text: > go downwards
  You jump down the trapdoor holding the flux capacitor.
  The speed dial's needle on the flux capacitor approaches the 88 mph mark quickly as you fall faster and faster. Colorful sparks fly to the air from the device and when it reaches the mark, there's a blinding bright flash of white light.
  
  You crash on the floor. Or, rather, ground - the stone floor is gone. Along with the rest of the castle.
  
  This is definitely the same place. You recognize the surroundings as the same, but there's nothing but some construction materials lying around.
  
  Dark clouds are gathering above.
  
  *kZAP*
  
  A lightning bolt strikes the flux capacitor and there's another bright flash. Stupefied you stand in the cell again, smoke rising from your ears.
  
  "Mmm. Smoked monkey," H.R. says and licks the part of its face where lips usually are.
  
  > show the capacitor to the hr
  "I don't need this anymore."
  
  H.R. sighs. "Of course you don't need it anymore, it's a funking smoldering piece of twisted metal after you got your hands to it!" It yanks the thing from your hands. "I'll get you something, but just so you'll know I'm not happy about this. I have mouths to feed! Let's see... a teleporter... no... an Internet... hmm... Aha, this just takes up room."
  
  The creature pulls out an improbably large structure of wood and metal. It's many times larger than the sack. "I guess I did have a -trebuchet- there!"
  
  > look at the leaflet
  It's a manual leaflet for operating the trebuchet.
  
  > read it
  "Thank you for purchasing a WallBreaker(tm) catapult! You are now the proud owner of a finest piece of modern medieval siege equipment.
  
  To operate your WallBreaker(tm) catapult:
  1) load the mechanism by turning the winch until the arm has come all the way down.
  2) insert ammunition (sold separately) on the cup located at the end
  of the arm.
  3) pull the lever.
  4) repeat until the enemy's defensive structures have fallen.
  5) storm the castle with your army."
  
  > Turn winch
  The winch is missing its handles. You can't get a good grip.
  
  > examine the trebuchet
  You can't attach them together.
  
  The catapult is a huge wooden structure on four cracked and worn wheels. There's a lever on the side and a mechanism that is apparently meant to throw objects at a great distance.
  
  > look at the mechanism
  What do you want to examine: the catapult, or the winch?
  
  > look at the winch
  A round wooden disc connects to the machinery with an axle, where it winds the mechanism. It seems to be missing its handles. There are just holes in regular intervals around the rim of the disc.
  
  > put bars in holes
  (first taking the iron bars)
  You insert the bars into the holes in the winch. They fit perfectly.
  
  "Isn't that just convenient," H.R. remarks.
  
  > Turn winch
  You turn the winch with all your might and the catapult's mechanism screams and wails as the arm tensions and lowers down.
  
  > sit on the trebuchet
  That's not something you can sit down on.
  
  H.R. burps and covers its mouth with its hand. "Sorry. Had Mexicans for lunch."
  
  > examine the trebuchet
  The catapult is a huge wooden structure on four cracked and worn wheels. There's a lever on the side and a mechanism that is apparently meant to throw objects at a great distance.
  
  > put the plate on the trebuchet
  (the dinner plate on the catapult)
  (first taking the dinner plate)
  You wedge the plate into the catapult's arm. It looks like it should hold nicely.
  
  > pull the lever
  The catapult's arm snaps forward with tremendous force and stops abruptly at the highest peak.
  
  "Whee," H.R. says.
  
  > sit on the plate
  (the dinner plate)
  You climb on the dinner plate and ponder the situation. "Let's see... I need something heavy to bring down the wall. Something heavy and large..."
  
  You hear H.R. whirr and click with its mouth. "I wonder what this does," it says.
  
  You glance down and see that it fiddles with the catapult's release lever. "Don't..." you have time to say before it yanks the lever fully back.
  
  "YYYAAAAEEEOOUU" *crash*
  
  You have only a faint recollection of what happens next: there seems to be a lot of screaming and hassle around you. And sharp pain, well, everywhere. Eventually you find yourself back in the cell, still a bit dazzled.
  
  "Wow, that was spectacular," H.R. says. "You brought almost the entire wall down. Too bad you weren't conscious enough to make much use of the situation."
  
  "The Screaming Communists on the other hand were very efficient. They built the wall again and removed the catapult to prevent any further 'accidents'," it continues.
  
  > show the manual to the hr
  "No thanks," the creature says.
  
  > put the foil in the glass
  You put the tin foil with the light bulb inside into the glass and straighten the foil against the glass walls. The foil concentrates the light into a bright beam of light.
  
  > attach the wire to door
  You tuck the live end of the wire into the keyhole.
  
  > put the silhouette on the glass
  (first taking the photograph)
  You put Captain McBrawn's silhouette on top of the drinking glass.
  
  The beam of light emitting from the drinking glass casts a shadow on the wall shaped like the Captain.
  
  > point the flashlight at the window
  Captain McBrawn's silhouette reflects clearly to the clouds above. You hold the glass in your hand for several minutes, then support it in the window sill and leave it there.
  
  "What happens now?" H.R. asks. "Is this the cue for you to put on your clothes?"
  
  "No! We wait. Captain McBrawn will be here any minute now." H.R. shrugs and stays silent.
  
  You wait, and wait, and wait. You pace the room from one end to the other again and again. Finally the light bulb flickers ominously and finally burns out completely.
  
  A dreadful darkness falls into the cell but it doesn't last long when the moon comes back from behind the clouds and lights the room with an eerie glow. You give a defeated sigh. H.R. gives you a melancholic look.
  
  A bit later you hear muffled sounds from the corridor. They seem to get louder and louder and you can make out screams and thuds and thumps. You glance hopefully at H.R. who grins and gives you a thumbs-up.
  
  *khaZAM!*
  
  The door practically EXPLODES inwards when the guard's unconscious body flies through it and bright light flows in the cell. You recognize the shadow of the man standing in the door frame.
  
  Yes. It is Captain McBrawn.
  
  "Fear NOT! For I, Captain McBrawn, am here!" He comes in and stands tall in front of you, hands by his waist and holding his sculpture-like chin high. "Let us leave this dreadful place!"
  
  You lower your head. "I have to confess... You told me to go find the President. I didn't get there. The Screaming Communists captured me right away and I failed the mission." The Captain laughs warmly. "Do not worry! I foiled their evil plot with little trouble and came looking for you. The searchlight was very clever of you."
  
  "Well, I had some help..." you say and point at H.R. - but it's gone. You're almost sure you see the tip of its tail disappearing in the ventilation duct. The Captain isn't paying much attention. "Let's go home," he says.
  
  You step over the knocked-out guard and leave.
  
  > Escapes
  You can escape the cell in following ways:
  
  - pour H.R.'s spit on the window bars
  - attach the toilet hole to the door and unlock it
  - accelerate to 88 mph while holding the flux capacitor
  - trap the cell door's lock with an exposed live wire
  - bribe the guard with the whiskey bottle
  - enter the air ducts
  - move the trapdoor opening sticker to the cell door
  - cheat the guard by drinking the magic potion
  - repair the trebuchet and break the door down with it
  - build a searchlight and call McBrawn for help
  
  Would you like to RESTART, RESTORE a saved game, QUIT, review your SCORE, or see all available ESCAPES (includes spoilers)?