text: > Look around
  [First-time players should type ABOUT.]
  
  It was surprisingly easy to get in here—you saw nobody on your way over, and the outer doors recognized your student ring. The hardest part was not talking yourself out of it. So many things could go wrong. What if there is an alarm? What if someone is still in the Library? What if someone comes in and finds you?
  
  No. You have come this far. Only the inner door to the library is keeping you away from the magic you seek. You aren't going to turn back now.
  
  > look at door
  The door to the library itself is closed and barred, with thick metal chains across it. There doesn't even seem to be a keyhole. Clearly the Guild is taking no chances with security.
  
  > Rezrov door
  As you cast the spell, the badly-written scroll vanishes.
  
  You stutter slightly in the pronunciation—this is the most
  complicated
  spell you have yet cast! But the scroll was consumed, so the
  Presence has had its effect. There is a slight shudder, and you
  can see the chains on the door loosen infinitessimally.
  
  Suddenly, the bar flies back with a loud THUMP and the lock clicks open. The door swings wide with an enormous CLANG.
  
  Well, so much for stealth. But you can't panic yet. Not yet. The
  Guild might assume it was a false alarm. Just get in, get the spells, get out.
  
  > check what you're carrying
  You are carrying:
  your spell book
  the Frobozz Colored Parchment Pack
  a quill pen
  a magical compass
  your identification ring (being worn)
  your journal
  
  > Examine Pack
  This was the largest package of blank parchment you could buy without looking suspicious. The label on the shiny foil wrapping says it contains four sheets of quality magic-imbued vellum in various colors.
  
  > look at the pen
  You borrowed this from one of your professors, allegedly to practice copying your "gloth" scroll. It's large and deep blue, with a tiny enchanted diamond set in the tip.
  
  > look at the compass
  It's a large gold compass about the size of a pocketwatch, with a spell on the needle to make it always stay level. Most mages carry compasses because of how easy it is to get disoriented in magic-rich areas.
  
  > look at the ring
  A thin band of some silvery metal, with a flat copper disk in place of a stone. It's keyed to the enchanted doors on campus. It would also allow you to check out books here if the library were open.
  
  > examine the door
  The door hangs open, the bar raised and the chains shattered.
  
  > Go north
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  > look at the scroll
  According to the plaque in the display case, this is one of the three original scrolls made of the "gnusto" spell. The words are surrounded by elaborate decorations picked out in lapis dye and gold leaf.
  
  > Gnusto scroll
  You pause for a moment—this is a valuable artifact, after all.
  Should
  you really burn it up for your own personal gain?
  
  > Gnusto scroll
  The glass case shouldn't pose a problem for the gnusto spell,
  but you aren't very confident with this spell yet. It would be a lot easier to cast at a scroll in your hand for now.
  
  > Examine Pack
  This was the largest package of blank parchment you could buy without looking suspicious. The label on the shiny foil wrapping says it contains four sheets of quality magic-imbued vellum in various colors.
  
  [You might find the command OPEN THE PACK useful here.]
  
  > open Pack
  You tear open the foil pack, revealing four blotchy scraps of dull parchment.
  
  > look at the parchment
  Which do you mean, the 1) yellowish parchment, the 2) greenish parchment, the 3) bluish parchment, or the 4) reddish parchment?
  
  > 1
  (the yellowish parchment)
  The scroll has nothing written on it.
  
  > Gnusto scroll
  Which do you mean, the 1) illuminated scroll, the 2) yellowish parchment, the 3) greenish parchment, the 4) bluish parchment, or the 5) reddish parchment?
  
  > 1
  (the yellowish parchment)
  You do not know that spell.
  
  > Gnusto illuminated scroll
  The glass case shouldn't pose a problem for the gnusto spell,
  but you aren't very confident with this spell yet. It would be a lot easier to cast at a scroll in your hand for now.
  
  > look at the floor
  The mosaic in the library antechamber is unlike any other you've ever seen. The tiles range in size from almost a meter across to finer than grains of sand, and seem to pull in and intensify the moonlight. Though the stones around your feet remain in one place, the rest of the floor is constantly shifting and swirling to create new messages or patterns.
  
  The pattern of the mosaic changes: "Welcome, Wizard McSmartypants!
  "
  
  The mosaic shifts again: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > Go north
  It is pitch black. You are likely to be eaten by a grue.
  
  > Go south
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "The Spell Research Area is to the north.
  "
  
  > go to the north-east
  Dust, cobwebs, and not much else. Markings on the floor show that this room once contained some large boxes or trunks, but right now it is empty.
  
  > examine the dust
  Several large squares and a smaller circle are dust-free. Large objects of some sort must have been stored here until fairly recently.
  
  > Exits
  The only way to go is southwest.
  
  > go southwest
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic shifts again: "Storage areas lie to the northeast and southeast.
  "
  
  > go to the east
  As your eyes adjust, you see that you are in a simple panelled room, dominated by an orange metal box leaning against one wall. The words FROBOZZ MAGIC SCROLL DISPENSER are stencilled across one side in white, and the other is covered with a large sign explaining the proper usage.
  
  A calendar on one wall is acting as a strange source of illumination.
  
  > Examine calendar
  According to the front page, this is an official Frobozz Magic Flathead Royal Family Calendar. There appear to be 12 pages left on it.
  
  > get Calendar
  You tear a page off the calendar, and it disintegrates in your hand. (Shame—it would have made a useful light source.)
  The next page reads "Estuary: Lord Dimwit Flathead the Excessive. Dimwit's nickname was given to him after his coronation ceremony, which took thirteen years to plan and lasted for eighteen months."
  
  > examine sign
  == FROBOZZ MAGIC ==
  = SPELL DISPENSER =
  
  Operating Instructions:
  Press a button to dispense a spell scroll. The Frobozz Magic Spell Dispenser Company, a subsidary of FrobozzCo International, is not responsible for any injuries resulting...(blah, blah, blah)
  
  > 1
  (the yellow button)
  The Dispenser whirrs, then a beautifully printed square of parchment flies out of the slot at the bottom. You manage to catch it before it touches the ground.
  
  The yellow button makes a slight clicking sound as you release it.
  
  > check your inventory
  You are carrying:
  the newly-printed scroll
  a yellowish parchment (blank)
  a greenish parchment
  a bluish parchment
  a reddish parchment
  your spell book
  a quill pen
  a magical compass
  your identification ring (being worn)
  your journal
  
  > examine newly-printed
  The parchment is smooth, the lettering dark and mechanically perfect: "FROTZ: cause something to give off light".
  
  > 2
  The Dispenser beeps. "Only one scroll may be printed at a time. Correcting..." The old scroll crumbles to ashes.
  The Dispenser whirrs, then a beautifully printed square of parchment flies out of the slot at the bottom. You manage to catch it before it touches the ground.
  
  The blue button makes a slight clicking sound as you release it.
  
  > examine the scroll
  Which do you mean, the 1) Frobozz Magic Scroll Dispenser, the 2) newly-printed scroll, the 3) yellowish parchment, the 4) greenish parchment, the 5) bluish parchment, or the 6) reddish parchment?
  
  > 2
  The parchment is smooth, the lettering dark and mechanically perfect: "BLORB: safely protect a small object as though in a strongbox".
  
  > blorb yourself
  As you cast the spell, the newly-printed scroll vanishes.
  
  You experience the most peculiar sensation of being simultaneously shrunken and sucked into what might best be likened to a black hole. The effect is not without its exhilarating aspect; as a way of life, however, it leaves much to be desired.
  
  > read the yellow button
  ~FROTZ~
  
  > read the button
  Which do you mean, the 1) yellow button, the 2) blue button, the 3) green button, or the 4) red button?
  
  > All
  Sorry, you can only have one item here. Which exactly?
  
  > Green
  ~NITFOL~
  
  > read the red
  (the reddish parchment)
  The scroll has nothing written on it.
  
  > read the red button
  ~LESOCH~
  
  > 2
  The parchment is smooth, the lettering dark and mechanically perfect: "LESOCH: cause a gust of wind".
  
  > read the lesoch
  (the newly-printed scroll)
  The parchment is smooth, the lettering dark and mechanically perfect: "LESOCH: cause a gust of wind".
  
  > Lesoch
  As you cast the spell, the newly-printed scroll vanishes.
  
  Slowly, teasingly, a small puff of wind begins to blow. It quickly builds to gale force, then hurricane force, and just as you feel you are about to be swept away, it subsides.
  
  > look at what you're carrying with you
  You are carrying:
  the newly-printed scroll
  a yellowish parchment (blank)
  a greenish parchment
  a bluish parchment
  a reddish parchment (blank)
  your spell book
  a quill pen
  a magical compass
  your identification ring (being worn)
  your journal
  
  > Frotz pen
  As you cast the spell, the newly-printed scroll vanishes.
  
  There is an almost blinding flash of light as the quill pen begins to glow! It slowly fades to a less painful level, but the quill pen is now quite usable as a light source.
  
  You suddenly hear a loud CLICK from behind you. A magically recorded voice sounds from the Antechamber:
  
  "Hello, footpad! Your after-hours spellcasting within the Library has activated one of the triggers of a Frobozz Magic Alarm Company security system. Please be aware that unless you say the correct passphrase within the next five minutes, the preset alarms will be activated. In the meantime, additional traps and triggers have been activated for your safety. Have a nice day!"
  
  ...okay, this is getting worse. But you won't panic. You won't panic. You still have five minutes before the alarms activate.
  
  > go to the west
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The pattern of the mosaic changes: "To the east is the Basic Spells Collection.
  "
  
  > Go southeast
  (first trying to open the wooden door)
  It seems to be locked.
  
  The mosaic shifts again: "Returns are processed to the southwest.
  "
  
  > go south
  A spell book can be reasonably well concealed, but it would be hard to explain how you came by the newly-printed scroll.
  
  The tiles in the mosaic create a new message: "Scrying crystals are available to the northwest.
  "
  
  > go northeast
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The pattern of the mosaic changes: "The Main Stacks are to the west.
  "
  
  > Go west
  This is the main area of the library, extending seemingly infinitely to the east and west. The tallest shelves are over twice your height, and some residual light spells bathe everything in a dim yellow glow. It would take a lifetime to read every book.
  
  A book catches your eye: A Brief History of Magic by Gustar
  Woomax.
  
  Sitting on a wooden podium near one wall is one volume of the Encyclopedia Frobozzica.
  
  > read History
  ...But, in spite of the rigors of spell casting, the personal rewards are great, and the job of Enchanter remains a popular and well-respected vocation...
  
  > keep going
  ...The problem of imbuing Presence became a deterrent to the rapid growth of magical science. The creation of a single powerful scroll could take literally months for even most creative and productive thaumaturge...
  
  > continue
  ...Bizboz himself wrote what became the seminal work in Thaumaturgy, "On the Presence of Incredibly Weird Stuff Going On," in 473 GUE, in which he claimed to have discovered "for-the-most-part-Natural Rules" by which this Weird Stuff is ordered...
  
  > Continue
  ...Berzio, working for years in his own self-made workshop and often going for days without food, drink, or sleep, created the means by which Presence could be transferred from a scroll to a specially impregnated paper by use of a simple spell, which he named after his dog, Gnusto...
  
  > examine Frobozzica
  The volume here is titled "Magical Spells and Effects". It's about 24 inches tall, 18 inches wide, and 12 inches thick. You flip to an entry at random: guncho*: banish the victim to another plane of existence
  
  *note: too powerful for gnusto
  
  [You might find the command LOOK UP (X) IN ENCYCLOPEDIA useful
  here.]
  
  > look up the gnusto in Encyclopedia
  gnusto: write a magic spell into a spellbook
  
  > look up the yomin in Encyclopedia
  yomin: mind probe
  
  > Go east
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "This mosaic was enchanted by H. Ondricek and M. T. Winter of the Class of 925.
  "
  
  > Go southeast
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic shifts again: "Welcome, Wizard McSmartypants!
  "
  
  > examine the glass
  In the display case is an illuminated scroll.
  
  "This illuminated manuscript was one of the first three created by the famed magician Berzio in 769 GUE. The gnusto spell is
  considered one of the most important discoveries in modern thaumaturgy, as it allows a spell to be cast multiple times without requiring multiple spell scrolls."
  
  The tiles in the mosaic create a new message: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > frotz yourself
  As you cast the spell, the newly-printed scroll vanishes.
  
  There is an almost blinding flash of light. You are bathed in a shimmering golden glow, bright enough to read by.
  
  The mosaic shifts again: "The Spell Research Area is to the north.
  "
  You suddenly hear a loud CLICK from behind you. A magically recorded voice sounds from somewhere above you:
  
  "Hello, footpad! Your after-hours spellcasting within the Library has activated one of the triggers of a Frobozz Magic Alarm Company security system. Please be aware that unless you say the correct passphrase within the next five minutes, the preset alarms will be activated. In the meantime, additional traps and triggers have been activated for your safety. Have a nice day!"
  
  ...okay, this is getting worse. But you won't panic. You won't panic. You still have five minutes before the alarms activate.
  
  > Go north
  This is the area where advanced students can work out variations on old spells or attempt (with close supervision) to create simple enchantments from scratch.
  
  Lying on the workbench is a scribbled spell scroll, probably a student's forgotten experiment.
  
  A long workbench lines one of the walls. Judging from the amount of strange machinery around it, the alarm recording wasn't lying about the traps—magic-users have a tendency to make things overly complicated in case of unlikely eventualities. It might not be a good idea to touch anything until the trap can be deactivated.
  
  The recorded voice speaks again: "Four minutes and thirty seconds."
  
  > read scribbled
  You would need to unroll it before you could read the spell.
  
  "Four minutes."
  
  > Unroll scribbled
  As you reach out, your weight falls on the bench for a moment. With a grinding of gears, the bench sinks slightly into the floor. It seems that the additional weight has activated a trap, and before you can dodge backwards a cleesh spell fires at you from a mechanism in the ceiling.
  
  > frotz yourself
  As you cast the spell, the newly-printed scroll vanishes.
  
  There is an almost blinding flash of light. You are bathed in a shimmering golden glow, bright enough to read by.
  
  The tiles in the mosaic create a new message: "Library hours: 6:00 AM to 10:00 PM today.
  "
  You suddenly hear a loud CLICK from behind you. A magically recorded voice sounds from somewhere above you:
  
  "Hello, footpad! Your after-hours spellcasting within the Library has activated one of the triggers of a Frobozz Magic Alarm Company security system. Please be aware that unless you say the correct passphrase within the next five minutes, the preset alarms will be activated. In the meantime, additional traps and triggers have been activated for your safety. Have a nice day!"
  
  ...okay, this is getting worse. But you won't panic. You won't panic. You still have five minutes before the alarms activate.
  
  > go to the southeast
  (first trying to open the wooden door)
  It seems to be locked.
  
  The pattern of the mosaic changes: "The Spell Research Area is to the north.
  "
  The recorded voice speaks again: "Four minutes and thirty seconds."
  
  > Go south
  Now that the alarm has been tripped, it is unlikely that you would find it so easy to break in again. You decide not to leave until you've collected...let's say...twelve spells. Yes, twelve sounds good.
  
  The mosaic shifts again: "The Spell Research Area is to the north.
  "
  The recorded voice speaks again: "Four minutes and thirty seconds."
  
  > Go southwest
  This is the room where book returns are processed. It's one of the few areas of the library you've been in before, but you vividly remember the Frobozz Magic Reshelving Device. You placed your book on the mahogany input tray, then watched as it was drawn up a conveyor belt and slid over a series of differently-shaped slots until it fell through the right one.
  
  A purple tome lies on the input tray, ready for reshelving.
  
  The recorded voice speaks again: "Four minutes and thirty seconds."
  
  > examine Tome
  A heavy purple tome, titled the "Tome of Psychological Incantations". The first third of the book is a long treatise on the theory behind mind-affecting spells, and you can only understand about one word in every seven. The second gives background information on various incantations. But the third seems the most promising:
  YOMIN: mind probe
  SERAGE: force temporary obedience
  
  "Four minutes."
  
  > go to the north-east
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic flickers to "Hello, footpad!" before resuming its normal cycle.
  
  The mosaic shifts again: "The Spell Research Area is to the north.
  "
  
  > go to the west
  This is the main area of the library, extending seemingly infinitely to the east and west. The tallest shelves are over twice your height, and some residual light spells bathe everything in a dim yellow glow. It would take a lifetime to read every book.
  
  A book catches your eye: Legends by P. D. Lebling.
  
  Sitting on a wooden podium near one wall is one volume of the Encyclopedia Frobozzica.
  
  "Three minutes."
  
  > go northwest
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  Almost all of them are deactivated for the night, but if you searched you might find some that had been left on.
  
  A glass cabinet on one of the shelves contains a blue-and-silver book, titled De Evocatio. Books kept in these rooms tend to contain
  spells relevant to the equipment there, so presumably it contains spells for scrying.
  
  "Three minutes."
  
  > Examine book
  (your spell book)
  You have written "Wizard's Spell Book" hopefully across the first page, and added headings for the first few spells, but no magic is yet contained in it.
  
  > examine the Evocatio
  This is a nice spell book, bound in blue cloth with silver stitching on the cover and spine. The title (almost) means "On Evocation" or "On Summoning". It contains the following spells:
  ZIFMIA: magically summon a being
  VEZZA: view the future
  
  "Two minutes." That voice is getting really irritating.
  
  > Search scrying
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  A glass cabinet on one of the shelves contains a blue-and-silver book, titled De Evocatio. Books kept in these rooms tend to contain
  spells relevant to the equipment there, so presumably it contains spells for scrying.
  
  > Search mirrors
  They come in all different shapes and sizes: a stained mirror and a gilt mirror catch your eye. Most are dark and foggy, but you notice two palantiri (a small red sphere and a small blue sphere) and a wall-sized mirror glowing with inner light.
  
  Strangely enough, there also appears to be a glass aquarium on one of the shelves. It looks rather out of place with no water in it.
  
  "One minute. Please say the passphrase now."
  
  > examine the red sphere
  Instead of a reflection, the small red sphere seems to show a different view, as if it were a window to another world...
  
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  A glass cabinet on one of the shelves contains a blue-and-silver book, titled De Evocatio. Books kept in these rooms tend to contain
  spells relevant to the equipment there, so presumably it contains spells for scrying.
  
  You can also see a glass aquarium (closed) (in which is a small transparent sphere) here.
  
  ...you step back from the mirror, and take a moment to regain your bearings.
  
  "This is your last chance to deactivate the alarm."
  
  > look in the mirror
  Which do you mean, the 1) stained mirror, the 2) gilt mirror, or the 3) wall-sized mirror?
  
  > Gilt
  You see reflected in the mirror one of the most stunningly beautiful women you have ever laid eyes on. You take a moment to adjust your hair. There, that's better.
  
  "The alarms have been activated, and the exits are now sealed. Goodbye." Okay, now might be a time to panic.
  
  > examine stained
  You see reflected in the mirror one of the most stunningly beautiful women you have ever laid eyes on. You take a moment to straighten your student cloak. There, that's better.
  
  You can't hear anyone approaching. Maybe you still have some time.
  
  > look ithe wall-sized mirror
  Instead of a reflection, the wall-sized mirror seems to show a different view, as if it were a window to another world...
  
  You are in a splendid chamber, about thirty feet high. The walls look like rivers of orange stone, magically frozen for eternity around you. An awkward canyon leads to the east, and a slightly larger passage opens out to the west.
  
  In the darkness you see an adventurer holding a bright carbide lamp.
  
  ...you step back from the mirror, and take a moment to regain your bearings.
  
  Perhaps all the Enchanters who would have heard the alarm are still asleep.
  
  > go southeast
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic flickers to "Hello, footpad!" before resuming its normal cycle.
  
  The pattern of the mosaic changes: "Storage areas lie to the northeast and southeast.
  "
  Still nobody has arrived. Even if it took them a few minutes to wake up, they should be here by now.
  
  > go south
  Now that the alarm has been tripped, it is unlikely that you would find it so easy to break in again. You decide not to leave until you've collected...let's say...twelve spells. Yes, twelve sounds good.
  
  The tiles in the mosaic create a new message: "To the east is the Basic Spells Collection.
  "
  Something is very wrong—it only takes thirty seconds at most to cast an aimfiz spell, and you probably set off a high-priority alarm.
  
  > Go southwest
  This is the room where book returns are processed. It's one of the few areas of the library you've been in before, but you vividly remember the Frobozz Magic Reshelving Device. You placed your book on the mahogany input tray, then watched as it was drawn up a conveyor belt and slid over a series of differently-shaped slots until it fell through the right one.
  
  The Tome of Psychological Incantations lies on the input tray, ready for reshelving.
  
  Perhaps it's because of the meeting in Borphee? Perhaps the people who were supposed to hear the alarm...aren't back yet?
  
  > get tome
  Taken.
  
  Even though it's not yours, you expect you could memorize and cast spells from the Tome of Psychological Incantations or another spell book without much difficulty.
  
  Still nobody has appeared. You can start to relax a bit.
  
  > Go northeast
  As the purple tome touches the doorway, it seems to hit an invisible barrier and falls from your hand! A recorded voice sounds from the Reshelver: "This book is not checked out to you. Please wait for the return to be processed."
  Library Antechamber
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic flickers to "Hello, footpad!" before resuming its normal cycle.
  
  The mosaic shifts again: "Returns are processed to the southwest.
  "
  You're starting to think that nobody heard the alarm after all.
  
  > go northwest
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  A glass cabinet on one of the shelves contains a blue-and-silver book, titled De Evocatio. Books kept in these rooms tend to contain
  spells relevant to the equipment there, so presumably it contains spells for scrying.
  
  You can also see a glass aquarium (closed) (in which is a small transparent sphere), a small red sphere, and a small blue sphere here.
  
  > examine the aquarium
  In the glass aquarium is a small transparent sphere.
  
  > examine transparent
  Instead of a reflection, the small transparent sphere seems to show a different view, as if it were a window to another world...
  
  Storage Area (on the dented table)
  A rusty iron key seems to have been left in the keyhole.
  
  Around the table, strange objects are piled almost four feet high. You don't even recognize what most of it is, much less what might be useful or magical.
  
  ...you step back from the mirror, and take a moment to regain your bearings.
  
  > Go southeast
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "Scrying crystals are available to the northwest.
  "
  
  > go to the west
  This is the main area of the library, extending seemingly infinitely to the east and west. The tallest shelves are over twice your height, and some residual light spells bathe everything in a dim yellow glow. It would take a lifetime to read every book.
  
  A book catches your eye: Total Control by A. Schultz.
  
  Sitting on a wooden podium near one wall is one volume of the Encyclopedia Frobozzica.
  
  > examine the total Control
  ...since then, spells such as serage has been strictly
  regulated due to the obvious potential for abuse...
  
  > go east
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic shifts again: "The Main Stacks are to the west.
  "
  
  > go northwest
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  A glass cabinet on one of the shelves contains a blue-and-silver book, titled De Evocatio. Books kept in these rooms tend to contain
  spells relevant to the equipment there, so presumably it contains spells for scrying.
  
  You can also see a glass aquarium (closed) (in which is a small transparent sphere), a small red sphere, and a small blue sphere here.
  
  > get tome
  The last time you saw the Tome of Psychological Incantations, it was in your possession.
  
  > get the book
  (De Evocatio)
  (first trying to open the glass cabinet)
  It seems to be locked.
  
  > examine the glass cabinet
  A simple cabinet with a tiny metal lock on one side.
  
  In the glass cabinet is De Evocatio.
  
  > go to the southeast
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The pattern of the mosaic changes: "This mosaic was enchanted by H. Ondricek and M. T. Winter of the Class of 925.
  "
  
  > go to the east
  As your eyes adjust, you see that you are in a simple panelled room, dominated by an orange metal box leaning against one wall. The words FROBOZZ MAGIC SCROLL DISPENSER are stencilled across one side in white, and the other is covered with a large sign explaining the proper usage.
  
  A calendar on one wall is acting as a strange source of illumination.
  
  > Go west
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "Welcome, Wizard McSmartypants!
  "
  
  > Go north
  This is the area where advanced students can work out variations on old spells or attempt (with close supervision) to create simple enchantments from scratch.
  
  Lying on the workbench is a scribbled spell scroll, probably a student's forgotten experiment.
  
  A long workbench lines one of the walls. Judging from the amount of strange machinery around it, the alarm recording wasn't lying about the traps—magic-users have a tendency to make things overly complicated in case of unlikely eventualities. It might not be a good idea to touch anything until the trap can be deactivated.
  
  > Lesoch
  As you cast the spell, the newly-printed scroll vanishes.
  
  Slowly, teasingly, a small puff of wind begins to blow. It quickly builds to gale force, then hurricane force, and just as you feel you are about to be swept away, it subsides.
  Looking around, the room looks somewhat messier than before. The wind blew various bits of debris off the workbench—including the
  scribbled
  scroll.
  
  > get scribbled
  Taken.
  
  > look at it
  The scroll reads "rezrov: open even locked or enchanted objects".
  
  The handwriting on this scroll is much neater than on the one you opened the doors with. Hopefully it will work.
  
  > get stained
  The last time you saw the stained mirror, it was in the Scrying Room.
  
  > go south
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The pattern of the mosaic changes: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > go northwest
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  A glass cabinet on one of the shelves contains a blue-and-silver book, titled De Evocatio. Books kept in these rooms tend to contain
  spells relevant to the equipment there, so presumably it contains spells for scrying.
  
  You can also see a glass aquarium (closed) (in which is a small transparent sphere), a small red sphere, and a small blue sphere here.
  
  > Rezrov case
  You pause for a moment—you don't know where you might find another rezrov scroll, so you should probably make a copy of this one before you destroy it.
  
  > read the book
  You have written "Wizard's Spell Book" hopefully across the first page, and added headings for the first few spells, but no magic is yet contained in it.
  
  The pattern of the mosaic changes: "Storage areas lie to the northeast and southeast.
  "
  
  > Gnusto rezrov
  You do not know that spell.
  
  The tiles in the mosaic create a new message: "To the east is the Basic Spells Collection.
  "
  
  > Rezrov case
  As you cast the spell, the scribbled scroll vanishes.
  
  The case shatters with an enormous CRASH, shards of glass flying everywhere! You shield your eyes until they seem to have settled.
  
  The pattern of the mosaic changes: "Returns are processed to the southwest.
  "