text: [Themes: Children's, Cartoon, Screen, cartoon]
  
  > take all
  purple crayon: Taken.
  blindfold: Taken.
  note: Taken.
  
  > draw the door on the wall
  Since all the walls look alike, you pick one at random and draw a bright purple door on it. Chuck Jones you're not, but it'll do. Unfortunately, in the process, you wear the crayon down to nothing.
  
  * * * Your score just increased by 1 point. * * *
  
  > examine the door
  It's closed.
  
  > open the door
  Opened.
  
  > examine the blindfold
  It's a simple cloth blindfold.
  
  > About yourself
  You look about the same as always.
  
  > examine the cap
  It's your trusty hunting cap. You haven't removed it since you first received it as a gift from your Uncle Chuck in 1935--not even to shower.
  
  > Exit
  You are in a thick patch of towering redwoods. A path leads west, where the trees grow sparser, and south. Looming over you to the north is the tower in whose base you were so recently imprisoned. From the outside, you can see that the tower looks like a humungous carrot.
  
  Oooooooh, you're going to get that rabbit.
  You see a wooden sign here.
  
  > read the sign
  It looks like this wooden sign originally said "Duck Season," but somebody crossed off the word "Duck" and wrote "Rabbit." Then somebody else crossed off the word "Rabbit" and wrote "Duck." In fact, the words "Duck" and "Rabbit" must have been written and crossed off a dozen times each. At the moment, the sign proclaims that it's duck season. This accursed interference in the rights of honest hunters like yourself is signed "Bruce Babbit, Secretary of the Interior." Ooooh, that rascally Babbit!
  
  > examine the trees
  The trees look like trees, complete with branch-like branches and leafy leaves. Well, what did you expect?
  
  > Go west
  The trees here are sparser, and the thick moss that covers the
  ground seems to be fighting a losing battle with the desert that approaches from the north and the west. Paths lead east and southeast back into the forest.
  The Tazmanian Devil is here, glaring furiously (and hungrily) at you from within the bars of a metal cage.
  
  > examine the taz
  The Tazmanian Devil is a real animal, not a copyright of a certain large corporation with lots of legal muscle. I can therefore mention it by name in this game. Unfortunately, if I were to describe a real-life Tazmanian Devil, you'd only be disappointed--they don't look like much. So, I won't describe the slavering beast before you. And if you assume that it has a boxy body attached to short thin legs, two large maniacal eyes set above a wide, drooling, sharp-fanged mouth, and brown fur all over, then YOU'RE violating copyright, not me. At any rate, the Tazmanian Devil is safely locked away within a sturdy metal cage.
  
  > examine the cage
  It's a sturdy metal cage. Inside it, and trying desperately to get out, is a Tazmanian Devil. Fortunately, it's closed. Through the bars, you can see what looks like a thin metal pipe--the top of a chimney, perhaps--protruding through the ground.
  
  > examine the pipe
  It looks like the top of a chimney.
  
  > Lock
  What do you want to lock?
  
  > Go southeast
  You are standing deep within the woods. A thick roof of leaves
  blocks most sunlight from entering, and a thick wall of treetrunks blocks you from exiting in most directions. You can squeeze through to the north and the northwest, where the forest seems to grow less dense.
  
  > examine the trees
  The trees look like trees, complete with branch-like branches and leafy leaves. Well, what did you expect?
  
  > climb the trees
  You are Elmo Fuld, millionaire. You hire men to chop down trees and ship them to your processing plants. You do not climb them.
  
  > Go west
  You stand on the cornered edge of a cliff, above a brown-and-grey-painted canyon that stretches down far enough to create a sort of vertical horizon. Pulling your eyes upward before the sight makes you topple over, you see a thin mesa jutting out of the depths of the canyon, a few hundred yards to your west. To your east is the edge of a forest that seems to be fighting a losing battle with the desert in which you stand.
  
  > examine the canyon
  The beautiful canyon stretches as far as you can see.
  
  > look at the mesa
  The thin mesa juts out of the canyon a few hundred yards to your west.
  
  > go west
  You stagger blindly in that direction.
  
  You can't see anything with the blindfold on.
  
  > remove the blindfold
  You take off the blindfold, and look around...
  
  You are standing in the middle of the air. There is nothing below
  your feet.
  
  Well, more precisely,there is nothing IMMEDIATELY below your feet. Several thousand yards below your feet happens to be a canyon floor. Fortunately, we don't need to be too precise about these things, since the ground is going to be immediately below your feet in just a few moments. And shortly after that, you are going to be just below the ground. Have a nice trip.
  
  Suddenly, it occurs to you that you are standing in mid-air with no means of support. After plummetting downward for a full thirty seconds, you encounter the rough desert sand below. After plummetting through the rough desert sand for a full half hour, you come to a complete stop. Fortunately, as a 'toon, you can't be killed by the fall. Unfortunately, your chin is relocated to within half an inch of your ankle, leaving you no room to hold your gun and making future hunting impossible. Looks like that rascally rabbit has finally gotten rid of you for good.
  
  > go to the west
  You stagger blindly in that direction.
  
  You can't see anything with the blindfold on.
  
  Suddenly, it occurs to you that you are standing in mid-air with no means of support. You plummet rapidly downward and land with a crash.
  
  > remove the blindfold
  You take off the blindfold, and look around...
  
  direction would send you plummeting to an untimely end. The cliff that surrounds the canyon approaches from infinity to the northwest and southwest, coming to a point a few hundred yards to your west. From here, you can see another small ledge clinging to the side of the cliff about twenty yards below the point where the two cliff walls meet.
  You see a gun here.
  
  > examine the gun
  It's your trusty gun. You've missed many a fine specimen with it.
  
  > take the gun
  * * * Your score just increased by 1 point. * * *
  
  Taken.
  
  > get the gun
  You already have your gun!
  
  > Fire gun
  You fire your gun in the air with a satisfying KABOOM, sending a huge puff of smoke out of the barrel. Being a toon gun, it immediately reloads itself.
  
  > listen
  What do you want to listen to?