PartCraft: Crafting Creative Objects by Parts
<|reference_start|>PartCraft: Crafting Creative Objects by Parts: This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.<|reference_end|>
@article{ng2024partcraft:,
    title={PartCraft: Crafting Creative Objects by Parts},
    author={Kam Woh Ng, Xiatian Zhu, Yi-Zhe Song, Tao Xiang},
    journal={arXiv preprint arXiv:2407.04604},
    year={2024},
    archivePrefix={arXiv},
    eprint={2407.04604},
    primaryClass={cs.CV}
}