text: [Themes: edutainment, serious, historical]
  
  You decid to lay down in the sand and sleep for a little bit... Just a little bit...
  
  Just as you're falling asleep, though, you feel a shoe kick you in the side. Ow! You open your eyes. Fletcher is standing above you, looking very angry. "Get up!" he tells you. "Ain't no time for sleeping right now." Then he walks away.
  
  Ah, maybe you should get up and help the rest of the crew put a campsite together. But you're still tired. Maybe it would be best to stay out of their way.
  
  > get back to work.
  Plenty to do right now in order to build a campsite. There's a group of men that will be looking around the edge of the jungle for firewood and some building materials. And there's another group of men heading off deeper into the jungle looking for fresh water and food.
  
  Depending on how adventurous you are, you should choos which group is right for you.
  
  > join the group that's getting wood.
  You decide to play it safe and stick with the group collecting wood. You and a dozen other men go to the edge of the jungle and begin hacking at the trees and brush with machetes you got in Tahiti. You soon collect enough firewood for a large fire, so the machetes turn on large plants for building materials.
  
  You're happily cutting away at a tree when you here a man scream. All the workers look up from their work and peer into the jungle. The expedition that was searching for a fresh stream of water is running back towards the campsite. They are being chased by a large group of naitives wielding spears and bows. Arrows zip past the fleeing men
  
  Everyone who has a gun pulls it out and begins firing. The naitives soon realise they're outnumbered and flee back into the jungle.
  
  You guess those rumours you heard about cannibles living on this island were true.
  
  > Continue...
  Over the course of the next three months, as you continue to attempt a settlement, the cannibles continuously terrorize your campsite. Fletcher has had enough of it. He orders the Bounty loaded back up, and soon you are back on board and heading out to sea.
  
  Complaints from some of the crew have convinced Fletcher to set a course back to Tahiti. These men miss the Tahitian women they married during the six months they lived there. So that's where you end up; the very beginning of this story.
  
  > Tahiti
  On Tahiti, 20 men get off the bounty and return to their wives and paradise. This leaves nine crew members to sail the Bounty themselves. You have a choice here. You can stay on Tahiti and hope the British navy doesn't find you, or you can stay with Fletcher Christian and search for a secluded place to settle.
  
  What'll it be?
  
  > stay with the Bounty.
  It would be much better to stay with the Bounty and attempt another settlement. Of course, this time, the same mistakes that were made on Tubai would not be made. You need some more people to help sail the Bounty, so six Tahitian men are brought onboard. There's also plenty of extra room on the ship now that so many people have left it, so 12 Tahitian women are also brought on board (some of these are the wives of the other mutineers; you never got a chance to court).
  
  The Bounty sets sail once again. And hopefully, when the British Navy comes looking for you, they won't be able to find you. You'll have to find the perfect island; a place uncharted by British ships. Only then will you be safe.
  
  > The Perfect Island...
  The Bounty passes through Fiji and the Cook Islands, but these would not be good places to settle. The Navy would find you easily. So you continue, untill...
  
  15 January 1790
  
  By sheer chance the Bounty comes upon an island. It's not exactly uncharted, but it has been misplaced on the Royal Navy's charts. This is good. It means they'll never be able to find you.
  
  The Bounty runs aground as you get as close to the island as you can. Then everyone, everything, and all provisions are unloaded onto the island named 'Pitcairn Island'. A simple settllement is built.
  
  Eight days later, on the twenty-third, a decision is made to destroy the Bounty. This is essential so you'll be completely undetectable to anyone viewing the small island from sea.
  
  > burn her.
  The ship, who was run aground in the appropriately named "Bounty Bay", is set afire that night. She goes up in flames and burns to nothingness. From what you can see, there is nothing left of her but the anchor, which is now deep under water.
  
  You turn your attention away from the Pacific and focus on the little settlement you've all helped build. Nine origional crewmembers, six Tahitian men, 12 Tahitian women, and one baby. Everyone is permenantly marooned on this new island. This is your life now.
  
  > A new life.
  In the beginning life is great. There's plenty enough food and water for everyone, as well as a lot of land. Many children are born and families swell. Fletcher Christian becomes the established leader of your community, and he enacts a policy of fairness. Everyone is treated equally in his eyes. The Tahitians have just as much say in community affairs as the Britons. You and several others support him is this.
  
  All is not well though. Some of the Britons don't like the way Christian is running the settlement. They rebell by treating the Tahitians like servents and taking their land. Tensions are rising and the relationship between the crew and the Tahitians is deteriorating. Three of the Tahitian women have since died - two from falling off a cliff, and another from a lung infection.
  
  One of those women was Jack William's wife, and another was given to him as a replacement. This was the last straw for the Tahitians. Despite Christian's efforts to maintain the peace, the Tahitian men revolted against the Britons.
  
  > 20 September 1793
  It happened on the night of September 20th. Chaos errupted between the Tahitian men and the Britons. There was a large fight between the two groups. You find yourself fighting for your life. Huts are burnt to the ground, fields set ablaze, gunshots fired, men stabbed. This is far flung from the paradise you and the rest of the mutineers set out to find.
  
  When all is done, most of the settlement lies in ruins. Bodies are identified. All six of the Tahitian men were killed, as were John Williams, Isaac Martin, John Mills and William Brown. Oddly enough, Fletcher has dissappeared. You can't find his body anywhere. So that means he was either burnt to nothingness, or escaped durring the chaos.
  
  Either way only you, Ned Young, Matthew Quintal and William McCoy are left on the island with nine Tahitian women and about two dozen children.
  
  > begin anew.
  In the absence of Fletcher, wherever he may have went, you and Ned Young take over the role of leaders. For a few weeks, life almost returns to normal as the community is slowly rebuilt. That is, untill William McCoy discovered something interesting about a certain type of plant found on the island. Something very interesting indeed.
  
  McCoy builds a still and begins brewing alchoholic beverages from the plants. You havn't had anything alchoholic for a very long time indeed. Years. And it's smell seems to have an alluring effect over you.
  
  > start drinking again.
  You begin drinking, and you and the rest of the men besides Young make life miserable for the women of the island. It's all fun and games, until McCoy stumbles off a cliff in a drunken haze. Seeing his chance, Young destroys the distillery.
  
  You snap out of it, and thank Young. WIth your alcohol supply gone, you can see how you've been making the women miserable. You apologize to them.
  
  Matthew Quintal is not as thankful though. He threatens everyone with violence unlees he gets alcohol. Knowing what must be done, you and Young kill Quintal and bury him far from the settlement.
  
  And the settlement enjoys it's first moments of piece since this whole ordeal began.
  
  > The good life.
  Young teaches you to read, and the bible takes a permanent place in your bookshelf. You begin to pray everyday and you two help build the community up.
  
  But then Young dies of his lung illness in 1800. He is the first man to die of natural causes on the island. You continue on his legacy, though, building a school and church. You start holding Sunday masses and teaching the children of the island. The community gorws and more buildings are built. Everyone is kept happy and healthy, and you become a kind and understanding leader of the community. You, nine women, and dozens of children.
  
  Peace has been restored at last.
  
  > Epilogue
  One day, eight years after Young's death, Pitcairn Island was finaly rediscovered by the outside world. An American ship called the Topaz, captained by Mayhew Folger, reached the island to discover the fate of the mutineers. John Adams gave Folger a copy of the Bounty's log, and he sailed away with this news.
  
  The community was next visited by two British captains. They studied the community for a while, saw what John Adams had accomplished, and decided that it would be cruel to arrest him and take him back to England.
  
  In 1825, Adams was granted amnesty for his crimes against Briton. The settlement he and the other crewmembers began is named after him - Adamstown.
  
  On the 5th of March 1829, John Adams passed away.
  
  On the 30th of November 1838, the Pitcairn Islands were incorporated into the British Empire.
  
  The Pitcairian islanders have remained in contact with the outside world since. Today they are a British Overseas Territory.
  
  Captain Bligh survived his 6710 km journey to Timor, a Portuguese settlement. He went back to England and was courtmartialed for loosing his ship, then was acquitted. He attempted another breadfruit expedition. He sucessfully transported 2 126 breadfruit plants to Jamaica.
  
  ... But the slaves wouldn't eat it.