text: [Themes: Satire, Fantasy]
  
  > check your inventory
  You have a robe (being worn), a pair of boots (being worn), some coveralls (being worn), a Geiger counter, a mass of insulation, a pillow, a white ball, a shiny knife, a wine bottle, and a small cardboard box.
  
  > Cardboard
  Holding the box at arm's length, you sprinkle a little bit of the noxious powder down the grate. Even from a distance, it smells horrible. Unfortunately, you've still got quite a bit of the stuff left; I think if you poured the whole box down the grate, you'd eat right through the metal. Suddenly, from the southwest, you hear muffled demonic coughing. A shout makes you leap to your feet, but the voices are quite distant. "Arrgh!" one gruff voice cries. "What's wrong with the heating ducts? Is that eggs I smell? What has that cursed scientist done now? We must flee!"
  
  > go to the south
  The crawl space terminates at a metal grate, suspended above what appears to be a meeting-chamber. You can't really see through the grate too well; the holes are too close together. You could squeeze back through the crawl space to the north, or possibly get through the grate.
  
  > Go south
  The walls of this rectangular chamber are hung with red and black curtains, depicting the triumph of nasty Unnkulians over pitiful, scraggly Valley Warriors. The floor is bone white marble streaked with blood-red minerals, iron ore and granite. A giant pentacle-shaped table stands in the very center of the chamber. There's what appears to be a heating duct at the very top of the chamber in the northern wall. A dim glow from strange panels in the ceiling illuminates the room with a ruddy glow. The heating-duct has been opened, but you can't climb up to it from here. The only exit is back to the east.
  
  A skull key is sitting on the pentacle-shaped table.
  
  > look at the Key
  The key is made from solid silver, with a tiny ebony skull for a head. It's small, and not too heavy. Raised letters on one edge read "Unnkulian Death-Key."
  
  > examine table
  The table is shaped like a pentacle. It's made from stained teak and is inlaid with gold and silver. It's quite pretty, but someone's been defacing it - scratched on the tabletop are the words "Demonz luv Amanda." On the pentacle-shaped table you see a skull key.
  
  > examine the panel
  The ceiling panels glow with a ruddy light.
  
  > go east
  The hall terminates before a great open doorway to the south. The doorway is finished in solid silver streaked with ebony, and carved in the shape of a gigantic snaggletoothed mouth. It's quite a disconcerting image, especially since beyond the doorway is only darkness. A narrow hallway runs west, and a wooden door to the east is closed. You could also travel up the hallway to the north.
  
  > go to the east
  You're standing in a large square chamber cut from the living rock.
  The ceiling is domed overhead, and a dim light-globe hanging from the peak illuminates the chamber. An open doorway stands to the west, and appears to be the only exit. The southern wall is entirely composed of shimmering green light.
  
  A group of small children is sitting on the floor here, playing with
  a collection of toys. They're all rather dangerous-looking for such tiny tots.
  
  > examine the wall
  The shimmering green wall radiates heat and appears quite impassable.
  I wouldn't get too close to it if I were you. Even the ferocious little tots here seem to avoid it. [17]
  
  > Note 17
  [17]: This wall is quite similar to the green wall of light in "Unnkulian Underworld."
  
  > examine the kids
  None of the children is more than three years old. They must be the progeny of the elite Unnkulian lords, protected by the demons that roam these deep caverns. All are dressed in black jumpsuits, all are playing with toys, and none are paying any attention to you.
  
  > look at toys
  The toys are quite a strange collection. One of the girls is playing with a doll that looks suspiciously like the Valley King, a boy is playing with a little wagon, and another boy over in the corner is stacking blocks.
  
  > examine the blocks
  The boy is trying to make a castle out of the blocks. It's not going very well. One of the blocks, a black one, appears to be a bit smaller than the rest, and the castle keeps tumbling down before it gets very high.
  
  > examine the black cube
  The black block is smaller than the other ones; it's probably part of a different set. The boy's playing with it; you can't really examine it too closely.
  
  > get the black cube
  When you reach for the black block, the boy whimpers and yanks it away.
  
  > ask the boy about the block
  The children aren't really old enough to talk. Besides, they're not paying any attention to you. If demons were your nannies, you probably wouldn't pay much attention to a human warrior either.
  
  > check your inventory
  You have a robe (being worn), a pair of boots (being worn), some coveralls (being worn), a Geiger counter, a mass of insulation, a pillow, a shiny knife, a wine bottle, a small cardboard box, and a white ball.
  
  > look at the doll
  The doll looks almost exactly like the Valley King - that is, if the Valley King had a spike driven through his head. The little girl twists the spike a bit deeper into the doll's cloth flesh, then smiles winningly at you. [18]
  
  > Note 18
  [18]: Acme Dam Growtesk Ded Dhols are quite popular among today's kiddies.
  
  > examine the wagon
  At first, you think the little boy's wagon is a fine and wholesome toy. But now that you look at it more closely, you see that it's really an exact replica of a gallows wagon - the type used to haul criminals to their execution. In fact, there's a little felon riding in it. Gee, he looks just like the Valley King!
  
  > give Mauve to the boy
  You hand the mauve cube to the child playing with the blocks. The boy takes it, shrugs, and pops it in his mouth.
  
  > examine the pocket
  The pocket of the robe is quite tattered, and hanging by just a few threads. In the pocket you see a brass lamp (providing light), a glass jar, a long rope, a single brick, a jade figurine, a tiny bottle of pills, a mauve cube, and a catcher's mitt.
  
  > give the brick to the boy
  The child playing with the blocks takes the brick, shrugs, and drops it on the floor.
  
  > get the cube
  Which cube do you mean, the black block, or the mauve cube?
  
  > Black
  For a second, the boy looks angry when you take the black block, but then he picks up the nearby brick and starts using it instead. Now that you've got the block, you can see that it's an Unnkulian Activation Cube. How irresponsible! Who would let a child play with such a powerful item?
  
  > go to the west
  The hall terminates before a great open doorway to the south. The doorway is finished in solid silver streaked with ebony, and carved in the shape of a gigantic snaggletoothed mouth. It's quite a disconcerting image, especially since beyond the doorway is only darkness. A narrow hallway runs west, and a wooden door to the east is open. You can see a lit chamber beyond the doorway, perhaps twenty feet down a short hall. Could that be laughing children you hear? You could also travel up the hallway to the north.
  
  You see a skull key here.
  
  > go to the north
  You're standing about halfway down a long north-south hall. Specks
  of red minerals in the black marble floor catch the pale green lamplight, glinting eerily. A growing and ever-present feeling of evil permeates the hall, seeming to throb with diabolical intensity.
  
  Further down the hall to the south, you can just make out a dim
  light. A low humming noise echoes down the hall from the north, just barely audible.
  
  You're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat.
  
  > examine activation
  Tiny letters on one side of the cube read "Unnkulian Activation Death-Cube." The cube is jet black, and warm in your hand. It measures about an inch on a side. [19]
  
  You're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat.
  
  > put activation in the hole
  The cube fits snugly into the hole - so snugly, in fact, that I doubt you could get it out again.
  
  > pour the water in the shaft
  You pour the clear water down the shaft. For a moment, it seems as if nothing is happening - and then the light and heat fades, and the shaft goes dark.
  
  You're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat.
  
  > enter the shaft
  Taking a deep breath, you slide down the shaft, holding your lamp out and trying to see the bottom. You pick up speed, and even have time to examine the shaft briefly on the way down - it's quite deep, and the walls are all smooth and mirrored. Suddenly, you see water below you, and take a deep breath. You hit the surface hard, very hard, and wince with pain. Standing up, you find yourself -
  
  - with two broken legs and a broken back. You keel over again, screaming in agony. The shock makes you pass out, and you sink beneath three feet of water and drown. Bummer!
  
  > put pillow in the shaft
  You drop the pillow down the shaft. You hear a faint splash far below.
  
  > enter the shaft
  Taking a deep breath, you slide down the shaft, holding your lamp out and trying to see the bottom. You pick up speed, and even have time to examine the shaft briefly on the way down - it's quite deep, and the walls are all smooth and mirrored. Suddenly, you see water below you, and take a deep breath. You hit the surface hard, very hard, and wince with pain. Standing up, you find yourself -
  
  - with two broken legs and a broken back. You keel over again, screaming in agony. The shock makes you pass out, and you sink beneath three feet of water and drown. Bummer!