text: You need professionals for this and David and Tom don't qualify. You ask for directions to the underground gladiator matches, but Mr. Reynolds still insists on a bit of money for that information, so you have no choice but to pay him.
  
  After running back and forth to his office and the inn, (And incurring some questions by your mom and staff where you're going) you pay him and he tells you that it's located in a tavern called the Troll's Breath on the edge of the warehouse district. He tells you to that can let the bartender know that he sent you.
  
  You feel like you're going to get mugged around every corner on your way to the place, but fortunately that doesn't happen. You are approached by several prostitutes and offered Cloud Rock a lot though. When you walk in the place, it's filled with a rowdy bunch as you'd expect. You try not to make eye contact and walk straight to the bar.
  
  "Yeah?" the bald bartender asks gruffly.
  
  "Mr. Reynolds sent me because of my interest in games."
  
  "Did he now? Alright, but the next time you see that dick, tell him his time as an independent loanshark are coming to an end soon. He needs to join up with the Crimson Talon or get the fuck outta Kyton. Door's around the back."
  
  "Thanks, oh uh one more thing."
  
  "What!?"
  
  "Is there anyway to speak to Olaf or Silence after their fights?"
  
  "What the hell do you wanna be talkin' to those two idiots for? The pair of them together barely have enough intelligence to put on their own boots."
  
  "It's a business proposition."
  
  At this point the bartender's eye narrow.
  
  "Wait a fucking minute. You're sent here by Reynolds and you wanna talk to Olaf and Silence about a business proposition? This sounds like Reynolds trying weasely shit as usual. Fuck you, they don't freelance anymore. They're pit fighters for the Crimson Talons until I say otherwise! Now get the fuck outta here!"
  
  "Okay, I'll talk with you then, how much do you want for their services temporarily?"
  
  "I said they ain't for fuckin' hire you dumbfuck! If you wanna meet them so bad though, I can oblige and throw your ass in the ring with them!"
  
  At this point the bartender snaps his fingers and two thugs grab your arms ready to carry you off. You make one desperate plea.
  
  "Alright! Alright! I'll hire whomever else you got then! These two guys holding me will do, I just need some people fucked up and I got money to give to whoever will do it!"
  
  The bartender nods and you're released.
  
  "Alright in my office and start talkin' fast. Reg, you're at the bar."
  
  You follow the bartender upstairs to a room that is much nicer than the rest of place. He sits down at a fancy desk and pours himself a drink, but doesn't offer you anything. You look around the office at the various items he has on the wall until you're interrupted.
  
  "Well? Are we just wasting my time here while you admire my office, because the fight pit is another place you can admire from the inside."
  
  You quickly explain everything and your situation and give him the information that Rita wrote down for you. The bartender nods a bit while playing with his ring. When you're done, he speaks.
  
  "Is that it? You wanted to hire two bruisers like that to cut up some barmaids? You're sort of new at this I take it. Those two would've probably raped and broke all their necks right in the middle of the fucking Flying Griffon. Subtlety is not their strong point."
  
  "Okay so do you have someone else in mind?"
  
  "Sure, got a mean ass Sotakan assassin that could easily do the job."
  
  "A Sotakan? One of those lizard people? But they avoid cities." You say.
  
  "That they do, but let's just say I acquired this one from an egg. The great thing about him, is he's completely loyal and doesn't require much. Just does what he's told."
  
  "How's he sneak around though? I mean seems like he'd stick out."
  
  "Hah, those lizard bastards have natural camouflage abilities. As they grow up they adapt to whatever sort of environment they grow up in. Now a regular swamp dwelling Sotakan would stick out, but not my boy. He's lived here in the city his whole life, took him out in the night to get acquainted with the surroundings while he grew up and now he's practically invisible when he wants to be."
  
  "Okay well that's great, but I don't need them killed."
  
  "Heh, maybe not all of them, but a couple may come back to kill you. I think I may have a little more information on the Flying Griffon than your barmaid found out. Frank's an unregistered wizard. Well wizard's giving him a little too much credit perhaps, but he's managed to snag himself a couple of succubae as barmaids."
  
  "What?! He can't summon demons into the city! That's illegal!"
  
  "Oh and I suppose what we're doing is?"
  
  "Alright, but it's not only illegal, but it's a potential danger to the city."
  
  "No, I agree. Demons tend to fuck up business and their chaotic ways are too much of a risk to deal with, but then again I don't have to tell you that."
  
  "So... how do you know all this?"
  
  "Because it's my fucking job to know shit that might interfere with business that's why. I kept wondering why some of my merchant contacts weren't stopping by here anymore. Frank might have some control over his ladies, but I know he can't completely stop their appetites. Rather short sighted of him really, it's not like they're going to be able to stop themselves from completely draining victims forever. They're going to eventually get out of hand and he's going to start having to explain to the Klyton militia why people are always last seen going into his place before mysteriously disappearing. You must've really pissed him off for him to resort to this."
  
  "Yeah, I guess so... so where does that leave us?"
  
  The bartender (who mentions his name is Edmond and is definitely more than just bartender) says that he was keeping an eye on the Flying Griffon and if he lost anymore of his merchant contact to it, he was going to act. He didn't before since as skilled as his lizard is, he's not sure if he can take two succubae by himself, in fact it would be easier to just try and kill Frank. But of course then there would be two unleashed succubae running around in Klyton and nobody really wants that.
  
  Still, if you're willing to pay then Edmond will readily accept your money, and he'll have the mortal barmaids disfigured and the demonic ones killed. He assures you that unlike Mr. Reynolds this will be a straight up agreement and that the Crimson Talons will not seek to extort your inn in some way. Mainly due to all the Klyton militia and adventurers going there it wouldn't be worth the trouble. He doesn't need to risk some do gooder or gung-ho orderly type sniffing around.
  
  Of course you've been overwhelmed by all this information. Part of you wonders if all this is worth it. You could wait it out, Edmond did claim that Frank probably won't be able to control them forever; the problem with this is in the meantime it'll still be cutting into your business.
  
  With this new information you could also report Frank to your militia buddies, though this might be difficult without evidence. Still, you're on good terms with most of the ones that frequent your place and they'll probably investigate.
  > tell the militia
  You decide to tell Edmond that you think that you'll wait it out. Edmond nods and remarks that perhaps it's best you don't get yourself into this game since it's slippery slope that you're libel to get yourself in a lot more trouble that you wouldn't be equipped to handle.
  
  Before you leave he trusts that you won't be speaking to anyone about your meeting, because if anyone finds out, it won't matter how many militia buddies you have. You assure him that you remember his pet lizard and that it won't be a problem.
  
  You're able to get a coach back to inn, naturally it's a lot later now and everyone is asking you where you've been. You explain that you forgot to do something at campus for a class, which seems to satisfy as an excuse.
  
  You are a little nervous now about reporting this to the militia after Edmond's threat, but you figure as long as you keep his name out of it, you'll be fine. You walk over to one the tables where several militiamen are drinking. Their leader, Sergeant Keller greets you and asks if Wendy's coming back to the table soon. You aren't sure how to approach this so you just explain the situation while omitting the way you came about the information. Keller of course is skeptical and naturally asks you how you know this. After dodging several questions, Keller realizes he isn't going to get anymore information from you.
  
  "Alright, something shady is going on here... however if you're serious about these demons at the Flying Griffon, I suppose it can't hurt to check it out. We're not doing this favor for free though. Fifty silvers."
  
  "What!?"
  
  "Hey while I'd love to just harass people on a daily basis I really can't go around abusing his position like that, at least not without a little incentive."
  
  "(Sigh) Yeah, yeah I get it, everyone's gotta get paid. Fine, let me get it from the back, but you better shut Frank down."
  
  "Oh don't worry about that. Tomorrow we'll check the place out and if anything is out of the ordinary, we'll handle it. If Frank turns out to be an unlicensed mage we'll run him in, demons or not."
  
  You pay Keller, feel a little better about handling it this way and go about your business for the rest of the night.
  
  The next day you get out of class you're about to board a coach to take you to the inn, but two militiamen stop you.
  
  "Sir, you need to come with us."
  
  "What? What did I do?"
  
  "Just come with us quickly. Sergeant Keller wants to see you."
  
  Not wishing to cause a scene you board a different coach with the militiamen. You continue to ask them questions, but they say they don't have any answers. All they know is that they were sent to get you and that you'll have to speak to their Sergeant about everything.
  
  You get very nervous when the coach passes several barracks and through the Klyton south gate. Eventually it stops miles away from Klyton and the militiamen tell you to get out.
  
  "What's going on? What are we doing out of Klyton? Hey!"
  
  The two men at this point grab you and roughly throw you out of the carriage. You pick yourself up as quickly as you can and find yourself in front of Sergeant Keller.
  
  "You should've left well enough alone, college boy." Keller says.
  
  "What the hell's going on? Did Frank put you up to this?"
  
  "Don't know what you're talking about, but what I do know is you need to leave Klyton now."
  
  "What?! But... look, you need to tell me what happened. Did you find the demons at Frank's or... "
  
  "Don't know what you're talking about and you need to just shut the fuck up and be thankful you're alive. Now I suggest you go far far away and don't think about entering Klyton for any reason. Come on let's go men." Keller says pushing you aside and heading to the coach.
  
  You stand in disbelief as they leave you stranded in the wilderness.
  
  It's obvious something has happened to Keller and probably some of his men. You can only guess that Frank or his demon girls have had something to do with this. The problem is that you can't really do anything about it. Keller probably already has told his subordinates to capture you if they see you in the city and will probably report you to his superiors as well.
  
  The only thing you can think of to do is to head to Teckleville where your aunt Enora lives and send a message to your mom what has happened from there. Of course walking there is a long way from where your current location. They dropped you off practically on the border of elven/sotakan territory which is not a good place to be even if you're a member of one their savage races let alone an outsider like yourself.
  
  You decide the safest course of action is to follow the road back to Klyton and then skirt around it's edges until you reach the road that will lead to Teckleville. With luck you'll run across some friendly adventurers or something.
  
  As you walk you think about your future and how your plans are now severely altered. Your mom is going to be worried until she hears from you and she'll probably sell the inn, which is just as well since it'll no doubt be losing money now. You won't get to complete your schooling; you won't get to achieve lots of things really.
  
  Shortly after nightfall you begin to tire from all the walking and try to find a place to rest. Following the road might be slightly safer than wandering the wilderness, but highwaymen and ruthless bandits love the roads.
  
  A couple of them find you asleep and violently wake you up with a knife to your chest. You gasp one last breath before sleeping forever.