text: ....
  
  You were never much of a history buff. You've always preferred learning how things work to learning useless facts about the past. But when your friend returned from the capital with tales of the moving statues in the Waker exhibit of the history museum, you decided it was finally time to see the capital for yourself.
  
  After arriving, you headed straight for the museum and found your way to the Waker exhibit.
  
  Type CREDITS to see who helped me with this.
  
  Waker Exhibit, First Room
  The first thing you notice upon entering the first room of the Waker Exhibit is the life-sized statue atop a pedestal in the middle of the room. This must be one of the moving statues your friend talked about. The rest of the room is unremarkable, with stone walls, featureless except for the diorama behind glass on one end. The rest of the museum is to the south, and the exhibit continues to the north.
  
  [Author's Note: You were never much of a history buff. You've always preferred learning how things work to learning useless facts about the past. But when your friend returned from the capital with tales of the moving statues in the Waker exhibit of the history museum, you decided it was finally time to see the capital for yourself.]
  
  > examine statue
  This life-size statue of a person appears to be made of wax. It is of a bald, fat man on the far side of middle age, and it is wearing a plain robe and slippers. It is standing on a pedestal and is motionless, although it appears to be built to allow its head to swivel. The pedestal has a large red button on it.
  
  > About yourself
  You're the same as ever, wearing the same clothes you always wear: trousers, shirt, vest, and boots, all in black.
  
  > Inventory
  You are carrying:
  a black shirt (being worn)
  a black vest (being worn)
  black trousers (being worn)
  black boots (being worn)
  
  > examine the diorama
  Yes, there is a diorama at one end of the room, but you find yourself unable to concentrate on it with that fascinating statue sitting in the middle of the room. Once you figure out how it moves, you'll be able to concentrate on the other parts of the room.
  
  > examine the pedestal
  An ordinary stone pedestal, upon which stands a statue. The only interesting feature of the pedestal is a large red button.
  
  > examine the diorama
  The area around the diorama is dark, and there is a bright spotlight shining on the diorama itself. The miniature chamber represented is a very lavish bedroom. The most striking feature, and the focus of the spotlight, is some sort of metallic box in the middle of the room.
  
  The statue of Vel says, "The first Waking was thrust upon me, and I was ill-prepared."
  
  > look at the box
  The box is made of metal, longer than it is wide or tall. It has many wires around it, and several tubes go from the box into the floor. It almost appears as if there is a horizontal seam down the length of the box.
  
  You get a strange feeling looking at the box, as if staring at it a bit longer might be the key to interacting with the diorama.
  
  The statue of Vel says, "For a look into the first Waking, please interact with the diorama in front of you."
  
  > Continue
  You stare intently at the metallic box. The spotlight seems to gradually get brighter as the rest of the room fades away. The box gets larger. Or are you moving closer to the box? You can't tell, and you can't look away as the box continues to get larger and larger. You suppose this is what the statue meant by "interacting."
  
  When it doesn't seem like the box can get any larger or any brighter everything . . . changes.
  
  Everything is blackness. You gradually feel another presence, and you hear a voice. It sounds like the voice of the statue, Vel.
  
  Yesterday was a glorious day. After weeks of lobbying and debate, the council had finally voted unanimously to awaken the God-King to deal with the crisis with war-like Chelny. The whole priesthood had been out celebrating last night. Well, the whole priesthood except for you, that is, good old Vel, the High Priest's assistant. He never minds being left behind to mind the temple.
  
  God-King's Bedroom
  It took you a few moments to build up the nerve to enter the room, since only the High Priest is supposed to come in here. A lavish bed sits at the far end of the room, with an ornate wardrobe to the side. To the east lies what you presume is the God-King's bathing room, and to the south is the hallway leading out of the God-King's rooms.
  
  The dominant feature of the room, sitting directly in the center and lit by a recessed spotlight, is a large metallic box: the God-King's sleep chamber, where you presume he is sleeping deeply.
  
  > About yourself
  As always, you are dressed in your humble robe and slippers. Your slippers, though, are getting harder and harder to see as your belly has grown larger as you have aged.
  
  > examine the bed
  This must be where the God-King sleeps when he's not in his sleeping chamber. You'd better not disturb it.
  
  You must hurry and wake the God-King if he is going to be ready for the ceremony.
  
  > open the box
  The God-King's sleep chamber is made of metal, and it is slightly bigger in all dimensions than an ordinary coffin. It has many wires around it, and several tubes go from the box into the floor. There is a keypad on top of the sleep chamber, and a horizontal seam defines the lid.
  
  You try to pry the lid open, but it is securely shut.
  
  You must hurry and wake the God-King if he is going to be ready for the ceremony.
  
  > examine keypad
  Wires lead from the bottom of the sleep chamber to a keypad on top of the lid. There are ten keys numbered 0 through 9, along with a red key and a green key. You've overheard the High Priest talking about this, so you know that you're supposed to press the keys. However, you have no idea which keys to press.
  
  You hear the faint whooshing of liquid from the tubes connected to the sleep chamber.
  
  > check your inventory
  You are carrying:
  a robe (being worn)
  slippers (being worn)
  
  > Disrobe
  What do you want to disrobe?
  
  > look at the keypad
  Wires lead from the bottom of the sleep chamber to a keypad on top of the lid. There are ten keys numbered 0 through 9, along with a red key and a green key. You're supposed to press the keys, but you have no idea which ones.