text: [Themes: Fantasy, Children's, children]
  
  > Look around
  Dragonflies hum and hover, and you hear the occasional splash of feeding fish. You have a feeling of tranquility instilled by the placid, lazy waters. There is a little path winding between dense trees towards the south. You can see the start of a deserted gravel road to the north, and you can just make out the sea to the west.
  
  You can go south (further into the trees), north (towards the road) or west (towards the sea).
  
  You can see some banana skins and some long reeds here.
  
  > Go south
  The Troll is chasing after you!
  
  Dragonflies hum and hover, and you hear the occasional splash of feeding fish. You have a feeling of tranquility instilled by the placid, lazy waters. There is a little path winding between dense trees towards the south. You can see the start of a deserted gravel road to the north, and you can just make out the sea to the west.
  
  You can go south (further into the trees), north (towards the road) or west (towards the sea).
  
  You can see a huge Troll with a club, some banana skins and some long reeds here.
  
  > take skins
  (putting the brass lamp into the brown hessian sack to make room) Taken.
  
  > throw skins at Troll
  You lack the nerve when it comes to the crucial moment.
  
  > throw the skins
  Your enchanted sword luckily strikes the Troll and slays it...Your enchanted sword luckily strikes the Troll and slays it...Dropped.
  
  > get the horn
  Your enchanted sword luckily strikes the Troll and slays it...Taken.
  
  > Blow horn
  (first taking the big hunting horn)
  Your enchanted sword luckily strikes the Troll and slays it...(putting the box of matches into the brown hessian sack to make room)
  Your enchanted sword luckily strikes the Troll and slays it...Your enchanted sword luckily strikes the Troll and slays it...OK... you blow the mighty horn and manage to make a tiny noise...
  ... toot...
  
  > go north
  Your enchanted sword luckily strikes the Troll and slays it...
  South End of a Road
  A gravelled country road leads north. A white-painted wooden signpost points west, where you can make out the sea. You can just glimpse the glint of more water through the trees, far to the south.
  
  You can go north (along the road), south (into the trees) or west (towards the sea).
  
  You can see a signpost here.
  
  > check what you're carrying
  Your enchanted sword luckily strikes the Troll and slays it...You are carrying:
  some banana skins
  an ancient, enchanted sword
  a scroll of parchment
  a small burning candle stub (providing light)
  a brown hessian sack containing:
  a box of matches
  a brass lamp
  a booklet
  a large iron key
  a small silver bell
  a small screwdriver
  a mouldy old boot
  a parachute
  a large cardboard box
  a pewter mug
  a reed flute
  
  > go north
  Your enchanted sword luckily strikes the Troll and slays it...
  North End of a Road
  A country road stretches to the south, its gravelled surface crunching slightly beneath your boots. It is bordered by trees and old hedgerows. Towards the east is a patch of swampy ground.
  
  You can go east (towards the swamp) or south (along the road).
  
  You can see a wooden signpost here.
  
  > Go east
  Your enchanted sword luckily strikes the Troll and slays it...
  Swampy Ground
  Water seeps around the soles of your boots and fills your recent footprints. You can hear the croaking of frogs and the occasional bubble of marsh-gas coming to the surface. There is an abandoned inn to the east, and a path leads south into the forest. To the west there seems to be a little country road.
  
  You can go south (along a forest path), east (towards an inn) or west (towards a road).
  
  > Go south
  Your enchanted sword luckily strikes the Troll and slays it...
  Cave Entrance
  The opening to a deep cave leads eastwards into darkness. The air near the entrance smells rather stale and musty, and altogether rather unpleasant. The path into the forest winds south, and to the north is some swampy ground.
  
  You can go north (to a swamp), south (into the trees) or east (into the dark cave)
  
  > go east
  Your enchanted sword luckily strikes the Troll and slays it...
  Damp Tunnel
  The cave floor is moist from condensation, and your flickering candle casts pools of pallid light which sway and dance through the shadows. Here and there on the walls you notice strange, ugly designs and runes crudely drawn in red and brown ochre. Two pillars of rock seem to cascade from the roof, one streaming down like lumpy, white icing and the other formed from many tight needles of pinkish-brown stalactites. Between them is an opening that leads towards the south, and there are passages leading east and west.
  
  Tunnels lead east, west and south.
  
  > Go south
  Your enchanted sword luckily strikes the Troll and slays it...
  Rock Chamber
  The emptiness of a natural cathedral of living rock rises high into darkness above you, far beyond the reach of your candlelight. The sound of your footsteps echoes strangely. There are many stalactites and stalagmites, some of which have joined to form delicate pillars, others just hang like creamy icicles in the still, crisp air. Frozen rivers of snow-white rock spill down from the ceiling beside a dark fissure that spits the southern wall. Occasionally you see fireflies dancing and darting between the columns of pale stone. You are aware of the immense mass of the ancient mountains above.
  
  Openings lead north and south.
  
  > go to the south
  Your enchanted sword luckily strikes the Troll and slays it... Dragon's Lair
  This place, deep in the mountain heart, seems dreamlike and somehow magical. Distorted formations of twisted rock rise from the cave floor, while gossamer traceries of stone seems to float in the air to create delicate screens and alcoves. Everywhere hang pale stalactites. The floor of the chamber is covered in red dust and pieces of broken white bone.
  
  The great creature itself is lying coiled in the corner, its slate-coloured flanks slowly heaving and falling as it breathes. Its immense wings are tightly folded on its back and look as if they have been carved from polished copper. One of the beast's horny claws is resting on a pile of ivory-coloured bones. The air is sickly-sweet and dank.
  The beast seems to be emerging from a deep, long sleep.
  
  Tunnels lead north and west.
  
  You can see an old delivery bicycle, a huge (no longer enchanted) dragon and a pile of bones here.
  
  > Go west
  Your enchanted sword luckily strikes the Troll and slays it...You can't go that way.
  
  > go south
  Your enchanted sword luckily strikes the Troll and slays it...
  Cottage
  Nestling in a clearing amongst the trees is a tiny, thatched cottage. Smoke rises gently from the chimney. The little garden is badly overgrown, but the path leading to the doorway is fairly clear. You notice that the peeling door stands slightly open, but it has no knob or handle. The path leads south deeper into the trees, and continues north.
  
  You can go north (along a path), south (deeper into the trees) or east (into the cottage).
  
  > go south
  Your enchanted sword luckily strikes the Troll and slays it...
  Forest Pathway
  Grey-green ferns brush your ankles as you move along the path, and the light filters dimly through the branches and leaves overhead. You hear the soft calls of woodland birds. The pathway leads north and continues west, deeper into the forest.
  
  You can go north (along the path) or west (into the forest).
  
  You can see a stone bird bath (full of water) here.
  
  > go west
  Your enchanted sword luckily strikes the Troll and slays it...
  Tree Stump
  The twisting path leads through an ancient forest. Red and blue butterflies dance above the grass and you can hear the soft calls of wood-pigeons in the trees. The leaves rustle gently in the morning breeze. The pathway leads east deeper into the forest and continues north, winding into the trees. There is an old tree-stump next to the path where once a great oak tree must have stood. It seems to be hollow in the centre.
  
  You can go north (along a path) or east (further into the forest).
  
  You can see a hollow tree stump (which is empty) here.
  
  > go to the north
  Your enchanted sword luckily strikes the Troll and slays it...
  Lake in the Forest
  Dragonflies hum and hover, and you hear the occasional splash of feeding fish. You have a feeling of tranquility instilled by the placid, lazy waters. There is a little path winding between dense trees towards the south. You can see the start of a deserted gravel road to the north, and you can just make out the sea to the west.
  
  You can go south (further into the trees), north (towards the road) or west (towards the sea).
  
  You can see some long reeds here.
  
  > go north
  Your enchanted sword luckily strikes the Troll and slays it...
  South End of a Road
  A gravelled country road leads north. A white-painted wooden signpost points west, where you can make out the sea. You can just glimpse the glint of more water through the trees, far to the south.
  
  You can go north (along the road), south (into the trees) or west (towards the sea).
  
  You can see a signpost here.
  
  > Go west
  Your enchanted sword luckily strikes the Troll and slays it...
  Pebbled Beach
  You hear the crashing sound of waves in your ears. White gulls wheel and play in the sky above, and you can taste the salt-spray on your lips. Pebbles crunch beneath your feet as you move. You can see the ruins of an old stone lighthouse to the south. There is a wasteland of sand dunes to the north, and forest trees to the east.
  
  You can go north (towards wasteland), south (towards a lighthouse) or east (towards trees).
  
  > go north
  Your enchanted sword luckily strikes the Troll and slays it... Wasteland by a Castle
  A stretch of uneven waste ground stands closeby to a castle. There are old dunes covered in spiky patches of marram and couch grass. You can make out the old castle and its buildings away to the north. The blue-grey of the sea curves around in a wide arc to a beach towards the south.
  
  You can go north (towards the castle), south (to the beach) or east (towards the trees).
  
  > ring bell
  Your enchanted sword luckily strikes the Troll and slays it...You ring the bell...
  You hear the note of a horn answering in the distance...
  
  > take the matches and the candle
  box of matches: (putting the ancient, enchanted sword into the brown hessian sack to make room)
  Taken.
  small candle stub (unlit): (putting the booklet into the brown hessian sack to make room)
  Taken.
  
  > Go north
  The Troll is chasing after you!
  
  A country road stretches to the south, its gravelled surface crunching slightly beneath your boots. It is bordered by trees and old hedgerows. Towards the east is a patch of swampy ground.
  
  You can go east (towards the swamp) or south (along the road).
  
  You can see a huge Troll with a club and a wooden signpost here.
  
  > go to the east
  The Troll is chasing after you!
  
  Water seeps around the soles of your boots and fills your recent footprints. You can hear the croaking of frogs and the occasional bubble of marsh-gas coming to the surface. There is an abandoned inn to the east, and a path leads south into the forest. To the west there seems to be a little country road.
  
  You can go south (along a forest path), east (towards an inn) or west (towards a road).
  
  You can see a huge Troll with a club here.
  
  > go south
  The Troll is chasing after you!
  
  The opening to a deep cave leads eastwards into darkness. The air near the entrance smells rather stale and musty, and altogether rather unpleasant. The path into the forest winds south, and to the north is some swampy ground.
  
  You can go north (to a swamp), south (into the trees) or east (into the dark cave)
  
  You can see a huge Troll with a club here.
  
  > go east
  The Troll is chasing after you!
  
  The cave floor is moist from condensation, and your flickering candle casts pools of pallid light which sway and dance through the shadows. Here and there on the walls you notice strange, ugly designs and runes crudely drawn in red and brown ochre. Two pillars of rock seem to cascade from the roof, one streaming down like lumpy, white icing and the other formed from many tight needles of pinkish-brown stalactites. Between them is an opening that leads towards the south, and there are passages leading east and west.
  
  Tunnels lead east, west and south.
  
  You can see a huge Troll with a club here.
  
  > Go east
  The Troll is chasing after you!
  
  The cellar seems to have been formed from a natural cavern in the rock under the inn, which has been smoothed and extended to form a storage area for the sorts of things inns need to keep - casks and bottles and the like, which will remain cool in the slightly chill air. There are the remains of some old barrels, but almost everything else seems to have been removed from here long ago. Dim daylight filters down the open stairwell from the inn above, where there is a flight of steep stone steps. By the far west wall stand thick stalagmites which rise out of the floor like dragon's teeth, behind which is a dark opening. It might be your imagination, but you think you can just catch an occasional dry, rustling sound coming from deep inside the darkness. The uneven floor is covered in dust, and at first glance you see no signs of life apart from your own boot-prints.
  
  You can go up (to the inn) or west (into the dark tunnel).
  
  You can see a huge Troll with a club and some barrels (which are empty) here.
  
  > go south
  The Troll is chasing after you!
  
  The emptiness of a natural cathedral of living rock rises high into darkness above you, far beyond the reach of your candlelight. The sound of your footsteps echoes strangely. There are many stalactites and stalagmites, some of which have joined to form delicate pillars, others just hang like creamy icicles in the still, crisp air. Frozen rivers of snow-white rock spill down from the ceiling beside a dark fissure that spits the southern wall. Occasionally you see fireflies dancing and darting between the columns of pale stone. You are aware of the immense mass of the ancient mountains above.
  
  Openings lead north and south.
  
  You can see a huge Troll with a club here.
  
  > go to the south
  The Troll is chasing after you!
  
  This place, deep in the mountain heart, seems dreamlike and somehow magical. Distorted formations of twisted rock rise from the cave floor, while gossamer traceries of stone seems to float in the air to create delicate screens and alcoves. Everywhere hang pale stalactites. The floor of the chamber is covered in red dust and pieces of broken white bone.
  
  The great creature itself is lying coiled in the corner, its slate-coloured flanks slowly heaving and falling as it breathes. Its immense wings are tightly folded on its back and look as if they have been carved from polished copper. One of the beast's horny claws is resting on a pile of ivory-coloured bones. The air is sickly-sweet and dank.
  The beast seems to be emerging from a deep, long sleep.
  
  Tunnels lead north and west.
  
  You can see a huge Troll with a club, an old delivery bicycle, a huge (no longer enchanted) dragon and a pile of bones here.
  
  > wait
  Your enchanted sword luckily strikes the Troll and slays it...Time passes.
  
  > take the horn
  Your enchanted sword luckily strikes the Troll and slays it...(putting the brass lamp into the brown hessian sack to make room)
  Your enchanted sword luckily strikes the Troll and slays it...Taken.
  
  > Inventory
  Your enchanted sword luckily strikes the Troll and slays it...You are carrying:
  an ancient, enchanted sword
  a small burning candle stub (providing light)
  a box of matches
  a green glass bottle
  a brown hessian sack containing:
  a brass lamp
  some banana skins
  a booklet
  a large iron key
  a small silver bell
  a small screwdriver
  a mouldy old boot
  a parachute
  a large cardboard box
  a pewter mug
  a reed flute
  
  > take the horn
  Your enchanted sword luckily strikes the Troll and slays it...Taken.
  
  > Blow horn
  Your enchanted sword luckily strikes the Troll and slays it...You try to blow the mighty horn...
  You manage a tiny squeak, but it is just enough...
  
  You hear a grinding sound and a secret door swings open in the east wall...
  
  > go east
  Your enchanted sword luckily strikes the Troll and slays it... Dragon's Treasure Store
  
  The Dragon's secret hoard is open before you. By the flickering light of your little candle, you can make out a heaps of treasure stacked untidily around the floor.
  You can see piles of gold and heaps of jewels, many rising higher than the top of your head. The Dragon has told you it has no use for the treasure and it is now yours.
  
  You are rich beyond your wildest dreams!