Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
<|reference_start|>Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions: The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.<|reference_end|>
@article{alexandrovsky2024disengagement,
    title={Disengagement From Games: Characterizing the Experience and Process of
  Exiting Play Sessions},
    author={Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, Christopher
  Benjamin Hahn, Max V. Birk, Meshaiel Alsheail},
    journal={arXiv preprint arXiv:2406.00189},
    year={2024},
    archivePrefix={arXiv},
    eprint={2406.00189},
    primaryClass={cs.HC}
}