UrbanWorld: An Urban World Model for 3D City Generation
<|reference_start|>UrbanWorld: An Urban World Model for 3D City Generation: Cities, as the most fundamental environment of human life, encompass diverse physical elements such as buildings, roads and vegetation with complex interconnection. Crafting realistic, interactive 3D urban environments plays a crucial role in constructing AI agents capable of perceiving, decision-making, and acting like humans in real-world environments. However, creating high-fidelity 3D urban environments usually entails extensive manual labor from designers, involving intricate detailing and accurate representation of complex urban features. Therefore, how to accomplish this in an automatical way remains a longstanding challenge. Toward this problem, we propose UrbanWorld, the first generative urban world model that can automatically create a customized, realistic and interactive 3D urban world with flexible control conditions. UrbanWorld incorporates four key stages in the automatical crafting pipeline: 3D layout generation from openly accessible OSM data, urban scene planning and designing with a powerful urban multimodal large language model (Urban MLLM), controllable urban asset rendering with advanced 3D diffusion techniques, and finally the MLLM-assisted scene refinement. The crafted high-fidelity 3D urban environments enable realistic feedback and interactions for general AI and machine perceptual systems in simulations. We are working on contributing UrbanWorld as an open-source and versatile platform for evaluating and improving AI abilities in perception, decision-making, and interaction in realistic urban environments.<|reference_end|>
@article{shang2024urbanworld:,
    title={UrbanWorld: An Urban World Model for 3D City Generation},
    author={Yu Shang, Yuming Lin, Yu Zheng, Hangyu Fan, Jingtao Ding, Jie Feng,
  Jiansheng Chen, Li Tian, Yong Li},
    journal={arXiv preprint arXiv:2407.11965},
    year={2024},
    archivePrefix={arXiv},
    eprint={2407.11965},
    primaryClass={cs.CV}
}