text: [Themes: Western, western]
  
  In retrospect, maybe all that cheap whiskey last night in Grady's wasn't such a brilliant idea. Not the way the evil, glowing orb of the morning sun is burning a hole through your squinting eyes and right into the back of your head. And especially since there's a guy with a six-shooter on his belt, ready to draw, standing thirty feet away and facing you. Your body keeps screaming at you that you should still be in bed. The dimly lit cage of your memory tells you that all of this has something to do with you standing up for some woman in the saloon last night, and right now you wish like hell you could remember.
  
  No one ever said you were lucky, but you are...
  
  Written using the Hugo Compiler v2.5
  
  (New players should type "help".)
  
  The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
  
  Roy Heffer is standing in front of you, his right hand dangling over his holster, fingers twitching nervously. Somewhere in the distance, someone strums an out-of-tune Spanish guitar.
  
  > shoot roy
  Would help if you had your six-shooter in your hand.
  
  > look at Roy
  You might want to spend less time staring, and more time thinking about the fact that you're in the middle of a gunfight.
  
  > draw
  You pull your six-shooter out of your holster.
  
  Roy draws his six-shooter, yanking it from its holster and raising it toward you...
  
  > shoot roy
  You beat Roy to the trigger, shooting him through the heart just as he is aiming at yours. (And surprising yourself while you're at it that your old gun hit him--your aim must've been off.)  Roy gasps, drops his gun, and falls to the ground, dead.
  
  > search roy
  Roy wasn't exactly a tiny guy. You're not having the best of luck moving him.
  
  Old Dan arrives from the south.
  
  (Old Dan has to make an effort to swagger around Roy's body.)
  
  > examine the gun
  A six-shooter like yours, but a lot nicer, to be honest. While you paid about three bucks for yours, old Roy here--rest his soul, and all that--must've dropped at least ten. Maybe even fifteen.
  
  > look at your gun
  Old faithful, with the emphasis on the "old" part. And faithful doesn't necessarily mean accurate.
  
  A crowd starts to gather around you and the corpse.
  
  Little Jimmy comes running past you from the north. He stops for a second, looks at Roy's stiff, and raises his eyebrows. "Oooh. Dead guy."
  
  > check what you're carrying
  You are wearing your holster on your hip where it belongs. You are also carrying a skeleton key and your six-shooter.
  
  Bobby comes running after Little Jimmy.
  
  More people come out onto the street to see what happened. They see the body. Some of them point at you and begin talking to each other in low voices.
  
  Little Jimmy goes running off to the south.
  
  > put your gun in the holster
  You put your six-shooter in the holster.
  
  Bobby chases off after Little Jimmy.
  
  You hear someone saying to you: "Look, partner. I dunno what your beef with ole Roy here was, but you best be getting outta here before the Sheriff shows up."
  
  > get all from the corpse
  Nothing to get.
  
  > get the roy's gun
  Taken.
  
  Little Jimmy comes running past you from the south. He stops for a second, looks at Roy's stiff, and raises his eyebrows. "Oooh. Dead guy."
  
  Old Dan heads off to the east.
  
  > get all
  Roy Heffer's body: Only if you want to be spotted carting a dead body around town. Not recommended.
  gathering crowd: You can't take that.
  Little Jimmy: Little Jimmy probably wouldn't be too big on that idea.
  
  > get the gun
  You pull your six-shooter out of your holster.
  
  Bobby comes running after Little Jimmy.
  
  Little Jimmy goes running off to the north.
  
  Old Dan arrives from the east.
  
  (Old Dan has to make an effort to swagger around Roy's body.)
  
  > shoot the crowd
  You let go a shot, but it misses. Doesn't matter, anyway. Even if you'd hit somebody, the rest of the crowd would still swarm around and proceed to beat the ever-lovin' crap outta you, leaving you a bloody, lifeless pulp. Like they are at the moment, actually.
  
  > Smell body
  You don't smell anything unusual.
  
  Bobby comes running after Little Jimmy.
  
  Little Jimmy goes running off to the north.
  
  Old Dan arrives from the east.
  
  (Old Dan has to make an effort to swagger around Roy's body.)
  
  > Examine dan
  Old Dan looks like he's been on a bit of a bender. One that's lasted about twenty years, to be honest. His body looks like it's had the hell beaten out of it time and time again. But there's something about his eyes that--if they would just take a second to focus--seems like there's wisdom hidden somewhere deep in their murky depths.
  
  Bobby chases off after Little Jimmy.
  
  Old Dan heads off to the west.
  
  > look at what you're carrying with you
  You are wearing your holster on your hip where it belongs. You are also carrying a skeleton key and Roy's gun. Tucked in your holster is your six-shooter.
  
  Old Dan arrives from the west.
  
  (Old Dan has to make an effort to swagger around Roy's body.)
  
  > talk to Dan
  Old Dan is listening.
  
  > ask Dan about Roy
  "Once in a while Roy'd buy me drink or something. Didja have to go and kill him, of all people?"
  
  > No
  That was a rhetorical question. (Although you sound rather negative.)
  
  > ask Dan about himself
  (Assuming you mean Old Dan.)
  "I just don't know anything about that, cowboy. How's about buying me a drink anyway?"
  
  Old Dan heads off to the north.
  
  > follow Dan
  Which way did he go?