/*************************************************************************/
/*  GodotPluginInfoProvider.java                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* the following conditions:                                             */
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package org.godotengine.godot.plugin;

import androidx.annotation.NonNull;

import java.util.List;
import java.util.Set;

/**
 * Provides the set of information expected from a Godot plugin.
 */
public interface GodotPluginInfoProvider {
	/**
	 * Returns the name of the plugin.
	 */
	@NonNull
	String getPluginName();

	/**
	 * Returns the list of methods to be exposed to Godot.
	 */
	@NonNull
	List<String> getPluginMethods();

	/**
	 * Returns the list of signals to be exposed to Godot.
	 */
	@NonNull
	Set<SignalInfo> getPluginSignals();

	/**
	 * Returns the paths for the plugin's gdnative libraries (if any).
	 *
	 * The paths must be relative to the 'assets' directory and point to a '*.gdnlib' file.
	 */
	@NonNull
	Set<String> getPluginGDNativeLibrariesPaths();
}
