RNG: Relightable Neural Gaussians
<|reference_start|>RNG: Relightable Neural Gaussians: 3D Gaussian Splatting (3DGS) has shown its impressive power in novel view synthesis. However, creating relightable 3D assets, especially for objects with ill-defined shapes (e.g., fur), is still a challenging task. For these scenes, the decomposition between the light, geometry, and material is more ambiguous, as neither the surface constraints nor the analytical shading model hold. To address this issue, we propose RNG, a novel representation of relightable neural Gaussians, enabling the relighting of objects with both hard surfaces or fluffy boundaries. We avoid any assumptions in the shading model but maintain feature vectors, which can be further decoded by an MLP into colors, in each Gaussian point. Following prior work, we utilize a point light to reduce the ambiguity and introduce a shadow-aware condition to the network. We additionally propose a depth refinement network to help the shadow computation under the 3DGS framework, leading to better shadow effects under point lights. Furthermore, to avoid the blurriness brought by the alpha-blending in 3DGS, we design a hybrid forward-deferred optimization strategy. As a result, we achieve about $20\times$ faster in training and about $600\times$ faster in rendering than prior work based on neural radiance fields, with $60$ frames per second on an RTX4090.<|reference_end|>
@article{fan2024rng:,
    title={RNG: Relightable Neural Gaussians},
    author={Jiahui Fan, Fujun Luan, Jian Yang, Milov{s} Hav{s}an, Beibei Wang},
    journal={arXiv preprint arXiv:2409.19702},
    year={2024},
    archivePrefix={arXiv},
    eprint={2409.19702},
    primaryClass={cs.CV cs.GR}
}