The Escapist
Rick Dague
SpeedIF December 2008
%
The chief feature of this area is that you don't recognize it and have no idea where you are. A door is west, and you can go east.
About yourself
As good-looking as ever.
You check what you're carrying
You are carrying:
a post-it note
an empty bottle
a brown shirt (being worn)
You look at note
The note is in your handwriting, reading, "The key is on the top of the door; you'll need to stand on something to reach it."
You examine bottle
The label on the empty bottle says VODKA. I guess this is why you wake up in strange places not knowing how to escape them.
East
Exits are west, east and north.

You can see a wire cage (closed) (in which is a small sheep) here.
You look at the cage
In the wire cage is a small sheep.
You look at the sheep
A small sheep seems innocent and cuddly. Its ear is tagged with a paper.
You open the cage
You open the wire cage.
You look at the paper
The paper tag has a barcode and reads "EXP #4197"
You hug sheep
Keep your mind on the game.
You take the sheep
Taken.
You eat the sheep
He's plainly inedible.
You get the paper
That seems to be a part of the small sheep.
Go east
You can go west, and a door is east.

A hungry dog noses around the room.

A muddy puddle has formed on the ground.

You can also see a snacks bag (empty) here.
You look at the dog
It looks at you forlornly.
You look at the bag
The snacks bag is a discarded potato chip container. You notice that "LOT 3366" is printed at the bottom.
You give the sheep to the dog
As you put the sheep on the floor, the hungry dog pounces on it, devouring the poor lamb!
You check what you're carrying
You are carrying:
a snacks bag
a small sheep
a post-it note
an empty bottle
a brown shirt (being worn)
You put the sheep in bag
You put the small sheep into the snacks bag.
You throw the bottle at the dog
You lack the nerve when it comes to the crucial moment.
You open door
It seems to be locked.
You look around
You can go west, and a door is east.

A hungry dog noses around the room.

A muddy puddle has formed on the ground.
Go west
You can see a wire cage (empty) here.
Look around
The chief feature of this area is that you don't recognize it and have no idea where you are. A door is west, and you can go east.
You go east
Exits are west, east and north.

You can see a wire cage (empty) here.
You get the cage
That's fixed in place.
Go north
You can go south.

Hanging on a wall is an expensive painting.

You can also see a leather leash here.
You take the leash
Taken.
You look at the painting
The expensive painting is signed on the bottom by Micheldoofusgelo dated 1207. Like you care.
You move painting
Nothing obvious happens.
You get painting
The painting is attached to the wall by a nylon string.
You examine the leash
The leather leash is about five feet long and can be tied to animals.
You untie the string
What do you want to untie the nylon string from?
You take the string
That seems to be a part of the expensive painting.
You cut the string
Cutting that up would achieve little.
You look at what you're carrying with you
You are carrying:
a leather leash
a snacks bag
a small sheep
a post-it note
an empty bottle
a brown shirt (being worn)
You remove the painting
(first taking the expensive painting)
The painting is attached to the wall by a nylon string.
Break bottle
You smash the bottle against the floor. It is now broken!
You cut the string
The expensive painting drops to the floor as you cut through the string. You find something!
You look around
You can go south.

A formidable safe with a four-digit display built into the wall.

You can also see an expensive painting here.
You check your inventory
You are carrying:
a broken bottle
a leather leash
a snacks bag
a small sheep
a post-it note
a brown shirt (being worn)
You examine the display
The display can be set to a number, if you think that will open the safe.
You set the display to 1207
Click-click... no that doesn't work.
You set the display to 4197
Click-click... Nada. Ha Ha you actually tried that?
You set the display to 3366
Click-click... Nowt! Boy aren't we grasping at straws.
You set the display to 1
Click-click... nothing happens.
You examine bottle
The broken bottle is satisfyingly sharp-edged.
You tie the leash to the dog
The dog lets you put it on a leash.
You look around
You can go west, and a door is east.

A hungry dog (on a leash) noses around the room.

A muddy puddle has formed on the ground.
You pull the leash
Nothing obvious happens.
Go west
Exits are west, east and north.

A hungry dog (on a leash) noses around the room.

You can also see a wire cage (empty) here.
Inventory
You are carrying:
an expensive painting
a broken bottle
a leather leash
a snacks bag
a small sheep
a post-it note
a brown shirt (being worn)
You drop the sheep
(first taking the small sheep)
As you put the sheep on the floor, the hungry dog pounces on it, devouring the poor lamb!
You look at the dog
It looks at you forlornly.

The dog is swaying on its feet. It looks like it ate something bad, and belches loudly.
You wait for a while
Time passes.

Suddenly the dog's eyes bulge out wildly! It explodes, killing you instantly!
You look around
You can go west, and a door is east.

A hungry dog (on a leash) noses around the room.

A muddy puddle has formed on the ground.
Go west
Exits are west, east and north.

A hungry dog (on a leash) noses around the room.

You can also see a wire cage (empty) here.
You put the sheep in the cage
You put the small sheep into the wire cage.
You untie the leash
What do you want to untie the leather leash from?
Dog
You take the dog off the leash.
Wait
Time passes.
You tie the leash to the dog
The dog lets you put it on a leash.
You go north
You can go south.

A hungry dog (on a leash) noses around the room.

A formidable safe with a four-digit display built into the wall.
You get the leash
You already have that.
Go west
The chief feature of this area is that you don't recognize it and have no idea where you are. A door is west, and you can go east.

You hear a loud thumping sound, possibly an explosion.
You go north
Exits are west, east and north.

You can see a wire cage (empty) here.

You can go south.

A bloody mess covers the floor, like an animal exploded. The surface is very slippery and you walk carefully.

A blasted safe is in the wall, open and no longer formidable.

You can also see a paper tag here.
You examine safe
In the blasted safe are a skeleton key and the tred-rite boots.
You get all from safe
skeleton key: Taken.
tred-rite boots: Taken.
You wear the boots
You put on the tred-rite boots.
Describe the surroundings
You can go south.

A bloody mess covers the floor, like an animal exploded. The surface is very slippery and you walk carefully.

A blasted safe is in the wall, open and no longer formidable.

You can also see a paper tag here.
You go to the south
You start to slip walking on the blood, but manage to keep your footing.

Exits are west, east and north.

You can see a wire cage (empty) here.
You wear the boots
You're already wearing that!
You unlock door
What do you want to unlock the front door with?
You go east
Exits are west, east and north.

You can see a wire cage (empty) here.
You go north
You can go south.

A bloody mess covers the floor, like an animal exploded. The surface is very slippery and you walk carefully.

A blasted safe is in the wall, open and no longer formidable.
Go east
You can go west, and a door is east.

A muddy puddle has formed on the ground.
You unlock door with the key
I beg your pardon?
You open the door
You open the old door.
Go east
The exit is west.

You can see a wheeled cart (on which is a wooden crate) here.
You put the painting on the puddle
The painting lands on the muddy puddle with a SPLOOT covering it.
You examine the cart
The wheeled cart is rickety but servicable.
Examine crate
The wooden crate is huge and locked up tight.
You take the crate
It is too big to lift.
You stand on the crate
(getting onto the wheeled cart)

Upon climbing on the wooden crate, you spy a steel key!
You get on the crate
But you're already on the wooden crate.
Go outside
You get off the wooden crate.

Front Room (on the wheeled cart)
The chief feature of this area is that you don't recognize it and have no idea where you are. A door is west, and you can go east.

On the wheeled cart you can see a wooden crate.
You stand
You get off the wheeled cart.

The chief feature of this area is that you don't recognize it and have no idea where you are. A door is west, and you can go east.

You can see a wheeled cart (on which is a wooden crate) here.
Steel key
You unlock the front door.
You open the door
You open the front door.
You open the front door
That's already open.
You go to the west
Congratulations! You have escaped the whereever that area was!

Now you only have to solve the next puzzle: what happened to your pants?