text: [Themes: fantasy, RPG]
  
  As you walk closer to the tree, you see a number of carvings. You take your index finger and feel each one, slowly. You have seen some of these before, but not since your father died. He used to draw these for you.
  
  As you take your finger of the last one, you notice a gravestone just a stone's throw away. You make your way towards it.
  
  The stone is carved out to look like a robed man, with a open book in his hands, reading. You study him closely, but to no avail. There seems to be nothing here to help you find the entrance to the family crypt.
  
  But just as you lean against the statue, a hand grabs your shoulder.
  
  You turn around in horror, only to see the hand belongs to the statue.
  
  His eyes are made of stone, yet they seem to be as full of life as your own. He does not say a word, but instead points to a hole in the ground.
  
  This is it. The crypt!
  
  You drop down into the hole. When you hit the ground, you do it hard, and fall to the ground. As you stand up, you rub the side of your head, where a rock hit you, Only to realize there was a ladder.
  
  A wooden door is in front of you.
  
  You enter. At first, the only thing You see is darkness. But as you take your first step inside, an unholy voice whispers "The day has come."
  
  Several bright torches lights up. The room is small, and do not seem to be big enough for the training your parents have told you about since you where but a young lad. The only thing that catches your eye, is a great ebony skull.
  
  The skull feels like it is enchanted with magic as old as the world itself. You do not know this, but You can feel it.
  
  Its eyes are two ruby's. Wich seem to have the ability to stare into your soul. You feel like they are fixed onto you, while at the same time staring blankly into the void. You Remember the book you recieved from your grandmother before beginning your journey. As you open the first page, You see a drawing of a skull, with a man touching one of the eyes. On the next picture, the eye seems further inside the skull, and the man is covered in fog.
  
  > pull the right eye.
  You pull out one of the eyes.
  
  The eye is now in your hand, and nothing seems to have happened.
  
  The ruby shimmers with a small glow, but just when you look at it, it shoots a black beam towards the remaining eye.
  
  The skull speaks. "What is the color of night?"
  
  This is the ancient password phrase your family has always used. You insinctively answer :
  
  > Sanguine, Your brother.
  The skulls mouth opens wide. You see a shimmer of light trough a crack.
  As you approach more carefully, A handle appears.
  
  As you pull the handle, a new room comes to sight. This room is no small one. As you enter, and rise up to your full height, you see a room full of coffins. The coffins are all alike, with a mark resembling the skull you came in trough.
  
  In the midst of the coffins there is a black pedestal. As you walk closer, a book starts to emerge from beneath. You hear the skull say behind you : "Read, my brother. The book is the power. Power will rule."
  
  The book seems made of leather. You pick up the book to examine it. There is no writing on the outside, and the front has the same skullmark as the coffins are marked with.
  
  > examine the coffins.
  As you walk towards the coffins, you smell rot. These are obviously filled with corpses. The skull mark is made of silver, with only two black holes for eyes.
  
  > read the book.
  Runes. Of course it had to be runes, you think. You where never good at reading them.
  
  The runes speak of other times. Times when your people had to struggle for food. Before you had farms, and domesticated animals.
  
  Those times where the times when your people was at its very best.
  
  As you continue reading, the book implies that a specific family had the ability to raise the dead, and use them for war, but the family had not been heard from for over three hundred years. The name of that family was Bimounfield.
  
  Bimoundfield! But, that is your name! So this is the secret training your family spoke about.
  
  As you turn to the next page, a small button is on the book.
  
  > push the button.
  As you push the button, you hear the sound of stone scratching against stone. As you turn toward the sound, a black metal chest is transcending down towards the floor, only standing on a square of stone. Nothing is holding the square. The magic of this place is strong.
  
  Maybe you should see whats inside the chest?
  
  > The chest.
  As you walk towards the chest, you suddenly become aware of the fact that there is a skull on the chest. The same type of skull that you first encountered In the first room you entered. This one seems to have hinges on its jaw, and as the last one, has ruby's for eyes.
  
  The chest does not open when you try to lift the lid.
  
  > consult the book from your grandmother.
  The book displays a finger in a decomposed mouth. Does the book really imply that you stick your finger in the skulls mouth?
  
  As you stick your finger in the small skulls mouth, it bites. The teeth dig into your finger with a force enough to make you bleed. As you pull your finger back, the skull whispers : "The family has returned. Your possesions is available now, Trainee."
  
  > In the chest.
  As you pry the chests lid open, a phial of blood floats out. The skull speaks again. "This blood is now sacred and should be taken very well care of until you know when to use it."
  
  You carefully take the phial and store it in your backpack.
  
  Just as you are about to look in the chest the skull continues as a black robe with a red skulls starts to move : " This robe has been in your families possession for centuries and will be for centuries to come if we all play our place in history as we should."
  
  The robe floats in the air, allowing you to study it further. It has one layer of linen and an inner layer of wool for comfort. Small patches of leather are put at vital points for extra protection. A hood is sewn to the back, and medium sized bags are conveniently placed at the hips, along with a herbal bag.
  
  The chest slams shut as the skull finishes "More possesions to come, Bigmounfield, but they are unavailable until you're ready. You will begin your training soon. A resting place may be found in the nearest coffin. Enjoy." It says as the maniacal laugh and the life leaves its face.
  
  > Tomorrow always comes...
  Now, as you're fully equipped with your new robe, you wonder if there is more to this place than it seems. A small inspection of some sorts? A corner perhaps? The room is square sized, therefore a corner could serve as a good starting point.
  
  > North west corner
  You're now standing in the North West corner of the ancient crypt. Along the wall stands a single coffin, raised up towards it for support. As you near it, you notice something special. This coffin has your name written upon it! This must be the resting coffin the skull spoke of. Do you want to rest until tomorrow?
  
  > Rest
  As you enter the coffin, the door closes by itself.
  
  You dream. You dream of White wolves, gnawing on bones. The bones suddenly assemble into a skeleton and snaps the wolves neck, before rising up and staring straight into your eyes. It whispers : "Master..."
  
  > The morrow
  As i awoke, i noticed this burning, tingling sensation in my body. It felt like i had been running several Kilometres, and i was drenched in sweat.
  
  A light flashes before your eyes as the lid opens, but dissappears just as fast as it arrived. Perhaps just to make sure you are awake?
  
  Anyhow, the day has just begun, and you feel eager to start your real training.
  As you step out of the coffin, it again acts on its own and closes behind you. The crypt appears just as it was yesterday, but it feels like the magic is stronger today.
  
  You have been given no notion of how and where your training will start.
  Maybe your grandmothers book will give the answer?
  
  > Training from the book
  As you reach into your backpack after the book, you see a faint red shimmer in the backpack. The shimmer is coming from the book! A closer inspection when you open the book is just an empty page with a quill pen attached. This means nothing to you. Maybe it is meant to be used as a journal?
  
  You start writing :
  
  > What should you do?
  You write down the words "What should i do?" And try to think over your possibilities. As you look down in the book again, writing is appearing by itself! The though that the book had magical abilities never crossed your mind, really.
  
  The writing states : "Thy training shall begin... Now."
  
  As you finish reading the sentence, the pages of the book in the middle of the crypt starts to waver. It finaly settles on one page as you move closer. The page shows drawings of a skeleton, and a man whom seem to talk to the skeleton.
  
  Suddenly, a coffinlid flies up in the air, and a skeleton climbs out.
  You instictivily cower a bit, but you soon realize you have to do something.
  The book! The book started this, the book surely must finish it!
  
  The book shows runes with a description of how to pronounce them.
  You nervously try to pronounce them, but your tongue "Stumbles" inside your mouth as the skeleton moves closer and closer to you.
  
  The skeleton is no more than meters from you, and will reach you soon if you do not do something quickly.
  
  > pick up a rock
  You pick up a medium sized rock laying near the pedestal and throw it at the skeletons left leg. The rock hits the bone and knocks it out of its joints.
  The skeletons falls to the ground, and drags itself slowly towards you.
  
  This certainly gives you more time to pronounce the words, as the skeleton will surely use about 20 seconds to reach you.
  
  "Skjegran jo sma eg sedeg" you manage to say as the skeleton would have reached you in a manner of mere seconds.
  
  The skeleton suddenly stops in its tracks at stares at you. You nervously stand where you are for a whole minute as you wonder if the skeleton will suddenly continue towards you, but it lies still on the ground, appearantly waiting for a command?
  
  You could do two things.
  
  Option #1 : Go get the leg for the skeleton. It has done nothing wrong, yet.
  
  Option #2 : Command the skeleton as it is, for safety reasons.
  
  > Option #1
  The skeleton watches you as you walk towards its leg. You carefully pick up the leg. It seems inanimate as it has no direct contact with its owner.
  
  You walk over to the skeleton, with the purpose of giving it to him directly.
  The skeleton stretches its hand out towards the leg, waiting for you to give it to him, as if he knew you exact intentions.
  
  Does the skeleton know what you want it to do?
  You where always told the family dealt in magic. Forbidden magic, but you had not considered it to be necromancy!
  
  "interesting." You say to yourself.
  
  Suddenly, the skeleton speaks, and you jump a little from the unexpected event : "Ah, yes. It took you so long to realise? You must be the most slow-witted Bimounfield I've ever met."
  
  "Excuse me, but i still have my brain and all bodyparts intact! I even knocked your damn leg off with a rock. Who are you to call me slow-witted?"
  
  "I'm... I'm sorry. You're right, decomposion has done something to me over the years. May I present myself. I am Skamkel Bimounfield. The first of the Bimounfields. And you are?"
  
  "I were never given a first name. My mother died giving birth to me, and my father went partially insane. He died 8 years later from unknown causes."
  
  "Hmm, that leaves us in a bit of a pickle. Then, You shall be known as...
  
  Ozur.
  
  > Ozurs Awakening
  "Ozur" You say.
  
  You taste the name in your mouth.
  "The name sounds familiar." You say to Skamkel.
  
  "Ah, yes." He says with the voice of an old man.
  
  "Ozur was a great paladin, who vanquished every undead your great grandfather assembled. It is only fitting that a man by the same name should be the one to revert his work."
  
  Skamkel wanders over to the book on the pedestal.
  
  "This book is named Lorendal. It contains every spell your family have made or learned over the years. I myself only made two of them, though. One spell, which allows me this awakened state every 3 generations or so, and the spell which allows the two skulls to have life of some sort."
  
  "amazing. But how old are you?"
  
  "Well, it's hard to say, really. Some generations does not know of this place, and never comes here. But I would say there is about 800 years since the time of my birh."
  
  > The Mentors choice
  Skamkel Asks you
  
  "How would you like to start your training?"
  
  Option #1
  Hard-paced but short
  
  Option #2
  Medium paced, and requires a medium amount of time
  
  Option #3
  Slow paced and requires alot of time
  
  > Option #1
  "Hard paced. Let's do this fast."
  
  "As you want. But beware, this will leave you with little energy for several months. Do you want to reconsider? "
  
  > Option #2
  "I'll go with medium paced."
  
  "Alright, but beware, you could learn more if you want to do it hard-paced.
  Do you want to reconsider?"
  
  > Option #3
  "I think we'll take it slow."
  
  "Okay, but beware, you could learn alot more if you go hard-paced or medium paced, but those will leave you with less energy.
  Do you want to reconsider?"
  
  > Slow paced it is
  "Okay, then." Skamkel says. "Lets start with something real simple. Take control of my hand."
  
  You concetrate on his hand and say "Skjegran jo sma eg-" "Upup-up-up" Skamkel interrupts. "A good necromancer can command by just thinking!"
  
  You are a bit confused, but try again.
  As you concetrate on his hand and the words, his hand goes limp.
  
  "Good. Now, make me slap myself, as you would if you tried to bully a kid."
  
  You easily make Skamkel slap his own jaw. You even make him poke his own eyesocket.
  
  "Having fun, are You?" Skamkel says.
  
  "these are simple things. Now take control of me as a whole, and release me after ten seconds."
  
  You do as commanded, and Skamkel is under your command.
  
  As you release him after a walking him in a circle, he utters "Good. Now raise a skeleton from its coffin, and train for three hours."
  
  After those three hours had passed, Skamkel speaks again. "Good, youngblood. Now, i have something to show you."
  
  > Skamkels wall
  Skamkel leads you over to one of the walls in the room, and utters a fraise, but your memory of the words are non-existent. You find this intriguing since you heard the words ten seconds ago.
  
  As he finishes talking, dust drops to the floor, and part of the wall starts shaking, then slowly reveals itself to be a passage into another room. He gestures for you to follow him inside.