text: [Themes: horror, horror, fantasy]
  
  "Haygarth, what happened?"
  
  "He came for my head! Yelled at me and made me dance and work for him, the little cunt!" Haygarth says.
  
  "We need to get out of here. There..."
  
  "Is... is Count Grey truly dead?"
  
  "Yes," you reply.
  
  "I never thought I'd see the day," Haygarth says. "And the rest of what the vampire knight said was true? Vampires and werewolves have taken the castle?"
  
  "The area's fucked, werewolves had surrounded the castle, the there's still two other incredibly hostile vampires here."
  
  "Where is Masters Lucas and Mikhail?"
  
  "They're in the medical bay. We don't need to think about them. We need to think about escape. They're fine."
  
  "Haygarth, is it? Dasha asks. "
  
  "Yes," Haygarth says, frowning. "You're one of the sacrifices."
  
  "I have a name. It's Dasha."
  
  "So be it," Haygarth says.
  
  "Are there any secret passages that could get us out of here?" Dasha asks.
  
  "No, we wouldn't have anything like that. The main gate's the only way out, unless you're willing to dive off the wall and pray your legs are all that ends up broken. Count Grey has become too paranoid, always thinking a Vampire Hunter would find there way in."
  
  "So what can we do?" you ask.
  
  "The coach," Haygarth says. "We need to get out of here. We board it up heavily, and just make a run for it."
  
  "It's suicide!" you say.
  
  "Is it the only option?" Dasha asks.
  
  "Yes," Haygarth says.
  
  "There's werewolves out there! They'll easily wipe us out," you say.
  
  "We need to leave soon, before the werewolves find a way inside or the other two vampires find us. Are you willing to come?" Haygarth asks.
  
  > Refuse
  "I'm not going!" you say.
  
  "So be it," Haygarth says. "If you're not leaving the castle, we need your help."
  
  "What?" you ask.
  
  "You need to ring the castle's alarm bell at the North-East tower. If you can ring that, you can distract the werewolves and draw them towards the North-Eastern area, so we have a chance."
  
  "Fuck, fine. I'll get it done," you say.
  
  "Thank you, thank you!" Haygarth says. "I must find the Twins, if they're still alive. I'll be sure to be back before you can make the journey to the bell."
  
  "Fan-fucking-tastic," you say. "Best of luck, Haygarth. I hope we meet on the other side."
  
  "Same to you, Samuel."
  
  You turn, walking away from the room. You enter the hallways again, and move quickly. You can hear the roars of the beasts outside, and you wince as you hear the scraping of sharp claws on the stones outside. You take a deep breath of air, trying not to let terror cloud your judgment. Suddenly, you pause. You see the massive, wretched body of a werewolf slowly move forward through the hallway, heading perpendicular to you. Tufts of black fur cover its body, as its deformed snout looks like a pale imitation of a true wolf's, this one looking like a poor soul has had her face bashed in to create the appearance of one. It creeps along the hallways, sniffing the air.
  
  You step back slowly, taking a sharp breath. You shouldn't be surprised that they've got in. The doors are thick, reinforced with steel and silver alike, but the werewolves were bound to get in some time. Not if the portcullis had been closed, but once they entered the courtyard, they were bound to get in.
  
  The beast shakes its head violently as if spasming, before sniffing the air once more. It lets out a growl, and you know it's caught your scent. There's a rotten chifferobe to your side that you could foreseeably hide in. There's also the silver-loaded gun in your hands, if you want to take it more bluntly, as well as the silver dagger you have hidden in your boot. for a quiet tactic.
  
  > Hide
  You grab the chifferobe, opening it and stepping inside. You close the door, quieting your breathing as you wait. You hear the loud, clawed footsteps of the beast towards you, as you wait patiently for it to pass by. This is a beast, lacking all the stealth of the true wolf, or even its stronger Wulven kin. Still, it has the nose of one, which soon becomes apparent as its wet sniffling leans to it pausing outside your room. You wait slowly, holding your breath, for the wolf to pass. It doesn't seem to know you're there... yet.
  
  > Strike
  You smash open the door, smacking the wooden door and hitting the werewolf in the head. You grab the werewolf. You stab the werewolf in the throat as you knock its snouth upwards, impaling its jaw. Blood spurts out, running down its jaw as the werewolf lets out a pitiful whimper, before collapsing on the ground.
  
  Well, you dispatched it. Quietly, as well. Not bad. Time to continue, though.
  
  > continue to the North-East corner
  You continue moving along the hallways, but thankfully wherever the werewolf's entry point is, it's not close enough to you to have an issue. You don't know where Alexa or Mihrab are, but they're not here, so that's enough. Soon, you find yourself climbing the tight, spiraling staircase towards the bell tower. You push open the wooden door once you reach the top, and find yourself faced with a massive, cast iron bell. You look out at the courtyard from the lookout of the bell tower at the dozens of fur-covered beasts scattered around the area. Shit, there's more than you thought.
  
  You take a deep breath, leaning your head against the bell, taking a deep breath. The walk was fairly long, and the werewolf took some of your time. If Haygarth's still alive, he's back at the coach. You grab the bell pull, before pulling it down as hard as you can. The bell clangs loudly as you put your hand over your ears. The werewolves began to panic and howl, instantly growing frantic and charging towards the doors of the castle. You wait a moment, staring out at the courtyard, before you see the coach burst free from the castle and smashing towards the gates. The Coach smashes the Viceroy's coach out of the way, as it flies on past the trees towards the nearby village. Well, they've escaped. Lucky bastards.
  
  You turn, and begin walking down the stairs, before seeing the tanned skin and black cloak of Viceroy Mihrab.
  
  "You're still alive, are you?" he asks. "I had thought one of the stupider werewolves had gotten inside and smacked its head into the bell by accident. It's an interesting choice to ring it for whatever reason you have."
  
  Mihrab walks slowly towards you, as you back up, slipping on the staircase. You quickly crawl your way up the stairs and get to the bell once more, looking down as he approaches you slowly with cool indifference.
  
  "You've taken me away from my work. At least you'll provide a refreshing meal."
  
  You hold your rifle out, aiming. You look over the edge of the bell tower. You could jump, bouncing off one of the tiled roofs and into the courtyard. The werewolves are inside, so you might be able to escape. Your other, as shitty option, is fighting.
  
  > Jump
  You sigh, looking out at the tiled roof. A long drop to that and then into the courtyard, then you can leg it out of there. If the first fall doesn't break your bones. Or the werewolves here you and tear you apart. You climb over the bell tower wall, and jump. There's a brief second of the air rushing as your fall, adrenaline rushing into you. Then, you hit the tiled roof. Pain surges through your as you yell in pain.
  
  Unfortunately, you don't smack into it and roll off into the courtyard. Instead, you just go straight through the tiled roof. You smash through, into the room beneath you. The world goes dark and hazy, as you lie there atop the broken tiles in desperate pain. You groan, taking a deep breath. You need to get moving. Otherwise, the werewolves will find you, if not Mihrab.
  
  You grab the side of the table, slowly pulling yourself up. You put weight on your legs, and grunt in pain. It hurts like a bitch, but they're not broken. You're able to walk. You stand, taking a deep breath, and stumble forward. You're not going to be able fight Mihrab like this, and you highly doubt your chances of being able to leg it back to the nearest village. You need to think.
  
  You could head to the castle armory. There's a large amount of explosives there, as well as other fun and interesting weapons that could be turned to wiping out the werewolves and killing Mihrab as well.
  
  You could head to Count Grey's personal chambers. Knowing how paranoid and prepared he was, you have no doubt that the place is insanely secured and prepared for a situation like this. It's too late for him to use it, but you still might.
  
  There's also the chance of negotiation. You could talk to Mihrab, and attempt to convince him to spare you. Through offering up Count Grey's secrets and perhaps even offering your services in the future, he can be convinced to spare you, and even have you join him.
  
  If you're feeling courageous, you could attempt to negotiate with the werewolves. Whilst they're beasts, they still do have human souls and consciousnesses. They can probably negotiate. If you find the Alpha, you can most likely negotiate with it.
  
  > head to the armory
  You grab your gun from the broken tiles, and stumble forward. You hear a howl resonate down the halls. You sigh as you realize they're getting louder. You luck at a nearby door along the hallway, before looking at the gun in your hands.
  
  > Fight
  You raise your gun and take a deep breath, before you see the werewolf coming towards you. Unlike the one you killed earlier, this one is tall, stronger and muscular, covered with brown, blood-stained fur. It snarls as it spots you, bounding towards you. You fire your gun as the werewolf roars in pain, your silver bullet slicing through the werewolf's hind leg. It slides along the hall before stumbling forward and smashing into you. Its claws and fangs tear through you, sending spurts of blood and tearing through your flesh.