text: [Themes: Slice of life, cat, non-human protagonist]
  
  > look around
  You can go to your right down the hall, behind you to the dark room, or in front of you to the sunny room.
  
  > R.
  You turn to face to your right and bound away.
  
  Halfway down the hall, the non-solid mow has slats from the top to the bottom, like what is on the window in your place. It has a wonderful fresh smell that makes you want to lie down and go to sleep, if only there were something soft enough to sleep on. The solid mow on the opposite side greets you with a welcoming and familiar scent from between it and the floor. You would know it anywhere -- it is Him. He is not here, but beyond is surely His lair.
  
  > B.
  Without exploring those two large and soft beds? You promise yourself that when you get done with this important task, you will get your paws on them.
  
  Just in front of you, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads to your left, but to your right is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress to your right.
  
  > F.
  Here enormous metal boxes reach upward from a shiny floor that you can skid across if you run fast enough and suddenly stop. The tallest box is cold, vibrates, and smells like food! The shorter boxes also smell like food, but not as strongly. The whole area smells like trees -- a fresh, outdoors kind of scent, which doesn't make sense, because this is indoors. Goodcat/Badcat is in this room; his scent is strong. You whip your head around but don't see him anywhere. Is he waiting to pounce you? You continue looking around carefully.
  
  Halfway to the ceiling (it seems) a shiny surface ledge runs like a pathway, over a shorter box and connects to the tallest one. It's wider than the ledge in your place. In the middle of the floor is a large brown circle held up by four legs. Underneath it are two smaller versions, with one pulled away from the other. You wind your way around these things and quickly smell what their names are. The large thing is called a table. The smaller things are called chairs (one is His and the other is guest). The names seem strong, but dull. You hope He doesn't name you any of those names.
  
  > jump on the chair
  What do you want to jump on: the guest chair or His chair?
  
  > B.
  Just behind you, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads to your right, but to your left is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress to your left.
  
  The house settles and creaks, giving you a start.
  
  > give the sock to the Cat
  Goodcat/Badcat sniffs the air and then sniffs the sock, taking his time to inhale all of its scents. He looks thoughtful for a moment and then rubs you, pressing into your fur one of his secrets. Fascinated, you ponder all the fun you'll have when you chew off a piece of meat-bread and leave it behind the vibrating box for twenty suns so that you too can have a smelly play toy!
  
  With a mew of disgust, you sit down and clean the nasty dirt from all your paws. It takes you some time, but at last you're clean.
  
  kittenish.
  
  > hit phone
  You rear up and pounce the phone with a particularly vicious sideswipe. Result: the phone is now separated into two parts, the curvy part and the boxy part. They are joined by a cord. None of this seems particularly interesting in itself, but you do derive some satisfaction in observing the prey after it has been rendered helpless.
  
  An artificial voice from the phone repeats itself with strange quiet parts between.
  
  kittenish.
  
  > Bat globe
  You bat at it and the ball turns, making a curious whirring sound. You bat at it again and it moves a little faster. You go at it with both paws until it can't move any faster and then you get bored. You look at the ball sideways, catching your breath and wonder if He will notice that the ball is now in a different position than it was before.
  
  kittenish.
  
  > jump on the sofa
  You jump up on the large springy-soft bed (what they call a "sofa") and love how it feels on your paws -- so soft! You sniff around and are startled by all the big cats that have sat here and their stories. It takes you several sniffs to make them all out. Apparently He sits here when he is tired; He sat here yesterday. He also sat here two days ago (the day of the big noise) with Barry, and they talked about far-away places. Barry wants to romance his broodmate, but won't tell Him. Then there is the scent of an older big cat, who must be very wise, because he gives knowledge to others all day. He seems to be related to Him, but you're not clear how. He's not a mother or a littermate.
  
  > Bat remote
  Surprisingly, it's not very heavy. You bat it back and forth and with a powerful swipe, you send it off the table and it hits the floor below with a loud "smack". Then, in the next room over, the big black square flickers to life. You hear sounds and people talking; images flicker back and forth across its surface. From up above, Goodcat/Badcat meows despairingly. "Oh dear. Now you've done it," he says.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  kittenish.
  
  > wait for a while
  Time passes.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > wait awhile
  Time passes.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > wait
  Time passes.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > wait
  Time passes.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  The phone right next to you suddenly starts Ringing VeRy LOUDLY. You almost involuntarily leap off the table in surprise.
  
  > Attack phone
  You attack the phone, trying to Make The Ringing Stop. You smack the curvy part with your paw and send it flying. The ringing stops! But then you hear a concerned female voice talking out of it. It's saying some kind of greeting.
  
  A concerned female voice speaks from the phone right beside you.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  kittenish.
  
  > Mew
  You say "Meowr?" to let the voice know that you are here and want to know what's going on. The voice asks you a question that you don't understand, laughs, and then says some other things, and finally it says "goodbye". You know then it will go away and it does.
  
  An artificial voice from the phone repeats itself with strange quiet parts between.
  
  You hear several different scary sounds and then people talking, seriously.
  
  kittenish.
  
  > Bat phone
  You bat it but nothing amazing happens.
  
  An artificial voice from the phone repeats itself with strange quiet parts between.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > jump down
  After a few moments of weightless falling and the rude impact, you are once again walking around on the shiny floor.
  
  Here enormous metal boxes reach upward from a shiny floor that you can skid across if you run fast enough and suddenly stop. The tallest box is cold, vibrates, and smells like food! The shorter boxes also smell like food, but not as strongly. The whole area smells like trees -- a fresh, outdoors kind of scent, which doesn't make sense, because this is indoors.
  
  Halfway to the ceiling (it seems) a shiny surface ledge runs like a pathway, over a shorter box and connects to the tallest one. It's wider than the ledge in your place. In the middle of the floor the brown table towers over you. The guest chair sits underneath it, and His chair is nearby.
  
  You can see a remote here.
  
  An artificial voice from the phone on the table repeats itself with strange quiet parts between.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > F.
  From here you can go behind you and you can jump to His chair.
  
  An artificial voice from the phone on the table repeats itself with strange quiet parts between.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > B.
  Just behind you, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads to your right, but to your left is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress to your left.
  
  From the shiny room you hear a horrible grating sound that sounds like pulling your tail feels.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > Bat gate
  You bat it but nothing amazing happens.
  
  From the shiny room you hear a horrible grating sound that sounds like pulling your tail feels.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > F.
  This is a comfortable room that also has strange things in it. The carpet gets very thick and comfortable in the middle of the room and it changes colors too. It even has tiny decorative brown paw prints across it. A narrow cloth bed (it looks like your bed, but it is so large that it must be for Him) touches the hall and beyond it is a wide cloth bed. Far away is a mow through which you can see the outside. Beside it is a plant that grows in a tall water dish. In the dirt scattered around the plant, you see several small paw prints. You grimace. Why did He put that nasty thing there? Near the plant there is a black square flashing with images and voices and a frozen bug on top of it, and beside the narrow bed is a puffy ball held in place by some kind of stick. The smells here fuse into one onrush of aroma that makes you feel relaxed and at home.
  
  On the sofa is a sock.
  
  From the shiny room you hear a horrible grating sound that sounds like pulling your tail feels.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  The awful grating sound stops and the phone is silent once again.
  
  > look at the tv
  It's a large black square, although it's pretty shiny. It flickers with all kinds of images, some of which are people doing things; it also talks with the voices of various people. You're not at all sure how the different people fit inside there. The voices just keep talking like you aren't there and the images don't seem to be related. It's too overpowering to be real and after a minute or two, you lose interest.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > Bat tv
  That's a bit too large to play with, you realize.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > Bat plant
  You reach up to bat the leaves of the plant and they bounce back immediately. Before you know it, you've passed a few minutes playing with it.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > Bat bug
  You try, but it's too far away.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > look
  This is a comfortable room that also has strange things in it. The carpet gets very thick and comfortable in the middle of the room and it changes colors too. It even has tiny decorative brown paw prints across it. A narrow cloth bed (it looks like your bed, but it is so large that it must be for Him) touches the hall and beyond it is a wide cloth bed. Far away is a mow through which you can see the outside. Beside it is a plant that grows in a tall water dish. In the dirt scattered around the plant, you see several small paw prints. You grimace. Why did He put that nasty thing there? Near the plant there is a black square flashing with images and voices and a frozen bug on top of it, and beside the narrow bed is a puffy ball held in place by some kind of stick. The smells here fuse into one onrush of aroma that makes you feel relaxed and at home.
  
  On the sofa is a sock.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > Smell plant
  The plant smells woodsy and growing, but not like something you'd like to eat. It is growing from a bowl of dirt that you think is disgusting.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > Smell tv
  It's too loud and distracting to approach.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > Climb tv
  You scrabble upwards, but a few moments of futility, slide down, frustrated.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > Paw tv
  That's a bit too large to play with, you realize.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > B.
  Just in front of you, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads to your left, but to your right is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress to your right.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > climb the gate
  You clamber over the gate again, quickly, but not silently.
  
  The hall from in front of you ends here at a soft ow about half as tall as an ordinary ow. This ow is made of crossed strings and you can see through it; beyond are shiny tall metal boxes, almost taller than Him, on a shiny floor. You instinctively sniff the ow. Goodcat/Badcat has left a scent message that welcomes you to his world if you can get over the ow. He calls it something rather impolite.
  
  The tall stringy gate bars progress behind you.
  
  > F.
  The hallway light provides the only light in this dark room. Your eyes adjust and your nose comes alive with the many different scents inside. The first smell smells like He does sometimes -- like growing things, like the outside. It's too strong for you and it causes your nose to wrinkle involuntarily. The next strongest smell is a fresh, clean smell that must be some kind of water. You know by the third smell that this is His place, because He has marked it. Mixed in with that territorial odor are lesser notes that smell like all sorts of yummy things. You're so glad he marked the area so you'd know where they are! It's odd, though. You look around but don't see a litterbox anywhere.
  
  Instead, off to the right you see the tub. It has sides so you can jump up on it and take look inside. It smells like that water smell. Opposite it is a giant white chair that is hollow in the middle, where the territorial smell and the yummy smells come from. You could jump up on it, too. Right beside you are wooden boxes, and on top of them is a tall dark window.
  
  You see your reflection peeking down at you from the window, green eyes glowing in the dark.
  
  > climb the gate
  You clamber over the gate again, quickly, but unfortunately not silently.
  
  Just to your right, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads in front of you, but behind you is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress behind you.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > R.
  Here enormous metal boxes reach upward from a shiny floor that you can skid across if you run fast enough and suddenly stop. The tallest box is cold, vibrates, and smells like food! The shorter boxes also smell like food, but not as strongly. The whole area smells like trees -- a fresh, outdoors kind of scent, which doesn't make sense, because this is indoors.
  
  Halfway to the ceiling (it seems) a shiny surface ledge runs like a pathway, over a shorter box and connects to the tallest one. It's wider than the ledge in your place. In the middle of the floor the brown table towers over you. The guest chair sits underneath it, and His chair is nearby.
  
  You can see a remote here.
  
  You hear the sound of grooming coming from somewhere nearby.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on his chair
  You agilely leap upwards into the chair.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > jump on the table
  You easily jump up on the table, your claws clutching the threaded surface.
  
  This is a small place, a little bit larger than the soft place but not as large as the place around it. If you ran around here, you'd definitely fall off the edges. The floor feels like a bunch of string, tightly wound together and it is arranged in colors and in patterns of things you don't recognize. From here, you can see a shiny surface you could easily jump to, and you can view most of the room and the next room over, which pulls your kittenish heart with what looks like large and soft beds. Taking a quick sniff, you realize that this area is used for eating food, but there is no food here now.
  
  You can see a phone here.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on the ledge
  That doesn't look far away. You take a quick look and with a little jump you land safely on the countertop.
  
  From up here, you can see the entire shiny place. Only the refrigerator top gives a better view. It makes you feel powerful and important, like perhaps you controlled the whole area and had a few cat soldiers to do your bidding as well. If it was softer and not so narrow, it would make a great bed. From here, you can jump up to the metal box. The most distinctive smell is the scent of Goodcat/Badcat. He is near.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > jump on the ftop
  You leap up to the top with the greatest of ease.
  
  You are on top of the cold metal cube, better known as "refrigerator" and "Goodcat/Badcat's lair". Strangely, it is not cold here, but fairly cozy with the faint smell of food. You can see why he chose this location for a lair. You think you'd probably have done the same.
  
  You can see Goodcat/Badcat here.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > look at the Cat
  You look at him and you feel his eyes staring a hole through yours. He seems angry; you feel decidedly nervous.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > Rub Cat
  You approach him but at the last moment, back off. His fierce stare seems to shout, "How dare you approach when we have not properly greeted one another yet!"
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > Bat cat
  He good-naturedly pushes you away with his paws and resumes his usual placid, royal mien.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > hit the Cat
  Looking back on it, you realize that this was one of those things that would have never worked out. You pounced him and he responded with a bloodcurdling hiss and a swift paw that sent you flying right off the vibrating metal box. You landed on the ledge below and backed away just in time to avoid him jumping on you. Fear and adrenaline ran through your veins and you jumped, jumped, and ran like your tail was on fire. Now you're on the other side of that stringy ow, catching your breath, the image of him turning away with a refined departing spit echoing in your ears. His departing words were, "And don't come back!"
  
  The hall from to your right ends here at a soft ow about half as tall as an ordinary ow. This ow is made of crossed strings and you can see through it; beyond are shiny tall metal boxes, almost taller than Him, on a shiny floor. You instinctively sniff the ow. Goodcat/Badcat has left a scent message that welcomes you to his world if you can get over the ow. He calls it something rather impolite.
  
  The tall stringy gate bars progress to your left.
  
  > climb the gate
  You clamber over the gate again, quickly, but unfortunately not silently.
  
  Just in front of you, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads to your left, but to your right is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress to your right.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > R.
  You can go in front of you, behind you, to your left, or climb the gate to go to your right.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > F.
  Here enormous metal boxes reach upward from a shiny floor that you can skid across if you run fast enough and suddenly stop. The tallest box is cold, vibrates, and smells like food! The shorter boxes also smell like food, but not as strongly. The whole area smells like trees -- a fresh, outdoors kind of scent, which doesn't make sense, because this is indoors.
  
  Halfway to the ceiling (it seems) a shiny surface ledge runs like a pathway, over a shorter box and connects to the tallest one. It's wider than the ledge in your place. In the middle of the floor the brown table towers over you. The guest chair sits underneath it, and His chair is nearby.
  
  You can see a remote here.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on his chair
  You agilely leap upwards into the chair.
  
  You hear the sound of grooming coming from somewhere nearby.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > jump on the table
  You easily jump up on the table, your claws clutching the threaded surface.
  
  This is a small place, a little bit larger than the soft place but not as large as the place around it. If you ran around here, you'd definitely fall off the edges. The floor feels like a bunch of string, tightly wound together and it is arranged in colors and in patterns of things you don't recognize. From here, you can see a shiny surface you could easily jump to, and you can view most of the room and the next room over, which pulls your kittenish heart with what looks like large and soft beds. Taking a quick sniff, you realize that this area is used for eating food, but there is no food here now.
  
  You can see a phone here.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on ledge
  That doesn't look far away. You take a quick look and with a little jump you land safely on the countertop.
  
  From up here, you can see the entire shiny place. Only the refrigerator top gives a better view. It makes you feel powerful and important, like perhaps you controlled the whole area and had a few cat soldiers to do your bidding as well. If it was softer and not so narrow, it would make a great bed. From here, you can jump up to the metal box. The most distinctive smell is the scent of Goodcat/Badcat. He is near. You feel extremely nervous and wish you were anywhere but here.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on the ftop
  Even the thought makes you quake with fear. You barely escaped with all your kitten parts intact last time! You're definitely not ready to brave facing him again.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on the ftop
  Even the thought makes you quake with fear. You barely escaped with all your kitten parts intact last time! You're definitely not ready to brave facing him again.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > jump down
  You lean down the side and take a half-jump the rest of the way down.
  
  From up here, you can see the entire shiny place. Only the refrigerator top gives a better view. It makes you feel powerful and important, like perhaps you controlled the whole area and had a few cat soldiers to do your bidding as well. If it was softer and not so narrow, it would make a great bed. From here, you can jump up to the metal box. The most distinctive smell is the scent of Goodcat/Badcat. He is near.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on the table
  You span the distance with a soft jump and skid to a stop on the table.
  
  This is a small place, a little bit larger than the soft place but not as large as the place around it. If you ran around here, you'd definitely fall off the edges. The floor feels like a bunch of string, tightly wound together and it is arranged in colors and in patterns of things you don't recognize. From here, you can see a shiny surface you could easily jump to, and you can view most of the room and the next room over, which pulls your kittenish heart with what looks like large and soft beds. Taking a quick sniff, you realize that this area is used for eating food, but there is no food here now.
  
  You can see a phone here.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump down
  After a few moments of weightless falling and the rude impact, you are once again walking around on the shiny floor.
  
  Here enormous metal boxes reach upward from a shiny floor that you can skid across if you run fast enough and suddenly stop. The tallest box is cold, vibrates, and smells like food! The shorter boxes also smell like food, but not as strongly. The whole area smells like trees -- a fresh, outdoors kind of scent, which doesn't make sense, because this is indoors.
  
  Halfway to the ceiling (it seems) a shiny surface ledge runs like a pathway, over a shorter box and connects to the tallest one. It's wider than the ledge in your place. In the middle of the floor the brown table towers over you. The guest chair sits underneath it, and His chair is nearby.
  
  You can see a remote here.
  
  You hear the sound of a cat scratching itself and know that it must be Goodcat/Badcat.
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > Bat remote
  You bat the remote and send it flying across the floor.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > bat yourself
  You fiddle with your tail for a little while, but quickly grow bored.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > B.
  Just behind you, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads to your right, but to your left is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress to your left.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > Bat boxes
  Choose a particular box.
  
  > jump on the toilet
  (the toilet)
  With feline agility, you leap up to the hollow chair.
  
  You are halfway between the dark window and the floor, perched on the white chair. It's not soft, but it is fairly slick. The wonderful smells rise up from the hollow center, down in the water. You see above you a wide ledge that runs underneath the window. You could easily jump to it, or jump down to the bathroom floor.
  
  > enter the toilet
  (the toilet)
  Jumping to it is much more kittenish.
  
  > jump on the ledge
  With amazing grace, you land on the space above the handles with a solid "whump".
  
  The surface here is smooth and there is a bowl in the middle called a sink. You know this because the scent of his hands have left the word around it. The sink smells like his breath and some sort of plant. On the far side is a cabinet without a handle. You don't know how he gets it open. In the dark window that takes up the whole wall is your reflection, doing whatever you do but in reverse.
  
  > examine the sink
  It's a bowl that's part of the ledge. It's damp, empty, and smells of his breath and some sort of fresh plant.
  
  > examine the cabinet
  (the bccabinet)
  You see nothing special about the bccabinet.
  
  > examine the mirror
  You look in the window, but see nothing interesting besides your reflection. The mirror itself smells faintly acidic.
  
  > Bat reflection
  You're quite through with playing with your reflection.
  
  > enter the sink
  You squinch up your eyes. You could fit in there, but there's a silver thing going over the top that you just don't trust.
  
  > jump on the toilet
  (the toilet)
  You slide through the air down to the hollow chair.
  
  You are halfway between the dark window and the floor, perched on the white chair. It's not soft, but it is fairly slick. The wonderful smells rise up from the hollow center, down in the water. You see above you a wide ledge that runs underneath the window. You could easily jump to it, or jump down to the bathroom floor.
  
  > jump down
  You jump down to the tiled floor below with matchless ease.
  
  The hallway light provides the only light in this dark room. Your eyes adjust and your nose comes alive with the many different scents inside. The first smell smells like He does sometimes -- like growing things, like the outside. It's too strong for you and it causes your nose to wrinkle involuntarily. The next strongest smell is a fresh, clean smell that must be some kind of water. You know by the third smell that this is His place, because He has marked it. Mixed in with that territorial odor are lesser notes that smell like all sorts of yummy things. You're so glad he marked the area so you'd know where they are! It's odd, though. You look around but don't see a litterbox anywhere.
  
  Instead, off to the right you see the tub. It has sides so you can jump up on it and take look inside. It smells like that water smell. Opposite it is a giant white chair that is hollow in the middle, where the territorial smell and the yummy smells come from. You could jump up on it, too. Right beside you are wooden boxes, and on top of them is a tall dark window.
  
  You see your reflection peeking down at you from the window, green eyes glowing in the dark.
  
  > F.
  The carpet ends here at a mow like the one that leads out of your place. You're not sure how He manages to open these things, but He must be strong. This mow looks a lot like the shiny floor, actually; it looks like it is made up of different tiles, all different colors. Sniffing the edges, you realize that it is a gateway to the outside. Images of grass, bright sunshine, concern, danger, and burden roll over you and you think that the outside is a fearful but wonderful place, and amazingly large. You smell Her scent again, like flowers but far too strong. It fills you with a fierce passion; she should know that you live here!
  
  From the black square you hear lots of people shouting and catch a flicker of images out of the corner of your eye.
  
  > Bat carpet
  You bat it but nothing amazing happens.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > Bat mow
  You try for a few moments, but don't make any appreciable impact.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > jump on it
  You jump on it for a moment, but quickly tire of the one-sided play.
  
  The black square lets out someone who is talking but in a very flowing kind of way and high up enough that it catches your attention. Then you realize she isn't saying anything important.
  
  > Mew
  You mew. Nothing happens and you feel faintly disappointed.
  
  You hear several different scary sounds and then people talking, seriously.
  
  > B.
  You turn to face behind you and bound away.
  
  Just to your left, the shiny and slippery floor begins and the large shiny things sit. The opposite way, you see softer but equally large things, but also a plant that sits in what looks like a square water bowl. The carpet is soft and it leads behind you, but in front of you is the stringy ow that you'll have to climb to get over.
  
  The tall stringy gate bars progress in front of you.
  
  You hear several different scary sounds and then people talking, seriously.