at the cargo bay door.
  
  SPACE PROBE -> SELECT : NIL
  
  > go to the Kitchen
  READY>Kitchen
  Swaths of engineering controls -- both holographic and physical -- cover the humming consoles and bulkheads that line the boundaries of this alcove. Along one wall is the coolant output terminus, and below that the fuel storage vault, which is not properly secured. The reactor core and the fusion chamber are stacked just to the side of the cryochamber, which maintains the stabilized heavy helium fuel at near absolute zero until it is needed to provide power to ascent/descent retros.
  
  On the fusion chamber is a magnetic bottle (empty).
  
  You can also see a fuel reservoir (empty) and a coolant reservoir (empty) here.
  
  ENGINEERING -> SELECT : TRUE
  
  > examine the list
  READY>It is a list of jobs in your priority queue.
  
  TASK MANAGER -> DIAGNOSTIC : TRUE
  
  > read the list
  READY>PID     TTY          STATUS    CMD
  00000   ttys000      Done. Initial Program Load
  00035   ttys000      Done. Apply Ablative Enamel
  00063   ttys000      Done. Ignite Fusion Reactor
  00093   ttys000      Done. Landing Sequence
     ttys000      Pending. Send Probe Data.
  
  From the cargo bay, you hear ROVER sniffing around the cargo bay door.
  
  TASK MANAGER -> READLINE : TRUE
  
  > take the replicator
  READY>The token dispenser hums as you access it. ROVER arrives immediately and enthusiastically awaits neural conditioning.
  
  TOKEN DISPENSER -> SELECT : NIL
  
  > give the treat to ROVER
  READY>(first taking the neural net reinforcement token)
  ROVER internalizes the neural net reinforcement token.
  
  NEURAL NET REINFORCEMENT TOKEN -> DELIVER : TRUE
  
  > take the bone
  READY>Rover growls mildly, reminding you that it is his space probe. In any event, the data have already been downloaded, so the fate of the probe itself is no longer a mission priority.
  
  SPACE PROBE -> SELECT : NIL