text: > Go downwards
  You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west.
  
  You can see a macaw here.
  
  "Squawk! Your right to sleep past 7 a.m. is revoked."
  
  > go to the south
  You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.
  
  On the workbench is a soldering iron surrounded by electronic components.
  
  You can see a macaw here.
  
  > take the iron
  It's bolted down.
  
  "Squawk! Who's a pretty girl, then?"
  
  > look at the components
  You scavenge through the components and decide that it's mostly junk. Hang about, there's a circuit board that may be useful.
  
  > open the door
  The workshop door seems to be locked.
  
  > go north
  You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west.
  
  You can see a macaw here.
  
  > go to the east
  You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west.
  
  On the shelves is a coil of wire.
  
  You can see a macaw here.
  
  > take the coil
  Taken.
  
  "Squawk! Who's a pretty girl, then?"
  
  > Go west
  You're in a mad scientist's laboratory. Of the room's weird contents, the gorilla's cage looks the worst. The only exit is to the east.
  
  You can see a macaw, a steel cage (which is closed) (in which is a white key) and a huge gorilla here.
  
  > give banana to the gorilla
  He peels the banana, drops the skin on the floor and sits in a corner to eat it.
  
  "Squawk! Molly is smart."
  
  > open cage
  You open the steel cage.
  
  > take the white key
  You gingerly reach into the cage and pick up the white key.
  
  > Go east
  You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south.
  
  You can see a macaw here.
  
  > go west
  You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.
  
  In the slot in the wall is a security card.
  
  You can see a macaw, a remote control unit, a pink jiffy box, some satin sheets, a three-volt LED, a journal, a laser power module, your car key, a tyre lever, a brass key and a loose light switch here.
  
  > Go south
  You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north.
  
  You can see a macaw here.
  
  > Go upward
  You're on a landing at the top of the stairs. You can leave the landing to the north.
  
  You can see a macaw here.
  
  > Go north
  You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.
  
  You can see a macaw here.
  
  > Go east
  You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.
  
  You can see a macaw, a lounge and a coffee table here.
  
  > Go east
  You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.
  
  You can see a macaw here.
  
  "Squawk! I like 'Parrots of the Caribbean'."
  
  > Go east
  You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.
  
  You can see a macaw and a goat here.
  
  "Squawk! I'm talking to an idiot."
  
  > give the skin to the goat
  The goat gobbles down the banana peel.
  
  "Squawk! You'll never escape."
  
  > go north
  The goat won't let you pass.
  
  "Squawk! Scientist mad."
  
  > ask Molly about the ruth
  "Squawk! Molly don't know."
  
  "Squawk! I'm talking to an idiot."
  
  > Go west
  You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.
  
  You can see a macaw here.
  
  > go west
  You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.
  
  You can see a macaw, a lounge and a coffee table here.
  
  > unlock the white door with the white key
  You unlock the white door.
  
  > drop the white key
  Dropped.
  
  > open the door
  You open the white door.
  
  > go to the west
  You're in a small storeroom for cleaning equipment. The exit is to the east.
  
  You can see a macaw and a piezoelectric transducer here.
  
  > examine it
  It's a small ceramic disc with two wires attached. You know that it converts pressure to a direct current with a high impedance. It would make a good transducer for the electronic door opener.
  
  > go east
  You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east.
  
  You can see a macaw and a white key here.
  
  > unlock the plain door with the white key
  The plain door doesn't seem to be something you can unlock.
  
  "Squawk! Who's a pretty girl, then?"
  
  > open the plain door
  You open the plain door.
  
  > go north
  You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south.
  
  You can see a macaw, a bench (on which are some photographic chemicals, some photographic tools, an enlarger and some undeveloped film) and a red lamp here.
  
  > turn on the lamp
  You turn the lamp on and the room is filled with a red glow.
  
  > turn off the torch
  You turn the torch off.
  
  > close the door
  You close the plain door.
  
  > look at film
  It's a canister of undeveloped film. You wonder what's on it.
  
  > examine the chemicals
  You recognise various photographic chemicals such as developer and fixer.
  
  > examine tools
  You see developing trays, a pair of scissors, a thermometer and a timer.
  
  > examine the bench
  It's a plain bench covered in the things you'd expect to find in any well-equipped darkroom. On the bench are some photographic chemicals, some photographic tools, an enlarger and some undeveloped film.
  
  > examine the enlarger
  This is used to enlarge the images you can see on negatives. Just place the negative on the enlarger and, hey presto, the magnifying lens makes everything look larger. There is nothing on the enlarger.
  
  > examine the film
  It's a canister of undeveloped film. You wonder what's on it.
  
  "Squawk! Hello."
  
  > put film on the enlarger
  The only thing you can place on the enlarger are negatives.
  
  > develop the film
  You use the chemicals to develop the film and place the developed negatives on the bench.
  
  > examine the negatives
  None of the negatives look very interesting. They appear to be photos of animals, although one appears to have some printing on it.
  
  > put the negatives on the enlarger
  You need to be holding the developed negatives before you can put them on top of something else.
  
  "Squawk! I like 'Parrots of the Caribbean'."
  
  > put the negatives on the enlarger
  You put the developed negatives on the enlarger.
  
  > look at the enlarger
  This is used to enlarge the images you can see on negatives. Just place the negative on the enlarger and, hey presto, the magnifying lens makes everything look larger. On the enlarger are some developed negatives.
  
  "Squawk! Adventures are cool."
  
  > examine the lens
  This is used to enlarge the images you can see on negatives. Just place the negative on the enlarger and, hey presto, the magnifying lens makes everything look larger. On the enlarger are some developed negatives.
  
  "Squawk! Hello."
  
  > look through the lens
  On the enlarger are some developed negatives.
  
  > turn on the enlarger
  The enlarger is not something you can switch.
  
  "Squawk! I like 'Parrots of the Caribbean'."
  
  > read printing
  One of the negatives has some printing that says, 'Code is alphabet reversed'.
  
  > examine the timer
  You see developing trays, a pair of scissors, a thermometer and a timer.