<image>As shown in the figure, the circles are numbered with the numbers 1, 2, ... , 12. The electronic flea can jump counterclockwise to an adjacent circle with each step. If the number in the circle where the electronic flea is located is n, the electronic flea makes a jump by continuously hopping (3n-2) steps. For example, the electronic flea needs to jump 3×1-2=1 step from the circle with the number 1 to the circle with the number 2 to complete one jump. The second jump requires it to continuously jump 3×2-2=4 steps to reach the circle with the number 6. Following this rule, if the electronic flea starts at ①, the number in the circle where it can jump to for the 3rd time is ___ ; the number in the circle where the electronic flea can jump to for the 2012th time is ___.
