text: [Themes: fan fiction, science fiction, war, RPG]
  
  You are sitting with your fireteam, consisting of Nozz, Jack, and Sam. Nozz was known for hsi accuracy, tacticional knowledge, and being geared for almost any situation possible. Jack was heavily armored, and was experienced in explosions, suppressive fire, and other distraction methods. Sam's role was infiltrating enemy lines while Jack took most of the heat, silently taking out major targets as well as gathering intel or sabotage. This was to be your first mission with them.
  
  "Just to reiterate, team, we are copying and erasing data from the nearby ship Vengeance. We lost communicatons about 13 hours ago, just after they sent out a distress signal." Nozz started, going over the file on his visual pad, scrolling over the file.
  
  "Do we know what condition it's in or what caused the distress?" Sam was trying to take a peek at the pad, curious of what they were headed into.
  
  Nozz shakes his head, "Negative, all we know is something blew the ship in half, relatively, with debris scattered around."
  
  Jack checked his gun as the conversation continued, "So whats the game plan then? Two to the main consoles and others to the rip site to examine?"
  
  Nozz set down his pad and began to gear up for the mission. "We'll do a flyby in two sabres to do a preiminary observation before closing in. I'll head to the console while Jack will go to the explosion site. Since you're new, I'll let you pick who you'll go with."
  
  [Author's Note: Halo Spartan game. This is my first cyos game, so bear with me... If these can be edited, i'll be happy to take suggestions and make additions. theme is you play your own Spartan on a mission involving (spoiler alert)covenant and possibly deep space actions. Hope you enjoy :)]
  
  > go with Nozz to the ships consoles.
  You rode with nozz as you and the other 3 flew around the wreckage a couple times. After deciding it was clear, both sabres land in the docking bay which still seemed to be intact and functional enough to keep the aircrafts from flying off. your team makes its way to the front, the artificial gravity inactive outside the the docks.
  
  "Watch your footing, never detach your cord from each other unless absolutely necessary. You drift off into space, you're gone for good." Nozz said tugging on the cord connecting you and him as an example. You all make it through majority of the ship with no complications, save for the occasional detour due to debris clogging hallways. Once you get to the explosion site, Jack and Sam veered off to investigate the charred remains of the ship while you and Nozz looked over to the other half, being approximately 45 meters away, just out of reach for you to hold onto one end and Nozz to safely jump to the other side, then pull you across. You see dangling cords, a single jetpack floating nearby, and some bulk debris.
  
  > unsheath your combat knife and cut the dangling cords, tying them together with a piece of debris at the end for a make-shift grappling hook.
  You expertly create a grappling hook out of nearby materials and toss it to the next ship. Your luck seems to hold out because it sticks, giving you safe access to the other half of the ship. You and Nozz begin pulling yourself through the empty space, never letting go of your line to the ship with more than one hand. You hear a charge near you and turn to see a blue plasma bolt heading toward you. You manage to pull out of the way in time, Nozz pulls out his DMR and fires a couple shots from where it came, damaging an elite's camouflage and revealing it, then buries several more bullets into its shield, causing it to fail. Sam quickly pulls out her magnum and lands one right right in the head. You all keep your eyes peeled as you finish making your way across, but get no more resistance at the time.
  
  "At least we know what blew the ship apart now..." Jack shrugged and paused his search.
  
  "We should still look for the black box, so we know exactly what happened and what we're up against" Sam said as she still sifted through the debris.
  
  "Agreed, You two find the black box then well regroup for the flight back." Nozz said over his intercom. Three green lights on his interface let him know each spartan agreed. You and Nozz make your way deeper into the ship towards the front, eventually reaching the ships bridge. Your fellow spartan begins typing some keys while you keep watch and look around, noticing blood smears from what probably was explosive decompression. You shudder at the thought of how painful that could possibly be. Several minutes go by with nothing but clacking as Nozz copies then erases any data involving the ship and its recent history. With one final tap of the keyboard, the rest of the history is deleted. "Alright, now we have what we need on here." he hands you a thick USB like object to hold on to. "Make sure we don't lose that. Now let's head back to the others before we come across any more-" He was interrupted by a red light flickering on his personal screen from Jack. Indicating only one thing... Something went wrong. The two of you hurry back, as you get closer you hear the sounds of gunfire. You and Nozz take a look outside before revealing to the enemy that there's more spartans. "you see a small squadron of Sangheili and Unggoy tethered to a very close Covenant cruiser. You could work together to take them out. You could also send off a welcoming misslie to the ship, seeing as you're not too far from the Missile depot of the ship.
  
  > work with the team to take out the Squad, quickly incapacitating them and then hurridly make your way back to Jack and Sam.
  You each fire from a few rounds from your guns.
  
  dispatching the group before they are even aware of what's going on.
  
  "We should get back as soon as possible." Sam held the cord from earlier tight so you and Nozz can make your way through quickly.
  
  "Or, and just throwing out ideas, we could sneak onto the cruiser and blow stuff up?" Jack did like his explosions...
  
  "Maybe after, but for now our primary objective was to retrieve and erase data... Lets make our way back then we can plan." Three more green lights appeared on his screen, with Jack's coming in last. The four of you quietly and quickly make your way back to the sabres and speed out of there as fast as possible, luckily avoiding the sight of the cruiser. Back on the ship, your commanding officer gives you all a figurative pat on the back and tells you that they are too close for your ship to enter warp drive without alerting the enemy, thus being followed and defeating the purpose.
  
  Your team decides on one of two plans.
  
  Either you can all go in through the aft launch bay, and sabotage the engines as quietly as possible, rigging them to blow at the start of their warp drive,
  
  or
  
  You can retrieve one of the still working missiles from the vengeance on the way to the middle launch bay, and rig it to explode inside, effectively making the ship unstable for warp drive.
  
  > head for the aft launch bay.
  The four of you make your way to the middle of the ship in a pelican, met with decent resistance, seeing as your heading right into oncoming trafic, shooting and being shot at the whole way, even with White Winter giving supportive fire. You find your wing hit and manage to veer the crash right into the port, taking out quite a few covenant with the crash. The door blasts open and Jack carries out a minigun, mowing down any covenant in sight. You can go with Sam to program the controls to malfunction, or you can stay behind to cause some internal damage and be a distraction.
  
  > stay with Jack and blow stuff up
  You wait behind with jack, tossing grenades left and right, blowing up every cubby you see, while allowing Sam and Nozz to slip away unnoticed. Brutes charge out with gravity hammers and elites with fuel rod cannons. You and Jack take down the brutes, and while he takes down one of the elites using his minigun, you charge toward him, grabbing the hammer on the way over swinging it around, blasting the end of it right into its face, then picking up the fuel rod and blasting at a hunter charging right for you with 3 shots evenly placed at the abdomen, causing to crash head first into the floor before your feet. Many more bullets fly by before Nozz and Sam return, just in time to watch White Winter escape into warp drive... You hear the cruisers engines rev up, and hurry into a phantom and pull out just in time before the ship starts it's warp drive, the malfunction cause by sam ripping the ship to shreds before sending it off to the wrong destination. Aware that it is unlikely that White Winter will return for you, your team makes way for the closest habitable planet and go into cryosleep for the ride.