text: [Themes: Western, western]
  
  > draw
  You pull your six-shooter out of your holster.
  
  Roy draws his six-shooter, yanking it from its holster and raising it toward you...
  
  > shoot roy
  You beat Roy to the trigger, shooting him through the heart just as he is aiming at yours. (And surprising yourself while you're at it that your old gun hit him--your aim must've been off.)  Roy gasps, drops his gun, and falls to the ground, dead.
  
  > get all
  Roy Heffer's body: Only if you want to be spotted carting a dead body around town. Not recommended.
  Roy's gun: Taken.
  
  Old Dan arrives from the south.
  
  (Old Dan has to make an effort to swagger around Roy's body.)
  
  > go east
  Grady's Saloon, Billiards, and Hotel
  Sunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.
  Grady is behind the bar.
  
  Grady studies you as you come in. "Plannin' on paying your bill anytime soon?"
  
  > Wave to Grady
  You wave. Nothing happens.
  
  Grady leafs through the hotel ledger.
  
  > Go upward
  Rooms on all sides of the landing--their doors closed and probably locked. The stairs go back downstairs to the saloon.
  
  > Go west
  (with the skeleton key)
  Unlocked.
  
  (Assuming you mean the room door.)
  As you open the door, it bangs against an empty whiskey bottle that had rolled against it. The bottle skitters away into the corner of the room.
  
  Not too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains closed, covering the single small window.
  Looks like someone slipped a piece of paper under the door while you were out.
  In the corner of the room is a whiskey bottle, empty and discarded.
  
  > get all
  handwritten note: Taken.
  whiskey bottle: Taken.
  
  > examine the bed
  Looking at the bed doesn't bring back any fond memories of comfortable sleep. The bedsheet is still in a crumpled heap at the foot of the bed.
  
  > open the window
  Opened. Through the closed window you can just peek around the corner of the hotel enough to see Main Street below. Roy Heffer's body is lying in the middle of it, surrounded by a rubbernecking crowd.
  
  Opened.
  
  > tie the sheet to the drainpipe
  You tie the bedsheet to the drainpipe.
  
  > get the cloth
  As you climb down the bedsheet, it starts to rip. One small piece of cloth tears away and flutters down below you.
  
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  The small piece of cloth from the bedsheet is lying on the ground.
  
  Taken.
  
  > Go west
  You find a foothold on the stack of barrels and clamber over.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  To the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.
  Bobby is here, jumping up and down in place.
  
  Bobby chases off after Little Jimmy.
  
  > go to the north-west
  (opening the heavy stable door first)
  With a grunt, you heave the stable door open.
  
  Smells musty, just like every other stable you've ever been in.
  There's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.
  The gate to one of the stalls to the north is closed.
  
  > Go north
  The gate swings open with a creak.
  
  is answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.
  Standing sullenly in the corner of the stall is an old black mare.
  
  > Ride south
  You get on the old black mare.
  
  Stable, on an old black mare
  The gate to the stall to the north is open.
  
  > Ride se
  North end of Main Street, on an old black mare
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  To the south, you can see a gang of deputies lounging around outside Grady's Saloon--presumably waiting for you.
  
  Little Jimmy comes running past you from the north.
  
  > Ride south
  Main Street, on an old black mare
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  As you arrive, the deputies jump up from where they've been waiting for you, grab you, and push you to the ground. They quickly shackle your hands before hauling you back to your feet. Time to go see the Sheriff...
  
  ...and the gallows.
  
  The game has ended. Do you want to (R)ESTART, R(E)STORE a saved game, (U)NDO your last turn, or (Q)UIT?
  
  > get off
  Empty lot, on an old black mare
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  
  Little Jimmy comes running past you from the east.
  
  You get off of the old black mare.
  
  Bobby comes running after Little Jimmy.
  
  > get the taffy
  Little Jimmy bawls as you grab his candy. "Give me back my taffy! Gimme gimme!" he hollers as he stamps his feet.
  
  > get on the mare
  You get on the old black mare.