FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
<|reference_start|>FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering: This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of the rendering process to enhance computational efficiency and bring the technique to wide adoption. The paper includes a suite of optimization strategies, encompassing redundancy elimination, efficient pipelining, refined control and scheduling mechanisms, and memory access optimizations, all of which are meticulously integrated to amplify the performance of the rasterization process. An extensive evaluation of FlashGS' performance has been conducted across a diverse spectrum of synthetic and real-world large-scale scenes, encompassing a variety of image resolutions. The empirical findings demonstrate that FlashGS consistently achieves an average 4x acceleration over mobile consumer GPUs, coupled with reduced memory consumption. These results underscore the superior performance and resource optimization capabilities of FlashGS, positioning it as a formidable tool in the domain of 3D rendering.<|reference_end|>
@article{feng2024flashgs:,
    title={FlashGS: Efficient 3D Gaussian Splatting for Large-scale and
  High-resolution Rendering},
    author={Guofeng Feng, Siyan Chen, Rong Fu, Zimu Liao, Yi Wang, Tao Liu, Zhilin
  Pei, Hengjie Li, Xingcheng Zhang, Bo Dai},
    journal={arXiv preprint arXiv:2408.07967},
    year={2024},
    archivePrefix={arXiv},
    eprint={2408.07967},
    primaryClass={cs.CV}
}