View-Consistent 3D Editing with Gaussian Splatting
<|reference_start|>View-Consistent 3D Editing with Gaussian Splatting: The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS models. However, this approach faces a critical issue of multi-view inconsistency, where the guidance images exhibit significant discrepancies across views, leading to mode collapse and visual artifacts of 3DGS. To this end, we introduce View-consistent Editing (VcEdit), a novel framework that seamlessly incorporates 3DGS into image editing processes, ensuring multi-view consistency in edited guidance images and effectively mitigating mode collapse issues. VcEdit employs two innovative consistency modules: the Cross-attention Consistency Module and the Editing Consistency Module, both designed to reduce inconsistencies in edited images. By incorporating these consistency modules into an iterative pattern, VcEdit proficiently resolves the issue of multi-view inconsistency, facilitating high-quality 3DGS editing across a diverse range of scenes. Further video results are shown in http://vcedit.github.io.<|reference_end|>
@article{wang2024view-consistent,
    title={View-Consistent 3D Editing with Gaussian Splatting},
    author={Yuxuan Wang, Xuanyu Yi, Zike Wu, Na Zhao, Long Chen, Hanwang Zhang},
    journal={arXiv preprint arXiv:2403.11868},
    year={2024},
    archivePrefix={arXiv},
    eprint={2403.11868},
    primaryClass={cs.GR cs.CV}
}