A Bear's Night Out
David Dyte
adaptive hints basic difficulty built-in hints cute game within a game IF Competition 1997 IFComp Game Inform 6 kid-friendly kids nonhuman protagonist Premios Hispanos a la Aventura 2002 short length toy translation available walkthrough Xyzzy Awards 1997 XYZZY Best Setting
Tomorrow is the big Teddy Bear party, and you must definitely not let your owner forget about it...
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Some nights, when people are fast asleep, teddy bears are just waking up.

And some nights, those teddy bears make mischief.

And some nights, things somehow turn out for the best...
Y.
An Interactive Children's Story

Bedroom (on the big bed)
Moonlight plays through the window, softly illuminating the bedroom, full of comfortable memories.

To the west is the cupboard where you usually live, and the doorway to the northwest leads to the rest of the house.

David, your owner, lies next to you on the bed, in a deep sleep.

First time players may wish to try HELP.

That was a rhetorical question.
You hit David
David continues to sleep, totally oblivious.
Shout
Whom do you want to shout to?
You examine david
David is handsome, debonair, forgetful and fast asleep. He also wrote this description.
About yourself
Quite the most beautiful furry brown teddy bear.
You hug david
A touching gesture, although your owner remains asleep and unaware.
Waylay david
(jumping on then attacking David)

Jump on: What a curious idea.

Attack: David continues to sleep, totally oblivious.
You describe your surroundings
Moonlight plays through the window, softly illuminating the bedroom, full of comfortable memories.

To the west is the cupboard where you usually live, and the doorway to the northwest leads to the rest of the house.

A big bed fills up most of the room.

David lies on the bed, very much asleep.
You enter the bed
You struggle, but clamber up successfully.
Sleep
You settle down in the warm fabric and fall asleep. In time, morning comes. The day of your owner's big plan to take you along to the Teddy Bear Picnic! Unfortunately, the picnic requires some kind of reply card for entry, and David can't find it anywhere. Ah well, maybe next year.
You open the cupboard
The cupboard is out of reach.
You get down
The floor is out of reach.
You get off
You tumble down, but being a soft bear, that's ok.
You open the cupboard
That's already open.
You go to the west
When you aren't lying on the bed, you usually stay in here, snug and safe with your friends atop the warm pile of clothes.

The cupboard opens eastward to the bedroom.

On the pile of clothes you can see your good friends Matt and Terry Moose.

Your warm winter jacket is here, which may be just as well, it's a little chilly.
You look at Matt
A beautiful plush toy moose, in a kneeling pose, and a loyal (if silent) friend.
You look at Terry
A beautiful plush toy moose, in a standing pose, and a loyal (if silent) friend.
You take jacket
Taken.
You wear it
Just the thing for a cold night.
You go east
A big bed fills up most of the room.

David lies on the bed, very much asleep.
You describe your surroundings
Moonlight plays through the window, softly illuminating the bedroom, full of comfortable memories.

To the west is the cupboard where you usually live, and the doorway to the northwest leads to the rest of the house.

A big bed fills up most of the room.

David lies on the bed, very much asleep.
Go northwest
This is the southern end of a plain carpeted hallway, which continues to the north.

To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south.

A yellow plastic ball, known as a favourite toy of the family cat, has been left here.
You look at the ball
A spherical yellow plastic cage, with a shiny bell inside.
Shake ball
(first taking the yellow ball)
The bell tinkles surprisingly loudly.
You look at what you're carrying with you
You are carrying:
a yellow ball
your green jacket (being worn)
your night shirt (being worn)
Go east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a blue disk through the thick glass.

You can also see an ergonomic chair here.
You look at the disk
You will have to get closer to the blue disk to see in detail.
You climb on the chair
You struggle, but clamber up successfully.
You climb on the table
You can't quite reach high enough to clamber up.

You can't quite reach high enough to clamber up.
You examine the chair
A strange looking padded chair on casters, designed for people to kneel on. This is supposed to be comfortable for them.
Go downwards
You tumble down, but being a soft bear, that's ok.
You go to the west
This is the southern end of a plain carpeted hallway, which continues to the north.

To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south.
You go southwest
The bathroom has recently been tiled in glaring white. A doorway to the northeast leads to the rest of the house.

Along the west wall is a large tub, which your owner apparently enjoys swimming in.

To the south is the bathroom sink, the next subject of renovation, with a new copper pipe installed, and a storage drawer below.
You examine the sink
In actual fact, the one thing this unit presently lacks is a sink. But it does have a sparkling new pipe and a working drawer.
You examine the drawer
A nicely laminated white drawer, presently shut.
You open it
The drawer wobbles around, and seems quite loose as you pull it open, revealing a yoyo and a ukelele.
You get all from the drawer
yoyo: Removed.
ukelele: Removed.
You play ukelele
You strum a few chords, unconvincingly. Which isn't surprising, considering your soft toy paws.
You examine yoyo
A `Moose' brand glow in the dark yoyo, missing its string.
You look at the bath
A large white tub, still with quite a bit of water from the last time your owner went swimming.
You enter the tub
But then you might get your fur wet.
You go northeast
This is the southern end of a plain carpeted hallway, which continues to the north.

To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south.
Go north
A small knot of doors leading every which way, this end of the hall can be a little confusing for small bears such as yourself.

Let's try to make it easy: northwest to the living room, north to the study, east to the front entrance, and south to the rest of the hall.
Go east
The front entrance is unremarkable, but for the charming antique clock hanging on the south wall.

A door to the east leads outside, and the hall lies to the west.
Go east
The door is locked. Besides, it's cold and dangerous outside at night.
You examine the clock
This is a timeless tale.
You go northwest
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, fast asleep on the comfortable sofa.
You enter the sofa
You struggle, but clamber up successfully.
You examine the cat
Holly sleeps soundly, softly purring.
You hug Holly
Holly purrs contendedly, and sleeps a little sounder.
You throw the ball at the cat
Holly awakes with a start, eyes and ears alert, and bats the ball away.
You examine the cat
Holly's eyes dart about, looking for a toy to chase.

Holly playfully bites you.
You throw the ball at the cat
(first taking the yellow ball)
The yellow ball is out of reach.

Holly bats at you.
You check your inventory
You are carrying:
a ukelele
a yoyo
your green jacket (being worn)
your night shirt (being worn)

Holly playfully bites you.
You give yoyo to Holly
Holly sniffs the yoyo suspiciously.
Go downwards
You tumble down, but being a soft bear, that's ok.

Holly leaps down from the comfortable sofa.
Go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a telephone and an answering machine, if you step back and crane your neck a little.

An insulated wire cord emerges from a hole at the bottom of the bench, leading to a socket in the wall.

A picnic basket has been left here, containing a baguette.
You examine basket
A wicker picnic hamper (David picked it up from a toyshop about two years ago), in which you can see a baguette.
You examine the baguette
A long, thin loaf of French bread.
You eat it
(first taking the baguette)
Perhaps it's best to save the baguette for later.
Inventory
You are carrying:
a baguette
a ukelele
a yoyo
your green jacket (being worn)
your night shirt (being worn)
You examine wire
The cord is thin, white and functional, and runs from a hole at the bottom of the bench to a socket in the wall.
You pull the wire
The cord comes away from the socket, and you lose grip as it recoils back through the hole. The answering machine tumbles to the floor with a loud thud, cracking open.

A small tape drops out of the machine.
You examine the tape
A small magnetic tape of the type used to record messages on.
You examine the machine
A bulky, primitive, answering machine with no controls you seem to understand. A small red light is conspicuously not glowing.
You go to the south
The door is locked. Besides, it's cold and dangerous outside at night.
Go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

You can also see a yellow ball here.

Holly the calico cat is here, prowling menacingly.

Holly bats at the television.
You look at the tv
A less than state of the art colour tv.

The television is currently switched off.

Holly flicks her tail back and forth.
You turn the tv on
The television appears to be tuned to a home shopping show.

Holly eyes you suspiciously.

The yoyo begins to glow brightly.

Awful tacky home shopping show muzak can be heard.
You turn tv off
The television goes dark and quiet, much to your relief.

Holly stares at the yellow ball.
You get the ball
(putting the ukelele into the green jacket to make room)
Taken.

Holly pounces on an insect which isn't there.
Go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a telephone, if you step back and crane your neck a little.

An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.

A picnic basket has been left here.

You can also see an answering machine here.
You go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, prowling menacingly.

Holly stares at the comfortable sofa.
You go east
This is more of a study-to-be than a study. A desk will one day grace the west wall, along with a comfortable study chair. One day.

The hall lies to the south, the living room to the west.

On the floor you can see a less than organised pile of papers. In one corner sits a lone filing cabinet.
You examine the cabinet
A dull grey metal filing cabinet, consisting of one drawer, firmly shut.
You open the drawer
It seems to be locked.
You examine papers
A dreadfully messy pile of old exam papers, study notes, letters, junk mail, bills, walkthoughs for adventure games, recipes, newspaper articles, medical records, and who knows what else.

Near the top of the pile you find a flyer for a Teddy Bear Picnic!
You read the flyer
Everyone who is young, or just young at heart, will have a fine day out at the Teddy Bear Picnic. Bring along your teddy bear and partake in all the fun! Frolic in the woods, join the scavenger hunt, and you never know, a special guest may just turn up!

(A picture of a famous teddy bear of print, stage and screen appears on the flyer here)

For more information about the Teddy Bear Picnic just dial 72 on your phone. Calls will be charged at... (The rest seems quite unimportant apart from the date- tommorow!)

The yoyo is glowing more faintly.
You take the flyer
You already have that.

The yoyo is glowing more faintly.
You look around
This is more of a study-to-be than a study. A desk will one day grace the west wall, along with a comfortable study chair. One day.

The hall lies to the south, the living room to the west.

On the floor you can see a less than organised pile of papers. In one corner sits a lone filing cabinet.

The yoyo is glowing more faintly.
Go west
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, prowling menacingly.

Holly stares at the television.

The yoyo is glowing more faintly.
You go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a telephone, if you step back and crane your neck a little.

An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.

A picnic basket has been left here.

You can also see an answering machine here.

The yoyo is glowing more faintly.
You climb the bench
You can't reach anywhere near that high.

The yoyo is glowing very faintly now.
Go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, prowling menacingly.

Holly winds around you.

The yoyo is glowing very faintly now.
You go southeast
A small knot of doors leading every which way, this end of the hall can be a little confusing for small bears such as yourself.

Let's try to make it easy: northwest to the living room, north to the study, east to the front entrance, and south to the rest of the hall.

The yoyo is glowing very faintly now.
Go south
This is the southern end of a plain carpeted hallway, which continues to the north.

To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south.

The yoyo is glowing very faintly now.
Go east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a blue disk through the thick glass.

You can also see an ergonomic chair here.

The yoyo is glowing very faintly now.
You look at what you're carrying with you
You are carrying:
a flyer
a yellow ball
a small tape
a baguette
a yoyo
your green jacket (being worn)
a ukelele
your night shirt (being worn)
You examine the machine
A bulky, primitive, answering machine with no controls you seem to understand. A small red light is conspicuously not glowing.
You examine phone
You will have to get closer to the telephone to see in detail.
You climb the chair
You struggle, but clamber up successfully.
You climb the bench
Standing as tall as you can, the tops of your paws just reach the edge of the bench, and you struggle to the top.
Dial 72
(on the telephone)
`Hello and welcome to the Teddy Bear Picnic information service.'
You say hi
Whom do you want to say that to?
You say hi to the phone
There's no point talking to a recorded message.

`When you come to the Teddy Bear Picnic, please bring the following items.'
You wait awhile
Time passes.

`Your reply card, and do make sure a stamp is affixed.'
Wait
Time passes.

`A picnic basket full of goodies to eat.'
You wait a while
Time passes.

`And most importantly a teddy bear to share the fun.'
Time passes.

`Thankyou for calling. Get a good night of sleep, and see you there! *Click*'
Time passes.
Time passes.
Go downwards
You tumble down, but being a soft bear, that's ok.
You go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, prowling menacingly.

Holly stretches and yawns.
You turn the tv on
The television appears to be tuned to a home shopping show.

Holly bats at you.

The yoyo begins to glow brightly.

Awful tacky home shopping show muzak can be heard.
Go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a telephone, if you step back and crane your neck a little.

An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.

A picnic basket has been left here.

You can also see an ergonomic chair and an answering machine here.
Go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, prowling menacingly.

Holly sniffs at the television.

`That's right, with this amazing device, the z-chip, any computer can be a z-machine!'
You look at the tv
A less than state of the art colour tv, presently tuned to a home shopping show.

The television is currently switched on.

Holly pointedly ignores you.

`Your computer can become the interactive fiction machine of your dreams, and this week only you can have this miracle z-chip FREE!'
You wait a while
Time passes.

Holly bats at the comfortable sofa.

`Just dial 95 on your phone, that's right, dial 95 on your phone, and give the operator our password...'
Wait
Time passes.

Holly sniffs at the television.

`xyzzyplughellosailor'
You wait
Time passes.

Holly bats at you.

`That password again...'
You wait for a while
Time passes.

Holly winds around you.

`xyzzyplughellosailor'
You wait for a while
Time passes.

Holly peers at you expectantly.

`So call us now. We deliver to your door!'
Wait
Time passes.

Holly sniffs at the comfortable sofa.

Awful tacky home shopping show muzak can be heard.
Go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a telephone, if you step back and crane your neck a little.

An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.

A picnic basket has been left here.

You can also see an ergonomic chair and an answering machine here.
Dial 95
(on the telephone)
`Hello and welcome to the z-chip home shopping service.'
You say xyzzyplughellosailor
Whom do you want to say that to?
Phone
It's a funny thing, but teddy bears have always had a tough time making themselves heard in the company of people.

`Now just give the password, and you can have the fabulous z-chip delivered to your door!'
You hit the phone
Now, that's hardly good bear behaviour, is it?

`That is correct, just give us the password. No payment is required.'
You look at the tape
A small magnetic tape of the type used to record messages on.

`Your computer will be the interactive fiction machine of your dreams.'
You wait a while
Time passes.

`So, the password, if you would be so kind?'
Wait
Time passes.

`Obviously you don't know the password. No problem, you can still call us later when you find it. Bye! *Click*'
Go downwards
You tumble down, but being a soft bear, that's ok.
Go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, fast asleep on the floor.

`Do you dream of saving bridges from iminent disaster during major storms rather than playing volleyball?'
You wait a while
Time passes.

`Have you ever wondered just how many designers of text adventures are obsessed with their cats?'
You wait for a while
Time passes.

A less than thrilling crescendo of over the top home shopping show muzak can be heard.
You wait
Time passes.

`Well want, wish and wonder no more!'
You wait for a while
Time passes.

`Because now, you too can thrill to the drama and excitement of interactive fiction!'
You wait
Time passes.

`That's right, with this amazing device, the z-chip, any computer can be a z-machine!'
You go east
This is more of a study-to-be than a study. A desk will one day grace the west wall, along with a comfortable study chair. One day.

The hall lies to the south, the living room to the west.

On the floor you can see a less than organised pile of papers. In one corner sits a lone filing cabinet.
You hit the cabinet
Now, that's hardly good bear behaviour, is it?
You open the drawer
It seems to be locked.
You look at the door
A tall and forbidding locked door, with a postage slot half way up.
You look at the slot
A slim postage slot.
You open it
The postage slot is out of reach.
Go northwest
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, fast asleep on the floor.

`Well want, wish and wonder no more!'
You enter the basket
What a strange idea.
Examine tv
A less than state of the art colour tv, presently tuned to a home shopping show.

The television is currently switched on.

`That password again...'
You look under the sofa
You find nothing of interest.

`xyzzyplughellosailor'
You climb the chair
You struggle, but clamber up successfully.
Open slot
The postage slot is out of reach.
You open the clock
The antique clock is out of reach.
Go west
A small knot of doors leading every which way, this end of the hall can be a little confusing for small bears such as yourself.

Let's try to make it easy: northwest to the living room, north to the study, east to the front entrance, and south to the rest of the hall.
You go north
This is more of a study-to-be than a study. A desk will one day grace the west wall, along with a comfortable study chair. One day.

The hall lies to the south, the living room to the west.

On the floor you can see a less than organised pile of papers. In one corner sits a lone filing cabinet.
Search papers
Delving deep into the pile, you find a reply card for the Teddy Bear Picnic!
You examine the card
Next to a picture of a famous teddy bear of print, stage and screen, it says `Please bring this card with you when you attend the Teddy Bear Picnic.' A square in the top right corner says `Affix stamp here.'
Search papers
Towards the middle of the pile of papers you find a blueprint for the Chron-O-John, but this fails to hold your interest, and you place it back.
Continue
Near the bottom of the pile of papers you find a free poster of Commander Borf, but this fails to hold your interest, and you place it back.
Continue
Towards the middle of the pile of papers you find a Kevin Pope cartoon, but this fails to hold your interest, and you place it back.
You continue
At the top of the pile of papers you find an application form for Stellar Patrol, but this fails to hold your interest, and you place it back.
Continue
At the top of the pile of papers you find a Mathematical Statistics 823 exam from 1988, but this fails to hold your interest, and you place it back.
You continue
Near the bottom of the pile of papers you find a copy of Tinsel World magazine, but this fails to hold your interest, and you place it back.
Continue
At the top of the pile of papers you find an Atom Bomb comic, but this fails to hold your interest, and you place it back.
Keep going
At the top of the pile of papers you find a free poster of Commander Borf, but this fails to hold your interest, and you place it back.
Continue
At the top of the pile of papers you find a yellowed scroll labelled `FROTZ', but this fails to hold your interest, and you place it back.
Continue
Towards the middle of the pile of papers you find an exceedingly dull M.Sc. thesis, but this fails to hold your interest, and you place it back.
Continue
Towards the middle of the pile of papers you find a map of Rockvil, South Dakota, but this fails to hold your interest, and you place it back.
Keep going
Towards the middle of the pile of papers you find a Mathematical Statistics 823 exam from 1988, but this fails to hold your interest, and you place it back.
Keep going
At the top of the pile of papers you find a blueprint for the Chron-O-John, but this fails to hold your interest, and you place it back.
Look around
This is more of a study-to-be than a study. A desk will one day grace the west wall, along with a comfortable study chair. One day.

The hall lies to the south, the living room to the west.

On the floor you can see a less than organised pile of papers. In one corner sits a lone filing cabinet.
Go east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a blue disk through the thick glass.
You examine computer
An old home made computer with a green screen and a rickety disk drive, circuit boards and such sticking out at all angles.

The personal computer is currently switched off.
You turn on the computer
The personal computer is out of reach.
You climb the table
This is the southern end of a plain carpeted hallway, which continues to the north.

To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south.

You can't see any such thing.
Go east
The front entrance is unremarkable, but for the charming antique clock hanging on the south wall.

A door to the east leads outside, and the hall lies to the west.

You can see an ergonomic chair here.
You climb the chair
You struggle, but clamber up successfully.
Inventory
You are carrying:
a reply card
a flyer
a yellow ball
a small tape
a baguette
a yoyo (providing light)
your green jacket (being worn)
a ukelele
your night shirt (being worn)
You throw yoyo at the table
The yoyo bounces harmlessly away.
You examine table
A tall, slightly battle scarred glass table, long home to your owner's faithful hobby computer, which sits atop.
You look
Computer Room (on the ergonomic chair)
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a blue disk through the thick glass.
You examine the chair
A strange looking padded chair on casters, designed for people to kneel on. This is supposed to be comfortable for them.

The yoyo is glowing more faintly.
Go downwards
You tumble down, but being a soft bear, that's ok.

The yoyo is glowing more faintly.
You go west
This is the southern end of a plain carpeted hallway, which continues to the north.

To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south.

The yoyo is glowing more faintly.
You go southwest
The bathroom has recently been tiled in glaring white. A doorway to the northeast leads to the rest of the house.

Along the west wall is a large tub, which your owner apparently enjoys swimming in.

To the south is the bathroom sink, the next subject of renovation, with a new copper pipe installed, and a storage drawer below (which is open and empty).

The yoyo is glowing more faintly.
You look in the tub
But then you might get your fur wet.

The yoyo is glowing more faintly.
You examine the pipe
A brand new sink pipe, still waiting to be connected, it leads from the floor to nowhere as yet.

The yoyo is glowing very faintly now.
You look in the pipe
It looks dark down there.

The yoyo is glowing very faintly now.
You enter the pipe
That's not something you can enter.

The yoyo is glowing very faintly now.
You put yoyo in the pipe
The yoyo won't fit in the pipe.

The yoyo is glowing very faintly now.
You take the drawer
That's not something a small bear can readily carry.

The yoyo is glowing very faintly now.
Go downwards
You can't go that way.

The yoyo stops glowing.
You examine the drawer
A nicely laminated white drawer, which is open.
You close the drawer
The drawer wobbles around, and seems quite loose as you push it shut.
You pull the drawer
The drawer wobbles around, and seems quite loose as you pull it open.
You pull the drawer
The drawer comes right off its runners, following you onto the floor with a crash, and revealing a deep hole underneath the new sink.
You look at the hole
A rather gloomy looking deep hole, which appears to lead down into the foundations of the house.
You go to the north-west
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, fast asleep on the floor.

The yoyo begins to glow brightly.

Awful tacky home shopping show muzak can be heard.
You go to the south-west
The bathroom has recently been tiled in glaring white. A doorway to the northeast leads to the rest of the house.

Along the west wall is a large tub, which your owner apparently enjoys swimming in.

To the south is the bathroom sink, the next subject of renovation, with a new copper pipe installed.

A storage drawer has been carelessly left lying about, revealing a deep hole beneath the sink unit.
Go downwards
The hole is entirely lined with concrete. It gives the impression someone once created a small wine cellar, and forgot about it when they built the rest of the house.

The bathroom is up from here.

An old time capsule, of all things, has been left here on the floor.

The lower half of a sparkling new pipe descends from above, and appears to be blocked with sludge.
You open the capsule
The lid creaks dreadfully as you pry it open, revealing the wonders hidden all these years: a black disk and some mouldy newspapers.
You take the disk
(putting the baguette into the green jacket to make room)
Taken.
You take the newspapers
No thanks.
You read newspapers
The newspapers have been left down here rather too long to be readable.
You take the sludge
Yuck!
You look at the sludge
Awful slimy sludge, blocking the pipe.

The yoyo is glowing more faintly.
You take the capsule
That's not something a small bear can readily carry.

The yoyo is glowing more faintly.
You hit the pipe
The pipe gives a resounding clang, and the sludge drops to the floor, followed by a brass key.

The yoyo is glowing more faintly.
You take the key
(putting the small tape into the green jacket to make room)
Taken.

The yoyo is glowing more faintly.
Go upwards
Fortunately you can get a solid grip on the rough surface, and with a mighty effort you pull yourself up.

The bathroom has recently been tiled in glaring white. A doorway to the northeast leads to the rest of the house.

Along the west wall is a large tub, which your owner apparently enjoys swimming in.

To the south is the bathroom sink, the next subject of renovation, with a new copper pipe installed.

A storage drawer has been carelessly left lying about, revealing a deep hole beneath the sink unit.

The yoyo is glowing more faintly.
You go to the north
You can't go that way.

The yoyo is glowing more faintly.
You go to the northeast
This is the southern end of a plain carpeted hallway, which continues to the north.

To the east is the computer room and to the southeast the bedroom. A bathroom (in the English sense) lies to the southwest, and one in the American sense to the south.

The yoyo is glowing very faintly now.
Go north
This is more of a study-to-be than a study. A desk will one day grace the west wall, along with a comfortable study chair. One day.

The hall lies to the south, the living room to the west.

On the floor you can see a less than organised pile of papers. In one corner sits a lone filing cabinet.

The yoyo is glowing very faintly now.
You unlock the cabinet with the key
The tumblers in the lock click firmly back.

The yoyo is glowing very faintly now.
You open the cabinet
It's a big effort, but you manage to pull the drawer open, revealing a MessageMate (tm) dictaphone.

The yoyo is glowing very faintly now.
You take the dictaphone
(putting the yellow ball into the green jacket to make room)
Taken.

The yoyo stops glowing.
You examine it
A small personal tape recorder, of the kind designed for making messages to oneself. It has a red button labelled `REC' and a white button labelled `PLAY.'

The slot at the side of the tape recorder is empty.
You put the tape in it
You would have to be holding both the small tape and the dictaphone to do that.
You take the tape
(putting the yoyo into the green jacket to make room)
Taken.
You put the tape in the dictaphone
The tape fits neatly in the slot, very neatly in fact. It appears to be quite permanent.
You go to the west
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, fast asleep on the floor.

The yoyo begins to glow brightly.

`That password again...'
Dial 92
(on the telephone)
That number appears to be engaged.
You hang up
What do you want to hang up?
Dial 95
(on the telephone)
`Hello and welcome to the z-chip home shopping service.'
Go down
You tumble down, but being a soft bear, that's ok.

`Now just give the password, and you can have the fabulous z-chip delivered to your door!'
You wait for a while
Time passes.

`Now just give the password, and you can have the fabulous z-chip delivered to your door!'
Go downwards
You tumble down, but being a soft bear, that's ok.
Examine box
A large cardboard box, with `Your new Z-CHIP!' neatly typed in a fixed pitch font on the label.
You open it
The box appears to have been packed rather too tightly with foam rubber. It springs out in all directions, knocking you to the floor.
You stand on the box
The box is too smooth for you to get a good grip.
You look at the rubber
A large springy mass of foam rubber pieces, presumably designed to protect the more important contents of the box.
You look in the box
Just near the top of the foam packing, you find a leaflet.
You take the leaflet
You already have that.
You read it
Congratulations on ordering the z-chip. You should find enclosed in this package one (1) brand new, never before used, mint condition z-machine chip for use with any existing personal computer. Just put the chip in your computer and before you can say `xyzzy' it will be the Interactive Fiction machine of your dreams.

All you need to do is provide the software. And you need not even do that! We've provided you with a free sample game. Just put the enclosed disk in your computer and before you can say `away' you'll be storing treasures and annoying dragons just like a real adventurer would!

Best of luck!
Xyzzy
A hollow voice says `Obviously, you are in the wrong game.'
You examine the black disk
A standard 5.25 inch computer disk, labelled `Dungeon.'
You open the box
That's already open.
You look in the box
Right in the middle of the packing, you find a well protected silicon chip. This must be the z-chip you have heard so much about.
You look at your surroundings
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a blue disk through the thick glass.
You jump on the box
You leap boldly onto the foam rubber, bouncing and spinning high in the air, finally coming to rest on the tall glass table.
You examine the blue disk
A standard 5.25 inch computer disk, labelled `Curses.'
You look in the box
The cardboard box is out of reach.
You examine Computer
An old home made computer with a green screen and a rickety disk drive, circuit boards and such sticking out at all angles.

The personal computer is currently switched off.
You put chip in Computer
Congratulations. Your computer is now a state of the art interactive fiction machine of your dreams. At least that's what the advertisement said.
You turn on the Computer
The computer beeps and hums a little. Presently a green screen saver begins its merry dance.
You look at the Computer
An old home made computer with a green screen and a rickety disk drive, circuit boards and such sticking out at all angles.

The personal computer is currently switched on.
You take the blue disk
(putting the flyer into the green jacket to make room)
Taken.
You put the blue disk in the Computer
This computer has been known in the past to cause electric shock. It is recommended you turn it off before mucking about with it, even if you are a teddy bear.
You turn off the Computer
The computer goes dark and quiet.
You put the blue disk in the Computer
The blue disk fits nicely in the disk drive.
You turn on the Computer
It's become a matter of pride now not to give up. That tourist map of Paris must be up here somewhere in all this clutter, even if it has been five years since your last trip. And it's your own fault. It looks as if your great-grandfather was the last person to tidy up these lofts...



The attics, full of low beams and awkward angles, begin here in a relatively tidy area which extends north, south and east. The wooden floorboards seem fairly sound, just as well considering how heavy all these teachests are. But the old wiring went years ago, and there's no electric light.

A hinged trapdoor in the floor stands open, and light streams in from below.
About yourself
Anyway, you play awhile and finish Curses, achieving the rank of Master Druid. You may now wear the official Druid's hat.

Naturally, being a tidy sort of bear, you turn off the computer and remove the disk after you finish your game.
You put the black disk in the Computer
The black disk fits nicely in the disk drive.
You turn on the Computer
Welcome to Dungeon. This version created 13-MAR-82. You are in an open field west of a big white house with a boarded front door.
There is a small mailbox here.
You open the mailbox
Anyway, you play awhile and finish Dungeon, even scoring the last lousy point. This is particularly impressive, as your owner has read the source code and still never managed this.

Naturally, being a tidy sort of bear, you turn off the computer and remove the disk after you finish your game.
You look under the Computer
You are carrying:
a last lousy point stamp
a night cap
a promotional leaflet
a MessageMate (tm) dictaphone
a brass key
a reply card
your green jacket (being worn)
a flyer
a yoyo (providing light)
a yellow ball
a baguette
a ukelele
your night shirt (being worn)

You find nothing of interest.
You examine hat
A snappy night cap of blue and white stripes, which could, in a darker place, be mistaken for a druid's hat.
Lick stamp
That's not a room teddy bears are normally found in.

Teddy bears, being soft toys, find such feats difficult.
You go to the south-west
The bathroom has recently been tiled in glaring white. A doorway to the northeast leads to the rest of the house.

Along the west wall is a large tub, which your owner apparently enjoys swimming in.

To the south is the bathroom sink, the next subject of renovation, with a new copper pipe installed.

A storage drawer has been carelessly left lying about, revealing a deep hole beneath the sink unit.
You put the stamp in the tub
But then you might get your fur wet.
You wear the hat
What a snug fit! Just the thing for those cold winter nights.
Go northwest
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

Holly the calico cat is here, fast asleep on the floor.

`Have you always wanted to plunder great underground empires?'
You show the stamp to the cat
Holly appears not to notice, or perhaps care.

`Do you dream of saving bridges from iminent disaster during major storms rather than playing volleyball?'
You throw the stamp at cat
Holly appears not to notice, or perhaps care.

`Have you ever wondered just how many designers of text adventures are obsessed with their cats?'
You throw the ball at Holly
(first taking the yellow ball)
(putting the reply card into the green jacket to make room)
Holly awakes with a start, eyes and ears alert, and bats the ball away.

A less than thrilling crescendo of over the top home shopping show muzak can be heard.
You show the stamp to cat
(first taking the last lousy point stamp)
Holly licks the stamp cautiously then shies away with distaste.

`Well want, wish and wonder no more!'
You put the stamp on the card
The stamp sticks nicely to the reply card.

Holly preens herself a little.
You look at the flyer
Everyone who is young, or just young at heart, will have a fine day out at the Teddy Bear Picnic. Bring along your teddy bear and partake in all the fun! Frolic in the woods, join the scavenger hunt, and you never know, a special guest may just turn up!

(A picture of a famous teddy bear of print, stage and screen appears on the flyer here)

For more information about the Teddy Bear Picnic just dial 72 on your phone. Calls will be charged at... (The rest seems quite unimportant apart from the date- tommorow!)

Holly scrabbles at the wall with her paws.

`That's right, with this amazing device, the z-chip, any computer can be a z-machine!'
Go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

You can also see a yellow ball here.

Holly the calico cat is here, prowling menacingly.

Holly sneaks up on you.

`Just dial 95 on your phone, that's right, dial 95 on your phone, and give the operator our password...'
You enter the cat
Holly bats you away with a strong paw.

`xyzzyplughellosailor'
Go east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a black disk and a blue disk through the thick glass.

You can also see an ergonomic chair here.
You look in the box
Scraping right at the bottom of the box, you find a green disk.
You take disk
Which do you mean, the black disk, the blue disk or the green disk?
You look at the green disk
A standard 5.25 inch computer disk, labelled `Adventureland.'
You jump on the box
You leap boldly onto the foam rubber, bouncing and spinning high in the air, finally coming to rest on the tall glass table.
You put the green disk in the Computer
The green disk fits nicely in the disk drive.
You switch on the Computer
A voice BOOOOMS out:

Welcome to Adventure number: 1 "ADVENTURELAND"
In this Adventure you're to find *TREASURES* and store them away.
To see how well you're doing say: "SCORE"
Remember you can always say "HELP"

I'm in a forest.

Obvious exits: North, South, East, West, Up.

I can also see: Trees

What shall I do now?
Inventory
You are carrying:
*ROYAL HONEY*
a night cap (being worn)
a promotional leaflet
a MessageMate (tm) dictaphone
a brass key
your green jacket (being worn)
a reply card
a flyer
a yoyo (providing light)
a baguette
a ukelele
your night shirt (being worn)
You examine Honey
Wait a moment...

You couldn't have taken the honey out of Adventureland, because to win you must have left it in the large hollow damp stump.

The Royal Honey disappears, sorry.

Now don't be like that. Honey is bad for your teeth, anyway.
Inventory
You are carrying:
a night cap (being worn)
a promotional leaflet
a MessageMate (tm) dictaphone
a brass key
your green jacket (being worn)
a reply card
a flyer
a yoyo (providing light)
a baguette
a ukelele
your night shirt (being worn)

Oh stop sulking. It was just an example game, after all.
You check your inventory
You are carrying:
a night cap (being worn)
a promotional leaflet
a MessageMate (tm) dictaphone
a brass key
your green jacket (being worn)
a reply card
a flyer
a yoyo (providing light)
a baguette
a ukelele
your night shirt (being worn)

Oh alright. Have another look in the kitchen- you might find some honey there.
Go west
You'll have to get off the tall glass table first.
You go to the north-west
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

You can also see a yellow ball here.

Holly the calico cat is here, prowling menacingly.

Holly scrabbles at the wall with her paws.

`Well want, wish and wonder no more!'
You go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a honey jar and a telephone, if you step back and crane your neck a little.

An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.

A picnic basket has been left here.

You can also see an answering machine here.
You take the jar
The honey jar is out of reach.
You go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

You can also see a yellow ball here.

Holly the calico cat is here, prowling menacingly.

Holly paws the comfortable sofa.

`Your computer can become the interactive fiction machine of your dreams, and this week only you can have this miracle z-chip FREE!'
You go to the east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a green disk, a black disk and a blue disk through the thick glass.

You can also see an ergonomic chair here.
You go to the north
You'll have to get off the high bench first.
Go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

You can also see a yellow ball here.

Holly the calico cat is here, fast asleep on the floor.

`xyzzyplughellosailor'
You go to the east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a green disk, a black disk and a blue disk through the thick glass.
You go north
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

You can also see a yellow ball here.

Holly the calico cat is here, fast asleep on the floor.

`Just dial 95 on your phone, that's right, dial 95 on your phone, and give the operator our password...'
You go southwest
You can't go that way.

`xyzzyplughellosailor'
You enter the bed
You are on the big bed already.
Sleep
Taking off your jacket, you settle down in the warm fabric and fall asleep. In time, morning comes. The day of your owner's big plan to take you along to the Teddy Bear Picnic! David finds the specially chosen baguette and the reply card eventually, and off you go. What a wonderful day. All the other teddy bears are there, playing games and making mischief. Everyone admires your beautiful brown fur, and smart clothes. And the mysterious jar of honey is enjoyed by all.

*** You have won ***

In that game you scored 33 out of a possible 33, in 6063 turns, giving you the rank of lifelong companion.
Full
In that game you scored 33 out of a possible 33, in 6063 turns, giving you the rank of lifelong companion.

The score was made up as follows:

4 for gastronomical gymnastics
2 for constructive campanology
3 for advanced aviation
1 for matching millinery
3 for silicon surgery
1 for amateur archeology
2 for feline philately
2 for furry fashion
2 for paper pile perusal
3 for moving machinery
3 for drawer derailment
1 last lousy point

33 total (out of 33)
You look around
Please give one of the answers above.
You go northwest
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

You can also see a yellow ball here.

Holly the calico cat is here, fast asleep on the floor.

A less than thrilling crescendo of over the top home shopping show muzak can be heard.
You get the ball
Taken.

`Well want, wish and wonder no more!'
Shake ball
This makes more of a noise than you might have thought, and Holly awakes with a start.

`Because now, you too can thrill to the drama and excitement of interactive fiction!'
Shake ball
The bell tinkles surprisingly loudly.

With a flurry of paw steps, Holly rushes to investigate.
You go to the east
The computer room is neat but not often used. One day a new computer will arrive here, and surely then your owner will regain his enthusiasm. For now he keeps mumbling about bank accounts and expensive machines and repair bills.

To the west lies the south end of the hall.

A tall glass table stands here, home to your owner's old hobby computer. Next to the computer you can make out a green disk, a black disk and a blue disk through the thick glass.
You jump on the cat
Holly bats you away with a strong paw.
You hug the cat
Holly winds around, curls up, and presently falls asleep.
You jump on the cat
Gently you climb onto Holly's back and cling on.
You throw the ball at the table
Holly is jolted awake. Tracking the ball with lightning reflexes, she leaps and pounces with power and grace. The ball drops to the floor and Holly sniffs at it warily.

In the middle of all this you are flung away and land on the floor.
You get the ball
Taken.

Holly winds around you.
Shake ball
Holly looks back and shakes you off with a brush of her tail.
This makes more of a noise than you might have thought, and Holly awakes with a start.
You throw the ball at the table
Holly starts suddenly. Tracking the ball with lightning reflexes, she leaps and pounces with power and grace. The ball drops to the floor and Holly sniffs at it warily.
You get the ball
Taken.

Holly stretches and yawns.
You throw the ball at the Computer
Holly is jolted awake. Tracking the ball with lightning reflexes, she leaps and pounces with power and grace. The ball drops to the floor and Holly sniffs at it warily.

In the middle of all this you are flung away and land on the tall glass table.
You go downward
You tumble down, but being a soft bear, that's ok.

Holly stares at you.
You take the ball
Taken.

Holly winds around the tall glass table.
You go northwest
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

`Do you dream of saving bridges from iminent disaster during major storms rather than playing volleyball?'
Go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

A large cardboard box stands open on the floor here, foam rubber packing sprawling in all directions.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a telephone, if you step back and crane your neck a little.

An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.

A picnic basket has been left here, containing a honey jar.

You can also see an ergonomic chair and an answering machine here.
You go to the northwest
The local centre for entertainment and laziness, the living room is permanent home to a very comfortable sofa and a television set. Both of these are much in use, usually at the same time.

From here you can go south to the kitchen, southeast to the hall, or east to the study.

`xyzzyplughellosailor'
Go south
The kitchen manages to remain untidy, despite the fact that your owner tends to prefer home delivered pizza to anything else.

A door to the south leads outside, and one to the north leads to the living room.

Along one wall stands a high bench, featuring a sink full of dirty dishes, next to which you can see a telephone, if you step back and crane your neck a little.

An empty looking hole at the bottom of the bench loiters suspiciously near a power socket on the wall.

A picnic basket has been left here, containing a honey jar.

You can also see an ergonomic chair and an answering machine here.
You climb the chair
You struggle, but clamber up successfully.

Holly darts about the Computer Room.
You jump on the box
You leap boldly onto the foam rubber, bouncing and spinning high in the air, finally coming to rest on the tall glass table.

Holly stares at you in amazement.
Shake ball
This makes quite a noise. Holly looks around suspiciously, ears and eyes alert.
You throw the ball at the box
Holly starts suddenly. Tracking the ball with lightning reflexes, she leaps and pounces with power and grace. The ball drops to the floor and Holly sniffs at it warily.
Drop box
You haven't got that.

Holly swats away a mote of dust.
You drop the ball
The bell tinkles faintly.

Holly swats away a mote of dust.
You take the ball
Taken.

Holly glares threateningly at the cardboard box.
You throw the ball at Holly
Holly bats the ball away expertly, and pounces on it again for good measure.
Inventory
You are carrying:
a yellow ball
a night cap (being worn)
a promotional leaflet
a MessageMate (tm) dictaphone
a brass key
your green jacket (being worn)
a reply card
a flyer
a yoyo (providing light)
a baguette
a ukelele
your night shirt (being worn)

Holly leaps onto the ergonomic chair.
You show ball to Holly
Holly appears not to notice. Perhaps if you were a little closer?

Holly leaps down from the ergonomic chair.
You show ball to Holly
Holly appears not to notice. Perhaps if you were a little closer?

Holly paws the tall glass table.
You get on the chair
(tumbling off the tall glass table and onto the floor first)
You struggle, but clamber up successfully.

Holly bats at the cardboard box.
You put the green disk in Computer
The personal computer is out of reach.

Holly pointedly ignores you.
You show the ball to Holly
Holly appears not to notice. Perhaps if you were a little closer?

Holly flicks her tail back and forth.
You climb the chair
You are on the ergonomic chair already.

Holly sneaks up on the ergonomic chair.
You jump on the box
You leap boldly onto the foam rubber, bouncing and spinning high in the air, finally coming to rest on the tall glass table.

Holly stares at you in amazement.
You put the green disk in Computer
You need to be holding the green disk before you can put it into something else.

Holly playfully bites the cardboard box.
You put the black disk in Computer
You need to be holding the black disk before you can put it into something else.

Holly pounces on an insect which isn't there.
You take the black disk
(putting the brass key into the green jacket to make room)
Taken.

Holly peers at you expectantly.
You put the black disk in Computer
The black disk fits nicely in the disk drive.

Holly paws the tall glass table.
You turn on Computer
Welcome to Dungeon. This version created 13-MAR-82. You are in an open field west of a big white house with a boarded front door.
There is a small mailbox here.
You open the mailbox
Anyway, you play awhile and finish Dungeon again. Ho hum.

Naturally, being a tidy sort of bear, you turn off the computer and remove the disk after you finish your game.

Holly winds around the tall glass table.
You wait
Time passes.

Holly winds around the ergonomic chair.
Wait
Time passes.

Holly bats at the ergonomic chair.
You wait for a while
Time passes.

Holly sniffs at the ergonomic chair.
You wait for a while
Time passes.

Holly sniffs at the cardboard box.
You wait
Time passes.

Holly paws the ergonomic chair.
Wait
Time passes.

Holly swats away a mote of dust.
You wait for a while
Time passes.

Holly tires of this game, and curls up for a snooze.
You go down
You tumble down, but being a soft bear, that's ok.

Holly winds around you.
You take Holly
I don't suppose Holly the cat would care for that.

Holly bats at the cardboard box.
You kiss holly
Holly winds around, curls up, and presently falls asleep.