text: [Themes: Science Fiction, science fiction]
  
  > look around
  The cellar is about the same size as the room above, but in slightly better condition. The walls have suffered from centuries of damp, so that little of the original white paint shows through the dark mould and damp stains. The only things of any significance to have survived the ravages of the years are a tall metal cabinet in one corner and the ladder leading up to an open trapdoor in another.
  
  A large mattress lies on the floor in the middle of the room.
  
  You see a dark green knapsack here.
  
  Leela is standing nearby.
  
  You can smell the cheese.
  
  Obvious exits: Up
  
  > examine the knapsack
  It looks reasonably new and of modern design. There are no obvious identifying marks but it looks like it could be either standard military issue or the sort of thing sold in camping shops anywhere round the known galaxy, though the lack of any trademark makes it seem unlikely that this is a consumer item. It's closed.
  
  > open it
  Opening the dark green knapsack reveals a ration pack, a small round mirror, and a small black comb.
  
  > examine the mirror
  It's just a small round hand-mirror, in which you can see your face. Its casing is made of a rather tasteless shade of orange plastic, and there's a serial number stamped on the back. A closer look at the casing reveals a narrow crack running round its rim, suggesting there may be some way to open it up.
  
  > open the mirror
  (first taking the small round mirror)
  You open the mirror casing so that the back folds over to face the front at an angle of about 45 degrees.
  
  You can smell the cheese.
  
  > look in the mirror
  You see your own reflection. How fetching.
  
  > examine the serial number
  The serial number stamped on the back of the mirror is "IOHop80Advx". As reflected in the mirror it reads "xvbA08qoHOI".
  
  > look at pack
  It's a small container labeled "Field Rations" It's closed.
  
  > open it
  Opening the ration pack reveals three food bars.
  
  > look at the comb
  It's just an ordinary small black comb; but a closer inspection reveals a couple of long dark hairs attached to it.
  
  > look at the hairs
  There's only a couple of them, and they're very fine, so it's difficult to be precise about their colour, but they're both fairly long.
  
  > examine Leela
  She's a young woman of about twenty standard Earth years of age. Now that she's cleaned up and clothed in something better than filthy rags, she looks a lot better than when you first saw her. Indeed, she's a remarkably attractive young woman, with a beautifully formed oval face framed by a cascade of long dark hair.
  
  Leela is carrying a tomato, a carrot, a lettuce, an apple, a small wedge of cheese, and a fluffy pink towel, and she's wearing a sheet.
  
  > take the knapsack
  Taken.
  
  You can smell the cheese.
  
  > look under the mattress
  The floor under the mattress looks much the same as it does in the rest of the room.
  
  > examine the cabinet
  It looks old and battered enough to be part of the original furnishings, although it's still basically sound. It's closed.
  
  > open it
  A plain black jumpsuit hangs in the cabinet.
  
  > look at the jumpsuit
  It's a plain black jumpsuit of a modern cut, rather too small for you and probably made for a woman. A closer inspection reveals that it has a single small pocket.
  
  > look in the jumpsuit
  (first opening the jumpsuit pocket)
  The jumpsuit pocket contains an orange datatab.
  
  > ask Leela about the jumpsuit
  "And people say I ask too many questions," she replies.
  
  > ask Leela about Leela
  "How long will you be an outcast for, Leela?" you inquire.
  
  "Goodness knows!" she replies, "This present bunch of Elders isn't in any hurry to take me back. Maybe once they've all dropped dead their replacements will be more forgiving - but I'm not counting on it."
  
  You can smell the cheese.
  
  > wear the jumpsuit
  "Leela, I'd like you to wear the black jumpsuit," you tell her.
  
  "I'm sure there are all sorts of things you'd like me to do, offworlder," she replies, "But not even an outcast farm-girl does everything she's asked to by a man she's only just met!"
  
  > go up
  Leela follows you up the ladder.
  
  Inside the Stone Building (standing in the southwest corner)
  The single room inside the building is open to the sky and mostly full of rubble. In the one corner that remains reasonably accessible, the southwest corner, a triangular light fitting remains near what would once have been the ceiling. The doorless exit lies to the north.
  
  A battered cabinet lies half-buried under the rubble in the northeast corner of the room.
  
  An old metal crate sits by the wall, next to the trapdoor in the corner.
  
  Leela scrambles up through the trapdoor after you.
  
  You can smell the cheese.
  
  Obvious exits: North, Down
  
  > go north
  (first getting out of the southwest corner)
  
  Leela gets out of the southwest corner.
  
  Leela follows close behind you.
  
  The trees that surround this large clearing seem to be gradually encroaching upon it, though it will be a century or two yet before they finally overwhelm it. For now, the overgrown remains of several buildings are still visible, with one solitary white stone building to the south still just about standing. The clearing continues to the north, while paths lead out to east and west.
  
  Leela enters the clearing with you.
  
  You can smell the cheese.
  
  Obvious exits: North, South, East, West
  
  > Go southeast
  Leela follows close behind you. You walk down the path some way until it finally peters out among more sparsely-spaced trees.
  
  Dappled light plays through the sparsely spaced trees that thin out even more towards the southeast, where the forest ends. In principle you could walk in any direction amongst these autumnal trees, but one direction looks much the same as any other, so you could all too easily get lost, except that you know that the way back to the main path is to the east, and that there's another path to the northwest.
  
  Leela walks into the thinning forest with you.
  
  You can smell the cheese.
  
  Obvious exits: East, Northwest, Southeast
  
  The drik light goes out to conserve power.
  
  > examine the mirror
  It's just a small round hand-mirror, in which you can see your face. Its casing is made of a rather tasteless shade of orange plastic, and there's a serial number stamped on the back. The casing is currently open, so that the back is folded round to face the mirror.
  
  > examine number
  The serial number stamped on the back of the mirror is "IOHop80Advx". As reflected in the mirror it reads "xvbA08qoHOI".
  
  > take the black datatab
  As you remove the black datatab, the console screen goes blank.
  
  > put the orange tab in the slot
  (the slot)
  The screen displays: "Enter Password: "
  
  > enter the xvba08qohoi
  (on the console)
  The screen displays: "Correct!"
  
  "My initial survey of the small inhabited district of Elysium indicates that this world could well serve our interests in the event of war with the Empire. The imperial authorities take a minimal interest in the inhabitants, and their allegiance to the Empire appears equally minimal. Moreover, the inhabitants are unbelievably primitive in their lifestyle, and have no significant military capacity. An invasion by a single company of our troops would suffice to conquer and hold this world. The inhabitants could be forced into slave labour (see below) and also used as hostages against any attempt by imperial forces to retake the world. Any slaughter of Elysians could then be represented as the consequence of a bungled imperial military operation - indications are that this would not be the Empire's first military blunder on Elysium.
  
  Elysium has no industry beyond the bare minimum required to support their primitive farming methods. Nevertheless, its agricultural assets would be capable of sustaining a moderate-sized Federation force if placed under Federation management and equipped with modern machinery. Increased productivity would allow us to employ the surplus native labour thereby created in munitions factories to supply our forces; needless to say we should have to set up such factories ourselves, but the natives, though primitive, do not seem unduly stupid and could certainly be trained to work in such factories.
  
  Such a scheme would enable us to sustain a sizeable fleet in the Elysium system indefinitely, apart from an imperial counter-attack. Holding an imperial world deep in imperial space may be of both strategic and propaganda value to us.
  
  Whether the capture of Elysium would in fact be strategically worthwhile is beyond my brief to determine. My initial survey indicates that it would be tactically feasible.
  
  Two further items of intelligence need to be determined before my investigation is complete, however:
  (1) How often the Empire comes to check up on Elysium.
  (2) In what strength the Empire comes to check up on Elysium.
  
  Squadleader Anita Johnson, FFIS."
  
  > tell Soolin about the orange datatab
  "I found a datatab," you say, "in the pocket of a black jumpsuit I found in the basement of an old ruin in the forest."
  
  "Do you know what's on it, sir?"
  
  "Yes," you reply,"It's a report from a Federation agent working on Elysium, suggesting that it would be tactically feasible for the Federation to invade and use this planet as a base behind our lines in the event of war."
  
  "Goodness!" Sublieutenant Soolin's voice declares.
  
  > tell Soolin about the orange datatab
  "The existence of this datatab shows that there must be a Federation spy operating on this planet, sublieutenant," you tell her.
  
  "I appreciate that, sir." she replies, "Have you any idea who it might be?"
  
  > tell Soolin about Anita
  "I see, sir," she replies blandly.
  
  > Yes
  "Yes - at least I have my suspicious, sublieutenant," you tell her, "but I'd like to make sure."
  
  "Just as you say, sir," she replies.
  
  > Topics
  You could tell her about yourself, the mallet, or the raft, or ask her about the Federation crisis.
  
  > tell Soolin about the raft
  "I found this raft in the basement of the ruined building in the forest," you tell her, "According to the label it was manufactured by the Reldan Raft Corporation!"
  
  "That's very odd, sir," Sublieutenant Soolin opines, "Relda's a Federation world!"
  
  "Quite so, sublieutenant," you concur.
  
  > tell Soolin about the mallet
  "I found a mallet in a ruined building in the forest," you tell her. "It looks like it's of offworld manufacture."
  
  "That's odd," she replies, "It would be interesting to know where it came from; I don't suppose there's a manufacturer's name on it anywhere?"
  
  > examine the mallet
  The handle has a rubber grip to enable you to get a firm hold, while the head is wood tipped with steel.
  
  > examine the grip
  Which grip do you mean, the drik handle, or the mallet handle?
  
  > Mallet
  The rubber grip is orange, and covers most of the handle. A closer inspection of the end of the handle shows the words "Made on Paran" inscribed there.
  
  > tell Soolin about the mallet
  "I've just taken another look at that mallet I found, the handle is stamped 'Made in Paran'!"
  
  "That's very suspicious, sir," Sublieutenant Soolin replies, "especially with that Reldan-manufactured raft as well. That's two items of Federation manufacture you've found in the forest."
  
  "Quite, sublieutenant," you agree.
  
  > tell Soolin about the hair
  "You have really nice-looking hair, sublieutenant," you tell her, "I bet it looks great when you let it down!"
  
  "Don't you have anything better to discuss, sir?" she retorts, trying not to either look or sound too embarrassed.
  
  > Topics
  You could tell her about yourself, or ask her about the Federation crisis.
  
  > ask Soolin about the crisis
  "I wonder if the Federation really would have tried to come here and take this place over," you muse.
  
  "I think they're ruthless enough to try anything, sir," she replies.
  
  > Bye
  "Over and out," you say.
  
  "Over and out, sir," she confirms, just before the comms link goes dead.
  
  > take the orange tab
  As you remove the orange datatab, the console screen goes blank.
  
  > put the black tab in the computer
  The screen displays: "Enter Password: "
  
  > Full
  In 976 moves, you have scored 16 of a possible 30 points. You could reach a winning ending with only 21 points. Your score consists of:
  1 point for reading your orders
  1 point for finding the bug
  2 points for feeding the cat
  2 points for finding the receiver
  2 points for hoisting the imperial flag
  1 point for finding the gap through the trees
  1 point for satisfying Leela's hunger
  1 point for giving Leela the towel to dry herself with
  1 point for finding Leela something to wear
  4 points for reading the orange datatab
  
  > look at the raft
  The raft, which is currently deflated, is made of some dark green rubbery material. The only marking is a small label bearing the manufacturer's name. Attached to the raft are a small red handle and a small green handle.
  
  > examine the red handle
  It's marked "Pull to deflate".
  
  > examine the green handle
  It's marked "Pull to inflate".
  
  > go north
  (first opening the street door)
  
  The north side of the street is occupied by a large wooden hall. On the south side is a neat single-storey white building (directly south) next to a two-storey green house (to the southeast). The street continues eastwards but quickly peters out into a narrow farmtrack as it leaves the town, while to the west it runs back towards the town centre.
  
  Obvious exits: North, South, East, West, Southeast
  
  > Inflate raft
  There's a hiss of rushing air as the raft inflates.
  
  > put the raft in the river
  The bank by the broken bridge is too steep for you to put raft into the river here; that is, you could put it into the river, but you wouldn't be able to hold onto it or get into it.
  
  > go north
  This fenced-in area of a few dozen square metres looks like it might be used for a market, both from the rubbish that's been left lying around, and the impress in the muddy ground of what might be stalls or tables. A small shed stands near the centre of the area. Gaps in the fence allow egress to the south and southeast, as well as north along the bank of the river.
  
  The dog is lying unconscious on the ground.
  
  Obvious exits: North, South, Southeast, In
  
  > put the raft in river
  The bank is still quite steep here; you manage to lower the inflated raft into the water, but then it slips out of your grasp and gets carried downstream.
  
  > Go south
  The muddy street from the centre of the town to the east ends at a ramshackle wooden bridge that has unfortunately fallen into a terminal state of disrepair, leaving no other means of crossing the river. A large wooden barn stands immediately to the south, next to a pair of tumbledown shacks, while on the north side of the street is a rough enclosed area that looks like it's probably some sort of market. Behind the market the land climbs up towards the distant forest.
  
  An inflated rubber raft floats in the middle of the river.
  
  Obvious exits: North, South, East
  
  > examine the raft
  The raft, which is currently inflated, is made of some dark green rubbery material. The only marking is a small label bearing the manufacturer's name. Attached to the raft are a small red handle and a small green handle.
  
  > Fish
  (fishing in the river)
  (with the fishing rod)
  (first taking the fishing rod from the old brown sack)
  You don't catch anything; but then since your line isn't baited, maybe that's not so surprising.
  
  > Inventory
  You are carrying a white pillowcase (which contains an old brown sack (which contains a fishing rod and a small black cube)), a small iron key, a purple datatab, a drik, a tiny black bug, an ID card, a duvet, a piece of cloth, a mallet, some smelly rags, a small silver key, a small round mirror, a dark green knapsack (which contains a ration pack (which contains three food bars) and a small black comb), and an orange datatab. You're wearing a purple belt and a white uniform. Your right pocket contains a crumpled piece of paper.
  
  > throw the hook at raft
  (first taking the small hook from the fishing line)
  The small hook hits the inflated rubber raft without any obvious effect, and falls to the street.
  
  > pull green
  (the dark green knapsack)
  Pulling the dark green knapsack has no effect.
  
  > examine the rod
  It's quite crude, comprising a long wooden pole with a line attached. A small hook is attached to the line.
  
  > throw the rod at the raft
  (first taking the fishing rod from the old brown sack)
  The fishing rod hits the inflated rubber raft without any obvious effect, and falls to the street.