text: You stare out of the bars of your Prison Cell, in the hull of the ship. The ship rocks gently, from side to side. There is a plate of gruel, half nibbled by rats, lying in the corner.
  
  As you look out of the bars, you hear the sound of the trapdoor opening. A burly Orc, in full metal armour, trudges down the stairs, his tusks stained red. You see he owns a great warhammer which rests upon his back.
  
  Behind you, there is a small hammock. You could rest there until the voyage is complete, or you could engage the Orc Guard in conversation.
  
  > speak with the Orc
  You meekly try to get the Orc's attention. He stares at you, then smiles.
  
  "No need to be worried," he says. He believes you to be scared so keeps his distance, "Believe me, I don't wish to make this experience any worse for you than it already is. Once, I was a prisoner of these folk and I know what it's like."
  
  You get to chatting with Orc and he seems quite friendly, if a little serious.
  
  "I would advise you to get some sleep," he advises, at last, "I will see what I can do to make you more comfortable, and when we reach our destination, I will be sure to vouch for you and try to lessen your sentence." And with that, he returns to the top of the ship.
  
  > rest in the Hammock
  You decide to rest...you have a long journey ahead of you. Silently, you hope that the courts will be lenient, and that they will listen to your side of the story.
  
  As you lie down in your hammock, you reach underneath it and pull out a small statue. The statue is of you; someone had this carved for you, as a gift, before you were arrested and this nightmare began. But what does the statue represent...?
  
  Here, you can choose your race, as well as three attributes to specialise in. First, what race are you?
  
  Races :
  
  Dark Elf : Also known as "Dunmer", these Elves originated in the Volcanic Lands of Morrowind. They have a +5 starting bonus to destruction magic.
  
  High Elf : Also known as "Altmer", these Elves are very skilled in deep magics. As such, they have a +5 starting bonus to mysticism.
  
  Wood Elf : Also known as "Bosmer", these Elves come from the lands of Valenwood, and hunt almost all their food, granting a +5 archery bonus.
  
  Imperial : These humans come from the land of Cyrodiil, and created the Empire, which once spanned the whole of Tamriel, giving them a +5 bonus to speech.
  
  Breton : These humans have some elven blood in their veins, giving them a +5 bonus to Restoration.
  
  Khajiit: These cat-like folk are known to be very good thieves, giving them a +5 lockpick bonus.
  
  Argonian : These lizard folk live their lives in shadow, giving them a +5 stealth bonus.
  
  Orc : These proud ex-elves are impressive craftsmen, giving them a +5 armourer bonus.
  
  Nord : The humans of the North are skilled in forging basic weapons and armour. As such, they can build steel armour at any forge, but are unable to craft anything else.
  
  Redguard : These humans originate in the Hot Desert Lands, far to the West of Tamriel, and their blade skills are second to none. They have a +5 melee bonus.[Themes: modern, humor]
  
  You put the alarm clock on your desk. Pondering how great it will be to be able get to places on time for once, you plug it into the wall socket and flip the switch. Suddenly, you are blinded with a bright orange light, and suddenly your wall is scorched, and your alarm clock is smoking! With your smoking alarm clock in hand, you drive angrily to the store you got it from.
  
  Once at the store, you walk over to the customer service desk...
  
  [Author's Note: You buy an alarm clock from a store, only to have it explode in your face as soon as you turn it on. See if you can get rid of this alarm clock and get your money back too!]
  
  > go on >
  "It blew up?" the customer service person says, baffled by your explanation.
  
  "Yes. It blew up." you say back.
  
  "Prove it." she says.
  
  > put the clock on the desk and turn it on
  A loud and big explosion rocks the customer surface area! Pieces of the alarm fly everywhere, leaving flaming scorch marks on the floor, wall, and ceiling! The darkest scorch mark is on the desk, which is almost completely black now.
  
  "Holy crap!" the customer service woman says, hiding under the desk. She stands back up. "I-It's not supposed to do that!"
  
  "NO DUH!" you (and a couple people in the line behind you) yell back at her.
  
  She looks embarrased. "Well, there's no way we can take that back." she says to you.
  
  "What!?" you reply.
  
  "For one, it's pretty much a useless pile of junk now..." she stares at the burning pieces of alarm clock that are scattered around the room. "... and there's no way the product was like that when you bought it."
  
  > say "Oh yeah! Let's see you prove that!"
  "Prove it!" you yell at her.
  
  "It's simple." she says. "Everything is packed here in a special air-tight complex of rooms. People have to wear oxygen tanks to breath down there. Nothing gets in, and nothing gets out, except for products. And the people."
  
  By now, everyone in the room is staring at her.
  
  "Most importantly, water never gets on anything, because no water is in there." she says. "And water is the only thing that would make a clock blow up like that! So it's your fault!"
  
  > say "Let me see these air tight rooms."
  "You c-can't." she stammers. "They're for personell only."
  
  That makes sense. But it seems unlikely that they exist.
  
  > say "What about bottled water?"
  "What about bottled water, though!?" you say.
  
  "What about it!?" she yells back.
  
  "That's water, right?" you say. "Is it that hard to believe that they could have spilled water in there?"
  
  "They're not that clumsy!" she practically screams at you. She's sweating. Freak. How can you prove that the packaging guys, are in fact, clumsy?
  
  > point out the number of people in the return line
  You look behind you. "Look at all these people in line here!" you say. "They wouldn't ruin a perfectly good product!"
  
  "That proves nothing!" she yells at you. "Their products could have been ruined AFTER they were bought!"
  
  It looks like you'll need something better than that to convince her.
  
  > point out dented cans
  "Give me a minute." you say. You run off, grab a dented soup can, and run back.
  
  "Look at this!" you say, pointing at the dent. "This product hasn't been bought yet, and look how dented it is! Obviously, the packaging team did this! In fact, most of the soup cans are dented beyond recognition!"
  
  "WHAAAT!?" the customer service lady screams. She bangs her fists on the desk, sending scorched alarm clock pieces flying. Again. Now, there's a crowd gathered around the customer service area, seeing what's going on.
  
  Now, to finally prove that the packaging team did this!
  
  > ask to see security camera footage from the packaging rooms
  "Let's see some security footage!" you yell at her. "If there's an air tight room here, it's got to have a camera in it to make sure no air DOES get in there!"
  
  "Let... me... get the footage...." she says to your surprise. There actually is an air-tight room!?
  
  She starts to walk off, but one of the other employees yells out!
  
  "There's no footage! There's no air tight room! The products aren't even packed here!" he yells.
  
  "YOU WERE LYING!" you scream at the woman. She's really sweating now.
  
  "THIS IS ALL YOUR FAULT!" she screams back at you. "There's no footage, so you can't say that the packaging guys did it!"
  
  > say "You're right. They probably didn't do it."
  "You're right. The packaging guys probably didn't do it." you say.
  
  "WHAT!?" she yells at you very loudly, making you flinch. "Dosen't that contradict everything you've been saying so far!?"
  
  "No, it dosen't. Because I think I know who put water on this alarm clock."
  
  > say "It was some common thugs!"
  "It was some common thugs, who carry water with them all the time!" you say.
  
  "You can't prove that, can you?" she replies.
  
  Good god. Does she need proof for everything?
  
  "I heard that gangsters melt when you pour water on them!" a person in the line yells.
  
  "Where's your proof?" she says, ignoring the other person.
  
  > That the clock explodes
  "The clock explodes, right?" you say. "Then the thugs probably poured water on it and put it there for a comrade to use as a bomb! Like, for instance, to use to terrorize Wal-Mart!"
  
  "Well, you get extra points for accusing them planning of terrorizing Wal-Mart, our biggest rival in the store industry...." she says.
  
  After some short talking after that, you get your money back. But something feels unsolved, like there's a bigger mystery at work here.... But, you got your money back, so who cares!
  
  You finished the game!