text: > look around
  This is a small gully with various dummies and staged accidents. A scoutmaster is watching and taking notes.
  
  You can see Fatty Potter, Ted Banning, Timmy Tines, and Mikey Mims here.
  
  > examine ted
  Surly, with a touch of acne...he's rather skinny but the puffy coat he's wearing hides that.
  
  > look at Mikey
  He's got a sly leer behind these glasses, but it's more looking for prey to outsmart than to molest.
  
  > look at Tines
  He only failed to skip a grade because he was born at the tail-end of acceptance to kindergarten, so he's the shortest kid here. You wonder what he's doing in scouts, or why. You remember an argument he had with his mother about getting Eagle Scout the summer before college. He's wearing a wool hat with a "MATH" patch shaped like the "LOVE" sculpture.
  
  > give the sheet to Mikey
  Nah, that's too practical for him. He'd take too long to learn it, and he couldn't share it.
  
  > give the sheet to Ted
  That'd be like pulling out a cheat sheet during a test.
  
  > Wait
  Well, you get credit for trying, but unfortunately, that's only about ten percent. Every fifty-fifty choice you make seems to go against you, and of course it makes sense when it's explained--too late for you to do anything.
  
  This is a small clearing with a rope bridge that is pretty scary despite not being over a cavern.
  
  > Y.
  Dash Slapney, Patrol Leader
  
  Man! You forgot about the Klondike Derby today! Your father banged on the door to get you up. There was a bunch of stuff you meant to study and pick up, but it's all helter-skelter now. Your Senior Patrol Leader also dropped some stuff off, too. Something about learning to get by, and it's not really cheating but memory aides. All the same, if you do too much of it, you'll get caught. He also explains that a leader prepares stuff beforehand and pretty much can just WAIT and bark out orders once it's all set.
  
  You just showered, and now you only have a bit of time to grab stuff. Your SPL reckoned that you could win four of seven events in the Klondike Derby and slip by. Any more might be suspicious. Nothing against your leadership skills--just, your patrol's too young, and, well, brains-over-brawn.
  
  It's kind of messy here. You probably don't want to look much at your desk or your bed. You probably should just grab what you can and get going before going outside.
  
  You can see a roll call list, a Klondike Derby Itinerary, a bag of candy wrappers, a pocket trigonometric calculator, a can of Blue River soda (closed), a first aid cheat sheet, a small string of knots, a lashings log, and a techno wheels kit here.
  
  > get the aid sheet and the calculator and the can and the wrappers
  first aid cheat sheet: Taken.
  
  pocket trigonometric calculator: Taken.
  
  can of Blue River soda: Taken.
  
  bag of candy wrappers: Taken.
  
  You've got as much as you need, now.
  
  You hope what you've got can win enough events. You stumble out to the assistant scoutmaster's van, and after a five-minute drive where everyone's subject to his harangue you heard before, you're dropped off at the pickup area. Your Klondike Derby sled is there and packed--it'll pass inspection. That's more due to your Senior Patrol Leader than you, but what the hey.
  
  A big BE PREPARED sign hovers in the large three-quarters log cabin where troops must register. It seems like a pretty serious hint to hand out assignments before you get going. There may not be time when you are on the trail.
  
  > give the wrappers to Potter
  "Whoah! Candy! Sucky candy but I could eat about anything right now." He can, and he does, before thoughtlessly tossing the mass of plastic on the ground. "Say! I got an idea! I--I didn't mean to do this, but it's litter now."
  
  > open can
  Nah, it's too nasty. The rest of the six-pack was enough.
  
  > give the sheet to Ted
  Ted Banning studies the cheat sheet and starts convincing the rest of your patrol that you'd have to be dumb not to figure this out quickly. He's surprisingly persuasive, and motivated by not wanting to get left behind, you go along too. You've been shown it all before, and you're not liable to forget it, and you think you can remember to be decisive and all that. Ted disposes of the cheat sheet--won't do to get caught with it.
  
  > give the calculator to Mims
  "I'm not the Math Guy. Timmy is. Duh."
  
  > give the calculator to Timmy
  "I know, I know, I'm a math guy. What's that got to do with what we're doing NOW?"
  
  > give the can to Potter
  "Oh, man! Haven't had one of these for a while." He guzzles it down and wipes his mouth. Then he hands you back the empty can. Well, at least it won't get confiscated as outside food, now.
  
  > give the can to Mims
  "No way, Dash! That's disgusting. Even Fatty might not drink it."
  
  > Examine can
  It advertises the cleanliness of Blue River, wherever that is, in a blue raspberry-flavored concoction which can't be natural. You bought a six-pack a month ago, at a huge discount. You couldn't stomach this last one, but it's still shiny and polished. You look at the bottom of the can for an expiration date, and somehow, a reflection of the sunlight from the window hits you in the eyes. At least it wasn't concentrated in one place.
  
  > Examine can
  It advertises the cleanliness of Blue River, wherever that is, in a blue raspberry-flavored concoction which can't be natural. You bought a six-pack a month ago, at a huge discount. You couldn't stomach this last one, but it's still shiny and polished. You half-heartedly try to shine the can in your eyes again, but there's probably some weird mathematical formula behind it.
  
  > give the can to Timmy
  "No way, Dash! That's disgu..." ... Timmy takes a closer look at it and realizes it might be handy for focusing light at the vertex of the parabola. The can's his now.
  
  > check your inventory
  You are carrying:
  a pocket trigonometric calculator
  a warm coat (being worn)
  your scout uniform (being worn)
  
  > Wait
  "Inspection time!"
  The scout leader inspects your sled and gives it the thumbs-up. He explains that you will be competing against the Beastie Boys, WWF, Camel and Ninja Turtles patrols. You won't know what order your events are in 'til you get there. A scout needs to be prepared for this sort of thing.
  
  This is a small gully with various dummies and staged accidents. A scoutmaster is watching and taking notes.
  
  > Wait
  Ted had enough time to study and yell what to do. He whispers some stuff to you so it looks like you're delegating and listening equally well. Everything goes off without a hitch.
  
  Bleah. There's been no snow, so there're still smashed stalks of straw that didn't get cleared for the summer harvest. But actually, that might be a break--you'd have stood no chance if it was about pushing your sled.
  
  > wait awhile
  You're not sure what Ted did with the wheels, and you're not sure if it's legal for the competition or in general. But ot works. The wheels seem to cut through the solid ground, and the sled darned near to hydroplanes to victory. The big kids can't believe it!
  
  A lot of trees block your way here, but apparently you should be able to slip through them to find the landmarks you need to.
  
  > give the calculator to Timmy
  "Hey! Yeah! That's a lot easier than using a fiddly old compass and whatnot!" Timmy snatches the calculator and begins to tap away, given the instructions and rotations and so forth. He coordinates it to the map and it's pretty clear about where you'll wind up, where you're going, and so forth. Timmy obviously needs to keep the calculator so there's no way you can lose.
  
  > Wait
  Timmy's worked it all out. You know where to go, and when you're off a bit, the landmarks that the organizers laid out are pretty clear. It's a snap. Full points for the Smurf patrol!
  
  In this small cabin, you see a poster with a bunch of names of knots, presumably ones you need to tie.
  
  > Wait
  There should be a lose message here, but there isn't.
  
  This is a small clearing with a rope bridge that is pretty scary despite not being over a cavern.
  
  > wait a while
  There should be a lose message here, but there isn't.
  
  This meadow lives up to its name. You were assigned this at random, while other patrols got Trash Trail, Cluttered Creek and Junk Gully. Hope you can pick up trash.
  
  > Wait
  Your patrol starts combing through Litterbug Meadow. You don't dump the candy wrappers in your trash sack all at once, of course. In fact, you have Fatty split them up so everyone gets some candy wrappers. It's enough to put you over the top.
  
  This is a small clearing with a circle of rocks where your nascent fire will, hopefully, go.