Gender in video games: Creativity for inclusivity
<|reference_start|>Gender in video games: Creativity for inclusivity: Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will introduce the specificities of this sector and present an analysis of some of those techniques extracted from parallel corpora compiled from video games that include female, transgender, non-binary, and non-sexualised characters.<|reference_end|>
@article{ginel2024gender,
    title={Gender in video games: Creativity for inclusivity},
    author={Maria Isabel Rivas Ginel (TIL), Sarah Theroine (TIL, LIB)},
    journal={arXiv preprint arXiv:2407.16536},
    year={2024},
    archivePrefix={arXiv},
    eprint={2407.16536},
    primaryClass={cs.CY cs.HC}
}