text: > Look around
  The thundering of the waves is ear-splitting in this end of the
  island, and the air is full of the salty mist of their breaking. In
  the south the island has no clear waterline (except at high tide),  it just gradually vanishes under the sea, leaving tall rocks jutting up from the sea meters and meters from the shore. Father says that there are many shipwrecks close to the south tip because careless captains and sailors came too close to the shore. Often there's all kinds of flotsam floating between the rocks. Now there are only slimy and old sticks, leaves and algae mats, but sometimes you have found cans, bottles and once even plastic doll. In spite of the high winds,
  there's a stink of rotting seaweed and old fish.
  
  Gogol stands next to you, looking at you questioningly.
  
  There's a rocket pilot fighting for his life amidst the waves that are pounding him against the rocks. The stubby gloves of his suit can't
  get a purchase on the slimy rocks, and he's trying to hang on to a small suitcase with one hand.
  
  > go northeast
  The boat shore is actually the innermost nook of the small bay where you swim in the summertime. It's a small nook with some reeds and
  water plants, and a nice gravely sea bottom without any sharp rocks to hurt your bare feet on. The wavebreak protects the bay, so the water
  is usually pretty calm and sometimes it gets really warm in the
  summer. There's a small wooden boat, but nobody has used it in a long time since you can't go to the sea with it, just row around the bay
  and very close to the island.
  
  stretches to the east, towards the mainland. Straight to the west are your mother's rose bushes, that hug the side of the house, but you really don't want to go through them because the thorns are sharp enough to bite even through your clothes. The roses are in bloom and gusts of wind wafts their sweet smell to you.
  
  Gogol trots after you.
  
  > Go east
  The wavebreak is a concrete causeway built over a big long pile of rocks to break the waves coming from the north during wintertime. It protects the little bay to the south, which is nice to swim in when
  the weather is a bit better. The boat shore and the island are to the west, and the pier is to the east.
  
  Gogol trots after you.
  
  > Go east
  The pier is built in the end of a breakwater that protects the natural bay of the island from northerly winds. There's room for a couple of sailboats or yachts in addition to your motor boat.
  
  The sky and the sea is hazy, there is a hard westerly wind and you can hear waves whipping and beating the rocky shore on the other side of the island. On the island the only landmark is your house - a lone, tall yellow building used by the pilots in your grandfather's time. Well, there's the navigational cairn on the high northern end of the island, just a pile of rocks painted white. There are only a couple of trees in your yard, otherwise the island has just smooth bare stone, low brushes, lichen and other such hardy plants.
  
  On the pier there's a windbeaten equipment shack, where you store supplies and fuel for the boat. To the south-east, through the haze
  and across the churning sea, you can make out the towers and buildings of Astro City One, the world's largest rocket base.
  
  Gogol trots after you.
  
  > open the shack
  You open the equipment shack, revealing a large orange life vest, boating supplies and a boat hook.
  
  > take the hook
  It takes some effort to yank the long, unwieldy and surprisingly heavy boat hook out of the shack. It's so heavy you have to hold it in the middle when you walk so you don't topple over.
  
  > take the vest
  (the child size life vest)
  You already have that.
  
  > take large
  It's too big for you, better leave it where it is. Father has always said that you shouldn't mess with safety equipment.
  
  > Go south
  The thundering of the waves is ear-splitting in this end of the
  island, and the air is full of the salty mist of their breaking. In
  the south the island has no clear waterline (except at high tide),  it just gradually vanishes under the sea, leaving tall rocks jutting up from the sea meters and meters from the shore. Father says that there are many shipwrecks close to the south tip because careless captains and sailors came too close to the shore. Often there's all kinds of flotsam floating between the rocks. Now there are only slimy and old sticks, leaves and algae mats, but sometimes you have found cans, bottles and once even plastic doll. In spite of the high winds,
  there's a stink of rotting seaweed and old fish.
  
  There's a rocket pilot fighting for his life amidst the waves that are pounding him against the rocks. The stubby gloves of his suit can't
  get a purchase on the slimy rocks, and he's trying to hang on to a small suitcase with one hand.
  
  Gogol trots after you.
  
  > Hook man
  You step into the shallow ice-cold water, almost slipping on the slimy rocks under the surface. The boat hook is surprisingly unwieldy, it's heavy and far longer than you are. You try to push it forward to catch the rocket man, but the tip just keeps sinking under the surface
  before it reaches him - you are just not strong enough to lift it up.
  
  An idea! You lift the pole almost straight up, and let it fall towards the suit. Too late you realize, that the hook is quite sharp, you
  might actuall hurt-
  
  The hook hits the rocket man straight in the helmet visor, leaving a star shaped crack. You yelp and let go of the shaft, the rocket man jolts and grabs the boat hook, pulling it out of your reach. A wave catches it, flips it around the rocks, and it vanishes amidst the
  surf. Oh my god, father is going to kill you for losing the hook!
  
  > Go east
  On the eastern shoreline the waves almost die away, and the rocks shelter you from the sound of the sea a bit. A lot of junk and flotsam makes its way to this shore, pushed in by the winds. Now there are
  some long and sturdy branches in here, floating in a tangle near the shoreline.
  
  Gogol trots after you.
  
  > take the branches
  You tug at a branch, but it just makes the whole tangle move. There's no way you can untangle one of them from the others!
  
  > examine the branches
  You are not sure from where these branches have come from. They are quite long and all squiggly and in a big mess.
  
  > Go west
  The westernly winds are pretty high today and the waves keep shooting up to far over your head. The western shore is just slippery rocks,
  you don't want to go there and get wet or hurt yourself like you did last summer.
  
  > Go south
  The thundering of the waves is ear-splitting in this end of the
  island, and the air is full of the salty mist of their breaking. In
  the south the island has no clear waterline (except at high tide),  it just gradually vanishes under the sea, leaving tall rocks jutting up from the sea meters and meters from the shore. Father says that there are many shipwrecks close to the south tip because careless captains and sailors came too close to the shore. Often there's all kinds of flotsam floating between the rocks. Now there are only slimy and old sticks, leaves and algae mats, but sometimes you have found cans, bottles and once even plastic doll. In spite of the high winds,
  there's a stink of rotting seaweed and old fish.
  
  There's a rocket pilot fighting for his life amidst the waves that are pounding him against the rocks. The stubby gloves of his suit can't
  get a purchase on the slimy rocks, and he's trying to hang on to a small suitcase with one hand.
  
  Gogol trots after you.
  
  > throw the vest to the pilot
  No use throwing that thing around.
  
  > look at the gloves
  The rocket man is trying to grab an hold of the rocks, but the gloves are just too thick and clumsy!
  
  > ask Pilot,  to go east
  The rocket man has better things to do.