Deep Umbra: A Generative Approach for Sunlight Access Computation in Urban Spaces
<|reference_start|>Deep Umbra: A Generative Approach for Sunlight Access Computation in Urban Spaces: Sunlight and shadow play critical roles in how urban spaces are utilized, thrive, and grow. While access to sunlight is essential to the success of urban environments, shadows can provide shaded places to stay during the hot seasons, mitigate heat island effect, and increase pedestrian comfort levels. Properly quantifying sunlight access and shadows in large urban environments is key in tackling some of the important challenges facing cities today. In this paper, we propose Deep Umbra, a novel computational framework that enables the quantification of sunlight access and shadows at a global scale. Our framework is based on a conditional generative adversarial network that considers the physical form of cities to compute high-resolution spatial information of accumulated sunlight access for the different seasons of the year. We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set. Additionally, we contribute a set of case studies and a comprehensive dataset with sunlight access information for more than 100 cities across six continents of the world. Deep Umbra is available at https://urbantk.org/shadows.<|reference_end|>
@article{omar2024deep,
    title={Deep Umbra: A Generative Approach for Sunlight Access Computation in
  Urban Spaces},
    author={Kazi Shahrukh Omar, Gustavo Moreira, Daniel Hodczak, Maryam Hosseini,
  Nicola Colaninno, Marcos Lage, Fabio Miranda},
    journal={arXiv preprint arXiv:2402.17169},
    year={2024},
    doi={10.1109/TBDATA.2024.3382964},
    archivePrefix={arXiv},
    eprint={2402.17169},
    primaryClass={cs.CV cs.CY}
}