text: [Themes: Humor, Espionage, fish protagonist, surreal, Magnetic Scrolls]
  
  > Go downwards
  You show your pass to the guard and go through.
  Platform
  The tracks, leading off into the dark tunnel, lie beyond the northern edge of the platform. Trains arrive quite frequently, once every three minutes on average, a fact not unnoticed by the section of the Hydropolis Underground Omnibus Company responsible for advertising. You can go up to ground level via the access funnel to Opah University.
  You feel a gusting current from the tunnel as a train clatters into the station. The doors open and fish push and shove each other as they get on and off.
  
  > Wait
  Time passes.
  The train speeds through the tunnel then clatters into Angel. The doors slide open and the commuters swim in and out.
  
  > wait a while
  Time passes.
  The train speeds through the tunnel then clatters into Eelpout. The doors slide open and the commuters swim in and out.
  
  > Go south
  The tracks, leading off into the dark tunnel, lie beyond the northern edge of the platform. Trains arrive quite frequently, once every three minutes on average, a fact not unnoticed by the section of the Hydropolis Underground Omnibus Company responsible for advertising. You can go up to ground level via the access funnel to Eelpout.
  An underground train is here but looks likely to leave at any moment. "All aboard," shouts the guard. Some dolphins rush in where angelfish fear to tread. The doors close and the train accelerates out of the station.
  
  > Up
  You show your pass to the guard and go through.
  Eelpout Underground Station
  In the ticket hall, commuters are busily swimming up and down the access funnel which leads to the platform. The ticket counter stands in the centre with a clerk behind it. Northwest an exit leads out onto Shark Street.
  
  > go northwest
  The traffic on Shark Street is really busy but eventually you notice a small gap and swim hastily across.
  Shark Street
  This is the seedier part of town with shops to match, so watch who you're dealing with. South is a music shop, north is a second hand shop, across the road to the east is the hardware shop and southeast is the nearest underground station, Eelpout. Dace Road, a much safer place to be, is to the west.
  
  > Go west
  My, Plaice Street is busy! In the end you succeed in crossing.
  Pub
  The Hook, Line and Sinker is a good old-fashioned boozer, with a clean bar and filthy customers. One of them, a sorry drunk leaning unsteadily against the bar, seems familiar to your host. Steve, the cool catfish from the second hand shop, is serving behind the bar. Or is it his twin brother? He sells masks, filled with gas from behind the bar, for the customers to sniff. Hence, the masks are known to the locals as "snifters" and the state of drunkeness as being "sniffed to the gills" or "completely finless". Exits lead north and east. An interesting looking cylinder is behind the bar.
  There is a stool here.
  As you arrive Ernest Chub greets you cheerfully.
  
  > look at Chub
  Ernest Chub wants to be like you in every way. You're his hero and this leads to plenty of grovelling on his part. He really needs to get a life - of his own preferably, especially since he rented the apartment next door to you.
  
  > ask Chub about Salmon
  Ernest Chub says, "The only good thing about Dr. Salmon's departure was that we now have a morally stable leader for the Project." He grins an obsequious grin. "He he was a brilliant man. It's a shame to see him wasting himself on snifters."
  
  > ask Chub about Project
  Ernest Chub says, "You're the Project leader, Roach. You tell me."
  
  > sniff the gas
  Which one, the pink gas or the clear gas?
  
  > Pink
  As you inhale, someone kicks you in the gills. At least, that's what it feels like. Actually, you keel over backwards and swim upside down out of the pub, but you can't remember that. The drunk thought it was funny though. You do remember going round and round the tube network before you could get off at Paddlington. Coming up the access funnel was difficult, but, now that you're back in your apartment, the snifter has thankfully worn off, leaving you with a sore head. Lounge
  Some would call this apartment small and pretentious, but with house prices in Hydropolis the way they are, small and pretentious was all Dr. Roach could afford. Anyway, he managed to get a view of Hydropolis - not many places have even that. The room is decorated in a minimalist style but, as Dr. Roach would say if he weren't under your control, "I am a man of minimal needs." The only excesses he has allowed himself are a painting, a trendy black shelf, a switch to control the lights and, most important, a door to get out.
  Oh, no! You've been burgled! I hope Dr. Roach was insured.
  There is a travel pass and a tatty card here.
  
  > go east
  My, Plaice Street is busy! In the end you succeed in crossing.
  Dace Road
  You are swimming along the south side of Dace Road. The police station is to the south, west across Plaice Street is a pub, and east lies Shark Street.
  
  > Inventory
  You are carrying a fishofax, a tatty card, a travel pass and a hyperdriver.
  You are wearing a watch.
  
  > Go east
  This is the seedier part of town with shops to match, so watch who you're dealing with. South is a music shop, north is a second hand shop, across the road to the east is the hardware shop and southeast is the nearest underground station, Eelpout. Dace Road, a much safer place to be, is to the west.
  As you arrive Bertie Bream greets you cheerfully.
  
  > look at Bertie
  Though extremely pedantic, Bertie Bream is a capable and valuable member of the team, able to spot tiny mistakes that most would consider irrelevant. He's also after your job.
  You notice a guppy flounder around for a bit and then swim off.
  
  > go to the south-east
  The traffic on Shark Street is really busy but eventually you notice a small gap and swim hastily across.
  Eelpout Underground Station
  In the ticket hall, commuters are busily swimming up and down the access funnel which leads to the platform. The ticket counter stands in the centre with a clerk behind it. Northwest an exit leads out onto Shark Street.