Cottage
Viggo Eriksson
built-in hints cave crawl collaboration Cruel maze primitive parser
You're on a jetty by a lake somewhere in Småland. In the distance you can see a red cottage. Around the house there are forests extending for miles and miles, waterfalls, and many strange characters. When you enter the cottage you discover that it's a lot bigger on the inside than on the outside. It's even got a lift! You will explore the cottage and its surroundings. The computer is your eyes and hands. Inside the cottage anything can happen; you can fall down trapdoors, robbers can take all your valuables, escalators can be roped off and telephones can ring. Outside the house there are large forests to rove, waterfalls to shower in and mysterious creatures that appear when you least expect it... You have to use all of your cunning to collect treasures and valuables and make it through the game with as many points as possible. Hours of interesting and intelligent entertainment are in store for you! Cottage is a translation of Stuga, the earliest known Swedish text adventure, originally written in DEC Basic on a mainframe computer in 1977-8. The above text was the blurb on the commercial version Stugan, which was released in 1986. It quickly became one of the most widespread PC games in Sweden. Cottage was translated to English by Johan Ottosson.
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
21-jul-2019
Please enter the current time, or press Enter to accept the default value.
[19:00]:
No
Then some help and instructions are needed!

Cottage is an ADVENTURE-like game. You will explore a house and its surroundings. The computer is your eyes and hands. Give the computer simple commands, for example: DROP PICTURE, GIVE JUICE BOTTLE, NORTH, UP, LEFT...
Outside the cottage you move around with compass directions that can
be abbreviated N, S, W, E, NW, NE, SE and SW. Inside the cottage you use the directions FORWARD (F), BACK (B), LEFT (L), RIGHT (R), UP (U) and DOWN (D).

UNDO takes back the last command. It can be used several times in a
row to go further back in time (if the Z-code interpreter supports

Type ? (question mark) to repeat these instructions during the game.

You're supposed to get as many points as possible. You get points by discovering new places and collecting valuables.

GOOD LUCK!

You're standing on a jetty somewhere in Småland. Behind your
sun-warmed back people are water-skiing. A church bell (which you
can't see) strikes twelve. You can see a house straight ahead.
Info
INFORMATION ABOUT SOME COMMANDS:
Movement indoors:
UP, DOWN, FORWARD, BACK, LEFT, RIGHT (U, D, F, B, L, R)
Movement outside the house:
NORTH, SOUTH, WEST, EAST (N, S, W, E) NW, NE, SW, SE

HELP  gives help sometimes
SCORE  shows how many points you've got
LOOK  gives the complete room description
SAVE  saves the game to a file
RESTORE  brings back the game
UNDO  takes back the previous turn

HINT  opens the hint menu
QUIT  quits
Diagno
I don't understand.

You are on the jetty and can see a house straight ahead.
You look at yourself
You are on the jetty and can see a house straight ahead.
You see yourself
I don't know what that means.

You are on the jetty and can see a house straight ahead.
F.
Outdoors you have to use compass directions.
You are on the jetty and can see a house straight ahead.
You go north
You are standing in front of the huge front door of the house.
You go to the north
The door is closed!
You are standing in front of the huge front door of the house.
You open door
The door opens with a creak   .
You go north
The door shuts behind you.
You are in a hall with three doors. On the left one is an arrow pointing down, on the door straight ahead is an arrow pointing up and on the door to your right it says studio. Behind you is the outer
door.
There is a deflated ball here.
You take the ball
Ok.
You blow up the ball
I don't understand that at all.

You are in the hall.
You examine the ball
I don't know what that means.

You are in the hall.
You look at the ball
You are in the hall.
You look at the ball
I don't understand.

You are in the hall.
You go to the east
Indoors you can't use compass directions.
You are in the hall.
Right
You are in the Studio. There are three doors here. They lead to the left, to the right and backward. On the wall it says: ALEA JACTA EST
A laurel wreath is hanging here.
You take the wreath
Ok.
You wear wreath
What ??

You are in the Studio. There are three doors here. They lead to the left, to the right and backward. On the wall it says: ALEA JACTA EST
You say alea jacta est
I don't understand.

You are in the Studio.
Right
You are in a big room called the ÅP room. Doors lead to the left and right but you can also go forward.
R.
You are in the Boiler room, a narrow passage is sloping upward-forward and one leads to the left. To your right the Boiler room continues.
Right
You are in the Right boiler room.
A boiler blows up, making a hole in the wall.
Do you want to enter the hole ?
You enter the hole
Ok.
You are in the Boiler room, a narrow passage is sloping upward-forward and one leads to the left. To your right the Boiler room continues.
Right
You are in the Right boiler room.
There is a hole in the wall.
Do you want to enter the hole ?
Y.
You are in a cavern extending out of sight to your left and right. Behind you there's a hole blasted open.
R.
You just passed through a waterfall.
You are at a waterfall in a forest.
You go north
You are on the shore of an underground lake.
You search the lake
What ??

You are on the shore of an underground lake.
Swim
The water is still, you swim fast.

You are in a cemetery. You are standing by a tombstone on the edge of
a grave. A path leads forward and backward.
There is a spade here.
You take the spade
Ok.
You read the tombstone
The tombstone is blank.
Dig
The ground is too hard.
You enter the grave
I don't understand.

You are in the cemetery.
Go downwards
You are in a grave. There's a musty smell here. The priest is looking down. He looks like this:
II
I *  * I
I      I
--II--
II
--
You talk priest
I don't know what that means.

You are in a grave.
You ask the priest about the grave
I don't understand that at all.

You are in a grave.
Kiss priest
Express Yourself more clearly.

You are in a grave.
You greet the priest
I don't understand.

You are in a grave.
Pray
What ??

You are in a grave.
You look
You are in a grave.
Go upward
You are in a cemetery. You are standing by a tombstone on the edge of
a grave. A path leads forward and backward.
F.
You are in a misty rock shelter. Cold raw air is blowing in your face. There is a wardrobe here.
A path is leading upwards and downwards.
You open the wardrobe
You open the wardrobe and find a small safe there.
You open safe
The door is without handle and lock.
You take safe
It's cast in the mountain.
Y.
You scored 55 points!
You are a capable novice in the field of cottage research.
To be moved up to the next grade You need 10 more points.

Thorvald says: - Welcome back!

Press Enter to quit the game:
debugcheapnitfol quit with exit status: 0
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
Yes
You're standing on a jetty somewhere in Småland. Behind your sun-warmed back people are water-skiing. A church bell (which you can't see) strikes twelve. You can see a house straight ahead.
You go north
You are standing in front of the huge front door of the house.
Go north
The door shuts behind you.
You are in a hall with three doors. On the left one is an arrow pointing down, on the door straight ahead is an arrow pointing up and on the door to your right it says studio. Behind you is the outer door. There is a deflated ball here.
You wear the wreath
I don't understand.

You are in the Studio. There are three doors here. They lead to the left, to the right and backward. On the wall it says: ALEA JACTA EST
R.
You are in a big room called the ÅP room. Doors lead to the left and right but you can also go forward.
You continue
I don't understand.

You are in a big room called the ÅP room. Doors lead to the left and right but you can also go forward.
R.
You are in the Boiler room, a narrow passage is sloping upward-forward and one leads to the left. To your right the Boiler room continues.
R.
You are in the Right boiler room.
A boiler blows up, making a hole in the wall.
Do you want to enter the hole ?
Y.
You are in a cavern extending out of sight to your left and right. Behind you there's a hole blasted open.
R.
You just passed through a waterfall.
You are at a waterfall in a forest.
You go north
You are on the shore of an underground lake.
Swim
The water is still, you swim fast.

You are in a cemetery. You are standing by a tombstone on the edge of a grave. A path leads forward and backward.
There is a spade here.
You take the spade
Ok.
Go downwards
You are in a grave. There's a musty smell here. The priest is looking down. He looks like this:
II
I *  * I
I      I
--II--
II
--
Go up
You are in a cemetery. You are standing by a tombstone on the edge of a grave. A path leads forward and backward.
F.
You are in a misty rock shelter. Cold raw air is blowing in your face. There is a wardrobe here.
A path is leading upwards and downwards.
You hit safe with the spade
I don't understand that at all.

You are in a misty rock shelter.
You go downwards
You are in a dark room.
There is an old man sitting here wearing a pearl necklace.
In his arms is a water bottle.
He's staring at your laurel wreath.
You give the wreath to the old man
The old man puts your laurel wreath on his head and immediately looks happier.
You get the bottle
You have to say what kind of bottle you mean, e g TAKE JUICE BOTTLE.
You take the water bottle
You take the water bottle from the old man.
The old man gets up, mutters something about never having any peace, and leaves.
You are in a dark room.
You describe your surroundings
You can't go that way.
You are in a dark room.
You look
You are in a dark room.
Go up
You are in a misty rock shelter. Cold raw air is blowing in your face. There is a safe in a wardrobe here.
A path is leading upwards and downwards.
Go up
You are in Thorvald's room. A big sealed up chest is standing by the wall. In the ceiling is a hatch and in the floor is a hole.
On the wall it says: CORKSCREW HELPS WITH THE SA...
There is a diamond here.
You stand on the chest
You can't open the chest.
You are in Thorvald's room.
You look around
You peek into the staff kitchen. Osvald roars:
-SCRAM!!You lousy baboon!
You can see a small faun quarking a praktyl. The faun says:
-What's your business here? Isn't it enough that people are running about like fools down at my place? Are they coming here now as well?

A small faun appears.
You are in a dark room.
Go up
You are in a misty rock shelter. Cold raw air is blowing in your face. There is a safe in a wardrobe here.
A path is leading upwards and downwards.
You go downward
You are in a dark room.
Go north
Indoors you can't use compass directions.
You are in a misty rock shelter.
Look around
You can't go that way.
You are in the cemetery.
B.
You have a half-rotten tomato in your hand but it vanishes.
Invent
a sparkling diamond
an empty water bottle
a deflated ball
a soiled spade
B.
A little faun runs in intending to tread on your foot but he loses a shoe and runs away howling.
You are in the Swiss clock room.
There is a faun shoe here.
You take the shoe
Ok.
You look
You are in the Swiss clock room.
You look around
You are on the shore of an underground lake beside a huge gambling machine. On it is written: 'PULL THE LEVER IF YOU HAVE A FAUN SHOE TO STAKE'
You pull the lever
Congratulations    ! You won a heap of gold coins.
You are at the end of the shore.
There are lots gold coins here.
Look around
You are in the forest. A cavern leads NORTHEAST.
You look around
Outdoors you have to use compass directions.
You are in the forest. A cavern leads NORTHEAST.
Go west
You are in the forest.
Go west
A fence prevents you from going that way.
You are in the forest.
Go north
You are in the forest, southwest of the lake.
You go to the north
You are in the forest, west of the lake.
Swim
The water is still, you swim fast.

You are in a cemetery. You are standing by a tombstone on the edge of a grave. A path leads forward and backward.
You go to the northeast
Can you walk on water?
You are in the forest, west of the lake.
You go east
You are on the shore west of the jetty.
You go to the north
The door shuts behind you.
You are in a hall with three doors. On the left one is an arrow pointing down, on the door straight ahead is an arrow pointing up and on the door to your right it says studio. Behind you is the outer door.
You look around
You are in a room with two escalators. There is a door behind you.
Go upward
You are in a room with a downward escalator and a door to the right.
R.
You are in the lift room of the second floor. To your right you can see a closed lift door. In the left wall is a hole to a stairwell.
You open the door
There is nothing here you can open!
You're in the lift room of the second floor.
R.
You're standing in front of a closed lift door. A button next to the door says LIFT.
You press the button
What ??

You're in the lift room of the second floor.
You use the lift
I don't know what that means.

You're in the lift room of the second floor.
Lift
Express Yourself more clearly.

You're in the lift room of the second floor.
Go upwards
You can't go that way.
You're in the lift room of the second floor.
You look
You are in the lift room of the second floor. To your right you can see a closed lift door. In the left wall is a hole to a stairwell.
R.
You're standing in front of a closed lift door. A button next to the door says LIFT.
You ascend
You are in the lift. There are ten buttons here. The first nine are numbered 1-9. The last one says EMERGENCY STOP.
Which button do you press ?
Look around
You can't go that way.
You are in the lift. There are ten buttons here. The first nine are numbered 1-9. The last one says EMERGENCY STOP.
Which button do you press ?
2
The lift starts moving.
You wait
You are in the lift room of the second floor. To your right you can see an open lift door. In the left wall is a hole to a stairwell.

I don't understand.

You're in the lift room of the second floor.
F.
Be quiet, I'm waiting!
Invent
a sparkling diamond
an empty water bottle
a deflated ball
a soiled spade
a heap of gold coins
Left
You are in the forest. A cavern leads NORTHEAST.
Go west
You are in the forest.
Go north
You are in the forest, southwest of the lake.
You go to the north
You are in the forest, west of the lake.
You go east
You are on the shore west of the jetty.
You look
The lift arrives. You get out...
You are in the lift room of the seventh floor. On the left is an open lift door and on the right another door.
Right
You are in a turny big labyrinth.
You look
You are in the lift room of the seventh floor. On the left is an open lift door and on the right another door.
You look
You are in the lift.
Which button do you press ?
You look
Be quiet, I'm riding the lift!
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
Y.
The date must be entered in the format DD-MMM-YYYY, with eleven characters.
[15-JUL-2009]:
15-jul-2009
Please enter the current time, or press Enter to accept the default value.
[19:00]:
IIIIIIIIIIIIIIII
_ _ _      II              II      _ _ _
I I I II                II I I I
I I I I     I   I--I  I--I   I     I I I I
I_I_I_I     I   I  I  I  I   I     I_I_I_I
I   I  I  I  I   I
I   I *I  I* I   I
I   I__I  I__I   I
II              II
II            II
II          II
I__      __I
I    I
I    I
I    I
I    I
II  II
I__I

Welcome to VIOL's cottage!!!!!

Have you ventured inside before?
You look
You are in a hall with three doors. On the left one is an arrow pointing down, on the door straight ahead is an arrow pointing up and on the door to your right it says studio. Behind you is the outer door.
R.
You are in the Studio.
Long
I don't know what that means.

You are in the Studio.
F.
You can't go that way.
You are in the Studio.
You look at your surroundings
You are in the basement. A cold and raw room with three doors (left,right and forward) and a path up.
R.
You are in an empty room. There is a hole in the ceiling and a set of wall bars leading there. Doors lead to the right and to the left.
R.
You are in the Hilbert room, a room with four doors and holes in the ceiling and the floor.
B.
You can't go that way.
You are in the basement.
You look at your surroundings
You are in the loft, a small nook at the top of the house. From here you can go everywhere. On the wall it says: SESAME
Sesame
Nothing happens.
You are in the loft.
Look around
You are in the lift room of the first floor. On the left is an open lift door and on the right another door.
R.
You are in the loft, a small nook at the top of the house. From here you can go everywhere. On the wall it says: SESAME
Someone says: - You arrived here at 14:49 21-JUL-2019
R.
You are in the Hilbert room, a room with four doors and holes in the ceiling and the floor.
F.
You are in the lift room of the fourth floor. On the left is a closed lift door and on the right another door.
You can discern an opening behind you.
R.
You are in the stairwell.
Go upwards
You are in the loft.
You descend
You are in the stairwell.
You can hear heavy footsteps nearby.
Go downwards
You are in the lift room of the fourth floor. On the left is a closed lift door and on the right another door.
You can discern an opening behind you.
You can hear heavy footsteps nearby.
B.
You are in the Hilbert room, a room with four doors and holes in the ceiling and the floor.
You can hear heavy footsteps nearby.
B.
You are in an empty room. There is a hole in the ceiling and a set of wall bars leading there. Doors lead to the right and to the left.

Suddenly a bearded robber jumps out of the darkness saying:
- I'll pinch this trash and hide it in my hide-out far below!!

He makes off as quickly as he appeared!
Invent
an empty water bottle
a deflated ball
a soiled spade
Go upwards
You are in the loft.
Go downward
You are in the stairwell.
Go down
You are in the lift room of the fourth floor. On the left is a closed lift door and on the right another door.
You can discern an opening behind you.
B.
You are in the Hilbert room, a room with four doors and holes in the ceiling and the floor.
Go down
You are in a strange room. Veils of mist sweep around your feet and you can see passages in all directions.
You go north
Indoors you can't use compass directions.
You are in the Strange room.
F.
You are in the lift room of the ninth floor. On the left is a closed lift door and on the right another door.
Look around
You're standing in front of a closed lift door. A button next to the door says LIFT.
8
You are in the lift. There are ten buttons here. The first nine are numbered 1-9. The last one says EMERGENCY STOP.
Which button do you press ?
You look
You are in the lift room of the ninth floor. On the left is an open lift door and on the right another door.

You are in the lift room of the ninth floor. On the left is an open lift door and on the right another door.
R.
You are in a cottage with doors backward, forward and to your right. High in the ceiling is a window.
A telephone is plugged into a socket in the wall.
The phone is ringing.
You pick up the phone
I don't understand that at all.

You are in the cottage.
A telephone is plugged into a socket in the wall.
The phone is ringing.
You get the phone
You unplug the telephone.
You answer the phone
You answer the phone and hear a voice:
- What's your name ?
Clubfloyd
Hi, clubfloyd ! Nice that You too have got a phone now.

You are in the cottage.
A telephone is plugged into a socket in the wall.
You look
You are in a cottage with doors backward, forward and to your right. High in the ceiling is a window.
There is a telephone socket in the wall.
You open the window
There is nothing here you can open!
You are in the cottage.
There is a telephone socket in the wall.
R.
You're in the engine room of the lift. It's roaring and making a noise. There is a door behind You.
There is a hatch in the floor.
You open hatch
There is nothing here you can open!
You're in the engine room of the lift. It's roaring and making a noise. There is a door behind You.
There is a hatch in the floor.
Go down
You are in a small room without windows.
F.
You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You put the phone in the socket
I don't know what that means.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You plug phone in socket
I don't understand.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You plug in the phone
You plug in the telephone.
You pick up the phone
I don't understand.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You answer the phone
I don't understand that at all.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
Lift receiver
What ??

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You talk to the guard
Express Yourself more clearly.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You call the home
You hear a voice say:
- This is clubfloyd's answering machine. clubfloyd is not at home.
SESAME
Nothing happens.
You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
F.
You are standing by a huge, ornate gate.
You open gate
The gate is locked.
B.
You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You take the phone
You unplug the telephone.
B.
You are in a small room without windows.
R.
You can go forward and up.
You are in a small room without windows.
B.
You are in the cottage.
There is a telephone socket in the wall.
Look around
You can't go that way.
You are in the cottage.
There is a telephone socket in the wall.
F.
You are in the lift room of the ninth floor. On the left is an open lift door and on the right another door.
B.
You can't go that way.
You are in the lift room of the ninth floor. On the left is an open lift door and on the right another door.
B.
You are outside the cottage by a well.
Go downwards
You jump into the well and eventually you hit the ground.
You are in a dark passage. There is an opening ahead. To your left you can discern a gate and to your right a boiler. There is a hole in the floor and a path is sloping backward-up.
You open gate
There is nothing here you can open!
You are in a dark passage.
Go upwards
You are in a dark passage. There is an opening ahead. To your left you can discern a gate and to your right a boiler. There is a hole in the floor and a path is sloping backward-up.
F.
You are in a passaging winding.
There is a telephone socket in the wall.
You plug in the phone
Just when you're about to plug in the telephone a man in a red dress that says 'TELE' comes in and throws a phone directory at your feet. With a surly expression he unscrews the telephone socket and leaves.
You read the directory
Number: Subscriber:
000        Cottage Telecom
100        The Cottage
307        The lift repairman
323        The glazier
405        The staff kitchen
481        The guard
999        The emergency service centre
Invent
an empty water bottle
a deflated ball
a soiled spade
a thin phone directory
You look
You can go left,right,forward,back,up and down!
You are in a passaging winding.
There is a telephone here.
F.
A picture is hanging here.
II
I *  * I
I      I
--II--
II
--
You are in a passage with windings everywhere.
You move the picture
You can go left,right,forward,back,up and down!
You are in a passage with windings everywhere.
F.
You are in a pitch-dark passage.
Look around
You are in a big labyrinth which is turny as well.
You look around
You are in a turny labyrinth which is big as well.
Look around
You are in a room that winds.
B.
You are in a winding little passage with holes.
There is a trilogy here.
You read the trilogy
Three rings for the elven-kings under the sky,
seven for the dwarf-lords in their halls of stone,
nine for mortal men doomed to die,
one for the Dark Lord on his dark throne
in the land of Mordor where the shadows lie.

One ring to rule them all,
one ring to find them,
one ring to bring them all
and in the darkness bind them -
in the land of Mordor, where the shadows lie...
B.
You are winding in a little passage.
R.
You are in a big turny labyrinth.
R.
You are in a turny labyrinth which is big as well.
F.
You are in a dead end. Kimmo is here saying:
- This is the dead end of this labyrinth.
this is where the pirate hides away his treasures. I am the pirate!
HAR HAR HAR
You are in a big turny labyrinth.
B.
You are in a winding little passage with holes.
Go upward
You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
You open the window
There is nothing here you can open!
You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
You hit the window with the spade
I don't understand.

You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
SESAME
Nothing happens.
You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
You break the window
There is nothing here to break!
You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
You knock the window
Nothing happens.
Exam window
I don't understand that at all.

You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
You throw the phone at window
Unfortunately your throwing arm is out of joint.
Go downwards
Dead end!
You are in a winding little passage with holes.
You look around
You are in a passage with holes.
Go upwards
You are in a passaging winding.
Go upwards
A picture is hanging here.
II
I *  * I
I      I
--II--
II
--
You are in a pitch-dark passage.
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
Please enter the current time, or press Enter to accept the default value.
[19:00]:
IIIIIIIIIIIIIIII
_ _ _      II              II      _ _ _
I I I II                II I I I
I I I I     I   I--I  I--I   I     I I I I
I_I_I_I     I   I  I  I  I   I     I_I_I_I
I   I  I  I  I   I
I   I *I  I* I   I
I   I__I  I__I   I
II              II
II            II
II          II
I__      __I
I    I
I    I
I    I
I    I
II  II
I__I

Welcome to VIOL's cottage!!!!!

Have you ventured inside before?
Inventory
You can go left,right,forward,back,up and down!
You are in a pitch-dark passage.
Invent
an empty water bottle
a deflated ball
a soiled spade
a modern telephone
a readable trilogy (The Lord of the Rings)
a thin phone directory
You look
Dead end!
You are in a winding little passage with holes.
You can go left,right,forward,back,up and down!
Left
You are in the basement.
F.
You are in the Studio. There are three doors here. They lead to the left, to the right and backward. On the wall it says: ALEA JACTA EST
You look
The lift arrives. You get out...
You are in the lift room of the ninth floor. On the left is an open lift door and on the right another door.
8
The lift starts moving.
You look
The lift arrives. You get out...
You are in the lift room of the eighth floor. On the left is an open lift door and on the right another door.
R.
You are in a dark wardrobe. There are doors behind you and to your left.
There is a ladder here.
B.
You are in Osvald's room, a room with four doors. On the right one it says ZZZZ, on the left one it says THORVALD and on the one straight ahead it says WARDROBE.
There is a telephone socket in the wall.
Invent
a long ladder
an empty water bottle
a deflated ball
a soiled spade
a modern telephone
a readable trilogy (The Lord of the Rings)
a thin phone directory
You read the directory
Number: Subscriber:
000        Cottage Telecom
100        The Cottage
307        The lift repairman
323        The glazier
405        The staff kitchen
481        The guard
999        The emergency service centre
You plug the phone
I don't understand.

You are in Osvald's room.
There is a telephone socket in the wall.
You plug in the phone
Just as you're about to plug in the telephone a man in a red dress with the word 'TELE' on it comes walking, unscrews the telephone socket removes the extension cable and mumbles:
- The telephone rental hasn't been paid.

You are in Osvald's room, a room with four doors. On the right one it says ZZZZ, on the left one it says THORVALD and on the one straight ahead it says WARDROBE.
There is a telephone here.
R.
You are in the ZZZZ room. A big chessboard is drawn on the floor.
You are trodden on the toes by a faun, so you run back out again.
You are in a big labyrinth which is turny as well.
Go downward
You are in a winding passage with holes everywhere.
There is an old man sitting here wearing a pearl necklace.
You go upward
The old man gets up, mutters something about never having any peace, and leaves.
You are in a turny big labyrinth.
F.
You are in a big turning labyrinth.
You climb the ladder
I don't understand that at all.

You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
There is a ladder here.
You set the ladder
What ??

You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
There is a ladder here.
You hit the window with the ladder
I don't know what that means.

You are in a room with holes everywhere. High up in the ceiling is a window. Someone's knocking on it!!!
You jump
A picture is hanging here.
IIIIIIIIIIIIIIII
_ _ _      II              II      _ _ _
I I I II                II I I I
I I I I     I   I--I  I--I   I     I I I I
I_I_I_I     I   I  I  I  I   I     I_I_I_I
I   I  I  I  I   I
I   I *I  I* I   I
I   I__I  I__I   I
II              II
II            II
II          II
I__      __I
I    I
I    I
I    I
I    I
II  II
I__I

You can go left,right,forward,back,up and down!
You are in a passaging winding.
A lift repairman passes you by.
B.
A picture is hanging here.
II
I *  * I
I      I
--II--
II
--
You are in the loft.
You look
You are in the loft, a small nook at the top of the house. From here you can go everywhere. On the wall it says: SESAME
Someone says: - You arrived here at 14:49 21-JUL-2019
R.
You are in the ÅP room.
F.
You are in the Strange room.
F.
You can't go that way.
You are in the Studio. There are three doors here. They lead to the left, to the right and backward. On the wall it says: ALEA JACTA EST
Go upwards
I'm sorry, but it takes a long time to get through here.
Be quiet, I'm getting through!
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
You say SESAME
Nothing happens.
You are in Thorvald's room.
You take the chest
The chest weighs 300 kilograms!
You look
You are in Thorvald's room. A big sealed up chest is standing by the wall. In the ceiling is a hatch and in the floor is a hole.
On the wall it says: CORKSCREW HELPS WITH THE SA...
You can hear heavy footsteps nearby.
Go upwards
You climb the ladder and open the hatch.
There is a nasty-smelling cucumber here. It falls down, landing on the floor.
You are in Thorvald's room.
There is a nasty-smelling cucumber here.
You can hear heavy footsteps nearby.
R.
You are in the Foam-rubber room.
There is a mysterious, dark window in the wall.
You can make out an object behind the window.
There are doors forward and to the left.
A path leads down.
You can hear heavy footsteps nearby.
You open the window
You can't open the window.
You are in the Foam-rubber room.
You break the window
You have nothing to hit with.
You are in the Foam-rubber room.
SESAME
Nothing happens.
You are in the Foam-rubber room.
B.
You are in the Foam-rubber room.
There is a mysterious, dark window in the wall.
You can make out an object behind the window.
There are doors forward and to the left.
A path leads down.
Ffr .
I don't understand.

You are in a dark room.
Go east
You are south of the lake. A cavern is leading WEST.
Go north
Can you walk on water?
You are south of the lake. A cavern is leading WEST.
You can hear heavy footsteps nearby.
Go northeast
You are in the forest, east of the lake.
You can hear heavy footsteps nearby.
Go north
You are on a stony lake shore. There is a small bathing hut here.
A fence prevents you from going NORTHEAST,EAST or SOUTHEAST.
You can hear heavy footsteps nearby.
You go west
You are on the east shore. There's forest to the north.
There is a rowing-boat here.
You can hear heavy footsteps nearby.
A lift repairman passes you by.
Row
You're sitting in the boat, in the middle of the lake.
There is a telephone socket in the wall.
You go south
You are on the southern shore of the lake. There is a house here.
There is a rowing-boat here.
Enter
You are inside the house. There is an automatic machine here with a sign reading:
DROP STUFF HERE, and you'll get points according to the price list.

PRICE LIST:
If you drop: You get:

A nasty-smelling cucumber  5 points
A trilogy                 10 points
Smell the cucumber
Express Yourself more clearly.

You are at the device and can only go back.
You can hear heavy footsteps nearby.
Drop trilogy
The machine swallows the trilogy.
You are at the device and can only go back.
You can hear heavy footsteps nearby.
SESAME
Nothing happens.
You are at the device and can only go back.
You can hear heavy footsteps nearby.
You drop the cucumber
The machine swallows the cucumber.
You are at the device and can only go back.
Invent
a long ladder
an empty water bottle
a deflated ball
a soiled spade
a modern telephone
a thin phone directory
B.
You are on the southern shore of the lake. There is a house here.
There is a rowing-boat here.
Go west
You are in the forest. A cavern leads NORTHEAST.
Go northwest
You are in the forest, southwest of the lake.
You go to the north
You are in the forest, in front of a locked gate.
SESAME
The gate opens and you enter.
BO   OM!! The gate shuts behind you!
You are in a dark passage. There is an opening ahead. To your left you can discern a gate and to your right a boiler. There is a hole in the floor and a path is sloping backward-up.
B.
You are in a dusky, dust-laden room.
Doors lead backward, to the right and forward.
Behind a curtain to your left you can discern a hole.
There are some keys here.
You look around
You are by the curtain.
You open the curtain
You are too weak to move the curtain.
You are by the curtain.
Blow curtain
I don't understand that at all.

You are by the curtain.
B.
Doors lead backward, to the right and forward.
Behind a curtain to your left you can discern a hole.
B.
You are in a dark passage. There is an opening ahead. To your left you can discern a gate and to your right a boiler. There is a hole in the floor and a path is sloping backward-up.
Go upward
You are in a dusky, dust-laden room.
Doors lead backward, to the right and forward.
Behind a curtain to your left you can discern a hole.
R.
You are in the right chamber. A path leads forward, but a notice says: HE WHO VENTURES INSIDE WILL EITHER GET A REWARD OR ... DEATH
Screwed to the wall is a glass box in which is a pair of scissors.
Break box
You have nothing to hit with.
You are in the right chamber. A path leads forward, but a notice says: HE WHO VENTURES INSIDE WILL EITHER GET A REWARD OR ... DEATH
Screwed to the wall is a glass box in which is a pair of scissors.
You take the box
The box is attached to the wall.
Unscrew box
Express Yourself more clearly.

You are in the right chamber.
Screwed to the wall is a glass box in which is a pair of scissors.
Invent
a long ladder
an empty water bottle
a deflated ball
a soiled spade
a modern telephone
some old keys
a thin phone directory
You open the box
There is nothing here you can open!
You are in the right chamber.
Screwed to the wall is a glass box in which is a pair of scissors.
F.
The path leads into a house.
You are inside the house. There is an automatic machine here with a sign reading:
DROP STUFF HERE, and you'll get points according to the price list.

PRICE LIST:
If you drop: You get:
Enter
I don't know what that means.

You are in the right chamber.
Screwed to the wall is a glass box in which is a pair of scissors.
F.
You are in a dead end.
There is a locked case here that you can't carry.
Unlock case
You unlock the case and find a sledgehammer. The case disappears.
You are in a dead end.
A sledgehammer is hanging here.
Break box
You break the glass. The scissors fall out and the box disappears in a cloud.
You are in the right chamber.
A pair of scissors is hanging here.
F.
You step on an explosive charge and is blown up!
Do you want me to bring you back to life ?
Yes
OK, but don't blame me if something goes wr...
POFF!!! You are surrounded by a cloud of green gas!!
You're alive! When the gas has dispersed You can see that
You are in a grave. There's a musty smell here. The priest is looking down. He looks like this:
II
I *  * I
I      I
--II--
II
--
Invent
a long ladder
an empty water bottle
a deflated ball
a soiled spade
a modern telephone
some old keys
a sharp pair of scissors
a heavy sledgehammer
a thin phone directory
You read the tombstone
Here lies clubfloyd.

clubfloyd disappeared into an unknown house at 14:49
never to be seen again.
You break the window
You break the window with the sledgehammer. Behind it is a crowbar. Thorvald runs in saying: - I heard the crash! Now I'll take the crowbar in compensation for the broken window.
He takes the crowbar and disappears.
You are in the Foam-rubber room.
There are doors forward and to the left.
A path leads down.
B.
You are in Thorvald's room. A big sealed up chest is standing by the wall. In the ceiling is a hatch and in the floor is a hole.
On the wall it says: CORKSCREW HELPS WITH THE SA...
Go upward
You climb the ladder and open the hatch.
Nothing is there, so you climb back down again.
You are in Thorvald's room. A big sealed up chest is standing by the wall. In the ceiling is a hatch and in the floor is a hole.
On the wall it says: CORKSCREW HELPS WITH THE SA...
Break chest
You can't open the chest.
You are in Thorvald's room.
R.
You are in the Foam-rubber room.
There are doors forward and to the left.
A path leads down.
You cut foam
There is nothing here to cut!
You are in the Foam-rubber room.
B.
You are in Thorvald's room. A big sealed up chest is standing by the wall. In the ceiling is a hatch and in the floor is a hole.
On the wall it says: CORKSCREW HELPS WITH THE SA...
Go east
You are standing behind a curtain.
You have a half-rotten tomato in your hand but it vanishes.
Cut
There is nothing here to cut!
You have a half-rotten tomato in your hand but it vanishes.
Look around
Suddenly you feel a rag over your nose and you collapse. Waking up You notice that You are standing behind a curtain.
You have a half-rotten tomato in your hand but it vanishes.
Invent
a long ladder
an empty water bottle
a deflated ball
a soiled spade
a modern telephone
some old keys
a sharp pair of scissors
a heavy sledgehammer
a thin phone directory
Go down
You find a hole that you crawl into.
You are in a dark passage. There is an opening ahead. To your left you can discern a gate and to your right a boiler. There is a hole in the floor and a path is sloping backward-up.
Cut
You cut the curtain to pieces. The curtain disappears.
There is a hole in the wall.
You enter
You enter a room where a bunch of animals are standing around! A sign in the air says
ROOM UNDER CONSTRUCTION, SUPREME'S CONSTRUCTION LTD.
Suddenly you're surrounded by a yellow cloud!
You are in a strange room. Veils of mist sweep around your feet and you can see passages in all directions.
You go north
Indoors you can't use compass directions.
You are in the Strange room.
F.
You are in the lift room of the ninth floor. On the left is a closed lift door and on the right another door.
Go east
Indoors you can't use compass directions.
You are in the lift room of the ninth floor. On the left is a closed lift door and on the right another door.
R.
You are in the cottage.
There is a telephone socket in the wall.
You plug in the phone
You plug in the telephone.
You call 405
Ok. Ring , Ring  .

The staff kitchen recommends:

Half-rotten tomatoes with pilaf rice.
Fried on both sides, slowly grilled and hard-boiled clubfloyd
Plus fresh, poisonous cave water. (Tee, hee, hee)
BEEP --- BEEP --- BEEP

You are in a cottage with doors backward, forward and to your right. High in the ceiling is a window.
A telephone is plugged into a socket in the wall.
You call 000
Ok. Ring, Ring.

-Cottage Telecom.
Do you have a complaint about your connection ?
No
What number is it about ?
405
Ok. Wait a moment and I'll check it up.
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
Please enter the current time, or press Enter to accept the default value.
[19:00]:
IIIIIIIIIIIIIIII
_ _ _      II              II      _ _ _
I I I II                II I I I
I I I I     I   I--I  I--I   I     I I I I
I_I_I_I     I   I  I  I  I   I     I_I_I_I
I   I  I  I  I   I
I   I *I  I* I   I
I   I__I  I__I   I
II              II
II            II
II          II
I__      __I
I    I
I    I
I    I
I    I
II  II
I__I

Welcome to VIOL's cottage!!!!!

Have you ventured inside before?
Y.
You're standing on a jetty somewhere in Småland. Behind your sun-warmed back people are water-skiing. A church bell (which you can't see) strikes twelve. You can see a house straight ahead.
Inventory
I don't understand.

You are in the right chamber.
Screwed to the wall is a glass box in which is a pair of scissors.
Invent
a long ladder
an empty water bottle
a deflated ball
a soiled spade
a modern telephone
some old keys
a thin phone directory
Go downwards
You can't go that way.
You are in a dusky, dust-laden room.
You look
Be quiet, I'm phoning!
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
Please enter the current time, or press Enter to accept the default value.
[19:00]:
IIIIIIIIIIIIIIII
_ _ _      II              II      _ _ _
I I I II                II I I I
I I I I     I   I--I  I--I   I     I I I I
I_I_I_I     I   I  I  I  I   I     I_I_I_I
I   I  I  I  I   I
I   I *I  I* I   I
I   I__I  I__I   I
II              II
II            II
II          II
I__      __I
I    I
I    I
I    I
I    I
II  II
I__I

Welcome to VIOL's cottage!!!!!

Have you ventured inside before?
You enter
You enter a room where a bunch of animals are standing around! A sign in the air says
ROOM UNDER CONSTRUCTION, SUPREME'S CONSTRUCTION LTD.
Suddenly you're surrounded by a yellow cloud!
You are in a strange room. Veils of mist sweep around your feet and you can see passages in all directions.
F.
You are in the lift room of the ninth floor. On the left is a closed lift door and on the right another door.
You call 323
An automatic answering machine answers:
- Unfortunately he's not in. He's always got so much to
do that he never has time to answer the phone.
You go to the south
Indoors you can't use compass directions.
You are in the cottage.
There is a telephone socket in the wall.
B.
You are outside the cottage by a well.
Go south
You are still in the forest but in one direction you can discern a cottage.
You go to the south
You are at a waterfall in a forest.
Go south
You are in a cavern extending out of sight to your left and right. Behind you there's a hole blasted open.
You call 481
Ring, Ring !
- Don't disturb me! I'm guarding!
You greet the guard
What ??

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You talk to the guard
I don't understand that at all.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
You read directory
Number: Subscriber:
000        Cottage Telecom
100        The Cottage
Wait
Be quiet, I'm phoning!
%
From the Swedish "Stuga"

(Type "ABOUT" to read the historical account.)
Ported from Basic to Inform by Fredrik Ramsberg and Johan Berntsson 2007-9

Based on Stuga version 40(114)-4, date 821227

Please enter today's date, or press Enter to accept the default value. [15-JUL-2009]:
Please enter the current time, or press Enter to accept the default value.
[19:00]:
IIIIIIIIIIIIIIII
_ _ _      II              II      _ _ _
I I I II                II I I I
I I I I     I   I--I  I--I   I     I I I I
I_I_I_I     I   I  I  I  I   I     I_I_I_I
I   I  I  I  I   I
I   I *I  I* I   I
I   I__I  I__I   I
II              II
II            II
II          II
I__      __I
I    I
I    I
I    I
I    I
II  II
I__I

Welcome to VIOL's cottage!!!!!

Have you ventured inside before?
You call 481
You can hear a ring. The guard walks away for a moment.
Ring, Ring !
- Don't disturb me! I'm guarding!
You look
You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
Unlock gate
You're too weak to turn the key by yourself.
You are standing by a huge, ornate gate.
SESAME
Nothing happens.
You are standing by a huge, ornate gate.
You give the keys
The guard accepts the keys with a wry smile.
F.
You are standing by a huge, ornate gate.
Unlock gate
That doesn't work.
You are standing by a huge, ornate gate.
You open gate
The gate is locked.
B.
You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's got your keys.
He's carrying a bejewelled halberd.
Unlock gate
What do you want to do with the guard?
You call 405
Ok. Ring , Ring  .

The staff kitchen recommends:

Half-rotten tomatoes with pilaf rice.
Fried on both sides, slowly grilled and hard-boiled clubfloyd
Plus fresh, poisonous cave water. (Tee, hee, hee)
BEEP --- BEEP --- BEEP

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's got your keys.
He's carrying a bejewelled halberd.
You hit the guard
What ??

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's got your keys.
He's carrying a bejewelled halberd.
Attack guard
Express Yourself more clearly.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's got your keys.
He's carrying a bejewelled halberd.
You ask the guard for the keys
I don't know what that means.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
A telephone is plugged into a socket in the wall.
A guard is standing here.
He's got your keys.
He's carrying a bejewelled halberd.
Invent
a long ladder
an empty water bottle
a deflated ball
a soiled spade
a sharp pair of scissors
a heavy sledgehammer
a thin phone directory
You look at what you're carrying with you
I don't know what that means.

You are standing by a huge, ornate gate.
You go upwards
You can't go that way.
You are standing by a huge, ornate gate.
R.
You can't go that way.
You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
Blow ball
I don't know what that means.

You are in the vestibule, a small room with a door behind you and a big gate straight ahead.
There is a telephone socket in the wall.
A guard is standing here.
He's carrying a bejewelled halberd.
B.
You are in a small room without windows.
Go south
Indoors you can't use compass directions.
You're in the engine room of the lift. It's roaring and making a noise. There is a door behind You.
There is a hatch in the floor.
7
The lift starts moving.
9
B.
You are in a turning big labyrinth.
You take the necklace
The old man refuses to let go of the pearl necklace.

The old man gets up, mutters something about never having any peace, and leaves.
You can go left,right,forward,back,up and down!
You are in a winding passage with holes everywhere.
F.
You are in a winding little passage with holes.
F.
Little you is winding.
Fozzi the bear hurries past you.
Someone says: This is THE MUPPET SHOW with tonight's guest artist: clubfloyd
The curtain rises and you are on a stage with Kermit the frog. The puppet audience is applauding.
Answer RUN or PERFORM :
You perform
Kermit asks you if you want to sing or tell a story.
Answer SING or TELL :
You tell
You start to tell a funny story but after the first sentence you're interrupted by a vigorous booing. Only two old men in the gallery are laughing (at your looks). Fozzi offers to help you.
Answer HELP or RUN :
111111111
Fozzi writes down a story on a note which he gives to you. You return to the stage and tell.

- A message reaches Boot Hill that Sven Olsson's quintet has
been released from the San Francisco home for the absent-minded and will be coming to lay
hands on the sheriff. The city is soon in the clutches of
a bank robbery and the people sit down to wait for
a problem with Malm?'s TV 2-transmitter.
Worried that the villains are going to harass the indians, the
saloon girls are getting slightly intoxicated. The villains arrive
but the danger is averted too late.

The audience cheers but the old men on the balcony are only sneering. You follow Kermit to get a contract.
Fozzi says: Enter an interest that you have :
Interactive fiction
Fozzi gives his thanks and leaves.
Kermit wants to give you a contract, but then you'll have to drop something first. (Bear in mind that you won't be able to return here!!) Answer DROP <the thing you want to drop> or BAD :
You drop the ball
Ok.

You receive a pink contract from Kermit. There is a door to your right. Answer FOLLOW (Fozzi) or RIGHT :
You follow
Now Fozzi enters a door. There's also a door forward.
Answer FOLLOW (Fozzi) or FORWARD :
You follow
You are inside a torture-chamber. The door locked itself behind you! The walls are closing in. The only way out is blocked by a monster! Answer RUN (out) or STAY :
You run
You run straight into a monster devouring vegetables! He grabs you and throws you high into the air.
You are in the loft.
Invent
a long ladder
an empty water bottle
a soiled spade
a modern telephone
some old keys
a sharp pair of scissors
a heavy sledgehammer
a pink contract
a thin phone directory
You read the contract
Unfortunately the contract is written in Kermit's illegible handwriting.