text: > Look around
  This room is mostly empty space. The farthest wall is lined with gleaming, brass pull-file drawers and seems to go on infinitely in every direction. The entrance to the west opens onto a solid, dusty platform, which allows visitors to stand suspended above the unseen floor.
  
  Triage rests obediently nearby.
  
  At the end of the platform lies a pedestal topped with a small, inverted onyx pyramid.
  
  You can also see a large iron key here.
  
  > examine the iron key
  An old-fashion rusted iron key.
  
  > get it
  Taken.
  
  > point at it
  A small beam of green light lashes out over the large iron key as Triage's screen lights up:
  
  CAT:UNKNOWN/UNLI
  STED.UTIL:NOT.AP
  PLICABLE.PART:NO
  NE.ITEM.IS.NOT.R
  ECOGNIZED.BY.CUR
  RENT.SYSTEM.STOR
  E.REQUIRE.ADDITI
  ONAL.INFORMATION
  
  > go west
  The walls and floor are a clinical white tile and marble. However, the dim lights set above this echoing space hiss and pop fitfully, giving the small maze of desks and workspaces within a tarnished, decaying look.
  
  A set of solid gates lie opened and unlocked to the east and west. A small corridor runs northward and from the south, the bright light of day is visible through a set of glass doors.
  
  James sits behind his desk, nervously working.
  
  Triage silently rolls to a stop.
  
  > go south
  This walled off area sits at the bottom of a massive staircase which leads into the building to the north. At its base is a sign reading "Bethlehem Hospital - Administration." The outer walls meet here - meeting at the distant gates which sit to the southeast.
  
  Flanking the top of the staircase on either side are two colossal statues.
  
  A hansom cab sits here with a tired old horse hitched to the front and its driver waiting patiently.
  
  When he hears footsteps clatter across the courtyard, the driver tilts his hat back and says "Where to then, Doc?" with a smile.
  
  Triage obediently appears.
  
  > look at the statues
  Human figures, they are -- bald and muscular, naked except for a
  stream of cloth about their waists, each lying against an arch of stone. The leftmost - Melancholy - grips the ground beneath him with a look of placid despair. On the right lies Mania, struggling against
  his chains.
  
  > look at the cab
  A fine cab, painted black with a tired old horse hitched to its front. In driver's seat, set at the rear of the vehicle, sits its smiling driver.
  
  > enter the cab
  Entered.
  
  Faced with the task of climbing into the cab, Triage is more than up
  to the challenge. Raising and extending first two wheels and then the others, it clambers inside beside.
  
  > Home
  /(distancespacetimefurthertouchmore)\
  
  In the shadow of the cab's interior, the cold comes once again.
  
  /(growlearnreachseedexchangeexpand)\
  
  "What's that? Sounded strange there for a moment, you did."
  
  /(dividecopycopyonemanymanyone)\
  
  Vibrations...passing through the cold into the surround air - escaping as...sound?
  
  /(yessuccessmoremore)\
  
  As Reggie pulls the cab to a stop, he calls down.
  
  "What was that you said, ser? Sounded like something foreign. Never could understand why English folks can't stick to the Queen's English. That fancy talk always hurt my ears. Bit silly if you ask me... unless...well, if you want to dance with the Green Fairy that is of course your business, ser."
  
  Outside Flat 2D (in the hansom cab)
  This small, empty road lies at the base of a small hill. It is lined with thin buildings, many advertising "Flats to Let" in their windows. The one directly north contains a door labeled 2D.
  
  To the west is the massive stone edifice that is Newgate Gaol. A gallows prepared for tomorrow's public execution, towers over the street.
  
  Triage rests obediently nearby.
  
  > North
  From inside the hansom cab?
  
  > go outside
  Exited.
  
  Triage gracefully climbs out of the cab beside.
  
  > go north
  (first opening the door to Flat 2D)
  It seems to be locked.
  
  > unlock the door with the key
  Which do you mean, the large iron key or the small key labled 2D?
  
  > Small key
  You unlock the door to Flat 2D.
  
  > Go north
  (first opening the door to Flat 2D)
  
  Despite being small and cluttered with bits and pieces of electronics, this one room flat gives the impression of being quite clean and hygienic; no dust or dirt lurk in its bright corners. The east wall holds a mirror, and is neatly lined with evenly spaced picture frames. A large table, clearly a workshop space, takes up the west wall
  beneath an arched window.
  
  A shadow stretches lazily from the window across the floor.
  
  The flat's single exit lies to the south.
  
  Triage silently rolls to a stop.
  
  > examine the mirror
  Three heavy oak frames line the wall beside the mirror, each
  containing a picture: a young man standing proudly outside Charing Cross Medical School; a formal photo of a junior rugby team (with the same young man in the third row); an older version of the man smiling from a gaggle of classmates on graduation day.
  
  The man in each picture is a shadow of the face reflected in the mirror.
  
  > point at the pictures
  The emerald eye examines the mirror returning with:
  
  CAT:UNKNOWN/UNLI
  STED.UTIL:NOT.AP
  PLICABLE.PART:NO
  NE.ITEM.IS.NOT.R
  ECOGNIZED.BY.CUR
  RENT.SYSTEM.STOR
  E.REQUIRE.ADDITI
  ONAL.INFORMATION
  
  > point at the mirror
  Triage's emerald searches the mirror, then...
  
  CAT:UNKNOWN/UNLI
  STED.UTIL:NOT.AP
  PLICABLE.PART:NO
  NE.ITEM.IS.NOT.R
  ECOGNIZED.BY.CUR
  RENT.SYSTEM.STOR
  E.REQUIRE.ADDITI
  ONAL.INFORMATION
  
  > point at yourself
  The emerald flickers from head to toe before returning:
  
  CAT:LIVING......
  *CATASTROPHIC.ER
  RROR.A042.CATEGO
  RY.INDEX.OUT.OF.
  RANGE.STACK.OVER
  FLOW*PART:ID=DR.
  THOMAS.XAVIER=CU
  RRENT.OPERATOR..
  
  > examine table
  magnetophone. At one corner of the table is a paperbacked book, lying beside a small trade card.
  
  > look at the book
  The book is open to a marked page, labeled "Troubleshooting Your Magnetophone, A Home User's Guide..."
  
  1. Problem: Nothing happens when I turn my Magnetophone on.
  Be sure that your Magnetophone is hooked up to a viable power source, and that the power source is active. If you are sure your power source is active, toggle your switch.
  
  2. Problem: All I hear is static or I can hear other operators, but they can't hear me speak, or they do not answer.
  To broadcast, be sure to depress the TRANSMIT button each time you
  wish to speak. While the TRANSMIT button is not depressed, your magnetophone acts as a receiver, not a transmitter. Also, be sure to use proper etiquette while operating your Magnetophone. To let another operator know you wish to make contact, press the TRANSMIT button and use the universally accepted phrase "Calling CQ". If you fail to use this code, other operators may believe they are picking up the middle of an alternate conversation, and will not respond for fear of interrupting.
  
  3. Problem: I can hear static and voices, but they are faint or indistinct.
  Magnetophone customers living in highly-populated, urban areas may experience transmission interference due to the presence of large buildings, crowded streets, and pollution. You may try alleviate to this problem by placing the Magnetophone by a clear opening - such as
  a window. If this does not fix the problem, you may need to purchase one of several amplification devices, designed to fit into your machine's expansion slot.