text: [Themes: Humor, Mystery, Horror, Lovecraft, call of cthulhu, Lovecraftian]
  
  > look around
  This once was a garden, but now everything is dust and decay. The flowerpots hold only dirt and dead vines cover almost everything.
  Casa De Diaz, the home of Bernardo Diaz VI, is to the north. The front door; an iron grate. The house is a stone horror but seems to once have been influenced greatly by Spanish architecture. However, the place is in bad disrepair; as if it's been abandoned for some years or even decades. The path through the hills and back to Castronegro lies to the southwest.
  
  You think you hear talking but cannot make it out.
  
  > go to the southwest
  This road winds through the hills. Thankfully, there is some shade among these badlands. The path leads both northeast and south.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  > look at the chalice
  This is certainly a treasure, if only it hadn't once been filled with blood. The chalice is stained around the rim with bloody lip prints.
  
  Strange noises echo around you.
  
  > open watch
  That's not something you can open.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  > go south
  This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.
  
  You can see Liana Farnham here.
  
  You think you hear talking but cannot make it out.
  
  Liana breathes in deeply.
  
  > go south
  This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.
  
  Tumbleweed tumbles by.
  
  > Go west
  This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.
  
  A vulture circles lazily far overhead.
  
  > go north
  This is a bizarre little occult shop cluttered with strange artifacts. Statues, utensils, books, and an assortment of other esoteric, occult offerings line many shelves and tables in this cramped space. The door to the outside is to the south. A small table sits next to the door.
  
  On the small table are a Balinese statuette and a small sign.
  
  As if one with the other strange objects, the proprietor, Filipo Diaz, watches the store.
  
  Filipo dusts the Haitian voodoo dolls while whispering softly to them.
  
  > look at the statuette
  It's a Balinese temple guardian demon. You've no idea why you know that.
  
  Filipo straightens some ancient Tarot cards on a shelf.
  
  > search the statuette
  You find nothing of interest.
  
  Filipo dusts the Haitian voodoo dolls while whispering softly to them.
  
  > Move statuette
  Nothing obvious happens.
  
  Filipo rearranges some geodes.
  
  > read the sign
  The Tomb: Proprietor Filipo Diaz
  
  Filipo sweeps the floor with an old broom.
  
  > move the table
  It is fixed in place.
  
  Filipo eyes you suspiciously.
  
  > look under the table
  You find nothing of interest.
  
  Filipo straightens some ancient Tarot cards on a shelf.
  
  > Go south
  This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.
  
  You hear the muffled sounds of a radio playing from within one of the buildings.
  
  > Go south
  This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  > go south
  This is a dusty street corner in Castronegro. A bus stop can be seen to the west, in front of the Herrera Hotel. One of the roads that lead out of town is to the southeast. The library can be reached to the east, and the sidewalk continues to the north past a nondescript building. A park can be reached to the northeast.
  
  Dust swirls around the buildings.
  
  > take the statuette
  Not a good idea with Filipo watching.
  
  Filipo mumbles something about needing more mandrake for the boss.
  
  > read the letter
  Filipo~ I will be needing mandrake with my next shipment.
  ~B.
  
  Filipo straightens some ancient Tarot cards on a shelf.
  
  > ask Filipo about the boots
  "I don't know much about boots."
  
  Filipo rearranges some geodes.
  
  > go south
  This is a dusty street corner in Castronegro. A black door leads into a building to the north and the sidewalk heads south and east. A park can be reached to the southeast.
  
  The sun beats down on you despite the season.
  
  > Go southwest
  You can't go that way.
  
  You hear the muffled sounds of a radio playing from within one of the buildings.
  
  > Go west
  This is the town's speakeasy. The casual atmosphere makes you wonder if any law enforcement has ever cared to swing into Castronegro. A lazy overhead fan does nothing to stir the still air in here which smells of stale beer and body odor. The door back to the street is east. A radio sits in the corner.
  
  Tending bar is the owner, Gilberto Diaz.
  
  James Whitlock sits in the shadows, drunk.
  
  Crackling through static on the radio, you hear, "Nellie Taylor Ross of Wyoming has been elected as the U.S.'s first woman governor. . ."
  
  Gilberto eyes you blankly.
  
  > Go east
  This is a dusty sidewalk in Castronegro that stretches north to south. What passes as the town's park can be reached to the east. A nondescript building with a nondescript door is to the west. The Herrera Hotel can be seen to the south. The library can be reached to the southeast and you can cross the street to the northeast.
  
  The sound of a bus engine can be heard in the distance.
  
  > go to the east
  This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.
  
  Eerie silence suddenly surrounds you.
  
  > go to the south-east
  This is a road that turns from pavement to dirt as it winds from the northwest toward Castronegro to the east into a small canyon.
  
  The sun beats down on you despite the season.
  
  > Go east
  This is a place of death. No plant life can be seen and no animal life can be heard. This small canyon seems to have been chopped into the desert by a great hand, yet you've never heard of it existing.
  The sand is more like dust. Paths lead through the canyon west and south. In the center of this area is a large obelisk; roughly ten feet tall and crudely carved all over. It juts like an insulting finger toward the heavens.
  
  You can see Grover Cotterell here.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  Grover straightens his tie.
  
  > look se
  You see nothing unexpected in that direction.
  
  You think you hear talking but cannot make it out.
  
  Grover dabs his head with a hankerchief.
  
  > look at the obelisk
  It is ominous and the carvings that cover it seem to squirm, but not really. The sand around the obelisk has been disturbed much more than anywhere else in this canyon.
  
  Strange noises echo around you.
  
  Grover Cotterell goes west.
  
  > look at the carvings
  It is ominous and the carvings that cover it seem to squirm, but not really. The sand around the obelisk has been disturbed much more than anywhere else in this canyon.
  
  You think you hear talking but cannot make it out.
  
  > turn the obelisk
  It is fixed in place.
  
  The sun beats down on you despite the season.
  
  Grover Cotterell arrives from the west.
  
  Grover smells his hankerchief.
  
  > look at the shadow
  You find nothing of interest.
  
  Strange noises echo around you.
  
  Grover Cotterell goes west.
  
  You can't see any such thing.
  
  > look at the sand
  Around the obelisk, the sand is loose and covered with various footprints; one of which is a pair of bootprints with a cross imprint on the heels. Pebbles and other debris are strewn around the obelisk.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  > examine the debris
  You also find a broken pair of spectacles with gold rims. There still could be more. . .
  
  Vultures circle above you.
  
  > examine spectacles
  You've no idea who owns these glasses, but you do remember being told Dr. William Godfrey wore glasses. . .
  
  Dust swirls about and gets into your eyes.
  
  > look at the debris
  You hear nothing unexpected.
  
  Strange noises echo around you.
  
  You find no more objects, but you do suddenly notice that some of the tracks lead from the obelisk to the south.
  You feel you have enough information to now interrogate Bernardo Diaz VI. You remember the bus driver telling you that his casa is to the north of town.
  
  You think you hear talking but cannot make it out.
  
  > go to the northeast
  This is a road that turns from pavement to dirt as it winds from the northwest toward Castronegro to the east into a small canyon.
  
  You can see Grover Cotterell here.
  
  Dust swirls about and gets into your eyes.
  
  Grover Cotterell goes east.
  
  This is a sorry excuse for a 'park'. There are no trees save for some cacti and tumbleweed. A bench sits near a dry fountain. To the east is the entrance to the chapel and to the south is the courtyard to the town's library. One of the roads that lead out of town is to the southeast and the park can be exited back into town to the west. You can also cross the street to the northwest and southwest.
  
  A chill wind blows; the only sign of winter you've felt here.
  
  Liana Farnham arrives from the north.
  
  Liana checks her watch.
  
  This is a dusty sidewalk in Castronegro that stretches east to west. What passes for a town park can be reached to the south. You can also see the chapel in that direction. One of the roads that lead out of town, into the hills, is to the north. You can cross the street to the southwest.
  
  The sound of a bus engine can be heard in the distance.
  
  This is a dusty road that leads south to Castronegro and north into the hills. The sun's heat causes you to sweat furiously here.
  
  Vultures circle above you.
  
  The road through the hills meanders north to south here, but a steep hill exists to the northwest wherein a vault door hides a half-buried mausoleum.
  
  Strange noises echo around you.
  
  You can't go that way.
  
  Vultures circle above you.