text: > look at your surroundings
  You are standing on the very sparsely implemented roof of the shopping center. Vultures are still circling overhead in the quickly darkening sky.
  
  Every so often, a piece of debris or stream of dust falls from the great gaping hole in the roof.
  
  A large pyramidal skylight stands before you.
  
  > examine the skylight
  A geometric construction of steel and glass. Rather more steel than glass, at the moment.
  
  > jump through the skylight
  I only understood the first part of that-- trying anyway.
  
  Retrying as:
  >JUMP
  You jump on the spot, fruitlessly.
  
  > check your inventory
  You possess:
  a pair of carved bone dice
  a resin-encased quantity of hare's fur
  three small smooth stones
  a small can of liver paté
  a single chopstick
  a genuine 1932 Shiny Time brass harmonica
  You are wearing:
  some dissheveled clothing
  your mum's shoes
  
  > throw the stone at the skylight
  Futile.
  
  > remove the clothing
  You take off the dissheveled clothing.
  
  > About yourself
  Tanned bronze. Ignoring for a moment what you're wearing, a fine physical specimen.
  
  > give the can to the vulture
  You can only do that to something animate.
  
  > get the vulture
  That's hardly portable.
  
  > Inventory
  You possess:
  a pair of carved bone dice
  a resin-encased quantity of hare's fur
  three small smooth stones
  a small can of liver paté
  a single chopstick
  a genuine 1932 Shiny Time brass harmonica
  some dissheveled clothing
  You are wearing:
  your mum's shoes
  nothing else
  
  > feed the vultures
  (to yourself)
  (first taking the birds)
  That's hardly portable.
  
  > Forward
  If you can see an object, you can usually just interact with it directly without worrying about your position. Try a command like EXAMINE SMALL SMOOTH STONE for a closer look at something, or LOOK to show the description of this location again.
  
  > lie under the skylight
  If you can see an object, you can usually just interact with it directly without worrying about your position. Try a command like EXAMINE PYRAMIDAL SKYLIGHT for a closer look at something, or LOOK to show the description of this location again.
  
  > examine the steel
  A geometric construction of steel and glass. Rather more steel than glass, at the moment.
  
  > hit the can with the chopstick
  I only understood you as far as wanting to hit the small can of liver paté.
  
  > sit on the skylight
  How?
  
  > Wave can
  You look ridiculous waving the small can of liver paté.
  
  > look ridiculous
  I only understood the first part of that-- trying anyway.
  
  Retrying as:
  >LOOK
  Roof
  You are standing on the very sparsely implemented roof of the shopping center. Vultures are still circling overhead in the quickly darkening sky.
  
  Every so often, a piece of debris or stream of dust falls from the great gaping hole in the roof.
  
  A large pyramidal skylight stands before you.
  
  > Wave
  You wave, feeling foolish.
  
  > take the glass
  That's fixed in place.
  
  > Break glass
  That's far too dangerous. Perhaps if you used another implement...
  
  > Inventory
  You possess:
  a pair of carved bone dice
  a resin-encased quantity of hare's fur
  three small smooth stones
  a small can of liver paté
  a single chopstick
  a genuine 1932 Shiny Time brass harmonica
  some dissheveled clothing
  You are wearing:
  your mum's shoes
  nothing else
  
  > remove the shoes
  Not on your life. You've safely kept these shoes for 27 years and you're not about to let them out of your sight.
  
  > roll the dice
  (first taking the pair of carved bone dice)
  You roll a 1 and a 3.
  
  > roll the dice
  (first taking the pair of carved bone dice)
  You roll a 1 and a 2.
  
  > roll the dice
  (first taking the pair of carved bone dice)
  You roll a 2 and a 3.
  
  > get dice
  Taken.
  
  > Bother
  Quite.
  
  > throw yourself at skylight
  (first taking yourself)
  You are always self-possessed.
  
  > look at the clothes
  Your clothes are all wrinkly and yecch.
  
  > throw the clothes
  Dropped.
  
  > tie the clothes together
  After a few minutes' work, you've created a decently long rope out of your own clothing.
  
  > rub LIVER on the clothes
  I only understood the first part of that-- trying anyway.
  
  Retrying as:
  >RUB LIVER
  You achieve nothing by this.
  
  > look at rope
  It was once, an eternity ago, a quite fashionable wardrobe. Has it really come to this? Making fine clothing into arts and crafts as the world crumbles around you?
  
  > tie the rope to the skylight
  You fix one end to the steel frame of the skylight and let the other end dangle down into the shopping center.
  
  > climb the rope
  You rappel off the steel frame of the skylight and make about three handfulls worth of progress down into the mall before some piece of clothing gives way. You never did earn your knot-tying merit badge.
  Some time later, you come to...
  
  A cold wind blows through the ruins of the shopping center. Shards of glass, fallen bricks, and bodies litter the ground. The power is out, and you can barely see anything in the twilight. Every so often, an animal howls in the distance. Something seems disturbingly familiar about the smell of death and decay here.
  
  The only way that has not been ruined or blocked by debris is the Video Head shop, to the west.
  
  You can see a small smooth stone here.
  
  > get the stone
  Taken.
  
  > go west
  The electricity suddenly flickers on as you enter.
  
  Rows and rows of vapid entertainment titles fill every square foot of this drab, depressing store. The full extent of the design imperative in decorating this place was apparently "gray".
  
  A single, solitary copy of Doom III lies dejectedly in the back corner of the store.
  
  A pale man, reigning over all he sees from his perch behind the counter, sneers at your presence in his fine establishment.
  
  Wait. You realize, with dawning horror, that standing behind the counter is in fact not the Video Head clerk at all, but your evil twin!
  
  "Leslie, dear, what ARE you wearing?"
  
  > Smell twin
  You smell nothing unexpected.
  
  "You know what, Leslie, I think we've been too hard on each other over the years. How about a truce?" Sam pauses for a second, but before you can respond: "Well, that was fun! What do you want to play now?"
  
  > look at the Doom
  It's a cardboard box.
  
  Sam does that eyeball thing that you hate. So aggravating!
  
  > Punch twin
  Deftly parried by the e-peen hammer.
  
  "You know what, Leslie, I think we've been too hard on each other over the years. How about a truce?" Sam pauses for a second, but before you can respond: "Well, that was fun! What do you want to play now?"
  
  > open the box
  You open the copy of Doom III, revealing a fine pewter space marine, some depleted uranium dog tags, an Official Doom III Strategy guide, an Unofficial Doom III Strategy Guide, a jewel case, an order form, and an ID code.
  
  Your evil twin takes a product from one of the shelves and dropkicks it out the door. "Not that I don't appreciate this fine establishment, but you know what they say: if you've seen one shopping center, you've seen the mall!" Deplorable.
  
  > get all from the bo
  I only understood the first part of that-- trying anyway.
  
  Retrying as:
  >GET ALL
  copy of Doom III: Taken.
  e-peen hammer: That seems to belong to your evil twin.
  fine pewter space marine: Taken.
  depleted uranium dog tags: Taken.
  Official Doom III Strategy guide: Taken.
  Unofficial Doom III Strategy Guide: Taken.
  jewel case: Taken.
  Doom III DVD: The jewel case isn't open.
  Making of Doom III Featurette DVD: The jewel case isn't open.
  order form: Taken.
  ID code: Taken.
  
  Sam chortles in glee.
  
  > give the box to Sam
  You can't bring yourself to perform such a charitable act to your evil twin. Perhaps in a less direct manner...
  
  Your twin crushes a fly that had landed on the counter. Now we can add animal cruelty to the list of atrocities comitted.
  
  > ask Sam about her feelings
  There is no reply.
  
  Your evil twin twirls an imaginary moustache. The fiend!
  
  > put the box on the counter
  "How utterly boring. Can't you find something more interesting?" Sam swats the copy of Doom III off of the counter.
  
  Sam does that eyeball thing that you hate. So aggravating!
  
  > look at Sam
  Yes, it's none other than your evil twin Sam, menacing with an e-peen hammer! How monstrous, the duplicity! How devious, the deception! How terrible, the fashion sense!
  
  Your evil twin twirls an imaginary moustache. The fiend!
  
  > Kiss sam
  Keep your mind on the game.
  
  "You know what, Leslie, I think we've been too hard on each other over the years. How about a truce?" Sam pauses for a second, but before you can respond: "Well, that was fun! What do you want to play now?"
  
  > play harmonica
  A very unfortunate sound blares from the harmonica.
  
  Your twin crushes a fly that had landed on the counter. Now we can add animal cruelty to the list of atrocities comitted.
  
  > Hammer
  You see nothing special about the e-peen hammer.
  
  Sam does that eyeball thing that you hate. So aggravating!
  
  > check your inventory
  You possess:
  an ID code
  an order form
  a jewel case (closed)
  a Doom III DVD
  a Making of Doom III Featurette DVD
  an Unofficial Doom III Strategy Guide
  an Official Doom III Strategy guide
  some depleted uranium dog tags
  a fine pewter space marine
  four small smooth stones
  a pair of carved bone dice
  a resin-encased quantity of hare's fur
  a small can of liver paté
  a single chopstick
  a genuine 1932 Shiny Time brass harmonica
  You are wearing:
  your mum's shoes
  nothing else
  
  Your evil twin takes a product from one of the shelves and dropkicks it out the door. "Not that I don't appreciate this fine establishment, but you know what they say: if you've seen one shopping center, you've seen the mall!" Deplorable.
  
  > look at the form
  "Register your game now!" Somehow it doesn't seem like a very urgent task, at the moment.
  
  Your twin crushes a fly that had landed on the counter. Now we can add animal cruelty to the list of atrocities comitted.
  
  > Open case
  You open the jewel case.
  
  Sam does that eyeball thing that you hate. So aggravating!
  
  > examine the code
  "To access the special unique Collector's Edition-only weapon in single- and multi-player, log on with this code on the following website: ..." You eyes are already starting to glaze over.
  
  Your evil twin twirls an imaginary moustache. The fiend!
  
  > roll the dice
  You roll a 1 and a 5.
  
  Your twin crushes a fly that had landed on the counter. Now we can add animal cruelty to the list of atrocities comitted.
  
  > Official Guide
  You see nothing special about the Official Doom III Strategy guide.
  
  "You know what, Leslie, I think we've been too hard on each other over the years. How about a truce?" Sam pauses for a second, but before you can respond: "Well, that was fun! What do you want to play now?"
  
  > Unofficial
  You see nothing special about the Unofficial Doom III Strategy Guide.
  
  Your twin crushes a fly that had landed on the counter. Now we can add animal cruelty to the list of atrocities comitted.
  
  > look at the case
  In the jewel case are a Doom III DVD and a Making of Doom III Featurette DVD.
  
  Your evil twin twirls an imaginary moustache. The fiend!
  
  > give the dice to the twin
  (first taking the pair of carved bone dice)
  You can't bring yourself to perform such a charitable act to your evil twin. Perhaps in a less direct manner...
  
  Sam does that eyeball thing that you hate. So aggravating!