text: > Keep going
  The wagon departs!
  
  After a short while you find yourself in...
  
  Crossroads (on the lone wagon)
  The tube opens into a crossed path. The rails cross a few meters
  ahead, providing passages in all four cardinal directions.
  
  A signpost is hanging from the ceiling, a fluorescent symbol faintly glowing in the dark. The symbol is now plus-shaped.
  
  On the lone wagon you can see a rusty console.
  
  The wagon departs!
  
  After a short while you find yourself in...
  
  Second Station (on the lone wagon)
  In here rails depart into several holes that plunge into darkness. A set of secondary tunnels leaves from the north and northeast while, to the west, a much larger highway is lit by a strong flashing strobe.
  
  On the lone wagon you can see a rusty console.
  
  > go to the north
  A hexagonal room, lined in plaster and steel, with six doors opening into six more locations. Three of them look dead, while the others
  glow or flicker to different rhythms. To the south is the dark tunnel leading to the railway station; to the northwest and north the functioning exits.
  
  LOGAN://"You can recognize the Commanders' area by the unique shape of the rooms. Most are six-sided, like this one. Due to the power
  leakage, some of the doors have rested shut for so much time
  they are now useless. You can take the two still working to gain
  access to the Commanders' Quarters, to the north, or the Forebridge,
  to the northwest."
  
  > talk to LOGAN
  LOGAN://"The many broken doors lead to the crew quarters. I suspect there is still someone trapped in there. Of course, no more living."
  
  > go to the north
  The plaster door opens as you get near it and closes after you.
  
  Another hexagonal room, this time with just one exit, leading south through a plaster door. The room is exceptionally blank, as a sort of minimalistic museum.
  
  In the center of the room, a six-sided glass table takes most of the space. The surface is crystal-clean, a mocking at the passing of time.
  
  LOGAN://"This has been a much livelier place, back in time. The
  table in the center of the quarters is a holographic projector. It was used by the crew to gaze at the stars, both for leisure and for
  study."
  
  > ask LOGAN about the table
  LOGAN://"I don't understand, Ektor Mastiff."
  
  [Hard time interacting with LOGAN? Remember you can TALK to him in rooms for comments on the environment. You can SHOW things to him or ASK him ABOUT subjects. Also, the formal "LOGAN, " is usually
  best to get explanations on the words he says in bold type.]
  
  > talk to LOGAN
  LOGAN://"You are the last commander of this ship, Ektor Mastiff. You may want to act like one. If I can I will try and help you in fulfilling your goals."
  
  > ask LOGAN about the projector
  LOGAN://"I don't know what to say about that. Maybe you want to play a game, instead?"
  
  > turn on the table
  LOGAN://"That is not linked to my sub-routines. I cannot comply."
  
  > Go south
  A hexagonal room, lined in plaster and steel, with six doors opening into six more locations. Three of them look dead, while the others
  glow or flicker to different rhythms. To the south is the dark tunnel leading to the railway station; to the northwest and north the functioning exits.
  
  > go south
  In here rails depart into several holes that plunge into darkness. A set of secondary tunnels leaves from the north and northeast while, to the west, a much larger highway is lit by a strong flashing strobe.
  
  A lone wagon, an open boat hanging over rails, sits undamaged at the end of the ramp.
  
  On the lone wagon is a rusty console.
  
  > go to the north-east
  This six-sided room reminds you of the chess training grounds in which you used to spend your spare time during your first years in Brouguoise, before they hired you at the University of Monarch: The size, roughly the same; the white, featureless walls -- a sort of dramatic fashion of the times in which the Campus was built; the
  plain, cold light that fills the place. But most of all, what strikes you as a perfect mimic is the object filling the center of the room.
  
  Two men, seated and facing each other, play a game around a six-sided table, in an everlasting match.
  
  > Go north
  A six-sided room. Each wall is covered in a myriad of tiny bulbs, each one the size of a bee's eye. Most of the lights are on, drawing patterns and ungraspable designs. On the east wall, a ten-by-twenty centimeter spot just below a small viewscreen bears a series of five symbols, printed in an obscure, alien language. The room is then
  empty, except for a large cubic device placed against its northern wall.
  
  The hologram on the device shows -- unmistakably -- a Hyerotrope.
  
  On the large cubic device is a golden disc.
  
  > go northwest
  An hexagonal chamber, this time rather larger than the previous ones.
  A set of lounge chairs dots the place, each of the seats resting empty in front of a terminal. To the north, a four-by-two-meter screen
  almost entirely covers the wall. This is probably the main bridge of the ship.
  
  LOGAN://"To engage the self-destruction sequence you have to
  activate the emergency measures at console 21b. Let me show it to
  you."
  
  A second later, a terminal comes out from one of the desks.
  
  > examine terminal
  (the emergency measures terminal)
  The console is made of a lot of senseless keys and symbols. One larger button is glowing green.
  
  LOGAN://"If you find any difficulties engaging the right
  sequence, ask me and I will help produce it for you."
  
  > check what you're carrying
  You're carrying a golden disc, a translucid bar and an useless railway ticket. You are wearing a white jumpsuit and some clothes.
  
  > show the disc to LOGAN
  LOGAN://"Part of your race's history is coded in that disc. I found
  the music and the natural sounds... quite inspiring. Yours must have been a very interesting planet to inhabit."
  
  > ask LOGAN about the sequence
  LOGAN://"Oh, yes, of course. You don't understand Neulanean. Let me trigger the sequence for you. When I'm done, simply press the large, green button to engage it."
  
  All of a sudden, the big screen on the wall turns to life, and a
  series of mysterious symbols start filling it. After a while, the symbols are replaced by the blueprint of the Arcadia.
  
  > examine the blueprint
  The Arcadia is showing itself on the big screen. A set of tiny dots stipples the blueprint following an invisible line that cuts the ship in two.
  
  part of the blueprint. It looks like a hundred-legged spider. When you understand what it is -- and the proportions with the rest of the ship -- you gasp.
  
  "That's the train station," you whisper, prompting a comment from LOGAN.
  
  LOGAN://"Quite big, right, Ektor Mastiff?"
  
  > ask LOGAN about the big
  LOGAN://"The starship Arcadia is six-hundred-twenty-five kilometers long and two-hundred-ninety across. That's the largest size a
  Neulanean ship has ever been. Unfortunately that record will never be broken."
  
  [You have earned the A Matter of Size achievement]
  
  > Introduction to Andromeda Apocalypse
  Instructions for Play
  Special commands
  Included in the game's package
  Credits
  More Credits
  Mea Culpas
  What are the Hyerotropes?
  Who is Ektor Mastiff?
  Achievements
  Walkthrough
  
  > Achievements
  Achievements for Andromeda Apocalypse:
  
  A Hell of a Storm    (You watched the sky turn dark)
  A Dark Omen    (You have seen the dark side of the
  sky)
  The Leaper    (You have jumped through the void)
  Invisible Killer    ( -???- )
  The Dweller    (You have reached the bottom)
  To Shed a Light    (You have turned the lights on)
  Ticketless Ride    (You have taken the train)
  The Fisher    (You have seen the fish)
  The X Marks the Spot    (You have crossed over)
  Play It Again, Ektor    (You have played a record)
  Communication Breakdown    (You know how to have people
  listen to you)
  A Matter of Time    (You know how old is the Arcadia)
  A Matter of Size    (You know how big is the Arcadia)
  Archaeologist    ( -???- )
  Cuboctahedron    ( -???- )
  Flying the Egg    (You took a cab)
  To Be a Scientist    (You found your calling)
  Sinking the Ship    ( -???- )
  The Shining    ( -???- )
  Hellen Ripley    ( -???- )
  Indiana Jones    ( -???- )
  Survivor    ( -???- )
  Gettare Rinors    ( -???- )
  
  > ask LOGAN about core
  LOGAN://"The self-destruction is triggered by a chain reaction
  starting from the bow section of the ship, under the Observatory. There, in a secluded environment, are stored and wired radioactive
  bars of the kind used for fueling small and medium ships. Due to the extreme long confinement of the Arcadia, the bars must have
  been depleted. I suggest you go and find new bars to replace the depleted ones."
  
  > Continue
  The wagon departs!
  
  After a short while you find yourself in...
  
  Crossroads (on the lone wagon)
  The tube opens into a crossed path. The rails cross a few meters
  ahead, providing passages in all four cardinal directions.
  
  A signpost is hanging from the ceiling, a fluorescent symbol faintly glowing in the dark. The symbol is now plus-shaped.
  
  On the lone wagon you can see a rusty console.
  
  The wagon departs!
  
  After a short while you find yourself in...
  
  Train Station (on the lone wagon)
  Light in here gets dimmer, as the only source is several meters up ahead, on the distant ceiling. In front of you, a ramp runs into several tunnels, each lined by railways. Many of the holes are shuttered by heavy bulkheads, while others lead into darkness, way out of reach. On the opposite side, the circular room enters the high corridor to the south.
  
  On the lone wagon you can see a rusty console.
  
  > ask LOGAN about core
  LOGAN://"The self-destruction is triggered by a chain reaction
  starting from the bow section of the ship, under the Observatory. There, in a secluded environment, are stored and wired radioactive
  bars of the kind used for fueling small and medium ships. Due to the extreme long confinement of the Arcadia, the bars must have
  been depleted. I suggest you go and find new bars to replace the depleted ones."
  
  > Search seats
  No one has been littering this place for quite some time.
  
  > examine the keyboard
  The mixer is powered. On it, among the many cryptic buttons, three
  have symbols that you can comprehend. On the first is a star, on the second a plus symbol, on the last a circle.
  
  > put the bar in the slot
  Nothing would fit. Almost nothing.
  
  > put the ticket in the slot
  The ticket fits... and it's sucked inside!
  
  > Achievements
  Achievements for Andromeda Apocalypse:
  
  A Hell of a Storm    (You watched the sky turn dark)
  A Dark Omen    (You have seen the dark side of the
  sky)
  The Leaper    (You have jumped through the void)
  Invisible Killer    ( -???- )
  The Dweller    (You have reached the bottom)
  To Shed a Light    (You have turned the lights on)
  Ticketless Ride    (You have taken the train)
  The Fisher    (You have seen the fish)
  The X Marks the Spot    (You have crossed over)
  Play It Again, Ektor    (You have played a record)
  Communication Breakdown    (You know how to have people
  listen to you)
  A Matter of Time    (You know how old is the Arcadia)
  A Matter of Size    (You know how big is the Arcadia)
  Archaeologist    ( -???- )
  Cuboctahedron    ( -???- )
  Flying the Egg    (You took a cab)
  To Be a Scientist    (You found your calling)
  Sinking the Ship    (You started the last journey)
  The Shining    ( -???- )
  Hellen Ripley    ( -???- )
  Indiana Jones    ( -???- )
  Survivor    ( -???- )
  Gettare Rinors    ( -???- )