text: [Themes: Fantasy, old school, adventure, gender choice, Zork, magic]
  
  > Look around
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The mosaic shifts again: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > look at the wooden door
  You see nothing special about the wooden door.
  
  The pattern of the mosaic changes: "The Spell Research Area is to the north.
  "
  
  > examine the spellbook
  GNUSTO: write a magic spell into a spellbook
  FROTZ: cause something to give off light
  BLORB: safely protect a small object as though in a strongbox
  NITFOL: converse with beasts in their own tongue
  REZROV: open even locked or enchanted objects
  LESOCH: cause a gust of wind
  
  The mosaic shifts again: "Storage areas lie to the northeast and southeast.
  "
  
  > examine the lock
  The last time you saw the lock, it was in the magical strongbox.
  
  The pattern of the mosaic changes: "To the east is the Basic Spells Collection.
  "
  
  > Blorb key
  (first memorizing blorb)
  A glowing strongbox forms out of the air, carefully enclosing the lock, which disappears from view. It appears solid and secure, but you get the feeling that it would open at your slightest touch.
  
  The mosaic shifts again: "Welcome, Wizard McSmartypants!
  "
  
  > Rezrov compass
  (first memorizing rezrov)
  Opening the magical compass is beyond the power of the REZROV spell.
  
  The mosaic shifts again: "Welcome, Wizard McSmartypants!
  "
  
  > Inventory
  You are carrying:
  two palantiri:
  a the small blue sphere
  a the small red sphere
  De Evocatio
  a greenish parchment
  your spell book
  a quill pen
  a magical compass
  your identification ring (being worn)
  your journal
  
  The tiles in the mosaic create a new message: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > examine the key
  You can't see anything through the keyhole—the key is in the way.
  
  The mosaic shifts again: "The Spell Research Area is to the north.
  "
  
  > learn the lesoch
  Using your best study habits, you learn the lesoch spell.
  
  The pattern of the mosaic changes: "Storage areas lie to the northeast and southeast.
  "
  
  > Lesoch keyhole
  That enchantment cannot be cast at anything.
  
  The mosaic shifts again: "To the east is the Basic Spells Collection. "
  
  > Lesoch
  (first memorizing lesoch)
  Slowly, teasingly, a small puff of wind begins to blow. It quickly builds to gale force, then hurricane force, and just as you feel you are about to be swept away, it subsides.
  
  The pattern of the mosaic changes: "Returns are processed to the southwest.
  "
  
  > look at the lock
  You can't see anything through the keyhole—the key is in the way.
  
  The tiles in the mosaic create a new message: "Scrying crystals are available to the northwest.
  "
  
  > hit the wooden door
  Violence isn't the answer to this one.
  
  The pattern of the mosaic changes: "The Main Stacks are to the west.
  "
  
  > hit the lock
  Violence isn't the answer to this one.
  
  The tiles in the mosaic create a new message: "This mosaic was enchanted by H. Ondricek and M. T. Winter of the Class of 925.
  "
  
  > put the ring in the keyhole
  (first trying to take your identification ring)
  You already have that.
  
  The mosaic shifts again: "Welcome, Wizard McSmartypants!
  "
  
  > remove the ring
  Several years ago a student used a girgol scroll to steal a classmate's ID ring, sneak into one of the women's residence halls, install small scrying mirrors in several rooms, and return the ring before the spell wore off. He likely would have gotten away with it, except that the occupant of one of those rooms happened to be practicing jindak at the time.
  
  Anyway, after that the rings were magically bonded to the students" fingers. It can't be removed without going through a lengthy and time-consuming process.
  
  You take off your identification ring.
  
  The tiles in the mosaic create a new message: "Library hours: 6:00 AM to 10:00 PM today.
  "
  
  > wear the ring
  You're already wearing that!
  
  The pattern of the mosaic changes: "The Spell Research Area is to the north.
  "
  
  > go to the northwest
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  You can see a glass aquarium (closed) (in which is a small transparent sphere) and a glass cabinet (empty) here.
  
  > look in the mirror
  Which do you mean, the 1) stained mirror, the 2) gilt mirror, or the 3) wall-sized mirror?
  
  > Zifmia adventurer
  (first memorizing zifmia)
  All at once, the bedraggled Adventurer appears before you, brightly glowing lamp in hand. His jaw has dropped and his eyes are bulging. His eyes dart this way and that, as if looking for a way to escape.
  
  > memorize the SERAGE
  You have so much buzzing around in your head, though, that it's likely that something may have been forgotten in the shuffle.
  
  Using your best study habits, you learn the serage spell.
  
  > Spells
  You have the rezrov spell once, the zifmia spell once, the yomin spell once, and the lesoch spell once and the serage spell once committed to memory.
  
  > go northeast
  As the purple tome touches the doorway, it seems to hit an invisible barrier and falls from your hand! A recorded voice sounds from the Reshelver: "This book is not checked out to you. Please wait for the return to be processed."
  Library Antechamber
  You've visited the library many times, and this room has never failed to impress you. Sunlight shone in through the circular window in the great domed ceiling, reflecting off the mosaic floor and filling the area with patterns of red and gold. The din of innumerable Enchanters and students made it feel alive.
  
  Now, however, it is dark and silent. A few shafts of moonlight give everything an ethereal silvery glow.
  
  Standing in the middle of the floor is a glass display case, showing off an illuminated scroll.
  
  The tiles in the mosaic create a new message: "Returns are processed to the southwest.
  "
  
  > Go northwest
  The walls and shelves of this room are lined with mirrors and crystals of all types. Presumably you would have learned to scry in a more advanced Thaumaturgy class, but it wasn't covered in the first or second year of studies.
  
  A bedraggled and weary-looking adventurer stands here, looking panicked and terrified.
  
  You can also see a glass aquarium (closed) (in which is a small transparent sphere) and a glass cabinet (empty) here.
  
  > Yomin adventurer
  You sense confusion and fear.
  
  > Serage adventurer
  As you complete the spell, the Adventurer's eyes unfocus for a moment. He seems much more willing to listen to you.