text: "What are you thinking?"
  
  "Drake's RV."
  
  "What about it?"
  
  "We get the keys, and drive it straight into the cultists's camp and hop out."
  
  "What? Like ram them."
  
  "No, we make it explode. I'm pretty good at Chemistry and I watch a lot of crime shows. I should know what to mix to make it go up in a fireball."
  
  Becca stares at you nervously, before nodding.
  
  "Yeah, OK. Let's do that."
  
  "Do you remember which way the truck is?"
  
  Becca nods, and you begin following her through the dead night. The silence is only broken by the trudging of your feet and the occassional hoot from an owl. Eventually, you near the edge of the woods. Sure enough, the massive RV sits by the trees at the edge of the forest.
  
  "Do you know how to drive?" you ask.
  
  "I guess. I've never drove an RV, nad I sure as hell haven't driven one through the woods, avoiding trees and...  whatever."
  
  "You're going to have to," you say.
  
  Becca retrieves the keys from their hiding spots, and you enter the RV. Becca goes to start it up, while you head to the back and start looking at the various pieces of equipment and chemicals at your disposal. You find a few choice substances from the distilerry Drake had set up, including plenty of flammible alcohol. As you struggle to remember your many science classes, you work with the chemicals for several minutes, before you've made the RV into a jury-rigged bomb.
  
  "Hey, Hazel, is it ready?"
  
  "Yes."
  
  "Should we have waited until we were a little closer and not going through bumpy terrain before we made this into a bomb?"
  
  You shrug, and Becca begins driving. Although she finds it considerably harder to navigate the trees unlike the others who did so with ease, she manages to keep you on track and alive. After a while, you begin to near the camp.
  
  "So, what do we do?" Becca asks.
  
  "We ram them," you say. "You get out now. I'll ram it."
  
  "You don't know how to drive!"
  
  "I have a straight line to the camp. Just press down on the accerator, I suppose. Which one's the accelrator?"
  
  Becca shows you, and you nod.
  
  "OK, get out."
  
  "Are you sure?"
  
  "Yeah, I'll just speed it up and dive out. Easy," you reply.
  
  You take a deep breath, before Becca gets out of the RV. She stands to the side, staring nervously ahead. You take another deep breath, hoping the oxygen will calm you, and hit the accelerator. The vehicle quickly begins to speed up, as the RV bumps you around in your seat. You enter the clearing, and get your site. You see slithering, monsterous and malformed children in the RV as the rest of the cultists lay stones in a massive circle. Doctor Kessel cradles a bundle in his arms, and looks up at you in shock.
  
  "What the hell... ?"
  
  "Stop her!" Alison yells, as Sheriff Buckly fumbles for his gun in a panic.
  
  You point your RV at theirs', and quickly drop a large piece of equipment on the accelerator. As the wheels begin to spin and start speeding toward RV. You jump out of your seat and rush to the door. You dive out of it, hitting the dirt, as you watch one RV speeding towards the other. Doctor Kessel screams in a panic, and the Meth Lab rams into the RV. They impact with incredible force,  knocking them both onto their sides as they flip through the air. After a few seconds, they slow down, and land in a mangled heap. You hear horrible growls, shrieks and hisses from inside the metal as the seemingly unharmed monsters inside begin to pull themselves out by hands, claws or tentacles. The wreckage begins to leak, a large puddle of alcohol, fuel and various other chemicals forming. Doctor Kessel looks at it and laughs.
  
  "I thought would've exploded..." Doctor Kessel says.
  
  He begins walking towards you, and you see what he's holding: a wiggling mass of tentacles, flying around the air and stroking his face. The long, thin tentacles, covered with a thin veneer of slime, begin stretching out, stroking your face and you scream.
  
  "Ssssh..." Doctor Kessel whispers. "This is your child. Isn't he beautiful?"
  
  You stare at the center mass of the tentacles, and see a light blue, incredibly human eye in the center. An eye just like yours. You let out a terrified cry, as you hear a shout from Sheriff Buckly.
  
  "STUPID BITCH!" he screams.
  
  You look up, and see Becca has snuck up and is trying to open the rusted cage. Doctor Kessel looks up, and you have a moment to act.
  > crawl away from them
  You crawl desperately backwards, away from Doctor Kessel. You hands touch the puddle of fuel, and you have an idea. You fumble through your pants, pulling out your lighter. Doctor Kessel charges forward, pressing his foot on your chest with a swift stomp.
  
  "Stop fighting, girl!" he growls.
  > light the puddle
  You flick your lighter on, and ignite the puddle. Flames burst out as the liquid sets alight. The flames lap at your side, but Doctor Kessel desperately backs away in a panic, allowing you to roll away from the fire. The flames race along, igniting the puddle, before it reaches the RV. As flames reach the insides where the lab and make-shift explosive are hit. Then, it explodes. A wave of heat and shrapnel tear through the air as a thunderous boom goes off. Your ears ring as a fireball explodes into the night with tremendous force. Chunks of metal go off in all directions, and you collapse on the ground. After a few seconds you manage to look up and survey the carnage. Miraculously, you're safe, and all your friends in the cage as well as Becca and Sheriff Buckly seem mostly unharmed. You can hear the sizzling of the monsters' corpses in the burning skeleton of the two intertwined RVs. Alison and Mrs Jordan were closest to the RV and consumed in the wall of fire and barrage of shrapnel, their burned and torn apart bodies now lying on the earth. Doctor Kessel lies, badly burned with the scorched remains of the Key-Bearer lying on top of him.
  
  "NO! NO!" Sheriff Buckly screams, staring at the wreckage in abject horror.
  
  Becca raises her knife and stabs Sheriff Buckly in the neck with a scream and he yelps in pain. She pulls it out, and Sheriff Buckly collapses to the floor.
  
  "You... you've taken everything... from me," Doctor Kessel pants.
  
  You look at him, burns going across his face and across his smoldering chest. The Key-Bearer moves slightly, but you quickly finish it off with a few stomps, wincing at every squelch.
  
  "No...!" Doctor Kessel pants. "You've... doomed man... to nothingness."
  
  You stare down at him as his breathing slows, before the rise and fall of his chest ceases. You walk over to Becca, who's pulling a pair of keys out of Sheriff Buckly's pocket. She unlocks the rusted cage, and your friends spill out. Carter and Mason help Lucy hobble out, followed by Kyle who eagerly hugs Becca, and finally Ant.
  
  "Holy shit. You just blew up an evil cult. I'm impressed," Ant says.
  
  "Holy shit, I don't... what the fuck just happened?" Kyle asks.
  
  "I don't know. We should probably leave," Mason says. "Thanks, Hazel, thanks, Becca, you saved our asses here.
  
  "We n-need t-to get out of here and g-g-get Lucy help f-for her le-leg," Carter says.
  
  You nod, and begin to walk away from the burnt out ashes of the camp, just as the sky begins to rise.
  > One Year Later...
  After the Bang
  
  You're surprised how quickly and eagerly the media pick up on this. A tale of a bunch of kids discovering what a cult and driving a meth lab into it and blowing it up entirely. Of course, the story gets botched considerably. The cult is said to be Satanist, the monster-children are claimed to be simply malformed or mutilated, and any and all super-natural presence is rationalized. Still, it does turn Dawnwood into a media hotspot for some time and turns you into somewhat of a celebrity some time. Still, it doesn't take long for the media to move on. With celebrity pregnancies, terrorist attacks in the Middle East and an endless amount of mass shootings, things move on. You continue living in Dawnwood, staying with your friends. There's a special type of unbreakable bound that arises when a group of people face death together, and because of that you stay as a tight-knit group of friends. Time passes, you settle down in the town and for the first time you're glad you moved to the town. Sure, you still have many unanswered questions about what happened and still wake up with phantom pains in your stomach and nightmares of that night, but for the most part you're able to move past it. You're looking forward to your future in Dawnwood.