text: [Themes: horror]
  
  Hiding your weapons, you call out to the cabin. A man holding a shotgun comes up to the gate and asks what you want.
  
  You explain your situation. The man seems kind enough, and invites you in.
  
  The group has no clear goal, they're just surviving for now. It's a group of five, two women, three men, all of them armed to the teeth but kind. They welcome you into the group on three conditions:
  
  -You won't cause any trouble.
  
  -You will contribute and help out.
  
  -You will share your current belongings with the group.
  
  > Join
  (You got the WELCOME ABOARD achievement.)
  
  The team welcomes you with open arms. However, you'll have to keep up your end of the deal, and that means contributing. You are put on the scavenging team with two of the men, while your wife agrees to housework and cleaning, with occasional guard duties.
  
  Your vehicle is a school bus, that has reinforcements all around the windows. The group explains that a bus is perfect for carrying a huge load, whether it's people or just stuff. You sit in the back, with a gun out the window to defend the bus.
  
  You arrive in a desolate city wasteland, devoid of life or movement. The team gets out and instructs you to get what you can out of a liquor store. They hand you a bag and split off to their own duties.
  
  > loot the place
  The liquor store has been looted already, so you just find small pickings. As you search, you discover a wonderful prize. It's a pistol, and a fine one. You don't have a gun to your name, so it will really help. The problem is, the group will want to share it. But you feel like having a private gun has its advantages.
  
  > keep the gun
  You decide that everyone needs their secrets. Besides, they'll thank you one day when you need it. You slip the fully loaded pistol into your back belt loop. (You got the SLY FOX achievement.)
  
  Other than the gun, you find a few bottles of water and a dull knife. You bring the items back to the bus, and wait for everyone else.
  
  When they arrive, it's clear that no one found much of anything. The best thing the others got was a lead pipe to use as a weapon.
  
  You head back to the shack, and life continues as normal. You hide your gun under the air mattress you were given. You consider telling the group, but then realize they will probably be mad. You dismiss the idea.
  
  Later on, as you keep watch, you see something moving through the woods toward your cabin. As it grows closer, you realize it's a dog. It peeks out of the trees, slowly approaching the cabin.
  
  You alert everyone to the new visitor. The dog is brought inside and after it's declared healthy, the group wants to decide whether or not to keep it. The group goes by democracy, so you'll all vote on it.
  
  > vote against keeping the dog
  You vote against keeping the dog. However, you are outvoted by the group.
  
  The dog even gets its own room! You object to the dog being on the same level as the people. But, once again, you are outvoted.
  
  > Fine...
  As soon as the dog settles in, it starts barking and acting strange. After being scolded and being told to 'shut the hell up' multiple times, the group goes into the dog's room.
  
  The dog is hopping and clawing around one specific area in the floorboards. When you pull the boards back, you see a sack of gunpowder.
  
  The dog apparently has the ability to sniff out gunpowder. A small spark could have blown up the whole house, so the dog has definitely earned a place in the house. You begin to worry about it finding your gun. You decide to hide it in the far corner of the room, under some trash. You think nothing more of it.
  
  Later on, after dinner, one of the men reports that a group of the undead are wandering close, and to stay on edge. The watch times are doubled to look out for the horde. Sure enough, an hour later, the warning bell is sounded.
  
  > Uh oh
  The horde is massive. Among all the zombies, you see a larger one-a zombie wearing bullet-proof military gear. This can only mean that the military was overthrown.
  
  The group begins to gun down the horde as they come towards the house. The other zombies go down pretty quickly, but the soldier doesn't.
  
  A spray of bullets bounces off the zombie, and two shooters declare they're out of ammo. Someone needs to do something.
  
  You take out your secret pistol and get ready. There is a hole in the top of the helmet, and only you can see it. When the time comes, you fire a shot directly into the zombie's skull.
  
  > Continue
  After everything has calmed down, one of the men asks you where you got your gun. You start to speak, but you are cut off. The man takes the gun from you. You apologize, ashamed. There is a long silence. Then the man exits your room, leaving you there.
  
  You feel as though they don't trust you anymore. You aren't given anymore jobs for the day, and told to just keep watch.
  
  Later on, a scream fills the air. You rush downstairs and outside to where you heard the scream. It's one of the women, who has a zombie latched onto her arm. The rest of the group arrives, and just stares at the woman. You are the one who reacts fastest.
  
  The closest weapon is a trowel. You pick it up and slam it into the zombie's head, killing it. The woman thanks you.
  
  You head back up to your room feeling better about yourself. The man who took your gun follows you up and returns it, saying you 'deserve it'.
  
  > Continue
  Years go by. Life on the camp continues as normal. Nobody else dies, and for another 30 years, the camp survives and thrives. Gardens are planted so that scavenging can be lighter. Fences are built up to keep the place safe.
  
  As another sun sets, you watch from your room on the second floor, and wonder when this will all be over.
  
  You got the BETTER TOGETHER ending.
  
  Congratulations! You didn't die.