text: [Themes: Historical, vehicle]
  
  > Look around
  The walls are heavy with green and maroon hangings. Some photographs are arranged on the wall, above an old upright piano. The foyer is visible to the east.
  
  > play the piano
  You play a few random chords on the piano. It sounds a little tinny, but is reasonably well tuned.
  
  > Go east
  Slightly musty, a bit too tweedy, and very fussily organised. The foyer is back to the west.
  
  A floor-to-ceiling display cabinet fills one wall. Inside you can make out a pygmy statuette, an emerald the size of a plover's egg, a sordid elf of Great-Aunt Ickwiddy and a remarkable porcelain art object.
  
  You can also see some fragments of broken glass here.
  
  > Go north
  A tiny space; really just the beginning of a hallway leading north. The Parlor is back to the west, and the professor's study is east. The front yard is to the south.
  
  The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.
  
  > go to the east
  You are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.
  
  On the narrow ledge is a pudgy little nutfinch.
  
  You can see a cat and some peach gunk here.
  
  > get the gunk
  The sharp glass mixed in with the peach gunk would make that a rather unpleasant experience.
  
  > get the glass
  The sharp glass mixed in with the peach gunk would make that a rather unpleasant experience.
  
  The cat methodically licks itself.
  
  > sing to the finch
  Turning your full attention to the nutfinch, you sing an appropriately reassuring, enticing melody.
  
  The bird hops off the window ledge and flutters to the ground, to join you in a charming little duet.
  
  The cat pounces on the nutfinch.
  
  Carrying the unfortunate bird in its mouth, the cat hops down from the ledge and saunters out of the room.
  
  > sing to the cat
  You sing a wordless fragment of melody.
  
  The little nutfinch listens with some interest, but only chirps tenatively, casting a wary glance towards the cat.
  
  > Pet cat
  Keep your hands to yourself!
  
  > look at the table
  The simple work table is supported by blocky wooden legs.There is nothing on the work table.
  
  > look at the symbols
  The professor shoos you away. "You're blocking the light, Miss Sweet!"
  
  The cat yawns happily.
  
  > Go east
  The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.
  
  You are in a musty corner of the cellar, almost bare of furnishings but for a simple wooden table. A high shelf blocks much of the light coming in through a single tiny window, which is partly open, but barred. The exit is east.
  
  On the narrow ledge is a pudgy little nutfinch.
  
  You can see a cat and some peach gunk here.
  
  The cat scratches at a table leg.
  
  > go northeast
  The front hall stretches south towards the foyer. The dining room is west, a plain door is east, and a flight of stairs curls around to the northeast.
  
  The main stairway leads down. A passageway leads east, and a bedroom is west.
  
  > go to the east
  The eastern passageway leads to an ascending spiral staircase.
  
  This is your basic wretched garret, at the top of flight of suitably rusty spiral stairs, and featuring the typical creaky wooden floor, exposed rafters, dusty cobwebs, etc.
  
  You can see a roof hatch here.
  
  There appears to be no madwoman here. (Unless of course... well, never mind.)
  
  > Go south
  You can't go that way.
  
  The main stairway leads down. A passageway leads east, and a bedroom is west.
  You can't go that way.
  You can't go that way.
  
  > Go south
  This thicket of trees thins out towards to the north. A faint path leads west.
  
  You can see Mr. Sterling here.
  
  Waving the steering wheel over his head, the grizzled character sings:
  
  The lyrics are slurred and incomprehensible.
  
  Mr. Sterling examines the horse.
  
  Mr. Sterling looks around in frustration, and approaches the horse stealthily.
  
  The horse sniffs Mr. Sterling's empty hand, then snorts dismissively.
  
  > go to the west
  A faint forest path leads west towards a wooded rise and east into a thicket. A paved stone path leads north.
  
  The grizzled character arrives from the east.
  
  > unlock door
  (with the letter opener)
  Unfortunately, this doesn't appear to be one of those oh-so-common letter-opener-shaped keyholes.
  
  > unlock the door with the keys
  You unlock the side door.
  
  > unlock the door with the keys
  That's unlocked at the moment.
  
  > open the door
  You open the side door.
  
  > go to the west
  What eccentric professor's house would be complete without a secret passageway? This particular one is just a tiny space between the walls, but it will do. Sunlight spills around the corner from the east, but does not reach the dark alcove to the south.
  
  > Go south
  You are in a small, cramped alcove. The only exit is north.
  
  A floor-to-ceiling tinted window, set into the south wall, reveals the inside of a trophy case.
  
  > examine the window
  It's just a thick piece of tinted glass, set into the south wall. The glass fits into a recess that extends from floor to ceiling, but the recess is slightly wider than the glass, leaving a gap.
  
  Just on the other side, you can see a pygmy statuette, an emerald the size of a plover's egg, a sordid elf of Great-Aunt Ickwiddy and a remarkable porcelain art object.
  
  In the professor's study, you can see some fragments of broken glass.
  
  > move the glass
  (the tinted window)
  
  > open the window
  It is fixed in place.
  
  That's not something you can open.
  
  > Go south
  But the tinted window is blocking your way.
  
  > Break glass
  (the tinted window)
  A diva's temper, while fearsome when unleashed, wouldn't be helpful in this situation.
  
  > examine the case
  (the gap)
  Gaps on either side permit you to reach around the tinted glass and into the display cabinet.
  
  In the display cabinet are a pygmy statuette, an emerald the size of a plover's egg, a sordid elf of Great-Aunt Ickwiddy and a remarkable porcelain art object.
  
  > get the egg
  (reaching through the gap)
  Taken.
  
  > get all
  remarkable porcelain art object: Taken.
  sordid elf of Great-Aunt Ickwiddy: Taken.
  pygmy statuette: Taken.
  
  > examine the porcelain
  A colorful sculpture. Beneath a sparkling rainbow, a fluffy, white bunny rabbit peeps sleepily from behind a daffodil, and cocks its head quizzically at a pair of rosy-cheeked cherubim, who bear between them a sunbeam, in which is nestled a droopy-eared puppy wearing around its neck a large, heart-shaped medallion, on which, within a border of butterflies, is a crayon drawing of the Earth, around the circumference of which is a ring of shining happy people holding hands.
  
  > Break art
  The porcelain object shatters in a shining happy dust plume, which disappear to reveal a small silver heart that had been concealed inside.
  
  > look at the heart
  It is a heart-shaped silver locket.
  
  > Open heart
  It pops open easily, revealing an inscription under the lid, and a miniature portrait of a woman holding a shallow brass basin.
  
  > look at woman
  (yourself)
  You're Melody Sweet, the world-renowned opera singer. You're feeling more impatient than usual, but otherwise you're holding up well. You are carrying a silver locket, a pygmy statuette, a sordid elf of Great-Aunt Ickwiddy, an emerald the size of a plover's egg, a ring of keys, a purse, a coin, a programme, a handkerchief, a loose flyer, an index card, a postcard, a small sign, an old bucket, a manuscript, some newspaper clippings, some leaves and twigs, a tin pot and a letter opener.
  
  > look at the portrait
  It's a portrait of a woman, done in miniature. She holds a shallow brass basin.
  
  > read the inscription
  The inscription on the locket reads: "'Beauty is truth, truth beauty,' -- that is all / Ye know on earth, and all ye need to know."
  
  > Sing inscription
  Hmm. You can't seem to see the markings right now. Better check the artifact more closely.
  
  > examine pygmy
  A menacing, almost cartoon-like statuette of a pygmy spirit with a snake around its neck.
  
  > Go outside
  What eccentric professor's house would be complete without a secret passageway? This particular one is just a tiny space between the walls, but it will do. Sunlight spills around the corner from the east, but does not reach the dark alcove to the south.
  
  > Go east
  This is a grassy stretch just east of the vine-covered house. A clearing lies south, a garden path leads southwest, and another path leads northwest, behind the house.
  
  A birdbath stands in the middle of the yard.
  
  The narrow door, partially hidden by a rose trellis, lies open to the west.
  
  The grizzled character arrives from the southwest.
  
  > Sing
  Waving the steering wheel over his head, the grizzled character sings:
  
  The lyrics are slurred and incomprehensible.
  
  Mr. Sterling arrives from the southwest.
  
  > examine the birdbath
  The birdbath is a statue of a woman holding a shallow brass basin.
  
  In the brass basin is some bathwater.
  
  Waving the steering wheel over his head, the grizzled character sings:
  
  "Johnny O'Connor bought an automobile!
  He took his sweetheart for a ride one Sunday.
  Johnny was togged up in his best Sunday clothes.
  She nestled close to his side."
  
  Mr. Sterling, his eyes fixed on the steering wheel, prepares to leap again.
  
  > get the steering wheel
  It's no good -- the jittery horse won't let you get close enough to try to grab the wheel.
  
  Waving the steering wheel over his head, the grizzled character sings:
  
  "Things went just dandy till he got down the road,
  Then something happened to the old machinery.
  That engine got his goat... off went his hat and coat...
  Ev'rything needed repairs!"
  
  Mr. Sterling examines the horse.
  
  Mr. Sterling looks around in frustration, and approaches the horse stealthily.
  
  The horse sniffs Mr. Sterling's empty hand, then snorts dismissively.
  
  > sing to the horse
  Waving the steering wheel over his head, the grizzled character sings:
  
  "He'd have to get under, get out and get under,
  To fix his little machine!"
  
  Mr. Sterling grabs for the wheel, but the grizzled horseman spurs on his horse.
  
  The grizzled character goes south.
  
  > Go south
  Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.
  
  The cottage door lies open to the east.
  
  Waving the steering wheel over his head, the grizzled character sings:
  
  "He was just dying to cuddle his queen --
  But every minute... when he'd begin it...
  He'd have to get under, get out and get under.
  Then he'd get back at the wheel."
  
  Mr. Sterling arrives from the north.
  
  > go northwest
  You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.
  
  On the back porch is a rubbish bin (which is empty).
  
  > climb the tree
  Larking about in the treetops like a schoolgirl would hardly justify the professor's faith in you.
  
  > get it
  It's securely fastened to the porch railing.
  
  > enter it
  (getting onto the back porch)
  
  You climb in, close the lid, and hunker down.
  
  > Wait
  Time passes.
  Time passes.
  Time passes.
  Time passes.
  Time passes.
  
  > open bin
  You open the rubbish bin.
  
  > look out
  (yourself)
  You find nothing of interest.
  
  > Close bin
  You close the rubbish bin.
  
  > Go outside
  You open the rubbish bin.
  You get out of the rubbish bin.
  
  Back Yard (on the back porch)
  You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.
  
  A rubbish bin is chained to the porch railing.
  
  > Go east
  You'll have to get off the back porch first.
  
  > get off
  You get off the back porch.
  
  You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard.
  
  On the back porch is a rubbish bin (which is empty).
  
  > examine porch
  Some of the wooden slats are dilapidated. One seems uneven.
  
  > examine the slats
  An small, uneven slat appears to be a little loose.
  
  > turn the slat
  You are unable to.
  
  > check your inventory
  You are carrying:
  a silver locket (which is open)
  a portrait (in the locket)
  an inscription (in the locket)
  a basin detail (in the portrait)
  a pygmy statuette
  a sordid elf of Great-Aunt Ickwiddy
  an emerald the size of a plover's egg
  a ring of keys
  a purse (which is open but empty)
  a coin
  a programme
  a handkerchief
  a loose flyer
  an index card
  a postcard
  a small sign
  an old bucket
  a manuscript
  some newspaper clippings
  some leaves and twigs
  a tin pot
  a letter opener
  some tight coils of rope
  some gags
  
  > look at the basin detail
  You can't make out much detail. The locket itself is small, and the basin in the portrait is smaller still. With your unaided eye, you can make out only some sort of redish shape in the basin. Possibly a fish.
  
  > jump
  You jump on the spot, fruitlessly.
  
  > look at the nail
  You can't see any such thing.
  
  You can't see any such thing.
  
  > pry the slat with the crowbar
  Some of the wooden slats are dilapidated. One seems uneven.
  
  You can't see any such thing.
  
  > check your inventory
  You are carrying:
  a silver locket (which is open)
  a portrait (in the locket)
  an inscription (in the locket)
  a basin detail (in the portrait)
  a pygmy statuette
  a sordid elf of Great-Aunt Ickwiddy
  an emerald the size of a plover's egg
  a ring of keys
  a purse (which is open but empty)
  a coin
  a programme
  a handkerchief
  a loose flyer
  an index card
  a postcard
  a small sign
  an old bucket
  a manuscript
  some newspaper clippings
  some leaves and twigs
  a tin pot
  a letter opener
  some tight coils of rope
  some gags
  
  > Examine postcard
  The postcard the mailman dropped off in your box seems to be another ominous legal statement from the Edison Electric Power & Light Co.
  
  > go to the southeast
  This is a grassy stretch just east of the vine-covered house. A clearing lies south, a garden path leads southwest, and another path leads northwest, behind the house.
  
  A birdbath stands in the middle of the yard.
  
  The narrow door, partially hidden by a rose trellis, lies open to the west.
  
  > go southeast
  The woods are too thick for you to make much headway in that direction.
  
  > go to the south
  Thick woods surround this small forest clearing. Down the path leading west, you can glimpse part of the main house. A yard is to the north. To the south, a gap in the bushes leads into a thicket.
  
  The cottage door lies open to the east.
  
  > Pump
  (the pump)
  You pump vigorously a few times. Water gushes from the spout.
  
  The water trickles away and disappears.
  
  > go to the north
  The Parlor has been converted into a cozy-looking studio, with a nice little wood stove. The only exit is back south.
  
  You can see a small white trunk and a stove here.
  
  > fill bucket
  This is a small alcove. A small salon is north, and the exit is back west.
  
  You can see a pump here.
  You pump vigorously a few times. Water gushes from the spout.
  You fill the old bucket.
  
  > fill the pot
  But there's already some water in the old bucket.
  
  > go south
  This wooded rise overlooks the front yard of Sneedlewood's estate, which is visible to the north. A faint path leads southwest.
  
  You can hear mechanical sounds coming from the southwest.
  
  > Go southwest
  It's a low ravine cut into the hillside, over the top of which to the northeast is the professor's residence. The main road is west.
  
  The Dynamo is here, parked under an apple tree. In the back seat is Prof. Sneedlewood.
  
  You can also see Mr. Pratt here.
  
  "Oh, there you are, Miss Sweet," says Mr. Pratt. "Sorry I had to rush off like that, but I'm lucky I did. It turns out it wasn't Salomonder stealing the car after all -- it was MacDougal, who's not exactly a disciple of technological progress, trying to sabotage it. Now he's riding around with my steering wheel. The crazy drunken bastar-- uh, that is... bastion of the agrarian way of life."
  
  > get the apple
  The nearest apple is just out of your reach.
  
  Mr. Pratt twists a crick out of his neck. "I can't quite put my finger on it, but something sounds funny about the motors. I think MacDougal may have tried to damage them, too. We can't go anywhere without the wheel, so I figured I might as well see what I can do here."
  
  > stand on the car
  Mr. Pratt leaves his work for long enough to help you. You step up on the running board. The limb of an apple tree is just over your head.
  
  Mr. Pratt turns a knob to the right.
  
  > get the apple
  You take reach for an apple on the nearest limb. Taken.
  
  Mr. Pratt listens to the left motor.
  
  > eat it
  You eat the apple. It's not quite ripe.
  
  Mr. Pratt listens to the right motor.
  
  > get the apple
  You take reach for an apple on the nearest limb. Taken.
  
  Mr. Pratt shakes his head at the motors.
  
  > give the apple to Pratt
  (Mr. Pratt)
  He looks up, startled. "I'm flattered that you're thinking of me, Miss Sweet. I'm not one to rush things. Though I must admit..." His voice trails off, and he looks at you silently for a moment.
  
  After a brief pause, he tugs at his collar, and looks away.
  
  Mr. Pratt shuts off the motors.
  
  > Kiss pratt
  (Mr. Pratt)
  Keep your mind on the game.
  
  Mr. Pratt crawls under the automobile.
  
  > give the apple tothe prof .
  The professor only glances at the apple. "Er... yes. An excellent example of an apple, wouldn't you say?"
  
  Mr. Pratt adjusts something underneath the automobile.
  
  > Examine prof.
  A thick-set man, on the far side of sixty, but still vital and healthy. His eyes are dark and intense, but they frequently sparkle with kindness -- or at least hope. A bit eccentric, perhaps, but no more so than Maestro Fibonacci. He is carrying a copybook.
  
  Mr. Pratt turns the motors back on.
  
  > ask the prof about the symbols
  You hear yourself saying: "The hour approaches."
  
  "Quite, quite," says the professor, ever agreeable, if occasionally inattentive.
  
  Mr. Pratt turns a knob to the left.
  
  > go to the east
  With a horrendous screeching sound, the car lurches forward a little bit.
  
  "Parking brake!" Aloysius shouts. "Release the parking brake!"
  
  Miss Sweet averts her eyes.
  
  Mr. Pratt listens to the left motor.
  
  > set the brake
  The parking brake is already set.
  
  Mr. Pratt listens to the right motor.
  
  > go outside
  You slip out from behind the wheel. So to speak.
  
  Mr. Pratt shakes his head at the motors.
  
  > Go east
  That way isn't passable. The main road is to the west, and a hill leads northeast towards the professor's residence.
  
  Mr. Pratt shuts off the motors.
  
  > release the parking brake
  You release the parking brake.
  
  Mr. Pratt crawls under the automobile.
  
  > go to the north
  That way isn't passable. The main road is to the west, and a hill leads northeast towards the professor's residence.
  
  Mr. Pratt adjusts something underneath the automobile.
  
  > go north
  This rural setting is certainly peaceful, but this far from the big city crowds, you can't help feeling a little isolated at the same time. A garden path leads east. A wooded hill rises to the south. The professor's front door is to the north.
  
  You can see Mr. Sterling here.
  
  Mr. Sterling gets up and brushes himself off. He bows politely but quickly.
  
  Mr. Sterling goes east.
  
  > Go east
  This garden path leads from the front of the house to the west, towards the guest cottage to the east. It also forks northeast into a side yard.
  
  You can see Mr. Sterling here.
  
  Waving the steering wheel over his head, the grizzled character sings:
  
  The lyrics are slurred and incomprehensible.
  
  Mr. Sterling, his eyes fixed on the steering wheel, prepares to leap again.
  
  > give the apple to the horse
  The horse sniffs at your apple, and settles down enough to nibble at it.
  
  "Come on, there!" says the grizzled horseman, annoyed with you. Mr. Sterling takes advantage of the distraction, and leaps for the steering wheel.
  
  Mr. Sterling does a shoulder roll and lands on his feet, holding the steering wheel aloft, like a wedding bouquet in the hand of a victorious bridesmaid.
  
  Mr. Sterling goes west.
  
  The drunken horseman takes a long draught from his bottle and rides off into the woods, cursing with surprisingly good diction.
  
  Now you need to see what you can do to help Mr. Pratt; track down Mr. Sterling; and you will be ready to go!
  
  > Go southwest
  That's the way you came in Mr. Sterling's car. It's much too far to walk back to town on foot.
  
  > go southwest
  It's a low ravine cut into the hillside, over the top of which to the northeast is the professor's residence. The main road is west.
  
  The Dynamo is here, parked under an apple tree. In the back seat is Prof. Sneedlewood.
  
  You can also see Mr. Sterling and Mr. Pratt here.
  
  Mr. Pratt turns the motors back on.
  
  > Hi
  You hear yourself saying: "The stars fill the sky with the shining purity of destruction."
  
  "My dear girl -- you should save your voice," chides the professor, with gentle sadness. "You may need it later."
  
  Mr. Pratt shakes his head with a little sigh. "Maybe you shouldn't try to talk to much, Miss Sweet," he says, very gently. "Not until the professor has figured this whole thing out, anyway."
  
  Mr. Sterling tugs at his scarf, and tries to smile for your benefit.
  
  Mr. Pratt turns a knob to the left.
  
  > enter the car
  Mr. Pratt leaves his work for long enough to help you. You step up on the running board. The limb of an apple tree is just over your head.
  
  Mr. Pratt listens to the left motor.
  
  > enter car
  But you're already in the Pratt Dynamo.
  
  Mr. Pratt listens to the right motor.
  
  > listen to the motor
  Mr. Pratt brightens. "Miss Sweet," he says, fidgeting somewhat. "Could I trouble you to tell me when both motors sound exactly the same?" [press any key]
  With your help, Mr. Pratt finishes tuning the motors in no time.
  
  "Gosh, thanks, Miss Sweet!" he says, eyes somewhat downcast. "I've never met someone who... someone like you before."
  
  The professor, frustrated, scratches something out of his copybook. "No, no! That's all wrong. "Until I figure out what Salomonder's trying to do, Miss Sweet, the farther we stay away from him, the better."
  
  He continues working in silence for a moment.
  
  Mr. Pratt bangs away at something underneath the Dynamo. "Aha!" he says. "What have we here? The frame is bent against the axle."
  
  He leans out from under the vehicle. "Mr. Sterling, as long as we're still waiting for the professor, could I send you on a very important, noble, and heroic quest? I need is some kind of a long pole. Maybe the professor has a mop or something. I just need a little leverage here."
  
  Mr. Sterling's face brightens. "Huzzah!" he shouts.
  
  Mr. Sterling exits to the northeast.
  
  Mr. Pratt notices your water. "That should do nicely," he says. He takes the old bucket and fills the radiator.
  
  The engines are humming in perfect unision now.
  
  Mr. Pratt smiles proudly. As he starts collecting his tools, he starts humming something to himself, very quietly.
  
  > listen to the left motor
  How delightful -- of all the music that Mr. Pratt could hum to himself, he has chosen "Les oiseaux dans la charmille," the very aria that launched your professional career!
  
  Mr. Pratt smiles shyly. "I thought maybe you'd recognise that song," he says.
  
  Mr. Pratt continues to tinker. "I'm sorry I can't do that song justice. I suppose my voice isn't as bad as the gentleman you saw on the horse earlier. That's MacDougal. We've kind of had a running feud with him and some of the fellows at the livery stable. They don't realise that we can't turn the clock back -- this is the Twentieth Century, for cryin' out loud."
  
  > Sing
  You've warmed up about as high as you can go.
  
  "It's a good thing for us that he just wanted to wreck it, rather than steal it. Still, I wish he hadn't chosen today, of all days, to escalate his little anti-automobile crusade."
  
  He looks up, to see whether you are still listening.
  
  > listen to Pratt
  (Mr. Pratt)
  Mr. Pratt smiles.
  
  Mr. Pratt rests his arms on the frame of the Dynamo. "I imagine it's very difficult for you, losing your voice and all," he says haltingly. He looks down at his hands. "When we were all down in the cellar, and I was tied up, I felt so utterly helpless."
  
  He splays his fingers, and flexes them in front of his face. He slowly makes his fingers curl up, shriveling them towards his palms. For a moment, he stands there, his thoughtful face framed by his twisted hands. He looks up at you.
  
  "Say... why don't you whistle? I'll sing for you. I know the words."
  
  > Whistle
  You whistle the tune, while Mr. Pratt sings in an untrained but pleasant voice:
  
  "Les oiseaux dans la charmille
  Dans les cieux l'astre du jour,
  Tout parle ? la jeune fille d'amour!
  Ah! Voil? la chanson gentille
  La chanson d'Olympia! Ah!
  
  "The birds in the garden,
  The star of day up above,
  They speak to a young girl of love!
  Ah! This is the song so charming,
  The song of Olympia! Ah!"
  
  Mr. Pratt smiles.
  
  > Kiss pratt
  (Mr. Pratt)
  Keep your mind on the game.
  
  "I want to show you something, Miss Sweet," says Mr. Pratt, walking around to the side of the Dynamo and opening up a panel. "This is the control console for the steam-powered calliope I designed for Mr. Sterling. It's connected to the horn. Right now it's set to play a set of pre-recorded paper rolls, but look -- it's also got a keyboard."
  
  Mr. Pratt makes a few adjustments. "Let's go for the second verse. Go ahead and play it!"
  
  > Kiss mr pratt
  Keep your mind on the game.
  
  Mr. Pratt looks a little concerned. "Just play the keyboard, Miss Sweet," he says. "If you want to, that is."
  
  > play the keyboard
  "Just a minute, Miss Sweet," says Mr. Pratt, making a final adjustment. "Okay, go ahead."
  
  When you push a key, the calliope produces an enchanting tone. Mr. Pratt seems to have adjusted his device to blend the sounds of an angelic choir and the vivid warbles of birdsong, resting upon the surpisingly musical throb of the Dynamo's motors.
  
  If Maestro Fibonacci could hear you play now, he would surely be surprised!
  
  Mr. Pratt sings again, this time with more confidence:
  
  "Tout ce qui chante et r?sonne
  Et soupire, tour ? tour,
  Emeut son coeur qui frissonne d'amour!
  Ah! Voil? la chanson mignonne
  La chanson d'Olympia! Ah!
  
  "Everything that sings and sounds
  And sighs, in its turn,
  Moves her heart, which trembles with love!
  Ah! This is the darling song,
  The song of Olympia! Ah!"
  
  Mr. Sterling arrives, carrying a rake. "Huzzah!"
  Mr. Pratt smiles into your face blankly...
  
  Mr. Sterling waves the rake at Mr. Pratt. "Huz-ZAH?"
  
  Mr. Pratt snaps out of it, and notices the rake. "That'll do nicely," he says, taking it.
  
  The professor rubs his eyes wearily. Suddenly his face lights up. "Of course! Why couldn't I see it before? The notes are only part of the solution. The high priestess sang while presiding over a ritual that involved the preparation of a ceremonial drink... I recently prepared a test batch of that drink. Perfectly harmless stuff, or so it seemed. I left some of it at the Museum."
  
  In the far distance, you hear a train whistle. "That would be the Douglas Special," says Mr. Pratt, "ready to leave town, and headed back this way."
  
  "Salomonder is sure to be on that train," says the professor.
  
  Your little party is ready for the final showdown.
  
  The motors roar thrillingly...
  
  (To Be Continued...)
  You have won
  
  In that game you scored 38 out of a possible 42, in 827 turns.
  
  Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the FULL score for that game, see some suggestions for AMUSING things to do or QUIT?