text: Year 378 of the Second Era
  
  The memory fades away, and Byron's voice returns. "I need one person to light the signal light over by the watchtower. Everyone in division two stay here and support us with arrows. Everyone in division one follow me!" 
  
  The wyverns are still racing to the wall, and a fight seems inevitable.
  
  Byron leads the way as he and division one head down to the ground to support the rest of the group. Everyone else stays and prepares their bows. 
  
  You were assigned to division two upon your transfer here, and so your orders are abundantly clear. 
  > go light the signal fire
  Year 378 of the Second Era
  
  When you first transferred here, Byron was telling you about all of the duties that you might have here as a wall guard. One of these duties, should the need arise, was to light the signal fire. Byron didn't expound upon the why, and said only that it was an important duty. You didn't find out until later that this was the signal fire for the Griffin Knights. The Griffin Knights, or at least the patrol of them that stood at the ready in case the walls were attacked. 
  
  You assume most guards forget this fact. Otherwise they'd simply be fools. Griffin knights were among the best warriors in all of the Realm of Men, and that was when they weren't atop their chosen steed. With their griffins these knights surpassed all other units in their usefulness in battle. 
  
  That was the way to win this battle. Not through grit, and a hell of a lot of grit. No, in order to win, to live to see Liliana again, the Griffin Knights needed to be here. The wyverns would tear apart everyone otherwise. 
  
  You run along the ramparts to the signal fire. It's quite the distance from where the battle is taking place, and you start to hear the sound of swords clashing and wyverns roaring as you make your way. Upon arriving, you find straw and oil ready to be used in case of an emergency. You waste no time in starting the fire. Before long you tend the fire to maximum intensity, or at least as intense as you can get it on such short notice. 
  
  Having finished your job, you gaze back in the direction of the battle. Five wyverns patrol the skies with each occasionally taking dives at the top of the wall where division two was stationed. You feel a pang of guilt that you should've stayed there to help, but you dismiss it. If the Griffin Knights come to support you in the battle, then your efforts will have been well worth it. 
  
  That being said, there isn't much of an excuse for you now. 
  > return to the battle
  Year 378 of the Second Era
  
  You start a light jog to the wyvern infested ramparts, but you stop before you get there and string your bow. What is the point in throwing yourself into the middle of danger for nothing? Chances are that you would die a gruesome death for no reason other than your eagerness for battle. An inexperienced fool's death. 
  
  With your bow stringed and the wyverns attention away from you, you start taking shots at the beasts. You aim your first few shots at the wyverns themselves, but when they bounce harmlessly off of their scaly hides, you shift your focus. There are two kobold atop each of the five wyverns present, and while they are certainly dwarfed by the sheer size of the wyverns they are riding, you don't let that distract you. Each of the kobold atop the wyvern has a critical purpose. The one in the front is to steer and control the mount while the one in the back holds a bow in its hands. It's job is to fire at anyone attempting to kill the former type of kobold. Such as you. 
  
  The wyvern you'd been concentrating on turns its attention toward you, as does the kobold archer atop it, but it never gets a chance to loose its arrow at you. Instead your own arrow pierces its chest sending it tumbling from its mount and into the open air. Unfortunately, the other kobold still sits atop the wyvern, and after your display of accuracy, you've become a prime target. That wyvern and its rider come flying toward you, which is bad, but away from the battle, which is good. You take the last opportunity you'll get and loose one more arrow at the other kobold. Your aim is off on this, so your arrow only ends up bouncing off of the wyvern's body. You start to draw another arrow, but as you do, the wyvern takes on a burst of speed and is on you before you know it. Your life flashes before your eyes, and an image of Liliana's beautiful face plants itself at the forefront of your mind. You simply don't have enough time to react to the wyvern's speed, and you just close your eyes in acceptance. 
  
  Then you feel a large claw grab your waist. Its touch is surprising gentle. Nothing of what you would expect of a wyvern, and you keep waiting for it to hurl you from its grip, but that doesn't happen. Hesitantly, you open your eyes to find yourself suspended in the air, and not in the grasp of a wyvern. Rather, you find yourself in the grip of a griffin. The relief you feel is instantaneous, but that is quickly replaced by terror. You quickly reach your hands and grip onto the cold claws of the griffin. 
  
  You take stock of the situation. Including the griffin carrying you, there are at least seven Griffin Knights combating the wyverns in the air. It's  an amazing scene, and your breath catches. Griffins are much smaller than the wyverns, but this makes them significantly faster, so the wyverns seeme clumsy by comparison. The griffin knights themselves wear gleaming silver armor and cast a perfect picture of the word 'knight.' On the ground, the fight continues. The kobold outnumber division one, by nearly two to one, and that is discounting the giant lizards they brought with them to the battle. You start wondering why so many kobold came to mount an attack on the wall, but are soon distracted from that with what happens next.
  
  You feel a sudden change in direction as the griffin carrying you heads back to the walls. You realize that it, and the rider, must want to drop you back off at the wall before returning to the melee. You are quite okay with this, but then a scene just below you unfolds in the span of a moment. 
  
  A wyvern, with just the rider left to guide it, chases a griffin just below you. For that moment it seems the entire world slows down in order for you to see and understand what's happening. The wyvern is gaining, and it opens its mouth in anticipation for the coming chomp on the griffin's lower half. It isn't some beast's wild hope that it'll manage to bite the griffin either. No, you can very clearly see that this wyvern will be able to catch the griffin. Thus leading to both the griffin's and its rider's death. 
  
  In this same moment, an utterly absurd idea crosses your mind. The griffin holding you wasn't trying to keep you prisoner. It was merely keeping you from falling, and you think you could pry yourself open from its grip if you really tried. If you did, then you should land just as the wyvern's saddle passes beneath you. Your weight might even be enough to cause the wyvern to lose the edge its gained on the griffin. You left your bow back on the ramparts when the griffin saved you from the wyvern, but you do still have your standard short sword strapped to your waist. If you did go through with such a ridiculous plan, you could maybe even take out the rider and wyvern. 
  
  Maybe.
  > follow that plan
  Year 378 of the Second Era
  
  This won't be the first time you've done something crazy, though it is likely the one with the most at stake. 
  
  You pry yourself from the claws of the griffin and fall into the open air. Your plan...
  > fails!
  Year 378 of the Second Era
  
  Your timing was horribly off. You jump much too early and find yourself face to face with the open mouth of a wyvern. It must think you're the griffin, for as soon as you even near its mouth it snaps its mouth shut on top of you. Your midsection is torn to pieces, and you die instantly. 
  
  At least you can die well knowing that you saved that Griffin Knight.