text: [Themes: horror, zombie]
  
  America is a wasteland. Zombie Hordes roam the country, while most major cities are feeding grounds for the undead. The MacArthur Virus spread through the entire country. The Virus targets the brain, shutting down everything but the basic abilities and the instinct to eat. It starts a process of Necrosis in the body, and the victim literally become walking dead, slowly rotting without any reasoning and an immense hunger that can't be satisfied. The US Army began a battle against the zombies, but were forced to retreat and form safe-zones that could realistically be maintained. The ICS were formed to combat the infection, specializing in combat with the undead. The ICS were formed from Police Squads, a few trusted Private Militaries, and the Army.
  
  [Author's Note: In this game, you take the role of Lt Conner "Killjoy" McMillan. You've taken command of a platoon of four ICS, or Infection Contamination Squads. You're leading a convoy towards Horse Island, a safe-zone. The Convoy consists of, from front to back, a Humvee, a Stryker, three armored vans for transporting civilians, a truck and another Humvee. Your objectives are to get the civilians to the safe-zone at any costs. If possible, other supplies and survivors would be a benefit. More Kills lead to more experienced soldiers and a better chance of survival. Good Luck.]
  
  > Continue...
  You are Lt Connor "Killjoy" McMillan. You are in charge of a convoy heading towards Horse Island, which is now a military safe-zone. Your convoy consists of a Humvee, a Stryker, three armored vans, an pick-up truck and another Humvee. You have a Platoon under your command, made of the squads Mars, Normandy, Clay and Steel. Mars are your vanguard, Normandy are an experienced ICS involved in vehicular warfare, Clay are experienced heavy marines, while Steel is a new ICS, mostly recruits.
  
  You're driving along the intersection. The Convoy's journey has been pretty uneventful, with no losses and very few zombie encounters. Your Scout, Dice, in the front Humvee says that he sees a crashed bus blocking your path. What do you do?
  
  > go around.
  You decide to go around, taking a side street and wasting some precious fuel, but avoiding a potential Zombie ambush. You drive through a small suburb, passing a few fires and lone zombies. You pass through uneventfully, and make it back to the road.
  
  > Continue...
  You continue along the road until you find a crashed Grocery van in the middle of a mass of cars off the road. You know that the Safe-Zone could use some supplies, but you've noticed some movement among the cars. Do you want to go search the van?
  
  > search the Van
  Steel begin climbing over the cars and get to the grocery van, where they begin packing up canned food from the van. Suddenly, packs of zombies emerge from the cars and start attacking Steel. What are your orders?
  
  > open Fire to defend Steel.
  You open fire on the zombies. Your shots mostly blow off limbs and snap spinal cords, stopping the zombies from escaping the cars and attacking the convoy. Steel begins jumping across the cars to get back to the convoy, but one of them falls through the windscreen of a car, and zombies rip through his armor and he lets out a scream. One of his comrades try to help him, but he's dragged inside the car and out of your few. Still, the rest of Steel manage to make it back to the convoy. You continue firing as the convoy starts driving away from the ambush. You grimace at the man's screams. You didn't know him well, you just knew he was a medic who fought in Iraq. His name was Fisher. Well, he'll be remembered. Your mind won't let you forget his screams.
  
  > Continue...
  The Convoy continues on its path until you pass through Lakeville, a recently evacuated town that marks you reaching one fourth of your way to Horse Island. You pass through the town, noticing a barricaded gun store and a pretty large amount of zombie corpses, but you decide not to question any of that. Not else much is worth noting. You pass through the town, and as you're driving through a small suburb on the outskirts, you come across a broken down armored van down a side-road. Do you want to investigate?
  
  > drive over and investigate.
  Your convoy drives over, and five armed men emerge from the truck. They scan the convoy, before they raise their weapons and open fire. Their shots go over your head, and you duck down. Clay Squad opens fire with their machine guns, killing one of them instantly as he falls, blood spurting from his neck and stomach. The other four retreat, disappearing into one of the houses. Two men from Clay search the van, but only find a bit of food and some ammo.
  
  > Continue...
  The sun quickly sets, and you notice two of your drivers seem pretty tired. You decide to pull over and rest for the night. The Road seems pretty safe, but Normandy Squad wants to go find a safer place to camp. It'll waste up some time or fuel, but it'll be safer. Orders?
  
  > stay Here.
  You form a protective circle with the vehicles, and get on duty. The Civilians get sleeping bags and nod off. You start a conversation with the other squads, and find out a lot. Clay squad is mostly experienced soldiers with a few tours of duty under their belt. Their squad leader, Wolf, seems to be enjoying the apocalypse, except for the lack of fresh bacon and air support. You don't find much about from Steel squad, who are on patrol. Their leader, however, is a Riot Squad member called Murphy-Rourke. Normandy keeps to themselves, but you gather that they're Private Military who prefer the comfort of their driving seats and gun posts. Your own squad, Mars, are made up of an ex-CIA Agent called Marcus, an Canadian melee expert called Hades who's recently been transferred, and two Navy Marines called Dice and Foley,who seem pretty quiet, but have scored some good kills so far.
  
  You finally get some rest, but are woken by screams. You grab your gun and find one of Steel being pulled apart by a pack of zombies. You open fire, your bullets ripping through the skulls of the undead. They fall, and you run up to the Steel Member, who's had an arm and both legs ripped off. You wince, and he vomits blood and convulses, before lying still. You also notice to freshly killed corpses next to him, Civilians who didn't even have the chance to scream, covered in blood, their stomachs turn apart. You move the bodies out of sight so as not to frighten the civilians, and tell the convoy to start moving.
  
  > Continue...
  You drive along, and guess that you'll arrive at Horse Island by tomorrow morning, given no large distractions. One of Clay, Snake, calls to you. You looks up, and swear as you approach a guarded barricade, made up of cargo trucks, furniture and barbed wire. A few armed men in National Guard shout at you to slow down. What do you think you should do?
  
  > ram through.
  While attempting to ram through, more guards at the barricade appear. They panic, and drive the trucks out of the way, letting you drive past easily.
  
  > Continue...
  The journey continues. You kill a few wandering groups of zombies with a few of Normandy's handmade Molotov's, turning them into moaning, moving candles. Nothing else happens, and you pull over in an old farm that night. It's easily securable, so you board up the windows, send a scout to the water tower and settle in. You're surprised at how tired you are, as you took a nap during the drive, but you don't question it and drift off to sleep.
  
  > Continue...
  You awaken to the sound of screams. Thousands of zombies swarm over the camp, and rip through your friends and comrades. Wolf topples into view, trying to escape from under five growling zombies, as a zombie grabs you from behind and tries to bite you. You shove it aside, as more and more zombies approach. What do you do?
  
  > pull out your gun.
  You pull out your gun and pull the trigger, but nothing happens. You realize you're out of ammo, and zombies grab you and rip through your flesh. You scream.
  
  > wake up!
  You wake up, surrounded by Clay squad, who all look worried.
  
  "What happened, Lieutenant?" Wolf asks, gun at the ready.
  
  "Nothing. It was just a bad dream, I'm fine."
  
  He look's worried, but he doesn't say anything about it.
  
  "We've found some canned food and bottle water in the cellar. We stocked up on it. Still, we need to head out if we want to reach the safe-zone by noon."
  
  You nod, pack your bag and climb into your Humvee. After a few minutes of packing, the convoy is gone.
  
  > Continue...
  You spend three hours driving, killing about a dozen zombies. You come across a corner store that seems heavily fortified compared to other buildings. You scan the building, and notice the words "ALIVE INSIDE" on one of the walls, as well as lit flares on top of the roof. There's a good chance there's survivors inside, but it'd be a huge pity to die now, so close to victory. What do you want to do?
  
  > Continue...
  After another two hours of driving, you manage to reach the coast. You follow the water until you reach the stretch of water between the mainland and Horse Island. There's a giant mob of zombies covering the Pier, at least two hundred. The evac ferry you were promised isn't there. You use your one working radio to contact Horse Island.
  
  "This is Horse Island Command. It is too risky to send the ferries, as there are reports of a large infected group blocking our approach, Can you confirm?"
  
  "Yeah, there's an army of zombies here, so why the hell aren't you helping us out!?! We have civilians here, and nowhere to go. What do you expect us to do.
  
  "We believe there's a local ferry on the island. It'll take a fight to get there, but we think it's fueled."
  
  "You think?"
  
  "Good Luck, Lieutenant."
  
  You swear, and move the convoy into an overlook position over the pier. You see the ferry, but the mob of zombies surround it. How do you think you should get to it?
  
  > use the Normandy and the Vehicles to create a distraction, and sneak on.
  Steel, Clay, Mars and the civilians dismount from the vehicles, which are driven off by Normandy. The Horde takes the bait like flies, and swarms over the convoy, who drives along the coast slow enough that the zombies keep up with them. You lead the way towards the ferry, which you easily secure. Within minutes, you manage to bring the ferry up and running, and find you easily have enough fuel to make it to Horse Island. You drive the ferry towards where the convoy was heading, and manage to pick them up with the use of a metal ramp. You head towards Horse Island and wait.
  
  > Continue...
  You finally make it to Horse Island late enough in the afternoon. There's an ICS waiting, who take your supplies and give you a tour of the island. There's housing, farms, a hospital, a church. Everything you could hope for. You find yourself a home on the island.
  
  A year later, life is good. There's no Zombie attacks on the island, you get a good amount of food from farming and you can even stockpile some. You lead frequent scavenging raids on the mainland, bringing back food, equipment and most importantly, survivors. You wonder if this is going to last. But for now, life is good.
  
  You've won.