"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars
<|reference_start|>"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars: With the increasing adoption of social virtual reality (VR), it is critical to design inclusive avatars. While researchers have investigated how and why blind and d/Deaf people wish to disclose their disabilities in VR, little is known about the preferences of many others with invisible disabilities (e.g., ADHD, dyslexia, chronic conditions). We filled this gap by interviewing 15 participants, each with one to three invisible disabilities, who represented 22 different invisible disabilities in total. We found that invisibly disabled people approached avatar-based disclosure through contextualized considerations informed by their prior experiences. For example, some wished to use VR's embodied affordances, such as facial expressions and body language, to dynamically represent their energy level or willingness to engage with others, while others preferred not to disclose their disability identity in any context. We define a binary framework for embodied invisible disability expression (public and private) and discuss three disclosure patterns (Activists, Non-Disclosers, and Situational Disclosers) to inform the design of future inclusive VR experiences.<|reference_end|>
@article{gualano2024"i,
    title={"I Try to Represent Myself as I Am": Self-Presentation Preferences of
  People with Invisible Disabilities through Embodied Social VR Avatars},
    author={Ria J. Gualano, Lucy Jiang, Kexin Zhang, Tanisha Shende, Andrea
  Stevenson Won, Shiri Azenkot},
    journal={arXiv preprint arXiv:2408.08193},
    year={2024},
    doi={10.1145/3663548.3675620},
    archivePrefix={arXiv},
    eprint={2408.08193},
    primaryClass={cs.HC}
}