DragAnything: Motion Control for Anything using Entity Representation
<|reference_start|>DragAnything: Motion Control for Anything using Entity Representation: We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.<|reference_end|>
@article{wu2024draganything:,
    title={DragAnything: Motion Control for Anything using Entity Representation},
    author={Weijia Wu, Zhuang Li, Yuchao Gu, Rui Zhao, Yefei He, David Junhao
  Zhang, Mike Zheng Shou, Yan Li, Tingting Gao, Di Zhang},
    journal={arXiv preprint arXiv:2403.07420},
    year={2024},
    archivePrefix={arXiv},
    eprint={2403.07420},
    primaryClass={cs.CV}
}