Perception in Pixels: Understanding Avatar Representation in Video-Mediated Collaborative Interactions
<|reference_start|>Perception in Pixels: Understanding Avatar Representation in Video-Mediated Collaborative Interactions: Despite the abundance of research concerning virtual reality (VR) avatars, the impact of screen-based or augmented reality (AR) avatars for real-world applications remain relatively unexplored. Notably, there is a lack of research examining video-mediated collaborative interaction experiences using AR avatars for goal-directed group activities. This study bridges this gap with a mixed-methods, quasi-experimental user study that investigates video-based small-group interactions when employing AR avatars as opposed to traditional video for user representation. We found that the use of avatars positively influenced self-esteem and video-based collaboration satisfaction. In addition, our group interview findings highlight experiences and perceptions regarding the dynamic use of avatars in video-mediated collaborative interactions, including benefits, challenges, and factors that would influence a decision to use avatars. This study contributes an empirical understanding of avatar representation in mediating video-based collaborative interactions, implications and perceptions surrounding the adoption of AR avatars, and a comprehensive comparison of key characteristics between user representations.<|reference_end|>
@article{sinlapanuntakul2024perception,
    title={Perception in Pixels: Understanding Avatar Representation in
  Video-Mediated Collaborative Interactions},
    author={Pitch Sinlapanuntakul, Mark Zachry},
    journal={arXiv preprint arXiv:2405.03844},
    year={2024},
    archivePrefix={arXiv},
    eprint={2405.03844},
    primaryClass={cs.HC}
}