Skull-to-Face: Anatomy-Guided 3D Facial Reconstruction and Editing
<|reference_start|>Skull-to-Face: Anatomy-Guided 3D Facial Reconstruction and Editing: Deducing the 3D face from a skull is an essential but challenging task in forensic science and archaeology. Existing methods for automated facial reconstruction yield inaccurate results, suffering from the non-determinative nature of the problem that a skull with a sparse set of tissue depth cannot fully determine the skinned face. Additionally, their texture-less results require further post-processing stages to achieve a photo-realistic appearance. This paper proposes an end-to-end 3D face reconstruction and exploration tool, providing textured 3D faces for reference. With the help of state-of-the-art text-to-image diffusion models and image-based facial reconstruction techniques, we generate an initial reference 3D face, whose biological profile aligns with the given skull. We then adapt these initial faces to meet the statistical expectations of extruded anatomical landmarks on the skull through an optimization process. The joint statistical distribution of tissue depths is learned on a small set of anatomical landmarks on the skull. To support further adjustment, we propose an efficient face adaptation tool to assist users in tuning tissue depths, either globally or at local regions, while observing plausible visual feedback. Experiments conducted on a real skull-face dataset demonstrated the effectiveness of our proposed pipeline in terms of reconstruction accuracy, diversity, and stability.<|reference_end|>
@article{liang2024skull-to-face:,
    title={Skull-to-Face: Anatomy-Guided 3D Facial Reconstruction and Editing},
    author={Yongqing Liang and Congyi Zhang and Junli Zhao and Wenping Wang and
  Xin Li},
    journal={arXiv preprint arXiv:2403.16207},
    year={2024},
    archivePrefix={arXiv},
    eprint={2403.16207},
    primaryClass={cs.CV cs.CY}
}