Generating 3D Terrain with 2D Cellular Automata
<|reference_start|>Generating 3D Terrain with 2D Cellular Automata: This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.<|reference_end|>
@article{fachada2024generating,
    title={Generating 3D Terrain with 2D Cellular Automata},
    author={Nuno Fachada, Ant'onio R. Rodrigues, Diogo de Andrade, Phil Lopes},
    journal={arXiv preprint arXiv:2406.00443},
    year={2024},
    archivePrefix={arXiv},
    eprint={2406.00443},
    primaryClass={nlin.CG cs.AI cs.GR}
}