text: [Themes: Children's, witch, Skateboard, gender-neutral protagonist, kid-friendly]
  
  > Go downwards
  You can't go that way. Obvious exits lead north, to the kitchen; south, to the sitting room; west, to the small compartment; and up, back to the landing.
  
  > Go west
  This chamber is not much larger than a closet. The way out is to the east, next to a waist-height black button.
  
  > get the wheelchair
  The old wheelchair would be far too awkward to carry.
  
  > pull the wheelchair east
  Something is stopping the wheelchair from moving -- probably the brake.
  
  > look at the brake
  It's just a short lever with a worn rubber grip at the end. The exposed metal part is beginning to look a bit rusty. Apparently the brake is on.
  
  > pull the lever
  You pull the brake lever to its stop.
  
  > examine the brake
  It's just a short lever with a worn rubber grip at the end. The exposed metal part is beginning to look a bit rusty. Apparently the brake is off.
  
  > pull the wheelchair east
  You can't go that way. The only obvious exit leads up, back to the kitchen.
  
  > pull the wheelchair u.
  You can hardly push the wheelchair up the stairs.
  
  > drop the skateboard
  You set down your skateboard.
  
  > put the pot on the skateboard
  (first trying to take the heavy pot)
  To pick up the pot, you'll need both hands free.
  
  > drop all
  screwdriver: You set down the screwdriver.
  small flashlight: You set down the small flashlight.
  glass: You put the glass down carefully.
  butter knife: You set down the butter knife.
  green wig: You set down the green wig.
  auburn wig: You set down the auburn wig.
  blond wig: You set down the blond wig.
  black wig: You set down the black wig.
  brush: You set down the brush.
  musical score: You set down the musical score.
  ocarina: You set down the ocarina.
  remote control: You set down the remote control.
  yellow book: You set down the yellow book.
  piece of paper: You set down the piece of paper.
  framed photo: You set down the framed photo.
  glass jar: You set down the glass jar.
  pamphlet: You set down the pamphlet.
  bunch of keys: You set down the bunch of keys.
  bamboo stick: You set down the bamboo stick.
  rake: You set down the rake.
  
  > put the pot on the skateboard
  (first taking the heavy pot)
  Done.
  
  > go to the southeast
  The elf leads the way to the side of the house.
  
  Mrs. Pepper's house lies directly to the west; the drive continues to the south, and a gravel path leads around the house to the northwest. Standing directly to the north is a detached garage.
  
  You see a trash can and a trash can lid here.
  
  The elf beckons you to follow him south along the driveway.
  
  > go south
  The elf strides ahead of you into the drive.
  
  The driveway continues northward along the side of the house, and leads south out to sidewalk and beyond it the street. On the east the driveway is bordered by a high fence, and Mrs. Pepper's front yard lies to the west.
  
  The elf nods towards the front yard, indicating that you are to follow him westwards.
  
  > Go west
  The elf accompanies you into the front yard.
  
  The front yard is mostly bare dirt and burned-out brown lawn, except for a few hardy weeds. A paved walkway crosses it, leading from the sidewalk on the south up to the front porch on the north. The driveway runs past the yard on the east side, and a tall fence guards what must be the neighbors' yard on the west. Growing next to the walkway is a scraggly, half-dead tree.
  
  The elf stops in the middle of the front yard and nods towards the tree. "Do you see that poor bedraggled orange tree there? It hasn't borne fruit in years, and may never again, unless someone else buys this house and nurtures it back to health. But it's not quite dead, no indeed. Watch closely now."
  
  He gestures at the nearest branch with his long, slim, gnarled fingers. As you watch, a single bud bursts forth at the end of the branch. At first no more than a tiny green nub, it swells rapidly.
  In a few seconds a plump, ripe orange is hanging from the branch.
  
  "Go ahead," says the elf. "Pick the orange and enjoy it. It's yours. Oh," he adds, handing you your skateboard, "you nearly forgot this." Before you can stammer your thanks -- before you can blurt out the dozen questions jostling in your head about what it's like being an elf, and where he came from, and whether you'll ever see him again -- the elf has somehow folded himself inward, like a fast-motion film of a growing plant when the film is run backwards. He shrinks and runs downward into the soil, and he's gone.
  
  > look at what you're carrying with you
  You are carrying your skateboard.
  
  > get orange
  You pick the orange.
  
  > eat the orange
  You peel the orange carefully, remove a section, and bite into it. Quite possibly it's the best-tasting orange you've ever had in your life!
  
  > examine the orange
  The orange is round and juicy.
  
  > eat the orange
  You finish off the last of the orange, lick your fingers, and toss the peel away. Yum!
  
  > Go south
  To the north, across a sadly dried-up and decrepit yard, stands Mrs. Pepper's house. You can also go east or west along the sidewalk. The busy street is to the south. A telephone pole plastered with the scraps of old posters stands here.
  
  > Go west
  After taking a hurried detour to put Mrs. Pepper's possessions back where you found them, lock her house and garage, and toss the keys under the back porch, you head home, happy as can be: Not only did you meet an elf and save him from certain death, but you got your skateboard back too.