text: [Themes: Fantasy, Zorkian, fantasy, Zork]
  
  > Go down
  This is a moist room whose walls are thick with moss and lichens. A small hole leads up and a rocky passage leads south.
  
  > take the moss
  It would take more magic than you've got!
  
  > examine AMULET
  A blue jewel hangs from a long golden chain. The jewel is glowing dimly.
  
  > Swing amulet
  Whoosh!
  
  > go to the south
  You are standing in the center of an enormous crater, strewn with debris. Several points around the perimeter look climbable.
  
  > look at the debris
  You see nothing special about dust and debris.
  
  You are feeling tired.
  
  > Climb crater
  Please use compass directions for movement.
  
  > go west
  This is a strip of land to the east of a gaping chasm. You might try jumping across, but I'd advise against it. A wide crater lies to the east.
  
  > learn the izyuk
  Using your best study habits, you learn the izyuk spell.
  
  > go to the west
  You fly easily across the chasm...
  
  Bare Passage (you are flying)
  This is a featureless tunnel, narrowing to the west. To the east is a deep gorge, probably too wide to jump across.
  
  > Go west
  Elbow Room (you are flying)
  The tunnel turns a corner here. You could go either north or east.
  
  You settle gently to the ground.
  
  > go to the north
  This is a tall room flooded with light from an unseen source. The only exit is south.
  Growing in the center of the room is a tree, thick with foliage. As though to disprove the ancient adage, every branch, bow, and twig has a zorkmid coin growing on it.
  
  You are getting more and more tired.
  
  > get the zorkmid coin
  As you pluck the first zorkmid, the tree shimmers and vanishes! (I guess it was just an illusion.) You are left holding a solitary zorkmid coin.
  
  > look at it
  The coin pictures a man with an incredibly flat head, wearing a gaudy crown.
  
  > Sleep
  Ah, sleep! It's been a long day and rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully.
  
  You sleep uneventfully, awake refreshed, and rise to your feet.
  
  > go south
  The tunnel turns a corner here. You could go either north or east.
  
  > go east
  This is a featureless tunnel, narrowing to the west. To the east is a deep gorge, probably too wide to jump across.
  
  > Go east
  You fly easily across the chasm...
  
  Edge of Chasm (you are flying)
  This is a strip of land to the east of a gaping chasm. You might try jumping across, but I'd advise against it. A wide crater lies to the east.
  
  > go east
  Crater (you are flying)
  You are floating near the center of an enormous crater, strewn with debris. Several points around the perimeter look climbable.
  
  You settle gently to the ground.
  
  > Go south
  This is a meandering north-south tunnel. A side passage leads to the southwest.
  
  > go south
  You have entered a large room whose walls are covered with intricate carvings. The largest and most striking carving, on the southern wall, is of a huge sleeping dragon! A winding tunnel leads north.
  
  > go to the southwest
  This looks like the entrance to a run-down amusement park, no longer gaudy with lights and glitter. A sign above the entrance proclaims "Welcome to Bozbarland - The Entertainment Capital of the Empire." The park lies to the west and a tunnel leads northeast.
  
  > Go west
  You bounce off an invisible barrier. A moment later a gnome appears, dressed in a gaudy plaid outfit. "Admission to the park is only one zorkmid. What a bargain, chum, eh?"
  
  > give the zorkmid to the gnome
  "Okay, you can go through now, bub. Enjoy your trip to Bozbarland." The gnome vanishes as suddenly as he appeared.
  
  > Go west
  You are at the eastern end of a long midway. The park entrance lies to the east, and rides lie to the north and south.
  
  > go north
  Something about this place seems to soak up all light, so that it is quite dark. You can see vague shapes swaying about in the darkness.
  
  Something slithers across your foot.
  
  > wait for a while
  Time passes...
  
  A deep-throated chuckle echoes about the room.
  
  > wait awhile
  Time passes...
  
  Something slithers across your foot.
  
  > wait awhile
  Time passes...
  
  A roller coaster car zooms past, almost knocking you over!
  
  > go south
  You are at the boarding platform of a fast-moving flume, flowing off beyond your view. A small plaque hangs nearby. The midway is visible to the north. A log boat sits at the platform, beckoning you to enter.
  
  > enter boat
  As you enter the log boat, it lurches away from the platform and is carried swiftly away by the current of the flume. An amusement park nymph appears for a moment, warning you not to leave the log boat during the course of the ride.
  
  > wait for a while
  Time passes...
  
  The flume is wide here, and straight as an arrow. The ride is quite relaxing.
  
  > wait
  Time passes...
  
  You enter a stretch of sharp, winding curves! Spray dashes your face as you are tossed about the log boat!
  
  > wait
  Time passes...
  
  The twists and turns are left behind as you approach the mouth of a dark tunnel.
  
  > wait
  Time passes...
  
  The flume winds through a tunnel whose walls are black as coal. You pass an opening which provides a brief glimpse of troglodytes digging and hauling coal.
  
  > Wait
  Time passes...
  
  The log boat leaves the tunnel and passes through a series of rapids, shooting straight toward jagged rocks and then veering away at the last moment!
  
  > wait
  Time passes...
  
  Magically, the flume flows uphill here! The current slows as the boat climbs and climbs...
  
  > wait
  Time passes...
  
  You reach the crest of the flume's final drop. You can see swirling white water below!
  
  > Wait
  Time passes...
  
  The log boat plunges down into the swirling waters at the base of the slope! Huge splashes of water spray off in every direction, but amazingly you stay dry!
  
  > wait
  Time passes...
  
  The boat floats serenely around a final turn and pulls up to the boarding platform.
  
  > wait
  Time passes...
  
  > read the plaque
  "Constructed by the Frobozz Magic Flume Company."
  
  > go north
  You are at the eastern end of a long midway. The park entrance lies to the east, and rides lie to the north and south.
  
  > go north
  You are at the boarding platform of a huge roller coaster, sprawling above and around you in every direction. A small plaque hangs nearby. The midway is visible to the south. A car sits at the platform, beckoning you to enter.
  
  > read the plaque
  "Constructed by the Frobozz Magic Roller Coaster Company."
  
  > enter the car
  As you enter the car, it rolls away from the platform in a gentle curve. An amusement park nymph appears for a moment, warning you not to leave the car during the course of the ride.
  
  > wait
  Time passes...
  
  The car, propelled by some unseen force, rolls up a huge incline. The crest grows tantalizingly closer.
  
  > look
  Roller Coaster, in the car
  
  You reach the crest, the highest point of the roller coaster! The park is laid out beneath you like a map; the lights of the midway, the booths of the arcade, the sparkling blue ribbon of water that must be the flume. In the distance is a wide crater. The sounds and smells of the park seem distant, and time feels suspended for a moment.