text: [Themes: Mystery]
  
  > Go downwards
  The lower level of the train station is a large space which opens on to three platforms. Directly in front of you, to the north, is the central platform, to the north east is the east platform, and to the north west is the west platform. Naturally, there are train tracks running between the platforms.
  
  There are numerous pillars supporting the high arched ceiling.
  
  The stairs that lead back to the waiting area are behind you, to the south.
  
  You can barely make out a figure on the central platform which you hope must be Irene.
  
  Between you and the central platform stands a policeman. You can only assume that he's looking for you.
  
  > look at the pillars
  There are numerous pillars supporting the high arched ceiling. It's actually a rather impressive space.
  
  > drop the monkey
  Dropped.
  
  > turn on the monkey
  You switch on the toy monkey, slide it across the floor and duck behind a pillar.
  
  The policeman sees the toy monkey and moves to investigate. Now's your chance Sam!
  
  > Go north
  You are standing on the central platform, with tracks on either side of you leading north into the darkness. Behind you, to the south, you can see the policeman examining the monkey with a puzzled look on his face.
  
  You can see Irene Scarlet here.
  
  The monkey is making a terrible racket.
  
  > talk to Irene
  Irene is lovelier than ever, her silky red hair cascading over her dark mink coat. You could fall for a dame like this in a big way! But you gather your thoughts and force yourself to focus on business. "Hello again, sweetheart."
  
  As she turns to face you, you can see that she's been crying.
  
  "Oh, Sam! What's going on? First you tell me Bobby's dead and now you ask me to meet you here, what does it all mean?"
  
  [1] Comfort Irene.
  [2] Tell her about Bob and Ginger.
  [3] Tell her about Mickey Boy and Weasel Face Flynn.
  
  The monkey is making a terrible racket.
  
  > 2
  "Irene, were you aware that Bob had a thing for Ginger Andrews?"
  
  "I had suspected as much but he never actually told me so."
  
  [1] Ask if she was jealous.
  [2] Ask if she was in love with Bob.
  
  The monkey is making a terrible racket.
  
  > 2
  "Did you love him, Irene?"
  
  "We weren't in love if that's what you mean. But I loved him like a brother."
  
  [1] Comfort Irene.
  [2] Tell her about Mickey Boy and Weasel Face Flynn.
  [3] Ask if she knows what had Bob so upset that night.
  
  > 3
  "You said before that something had upset Bob that night. Do you know what it was?"
  
  "No, Sam. I don't know."
  
  "I know he was backstage with Ginger for part of that evening. Do you think Ginger might have had something to do with it?"
  
  "Now that you mention it, I think it might have been. He was away from the group for a while and when he came back he was upset. Perhaps she said something to him to make him upset."
  
  "Yes, that or perhaps he overheard something he shouldn't have."
  
  [1] Comfort Irene.
  [2] Tell her about Mickey Boy and Weasel Face Flynn.
  [3] Ask what she knows about Tony.
  
  The monkey is making a terrible racket.
  
  > 3
  "What do you know about Tony Gabriele?"
  
  "Nothing, Sam. I didn't even know his name before tonight."
  
  "Well, he's a mob boss and I think that Bob accidentally overheard something that could have got him into a lot of hot water."
  
  [1] Comfort Irene.
  [2] Tell her about Mickey Boy and Weasel Face Flynn.
  [3] Tell her about Tony's warehouse.
  
  The monkey is making a terrible racket.
  
  > 3
  "I hear that Tony has a warehouse down on Pier 27. I think that I'm going to have to check it out. There has to be something there that will pin this rap on Tony."
  
  "Oh, Sam! Be careful!"
  
  "Don't worry, sweetheart. I will. But listen, Red, do me a favor."
  
  "Anything, Sam."
  
  "I need to you give me about a half an hour. Then I need you to go to the cops and tell them that something's fishy at Tony's warehouse. That should give me enough time to case the joint. Even if I don't find anything, it probably wouldn't hurt to have the cops show up there tonight."
  
  "But what will I tell them?"
  
  [1] Tell her she'll think of something.
  [2] Tell her to tell the cops that you're there.
  [3] Tell her to report a burglary.
  
  The monkey is making a terrible racket.
  
  > 2
  "Tell them that I'm there. That should get their attention."
  
  [1] Comfort Irene.
  [2] Tell her about Mickey Boy and Weasel Face Flynn.
  [3] Say goodbye.
  
  > 1
  "There, there," you say as she melts into your arms. "It'll be all right. We'll get this straightened out somehow."
  
  "But how, Sam?"
  
  "Don't worry. I'll think of something."
  
  [1] Tell her about Mickey Boy and Weasel Face Flynn.
  [2] Say goodbye.
  
  The monkey is making a terrible racket.
  
  > 1
  "Two of Tony Gabriele's boys just tried to punch my time card. I barely managed to get clear of them. It looks like he thinks I know something about whatever he's up to."
  
  "But why, Sam? Why would he think that?"
  
  I think he knows I was backstage earlier tonight. He must think that I overheard something I shouldn't have."
  
  "But how would he know that?"
  
  "Ginger must have told him. She's the only one who could have known I was back there. Even you didn't know that. They must have been discussing whatever they're up to while I was back there. Come to think of it, I'm sure I heard bits and snatches of it. He must think that I heard more than I actually did."
  
  [1] Ask what she knows about Tony.
  [2] Say goodbye.
  
  The monkey is making a terrible racket.
  
  > 1
  "What do you know about Tony Gabriele?"
  
  "Nothing, Sam. I didn't even know his name before tonight."
  
  "Well, he's a mob boss and I think that Bob accidentally overheard something that could have got him into a lot of hot water."
  
  [1] Tell her about Tony's warehouse.
  [2] Say goodbye.
  
  The monkey is making a terrible racket.
  
  > 2
  "Now go on, Red. Get outta here before that cop stops playing with his monkey and decides to check up on us."
  
  "OK. Be careful, Sam!" Irene gives you a quick kiss and says, "For luck!"
  
  "Sure, sweetheart. You be careful too. See you after the dust settles."
  
  Irene turned and left me standing alone on the platform. I waited a few minutes before sneaking out of the station by following one of the tracks.
  
  It didn't take me too long to walk the few blocks to Pier 27. It took even less time to find Tony's warehouse.
  
  I wasn't sure exactly what I would find but I was pretty certain that it wouldn't be canned herring.
  
  [This might be a good time to save your game.]
  
  The pier is nearly pitch black at this early hour. In fact, the only light that you can see is coming from a high window in the warehouse in front of you. It looks like somebody must be home.
  
  Tony's warehouse is directly in front of you to the north. There is a dark alley to the northeast.
  
  A small sign beside the large metal warehouse door reads, "Gabriele Imports."
  I beg your pardon?
  
  > examine the warehouse
  (Gabriele Imports)
  Tony's warehouse is a large, utilitarian building that hangs on the side of the pier, allowing goods to be transferred by truck on one side and boat on the other.
  
  > go northeast
  This narrow, dark alley runs beside the warehouse. Along the north side of the alley is a railing that overlooks the harbor. From the railing you can see a dock behind the warehouse.
  
  You can see several dark figures on the dock unloading crates from a boat that sits almost directly below you. You quietly hide in the shadows while the figures finish unloading the crates and after a few minutes they move inside the warehouse.
  
  A ladder leads from a gap in the railing at the end of the alley down to the water. The bottom of the ladder is only a step away from the boat.
  
  > look at the boat
  The boat is almost directly below you. You could easily reach it by climbing down the ladder.