text: > Look around
  The glitterings of Gold, Jewels, Tapestries, &c. bely the pulchitrude of he who til recently occupied this high Seat. A white Carpet, once flanked by sycophants & counselors, now lies nearly untravelled. It leads away from the Seat & towards the Sunrise.
  
  The cruel Baron lies at your feet, dyeing the carpet scarlet with his blood.
  
  > sit on Seat
  You would perhaps take the Baron's place, as minister of evil?
  
  > check your inventory
  You are carrying:
  a Perpetuum Mobile (churning & empty)
  a holy symbol (glowing with a sacred light & being worn)
  a suit of Chain-Mail (being worn)
  a leather sheath (being worn)
  a sacred blade
  a wooden Scroll-Case (being worn & closed)
  
  > examine Baron
  His eyes are wide & unseeing. He wears an expression of resignation & a velvet robe.
  
  > get Carpet
  The bloodstained carpet is hardly portable.
  
  > cut Carpet
  What do you want to cut the bloodstained carpet with?
  
  > cut Carpet with Blade
  (first taking the sacred blade)
  Your hands are full.
  
  > Yes
  That was a rhetorical question.
  
  > roll Carpet
  You are unable to.
  
  > Shit
  Such language reeks of sulphur.
  
  > hold Blade
  You draw your blade.
  
  > cut Carpet with Blade
  Cutting that up would achieve little.
  
  > look at Mobile
  This Device you have seen before, in the Library at Dol Nesta. An ingenious Perpetuum Mobile, built of Pipes, Gears, & Screws of Archimides. Whereby the Force exhibited by Water as it pours into a wide Funnel drives the Drawing of that water upward, to fall again through a Spout into the Funnel--on & on, ad infinitum. The Design is that of a certain Portuguese & the workmanship is such that the Machine continues its toil even in the absence of Water to propel it.
  
  Tho the Perpetuum is empty, still turn its Gears & Screws.
  
  > examine Spout
  A decorated Spout from which water would pour, had you not spilled it out. The Funnel of the Perpetuum stands directly below.
  
  > examine Funnel
  A large round Funnel, flared at the top to catch splashing water. The Spout of the Perpetuum stands directly above.
  
  > look at Robe
  The red velvet robes of state are stained a deeper red with the blood of the evil sovereign. A small pocket on the right side catches your eye.
  
  > look in Pocket
  In the pocket is a golden key.
  
  > examine it
  The key is of gold, with eight small teeth.
  
  > Go east
  In this grand Hall do heraldry & great pomp greet the visitor to this castle. Yet a visitor, betrayed, can quickly become a prisoner--a metal portcullis to the east now separates you from the castle threshold. You must take your leave instead to the round Chamber that lies westward, or else attend one of the two archways to the north & south.
  
  Has this Place changed since last you were here? The work of some mischevious Spirit, or deceiving Daemon? It is but a slight tugging in your Marrow, yet a worrisome one.
  
  A wooden Wheel is mounted on the wall, near the Portcullis.
  
  > go to the southwest
  A richly attired Wait Chamber, walls covered with pagan frescoes which beckon you to unpure thoughts. Chairs arranged near the circular perimeter mingle with tables for gaming. The chamber becomes the reception chamber to the west, the dining hall to the north. A small tiled archway leads southwest, & to the east is the grand Entry Hall.
  
  O foul Hypocrite! O whited Sepulchure! In the midst of his debauchery the Baron does see fit to erect himself a Chapel of the faith! Mayhap he thought to take sanctuary here at your approach. 'Tis more likely the lighted Candles & marble Altar did bear witness to blasphemous & terrible Rites in the Baron's lifetime.
  
  A stair in the corner leads down into darkness, an archway northeast. A solid oak door prevents your going east.
  
  > Examine books
  The Baron's library is full of heretical Ideas & Assertions most blasphemous. Yet here are also books of Metallurgy, of Alchymy & other useful Arts. A monk from Dol Nesta will need to be sent here to separate Wheat from Chaff, to save that which might be usefully Consulted & to destroy the Dross.
  
  > look at Desk
  The Writing-Desk is of dark wood. Its flap is closed.
  
  > open flap
  You open the flap of the Writing-Desk, revealing a  deep Hole in the south wall.
  
  > open flap
  That is already open.
  
  > examine the hole
  A dark Hole penetrates the desk & proceeds deep into the Stone of the south wall. It is deeper than your arm is long.
  
  > check your inventory
  You are carrying:
  a golden key
  a sacred blade
  a holy symbol (glowing with a sacred light & being worn)
  a suit of Chain-Mail (being worn)
  a leather sheath (being worn)
  a wooden Scroll-Case (being worn & closed)
  
  > go to the east
  A richly attired Wait Chamber, its walls covered in pagan Frescoes which beckon you to impure thoughts. Chairs arranged near the circular perimeter mingle with Tables for gaming. The chamber becomes the Reception Chamber to the west, the Dining Hall to the north. A small tiled archway leads southwest & to the east is the grand Entry Hall.
  
  You hear a terrible crashing sound to the east.
  
  > go to the east
  In this grand Hall do Heraldry & great Pomp greet the visitor to this Keep. Yet a visitor, betrayed, can quickly become a prisoner--a metal Portcullis to the east now separates you from the threshold. You must take your leave instead to the round Chamber that lies westward, or else attend one of the two archways to the north & south.
  
  A wooden Wheel is mounted on the wall, near the Portcullis.
  
  > Go south
  If only the Baron had set his soul in the same order in which he kept his Study! Had he lined his heart with good Works the way he lined his walls with Books, kept his spiritual affairs as tidy as he kept his Writing-Desk, then your grim task need never have been assigned you. But the leather Arm-Chair now awaits a master who will never again occupy it. A solid oak door blocks your way to the west & an archway leads north.
  
  The orderly appointment of the Books on their several Shelves is marred in one place by a Gap.
  
  > examine Gap
  The Gap separates two of the most odious Works in the Library. Likely their Brother is similarly accursed.
  
  > examine Chair
  The Arm-Chair is of leather, & is cold to the touch.
  
  > sit in Chair
  You sit in the Chair, but quickly tire of such Decadence.
  
  > Inventory
  You are carrying:
  a sacred blade
  a holy symbol (glowing with a sacred light & being worn)
  a suit of Chain-Mail (being worn)
  a leather sheath (being worn)
  a wooden Scroll-Case (being worn & closed)
  
  > put Blade in Gap
  The Gap is book-shaped.
  
  > look at the books
  The Baron's library is full of heretical Ideas & Assertions most blasphemous. Yet here are also books of Metallurgy, of Alchymy & other useful Arts. A monk from Dol Nesta will need to be sent here to separate Wheat from Chaff, to save that which is useful & to destroy the Dross. While you are here, however, you may CONSULT the Library about its more wholesome topics.
  
  There is a noticeable Gap between two particularly odious Books.
  
  > look at the chairs
  The Chairs are well-carved with geometric designs.
  
  > Go north
  On feast days in years & months past, Lords & favoured Thinkers entered this long Hall from the south, to be served by huge platters of exotic repast from the Kitchen to the west. But now the room stands bare, stripped of its Appointments by some fleeing servant. Only the larger items remain--the long Table & the ornate Chairs.
  
  On the long Table is a Perpetuum Mobile (which acts as a Water-Fall).
  
  > go to the north
  In this small, walled Yard were Beasts put to the knife & prepared for the master's feasting table. Unthinkably--but undoubtedly--were other Prey too destroyed here, to feed the Baron's appetite for sin. There is no hiding place in this small Arena; meat, alive or dead, can escape only south, through the Kitchen.
  
  A bloated Pig lies here, its Stomach slit.
  
  The stump of an ancient Oak stands here. The steel blade of an Axe calls it home.
  
  > examine Pig
  The Pig is dead two days. Its Butcher likely fled the castle, dreading your approach. A large Slit travels its bloated Stomach.
  
  > examine the stomach
  The Ancients are said to have practiced divination by the Entrails of Beasts. Not being one of the Ancients, you know not what these Vitals fortell.
  
  > get Axe
  You remove the fine Axe from the Stump.
  
  > hit Pig with Axe
  Well done, brave knight! The pig is dead!