I would like to find out if anyone has suggestions on how to create a script that can easily be edited to create a custom Maya node with just adding in some arbitrary values of any type.
Basically, I would want to be able to specify an attribute type (string type, float type, ect), and to be able to fill in the values for those types and have the script generate a custom node easily.
Excited to hear back any suggestions.
You can create an empty group node and add any arbitrary attribute to it. This has the disadvantage that you cannot filter by node type. But you can use a special naming convention to filter for these type of nodes.
If you need your own node type, you can easily create your own nodetype with a simple python api script. Then you can fill in any additional attributes as you like.
Autodesk Maya API Custom Node