text: You have to admit, even though you want to go back home, part of you really likes it here. Null sounds interesting and anyplace where the Shadows can't get you sounds even better. The Adventurer seems trustworthy enough, but you still hope you're making the right decision.
  
  "Okay, I'll go with you." you say a bit hesitantly.
  "Alright, let's get going, we still have a quite a trip ahead of us."
  
  You and the Adventurer leave the military camp and set off on your journey. The Adventurer explains that you'll probably reach Null in a couple of days, but that you still shouldn't worry too much about Shadow attacks, since the anti-magic effects from Null are also in the desert wasteland surrounding the ruined city.
  
  As you travel further, you find that the Adventurer is quite talkative. He speaks about his many journeys, he also mentions briefly of why he chose his "profession" which was mainly because he was bored living in the small village where he was born. When you reach the desert you see a big ruined city far in the distance. You also notice night is starting to fall as it's starting to get dark, though it seems to have come on all of a sudden. The Adventurer has noticed it too and he begins to go for his weapons.
  
  "It's not supposed to get dark that quick...The Nightmare Tyrant! Quick! Run towards Null, the anti-magic field gets stronger the closer we are to it!"
  
  You and the Adventurer begin to run and suddenly you hear screeching behind you, and you turn your head to see Shadows coming out of the sky to capture you. However, they seem to almost be flickering in and out of existence. The unnatural darkness is also being affected bizarrely, since its still "day" in front of you and then complete "night' behind. Eventually you and the Adventurer outrun the Shadows and the darkness, as they both are unable to withstand the sheer anti-magical forces emanating from Null. After some angry screeching the Shadows retreat back to where they came, while you and the Adventurer take a breather.
  
  "See? Told you they can't get you here. Whew, running in this hot desert is tiring. Let's rest here and continue on tomorrow. The real night will be coming soon and actually walking around in Null after night isn't particularly a safe thing to do either, the desert is a lot securer."
  
  You and the Adventurer settle down for the night, he brings out some water flasks from his backpack and gives you one. You drink it all up and it's soon empty, but you still wish you had a lot more.
  
  "Hey, don't drink all of it! We have to conserve it...wait, I know that flask doesn't hold that much water." He says in confusion as you continue to drink what seems to be an endless supply of water in the flask. When you've truly satisfied your thirst the Adventurer takes the flask and attempts to look in it and shake it and finds there's no more water in there.
  
  "Okay how did you do that?"
  "How did I do what?"
  "You drank enough for two flasks! These aren't bottomless canteens of everlasting water either and even if they were they wouldn't work due to the anti-magic here. So I'd like to know HOW you did that."
  
  The Adventurer is looking at you suspiciously, almost as if you could possibly be dangerous. You stutter and fumble with an explanation mainly because you don't even know.
  
  "I...I don't know...I just wished I had more water...I was really thirsty..." you reply a bit worried. He looks at you for a moment longer and then speaks again.
  "Try to wish for a chest full of gold."
  "What?"
  "Just do it, I want to see something."
  "Erm...okay."
  
  You wish and think as hard as you can, but nothing happens. Well that's not entirely true, you get dizzy and fall to the ground. A single gold piece appears near you though. The Adventurer picks you up as well as the gold piece, which is somewhat misshapen and uneven.
  
  "Hmm, so there are limits. Did you always have this ability?"
  "Huh? No. We don't have any kind of stuff like this in my world." You say trying to keep steady.
  "I'm not sure what exactly is going on, but it would appear you got some sort of weird mental powers independent of magic. I have fought monsters with similar abilities, which is why I was suspicious at first. You ability reminds me of the magic chair I was telling you about except your power can work even in this anti-magical place and it would appear it isn't very powerful. I'd almost suggest that you could attempt to wish yourself back home, but as we've seen, it isn't powerful enough to do that. Still, this is probably a good indication that the chair will be able to get you back home. Here, here's a proper gold piece, I don't need it. Well anyway let's get some sleep, we should reach Null tomorrow."
  
  You pocket the faultless gold coin and the both of you go to sleep. Before you do though, you reflect on this little adventure. You also wonder about your Mom, she's going to be worried about you and probably have the police looking all over for you! And when you finally do return, what will you tell her?
  
  You don't know, but what you do know for certain is that you DO want to get home as soon as possible even if you do find this place very fascinating.
  
  The next morning the both of you wake up refreshed and ready to carry on your journey to Null. You don't get far, when the Adventurer senses someone is following you. You both turn around and see a figure approaching. It looks like a teenage boy, but deathly pale. The odd thing is, he's wearing modern clothing from YOUR world.
  
  "Is that one of the Forsaken?" you ask
  "Him? No, if it was it would probably coming from Null not towards it, not to mention it would probably be running at us trying to eat us. It also looks too human and it's wearing strange clothing, in fact it looks more like...well your type of clothing. Friend of yours?"
  "Not that I know of, I'm not friends with anyone his age."
  
  He doesn't quicken his pace; he just continues to walk steadily towards your position. When he gets close enough, you can see his face, which looks emotionless. In fact it looks like he's staring right through the both of you. The Adventurer draws his sword, but it doesn't look like this person is showing any sign of going to attack. In fact he just stands there looking off into space.
  
  "Alright, what's your name?" the Adventurer demands.
  "John...Johnny Doe..." he replies still staring into the space. "This place...it's dead...numb...like me..."
  
  As odd as he is, something tells you he's from your world. Maybe he's another person the Nightmare Tyrant tried to capture.
  
  > back away from him
  From your world or not, something definitely isn't right here. In fact you begin pulling at the Adventurer wishing to leave. He concurs, but attempts to warn this person to stop following.
  
  "Alright, Mr. Doe, now that we've exchanged pleasantries you need to just stop following us, before you get yourself in a whole mess of trouble."
  
  The teenager doesn't answer; he just continues walking towards you both.
  
  "Get behind me. I get the impression that this guy doesn't know when to take a hint." He says picking up a rock and throwing it at the teenager. The rock hits him squarely in the head, it seems like it should've knocked him out, but instead it just makes him stop and blink a few times before addressing you in a monotone voice.
  
  "You should not resist. You must come with me. The Nightmare Tyrant must be obeyed. He is..."
  
  Before Johnny can complete his sentence, the Adventurer strikes him with his sword, but a strange thing happens. The Adventurer drops his sword and falls to the ground, clutching his arm. It would seem a kind of paralysis has stricken the Adventurer.
  
  "RUN!" he yells trying to crawl away.
  
  Wasting no time, you run towards Null. Johnny pays no more attention to the Adventurer and continues to follow you, but still doesn't quicken his pace. Whatever Johnny is, it's obvious his own powers are in full effect here too. Probably why the Nightmare Tyrant sent him here.
  
  As you run, you realize you still need the Adventurer to help you get back home. You need to think of something.
  
  > lose Johnny in Null and then return to the Adventurer
  Given Johnny's seemingly relentless nature, it's useless to try to reason with him, so you continue to run. He isn't very fast so you figure you'll be able to lose him in the ruined City.
  
  Soon you've outdistanced Johnny quite a bit, and are in the City of Null. You're winded, but you just need to hide out here for awhile and then return to the Adventurer, you hope he's still alright.
  
  Looking briefly around you try to find a big building that looks fairly intact for you to hide in, unfortunately you're so busy trying to evade Johnny, you've forgotten that there are OTHER inhabitants that the Adventurer mentioned living here...
  
  A hideously deformed creature suddenly snatches you when you enter one of the buildings and more of them appear out of the woodwork.
  
  "Well what have we here? Fresh meat? Looks like we won't be eating rats tonight!" he laughs.
  
  Before you can try to think of something to escape, one the Forsaken knocks you unconscious with a rock.
  
  Even Johnny doesn't find you in time to hand you over to the Nightmare Tyrant.