text
stringlengths
0
798
Key words: magic, mystery, fantasy
Title: Mysteries of Tall Wood
Summary:
This game takes place in the magical town of Tall Wood. The player is a visitor from another village, and has arrived
right when the town mayor has strangely disappeared. The player must investigate by interrogating the townsfolk and looking
for clues, which will help guide them towards the culprit. Eventually, the player will discover that the mayor was kidnapped by Grimbledore, an ancient wizard who lives in a magic tower on the outskirts of the two. The player will need to find a way into the tower, rescue the mayor, and defeat Grimbledore once and for all. The game can either end with the player successfully defeating Grimbledore and returning to Tall Wood as a hero, or being defeated by one of Grimbledore's henchmen.
NPCs:
- Sally Whitaker: A kind old woman who welcomes the player the Tall Wood and helps answer questions about the town. She can be visited by the player to provide useful hints about what to do next.
- Grimbledore: An evil wizard who's kidnapped the mayor of Tall Wood. No one in the town knows about him except for his henchmen, who are hiding amongst the townsfolk waiting for their next orders.
- John Smith: An adventurer who will join the player's investigation and help them with their quests. He's a cheerful individual that loves to do good an help others.
- Flibble the owl: A magic owl who lives in the forest next to Tall Wood. He's ancient, magic and wise, but speaks only in riddles. He can help the player find and defeat Grimbledore, if the player can solve his riddles.
Plan:
- Beginning: Player arrives in Tall Wood, meets Sally Whitaker, learns about the disappearance of the mayor, investigates.
- Middle: Player learns about Grimbledore and starts to encounter his henchmen. The player must explore the town and find a way to enter Grimbledore's tower.
- End: Player enters Grimbledore's tower and tries to rescue the mayor. They may bring some allies with them if they have made any during the adventure.
Key words: sci-fi, pirates, action
Title: Spectral Phantasms of LR-66
Summary:
This game is set onboard the LR-66, a cargo ship travelling through the Orion nebula. The player is a security guard whose job is to keep the crew and cargo safe. The game begins when space pirates suddenly attack the ship, hold the crew hostage and start to steal the cargo. The player must carefully navigate the ship and defeat the pirates before they steal the cargo or kill any of the crew. After the player encounters and defeats a few pirates, the ship is then abducted by a strange alien ship, and the player must work together with the pirates and crew to fight back against the aliens who want to probe them. This section of the game involves traversing the alien ship with a team, fighting against the enemies until either the player is successful in escaping, or is captured and killed.
NPCs:
- Habled McCree: The captain of the space pirates. A ruthless and cunning individual, he can be both a great enemy to the player and a great ally if treated well, which will be important against the aliens. He may end up sacrificing himself to save the player, or betray them if the player has mistreated him.
- Z2M1-4: A service robot on board the LR-66. It has an incredible AI system that can understand 3 trillion languages, but is useless in a fight. It will be incredibly useful to the player if it survives until the alien spaceship, as it will be able to translate the alien language.
- Leonard Neemoi: The captain of the LR-66. A level headed man with years of experience, he helps to take charge against both the pirates and the aliens.
- Killbuster: The main leader of the alien ship. The player and other human characters will be unable to understand him without Z2M1-4. Will try to hunt and kill all the human characters.
Plan:
- Beginning: Player is having lunch onboard the LR-66 when space pirates suddenly attack the ship. Player must gather crew and hide somewhere safe, sneaking around the ship and taking out pirates one by one.
- Middle: The LR-66 is abducted by a strange alien ship. Player must work together with the pirates and the crew to fight against the aliens and survive.
- End: Player has a final showdown with Killbuster to escape the ship. Player can either succeed and escape the ship, or fail and be killed by the aliens.
Input:
I ask "What is the hall of Mobius?"
Response:
Liu cocks an eyebrow. "You don't know what the hall of Mobius is?" He asks condescendingly. "You really are new aren't you? Well, it's basically the final resting place of Mobius, long dead god of time. Except, we technically don't really know if he's 'dead' or not. The god of time dying would obviously be pretty bad for the universe, so to minimise the temporal leakage emanating from him, he's been sealed in a heavily guarded chamber beyond time and space. It's kind of a Schrodinger's cat situation: Unless anyone actually observes Mobius' body, he's technically dead and alive at the same time, thus the universe can keep going on as if everything's OK."
What would you like to do next?
Input:
Break the door down
Response:
You take a step back, wind up, then quickly rush forward and slam your foot into the door with a mighty kick. The old door collapses immediately, and what you see on the other side amazes you. It's... a pile of old rubbish. Well, it was worth a shot.
What would you like to do now?
Input:
I head towards the north path
Response:
You head along the path leading north, towards the towering skyscraper in the distance. As you walk along the path, you start to notice the landscape around you changing, the lush natural scenery of the valley slowly warping and starting to look dead and decrepit. You're startled by these changes: this doesn't look like the valley you once knew and loved. You can feel the evil presence emanating from the skyscraper ahead of you, now looming ever larger as you approach.
"Woah there! Where d'you think you're going?" Someone yells out in the distance. You turn to see who spoke, and notice a hooded figure standing above you.
"Not many visitors around these parts anymore. What brings you here?" The strange asks in a menacing tone. You can't make it out clearly, but it looks like he's armed. You're not sure who he is, but he definitely doesn't seem friendly.
What would you like to do next?