text: [Themes: Literary, Historical, Mystery, Sherlock Holmes, mystery]
  
  > Go downward
  You descend the stairs into the jam-packed entrance hall of the House of Commons.
  
  There are hundreds of people lined up to get in. But off to one side you see a flight of old stone steps leading up into the darkness.
  
  Holmes joins you and starts looking around with interest.
  
  > put the balls in the blue bottle
  [taking off the cotton balls first]
  You put the cotton balls in the blue bottle.
  
  > Go northwest
  This is an attractive square at the foot of Whitehall. Large crowds mill around the entrance to the Houses of Parliament to the southeast. To the west is Birdcage Walk. Broad Sanctuary goes off to the southwest, and Whitehall is to the north.
  
  Your friend drifts along after you, apparently lost in thought.
  
  > Embankment
  "Right-o."
  
  The cab speeds through the streets, deftly weaving in and out of the jubilee traffic and whizzing past famous landmarks. Only a few minutes later, you arrive at your destination.
  
  You arrive at the Victoria Embankment, on the left bank of the Thames. The river is crowded with pleasure boats here for the Jubilee.
  
  There is an incredibly old rowboat here. It's got one empty oarlock, and it probably leaks, but it looks as if it might float.
  
  > go south
  [Launch the Boat.]
  The boat slips away from the Embankment. You are now in the middle of the Thames.
  
  > Row east
  You row down the river. Downstream you see the London Bridge.
  
  > take the moss
  As soon as you touch the clump of moss, it crumbles. You are left holding a beautiful opal.
  
  Holmes claps you on the shoulder and says, "Capital, Watson. Capital!"
  
  [Your score just went up by 5 points. The total is now 60 out of
  100.]
  
  > Bank of london
  [There is no london in this story.]
  
  "Where to, guv'nor?"
  
  > Bank of England
  "Right-o."
  
  The cab speeds through the streets, whizzing past famous landmarks. Only a few minutes later, you arrive at your destination.
  
  You enter Threadneedle Street and are now in front of the Bank of England. The entrance to the bank is to the north, Cheapside leads off to the west, and King William Street disappears off into the darkness to the southeast. On the wall is a small sign.
  
  A bank guard is lounging up against the wall, idly jangling some keys in his pocket while he watches a group of urchins playing in the street.
  
  One of the urchins looks strangely familiar to you.
  
  In the distance, you hear Big Ben strike the hour.
  [Press any key to continue.]
  
  > examine the urchins
  Despite the hour, the urchins are playing games in the street.
  
  One of the urchins looks strangely familiar to you.
  
  "Where to, guv'nor?"
  
  > examine the urchin
  After staring at his dirty face for a few moments, you suddenly recognize the boy. He is Wiggins, the head of the Baker Street Irregulars, which is Holmes's unofficial army of street urchins who "go everywhere and do everything."
  Wiggins is shifting his weight from one foot to the other.
  
  > ask Wiggins about the guard
  "Beats me. What do you think?"
  
  > give shilling to Wiggins
  [taking the shilling out of your pocket first].
  Wiggins looks at the shilling and then at you. After a few moments he stuffs it deep into the recesses of his clothing and says, "I'm all yours. Wot's the plan?"
  
  > take the keys
  Wiggins casually strolls past the guard and says, "Cor blimey. That bird isn't 'alf built, is she?" While the guard's attention is diverted, Wiggins's hand flashes in and out of his pocket. Then just as casually as before, he strolls back to you, slips something into your hand, and whispers, "Sorry I couldn't get everything, guv. I 'ope this is enough."
  
  [Your score just went up by 1 point. The total is now 61 out of
  100.]
  
  > go north
  The guard stops you as you try to enter. "Excuse me, sir. You can't go in there. And don't even THINK about trying to bribe me."
  
  > give ruby to the guard
  "Now this is very nice. But I think I would need more than just one to make letting you in worth my while. I'll hold this for you until you come back."
  
  > give sapphire to guard
  "One more and you're in."
  
  > give the opal to the guard
  The guard looks furtively up and down the street. Then he whispers to you out of the side of his mouth, "Good enough. Go on in."
  
  [Your score just went up by 3 points. The total is now 64 out of
  100.]
  
  > go to the north
  As soon as you enter, the guard leaves.
  
  The bank has the eerie silence that normally crowded places have when no one is there. The door to the vault is set into the west wall.
  
  The detective drifts in after you, apparently lost in thought.
  
  > open the door
  The vault door is locked.
  
  > unlock the door with the key
  How do you intend to do that?
  
  > go to the south
  You emerge into Threadneedle Street and are now in front of the Bank of England. The entrance to the bank is to the north, Cheapside leads off to the west, and King William Street disappears off into the darkness to the southeast. On the wall is a small sign.
  
  A group of urchins is playing in the street.
  
  Wiggins is here.
  
  Your companion walks alongside you.
  
  Suddenly, someone grabs you from behind, pins your arms to your sides, and covers up your head. You struggle fiercely to get loose, but to no avail. Then you hear a voice shout, "Let him go, we've got the other one."
  
  The person holding you knocks you on the head and flings you to the ground. You lose consciousness for a few moments, and when you awake, you are alone.
  
  Sherlock Holmes has been kidnapped.
  
  > go north
  As soon as you enter, the guard leaves.
  
  The bank has the eerie silence that normally crowded places have when no one is there. The door to the vault is set into the west wall.
  
  Your companion drifts in after you, apparently lost in thought.
  
  > look at the door
  The vault door is closed.
  
  In the middle of the door you see a big shiny dial.
  
  > set the dial
  [What do you want to set the dial to?]
  
  > turn the dial
  The dial turns smoothly.
  
  > listen to dial
  At the moment, the dial is silent.
  
  > turn the dial
  Clunk.
  
  > turn the dial right
  Whirr.
  
  > keep going
  Click.
  
  > Continue
  Click. Kerchunk. The vault door swings open.
  
  Holmes says, "Splendid, Watson. The net is drawing ever tighter around our quarry."
  
  [Your score just went up by 3 points. The total is now 67 out of
  100.]
  
  > Go west
  Upon entering, you see rows and rows of safety deposit boxes.
  
  Holmes trails along after you.
  
  Holmes says, "Watson, take that ridiculous thing out of your ears."
  
  > Examine boxes
  There are rows and rows of safety deposit boxes, all alike, numbered from 1 to 999.
  
  > get box 600
  Your friend looks at you grimly and says, "Impossible."
  
  > get number 600
  Your companion looks at you in despair and says, "I thought you had more sense than that, Watson."
  
  > unlock the box 600 with the key
  You open the box with the key. Inside you see a topaz.
  
  > get the topaz
  You take the topaz out of the safety deposit box.
  
  [Your score just went up by 5 points. The total is now 72 out of
  100.]
  
  > look at topaz
  It looks as if there is a scratch on the topaz.
  
  > examine the scratch with the glass
  You see "Bar of Gold."
  
  > show the topaz to Holmes
  "We have already discussed the significance of these gems, Watson."
  
  > Go east
  The bank has the eerie silence that normally crowded places have when no one is there. The door to the vault is set into the west wall.
  
  Holmes walks into the room alongside you.
  
  > go south
  You emerge into Threadneedle Street and are now in front of the Bank of England. The entrance to the bank is to the north, Cheapside leads off to the west, and King William Street disappears off into the darkness to the southeast. On the wall is a small sign.
  
  A group of urchins is playing in the street.
  
  Wiggins is here.
  
  Your friend walks alongside you.
  
  Suddenly, someone grabs you from behind, pins your arms to your sides, and covers up your head. You struggle fiercely to get loose, but to no avail. Then you hear a voice shout, "Let him go, we've got the other one."
  
  The person holding you knocks you on the head and flings you to the ground. You lose consciousness for a few moments, and when you awake, you are alone.
  
  Sherlock Holmes has been kidnapped.
  
  > ask Wiggins about Holmes
  Wiggins says, "I saw it all, guv'nor. But it was over before I could lift a finger. Mr 'Olmes was a friend to me, 'e was. And I'd do anyfing to 'elp you get 'im back."
  
  "E's a good man, guv'nor. Best as ever was."
  
  > follow you
  "After you, guv."
  
  > go west
  This is a ramshackle part of town, with dark alleys leading off the main street, which continues east and west. Pinchin Lane leads off to the south.
  
  > enter
  You and Wiggins get into the cab.
  
  "Where to, guv'nor?"
  
  > Diogenes Club
  "Right-o."
  
  The cab speeds through the streets, whizzing past famous landmarks. Only a few minutes later, you arrive at your destination.
  
  Pigeons, pigeons, everywhere. You are in a cab in one of the great open spaces of London, named for Nelson's naval victory over Napoleon in 1805. Streets come in and go out at all angles, and everywhere you look there are pigeons.
  
  The square is dominated by Nelson's Column, a 167 foot tall Corinthian column with a statue of Nelson on the top and a bronze relief on the pedestal at the bottom.
  
  The entrance to the Diogenes Club is to the west.
  
  The fog swirls around you.
  
  In the distance, you hear Big Ben strike the hour.
  [Press any key to continue.]
  
  > Go outside
  You and Wiggins get out of the cab. After you get out, it drives off.
  
  > go to the west
  You enter the hushed atmosphere of the Diogenes Club. The furnishings are aging and opulent. The members are aging and asleep. The only exit is to the east.
  
  An ancient butler totters forward to greet you and says in a barely audible whisper, "May I be of some assistance?"
  
  The boy follows you.
  
  > ask the butler about Mycroft
  The butler listens to you and then leaves. He comes back shortly.
  
  "Mr Mycroft Holmes requires that you offer some token to verify that you are indeed the person you claim to be. Give whatever it is to me and I will take it to him."
  
  > give the ring to butler
  The butler accepts the item and asks you to wait while he takes it to Mr Mycroft Holmes.
  
  After a few moments, Mycroft Holmes appears. He looks very worried.
  
  "Sherlock warned me that you might come," he says. "And the fact that you are here indicates that he is indeed in trouble. I believe that in order to solve this mystery, you are going to have to go to the Tower of London. It will be closed, but you can give the password 'Cleves' to the guard at the Byward Tower. He will let you in. Good luck."
  
  Mycroft pauses before he goes and looks at you meditatively, as if trying to decide if he can put his faith in you to rescue his brother. After a moment he gives his head an unconscious nod, then turns around and disappears back into the club.
  
  [Your score just went up by 1 point. The total is now 73 out of
  100.]
  
  > Go east
  Pigeons, pigeons, everywhere. You are standing in one of the great open spaces of London, named for Nelson's naval victory over Napoleon in 1805. Streets come in and go out at all angles, and everywhere you look there are pigeons.
  
  The square is dominated by Nelson's Column, a 167 foot tall Corinthian column with a statue of Nelson on the top and a bronze relief on the pedestal at the bottom.
  
  The entrance to the Diogenes Club is to the west.
  
  You can barely see through the thick fog.
  
  The urchin walks alongside you.
  
  > Tower of London
  "Right-o."
  
  The cab speeds through the streets, whizzing past famous landmarks. Only a few minutes later, you arrive at your destination.
  
  You are in a cab outside the entrance to the Tower of London. Next to the entrance there is a sign.
  
  > Go outside
  You and Wiggins get out of the cab. After you get out, it drives off.
  
  > Go west
  You enter Lower Thames Street. Roads lead off in many directions, some more savory than others. There is a set of particularly slovenly stairs leading down to an alley that runs alongside the river.
  
  Your companion joins you and starts looking around with interest.
  
  > go east
  You are standing outside the entrance to the Tower of London. Next to the entrance there is a sign.
  
  Your assistant drifts along after you.
  
  > Go east
  So far, so good. No one has challenged your right to be here. Maybe the Tower has been left unguarded.
  
  To the east you see the Byward Tower, and to the west is the Tower Entrance.
  
  Wiggins follows you.
  
  > Go east
  Your luck runs out. A costumed Yeoman of the Guard steps forward to challenge you.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  The boy walks alongside you.
  
  > say the Cleves
  The guard steps aside as you walk in.
  
  This is the Outer Ward. From here you can go north, south, or west.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  The urchin joins you and starts looking around with interest.
  
  [Your score just went up by 3 points. The total is now 76 out of
  100.]
  
  > go to the north
  You enter the Bloody Tower where, allegedly, the "Little Princes in the Tower" met their death. One exit leads north. The other leads south.
  
  Your companion drifts along after you.
  
  > Go north
  You are on Tower Green, which is at the centre of the Tower of London. Entrances to various towers lie to the northeast, east, southeast, and south. A few ravens are strolling around the green, eyeing you with interest.
  
  Your assistant follows you.
  
  > go south
  You enter the Bloody Tower where, allegedly, the "Little Princes in the Tower" met their death. One exit leads north. The other leads south.
  
  Wiggins walks alongside you.
  
  > go to the south
  This is the Outer Ward. From here you can go north, south, or west.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  The boy joins you and starts looking around with interest.
  
  > go south
  You walk south from the Outer Ward and find yourself just north of Traitors Gate. The portcullis is down. From the wall near the portcullis hangs a chain, and perched on top of the wall are some ravens.
  
  You see a paddle.
  
  The urchin drifts along after you.
  
  > get the paddle
  You take the paddle.
  
  [Your score just went up by 1 point. The total is now 77 out of
  100.]
  
  > examine the chain
  The chain is hanging just within reach.
  
  > take the chain
  Your companion says, "You must be out of your bleedin' mind."
  
  > look at the ravens
  The ravens stare at you with baleful eyes.
  
  > Inventory
  You are wearing:
  your coat.
  a whistle.
  In your lapel you see:
  a carnation
  Your pocket contains:
  a clue paper.
  You are holding:
  a paddle.
  a topaz.
  a stethoscope.
  a key.
  a telescope.
  your hat.
  a lamp (providing light).
  a pipe.
  an old book.
  a pistol.
  a magnifying glass.
  a pacquet of paper.
  a black bag.
  In the pacquet of paper you see:
  an orange piece of paper
  a brown piece of paper
  a green piece of paper
  a white piece of paper
  a yellow piece of paper
  a blue piece of paper
  In the black bag you see:
  an ampoule of etherium
  a crayon
  a knife
  a brown bottle
  a blue bottle
  In the blue bottle you see:
  some cotton balls
  an orange pill
  
  > look through Gate
  [the portcullis]
  
  You look through the gate.
  
  You see an old boat.
  
  > open the portcullis
  Oomph. The portcullis is too heavy to lift.
  
  In the distance, you hear Big Ben strike the hour.
  
  > go north
  This is the Outer Ward. From here you can go north, south, or west.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  Your assistant follows you.
  
  > Go west
  A costumed Yeoman of the Guard steps forward to challenge you.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  Wiggins walks alongside you.
  
  > say the Cleves
  "I am sorry, but I have strict orders to allow absolutely no one to leave the Tower, whether or not he knows the password. The Prime Minister himself could not get out of here before Monday morning.
  
  > go to the east
  The guard nods as you pass.
  Outer Ward
  
  This is the Outer Ward. From here you can go north, south, or west.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  The boy joins you and starts looking around with interest.
  
  > Go north
  You enter the Bloody Tower where, allegedly, the "Little Princes in the Tower" met their death. One exit leads north. The other leads south.
  
  The urchin drifts along after you.
  
  > go north
  You are on Tower Green, which is at the centre of the Tower of London. Entrances to various towers lie to the northeast, east, southeast, and south. A few ravens are strolling around the green, eyeing you with interest.
  
  Your companion follows you.
  
  > Go southeast
  You leave the gloom of the Tower Green for the gloom of the Wakefield Tower.
  
  There is a dark stone staircase leading up, and the only other exit is to the northwest.
  
  Your assistant walks alongside you.
  
  > Up
  The stairs take you up to the Jewel Room of the Tower of London. The case that once held the Regalia is twisted and smashed, and the weapon that the thief used is lying on the ground nearby.
  
  Wiggins joins you and starts looking around with interest.
  
  > take the weapon
  You take the mace.
  
  [Your score just went up by 1 point. The total is now 78 out of
  100.]
  
  > look at the case
  The case is bent and twisted where the thief attacked it with the mace.
  
  > look at the case with the glass
  It's been wiped clean.
  
  > look
  You are in the Jewel Room of the Tower of London. The case that once held the Regalia is twisted and smashed.
  
  The boy appears eager to help.
  
  > Down
  You descend the stairs into the ground floor of the Wakefield Tower.
  
  There is a dark stone staircase leading up, and the only other exit is to the northwest.
  
  The urchin drifts along after you.
  
  > Go northwest
  You are on Tower Green, which is at the centre of the Tower of London. Entrances to various towers lie to the northeast, east, southeast, and south. A few ravens are strolling around the green, eyeing you with interest.
  
  Your companion follows you.
  
  > go east
  This is the White Tower, which was started by William the Conqueror in 1078. Exits lead out and down.
  
  Your assistant walks alongside you.
  
  > Down
  You inch your way down the dark stairs and arrive in the oldest part of the Tower, the Dungeon.
  
  The room has been converted into museum space, and prominently featured is a man-size suit of armour.
  
  Wiggins joins you and starts looking around with interest.
  
  > examine the suit
  The suit of armour was made for Henry VIII.
  
  > wear the suit
  You put on the suit of armour.
  
  > look
  You are in the oldest part of the Tower, the Dungeon.
  
  The boy is standing around, waiting for you to do something.
  
  > Up
  This is the White Tower, which was started by William the Conqueror in 1078. Exits lead out and down.
  
  The urchin drifts along after you.
  
  > Go west
  You are on Tower Green, which is at the centre of the Tower of London. Entrances to various towers lie to the northeast, east, southeast, and south. A few ravens are strolling around the green, eyeing you with interest.
  
  Your companion follows you.
  
  > go to the northeast
  You enter the Bowyer Tower. It was in this room that the Duke of Clarence was drowned in a Butt of Malmsey in 1478. The keg still stands over in the corner.
  
  Exits lead out and down.
  
  Your assistant walks alongside you.
  
  > look at the keg
  It's an old wooden keg that's brimming over with malmsey and covered with stains where the wine has spilled down the sides and leaked through the bung.
  
  > Search keg
  You see some malmsey inside the butt of malmsey.
  
  > get the wine
  Wiggins says, "That's ruddy impossible."
  
  > drink the wine
  You start to drink the wine and get a little tipsy. But even in your altered state of consciousness you soon realize you'll never be able to drink all of it.
  
  > look
  You are in the Bowyer Tower. It was in this room that the Duke of Clarence was drowned in a Butt of Malmsey in 1478. The keg still stands over in the corner.
  
  Exits lead out and down.
  
  The boy is looking around with interest.
  
  > Down
  You enter the torture room below the Bowyer Tower. Around the walls are hung various instruments of torture. The stairs leading up are the only way out.
  
  The urchin joins you and starts looking around with interest.
  
  > take the instruments
  Your companion says, "Not bloody likely."
  
  > Up
  You enter the Bowyer Tower. It was in this room that the Duke of Clarence was drowned in a Butt of Malmsey in 1478. The keg still stands over in the corner.
  
  Exits lead out and down.
  
  Your assistant drifts along after you.
  
  > leave
  You are on Tower Green, which is at the centre of the Tower of London. Entrances to various towers lie to the northeast, east, southeast, and south. A few ravens are strolling around the green, eyeing you with interest.
  
  Wiggins follows you.
  
  > go south
  You enter the Bloody Tower where, allegedly, the "Little Princes in the Tower" met their death. One exit leads north. The other leads south.
  
  The boy walks alongside you.
  
  > go to the south
  This is the Outer Ward. From here you can go north, south, or west.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  The urchin joins you and starts looking around with interest.
  
  > Go south
  You walk south from the Outer Ward and find yourself just north of Traitors Gate. The portcullis is down. From the wall near the portcullis hangs a chain, and perched on top of the wall are some ravens.
  
  Your companion drifts along after you.
  
  > examine the chain
  The chain is hanging just within reach.
  
  > pull the chain
  You grab the chain and lift your feet off the ground. The portcullis' ancient mechanism creaks, but then it rises up and locks into place. When you release the chain, the massive gate remains open.
  
  [Your score just went up by 1 point. The total is now 79 out of
  100.]
  
  > Go south
  You pass under the portcullis and find yourself just south of Traitors Gate, through which condemned prisoners were brought in to the Tower prior to being executed. The massive iron portcullis is up.
  
  You see an old boat.
  
  Your assistant follows you.
  
  > put the paddle in the boat
  You put the paddle in the old boat.
  
  > examine the boat
  It's an incredibly old rowboat that probably leaks. But it looks as if it might float. The boat's anchor is in the water.
  In the old boat you see a paddle.
  
  > go north
  In the distance, you hear Big Ben strike the hour.
  
  You pass under the portcullis and find yourself just north of Traitors Gate. The portcullis is up. From the wall near the portcullis hangs a chain, and perched on top of the wall are some ravens.
  
  Wiggins walks alongside you.
  
  > open the ampoule
  You break open the ampoule. The etherium is released into the room. Suddenly, everything starts to spin. You pass out and fall to the ground. Sometime later you awaken and stumble back to your feet.
  
  > Inventory
  You are wearing:
  your coat.
  a whistle.
  a suit of armour.
  In your lapel you see:
  a carnation
  Your pocket contains:
  a clue paper.
  You are holding:
  an ampoule of etherium.
  a mace.
  a topaz.
  a stethoscope.
  a key.
  a telescope.
  your hat.
  a lamp (providing light).
  a pipe.
  an old book.
  a pistol.
  a magnifying glass.
  a pacquet of paper.
  a black bag.
  In the pacquet of paper you see:
  an orange piece of paper
  a brown piece of paper
  a green piece of paper
  a white piece of paper
  a yellow piece of paper
  a blue piece of paper
  In the black bag you see:
  a crayon
  a knife
  a brown bottle
  a blue bottle
  In the blue bottle you see:
  some cotton balls
  an orange pill
  
  > reach in the keg
  You stick an arm down into the malmsey, but you come up empty.
  
  > enter the keg
  Wiggins dutifully climbs into the full butt of malmsey and has a nice bath and gets out again.
  
  > search Malmsey
  "I would if I could, guv. But I don't see 'ow to do it."
  
  > hold the keg
  The urchin says, "Nice try, Guv."
  
  > take the bung
  You can't. It's jammed in too tight.
  
  > hit bung with the mace
  The bung flies across the room and lands in the corner. The malmsey streams out of the butt and across the floor. Soon the keg is completely empty, and there's wine all over the floor.
  
  > Search keg
  You see a garnet inside the empty butt of malmsey.
  
  > get the garnet
  You can't. Your shoulders are too broad, and your arms are too short for you to reach to the bottom of the butt.
  
  > get the garnet
  Wiggins climbs into the empty butt of malsey, gets the gem, gets out, and gives it to you.
  
  [Your score just went up by 5 points. The total is now 84 out of
  100.]
  
  > look at gem with the glass
  [The garnet]
  
  You see "Give me to Akbar" scratched into the surface of the garnet.
  
  > Go outside
  You are on Tower Green, which is at the centre of the Tower of London. Entrances to various towers lie to the northeast, east, southeast, and south. A few ravens are strolling around the green, eyeing you with interest.
  
  Your companion joins you and starts looking around with interest.
  
  > Go south
  You enter the Bloody Tower where, allegedly, the "Little Princes in the Tower" met their death. One exit leads north. The other leads south.
  
  Your assistant drifts along after you.
  
  > go south
  This is the Outer Ward. From here you can go north, south, or west.
  
  A few of the Tower's famous ravens are perched here, watching your every move.
  
  Wiggins follows you.
  
  > go south
  You walk south from the Outer Ward and find yourself just north of Traitors Gate. The portcullis is up. From the wall near the portcullis hangs a chain, and perched on top of the wall are some ravens.
  
  The boy walks alongside you.
  
  > check your inventory
  You are wearing:
  your coat.
  a whistle.
  a suit of armour.
  In your lapel you see:
  a carnation
  Your pocket contains:
  a clue paper.
  You are holding:
  a garnet.
  an ampoule of etherium.
  a mace.
  a topaz.
  a stethoscope.
  a key.
  a telescope.
  your hat.
  a lamp (providing light).
  a pipe.
  an old book.
  a pistol.
  a magnifying glass.
  a pacquet of paper.
  a black bag.
  In the pacquet of paper you see:
  an orange piece of paper
  a brown piece of paper
  a green piece of paper
  a white piece of paper
  a yellow piece of paper
  a blue piece of paper
  In the black bag you see:
  a crayon
  a knife
  a brown bottle
  a blue bottle
  In the blue bottle you see:
  some cotton balls
  an orange pill
  
  > take off the armour
  You take off the suit of armour and leave it on the ground.
  
  > drop the mace
  You drop the mace.
  
  > Go south
  You pass under the portcullis and find yourself just south of Traitors Gate, through which condemned prisoners were brought in to the Tower prior to being executed. The massive iron portcullis is up.
  
  You see an old boat.
  
  The urchin joins you and starts looking around with interest.
  
  > go to the south
  The last man who walked on water was killed by a bunch of Romans. Why don't you play it safe and use a boat?
  
  > enter  the boat
  You and Wiggins get into the boat.
  
  > get the paddle
  You take the paddle out of the old boat.
  
  The boat drifts down the river. Downstream you see the open seas... the strong currents would surely leave you stranded in your small boat if you were to drift further.
  
  > Paddle west
  Fighting against the current, you paddle upstream. Upstream, you see the London Bridge, to the north you see the Traitors Gate.
  
  > Paddle west
  Fighting against the current, you paddle upstream. You pass under the London Bridge.
  
  > Paddle west
  Fighting against the current, you paddle upstream.
  
  > Paddle west
  Fighting against the current, you paddle upstream. To the north you see the Embankment.
  
  > Go outside
  As you and Wiggins get out of the boat, its red-faced owner runs up and yells, "You again?!!" He gives you a swift kick in the rear.
  
  The man jumps into the boat, launches it, and suddenly realizes he has no way to steer it. The last you see of him, he is drifting down the Thames, screaming and shaking his fist at you.
  
  > check what you're carrying
  You are wearing:
  your coat.
  a whistle.
  In your lapel you see:
  a carnation
  Your pocket contains:
  a clue paper.
  You are holding:
  a paddle.
  a garnet.
  an ampoule of etherium.
  a topaz.
  a stethoscope.
  a key.
  a telescope.
  your hat.
  a lamp (providing light).
  a pipe.
  an old book.
  a pistol.
  a magnifying glass.
  a pacquet of paper.
  a black bag.
  In the pacquet of paper you see:
  an orange piece of paper
  a brown piece of paper
  a green piece of paper
  a white piece of paper
  a yellow piece of paper
  a blue piece of paper
  In the black bag you see:
  a crayon
  a knife
  a brown bottle
  a blue bottle
  In the blue bottle you see:
  some cotton balls
  an orange pill
  
  > enter
  You and Wiggins get into the cab.
  
  In the distance, you hear Big Ben strike the hour.
  
  "Where to, guv'nor?"
  
  > Bar of Gold
  "Right-o."
  
  The cab speeds through the streets, whizzing past famous landmarks. Only a few minutes later, you arrive at your destination.
  
  You enter Lower Thames Street. Roads lead off in many directions, some more savory than others. There is a set of particularly slovenly stairs leading down to an alley that runs alongside the river.
  
  > Go outside
  You and Wiggins get out of the cab. After you get out, it drives off.
  
  > Down
  With increasing apprehension, you descend into Swan Lane, which runs along the waterfront of the Thames.
  
  It is a seedy, disreputable, run-down part of town that normally you wouldn't be caught dead in. After a moment's reflection, you wish you hadn't thought of it in quite those terms.
  
  To the west is the entrance to one of the least savory buildings you have ever seen. There is a faded sign above the door that informs you that the establishment was, in better days, known as the Bar of Gold.
  
  Fortunately, it is only a short walk back up the stairs to Lower Thames Street.
  
  Your companion drifts along after you.
  
  > go west
  Wiggins says, "You must be stark raving bonkers. That's the most dangerous place in London. I'll wait out here, thank you very much!"
  
  After fighting the urge to turn and run, you enter and find yourself in the Bar of Gold, the most infamous opium den in London. The proprietor is a most unsavory character who gives you a sidelong glance as you enter and then ignores you.
  
  > look
  You are standing - rather nervously - in the Bar of Gold, the most infamous opium den in London. The proprietor is a most unsavory character who hasn't given you a second look since you came in.
  
  > look
  You are standing - rather nervously - in the Bar of Gold, the most infamous opium den in London. The proprietor is a most unsavory character who hasn't given you a second look since you came in.
  
  In the distance, you hear Big Ben strike the hour.
  
  > say the Swordfish
  The denkeeper says, "Not now, mate. Can't you see I'm busy?"
  
  > give the garnet to the proprietor
  The denkeeper gives you a quick look of surprise, then he shrugs his shoulders and disappears briefly into a back room, returning moments later without the garnet.
  
  > Down
  With increasing apprehension, you descend into Swan Lane, which runs along the waterfront of the Thames.
  
  It is a seedy, disreputable, run-down part of town that normally you wouldn't be caught dead in. After a moment's reflection, you wish you hadn't thought of it in quite those terms.
  
  To the west is the entrance to one of the least savory buildings you have ever seen. There is a faded sign above the door that informs you that the establishment was, in better days, known as the Bar of Gold.
  
  Fortunately, it is only a short walk back up the stairs to Lower Thames Street.
  
  Your assistant drifts along after you.
  
  > go west
  Wiggins says, "You must be stark raving bonkers. That's the most dangerous place in London. I'll wait out here, thank you very much!"
  
  After fighting the urge to turn and run, you enter and find yourself in the Bar of Gold, the most infamous opium den in London. The proprietor is a most unsavory character who gives you a sidelong glance as you enter and then ignores you.
  
  > say the Swordfish
  The denkeeper says, "Not now, mate. Can't you see I'm busy?"
  
  In the distance, you hear Big Ben strike the hour.
  
  > say the Swordfish
  The denkeeper disappears into a back room and reappears moments later, accompanied by a tall, silent man who has dark skin and wears a white turban.
  
  The Indian glances at your uncovered head and then intones, "I am Akbar. What is it that you wish?"
  
  > give the garnet to Akbar
  Akbar takes the garnet and examines it closely. Then he grabs you by the arm and drags you into a back room. He frisks you and takes away everything you are carrying. Then he blindfolds you and leads you down a series of long winding corridors. You hear a door close behind you, and when he finally removes the blindfold, you are standing in Moriarty's lair. Akbar locks the door behind you, drops the key on Moriarty's desk, and piles most of what you were carrying onto the floor.
  
  [Your score just went up by 5 points. The total is now 89 out of
  100.]
  
  At last you come face to face with the evil Professor. He is sitting placidly behind his desk, looking at you as if you were some botanical specimen.
  
  As you look around the room, you see Sherlock Holmes tied to a chair. He is only inches away from the Crown Jewels, which Moriarty has spread out on his desk, the better to taunt Holmes.
  
  Holmes looks up and says, "Ah, there you are Watson." He turns his head towards Moriarty and says, "You see, Professor, you grossly underestimate the intelligence and determination of your fellow countrymen."
  
  "Watson," he continues. "The Professor and I have just been chatting about why he led us on this merry chase. If you care to ask him, I'm sure he would be happy to fill you in as well."
  
  > ask Moriarty about Jewels
  "Pretty, are they not? I purloined them at the request of a foreign government whose identity need not concern you. My clients care nothing about the Crown Jewels themselves - they wish only to undermine confidence in the British monarchy as a first step towards weakening and ultimately destroying the British Empire."
  
  > ask Moriarty about Holmes
  "Holmes is a worthy adversary, Doctor. And his kidnapping was purely accidental. It was nothing more than a blunder on the part of an overeager subordinate. The guard at the bank knew nothing of my plan. He merely saw a chance to capture and deliver to me the famous Sherlock Holmes, and he took it."
  
  > ask Moriarty about Watson
  "Your lives and the fate of your precious monarchy hang in the balance, Doctor. Have you nothing better to do than to query me about you?"
  
  > check your inventory
  You are wearing:
  your coat.
  You are holding:
  nothing.
  
  > Escape
  [Which way do you want to go?]
  
  > get the ampoule
  You are already holding the ampoule of etherium.
  
  > get the hat
  You are already holding your hat.
  
  > put the ampoule in the hat
  You put the ampoule of etherium in your hat.
  
  > check your inventory
  You are wearing:
  your hat.
  your coat.
  a whistle.
  In your lapel you see:
  a carnation
  Your pocket contains:
  a clue paper.
  You are holding:
  a paddle.
  a garnet.
  a topaz.
  a stethoscope.
  a key.
  a telescope.
  a lamp (providing light).
  a pipe.
  an old book.
  a pistol.
  a magnifying glass.
  a pacquet of paper.
  a black bag.
  In the pacquet of paper you see:
  an orange piece of paper
  a brown piece of paper
  a green piece of paper
  a white piece of paper
  a yellow piece of paper
  a blue piece of paper
  In the black bag you see:
  a crayon
  a knife
  a brown bottle
  a blue bottle
  In the blue bottle you see:
  some cotton balls
  an orange pill
  
  > Swordfish
  The denkeeper disappears into a back room and reappears moments later, accompanied by a tall, silent man who has dark skin and wears a white turban.
  
  The Indian glances at your head and then intones, "I am Akbar, honourable sir. What is it that you wish?"
  
  > give the garnet to Akbar
  Akbar takes the garnet and examines it closely. Then he says, "I must ask you to come with me, sir. But first, I ask that you give me all that you carry." He takes everything you give him, and then apologizes as he places a blindfold over your eyes. He leads you down a series of long winding corridors. You hear a door close behind you, and when he finally removes the blindfold, you are standing in Moriarty's lair. Akbar locks the door behind you, drops the key on Moriarty's desk, and piles most of what you were carrying onto the floor.
  
  [Your score just went up by 5 points. The total is now 89 out of
  100.]
  
  At last you come face to face with the evil Professor. He is sitting placidly behind his desk, looking at you as if you were some botanical specimen.
  
  As you look around the room, you see Sherlock Holmes tied to a chair. He is only inches away from the Crown Jewels, which Moriarty has spread out on his desk, the better to taunt Holmes.
  
  Holmes looks up and says, "Ah, there you are Watson." He turns his head towards Moriarty and says, "You see, Professor, you grossly underestimate the intelligence and determination of your fellow countrymen."
  
  "Watson," he continues. "The Professor and I have just been chatting about why he led us on this merry chase. If you care to ask him, I'm sure he would be happy to fill you in as well."
  
  > Inventory
  You are wearing:
  your coat.
  your hat.
  You are holding:
  nothing.
  
  > remove hat
  You take off your hat. Disconcerted by your sacrilegious action, Akbar averts his gaze. Inside you see an ampoule of etherium.
  
  > get the ampoule
  Moriarty's normally emotionless features dissolve in rage. He shouts at Akbar, "Why didn't you take that from him when you brought him in?"
  
  The outburst startles Akbar into momentary inaction, but he quickly recovers and starts to come towards you with a violent look in his eyes.
  
  > open the ampoule
  You break open the ampoule. The etherium is released into the room. Suddenly, everything starts to spin. You pass out and fall to the ground. Sometime later you awaken and stumble back to your feet.
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 4
  The room is simply, but elegantly, furnished. The detective is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > Hints
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 3
  %% Enter a save filename to read:
  
  > Hello
  Restore failed.
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. The detective is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > throw the ampoule at Akbar
  The ampoule of etherium misses Akbar by a mile and lands on the floor nearby.
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. Your companion is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > ask Holmes about ampoule
  Holmes glances around quickly and then whispers, "I know I can trust your discretion, Watson, but you must promise to keep this under your hat. I have been conducting secret experiments for the government at Mycroft's request, and I have developed a new knockout gas that I call 'etherium.' It is an extremely powerful derivative of ether, and one ampoule of it will render unconscious an entire room of people for several hours. It has no harmful side effects, but it is highly explosive and extremely dangerous to use near open flames. You may keep it if you wish, but please carry it in a secure place, safe from prying eyes."
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. Holmes is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > throw ampoule at Moriarty
  The ampoule of etherium misses Moriarty by a mile and lands on the floor nearby.
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. Your friend is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > put hat on the face
  There is no good surface on that part of your body.
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > give ampoule to Holmes
  Holmes's hands aren't free. You can't give him anything.
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. Your companion is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > get the cotton
  [the cotton balls]
  
  Akbar steps in your way and stops you from taking the cotton balls.
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. Holmes is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > ask Moriarty about the chase
  I purloined the Crown Jewels at the request of a foreign government whose identity need not concern you. My clients care nothing about the Crown Jewels themselves - they wish only to undermine confidence in the British monarchy as a first step towards weakening and ultimately destroying the British Empire."
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. The detective is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > punch Akbar
  Calm down.
  
  Akbar removes everything from your hands, and then hits you over the head. The last thing you see before losing consciousness is the look of defeat on Holmes's face.
  
  You awake sometime later to find yourself bound hand and foot. Moriarty is standing over you with a newspaper in his hand.
  
  "You fought well, Doctor. But you have lost."
  
  Moriarty takes the Crown Jewels and departs, leaving you to ponder your defeat and the inevitable demise of the British Empire.
  
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > untie Holmes
  As you reach for the rope, Akbar hits you over the head.
  
  When you regain consciousness, you find that your hands and feet are bound. Outside you hear the paper boy run through the streets shouting out "Crown Jewels stolen! Prime Minister resigns in disgrace!"
  The game is no longer afoot.
  
  Do you wish to: (1) Quit, (2) Restart, (3) Restore, (4) Hints, (5) Undo ?
  
  > 5
  The room is simply, but elegantly, furnished. Your companion is securely bound to a chair with a thick rope.
  
  You see a clue paper, a carnation, a black bag, a pacquet of paper, a magnifying glass, a pistol, an old book, a pipe, a lamp, a telescope, a stethoscope, a topaz, a garnet, a paddle and a whistle. Akbar and Moriarty are here. You see Moriarty's key and the Crown Jewels on the desk.
  [UNDO completed.]
  
  > Go east
  In the distance, you hear Big Ben strike the hour.
  
  Upper Thames Street runs east and west between the Embankment and Lower Thames Street.
  
  Your assistant drifts along after you.
  
  > Go east
  You enter Lower Thames Street. Roads lead off in many directions, some more savory than others. There is a set of particularly slovenly stairs leading down to an alley that runs alongside the river.
  
  Wiggins follows you.