text: [Themes: Humor, Wordplay, intelligent pig, wordplay, riddle]
  
  > Go downwards
  This is the mansion's spacious ground-floor antechamber. The wallpaper is peeling and bits of plaster have fallen from the ceiling here and there. There is a stairway, stable enough to ascend. The big area to the w must have once been a separate room, but the demolition crew seems to have already taken out a wall. A living room is e. On the s side is the front door. A Dumpster has been dumped here.
  
  A door to the n, leading out back, is open.
  
  A pig sits here calmly. He is quiet and oddly attired.
  
  > put the book in Dumpster
  You put the abecedarian book into the Dumpster.
  
  > put the copybook in Dumpster
  You put the copybook into the Dumpster.
  
  > put the writ in Dumpster
  You put the wee writ into the Dumpster.
  
  > put the casing in Dumpster
  You put the dust casing into the Dumpster.
  
  > put the stylus in Dumpster
  You put the stylus into the Dumpster.
  
  > put the weapon in Dumpster
  You put the wooden weapon into the Dumpster.
  
  > Up
  The lobby of the mansion's initial floor - the one above the ground floor - is an ordinary and fairly well-maintained room. There are some things scrawled on the ground here, in the contractor's handwriting: '1 object' is written to the north, while toward the other three exits on this floor '2' is scrawled. The stairway that runs down to the foyer turns and continues up, to the next floor. The constrained passages to the north, east, west, and south look as if they might spell trouble. Or perhaps they simply spell 'NEWS.'
  
  Your object-sensitive eyes notice: ... sizable sofa.
  
  > examine the couch
  The couch is about the size that the sofa was. It looks about as comfy, too.
  
  > Examine daybed
  The daybed is actually larger than the sofa and couch were, although it looks a bit more comfortable. That's slight consolation, since it's going to be even harder to get it down the stairs now.
  
  > examine the loveseat
  Wonderfully, this loveseat is fairly small, although it looks pretty tacky - it's a sort of pale green with white flowers. But so what? You might manage to pick it up and get it down the stairs and into the Dumpster.
  
  > get the loveseat
  It's not going to be easy to lift this, even though it's much smaller now. Here's what we can try: lifting the loveseat, quickly proceeding down the stairs with it, and setting it down directly into the Dumpster. Sound good?
  
  > Yes
  All right, here we go...
  
  Taken.
  
  This is the mansion's spacious ground-floor antechamber. The wallpaper is peeling and bits of plaster have fallen from the ceiling here and there. There is a stairway, stable enough to ascend. The big area to the west must have once been a separate room, but the demolition crew seems to have already taken out a wall. A living room is east. On the south side is the front door. A Dumpster has been dumped here.
  
  A door to the north, leading out back, is open.
  
  A pig sits here calmly. He is quiet and oddly attired.
  You put the lovely loveseat into the Dumpster.
  
  Whew!
  
  [+5.]
  
  > search Dumpster
  In the Dumpster are ... lovely loveseat, ... wooden weapon, ... stylus, ... dust casing, ... wee writ, ... copybook, ... abecedarian book, ... stainless steel stapler, ... weird widget, ... evil effigy, ... earthen ewer, ... nifty nappy and ... toy dinosaur.
  
  > Go upwards
  The lobby of the mansion's initial floor - the one above the ground floor - is an ordinary and fairly well-maintained room. There are some things scrawled on the ground here, in the contractor's handwriting: '1 object' is written to the n, while toward the other three exits on this floor '2' is scrawled. The stairway that runs d to the foyer turns and continues u, to the next floor. The constrained passages to the s, e, w, and n look as if they might spell trouble. Or perhaps they simply spell 'SEWN.'
  
  > Go upward
  This lobby, allowing access to the rooms of the next-to-next-to-top floor, is in good shape. It is very similar to the lobby below, although the ceiling may be a bit lower. Here there are only three passages. Two of them (to the n and e) are normal passages, but one, to the s, is oddly constrained. It has an ominous sign above it. The main stairway leads d, while another staircase, straight and narrow, allows passage u to the next floor.
  
  > Go upwards
  At this level the house is neither as broad or as long as it is on the ground floor. There seems to only be one other room on this floor, through a constrained double doorway to the w. One thin, unpainted stairway leads u into darkness from here. Another one, almost as narrow, leads d.
  
  > go to the west
  "LISTEN WELL!" a sonorous voice booms out, in attempted hollowness. "Know ye that passage back through here is difficult for some, impossible for others! Should you wish to transport yourself - without your cherished possessions - out of these constrained confines, have your controlling consciouness type the magic command: APPROACH THE APPROACH!"
  
  This is a reasonably-sized bedroom, laid out symmetrically. On the room's centerline is a scan of two photographs, framed and affixed to the wall. A double doorway, now bereft of doors but clearly marked "EXIT," leads out, to the e.
  
  Fortunately, someone's already cleared out the twin beds.
  
  (The mansion, incidentally, like many adventure game houses, seems rather inadequately supplied with bathrooms. Perhaps there are certain adventurer functions that are better elided, though.)
  
  Your object-sensitive eyes notice: ... pile of feed.
  
  > look at the pile
  [ ... ]
  
  > look at the pile
  Type the type of thing that is permitted here.
  
  > look at the pile the x.
  Yadda yadda.
  
  > Pile pile
  Further heaping cannot be done. The pile is as piled as it's going to get.
  
  > Feed feed
  (to yourself)
  You're not going to eat that feed yourself! You're not getting paid enough to do to that.
  
  > look look
  You assume the most debonair adventurer stance possible, glancing around at the room as you do so, much as an assiduous adventurer would.
  
  > Elip pile
  This is a reasonably-sized bedroom, laid out symmetrically. On the room's centerline is a scan of two photographs, framed and affixed to the wall. A double doorway, now bereft of doors but clearly marked "EXIT," leads out, to the e.
  
  Fortunately, someone's already cleared out the twin beds.
  
  Your object-sensitive eyes notice: ... pile of feed.
  
  Yadda yadda.
  
  > walk the the walk
  You strut around the room, walking the walk. But you haven't said where you wish to go.
  
  > talk the the talk
  "SE. NE. OPEN WINDOW. W." you say enthusiastically, talking the talk of an adventurer.
  
  > Scan scan
  The scan of the two photographs is set in a frame that is actually nailed to the wall. This is too bad, because of course you would like to take this object. But since it is fixed to the structure, it means the job of getting it downstairs falls to someone else.
  
  The photo on the left side of the scan is of a famous cello player: Yo Yo Ma. The photo on the right depicts a man standing behind a United Nations podium. It's Boutros Boutros Ghali.
  
  > Frame frame
  You try to make it look as if the frame has actually committed the murder.
  
  > Frame frame
  You make a little square out of your hands and look through it at the frame and enclosed scan, imagining how it would look as a photograph. It would be pretty boring.