text: > look at your surroundings
  Hall of Elevation (In the Giant Oak)
  The shadow of the big oak trembles on the ground below. The far end of the branch Lornedei is sitting on seems to disappear in a gray mist. The other two branches on this level are just as unreachable for her as the limbs higher up.
  
  In the trunk in front of her, three holes are lined up in a tidy row. They are apparently inhabited by some kind of worm. She can climb down or go north along the branch.
  
  > go north
  Lornedei steps through the mist.
  Castle Ruins (In the Hall of Portals)
  This square chamber is dominated by four portals. Each has a small impression to place one of the plaques. Lornedei came in from the northwest. If all portals are open, she can also go south, east, west or north.
  
  On the south mirror is a small gray plaque.
  
  On the portal to the Hall of Elevation is a small green plaque.
  
  On the portal to the Hall of Severance is a small black plaque.
  
  The stone pile still takes up too much room and the dead somebody is still very much dead.
  
  > Y.
  %% Enter a save filename to read:
  
  > Y.
  debugcheapnitfol quit with exit status: 0
  
  > Search bones
  (the long dead wizard)
  Lornedei carefully searches the bones on the floor. After gingerly lifting the wide sleeve covering one arm, she stops and looks up at you.
  "I found something Master. It is a green plaque."
  
  > examine west
  (the west mirror (broken))
  The glass is cracked and dark. The frame surrounding the broken mirror seems to be in bad shape. There appears to be a shallow indentation in the top part of the frame. She may need to look closer at the frame.
  
  > look at the west frame
  The wide frame seems at first to be a mosaic of different types of frayed fabric. Upon closer inspection, it is clear that the frame is made up of different types of wood, stone, and even metal. It has however been demolished by something, cut and beaten into a mess of splinters. There seems to be an indentation in the top part of the frame but it may not be able to hold anything in place.
  
  > Heal west mirror
  Lornedei lifts her hand to the mirror, wondering if it is possible to heal. She gathers her powers and lets a thin blue streak of light touch the glass fragments. A sudden rumble makes her turn around, loosing the connection with the magic. The statue slides back over the opening in the wall. The sound of it drowns in a loud grinding noise. Steel against steel. The sound turns into a scream, a guttural growl. Lornedei staggers backwards as the floor shakes.
  The big pile of steel and stone stands before Lornedei with every seemingly random part now in its right place. The creature is almost twice as tall as the girl, and it stares down at her from within a diffuse darkness that surrounds it. This darkness is the force keeping all of its parts together and enabling the heavy body to move.
  
  An enormous head sits directly on a giant shoulder, and the jaw of rusty metal opens and closes constantly with a creaking and a clank that echoes in the chamber.
  The enormous body of stone shifts constantly, as if restless. The sound of stone grinding against stone, steel against stone and steel against steel is terribly loud.
  
  A crimson glow pulsates deep in a horizontal crack in the head.
  Puffs of dust fly out of the many joints between the rocks. Tufts of mold, moss, and shards of stone are raining down on the marble floor.
  
  Lornedei's magic drops by one.
  Clouds of dust swirl up around stomping stone feet.
  
  > check your inventory
  Lornedei's magic is currently at 165.
  Lornedei is carrying:
  a wizard's staff
  a large black beetle (Fluffing up its wings at the moment.)
  a small black plaque
  a cracked skull
  A blue crystal hanging on a silver chain.
  a small leather pouch (which is open)
  a golden acorn
  a skinny yellow worm
  a bone
  a small dented silver plate
  a small water sack (which is closed)
  the water from the Elder's spring
  an old tarnished bronze urn
  a shiny red worm
  a fat blue worm
  a small gray plaque
  a leather rucksack (being worn)
  a purple nut with thorns
  a handful of white berries
  a loaf of horrid bread
  a piece of cheese
  Lornedei is waiting for your command.
  
  > reach the south mirror
  "No Master, there is something not right. It feels like I should be able to but something is missing."
  A crimson light dances on the white walls of the chamber, metal jaws snap and stone limbs creak.
  
  > put gray in the south
  (the small gray plaque in the south mirror)
  Lornedei puts the small gray plaque in the round hole on the frame. It goes into place with a click.
  Clouds of dust swirl up around stomping stone feet.
  
  > reach the south mirror
  The matted surface of the glass suddenly flares up in a cascade of crimson sparks. A shower of hot air and red light throws Lornedei back. It throws her on the floor, and she desperately claps at her shirt to kill the tiny flames. She drags herself back across the dusty floor.
  
  The moment passes, the sparks fade and die. Lornedei gets up on her feet, staring at a wavy, unsettling darkness. There is nothing at all beyond the polished frame.
  
  The portal to the Eternal Void is open.
  "What should I do?"
  Lornedei barely escapes a swinging stone arm. The chamber shakes when the arm hits the wall.
  
  > heal west
  (the west mirror (broken))
  Lornedei yells: "There is no time for that now!"
  "What should I do?"
  A loud scream of frustration fills the chamber. Lornedei staggers, and a tendril of greasy smoke touches her forehead before she can get out of the way. The magic is slowly fading.
  
  Lornedei's magic just dropped by two.
  
  > put the green in the west
  (the west mirror (broken))
  She needs to be holding the small green plaque before she can put it into something else.
  Lornedei shakes her foot to get rid of a painful stone from her sandal. Clouds of dust swirl up around stomping stone feet.
  
  > examine west
  (the west mirror (broken))
  The glass is cracked and dark. The frame surrounding the broken mirror seems to be in bad shape. There appears to be a shallow indentation in the top part of the frame. She may need to look closer at the frame.
  
  > Heal broken mirror
  Lornedei yells: "There is no time for that now!"
  
  > put the black plaque in the south indentation
  No, there is already a plaque in place in the frame. She will have to take it out to put another one in.
  Lornedei barely escapes a swinging stone arm. The chamber shakes when the arm hits the wall.
  
  > put the gray plaque in the south indentation
  She needs to be holding the small gray plaque before she can put it into something else.
  Lornedei barely escapes a swinging stone arm. The chamber shakes when the arm hits the wall.
  
  > reach the south mirror
  "I am not sure I should. There is something very wrong here."
  She takes a couple of steps back.