text: [Themes: Dungeon crawl, spells, Dungeon Crawl]
  
  > Describe the surroundings
  The black stones have been scratched in a million fights, and will nevermore lose the faint colour of blood. This is the temple of Aite, whose laughing statue rises above all.
  
  You can see a pair of nunchucks, a monk's robe and two scrolls labelled NAAR OD ERAE here.
  
  An exit leads south (to Crypt).
  
  > get all
  pair of nunchucks: Taken.
  monk's robe: Taken.
  scroll labelled NAAR OD ERAE: Taken.
  scroll labelled NAAR OD ERAE: Taken.
  
  > examine Aite
  A vast statue made of razor sharp weapons. The goddess of chaos and destruction is a dangerous one to worship -- but it can be worth it.
  
  > Pray
  You ask Aite for help in battle, and anxiously await the consequences.
  
  > go south
  Skulls and bones lie scattered amongst the ruined tombs. One big sarcophagus is still intact, and currently closed.
  
  Exits lead north (to Temple of Aite) and up (to Entrance Hall).
  
  > Go upwards
  The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.
  
  Exits lead south (to Phantasmagoria), east (to Bridge of Doom), up and down (to Crypt).
  
  > Go east
  You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.
  
  Exits lead east (to Drawing Room) and west (to Entrance Hall).
  
  > Go east
  This otherwise unremarkable room has been decorated with a fascinating drawing.
  
  Exits lead west (to Bridge of Doom) and up (to Quartering Room).
  
  > go upwards
  The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.
  
  A single giant tentacle guards against intruders.
  
  Exits lead north, west and down (to Drawing Room).
  
  A gigantic sword bursts out of the ground, skewering you for 8 damage!
  
  The giant tentacle moves in to grab you.
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  Rolling 5 + 4 (inherent bonus) = 9, the giant tentacle does not overcome your defence rating of 11.
  
  > concentrate
  You concentrate, and are now maximally concentrated.
  
  The giant tentacle moves in to grab you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 1 + 4 (inherent bonus) - 2 (defender dodging) + 2 (tension) = 5, the giant tentacle does not overcome your defence rating of 11.
  
  > Attack
  (the giant tentacle)
  The giant tentacle tries to avoid the blow.
  
  Rolling 4 + 5 (inherent bonus) + 8 (concentration) - 2 (defender dodging) + 2 (tension) = 17, you beat the giant tentacle's defence rating of 10.
  
  You deal 2 + 4 (concentration) + 1 (tension) = 7 damage, wounding the giant tentacle to 17 health.
  
  > concentrate
  You concentrate, and are now mildly concentrated.
  
  The giant tentacle moves in to grab you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 10 + 4 (inherent bonus) - 2 (defender dodging) + 1 (tension) = 13, the giant tentacle beats your defence rating of 11.
  
  The giant tentacle wraps itself around you!
  
  The giant tentacle deals 0 = 0 damage, but holds on to you.
  
  > concentrate
  You concentrate, and are now quite concentrated.
  
  The giant tentacle tightens its muscles, dealing 1 damage to you.
  
  > concentrate
  You concentrate, and are now maximally concentrated.
  
  The giant tentacle tightens its muscles, dealing 2 damage to you.
  
  > Attack
  (the giant tentacle)
  The giant tentacle vigourously shakes you, aiming to confuse and confound. You roll 3 + 5 (willpower score) = 8 against a target number of 9, failing the willpower check. You are confused.
  
  You lose your concentration!
  
  Rolling 5 + 5 (inherent bonus) + 3 (tension) - 2 (confused) = 11, you beat the giant tentacle's defence rating of 10.
  
  You deal 4 + 2 (tension) = 6 damage, wounding the giant tentacle to 11 health.
  
  Recoiling in pain, the giant tentacle lets go of you.
  
  You are no longer confused.
  
  The giant tentacle concentrates, and is now mildly concentrated.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 3 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 9, the giant tentacle does not overcome your defence rating of 11.
  
  > concentrate
  You concentrate, and are now quite concentrated.
  
  The giant tentacle moves in to grab you.
  
  > Attack
  (the giant tentacle)
  Attacking is an action, not a reaction.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 1 + 4 (inherent bonus) - 2 (defender dodging) + 3 (tension) = 6, the giant tentacle does not overcome your defence rating of 11.
  
  > concentrate
  You concentrate, and are now maximally concentrated.
  
  The giant tentacle moves in to grab you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 4 + 4 (inherent bonus) - 2 (defender dodging) + 4 (tension) = 10, the giant tentacle does not overcome your defence rating of 11.
  
  > Attack
  (the giant tentacle)
  The giant tentacle tries to avoid the blow.
  
  Rolling 9 + 5 (inherent bonus) + 8 (concentration) - 2 (defender dodging) + 5 (tension) = 25, you beat the giant tentacle's defence rating of 10.
  
  You deal 1 + 4 (concentration) + 3 (tension) = 8 damage, wounding the giant tentacle to 3 health.
  
  The giant tentacle moves in to grab you.
  
  > Dodge
  You get ready for quick evasive maneuvers.
  
  Rolling 9 + 4 (inherent bonus) - 2 (defender dodging) + 3 (tension) = 14, the giant tentacle beats your defence rating of 11.
  
  The giant tentacle wraps itself around you!
  
  The giant tentacle deals 0 + 2 (tension) = 2 damage, wounding you to 21 health.
  
  The giant tentacle tightens its muscles, dealing 1 damage to you.
  
  > Attack
  (the giant tentacle)
  The giant tentacle vigourously shakes you, aiming to confuse and confound. You roll 8 + 5 (willpower score) = 13 against a target number of 9, succeeding at the willpower check. You remain sharp.
  
  Rolling 8 + 5 (inherent bonus) + 1 (tension) = 14, you beat the giant tentacle's defence rating of 10.
  
  You deal 4 + 1 (tension) = 5 damage, killing the giant tentacle.
  
  The giant tentacle crashes down, never to rise again.
  
  As the giant tentacle dies, you feel its soul absorbed into your own body. (Power of the tentacle: +3 attack, +3 defence, +15 health, and you can attempt to confuse an enemy when you are attacked.)
  
  The violence of the absorption drives the power of Miranda and the power of the Reaper out of your body. Absorbing a soul has fully healed you.
  
  You have been awarded the Hunter achievement!
  
  > Inventory
  -weapons:
  a pair of nunchucks
  a very hot scythe of flaming
  a gilded rapier (readied)
  -clothing:
  a monk's robe
  an asbestos vest (being worn)
  the robe of the dead mage
  the goggles of acuity (being worn)
  -scrolls:
  two scrolls labelled NAAR OD ERAE
  -grenades:
  three smoke grenades
  two flash grenades
  -other:
  three packages of ment