text: [Themes: Fantasy, history, boat, swords]
  
  > go downward
  This is the fore end of the centerline passageway that runs down the center of the barge, belowdecks. The craft is heading north and this end of the passage has doors all around but to the south, where the passage continues toward the stern. A short ramp slopes upwards to the northeast, taking one topside.
  
  A heavy, ironwood table is situated here with a chair of matching wood and age. Belowdecks, the air here has a hanging moisture.
  
  On the ironwood table is an old glowcube (providing light).
  
  Venkath Mock is leaning against the ironwood table, killing time until the bilgescow reaches Badushizd
  
  > go south
  You are in the centerline passage running from the bow to the stern belowdecks. At this section, there are doors both port and starboard. Otherwise, you can head up or down the passage, from stem to stern. The air down here is thick with moisture and much of the wood around you is damp with condensation.
  
  > Go east
  This small kitchenette is provided to prepare simple meals for the barge's crew. A small table is here; its top covered by a thick chopping block, marred from ages of use. A wide cupboard is fastened to one wall and a cast iron stove is against another. The stove's door is open. The only exit is port (or west, currently).
  
  You can see Skayawa (the cat) here.
  
  > take the cat
  You reach for Skayawa but she instantly darts around the room, avoiding your grasp. She doesn't appear afraid of you but rather she seems to think you're playing with her.
  
  Skayawa the cat stares at one of the walls.
  
  > show cheese to the cat
  That wouldn't be of interest to the animal.
  
  Skayawa the cat stares toward the northwest.
  
  > Go north
  This is the fore end of the centerline passageway that runs down the center of the barge, belowdecks. The craft is heading north and this end of the passage has doors all around but to the south, where the passage continues toward the stern. A short ramp slopes upwards to the northeast, taking one topside.
  
  A heavy, ironwood table is situated here with a chair of matching wood and age. Belowdecks, the air here has a hanging moisture.
  
  On the ironwood table is an old glowcube (providing light).
  
  Venkath Mock is absently meandering about, waiting for this trip to be over
  
  > take the glowcube
  This is the sort of glowcube that is meant to stay put as a room fixture. Plus, you wouldn't want any of the crew seeing you disturb their things.
  
  > go east
  (first opening mate's door)
  It seems to be locked.
  
  Venkath stretches his arms, eager to get off this boat.
  
  > go to the west
  A disagreeable smell permeates this room. Hammocks and low-hanging ropes are haphazardly arranged for the crew's sleeping needs. Random bits of clothes and personal items are also strewn about. The only exit is a door to the east (starboard).
  
  > Search clothes
  (the bits of clothes)
  You kick around some of the clothes but find nothing of use.
  
  > kick the wood
  Which do you mean, the wood walls, the wood ceiling or the wooden plaque?
  
  > Walls
  You give the wood walls a solid kick.
  
  > take the plaque
  That seems to be a part of the stern door.
  
  > give the door a stern talking to
  Which do you mean, boy's door, storage door or the stern door?
  
  > Stern
  You can only do that to something animate.
  
  > Go east
  This cabin is barely bigger than a broom closet. A patchwork hammock fills most of the space, strung between two of the walls. An old pillow sits on the floor in a corner, obviously now a bed for the ship's cats. Nearby, a food bowl and a water dish are provided, again, for the cats. The only exit is port (or west, currently).
  
  On the patchwork hammock is Amalek.
  
  Amalek's dangling foot hits your shoulder. "You still here?" he asks.
  
  > put the cheese in the bowl
  You put the chunk of cheese into the food bowl.
  
  Upon hearing something land in the food bowl, Skayawa the cat races into the room to investigate.
  
  > wait for a while
  Time passes.
  
  Skayawa nibbles at the cheese in her food bowl.
  
  > Go east
  This small kitchenette is provided to prepare simple meals for the barge's crew. A small table is here; its top covered by a thick chopping block, marred from ages of use. A wide cupboard is fastened to one wall and a cast iron stove is against another. The stove's door is open. The only exit is port (or west, currently).
  
  > close the door
  You close galley door.
  
  > take all
  supply of food: None of that food belongs to you.
  pile of ashes: You don't find anything in the ashes.
  lumpy glowstone: The wall sconce isn't open.
  
  > kick the sconce
  You give the wall sconce a solid kick.
  
  > kick the pipe
  You give the thick pipe a solid kick.
  
  > take the pipe
  That seems to be a part of the cast iron stove.
  
  > open the door
  You open galley door.
  
  > go east
  This cabin is barely bigger than a broom closet. A patchwork hammock fills most of the space, strung between two of the walls. An old pillow sits on the floor in a corner, obviously now a bed for the ship's cats. Nearby, a food bowl and a water dish are provided, again, for the cats. The only exit is port (or west, currently).
  
  On the patchwork hammock is Amalek.
  
  You can also see Skayawa (the cat) here.
  
  Skayawa sniffs at the cheese in her food bowl.
  
  > look at Skayawa
  A small female cat, gray as a thundercloud, Skayawa's eyes dart around the room, taking in everything that happens.
  
  Skayawa takes a sizable bite of her cheese chunk and takes a moment to chew.
  
  > take Skayawa
  You reach for Skayawa and grab her just before she's able to dart away from you. She tenses up and tries to squirm away, but gives up and relaxes a bit once she sees you're not letting her go.
  
  Skayawa looks around erratically as you hold on to her.
  
  > Go south
  This part of the deck is the starboard cargo deck. From here, you can see the extent of this barge-like craft. This deck is low to the water level as most of the ship is underwater. There is no railing as it's easier to move large cargo onboard that way. The only structure on the deck is toward the very bow (north). It's the wheelhouse, where the captain pilots the craft. The door into it is open. Around the other parts of the deck, north, west, and northwest, you can see various crates of cargo stacked. At the very back of the ship, you can see the wide stern wheel ceaselessly paddling the ship northwards, rhythmically chugging through the desolate, waterlogged swamp. On the edge of the deck here, a stovepipe juts upward from the galley below.
  
  You can see Daxas, one of the crewmates, here.
  
  Skayawa squirms in your arms. She reaches a paw towards the stovepipe.
  
  Skayawa purrs loudly in your arms.
  
  You spy a large snake slithering on the surface of the brackish water.
  
  > put cat in the pipe
  You don't even need to struggle to get the cat into the stovepipe.
  She practically jumps from your hands into the pipe's depths.
  
  From within the stovepipe, you hear a bit of a clatter. Some scratching noises echo from its depths followed by a small crash and a final thud.