Prototipo de video juego activo basado en una c\'amara 3D para motivar la actividad f\'isica en ni\~nos y adultos mayores
<|reference_start|>Prototipo de video juego activo basado en una c\'amara 3D para motivar la actividad f\'isica en ni\~nos y adultos mayores: This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health.<|reference_end|>
@article{magaña2024prototipo,
    title={Prototipo de video juego activo basado en una c\'amara 3D para motivar
  la actividad f\'isica en ni\~nos y adultos mayores},
    author={Benjam'in Ojeda Maga~na, Jos'e Guadalupe Robledo Hern'andez,
  Leopoldo G'omez Barba, Victor Manuel Rangel Cobi'an},
    journal={arXiv preprint arXiv:2403.12432},
    year={2024},
    archivePrefix={arXiv},
    eprint={2403.12432},
    primaryClass={cs.HC cs.CV cs.CY}
}