text: [Themes: gender choice]
  
  > Look around
  The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.
  You see a small, delicate bottle, like the one Major Anthony Nelson found.
  There is a single dim bulb. (Providing light)
  The soggy hacksaw still drips water from the safety valve.
  There is a foot long hotdog
  There is a neatly printed insurance policy.
  A exquisite multi-faceted diamond catches your eye.
  There is a plain living room lamp. (Providing light)
  There is that famous old oaken bucket
  A pointed blue hat sits there
  A name brand SCUBA suit lies dripping
  You see a small scrap of parchment with a secret written on it.
  There is a wooden chest
  
  > take the CHEST
  You pick up the treasure chest.
  
  > examine the slippers
  These might be just the thing to keep from sinking through soft snow or cracks and crevices and cravasses and such. (But ruby red sequin finish - and 4 inch SPIKE HEELS? I think that janitor has been over the rainbow once too often.)
  
  > wear the slippers
  You are already wearing the slippers.
  
  > check your inventory
  You're carrying:
  treasure chest
  You're wearing:
  
  > drop RING
  (Taking it off first)
  You drop the ring.
  
  > drop all
  You drop the chest.
  
  > drop the heels
  (Taking it off first)
  You drop the heels.
  
  > go north
  Pushing through the doors, you step tentatively into the dark room ahead. Without warning, the world spins and rushes past as you plummet downward. Clearing your head you look around in time to see a large packrat shuffling off mumbling something about people with nothing in their pockets to trade.
  
  > Go upwards
  You manage to pry the doors open, breaking only one fingernail in the process.
  
  As you walk through, the doors slide closed behind you.
  
  > take all
  You pick up the delicate bottle.
  You pick up the dim bulb.
  You pick up the soggy hacksaw.
  You pick up the long hotdog.
  You pick up the insurance policy.
  You pick up the sparkling diamond.
  You pick up the old lamp.
  You pick up the oaken bucket.
  You pick up the pointed hat.
  You pick up the solitaire ring.
  You pick up the scuba suit.
  You pick up the dark secret.
  
  > wear the hat
  You put on the hat.
  
  > put secret under the hat
  You lay the secret on your cute little bald spot, then cover it with the hat.
  
  > wear RING
  You put on the ring.
  
  > Go west
  You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.
  
  Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.
  
  > Go southwest
  There is a hole in the grid large enough to clear the curtain counterweight (or you to fall through if the curtain is up and the counterweight is down).
  There is the curtain counterweight
  
  > put the CHEST on weight
  You carefully place the CHEST in the hollow on the top of the counterweight.
  
  > go northeast
  Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.
  
  > go east
  You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.
  
  > take the heels
  You pick up the highheeled heels.
  
  > 4
  As your fingers touch the organ stop labelled "4", you hear a scraping sound behind you. Twisting around on the organ bench you see that a small panel has opened in the wall behind you and is already starting to re-close. Hastily you turn to vault over the bench but only succeed in falling in a heap, jamming your head between the wall and the almost-closed panel. This, however, stops its forward motion allowing you to pry it back enough to free your bruised scalp and crawl unceremoniously through before it once more hisses shut.
  
  > read secret
  You READ the secret that you've been so carefully keeping under your hat. There is an almost imperceptible darkening of the small lens in the center of the wall, and with a soft whoosh, a panel swings open allowing you to pass.
  
  > Go south
  The walls have stopped in their tracks, so helplessly warped that they will never move again. (You do believe me, don't you?)  A twisting hall goes West.
  
  > Go west
  You are in a long twisting hall with side doorways to the West and South.
  
  > Go south
  You see doorways to the West, North and East and... WAIT A MINUTE! This CAN'T belong in this game! This place looks exactly the transporter chamber from a Constitution Class Federation Starship. (NCC 1700 series) From just out of sight, someone orders, "Energize, Scotty".
  
  > go south
  As you bolt for the doorway, the world shimmers from view and you experience a sensation not unlike that which you felt when you rode a drunken bull elephant down Alameda Street in Beautiful Downtown Burbank last July wearing only the epaulets and scabbard from your Order of the Most Esteemed Aardvarks Lodge ceremonial uniform, playing your uncle's Ukranian raisin-bladder bagpipe and yodelling the dirty version of Supercalifragilisticexpialidosious in protest of Disney's not releasing FANTASIA on videotape. Thought I didn't know about that, did you? I have ways of finding these things out. Anyway, when the world un-shimmers, you find yourself in a new location. Whoopee, big surprise.
  
  This is another restroom like all the others you've seen. I'll spare you the colorful description except to mention that someone has scratched, "KEEP SECRETS UNDER YOUR HAT" on the wall.
  
  > go north
  At the West end of the lobby, there is a grand stairway leading upward and a doorway to the South. You also see the snackbar to the West. There is a restroom door to the South.
  
  > go to the east
  The East end of the Lobby opens to the foyer. You see the courtesy area to the North and a doorway to the South.
  
  > go to the north
  You are at the lobby courtesy area. The auditorium is to the North. The well-appointed courtesy desk stands by the wall.
  
  > Go north
  From the front row of the audience you can see the stage apron clearly to the North. You can move along the aisles in other directions.
  
  > Go east
  You are at the base of a very plain spiral stairway. The curving steps to the apron are to the North and the audience to the West.
  
  > Go up
  You stand next to the top of a stairway. Looking North, you see a pair of completely unmarked sliding doors standing open.
  
  > Go west
  Here, the stage lighting and effects are controlled. Doors lead East & West.
  An ominous red button is at eye level on the wall
  
  > go north
  You can't go that way.
  
  This is the apron (the extension of the stage in front of the curtain line). The main stage is North. You see the audience to the South and curving steps at either end of the apron starting off East and West before turning Southward.
  
  > Go north
  This is the center of the stage, closest to the audience, where all actors hope to take their big bows some day.
  
  > Go west
  Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.
  There is the curtain counterweight
  There is a wooden chest
  
  > take the CHEST
  You pick up the treasure chest.
  
  > go north
  There is an unpainted red brick wall to the West.
  Daylight gushes in throught the wide-open stage door.
  
  > look at the CHEST
  It looks like a pirate chest. Something thumps around inside when you move it.
  
  > go to the west
  Well, we are the inventive one aren't we? Since you've unraveled my little poser of counterweights and curtains, lets get even more devious. Now ALL exits are sealed, and it will take a miracle to get out. You must also perform a rescue, but I guarantee you that you are the only person in the place (rogues excluded, of course). BREAK A LEG! - PS  I hear the cat.
  
  There is an unpainted red brick wall to the West.
  A thin ray of light creeps in under the stage door.
  
  > Go northeast
  The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.
  An old work table leans and tilts at odd angles
  
  > break a the leg
  Thank you. Same to you.
  
  > look at the CHEST
  It looks like a pirate chest. Something thumps around inside when you move it.
  
  > Open CHEST
  It is locked.
  
  > Inventory
  You're carrying:
  delicate bottle
  dim bulb (Providing light)
  soggy hacksaw
  long hotdog
  highheeled snowshoes
  insurance policy
  sparkling diamond
  old lamp (Providing light)
  oaken bucket
  scuba suit
  treasure chest
  You're wearing:
  pointed hat
  solitaire ring
  dark secret
  
  > Go west
  In the Corner of the offstage area, you see the top of an old wooden stairway.