GroundUp: Rapid Sketch-Based 3D City Massing
<|reference_start|>GroundUp: Rapid Sketch-Based 3D City Massing: We propose GroundUp, the first sketch-based ideation tool for 3D city massing of urban areas. We focus on early-stage urban design, where sketching is a common tool and the design starts from balancing building volumes (masses) and open spaces. With Human-Centered AI in mind, we aim to help architects quickly revise their ideas by easily switching between 2D sketches and 3D models, allowing for smoother iteration and sharing of ideas. Inspired by feedback from architects and existing workflows, our system takes as a first input a user sketch of multiple buildings in a top-down view. The user then draws a perspective sketch of the envisioned site. Our method is designed to exploit the complementarity of information in the two sketches and allows users to quickly preview and adjust the inferred 3D shapes. Our model has two main components. First, we propose a novel sketch-to-depth prediction network for perspective sketches that exploits top-down sketch shapes. Second, we use depth cues derived from the perspective sketch as a condition to our diffusion model, which ultimately completes the geometry in a top-down view. Thus, our final 3D geometry is represented as a heightfield, allowing users to construct the city `from the ground up'.<|reference_end|>
@article{unlu2024groundup:,
    title={GroundUp: Rapid Sketch-Based 3D City Massing},
    author={Gizem Esra Unlu, Mohamed Sayed, Yulia Gryaditskaya, Gabriel Brostow},
    journal={arXiv preprint arXiv:2407.12739},
    year={2024},
    archivePrefix={arXiv},
    eprint={2407.12739},
    primaryClass={cs.CV cs.HC}
}