text: > Go downwards
  The sun is no longer visible at all. Only the soft glow from the cocoon allows you to see anything. The bottom of the lake is white sand. Close by, you notice an old wooden chest.
  
  > examine the sand
  Soft white sand covers the bottom of the lake.
  
  > Open chest
  It seems to be locked.
  
  > look at the chest
  That's hardly portable.
  
  It looks like something straight out of a pirate movie. A big metal padlock is supposed to guard the contents from unauthorized visitors.
  
  > look at the padlock
  A big old-fashioned padlock. You are pretty sure you could get it open if you had something that could be used as a lockpick.
  
  > put steel in lock
  You manage to pick the padlock with the steel strand, but you break the strand in the process.
  
  > Open chest
  You open the wooden chest, revealing a treasure.
  
  > look at the treasure
  Gold doubloons, jewelry, and gemstones. Everything a good treasure needs.
  
  > Inventory
  You are carrying:
  a figurative treasure
  a figurative white cocoon
  some figurative luminescent fluid (providing light)
  a figurative vinyl record
  a revolver
  some figurative coagulated blood
  some figurative white marble
  
  > give treasure to Baron
  His face lights up with a golden glow. He seems much more friendly.
  
  > talk to Baron
  "Mr. von Bülow, I am really not going to get anywhere without more information. Do you want your daughter found or not?"
  
  He smiles. "Of course. I really must apologize for playing these little games with you." He pauses to collect his thoughts. "Let me see, there are several places they might be. Mr. McAllister lives in an apartment on 23 Roosevelt Street. I really doubt they are hiding out in such an obvious location, but there might be some clues there at least. The man is also a degenerate gambler and alcoholic. He gambles all the time at a joint called the Butterfly Club - sometimes he even drags my daughter down there with him, the bastard. When he isn't gambling he is drinking heavily down at a local bar called the Water Buffalo. That's about all I know. Will that be of any help, Mr. Reilly?"
  
  You nod. You know both of the places he mentioned. "Absolutely. I have enough to get started, anyway. I will let you know how the case proceeds."
  
  "Thank you." He sighs. "I hope you find her. I should have done something about that terrible Scotsman a long time ago."
  
  > Go west
  From here you can see the hall beneath you. An iron railing prevents you from falling to the floor far below. Massive oak wood doors block the paths to the east and the west.
  
  You see Allan Jameson here.
  
  > talk to Baron
  "Please find my daughter, Mr. Reilly."
  
  > Go south
  The stately mansion of the Baron von Bülow looms in front of you. Light blares from two windows on the second floor, like the eyes of an angry giant. Two large mahogany doors guard the entrance to the north. The path to the south leads to the gate, away from the mansion.
  
  > Go south
  Where would you like to go?
  
  > 2
  You head towards the gambling joint.
  
  All sorts of gambling tables dot the floor. There are roulette, blackjack, poker and more games you have never even heard of. No one looks at you. Every ounce of their attention is directed toward the random events that decide their lives. A giant crystal chandelier hangs from the ceiling, like an intricate icicle formation. To the west, massive double doors lead outside. At the eastern wall is a small discreet door; the kind of door you are not supposed to notice, much less enter.
  
  > examine the formation
  Icicles grow from the ceiling in an intricate formation. Why haven't they melted, you wonder?
  
  > take the icicles
  It is too far up. If you had someone to help you, you might be able to reach it together.
  
  > look at the gamblers
  People from all strata of society are gathered here as equals, united through their common addiction. It almost warms your heart.
  
  > examine the games
  Countless gambling tables cover almost every square foot of the room. Every imaginable game of chance is represented here. A lot of people seem to be watching the poker game in the corner of the hall.
  
  > look at the poker
  Four people are playing a high stakes game of poker in the corner of the hall. A small crowd has gathered around the table, attracted by the sight of large amounts of money changing hands. One of the players draw your attention: a pale man wearing a tuxedo who seems to be losing big.
  
  > examine pale man
  One of the nouveau riche for sure. He looks like someone who has never tried wearing a tuxedo before. His face is like putty; every emotion leaves a visible mark. Not a good thing for a poker player. He seems to be losing a lot of money.
  
  > examine the putty
  The putty is soft and pliable.
  
  > put the marble on the pale man
  His face is like carved out of marble. No emotion is visible.
  
  > examine the pale man
  One of the nouveau riche for sure. He looks like someone who has never tried wearing a tuxedo before. His face is expressionless, as if it had been carved out of marble. A good thing for a poker player. He seems to be winning a lot of money.
  
  The poker game continues. The other players try to read the emotions of the tuxedo man, but his face is impenetrable. They all fold.
  
  > talk to the man
  The other onlookers hush you. Clearly, disturbing the game isn't an option.
  
  "You are not fooling me this time," says one of the poker players and reveals his hand: Three aces. One by one, the tuxedo man puts his cards on the table: 6-7-8-9-10. A straight. The audience claps.
  
  > look at the poker
  Four people are playing a high stakes game of poker in the corner of the hall. A small crowd has gathered around the table, attracted by the sight of large amounts of money changing hands. One of the players draw your attention: a pale man wearing a tuxedo who seems to be winning big.
  
  The tuxedo man wins again. And again. The mountain of chips in front of him grows to unprecedented heights. Finally, a crack appears in his face and he smiles. "Enough with this. This is my lucky night!"
  
  He picks up the huge pile of chips, walks to the roulette table and drops the pile down next to the spinning wheel. "I am putting it all on red!" The marble cracks and falls apart as a huge smile appears on his face. You have a feeling you might be able to find it again with its original owner.
  
  > put the blood on the man
  Making the tuxedo man red like blood would not be helpful.
  
  "I am sorry sir," says the croupier. "The table can't match your bet. I am going to have to get the manager." He goes through the small discreet door and emerges a few minutes later, followed by a tall thin man dressed in a beige suit.
  
  > put the blood on the roulette
  Making the roulette table red like blood would not be helpful.
  
  The tuxedo man looks at the newcomer and smiles even more broadly. "What will it be Camino? Are you afraid I am going to bankrupt you tonight?"
  
  The man in the beige suit - whose name seems to be Camino - pays no attention the tuxedo man. He looks straight at the croupier. "It's alright. Let him play." His voice is soft and smooth.
  
  The wheel spins. The entire club seems to be holding its breath. The wheel slows down; the ball jumps a few times, and finally comes to rest ---- on red.
  
  The club erupts in applause. Everyone looks at the tuxedo man as if he had just single-handedly defeated Hitler in one-on-one combat. The tuxedo man picks up his winnings and leaves the club followed by an entourage of admirers. Camino does nothing, except look pensively at the wheel.
  
  > look at the wheel
  A perennial favorite of the gambling crowd, the roulette is simple and exciting. More people are playing now, after the tuxedo man's big win. A big winner is good advertisement.
  
  > examine Camino
  A tall thin man impeccably dressed in a beige suit and a trilby hat. Everything about him is beige; even his pale skin is almost indistinguishable from the color of his clothes. A scar crosses his left cheek, like a canyon in the middle of an otherwise pristine African savanna.
  
  > examine the canyon
  The canyon is deep. It must have been carved in the landscape many aeons ago. At the bottom, you can just barely make out a river.
  
  > enter the canyon
  It is way too steep. You would fall.
  
  > examine the river
  Even from all the way up here, you can tell that the river is crystal clear. No pollution is going to reach it in this pristine landscape.
  
  > take the canyon
  A canyon is not something you can carry around. Maybe there is something of interest down there?
  
  > talk to Camino
  "A bad day for you, I suppose?"
  
  He emerges from his reverie. "Not really. A big winner makes everyone else believe they can do the same. The extra business should make up for the loss."
  
  His eyes scan you inquisitively. "I haven't seen you around here before. What can I do for you?"
  
  > talk to Camino
  "My name is Douglas Reilly. I am a private detective. I was wondering if we could have a word?"
  
  "I don't do business with private dicks. Unless you have you some useful information for me, I am not interested."
  
  > talk to Camino
  "I am looking for Lisa von Bülow. I understand she used to come here along with a bloke named McAllister?"
  
  He has the perfect poker face. "I never talk about my clientele. It's bad for business."
  
  > talk to Camino
  "Please, Mr. Reilly. Unless you have something of use to me, I have no interest in talking to you."
  
  > go east
  (first opening the discreet door)
  An Italian-American man wearing a pinstriped suit grabs your arm. "Sorry, sir. This is a private area." He merges with the crowd once more.