GameLabel-10K: Collecting Image Preference Data Through Mobile Game Crowdsourcing
<|reference_start|>GameLabel-10K: Collecting Image Preference Data Through Mobile Game Crowdsourcing: The rise of multi-billion parameter models has sparked an intense hunger for data across deep learning. This study explores the possibility of replacing paid annotators with video game players who are rewarded with in-game currency for good performance. We collaborate with the developers of a mobile historical strategy game, Armchair Commander, to test this idea. More specifically, the current study tests this idea using pairwise image preference data, typically used to fine-tune diffusion models. Using this method, we create GameLabel-10K, a dataset with slightly under 10 thousand labels and 7000 unique prompts. In addition to these results, we analyze some limitations of this dataset and publicly release it under an open-source license.<|reference_end|>
@article{zhou2024gamelabel-10k:,
    title={GameLabel-10K: Collecting Image Preference Data Through Mobile Game
  Crowdsourcing},
    author={Jonathan Zhou},
    journal={arXiv preprint arXiv:2409.19830},
    year={2024},
    archivePrefix={arXiv},
    eprint={2409.19830},
    primaryClass={cs.CV}
}