Large Language Models as Minecraft Agents
<|reference_start|>Large Language Models as Minecraft Agents: In this work we examine the use of Large Language Models (LLMs) in the challenging setting of acting as a Minecraft agent. We apply and evaluate LLMs in the builder and architect settings, introduce clarification questions and examining the challenges and opportunities for improvement. In addition, we present a platform for online interaction with the agents and an evaluation against previous works.<|reference_end|>
@article{madge2024large,
    title={Large Language Models as Minecraft Agents},
    author={Chris Madge and Massimo Poesio},
    journal={arXiv preprint arXiv:2402.08392},
    year={2024},
    archivePrefix={arXiv},
    eprint={2402.08392},
    primaryClass={cs.CL}
}