text: r of Recruitment being named Dick Powers. And when you're depressed, life's gone bad."
  
  "Knock-knock." Cabana replies, smirking.
  
  You smile at that, as Cabana takes out a datapad and hands it to you.
  
  "Go find you uniform, and put on your shiniest medals. Not the best, the shiniest, the public's stupid. Make sure to have a cigar in your mouth, it's your signature."
  
  "What?"
  
  "You're doing an interview in about two hours."
  
  "Oh yeah. Shit." You say.
  
  "Just... Well, you're the best leader I know. You'll do fine." Cabana says.
  
  "I'll leave Mast's funeral to you. God bless him."
  
  "Mast was an Atheist. I'm pretty sure you and I are too."
  
  "It's a saying, Cabana. I've never gotten a gift horse, but I use the saying. Go make the arrangements, I'll get ready."
  
  > Continue
  You sit in a fancy set, on a coach across from several robotic drone cameras, bright lights, a large crew and Jimmy O'Toole.
  
  O'Toole is a News Presenter, Journalist and TV Personality. His talk show, Mondays with Jimmy, rose into popularity after the success of the Coalition against the Alliance. Kanan, a famed Probiscan journalist and presenter was passed over for the position due to anti-Alliance hatred, and Tarn, another possible choice, was passed over in favour of a human due to pro-human bias thanks to your work in the Alliance War.
  
  "We're live in three, two, one."
  
  "Hello, and we're here today with famous General Achilles. I don't know how we got him on the show, but he's here! How are you, General?"
  
  "Tired. But happy to be here."
  
  "Tired? I imagine you would be after you're put in charge of the military taking part in the largest war in the history of every sentient being known."
  
  "It is."
  
  "Well, there is one question that is weighing on the mind of every citizen of the Coalition? How do you think we can fight an enemy as violent and endless as the Chykri?"
  
  > say "We fight and we destroy them at any cost."
  "Well, General, I hope we can."
  
  "We'll be able to."
  
  > Continue
  "General, many loyal Coalition members wonder about the long-term extensive Garavan expansion that has occurred do to a lack of regulation and the support of the Garavan Tribes so they can fight for us. Many of us fought during the Garavan War and have lost men to Garavan Raiders and Pirates. How do you except us to deal with this issue?"
  
  > say "The Garavan's expansion is a necessary evil that can be dealt with later."
  "I'm sure the Garavan wouldn't be happy with being referred to as evil, and their expansion referred to as a problem, but I understand. I'm sure most of our viewers would be happy to hear you have a plan."
  
  > Continue
  "General, there's been much controversy over your choice of lieutenants. With the exception of the late Commissar Mast, Grand Scribe Akaid and Admiral Yarcel, there's been terrible crimes committed by your lieutenants. We have a Garavan known for brutal executions and death matches, a "human" leader who's willing to sacrifice massive amounts of things and has been in several sex scandals including a polygamous relationship, a Clone behind the Black Ops operation that overthrew Prince Cain, a Remnant who's led brutal attacks resulting in mass civilian casualties and a Brain Bug who's wiped out large amounts of civilian factory workers during her attacks. These are all, for lack of a better word, war criminals who..."
  
  > interupt her
  "Hold on there! The Lieutenants I've chosen are brilliant men who are willing to fight and die for the Coalition! They've made sacrifices because they want what's best, and I won't hear ill words spoken."
  
  "My apologies, General. I didn't mean to offend you."
  
  "I've made many mistakes and I'll take the blame for each and every one, but I won't hear ill words of the people willing to but everything on the line for the people they love."
  
  > Continue
  Your interview continues for some time, touching on minor issues which you handle with ease. Eventually, you come to the end of your interview.
  
  "Thank you General. Do you have any parting words for us? A speech, perhaps?"
  
  > make a speech about unity
  "People of the Coalition: We are being faced with an enemy that I can defeat. You cannot defeat. No one can defeat the Chkyri alone. But together, as one solidified force, we can send the Chykri back to the depths of whatever hellhole they crawled from. As one, we can do anything. We've created inventions, domesticated animals, wiped out enemies and became the greatest empire in the history of the known universe. If our past people saw us, they wouldn't see the future. They'd see Gods. Together, we can defeat the Chykri. Thank you."
  
  > Continue
  "Well, there we have it. We need to take General Achilles words to heart. We're very glad to have had the privilege to have him on the show. Thank you, Achilles."
  
  "My pleasure."
  
  "I'd like to finish this. We've been Coalition news. Thank you, and stay safe, stay strong and stay classy, Coalition."
  
  The Cameras blink off, ending the interview. You breath a sigh of relief.
  
  > Continue
  Jimmy O'Toole takes out a cigarette, offering you one.
  
  "No thanks. I don't smoke."
  
  "You've got a cigar grafted to your jaw most of the time."
  
  "I don't smoke cigarettes."
  
  "Alright. Well, thanks for taking the time to do this. You did well."
  
  Jimmy O'Toole shakes your hand, and you quickly leave to get back to work."
  
  > Continue
  Your next job in the Coalition is to begin visiting and checking up on various military bases. Your first stop is Godswing Military base.
  
  > Continue
  Your shuttle lands in a heavily fortified labouratory. Scientist in labcoats and weapons slung over their shoulder or at their side are mixed in with the regular marines under your command. Godwing, a basterdization of the popular nickname for Site Beta-12, "God's Wings", is a massive colony with the prime purpose of studying and researching three crashed ships, all of Ancient origin. The Scientist have neglected to stay behind to continue their research as they see themselves as close to several breakthroughs, and to protect both the ships and the Coalition at large. The forces posted at the colony are almost all human, formally led by Major Wilkens, though informally led by a young, heavily decorated soldier known as Sgt Mason, well known for his more than... unordinary methods which included using poisoned Tarn drones to wipe out carnivorous Chykri Grunts, using Major Wilkens as bait in an ambush and hiding in the bowels of a wounded Chykri Rampager to get into one of their nests and wipe out a squadron. By all accounts, the man seems to be insane.
  
  "Right, Achilles. We meet with Wilkens and Mason, check up to make sure the base is prepared, then get the fuck out of here." Cabana says.
  
  "Right." You nod.
  
  A squad of heavily armed marines in exosuits make their way through the crowd, led by a large bearded man holding what appears to by the light gun from a Chykri Gunhead.
  
  "General." He nods. "I'm Sergeant Mason."
  
  He salutes you, to Cabana's amusement.
  
  "I'll lead you to the Major."
  
  Sgt Mason salutes again, before turning and leading you through the complex. After a few minutes you find yourself in a small lab filled with scientific inventions in their prototype form, like an early Warp Drive, a large cannon prototype and a recovered Remnant "skull" older than the Coalition. Sitting in the centre is a short woman with a cigarette clenched in her teeth surrounded by a cloud of smoke and ash.
  
  "General. I'd have preferred to see you in better conditions so I could have the banners, the orchestra and a thousand fresh faced marines in formation."
  
  "It's understandable, given the situation we're in, Major."
  
  She nods.
  
  "What's the situation, then?" You ask.
  
  "The enemies at our door and half of my forces are eggheads. I took the position that we need to get them out of here before they cause an accident and kill someone, and save some lives, and more importantly minds, that are invaluable. This decision has some notable opposition among the troops, most prominently Sgt Mason."
  
  "Respectfully, ma'am, we have men and women who want to fight for the Coalition against an enemy that hasn't been faced since the Fall of Rome. Permission to speak freely?"
  
  "Granted."
  
  "We need every man we can get. If we don't we might as well spend on cash on Antimite Prostitutes, have a good old tongue fucking and off ourselves."
  
  "Sgt Mason, you're excused."
  
  "Yes, Ma'am."
  
  Sgt Mason salutes, and trots off in a job.
  
  "So, General? Should we send the Eggheads home?"
  
  > Yes
  "Good. I'll tell them. We've just saved a few great minds."
  
  You send the scientists home and spend the next few hours making speeches to inspire the troops before returning to Cabana.
  
  "Where to next?"
  
  "We have a Probiscan-Remnant base that has an issue that needs to be dealt with. The a Creator base that's refusing to fight and a few other stops."
  
  "Let's go."
  
  > Continue
  Your next stop is the Mars Pattern Blockade, a large defensive position made up of three moons, two space stations and several military vessels, made up of mostly Remnants and Probiscans. Your scheduled to meet at the base and solve any important issues that have arose, because there's a lack of space cops who don't play by the book, nameless, ever-silent soldiers who happen to be killing machines and young children with unimaginable power, so the problems are going to be dealt with through boring, bland bureaucracy. As you shuttle lands, you grab a cigar and walk out, to a formation of blue aliens standing at attention and ancient machines of war who's massive arms crash to salute you. A very scarred Probiscan who you recognize as Colonel "Dead" Garran, a man you have recently learned personally engineered several of your failures during the Alliance War. Garran salutes you, and marches forward to shake your hand.
  
  "General. It's good to see you."
  
  "Colonel. You forces are impressive, especially for the slack-jawed, dead-eyed recruits that was sent to you."
  
  "Those were only boys, General. I have men behind me now. Men who are willing to die for the cause. And I'm proud of every one of them."
  
  "I've been told there were issues that needed to be dealt with."
  
  "Issues?" Garran asks incredulously.
  
  "Was I misinformed?"
  
  "General. We've captured a Chykri Snub, General. Every single Snub we've captured has killed himself through a self-detonating explosive, a massive injection of poisons throughout the body, the shutdown of their cybernetics or if both those fail, the Sphere launches massive orbital attacks on the Snub's position. We caught one, though. We disabled the explosives, took out the poison injectors and managed to replace it's cybernetics. We lost all of Rain Squadron in fending off the Sphere until we could get it out."
  
  "You have it secured on site?" You ask, your mind racing.
  
  "Yes, sir. It's in the most heavily secured part of the base. I've had linguists who managed to teach the Snub Currantise. He had already learned quite a bit of the language through listening to and deciphering our radio messages. I'll give him my personal translator so you can understand him."
  
  You nod, your mind full of possibilities. A captured enemy soldier could reveal massive amounts of information about the Chykri.
  
  "I'll have the Chykri Snub prepared and woken up. Please, take time to talk to the troops or whatever you want."
  
  Dead Garran walks quickly off, leaving you and Cabana standing there.
  
  "Shit, Achilles. This could be a game changer."
  
  "Don't get your hopes up, Cabana. It might just scream curse words until it finds a way to kill itself."
  
  "I suppose. Well, let's go inspire the troops."
  
  > talk to the Probiscan Regiment
  You walk over to the Probiscan, who salute in unison.
  
  "At ease, men."
  
  Their hands drop to their side.
  
  "So, what's the situation at base?"
  
  A short Probiscan with fat face tentacles steps forward.
  
  "Sir, the situation here is manageable. We have enough firepower to repel any and all Chykri attacks to take out the... prisoner. Soon enough, we'll be able to strike back and win against these Chykri bas... enemies, Sir."
  
  "How's morale?"
  
  "Good, Sir. We're one unit, united in our mission. We sleep together, eat together, fight together and should the needs be, die together. But before we go, we'll make our own tombs out of Chykri corpses before the end, Sir."
  
  "Well said, marine. Dismissed." You say, stepping away from the regiment.
  
  > talk to the Remnant Regiment
  You walk over to the massive Remnant regiment, who salute noisily.
  
  "At ease, men." You say. "What's the situation at base?"
  
  A Remnant steps forward to answer your question, a massive metal monstrosity with a machine gun in his massive hand and a small missile launcher mounted on his shoulder.
  
  "The situation is good, Sir."
  
  You wait for the Remnant to continue, but he does not.
  
  "Well, how's morale among the Remnants?" You ask.
  
  "Morale is low, SIr. We came to this war clam and prepared. We've fought thousands of battles, we assumed this would be another notch on the plating. But... we've been having serious problems, Sir. There's voices bouncing off our minds, telling us things. Some of us recognize the Spheres, but we don't know why. We just know they're the enemy of this battle. Still, they're eerily reminiscent of broken dreams some of us have had. We're machines, Sir. We don't dream."
  
  You nod your head, mentally noting to investigate this, before dismissing the Remnant.
  
  > wait patiently for Major Garran to return
  You wait patiently, smoking your cigar until Major Garran arrives back.
  
  > Continue
  Major Garran leads you through several dull hallways, before you arrive at a heavily guarded door, with several guards. Major Garran leads you through the security measures, before the door opens to reveal the Prisoner.
  
  "Fuck." You mutter, seeing the Snub.
  
  The Snub, which only consists of an upper torso, one arm and a head, is attached to massive pieces of machinery pumping various fluids throughout it's body. It's eyes stare at you, as a translator is attached to it.
  
  "Hello?" You ask, more nervous than you have been in years.
  
  The Snub stares back at you.
  
  "Can you understand me?" You ask.
  
  "Yes." It asks, in Major Garran's voice. You jump, before realizing that Garran's personal translator has been attached to it.
  
  "Go ahead, General. Ask it anything you want."
  
  > ask a Question
  The Chykri stares at you as you formulate a question.
  
  > conclude the interview
  "Alright Garran. Let the Snub rest. I've got all I need."
  
  Although you've gained some valuable insight on the Chykri, little of it can help the war-effort. At least you now understand that you've been fighting the slaves of a much greater entity.
  
  > leave the ship
  "General, in light of recent information, we need to begin searching to attack and neutralize this leader. If the Chykri truly are just slaves to this being, this being's destruction could win us the war." Yarcel says.
  
  You sit in the War Room, surrounded by your generals, discussing this recent information.
  
  "Perhaps we can only see one head dance from the mist, but many dance within it, obscured from the young eyes of the hungry Scairtt, waiting to pop out once the hero is injured after beheading the first." Akaid says.
  
  "The fish is right. This "God" figure would presumably be well hidden like a weak old coward who can't hold a sword. We've yet to see any figure like this on the battlefield." Thar'Kaan says. "We need to focus on the destruction of the primary army using what we've been taught."
  
  "Achilles, I'd like to refer you to the Monolith. My reports indicate that this acts as a Communications Center for the Chykri, but what if it were something more? What if this communications center held the "God" being, and acted as his base of operations? It would explain why we've only found one of them." Cabana says.
  
  You nod your head slowly.
  
  "Yes. Double our efforts on finding the Monolith." You agree.
  
  "Damn right." Achilles nods.
  
  "But for now, we need to focus on the war effort." You conclude, standing up. "Everyone, back to work on saving the Coalition and making sure a statue of you is buitl."
  
  You stand, heading towards your office.
  
  > Continue
  You have several new files sitting on your desk, which must be addressed. You pick up the first, and read it's title. "The Anti-Orbital Cannons and their Role in the Defense of the Throne of Gods."
  
  You sigh, flipping through the file. The General Summary is that there are several key Ancient Cannons placed all over the Throne of Gods which are being run off AI-advanced computers. Reports show that these cannons could be used more effectively if connected to a central Ancient Computer, which could have unforeseen consequences.
  
  > authorize the Connection
  You authorize the connection, which greatly improves the abilities of the cannons and could prove essential to repelling the Chykri.
  
  > Continue
  The next file details the use of Ancient nanomachines to repair, refuel and maintain machines, infrastructure and vehicles on the front lines. This would greatly improve the effectiveness of the war machine on the front lines, although it's possible it could have negative side effects. Do you want to authorize the use of the Ancient nanomachines?
  
  > Yes
  You decide to install the Ancient Nanomachine system to maintain, improve and repair the Coalition infrastructure, vehicles and machinery on the front lines, which improves the efficiency of the area.
  
  > Continue
  The next few files detail unimportant details about the war effort which you pass over to your various lieutenants. Eventually, you come to one of some importance. The use of Nuclear Warheads in the defense of the Artifact Worlds. The file details whether the use of nuclear warheads is necessary in the artifact worlds due to the immense damage that would be caused to the invaluable Ancient technology.
  
  > authorize the use of nuclear warheads on Artifact Worlds
  You decide to use nuclear warheads, which causes some damage to the Ancient technology, but protects the Coalition from invading Chykri. This use of warheads will prove invaluable in the war.
  
  > Continue
  The next file details the decision about whether to abandon the current Coalition bases and move their support to the Ancient Bunkers that have recently been uncovered by Mundar mining operations. These bunkers are more secure and more technologically advanced than the current Coalition bases, but the moving would require massive operations during a time in a vulnerable time period.
  
  > move to the Ancient Bunkers
  You decide to move your forces to the Ancient Bunkers. Thankfully, Probiscan, Remnant and Creator Vessels defend your forces as they move and stop them from wiping out your forces, and eventually the forces resettle in the bunkers.
  
  > Continue
  The final file details the activation of several Ancient space stations that orbit around the planets. The space stations are in an extremely experimental stage of engineering, reactivation and discovery, which could prove essential or catastrophic in the war.
  
  > activate the Space Stations
  You activate the Space Stations, which work remarkably well. You crew them with Remnants and Creators, and they serve the Coalition's defense remarkably well.
  
  > Continue
  You walk into the War Room, a cigar between your teeth and a glass of scotch in your hand. Cabana walks out, a small bottle of Vodka in his hands.
  
  "Cabana, are you drinking vodka?" You ask.
  
  "Yeah, I'm celebrating. What's wrong with vodka? You're literally holding a glass of scotch as you say that."
  
  "Scotch is liquid ambrosia, nectar from the Gods. Vodka's a drink you drink to get drunk. What are you celebrating?"
  
  "A recent victory over the Chykri. I'd assumed you'd heard. A large Chykri assault has been wiped out at the front lines, led by a small incursion team led by Sgt Mason."
  
  "Huh. Now I don't feel as bad for drinking in the morning if it's celebrating."
  
  "I'm celebrating. You're a functioning alcoholic. Anyway, the Chykri are regrouping, giving us several weeks without their constant attack. We have several squadrons and fleets ready to begin launching attacks to target the Monolith as part of Operation Monolith."
  
  "Have whoever came up with that name shot."
  
  "Will do, Achilles. Anyway, there's an award ceremony at the artifact world Zeus-1 for Sgt Mason and his team. Go find your fanciest tuxedo, your best cigar and another glass of scotch while convincing yourself you don't have an alcohol problem."
  
  "Fuck you, Cabana."
  
  Cabana rubs his eyes in mock tears.
  
  "That's what my mom used to say to me." He gives you the finger, before tossing you a stack of paper.
  
  "There's a speech about unity and strength and that kind of bullshit. You need to speak that in front of some soldiers, give some medals and that kind of thing. The shuttle will be ready soon."
  
  > take the Shuttle to Zeus-1
  You sit in a shuttle, alongside Delta-1, Ashley-Dante, Cabana, Tarn, Gig, Thar'Kaan and Akaid. Dante and Gig are in an intense debate, while Yarcel stays behind at command of the Maw.
  
  "His acting ability is unmatched." Ashley-Dante says.
  
  "Unmatched? You can't see his face, it's just hair!" Gig responds.
  
  "That's just racist!"
  
  "Firstly, it's xenophobic, not racist! Secondly, it's a fact, they barely have a face! It's just hair and tense muscle incapable of emotion!"
  
  "He's a great actor! Have you seen The Death of a Tribe?" Ashley asks, annoyed.
  
  "That film is very inaccurate like a shadow in one's eye. Scairtt heavy ships with the power of Angels wiped out the tribe in the speed of a Hunter Fish while they slept like broken corpses. There was no raising of a banner as they died." Akaid points out.
  
  "You're adapting to the language well, Akaid. I was considering murdering you to avoid hearing the endless metaphors and similes, but I can actually understand you now, for the most part." You add.
  
  "Thank you." Akaid replies, as the shuttle lands on the metal landing strip.
  
  "We'll finish this later!" Gig says, the grey slug crawling into her small, treaded transport.
  
  You and your lieutenants quickly abandon the shuttle, walking out to a large stage. Twenty marines stand to the side, waiting for their medals, including the valuable and partially insane Sgt Mason, who salutes you. You make your way to the Podium, as the Maw floats proudly in the distance in the void of space.
  
  "People of the Coalition. Today we are face to face with great men, with brave men, with strong men, with heroes. These men have..."
  
  You hear screeching overhead as you're sent through the air into the side of a building.
  
  > fade into unconsciousness
  "What the fuck is going on?!? It's a surprise attack, get the General to safety!" You hear screams over the radio, as a large figure pulls you to your feet.
  
  "General. You're alive. Thank fuck, I wasn't in the mood to bury another corpse." The figure, who you recognize as Sgt Mason, salutes you as is his habit. "We need to get the fuck off this rock. It's a surprise attack. That previous attack was a decoy. They're all here. Every fucking Sphere is here. There's a shuttle waiting for you, Sir, let's go."
  
  You put your arm around Sgt Mason, and he helps you off towards a shuttle. You watch as drop ships deploy Chykri soldiers to the planet, where they begin to engage in battle.
  
  "Where's my lieutenants?" You ask.
  
  "Cabana, Akaid, Dante and Gig are waiting at the shuttle. Tarn's dead, I think, but who gives a fuck, there's billions of him."
  
  "Delta-1 and Thar'Kaan?"
  
  "They refused to head to the Shuttle until you were safe. Or maybe they just wanted to kill shit, I don't know."
  
  You arrive at the shuttle, just as Thar'Kaan and Delta-1 jog up to the shuttle. You see the Maw facing off against two Chykri Spheres in orbit, before one of the Spheres explodes as the Maw's powerful cannon fires.
  
  "General. It's good to see you." Delta-1 says.
  
  "Ah, Thar'Achilles, good to see you. Alive, that is." Thar'Kaan says.
  
  The pair quickly make their way above the shuttle, helping you inside. Sgt Mason and two other soldiers climb inside and close the door.
  
  "Alright, Echo and Red Squadren, escort the shuttle back to the Maw or die trying. This shuttle is more important than your daughter's chastity, and not just because my beautiful ass is on it." Sgt Mason screams into a comm link as the shuttle takes off.
  
  You look around the shuttle. Cabana lies splayed across two seats, blood pouring from a bandaged head wound. Ashley-Dante, Gig and Akaid seem to be in good condition, though clearly shaken.
  
  "Alright, strap yourselves in. This'll be a bumpy ride." The Pilots voice says on the speaker.
  
  You strap yourselves in and for the next few minutes you sit while struggling not to panic in the shuttle. Akaid has some particularly bad flight sickness because he's in a tank of water being thrown about. Eventually, you arrive at the Maw and your shuttle lands in the docking bay.
  
  > Continue
  You climb off the shuttle, where guards and medics are waiting. Several medics jog over to you and for the next few minutes you're violated before you receive the diagnosis of a sprained ankle and some bruising.
  
  "I'm fine, fuck off." Cabana mutters, walking over to you, his head freshly bandaged. "Achilles, you're alive, good. I couldn't handle being left in charge of this shit show. I'd rather be shot, which is still a possibility."
  
  You spot Yarcel marching down towards you, and walk over to meet him.
  
  "Yarcel? What's the situation?"
  
  "I need someone in the War Room to command the troops. Everyone, get your asses over there. Unless you want to flee the area and abandon this area to Chykri, General."
  
  > head to the War Room to command the Troops
  You and your lieutenants head to the War Room, where Sgt Mason is already receiving intel from the ground forces.
  
  "Sgt Mason, you're still here."
  
  "Yes, Sir."
  
  "What's the situation on the ground?"
  
  > Continue
  "Shitty, Sir. Very shitty. All of our Ancient-derived technology is working against us and for the Chykri. We won't hold against them, Sir."
  
  > Continue
  "We have Remnants reporting mass hallucination and mental illnesses arising, and coordinated enemy attacks."
  
  "Show me the situation."
  
  The War Room's holographic map opens up, and your lieutenants get to work. The first situation brought to your attention is the drop ships targeting the planet's anti-orbital defenses. They're being deployed by a trio of Chykri Spheres in a current battle with two Leviathan Ships.
  
  > direct the Leviathan Ships to focus all attacks on the Spheres
  You direct the Leviathan Ships to focus on the Spheres, but they unfortunately fail to repel them. The Anti-Orbital Crews are wiped out, so you sadly go on to your next task.
  
  > Continue
  An entire Remnant Regiment has been caught out in the open, and are suffering from severe mental illnesses that have left them open to heavy attacks by Chykri Gunheads. Your two options are withdrawing the Remnants to a nearby stronghole, or sending them to wipe out the Chykri in a charge.
  
  > Withdraw
  You withdraw the Remnants, so they survive, although have little effect on the upcoming battle.
  
  > Continue
  You're sent to the ground as an explosion hits the ship, but Sgt Mason quickly picks you up.
  
  "General, I need you alive until you can award me my medals. Stop dying." He says.
  
  Several Garavan Trade Vessels have arrived in the nearby area. Fortunately, those crazy, bloodthirsty lizard bastards arm their trade vessels like light frigates. You could use them to withdraw, relocate and evacuate troops, or add them to the ships fighting an orbital battle against the Spheres.
  
  > send them to relocate troops
  You use the Trade Vessels to relocate troops to better positions, giving you a slight edge over the Chykri.
  
  > Continue
  You receive reports of nearby Scairtt War Vessels.
  
  > radio them for reinforcements
  The Scairtt Vessels quickly arrive, granting you and your men extra firepower.
  
  > Continue
  You feel pure rage as reports of Probiscan, Creator, Moogli, Brain Bug and Antimite vessels retreating from the area rather than fighting come across the hologram, and feel hate and disdain for the Alliance, but continue with the mission.
  
  > Continue
  You begin hearing reports of low morale and wishes to retreat from your men.
  
  > Continue
  You swear loudly as several Coalition ships begin breaking and retreating from the battle. You curse their names as their morale falls and they flee.
  
  > Continue
  Reports of Thar'Garavan and other Garavan Tribe Warships coming to aid you are heard through radio chatter.
  
  > Continue
  The Garavan Ships arrive, not only coming to fight but quickly falling under you control due to a level of honor and trust in your abilities, giving you full command over the vessels.
  
  > Continue
  The next decision is over several Remnant Scouts who...
  
  The War Room is hit, and you're sent into a wall, smacking your head on the cold steel.
  
  "Fuck." You moan, as Cabana and Sgt Mason help you up. "What ship managed to penetrate the shields and still do that much damage?"
  
  "Sir." Mason says, listening intently to his comms. "We have reports of the Monolith entering the battle. It seems to be the source of the Ancient technology and Remnants going haywire."
  
  "Focus all fire on the Monolith!" You yell, and Sgt Mason relays your orders.
  
  You jump to your feet to begin giving orders, but another blast of energy hits the ship and for the second time today, you lose consciousness.
  
  > Lose consciousness
  "For fuck's sake, get up!" Sgt Mason yells.
  
  You open your eyes, and are again faced with Sgt Mason. You look around, rubbing smoke from your eyes. The room, a different room to the War Room, is partially on fire, with rubble everywhere.
  
  "What happened?"
  
  "The Monolith got a clear shot, and sent Chykri aboard to wipe out the crew. We got separated from everyone else. We need to get you to an escape pod."
  
  You nod, standing, before you notice the corpse twisted among smoking mental. A blood stained grey slug lies there.
  
  "Is that...?" You begin to ask.
  
  "General Gig. A Chykri Grunt managed to kill her. I'm sorry, but we need to go." Sgt Mason says, leading you through the hallway as you salute your fallen friend.
  
  You struggle to stay standing as you're led through endless hallways, barely staying conscious. After a few minutes, you bump into two more figures.
  
  "Ashley, Delta-1." You mutter, recognizing.
  
  "Thank God you're alive. We need to get out of here. We've nearly been killed twice, third time unlucky. Let's go." Ashley says.
  
  You follow the group through hallways, barely taking in anything but destruction. The trio take out several Chykri Grunts, before arriving in a small hallway where the doors are locked. Sgt Mason quickly goes forward to hack the system, as Ashley hands you a pistol.
  
  "Enemies incoming!" She yells, and you aim your pistol as a dozen Chykri Grunts arrive.
  
  You fire your gun, hitting one in the heart and causing it to stagger and fall. You hit a second in it's robotic legs, sending it headfirst to the ground. As you reload, you hear a scream. You turn, to say several bullets thud into Ashley-Dante's chest as she collapses on the ground. You drop to your knees.
  
  "Ashley! Fuck it, don't die! Don't..." You begin, but you realize her eyes have already rolled back.
  
  No final words, no brilliant sacrifice, nothing as your friend dies in the floor in front of you. The doors open, and Sgt Mason pulls you to your feet.
  
  "Sir, we need to get out of here!" He yells.
  
  Delta-1 reloads his gun, and looks at you.
  
  "Achilles, I'll stay behind and give you some time. They're right on your tail, you won't make it otherwise." Delta-1 says, saluting you.
  
  "Delta-1, I'm your commanding officer, and I..." You begin to yell, as the metal doors close, separating you from Delta-1. "FUCK!"
  
  You attempt to open the door, before a fist knocks you into the wall. You go limp, and Sgt Mason picks you up again.
  
  "Sorry, Sir, but I need to get you out of here." He apologizes, carrying you away. "We need to get to the Command Bridge, the Escape Pods are next to it."
  
  > Continue
  Sgt Mason carries you for another minute, before you arrive at the Bridge. Several Probiscan are there, as well as Yarcel, several Tarn Drones and Akaid.
  
  "Akaid, Yarcel, thank God you're OK. Where's Cabana and Thar'Kaan?"
  
  Yarcel turns to you, and shakes his head.
  
  "Last reports say they were left outnumbered in the War Room. Are the others...?"
  
  "Dead." You nod, tears forming in your eyes.
  
  "Fuck. Alright, Sgt Mason, get Achilles and Akaid to an escape shuttle."
  
  "I swear to every God I know, Yarcel, if you think..."
  
  "I need to pilot the ship, Achilles. I think if I get close enough to the Monolith and send all power to the main gun, I can destroy it."
  
  One of the Tarn Drones jogs over to you.
  
  "Achilles, you need to get out if here. I'd come with you, but it'd mostly be a symbolic gesture, and I've never been one for symbolism. Now..."
  
  Metal doors open behind you, and Sgt Mason and the Probiscans draw their guns. Cabana drags an unconscious Thar'Kaan into the room, and looks at you.
  
  "Anyone else make it?" He asks.
  
  "No. How are you still alive?" You ask, surprise and joy running through your mind.
  
  "Oh, I sold all our worst secrets to the Chykri." Cabana says. "Let's get..."
  
  Another blast of energy hits the ship, and you're sent to the floor and for the third time in one day, sent into unconsciousness.
  
  > fall into unconsciousness
  For the third time, you awaken. You're lying in the Bridge, and you quickly assess the situation. The Tarn Drones and most of the Probiscan Crew are dead. Cabana sits next to a half-awake Thar'Kaan, half pushing, half dragging him to an escape shuttle. You hear desperate screams to your right, and turn to see Sgt Mason.
  
  "AAH! FUCK!" He screams.
  
  He lies in flames, his left arm cooking alive in the fire, his two legs missing from a piece of shrapnel. You grab him, and yank him out, but it's obvious he won't keep the arm.
  
  "Shit. Leave me, I won't make it. Get to the escape pods."
  
  The Ships shudders, as you notice the massive Monolith moving closer to the ship. You're powerless as it comes closer and closer, before your ship's radio and monitors crackle to life, showing the Monolith on every screen.
  
  "General Achilles." A dull, deep, monotone voice booms loudly. "General Achilles, it's a pleasure to finally make your acquaintance."
  
  "What the fuck...?" You mutter.
  
  "I arrived here to exterminate. There was no challenge in the task, but a challenge came about. You. I've grown respect for you. I despise your kind, but you've impressed me."
  
  "What the fuck are you?" You ask.
  
  "I am God. I am your God, the Creator of all you held dear. I am one of many, and I created all of it. I am on the Ancients, but so much more. The Remnants, the Chosen, the technology you built your little "Coalition" on, all from me. I ruled the Universe with my brethren. We created warriors of metal and slaves of flesh. Then, you arrived. A plague, a virus that spread throughout the system, wiping out my kind. You were a simple plague, so we left. We waited for your kind to die out, a parasite without a host. We waited. We slept. When I awoke, you were still here. Not only were you here, you had... evolved. You had grown arms, and legs, and a brain. You had diversified into the life that covers the galaxy today. I disgusting breed of vermin who now controlled the galaxy. So I struck, conquering the weaker species unknown to you and turning them into warriors, slaves, Chykri. Now, my army is complete. I was set for an easy conquest. There were a few minor obstacles. The Remnants had been so mentally damaged and changed that my attempts to re-establish control led only to headaches and hallucinations, the Chosen's mental programming was replaced with a parasite. Still, there was only one true obstacle: You. The virus, the plague, the parasite, had created a single, strong opponent to face me. For that, I am grateful. I haven't faced a challenge since far before your kind were around to plague mine. So I have something to grant you."
  
  You stare, unblinking st the Monolith.
  
  "Escape. I will give you a short period of time to evacuate whoever you can. Leave my homeland and flee, and I shall let you. I shall let you escape with your lives. You will lose your homeland, many of your people, almost everything. But that is already lost. I know what you're thinking. You're thinking you can resist, you can fight, you can persevere. Please know, you can't. You'll want to fight and against all odds win a happy ending for your people, like in the stories and legends. But you can't. You've fought well, and for that I'm giving you a chance to live and escape. You want to resist, and that's understandable. But this is not a story of perseverance and overcoming the odds. This is the story of the exterminator killing vermin. I am only one of many. There are many more Ancients awakening. The Chykri are only one of many. Flee, or die. Make the right choice for your people."
  
  You stand there, blood streaming down your face, contemplating the decision.
  
  > Flee
  "I'll go. We'll all go."
  
  The Ancient pauses, as if contemplating.
  
  "Interesting decision. I had not expected that. You have once again surpassed my expectations. Go. You have three months. Anyone left after that will be wiped out. Those who flee will be unharmed. That I promise."
  
  > Continue
  True to its word, the Ancient allows your forces to abandon their weapons and retreat. A few ships valiantly, but stupidly, stay behind and attack, but are easily destroyed without your support by the Chykri. The Coalition forces return to their territory, and you quickly assemble every single vessel you can, packing them with supplies, terraforming equipment, technology and most importantly, vast amounts of passenger space. Still, the numbers are clear. The vast majority of the Coalition will have to be... abandoned to the Chykri. How to choose who will be saved is one of the hardest decisions you've made in your life. No, it's the hardest. You have three options suggested: The Lottery, the Genesis and the New Civilization. The Lottery means that the space on the ships will be decided by pure chance. A lottery will be held, and whoever gets a winning ticket gets a place. The Genesis means that people will be decided by their genetic make-up and culture to maximize the amount of variants and examples of life that can make it out of their, and to minimize inbreeding, which will lead to passengers being chosen based on that. The final method, the New Civilization, would choose passengers based on their merit. Scientists, Great Leaders, Inventors and the most valuable members of society will be chosen as passengers. These three choices will have an incredible effect on the future of mankind and all the other races.
  
  > The Lottery
  You decide on the lottery. Luck can be the only real way to decide on who's saved.
  
  > Continue
  Brain Uploading is the process of uploading the human conscious into an AI form online. Several ships are capable of holding such AI's, but could also be used to hold organic lifeforms, being able to hold one organic lifeform for every ten AI's. Several critics of the brain uploading programme have pointed out that the AI's will be useless in rebuilding after the evacuation and barely constitute as "Human" or "Probiscan" or "Moogli".
  
  > choose the Brain Uploading
  You decide on the brain uploading plan, choosing to save consciousness, whether they have a body that can work or not.
  
  > Continue
  The next problem is the Arianrhod Project. This could be used to hold massive amounts of eggs, sperm of the various species for mass repopulation, at the cost of space that could be used for currently living people.
  
  > go with the Arianrhod Project
  You decide the survival of the races as a whole, rather than individuals.
  
  > Continue
  The Ships are prepared for evacuation, just in time. The passengers are on board, and they're all ready to escape. Massive amounts of people are being left behind, leading to rioting, anarchy and mass suicide, but heavy security has kept the evacuation ships prepared for leaving. There's only one question remaining: There are many people desperate for a seat on the Evacuation Fleet. Do you, for all your actions, deserve a seat? Have you failed the Coalition or done the best any leader could do in a crisis like that. So, do you take a seat?
  
  > Yes
  You sit in your new office aboard an Evacuation Sleep, watching as the Coalition is left behind. Still, this is just the start. You will rebuild anew, stronger, better and greater than ever. You will create a new empire, a new coalition, a new world. Cabana, Thar'Kaan, Tarn, Yarcel, Sgt Mason, your entire family, they're all aboard. With them, you'll create a new world.