text: [Themes: Zombie, Horror, post-apocalyptic, profanity, dead protagonist, zombies, dog, male protagonist]
  
  > Look around
  Among the pieces you find a shard of your mirror, about the size of a credit card.
  
  The head rolls its eyes, attempts to swallow, and speaks to you: "Ride. Riiiiiiide..."
  
  This tiny trailer is where you would sleep, if you slept. The front door is to the south.
  
  What's left of a large mirror leans against the wall, smeared with dried blood and vomit. Pieces of broken glass litter the floor.
  
  The refrigerator is standing open.
  
  > examine the glass
  There are countless pieces. You notice one in particular, a shard about the size of a credit card.
  
  > take it
  That's fixed in place.
  
  > examine the shard
  It's a shard of your mirror, about the size of a credit card.
  
  > look at the skull
  The skull was bashed in and all of the brains were scooped out and eaten.
  
  In the skull cavity is a doorknob.
  
  > look at the fridge
  It's a beat-up old white fridge, apartment-sized.
  
  > get the doorknob from the cavity
  (putting the shard of your mirror into the skull cavity to get your hand free)
  Taken.
  
  > look at what you're carrying with you
  In one hand you have the severed head (containing a shard of your mirror). In the other you have a doorknob.
  
  > drop the head
  The head bites onto your finger in an attempt to avoid being let go. The flesh of your hand is not very substantial, however, and the head drops to the ground, a small strip of your skin between its teeth.
  
  > get the shard
  Taken.
  
  > open the door with the knob
  (putting the shard of your mirror into the skull cavity to get your hand free)
  You turn the doorknob, careful not to pull it out. Since you've got the other hand free, you're able to pry the door open with your fingernails.
  
  The front door swings closed with a bang.
  
  > leave
  (first opening the front door)
  The doorknob is loose, so you need a free hand to pry the door open while you turn it. You're still holding the severed head.
  
  > Leave
  (first opening the front door)
  You turn the doorknob, careful not to pull it out. Since you've got the other hand free, you're able to pry the door open with your fingernails.
  
  Parked just uphill on the northern shoulder of the road is the battered Cloudliner trailer. The road leads along the mountainside from a pine grove in the west, and a sign points east towards the highway. Scattered trees and shrubs cling to the slope below you. The afternoon heat is on the wane.
  
  From inside the trailer, you hear the head wail, "Noooo! Doonnnn' leeavve!"
  
  Then the front door swings closed with a bang.
  
  > go east
  You stumble along for what seems like quite a long distance. Your dragging foot catches on a rock. With a crack, it snaps right off and you plant your face in the hot asphalt. No matter, you can still crawl until you eat enough brains to reattach it.
  
  Open Road (crawling)
  You're crawling on an east-west road cut into the steep hillside. The desert spreads out to the south, covered by just enough low scrub to conceal a reasonably large predator.
  
  Your foot seems to have fallen off and it's lying on the ground nearby.
  
  > examine it
  Your foot is severed from your leg. Bones stick out of it at odd angles, and the sole is studded with gravel and broken glass. Every so often it flexes and wiggles its toes.
  
  > Go east
  Cracked Road (crawling)
  Your path continues east over cracked, uneven asphalt. A glint of chrome to the east might be a diner. Everything here is dry as paper and there's not a cloud in sight to shade you from the harsh afternoon sun.
  
  > go to the northeast
  Parking Lot (crawling)
  A short drive from the southwest leads to this empty parking lot. The mountainside is choked with shrubs, obscuring the view of the road from here.
  
  Blinds in the windows prevent you from seeing inside the diner to the west. A paved walk leads northwest around the back of the building.
  
  > go northwest
  Shed (crawling)
  You are under an awning that forms a small shed against the back of the diner. A paved walk leads east around the building past the parking lot. Next to the shed, a door marked "EMPLOYEES ONLY" leads south.
  
  A tangle of cables emerges from amid the vents on the wall. The cables snake down to a backup power generator.
  
  You can also see a siphon pump and a bright red plastic gas can here.
  
  > Go south
  Kitchen (crawling)
  Traces of rust and mysterious stains line the reflective surfaces here, but do little to obscure the reflection of your gruesome appearance. The kitchen door is east, and there is an employee exit to the north.
  
  A massive steel door dominates the west end of the kitchen. It is closed.
  
  A key is in the keyhole of the steel door. It is attached by a chain to a bolt on the wall.
  
  > examine the key
  The key to the steel door is chained to a bolt on the wall. It's inserted into the lock, which is currently unlocked.
  
  > look at the steel door
  The steel door has a spring latch so it can be locked when it is open. It is currently closed and unlocked.
  
  > open the door
  You open the steel door.
  
  > take the key
  You take hold of the key at the end of the chain and remove it from the lock.
  
  > Go west
  As you leave, the chain tugs on the key in your hand. You let go and it dangles towards the floor.
  
  Freezer (crawling)
  This walk-in freezer is a dark and stuffy place with no power. Although cooler than outdoors, it has a suffocating atmosphere that makes you long for the open air.
  
  The freezer door is to the east. It is open.
  
  > go to the east
  Kitchen (crawling)
  Traces of rust and mysterious stains line the reflective surfaces here, but do little to obscure the reflection of your gruesome appearance. The kitchen door is east, and there is an employee exit to the north.
  
  A massive steel door dominates the west end of the kitchen. It is open.
  
  A steel key hangs from a chain bolted to the wall.
  
  > insert key
  I didn't understand that. Try rephrasing your command another way.
  
  > lock the door
  (with the steel key)
  (first taking the steel key)
  
  You take hold of the key at the end of the chain.
  
  You lock the freezer door.
  
  > take the key
  You already have that.