text: > go downwards
  It was hard enough walking in highheel snowshoes, but going down stairs? You don't even make the first step before tripping and falling head over heels.
  
  At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!".
  
  > Go west
  There are small piles of sawdust in the corners. You see a door to the East.
  A hardened steel chain has one end built into the concrete wall.
  There is an iron crowbar
  A gouged and battered woodworking table is against the Wall.
  
  > cut the chain with HACKSAW
  A few passes with the sharp hacksaw frees the crowbar from the chain.
  
  > take crowbar
  You pick up the iron crowbar.
  
  > Go south
  You see high shelves with unfinished repair projects and a storage room South.
  A violin sits on the shelf waiting for its broken bridge to be repaired.
  
  > hit the VIOLIN with the crowbar
  It only makes sense to attack living things.
  
  > throw the crowbar at the VIOLIN
  The crowbar bounces off the violin.
  
  > take crowbar
  You pick up the iron crowbar.
  
  > Go south
  The storage room floor is a disaster. Junk and clutter lie everywhere.
  
  > Go upwards
  You see high shelves with unfinished repair projects and a storage room South.
  A violin sits on the shelf waiting for its broken bridge to be repaired.
  
  There are small piles of sawdust in the corners. You see a door to the East.
  A hardened steel chain has one end built into the concrete wall.
  A gouged and battered woodworking table is against the Wall.
  
  At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!".
  
  In the Corner of the offstage area, you see the top of an old wooden stairway.
  
  > Go east
  The upstage area is dimly illuminated by streamers of light filtering down from the flyloft and work grid above. Specks of dust dance in the light.
  An old work table leans and tilts at odd angles
  
  > break the Table with the crowbar
  BREAK! Someone say BREAK? Great, I'll see you in ten minutes. Bye, bye. I'm back. Now, what were you saying? You wanted to BREAK the TABLE? Don't know how to break here...
  
  > go to the south-west
  There is an unpainted red brick wall to the West.
  Daylight gushes in throught the wide-open stage door.
  
  You can't go that way.
  
  > Go south
  Near the right proscenium arch you see the tracks that guide the counterweight for the main stage curtain and a faint glimmer of light to the West.
  There is the curtain counterweight
  
  > go west
  Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East
  
  > Go upwards
  At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.
  The door to the dressing room has no knob.
  
  > Go east
  The hall continues to the West and South. There's an open door to the North.
  
  > Go south
  The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.
  
  > Go upwards
  Sorry about that, I was just fiddling around with one of your RAM chips and I think I accidently threw a DIP switch. I'll see if I can fix it... OK. Everythink is bAc/k to nornal no w. You can co&tinue wiFth the Game.
  
  The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.
  
  The catwalk allows the techs access to the stage lighting hung above the audience ceiling. You bend low to crawl along, trying not to think about the 30 foot drop through the flimsy structure if you should loose your footing.
  
  > go east
  The catwalk continues West and East. There is a firm BULGE in the boards, and a mysterious wisp of GAS just dissipating above.
  
  > Go east
  At the East end of the catwalk you find a short ladder leading up to the roof.
  
  > Go up
  The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.
  You see a rainsoaked page from some book lying on the roof.
  
  > Go north
  You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.
  
  You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.
  
  > pry the window with the crowbar
  You deftly pry the window open, then toss the crowbar over the edge of the roof to destroy the evidence. (A throw-back to your cat burglar days?)
  
  > Go west
  You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.
  
  Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.
  
  > Go west
  Your have made it to the Northwest corner of the grid. You see the window back to the East. To the South you see the tracks and opening for the curtain counterweight. Against the North wall you see the ladder that goes 80 feet straight down to the stage. It makes you dizzy to look down.
  
  > go south
  In your haste, you forget that the curtain is UP, which means that
  the counterweight is DOWN, leaving nothing to keep you from falling through the hole to the stage, 80 feet below. This you accomplish in far less time than it takes to describe, which means you have now been dead for several seconds.
  
  You have earned 0 BONUS POINTS out of a possible 22,000
  
  Your score is 4650 (out of 19900 possible). You have visited 99 locations (out of 117 in the game)
  
  > Go southeast
  You see the window at some distance to the North and the opening for the curtain counterweight to the West.
  There is a wooden chest tied to the grid by a snarl of rope.
  
  > examine the CHEST
  You haven't seen anything like this since the Gordian knot. Actually, you didn't see that either. You only read about it. You remember, the knot tied by King Gordius of Phrygia, that was cut in two by Alexander the Great? Oh, well just go on about what you were doing. Just ignore me. I'm used to it.
  
  > cut the rope with KNIFE
  You slice away at the ropes until, one by one they snap and fall away. Then, suddenly you drop the knife and have to chew through the last of the knots.
  
  > look at the CHEST
  It looks like a pirate chest. Something thumps around inside when you move it.
  
  > Open CHEST
  It is locked.
  
  > take the CHEST
  You pick up the treasure chest.
  
  > go to the north
  Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.
  
  > go east
  You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.
  
  > drop the CHEST
  You drop the chest.
  
  > Go west
  You carefully slip through the window and onto the grid. It only takes you a few seconds to get used to moving around on the snowshoes.
  
  Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.
  
  > go south
  You see the window at some distance to the North and the opening for the curtain counterweight to the West.
  
  > go to the north
  Once through the window, you take a quick glance down through the steel beams. There are wide spaces between them to allow the rigging to operate. The view of the stage 80' below is enough to make you keep your eyes ahead.
  
  > go to the east
  You've reached the roof over the wings. The hot sun makes you neck prickly. You see the top of an air shaft with a ladder leading down. There is a double-hung casement window in the wall to the West.
  There is a wooden chest
  
  > take the CHEST
  You pick up the treasure chest.
  
  > go south
  You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.
  
  > go south
  The afternoon sun bakes the theater roof. Looking over the sides, you see nothing but deserted streets in all directions. There is an open hatchway.
  You see a rainsoaked page from some book lying on the roof.