text: You decide to go upstairs to check for anything. As you walk, you see a trail of blood leading up to the stairs and up to the top floor. After climbing the stairs with your gun ready to fire, you hear a gun shot and a girl scream. Then you here a laugh from of a man. It must be a marauder!
  
  > follow the trail and shoot the door down
  You follow the trail of blood to a door. As you prepare to shoot it down, you hear another gun shot and scream. You are certain the marauders are here. You wait a second, then let your bullets break the door. You see a marauder behind the door get blown to pieces. The other marauder looks at his partner and is stunned. You shoot the other marauder and get into the room to assess the situation and help if possible.
  
  > go into the room
  You see a girl chained to a chair. You look to the left to see two adults--probably her parents--half dead with their hands and legs chained together, their hands fastended to the wall. You see multiple bullet pocks in their arms and legs. The mother looks unconsious, but the father is near death.
  You unchain the girl and she hugs you. She is half your size and only 8 years old. She can't stop crying, and you can't help the parents. The cuffs are Mazaelium, a compound of titanium and stainless steel. It was created and patented 63 years ago. It is used for the first layer of army armor, though it can be casted into anything. You wonder how these marauders got their hands on the Mazaelium.
  
  > exit the house
  You exit the house, see thousands of corpses as you got. You have to breathe through you mouth because of the stench. As you prepare to open the door, you remember the girl in the saferoom. She must have locked herself in because of the marauders. Smart girl. You crouch near the little girl and say
  "Can you open this door? I need to save the girl down there." At first the little girl shakes her head, but after a few pleases, you explain to her that you know what she's going through and that you need to save all the survivors. She glances at the hatch and says "Okay..." She steps over to the hatch, presses the button near the hatch and says "Open Sesame!" The hatch says "Voice Recognision confirmed. Opening hatch now."
  The hatch opened slowly and you see steps leading down to the saferoom. The girl looks at you and you begin to go down the stairs. You ask the girl to follow and the both of you walk down the stairs into the saferoom.
  
  > Into the saferoom
  You hear a girl crying and another person saying "It's alright. Don't worry" It's faint, but noticable, especially in this saferoom, where there is a lot of echo.
  As you approach, you see two people--a young girl, a little older than the girl who was chained, and an older boy, probably her brother. The older boy is holding the girl, and when he sees you, wraps himself more around the girl. You explain to them you are here to help and that you saved their youngest sister. The boy introduces himself and his sisters; the boy is Henry, his sister is Paula and the youngest is Jane. After that, they tell you everyone but them were slaughtered by the marauders. They ask if they can stay with. You sigh and after a while, you say yes, but you can foresee trouble. The four of you exit the saferoom and house, returning to your home.
  
  > Your home
  Once you get into your home, you teach the kids the password and Jane immediatly sits down at the table and watches cartoons on Nickelodeon, which you change to Channel 3 News. Jane has a small fit, but you say that you need to watch the news. Which isn't too much of a lie.
  "This is Channel 3 News, with your host, Robin Haddings."
  "Thank you. Tonight, there has been a pillage at the residance of 208 Alfheim district. Nine people were murdered by marauders and only three survived. The man across the street named (insert first and last name here) was the good Samaritan." The newsreporters continued as you realized the consiquences.
  "Crap!" The Live reporters will be all over your house. You yell to the computer "Lock all doors, windows, just EVERYTHING!" After an instant, you here a SHUMP! as all the door and windows are closed and locked. Seconds later, you here knocking and pounding at your door. You grab Jane and tell Paula and Henry to follow you into the saferoom. These reporters are ruthless when it comes to interviews.
  You input the code and the hatch opens. You all rush in and you say "Close Saferoom hatch!" The hatch closes, but as it closes, the reporters bust in and see the saferoom hatch just finsih closing. The start banging and pounding and saying--you think, you can't tell from them all shouting--"OPEN UP, SIR!"
  In all this chaos, Jane cries a little, but Henry comforts her. You embrace everyone and say "GO AWAY!!" but they obviously can't here you.
  After what seems to be an hour, Jane says "W-w-what if th-they get in...?" but you try and comfort her, saying "Not even a big tornado can bust this hatch." Henry suggests that everyone eat. You agree and get some of the crackers and nuts. You set the cans down and everyone eats. There's still pounding and shouting upstairs, but it slowly quiets.
  
  > wait for the reporters to give up
  You sit there waiting for the reporters to give up and leave, but they wont leave. After what seems like hours, you hear less banging, and finally, the reporters leave.
  You and the kids climb the stairs and out of the saferoom. You look around and no reporters are there. You sit down and relax, and turn on the TV. It is at a commercial break, when suddenly, a News Flash appears.
  
  "We interupt this program to make an important announcment. The UN officials have announced that there will be ferries going to Oceanic Haven 1. All civilians may take the ferries, but you must first take a test for safety. These ferries will be depatring in two days and will return every three days. 80 passengers on each ferry, and there are four ferries at a time. The dock is in the Ludwig district."
  
  You sit there relieved and anxious. You need to get to those docks immediatly!
  
  > exit your home
  You take the kids and exit your home. You check the map near the road leading into the district and it says to move northeast.
  
  > search the district for transportation
  You look around for a car or something, but you find nothing around your home. You search the house across the street, but there is nothing. You search the rest of the district, but only find a motorcycle that can hold one, maybe two people.
  
  > take the motorcycle and fit the kids as best you can
  You sit at the main seat, with Henry behind you. Henry holds Jane, and Paula sits at the end, but there isn't much room. Anyway, you make do with what you have and head northeast.
  
  > head northeast
  You exit the district and come to a fork in the road. It leads left, which looks shorter, and the road on the right, heading more northeast than the left road.
  
  > Left road
  You head down the left road and you see another district. As you approach the opening to the district, a group of muggers attack you and your motorcycle. They beat you with a crow bar and take the kids. You drown in a puddle of your own blood.