text: > Bestiary
  1. Skeleton (3 defeated)
  2. Giant Rat (8 defeated)
  3. Goblin (9 defeated)
  4. Serpent (1 defeated)
  5. Rootling (4 defeated)
  
  > Best 5
  5. Rootling
  
  (Level 1 Oddity)
  
  Rootlings are often found in dungeons, but their origin is unknown. Their plantlike nature makes them susceptible to extreme temperatures. Adventurers should watch out for their thorns.
  
  "Plants should stay in the ground where they belong." —Philipus Cringe
  
  > Best 4
  4. Serpent
  
  (Level 1 Animal)
  
  Serpents can be found in many different environs. Their sudden, venomous attacks should not be underestimated.
  
  "They make fine handbags." —Rita Undercorbit
  
  > Best 3
  3. Goblin
  
  (Level 1 Humanoid)
  
  Goblins are nasty little creatures known for clobbering adventurers and taking their stuff. They don't wear much, even when it's cold.
  
  "Why do the dumb ones always fight with clubs?" —Ginswick
  Remardy
  
  > Best 2
  2. Giant Rat
  
  (Level 1 Animal)
  
  Giant rats are usually found in dark dungeons and ruins. Their quick attacks have overcome many an adventurer.
  
  "What we need is more giant cats." —Erdis Roughsitter
  
  > Best 1
  1. Skeleton
  
  (Level 1 Undead)
  
  Skeletons have been animated by strange Dormedian magic. They are generally equipped with maces, and they fight slowly. Their abundant ventilation makes arrows almost useless against them.
  
  "I'll give 'em this: they don't talk much." —Tangald Corl
  
  > Adv
  You head out to Black Knife Dungeon. It's raining lightly. You arrive and enter cautiously....
  
  Press SPACE.
  You descend a short flight of stairs. You walk through a doorway into a natural cave.
  
  A serpent slithers toward you. It must be at least 15 feet long. It's green and scaly, and it gazes at you with unblinking eyes.
  
  > F.
  You begin fighting. The skeleton hits your chest with its mace. You strike back with your sword and smash its arm. It collapses into a pile of bones!
  
  (You lose 4 hit points and defeat the skeleton.)
  
  You look around and find a tiny ruby worth 4 crowns.
  
  > Goals
  - Discover Blornang's Hall
  X - Defeat 5 monsters on one adventure
  X - Buy a tabard
  
  > F.
  You begin fighting. The rat charges and bites your leg. You strike a fierce blow with your sword and kill it!
  
  (You lose 4 hit points and defeat the giant rat.)
  
  You look around and find a bronze bracelet worth 2 crowns.
  
  > go to the south-east
  You spend some time searching the cave carefully. You don't find anything else.
  
  > Home
  You make your way out of the dungeon and return to town.
  
  Adventure recap (#19):
  
  You defeated 2 monsters.
  
  Treasures collected:
  tiny ruby (4 crowns)
  bronze bracelet (2 crowns)
  
  Loot value: 7 crowns
  Adventuring costs: 1 crown
  Total revenue: 6 crowns
  
  { You have reached Level 2! Congrats! Your hit points have
  increased, and the Magic Shop is open to you. Unfortunately, adventuring costs have increased. You can now proceed down to Level 2 of the dungeon. }
  
  > check what you're carrying
  You are a Level 2 adventurer. You're equipped with a decent sword and light leather armor. You're also wearing a fine tabard. You have found a wooden key.
  
  You have 10 crowns.
  
  > Goals
  - Defeat 4 tough monsters on one adventure
  - Buy a cape
  - Bring back 30+ crowns from an adventure
  
  > Go west
  This is very obviously a magic shop. Every square inch of shelf and table is occupied by old books, colored crystals, and containers of various fluids. Varnthlorian, the gaunt and elderly shopkeeper, sits on a high stool, examining you thoughtfully. The exit is east.
  
  Varnthlorian says, "Perhaps you would like this lovely AMULET that will allow you to shoot magic arrows whenever you want. I'm asking 30 crowns.
  
  "I also recommend this fine enchanted SHEATH that will slightly improve your chance of getting lucky strikes. The price is 90 crowns."
  
  > talk
  "Welcome," says Varnthlorian.
  
  > talk
  You sit down with a large group of travelers. They are apparently going to a festival in Royo, a little town on the coast. They keep slapping you on the back as if you were a member of their party.
  
  > go north
  This shop is pretty well-kept, but not exactly spotless. Robard, the burly proprietor, stands behind a long counter with his arms folded, watching you patiently. The exit is south.
  
  Robard says, "I've got some leather ARMOR. A little sturdier than what you're wearing. You can have it for 20 crowns.
  
  "I also have an extra-sharp SWORD. A little better than what you have. Price is 50 crowns.
  
  "I also have a stylish CAPE. Gives you a real presence. It's a bargain at 65 crowns."
  
  > Adv
  You head out to Black Knife Dungeon. The weather is cool and breezy.
  
  You descend to Level 2....
  
  Press SPACE.
  You make your way along a rough, twisting passage. You come to a mushroom-filled cave.
  
  A thick yellow slime squishes into view. It pulses on the floor, popping occasionally.
  
  > F.
  You begin fighting. You rake your sword through the slime, but it just reforms. The slime shoots some acid at you.
  
  (You lose 5 hit points.)
  
  > F.
  The slime spits some acid at you. Ow! You slash with your sword, but the slime just reforms.
  
  (You lose 4 hit points.)
  
  > F.
  The slime spits some acid at you. Ow! You slash with your sword, but the slime just reforms.
  
  (You lose 5 hit points.)
  
  > F.
  The slime spits some acid at you. Ow! You slash with your sword, but the slime just reforms.
  
  (You lose 6 hit points.)
  
  > Home
  You make your way out of the dungeon and return to town.
  
  Adventure recap (#20):
  
  You defeated 0 monsters.
  
  Treasures collected: none
  
  Adventuring costs: 3 crowns
  Total loss: (3 crowns)
  
  > Bestiary
  1. Skeleton (4 defeated)
  2. Giant Rat (9 defeated)
  3. Goblin (9 defeated)
  4. Serpent (1 defeated)
  5. Rootling (4 defeated)
  6. ----
  7. ----
  8. ----
  9. Yellow Slime (?)
  
  > Best 9
  You haven't beaten a yellow slime yet. Beat one to access the entry.
  
  > Adv
  You head out to Black Knife Dungeon. It's raining lightly.
  
  You return to Level 2....
  
  Press SPACE.
  You follow a sloping passage. You walk through a doorway into a banquet hall.
  
  A giant rat leaps into view. It must be three feet long, not counting the tail. Its wiry black fur bristles, and it glares at you with fierce beady eyes.
  
  > F.
  You begin fighting. You swipe at the rat, drawing blood. It charges at you and bites into your leg. Ouch!
  
  (You lose 4 hit points.)
  
  > F.
  The rat leaps up and bites your arm. You throw it off and stab with your sword, wounding it.
  
  (You lose 3 hit points.)
  
  > F.
  You swipe at the rat, drawing blood. It charges at you and bites into your leg. Ouch!
  
  (You lose 4 hit points.)
  
  > F.
  The rat charges and bites your leg. You strike a fierce blow with your sword and kill it!
  
  (You lose 4 hit points and defeat the giant rat.)
  
  You look around and find a wooden statuette worth 3 crowns.
  
  > F.
  You begin fighting. The orc slashes you with its axe. You stab with your sword and cut its arm.
  
  (You lose 5 hit points.)
  
  > F.
  The orc slashes you with its axe. You stab with your sword and cut its arm.
  
  (You lose 4 hit points.)
  
  > F.
  The orc swings its axe, cutting your arm. You slash the creature with your sword, and it keels over!
  
  (You lose 5 hit points and defeat the orc.)
  
  You look around and find a bronze bracelet worth 3 crowns.
  
  > Home
  You make your way out of the dungeon and return to town.
  
  Adventure recap (#21):
  
  You defeated 2 monsters.
  
  Treasures collected:
  wooden statuette (3 crowns)
  bronze bracelet (3 crowns)
  
  Loot value: 7 crowns
  Adventuring costs: 3 crowns
  Total revenue: 4 crowns
  
  > talk
  You are invited to join an arm-wrestling contest. You face off against a burly opponent. You lose despite a commendable effort.
  
  > look at what you're carrying with you
  You are a Level 2 adventurer. You're equipped with a decent sword and light leather armor. You're also wearing a fine tabard. You have found a wooden key.
  
  You have 11 crowns.
  
  > Bestiary
  1. Skeleton (4 defeated)
  2. Giant Rat (10 defeated)
  3. Goblin (9 defeated)
  4. Serpent (1 defeated)
  5. Rootling (4 defeated)
  6. ----
  7. Orc (1 defeated)
  8. ----
  9. Yellow Slime (?)
  
  > Best 7
  7. Orc
  
  (Level 2 Humanoid)
  
  Orcs are stronger than goblins, and better armed. They are also greener.
  
  "Two orcs walk into a bar. They kill each other." —Akerody
  Ronzin
  
  > Best 9
  You haven't beaten a yellow slime yet. Beat one to access the entry.
  
  > Adv
  You head out to Black Knife Dungeon. The weather is warm and breezy.
  
  You return to Level 2....
  
  Press SPACE.
  You make your way along a rough, twisting passage. You kick open a wooden door and enter a crypt.
  
  A giant rat leaps into view. It must be three feet long, not counting the tail. Its wiry black fur bristles, and it glares at you with fierce beady eyes.
  
  > F.
  You begin fighting. You leap, grazing the bat with your sword. It dives down and bites your arm.
  
  (You lose 4 hit points.)
  
  > F.
  The bat swoops down and bites you. You slash with your sword, but barely nick it as it darts away.
  
  (You lose 5 hit points.)
  
  > F.
  You leap, grazing the bat with your sword. It dives down and bites your arm.
  
  (You lose 5 hit points.)
  
  > F.
  The bat swoops down and bites you. You slash with your sword, but barely nick it as it darts away.
  
  (You lose 4 hit points.)
  
  > F.
  The bat swoops down and bites you. You slash with your sword, but barely nick it as it darts away.
  
  (You lose 6 hit points.)
  
  > Home
  You make your way out of the dungeon and return to town.
  
  Adventure recap (#22):
  
  You defeated 0 monsters.
  
  Treasures collected: none
  
  Adventuring costs: 3 crowns
  Total loss: (3 crowns)
  
  > check your inventory
  You are a Level 2 adventurer. You're equipped with a decent sword and light leather armor. You're also wearing a fine tabard. You have found a wooden key.
  
  You have 8 crowns.
  
  > Adv
  You head out to Black Knife Dungeon. The weather is cool and breezy.
  
  You return to Level 2....
  
  Press SPACE.
  You follow a sloping passage. You kick open a wooden door and enter a banquet hall.
  
  A strange brass spider drops onto the floor in front of you. It has a body like a smooth brass ball, supported by a set of sharp jointed legs.
  
  > F.
  Your sword finds a narrow crevice in the spider's body. There is a shower of sparks, and it stops moving!
  
  (Lucky strike!)
  
  You look around and find a pouch of coins worth 5 crowns.
  
  > go to the southeast
  You spend some time searching the room carefully. Under a pile of broken wood you find a wooden statuette worth 3 crowns!
  
  > F.
  You begin fighting. The goblin yells and gives you a solid whack with its club. You counterattack and cut its arm.
  
  (You lose 4 hit points.)
  
  > F.
  The goblin knocks you with its club. You respond with a fierce slash, and kill it!
  
  (You lose 3 hit points and defeat the goblin.)
  
  You look around and find a silver ring worth 3 crowns.
  
  > F.
  You begin fighting. The spider slashes you with a sharp leg. You counter with your sword, and the thing drops to the ground with a clang!
  
  (You lose 5 hit points and defeat the brass spider.)
  
  You look around and find a silver cup worth 6 crowns.
  
  > F.
  You begin fighting. You strike the ghoul with your sword. It rakes its claws across your chest.
  
  (You lose 6 hit points.)
  
  > F.
  The ghoul swipes at you with its sharp claws. You slash it with your sword, and it gurgles.
  
  (You lose 5 hit points.)
  
  > Home
  You make your way out of the dungeon and return to town.
  
  Adventure recap (#23):
  
  You defeated 3 monsters.
  
  Treasures collected:
  pouch of coins (5 crowns)
  wooden statuette (3 crowns)
  silver ring (3 crowns)
  silver cup (6 crowns)
  
  Loot value: 19 crowns
  Adventuring costs: 3 crowns
  Total revenue: 16 crowns
  
  > Inventory
  You are a Level 2 adventurer. You're equipped with a decent sword and light leather armor. You're also wearing a fine tabard. You have found a wooden key.
  
  You have 24 crowns.
  
  > go north
  This shop is pretty well-kept, but not exactly spotless. Robard, the burly proprietor, stands behind a long counter with his arms folded, watching you patiently. The exit is south.
  
  Robard says, "I've got some leather ARMOR. A little sturdier than what you're wearing. You can have it for 20 crowns.
  
  "I also have an extra-sharp SWORD. A little better than what you have. Price is 50 crowns.
  
  "I also have a stylish CAPE. Gives you a real presence. It's a bargain at 65 crowns."
  
  > buy ARMOR
  You buy the armor. It's thicker than the suit you started with, and also in better condition. You should take a little less damage in fights now.