text: [Themes: Science Fiction]
  
  > Look around
  The centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.
  
  To the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.
  
  > Go west
  You move west.
  Humming Chamber
  Once this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches
  to a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor and walls; in one place there is what appears to be a large quantity of books and scrolls
  which someone has attempted to burn but abandoned partway through. A faint humming sound can be heard, emanating from somewhere in the chamber.
  
  A passage extends northwest and another to the east.
  
  > Hum
  You hum a little tune.
  
  > Examine books
  [x books]
  Someone has attempted to burn the great library. Why?
  
  > search the books
  [x books]
  Someone has attempted to burn the great library. Why?
  
  > examine the podium
  [x podium]
  You remember sitting here, listening to the tales of the Great David.
  
  > look at the seats
  [x seats]
  Many of the seats are smashed but not by the ravages of time.
  
  > listen
  The faint humming sound seems strangely familiar, but means nothing at
  
  > search the books
  the moment.
  
  [x books]
  Someone has attempted to burn the great library. Why?
  
  > read the books
  The journal is far too old; although you try hard it is impossible to make sense of anything in it.
  
  > Up
  [u]
  You can't go in that direction, but you can move east and northwest.
  
  > examine the speakers
  [x speakers]
  You see no such thing.
  
  > examine the scrolls
  [x scrolls]
  Someone has attempted to burn the great library. Why?
  
  > sit
  You sit down on the ground.
  
  > get up
  [get u]
  You can't see that
  
  > go to the northwest
  (Standing up first)
  You move northwest.
  Blocked Passage
  The ceiling has collapsed, blocking further access along this passage. On one wall is an opening which overlooks the outside world, although the drop looks to be formidable and you doubt you could survive it.
  
  The passage leads back to the southeast.
  
  > examine the opening
  [x opening]
  Looking through the opening you can see part of the city below.
  
  > look at the city
  [x city]
  Looking out through the hole in the passage wall, even from this distance you can tell that something is wrong. The outline of the city, your home, looks jagged and broken.
  
  > go to the south-east
  You move southeast.
  Humming Chamber
  Once this was the great meeting hall. Rows of seats spiral outwards from a central podium where a speaker once stood to deliver speeches
  to a waiting audience. Most of the seats are smashed and little but splinters remain. Burn marks scar the floor and walls; in one place there is what appears to be a large quantity of books and scrolls
  which someone has attempted to burn but abandoned partway through. A faint humming sound can be heard, emanating from somewhere in the chamber.
  
  A passage extends northwest and another to the east.
  
  > go east
  You move east.
  Cage
  The centre of this circular chamber is a cage, sunken into the floor, in which the remains of some beast lie decomposing. Claw marks on the bars of the cage indicate the beast fought ferociously to escape its imprisonment, yet failed. And died.
  
  To the west there is a large chamber from which a humming sound emanates; to the east you can make out a statue.
  
  > go east
  [x humming]
  You see no such thing.
  
  You move east.
  Ruined Statue
  Above you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a glittering jewel its
  centrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.
  
  Passages in the ruined walls of this place lie to the north and west.
  
  > look at Humming
  [x humming]
  You see no such thing.
  
  > go to the east
  You move east.
  Ruined Statue
  Above you towers a broken statue, ravaged by the passage of time. A crown of stone rests upon its brow, a glittering jewel its
  centrepiece. About you lurk malevolent shadows, seeming to move with a life of their own, though these are glimpses seen from the corner of your eye that vanish the moment you look closely at them.
  
  Passages in the ruined walls of this place lie to the north and west.
  
  > examine the crown
  [x crown]
  The Great David's crown symbolises him power and authority. David was the first great leader to bring unity and peace to this planet many centuries ago.
  
  > get the jewel
  Using the rib, you prise the jewel from its resting place.
  
  > check your inventory
  You are wearing a ring, a pair of overalls and a gold chain, and you are carrying a journal, the glittering jewel, a news-disc and the tarc rib.
  
  > examine the jewel
  [x jewel]
  The jewel must be at least 150mm in diameter and is a beautiful sea-blue colour.
  
  > examine the crown
  [x crown]
  The Great David's crown symbolises him power and authority. David was the first great leader to bring unity and peace to this planet many centuries ago. The crown is missing the glittering jewel.
  
  > Go north
  You move north.
  Ancient Gallery
  The walls about you are ancient and crumbling, yet modern looking portraits hang from them all the same. The faces depicted now appear normal but you are sure you can still hear their cries. Against one wall lies a large crystal, as tall as a man and wide as a chariot, in which is imprisoned the form of... something.
  
  A passage lies away to the south and another to the northeast, at the end of which a light shines faintly.
  
  > hit the crystal with the bone
  [punch crystal with bone]
  Who do you think you are, Mike Tyson?
  
  > examine the crystal
  [x crystal]
  The large crystal triggers a memory somewhere. You have definitely
  seen one of these before, but at the moment the details will not surface.
  
  > hit the crystal with the rib
  [punch crystal with rib]
  Who do you think you are, Mike Tyson?
  
  > touch the crystal
  [push crystal]
  You push the large crystal, but nothing happens.
  
  > examine the figure
  [x figure]
  You see no such thing.
  
  > hit jewel
  [punch jewel]
  Who do you think you are, Mike Tyson?
  
  > Go northeast
  You move northeast.
  Passage
  The broken bones of tiny rodents crunch underfoot as you make your way along this passage. It is dark and shadowy for the most part, illuminated poorly by the pale daylight at the end.
  
  The passage extends northeast to the outside world and southwest to an ancient gallery.
  
  > Go northeast
  You move northeast.
  Rapid Sidewalk
  As you leave the darkness of the temple you need to shade your eyes
  for a few moments. The Rapid Transit System, which is the size of a
  six lane freeway, stretches away to the north and south. When working all someone needed to do was step onto the roadway to be sped around the city, at hither to unknown speeds. Once the surface would have shimmered like quicksilver, now it is just a dull lifeless black colour. Far in the distance you can see the city, your home.
  
  The roadway extends to the north and south, southwest leads to the Temple of the Great David.
  
  > go south
  South leads away from the city and the answers.
  
  > go to the north
  You want to head to the city, to see what is left of your apartment. You feel that that the answers do not lie in that direction.
  
  > Go northeast
  You move northeast.
  Government Quarter
  With over ten square kilometres of structures, the government quarter should be building after building of steel, chrome and glass. Everything now is completely shattered; just barren and so bleak. Although difficult to see, you are in the main plaza which was a 500m square meeting place of seating areas, art work, gardens and picnic places. The only thing standing is a battered old lamp post, leaning over at a sharp angle.
  
  An ancient road to the southwest leads to the Rapid Transit System. A path extends north to the ruins of the administration building and
  away east to the flattened research and development centre.
  
  > look at the post
  [x post]
  Lines of elegant lamp posts lined the paths and roadways, now only one is left.
  
  > Go east
  You move east.
  Research and Development Building
  The centre is, or should be, a towering dome of stainless steel and coloured glass. This place would echo with the voices and foot steps
  of all the people within, hidden fountains adding to the effect. The scene that greets you now is one of complete devastation, as if some giant foot has stamped on the place repeatedly. Unlike everywhere else you have seen today, here is destruction and not aging. Rubble is
  lying everywhere.
  
  The path leads back to the west.
  
  > search the rubble
  [x rubble]
  From memory the rubble is resting on the spot of the elevator shaft down to the testing chamber.
  
  Loading game...
  
  1st Place
  
  1. Play the game
  
  2. Read the introduction
  
  3. Useful information
  
  4. Credits
  
  > hit yourself
  [punch me]
  Who do you think you are, Mike Tyson?
  
  > About yourself
  You are John Taylor, a senior technician in the engineering team working in the Research and Development section of the Institute of Transportation. You are wearing a ring, a pair of overalls and a gold chain.
  
  > examine the rib
  The Tarc rib is nearly 500mm long, serrated like a knife and metallic to the touch.