Towards Physically-Realizable Adversarial Attacks in Embodied Vision Navigation
<|reference_start|>Towards Physically-Realizable Adversarial Attacks in Embodied Vision Navigation: The deployment of embodied navigation agents in safety-critical environments raises concerns about their vulnerability to adversarial attacks on deep neural networks. However, current attack methods often lack practicality due to challenges in transitioning from the digital to the physical world, while existing physical attacks for object detection fail to achieve both multi-view effectiveness and naturalness. To address this, we propose a practical attack method for embodied navigation by attaching adversarial patches with learnable textures and opacity to objects. Specifically, to ensure effectiveness across varying viewpoints, we employ a multi-view optimization strategy based on object-aware sampling, which uses feedback from the navigation model to optimize the patch's texture. To make the patch inconspicuous to human observers, we introduce a two-stage opacity optimization mechanism, where opacity is refined after texture optimization. Experimental results show our adversarial patches reduce navigation success rates by about 40%, outperforming previous methods in practicality, effectiveness, and naturalness. Code is available at: [https://github.com/chen37058/Physical-Attacks-in-Embodied-Navigation].<|reference_end|>
@article{chen2024towards,
    title={Towards Physically-Realizable Adversarial Attacks in Embodied Vision
  Navigation},
    author={Meng Chen, Jiawei Tu, Chao Qi, Yonghao Dang, Feng Zhou, Wei Wei,
  Jianqin Yin},
    journal={arXiv preprint arXiv:2409.10071},
    year={2024},
    archivePrefix={arXiv},
    eprint={2409.10071},
    primaryClass={cs.CV cs.RO}
}