text: > go downward
  At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!".
  
  > Go west
  There are small piles of sawdust in the corners. You see a door to the East.
  A hardened steel chain has one end built into the concrete wall.
  There is an iron crowbar
  A gouged and battered woodworking table is against the Wall.
  
  > Go south
  You see high shelves with unfinished repair projects and a storage room South.
  A violin sits on the shelf waiting for its broken bridge to be repaired.
  
  > Go south
  The storage room floor is a disaster. Junk and clutter lie everywhere.
  
  > read the dictionary
  Having no particular word to look up, you flip pages at random till you see: CAT:Is nervous about catgut. SEE ALSO HOTDOG, KNOB, VIOLIN GENIE:Anagrams your gifts into useful objects. SEE ALSO BUGLE, LAMP, SKATE FROG:Feed it then kiss it (yuch). SEE ALSO HOTDOG, PRINCE, PRINCESS, GUY, GIRL PROGRAMMER:Decent chap who spent years on this game. SEE ALSO $5 REGISTRATION ROGUES:Various. A poor man's D & D. SEE ALSO Gratuitous violence TOTO:An afterthought. Pay no attention to the little dog behind the curtain.
  
  > Keep going
  Having no particular word to look up, you flip pages at random till you see: BOOK:Several. Must be read. Good for trading. SEE ALSO PAGE QUARTER:Buys merchandise. (Buy policy FIRST.) SEE ALSO DRINK, POLICY, BARBER
  
  > continue
  The pages are falling apart as you handle them. You must wait for them to dry.
  
  > read DICTIONARY
  Having no particular word to look up, you flip pages at random till you see: BOILER:Might knock out a wall if blown. SEE ALSO HACKSAW, VALVE, NOTE DESK:The courtesy desk contains a very important item.
  SEE ALSO KEY, RECLAIM DICTIONARY:Dangerously soggy. Will fall apart if overused. DRAWER:In Dressing Table. SEE ALSO MAKEUP MIRROR:Cut it with a diamond. SEE ALSO DIAMOND, RING VALVE:The safety valve has something in it. SEE ALSO BOILER, HACKSAW, NOTE
  
  > read the DICTIONARY
  Having no particular word to look up, you flip pages at random till you see: BUGLE:Fun to play. Makes a good gift. SEE ALSO GENIE, PIRATE KEY:Won't be available until late in the game. SEE ALSO CHEST, DESK ORGAN:Type "4" (STOP #4 in the clues). RECORDER:Will play a tape. SEE ALSO TAPE TAPE:In the locked bathroom. Be nice to a friend. SEE ALSO RECORDER TRUMPET:You will need it after you get past the mirror. VIOLIN:Neither you nor the cat get along with it. SEE ALSO CAT, KNOB
  
  > examine the ORGAN
  The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).
  
  > look at the stops
  The massive instrument has been lovingly maintained. The keys smell of Bon Ami, the gilt labels on the stops still gleam and the ornamental vase still holds fresh tulips...(strange, that reminds of a joke somehow).
  
  > read the ORGAN
  The stops are arranged to the right and above the main keyboard and are simply numbered, "1, 2, 3, 4, 5, etc." A simple touch would activate them.
  
  > Touch 1
  What do you want to touch?
  
  > touch stop 1
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > Touch stop 2
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > Touch stop 3
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > Touch stop 4
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > press stop 4
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > press stop
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > read the stops
  The stops are arranged to the right and above the main keyboard and are simply numbered, "1, 2, 3, 4, 5, etc." A simple touch would activate them.
  
  > touch the ORGAN
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > press stop 4
  You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
  
  > play the ORGAN
  You always fancied yourself another P. D. Q. Bach. Your fingers fly over the keys and great waves of ethereal music gush from the pipes.
  
  > 4
  As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.
  
  You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.
  The door to the East is securely locked.
  
  > check your inventory
  You're carrying:
  dim bulb (Providing light)
  long hotdog
  stage makeup
  sharp knife
  old lamp (Providing light)
  oaken bucket
  scuba suit
  fortune cookie
  paper fortune
  sturdy plank
  valve trumpet
  You're wearing:
  solitaire ring
  
  > go west
  You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.
  A packrat has emerged from a crack in the wall
  
  > give the paper fortune to the packrat
  The packrat carefully inspects the FORTUNE that you offer, then somehow stuffs it into a tiny crack in the wall. He darts toward the wall himself, pausing only long enough to throw a small object back to you, then vanishes.
  
  You arrive at a small cranny (or is it a nook? I never know) at the West side of the pit. You see, "Our Secret Place" inscribed above a small lens. Looking into it, you see nothing and decide it must be some sort of electric eye.
  A pointed blue hat sits there
  
  > take the hat
  You pick up the pointed hat.
  
  > look at the hat
  It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams.
  
  > look in the hat
  It is an old hat made of some soft material, decorated with moons and stars and odd symbols. There seem to be water stains and what look like splinters from broomsticks imbedded in the seams.
  
  > go east
  You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.
  The door to the East is securely locked.
  
  > Go north
  You find yourself in a cramped little room with curved walls. Something massive occupies almost the entire area. As you make your way around to the far side, you see this is the theater organ. The controls for raising the entire assembly up to stage level for performances have been gutted and are completely unusable. You can still see the narrow passage to the East.
  You are sitting at the keyboard of the massive theater organ.
  
  > 4
  As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.
  
  You find yourself near the podium in the orchestra pit. The pit extends to the West and there is a small, almost hidden crawl way to the North.
  The door to the East is securely locked.
  
  > go east
  You have come to a narrow passageway with a ladder leading up to the stage and a crawl way through to a slightly less cramped area to the West.
  
  > Go upward
  Near the stage-left proscenium arch you notice something dark about the floor. Looking down, you see that it is a trap door - an OPEN trap door.
  
  > go west
  This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.
  
  > Go south
  This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.
  
  > Go east
  You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.
  
  > go to the west
  From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.
  
  > go south
  You are now in a middle-ish aisle in the audience area.
  You see a small scrap of parchment with a secret written on it.
  
  > take the parchment
  You pick up the dark parchment.
  
  > wear the hat
  You put on the hat.
  
  > put the parchment under the hat
  You lay the secret on your cute little bald spot, then cover it with the hat.
  
  > Go north
  From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.
  
  > Go west
  The curving steps to the apron are to the North, and the audience to the East.
  There is a solid steel fire door built into the West wall.
  
  > go west
  Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.
  
  > read the parchment
  Oh, no you don't! If you read it, it won't be a secret any more.
  
  > look at the parchment
  This might be a prop left over from a spy drama - or maybe it's the real thing.
  
  > Inventory
  You're carrying:
  dim bulb (Providing light)
  long hotdog
  stage makeup
  sharp knife
  old lamp (Providing light)
  oaken bucket
  scuba suit
  fortune cookie
  sturdy plank
  valve trumpet
  You're wearing:
  pointed hat
  solitaire ring
  dark secret
  
  > Go east
  The curving steps to the apron are to the North, and the audience to the East.
  There is a solid steel fire door built into the West wall.
  
  > Go north
  This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.
  
  > Go north
  This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.
  
  > Go west
  Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.
  There is the curtain counterweight
  
  > go west
  Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East
  
  > Go upwards
  At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.
  The door to the dressing room has no knob.
  
  > Go south
  You are in a small side room. The exits all lead back to the main gallery.
  The theater janitor was looking around the room. Hearing you, he looks up.
  
  > Examine janitor
  He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you.
  
  > show secret to the janitor
  Oh, no you don't! If you read it, it won't be a secret any more.
  
  > give secret to the janitor
  Oh, no you don't! If you read it, it won't be a secret any more.
  
  > hit the janitor with secret
  You strike at the janitor with the secret, but your weapon bounces off of him harmlessly
  
  > read secret
  Oh, no you don't! If you read it, it won't be a secret any more.
  
  > drop secret
  (Taking it off first)
  You drop the secret.
  
  > Wait
  Time passes...
  
  > Examine janitor
  He was looking for something, but has now turned his attention to you. He appears to have guessed that you know more about him than he cares to have made public. Chomping on his cigar, he rolls up his sleeves and heads toward you.
  
  > ask the janitor about secret
  You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!"
  
  You have come to a central gallery opening onto eight small rooms.
  You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.
  An old woman dressed in a zoo keeper's uniform looks up at you.
  
  > Go southeast
  You are in a small side room. The exits all lead back to the main gallery.
  A witch turns from her cauldron and raises her gnarled hands ominously.
  
  > show secret to the witch
  Don't know how to show here...
  
  > give secret to witch
  The WITCH gives a quick glance at the SECRET, then tosses it back.
  
  > wear secret
  You are already wearing the secret.
  
  > give the hat to the witch
  The WITCH gives a quick glance at the HAT, then tosses it back.
  
  > hit the witch with the hat
  You strike at the witch with the hat, but your weapon bounces off of her harmlessly
  
  > kill the witch
  You pass out from the pressure of waiting for the inevitable attack. You come to in the main gallery as the zookeeper snorts. "Must be goin' soft in my old age. But watch out for the Avocado, I ain't goin' near it to grab you out!"
  
  You have come to a central gallery opening onto eight small rooms.
  You hear strange yells, mumbles, cackles, screams and mad ravings coming from the rooms.
  An old woman dressed in a zoo keeper's uniform looks up at you.
  
  > Inventory
  "Well, you going to try a room or ain't you?" says the zookeeper
  
  You're carrying:
  dim bulb (Providing light)
  long hotdog
  stage makeup
  sharp knife
  old lamp (Providing light)
  oaken bucket
  scuba suit
  fortune cookie
  sturdy plank
  valve trumpet
  You're wearing:
  solitaire ring
  dark secret
  
  > Go upwards
  You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.