text: It must be the warlock Krill. The odd disappearances, the mysterious dissolution of regions sacred to the Circle, the lessening of the Powers -- these could only be his handiwork. The Circle gathers and
  its leader, the esteemed Belboz, reveals to them an ancient document which portends evil days much like our own.
  
  "Krill's evil must be unmade," he begins, "but to send a powerful Enchanter is ill-omened. It would be ruinous to reveal oversoon our full powers." A ripple of concern spreads over the face of each Enchanter. Belboz pauses, and collects his resolve. "Have hope! This has been written by a hand far wiser than mine!"
  
  He recites a short spell and you appear. Belboz approaches,
  transfixing you with his gaze, and hands you the document. The other Enchanters await his decree. "These words, written ages ago, can have only one meaning. You, a novice Enchanter with but a few simple spells in your Book, must seek out Krill, explore the Castle he has overthrown, and learn his secrets. Only then may his vast evil be lessened or, with good fortune, destroyed."
  
  The Circle rises and intones a richly woven spell, whose many textures imbue the small, darkened chamber with warmth and hope. There is a surge of power; you are Sent.
  
  You stand at a point of decision on a road which makes a wide fork to the northeast and southeast, circling the base of the Lonely Mountain, which looms high overhead to the east. A very long and winding road starts here and stretches out of sight to the west through low, smoky hills.
  The sun is rising over the lands to the east.
  
  > go south
  This is a library, or rather it was until it was ransacked and despoiled. Most of the contents of the room have been burned in a huge bonfire in the center of the room. Hundreds of charred and empty tubes are scattered about, as if by someone searching, so ashes are strewn about. There are rat tracks in the ashes.
  To the south you can hear the sound of a group of low, guttural
  voices.
  Amid the tubes is an old and dusty book.
  
  > look at the tracks
  There are plenty of rat tracks here, going in various directions. One prominent rodentine thoroughfare stands out though, going as it does into a small hole in the wall.
  
  > check your inventory
  You are carrying:
  A beautiful, ornamented egg
  A jug
  The jug contains:
  A quantity of water
  A battered lantern (providing light)
  A partially eaten loaf of bread
  A spell book
  
  > drop the bread
  Dropped.
  
  > look at the book
  Which book do you mean, the dusty book or the spell book?
  
  > look at the the dusty book
  The first page of the book was the table of contents. Only two chapter names can be read: The Legend of the Unseen Terror and The Legend of the Great Implementers.
  
  > read unseen Terror
  This legend, written in an ancient tongue, goes something like this:
  At one time a shapeless and formless manifestation of evil was disturbed from millenia of sleep. It was so powerful that it required the combined wisdom of the leading enchanters of that age to conquer it. The legend tells how the enchanters lured the Terror "to a recess deep within the earth" by placing there a powerful spell scroll. When it had reached the scroll, the enchanters trapped it there with a
  spell that encased it in the living rock. The Terror was so horrible that none would dare speak of it. A comment at the end of the
  narration indicates that the story is considered to be quite fanciful; no other chronicles of the age mention the Terror in any form.
  
  > read the great implementors
  This legend, written in an ancient tongue, speaks of the creation of the world. A more absurd account can hardly be imagined. The universe, it seems, was created by "Implementers" who directed the running of great engines. These engines produced this world and others, strange and wondrous, as a test or puzzle for others of their kind. It goes on to state that these beings stand ready to aid those entrapped within their creation. The great magician-philosopher Helfax notes that a creation of this kind is morally and logically indefensible and discards the theory as "colossal claptrap and kludgery."
  The low, guttural voices seem to be coming in your direction.
  
  > go west
  A rat skitters across the floor, sees you, is startled, and rushes
  back the way it came.
  
  > go south
  This narrow promenade stretches into darkness to the south and,
  through an archway, toward an open area to the north.
  
  > go south
  This dark and damp spot is at the base of the southwest tower of the castle. Two corridors lead off to the north and east. A winding staircase ascends into the tower.
  
  > Go up
  The eyrie is a round bedroom high in the tower. Narrow windows
  overlook the outside. A stone stairway leads down.
  There is a fourposter feather bed here.
  
  > look at the the bed
  The feather bed looks as though it would be quite comfy to sleep on.
  
  > get in the bed
  Lying on this soft bed puts you to sleep.
  You fall asleep quickly, the bed being so comfortable. You dream as well, of this very room. A beautiful damsel, obviously noble, is standing by the bed holding a scroll in one hand and resting the other on the bedpost. Turning to block your view, she does something you can't see. Then she gets in bed and turns out the light, but before
  she does you can see she is no longer carrying the scroll... You wake.
  
  > get up
  Ah, that was a comfortable bed! But you're now on your own feet again.
  
  > look at the bedpost
  A careful examination reveals the outline of a small compartment, and near it an ornate carving which looks like a button. You could never have found it on your own.
  
  > look at the scroll
  The scroll reads "vaxum spell: make a hostile creature your friend".
  
  > Gnusto vaxum
  Your spell book begins to glow softly. Slowly, ornately, the words of the vaxum spell are inscribed, glowing even more brightly than the
  book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied.