text: [Themes: Science Fiction, humor, city, wordplay, gender-neutral protagonist]
  
  Threediopolis was the first city to have different sidewalk levels, one above another, back in 2050. It's pretty normal now in 2100, but they didn't plan everything right back then, so Threediopolis is still a bit quirky.
  
  You still get lost some days, like today--while remembering a traumatic episode from your youth (adults yelling at you for somehow getting lost on a simple errand) you run across a building you've never seen. You enter and are whisked to a penthouse office. A fellow wearing a fractal power-tie and a white button-down shirt with elbow patches jumps up.
  
  "Ah! You answered my online ad! What? No? You didn't? Even better! You're a natural! Unpoisoned by GPS! Just what I need! It's not anyone can find here. I'm Ed Dunn. You are? ..."
  
  [Author's Note: A wordplay/quasi-maze game.]
  
  > press the green
  Before you can answer, Ed hands you a list of tasks, an equally mysterious package you're told not to open, and a pocket teleporter device, for getting back if you get even more lost than you need to.
  
  "Getting here was the hard part, kid. But if you don't get everything on this list done before you get back here, that's okay."
  
  Before you can ask what list, Ed makes a hush-hush gesture. "It's organized by travel time, kid. Or it should be, once you find how to use it. Don't worry, just--don't lose it."
  
  He explains how some things just don't need to be traced electronically, and how there's lots of weird scenery to see if you're interested in that sort of thing, and since you got here without knowing, you couldn't get anywhere on the list WITH knowing.
  
  "Knowing what...?"
  
  "One other thing, kid. You might want to use that teleporter pretty quickly if you don't see anything to start. Say, no further than five blocks. Til you get your bearings."
  
  Ed stares at his computer, then snaps his fingers. "Oh, hey, I should push this button. Alphabetize this whole list, sort of. Make things easier for the rookie. What do you say?"
  
  > say okay
  "Yes or no. Not rocket science."
  
  > say no
  "C'mon, kid, you can't answer an easy yes-no question..."
  
  > No
  "Got it. You look smart enough to take the extra challenge."
  
  Pep talk time. "You got potential. You seem like someone who knows it's not just getting there, but HOW you get there." You've heard that truism before...but does it mean anything? You have no time to ask. Security whisks you away as Ed booms "And keep with it. Note what you found. Don't worry about the order, either!"
  
  It's not a huge list. You even have addresses of where to go. It can't be too hard, can it?
  
  > Yes
  Threediopolis was the first city to have different sidewalk levels, one above another, back in 2050. It's pretty normal now in 2100, but they didn't plan everything right back then, so Threediopolis is still a bit quirky.
  
  You still get lost some days, like today--while remembering a traumatic episode from your youth (adults yelling at you for somehow getting lost on a simple errand) you run across a building you've never seen. You enter and are whisked to a penthouse office. A fellow wearing a fractal power-tie and a white button-down shirt with elbow patches jumps up.
  
  "Ah! You answered my online ad! What? No? You didn't? Even better! You're a natural! Unpoisoned by GPS! Just what I need! It's not anyone can find here. I'm Ed Dunn. You are? ..."
  
  > Club floyd
  Before you can answer, Ed hands you a list of tasks, an equally mysterious package you're told not to open, and a pocket teleporter device, for getting back if you get even more lost than you need to.
  
  "Getting here was the hard part, kid. But if you don't get everything on this list done before you get back here, that's okay."
  
  Before you can ask what list, Ed makes a hush-hush gesture. "It's organized by travel time, kid. Or it should be, once you find how to use it. Don't worry, just--don't lose it."
  
  He explains how some things just don't need to be traced electronically, and how there's lots of weird scenery to see if you're interested in that sort of thing, and since you got here without knowing, you couldn't get anywhere on the list WITH knowing.
  
  "Knowing what...?"
  
  "One other thing, kid. You might want to use that teleporter pretty quickly if you don't see anything to start. Say, no further than five blocks. Til you get your bearings."
  
  Ed stares at his computer, then snaps his fingers. "Oh, hey, I should push this button. Alphabetize this whole list, sort of. Make things easier for the rookie. What do you say?"
  
  > Yes
  "Got it. You look smart enough to know the value of a little organization. Hey, stop on back if you need an extra hint, eh?"
  
  Pep talk time. "You got potential. You seem like someone who knows it's not just getting there, but HOW you get there." You've heard that truism before...but does it mean anything? You have no time to ask. Security whisks you away as Ed booms "And keep with it. Note what you found. Don't worry about the order, either!"
  
  It's not a huge list. You even have addresses of where to go. It can't be too hard, can it?
  
  A Futuristic Word-Play Gofering by Andrew Schultz
  
  Threediopolis, Sector 444
  Everything here sort of looks like everything else and doesn't at the same time. Going one direction seems as good as going any other.
  
  You glance quickly at Ed Dunn's list: some things are in sector 444, but you can't see anything resembling them. [Note: the room descriptions are random and for amusement only. Type B to get rid of them or V to have them appear again.]
  
  > go to the south-west
  It would be more efficient if you could walk through buildings, but they're private property. Did you mean to run these directions in order?
  
  > No
  Ok--you can always bypass the two-to-three-letter-command check with J (for jumping.)
  
  > examine the list
  (Note: you can just type X to re-examine the list.)
  
  ED DUNN'S NEEDS
  
  LOOKING IN MIDDLE OF JOURNEY IS USELESS.
  --friends: pal@346, pal (English name)@335, near pal (Scottish-Canadian)@455, pal@355, pal@535, near pal@444, pal (German)@544, far frieeend@356, pal@434
  --extra near: Visit total party-cave@355, Wet grass@344, Chat w/web srvr@344, Visit online univ. HQ@445, Stop Something@355, Retro gm comp@445, A powerful hinty spying telescope@436, Fix holes in my clothes@434, Soak Up Vitamin D@544
  --near: Latin Mass@435, New&used Clothes@334, Sheep's milk@435, TV Info show@444, A conventional convent@554, Deploy package@345, Handmade clothes with love in every stitch-1@444, Smokeless tobacco@534, Root Beer &/or Cream Soda@424, New Linux system--boo Windows 27@525, Get a free hint@514
  --kinda near: pay property tax@236, cowboy hat & boots@335, sandy beaches@445, ART not porn@445, garden startup materials@326, handmade clothes with love in every stitch-2@335, cheapish leathery clothes@436, Matchmaker for singles@454, visit that vacant lot I loved as a kid@335
  --kinda far: Return to Ed Dunn for evaluation and reward@365, Smell/taste test@426, book Scandinavian vacation@345, Invisible Institute docs@556, brand new stuff-in-general@545, new bride/groom stuff@145, anti-athletic club@514
  --far: unworn clothes boutique@344, improperly vowelled hot dog hut@447
  --extra far: 2nd-hand clothing boutique@325
  
  Hm, he said it was alphabetized, but you aren't sure yet what he was talking about.
  
  [You can put this in the header with t, though it is not recommended with Parchment, or you can toggle this warning with tt. You can also track just friends with f, or you can see one line with o.]
  
  You think a moment. Some of these locations listed twice, there has to be something if you just walk right there. Especially the ones nearby.