text: [Themes: medical, laboratory, laboratory setting, gender-neutral protagonist, psychic]
  
  > look at your surroundings
  Autopsy Room, Mt Airy Hospital
  The air here is thin with an astringent, chemical smell that makes you feel light-headed. Counters and cabinets line the west and north walls of the room, with a pair of sinks in the middle of each. Every surface you see is immaculate save for the metal table in the center of the room. On it, a corpse in a cut-up suit has been laid in a spread-eagled position, with dozens of surgical tools protruding from its dissected torso. Flaps of skin from the corpse's torso stretch towards the ceiling, suspended by thin pieces of surgical thread.
  
  A door made of heavy, insulated glass leads to another room to the east.
  
  The door to the hallway lies to the south.
  
  You can also see a ruined bonesaw here.
  
  > search the coat
  The bloodstained lab coat is empty.
  
  > take it
  The bloodstained lab coat is wet to the touch, but you pull it out of the wastebasket and smooth it out.
  
  > look at it
  The neck, back, and shoulder of the lab coat are wet with disconcertingly fresh blood. However, the lower half, including the pockets, are unstained. Through the scarlet stain, you read the embroidered name: Dr. Theodore M. Yehuda
  
  > examine Atwater
  You flip through your notes until you come to the Atwater 4/3/78 entry.
  
  Your notes consist of a sheaf of various papers that you found scattered about this facility. Currently, a legal-size page written on 4/3/78 by Atwater is the topmost page.
  
  Lines of neat, professional script in black pen run across the surface of the legal-size page.
  
  > go south
  There's no visible lock on this side, but you try the door anyway. The hidden lock releases under your hand.
  
  You open the hallway door.
  
  Basement Hall, Mt Airy Hospital
  At this end of the dingy basement hall, the only intact door is labelled with a black sign reading "Autopsy Room/Morgue".
  
  A white 10-digit keypad is attached to the wall beside the door.
  
  In the adjoining wall, a bent doorframe holds a severely dented metal door that has been very badly dented toward you.
  
  > put the coat in machine
  (the bloodstained lab coat in the laundry machine)
  You drop the bloodstained lab coat into the cilia-filled tube of the laundry machine. The cilia crawl across its surface, first slowly, and then with increasing agitation. Then, with a sudden heave, the laundry machine expels the bloodstained lab coat in a beautiful arc through the air.
  
  The bloodstained lab coat sails through the air to land in the laundry bin. With a sharp twitch, the laundry machine slams its lid shut.
  
  > look at the coat
  Which do you mean, the clean lab coat or the bloodstained lab coat?
  
  > open the machine
  You lift the lid of the large laundry machine, revealing the fleshy, cilia-lined tube within.
  
  > take the bloodstained coat
  You pick up the bloodstained lab coat.
  
  > put it in the machine
  You drop the bloodstained lab coat into the cilia-filled tube of the laundry machine. The cilia crawl across its surface, first slowly, and then with increasing agitation. Then, with a sudden heave, the laundry machine expels the bloodstained lab coat directly into your forehead.
  
  You reel in surprise at the impact as the bloodstained lab coat falls to the ground. With a sharp twitch, the laundry machine slams its lid shut.
  
  > put the pistol in the machine
  You lift the lid of the large laundry machine, revealing the fleshy, cilia-lined tube within.
  
  You drop the small-caliber pistol into the cilia-filled tube of the laundry machine. The cilia crawl across its surface, first slowly, and then with increasing agitation. Then, with a sudden heave, the laundry machine expels the small-caliber pistol in a beautiful arc through the air.
  
  The small-caliber pistol sails through the air to land in the sink. With a sharp twitch, the laundry machine slams its lid shut.
  
  > Go south
  Basement Hall, Mt Airy Hospital
  Grime coats the frosted covers of the overhead lights, causing the peeling walls and tiled floors to look shadowed and ugly. The laundry room's large entrance to the north opposes the boiler room door to the south. To the west, an elevator's doors stand open.
  
  An open door leads north into the laundry room.
  
  A swollen corpse with visibly broken limbs lies on the floor a short distance from the elevator doors.
  
  > Go west
  You step into the elevator.
  
  Elevator, Mt Airy Hospital
  The elevator is just big enough to fit the length of a standard hospital gurney and not much else. Unlike the dull white walls of the rest of the hall, the elevator's interior is crafted with burnished steel. The fluorescent lights above shine through a thick metal grate.
  
  There are floor buttons for B through 4 on the control panel. There is also a button marked "Alarm" and a key switch marked "Fire".
  
  > go to the east
  Cafeteria, Mt Airy Hospital
  The hospital's cafeteria is not very large, but it's still enough to seat a few dozen people at a time. Rows of rectangular tables covered in wood veneer are surrounded by a gauntlet of cheap chairs made of metal and molded plastic. The ceiling is higher here than elsewhere in the hospital; the fluorescent lights hang down, surrounded by a maze of exposed pipe running through the room. A gap in the wall to the east looks into a strange fleshy tube, and below it, a set of metal rails is mounted on the wall, suitable for resting a tray on.
  
  The open doorway to the west leads back to the hallway. Next to the door is a hulking vending machine.
  
  > examine chair
  The chairs, which are neither new nor cheap, have diagonal metal legs that come together to a support in the center, onto which is bolted a molded plastic frame. You remember seeing chairs like this in multipurpose rooms at schools.
  
  > look at the pipes
  The pipe maze is sufficiently complex that you fear for the original designer's sanity. Forking here, twisting back there, studded with valves and levers - what was it all intended for, anyway?
  
  One pipe near the door has a red-handled lever of mysterious purpose that is particularly prominent.
  
  > examine the lever
  Inspecting the pipe maze, you find a red-handled lever within reach on the wall. Its purpose is mysterious to you.
  
  > pull lever
  From somewhere in the pipe maze, you hear a sharp hiss of steam, but your mind reels strangely. It seems like the hiss is as much within your head as outside it, and you feel very peculiar. The room twists sideways....
  
  As your outer eyes close, your inner eye opens. Dimly, you perceive the way your ribs collide with a rectangular table and the way your body collapses to the floor, but you're not there any more.
  
  > Inventory
  There's a nice white leather satchel over your shoulder, and you keep just about everything you need in there. Like almost always, your hair is braided back with a set of gold and blue beads.
  
  You stifle a yawn. You could really go for a double right now.
  
  > examine the machine
  The espresso machine is fairly inexpensive, but produces good enough coffee for you. That's all that matters since you're probably the only person who knows how to operate it. It is already loaded and tamped; you prepped it earlier today.
  
  In the espresso machine is a pretty white demitasse.
  
  > turn on the machine
  You switch on the espresso machine. It makes a familiar hissing sound as hot steam is forced through tightly-packed espresso grounds.
  
  The espresso machine makes an unexpected popping noise. The hissing noise jumps in volume as the steam wand suddenly starts spewing hot vapor.
  
  > turn off the machine
  In theory, it's already off. In practice, something seems to be horribly wrong with it - the din continues unabated, and steam spews in all directions.
  
  The steam wand of the espresso machine continues to spew hot vapor.
  
  > leave
  The only exit from the break room is into the hallway there, to the west.
  
  A loud noise like a gunshot erupts from the espresso machine, and you flinch back from it. A powerful blast of vapor issues from the espresso machine's nozzle, shattering the demitasse into tiny shards. Menacing steam begins to leak from other crevices in the device.
  
  > Go west
  You start moving toward the door, but are interrupted as a pipe near the door violently bursts, spraying hot water vapor across the entrance. You are trapped inside the cafeteria.
  
  Unprompted, the microwave lights up, turning on. The bowl inside slowly rotates.
  
  > turn off microwave
  You press the "stop" button on the microwave. Nothing happens.
  
  The bowl in the microwave begins to bubble over with overheated liquid.
  
  > break the microwave
  Attempting to break the microwave seems futile.
  
  The microwave fills with steam. You begin to hear strange noises from the pipes above you.
  
  Caught in the power of Best's mind, strung out on her confusion and alarm, you fight to preserve your thoughts. You are not Best Ife, Elizabeth Ife, Abeni Ife - you are yourself. This isn't you.
  
  > turn on the sink
  You're perfectly clean already.
  
  The microwave suddenly bursts open, billowing clouds of hot steam. As if on cue, you hear a deafening report from the back of the refrigerator and see steam jet out from behind it.
  
  She's going to die. You can feel her death coming.
  
  > open the satchel
  You click the clasps open on the white satchel.
  
  A groaning noise comes from above.
  
  But this isn't you. This isn't how you die.
  
  > look in the satchel
  That's already open.
  
  In the white satchel are a Richard Feynman biography and a large red paperback.
  
  With a hideous shriek, the maze of pipes above you explodes, issuing a wave of superheated water vapor. You cannot escape the steam as it fills the room. Best gasps for breath as she is bathed in burning moisture.
  
  Not you. Not you!
  
  > read the paperback
  You're out of time.
  
  Best stumbles toward the exit, but not fast enough. She collapses to the ground, unable to take a breath, literally boiling alive. As she tumbles to the floor, her blurring vision documents the way her skin peels away against the edge of a tile, and her ravaged nerves report the fiery sensation all the way up her arm. She covers her head with her arms and succumbs to the loss of her senses.
  
  Not you.
  
  Your mind flees from hers, and Abeni Elizabeth Ife dies alone in a watery hell.
  
  > wait for a while
  Press any key to continue.
  
  > Y.
  It has to be true.
  
  > Wait
  Press any key to continue.
  
  You're lying on the ground. You slowly get to your feet.
  
  Cafeteria, Mt Airy Hospital
  The hospital's cafeteria is not very large, but it's still enough to seat a few dozen people at a time. Rows of rectangular tables covered in wood veneer are surrounded by a gauntlet of cheap chairs made of metal and molded plastic. The ceiling is higher here than elsewhere in the hospital; the fluorescent lights hang down, surrounded by a maze of exposed pipe running through the room. A gap in the wall to the east looks into a strange fleshy tube, and below it, a set of metal rails is mounted on the wall, suitable for resting a tray on.
  
  The open doorway to the west leads back to the hallway. Next to the door is a hulking vending machine.
  I beg your pardon?
  
  > pull the lever
  Nothing obvious happens.