text: [Themes: Space Exploration, science fiction]
  
  > Go downwards
  As you walk down, the world shimmers and returns to normal colours.
  
  You are standing at the entrance to a laboratory. It looks like it has been regularly used, although not in the last few weeks. The laboratory has not escaped the destruction from above. The floor is cracked, with a long, thin hole leading deep into the earth. The crack extends to the north, but can be easily stepped over. A tunnel slopes upward back towards the surface. The laboratory continues to the north and west.
  
  > Go northwest
  This corner of the laboratory looks more like the mad scientist's lair that you were expecting from a hidden laboratory. There is a workbench, which is covered by various papers and unusual coloured potions. You can just imagine a mad scientist cackling as he or she mixed together potions in crazy experiments throughout the night. A strange device is attached to the workbench, and it has a cable sticking out of it. This corner is less damaged than the rest of the laboratory, which continues to the south and east.
  
  You can see a heavy metal chest (which is closed) here.
  
  > Psyche
  "ACCEPTED" flashes up on the screen. The chest then pops open, with the cable being pulled out by the lid's movement. Inside the chest you find some notes, a gold watch, a silver bracelet, a black potion and an iron nail. You take all of these items and glance through the notes.
  
  Reading through the notes, a few comments stick out:
  
  ...She doesn't like me. I don't understand why, but she doesn't like me. That has never happened to me before, and I will not allow it to happen now...
  
  ...I have developed a new project called "Eros". No one else knows about it and I need someplace secret so no one will find out about it in the future. Funding is not an issue, as being the leader of this settlement makes it easy to divert funds. The aim of this project is to shift reality. If Jane will not like me in this reality maybe I can shift us slightly to a reality where she will...
  
  ...With my previous research and a native substance called Kahrz, I have developed the love potion. It has some strange effects that I have discovered by trying it out on myself. The new reality looks strangely pink, but I don't need the new reality to be perfect, I only need it to work. Love does not seem to be the only emotion amplified. The perception of reality changes on any strong emotions. One advantage from having a shifted reality is that it has provided an excellent hiding spot for a laboratory to develop the potion without any distractions...
  
  ...I now have a machine to develop both the potion and the antidote. To generate the antidote I need to firstly add silver, iron, Vitamin X, Vitamin Y, Vitamin Z and Kahrz. The machine will remove any impurities from the mixture. After pressing the pink button again to mix the ingredients I open the machine for a second time with the yellow button and add some gold...
  
  ...The potion is still not perfect, but I am running out of time before I have no more Kahrz. I have decided to start the next stage. I administered the potion to Jane's drink this morning, and took some myself. She has to meet me very soon now, and I will see the results. I will make a new batch of the antidote and administer it after we are finished...
  
  ...I have a problem. I have collected some of the ingredients in my chest, but I cannot complete the recipe. I have been using the vitamin supplements from upstairs for the antidotes, but I just found out that native animals raided our supply last night and ate them all. There won't be any more until the next ship arrives. I guess I am now going to find out what happens when there is long exposure to the potion...
  
  ...Jane is gone who knows where and I've almost left this reality several times. This laboratory is breaking up around me. I think this is the end of my time here. It is too late to get any help. Too late...
  
  > Examine ration
  Each standard ration contains every vitamin, mineral and whatever else you need to stay healthy. Obviously taste is not a necessary component of healthiness though.
  
  > Inventory
  You are carrying:
  a silver bracelet
  a flask of Kahrz
  an iron nail
  a gold watch
  some notes
  a diary
  a communicator
  a piece of wood
  a scythe
  a backpack (being worn and open)
  five rations
  
  > examine flask
  (the flask of Kahrz)
  This black potion is known as Kahrz according to the notes. It is a substance taken from one of the native animals on this planet.
  
  > Go east
  A large, rectangular machine takes up most of the space in this corner of the laboratory. It looks like it could be used to mix ingredients and make evil concoctions, or not-so-evil depending on the mood. There is a control panel on the machine's side, with an open compartment on top. Unfortunately, there are no helpful labels to describe any functions. A crack in the floor extends to the south. The laboratory continues to the south and west.
  
  > put the silver in the machine
  You put the silver bracelet into the compartment.
  
  > put the iron in the machine
  You put the iron nail into the compartment.
  
  > put the ration in the machine
  (the ration in the mixing machine)
  You put the ration into the compartment.
  
  > put Kahrz in machine
  You put the flask of Kahrz into the compartment.
  
  > put the gold in the machine
  You begin to put the gold watch in the machine, but suddenly the ground rumbles beneath you. You drop the gold watch in surprise and it slips down the crack. You can see it hanging off a ledge, almost within arm's reach. Unfortunately the crack is not wide enough though.
  
  > examine the gold
  The watch no longer seems to be working, with the date stopped several weeks back. It has a gold case and strap. The strap is missing a few links and is no longer wearable.
  
  > turn the dial
  You turn the dial and the scythe turns into a utility tool.
  
  > continue
  You turn the dial and the utility tool turns into a shovel.
  
  > dig the crack with the shovel
  You dig with the shovel to widen the crack, so you can reach in and grab the gold watch. However, when you do try to reach in, it does not go as planned. The ground suddenly rumbles again, and knocks you off balance to send you tumbling into the deep hole.
  
  You fall and fall until you smack into the ground. The impact knocks you unconscious.
  
  When you wake up, lying on the ground, everything has changed again. You are on a new world, which is almost cartoonish. The sky is pink and you wonder if you are dreaming. It is probably the continuing effects of the potion though. As you look around, you suddenly notice that you are no longer carrying anything.
  
  The base of the Red Tower (on the ground)
  To the south a very tall tower reaches up into the pink sky, with the man-made structure providing a counterpoint to the surrounding forest and mountains. Near the top of the tower you can see an open window. The tower must be dark and airless, as the only other visible opening is a large set of closed wooden doors, which block the entrance into the tower. A path leads to the north.
  
  > examine the gargoyle
  On first glance the gargoyle looks monstrous, with a fierce facial expression and large wings, but when you notice that he is wearing glasses, he looks less intimidating. You think that he is made of stone, but he is clearly alive, so you are not sure. The gargoyle has not stopped staring at you since you first appeared.
  
  > ask the gargoyle about Tower
  To talk to someone or something, please type TALK TO OBJECT.
  
  > talk to the gargoyle
  What would you like to say?
  (1) "Who are you?"
  (2) "Where am I?"
  (3) "Why won't you let me in the tower?"
  (4) "Who was the golden-haired lady?"
  (5) "Isn't guard duty boring?"
  (6) "Would you accept any bribes?"
  (7) "Why do you need glasses?"
  (8) "Goodbye."
  
  > 1
  "All you need to know about me is that it is my duty to stop anyone from entering this tower. You don't even need to know my name, as I gave it up long ago to dedicate myself to this job. I am very diligent in my duty."
  
  What would you like to say?
  (1) "Where am I?"
  (2) "Why won't you let me in the tower?"
  (3) "Who was the golden-haired lady?"
  (4) "Isn't guard duty boring?"
  (5) "Would you accept any bribes?"
  (6) "Why do you need glasses?"
  (7) "Goodbye."
  
  > 1
  "You are standing in front of the Red Tower. If you want to know in more general terms, you are here in this province. It is not named, it just is."
  
  What would you like to say?
  (1) "Why won't you let me in the tower?"
  (2) "Who was the golden-haired lady?"
  (3) "Isn't guard duty boring?"
  (4) "Would you accept any bribes?"
  (5) "Why do you need glasses?"
  (6) "Goodbye."
  
  > 1
  "The Red Tower is not a place for mortals to walk through. It is a cursed place, as reality is thinner inside. People who enter rarely come out the same. I think I entered a long time ago, but I do not remember fully. I would never enter now, and no one else will either."
  
  What would you like to say?
  (1) "Who was the golden-haired lady?"
  (2) "Isn't guard duty boring?"
  (3) "Would you accept any bribes?"
  (4) "Why do you need glasses?"
  (5) "Goodbye."
  
  > 1
  "You mean the inhabitant of the tower. I do not know anything about her. It is not my business to know. It is only my business to be the guard of this tower. Other concerns are for other people."
  
  What would you like to say?
  (1) "Isn't guard duty boring?"
  (2) "Would you accept any bribes?"
  (3) "Why do you need glasses?"
  (4) "Goodbye."
  
  > 1
  "No, I find it rewarding. I have become used to maintaining my concentration. I like being successful, and I always spot people like you who are thinking of entering."
  
  What would you like to say?
  (1) "Would you accept any bribes?"
  (2) "Why do you need glasses?"
  (3) "Goodbye."
  
  > 1
  "No! I am dedicated to this job. I will admit though that I really like how that Amulet of Air worn by the shopkeeper looks."
  
  What would you like to say?
  (1) "Why do you need glasses?"
  (2) "What do you know about the Amulet of Air?"
  (3) "Goodbye."
  
  > 1
  "Why do you think? My eyesight is not as good as I would like it to be. You don't think I am wearing them for fun, do you?"
  
  What would you like to say?
  (1) "What do you know about the Amulet of Air?"
  (2) "Goodbye."
  
  > 1
  "I don't know much. I just saw it once and really liked it. You should go ask the shopkeeper, if you want to know more, as he's the one who owns it."
  
  What would you like to say?
  (1) "Goodbye."
  
  > look at Tower
  This is a very tall tower, with only a window near the top and a door next to you, breaking up the solid red walls.
  
  The gargoyle's unwavering stare is beginning to unsettle you.
  
  > look at the glasses
  The gargoyle is surprisingly wearing glasses. You did not know that stone creatures could have trouble with their eyesight.
  
  > examine doors
  The two closed doors are the entrance to the tower. The doors are large and much taller than your height.
  
  > go north
  The boulder, at the base of a hill
  You are standing at the base of a hill, which you can climb to the north. The undulating, grassy Arcadia almost makes you feel poetic, although your favoured style of limericks does not really fit the mold. A boulder, sitting in the middle of the path leading from the south, diverts the path around it and the hill to the northeast and northwest.
  
  You suddenly remember that you were searching for a gold watch, and you have just seen a golden-haired Princess. Are they the same, although does it even matter if they are? This is a new reality, you think. You hope it isn't a hallucination.
  
  Sticking out of the boulder is a sword hilt.
  
  > examine hilt
  This is a simple, unadorned hilt. You vaguely remember legends of magical swords in stones, but not clearly. You wonder if your subconscious is shaping this world or not.
  
  > take it
  You pull on the sword and it slides out easily. As the sword is withdrawn from the rock, you hear a strange melody, which builds to a crescendo when the sword is finally out. The hole in the boulder closes up again, after the sword is removed. That was very strange, but at least you have the sword now.
  
  > look at the sword
  The sword does not look very effective. The blade is blunt and the overall design is much more simple than you expected from your knowledge about legendary swords in stones.
  
  > look at the boulder
  The large boulder is the most distinctive feature of this location, sitting in the centre of the three diverging parts of the path. There do not appear to be many other rocks around, so you are not sure why the boulder is here. You don't think it is a natural occurrence, but who put it here?
  
  > Go northwest
  The lake, at the end of the river
  The river from the north reaches its final destination in the lake that you are standing next to. The lake is clean and sparkling in the daylight. The reflected pink sky gives it an unusual colouration. A pump is whirring next to the lake, moving water into a pipe, which leads northwest underground. Unfortunately the pipe is leaking heavily at the moment and most of the water is instead rolling back into the lake. The lake is slowly expanding due to the pump not working adequately and the river flowing aggressively. The river's speed means that it is impossible for you to swim north. Next to the pump is a closed chest. A path curves around the lake from the northwest to the southeast. A hill can be seen to the northeast.
  
  A dolphin appears from beneath the lake's surface. He looks at you and almost beckons you to follow, as he dives back underneath.
  
  > examine the chest
  A chest is sitting next to the pump and it is currently closed.
  
  > open it
  You open the chest, revealing an oxygen tank and a hose.
  
  > look at tank
  The oxygen tank is useful for when you need to breathe in places with no air. It has a tube, which can be attached to a helmet.
  
  > look at the hose
  The hose could be attached to a tap to direct the water's movement.
  
  > examine the pump
  The machinery of the pump removes water from the lake, and pumps it through the pipe.
  
  A dolphin appears from beneath the lake's surface. He looks at you and almost beckons you to follow, as he dives back underneath.
  
  > examine the pipe
  The pipe travels from the machine to underground. Above the ground a joint on the pipe is loose and lots of water is leaking out.
  
  > go to the northwest
  A steep cliff marks the start of the mountain range to the west. The mountains continue to the north and south, with no path through above ground in sight. There is a cave in the west cliff wall that may provide a path underground. The cave does not look too dark, as a faint light emanates inside, although you cannot make out any details. You are glad that you are not claustrophobic, although you are not fond of dark holes ever since you had to hide in one on your last mission. A path curves around a water tank, passing from the northeast to the southeast. The water tank has a tap on one side, with a sign above it saying "Area Water Storage".
  
  On close inspection the cave entrance unfortunately reminds you more and more of the cave from your last mission.
  
  > look at the tank
  The tank is labeled "Area Water Storage" and it has pipes sticking out of it. The pipes head underground in both the northeast and southeast directions. You guess that the creatures around here get their water via the lake.
  
  > turn the tap
  You turn the tap on, but no water comes out. The tank must be empty.
  
  > turn tap off
  The tap is already off.
  
  > look at the cave
  You can see that the cave heads deep into the mountains. Inside the entrance are some rock formations such as stalagmites and stalactites. The way the cave is situated within the cliff and the shape of the entrance reminds you of a cave from your last mission. Walking into that cave when you were retreating temporarily, you were almost burned alive by a fire trap set for the bugs. Luckily you were the wrong shape and avoided most of the damage. Once behind the trap you had a chance to rest up and formulate a strategy that you used to defeat several swarms. However, staying inside the cramped darkness for a long period was an experience you would not like to repeat.
  
  > Go northeast
  The bridge, over the river
  A river flows from the mountains in the north to a lake in the south. The water is clear and rushes swiftly underneath the wooden bridge that you are standing on. The speed of the water means that without the bridge you would not be able to get across. A path from the northeast to the southwest travels over the bridge. A hill is to the southeast. Next to the bridge on the river's western side, a fruit tree is surrounded by a pile of sharp rocks. There is no fruit left in the tree, but the remains of the past fruit can be found stuck on the rocks.
  
  A small bird lands and attempts to get the fruit, but it is immediately forced into the air by the sharpness of the rocks underneath it. You feel sorry for the bird and think that there is something odd about the situation.
  
  > look at the tree
  You can tell that this is a fruit tree by the fruit lying underneath it, but it is difficult for you to tell what kind of fruit it is. The fruit is orange and purple, and you have never seen it before. You wish one of the colonists were here to help identify the fruit.
  
  > examine the rocks
  The pile of sharp rocks surrounds the base of the fruit tree. The remains of some fruit from the tree are stuck to the pile.
  
  > Examine remains
  The remains of the fruit are on the sharp rocks below the tree.
  
  > take the remains
  You do not need the fruit.
  
  Another small bird, trying to get the fruit, lands on the rocks. The bird takes off straight after landing, as the rocks are too sharp underneath it.
  
  > move the rocks
  You can pick up rocks, but moving the whole pile is too difficult.
  
  > look at what you're carrying with you
  You are carrying:
  a small sharp rock
  a sword
  
  > examine the river
  The river is moving swiftly from the north to the south under the bridge. Unlike many rivers you have seen on other planets, the relative primitiveness here has meant that the river has been left far cleaner and more attractive to look at.
  
  > look at the lake
  You can see that the river heads to a lake to the south.
  
  > examine bridge
  This is a sturdy wooden bridge, which crosses over the river.
  
  Another small bird, trying to get the fruit, lands on the rocks. The bird takes off straight after landing, as the rocks are too sharp underneath it.
  
  > examine the bridge
  This is a sturdy wooden bridge, which crosses over the river.
  
  > examine the hill
  A hill rises to the southeast of your location.
  
  > go to the southeast
  The top of this hill, is a good vantage point, as you can see everywhere from here. Luckily, as you do not want to walk too far, the area surrounding the hill is not that large. It is enclosed by a forest, which you cannot see the end of, to the east, and a mountain range, which you cannot see over, to the west. The two extremes meet at the north and south points of the area. In between you can see a farm to the east, a cave to the west, the Red Tower to the south and a shop to the north. A blanket of grass covers the whole hill, although the grass at the top does look a little flattened.
  
  The white rabbit is hopping around the area.
  
  The white rabbit bounds up to you and asks, "Who are you? Come on, you can tell me. Are you from nearby? Are you rich? Are you hungry? Give me some answers now!"
  
  What would you like to say?
  (1) "I am an explorer from a spaceship, who somehow made it to here." (2) "I am a rich royal from another land."
  (3) "It is none of your business!"
  (4) "Yes, I am hungry."
  
  > 1
  "So, you are an alien. You do look funny. Where are your long ears? Are you going to experiment on me? You don't want to. Are you really an alien? I'm not sure. You don't look funny enough. Shouldn't you be green or something."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  > examine the rabbit
  The white rabbit is very exuberant and is hopping crazily in strange patterns around the area. He looks very hyperactive, as he cannot seem to stop moving. Just watching him begins to give you a headache.
  
  The white rabbit is wearing a four leaf clover.
  
  > talk to the rabbit
  You call the rabbit over to you.
  
  What would you like to say?
  (1) "Who are you?"
  (2) "Where am I?"
  (3) "Do you want to take a break?"
  
  > 2
  "Look around. You can see everything from here. Not everything in this province, but everything in this area. I have not left for a while, so I cannot say what else is around. You should look for yourself."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  > talk to the rabbit
  You call the rabbit over to you.
  
  What would you like to say?
  (1) "Who are you?"
  (2) "Where did you get the four leaf clover?"
  (3) "Do you want to take a break?"
  
  > 2
  "This clover was a present. It was given to me when I was young. That was a while ago. I was happier back then. The clover reminds me of when I was happier. Now I just feel lost. Hopefully, the clover will bring good luck, so I can find my way."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  > talk to the rabbit
  You call the rabbit over to you.
  
  What would you like to say?
  (1) "Who are you?"
  (2) "Do you want to take a break?"
  (3) "Go away!"
  
  > 1
  "I'm not sure anymore. I just don't know. I know I'm in a hurry. I'm a white rabbit now, but was I always this way. I must have been."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  > talk to the rabbit
  You call the rabbit over to you.
  
  What would you like to say?
  (1) "Why are you hopping around here?"
  (2) "Do you want to take a break?"
  (3) "Go away!"
  
  > 1
  "I'm looking for something. Or someone. Or somewhere. I don't know, but I think it is here. I hope. Maybe I can see it from here. I used to be able to focus, but not anymore. Ever since the War, I just cannot think straight."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  > talk to the rabbit
  You call the rabbit over to you.
  
  What would you like to say?
  (1) "Do you want to take a break?"
  (2) "What happened in the War?"
  (3) "Go away!"
  
  > 2
  "I don't know. I don't remember. I don't want to remember."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  The white rabbit bounds up to you again, in order to start a conversation.
  
  What would you like to say?
  (1) "Do you want to take a break?"
  (2) "Go away!"
  
  > 1
  "I could use a break, but not yet. I am not that tired. A snack might be nice though. Not that I have any food to eat. The carrots in the shop look nice though."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  > Go north
  The shop entrance, at the base of a hill
  The paths from the southeast and southwest intersect at a shop. A sign hangs over the shop's entrance to the north, proclaiming it as "Stegosaurus Supplies". You can climb the hill to the south, after walking past a sculpture. The sculpture is labeled as "Man on Bird", and it is life-size in scale. At least the man is life-size, and you did not know that birds could be that big. The man is armed with a lance and a shield, although he looks very close to dropping the shield. A regular ear-splitting screech emanating from the bird is threatening to give you a headache. A flash of light catches your attention from under the bird.
  
  > look at the light
  There is a small closed door, which is coloured gold and sits on the underside of the bird.
  
  > open the gold door
  It seems to be locked.
  
  > take the shield
  (first climbing the ladder that is attached to the side of the sculpture)
  You pull the shield loose from the man's grasp. You then climb back down to the ground.
  
  > look at the shield
  This shield looks very effective and solid. It might even be possible to use it as an actual shield.
  
  > examine the sculpture
  A label at the base of the statue says "Man on Bird", which is an accurate description of what you are seeing. The man is armed with a lance, and he looks ready for battle on the giant bird. You wonder whom he was battling. That is, of course, if this is a historically motivated rather than an artistically motivated sculpture. It is difficult to tell when you have not been in this land for long. On close inspection you notice a ladder built into the side of the bird.
  
  > go north
  This shop is almost empty. Business looks to have been very bad, as the heavy and undisturbed layer of dust means that no stock has been sold here for too long. On the eastern side are shelves, which only contain a few books and a tin of blue paint. On the western side is a table of food, on which small piles of carrots, mulberry tree leaves and steak sit. The glass counter looks a bit more full and houses some shiny objects, with the most eye-catching being a gold key, a silver wrench and a bronze diving helmet. A sign is next to these objects. The only exit is back to the south.
  
  The Stegosaurus is standing behind the counter. He is wearing the Amulet of Air.
  
  > read the sign
  What would a store be without exciting looking items at the counter to catch your attention for last-minute purchases? The shininess works well here in attracting your attention to a gold key, a silver wrench and a bronze diving helmet. A sign next to the items says "Special Lucky Offer Available Now!".
  
  > look at the stegosaur
  It is lucky that there is plenty of room behind this counter, as otherwise the Stegosaurus would not fit. In fact it looks like there is more store behind than in front of the counter. Despite his large size, the Stegosaurus does look helpful, although a little worried, which is probably due to the lack of business at this store. He is wearing the Amulet of Air.
  
  > examine Amulet
  The Amulet of Air is made of pumice. The head of the Princess you saw earlier is carved into the shape of the amulet. A cord allows the amulet to be worn around someone's neck.
  
  > talk to the stegosaur
  What would you like to say?
  (1) "Who are you?"
  (2) "Where am I?"
  (3) "How is the business going?"
  (4) "What is the special lucky offer?"
  (5) "Can I have the Amulet of Air?"
  (6) "What are the Amulets?"
  (7) "Goodbye."
  
  > 1
  "I am the owner of this store and, in case you can't figure it out, I am a dinosaur. I am unique around here, as dinosaurs are extinct. I must have been so lucky in surviving that I have only been unlucky since."
  
  What would you like to say?
  (1) "Where am I?"
  (2) "How is the business going?"
  (3) "What is the special lucky offer?"
  (4) "Can I have the Amulet of Air?"
  (5) "What are the Amulets?"
  (6) "Goodbye."
  
  > 1
  "You are standing in my store, so hopefully you are a customer. There aren't that many other customers left around here, as this region has been abandoned by many creatures in recent times."
  
  What would you like to say?
  (1) "How is the business going?"
  (2) "What is the special lucky offer?"
  (3) "Can I have the Amulet of Air?"
  (4) "What are the Amulets?"
  (5) "Goodbye."
  
  > 1
  "Business has been poor since the War. The strange thing is that no one can really remember what happened during or before the War. I don't even know whether we won or lost, apart from that I think everyone lost. There was too much magic and it has had strange effects on everything. The only thing I remember is that the Princess became locked in the Red Tower late in the War. The Red Tower has been affected most by the magic and is not a safe place to enter. No one dares go there to let the Princess out. This shop used to house a lot more products, so there have to have been more creatures, but I guess too many creatures died or left this area."
  
  What would you like to say?
  (1) "What is the special lucky offer?"
  (2) "Can I have the Amulet of Air?"
  (3) "What are the Amulets?"
  (4) "Goodbye."
  
  > 1
  "The special lucky offer is that I am willing to trade any of these items in this counter for a lucky item. Dinosaurs became extinct a long while ago, yet here I am. I don't know how, but I do know I must have used up all my luck in surviving, as this shop has been a disaster. So, if you give me a four leaf clover, horseshoe, rabbit's foot, or so on, then you can have one of these items. That is not all though, as I will swap whatever you take for any of the items remaining, if you later change your mind."
  
  What would you like to say?
  (1) "Can I have the Amulet of Air?"
  (2) "What are the Amulets?"
  (3) "Goodbye."
  
  > 1
  "No! This Amulet is mine, and I like it. I am not going to give it away. Not cheaply anyway. I am not willing to trade it for one of the other Amulets, but if you give me two of them, then I will consider it. I think most of the other residents in this area have found an Amulet at some stage."
  
  What would you like to say?
  (1) "What are the Amulets?"
  (2) "Goodbye."
  
  > 1
  "There are four Amulets for Air, Earth, Fire and Water. I don't know how, but they appeared at the end of the War, and I think they are related to the Princess in some way. They are made in her image, so that is a fairly safe assumption. I don't think there is any magic in them, but it could be just that I cannot access it. I'm told that the Amulets appeal most to creatures with affinities to the elements. I couldn't tell you for sure though."
  
  What would you like to say?
  (1) "Goodbye."
  
  > take the carrot
  When you reach for the food, the shopkeeper says, "You would need money to pay for that, and I do not think that you have any. We do have a special lucky offer on the items in the counter though."
  
  The shopkeeper tells you, "Take your time in looking around."
  
  > look at the carrot
  There is not much of a range of food here, but what is here does look new. At least these items look like they sell more regularly. The few items piled on the table include carrots, mulberry tree leaves and steak.
  
  > look at helmet
  The bronze helmet could be used for diving underwater, if it is attached to an oxygen tank.
  
  > look at key
  This small key is golden coloured.
  
  > examine the wrench
  The silver wrench looks a useful tool for tightening or loosening objects.
  
  > Go south
  The shop entrance, at the base of a hill
  The paths from the southeast and southwest intersect at a shop. A sign hangs over the shop's entrance to the north, proclaiming it as "Stegosaurus Supplies". You can climb the hill to the south, after walking past a sculpture. The sculpture is labeled as "Man on Bird", and it is life-size in scale. At least the man is life-size, and you did not know that birds could be that big. The man is armed with a lance. A regular ear-splitting screech emanating from the bird is threatening to give you a headache. There is a small gold door in the underside of the bird.
  
  > Go southeast
  The field, on the farm
  This section of the farm has a fenced off field, which is full of carrot plants. There is no access to the field, but there is a mechanical dog inside in the northeast corner. The metal on the dog is no longer shiny, and is in fact a little rusty. Next to the southwest corner is a machine with a funnel on top and a control panel on its side. A pipe leads from the machine to the southern wall. There is an open door in the wall as well. A path leads from the southeast to the northwest. A hill can be climbed to the southwest.
  
  > examine the dog
  You can see that the mechanical dog has the name Rover written on its side. You wonder why it has a name, when no one else seems to. The dog is made of metal, although this metal is no longer new and shiny. It has been neglected and is rusty in places. There is a basket on the dog's back. The dog is standing still, waiting for its next command. It is currently in the northeast corner of the field.
  
  > examine basket
  The basket on the dog's back is empty.
  
  > look at the plants
  The carrot plants in the field can presumably be harvested to get carrots.
  
  > look at the machine
  There is a machine attached to the fence in the southwest corner of the field. The machine has a funnel on top and a control panel on one side. The panel has two buttons and a dial on it. A pipe leads from the machine to the southern wall.
  
  > examine the panel
  The control panel has two buttons, one labeled dig and the other labeled empty. There is also a dial. The dial is currently centred, and can be turned to CL1 or CL2 on one side, and CCL1 or CCL2 on the other side.
  
  > look at the pipe
  One end of the pipe is attached to the machine. The pipe then progresses until it enters the wall to the south.
  
  > examine the wall
  The wall to the south contains a door and is part of a shelter.
  
  > look at the door
  This door allows access from the field for the farm to the shelter. It is currently open.
  
  > go to the east
  A forest blocks your progress in that direction.
  
  > Go south
  The shelter, on the farm
  You are standing under a shelter, with the roof and northern wall protecting a pile of carrots. The end of a pipe is on the wall above the pile. Strangely there is also a container under the shelter labeled poison, which has a green liquid bubbling out of it. It does not seem to fit the mood of the place, and almost blurs out of your vision occasionally. There is an open door in the northern wall, with a path also progressing from the southwest to the northeast. The hill can be climbed to the northwest.
  
  > examine the liquid
  You can tell that the poison is out of place, but you are not really sure why. You wonder if you are fully happy with this reality, or if your doubts are changing it. Whatever the reason for the poison, it definitely looks deadly.
  
  > look at the carrots
  This is a huge pile of carrots under the shelter. It must be the main vegetable produced on the farm. In fact it looks like the only product.
  
  > Smell the carrot
  (the pile of carrots)
  You smell nothing unexpected.
  
  > Go southwest
  The boulder, at the base of a hill
  You are standing at the base of a hill, which you can climb to the north. The undulating, grassy Arcadia almost makes you feel poetic, although your favoured style of limericks does not really fit the mold. A boulder, sitting in the middle of the path leading from the south, diverts the path around it and the hill to the northeast and northwest.
  
  > Go northeast
  The shelter, on the farm
  You are standing under a shelter, with the roof and northern wall protecting a pile of carrots. The end of a pipe is on the wall above the pile. Strangely there is also a container under the shelter labeled poison, which has a green liquid bubbling out of it. It does not seem to fit the mood of the place, and almost blurs out of your vision occasionally. There is an open door in the northern wall, with a path also progressing from the southwest to the northeast. The hill can be climbed to the northwest.
  
  > go to the west
  The lake, at the end of the river
  The river from the north reaches its final destination in the lake that you are standing next to. The lake is clean and sparkling in the daylight. The reflected pink sky gives it an unusual colouration. A pump is whirring next to the lake, moving water into a pipe, which leads northwest underground. Unfortunately the pipe is leaking heavily at the moment and most of the water is instead rolling back into the lake. The lake is slowly expanding due to the pump not working adequately and the river flowing aggressively. The river's speed means that it is impossible for you to swim north. Next to the pump is an open chest. A path curves around the lake from the northwest to the southeast. A hill can be seen to the northeast.
  
  > Go northeast
  The top of this hill, is a good vantage point, as you can see everywhere from here. Luckily, as you do not want to walk too far, the area surrounding the hill is not that large. It is enclosed by a forest, which you cannot see the end of, to the east, and a mountain range, which you cannot see over, to the west. The two extremes meet at the north and south points of the area. In between you can see a farm to the east, a cave to the west, the Red Tower to the south and a shop to the north. A blanket of grass covers the whole hill, although the grass at the top does look a little flattened.
  
  The white rabbit is hopping around the area.
  
  The white rabbit bounds up to you again, in order to start a conversation.
  
  What would you like to say?
  (1) "Why don't you just take the carrots from the shop?"
  (2) "Go away!"
  
  > 1
  "I have no money. That would be stealing. I'm not a bad rabbit. I'm a good rabbit. Don't even suggest that."
  
  The rabbit becomes distracted, and begins hopping around the area again.
  
  > give the carrot to the rabbit
  The white rabbit looks surprised at your offering, but he gratefully takes it. The rabbit quickly eats all of the carrot, but immediately afterwards he yawns widely. He thanks you and gives you his lucky four leaf clover as a reward, before lying down on the ground and going to sleep. It is the first time that you have seen him peaceful, and you hope that he can get some good rest.
  
  > take the rabbit
  The rabbit looks tired, so you decide to let him sleep.
  
  > go north
  The shop entrance, at the base of a hill
  The paths from the southeast and southwest intersect at a shop. A sign hangs over the shop's entrance to the north, proclaiming it as "Stegosaurus Supplies". You can climb the hill to the south, after walking past a sculpture. The sculpture is labeled as "Man on Bird", and it is life-size in scale. At least the man is life-size, and you did not know that birds could be that big. The man is armed with a lance. A regular ear-splitting screech emanating from the bird is threatening to give you a headache. There is a small gold door in the underside of the bird.
  
  > go north
  This shop is almost empty. Business looks to have been very bad, as the heavy and undisturbed layer of dust means that no stock has been sold here for too long. On the eastern side are shelves, which only contain a few books and a tin of blue paint. On the western side is a table of food, on which small piles of carrots, mulberry tree leaves and steak sit. The glass counter looks a bit more full and houses some shiny objects, with the most eye-catching being a gold key, a silver wrench and a bronze diving helmet. A sign is next to these objects. The only exit is back to the south.
  
  The Stegosaurus is standing behind the counter. He is wearing the Amulet of Air.
  
  > give the clover to Stegosaurus
  The shopkeeper gratefully accepts your gift and puts it behind the counter. He says "You can take any of the items in the counter if you wish, and remember that you can always trade the item back later, if you want a different one."
  
  > take the key
  The shopkeeper gives you the gold key.
  
  > unlock the gold door with the key
  (first unlocking the door with the gold key)
  You open the gold compartment, revealing a sound box.
  
  > Examine box
  This box looks like it is the source of the screeching. It is currently switched on.
  
  > turn off the box
  You turn off the box.
  
  > check what you're carrying
  You are carrying:
  a sound box
  a gold key
  a shield
  a small sharp rock
  a sword
  
  > Go north
  This shop is almost empty. Business looks to have been very bad, as the heavy and undisturbed layer of dust means that no stock has been sold here for too long. On the eastern side are shelves, which only contain a few books and a tin of blue paint. On the western side is a table of food, on which small piles of carrots, mulberry tree leaves and steak sit. The glass counter looks a bit more full and houses some shiny objects, with the most eye-catching being a silver wrench and a bronze diving helmet. A sign is next to these objects. The only exit is back to the south.
  
  The Stegosaurus is standing behind the counter. He is wearing the Amulet of Air.
  
  > give the key to Stegosaurus
  The shopkeeper puts the gold key back into the counter and tells you that you can take any of the items in there.
  
  > take the wrench
  The shopkeeper gives you the silver wrench.
  
  > Go south
  The shop entrance, at the base of a hill
  The paths from the southeast and southwest intersect at a shop. A sign hangs over the shop's entrance to the north, proclaiming it as "Stegosaurus Supplies". You can climb the hill to the south, after walking past a sculpture. The sculpture is labeled as "Man on Bird", and it is life-size in scale. At least the man is life-size, and you did not know that birds could be that big. The man is armed with a lance. There is a small gold door in the underside of the bird.
  
  > go southwest
  The bridge, over the river
  A river flows from the mountains in the north to a lake in the south. The water is clear and rushes swiftly underneath the wooden bridge that you are standing on. The speed of the water means that without the bridge you would not be able to get across. A path from the northeast to the southwest travels over the bridge. A hill is to the southeast. Next to the bridge on the river's western side, a fruit tree is surrounded by a pile of sharp rocks. There is no fruit left in the tree, but the remains of the past fruit can be found stuck on the rocks.
  
  > go southwest
  A steep cliff marks the start of the mountain range to the west. The mountains continue to the north and south, with no path through above ground in sight. There is a cave in the west cliff wall that may provide a path underground. The cave does not look too dark, as a faint light emanates inside, although you cannot make out any details. You are glad that you are not claustrophobic, although you are not fond of dark holes ever since you had to hide in one on your last mission. A path curves around a water tank, passing from the northeast to the southeast. The water tank has a tap on one side, with a sign above it saying "Area Water Storage".
  
  > Go south
  A mountain range blocks your progress in that direction.
  
  > fix the pipe
  You tighten the pipe as best you can with the silver wrench. Soon the water has almost stopped leaking. Your quick fix isn't completely successful, but the slight drip left will, you hope, not have much effect.
  
  > turn the tap
  You turn the tap on, and water starts dripping on the ground under it. There seems little need to waste water, so you turn the tap back off.
  
  > go to the northeast
  The bridge, over the river
  A river flows from the mountains in the north to a lake in the south. The water is clear and rushes swiftly underneath the wooden bridge that you are standing on. The speed of the water means that without the bridge you would not be able to get across. A path from the northeast to the southwest travels over the bridge. A hill is to the southeast. Next to the bridge on the river's western side, a fruit tree is surrounded by a pile of sharp rocks. There is no fruit left in the tree, but the remains of the past fruit can be found stuck on the rocks.
  
  > Go northeast
  The shop entrance, at the base of a hill
  The paths from the southeast and southwest intersect at a shop. A sign hangs over the shop's entrance to the north, proclaiming it as "Stegosaurus Supplies". You can climb the hill to the south, after walking past a sculpture. The sculpture is labeled as "Man on Bird", and it is life-size in scale. At least the man is life-size, and you did not know that birds could be that big. The man is armed with a lance. There is a small gold door in the underside of the bird.
  
  > go north
  This shop is almost empty. Business looks to have been very bad, as the heavy and undisturbed layer of dust means that no stock has been sold here for too long. On the eastern side are shelves, which only contain a few books and a tin of blue paint. On the western side is a table of food, on which small piles of carrots, mulberry tree leaves and steak sit. The glass counter looks a bit more full and houses some shiny objects, with the most eye-catching being a gold key and a bronze diving helmet. A sign is next to these objects. The only exit is back to the south.
  
  The Stegosaurus is standing behind the counter. He is wearing the Amulet of Air.
  
  > give the wrench to Stegosaurus
  The shopkeeper puts the silver wrench back into the counter and tells you that you can take any of the items in there.
  
  > take the helmet
  The shopkeeper gives you the bronze diving helmet.
  
  > go southeast
  The lake, at the end of the river
  The river from the north reaches its final destination in the lake that you are standing next to. The lake is clean and sparkling in the daylight. The reflected pink sky gives it an unusual colouration. A pump is whirring next to the lake, moving water into a pipe, which leads northwest underground. The pump is now removing water at a similar rate to the river rushing towards the lake. The river's speed means that it is impossible for you to swim north. Next to the pump is an open chest. A path curves around the lake from the northwest to the southeast. A hill can be seen to the northeast.
  
  > connect the tank to the helmet
  You attach the oxygen tank to the diving helmet.
  
  > Wear helmet
  You put on the bronze diving helmet (with oxygen tank attached).
  
  > look at what you're carrying with you
  You are carrying:
  a bronze diving helmet (with oxygen tank attached) (being worn)
  a sound box
  a shield
  a small sharp rock
  a sword