text: You descend to the surface of the island, which is ringed by a protective metal fence, and land just within the perimeter. Upon first glance, the surrounding region appears to be nothing more than one of many small towns present upon this isle. There's plenty of land to build fresh houses, and more than enough grassland for animals to graze. It's quite a pleasant atmosphere. Perhaps this island could be a suitable place for you to settle upon?
  
  As you turn your vehicle off and step out onto dry land for the first time in a long time, you notice that the people here are staring at you. Much like the captain and her mercenaries, they are not the same species as you. They appear to be Tenurs, in fact – a bipedal species of people who have inhabited the sky islands for generations before you. They are hairless and bald, with three fingers upon each hand, and two separate mouths set into their faces.
  
  Their appearance is a little strange to those who have not encountered a Tenur before, but your home island was visited by a few Tenurs some years back, and you have some firsthand experience of interacting with their kind. They are quite an intelligent race with a flair for mechanics and engineering. It's always fascinated you how their skin colour changes with their temperament; they are people who literally carry their heart on their sleeve. Of course, the older Tenurs can control the rate of change in skin tone, but that's another story.
  
  "You are not one of us," says a male Tenur, watching you critically.
  
  Usually, you can tell what a person is thinking from the way they look at you, or the type of facial expression they wear, or their general body language. With a Tenur, none of that is needed. The man's skin is pulsating faintly between colours of blue and orange, suggesting that he is both suspicious and anxious about your presence here. It would not do to frighten him.
  
  Still, you're just glad that he speaks your language, unlike the captain's entire crew on board the airship, who mouthed off in Common Tongue to no end.
  
  "I mean you no harm," you say to him. His skin tone does not change; your words have brought him no consolation. "I am a survivor from a nameless island. One that fell out of the sky. I only seek shelter and settlement within an island which will help me."
  
  His expression did not change, and you realise now that he staring at the sword in your hand. You'd forgotten that you were still holding it after all this time. Quickly, you lower it down to the ground.
  
  "You carry weapons," he says sceptically. "But I sense no harm from you. Not many nameless ones come to our island. We place importance upon names, so if you stay here, you may have to take one for yourself."
  
  You notice that his skin tone is changing to purple. That confuses you at first, until you recall that purple refers to sexual attraction. His eyes are still fixed on you. Well, this is just brilliant. Your first time on another island and the first native boy you meet is attracted to you.
  
  "We have heard about the falling of the other islands," he says quietly. "You have my sympathy. We Tenurs are fortunate that we have not been affected by the energy drain which has destroyed the lives of so many. You need not fear such dangers here. If you wish to settle here with us, then we can offer you some protection."
  
  "I would like that very much," you say gratefully. "Thank you."
  
  His skin colour darkens to a deeper purple. "I...I have just one question for you before I admit you into town." You do not miss how the tone of his voice has softened. "Are you here from Gahl'vuhr Sehn?"
  > deny that you have anything to do with the Gahl'vuhr Sehn
  "I promise you that I have nothing to do with the Gahl'Vuhr Sehn," you tell him in a sincere tone of voice. Even as you speak, you realise that the vehicle you took from the airship has the telltale emblem of the Gahl'Vuhr painted on its front, and hope that the Tenur does not think to look. You hold his gaze, mindful of his current temperament. "Can you offer me shelter today upon this island? It would be nice to have someone show me around."
  
  You play upon his insecurities and any remaining doubt vanishes from his face. He smiles with both mouths. "Of course," he says, extending one hand towards you. "Come this way. I would be happy to be your guide for today." You take his hand, and notice the colour of his skin tone fluctuate ever so slightly. "Whilst we walk, perhaps I can tell you a little about the history of this island. Our ancestors first colonised this region of the skies over three hundred and fifty years ago..."
  
  He clearly likes to talk and you spend some time getting acquainted with the Tenur male, who seems quite smitten with you. You're not sure that you find Tenurs particularly attractive in return – they do have two mouths in their head, after all – but you are keen to take advantage of his feelings. You decide not to risk going back to your vehicle and instead remain with your guide for the rest of the day.
  
  One thing leads to another, and you start making enquiries about possible lodging and settlement upon the island. You soon learn that the Tenur man can put you in touch with various contacts in town. Money is no problem here; rather, Tenurs value work and resources to trade rather than currency, and you work to secure a steady job for yourself. The island is in need of miners, couriers and helpers for building work and you soon find an available position.
  
  After that, the rest of the week passes quite quickly. You become close friends with the Tenur man and become acquainted with many people in his circle, as well as other Tenurs at your place of employment. A settlement has been reached. Before the end of the week, you even procure a name for yourself so as to fit into Tenurian society. Annabel. That's what you call yourself now. Annabel. It has a nice ring to it, and you refuse to answer to anything but that. Nobody can call you Unworthy anymore.
  
  An entire month passes, and you find that you are enjoying month here with the Tenurs. The vehicle you used to travel here is found smashed up just a week after that, turned into scrap metal. Apparently, the locals here really don't like the Gahl'Vuhr Sehn. It's a good thing you didn't associate yourself with the organisation, because the people here seem so friendly otherwise.
  
  Months turn into years, and you soon forget about the chaos happening on the surface far below. There's nothing to fear here. There is frequent news about the other islands which have fallen, but the Tenurs are a proud people and often talk about how the humans have destroyed themselves. It's nothing for you to be concerned about, really, so long as that kind of destruction doesn't affect your daily life.
  
  You amass enough resources to improve your place of residence, and even start moving in with a few Tenur males who are interested in you. In fact, you become quite popular upon this island. You spend your resources wisely and save when you can. You have much to look forward to. You start to think about the future, about marriage and children and what prospects you have for them upon this island. The future is bright. This island is not going to fall, after all. The people here have amassed enough energy and resources to keep it going for a long, long time.
  
  You end up settling permanently upon the Tenurian island, content with the life you lead right now. Not a day goes by where you regret your decision. Sometimes you gaze up into the sky and wonder about the crew of the airship that saved you, about the captain and Mother Ghared. They probably didn't survive. You are glad to live on.
  
  After falling from a great height, there is no longer anything that can hurt you anymore.