MetaUrban: A Simulation Platform for Embodied AI in Urban Spaces
<|reference_start|>MetaUrban: A Simulation Platform for Embodied AI in Urban Spaces: Public urban spaces like streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in Robotics and Embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while diverse robot dogs and humanoids have recently emerged in the street. Ensuring the generalizability and safety of these forthcoming mobile machines is crucial when navigating through the bustling streets in urban spaces. In this work, we present MetaUrban, a compositional simulation platform for Embodied AI research in urban spaces. MetaUrban can construct an infinite number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for embodied AI research and establish various baselines of Reinforcement Learning and Imitation Learning. Experiments demonstrate that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide more research opportunities and foster safe and trustworthy embodied AI in urban spaces.<|reference_end|>
@article{wu2024metaurban:,
    title={MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility},
    author={Wayne Wu, Honglin He, Jack He, Yiran Wang, Chenda Duan, Zhizheng Liu,
  Quanyi Li, Bolei Zhou},
    journal={arXiv preprint arXiv:2407.08725},
    year={2024},
    archivePrefix={arXiv},
    eprint={2407.08725},
    primaryClass={cs.CV cs.AI cs.RO}
}