text: [Themes: Fantasy]
  
  > look at the paper
  The paper, like the walls of the gallery, is ivory in colour.
  
  At a glance, you see the title, "John William Waterhouse: Fantasy and Realism," centered across the top of the page in an elegant hand. An essay of some sort is written beneath it.
  
  > look at the painting
  In the painting stands an elegant woman. In her hands she holds a delicate crystal ball. Her head is lowered, as if she is concentrating on the sphere in her hands, but her eyes remain closed.
  
  Centered beneath the painting is a plaque.
  
  > read the plaque
  It reads:
  
  The Crystal Ball:
  Oil on Canvas, 1902
  J. W. Waterhouse
  
  > About yourself
  You feel wonderful, considering your current predicament. For someone who can't find their way back to the "real" world, you seem to be doing just fine.
  
  > take the painting
  The painting is fixed quite firmly to the wall.
  
  > move it
  It is fixed in place.
  
  > examine the essay
  "John William Waterhouse: Fantasy and Realism"
  
  John William Waterhouse, born on April 6, 1849 to British parents in Rome, is considered to be one of the foremost artists of his era. Though truly a Classical artist, he is often regarded as Pre-Raphaelite due to his obvious affection for literature, myth, romanticism, and nature. Waterhouse's works are known for their use of colour, light, and intense attention to detail.
  
  Waterhouse moved to England early in life and studied first in his father's studio, then later at the Royal Academy Schools. He became an Associate of the Royal Academy in 1885, and a Full Academician in 1895. His initial paintings depicted true life subjects, but he soon began to focus his work in more poetic realms, borrowing from the writings of Homer, Shakespeare, and Tennyson, among others.
  
  Waterhouse continued painting up until the time of his death in 1917.
  
  > touch the painting
  You reach out and place your hand against the canvas. Beneath your fingertips, you can feel the topography of the paint... its contours, the changes in texture, and the varying directions which accompany each brushstroke.
  
  When you try to take your hand away from the painting, you realise that you are powerless to do so. You begin to feel something, a sensation indescribable but not at all unpleasant. You feel a warmth slowly spreading through your fingers, into your body. Soon it envelopes you completely, drawing you closer...
  ...and you feel yourself stepping into the painting.
  
  Inside the painting entitled "The Crystal Ball"
  Glancing about, you notice that everything here is as it appeared in the painting. To the north is the elegant woman standing between the table and chair, and beyond her the window, but your new point of view from inside the painting allows you to see the rest of the room as well. A second window is set in the eastern wall, and a matching chair can be seen opposite the table from its mate. A large trunk sits in the northwest corner of the room, and a looking-glass can be seen to the southeast. Behind you, to the south, is a door.
  
  Slowly, the woman opens her eyes and lifts her gaze to meet your own. A knowing smile plays across her lips. "I've been watching you," she says softly. "You think yourself off course, lost from the world you know and understand." She pauses, looks into the crystal, and begins to speak again. "I see a path for you, Wanderer. Its course is not yet determined, but its ending is clear. You will find that which you seek." She lifts her eyes again, her fingers still playing delicately across the surface of the orb. "I am Sophronia, daughter of Aisling, and I knew you would find me."
  
  She looks at you expectantly.
  
  > examine the orb
  The sphere is transparent. In it you can just make out the inverted image of the open window beside the young woman.
  
  > look at the window
  Windows are set in the north and east walls, near the northeast corner of the room. Both look out upon a grove of trees.
  
  > examine trunk
  It is a large trunk, upholstered in leather and surrounded by a sturdy iron frame. Twin clasps sit left and right of a central lock set along the front face of the lid. The dome shaped lid is currently closed.
  
  > open the trunk
  It seems to be locked.
  
  > ask the woman about herself
  She lifts her head slightly, and draws a noticeably long breath before responding. "Who am I? Who I am is not important, only that I may be of some assistance to you. Worry yourself not with me, and cast your energies elsewhere."
  
  > ask the woman about the trunk
  She looks at the trunk, and contemplates it for a moment before speaking. "Honestly, you needn't worry yourself with that trunk. It's a lovely old chest, filled with memories. But they're my memories, and would serve you little."
  
  > Examine book
  On the table lies a thick leather-bound book. Its metal clasps undone, it lies open to a page somewhere near the middle of the volume. On the open pages you can see handwritten script and a number of diagrams and drawings.
  
  There appears to be some sort of wand lying across the pages of the book.
  
  > examine the wand
  The wand is lying across the pages of the open book. It is long and slightly tapered at one end.
  
  Sophronia notices your interest in the wand. "That's not important, Wanderer. You've haven't the skills to use it, and mastering such a thing would consume more time than you can spare."
  
  > ask the Sophronia about here
  Her eyes contain the answer, but she seems unwilling to reveal everything to you. "If it is important, Wanderer, you will discover the answer without me."
  
  > examine the lamp
  The oil lamp consists of a stand, a metal reservoir, and a clear glass chimney. It is not lit.
  
  > look at the window
  Windows are set in the north and east walls, near the northeast corner of the room. Both look out upon a grove of trees.
  
  > examine the grove
  The forest outside the window is lush and green. The branches of trees sway gently in the breeze.
  
  > About yourself
  You feel wonderful, considering your current predicament. For someone who can't find their way back to the "real" world, you seem to be doing just fine.
  
  > read the book
  As you move to get a better look at the open pages, Sophronia steps forward, placing a hand on the nearest page to obscure your view. "This is the one personal effect I have by which to remember my father. It is a sacred thing, between him and me, and I feel not inclined to share it with you. I am sorry."
  
  > ask her about the father
  (Sophronia about that)
  Upon hearing your question, Sophronia glances into the folds of the curtain. In her eyes you momentarily sense a sadness that wasn't there before. "Aisling was my father, my teacher, my world. It has been nearly five years since I laid him in the ground." She closes her eyes for a moment to regain her composure.
  
  > Light lamp
  This dangerous act would achieve little.
  
  > get the lamp
  "I'm sorry, Wanderer, but that belongs to me," says the elegant woman.
  
  > ask her about yourself
  (Sophronia about that)
  Her smile widens. "You know well who you are, Wanderer. What you yearn to know is how to return home. That I cannot explain to you directly, other than to say that you must choose your path and follow it through to its end. It will lead you home."
  
  > Go north
  There is no exit in that direction. There is a door to the south, however.
  
  > examine the door
  The door to the south is made from wood, and painted white. Currently, it is closed.
  
  > open the door
  You open the door.
  
  > go to the south
  You stand in a perfectly circular room. To the south, through an arched doorway and down a short flight of stairs, there appears to be a hallway.
  
  On the north wall is an intricately detailed oil painting of a woman, framed in gold. Centered beneath the painting is a small brass plaque.
  
  There is a lovely wooden bench in the center of the room.
  
  On the bench is a piece of paper.
  
  > take the paper
  Taken.
  
  > examine bench
  The bench is minimalist in design and appears to be made of oak. It is finished in a dark stain, and polished to such a degree that you can make out your reflection in its surface.
  
  There is nothing on the bench.
  
  > examine the reflection
  Your reflection stares back at you, matching your every expression.
  
  > go south
  You walk down the stairs and into the hallway.
  
  You are at one end of a spacious hallway, which extends from north to south. To the north, a small flight of stairs ascends to another room. Further down the hall, to the south, you see five additional paintings. Beyond the paintings, at the end of the hallway, is an ornately carved wooden door.
  
  On the west wall is a painting of a mermaid, set in a gold and grey frame. Centered beneath the painting is a small brass plaque.
  
  > examine the mermaid
  She is sitting on a rocky beach with her tail casually wrapped about her. Her rose coloured lips are parted slightly, and her gaze is fixed on something distant, either upon some object not included in the painting, or perhaps upon nothing at all. Behind her, the curl of a small wave lapping gently on the shore suggests that she is relaxing in a protected cove of some sort. In the distance, water flows beneath a series of natural rock arches, inviting her back into the sea.
  
  On the beach before her lies a large iridescent shell, filled with pearls.
  
  > examine the plaque
  The plaque consists of a small, thin piece of finely polished brass with beveled edges. It reads:
  
  A Mermaid:
  Oil on canvas, c. 1901
  J. W. Waterhouse
  
  > examine the shell
  The shell is thick and dull on the exterior, while its exposed interior shimmers in the sunlight. It is very large, and would probably require both hands to lift or carry. It is filled with pearls; some lie loose in the bottom of the shell, others drape over its side in strings.
  
  > touch painting
  You extend your hand and place your fingertips against the canvas. As expected, you feel a warmth that soon envelops you...
  Congratulations!
  
  You have completed the introduction to the Waterhouse Women.
  
  What will happen in the painting entitled "A Mermaid?" What are all the other paintings like? What lies beyond the ornately carved door at the end of the hall?
  
  Discover all this and more when the game is complete!
  
  When will it be completed? An excellent question. If you vote for this game in the IntroComp, you'll encourage the author to finish the game within the year so that she can claim a glorious prize! Come to think of it, now would be an excellent time to cast your vote... (hint, hint)
  
  Honestly, though. Thank you for playing.
  
  > go north
  About "The Waterhouse Women"
  N = next subject                                                  P = RETURN = read subject                                          Q = re sume game
  A little information about "The Waterhouse Women":
  
  > Why isn't this game complete?
  Acknowledgments
  This is a very short version of the game, intended to be an introduction rather than a finished product. I do intend to finish this game, hopefully by the close of 2002.
  
  "The Waterhouse Women" was created for IntroComp 2002, a deceptively simple competition where introductory games are judged on one criteria only: "How much do you want to play more of this entry?"
  
  Further information can be found at the following web site:
  [LINK]
  
  About "The Waterhouse Women"
  N = next subject                                                  P = RETURN = read subject                                          Q = re sume game
  A little information about "The Waterhouse Women":
  
  > Why isn't this game complete?
  Acknowledgments
  
  > go north
  About "The Waterhouse Women"
  N = next subject                                                  P = RETURN = read subject                                          Q = re sume game
  A little information about "The Waterhouse Women":
  
  Why isn't this game complete?
  > Acknowledgments
  About "The Waterhouse Women"
  N = next subject                                                  P = RETURN = read subject                                          Q = re sume game
  A little information about "The Waterhouse Women":
  
  Why isn't this game complete?
  > Acknowledgments
  Without being too long-winded, as is my usual style, I would like to thank the following people:
  
  First and foremost, my excellent team of beta testers, in alphabetical order:
  
  - J. D. Berry
  For being my Muse and making me work.
  
  For his words of encouragement and quick turn-around time.
  
  - Dennis G. Jerz
  For reminding me to keep things simple, among other things.
  
  For catching problems others did not, and his brilliant ideas on magical envelopes.
  
  For being one of the fastest, most dedicated, and most reliable testers ever.
  
  Irene Callaci, for helping me to bring Sophronia to life.
  
  All of the souls that offered assitance and guidance through rec.arts.int-fiction and ifMUD.
  
  Anthony Hobson, for his wonderful book about J. W. Waterhouse.
  
  Graham Nelson, for Inform and the Inform Designer's Manual.
  
  About "The Waterhouse Women"
  N = next subject                                                  P = RETURN = read subject                                          Q = re sume game
  A little information about "The Waterhouse Women":
  
  Why isn't this game complete?
  > Acknowledgments
  
  > go north
  You stand in a perfectly circular room. To the south, through an arched doorway and down a short flight of stairs, there appears to be a hallway.
  
  On the north wall is an intricately detailed oil painting of a woman, framed in gold. Centered beneath the painting is a small brass plaque.
  
  There is a lovely wooden bench in the center of the room.
  
  > touch the painting
  You extend your hand and place your fingertips against the canvas. As expected, you feel a warmth that soon envelops you...
  ...and you feel yourself stepping into the painting.
  
  Inside the painting entitled "The Crystal Ball"
  Glancing about, you notice that everything here is as it appeared in the painting. To the north stands Sophronia, between the table and chair, and beyond her the window. Your new point of view from inside the painting allows you to see the rest of the room as well: a second window is set in the eastern wall, and a matching chair can be seen opposite the table from its mate. A large trunk sits in the northwest corner of the room, and a large looking-glass can be seen to the southeast. Behind you, to the south, is a door.
  
  She cocks her head slightly, waiting for you to speak.
  
  > look at the skull
  The cranium sits on the table, next to a large book and an oil lamp. Its presence unnerves you slightly.
  
  > ask the skull about here
  You can only do that to something animate.
  
  > examine the mirror
  The mirror is circular and fixed within a simple wooden frame, which is painted white. Support posts run from mirror frame's outer edge to a common base resting on the floor.
  
  > look in the mirror
  Reflected in the mirror are many of the room's objects: the chairs, the table, Sophronia, and the northern window.
  
  > touch the mirror
  Unfortunately, touching the glass has little effect. You feel only the expected coolness of the glass beneath your fingertips.
  
  > breathe on the mirror
  You blow on the mirror. A small fog appears on the glass, but fades quickly from view.
  
  > ask Sophronia about Mermaid
  "She is beautiful, as all mermaids are to mortals like you and I. But she may not be as gentle as her appearance would suggest. Guard your heart and wits in dealings with her."
  
  > look at the skull
  The cranium sits on the table, next to a large book and an oil lamp. Its presence unnerves you slightly.
  
  > ask Sophronia about the skull
  She glances at the skull a moment, her lips parting slightly. She looks back at you, a smile on her face. "You've no need to worry, Wanderer, such a fate is still quite distant for you."
  
  > ask Sophronia about the mirror
  Sophronia turns and looks at herself in the mirror, lowering the crystal ball slightly as she does so. "It's curious," she says, "that I can have a looking-glass like that in this tiny room and yet I rarely pay it any attention."
  
  > examine Ball
  The sphere is transparent. In it you can just make out the inverted image of the open window beside the young woman.
  
  > look in Ball
  Looking into the crystal ball, you can see the inverted image of the open window beside the young woman. She notices your interest and says, "Look not within the orb for the answers, Wanderer. Look within yourself."
  
  > think
  You take a moment to consider your next move.
  
  > ask Sophronia about name
  Her smile deepens, and she gently shakes her head. "That's not something for us to discuss. If it becomes important, the answer will be revealed to you."
  
  > ask Sophronia about Waterhouse
  "I know very little about him, unfortunately," admits Sophronia. "My father wrote in his journal that Waterhouse was a great man, but that is all. I wish I knew more about who he was."
  
  > ask Sophronia about paintings
  "The painting? It was merely a portal. You will venture through other doors before reaching your true destination."
  
  > ask Sophronia about the magic
  "That's not something for us to discuss," she replies. "Perhaps you have something else about which you would like to learn?"
  
  > ask Sophronia about home
  "Can you not remember from where you came?" she inquires. The expression on your face must speak the answer, for she smiles yet again and replies, "No matter. You will remember, in time."
  
  > show the paper to Sophronia
  Sophronia glances at the paper a moment, and squints her eyes momentarily. To your surprise, she looks at you and says, "I haven't any idea what that's all about."
  
  > ask Sophronia about Waterhouse
  "My father mentioned Waterhouse in his journal, and said that he was a great man, " explains Sophronia. "Unfortunately, that's all my father wrote. Until you showed me your parchment, I knew little or nothing about the man."
  
  > ask Sophronia for the lamp
  Sophronia has better things to do.
  
  > ask Sophronia about the wisdom
  "That's not something for us to discuss," she replies. "Perhaps you have something else about which you would like to learn?"
  
  > ask Sophronia about the museum
  Her smile deepens, and she gently shakes her head. "That's not something for us to discuss. If it becomes important, the answer will be revealed to you."