text: re, but Sheriff Yeung keeps people
  from killing one another, mostly.
  
  secluded establishments.
  
  A sickly amalg haunts the maintenance corridors, wrapped in
  rags.
  
  Kal-Y watches the coming and going of the loading docks.
  
  > read the list
  Arrest on sight and turn over to a Marshal at Venter.
  Successful bounty hunters eligible for visa chip.
  
  Phelim (terrorism) - 50k reward
  Kal-Y (piracy) - 50k reward
  Natalya (fraud) - 25k reward
  Marisa (murder) - 50k reward
  Pyrogut (war crimes) - 100k reward
  Rella (kidnapping) - (caught)
  Luciano (racketeering) - (caught)
  Yuzo-I (espionage) - 25k reward
  Jade (identity theft) - (caught)
  Reuben (bio-piracy) - 25k reward
  
  > talk to Yeung
  The sheriff is a stubbled man in a baseball cap, creased suit and bulletproof vest.
  
  "Chances are you came here to do stuff you can't do anywhere else. That's fine. Just remember the one rule: you hurt anyone, I'll hurt you worse."
  
  > talk to the explorer
  She's older than anyone you've ever seen. Not in years, maybe, but certainly in biological terms. White-haired and wrinkled, practically pickled by the longevity systems in her faded spacesuit. From the looks of it, she might even be baseline.
  
  "I've seen things out there. Stars consuming one another. Barren rocks in just the right part of space to take your breath away with their beauty. Distant colonies that left humanity behind so long ago there's no resemblance anymore."
  
  "And alien civilisations. Oh, they're separated from us by millions of years of technological evolution. Even the molonks, after a fashion. But they're not all tucked away in the Orphanage. They're out there, doing stuff. See enough of it, you start to think you might even be able to grasp the tiniest notion of their plans - though no human mind really could, I'm sure of it."
  
  > Record orphanage
  You recorded the Orphanage in your ship's log the first time you visited it.
  
  > talk to the amalg
  He shies away from you fearfully, clutching a broken prosthetic arm. Fresh injuries to his biological parts suggest he's not Splinter's most popular inhabitant.
  
  "Leave me alone, please. I couldn't hack it on Athena. I'm not a killer. I just want to live here in peace."
  
  > Record athena
  You record Athena in your ship's log as a place of potential interest.
  
  > talk to Kal
  The smooth good looks of this bioroid are marred by numerous scars.
  
  "You wanna be careful, flying a nice ship like that through places like this. People might try and take a piece out of it."
  
  > P.
  Known Merchants:
  -Matej (Surface of Cygnet)
  -Fono-H (Surface of Koltsov)
  
  Odd Jobs:
  -Delivering packages for Viktoria, orbiting Pearl
  -Hauling pods for Devrim on Cygnet
  -Autark Orbital Race run by Silver
  -Turn bounties in to Marshal Zila-S, orbiting Venter
  -Fish... somewhere?
  
  Other Opportunities:
  -None known
  
  Potential Buyers:
  pressure chief (Surface of Jarland), persona of ERX Beta (Surface of ERX Beta), Controller (Surface of Koltsov)
  
  Cargo:
  some confidential research and an autodoc unit
  
  > Arrest kal
  You approach Kal-Y, aim your autorevolver over his head and fire a warning shot. Within a few seconds the loading docks are deserted apart from you and your quarry.
  
  He tosses a blade away. "I know better than to bring a knife to a gun fight. But I gotta warn you: you'll regret this."
  
  You stow Kal-Y in your ship's brig.
  
  > jump to Venter
  (You launch first.)
  
  The largest irregular rock in the asteroid belt around a dazzling blue star. Clunky industrial structures cling to its surface.
  
  Souped-up barges comprise most of the shipping. You know
  smugglers when you see them.
  
  A Commonwealth warship, repainted mercenary colours, holds a
  high orbit.
  
  A carefully shored up fuel tower extends far out from Splinter.
  
  The golden rings of a gas giant sprawl across the stars, dwarfing the grey and icy moon below. Bright lights and luminous structures shine from within the satellite's largest crater.
  
  A spinning, largely transparent, medusoid habitat serves as the base of operations for the venerable Marshal Zila-S.
  
  A fuel jockey orbits lazily - tentacles trailing, bladders
  swollen with deuterium.
  
  > give Kal to the zila
  The marshal's remote deputies collect Kal-Y and transfer your 50k credit reward.
  
  "You'll pay for this," Kal-Y calls back to you. "My crew will bust me out and we'll find you."
  
  The marshal laughs. "It'll be difficult for your crew to bust you out when they're already locked up themselves, numbnuts."
  
  > talk to zila
  The marshal's an ancient, plasticky synthetic in a pre-Diasporan spacesuit and a ten-gallon hat.
  
  "You're making quite a name for yourself as a bounty hunter, captain. I'm impressed."
  
  > talk to Aurea
  An unnaturally beautiful, golden-haired woman with a jagged scar across her face and a cheap robotic arm. She slouches in the co-pilot's seat.
  
  "Prex knows more than anyone about getting out of Hardshell, so hopefully he can get me back in. He was last seen heading to Gossamer."
  
  "We should be on the lookout for an amalg called Viscera."
  
  "We can try landing on Hardshell and scanning with the neutrino scanner, but I don't think it'll work out well."
  
  > jump to Koltsov
  Below thick clouds and barren mountains, geometric shapes are etched into the surface of this world.
  
  A fuel jockey orbits lazily - tentacles trailing, bladders
  swollen with deuterium.
  
  > Land
  A labyrinth of ribbed tunnels, through which ooze giant construction polymorphs.
  
  centre.
  
  Fono-H oversees the output of one of the primary sphincters.
  
  Nursing his latest crop is a hab farmer.
  
  > buy the shield
  (the warp shield)
  You buy the warp shield for 100k credits, leaving you with 15k credits.
  
  > jump to the gossamer
  (You launch first.)
  
  Below thick clouds and barren mountains, geometric shapes are etched into the surface of this world.
  
  A fuel jockey orbits lazily - tentacles trailing, bladders
  swollen with deuterium.
  
  Deep space. The nearest star is an intense pinpoint, outnumbered but not outshone. Small space habitats are scattered across this orbit, made of metal, glass and hollowed out comets - all tethered together with thin, monomolecular cables.
  
  Spidery cyborgs glide along the lines, their business
  inscrutable.
  
  World Weaver stands astride a multitude of tiny worlds,
  surveying everything with a cluster of eyeballs and sensor dishes.
  
  (Dr Pico-G pays you 1k for bringing him to a new world.)
  
  > talk to the weaver
  You send World Weaver a query for information on the nomads.
  
  It replies with a vivid but alien memory of their vast, ungainly worldship jumping into the system. Its crew - tiny, fragile little wisps of meat from World Weaver's perspective - traded for knowledge of far off, uncharted worlds.
  
  But these frugal, hyper-efficient cyborgs don't want for much. World Weaver shares the worldship's destination with you for free: Amarok.
  
  You add the new data to your star charts.
  
  > Record amarok
  You record Amarok in your ship's log as a place of potential interest.
  
  > jump to the Sheol
  Barren moon of a verdant world. The grey surface below is marked with precise, angular formations.
  
  (Dr Pico-G pays you 1k for bringing him to a new world.)
  
  > Land
  Orderly channels have been carved between silver ziggurats, broken sporadically by impact craters. There is no movement, no indication of life.
  
  Tera-O leads an archaeological team from a bubble tent.
  
  A xenolinguist studies carvings in the wall of a half-collapsed structure.
  
  > talk to Tera
  She wears a sleek but armoured suit, powerful lights mounted on her shoulders.
  
  "This civilisation died out three million years ago. Never got much further than their moon. There's almost nothing of them left on their homeworld now, but here the vacuum has left things remarkably well preserved."
  
  > talk to the xenolinguist
  She looks up from a complex spaghetti of etchings with no obvious start or end.
  
  "Rifling through dead cities is a bit morbid, I guess, but this is the only way we get to study alien cultures that are the least bit comparable to our own. If these guys hadn't died out, by now they'd be beyond anything we could understand."
  
  After a moment, she adds: "Well, there's always the molonks. But after the time I spent on Volund I decided they're the exception that proves the rule."
  
  > Record Volund
  You record Volund in your ship's log as a place of potential interest.
  
  > jump to the Panopticon
  (You launch first.)
  
  Barren moon of a verdant world. The grey surface below is marked with precise, angular formations.
  
  You orbit carefully in the shade of one of the huge solar panels Panopticon uses to leech energy from the intense blue star at the heart of the system. Panopticon itself is a glittering band of linked space habitats of all shapes and sizes.
  
  A fuel drone adopts a similar orbit, sending binary offers for
  a reasonably priced refuel.
  
  > Land
  Piercing starlight shines through broad skylights into multi-layered, over-sized streets that curve towards an inverted horizon. The air is thick with colourful holograms.
  
  A hyperspace conduit provides ready access to Hub.
  
  Decidedly non-humanoid cyborgs go about their strange business.
  
  several new arrivals at once.
  
  cluttered shop.
  
  > Record hub
  You record Hub in your ship's log as a place of potential interest.
  
  > talk to the wunderkind
  A lustrous brittle star of a creature. One of its spiny fronds curves round to meet you and approximates something like a face.
  
  "Tell me your story - your whole story - as you see it - in your own words."
  
  You tell Wunderkind about where you came from; about how you got your ship; about your twin and the Snake.
  
  "Unique - and precious - as are all the stories - take this - for your story."
  
  Wunderkind transfers you 5k credits.
  
  > talk to the bookseller
  The bulbous cyborg glides around the shop on a multitude of stubby little legs, clutching old volumes in its claws.
  
  It sends you a brief greeting across cyberspace and then resumes organising its books.
  
  > P.
  Known Merchants:
  -Matej (Surface of Cygnet)
  -Fono-H (Surface of Koltsov)
  
  Odd Jobs:
  -Delivering packages for Viktoria, orbiting Pearl
  -Hauling pods for Devrim on Cygnet
  -Autark Orbital Race run by Silver
  -Turn bounties in to Marshal Zila-S, orbiting Venter
  -Fish... somewhere?
  
  Other Opportunities:
  -None known
  
  Potential Buyers:
  pressure chief (Surface of Jarland), persona of ERX Beta (Surface of ERX Beta), Controller (Surface of Koltsov), bookseller (Panopticon Interior)
  
  Cargo:
  some confidential research and an autodoc unit
  
  > jump to the Hub
  You need a transit chip to pass through the hyperspace conduit. Do you want to launch and jump to Hub normally?
  
  > Yes
  (You launch first.)
  
  You orbit carefully in the shade of one of the huge solar panels Panopticon uses to leech energy from the intense blue star at the heart of the system. Panopticon itself is a glittering band of linked space habitats of all shapes and sizes.
  
  A fuel drone adopts a similar orbit, sending binary offers for
  a reasonably priced refuel.
  
  The surface of Hub is aflame with the light of sprawling conurbations.
  
  A multitude of space elevators lance into the sky, each feathered with white hot radiators.
  
  A fuel drone adopts a similar orbit, sending binary offers for
  a reasonably priced refuel.
  
  > Land
  You dock with one of the space elevators, which ferries your ship down to the surface.
  
  Dark megastructures crowd out the sky, wreathed in holographic advertisements and connected by glowing arteries of aerial traffic. The hot air would be unbearable if not for the cool, only mildly acidic rain.
  
  The matte black, spidery transit master stands watch over
  hyperspace conduits to Panopticon and Xanadu.
  
  of the elevator.
  
  Sitting in one corner of a dirigible bar is Quidnunc, his
  heavily modified brain pressing against a transparent cranium.
  
  A broken android lies crumpled in a filthy back alley.
  
  A golden cyborg going by the moniker Eleet watches the skies.
  
  > talk to the master
  The transit master's voice carries through cyberspace, genteel and expressive.
  
  "Free usage of all Network hyperspace conduits can be yours if you only buy this transit chip for 3k credits."
  
  > buy the transit chip
  You buy the Network transit chip for 3k credits, leaving you with 19k credits.
  
  > talk to the droids
  Her holographic form swims gracefully towards you, flame-haired and striking, if a little pixelated at the edges.
  
  "You won't believe how much you'll get done with this maintenance droid in your life, taking care of all those little time wasters
  that eat up your energy. Really, it's priceless. But, for a brave space captain like you, I'll sell it for only 5k credits. I may not actually make a profit on this."
  
  > buy the droid
  (the maintenance droid)
  You buy the maintenance droid for 5k credits, leaving you with 14k credits.
  
  > talk to Quidnunc
  "You're well travelled, captain? Seen a lot? Cutting-edge science. That's what I want. Theoretical stuff. I don't want any machinery or alien bio-junk. Something to blow my mind."
  
  > sell the research to Quidnunc
  You let him skim the abstract.
  
  "Yes, yes! Provocative and surprising. Such a new perspective! 20k credits. Agreed?"
  
  > search it
  As a space captain, you take in the big picture. No need to rummage through everything like some kind of surface beast.
  
  > talk to the android
  A sleek humanoid of shiny black plastic. Its head is dented and cracked.
  
  "Oh, hello," the android says. "I am Cicerone. I was created to be a guide to the known worlds. Unfortunately, my previous user decided to void my warranty, and I am uncertain what occurred subsequent to this. As my ownership has been forfeited, I would be pleased to accompany you on your travels."
  
  > get android
  "Please, talk to me if at any point you wish to learn about the general region."
  
  > talk to the android
  A sleek humanoid of shiny black plastic. Its head is dented and cracked.
  
  "This world is part of Network: a superluminal alliance of transhuman and posthuman cyborgs, simulated brains and intelligent programs. Historically, Network has maintained a stance of neutrality towards the other powers and their conflicts."
  
  > talk to the eleet
  His voice is a deep and bombastic growl across cyberspace.
  
  "You got an iron spine, captain? This place is too soft for me. Just suckers and the losers who bleed them of their money. Yeah, Network's not the place for me. I shoulda been an amalg. Take me to
  Athena and I'll pay you 25k credits. Danger money, you know."
  
  > take Eleet
  Eleet looks around your ship as he comes aboard.
  
  "Don't worry, captain. I could wrest control of your ship from you easily, but I won't. 'Cause I'm so honourable."
  
  > read the list
  Arrest on sight and turn over to a Marshal at Venter.
  Successful bounty hunters eligible for visa chip.
  
  Phelim (terrorism) - 50k reward
  Kal-Y (piracy) - (caught)
  Natalya (fraud) - 25k reward
  Marisa (murder) - 50k reward
  Pyrogut (war crimes) - 100k reward
  Rella (kidnapping) - (caught)
  Luciano (racketeering) - (caught)
  Yuzo-I (espionage) - 25k reward
  Jade (identity theft) - (caught)
  Reuben (bio-piracy) - 25k reward
  
  > jump to the athena
  (You launch first.)
  
  Your ship is ferried back into orbit by the steaming elevator.
  
  The surface of Hub is aflame with the light of sprawling conurbations.
  
  A multitude of space elevators lance into the sky, each feathered with white hot radiators.
  
  A fuel drone adopts a similar orbit, sending binary offers for
  a reasonably priced refuel.
  
  Space junk crowds around a planet of dark clouds and oily seas.
  
  An amalg war junker tries to blend in with the garbage.
  
  (Dr Pico-G pays you 1k for bringing him to a new world.)
  
  The amalg war junker closes in, blasting out aggressive binary obscenities.
  
  > Land
  The air is a haze of toxic pollutants, the skyline a jumble of stolen architectural styles. Wet rubbish and rotting biomatter squelch underfoot.
  
  Fireballs periodically burst into the air from the eye sockets of a giant metal fuel skull.
  
  Sitting on a towering throne of broken cyborg prosthetics is the exalted Piecekeeper.
  
  An elderly warrior sits slumped in the street, stripped of his
  parts by younger amalgs.
  
  Pyrogut sharpens his blade by a burning oil drum.
  
  The landing pad is run by Sharptooth. She keeps the locals away
  from your ship with lightning that arcs from her gunmetal fist.
  
  Eleet pays you his 25k credit fare and disembarks cheerfully.
  "Thanks, captain. Now I'm truly home. I know it."
  
  A few minutes later, you hear distant screaming that is abruptly silenced. An amalg scampers past the landing pad clutching one of Eleet's golden arms.
  
  > talk to Piecekeeper
  The Piecekeeper's voice rasps from between the teeth of a matte black skull.
  
  "We are monsters, yes? We cannot be reasoned with. But we can be bought. A protective emblem for your ship. Wherever you travel,
  amalgs will respect it. 50k. Many credits. But our favour is priceless."
  
  > talk to the warrior
  He lifts his head with the hiss of escaping hydraulic fluid. "Don't pity me. I've led a glorious life. I crewed the war cruiser of Viscera herself. Now she fights on at Chimera while I nourish new generations."
  
  > Record Chimera
  You record Chimera in your ship's log as a place of potential interest.
  
  > talk to Pyrogut
  His body bulges with dozens of stolen prosthetics and organs. His mouth is a wide grin, overflowing with teeth.
  
  He ignores everything you say, just laughs heartily and loudly.
  
  > talk to the cicerone
  A sleek humanoid of shiny black plastic. Its head is dented and cracked.
  
  "This world has been claimed as sovereign territory of the amalg. Travellers are not advised to remain here for any length of time."
  
  > talk to the sharptooth
  Her voice is warped by the chrome canines that inspired her moniker.
  
  "This is not the best place for you, outsider. The old ways hold sway here. You'll find Junkbucket to be much more... welcoming."
  
  > Record junkbucket
  You record Junkbucket in your ship's log as a place of potential interest.
  
  > Arrest pyrogut
  You aim your autorevolver at Pyrogut and tell him that he's under arrest.
  
  There is the prolonged clatter of guns being loaded and cocked as amalgs spill into the street to point their weapons at you.
  
  Pyrogut gestures to his comrades and laughs magnanimously.
  
  > jump to Jag
  (You launch first.)
  
  Space junk crowds around a planet of dark clouds and oily seas.
  
  An amalg war junker tries to blend in with the garbage.
  
  Tangled canyons have been clawed across the face of this large, rocky planet.
  
  Chaotic, unclear radio transmissions blast out from the surface.
  
  An amalg clawship occupies an eccentric orbit.
  
  (Dr Pico-G pays you 1k for bringing him to a new world.)
  
  The amalg clawship closes in, locking on to your cargo hold.
  
  > jump to the jarlabd
  Unknown co-ordinates.
  
  spitfire6 fires the retros and evades the amalg clawship.
  
  > jump to Jarland
  A dark, cratered moon in the shadow of a turbulent gas giant. Networks of bright lights shine from the surface.
  
  A fuel tanker refuels passing traffic.
  
  > P.
  Known Merchants:
  -Matej (Surface of Cygnet)
  -Fono-H (Surface of Koltsov)
  
  Odd Jobs:
  -Delivering packages for Viktoria, orbiting Pearl
  -Hauling pods for Devrim on Cygnet
  -Autark Orbital Race run by Silver
  -Turn bounties in to Marshal Zila-S, orbiting Venter
  -Fish... somewhere?
  
  Other Opportunities:
  -None known
  
  Potential Buyers:
  pressure chief (Surface of Jarland), persona of ERX Beta (Surface of ERX Beta), Controller (Surface of Koltsov), bookseller (Panopticon Interior)
  
  Cargo:
  a maintenance droid and an autodoc unit
  
  > Land
  The thin atmosphere is a subtle glow at the horizon, behind glass hemispheres large and small. Each dome brims with lush greenery and minimalist buildings.
  
  Maximo runs the Bell Jar Pub, an olde timey establishment
  filled with antique astronaut paraphernalia.
  
  the side of his bubble.
  
  yellow boiler suit.
  
  Phelim hauls cargo out of a low, ugly, opaque warehouse.
  
  The highest ranking official that'll talk to a random space captain is Minister Ramos.
  
  > sell the droid to the Chief
  Which do you mean, Cicerone or the maintenance droid?
  
  > Maintenance
  "Huh. That might be just the ticket. 12k credits. How 'bout it?"
  
  > talk to the cicerone
  A sleek humanoid of shiny black plastic. Its head is dented and cracked.
  
  "Although it has eschewed alliances with other worlds, Jarland remains a powerful and prosperous state."
  
  > jump to the Junkbucket
  (You launch first.)
  
  A dark, cratered moon in the shadow of a turbulent gas giant. Networks of bright lights shine from the surface.
  
  A fuel tanker refuels passing traffic.
  
  Something loops around this faltering white dwarf star: space station modules, starship wrecks and synthetic biomes all grafted together into a single improbable habitat - a vast and irregular megastructure.
  
  Amalg freighters lumber back and forth, strapped haphazardly
  with cargo.
  
  A few Network traders orbit at a wary distance.
  
  (Dr Pico-G pays you 1k for bringing him to a new world.)
  
  > talk to the freighters
  The reply you receive, as much as it is comprehensible, is relatively friendly and only somewhat obscene.
  
  > talk to the traders
  "No offence, captain, but if we wanted to trade with someone like you, we'd still be at Hub."
  
  > Land
  A fever dream of metal architecture, plastic conveniences and rotting leftovers. Corridors curve back on themselves; centrifuges speed and slow, varying the gravity; too-big spaces are reinforced with jury-rigged struts and cyborg body parts.
  
  Fireballs periodically burst into the air from the eye sockets of a giant metal fuel skull.
  
  Filthy, many-limbed Grimo pitches items of dubious provenance
  to the passing crowds.
  
  Sawbones potters around in her chop shop.
  
  Every unscheduled blackout, cacophonic music begins to pump out of the nightclub run by Halftwin.
  
  > talk to Sawbones
  A stooped old lady, long grey hair almost to the floor, heavy duty buzz saw for a hand.
  
  "What is this fleshy lump before me? You call that a body? Bring good parts and old Sawbones will swap them in for you. Very reasonable rate."
  
  You show her the razor tail and the laser eye.
  
  "Yes. Yes, all good," she says. "You want a part added, you
  give it to old Sawbones."
  
  > talk to Halftwin
  Badass shades. Luminescent hair. Long, nickel-plated legs that end in stiletto feet. Her chiselled abs twist up into a crooked scar.
  
  "Don't worry, I'm used to the staring. That's where they tore out my twin. After that, didn't have the heart to stay on Jag and keep fighting. Came here. Got soft. Learned how to dance badly and not even care."
  
  > talk to the cicerone
  A sleek humanoid of shiny black plastic. Its head is dented and cracked.
  
  "This world has been claimed as sovereign territory of the amalg. Travellers are not advised to remain here for any length of time."
  
  > jump to Jag
  (You launch first.)
  
  Something loops around this faltering white dwarf star: space station modules, starship wrecks and synthetic biomes all grafted together into a single improbable habitat - a vast and irregular megastructure.
  
  Amalg freighters lumber back and forth, strapped haphazardly
  with cargo.
  
  A few Network traders orbit at a wary distance.
  
  Tangled canyons have been clawed across the face of this large, rocky planet.
  
  Chaotic, unclear radio transmissions blast out from the surface.
  
  An amalg clawship occupies an eccentric orbit.
  
  The amalg clawship closes in, sharp robotic pincers glinting in
  the starlight.
  
  > Land
  Ponderous black clouds press low against the spiky crags of the horizon.
  
  An amalg war party roams the wasteland, waving cyborg skulls on
  pikes.
  
  The war party holds hostage a diplomat from the Imago Republic.
  
  Some charity workers have set up brightly coloured tents.
  
  Marisa lives in a remote shack.
  
  A dead amalg lies broken at the bottom of a cliff, yellow warning sign emblazoned across his nuclear heart.
  
  > get the heart
  It unscrews with a bit of effort.
  
  > talk to Marisa
  She looks at you from under the brim of a broad, weathered hat.
  
  "Take a hint. Leave."
  
  > read the list
  Arrest on sight and turn over to a Marshal at Venter.
  Successful bounty hunters eligible for visa chip.
  
  Phelim (terrorism) - 50k reward
  Kal-Y (piracy) - (caught)
  Natalya (fraud) - 25k reward
  Marisa (murder) - 50k reward
  Pyrogut (war crimes) - 100k reward
  Rella (kidnapping) - (caught)
  Luciano (racketeering) - (caught)
  Yuzo-I (espionage) - 25k reward
  Jade (identity theft) - (caught)
  Reuben (bio-piracy) - 25k reward
  
  > talk to the charity
  They're all diasporans in blue T-shirts.
  
  "Those warriors are dangerous, never forget that, but most of the people here are living desperate and unhappy lives. We do our best to try and make things better, though what they really need here is reliable medical practitioners."
  
  > sell the autodoc to the charity
  "That would definitely improve some lives around here. Would 9k credits cover your expenses?"
  
  > talk to the war party
  One of their number has an antique vocoder. She steps forward, dangling bones clacking at the hem of her battledress.
  
  "Negotiator. Hostage one piece, for now. 50k credits."
  
  Pay the ransom?
  
  > Yes
  The war party throw the diplomat at your feet.
  
  "Thank you," he sobs. "Please, take me home. Take me to Venter. I'll get you a visa chip, credits... I owe you my life!"
  
  > Arrest marisa
  You surprise Marisa while she strums an out-of-tune guitar, your autorevolver levelled at her chest.
  
  She sets her guitar down, and her over-sized guns. "Fair enough."
  
  > get the diplomat
  You bring the grateful diplomat on board.
  
  "About damn time. Let's get out of here."
  
  > jump to Venter
  (You launch first.)
  
  Tangled canyons have been clawed across the face of this large, rocky planet.
  
  Chaotic, unclear radio transmissions blast out from the surface.
  
  An amalg clawship occupies an eccentric orbit.
  
  The golden rings of a gas giant sprawl across the stars, dwarfing the grey and icy moon below. Bright lights and luminous structures shine from within the satellite's largest crater.
  
  A spinning, largely transparent, medusoid habitat serves as the base of operations for the venerable Marshal Zila-S.
  
  A fuel jockey orbits lazily - tentacles trailing, bladders
  swollen with deuterium.
  
  > give Marisa to the zila
  The marshal's remote deputies collect Marisa and transfer your 50k credit reward.
  
  As they lead her away, she meets your gaze coldly.
  
  The marshal shudders. "She gives me the creeps, that one."
  
  > Land
  A synth-futurist city of wide open spaces and glass-sided buildings that would seem almost idyllic were it not sitting in the crater of an airless ice moon. Bioroid citizens stroll through the plazas and avenues in casual clothes, unbothered by the hard vacuum.
  
  Space-suited refugees form a lengthy queue outside the Border Ministry, where they are turned away by a polite official.
  
  Link-J has joined the queue.
  
  immigrants.
  
  The diplomat you rescued from Jag disembarks. "Thank you, captain.
  I owe you my life. To redress the balance, I'm transferring 100k to your account. You already have a visa chip, so I won't need to throw one of those in too."
  
  > jump to the volund
  (You launch first.)
  
  The golden rings of a gas giant sprawl across the stars, dwarfing the grey and icy moon below. Bright lights and luminous structures shine from within the satellite's largest crater.
  
  A spinning, largely transparent, medusoid habitat serves as the base of operations for the venerable Marshal Zila-S.
  
  A fuel jockey orbits lazily - tentacles trailing, bladders
  swollen with deuterium.
  
  Structures rise above the thick clouds of this planet: towering, impractical machines of no obvious purpose and unsettling design.
  
  (Dr Pico-G pays you 1k for bringing him to a new world.)
  
  > Land
  This whole world is layered in complex and arcane machinery. Machine has been built upon machine, feeding into machine, decorated with baroque mechanisms and littered with spare parts. The noise is profound.
  
  Hunched, furry molonks continue their inscrutable work,
  refining their over-engineered contraptions even more.
  
  A lone human, Reuben, sleeps in a hammock suspended from
  convoluted pipework.
  
  No sooner have you landed than a group of molonks heaves a weird, disconnected gizmo into your cargo hold. It seems to do nothing except move parts in complex rhythms.
  
  The molonks leave your ship having only warily acknowledged your existence.
  
  > talk to the molonk
  You approach a molonk in as non-threatening a manner as you can, but it shies away from you.
  
  When you leave it in peace, it returns instinctively to its construction.
  
  > talk to Reuben
  He's a scruffy old man in a creased jumpsuit and durable breathing mask.
  
  "The chances of two civilisations evolving within even vaguely the same time frame are seriously remote. Aliens have usually either advanced beyond anything we can understand or died out completely. These guys, though, well... look at them. They've adapted to civilisation. They don't even think about it anymore."
  
  > read the list
  Arrest on sight and turn over to a Marshal at Venter.
  Successful bounty hunters eligible for visa chip.
  
  Phelim (terrorism) - 50k reward
  Kal-Y (piracy) - (caught)
  Natalya (fraud) - 25k reward
  Marisa (murder) - (caught)
  Pyrogut (war crimes) - 100k reward
  Rella (kidnapping) - (caught)
  Luciano (racketeering) - (caught)
  Yuzo-I (espionage) - 25k reward
  Jade (identity theft) - (caught)
  Reuben (bio-piracy) - 25k reward
  
  > talk to the cicerone
  A sleek humanoid of shiny black plastic. Its head is dented and cracked.
  
  "This world is inhabited by molonks - th