text: > Look around
  This room in the high tower appears to be a map room, with hundreds of ancient maps covering the walls. A huge globe, made of gold, sits on a pedestal in the center of the room. Through the tower windows can be seen a vast forest stretching out to the northeast and the sea,
  covered in fog, to the east and south. Stairs to the south lead to the bottom of the tower.
  There is a battered lantern here (providing light).
  
  > Go upwards
  This room in the high tower appears to be a map room, with hundreds of ancient maps covering the walls. A huge globe, made of gold, sits on a pedestal in the center of the room. Through the tower windows can be seen a vast forest stretching out to the northeast and the sea,
  covered in fog, to the east and south. Stairs to the south lead to the bottom of the tower.
  Lying on the floor is a purple scroll.
  In one corner of the room is a badly worn pencil, inscribed with
  runes.
  Lying on the ground is an old parchment map.
  There is a bedraggled and weary adventurer standing here. He is carrying a sword, and a brass lantern. He seems pleased to see you and frequently smiles in your direction.
  The adventurer leaves the room through the simple wooden door, heading to the south.
  
  > get all
  pedestal: You can't be serious.
  maps: Most of the maps are murals painted onto the walls. The others are securely mounted.
  purple scroll: Taken.
  badly worn pencil: Taken.
  map: Your load is too heavy.
  A bedraggled adventurer walks into the room from the south, coming through the simple wooden door.
  The adventurer stoops over and picks up the map.
  
  > drop the egg
  Dropped.
  The adventurer stoops over and picks up the beautiful, ornamented egg and seems pleased by his discovery.
  You are beginning to tire.
  
  > ask the adventurer for the map
  The adventurer, not seeing any use in keeping the map anyway, hands it to you gladly.
  The adventurer stares at his possessions as if expecting a revelation.
  
  > draw on the map
  You can't draw on it arbitrarily. Rather, the pencil seems to home in on various points on the map, daring you to draw a line between them. The adventurer looks at you as if seeing you for the first time. It's not clear that he likes what he sees, either.
  The adventurer leaves the room through the simple wooden door, heading to the south.
  
  > draw the line on the map
  You can't draw on it arbitrarily. Rather, the pencil seems to home in on various points on the map, daring you to draw a line between them.
  
  > draw the line from F to the p.
  A thin line now connects the two spots on the map, but the pencil
  point is very nearly gone.
  You feel that two powerful, evil forces are searching each other out. As they meet, the air lightens. Belboz appears before you. "Something has disturbed the ancient Terror. Krill himself knows this and will
  try to use it to his purposes. Already, they may have joined together. You must not allow the Terror to escape, or we are all doomed!" He fades into the gloom.
  
  > erase the line from V to f.
  The line between the two spots is erased, leaving the eraser barely usable.
  From somewhere nearby, an unseen force probes you, and you are gripped by a sickening feeling.
  You are becoming quite thirsty.
  
  > draw the line from the m to the p.
  A thin line now connects the two spots on the map, but the pencil
  point is gone.
  You are becoming quite hungry.
  
  > drop the egg
  Dropped.
  A bedraggled adventurer walks into the room from the south, coming through the simple wooden door.
  The adventurer stoops over and picks up the beautiful, ornamented egg and seems pleased by his discovery.
  
  > take all
  adventurer: You can't be serious.
  pedestal: No spell would help with that!
  maps: Most of the maps are murals painted onto the walls. The others are securely mounted.
  purple scroll: Taken.
  badly worn pencil: Taken.
  map: Your load is too heavy.
  The adventurer leaves the room through the simple wooden door, heading to the south.
  You are beginning to tire.
  
  > take the map
  Your load is too heavy, especially in light of your exhaustion.
  A bedraggled adventurer walks into the room from the south, coming through the simple wooden door.
  
  > check your inventory
  You are carrying:
  A badly worn pencil
  A purple scroll
  A battered lantern (providing light)
  A worn silver spoon
  A jug
  The jug contains:
  A small quantity of water
  A partially eaten loaf of bread
  A spell book
  The adventurer looks at you as if seeing you for the first time. It's not clear that he likes what he sees, either.
  The adventurer stares at his possessions as if expecting a revelation.
  
  > learn the vaxum
  Using your best study habits, you learn the vaxum spell.
  The adventurer stoops over and picks up the map.
  
  > Vaxum adventurer
  The adventurer smiles at you with an air of good will.
  The adventurer offers to relieve you of some of your possessions.
  
  > ask the adventurer for the map
  The adventurer, not seeing any use in keeping the map anyway, hands it to you gladly.
  The adventurer leaves the room through the simple wooden door, heading to the south.
  You are becoming quite thirsty.
  
  > check your inventory
  You are carrying:
  A map
  A badly worn pencil
  A purple scroll
  A battered lantern (providing light)
  A worn silver spoon
  A jug
  The jug contains:
  A small quantity of water
  A partially eaten loaf of bread
  A spell book
  You are becoming quite hungry.
  
  > Hi
  I don't know the word "/hi".
  
  > Hi
  Good day.
  
  > Hi
  I don't know the word "\hi".
  
  > Hi
  I don't know the word "$hi".
  
  > Translucent
  Enter saved game to load: Failed.
  
  > open oven
  You are south of an old wooden shack, apparently deserted. The trail extends from northeast to southwest here, circling the Lonely Mountain, which lies to the southeast.
  The sun is rising over the lands to the east.
  
  You can't go that way.
  
  > Go inside
  The inside of the shack is a shambles. An overturned table and bench, and a few broken windows remain. An oven is the only fixture that's even recognizable. The door is to the south.
  The top of a battered lantern is partially visible behind the overturned table.
  An empty jug lies in a corner of the room, against the overturned table.
  
  > open oven
  Opening the oven reveals a loaf of bread.
  
  > GET LAMP, JUG, BREAD
  battered lantern: Taken.
  jug: Taken.
  loaf of bread: Taken.
  
  > go northeast
  The trail turns a corner here, bending out of sight to the southeast and southwest. The ground is higher here than to the south, allowing you to make out the top of the Lonely Mountain, shrouded in clouds. No path from here leads up the mountain, however.
  
  You are on the northeast side of the Lonely Mountain, walking a narrow path through rolling hills. On one side of the path is a sign and behind that, to the northeast, a winding path through the thick undergrowth. The trail continues to the southeast.
  
  The trail ends here. A ruined stone foundation marks the site of the Old Lingolf House, which presumably was a monument of some sort. The trail head is off to the southwest, and a small brook flows slowly by. The sun has now risen above the hills.
  
  > go inside
  You are at a fork in the road where paths to the northwest and southwest girdle the base of the Lonely Mountain and a smaller path winds its way to the east.
  
  You are on a road which enters a small village to the southwest and comes to a fork to the northeast. The Lonely Mountain looms above but there is no path from here which ascends the mountain.
  
  You can't go that way.
  
  > Go inside
  It is dark and smoky in here, but this is a place of great disorder, and its odor is indescribable. A pile of rags sits near a small pot which is bubbling and steaming over a tiny fire. The pile of rags sports a gnarled hand which busies itself with the noisome stew. A closer look reveals a withered crone at the other end of the hand.
  
  The creature looks you over keenly and speaks: "I should have thought they would send someone more ... more ..." She laughs in an unsettling way. "They've all left! A great storm is brewing in the east, my friend, and all have fled before it!" She starts to chuckle. "Take this and begone!" With a wave of her hand, you find yourself reeling out of the door of the hovel, holding some sort of scroll in your hand.
  
  > Rezrov gate
  Your spell book begins to glow softly. Slowly, ornately, the words of the rezrov spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.
  
  You are on an east-west road, which wends its way through the dark, rolling hills of this land. To the west rises a high mountain, to the east stands a high castle with dark towers.
  
  You are outside the western entrance to the castle. To the east stands an iron gate which is closed and chained. A winding road starts here and proceeds to the west.
  
  Using your best study habits, you learn the rezrov spell.
  
  The chains of the iron gate fly into the air and vanish. The gate flies open and a blast of cold air fills your lungs.