Crafting Dynamic Virtual Activities with Advanced Multimodal Models
<|reference_start|>Crafting Dynamic Virtual Activities with Advanced Multimodal Models: In this paper, we investigate the use of large multimodal models (LMMs) for generating virtual activities, leveraging the integration of vision-language modalities to enable the interpretation of virtual environments. This approach not only facilitates the recognition of scene layouts, semantic contexts, and object identities, but also empowers LMMs to abstract the elements of a scene. By correlating these abstractions with massive knowledge about human activities, LMMs are capable of generating adaptive and contextually relevant virtual activities. We propose a structured framework for articulating abstract activity descriptions, with an emphasis on delineating character interactions within the virtual milieu. Utilizing the derived high-level contexts, our methodology proficiently positions virtual characters, ensuring that their interactions and behaviors are realistically and contextually congruent through strategic optimizations. The implications of our findings are significant, offering a novel pathway for enhancing the realism and contextual appropriateness of virtual activities in simulated environments.<|reference_end|>
@article{li2024crafting,
    title={Crafting Dynamic Virtual Activities with Advanced Multimodal Models},
    author={Changyang Li and Lap-Fai Yu},
    journal={arXiv preprint arXiv:2406.17582},
    year={2024},
    archivePrefix={arXiv},
    eprint={2406.17582},
    primaryClass={cs.HC cs.GR cs.MM}
}