A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces
<|reference_start|>A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces: Previous research demonstrates that the interruption of immersive experiences may lead to a bias in the results of questionnaires. Thus, the traditional way of presenting questionnaires, paper-based or web-based, may not be compatible with evaluating VR experiences. Recent research has shown the positive impact of embedding questionnaires contextually into the virtual environment. However, a comprehensive overview of the available VR questionnaire solutions is currently missing. Furthermore, no clear taxonomy exists for these different solutions in the literature. To address this, we present a literature review of VR questionnaire user interfaces (UI) following PRISMA guidelines. Our search returned 1.109 initial results, which were screened for eligibility, resulting in a corpus of 25 papers. This paper contributes to HCI and games research with a literature review of embedded questionnaires in VR, discussing the advantages and disadvantages and introducing a taxonomy of in-VR questionnaire UIs.<|reference_end|>
@article{safikhani2024a,
    title={A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces},
    author={Saeed Safikhani, Lennart Nacke, Johanna Pirker},
    journal={arXiv preprint arXiv:2406.01122},
    year={2024},
    archivePrefix={arXiv},
    eprint={2406.01122},
    primaryClass={cs.HC}
}