text: > look around
  This is a featureless corridor similar to every other corridor on the ship. It curves away to starboard, and a gangway leads up. To port is the entrance to one of the ship's primary escape pods. The pod bulkhead is closed.
  
  > go to the north
  You are standing in an open field west of a white house, with a boarded front door.
  
  > Go east
  A tide of perambulators surges north along the crowded Broad Walk. Shaded glades stretch away to the northeast, and a hint of color marks the western edge of the Flower Walk.
  
  > point Rod at yourself
  A flash of white light engulfs you and you awaken on the hard metal floor of the Scrappelizer. The VR goggles lie next to you as you painfully regain your feet.
  
  Horrifyingly, the interior of the Scrappelizer has been remodelled into a home, of sorts. It is, in fact, the lair of a Kunkel, complete with multimedia PC.
  
  A rectangular hole allows access to the factory.
  
  You can also see a pair of VR goggles and the Kunkel here.
  
  > open the drive
  You open the computer, revealing "Sinful Delights and More: Masterpieces of Interactive Fiction, CD Edition".
  
  > get the Masterpieces
  That's already open.
  Taken.
  
  > Close drive
  You close the computer.
  
  > Wear the goggles
  (first taking the VR goggles)
  
  Wow! Virtual reality really does work! With a sensation of great speed, you are transported to....
  
  A dull metal corridor, lit by flickering lights. The corridor continues west and ends in a pink door to the northeast with a pink keyhole. Painted in drippy blood on the wall are the word Shangri-La and an arrow pointing west.
  
  The pink door bars passage to the northeast.
  
  You hear a sinister giggling from the west somewhere.
  
  > listen
  You hear nothing unexpected.
  
  A fearsome "HONK, HONK!" echoes from the western corridor.
  
  > Inventory
  You are carrying:
  a pink key
  a big gun
  "Sinful Delights and More: Masterpieces of Interactive Fiction, CD Edition"
  a tourist map of Paris
  a toy
  the Rod of Returning
  a rucksack (which is open)
  a variegated mimesis plant
  some Chinese food
  a red cardboard box (which is open but empty)
  a juice glass
  
  Loud, sensual moans are coming from the west and approaching rapidly.
  
  > examine the gun
  BIG GUN KICK THE HELL OUTTA YOU!
  
  "Pwoik, pwoik, pwoik" resounds from the west, quite nearby.
  
  > look at the key
  It is a pink cylindrical key, several inches long, and about an inch thick, with one rounded end.
  
  A girlish shriek comes from just down the corridor.
  
  > About you
  You stumble down the corridor and into a large room.
  
  A patrol of maurauding ultravixens has entered the area. Your big gun is no match for their power. Swiftly they crush you to death between their thighs.
  
  Please give one of the answers above.
  
  > About yourself
  Please give one of the answers above.
  
  > About yourself
  As good-looking as ever.
  
  A patrol of maurauding ultravixens has entered the area. Your big gun is no match for their power. Swiftly they crush you to death between their thighs.
  
  > unlock door
  What do you want to unlock the pink door with?
  
  > Key
  You insert the key into the keyhole. It throbs and vanishes. The door opens, like a flower blooming.
  
  "Pwoik, pwoik, pwoik" resounds from the west, quite nearby.
  
  > go to the northeast
  Ganymede Base Room J-14-B-3.2
  This is a tiny room full of evil-looking machines and flashing lights. The only exit is southwest.
  
  You can see Black here.
  
  A girlish shriek comes from just down the corridor.
  
  > look at machines
  Yes, this is just scenery. Just like in Doom.
  
  Just outside the door, someone screams "Aaaaaaaaaaaahhhhhhhhhhhhahhhhhhhhhh!"
  
  > examine Black
  As attractive as ever. Black appears to be unconscious and bolted into some sort of evil-looking machine.
  
  "EEEEEK!" comes from the southwest
  
  > Kiss black
  This is hardly the time for romance.
  
  You hear a girlish voice reminiscing about the delights of "Cabin Boy", just to the southwest.
  
  > Strike rod
  The Rod of Returning charges up, drawing power from ley lines, or something like that.
  
  You hear the squeaking of silicone-enhanced breasts rubbing together, coming your way!
  
  > point it at Black
  A flash of white light engulfs Black. There is a huge noise and white blots out your vision as the rod melts in your hands....
  
  ....and, hours later, you awaken on the floor of the Scrappelizer, Black, crying, dabbing at your forehead with a cloth.
  
  "I'm really sorry," are Black's first words. "White was such a bore. Never let me do anything I wanted to, kept preventing me from wrecking history, always sketching animals in that dumb little book. So naturally I accepted a lift from the first cattle-mutilating ultravixen that came along, and you see where that got me. Thanks for rescuing me. The fate I would have suffered at the hands of those ultravixens..."
  
  Black (simply):
  Ah, my love. Can you forgive me?
  
  > No
  You:
  Your actual words have been censored, at the request of Andrew Plotkin, who feels like you should actually play his game So Far to find out what this response is. So go play it. When you get there, you'll understand.
  
  Black begins to weep, then looks confused, then looks angry, then looks resigned, then looks inspired, then looks determined. "I have no idea what you mean. I mean, you could mean that, no, you don't forgive me, and it doesn't matter what I did that needs forgiveness because it's far too late. Or maybe you mean that what I've done is irrelevant and thus you don't need to forgive me. Which strikes me as kind of arrogant, because I'd hardly call leaving you, attempting to destroy the multiverse, concealing both our genders through the course of a long and rocky relationship, and forgetting to water the plant irrelevant. Or maybe you..." Black's head shakes from side to side. "I dunno. But I do know one thing: you're stuck with me at least until we figure out how to get out of here."
  
  Then Black sees the houseplant: "My goodness, what have you done to that poor mimesis plant?"
  
  So it's not perfect. But what is? And, all things considered, at the end of the day you really can't think of anyone with whom you'd rather be trapped in an abandoned scrapple factory.
  
  *** You have won ***
  
  In that game you scored 10 out of a possible 10, in 250 turns, earning you the rank of Master Mimetic.