text: > Look around
  Workroom (Andrew Plotkin)
  You are in a circular chamber walled in neat brickwork. The door to the west is closed.
  
  The room is quite empty except for a majestic filing cabinet in one corner. The cabinet is open, but nearly empty. You only see The
  Seven Gaunts within.
  
  > Zok
  You speak the Word of Unsealing. Your surroundings flare crimson, then fade to black.
  
  You awaken.
  
  Lakebed Temple (Andrew Plotkin)
  You stand on a crumbling stone dais at the bottom of the dry lake. Jagged runes are engraved around the circle's perimeter.
  
  The island-peak rises to the west; basalt stairs zig-zag up its face.
  
  Far above, a bloated crimson moon hangs in a haze-swirled night sky.
  
  A scrap of leather is lying at the foot of the stairs.
  
  > look up Galtmice
  You search under the name Henry Galtmice, and find The Seven
  Gaunts, filed exactly where it ought to be! You lift the book
  from the drawer in triumph.
  
  > read Gaunts
  You flip through the book and glance at the story of a tree that grew in the middle of the ocean.
  
  The well-dressed man's outline coalesces into form like ice spreading across a pond. Pleased, he watches his hands move, and brushes a bit of frost off of a shoulder. Then he starts and looks away, as if remembering something. His features darken and the air goes cold as he frowns.
  
  With a scowl and a sense of purpose, the well-dressed man fades away. You think you caught a glimpse of brick and ivy, and heard the sound of running water as he disappeared.
  
  > check what you're carrying
  You are carrying:
  The Seven Gaunts
  a faded delivery note (smelling faintly of mildew)
  a Red Triangle Key (smelling faintly of mildew)
  an Isole Perdute
  a Lettera Segreta
  a Prurito Notturno (smelling faintly of mildew)
  a Piccoli Uomini Blu (smelling faintly of mildew)
  a rusted toolbox (smelling faintly of mildew) (open)
  a jar of old keys (open)
  a splintery wooden key
  an ornate bronze key
  a sinister iron key
  a frosty blue key
  an intricately folded origami key
  a silver and ivory key
  a jar of screws (open but empty)
  a teapot (smelling faintly of mildew)
  Legends of Lake Champlain and the Hudson River Valley
  a scrap of paper
  Tatooine 1: Anchorhead (smelling faintly of mildew)
  an ominous-looking painting (smelling faintly of mildew)
  a 'Pataphysical Approaches to Quantum Superfluids (smelling
  faintly of mildew)
  a snowglobe
  a black fountain pen
  an old newspaper (smelling faintly of mildew)
  a mallet (smelling faintly of mildew)
  a metal flask (smelling faintly of mildew)
  a pink-bound book (smelling faintly of mildew)
  a pinch of snail paste (smelling faintly of mildew)
  an Italian magazine cutting
  De Zeven Testamenten van de Krijsende Zeeworm
  a police report ("Francine Cragne") (smelling faintly of mildew)
  a note from a seesaw
  a piece of chalk
  a black box (smelling faintly of mildew) (open but empty)
  a shard
  a broken silver amulet (smelling faintly of mildew)
  Mama Hydra's Deep Fried Ones (smelling faintly of mildew)
  A Culinary Overview of Superstitions in the Miskaton Valley Region
  
  Hyper-Gastronomy, Exactness, and String Theory: a Theoretical Subdiscipline of Cooking and Baking by Chef Wheldrake (smelling faintly of mildew)
  red-rimmed porcelain plates (smelling faintly of mildew)
  red-rimmed porcelain cups (smelling faintly of mildew)
  a spray bottle that used to contain fungicide (smelling faintly of mildew)
  a copper urn (smelling faintly of mildew) (closed)
  a bronze urn (smelling faintly of mildew) (closed)
  a key from an urn (smelling faintly of mildew)
  some mildewed leather gloves
  a gallon jug of white vinegar (smelling faintly of mildew)
  a pair of garden shears (smelling faintly of mildew)
  a rusty flathead screwdriver
  a trophy for a dog race (smelling faintly of mildew)
  a black business card (smelling faintly of mildew)
  Tolerating An Asinine God (smelling faintly of mildew)
  a rusty piece of metal (smelling faintly of mildew)
  some yellowed newspapers (smelling faintly of mildew)
  an employee ID card (smelling faintly of mildew)
  a soggy tome (smelling faintly of mildew)
  a long hooked pole (smelling faintly of mildew)
  a grimy rock (smelling faintly of mildew)
  a backpack features guide (smelling faintly of mildew)
  a trolley schedule (smelling faintly of mildew)
  Twin Hearts Between the Planes (smelling faintly of mildew)
  a pamphlet of home listings (smelling faintly of mildew)
  a moldy, waterlogged journal (smelling faintly of mildew)
  an antique locket (smelling faintly of mildew) (closed)
  a wad of cash (smelling faintly of mildew)
  a repaired page (smelling faintly of mildew)
  The Dollmaker's Journal (smelling faintly of mildew)
  a waterproof flashlight (smelling faintly of mildew)
  a tiny leather journal (smelling faintly of mildew)
  a filthy rug (smelling faintly of mildew)
  Daniel Baker's note (smelling faintly of mildew)
  the diary of Phyllis Cragne (smelling faintly of mildew)
  a postcard of Big Ben (smelling faintly of mildew)
  The Modern Girl's Divination Handbook -- Volume Three (smelling faintly of mildew)
  a pull-string doll (smelling faintly of mildew)
  a glass jar containing an insect (smelling faintly of mildew)
  a half-full styrofoam coffee cup (smelling faintly of mildew)
  a familiar gold wristwatch (smelling faintly of mildew)
  a pair of stone earplugs (being worn)
  a trolley pass (being worn)
  a Jansport backpack (being worn and open)
  a hidden pocket (open but empty)
  a key pocket (closed)
  a book pocket (open)
  an old paperback book (smelling faintly of mildew)
  a side pocket (closed)
  a trash pocket (closed)
  a gold jacket (being worn)
  a giant milkweed leaf (being worn as a mask)
  
  > examine the coffee
  The clouds in your cup form horizontal bands. Lack of a symbolic image means that you have accomplished everything you must in your current environment and should move on to find new challenges in order to grow as a person.
  
  A faint smell of mildew emanates from it.
  
  > Go west
  Pantry (Chris Conley)
  You are in a pantry lined with metal shelves stretching the entire length of both walls. Most of the metal shelves' contents lie deep in shadow, as the room is lit by only a single bare bulb hanging three feet above your head. The flat dark stones echo as you walk, and the air down here is cold and damp.
  
  The rest of the basement lies off to the west. A dark doorway beckons to the east.
  
  Pale roots of some unknown plant have broken through the ceiling in one corner, dangling halfway to the floor.
  
  You can also see a disgusting rotting pumpkin here.
  
  > go west
  Basement (Ivan Roth)
  It's dark and chilly down here. A damp, mildewy carpet of dimly visible design covers half the floor. It must have been luxuriously soft before it started rotting.
  
  A rickety staircase leads back up towards the heavy wooden door to the kitchen. A flimsy plywood door leads north, but you know what lies in that direction. The dimly-lit basement extends in every other direction, south, east and west.
  
  A metal hatch opens into darkness below.
  
  > go south
  Boiler Room (Eric W. Brown)
  The western side of this windowless brick room is dominated by a huge boiler connected to a confusing network of pipes that eventually delivers heat to the rest of the manor. Between the unpleasant humming, the smell of fuel oil, and the heat leaking out, the boiler is leaving you feeling a little lightheaded.
  
  As noticeable as it is, the boiler is hardly the only item of interest. Crammed around it are many devices, at least four of which are clearly bigger and heavier than you. Next to the open doorway leading north there is a keypunch of some kind. There's a support column in the middle of the room with a framed diagram of some sort on it, and lashed to the column there is something that looks like a wardrobe that someone decided to wrap in copper wire. To make it even odder, there is a little window near the top of its door. Next to it is a mechanism that is a little bit reminiscent of a truck engine, and behind it a machine contained in a casing made from wood. Beyond a heavy-duty table near the southwest corner there is a rough hole in the floor, and the surface of the table is dominated by some manner of control panel. There is a small steel shelf high on the wall way above the table, and a fluorescent work light above that. On the wall opposite the wardrobe there is a painting hanging from a chain.
  
  It looks like the room has hardly been disturbed in decades, and your presence has kicked up a sizable amount of dust. Although there are some cobwebs, you don't see any spiders. Maybe they got fed up with some combination of the loud noises, bad smells, choking dust, and miserable heat and went someplace nicer.
  
  > pull the string
  (the fluorescent work light pull string)
  You switch the fluorescent work light off.
  
  > About yourself
  You look like someone who's been wandering around a dusty, sweltering boiler room.
  
  For a moment you believe you can hear something scrambling around near the hole in the floor.
  
  > look at the coffee
  The clouds in your cup form a sturdy oak. Botanical images mean that while there is much left to accomplish in the present situation, your immediate environment sustains you, and you have everything that you need.
  
  A faint smell of mildew emanates from it.
  
  You think you just heard a low growl near the boiler.
  
  > pull the string
  (the fluorescent work light pull string)
  You feel around for the fluorescent light string and pull it, switching the work light back on.
  
  > examine doll
  The doll has a ferocious scowl on its face and a pull-string in the middle of its back.
  
  It has the sort of head with two faces, one of which is hidden by its hair. Rotate the head and the other face will be forward.
  
  A faint smell of mildew emanates from it.
  
  > pulthe pull-string
  The doll intones: "Flee the mysterious machine! Wood remembers the old forest! Something large bespeaks overwhelming force!"
  
  > pulthe pull-string
  The doll intones: "Avoid the jeopardy of the support column! The edges are not truly parallel, the corners not truly right!"
  
  > examine the Boiler
  This is a vintage boiler that you'd guess would have been new in the early 1930s. It's bigger than a small automobile and certainly heavier. While it's clearly not operating at peak efficiency, it's perhaps surprising that it's operating at all and producing as much heat as is leaking out into this room, let alone the rest of the manor. It is producing an annoying hum.
  
  The boiler is currently switched on.
  
  > look at the pipes
  The pipes to and from the boiler form a chaotic tangle that mostly obscures the ceiling. None are insulated and they radiate heat.
  
  > examine the keypunch
  (the keypunch)
  Looking at it up close it is obviously a mechanical keypunch for the sorts of cards that used to be used for computers. There don't seem to be any computers around here, but you recall that punch cards were invented decades before the first digital computer and were used for other things. It is about four feet tall and appears to be handmade of some kind of heavy metal, with welding done with more enthusiasm than skill. It has a card slot in the middle in which to insert a card to be punched. It has a hex keypad underneath it that allows one to set eight digits of data. Currently it is set to 00000000. It has a handle on the right that can be pulled to make the punching happen.
  
  > look at the column
  This is a rough brick support column roughly a foot square running from floor to ceiling. There is a framed diagram of some sort mounted on it about five feet up, and a power outlet near the bottom.
  
  > examine diagram
  This diagram is framed and permanently mounted on the column. It roughly shows how the various components in this room need to be connected for the overall system to work, and it identifies each one.
  
  The heavy keypunch near the doorway is purely mechanical. It doesn't need to be connected to anything.
  
  The control panel on the table runs the whole system and needs to be both plugged into an outlet for power and connected to the large engine mechanism, which is apparently the overlay engine. The control panel has a slot for punch cards.
  
  The overlay engine needs to be connected to the wardrobe, which is apparently called the faraday cage.
  
  The big machine with the wooden casing is identified on the diagram as the dimensional stabilizer, and it also needs to be connected to the faraday cage.
  
  The faraday cage needs to be plugged into an outlet for power.
  
  While it labels these components and says which is connected to which, the diagram doesn't go into any more detail as to what the overall system is meant to do, but following its logic, connecting the control panel to the overlay engine, connecting the overlay engine to the faraday cage, connecting the dimensional stabilizer to the faraday cage, and then plugging both the faraday cage and control panel into the outlet ought to be enough to make it work.
  
  > look at the cage
  (the faraday cage)
  The faraday cage is about seven feet tall and perhaps four feet wide. Its door has a crescent-shaped window in it that enables you to somewhat see inside it. It's wrapped (as best as possible while still allowing the door, which is now closed, to work) with tightly-wound copper wire. You seem to recall wound copper wire relating more to generators and electromagnets than faraday cages, so clearly this is not a typical model. A row of three lights is arranged across the top above the door: a green bulb (currently unlit), a yellow bulb (currently unlit), and a red bulb (currently unlit). On the bottom there is a receptacle for cables. There is also a power cord dangling from the back of it.
  
  > examine the machine
  (the dimensional stabilizer)
  The dimensional stabilizer is about the size of a large trunk. Its wooden casing thoroughly hides whatever is going on inside, but it has a system receptacle near the bottom, a system cable hanging out of the space right next to it, and a activation toggle on the top near the front edge.
  
  The dimensional stabilizer is currently switched off.
  
  > examine the window
  The window is shaped like a small crescent and provides you an obscured view inside the faraday cage.
  
  > look at the table
  (the heavy-duty table)
  The heavy-duty table is made of the thick wood typically used for workbenches in bygone days. It has one drawer running its full length, and its surface is nearly covered by a control panel. The portion of the surface that is not covered has a list of some sort written on it.
  
  > look at the list
  It is a short list of steps to take prior to running the system. Apparently being reminded of these safety tips was important enough for someone to permanently write this checklist on the surface of the table. It's probably worth your time to read it.
  
  > read it
  The exact text of the checklist is as follows:
  
  1. Ensure the system is properly connected.
  
  2. Ensure the door is closed.
  
  3. Plug in units that need electricity.
  
  4. Insert desired card and turn on control panel.
  
  5. Turn on dimensional stabilizer before opening door.
  
  6. Check status lights before opening door.
  
  7. Take any other precautions before opening door.
  
  > look at control
  (the control panel)
  The control panel is a mechanism that appears to feature some of the best technology the early 1940s had to offer. An analog gauge labeled the "power readout" takes up much of the right hand side of the panel and has a needle hovering near 0 out of 100. A punch card slot (currently empty) sits on the left toward the bottom, with a round on/off button situated above it. A power cord and a system cable are in the back. Overall there is not a lot of room left on top of the table upon which it is resting (but there is a checklist there plus a drawer beneath).
  
  The control panel is currently switched off.
  
  > open it
  You open the drawer, revealing the Journal of Edwin Cragne, a
  C353F128 punch card, a 0B46E931 punch card, an AE9B711D punch card, a 00A02209 punch card and a blank punch card.
  
  > get all from the drawer
  Journal of Edwin Cragne: Taken.
  
  C353F128 punch card: Taken.
  
  0B46E931 punch card: Taken.
  
  AE9B711D punch card: Taken.
  
  00A02209 punch card: Taken.
  
  blank punch card: Taken.
  
  You have the strong feeling that you're being watched.
  
  > look at Journal
  Which do you mean, the Journal of Edwin Cragne, the moldy,
  waterlogged journal (smelling faintly of mildew), The Dollmaker's Journal (smelling faintly of mildew) or the tiny leather journal (smelling faintly of mildew)?
  
  > Edwin
  This handwritten journal appears to cover a period from September 1939 to May 1943 in the life of Edwin Cragne, a self-styled scientist and inventor. It has a maroon cover and is densely packed with a tight, neat writing and sporadic equations. Portions of it appear to have been written with a particular reader in mind. Other portions appear to have been written only for himself and are in code. However, the parts that are not encoded seem to cover many of the devices in this boiler room, all of which Edwin Cragne apparently built himself. You could consult the journal about them.
  
  > consult it about the cage
  What I for simplicity call the Faraday cage is obviously far more than a Faraday cage. It is the space that is safely overlaid between realities. The effective environment within it is a mixture of the two overlaid spaces. I have mounted lights on it that indicate the level of safety of its interior environment. If the red light is lit, it is immediately deadly and the door should not even be opened. If the yellow light is lit, it is dangerous but some interaction is possible; the door can be opened but it may not be safe to enter. If it is green, the environment is safe, but there still may be other dangers. Be sure to take the other precautions. Also, never operate the system with the door open.
  
  > consult it about stabilizer
  The dimensional stabilizer is what makes it possible to safely enter and interact with the other reality pulled into the overlaid space. As I have repeatedly shown, without this breakthrough entering such a space is fatal to human life. Don't forget to switch it on., or it will be the last mistake you make.
  
  > consult it about the keypunch
  This is a simple mechanical keypunch for punching hex codes into punch cards. Insert the card, set the hex code, and pull the handle.
  
  The heat in this room is starting to get to you.
  
  > consult it about the control panel
  The control panel operates the system. It targets the reality to be overlaid by means of a hex code provided on a punch card. Ensure everything is set up properly before turning it on, and turn it off before changing hex codes. If a card gets jammed in it, just keep trying to get it out; usually that will work.
  
  > examine the shelf
  The steel shelf is placed impractically high up on the wall above the table. You cannot tell if there is anything on it from here.
  
  > examine the work light
  (the fluorescent work light)
  The work light is little more than an old fluorescent tube suspended among the pipes above the table. It has a pull string dangling down enabling it to be switched on or off.
  
  The fluorescent work light is currently switched on.
  
  > look at the painting
  (the ominous-looking painting (smelling faintly of mildew))
  The painting depicts a night scene: a headless man on a rearing black horse, holding a grinning jack-o-lantern under his arm.
  
  A faint smell of mildew emanates from it.
  
  > put the painting in the sp.
  (the ominous-looking painting (smelling faintly of mildew) in the side pocket)
  You unzip the side pocket, deposit the ominous-looking painting (smelling faintly of mildew), then zip the side pocket back up again.
  
  > look at the painting
  This painting is a portrait of a man who from a distance looks a little bit like John Quincy Adams, but far more obsessed and far less sane. He looks extremely fierce and more than a little bit scary. His wild eyes stare out straight ahead in a direct line to the window of the wardrobe, and seem to follow you as you move around.
  
  You can't make out the artist's signature, but it is titled Edwin Cragne, dated 1938, and is fastened to the wall with a support
  chain.
  
  > examine Hole
  (the hole in the floor)
  This hole leads to a space below and is large enough to fit through. It's unclear what made it; if it were smaller one would think it were chewed through by rats.
  
  > examine outlet
  This is an old power outlet with space for old-fashioned two-prong plugs. You don't have a lot of confidence that it is properly grounded.
  
  > climb the table
  You get onto the heavy-duty table.
  
  > examine the shelf
  The steel shelf is placed impractically high up on the wall above the table.
  
  On the steel shelf are three blank punch cards and a can of salt.
  
  > get all from the shelf
  blank punch card: Taken.
  
  blank punch card: Taken.
  
  blank punch card: Taken.
  
  can of salt: Taken.
  
  > stand
  You get off the heavy-duty table.
  
  Boiler Room (Eric W. Brown)
  The western side of this windowless brick room is dominated by a huge boiler connected to a confusing network of pipes that eventually delivers heat to the rest of the manor. Between the unpleasant humming, the smell of fuel oil, and the heat leaking out, the boiler is leaving you feeling a little lightheaded.
  
  As noticeable as it is, the boiler is hardly the only item of interest. Crammed around it are many devices, at least four of which are clearly bigger and heavier than you. Next to the open doorway leading north there is a keypunch. There's a support column in the middle of the room with a system diagram on it, and lashed to the column there is a faraday cage with a window on its door looking inside. Next to it is a an overlay engine, and behind it a a dimensional stabilizer. Beyond a heavy-duty table near the southwest corner there is a rough hole in the floor, and the surface of the table is dominated by the control panel for the whole system. There is a small steel shelf high on the wall way above the table, and a fluorescent work light above that. On the wall opposite the faraday cage there is a painting hanging from a chain.
  
  It looks like the room has hardly been disturbed in decades, and your presence has kicked up a sizable amount of dust. Although there are some cobwebs, you don't see any spiders. Maybe they got fed up with some combination of the loud noises, bad smells, choking dust, and miserable heat and went someplace nicer.
  
  > examine the salt
  It is an ordinary cylindrical container of salt. The label has a dark blue background with "salt" in big letters, and a warning that this salt does not supply iodine in small letters. There is a small opening in the top for pouring out some.
  
  > consult Edwin about salt
  (the Journal of Edwin Cragne about)
  You don't find any reference to "salt" in the Journal of Edwin
  Cragne.
  
  > consult Edwin about the precautions
  (the Journal of Edwin Cragne about)
  It should go without saying that it is important to position an Elder Sign. I have one set up in the right spot that can be flipped as needed. I have also discovered that the ancient beliefs in using salt for purification and protection and removing evil (which we both know are bogus superstition) can help in certain circumstances, although not in the way superstitious idiots might suspect. I theorize that maybe its real use led to its current reputation, as even the means of application is the same. Just pour it on the floor. A circle of it around the Faraday cage will provide protection in some cases. I also set up a catch-all safety for if one accidentally burns up punch cards or other vital items in unsafe spaces, but of course this should never be needed.
  
  > look at the card
  Which do you mean, a blank punch card, the 00A02209 punch card, the AE9B711D punch card, the 0B46E931 punch card, the C353F128 punch card, the black business card (smelling faintly of mildew) or the employee ID card (smelling faintly of mildew)?
  
  > 00a02209
  It is a typical punch card, a thin piece of cardboard the size of a bank note from a bygone era. This one has the hex code 00A02209.
  
  > look at the blank
  It is a typical punch card, a thin piece of cardboard the size of a bank note from a bygone era. This one is blank.
  
  > consult Edwin about 00a02209
  (the Journal of Edwin Cragne about)
  You don't find any reference to "00a02209" in the Journal of Edwin Cragne.
  
  > connect the panel to the overlay
  (the control panel system cable to the overlay engine receptacle)
  The control panel system cable is plugged in to the overlay engine receptacle.
  Per the system diagram, this looks correct.
  
  > consult Edwin about the overlay
  (the Journal of Edwin Cragne about)
  You don't find any reference to "overlay" in the Journal of Edwin Cragne.
  
  > consult Edwin about the overlay engine
  (the Journal of Edwin Cragne about)
  This wonder performs the actual joining of the two separate spaces in the one confined area of the Faraday Cage. When connected, it sucks power out of the very firmament of our reality. It is best not to leave it running for too long. I now take the precaution of unplugging everything when not in use.
  
  > examine the overlay
  (the overlay engine)
  The overlay engine is a large piece of machinery that at first glance looks as though it could have been pulled out from under the hood of a semi-truck. A more detailed analysis shows that this similarity is cursory and it is really unlike any kind of engine you have ever seen prior. On the bottom there is a receptacle for cables (it has a control panel system cable connected now) and there is a system cable dangling from the back of it.
  
  You have the strangest feeling that Edwin Cragne's eyes in the painting are watching you.
  
  > get painting
  Its support chain is fastened to the wall. There is enough play in it though that you may be able to push it or pull it.
  
  > flip it
  You've turned Edwin Cragne to face the wall. The back of the painting is a sign featuring a large symbol that looks a bit like a tree branch angling up to the left.
  
  > look at the symbol
  This large sign contains a single symbol shaped a bit like an abstract tree branch angling up to the left. It contains no further explanation, and is fastened to the wall with a support chain.
  
  > look up Elder Sign in Edwin
  I have studied many different supposed "Elder Signs" and found that in practice most do not work. Only one has proven mostly effective, but there are still many things that do not respect it.
  
  > connect the overlay cable to Cage
  (the faraday cage receptacle)
  The overlay engine system cable is plugged in to the faraday cage receptacle.
  Per the system diagram, this looks correct.
  
  > connect the stabilizer to Cage
  (the faraday cage receptacle)
  The dimensional stabilizer system cable is plugged in to the faraday cage receptacle.
  Per the system diagram, this looks correct.
  
  > connect the control to the outlet
  (the control panel power cord to the power outlet)
  The control panel power cord is plugged in and you hear a brief electrical noise as the control panel buzzes to life.
  Based upon the diagram, this seems correct.
  
  > connect Cage to the outlet
  The faraday cage power cord is plugged in and the faraday cage comes to life with a whine pitched right at the edge of your hearing.
  Based upon the diagram, this seems correct.
  
  > look at the card
  Which do you mean, a blank punch card, the 00A02209 punch card, the AE9B711D punch card, the 0B46E931 punch card, the C353F128 punch card, the black business card (smelling faintly of mildew) or the employee ID card (smelling faintly of mildew)?
  
  > put 00a02209 in the control
  (the control panel)
  You put the 00A02209 punch card into the control panel card slot.
  
  > look at Cage
  (the faraday cage)
  The faraday cage is about seven feet tall and perhaps four feet wide. Its door has a crescent-shaped window in it that enables you to somewhat see inside it. It's wrapped (as best as possible while still allowing the door, which is now closed, to work) with tightly-wound copper wire. A row of three lights is arranged across the top above the door: a green bulb (currently lit), a yellow bulb (currently unlit), and a red bulb (currently unlit). On the bottom there is a receptacle for cables (it has an overlay engine system cable and a dimensional stabilizer system cable connected now). There is also a power cord dangling from the back of it that is plugged into the outlet.
  
  > turn on the stabilizer
  (the dimensional stabilizer)
  You switch the dimensional stabilizer on.
  
  > examine the lights
  The lights readout features three small bulbs: a green bulb (currently lit), a yellow bulb (currently unlit), and a red bulb (currently unlit).
  
  > pour the salt
  What do you want to pour the can of salt onto?
  
  > Cage
  (the faraday cage)
  Putting things on the faraday cage would achieve nothing.
  
  > pour the salt on the floor
  You pour out some salt in a ring around the faraday cage.
  
  > open Door
  You open the faraday cage.
  
  > enter Cage
  (the faraday cage)
  You get into the faraday cage.