text: > Go downwards
  Dark and bare with a corridor leading east. In the center of the basement is a black and white television, currently featuring a screaming man.
  
  > examine the television
  Black and white close-up of a man's screaming mouth, spittle and teeth and lips snarling and shrieking through static snow. A cord runs from the television and into the shadows east.
  
  The television is currently switched on.
  
  > examine man
  His teeth are shiny with saliva. His lips are split open and chewed, with unkempt stubble spiking around them.
  
  > get the cord
  That seems to be a part of the television.
  
  You are consumed by an extreme, hacking cough that leaves you gasping for air.
  
  > Go east
  Faint light from the television screen reveals a flickering, inconstant path down the narrow corridor. To the east, impenetrable gloom swallows up the last licks of static reflection. Beneath your feet the cable runs.
  
  More obviously, a dark doorway leads north.
  
  > go north
  You lose track of the cord as you stumble in here. Looking back, you can see no sign of it at all. Odd.
  
  The floor is wet with grimy black water. This used to be a storage room until the leaking began. Apathy kind of sets in on a base this remote, so no one ever bothered sealing the cracks.
  
  You are gripped by a sudden terror. You want to get out of here, to get away from everything, all of this, the entire base.
  
  After a moment, the panic passes, but an uneasy feeling of dread remains.
  
  You briefly hear something scratching in the wall beside you.
  
  > listen
  You hear nothing unexpected.
  
  There's something sinister about the bare rock wall.
  
  > look at the wall
  The rocky walls seem pretty normal here. Perhaps further down the corridor?
  
  > Go south
  Faint light from the trapdoor to your west. Damp, musty air to your east.
  
  More obviously, a dark doorway leads north.
  
  > Go east
  Just a dingy, empty supply room, containing little of note.
  
  The terrible cough is accompanied this time by a sharp pain in your abdomen.
  
  > go west
  The dodgy light panel from the basement to the west, hitherto overpowered by the light from the television, bathes the corridor in an anemic glow. Beneath your feet the cable runs eastwards to the utility room.
  
  Now it's quiet and you can concentrate properly, there's definitely something odd about the wall here.
  
  More obviously, a dark doorway leads north.
  
  You catch a fleeting scent of cinnamon and cloves.
  
  > examine the wall
  There's definitely something wrong with the walls here...
  
  ...Of course! The corridor is a lot narrower than either the basement or the utility room. Feeling carefully about the rock face, you accidentally push a catch hidden in the bare rock of the corridor. The south wall swings open, revealing a small hidey hole.
  
  You shiver involuntarily for a full minute.
  
  > go south
  Something squeaks and shuffles in the dark of the Hidey Hole, and you are still unnerved by the other things you saw in the base. Better not go in there.
  
  > check your inventory
  You are carrying:
  some meat
  a blanket
  a hooded jacket combo
  a ascended strange device
  a giant backpack (being worn, and open)
  some survival supplies (running low)
  a collapsible tent (closed)
  
  You are suddenly overcome by an extreme sense of vertigo. You steady yourself, and the dizziness passes as quickly as it came.
  
  > examine the device
  A strange thin silver device, smaller than the palm of your hand. There is a small depression on one end, in which a light is blinking red It is vibrating slightly.
  
  You shiver involuntarily for a full minute.
  
  > Wave device
  The device blinks fastest when pointing southwest.
  
  > Go west
  Dark and bare with a corridor leading east.
  
  You gasp once more.
  
  > Go upwards
  Light shines in through the kitchen door as you take in the room. The shelves are bare and show signs of vandalism, and you cannot see anything of interest left on the shelves. You can see a trap door in the floor.
  
  There is a faint ticking sound coming from a distant part of the base.
  
  > Go west
  Everything is strewn about in here as well. The cupboards have been left open and there appears to not be anything left in them. A refrigerator stands forlornly in the corner. Doorways lead to the east and southwest.
  
  On the kitchen counter is a moldy block of cheese.
  
  > go west
  This room has been thoroughly and methodically searched. Boxes stand open, racks are emptied, balls of plastic wrapping lie on the floor. There is a single locker in the corner.
  
  The cat is here. She stares at you warily with yellow eyes.
  
  The corpse of the woman you love lies here, exposed.
  
  The cat sniffs toward you at something in your possession.
  
  You catch a fleeting scent of cinnamon and cloves.
  
  > give the meat to the cat
  You toss the piece of hilarious meat to the gnostak cat, who wolfs it down quickly. She comes over and gives you a quick rub on your legs as thanks.
  
  You cough once more.
  
  > put blanket on corpse
  You tactfully put the blanket over her body.
  
  Then something catches the cat's attention, and she bounds off to the outside.
  
  There's something sinister about Kira Argmanov.
  
  > Go east
  Claustrophobia gropes at your mind with feral claws in this corridor. It leads northeast and west from here. The functional, bolted metal of the walls continues from the airlock. It's warm in here, far too warm. The bloody trail leads to the west.
  
  You are suddenly overcome by an extreme sense of vertigo. You steady yourself, and the dizziness passes as quickly as it came.
  
  > Go east
  Light shines in through the kitchen door as you take in the room. The shelves are bare and show signs of vandalism, and you cannot see anything of interest left on the shelves. You can see a trap door in the floor.
  
  You gasp once more.