text: [Themes: fan fiction]
  
  You decide to talk to them but before you can say a word, Robina says 'Can you help me out?'
  
  You don't even think. you just say 'Yes!'
  
  'Great! Umm.... You see, when you were talking to my father, I went to the sewers to take out some green rats and frogdrakes that were crowding up the area before coming to see Artix... And i accidentally dropped my back key to the palace. Also, when the undead attacked, many citizens hid their belongings in boxes in the storage room of the inn, but now the boxes are missing!'
  
  Before you can reply, Artix says 'Hey Hero! if you are helping Robina out, help me out as well by taking care of the remnants of the undead invasion in the graveyard! Some Necromancers are raising undead!'
  
  Damn... More quests... Do you help Robina first or Artix first?
  
  'Help Artix first! Undead should be destroyed immediately or they become a great threat!' advices the Book of Lore.
  
  You can ignore it though, its just a talking book that has never been wrong... Or maybe you shouldn't, since its never wrong.
  
  > help Artix! Undead need to be destroyed quickly!
  You head to the graveyard where you see Necromancers raising skeletal warriors from the graves. Those bastards would disturb the eternal rest of the dead! You charge into the skeletal warriors, your weapon a blur as you wield it with the skill of a master. You nimbly dodge a few attacks and scatter the Necromancers with a few explosions.
  
  As soon as the Necromancers fall, the remaining undead collapse into piles of bones. Well, that takes care of Artix's quest. Time to go box-and-key hunting.
  
  > To the Storage room of the inn!
  You head to the inn's storage. When you reach there, you see boxes... and sneevils(who LOVE boxes)... and multiple objects that look like they were once belongings of people.
  
  You decide that you have to defeat and chase away ALL the sneevils so you can retrieve the belongings of the people.
  
  You have the option to go left or right.
  
  Blocking the passage to the left are two lil' sneevils.
  
  Nothing blocks the passage to the right. But you hear something that sounds... Robotic...
  
  Hmm... Decisions, decisions.
  
  > Left! You're not choosing robots over sneevils!
  You easily force you way through the two sneevils and you step past their bodies to enter the next room, where you see more sneevils. You kill them and move on, just to see more sneevils.
  
  Seven rooms and 100 dead sneevils later...
  
  You finally see a different sight from just sneevils. You see two sneevil Box guardians and the sneevil leader, Grizzlespit.
  
  Two well aimed ice shards take care of the Box guardians and you meet Grizzlespit in single combat. You kill him easily and move on to the next room... But what the next room contains shocks you.
  
  You see a Sneeviltron 1000(the name is written on the side)!
  
  At your current skill level, it can be defeated, but the fight won't be easy. Lucky for you that you already destroyed the horde of sneevils before fighting the Sneeviltron 1000. Oh well, lady luck shines on you.
  
  A few fireballs, elementals and axe-swinging later, you shift the boxes of belongings that have not been spoiled out to the inn.
  
  You then decide to leave for the sewers.
  
  > To the Sewers!
  You head to the sewer sand wade through piles of shit, lakes of urine, mounds of condoms, assorted litter and... You see a discarded piece of paper that has a spell of Chain Lightning written on it!
  
  You memorize the spell and move on, occasionally fighting a greenrat or frogdrake. You wander around until you see a... worm?
  
  You see Robina's back key to the castle in its mouth, and attack. It makes a grumbling sound and you decide to name it Grumble. Grumble attempts to wrap its long body around you, so that it can crush the life from your body, but you kill it with your sword. Grumble grumbles before dying. Typical Grumble. You take the keys out of its mouth and decide to return to Robina for your reward.
  
  > To Robina!
  You return to Robina and pass her the keys as well as tell her about the belongings in the storage.
  
  'Perfect! Thank you, Hero! By the way, my father is looking for you. And here's your reward for helping me out!' Says Robina as she hands you one of her handcrafted bows.
  
  'Thanks.' You say, slinging your new bow across your back.
  
  You go to King Alteon for your next assignment.
  
  > King Alteon's assignment
  'Thank you for finding out what happened at the crypt, my best healers are now working to find a cure for the Chaos infection. Hopefully one day we will be able to save those knights from Chaos... Anyway, the more information we can gather about how Chaos infects, the better prepared we will be in our coming battles with Chaos. Recently, the wolves are ranging closer to town than ever before, and they are acting strangely. There have also been reports of a bear coming down from the hills - that hasn't happened in all my years. Please go into the forest and return with samples so we may better understand the progression of the Chaos infection. As the forest now seems Chaorrupted, I have decided to rename it 'Forest of Chaos'.'
  
  'I will leave immeadiately.'
  
  'No, leave in three days.'
  
  'As my King commands.'
  
  You spend the three days training skills of all four classes, as well as shooting rabbits for your food. Finally, its time to head to the forest of Chaos.
  
  Dogear leaves you to go to Noobshire to visit his clan.
  
  > Hmm... What will you find there?
  You head to the forest of Chaos but don't see anything... for the first five minutes. Then you start seeing monsters, or more accurately, Chaorrupted animals. You want to see if the plants in the forest have been affected but you see Chaorrupted wolves charging at you, maddened by the Chaos infecting them.
  
  You are stunned for a moment, until an arrow buries itself in the open maw of a wolf charging at you. You snap out of your daze and immediately react. You react by...
  
  > Casting a spell!
  You quickly run through the spells you know and decide to cast a Chain Lightning.
  
  A bolt of lightning leaves your hand, leaving a tingling sense in your palm, and smashes into the leading wolf, electrifying it. It drops to the ground, fried. The lighning bounces to three other wolves, killing two and stunning the last. You follow up with a fireball, which burns a quarter of the wolves, then summon a earth elemental to fend off the wolves for a while. You follow up with a ice shard that freezes half the wolves.
  
  The Book of Lore summons paper soldiers while Zorbak sends bolts of necromatic energies at the remaining wolves. Robina shoots arrows with blinding accuracy and speed and soon, the wolves have been taken down. Fortunately, a few injured wolves have not died, so the Book of Lore spits out paper that turns into.a cage that entraps the fallen wolves.
  
  Whew, that was exciting! You and your companions travel deeper into the forest, searching for more chaorrupted animals. You see that some trees have been chaorrupted, with purple Chaos tentacles sprouting out of the trunks and Chaos eyes growing on leaves.
  
  You collect samples from the tree and try to get the Book of Lore to swallow the samples but it refuses.( 'What do you take me as, a storage bin?!?!') It then spits out paper that cause the samples to disappear when it touches them.
  
  > Now to find the bear.
  You recall King Alteon saying something about a bear, so you travel into the deepest part of the forest, to find the bear.
  
  10 minutes later...
  
  You find the bear, asleep. It is at least twice the size of a normal bear, and has many Chaos tentacles, and three eyes.
  
  'Uh oh, one giant bear that we can't beat, not even with the power of Ebil on our side.' Says Zorbak. The bear wakes.
  
  'Time to run my minions!'
  
  That turns the attention of the bear to your group.
  
  'Oops,' says Zorbak, 'my bad.' Damn, that Moglin is nothing but trouble! No time to continue that line of thought though, the bear attacks. It takes three steps to reach you. In the time taken for it to take the three steps, your companions blur into action.
  
  Robina sends an arrow into its hide for every step it takes, the Book of Lore spits out paper that turns into a barrier, and Zorbak blasts it with a bolt of necromantic energy.
  
  You send a Fireball, an Ice Shard and summon an elemental, then draw your weapons and get ready to engage it in close combat.
  
  The arrows lodged in its hide only irritates it and the spells sent at it barely damage it. You swing your weapon at the bear, but can't get through its hide. It swings a massive paw at you and you are sent flying into a tree. Another swipe destroys your elemental. Dazed, you watch as your companions try to take it down.
  
  You shake your head violently, trying to clear it. Meanwhile, the bear is bleeding furiously from one eye, where one of Robina's arrow is lodged. Zorbak aims for the other eye, but all his bolts hit other parts of the head, the Book of Lore summons paper soldiers that get crushed to a pulp.
  
  You remember the bow on your back. You unsling it, notch an arrow, and prepare to take out the other eye. Before you release the shaft, you see Robina leap onto the head of the bear, wildly jabbing at the head of the bear.
  
  Right now, your marksmanship is good enough to hit the head of the bear, but not so good that you can shoot without any risk of hitting Robina.
  
  > shoot! Its a rare chance to blind the beast, and you can capture or kill it easily when its blinded.
  You shoot, and watch as the arrow cuts through the air. As it gets closer to your target, you find yourself willing it to find its mark. The bear's head is still thrashing, and your arrow seems to miss its mark entirely, flying towards the space where the head was moments ago. However, the bear's head whips back and your arrow lodges itself in the eye, blinding it.
  
  Its much easier to capture when blinded, and the Book of Lore does it's 'teleport things into itself' thing. You explore and wander around the forest for a while, and realise that Chaos spreads slowly but once something is Chaorrupted, it usually stays that way. Hmm.. it seems like the the Chaos infection is more serious that expected.
  
  You return to Swordhaven, and go to the castle, where you see the start of a new order of knights, 'The Knights of the Pentagonal Table'. Apparently, Artix went to Doomwood to get permission from Lightguard to form the new order. You socialize for a while, then go to the throne room.
  
  > Back at the throneroom
  You step into the throne room, and see King Alteon conferring with his advisors. You wait quietly until King Alteon notices you. He waves his advisors away and talks tro you.
  
  'Thank you for capturing all those animals in the Forest. Now my people will feel safer going into the forest, and my healers will have more specimens to study.'
  
  'It was nothing, my King.'
  
  'Go take a rest, Hero, when I have need of you, I will call you.'
  
  You leave the throne room, and decide to explore Swordhaven.
  
  > Swordhaven
  You walk around Swordhaven, and see plenty of empty houses. The pet shoppe is empty, but you see a barber at the barber's. You take the opportunity to get a haircut. You then go to the helm shop, where you see a Armorer, a helm smith.
  
  'The attacks have ended, Swordhaven is safe... for now. Take this time to shop for helms, and create a new look!'
  
  You buy a helm, mostly because it makes Armorer happy. He gives you some advice.
  
  'Go to the Trainers at Battleon, they can make you stronger. Each Trainer is a master at their various class.'
  
  > To the Trainers!
  You decide to visit the Trainers, mostly because you are bored and want to see if the Trainers are any good. Robina tells you that she wants to spend some time with her father, so she will be remaining in Swordhaven. Zorbak says he wants to play with skeletons and practice his necromancy a while, so he heads for the graveyard.
  
  You set off with the Book of Lore who has no choice in the matter ('I want Robina! She smells better and won't mistreat me!'). You ignore its objections and tuck it under your armpit just to spite it.
  
  You travel for a few days before reaching the trainers. You head into the house which they supposedly live in and see four people... fighting! A horde of elementals hammer away at a grey haired man wielding a enormous blade. Behind him stands a middle aged woman, healing him and casting spells that make him invulnerable. A blue haired lady directs the elements, while multiple shadows attempt to breach a barrier of light.
  
  You stare in awe of their prowess. You decide that they must be the trainers.
  
  You decide that you want to gain their attention.
  
  > clear your throat.
  You clear your throat. They continue fighting.
  
  'Be respectful and ask for guidance you fool!' says the Book of Lore.
  
  You decide to follow the instructions of the Book of Lore, and say loudly, in a respectful tone, 'Greetings, masters, I am a humble student seeking guidance in the skills of the four classes.'
  
  They immediately stop fighting. Then they all come at you!
  
  First, the grey haired man comes at you with his blade. It is all you can do to parry his strokes. You are dead tired and shaking from parring when the shadow reveals itself to be a woman with twin daggers. You are disarmed almost immediately but the death you thought was coming didn't. Instead, you dodge the woman's blades, and you get nicked in a dozen places.
  
  The blue haired lady then flicks Fireballs and Ice Shards at you. You deflect them and send your own magic at her. She deflects them back, and surrounds you with elementals. You manage to create a magic shield but can't keep it up for long. She dismisses her elementals as soon as they pound through your shield.
  
  Finally, the grey haired woman comes up to you.
  
  'Heal yourself.' She says.
  
  You do so and all four of them look awed.
  
  'He is the one.'
  
  'No one has ever managed to do that.'
  
  'He shows promise.'
  
  'Let's train him.'
  
  > What's going on?
  You turn to the Book of Lore for answers, and it tells you that no one has ever learned skills of all four classes.
  
  'Legends foretold that only the one Hero will be able to learn the skills of the four classes, to take down the Chaos that has always been lurking on Lore.'
  
  Before you can reply, the Trainers introduce themselves.
  
  'I am Metrea, the master rogue trainer.'
  
  'I am Thok, the master warrior trainer.'
  
  'I am Arcana the master mage trainer.'
  
  ' I am Juvania the master healer trainer.'
  
  'Your skills are not bad for one who has the foundations of all four classes. We will hone your skills, and you will eventually surpass all, even us.' They say in unison.
  
  Your brutal training commences that very hour. You spend the first blissful hour crossing swords with Thok, exhausting your mana by casting light spells and summoning multiple elementals with Arcana and Juvania, then hiding from Metrea in an open field.
  
  The second hour, you lug huge boulders around, blast magic at it, refresh yourself constantly, and juggle daggers while hopping on top of it.
  
  This carries on for a month, and you know you are stronger, doubled your mana capacity, and can move almost anywhere without being seen. Oh well, hard training does pay off. You want to stay longer but... the Trainers chase you away, in the middle of the night!
  
  Metrea sneaks into your room, and packs all your stuff up. Juvania and Arcana then restrain you, and Thok hoists you over his shoulders, and dumps you outside the house. Metrea throws your belongings out after you. The Book of Lore stays inside the house. So much for student-teacher bonds.
  
  You fall asleep outside...
  
  > feel something hitting your head...
  You open your eyes to see who is hitting your head. It's the Book of Lore.
  
  'Hey Hero! Wake up! Now that you've finished your training, you can go back to Swordhaven and see what errands the King has for you to run!'
  
  'If you don't stop doing stupid things to me, I'm going to burn you. Besides, the King doesn't give me errands, he gives me QUESTS!'
  
  'I'm not combustible. Sending you to do his dirty work is giving you errands to run, isn't it?'
  
  You decide not to reply it and hit the road.
  
  Five hours later...
  
  You are officially at war. With the Book of Lore who insists that King Alteon gives you errands, not quests. You and it haven't been talking for 5 hours already, and you want to talk to it, but your ego holds you back. You walk in silence until you reach Battleon. You wander around town, and see several interesting places.
  
  (When you are done exploring, go to the inn)
  
  Where do you want to go?
  
  > Pet Shoppe
  You enter the pet shoppe, and see all sorts of pets. You introduce yourself to Aria, the shop owner.
  
  'Welcome to my shop! We are just opening... Again!'
  
  'Again?' You ask.
  
  'Don't ask,' says Aria,' Oh, maybe you can help me out. My delivery of hay from the Farm is late, and all the pets in the store are getting hungry... I'd go there myself, but the last time I left these guys alone, they wandered into town and it took me DAYS to round them all up again. I'm not sure where you can find my hay, but the scarecrows at the farm seem to be full of it.'
  
  Have you helped Twilly out?
  
  You open your eyes to see who is hitting your head. It's the Book of Lore.
  
  'Hey Hero! Wake up! Now that you've finished your training, you can go back to Swordhaven and see what errands the King has for you to run!'
  
  'If you don't stop doing stupid things to me, I'm going to burn you. Besides, the King doesn't give me errands, he gives me QUESTS!'
  
  'I'm not combustible. Sending you to do his dirty work is giving you errands to run, isn't it?'
  
  You decide not to reply it and hit the road.
  
  Five hours later...
  
  You are officially at war. With the Book of Lore who insists that King Alteon gives you errands, not quests. You and it haven't been talking for 5 hours already, and you want to talk to it, but your ego holds you back. You walk in silence until you reach Battleon. You wander around town, and see several interesting places.
  
  (When you are done exploring, go to the inn)
  
  Where do you want to go?
  
  > Magic Shoppe
  You enter the Magic shoppe. You look around at the wares. There are many items, like robes, staves and wands. There doesn't seem to be anyone here.
  
  There is a notice at the door: 'Please pay by leaving money at the spot where you take an item. Steal at your own risk.-Warlic, The Blue Mage.'
  
  You don't see anyone around, and the stuff here is pretty expensive too!
  
  Do you want to steal anything?
  
  > Surely one object wouldn't hurt....
  You take a Zephyr Robe, and you can feel the power it infuses you with. you place a rock on where the robe was placed, and leave...
  
  Or rather, you try to leave, but as you step out of the door, the door glows blue, then a thousand magic bolts slam into you. You are dead before you hit the ground.
  
  5 minutes later...
  
  Warlic the Blue Mage returns to his shop and sees a charred figure on the ground. He goes into his shop and sees that the Zephyr Robe is missing.
  
  'Damn, I forgot to set the security level to stun. What a waste of my Zephyr Robe!'