text: Work continues on gathering the breadfruit plants while the crew members continue to enjoy the hospitality and affections of the local people. As well as the company of the women they now have strong locally-brewed alcohol to enjoy, though such gatherings have to be kept secret when Bligh is ashore. The lure of strong alcohol succeeds in drawing the overweight surgeon Huggan from his cabin (which he has rarely left for the last year) and he comes ashore.
  
  The Tahitians find the fat, red-faced man great fun and the men insist on plying him with more and more alcohol. Finally, it is getting late and Christian, who is part of the party though not drinking himself, informs everyone it is time to return to the ship or risk the wrath of Bligh. Most of the men stumble to their feet and stagger towards the boat but Huggan is too far gone. Making a rude comment about Bligh he tells Christian to leave him there.
  
  Christian licks his lips nervously. Huggan as a Surgeon is a fellow officer and Christian has no authority to order him back to the ship, on the other hand Bligh is sure to notice his absence and punish Huggan in some way. When Christian points this out Huggan laughs and again voices uncomplimentary views about your Commander. Christian shrugs, turns to you and suggests you come back.
  > return to the Bounty
  You join the rest of Christian's group in returning to the Bounty. The following morning you again go ashore and find a group of Tahitian men gathered silently round the motionless figure of your ship's surgeon. Vomit covers his face and hands and he lies unmoving on his back, his eyes shut. Christian calls out to him and when he doesn't respond he examines him. At first you think he is dead drunk. You soon realize he is just dead.
  > paradise
  After the death of Surgeon Huggan Bligh orders the Bounty sailed from Matavai Bay to Toaroa, a small bay and village further round the island. The reason Bligh gives is that there are more breadfruit trees there but the crew suspect it is to move them further from the scene of Huggan's death and the temptations of alcohol and women. If that is the intention it is unsuccessful, there are even more of both at Toaroa.
  
  The women are, if possible, even more free with their affections and breath-takingly beautiful, here and one of your fellow sailors, a friendly, bearded man called William Muspratt, comes up to you one day with an excited whisper as you are moving breadfruit trees as part of a party under Bligh. He tells you he has found some exceptionally affectionate Native women who will apparently trade sex in exchange for odd trinkets such as coins, utensils like cutlery or other odds and ends. He tells you he is going to sneak away now and offers to show you where they may be found.
  > accept his offer
  You and Muspratt sneak away from the work party and go to the huts Muspratt found before. He goes in one and you go in the other. You are a little nervous and uncertain this is wise as you step into the darkened interior of the hut. Inside, as your eyes adjust you see a pretty young lady lying under a blanket on the floor, she props herself in one elbow and smiles at you. Nervously you put a spare belt buckle on the floor and she folds back the blanket to reveal she is naked underneath, dark and soft in the darkness.
  
  Fifteen minutes later you are really starting to enjoy yourself when a small figure strides into the hut.
  
  "What do you think you are doing you infernal rat?" Bligh barks at you. "Climb off that person, get dressed and come outside at once."
  
  He storms from the hut and you sheepishly emerge minutes later, your clothes reassembled and reapplied to you. Muspratt is looking similarly crestfallen and of course Bligh has his quartermasters standing by. You and Muspratt both get twelve lashes each, your backs burn like they are on fire and so it goes on.
  > The temptations of Tahiti
  Word soon spreads among the crew that Muspratt has found what amounts to a brothel in Toaroa, though actually many of the Native women seem happy to perform sexual services in exchange for gifts. One of your fellow seamen Robert Lamb, who often cuts the meat for the cook, decides to sneak off the next time he is in one of Christian's work parties and give away his cleaver in the hope of getting two women at the same time. You have a knife and wonder if that would be worth the same.
  > sneak into the village with Lamb
  You and Lamb walk off from Christian's work group to the huts in the village. You make your offerings to the women and hold up two fingers to indicate your desires. To your amazement it works, two women lead Lamb away while two women guide you into one hut where you all hastily disrobe. Both women assume a position some might refer to as riding double and by the time you and Lamb stagger back to the ship that evening you are both feeling exhausted but rather at peace with the whole world.
  
  This feeling lasts right up until you see Bligh's mad face.
  
  "Impertinent dogs!" he screams in your faces. "You think a cleaver and a knife are not as valuable as your disgusting perversions? Quartermasters, twelve each!"
  
  This whipping feels exceptionally agonizing on your already exhausted body.
  > rebellion
  By the beginning of 1789 the crew have had enough of Bligh and his ways.
  
  Charles Churchill, a middle-aged Manchurian and the Master-at-Arms (the man nominally in charge of discipline on the ship) gathers you, the recently flogged Muspratt and another sailor called John Millward, a young and reasonably well-educated fellow, into a secret meeting a short way from the shore party.
  
  "I will tell you plainly boys I don't care a damn for our Commander," he whispers. "He deserves nothing better than to be shark bait for all I care. But this place is the closest thing to heaven on each I have ever clapped eyes on in all my years of sailing. I say tonight we take a boat and sneak away, Haywood has the watch with us tonight, he is ever sleeping on duty and besides was up most of last night at cards in the wardroom. I will get us a brace of guns each, we can take the cutter and sail round to Matavai Bay and from there light out to one of the smaller islands. After our shipmates have left on the Bounty we can return and live here forever."
  
  It is a bold but extremely dangerous plan, desertion can be punished with hanging. Millward and Muspratt quickly agree to it and all three turn their gazes on you. You know if you refuse you must promise to keep silent about the plan.
  > join the three men in deserting
  To begin with your plan goes smoothly.
  
  Midshipman Thomas Haywood is a lazy and indifferent officer who usually sleeps on the nights he has the watches. You, Churchill, Millward and Muspratt climb aboard the cutter and row it away from the ship, by hard rowing all through the night you reach Matavai Bay by dawn and exchange one of your muskets for a sailing canoe. By noon you are paddling north for a small island called Tetiroa, which you have heard of from the Tahitians.
  
  You make it to the island safely a few days later, though your boat capsizes as you reach the shore soaking your gunpowder and rendering your muskets useless. Notwithstanding this setback you take the boat ashore and set to work gathering edible fruits and nuts, coconuts and preparing nets and spears for fishing. The weather soon turns bad and for two weeks rainstorms lash the island. Soaked to the skin and huddled in what feeble shelters you can build from branches and leaves the four of you are beginning to reflect this might not have been a wise idea... 
  
  Eventually the weather clears and to your dismay you catch sight of the Bounty and dozens of native canoes sailing towards your little island. The Tahitians must have told Bligh where you have gone. Hiding would be pointless so when a party from the Bounty lands on the beach you all go to the edge of the tree line to meet them, muskets in hand. Bligh walks alone up to you, cutlass in hand, and halts a short way from you.
  
  "Men, if you come back with me without trouble this is what I will do," he tells you angrily. "I will whip the three of you forty-eight times and you Mr Churchill twenty-four but then that will be the end of it. There will be no hangings, no further punishment, no more word of this will be spoken of. I will write a note to the Admiralty, that I will include when I submit my account of the voyage, stating that I have dealt with this matter accordingly."
  
  It seems to be the best you are going to get and the four of you surrender. You are taken back to Toaroa and flogged alongside an American sailor called Isaac Martin who punched a native man in the face for trying to steal an iron hoop from him. By the time the second flogging is over your back is mess of gristle, flesh and blood and you feel completely and utterly exhausted.
  > farewell Tahiti
  Discontent continues to seethe in the crew as the last of the breadfruit trees are gathered. Two days after the last floggings someone cuts the Bounty's anchor cable, apparently hoping the ship would drift away and that you would all be stranded in the paradise of Tahiti, it is only because there is no wind that night that the ship is not lost. Bligh is apoplectic, roundly cursing you all for a pack of traitors and has the spare anchor cable run down.
  
  The following month a Tahitian man is caught trying to steal Gunner William Peckover's bedding, Bligh has him flogged a back-breaking one hundred times and hung in irons for a week but the next day he either escapes or is released. So it goes on until by the end of March the gathering of the breadfruit is complete and over 1,000 healthy plants have been safely brought on board until the Bounty resembles a floating garden.
  
  On the fourth day of April Bligh orders the anchor raised and the Bounty sails away from Tahiti to the great sadness and sorrow of both of the crew, most of which have at least one girlfriend and several male friends ashore by now, and the hospitable Tahitians who seem to have enjoyed spending time with their new visitors. The mood on board the ship is grim and tense, like an explosive ready to blow at any spark.
  
  Bligh, as usual, provides such sparks.
  
  The first comes three weeks after leaving Tahiti when the Bounty stops at Nomuka in the Friendly Islands to take on fresh water. Fletcher Christian is sent ashore with a party but Bligh orders him to leave his musket's ammunition behind for fear of harming the Natives and making them anti-English. Despite this order you and some of the other sailors in the party disobey the order and carry knives or dirks ashore. You take a small adze or hand-axe.
  
  No sooner have you landed than dozens of Tongan Natives armed with spears, clubs and rocks come out and surround you all. Christian yells at them to clear away but the only response is what sounds like shouted threats and a few thrown stones. One warrior, a great big naked man in war-paint snatches your adze out of your hand. Unable to make any headway you are forced to return to the Bounty.
  
  "You cowardly rascals!" Bligh yells at you all. "You, Mr Christian, are you afraid to go through a set of naked savages when you have arms."
  
  For the first time you see Christian lose his temper.
  
  "The arms are of no use when your orders prevent them being used!" he cries.
  
  "You sir, are a coward!" Bligh declares and turns away in disgust.
  
  You and your fellow sailors glance at each other. In England one gentleman calling another a coward would be considered grounds for a duel. Every single one of you feels sympathy for Christian who stands on the deck looking completely paralyzed by indecision.
  
  The next day you put the Friendly Islands behind you and sail on west towards Australia.
  > bligh breaks Christian
  The next afternoon Bligh is on at Christian again.
  
  You are scrubbing the deck when you see Bligh suspiciously inspecting a pile of coconuts piled between two cannons.
  
  "Those coconuts look fewer than they did yesterday... why you damned hounds have been stealing my coconuts! You could not have done it unless your officers had known!"
  
  Inevitably the ship's officers, including Christian are called out and hear Bligh's accusations.
  
  "No one has been stealing your coconuts sir," Fryer says wearily.
  
  "Damn you, you must have taken them yourselves! Mr Christian, how many coconuts did you bring with you?"
  
  "I don't know sir," Christian replies. "I hope you don't think me guilty of stealing your things."
  
  "Yes you damned hound I do!" Bligh barks back. "You must have stolen them from me or you could give a better account of them, god damn you for a scoundrel, you are all thieves alike and combined with the men to rob me, I suppose you'll steal my yams next but I'll sweat you for it you rascals! I'll make half of you jump overboard before we get through the Endeavour Straights!"
  
  Bligh turns to the scowling Master-at-Arms Charles Churchill.
  
  "Stop these villains' grog and give them nothing but half a pound of yams tomorrow to eat and if they steal any more I'll reduce them to a quarter."
  
  Christian steps forward and clears his throat.
  
  "Sir, this treatment is intolerable." He says, his voice breaking. "My family have been gentlemen for twenty-five generations and not once have any of them been accused of being cowards or thieves without responding."
  
  "God damn you, what does that mean!" Bligh explodes. "You sir are the worst of the lot, a contemptible thief, an infernal scoundrel, a cowardly rascal and an incompetent mongrel and that is what my opinion of you is sir."
  
  Bligh turns on his heel and storms back down to his cabin. The rest of the officers, avoiding Chistian's eyes disband and wander down to their cabins or about the deck. Fletcher just stands there, his jaws grinding over and over. Finally, he goes below decks.
  
  For the rest of the afternoon and evening there is one topic of conversation among the crew, a discussion about Christian and a feeling of great sympathy for him and great hatred towards Bligh. The rumors about Christian are wild: that he has been seen tearing up his personal papers, that he has given away many of his most valuable possessions to his fellow officers, that he has got some spare wood from the carpenter and is trying to build a raft out of it. You go out to the Officer's Wardroom on an errand and find Christian lying listlessly in his hammock, eyes staring at the ceiling, an almost empty bottle of rum at his side.
  
  Despite your fears about Christian neither you nor any of the crew are ready for what happens next.
  > mutiny on the Bounty
  Early the next morning you are woken from your sleep by wild and confused shouting that seems to come from all around the ship. You and the other sailors spring from your hammocks and rush out on deck to see a bizarre sight. Christian and several other men armed variously with bayonets, cutlasses and muskets are herding a loudly protesting and threatening Bligh out onto deck. His hands are tightly bound behind his back.
  
  Christian seems half-crazy, he is alternately yelling at Bligh and talking to his fellow mutineers and has a heavy sounding plummet hanging from his neck (you later learn it was so he could jump overboard and drown if the mutiny failed).
  
  "Knock Christian down men," Bligh is shouting. "Knock Christian down!"
  
  "Hold your tongue or you are a dead man!" Christian screams in his face.
  
  John Fryer emerges on deck at cutlass point.
  
  "Fletcher, you must stop this," he calls out.
  
  "I have been in hell for weeks past!" Christian shouts at him. "Commander Bligh has brought this on himself!"
  
  You are not sure what is going on but Christian and at least a dozen of the crew seem to have taken control of the ship and no one is really opposing him, the only person arguing against him is the vitriolic Bligh. Christian has decided to cast Bligh and his loyal companions adrift and orders the jolly boat lowered but it found to have several leaks so he orders the cutter lowered instead. It soon becomes apparent that the cutter is too small for all the loyal crew who want to leave with Bligh.
  
  "You are all pirates!" Bligh shouts at Christian. "Any man who stays on this ship is a pirate and will be hunted down and hanged by the Royal Navy!"
  
  "Get him away!" men shout loudly.
  
  The launch, a twenty-three-foot-long boat designed for fifteen men is soon in the water and Bligh is roughly thrown in. Several other crew members starting with Fryer join him, not so much because they like him but because they don't want to stay on the ship and be labelled as pirates, a crime which carries the death penalty. Soon there are more people in the boat than there is room for and still others want to get in, the ship seems almost equally divided between Bligh Loyalists and Mutineers.
  
  You stand by the rail looking down at the crowded boat. The island of Tofua is visible nearby and as Christian is throwing a sextant, compass, charts, tools and even four cutlasses (!) down into the boat it seems the nineteen, loyal people in the boat have a good chance of reaching it in safety. It seems that the twenty-five mutineers or pirates remaining on the Bounty (including at least four people who want to go with Bligh but who there is no room for) are planning to return to Tahiti.
  
  You must choose whether to go with Bligh or remain aboard the Bounty, a decision that will affect the rest of your life.
  > go in the boat with the Loyalists and Bligh
  You make your decision and with a deep breath you jump off the Bounty to become the twentieth man in the Loyalist boat. Seconds after you jump in the Mutineers cast the rope off connecting the launch to the Bounty and your boat steers away. There is barely room to move but you row clear of the Bounty to the sound of the pirates' jeers and last insults and Bligh watches silently as hundreds of his precious breadfruit plants are thrown over the sides of the ship.
  
  The last you see of the Bounty is her turning away and sailing east, presumably back to Tahiti. Her sails get smaller and smaller before she is just a speck on the horizon and eventually, like a ghost ship or the memories of a dream, she vanishes from sight. You all stare at Bligh with hostility while he clears his throat and doesn't even have the good grace to look ashamed at the predicament he has landed you all in.
  
  "Men, the Dutch settlement of Coupang in Timor is about 4,000 miles west of here. With careful navigation and rationing I can get us there. From there we can take ships back to England and report the Mutiny on the Bounty to the Admiralty who will send ships out to Tahiti to hunt down those pirates and bring them back to England for justice. We can do it men."
  
  No one answers but you all just go on staring angrily at him in silence.
  
  Tofua is little more than an active volcano jutting from the sea and the plume of smoke rising from it is clearly visible. With hard rowing you reach the island the day after the mutiny and spread out to search for supplies. There are Natives on the island and unlike the Tahitians they do not appear to be friendly. Within a few days it appears that your return to England will not be as easy as Bligh claims...
  > attack！
  After four days ashore with the Natives gathering in increasing numbers and hardly any supplies to be found Bligh gives the order for you all to return to the boat and resume sailing westwards. As soon as the Natives see you are leaving they attack, they race to the shore and run through the water towards you armed with spears and axes. You are pushing off as fast as you can but one fast moving Native manages to grab a rope attached to the stern. You all quickly realize you can't escape as long as he is holding that rope.
  > jump off the boat and run out to fight the Native
  You grab a cutlass and clamber out of the boat, splashing through waist-deep water towards the warrior. He lets go of the rope and jabs at you with a spear but you side-step it and drive your cutlass through his chest. As you turn back towards the boat you find it is indeed escaping, rowing quickly out to sea. You start to stagger after it but a Native comes up behind you and hits you on the head with a rock. You fall down into the foaming waves and more natives beat and stab you to death, your sacrifice enabling your comrades to escape to safety.
  > are Dead
  So you are dead, in fact in the immortal words of John Cleese you are no more, you have ceased to be, bereft of life you rest in peace and are, in fact, an ex-sailor. The great thing about this story (and possibly life in general if the Buddhists are right) is that you don't have to stay this way. You can return to the story either from the beginning or from the Mutiny on the Bounty, if you feel like exploring different story branches.
  
  Alternatively if, like a glutton at a delicious feast, you really feel like you couldn't take anymore of this wonderful writing, you can End the Game and Leave Comments.
  
  If that is the case thank you for taking the time to read my story.