text: [Themes: Superhero, superhero]
  
  > Go downwards
  The carousel is much barer than it used to be. Your friend Teddy has a wooden ostrich in his house that he claims is from here, but you never know with Teddy.
  
  The first bits of debris from Rex Dashing's airship have almost reached the ground here.
  
  There are exits to the north, east, south, and
  west.
  
  > go west
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large, blank sign here.
  
  It's quiet here. Too quiet. You're beginning to doubt yourself. Why did you have to be the one to have time-stopping powers? And why should you have to save everyone? It's a great burden.
  
  > examine the sign
  The sign must have had something on it, once. But everything is faded away, leaving it blank.
  
  > take the sign
  That's frozen in time.
  
  > Touch sign
  You lay your fingers on it for a moment, but nothing happens. Not in this world where time stands still.
  
  > Go north
  You wander in the corn maze for a time, but can't find the northern exit. You'll have to figure out a way to get through.
  
  > Go north
  The ghosts of merchandise past haunt this weathered shop. An empty display table has been left here, as well as some boxes and leftover packaging. The snack bar is back to the east, and the carousel
  is south.
  
  Squid Kid is crouched, cowering, under the table. A puddle of ink trails behind her.
  
  The Chef is frozen mid-stalk, clutching a massive cleaver in one hand and a carving fork in the other. She's looking for something, or someone, and she looks very, very hungry.
  
  > fill the pen with the ink
  Your sentence had too many words; you can try typing just the part where you wanted to fill the dry fountain pen.
  
  > fill the pen
  You fill the fountain pen from the ink. Most of the ink remains.
  
  > go to the west
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large, blank sign here.
  
  > go to the south
  In contrast to the other attractions, the haunted house has improved over time. It is far more frightening and dangerous now than before, especially if you factor in tetanus. You can see the Hall of Mirrors to the east and the Corn Maze to the north.
  
  Lupor the Wolfman rears on two furry hind legs, fangs bared. You've caught him mid-howl as he unleashes the Wolf Moon above him.
  
  The Wonder Brothers have been reduced to the Wonder Cubs. Three dogs are caught mid-motion as they struggle out of their human clothing.
  
  Beams of insidious light from Lupor's Wolf Moon strike your body. A horrible change comes upon you: your hands twist into claws, your skin erupts into fur, and your teeth sharpen into fangs! You have become a wolf.
  
  Unable to hold more than one thing in your mouth, you drop the weathered notebook.
  
  > About you
  You are Justine Thyme. While most of your time is spent getting straight A's in high school or studying up on superheroes, you also have been conducting research on Einstein's recent breakthroughs in Time and Space.
  
  Also, you are a wolf.
  
  > look up wonder brothers
  While their main power is photogenicity, the Wonder Brothers also share the powers of teamwork, friendship, and a great work ethic.
  
  > examine Wonder
  (the Wonder Brothers)
  The Wonder Brothers look astonished by the turn of events that overtook them right before the explosion.
  
  Also, the Wonder Brothers are in wolf form.
  
  > look at Moon
  Lupor's signature ability, the Wolf Moon is a ghostly mirage in the air, the very sight of which turns viewers into wolves. Fortunately, it's in a confined area, blocked by the corn maze to the north and the house itself in the other directions.
  
  > look up Lupor
  Bitter at the world for his curse of Lycanthropy, Lupor developed a ritual to summon the Wolf Moon, so that all that behold it would suffer the same curse.
  
  > go to the north
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large, blank sign here.
  
  Now that Lupor's Wolf Moon is blocked from view, you feel its horrible effects leaving your body.
  
  You revert to human form.
  
  > Inventory
  You are carrying:
  a filled fountain pen
  
  > drop the pen
  Dropped.
  
  > Go south
  In contrast to the other attractions, the haunted house has improved over time. It is far more frightening and dangerous now than before, especially if you factor in tetanus. You can see the Hall of Mirrors to the east and the Corn Maze to the north.
  
  Lupor the Wolfman rears on two furry hind legs, fangs bared. You've caught him mid-howl as he unleashes the Wolf Moon above him.
  
  The Wonder Brothers have been reduced to the Wonder Cubs. Three dogs are caught mid-motion as they struggle out of their human clothing.
  
  You can also see a weathered notebook here.
  
  You have become a wolf.
  
  You hesitate, thinking of your actions. Was going south the right thing to do?
  
  > take the notebook
  Taken.
  
  > go north
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large, blank sign here.
  
  You can see a filled fountain pen here.
  
  You revert to human form.
  
  > go south
  The Hall of Mirrors is mirrorless, but it retains its former name. The hall is open to the sky, and, far above you, Rex Dashing's airship is frozen in the midst of exploding.
  
  You remember this spot from earlier. Copy Cat had been lurking here the entire battle, fending off attacks from the Wonder Brothers and Golden Girl. She had the upper hand until the Lenswarden arrived.
  
  You can go east to the abandoned aquarium, west to the
  remains of the burnt haunted house, or north to the carousel in
  the center of the park.
  
  The Lenswarden peers fearfully through the Lens of Truth, a talisman of great power, trying to find the real Copy Cat.
  
  Five versions of Copy Cat are frozen mid-pounce here, ready to strike the Lenswarden.
  
  > examine Lenswarden
  (the Lenswarden)
  The Lenswarden wears a simple black domino mask. He projects a feeling of false confidence.
  
  > look at Lens of the Truth
  A lens through which one might look and discover the truth of all things. Some say it has a spirit of its own.
  
  > look up Lenswarden
  The Lenswarden is a warrior for justice! With his mighty Lens of Truth (rumored to have a spirit of its own), the Lenswarden can discern those things which are of the greatest import for his future! He can pick out a needle in a haystack or a ruffian in a crowd. Beware, evildoers!
  
  > take Lens
  You snatch the Lens of Truth from The Lenswarden's unwitting fingers. It came loose--perhaps the rumors about the Lens are true. In any case, its power is now yours: you can LOOK THROUGH the lens in any location you find yourself.
  
  > look up golden
  Descended from the legendary King Midas, Golden Girl has turned the ancient curse into a superpower for good. Anything that she touches once turns to gold, while anything she touches twice turns back to normal.
  
  > look up Copy
  After being thrown out of college for plagiarism, Copy Cat found work at a mimeograph factory. After finding out her boss was the mysterious Duplicator, she stole his cloning technology to become the super villain she is today!
  
  > look up duplicator
  An early hero whose powers were stolen by Copy Cat.
  
  > look through Lens
  Through the power of the Lens of Truth, you discern the real Copy Cat!
  
  > go east
  If you ever wanted to learn more about fish, this would have been the place to do it. A shattered tank spans one wall, and a wave of broken glass fills the air before it. You can leave to the Hall of Mirrors to the west or the splash pool to the north.
  
  An old leaden hatch is open, revealing an opening down to the basement.
  
  > look through Lens
  The mighty Lens of Truth reveals no new information to you.
  
  You have the worrying feeling that you're forgetting something. But it might just be nerves.
  
  > go to the north
  The snack bar smells horrible, and is encrusted with filth. It has changed the least of all of the attractions. The splash pool is to the south, and the gift shop occupies the space to the west.
  
  The Alchemist has stumbled over the snack bar in her haste to flee from something to the south. Her bag has spilled, sending potions of power flying everywhere.
  
  > look through Lens
  Sparkling lights emanate from two of the potions: a mysterious green potion and a potion of deepest purple. These have been marked out as vital for your destiny.
  
  > examine the green potion
  It has a downward-facing arrow on the label.
  
  > examine purple potion
  It has an upward-facing arrow on the label.
  
  > take green potion
  Taken.
  
  > Go upward
  You are perched on a lone stair, with one hand on a steel beam. You can go back down to the carousel, further from impending doom.
  
  Amelia Derringer, intrepid villain, hangs suspended in the air, her body stretched and elasticized as only a blobified morphivore can. She currently looks like an upside-down bowl.