The Interactive Minority Game: a Web-based investigation of human market interactions
<|reference_start|>The Interactive Minority Game: a Web-based investigation of human market interactions: The unprecedented access offered by the World Wide Web brings with it the potential to gather huge amounts of data on human activities. Here we exploit this by using a toy model of financial markets, the Minority Game (MG), to investigate human speculative trading behaviour and information capacity. Hundreds of individuals have played a total of tens of thousands of game turns against computer-controlled agents in the Web-based_Interactive Minority Game_. The analytical understanding of the MG permits fine-tuning of the market situations encountered, allowing for investigation of human behaviour in a variety of controlled environments. In particular, our results indicate a transition in players' decision-making, as the markets become more difficult, between deductive behaviour making use of short-term trends in the market, and highly repetitive behaviour that ignores entirely the market history, yet outperforms random decision-making.   PACS: 02.50.Le; 89.65.Gh; 89.70.+c   Keywords: Decision theory and game theory; Economics and financial markets; Information theory<|reference_end|>
@article{laureti2003the,
    title={The Interactive Minority Game: a Web-based investigation of human market
  interactions},
    author={Paolo Laureti, Peter Ruch, Joseph Wakeling and Yi-Cheng Zhang},
    journal={Physica A 331 (2004) 651-659},
    year={2003},
    doi={10.1016/j.physa.2003.07.002},
    archivePrefix={arXiv},
    eprint={nlin/0309033},
    primaryClass={nlin.AO cond-mat.stat-mech cs.HC physics.soc-ph}
}