Learning in Multi-Objective Public Goods Games with Non-Linear Utilities
<|reference_start|>Learning in Multi-Objective Public Goods Games with Non-Linear Utilities: Addressing the question of how to achieve optimal decision-making under risk and uncertainty is crucial for enhancing the capabilities of artificial agents that collaborate with or support humans. In this work, we address this question in the context of Public Goods Games. We study learning in a novel multi-objective version of the Public Goods Game where agents have different risk preferences, by means of multi-objective reinforcement learning. We introduce a parametric non-linear utility function to model risk preferences at the level of individual agents, over the collective and individual reward components of the game. We study the interplay between such preference modelling and environmental uncertainty on the incentive alignment level in the game. We demonstrate how different combinations of individual preferences and environmental uncertainties sustain the emergence of cooperative patterns in non-cooperative environments (i.e., where competitive strategies are dominant), while others sustain competitive patterns in cooperative environments (i.e., where cooperative strategies are dominant).<|reference_end|>
@article{orzan2024learning,
    title={Learning in Multi-Objective Public Goods Games with Non-Linear Utilities},
    author={Nicole Orzan, Erman Acar, Davide Grossi, Patrick Mannion and Roxana
  Ru{a}dulescu},
    journal={arXiv preprint arXiv:2408.00682},
    year={2024},
    archivePrefix={arXiv},
    eprint={2408.00682},
    primaryClass={cs.MA cs.AI cs.GT}
}