Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
<|reference_start|>Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape: Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.<|reference_end|>
@article{karaosmanoglu2024born,
    title={Born to Run, Programmed to Play: Mapping the Extended Reality Exergames
  Landscape},
    author={Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank
  Steinicke},
    journal={arXiv preprint arXiv:2403.06776},
    year={2024},
    doi={10.1145/3613904.3642124},
    archivePrefix={arXiv},
    eprint={2403.06776},
    primaryClass={cs.HC cs.MM}
}