Learning Optimal Tax Design in Nonatomic Congestion Games
<|reference_start|>Learning Optimal Tax Design in Nonatomic Congestion Games: We study how to learn the optimal tax design to maximize the efficiency in nonatomic congestion games. It is known that self-interested behavior among the players can damage the system's efficiency. Tax mechanisms is a common method to alleviate this issue and induce socially optimal behavior. In this work, we take the initial step for learning the optimal tax that can minimize the social cost with \emph{equilibrium feedback}, i.e., the tax designer can only observe the equilibrium state under the enforced tax. Existing algorithms are not applicable due to the exponentially large tax function space, nonexistence of the gradient, and nonconvexity of the objective. To tackle these challenges, our algorithm leverages several novel components: (1) piece-wise linear tax to approximate the optimal tax; (2) an extra linear term to guarantee a strongly convex potential function; (3) efficient subroutine to find the ``boundary'' tax. The algorithm can find an $\epsilon$-optimal tax with $O(\beta F^2/\epsilon)$ sample complexity, where $\beta$ is the smoothness of the cost function and $F$ is the number of facilities.<|reference_end|>
@article{cui2024learning,
    title={Learning Optimal Tax Design in Nonatomic Congestion Games},
    author={Qiwen Cui, Maryam Fazel and Simon S. Du},
    journal={arXiv preprint arXiv:2402.07437},
    year={2024},
    archivePrefix={arXiv},
    eprint={2402.07437},
    primaryClass={cs.GT cs.AI cs.LG cs.MA}
}