A Text-to-Game Engine for UGC-Based Role-Playing Games
<|reference_start|>A Text-to-Game Engine for UGC-Based Role-Playing Games: The shift from professionally generated content (PGC) to user-generated content (UGC) has revolutionized various media formats, from text to video. With the rapid advancements in generative AI, a similar shift is set to transform the game industry, particularly in the realm of role-playing games (RPGs). This paper introduces a new framework for a text-to-game engine that utilizes foundation models to convert simple textual inputs into complex, interactive RPG experiences. The engine dynamically renders the game story in a multi-modal format and adjusts the game character, environment, and mechanics in real-time in response to player actions. Using this framework, we developed the "Zagii" game engine, which has successfully supported hundreds of RPG games across a diverse range of genres and facilitated tens of thousands of online user gameplay instances. This validates the effectiveness of our frame-work. Our work showcases the potential for a more open and democratized gaming paradigm, highlighting the transformative impact of generative AI on the game life cycle.<|reference_end|>
@article{zhang2024a,
    title={A Text-to-Game Engine for UGC-Based Role-Playing Games},
    author={Lei Zhang, Xuezheng Peng, Shuyi Yang, Feiyang Wang},
    journal={arXiv preprint arXiv:2407.08195},
    year={2024},
    archivePrefix={arXiv},
    eprint={2407.08195},
    primaryClass={cs.AI cs.CL cs.MA}
}