Game theoretic aspects of distributed spectral coordination with application to DSL networks
<|reference_start|>Game theoretic aspects of distributed spectral coordination with application to DSL networks: In this paper we use game theoretic techniques to study the value of cooperation in distributed spectrum management problems. We show that the celebrated iterative water-filling algorithm is subject to the prisoner's dilemma and therefore can lead to severe degradation of the achievable rate region in an interference channel environment. We also provide thorough analysis of a simple two bands near-far situation where we are able to provide closed form tight bounds on the rate region of both fixed margin iterative water filling (FM-IWF) and dynamic frequency division multiplexing (DFDM) methods. This is the only case where such analytic expressions are known and all previous studies included only simulated results of the rate region. We then propose an alternative algorithm that alleviates some of the drawbacks of the IWF algorithm in near-far scenarios relevant to DSL access networks. We also provide experimental analysis based on measured DSL channels of both algorithms as well as the centralized optimum spectrum management.<|reference_end|>
@article{laufer2006game,
    title={Game theoretic aspects of distributed spectral coordination with
  application to DSL networks},
    author={Amir Laufer, Amir Leshem, Hagit Messer},
    journal={arXiv preprint arXiv:cs/0602014},
    year={2006},
    archivePrefix={arXiv},
    eprint={cs/0602014},
    primaryClass={cs.IT math.IT}
}