4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
<|reference_start|>4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models: Three-dimensional immersive sketching for content creation and modeling has been studied for some time. However, research in this domain mainly focused on CAVE-like scenarios. These setups can be expensive and offer a narrow interaction space. Building more affordable setups using head-mounted displays is possible, allowing greater immersion and a larger space for user physical movements. This paper presents a fully immersive environment using bi-manual gestures to sketch and create content freely in the virtual world. This approach can be applied to many scenarios, allowing people to express their ideas or review existing designs. To cope with known motor difficulties and inaccuracy of freehand 3D sketching, we explore proxy geometry and a laser-like metaphor to draw content directly from models and create content surfaces. Our current prototype offers 24 cubic meters for movement, limited by the room size. It features infinite virtual drawing space through pan and scale techniques and is larger than the typical 6-sided cave at a fraction of the cost. In a preliminary study conducted with architects and engineers, our system showed a clear promise as a tool for sketching and 3D content creation in virtual reality with a great emphasis on bi-manual gestures.<|reference_end|>
@article{fonseca20244doodle:,
    title={4Doodle: Two-handed Gestures for Immersive Sketching of Architectural
  Models},
    author={Fernando Fonseca, Maur'icio Sousa, Daniel Mendes, Alfredo Ferreira,
  Joaquim Jorge},
    journal={arXiv preprint arXiv:2405.18887},
    year={2024},
    archivePrefix={arXiv},
    eprint={2405.18887},
    primaryClass={cs.HC cs.CE cs.GR cs.MM}
}