The Fishing-Trip - Brown Trout and Goblins
John Wilson
Acorn Electron Amiga Amstrad CPC Apple II Atari ST c64 Inform 6 Mac Plus4 PunyInform Sam Coupe ZX Spectrum
If you are a fan of Fuddo and Slam then here is a little romp for you to enjoy - hopefully.
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This part of the northern marshlands was split in half by a wide, fast-flowing river but it had always proved a good place to catch brown trout and Slam knew this well. Apart from which he was also a great believer in the old legends of "Goblin Gold" that were retold in the alehouses of the Shyre almost every single night of the week.

So it was that Fuddo and Slam set off on their latest adventure ...

In this game you can switch player characters by typing "Become Fuddo" or "Become Slam".

The Fishing-Trip
(Brown Trout and Goblins).

You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.
About yourself
A jovial little Boggit, well liked throughout the land. Answering to the name of "Fuddo".
You look at the sword
Shiny, bright-edged and razor-sharp. With a small hole in the handle where Stefan has promised to insert the necessary "bits" to allow it to switch modes between "Hack 'em to death" and "Slice them slowly".

The ground trembles underfoot ...
Go north
You are on the edge of a fast-flowing river. A small woodland path heads southwards.

The faint smell of cooked fish and wood-smoke drifts upstream on the morning air.

You can see a plank of wood here.
You take the plank
The plank is heavy only Slam will be able to carry it, so perhaps Fuddo should leave it for him.
You examine the river
The waters of the river flowed from East to West and had done so for as long as anybody could remember.
You go east
A thick briar hedge prevents any progress in that direction.
You go south
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.

A dark shape flies overhead and blocks out the sun for just a moment ...
You go east
Formed from cold grey granite, the cliff face rises almost vertically to the sky. However a small ledge can be seen part way up.

You can see a small elf, a large rock, a backpack (which is closed) and a small wooden table here.
You look at Elf
A wizened little Elf, dressed in green and wearing a pointed cap.
You examine the rock
Quite large, it looks to have fallen off the nearby cliff face. It looks heavy but could be lifted by a strong character.
You look at the backpack
Stout canvas and brown leather.
You examine table
Oval in shape, with carved legs and the words "Deposit Backpack Here" carved across the middle of it.

Underneath, in smaller letters, is carved "Only backpacks will be counted - No sacks."
You talk to Elf
"Just drop the objects you find here ... do me a favour though and don't drop them one at a time" says the Elf.
You ask Elf about the Backpack
"If it is information you are after then try asking the Dwarf" replies the Elf, pointing to an old Castle on a faraway hilltop.
You take the Backpack
Taken.
You open it
You open the backpack.
You look in it
The backpack is empty.
You look at the ledge
Sticking out from the cliff-face, the rocky ledge appears to be accessible from a small tunnel entrance at the rear of it.
Go west
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.

A dark shape flies overhead and blocks out the sun for just a moment ...
You dig patch
You will need a spade to dig here ...
You look up
You can't see any such thing.

A dark shape flies overhead and blocks out the sun for just a moment ...
You go west
A large gap, hundreds of feet deep cuts the ground in two at this point.

You can see a single wooden post here.
Examine post
It appears to be all that remains of the small bridge that once crossed the chasm. A length of weathered rope is tied around the post and dangles over the edge of the chasm.

You could always chance your luck and climb down the rope.
You look at the chasm
Probably a lot, lot wider than a Boggit can leap across, the chasm descends into darkness and prevents any further access to the west. Just below a small rocky ledge juts out from the chasm wall.
You wear the Backpack
Unfortunately the shoulder-straps are missing so the backpack will have to be carried instead.
You climb down the rope
Protruding from the face of the chasm, the small ledge offers a foothold from which to assess your bearings. To the east you can see the entrance to a tunnel. A weathered rope hangs down from above, perhaps you should climb up the rope.

You can see a Goblin archer here.

You let go of the rope ..
You talk to the archer
"Do you have any treasure?" asks the archer.
You examine archer
A swarthy little individual carrying a large bow and a quiver of arrows.
You ask Archer about the treasure
"Who do you think I am, the old Dwarf that dwells in the old Castle?" snaps the Archer.
Go east
Hewn out of the chasm wall, the entrance looks to lead east into a network of tunnels.
Go east
It is pitch dark here!
You become Slam
Ok, you are now Slam.

You are on the edge of a fast-flowing river. A small woodland path heads eastwards.

You can see a large brown trout (swimming in the river), a branch, a large hessian sack (which is closed), a fish carcass, a log and a small fire here.
You examine trout
About 10 inches long and reasonably fat, it would make a good supper for Slam later.

Something moves under the leaves ...
Search leaves
You find nothing special.

A putrid smell of rotting vegetation hangs in the air  ...
Catch trout
You reach under the log, grab a large caterpillar and stick it on the bent pin at the end of the length of string. Then with a flick of your wrist you cast the caterpillar out into the flowing waters.

You wait patiently for a few moments and then draw the string back in. You take the trout off the pin and release the bedraggled caterpillar, which then squelches off north.

A putrid smell of rotting vegetation hangs in the air  ...
You take the sack
Taken.
You take the branch
Taken.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You open the sack
You open the large hessian sack.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You examine carcass
It looks like the remains of breakfast. Judging by the look of its head it used to be a large brown trout.

Something moves under the leaves ...
Light branch
You stick the end of the branch into the fire.

Something moves under the leaves ...
You take the branch
You already have that.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You look at it
A length of branch, burning brightly at one end.

Something moves under the leaves ...
Go east
A small copse of Ash trees sit here, a path leads westards.

You can see a strangely-shaped boulder here.
You examine the boulder
An impressively heavy-looking boulder, behind it (to the south) appears to be the entrance to a cave. Carved on the boulder are a number of runes.
You read the runes
They resemble a rat and a spider.
You move boulder
You place your shoulder against the face of the boulder and exert pressure but the boulder refuses to budge.
You examine the trees
Tall slender trees, their roots intermingling with the rough grasses at their bases.
Go south
Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.
Examine poster
Fancy a challenge ... then see if you can locate ALL the hidden objects in the game ... there are probably about SIXTEEN of them.

Balrog.

P.S. No prizes or points to be gained, just the fun of the challenge ... I'm a tight old sod these days.

Oh and before anybody asks, the reason most of  the chests and boxes look the same is because the Goblins bought a job-lot from the little elves that live in the Northern hills ... anything to save money, them Goblins are frugal little characters.
You go south
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is closed) here.

Drip, drip, drip ...
Open chest
You open the wooden chest.

Drip, drip, drip ...
You look in it
In the wooden chest is a small statuette.

Drip, drip, drip ...
You look at the statuette
Made of porcelain, it looks to be a sleeping Dragon.

Drip, drip, drip ...
You take it
You are carrying too many things already.

Drip, drip, drip ...
Inventory
You're carrying a burning branch (providing light), a large hessian sack (which is empty), a large brown trout and a length of string.

Drip, drip, drip ...
You put the trout and string in the sack
large brown trout: You put the large brown trout into the large hessian sack.
length of string: You put the length of string into the large hessian sack.

Drip, drip, drip ...
You put the statuette in the sack
(first taking the small statuette)
You put the small statuette into the large hessian sack.

Drip, drip, drip ...
Go west
You can't go that way.

Drip, drip, drip ...
You go to the east
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a wooden chest (which is closed) here.

You hear the sound of approaching footsteps ....
Open chest
It seems to be locked.
Go south
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a wooden chest (which is closed) here.

You hear the scratching of rats off to the west ...
Open chest
You open the wooden chest.
You look in it
In the wooden chest is a pile of dust.

Your left leg itches, so you scratch it ...
You go west
You can't go that way.

You hear the scratching of rats off to the west ...
You look in it
In the wooden chest is a small bronze breastplate.

Drip, drip, drip ...
You examine the breastplate
Tarnished bronze and fitted with leather straps, there are numerous dents across its surface. It looks to be big enough for an Ogre or maybe a very large Troll.

Drip, drip, drip ...
You wear it
(first taking the small bronze breastplate)
That doesn't seem to be something you can wear.

Drip, drip, drip ...
You put it in the sack
You put the small bronze breastplate into the large hessian sack.

Drip, drip, drip ...
Open chest
It seems to be locked.

Drip, drip, drip ...
Smash chest
Violence isn't the answer to this one.

Drip, drip, drip ...
You listen
You hear nothing unexpected.

Drip, drip, drip ...
You go west
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a wooden chest (which contains a pile of dust) here.
You drop the breastplate
You aren't holding it.

Drip, drip, drip ...
You take it
Taken.

Drip, drip, drip ...
You drop it
Dropped.

Drip, drip, drip ...
Go south
You can't go that way.

Drip, drip, drip ...
You go west
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a wooden chest (which contains a pile of dust) here.

Your left leg itches, so you scratch it ...
Go east
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a small bronze breastplate and a wooden chest (which is closed) here.

Drip, drip, drip ...
Go north
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is empty) here.

Drip, drip, drip ...
You go to the west
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a wooden chest (which is closed) here.
You drop the statuette
You aren't holding it.

A large rat scurries by ....
You take the statuette
Taken.
You drop it
Dropped.

A large rat scurries by ....
You kill the rat
Violence isn't the answer to this one.

You hear the sound of approaching footsteps ....
Go south
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a wooden chest (which contains a pile of dust) here.

You hear the scratching of rats off to the west ...
Go north
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a small statuette and a wooden chest (which is closed) here.

The smell of cooked rat wafts through the tunnel ...
Go east
You can't go that way.

You hear the sound of approaching footsteps ....
Go west
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is empty) here.

Drip, drip, drip ...
You check your inventory
You're carrying a burning branch (providing light) and a large hessian sack (which contains a length of string and a large brown trout).

Drip, drip, drip ...
You take the string
Taken.

Drip, drip, drip ...
You drop it
Dropped.

Drip, drip, drip ...
Go south
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a small bronze breastplate and a wooden chest (which is closed) here.

Drip, drip, drip ...
Go north
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a large rat, a length of string and a wooden chest (which is empty) here.

Drip, drip, drip ...
You kill the rat
Violence isn't the answer to this one.

Drip, drip, drip ...
You take the rat
"Sod off!" hisses the rat, "I have enough probems with the bleedin' Troll and the Goblin picking me up all the time.."

Drip, drip, drip ...
You talk to the rat
There was no reply ...

Drip, drip, drip ...
You ask the rat about the rat
There is no reply.

Drip, drip, drip ...
You examine the rat
Still alive and kicking, the large black rat has numerous teethmarks along it back.

Drip, drip, drip ...
You tie the string to the rat
You would achieve nothing by this.

Drip, drip, drip ...
You drop the string
Dropped.

Drip, drip, drip ...
You go to the west
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a small statuette and a wooden chest (which is closed) here.
Go north
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a large rat, a length of string and a wooden chest (which is empty) here.

Drip, drip, drip ...
Go north
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a wooden chest (which contains a pile of dust) here.
Go south
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a length of string and a wooden chest (which is empty) here.

Drip, drip, drip ...
You go to the west
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a small statuette and a wooden chest (which is closed) here.

You hear the sound of approaching footsteps ....
Go west
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a large brown trout and a wooden chest (which is empty) here.

Drip, drip, drip ...
You go west
You are on the edge of a fast-flowing river. A small woodland path heads eastwards.

You can see a fish carcass, a log and a small fire here.
You take the carcass
Taken.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You take the log
It may be old and decayed but the log is too heavy to pick up ... even for Slam.
About yourself
A small, fat, scruffy little Boggit, answering to the name of "Slam".

Drip, drip, drip ...
Go upwards
You can't go that way.

Drip, drip, drip ...
You go west
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a wooden chest (which contains a pile of dust) here.

Something causes you to look over your shoulder, but you see nothing ...
You look at the marks
Most probably spider bites.

Your left leg itches, so you scratch it ...
You take the spade
Taken.

You hear the scratching of rats off to the west ...
You go to the east
That way is blocked by the large boulder.
Dig
I think you wanted to say "dig something". Please try again.
Go west
You are on the edge of a fast-flowing river. A small woodland path heads eastwards.

You can see a log and a small fire here.

Something moves under the leaves ...
Swim
I think you wanted to say "swim in something". Please try again.
Swim in river
Boggits might like to dip their feet in the cool waters in the heat of Summer but you will never catch them immersing their whole body in any water - so swimming is out of the question.

Something moves under the leaves ...
Examine leaves
Mostly brown, decayed and rotting away. Probably fell off the nearby bushes.
You examine the bushes
The branches are covered in yellow leaves and prickly, sharp thorns.
You move leaves
What a concept!
You pull the boulder
That's fixed in place.
You become fuddo
Ok, you are now Fuddo.

It is pitch dark here!
Go west
Hewn out of the chasm wall, the entrance looks to lead east into a network of tunnels.
Go west
Protruding from the face of the chasm, the small ledge offers a foothold from which to assess your bearings. To the east you can see the entrance to a tunnel. A weathered rope hangs down from above, perhaps you should climb up the rope.

You can see a Goblin archer here.
You climb up the rope
A large gap, hundreds of feet deep cuts the ground in two at this point.

You can see a single wooden post here.

You let the rope drop ...
You go to the east
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.
You go to the south
That would mean heading home again and this adventure is not finished yet ....

The ground trembles underfoot ...
You put the plank in the river
(first taking the plank of wood)
The plank is heavy only Slam will be able to carry it, so perhaps Fuddo should leave it for him.
You go south
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.

You can see a Goblin here.

The Goblin wanders away, carrying a dead rat in its left hand.

A dark shape flies overhead and blocks out the sun for just a moment ...
You look at the trees
Tall, wispy willows - each tree straining upwards to reach the rays of the early morning sun.
You go to the east
Formed from cold grey granite, the cliff face rises almost vertically to the sky. However a small ledge can be seen part way up.

You can see a small elf, a large rock and a small wooden table here.
You look under table
Nothing is seen ...
You kill Elf
"Piss off, before I smack you around the head with my book ... it is a hardback edition" cries the Elf.
Look around
Formed from cold grey granite, the cliff face rises almost vertically to the sky. However a small ledge can be seen part way up.

You can see a large rat, a small elf, a large rock and a small wooden table here.
Go north
You are on the edge of a fast-flowing river. A small woodland path heads southwards.

The faint smell of cooked fish and wood-smoke drifts upstream on the morning air.

You can see a Goblin and a plank of wood here.
You become Slam
Ok, you are now Slam.

A small copse of Ash trees sit here, a path leads westards.

You can see a strangely-shaped boulder here.
Go west
You are on the edge of a fast-flowing river. A small woodland path heads eastwards.

You can see a log and a small fire here.
Go west
Progress along that path is blocked by some impenetrable bushes.

Something moves under the leaves ...
Cut bushes
You would achieve nothing by this.

A putrid smell of rotting vegetation hangs in the air  ...
You become fuddo
Ok, you are now Fuddo.

You are on the edge of a fast-flowing river. A small woodland path heads southwards.

The faint smell of cooked fish and wood-smoke drifts upstream on the morning air.

You can see a plank of wood here.
You cut the bushes with the sword
You can't see any such thing.

The Goblin wanders in, sits down and starts rubbing the rat. You look down at the Goblin, "What are you doing" you ask. "Preparing my lunch" smirks the Goblin.
You talk to Goblin
There was no reply ...

The Goblin wanders away, carrying a dead rat in its left hand.
You talk to Fuddo
There was no reply ...
You become Slam
Ok, you are now Slam.

You are on the edge of a fast-flowing river. A small woodland path heads eastwards.

You can see a log and a small fire here.

A putrid smell of rotting vegetation hangs in the air  ...
You put branch in river
The river can't contain things.

A putrid smell of rotting vegetation hangs in the air  ...
You put the branch on the river
You can't put things on top of that.

Something moves under the leaves ...
You check your inventory
You're carrying a small spade, a fish carcass, a burning branch (providing light) and a large hessian sack (which is empty).

Something moves under the leaves ...
Light bushes with branch
You can't see any such thing.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You examine the fire
Burning brightly and casting sparks in all directions. Tendrils of smoke curl upwards on the morning breeze.

A putrid smell of rotting vegetation hangs in the air  ...
Light log
You need a naked flame to do that.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You examine the river
The waters of the river flowed from East to West and had done so for as long as anybody could remember.
Go east
A small copse of Ash trees sit here, a path leads westards.

You can see a strangely-shaped boulder here.
Turn boulder
That's fixed in place.
You put the trout in sack
(first taking the large brown trout)
You are carrying too many things already.

Drip, drip, drip ...
Inventory
You're carrying a small spade, a fish carcass, a burning branch (providing light) and a large hessian sack (which is empty).

Drip, drip, drip ...
You put the carcass and the spade in the sack
fish carcass: You put the fish carcass into the large hessian sack. small spade: You put the small spade into the large hessian sack.

Drip, drip, drip ...
You put trout in the sack
(first taking the large brown trout)
You put the large brown trout into the large hessian sack.

Drip, drip, drip ...
You put string in the sack
(first taking the length of string)
You put the length of string into the large hessian sack.

Drip, drip, drip ...
You put the breastplate in the sack
(first taking the small bronze breastplate)
You put the small bronze breastplate into the large hessian sack.

Drip, drip, drip ...
You look up
You can't see any such thing.

Your left leg itches, so you scratch it ...
Go south
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is empty) here.

Drip, drip, drip ...
You go west
You are on the edge of a fast-flowing river. A small woodland path heads eastwards.

You can see a log and a small fire here.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You examine the statuette
Made of porcelain, it looks to be a sleeping Dragon.
You put the trout in the fire
(first taking the large brown trout)
The small fire can't contain things.

Something moves under the leaves ...
You eat the trout
You have only just had your breakfast ...
Open trout
That doesn't seem to be something you can open.

A large hairy caterpillar crawls out from under the log and trundles off to the north.
You become fuddo
Ok, you are now Fuddo.

You are on the edge of a fast-flowing river. A small woodland path heads southwards.

The faint smell of cooked fish and wood-smoke drifts upstream on the morning air.

You can see a plank of wood here.
Go south
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.

You can see a Goblin here.

The Goblin wanders away, carrying a dead rat in its left hand.

The ground trembles underfoot ...
You take the table
"Keep your thieving paws off !" snaps the Elf.
You go west
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.

You can see a Goblin here.
You take the rat
"Sod off!" hisses the rat, "I have enough probems with the bleedin' Troll and the Goblin picking me up all the time.."
You describe your surroundings
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.

You can see a large rat and a Goblin here.

A dark shape flies overhead and blocks out the sun for just a moment ...
Rub rat
You achieve nothing by this.

High above in the tree-canopy you can hear the chirp of small brown birds ...
You talk to rat
There was no reply ...
You talk to Goblin
There was no reply ...

The Goblin wanders away, carrying a dead rat in its left hand.
Look around
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.
Go west
A large gap, hundreds of feet deep cuts the ground in two at this point.

You can see a Goblin and a single wooden post here.
Wait
Nothing happens.
You examine Goblin
A small grotesque creature, with black whiskers and long fingernails.

The Goblin wanders away, carrying a dead rat in its left hand.
You kill Archer
"Sod off, before I poke you in the eye with one of these!" he yells, brandishing an arrow from his quiver.
Go north
That way only leads to the great waterfall where the river cascades down into the depths of the chasm.
Go south
That way only leads further along the edge of the chasm to a huge rocky outcrop.
You go to the east
You are stood in the middle of a small woodland clearing. The edge of the river lies to the north. In the centre of the clearing is a patch of bare earth. A sandy path leads off to the west, whilst a stoney path heads in an easterly direction.

The ground trembles underfoot ...
You examine the patch
An irregular patch of bare soil with nothing growing on it ... possible the remains of a 'scorching' by a passing Dragon.
You stand on the patch
Not for standing on ...?

The ground trembles underfoot ...
You listen to the ground
You hear nothing unexpected.

The ground trembles underfoot ...
You cut the patch
You would achieve nothing by this.

The Goblin wanders in, sits down and starts rubbing the rat. You look down at the Goblin, "What are you doing" you ask. "Preparing my lunch" smirks the Goblin.

The ground trembles underfoot ...
You ask Goblin about the rat
There is no reply.

The Goblin wanders away, carrying a dead rat in its left hand.

A dark shape flies overhead and blocks out the sun for just a moment ...
Go east
Formed from cold grey granite, the cliff face rises almost vertically to the sky. However a small ledge can be seen part way up.

You can see a Goblin, a small elf, a large rock and a small wooden table here.
You examine Goblin
A small grotesque creature, with black whiskers and long fingernails.
Go down
You can't go that way.

The Goblin wanders away, carrying a dead rat in its left hand.
You stand on the table
Not for standing on ...?
You examine the rock
Quite large, it looks to have fallen off the nearby cliff face. It looks heavy but could be lifted by a strong character.
You become Slam
Ok, you are now Slam.

You are on the edge of a fast-flowing river. A small woodland path heads eastwards.

You can see a log and a small fire here.
Inventory
You're carrying a large brown trout, a small statuette, a burning branch (providing light) and a large hessian sack (which contains a small bronze breastplate, a length of string, a small spade and a fish carcass).

Drip, drip, drip ...
You open the chest with the spade
(first taking the small spade)
You are carrying too many things already.
Trout in sack
small statuette: You put the small statuette into the large hessian sack.
large brown trout: You put the large brown trout into the large hessian sack.

Drip, drip, drip ...
You open the chest with spade
(first taking the small spade)
The small spade doesn't seem to fit the lock.

Drip, drip, drip ...
Go west
You can't go that way.

Something causes you to look over your shoulder, but you see nothing ...
Describe the surroundings
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a large rat and a wooden chest (which contains a pile of dust) here.
You take the trout
Taken.
You give the trout to the rat
The large rat doesn't seem interested.

You hear the scratching of rats off to the west ...
You put the trout in the sack
You put the large brown trout into the large hessian sack.

Your left leg itches, so you scratch it ...
You eat rat
(first taking the large rat)
"Sod off!" hisses the rat, "I have enough probems with the bleedin' Troll and the Goblin picking me up all the time.."
You ask the rat about Fuddo
There is no reply.

You hear the scratching of rats off to the west ...
You look west
You can't see any such thing.

You hear the scratching of rats off to the west ...
You go to the west
You can't go that way.

Your left leg itches, so you scratch it ...
You listen
You hear nothing unexpected.

You hear the scratching of rats off to the west ...
You examine the rat
Still alive and kicking, the large black rat has numerous teethmarks along it back.

You hear the scratching of rats off to the west ...
You dig the dust
Digging would achieve nothing here.

You hear the scratching of rats off to the west ...
You hit the rat with the spade
Violence isn't the answer to this one.

You hear the scratching of rats off to the west ...
You ask the rat about the verdeterre
There is no reply.

You hear the scratching of rats off to the west ...
You take the chest
You are not here to collect chests, only their contents.

You hear the scratching of rats off to the west ...
You examine the marks
Most probably spider bites.
You give the statuette to the rat
(first taking the small statuette)
The large rat doesn't seem interested.

Something causes you to look over your shoulder, but you see nothing ...
You check your inventory
You're carrying a small statuette, a small spade, a burning branch (providing light) and a large hessian sack (which contains a large brown trout, a small bronze breastplate, a length of string and a fish carcass).

Something causes you to look over your shoulder, but you see nothing ...
You put the statuette in the sack
You put the small statuette into the large hessian sack.

Your left leg itches, so you scratch it ...
You give the breastplate to the rat
(first taking the small bronze breastplate)
The large rat doesn't seem interested.
You put the breastplate in the sack
You put the small bronze breastplate into the large hessian sack.

Your left leg itches, so you scratch it ...
You give the carcass to the rat
(first taking the fish carcass)
The large rat doesn't seem interested.

You hear the scratching of rats off to the west ...
You put the carcass in sack
You put the fish carcass into the large hessian sack.

Something causes you to look over your shoulder, but you see nothing ...
Look around
The walls are smooth and dry - they bear the marks of Goblin axes and look to have been carved many centuries ago.

You can see a large rat and a wooden chest (which contains a pile of dust) here.

You hear the scratching of rats off to the west ...
You examine the walls
They are roughly-hewn and glisten where the blades of the axes have cut through the rock.
You cut the walls
No need to concern yourself with that.

You hear the scratching of rats off to the west ...
Go west
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a wooden chest (which is closed) here.

The smell of cooked rat wafts through the tunnel ...
You go south
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a large rat and a wooden chest (which is empty) here.

Drip, drip, drip ...
Open chest
It seems to be locked.

A large rat scurries by ....
You become fuddo
Ok, you are now Fuddo.

Formed from cold grey granite, the cliff face rises almost vertically to the sky. However a small ledge can be seen part way up.

You can see a Goblin, a small elf, a large rock and a small wooden table here.
You ask Elf about the treasure
"If it is information you are after then try asking the Dwarf" replies the Elf, pointing to an old Castle on a faraway hilltop.
You ask Elf about Castle
"If it is information you are after then try asking the Dwarf" replies the Elf, pointing to an old Castle on a faraway hilltop.

The Goblin wanders away, carrying a dead rat in its left hand.
You examine the sword
Shiny, bright-edged and razor-sharp. With a small hole in the handle where Stefan has promised to insert the necessary "bits" to allow it to switch modes between "Hack 'em to death" and "Slice them slowly".
You become Slam
Ok, you are now Slam.

The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is empty) here.

Drip, drip, drip ...
You drop the branch
Dropped.
You go north
Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see a burning branch (providing light) here.
You go to the north
A small copse of Ash trees sit here, a path leads westards.

You can see a burning branch (providing light) and a strangely-shaped boulder here.
You become fuddo
Ok, you are now Fuddo.

Protruding from the face of the chasm, the small ledge offers a foothold from which to assess your bearings. To the east you can see the entrance to a tunnel. A weathered rope hangs down from above, perhaps you should climb up the rope.

You can see a Goblin archer here.
You go east
Hewn out of the chasm wall, the entrance looks to lead east into a network of tunnels.

It is pitch dark here!

> N

It is pitch dark here!

> N

It is pitch dark here!

> N

Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see Slam and a burning branch (providing light) here.
You become Slam
Ok, you are now Slam.

Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see a large rat, Fuddo and a burning branch (providing light) here.
You give the trout to Fuddo
"Well thank you very much  Slam!" he says, taking it in his left hand.
You become fuddo
Ok, you are now Fuddo.

Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see a large rat, Slam and a burning branch (providing light) here.
You eat the trout
You have only just had your breakfast ...
You go north
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a wooden chest (which is closed) here.

A large rat scurries by ....
You go west
The walls are solid stone, dripping with condensation and covered in lichen and moss..

You can see a large rat and a wooden chest (which is closed) here.

You hear the sound of approaching footsteps ....
You go to the north
Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see Slam here.
You go to the south
Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see a large rat and Slam here.
You become Slam
Ok, you are now Slam.

It is pitch dark here!
You go to the north
A small copse of Ash trees sit here, a path leads westards.

You can see Fuddo and a strangely-shaped boulder here.
You push the boulder
Fuddo has better things to do.
You become Slam
You already are!
Go north
Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see Slam and a burning branch (providing light) here.
You become Slam
Ok, you are now Slam.

Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see a burning branch (providing light) here.
Go north
Dark and foreboding, it leads south into a what looks like a network of tunnels. Off to one side somebody has stuck up a poster.

You can see a large rat and a burning branch (providing light) here.
You go south
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is closed) here.

Drip, drip, drip ...

> U

The tunnel comes to an end here and seems to lead out on to a small ledge to the west.
You go west
Situtated part-way up the cliff face, the ledge leads to small tunnel entrance to the east. It is also possible to go down to the base of the Cliff from here.

You can see a small information sign here.
You look at the sign
A wooden post with a cardboard sheet nailed to it.

1: Standing on the end of something is a good way to counterbalance it.

2: Goblins are easily distracted, they love rummaging through backpacks, though strangely enough they have no interest in sacks or barrels.
You go east
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is closed) here.

You hear a strange noise down below ....
You become fuddo
Ok, you are now Fuddo.

Hewn out of the chasm wall, the entrance looks to lead east into a network of tunnels.
You become Slam
Ok, you are now Slam.

The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is closed) here.

Drip, drip, drip ...
Go south
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is closed) here.

You hear the sound of approaching footsteps ....
You go south
You can't go that way.

A large rat scurries by ....
You go west
The walls are solid stone, dripping with condensation and covered in lichen and moss.

You can see a wooden chest (which is closed) here.

Something scurries up the wall and vanishes into the midst of the moss ....
You examine the moss
Pale blue fronds grow ferociously over the walls.
You take the moss
No need to concern yourself with that.

Something scurries up the wall and vanishes into the midst of the moss ....
You ascend
You can't go that way.

The smell of warthog lingers in the air.....
Open chest
You open the wooden chest.

The smell of warthog lingers in the air.....
You look in it
In the wooden chest is a leather belt.

Drip, drip, drip ...