text: [Themes: Fantasy, Zorkian, Cave crawl, fantasy, treasure hunt, Zork]
  
  > Look around
  You are at the bottom of a large dormant volcano. High above you light enters from the cone of the volcano. The only exit is to the north. There is a balloon here, broken into pieces.
  
  > Go north
  This is a small room, whose walls are formed by an old lava flow. There are exits here to the east and the south.
  On the floor lies a moby ruby.
  
  > go east
  This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
  A damp and scorched passage leads west. It is still partly full of steam.
  
  > turn off the lamp
  The lamp is now off.
  It is now pitch black.
  
  > turn on the lamp
  The lamp is now on.
  
  This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
  A damp and scorched passage leads west. It is still partly full of steam.
  
  > check your inventory
  You are carrying:
  A perfect rose
  A pearl necklace
  A letter opener
  A place mat
  Sitting on the place mat is:
  A delicate gold key
  A china teapot
  A gaudy crown (being worn)
  A Flathead stamp
  A priceless zorkmid
  A sword
  A lamp (providing light)
  
  > go upward
  You are in a tight chimney of solidified lava. It extends up at least another hundred feet and down to a large room far below. A large crack opens to the south, probably the result of a shift in the rock strata.
  
  > Go south
  A winding corridor is filled with cobwebs. Some are broken and the dust on the floor is disturbed. The trend of the twists and turns is northeast to southwest. On the north side of one twist, high up, is a narrow crack.
  
  > go to the south-west
  This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
  Imbedded in the door is a nasty-looking lizard head, with sharp teeth and beady eyes. The eyes move to watch you approach.
  
  > go to the northeast
  You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
  A loud whirring sound comes from all around, and you feel sort of disoriented in here.
  
  > Go northeast
  You're not sure which direction is which. This room is very disorienting.
  
  A winding corridor is filled with cobwebs. Some are broken and the dust on the floor is disturbed. The trend of the twists and turns is northeast to southwest. On the north side of one twist, high up, is a narrow crack.
  
  > Go northeast
  You're not sure which direction is which. This room is very disorienting.
  
  The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
  
  > Go east
  The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
  
  > Go north
  This is the middle of a ruined but still impressive stone bridge spanning a deep chasm. Water flows far beneath. A paved path leads north into a large open space. To the south, the path leads into a misty tunnel.
  
  > go to the west
  You're not sure which direction is which. This room is very disorienting.
  
  This is the southern end of a formal garden. Hedges hide the cavern walls and mosses provide dim illumination. Fantastically shaped hedges and bushes are arrayed with geometric precision. They have not recently been clipped, but you can discern creatures in the shapes of the bushes: There is a dragon, a unicorn, a great serpent, a huge misshapen dog, and several human figures. On the west side of the garden the path leads through a rose arbor into a tunnel.
  
  > go north
  This is the middle part of a formal garden. Hedges hide the cavern walls and a dim illumination comes from mosses far above. The path is of small crushed white stones. It winds among bushes and flower beds from south to north. To the north a small structure can be seen. To the south are peculiarly shaped bushes. There is a small gap in the hedges to the west.
  
  > Go north
  This is the northern end of a formal garden. Hedges hide the cavern walls, and if you don't look up, the illusion is of a cloudy day outside. The light comes from a large growth of glowing mosses on the roof of the cave. A break in the hedge is almost overgrown to the north. A carefully manicured path leads south. In the center of a rosebed is a small open structure, painted white. It appears to be a gazebo.
  
  > enter
  This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
  There is a golden dragon statuette here.
  The portrait of J. Pierpont Flathead is here.
  There is a bank brochure here.
  
  > check your inventory
  You are carrying:
  A perfect rose
  A pearl necklace
  A letter opener
  A place mat
  Sitting on the place mat is:
  A delicate gold key
  A china teapot
  A gaudy crown (being worn)
  A Flathead stamp
  A priceless zorkmid
  A sword
  A lamp (providing light)
  A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
  The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
  The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
  You begin to feel lightheaded.