text: > Go downwards
  You descend back to the street.
  
  > check what you're carrying
  You are carrying:
  a shiny coin
  a shovel
  an Edgerton flash
  a handwritten note
  a chewed gum ball
  your badge
  a mugshot
  
  > Go north
  If it weren't for the display case of muddy nibblet things, you'd have mistaken this place for a toy store. The walls are painted a cheery yellow and lined with shelves full of cuddly toys. The stuffed rabbits look curiously like Foo Foo.
  
  The exit is to the south, and a closed door to the north connects to what must be the kitchen.
  
  Holly smiles at you from behind the counter.
  
  > examine Holly
  She's a green fairy, and not the kind you see after too much absinthe. Or in your case, exactly the kind. She haunts your dreams less frequently when you're sober.
  
  Her long olive hair is half-falling out of her bun, and her apron is covered in a brownish food product. Her wings, two large sprigs of holly, remain delicately folded.
  
  Also, no ring. Maybe she didn't move on.
  
  > talk to Holly
  "Hey there," she says.
  
  1) "Know where I can get some wish powder?"
  2) "I've got work to do."
  
  > 1
  "Know where I can get some wish powder?"
  
  "Feeling sentimental for old times?"
  
  "Something like that."
  
  "I might have some lying around. Be a good girl and don't go nowhere."
  
  She disappears into the kitchen and returns a few minutes later. "Your lucky day," she says as she hands you a small pouch. "It's enough for two spells, but no more, so use it wisely."
  
  "Thanks Holl. I owe you one."
  
  1) "I've got work to do."
  
  > 1
  "I've got work to do."
  
  "Sure, okay."
  
  If it weren't for the display case of muddy nibblet things, you'd have mistaken this place for a toy store. The walls are painted a cheery yellow and lined with shelves full of cuddly toys. The stuffed rabbits look curiously like Foo Foo.
  
  The exit is to the south, and a closed door to the north connects to what must be the kitchen.
  
  Holly smiles at you from behind the counter.
  
  > examine Murphy
  Murphy joined the FPD straight out of Academy less than a year ago after a failed attempt at professional soothsaying. He's a good kid who tries too hard, and you can't really blame him. A narrow frame, curly red hair, and a pair of ladybug wings won't inspire fear in the criminals of Fieldtown. Might be why he sprang for the biggest wand he could find, Big Tommy, which he keeps holstered at his waist.
  
  His premonitions could be helpful, even if they are vague.
  
  > get the wand
  That seems to belong to Murphy.
  
  > talk to Murphy
  He stands at attention. "Yes?"
  
  1) "Can I borrow Big Tommy?"
  2) Send him away briefly to check on Foo Foo.
  3) Ask for a hint.
  4) "I'll check in with you later."
  
  > 1
  "Can I borrow Big Tommy?"
  
  Murphy looks down at his feet. "You sure you need it, Good? I mean... it's just I'm on guard duty and all."
  
  "It's only for a little while. Besides, I know you can handle any trouble, with or without your wand."
  
  He brightens. "You think so?er, I mean, of course I can. You can
  count on me." He unstraps his wand and hands it to you with a flash of his pearly whites. What a great kid.
  
  1) Send him away briefly to check on Foo Foo.
  2) Ask for a hint.
  3) "I'll check in with you later."
  
  > Go north
  The dusty shop is chock full of useless junk, or valuable antiques, depending on your point of view. Yours is the former, though you never know. There could be something of use around here.
  
  The entrance to the south leads back to the street.
  
  Domingo eyes you from his desk beneath a portrait of a pirate rat.
  
  > look at Domingo
  He's a portly rat with graying whiskers and shifty eyes, which you feel are his better qualities. Those creepy smiles are his way of showing off his gold teeth. They match the gold watch that hangs from his breast pocket.
  
  > get the gold watch
  That seems to belong to Domingo.
  
  > examine the gold watch
  It catches the light too easily. Domingo must polish it daily.
  
  > Inventory
  You are carrying:
  Big Tommy
  a pouch of wish powder
  a shiny coin
  a shovel
  an Edgerton flash
  a handwritten note
  a chewed gum ball
  your badge
  a mugshot
  
  > go to the southeast
  The sidewalk wraps around an old rowhouse and continues east. High above the boarded-up door, a second-story window is obscured by a pair of wooden shutters. The rat's pawn shop is back to the northwest.
  
  > go north
  The back room could use some tidying. Scraps of felt are everywhere. A crooked cabinet leans against a wall in the corner.
  
  The secret tunnel to the south leads to the retail area.
  
  Trex sits in silence, staring at one of his creations on the workbench.
  
  > talk to Trex
  "Something I can help you with?" he asks.
  
  1) "I have what we need."
  2) "I'll show myself out."
  
  > 1
  "I have what we need."
  
  "How can I help?"
  
  "Stand back and watch."
  
  The back room could use some tidying. Scraps of felt are everywhere. A crooked cabinet leans against a wall in the corner.
  
  The secret tunnel to the south leads to the retail area.
  
  Trex bounces up and down with excitement as he awaits your wish magic. His enthusiasm is infectious, and you soon discover a smile spreading across your own face. Your old job didn't solve the world's problems, but you never felt more satisfied than in moments like this. Sometimes, you wonder why you left the wish squad at all.
  
  That's right. Holly.
  
  You shake her from your thoughts. You've got a spell to cast. First thing's first, you need to put some wish powder on the dinosaur.
  
  > put the wish powder on the Dinosaur
  You sprinkle some powder on the stuffed dinosaur. All that's left is to point your wand at it.
  
  > point the wand at the Dinosaur
  You point your wand at Doohickey. "Flippity, floppity, foo," you chant with the required intonation. Yeah, it's embarrasing to say out loud, but what can you do. Nobody said wish magic was glamorous.
  
  The dinosaur blinks and stretches his six legs. His tongue flops around the corners of his mouth.
  
  "Oh Miss Fairy! You did it!" Trex cries. He gathers the felt dinosaur in his arms. "Doohickey, my friend. You're alive! How do you feel?" Doohickey wags his tail and barks.
  
  Well, crap. So much for having a witness.
  
  "He can't talk?" Trex asks, sadly.
  
  "It takes a lot of skill to get them to talk," you say. "I'm what you might call out of practice."
  
  Trex wipes the mist from his eyes. "It's okay. We can still be good friends anyway." He nuzzles the fidgety dinosaur before handing him to you. "A deal's a deal."
  
  You hold Doohickey up in front of your face and get licked softly and dryly, because his tongue is made of felt. "Hey, boy. Can you help me find whoever was talking with a rabbit last night?"
  
  He barks enthusiastically in response. Maybe this'll work after all. You take him with you, for now.
  
  > look at Doohickey
  He's sewn out of bright red felt, at least eighteen fairy-inches in length, with six legs and savage claws. Its tongue hangs out over a motley scraggle of teeth.
  
  > go east
  The corner tavern resembles an old forest more than a bar. Even the ground is covered in a thick layer of soil. The western exit leads back to the street, while a closed door to the north behind the bar reads "Employees Only". A lit-up jukebox looks rather out of place in the corner.
  
  Sabado mutters to himself as he wipes down the bar.
  
  > talk to Sabado
  "What now?" he asks.
  
  1) "I'll leave you alone now."
  
  > 1
  "I'll leave you alone now."
  
  "Come back when we're open."
  
  The corner tavern resembles an old forest more than a bar. Even the ground is covered in a thick layer of soil. The western exit leads back to the street, while a closed door to the north behind the bar reads "Employees Only". A lit-up jukebox looks rather out of place in the corner.
  
  Sabado mutters to himself as he wipes down the bar.
  
  > talk to Doohickey
  He barks at you happily.
  
  >He barks at you happily.
  
  > Pet doohickey
  Doohickey wags his tail.
  
  > look at jukebox
  Not in great condition. Looks like it only carries songs by cult rock group They Might Be Humans. There's a single coin slot in front.
  
  > put the coin in the jukebox
  You insert the coin into the slot. It falls with a distinctive clink into an unemptied bucket of coins.
  
  The machine whirs to life, lifting a record onto the turntable and then lowering the spindle. A melancholic accordian begins a song.