text: g a black canvas backpack, a Notre Dame jersey, and a pair of baggy jeans.
  Tyrone is carrying a broken ponytail holder and a deodorant spray bottle.
  
  > TYRONE, ,EXAMINE HOLDER
  You say, "Tyrone, tell me about the ponytail holder."
  
  Tyrone says, "Um... I don't know what you mean... it's just a ponytail holder."
  
  > look at the holder
  You examine the broken ponytail holder in Tyrone's hand. You see nothing special about the broken ponytail holder.
  
  > give the jeans to George
  You say, "Tyrone, please show the jeans to George."
  
  Tyrone crowds up to the small window.
  
  Tyrone holds the pair of baggy jeans up to the window for George's inspection. "Look, it's a jeans!"
  
  George shouts through the door, "I don't need that, I need pants!"
  
  Jude grins, Ashley titters, Tyrone frowns, and Samir snorts, and
  George looks even more unhappy.
  
  Tyrone says, "Like you were never six," and gives Jude and Ashley a withering look.
  .
  
  You give Jude and Ashley a stern look, and they subside hurriedly.
  
  > think about class
  The Geo Lab is Avery Thomas's classroom. He keeps a collection of rocks in there that would do a museum proud, if it were a small museum that didn't focus much on earth science. They're not rare, but they are shiny.
  
  > think about the children
  Every teacher has specific classes they teach, but every teacher gets
  a homeroom class too. This year, you pulled the short straw, and you have a small class of mostly problem cases. Some of your students
  were with Emily - but Jude, Ashley, and Samir definitely scattered,
  and you think George and Keiko were with them.
  
  > ask George about the locker
  (the gym locker)
  You shout, "Do you keep pants or shorts or something in your gym locker?"
  
  George hollers through the door, "No, the gym lockers don't lock!"
  
  He has a point, but you could wish he didn't.
  
  > check what you're carrying
  You are wearing a striped red tie, a rumpled white shirt, some pair of black slacks, and a gold wedding band.
  
  > go to the north
  You are holding Samir's hand, so he follows you.
  
  The elderly gymnasium looks relatively unscathed. Since this room doubles as an auditorium, stacked bleachers line the north wall. The door to the equipment room is west, and the locker room is south. The double doors leading back to the hallway are north.
  
  Samir is here, holding hands with you.
  
  Blue exercise mats are piled to one side, arranged around a balance beam, and scattered over the floor.
  
  You can also see a blue exercise mat and a pommel horse here.
  
  > drop Samir
  You let go of Samir's hand.
  
  > Go north
  The air reeks of smoke and chemicals. To the south, two large double doors lead into the gymnasium. Mrs. McCaskill's classroom used to be accessible to the north, but there's no going that way now.
  
  The fire alarms flash and shrill monotonously.
  
  > search the lockers
  You check one of the lockers, but, as you suspected, the locker is locked.
  
  There's a combination lock that could be used to enter a combination, if you knew any of the locker combinations - which you don't right
  now.
  
  > open the locker
  You check one of the lockers, but, as you suspected, the locker is locked.
  
  There's a combination lock that could be used to enter a combination, if you knew any of the locker combinations - which you don't right
  now.
  
  George shouts through the door, "I can't remember."
  
  > go to the west
  You can't go that way.
  
  From here, you can try going south into the gym or east along the
  hall.
  
  > go to the south
  The elderly gymnasium looks relatively unscathed. Since this room doubles as an auditorium, stacked bleachers line the north wall. The door to the equipment room is west, and the locker room is south. The double doors leading back to the hallway are north.
  
  Samir is standing nearby with his hands stuffed in his pockets.
  
  Blue exercise mats are piled to one side, arranged around a balance beam, and scattered over the floor.
  
  You can also see a blue exercise mat and a pommel horse here.
  
  > take Samir
  You take Samir's hand. "Stay with me," you say.
  
  > Go south
  You are holding Samir's hand, so he follows you.
  
  Heavy wooden benches separate long rows of battered green gym lockers. Everything smells like old socks in here. The coach's office is over to the east, and the gym is back to the north.
  
  Samir is here, holding hands with you.
  
  The gym office door is closed.
  
  Jude is here, holding hands with Ashley and clinging to Mr. Bunny.
  
  Tyrone is here, carrying a broken ponytail holder and a deodorant
  spray bottle.
  
  A old boombox sits quietly on one of the wooden benches.
  
  > drop Samir
  You let go of Samir's hand.
  
  > ask George about the narrow locker
  You call, "George, where is your normal locker?"
  
  George shouts through the door, "It's on the hallway just past the bathrooms. It's number A35."
  
  > ask George about the combination
  You shout, "George, this is a really bad time to forget your locker combination. Can you think really hard?"
  
  George hollers through the door, "I'm thinking really hard, I can't think of it!"
  
  Samir tries not to smile, Jude snickers, Ashley grins, and Tyrone
  sighs a little, and George looks even more ashamed
  
  > Keep going
  You call, "George, I'm going to ask you one more time. What's your locker combination?"
  
  George shouts through the door, "I think it might be... 20 36 22?"
  
  You say, "Thanks, I'll give it a try."
  
  > Go north
  The elderly gymnasium looks relatively unscathed. Since this room doubles as an auditorium, stacked bleachers line the north wall. The door to the equipment room is west, and the locker room is south. The double doors leading back to the hallway are north.
  
  Blue exercise mats are piled to one side, arranged around a balance beam, and scattered over the floor.
  
  You can also see a blue exercise mat and a pommel horse here.
  
  > Go north
  The air reeks of smoke and chemicals. To the south, two large double doors lead into the gymnasium. Mrs. McCaskill's classroom used to be accessible to the north, but there's no going that way now.
  
  The fire alarms flash and shrill monotonously.
  
  > examine the locker
  The lockers are narrow, brown, and about four feet tall. Every
  student gets a locker on their first day, along with a lecture about how they are strictly forbidden to decorate the lockers or change
  their locker combinations.
  
  There's locker A35, George's locker.
  
  > unlock locker a35
  What do you want to unlock George's locker with?
  
  > open the locker a35
  You check one of the lockers, but, as you suspected, the locker is locked.
  
  There's a combination lock that could be used to enter a combination, if you knew any of the locker combinations - which you don't right
  now.
  
  > turn the lock to 20
  I didn't understand that number.
  
  I didn't understand that number.
  
  > turn the dial left to 20
  These lockers have combinations that start to the right.
  
  > turn the dial right to 20
  You concentrate to still your shaking hand, and reach for the locker dial.
  
  You turn the dial right to 20.
  
  > Turn dial left to 36
  You turn the dial left to 36.
  
  > turn the dial right to 22
  You turn the dial right to 22. That makes three numbers - 20 R, 36 L, 22 R - but the lock doesn't open.
  
  You spin the lock to clear the old combination off.
  That's exactly what George told you, but it didn't open the locker.
  
  > go to the south
  Heavy wooden benches separate long rows of battered green gym lockers. Everything smells like old socks in here. The coach's office is over to the east, and the gym is back to the north.
  
  The gym office door is closed.
  
  Samir is standing nearby with his hands stuffed in his pockets.
  
  Jude is here, holding hands with Ashley and clinging to Mr. Bunny.
  
  Tyrone is here, carrying a broken ponytail holder and a deodorant
  spray bottle.
  
  A old boombox sits quietly on one of the wooden benches.
  
  > ask George about the combination
  You shout, "George, that wasn't your locker combination."
  
  George hollers through the door, "I guess that was from last year....
  "
  
  You say, "George, I need you to think really hard about your locker combination."
  
  George shouts through the door, "I can't remember, I'm sorry!"
  
  Samir snorts, Jude giggles, Ashley titters, and Tyrone scowls, and George looks even more unhappy.
  
  You say, "I'm right here, Jude and Ashley."
  
  > Continue
  You call, "George, I need you to think really hard about your combination."
  
  George hollers through the door, "I can't remember, I'm sorry!"
  
  Samir sneezes, Jude snickers, Ashley giggles, and Tyrone frowns, and George looks even more miserable.
  
  You say, "Enough, Jude and Ashley."
  
  > Keep going
  You shout, "George, I need you to think really hard about your combination."
  
  George shouts through the door, "I can't remember, I'm sorry!"
  
  Samir coughs, Jude titters, Ashley snickers, and Tyrone scowls, and George looks even more embarrassed
  
  > ask Jude about the combination
  You can't think of a good question to ask Jude about the combination lock.
  (You could try asking Jude about Mr. Bunny, Ashley, or
  Keiko.)
  
  > examine clip
  You examine the striped green paper clip inside Tyrone's black canvas backpack. You see nothing special about the striped green paper clip.
  
  > Drop holder
  You say, "Tyrone, put down the ponytail holder."
  
  Tyrone puts the broken ponytail holder on the floor.
  
  > drop the bottle
  You say, "Tyrone, please put down the deodorant."
  
  Tyrone puts the deodorant spray bottle on the floor.
  
  > take Tyrone
  You take Tyrone's hand. "Stay with me," you say.
  
  > go to the north
  You are holding Tyrone's hand, so he follows you.
  
  The elderly gymnasium looks relatively unscathed. Since this room doubles as an auditorium, stacked bleachers line the north wall. The door to the equipment room is west, and the locker room is south. The double doors leading back to the hallway are north.
  
  Tyrone is here, holding hands with you.
  
  Blue exercise mats are piled to one side, arranged around a balance beam, and scattered over the floor.
  
  You can also see a blue exercise mat and a pommel horse here.
  
  > go north
  You are holding Tyrone's hand, so he follows you.
  
  The air reeks of smoke and chemicals. To the south, two large double doors lead into the gymnasium. Mrs. McCaskill's classroom used to be accessible to the north, but there's no going that way now.
  
  Tyrone is here, holding hands with you.
  
  The fire alarms flash and shrill monotonously.
  
  > Go east
  You are holding Tyrone's hand, so he follows you.
  
  The wall buckled a bit here, but didn't collapse entirely - unlike to the west, where outright wreckage is visible by the gym entrance. Colorful leaf rubbings and magazine mosaics hang drunkenly off their moorings.
  
  Tyrone is here, holding hands with you.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  The fire alarms flash and shrill monotonously.
  
  > Go north
  You are holding Tyrone's hand, so he follows you.
  
  This was your classroom. A gaping hole in the wall provides
  unexpected access to Mrs. McCaskill's room. Tissue paper trees line the intact east wall, striving to brighten the desolation.
  
  Tyrone is here, holding hands with you.
  
  You left a long table shoved up against the west wall. Now, that
  table supports half the rubble from the collapsed wall and partially blocks your access to the gaping hole.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  > go to the west
  You say, "I'm going to need both of my hands for this," and drop Tyrone's hand.
  
  Despite your trembling hands, you scramble successfully over the table and through the gap.
  
  Mrs. McCaskill's Room
  Half the ceiling has fallen, crushing the west side of the room
  beneath debris and blocking the door entirely. The water sprinklers spew frantically, turning papers and decorations to mush, but whatever's burning isn't actually in this room.
  
  A gaping hole in the east wall allows you back into your classroom, if you scramble over the rubble-strewn table in the way. The north wall is in similarly poor state, but the choking smoke on that side ensures it's not a viable exit.
  
  A crumpled poster projects from the rubble, mostly sheltered from the sprinklers by a fallen corkboard.
  
  Water flows down the legs of the cheap wooden teacher's desk to the growing puddle on the floor.
  
  > ask Tyrone,  to go west
  You call, "Tyrone, I want you to come through the hole into Mrs. McCaskill's room."
  
  gap in the wall.
  
  > take the clip
  You ask, "Tyrone, can you please pick up the paper clip from that backpack?"
  
  Tyrone picks up the striped green paper clip.
  
  > pick the metal drawer with the clip
  You wouldn't break into Jenny's desk without good reason... but
  getting George out of Mr. Lewis's office seems like a good reason.
  
  You ask, "Tyrone, can you unlock the drawer if you use the paper
  clip?"
  
  Tyrone says, "You think I know how to do something like that? I'm not a thief, you leave me alone!"
  
  getting George out of Mr. Lewis's office seems like a good reason."
  
  > ask Tyrone,  to go east
  You say, "Tyrone, I need you to go into the art room."
  
  Tyrone climbs carefully over the rubble-strewn table and out through the gap in the wall.
  
  > go to the east
  Despite your weakened muscles, you scramble successfully over the
  table and through the gap.
  
  This was your classroom. A gaping hole in the wall provides
  unexpected access to Mrs. McCaskill's room. Tissue paper trees line the intact east wall, striving to brighten the desolation.
  
  You left a long table shoved up against the west wall. Now, that
  table supports half the rubble from the collapsed wall and partially blocks your access to the gaping hole.
  
  Tyrone is here, carrying a striped green paper clip.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  > give the clip to you
  You say, "Tyrone, please pass me that paper clip.
  
  Tyrone offers you the striped green paper clip.
  
  You accept the striped green paper clip. "Thank you, Tyrone."
  
  > put the clip in the pocket
  The striped green paper clip doesn't fit in your pocket because the Duracell D-cell batteries is already in there. (These pants never had much in the way of pockets.)
  
  You put the striped green paper clip into the left pocket of your slacks.
  
  > take Tyrone
  You take Tyrone's hand. "Stay with me," you say.
  
  > Go south
  You are holding Tyrone's hand, so he follows you.
  
  Heavy wooden benches separate long rows of battered green gym lockers. Everything smells like old socks in here. The coach's office is over to the east, and the gym is back to the north.
  
  Tyrone is here, holding hands with you.
  
  The gym office door is closed.
  
  Samir is standing nearby with his hands stuffed in his pockets.
  
  Jude is here, holding hands with Ashley and clinging to Mr. Bunny.
  
  A old boombox sits quietly on one of the wooden benches.
  
  You can also see a deodorant spray bottle and a broken ponytail holder here.
  
  > drop Tyrone
  You let go of Tyrone's hand.
  
  > Go north
  You are holding Samir's hand, so he follows you.
  
  The air reeks of smoke and chemicals. To the south, two large double doors lead into the gymnasium. Mrs. McCaskill's classroom used to be accessible to the north, but there's no going that way now.
  
  Samir is here, holding hands with you.
  
  The fire alarms flash and shrill monotonously.
  
  > Go east
  You are holding Samir's hand, so he follows you.
  
  The wall buckled a bit here, but didn't collapse entirely - unlike to the west, where outright wreckage is visible by the gym entrance. Colorful leaf rubbings and magazine mosaics hang drunkenly off their moorings.
  
  Samir is here, holding hands with you.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  The fire alarms flash and shrill monotonously.
  
  > Go north
  You are holding Samir's hand, so he follows you.
  
  This was your classroom. A gaping hole in the wall provides
  unexpected access to Mrs. McCaskill's room. Tissue paper trees line the intact east wall, striving to brighten the desolation.
  
  Samir is here, holding hands with you.
  
  You left a long table shoved up against the west wall. Now, that
  table supports half the rubble from the collapsed wall and partially blocks your access to the gaping hole.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  > go west
  You say, "I'm going to need both of my hands for this," and drop Samir's hand.
  
  Despite your trembling hands, you scramble successfully over the table and through the gap.
  
  Mrs. McCaskill's Room
  Half the ceiling has fallen, crushing the west side of the room
  beneath debris and blocking the door entirely. The water sprinklers spew frantically, turning papers and decorations to mush, but whatever's burning isn't actually in this room.
  
  A gaping hole in the east wall allows you back into your classroom, if you scramble over the rubble-strewn table in the way. The north wall is in similarly poor state, but the choking smoke on that side ensures it's not a viable exit.
  
  A crumpled poster projects from the rubble, mostly sheltered from the sprinklers by a fallen corkboard.
  
  Water flows down the legs of the cheap wooden teacher's desk to the growing puddle on the floor.
  
  > ask Samir,  to go west
  You shout, "Samir, I want you to come through the hole into Mrs. McCaskill's room."
  
  Samir crawls over the rubble-strewn table and comes in through the gap in the wall.
  
  > give the clip to Samir
  (first taking the striped green paper clip)
  You give the striped green paper clip to Samir.
  
  > pick the metal drawer with the clip
  You set about corrupting America's youth, or, at least, Samir.
  
  You ask, "Samir, can you unlock the drawer if you use the paper clip?"
  
  Samir takes a moment to straighten out the striped green paper clip. Samir bends over the metal drawer with the straightened striped green paper clip. In a moment, you hear a click, and Samir straightens up again.
  
  > open the drawer
  Black spots pass before your eyes, and you have to steady yourself for a moment on the desk. But the drawer opens.
  
  > read the notebook
  This slim red notebook contains all the school locker combinations.
  The plastic cover is protecting it somewhat from the sprinklers, but that won't survive forever.
  White-Out lettering on the cover reads, "Locker Combinations - Mrs. McCaskill - Do Not Touch". The notebook is currently closed.
  
  > take the notebook
  You ask, "Samir, would you please grab the notebook from that drawer?"
  
  Samir picks up the slim red notebook.
  
  > ask Samir,  to go east
  You say, "Samir, I need you to go into the art room."
  
  the gap in the wall.
  
  > go east
  Despite your weakened muscles, you scramble successfully over the
  table and through the gap.
  
  This was your classroom. A gaping hole in the wall provides
  unexpected access to Mrs. McCaskill's room. Tissue paper trees line the intact east wall, striving to brighten the desolation.
  
  You left a long table shoved up against the west wall. Now, that
  table supports half the rubble from the collapsed wall and partially blocks your access to the gaping hole.
  
  Samir is here, carrying a slim red notebook and a straightened striped green paper clip.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  > open the notebook
  You ask, "Samir, can you open the notebook?"
  
  Samir opens the slim red notebook.
  
  > read the notebook
  You examine the slim red notebook in Samir's hand. This slim red notebook contains all the school locker combinations. You search through the pages until you locate George's locker combination, which is 40 R, 52 L, 56 R this year.
  
  > drop the notebook
  You say, "Samir, please put down the notebook."
  
  Samir puts the slim red notebook on the floor.
  
  > Go south
  You are holding Samir's hand, so he follows you.
  
  The wall buckled a bit here, but didn't collapse entirely - unlike to the west, where outright wreckage is visible by the gym entrance. Colorful leaf rubbings and magazine mosaics hang drunkenly off their moorings.
  
  Samir is here, holding hands with you and carrying a straightened striped green paper clip.
  
  The door to your classroom hangs open on its twisted doorframe.
  
  The fire alarms flash and shrill monotonously.
  
  > Go east
  You are holding Samir's hand, so he follows you.
  
  Emily's former classroom is to the north, marked with a construction paper sign reading "Ms. Wagner's room - Come In!" To the south, there's an alcove that splits off toward the bathrooms. The hallway continues to the east and west, decorated with inexpertly drawn
  posters about When I Grow Up.
  
  Samir is here, holding hands with you and carrying a straightened striped green paper clip.
  
  The fire alarms flash and shrill monotonously.
  
  > go to the east
  You are holding Samir's hand, so he follows you.
  
  The locker-lined hallway stretches from east to west. Pictures of famous Americans gaze starchily down from above the dull brown
  lockers, almost successfully concealing the old water damage on the walls. You can smell something burning.
  
  Samir is here, holding hands with you and carrying a straightened striped green paper clip.
  
  The fire alarms flash and shrill monotonously.
  
  > go east
  You are holding Samir's hand, so he follows you.
  
  Fire alarm lights strobe across a painfully cheerful mural on the east wall, positioned exactly opposite the west-facing hallway. The classrooms and the gymnasium are off to the west, the science and computer labs are north, and the cafeteria is off to the south, but
  you can see from here that no part of the building went unravaged. At least it looks like most of the kids made it out.
  
  Samir is here, holding hands with you and carrying a straightened striped green paper clip.
  
  The fire alarms flash and shrill monotonously.
  
  There's a bulletin board lying face-down on the floor.
  
  > turn the dial right to 40
  You turn the dial right to 40.
  
  > Turn dial left to 52
  You turn the dial left to 52.
  
  > turn the dial right to 56
  You turn the dial right to 56, and George's locker pops open.
  
  > open the locker
  That's already open.
  
  > look in it
  In George's locker is a pair of ragged jeans.
  
  > drop clip
  You say, "Samir, please put down the paper clip."
  
  Samir puts the straightened striped green paper clip on the floor.
  
  > take ragged jeans
  You ask, "Samir, can you please take the pair