Real-Time Scene Graph Generation
<|reference_start|>Real-Time Scene Graph Generation: Scene Graph Generation (SGG) can extract abstract semantic relations between entities in images as graph representations. This task holds strong promises for other downstream tasks such as the embodied cognition of an autonomous agent. However, to power such applications, SGG needs to solve the gap of real-time latency. In this work, we propose to investigate the bottlenecks of current approaches for real-time constraint applications. Then, we propose a simple yet effective implementation of a real-time SGG approach using YOLOV8 as an object detection backbone. Our implementation is the first to obtain more than 48 FPS for the task with no loss of accuracy, successfully outperforming any other lightweight approaches. Our code is freely available at https://github.com/Maelic/SGG-Benchmark.<|reference_end|>
@article{neau2024real-time,
    title={Real-Time Scene Graph Generation},
    author={Ma"elic Neau, Paulo E. Santos, Karl Sammut, Anne-Gwenn Bosser and
  C'edric Buche},
    journal={arXiv preprint arXiv:2405.16116},
    year={2024},
    archivePrefix={arXiv},
    eprint={2405.16116},
    primaryClass={cs.CV}
}