text: [Themes: Zorkian, Fantasy, magic, Zork]
  
  > go downwards
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  An exit is to the south and it is very strange indeed, perfectly round and black as pitch.
  
  > Go south
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  Passages go to the southeast, east, and north and they are very
  strange indeed, perfectly round and black as pitch.
  
  > go to the south-east
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  Passages go to the northwest and northeast and they are very strange indeed, perfectly round and black as pitch.
  You are becoming quite hungry.
  
  > eat bread
  Mmm. That tasted great! There's still about half of it left, too.
  
  > go to the north-east
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  Passages go to the west, southwest, and northeast and they are very strange indeed, perfectly round and black as pitch.
  
  > look at the passage
  The passages are perfectly round and black; the walls seem to be made of carbon.
  
  > read the spell book
  The exex spell (make things move with greater speed).
  The vaxum spell (make a hostile creature your friend).
  The cleesh spell (change a creature into a small amphibian).
  The zifmia spell (magically summon a being).
  The krebf spell (repair willful damage).
  The rezrov spell (open even locked or enchanted objects).
  The blorb spell (safely protect a small object as though in a strong box).
  The nitfol spell (converse with the beasts in their own tongue).
  The frotz spell (cause something to give off light).
  The gnusto spell (write a magic spell into a spell book).
  You are becoming quite thirsty.
  
  > Drink water
  The delicious spring water tasted great, and there's plenty more.
  
  > Go northeast
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  Passages go to the northwest, southwest, and southeast and they are very strange indeed, perfectly round and black as pitch.
  
  > Go northwest
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  Passages go to the southwest and southeast and they are very strange indeed, perfectly round and black as pitch.
  
  > go southwest
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  An exit is to the northeast and it is very strange indeed, perfectly round and black as pitch.
  
  > go to the south-east
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  An exit is to the northwest and it is very strange indeed, perfectly round and black as pitch.
  
  > Inventory
  You are carrying:
  A worn silver spoon
  A beautiful, ornamented egg
  A jug
  The jug contains:
  A small quantity of water
  A battered lantern (providing light)
  A partially eaten loaf of bread
  A spell book
  
  > Dig
  What do you want to dig in?
  
  > Wall
  The ground is unsuitable for digging here.
  
  > Go northwest
  It is pitch black and there is evil in the darkness.
  
  > Go southeast
  This is a peculiar room, whose cream-colored walls are thin and translucent.
  An exit is to the northwest and it is very strange indeed, perfectly round and black as pitch.
  There is a battered lantern here (providing light).
  
  > go east
  The east-west corridor opens into a gallery. The walls are lined with portraits, some of apparently great value. All of the eyes seem to follow you as you pass, and the entire room is subtly disturbing.
  
  > look at paintings
  The portraits represent a wide cross-section of races. Elves, gnomes, dwarves, wizards, warlocks, and just plain folk are all here. Some of them are known to you, such as Lord Dimwit Flathead of the Great Underground Empire, depicted here in excessive detail, and the Wizard of Frobozz, shown in a typical pose of anguished bewilderment.
  
  > look at Flathead
  This rather dull man stumbled into royalty in the Great Underground Empire, and much to everyone's chagrin. Named by his people Lord
  Dimwit Flathead the Excessive, he was best known for his
  outrageousness in style, policy, and engineering. His portrait
  captures him in the classic pose of imbecility, astride his gaudy throne.
  
  > take the painting
  The portraits are large and extremely heavy; they can be neither taken nor moved.
  
  > Go east
  This interior courtyard stands at the southern entrance to the castle, where a small rusty gate is standing open and slowly swaying in a gentle sea breeze. Beyond the gate can be seen a small meadow and, beyond that, a white beach on a misty sea. Passages enter the castle proper to the north, east, and west.
  
  > Go south
  This is a meadow near the sea. There is a smell of salt in the air. Only heather and thistles grow here. To the north is a gate leading into the castle. A narrow path to the southeast leads to the shore of the Sea.
  
  > Go southeast
  This is a rocky beach along a grey and lifeless sea. There is dead seaweed covering many rocks, and listless waves barely stir the
  flotsam and jetsam here. There are many shells, but all are broken. A narrow path to the northwest leads into a meadow.
  Crawling slowly along the beach is an enormous turtle, his enamelled shell shining with all the colors of the rainbow.
  You hear a rustling in the brambles nearby, and you catch a glimpse of something small and furry as it scurries away.
  
  > learn the nitfol
  Using your best study habits, you learn the nitfol spell.
  
  > Nitfol turtle
  The rainbow turtle looks at you for a moment, and you look at it. "Hello," it says.
  
  > Hello
  "How do you like my shell? A wizard did that to me about 75 years
  ago."
  The sun starts to set behind the Lonely Mountain in the west.
  The day is coming to an end earlier than you would have expected.
  
  > talk to the turtle
  The rainbow turtle looks at you expectantly, as though he thought you were about to talk.
  
  > learn exex
  Using your best study habits, you learn the exex spell.
  
  > Hello
  "It's nice to find a human who talks turtle. Not many do, you know. Most people think turtles are boring, just because we talk slowly."
  
  > Hello
  "Are you a magician? Are you going to do something about that annoying Warlock, then?"
  
  > Hello
  "How do you like my shell? A wizard did that to me about 75 years
  ago."
  
  > take the turtle
  The turtle is much too large to take.