South Korea gaming: Death by overwork sparks calls for change - BBC News
Critics say "crunch time", an intense burst of work just before a game is released, can be dangerous.
The recent death of an employee at a South Korean video game developer has sparked calls to change "crunch time", a period of high intensity work just before a game is released.

Produced by Saira Asher. Camera and editing by Zoe Chen and Joshua Lim.