text: [Themes: Horror, Lovecraftian, science fiction, nautical, miniature protagonist, absurd, telepathy]
  
  > look at your surroundings
  The Song of the Universe, with every creature dancing and coloring and sharing and exchanging in happiness and harmony. The sleepers drift and sing a primitive song. It is apathetic and selfish, and disrupts the harmony.
  
  > sing to the sleepers
  They sing blind solos. Their connections to the physical prevent them from being able to harmonize with you.
  
  > examine Universe
  Every Ancient and animate in all of space and time, weaving together the beauty and majesty of cohesion. It sings white in immaculate beauty and perfection.
  
  > Harmonize
  (the primitive song)
  You're having trouble combining that (the primitive song)
  into a better state.
  
  > examine Song
  Random, off-tune, irregular beats, each one of them of a different style. It is a disgusting mess. They would be happier - everything would be better - if they were able to harmonize with the Universe properly, but their ties to the physical restrict them.
  
  > listen to the sleepers
  They all sing the best that they are able, but their tethers to the physical prevent them from being able to sing, to tumble, to combine, to harmonize. So they sing Blindly, each their own self-absorbed tune.
  
  > examine physical
  While you're in the Song, the tedium of the physical fades completely, and your Cellarium is one of those physical objects.
  
  > touch Cellarium
  The Cellarium is the thing that allows you to ignore the physical world. You'd rather focus on being able to get back to singing, and that means helping these others sing as well.
  
  > examine Cellarium
  You untether them.
  White.
  Peace.
  One by one, their melodies harmonize: they truly connect to one another in a strong and beautiful swelling of colors. You ignite with hope and pride. However, in the midst of your bliss-creating wake, you encounter one Drifter whose ties are oddly strung: He is one of the few Blind Ones who can Walk while Singing. He can see, understand, comprehend. He witnesses. Drifter starts to awaken. That must not happen: he will throw away his chance at happiness.
  
  While you're in the Song, the tedium of the physical fades completely, and your Cellarium is one of those physical objects.
  
  This Drifter has pushed himself nearly fully back into the physical.
  
  > examine Drifter
  His connection to this world is fading, quickly. His ties are pulling him back to the physical. It needs to be cut quickly before he is out of your grasp.
  
  The Drifter leaves the bliss, and you turn to your Singing. There is a great disturbance that you decide to investigate, but your Cellarium has been fastened shut and you are unable to escape it. The Blind Ones handle you some more - poking and prodding - but eventually, in a flurry of green excitement, they stick a rod in you, and leave you alone to sing. And you join in as best you can, but the rod is always there, a splinter nagging at you, preventing you from fully singing. But it is still lovely, and you join in as best you can.
  Off-white. Happiness.
  
  > examine blind Ones
  All pluck out their own primitive, discordant tune, not even creating a passable solo melody. It is soul-wrenching to witness. You cannot possibly enjoy your own beauty knowing such emotional poverty before you. Their strong connections to the physical world anchor them, prevent them from being able to Sing in true beauty.
  
  > cut drifter
  Drifter attempts to flee you: lucid and aware, but still completely Blind. He does not know, does not understand: cutting the ties will grant him bliss. You will give him bliss.
  
  You manage to sever many of his ties, but his resistance has disappointingly ruined the process, and now he has trapped himself in a kind of limbo. Part of him in the physical world where you cannot influence. The resulting black and stabbing mess is incredibly painful to listen to. As he attempts to fully shove himself back into the other world, he screams a report of everything he senses there, on repeat.
  
  > listen to the screams
  ...top bunk, snoring shipmates, bed, itchy sheets, top bunk,
  sweat, intruder? intruder! sheets, some voices, top bunk, other shipmates, snoring, snoring, snoring, bed, wet sweat, sheets, rough sheets, intruder pressing my chest, top bunk, bed...
  
  > Sing
  You Sing and Fold: push apart, consume, push apart, consume again. You join into the music of the Universe, and relief overwhelms you as the Universe itself mirrors your motions. White. Bliss...
  
  You hear a faint black flurry from the physical. Then, a mechanical roar rips away the Universe, and you are snapped back into your aqueous body. Back to the Cellarium. To the physical. Everything is moving again. Not up, but away. Realization: they will never grant you peace. Determination: return yourself and your Cellarium to the proper place. But first, this unnatural movement must be stopped.
  
  A white, crystalline Ancient structure that perfectly houses you. The muffled voices have left, and the surrounding room is empty.
  
  The human-place is just outside.
  
  You fold. Glimpses of white bliss tempt you, but they are too fleeting, and it feels somehow different. The Cellarium needs to be returned to its appointed place.
  
  > Leave
  With great effort, you push the seamless lid off of your Cellarium as the dry air pricks at your tensing surface. You notice that everything is covered in faint traces of colors from the Blind Ones as you roll off the table and plop some distance to the ground. You sense colorless motion from somewhere else on this vessel. Something is pushing it, and that thing must be stopped.
  
  A zoo, a macabre collection of stolen minerals and pilfered samples. They have been studying your home, your infinite junction. Would you be just another trophy -- their final trophy? Centered in the room is a large metal table with your opened Cellarium displayed prominently.
  
  The interstitial room is to the west.
  
  > examine the minerals
  Minerals that you recognize as being from around your home.
  
  > examine Cellarium
  A block of anhydrite cut into a perfect cube and etched with the intricate harmonics of the timeless Universe. The lid is off, and the Cellarium is open.
  
  > examine table
  On the large metal table is your crystalline Cellarium.
  
  > go west
  A long metallic hallway that seems to span the length of the vessel. Multiple openings into other rooms waft hints of their purpose, but most pressing is the unnatural movement to the southwest spurring this monstrosity away from your home.
  
  The drifting auras of humans call from the to the northwest and to the northeast. The collection room is to the east, and one small unexplored room is to the west. The pounding room is to the southwest, and a closed hatch is to the southeast. A set of stairs leads up to the rest of the ship.
  
  > Go southwest
  The urgent apathy of this room is overwhelmingly confusing. A dead grey creature furiously pounds away: pushing the vessel at a deafeningly loud pace, yet desiring nothing, knowing nothing. The gigantic whirling, chewing machine fills the room with its deafening beat and blistering fever.
  
  The interstitial room is to the northeast.
  
  > examine the machine
  A gigantic dead beast, whirling and chewing, stoking flames that are smothered to normalcy by a cannula of cold pipes. The flow from the pipes is what keeps the whole system running.
  
  > sing to the machine
  You sing of ritardando, of holds, of caesura. The unliving engine is completely Blind to any song.
  
  > sing to the pipes
  There are so many parts of the engine, many of them whirring and burning and dangerous. There must be a weak spot.
  
  The vessel's tempo increases steadily.
  
  You sing of ritardando, of holds, of caesura. The unliving pipes are completely Blind to any song.
  
  > enter the pipes
  The pipes are part of a closed system, but the device attached to them isn't.
  
  You ooze a small part of yourself through the slotted pores of the device. Your conductive body forms multi-directional currents that are simultaneously overwhelming and confusing to the machine. It sputters one final attempt at reconciling all the directions, beeps frantic red, then slows to grey before squeaking out. Black. Sleep.
  You retract yourself.
  
  The chewing stops. The pounding stops. The ocean drags the adrift vessel into a blessed ritardando. The Blind Ones approach, frantic and trampling. There is brief excitement in another nearby room, then back again in the interstitial room. Soon, they will be here.
  
  > hide
  You cram yourself into an unnoticeable position.
  
  Two of the humans burst into the room. You vaguely recognize one as being in charge: Captain. She blasts streaks of uneasy orange with undertones of commanding violet. The other is much more nervous, corkscrewing tightly in red-orange folds. Obviously she is the beast's handler: Engineer. They searchingly clunk about the engine.
  
  They are much bigger than you expected, certainly much bigger than you. But they cannot be without empathy. You attempt to reach out to the Blind Ones, to ask them for help, to connect and communicate and sing in harmony, but the humans cannot hear. They cannot understand. None of them can, you realize. Their ignorance will make them dangerous; there must be a safe way to reach them.
  
  > sing white
  If you are trying to color something, please specify the target
  that you would like to color (e.g. >color man red). Also, a list of colors can be accessed with the command >COLORS. If you just want to sing, try >SING.
  
  Once again, you can see the colors of their pitiable Song of clashing teeth, mushing lips, and vibrating membranes - each note an emotional, simplistic, story. The dissonant dialogue is even more jarring this close, but you manage to keep pace. Engineer quickly smooths out into a rounded indigo. "... easy fix. A simple replacement."
  
  > Color engineer black
  Engineer is too focused to be influenced.
  
  Captain continues to churn anxious orange, "We need to get them to a hospital ASAP. Medic doesn't know what the fuck is going on with the crew, and we already have to eat the cost of abandoning the transponders. I need to know right now if I can trust you on this, or if I need to send out an S.O.S."
  
  > color the Captain blue
  Captain is too strong to be influenced.
  
  Engineer solidifies, strong and sure.
  
  Captain churns further, folding over herself. Indecision.
  Uncertainty. She hangs, momentarily simultaneously trusting
  indigo and stubborn ultraviolet. In this delicate state, you could color her either way...
  
  > color the captain indigo
  You reach out, caressing Captain's delicate aura, willing it to become indigo. Her aura absorbs this new state willingly, as though they were her own emotions.
  
  Captain physically touches Engineer with a kind of emotional significance that is unreadable to you. "I trust you," she oozes in incepted indigos. "I'm going to go tell that medic that we may have a problem," she finalizes before turning away and heavily, humanly, limb-pushing down the passageway. Engineer exhales an unnecessary stream of air out her mouth, and swings her body and limited gaze to the machine.
  
  > look at Engineer
  A Blind One, a human. Probably a female.
  
  Her light indigo aura tapers fixedly.
  
  Engineer opens the casing of the temperature gauge. Blue.
  Hope.
  
  > Color Engineer green
  Engineer is too focused to be influenced.
  
  Engineer eye-dances the insides of the device. Yellow.
  Investigation.
  
  > Wait
  Time passes.
  
  Engineer seeks for something among the cold parts. Yellow.
  Focus.
  
  > look at Captain
  You can't see any such thing.
  I beg your pardon?
  
  > enter Engineer
  You Sing of aura-joinings, of unity, of perfect cohesion. Possessing a creature requires completely displacing its mind and will. In the Song, possession was a harmonic technique to create higher order and beauty, but these Blind Ones have no such inclinations, and completely resist your influence: it is difficult enough to even Color them. However, if Engineer understood the splendor of the Universe...
  
  Engineer moves parts around in a way that seems significant.
  Green. Engagement.
  
  > Color Engineer blue
  Engineer is too focused to be influenced.
  
  Engineer closes the casing of the gauge. Green. Satisfaction.