At Wit's End
Mike Sousa
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A case study of Murphy's Law in action. In-game hints available.
You look at the pitcher
The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign. The roar of the crowd is deafening.
You examine the bat
It's your favorite Louisville Slugger.

The pitcher gets the sign from the catcher and glances at the runner leading off third base. He then looks to the plate, back to the
runner and again to the plate. You're getting anxious.
You look at the ball
The pitcher has it.

The pitcher starts his wind-up. The crowd is roaring.
You continue
The pitcher has it.

The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time.
You hit the ball with the bat
You focus on the ball approaching the plate. Not knowing the pitch or location, you just pray for the best and swing as hard as you can. You're surprised that a curve ball is thrown inside and you manage to foul off the ball. The ball goes out of play behind the dugout.

The pitcher gets another ball and approaches the mound.

Looks like you'll have one more chance to be a hero.
The roar of the crowd is deafening.
You examine the pitcher
The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign. The fans are screaming at the
top of their lungs.
You examine the catcher
You peek in at the catcher and see him extend two fingers under his glove. A curve ball is on the way. Now if you just knew where it
will be thrown.

The pitcher gets the sign from the catcher and glances at the runner leading off third base. He then looks to the plate, back to the
runner and again to the plate. You're getting anxious.
You wait
Time passes...

The pitcher starts his wind-up. The wave has started to roll around the park.
Swing bat
You take a practice swing, anticipating the pitch.

The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time. The wave has started to roll around the park.
Swing bat
You focus on the ball approaching the plate. You expect a curve ball, but are not sure of the pitch location. You time the swing but are surprised that the pitch is thrown inside; you manage to foul it off. The ball squirts up the first base line.

The pitcher gets another ball and approaches the mound.
The roar of the crowd is deafening.
You examine the catcher
The catcher is sitting in his crouched position.

The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign.
You examine the catcher
glove. A change-up is on the way. Now if you just knew where it will be thrown.

The pitcher gets the sign from the catcher and glances at the runner leading off third base. He then looks to the plate, back to the
runner and again to the plate. You're getting anxious.
You examine the runner
The runners break away from their bases.

The pitcher starts his wind-up.
You look at pitcher
The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time. The roar of the crowd is deafening.
Swing bat
You focus on the ball approaching the plate. You expect a change-up, but are not sure of the pitch location. You time the swing but are surprised that the pitch is thrown right down the middle of the plate; you manage to foul it off. A lucky fan snags the ball in the grandstands.

The pitcher gets another ball and approaches the mound.
You examine the ball
The pitcher has it.

The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign. The wave has started to roll around the park.
You look at the ball
The pitcher has it.

The pitcher starts his wind-up.
You keep going
The ball approaches the plate rather quickly.

You watch a change-up catch the outside of the plate and you go down without a fight. Strike three, you're out.

You slowly walk back to the dugout, bat in hand. Reality didn't play out like your dream. Your teammates try to console you, but you're numb. You take a quick shower, meet up with your wife and kids and head home. There's always next year.
Swing bat
You focus on the ball approaching the plate. You expect a change-up, but are not sure of the pitch location. You time the swing but are surprised that the pitch is thrown right down the middle of the plate; you manage to foul it off. The ball goes out of play behind the dugout.

The pitcher gets another ball and approaches the mound.
The crowd starts chanting your name.
Full
You were:
Excited by the opportunity to hit the game-winning home run;
Anxious after barely fouling off a pitch.
You examine the catcher
The catcher is sitting in his crouched position.

The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign.
You examine the sign
You peek in at the catcher and see him extend two fingers under his glove. A curve ball is on the way. Now if you just knew where it
will be thrown.

The pitcher gets the sign from the catcher and glances at the runner leading off third base. He then looks to the plate, back to the
runner and again to the plate. You're getting anxious.
You examine the pitcher
The pitcher starts his wind-up. The fans are screaming at the top of their lungs.
You look at ball
The pitcher has it.

The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time. The fans are screaming at the top of their lungs.
You examine the runner
You watch a curve ball thrown right down the middle of the plate and you go down without a fight. Strike three, you're out.

You slowly walk back to the dugout, bat in hand. Reality didn't play out like your dream. Your teammates try to console you, but you're numb. You take a quick shower, meet up with your wife and kids and head home. There's always next year.
You hit the ball
You focus on the ball approaching the plate. You expect a curve ball, but are not sure of the pitch location. You time the swing but are surprised that the pitch is thrown outside; you manage to foul it off. A lucky fan snags the ball in the grandstands.

The pitcher gets another ball and approaches the mound.
You examine the pitcher
The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign.
You look at the sign
You peek in at the catcher and see him extend three fingers under his glove. A slider is on the way. Now if you just knew where it will be thrown.

The pitcher gets the sign from the catcher and glances at the runner leading off third base. He then looks to the plate, back to the
runner and again to the plate. You're getting anxious. The crowd is roaring.
You examine the plate
That isn't important.

The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time. The crowd is up on their feet and clapping wildly.
Swing bat
You focus on the ball approaching the plate. You expect a slider, but are not sure of the pitch location. You time the swing but are surprised that the pitch is thrown inside; you manage to foul it off.
A lucky fan snags the ball in the grandstands.

The pitcher gets another ball and approaches the mound.
The crowd is up on their feet and clapping wildly.
Swing
(your bat)
You take a practice swing, anticipating the pitch.

The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign. The crowd starts chanting your name.
Inventory
You have your bat.

The pitcher gets the sign from the catcher and glances at the runner leading off third base. He then looks to the plate, back to the
runner and again to the plate. You're getting anxious.
Bunt
The pitcher hasn't thrown the ball yet.

The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time. The wave has started to roll around the park.
Bunt
You watch the ball leave the pitcher's hand and then square the bat, preparing to bunt the ball. The bat and ball meet and the bunt is hit directly to the pitcher. Everybody in the stadium is shocked; including the pitcher. He picks up the ball and lazily throws it to the first baseman. You're out. Game over.

You slowly walk back to the dugout, bat in hand. Reality didn't play out like your dream. Your teammates are still in shock over your bunt attempt, and for the most part, avoid you entirely. You take a quick shower, meet up with your wife and kids and head home. There's always next year; that's if you're still part of the team.
Swing
(your bat)
You focus on the ball approaching the plate. Not knowing what pitch
to expect, but anticipating that it will be an outside pitch, you
shift your weight accordingly. You are surprised to see a slider, but manage to foul it off. A lucky fan snags the ball in the grandstands.

The pitcher gets another ball and approaches the mound.
The crowd is roaring.
You examine the ball
The pitcher has it.

The pitcher brings his glove up to his chest and peers in. He's looking to the catcher for the sign. The wave has started to roll around the park.
You watch the ball
It's too far away.

The pitcher starts his wind-up.
You watch the ball
It's too far away.

The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time.
You watch the ball
It's too far away.

You watch a curve ball catch the outside of the plate and you go down without a fight. Strike three, you're out.

You slowly walk back to the dugout, bat in hand. Reality didn't play out like your dream. Your teammates try to console you, but you're numb. You take a quick shower, meet up with your wife and kids and head home. There's always next year.
Swing
(your bat)
You take a practice swing, anticipating the pitch.

The pitcher starts his wind-up.
You watch the pitcher
The noise level has reached an all time high. The pitcher completes his wind-up and delivers the pitch. You watch the baseball leave his hand. Hero time. The crowd is roaring.
Swing
(your bat)
You focus on the ball approaching the plate. You extend your arms and the bat and ball meet. As soon as you hit it, you know that it has a shot to leave the park. You watch the ball drift toward the center field bleachers. You toss the bat aside and start running up the
first base line and by the time you round first, you see the ball land in the seats. Euphoria. You don't even remember touching the second base bag and as you hit third, you look up and see your wife and kids, screaming and jumping for joy. The crowd is so loud you can't even hear the sound of your footsteps on the dirt.

The third base coach slaps you on the butt as you pass him and home plate is near. This is the defining moment of your baseball career
and all of your teammates are there to greet you. Your team is going to the World Series and you're a big part of it. As you step on the plate, you are immediately mobbed. You don't remember the first five minutes, just a bunch of grown men laughing, screaming, crying and hugging. You end up on the ground in a ceremonial pig pile.

seconds. You then realize someone's metal spike has inadvertently
torn a gash across the lower part of your thigh. At first your
screams are thought to be part of the celebration and nobody notices. The red splash of blood is quite a contrast to your white Red Sox uniform. Somebody finally notices.

Trainer's Room, on the table
The pain is really starting to set in now, especially since Charlie
is cleaning the wound. You don't even remember being dragged into the trainer's room and plopped onto the table. You just wish the pain would go away so you could start celebrating the victory.

The trainer's room is not a place you're familiar with. In fact, this is the first time you've been hurt since playing for the Red Sox; who would have imagined that your first injury would be sustained during a celebration.

Various and sundry medical supplies are scattered about the room. In the center of the room is a large table (the one you're sitting on)
and the exit is through a door to the south.
Charlie the trainer is here, looking at your wound.

"You're very lucky, Jake," says Charlie, "the cut is not too deep. Another inch or so and it could have damaged the muscle."
You look at wound
It's not visible right now, but it hurts a lot.

"I'm going to give you a shot of morphine," says Charlie. "This
should make the pain subside." Charlie draws the syringe and wipes
the area around the wound with some alcohol. "Hold still now!" quips Charlie. You barely feel the needle.
You wait
Time passes...

"In the best interests of you and the team," says Charlie, "we're sending you to the local hospital."

You open your mouth to object, but Charlie raises his hand and motions you to be quiet.

"I know what you're going to say, Jake," continues Charlie. "This is the biggest night of your career, you want to celebrate with the team; yadda, yadda, yadda."

Charlie clears his throat and starts to speak again. "The team can't afford to have you miss game one of the Series; they need you in the lineup," adds Charlie. "Just let the hospital run some routine tests and you'll be back here in a couple of hours. We're even going to
send you by ambulance so they can start the routine right away."

Reluctantly, you agree to go to the hospital. It's not like you
really have a choice because you want to make sure you're ready for Game One.
Wait
Time passes...

Charlie looks at his watch.

"Okay, Jake. It's 11:20, they should be here in less than 5 minutes. You don't have time to take a shower or change, but at least change into your sneakers. I can imagine that you're not too fond of metal spikes right now." He chuckles.

shiver, thinking that one of them almost ruined the World Series for you.
You remove cleats
Wait until you reach the locker room.

Your wife and twin daughters enter the trainer's room. You jump off the table, wince in pain for a second, and then greet them. You explain what Charlie has told you and the fact that you need to spend
a couple of hours at the local hospital. You and your wife work out a plan and decide to meet at the hospital in an hour. That should give her enough time to drop off the kids at her mom's house. Your wife, visibly relieved that you're okay, plants a kiss on your cheek as you give your daughters a reassuring hug. Your youngest waves as Charlie walks the three of them out.

So much for the big celebration.

You exit the trainer's room and head for your locker. Most of the players and their families have already left for the party; you'll
just have to catch up with them later. You put on your Nike sneakers and place your lucky Swiss army knife into your rear pocket. You
never go anywhere without it.

A moment later, a couple of paramedics escort you out of the locker room by the back door and into the ambulance. What a night.

Ambulance, on the stretcher
Thank goodness Charlie was right: the pain is starting to subside.
It's hard to believe that fifty minutes ago you were hitting a
dramatic grand slam. Now? Now you're strapped to a stretcher in an ambulance heading down Division Street. You've traveled this road countless times, but usually as a driver heading home after a game or practice. It really hasn't sunk in yet.

You can't see much of the ambulance, considering you're on your back. Apart from the ambulance ceiling, you can make out the ambulance door, which is obviously closed, and an IV pole. Various medical supplies are scattered about and the rhythmic sounds of the different machines beeping and humming is almost soothing; almost.
A technician, whose name is Jason -- at least that's the name sewn
on his jacket -- is here.
You ask Jason about the iv
"No need to worry about the IV," says Jason in a soothing voice.

"I'm sorry, Jake," says Jason. "I know you may think it's
unnecessary, but it's policy, you need to be strapped in." He continues, "I just need to perform some routine procedures; please be patient."

Jason then turns around and starts to gather his blood pressure equipment.
You examine the straps
The straps are prohibiting any movement.
You examine pole
The IV pole is used to hang the appropriate medicine and/or saline solution that would be pumped into your body intravenously. The pole is standing near the head of the stretcher.

Jason wraps a medical cuff around your arm, flips the stethoscope over his head and begins to pump the bulb. You feel the cuff tighten
around your arm, and then just when it starts to get uncomfortable,
the pressure slowly releases from the cuff. Jason listens intently through his stethoscope and a few moments later, removes the cuff.

"One-fifteen over sixty-two," says Jason.
You look at Jason
The technician is named Jason, or at least that's the name sewn on his jacket. He stands about six feet tall, is in his mid-forties and has a neatly trimmed goatee. He entering some information in your file.

Jason updates his file.
You ask Jason about the file
"Your file can be reviewed once we reach the hospital," replies Jason.

Jason grabs your wrist, feels for your pulse and after a brief period of time, looks down at his watch.

"Sixty-four," he Jason. "By the way, Jake, I see here that you're diabetic. Make sure you take care of that, low blood sugar can sneak up on you rather quickly."
You ask Jason about diabetes
"I'm no expert, but I do know that you should eat at regular intervals or your low blood sugar may cause you to black out," replies Jason, almost as if he's reciting from a medical book.

Jason looks around for something.
You kick jason
You're strapped to the stretcher; you can't move.

Jason snaps off the cap of a new thermometer and places it under your tongue. A few moments later he removes it and turns it slightly to read your temperature.

"Ninety-eight point six," says Jason. "I've completed the necessary round of checks," he continues. "You just need to sit tight until we reach the hospital. We should be there shortly."
You ask Jason about the missing nouns
Ambulance, on the stretcher
You can't see much of the ambulance, considering you're on your
back. Apart from the ambulance ceiling, you can make out the
ambulance door, which is obviously closed. Various medical supplies are scattered about and the rhythmic sounds of the different machines beeping and humming is almost soothing; almost.
You see an IV pole here.
A technician is here.

Jason organizes his files.

I don't know the word "missing".
You look at the supplies
The medical supplies are of no use to you.

Your body jerks forward and you immediately hear the screeching sound of the ambulance tires. A moment later the ambulance begins to fishtail and you watch the various medical supplies bounce off the walls. Jason is thrown down on the floor and you helplessly watch him get peppered with falling objects. You then hear, and feel, a tremendous crash followed by some screaming coming from the driver's compartment. Jason appears unconscious and is now lying underneath a large piece of equipment.

The ambulance begins to spin uncontrollably as you hold on to the side railings with a determined grip. To the stretcher's credit, it has kept you safe up until this point; you wonder for a moment what you would be doing if you weren't strapped in.

Just as the ambulance appears to come to a stop, you look out the
small window of the back door and see the ambulance veer off the road and start to plummet down the side of a cliff. The back door flies open and you watch the contents of the ambulance get thrown out systematically. You turn your head away as you watch Jason slide out the back of the ambulance; who knows if he'll survive.

stays on its wheels. The stretcher appears to be on the verge of tipping over several times but its position in the ambulance and its braking system prevent it from doing any damage to you. The IV pole crashes on top of you, your quick reflexes help you avoid it colliding with your head, and it ends up leaning up against the stretcher. The ambulance continues to tumble and slowly comes to rest near some thick brush, a good thirty feet from the road.

An instant later, you hear the engine compartment burst into flames. Your eyes widen: you know you don't have much time left before the entire ambulance is engulfed in flames.
You cut the straps with the knife
You can't reach the knife.

You can hear the fire crackle and grow in intensity.
You get the knife
You can't reach the Swiss army knife; the straps limit your movement.

The fire has now consumed the entire engine compartment. You can
smell the strong pungent odor of the smoke.
You examine the straps
The straps are prohibiting any movement.

The fire advances toward you. The heat is starting to make you sweat and the smoke is starting to fill the cabin.
Slide
What do you want to slide?
You leave
You're not going anywhere until you get off of the stretcher.

You can feel the fire inching toward you. You can hear the roar of
the flames lick the side of the ambulance walls.
Yell
Jason looks awkwardly at you.

The intense heat is almost too much for you to take. It appears as if the stretcher has caught fire and the thick black smoke is making it almost impossible for you to see.
You take pole
Taken.

The inside of the ambulance is almost an inferno. The heat is so intense that you pass out. It's probably best that you did -- you don't survive the barbecue.
You eat the pole
The IV pole doesn't appear appetizing.

You can hear the fire crackle and grow in intensity.
You take the pole
Taken.

The fire has now consumed the entire engine compartment. You can
smell the strong pungent odor of the smoke.
You take the knife
You remove the Swiss army knife from your back pocket.

The fire is starting to spread through the forest brush at an alarming rate.
You cut the strap with the knife
You reach up to your legs and grab hold of the strap with your left hand as you begin to cut the strap with your right. The straps are tougher than you thought and require some elbow grease to get the job done. Halfway through, you glance up at the approaching fire and figure you literally have seconds before it's too late. The intense heat of the blaze is making your hands sweat and you feel your left hand slipping as you try to maintain your balance. With one last thrust, you manage to cut off the bottom strap.

You weren't prepared for the incredible jolt you receive as you slide down the stretcher and into the thick brush. The steep descent
catches you off guard as you tumble down the precipitous slope. You have no control over your arms and legs as they flail helplessly, trying to grab on to something that can stop your fall.

Just about when you thought your ride was over, you roll past another thick brush into thin air. You fall for few silent seconds and land
on your back with a heavy thud; thank goodness the soft beach sand broke your fall. You look at your right hand. You can't believe you managed to hold on to your lucky Swiss army knife, especially without cutting yourself.

You lay motionless for a while, admiring the full moon, ominously casting an eerie light on the ocean. You can hear the waves crashing onto the beach and you can't help but laugh. Such a beautiful moment landscape-wise, considering a few moments ago you were almost engulfed in a savage inferno. After catching your breath, you stand up and shake off the sand; what a night.

You're standing at the end of a beach alcove. From what you can
see there's a large cliff to the north, making this a very private area. The forest is up and to the east, unreachable from this point. The ocean lies to the west and goes as far as the eyes can see. The beach path continues south.
You go south
You've made your way to a nice stretch of beach. The surroundings resemble the alcove where you first entered the beach. The ocean
spans your field of vision to the west and the thick impenetrable forest is up to the east. The beach ends abruptly to the north but continues to the south.
Go south
breathtaking view this location must have during the day. Your best guess is that you're on a private beach, protected by a massive cliff wall to the south. To the east is a small path that appears to lead
to a prominent looking gate. To the north, a smaller stretch of beach leads into darkness.
You go east
You're standing before a large metal gate. A tall stone wall
extends to the north and south, wrapping around what appears to be an enormous house. The gate is closed. Beyond the gate to the east is a path that leads toward a house.
You look at the leg
They're your legs.
You examine the gate
of the house on the hill. It is somewhat Gothic looking and seems out of place. Attached to the gate is a latch, secured by a small
padlock. The gate is closed.
You examine the padlock
The padlock has seen better days. The salt air has done a number on the metal, the tiny keyhole is full of rust, and it wouldn't be a surprise if it didn't work at all. The padlock is locked.
You pick the padlock with knife
You try to jam the Swiss army knife blade into the padlock but have no luck; the Swiss army knife blade doesn't fit.
You kick the gate
Nothing happens.
You look at the latch
The latch is used to lock the gate in place. It's currently in the locked position and there's a padlock hanging from it.
You examine knife
Your Swiss army knife has been with you for the last fifteen years.
It got handed down to you by your dad when you turned eighteen, which is one of the reasons it means so much to you. Apart from the frighteningly sharp knife, it also contains a flathead screwdriver, a Phillips screwdriver, a bottle opener, tiny scissors and an awl.
You pick the lock with the awl
You insert the awl and poke inside the padlock for a bit. After a couple of jabs, a fair amount of rust escapes from the padlock; you hear a small click. You remove the awl from the padlock and try to open it. Success!
Open latch
You first remove the padlock from the latch and then lift the latch.
Go east
You walk up the winding stone path, passing by numerous flower beds, sculpted bushes and ornate lawn decorations. Each section of the yard is meticulously manicured as if the house was featured on the cover of Home and Garden each week. After a brisk walk, you climb several stairs and enter the wrap-around porch.

by an enormous wrap-around porch. A set of double doors made up of mostly smoked glass is to the east. The porch runs both north and south.

The house is eerily absent of any light.
You go to the east
The double doors are closed.
You open the doors
The double doors are locked.
You knock on the door
You knock on the door. Eerie silence.
Break glass
That would create too much of a disturbance; you're afraid you'd scare the owners and get promptly shot.
Go north
You're standing at the north end of the wrap-around porch, which
ends abruptly due to the fact that the external casing of the chimney needed to be accounted for. Two large windows flank the fireplace casing.
You examine the chimney
The casing is part of the house, shaped in the form of a chimney.
You examine the windows
The windows are very large and, when there's sunlight, must give the room inside an incredible view of the ocean.
Go south
by an enormous wrap-around porch. A set of double doors made up of mostly smoked glass is to the east. The porch runs both north and south.

The house is eerily absent of any light.
Go south
You've made your way to the south end of the wrap-around porch,
which continues to the east. A pair of large windows offers the room inside an exceptional view of the ocean. The porch also continues north.
You go to the east
You're standing at the east end of the wrap-around porch, which
ends near a patio door. The porch continues to the west.
You examine the door
The patio door looks as if it's been compromised. The glass from one of the window panes is missing and the door is closed.
You enter door
(Opening the patio door)
Go north
Before you enter the house, you check to make sure your Swiss army knife has been closed and slip it into your front pocket. No need to walk into a strange house carrying a knife since you don't have
hostile intentions.

As you take your second step, you feel a sharp pain run down your spine. Before your brain can process what just happened, you fall to the floor like a sack of potatoes. Two men jump on top of you and immediately begin to secure your hands and legs with some rope. As
the rope is being tightened you notice one of them pick up the padlock which fell out of your hand.

You momentarily black out from the pain and after a few moments, or at least, it felt like only a few moments, you regain your consciousness.

You're lying on your back in the middle of a stranger's living room, feet bound and hands tied behind your back. Two men are standing over you, inspecting their catch with their flashlights.

"I'm telling you Tommy, it's him!" whispers one of the men. "Look! He's still wearing his uniform."

"Bobby," counters Tommy, sounding very skeptical, "why would Jake Garrett be breaking into this house in the middle of the night when he just hit the game-winning grand slam a few hours ago? And why was he knocking on the door a few moments ago?"

"I can't answer that, Tom," replies Bobby in a soft, almost giddy voice, "all I know is that I'm a huge fan and this IS Jake Garrett."

Bobby and Tommy stare at you, each taking turns scratching their
heads.
You ask Bobby about Tommy
"Silence!" yells Bobby.

"Screw this job," says Bobby, "we could make much more money with a hostage like this. Can you imagine the ransom we could get?"

"Now you're talking, Bobby! Didn't he just sign a multi-million
dollar contract this year?" asks Tommy, not wanting or needing an answer. "I'm just sure he would love to share some of that money with us!"
You go east
You're not going anywhere until you get off of your back.

Bobby and Tommy confer quietly.
You stand
Not possible.

Tommy reaches for his cell phone and makes a call. Before he can say hello, he walks into a different room so you can't quite make out what he's saying. A few moments later he returns.
You move the hands
Your hands aren't important.

"Okay, change in plans Jake," quips Bobby as he and Tommy lift you to your feet. "We're going for a ride," says Tommy as he puts a
blindfold on you. "We also don't need you shouting for help," says Tommy as he puts a makeshift gag around your head.

Bob and Tom drag you through several rooms and out yet another door to their car. Your finely tuned, athletic body is treated like a slab of beef as Bobby and Tommy haul you to their car. This does nothing for your injury, save perhaps make it even worse. One of them pops open the trunk and you're unceremoniously dumped in. The morphine Charlie gave you must be wearing off and before you can catch your breath, all goes dark.

You hear the car doors open and close. A few moments later, the car engine starts and slowly the car accelerates. An instant later, the car veers drastically as your body bounces off the back of the trunk wall. Apparently they've left the driveway and are now on the road. You're going for a ride alright, you just don't know where.
You take the knife
You can't reach the Swiss army knife; your hands are currently tied.

You can hear the radio changing stations, evidently Tommy and Bobby can't agree on the same type of music. After several attempts, the radio is shut off. A moment later, you hear the siren of a fire truck with police sirens also filling the midnight air.

"What do we have here?" says one of them to his friend. "Wow, it
looks like some sort of accident. Look, Tommy, part of the woods is
on fire!" says Bobby rather excitedly. "Now drive carefully, the last thing we need is to be pulled over."

start several times. A few moments later, the car accelerates and the sound of the sirens grow more and more distant.
You listen
You don't hear anything unusual.

The car hits a large pot hole, either that or it's time for them to replace the struts, and this causes your body to slam against the inside wall. Your lucky Swiss army knife digs into your thigh, much too close to your gash. Thank goodness the blade was retracted,
you've had your share of pain tonight.
You take the knife
You can't reach the Swiss army knife; your hands are currently tied.

You're starting to lose track of time. You can't remember if you've been trapped in this trunk for five or 35 minutes and it's starting to get hard to breathe. You're doing your best to remain calm.
You move the hands
Your hands aren't important.

After what seems like an eternity, the car comes to a full stop. You listen attentively to see what Bobby and Tommy do. Both doors open simultaneously, followed shortly by the pop of the trunk. Neither man says anything as they drag you out of the trunk.

You're led down a path, up a few steps and then brought into another house. You're guided to a chair where you are forced to sit down as your feet and arms are secured to the chair. You are now a hostage. What you wouldn't do for your baseball bat right about now.

As you settle into your chair, you wiggle your hands accordingly. If only you had put your Swiss army knife in your back pocket. The way they tied you to the chair, it would take a minimal amount of effort
to retrieve the knife and cut your way loose when they weren't
looking. Oh well, live and learn.

Some room, sitting on the chair
You see nothing.
Lean
What do you want to lean?
Shake
What do you want to shake?
You listen
You don't hear anything unusual.

You hear a conversation taking place in another room in the house.
The voices sound like they belong to Bobby and Tommy.

"It'll work," says Bobby, "I know it will."

"Bobby," says Tommy in an exasperated voice, "your plan sounds like it came from a Colombo episode. I don't have a good feeling about it."

"Listen, we call the Red Sox, we tell them that we have Jake Garret
and we want the money," replies Bobby, obviously trying to convince
his partner of the soundness of the plan. "They can't trace the call because they probably don't know he's missing yet!" says Bobby as his voice gets louder and louder.

"Okay, okay, Bobby. Let's go over your plan one more time," says Tommy, trying to give his friend the benefit of the doubt.

Their voices get softer as they discuss the details of the ransom pick-up. You don't catch all of the details, apart from a possible swap of luggage and a fake getaway car. One thing you do hear, loud and clear, as if they wanted you to hear it. Should anything go
wrong, you're dead.

You hope everything goes right.
You feel the chair
The chair feels just like a chair.

The silence is broken by Tommy and Bobby discussing the timing. It appears as if they're opting for rush hour traffic in Boston. You
hear them tentatively agree to leave the house this afternoon. Their conversation continues for a while, bouncing from topic to topic.
After a while, you lose interest and drift off to sleep.

You wake up many hours later with somebody shaking your shoulder.

As you gather your senses, the previous night's activities replay in your mind. The ambulance, the fire, the thunk on the head. Oh, does
it hurt now. That horrible ride in the trunk of the car, it's a
wonder you managed to sleep at all and worst of all, you're starving and need to go to the bathroom. You wonder if it can get any worse.

"Hey!", screams a voice in your ear. "Hotshot, wake up! It's
payday."
You go to the south
You've made your way to a nice stretch of beach. The surroundings resemble the alcove where you first entered the beach. The ocean
spans your field of vision to the west and the thick impenetrable forest is up to the east. The beach ends abruptly to the north but continues to the south.

breathtaking view this location must have during the day. Your best guess is that you're on a private beach, protected by a massive cliff wall to the south. To the east is a small path that appears to lead
to a prominent looking gate. To the north, a smaller stretch of beach leads into darkness.
You go east
You're standing before a large metal gate. A tall stone wall
extends to the north and south, wrapping around what appears to be an enormous house. The gate is closed. Beyond the gate to the east is a path that leads toward a house.
You pick the lock
(with the Swiss army knife)
You try to jam the Swiss army knife blade into the padlock but have no luck; the Swiss army knife blade doesn't fit.
You examine knife
Your Swiss army knife has been with you for the last fifteen years.
It got handed down to you by your dad when you turned eighteen, which is one of the reasons it means so much to you. Apart from the frighteningly sharp knife, it also contains a flathead screwdriver, a Phillips screwdriver, a bottle opener, tiny scissors and an awl.
You open gate
A padlock hangs from the clasp, preventing the latch from being
lifted.
You get the lock
Taken.
Oops pocket
Done.
You open the door
Strange. This door is unlocked, and opens easily.
You enter
As you take your second step, you feel a sharp pain run down your spine. Before your brain can process what just happened, you fall to the floor like a sack of potatoes. Two men jump on top of you and immediately begin to secure your hands and legs with some rope. As
the rope is being tightened you notice one of them pick up the padlock which fell out of your hand.

You momentarily black out from the pain and after a few moments, or at least, it felt like only a few moments, you regain your consciousness.

You're lying on your back in the middle of a stranger's living room, feet bound and hands tied behind your back. Two men are standing over you, inspecting their catch with their flashlights.

"I'm telling you Tommy, it's him!" whispers one of the men. "Look! He's still wearing his uniform."

"Bobby," counters Tommy, sounding very skeptical, "why would Jake Garrett be breaking into this house in the middle of the night when he just hit the game-winning grand slam a few hours ago?"

"I can't answer that, Tom," replies Bobby in a soft, almost giddy voice, "all I know is that I'm a huge fan and this IS Jake Garrett."

Bobby and Tommy stare at you, each taking turns scratching their
heads.
You get up
Not possible.

"Screw this job," says Bobby, "we could make much more money with a hostage like this. Can you imagine the ransom we could get?"

"Now you're talking, Bobby! Didn't he just sign a multi-million
dollar contract this year?" asks Tommy, not wanting or needing an answer. "I'm just sure he would love to share some of that money with us!"
You get the knife
You can't reach the Swiss army knife; your hands are currently tied.

Bobby and Tommy confer quietly.
You wait awhile
Time passes...

Tommy reaches for his cell phone and makes a call. Before he can say hello, he walks into a different room so you can't quite make out what he's saying. A few moments later he returns.
You tell Bobby about the accident
"Silence!" yells Bobby.

"Okay, change in plans Jake," quips Bobby as he and Tommy lift you to your feet. "We're going for a ride," says Tommy as he puts a
blindfold on you. "We also don't need you shouting for help," says Tommy as he puts a makeshift gag around your head.

Bob and Tom drag you through several rooms and out yet another door to their car. Your finely tuned, athletic body is treated like a slab of beef as Bobby and Tommy haul you to their car. This does nothing for your injury, save perhaps make it even worse. One of them pops open the trunk and you're unceremoniously dumped in. The morphine Charlie gave you must be wearing off and before you can catch your breath, all goes dark.

You hear the car doors open and close. A few moments later, the car engine starts and slowly the car accelerates. An instant later, the car veers drastically as your body bounces off the back of the trunk wall. Apparently they've left the driveway and are now on the road. You're going for a ride alright, you just don't know where.
You wait
Time passes...

You can hear the radio changing stations, evidently Tommy and Bobby can't agree on the same type of music. After several attempts, the radio is shut off. A moment later, you hear the siren of a fire truck with police sirens also filling the midnight air.

"What do we have here?" says one of them to his friend. "Wow, it
looks like some sort of accident. Look, Tommy, part of the woods is
on fire!" says Bobby rather excitedly. "Now drive carefully, the last thing we need is to be pulled over."

start several times. A few moments later, the car accelerates and the sound of the sirens grow more and more distant.
Wait
Time passes...

The car hits a large pot hole, either that or it's time for them to replace the struts, and this causes your body to slam against the inside wall. As you bounce around, your lucky Swiss army knife digs into your backside. Thank goodness the blade was retracted, you've
had your share of pain tonight.
Wait
Time passes...

You're starting to lose track of time. You can't remember if you've been trapped in this trunk for five or 35 minutes and it's starting to get hard to breathe. You're doing your best to remain calm.
You wait
Time passes...

After what seems like an eternity, the car comes to a full stop. You listen attentively to see what Bobby and Tommy do. Both doors open simultaneously, followed shortly by the pop of the trunk. Neither man says anything as they drag you out of the trunk.

You're led down a path, up a few steps and then brought into another house. You're guided to a chair where you are forced to sit down as your feet and arms are secured to the chair. You are now a hostage. What you wouldn't do for your baseball bat right about now.

As you settle into your chair, you wiggle your hands accordingly. If only you had put your Swiss army knife in your front pocket. The way they tied you to the chair, it would take a minimal amount of effort
to retrieve the knife and cut your way loose when they weren't
looking. Oh well, live and learn.

Some room, sitting on the chair
You see nothing.
Scream
A muffled murmur is all you can manage.

You hear a conversation taking place in another room in the house.
The voices sound like they belong to Bobby and Tommy.

"It'll work," says Bobby, "I know it will."

"Bobby," says Tommy in an exasperated voice, "your plan sounds like it came from a Colombo episode. I don't have a good feeling about it."

"Listen, we call the Red Sox, we tell them that we have Jake Garret
and we want the money," replies Bobby, obviously trying to convince
his partner of the soundness of the plan. "They can't trace the call because they probably don't know he's missing yet!" says Bobby as his voice gets louder and louder.

"Okay, okay, Bobby. Let's go over your plan one more time," says Tommy, trying to give his friend the benefit of the doubt.

Their voices get softer as they discuss the details of the ransom pick-up. You don't catch all of the details, apart from a possible swap of luggage and a fake getaway car. One thing you do hear, loud and clear, as if they wanted you to hear it. Should anything go
wrong, you're dead.

You hope everything goes right.
Spit
You're not at Fenway any more.

The silence is broken by Tommy and Bobby discussing the timing. It appears as if they're opting for rush hour traffic in Boston. You
hear them tentatively agree to leave the house this afternoon. Their conversation continues for a while, bouncing from topic to topic.
After a while, you lose interest and drift off to sleep.

You wake up many hours later with somebody shaking your shoulder.

As you gather your senses, the previous night's activities replay in your mind. The ambulance, the fire, the thunk on the head. Oh, does
it hurt now. That horrible ride in the trunk of the car, it's a
wonder you managed to sleep at all and worst of all, you're starving and need to go to the bathroom. You wonder if it can get any worse.

"Hey!", screams a voice in your ear. "Hotshot, wake up! It's
payday."
Xyzzy
Hold on while your PC sends you a Gamma burst of mind altering energy...

(I hope you closed your eyes.)

As soon as the ringing in your ear stops, press ENTER.

OK, thank you in advance for giving this game a 10.

"You sure we should leave him here?" questions Bobby as he yells out
to his partner in crime.

"You bet, Bobby. He's harmless sitting in that chair; he's not going anywhere until we get back," replies Tommy from the other room. "See if he needs to go to the bathroom before we go because I don't want to come back and have to deal with any mess," says Tommy, obviously more concerned about the mess than your needs.
You ask Bobby about Tommy
You mumble something incoherently. Bobby and Tommy both snicker.

"Okay, hotshot," says Bobby as he removes your blindfold, gag and the rope holding your feet and hands to the chair. "You have five minutes in the bathroom. You try anything funny," says Bobby in a sinister voice, "and I won't hesitate to use this."

Bobby motions to the gun in his hand, you get the hint.

You're led through the kitchen area, down a short hallway and into the bathroom. He tells you to leave the door ajar so that he can keep an eye on the window. He doesn't have a view of the toilet or sink.

and a toilet. There is a mirror hanging over the sink, but no
medicine cabinet can be found. The room is relatively neat, considering the house occupants. To the north is a door that is ajar, and on the southern wall is a window that is closed.

You quickly realize that this is your best chance to plan your escape.
You examine the door
The bathroom door is slightly ajar.

You can hear the muffled voices of Bobby and Tommy fine tuning their plan.
You close the door
Closed.

The bathroom door swings open.

"Listen, hotshot!" screams Bobby as if he's scolding his teenage son. "This door needs to stay ajar so I can monitor the window. You're lucky we've given you these five minutes to use the bathroom."

Bobby stares you down for a minute and then shuts the door, only leaving it open a crack.
You examine the toilet
The toilet is not noteworthy.

"How we doing in there?" questions Bobby, obviously eager to return
you to your chair. "Let's go! You only have a few minutes left."
You look at the mirror
The mirror hangs over the pedestal sink.
Break mirror
You'll have to tell me how to do that.

The bathroom door swings open with Bobby standing there, gun in hand. Bobby escorts you back to the wooden chair where he promptly ties your hands and feet to the chair.

"Hey Tommy," yells Bobby to his friend in the kitchen, "you think it's okay to leave the gag and blindfold off?"

"Yeah, shouldn't be a problem," replies Tommy, "he can yell until he loses his voice, aint nobody gonna hear him."

Bobby walks toward the kitchen where he and Tommy finalize the plan.

"Why don't you call Jimmy," says Tommy, "let him know that we have a house guest and to be on the lookout for any suspicious activity.
Don't tell him our plan, he'll probably want a piece of the action.
He keeps forgetting that he retired from the business years ago."

You hear Bobby use his cellular phone and speak to their friend Jimmy. He divulges more of the plan than Tommy would have liked, and you can hear Tommy tell Bobby to end the call. After a few moments, Bobby
gets the message across to Jimmy and the call ends. You see Bobby
make his way back into the family room.

"Okay, hotshot. We'll be back soon with lots of money," quips Bobby, rather amused. "Make sure you don't go anywhere!"

Both Bobby and Tommy laugh as they start to leave the house. You overhear them talk about Jimmy, how ruthless he was and how he didn't mess around. They were sad when he left the business, but a brush
with death tends to make people look at life differently. The last thing you hear is the sound of the front door closing.

Family Room, sitting on the chair
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You put the knife in the front pocket
Done.

You can hear the muffled voices of Bobby and Tommy fine tuning their plan.
Piss
You relieve yourself in the toilet. After a proper shake (or two),
you flush the toilet.
You examine the window
The window is closed.

"How we doing in there?" questions Bobby, obviously eager to return
you to your chair. "Let's go! You only have a few minutes left."
You open the window
Opened.

The bathroom door swings open.

"Listen, hotshot!" screams Bobby as if he's scolding his teenage daughter. "This window needs to stay closed. I wasn't born
yesterday, you know!"

Bobby stares you down for a minute and then proceeds to shut the window. He then does an about face and shuts the door, only leaving
it open a crack.
You break the mirror with the knife
You can't use the Swiss army knife to break anything.

The bathroom door swings open with Bobby standing there, gun in hand. Bobby escorts you back to the wooden chair where he promptly ties your hands and feet to the chair.

"Hey Tommy," yells Bobby to his friend in the kitchen, "you think it's okay to leave the gag and blindfold off?"

"Yeah, shouldn't be a problem," replies Tommy, "he can yell until he loses his voice, aint nobody gonna hear him."

Bobby walks toward the kitchen where he and Tommy finalize the plan.

"Why don't you call Jimmy," says Tommy, "let him know that we have a house guest and to be on the lookout for any suspicious activity.
Don't tell him our plan, he'll probably want a piece of the action.
He keeps forgetting that he retired from the business years ago."

You hear Bobby use his cellular phone and speak to their friend Jimmy. He divulges more of the plan than Tommy would have liked, and you can hear Tommy tell Bobby to end the call. After a few moments, Bobby
gets the message across to Jimmy and the call ends. You see Bobby
make his way back into the family room.

"Okay, hotshot. We'll be back soon with lots of money," quips Bobby, rather amused. "Make sure you don't go anywhere!"

Both Bobby and Tommy laugh as they start to leave the house. You overhear them talk about Jimmy, how ruthless he was and how he didn't mess around. They were sad when he left the business, but a brush
with death tends to make people look at life differently. The last thing you hear is the sound of the front door closing.

Family Room, sitting on the chair
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You get the knife
You remove the Swiss army knife from your front pocket.
You cut the rope
You begin to cut the rope with your Swiss army knife and after a few moments, you free your hands. You then reach down and cut the rope from your feet and when complete, stand up and stretch. You quickly place the Swiss army knife into your front pocket. You look down at the rope and determine that it may be useful. You discard the smaller pieces of rope that you cut and keep the large piece.

Now, if you could only find a phone.
Go east
You're standing in the middle of the kitchen, which doesn't appear
as if it's used too often. There are almost no kitchen appliances apart from the major ones; neatly tucked away in the corners of the room are the stove, refrigerator and dishwasher. Near the kitchen counter is a blue recycling bin.

There is a breakfast type counter which nicely separates the kitchen area from the family room. On the kitchen counter is a microwave, and near it is a note. You can enter the family room to the west and a hallway leads south, toward the bathroom. The dining room is east of here.

It's been an awfully long time since you last ate and hunger is starting to consume most of your thoughts.
You read the note
(first taking the note)
Tommy,

Thanks for letting me use the boat. Sorry I ran out of gas,
believe you me, it was embarrassing having to be towed in by those schmucks. Anyway, I left the key in the cabin of the boat. Here's fifty bucks for the gas.

Thanks again,
Jimmy
You open fridge
You check out the contents of the refrigerator and snub your nose at most of the items, not that there is an abundance of them. Most of
the occupants of the refrigerator are not edible or haven't seen the light of day in quite some time. You do manage to see some pizza that looks relatively fresh and some beverages, most notably a can of coke and a can of beer.
You take the coke
Taken.
Drink coke
You pop off the lid and down the Coke. It takes a couple of attempts, carbonation in soda is a wonderful thing, but you manage to finish it in record time. Very refreshing.
You eat the pizza
You chomp down the cold pizza as if you haven't eaten in days, which
is closer to the truth than you care to admit. Though the pizza was cold and had no taste, it does satisfy you.

You let out a loud gassy burp; that coke was really carbonated.
You take the pizza
Taken.

You let out a loud gassy burp; that coke was really carbonated.
You examine the microwave
The microwave has no buttons. This must be one of those new automatic models which starts and stops automatically. It is currently closed.
You open the microwave
Opened.
You put the pizza in the microwave
Done.
You close the microwave
You close the door and the microwave emits three short beeps. You
hear the microwave turn on as it prepares to heat its contents. You watch the leftover pizza, wondering when the microwave will sense it and stop accordingly. A few moments later the microwave stops and emits five short beeps.
You open the microwave
Opening the microwave reveals a leftover pizza.
You eat the pizza
The pizza is rather hot and you don't enjoy it as much as you could. The cheese stings the roof of your mouth as you swallow the pizza bit by bit. You were hungrier than you thought, if that's possible, and when done, you are quite satisfied.
You open the dishwasher
Opening the dishwasher reveals some dirty dishes.
You examine the dishes
You see nothing unusual about the dirty dishes.

A small burp escapes from your mouth, definitely coke.
You look around
You're standing in the middle of the kitchen, which doesn't appear
as if it's used too often. There are almost no kitchen appliances apart from the major ones; neatly tucked away in the corners of the room are the stove, refrigerator and dishwasher. Near the kitchen counter is a blue recycling bin.

There is a breakfast type counter which nicely separates the kitchen area from the family room. On the kitchen counter is a microwave.
You can enter the family room to the west and a hallway leads south, toward the bathroom. The dining room is east of here.
The refrigerator seems to contain a beer and some non-edible items.
The dishwasher seems to contain some dirty dishes.
You examine the stove
The stove is almond white and is currently closed.
You open the stove
Opening the stove reveals some pots and pans.
Look around
You're standing in the middle of the kitchen, which doesn't appear
as if it's used too often. There are almost no kitchen appliances apart from the major ones; neatly tucked away in the corners of the room are the stove, refrigerator and dishwasher. Near the kitchen counter is a blue recycling bin.

There is a breakfast type counter which nicely separates the kitchen area from the family room. On the kitchen counter is a microwave.
You can enter the family room to the west and a hallway leads south, toward the bathroom. The dining room is east of here.
The refrigerator seems to contain a beer and some non-edible items.
The stove seems to contain some pots and pans. The dishwasher seems
to contain some dirty dishes.
You go east
Before you leave, you shut the refrigerator. No need to keep it open.

The dining room is rather small, and the table and chairs that
adorn the middle of the room barely fit. The style of the dining room set conflicts with most of the furniture you've seen, particularly in the family room. Your bet is that Tommy and Bobby inherited this from the previous owner. Two large windows give a good view of the backyard. The kitchen is west and to the south, is the formal living room.
Go south
The formal living room, if you could call it that, doesn't appear
as if it's been used for quite some time. You're getting the feeling that Bobby and Tommy don't really call this home. The fireplace is as clean as a whistle and nothing is out of place. The sofa looks as if the plastic was just removed from it and the coffee table doesn't have one stain on it. Two large windows give you a view of the front yard. The dining room is north and to the west is a small foyer.
Go west
You've made your way to the small foyer. Toward the east is a
large living room which then opens up to the dining room. A hallway
is northwest of here and to the south, is the front door which is closed.
You open the door
Opened.
Go south
You're standing in front of the house, just beyond the driveway.
It's a simple one floor cabin, in the style of a Cape. The shingles
of the house have worn well and the shrubs and bushes surrounding the house have overgrown a bit. You can make your way east or west to explore the front yard more, or you can go south toward the driveway. The front door is north.

As you step outside for the first time, you notice the threatening
sky. The clouds are starting to roll in and they don't look too
happy. Looks like you're in for some nasty weather soon.
You go east
You're standing east of the cabin. The forest suffocates the area here, but you can make out the backyard to the north. To the west is the front of the house. Near some shrubs, nested against the house,
is a ladder lying on the ground.
You go to the north
You struggle with the eight foot ladder, but manage to balance it as you walk along.

You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The
side yard can be accessed by going southwest or southeast.

You feel a bit gassy and force a burp, that coke is still haunting
you.
Go north
Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south.
You go to the north
The barn doors are closed.
You open the door
The double doors are locked.
You examine the barn
The barn occupies most of the corner of the yard and is up against the property line, protected by a row of trees. It has two large double doors that are closed as well as a window near the roof line.
You examine the window
The window is near the roof line of the barn.

You glance up at the sky; definitely rain clouds.
Go upward
You ascend the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north. The window is protected by a flimsy mesh screen, most likely used to keep the bugs out and to ventilate the barn appropriately.
You open mesh
You tug at the screen and it comes loose. You pull it away from the barn window and the screen is damaged slightly. You inspect it for a moment, then let it drop to the ground.
You look through window
You stick your head through the window and peer in. The barn is extremely cluttered and doesn't appear as if it's used too often.
There are a couple of other windows on the far wall allowing some
light to filter in, but from here, all you can make out is a pile of junk.
You drop all
rope: You drop the rope and watch it fall to the ground.
note: You drop the note and watch it fall to the ground.
coke can: You drop the coke can and watch it fall to the ground.
You go inside
You squeeze through the window and then hang from it for a brief moment, trying to figure out the optimum landing area. You then let
go and land on your feet.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, near the far wall.
You see a gas container here.
You look at crate
The wooden crate is roughly three feet wide and four feet tall. It is unmarked.
You open it
You lift the cover slightly and peek in the crate; it's empty. You then lower the cover.
You examine the trailer
The boat trailer is approximately twenty feet long and is made of steel. It's parked at the rear of the barn.
You open the doors
The double doors are locked.
You pick the lock
What do you want to pick it with?
You get on the crate
You climb up onto the crate.
Go downwards
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, near the far wall.
You move the crate near the window
You move the crate under the window.
Look around
You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You throw the gas out the window
It doesn't appear as if the gas container can fit through the window, but you give it a shot anyway. You heave the ten gallon gas container at the window and immediately duck as it bounces off the window and promptly hits you on the back of the head. It tumbles off the crate and lands on the barn floor. Thankfully, the container was closed and the gas is safe, for now.
Go down
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container here.
You wash hands
You wash your hands; not wanting to dry them on their towels, you
shake them dry and finish wiping them on your uniform.

"How we doing in there?" questions Bobby, obviously eager to return
you to your chair. "Let's go! You only have a few minutes left."
Shit
You relieve yourself in the toilet. After a few moments, there is no reading material here, you finish up and flush the toilet.
You wash hands
You wash your hands; not wanting to dry them on their towels, you
shake them dry and finish wiping them on your uniform.

The bathroom door swings open with Bobby standing there, gun in hand. Bobby escorts you back to the wooden chair where he promptly ties your hands and feet to the chair.

"Hey Tommy," yells Bobby to his friend in the kitchen, "you think it's okay to leave the gag and blindfold off?"

"Yeah, shouldn't be a problem," replies Tommy, "he can yell until he loses his voice, aint nobody gonna hear him."

Bobby walks toward the kitchen where he and Tommy finalize the plan.

"Why don't you call Jimmy," says Tommy, "let him know that we have a house guest and to be on the lookout for any suspicious activity.
Don't tell him our plan, he'll probably want a piece of the action.
He keeps forgetting that he retired from the business years ago."

You hear Bobby use his cellular phone and speak to their friend Jimmy. He divulges more of the plan than Tommy would have liked, and you can hear Tommy tell Bobby to end the call. After a few moments, Bobby
gets the message across to Jimmy and the call ends. You see Bobby
make his way back into the family room.

"Okay, hotshot. We'll be back soon with lots of money," quips Bobby, rather amused. "Make sure you don't go anywhere!"

Both Bobby and Tommy laugh as they start to leave the house. You overhear them talk about Jimmy, how ruthless he was and how he didn't mess around. They were sad when he left the business, but a brush
with death tends to make people look at life differently. The last thing you hear is the sound of the front door closing.

Family Room, sitting on the chair
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You get the knife
You remove the Swiss army knife from your front pocket.
Look around
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You see a chair here.

It's been an awfully long time since you last ate and hunger is starting to consume most of your thoughts.
You go east
You're standing in the middle of the kitchen, which doesn't appear
as if it's used too often. There are almost no kitchen appliances apart from the major ones; neatly tucked away in the corners of the room are the stove, refrigerator and dishwasher. Near the kitchen counter is a blue recycling bin.

There is a breakfast type counter which nicely separates the kitchen area from the family room. On the kitchen counter is a microwave, and near it is a note. You can enter the family room to the west and a hallway leads south, toward the bathroom. The dining room is east of here.
You examine bin
The blue recycling bin is mostly full of beer cans, though a couple of soda cans and bottles are mixed in. Not a surprise, considering the house occupants, though you never did figure Bobby or Tommy as the environmental friendly type.
You get the bottle
Which bottle do you mean, the two-liter plastic Pepsi bottle, or the two-liter plastic Sprite bottle?
You get the pepsi
Taken.
You examine it
The two-liter plastic Pepsi bottle used to contain some soda, but is now currently empty. The cap is currently on the bottle.
You close the fridge
Closed.
You look around
You're standing in the middle of the kitchen, which doesn't appear
as if it's used too often. There are almost no kitchen appliances apart from the major ones; neatly tucked away in the corners of the room are the stove, refrigerator and dishwasher. Near the kitchen counter is a blue recycling bin.

There is a breakfast type counter which nicely separates the kitchen area from the family room. On the kitchen counter is a microwave, and near it is a note. You can enter the family room to the west and a hallway leads south, toward the bathroom. The dining room is east of here.
You read it
Tommy,

Thanks for letting me use the boat. Sorry I ran out of gas,
believe you me, it was embarrassing having to be towed in by those schmucks. Anyway, I left the key in the cabin of the boat. Here's fifty bucks for the gas.

Thanks again,
Jimmy
You go south
of the rooms in this cabin. To the north is the kitchen area which then leads to the dining room and family room. To the south is the bathroom, its door currently open. To the southwest is the bedroom
and to the east, is a closed door. The hallway continues southeast to a small foyer which opens up into a large living room.
You go to the southwest
You've made your way to the only bedroom in the cabin. Based on
how it's furnished, you begin to wonder what exactly Bobby's and Tommy's relationship is, but that's the least of your problems right now. The room has the bare essentials, and nothing more.

Your eyes wander to the small night stand where an alarm clock is displaying the current time. You can hardly believe that it's 2:17
pm.
You examine the stand
The night stand compliments the bedroom set nicely. Sitting on the night stand is an alarm clock.
You open it
It's just a table, really; there are no drawers to open.
You search it
On the night stand you see an alarm clock.
You look at the clock
The clock appears battery operated, considering there is no power cord attached to the device. At the bottom of the alarm clock is a cover that is closed. The alarm clock is currently displaying 2:24 pm.
You open the clock
Opening the alarm clock reveals a C battery.
You examine the clock
The clock appears battery operated, considering there is no power cord attached to the device. At the bottom of the alarm clock is a cover that is open, exposing a battery. It's flashing 12:00.
You open the door
Which door do you mean, the hallway door, or the bathroom door?
Go east
You've made your way into a small cramped cellar. It's more of a
crawl space than anything, but apparently it's used to store items no longer required. The cellar is illuminated by several small windows scattered around the foundation wall. There's lots of junk cluttered about, most of it useless. On one of the walls, there's a shelf that contains a flashlight, a jar and other various junk items.

Considering your predicament, something in the corner catches your
eye; it appears to be a portable TV. The only exit is to the west, back up the stairs.
You look at the tv
It's a nine inch portable TV, with an antenna attached to the back.
The TV is currently off and appears to be battery operated. On the back of the TV is a battery compartment.

A TV dial is attached to the front of the portable TV. The TV dial
can be turned to channels numbered from 2 to 13. It's currently set
to 3.
You turn on the tv
The TV requires four C batteries, so you're three short.
You examine the flashlight
From this vantage point, it's an average looking flashlight.
You get it
As you reach up to take the flashlight, the shelf gives and comes crashing to the floor. The flashlight escapes your grip and falls to the hard cement floor, along with the other occupants of the shelf.
You examine it
The flashlight appears to be broken. The bulb must have shattered during the fall. The flashlight seems to contain a battery.
Look around
You've made your way into a small cramped cellar. It's more of a
crawl space than anything, but apparently it's used to store items no longer required. The cellar is illuminated by several small windows scattered around the foundation wall. There's lots of junk cluttered about, most of it useless. The only exit is to the west, back up the stairs.
You see a portable TV, some broken glass, and a shelf here.
You open compartment
Opening the TV compartment reveals a C battery.
You drop the flashlight
Dropped.
Go west
of the rooms in this cabin. To the north is the kitchen area which then leads to the dining room and family room. To the south is the bathroom, its door currently open. To the southwest is the bedroom
and to the east, is an open door. The hallway continues southeast to
a small foyer which opens up into a large living room.
Go north
You're standing in the middle of the kitchen, which doesn't appear
as if it's used too often. There are almost no kitchen appliances apart from the major ones; neatly tucked away in the corners of the room are the stove, refrigerator and dishwasher. Near the kitchen counter is a blue recycling bin.

There is a breakfast type counter which nicely separates the kitchen area from the family room. On the kitchen counter is a microwave.
You can enter the family room to the west and a hallway leads south, toward the bathroom. The dining room is east of here.
You go west
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You see a chair here.
You go north
(Opening the deck door)
Deck
You're standing in the middle of the wooden deck. It's made of pressure-treated wood, but hasn't been cleaned in years. The color of the wood is a dark gray. In the corner of the deck is a gas grill
that has rusted itself obsolete. To the east, stairs descend toward the backyard and to the south is the door to the family room, which is open.

As you step outside for the first time, you notice the threatening
sky. The clouds are starting to roll in and they don't look too
happy. Looks like you're in for some nasty weather soon.
You open it
You open the gas grill and take a peek inside. Nothing but rust and cobwebs, so you close it.
You go downward
You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The
side yard can be accessed by going southwest or southeast.
Go southeast
You're standing east of the cabin. The forest suffocates the area here, but you can make out the backyard to the north. To the west is the front of the house. Near some shrubs, nested against the house,
is a ladder lying on the ground.
Go north
You struggle with the eight foot ladder, but manage to balance it as you walk along.

You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The
side yard can be accessed by going southwest or southeast.
Go southwest
You're standing west of the cabin. The forest suffocates the area here, but you can make out the backyard to the north, and beyond it, a large body of water. To the east is the front of the house.
You examine the body
They're your body.
Go north
You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The
side yard can be accessed by going southwest or southeast.

You glance up at the sky; definitely rain clouds.
Go northwest
Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast
of here.
You examine the pole
The tall pole appears to be some type of light post. It's approximately twenty feet high and has two large lights hanging off
the end of it. Both lights appear to be directed at the dock and
boat.
Go north
As you head toward the dock, you glance up at the light stanchion and then it hits you. Those lights are probably triggered by motion, but because it's still pretty bright out, you don't think its a problem; for now.

You're standing on a short wooden dock, near a boat. The smell of
salt air fills your lungs and you are instantly reminded of your younger days, when you and your father would go on fishing trips that would last all afternoon. The boat can be boarded to the east and dry land is due south.
Go east
At the Dock, In the Boat
You're in a decent size boat, which is currently docked. You're
not very familiar with boats and most of the features of this craft
are not recognizable. There is no sail, so you quickly determine that it must be powered. You recall the note from Jimmy. It's powered alright, but it has no gas.

A closed hatch, which leads down into the cabin, is here. Just beyond the hatch is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap. Sitting right near the gas cap is a funnel.
Go down
Seeing as the ladder will never fit down there, you decide to leave
the ladder on the boat deck.

(Opening the hatch)
As you make your way down the steps, you're surprised at the lack of light filtering down from the boat deck. In fact, by the time you reach the bottom of the steps, you can't see a thing.

It's pitch black.
You get the key
It's pitch black.
Go upward
At the Dock, In the Boat
You're in a decent size boat, which is currently docked. You're
not very familiar with boats and most of the features of this craft
are not recognizable. There is no sail, so you quickly determine that it must be powered. You recall the note from Jimmy. It's powered alright, but it has no gas.

An open hatch, which leads down into the cabin, is here. Just beyond the hatch is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You see a ladder here.
You look at panel
The control panel is the brain center of the boat. There are many dials, displays and buttons, but the ones that you're most concerned with are the ignition, throttle, steering wheel and speedometer.
You read the note
Tommy,

Thanks for letting me use the boat. Sorry I ran out of gas,
believe you me, it was embarrassing having to be towed in by those schmucks. Anyway, I left the key in the cabin of the boat. Here's fifty bucks for the gas.

Thanks again,
Jimmy
You leave
You're standing on a short wooden dock, near a boat. The smell of
salt air fills your lungs and you are instantly reminded of your younger days, when you and your father would go on fishing trips that would last all afternoon. The boat can be boarded to the east and dry land is due south.
You go to the south
As you walk toward the backyard by the pole, you look up at the set of lights and then the darkening skies. You wonder how much time you
have left before it detects your motion.

Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast
of here.
You go southeast
Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south.
You climb the ladder
You ascend the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north. The window is protected by a flimsy mesh screen, most likely used to keep the bugs out and to ventilate the barn appropriately.
You open the screen
Which screen do you mean, the portable TV, or the window screen?
Window
You tug at the screen and it comes loose. You pull it away from the barn window and the screen is damaged slightly. You inspect it for a moment, then let it drop to the ground.
You drop all
rope: You drop the rope and watch it fall to the ground.
two-liter plastic Pepsi bottle: You drop the two-liter plastic Pepsi bottle and watch it fall to the ground.
can of coke: You drop the can of coke and watch it fall to the
ground.
note: You drop the note and watch it fall to the ground.
beer: You drop the beer and watch it fall to the ground.
portable TV: You drop the portable TV and watch it fall to the
ground.
funnel: You drop the funnel and watch it fall to the ground.
You look at what you're carrying with you
In your front pocket, you have your Swiss army knife.
Inventory
You have some rope, a two-liter plastic Pepsi bottle, a can of coke, a note, a beer, a portable TV, and a funnel. Your front pocket seems to contain your Swiss army knife. The TV compartment seems to contain
two C batteries.
Go down
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen here.
You drop all except the bottle and the funnel
rope: Dropped.
can of coke: Dropped.
note: Dropped.
beer: Dropped.
portable TV: Dropped.
Winnable
The game is in a winnable state.
You go up
You ascend the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.
You throw all in the window
two-liter plastic Pepsi bottle: You put the two-liter plastic Pepsi bottle in the window and let it drop. A moment later you hear a it land with a soft plunk.
funnel: You put the funnel in the window and let it drop. A moment later you hear a it land with a soft plunk.
Enter
You squeeze through the window and then hang from it for a brief moment, trying to figure out the optimum landing area. You then let
go and land on your feet.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, near the far wall.
You see a gas container, a two-liter plastic Pepsi bottle, and a
funnel here.
You move the crate near the window
You move the crate under the window.
You get the bottle and the funnel
two-liter plastic Pepsi bottle: Taken.
funnel: Taken.
You open the bottle
You unscrew the bottle cap from the two-liter plastic Pepsi bottle.
You put the funnel in bottle
You place the funnel into the two-liter plastic Pepsi bottle.
You open the gas
Opening the gas container reveals some gas.
You put the gas in the bottle
You slowly pour some gas into the two-liter plastic Pepsi bottle until it fills. There must have been a splash of soda left in the bottle because the gas has a dark tint to it now.
Winnable
The game is in a winnable state.
Oops bottle
You screw the cap onto the two-liter plastic Pepsi bottle.
You get on the crate
You climb up onto the crate.
You throw the bottle out the window
You throw the two-liter plastic Pepsi bottle at the window. A
mediocre throw, at best. It rattles off the side of the window a couple of times, but still manages to squeak through. You hear it
land somewhere in the yard.
You throw the funnel out the window
You throw the funnel at the window. Unfortunately, it wasn't a clean shot and didn't go through. It falls to the ground.
You put the funnel in pocket
Which pocket do you mean, your front pocket, or your back pocket?
Back
You can't put the funnel into your back pocket; it doesn't fit.
Winnable
The game has been put in an unwinnable state - best to restore a previous version, start over or UNDO several turns.
You examine bottle
The two-liter plastic Pepsi bottle used to contain some soda, but is now full of gasoline. The cap is currently on the bottle.
You drop all
two-liter plastic Pepsi bottle: Dropped.
funnel: Dropped.
Go upward
You jump up and grab the bottom of the window. You pull yourself up, squeeze through it and reach for the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.
Go downward
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, some rope, a can of coke, a note, a beer,
and a portable TV here. The TV compartment seems to contain two C batteries.
Go north
Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, some rope, a can of coke, a note, and a
beer here.
You climb the ladder
You ascend the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.
You go inside
You squeeze through the window and then hang from it for a brief moment, trying to figure out the optimum landing area. You figure
that the crate is your best bet and land on top of it.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container, a two-liter plastic Pepsi bottle, and a
funnel here. The gas container seems to contain some gas.
You throw bottle out the window
You throw the two-liter plastic Pepsi bottle at the window. Good
shot, it rattles off the window pane slightly and falls through the open window. You hear it land on the grass.
Winnable
The game has been put in an unwinnable state - best to restore a previous version, start over or UNDO one turn.
You screw the cap
(on the two-liter plastic Pepsi bottle)
The cap is already on the two-liter plastic Pepsi bottle.
Leave
Seeing as you're going to need your hands to squeeze through the window, you'll never make it carrying a two-liter plastic Pepsi
bottle.
You go downwards
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, some rope, a can of coke, a note, a beer,
a two-liter plastic Pepsi bottle, and a bottle cap here.

You look down and notice that the two-liter bottle didn't survive the fall. The cap must have popped off from the impact and the gasoline
is gone.
Go downward
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container and a funnel here. The gas container seems
to contain some gas.
You drop the bottle
Dropped.
Go downwards
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, some rope, a can of coke, a note, and a
beer here.
You throw rope in the window
You put the rope in the window and let it drop. A moment later you hear a it land with a soft plunk.
Go inside
You squeeze through the window and then hang from it for a brief moment, trying to figure out the optimum landing area. You figure
that the crate is your best bet and land on top of it.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container, a funnel, a two-liter plastic Pepsi
bottle, and some rope here. The gas container seems to contain some gas.
You tie the rope to bottle
You tie one end of the rope to neck of the bottle.
Lower bottle
You can't reach the window from here. You could probably throw the bottle at the window, though.
You put the rope in the window
The window is just out of reach to put anything through it. You might be able to throw it at the window.
You tie the rope to the window
It's too far away.
You throw the bottle out the window
You throw the two-liter plastic Pepsi bottle at the window and hold on to the other end of the rope with your other hand. The bottle sails through the open window and starts its journey toward the grass.

A moment later you hear the bottle land on the grass. It appears as
if the rope was too long. You slowly pull the rope up and after several tugs, the end of the rope slides through the open window. It appears as if the bottle came loose from the rope during impact.
You examine the rope
The rope is rather thin, you're almost embarrassed that it contained you for so long, and is about fifteen feet long. The rope is
currently tied to the two-liter plastic Pepsi bottle.
Go outside
Seeing as you're going to need your hands to squeeze through the window, you'll never make it carrying some rope and a two-liter
plastic Pepsi bottle.
You untie rope
You untie the rope from the two-liter plastic Pepsi bottle.
You throw the rope out the window
You throw the rope at the window. Great shot, it sails right through the open window and you hear it land on the grass outside.
Go downward
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, a beer, and some
rope here.
You examine the window
The window is rather small, approximately two feet wide and two feet tall. The window is missing a screen.
You look at your surroundings
Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.

You hear the clap of thunder in the distance. The storm is near.
You put the rope in the window
You put the rope in the window and let it drop. A moment later you hear a it land with a soft plunk.
Examine crate
The wooden crate is roughly three feet wide and four feet tall. It is unmarked. It's currently under the barn window.
Time
Friday 4:56 pm
You drop all
rope: Dropped.
Go downward
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, and a beer here.
You go south
You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The
side yard can be accessed by going southwest or southeast.
You see a portable TV here. The TV compartment seems to contain
two C batteries.
Go up
You're standing in the middle of the wooden deck. It's made of pressure-treated wood, but hasn't been cleaned in years. The color of the wood is a dark gray. In the corner of the deck is a gas grill
that has rusted itself obsolete. To the east, stairs descend toward the backyard and to the south is the door to the family room, which is open.
Go north
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You see a chair here.

You're standing in the middle of the wooden deck. It's made of pressure-treated wood, but hasn't been cleaned in years. The color of the wood is a dark gray. In the corner of the deck is a gas grill
that has rusted itself obsolete. To the east, stairs descend toward the backyard and to the south is the door to the family room, which is open.

You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The
side yard can be accessed by going southwest or southeast.
You see a portable TV here. The TV compartment seems to contain
two C batteries.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, and a beer here.
You throw the bottle in window
You put the two-liter plastic Sprite bottle in the window and let it drop. A moment later you hear a it land with a soft plunk.
You go inside
You squeeze through the window and then hang from it for a brief moment, trying to figure out the optimum landing area. You figure
that the crate is your best bet and land on top of it.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container, a funnel, a two-liter plastic Pepsi
bottle, some rope, and a two-liter plastic Sprite bottle here. The
gas container seems to contain some gas.
You get the bottles
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.
You tie the rope to Pepsi
You tie one end of the rope to neck of the bottle.
You tie the rope to the sprite
The rope is already tied to the two-liter plastic Pepsi bottle.
Sprite
on to the other end of the rope with your other hand. The bottle
sails through the open window and starts its journey toward the grass.

A moment later you hear the bottle land on the grass. It appears as
if the rope was too long. You slowly pull the rope up and after several tugs, the end of the rope slides through the open window. It appears as if the bottle came loose from the rope during impact.
You untie the rope
You untie the rope from the two-liter plastic Sprite bottle.
You continue
There already is some rope tied to the two-liter plastic Pepsi bottle.
You cut the rope with the knife
You first remove the Swiss army knife from your front pocket. You
then untie the rope from the two-liter plastic Pepsi bottle. You cut the length of rope and end up with two almost identical pieces of
rope.

You place the Swiss army knife back into your front pocket.
You tie the rope to Pepsi
Which rope do you mean, the eight foot rope, or the seven foot rope?
Pepsi
You throw the two-liter plastic Pepsi bottle at the window and hold on to the other end of the rope with your other hand. The bottle sails through the open window and starts its journey toward the grass.

Two-thirds of the way down, the rope snaps tightly in your hand as the bottle crashes into the side of the barn. A moment later, the rope goes limp in your hand; it appears as if the bottle came loose. You pull the rope back up.
You throw the sprite at the window
on to the other end of the rope with your other hand. The bottle
sails through the open window and starts its journey toward the grass.

Two-thirds of the way down, the rope snaps tightly in your hand as the bottle crashes into the side of the barn. A moment later, the rope goes limp in your hand; it appears as if the bottle came loose. You pull the rope back up.
No
Okay.
Y.
Bye Jake! Thanks for playing!
Awe
Restored.

Inside the Barn, standing on the wooden crate
You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. You're currently standing on a large wooden crate, which is under the barn window.
You see a gas container and a funnel here. The gas container seems
to contain some gas.
Hint
The hint system in this game will slowly nudge you along. Depending where you are and what you've done, it'll display minor hints accordingly. If you're stuck, consult the walk-through or send me a note at msousa@efortress.com. You'll only see this message once.

The various items may be of some use to you.
You search the junk
The various junk items are bunched up in one corner of the barn. Most of the things appear worthless to you, though a radio does catch your eye.
You examine the radio
It's a simple radio/CD player combination. The antenna has snapped
off from the top of the unit and the CD door is open. There is currently nothing in the CD holder. On the back of the radio, is a small battery compartment that is closed.
Go downwards
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a radio, a gas container, and a funnel here. The gas
container seems to contain some gas.
You open compartment
Opening the radio compartment reveals two C batteries.
You get the batteries
C battery: Taken.
C battery: Taken.
You turn on the radio
The radio is now on.

The radio comes alive with some classic rock and roll. You turn down the volume just a bit, as you mouth some of the lyrics to Stairway to Heaven. Looks like there is no need to search the dial, you are quite pleased with the current radio station.
You throw the radio out the window
You throw the radio at the window. Unfortunately, it wasn't a clean shot and didn't go through. It falls to the ground. The radio goes silent.
You listen
Led Zeppelin's Stairway to Heaven is currently playing.
Tie seven to radio
I don't know how to tie anything to the radio.

Plant starts to scream the end verse of Stairway and you stop for a moment to join him. You just wish you had a better voice and range.
Wait
Time passes...
You open the sprite
You unscrew the bottle cap from the two-liter plastic Sprite bottle.
You open Pepsi
You unscrew the bottle cap from the two-liter plastic Pepsi bottle.
You put it in the sprite
You place the funnel into the two-liter plastic Sprite bottle.

After a series of commercials, Sympathy for the Devil starts playing
on the radio.
Go downwards
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container here. The gas container seems to contain
some gas.
You put the gas in the sprite
Which gas do you mean, the gasoline, or the dark gas?
Gasoline
until it fills.

Mick's voice almost puts you in a trance and you momentarily forget what you were doing. You just love this song.
Oops funnel
I don't know how to pour the funnel.

Mick's voice almost puts you in a trance and you momentarily forget what you were doing. You just love this song.
You put the cap on the sprite
You screw the cap onto the two-liter plastic Sprite bottle.
You put the cap on Pepsi
You screw the cap onto the two-liter plastic Pepsi bottle.

Hotel California starts playing on the radio.
Tie seven to sprite
bottle.
Hint
You can barely reach the window. I'm sure if you had something else
to stand on, it would make your job a lot easier.
You throw the sprite out the window
on to the other end of the rope with your other hand. The bottle
sails through the open window and starts its journey toward the grass.

Two-thirds of the way down, the rope snaps tightly in your hand as the bottle crashes into the side of the barn. A moment later, the rope goes limp in your hand; it appears as if the bottle came loose. You pull the rope back up.
You drop all
two-liter plastic Pepsi bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
eight foot rope: Dropped.
seven foot rope: Dropped.
radio: Dropped.
funnel: Dropped.
You go downwards
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, a beer, and a
two-liter plastic Sprite bottle here.
You look at the bottle
The two-liter plastic Sprite bottle used to contain some soda, but is now currently empty. The cap is currently on the bottle.
You examine the beer
It's Bud Ice, sure it has a higher alcohol content, but it's been a tough twenty-four hours or so.
You look at the can
Which can do you mean, the can of coke, or the beer?
Coke
It's Coke Classic, thank god.
Drink coke
You pop off the lid and down the Coke. It takes a couple of attempts, carbonation in soda is a wonderful thing, but you manage to finish it in record time. Very refreshing.
You climb the ladder
You ascend the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.

You let out a loud gassy burp; that coke was really carbonated.
You throw Coke through the window
You put the coke can in the window and let it drop. A moment later
you hear a it land with a soft plunk.
Enter
You squeeze through the window and then hang from it for a brief moment, trying to figure out the optimum landing area. You figure
that the crate is your best bet and land on top of it.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container, a funnel, a two-liter plastic Pepsi
bottle, a two-liter plastic Sprite bottle, a piece of rope about eight feet long, a piece of rope about seven feet long, and a coke can here. The gas container seems to contain some gas.
You put the funnel in the sprite
You place the funnel into the two-liter plastic Sprite bottle.

A small burp escapes from your mouth, definitely coke.
You put the funnel in Coke
You can't put anything into the coke can.

A small burp escapes from your mouth, definitely coke.
You put the funnel in the sprite
You place the funnel into the two-liter plastic Sprite bottle.
You put the gasoline in sprite
until it fills.
You check what you're carrying
You have a funnel and a piece of rope about seven feet long. Your front pocket seems to contain your Swiss army knife.
Awe2
Restored.

Inside the Barn, standing on the wooden crate
You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. You're currently standing on a large wooden crate, which is under the barn window.
You see a gas container here. The gas container seems to contain
some gas.
You leave
Seeing as you're going to need your hands to squeeze through the window, you'll never make it carrying a two-liter plastic Pepsi
bottle, a two-liter plastic Sprite bottle, a piece of rope about eight feet long (tied to the two-liter plastic Sprite bottle), and a piece
of rope about seven feet long (tied to the two-liter plastic Pepsi bottle).
You drop all
two-liter plastic Pepsi bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
two-liter plastic Sprite bottle: Before you drop the bottle, you
untie the rope from the bottle neck.
Dropped.
eight foot rope: Dropped.
seven foot rope: Dropped.
Go downwards
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, and a beer here.

The wind starts to pick up and the temperature drops several degrees. It appears as if the storm is making its entrance.
You go to the north-east
Trees block your path.
You go north
Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, and a beer here.
Go northwest
Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast
of here.
You examine the pole
The tall pole appears to be some type of light post. It's approximately twenty feet high and has two large lights hanging off
the end of it. Both lights appear to be directed at the dock and
boat.
You examine the lights
There are two lights that overlook the dock area.
You check your inventory
You have a two-liter plastic Pepsi bottle, a two-liter plastic Sprite bottle, a piece of rope about eight feet long (tied to the two-liter plastic Sprite bottle), and a piece of rope about seven feet long
(tied to the two-liter plastic Pepsi bottle). Your front pocket seems to contain your Swiss army knife.
You look at the sprite
The two-liter plastic Sprite bottle used to contain some soda, but is now currently empty. The cap is currently on the bottle. Tied to the neck of the bottle is a piece of rope about eight feet long (tied to the two-liter plastic Sprite bottle).
You examine Pepsi
The two-liter plastic Pepsi bottle used to contain some soda, but is now full of gasoline. The cap is currently on the bottle. Tied to
the neck of the bottle is a piece of rope about seven feet long (tied to the two-liter plastic Pepsi bottle).
Go downward
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container and a funnel here. The gas container seems
to contain some gas.
You screw the cap
What do you want to screw it on?
Time
Friday 5:42 pm
You put Pepsi in the window
It's too far away. You may be able to throw it at the window, though.
You screw cap on Pepsi
The cap is already on the two-liter plastic Pepsi bottle.
You search the junk
The various junk items are bunched up in one corner of the barn. Most of the things appear worthless to you, though a radio does catch your eye.
You examine the radio
It's a simple radio/CD player combination. The antenna has snapped
off from the top of the unit and the CD door is open. There is currently nothing in the CD holder. On the back of the radio, is a small battery compartment that is closed.
You check what you're carrying
You have a two-liter plastic Pepsi bottle, a two-liter plastic Sprite bottle, a piece of rope about eight feet long (tied to the two-liter plastic Sprite bottle), a piece of rope about seven feet long (tied to the two-liter plastic Pepsi bottle), and a funnel. Your front pocket seems to contain your Swiss army knife.
You examine uniform
It's the standard issue Boston Red Sox uniform. The pants contain
both a front and back pocket.
You examine the trailer
The boat trailer is approximately twenty feet long and is made of steel. It's parked at the rear of the barn.
You look at seven
The rope is rather thin and is approximately seven feet long. It is currently tied to the two-liter plastic Pepsi bottle.
You put Pepsi in the back pocket
You can't put the two-liter plastic Pepsi bottle into your back
pocket; it doesn't fit.
Go downward
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a radio and a gas container here.
Down
two-liter plastic Pepsi bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
two-liter plastic Sprite bottle: Before you drop the bottle, you
untie the rope from the bottle neck.
Dropped.
eight foot rope: Dropped.
funnel: Dropped.

You climb up onto the crate.

You jump up and grab the bottom of the window. You pull yourself up, squeeze through it and reach for the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.

You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north,
a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, and a beer here.

It has started drizzling.
Go west
You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The
side yard can be accessed by going southwest or southeast.
You see a portable TV here. The TV compartment seems to contain
two C batteries.

You're standing in the middle of the wooden deck. It's made of pressure-treated wood, but hasn't been cleaned in years. The color of the wood is a dark gray. In the corner of the deck is a gas grill
that has rusted itself obsolete. To the east, stairs descend toward the backyard and to the south is the door to the family room, which is open.
Go east
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You see a chair here.

You're standing in the middle of the kitchen, which doesn't appear
as if it's used too often. There are almost no kitchen appliances apart from the major ones; neatly tucked away in the corners of the room are the stove, refrigerator and dishwasher. Near the kitchen counter is a blue recycling bin.

There is a breakfast type counter which nicely separates the kitchen area from the family room. On the kitchen counter is a microwave.
You can enter the family room to the west and a hallway leads south, toward the bathroom. The dining room is east of here.
You get the bin
The bin is too full for you to lug around.
Empty bin
That would just make a mess.
Tie eight to Pepsi
The rope is already tied to the two-liter plastic Sprite bottle.
You examine eight
The rope is rather thin and is approximately eight feet long. It's currently tied to the two-liter plastic Sprite bottle.
You examine seven
The rope is rather thin and is approximately seven feet long.
Hint
The hint system in this game will slowly nudge you along. Depending where you are and what you've done, it'll display minor hints accordingly. If you're stuck, consult the walk-through or send me a note at msousa@efortress.com. You'll only see this message once.

The various items may be of some use to you.
Hint
The various junk items are bunched up in one corner of the barn. Most of the things appear worthless to you, though a radio does catch your eye.

You can barely reach the window. I'm sure if you had something else
to stand on, it would make your job a lot easier.
Hint
You climb up onto the crate.

I can't think of any right now; maybe later.
Go downward
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a radio and a gas container here.
You get the container
Taken.

You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container here.

Dropped.

Taken.
Hint
The hint system in this game will slowly nudge you along. Depending where you are and what you've done, it'll display minor hints accordingly. If you're stuck, consult the walk-through or send me a note at msousa@efortress.com. You'll only see this message once.

You can barely reach the window. I'm sure if you had something else to stand on, it would make your job a lot easier.
Awe2
Restored.

Inside the Barn, standing on the wooden crate
You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. You're currently standing on a large wooden crate, which is under the barn window.
You see a gas container here.
You search the junk
You climb down off the crate.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a gas container here.

The various junk items are bunched up in one corner of the barn. Most of the things appear worthless to you, though a radio does catch your eye.
You drop all
two-liter plastic Pepsi bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
two-liter plastic Sprite bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
eight foot rope: Dropped.
seven foot rope: Dropped.
bottle cap: Dropped.
You screw the cap on the sprite
The funnel is in the way.
You drop all
two-liter plastic Pepsi bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
two-liter plastic Sprite bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
eight foot rope: Dropped.
seven foot rope: Dropped.
funnel: Dropped.
Go west
You climb up onto the crate.

You jump up and grab the bottom of the window. You pull yourself up, squeeze through it and reach for the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.

You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, and a beer here.

You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The side yard can be accessed by going southwest or southeast.
You see a portable TV here. The TV compartment seems to contain two
C batteries.

You're standing in the middle of the wooden deck. It's made of pressure-treated wood, but hasn't been cleaned in years. The color of the wood is a dark gray. In the corner of the deck is a gas grill that has rusted itself obsolete. To the east, stairs descend toward the backyard and to the south is the door to the family room, which is open.
You get the chair
You're in what is best described as a family room, though there is
no entertainment center to speak of. The furniture in this room is rather sparse, yet cozy for this type of cabin. To the north, a door leads out to the deck and the kitchen is east.
You see a chair here.

Taken.
Go north
You're standing in the middle of the wooden deck. It's made of pressure-treated wood, but hasn't been cleaned in years. The color of the wood is a dark gray. In the corner of the deck is a gas grill that has rusted itself obsolete. To the east, stairs descend toward the backyard and to the south is the door to the family room, which is open.

You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The side yard can be accessed by going southwest or southeast.
You see a portable TV here. The TV compartment seems to contain two
C batteries.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, and a beer here.
Go inside
You ascend the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.

Seeing as you're going to need your hands to squeeze through the window, you'll never make it carrying a chair.
You put the chair in the window
You put the chair in the window and let it drop. A moment later you hear a it land with a loud bang.
Enter
You squeeze through the window and then hang from it for a brief moment, trying to figure out the optimum landing area. You figure that the crate is your best bet and land on top of it.

You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. A large wooden crate is here, under the barn window.
You see a radio, a two-liter plastic Pepsi bottle, a two-liter
plastic Sprite bottle, a piece of rope about eight feet long, a piece of rope about seven feet long, a funnel, and a chair here. Sitting on the wooden crate is a gas container.
You put it on the crate
Taken.

Done.
You get the bottles
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.
You search the junk
The various junk items are worthless.
You open compartment
Opening the radio compartment reveals two C batteries.
You get the batteries
C battery: Taken.
C battery: Taken.
You get on the chair
You first jump up onto the crate. Okay, you're now sitting on the chair.
You put the batteries in the back pocket
C battery: Done.
C battery: Done.
You describe your surroundings
Wooden Crate, sitting on the chair
You're inside an old barn, dimly lit by several windows near the
roof line and the window that you squeezed through. The barn appears as if it houses a boat in the winter, judging by a boat trailer near the rear of the barn. Most of the room is occupied by various items, mostly worthless.

Two large doors, which are closed, are to the south. You're currently sitting on a wooden chair, which has been placed on top of a wooden crate. The crate is A large wooden crate is under the barn window.
You see a gas container and a chair here.
You stand on the chair
You get up from your sitting position and stand up on the chair.
You put the funnel in the window
You poke your head out the window and let the funnel drop. You watch the funnel land on the soft grass.
You put Pepsi in the window
You lower the two-liter plastic Pepsi bottle out the window until you feel it hit the ground. You then let go of the rope and you hear it land softly on the grass. You stick your head out the window and look for the bottle. You spot it resting on the grass, right near the rope, cap firmly in place. You pull your head back into the barn.
You put the sprite in the window
You lower the two-liter plastic Sprite bottle out the window until you feel it hit the ground. You then let go of the rope and you hear it land softly on the grass. You stick your head out the window and look for the bottle. You spot it resting on the grass, right near the rope, cap firmly in place. You pull your head back into the barn.
You check what you're carrying
In your back pocket, you have two C batteries. In your front pocket, you have your Swiss army knife.
You go outside
You squeeze through the window and reach for the ladder.

Top of the Ladder, Near Window
You're standing at the top of a ladder, near the barn window which
is directly north.
Go downwards
You descend the ladder.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a window screen, a can of coke, a note, a beer, a funnel, a two-liter plastic Pepsi bottle, a piece of rope about seven feet long (tied to the two-liter plastic Pepsi bottle), a two-liter plastic Sprite bottle, and a piece of rope about eight feet long (tied to the two-liter plastic Sprite bottle) here.
You get all
ladder: Taken.
window screen: Taken.
can of coke: Taken.
note: Taken.
beer: Taken.
funnel: Taken.
two-liter plastic Pepsi bottle: You pick up the bottle and rope.
seven foot rope: You already have the seven foot rope!
two-liter plastic Sprite bottle: You pick up the bottle and rope. eight foot rope: You already have the eight foot rope!
You get the batteries
C battery: You've already got your hands full.
C battery: You've already got your hands full.
You drop the bottles
two-liter plastic Pepsi bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
two-liter plastic Sprite bottle: Before you drop the bottle, you untie the rope from the bottle neck.
Dropped.
You get the batteries
C battery: Taken.
C battery: You've already got your hands full.
You drop eight
Dropped.
Go south
You're standing in the middle of the backyard, which judging by the color of the grass, doesn't get too much water or fertilizer. A large barn can be seen to the north and to the west, is a small deck. The house is due south and is protected by thick trees and brush. The side yard can be accessed by going southwest or southeast.
You see a portable TV here. The TV compartment seems to contain two
C batteries.
You put batteries in the tv
C battery: Done.
C battery: Done.
C battery: You're not carrying the C battery.
C battery: You're not carrying the C battery.
Go north
Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a ladder, a two-liter plastic Pepsi bottle, a two-liter
plastic Sprite bottle, a piece of rope about eight feet long, and a piece of rope about seven feet long here.
Go northwest
Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast of here.
You lean the ladder against the pole
You lean the ladder against the tall post.
You climb the ladder
You ascend the ladder.

Top of the Ladder, Near Pole
You're standing at the top of a ladder, more than half-way up the
light pole.
You throw Coke at left light
You chuck the can of coke at the left light; a perfect shot. The light splits into several pieces, showering the ground below. You catch a glimpse of the can of coke falling to the ground, near the pole.
You throw the beer at the right light
You heave the beer at the right light and hit it square on. The light breaks into many pieces, showering the ground with tiny glass fragments. You watch the beer land on the ground, near a bush.
Go downwards
You descend the ladder.

Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. Leaning up against the pole is a ladder. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast of here.
You see a can of coke and a beer here.
You get the bottles
Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south.
You see a two-liter plastic Pepsi bottle, a two-liter plastic Sprite bottle, a piece of rope about eight feet long, and a piece of rope about seven feet long here.

two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.
Inventory
You have a window screen, a note, a funnel, a portable TV, a two-liter plastic Pepsi bottle, and a two-liter plastic Sprite bottle. Your front pocket seems to contain your Swiss army knife.
You go to the north
The barn doors are closed.
Go north
Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. Leaning up against the pole is a ladder. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast of here.
You see a can of coke and a beer here.

You're standing on a short wooden dock, near a boat. The smell of
salt air fills your lungs and you are instantly reminded of your younger days, when you and your father would go on fishing trips that would last all afternoon. The boat can be boarded to the east and dry land is due south.
Go east
At the Dock, In the Boat
You're in a decent size boat, which is currently docked. You're not very familiar with boats and most of the features of this craft are not recognizable. There is no sail, so you quickly determine that it must be powered. You recall the note from Jimmy. It's powered alright, but it has no gas.

An open hatch, which leads down into the cabin, is here. Just beyond the hatch is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You open the cap
Which cap do you mean, the bottle cap, or the gas cap?
You put the funnel in the tank
You place the funnel into the gas tank.
You put Pepsi in the tank
You slowly pour the gas contained in the bottle into the funnel until the bottle empties.
You get funnel
You've already got your hands full.
You drop the bottles
two-liter plastic Pepsi bottle: Dropped.
two-liter plastic Sprite bottle: Dropped.
You put the cap on the tank
Which cap do you mean, the gas cap, or the bottle cap?
Gas
You screw the cap onto the gas tank.
Go downwards
The TV provides just enough light for you to look around this small room. You're hunched over in a tiny cabin. The room isn't much bigger than a large closet, and you wonder how people can spend the night here. The entire eastern wall is taken up by a twin bed and there is a small dresser near the opposite wall. An open hatch leads up to the boat deck.

Sitting on the dresser table is a key.
Go up
At the Dock, In the Boat
You're in a decent size boat, which is currently docked. You're not very familiar with boats and most of the features of this craft are not recognizable. There is no sail, so you quickly determine that it must be powered. But then again, that's why you put some gas in the tank.

An open hatch, which leads down into the cabin, is here. Just beyond the hatch is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You see a two-liter plastic Pepsi bottle and a two-liter plastic
Sprite bottle here.
You turn off the tv
You turn off the TV.
You turn the key
You turn the key and the boat engine roars to life.

The boat rocks gently back and forth.
You examine the panel
The control panel is the brain center of the boat. There are many dials, displays and buttons, but the ones that you're most concerned with are the ignition, throttle, steering wheel and speedometer.

The boat rocks gently back and forth.
You look at the throttle
The throttle is used to indicate which speed and which direction the boat should travel. It has four settings: reverse, neutral, slow and fast. The throttle is currently set to neutral.

The boat rocks gently back and forth.
You set throttle to the slow
You move the throttle to slow. The engines rev up a bit and the boat starts to move forward. After a few moments, the boat glides along at about ten knots. The boat slowly pulls away from the dock. You put your hand on the steering wheel and guide the craft away from the shore, toward the open water. With your other hand you move the throttle to fast; you've spent enough time at Bobby's and Tommy's cabin. Just as the boat appears to hit its stride, you hear gun shots.

Your instincts take over and you dive to the floor, your possessions scattering on the deck floor. You roll onto your stomach and cover your head with your hands, desperately trying to take cover from the gun fire. You lift your head slightly and catch a glimpse of an older man at the edge of the dock, firing away at the boat. You surmise that it's Jimmy, but can't be sure.

The attack only lasts for a few seconds before the speeding boat is out of reach. You slowly get to your feet and look around. You can't believe your eyes. One of the bullets hit the steering wheel dead center. There's practically nothing left of it.

The boat continues to speed away from the shore at about 25 knots, that's the good news. The bad news is that without a steering wheel, who knows where you're headed.
Hint
The hint system in this game will slowly nudge you along. Depending where you are and what you've done, it'll display minor hints accordingly. If you're stuck, consult the walk-through or send me a note at msousa@efortress.com. You'll only see this message once.

Let's get out of here!
Wait
Time passes...

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
You wait awhile
Time passes...

The rain picks up and is now pelting you constantly. You see several flashes of lightning and a few moments later, they are followed by the sound of thunder echoing in the distance. The boat continues to speed straight out to sea as it pounds into the waves of the choppy waters.
You wait for a while
Time passes...

The driving rain is making it very hard for you to see. More flashes of lightning illuminate the dark skies and the waves are starting to reach the boat deck. The storm is upon you. The boat catches a couple of waves and actually goes airborne for a moment. The impact knocks you back and you hold onto the railing for dear life.

A huge wave spills across the deck and picks up the two-liter plastic Pepsi bottle. You watch it float to the back of the boat where it disappears into the dark waters.
Wait
Time passes...

The storm has reached its peak. The rain is actually falling horizontally, at least in theory it should be falling. The wind has probably reached hurricane status and is so loud that you can't hear yourself think. A tremendous wave knocks you down to the boat deck but you quickly bounce back up to your feet.

The boat engines sputter and come to a stop; they apparently are out of gas. The boat continues to rock back and forth and comes awfully close to capsizing. You hang on to the railings as you get pummeled with driving rain, ferocious wind and buckets of sea water. Water continues to fill up the boat cabin below.

A huge wave spills across the deck and picks up the note. You watch it float to the back of the boat where it disappears into the dark waters.
You wait
Time passes...

A tremendous surge of water breaks over the port side and carries you into the savage water. You manage to tread water for several minutes before you are dragged into a watery grave. All goes dark. There is no pain. Just silence.
Awe4
Lost at Sea, in the Boat
You're in a decent size boat, which is currently speeding toward the open, albeit turbulent, sea. You're not very familiar with boats and most of the features of this craft are not recognizable.

An open hatch is here, which leads down to the cabin. Just beyond the hatch, is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You see a two-liter plastic Pepsi bottle, a two-liter plastic Sprite bottle, a window screen, a note, a portable TV, two bottle caps, and a funnel here.
You set the throttle to neutral
You move the throttle to neutral. The engines quiet down and the boat decelerates. After a few moments, the boat comes to a full stop.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
You set the throttle to reverse
You move the throttle to reverse. The reverse setting can't be engaged while the boat is moving forward.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
You turn off the ignition
Before you turn off the engine, you move the throttle to neutral. You turn the key and the boat engine stops running.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
Wait
Time passes...

The rain picks up and is now pelting you constantly. You see several flashes of lightning and a few moments later, they are followed by the sound of thunder echoing in the distance. The boat sways back and forth in the rough water.
You look at the antenna
It's your standard twelve inch metal antenna. It is currently retracted.

The sheets of rain are making it almost impossible for you to keep your eyes open. The thunder and lightning are no longer separated by time. Each bolt of lightning is immediately followed by a tremendous clap of thunder. It appears as if you're smack in the middle of a horrible storm.

The boat rocks back and forth in the turbulent water. Enormous waves wash up onto the deck. Water pours down the hatch into the cabin.

A huge wave spills across the deck and picks up the two-liter plastic Sprite bottle. You watch it float to the back of the boat where it disappears into the dark waters.
You look at the tv
It's a nine inch portable TV, with an antenna, which is extended, attached to the back. The TV is currently on and appears to be battery operated. On the back of the TV is a battery compartment.

A TV dial is attached to the front of the portable TV. The TV dial can be turned to channels numbered from 2 to 13. It's currently set to 3.

A tremendous surge of water breaks over the port side and carries you into the savage water. You manage to tread water for several minutes before you are dragged into a watery grave. All goes dark. There is no pain. Just silence.
You raise the antenna
You can't have the antenna.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
You turn on the tv
The TV is now on.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
You watch the tv
The antenna is now extended.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.

The TV is now on. A picture now appears on the small TV screen.

The rain picks up and is now pelting you constantly. You see several flashes of lightning and a few moments later, they are followed by the sound of thunder echoing in the distance. The boat continues to speed straight out to sea as it pounds into the waves of the choppy waters.

You see nothing but snow. The reception must be pretty bad out here.

The driving rain is making it very hard for you to see. More flashes of lightning illuminate the dark skies and the waves are starting to reach the boat deck. The storm is upon you. The boat catches a couple of waves and actually goes airborne for a moment. The impact knocks you back and you hold onto the railing for dear life.

A huge wave spills across the deck and picks up the two-liter plastic Pepsi bottle. You watch it float to the back of the boat where it disappears into the dark waters.
Down
Taken.

The sheets of rain are making it almost impossible for you to keep your eyes open. The thunder and lightning are no longer separated by time. Each bolt of lightning is immediately followed by a tremendous clap of thunder. It appears as if you're smack in the middle of a horrible storm.

The boat speeds along and catches a large wave. The back of the boat becomes submerged in water as enormous waves wash up on the deck.
Water pours down the hatch into the cabin. The boat rocks violently and you fall to the floor, causing you to let go of all your possessions. After a few moments, the boat rights itself and you stand back up.

A huge wave spills across the deck and picks up the two-liter plastic Sprite bottle. You watch it float to the back of the boat where it disappears into the dark waters.

It's pitch black.

The boat continues to rock violently back and forth. Water continues to gush onto the cabin floor from the open hatch.
Awe4
Restored.

Lost at Sea, in the Boat
You're in a decent size boat, which is currently speeding toward the open, albeit turbulent, sea. You're not very familiar with boats and most of the features of this craft are not recognizable.

An open hatch is here, which leads down to the cabin. Just beyond the hatch, is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You see a two-liter plastic Pepsi bottle, a two-liter plastic Sprite bottle, a window screen, a note, a portable TV, two bottle caps, and a funnel here.
Go downwards
You're hunched over in a tiny cabin. The room isn't much bigger
than a large closet, and you wonder how people can spend the night here. An open hatch leads up to the boat deck.
You see a dresser and a bed here.

You brace yourself on the bed while dropping your possessions as you feel the boat skip off a wave and land hard.
Close hatch
Closed.

You can hear thunder rumbling in the distance as the boat speeds along. It crashes against a tremendous wave and you're thrown to the floor. You gather yourself and stand back up.
Close hatch
It's already closed.

The boat continues to rock violently back and forth.
You examine the bed
The bed is quite small and it doesn't appear to be more than five feet long.

You're being thrown around the tiny cabin as if you were a piece of popcorn in one of those popcorn machines. You try to hang on to anything that can keep you from bouncing off the walls.
You get on the bed
Okay, you're now sitting on the bed.

You feel the boat lunge forward after hitting a tremendous wave head on. The boat appears to go airborne for a few seconds before landing on its side. A moment later, you're lying on the ceiling of the boat cabin.

You whip your head around and watch in terror as the boat hatch starts to buckle. An instant later the hatch door explodes open, allowing an incredible amount of water to fill the cabin. You fight your way to the hatch opening to escape but the water pressure is just too much. You are pinned against the back wall as you try to catch your breath.
A moment later you are submerged in dark cold water. The silence is eerie. So is death.
You go to the west
The water is not very inviting.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
You examine panel
The control panel is the brain center of the boat. There are many dials, displays and buttons, but the ones that you're most concerned with are the ignition, throttle, steering wheel and speedometer. There is not much left of the steering wheel, though.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
Full
You were:
Excited by the opportunity to hit the game-winning home run;
Anxious after barely fouling off a pitch;
Distressed about being in the trainer's room wounded;
Tranquil when you realized you had to travel via ambulance;
Frightened after the ambulance was involved in an accident;
Terrified when you hung upside down on the stretcher;
Encouraged after you survived the forest fire;
Apprehensive of the house on the beach;
Incredulous when you stumbled onto a crime in progress;
Pessimistic about getting out of the trunk alive;
Overwhelmed by Bobby's and Tommy's plan;
Concerned that you only had a few minutes to plan an escape in the bathroom;
Optimistic that your Swiss army knife would save the day;
Desensitized when you ran out of emotional support;
Satisfied when you ate hot pizza;
Felicitous after you discovered an escape option;
Indignant when you caused the shelf to fall in the cellar;
Rejuvenated after you stepped outside for the first time at the
cabin;
Delighted after you landed safely in the barn;
Gratified when you found a way to get gas from the barn;
Mendacious when you destroyed the light;
Thrilled that you finally started the boat;
Flabbergasted at your predicament in the boat.
Awe3
Restored.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a ladder here.
You check what you're carrying
You have a window screen, a can of coke, a note, a beer, a funnel, a piece of rope about seven feet long (tied to the two-liter plastic Pepsi bottle), a two-liter plastic Pepsi bottle, a piece of rope about eight feet long (tied to the two-liter plastic Sprite bottle), and a two-liter plastic Sprite bottle. Your front pocket seems to contain your Swiss army knife. Your back pocket seems to contain two C batteries.
You drop seven
(You untie it from the two-liter plastic Pepsi bottle first.)
Dropped.
You drop eight
(You untie it from the two-liter plastic Sprite bottle first.)
Dropped.
You drop the bottles
two-liter plastic Pepsi bottle: Dropped.
two-liter plastic Sprite bottle: Dropped.
Go northwest
Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south. Leaning up against the barn is a ladder.
You see a ladder, a piece of rope about seven feet long, a piece of rope about eight feet long, a two-liter plastic Pepsi bottle, and a two-liter plastic Sprite bottle here.

Taken.

Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast of here.
You climb the ladder
You lean the ladder against the tall post.

You ascend the ladder.

Top of the Ladder, Near Pole
You're standing at the top of a ladder, more than half-way up the
light pole.
You throw the beer at right light
You chuck the can of coke at the left light; a perfect shot. The light splits into several pieces, showering the ground below. You catch a glimpse of the can of coke falling to the ground, near the pole.

You heave the beer at the right light and hit it square on. The light breaks into many pieces, showering the ground with tiny glass fragments. You watch the beer land on the ground, near a bush.
You get the bottles
You descend the ladder.

Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. Leaning up against the pole is a ladder. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast of here.
You see a can of coke and a beer here.

Backyard, Near Barn
You've made your way to the rear of the backyard. Directly north, a large barn stands before you and to the northwest, a path leads through some brush toward the water. The backyard is south.
You see a piece of rope about seven feet long, a piece of rope about eight feet long, a two-liter plastic Pepsi bottle, and a two-liter plastic Sprite bottle here.

two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.
You look at what you're carrying with you
You have a window screen, a note, a funnel, a portable TV, a two-liter plastic Pepsi bottle, and a two-liter plastic Sprite bottle. Your front pocket seems to contain your Swiss army knife.

Jaybird says (to Floyd), "get all"
seven foot rope: Taken.
eight foot rope: Taken.
Go east
Backyard, Near Pole
You're standing on a small path that leads from the backyard to the water. The path is protected by thick brush and trees and just ahead, is a large pole. Leaning up against the pole is a ladder. To the north, you can see water as well as a small dock and near the dock is a small motor boat. The barn is southeast of here.
You see a can of coke and a beer here.

You're standing on a short wooden dock, near a boat. The smell of
salt air fills your lungs and you are instantly reminded of your younger days, when you and your father would go on fishing trips that would last all afternoon. The boat can be boarded to the east and dry land is due south.

At the Dock, In the Boat
You're in a decent size boat, which is currently docked. You're not very familiar with boats and most of the features of this craft are not recognizable. There is no sail, so you quickly determine that it must be powered. You recall the note from Jimmy. It's powered alright, but it has no gas.

An open hatch, which leads down into the cabin, is here. Just beyond the hatch is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You get the cap
Which cap do you mean, the bottle cap, or the gas cap?
You get the bottles
window screen: Dropped.
note: Dropped.
funnel: Dropped.
portable TV: Dropped.
two-liter plastic Pepsi bottle: Dropped.
two-liter plastic Sprite bottle: Dropped.
seven foot rope: Dropped.
eight foot rope: Dropped.

Which cap do you mean, the gas cap, or the bottle cap?
Gas
Taken.

two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.
You open the bottles
two-liter plastic Pepsi bottle: You unscrew the bottle cap from the two-liter plastic Pepsi bottle.
two-liter plastic Sprite bottle: You unscrew the bottle cap from the two-liter plastic Sprite bottle.
You pour the bottles in the tank
two-liter plastic Pepsi bottle: I don't know how to pour the two-liter plastic Pepsi bottle.
two-liter plastic Sprite bottle: I don't know how to pour the two-liter plastic Sprite bottle.
You pour the gas in the tank
Which gas do you mean, the dark gas, or the clear gas?
Dark
You slowly pour the gas contained in the bottle into the funnel until the bottle empties.
You get all except the gas cap
window screen: Taken.
note: Taken.
portable TV: Taken.
seven foot rope: Taken.
eight foot rope: Taken.
Go downwards
The TV provides just enough light for you to look around this small room. You're hunched over in a tiny cabin. The room isn't much bigger than a large closet, and you wonder how people can spend the night here. The entire eastern wall is taken up by a twin bed and there is a small dresser near the opposite wall. An open hatch leads up to the boat deck.

Sitting on the dresser table is a key.
You examine table
The dresser is tucked against the far wall and appears bolted to the cabin floor. Sitting on the table is a key.
You get the key
You've already got your hands full.
Inventory
You have a two-liter plastic Pepsi bottle, a two-liter plastic Sprite bottle, a funnel, a window screen, a note, a portable TV, a piece of rope about seven feet long, and a piece of rope about eight feet long. Your front pocket seems to contain your Swiss army knife.
You look at the hatch
It's open.
Time
Friday 7:24 pm
Hint
The hint system in this game will slowly nudge you along. Depending where you are and what you've done, it'll display minor hints accordingly. If you're stuck, consult the walk-through or send me a note at msousa@efortress.com. You'll only see this message once.

You need to get out of here before Bobby and Tommy get back. They'll probably be back in a hour or so.
Go upwards
At the Dock, In the Boat
You're in a decent size boat, which is currently docked. You're not very familiar with boats and most of the features of this craft are not recognizable. There is no sail, so you quickly determine that it must be powered. But then again, that's why you put some gas in the tank.

An open hatch, which leads down into the cabin, is here. Just beyond the hatch is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You set the throttle to fast
The throttle doesn't move. It appears as if it's locked in place until the engine is running.
You get the bottles
You're hunched over in a tiny cabin. The room isn't much bigger
than a large closet, and you wonder how people can spend the night here. An open hatch leads up to the boat deck.
You see a dresser, a bed, a two-liter plastic Pepsi bottle, and a two-liter plastic Sprite bottle here.

two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.
Wait
Time passes...

The boat rocks gently back and forth.
You set the throttle to fast
You move the throttle to fast. The engines roar and you feel the boat jerk forward for a split second. The boat's engines sputter briefly and then come to a stop. Putting the throttle on fast called for too much gas too quickly and must have stalled the engines.

You move the throttle back to neutral.
You get all except the gas cap
funnel: Taken.
window screen: Taken.
note: Taken.
portable TV: Taken.
seven foot rope: Taken.
eight foot rope: Taken.
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.

Just when you thought it couldn't get any worse, a steady rain starts to fall. You glance up at the skies ahead and it doesn't look good. The wind is starting to swirl and the sea water is starting to get agitated. The boat continues to speed straight out to sea as it pounds into the waves of the choppy water.
You throw the tv in water
You can't put anything into the ocean.

The rain picks up and is now pelting you constantly. You see several flashes of lightning and a few moments later, they are followed by the sound of thunder echoing in the distance. The boat continues to speed straight out to sea as it pounds into the waves of the choppy waters.
You throw the tv
In order to throw the portable TV, you should be holding it.

The sheets of rain are making it almost impossible for you to keep your eyes open. The thunder and lightning are no longer separated by time. Each bolt of lightning is immediately followed by a tremendous clap of thunder. It appears as if you're smack in the middle of a horrible storm.

The boat speeds along and catches a large wave. The back of the boat becomes submerged in water as enormous waves wash up on the deck.

A huge wave spills across the deck and picks up the window screen. You watch it float to the back of the boat where it disappears into the dark waters.
Go downward
You're hunched over in a tiny cabin. The room isn't much bigger
than a large closet, and you wonder how people can spend the night here. An open hatch leads up to the boat deck.
You see a dresser and a bed here.

You can hear and feel the engines roar as the boat continues to speed toward an unknown destination.
Close hatch
Closed.

You brace yourself on the bed while dropping your possessions as you feel the boat skip off a wave and land hard.
You get the bottles
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.

You can hear thunder rumbling in the distance as the boat speeds along. It crashes against a tremendous wave and you're thrown to the floor, letting go of all your possessions. You gather yourself and stand back up.
You get the bottles
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.

The boat continues to rock violently back and forth. You drop your possessions since you are now more concerned about your safety than anything else.
You get the bottles
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.

You're being thrown around the tiny cabin as if you were a piece of popcorn in one of those popcorn machines. You try to hang on to anything that can keep you from bouncing off the walls.
You get the bottles
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.

You feel the boat lunge forward after hitting a tremendous wave head on. The boat appears to go airborne for a few seconds before landing on its side. A moment later, you're lying on the ceiling of the boat cabin.

You whip your head around and watch in terror as the boat hatch starts to buckle. An instant later the hatch door explodes open, allowing an incredible amount of water to fill the cabin. You fight your way to the hatch opening to escape but the water pressure is just too much. You are pinned against the back wall as you try to catch your breath.
A moment later you are submerged in dark cold water. The silence is eerie. So is death.
Awe5
You're hunched over in a tiny cabin. The room isn't much bigger
than a large closet, and you wonder how people can spend the night here. An open hatch leads up to the boat deck.
You see a dresser, a bed, a two-liter plastic Pepsi bottle, and a two-liter plastic Sprite bottle here.
You get the bottles
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: You've already got your hands full.
Go upwards
At the Dock, In the Boat
You're in a decent size boat, which is currently docked. You're not very familiar with boats and most of the features of this craft are not recognizable. There is no sail, so you quickly determine that it must be powered. But then again, that's why you put some gas in the tank.

An open hatch, which leads down into the cabin, is here. Just beyond the hatch is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
You get the sprite
You're hunched over in a tiny cabin. The room isn't much bigger
than a large closet, and you wonder how people can spend the night here. An open hatch leads up to the boat deck.
You see a dresser, a bed, and a two-liter plastic Sprite bottle
here.

Taken.
You get all
gas cap: Taken.
funnel: Taken.
window screen: Taken.
note: Taken.
portable TV: Taken.
seven foot rope: Taken.
eight foot rope: Taken.
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: You've already got your hands full.

The rain picks up and is now pelting you constantly. You see several flashes of lightning and a few moments later, they are followed by the sound of thunder echoing in the distance. The boat sways back and forth in the rough water.
Gas
funnel: Taken.
window screen: Taken.
note: Taken.
portable TV: Taken.
seven foot rope: Taken.
eight foot rope: Taken.
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.

The rain picks up and is now pelting you constantly. You see several flashes of lightning and a few moments later, they are followed by the sound of thunder echoing in the distance. The boat sways back and forth in the rough water.
Close hatch
You're hunched over in a tiny cabin. The room isn't much bigger
than a large closet, and you wonder how people can spend the night here. An open hatch leads up to the boat deck.
You see a dresser and a bed here.

You feel the boat rocks back and forth in the choppy water.

Closed.

You can hear thunder rumbling in the distance as the boat rocks back and forth in the turbulent water. You can hear the sound of waves washing up onto the deck.
You wait
Time passes...

The boat continues to rock violently back and forth. You drop your possessions since you are now more concerned about your safety than anything else.
You wait
Time passes...

You're being thrown around the tiny cabin as if you were a piece of popcorn in one of those popcorn machines. You try to hang on to anything that can keep you from bouncing off the walls.
You wait
Time passes...

The boat brutally rocks back and forth but manages to stay afloat. The closed hatch door appears to keep the water from pouring into the cabin but the violent motion of the boat is throwing you about. You feel a tremendous wave crash the side of the boat and you go flying across the tiny cabin. Another wave sends you flying in the opposite direction. Just as you get back to your feet, the boat appears to almost tip over. You fall backwards and crack your head against the small dresser. The last thing you remember before you lose consciousness is the incredible pain.

You wake up many hours later with the boat rocking gently back and forth. Looks like you and the boat survived the storm.
Time
Saturday 7:09 am
You get all
funnel: Taken.
window screen: Taken.
note: Taken.
portable TV: Taken.
seven foot rope: Taken.
eight foot rope: Taken.
two-liter plastic Pepsi bottle: Taken.
two-liter plastic Sprite bottle: Taken.
Go upwards
Private Beach, in the Boat
You're in a decent size boat, which is run aground on a beach of a private island. You're not very familiar with boats and most of the features of this craft are not recognizable.

An open hatch is here, which leads down to the cabin. Just beyond the hatch, is the boat's control panel. At the rear of the boat is the outside casing of the gas tank. The opening to the tank is currently secured by a gas cap.
Go outside
Before you disembark, you leave your possessions on the boat deck. You figure that you'll need both hands to navigate the water. You jump out of the boat and land in shallow water. There's nothing like touching terra firma after spending countless hours on a boat. You walk toward the shore admiring the beauty of the cove the boat decided to dock at.

some might consider a paradise. To the west is a lush forest that extends high up into the only mountain on the island. The beach is nature at its best. Sandpipers dart the beach, running toward the water and then retreating when the surf breaks.

The water is sparkling due to the bright sun rising from the east. The wind has died down considerably and is now a gentle zephyr blowing in from the shore. There's something to be said for the morning after a storm. The rocky beach continue north and south.
You go to the north
You walk along the rocky shore for a while and notice that the terrain is getting harder and harder to traverse. The jagged rocks have made it nearly impossible for you to continue.

You've reached the end of the rocky stretch of beach. It continues north for a short distance, but too many large rocks make it impossible for you to travel in that direction. The only possible direction is back south.

You hear the sound of a dog barking off in the distance.
You go south
You walk along the rocky shore for a while and notice that the terrain is getting harder and harder to traverse. The jagged rocks have made it nearly impossible for you to continue.

You've reached the end of the rocky stretch of beach. It continues south for a short distance, but too many large rocks make it impossible for you to travel in that direction. The only possible direction is back north.

You hear the sound of a dog barking off in the distance.
You go to the east
You've spent enough time on that boat; it's time to move on.
You go west
The trees are just too thick.
Look around
some might consider a paradise. To the west is a lush forest that extends high up into the only mountain on the island. The beach is nature at its best. Sandpipers dart the beach, running toward the water and then retreating when the surf breaks.

The water is sparkling due to the bright sun rising from the east. The wind has died down considerably and is now a gentle zephyr blowing in from the shore. The rocky beach continue north and south.
You listen
You can hear the surf crash into the jagged rocks.
You look at the rocks
The rocks jut out from the beach and are about ten feet tall. They have mostly jagged edges and appear quite dangerous.
You climb the rocks
The rocks are too jagged and too steep for you to climb.
You take the rock
The rocks are far too heavy for you to take.
Dig
What do you want to dig in?
Sand
What do you want to dig in them with?
Go north
You walk back along the rocky shore for a while.

some might consider a paradise. To the west is a lush forest that extends high up into the only mountain on the island. The beach is nature at its best. Sandpipers dart the beach, running toward the water and then retreating when the surf breaks.

The water is sparkling due to the bright sun rising from the east. The wind has died down considerably and is now a gentle zephyr blowing in from the shore. The rocky beach continue north and south.
You examine Beach
You're standing on the shore of a rocky stretch of beach on what some might consider a paradise. The beach is nature at its best.
Sandpipers dart the beach, running toward the water and then retreating when the surf breaks.
You examine sandpipers
The birds are probably looking for their breakfast.
You dig in the Beach
What do you want to dig in it with?
You look at Boat
The boat has run aground in the shallow water. Considering what it went through last night, it appears in good shape.
You examine the water
The ocean water is sparkling like a diamond as the rising sun bounces its rays off the waves. It is quite calm, considering how turbulent the ocean was last night.
Go north
As you walk up the beach, you hear the faint sound of the dog barking again.

This stretch of beach has much more sand and barely any rocks. The western side is still protected by the lush forest and the water is very inviting here. The sun bounces off the water making this area very surreal. You can retreat back toward the boat by going south and the beach continues north for a while before it takes a sharp left turn.
You go north
As you prepare to continue down the stretch of beach, a small beagle runs up to you and starts wagging its tail. You stop in your tracks and bend down to pet the dog. It reciprocates by licking your face.
You examine the dog
The dog is brown and white with streaks of black. It's constantly sniffing something, probably in search of food.

"Godzilla!" shouts a short elderly man. "Why did you run away from me?" questions the man as if he's fully prepared for the dog to answer him. The beagle sniffs a pile of seaweed and then makes a beeline toward the old man. The man then looks up to you and smiles.

"Well, hello there," says the man as he walks up to you. "I reckon that you were caught in that horrible storm last night?" questions the man as he glances over your shoulder at the boat that's run aground.

You extend your hand and introduce yourself, though you quickly realize he is not a baseball fan since he didn't recognize the name. You learn that his name is Joe and that you washed up on his private island. He tells you more about himself than you can possibly remember and he guides you back to his estate.

You explain to him the incredible thirty-six hour stretch you've just lived and how lucky you are to be alive. He listens attentively during your walk, but you can tell from his reaction that he can't relate; his daily life is much different here. You do learn that apart from several boats, Joe has his own air strip with a single engine Cessna on the island. You'll be home in several hours.

The two of you seem to hit it off during your fifteen minute walk to his estate, but you're just relieved that you'll be able to see your wife and kids shortly.

"Here we are," says Joe as he leads you into the living room. "You can use the phone there," he says as he points to a small end table near the sofa. "Once you've called your wife and let her know the plan, you can freshen up in the bathroom," mentions Joe. "I'll let Mary know that you're here. She'll probably bring you something to eat," chuckles Joe, aware that you're probably starving as well.

Joe then leaves the room.

You're in a large living room, overlooking the ocean. It's
furnished quite nicely and appears to be well taken care of. Hanging on the walls are several paintings that look like they belong in a museum. The granite fireplace anchors the living room with the sofa and chairs centered accordingly. There is no TV or radio and you gather that this room is set up as an ideal conversation place.

The east wall is made up of four extremely large floor to ceiling windows that give an exceptional view of the island. Near the sofa, sitting on a small end table, is a phone.
You call wife
You pick up the phone and dial your number. After a couple of rings, you're greeted by the precious sound of your wife's voice. She immediately starts to cry when she hears your voice and you do your best to soothe her. You tell her that you're stranded off a private island near Martha's Vineyard and that the owner is flying you home in his private Cessna. You tell her that you should be arriving at New Bedford's airport within two hours and that you'll see her then.

You avoid telling her all the details of your ordeal and manage to quench her thirst for information by saying that you're fine and that you'll explain everything to her shortly. You tell her to give the kids a kiss for you and then hang up the phone.

Godzilla runs into the room and sniffs your leg for a second. He wags his tail several times, sniffs around the sofa and then darts out of the room.
You call 911
I don't know how to call the number 911.

"Hi Jake," says a soft voice.

You turn around and see an elderly woman standing at the entrance of the room.

"Joe told me your story, I can't believe what happened to you, you poor soul. By the way, I'm Mary, Joe's better half," she grins as she places a platter containing coffee, juice and a blueberry muffin down on the end table.

You return the greeting and thank her for the hospitality. You exchange several more pleasantries before she excuses herself.
You drink the coffee
You sip the coffee.

Godzilla comes streaking into the room again. He immediately notices the blueberry muffin and before you can salvage it, he snags it from the silver platter and consumes it whole. He sniffs the area for a moment and then leaves just as quick as he appeared.
You eat the muffin
You take a bite of the blueberry muffin. You take another bite. You then realize just how hungry you are and finish it off.

Godzilla comes streaking into the room again. He sniffs the air, quite confident that a meal was here, but finds nothing. He sniffs around the end table for a moment and then leaves.
You drink coffee
You sip the coffee.

Mary walks into the room and asks if you would like to use the bathroom. You respond accordingly and are promptly escorted to the washroom.

You spend several minutes taking care of what you need to do and come out feeling very refreshed. You retrace your steps back into the living room, hoping that Joe is there waiting for you. You're eager to get back to your family.

You're in a large living room, overlooking the ocean. It's
furnished quite nicely and appears to be well taken care of. Hanging on the walls are several paintings that look like they belong in a museum. The granite fireplace anchors the living room with the sofa and chairs centered accordingly. There is no TV or radio and you gather that this room is set up as an ideal conversation place.

The east wall is made up of four extremely large floor to ceiling windows that give an exceptional view of the island. Near the sofa, sitting on a small end table, is a phone.
Sitting on the end table is a silver platter.
Oops platter
You see nothing remarkable about the silver platter. Sitting on the platter is a cup of coffee and a glass of orange juice.

"You ready?" quips Joe as he enters the room.

You look up and smile at Joe. "You bet!" you reply as you follow Joe out of the room.

You're still a little apprehensive that he's the pilot, but you figure you've just about had enough of boats and it will be the quickest way home. Yes home. That's where you need to be. You've had enough adventure to last a lifetime.

You follow Joe out of the estate, but not without first saying good-bye to Mary, and of course, Godzilla. Joe motions for you to get into the golf cart and you're whisked away to the airfield. A few minutes later you arrive at the Cessna.

The plane looks brand new and well maintained. He reminds you that he has it serviced every month and that he's been flying for almost forty years. It comforts you somewhat, but not entirely.

You're then led into the aircraft through a small door in the cabin and after a sharp left turn, you enter the cockpit. You're amazed at how small it is but beggars can't be choosers, so you strap yourself in the passenger's seat. The passenger seat harness uses a five point restraint and looks pretty solid.

Joe then sits down in the pilot's chair, straps himself in and starts the engine. You look down at his flimsy two piece seat belt and chuckle. You're finally glad that you're the passenger. A few moments later, the plane starts rolling down the runway.

Cockpit, buckled in the passenger's seat
As the plane accelerates, you glance over to Joe; he looks as calm
as can be. You look down at the instrument panel and are immediately hit with sensory overload. There are more displays, dials, lights and indicators than you could have possibly imagined. You can't even make out the speed or altitude displays, there are just too many of them.

Joe tells you to hang on, this part can be bumpy at times.

"Bumpy?" you question Joe. "I thought you told me that this was smooth sailing from start to finish?"

"Heh heh," he chuckles. "Just sit back and relax," he replies as the plane leaves the ground, shakes violently for a moment and then eases up. "Like I said, no sweat!" he continues, almost as if he's toying with you. "The rest of the ride will be a breeze, Jake. I promise."

Joe picks up the receiver to the radio and mumbles something into it. After several confirmations, he places the receiver back on the radio.
You wait
Time passes...

The plane continues to climb, giving you an incredible view of the small chain of islands. Joe had mentioned earlier that most of the islands are uninhabited and that you were lucky you landed on his.
Wait
Time passes...

The plane ascends to its cruising altitude and appears to be as steady as a rock. You were a bit apprehensive of the possible turbulence at this height, but the cool clear weather conditions are apparently optimal for flying.

Joe points at an island off in the distance and remarks that it's Martha's Vineyard. You play the part and appear interested, even though your thoughts of getting home are consuming you.
Wait
Time passes...

The plane is finally flying over land again. Joe mentions that the approach to New Bedford airport is literally minutes away.
You wait for a while
Time passes...

Joe picks up the radio receiver and signals air traffic control that he's ready for his approach. You glance out the window, finally able to relax a little, knowing that within fifteen minutes or so you'll be surrounded by your family.

Your daydreaming is interrupted by the repeated request of the air traffic controller to confirm the landing pattern and by the sudden altitude change of the plane.

You turn to look at Joe and gasp. He's slumped over in his chair, radio receiver on the cockpit floor, squawking for confirmation. Joe doesn't say a word.
You wait for a while
Time passes...

The plane continues its descent.
Wait
Time passes...

The airplane starts to tremble slightly. The pitch of its descent is starting to increase.
Wait
Time passes...

The Cessna continues to tremble.
Wait
Time passes...

You almost lose your balance as the airplane dips slightly.
You wait awhile
Time passes...

The airplane continues its descent.
Wait
Time passes...

The sound coming from the single engine starts to worry you. The speed at which the aircraft is now flying is causing the plane engine to sputter.
Wait
Time passes...

The engine stalls as the plane continues its descent toward earth.
You wait
Time passes...

The sound of the airplane flying without its engine is starting to get on your nerves.
Wait
Time passes...

The wings of the aircraft are now shaking violently as it races toward Earth.
You wait for a while
Time passes...

The pitch of the plane is making it very hard for you to do anything. Your rendezvous with Earth is fast approaching.
You wait a while
Time passes...

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
Wait
Time passes...

The plane continues its steep descent toward Earth. It's a matter of time before impact.
You wait
Time passes...

The Cessna is starting to shake violently. You're probably no more than ten thousand feet from earth right now, barely enough time for a parachute to open properly.
You wait
Time passes...

The plane appears as if it's on the verge of going into a nose dive. You don't have much time left.
You wait
Time passes...

Death is near, judging by the horrible sound the plane is making.
Wait
Time passes...

The plane pitches forward and you hang on for dear life. It starts to nose dive toward Earth and there's not much you can do. All of the loose items in the plane are thrown toward the back wall of the plane cabin. You can't see much, your brain is having a hard enough time processing the incredible sound the plane is making as it plummets toward Earth. You don't feel a thing at Ground Zero.
Awe9
Cockpit, buckled in the passenger's seat
The cockpit is cramped, to say the least. Both the passenger seat
and the pilot's chair have little leg room. Most of the space is occupied by an instrument panel which contains numerous dials, displays and indicators that are extremely foreign to you. The plane cabin is south.

Joe is here, slumped in his chair.
Unstrap
What do you want to unfasten?
You untie the belt
I don't know how to untie the seat belt.

The plane continues its descent.
You unbuckle belt
As you unbuckle the seat belt, Joe slumps to the side and begins to fall to the cockpit floor. You reach over and ease his body down softly. The weight of his initial fall yanks the radio receiver cord from the instrument panel. There goes the radio.

The plane continues its descent.
You go south
You're not going anywhere until you get off of the passenger's seat.

The airplane starts to tremble slightly. The pitch of its descent is starting to increase.
You stand
You can't get out of the passenger's seat while you're buckled in.

The airplane starts to tremble slightly. The pitch of its descent is starting to increase.
Awe9
Restored.

Cockpit, buckled in the passenger's seat
The cockpit is cramped, to say the least. Both the passenger seat
and the pilot's chair have little leg room. Most of the space is occupied by an instrument panel which contains numerous dials, displays and indicators that are extremely foreign to you. The plane cabin is south.

Joe is here, slumped in his chair.
Unstrap buckle
You unbuckle yourself from the passenger's seat.

The plane continues its descent.
You stand
Okay, you're no longer sitting on the passenger's seat.

The airplane starts to tremble slightly. The pitch of its descent is starting to increase.
Go south
You're in the tiny cabin of the plane. There's not much room here,
and you need to duck your head as you move around in the cabin. The closed cabin door is to the east. You can enter the cockpit by going north.
You see a red parachute and a blue parachute here.

The Cessna continues to tremble.
You get red
Taken.

You almost lose your balance as the airplane dips slightly.
You wear it
Okay, you're now wearing the red parachute.

The airplane continues its descent.
You open the door
You open the door and the wind almost knocks you back.

The sound coming from the single engine starts to worry you. The speed at which the aircraft is now flying is causing the plane engine to sputter.
Open parachute
Which parachute do you mean, the red parachute, or the blue parachute?
Red
The parachute is opened by pulling it's appropriate cord.

The engine stalls as the plane continues its descent toward earth.
You pull the cord
Which cord do you mean, the long black cord, the short white cord, the long green cord, or the short orange cord?
You examine Red
The red parachute is the larger of the two. It is neatly bundled up and contains the necesary straps and belts to secure it to your body. On the right side of the parachute are two cords, one long and black, the other short and white. Each cord has a small tag attached to it.

The sound of the airplane flying without its engine is starting to get on your nerves.
You look at the long black
The long black cord is attached to the red parachute. It has a small tag hanging off the end of it.

The wings of the aircraft are now shaking violently as it races toward Earth.
You read long black
I don't know how to read the long black cord.

The wings of the aircraft are now shaking violently as it races toward Earth.
You read the tag
Which tag do you mean, the white tag, the black tag, the green tag, or the orange tag?
Black
The black tag has the word Primary stamped on it.

The wings of the aircraft are now shaking violently as it races toward Earth.
You read white
Which white do you mean, the short white cord, or the white tag?
Tag
The white tag has the word Emergency stamped on it.

The wings of the aircraft are now shaking violently as it races toward Earth.
You jump
You walk up to the cabin door, look out at the open sky and then prepare to jump out of the plane. You glance back at the cockpit and spot Joe, barely clinging to life. You wish him well. You briefly inspect the red parachute and hope that you put it on correctly.

You then grab the side of the door jam, bend one knee and jump. You actually catch yourself screaming "Geronimo!" as you clear the plane.

You're currently racing toward Earth at break-neck speed. Your best guess is that you're less than 10,000 feet from land.
You pull white
You yank on the short white cord and it separates from the red parachute. Uh oh. You let go of it.

You're beginning to wonder how much longer you have before impact.
You pull black
You yank on the long black cord and it separates from the red parachute. Uh oh. You let go of it.
You check what you're carrying
You have a red parachute (being worn). Your front pocket seems to contain your Swiss army knife.

You're beginning to wonder how much longer you have before impact.
You pull black
You pull the long black cord and the red parachute begins to open.
Your body jerks back as your descent toward Earth slows down immensely.
You wait
Time passes...

While floating to Earth, you watch in horror as Joe's airplane crashes into a small body of water. It appears as if nobody got hurt, apart from poor Joe. There's no way he could have survived that crash. A moment later, the Cessna disappears under water.
Wait
Time passes...

The ground quickly approaches and you brace for impact. You land harder than expected and do a nifty tuck and roll. The parachute drags your body for several feet before you come to a full stop. You can't believe you're alive.

You look around and see nothing but cows; just your luck, you happen to land right in the middle of a cow pasture. Thankfully, you managed to avoid colliding with one of them. As you regain your senses, you get to your feet and notice several people running toward you.

Several folks help you remove the parachute and comment on the plane landing in the water just outside the farm grounds. You hang your head in shame; you should have saved Joe. Now he's dead.

Several minutes later, you are escorted to a paramedic who checks you out. You refuse to ride in the ambulance and ask for a police escort home instead; you've been away from your wife and kids far too long.

Interestingly enough, the police officer mentions on the ride home that one of kidnappers was mortally wounded during the money exchange and that the other man was apprehended at his beach house later that evening. You're glad that Bobby and Tommy got their just due.

The reunion with your family is a precious moment. After swapping hugs, kisses and stories, you manage to catch a few winks. After all, Game One of The Series is tonight. You just hope that you don't have to hit the game winning home run again.

You were:
Excited by the opportunity to hit the game-winning home run;
Anxious after barely fouling off a pitch;
Distressed about being in the trainer's room wounded;
Tranquil when you realized you had to travel via ambulance;
Frightened after the ambulance was involved in an accident;
Terrified when you hung upside down on the stretcher;
Encouraged after you survived the forest fire;
Apprehensive of the house on the beach;
Incredulous when you stumbled onto a crime in progress;
Pessimistic about getting out of the trunk alive;
Overwhelmed by Bobby's and Tommy's plan;
Concerned that you only had a few minutes to plan an escape in the bathroom;
Optimistic that your Swiss army knife would save the day;
Desensitized when you ran out of emotional support;
Satisfied when you ate hot pizza;
Felicitous after you discovered an escape option;
Indignant when you caused the shelf to fall in the cellar;
Rejuvenated after you stepped outside for the first time at the
cabin;
Delighted after you landed safely in the barn;
Gratified when you found a way to get gas from the barn;
Mendacious when you destroyed the light;
Thrilled that you finally started the boat;
Flabbergasted at your predicament in the boat;
Serene after you survived the storm on the boat;
Sanguine upon touching terra firma;
Hopeful that Joe would be the savior;
Emotional after you spoke to your wife;
Satiated after you ate that delicious blueberry muffin;
Panicky when you saw Joe slumped over in his chair;
Abhorrent for leaving Joe in the plane.

You finished the game, but did you really WIN?

You may restore a saved game, start over, quit, or undo the current command.
Unstrap buckle
You unbuckle yourself from the passenger's seat.

The airplane starts to tremble slightly. The pitch of its descent is starting to increase.
You get Joe
You can't reach Joe from here.

The Cessna continues to tremble.
You stand
Okay, you're no longer sitting on the passenger's seat.

The Cessna continues to tremble.
You get Joe
You reach down, pick him up by the armpits and secure him around his waist. He's much lighter than you expected.

You almost lose your balance as the airplane dips slightly.
Go south
You're in the tiny cabin of the plane. There's not much room here,
and you need to duck your head as you move around in the cabin. The closed cabin door is to the east. You can enter the cockpit by going north.
You see a red parachute and a blue parachute here.

The airplane continues its descent.
You look at Joe
You're currently holding Joe as he barely clings to life. His breathing is becoming more and more irregular.

The sound coming from the single engine starts to worry you. The speed at which the aircraft is now flying is causing the plane engine to sputter.
You get the red parachute
You can't pick up the parachute while carrying Joe.

The sound coming from the single engine starts to worry you. The speed at which the aircraft is now flying is causing the plane engine to sputter.
You drop Joe
You gently place Joe down.

The sound coming from the single engine starts to worry you. The speed at which the aircraft is now flying is causing the plane engine to sputter.
You get the blue parachute
Taken.

The engine stalls as the plane continues its descent toward earth.
You put it on Joe
You put the blue parachute on Joe.

The sound of the airplane flying without its engine is starting to get on your nerves.
You get red
Taken.

The wings of the aircraft are now shaking violently as it races toward Earth.
You wear it
Okay, you're now wearing the red parachute.

The pitch of the plane is making it very hard for you to do anything. Your rendezvous with Earth is fast approaching.
You open the door
You open the door and the wind almost knocks you back.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
You get Joe
You reach down, pick him up by the armpits and secure him around his waist. He's much lighter than you expected.

The plane continues its steep descent toward Earth. It's a matter of time before impact.
You jump
You walk up to the cabin door, look out at the open sky and then prepare to jump out of the plane. You glance down at Joe, clinging to life. You hope that his parachute will come through for him. You briefly inspect the red parachute and hope that you put it on correctly.

You then grab the side of the door jam, bend one knee and jump. You actually catch yourself screaming "Geronimo!" as you clear the plane.

You're currently racing toward Earth at break-neck speed. Your best guess is that you're less than 10,000 feet from land.
You pull white
You yank on the short white cord and it separates from the red parachute. Uh oh. You let go of it.
You pull the black
You pull the long black cord and the red parachute begins to open.
Your body jerks back and you lose your grip on Joe. His body slips through your hands and you helplessly watch his body fall toward Earth.

Meanwhile, your descent toward Earth slows down tremendously.
Orange
As you reach for the short orange cord, you almost lose your grip on Joe. It appears as if the short orange cord is out of reach based on the way your holding Joe and the way that cord is flailing in the wind.

You're beginning to wonder how much longer you have before impact.
You pull green
As you reach for the long green cord, you almost lose your grip on Joe. It appears as if the long green cord is out of reach based on the way your holding Joe and the way that cord is flailing in the wind.
You get the cord
Okay, you're no longer sitting on the passenger's seat.

The Cessna continues to tremble.

Taken.

You almost lose your balance as the airplane dips slightly.
Go south
You reach down, pick him up by the armpits and secure him around his waist. He's much lighter than you expected.

The airplane continues its descent.

You're in the tiny cabin of the plane. There's not much room here,
and you need to duck your head as you move around in the cabin. The closed cabin door is to the east. You can enter the cockpit by going north.
You see a red parachute and a blue parachute here.

The sound coming from the single engine starts to worry you. The speed at which the aircraft is now flying is causing the plane engine to sputter.
You drop Joe
You gently place Joe down.

The engine stalls as the plane continues its descent toward earth.
You wear red
(First taking the red parachute)
Taken. Okay, you're now wearing the red parachute.

The sound of the airplane flying without its engine is starting to get on your nerves.
You put the blue on Joe
You don't have the blue parachute.

The wings of the aircraft are now shaking violently as it races toward Earth.
You read green tag
The green tag has the word Primary stamped on it.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
You read the orange tag
The orange tag has the word Emergency stamped on it.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
You tie receiver cord to the orange cord
You're not carrying the blue parachute.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
Inventory
You have a radio receiver, a red parachute (being worn), and a blue parachute. Your front pocket seems to contain your Swiss army knife.

The pitch of the plane is making it very hard for you to do anything. Your rendezvous with Earth is fast approaching.
You tie the receiver cord to the orange cord
You tie the end of the receiver cord to the short orange cord.

The pitch of the plane is making it very hard for you to do anything. Your rendezvous with Earth is fast approaching.
You put the blue on Joe
You put the blue parachute on Joe.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
You open the door
You open the door and the wind almost knocks you back.

The plane continues its steep descent toward Earth. It's a matter of time before impact.
You get Joe
You reach down, pick him up by the armpits and secure him around his waist. He's much lighter than you expected.

The Cessna is starting to shake violently. You're probably no more than ten thousand feet from earth right now, barely enough time for a parachute to open properly.
You pull the receiver cord
As you reach for the receiver cord, you almost lose your grip on Joe. It appears as if the receiver cord is out of reach based on the way your holding Joe and the way that cord is flailing in the wind.

You're beginning to wonder how much longer you have before impact.
You get the receiver
As you race toward Earth, your velocity is causing the receiver to dangle just out of reach. You're afraid that if you made another attempt at it you might lose Joe in the process.
You pull green
As you reach for the long green cord, you almost lose your grip on Joe. It appears as if the long green cord is out of reach based on the way your holding Joe and the way that cord is flailing in the wind.

You're starting to panic.
Wait
Time passes...

You've lost total control of your senses and you start wondering if there really is a God.
You wait awhile
Time passes...

You look down and marvel at how quickly the grass is approaching you. Your entire life flashes before you at the moment of death. At least you never felt any pain.
You pull the black
You pull the long black cord and the red parachute begins to open.
Your body jerks back and you lose your grip on Joe. His body slips through your hands and you helplessly watch his body fall toward Earth.

Meanwhile, your descent toward Earth slows down tremendously.

The ground quickly approaches and you brace for impact. You land harder than expected and do a nifty tuck and roll. The parachute drags your body for several feet before you come to a full stop. You can't believe you're alive.

You look around and see nothing but cows; just your luck, you happen to land right in the middle of a cow pasture. Thankfully, you managed to avoid colliding with one of them. As you regain your senses, you get to your feet and notice several people running toward you.

Several folks help you remove the parachute and comment on the plane landing in the water just outside the farm grounds.

One of them mentions that they found the body of an elderly man near a large tree. They ask you why you think his parachute didn't open, but you don't offer a reply. The guilt almost consumes you as you say nothing.

Several minutes later, you are escorted to a paramedic who checks you out. You refuse to ride in the ambulance and ask for a police escort home instead; you've been away from your wife and kids far too long.

Interestingly enough, the police officer mentions on the ride home that one of kidnappers was mortally wounded during the money exchange and that the other man was apprehended at his beach house later that evening. You're glad that Bobby and Tommy got their just due.

The reunion with your family is a precious moment. After swapping hugs, kisses and stories, you manage to catch a few winks. After all, Game One of The Series is tonight. You just hope that you don't have to hit the game winning home run again.

You were:
Excited by the opportunity to hit the game-winning home run;
Anxious after barely fouling off a pitch;
Distressed about being in the trainer's room wounded;
Tranquil when you realized you had to travel via ambulance;
Frightened after the ambulance was involved in an accident;
Terrified when you hung upside down on the stretcher;
Encouraged after you survived the forest fire;
Apprehensive of the house on the beach;
Incredulous when you stumbled onto a crime in progress;
Pessimistic about getting out of the trunk alive;
Overwhelmed by Bobby's and Tommy's plan;
Concerned that you only had a few minutes to plan an escape in the bathroom;
Optimistic that your Swiss army knife would save the day;
Desensitized when you ran out of emotional support;
Satisfied when you ate hot pizza;
Felicitous after you discovered an escape option;
Indignant when you caused the shelf to fall in the cellar;
Rejuvenated after you stepped outside for the first time at the
cabin;
Delighted after you landed safely in the barn;
Gratified when you found a way to get gas from the barn;
Mendacious when you destroyed the light;
Thrilled that you finally started the boat;
Flabbergasted at your predicament in the boat;
Serene after you survived the storm on the boat;
Sanguine upon touching terra firma;
Hopeful that Joe would be the savior;
Emotional after you spoke to your wife;
Satiated after you ate that delicious blueberry muffin;
Panicky when you saw Joe slumped over in his chair;
Indomitable -- need I say more;
Shocked that you lost your grip on Joe.

You finished the game, but did you really WIN?

You may restore a saved game, start over, quit, or undo the current command.
Awe10
Restored.

You're in the tiny cabin of the plane. There's not much room here,
and you need to duck your head as you move around in the cabin. The closed cabin door is to the east. You can enter the cockpit by going north.
Joe is here, lying on the floor, unconscious from an apparent heart attack or stroke.
You get the receiver cord
You already have the receiver!

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
You tie receiver cord to the green cord
You tie the end of the receiver cord to the long green cord.

The pitch of the plane is making it very hard for you to do anything. Your rendezvous with Earth is fast approaching.
You get Joe
You reach down, pick him up by the armpits and secure him around his waist. He's much lighter than you expected.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
You get the receiver cord
You already have the receiver!

The plane continues its steep descent toward Earth. It's a matter of time before impact.
You jump
You walk up to the cabin door, look out at the open sky and then prepare to jump out of the plane. You glance down at Joe, clinging to life. You briefly inspect the red parachute and hope that you put it on correctly.

You then grab the side of the door jam, bend one knee and jump. You actually catch yourself screaming "Geronimo!" as you clear the plane.

You aren't prepared for the tremendous jolt your body receives and before you can compensate, you're stripped of your possessions. Fortunately, you manage to hang on to Joe.

You're currently racing toward Earth at break-neck speed. Your best guess is that you're less than 10,000 feet from land.
You get the receiver cord
You grab hold of the receiver, noting that it's still tied to the short orange cord of the the blue parachute.

The plane continues its steep descent toward Earth. It's a matter of time before impact.
You open the door
You open the door and the wind almost knocks you back.

The Cessna is starting to shake violently. You're probably no more than ten thousand feet from earth right now, barely enough time for a parachute to open properly.
You jump
You walk up to the cabin door, look out at the open sky and then prepare to jump out of the plane. You glance over at Joe lying on the cabin floor, clinging to life. You hope that his parachute will somehow save his life. You briefly inspect the red parachute and hope that you put it on correctly.

You then grab the side of the door jam, bend one knee and jump. You actually catch yourself screaming "Geronimo!" as you clear the plane.

The radio receiver is ripped from your hand since it was tied to Joe's parachute in the plane.

You're currently racing toward Earth at break-neck speed. Your best guess is that you're less than 10,000 feet from land.
You open the door
You open the door and the wind almost knocks you back.

The plane appears as if it's on the verge of going into a nose dive. You don't have much time left.
You jump
You walk up to the cabin door, look out at the open sky and then prepare to jump out of the plane. You glance down at Joe, clinging to life. You hope that his parachute will come through for him. You briefly inspect the red parachute and hope that you put it on correctly.

You then grab the side of the door jam, bend one knee and jump. You actually catch yourself screaming "Geronimo!" as you clear the plane.

You're currently racing toward Earth at break-neck speed. Your best guess is that you're less than 10,000 feet from land.
You pull black cord
You yank on the long black cord and it separates from the red parachute. Uh oh. You let go of it.

You're beginning to wonder how much longer you have before impact.
You pull the white cord
You pull the short white cord and the red parachute begins to open. Your body jerks back and you lose your grip on Joe. His body slips through your hands and you helplessly watch his body fall toward Earth. The radio receiver also slips through your fingers, and you watch it and Joe silently fall toward the ground.

Meanwhile, your descent toward Earth slows down tremendously.
You pull the black
You tug at the long black cord, but nothing happens.

The pitch of the plane is making it very hard for you to do anything. Your rendezvous with Earth is fast approaching.
You pull white
You tug at the short white cord, but nothing happens.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.
You get the receiver cord
You put the blue parachute on Joe.

The beeping and humming coming from the cockpit panel is driving you nuts. Every light and display is indicating a problem with the plane; one look out the window and you can figure that out all by yourself.

You grab hold of the receiver, noting that it's still tied to the short orange cord of the the blue parachute.

The plane continues its steep descent toward Earth. It's a matter of time before impact.
You jump
You open the door and the wind almost knocks you back.

The plane appears as if it's on the verge of going into a nose dive. You don't have much time left.

You walk up to the cabin door, look out at the open sky and then prepare to jump out of the plane. You glance down at Joe, clinging to life. You hope that his parachute will come through for him. You briefly inspect the red parachute and hope that you put it on correctly.

You then grab the side of the door jam, bend one knee and jump. You actually catch yourself screaming "Geronimo!" as you clear the plane.

You're currently racing toward Earth at break-neck speed. Your best guess is that you're less than 10,000 feet from land.
You drop Joe
You let Joe go and watch him slowly move away from you. Gravity is a wonderful thing. Joe only floats away several feet because you're still holding on to the radio receiver which is attached to the blue parachute.

You're beginning to wonder how much longer you have before impact.
You pull the receiver cord
You pull the receiver cord, which in turn pulls the short orange cord and Joe's parachute begins to open. The receiver is then ripped from your hand and snaps toward the blue parachute. Joe's body then shoots straight up into the sky, or at least it appears that way. In reality, you're falling thirty-two feet per second and Joe is leisurely drifting toward Earth.
You pull the black
You yank on the long black cord and it separates from the red parachute. Uh oh. You let go of it.

You're starting to panic.
You pull white
You pull the short white cord and the red parachute begins to open. Your body jerks back as your descent toward Earth slows down immensely.
You wait for a while
Time passes...

While floating to Earth, you watch in horror as Joe's airplane crashes into a small body of water. It appears as if nobody got hurt, apart from some poor fish. A moment later, the Cessna disappears under water.
Wait
Time passes...

The ground quickly approaches and you brace for impact. You land harder than expected and do a nifty tuck and roll. The parachute drags your body for several feet before you come to a full stop. You can't believe you're alive.

You look around and see nothing but cows; just your luck, you happen to land right in the middle of a cow pasture. Thankfully, you managed to avoid colliding with one of them. As you regain your senses, you get to your feet and notice several people running toward you.

Several folks help you remove the parachute and comment on the plane landing in the water just outside the farm grounds.

One of them mentions that the elderly man appears to have had a heart attack during the fall, but that the paramedics are on their way and that he's clinging to life. You saved him.

Several minutes later, you are escorted to a paramedic who checks you out. You refuse to ride in the ambulance and ask for a police escort home instead; you've been away from your wife and kids far too long.

Interestingly enough, the police officer mentions on the ride home that one of kidnappers was mortally wounded during the money exchange and that the other man was apprehended at his beach house later that evening. You're glad that Bobby and Tommy got their just due.

The reunion with your family is a precious moment. After swapping hugs, kisses and stories, you manage to catch a few winks. After all, Game One of The Series is tonight. You just hope that you don't have to hit the game winning home run again.

You were:
Excited by the opportunity to hit the game-winning home run;
Anxious after barely fouling off a pitch;
Distressed about being in the trainer's room wounded;
Tranquil when you realized you had to travel via ambulance;
Frightened after the ambulance was involved in an accident;
Terrified when you hung upside down on the stretcher;
Encouraged after you survived the forest fire;
Apprehensive of the house on the beach;
Incredulous when you stumbled onto a crime in progress;
Pessimistic about getting out of the trunk alive;
Overwhelmed by Bobby's and Tommy's plan;
Concerned that you only had a few minutes to plan an escape in the bathroom;
Optimistic that your Swiss army knife would save the day;
Desensitized when you ran out of emotional support;
Satisfied when you ate hot pizza;
Felicitous after you discovered an escape option;
Indignant when you caused the shelf to fall in the cellar;
Rejuvenated after you stepped outside for the first time at the
cabin;
Delighted after you landed safely in the barn;
Gratified when you found a way to get gas from the barn;
Mendacious when you destroyed the light;
Thrilled that you finally started the boat;
Flabbergasted at your predicament in the boat;
Serene after you survived the storm on the boat;
Sanguine upon touching terra firma;
Hopeful that Joe would be the savior;
Emotional after you spoke to your wife;
Satiated after you ate that delicious blueberry muffin;
Panicky when you saw Joe slumped over in his chair;
Indomitable -- need I say more;
Estimable for saving Joe.

YOU HAVE WON!

You may restore a saved game, start over, quit, or undo the current command.