Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using VDB Grid and Hierarchical Ray Traversal
<|reference_start|>Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using VDB Grid and Hierarchical Ray Traversal: Transmittance estimators such as Occupancy Grid (OG) can accelerate the training and rendering of Neural Radiance Field (NeRF) by predicting important samples that contributes much to the generated image. However, OG manages occupied regions in the form of the dense binary grid, in which there are many blocks with the same values that cause redundant examination of voxels' emptiness in ray-tracing. In our work, we introduce two techniques to improve the efficiency of ray-tracing in trained OG without fine-tuning. First, we replace the dense grids with VDB grids to reduce the spatial redundancy. Second, we use hierarchical digital differential analyzer (HDDA) to efficiently trace voxels in the VDB grids. Our experiments on NeRF-Synthetic and Mip-NeRF 360 datasets show that our proposed method successfully accelerates rendering NeRF-Synthetic dataset by 12% in average and Mip-NeRF 360 dataset by 4% in average, compared to a fast implementation of OG, NerfAcc, without losing the quality of rendered images.<|reference_end|>
@article{kato2024plug-and-play,
    title={Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using
  VDB Grid and Hierarchical Ray Traversal},
    author={Yoshio Kato, Shuhei Tarashima},
    journal={arXiv preprint arXiv:2404.10272},
    year={2024},
    archivePrefix={arXiv},
    eprint={2404.10272},
    primaryClass={cs.CV}
}