text: > About yourself
  You've seen better days.
  
  > Inventory
  You are carrying:
  some bedsheets
  a set of fatigues (being worn)
  
  > look at the fatigues
  A set of standard-issue combat fatigues, consisting of a gray shirt, pants and blouse in a grey-and-black digital urban camouflage pattern, and a pair of black leather boots.
  
  > examine the camera
  A small camera hangs in one corner of the room, a small red light presumably indicating that it is active.
  
  > look at the cot
  Flimsy frame, uncomfortable plastic surface – it's a cot alright.
  
  > examine the grate
  A rather flimsy, rusty grate covering the air duct. It looks like you could break it if you wanted to (although the presence of the camera has so far kept you from attempting anything).
  
  > Break grate
  It's too far up to throw a good punch at the grate.
  
  > pull the grate
  With a groan of exertion, you pull the grate with enough force for the old welds to give way. You set the grate down on the ground.
  
  > enter the vent
  You get into the cell air duct.
  
  > look
  Your Cell (in the cell air duct)
  You are lying in the cell air duct, peeking out into the room:
  
  This is the room you have spent most of your time in, ever since being taken captive. To be honest, you've kind of lost track of how long that has been. A cot stands in one corner of the room. An air duct is mounted in the wall near the cot, exuding a constant stream of cool, fresh air (and the occasional drop of condensation, which falls to the ground with an annoyingly loud plink). A sanitary station –
  a
  sort of hybrid toilet-shower-sink – is built into a corner of the room. A metal door lies to the north, keeping you securely in the cell.
  
  A small camera hangs above the cot, keeping a watchful eye on you.
  
  You can also see the cell air duct's grate here.
  
  > Examine duct
  It exudes a stream of cool, fresh air. It is open.
  
  > enter the duct
  But you're already in the cell air duct.
  
  > go north
  You would have to get out of the cell air duct first.
  (To crawl through the duct, try typing CRAWL.)
  
  > Crawl
  (through the air duct)
  You crawl through the ducts, air rushing past your face.
  
  Prison Installations Room (in the bottom of the air duct)
  You are lying in the bottom of the air duct, peeking out into the room:
  
  This is where most of the installations and appliances keeping the cell complex running reside. A stiff breeze blows through this room, from the large machine on one wall, to the air ducts on the opposite wall. A ladder leads up.
  
  On one of the walls is a panel with a number of large switches on it.
  
  > examine the machine
  A large machine takes up almost the entire south wall. It is forcing air through the room.
  
  > exit
  (first kicking a hole into the grate)
  You get out of the bottom of the air duct.
  
  This is where most of the installations and appliances keeping the cell complex running reside. A stiff breeze blows through this room, from the large machine on one wall, to the air ducts on the opposite wall. A ladder leads up, the air duct to your cell is on the northern wall.
  
  On one of the walls is a panel with a number of large switches on it.
  
  > examine the ladder
  A simple ladder is mounted on the wall, leading up.
  
  > Go upward
  The walls are plastered with screens showing video feeds from throughout the facility. This must be the place from which the prisoners are monitored.
  
  A ladder leads down into the installations room, and a corridor leads south.
  
  Your helmet is sitting on a table in the middle of the room, with a number of wires attached to it.
  
  A control desk and some screens are installed on the wall.
  
  > look at the helmet
  Taking a closer look at the helmet confirms that it is, in fact, yours. Perhaps the rest of the suit is around here somewhere as well.
  
  > take it
  You carefully disconnect the wires that connect the helmet to the computer systems in the room. Hopefully, your captors haven't messed anything up.
  
  Taken.
  
  > look at the wires
  A slew of thin wires lies discarded on the ground.
  
  > examine the first screen
  I only understood the first part of that – trying anyway.
  
  Retrying as:
  >X FIRST
  
  Type UNDO if this isn't what you wanted to do, or CORRECT OFF to stop automatically correcting commands.
  
  To stop these messages entirely, type NOVICE OFF.
  
  You can't see any such thing.
  
  > take the wires
  They're hardly portable.
  
  > go south
  The featureless white corridor runs east-to-west, bending around a corner and out of sight to each end.
  
  The metal door leading to your cell is south. The control room lies around the corner to the west.
  
  > examine the door
  This is the door leading to your cell. It has a handle that allows it to be opened from this side.
  
  > go east
  This room is the entrance to the facility. You have no doubt that there would normally be at least one guard posted here, but at the moment it is empty.
  
  You could go east, into a small storage area, or south, back into the corridor.
  
  The way out of the building, to the north, leads through what appears to be an airlock.
  
  > Go east
  This small storage closet seems to be the place where inmates' possessions are stored. Bare-metal shelves line the walls.
  
  The only way out is west.
  
  Pieces of armor plating lie on the shelves.
  
  On the shelves are five ration bars.
  
  > take all
  ration bar: Taken.
  ration bar: Taken.
  ration bar: Taken.
  ration bar: Taken.
  ration bar: Taken.
  
  > examine the plating
  You are fairly sure that these are the pieces of your battle armor. They seem to be intact, but an integral part – the helmet – is not among them.
  
  > take the plating
  (donning the now-complete suit)
  You slip into the undersuit and latch the armored plates into place. As you slide on your helmet, the internal systems start up, informing you that everything is still in working order.
  
  > go to the north
  (first opening the airlock)
  It seems to be locked.
  
  > Go south
  The featureless white corridor runs east-to-west, bending around a corner and out of sight to each end.
  
  The metal door leading to your cell is south. The control room lies around the corner to the west, and the entry area lies around the corner to the east.
  
  > go west
  The walls are plastered with screens showing video feeds from throughout the facility. This must be the place from which the prisoners are monitored.
  
  A ladder leads down into the installations room, and a corridor leads south.
  
  A control desk and some screens are installed on the wall.