text: > Go downward
  You duck back into the tunnels.
  
  Access Corridor, Quadrant 3
  This narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads "QUADRANT 3: RECREATION POD". The corridor continues both spinwards and antispinwards.
  
  > go to the south-west
  Access Corridor, Quadrant 4
  This narrow access tunnel seems to ring the entire station. A small sign near a hatch on the ceiling reads "QUADRANT 4: CREW POD". The corridor continues both spinwards and antispinwards.
  
  > Go upwards
  You climb back into the starbase's main quarters.
  
  Dr. Sinister appears to keep better care of his minions when they're in outer space. The cots in this crew section look a lot softer than the bunks back on the island.
  
  A doorway leads out to the center of the station, while an access hatch leads back down into the corridors.
  
  > sit on the cot
  You're in enemy territory!
  
  > wait
  Time passes.
  
  > Wait
  Time passes.
  
  You hear some barked orders as the minions order up another quick coffee break.
  
  Sounds like they've taken some of the doctored coffee. Good. That should take the edge off of them and maybe give you a fighting chance.
  
  > Inventory
  You are carrying:
  a crowbar
  a tuning fork
  a platinum-studded rope
  a teleport blocker
  some vials
  some jars full of brightly-colored reflective dust
  the HummingBelt (being worn)
  some blankets
  some torn curtains
  an energy drink
  a large-handled key
  a silver key
  
  > examine the torn curtain
  You tore this off of the curtains in the vestibule. It's about 20 square feet of cloth.
  
  > leave
  You stride into the main hall, where fifteen of Dr. Sinister's finest await you. That's well past your comfort zone, but they're not looking like they're really in fighting trim.
  
  However, they're still numerous enough that you cannot battle your way through to the central bridge access ladder they guard. You make a careful retreat before the situation gets any worse.
  
  They do not follow.
  
  That's good for your prospects of survival, at least in the short term, but not so great for your long-term prospects of success. You've weakened their forces some, but it looks like you'll need to either weaken them some more or strengthen yourself to actually break through.
  
  > drink the drink
  (first taking the energy drink)
  (first stowing the vials)
  (first stowing the platinum-studded rope)
  (first stowing the tuning fork)
  (first stowing the crowbar)
  (first stowing the jars full of brightly-colored reflective dust) (first stowing the teleport blocker)
  You recharge and start flying.
  
  [You are flying.]
  
  > Leave
  You flutter through into the main hall, where fifteen of Dr. Sinister's finest await you. That's normally just a tad more than you're comfortable facing alone, but they were expecting someone coming in on the ground. More fool they. While you'd perhaps hoped to just fly over all of them, the spun gravity sends you careening about the room like a pinball, whacking and bowling over most of the men hoping to ambush you.
  
  Before the ones left conscious can regroup, you tilt your flight path to the central bridge's access ladder.
  
  > 3
  You advance on the doctor, winding up. He puts his paper down and makes some futile warding gestures. "Whoa whoa whoa whoa whoa, Hummingbird. What did I ever do to you?"
  
  [1] "Super-sharks."
  [2] "Orbital Doom Cannons."
  [3] "It doesn't matter what you've done to me."
  
  > 1
  "Well, there was your army of genetically-modified sharks."
  
  Sinister blanches. "You were able to defeat them? They should have been more than a match for the likes of you."
  
  You think back. "Actually, now that you mention it, no; I just flew out of their reach."
  
  "You can fly. Doesn't count."
  
  [1] "Trap doors."
  [2] "Orbital Doom Cannons."
  
  > 1
  "There's the deadfall in your office."
  
  "You can fly. Doesn't count."
  
  "But..."
  
  "And you shouldn't have been rummaging through my stuff."
  
  [1] "Orbital Doom Cannons."
  
  > 1
  "There's this entire station, which you've built around a huge doomcannon."
  
  "That never threatened you. It would have been able to hold the world hostage in a few more hours, but..."
  
  "I've wasted far too much time with this as it is. Enough." You wind up again, but Dr. Sinister again waves you off.
  
  "No, really, that won't be necessary. I'll come quietly. I know when I'm beaten."
  
  > 3
  "This isn't about me."
  
  "Isn't it?"
  
  "Of course it isn't. I'm not here because of some vendetta against you; I'm here because of your giant orbital doom cannon. You certainly aren't up here for me; all your preparations were for heroes a lot more powerful than I was."
  
  "And while we talk, the cannon keeps charging."
  
  "It will never finish."
  
  "Really."
  
  [1] "You're about to run out of time."
  [2] "You've always just been a bit player."
  
  > 1
  You harden your expression. "We don't have time for this. You have no idea how precarious your situation is right now."
  
  "Oh?"
  
  "CPR knows exactly where you are and is completely ready to blow all of us out of space before you get anywhere near the West Coast. You've been doomed basically since you took off in the first place."
  
  Dr. Sinister narrows his eyes. "Why send you, then?"
  
  [1] "To save you guys."
  [2] "To make them unnecessary."
  
  > 1
  "You might have missed this, but I'm one of the good guys. I'm not a fan of pointlessly wasting lives. That includes yours and your men's."
  
  You gesture at the door. "It's over. Save who you can, and just come quietly."
  
  Dr. Sinister considers you, and nods slowly. "If what you say is true, it sounds like I may owe you my thanks." Just then the screens on his desk glow red. He looks at it briefly. "Yes. Thank you. Let's go."
  
  > Endnotes
  Congratulations on completing the game! In this playthrough, you completed zero out of five optional challenges. They will be listed along with your full score. You have five optional challenges remaining:
  
  - Complete two navigation puzzles simultaneously.
  - Beat the target time for the docking puzzle, earning the "ace flying" score.
  - Complete the game with minimum endangerment of enemies, and make sure everyone else does too.
  - Complete the game with maximum endangerment of enemies, and
  leverage the results for good.
  - Complete the game without using any takable items besides the
  energy drink.
  
  In less serious suggestions, have you tried...
  - XYZZY?
  - and the two nonstandard followups cued thereby?
  - Taking the rocket?
  - Twice?
  - STEALing any small object?
  - Taking the tower?
  - Tying the rope to anything?
  - Falling, unpowered, through the open launch hatch?
  - Throwing something plot non-critical (like the silver key or the splintered wood) at the defense grid while it's on?
  - Or something plot-critical like the energy drink?
  - Or messing with it in any way afterwards?
  - Kicking things?
  - Screaming?
  - While falling?
  - Immediately before an impact?
  
  Would you like to RESTART, RESTORE a saved game, UNDO your last move, see the FULL score for that game, read the ENDNOTES, or QUIT?
  
  > Zyzzyva
  No! Lord Chitin is in jail! You've got to focus! Focus!
  
  > focus
  You mentally slap yourself upside the head. You feel much better now.
  
  > Scream
  [I need some kind of reaction from you to continue the scene. Enter a number, or say REPEAT to reacquaint yourself with your options.]
  
  > 2311
  [Valid responses range from 1-3. Type REPEAT to relist the options.]