Zork II
Dave Lebling
advanced difficulty Available on Steam collaboration commercial cover art dragon fantasy full length Infocom long-form parser riddle treasure hunt Zork
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you. The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly embarrassed glance in your direction, he vanishes. Expect the unexpected when you take on Zork II: The Wizard of Frobozz. As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which you've never experienced before.
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ZORK II: The Wizard of Frobozz
Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.

You are inside an ancient barrow hidden deep within a dark forest. The barrow opens into a narrow tunnel at its southern end. You can see a faint glow at the far end.

A sword of Elvish workmanship is on the ground.

A strangely familiar brass lantern is lying on the ground.
Inventory
You are carrying:
A blue label
A letter opener
A perfect rose
A brick
The brick contains:
A black string
A pearl necklace
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A sword
A lamp (providing light)
You look around
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
On the floor is a priceless gold zorkmid (a valuable collector's item).
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
You take the zorkmid
Your load is too heavy.
You drop all
blue label: Dropped.
letter opener: Dropped.
perfect rose: Dropped.
brick: Dropped.
black string: You're not carrying the black string.
pearl necklace: Dropped.
place mat: Dropped.
matchbook: You're not carrying the matchbook.
delicate gold key: You're not carrying the delicate gold key.
china teapot: You're not carrying the china teapot.
sword: Dropped.
lamp: Dropped.
You take the lamp
Taken.
You exit balloon
You are on your own feet again.
Describe the surroundings
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
Go south
You have moved into a dark place.
It is pitch black. You are likely to be eaten by a grue.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
You turn on the lamp
The lamp is now on.

This must have been a large library, probably for the royal family. All of the shelves have been gnawed to pieces by unfriendly gnomes. To the north is an exit.
A handsome book, bound in green leather, sits in the center of the room.
Right beside the purple book sits a white one.
Worn and battered in one corner of the room is a blue book.
Lying in the dust, and covered with mold, is a purple book.
You take the book
Which book do you mean, the green book, the purple book, the white book, or the blue book?
You examine the green book
This book is written in a tongue with which I am unfamiliar.
Kiss purple book
I'd sooner kiss a pig.
You examine the white book
It is written in an unfamiliar tongue and details the use of various magical objects, chiefly the so-called "magic wand". Apparently these devices work by pointing them at the object to be ensorcelled, and then chanting the appropriate magic words. (It's truly amazing how credulous these ancients were, isn't it?)
You read the white book
(Taken)
It is written in an unfamiliar tongue and details the use of various magical objects, chiefly the so-called "magic wand". Apparently these devices work by pointing them at the object to be ensorcelled, and then chanting the appropriate magic words. (It's truly amazing how credulous these ancients were, isn't it?)
You read purple book
(Taken)
This book is written in a tongue with which I am unfamiliar. Assuming that one can indeed tell a book by its cover, it is likely filled with purple prose, the like of which is rarely seen outside the Great Underground Empire.
Opening the purple book reveals a Flathead stamp.
You take the stamp
Taken.
You examine the stamp
This three zorkmid stamp bears a portrait of Lord Dimwit Flathead, "Our Excessive Leader".
You look around
This must have been a large library, probably for the royal family. All of the shelves have been gnawed to pieces by unfriendly gnomes. To the north is an exit.
A handsome book, bound in green leather, sits in the center of the room.
Worn and battered in one corner of the room is a blue book.
You read the blue book
(Taken)
This book is written in a tongue with which I am unfamiliar.
Look around
This must have been a large library, probably for the royal family. All of the shelves have been gnawed to pieces by unfriendly gnomes. To the north is an exit.
A handsome book, bound in green leather, sits in the center of the room.
You take the green book
Your load is too heavy.
You open green book
Opened.
Look around
This must have been a large library, probably for the royal family. All of the shelves have been gnawed to pieces by unfriendly gnomes. To the north is an exit.
There is a green book here.
You go north
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
You check your inventory
You are carrying:
A blue book
A Flathead stamp
A purple book
A white book
A priceless zorkmid
A brick
The brick contains:
A black string
A sword
A lamp (providing light)
You wait
Time passes...
You drop all
blue book: Dropped.
Flathead stamp: Dropped.
purple book: Dropped.
white book: Dropped.
priceless zorkmid: Dropped.
brick: Dropped.
black string: You're not carrying the black string.
sword: Dropped.
lamp: Dropped.
You look
Narrow Ledge, in the basket
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
The cloth bag is inflated and there is a newspaper burning in the receptacle. The balloon is tied to a hook by the braided wire.
The basket contains:
A lamp (providing light)
A sword
A brick
The brick contains:
A black string
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You exit balloon
You are on your own feet again.
You untie the wire
The wire falls off of the hook.
Look around
Narrow Ledge, in the basket
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. There is a small hook attached to the rock here. (outside the basket) The basket contains:
A sword
A brick
The brick contains:
A black string
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You go to the east
You can't control the balloon this way.
The balloon leaves the ledge.

Volcano Near Small Ledge, in the basket
You are about two hundred feet above the volcano floor. Looming above is the rim of the volcano. There is a small ledge on the west side. The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A sword
A brick
The brick contains:
A black string
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You wait
Time passes...
The balloon ascends.

Volcano by Viewing Ledge, in the basket
You are high above the floor of the volcano. The rim of the volcano looks very narrow and you are very near it. To the east is what appears to be a viewing ledge, too thin to land on.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A sword
A brick
The brick contains:
A black string
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You exit balloon
You realize that getting out here would be fatal.
The balloon ascends.

Volcano Near Wide Ledge, in the basket
You are near the rim of the volcano. Above you it is open to the sky. To the west, there is a place to land on a wide ledge.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A sword
A brick
The brick contains:
A black string
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You go to the west
The basket comes to a stop.

Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a small hook attached to the rock here. (outside the basket) The basket contains:
A sword
A brick
The brick contains:
A black string
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You tie the wire to the hook
The balloon is fastened to the hook.
You look at your surroundings
Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
The basket contains:
A sword
A brick
The brick contains:
A black string
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You check what you're carrying
You are carrying:
A sword
A green book
A lamp (providing light)
You get out
(out of the basket)
You are on your own feet again.
Look around
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
Go south
You are in a dusty old room which is featureless, except for an exit on the north side.
Imbedded in the far wall is a rusty box. It appears to be somewhat damaged, since an oblong hole has been chipped out of the front of it.
Examine box
The box is closed.
You examine the hole
The oblong hole has been chipped out of the box, probably by someone wanting whatever is inside the box. The attempt was a pathetic failure, however.
You take the box
The box is imbedded in the wall.
You hit the box with the sword
I've known strange people, but fighting a box?
The lamp is definitely dimmer now.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Freeze!" He cackles gleefully.
Your limbs suddenly feel like they have turned to stone. You can't move a muscle.
You turn off the lamp
You are frozen solid. You might as well wait it out, because you can't do anything else in this state.
You wait
Time passes...
Continue
You are frozen solid. You might as well wait it out, because you can't do anything else in this state.
Your little finger begins to twitch, and then your whole body is free again.
You go to the north
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a large and extremely heavy wicker basket here. An enormous cloth bag is draped over the side and is firmly attached to the basket. A metal receptacle is fastened to the center of the basket. A piece of wire tied to a hook holds the balloon in place.
Inventory
You are carrying:
A brick
The brick contains:
A black string
A sword
A green book
A lamp (providing light)
You put brick in the hole
Done.
You go south
You are in a dusty old room which is featureless, except for an exit on the north side.
Imbedded in the far wall is a rusty box. It appears to be somewhat damaged, since an oblong hole has been chipped out of the front of it. The hole contains:
A brick
The brick contains:
A black string
Light string
(Taken)
If you wish to burn the black string, you should say so.
Burn string
What do you want to burn the string with?
Match
With a matchbook??!?
Light match
One of the matches starts to burn.
Burn string
(with the matchbook)
The string starts to burn.
The match has gone out.
Go north
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a large and extremely heavy wicker basket here. An enormous cloth bag is draped over the side and is firmly attached to the basket. A metal receptacle is fastened to the center of the basket. A piece of wire tied to a hook holds the balloon in place.
The string rapidly burns into nothingness.
You turn off the lamp
The lamp is now off.
It is now pitch black.
You turn on the lamp
The lamp is now on.

Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
The basket contains:
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard seems about to say something, but thinks better of it, and peers at you from under his bushy eyebrows.
You examine wizard
There is nothing special to be seen.
Your sword has begun to glow very brightly.
You talk to Wizard
The Wizard seems surprised, much as you might be if a dog talked.
Look around
Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
The Wizard of Frobozz is here, eyeing you warily. (outside the basket) The basket contains:
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You give the green book to Wizard
"Thank you."
The Wizard vanishes.
You get out
(out of the basket)
You are on your own feet again.
Your sword is no longer glowing.
Go south
You are in a dusty old room which is featureless, except for an exit on the north side.
Imbedded in the far wall is a rusty box. It appears to be somewhat damaged, since an oblong hole has been chipped out of the front of it. The hole contains:
A brick
Light match
I'm afraid you have run out of matches.
You look around
Narrow Ledge, in the basket
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
The cloth bag is inflated and there is a newspaper burning in the receptacle. The balloon is tied to a hook by the braided wire.
The basket contains:
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You examine the matchbook
No match is burning.
You get in the basket
You are already in the basket!
You untie the wire
The wire falls off of the hook.
Wait
Time passes...
The balloon leaves the ledge.

Volcano Near Small Ledge, in the basket
You are about two hundred feet above the volcano floor. Looming above is the rim of the volcano. There is a small ledge on the west side. The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
Go west
The basket comes to a stop.

Narrow Ledge, in the basket
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. There is a small hook attached to the rock here. (outside the basket) The basket contains:
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
Wait
Time passes...
The balloon ascends.

Volcano by Viewing Ledge, in the basket
You are high above the floor of the volcano. The rim of the volcano looks very narrow and you are very near it. To the east is what appears to be a viewing ledge, too thin to land on.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You wait
Time passes...
The balloon ascends.

Volcano Near Wide Ledge, in the basket
You are near the rim of the volcano. Above you it is open to the sky. To the west, there is a place to land on a wide ledge.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
Go west
The basket comes to a stop.

Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a small hook attached to the rock here. (outside the basket) The basket contains:
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You tie the wire to the hook
The balloon is fastened to the hook.
You check your inventory
You are carrying:
A blue book
A Flathead stamp
A purple book
A white book
A priceless zorkmid
A brick
The brick contains:
A black string
A sword
A lamp (providing light)
Light string
If you wish to burn the black string, you should say so.
You burn the black string
(with the newspaper)
You don't have the newspaper.
You drop the blue book
Dropped.
You put the brick in the hole
Done.
Now you've done it. It seems that the brick has other properties than weight, namely the ability to blow you to smithereens.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You kill Wizard with the sword
The Wizard retreats, waving his wand and chanting. He says "Fear!" Nothing happens! With a terrified glance at the demon, the wizard runs past you and out of the room.
Your sword is no longer glowing.
Look around
Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
The basket contains:
A priceless zorkmid
A white book
A purple book
A Flathead stamp
A blue book
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You go to the south
You are tied to the ledge.
Burn brick
What do you want to burn the brick with?
You look around
Narrow Ledge, in the basket
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
The cloth bag is inflated and there is a newspaper burning in the receptacle. The balloon is tied to a hook by the braided wire.
The basket contains:
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You check your inventory
You are carrying:
A blue book
A Flathead stamp
A purple book
A white book
A priceless zorkmid
A brick
The brick contains:
A black string
A sword
A lamp (providing light)
You drop the books
Which books do you mean, the blue book, the purple book, or the white book?
Blue
Dropped.
Inventory
You are carrying:
A black string
A Flathead stamp
A purple book
A white book
A priceless zorkmid
A brick
A sword
A lamp (providing light)
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
You enter the basket
You are already in the basket!
Wait
Time passes...
The balloon leaves the ledge.

Volcano Near Small Ledge, in the basket
You are about two hundred feet above the volcano floor. Looming above is the rim of the volcano. There is a small ledge on the west side. The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You wait
Time passes...
The balloon ascends.

Volcano by Viewing Ledge, in the basket
You are high above the floor of the volcano. The rim of the volcano looks very narrow and you are very near it. To the east is what appears to be a viewing ledge, too thin to land on.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
Wait
Time passes...
The balloon ascends.

Volcano Near Wide Ledge, in the basket
You are near the rim of the volcano. Above you it is open to the sky. To the west, there is a place to land on a wide ledge.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A blue book
A place mat
Sitting on the place mat is:
A matchbook
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
Go west
An invisible fence of magical force bars your way.
You wait
Time passes...
The balloon floats majestically out of the volcano, revealing a breathtaking view of a wooded river valley surrounded by impassable mountains. In a clearing stands a white house. You drift into high winds, which carry you towards the snow-capped peaks. Oh, no! You crash into the jagged cliffs of the Flathead Mountains!

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You check what you're carrying
You are carrying:
A black string
A Flathead stamp
A purple book
A white book
A priceless zorkmid
A brick
A sword
A lamp (providing light)
Inventory
You are carrying:
A matchbook
A blue book
A Flathead stamp
A purple book
A priceless zorkmid
A brick
The brick contains:
A black string
A sword
A lamp (providing light)
Describe the surroundings
You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You examine the label
!! FROBOZZ MAGIC BALLOON COMPANY !!

Hello, Aviator!

To land your balloon, say LAND
Otherwise, you're on your own!

No warranty expressed or implied.
You get out
(out of the basket)
You are on your own feet again.
You check your inventory
You are carrying:
A black string
A blue book
A Flathead stamp
A purple book
A white book
A priceless zorkmid
A brick
A sword
A lamp (providing light)
Look around
You are in a dusty old room which is featureless, except for an exit on the north side.
Imbedded in the far wall is a rusty box. It appears to be somewhat damaged, since an oblong hole has been chipped out of the front of it. The hole contains:
A brick
The brick contains:
A black string
Now you've done it. It seems that the brick has other properties than weight, namely the ability to blow you to smithereens.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
Go north
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
There is an explosion nearby.
You go south
You are in a dusty old room which is featureless, except for an exit on the north side.
On the far wall is a rusty box, whose door has been blown off.
The room is cluttered with debris from an explosion. The walls seem ready to collapse.
The excessively gaudy crown of Lord Dimwit Flathead is here.
The box contains:
A card
You examine the card
Warning:
This room was constructed over very weak rock strata. Detonation
of explosives in this room is strictly prohibited!
Frobozz Magic Cave Company
per M. Agrippa, foreman
You check what you're carrying
You are carrying:
A matchbook
A blue book
A Flathead stamp
A purple book
A white book
A priceless zorkmid
A sword
A lamp (providing light)
You drop the match
Dropped.
The room trembles and 5000 tons of rock fall on you, turning you into a pancake.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
Go north
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a white book here.
There is a matchbook saying "Visit ZORK I" here.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
You may recall that recent explosion. Probably as a result of it, you hear an ominous rumbling, as if a nearby room had collapsed.
The lamp is definitely dimmer now.
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Fall!" He cackles gleefully.
You describe your surroundings
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. The way to the south is blocked by rubble.
There is a white book here.
There is a matchbook saying "Visit ZORK I" here.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
You get in the basket
You get in the basket but you fall out again, almost as though an invisible hand had tipped it over.
Wait
Time passes...
The force of the recent explosion has caused the ledge to collapse.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
Go north
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
There is a white book here.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
You get in the basket
You are now in the basket.
You may recall that recent explosion. Probably as a result of it, you hear an ominous rumbling, as if a nearby room had collapsed.
The lamp is definitely dimmer now.
Unhook wire
The wire falls off of the hook.
You describe your surroundings
Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. The way to the south is blocked by rubble.
There is a white book here. (outside the basket)
There is a small hook attached to the rock here. (outside the basket) The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You take the white book
Taken.
The balloon leaves the ledge.

Volcano Near Wide Ledge, in the basket
You are near the rim of the volcano. Above you it is open to the sky. To the west, there is a place to land on a wide ledge.
The cloth bag is inflated and there is a newspaper burning in the receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
Close receptacle
Closed.
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Freeze!" He cackles gleefully.
Your limbs suddenly feel like they have turned to stone. You can't move a muscle.
You wait awhile
Time passes...
The balloon descends.

Volcano by Viewing Ledge, in the basket
You are high above the floor of the volcano. The rim of the volcano looks very narrow and you are very near it. To the east is what appears to be a viewing ledge, too thin to land on.
The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You wait
Time passes...
The ledge collapses. (That was a narrow escape!)
Wait
Time passes...
The balloon descends.

Volcano Near Small Ledge, in the basket
You are about two hundred feet above the volcano floor. Looming above is the rim of the volcano. There is a small ledge on the west side. The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You wait awhile
Time passes...
Your little finger begins to twitch, and then your whole body is free again.
You go west
The basket comes to a stop.

Narrow Ledge, in the basket
You are on a narrow ledge within an old dormant volcano. This ledge is about halfway between the floor below and the rim above. There is an exit to the south.
The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. There is a small hook attached to the rock here. (outside the basket) The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You wait
Time passes...
The balloon leaves the ledge.

Volcano Near Small Ledge, in the basket
You are about two hundred feet above the volcano floor. Looming above is the rim of the volcano. There is a small ledge on the west side. The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
The newspaper has now burned out, and the cloth bag starts to deflate.
You wait
Time passes...
The balloon descends.

Volcano Core, in the basket
You are about one hundred feet above the bottom of the volcano. The top of the volcano is clearly visible here.
The cloth bag is draped over the side of the basket. Directly in the middle of the basket is a metal receptacle which is closed. A braided wire is dangling over the side of the basket.
The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You wait
Time passes...
You have landed, but the balloon did not survive.

You are at the bottom of a large dormant volcano. High above you light enters from the cone of the volcano. The only exit is to the north. There is a balloon here, broken into pieces.
Inventory
You are carrying:
A white book
A gaudy crown (being worn)
A matchbook
A blue book
A Flathead stamp
A purple book
A priceless zorkmid
A sword
A lamp (providing light)
Look around
You are at the bottom of a large dormant volcano. High above you light enters from the cone of the volcano. The only exit is to the north. There is a balloon here, broken into pieces.
You drop the white book
Dropped.
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard seems about to say something, but thinks better of it, and peers at you from under his bushy eyebrows.
You go south
You are in a dusty old room which is featureless, except for an exit on the north side.
On the far wall is a rusty box, whose door has been blown off.
The room is cluttered with debris from an explosion. The walls seem ready to collapse.
The excessively gaudy crown of Lord Dimwit Flathead is here.
The box contains:
A card
Your sword is glowing with a faint blue glow.
You go north
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. There is a small door to the south.
The Wizard of Frobozz is here, eyeing you warily.
There is a white book here.
There is a large and extremely heavy wicker basket here. An enormous cloth bag attached to the basket is inflated. A metal receptacle is fastened to the center of the basket. In it is a burning newspaper. A piece of wire tied to a hook holds the balloon in place.
Your sword has begun to glow very brightly.
You get in the basket
You are now in the basket.
You may recall that recent explosion. Probably as a result of it, you hear an ominous rumbling, as if a nearby room had collapsed.
The lamp is definitely dimmer now.
The Wizard vanishes.
Unhook wire
The wire falls off of the hook.
Your sword is no longer glowing.
Close receptacle
Closed.
You look around
Wide Ledge, in the basket
You are on a wide ledge high in the volcano. The rim of the volcano is about 200 feet above and there is a precipitous drop to the bottom. The way to the south is blocked by rubble.
There is a white book here. (outside the basket)
There is a small hook attached to the rock here. (outside the basket) The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
The balloon leaves the ledge.

Volcano Near Wide Ledge, in the basket
You are near the rim of the volcano. Above you it is open to the sky. To the west, there is a place to land on a wide ledge.
The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You check your inventory
You are carrying:
A gaudy crown (being worn)
A matchbook
A blue book
A Flathead stamp
A purple book
A priceless zorkmid
A sword
A lamp (providing light)
You take the mat
Your load is too heavy.
The balloon descends.

Volcano by Viewing Ledge, in the basket
You are high above the floor of the volcano. The rim of the volcano looks very narrow and you are very near it. To the east is what appears to be a viewing ledge, too thin to land on.
The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A matchbook
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A pearl necklace
A perfect rose
A letter opener
A blue label
You drop the books
Which books do you mean, the blue book or the purple book?
You drop the books
Dropped.
The ledge collapses. (That was a narrow escape!)
You take the mat
Taken.
The balloon descends.

Volcano Near Small Ledge, in the basket
You are about two hundred feet above the volcano floor. Looming above is the rim of the volcano. There is a small ledge on the west side. The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A purple book
A blue book
A matchbook
A pearl necklace
A perfect rose
A letter opener
A blue label
You take the rose
Taken.
The balloon descends.

Volcano Core, in the basket
You are about one hundred feet above the bottom of the volcano. The top of the volcano is clearly visible here.
The cloth bag is inflated and some smoke is leaking out of the closed receptacle. A braided wire is dangling over the side of the basket. The basket contains:
A purple book
A blue book
A matchbook
A blue label
You check your inventory
You are carrying:
A perfect rose
A pearl necklace
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A gaudy crown (being worn)
A Flathead stamp
A priceless zorkmid
A sword
A lamp (providing light)
The newspaper has now burned out, and the cloth bag starts to deflate.
You check your inventory
You are carrying:
A perfect rose
A pearl necklace
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A gaudy crown (being worn)
A Flathead stamp
A priceless zorkmid
A sword
A lamp (providing light)
Look around
You are at the bottom of a large dormant volcano. High above you light enters from the cone of the volcano. The only exit is to the north. There is a balloon here, broken into pieces.
Go north
This is a small room, whose walls are formed by an old lava flow. There are exits here to the east and the south.
On the floor lies a moby ruby.
You go east
This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
A damp and scorched passage leads west. It is still partly full of steam.
You turn off the lamp
The lamp is now off.
It is now pitch black.
You turn on the lamp
The lamp is now on.

This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
A damp and scorched passage leads west. It is still partly full of steam.
You check your inventory
You are carrying:
A perfect rose
A pearl necklace
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A gaudy crown (being worn)
A Flathead stamp
A priceless zorkmid
A sword
A lamp (providing light)
You go upward
You are in a tight chimney of solidified lava. It extends up at least another hundred feet and down to a large room far below. A large crack opens to the south, probably the result of a shift in the rock strata.
Go south
A winding corridor is filled with cobwebs. Some are broken and the dust on the floor is disturbed. The trend of the twists and turns is northeast to southwest. On the north side of one twist, high up, is a narrow crack.
You go to the south-west
This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
Imbedded in the door is a nasty-looking lizard head, with sharp teeth and beady eyes. The eyes move to watch you approach.
You go to the northeast
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of disoriented in here.
Go northeast
You're not sure which direction is which. This room is very disorienting.

A winding corridor is filled with cobwebs. Some are broken and the dust on the floor is disturbed. The trend of the twists and turns is northeast to southwest. On the north side of one twist, high up, is a narrow crack.
Go northeast
You're not sure which direction is which. This room is very disorienting.

The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
Go east
The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
Go north
This is the middle of a ruined but still impressive stone bridge spanning a deep chasm. Water flows far beneath. A paved path leads north into a large open space. To the south, the path leads into a misty tunnel.
You go to the west
You're not sure which direction is which. This room is very disorienting.

This is the southern end of a formal garden. Hedges hide the cavern walls and mosses provide dim illumination. Fantastically shaped hedges and bushes are arrayed with geometric precision. They have not recently been clipped, but you can discern creatures in the shapes of the bushes: There is a dragon, a unicorn, a great serpent, a huge misshapen dog, and several human figures. On the west side of the garden the path leads through a rose arbor into a tunnel.
You go north
This is the middle part of a formal garden. Hedges hide the cavern walls and a dim illumination comes from mosses far above. The path is of small crushed white stones. It winds among bushes and flower beds from south to north. To the north a small structure can be seen. To the south are peculiarly shaped bushes. There is a small gap in the hedges to the west.
Go north
This is the northern end of a formal garden. Hedges hide the cavern walls, and if you don't look up, the illusion is of a cloudy day outside. The light comes from a large growth of glowing mosses on the roof of the cave. A break in the hedge is almost overgrown to the north. A carefully manicured path leads south. In the center of a rosebed is a small open structure, painted white. It appears to be a gazebo.
You enter
This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
There is a golden dragon statuette here.
The portrait of J. Pierpont Flathead is here.
There is a bank brochure here.
You check your inventory
You are carrying:
A perfect rose
A pearl necklace
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A gaudy crown (being worn)
A Flathead stamp
A priceless zorkmid
A sword
A lamp (providing light)
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
You begin to feel lightheaded.
Describe the surroundings
This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
There is a pearl necklace here with hundreds of large pearls.
There is a perfect rose here.
There is a Flathead stamp here.
There is an engraved zorkmid here.
There is a golden dragon statuette here.
The portrait of J. Pierpont Flathead is here.
There is a bank brochure here.
Inventory
You are carrying:
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A china teapot
A gaudy crown (being worn)
A sword
A lamp
Leave
Oops, you seem a little unsteady... I'm not sure you got where you intended going.

This is the northern end of a formal garden. Hedges hide the cavern walls, and if you don't look up, the illusion is of a cloudy day outside. The light comes from a large growth of glowing mosses on the roof of the cave. A break in the hedge is almost overgrown to the north. A carefully manicured path leads south. In the center of a rosebed is a small open structure, painted white. It appears to be a gazebo.
You wait
Time passes...
You go south
Oops, you seem a little unsteady... I'm not sure you got where you intended going.

This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
Lord Dimwit's crown is here.
There is a pearl necklace here with hundreds of large pearls.
There is a perfect rose here.
There is a Flathead stamp here.
There is an engraved zorkmid here.
There is a golden dragon statuette here.
The portrait of J. Pierpont Flathead is here.
There is a bank brochure here.
You go outside
Oops, you seem a little unsteady... I'm not sure you got where you intended going.

This is the northern end of a formal garden. Hedges hide the cavern walls, and if you don't look up, the illusion is of a cloudy day outside. The light comes from a large growth of glowing mosses on the roof of the cave. A break in the hedge is almost overgrown to the north. A carefully manicured path leads south. In the center of a rosebed is a small open structure, painted white. It appears to be a gazebo.
Your head is clearer now.
You go north
You have moved into a dark place.
It is pitch black. You are likely to be eaten by a grue.
You turn on lamp
The lamp is now on.

This is a dark tunnel with dim light to the northeast. The tunnel is smooth but dusty and filled with twigs and leaves, debris which becomes deeper as the tunnel branches into a wide corridor leading southwest and a narrower one leading southeast.
You go to the south-west
The path follows the south edge of a deep ravine and heads northeast. A tunnel heads southwest, narrowing to a rather tight crawl. A faint whirring sound can be heard in that direction. On the east is a ruined archway choked with vegetation.
Go northeast
This is a dark tunnel with dim light to the northeast. The tunnel is smooth but dusty and filled with twigs and leaves, debris which becomes deeper as the tunnel branches into a wide corridor leading southwest and a narrower one leading southeast.
Go northeast
You are at the southern edge of a great cavern. To the south across a shallow ford is a dark tunnel which looks like it was once enlarged and smoothed. To the north a narrow path winds among stalagmites. Dim light illuminates the cavern.
You fill the teapot
The water slips through your fingers.
You go south
This is the southern end of a formal garden. Hedges hide the cavern walls and mosses provide dim illumination. Fantastically shaped hedges and bushes are arrayed with geometric precision. They have not recently been clipped, but you can discern creatures in the shapes of the bushes: There is a dragon, a unicorn, a great serpent, a huge misshapen dog, and several human figures. On the west side of the garden the path leads through a rose arbor into a tunnel.
You go west
You have moved into a dark place.
It is pitch black. You are likely to be eaten by a grue.
You turn on the lamp
The lamp is now on.

You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of disoriented in here.
Go east
You're not sure which direction is which. This room is very disorienting.

This is the southern end of a formal garden. Hedges hide the cavern walls and mosses provide dim illumination. Fantastically shaped hedges and bushes are arrayed with geometric precision. They have not recently been clipped, but you can discern creatures in the shapes of the bushes: There is a dragon, a unicorn, a great serpent, a huge misshapen dog, and several human figures. On the west side of the garden the path leads through a rose arbor into a tunnel.
You go to the west
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of disoriented in here.
Go west
You're not sure which direction is which. This room is very disorienting.

This is a large room which was evidently used once as a quarry. Many large limestone chunks lie helter-skelter around the room. Some are rough-hewn and unworked, others smooth and well-finished. One side of the room appears to have been used to quarry building blocks, the other to produce menhirs (standing stones). Obvious passages lead north and south.
One particularly large menhir, at least twenty feet tall and eight feet thick, is leaning against the wall blocking a dark opening leading southwest. On this side of the menhir is carved an ornate letter "F".
You go to the north
This is a large room which was evidently used once as a quarry. Many large limestone chunks lie helter-skelter around the room. Some are rough-hewn and unworked, others smooth and well-finished. One side of the room appears to have been used to quarry building blocks, the other to produce menhirs (standing stones). Obvious passages lead north and south.
One particularly large menhir, at least twenty feet tall and eight feet thick, is leaning against the wall blocking a dark opening leading southwest. On this side of the menhir is carved an ornate letter "F".
Go south
You're not sure which direction is which. This room is very disorienting.

The path follows the south edge of a deep ravine and heads northeast. A tunnel heads southwest, narrowing to a rather tight crawl. A faint whirring sound can be heard in that direction. On the east is a ruined archway choked with vegetation.
You go northeast
You're not sure which direction is which. This room is very disorienting.

This is a room which is bare on all sides. There is an exit down in the northwest corner of the room. To the east is a great open door made of stone. Above the stone, the following words are written: "No man shall pass this door without solving this riddle:

What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
You turn off the lamp
The lamp is now off.
It is now pitch black.
You turn on the lamp
The lamp is now on.

This is a room which is bare on all sides. There is an exit down in the northwest corner of the room. To the east is a great open door made of stone. Above the stone, the following words are written: "No man shall pass this door without solving this riddle:

What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
You go to the east
This is a former broom closet. The exits are to the east and west.
You go east
This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.
You pour the water
There is now a puddle in the bottom of the wooden bucket.
The bucket rises and comes to a stop.

Top of Well, in the wooden bucket
You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
The wooden bucket contains:
A quantity of water
You get out
(out of the wooden bucket)
You are on your own feet again.
You describe your surroundings
You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.
The wooden bucket contains:
A quantity of water
You turn off the lamp
The lamp is now off.
It is now pitch black.
You turn on the lamp
The lamp is now on.

You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.
The wooden bucket contains:
A quantity of water
You examine the etchings
f   M  A  G  I  C   z
c    W  E   L  L    y
o             n
m  p  a
You go east
This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a large oblong table here.
Sitting on the large oblong table is:
A cake frosted with green letters
A cake frosted with red letters
A cake frosted with orange letters
A cake frosted with blue letters
You examine the green cake
The icing spells out "Eat Me."
You read the red lettering
(Taken)
The first letter is a capital E. The rest is too small to read.
The lamp is nearly out.
You read the orange lettering
(Taken)
The first letter is a capital E. The rest is too small to read.
Look around
This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a large oblong table here.
Sitting on the large oblong table is:
A cake frosted with green letters
Inventory
You are carrying:
A cake frosted with blue letters
A cake frosted with orange letters
A cake frosted with red letters
A china teapot
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A sword
A lamp (providing light)
You eat the blue cake
The room around you seems to be getting smaller.

The room seems to have become too small to hold you. The walls are not as compressible as your body, which is demolished.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You eat the red cake
(Taken)
That was delicious, but your dying memory is of feeling horribly dehydrated and thirsty.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You eat the orange cake
(Taken)
You have been blasted to smithereens (wherever they are).

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You eat the green cake
(Taken)
Suddenly, the room appears to have become very large (although everything you are carrying seems to be its normal size).

This is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. In fact, all objects in this room appear to be abnormally large. To the east is a passageway. There are large gaping chasms to the west and northwest.
You take all
cake frosted with green letters: Taken.
cake frosted with red letters: Taken.
cake frosted with orange letters: Taken.
cake frosted with blue letters: Taken.
Go northwest
You are in a circular room with a low ceiling. There are exits to the east and southeast.
There is a green piece of paper here.
There is a robot here.
You examine paper
!! FROBOZZ MAGIC ROBOT COMPANY  !!

Hello, Master!

I am a late-model robot, trained at GUE Tech to perform various
simple household functions.

To activate me, say the following:

>ROBOT, <things to do>

At your service!
The lamp is nearly out.
Go southeast
This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a large oblong table here.
You eat the green cake
Suddenly, the room appears to have become very large (although everything you are carrying seems to be its normal size).

This is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. In fact, all objects in this room appear to be abnormally large. To the east is a passageway. There are large gaping chasms to the west and northwest.
You go to the east
You have moved into a dark place.
It is pitch black. You are likely to be eaten by a grue.
You turn on the lamp
The lamp is now on.

This is a large room, one half of which is depressed. Salty water flows from a large leak in the ceiling. The only exit is to the west. A stoppered glass flask with a skull-and-crossbones marking is here. The flask is filled with some clear liquid.
The leak has submerged the depressed area in a pool of tears. There is a hazy something at the deepest part of the pool.
You examine the cakes
Which cakes do you mean, the cake frosted with blue letters, the cake frosted with orange letters, or the cake frosted with red letters?
You drop the red cake in the pool
Most of the pool evaporates, revealing a (slightly damp but still valuable) package of rare candies. The red cake must be pretty strong stuff, since it remains intact!
A huge and terrible wizard appears before you, as large as the largest tree! He looks down on you as you would look upon a gnat!
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
You go west
This is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. In fact, all objects in this room appear to be abnormally large. To the east is a passageway. There are large gaping chasms to the west and northwest.
You examine candies
>>Special Assortment<<
Candied Grasshoppers
Chocolated Ants
Worms Glacee
(By Appointment to His Majesty, Dimwit I)
You check your inventory
You are carrying:
A package of candy
A cake frosted with blue letters
A cake frosted with orange letters
A china teapot
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A sword
A lamp
You eat the blue cake
The room around you seems to be getting smaller.

This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a large oblong table here.
You go west
You have moved into a dark place.
It is pitch black. You are likely to be eaten by a grue.
You look
"My programming is insufficient to allow me to perform that task."
East
"Whirr, buzz, click!"
The robot leaves the room.
You go east
This is a large room full of assorted heavy machinery, whirring noisily. The room smells of burned resistors. Along one wall are three buttons which are, respectively, round, triangular, and square. Naturally, above these buttons are instructions written in EBCDIC. A large sign in English above all the buttons says
"DANGER -- HIGH VOLTAGE"
There are exits to the west and the south.
There is a robot here.
Go south
This is a dingy closet adjacent to a larger room to the north. Chiselled into a wall are these words:

Magic Alarm Company
(Hello, footpad!)

There doesn't seem to be any footpad here, however.
There is a beautiful red crystal sphere here.
You take the red sphere
As you reach for the sphere, a solid steel cage falls from the ceiling to entrap you. To make matters worse, poisonous gas starts coming into the room.

You are trapped inside a solid steel cage.
Wait
Time passes...
Time passes...and you die from some obscure poisoning.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You go south
This is a dingy closet adjacent to a larger room to the north. Chiselled into a wall are these words:

Magic Alarm Company
(Hello, footpad!)

There doesn't seem to be any footpad here, however.
There is a robot here.
There is a beautiful red crystal sphere here.
You take the sphere
As you reach for the sphere, a solid steel cage falls from the ceiling to entrap you. To make matters worse, poisonous gas starts coming into the room.

You are trapped inside a solid steel cage.
Lift cage
The cage shakes and is hurled across the room. It's hard to say, but the robot appears to be smiling.

This is a dingy closet adjacent to a larger room to the north. Chiselled into a wall are these words:

Magic Alarm Company
(Hello, footpad!)

There doesn't seem to be any footpad here, however.
There is a beautiful red crystal sphere here.
Inventory
You are carrying:
A red crystal sphere
A package of candy
A cake frosted with orange letters
A china teapot
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A sword
A lamp
You examine the sphere
There is something misty in the sphere. Perhaps if you were to look into it...
You look into the sphere
As you peer into the sphere, a strange vision takes shape of a distant room, which can be described clearly....

This is a small and rather dreary room, eerily illuminated by a red glow emanating from a crack in one wall. The light falls upon a dusty wooden table in the center of the room. On the south side of the room is a massive wooden door, which has a small window barred with iron. A formidable bolt lock is set within the door frame. A keyhole lies within the lock. A rusty iron key is in place within the keyhole.
The vision fades, revealing only an ordinary crystal sphere.
You push the round button
"Whirr, buzz, click!"
Nothing seems to happen.
You push square button
"Whirr, buzz, click!"
The whirring increases in intensity.
You push the triangular button
"Whirr, buzz, click!"
A dull thump is heard in the distance.
You listen
What do you want to listen to?
Go west
According to Prof. TAA of GUE Tech, the rapidly changing magnetic fields in the room are intense enough to electrocute you. I really don't know, but in any event, something just killed you.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see only darkness.
You push the triangular button
"Buzz, click, whirr!"
A dull thump is heard in the distance.
You go west
As you enter, your compass starts spinning wildly.
What compass, you ask? The one which allows you to specify compass directions for movement.
Low Room
You are in a circular room with a low ceiling. There are exits to the east and southeast.
There is a green piece of paper here.
You examine paper
!! FROBOZZ MAGIC ROBOT COMPANY  !!

Hello, Master!

I am a late-model robot, trained at GUE Tech to perform various
simple household functions.

To activate me, say the following:

>ROBOT, <things to do>

At your service!
You go to the east
You cannot get your bearings...

This is a large room full of assorted heavy machinery, whirring noisily. The room smells of burned resistors. Along one wall are three buttons which are, respectively, round, triangular, and square. Naturally, above these buttons are instructions written in EBCDIC. A large sign in English above all the buttons says
"DANGER -- HIGH VOLTAGE"
There are exits to the west and the south.
There is a robot here.
You go west
As you enter, your compass starts spinning wildly.

You are in a circular room with a low ceiling. There are exits to the east and southeast.
There is a robot here.
There is a green piece of paper here.
You go se
You cannot get your bearings...

This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a robot here.
There is a large oblong table here.
You turn on the lamp
The lamp is now on.

You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
There is a robot here.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.
The wooden bucket contains:
A quantity of water
You look around
Top of Well, in the wooden bucket
You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
There is a robot here. (outside the wooden bucket)
The wooden bucket contains:
A quantity of water
You fill the teapot
The teapot is now full of water.
The bucket descends and comes to a stop.

Circular Room, in the wooden bucket
This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
You check your inventory
You are carrying:
A red crystal sphere
A package of candy
A cake frosted with orange letters
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A sword
A lamp (providing light)
You turn off the lamp
The lamp is now off.
It is now pitch black.
You turn on the lamp
The lamp is now on.

Circular Room, in the wooden bucket
This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
You turn on the lamp
The lamp is now on.

This is a former broom closet. The exits are to the east and west.
Go west
This is a room which is bare on all sides. There is an exit down in the northwest corner of the room. To the east is a great open door made of stone. Above the stone, the following words are written: "No man shall pass this door without solving this riddle:

What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
Go northwest
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
There is a dented steel box here.
Examine box
The steel box is closed.
You open the box
Opening the steel box reveals a fancy violin.
You go north
This is an arched hall of fine marble. The hall stops abruptly to the north at a ford across a stream, where the marble is cracked and broken. Perhaps a flood or collapse of the cave was responsible. To the south the hall opens into a large room. There is rather annoying whirring sound coming from that room.
You go south
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
There is a dented steel box here.
The steel box contains:
A fancy violin
You go to the south
This is a large room which was evidently used once as a quarry. Many large limestone chunks lie helter-skelter around the room. Some are rough-hewn and unworked, others smooth and well-finished. One side of the room appears to have been used to quarry building blocks, the other to produce menhirs (standing stones). Obvious passages lead north and south.
One particularly large menhir, at least twenty feet tall and eight feet thick, is leaning against the wall blocking a dark opening leading southwest. On this side of the menhir is carved an ornate letter "F".
You enter the gazebo
This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
Lord Dimwit's crown is here.
There is a pearl necklace here with hundreds of large pearls.
There is a perfect rose here.
There is a Flathead stamp here.
There is an engraved zorkmid here.
There is a golden dragon statuette here.
The portrait of J. Pierpont Flathead is here.
There is a bank brochure here.
Inventory
You are carrying:
A red crystal sphere
A package of candy
A cake frosted with orange letters
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A sword
A lamp
You drop cake
The cake frosted with orange letters has crumbled to dust.
You look around
This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
There is a beautiful red crystal sphere here.
Lord Dimwit's crown is here.
There is a pearl necklace here with hundreds of large pearls.
There is a perfect rose here.
There is a Flathead stamp here.
There is an engraved zorkmid here.
There is a golden dragon statuette here.
The portrait of J. Pierpont Flathead is here.
There is a bank brochure here.
You turn on the lamp
The lamp is now on.

You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
There is a dented steel box here.
The steel box contains:
A fancy violin
You go to the southwest
This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
Imbedded in the door is a nasty-looking lizard head, with sharp teeth and beady eyes. The lizard is sniffing at you.
Inventory
You are carrying:
A package of candy
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A sword
A lamp (providing light)
You give the candies to the lizard
The guardian greedily wolfs down the candy, including the package. (It seemed to enjoy the grasshoppers particularly.) It then becomes quiet and its eyes close. (Lizards are known to sleep a long time while digesting their meals.)
You open the door
The door is locked!
You unlock the door with the key
The key turns and the bolt clicks. The door is unlocked.
You open the door
The door creaks open.
Enter
You are standing in the entry hall of the Wizard's Workshop. Dark corridors lead west and south from here. The corridor to the west smells slightly of incense or candle smoke. The workshop door is open.
You go to the south
This is the Wizard's trophy room, filled with memorabilia of various sorts. On one wall is the Wizard's D. T. (Doctor of Thaumaturgy) degree from GUE Tech. Several old magic wands are mounted on a wand rack. A collection of dull and nicked swords testify to the fate of many foolhardy adventurers. Small bottles contain discarded homunculi (a few preserved in alcohol). There is a stuffed owl on a perch. Imbedded in the wall is an ornate trophy cabinet.
A hand-lettered label is affixed to the wall.
You examine the degree
The text is in some obscure tongue. All that can be made out is a reference to "sending in a matchbook cover."
Go south
You can't go that way.
I hope you have more light than from the lamp.
You take the wand
It's too dark to see!
Go west
This is a small chamber carved out of the rock at the end of a short crawl. On the wall is crudely chiseled the number "8".
A spray can is in the corner. In large type is the legend "Frobozz Magic Grue Repellent".
You take grue
An interesting idea...
Debug change start
I don't know the word "/debug".
Look around
This is the entrance to a huge crypt or tomb. A marble stairway leads up from a gateway arch.
There is a vicious-looking dog guarding the entrance. It is more or less your usual dog, except that it has three heads and is the size of an elephant.
Go upward
This is a room with oddly angled walls and passages in all directions. The walls are made of some glassy substance.
A marble stairway leads upward. The floor has swung down at the end of the stairway to reveal a secret passage leading down into unrelieved darkness.
Your sword is glowing with a faint blue glow.
Go up
A marble stairway leads down into the gloom and a passage leads north. Your sword is no longer glowing.
You turn on the lamp
The lamp is now on.

A marble stairway leads down into the gloom and a passage leads north.
Inventory
You are carrying:
A golden dragon statuette
A brick
A pearl necklace
A place mat
Sitting on the place mat is:
A letter opener
A matchbook
A delicate gold key
A perfect rose
A china teapot
A black string
A sword
A lamp (providing light)
You look around
This is a large room which was evidently used once as a quarry. Many large limestone chunks lie helter-skelter around the room. Some are rough-hewn and unworked, others smooth and well-finished. One side of the room appears to have been used to quarry building blocks, the other to produce menhirs (standing stones). Obvious passages lead north and south.
One particularly large menhir, at least twenty feet tall and eight feet thick, is leaning against the wall blocking a dark opening leading southwest. On this side of the menhir is carved an ornate letter "F".
There is a perfect rose here.
There is a pearl necklace here with hundreds of large pearls.
There is a golden dragon statuette here.
Go north
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of disoriented in here.
You go north
You're not sure which direction is which. This room is very disorienting.

This is a large room which was evidently used once as a quarry. Many large limestone chunks lie helter-skelter around the room. Some are rough-hewn and unworked, others smooth and well-finished. One side of the room appears to have been used to quarry building blocks, the other to produce menhirs (standing stones). Obvious passages lead north and south.
One particularly large menhir, at least twenty feet tall and eight feet thick, is leaning against the wall blocking a dark opening leading southwest. On this side of the menhir is carved an ornate letter "F".
There is a perfect rose here.
There is a pearl necklace here with hundreds of large pearls.
There is a golden dragon statuette here.
You go north
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of disoriented in here.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
There is a loud crackling noise. Blue smoke rises from out of the Wizard's sleeve. He sighs and disappears.
Go east
You're not sure which direction is which. This room is very disorienting.

Oh, no! A lurking grue slithered into the room and devoured you!

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You go north
Ok.
You look around
The room is a large cavern full of broken stone. The walls are scorched and there are deep scratches on the floor. A sooty dry smell is very strong here. A paved path winds from a large passage to the west, through the room, and across a huge stone bridge to the south. To the east a small crack is visible. A dark and smokey tunnel leads north.
A huge red dragon is lying here, blocking the entrance to a tunnel leading north. Smoke curls from his nostrils and out between his teeth.
The dragon continues to watch you carefully.
You turn off the lamp
The lamp is now off.
It is now pitch black.
The dragon seems to have lost interest in you.
You go to the south
This is the middle of a ruined but still impressive stone bridge spanning a deep chasm. Water flows far beneath. A paved path leads north into a large open space. To the south, the path leads into a misty tunnel.
Your sword is glowing with a faint blue glow.
Go north
The room is a large cavern full of broken stone. The walls are scorched and there are deep scratches on the floor. A sooty dry smell is very strong here. A paved path winds from a large passage to the west, through the room, and across a huge stone bridge to the south. To the east a small crack is visible. A dark and smokey tunnel leads north.
A huge red dragon is lying here, blocking the entrance to a tunnel leading north. Smoke curls from his nostrils and out between his teeth.
Your sword has begun to glow very brightly.
You hit the dragon with the sword
That captured his interest. He stares at you balefully.
The dragon continues to watch you carefully.
Go south
This is the middle of a ruined but still impressive stone bridge spanning a deep chasm. Water flows far beneath. A paved path leads north into a large open space. To the south, the path leads into a misty tunnel.
The dragon follows you, out of mingled curiosity and anger.
You go to the south
The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
The dragon follows you, out of mingled curiosity and anger.
You hit the dragon
With your bare hands? I doubt the dragon even noticed.
The dragon continues to watch you carefully.
You hit the dragon with the sword
The dragon is surprised and interested (for the moment).
The dragon continues to watch you carefully.
You go west
This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
A mass of ice fills the western half of the room.

As the dragon enters, he sees his reflection on the icy surface of the glacier at its western end. He becomes enraged: There is another dragon here, behind that glass, he thinks! Dragons are smart, but sometimes naive, and this one has never seen ice before. He rears up to his full height to challenge this intruder into his territory. He roars a challenge! The intruder responds! The dragon takes a deep breath, and out of his mouth pours a massive gout of flame. It washes over the ice, which melts rapidly, sending out torrents of water and a huge cloud of steam! You manage to clamber up to a small shelf, but the dragon is terrified! A huge splash goes down his throat! There is a muffled explosion and the dragon, a puzzled expression on his face, dies. He is carried away by the water.

When the flood recedes you climb gingerly down. While no trace of the dragon can be found, the melting of the ice has revealed a passage leading west.
Your sword is no longer glowing.
You check what you're carrying
You are carrying:
A portrait of J. Pierpont Flathead
A bank brochure
A black string
A sword
A lamp (providing light)
Go west
This is a small room, whose walls are formed by an old lava flow. There are exits here to the east and the south.
On the floor lies a moby ruby.
You go to the south-west
This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
Imbedded in the door is a nasty-looking lizard head, with sharp teeth and beady eyes. The eyes move to watch you approach.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
Ooops! You dropped the ruby.
You check what you're carrying
You are carrying:
A portrait of J. Pierpont Flathead
A bank brochure
A black string
A sword
A lamp (providing light)
You turn on the lamp
The lamp is now on.

This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
Imbedded in the door is a nasty-looking lizard head, with sharp teeth and beady eyes. The eyes move to watch you approach.
There is a moby ruby lying here.
Go south
The door partly covered in cobwebs is closed.
You go to the northeast
You're not sure which direction is which. This room is very disorienting.

This is a room which is bare on all sides. There is an exit down in the northwest corner of the room. To the east is a great closed door made of stone. Above the stone, the following words are written: "No man shall pass this door without solving this riddle:

What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
You turn on the lamp
The lamp is now on.

The path follows the south edge of a deep ravine and heads northeast. A tunnel heads southwest, narrowing to a rather tight crawl. A faint whirring sound can be heard in that direction. On the east is a ruined archway choked with vegetation.
Go northeast
This is a dark tunnel with dim light to the northeast. The tunnel is smooth but dusty and filled with twigs and leaves, debris which becomes deeper as the tunnel branches into a wide corridor leading southwest and a narrower one leading southeast.
You enter the gazebo
This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
Sitting on the table is:
A matchbook
A china teapot
A place mat
A newspaper
A letter opener
You take all
matchbook: Taken.
place mat: Your load is too heavy.
letter opener: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
A unicorn is peacefully cropping grass at the north end of the garden. There is something hanging around its neck.
Your sword is glowing with a faint blue glow.
Go outside
This is the northern end of a formal garden. Hedges hide the cavern walls, and if you don't look up, the illusion is of a cloudy day outside. The light comes from a large growth of glowing mosses on the roof of the cave. A break in the hedge is almost overgrown to the north. A carefully manicured path leads south. In the center of a rosebed is a small open structure, painted white. It appears to be a gazebo.
There is a beautiful unicorn here cropping grass.
The unicorn bounds lightly away.
Your sword is no longer glowing.
Go northeast
You are at the southern edge of a great cavern. To the south across a shallow ford is a dark tunnel which looks like it was once enlarged and smoothed. To the north a narrow path winds among stalagmites. Dim light illuminates the cavern.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Filch!" He cackles gleefully.
Something you are carrying has disappeared!
Inventory
You are carrying:
A matchbook
A newspaper
A china teapot
A portrait of J. Pierpont Flathead
A bank brochure
A black string
A sword
A lamp (providing light)
You go east
This is a former broom closet. The exits are to the east and west. There is a pearl necklace here with hundreds of large pearls.
You take the pearl
Your load is too heavy.
Inventory
You are carrying:
A matchbook
A newspaper
A china teapot
The china teapot contains:
A quantity of water
A portrait of J. Pierpont Flathead
A bank brochure
A black string
A sword
A lamp (providing light)
You go east
This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Freeze!" He cackles gleefully.
Your limbs suddenly feel like they have turned to stone. You can't move a muscle.
You turn on the lamp
The lamp is now on.

This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.
You pour the water
The water spills to the floor and evaporates.
You hit the dragon with the sword
You've made him rather angry. You had better be very careful now.
The dragon continues to watch you carefully.
You go west
This is a large hall of ancient lava, since worn smooth by the movement of a glacier. A large passage exits to the east and an upward lava tube is at the top of a jumble of fallen rocks.
A mass of ice fills the western half of the room.

As the dragon enters, he sees his reflection on the icy surface of the glacier at its western end. He becomes enraged: There is another dragon here, behind that glass, he thinks! Dragons are smart, but sometimes naive, and this one has never seen ice before. He rears up to his full height to challenge this intruder into his territory. He roars a challenge! The intruder responds! The dragon takes a deep breath, and out of his mouth pours a massive gout of flame. It washes over the ice, which melts rapidly, sending out torrents of water and a huge cloud of steam! You manage to clamber up to a small shelf, but the dragon is terrified! A huge splash goes down his throat! There is a muffled explosion and the dragon, a puzzled expression on his face, dies. He is carried away by the water.

When the flood recedes you climb gingerly down. While no trace of the dragon can be found, the melting of the ice has revealed a passage leading west.
Your sword is no longer glowing.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Fear!" He cackles gleefully.
You look at the Wizard in terror. You scramble away, trying to get as far as possible from him.

The room is cool and damp. The air is misty. A twisty path from the southeast splits here toward a wide northerly stone bridge, and a narrow westerly tunnel. It is from the latter that the mist and chill seem to originate.
You go north
You're not sure which direction is which. This room is very disorienting.

This is an arched hall of fine marble. The hall stops abruptly to the north at a ford across a stream, where the marble is cracked and broken. Perhaps a flood or collapse of the cave was responsible. To the south the hall opens into a large room. There is rather annoying whirring sound coming from that room.
There is a square brick here which feels like clay.
Inventory
You are carrying:
A pearl necklace
A brick
A portrait of J. Pierpont Flathead
A bank brochure
A black string
A sword
A lamp (providing light)
You turn off the lamp
The lamp is now off.
A unicorn is cropping grass on the other side of the room. A gold key hangs from a ribbon around its neck.
Your sword has begun to glow very brightly.
You go south
This is the middle part of a formal garden. Hedges hide the cavern walls and a dim illumination comes from mosses far above. The path is of small crushed white stones. It winds among bushes and flower beds from south to north. To the north a small structure can be seen. To the south are peculiarly shaped bushes. There is a small gap in the hedges to the west.
The unicorn bounds lightly away.
Your sword is no longer glowing.
Go south
This is the southern end of a formal garden. Hedges hide the cavern walls and mosses provide dim illumination. Fantastically shaped hedges and bushes are arrayed with geometric precision. They have not recently been clipped, but you can discern creatures in the shapes of the bushes: There is a dragon, a unicorn, a great serpent, a huge misshapen dog, and several human figures. On the west side of the garden the path leads through a rose arbor into a tunnel.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
He mutters something (muffled by his beard) and disappears as suddenly as he came.
Go north
You're not sure which direction is which. This room is very disorienting.

This is an arched hall of fine marble. The hall stops abruptly to the north at a ford across a stream, where the marble is cracked and broken. Perhaps a flood or collapse of the cave was responsible. To the south the hall opens into a large room. There is rather annoying whirring sound coming from that room.
You turn on the lamp
The lamp is now on.

Top of Well, in the wooden bucket
You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
The wooden bucket contains:
A quantity of water
You get out
(out of the wooden bucket)
You are on your own feet again.
You go east
This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a large oblong table here.
Sitting on the large oblong table is:
A cake frosted with green letters
A cake frosted with red letters
A cake frosted with orange letters
A cake frosted with blue letters
You take all
cake frosted with green letters: Taken.
cake frosted with red letters: Taken.
cake frosted with orange letters: Your load is too heavy.
cake frosted with blue letters: Your load is too heavy.
You drop the red
Dropped.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
He mutters something (muffled by his beard) and disappears as suddenly as he came.
You look at what you're carrying with you
You are carrying:
A cake frosted with green letters
A china teapot
A brick
A portrait of J. Pierpont Flathead
A bank brochure
A black string
A sword
A lamp
You eat green
Suddenly, the room appears to have become very large (although everything you are carrying seems to be its normal size).

This is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. In fact, all objects in this room appear to be abnormally large. To the east is a passageway. There are large gaping chasms to the west and northwest.
There is a bank brochure here.
There is a coil of black, braided string here.
There is a square brick here which feels like clay.
You drop the red in the pool
Most of the pool evaporates, revealing a (slightly damp but still valuable) package of rare candies. The red cake must be pretty strong stuff, since it remains intact!
You go to the west
This is an enormous room, in the center of which are four wooden posts delineating a rectangular area, above which is what appears to be a wooden roof. In fact, all objects in this room appear to be abnormally large. To the east is a passageway. There are large gaping chasms to the west and northwest.
There is a bank brochure here.
There is a coil of black, braided string here.
There is a square brick here which feels like clay.
Go west
A great chasm blocks your way.
You eat blue
The room around you seems to be getting smaller.

This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a square brick here which feels like clay.
There is a coil of black, braided string here.
There is a bank brochure here.
There is a large oblong table here.
Sitting on the large oblong table is:
A cake frosted with orange letters
You turn off the lamp
It is already off.
You look at what you're carrying with you
You are carrying:
A cake frosted with red letters
A package of candy
A china teapot
A portrait of J. Pierpont Flathead
A sword
A lamp
You take the string
Taken.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
He mutters something (muffled by his beard) and disappears as suddenly as he came.
Inventory
You are carrying:
A black string
A brick
A package of candy
A china teapot
A portrait of J. Pierpont Flathead
A sword
A lamp
You describe your surroundings
This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a cake frosted with red letters here.
There is a bank brochure here.
There is a large oblong table here.
Sitting on the large oblong table is:
A cake frosted with orange letters
Go northwest
You are in a circular room with a low ceiling. There are exits to the east and southeast.
There is a green piece of paper here.
There is a robot here.
You take portrait
"Whirr, buzz, click!"
Taken.
Go north
This is a large room full of assorted heavy machinery, whirring noisily. The room smells of burned resistors. Along one wall are three buttons which are, respectively, round, triangular, and square. Naturally, above these buttons are instructions written in EBCDIC. A large sign in English above all the buttons says
"DANGER -- HIGH VOLTAGE"
There are exits to the west and the south.
There is a robot here.
The robot is holding:
A portrait of J. Pierpont Flathead
You go to the west
As you enter, your compass starts spinning wildly.
What compass, you ask? The one which allows you to specify compass directions for movement.
Low Room
You are in a circular room with a low ceiling. There are exits to the east and southeast.
There is a robot here.
The robot is holding:
A portrait of J. Pierpont Flathead
There is a green piece of paper here.
You drop the portrait
"Whirr, buzz, click!"
Dropped.
Go east
You cannot get your bearings...

This is a small room containing a large oblong table, no doubt set for afternoon tea. It is clear from the objects on the table that the users were indeed mad. In the eastern corner of the room is a small hole (no more than four inches high). There are passageways leading away to the west and the northwest.
There is a cake frosted with red letters here.
There is a bank brochure here.
There is a large oblong table here.
Sitting on the large oblong table is:
A cake frosted with orange letters
You go east
Only a mouse could get in there.
You turn on the lamp
The lamp is now on.

You are at the top of the well. Well done. There are etchings on the side of the well. There is a small crack across the floor at the entrance to a room on the east, but it can be crossed easily.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.
The wooden bucket contains:
A quantity of water
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, almost inaudibly, whispers a word beginning with "F," and then disappears, chuckling nastily.
Slowly, you and all your belongings rise into the air, stopping after about five feet.
You wait
Time passes...
The lamp appears a bit dimmer.
Wait
Time passes...
You plunge to the bottom of the shaft as the spell wears off.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see a small room with a sign on the wall, but it is too blurry to read.
You give the candies to the lizard
The guardian greedily wolfs down the candy, including the package. (It seemed to enjoy the grasshoppers particularly.) It then becomes quiet and its eyes close. (Lizards are known to sleep a long time while digesting their meals.)
I hope you have more light than from the lamp.
You unlock the door with the key
The key turns and the bolt clicks. The door is unlocked.
You open the door
The door creaks open.
In the darkness you hear the voice of the Wizard. "Dear me, you seem to have gotten into quite a pickle." He chuckles. "Fluoresce!" he incants. It is no longer dark.
Look around
This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
The door is open.
A sleepy-looking lizard head is mounted on the door.
You go to the west
This room is the Wizard's workroom. A hall continues east and west, and a larger room lies to the south. There are many shelves and racks on the walls, but the Wizard's workbench dominates the room. It is made of dark, heavy wood bound with iron. The workbench is stained from many years of use, and is deeply gouged as though some huge clawed animal was imprisoned on it. There are burn marks and even notes written in a crabbed hand. Many arcane items are scattered about the bench; alembics, mortar and pestle, small knives of various sizes, odd scraps of vellum, wax candles, and much more. In the center of a relatively clear area of the bench are affixed three stands - ruby, sapphire, and diamond - which form a triangle.
You check what you're carrying
You are carrying:
A fancy violin
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A sword
A lamp
Open trophy
The case is protected by a fearful spell. You cannot touch it in any way.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Ferment!" He cackles gleefully.
You begin to feel lightheaded.
You go south
Oops, you seem a little unsteady... I'm not sure you got where you intended going.

You are standing in the entry hall of the Wizard's Workshop. Dark corridors lead west and south from here. The corridor to the west smells slightly of incense or candle smoke. The workshop door is open.
You go south
Oops, you seem a little unsteady... I'm not sure you got where you intended going.

This room is cobwebby and musty, but tracks in the dust show that it has seen visitors recently. At the south end of the room is a stained and battered (but very strong-looking) door. To the north, a corridor exits.
The door is open.
A sleepy-looking lizard head is mounted on the door.
You take all
red crystal sphere: Taken.
gaudy crown: Your load is too heavy.
pearl necklace: Your load is too heavy.
perfect rose: Taken.
Flathead stamp: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
priceless zorkmid: Your load is too heavy.
golden dragon statuette: Your load is too heavy.
portrait of J. Pierpont Flathead: Your load is too heavy.
bank brochure: Taken.
You go west
Here a dark hallway turns a corner. To the south is a dark room, to the east is fitful light.
Filling the northern half of the room is a huge aquarium.
The aquarium contains:
A baby sea serpent
Smash glass
What do you want to smash the glass with?
Sword
The sword shatters the glass wall of the aquarium, spilling out an impressive amount of salt water and wet sand. It also spills out an extremely annoyed sea serpent who bites angrily at the sword, and then at you. He is having difficulty breathing, and he seems to hold you responsible for his current problem. He manages to rend you limb from limb before he drowns in the air.
I guess you were too careless.

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
As you peer through the mist, a strangely colored vision of a huge room takes shape...

This room is the Wizard's workroom. A hall continues east and west, and a larger room lies to the south. There are many shelves and racks on the walls, but the Wizard's workbench dominates the room. It is made of dark, heavy wood bound with iron. The workbench is stained from many years of use, and is deeply gouged as though some huge clawed animal was imprisoned on it. There are burn marks and even notes written in a crabbed hand. Many arcane items are scattered about the bench; alembics, mortar and pestle, small knives of various sizes, odd scraps of vellum, wax candles, and much more. In the center of a relatively clear area of the bench are affixed three stands - ruby, sapphire, and diamond - which form a triangle.
You throw sword at the glass
The sword shatters the glass wall of the aquarium, spilling out an impressive amount of salt water and wet sand. It also spills out an extremely annoyed sea serpent who bites angrily at the sword, and then at you. He is having difficulty breathing, and he seems to hold you responsible for his current problem. He tries to slither across the stone floor towards you. Fortunately, he expires mere inches away from biting off your foot. A clear crystal sphere sits amid the sand and broken glass on the bottom of the aquarium.
Go east
This room is the Wizard's workroom. A hall continues east and west, and a larger room lies to the south. There are many shelves and racks on the walls, but the Wizard's workbench dominates the room. It is made of dark, heavy wood bound with iron. The workbench is stained from many years of use, and is deeply gouged as though some huge clawed animal was imprisoned on it. There are burn marks and even notes written in a crabbed hand. Many arcane items are scattered about the bench; alembics, mortar and pestle, small knives of various sizes, odd scraps of vellum, wax candles, and much more. In the center of a relatively clear area of the bench are affixed three stands - ruby, sapphire, and diamond - which form a triangle.
Sitting on the ruby stand is:
A red crystal sphere
You put the clear crystal on the diamond stand
Done.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Filch!" He cackles gleefully.
Something you are carrying has disappeared!
You check your inventory
You are carrying:
A bank brochure
A perfect rose
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A lamp
Go west
This room is the Wizard's workroom. A hall continues east and west, and a larger room lies to the south. There are many shelves and racks on the walls, but the Wizard's workbench dominates the room. It is made of dark, heavy wood bound with iron. The workbench is stained from many years of use, and is deeply gouged as though some huge clawed animal was imprisoned on it. There are burn marks and even notes written in a crabbed hand. Many arcane items are scattered about the bench; alembics, mortar and pestle, small knives of various sizes, odd scraps of vellum, wax candles, and much more. In the center of a relatively clear area of the bench are affixed three stands - ruby, sapphire, and diamond - which form a triangle.
Sitting on the ruby stand is:
A red crystal sphere
Sitting on the diamond stand is:
A clear crystal sphere
Go west
Here a dark hallway turns a corner. To the south is a dark room, to the east is fitful light.
There is a dead sea serpent in a heap here.
An Elvish sword of great antiquity is here.
A shattered aquarium fills the northern half of the room.
Look around
Here a dark hallway turns a corner. To the south is a dark room, to the east is fitful light.
There is a dead sea serpent in a heap here.
A shattered aquarium fills the northern half of the room.
Go south
This is the Wizard's trophy room, filled with memorabilia of various sorts. On one wall is the Wizard's D. T. (Doctor of Thaumaturgy) degree from GUE Tech. Several old magic wands are mounted on a wand rack. A collection of dull and nicked swords testify to the fate of many foolhardy adventurers. Small bottles contain discarded homunculi (a few preserved in alcohol). There is a stuffed owl on a perch. Imbedded in the wall is an ornate trophy cabinet.
The Wizard's trophy cabinet contains:
A sword
A hand-lettered label is affixed to the wall.
You examine the label
Warning!

The exhibits in this room are the property of the mighty Wizard of Frobozz (me), and are the fruits of diligent labor and study over many years. He who touches anything will regret it.

(signed)
Frobozz
You go north
You are fording the stream at a deep but not impossible spot. The water is very cold. The walls of the ravine rise to east and west. There is a small ledge along the north wall of the ravine. To the south is the entrance to a well-constructed but somewhat ruined hall. A huge dead dragon is lying half blocking the stream.
Go upward
You are on a narrow ledge near the bottom of a deep ravine. The ledge continues to the west. A precarious climb up to another tiny ledge is possible. A short scramble down the rock face leads to a stream.
Go upwards
This is a tiny room carved out of the wall of the ravine. There is an exit down a precarious climb. On the north side of the room is a massive wooden door, which has a small window barred with iron. A formidable bolt lock is set within the door frame. A keyhole covered by a thin metal lid lies within the lock.
You check your inventory
You are carrying:
A bank brochure
A perfect rose
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A lamp
You enter the gazebo
This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
Lord Dimwit's crown is here.
There is a pearl necklace here with hundreds of large pearls.
There is a Flathead stamp here.
There is an engraved zorkmid here.
There is a golden dragon statuette here.
The portrait of J. Pierpont Flathead is here.
You check your inventory
You are carrying:
A bank brochure
A perfect rose
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A lamp
You take all
gaudy crown: You are now wearing the gaudy crown.
pearl necklace: Taken.
Flathead stamp: Taken.
priceless zorkmid: Taken.
golden dragon statuette: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
portrait of J. Pierpont Flathead: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
There is a loud crackling noise. Blue smoke rises from out of the Wizard's sleeve. He sighs and disappears.
Go southwest
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
There is a dented steel box here.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard draws forth his wand and waves it in your direction. It begins to glow with a faint blue glow.
The Wizard, in a deep and resonant voice, speaks the word "Fumble!" He cackles gleefully.
Ooops! You dropped the priceless zorkmid.
Inventory
You are carrying:
A Flathead stamp
A pearl necklace
A gaudy crown (being worn)
A bank brochure
A perfect rose
A china teapot
The china teapot contains:
A quantity of water
A letter opener
A place mat
Sitting on the place mat is:
A delicate gold key
A lamp
You put the mat under the door
The place mat fits easily under the door.
You put the letter opener in the keyhole
The lid is in the way.
You put the letter opener in the keyhole
There is a faint noise from behind the door and a small cloud of dust rises from beneath it.
Done.
You take the mat
As the place mat is moved, a rusty iron key falls from it and onto the floor.
You take the key
Which key do you mean, the rusty iron key or the delicate gold key?
You unlock the door with the key
Which key do you mean, the delicate gold key or the rusty iron key?
Iron key
The keyhole is blocked.
You open the door
The door is locked.
You unlock door
What do you want to unlock the door with?
You take the iron key
You already have that!
Look around
This is a tiny room carved out of the wall of the ravine. There is an exit down a precarious climb. On the north side of the room is a massive wooden door, which has a small window barred with iron. A formidable bolt lock is set within the door frame. A keyhole lies within the lock. A letter opener is in place within the keyhole.
There is a place mat here.
There is a delicate gold key here.
The keyhole contains:
A letter opener
Go inside
This is a small and rather dreary room, eerily illuminated by a red glow emanating from a crack in one wall. The light falls upon a dusty wooden table in the center of the room. On the south side of the room is a massive wooden door, which has a small window barred with iron. A formidable bolt lock is set within the door frame. A keyhole lies within the lock.
In the center of the table sits a blue crystal sphere.
You go outside
This is a tiny room carved out of the wall of the ravine. There is an exit down a precarious climb. On the north side of the room is a massive wooden door, which has a small window barred with iron. A formidable bolt lock is set within the door frame. A keyhole lies within the lock.
There is a place mat here.
There is a delicate gold key here.
You take all
place mat: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
delicate gold key: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
You check your inventory
You are carrying:
A blue crystal sphere
A letter opener
A rusty iron key
A Flathead stamp
A pearl necklace
A gaudy crown (being worn)
A bank brochure
A perfect rose
A china teapot
The china teapot contains:
A quantity of water
A lamp
Go downwards
You are on a narrow ledge near the bottom of a deep ravine. The ledge continues to the west. A precarious climb up to another tiny ledge is possible. A short scramble down the rock face leads to a stream.
Go south
You are in a large circular room whose high ceiling is lost in gloom. Eight identical passages leave the room.
There is an engraved zorkmid here.
There is a dented steel box here.
Go northeast
The path follows the south edge of a deep ravine and heads northeast. A tunnel heads southwest, narrowing to a rather tight crawl. A faint whirring sound can be heard in that direction. On the east is a ruined archway choked with vegetation.
You put the crystal on the sapphire stand
Done.
As you place the blue crystal sphere in the sapphire stand, a low humming noise begins, and you can feel the hairs on the back of your neck begin to stand up. The three spheres begin to vibrate, faster and faster, as the noise becomes higher and higher pitched. Three puffs of smoke, one red, one blue, one white, rise up from empty stands. The spheres are gone! But in the center of the triangle formed by the stands is now a black stand of obsidian in which rests a strange black sphere.
You look at your surroundings
This room is the Wizard's workroom. A hall continues east and west, and a larger room lies to the south. There are many shelves and racks on the walls, but the Wizard's workbench dominates the room. It is made of dark, heavy wood bound with iron. The workbench is stained from many years of use, and is deeply gouged as though some huge clawed animal was imprisoned on it. There are burn marks and even notes written in a crabbed hand. Many arcane items are scattered about the bench; alembics, mortar and pestle, small knives of various sizes, odd scraps of vellum, wax candles, and much more. In the center of a relatively clear area of the bench are affixed three stands - ruby, sapphire, and diamond - which form a triangle.
Sitting on the Wizard's workbench is:
A black obsidian stand
Sitting on the black obsidian stand is:
A black crystal sphere
You look into the sphere
As you peer into the sphere, a strange vision takes shape...a huge and fearful face with yellow eyes. The face peers out at you expectantly.
Look around
This room is the Wizard's workroom. A hall continues east and west, and a larger room lies to the south. There are many shelves and racks on the walls, but the Wizard's workbench dominates the room. It is made of dark, heavy wood bound with iron. The workbench is stained from many years of use, and is deeply gouged as though some huge clawed animal was imprisoned on it. There are burn marks and even notes written in a crabbed hand. Many arcane items are scattered about the bench; alembics, mortar and pestle, small knives of various sizes, odd scraps of vellum, wax candles, and much more. In the center of a relatively clear area of the bench are affixed three stands - ruby, sapphire, and diamond - which form a triangle.
Sitting on the Wizard's workbench is:
A black obsidian stand
You go to the west
Here a dark hallway turns a corner. To the south is a dark room, to the east is fitful light.
There is a dead sea serpent in a heap here.
A shattered aquarium fills the northern half of the room.
Open trophy
The case is protected by a fearful spell. You cannot touch it in any way.
Break trophy
What do you want to break the trophy with?
You check what you're carrying
You are carrying:
A black crystal sphere
A letter opener
A rusty iron key
A Flathead stamp
A pearl necklace
A gaudy crown (being worn)
A perfect rose
A china teapot
The china teapot contains:
A quantity of water
A lamp
Look around
This is a small chamber carved out of the rock at the end of a short crawl. On the wall is crudely chiseled the number "8".
There is a china teapot here.
The china teapot contains:
A quantity of water
You go to the south
You can't go that way.
A strange little man in a long cloak appears suddenly in the room. He is wearing a high pointed hat embroidered with astrological signs. He has a long, stringy, and unkempt beard.
The Wizard notices that you carry the Black Crystal, and with an unseemly haste, he disappears.
You go south
In this room, inscribed on the floor, is a great pentagram drawn with black chalk. In its center is a black circle.
You examine the circle
The pentagram is empty.
You look in the sphere
As you peer into the sphere, a strange vision takes shape...a huge and fearful face with yellow eyes. The face peers out at you expectantly.
Look around
In this room, inscribed on the floor, is a great pentagram drawn with black chalk. In its center is a black circle.
Sitting on the pentagram is:
A gaudy crown
You put the sphere in the circle
A cold wind blows outward from the sphere. The candles flicker, and a low moan, almost inaudible, is heard. It rises in volume and pitch until it becomes a high-pitched keening. A dim shape becomes visible in the air above the sphere. The shape resolves into a large and somewhat formidable looking demon. He looks around, tests the walls of the pentagram experimentally, then sees you! "Hmm, a new master..." he says under his breath. "Greetings, oh master! Wouldst desire a service, as our contract stateth? For some pittance of wealth, some trifle, I will gratify thy desires to the utmost limit of my powers, and they are not inconsiderable." He makes a pass with his massive arms and the walls begin to shake a little. Another pass and the shaking stops. "A nice effect... I find it makes for a better relationship to give such a demonstration early on." He grins vilely.
You talk to the demon
The demon pauses for a moment, perhaps thinking that you should re-read the manual.
Hello
The genie grins demonically, but says nothing.
Suddenly the Wizard materializes in the room. He is astonished by what he sees: his servant in deep conversation with a common adventurer! He draws forth his wand, waves it frantically, and incants "Frobizz! Frobozzle! Frobnoid!" The demon laughs heartily. "You no longer control the Black Crystal, hedge-wizard! Your wand is powerless! Your doom is sealed!" The demon turns to you, expectantly.
You kill Wizard
"My fee is not paid! I perform no tasks for free! We demons have a strong union these days."
You look around
In this room, inscribed on the floor, is a great pentagram drawn with black chalk. In its center is a black circle.
The Wizard of Frobozz is here, eyeing you warily.
There is a demon floating in mid-air here.
Sitting on the pentagram is:
A gaudy crown
Inventory
You are carrying:
A Frobozz Magic Grue Repellent
A letter opener
A rusty iron key
A Flathead stamp
A pearl necklace
A perfect rose
A lamp
You enter the gazebo
This is a gazebo in the midst of a formal garden. It is cool and restful here. A tea table adorns the center of the gazebo.
There is a golden dragon statuette here.
The portrait of J. Pierpont Flathead is here.
You take all
golden dragon statuette: Taken.
portrait of J. Pierpont Flathead: Taken.
You check your inventory
You are carrying:
A portrait of J. Pierpont Flathead
A golden dragon statuette
A priceless zorkmid
A Frobozz Magic Grue Repellent
A letter opener
A rusty iron key
A lamp
Go up
You are on a narrow ledge near the bottom of a deep ravine. The ledge continues to the west. A precarious climb up to another tiny ledge is possible. A short scramble down the rock face leads to a stream.
There is a bank brochure here.
Go upwards
This is a tiny room carved out of the wall of the ravine. There is an exit down a precarious climb. On the north side of the room is a massive wooden door, which has a small window barred with iron. A formidable bolt lock is set within the door frame. A keyhole lies within the lock.
There is a place mat here.
There is a delicate gold key here.
You go to the south
In this room, inscribed on the floor, is a great pentagram drawn with black chalk. In its center is a black circle.
The Wizard of Frobozz is here, eyeing you warily.
There is a demon floating in mid-air here.
Sitting on the pentagram is:
A perfect rose
A pearl necklace
A Flathead stamp
A gaudy crown
You put all in the circle
delicate gold key: Done.
portrait of J. Pierpont Flathead: Done.
golden dragon statuette: Done.
priceless zorkmid: Done.
Frobozz Magic Grue Repellent: The spray smells like a mixture of old socks and burning rubber. If I were a grue I'd sure stay clear!
letter opener: Done.
rusty iron key: Done.
lamp: Done.
You look at your surroundings
In this room, inscribed on the floor, is a great pentagram drawn with black chalk. In its center is a black circle.
The Wizard of Frobozz is here, eyeing you warily.
There is a demon floating in mid-air here.
Sitting on the pentagram is:
A priceless zorkmid
A golden dragon statuette
A portrait of J. Pierpont Flathead
A delicate gold key
A perfect rose
A pearl necklace
A Flathead stamp
A gaudy crown
You take all
priceless zorkmid: Taken.
golden dragon statuette: Taken.
portrait of J. Pierpont Flathead: Taken.
delicate gold key: Taken.
perfect rose: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
pearl necklace: Taken.
Flathead stamp: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
gaudy crown: You try to pick it up, but with everything else you have, you can't manage to hold onto it!
You give all to the demon
pearl necklace: "Very nice, but not enough!"
delicate gold key: "Ah, truly magnificent! Keep them coming."
portrait of J. Pierpont Flathead: "Almost halfway there, oh worthy one!"
golden dragon statuette: "Oh, such beauty! Your generosity almost overwhelms me!"
priceless zorkmid: "Truly I shall do thee a wonderful service when thou hast finished!"
letter opener: The demon gladly takes the letter opener and smiles balefully, revealing enormous fangs.
rusty iron key: The demon gladly takes the rusty iron key and smiles balefully, revealing enormous fangs.
lamp: The demon gladly takes the lamp and smiles balefully, revealing enormous fangs.
Frobozz Magic Grue Repellent: The demon gladly takes the Frobozz Magic Grue Repellent and smiles balefully, revealing enormous fangs.
You give you the wand
"My fee is not paid! I perform no tasks for free! We demons have a strong union these days."
Inventory
You are empty-handed.
You open the box
It is already open.
You look inside the box
The steel box is empty.
You go west
A ledge from the east ends here, and a tunnel leads north into the wall. There is a rather odd smokey odor in the warm air of the tunnel.
You go north
The room is a large cavern full of broken stone. The walls are scorched and there are deep scratches on the floor. A sooty dry smell is very strong here. A paved path winds from a large passage to the west, through the room, and across a huge stone bridge to the south. To the east a small crack is visible. A dark and smokey tunnel leads north.
Go west
A path leads east-west through a room decorated with beautiful frescoes of someone battling dragons and rescuing fair maidens. It is hard to tell who is doing this as those parts of the frescoes have been blackened and cracked by intense heat.
Go west
This is the entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in "The Lives of the Twelve Flatheads," in the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead's outrageous autobiography "I'm Rich and You Aren't - So There!". Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the northwest and northeast corners of the room, which say

<--  VIEWING ROOMS  -->

The way out (ornate but tasteful) is to the east.
You go northwest
You are in a small room, which was used by a bank officer who retrieved safety deposit boxes for the customer. On the north side of the room is a sign which reads  "Viewing Room". On the west side of the room, above an open door, is a sign reading
Go west
This is a large rectangular room. The east and west walls were used for storing safety deposit boxes, but all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern "wall" of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.
You walk through the north wall
You feel somewhat disoriented as you pass through...

This room was used by holders of safety deposit boxes to view their contents. On the north side of the room is a sign which says

"Remain here while the teller retrieves your safety deposit box. When you are finished, leave the box, and exit to the south. Safety deposit boxes cannot be removed from this room!

Thank You for Banking at the Zork!"
Look around
This room was used by holders of safety deposit boxes to view their contents. On the north side of the room is a sign which says

"Remain here while the teller retrieves your safety deposit box. When you are finished, leave the box, and exit to the south. Safety deposit boxes cannot be removed from this room!

Thank You for Banking at the Zork!"
South wall
You hit your head against the south wall as you attempt this feat.
You walk through the north wall
You hit your head against the north wall as you attempt this feat.
You hear a faint voice say "Curtain Door Closed."
Go northeast
You are in a small room, which was used by a bank officer who retrieved safety deposit boxes for the customer. On the north side of the room is a sign which reads  "Viewing Room". On the east side of the room, above an open door, is a sign reading
You go to the east
This is a large rectangular room. The east and west walls were used for storing safety deposit boxes, but all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern "wall" of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.
You go north
This is a small room, whose walls are formed by an old lava flow. There are exits here to the east and the south.
Go south
In this room, inscribed on the floor, is a great pentagram drawn with black chalk. In its center is a black circle.
The Wizard of Frobozz is here, eyeing you warily.
There is a demon floating in mid-air here.
Sitting on the pentagram is:
A perfect rose
A Flathead stamp
A gaudy crown
You take all
ruby: Taken.
perfect rose: Taken.
Flathead stamp: Taken.
gaudy crown: You are now wearing the gaudy crown.
You give all to the demon
gaudy crown: "Truly you are most generous! But still, this is yet not enough."
Flathead stamp: "A fine gift, mighty one, you have almost reached my fee."
The Wizard looks at you as if you are a madman. He tears his beard and stares at you fearfully.
perfect rose: The demon gladly takes the perfect rose and smiles balefully, revealing enormous fangs.
ruby: "Wondrous fine, master! But one treasure is yet to be given!"
You describe your surroundings
In this room, inscribed on the floor, is a great pentagram drawn with black chalk. In its center is a black circle.
The Wizard of Frobozz is here, eyeing you warily.
There is a demon floating in mid-air here.
Inventory
You are empty-handed.
Go south
This room was the office of the Chairman of the Bank of Zork. Like the other rooms here, it has been extensively vandalized. The lone exit is to the north.
You enter the light
You feel somewhat disoriented as you pass through...

This is a small, bare room with no distinguishing features. There are no exits from this room.
You enter the south wall
You feel somewhat disoriented as you pass through...

This is a large rectangular room. The east and west walls were used for storing safety deposit boxes, but all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern "wall" of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.
Go north
There is a curtain of light there.
You enter the light
You feel somewhat disoriented as you pass through...

This is the Vault of the Bank of Zork, in which there are no doors.
On the floor sit 200 neatly stacked zorkmid bills.
Go east
This is a large rectangular room. The east and west walls were used for storing safety deposit boxes, but all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern "wall" of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.
200 neatly stacked zorkmid bills are here.
You go to the west
An alarm rings briefly, and an invisible force bars your way.
Go north
You are in the dragon's lair, where the rock walls are scarred by flame. A blackened doorway leads to the south.
There is a rotten wooden chest here.
You give bills to the demon
"This will do for my fee. 'Tis a paltry hoard, but as you have done me a small service by loosing me from this wizard, it will suffice."
You give you the Wizard 's wand
The demon seems confused. "I don't see any wizard's wand here!"
You give you the the wand
"I hear and obey!" says the demon. He stretches out an enormous hand towards the wand. The Wizard is unsure what to do, pointing it threateningly at the demon, then at you. "Fudge!" he cries, but aside from a strong odor of chocolate in the air, there is no effect. The demon plucks the wand out of his hand (it's about toothpick-size to him) and gingerly lays it before you. He fades into the smoke, which disperses. The wizard runs from the room in terror.
You say the fudge
You must address the demon directly.
Wave wand
At what?
You wave wand at yourself
Fortunately a safety interlock prevents the fatal feedback loop that this would cause.
You look at what you're carrying with you
You are carrying:
A sword
A Wizard's magic wand
You wave the wand at the degree
A lot you know about magic! A magic wand takes a while to recharge after use! You might cause it to short-circuit!
Go southwest
This room looks like it was once a kennel for a very large dog (some of the bones would fit a dinosaur). It apparently hasn't been used for a long time, as the dust is fairly thick all over. The only exit is northeast.
A gigantic dog collar, large enough for three rhinoceros-sized dogs, is lying amidst the debris.
Go northeast
This is a large room which was evidently used once as a quarry. Many large limestone chunks lie helter-skelter around the room. Some are rough-hewn and unworked, others smooth and well-finished. One side of the room appears to have been used to quarry building blocks, the other to produce menhirs (standing stones). Obvious passages lead north and south.
There is a huge menhir here.
Go downwards
This is a room with oddly angled walls and passages in all directions. The walls are made of some glassy substance.
A marble stairway leads upward. The floor has swung down at the end of the stairway to reveal a secret passage leading down into unrelieved darkness.
You put the collar on the cerberus
The creature whines happily, then the center head licks your face (which is roughly like experiencing a sandpaper washcloth). The other two heads look about, as though the monster felt a sudden need to find a pair of slippers somewhere. Its huge tail wags enthusiastically, knocking small rocks around and almost blowing you over from the breeze it creates.
Go east
The anteroom is large and empty. Marble bas reliefs depict the stirring times and afterlife of the Flatheads (the latter a bit optimistically). The exit is to the west. A huge marble door stands to the south. The door is closed. Above the door is the cryptic inscription: "Feel Free".
You go south
The crypt door is closed.
You open the door
The crypt door squeaks open.
Go south
The room contains the earthly remains of the mighty Flatheads, twelve somewhat flat heads mounted securely on poles. While the room might be expected to contain funerary urns or other evidence of the ritual practices of the ancient Zorkers, it is empty of all such objects. There is writing carved on the crypt. The only apparent exit is to the north through the door to the anteroom. The door is open.
You wave wand at yourself
Fortunately a safety interlock prevents the fatal feedback loop that this would cause.
You look at what you're carrying with you
You are carrying:
A sword
A Wizard's magic wand
You examine crypt
"Here lie the Flatheads, whose heads were placed on poles by the Keeper of the Dungeon for amazing untastefulness."
You enter the south wall
You hit your head against the south wall as you attempt this feat.
You wave wand at the south wall
The wand grows warm, the south wall seems to glow dimly with magical essences, and you feel suffused with power.
You kill yourself with the sword
If you insist.... Poof, you're dead!

****  You have died  ****

Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything.

You are inside a huge crystalline sphere filled with thin red mist. The mist becomes blue to the west.
You strain to look out through the mist...
You see only darkness.
Go west
You are inside a huge crystalline sphere filled with thin blue mist. The mist becomes white to the west.
You strain to look out through the mist...
You see only darkness.
You go west
You are inside a huge crystalline sphere filled with thin white mist. The mist becomes black to the west.
You strain to look out through the mist...
You see only darkness.
You go to the west
You follow a corridor of black mist into a black walled spherical room. The room is empty. A huge face looks down on you from outside and laughs sardonically. It doesn't look like you're getting out of this predicament!
Your score would be 388 (total of 400 points), in 174 moves.
This score gives you the rank of Wizard.
debugcheapnitfol quit with exit status: 0