text: [Themes: Science Fiction, nonhuman protagonist, science fiction]
  
  > Look around
  A pretty red star shines over the edge of Gliese 581 G, painting all the clouds and land masses and things with a spectacular crimson hue.
  
  > examine the banks
  Examining the memory banks, you confirm that you are the colony ship Clubfloyd. You're carrying some 500 colonists and 30 crew
  back to Earth after an asteroid impact interrupted the colonization mission and damaged the hull and other systems.
  
  > examine the hull
  Your hull is scorched, and some of your sections are depressurized, including the cockpit, the medical bay, and several unimportant corridors. However, the cryosystems are in good shape, so you're not at risk of losing any colonists or crew, and the cargo bays are also nicely pressurized, in case you encounter anything interesting on the way to Earth.
  
  > examine the crew
  30 crew members are in cryosleep.
  0 crew members are awake.
  
  > examine the systems
  (the systems damage)
  After a quick diagnostic, you confirm significant damage to your high FTL drive, general life support systems, external sensor grid, and logic circuits, plus lesser damage to the low FTL drive and communication web. Interesting.
  
  > look at the low drive
  A properly functioning low FTL drive allows a ship to skip through the cosmos like a stone skipping across the water. (A quick query of your memory banks produces a rather unlikely image to go with this phrase. Rocks are denser than water, and therefore, rocks sink. This must be an analogy to comfort sprouting humans.)
  
  > examine the high drive
  A properly functioning high FTL drive is good for hopping from point A to point Z without worrying about all that pesky space in between. Your high FTL drive, by contrast, is all but entirely slagged. It might be good for roasting marshmallows.
  
  > examine the planet
  Which do you mean, Gliese 581 G or the other planets?
  
  > Other
  (Gliese 581 G)
  Gliese 581 G is a tidally locked planet maybe 4 times as large as Earth, whirling around Gliese 581 once every 37 Earth days. If it has a better name than Gliese 581 G, no one put it in your memory banks.
  
  There are signs of a significant atmospheric disturbance affecting the planet.
  
  > examine the atmosphere
  As you train your sensors on the wildly roiling storm clouds of Gliese 581 G, your memory banks inform you that the atmosphere has been affected by a recent asteroid impact. The arriving object was approximately 5 km in diameter, and its impact produced a seismic effect of 9.5 on the Richter scale at the Clubfloyd's
  location, accompanied 5 seconds later by a massive fireball, 7 minutes later by a rain of ejecta, and 40 minutes later by 127 m/s winds and a 97 dB thunderclap. It must have been very exciting.
  
  > examine the grid
  Which do you mean, the internal sensors or the external sensor grid?
  
  > External
  You request the external sensor grid to examine the functionality of the external sensor grid. The external sensor grid reports that the external sensor grid might be damaged, but it's hard to be sure due to the significant damage to the external sensor grid.
  
  > examine the life support
  The life support systems are responsible for providing human-breathable air, human-potable water, human-edible food, human-tolerable temperatures, human-acceptable atmospheric pressure, human-approved radation levels, and a safe disposal system for human wastes. Of these, the radiation shielding and waste disposal system are still functioning correctly.
  
  > Land
  If the colonists activated the backup AI, it's probably a bad idea to land here. But you could find a different planet and land on that one!
  
  > look at the gliese a.
  There are six planets around Gliese 581, imaginatively named a, b, c, d, e, f, and g. They actually show up in your memory banks that way, with lower case letters. You are spectacularly unimpressed. None of them hold any interest for you except the originally intended colonization site of Gliese 581 G, which you are going to think of with a capital letter.
  
  > examine the banks
  Examining the memory banks, you confirm that you are the colony ship Clubfloyd. You're carrying some 500 colonists and 30 crew
  back to Earth after an asteroid impact interrupted the colonization mission and damaged the hull and other systems.
  
  > check what you're carrying
  You have cargo bays, hull damage, systems damage, frozen colonists, frozen crew and memory banks.
  
  Your memory banks advise you that the cargo bays used to contain machinery, foodstuffs, nutrient supplements, seeds and frozen ova, and all the other things necessary to launch a colonization mission. You're not completely sure what happened to all that stuff. You don't have any of it now, in any case.
  
  Your cargo bays currently contain nothing.
  
  > wake crew
  You access the cryosleep system and activate the revival routine for the frozen colonists. The revival routine works perfectly, but the revived crew members only stagger around for a few minutes before falling over and ceasing to display life signs.
  
  A subroutine linked to the cryosystems notifies you that you have no more crew members in cryosleep.
  
  > look at the colonists
  500 colonists are in cryosleep.
  0 colonists are awake.
  
  > go north
  Going north isn't meaningful in space. You can go in toward
  Sol, out away from Sol, down toward a local planet, or
  up away from a local planet.
  
  > go outside
  You orient yourself, fire up the low FTL drive (after running a quick diagnostic - you wouldn't want to do anything unsafe, after all!), and head away from the planet.
  
  There's a pretty red star nearby, with a whole bunch of planets, and a great big galaxy beyond it.
  
  You are approximately 22 light years from the Sol system. You can go down toward Gliese 581, in toward Sol, or out toward the rest of the galaxy.
  
  > Go inside
  You activate the low FTL drive and accelerate in toward the Sol system.
  
  Interstellar space shoots past with a pretty purple glow, the side effect of your low FTL drive.
  
  You are approximately 20 light years from the Sol system. You can go in toward Sol or out toward the rest of the galaxy.
  
  > Go inside
  You adjust your heading and accelerate in toward the Sol system.
  
  Interstellar space shoots past with a pretty purple glow, the side effect of your low FTL drive.
  
  You are approximately 16 light years from the Sol system. You can go in toward Sol or out toward the rest of the galaxy.
  
  > enter
  You adjust your heading and accelerate in toward the Sol system.
  
  Your memory banks immediately inform you that the class M1 red dwarf here is Kapteyn's Star. Sparkling asteroids ring the star, producing a pretty halo effect.
  
  You are approximately 13 light years from the Sol system. You can go down toward Kapteyn's Star, in toward Sol, or out toward the rest of the galaxy.
  
  > examine the star
  Kapteyn's Star is a class M1 red dwarf in the constellation of Pictor. Pictor is not anywhere near Libra.