text: [Themes: Cave crawl, Zorkian, memorable NPC, fantasy, cave, Zork]
  
  > Go down
  You won't be able to get back up to the tunnel you are going through when it gets to the next room.
  
  This is part of a maze of twisty little passages, all alike.
  An old leather bag, bulging with coins, is here.
  
  > check what you're carrying
  You are carrying:
  A torch (providing light)
  
  > go northeast
  You are in a small room near the maze. There are twisty passages in the immediate vicinity.
  Above you is a grating locked with a skull-and-crossbones lock.
  
  > Unlock grating
  (with the skeleton key)
  The grate is unlocked.
  
  > Up
  The grating is closed.
  
  > open the grating
  The grating opens to reveal trees above you.
  
  > Up
  You are in a clearing, with a forest surrounding you on all sides. A path leads south.
  There is an open grating, descending into darkness.
  
  > get all
  brass lantern: Taken.
  trophy case: The trophy case is securely fastened to the wall.
  carpet: The rug is extremely heavy and cannot be carried.
  
  > check your inventory
  You are carrying:
  A sceptre
  A jewel-encrusted egg
  A painting
  A brass lantern
  A skeleton key
  A torch (providing light)
  
  > go to the west
  This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife.
  The deceased adventurer's useless lantern is here.
  
  > Go northwest
  This is part of a maze of twisty little passages, all alike.
  There is a jewel-encrusted egg here.
  
  > Go southwest
  You can't go that way.
  
  You can't go that way.
  
  > Go northeast
  You are in a small room near the maze. There are twisty passages in the immediate vicinity.
  Above you is an open grating with sunlight pouring in.
  
  > Go northwest
  This is part of a maze of twisty little passages, all alike.
  There is a stiletto here.
  
  > check what you're carrying
  You are carrying:
  A sceptre
  A painting
  A brass lantern
  A skeleton key
  A torch (providing light)
  
  > check your inventory
  You are carrying:
  A matchbook
  A sceptre
  A painting
  A brass lantern
  A skeleton key
  A torch (providing light)
  
  > look
  This is part of a maze of twisty little passages, all alike.
  There is a brass lantern (battery-powered) here.
  
  > give the clove to cyclops
  The cyclops may be hungry, but there is a limit.
  
  > check your inventory
  You are carrying:
  A clove of garlic
  A matchbook
  A sceptre
  A painting
  A skeleton key
  A torch (providing light)
  
  > What is a grue
  The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.
  
  > What is a cyclops
  A hungry cyclops is standing at the foot of the stairs.
  
  > go to the east
  This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
  
  > Go east
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  
  > go to the west
  This room has an exit on the northwest, and a staircase leading up. The east wall, previously solid, now has a cyclops-sized opening in it.
  
  > Up
  This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
  There is a silver chalice, intricately engraved, here.
  
  > look
  This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
  
  > examine the wall
  Which wall do you mean, the granite wall or the surrounding wall?
  
  > Go west
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  Your collection of treasures consists of:
  A sceptre
  A painting
  A chalice
  
  > drop all
  clove of garlic: Dropped.
  matchbook: Dropped.
  skeleton key: Dropped.
  torch: Dropped.
  
  > check what you're carrying
  You are carrying:
  A leather bag of coins
  A jewel-encrusted egg
  A nasty knife
  A brass lantern
  A tube
  A wrench
  A brass bell
  A torch (providing light)
  
  > check your inventory
  You are carrying:
  A screwdriver
  A leather bag of coins
  A jewel-encrusted egg
  A nasty knife
  A tube
  A wrench
  A brass bell
  A torch (providing light)
  
  > go west
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a skeleton key here.
  There is a matchbook whose cover says "Visit Beautiful FCD#3" here. There is a clove of garlic here.
  Your collection of treasures consists of:
  A sceptre
  A painting
  A chalice
  
  > Inventory
  You are carrying:
  A screwdriver
  A nasty knife
  A tube
  A wrench
  A brass bell
  A torch (providing light)
  
  > check your inventory
  You are carrying:
  A screwdriver
  A tube
  A wrench
  A brass bell
  A torch (providing light)
  
  > look
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a nasty knife here.
  There is a skeleton key here.
  There is a matchbook whose cover says "Visit Beautiful FCD#3" here. There is a clove of garlic here.
  Your collection of treasures consists of:
  A jewel-encrusted egg
  A leather bag of coins
  A sceptre
  A painting
  A chalice
  
  > Go east
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
  There is a nasty knife here.
  There is a skeleton key here.
  Your collection of treasures consists of:
  A jewel-encrusted egg
  A leather bag of coins
  A sceptre
  A painting
  A chalice
  
  > Inventory
  You are carrying:
  A clove of garlic
  A matchbook
  A screwdriver
  A tube
  A wrench
  A brass bell
  A torch (providing light)
  
  > get all
  pile of leaves: Taken.
  brown sack: Taken.
  glass bottle: Taken.
  
  > check your inventory
  You are carrying:
  A brass lantern
  A glass bottle
  The glass bottle contains:
  A quantity of water
  A brown sack
  A pile of leaves
  A jewel-encrusted egg
  
  > check your inventory
  You are carrying:
  A brass lantern
  A jewel-encrusted egg
  
  > look
  You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
  There is a brown sack here.
  There is a glass bottle here.
  The glass bottle contains:
  A quantity of water
  On the ground is a pile of leaves.
  
  > go north
  This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
  A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
  Your sword has begun to glow very brightly.
  The flat of the troll's axe hits you delicately on the head, knocking you out.
  Conquering his fears, the troll puts you to death.
  It appears that that last blow was too much for you. I'm afraid you are dead.
  
  ****  You have died  ****
  
  Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.
  
  This is a forest, with trees in all directions. To the east, there appears to be sunlight.
  
  > check your inventory
  You are empty-handed.
  
  > Go south
  This is a dimly lit forest, with large trees all around.
  There is a sword here.
  
  > go north
  This is a dimly lit forest, with large trees all around.
  There is a rope here.
  
  > go east
  You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
  There is a nasty knife here.
  
  > Go west
  You would need a machete to go further west.
  You hear in the distance the chirping of a song bird.
  
  > check your inventory
  You are carrying:
  A nasty knife
  A rope
  A sword
  
  > go to the west
  You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a closed trap door at your feet.
  There is a brass lantern (battery-powered) here.
  There is a brown sack here.
  There is a glass bottle here.
  The glass bottle contains:
  A quantity of water
  On the ground is a pile of leaves.
  
  > Go west
  You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
  
  > move the rug
  With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.
  
  > check what you're carrying
  You are carrying:
  A rope
  A nasty knife
  A sword
  A brass lantern (providing light)
  A jewel-encrusted egg
  
  > hit troll with the sword
  The troll is confused and can't fight back.
  The troll slowly regains his feet.
  
  > hit the troll with the sword
  Your sword misses the troll by an inch.
  The troll swings; the blade turns on your armor but crashes broadside into your head.
  
  > Continue
  A good slash, but it misses the troll by a mile.
  The troll's axe barely misses your ear.
  
  > Continue
  The troll is momentarily disoriented and can't fight back.
  The troll slowly regains his feet.
  
  > Continue
  The troll takes a fatal blow and slumps to the floor dead.
  Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
  Your sword is no longer glowing.
  
  > Go west
  This is part of a maze of twisty little passages, all alike.
  Your sword is glowing with a faint blue glow.
  
  > go to the south-east
  This room has an exit on the northwest, and a staircase leading up.
  A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.
  Your sword has begun to glow very brightly.
  
  > go to the east
  This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
  
  > go east
  You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a closed trap door at your feet.
  
  > Inventory
  You are carrying:
  A skeleton key
  A rope
  A nasty knife
  A sword
  A brass lantern (providing light)
  A jewel-encrusted egg
  
  > Up
  You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense.
  The thief gestures mysteriously, and the treasures in the room suddenly vanish.
  
  This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
  There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto.
  There is a silver chalice, intricately engraved, here.
  Your sword has begun to glow very brightly.
  The stiletto flashes faster than you can follow, and blood wells from your leg.
  
  > give the egg to the thief
  The thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty.
  
  > get the chalice
  You'd be stabbed in the back first.
  Shifting in the midst of a thrust, the thief knocks you unconscious with the haft of his stiletto.
  The thief, forgetting his essentially genteel upbringing, cuts your throat.
  It appears that that last blow was too much for you. I'm afraid you are dead.
  
  ****  You have died  ****
  
  Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.
  
  This is a forest, with trees in all directions. To the east, there appears to be sunlight.