text: [Themes: Humor, Mystery, Horror, Lovecraftian, gumshoe, call of cthulhu]
  
  > Look around
  This is a small store run by Philip Vilheila-Pereira, the uncle of Joaquin Vilheila-Pereira, one of the missing persons. Barrels of tobacco are the only furnishings in this place. The door to the street is to the southwest.
  
  Keeping watch over his store is Philip himself. He eyes you cautiously.
  
  You can also see Orion Skinner, Tate Walczak and Liana Farnham here.
  
  Philip sticks his head into a barrel and breathes deeply the tobacco fumes.
  
  Orion Skinner goes southwest.
  
  Tate discusses the merits of owning a vacuum cleaner with Liana.
  
  Liana checks her watch.
  
  > talk to Tate
  "I'm as lost as you."
  
  Philip sticks his head into a barrel and breathes deeply the tobacco fumes.
  
  Liana Farnham goes southwest.
  
  Tate scratches his head.
  
  > go southwest
  This is a dusty street corner. The sidewalk runs west and sharply southwest where it leads to a sorry excuse for a park. The Vilheila-Pareira Tobacco shop is to the northeast.
  
  You can see Liana Farnham, Orion Skinner and Lambert Gunning here.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  Liana Farnham goes southwest.
  
  Lambert asks Orion for some change.
  
  Orion loosens his belt.
  
  > talk to Lambert
  You stop to speak with this drifter and you nearly vomit from the fumes of alcohol reaking from him. He's not a prolific source of information, but he does mention that strange dancing and rituals supposedly occur in the small canyon southeast of town.
  
  Eerie silence suddenly surrounds you.
  
  Lambert asks Orion for some change.
  
  Orion stoops to tie his shoelace.
  
  > talk to Orion
  "The Diaz family not only keep their dead in their mausoleum, but also their secrets."
  
  You think you hear your name whispered somewhere near you but it might've just been the wind.
  
  Orion Skinner goes west.
  
  Lambert shuffles listlessly.
  
  > Go southwest
  This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.
  
  You can see Liana Farnham and Grover Cotterell here.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  Grover straightens his tie.
  
  Liana looks around.
  
  > Go southwest
  This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.
  
  You can see Ichabod Johnson here.
  
  A vulture circles lazily far overhead.
  
  Ichabod whistles tunelessly.
  
  > Go west
  This is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.
  
  You can see a sign here.
  
  Tumbleweed tumbles by.
  
  > go south
  The Herrera Hotel is the only place to stay in Castronegro. It is an old adobe building, at least a hundred years old, with two stories. This is the lobby where the front desk greets the guest. A lounge is to the east and stairs lead upward to the rooms. A door is set into the west wall.
  
  Tidying the place, (in a futile attempt at atmosphere) is the hotel's owner, Juan Herrera.
  
  Juan checks the lock on the west door.
  
  > go east
  This is a crude lounge with cheap furniture. Doorways lead west and south.
  
  > go south
  A round table dominates this dining room. It makes you depressed imagining being a guest at this hotel. Doorways lead north and west. To the west, you can see the kitchen.
  
  > Go west
  This is a simple kitchen equipped with simple appliances and a preponderance of southwestern ingredients.
  
  In the center of the kitchen is a small kitchen island; the only good spot in the place to prepare food.
  
  On the kitchen island are a cleaver and a jar of chili powder.
  
  > look at the cleaver
  It looks pretty damn sturdy and sharp.
  
  > take the cleaver
  (putting the revolver into the trenchcoat to make room)
  You take the cleaver from the kitchen island.
  
  > examine the jar
  Navajo Joe's Hell Flavored Chili Powder!
  
  > take the jar
  (putting the paperback book into the trenchcoat to make room)
  You take the jar of chili powder from the kitchen island.
  
  > go west
  The Herrera Hotel is the only place to stay in Castronegro. It is an old adobe building, at least a hundred years old, with two stories. This is the lobby where the front desk greets the guest. A lounge is to the east and stairs lead upward to the rooms. A door is set into the west wall.
  
  Arranging dried flowers in a vase (in a futile attempt at cheer) is the hotel's owner, Juan Herrera.
  
  Juan dusts around the room.
  
  > Go north
  This is the only bus stop in town and it sits at the town's edge. To the west, the road leads out of town and to the east is the rest of Castronegro. To the south is the Herrera Hotel; its sign dangling lazily from the door like a warm dog's gonad.
  
  You can see a sign here.
  
  A vulture circles lazily far overhead.
  
  > go east
  This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.
  
  Tumbleweed tumbles by.
  
  Lambert Gunning arrives from the east.
  
  Lambert wipes his nose on his shirt.
  
  > Go southeast
  This is a road that leads from Castronegro to the northwest and the desert farms to the south. The landscape around you is bleak and the sun beats down on you oppressively.
  
  > go south
  This is an abandoned desert farm. The only structure left standing is an old shepherd's barn. It stands decrepit to the southeast. A rocky path leads to the east and the road back to Castronegro is to the north.
  
  > go southeast
  There is a padlock barring your way.
  
  > look at the padlock
  It's a really old, very complex-looking padlock. Despite its age and its placement on such a decrepit building, it appears to have been used recently.
  
  > break the padlock
  That would hurt your hands.
  
  > break the padlock with the cleaver
  With a hearty thwack you chop the padlock from the door.
  
  > Go southeast
  (first opening the old door)
  
  The sunlight peeps through the slats in this rotting structure. The dust is suspended in the still air. Any stalls that were once here have been removed. Old crates are piled in the corner. The floor is matted with ancient straw. The exit is the old door to the northwest. You think you can hear the strange melodies of a very faint flute.
  
  > Examine crates
  They are all open and battered.