Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes
<|reference_start|>Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes: This paper introduces a novel integration of Large Language Models (LLMs) with Conformal Geometric Algebra (CGA) to revolutionize controllable 3D scene editing, particularly for object repositioning tasks, which traditionally requires intricate manual processes and specialized expertise. These conventional methods typically suffer from reliance on large training datasets or lack a formalized language for precise edits. Utilizing CGA as a robust formal language, our system, shenlong, precisely models spatial transformations necessary for accurate object repositioning. Leveraging the zero-shot learning capabilities of pre-trained LLMs, shenlong translates natural language instructions into CGA operations which are then applied to the scene, facilitating exact spatial transformations within 3D scenes without the need for specialized pre-training. Implemented in a realistic simulation environment, shenlong ensures compatibility with existing graphics pipelines. To accurately assess the impact of CGA, we benchmark against robust Euclidean Space baselines, evaluating both latency and accuracy. Comparative performance evaluations indicate that shenlong significantly reduces LLM response times by 16% and boosts success rates by 9.6% on average compared to the traditional methods. Notably, shenlong achieves a 100% perfect success rate in common practical queries, a benchmark where other systems fall short. These advancements underscore shenlong's potential to democratize 3D scene editing, enhancing accessibility and fostering innovation across sectors such as education, digital entertainment, and virtual reality.<|reference_end|>
@article{angelis2024geometric,
    title={Geometric Algebra Meets Large Language Models: Instruction-Based
  Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes},
    author={Dimitris Angelis, Prodromos Kolyvakis, Manos Kamarianakis, George
  Papagiannakis},
    journal={arXiv preprint arXiv:2408.02275},
    year={2024},
    archivePrefix={arXiv},
    eprint={2408.02275},
    primaryClass={cs.CV cs.AI cs.GR}
}