Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits
<|reference_start|>Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits: We propose a {\em novel} piecewise stationary linear bandit (PSLB) model, where the environment randomly samples a context from an unknown probability distribution at each changepoint, and the quality of an arm is measured by its return averaged over all contexts. The contexts and their distribution, as well as the changepoints are unknown to the agent. We design {\em Piecewise-Stationary $\varepsilon$-Best Arm Identification$^+$} (PS$\varepsilon$BAI$^+$), an algorithm that is guaranteed to identify an $\varepsilon$-optimal arm with probability $\ge 1-\delta$ and with a minimal number of samples. PS$\varepsilon$BAI$^+$ consists of two subroutines, PS$\varepsilon$BAI and {\sc Na\"ive $\varepsilon$-BAI} (N$\varepsilon$BAI), which are executed in parallel. PS$\varepsilon$BAI actively detects changepoints and aligns contexts to facilitate the arm identification process. When PS$\varepsilon$BAI and N$\varepsilon$BAI are utilized judiciously in parallel, PS$\varepsilon$BAI$^+$ is shown to have a finite expected sample complexity. By proving a lower bound, we show the expected sample complexity of PS$\varepsilon$BAI$^+$ is optimal up to a logarithmic factor. We compare PS$\varepsilon$BAI$^+$ to baseline algorithms using numerical experiments which demonstrate its efficiency. Both our analytical and numerical results corroborate that the efficacy of PS$\varepsilon$BAI$^+$ is due to the delicate change detection and context alignment procedures embedded in PS$\varepsilon$BAI.<|reference_end|>
@article{hou2024almost,
    title={Almost Minimax Optimal Best Arm Identification in Piecewise Stationary
  Linear Bandits},
    author={Yunlong Hou, Vincent Y. F. Tan, Zixin Zhong},
    journal={arXiv preprint arXiv:2410.07638},
    year={2024},
    archivePrefix={arXiv},
    eprint={2410.07638},
    primaryClass={cs.LG cs.AI cs.IT math.IT stat.ML}
}