text: > Go downwards
  The sea stretches out in all directions. There is no land in sight.
  
  You can worry about that later, though. Fore is the mainmast, aft is the captain's quarters, upstairs is the quarterdeck, and downstairs is the lower deck.
  
  A silk handkerchief hangs from the aft bulkhead.
  
  There's a silver locket lying on the deck.
  
  The captain rushes ahead of you, since coming here was his idea.
  
  > F.
  The mainmast is lodged in the deck here, near the middle of the ship. It's somewhat like the ship's belly button. Fore is the capstan, aft are the stairs to the lower deck, and up at the top of the mainmast is the top.
  
  The point of an exotic-looking dagger is lodged in the mast.
  
  A hand mirror is lying on the floor.
  
  The captain rushes ahead of you, since coming here was his idea.
  
  This end of the deck is home to the capstan. The crew's quarters are fore and the mainmast is aft. Up a short flight of stairs is the fo'c'sle.
  
  Your life boat is hanging from the davits here.
  
  The captain scurries along after you.
  
  > F.
  The crew's quarters were never intended to be welcoming or well-appointed. The walls are lined with hammocks. The exit is aft.
  
  An old zither lies in the corner.
  
  The captain scurries along after you.
  
  > get fid
  The bowsprit extends from the prow here, and below that is the figurehead. Down the stairs abaft is the capstan.
  
  A fid is lying on the deck.
  
  The captain rushes ahead of you, since coming here was his idea.
  
  "Do we need this?" you ask your captain, indicating the fid.
  
  He says, "I kinda doubt it, but you might as well."
  
  You pick up the fid.
  
  > look at rigging
  To any experienced sailor, navigating a ship's labyrinthine web of rigging is as simple as walking down the street, and to you it is only slightly more difficult. You've been working on it.
  
  > throw the fid at the rigging
  Futile.
  
  > Climb rigging
  You scramble back down to the deck.
  
  The mainmast is lodged in the deck here, near the middle of the ship. It's somewhat like the ship's belly button. Fore is the capstan, aft are the stairs to the lower deck, and up at the top of the mainmast is the top.
  
  The point of an exotic-looking dagger is lodged in the mast.
  
  A hand mirror is lying on the floor.
  
  HOW DID THIS GET HERE. THIS SHOULDN'T HAPPEN. REPORT A BUG PLEASE.
  .
  
  > Up
  You have often stood here, at the stern of the vessel, with a steady hand on the ship's wheel, wondering where you were going. Right now you are not going anywhere.
  
  From here you can see the vast stretches of sea you crossed to reach this point—they look much like the stretches of sea you can see in every other direction. Downstairs is the main deck.
  
  A bronze statuette is lying on the boards.
  
  The captain darts ahead to take stock of the situation.
  
  For a second there, you could swear you heard music.
  
  > listen
  You do hear music. It's coming from a narrow tunnel that somebody gnawed in the planks.
  
  > look in the tunnel
  You reach in as far as your arm will go, but you don't manage to get ahold of anything.
  
  "Hey, what are you doing over there? What do you want with that hole?" Verdeterre asks, yanking your hand out of the tunnel. "Don't stick your flat little nose where it doesn't belong. If there's something to be gotten out of a rat tunnel, I'll get it out. Hold on, and don't
  be screwing around up here while I'm away."
  
  The captain disappears into the tunnel.
  
  > wait for a while
  Time passes.
  
  > wait for a while
  Time passes.
  
  "Ha! Ha ha!" The captain emerges from the tunnel, dragging a tiny wooden chest behind him. "Can you believe this? It's my music box! It must have turned itself on when you hit the reef!"
  
  He leans against the case and wipes his brow. "Good job finding it," he says.
  
  Did he just say "good job"Verdeterre clicks loudly, dispelling your reverie. "Hey. Put this in the bag," he demands.
  
  You stuff the music box into the sack.
  
  > Go upwards
  You have often stood here, at the stern of the vessel, with a steady hand on the ship's wheel, wondering where you were going. Right now you are not going anywhere.
  
  From here you can see the vast stretches of sea you crossed to reach this point—they look much like the stretches of sea you can see in every other direction. Downstairs is the main deck.
  
  A bronze statuette is lying on the boards.
  
  There might be about a foot of water over the main deck now.
  
  The captain darts ahead to take stock of the situation.
  
  For a second there, you could swear you heard music.
  
  > listen
  You do hear music. It's coming from a narrow tunnel that somebody gnawed in the planks.
  
  The deck below is still sinking.
  
  > look in the tunnel
  You reach as far into the hole as your arm will go, but you don't manage to get ahold of anything.
  
  Captain Verdeterre looks back up at you from the waters rising on the main deck. "Uh, I don't think we have time for that right now," he says. "We should probably get to the lifeboat pretty soon." You withdraw your arm.
  
  By now the main deck is under about three feet of water.
  
  > Go upwards
  You have often stood here, at the stern of the vessel, with a steady hand on the ship's wheel, wondering where you were going. Right now you are not going anywhere.
  
  From here you can see the vast stretches of sea you crossed to reach this point—they look much like the stretches of sea you can see in every other direction. Downstairs is the main deck.
  
  A bronze statuette is lying on the boards.
  
  The main deck keeps on sinking.
  
  The captain darts ahead to take stock of the situation.
  
  For a second there, you could swear you heard music.
  
  > look in the tunnel
  You reach as far into the hole as your arm will go, but you don't manage to get ahold of anything.
  
  Captain Verdeterre looks back up at you from the waters rising on the main deck. "Uh, I don't think we have time for that right now," he says. "We should probably get to the lifeboat pretty soon." You withdraw your arm.
  
  There might be about a foot of water over the main deck now.
  
  For a second there, you could swear you heard music.
  
  > Go upwards
  You have often stood here, at the stern of the vessel, with a steady hand on the ship's wheel, wondering where you were going. Right now you are not going anywhere.
  
  From here you can see the vast stretches of sea you crossed to reach this point—they look much like the stretches of sea you can see in every other direction. Downstairs is the main deck.
  
  A bronze statuette is lying on the boards.
  
  Your chance to return to the main deck is almost gone.
  
  The captain rushes ahead of you, since coming here was his idea.
  
  For a second there, you could swear you heard music.
  
  > Go upward
  You have often stood here, at the stern of the vessel, with a steady hand on the ship's wheel, wondering where you were going. Right now you are not going anywhere.
  
  From here you can see the vast stretches of sea you crossed to reach this point—they look much like the stretches of sea you can see in every other direction. Downstairs is the main deck.
  
  A bronze statuette is lying on the boards.
  
  The water continues to rise down on the main deck.
  
  The captain scurries along after you.
  
  > look in tunnel
  You reach as far into the hole as your arm will go, but you don't manage to get ahold of anything.
  
  Captain Verdeterre looks back up at you from the waters rising on the main deck. "Uh, I don't think we have time for that right now," he says. "We should probably get to the lifeboat pretty soon." You withdraw your arm.
  
  The main deck keeps on sinking.
  
  > Go upwards
  The sea stretches out in all directions. There is no land in sight.
  
  You can worry about that later, though. Fore is the mainmast, aft is the captain's quarters, upstairs is the quarterdeck, and downstairs is the lower deck.
  
  The water glides over the decks and soon it is up to your ankles.
  
  The captain scurries along after you.
  
  You have often stood here, at the stern of the vessel, with a steady hand on the ship's wheel, wondering where you were going. Right now you are not going anywhere.
  
  From here you can see the vast stretches of sea you crossed to reach this point—they look much like the stretches of sea you can see in every other direction. Downstairs is the main deck.
  
  A bronze statuette is lying on the boards.
  
  The water continues to rise down on the main deck.
  
  The captain darts ahead to take stock of the situation.
  
  > look in the tunnel
  You reach as far into the hole as your arm will go, but you don't manage to get ahold of anything.
  
  Captain Verdeterre looks back up at you from the waters rising on the main deck. "Uh, I don't think we have time for that right now," he says. "We should probably get to the lifeboat pretty soon." You withdraw your arm.
  
  The main deck keeps on sinking.
  
  For a second there, you could swear you heard music.
  
  > F.
  The lower deck is quite a bit homier than the hold. The galley is fore, and the map room is aft. Stairs lead down to the hold and up to the main deck.
  
  A portrait of your captain hangs on one wall.
  
  Lying on the floor is a wooden doll.
  
  There's a large wooden crate here, because there was no room for it anywhere else.
  
  The captain darts ahead to take stock of the situation.
  
  > look in the tunnel
  You reach in as far as your arm will go, but you don't manage to get ahold of anything.
  
  "Hey, what are you doing over there? What do you want with that hole?" Verdeterre asks, yanking your hand out of the tunnel. "Don't stick your flat little nose where it doesn't belong. If there's something to be gotten out of a rat tunnel, I'll get it out. Hold on, and don't
  be screwing around up here while I'm away."
  
  The captain disappears into the tunnel.