text: [Themes: Fantasy, fantasy]
  
  > Go downwards
  This space is crowded with decades upon decades of tavern flotsam; broken chairs, upended tables, crates of empty bottles, among many other dusty things. The only exit is a staircase that leads up to the tavern common room, behind the curved bar.
  
  Paevana the alewife is hiding down here, avoiding the melee upstairs.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  Warpeye (the cat) comes down from above.
  
  > tell Paevana about the fire
  There is no reply.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > Topics
  You could ask Paevana the alewife about Paevana the alewife.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > move the crates
  They are fixed in place.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > look at the chairs
  Many broken chairs of varying styles are stacked and strewn about the cellar. Every piece is covered with dust.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > examine the bottles
  The empty glass bottles are of all shapes and sizes and they are in the dusty wine crates.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > look at the tables
  Like the broken chairs down here, there are some old tables stored about, looking wobbly, dirty, or just plain broken.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > close up
  You must name something more substantial.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > Kiss woman
  Paevana the alewife might not like that.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > take the cat
  No matter what you try, Warpeye always seems to slip away from your grasp. Frustrated, you give up.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > kill the cat
  Violence isn't the answer to this one.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > Go upwards
  Bright and shadowy, all at once, this tavern common room is covered in countless burning candles of various shapes, sizes, and colors. This perpetual candlelight has been happening for so long, the floor is covered in dry candle wax, stamped into a dust that has become one with the floor. The wooden walls and ceiling are completely covered in soot and the patrons through the many decades have taken it upon themselves to scrawl graffiti in it with their fingers and knives.
  
  Across from the front door to the east is a large, curved bar, covered in candles and spirits. In between the front door and the bar are a couple of tables and a few scattered chairs. A wooden staircase leads up and a concealed staircase behind the bar leads down to a cellar.
  
  A raging fire is blocking any exit through the tavern's front door.
  It is making the tavern a boiler and the countless candles are melting rapidly as the fire spreads.
  
  Your minder, Venkath Mock, is here with a grim countenance.
  
  You can also see Sceldrus Jandol here.
  
  Sceldrus and Venkath continue their swordfight in the common room as the tavern burns.
  
  Warpeye (the cat) comes up from below.
  
  Venkath looks around and then rubs his eyes.
  
  > kill Sceldrus
  Warpeye (the cat) has better things to do.
  
  Sceldrus and Venkath continue their swordfight in the common room as the tavern burns.
  
  > throw cat at Sceldrus
  (first taking Warpeye (the cat))
  No matter what you try, Warpeye always seems to slip away from your grasp. Frustrated, you give up.
  
  Sceldrus and Venkath continue their swordfight in the common room as the tavern burns.
  
  Venkath looks at your leather haversack.
  
  > ask the cat about the cat
  (Warpeye (the cat))
  There is no reply.
  
  Sceldrus and Venkath continue their swordfight in the common room as the tavern burns.
  
  Venkath adjusts his scabbard and belt.
  
  > Examine bar
  (the curved bar)
  This solid wood bar curves so the server is slightly surrounded. Its top is covered with burning candles, decades of candle wax, and a few drinks belonging to some nearby patrons.
  
  Sceldrus and Venkath continue their swordfight in the common room as the tavern burns.
  
  Venkath fidgets with his travel pack.
  
  > examine the drinks
  In the spaces on the bar and tables where there isn't any wax, spirituous drinks belonging to the various patrons are placed. They are in thick glasses that appear to have been made by the same glassblower, given the style.
  
  Sceldrus and Venkath continue their swordfight in the common room as the tavern burns.
  
  Venkath looks around with a peeved expression.
  
  > take the drinks
  None of these drinks belong to you.
  
  Sceldrus and Venkath continue their swordfight in the common room as the tavern burns.
  
  > go east
  Surprisingly cozy, this bedroom contains a large, comfy bed covered by an intricately-sewn quilt. A thick but short curtain covers a small window in the east wall. Completing the guest room is a stuffed sofa with a worn floral, but darkly colored cover. The only exit is the door to the west.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  Warpeye (the cat) arrives from the west.
  
  > take the quilt
  You don't need to take the quilt. It's far too large to carry around efficiently.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > move the quilt
  Nothing obvious happens.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > look at the quilt
  This quilt is constructed with a dizzying array of small, geometric shapes and patterns in a variety of dark colors.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > look under the bed
  There's nothing under there.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > Go west
  This is the upstairs hall of The Vulgar Unicorn. From below, the sounds of the tavern common room rises up the wooden staircase. Bedroom doors are set east and west and a lavatory door is to the south. The soot graffiti continues on this floor, as does the smoky aroma of tobacco.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  Warpeye (the cat) arrives from the east.
  
  > go west
  This room is a chaotic mess. The bed frame and mattress is crooked as if someone pushed it or was pushed against it. A sofa is overturned as if flung by a giant hand. A blood-stained quilt is bunched up on the floor. On the west wall, half of a curtain hangs askew, partially covering a round window. The rest of the curtain is on the floor. There is an open door to the east.
  
  Finally, on the floor is the still body of Deviah Favash. She is laying in a pool of blood.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  Warpeye (the cat) arrives from the east.
  
  > take the quilt
  You don't need to carry that around.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.
  
  > examine the sofa
  This stuffed sofa is turned upside down.
  
  You can hear the crashing and clanging of a sword fight coming from the tavern common room.