text: [Themes: Screen, Satire, humor, office, multiple protagonists]
  
  > Go downward
  You begin to crawl forward, the tunnel floor oozing and pliable under your knees and palms. The secret door bangs shut and disappears. The tunnel begins to shiver, and from up ahead a roar like a waterfall issues from the darkness. Your hands suddenly lose traction as gravity begins its quickening pull. You begin to slide down... down... down...
  
  -- glaring light...
  
  [Hit any key.]
  In Zarf's Kitchen (in Zarf's head)
  Weird! You really are inside someone's head!You see the opening of this guy Zarf's eyes, giving you a sort of bifocal window into the surrounding environment. Out through his eyes you can see that he's in the middle of making dinner. On the stove, a pan of onions has been saut?ed golden brown in olive oil. On the countertop you see a bottle of white wine, two measuring cups, a small bowl, and a plate of ribbed pasta.
  
  Inside of Zarf's head, you see weird flashes of light. A number of eerie sounds float around. You presume these effects are caused by the random firing of synapses in a very active mind.
  
  Each time there is a flash, you notice a shadow nearby that never seems to brighten.
  
  Zarf stirs a cup of white wine into the pan of onions and lets it simmer.
  
  > examine the shadow
  The shadow falls in a diagonal slant, and a sensation comes from it, but you are unable to tell whether it is warmth or cold.
  
  Zarf measures out roughly a cup of really squishy blue cheese.
  
  > look at the wine
  The bottle of white wine is missing a cup, which was added to the pan of onions.
  
  Zarf stirs the simmering onions.
  
  > talk to Zarf
  You are unable to exert any control over Zarf's movements.
  
  Zarf stirs the simmering onions.
  
  > Smell
  You smell nothing unexpected.
  
  Zarf adds the cheese to the simmering onions and mixes it around.
  
  > examine the cheese
  You imagine that the blue cheese is rather potent.
  
  Zarf pours the saut?ed onion mixture over the pasta.
  
  > eat zarf
  (first taking Zarf)
  You are unable to exert any control over Zarf's movements.
  
  Zarf sprinkles crushed walnuts onto the pasta dish.
  
  > examine the synapses
  Inside of Zarf's head, you see weird flashes of light. A number of eerie sounds float around. You presume these effects are caused by the random firing of synapses in a very active mind.
  
  Each time there is a flash, you notice a shadow nearby that never seems to brighten.
  
  Zarf picks up the pasta dish and carries it into another room.
  
  The shadow suddenly darkens and enlarges, swallowing you. You are transported deeper within Zarf's brain.
  
  The noise is really loud here, and there is more to see. A visual juxtaposition mars your sense of place. The walls are angular but smooth, are a warm red, living rock, are cold dead clay and calcite. Cave tunnels lead in all directions, but without a compass or a way to mark your trail, you sense that you could easily get lost.
  
  You can see a control panel here.
  
  > look at the control panel
  The control panel has the appearance of a music stand, rising from a single stalk to about the height of your rib cage. The flat surface has but one button and a rectangular plate about four inches by six inches.
  
  > examine the plate
  The rectangular plate is made of some sort of smooth, colorless ceramic.
  
  > look at the button
  The button is a touch-sensitive disk with a one-inch radius. It has one simple marking: a vertical line, drawn in white.
  
  Out of the corner of your eye, you notice a curious gentleman casually leaning against one of the walls here.
  
  > examine gentleman
  The thief is a slippery character with beady eyes that flit back and forth. He carries, along with an unmistakable arrogance, a large bag over his shoulder and a vicious stiletto, whose blade is aimed menacingly in your direction. I'd watch out if I were you.
  
  > look at the gentleman
  He does not speak, but it is clear from his aspect that the bag will be taken only over his dead body.
  
  The thief makes a sudden, swift movement in your direction. You catch a glimpse of his stiletto moving, and then --
  
  -- glaring light...
  
  [Hit any key.]
  
  Suddenly, you are falling, but all you see are slashes of yellow light and dark green shapes. One of the largest shapes, with a dimple in the center, moves towards you quickly. As it nears, you feel a sense of time slowing, and your eyes catch the details. It is a large hedge, and the dimple is a crushed spot roughly the size of Peter's body. You hope he flattened most of the sharpest branches when he landed...
  
  [Hit any key.]
  Northwest Campus (as Peter)
  You are at the northwest edge of the corporate campus. A decorated line of hedges hidden by a corner of stately trees, with leaves that gently whisper in the evening wind.
  
  You can see a large hedge here.
  
  Valerie plummets into the big hedge with an unladylike ka-thump-krickle.
  
  > examine Valerie
  Valerie is a knockout brunette with almond shaped eyes, a flashing smile, a cutting sense of humor, and a real sense of style. She always seems to be trying to prove something to the world, like she can dish it out as well as she can take it. Also, she has a cute butt.
  
  > 1
  You say, "Probably better not."
  
  You tell Valerie, "Probably better not. I don't want to attract any attention."
  
  > move the cabinet
  Which do you mean, the other cabinets, the Y-X cabinet, the Z cabinet or the Z-Y cabinet?
  
  > Z-y
  You are unable to.
  
  > open the Z-y
  You open the Z-Y cabinet.
  
  > pull the Z-the y.
  The cabinet is already out of the way.
  
  > look
  File Room (as Peter)
  This bleak room with its short, slumping ceiling looks disconcertingly eerie at night. The army of stupid file cabinet robots looks ready to spring to life at any moment. The one measly window lets in a tiny rectangle of moonlight.
  
  A secret door has been revealed in the wall behind the Z-Y cabinet.
  
  You can also see Valerie here.
  
  > kiss valerie
  Keep your mind on the game.
  
  > open the door
  A hush of ancient air, tinged with organic sweetness, flows out of the opened portal.
  
  Valerie asks, "Why don't we both go?"
  
  What would you like to say? [0 to cancel]
  1: Will that work?
  2: Sure. Why not?
  
  > 1
  You say, "Will that work?"
  
  Valerie says, "Sure. Why not?"
  
  > enter
  Valerie stops you. "Wait, we forgot the photo."
  
  > Inventory
  I only understood you as far as wanting to get the Zarf:Declassified folder.
  
  You are carrying:
  some folders
  
  > get Zarf
  Taken.
  
  > look in it
  In the Zarf:Declassified folder are an employee record and a blurry photograph.
  
  > read the record
  It's an employee record for one Andrew Plotkin. He's been working here since the company he used to work for was bought out by Red Hat.
  
  > examine photo
  The photograph is a blurred likeness, but you can only assume that it's a picture of Zarf.
  
  > enter door
  You pass through the portal into a dark tunnel, which sighs with melodic longing as you enter.
  
  Weird Tunnel (as Peter)
  You are on your hands and knees in a claustrophobic tunnel. It leads down, as nearly as you can tell, but your equilibrium is distorted in here. The curving walls gleam with the semblance of wet rock, but the palms of your hands tell a different story. It feels like organic tissue, a thick layer of hide, with the elastic strength of muscle. Like sharkskin, it is silken and slick in one direction but resists any backwards movement with a roughened grain.
  
  Valerie follows you.
  
  > examine the door
  The secret door bangs shut and disappears. The tunnel begins to shiver, and from up ahead a roar like a waterfall issues from the darkness. Your hands suddenly lose traction as gravity begins its quickening pull. You begin to slide down... down... down...
  
  -- glaring light...
  
  [Hit any key.]