Fast Feedforward 3D Gaussian Splatting Compression
<|reference_start|>Fast Feedforward 3D Gaussian Splatting Compression: With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.<|reference_end|>
@article{chen2024fast,
    title={Fast Feedforward 3D Gaussian Splatting Compression},
    author={Yihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin, Mehrtash Harandi,
  Jianfei Cai},
    journal={arXiv preprint arXiv:2410.08017},
    year={2024},
    archivePrefix={arXiv},
    eprint={2410.08017},
    primaryClass={cs.CV}
}