text: [Themes: fantasy, fantasy]
  
  First off, what is your profession?
  
  > Archer
  Good! Now on with your Adventure
  
  > let's Go!
  You leave your house, and make your way to a trading post a few miles outside the walls of your village. On your way out you notice a thief pickpocket a woman, without her knowledge.
  
  What do you do?
  
  > put an arrow through the thief's knee
  With the pickpocket stopped, the guards swoop in and arrest him. One of the guard approaches you and hands you a little coin purse and informs you this is the rewards for catching the thief. You open the purse to find 200 gold coins.
  
  You leave your house, and make your way to a trading post a few miles outside the walls of your village. On your way out you notice a thief pickpocket a woman, without her knowledge.
  
  What do you do?
  
  > kill the thief with an arrow to the back of his head
  You look at the thief's body, laying on the road, lifelessly. No one interferes with your doings, for no one is against you ridding the village of this vermin. You look at his body again and notice a nice looking sword sheathed on his side. You take the blade as a personal reward for your actions.
  
  You leave your house, and make your way to a trading post a few miles outside the walls of your village. On your way out you notice a thief pickpocket a woman, without her knowledge.
  
  What do you do?
  
  > walk Away
  You continue on your way to the trading outpost. You make it past the main gate and start on your way. Close to the main gate you see a blind beggar asking for gold coins.
  
  What do you do?
  
  First off, what is your profession?
  
  > Mage
  Good! Now on with your Adventure
  
  > let's Go!
  You leave your house, and make your way to a trading post a few miles outside the walls of your village. On your way out you notice a thief pickpocket a woman, without her knowledge.
  
  What do you do?
  
  > immobilize the Thief with an ice spell
  With the pickpocket stopped, the guards swoop in and arrest him. One of the guard approaches you and hands you a little coin purse and informs you this is the rewards for catching the thief. You open the purse to find 200 gold coins.
  
  You leave your house, and make your way to a trading post a few miles outside the walls of your village. On your way out you notice a thief pickpocket a woman, without her knowledge.
  
  What do you do?
  
  > kill the Thief with a fireball to his back
  You look at the thief's body, laying on the road, lifelessly. No one interferes with your doings, for no one is against you ridding the village of this vermin. You look at his body again and notice a nice looking sword sheathed on his side. You take the blade as a personal reward for your actions.
  
  You leave your house, and make your way to a trading post a few miles outside the walls of your village. On your way out you notice a thief pickpocket a woman, without her knowledge.
  
  What do you do?
  
  > walk Away
  You continue on your way to the trading outpost. You make it past the main gate and start on your way. Close to the main gate you see a blind beggar asking for gold coins.
  
  What do you do?[Themes: fantasy]
  
  Memory is an interesting thing. To think that somewhere in your brain is stored everything you have ever seen, heard and felt in your entire life, and quite possibly in every past life, just waited to be accessed. The unfortunate thing is that normally most memories are hard to get at. Throw in even the slightest bump on the head, and things can get very wonky. This is the kind of stuff you are thinking about now, slumped against a concrete wall, in a 5 by 5 room, with absolutely no idea where you are, or even who you are. Your head doesn't hurt, so does that mean you weren't knocked out? Maybe. However this room has no doors or windows, so it seems impossible for you to have been anywhere other then here ever. Wait a second. There is a door on the wall opposite you, two in fact. Now how could you miss them? They definitely were not there a second ago. One door is wooden, and rather uninteresting, while the other is golden, with intricate carvings etched onto it. Well you aren't going to be able to do much in this tiny room, so you guess you should pick a door, and see what lies beyond
  
  [Author's Note: There exists a world between worlds, where all of the magical creatures have been imprisoned. No one knows much about this realm, for most that enter never return. Those who do escape tell tales of a maddening maze created to keep the creatures confused and trapped. In this world anything can happen, and you can end up anywhere with the turn of your head. Will you be able to escape the insane world of Vanvid?]
  
  > Wooden door
  Through the mundane wooden door, you step out into a fresh meadow, at night. You automatically begin to hear crickets and toads, by the pond. The grass grows nearly to your knees. Wildflowers sprout up every few feet, around you. Nothing stands out in the field to move towards though. Then you turn around to find that the door has disappeared, and is replaced with more meadow. Now you can see a kind of Stonehenge formation in the distance. You begin to walk towards it, when suddenly you notice a wolf standing to your left. The wolf is staring intensely at you. You continue on a few feet, and the wolf continues to watch you, but doesn't move. You wonder if you should interact with it or not...
  
  > keep walking
  You decide to ignore the wolf, it isn't harming anyone. You walk into the centre of the stonehenge formation. Six arches of giant stone blocks surround you. The moon is directly overhead, o it's likely midnight. You notice that you can see different scenes through the various arches. One arch leads to a desert, the other a forest, and one leads to a skyscape, with no ground in sight. Standing in the middle of the ring you feel the urge to say something. Two words come to mind, but you have no clue what saying wither will entail...
  
  > say 'Unite'
  Looking towards the sky you yell as loud as you can 'UNITE'. Suddenly the Stonehenge begins to spin rapidly. Through the six slits you see in the spinning arches you can still see the same different areas. As the henge spins faster and faster, the stones begin to blur, and the images begin to clash. Eventually the stones disappear altogether. You are left standing the middle of a tiny cobblestone circle. In front of you stretches a pie wedge of dessert, that suddenly stops on either side giving way to a snowy tundra on one side, and a meadow like before on the other. Beside the meadow is a forest, and beside that is a mountain. On the other side of the tundra is a swamp land. The six areas clash together, not spilling over in the slightest to the other areas. This is fascinating to you, and you decide to explore one area further...
  
  > go to the desert
  You decide to explore the desert a bit. As soon as you step off of the cobblestone platform, and onto the sand, it's as if you passed through an invisible barrier, and the heat just hits you all at once. It's easily over 100 degrees. You nearly faint from the sudden heat change. You are about to turn back, and go somewhere less hot, when you realize the platform is gone. There's nothing but desert for miles around. You do the only thing you can do, and start walking. As night falls, the cooler air is a welcome difference. You are about to decide and rest for the night, when you see something glowing in the distance. Like fire, or something similar. But you've walked all day, and are really tired, and the glow is so far away. What should you do...
  
  > follow the light
  You resolve to continue on, towards the dim light. As you walk, you feel it getting cooler and cooler. You aren't sure if this is because of the night, or because of where you're going. You eventually climb on top of a large dune, and see what is making the light. It turns out to be a large pillar of light, moving across the sands. Their is a group people following the pillar, and they seem to be pushing it towards you. You quickly start to head in the other direction, just as the light passes through the dune you were standing on, completely sucking up all the sand, and transporting it somewhere else, through a portal at the top of the pillar. You try and run as fast as you can, but the pillar sucks you up too.
  You wake up encased in a glass cube. Looking around, you seem to be surrounded by cubes, each with a different creature in it. Suddenly, the cubes above you start to move, and you move up along a shaft created by the displaced boxes, like an elevator. When you reach the top, you seem to be in some sort of industrial complex, with steel corridors, and lots of pipes sticking out everywhere. The glass just kind of melts away, and you hear a voice over an intercom say 'FOLOW THE GREEN LINE' as a line of green lights light up. You follow the corridor for a while, until it branches off. The line continues onward, but the other hall leads to a sign that says 'escape pods'...
  
  > Escape in one of the pods
  You veer off of the path, and head towards the escape pods. You jump into the first one you see, as alarms start to sound. You quickly start to press every button there is to press in the pod, until finally the pod closes, and blasts off. The pod flies up in the air for a while, until the engines suddenly cut out, and you plummet back towards the ground. On your way back down, you notice that you seemed to have been in some sort of flying station, miles above the ground. Parachutes thankfully deploy a few hundred feet from the ground, and you land safely back in the middle of the desert. The pod opens up, but you aren't met with harsh heat like you expected, instead the temperature stays about the same. You get out of the pod, and begin to look around it for water or food, or other things you think you would need, but there is nothing in sight. You then look around a bit, and notice a large mountain that wasn't there before. It seems as good a place as any to go towards. You have a feeling you're going to be here for a while.