Folkar Station
Doug Jones
incomplete IntroComp 2007 TADS TADS 3 walkthrough
In this incomplete game, you play as a standard clone, revived from cryosleep to deal with three emergencies on the deserted station that's orbiting Mars. Your first task, and only task in this intro, is to repair a hull breach.
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The buzzing of the klaxon is the first thing you hear as you awake. You realize that there must be something wrong, or else you would not have been revived. Through your cryosleep haze, you hear the PA system: "ALL EVACUATION PODS ARE AWAY. STATION IS SECURE."

Your first task will be to find what's wrong and then approach fixing the problem.

Repository (standing in the clone tank)
Clone tanks line one wall of the room. Various other machinery lines the other walls. Doorways lead northeast to the control room and east to the maintenance area.
You examine the machinery
Of all the machinery in the room, the only items of interest to you are the card dispenser, the computer terminal and the food dispenser.
Down
(out of the clone tank)
Okay, you're no longer in the clone tank.
About yourself
You are a standard clone, made for routine duties and emergency situations.
You look at the terminal
The terminal is here for your use to look up procedures on your various tasks and emergency situations around the station.
You look at the card dispenser
The card dispenser is where you can get keycards for various parts of the station when you have been called on to service the station. It consists of a button and a receptacle for receiving the card. Attatched to the front of the machine is a sign.
You read the sign
The sign says 'OUT OF ORDER. Please see the maintenance chief in ACA-Beta-268.
You examine the food dispenser
It helps keep clones fed and strong. It consists of a lever and a chute.
You look up the emergency on the terminal
What do you want to look that up in?
You read the terminal
The computer screen is blank.
You turn on the computer
(the computer terminal)
As you switch on the computer, the screen comes to life and scrolls out your current instructions.
You read it
The screen displays the following instructions:

1. Get oxygen tanks and welding torch from cabinets in the maintenance room

2. Find a way into Gamma Quarters

3. Weld the breach shut with the welding torch

It is clear to you that there's a chance you won't be returning from repairing the hull. You hope that the memory transference is still working so that your other clones can continue working on the other problems.
Look around
Clone tanks line one wall of the room. Various other machinery lines the other walls. Doorways lead northeast to the control room and east to the maintenance area.
You go east
Usually this place would be bustling with workers, but with the station evacuated, it's as quiet as a morgue. A workbench sits along one wall of the room, with cabinets on either side of it. The control room lies to the north, and the clone repository is to the west.

On the workbench is a wrench.
You get wrench
Taken.
You examine the cabinets
The cabinets both stand on either side of the workbench. They're 6 feet tall with double doors and a slot in the front.
Examine slot
The word "slot" is not necessary in this story.

(If this was an accidental misspelling, you can correct it by typing OOPS followed by the corrected word now. Any time the story points out an unknown word, you can correct a misspelling using OOPS as your next command.)
You open the cabinet
Which cabinet do you mean, the right cabinet, or the left cabinet?
You open the right cabinet
The right cabinet seems to be locked.
You open the left cabinet
The left cabinet seems to be locked.
Inventory
You are carrying a wrench, and you're wearing some coveralls.
You examine the left cabinet
It stands about 6 feet high with one set of double doors. There is a slot on the front side. It's closed.
You go north
A big screen dominates the north wall where you can see the Martian surface displayed. Below the screen is a panel on which you can see indicators giving the status of various parts of the station. From here you can see some of the panels blinking red, indicating problems with the station. The clone repository lies to the southwest. The maintenance area is to the south and you can exit into the corridor to the east.
You go southwest
Clone tanks line one wall of the room. Various other machinery lines the other walls. Doorways lead northeast to the control room and east to the maintenance area.
You examine the tanks
There are six other tanks in the room. In one of the tanks, a copy of you is being created just in case something happens to you during the course of your mission.
You examine the screen
You can see a portion of the Martian surface below and you can see the temporary facility planetside. It's pretty clear that the inhabitants evacuated there while you take care of the situation on the station.
You look at the panels
It appears that a meteor struck the station right above the living quarters in the Gamma area of section ACA. The result was a hull breach in that area. The force of the impact caused a leak in the radiation core in the engine room, which keeps the station in its orbit. Sensors also indicate an experimental virus loose in the medical lab, probably due to a failed containment field.

(NOTE: You can check what you have left to do at any time by typing in 'TODO')
Todo
1. Fix the breach in the station hull

2. Contain the radiation leak and recover orbit integrity

3. Contain the experimental virus
Go east
This is a north-south corridor that leads toward the hub to the north, and toward the living quarters to the south. The control room is to the west.
Go south
This is a corridor that leads toward the hub to the north. The living quarters are to the west.
You go west
This is the central hub of the living quarters for section ACA. Alpha quarters are to the west, Beta quarters are to the southwest and Gamma quarters are to the south. The corridor leading to Gamma quarters has been sealed by a door.
Go southwest
After wandering down the hallway a little ways, you find a room unlocked, and duck into it.

Foreman's Room - ACA Beta Room 268
The room is very spartan in nature. Just a bed, a desk, and a closet for clothes. The corridor is to the northwest.
You look at the desk
Just a simple writing surface with a single drawer. Not much more to it.
You open drawer
Opening the desk drawer reveals a cabinet keycard.
You get the keycard
Taken.
You look at it
It is embossed with the foreman's name on one side and has a magnetic strip on the other side.
You examine closet
Just a place to keep clothing.
Go east
You can't go that way. The only obvious exit leads northwest, back to ACA Living Quarters.
You go northwest
You exit the room and head back to the hub of the living quarters.

This is the central hub of the living quarters for section ACA. Alpha quarters are to the west, Beta quarters are to the southwest and Gamma quarters are to the south. The corridor leading to Gamma quarters has been sealed by a door.
You examine the door
The door has been sealed shut due to the hull breach on the other side. You spot an access panel next to the door for overriding in case of electrical failure.
You examine the access panel
The access panel is just to the right of the door and about shoulder height. It's closed.
You open it
Opening the door access panel reveals a Gamma Quarters manual access bolt.
You examine the bolt
The bolt is for manually opening the door in case of electrical failure, or in your case, sealed due to hull breach.
Turn bolt
You're just about to open a door that could potentially lead into the vacuum of space. Should't you put on a breathing apparatus?
No
You must be more specific about whom you want to talk to.
Turn bolt
You turn the bolt, and the doors inch their way open, with a big rush of air through them. You are sucked through the doors, dropping your wrench in the process, and down through the corridor and out through the hull into the vacuum of space.

Since you were foolish enough to open the door without taking the proper precautions, you are sucked out into space and your lungs explode, dooming the space station.
Go northwest
You can't go that way. Obvious exits lead south; east, to Corridor ACA-1; west; and southwest, back to the foreman's room - aca beta room 268.
Go east
This is a corridor that leads toward the hub to the north. The living quarters are to the west.
Go south
Usually this place would be bustling with workers, but with the station evacuated, it's as quiet as a morgue. A workbench sits along one wall of the room, with cabinets on either side of it. The control room lies to the north, and the clone repository is to the west.
You examine the left cabinet
It stands about 6 feet high with one set of double doors. There is a slot on the front side. It's closed.
You put the card in the left cabinet
Unlocked.
You open the left cabinet
Opening the left cabinet reveals some oxygen tanks.
You open the right cabinet
Opening the right cabinet reveals a welding torch.
You examine the tanks
A portable breathing apparatus for airless environments.
You examine the coverall
Standard uniform for all the clones, suitable for all operations inside the station and out. Over your left breast, there is a patch with the title 'ACA-001' on it.
Todo
1. Fix the breach in the station hull

2. Contain the radiation leak and recover orbit integrity

3. Contain the experimental virus
Go east
This is a north-south corridor that leads toward the hub to the north, and toward the living quarters to the south. The control room is to the west.
Go north
You decide that taking care of the hull breach is much more important than exploring the rest of the station.
Go west
This is the central hub of the living quarters for section ACA. Alpha quarters are to the west, Beta quarters are to the southwest and Gamma quarters are to the south. The corridor leading to Gamma quarters has been sealed by a door.

The door access panel contains a Gamma Quarters manual access bolt.
Turn bolt
You turn the bolt, and the doors inch their way open, with a big rush of air through them. You are sucked through the doors, dropping your wrench in the process, and down through the corridor and out through the hull into the vacuum of space.

A sharp edge on the hole slices through the hose of your oxygen tanks, and slows you down just enough to grab hold of the outside of the space station. You hold your breath, but you know you're not going to last long.

You are clinging to the outside of Folkar Station just outside Gamma Quarters. You can see into the corridor from the hole in the hull, but there's no way to climb back in.
You look at the hole
Jagged edges surround the hole. It's impossible to get back into the station through it.
Weld hole
The edges of the hole are too far apart. You cannot weld them together.

It's beginning to be difficult to hold your breath.
You look at Station
(the jagged hole)
Jagged edges surround the hole. It's impossible to get back into the station through it.

Your concentration begins to falter as you struggle to hold your breath a little longer.
You check your inventory
You are carrying a cabinet keycard and a welding torch, and you're wearing some coveralls and some oxygen tanks.

You find that you cannot hold your breath any longer, and the vacuum of space is a bad place to try and breathe.
Turn bolt
You turn the bolt, and the doors inch their way open, with a big rush of air through them. You are sucked through the doors, dropping your wrench in the process, and down through the corridor and out through the hull into the vacuum of space.

A sharp edge on the hole slices through the hose of your oxygen tanks, and slows you down just enough to grab hold of the outside of the space station. You hold your breath, but you know you're not going to last long.

You are clinging to the outside of Folkar Station just outside Gamma Quarters. You can see into the corridor from the hole in the hull, but there's no way to climb back in.
You put the tanks on the hole
There's no good surface on the jagged hole.

It's beginning to be difficult to hold your breath.
You enter the hole
The hole is much too jagged and small for you to climb back through. It's a wonder you were sucked out it in the first place.

Your concentration begins to falter as you struggle to hold your breath a little longer.
You examine the Station
(the jagged hole)
Jagged edges surround the hole. It's impossible to get back into the station through it.

You find that you cannot hold your breath any longer, and the vacuum of space is a bad place to try and breathe.
You examine the bed
It basically consists of a simple mattress. Not much of use here.
Go northwest
You exit the room and head back to the hub of the living quarters.

This is the central hub of the living quarters for section ACA. Alpha quarters are to the west, Beta quarters are to the southwest and Gamma quarters are to the south. The corridor leading to Gamma quarters has been sealed by a door.

The door access panel contains a Gamma Quarters manual access bolt.
You go to the north
You can't go that way. Obvious exits lead south; east, to Corridor ACA-1; west; and southwest, back to the foreman's room - aca beta room 268.
Go east
This is a corridor that leads toward the hub to the north. The living quarters are to the west.
Go east
You can't go that way. Obvious exits lead north, to Corridor ACA-2; and west, back to ACA Living Quarters.
You look at the workbench
A smooth surface for repairing items or building items for use elsewhere on the station.
You take it
The word "build" is not necessary in this story.

The workbench is too heavy.
You examine the cabinets
The cabinets both stand on either side of the workbench. They're 6 feet tall with double doors and a slot in the front.
You go to the southwest
You can't go that way. Obvious exits lead north, back to the control room; and west, to the repository.
You examine the chute
It's where the food comes out.
You take the chute
You can't have that; it's part of the food dispenser.
You take the dispenser
Which dispenser do you mean, the food dispenser, or the card dispenser?
You take food dispenser
The food dispenser is too heavy.
You check your inventory
You are carrying a wrench, a cabinet keycard, and a welding torch, and you're wearing some coveralls and some oxygen tanks.
You examine the welding torch
It's a portable device for maintenance around the station.
Turn bolt
You turn the bolt, and the doors inch their way open, with a big rush of air through them. You are sucked through the doors, dropping your wrench in the process, and down through the corridor and out through the hull into the vacuum of space.

A sharp edge on the hole slices through the hose of your oxygen tanks, and slows you down just enough to grab hold of the outside of the space station. You hold your breath, but you know you're not going to last long.

You are clinging to the outside of Folkar Station just outside Gamma Quarters. You can see into the corridor from the hole in the hull, but there's no way to climb back in.
Weld edge
The edges of the hole are too far apart. You cannot weld them together.
Bend edge
Muscles straining, you manage to bend the edges of the hole close
You hit the edge with tank
enough together to weld.

It's beginning to be difficult to hold your breath.

You see no tank here.
Weld hole
With the last of your strength, you weld the bent edges of the hole neatly. After doing so, you lose your grip on the station and drift off into space...

Through your cryosleep haze you can hear the PA system sounding off, "TRANSFER OF MEMORIES COMPLETE. REVIVING REPLACEMENT CLONE."

You realize that there's still two emergencies to deal with, and it's best to get started...