﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HallwayAcademy : Academy {

	public float agentRunSpeed; 
	public float agentRotationSpeed;
    public Material goalScoredMaterial; //when a goal is scored the ground will use this material for a few seconds.
    public Material failMaterial; //when fail, the ground will use this material for a few seconds. 
	public float gravityMultiplier; //use ~3 to make things less floaty

    public override void InitializeAcademy()
    {
        Physics.gravity *= gravityMultiplier;
    }

	public override void AcademyReset()
	{

    }
}
