Implementation of float-float operators on graphics hardware
<|reference_start|>Implementation of float-float operators on graphics hardware: The Graphic Processing Unit (GPU) has evolved into a powerful and flexible processor. The latest graphic processors provide fully programmable vertex and pixel processing units that support vector operations up to single floating-point precision. This computational power is now being used for general-purpose computations. However, some applications require higher precision than single precision. This paper describes the emulation of a 44-bit floating-point number format and its corresponding operations. An implementation is presented along with performance and accuracy results.<|reference_end|>
@article{da graçca2006implementation,
    title={Implementation of float-float operators on graphics hardware},
    author={Guillaume Da Grac{c}ca (LP2A), David Defour (LP2A)},
    journal={arXiv preprint arXiv:cs/0603115},
    year={2006},
    archivePrefix={arXiv},
    eprint={cs/0603115},
    primaryClass={cs.AR cs.GR}
}