text: > look around
  You're standing in the main room of the Golden Dragon Inn. The room
  is warm and welcoming after the brisk fall breezes, though the place is mostly deserted. The barkeep is nowhere to be found, and there's no one seated at the bar. Still, the floor, bar, and tables look clean, and it's good to get out of the cold. The exit is to the west, and a narrow passage runs northeast.
  
  The only customer is a glum little man sitting alone at a table. He looks like one of those damned Acme salesmen the King's been trying to throw out of the Valley. [5]
  
  > look behind the bar
  You find a valmid, which you take.
  
  > look at the valmid
  The bronze coin is a valmid, an image of the current monarch on one side and the Hall of the Valley King on the other. It's quite solid currency, good for trade in Unnkulia and beyond.
  
  > go northeast
  Inn, Back Room
  
  The back room of the inn is bare of furnishings; not even a simple bucket is to be found. The floor creaks underfoot, and the innkeeper is nowhere to be seen. The only exit is southwest, back to the main room of the inn.
  
  You see a small leather pouch here.
  
  > look at the floor
  A few of the boards are loose. You might be able to pull them.
  
  > pull the boards
  The floorboards were indeed loose; you pull a few of them up, revealing a dark hole below the inn! Suddenly, with an explosion of light and sound, a scruffy-looking bearded man appears. He's quite short, wears rumpled clothing and a Baltimore Skipjacks cap. and is carrying a criminal law casebook. "Hey!" he shouts, waggling a finger at you and replacing the boards. "Cut that out! That underworld's reserved for people playing 'Unnkulia One-Half!' Go find your own!" With another loud explosion, the strange little man vanishes.
  
  > get it
  Taken.
  
  > put the valmid in the pouch
  Done.
  
  > Go west
  You're just outside a quaint wooden building nestled deep in the forest. The road runs north and southwest here - the forest is much too thick to travel in any other direction. The inn door stands open to the east. Sunshine glints from freshly-scrubbed window panes. A sign hangs above the door, waving gently in the breeze.
  
  > go north
  the Valley King and the great cities of the North. The trees are starting to thin out, and the path is clear and well-traveled. Still, the underbrush to either side is quite thick; I'd stay on the north-south road if I were you. Through the trees to the south, you can just make out the Golden Dragon Inn.
  
  > examine underbrush
  It looks like an ordinary underbrush to me.
  
  > go to the north
  You begin the long trek toward the great cities of the north.
  Suddenly, Bruce Davis jumps out from behind a tree. "BRAAAAAAGGHHH!" he shouts. "You can't go this way, stupid! Unnkulian Unventure Four isn't written yet! In fact, I don't think Nebel's gotten around to finishing UU3!" He grabs your head and gives you a good noogie.
  "Trust me! Amanda's not this way! BRAAAGGHH!" He punches you on the arm before vanishing back into the woods. [6]
  
  > Note 6
  [6]: Actually, as of this writing (3/92) Unnkulia 3 hasn't been started yet! Let's all join in for a chorus of "Nebel's A-Playin' Too Much Klondike and Not Getting Any Work Done!"
  
  > go west
  You're standing at the top of a rocky cliff, overlooking Lake Draounheer to the west. It's rather frightening, for you suffer from extreme vertigo - in fact, you're feeling a little shaky. [7]  To the east, a path runs downhill back into the forest, and another path leading south slopes down to the lake. You could follow the cliff northeast as well; the land slopes up in that direction, but at least it's further away from the edge of the cliff. Across the lake are the sinister Beegas'hell Mountains, the heart of the Unnkulian menace that no doubt your liege shall soon deal with.
  
  The six thugs that make up the Valley Patrol are here, leaning on
  their pikes. They appear to be loafing on the job. "Who're you?" one of them grunts, squinting suspiciously.
  
  The leader of the Valley Patrol gives you a shove. "What's yer
  bidness here, chum?"
  
  > show the ring to the thugs
  "Oooh!" the Patrol says with one voice. All eyes are fastened on your ring. "Sorry, chum," the leader says, patting you on the back.
  "Didn't know you had the Big Guy's seal. Go on wit' what you wuz doing."
  
  softest patch of grass for his nap.
  
  > examine the thugs
  The Valley Patrol is made up of thugs who couldn't cut it as Valley Warriors. The King lets them patrol the forest, and hopes they won't do too much harm. They're quite stupid-looking (even more so than you) and you're almost certain that their foreheads slope a bit more than normal. They're dressed in the green-and-white livery of His Holymutha, the Valley King, and wielding nasty-looking pikes. The leader of the Valley Patrol waves at you. "Hiya!" he says, grinning. He's missing some - well, actually, *all* of his front teeth.
  
  "Well, we'd better be moving along," the Valley Patrol leader says.
  He yawns and stretches. "Only twenty more minutes on this break, fellas."
  
  > Note 7
  [7]: You've had this fear of heights since you were a child, and spent most of your life fighting it. The Demons of Unnkul are nothing compared to the demons in your soul.
  
  The Valley Patrol appears to be engaged in a belching contest. Ooh, that last one was a real prize-winner!
  
  A sudden attack of vertigo makes you dizzy. Your stomach churns and your legs wobble. Spots roll in front of your eyes and you pitch forward, over the cliff. Thankfully, the water below breaks your fall. Sadly, you don't know how to swim (glug, glug).
  
  > go northeast
  You're standing on the highest plateau on this side of the lake.
  Below, to the south, the forest stretches out, a vast expanse of impenetrable green foliage. To the southwest and west, you can see the waters of Lake Draounheer, sparkling in the bright sunshine, while across the lake are the snow-capped peaks of the Beegas'hell mountains. North of the lake is the vast unknown reaches of the Damsogee Swamp, unexplored by mortal man and said to be home to ferocious beasts and fearsome monsters. To the north stands a newly-built lighthouse, the latest public work ordered by the Valley King, its stone walls impressive and firm. The entrance to the lighthouse stands open to the north. The only other safe path down from the plateau leads back toward the cliff to the southwest.
  
  > examine the lighthouse
  The lighthouse is a masterpiece of Valley engineering. It's quite magnificent. [8]
  
  > Note 8
  [8]: It's also a crumbling ruin by the time of "Unnkulian Underworld."
  
  > examine Swamp
  Yep, it's a heckuva view all right. Maybe you can get there someday.
  
  > go to the north
  You're standing on the bottom floor of the newly-constructed
  lighthouse of the Valley King. Not being one to waste building-space, His Grandiosity has turned this lower floor into the mint for valmids, the coin of the realm. A huge coin press occupies the center of the room. Since the workers work at night, minding both the press and the lighthouse, there's no one here right now. A stone staircase leads up, winding around the outside of the lighthouse to the top floor. The only other exit is south, back out of the lighthouse.
  
  > look at the press
  The coin press consists of a lever, a stamp, and a rectangular depression. The press is shiny and new.
  
  > look at the stamp
  The stamp is suspended above the depression, attached to the lever. It's printed with the image of His Stupendosity, the Valley King.
  
  > examine depression
  The rectangular depression is about three feet by two feet. There's nothing in the depression.
  
  > examine the lever
  The lever appears to be locked in the up position. There's a keyhole near the bottom of the lever. Without the appropriate key, I don't think you're going to be able to pull it down.
  
  > go upward
  You're standing on the top floor of the lighthouse. A brisk fall breeze whips up from below, chilling you to the bone. From here, there's quite a view. Southward, the forest stretches out before you, a bright blaze of colors. Across the lake, to the west, are the sinister Beegas'hell Mountains. To the north and west, you can just make out the mist-covered Damsogee Swamp, a sinister, uncharted land. The lighthouse lamp sits in the center of the round floor, on top of a brick base. It's currently off. The only exit is back down.
  
  You see a spade and a trowel here.
  
  > get all
  spade: Taken.
  trowel: Taken.