text: [Themes: Fantasy, Children's]
  
  > Look around
  This room is empty except for a large machine bearing the label "NUTRIMAT".
  
  You can see a Nutrimat here.
  
  > Drink cup
  PFAH! This beverage is almost, but not quite, entirely unlike Coke! You dash the cup from your lips.
  
  > ask Nutrimat about the tea
  You can only do that to something animate.
  
  > go to the south
  You're too intrigued by the Nutrimat to leave.
  
  > Inventory
  You are carrying:
  a can of Coca-Cola
  a dressing gown (being worn)
  
  > examine the circuitry
  This is the circuitry that runs the Nutrimat.
  
  > About yourself
  You're wearing a red dressing gown with white trim.
  
  > Examine can
  Truly, all of your desires can be assuaged with the refreshing goodness inside this can.
  
  > pour Coke in the circuitry
  The Nutrimat emits a shower of sparks. "OH!" it cries. "So THAT'S what Coca-Cola is! My circuits were previously unable to compute a substance so crisp, so refreshing, so delicious!"
  
  > press the button
  "I already made you a beverage," says the Nutrimat.
  
  > Drink can
  Aaaaah! What joy! What bliss! What unbearable ecstasy of delight!
  
  > Drink cup
  AHHH! Now that's more like it! Crisp, refreshing Coca-Cola!
  
  Marvin the robot wanders into the room. "Oh my," he says. "Human, you have managed to acquire both Coke and More Coke at the same time. Truly a sign of intelligence. Well done."
  
  Of all the places in the world to obtain the sweet goodness of Coca-Cola products, this has to be your favorite. The Coke machine dominates the landscape, resting snugly against the perfect brick wall next to the unbroken sidewalk, which seems to lead to untold possibilities, their potential unlocked by the mere presence of Coca-Cola.
  
  > examine Machine
  This Coke machine has served you well. It is always full, always has exact change, always operates smoothly, and always keeps its assortment of Coca-Cola products chilled at exactly the right temperature. Right now, though, the buttons don't seem to have the same labels they used to. The 'Select!' light is still on, meaning you can push the following buttons:
  
  **Curses** <Empty>
  **Adventure** <Empty>
  **Planetfall**
  **Hitchhiker** <Empty>
  **Grip** <Empty>
  **A Bear's Night Out**
  
  > Press planetfall
  Your surroundings melt away, and you find yourself in a completely new place.
  
  You yawn, stretch, and roll over blearily. Suddenly, you feel a sharp pain in your side! Your eyes snap open, just in time to see Floyd bend over to poke you again. You leap to your feet.
  
  The is the second half of the sterilization chamber leading from the main lab to the Bio Lab. The door to the east, leading to the Bio Lab, has a window. The bio lock continues to the west.
  
  The door to the lab, mercifully, is closed.
  
  Your trusty companion, Floyd the robot, bounces to his feet as well. "Hi!", he beams. "You sure are a sleepyhead."
  
  > look at Floyd
  From its design, Floyd the robot seems to be of the multi-purpose sort. It is slightly cross-eyed, and its mechanical mouth forms a lopsided grin.
  
  > ask Floyd about Pepsi
  Floyd, clearly uncomprehending, whistles cheerily.
  
  > ask Floyd about Coke
  "Irving the miniaturization-tech-person used to drink lots of refreshing Coca-Cola. He was so absent-minded that he added RNA memory engrams to all Coke in Complex, so he could remember his passwords. So for you to fix computer, you have to drink Coke. Coke is It."
  
  Floyd pauses for a moment, then glances toward the lab door. "Looks dangerous in there," says Floyd. "I don't think you should go inside." He peers in again at the Coke on the Bio Lab floor. "But without refreshing RNA-enhanced Coca-Cola, you won't know minibooth code to fix computer. Hmmm... I know! Floyd will get refreshing Coca-Cola. Robots are tough. Nothing can hurt robots. You open the door, then Floyd will rush in. Then you close door. When Floyd knocks, open door again. Okay? Go!" Floyd's voice trembles slightly as he waits for you to open the door.
  
  > open the door
  The door opens and Floyd, pausing only for the briefest moment, plunges into the Bio Lab. Immediately, he is set upon by hideous, mutated monsters! More are heading straight toward the open door! Floyd shrieks and yells to you to close the door.
  
  > close the door
  The door closes.
  From within the lab you hear ferocious growlings, the sounds of a skirmish, and then a high-pitched metallic scream!
  
  That's already closed.
  You hear, slightly muffled by the door, three fast knocks, followed by the distinctive sound of tearing metal.
  
  > open the door
  Floyd stumbles out of the Bio Lab, clutching the delicious-looking can of Coca-Cola. The mutations rush toward the open doorway!
  
  > close the door
  You close the Bio Lab door. And not a moment too soon! You hear a pounding from the door as the monsters within vent their frustration at losing their prey. And, of course, their Coke.
  
  Floyd staggers to the ground, clutching the delicious can of Coke. He is badly torn apart, with loose wires and broken circuits everywhere. Oil flows from his lubrication system. He obviously has only moments to live.
  
  You drop to your knees and cradle Floyd's head in your lap. Floyd looks up at his friend with half-open eyes. "Floyd did it ... got Coke. Floyd a good friend, huh?" Quietly, you croon Floyd's favorite song: "I'd Like To Buy The World A Coke".
  
  As you finish the last verse, Floyd smiles with contentment. His fingers tighten around the Coke can, and with a spine-tingling "Pfffft!" he opens it. With his last strength, he sets the can on the ground before you. His eyes close as his head rolls to the side. You sit in silence for a moment, in memory of a brave friend who gave his life so that you might have Coke. All in all, a fair trade, but admirable nonetheless.
  
  > Pray
  You close your eyes. You pray for a Coke. You open them again. You still don't have a Coke, but you feel more hopeful of getting one soon.
  
  > Drink coke
  Aaaaah! What joy! What bliss! You feel renewed strength and energy coursing through your body.
  
  And -- what's that? There.
  
  There, glimmering in the corner of your mind: the access code to the teleportation booth. Floyd was right.
  
  Now it's up to you to make his sacrifice worthwhile. Casting a final, sad glance at his mangled carcass, you stride off to the west...
  
  Of all the places in the world to obtain the sweet goodness of Coca-Cola products, this has to be your favorite. The Coke machine dominates the landscape, resting snugly against the perfect brick wall next to the unbroken sidewalk, which seems to lead to untold possibilities, their potential unlocked by the mere presence of Coca-Cola.
  
  > About yourself
  You are fit, happy, and healthy. You drink Coke!
  
  > look at Machine
  This Coke machine has served you well. It is always full, always has exact change, always operates smoothly, and always keeps its assortment of Coca-Cola products chilled at exactly the right temperature. Right now, though, the buttons don't seem to have the same labels they used to. The 'Select!' light is still on, meaning you can push the following buttons:
  
  **Curses** <Empty>
  **Adventure** <Empty>
  **Planetfall** <Empty>
  **Hitchhiker** <Empty>
  **Grip** <Empty>
  **A Bear's Night Out**
  
  > look at David
  David is handsome, debonair, forgetful and fast asleep. He also wrote this description, and loves Coca-Cola (tm).
  
  > Go west
  You'll have to get off the big bed first.
  
  > About yourself
  Quite the most beautiful furry brown teddy bear. And a good potential corporate logo to attract young children, not that the Coca-Cola Corporation would ever do that. Anyway, we fund dentists' groups to prevent this sort of accusation, buddy! So leave us alone.
  
  > get off the bed
  You tumble down, but being a soft bear, that's ok.
  
  > go west
  When you aren't lying on the bed, you usually stay in here, snug and safe with your friends atop the warm pile of clothes.
  
  The cupboard opens eastward to the bedroom.
  
  On the pile of clothes you can see a can of Coca-Cola (tm) and a hand drawn sign.
  
  Your warm winter Coca-Cola jacket is here, which may be just as well, it's a little chilly.
  
  > examine the sign
  Matt and Terry Moose refuse to participate in this cheap commercial ripoff. However, please watch out for their upcoming game, Matt and Terry's Interactive Magic Show, at 
  
  Matt and Terry Moose refuse to participate in this cheap commercial ripoff. However, please watch out for their upcoming game, Matt and Terry's Interactive Magic Show, at an interactive fiction archive near you.
  
  > wear the jacket
  Just the thing for a cold night.
  
  > get can
  Taken. (Things go better with Coke.)
  
  > look at the jacket
  A smart red jacket with big pockets and a Coca-Cola (tm) logo, teddy bear sized.
  
  > sit on the pile
  You struggle, but clamber up successfully.
  
  > examine pile
  A neatly stacked pile of clothes intended for human beings.
  
  > go to the east
  You'll have to get off the pile of clothes first.