text: > Look around
  II. THE BEAST
  He still growls and curses, and still struggles mightily against his fetters, but it's hopeless. He cannot move. He will never escape.
  Bound so tightly with tension and anger, he continues to approach the state of rigor mortis.
  
  EXITS: WEST NORTH
  
  > Go north
  III. THE FORTRESS
  A massive castle looms before you, its walls and towers barring
  further progress. How original.
  
  EXITS: SOUTH NORTH
  
  > look at the castle
  A magnificent and well-crafted structure is the Fortress, with many intriguing details: The messengers of the northwest tower bear
  missives and watery cordials to the all various inhabitants of the Fortress.
  
  > look at northwest tower
  cordials to the all various inhabitants of the Fortress.
  
  > look at the southwest tower
  The artists of the southwest tower spend their days asleep, but by night they gaze into the sky and draw celestial inspiration from their airy visions.
  
  > look at southeast tower
  The administrators of the southeast tower maintain the castle's bureaucracy with fiery drive and single-minded professionalism.
  
  > examine the wizard's tower
  In his lair at the top of the tallest tower, the wizard looks over the rest of the fortress and records all that he sees.
  
  > go north
  You can't go any further: The Fortress stands in your path.
  
  > Go northwest
  No, you can't go that way. You can go north or south.
  
  > talk to the wizard
  The wizard's tower turns out to be a great listener.
  
  > break Fortress
  You stomp on the southeast tower, reducing it to a pile of sand.
  
  > Continue
  You bring your fist down on the south wall. It crumbles immediately.
  
  > Continue
  You kick the gatehouse, splattering it across the street.
  
  People passing by seem to think you're doing something wrong. They clearly don't understand how important it is for you to get through this castle.
  
  > Keep going
  You smush the southwest tower into rubble.
  
  > Continue
  You destroy the flimsy blacksmith's shop with a single kick.
  
  > Continue
  You rip out a big chunk of the east wall and toss it down the road.
  
  > Continue
  You pummel the wizard's tower into dust.
  
  At last, you've cleared a path through to the rest of the street.
  
  > Go north
  IV. ERUPTION
  Liquid fire pours out from the smoking crater, down the mountainside, toward the doomed village. It's too late to escape, too late to rescue anybody. Everything is melting.
  
  EXITS: SOUTH WEST
  
  > look at the village
  A few simple homes remain out of the lava's path for now, but before long, the entire village will be a smoking ruin.
  
  "It's a shame," someone says as they hurry by. "All that hard work
  will be washed away." But that person doesn't understand properly:
  IV. ERUPTION doesn't necessarily symbolize a complete disaster:
  Just a drastic change, a threat to the status quo. And that's often a positive thing.
  
  Actually, the status quo is famously terrible, so it follows that change is always good.
  
  > look at the crater
  The volcano rises high; its plume of smoke blots out the sky. Madame Pele shapes the earth according to her whim, and to erect a settlement in the shadow of her mountain is to put oneself at her mercy.
  
  Lightning arcs across the clouds of ash, and thunder makes the
  pavement shake beneath you.
  
  > Go west
  V. THE THRONE
  Papa is seated in majesty on his golden Throne, surrounded by a golden cord and a veil of black curtains.
  
  EXITS: EAST WEST
  
  > look at Papa
  Papa is dressed in his purple vestments and skullcap, his frilly white skirt. His pince-nez is smashed into his forehead. His tiny teeth
  shine like wet pebbles in his gaping mouth. He is screaming.
  
  Papa's mouth is split wide in a piercing, infinite scream.
  
  "Hey!" you yell, loud enough that he should be able to hear you. But
  he doesn't react.
  
  1 - Man, I hate this guy.
  2 - What's he screaming about?
  3 - He's not worth your time.
  
  > 2
  Who cares?
  
  You yell at Papa to shut up. You yell at him again. He has no reply, except additional screaming. You're ready to start screaming yourself���but that would be stooping to his level.
  
  Life is full of little lessons like this, if you bother to look for them. You have to pay attention to yourself. You have to open yourself up to what yourself is trying to tell you.
  
  1 - Man, I hate this guy.
  2 - What's he screaming about?
  3 - He's not worth your time.
  
  > look at the cord
  (You'll have to pick a number from 1 to 3.)
  
  > 1
  You are so sick and tired of this guy and his whole deal. This is really ruining your afternoon.
  
  1 - Man, I hate this guy.
  2 - What's he screaming about?
  3 - He's not worth your time.
  
  > 3
  "Exactly! Your authority is meaningless. Authority is a false structure." You've been gnawing on this bone for a while. "I don't
  have to respect you���I don't even have to acknowledge you!"
  
  Papa screams in response.
  
  1 - Yeah, leave him alone.
  2 - No, he needs to have this explained to him.
  
  > 2
  He does need to have this explained to him, and you're the perfect person to explain it. "Authority is a social construct, which means,
  we all have to agree that you possess authority, or you don't possess it."
  
  Papa goes on screaming, either in impotent protest or in feigned confusion.
  
  "Forget it. You'll never understand." Yeah. He'll never understand.
  
  > examine Throne
  The regal seat is topped with elaborate golden pinnacles, reaching almost as high as Papa's hat.
  
  > examine the hat
  What a goofy little hat.
  
  > examine cord
  This velvet rope of gold is a false barrier: The rules don't apply to you. You aren't responsible for your actions.
  
  > look at the curtains
  Black drapery falls all around, obscuring the distant world and bringing what is near into ghastly clarity.
  
  > pull the cord
  Well, being a false barrier, a mere invention, the cord only exists in your mind. So you can't really do anything with it.