text: > About you
  You're the hero of the day, the man everyone looks up to, the uncontested champion of the Free World, the celebrated superstar - Captain McBrawn.
  
  Or at least you would like to be. The truth is that you are Scotty, Captain McBrawn's short and a bit round sidekick. You have followed him on his adventures and helped him mostly by staying out of his way, but now you have a mission of your own.
  
  You are carrying a photograph and wearing your adventuring clothes.
  
  > Inventory
  You are carrying a photograph and wearing your adventuring clothes.
  
  > look at the photograph
  It's a postcard sized signed photograph of Captain McBrawn. You carry it with you everywhere you go and it's beginning to show the wear and tear.
  
  > examine the shapes
  There's something very unnerving in the darkest corner of the cell... You can see the outlines of a round lumpy object and another, taller figure almost your size.
  
  It's as if the taller shape just moved a bit. You hold back a whimper.
  
  > examine the shapes
  You are wearing a pair of green pocketless pants and a gray wool sweater. Your adventuring clothes - that's what mom said when she bought them. They've turned out being not very well suited for the purpose though. They're very thick and a bit too big.
  
  You daren't look anymore. Maybe they'll go away.
  
  > Options
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > bold keywords
  yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > P.
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > bold keywords
  yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > bold keywords
  yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  > green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  > green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  > red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  > red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > go to the north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  > /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  > /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  > *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  > *starred* keywords
  no keyword highlighting
  
  > look at the shapes
  You daren't look anymore. Maybe they'll go away.
  
  > Scream
  The rectangle on the cell door slides open and a pair of beady eyes appear behind it. "WHAT is all this RACKET?" a loud voice behind the door says.
  
  "Help! You have to get me out of here!" you beg.
  
  "HA! HA! WHY would I do THAT? I'M THE GUARD, I'M SUPPOSED TO KEEP YOU INSIDE!" the voice roars.
  
  > Options
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > bold keywords
  yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > P.
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > bold keywords
  yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > bold keywords
  yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > go to the north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  > green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  > green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  > red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  > red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > go to the north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  > /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  > /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  > *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: keyword
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  > *starred* keywords
  no keyword highlighting
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  > *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  > *starred* keywords
  no keyword highlighting
  
  > Options
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > bold keywords
  yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > yellow keywords
  blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  > blue keywords
  green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  > green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  > green keywords
  red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > Go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  > red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  > red keywords
  -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > go north
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: *keyword*
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: -keyword-
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  When the game prints a word that can be used as a discussion topic with other characters, it will be highlighted for the first time. Here's an example of a highlighted word using your current settings: -keyword-
  
  Select a new highlight style below and press Q to return. Note that not all interpreters support every highlighting style; choose the one that works for you.
  
  blue keywords
  green keywords
  red keywords
  > -dashed- keywords
  /slashed/ keywords
  *starred* keywords
  no keyword highlighting
  
  > examine the clothes
  You are wearing a pair of green pocketless pants and a gray wool sweater. Your adventuring clothes - that's what mom said when she bought them. They've turned out being not very well suited for the purpose though. They're very thick and a bit too big.
  
  > ask the guard to turn on the lights
  There is no reply.
  
  "WELL if you DIDN'T HAVE anything else," the guard shouts and closes the eyehole.
  
  > look at the shapes
  You daren't look anymore. Maybe they'll go away.
  
  > remove the sweater
  You strip naked.
  
  > About yourself
  You are Scotty, Captain McBrawn's short and a bit round sidekick. You have followed him on his adventures and helped him mostly by staying out of his way, but now you have a mission of your own.
  
  You are carrying a photograph and wearing nothing.
  
  Also, your adventuring clothes are on the floor.
  
  > Smell
  The air smells weird, like the cell has never been cleaned.
  
  > Hello
  "Hello? Anyone?" you say quietly but get no answer.
  
  > examine the floor
  The stone floor is a dirty and cold.
  
  > examine walls
  The gray stone walls surround you from all directions.
  
  > examine the ceiling
  The ceiling is far above the ground. There's a largish square up in the ceiling on one side.
  
  > examine the square
  There's a largish square up in the ceiling on one side.
  
  > examine the bulb
  The light bulb is hanging low on an electrical wire. It is unlit.
  
  > examine the picture
  It's a postcard sized signed photograph of Captain McBrawn. You carry it with you everywhere you go and it's beginning to show the wear and tear.
  
  > examine the window
  The window is nothing but a hole in the wall with three iron bars running across it. Through it you see a beautiful moonlit night sky.
  
  > examine bars
  Three iron bars prevent anyone from climbing out the window.
  
  > look
  The moonlight gives dim illumination to the front part of the cell, leaving the opposite wall completely in the dark. There's an unlit light bulb hanging from the ceiling and a heavy steel door on the wall opposite to the barred window, but the room is otherwise featureless.
  
  You can barely make out the outlines of some dark shapes in one dark corner of the cell.
  
  The light is just enough for you to see the adventuring clothes on the floor.
  
  > pull the bulb
  The bulb comes easily out from its socket. It was screwed in only very slightly.
  
  > knock on the door
  The rectangle on the cell door slides open and a pair of beady eyes appear behind it. "WHAT is all this RACKET?" a loud voice behind the door says. After a short pause the voice goes: "WHAT THE... are you NAKED IN THERE?"
  
  > Yes
  The guard refuses.
  
  > ask the guard about the light
  (the light bulb)
  "Could you please switch the light on?" you ask politely. "WHAT ARE you TALKING ABOUT?" the guard yells. "The power IS ALREADY ON!"
  
  > ask the guard about the bed
  "I do not UNDERSTAND you!" the guard shouts.
  
  > put the bulb in the socket
  You screw the lamp tighter into the socket and it lights up.
  
  The light reveals the rest of the cell - an air duct running above the window, a simple rug on the floor, a hole that's probably meant to be used as a toilet and not much more.
  
  Except a small, grinning, black monster in the corner next to a bulky sack.
  
  "WHAT the... HELP!" you scream.
  
  > look at the monster
  You move across the room toward the creature. The lamp hanging from the ceiling is just on the right height to bonk you on the forehead on your way. (ktonk!)
  
  The creature is small, shorter than you, and pitch black. It has an oblong head, no ears, tiny black eyes, and sharp, black teeth clearly visible behind a lipless mouth.
  
  A constant dripping of spit from between its teeth forms a small greenish puddle of saliva by its feet.
  
  > tell the guard about monster
  You lean closer to the door and whisper: "There is some... thing in the cell with me!"
  
  "You are IMAGINING things!" the guard yells.
  
  > Point to monster
  (with the photograph)
  You point the photograph at the creature.
  
  > read the photograph
  "To Sotty, Cpt. Harrison McBrawn." Good ol' Captain. Still doesn't remember your name.
  
  > ask the monster about the guard
  "I guess that was all," you say to the guard before talking to H.R. "JUST DON'T BOTHER ME ANYMORE," the guard yells and slides the eyehole shut.
  
  Before getting into detailed discussion, your first reaction is to tackle the surprising situation with the delicacy you have applied to most things in your life. "What the duck is that!?" you yell and point at the creature. Much to your (additional) surprise, it replies. "Well, that's not what I would call a friendly greeting, monkey boy!"
  
  You dare to go a bit closer. "H.R.'s the name, and -trading- is my game!" It pats the sack it has next to it. "I have everything a man of your standing would need, from kitchen utensils to trebuchets. Looks like I got your attention, little man - if you're interested, ask me for a -free sample-!"
  
  It takes a while for the words to sink in. Not the least because the creature's voice combines hisses, clicks and high-pitched whirs which makes it quite hard to understand.
  
  > examine creature
  The creature is small, shorter than you, and pitch black. It has an oblong head, no ears, tiny black eyes, and sharp, black teeth clearly visible behind a lipless mouth.
  
  A constant dripping of spit from between its teeth forms a small greenish puddle of saliva by its feet.
  
  > ask the hr about the trading
  "So... You're a trader?" you ask. "Yessir, that I am!" the creature replies. "I am well known everywhere in -Castle Schweinehund-, swapping items you no longer need for quality merchandise! Just show me what you got and I'll see if there's something I could trade you for it."
  
  > ask the creature for the free sample
  "So, what's the free sample?" you venture.
  
  "The free sample, eh?" H.R. says and flashes a smile. "The minute I saw you I said to myself 'H.R., there is a man who goes to the supermarket just for the free taste samples.'" It reaches for the sack and pulls out a squarish metallic object which it hands to you. "Here ya go, sport. Knock your teeth out."
  
  > ask the hr about the Castle Schweinehund
  "What is this place anyhow? Where are we?"
  
  "This is Castle Schweinehund," H.R. tells you. "Story goes that the -previous owners- built it on an ancient burial ground and used it to perform occultist rituals, opening portals to other worlds and so on. Sounds like old wives' tales to me," it says and runs its hand across its tail.
  
  > ask the hr about the previous owners
  "Who were the previous owners?"
  
  "I'm not sure exactly. They were quite loud as well but not to the extent of the current ones."
  
  > examine the metal
  What do you want to examine: the metal plate, or the squarish metallic object?
  
  > Object
  After closer inspection the squarish metallic object turns out to be a slightly rusted Skindude(tm) multitool. It has two hollow halves connected with a hinge on one end. The halves can be opened to reveal knives, files, pliers and other tools inside. Excellent.
  
  > take the clothes
  (first dropping the Skindude(tm) multitool to make room)
  You lift the adventuring clothes to your arms.
  
  > take the skindude
  (first dropping the adventuring clothes to make room)
  Taken.
  
  > wear the clothes
  "Thank heavens," H.R. sighs when you put on your clothes.
  
  > Show skindude to hr
  (first taking the Skindude(tm) multitool)
  You decide to hold on to it for a bit longer. It might still come useful.
  
  > examine the puddle
  A sizzling greenish puddle of saliva is forming by the feet of the creature.
  
  > Show clothes to hr
  (first taking the clothes off)
  "Can I get anything for these?" you ask and offer your clothes to the creature.
  
  H.R. looks at the clothes in disdain. "If I took them, it would mean you couldn't put them back on. And that's very unacceptable."
  
  "Aww, don't sulk," H.R. says when it sees your expression. "Let's make a deal: you put your clothes back on and I'll give you something nice. Ok?"
  
  > wear the clothes
  You put your clothes back on.
  
  "That's more like it! Here you go," H.R. says and digs through the sack. It hands you a small tube.
  
  > look at the tube
  It is a small tube of glue remover.
  
  > ask the hr about the saliva
  What do you want to ask H.R. about: the puddle of saliva, or the acidic spit?
  
  > Spit
  That's a nasty habit.
  
  "Yeah, and your -spit- isn't as cool as mine," H.R. comments.
  
  > ask HR about the vent
  "Where does that vent lead?"
  
  "Oh, it runs through the entire castle," H.R. tells you. "And it reaches the outside in several places, of course."
  
  > Examine vent
  The aluminum air duct runs from one wall to another. It's quite large but not set very high, just few centimeters above your head. There's a small grate in the bottom of it.
  
  H.R. burps and covers its mouth with its hand. "Sorry. Had Mexicans for lunch."
  
  > show the photo to the hr
  (first taking the photograph)
  "Look, here's Captain McBrawn. Doesn't he look heroic and brave?"
  
  "Wait, where's his head?" H.R. asks. "It's right there behind his biceps," you say.
  
  > check what you're carrying
  You are carrying a photograph and some glue remover and wearing your adventuring clothes.
  
  Also, a Skindude(tm) multitool is on the floor.
  
  > examine the multitool
  It's a slightly rusted Skindude(tm) multitool, with all sorts of useful tools inside.
  
  > open the multitool
  You pull the halves apart and the Skindude(tm) opens with a creak. A swarm of rust flakes flies from the hinges. Looks like almost everything inside is rusted through; the only tool that looks even remotely useful is the screwdriver.
  
  > open vent with the screwdriver
  (first taking the Skindude(tm) multitool)
  It's not locked.
  
  > examine the hole
  It's a smelly little hole.
  
  > look in the hole
  Fortunately it seems to be empty.
  
  > examine door
  The door is made of heavy reinforced steel plates, attached with large bolts. The hinges are on the left side and on the right side is the keyhole.
  
  There's a small rectangular metal plate in the middle of the door.
  
  > examine the plate
  You move across the room to get closer to the metal plate. The lamp hits you on the forehead again. (ktonk)
  
  There's a metal plate embedded in the door on the eye level, about three centimeters high and thirty centimeters wide.
  
  H.R. taps the floor with its foot.
  
  > examine the lamp
  The light bulb is hanging low on an electrical wire. It is lit.
  
  > examine the wire
  The wire hangs from the ceiling from a fragile looking attachment and leads to the cross section of the ceiling and two walls.
  
  > look at the plate
  There's a metal plate embedded in the door on the eye level, about three centimeters high and thirty centimeters wide.
  
  > unscrew the plate
  It doesn't move.
  
  H.R. yawns.
  
  > examine the hinges
  The hinges of the door are screwed into the wall.
  
  > Up
  You jump up and down.