Differentiable Voxelization and Mesh Morphing
<|reference_start|>Differentiable Voxelization and Mesh Morphing: In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients with respect to the input mesh and GPU acceleration. We further demonstrate the application of the proposed voxelization in mesh morphing, where the voxelized mesh is deformed by a neural network. The proposed method is evaluated on the ShapeNet dataset and achieves state-of-the-art performance in terms of both accuracy and efficiency.<|reference_end|>
@article{luo2024differentiable,
    title={Differentiable Voxelization and Mesh Morphing},
    author={Yihao Luo and Yikai Wang and Zhengrui Xiang and Yuliang Xiu and Guang
  Yang and ChoonHwai Yap},
    journal={arXiv preprint arXiv:2407.11272},
    year={2024},
    archivePrefix={arXiv},
    eprint={2407.11272},
    primaryClass={cs.CV math.DG}
}