text: [Themes: Zombie]
  
  > Go downwards
  On the walls, you can see a broken fire extinguisher box, and an emergency escape map.
  
  The staircase leading up is blocked halfway by piles upon piles of furniture. You can see a small passage in the top of the barricade which is now easily accessible thanks to the stair stepping blocks.
  As for the stairway down, a large chunk of concrete staircase has gone missing. You think you could navigate down, but he darkness of the basement worries you.
  
  You can go east to the First Floor Elevator, northeast to the First Floor Hall, up to the Second Floor Staircase or down to the Basement.
  
  The stair stepping blocks have been pushed into this room.
  
  > take the guide
  You leave it; what if someone needs to know this information at some point in the future?
  
  > read the guide
  Water extinguishers are good for wood fires, CO2 extinguishers are good for electrical but bad for water, BC are multi-purpose extinguishers good for gas and electrical fires, and ABC extinguishers are multi-purpose extinguishers good for wood, gas and electrical.
  You feel enlightened.
  
  > go upward
  You climb on up the stair stepping blocks and make it to the second floor staircase.
  
  The majority of this floor is offices.
  
  You can see the ripped out hinges and a darkened rectangular wall halo the exact shape and size of a fire extinguisher box. An emergency map is helpfully plastered to the wall.
  
  You can go east to the Second Floor Elevator, northeast to the Second Floor Hall, or down to the First Floor Staircase.
  
  > Go east
  The stainless steel doors here are jammed open, exposing a gap wide enough to enter the elevator cab. The previously pristine steel doors have been covered with blood.
  
  You can go north to the Second Floor Hall, west to the Second Floor Staircase or east to the Elevator Cab.
  
  > go to the east
  An elevator with padded walls, used to protect the metal against dings when they take gurneys up and down. You can see the things typical of a elevator: the buttons, the lights and the emergency call box. With the lack of power, this elevator has been deemed non-essential and is not working; none of the lights are on.
  
  You can go west to the Second Floor Elevator.
  
  > examine the call box
  This thing has a phone inside of it that alerts an emergency response team. It is supposed to work in the event of a power failure.
  
  > open it
  Inside the box is an emergency phone. It seems to be functional.
  
  > use the phone
  You pick up the phone and hear a dial tone. Amazingly enough, someone is at the other end! You nearly cry with relief at hearing another human voice. You learn that a rescue operation was using the emergency call center as a base of operations. You tell them that you are alive and trapped inside the hospital.
  
  They assure you that a rescue team will be deployed quickly, and that there are other survivors who have barricaded themselves in the basement and are similarly waiting for help. The rescuer advises that you join with them, as a strength in numbers approach is often best. They stress avoiding contact with possible sources of contamination.
  
  You savor the human contact, but the man on the other line apologizes and lets you know he has to return to organizing rescues for other survivors. He does strongly assure you that a rescue team will make it to the hospital as soon as it can clear a path.
  
  > go north
  Pristine and sterile, silent hallway, with no noises or anything in sight.
  
  You can go north to the Medical Records, east to the Restrooms, northwest to the Security Station or southwest to the Second Floor Staircase.
  
  > Go northwest
  A small, cramped room with a single swivel chair, a huge monitor display and an ammo box. There is no evidence of a barricade at all here, it appears as if the security guards on staff bravely went out and tried to fight the problem. Perhaps they were the first ones who got turned by trying to detain the zombies instead of fighting them.
  
  The Second Floor Hall is to the southeast.
  
  > examine the ammo box
  A sturdy black box. There is nothing inside the ammo box. You can see something glinting behind the ammunition box, though.
  
  > look behind it
  The glint behind the gun ammo box turns out to be a magazine of ammo.
  
  > take the ammo
  (the gun ammo)
  You grab the ammo, ready to lock and load.
  
  > look at the gun
  A standard 9mm handgun, as far as you can tell. The etchings indicate that it is a Glock 17, but you're not sure what that means. It has 6 clips left.
  
  > Examine monitor
  You had thought that security would have had some kind of power priority in the event of an emergency, but it appears that security monitors are not considered important in a life-support system. All of the monitors are black. But it does look rather impressive, nonetheless.
  
  > go north
  Files and records and other such boring stuff dating back for months. The records over a year old are moved to the basement for storage. There are several documents from a bright orange folder that are scattered over a central table. You can see a nearby administrator's office is open.
  
  You can go northeast to the Office or south to the Second Floor Hall.
  
  > examine the documents
  They look like regular patient files, except for the orange folder. In this hospital, that color is reserved for emergency cases - potential plagues, new diseases, resistant strains, or diseases of undeterminable transmission vector. You are guessing that this is the original zombie victim's files. First flipping casually through the files, you notice that there are several copies of the same documents. Several people were going over these files.
  
  The files talk about a John Doe victim who was bitten in the leg, punctured a major vessel, lost consciousness, and whose heart had stopped for 2 minutes. The heart resumed function, and then the man jumped out of his stretcher and attacked several doctors with his teeth. He had to be restrained, but not after biting several orderlies and other staff.
  
  Whenever he noticed anyone in the vicinity, he would mindlessly and completely devote himself to attacking and eating that person. There is a note about his disease definitely being transmitted by bite - you guess this means the staff turned as well, but you suppose their records would be kept confidentially separate from this John Doe. You suppose that they somehow passed the disease on themselves.
  
  This isn't really anything that you wouldn't have guessed yourself, except for a little addendum at the end: There are notes that several of the cancer patients did not get infected, even after they got bitten. This knowledge will certainly come in handy fighting this disease. You resolve to share it with the appropriate medical personnel. If you ever survive, that is.
  
  > go to the northeast
  A typical administrator's office, this is the only one you could find that is unlocked. It is the office of administrator Richard Michaels, but that doesn't mean anything. You can see a typical desk, a painting on the wall, medical cabinets, and an office chair.
  
  You can go southwest to the Medical Records.
  
  > look at the desk
  A sturdy wooden desk, there is a single piece of paper on the top: the fiscal report. The desk has three large drawers on its left side. You also see a pen jar, a stapler and a telephone.
  
  > look at the report
  A bunch of graphs and charts. Boring in regular life and especially so in the middle of an invasion.
  
  > open the drawers
  You open the drawers and rifle through to see a pair of scissors and junk.
  
  > cut the wrapping with the scissors
  You cut that annoying plastic crap off the flashlight. You flick it on, then off. Looks like it came with batteries. Huh.
  
  > use the phone
  You pick up the receiver and attempt to make a call, but there's no dial tone. "Of course the phone wouldn't be working in an emergency," you sigh.
  
  > examine the stapler
  A heavy metal stapler.
  
  > take it
  I believe that belongs to someone else.
  
  > look at the painting
  Modern, abstract splatter art of green in a sort of... foliage pattern. Rather pretty and calming.
  
  > open the cabinets
  You see plenty of doctor's routine supplies. Cotton balls, cotton swabs, face masks, wooden sticks, a reflex mallet, paper towels and latex gloves.
  
  > take the mask
  You stash it in your lab coat.
  
  > wear mask
  Stylish!
  
  > take the gloves
  (thick rubber gloves)
  You already have that.
  
  > Go southwest
  Files and records and other such boring stuff dating back for months. There are several documents from a bright orange folder that are scattered over a central table. You can see a nearby administrator's office is open.
  
  You can go northeast to the Office or south to the Second Floor Hall.
  
  > go to the south
  Pristine and sterile, silent hallway, with no noises or anything in sight.
  
  You can go north to the Medical Records, east to the Restrooms, northwest to the Security Station or southwest to the Second Floor Staircase.
  
  > Go south
  The stainless steel doors here are jammed open, exposing a gap wide enough to enter the elevator cab. The previously pristine steel doors have been covered with blood.
  
  You can go north to the Second Floor Hall, west to the Second Floor Staircase or east to the Elevator Cab.
  
  > go to the east
  An elevator with padded walls, used to protect the metal against dings when they take gurneys up and down. You can see the things typical of a elevator: the buttons, the lights and the emergency call box. With the lack of power, this elevator has been deemed non-essential and is not working; none of the lights are on.
  
  You can go west to the Second Floor Elevator.
  
  > use the phone
  You have already called, help is on the way! Barricade yourself, head to the basement and wait for the calvary.
  
  > go east
  You go into the unisex restroom. You see toilets, urinals and sinks. The mirror is broken, however. It appears as though the plumbing has stopped working at some point, but the human need to relieve themselves didn't. Most disturbing, you see is a severely injured zombie sitting in the far corner, casually chewing on human remains. He doesn't seem to notice you.
  
  You can go west to the Second Floor Hall.
  
  > go east
  You see toilets, urinals and sinks. The mirror is broken, however.
  It appears as though the plumbing has stopped working at some point, but the human need to relieve themselves didn't. Most disturbing, you see is a severely injured zombie sitting in the far corner, casually chewing on human remains. He doesn't seem to notice you.
  
  You can go west to the Second Floor Hall.
  
  > shoot zombie
  Deciding to take the zombie out of its misery, you stand back at a safe distance, level your gun and calmly shoot at his head and pull the trigger. You end up hitting the left side of his neck instead. Blood spurts out, and quickly clots down his neck.
  
  Enraged, he drops his hunk of flesh, and stumbles to his feet. He bellows and flails his arms wildly, knocking you back. Backing up, he prepares himself to blindly charge.
  
  > Continue
  You roll over onto your shoulder and raise your gun at the staggering, bellowing abomination. In your terror, you fire too early, missing the head and instead shooting him right in the stomach. You actually did hit the stomach organ; acidic bile in a slurry of digested meat spray from his wound for a moment before the injury clots. His rage increases and he slams head-first into the wall, completely smashing his skull. He immediately slumps down under the sinks. One less horror in the world.
  
  > examine the zombie
  A formerly stout fellow, this mutilated corpse slumped against the corner. His head is completely destroyed, with chunks of skull and brain sprinkled across his corpulent lap. His blood has sprayed and is clotted on the tiled walls. He's been rendered quite harmless.