Learning to Play Foosball: System and Baselines
<|reference_start|>Learning to Play Foosball: System and Baselines: This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a diverse range of challenges through example tasks within the Foosball environment. Initial findings are shared using a simple baseline approach. Foosball constitutes a versatile learning environment with the potential to yield cutting-edge research in various fields of artificial intelligence and machine learning, notably robust learning, while also extending its applicability to industrial robotics and automation setups. To transform our physical Foosball table into a research-friendly system, we augmented it with a 2 degrees of freedom kinematic chain to control the goalkeeper rod as an initial setup with the intention to be extended to the full game as soon as possible. Our experiments reveal that a realistic simulation is essential for mastering complex robotic tasks, yet translating these accomplishments to the real system remains challenging, often accompanied by a performance decline. This emphasizes the critical importance of research in this direction. In this concern, we spotlight the automated Foosball table as an invaluable tool, possessing numerous desirable attributes, to serve as a demanding learning environment for advancing robotics and automation research.<|reference_end|>
@article{moos2024learning,
    title={Learning to Play Foosball: System and Baselines},
    author={Janosch Moos, Cedric Derstroff, Niklas Schr"oder and Debora Clever},
    journal={2024 IEEE International Conference on Robotics and Automation
  (ICRA) (2024) 4326-4332},
    year={2024},
    doi={10.1109/ICRA57147.2024.10611321},
    archivePrefix={arXiv},
    eprint={2407.16606},
    primaryClass={cs.RO cs.LG}
}