Cooperation and Control in Delegation Games
<|reference_start|>Cooperation and Control in Delegation Games: Many settings of interest involving humans and machines -- from virtual personal assistants to autonomous vehicles -- can naturally be modelled as principals (humans) delegating to agents (machines), which then interact with each other on their principals' behalf. We refer to these multi-principal, multi-agent scenarios as delegation games. In such games, there are two important failure modes: problems of control (where an agent fails to act in line their principal's preferences) and problems of cooperation (where the agents fail to work well together). In this paper we formalise and analyse these problems, further breaking them down into issues of alignment (do the players have similar preferences?) and capabilities (how competent are the players at satisfying those preferences?). We show -- theoretically and empirically -- how these measures determine the principals' welfare, how they can be estimated using limited observations, and thus how they might be used to help us design more aligned and cooperative AI systems.<|reference_end|>
@article{sourbut2024cooperation,
    title={Cooperation and Control in Delegation Games},
    author={Oliver Sourbut and Lewis Hammond and Harriet Wood},
    journal={arXiv preprint arXiv:2402.15821},
    year={2024},
    doi={10.24963/ijcai.2024/26},
    archivePrefix={arXiv},
    eprint={2402.15821},
    primaryClass={cs.GT cs.AI cs.MA}
}