text: [Themes: Superhero]
  
  > Go downwards
  This lead-lined basement is insulated from all outside sights and sounds. It looks like an old fallout shelter.
  
  You've found the most isolated room in the theme park, which, given its history, is saying a lot. A discarded desk and an old stool are the only pieces of furniture left.
  
  You can go up to the aquarium.
  
  You can feel the point in space where you froze time. You can RELEASE it whenever you feel ready.
  
  > After
  Several years ago, you see a great collection of people, gathered to celebrate the completion of the shelter.
  
  > After
  You see Mister Winter examining his arcane symbol with great pride.
  
  You stop for a moment. Where did you set down the weathered notebook?
  
  > After
  You see the Lenswarden and the Alchemist pacing the room together, discussing their plans before the upcoming battle.
  
  > Go west
  The ghosts of merchandise past haunt this weathered shop. An empty display table has been left here, as well as some boxes and leftover packaging. The snack bar is back to the east, and the carousel
  is south.
  
  Squid Kid is crouched, cowering, under the table. A puddle of ink trails behind her.
  
  The Chef is frozen mid-stalk, clutching a massive cleaver in one hand and a carving fork in the other. She's looking for something, or someone, and she looks very, very hungry.
  
  > After
  You see a clerk refilling an inkwell with a supply of India ink.
  
  > After
  You see kids climbing up the carousel, jumping on the top until the operator chases them off with dirt clods.
  
  > After
  You see a large falcon swoop down and grab a helpless sparrow in its talons before carrying it away.
  
  > Go west
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large sign here with the symbol of Winter inscribed on it.
  
  Winter has struck the corn maze, leaving the stalks crushed and flattened by the heavy ice. You have a direct line of sight to the Wolf Moon to the south.
  
  You can see a filled fountain pen, a weathered notebook, a green potion and a purple potion here.
  
  You have become a wolf.
  
  > drink the purple
  You grow to a much larger size.
  
  > go south
  In contrast to the other attractions, the haunted house has improved over time. It is far more frightening and dangerous now than before, especially if you factor in tetanus. You can see the Hall of Mirrors to the east and the Corn Maze to the north.
  
  Lupor the Wolfman rears on two furry hind legs, fangs bared. You've caught him mid-howl as he unleashes the Wolf Moon above him.
  
  The Wonder Brothers have been reduced to the Wonder Cubs. Three dogs are caught mid-motion as they struggle out of their human clothing.
  
  You sneeze.
  
  > take Lupor
  (Lupor the Wolfman)
  You pick up Lupor the Wolfman.
  
  > go to the north
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large sign here with the symbol of Winter inscribed on it.
  
  Winter has struck the corn maze, leaving the stalks crushed and flattened by the heavy ice. You have a direct line of sight to the Wolf Moon to the south.
  
  You can see the Lens of Truth, a filled fountain pen, a weathered notebook, a green potion and a purple potion here.
  
  > Go north
  This used to be the highest point of the theme park before the Small Collapse of '23 and the Big Collapse of '31. You can enter the Corn Maze to the south.
  
  Rusty Red has rusted the roller coaster, coating the rails in rust and costing the coaster its rusticly robust role in the theme park.
  
  Golden Girl laughs at the futile efforts of Rusty Red to corrode her gleaming armor. It looks like she was hiding under the tracks.
  
  Now that she is in wolf form, though, she's been dislodged from her hiding spot.
  
  > touch Lupor to golden
  (Lupor the Wolfman to Golden Girl)
  There is a flash of golden light, and Lupor the Wolfman is now solid gold.
  
  > go south
  In contrast to the other attractions, the haunted house has improved over time. It is far more frightening and dangerous now than before, especially if you factor in tetanus.
  
  The Wolf Moon has been unleashed here, shining in the air. You can see the Hall of Mirrors to the east and the Corn Maze to the
  north.
  
  The Wonder Brothers have been reduced to the Wonder Cubs. Three dogs are caught mid-motion as they struggle out of their human clothing.
  
  > examine Lupor
  (Lupor the Wolfman)
  Lupor is half-man, half-wolf, and all rage. His bulging biceps connect his shattering shoulders to his fierce forearms, culminating in cruel claws of awesome power!
  
  Also, Lupor the Wolfman is made of solid gold.
  
  > get Moon
  You drop Lupor the Wolfman to try and grab the Wolf Moon.
  
  It is a ghostly image, impossible to manipulate by hand, or by paw.
  
  > take Lens
  You drop Lupor the Wolfman to try and grab the Lens of Truth.
  
  Taken.
  
  > cover Moon with Lens
  Your sentence had too many words; you can try typing just the part where you wanted to cover the Wolf Moon.
  
  > cover Moon
  The Wolf Moon is immaterial!
  
  > go north
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large sign here with the symbol of Winter inscribed on it.
  
  Winter has struck the corn maze, leaving the stalks crushed and flattened by the heavy ice. You have a direct line of sight to the Wolf Moon to the south.
  
  You can see Lupor the Wolfman, a filled fountain pen, a weathered notebook, a green potion and a purple potion here.
  
  > drop Lens
  Dropped.
  
  > Go east
  The carousel is much barer than it used to be. Your friend Teddy has a wooden ostrich in his house that he claims is from here, but you never know with Teddy.
  
  The first bits of debris from Rex Dashing's airship have almost reached the ground here.
  
  There are exits to the north, east, south, and
  west.
  
  You revert to human form.
  
  You're struck with memories of playing with action figures as a child.
  
  > Go upward
  You are perched on a lone stair, with one hand on a steel beam. You can go back down to the carousel, further from impending doom.
  
  Amelia Derringer, intrepid villain, hangs suspended in the air, her body stretched and elasticized as only a blobified morphivore can. She currently looks like an upside-down bowl.
  
  > take Amelia
  (Amelia Derringer)
  You pick up Amelia Derringer.
  
  > go to the west
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large sign here with the symbol of Winter inscribed on it.
  
  Winter has struck the corn maze, leaving the stalks crushed and flattened by the heavy ice. You have a direct line of sight to the Wolf Moon to the south.
  
  You can see the Lens of Truth, Lupor the Wolfman, a filled fountain pen, a weathered notebook, a green potion and a purple potion here.
  
  You have become a wolf.
  
  Amelia Derringer is now a bowl-shaped wolf.
  
  > examine Amelia
  (Amelia Derringer)
  Amelia the villain is stretched out and blobified into a bowl shape.
  
  Also, Amelia Derringer is in wolf form.
  
  > Go north
  This used to be the highest point of the theme park before the Small Collapse of '23 and the Big Collapse of '31. You can enter the Corn Maze to the south.
  
  Rusty Red has rusted the roller coaster, coating the rails in rust and costing the coaster its rusticly robust role in the theme park.
  
  Golden Girl laughs at the futile efforts of Rusty Red to corrode her gleaming armor. It looks like she was hiding under the tracks.
  
  Now that she is in wolf form, though, she's been dislodged from her hiding spot.
  
  > put golden in the bowl
  (Golden Girl in Amelia Derringer)
  Amelia may be bowl-shaped, but she's not a convenient place to store medium-sized dry goods.
  
  > put the bowl on golden
  (Golden Girl)
  Putting things on Golden Girl would achieve nothing.
  
  > touch Golden Girl with Amelia
  (Amelia Derringer)
  There is a flash of golden light, and Amelia Derringer is now solid gold.
  
  > examine Amelia
  (Amelia Derringer)
  Amelia the villain is stretched out and blobified into a bowl shape.
  
  Also, Amelia Derringer is in wolf form.
  
  Also, Amelia Derringer is made of solid gold.
  
  > cover Golden
  (Golden Girl)
  She isn't something you can close.
  
  > take golden
  (Golden Girl)
  You feel more confident in this form, now. You should be able to carry more than one thing in your mouth.
  
  You've got her!
  
  Now that you've pulled Golden Girl out, you should be able to avoid her golden paw.
  
  > Go south
  Your second favorite attraction at the theme park. It really feels like home, here. You can leave to the north, east, and
  south.
  
  There is a large sign here with the symbol of Winter inscribed on it.
  
  Winter has struck the corn maze, leaving the stalks crushed and flattened by the heavy ice. You have a direct line of sight to the Wolf Moon to the south.
  
  You can see the Lens of Truth, Lupor the Wolfman, a filled fountain pen, a weathered notebook, a green potion and a purple potion here.
  
  > go east
  The carousel is much barer than it used to be. Your friend Teddy has a wooden ostrich in his house that he claims is from here, but you never know with Teddy.
  
  The first bits of debris from Rex Dashing's airship have almost reached the ground here.
  
  There are exits to the north, east, south, and
  west.
  
  You revert to human form.
  
  Golden Girl is no longer in wolf form.
  Amelia Derringer is no longer in wolf form.
  
  You hesitate, thinking of your actions. Was going east the right thing to do?
  
  > Go east
  Splash Pool (Frozen)
  The splash pool has frozen solid, and flakes of snow surround you. A large carousel is to the west, and you can retreat to the
  aquarium to the south.
  
  Mister Winter is surrounded by pillars of ice, one hand pointing accusingly to the snack bar to the north, and another tracing
  an arcane symbol of winter in the sky.
  
  > take Winter
  (Mister Winter)
  You pick up Mister Winter.
  
  > take Chef
  You pick up the Chef.
  
  > take Kid
  You pick up Squid Kid.
  
  > take Alchemist
  (the Alchemist)
  You pick up the Alchemist.
  
  > go south
  Splash Pool (Frozen)
  The splash pool has frozen solid, and flakes of snow surround you. A large carousel is to the west, and you can retreat to the
  aquarium to the south.
  
  The arcane symbol of winter continues pulsing cold throughout the area, and the snack bar is to the north.