text: > look at your surroundings
  The dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.
  Sarah is here.
  Sarah's Arabian is here, snacking contentedly on a small patch of grass.
  The fiery red stallion is standing patiently nearby.
  
  > Go southeast
  From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.
  Standing guarding the front of the house is Glen Heffer's
  mean-looking henchman Large Duane. Lucky for you he can't see you.
  
  Sarah scrambles up the bank after you. "I hope you know what you're doing," she says.
  
  > examine Duane
  Large Duane is not a friendly looking fellow. If he sees you, he'll kill you. If you had anything to your name, you could bet it all on that fact. It's also the best argument there is not to mess with him.
  
  > shoot Duane with the roy's gun
  Trying to shoot Large Duane from so far away isn't such a hot idea seeing as what a lousy shot you are. The same, however, is not true for Large Duane, whose attention you manage to attract. He draws, aims, and hits you right between the eyes.
  
  > Go upwards
  From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.
  Standing guarding the front of the house is Glen Heffer's
  mean-looking henchman Large Duane. Lucky for you he can't see you. Sarah is here.
  
  > Go east
  Standing amidst the scattered golden haystacks drying in the hot sun. In fact, the hay is so dry it crackles under your feet as you step on it. From here, you can either go back west where you came from, or southwest toward the Heffer ranch house.
  
  Sarah follows you into the hayfield. "What are you doing over here?" she asks.
  
  > examine the hay
  The hayfield is full of scattered golden haystacks drying in the hot sun.
  
  > check what you're carrying
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), and a scrap of cloth.
  
  > Go southwest
  Nice building, no doubt the product of years of ill-gotten gains. Directly south of you is the front door, which is closed. You can backtrack to the top of the steep bank to the north, or go northeast into the hayfield.
  Large Duane is here, looking large and mean.
  
  Large Duane looks up as you come near. His eyes narrow, and he quickly draws his gun and sends you off to Cowboy Heaven. What the hell were you thinking, stomping on up to him like that? Doesn't matter.
  
  > go west
  From the top of this incline, you can look back to see the dusty road stretching out of sight to the west. Over the crest of the hill, you can see the Heffer ranch house to the south--quite an impressive sight, to be honest. A hayfield opens up to the east.
  Standing guarding the front of the house is Glen Heffer's
  mean-looking henchman Large Duane. Lucky for you he can't see you.
  
  Sarah follows you back to the top of the bank.
  
  > Go northwest
  The dusty road stretches back to the west as far as the eye can see, and then some. A steep bank rises up to the southeast; you can't see what might be at the top of it.
  Sarah's Arabian is here, snacking contentedly on a small patch of grass.
  The fiery red stallion is standing patiently nearby.
  
  Sarah follows after you.
  
  > Go west
  Now, come on...you know better than to try to make it on foot.
  
  > get on the red
  You get on the fiery red stallion.
  
  > Ride W
  The red stallion gallops along, and before too long delivers you safely to the west end of the long, dusty road.
  
  Edge of town, on a fiery red stallion
  You can still see Tumbleweed Flats behind you where the road curves around from the south. A dead, rotted tree stands here, marking the memory of the last living thing between here and where the road disappears into the eastern distance.
  
  (Sarah stayed behind at the east end of the road.)
  
  > Ride south
  North end of Main Street, on a fiery red stallion
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  Old Dan arrives from the south.
  
  > Ride south
  Main Street, on a fiery red stallion
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  > Dismount
  You get off of the fiery red stallion.
  
  > Go west
  More clutter than any person in their right mind would know what to
  do with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).
  Lucille herself is standing behind the counter.
  
  > get the kit
  You'll have to buy the trail kit first.
  
  > Go east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  > Go north
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  > Go west
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here.
  
  > Go north
  Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.
  
  > Go west
  Of a mansion, or what might be considered a mansion if it weren't
  quite so rustic looking. It's as if someone took a giant tub of Dr. Ricardo's Growth Tonic (which he peddles to the unsuspecting populace whenever he's in town, about every four months or so) and poured it over one of the ramshackle houses--albeit one of the nicer ones--scattered about Tumbleweed Flats. You can enter the house to the west.
  John Stratford is here, looking mad as hell.
  
  > Go west
  Stratford brandishes his shotgun in your general direction. "Not so fast, tumbleweed," he mutters in his clipped British accent, barely understandable through his mouthful of sticky taffy.
  
  > give it to him
  (Assuming you mean Roy's gun and John Stratford, respectively.)
  John Stratford refuses.
  
  > examine the house
  Quite a place, as far as these parts go. At least compared to the typical pile of slapped-together planks that passes for a house around here.
  
  > go west
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here, running in circles around Little Jimmy.
  
  > pluck the leaf
  You pluck one of the weeds from the ground.
  
  You pluck a leaf from the weed. It flutters away.
  
  You pluck another leaf from the weed. It flutters away.
  
  > examine the weed
  Green. Weedish. There are four leaves left that you haven't plucked. (Looks kinda like a four-leaf clover.)
  
  > give the weed
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  Old Dan arrives from the east.
  
  Grady's Saloon, Billiards, and Hotel
  Sunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.
  Grady is behind the bar.
  
  Try giving something to someone in particular.
  
  > give the weed to Grady
  "A four-leaf clover? For me? I ...well, I don't know what to say. Maybe this'll turn my luck around. Maybe I misjudged you." And with that, Grady takes the weed from you.
  
  > ask Grady for the shed key
  "You want to get into that old shed? Nothing but junk in there," Grady says. But then he shrugs and digs out the key anyway, putting it down on the counter.
  
  > give the bottle to Grady
  Grady politely refuses.
  
  > unlock door
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...
  
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  
  (with the shed key)
  Unlocked.
  
  > get the ladder
  (opening the shed door first)
  Opened.
  
  It's dark in here. The only light bleeds in through the window and
  the open door. Looks like this is where Grady keeps most of his junk. Resting on the ground against one wall is a ten-foot wooden ladder.
  
  You're carrying too much to take that.
  
  > Go northwest
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  
  You find a foothold on the stack of barrels and clamber over.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  Old Dan heads off to the west.
  
  Grady's Saloon, Billiards, and Hotel
  Sunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.
  Grady is behind the bar.
  
  One measly pool table comprises the billiards room. That and a
  heavily locked door behind which Grady stashes his liquor. Southeast takes you back out into the saloon.
  
  > get the ladder
  handwritten note: Dropped.
  shed key: Dropped.
  
  You're carrying too much to take that.
  
  > Inventory
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), a scrap of cloth, and some sticky taffy.
  
  > put your gun in the holster
  You put your six-shooter in the holster.
  
  > put the cloth in the bottle
  You stuff the piece of cloth into the opening of the bottle.
  
  > Go west
  You find a foothold on the stack of barrels and clamber over, dragging the ladder after you.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  > Go west
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here, jumping up and down in place.
  
  > put the ladder on the loft
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  Smells musty, just like every other stable you've ever been in.
  There's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.
  The gate to the stall to the north is open.
  An old black mare is here.
  
  There's no room on the loft.
  
  > Go west
  Stratford brandishes his shotgun in your general direction. "Not so fast, tumbleweed," he mutters in his clipped British accent.
  
  > Smell bottle
  The piece of cloth is in the way.
  
  > check what you're carrying
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying a skeleton key, Roy's gun, and some sticky taffy. Tucked in your holster is your six-shooter.
  
  > examine Stratford
  John Stratford is around fifty or so. He's got a healthy shock of white hair atop his head. But other than that, his eyes look kinda mean. And that goes none too well with the shotgun on his lap. Puts you on your guard to say the least. You warily watch Stratford warily watching you as he puffs on his pipe.
  
  > go south
  Your parched brain tries as hard as it possibly can to remember what the path through the trees looked like from above, and you start forging a path...
  
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here.
  
  > go east
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  Old Dan heads off to the south.
  
  > go east
  Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.
  
  > Go south
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here, jumping up and down in place.
  
  > go east
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  > Go east
  Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...
  
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  
  > look at the planks
  The wooden plank looks just like you would expect.
  
  > get the planks
  It's attached to the side of the saloon.
  
  > pull the plank
  With a grunt, you yank the board free from the side of the saloon. It falls to the ground with a dull clatter, revealing an opening leading southeast into the wall.
  
  > examine the opening
  The opening leads southeast into the darkness beyond the wall of the building.
  
  > go southeast
  In the dim light from the alleyway, you can make out the outlines of several shelves of crates and bottles, as well as a heavy door which--you guess--leads out into the billiards room. Sitting in the shadows in the corner is a big wooden keg.
  
  > look at the keg
  As you blow away the dust from the keg, you reveal some crude stenciling that reads: "Grandma Grady's Wicked XXX." A tap is fixed to the side of it.
  
  > get the keg
  It's much too heavy to lift.
  
  > examine tap
  The crude stenciling reads: "Grandma Grady's Wicked XXX." A tap is fixed to the side.
  
  > fill the bottle
  You fill the bottle with Grandma Grady's Wicked XXX.
  
  > fill bottle
  The bottle is already filled with Grandma Grady's Wicked XXX.
  
  > Drink bottle
  It smells pretty damn strong. Are you sure you want to try it?
  
  > Yes
  That was a rhetorical question. (Although you sound rather positive.)
  
  > Drink bottle
  You take a tiny sip of Grandma Grady's Wicked XXX, and the next thing you know...
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  Your head hurts like hell.
  
  > look at what you're carrying with you
  You are carrying a child's rattle.
  
  Your head hurts like hell.
  
  > Shake rattle
  Rattle, rattle.
  
  Your head hurts like hell.
  
  > go to the south
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  The sun begins to sink lower in the western sky.
  
  Your head hurts like hell.
  
  > Go south
  Standing here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street.
  
  Your head hurts like hell.
  
  > go north
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  Your head hurts like hell.
  
  Old Dan heads off to the east.
  
  > Go west
  More clutter than any person in their right mind would know what to
  do with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).
  Lucille herself is standing behind the counter.
  
  Your head hurts like hell.
  
  > Go east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  Your head hurts like hell.
  
  Old Dan heads off to the west.
  
  > Go west
  More clutter than any person in their right mind would know what to
  do with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).
  Lucille herself is standing behind the counter.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  Your head hurts like hell.
  
  Old Dan heads off to the east.
  
  > Go east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  Your head hurts like hell.
  
  Old Dan heads off to the north.
  
  > Go north
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  Your head hurts like hell.
  
  > give the rattle to Dan
  Old Dan politely refuses.
  
  Your head hurts like hell.
  
  > look at the bottle
  The label proclaims: "Dr. Vita-Vim's Sour Mash." Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle.
  
  > Shake bottle
  You wave the whiskey bottle. Nothing happens.
  
  > Go northwest
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  You can squeeze through an opening between two boards in the side of the saloon.
  A wooden plank is here.
  
  > Go west
  You find a foothold on the stack of barrels and clamber over.
  
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  
  > go to the south
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  Old Dan heads off to the west.
  
  > examine the plank
  Once attached to the side of Grady's Saloon, Billiards, and Hotel.
  
  Old Dan arrives from the west.
  
  > give the bottle to Dan
  Before you can even get the hand holding the bottle halfway up, Old Dan grabs the bottle and takes a gigantic swig. His eyes open so wide you can see through his head. Then he rockets straight into orbit, disappearing into the stratosphere, leaving only a trail of blue smoke behind him.
  
  > look
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  The fiery red stallion is standing patiently nearby.
  
  > check your inventory
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), and a scrap of cloth.
  
  > put the cloth in the bottle
  You stuff the piece of cloth into the opening of the bottle.
  
  > examine the cloth
  The piece of cloth is about the size of a handkerchief.
  
  > go to the south
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  Old Dan heads off to the north.
  
  > go to the north
  Now leaving the bustling metropolis of Tumbleweed Flats, pop. 59.
  The local stable is off to the northwest, just north of an empty field. To the east is the north end of the hotel, although it doesn't look like you'd be able to get by the stack of crates and barrels. A dusty road continues north out of town.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  
  > show the bottle to Dan
  Old Dan's eyes widen. He grabs at the bottle, almost throwing himself off-balance. As he weaves: "Gimme that! For the love of God, give me that!"
  
  > Go south
  Standing here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street.
  
  > go east
  Cramped quarters, actually. Barely room enough for the sheriff's
  desk and a jail cell in the corner.
  Sheriff Argyle is sitting behind his desk, munching on a sandwich and reading "Strange Western Lawkeeper Tales".
  
  Argyle's eyes bulge out of his head as you stroll in. He drops his sandwich. "Jumpin' Jehosophat! I mean...well, I mean, aren't you the guy who shot Roy Heffer?"
  
  > give the bottle to Argyle
  Sheriff Argyle politely refuses.
  
  > look at the sandwich
  It's a plain old fried-chicken sandwich.
  
  > get it
  (Assuming you mean Argyle's sandwich.)
  Taken.
  
  > go west
  As you turn and start to walk back out the door, Argyle kisses you with his Smith and Wesson .38 right between the shoulder blades. Cowardly, perhaps, but he is the one still breathing.
  
  > go east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  The fiery red stallion is standing patiently nearby.
  
  Grady's Saloon, Billiards, and Hotel
  Sunlight glares in through the swinging saloonesque doors, only to be swallowed up by the murkiness inside. Tables and chairs, barstools along the long counter, and a room-length mirror behind the bar. There's a horseshoe tacked to the wall, too. Stairs go up to the hotel rooms on the second floor. The billiards room, such as it is, is in the northwest corner.
  Grady is behind the bar.
  
  > show the bottle to Grady
  Grady's eyes narrow when he sees the whiskey bottle full of his dear old Grandma Grady's Wicked XXX. "Why, you whiskey-thieving yellow-belly..." he mutters. Right before he grabs the bottle and clubs you over the skull with it. It shatters, and everything gets real ark...
  
  ...until you wake up a good half-hour later with a lump on your head.
  
  Your head hurts like hell.
  
  > go west
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  The fiery red stallion is standing patiently nearby.
  
  Old Dan arrives from the south.
  
  More clutter than any person in their right mind would know what to
  do with. Luckily Lucille has the right idea: put it all on shelves and call it a General Store. Among other things, the shelves contain a box of bullets (one dollar), a box of shotgun shells (three dollars), an empty taffy box, a trail kit (one dollar), and a pick-axe (five dollars).
  Lucille herself is standing behind the counter.
  
  > open it
  Taken.
  
  (Assuming you mean the trail kit.)
  Opened.
  
  The trail kit contains a matchbook, a fork, a spoon, and some beef jerky.
  
  > go to the east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  Old Dan, the town drunk, is here, standing in place and swaying slightly.
  The fiery red stallion is standing patiently nearby.
  
  Suddenly a half-dozen of the Sheriff's roughest, toughest, and hungriest-for-justice deputies show up. They level their guns at the murderer (meaning you, of course), and bring you down in a blaze of trigger-pulling.
  
  > look at what you're carrying with you
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), a scrap of cloth, and a wooden plank.
  
  > throw the bottle
  You'll have to be a little more specific about what you'd like to throw the whiskey bottle at.
  
  Old Dan arrives from the east.
  
  Lucille rolls her eyes as Dan comes in. "What do you want now, old timer?" she asks.
  
  > Wait
  Time passes...
  
  Old Dan heads off to the east.
  
  Do you want to keep waiting (YES or NO)?
  
  > throw the bottle at Dan
  You ultimately decide that throwing the whiskey bottle at Old Dan isn't such a great idea.
  
  Old Dan heads off to the east.
  
  > throw bottle at the counter
  What exactly are you hoping for?
  
  > go east
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  The fiery red stallion is standing patiently nearby.
  
  Old Dan arrives from the west.
  
  > check your inventory
  You are wearing your holster on your hip where it belongs. You are holding a whiskey bottle. Some of Grandma Grady's Wicked XXX is sloshing around inside the whiskey bottle. A scrap of cloth is stuffed in the mouth of the bottle. You are also carrying a skeleton key, two pistols (your six-shooter and Roy's gun), and a wooden plank.
  
  Old Dan heads off to the north.
  
  > ride the horse
  You get on the fiery red stallion.
  
  > Ride south
  South end of Main Street, on a fiery red stallion
  Standing here in the middle of Main Street, you are directly across from the Tumbleweed Flats Sheriff's Department, which is directly to the east. Not the safest place to hang out, perhaps, considering that the gallows are right on the other side of the street--and you might as well try and avoid that particular inevitability for as long as possible. Might be a better idea to head north, back up Main Street.
  
  > Ride south
  Going south from here will get you nowhere. You really don't need any more of that then you've already got.
  
  > Ride north
  Main Street, on a fiery red stallion
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  Old Dan arrives from the north.
  
  > Ride W
  Empty lot, on a fiery red stallion
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here, jumping up and down in place.
  
  > Ride north
  Hidden meadow, on a fiery red stallion
  Obviously not a popular picnic spot; in fact, if not for your vantage point perched atop the tree, you would never have known it was here, much less be able to blindly navigate your way through the thick of trees to the south. The meadow opens up to the west.
  
  > Ride south
  Empty lot, on a fiery red stallion
  Standing where you are, in the middle of a thicket of weeds, you're faced by a wall of impenetrable brush to the north. Just to the right of the trees, to the northeast, is the entrance the local stable. Back east is Main Street.
  Little Jimmy is here, looking sullen.
  Bobby is here.
  
  > Ride NW
  Stable, on a fiery red stallion
  Smells musty, just like every other stable you've ever been in.
  There's a meager half-light drifting down from a window in the loft overhead, and the stable door leads back out onto Main Street to the southeast. If anybody in this town owned a horse, this is where they'd keep it.
  The gate to the stall to the north is open.
  The ten-foot ladder is leaning against the loft.
  An old black mare is here.
  
  > Ride north
  Stall, on a fiery red stallion
  Any question as to where the musty odor of the stable is coming from
  is answered by coming in here--the pile of old hay on the ground was probably due for a changing a couple of weeks ago. A few long-since-used pieces of leather tack--a bridle and saddle among them--hang on the wall. The stall door to the south is open.
  
  > throw roy's gun at the barrel
  What exactly are you hoping for?
  
  Old Dan arrives from the south.
  
  > go to the east
  Knowing full well there's a way over the barrels and crates, you clamber awkwardly over the stack...
  
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  You can squeeze through an opening between two boards in the side of the saloon.
  
  > climb the sheet
  Running along the north side of Grady's--the old wall of the building is directly behind you. Grady's storage shed is just to the north, and Main Street is back out to the west. You're well hidden by a stack of old, sun-bleached wooden barrels. Overhead, you can see your bedsheet, flapping in the wind from where it's still attached to the drainpipe.
  You can squeeze through an opening between two boards in the side of the saloon.
  
  > untie sheet
  You untie the bedsheet from the drainpipe.
  
  > look at it
  (Assuming you mean the wash basin.)
  The wash basin looks just like you would expect.
  
  > search it
  (Assuming you mean the wash basin.)
  You don't find anything.