text: > Look around
  The Uptown Diner (crawling)
  A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass.
  
  You can see your severed foot here.
  
  The jukebox is playing selection B2: 'Big Car' by Severed Heads. A foursquare techno beat.
  
  > go to the east
  You get into the booth.
  
  Each booth is a formica table with two bench seats upholstered in ripped and faded red vinyl, with a speaker positioned on the ceiling directly overhead. This booth has a blind covering the window. It's crooked and appears to be jammed, but it covers the glass so that you can't tell whether it's broken or not.
  
  The jukebox is playing selection B2: 'Big Car' by Severed Heads. A foursquare techno beat.
  
  > go west
  You get out of the booth.
  
  The Uptown Diner (crawling)
  A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass.
  
  You can see your severed foot here.
  
  The jukebox is playing selection B2: 'Big Car' by Severed Heads. A foursquare techno beat.
  
  > examine blind
  Flimsy, bent, and faded with age, it nevertheless covers the window so that you can't see outside from here.
  
  The song comes to an end, and the jukebox is silent once more.
  
  > go to the north
  You can't go that way. You can go south to the front of the diner or west through the kitchen door. You can also enter the booth.
  
  > open blind
  You pull on the cord, but it's solidly jammed. If you want to see, you'll have to look under the blind.
  
  > look under blind
  You have to get into the booth to reach the east window.
  
  > go to the east
  You get into the booth.
  
  Each booth is a formica table with two bench seats upholstered in ripped and faded red vinyl, with a speaker positioned on the ceiling directly overhead. This booth has a blind covering the window. It's crooked and appears to be jammed, but it covers the glass so that you can't tell whether it's broken or not.
  
  > enter booth
  But you're already in the booth.
  
  > look under blind
  Peeking behind the blind, you see that the window is intact. The parking lot beyond is deserted.
  
  > go west
  You get out of the booth.
  
  The Uptown Diner (crawling)
  A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass.
  
  An old jukebox stands in one corner, lit up and ready to play a tune.
  
  You can also see your severed foot here.
  
  > examine the jukebox
  A light behind the entry for "B2: 'Big Car' by Severed Heads" indicates that it is now playing, and the music fills the room from a number of speakers over the booths. An array of panels list the available songs. There is a button labeled with the disc number and side by each one:
  
  A1: After the Fall - Klaus Nomi
  B1: The Voyeur of Utter Destruction - David Bowie
  
  A2: Piggy Smack - Severed Heads
  B2: Big Car - Severed Heads
  
  A3: Mad World - Tears for Fears
  B3: Everybody Wants to Rule the World - Tears for Fears
  
  A4: Thriller - Michael Jackson
  B4: Ghostbusters - Ray Parker Junior
  
  A5: Jerdacuttup Man - The Triffids
  B5: The Spinning Top Song - The Triffids
  
  A6: Love Zombie - Sweet Lickin' Honey Babes
  B6: I'm Not the Man I Used to Be - Fine Young Cannibals
  
  A7: Omnichrome - Three Hour Detour
  B7: Snow Karma - Three Hour Detour
  
  Button B2 looks more worn than the others - you can hardly read the label at all.
  
  A foursquare techno beat.
  
  > go west
  Kitchen (crawling)
  Traces of rust and mysterious stains line the reflective surfaces here, but do little to obscure the reflection of your gruesome appearance. The kitchen door is east, and there is an employee exit to the north.
  
  A massive steel door dominates the west end of the kitchen. It is open and locked.
  
  A steel key hangs from a chain bolted to the wall.
  
  Your severed foot arrives from the dining room.
  
  Muffled music can be heard coming from the jukebox in the dining room.
  
  > Go east
  The Uptown Diner (crawling)
  A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass.
  
  Your severed foot arrives through the kitchen door.
  
  The jukebox is playing selection B2: 'Big Car' by Severed Heads. A foursquare techno beat.
  
  > search the floor
  The floor is littered with broken glass.
  
  The song comes to an end, and the jukebox is silent once more.
  
  > go to the west
  Freezer (crawling)
  Pale fluorescent lights illuminate the room. With the power back on, this walk-in freezer is getting cold quite rapidly. For a moment, it offers relief from the summer heat. Then the chill starts to seep in and you feel your body shutting down.
  
  The freezer door is to the east. It is open and locked.
  
  Out in the kitchen, your foot taps its toe impatiently.
  
  > go to the west
  The only way out is through the door to the east.
  
  Out in the kitchen, your foot taps its toe impatiently.
  
  > close the door
  You lock yourself in the freezer. It continues getting colder.
  
  You feel an object bump against your foot. You look down to see what it is, but your foot isn't there. You feel the bump again, like your foot is trying to get somewhere and hitting an obstacle. Maybe it needs your help.
  
  It's peaceful here, but the harsh light and the mechanical noises eventually get to you. Soon your head is buzzing like it's filled with angry bees. You think of eating brains. Maybe you could have found more before you got stuck here. Too late now...
  
  > Go east
  Kitchen (crawling)
  Traces of rust and mysterious stains line the reflective surfaces here, but do little to obscure the reflection of your gruesome appearance. The kitchen door is east, and there is an employee exit to the north.
  
  A massive steel door dominates the west end of the kitchen. It is open and locked.
  
  A steel key hangs from a chain bolted to the wall.
  
  You can also see your severed foot here.
  
  Muffled music can be heard coming from the jukebox in the dining room.
  
  > go east
  Kitchen (crawling)
  Traces of rust and mysterious stains line the reflective surfaces here, but do little to obscure the reflection of your gruesome appearance. The kitchen door is east, and there is an employee exit to the north.
  
  A massive steel door dominates the west end of the kitchen. It is open and locked.
  
  A steel key hangs from a chain bolted to the wall.
  
  You can also see your severed foot here.
  
  > Go east
  The Uptown Diner (crawling)
  A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass.
  
  An old jukebox stands in one corner, lit up and ready to play a tune.
  
  Your severed foot arrives through the kitchen door.
  
  > go north
  The Uptown Diner (crawling)
  A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass.
  
  An old jukebox stands in one corner, lit up and ready to play a tune.
  
  Your severed foot arrives from outside the front of the diner.
  
  > go to the west
  Cracked Road (crawling)
  Your path leads east and west over cracked, uneven asphalt. A glint of chrome is all you see of the diner to the east.
  
  Your severed foot arrives from the east.
  
  > go west
  Open Road (crawling)
  You're crawling on an east-west road cut into the steep hillside. The desert spreads out to the south.
  
  Your severed foot arrives from the east.
  
  > go west
  Outside the Trailer (crawling)
  Parked just uphill on the northern shoulder of the road is the battered Cloudliner trailer. The road leads along the mountainside from a pine grove in the west, and a sign points east towards the highway.
  
  Your severed foot arrives from the east.
  
  > go west
  Pines (crawling)
  As the road leads into the mountains, the gnarled old pine trees get thicker. Cracks in the road trip your feet and thorns rip your arms and legs. Further travel west is blocked by a pile of fallen rocks.
  
  Your severed foot arrives from the east.
  
  You stumble upon an old yellow dog. Its fur is matted, and there's a fleck of foam on its jaw. Its eyes focus, you hear the beginning of a growl, and then it leaps at you. You step back just in time, and it circles back.
  
  > Pet dog
  You reach out, and it turns to bite your hand. The teeth sink into your flesh and you realize just how strong the dog's grip is.
  
  Your hand is now caught, still holding the gas can.
  
  > examine dog
  The dog's fur is matted and foamy drool drips from its jaws. It grips your hand tightly between its teeth.
  
  > eat the dog
  You pull the dog's head close and smash your face into its skull. Your teeth go flying and the dog bites down hard on your hand, but soon hot blood splashes on your face  and the animal goes limp.
  
  The creature is now motionless on the ground and its brains are yours for the taking, but it has bitten your hand clean off.
  
  > look at the hand
  Your hand has been ripped from your arm. In its grip is a gas can.
  
  > eat the dog
  You reach for the dog, and it turns to bite your hand. The teeth sink into your flesh and you realize just how strong the dog's grip is.
  
  Your hand is now caught, still holding the rosary.
  
  > Pray
  "Hail Mary, full of grace, the Lord is with thee. Blessed art thou among women, and blessed is the fruit of thy womb, Jesus. Holy Mary, mother of God, pray for us sinners now and at the hour of our
  death."
  
  Or at least that's how it goes in your head. The actual sound you make is more like "Aarhvfark frmtbl."
  
  > eat the brains
  You ball your remaining hand into a fist and smash it into the skull of the defenseless animal. Cupping its head to your mouth, you suck out the tender grey matter, and then dig out the remaining pieces with your fingers, licking them clean.
  
  "It should have been me."
  
  "You're wrong, Jack. It shouldn't have been at all. What's
  happening-" Peter stops. "These creatures - they're unnatural. They defy God. You can't blame yourself."
  
  He turns back to the fire and pulls the other hind leg off of the rabbit you're sharing. It's not much of a meal for all three of you, but it's the best you've had in days.
  
  Marie's finished off the flanks and forelegs already and now she's trying to get little bits of meat off the skull.
  
  > eat the brains
  The thought of eating brains nauseates you in the extreme. You're
  not some kind of monster, are you?