The modern chess instructor
Steinitz, William, 1836-1900
lOV Pto4___ " 0 P— R4 8O L ' P— KR3 89 KXR PXP 9O -K] K-Q2 78Q<R-KB5 82 finQR-Q sq. 91 92 93 22 t— Kt3 «n "" K-B5 84 Kt-B2 ,PXR K-K2 R— KKt sq. R— £7 ch. 'P— R6 ,B-R4 a IK— Kt2 QKt-Q4 *fiQ-Kt3 nnQ-Kt4 P-B4 flo P_Kt4 35 P— R BXP 85D* Kt-B5ch. e.p. npKtXKtP 95UUR_R3 PXB ajR-R6ch. 2e^Q4 27 P— R8 (Q) P-Kt8(Q) 25 K-B sq. QxKtP R— QKt5 3'Q— QBSch. nn Resigns. P— R5 Game 8. Irregular Opening. White, W. Stemitz. Black, M. Tschigorin. .KKt-B3 AKKt— B3 nP-Q4 nP-QB4 "P-K3 ,QKt-B3 Kt— Q2 astles Castles qP-K4 °PXKP lU KtxKt BxKt p_KR3 100 ,,2=2! _ llR— Ksq. 1O1 . R-Ksq. i^Q__B3 1O2 B-Q2__ l«JKt— Esq. B-B3 15 IPS B— Kt sq. 1RP-Q5 IUQ_Q Sq. 104 1 ' P— OKt3 28 40P-QKt4 Game 8-conf d. R-K2 lia KR-QKtgqlll R— Kt2 112 J-B3 on^- 1O5 " °Q— R2 B— 65 106 , P-QR3 :— £2 gR lO7nnQ-KKt4 ""^ ,PXBP 'B— R2 33 Kt— 65 RXP 'BXP •K— Ksq. ,PxKt atKt— K3 nrQ~K4 uOKt— Esq. RQ-B4ch. "OKt— K 0p_ KKt4 nrB— Kt6ch. 0 OK— Esq. 114 _R2 --B5ch Kt-B5 uu fl'R— R4 U1* Resigns. * See Diagram page 172. t See Diagram page 172. rmB-Ktl 98 " / O— U ' K— Kt sq. 109QQP-Q7 UOi Q— Kt3 "U Resigns, t See Diagram page 172. STEINITZ-TSCHIGORIN GAMES. 175 (Continued from page 1) 79. Game 6.— A grave error. As pointed out by Senor Vazquez, he could at least draw by 25 R— KB sq., 25 Kt— K4; 26 R— K6 ch., best (if 36 K— Q3; 27 RxKt and wins; or if 26 ....Kt— Ktsch.; 27 K— B3, 27 Kt— 62; 28 P— KS and wins); 27 K— K2, 27 RxB; 28 I'XK and White ought to draw at least. 80. Game 6. — The march of this P is well-timed and goes the shortest road to victory. 81. Game 6. — Excellent play, as it blocks out the R from his most commanding file and leaves Black the option of several winning attacks. 82. Game 6.— There was hardly anything better, for if R— KKt5 Black would have answered R— KKt 6, and if then the R moved to KB5, Black would capture the KP checking and wins with ease. Game 6. — As will be seen, Black has calculated to the end with great exactitude in order to counteract the last resource which White is trying to adopt. Game 6. — Just as bad was K — K5, as Black would also exchange Rooks and ultimately his Queen would check at R7 winning the adverse Queen. Again, if K — 64 Black would proceed in a similar way as actually played, and would ultimately win by Q — Q4 ch. and exchanging Queens by Q — Kt4 ch. Game 6. — A forlorn hope. But, of course, White had no other resource. See Diagram, page 172. Tschigorin v. Steinitz. Game 7.— If n Kt— Kt3; 12 QKt— Kt5, 12 Q— B sq.; 13 B— KS, 13 P— QB3; 14 BxB, 14 PX Kt; 15 BxP with the much superior game. Game 7. — Black is a P ahead, but his game is fearfully cramped. P — Q3 was obviously worse as White would exchange Pawns followed by R— Ksq. ch. Game 7. — An excellent move which establishes communication of the Q with the King's side and gives White a powerful attack on that wing. Game 7. — This is the only reply, we believe, to counteract the threatened Q — KR4. Game 7. — If KtxP White would answer QxKP with the superior game. Game 7. — Splendid play. The R exercises a powerful influence on that square for the ending. Of course, if KtxP Black would answer Q— 64 effectively. Game 7. — If Q— Kt3 White would exchange Queens followed by P — K6 with an irresistible attack. Game 8. — If Q— Kt3 White would exchange Queens followed by P — K6 with an irresistible attack. Game 7. — White we believe missed here the opportunity of obtaining the victory by 21 P — K6, 21 KtXP; 22 KtXP; 22 KtXP; 23 Kt— K5 followed by R— Q3 with an irresistible attack. Game 7. — Feeble. Kt — K3 was now the best defense. Game 7. — This P is now entirely thrown away. He ought to have still played 23.... Kt — K3; and if 24 B— Kt3, 24  good defence. If 26 Kt— KS; 27 KtXKt ch.,27 BPxKt 528 Kt — K7, 28 R— R2; 29 K— R sq. 29 B— Q sq. ; 30 KtxB, 30 RxKt; 31 P— 64, 31 KR— B2 ; 32 P — B 5, 32 RXP, 33 RXR, 33 pXR; 34 R— KB sq., with an irristible attack. 97. Game 7. — Beautiful play. See Diagram page 172. 98. Game 7.— The ch. of White's Kt at B6 is obviously fatal to Black's game. If, for instance, 34 B — Q2; 35 Kt— B6 ch., 35 K— Q sq.; 36 Kt— Kt8, 36 R— R sq. ; 37 R— B8 ch., 37 B— K sq., 38 P— Q7 and wins. Again if 34 B — Q sq.; White mates elegantly by 35 P — Q7 ch., 35 BxP; 36 Kt — Q6 ch., 36 K— K2; 37 R— 67 mate. Steinitz v. Tschigorin. 99. Game 8. — With the intention of keeping the QP twice defended and in order to make the KP avail- ( Continued on page 177.) 176 STEINITZ-TSCHIGORIN GAMES. GAME No. 9. Move 52 R— Q8. Page 178. BLACK— W. STEINITZ. GAME No. 10, Move 25. RxKt. Page 178. BLACK— M. TSCHIGORIN. ttrssss. WHITE — M. TSCHIGORIN. WHITE— W. STEINITZ. GAME No. I I. Move 13. QR— Kt sq. Page 178. BLACK— W. STEINITZ. GAME No. 12. Move 57. RxKt. Page 182. BLACK— M. TSCHIGORIN. w WHITE— M. TSCHIGORIN. WHITE — W. STEINITZ. STEINITZ-TSCHIGORIN GAMES. 177 Continued f rent page 175. able later on for an advance. But we doubt the advisability of this plan which keeps the Black pieces shut up for a long time. 100. Game 8.— With the view of advancing P— K4, which he could not do at once as White after exchanging would ultimately win a P by BxRP ch. followed by Q— RS ch. 101. Game 8. — Again he cairn- > push the KP on account of the rejoinder Q — Q3. 102. Game 8.— A bad post for the Q and perhaps P — QB4 was his best resource at present. 103. Game 8. — By this maneuver White blocks out two of the adverse pieces, but probably Kt — K5 would have led to a more speedy and successful direct King's side attack, for if Black took the Kt White could retake with the P followed by R-K3 and R-K3. 104. Game 8. — More promising for the defense was probably 16 P — K4; 17? — Q6, 176 — Kt5; 18 B— K4, 18 Kt— Q2; 19 P— Kt4, 19 P— QR4- 105. Game 8.— Necessary for if P — QR4 at once White would reply Q— Q4 followed PxKtP. 106. Game 8. — But White could now easily hold command of the position on both wings by B — K4 threatening P— K5. If Black drove back this B by P— 64 then the formidable entrance of White's Q at Q4 after retreating the KB would win. 107. White here overrates his attack the on King's side, for as will be seen the entrance of the Kt at Kt 6 which he speculated upon would hardly yield him any advantage. Games 8. — White had to change his intended tactics. If 23 Kt— Kt6, 23 BxP; 24 KtxKt, 24 KtxKt, 24 KtxKt, 26 Kt; 25 Q— R, 25 B— Kt6, 26 B— Kt sq.; 27 Q— R8, 27 Q— Q2! ; and merely at the cost of the exchange for which Black has already one P he blocks out the adverse Queen from the game. Games 8. — Obviously White had here a draw by repetition of moves, for if he now played Q — Kt — B sq. or Kt — Kt4, as he had to guard against the ch. of the Q, whereupon White could again attack the B by Q— 64 ch. and compel the Kt to interpose. Games 8. — Better than Kt, whereupon by the reply BxP ch. Black gains a second P for the exchange and will also afterward exchange B for Kt which will make it very difficult for White to win. Games 8. — Better than Kt, whereupon by the reply BxP ch. Black gains a second P for the exchange and will also afterward exchange B for Kt which will make it very difficult for White to win. 8.— Probably his best plan was to fight out the battle with his passed Pawns on the Queen's side, which we believe would have given him a fair prospect of drawing. Game 8. — Necessary, for if B — 65 at once Black would reply Q— Kt6. Though White apparently loses time, as he has to go back again with his R to his former place, he in reality gains an important move as in the meanwhile he compels the Black King to come out to B2. Game 8. — Vicious moves were suggested here afterward for the defense, but all were found on examination of no avail. If for instance, 31 BxRP; 32 QBxP, 32 Q — 84 (this seems best, for if the R retakes, followed by QR— Ksq.); 33 Q— Kt4 and wins equally, for if 33 PxB; 34 Q — Kt6 ch., etc. Game 8. — Of course nothing could save his game. If 35 K — Kt sq.; 36 QxB, 36 Q — R2 or R — Kt2; 37 B— R7 ch., 37 K— B sq.; 38 B— Kt; mate. Tschigorin v. Steinitz. Game 9. — This is not a good move, for though Black ultimately wins the QBP against which he keeps the B directed, he exposes himself to a formidable attack. Game 9. — The right play is here, 12 B— Q3 followed in reply to 12 BX? by 13 R— QKt sq., as played by Tschigorin in the ninth game. Game 9. — A very ingenious resource under the circumstances, that Black is two Pawns ahead, and White at any rate equalizes that material advantage by force. Any other line of play would have left Black with an easily winning superiority. Game 9.— This, we believe, is the simplest and best plan. After 22 R— Kt; White will obtain a strong attack either by R— Q sq. or R— QKt sq. (Continued on page) Game 9. Evans' Gambit. White, M. TSCHIGORIN. Black, W. STEINITZ. P-K4 9KKt-B3 "QKt-B3 qB-B4 ,P-QKt4 P-QB3 "B-R4 6 Castles Q=BI- 7P-Q4 KKt— K2 B— Kts Kt— Q sq. Q-R4  P-B3 BxKt RXKtP KR— QKtsq. RXR [118 R-Ktsq. 119 B-B3 R-K sq.120 R— QRsq. R-Kt2 STEINITZ. TSCHIGORIN GAMES. i Game 10. Game 11, Game 9— cont'd. 10P-KR3 K-Q3 Kt-Q2 qnP~B3 oUpZTBT 33 •R-R6 >Kt— Kt sq. K— K2 P—Kt R-R6 PXP Kt-Ktsg. UUR_ KKt6 R- Kt_Q2_ U«R— KKt6 122 . . Kt— Esq. 123 41B-Q4 K-K3 124 R— QR; Kt-K3 126 )R— KKt5 ]K-Kt4C ' ch. JR_Q6 , Kt— QB4 ch. KXB____ °"R— Q8125D* 127 — K6 — Kt2 - K-B3 K-]B2_ ODR-KB8 57 Resigns. 1 See Diagram page 176. Jrrgeular Opening. White, W. STEINITZ. Black, M. TSCHIGORIN. .KKt— BS B— uQKt-B3 128 .P-K3 4P-K4 rQ-Kt3 129 °BxKt nPXB °KPXP 180 BPXP_ /Kt— K4 n?X? OKt— Q2 Kt-B3 131 UQ— K2 ch. Kt— B3132 B-QKt5 1.133 . Castles 0 side 10p_QR3 , .B— R4 . -KR-Kt sg. 10p-KKt3134 1 RB^R6 IDpHi B-Kt3 18 19 21 -Kt3 KR— K sg. K— Q2 B— KB4 135 R— QB sq. P-QR3 Q— R4 B— KKts 136 Kt— Ktsq 13 7 23 Kt-K4 R-QKtsq 138 Kt— E6ch. .RXKt ' Df Evans' Gambit. White, M. TSCHIGORIN. Black, W. STEINITZ. p— K4 KKt-B3 B-B4 3=E P-QKt4 P-QB3 B— R4 Castles Q-B3 1 KKt— K2 0B-KKt5 OF; — 7^ — Q-Q3 Kt-Q sq. Q~R4 p_QR3 B-Q3 140 141 iqQR.Ktsql42D- luB-Kt2 143 . .Kt-B4 HrTZi Q-B4 B-K 16 BX PXQ KR-QBsql45 BXP 146 KtxQP ch. KtxKt |R-Kt7 ch. ~147 5ch. K-Q P-K QXBPch. fiDKt— Q2 139 97?^ " ' Resigns, t See Diagram page 176. n!=?L fi / R_B6 148 Game 11— conftf. B-K4ch. Resigns. $ See Diagram page 176. STEINITZ-TSCHIGORIN GAMES. 179 (Continued from page 1) 119. Game 9. — An excellent move, which at any rate renders Black's winning more difficult. If he allowed Black time to institute a double attack with R and B against the QRP, his game was gone speedily. 120. Game 9.  move, for if 41 Kt— Kt sq., 41 R— Q6; 42 K— K2, 42 K— K2, 42 K— K2; etc. 184. Game 9. — Very weak. Black could have won with facility by K — 63, which would have secured two Pawns plus. 125. Game 9. — Not good. Kt5 which would have compelled Black to retreat R — R2 in order to maintain his P was by far better, and gave him good hopes of a draw. 126. Game 9 — White's K is cut off, and Black's passed P forces the victory. See Diagram page 176. 127. Game 9.— A little better was 53 R— Kt6 ch., 53 K— K4; 54 RxP, but Black would also soon win, even in that case, by first driving the adverse King further off with 54 R— K8 ch, ; and then advancing the P. Steinitz v. Tschigorin. 128. Game 10. — In the usual form of the Q's gambit into which this opening generally resolves itself, the present move is not considered favorable to the defense, but Black adopted it, no doubt, with the view of attempting to break through on the 4th move. 129. Game 10. — We think this is the strongest continuation and the advantage of Pawns which White gains more than compensates the breaking up of his centre and the doubling of his Pawns. ISO. Game 10.— Obviously if 6................................................................................................................................................................................................................................................................................................................................................................................................................................. Simply 8 PxP and not 8 BX? ch., whereupon after 8 QxB; 9 QxP, 9 K— Q2; 10 QxR, Black obtains a strong attack by 10 P followed by KKt— 63 threatening B— Kt$ ch. 131. Game 10.— White might have won another P by QxKtP, but then after 9 Kt— Kt$ ch.; 10 B— Kt sq. ; 11 QxBP, II Q— 63 with a strong attack), 10 Kt— Kt$ ch.; 11 QxBP, II Q— 63 with a strong attack, 10 Kt— Kt$ ch.; 12 Kt— 63, 12 Kt— 63; Black will recover one Pawn and will at least prolong the fight. 132. Game io.— If 1 1 1 O— O; 12 O— O, 12 Kt— Kt3; 13 Q— 65 ch. and wins the BP, for should Black interpose the R then follows KB— QKt5- 133. Game io.— If 12 O— O; 13 P— QR3, 13 Q— Q3 (or 13 IE) Q— R4; 14 O— O, with an irresistible attack; 14 QR— QB sq. followed by Kt— K4- 134. Game io. — 15 ---- O — O would have also given him a very bad game on account of 16 QB — KR6, and if 16... Kt— Ksq.; 17 OKt— 63; 18 RxP ch., 18 KtxR; 19 R— KKt sq., and 135. Game io.— Threatening RxP, followed by KtXKtP double ch. 136. Game io. — This is decisive whatever Black might do. White had also the option here. Of winning two minor pieces for the R thus: 21 RxB  25. B— R3. page 184. BLACK— M. TSCHIGORIN. WHITE — W. STEINITZ. GAME No. 15. Move 36 R— Q6. Page 186. BLACK— W. STEINITZ. GAME No. 16.  the text is by far superior and in fact it wins. Game n. — There seems to have been no other course open to Black, as Kt — 64 was always threatened. Game II. — This beautiful waiting move wins by force. See Diagram page 176. Game II. — If 13 Q— Krj; 14 BxKt. 14 KxB; 15 Q — 64 with a winning attack. Game u. — Equally bad was 15 B— Q5; 16 KtxB, 16 PxKt; 17 BX?, and of course if 17 QXB; White wins the Q by Kt— Q6 ch. Game 11. — White would have made shorter work of it by P — Q6. If Black replied PxP the Kt would retake checking and win a piece, whilst wherever the KKt moved the answer PxP would equally win. 146. Game II. — Again, the game followed if Black took the B by P — Q6 would win most speedily. 147. Game II. — Black had only the choice of evils. If K — Ksq., White would double the Rooks on the 7th file and also win with ease. 148. Game II. — White's victory is now practically settled. Steinitz v. Tschigorin. 149. Game 12. — White would not get a satisfactory game by 6 Q— Kt3, for after 6 BxKt; 7 BxKt ch. ; 8 PxB, 8 Kt-R4; 9 Q— 62, 9 KtxP; 10 BxKt, 10 PxB; 11 Q— R4 ch., 11 P— 63; 12 QxP, 12 Q— Q4; we slightly prefer Black's game. 150. Game 12. — Necessary, for he evidently cannot catch at once on account of the rejoinder BxP ch., followed by Kt— Kt5 ch. if KxB. 151. Game 12. — R— B2 instead was much better, for He might have had an opportunity after doubling the Rooks of retreating his B of once to K sq., which saved time. Game 12. — Here again White ought to have first attacked by B compelling the advance of the QKtP which created a weak spot at Black's 963. Game 12. — Much superior to 19... Q — Kt4 to which White could safely reply 20 B — Kt3 and if then 20 RXP the answer 21 BxKt wins a piece. Game 12. — Black's attack in the centre is now exhausted and he must lose a P. 155. Game 12. — 26.... Q — QR4 with the intention of harassing the adverse Q with his Rooks would have failed on account of 27 P— QKt4, 27 Q— R$; 28 B— R4, 28 P— KR3; 29 P— Kts, 29 P— Kts, 29 P— Kts, 30 QxKtP; 31 QxRP, and maintains his P ahead. 156. Game 12. — Much more simple and better was Q — KB4, threatening to enter at KR4 with the Q if Black refuse to exchange. If Black answered Q— Q6 then White could first play K— B2 followed by R — Q2 and Q — K3 constantly gaining time by offering the exchange of Queens. 157. Game 12. — Kt — R sq. as done later on was by far better. 158. Game 12. — 38 P— 65, 38 R— Kt$; 39 P— Kt3 (or 39 B— B2, 39 R— 65), 39 Kt— Kt4 would have been in. Black's favor. Game 12. — Careless play which again gives Black an attack. 49 B— K3, 49 RxR; 50 RXR, 50 Kt— Kt3; 51 Q— K2, 51 Kt— K2; 52 R— 67 would have given White an irresistible attack.  Castles * UK — R2 OR— Bsq. ijB- B2 13fc=K^ — 4%=RT~ B— Q2 151 irR— QBsq. 14QKt-K2 ^^R-QBsq. R-B2 ISZ.pQR-QB^ lbp-QB3 ^DKt-K^ 17 KR— QB sq. B-K sq. KKt— R5 KtxKt A7Q"R6 *' R— KKt sq. RxRch. 159 p-B3 t— B4 153 50^ Kt3 — K3 ICQ Q-R6 161 55R .K-Bsq.l54rnR- QxKtP R-KB6 QQ_Kt4 ^/R-Kt3 OOR_KS JOQ_KKt2 RxKtl62D*nnQ-K6 1553/RxBch. UUR— KB8 "OOR_QB8 163 Bl And wins. * See Diagram page 176. Game 13. Evans Gambit. White, 29 p__QR4 B~K3 M. Tschigorin. PxB Black, "UP -Rs W. Steinitz. f P-K4_ I?— K4 «KKt-B3 RXKt — Ksq.172 Kt— B3 B-B4_ UB-B4. UUR— K3 34R_R2 35lvt— Bsq. 173 Castles Kt-B4 0/R-K2 175 Kt— K2 38F= P-R6 176 UUFJ_1 uKt— Qsq. 176 uKt— Qsq. 176 uKt— Kts 179 j. ur — r>3 B-Kt^ lOfi— 64 .R-Qsq. ,Q— B8ch. ^R— Kt sq. 180 •KtxR — OKt4 Q-R6 Q-R6 47 181 R-B2 t— Kt2 —  by Senor Ponce would no doubt have prolonged the game, but even then White would have obtained a sure victory by 59 Q— Q6, 59 R— Ky; 60 QxQP. 60 P — R5; 61 Q— KB3, 61 RxKP; 62 R— QR6, 62 Q— QB2; 63 Q— KB4 threatening RxQRP as well as QxP ch. and should win. Tschigorin v. Steinitz. 164. Game 13. — In order to bring about the usual blocking position it is better to play Q — R4 first. 165. Game 13. — This is now a good resource. White can hardly afford to take the B for the sake of gaining the KKtP, for after Castling Black will obtain a strong attack on the open KB file. 166. Game 13. — We do not think that White's attack can be sustained now anyhow, but this and the next move get him into trouble, and Black ought to win after that. 167. Game 13. — The repetitions were Made in order to gain time for consideration. The moves on White's part are of course compulsory. Game 13. — Of course, this is forced. Game 13. — The best defense, we believe. If 23 Q— 63; 24 Q— 64, 24 Kt— Q3; 25 RxKt, 25 RxKt (or 25 QXR; a6 Q— 67 ch., 26 K— Qsq.; 27 B— K.3, 27 BxB; 28 PxB with still a fair game); 26 QxB7 ch., 27 K— Qsq.; 28 PxB with still a good attack left. Game 13. — He could not afford to allow himself to be driven away by QR — Kt sq. subsequently. Game 13.— Black could simplify matters easily here by 28 QxKP; 29 RxKt, 29 QxKt, 30 RxKt, 30 RxKt sq. with still the exchange ahead and a splendid game. Game 13.— A very feeble move. After 32...Kt — 65; 33 QR — Q sq. 33 R — R2 followed soon by K— K2 there was nothing left for White. Game 13. — An excellent move which helps to keep up White's attack for a long time. Game 13. — Better we believe than R— 62 whereupon White would proceed with Kt— Kt— Kt sq., followed by Kt— Q3 and Kt— Kt4. Game 13.— Black is playing recklessly. After 38 K-Bsq.; 39 R— KB sq., 39 K— Kt sq.; 4° Q — RS> 4° Q — K-3 White's attack was again completely booken. 177. Game 13.— An extraordinary blunder for such an important game. R— KB2 was the only correct move. 178. Game 13.— Highly ingenious. See Diagram page 180. 179. Game 13.— There was nothing better, for White threatened QxBP and afterward Q— R8 ch., and R— B6 mate. If for instance 41 Q— Kt4; 42 QxBP, 42 K— Q sq.; 43 RxB ch. and  however 57 K— 65 ; White wins easily by 58 P— RS, 58 K— Kt4 59 K— Kt3, 59 KxP; 60 K— 64, etc. ( Continued on page 18 5 .) i84 STEINITZ-GAVILAN TSCHIGORIN-PONCE GAMES. GAME No. I 7. Move 21. KtXP ch. Page 190. BLACK — W. STEINITZ. m mm. &• •-• 2%%^ ^ 1 GAME No. 18. Move 22. RX? ch. Page 194. -, BLACK — A. GAVILAN & W. STEINITZ. •il U mm lil feg WHITE— M. TSCHIGORIN. WHITE — A. PONCE & M. TSCHIGORIN. GAME No. 19. Move 31. K — B2. Page 19-4. BLACK — A. PONCE & M. TSCHIGORIN. IB* GAME No. 20. Move 24 P— Kt5- Page i9'4. BLACK— A. GAVILAN & W. STEINITZ. WHITE— A. GAVILAN & W. STEINITZ. WHITE—A. PONCE & M. TSCHIGORIN. STEIN1TZ-TSCIIIGORIN GAMKS 185 ( ( Continued from page 183.) Steinitz v. Tschigorin. 183. Game 14.— A little improvement on the counter-attack first instituted in the 8th game of the con-^ test, but White in our opinion still keeps the best of the game, as he can immediately neutralize the action of Black's Kt with his own Kt. 184. Game 14. -If 8. . . .PxP; 9 BxP, 9 KtxKt: 10 PxKt, 10 Kt-Kt5; 11 O-O— O, with a fine at- tack. Or if 8 . . .KtxKt; 9 PxKt, 9 Kt— Kt5 (or 9. . . .Kt— R4; 10 Q— R4 ch., 10 P— QB3; II B — Q2, and should win); 10 P— K4 with the superior game. 185. Game 14. — Better than 14 KBPX, for though a P is temporarily gained after 14...Kt— B5; 15 PXBP ch., 15 K-R sq. (best, for if 15 KxP White answers P-B5 followed by B— QB4); 16 P — K4 followed by Q— 63 recovering the P with the better game. 186. Game 14. — Q— Kt4 stopping R— Kt sq. and with the view of offering the exchange of Queens by Q — R4 was no doubt better and would have probably equalized the game. 187. Game 14. — The only move now. If 16 Q— R4; 17 R— Kt4, 17 P— KKt4; 18 BxKt4; 19 RxB and wins. 188. Game 14. — Preparing the formidable next move which he could not adopt at once on account of the rejoinder Kt — K7 ch. 189. Game 14. — The better defensive plan was 17 P— KKt4; 18 PxP, <?• /• (or 18 Q— Kt3 18 K— R 2; 19 QxP, 19 QxP, 20 K— R3 followed by R— KKt sq., 18. PxP; 19 Q— KKt3, 19 QxP, 20 Kt— K2; 21 QxP ch., 21 QxQ and though White remains a P ahead, Black has a good prospect of drawing on account of the Bishops remaining of opposite colors. 190. Game 14.— 19 P— B4, 19 QxQ; 20 PxQ, 20 Kt — K2; 21 P— K5 would have also won a piece for two Pawns, but in view of the attack which White retains on the King's side he preferred not to exchange Queens. 191. Game 14.— Better than 21 QxP, 21 QxP; 22 KtKt2, 22 Q— B6, etc. 192. Game 14.— Preferable was 24 R— Kt3, for if 25 P— 65, 25 Kt— K4; 26 B— K4, 26 P— Kt3 and Black's game was defensible for some time, whereas now he is bound to lose two Pawns. 193. Game 14. — Much better than B — Q5 ch. for Black would move K — B sq. threatening to win a piece by R— B4 should White capture the RP. 194. Game 14. — After this White wins with consummate ease. Tschigorin v. Steinitz. 195. Game 15. — Since the contest was finished we have carefully examined the leading variations arising from the defense initiated on Black's previous move 6... Q — B3 and we come to the conclusion that it ought to be favorable for the second player. The line of attack adopted by White in this game is the most dangerous to meet, but we believe that Black by a little amendment of the developing moves can make his game secure and keep the material advantage. The right move at this juncture is 7....Kt — R3 and afterward Kt — Q sq. 196. Game 15.— To the attack adopted by Mr. Tschigorin in the 5th game at this point, viz 8 Q— Kt3^ 8 O— O; should be added the following line of play, 9 Kt— R3, 9 PxP (best, for as Mr. Ranken points out in the British Chess Magazine, if 9 P— QR3; 10 BxP ch., 10 RxB; 11 Kt— 64, n Q — Kt3; 12 QKtxP, 12 KtxKt; 13 KtxKt, 13 Q-K3; 14 KtxKt, 14 KxKt; 15 BxKt, 15 QxQ! ; 16 PXQ with an excellent game); 10 PxP, 10 Q— Kt3; 11 P— Q5, n Kt— Q5; 12 KtxKt, 12 QxBt; 13 P— Q6, 13 Kt— Kt3; with the superior game. 197. Game 15.— The idea on which this is based appears to us still correct, subject to its being prepared in the manner suggested above. As will be seen, in practical play Black. Succeeded in extricating himself in spite of the large odds against him in consequence of his pieces being imprisoned. But it should be noticed that Black could not allow a hole to be formed at his own. If, for instance, 12.... (Continued on page 187.) Game 14, Irregular Opening. White, W. Steinitz. Black, M. Tschigorin. . KKt— B3 STEINITZ-TSCHIGORIN GAMES. Game 15, Evans' Gambit. White, M. TSCHIGORIN. Black, W. STEINITZ. ,P— K4 ip-Q4 op-Q4 9KKt— B3 "B—  'PXQP pKtXP 'KKt— K2195 pP-Q5 196 °QR-Ktsql84 °Kt— Q sq. nQ-R4 "Kt— Kt3 °B-Kt3 HKt— Kt3 HO-o P-QB3 QR-Qsq. 12gKt— Kt 16Q_Ktsq.!97 QBPxktiaa ..P— Q6 ch. 14Kt-Bs -Q-KB3 «K— B sq. rKtxP 198 lUQ_R5 186 . pR— Kt sq. 10p_KB3 199 . nKt-B3 1«P-KR4 187 , 7K-Kt sq. 188 A rrP— K5 2OO 1/P_B4 9pKtxKtch. AOKt-I^s 4 nQxB 9pKtxKtch. AOKt-I^s 4 nQxB sq. U«R_QR3 K2 Q6 ch., 16 K—B sq.; 17 QxP, with a winning attack. 198. Game 15.— Not as good as Q—Kt4 played by Mr. Tschigorin in a subsequent game. 199. Game 15.— Black could now have obtained a great superiority by 15 6—64; 16 BxP, 16 P—QKt4; 17 Q-Kt3, 17 BxQP; 18 P— KB4, 18 6—64 ch.; 19 K— R sq., 19 P— Q3; etc. 200 Game 15. — Excellent play. The attack which White obtains is quite worth the piece which he gives up. 201. Game 15.— This seems to have been the only move not so much in order to protect the exchange as to prevent other vehement attacks, If, for instance, 19 Kt— 62; 20 Kt — 67, 20 PxP; 21 Kt XP, 21 KtxKt (or 21... .BXP; 22 RxB, 22 KtXR;— if 22. . .QxKt; 23 Q— 64, etc.,-23 Q— B 4 ch. ; 23 K— Kt sq. ; 24 Kt— Q5 and wins); 23 Q— 64 ch., 23 Kt— 62; 24 R— K sq., 24 B— Kt2; 25 R — 67 and wins. 202. Game 15. — A careless move. He ought to have played K — Kt2. 203. Game 15.— For White could now get his Kt into play by 22 Kt— K$ ch., which Black could not venture to capture e. g., 22 Kt— K 5 ch., 22 PxKt; 23 R— Q3, 23 P— KR3 (there is nothing better as White threatens Q— K7 ch. followed by R— Kt3 ch.); 24 Q— K7 ch., 24 K— Kt3; 25 R— Kt3ch., 25 Kt— Kt4; 26 P— KR4, 26 R— R2; 27 P— RS ch., 27 K— 64; 28 RxKt ch. with an irresistible attack. 204. Game 15. — Again careless play. K — Kt2 was correct. 205. Game 15. — La Revista del Ajedrez justly points out that White could have won here by 23 Q — K8 ch., 23 K— Kt2; 24 Q — K7 ch., 24 K — Kt sq.; 25 Kt— K5, 25 PxKt; 26 R— Q3, with an irresisti- ble attack. 206. Game 15. — This attack is ineffective. He ought to have been satisfied with a draw. 207. Game 15. — Completely throwing away an important move. He evidently overlooked the opponent's telling reply. Q — Kt4 ch. to which K — R sq. was the best answer, followed by QxP would have enabled him to make a much longer fight. Steinitz v. Tschigorin. 208. Game 16. — This leaves the KP weak. Usually P — QKt3 is played at this juncture. 209. Game 16. — Quite safe now as White can maintain the chain of Pawns by P — QKt4 in reply to P — QKt3 without being liable to have his Pawns broken up by P — QKt3, as he would then answer P — QKt3- 210. Game 16. — An error which costs time. 211. Game 16. — Obviously if P — Kt3 Black would sacrifice the Kt for two Pawns with an irresistible attack. 212. Game 16. — The tempting 19... P — 65 was not good on account of 20 B — K2, and if 20... P — K 65; 21 B— 63, 21 Q— Kt4 (of course if 21 QXP; 22 B— Cj4 and wins); 22 P— K4 with the superior game. 213. Game 16.— Clearly best, for he could not allow White's Kt to enter at QB7- 214. Game 16.— Loss of time. B— B sq. was much better. 215. Game 16.— If 23 P— 64, 23 Kt— 62; 24 BxKt, 24 BxB; 25 RX?, 25 B— K3; 26 QR— Q sq., 26 QBXRP with the better game. 216. Game 16.— Not good. He could more safely play 31 QXB, 33 BXP ch.; 34 K-R sq., 34 B-Kt6; 35 KB-. 217. Game 1 6. — Black had probably contemplated 35. . . .RxKt; but found on further examination that ^ /^ V <* . .B-Q3, for if 32 Kt-K6 ch., 32 I!XKt; * -QB4, 35Q-Ksq.;etc. Kt ( Continued on page 189 . ) 188 Game 16. Irregular Opening, White, W. STEINITZ. Black, M. TSCHIGORIN. KKt-B3 IP— KB4 9P-Q4 *P-K3 P-QB4 KKt— 83 rKt-B3 °Castles 0B-Q3 P— Q4 208 P_QB3 P- B5 209 °QKt-Q2 21O gKt-Kts DKt-Kt sq. inF-B3 lUQ— B2 ..Q-B2 B-R5 Kt— B -R ch. 211 1^QXP . p Castles K side 10B-K2 1RKt-K2 iDpn 17 PXP Kt-Q4 Kt— ] 1 "QKt— B3 212 9(1B-E3 "UQ-Ktsq.213 0,KR-Qsq. 22 24 214 Kt— KB3 Kt-KR3 215 B~Bssqq: t— KB2 t— B4 STEINITZ-TSCHIGORIN GAMES. Game 17. Game 16— cont'd. — K4 — Bsq. •Kt— Qsq. 216 ,Q-K3 jB-B42 R— Rsq. 217 uUKtxKt n rr XKt 0/R_R5 nnBxPch. 218 39 QXBch. RxQ ch. RXP 219 K.t— Q6 L— R6 ch. •P— QKt3 }P— Kt4 »P— B422OD* JK— Q5 221 tPch. RXKt R-Q2 01K-B6 52 R-K2 Evans' Gambit, White, M. TSCHIGORIN, Black, W. STEINITZ. .P— K4 lp-K4 nKKt— B3 nB-B4 P-B3 UB-R4 B Castles o~ Q-B3 'KKt— K2 P-Q5 "Kt— Qsq. pQ-R4 U5 — 5771 10 LiP-QB3 \ oQR-Q sq. 1ZiQ-Ktsq. 16 ,P— Q6 ch. 'K— B sq. •Q— Kt4 222 JP— KB3 B— Kt3 223 P— KKt3 Kt-B4 K— Kt2 224 P-QR4 Kt— B2 PXKt BxKt KtXPch.225 n9Kt— B4 90^1 6UQ_R2 % .P— Kt6 — Ksq. 229 'Resigns. * See Diagram page 1 80. — Kt6 Game 17— cont'd. QR-QKtsq. onKt-R4 "OR-.R5 nnR-Kt4 n \ v — v dliC^Ktsq. QOKt-K3 R-R4 230 KR— R sq. OR-Kt4 npR-Kt8 OOp_OB4 RXP KR— R8 231 oq1^^ OOR — B3 P-B4 232 ^UP-QKH B— R3 RxR 45 Kt-K3 >-B4 ,Q-] 51 p— BS Kt— B2 Q-K4 233 Q-Rsq. IK— B3 234 Kt— Kt sq. r7P-B^ 0/B— B sq. Game 17— confd. cq^=2?  ch.); 38 Q— R6 ch., 38 K— K sq.; 39 Q— R$ ch., 39 K— B sq. (or 39....K— Q2, 40 QxBP ch.); 40 QXRP, 40 Kt-K3; 41 RxKt. 218. Game 16.— This at last breaks into the adverse game and White is bound to win another P after-ward. 219. Game 16.— Perhaps Kt— 63 was more simple and would have also won a second P, as Black had nothing better than KxR, since White threatened to win a piece by R— K8. 2 2O. Game 16.— This is decisive. See Diagram page 180. 221. Game 16.— RxP was the best under the circumstances, but of course White would then have replied KxKtP, winning slowly but surely. If, however, 46 K— Q4; 47 KtxBP, 47 Kt— 62; 48 Kt— K3 ch., 49 K— K. 5; 50 Kt — 62 and wins. Obviously, if 46 White would answer R — R4 ch. followed by exchanging Rooks and KtxKtP. Tschigorin v. Steinitz. 222. Game 17. — Compare up to this our notes to the I5th game of the contest. The move in the text is the most powerful continuation. It is a waiting move that prevents Black from playing B — 64, and keeps the latter 's pieces shut up for a long time. 223. Game 17. — Still stronger is we believe 16 K--R sq. with the following probable continuation: 16 . . . .P— KKt3; 17 KtXP, 17 PXKt; 18 P— KB4, 18 R— K sq.; 19 PxP dis. ch., 19 K— Kt2; 20 P ^-K6, 20 KtXP; 21 BxKt, 21 RXB; 22 P— KS, 22 RxP; 23 Q— KR4, 23 R— K3; 24 Q— KB4 and wins. 224. Game 17. — This is grievous loss of time. Much better was 17 Kt — B2; for if 18 KtXB, 18 PX Kt; 19 BxKt, 19 KxB; 2oKtxP ch., 2oK — Kt2; and Black still keeps the superiority on the Queen's side. 225. Game 17. — A highly ingenious sacrifice. See Diagram page 184. 226. Game 17.— If 21 PxKt; 22 P— KB4, 22 R— K sq. (or 22 PxP; 23 RX? ch., followed accord- ingly by Q — 64 ch. or Q — Q4 with or without ch. winning in a few more moves); 23 PxP dis. ch., 23 K— Kt2; 24 Q— Q4, 24 Q— R2; 25 Q— B2, 25 P— QKt4; 26 R— Q4, and wins. 227. Game 17. — The only move that gave him any hope of releasing himself. 228. Game 17. — Kt6 would have compelled Black to give up the exchange by PxP and then to fight it out as well as he could for a draw; for if the R moved, White would answer P — R5 with still more effect. 229. Game 17. — Better than Q— Kt6, in which case, White would reply Kt— Q2 followed by P— KB4, whereas if White now pursue the same plan Black would answer R — R7, threatening RxKP in case White advance P— KB4. 230. Game 17. — Much better was P — QB4 with the view of playing P — 65. 231. Game 17. — A serious error. He ought to have exchanged Queens first and then the move in the text would have won a piece, for obviously, if Black defended afterward by R — 63, White would answer Kt— Q$ followed by Kt — 67. -232. Game 17. — A weak move that enables Black to extricate himself with even forces and the superior game. 233. Game 17. — This weak move was the consequence Of a miscalculation. He could have won here by 51... Q— Q7I 52 Q— R sq. ch., 52 K— B2; 53 Kt— Kt sq., 53 BX?; 54 KtXB, 54 P— B6; 55 Q—  in the simplest manner. It was obviously of no use to play for 190 STEINITZ-GAVILAN TSCHIGORIN.PONCE GAMES. Game 18. Evans1 Gambit. White, A. PONCE AND M. TSCHIGORIN. Black, A. GAVILAN AND W. STEINITZ. 1 P-K4 P— K4 ftKKt— 83 "QKt— B3 0B-B4 P— QKt4 5£ e R4 Castles Q-B3 1 KKt -K2 8P-Q5 Kt— Q sq. Q-R4 llp_QB3 9QR-Q sg. lfiQ__Ktsq. .nBxKt P-Q6ch. 1rQ-Kt4 **P— KB3 236 Kt— 82 Kt-R4 *»P— KQ 237 , pK-R sq. Ife 19 sq. — KB4 pxP 238 239 ch.24O 23 Kt-B5ch. QR-KBsq. Game 19. Irregular Opening, White, A. GAVILAN AND W. Steinitz. Black, A. PONCE AND M. Tschigorin. p-Q4 KtPxB BXP 244 XP xOch. QxO KxQ Kt-B3 QKt- P-B4 P— KKt4 245 H)K?KP ..B-Ktsch.246 llp_ B-K2 — KR3 pxp BXP 15 BXB RXB Kt-B3 -B2 247 QR-KKt sq. \ qR— Kt5 1SKt-Kt3 20K-°2 RXP K3 - R6ch. R-Kt3 248 'Resigns. 243 ' * Sie Diagram page i Game 19-cont'd. Kt-K3 ,R— Kt sq. 'QKt-B5249 R— QKt sq. Kt — Kty ch. K-B2 25O Df ulgKt-Bsdis.ch. K-K3 251 0"Kt— Ktych. Game 20. Evans' Gambit. White, A. PONCE AND M. TSCHIGORIN. Black, A. GAYILAN AND W. STEINITZ. P-K4 LP— K4 fKKt— B3 |B-B4 3 >B-B4 ,P-QKt4 SB— R4 Castles B< Q_B3 P"4 IB— Kt3 252 Kt— QR3253 OKt-KR3 254 BXKt Castles 255 Kt-B4 KtXP p_Q3 B— B4 ch. JB— K3 256 •J Q ^ AOK-Rsq. JP— Kt3 257 >B-Kt4 B-B3 258 JR— KKt sq. ,P— KR3 259 261. Drawn Game. t See Diagram page 184. P-Kt5 262 Game 20-confd. a / R— R5 ch. K-Ktsq. ^OR-] 65 'R— R5 ch. .K— Kt sq. »R— B; 263 33 K — Kt sq. R — K sq. RXP ch. Resigns. 2S4 JSee Diagram page 184. STEINITZ-GAVILAN TSCIIGORIN. PONCE GAMES. CONSULTATION GAMES. Ponce and Tschigorin v. Gavilan and Steinitz. Game 18. — Compare our notes to the 15th and 15th games of the main contest. Game 18.— Loss of time. The Black party had nothing to fear from Kt— 65, and they ought to have retreated B— Qsq. at once. If then, for instance, 18 Q— 64, 18 Kt— Ry, 19 Kt— 65, 19 P— QKt4; etc. Game 18.— This gives White a powerful attack which was extremely difficult to parry. Game 18.— Certainly an error, but only on account of the most ingenious rejoinder which White had in store. The best defensive plan was 21 K— Kt2; with the probable continuation 22 QxB P, 22 R— B sq.; 23 P— K6, 23 PxP; 24 P— Q;, 24 QxQ; and Black will have three Pawns for the piece with a good game. But 21....P — KKt4 was also of no use on account of 22 Q — 64 ch., 22 K— B sq.; 23 Kt— 65, 23 PxP; 24 Q— K4, 24 6—63; 25 Kt— B4, etc. 240. Game 18. — As will be seen from our analysis, this sacrifice is as deep as it is beautiful and forms one of the finest instances of brilliant combination play. See Diagram page 184. 