it features the franchise 's most popular tracks and modes and has an in-game digital store that allows players to customize their game experience with a myriad of downloadable items , bikes , tracks and more . we also launched our first ufc games for facebook : ufc undisputed fight nation and ufc undisputed for iphone/ipad , and announced the upcoming facebook and mobile games based on jimmy buffet 's margaritaville . we continued development of our massively multiplayer online game , warhammer 40,000 : dark millennium online , which is scheduled for release in fiscal 2013. streamlining our business during the third quarter of fiscal 2011 , we reevaluated our strategy of adapting certain western content for free-to-play online games in asian markets . as a result , we cancelled two games , eliminated certain positions , and closed our korean support office . in the fourth quarter of fiscal 2011 , we performed an assessment of our product development and publishing staffing models . this resulted in a change to our staffing plans to better address peak service periods , as well as better utilize shared-services and more cost-effective locations . ( see `` note 10 — restructuring and other charges `` in the notes to the consolidated financial statements in item 8 for additional information . ) we continue to shift the focus of our casual and lifestyle business away from traditional kids movie-based licensed titles . we reevaluated the sales potential of games based on our kids movie-based licenses during the preparation of our fiscal 2011 third quarter financial statements . consistent with recent industry trends , we lowered expectations for this category , which resulted in an impairment of $ 30.3 million of kids movie-based licenses for titles that are expected to be released in fiscal 2012 and beyond . in january 2011 , we sold certain wireless carrier contracts and one of our wholly-owned subsidiaries that had been involved in publishing and developing a portion of our content sold on legacy wireless platforms for an insignificant gain . we are continuing our investment in the wireless platforms with the carrier contracts retained , focusing on the development of products for use in products based on the apple ios , google android and microsoft windows mobile operating systems . trends affecting our business the following trends affect our business : increasing shift to online content and digital downloads we provide our products through both the retail channel and through online digital delivery methods . recently , the interactive entertainment software industry is delivering a growing amount of games , downloadable content and product add-ons by direct digital download through the internet and gaming consoles . we believe that much of the growth in the industry will come via online distribution such as massively multiplayer games ( both subscription and free-to-play ) , casual micro-transaction based games , paid downloadable content and digital downloads of games , including those on wireless platforms , and conversely , we believe retail sales will be a decreasing revenue source . for the year ended december 31 , 2010 , retail software sales in the u.s. decreased 5 % compared to 2009 according to the npd group ; for the same period , across the u.k. , germany , france and spain , aggregated retail software sales decreased almost 4 % compared to 2009 according to gfk . accordingly , we plan to continue integrating a digital component into our franchises where applicable . as our involvement in the undelivered online service elements within our games increases , more of our revenue will be deferred , which will impact the timing of our revenue recognition but not our cash flow from operations . sales of used video games large retailers , such as gamestop and best buy , have increased their focus on selling used video games , which provides higher margins for the retailers than sales of new games . this focus reduces demand for new copies of our games . we believe customer retention through compelling online play and downloadable content offers may reduce consumers ' propensity to trade in games . additionally , for the first time in fiscal 2011 , certain of our titles included free access to online content through a code on the back of the video game manual for first-time purchasers . this new structure created a new revenue stream , as we were able to offer second-time buyers of these titles the opportunity to separately purchase the online content . sales concentration of top titles the majority of money spent by consumers on video game software is spent on select top titles . because of the demand for select “ hit ” titles and the costs to develop our games , we believe that it is important to focus our development efforts on bringing a select number of high-quality , competitive products to market . shifting preferences in the casual and lifestyle market based on 2010 npd data , the industry has seen a shift in preferences in the casual and lifestyle market away from kids movie-based licensed titles towards games offering more of a family or group play experience , such as party and dance games . in addition , there has been interest in the new motion-based controllers : xbox 360 kinect and playstation move , which were introduced during holiday 2010. the casual and lifestyle market is also shifting to games with online digital delivery methods , including games played online and on social networking sites such as facebook , and through wireless devices based on the apple ios ( including the iphone , itouch and ipad ) , google android , and windows mobile platforms . story_separator_special_tag ( see `` note 25 — quarterly financial data ( unaudited ) `` in the notes to the consolidated financial statements included in item 8 for further discussion of our capitalization of interest expense on our notes . ) income taxes income tax expense for fiscal 2011 was $ 0.9 million , which primarily represents foreign taxes and u.s. state taxes offset by a $ 1.6 million benefit related to the release of a valuation allowance on previously unrecognized tax benefits , compared to income tax expense of $ 0.2 million in fiscal 2010. the change in income taxes is primarily attributable to income taxes incurred in foreign jurisdictions , which are not reduced by losses in the united states . the effective tax rate differs significantly from the federal statutory rate primarily due to losses in the united states that are fully offset by a valuation allowance to the extent that such losses are not subject to loss carry-back provisions . noncontrolling interest we sold our interest in thq * ice llc ( a joint venture with ice entertainment , inc. ) on april 30 , 2010 and recognized an insignificant gain . in fiscal 2010 , we recognized $ 2.9 million of noncontrolling interest reflecting the loss allocable to equity interests in thq * ice llc that were not owned by thq . comparison of fiscal 2010 to fiscal 2009 net sales fiscal 2010 net sales were primarily driven by sales of our first game based on the ufc franchise , ufc 2009 undisputed , as well as wwe smackdown vs. raw 2010 and catalog titles . net sales increased $ 69.1 million in fiscal 2010 to $ 899.1 million , from $ 830.0 million in fiscal 2009. net sales by new releases and catalog titles the following table details our net sales by new releases and catalog titles for fiscal 2010 and fiscal 2009 ( amounts in thousands ) : replace_table_token_9_th net sales of our new releases ( including changes in deferred net revenue ) increased $ 113.9 million in fiscal 2010 compared to fiscal 2009 primarily due to sales of ufc 2009 undisputed , which was initially released in the three months ended june 30 , 2009 on xbox 360 and ps3 , at a premium price ( e.g . msrp of $ 59.99 in the united states ) . this title was the primary driver of our net sales in fiscal 2010 and had a higher average selling price compared to sales of our titles released in fiscal 2009. the increase in net sales of new releases due to sales of ufc 2009 undisputed was partially offset by i ) a decrease in net sales of games based on the wwe brand , which was primarily due to the release of wwe legends of wrestlemania in fiscal 2009 with no comparable title in fiscal 2010 and ii ) fewer units shipped of games based on our license with nickelodeon . net sales of our catalog titles ( including changes in deferred net revenue ) decreased $ 44.7 million in fiscal 2010 due to fewer units sold compared to fiscal 2009. additionally , with respect to sales of our catalog , we had a decrease in the recognition of deferred revenue in fiscal 2010 compared to fiscal 2009. net sales by territory the following table details our net sales by territory for fiscal 2010 and fiscal 2009 ( amounts in thousands ) : replace_table_token_10_th net sales in north america ( including changes in deferred net revenue ) increased $ 100.9 million in fiscal 2010 compared to fiscal 2009. the increase was due to an increase in units shipped of our new releases with higher average selling prices , which was primarily due to sales of ufc 2009 undisputed . net sales in europe ( including changes in deferred net revenue ) decreased $ 36.4 million in fiscal 2010 compared to fiscal 2009. the decrease was primarily due to a decrease in units shipped . we shipped fewer games from our kids business due primarily to fewer units sold of up in fiscal 2010 compared to wall-e in fiscal 2009 and we shipped fewer games based on our wwe license , which was primarily due to the release of wwe legends of wrestlemania in fiscal 2009 with no comparable title in fiscal 2010. the decrease in units shipped was partially offset by an increase in average selling prices in fiscal 2010 compared to fiscal 2009 , driven by sales of ufc 2009 undisputed . we estimate that changes in foreign currency translation rates during fiscal 2010 decreased reported net sales in europe by $ 3.9 million . net sales in asia pacific ( including changes in deferred net revenue ) increased $ 4.7 million in fiscal 2010 compared to fiscal 2009. we estimate that changes in foreign currency translation rates during fiscal 2010 increased reported net sales in this territory by $ 6.1 million . excluding the increase due to changes in foreign currency translation rates , net sales in asia pacific decreased slightly in fiscal 2010 compared to fiscal 2009. cost of sales cost of sales decreased $ 112.3 million , or 15 % , in fiscal 2010 compared to fiscal 2009. as a result , our gross profit increased 19.4 points in fiscal 2010. the decrease in cost of sales was primarily due to a decrease in software amortization and royalties expense because of non-cash charges of $ 63.3 million in fiscal 2009 related to the write-off of capitalized software for games that were cancelled as part of our fiscal 2009 business realignment and additional amortization expense in fiscal 2009 as a result of lower projected gross sales on various titles . additionally , the decrease in cost of sales as a percent of net sales in fiscal 2010 was due to sales of games at higher average selling prices compared to fiscal 2009 , led by the release of ufc 2009 undisputed . cost

cash flow from financing activities . excluding the proceeds from the issuance of the notes on august 4 , 2009 , cash flow from financing activities was relatively flat in fiscal 2011 compared to fiscal 2010. effect of exchange rate changes on cash . changes in foreign currency translation rates increased our reported cash balance by $ 9.0 million . key balance sheet accounts total current assets at march 31 , 2011 were $ 599.7 million , up from $ 562.5 million at march 31 , 2010 . in addition to cash , cash equivalents and short-term investments , our current assets consisted primarily of : accounts receivable . accounts receivable increased $ 120.3 million , from $ 41.3 million at march 31 , 2010 to $ 161.6 million at march 31 , 2011 . net accounts receivable was higher at the end of fiscal 2011 compared to fiscal 2010 , primarily due to the march 2011 release of homefront . accounts receivable allowances were $ 87.6 million as of march 31 , 2011 , a $ 10.0 million increase from march 31 , 2010 . allowances for price protection and returns as a percentage of trailing nine month net sales , excluding the impact of changes in deferred net revenue , were 11 % and 10 % as of march 31 , 2011 and 2010 , respectively . we believe our current reserves are adequate based on historical experience , inventory remaining in the retail channel and the rate of inventory sell-through in the retail channel . inventory . inventory increased $ 17.9 million , from $ 14.0 million at march 31 , 2010 to $ 31.9 million at march 31 , 2011 .


 Write a concise suspicious activity report of the following text delimited by triple backquotes. Return your response as a formal report which covers the key points highlighting the location,dates,entity names and account holder information in chronological order of the text.
     ```cash flow from financing activities . excluding the proceeds from the issuance of the notes on august 4 , 2009 , cash flow from financing activities was relatively flat in fiscal 2011 compared to fiscal 2010. effect of exchange rate changes on cash . changes in foreign currency translation rates increased our reported cash balance by $ 9.0 million . key balance sheet accounts total current assets at march 31 , 2011 were $ 599.7 million , up from $ 562.5 million at march 31 , 2010 . in addition to cash , cash equivalents and short-term investments , our current assets consisted primarily of : accounts receivable . accounts receivable increased $ 120.3 million , from $ 41.3 million at march 31 , 2010 to $ 161.6 million at march 31 , 2011 . net accounts receivable was higher at the end of fiscal 2011 compared to fiscal 2010 , primarily due to the march 2011 release of homefront . accounts receivable allowances were $ 87.6 million as of march 31 , 2011 , a $ 10.0 million increase from march 31 , 2010 . allowances for price protection and returns as a percentage of trailing nine month net sales , excluding the impact of changes in deferred net revenue , were 11 % and 10 % as of march 31 , 2011 and 2010 , respectively . we believe our current reserves are adequate based on historical experience , inventory remaining in the retail channel and the rate of inventory sell-through in the retail channel . inventory . inventory increased $ 17.9 million , from $ 14.0 million at march 31 , 2010 to $ 31.9 million at march 31 , 2011 .
```    
 Suspicious Activity Report : it features the franchise 's most popular tracks and modes and has an in-game digital store that allows players to customize their game experience with a myriad of downloadable items , bikes , tracks and more . we also launched our first ufc games for facebook : ufc undisputed fight nation and ufc undisputed for iphone/ipad , and announced the upcoming facebook and mobile games based on jimmy buffet 's margaritaville . we continued development of our massively multiplayer online game , warhammer 40,000 : dark millennium online , which is scheduled for release in fiscal 2013. streamlining our business during the third quarter of fiscal 2011 , we reevaluated our strategy of adapting certain western content for free-to-play online games in asian markets . as a result , we cancelled two games , eliminated certain positions , and closed our korean support office . in the fourth quarter of fiscal 2011 , we performed an assessment of our product development and publishing staffing models . this resulted in a change to our staffing plans to better address peak service periods , as well as better utilize shared-services and more cost-effective locations . ( see `` note 10 — restructuring and other charges `` in the notes to the consolidated financial statements in item 8 for additional information . ) we continue to shift the focus of our casual and lifestyle business away from traditional kids movie-based licensed titles . we reevaluated the sales potential of games based on our kids movie-based licenses during the preparation of our fiscal 2011 third quarter financial statements . consistent with recent industry trends , we lowered expectations for this category , which resulted in an impairment of $ 30.3 million of kids movie-based licenses for titles that are expected to be released in fiscal 2012 and beyond . in january 2011 , we sold certain wireless carrier contracts and one of our wholly-owned subsidiaries that had been involved in publishing and developing a portion of our content sold on legacy wireless platforms for an insignificant gain . we are continuing our investment in the wireless platforms with the carrier contracts retained , focusing on the development of products for use in products based on the apple ios , google android and microsoft windows mobile operating systems . trends affecting our business the following trends affect our business : increasing shift to online content and digital downloads we provide our products through both the retail channel and through online digital delivery methods . recently , the interactive entertainment software industry is delivering a growing amount of games , downloadable content and product add-ons by direct digital download through the internet and gaming consoles . we believe that much of the growth in the industry will come via online distribution such as massively multiplayer games ( both subscription and free-to-play ) , casual micro-transaction based games , paid downloadable content and digital downloads of games , including those on wireless platforms , and conversely , we believe retail sales will be a decreasing revenue source . for the year ended december 31 , 2010 , retail software sales in the u.s. decreased 5 % compared to 2009 according to the npd group ; for the same period , across the u.k. , germany , france and spain , aggregated retail software sales decreased almost 4 % compared to 2009 according to gfk . accordingly , we plan to continue integrating a digital component into our franchises where applicable . as our involvement in the undelivered online service elements within our games increases , more of our revenue will be deferred , which will impact the timing of our revenue recognition but not our cash flow from operations . sales of used video games large retailers , such as gamestop and best buy , have increased their focus on selling used video games , which provides higher margins for the retailers than sales of new games . this focus reduces demand for new copies of our games . we believe customer retention through compelling online play and downloadable content offers may reduce consumers ' propensity to trade in games . additionally , for the first time in fiscal 2011 , certain of our titles included free access to online content through a code on the back of the video game manual for first-time purchasers . this new structure created a new revenue stream , as we were able to offer second-time buyers of these titles the opportunity to separately purchase the online content . sales concentration of top titles the majority of money spent by consumers on video game software is spent on select top titles . because of the demand for select “ hit ” titles and the costs to develop our games , we believe that it is important to focus our development efforts on bringing a select number of high-quality , competitive products to market . shifting preferences in the casual and lifestyle market based on 2010 npd data , the industry has seen a shift in preferences in the casual and lifestyle market away from kids movie-based licensed titles towards games offering more of a family or group play experience , such as party and dance games . in addition , there has been interest in the new motion-based controllers : xbox 360 kinect and playstation move , which were introduced during holiday 2010. the casual and lifestyle market is also shifting to games with online digital delivery methods , including games played online and on social networking sites such as facebook , and through wireless devices based on the apple ios ( including the iphone , itouch and ipad ) , google android , and windows mobile platforms . story_separator_special_tag ( see `` note 25 — quarterly financial data ( unaudited ) `` in the notes to the consolidated financial statements included in item 8 for further discussion of our capitalization of interest expense on our notes . ) income taxes income tax expense for fiscal 2011 was $ 0.9 million , which primarily represents foreign taxes and u.s. state taxes offset by a $ 1.6 million benefit related to the release of a valuation allowance on previously unrecognized tax benefits , compared to income tax expense of $ 0.2 million in fiscal 2010. the change in income taxes is primarily attributable to income taxes incurred in foreign jurisdictions , which are not reduced by losses in the united states . the effective tax rate differs significantly from the federal statutory rate primarily due to losses in the united states that are fully offset by a valuation allowance to the extent that such losses are not subject to loss carry-back provisions . noncontrolling interest we sold our interest in thq * ice llc ( a joint venture with ice entertainment , inc. ) on april 30 , 2010 and recognized an insignificant gain . in fiscal 2010 , we recognized $ 2.9 million of noncontrolling interest reflecting the loss allocable to equity interests in thq * ice llc that were not owned by thq . comparison of fiscal 2010 to fiscal 2009 net sales fiscal 2010 net sales were primarily driven by sales of our first game based on the ufc franchise , ufc 2009 undisputed , as well as wwe smackdown vs. raw 2010 and catalog titles . net sales increased $ 69.1 million in fiscal 2010 to $ 899.1 million , from $ 830.0 million in fiscal 2009. net sales by new releases and catalog titles the following table details our net sales by new releases and catalog titles for fiscal 2010 and fiscal 2009 ( amounts in thousands ) : replace_table_token_9_th net sales of our new releases ( including changes in deferred net revenue ) increased $ 113.9 million in fiscal 2010 compared to fiscal 2009 primarily due to sales of ufc 2009 undisputed , which was initially released in the three months ended june 30 , 2009 on xbox 360 and ps3 , at a premium price ( e.g . msrp of $ 59.99 in the united states ) . this title was the primary driver of our net sales in fiscal 2010 and had a higher average selling price compared to sales of our titles released in fiscal 2009. the increase in net sales of new releases due to sales of ufc 2009 undisputed was partially offset by i ) a decrease in net sales of games based on the wwe brand , which was primarily due to the release of wwe legends of wrestlemania in fiscal 2009 with no comparable title in fiscal 2010 and ii ) fewer units shipped of games based on our license with nickelodeon . net sales of our catalog titles ( including changes in deferred net revenue ) decreased $ 44.7 million in fiscal 2010 due to fewer units sold compared to fiscal 2009. additionally , with respect to sales of our catalog , we had a decrease in the recognition of deferred revenue in fiscal 2010 compared to fiscal 2009. net sales by territory the following table details our net sales by territory for fiscal 2010 and fiscal 2009 ( amounts in thousands ) : replace_table_token_10_th net sales in north america ( including changes in deferred net revenue ) increased $ 100.9 million in fiscal 2010 compared to fiscal 2009. the increase was due to an increase in units shipped of our new releases with higher average selling prices , which was primarily due to sales of ufc 2009 undisputed . net sales in europe ( including changes in deferred net revenue ) decreased $ 36.4 million in fiscal 2010 compared to fiscal 2009. the decrease was primarily due to a decrease in units shipped . we shipped fewer games from our kids business due primarily to fewer units sold of up in fiscal 2010 compared to wall-e in fiscal 2009 and we shipped fewer games based on our wwe license , which was primarily due to the release of wwe legends of wrestlemania in fiscal 2009 with no comparable title in fiscal 2010. the decrease in units shipped was partially offset by an increase in average selling prices in fiscal 2010 compared to fiscal 2009 , driven by sales of ufc 2009 undisputed . we estimate that changes in foreign currency translation rates during fiscal 2010 decreased reported net sales in europe by $ 3.9 million . net sales in asia pacific ( including changes in deferred net revenue ) increased $ 4.7 million in fiscal 2010 compared to fiscal 2009. we estimate that changes in foreign currency translation rates during fiscal 2010 increased reported net sales in this territory by $ 6.1 million . excluding the increase due to changes in foreign currency translation rates , net sales in asia pacific decreased slightly in fiscal 2010 compared to fiscal 2009. cost of sales cost of sales decreased $ 112.3 million , or 15 % , in fiscal 2010 compared to fiscal 2009. as a result , our gross profit increased 19.4 points in fiscal 2010. the decrease in cost of sales was primarily due to a decrease in software amortization and royalties expense because of non-cash charges of $ 63.3 million in fiscal 2009 related to the write-off of capitalized software for games that were cancelled as part of our fiscal 2009 business realignment and additional amortization expense in fiscal 2009 as a result of lower projected gross sales on various titles . additionally , the decrease in cost of sales as a percent of net sales in fiscal 2010 was due to sales of games at higher average selling prices compared to fiscal 2009 , led by the release of ufc 2009 undisputed . cost

