text: [Themes: Mystery, Slice of life, house setting]
  
  > ask Chloe about the guard
  Chloe takes her feet off the table for a moment and leans forward conspiratorially. "Well," she says, "I did hear something about him being related to the chef - and lets face it, they're both nasty and ugly, so it could well be true."
  
  > ask Chloe about the guard
  "Yep, your best bet for getting the dirt on the guard is with the chef."
  
  > ask Chef about the guard
  "You expect me to dish the dirt on my own brother, do you?" she shrieks hysterically. And then quietly: "Okay, but I want something in return. They say diamonds are a girl's best friend. Maybe they're right." She increases her volume again to scream "Now stop distracting me!"
  
  > give the diamond to Chef
  (first taking the diamond)
  She quickly pockets the diamond, and gets back to work as if she has forgotten your agreement.
  
  > ask Chef about the guard
  "All right, all right!" she says. "Just remind him about Dartmoor, and he'll be sweet as a lamb."
  
  > ask the guard about the dartmoor
  The guard's face burns red. "How..." he chokes, "how... how did...?" Obviously he has some dark secret connected to Dartmoor, but you don't know what. Still, HE doesn't know that. You give him your sweetest and most patronising smile, and remind him about Malcolm. "Look," says the guard, "I don't want to get into any trouble. I was just following orders - Mrs D'Arcy - the mother of the bride - told me to do it!"
  
  You are stunned into silence by this surprising revelation.
  
  > ask the guard about Malcolm
  "I've already told you all I know."
  
  A sudden gust of wind ruffles your hair.
  
  > go north
  The guard moves to stop you, but then remembers that you supposedly know his secret. Deeply unhappy, he never-the-less lets you pass.
  
  The mother of the bride frets to herself in a corner; however you now know that it is merely a pathetic act by an apparently nasty woman (in an awful bright pink suit).
  
  > ask Sheryl about the guard
  You stride up to the mother of the bride, and breathe in, about to speak, when she glances at you with a strange sparkle in her eye. You remember that this is a person mad enough to have the groom kidnapped. Who knows how she may react when you confront her?
  
  > Go west
  A young woman called Chloe sits nearby reading a book.
  
  > go to the east
  The mother of the bride frets to herself in a corner; however you now know that it is merely a pathetic act by an apparently nasty woman (in an awful bright pink suit).
  
  > ask Sheryl about the guard
  Summoning all your courage, you go for it. "Mrs D'Arcy," you say, "I'd like a word about Malcolm and his temporary accommodation in the attic." You give her what you hope is a knowing look, but which could, for all you know, look like you're trying to keep a fly escaping from your mouth.
  
  She looks startled for a moment, but her face quickly hardens. "Okay, it was me!" she barks. "I ordered the security guard to clonk Malcolm one and tie him up in the attic! He's not good enough for my darling daughter. Do you know how much he earns a year? Eighteen thousand. Eighteen thousand! It's a disgrace to the family!"
  
  She explains her cunning plan. She was going to keep Malcolm up in the attic until the wedding was officially called off. She would then release him. She had hired a lookalike to go to Scotland in his name and return in time for his release, thus making any accusations he may have made sound false.
  
  A cruel smile suddenly breaks across her lips. "It looks as if we have another problem to take care of." Before you can ponder her use of the word 'we', you hear movement behind you and -
  
  <THUD!>
  
  You wake with a splitting headache, not sure how much time has passed.
  
  You are strongly reminded of the supposedly luxurious holiday villa you had the misfortune to spend a week in a few years back. The air is damp, the bricks of the walls are crumbling, and there are no windows. The large wooden door to the southwest doesn't look as if it will be opening soon, either.
  
  A thick candle burns away in the middle of the room.
  
  You can also see a small wooden stool here.
  
  You feel something small and wet hit you on your scalp.
  
  > check what you're carrying
  You are carrying:
  a video camera (which is closed)
  a plastic supermarket bag
  a remote control
  a spade
  a Battlebase episode guide
  a golf ball
  a water detector
  a cash tin box (which is open but empty)
  a small steel key
  a bronze key
  a small brass key
  a wedding programme
  
  > stand on the stool
  You stand on the stool.
  
  > dig the ceiling with the spade
  (the part of the ceiling with the spade)
  You can't do that.
  
  With a click, the video camera stops recording.
  
  > dig patch
  What do you want to dig the part of the ceiling with?
  
  > stand
  You get off the small wooden stool.
  
  You glance at the ceiling to make sure you've remembered where the special part is.
  
  A thick candle burns away in the middle of the room.
  
  You can also see a small wooden stool here.
  
  You feel something small and wet hit you on your scalp.
  
  > move stool
  Nothing obvious happens.
  
  You feel something small and wet hit you on your scalp.
  
  > move the stool to the spot
  That isn't in your possession.
  
  You feel something small and wet hit you on your scalp.
  
  > put the stool under the patch
  (first taking the small wooden stool)
  You're carrying too many things to be able to pick up the stool.
  
  > check what you're carrying
  You are carrying:
  a video camera (which is closed)
  a plastic supermarket bag
  a remote control
  a spade
  a Battlebase episode guide
  a golf ball
  a water detector
  a cash tin box (which is open but empty)
  a small steel key
  a bronze key
  a small brass key
  a wedding programme
  
  > put the camera in bag
  You put the video camera into the plastic supermarket bag.
  
  > put the stool under the patch
  (first taking the small wooden stool)
  You put the small wooden stool under the part of the ceiling you memorised.
  
  > stand on the stool
  You stand on the stool.
  
  You feel something small and wet hit you on your scalp.
  
  > hit the patch
  You hit this part of the ceiling hard with the palm of your hand, and it goes straight through the crumbling plaster and brickwork to open space beyond. Water and debris rains down on your head; when there is no more, you look up at the newly made hole and see daylight beyond. You make the hole as big as you can, but the rest of the ceiling seems quite sturdy.
  
  > Go upwards
  With a lot of effort, you heave yourself up through the hole in the ceiling.
  
  You stand on a curious, and slightly sagging, brick floor with an alarming hole in the middle. There doesn't appear to be anywhere you can go from here - you are trapped by a combination of bushes, hedges and a fast flowing river to the north. It may well be the same river you encountered earlier, but you have no way of knowing if this point is up or downstream.
  
  > examine river
  It looks quite deep.
  
  > look at the bricks
  The hole leads down to that awful place you were trapped in.
  
  > Go north
  You can't go that way.
  
  Sunshine momentarily bursts out through the grey cloud cover.
  
  > Swim
  You attempt to swim in the river, but quickly find yourself out of control, being pulled along by the strong current. After a minute of useless thrashing and panicking, you manage to get to the bank on the inside of a U-bend in the river. This place seems awfully familiar...
  
  The edge of a fast-flowing river (in the river)
  
  > go south
  You'll have to get out of the river first.
  
  > Go outside
  You get out of the river.