Interactive Coding with Small Memory and Improved Rate
<|reference_start|>Interactive Coding with Small Memory and Improved Rate: In this work, we study two-party interactive coding for adversarial noise, when both parties have limited memory. We show how to convert any adaptive protocol $\Pi$ into a protocol $\Pi'$ that is robust to an $\epsilon$-fraction of adversarial corruptions, not too much longer than $\Pi$, and which uses small space. More precisely, if $\Pi$ requires space $\log(s)$ and has $|\Pi|$ rounds of communication, then $\Pi'$ requires $O_\epsilon(\log s \log |\Pi|)$ memory, and has $$|\Pi'| = |\Pi|\cdot\left( 1 + O\left( \sqrt{ \epsilon \log \log 1/\epsilon } \right)\right)$$ rounds of communication. The above matches the best known communication rate, even for protocols with no space restrictions.<|reference_end|>
@article{fathollahi2024interactive,
    title={Interactive Coding with Small Memory and Improved Rate},
    author={Dorsa Fathollahi, Bernhard Haeupler, Nicolas Resch, Mary Wootters},
    journal={arXiv preprint arXiv:2408.06541},
    year={2024},
    archivePrefix={arXiv},
    eprint={2408.06541},
    primaryClass={cs.IT math.IT}
}