Stack Exchange
I seem to be getting an error in Unity regarding the end of 9th line down
void FixedUpdate()
{
    ///rotate character model if stick is tilted right or left, but only if character is moving in that direction.
    if (IsInLocomotion () && ((direction >= 0 && horizontal >= 0) || (direction < 0 && horizontal < 0))) 
    {
        Vector3 rotationAmount = Vector3.Lerp (Vector3.zero, new Vector3 (0f, rotationDegreePerSecond* (horizontal < 0f ? -1f : 1f), 0f), Mathf.Abs);
        Quaternion deltaRotation = Quaternion.Euler (rotationAmount * Time.deltaTime);
        this.transform.rotation = (this.transform.rotation * deltaRotation);
    }

}

this one specific part of my code is giving me an error. If anyone would happen to know what exactly is wrong with it it i would be very grateful.
i keep getting the error 

Assets/CharacterControllerLogics.cs(100,58): error CS1502: The best
  overloaded method match for
  `UnityEngine.Vector3.Lerp(UnityEngine.Vector3, UnityEngine.Vector3,
  float)' has some invalid arguments

and 

Assets/CharacterControllerLogics.cs(100,58): error CS1503: Argument
  #3' cannot convertmethod group' expression to type `float'


You're passing Mathf.Abs (a method) to a method that's expecting a float as its third parameter. Perhaps you are supposed to be supplying a value to Mathf.Abs (the result of which would be of type float)? e.g.:
Vector3.Lerp (Vector3.zero, new Vector3 (0f, rotationDegreePerSecond * 
    (horizontal < 0f ? -1f : 1f), 0f), Mathf.Abs(42.0));
                                                ^^^^^^


DAM! thank you so much dude! totally helped me out! i substituted the 42 for 2f and it works now :)))!!! sorry im a noob to this type of stuff x)

@user3858703: Hey, it's what we're here for! To learn and to teach.  Also, since you're new here, if an answer provided you with a correct solution, make sure to mark it as answered. Cheers!
