text: [Themes: Science Fiction, apocalyptic, verbose, science fiction]
  
  > put the case in the hole
  Now, this is freudian.
  
  > go to the west
  The dark interiors of this hall, washed in a pale greenish dye, remind you of a hospital. A few corridors exit the chamber to the east, north and south, all marked by a red sign respectively to "the Wastes", "the Cells" and "the Pentagon". A tunnel exits to the southeast.
  
  The earth shakes a little, maybe adjusting itself.
  
  > look at the door
  There is no way of telling how this "door" can be opened.. On it, four small dots draw a perfect line, in its center.
  
  The dots look like tiny holes in the center of the "door", one above the other in a linear sequence. Light pulsates inside two of them.
  
  > examine the dots
  The dots look like tiny holes in the center of the "door", one above the other in a linear sequence. Light pulsates inside two of them.
  
  > check your inventory
  You're carrying a wax soap, a disc labeled "Gamma", a glass case, a black box, a steel bar, a new railway ticket, some Report files and an E-Pad.
  
  > go to wagon
  Moving very carefully, you manage to put one step in front of the other, above the deep, until you get to...
  
  One step at a time. Very, very carefully.
  
  You go north to the cave mouth, southeast to the hollow grounds, west to the molten span, south to the rails' end, southwest to the last steel overlook and west to the broken wagon.
  
  The crumpled floor rests inclined by forty degrees, making it very hard to stay on foot. You hold on to a bench, its metal handles your last resort against a fall. Light buzzes inside broken fluorescent lamps and sparks ignite the emptiness with futile effort. You are overwhelmed by... the gravity of the situation.
  
  > examine the bench
  Sparks crackle under the seat, in the safety of the alcove.
  
  The flames burst in a minor explosion, sending sparks all around the place.
  
  > look at the bench
  Sparks crackle under the seat, in the safety of the alcove.
  
  > jump
  I'd be more polite with gravity, while balancing over a kilometer long chasm.
  
  > leave
  The chasm is under you. Its teeth close on the rails like the mouth of an all-devouring creature. You balance above nothing, an acrobat clinging to his own life, the only reasonable exit awaiting to the northeast.
  
  A broken wagon is dangling from the last of the rails, to the west. Light buzzes inside.
  
  The flames burst in a minor explosion, sending sparks all around the place.
  
  > look down
  You see nothing unexpected in that direction.
  
  The flames burst in a minor explosion, sending sparks all around the place.
  
  > go to Cells
  You go into the gap.
  
  You walk past the vibertron door, which silently opens around you.
  
  You go northeast to the rails' end, north to the molten span, west to the abandoned warehouse, north to the inside the hut, north again to the featureless corridor, west to the featureless corridor, west again to the blinking room, north to the cold pyramid, north again to the quartz tunnel, northwest to Quarantine and north to the cells.
  
  The polished look of this area shouldn't betray its soul. A wing of containment rooms, each used for a specific purpose, as stated by the signs appended to each of the doors in the corridor. Many are storerooms for quarantined specimens, chambers armored against radiation, explosions and other unpredictable events. But the rest, lined in rows of hundreds, are just detention cells for human convicts. Among the many, two are open, west of here and further north.
  
  > examine the wall
  The writings have been scratched in blood. Nails and finger parts are still clinging to the raped wall.
  
  I found the way    There is a way
  Itch itch itch
  Help me
  Apocalypse comes from down under
  They all speak in riddles    They all speak to me     I can hear
  them
  
  Then, the single writing that catches your attention:
  
  The FIRST initiative. Their testament. I have seen it. This is all going to end. Use the bounds use their number.
  
  > Research bounds
  The sum of the 237 rules by which the ASA Republican Worlds work.
  They are divided into seven sections, each made up by at least 20 so-called "initiatives". Only the first two Bounds contain just one Initiative each. Those were written in the Ancient Days before the reforming of the Republic.
  
  > Go south
  The polished look of this area shouldn't betray its soul. A wing of containment rooms, each used for a specific purpose, as stated by the signs appended to each of the doors in the corridor. Many are storerooms for quarantined specimens, chambers armored against radiation, explosions and other unpredictable events. But the rest, lined in rows of hundreds, are just detention cells for human convicts. Among the many, two are open, west of here and further north.
  
  The light from the ceiling vibrates randomly, then it calms down.
  
  > Go west
  A wall, covered in monitors. A table, unfurnished except for some lined square buttons in the middle and a lonely terminal, sitting on a corner. This is a sightseeing tour over the detention center.
  
  > examine terminal
  A tap display and a vibertron surface. It is on, maybe self-powered.
  
  > examine the display
  (the functioning terminal)
  A tap display and a vibertron surface. It is on, maybe self-powered.
  
  > tap the display
  (the functioning terminal)
  There are three blank spaces and a virtual numeric keyboard on the terminal. Maybe you have to enter a code on it.
  
  > enter 237 on the terminal
  You type the number into terminal, and the screen wakes up. What follows sends frigid whiplashes through your spine.
  
  Initiative One (or First initiative)
  
  All reunited, the Council of the Thirteen pledges eternal secrecy
  upon this Initiative, which will not be traded, in any part, at any cost.
  
  The icy mantle under Monarch (System KFS - Andromeda galaxy) has
  been pierced. What the first human probes have found can only be described as the remnants of a former civilization, the mortal spoils of which can be trusted as ultimately lost. A series of globular machines lays in a pattern (called the Hyeromatrix), hidden under the very mantle of the earth. All forty-four of those machines (called the Hyerotropes) are dormant but still present a form of "living" electromagnetic and geo-gravitational power. Beyond this, an unknown energy array seems to be pulsing inside them, out of the usual spectrum. Whatever the structures are, there is indeed no way of stating that they aren't alien in nature.
  
  Moreso, the radiance emitted by one of the bigger spheres is very similar to the fast decaying fingerprints of the Event residue. This MUST be noted as extremely important.
  
  As the coded memories recount, the Event Primeval was a star-shattering event that devoured entirely our neighbor galaxy. An energy pattern so similar could mean the Event can be replicated -- or even controlled and slaved to one's benefit.
  
  before the Event happened. We now have time to study and understand how the Event started, to avoid this New Heaven being destroyed by forces as of now uncontrollable. For this reason, a containment cage will be closed around the forty-four Hyerotropes and investigative labs will be built under the Monarch's crust.
  
  By order of the Council of the Thirteen, the cage will be named "Construct" and the labs "the Settlements". For obvious secrecy reasons, the real motives behind the two buildings will be concealed from the population.
  Monarch Bastion Satellite, 12/05/8199.
  (signed by the thirteen members of the Council)
  
  You stand, shocked.
  
  So this is why they killed Andy. This is the secret they were
  trying to keep.
  This time, tears are held back by a forceful rage, contaminating you like an alien virus.
  
  Then, something more sinister comes into stage.
  
  The Hyerotrope can replicate the Event. The whole of Andromeda
  would be...
  
  > throw the case
  As the case hits the ground it shatters to pieces. The crystals made their job.
  
  > take all
  perfect machine: Taken.
  Elektron: Taken.
  
  > check what you're carrying
  You're carrying an Elektron, a perfect machine, a wax soap, a disc labeled "Gamma", a black box, a steel bar, a new railway ticket, some Report files and an E-Pad.
  
  > put Gamma on the cylinder
  You try the disk "Gamma" on the perfect machine. It fits perfectly, the lines protruding from it matching the cuts on the base. The four dots blink twice, then start strobing and dancing to the rhythm of some unheard music. The perfect machine flees from your hands and start levitating in front of you. Then, shrieking like a wraith, it flies away, jumping into the very ground and digging itself an escape. A fierce quake shakes the room like a cocktail mixer. Something must have occurred somewhere.
  
  > go to the nail
  You go into the gap.
  
  You go south to the cold pyramid, south again to the blinking room, east to the featureless corridor, east again to the featureless corridor, east again to the featureless corridor, north to the dark recess, north again to the dark lab and west to the nail.
  
  Another lab, where light is just a thick, yellow smoke at nose-height. All seems in place: the cabinets, the tables, the displays. Even a terminal, which sits on the northeast corner of the room, seems real enough to push the thought it could actually be functional.
  
  Where the enormous talon once stood, now is a black gap, opening on the west wall.
  
  > Go west
  You dare enter the black gap. Slowly proceeding, you find a way into another section of the settlements.
  
  You find yourself in an empty room, except for a large parallelepipedon standing in its center. The walls are dusty and black, the floor is mere concrete, coarse and unattended. A large mirror dresses the west wall, almost completely. Its presence betrays this room as an inspection laboratory, where dangerous things could be tested in a relative safe place. The mirror is probably a one way window for scientists to look through towards the outcome of their effort.
  
  What is this, you mutter to yourself. What was examined
  here?
  
  The Elektron beeps twice in your hands.
  
  The thing that you thought was an alien, enormous talon, now pops in from the north wall, showing itself for what it is: a wheel. It was part of a big machine, now it is torn in two and useless.
  
  Big idiot. Things are getting onto your nerves, isn't it?
  
  You breathe slowly and regain your calm after a few moments.
  
  > examine the parallelepiped
  It is simply a large piece of metal, closed onto something that protrudes from its top. Maybe a detention machine for things to be examined.
  
  > put Elektron on the parallelepiped
  You link the Elektron to the parallelepipedon. The display on the device blinks twice: Some text appears on it.
  
  It reads: Alpha radiation discovered. Alert. Alpha radiation discovered. Alert. Do not activate. Do not activate.
  
  Alpha radiation... we must be near the source. We must be near the cave.
  
  > tap the display
  A shock rumbles through your arms, as you are crossed by a huge power surge. You keep the balance by chance.
  
  The earth shakes a little, maybe adjusting itself.
  
  > examine the parallelepiped
  It is simply a large piece of metal, closed onto something that protrudes from its top. Maybe a detention machine for things to be examined.
  
  The Elektron is connected to the parallelepipedon.