for the calendar year , blizzard entertainment had two top-10 pc games in north america and europe with starcraft ii : wings of liberty® and world of warcraft : cataclysm® . additional highlights on february 2 , 2012 , our board of directors authorized a new stock repurchase program under which we may repurchase up to $ 1 billion of our common stock , on terms and conditions to be determined by the company , during the period between april 1 , 2012 and the earlier of march 31 , 2013 or a determination by the board of directors to discontinue the repurchase program . on february 9 , 2012 , the board of directors declared a cash dividend of $ 0.18 per common share to be paid on may 16 , 2012 to shareholders of record at the close of business on march 21 , 2012. on february 3 , 2011 , our board of directors authorized a new stock repurchase program ( the `` 2011 stock repurchase program `` ) under which we may repurchase up to $ 1.5 billion of our common stock until the earlier of march 31 , 2012 or a determination by the board of directors to discontinue the repurchase program . as of december 31 , 2011 , we have repurchased 59 million shares of common stock under this program at an aggregate purchase price of approximately $ 670 million . additionally , in january 2012 , we settled the purchase of 1 million shares of our common stock that we had committed to repurchase in december 2011 pursuant to the 2011 stock repurchase program for $ 12 million . in january 2011 , we settled a $ 22 million purchase of 1.8 million shares of our common stock that we had agreed to repurchase in december 2010 pursuant to a stock repurchase program under which , until december 31 , 2010 , we were authorized to repurchase up to $ 1 billion of our common stock . on february 9 , 2011 , the board of directors declared a cash dividend of $ 0.165 per common share to be paid on may 11 , 2011 to shareholders of record at the close of business on march 16 , 2011. on may 11 , 2011 , we made an aggregate cash dividend payment of $ 192 million to such shareholders . on august 12 , 2011 , we made dividend equivalent payments of $ 2 million related to this cash dividend to the holders of restricted stock units . product release highlights the following games , among other titles , were released during the year ended december 31 , 2011 : activision : cabela's® adventure camp nascar® the game 2011 cabela's® big game hunter 2012 rapala ® for kinect cabela's® big game hunter hunting party skylanders spyro 's adventure 41 cabela's® survival : shadows of katmai spiderman : edge of time call of duty : black ops content packs transformers : dark of the moon call of duty elite x-men : destiny call of duty : modern warfare 3 wipeout : in the zone goldeneye 007 : reloaded wipeout : season 2 lego star wars iii ( a lucas arts title ) in 2011 , we launched skylanders spyro 's adventure , a game that combines the use of toys with video games , delivering a new game play experience to our audiences . we also debuted call of duty elite , a digital service that provides both free and paid subscription-based content and features for the call of duty franchise . in march 2012 , activision expects to release the first call of duty modern warfare 3 content collection , a compilation of content previously released to call of duty elite premium members , on the xbox 360. in april 2012 , we also plan to release prototype ® 2 , the sequel to our popular open-world action game that was originally released in 2009. recently , blizzard has announced its intention to ship diablo iii in the second quarter of 2012 , released a trailer showcasing the multiplayer aspect of its starcraft ii expansion , heart of the swarm , and announced plans for the fourth world of warcraft expansion pack world of warcraft : mists of pandaria . in addition to developing these games , blizzard is currently developing a new massive multiplayer online game . international operations international sales are a fundamental part of our business . net revenues from international sales accounted for approximately 50 % , 46 % , and 48 % of our total consolidated net revenues for the years ended december 31 , 2011 , 2010 and 2009 , respectively . we maintain significant operations in the united states ( `` u.s. `` ) , canada , the united kingdom ( `` u.k. `` ) , france , germany , ireland , italy , sweden , spain , the netherlands , australia , south korea and china . an important element of our strategy is to develop content locally that is specifically directed toward local cultures and customs to succeed internationally . our international business is subject to risks typical of an international business , including , but not limited to , foreign currency exchange rate volatility . accordingly , our future results could be materially and adversely affected by changes in foreign currency exchange rates . management 's overview of business trends online content and digital downloads we provide our products through both the retail channel and through digital online delivery methods . many of our video games that are available through retailers as physical `` boxed `` software products , such as dvds , are also available through direct digital download over the internet ( both from websites that we own and sites owned by third parties ) . we also offer downloadable content as add-ons to our products ( e.g . , new multi-player content packs ) . story_separator_special_tag 48 these negative impacts on operating income were partially offset by : stronger performance from our call of duty franchise in both retail and digital channels ; a positive shift in the sales mix to higher-margin digital products ; lower sales and marketing expenses as a result of fewer releases ; and savings realized from headcount reductions within certain administrative functions in the first quarter of 2010. blizzard blizzard 's operating income decreased for 2011 as compared to 2010 primarily due to lower revenues as described above . these negative impacts on operating income were partially offset by : a decrease in sales and marketing expenses , as higher sales and marketing expenses were incurred in 2010 to support the release of world of warcraft : cataclysm in the fourth quarter and starcraft ii : wings of liberty in the third quarter ; and lower customer support costs incurred . blizzard 's operating income increased for 2010 as compared to 2009 primarily due to : the release of world of warcraft : cataclysm in the fourth quarter of 2010 and starcraft ii : wings of liberty in the third quarter of 2010 ; an increase in sales of value-added services related to world of warcraft ; and the china region business being back `` on line `` for full year of 2010 and the successful launch of world of warcraft : wrath of the lich king in china in august 2010. non-gaap financial measures the analysis of revenues by distribution channel is presented both on a gaap ( including the impact from change in deferred revenues ) and non-gaap ( excluding the impact from change in deferred revenues ) basis . we use this non-gaap measure internally when evaluating our operating performance , when planning , forecasting and analyzing future periods , and when assessing the performance of our management team . we believe this is appropriate because this non-gaap measure enables an analysis of performance based on the timing of actual transactions with our customers , which is consistent with the way the company is measured by investment analysts and industry data sources , and facilitates comparison of operating performance between periods . in addition , excluding the impact from change in deferred net revenue provides a much more timely indication of trends in our sales and other operating results . while we believe that this non-gaap measure is useful in evaluating our business , this information should be considered as supplemental in nature and is not meant to be considered in isolation from , as a substitute for , or as more important than , the related financial information prepared in accordance with gaap . in addition , this non-gaap financial measure may not be the same as any non-gaap measure presented by another company . this non-gaap financial measure has limitations in that it does not reflect all of the items associated with our gaap revenues . we compensate for the limitations resulting from the exclusion of the change in deferred revenues by considering the impact of that item separately and by considering our gaap , as well as non-gaap , revenues . 49 results of operationsyears ended december 31 , 2011 , 2010 , and 2009 non-gaap financial measures we currently define digital online channels-related sales as revenues from subscriptions and memberships , licensing royalties , value-added services , downloadable content , digitally distributed products , and wireless devices . the following table provides reconciliation between gaap and non-gaap net revenues by distribution channel for the years ended december 31 , 2011 , 2010 , and 2009 ( amounts in millions ) : replace_table_token_8_th ( 1 ) total non-gaap net revenues presented also represents our total operating segment net revenues . the increase in gaap net revenues from digital online channels for 2011 as compared to 2010 was primarily due to the continuing success of the call of duty franchise , including the stronger performance and greater number of downloadable content packs associated with call of duty : black ops released in 2011 versus call of duty : modern warfare 2 in the prior year , and a higher number of full game downloads from the call of duty catalogue titles . in addition , revenues generated from the world of warcraft franchise , particularly from the digital release of world of warcraft : cataclysm in december 2010 , as well as the digital release of starcraft ii : wings of liberty in july 2010 , resulted in more deferred revenues recognized in 2011 as compared to 2010. the increase in gaap net revenues from retail channels for 2011 as compared to 2010 was the result of the continued strong performance of the call of duty franchise as described above , recognition of deferred revenues from the 2010 launches of starcraft ii : wings of liberty and world of warcraft : cataclysm , and revenues generated from the launch of skylanders spyro 's adventure , partially offset by the release of fewer key titles . 50 the decrease in non-gaap net revenues from retail channels for 2011 as compared to 2010 was the result of our more focused slate , with the release of fewer key titles , and lower revenues generated from the casual `` value `` titles . the decrease was partially offset by the continued strong performance of the call of duty franchise and revenues generated from skylanders spyro 's adventure . the increase in non-gaap net revenues from digital online channels for 2011 as compared to 2010 was attributable to the stronger performance and greater number of downloadable content packs associated with call of duty : black ops released in 2011 versus call of duty : modern warfare 2 in the prior year , and a higher number of full game downloads from the call of duty catalogue titles . this increase was partially offset by the unfavorable impact of the decrease in world of warcraft 's subscriber base , the decrease

cash flows provided by operating activities for 2011 , the primary drivers of cash flows provided by operating activities included the collection of customer receivables generated by the sale of our products and digital and subscription revenues , partially offset by payments to vendors for the manufacture , distribution and marketing of our products , payments to third-party developers and intellectual property holders , tax liabilities , and payments to our workforce . a significant operating use of our cash relates to our continued focus on customer service for our subscribers , and investment in software development and intellectual property licenses . cash flows provided by operating activities were lower for 2011 as compared to 2010. our source of cash inflow varies with our release schedule . for example , blizzard 's two major releases of starcraft ii and world of world : cataclysm during 2010 contributed to the higher cash inflow for 2010 as compared to 2011 as there was no major current year releases from blizzard . the lower cash from operating activities was also attributable to the increased use of cash in our operations , such as for inventory , the payment of taxes , restructuring expenses , and operating expenses for which we had previously accrued . cash flows provided by ( used in ) investing activities the primary drivers of cash flows from investing activities have typically included capital expenditures , acquisitions and the net effect of purchases and sales/maturities of short-term investments . cash flows provided by investing activities were higher for 2011 as compared to 2010 , primarily due to increased proceeds from the maturity of investments , decreased purchases of 59 short-term investments and lower capital expenditures . proceeds from the maturity of investments were $ 740 million , the majority of which consisted of u.s. treasury and other government agency securities , while the purchase of short-term investments totaled $ 417 million and capital expenditures , primarily related to property and equipment , were $ 72 million .


 Write a concise suspicious activity report of the following text delimited by triple backquotes. Return your response as a formal report which covers the key points highlighting the location,dates,entity names and account holder information in chronological order of the text.
     ```cash flows provided by operating activities for 2011 , the primary drivers of cash flows provided by operating activities included the collection of customer receivables generated by the sale of our products and digital and subscription revenues , partially offset by payments to vendors for the manufacture , distribution and marketing of our products , payments to third-party developers and intellectual property holders , tax liabilities , and payments to our workforce . a significant operating use of our cash relates to our continued focus on customer service for our subscribers , and investment in software development and intellectual property licenses . cash flows provided by operating activities were lower for 2011 as compared to 2010. our source of cash inflow varies with our release schedule . for example , blizzard 's two major releases of starcraft ii and world of world : cataclysm during 2010 contributed to the higher cash inflow for 2010 as compared to 2011 as there was no major current year releases from blizzard . the lower cash from operating activities was also attributable to the increased use of cash in our operations , such as for inventory , the payment of taxes , restructuring expenses , and operating expenses for which we had previously accrued . cash flows provided by ( used in ) investing activities the primary drivers of cash flows from investing activities have typically included capital expenditures , acquisitions and the net effect of purchases and sales/maturities of short-term investments . cash flows provided by investing activities were higher for 2011 as compared to 2010 , primarily due to increased proceeds from the maturity of investments , decreased purchases of 59 short-term investments and lower capital expenditures . proceeds from the maturity of investments were $ 740 million , the majority of which consisted of u.s. treasury and other government agency securities , while the purchase of short-term investments totaled $ 417 million and capital expenditures , primarily related to property and equipment , were $ 72 million .
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 Suspicious Activity Report : for the calendar year , blizzard entertainment had two top-10 pc games in north america and europe with starcraft ii : wings of liberty® and world of warcraft : cataclysm® . additional highlights on february 2 , 2012 , our board of directors authorized a new stock repurchase program under which we may repurchase up to $ 1 billion of our common stock , on terms and conditions to be determined by the company , during the period between april 1 , 2012 and the earlier of march 31 , 2013 or a determination by the board of directors to discontinue the repurchase program . on february 9 , 2012 , the board of directors declared a cash dividend of $ 0.18 per common share to be paid on may 16 , 2012 to shareholders of record at the close of business on march 21 , 2012. on february 3 , 2011 , our board of directors authorized a new stock repurchase program ( the `` 2011 stock repurchase program `` ) under which we may repurchase up to $ 1.5 billion of our common stock until the earlier of march 31 , 2012 or a determination by the board of directors to discontinue the repurchase program . as of december 31 , 2011 , we have repurchased 59 million shares of common stock under this program at an aggregate purchase price of approximately $ 670 million . additionally , in january 2012 , we settled the purchase of 1 million shares of our common stock that we had committed to repurchase in december 2011 pursuant to the 2011 stock repurchase program for $ 12 million . in january 2011 , we settled a $ 22 million purchase of 1.8 million shares of our common stock that we had agreed to repurchase in december 2010 pursuant to a stock repurchase program under which , until december 31 , 2010 , we were authorized to repurchase up to $ 1 billion of our common stock . on february 9 , 2011 , the board of directors declared a cash dividend of $ 0.165 per common share to be paid on may 11 , 2011 to shareholders of record at the close of business on march 16 , 2011. on may 11 , 2011 , we made an aggregate cash dividend payment of $ 192 million to such shareholders . on august 12 , 2011 , we made dividend equivalent payments of $ 2 million related to this cash dividend to the holders of restricted stock units . product release highlights the following games , among other titles , were released during the year ended december 31 , 2011 : activision : cabela's® adventure camp nascar® the game 2011 cabela's® big game hunter 2012 rapala ® for kinect cabela's® big game hunter hunting party skylanders spyro 's adventure 41 cabela's® survival : shadows of katmai spiderman : edge of time call of duty : black ops content packs transformers : dark of the moon call of duty elite x-men : destiny call of duty : modern warfare 3 wipeout : in the zone goldeneye 007 : reloaded wipeout : season 2 lego star wars iii ( a lucas arts title ) in 2011 , we launched skylanders spyro 's adventure , a game that combines the use of toys with video games , delivering a new game play experience to our audiences . we also debuted call of duty elite , a digital service that provides both free and paid subscription-based content and features for the call of duty franchise . in march 2012 , activision expects to release the first call of duty modern warfare 3 content collection , a compilation of content previously released to call of duty elite premium members , on the xbox 360. in april 2012 , we also plan to release prototype ® 2 , the sequel to our popular open-world action game that was originally released in 2009. recently , blizzard has announced its intention to ship diablo iii in the second quarter of 2012 , released a trailer showcasing the multiplayer aspect of its starcraft ii expansion , heart of the swarm , and announced plans for the fourth world of warcraft expansion pack world of warcraft : mists of pandaria . in addition to developing these games , blizzard is currently developing a new massive multiplayer online game . international operations international sales are a fundamental part of our business . net revenues from international sales accounted for approximately 50 % , 46 % , and 48 % of our total consolidated net revenues for the years ended december 31 , 2011 , 2010 and 2009 , respectively . we maintain significant operations in the united states ( `` u.s. `` ) , canada , the united kingdom ( `` u.k. `` ) , france , germany , ireland , italy , sweden , spain , the netherlands , australia , south korea and china . an important element of our strategy is to develop content locally that is specifically directed toward local cultures and customs to succeed internationally . our international business is subject to risks typical of an international business , including , but not limited to , foreign currency exchange rate volatility . accordingly , our future results could be materially and adversely affected by changes in foreign currency exchange rates . management 's overview of business trends online content and digital downloads we provide our products through both the retail channel and through digital online delivery methods . many of our video games that are available through retailers as physical `` boxed `` software products , such as dvds , are also available through direct digital download over the internet ( both from websites that we own and sites owned by third parties ) . we also offer downloadable content as add-ons to our products ( e.g . , new multi-player content packs ) . story_separator_special_tag 48 these negative impacts on operating income were partially offset by : stronger performance from our call of duty franchise in both retail and digital channels ; a positive shift in the sales mix to higher-margin digital products ; lower sales and marketing expenses as a result of fewer releases ; and savings realized from headcount reductions within certain administrative functions in the first quarter of 2010. blizzard blizzard 's operating income decreased for 2011 as compared to 2010 primarily due to lower revenues as described above . these negative impacts on operating income were partially offset by : a decrease in sales and marketing expenses , as higher sales and marketing expenses were incurred in 2010 to support the release of world of warcraft : cataclysm in the fourth quarter and starcraft ii : wings of liberty in the third quarter ; and lower customer support costs incurred . blizzard 's operating income increased for 2010 as compared to 2009 primarily due to : the release of world of warcraft : cataclysm in the fourth quarter of 2010 and starcraft ii : wings of liberty in the third quarter of 2010 ; an increase in sales of value-added services related to world of warcraft ; and the china region business being back `` on line `` for full year of 2010 and the successful launch of world of warcraft : wrath of the lich king in china in august 2010. non-gaap financial measures the analysis of revenues by distribution channel is presented both on a gaap ( including the impact from change in deferred revenues ) and non-gaap ( excluding the impact from change in deferred revenues ) basis . we use this non-gaap measure internally when evaluating our operating performance , when planning , forecasting and analyzing future periods , and when assessing the performance of our management team . we believe this is appropriate because this non-gaap measure enables an analysis of performance based on the timing of actual transactions with our customers , which is consistent with the way the company is measured by investment analysts and industry data sources , and facilitates comparison of operating performance between periods . in addition , excluding the impact from change in deferred net revenue provides a much more timely indication of trends in our sales and other operating results . while we believe that this non-gaap measure is useful in evaluating our business , this information should be considered as supplemental in nature and is not meant to be considered in isolation from , as a substitute for , or as more important than , the related financial information prepared in accordance with gaap . in addition , this non-gaap financial measure may not be the same as any non-gaap measure presented by another company . this non-gaap financial measure has limitations in that it does not reflect all of the items associated with our gaap revenues . we compensate for the limitations resulting from the exclusion of the change in deferred revenues by considering the impact of that item separately and by considering our gaap , as well as non-gaap , revenues . 49 results of operationsyears ended december 31 , 2011 , 2010 , and 2009 non-gaap financial measures we currently define digital online channels-related sales as revenues from subscriptions and memberships , licensing royalties , value-added services , downloadable content , digitally distributed products , and wireless devices . the following table provides reconciliation between gaap and non-gaap net revenues by distribution channel for the years ended december 31 , 2011 , 2010 , and 2009 ( amounts in millions ) : replace_table_token_8_th ( 1 ) total non-gaap net revenues presented also represents our total operating segment net revenues . the increase in gaap net revenues from digital online channels for 2011 as compared to 2010 was primarily due to the continuing success of the call of duty franchise , including the stronger performance and greater number of downloadable content packs associated with call of duty : black ops released in 2011 versus call of duty : modern warfare 2 in the prior year , and a higher number of full game downloads from the call of duty catalogue titles . in addition , revenues generated from the world of warcraft franchise , particularly from the digital release of world of warcraft : cataclysm in december 2010 , as well as the digital release of starcraft ii : wings of liberty in july 2010 , resulted in more deferred revenues recognized in 2011 as compared to 2010. the increase in gaap net revenues from retail channels for 2011 as compared to 2010 was the result of the continued strong performance of the call of duty franchise as described above , recognition of deferred revenues from the 2010 launches of starcraft ii : wings of liberty and world of warcraft : cataclysm , and revenues generated from the launch of skylanders spyro 's adventure , partially offset by the release of fewer key titles . 50 the decrease in non-gaap net revenues from retail channels for 2011 as compared to 2010 was the result of our more focused slate , with the release of fewer key titles , and lower revenues generated from the casual `` value `` titles . the decrease was partially offset by the continued strong performance of the call of duty franchise and revenues generated from skylanders spyro 's adventure . the increase in non-gaap net revenues from digital online channels for 2011 as compared to 2010 was attributable to the stronger performance and greater number of downloadable content packs associated with call of duty : black ops released in 2011 versus call of duty : modern warfare 2 in the prior year , and a higher number of full game downloads from the call of duty catalogue titles . this increase was partially offset by the unfavorable impact of the decrease in world of warcraft 's subscriber base , the decrease

