text: [Themes: Western]
  
  > look at your surroundings
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  
  > take the bedsheet
  Except that the bedsheet is tied to the drainpipe.
  
  > pull it
  (Assuming you mean the bedsheet.)
  Pulling the bedsheet doesn't get you anywhere.
  
  > climb it
  (Assuming you mean the bedsheet.)
  
  > put the cloth on the glass
  Which glass do you mean, the whiskey bottle or the shed window?
  
  > West
  You find a foothold on the stack of barrels and clamber over.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  To the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.
  Little Jimmy is here, cheerfully chomping on some sticky taffy.
  Bobby is here, jumping up and down in place.
  
  Little Jimmy goes running off to the north.
  
  > Go south
  Bobby ignores you as if he didn't even hear you.
  
  Bobby chases off after Little Jimmy.
  
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  As you arrive, the deputies jump up from where they've been waiting for you, grab you, and push you to the ground. They quickly shackle your hands before hauling you back to your feet. Time to go see the Sheriff...
  
  ...and the gallows.
  
  The game has ended. Do you want to (R)ESTART, R(E)STORE a saved game, (U)NDO your last turn, or (Q)UIT?
  
  > go northwest
  (opening the heavy stable door first)
  With a grunt, you heave the stable door open.
  
  Little Jimmy comes running past you from the north.
  
  Smells musty, just like every other stable you've ever been in.
  There's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.
  The gate to one of the stalls to the north is closed.
  
  > examine the stall
  The stall gate is closed.
  
  > open it
  (Assuming you mean the stall gate.)
  The gate swings open with a creak.
  
  > examine the stall
  The stall gate is open.
  
  > search it
  (Assuming you mean the stall gate.)
  You don't find anything.
  
  > go to the north
  is answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.
  Standing sullenly in the corner of the stall is an old black mare.
  
  > examine the mare
  Built neither for comfort, nor for speed. This aging mount would probably be happiest if you just left it alone.
  
  > search the hay
  None of that stuff is likely to be of any use to you.
  
  > Ride mare
  You get on the old black mare.
  
  > go to the south
  To walk, you will have to get off of the old black mare. Otherwise, try "ride" or "gallop" and a direction.
  
  > Ride south
  Stable, on an old black mare
  Smells musty, just like every other stable you've ever been in.
  There's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.
  The gate to the stall to the north is open.
  
  > Ride north
  Stall, on an old black mare
  Any question as to where the musty odor of the stable is coming from
  is answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.
  
  > World test
  You can't use the word "/world".
  
  > examine the mare
  Built neither for comfort, nor for speed. This aging mount would probably be happiest if you just left it alone.
  
  > Ride south
  Stable, on an old black mare
  Smells musty, just like every other stable you've ever been in.
  There's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.
  The gate to the stall to the north is open.
  
  > read the note
  "Meet me at the stable at 10:00.
  
  - S."
  
  > look at the watch
  You can't ride that way.
  
  You can't use the word "watch".
  
  > Ride se
  North end of Main Street, on an old black mare
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  Little Jimmy comes running past you from the north.
  
  > ask Jimmy about the taffy
  Little Jimmy sings: "I love taffy! I love taffy! I love taffy! I love taffy!"
  
  Bobby comes running after Little Jimmy.