as a result of this acquisition we now offer a solitaire social game targeted towards casual game players on the same platforms in which we currently offer our existing games . we currently plan to launch an additional casual game in 2022. on september 14 , 2020 , our parent , scientific games corporation , announced that a number of long-term institutional investors , including highly credentialed gaming industry investor caledonia investments , reached an agreement to acquire a 34.9 % stake in sgc from macandrews & forbes incorporated ( `` macandrews & forbes ” ) at a price of $ 28.00 per share . this transaction was completed on october 27 , 2020 , with no investor owning more than 9.9 % of scientific games shares . m. mendel pinson , executive vice president at macandrews and forbes , and frances f. townsend , executive vice president of worldwide government , legal and business affairs of macandrews & forbes , resigned from the board of directors of sciplay effective october 2 , 2020. throughout 2019 and 2020 , we deployed significant updates across a number of our portfolio games , and we continued testing in certain international markets . we expect to deploy further updates to games in future years and to continue testing in international markets . our year over year total revenue growth of 25 % was in-line with the overall industry trend . we believe that there is an opportunity for improved operating results in 2021 and beyond , as we continue to execute on our strategic game updates , enhanced analytics , and an upcoming new game release . 41 key performance indicators and non-gaap measures we manage our business by tracking several key performance indicators , each of which is tracked by our internal analytics systems and more fully described below and referred to in our discussion of operating results . our key performance indicators are impacted by several factors that could cause them to fluctuate on a quarterly basis , such as platform providers ' policies , restrictions , seasonality , user connectivity and addition of new content to certain portfolios of games . future growth in players and engagement will depend on our ability to retain current players , attract new players , launch new games and features and expand into new markets and distribution platforms . mobile penetration mobile penetration is defined as the percentage of total revenue generated from mobile platforms . we believe this indicator provides useful information in understanding revenue generated from mobile platforms such as smartphones and tablets . average monthly active users ( mau ) mau is defined as the number of individual users who played a game during a particular month . an individual who plays multiple games or from multiple devices may , in certain circumstances , be counted more than once . however , we use third-party data to limit the occurrence of multiple counting . average mau for a period is the average of maus for each month for the period presented . we believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a monthly basis . average daily active users ( dau ) dau is defined as the number of individual users who played a game on a particular day . an individual who plays multiple games or from multiple devices may , in certain circumstances , be counted more than once . however , we use third-party data to limit the occurrence of multiple counting . average dau for a period is the average of the monthly average daus for the period presented . we believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a daily basis . average revenue per daily active user ( arpdau ) arpdau is calculated by dividing revenue for the period by the average dau for the period and then dividing by the number of days in the period . we believe this indicator provides useful information reflecting game monetization . average monthly paying users ( mpu ) mpu is defined as the number of individual users who made an in-game purchase during a particular month . an individual who made purchases in multiple games or from multiple devices may , in certain circumstances , be counted more than once . however , we use third-party data to limit the occurrence of multiple counting . average mpu for a period is the average of mpus for each month for the period presented . we believe this indicator provides useful information in understanding the number of users reached across our portfolio of games making in-game purchases on a monthly basis . average monthly revenue per paying user ( amrppu ) amrppu is calculated by dividing average monthly revenue by average mpus for the applicable time period . we believe this indicator provides useful information reflecting game monetization . payer conversion rate payer conversion rate is calculated by dividing average mpu for the period by the average mau for the same period . we believe this indicator provides useful information reflecting game monetization . non-gaap financial measures adjusted ebitda , or aebitda , as used herein , is a non-gaap financial measure that is presented as 42 supplemental disclosure and is reconciled to net income attributable to sciplay as the most directly comparable gaap measure as set forth in the below table . story_separator_special_tag based on an analysis of the customers ' historical play behavior , the timing difference between when virtual currencies are purchased by a customer and when those virtual currencies are consumed in game play is relatively short . future usage patterns may differ from historical usage patterns , and therefore the estimated average playing periods may change in the future , and such changes could be material . 48 principal-agent considerations — we recognize revenues on a gross basis because we have control over the content and functionality of games before players access our games on our platform providers platforms . we evaluated our current agreements with our platform providers and end-user agreements and based on the preceding , we determined that we are the principal in such arrangements . any future changes in these arrangements or to our games and related method of distribution may result in a different conclusion , and such change would have a material impact on our gross revenues . business combinations we account for business combinations in accordance with asc 805. this standard requires the acquiring entity in a business combination to recognize all ( and only ) the assets acquired and liabilities assumed in the transaction and establishes the acquisition-date fair value as the measurement objective for all assets acquired and liabilities assumed in a business combination . determining the fair value of assets acquired and liabilities assumed requires management judgment and often involves the use of significant estimates and assumptions with respect to the timing and amounts of future cash inflows and outflows , discount rates , market prices and asset lives , among other items . any changes in the underlying assumptions can impact the estimates of fair value by material amounts , which can in turn materially impact our results of operations . if the subsequent actual results and updated projections of the underlying business activity change compared with the assumptions and projections used to develop these fair values , we could record impairment charges . in addition , we have estimated the useful lives of certain acquired assets , and these lives are used to calculate depreciation & amortization expense . if our estimates of the useful lives change , depreciation & amortization expense could be accelerated or slowed . contingent acquisition consideration the valuation of contingent acquisition consideration ( which is required each reporting period ) requires significant judgments , and any changes in the underlying assumptions can impact the estimates of fair value by material amounts . during the second quarter of 2020 , we acquired come2play for a total purchase consideration of $ 17.8 million which includes $ 3.7 million in estimated contingent acquisition consideration . we paid $ 4.0 million and $ 27.0 million of the spicerack contingent acquisition consideration during the years ended december 31 , 2020 and 2019 , respectively . income taxes we are subject to the income tax laws of the u.s. federal , state and foreign jurisdictions in which we operate . these tax laws are complex , and the manner in which they apply to our facts is sometimes open to interpretation . in establishing the provision for income taxes , we must make judgments about the application of these inherently complex tax laws . for periods prior to the ipo , the provision for income taxes is calculated as if sciplay completed separate tax returns apart from its parent ( `` separate-return method `` ) , which requires significant judgments . certain legal entities that are included in these financial statements under the separate-return method were included in tax filings of affiliated entities that are not part of these financial statements . our income tax positions and analysis are based on currently enacted tax law . future changes in tax law could significantly impact the provision for income taxes , the amount of taxes payable and the deferred tax asset and liability balances in future periods . deferred tax assets generally represent the excess of tax basis in our investment and tax benefits for tax deductions available in future tax returns . certain estimates and assumptions are required to determine whether it is more likely than not that all or some portion of the benefit of a deferred tax asset will not be realized . in making this assessment , management analyzes and estimates the impact of future taxable income , available carry-backs and carry-forwards , reversing temporary differences and available prudent and feasible tax planning strategies . should a change in facts or circumstances lead to a change in judgment about the ultimate realizability of a deferred tax asset , we record or adjust the related valuation allowance in the annual period that the change in facts and circumstances occurs , along with a corresponding increase or decrease in the provision for income taxes . for discussion of our income taxes , see note 9. variable interest entities ( vie ) as described in note 1 , upon the completion of the ipo , sciplay 's sole material asset is its member 's interest in 49 sciplay parent llc . due to sciplay 's power to control combined with its significant economic interest in sciplay parent llc , we concluded that sciplay is the primary beneficiary of the vie , and therefore it will consolidate the financial results of sciplay parent llc and its subsidiaries . any future changes to the economic interest and or the sciplay parent llc agreement , among other factors , may result in a different conclusion , and such change would have a material impact on sciplay financial statements , as sciplay parent llc and its subsidiaries would not be consolidated but rather accounted for under the equity method of accounting . liquidity , capital resources and working capital sciplay is a holding company , with no material assets other than its ownership of sciplay parent llc interests , no operating activities on its own and no independent means of generating revenue

credit agreement and other debt for additional information regarding our credit agreement and other debt and interest rate risk , see “ contractual obligations ” in this item 7 below , part ii , item 7a “ quantitative and qualitative disclosures about market risk ” and note 1. off balance sheet obligations as of december 31 , 2020 , we did not have any significant off-balance sheet arrangements . contractual obligations our contractual obligations as of december 31 , 2020 principally include obligations associated with our future minimum operating lease obligations , obligations under the tra and an obligation related to come2play contingent acquisition consideration as set forth in the table below : cash payments due in total less than 1 year 1 - 3 years 4 - 5 years more than 5 years operating leases $ 10.5 $ 2.4 $ 7.4 $ 0.7 $ — contingent acquisition consideration ( 1 ) 5.0 1.0 4.0 — — obligations under the tra 72.5 4.0 12.4 8.7 47.4 license royalty minimum guaranteed payments 2.9 2.6 0.3 — — total contractual obligations $ 90.9 $ 10.0 $ 24.1 $ 9.4 $ 47.4 ( 1 ) the contingent acquisition consideration


 Write a concise suspicious activity report of the following text delimited by triple backquotes. Return your response as a formal report which covers the key points highlighting the location,dates,entity names and account holder information in chronological order of the text.
     ```credit agreement and other debt for additional information regarding our credit agreement and other debt and interest rate risk , see “ contractual obligations ” in this item 7 below , part ii , item 7a “ quantitative and qualitative disclosures about market risk ” and note 1. off balance sheet obligations as of december 31 , 2020 , we did not have any significant off-balance sheet arrangements . contractual obligations our contractual obligations as of december 31 , 2020 principally include obligations associated with our future minimum operating lease obligations , obligations under the tra and an obligation related to come2play contingent acquisition consideration as set forth in the table below : cash payments due in total less than 1 year 1 - 3 years 4 - 5 years more than 5 years operating leases $ 10.5 $ 2.4 $ 7.4 $ 0.7 $ — contingent acquisition consideration ( 1 ) 5.0 1.0 4.0 — — obligations under the tra 72.5 4.0 12.4 8.7 47.4 license royalty minimum guaranteed payments 2.9 2.6 0.3 — — total contractual obligations $ 90.9 $ 10.0 $ 24.1 $ 9.4 $ 47.4 ( 1 ) the contingent acquisition consideration
```    
 Suspicious Activity Report : as a result of this acquisition we now offer a solitaire social game targeted towards casual game players on the same platforms in which we currently offer our existing games . we currently plan to launch an additional casual game in 2022. on september 14 , 2020 , our parent , scientific games corporation , announced that a number of long-term institutional investors , including highly credentialed gaming industry investor caledonia investments , reached an agreement to acquire a 34.9 % stake in sgc from macandrews & forbes incorporated ( `` macandrews & forbes ” ) at a price of $ 28.00 per share . this transaction was completed on october 27 , 2020 , with no investor owning more than 9.9 % of scientific games shares . m. mendel pinson , executive vice president at macandrews and forbes , and frances f. townsend , executive vice president of worldwide government , legal and business affairs of macandrews & forbes , resigned from the board of directors of sciplay effective october 2 , 2020. throughout 2019 and 2020 , we deployed significant updates across a number of our portfolio games , and we continued testing in certain international markets . we expect to deploy further updates to games in future years and to continue testing in international markets . our year over year total revenue growth of 25 % was in-line with the overall industry trend . we believe that there is an opportunity for improved operating results in 2021 and beyond , as we continue to execute on our strategic game updates , enhanced analytics , and an upcoming new game release . 41 key performance indicators and non-gaap measures we manage our business by tracking several key performance indicators , each of which is tracked by our internal analytics systems and more fully described below and referred to in our discussion of operating results . our key performance indicators are impacted by several factors that could cause them to fluctuate on a quarterly basis , such as platform providers ' policies , restrictions , seasonality , user connectivity and addition of new content to certain portfolios of games . future growth in players and engagement will depend on our ability to retain current players , attract new players , launch new games and features and expand into new markets and distribution platforms . mobile penetration mobile penetration is defined as the percentage of total revenue generated from mobile platforms . we believe this indicator provides useful information in understanding revenue generated from mobile platforms such as smartphones and tablets . average monthly active users ( mau ) mau is defined as the number of individual users who played a game during a particular month . an individual who plays multiple games or from multiple devices may , in certain circumstances , be counted more than once . however , we use third-party data to limit the occurrence of multiple counting . average mau for a period is the average of maus for each month for the period presented . we believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a monthly basis . average daily active users ( dau ) dau is defined as the number of individual users who played a game on a particular day . an individual who plays multiple games or from multiple devices may , in certain circumstances , be counted more than once . however , we use third-party data to limit the occurrence of multiple counting . average dau for a period is the average of the monthly average daus for the period presented . we believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a daily basis . average revenue per daily active user ( arpdau ) arpdau is calculated by dividing revenue for the period by the average dau for the period and then dividing by the number of days in the period . we believe this indicator provides useful information reflecting game monetization . average monthly paying users ( mpu ) mpu is defined as the number of individual users who made an in-game purchase during a particular month . an individual who made purchases in multiple games or from multiple devices may , in certain circumstances , be counted more than once . however , we use third-party data to limit the occurrence of multiple counting . average mpu for a period is the average of mpus for each month for the period presented . we believe this indicator provides useful information in understanding the number of users reached across our portfolio of games making in-game purchases on a monthly basis . average monthly revenue per paying user ( amrppu ) amrppu is calculated by dividing average monthly revenue by average mpus for the applicable time period . we believe this indicator provides useful information reflecting game monetization . payer conversion rate payer conversion rate is calculated by dividing average mpu for the period by the average mau for the same period . we believe this indicator provides useful information reflecting game monetization . non-gaap financial measures adjusted ebitda , or aebitda , as used herein , is a non-gaap financial measure that is presented as 42 supplemental disclosure and is reconciled to net income attributable to sciplay as the most directly comparable gaap measure as set forth in the below table . story_separator_special_tag based on an analysis of the customers ' historical play behavior , the timing difference between when virtual currencies are purchased by a customer and when those virtual currencies are consumed in game play is relatively short . future usage patterns may differ from historical usage patterns , and therefore the estimated average playing periods may change in the future , and such changes could be material . 48 principal-agent considerations — we recognize revenues on a gross basis because we have control over the content and functionality of games before players access our games on our platform providers platforms . we evaluated our current agreements with our platform providers and end-user agreements and based on the preceding , we determined that we are the principal in such arrangements . any future changes in these arrangements or to our games and related method of distribution may result in a different conclusion , and such change would have a material impact on our gross revenues . business combinations we account for business combinations in accordance with asc 805. this standard requires the acquiring entity in a business combination to recognize all ( and only ) the assets acquired and liabilities assumed in the transaction and establishes the acquisition-date fair value as the measurement objective for all assets acquired and liabilities assumed in a business combination . determining the fair value of assets acquired and liabilities assumed requires management judgment and often involves the use of significant estimates and assumptions with respect to the timing and amounts of future cash inflows and outflows , discount rates , market prices and asset lives , among other items . any changes in the underlying assumptions can impact the estimates of fair value by material amounts , which can in turn materially impact our results of operations . if the subsequent actual results and updated projections of the underlying business activity change compared with the assumptions and projections used to develop these fair values , we could record impairment charges . in addition , we have estimated the useful lives of certain acquired assets , and these lives are used to calculate depreciation & amortization expense . if our estimates of the useful lives change , depreciation & amortization expense could be accelerated or slowed . contingent acquisition consideration the valuation of contingent acquisition consideration ( which is required each reporting period ) requires significant judgments , and any changes in the underlying assumptions can impact the estimates of fair value by material amounts . during the second quarter of 2020 , we acquired come2play for a total purchase consideration of $ 17.8 million which includes $ 3.7 million in estimated contingent acquisition consideration . we paid $ 4.0 million and $ 27.0 million of the spicerack contingent acquisition consideration during the years ended december 31 , 2020 and 2019 , respectively . income taxes we are subject to the income tax laws of the u.s. federal , state and foreign jurisdictions in which we operate . these tax laws are complex , and the manner in which they apply to our facts is sometimes open to interpretation . in establishing the provision for income taxes , we must make judgments about the application of these inherently complex tax laws . for periods prior to the ipo , the provision for income taxes is calculated as if sciplay completed separate tax returns apart from its parent ( `` separate-return method `` ) , which requires significant judgments . certain legal entities that are included in these financial statements under the separate-return method were included in tax filings of affiliated entities that are not part of these financial statements . our income tax positions and analysis are based on currently enacted tax law . future changes in tax law could significantly impact the provision for income taxes , the amount of taxes payable and the deferred tax asset and liability balances in future periods . deferred tax assets generally represent the excess of tax basis in our investment and tax benefits for tax deductions available in future tax returns . certain estimates and assumptions are required to determine whether it is more likely than not that all or some portion of the benefit of a deferred tax asset will not be realized . in making this assessment , management analyzes and estimates the impact of future taxable income , available carry-backs and carry-forwards , reversing temporary differences and available prudent and feasible tax planning strategies . should a change in facts or circumstances lead to a change in judgment about the ultimate realizability of a deferred tax asset , we record or adjust the related valuation allowance in the annual period that the change in facts and circumstances occurs , along with a corresponding increase or decrease in the provision for income taxes . for discussion of our income taxes , see note 9. variable interest entities ( vie ) as described in note 1 , upon the completion of the ipo , sciplay 's sole material asset is its member 's interest in 49 sciplay parent llc . due to sciplay 's power to control combined with its significant economic interest in sciplay parent llc , we concluded that sciplay is the primary beneficiary of the vie , and therefore it will consolidate the financial results of sciplay parent llc and its subsidiaries . any future changes to the economic interest and or the sciplay parent llc agreement , among other factors , may result in a different conclusion , and such change would have a material impact on sciplay financial statements , as sciplay parent llc and its subsidiaries would not be consolidated but rather accounted for under the equity method of accounting . liquidity , capital resources and working capital sciplay is a holding company , with no material assets other than its ownership of sciplay parent llc interests , no operating activities on its own and no independent means of generating revenue

