text: [Themes: Horror, Science Fiction, horror, sea, amnesia, beach, unreliable narrator, mystery, ocean]
  
  "All that would be left was his footprints, heading into the
  sea."
  
  You're master of your own destiny, Larry Wyndham. Another day,
  another dollar, Larry Wyndham. And above all remember: Time and tide wait for no man. You aren't just a drunk beachcomber - you
  are Larry Wyndham the drunk beachcomber. What you need, the sea shall provide. Eventually. You hope.
  As you stumble into your shack, your body covered in sweat and
  your mind reeling, you don't have much time to take in your surroundings before you collapse. The last coherent thing that occurs to you is "Hey, since when do I own a... "
  
  Created by Ethan Rupp & Joshua Rupp.
  
  You wake up with the smell of the sea in your nostrils. You are
  lying on your damp cot, and outside you can hear the wind grinding against the weak walls of your shack. As your eyes focus, you take in your surroundings: The only light in the one room shack comes from a waxy window. There is a simple dresser missing one leg in the corner; on top of the dresser is a grey glass fish bowl. You are fully dressed in a white t-shirt and dirty green pants. You can't remember going to bed last night; you must have collapsed on the cot like this.
  
  [Author's Note: You are a beachcomber living by the shore. Today, you wake to find an empty fish bowl in your home, and don't remember how it got there. You try to piece your memory back together, but soon learn what the old maps meant: Here there be monsters.]
  
  > examine the bowl
  It's an empty grey glass fish bowl, slightly dusty on the inside. You can't for the life of you remember how you got it or, for that matter, why you put it here.
  
  > look at the dresser
  It's a simple dresser missing one leg. It has one drawer. On top of
  the dresser rests a grey glass Fish Bowl.
  
  > open the drawer
  You should get up first.
  
  > get up
  You get off the cot.
  
  the shack. The only light in the one room shack comes from a waxy window. There is a simple dresser missing one leg in the corner; on
  top of the dresser is a grey glass fish bowl.
  
  You can see your shack door here.
  
  > open the drawer
  You open the drawer, revealing a paperback book.
  
  > Examine book
  It is a book of sea legends. On the cover is a woodcut illustration of a sea monster, mostly hidden underwater, wrapping its tentacles around an old sailing ship.
  
  > About yourself
  Larry Wyndam, beachcomber.
  
  > look at what you're carrying with you
  You are carrying:
  your clothes (being worn)
  canvas sneakers (being worn)
  
  > read the book
  (first taking the paperback book)
  You flip through the book; most of the stories are about
  adventurous exploits at sea, although there are a few concerning sightings of mysterious beasts and strange encounters. A section has been underlined in the middle of the book: "... the ship was found
  adrift, completely abandoned. The rigging was intact, and the ship's stores were filled. The sail flapped slowly in the wind. There was no sign of the crew, or hint as to why they had disappeared." Peculiar. Did you underline that? Maybe while "celebrating."
  
  > examine the cot
  It's a thin foam mattress lying on a long box. The loose yellow sheets are always damp from the sea air.
  
  > look at the door
  The door is a piece of plywood on a hinge. The lock is a rope tied around a nail on the inside.
  
  > go outside
  (that is, outside)
  You must open the door first.
  
  > open the door
  You open the door. A cool sea breeze touches your sweating skin.
  
  > Leave
  (that is, outside)
  You reach for the door.
  
  ...CAN YOU don't I don't HEAR ME???!!!going down, we're goingISEEYOUunderneath, circlingunderneathTHEBEASTthebeastcirclingunderneathMURDERERnot,
  amnot, amnot, amKILLEDicanseeHEARME?circlingunderneath.
  
  You clutch your forehead. What was that?
  
  > take Bowl
  It is not wrong to carry around a fish bowl. You would be
  breaking no laws. On the other hand, because one can do a
  thing does not mean one should do a thing. You decide to
  leave it where it is.
  
  > look in Bowl
  The Fish Bowl is empty.
  
  > wear Bowl
  (first taking the Fish Bowl)
  It is not wrong to carry around a fish bowl. You would be
  breaking no laws. On the other hand, because one can do a
  thing does not mean one should do a thing. You decide to
  leave it where it is.
  
  > Leave
  (that is, outside)
  You step out onto the cold sand.
  
  Your rubber boots are next to the rock that serves as your front step. Around the shack is long dry grass and bits of broken glass. Down a little ways to the north you see the grey shoreline, and then the black, roaring ocean. There's a peculiar smell here.
  
  You can see your shack door, your rubber boots, a bucket (empty) and a shovel here.
  
  > Smell
  You sniff a putrescence in the air. You breathe carefully, trying to winnow out its source. Soon, you find that it is coming from a dense clump of beach grass.
  
  > look at the clump
  Long, dry, green-blue grass that shivers against the sides of the shack. The smell seems to be coming from within a large clump.
  
  > Search clump
  You push some of the grass aside, revealing the moist carcass of a
  dead black cat. Blue-grey glimmering filaments of sticky rot
  crisscross its matted black fur like a lattice. Its eyes are dull yellow, going white with accumulated pus. You gag at the repulsive smell.
  
  > examine the cat
  The moist carcass of a dead cat.
  
  > take the shovel
  ground. Dark, sticky fluid comes up with the blade and drips over your feet.
  
  You focus your eyes. It's just trapped water from the wet sand.
  
  > wear the boots
  (first taking the rubber boots)
  You sit on the rock and pull the worn rubber boots on over your tattered canvas sneakers.