text: [Themes: Fantasy, Zorkian, fantasy]
  
  > Go downward
  In the center of the room is a deep pit filled with countless bones, an indication of the brutality of dungeon life. There are exits south and southwest. High above you is a small opening in the ceiling.
  
  > go to the west
  Drawbridge (you are flying)
  
  > Go west
  Meadow (you are flying)
  
  You settle gently to the ground.
  
  A swarm of bloodsucking locusts appears on the horizon.
  
  > go northeast
  Oops! A section of the bank gives way and you tumble into the river. The current dashes you against the rocks.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  > Go west
  A swarm of bloodsucking locusts appears on the horizon.
  
  > go northeast
  Oops! A section of the bank gives way and you tumble into the river. The current dashes you against the rocks.
  
   (Type RESTART, RESTORE, or QUIT):
  
  > learn the izyuk
  Using your best study habits, you learn the izyuk spell.
  
  The locusts are much closer now, blotting out the sun like a black storm cloud.
  
  > Izyuk yourself
  You are now floating serenely in midair.
  
  The locusts swarm over you and pick you clean to the bones.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  > Izyuk yourself
  You are now floating serenely in midair.
  
  The locusts are much closer now, blotting out the sun like a black storm cloud.
  
  > go northeast
  River Bank (you are flying)
  
  > Go southeast
  Fort Entrance (you are flying)
  
  You settle gently to the ground.
  
  > go east
  A flag displaying the brown and gold of ancient Quendor is lying here. There is an ochre vial here.
  There is a flagpole here.
  
  > go to the east
  A magnificent cast-iron cannon stands atop the battlement. Its wide, shallow barrel points toward the ocean, as though daring enemy ships to approach.
  The cannon contains:
  a pile of identical scrolls
  
  > put the guano in the cannon
  When you drop the guano into the barrel, the scrolls sprout feet and spill out of the cannon, dashing away in every direction! A single ordinary scroll is left sitting at the bottom of the barrel.
  
  > read it
  The scroll reads "yonk spell: augment the power of certain spells". The spell seems very long and extremely complicated.
  
  > go southwest
  Once the armory for the fort, this room has been picked clean by vandals and soldiers of fortune. Exit north or northeast.
  
  > go north
  You are at the center of a level field inside the fort. Entrances to rooms around the perimeter lie in several directions.
  A flag displaying the brown and gold of ancient Quendor is lying here. There is an ochre vial here.
  There is a flagpole here.
  
  > Go northwest
  River Bank (you are flying)
  You are on a muddy bank of a fast-moving river, full of sharp rocks and foaming rapids, flowing to the southwest. The ground is soft and eroded, and continually threatens to dump you into the turbulent waters. A field lies to the southwest, and a trail leads southeast along the bank.
  
  > Go southwest
  Meadow (you are flying)
  You are in the center of a barren field. To the east is the turret of a ruined castle, and from the northeast comes the sound of rushing water.
  
  You settle gently to the ground.
  
  A swarm of bloodsucking locusts appears on the horizon.
  
  > open aqua
  Opening the aqua vial reveals aqua potion.
  
  > drink the aqua potion
  The aqua potion tasted like lime jelly, and sent vibrations through your muscles.
  
  > throw the ball at bunny
  A tremendous pitch sends a bunny spinning. "What an arm, kid, what an arm!" cries the hawker. He hands you a glittering scroll from the shelf of prizes. "Here's your prize, now scram."
  
  > read the scroll
  Which scroll do you mean, the glittering scroll or the ordinary scroll?
  
  > read glittering
  The scroll reads "malyon spell: bring life to inanimate objects".
  
  > Gnusto malyon
  Your spell book begins to glow softly. Slowly, ornately, the words of the malyon spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.
  
  > learn the malyon
  Using your best study habits, you learn the malyon spell.
  
  > Malyon dragon
  The dragon seems to shiver for a moment, but that is all.
  
  > Yonk
  What do you want to yonk?
  
  > Yonk malyon
  As you cast the spell, the ordinary scroll vanishes!
  
  The words of the spell glow brightly for a moment.
  
  > Malyon dragon
  The dragon is suddenly imbued with life and begins to move. It shakes itself loose from the wall, which crumbles down upon the dragon, revealing a southward passage! The dragon howls with pain and anger. Spotting you, the dragon rears back its head, smoke billowing from its nostrils. Then, just as it seems that you will be barbecued, the dragon reverts to stone!
  
  > Go west
  You are at the eastern end of a long midway. The park entrance lies to the east, and rides lie to the north and south.
  
  Your muscles feel limp for a moment.
  
  > Malyon bunnies
  The bunnies hop away and the startled hawker scrambles after them. He returns a moment later, holding the again inanimate bunnies, and gives you a nasty glare.
  
  > Go south
  The walls and ceiling of this room are covered with soot and held up by timbers which don't look very sturdy. A winding tunnel leads north. From the east comes a sulfurous odor.
  
  > open orange
  Opening the orange vial reveals orange potion.
  
  > drink orange POTION
  Uh oh. The orange potion seems to be having an unpleasant reaction with the aqua potion. Your left ear turns into a carnivorous toad and devours your brain.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  With a scream of splintering wood, part of the drawbridge collapses and spills you into the moat. You are immediately set upon by alligators and piranhas.
  
   (Type RESTART, RESTORE, or QUIT):
  
  > Wait
  Time passes...
  
  Your muscles feel limp for a moment.
  
  > go to the east
  There is a rumbling noise behind you as the ceiling of the tunnel collapses, blocking your retreat! The air smells strongly of coal gas. Good thing you took that vilstu potion.
  
  This is obviously the heart of a large coal mine, illuminated by a wall-mounted lamp. The bottom of a metal coal chute is visible at the north end of the room. Another chute continues downward at the southern end. A large coal bin is overflowing, and the floor is completely covered with lumps of coal. A passage leads east, but a western passage is blocked by rubble.
  
  > examine the coal
  You see nothing special about lumps of coal.
  
  Someone slides out of the coal chute, and lands near the bin. Although your clothes are much cleaner and less torn, the stranger looks virtually like your own twin!
  
  > examine the twin
  Although your clothes are much cleaner and less torn, the stranger looks virtually like your own twin! The stranger is carrying a smelly scroll.
  
  A few lumps of coal spill from the coal chute.
  
  Your disheveled "twin" is having difficulty breathing, but gasps, "The combination is 112." Your older self then looks at you, almost expectantly.
  
  > read the smelly scroll
  Your twin refuses to part with the smelly scroll.
  The scroll reads "vardik spell: shield a mind from an evil spirit".
  
  "Give me...the spell book," croaks your older self.
  
  > learn the yomin
  Using your best study habits, you learn the yomin spell.
  
  A few lumps of coal spill from the coal chute.
  
  Your older self dives into the lower chute.
  
  > learn the yomin
  Using your best study habits, you learn the yomin spell.
  
  A few lumps of coal spill from the coal chute.
  
  Someone slides out of the coal chute, and lands near the bin. Although your clothes are much cleaner and less torn, the stranger looks virtually like your own twin!
  
  > Yomin twin
  The thoughts of your older self center on attempting to breathe.
  
  Your disheveled "twin" is having difficulty breathing, but gasps, "The combination is 461." Your older self then looks at you, almost expectantly.
  
  > Wait
  Time passes...
  
  "Give me...the spell book," croaks your older self.
  
  > give the spell book to the twin
  Your older self accepts the spell book gratefully.
  
  Your older self dives into the lower chute.
  
  > Go east
  On the eastern wall is a heavy door with a dial set into it. There is a sign on the door. Another exit leads west, and a wall-mounted lamp provides illumination. The floor is deeply covered with lumps of coal.
  
  > examine the dial
  Set in the door is a large circular dial which can be set to any number up to 873. It is currently set to 0.
  
  > Rezrov door
  The door swings open as a loud alarm sounds. Laser beams criss-cross the room, glinting off the blades of the thousand flying daggers. A hundred well-armed and vicious kobolds rush into the room, swinging battle axes.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  
  > wait awhile
  Time passes...
  
  Someone slides out of the coal chute, and lands near the bin. Although your clothes are much cleaner and less torn, the stranger looks virtually like your own twin!
  
  > wait for a while
  Time passes...
  
  Your disheveled "twin" is having difficulty breathing, but gasps, "The combination is 461." Your older self then looks at you, almost expectantly.
  
  > Wait
  Time passes...
  
  "Give me...the spell book," croaks your older self.
  
  > set the dial to 461
  The dial is now set to 461. You hear a click from inside the door.
  
  > open the door
  The door opens easily.
  
  > go east
  You are at the bottom of an air shaft which looks climbable. A heavy door leads west.
  Lying in one corner is a coil of rope.
  
  > Go upward
  You are deep inside a large coal mine, at the top of an air shaft. You could descend into the shaft; passages in many directions lead further into the mine.
  
  You are beginning to tire.
  
  > Go northwest
  You are in a winding tunnel in a large coal mine. Passages lead off in many directions.
  Lying near the mouth of one passage is a wooden timber, probably left over from the construction of the mine.
  
  > get the wood
  Your load is too heavy, especially in light of your exhaustion.
  
  > Sleep
  Before you fall asleep you pass out from the bad air.
  
  " he asks, writing frantically in a notebook. "I'd love to chat, but we're so busy this month." The angel twitches his nose, and the nothingness is replaced by...
  
  You are standing on the drawbridge of a ruined castle which lies to your east. The wood of the bridge looks severely rotted and creaks ominously beneath you. The moat, although an easy dive from here, looks dangerous, full of sinister shapes beneath the surface of the water. To the west is a wide field.
  With a scream of splintering wood, part of the drawbridge collapses and spills you into the moat. You are immediately set upon by alligators and piranhas.
  
   (Type RESTART, RESTORE, or QUIT):
  
  > Wait
  Time passes...
  
  You are beginning to tire.
  
  > Sleep
  Ah, sleep! It's been a long day and rest will do you good. You spread your cloak on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully.
  
  You dream of a river, slow and muddy. Great grey hippopotami sport there, bellowing and splashing, and twitching their ears. You awaken and stand.
  
  > Go east
  There is a rumbling noise behind you as the ceiling of the tunnel collapses, blocking your retreat! The air smells strongly of coal gas. Good thing you took that vilstu potion.
  
  This is obviously the heart of a large coal mine, illuminated by a wall-mounted lamp. The bottom of a metal coal chute is visible at the north end of the room. Another chute continues downward at the southern end. A large coal bin is overflowing, and the floor is completely covered with lumps of coal. A passage leads east, but a western passage is blocked by rubble.
  
  A few lumps of coal spill from the coal chute.
  
  > wait
  Time passes...
  
  Someone slides out of the coal chute, and lands near the bin. Although your clothes are much cleaner and less torn, the stranger looks virtually like your own twin!
  
  A few lumps of coal spill from the coal chute.
  
  > give the spell book to twin
  Your older self accepts the spell book gratefully.
  
  A few lumps of coal spill from the coal chute.
  
  Your disheveled "twin" is having difficulty breathing, but gasps, "The combination is 849."
  
  > wait for a while
  Time passes...
  
  Your look-alike dives into the lower chute and slides out of view.
  
  > set dial to 849
  The dial is now set to 849. You hear a click from inside the door.
  
  > open the door
  The door opens easily.
  
  > go east
  You are at the bottom of an air shaft which looks climbable. A heavy door leads west.
  Lying in one corner is a coil of rope.
  
  > Go up
  You are deep inside a large coal mine, at the top of an air shaft. You could descend into the shaft; passages in many directions lead further into the mine.
  
  > Go northwest
  You are in a winding tunnel in a large coal mine. Passages lead off in many directions.
  Lying near the mouth of one passage is a wooden timber, probably left over from the construction of the mine.
  
  > go northwest
  You are in a winding tunnel in a large coal mine. Passages lead off in many directions.
  
  > Go west
  You are at the western end of the coal mine. A metal chute leads downward.