text: [Themes: Fantasy, Satire]
  
  > Go down
  stairs - iron walls and two identical passages, this time to the southeast and southwest. A strange control panel takes up a good bit of the curving northern wall. One unique feature of the chamber is a winding spiral stair in the center of the room that climbs up into darkness. Dim lights in the wall above the control panel illuminate the chamber in a ruddy glow.
  
  There's a dead man lying on the floor here. His neck's been
  snapped.
  
  > look at the hole
  The hole's about two inches on a side. Probably one of those infamous Unnkulian activation-cubes would fit in it.
  
  > turn the dial to 1
  The dial won't turn.
  
  For just a moment, you feel queasy, but the feeling soon passes.
  
  > get coveralls
  You strip Hobson of his coveralls. After all, he certainly doesn't need them anymore.
  
  Suddenly, a queasy feeling grips your stomach and won't let go.
  
  > go southwest
  You're standing in yet another round chamber deep in the bowels of Unnkulia. The iron-plated walls drip with moisture and oil, the faint humming noise is as loud as ever, and the harsh, metallic odor of machinery is ever-present and overpowering. Identical passages run northeast and southeast, and a narrower hallway runs southwest.
  There's a sealed door to the west, with no apparent means of opening it. There's a faint light just visible at the end of the southwest corridor.
  
  > look at the door
  It's closed.
  
  > go southeast
  You're standing at the north end of a long, wide hall. The floor is black marble lined with red streaks; your boots clatter on the hard stone. The walls are carved wood, probably teak and oak. The northern wall curves outward and lined with iron. Two identical passages run northeast and northwest. You could also travel south down the hall.
  
  > Go northeast
  You're standing in a strange round chamber. The walls here are
  plated with iron, and a dank, oily stench fills the humid air. Identical, low hallways run northwest and southwest. A wider tunnel runs south; that route is more rocky and looks like a natural passage. A dim red glow is faintly visible to the south. From somewhere far away, a low humming noise reaches your ears, but you can't make out what it is from here. A dark stone stair climbs up to the east.
  
  > listen
  You hear nothing.
  
  Without warning, unbearable pain stabs at your stomach, and you keel over. Your hair falls out and your skin flakes off. Obviously, something is quite wrong -
  
  > get the coveralls
  You strip Hobson of his coveralls. After all, he certainly doesn't need them anymore.
  
  > wear them
  coveralls: Okay, you're now wearing the coveralls.
  
  > examine the stair
  The spiral staircase is made from wrought iron, and quite sturdy.
  
  > go to the south-west
  gadgets. A long stone table lines the western wall, a strange bicycle stands in the very center of the room, an odd blue box stands in the northwest corner, and a large metal cage stands against the eastern wall. Passages run northeast and south.
  
  A pile of debris is sitting on the stone table.
  
  There's a strange old man here, rummaging through the stuff on the table. From the chemical stains on his hands and clothes you guess he must be a scientist. He glances at you briefly. "Ah, there you are, Hobson," he says. "Have you seen my stirring rod? I've lost the blasted thing."
  
  > ask the scientist about the rod
  The scientist frowns. "Shush, Hobson, I'm trying to think. Now what in the world did I do with that blasted thing?"
  
  > examine debris
  It's typical lab materials - bits of wire, broken test tubes, nothing of interest. The scientist certainly keeps a messy workplace.
  
  > examine the bicycle
  The bicycle is of the stationary variety, with no wheels. It's plated with chrome, and quite flashy. There's a small digital display between the handlebars.
  
  > examine the display
  The display reads "-1617 RY."
  
  > look at the box
  The sides of the box are swirls of blue and white. The box appears to be made out of some type of metal, but it's like no metal you've seen before - smooth, quite hard, and extremely shiny. Oh, for a sword made of such material! There's a large green button on top of the box.
  
  > Examine button
  Which button do you mean, the green button, or the Duhdha's belly button?
  
  > Green
  It looks like an ordinary green button to me.
  
  > examine large cage
  It's quite a large cage, much too large for you to carry. There's a gnooby inside.
  
  > look at the gnooby
  You don't know why, but you really think the creature in the cage must be called a gnooby. It's about the size of a poodle, it's round with short, stubby legs, it's covered in purple fur, and it has beady little red eyes. It's certainly not a native of the Valley, or Unnkulia.
  
  > search debris
  It's typical lab materials - bits of wire, broken test tubes, nothing of interest. The scientist certainly keeps a messy workplace.
  
  > Ride bike
  You'd better get on the bike first.
  
  > examine the display
  The display reads "94 RY."
  
  > examine the bunks
  All of the bunks are quite hard and low. They look extremely uncomfortable.
  
  > look under them
  bunk: The bunks seem to be part of the floor; there's no way to look under them.
  
  > look behind them
  bunk: There's nothing behind the bunk.
  
  > search them
  bunk: All of the bunks are quite hard and low. They look extremely uncomfortable.
  
  > look at it
  The locker is extremely large and made out of shiny metal. The locker is closed.
  
  > jump
  Wheeee!
  
  > Go north
  You're standing in a square chamber with walls of shiny metal. A
  huge black desk shaped like a half-moon faces north. On the north wall are three screens, each displaying a different picture. A pale man in a strange outfit is slumped in a chair behind the desk, fast asleep and snoring. A passage runs south - back to the barracks - and a huge sealed door is to the west. Sitting against the eastern wall is a strange machine.
  
  > look at the man
  The pale man is fast asleep with his feet propped up on the desk. He's snoring.
  
  > look at the screens
  third screen: The third screen displays a dark and gloomy landscape. Jutting, fern-like trees slash across a blood-red sky, and three suns hang low on the horizon. Black underbrush obscures the forest floor - is that a gnooby you glimpse, darting in and out of the vegetation? first screen: The first screen is rather boring. It shows a chamber that looks suspiciously like the barracks you just came from - right down to the strange stationary bicycle.
  second screen: The second screen shows a vast glowing chamber filled with strange machinery. Huge gray rods climb from floor to ceiling, and tiny human figures scurrying back and forth give some idea of the immensity of the scale.
  
  > examine the desk
  There are four buttons on the desk - white, yellow, green, and red. There's a drawing of a little megaphone above the red button. Each button has an up and a down position.
  
  > examine the machine
  The machine is a roughly person-sized jet black capsule. Letters down the side read "Matter-Mover," and beneath that, smaller lettering reads "Colorspace Olive Drab: 4196, 5568, 1372." The capsule has three dials, color coded red, green, and blue. Each dial can be set to a number between 0 and 10,000. Current dial settings: (6000, 3270, 1732)
  
  > enter the capsule
  You enter the capsule, but nothing much happens. After a few seconds, you climb out again. Whatever the darn thing's supposed to do, it's not doing it.
  
  > examine the door
  The door has no apparent controls of any type. It's sealed shut.
  
  > go to the west
  The door is sealed.