RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians
<|reference_start|>RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians: In this work, we explore the possibility of training high-parameter 3D Gaussian splatting (3DGS) models on large-scale, high-resolution datasets. We design a general model parallel training method for 3DGS, named RetinaGS, which uses a proper rendering equation and can be applied to any scene and arbitrary distribution of Gaussian primitives. It enables us to explore the scaling behavior of 3DGS in terms of primitive numbers and training resolutions that were difficult to explore before and surpass previous state-of-the-art reconstruction quality. We observe a clear positive trend of increasing visual quality when increasing primitive numbers with our method. We also demonstrate the first attempt at training a 3DGS model with more than one billion primitives on the full MatrixCity dataset that attains a promising visual quality.<|reference_end|>
@article{li2024retinags:,
    title={RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale
  3D Gaussians},
    author={Bingling Li, Shengyi Chen, Luchao Wang, Kaimin Liao, Sijie Yan,
  Yuanjun Xiong},
    journal={arXiv preprint arXiv:2406.11836},
    year={2024},
    archivePrefix={arXiv},
    eprint={2406.11836},
    primaryClass={cs.CV cs.GR}
}