text: > look at your surroundings
  A small, well-tended flower garden lies at the center of this square. Lines of symmetry cross in several directions through the center of the garden: the garden, the brick pavement, and the temple to the east all reflect these symmetries; a matching pair of roads lead north and south.
  
  You can see a guard and a guard here.
  
  > Go north
  The road from Newtown to Oldtown crests a hill beside Baron Sedmon's mansion to the east. You sense a resonance, and suspect this location marks the intersection of two ley lines.
  
  You can see a guard here.
  
  > examine the guard
  Must be a lackey of Sedmon, by his garb.
  
  > Go east
  The guard blocks your path. "Hey, you can't go in there." He eyes your clothing. "And don't think you can do any of those magic tricks on me. The Baron's put a spell of protection over me."
  
  > Jindak
  The guard shimmers strangely.
  
  > learn the frotz
  You memorize the frotz spell.
  
  > Frotz guard
  The guard shakes his head at you. "Don't be silly." Nothing else happens.
  
  > Go south
  A small, well-tended flower garden lies at the center of this square. Lines of symmetry cross in several directions through the center of the garden: the garden, the brick pavement, and the temple to the east all reflect these symmetries; a matching pair of roads lead north and south.
  
  You can see a guard and a guard here.
  
  > Go south
  A winding road leads off to the north through haphazardly placed and designed buildings. To the south is a magic shop you've visited upon occasion.
  
  > Rezrov door
  In a flash of blue light the door opens.
  
  > open door
  That's already open.
  
  > Inventory
  You are carrying a spell book.
  
  > go south
  You pass through the foyer into the pawnshop.
  
  It is dark. You are likely to be eaten by a grue.
  
  > Frotz book
  A blue glow appears around the spell book and slowly intensifies to a regular, pale blue light.
  
  > Go south
  Meticulously placed shelves set off the bounds of the room, with tables placed just offset from center. Hangings on the east counterbalance a door to the west that you recall, but cannot see.
  
  On the shelves are a power sphere, a tablecloth, and an envelope (which is closed).
  
  On the tables are some candlestick holders and a candle.
  
  > examine the sphere
  A crystalline ball often sold as decoration, but useful to specialists in Arts other than those you practice.
  
  > examine tablecloth
  Haphazardly folded, it features an illustration of some imagined pastoral landscape with a far too regular arrangement of trees.
  
  > Go west
  There's just a blank wall there.
  
  > memorize the jindak
  You memorize the jindak spell.
  
  > Jindak
  A door-shaped blue glow appears in the west wall.
  
  > open the door
  You open the glowing door.
  
  > Go west
  The octagonal layout of this room aligns to suppress all but the most powerful magics. Various implements, utensils, and materials of magic line the free-standing shelves in the room.
  
  On the shelves is a decaying scroll.
  
  You can see a wooden chest (which is closed) and a glass case (which is closed) (in which is a black scroll) here.
  
  > look at the decaying scroll
  This tattered and worn scroll contains the inspi rotation spell.
  
  > Gnusto inspi
  The spell fizzles out, ineffective.
  
  > Go east
  Meticulously placed shelves set off the bounds of the room, with tables placed just offset from center. Hangings on the east wall cover an irrelevant passage.
  
  On the shelves are a power sphere, a tablecloth, and an envelope (in which is some powder).
  
  On the tables are some candlestick holders and a candle.
  
  You can see a glowing door here.
  
  > Gnusto scroll
  Your spell book gets slowly warm and glows faintly; then there is a sudden flash from the decaying scroll. When the light fades, the decaying scroll is gone, but your spell book contains a new spell.
  
  > Examine book
  Your old spell book contains the spells:
  
  rezrov    open even locked or enchanted objects
  jindak    detect magic
  frotz     cause magical light
  zifmia    magically summon visible creature
  
  > Go west
  The octagonal layout of this room aligns to suppress all but the most powerful magics. Various implements, utensils, and materials of magic line the free-standing shelves in the room.
  
  You can see a wooden chest (which is closed) and a glass case (which is closed) (in which is a black scroll) here.
  
  > Open chest
  It seems to be locked.
  
  > look at the case
  In the glass case is a black scroll.
  
  > look at the black scroll
  This black vellum scroll would most likely contains the smolpa invisibility spell.
  
  > get the chest
  The chest is too heavy to carry.
  
  > Rezrov chest
  You memorize the rezrov spell.
  In a flash of blue light the wooden chest opens, revealing a gilded scroll and six pebbles.
  
  > examine gilded
  This fancily bordered scroll contains the azeppo teleportation spell.
  
  > Gnusto gilded
  Your spell book gets slowly warm and glows faintly; then there is a sudden flash from the gilded scroll. When the light fades, the gilded scroll is gone, but your spell book contains a new spell.
  
  > get the pebbles
  pebble: Taken.
  pebble: Taken.
  pebble: Taken.
  pebble: Taken.
  pebble: Taken.
  pebble: Taken.
  
  > Go west
  The octagonal layout of this room aligns to suppress all but the most powerful magics. Various implements, utensils, and materials of magic line the free-standing shelves in the room.
  
  You can see a glass case (which is closed) (in which is a black scroll) here.
  
  > look at the glass case
  In the glass case is a black scroll.
  
  > Open case
  It seems to be locked.
  
  > examine the case
  Is that the best you can think of?
  
  In the glass case is a black scroll.
  
  > check what you're carrying
  You are carrying six pebbles and a spell book (providing light).
  
  > Go east
  Meticulously placed shelves set off the bounds of the room, with tables placed just offset from center. Hangings on the east wall cover an irrelevant passage.
  
  On the shelves are a power sphere, a tablecloth, and an envelope (in which is some powder).
  
  On the tables are some candlestick holders and a candle.
  
  You can see a wooden chest (which is empty) and a glowing door here.
  
  > go east
  Meticulously placed shelves set off the bounds of the room, with tables placed just offset from center. Hangings on the east wall cover an irrelevant passage.
  
  On the shelves are a tablecloth and an envelope (in which is some powder).
  
  On the tables are some candlestick holders and a candle.
  
  You can see a wooden chest (which is empty) and a glowing door here.
  
  > look at the candle
  A long white candle.
  
  > go north
  A winding road leads off to the north through haphazardly placed and designed buildings. To the south is a magic shop you've visited upon occasion.
  
  > go north
  A small, well-tended flower garden lies at the center of this square. Lines of symmetry cross in several directions through the center of the garden: the garden, the brick pavement, and the temple to the east all reflect these symmetries; a matching pair of roads lead north and south.
  
  You can see a guard and a guard here.
  
  > Go east
  The architects of this temple were careful to construct hard vertical lines on the building itself to maximize phasic flow, but you can sense the groundflow lacks focus. The square lies to the west.
  
  A closed gate stands between you and the temple.
  
  You can also see a window here.
  
  > look at the window
  The window looks into a guardroom full of guards--more than you could handle alone. Fortunately they don't seem to be looking this way.
  
  > Rezrov gate
  In a flash of blue light the gate opens.
  
  > go east
  You stand at the west end of a long foyer leading to a small doorway into the temple itself. Windows in the north wall look into a guardhouse full of guards.
  
  > Inventory
  You are carrying a power sphere, six pebbles and a spell book (providing light).
  
  > look at the spell book
  Your old spell book contains the spells:
  
  gnusto    inscribe a spell in your spell book
  rezrov    open even locked or enchanted objects
  jindak    detect magic
  frotz     cause magical light
  zifmia    magically summon visible creature
  
  > throw the pebbles
  pebble: Dropped.
  pebble: Dropped.
  pebble: Dropped.
  pebble: Dropped.
  pebble: Dropped.
  pebble: Dropped.
  
  > examine the doorway
  You see the main temple area through this inviting yet susprisingly small doorway.
  
  > throw the pebble at the doorway
  You throw the pebble into the temple.
  
  > Azeppo pebble
  You memorize the azeppo spell.
  A faint blue glow surrounds the pebble.
  
  > throw the pebble at the doorway
  You throw the pebble into the temple.
  
  You feel a brief moment of disorientation.
  
  Lines of power converge in the center of the vaulted ceiling above you. Enormous scripted letters cover the west wall over the doorway.
  
  A penetration field glows steadily against the back wall.
  
  In the penetration field is a pair of wooden hooks (on which is a Kriit).
  
  You can also see a pebble here.
  
  > get the pebble
  (the pebble)
  Taken.
  
  > examine Kriit
  The Kriit is a copper, rune-covered pole with a metal claw mounted atop and a dial on the bottom. You have no training in the ritual magic uses of the Kriit, but its plane-shifting power is supposed to require no training, only potential.
  
  > look at the letters
  The Royal Crown's justice begins with the casting of the cadalk spell to remove any spell effects made by the criminal. The spell is written here for convenient reference.
  
  > Gnusto cadalk
  Your spell book gets slowly warm and glows faintly; then there is a sudden flash from the script. When the light fades, your spell book contains a new spell.
  
  > examine the field
  The penetration field resists all physical motion into it, making it impossible to reach into it or throw things into it.
  
  > examine the spell book
  Your old spell book contains the spells:
  
  inspi     rotate object
  gnusto    inscribe a spell in your spell book
  rezrov    open even locked or enchanted objects
  jindak    detect magic
  frotz     cause magical light
  zifmia    magically summon visible creature
  
  > memorize inspi
  You memorize the inspi spell.
  
  > memorize inspi
  You memorize the inspi spell, but with so many spells to keep track of, you probably forgot one of the others.
  
  > Inspi hooks
  A shimmering blue glow surrounds one of the hooks, which turns slowly around its axis.
  
  > Rezrov hooks
  A blue glow appears around the pair of wooden hooks for a moment, then fades.
  
  > Jindak
  You memorize the jindak spell.
  The spell book gives off a faint blue glow.
  
  > examine the field
  The penetration field resists all physical motion into it, making it impossible to reach into it or throw things into it.
  
  > memorize azeppo
  You memorize the azeppo spell.
  
  > Azeppo kriit
  A faint blue glow surrounds the Kriit.
  
  > wait awhile
  Time passes.
  
  The faint blue glow around the Kriit disappears.
  
  > Inspi kriit
  A shimmering blue glow surrounds the Kriit, which slowly rotates, turning around to face away--nearly falling off the hooks as it does--and then back, then spinning slowly along its long axis, then finally tilting upward, slipping through the hooks and falling to the floor as it continues turning, balancing on its point, and finally coming to rest.
  
  > turn the dial
  You turn the dial and the claw closes.
  
  > turn the dial
  You turn the dial and the claw opens.
  
  > go to the west
  You'd be spotted running out just as easily as you'd have been spotted running in.