text: [Themes: sci-fi, RPG, science fiction]
  
  You are an android (named Jayden, or Jay for short) in Boston, which has one of the highest android populations in the world in relation to humans. All androids have basic abilities and needs. You can use textual system messages and audio live messages. Your only need is to rest every now and then, since your system can only last so long and needs to recharge (In this game, however, you don't need to worry about that).
  
  What model are you?
  
  > Enula model
  You chose: Enula model.
  
  You are the first type of android (which is also no longer made). You are the only android to have a built-in weapon system (since you were originally created to fight a war, which you and your fellow Enulas won). However, the weapon system is the only technology that you have that the other two models don't. You do not have holograms, or the ability to use visual live messaging. And you definitely don't have any of the Synergy technology that the Matrix model doesn't.
  
  You are an android (named Jayden, or Jay for short) in Boston, which has one of the highest android populations in the world in relation to humans. All androids have basic abilities and needs. You can use textual system messages and audio live messages. Your only need is to rest every now and then, since your system can only last so long and needs to recharge (In this game, however, you don't need to worry about that).
  
  What model are you?
  
  > Matrix model
  You chose: Matrix model.
  
  You don't have the weapon system of the Enula model, but you do have a single hologram as well as the ability to use live visual messages. You don't have the defining Synergy technology, either, but what you have will be good enough.
  
  You are an android (named Jayden, or Jay for short) in Boston, which has one of the highest android populations in the world in relation to humans. All androids have basic abilities and needs. You can use textual system messages and audio live messages. Your only need is to rest every now and then, since your system can only last so long and needs to recharge (In this game, however, you don't need to worry about that).
  
  What model are you?
  
  > Synergy model
  You chose: Synergy model.
  
  You are the most recent type of android with all the upgrades. You have completely customizable holograms, as well as the ability to use live visual messages. You also have liquid metal technology, which allows you to change your shape (originally meant so you could have a more flexible human body and become shorter/taller/thinner/fatter and so on, but you can also take on a animal or inanimate shape). You even have force field technology, but it is very new and not that strong.[Themes: horror, horror]
  
  It's hard when family dies. It's harder when they leave you their ratty old cottage in the woods just south of the middle of nowhere!
  
  You can't believe that you have to leave your friends and family on Halloween to check the place out. It has been abandoned for awhile, and no one has seen your Uncle since his last visit. You just hope it is in good enough shape to sell without putting money into it.
  
  You turn down another dirt road and lose cell phone reception, again. There is no choice but to continue by map and your natural sense of direction.
  
  [Author's Note: A suspense/horror story. It is about a cabin you inherited from your creepiest uncle (yeah you know the one). There are two possible endings. Good luck. Tips: Use the link at the end to go back to the beginning, even if you die you can continue to play. Hit "Drive to cottage" after each play through and look for the room that changed. You will face a choice in that room that will decide if you live or die, again. Note: A special thanks to Chris113022 and Gower who play tested, and proofread this story.]
  
  > Arrival
  After many wrong turns, and stopping twice to ask for directions, you pull up to the place. It is a small log cabin that has one story, consisting of maybe five rooms, by your estimate. Nothing looks to be broken or disturbed. The bad news is that it's freezing and the heat hasn't been on in at least 5 years. Great.
  
  You park the car, grab a lighter out of the glove box, and get out. You notice that there is a rusty set of double doors leading to a cellar that opens to the outside next to the porch, an old wooden door, and a room with a window facing the front on either side. The left window appears to be darker than the right so you can't see anything in the room except the outline of furniture in the room. The right appears to have a person-sized statue near the window. It almost looks like it is watching you.
  
  > enter the door
  The door opens to a small hallway, with bare dingy white walls, leading to the right and the left.
  
  You remember your uncle telling you he built a new barn a few years ago, it might be nicer than the house.
  
  > go left
  The room is completely empty, with dark navy blue walls and a dark brown carpet. Who ever decided on the color scheme must have been depressed. Everything is at least in good condition.
  
  > The kitchen
  The kitchen is comically small, but very well laid out. The counter tops all look like they are made from solid wood, and there is a wooden knife block next to the stove that blends in with the counter top. You only notice it because of the black handles sticking out. The appliances and cabinets also look brand new, that's great for when you sell this place.
  
  > The backyard
  The back yard is over grown and completely bare. It opens up into the woods that go on for who knows how long, but the yard is at least fenced in. There is a garden on one side, or there was a garden before the place was abandoned. Other than weeds there really isn't anything here.
  
  > Leave
  From the backyard you find a gate that is rusted shut, but easily pried open. Over grown bushes make the uneven cobble stone path extremely dark along the side of the house.
  
  You walk down the path leisurely, whistling to keep yourself from freaking out, as a harrowing laugh follows you. Picking up the pace, you hop in your car and pull away, convincing yourself the laughter was in your head.