Interactive Sonification for Health and Energy using ChucK and Unity
<|reference_start|>Interactive Sonification for Health and Energy using ChucK and Unity: Sonification can provide valuable insights about data but most existing approaches are not designed to be controlled by the user in an interactive fashion. Interactions enable the designer of the sonification to more rapidly experiment with sound design and allow the sonification to be modified in real-time by interacting with various control parameters. In this paper, we describe two case studies of interactive sonification that utilize publicly available datasets that have been described recently in the International Conference on Auditory Display (ICAD). They are from the health and energy domains: electroencephalogram (EEG) alpha wave data and air pollutant data consisting of nitrogen dioxide, sulfur dioxide, carbon monoxide, and ozone. We show how these sonfications can be recreated to support interaction utilizing a general interactive sonification framework built using ChucK, Unity, and Chunity. In addition to supporting typical sonification methods that are common in existing sonification toolkits, our framework introduces novel methods such as supporting discrete events, interleaved playback of multiple data streams for comparison, and using frequency modulation (FM) synthesis in terms of one data attribute modulating another. We also describe how these new functionalities can be used to improve the sonification experience of the two datasets we have investigated.<|reference_end|>
@article{zhao2024interactive,
    title={Interactive Sonification for Health and Energy using ChucK and Unity},
    author={Yichun Zhao, George Tzanetakis},
    journal={Conference on Sonification of Health and Environmental Data
  (SoniHED 2022)},
    year={2024},
    doi={10.5281/zenodo.7243950},
    archivePrefix={arXiv},
    eprint={2404.08813},
    primaryClass={cs.HC cs.SD eess.AS}
}