text: [Themes: Surreal]
  
  > Look around
  The street is deserted. Your apartment building is to the north. A tree casts a shadow over you. A cardboard cutout leans against a wall, an abandoned piece of marketing.
  
  You notice some graffiti adorning a wall, sprayed in red.
  
  "You waste your time." jeers the cutout.
  
  > read the graffiti
  HELP.
  
  "Do you think you can dream your problems away?" asks the cutout.
  
  > Go west
  You walk a short distance, but you start to feel uncomfortable, and hurry back.
  
  You feel a strange sensation, some sort of vibration passing through your body.
  
  The cutout laughs.
  
  > Go east
  You walk a short distance, but you start to feel uncomfortable, and hurry back.
  
  "Why do you just stand there?" asks the cutout.
  
  > go to the south
  You walk a short distance, but you start to feel uncomfortable, and hurry back.
  
  "Are you afraid?" asks the cutout.
  
  > listen
  You can faintly hear cars in the distance.
  
  "Is this what you call productivity?" asks the cutout.
  
  > pry the chest with the crowbar
  That's unnecessary.
  
  "Are you afraid?" asks the cutout.
  
  > look at the newspaper
  The only part that really catches your attention is the picture on the front, of the Chimera Corporation building. Indeed, you feel that this picture is the reason for the paper's presence here.
  
  "You waste your time." jeers the cutout.
  
  > go inside
  You can't go that way.
  
  "Do you think you can dream your problems away?" asks the cutout.
  
  > go to the east
  You walk a short distance, but you start to feel uncomfortable, and hurry back.
  
  "Do you think you can dream your problems away?" asks the cutout.
  
  > go north
  The cutout sneers at you.
  
  A set of mailboxes wait on one wall. The floor hasn't been cleaned for some time. A couple of entrance doors lead south. Stairs lead upwards.
  
  > Go upwards
  You can go upwards, or downwards. Upwards fills you with dread, downwards with anticipation. You are unsure why. Your apartment is down a corridor to the south.
  
  > get in the bed
  You get onto the bed.
  
  "You need to proceed with your mission." says the poster.
  
  > check your inventory
  You are carrying:
  a workbag (open)
  an old nest
  a badge
  a hammer
  a leaflet
  a chest (closed and locked)
  a gadget blueprint
  a blanket
  a wallet
  a crowbar
  a newspaper
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a bedroom photograph
  a storeroom photograph
  
  "You need to stay active." says the poster.
  
  > Sleep
  You drift away...
  
  The stench of offal hangs in the air.The walls drip with fresh blood. An ugly table supports plates and a massive assortment of cutlery. This is not an environment that encourages rational thought. Empty doorframes lead north, east, south and west.
  
  > Go east
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a frame attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  On the wooden desk is a notepad.
  
  You can see a suitcase (closed) here.
  
  > put the blueprint in the frame
  You put the gadget blueprint into the frame.
  
  > wake
  You drift away...
  
  Your bedroom is fairly barren. You have a bed and a window. The floor is bare of carpet. You have put up a poster to hide some dents on one wall. A door leads north.
  
  You feel a presence in the room.
  
  > Inventory
  You are carrying:
  a workbag (open)
  an old nest
  a badge
  a hammer
  a leaflet
  a chest (closed and locked)
  a blanket
  a wallet
  a crowbar
  a newspaper
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a bedroom photograph
  a storeroom photograph
  
  "You need to proceed with your mission." says the poster.
  
  > go north
  The poster watches you leave.
  
  This could also be described as a study, but that doesn't quite fit the uses to which you put it. Nevertheless, you have a desk, and a phone. Doors lead south, west and east.
  
  > go to the east
  Your kitchen is relatively clean. A pile of pizza boxes sits on a table, adjacent to your microwave. Your television sits on a shelf. A door leads west.
  
  A face grins on the television.
  
  > go west
  A hand waves on the television.
  
  This could also be described as a study, but that doesn't quite fit the uses to which you put it. Nevertheless, you have a desk, and a phone. Doors lead south, west and east.
  
  > Go south
  Your bedroom is fairly barren. You have a bed and a window. The floor is bare of carpet. You have put up a poster to hide some dents on one wall. A door leads north.
  
  You feel a presence in the room.
  
  > examine frame
  An empty frame, made from dark wood. In the frame there is a gadget blueprint.
  
  > put it in the frame
  You put the newspaper into the frame.
  
  > put the blueprint in the suitcase
  You put the gadget blueprint into the suitcase.
  
  > Go west
  The stench of offal hangs in the air.The walls drip with fresh blood. An ugly table supports plates and a massive assortment of cutlery. This is not an environment that encourages rational thought. Empty doorframes lead north, east, south and west.
  
  A ghostly figure floats up through the floor, and coalesces into Mr Blue.
  
  > take the knife
  You take a single knife, feeling that to be most useful.
  
  > Go east
  A fine wooden desk stands in front of you. A chair, placed before it, seems to beckon. The surroundings are decorated, carpet and wallpaper hiding the plain floor and walls. One of the walls has a frame attached to it. A fine wooden door stands to the east, a dark wooden door to the north, a pale wooden door to the south, and an empty frame to the west.
  
  On the wooden desk is a notepad.
  
  Mr Blue arrives from the west.
  
  > look in the frame
  In the frame is a newspaper.
  
  > Cut newspaper
  You slice out the picture, discarding the rest.
  
  > cut the blueprint
  Cutting that up would achieve little.
  
  > Inventory
  You are carrying:
  a newspaper picture
  a knife
  a suitcase (open)
  a gadget blueprint
  a storeroom photograph
  a bedroom photograph
  a screwdriver
  a torn note
  a work folder (open but empty)
  a business card
  a crowbar
  a wallet
  a blanket
  a chest (closed and locked)
  a leaflet
  a hammer
  a badge
  an old nest
  
  > put the knife in suitcase
  You put the knife into the suitcase.
  
  > look at the picture
  (the newspaper picture)
  The picture depicts the Chimera Corporation building.
  
  > put the picture in the frame
  (the newspaper picture in the frame)
  You put the photograph into the frame.
  
  > wake
  You drift away...
  
  You are standing in front of the Chimera Corporation building. A narrow path leads around the building, to the east and to the west. A car is parked here.
  
  A dog barks somewhere.
  
  > open the car
  You open the driver's door.
  
  > enter the car
  You get onto the seats.
  
  > examine the car
  It's green, and the keys aren't in the ignition. Oddly enough, the seats have been folded down into a bed. The driver's door is open.
  
  > Go outside
  You get off the seats.
  
  You are standing in front of the Chimera Corporation building. A narrow path leads around the building, to the east and to the west. A car is parked here.
  
  > Go east
  You make your way around the path...
  
  You are standing east of the Chimera building. A path leads south to the front of the building, and north to the back. A chain-link fence blocks your way to the east.
  
  You notice an open window.
  
  You hear a car honking in the distance.
  
  > Go north
  You make your way around the path...
  
  You are standing behind the Chimera building. A narrow path leads around the building, to the east and to the west. A chain-link fence blocks your way to the north.
  
  > Go west
  You make your way around the path...
  
  You are standing west of the Chimera building. A path leads south to the front of the building, and north to the back. A chain-link fence blocks your way to the west.
  
  > Go south
  You make your way around the path...
  
  You are standing in front of the Chimera Corporation building. A narrow path leads around the building, to the east and to the west. A car is parked here.
  
  > open the door
  You don't see the point in opening the other doors.
  
  You hear a car honking in the distance.
  
  > Go east
  You make your way around the path...
  
  You are standing east of the Chimera building. A path leads south to the front of the building, and north to the back. A chain-link fence blocks your way to the east.
  
  You notice an open window.
  
  > examine the window
  The window is open, but you can't see inside. It is open.
  
  > Enter
  You hesitate. You can barely hear noises from inside the building, and you don't want to be arrested for trespassing. You need some way to escape attention.
  
  > listen to the window
  You hear nothing unexpected.
  
  A dog barks somewhere.
  
  > enter window
  The occupant of this office is asleep over her desk. Possibly as a result of this, there is a pile of untidy paperwork on the floor. A door leads west.
  
  You can see a box of doughnuts here.
  
  > kill the occupant
  Which do you mean, the occupant or the occupant's desk?
  
  > go to the west
  The corridor is fairly bright and cheerful. It runs north and south. Doors surround you, but only one is open.
  
  This section contains accounting offices.
  
  A couple of men hurry by, talking quickly.
  
  > Go north
  A flight of stairs leads upwards. The corner turns from south to west.
  
  This section contains accounting offices.
  
  A man goes from one room to another.
  
  > examine the doughnuts
  The box has been torn open, and contains 3 doughnuts.
  
  > examine the paperwork
  It doesn't look especially interesting, consisting mostly of forms and status reports.
  
  You're not hungry, and you're not especially fond of them.
  
  It doesn't look especially interesting, consisting mostly of forms and status reports.
  
  > kill self
  Ouch!
  
  > wake woman
  That seems unnecessary.
  
  > look at the desk
  It's made of some type of cheap wood. On the occupant's desk there is nothing.
  
  > Go west
  The corridor is fairly bright and cheerful. It runs north and south. Doors surround you, but only one is open.
  
  This section contains accounting offices.
  
  A few people walk past.
  
  > Go south
  The corridor turns a corner from north to west. A cleaner is scrubbing a stain off the floor.
  
  This section contains technical support offices.
  
  A couple of women come out of one room, and into another.
  
  > examine the stain
  It looks as though someone was violently ill here.
  
  A few people walk past.
  
  > Go west
  Unfortunately, you can't see a way to get past the cleaner without revealing yourself.
  
  A couple of women hurry by, talking quietly.
  
  > examine the cleaner
  He is dressed in the usual type of cleaner's uniform. He wears a peaceful expression.
  
  The corridor is quiet for a second, then people start moving again.
  
  > drop the doughnuts
  Someone will probably spot an item appearing from nowhere.
  
  A few people walk past.
  
  > look at what you're carrying with you
  You are carrying:
  a box of doughnuts
  a workbag (open)
  an old nest
  a badge
  a hammer
  a leaflet
  a chest (closed and locked)
  a blanket
  a wallet
  a crowbar
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a bedroom photograph
  a storeroom photograph
  a gadget blueprint
  a knife
  
  A couple of women hurry by, talking quietly.
  
  > Go north
  The corridor is fairly bright and cheerful. It runs north and south. Doors surround you, but only one is open.
  
  This section contains accounting offices.
  
  A few people walk past.
  
  > Go north
  A flight of stairs leads upwards. The corner turns from south to west.
  
  This section contains accounting offices.
  
  A clump of people hurries past.
  
  > About yourself
  You neither look, or feel, as if you are "all here".
  
  A couple of men hurry by, talking quickly.
  
  > Go west
  This corridor runs from the east to the west, where it is blocked by a revolving door. Next to the door stands a booth, with a guard sitting inside.
  
  This section contains accounting offices.
  
  A couple of women hurry by, talking quietly.
  
  > look at booth
  The booth is a sturdy structure of metal and glass. You can see a glimpse of a control panel in front of the guard, but there's no way to reach it from outside.
  
  A woman hurries past, clutching a file of notes.
  
  > Go west
  The door is locked in position, and even if it wasn't, the guard would notice it moving.
  
  A couple of men hurry by, talking quickly.
  
  > look at the self
  You neither look, or feel, as if you are "all here".
  
  A few people walk past.
  
  > look at the guard
  He looks fairly neat and alert.
  
  A couple of men hurry by, talking quickly.
  
  > examine the panel
  The booth is a sturdy structure of metal and glass. You can see a glimpse of a control panel in front of the guard, but there's no way to reach it from outside.
  
  A few people walk past.
  
  > drop the doughnuts
  Someone will probably spot an item appearing from nowhere.
  
  A woman hurries past, clutching a file of notes.
  
  > eat the doughnuts
  You're not hungry, and you're not especially fond of them.
  
  A couple of men hurry by, talking quickly.
  
  > Go north
  You can't go that way.
  
  A few people walk past.
  
  > enter the booth
  That's not something you can enter.
  
  A few people walk past.
  
  > show the doughnuts to guard
  The security guard is unimpressed.
  
  An man hurries past, clutching a file of notes.
  
  > give the doughnuts to guard
  The security guard doesn't seem interested.
  
  For a moment, the corridor fills. You barely escape detection.
  
  > wake
  It doesn't work like that.
  
  An man hurries past, clutching a file of notes.
  
  > Go east
  A flight of stairs leads upwards. The corner turns from south to west.
  
  This section contains accounting offices.
  
  A woman hurries past, clutching a file of notes.
  
  > Go upward
  Stairs lead up and down. The corner turns from south to west.
  
  This section contains planning offices.
  
  > Go south
  The corridor runs north and south.
  
  This section contains planning offices.
  
  > go to the south
  The corridor turns a corner from north to west.
  
  This section contains server rooms.
  
  > go to the west
  The corridor runs from east to west.
  
  This section contains server rooms.
  
  This floor is strangely silent.
  
  > go west
  The corridor turns a corner from north to east.
  
  This section contains server rooms.
  
  > go east
  The corridor runs from east to west.
  
  This section contains server rooms.
  
  > go upward
  A group of people at the top of the stairs are deep in conversation. You know you can't get past them.
  
  This floor is strangely silent.
  
  > check what you're carrying
  The corridor runs south from a dead end.
  
  This section contains server rooms.
  
  This floor is strangely silent.
  
  You are carrying:
  a box of doughnuts
  a workbag (open)
  an old nest
  a badge
  a hammer
  a leaflet
  a chest (closed and locked)
  a blanket
  a wallet
  a crowbar
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a bedroom photograph
  a storeroom photograph
  a gadget blueprint
  a knife
  
  > Inventory
  You are carrying:
  a box of doughnuts
  a workbag (open)
  an old nest
  a badge
  a hammer
  a leaflet
  a chest (closed and locked)
  a blanket
  a wallet
  a crowbar
  a business card
  a work folder (open but empty)
  a torn note
  a screwdriver
  a bedroom photograph
  a storeroom photograph
  a gadget blueprint
  a knife
  
  > unlock the chest with hammer
  (first taking the hammer)
  That doesn't seem to fit the lock.
  
  This floor is strangely silent.
  
  > Go north
  Stairs lead up and down. The corner turns from south to west.
  
  This section contains planning offices.
  
  This floor is strangely silent.
  
  > go west
  This corridor runs from the east to the west, where it is blocked by a revolving door. Next to the door stands a booth, with a guard sitting inside.
  
  This section contains planning offices.
  
  > Examine booth
  The booth is a sturdy structure of metal and glass. You can see a glimpse of a control panel in front of the guard, but there's no way to reach it from outside.
  
  > show badge to the guard
  (first taking the badge)
  You can't let the guard see something vanish.
  
  > Go inside
  You open the metal door.
  
  The booth has a chair, and a window. There are presumably airholes somewhere. A small switch is placed under the window.