3D Hand Mesh Recovery from Monocular RGB in Camera Space
<|reference_start|>3D Hand Mesh Recovery from Monocular RGB in Camera Space: With the rapid advancement of technologies such as virtual reality, augmented reality, and gesture control, users expect interactions with computer interfaces to be more natural and intuitive. Existing visual algorithms often struggle to accomplish advanced human-computer interaction tasks, necessitating accurate and reliable absolute spatial prediction methods. Moreover, dealing with complex scenes and occlusions in monocular images poses entirely new challenges. This study proposes a network model that performs parallel processing of root-relative grids and root recovery tasks. The model enables the recovery of 3D hand meshes in camera space from monocular RGB images. To facilitate end-to-end training, we utilize an implicit learning approach for 2D heatmaps, enhancing the compatibility of 2D cues across different subtasks. Incorporate the Inception concept into spectral graph convolutional network to explore relative mesh of root, and integrate it with the locally detailed and globally attentive method designed for root recovery exploration. This approach improves the model's predictive performance in complex environments and self-occluded scenes. Through evaluation on the large-scale hand dataset FreiHAND, we have demonstrated that our proposed model is comparable with state-of-the-art models. This study contributes to the advancement of techniques for accurate and reliable absolute spatial prediction in various human-computer interaction applications.<|reference_end|>
@article{li20243d,
    title={3D Hand Mesh Recovery from Monocular RGB in Camera Space},
    author={Haonan Li, Patrick P. K. Chen, Yitong Zhou},
    journal={arXiv preprint arXiv:2405.07167},
    year={2024},
    archivePrefix={arXiv},
    eprint={2405.07167},
    primaryClass={cs.CV}
}