ESCape the ClassRoom
<|reference_start|>ESCape the ClassRoom: Educational Escape Rooms (EER's), through their use of immersive storytelling and practical application of abstract concepts, present a novel new technique for engaging learners in a variety of subjects. However, there is a significant time and materials investment required to build new physical Escape Rooms, and prior attempts to create digital escape rooms have resulted in games that lack the immersive qualities that make physical escape rooms so compelling. This paper presents ESCape the Classroom, a web framework for creating virtual reality educational escape rooms (VR EERs) that can be delivered to any web-connected device. The framework is equipped with essential tools to design and deploy intricate, multi-room VR escape experiences using HTML and Web-Components. It is designed to be used by educators with rudimentary programming skills, eliminating the need for advanced game programming or development expertise. VR EERs created with this platform can be published online as WebXR sites that are compatible with a broad spectrum of VR hardware, including the Meta Quest 3, allowing educators to share the experiences they create while bypassing the need for additional software installations on devices. This paper will present the design and implementation of ESCape the Classroom, and discuss the potential for this platform to be used in educational settings.<|reference_end|>
@article{o'connor2024escape,
    title={ESCape the ClassRoom},
    author={John O'Connor},
    journal={arXiv preprint arXiv:2408.08273},
    year={2024},
    archivePrefix={arXiv},
    eprint={2408.08273},
    primaryClass={cs.HC}
}