text: > Go down
  At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.
  
  > Go east
  The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.
  The door to the South is locked
  
  > Go east
  The foyer widens out to the East and South.
  An old vending machine stands against the wall
  
  > go east
  You see an open Dutch door to the North and other doors across the room to the South and Southwest.
  
  > Go west
  The coat room is almost empty. The Dutch door to the South stands open.
  On the wall behind the counter there is a ratty coat hanging on a nail.
  
  A gentle tug causes the coat to slip slightly to one side. Through the eruption of moths you see that the coat is covering a doorway North. Pushing the coat to the side like a drape, you go through.
  
  You have come across a store room. A stairway leads down. A closet is North.
  A small magnesium box sits on the floor
  A name brand SCUBA suit lies dripping
  
  Reaching the bottom of the stairs, you can see something massive to the West.
  
  You squeeze past the gently hissing boiler. There is a maintenance walkway that runs beside the boiler toward the North. Stairs are to the East.
  The boiler knocks and pounds - small jets of steam hiss from the seams.
  The corroded safety valve spurts like a steam calliope. ( on top
  the boiler
  )
  
  > take HACKSAW
  You climb tentatively to the top of the boiler and reach down into the throat of the safety valve to tug at something stuck inside. Suddenly there is a metallic click and steam no longer hisses out. As the pounding starts to build, you jump for the floor just as the boiler thunderously explodes.
  
  The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.
  The soggy hacksaw still drips water from the safety valve.
  
  > take HACKSAW
  You pick up the soggy hacksaw.
  
  > examine it
  A simple K-mart blue-light special tool. Not worth the hassle of hiding it that elaborately. At least it was rust-proofed.
  
  > Go west
  This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)
  A packrat has emerged from a crack in the wall
  
  > Inventory
  You're carrying:
  delicate bottle
  dim bulb (Providing light)
  soggy hacksaw
  long hotdog
  sharp knife
  sparkling diamond
  old lamp (Providing light)
  oaken bucket
  valve trumpet
  You're wearing:
  pointed hat
  solitaire ring
  dark secret
  
  > give the trumpet to the packrat
  The packrat carefully inspects the TRUMPET that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.
  
  This WAS a sealed-off store room. There is now a large hole in the East wall. (An awful lot of mouse holes here, but no mice.)
  There is a quarter.
  
  > look at it
  You pick up the 1946 quarter.
  
  This is an old solid silver jobby. They don't make 'em like this any more.
  
  > Go east
  The twisted wreckage of the boiler is everywhere. There is barely enough room to make your way past it to the East or West.
  
  > go to the east
  Reaching the bottom of the stairs, you can see something massive to the West.
  
  > Go up
  You have come across a store room. A stairway leads down. A closet is North.
  A small magnesium box sits on the floor
  A name brand SCUBA suit lies dripping
  
  > take the suit
  You pick up the scuba suit.
  
  > check your inventory
  You're carrying:
  delicate bottle
  dim bulb (Providing light)
  soggy hacksaw
  long hotdog
  sharp knife
  1946 quarter
  sparkling diamond
  old lamp (Providing light)
  oaken bucket
  scuba suit
  You're wearing:
  pointed hat
  solitaire ring
  dark secret
  
  > Go south
  The coat room is almost empty. The Dutch door to the South stands open.
  On the wall behind the counter there is a ratty coat hanging on a nail.
  
  > Go south
  You see an open Dutch door to the North and other doors across the room to the South and Southwest.
  
  > go west
  The foyer widens out to the East and South.
  An old vending machine stands against the wall
  
  > put quarter in the slot
  There is a solid metallic thump and a policy falls into view at the bottom of the machine. Then, amazingly, your coin falls from the broken coin return.
  
  The foyer widens out to the East and South.
  There is a quarter.
  An old vending machine stands against the wall
  There is a neatly printed insurance policy.
  
  > Go north
  The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.
  The door to the South is locked
  
  You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.
  
  You are now in a middle-ish aisle in the audience area.
  
  > Go north
  From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.
  
  > Go east
  You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.
  
  > Go north
  This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.
  
  > Go north
  This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.
  
  > Go northeast
  This seems to be a small rest area that continues to the East in the middle of the wings. The main stage is to the West. The wings extend North and South.
  There is an old soft drink machine in the corner
  
  > put quarter in the machine
  You slip the quarter into the slot. There is a slight click, like some relay closing. You look down to the dispensing shelf, but see nothing. It is then that you notice that the second panel on the machine has started flashing.
  
  > read the panel
  The first panel still reads, "Soft Drinks - 25 cents" The second is flashing, "Recycling Ordinance - SIGN for Drink"
  
  > Go east
  You squeeze between old flats (stage scenery) off-left (OFF the main stage playing area and to the actor's LEFT while facing the audience - a little theater terminology there).
  At first you hardly notice a massive chair against the wall.
  
  > move the chair
  There is a deafening roar and the area shakes as if hit by an earthquake. You must have triggered an old special effects bomb under the chair. The explosive charge has become so unstable with age that the effect blows everything in range to shreds. (Don't tell me that was a "CHAIR-Y BOMB"! Har, har, har.) Your body is hurled into the air like a rag doll. You sail off the stage, over the audience and out into the lobby where you slam into the janitor closet door knocking it completely off its hinges and shattering it. Luckily, the Insurance Policy you were carrying provided just enough cushion for your landing that you stand up completely unscathed. (Don't you just love fiction?)
  
  The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.
  
  > Go south
  You are in a dusty work area. It looks sloppier than your hall closet.
  A pair of very odd snowshoes are lying there.
  There is a peephole in the wall to the East.
  
  > examine snowshoes
  These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)
  
  > take the slippers
  You pick up the highheeled slippers.
  
  > examine the peephole
  Why, that dirty old man! There's a hole in the wall between here and the other restroom. Fortunely, he wasn't very bright either. He drilled into a storage cabinet and all you see are cans of Sani-flush and a reel of recording tape.
  
  > check what you're carrying
  You're carrying:
  delicate bottle
  dim bulb (Providing light)
  soggy hacksaw
  long hotdog
  sharp knife
  highheeled snowshoes
  insurance policy
  sparkling diamond
  old lamp (Providing light)
  oaken bucket
  scuba suit
  You're wearing:
  pointed hat
  solitaire ring
  dark secret
  
  > wear the slippers
  You put on the slippers.