LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency
<|reference_start|>LucidRaster: GPU Software Rasterizer for Exact Order-Independent Transparency: Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still costly.   This paper describes LucidRaster: a software rasterizer running on a GPU which allows for efficient exact rendering of complex transparent scenes. It uses a new two-stage sorting technique and sample accumulation method. On average it's faster than high-quality OIT approximations and only about 3x slower than hardware alpha blending. It can be very efficient especially when rendering scenes with high triangle density or high depth complexity.<|reference_end|>
@article{jakubowski2024lucidraster:,
    title={LucidRaster: GPU Software Rasterizer for Exact Order-Independent
  Transparency},
    author={Krzysztof Jakubowski},
    journal={arXiv preprint arXiv:2405.13364},
    year={2024},
    archivePrefix={arXiv},
    eprint={2405.13364},
    primaryClass={cs.GR}
}